============================================================== Guild: Prosperous Universe Channel: game / general Topic: [Game-Related Links Pinned] Let's talk about everything related to Prosperous Universe! ============================================================== [24-Aug-17 02:00 AM] lunikon#0000 Joined the server. {Reactions} ๐ŸŽ‰ [24-Aug-17 02:02 AM] lunikon#0000 hiho [24-Aug-17 02:04 AM] molp#0000 tach [24-Aug-17 02:05 AM] lunikon#0000 now what? [24-Aug-17 02:06 AM] molp#0000 now we wait ๐Ÿ˜„ [24-Aug-17 02:08 AM] molp#0000 @dev dev team! [19-Sep-17 04:04 AM] Deleted User#0000 Joined the server. [27-Sep-17 10:13 PM] realcake#0000 Joined the server. [27-Sep-17 10:26 PM] realcake#0000 Damn, I remeber signing up for newsletter ages ago, glad to see work being done on this project, too many games are afraid to have a realistic economy, I'm glad someones up for the task. Good ๐Ÿ‘Œ๐Ÿพ [27-Sep-17 11:32 PM] molp#0000 Thanks! We'll try our best ๐Ÿ˜ƒ [28-Sep-17 02:24 AM] lunikon#0000 emphasis on "trying"? ๐Ÿ˜„ [28-Sep-17 02:24 AM] molp#0000 right! ๐Ÿ˜ƒ [28-Sep-17 02:25 AM] realcake#0000 ๐Ÿ’ธ take my money, emphasis on"๐Ÿ’ธ" {Reactions} ๐Ÿ‘ [28-Sep-17 02:26 AM] lunikon#0000 does Discord allow gif reactions? I'm fairly new to this ๐Ÿ˜› [28-Sep-17 02:27 AM] realcake#0000 https://m.popkey.co/5fd19c/DeveX_s-200x150.gif {Embed} https://m.popkey.co/5fd19c/DeveX_s-200x150.gif https://images-ext-1.discordapp.net/external/pNKV4Pm3BimyaLBylT-PhPFbjH2e_hZmjR2EJgJbiUY/https/m.popkey.co/5fd19c/DeveX_s-200x150.gif [28-Sep-17 02:27 AM] realcake#0000 kinda [28-Sep-17 02:27 AM] molp#0000 @realcake are you already registered in the forums? [28-Sep-17 02:28 AM] realcake#0000 I can't remember [28-Sep-17 02:29 AM] realcake#0000 now I am [28-Sep-17 02:30 AM] molp#0000 Great! We are going to start with alpha test in a few weeks and if you're registered you probably won't miss it [28-Sep-17 02:30 AM] realcake#0000 Holy shit, Alpha in two weeks, you guys are moving fast for only 2 devs [28-Sep-17 02:31 AM] molp#0000 The game's been in development for two years now... [28-Sep-17 02:32 AM] molp#0000 Although we are far from done, it is time to test with real users [28-Sep-17 02:32 AM] lunikon#0000 ๐Ÿ˜ญ [28-Sep-17 02:32 AM] realcake#0000 oh, well, I just remeber reading about your project on SpaceSimCentral a while back [28-Sep-17 02:33 AM] lunikon#0000 nice...good to know where people find us ๐Ÿ˜ƒ {Reactions} ๐Ÿ’ฏ [28-Sep-17 02:34 AM] lunikon#0000 that's mainly a forum, right? [28-Sep-17 02:35 AM] realcake#0000 Yeah, but they alwys put articles about new projects on their home page, I rarely use the forums [28-Sep-17 02:40 AM] realcake#0000 Question, are all the goods in PU perfectly competitive? or will there be some sort of product customization? [28-Sep-17 02:40 AM] lunikon#0000 so far, there's no customization. [28-Sep-17 02:41 AM] realcake#0000 ah [28-Sep-17 03:26 AM] lunikon#0000 later on, when you can build highly specialized things like ships, there will be plenty of customization. But those are things that aren't traded on standardized exchanges but on a per-item basis. [28-Sep-17 03:27 AM] realcake#0000 Makes sense [05-Oct-17 12:12 PM] spezialist212#0000 Joined the server. [06-Oct-17 04:25 AM] lamigo22#0000 Joined the server. [08-Oct-17 06:02 PM] realcake#0000 How do I get into the Alpha? [09-Oct-17 12:22 AM] molp#0000 You have made an account in our forums right? We'll invite forum members for the next alpha test or the one after that [09-Oct-17 12:22 AM] molp#0000 currently the tests are a week long with a few days in between, so shouldn't take too long! [09-Oct-17 12:22 AM] realcake#0000 Ok, cool ๐Ÿ˜„ [09-Oct-17 07:17 AM] patte.ki#0000 Joined the server. [09-Oct-17 07:17 AM] patte.ki#0000 so also hi here to every one ๐Ÿ˜ƒ [09-Oct-17 07:18 AM] molp#0000 Hello again [09-Oct-17 07:19 AM] patte.ki#0000 i have a qestion is it normal that the graph buffer of e.g. MCG only shows vertical lines [09-Oct-17 07:19 AM] patte.ki#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/366922718014341130/unknown.png?ex=6814b869&is=681366e9&hm=ee612cfff26672e706c06dedf22a8ece6a37b47ea7b082bba4499f199dde3d09& [09-Oct-17 07:20 AM] patte.ki#0000 looks strange to me... [09-Oct-17 07:21 AM] molp#0000 Yep, it's a candlestick chart: https://en.wikipedia.org/wiki/Candlestick_chart {Embed} https://en.wikipedia.org/wiki/Candlestick_chart Candlestick chart A candlestick chart (also called Japanese candlestick chart) is a style of financial chart used to describe price movements of a security, derivative, or currency. Each "candlestick" typically shows one day; so for example a one-month chart may s... https://images-ext-1.discordapp.net/external/wD-SxhX7tNt4_aks7bW-5BkuRPCIASgOzR2VXItiGB8/https/upload.wikimedia.org/wikipedia/commons/thumb/9/92/Candlestick_chart_scheme_01-en.svg/1200px-Candlestick_chart_scheme_01-en.svg.png [09-Oct-17 07:21 AM] molp#0000 If there is no candle at a given point in time, there have been no trades [09-Oct-17 07:22 AM] patte.ki#0000 oh thx [09-Oct-17 03:30 PM] dan1143.#0000 Joined the server. [09-Oct-17 03:32 PM] dan1143.#0000 Hi @everyone , is it still possible to get into the alpha test? [09-Oct-17 08:55 PM] realcake#0000 @dan1143. it seems not, you will have to wait until next time [09-Oct-17 11:47 PM] urbanmyth#0000 Joined the server. [10-Oct-17 01:41 AM] lunikon#0000 @patte.ki might add the option to switch to a more common line-chart at some point [10-Oct-17 01:41 AM] lunikon#0000 but before that I want to add moving averages, channels etc. [10-Oct-17 02:06 AM] urbanmyth#0000 Are you going to have 'mouse-over' info? [10-Oct-17 02:07 AM] molp#0000 In the charts? [10-Oct-17 02:08 AM] urbanmyth#0000 yea [10-Oct-17 02:10 AM] urbanmyth#0000 It might be useful in the chart/screenshot above [10-Oct-17 02:10 AM] molp#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/367207191532535808/unknown.png?ex=68151898&is=6813c718&hm=1d636d4091e28385ed901638cfc6bf9654f0ca60941c5e43cc6d3ad0c814d10b& [10-Oct-17 02:10 AM] molp#0000 right now we only have these grey helper lines, indicating time and price on the axis [10-Oct-17 02:11 AM] molp#0000 but the line above the chart displays open/close etc of the candle the mouse is currently at [10-Oct-17 02:12 AM] realcake#0000 Is all trading volume through players? or are their market-making NPCs? [10-Oct-17 02:12 AM] realcake#0000 (reffering to the stock exchange shown above) [10-Oct-17 02:12 AM] molp#0000 In this case this is mostly a market maker selling this commodity [10-Oct-17 02:13 AM] realcake#0000 oh, a commodity, no NPC publicly traded corps? [10-Oct-17 02:14 AM] urbanmyth#0000 I haven't had a chance to join the testing yet, but is there a category above this in the mineral category? [10-Oct-17 02:16 AM] molp#0000 @realcake the MM is a NPC, if that was the question. Selling a construction material that is required by the players [10-Oct-17 02:17 AM] realcake#0000 ah, cool [10-Oct-17 02:17 AM] molp#0000 @urbanmyth what do you mean by category above this? [10-Oct-17 02:18 AM] realcake#0000 http://www.espenhaug.com/SpaceTimeFLong.pdf [10-Oct-17 02:19 AM] urbanmyth#0000 I'll wait until I can join the alpha testing before asking about it that graph. [10-Oct-17 02:20 AM] molp#0000 ok [10-Oct-17 02:20 AM] molp#0000 @urbanmyth have you joined the forums? If so with what username? I'll add you to the list of future testers if you want [10-Oct-17 02:21 AM] realcake#0000 me too pls ๐Ÿ˜„ [10-Oct-17 02:21 AM] molp#0000 @realcake I already added you ๐Ÿ˜ƒ {Reactions} ๐Ÿ’ฏ [10-Oct-17 02:24 AM] urbanmyth#0000 @molp Just signed up as Urbanmyth [10-Oct-17 02:25 AM] lunikon#0000 haha Realcake, that article is insane ๐Ÿ˜„ [10-Oct-17 02:25 AM] lunikon#0000 no time to read it right now, but glad people think about this kind of stuff ๐Ÿ˜‰ [10-Oct-17 02:25 AM] molp#0000 @urbanmyth ๐Ÿ‘Œ [10-Oct-17 02:25 AM] urbanmyth#0000 ๐Ÿ˜ƒ [10-Oct-17 02:25 AM] realcake#0000 Shit's insane [10-Oct-17 02:26 AM] realcake#0000 interstellar-ftl-arbitrage [10-Oct-17 02:26 AM] urbanmyth#0000 Hmm .. I have a lot of dev blog readying to do [10-Oct-17 02:27 AM] molp#0000 hehe, almost 100 now [10-Oct-17 02:30 AM] lunikon#0000 better get to it, there will be a test! [10-Oct-17 02:34 AM] urbanmyth#0000 Ah! I cant keep my eyes open. [10-Oct-17 08:22 AM] patte.ki#0000 so if somebody needs a little bit to laugth i build too many semlters and no i cant reach the queue to delete the iron prozessing order and so i have to wait until tomorrow when i get more iron ore till then i cant prozess anything else... [10-Oct-17 08:25 AM] patte.ki#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/367301500898115584/unknown.png?ex=6814c7ad&is=6813762d&hm=c5173d6aa3e742b57ce51ed7f3037e0730e33d22d954a40882cd0bc909905bcc& [12-Oct-17 07:58 PM] lethality#0000 Joined the server. [12-Oct-17 07:58 PM] lethality#0000 Hello all! {Reactions} ๐Ÿ‘‹๐Ÿพ [12-Oct-17 11:59 PM] molp#0000 Hi! [14-Oct-17 06:52 AM] zicada7219#0000 Joined the server. [15-Oct-17 04:00 AM] wickwrackscar#0000 Joined the server. [15-Oct-17 10:13 AM] xelix.#0000 Joined the server. [15-Oct-17 10:13 AM] xelix.#0000 Hello [15-Oct-17 10:14 AM] lunikon#0000 hi [16-Oct-17 02:29 AM] molp#0000 I guess I am doing it wrong, should be a sphere ๐Ÿ˜ƒ [16-Oct-17 02:29 AM] molp#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/369386460127821834/AfkgG6rO3MS7AAAAAElFTkSuQmCC.png?ex=68151d32&is=6813cbb2&hm=30a528ca39130bafb97e7129ba9aa1829867de60ce0864a81571c6da66ab9a2c& [16-Oct-17 02:30 AM] lunikon#0000 asteroids come in all shapes and sizes, I guess. But then this is probably supposed to be a planet, huh? ๐Ÿ˜‰ [16-Oct-17 02:30 AM] molp#0000 It is! [16-Oct-17 02:31 AM] realcake#0000 a planet that's been through a wormhole [16-Oct-17 02:31 AM] molp#0000 hehe [18-Oct-17 10:28 AM] Deleted User#0000 Joined the server. [18-Oct-17 10:29 AM] Deleted User#0000 hi there [18-Oct-17 11:17 AM] xelix.#0000 Hi [18-Oct-17 11:19 AM] molp#0000 Hi! [18-Oct-17 05:57 PM] vammy777#0000 Joined the server. [18-Oct-17 05:57 PM] vammy777#0000 It's Gucci [22-Oct-17 07:10 AM] molp#0000 https://prosperousuniverse.com/blog/2017/10/22/devlog-week-101/ {Embed} https://prosperousuniverse.com/blog/2017/10/22/devlog-week-101/ Development Log Week 101 | Prosperous Universe Reflecting on the outcome of the first alpha test we decided to squeeze in some changes in our (already pretty full) schedule before going on as planned. The changes mostly concern how fast and big... https://images-ext-1.discordapp.net/external/f5SSNwjHcFiBFgk8KOPZumj30_QBrMHT-VNbJXU8bik/https/prosperousuniverse.com/img/blog/20171022-planet-information-old.jpg [22-Oct-17 07:11 AM] molp#0000 New devlog! [22-Oct-17 10:37 AM] patte.ki#0000 ๐Ÿ˜ [23-Oct-17 12:29 AM] molp#0000 Wow, there is an article in The Verge about Mac, our artist! [23-Oct-17 12:29 AM] molp#0000 https://www.theverge.com/2017/10/22/16500796/space-that-never-was-maciej-rebisz-space-art {Embed} https://www.theverge.com/2017/10/22/16500796/space-that-never-was-maciej-rebisz-space-art Space That Never Was is one artistโ€™s vision of a never-ending space race Where else might we have gone? https://images-ext-1.discordapp.net/external/-w6HgEJUaaDHnjiQ5ElKUBNRQZQTf2XlBkkd7WTB6b0/https/cdn.vox-cdn.com/thumbor/FCdr_xpvgL1rypuM_61N6exuDvQ%3D/0x511%3A1200x1139/fit-in/1200x630/cdn.vox-cdn.com/uploads/chorus_asset/file/9504419/mac_rebisz_20161211_jupiter_cosmonaut_002.jpg [23-Oct-17 12:30 AM] realcake#0000 he does do nice art ๐Ÿ‘Œ๐Ÿพ [23-Oct-17 12:30 AM] molp#0000 yep ๐Ÿ˜ƒ [23-Oct-17 01:42 AM] lunikon#0000 damn! [23-Oct-17 02:09 AM] patte.ki#0000 ๐Ÿ‘Œ [23-Oct-17 07:34 AM] _gonzzz#0000 Joined the server. [23-Oct-17 07:36 AM] _gonzzz#0000 ..good job with the verge article.... got me interested into PU ! ๐Ÿ˜„ [23-Oct-17 07:55 AM] lunikon#0000 I wish it was our idea, but it happened on its own ๐Ÿ˜ƒ [24-Oct-17 10:23 AM] lunikon#0000 only 10 subs missing until we hit the magic 100: please subscribe if you haven't done so yet! https://www.youtube.com/channel/UCkVFo4MLh-GLuKDDxwmu__A {Embed} https://www.youtube.com/channel/UCkVFo4MLh-GLuKDDxwmu__A Prosperous Universe Prosperous Universe will be the ultimate browser-based trading MMOG! Produce, trade and transport goods in a persistent online universe. Cooperate with and c... https://images-ext-1.discordapp.net/external/btntieyUdNpcYQVFqs71kThCtww9LkeCwwzOxIITWmQ/https/yt3.ggpht.com/-RVaCqXjroTY/AAAAAAAAAAI/AAAAAAAAAAA/d-ohicBcuE0/s900-c-k-no-mo-rj-c0xffffff/photo.jpg [26-Oct-17 05:18 PM] mjeno#0000 Joined the server. [26-Oct-17 06:08 PM] mjeno#0000 ๐Ÿ‘‹ [26-Oct-17 06:11 PM] dan1143.#0000 When is next alpha? [27-Oct-17 12:14 AM] molp#0000 @dan1143. we are currently running the second closed alpha test. The one after that will be open to forum members as well! [27-Oct-17 12:16 AM] realcake#0000 Where do we download the Alpha build? [27-Oct-17 12:23 AM] molp#0000 No need for downloads, it will run in your Browser [27-Oct-17 12:25 AM] realcake#0000 cool, so I am "on the list" where would I go to play it? [27-Oct-17 12:26 AM] realcake#0000 nvm, say the forum post [27-Oct-17 12:26 AM] molp#0000 Sorry about the misunderstanding :( [27-Oct-17 12:27 AM] realcake#0000 lol, its good [27-Oct-17 12:27 AM] molp#0000 Ok :) [28-Oct-17 08:17 AM] lunikon#0000 new video's out: https://www.youtube.com/watch?v=jqE8DA3jIMs {Embed} Prosperous Universe https://www.youtube.com/watch?v=jqE8DA3jIMs An Introduction to Prosperous Universe In this video, Martin talks a bit about the key aspects that make Prosperous Universe what it is. Or better: What we want it to be! A little disclaimer: All ... https://images-ext-1.discordapp.net/external/i5dUvhq9o4iDMEgVez5llc_CEvLbqa1S0YvexsDTnE0/https/i.ytimg.com/vi/jqE8DA3jIMs/maxresdefault.jpg {Reactions} ๐Ÿ‘ (3) ๐Ÿ’ฏ [03-Nov-17 04:51 PM] castinar#0000 Joined the server. [03-Nov-17 11:54 PM] drinthap#0000 Joined the server. [05-Nov-17 03:56 AM] molp#0000 https://www.prosperousuniverse.com/blog/2017/11/05/devlog-week-103/ {Embed} https://www.prosperousuniverse.com/blog/2017/11/05/devlog-week-103/ Development Log Week 103 | Prosperous Universe The whole team has been on vacation for the better part of the week, so from a development perspective it was a slow week. Nonetheless the second alpha test is in full swing and runs smoothly. https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [05-Nov-17 08:17 PM] fletch01571#0000 Joined the server. [05-Nov-17 08:21 PM] fletch01571#0000 Hello all, I just got onto game and hope we can play soon. {Reactions} ๐Ÿ‘ (3) [09-Nov-17 03:23 AM] ptype#0000 Joined the server. [09-Nov-17 04:21 AM] ptype#0000 im gonna develop a bot for this game {Reactions} ๐Ÿ˜‚ ๐Ÿค” [09-Nov-17 04:22 AM] ptype#0000 devs let me know [09-Nov-17 04:37 AM] lunikon#0000 let you know what exactly? ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘ [15-Nov-17 09:21 AM] molp#0000 I feel uninspired today, which is why I need your help on deciding how to name the fuels in PU! [15-Nov-17 09:21 AM] molp#0000 https://com.prosperousuniverse.com/t/we-need-your-help-looking-for-fuel-names/199 {Embed} https://com.prosperousuniverse.com/t/we-need-your-help-looking-for-fuel-names/199 We need your help: Looking for fuel names Hi everyone, I am currently preparing the third alpha test which will be about space flight and I am feeling uninspired and need your help! Quick re-cap how the space flight in Prosperous Universe works. There are two methods of traveling: faster than light and slower than light. Faster than light travel works by bending spacetime around a ship using a big reactor and field emitters. The reactor utilizes a small, contained black hole to generate the necessary energy (see black hole starship).... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘ [17-Nov-17 04:14 AM] fruxi.#0000 Joined the server. [18-Nov-17 05:25 PM] cahdoge#0000 Joined the server. [21-Nov-17 03:51 AM] _gonzzz#0000 Any news on when the next beta will start ? [21-Nov-17 03:51 AM] molp#0000 The next alpha test will probably start tomorrow {Reactions} ๐Ÿ™Œ ๐Ÿ˜ [21-Nov-17 03:56 AM] _gonzzz#0000 hey , thats nice! ๐Ÿ˜„ [21-Nov-17 03:58 AM] _gonzzz#0000 how many graphical elements do you plan for the game, I've seen the 3d map, will we have graphical representation of the ships as well, and maybe stations? [21-Nov-17 04:00 AM] molp#0000 Yep, the universe, system and planet maps are in 3d. There will be a ship editor, to build custom ships, and it will be in 3d as well [21-Nov-17 04:16 AM] _gonzzz#0000 thanks, looking forward to get my hands on your apex ui.. that looks really cleverly designed {Reactions} ๐Ÿ˜Š [26-Nov-17 04:27 AM] molp#0000 new devlog! [26-Nov-17 04:27 AM] molp#0000 https://prosperousuniverse.com/blog/2017/11/26/devlog-week-106/ {Embed} https://prosperousuniverse.com/blog/2017/11/26/devlog-week-106/ Development Log Week 106 | Prosperous Universe Our third alpha test has started and is focusing on space flight and trading between two colonies. Meanwhile Martin has started implementing the new payment system, a critical subsystem for the ear... https://images-ext-1.discordapp.net/external/KIZZL2tLAXtV3HCF90omWWmynwruxGsazghjCBPqm5Y/https/prosperousuniverse.com/img/blog/20171125-flight-control.jpg [27-Nov-17 12:30 PM] rumble0815#0000 Joined the server. [27-Nov-17 02:39 PM] earthboy2#0000 Joined the server. [27-Nov-17 02:40 PM] earthboy2#0000 Damn, I'm out of gum. [27-Nov-17 02:40 PM] earthboy2#0000 Where are the consumer goods guys at? {Reactions} ๐Ÿ˜€ (2) [27-Nov-17 02:40 PM] earthboy2#0000 ๐Ÿ˜„ [27-Nov-17 02:42 PM] lunikon#0000 sorry, just a miner ๐Ÿ˜ƒ [27-Nov-17 02:42 PM] lunikon#0000 and ore prices are on a straight downward slope ๐Ÿ˜‰ [27-Nov-17 02:47 PM] earthboy2#0000 Hmm, interesting. I was about to start the game and pick a starting pack. But I'll probably still go with farming.^^ [27-Nov-17 02:55 PM] lunikon#0000 well, at this point it shouldn't matter too much, but I have to admit: I wasn't really able to monitor the markets in detail for the past few days ๐Ÿ˜ƒ [29-Nov-17 06:29 AM] frogboi_rat#0000 Joined the server. [29-Nov-17 12:48 PM] rumble0815#0000 Does new currency (NCC credits) enter the game though any mechanic aside from new players joining? [29-Nov-17 12:55 PM] molp#0000 No [29-Nov-17 01:25 PM] lunikon#0000 Not for now, anyway ๐Ÿ˜ƒ [04-Dec-17 10:14 AM] luntbox#0000 Joined the server. [04-Dec-17 11:59 AM] macrossiibr9222#0000 Joined the server. [05-Dec-17 12:40 AM] molp#0000 Don't forget to vote for Prosperous Universe here: [05-Dec-17 12:40 AM] molp#0000 http://www.indiedb.com/games/prosperous-universe {Embed} http://www.indiedb.com/games/prosperous-universe Prosperous Universe Windows, Mac, Linux, Web game In the browser game Prosperous Universe you are the CEO of you own space based company. You determine your own fate: be an explorer of the countless planets, a space ship designer or builder, a trader at the stock markets or an architect planning new... https://images-ext-1.discordapp.net/external/6Uhw3J0xHaxVPzJvDSEegh47g-rY1ukB05WiaJAFh_4/http/media.indiedb.com/images/games/1/53/52559/IndieDB_-_Logo.png {Reactions} โœ” (2) [05-Dec-17 05:46 AM] oldmanbas#0000 Joined the server. [10-Dec-17 08:36 AM] lunikon#0000 dev-log issue #108 is out: https://prosperousuniverse.com/blog/2017/12/10/devlog-week-108/ {Embed} https://prosperousuniverse.com/blog/2017/12/10/devlog-week-108/ Development Log Week 108 | Prosperous Universe If we had to name one defining thing that makes Prosperous Universe what it is, the thing that determines game feel, pacing and a playerโ€™s progression in the game world, weโ€™d have to say this was t... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘ [11-Dec-17 04:02 AM] molp#0000 Good news! We managed to get into IndieDBs Top 100 list! Now we need some votes to win this ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘ (2) [11-Dec-17 04:02 AM] molp#0000 http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100/#vote52559 {Embed} http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100/ Top 100 - 2017 Indie of the Year Awards Back for an 8th time, welcome to the 2017 Indie of the Year Awards. The biggest celebration of indie games for developers and players, with the years finest chosen by you and us. https://images-ext-1.discordapp.net/external/z0xuYrBaEHc5DCxfh8mYynlcb9qWQbb1Zh6ERXhfsiA/http/media.indiedb.com/images/groups/1/30/29662/ioty-2017-splash.png [11-Dec-17 04:02 AM] molp#0000 Prosperous Universe is in the 'futuristic sim' category' [11-Dec-17 08:53 AM] molp#0000 Heh, seems like I fixed that dreadful Hydration Error that appeared a while ago {Reactions} ๐Ÿ‘ [15-Dec-17 01:52 PM] nidaren#0000 Joined the server. [15-Dec-17 01:52 PM] nidaren#0000 Hello ๐Ÿ˜ƒ [15-Dec-17 01:53 PM] nidaren#0000 The project looks super interesting , found the link some time ago via my airlinesim page - can't wait to play it ๐Ÿ˜ƒ [15-Dec-17 02:41 PM] molp#0000 Hello :) [18-Dec-17 05:01 AM] ristty1204#0000 Joined the server. [25-Dec-17 09:42 AM] nostop.#0000 Joined the server. [25-Dec-17 06:16 PM] jen140#0000 Joined the server. [28-Jan-18 04:35 AM] molp#0000 New devlog is out! https://prosperousuniverse.com/blog/2018/01/26/devlog-week-115/ {Embed} https://prosperousuniverse.com/blog/2018/01/26/devlog-week-115/ Development Log Week 115 | Prosperous Universe This week has all been about solving technical issues. Martin tried to persuade our age-old email server to continue sending emails after it stopped suddenly and without prior notice. Michi is stil... https://images-ext-1.discordapp.net/external/HJnLPPr_IjMfr5kVo6_2350r0CHcWTu2ZF8Di5M9_5M/https/prosperousuniverse.com/img/blog/20180128-route-calculation.jpg {Reactions} ๐Ÿ‘ [04-Feb-18 09:05 AM] mjeno#0000 Everyone, I leveled up from tester to team member. (: I will be filling the role of PR & Community Manager for Prosperous Universe from now on, and I just wrote the latest devlog to mark the occasion. It's all about our two-day meeting this week and the short- and mid-term plans we made for the game. Give it a read: https://prosperousuniverse.com/blog/2018/02/04/new-team-member-devlog-116/ {Embed} https://prosperousuniverse.com/blog/2018/02/04/new-team-member-devlog-116/ New Team Member! โ€“ Development Log #116 | Prosperous Universe This week, weโ€™ve welcomed a new member to our team: Julian will be in charge of our PR and Community Management. The three of us spent two days planning and plotting at our headquarters, which was ... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘Œ๐Ÿพ ๐Ÿ‘ [04-Feb-18 09:21 AM] lunikon#0000 yay! [04-Feb-18 09:22 AM] lunikon#0000 and once more, so we really have it on all communication channels: Welcome aboard ๐Ÿ˜„ [04-Feb-18 09:22 AM] mjeno#0000 Thank you! ๐Ÿ˜„ [04-Feb-18 11:03 AM] akuji1993#0000 Joined the server. [06-Feb-18 10:31 AM] lunikon#0000 sooo...who'll be watching the SpaceX launch later today? ๐Ÿ˜ƒ [06-Feb-18 10:32 AM] lunikon#0000 I might be a bit more excited about this than I should be ๐Ÿ˜„ [06-Feb-18 12:45 PM] mjeno#0000 I'm planning on it! [06-Feb-18 12:45 PM] lunikon#0000 hope the winds won't be a problem afterall [06-Feb-18 02:27 PM] lunikon#0000 T-18m ๐Ÿ˜ƒ [06-Feb-18 03:35 PM] drinthap#0000 Pretty nice [10-Feb-18 11:59 AM] xxacz6163#0000 Joined the server. [10-Feb-18 02:38 PM] mjeno#0000 Hi there! (: [11-Feb-18 08:36 AM] mjeno#0000 Our first three-person devlog has landed! ๐Ÿš€ ๐ŸŽ‰ https://www.facebook.com/ProsperousUniverse/posts/1339720239507852 {Embed} Prosperous Universe https://www.facebook.com/ProsperousUniverse/posts/1339720239507852 Prosperous Universe Our first week as a bigger team has come to a close, and we've been pretty productive! Read all about it in our new #devlog entry "Dev'ing at the speed of light":... https://images-ext-1.discordapp.net/external/9t8RbJE8sNtxF48LLblCmxILw8H8JfPqDaI2mEo2pvA/%3Foh%3De1970e5b942b0ec08363dd552ed91b30%26oe%3D5B1E5BF0/https/scontent-atl3-1.xx.fbcdn.net/v/t39.2147-6/c211.1.400.400/p403x403/27043782_1339720096174533_7197292343920164864_n.jpg {Reactions} ๐Ÿ‘ [11-Feb-18 11:22 PM] seinfeld2000#0000 Joined the server. [12-Feb-18 04:17 AM] mjeno#0000 Welcome! [12-Feb-18 04:38 PM] burtmcsnuggert#0000 Joined the server. [12-Feb-18 04:39 PM] burtmcsnuggert#0000 Hello! [12-Feb-18 05:46 PM] mjeno#0000 Hi! (: [13-Feb-18 01:58 PM] entrusc#0000 Joined the server. [13-Feb-18 01:58 PM] entrusc#0000 Hi guys! ๐Ÿ˜ƒ [13-Feb-18 02:05 PM] molp#0000 Welcome :) [13-Feb-18 02:09 PM] entrusc#0000 Hi Michael - how are things? [13-Feb-18 02:49 PM] ptype#0000 Joined the server. [14-Feb-18 10:00 AM] Deleted User#0000 Joined the server. [14-Feb-18 10:40 AM] mjeno#0000 Hello to everyone who joined. It's slowly filling up in here! It'll be more lively around here when the next test gets closer. ๐Ÿ˜„ In the meantime, whoever hasn't joined the forums yet can feel free to sign up: https://com.prosperousuniverse.com {Embed} https://com.prosperousuniverse.com Prosperous Universe Community The place for the universe's APEX users to hang out. https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [15-Feb-18 08:02 AM] mjeno#0000 Someone started an interesting thread yesterday about books that fit the game's theme: https://com.prosperousuniverse.com/t/books-that-fit-the-theme/396 Since we're about to tackle more in-depth writing, we'd love to hear your recommendations for books to draw inspiration from. ๐Ÿ™‚ {Embed} https://com.prosperousuniverse.com/t/books-that-fit-the-theme/396 Books that fit the theme I was looking at the "Great Scifi and Space Shows / Channels thread and thought one for books would be nice as well. Iโ€™ll start it off with an obvious one, CJ Cherryโ€™s Alliance/Union books like Merchanterโ€™s Luck, Downbelow Station, etc. Though, maybe more Cyteen, than those, when I think about it. More the big business/politics side of thingsโ€ฆ If you havenโ€™t read them, Nathan Lowellโ€™s Solar Clipper books are really enjoyable as well. They spend more time with the ships in space than I think w... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [15-Feb-18 08:58 AM] mjeno#0000 On the same note, we also made a poll about your favorite sci fi show setting: https://twitter.com/prosp_universe/status/964149698486525952 The Expanse has taken the lead so far. ๐Ÿ˜„ {Embed} Prosperous Universe (@prosp_universe) https://twitter.com/prosp_universe/status/964149698486525952 You guys! Since we're about to get into the nuts and bolts of the game's background story, we're wondering: Which is your favorite #scifi setting in a #tvshow? Feel free to add and fav suggestions in the comments! #writing #mmo #gamedev #sciencefiction #space Twitter [17-Feb-18 03:42 PM] mjeno#0000 Since there is very little footage of Prosperous Universe out there so far, I thought I'd share this here as well: https://twitter.com/prosp_universe/status/964954016009637889 {Embed} Prosperous Universe (@prosp_universe) https://twitter.com/prosp_universe/status/964954016009637889 It's #screenshotsaturday! This is a #WIP version of our Universe Map, System Map and Planet Info UI. Its look is still provisional, but most functionalities are already there. We hope you like it! #screenshot #scifi #mmo https://t.co/aLvbgxUcZi https://images-ext-1.discordapp.net/external/N7NOsTczEskPV7-2LIVeJ1AEFqdqfdquEaRvj8jGSFY/https/pbs.twimg.com/tweet_video_thumb/DWQzR2ZXUAEL9Ak.jpg Twitter [18-Feb-18 07:35 AM] mjeno#0000 New devlog is out! Have a first look at the new traffic display, in-game annotations and the upcoming expert system: https://prosperousuniverse.com/blog/2018/02/18/lists-experts-and-lists-of-experts-devlog-118/ {Embed} https://prosperousuniverse.com/blog/2018/02/18/lists-experts-and-lists-of-experts-devlog-118/ Lists, experts, and lists of experts โ€“ development log #118 | Prosperous Universe This week, you can catch a sneak peek at two upcoming features: notifications, which Martin has been working on, and the reworked, more detailed traffic info display Michi has been cooking up. Mean... https://images-ext-1.discordapp.net/external/fZJn21Eh2XI36qXegVuc_AFK4FwHuBn-cOWFk0MYaMo/https/prosperousuniverse.com/img/blog/20161225-graph.gif [19-Feb-18 07:01 AM] ioexceptional#0000 Joined the server. [19-Feb-18 07:02 AM] ioexceptional#0000 Hey ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘‹ [19-Feb-18 07:03 AM] lunikon#0000 hi there [19-Feb-18 07:03 AM] molp#0000 Welcome! [19-Feb-18 07:04 AM] ioexceptional#0000 Thanks [20-Feb-18 06:35 AM] jaikon#0000 Joined the server. [20-Feb-18 06:35 AM] mjeno#0000 Welcome! [20-Feb-18 06:35 AM] ioexceptional#0000 Hey! ๐Ÿ‘‹ [20-Feb-18 06:36 AM] jaikon#0000 Hey there !๐Ÿ‘‹ [20-Feb-18 06:36 AM] molp#0000 Cheers! [20-Feb-18 06:36 AM] mjeno#0000 You're right on time for the new symbols. ๐Ÿ˜„ [20-Feb-18 06:36 AM] mjeno#0000 From now on, we can just put colons around commodity abbreviations for the in-game symbols to show up. [20-Feb-18 06:37 AM] mjeno#0000 :he: [20-Feb-18 06:37 AM] mjeno#0000 :sls: [20-Feb-18 06:37 AM] jaikon#0000 Ooh! [20-Feb-18 06:37 AM] molp#0000 :fe: [20-Feb-18 06:37 AM] jaikon#0000 That's a bit fancy! {Reactions} ๐Ÿ˜„ [20-Feb-18 06:37 AM] mjeno#0000 :fe: [20-Feb-18 06:37 AM] mjeno#0000 Lowercase letters! [20-Feb-18 06:37 AM] molp#0000 nice ๐Ÿ˜ƒ [20-Feb-18 06:37 AM] mjeno#0000 Sorry, it appears to be case-sensitive. I didn't know. ^^ [20-Feb-18 06:40 AM] mjeno#0000 Discord doesn't allow for one-letter emojis. So everything with one letter, like O and N, needs to be followed with an underscore: : o _ : [20-Feb-18 06:40 AM] mjeno#0000 :o_: [20-Feb-18 06:40 AM] ioexceptional#0000 That's a nice workaround though, doesn't feel too weird [20-Feb-18 06:41 AM] mjeno#0000 Yeah, at first I wanted to go with doubling the letter. But then I thought it might clash with a different commodity's abbreviation. (: [20-Feb-18 06:53 AM] spezialist212#0000 :stl: [20-Feb-18 06:56 AM] mjeno#0000 ๐Ÿ˜„ [20-Feb-18 06:57 AM] mjeno#0000 WAF and WIR wouldn't fit anymore because Discord only allows for 50 custom emojis. Clearly a good enough reason to cut content from the game, so we can have emojis for all commodities. [20-Feb-18 06:57 AM] ioexceptional#0000 hahaha ๐Ÿ˜‚ [20-Feb-18 07:00 AM] ioexceptional#0000 Although, having the buildings would be cool too. Then the recipes can be shown quite easily ๐Ÿ˜ƒ [20-Feb-18 07:00 AM] mjeno#0000 Ooh, that's true! [20-Feb-18 07:01 AM] mjeno#0000 Guess we'll have to have a word with the Discord guys. [20-Feb-18 07:01 AM] spezialist212#0000 We'd need those icons in the in-game chat ๐Ÿ˜‰ [20-Feb-18 07:02 AM] mjeno#0000 +1! I'll pass it on to the code department. @molp! @molp! You hear that? {Reactions} ๐Ÿ‘ [20-Feb-18 07:08 AM] spezialist212#0000 It might help avoid miscommunincation in-game... I remeber an early test where someone was talking about STL as fuel for STL flight , but the other one thought it's about steel... ๐Ÿ˜„ [20-Feb-18 07:08 AM] ioexceptional#0000 Haha "Why the hell do I need steel as fuel?!" [20-Feb-18 07:09 AM] mjeno#0000 Oh. xD [20-Feb-18 07:09 AM] mjeno#0000 So you mean the symbols would have to be clickable in the in-game chat, right? [20-Feb-18 07:10 AM] ioexceptional#0000 That makes sense to do [20-Feb-18 07:10 AM] spezialist212#0000 we'll, that might be even better... [20-Feb-18 07:10 AM] mjeno#0000 Yup, that way it would REALLY help with potential misunderstandings. [20-Feb-18 07:12 AM] molp#0000 It is already possible to link to a material in game: ticker.commodity_exchange (e.g. h2o.nc1) [20-Feb-18 07:13 AM] molp#0000 This will open the price information of this material in the given ComEx [20-Feb-18 07:13 AM] mjeno#0000 Ah, that's right! People sometimes do that by accident. ๐Ÿ˜„ [20-Feb-18 07:23 AM] ioexceptional#0000 I think the "view base" buffer should start a little wider so that the buttons look alike, rather than the `sections` button being cut off + the `construct section` button being stretched over multiple lines [20-Feb-18 07:24 AM] mjeno#0000 Thanks! Could you repeat that in https://com.prosperousuniverse.com/t/bugs-and-improvements/151/142, so it doesn't get lost? ๐Ÿ˜„ [20-Feb-18 07:24 AM] ioexceptional#0000 Sure [20-Feb-18 07:25 AM] mjeno#0000 Thanks! [20-Feb-18 07:26 AM] mjeno#0000 I'll buy you ab :br:. ๐Ÿ˜„ {Reactions} ๐Ÿ˜‚ [20-Feb-18 08:31 AM] ioexceptional#0000 Another question: Is it planned to have a section somewhere (probably on the left) for custom commands? [20-Feb-18 08:32 AM] ioexceptional#0000 Like if I dragged `BS X` to an area on the left so that I can open it quickly [20-Feb-18 08:32 AM] mjeno#0000 I don't know, but @molp does. If it's not planned, maybe it's a good suggestion for a feature? [20-Feb-18 08:32 AM] ioexceptional#0000 Or `SCRN BASECOMMAND` rather than having it in a huge list of screens? [20-Feb-18 08:33 AM] ioexceptional#0000 Yeah just wanted to ask before I raise it, don't want to spam you with stuff you're already doing [20-Feb-18 08:33 AM] mjeno#0000 Nah, it's great you bring it up. ๐Ÿ˜„ Let's see what @molp says. Sounds like a good thing to have. [20-Feb-18 08:37 AM] molp#0000 IIRC we haven't had that suggestion yet. I like the idea, but i fear there is no dev time at the moment for these kind of nice-to-have features. I will create a ticket though, so we can discuss that at a later stage {Reactions} ๐Ÿ‘ [20-Feb-18 08:37 AM] ioexceptional#0000 Should I still raise it in the suggestions thread? [20-Feb-18 08:37 AM] molp#0000 yes please! [20-Feb-18 08:37 AM] ioexceptional#0000 ๐Ÿ‘ alrighty [20-Feb-18 10:38 AM] mjeno#0000 @molp just recorded a little sneak peek at the Expert System! It's what we've come up with to encourage specialization and trade: https://twitter.com/prosp_universe/status/965988435503788032 {Embed} Prosperous Universe (@prosp_universe) https://twitter.com/prosp_universe/status/965988435503788032 We've been talking about implementing measures to encourage specialization and boost trade. Here's what we've come up with: The Expert System lets you place experts in certain commodity chains to increase their productivity. Available next test! #gamedev #gamedesign #scifi #MMO https://t.co/9nsJ3usqPD https://images-ext-1.discordapp.net/external/q11SqKX6G3cpuQtYTpIQEanOv4k9XiXLJzkgAtbAnG0/https/pbs.twimg.com/ext_tw_video_thumb/965937010161651712/pu/img/FMsg3m1l8wYWQtHs.jpg Twitter [20-Feb-18 10:41 AM] ioexceptional#0000 That's pretty cool ๐Ÿ˜ƒ {Reactions} ๐Ÿ™‡ [20-Feb-18 10:56 AM] ioexceptional#0000 I assume those experts are per-base? [20-Feb-18 10:57 AM] mjeno#0000 Yup! [20-Feb-18 10:57 AM] mjeno#0000 Several per base, that is. [20-Feb-18 10:57 AM] ioexceptional#0000 So it mostly hinders self-sufficiency on one base [20-Feb-18 10:57 AM] mjeno#0000 That's true, yes. (: [20-Feb-18 10:58 AM] mjeno#0000 Last time, it's been a problem that people were self-sufficient pretty quickly. We don't want to prevent self-sufficiency altogether, but it should be something players have to work towards for a while. [20-Feb-18 10:59 AM] mjeno#0000 And maybe shouldn't want to, because it's less profitable than trading. [20-Feb-18 10:59 AM] ioexceptional#0000 Sure [20-Feb-18 10:59 AM] ioexceptional#0000 Fair enough [21-Feb-18 01:23 PM] weegee720#0000 Joined the server. [21-Feb-18 02:28 PM] mjeno#0000 Hey there, welcome! [21-Feb-18 02:28 PM] mjeno#0000 :br: :br: [21-Feb-18 10:22 PM] weegee720#0000 Heya ๐Ÿ˜ƒ [22-Feb-18 01:25 AM] molp#0000 Hi there! [22-Feb-18 07:27 AM] lunikon#0000 in about 50m there is another SpaceX launch...a very boring one, though [22-Feb-18 07:27 AM] lunikon#0000 just a regular falcon 9 and no landing ๐Ÿ˜‰ [22-Feb-18 07:27 AM] lunikon#0000 how quickly one gets used to something amazing like a rocket landing [22-Feb-18 07:28 AM] ioexceptional#0000 I'm known, where I work, as "The SpaceX nerd" [22-Feb-18 07:28 AM] ioexceptional#0000 Nice to see others who are interested ๐Ÿ˜‚ [22-Feb-18 07:28 AM] lunikon#0000 I fall firmly into the "Musk Fanboy" category {Reactions} ๐Ÿ‘ [22-Feb-18 07:28 AM] ioexceptional#0000 Yeah I do too to be fair [22-Feb-18 07:29 AM] molp#0000 What is a "spaceX"? [22-Feb-18 07:29 AM] molp#0000 just kidding... [22-Feb-18 08:02 AM] ioexceptional#0000 Don't get too excited though, yesterday it was scrubbed with about 5 minutes to go [22-Feb-18 08:14 AM] lunikon#0000 obviously they have realized that only one speaker is enough for a standard launch like this ๐Ÿ˜ƒ [22-Feb-18 08:15 AM] molp#0000 yeah, much less hype than with the FH launch [22-Feb-18 08:15 AM] ioexceptional#0000 It's also really damn early for them haha he's probably the only one that turned up! [22-Feb-18 08:15 AM] molp#0000 ๐Ÿ˜„ [22-Feb-18 08:15 AM] lunikon#0000 yeah, he looks a bit tired, too [22-Feb-18 08:17 AM] mjeno#0000 Even I would consider getting up early for a Falcon launch. Maybe. [22-Feb-18 08:17 AM] lunikon#0000 there camera team also seems to be second string today ๐Ÿ˜‰ [22-Feb-18 08:18 AM] mjeno#0000 Where are you guys watching this btw? [22-Feb-18 08:18 AM] ioexceptional#0000 spacex.com/webcast [22-Feb-18 08:18 AM] lunikon#0000 https://www.youtube.com/watch?v=-p-PToD2URA {Embed} SpaceX https://www.youtube.com/watch?v=-p-PToD2URA PAZ Mission SpaceX is targeting a Falcon 9 launch of the PAZ satellite to low-Earth orbit on Thursday, February 22 from Space Launch Complex 4 East (SLC-4E) at Vandenber... https://images-ext-1.discordapp.net/external/cCmlWlhPhLiw8rU9qYcRUISaUe8RQwODpwItvbSTGWw/https/i.ytimg.com/vi/-p-PToD2URA/maxresdefault_live.jpg {Reactions} ๐Ÿš€ [22-Feb-18 08:18 AM] mjeno#0000 Haha, thank you guys. ๐Ÿ˜„ [22-Feb-18 08:18 AM] mjeno#0000 Oh, doorbell. The timing. I gotta go. [22-Feb-18 08:19 AM] lunikon#0000 coffee and cake? ๐Ÿ˜‰ [22-Feb-18 08:19 AM] mjeno#0000 Indeed! :cf: :ck: [22-Feb-18 08:19 AM] mjeno#0000 (We need coffee and cake commidities.) [22-Feb-18 08:19 AM] lunikon#0000 coffee sounds good [22-Feb-18 08:24 AM] mjeno#0000 I've actually done a fair share of coffee runs in Elite Dangerous. Just filled my cargo up with it and brought it to another station. ๐Ÿ˜„ [22-Feb-18 08:26 AM] lunikon#0000 Definitely need to have coffee or a coffee-equivalent in PrUn...some fruit that's relatively hard to grow and is one of the higher-tier population needs [23-Feb-18 05:59 PM] castinar#0000 I need some H20 ...anyone have any? [23-Feb-18 05:59 PM] castinar#0000 aww. it didn't work! [23-Feb-18 06:42 PM] mjeno#0000 :h2o: [23-Feb-18 06:42 PM] mjeno#0000 There you go! [24-Feb-18 12:51 PM] mjeno#0000 I'm so pumped for this! โค https://twitter.com/ExpanseSYFY/status/967147133206978560 {Embed} The Expanse (@ExpanseSYFY) https://twitter.com/ExpanseSYFY/status/967147133206978560 Get ready. #TheExpanse season 3 premieres 4/11 on @SYFY. No planet, asteroid, or ship is safe. https://t.co/a8XeQxJHNC Retweets 1150 Likes 2798 https://images-ext-1.discordapp.net/external/WVG7yqVSZmepLUHyJ9mjqH5HWikK2Vq-3rps0IgHx64/https/pbs.twimg.com/ext_tw_video_thumb/967147029037309957/pu/img/4tVbvdWlZOr-YoYb.jpg Twitter [24-Feb-18 05:41 PM] ioexceptional#0000 Totally! I've been wanting to start a game project in that sort of setting since season 1 ๐Ÿ˜‚ just never got around to it [25-Feb-18 04:47 AM] mjeno#0000 Did you know that was their initial plan? Before they wrote the novels, The Expanse was supposed to be an MMO setting. ^^ [25-Feb-18 04:48 AM] mjeno#0000 Maybe Prosperous Universe can scratch that same itch, if only in a niche-y, specific way. [25-Feb-18 07:06 AM] ioexceptional#0000 Really? I didn't know that [25-Feb-18 04:46 PM] mjeno#0000 Better late than never! Here's today's devlog: https://com.prosperousuniverse.com/t/march-test-preparations-development-log-118/433/1 {Embed} https://com.prosperousuniverse.com/t/march-test-preparations-development-log-118/433/1 March test preparations โ€“ Development Log #118 This week, Michi got into the nuts and bolts of the Expert system while Martin was busy preventing us from breaking European law. Julian has finished up last weekโ€™s list and started preparing learning resources for the next play test, which is just around the corner. You can find the full issue of the development log here: link https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘ (3) [26-Feb-18 10:27 PM] v4mpel#0000 Joined the server. [27-Feb-18 07:58 AM] mjeno#0000 Welcome! :br: :br: [27-Feb-18 01:23 PM] v4mpel#0000 o/ [04-Mar-18 11:01 AM] mjeno#0000 The final devlog before the next alpha test has just been released. Read it here: https://com.prosperousuniverse.com/t/factions-and-fictions-development-log-120/439 {Embed} https://com.prosperousuniverse.com/t/factions-and-fictions-development-log-120/439 Factions and fictions โ€“ Development Log #120 The next alpha test is scheduled to start next week and we canโ€™t wait to see how it goes. It will feature tons of improvements, re-balancing and new features weโ€™ve been working on for months. Plus, weโ€™ve been cooking up an extensive tutorial series to help new players get into the game and bring our or veterans up to speed. Hereโ€™s what weโ€™ve been up to in the past week, racing towards the finish line. You can find the full issue of the development log here: link https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [05-Mar-18 04:22 AM] goatpimp#0000 Joined the server. [05-Mar-18 04:23 AM] mjeno#0000 Hello there! ๐Ÿ‘‹ [05-Mar-18 04:23 AM] goatpimp#0000 Hi [05-Mar-18 04:24 AM] goatpimp#0000 Can I join the test? [05-Mar-18 04:25 AM] mjeno#0000 Sure! ๐Ÿ™‚ You can sign up in the forums: https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/ {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/ Join the alpha test, sign-up here! The third (closed) alpha test is running since a few days and now it is finally time to invite you to join it! Signing up is easy, just follow these simple steps: Comment this topic or send me a private message Wait until I add access rights to your account Read through the โ€œgetting startedโ€ topic and watch the introduction video there (I will send you a link) Play ๐Ÿ™‚ To shorten the waiting time I suggest you watch Martinโ€™s introduction video on how our User Interface works. Itโ€™... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [11-Mar-18 11:16 AM] Deleted User#0000 Joined the server. [11-Mar-18 11:28 AM] mjeno#0000 Hi! ๐Ÿ‘‹ Welcome. {Reactions} ๐Ÿ‘‹ [11-Mar-18 12:23 PM] mjeno#0000 The new development log is online: https://com.prosperousuniverse.com/t/alpha-5-now-live-development-log-121/459 Those who haven't joined the test yet, can still do so. ๐Ÿ™‚ Also, the first of five new tutorial videos is now public on our Youtube channel. You can watch it in the devlog above. {Embed} https://com.prosperousuniverse.com/t/alpha-5-now-live-development-log-121/459 Alpha #5 now live! โ€“ Development Log #121 On Wednesday, we finally launched our fifth Alpha test. Itโ€™s going to run for at least four weeks and you can still join by signing up in this forum thread. Julian crunched away to get the tutorials ready before launch, and Martin and Michi met... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [11-Mar-18 02:21 PM] Deleted User#0000 Joined the server. [15-Mar-18 06:37 AM] prosac0#0000 Joined the server. [17-Mar-18 03:31 PM] bishop.online#0000 Hi Leute schรถn hier zu sein ๐Ÿ˜ƒ [17-Mar-18 03:34 PM] molp#0000 Welcome :) [17-Mar-18 03:35 PM] bishop.online#0000 hab den Bericht von euch auf Gamestar gesehen vor ein paar Monaten und verfolge jede Woche eure Seite und bin gierig auf Neuigkeiten ๐Ÿ˜ƒ {Reactions} โค [18-Mar-18 02:03 AM] molp#0000 @bishop.online are you participating in the current alpha test? [18-Mar-18 07:51 AM] mjeno#0000 Vielen Dank, @bishop.online! That's nice to hear. ๐Ÿ™‚ [18-Mar-18 08:02 AM] mjeno#0000 New devlog is up! The second tutorial is now public, custom notifications are on the horizon: https://com.prosperousuniverse.com/t/new-game-tutorial-custom-notifications-development-log-122/490/1 {Embed} https://com.prosperousuniverse.com/t/new-game-tutorial-custom-notifications-development-log-122/490/1 New game tutorial & custom notifications โ€“ Development Log #122 While Julian took a breather this week, Martin has implemented customization options for notifications and Michi took care of some backend stuff to pave the way for more advanced flight mechanics. You can find the full issue of the development ... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [19-Mar-18 02:45 PM] bishop.online#0000 No guys, I do not participate on the current alpha build. I have only told my clan in Astrom Empires that, if the game meets our requirements, we will hop over from Astrom Empires to Prosperous Universe. Currently we are 87 players and 72 of them already confirmed that they will swap as soon as the time has come:) [20-Mar-18 12:46 AM] molp#0000 @bishop.online that's good news for us ๐Ÿ˜ƒ [20-Mar-18 05:34 AM] mjeno#0000 Wow! That's awsome, @bishop.online. ๐Ÿ˜ฒ [23-Mar-18 03:59 AM] molp#0000 Quick reminder how large even the solar system is: [23-Mar-18 03:59 AM] molp#0000 http://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html {Reactions} ๐Ÿ˜ฒ [23-Mar-18 03:43 PM] prosac0#0000 my mousewheel broke [25-Mar-18 05:39 AM] mjeno#0000 New devlog is out! Posting this from our HQ. ๐Ÿ˜Ž https://prosperousuniverse.com/blog/2018/03/25/team-meeting-time-123/ {Embed} https://prosperousuniverse.com/blog/2018/03/25/team-meeting-time-123/ Team meeting time! โ€“ Development Log #123 | Prosperous Universe In a rare case of sociability, the simulogics team left their respective caves to get together IRL this weekend. Michi has an upcoming overhaul of the location system to report, while Martin is abo... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [25-Mar-18 12:35 PM] doa6860#0000 Joined the server. [25-Mar-18 12:36 PM] cirdan#0000 Joined the server. [26-Mar-18 04:48 PM] mac2137#0000 Joined the server. [27-Mar-18 05:39 AM] mjeno#0000 Hey, it's our concept artist @mac2137. Welcome! He's the guy making all the beautiful art for Prosperous Universe. I also got my phone and desktop backgrounds from his tumblr. ๐Ÿ˜‰ http://spacethatneverwas.tumblr.com/ {Embed} http://spacethatneverwas.tumblr.com/ Space That Never Was The Chronicle of The Golden Age of Space Exploration. https://images-ext-1.discordapp.net/external/TefWVaSVj1cw5cbLdxwC1ghfXSYFWioNVRlJiOzs_t0/http/78.media.tumblr.com/avatar_a7890e3bb258_128.pnj {Reactions} ๐Ÿ‘ (2) [27-Mar-18 06:03 AM] mac2137#0000 Hi everyone ๐Ÿ˜ƒ [27-Mar-18 06:04 AM] molp#0000 Hi! [27-Mar-18 07:26 AM] mjeno#0000 Pretty cool, huh? https://www.facebook.com/ProsperousUniverse/posts/1375910785888797 ๐Ÿ˜„ {Embed} Prosperous Universe https://www.facebook.com/ProsperousUniverse/posts/1375910785888797 Prosperous Universe Behold! A 3D model of our logo, the APEX Rock, created by our artist Maciej Rebisz. Drag and drop to rotate it with your mouse or finger โ€“ this is some live sci-fi right here! https://images-ext-1.discordapp.net/external/j0jY5mPwI4lpZWrAQquLkshX2hK4MNpx-1RNeuVahw8/%3F_nc_cat%3D0%26oh%3Dda966ac4475c5bb5d86937ef27c5ff34%26oe%3D5B3654A5/https/scontent-atl3-1.xx.fbcdn.net/v/t1.0-1/p200x200/26239256_1314326195380590_2560872902768786504_n.jpg {Reactions} ๐Ÿ‘ [28-Mar-18 12:48 PM] mcboongus#0000 Joined the server. [28-Mar-18 12:48 PM] mcboongus#0000 hey i found a bug in google chrome [28-Mar-18 12:57 PM] mcboongus#0000 in the global chat when you click the user list button the 'leave' button gets short and its text is overflowed out of the button [28-Mar-18 12:57 PM] mcboongus#0000 on firefox it works fine [28-Mar-18 01:02 PM] mcboongus#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/428614888907210752/screenshot-apex.develop.prosperousuniverse.com-2018.03.28-21-01-55.png?ex=681508b8&is=6813b738&hm=29f312dd21d5e7eb4ca5e9f3ddb6b2c7378be6b6c794278533ad6a448099cb0a& [28-Mar-18 01:02 PM] mcboongus#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/428614906292731904/screenshot-apex.develop.prosperousuniverse.com-2018.03.28-21-02-19.png?ex=681508bc&is=6813b73c&hm=1f054bb72b8db99d812a16cccfcbfdab253ecfa548e6d4314bcf0e006501bcfc& {Reactions} ๐Ÿ‘ [28-Mar-18 01:02 PM] mcboongus#0000 sorry for the rant there by me in the chat lol [28-Mar-18 01:07 PM] molp#0000 @mcboongus thanks for the bug report! [28-Mar-18 01:08 PM] mcboongus#0000 thats why im in alpha test amirite lol {Reactions} ๐Ÿ‘ (2) [29-Mar-18 12:58 PM] mjeno#0000 Copyright lawsuit by Nintendo incoming. ๐Ÿ˜‰ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/428976223184617482/2018-03-29_19_57_15-Start.png?ex=681507bd&is=6813b63d&hm=3c50987024a6bf4e2c788278c1e8f3ed3716e89d34b4fbefb593ae7e36f5b418& {Reactions} ๐Ÿ˜„ [30-Mar-18 12:40 AM] castinar#0000 rofl [01-Apr-18 10:59 AM] mjeno#0000 Development of the Corporation feature has begun, the space flight tutorial is now publicly available and the game will be exhibited in Berlin and Munich soon. Read all about it in devlog #124: https://com.prosperousuniverse.com/t/corporate-design-development-log-124/519/1 {Embed} https://com.prosperousuniverse.com/t/corporate-design-development-log-124/519/1 Corporate Design โ€“ Development Log #124 With Michi still locked in the engine room, Julian was able to confirm some exhibition events, and Martin finally started working on a whole new feature, arguably the single most important addition to the core gameplay: Corporations. You can fi... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [01-Apr-18 11:35 PM] mcboongus#0000 how big are your servers? [02-Apr-18 10:13 AM] mjeno#0000 I don't know much about the technical side, but I do know that they can handle waaaay more players than we currently have in the alpha test. I think they're the same setup as the ones we use for our other game, where up to 1200 people can play in one game world. Prosperous Universe is planned to allow for many more than that, even. [05-Apr-18 12:54 PM] molp#0000 https://apnews.com/bb14d1bf3a6143118ba9910b11adb5d8 {Embed} https://apnews.com/bb14d1bf3a6143118ba9910b11adb5d8 Scientists harvest 1st vegetables in Antarctic greenhouse BERLIN (AP) โ€” Scientists in Antarctica have harvested their first crop of vegetables grown without earth, daylight or pesticides as part of a project designed to help astronauts c https://images-ext-1.discordapp.net/external/qncenM-YbRMA5T2XkjmzqsdGAclG8XegQWJ0OYBwjUg/https/storage.googleapis.com/afs-prod/media/media%3A49dba0d26c7945ccb4f31a261e51dcc6/800.jpeg {Reactions} ๐Ÿ‘ (2) [05-Apr-18 12:54 PM] molp#0000 A bit short on details, but still cool ๐Ÿ˜ƒ [05-Apr-18 04:46 PM] mjeno#0000 :prun: [05-Apr-18 04:46 PM] mjeno#0000 I added a welcome channel and updated the emojis. ๐Ÿ™‚ :prun: [07-Apr-18 01:10 PM] bishop.online#0000 Gentlemen, while waiting for the release of Prosperous Universe can you suggest any other good browser based games in space? Currently we are into Astro Empires. What do you suggest? [07-Apr-18 01:12 PM] mjeno#0000 To be perfectly honest, I'm personally more of a non-browser gamer. ๐Ÿ˜„ It'd be interesting to hear what you end up playing, though! [07-Apr-18 01:12 PM] bishop.online#0000 Astro Empires fills the gap while waiting for PE then ๐Ÿ˜ƒ [07-Apr-18 01:12 PM] bishop.online#0000 *PU [07-Apr-18 01:13 PM] mjeno#0000 I'm checking it out right now, maybe I'll sign up later. Gotta know what our colleagues are up to. ๐Ÿ˜‰ [07-Apr-18 01:14 PM] bishop.online#0000 If you know ogame classic you know what you get. [07-Apr-18 01:14 PM] mjeno#0000 Ah, okay. That one I know! [08-Apr-18 06:17 AM] mjeno#0000 Devlog #125 is up! Pretty much continued last week's tasks, but at least the final tutorial video (Foreign Exchange) is now available. Have a look: :prun: https://com.prosperousuniverse.com/t/slow-burn-development-log-125/534/1 :prun: {Embed} https://com.prosperousuniverse.com/t/slow-burn-development-log-125/534/1 Slow burn โ€“ Development Log #125 With Easter getting in the way of work, itโ€™s been a short week for the team. Martin spent his time working for AirlineSim, so heโ€™ll be taking a timeout from devlogging just this week. Hereโ€™s what Michi and Julian have been up to. You can ... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [09-Apr-18 04:56 AM] lunikon#0000 Sweet... https://www.instagram.com/p/BhVk3y3A0yB/ {Embed} https://www.instagram.com/p/BhVk3y3A0yB/ Elon Musk on Instagram: โ€œSpaceX main body tool for the BFR inter... 313.7k Likes, 3,613 Comments - Elon Musk (@elonmusk) on Instagram: โ€œSpaceX main body tool for the BFR interplanetary spaceshipโ€ https://images-ext-1.discordapp.net/external/YjrEeog3-LXq-qvLXhGWjVcCZ2Lr1FEVtny-66412q4/https/scontent-atl3-1.cdninstagram.com/vp/d0b933eba595e86367115f9f87455189/5B5A8EDD/t51.2885-15/e35/29738552_2099263200285553_2919404320380157952_n.jpg [09-Apr-18 04:56 AM] lunikon#0000 and that's just the tool...I guess the actual tank/rocket wraps around it ๐Ÿ˜ƒ [09-Apr-18 06:38 AM] mjeno#0000 God damn. ๐Ÿ˜„ [10-Apr-18 03:53 AM] _gonzzz#0000 @bishop.online .. regarding space themed browser games, there's only one contender currently imho.. and thats called "Barons of the Galaxy" found here: http://baronsofthegalaxy.com/ It's a one man's show and has pve,pvp,base building industry, trade.. give it a try, he really has put alot of effort in it. maybe even PU can get some inspiration there ๐Ÿ˜ƒ {Embed} http://baronsofthegalaxy.com/ https://images-ext-1.discordapp.net/external/KlgE_L529uTApIzfusS2w9vRNkc5AvCdizGc7YntukA/http/baronsofthegalaxy.com/images/Media/BaronsText_Square_p.jpg {Reactions} prun [10-Apr-18 03:54 AM] molp#0000 Thanks! Haven't heard about this one! [10-Apr-18 04:04 AM] _gonzzz#0000 your welcome.. It's always hard for small teams to get visibility.. i only stumbled on this via a forum post, a bit like PU .. I'd like to couple their game with your interface.. would be like browser eve ๐Ÿ˜ƒ {Reactions} ๐Ÿ˜„ [11-Apr-18 12:36 PM] mjeno#0000 Quick server restart in progress! [11-Apr-18 12:37 PM] mjeno#0000 Please remain calm. Everything will be alright in a second. :prun: [13-Apr-18 06:49 AM] mjeno#0000 We don't mention it very often, but Prosperous Universe is also on Instagram: https://www.instagram.com/prosperousuniverse/ You'll mainly see artworks by @mac2137, but we'll also create stories from live events, like Quo Vadis on April 24th-25th. {Embed} https://www.instagram.com/prosperousuniverse/ Prosperous Universe (@prosperousuniverse) โ€ข Instagram photos and... 38 Followers, 157 Following, 4 Posts - See Instagram photos and videos from Prosperous Universe (@prosperousuniverse) https://images-ext-1.discordapp.net/external/ajGIhQHt_GWU71cqBSW-KB8B2tjw7xCEYWQApWrjeKk/https/scontent-atl3-1.cdninstagram.com/vp/271ffc5ebf0ebe9fdfa5e38ddb8162b5/5B6FEAAE/t51.2885-19/26873087_174972663278111_2156982088434188288_n.jpg [13-Apr-18 09:14 AM] mjeno#0000 We're all beeswax now. :prun: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/434355680984563732/WhatsApp_Image_2018-04-13_at_15.51.40.jpeg?ex=6814d340&is=681381c0&hm=02211459615af19a669fc32f99c52504fb6fe21bd7c28bf9a6c2e782c86b1c42& [15-Apr-18 07:45 AM] mjeno#0000 Devlog #126 is out! This week, you can catch a first glance at what exactly the Corporations will be. In similarly exciting news, Michi has been fleshing out the flight system, and Julian is getting everything ready for our first exhibition of 2018! https://com.prosperousuniverse.com/t/extended-space-flight-development-log-126/572 {Embed} https://com.prosperousuniverse.com/t/extended-space-flight-development-log-126/572 Extended space flight โ€“ Development Log #126 This week, you can catch a first glance at what exactly the Corporations will be. In similarly exciting news, Michi has been fleshing out the flight system, and Julian is getting everything ready for our first exhibition of 2018! You can find t... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [16-Apr-18 05:09 AM] mjeno#0000 IndieDB tweeted about us! ๐Ÿ˜ฒ https://twitter.com/IndieDB/status/985797442988785670 {Embed} IndieDB (@IndieDB) https://twitter.com/IndieDB/status/985797442988785670 Prosperous Universe positions you as the CEO of a spacefaring company: explore; design ships; build colonies; and more https://t.co/utUCOb1gR0 @prosp_universe https://images-ext-1.discordapp.net/external/NShJbebnUn8MPLD5Z-Mcn08yY2PuaMrnI3rph6N3FG4/https/pbs.twimg.com/media/Da4rkPhVwAABvvp.jpg%3Alarge Twitter [16-Apr-18 10:34 AM] pawtpie#0000 and that's why im here now, hello my people {Reactions} ๐Ÿ‘‹ (4) ๐Ÿ‘ [17-Apr-18 03:45 AM] _gonzzz#0000 ..hey there, just curious what the art team is up to, any new concepts to view ? ๐Ÿ˜„ [17-Apr-18 03:47 AM] molp#0000 Yep, there is ๐Ÿ˜ƒ We have a new high-res concept artwork, but we are first exhibiting it in the Games Bavaria Vernissage on May 4th and then show it here and on the website etc.. [17-Apr-18 03:48 AM] _gonzzz#0000 cool, what will be the screens topic? [17-Apr-18 03:50 AM] molp#0000 scouting new worlds ๐Ÿ˜ƒ [17-Apr-18 03:51 AM] _gonzzz#0000 yesss ๐Ÿ‘ [17-Apr-18 03:51 AM] _gonzzz#0000 btw, do you have a talk at quo vadis, and if so will it be up on youtube? [17-Apr-18 03:52 AM] molp#0000 No, no talk, we are only exhibiting [17-Apr-18 03:52 AM] molp#0000 Are you going to be there? [17-Apr-18 03:56 AM] _gonzzz#0000 sadly not, I just checked the admission.. wow, it's developer only it seems, and I would need to take a vacation .. middle of the working week [17-Apr-18 03:57 AM] molp#0000 I see [17-Apr-18 09:05 AM] mjeno#0000 The new artwork is so georgeous, it instantly became my new wallpaper. ๐Ÿ˜„ [17-Apr-18 09:31 AM] mjeno#0000 I just got mail from HQ, shirts with the game's logo! :prun: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/435809460540145664/WhatsApp_Image_2018-04-17_at_16.28.09.jpeg?ex=6814d730&is=681385b0&hm=5c1766993286c2419d60ad62c230e4022fdd7effb0a8cdc36b894725eab641d8& {Reactions} ๐Ÿ˜š prun [17-Apr-18 10:28 AM] _gonzzz#0000 regarding concept art: a really nice place sorted by author is http://conceptartworld.com {Embed} admin http://conceptartworld.com Concept Art World - Showcasing Concept Artists, News and Inspiration Concept Art World is a concept art blog and directory that features news, concept artists, illustrators and designers working in film, game and animation. [17-Apr-18 05:02 PM] mjeno#0000 Huh, pretty cool! Doesn't look like mac's stuff is on there. Lots of his stuff is up on his tumblr, though: http://spacethatneverwas.tumblr.com/ {Embed} http://spacethatneverwas.tumblr.com/ Space That Never Was The Chronicle of The Golden Age of Space Exploration. https://images-ext-1.discordapp.net/external/TefWVaSVj1cw5cbLdxwC1ghfXSYFWioNVRlJiOzs_t0/http/78.media.tumblr.com/avatar_a7890e3bb258_128.pnj [18-Apr-18 05:18 AM] _gonzzz#0000 Will we get a kind of tech-tree in the full game, where one can see the whole picture of what's possible? [18-Apr-18 05:19 AM] mjeno#0000 I'm not sure, but it sounds good. ๐Ÿ˜„ @molp, @lunikon? [18-Apr-18 05:24 AM] molp#0000 The current tech tree will probably always be visible, otherwise it us kind of difficult to produce goods for other players. But since we are constantly adding features new technologies/products are added as well. The tech tree that exists in the alpha is only a small fraction of what we have in mind [18-Apr-18 05:25 AM] mjeno#0000 There is a visible tech tree in the game already? [18-Apr-18 05:32 AM] molp#0000 The mat / bui commands? [18-Apr-18 05:34 AM] mjeno#0000 By tech tree, I think, gonzzz means something more like this: https://i.imgur.com/a14RTx8.jpg {Embed} https://imgur.com/a14RTx8 https://images-ext-1.discordapp.net/external/36kYVZUqPi3q9YHPEn7bgGoqPdTuRVq214vTNpSh4mw/https/i.imgur.com/a14RTx8.jpg [18-Apr-18 05:34 AM] mjeno#0000 At least that's what I think of. ๐Ÿ™‚ [18-Apr-18 05:35 AM] molp#0000 Same thing, different visualization [18-Apr-18 05:36 AM] mjeno#0000 But in Prosperous Universe, we can always only see a very small excerpt of the tree, right? [18-Apr-18 05:37 AM] mjeno#0000 E. g. in "Wrought product" and "Production" in the MAT buffer. [18-Apr-18 05:38 AM] molp#0000 Yep, but it is not hidden or has to be researched, you just have to click through the items [18-Apr-18 05:39 AM] mjeno#0000 Okay. Having an overview might be cool, though I'm not 100 % sure if it would work because it's so non-linear in our game. ๐Ÿ™‚ [18-Apr-18 05:39 AM] molp#0000 I agree [18-Apr-18 06:00 AM] lunikon#0000 would be more of a "tech map" than a "tech tree" ๐Ÿ˜‰ [18-Apr-18 06:00 AM] lunikon#0000 or a "production net" [18-Apr-18 06:34 AM] _gonzzz#0000 as molp said, we already have a specific view via mat xxx and such.. would be cool to have a bigger canvas where you can connect those individual blobs, maybe somehow dynamic, but within a single buffer {Reactions} ๐Ÿ‘ [18-Apr-18 06:37 AM] _gonzzz#0000 This typically is the stuff people tend to build outside the game in wikis, monstrous spreadsheet or even complete own programs... eve-online is a good example there [18-Apr-18 07:01 AM] lunikon#0000 I would not be opposed to that...at all ๐Ÿ˜‰ [18-Apr-18 09:37 AM] mjeno#0000 Me neither! I think it gives players a better idea of what to work towards and look forward to. [18-Apr-18 09:38 AM] mjeno#0000 By the way, since we talked about concept art the other day. I recently discovered this awesome guy: http://www.simonstalenhag.se/ [18-Apr-18 09:40 AM] _gonzzz#0000 ah.. yeah, some scary shit he dreamed up, let's hope thats not the future of VR we are heading for .. ๐Ÿ˜„ [18-Apr-18 09:41 AM] mjeno#0000 Indeed. ^^ [18-Apr-18 05:16 PM] pawtpie#0000 i love his art [19-Apr-18 11:53 AM] mjeno#0000 Moar art! Check this out. ๐Ÿ˜ฎ https://www.artstation.com/artwork/xby3E {Embed} https://www.artstation.com/artwork/xby3E Vested Series - Police Vest, Mike Nash https://images-ext-1.discordapp.net/external/g45xs9FPy8YGDk6r6WK5pEvYhOcoA2_8Bsn46w1PcHQ/%3F1504133913/https/cdna.artstation.com/p/assets/images/images/007/164/650/large/mike-nash-vest-police-movie-front-hi.jpg [19-Apr-18 12:02 PM] lunikon#0000 standard issue police gear in Bavaria starting next year or so? ๐Ÿ˜‰ [19-Apr-18 12:16 PM] mjeno#0000 Things seem to be headed that way right now. ๐Ÿ˜„ But hey, as someone in the comments pointed out, shoot this guy's visor with a paintball gun and he's screwed. [19-Apr-18 12:19 PM] lunikon#0000 that right there surely put you on the watchlist of the "Heimatministerium" ๐Ÿ˜„ [19-Apr-18 12:19 PM] mjeno#0000 Good thing I left Bavaria when I had the chance. ^^ [19-Apr-18 12:19 PM] lunikon#0000 hrhr [22-Apr-18 04:31 AM] mjeno#0000 New devlog is out: https://com.prosperousuniverse.com/t/boarding-procedures-development-log-127/591 Now I'm off to Berlin! ๐Ÿ™‚ {Embed} https://com.prosperousuniverse.com/t/boarding-procedures-development-log-127/591 Boarding procedures โ€“ Development Log #127 After the flight model, the material tree is in for a material overhaul (haha), and so is the gameโ€™s entire look. Besides preparing all this, the team has been getting ready to travel north. You can find the full issue of the development log ... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘ [25-Apr-18 10:01 AM] mjeno#0000 @molp and I say hello from our booth at Quo Vadis Conference (Berlin)! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/438716267113873408/WhatsApp_Image_2018-04-23_at_17.14.22.jpeg?ex=6814de5d&is=68138cdd&hm=edb5d3099f0ed9a924c850b69acfcd851ecdf4528980334a9c404115c9f83f53& {Reactions} ๐Ÿ˜„ ๐Ÿ˜ƒ [25-Apr-18 10:02 AM] mjeno#0000 (Our hair is like this because we simulate the absence of gravity at our stand. That's how committed we are.) [29-Apr-18 08:50 AM] mjeno#0000 This week's devlog comes in video format! We made a three-minute documentary on our trip to Berlin and Quo Vadis Conference, check it out: https://youtu.be/iHnwy_r6c0U {Embed} Prosperous Universe https://youtu.be/iHnwy_r6c0U Devlog #128 special โ€“ Quo Vadis mini-documentary This week, we have prepared a little video about Quo Vadis 2018 in Berlin, where we exhibited Prosperous Universe. Prosperous Universe is a fully interface-b... https://images-ext-1.discordapp.net/external/VEIcOQsOgTJU7edZRRsR1OuruKeDwIZE8JLfdPWTlSs/https/i.ytimg.com/vi/iHnwy_r6c0U/maxresdefault.jpg {Reactions} ๐Ÿ˜ฎ ๐Ÿ†’ [30-Apr-18 02:26 AM] _gonzzz#0000 mornin, .. you said you would show some shiny new concept art at the show which we would be able to see afterwards.. sooo, any news when this will be ? ๐Ÿ˜„ {Reactions} โค (2) [30-Apr-18 02:28 AM] molp#0000 Good morning! You'll have to wait a bit longer, this was the Quo Vadis, a conference. The Games Vernissage is on Friday and that is where the print will be displayed ๐Ÿ˜ƒ [30-Apr-18 02:29 AM] _gonzzz#0000 ah well, I never mind a few days.. so next week then ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ (2) [02-May-18 01:21 AM] overlordror#0000 Hi guys, new around here. Just emailed you guys after seeing your dev blog on TIG Source looking for alpha testers. Loving what I'm seeing so far, this scratches the same itch as EVE Online for me. {Reactions} ๐Ÿ‘ (2) ๐Ÿ‘‹ [02-May-18 02:05 AM] molp#0000 Welcome ๐Ÿ˜„ [02-May-18 02:07 AM] lunikon#0000 sounds great...welcome ๐Ÿ˜ƒ [02-May-18 12:06 PM] overlordror#0000 The trading interface is a bit confusing with the words Amount and Limit with no tooltip labeling what they refer to. I understand limit refers to the absolute max you want to pay for goods, but I think Quantity for the number of goods you want to buy and Price for the amount you want to pay are better labels. I've already gaffed once with it and paid way too much for something that's put me in a tight spot now. {Reactions} ๐Ÿ‘ (2) [02-May-18 12:32 PM] matterbeam_toughsf#0000 Hello all. {Reactions} ๐Ÿ‘‹ [02-May-18 12:37 PM] molp#0000 Cheers @matterbeam_toughsf [02-May-18 12:39 PM] matterbeam_toughsf#0000 I saw the rather realistic designs for the spacecraft and was immediately interested. [02-May-18 12:39 PM] matterbeam_toughsf#0000 (I write for the ToughSF blog) [02-May-18 12:39 PM] molp#0000 @overlordror yup, it is confusing and we need tooltips. [02-May-18 12:41 PM] molp#0000 @matterbeam_toughsf we are aiming for the hard sci fi feeling. Ships will be custom builds from a variety of modules later on. [02-May-18 12:42 PM] molp#0000 Let us know if you need anything (like high res artworks etc..) [02-May-18 03:19 PM] matterbeam_toughsf#0000 @molp That's great to hear! Have you released any gameplay videos yet? [02-May-18 05:05 PM] mjeno#0000 @overlordror I agree, that was one of my very first remarks, back when I didn't work for the game yet and first tested it. We at least need tooltips that are displayed on hover there. ๐Ÿ™‚ @matterbeam_toughsf Great to have you here! The closest thing to gameplay videos we have right now are our tutorials: https://www.youtube.com/playlist?list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz I just checked out your blog, and I'm pretty impressed with the depth of analysis and research you guys do. ๐Ÿ˜ƒ That's it, right? http://toughsf.blogspot.com/ Let me know if there's anything I can help you with! {Embed} https://www.youtube.com/playlist?list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz Alpha #5 Tutorials - YouTube https://images-ext-1.discordapp.net/external/03u4VLC40XCT878BIajEEgxJ16TYFr6XThMBsPtMcmA/%3Fsqp%3D-oaymwEWCKgBEF5IWvKriqkDCQgBFQAAiEIYAQ%3D%3D%26rs%3DAOn4CLCyp00g9Vz9JK59R_qkZW7Ko2GDOQ/https/i.ytimg.com/vi/wI4mxBqGk8c/hqdefault.jpg {Embed} http://toughsf.blogspot.com/ Tough SF A blog dedicated to helping Science Fiction authors create and discuss worlds where a realistic setting can still serve the fiction. {Reactions} ๐Ÿ‘ [03-May-18 05:24 PM] rumble0815#0000 I agree that amount and limit ought to be changed - they are ambiguous. I suggest "amount" be replaced by "quantity" and limit be replaced by "requested price" [04-May-18 09:10 AM] matterbeam_toughsf#0000 I've watched the tutorial videos - I really like the interfaces and the game looks to me like a vast, online 4X strategy game mixed with all the good parts from EVE Online's trading platform. [04-May-18 09:11 AM] matterbeam_toughsf#0000 I couldn't find any 'art' though. [04-May-18 09:13 AM] lunikon#0000 art is in the works ๐Ÿ˜ƒ [04-May-18 09:13 AM] lunikon#0000 but generally speaking, it's going to remain minimalistic [04-May-18 12:33 PM] matterbeam_toughsf#0000 Hmm. This is an old reference, but do you remember O-game? [04-May-18 01:25 PM] matterbeam_toughsf#0000 https://en.wikipedia.org/wiki/OGame {Embed} https://en.wikipedia.org/wiki/OGame OGame OGame is a browser-based, money-management and space-war themed massively multiplayer online browser game with over two million accounts. OGame was created in 2002 and is produced and maintained by Gameforge. OGame is available in multiple langua... https://images-ext-1.discordapp.net/external/VOu07XNE2mkX7sgo7KPGyHo8JIjz7urht3lyZQN-MII/https/upload.wikimedia.org/wikipedia/en/9/97/Ogame.png [04-May-18 01:26 PM] matterbeam_toughsf#0000 It reminds me of that concept, but better developed for Prosperous Universe. [04-May-18 04:53 PM] mjeno#0000 Yeah, I played that back in the day, @matterbeam_toughsf. I was like ... 15 years old. ๐Ÿ˜„ [04-May-18 04:54 PM] mjeno#0000 But quite a few people actually bring it up, it still seems to be popular. [04-May-18 04:56 PM] mjeno#0000 Btw, guys: The new artwork is out! The vernissage was tonight, and @mac2137's latest work will be exhibited at Werk1 Munich for the next two weeks. [04-May-18 04:57 PM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/442082252239667204/prun-artwork-vernissage.jpeg?ex=681496ee&is=6813456e&hm=028508e379e15f46d26bb6c1003e679dd21c301a8b886758d676f72f0b3430c7& {Reactions} ๐Ÿ˜ฎ [04-May-18 04:59 PM] mjeno#0000 You can download it in high res from our artwork gallery: https://prosperousuniverse.com/media/conceptart/ And if you like it, feel free to give it some karma. <3 https://www.reddit.com/r/conceptart/comments/8h2xca/scout_ships_prospecting_a_newly_discovered_planet/ {Embed} https://prosperousuniverse.com/media/conceptart/ Concept Art | Prosperous Universe Prosperous Universe will be the ultimate browser-based trading MMOG! Produce, trade and transport goods in a persistent online universe. Cooperate with and compete against thousands of other players. Forge alliances and make a part of the univers... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Embed} https://www.reddit.com/r/conceptart/comments/8h2xca/scout_ships_prospecting_a_newly_discovered_planet/ Scout ships prospecting a newly discovered planet - Prosperous Uni... 2 points and 0 comments so far on reddit [04-May-18 05:44 PM] matterbeam_toughsf#0000 That's awesome! I'll probably share it on twitter tomorrow. [05-May-18 12:54 AM] mjeno#0000 That'd be awesome! โค [05-May-18 03:03 PM] matterbeam_toughsf#0000 https://twitter.com/ToughSf/status/992853904454049794 {Embed} ToughSF (@ToughSf) https://twitter.com/ToughSf/status/992853904454049794 There's another game that has embraced the harder, more realistic side of #sciencefiction : @prosp_universe Here is their concept art: https://images-ext-1.discordapp.net/external/Kb7JsUomK2phebQBx3ZxW5HeUjcGCOZ7lyf26hmvOzI/https/pbs.twimg.com/media/DcdTPmZXcAUVlBs.jpg%3Alarge Twitter [06-May-18 03:51 AM] molp#0000 ๐Ÿ‘ [06-May-18 12:20 PM] mjeno#0000 I just went on Twitter and saw the double-digit notifications. ๐Ÿ˜ฎ [06-May-18 12:21 PM] mjeno#0000 Damn! Thanks a ton for your shoutout, @matterbeam_toughsf! [06-May-18 12:28 PM] mjeno#0000 Aaaand our new devlog is now online: https://com.prosperousuniverse.com/t/artwork-exhibition-development-log-129/620 {Embed} https://com.prosperousuniverse.com/t/artwork-exhibition-development-log-129/620 Artwork exhibition โ€“ Development Log #129 With Michi gone for the week, Martin and Julian set out to exhibit the game and its latest artwork at Games/Bavaria Vernissage in Munich. You can find the full issue of the development log here: link https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [06-May-18 04:59 PM] matterbeam_toughsf#0000 You're welcome! {Reactions} ๐Ÿ‘ [07-May-18 06:41 AM] mjeno#0000 Food for thought: https://www.popularmechanics.com/space/a20195040/should-we-be-really-be-mining-in-space/ [07-May-18 10:26 AM] matterbeam_toughsf#0000 Yes, and scarcity/market crash concepts are pretty short-sighted. They're a sign that the journalist has never taken an economics (or finance) class. [07-May-18 10:26 AM] matterbeam_toughsf#0000 I am planning to write a lengthy blog post on this (once I'm free of current obligations), but the gist of it is: [07-May-18 10:27 AM] matterbeam_toughsf#0000 -Asteroid mining will reduce the price of a resource, but not below the cost it takes to bring it to Earth and refine it into a marketable good. [07-May-18 10:27 AM] matterbeam_toughsf#0000 For now and for the foreseaable future, this will be at higher cost per kg than anything we produce/extract on the ground [07-May-18 10:28 AM] matterbeam_toughsf#0000 -If asteroid mining starts up, it will be dropping kilograms, not megatons, to the ground for a long while. [07-May-18 10:28 AM] matterbeam_toughsf#0000 We aren't suddenly going to have a production capacity up in orbit equivalent to the thousands of machines and tens of thousands of workers that already exist. [07-May-18 10:30 AM] matterbeam_toughsf#0000 -And once the tons start dropping out of the sky, your money will be on the companies that will benefit from their reduced price, not in the raw materials themselves. If you invest in electrical car manufacturers and the solar panel industry, every drop in the price of, say, niobium, is an increase in the value of your investment. {Reactions} ๐Ÿ‘ (2) [12-May-18 01:56 AM] lunikon#0000 The latest video by Scott Manley is once again an eye-opener: https://www.youtube.com/watch?v=i5XPFjqPLik ๐Ÿ˜ƒ {Embed} Scott Manley https://www.youtube.com/watch?v=i5XPFjqPLik The Most Confusing Things About Spacecraft Orbits Orbital mechanics can be oddly unintuitive at times, so I set out to cite a few examples where the most natural thing to do it the opposite of what you want ... https://images-ext-1.discordapp.net/external/3tqWSiH5rlu2ENMgP-Y1cJCdA8JX8XbcdJDtOESIaF4/https/i.ytimg.com/vi/i5XPFjqPLik/maxresdefault.jpg {Reactions} ๐Ÿ˜ฎ ๐Ÿ’ฏ ๐Ÿ‘ [13-May-18 06:57 AM] mjeno#0000 New devlog is out! Some major features for spaceflight are coming. ๐Ÿ™‚ https://com.prosperousuniverse.com/t/messages-in-flight-development-log-130/629/1 {Embed} https://com.prosperousuniverse.com/t/messages-in-flight-development-log-130/629/1 Messages in flight โ€“ Development Log #130 Excuse the bad play on words in the title, but our communications guy took a few days off this week, so thatโ€™s gotta do! While Michi wrapped up one flight-related topic and got started on the next one, Martin continued his merry preparations fo... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘ [13-May-18 08:39 AM] matterbeam_toughsf#0000 What is this 'flight model' that Michi mentions? [13-May-18 09:53 AM] lunikon#0000 just that...how spaceflight works in PrUn ๐Ÿ˜ƒ [13-May-18 10:03 AM] matterbeam_toughsf#0000 Have you released a video/screenshot that shows landing and take-off? [13-May-18 10:31 AM] lunikon#0000 no, not yet [13-May-18 10:31 AM] lunikon#0000 that stuff is still bleeding edge and not even in the closed alpha yet [13-May-18 10:31 AM] lunikon#0000 probably won't be before the next test, either [13-May-18 10:32 AM] lunikon#0000 in fact, I myself haven't even seen it in action yet ๐Ÿ˜„ [13-May-18 10:50 AM] matterbeam_toughsf#0000 Well, I'd be very interested to see it! How do you envisage it though? A click-through menu that changes your state from 'landed' to 'orbiting'? Something more visual? {Reactions} โค [14-May-18 02:45 AM] lunikon#0000 I think @molp can answer these questions best ๐Ÿ˜ƒ [14-May-18 03:23 AM] matterbeam_toughsf#0000 Thanks. [14-May-18 03:36 AM] molp#0000 @matterbeam_toughsf At the current stage of development the landing and take-off flight segments are just textual. In the following picture you can see that our flight controls have a new button to distinguish between a planet's orbit and its surface. [14-May-18 03:36 AM] molp#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/445504745268838400/unknown.png?ex=68152ce0&is=6813db60&hm=f8777f387efdf8d2848f5abe1b9e673b7ce4d04c5bc5363045f22d74e27469f8& {Reactions} prun [14-May-18 04:11 AM] matterbeam_toughsf#0000 That looks good. Do the icons in the System Map window move, or do they 'teleport' to destination? [14-May-18 04:11 AM] matterbeam_toughsf#0000 Also, are you planning on giving names to resources such as 'STL fuel'? [14-May-18 04:11 AM] molp#0000 The icons move in real-time along the flight path. [14-May-18 04:13 AM] molp#0000 Yes, there will be a major upgrade of the tech tree in the future and it will also incorporate proper names for things [14-May-18 04:14 AM] molp#0000 I am currently working on a flight plan that shows all segments of a flight and corresponding information like fuel consumption, durations etc [14-May-18 04:34 AM] matterbeam_toughsf#0000 I can't wait to see it for myself! [14-May-18 04:53 AM] molp#0000 Are you participating in the alpha? [14-May-18 05:43 AM] matterbeam_toughsf#0000 No, I am not. [14-May-18 06:32 AM] molp#0000 @matterbeam_toughsf If you want to, check out this thread: https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here Join the alpha test, sign-up here! The fifth (closed) alpha test started on March 8th 2018 and you can join now! Signing up is easy, just follow these simple steps: Comment this topic or send me a private message Wait until I add access rights to your account Read through the ... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [14-May-18 06:33 AM] molp#0000 The current alpha has lost a bit of its drive due to lacking mid and end game content, but you still can get an impression what it is about [14-May-18 07:33 AM] mjeno#0000 @everyone, we'll be hosting a feedback/Q&A stream very soon. If you're interested in stopping by, feel free to vote on your preferred date: https://com.prosperousuniverse.com/t/lets-have-a-talk/631 :prun: The more, the merrier! ๐Ÿ™‚ {Embed} https://com.prosperousuniverse.com/t/lets-have-a-talk/631 Let's have a talk! Dear licensees, letโ€™s have a talk! Weโ€™ve had some great discussions going right after the fifth alpha test launched, but now that itโ€™s been live for a few weeks, the forum has become pretty quiet. We know that some of you are still playin... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [14-May-18 07:33 AM] mjeno#0000 Pinned a message. [14-May-18 07:50 AM] matterbeam_toughsf#0000 Please save the stream as a video that can be watched later. [14-May-18 07:51 AM] mjeno#0000 Sure! I'll check out how that works. ๐Ÿ˜„ [14-May-18 09:17 AM] lunikon#0000 I think both YouTube and Twitch allow this out-of-the-box, although last time I used it, Twitch had some restrictions on this (in YouTube it's just turned into a regular video afterwards) [14-May-18 09:24 AM] mjeno#0000 In similarly important news, please let us save The Expanse, okay? :D https://www.change.org/p/netflix-or-amazon-please-buy-the-rights-to-the-expanse-savetheexpanse?recruiter=49036093&utm_source=share_petition&utm_medium=twitter&utm_campaign=psf_combo_share_initial {Embed} https://www.change.org/p/netflix-or-amazon-please-buy-the-rights-to-the-expanse-savetheexpanse?recruiter=49036093&utm_source=share_petition&utm_medium=twitter&utm_campaign=psf_combo_share_initial Sign the Petition Netflix or Amazon, please buy the rights to The Expanse - #SaveTheExpanse https://images-ext-1.discordapp.net/external/pjRk3ryOj69k8lzgDGJMZ5-7HUwn5wR9Ky1Vxhj8F3M/%3F1526020454/http/assets.change.org/photos/7/lt/eh/bElTehQTbZbykrB-1600x900-noPad.jpg [14-May-18 09:33 AM] matterbeam_toughsf#0000 Great. It makes it easier to link to or re-watch. [15-May-18 11:36 AM] mjeno#0000 New screenshot showing (some of) the upcoming changes to the Flight Control command: https://twitter.com/prosp_universe/status/996428326611931137 {Embed} Prosperous Universe (@prosp_universe) https://twitter.com/prosp_universe/status/996428326611931137 With our revamped #spaceflight feature, you will be able to see the exact duration, distance, and fuel usage of every single flight segment. The ship charges its #FTL drive in every planetary system it passes through before being able to jump ... https://images-ext-1.discordapp.net/external/qwWqW6VmnAXsAfOZvHSzjlVb3O7I888jvcG8UnSZ2_w/https/pbs.twimg.com/media/DdO3szGXkAAZ5T2.jpg%3Alarge Twitter [15-May-18 11:58 AM] matterbeam_toughsf#0000 When can we see it in action? ๐Ÿ˜„ [15-May-18 11:59 AM] mjeno#0000 Not in the ongoing test, I think. It'll be part of the next alpha test, which is still a couple months away. ๐Ÿ˜ฌ [15-May-18 11:59 AM] mjeno#0000 But there will be tons of other new stuff as well, most notably Corporations and all the things they bring to the game. [15-May-18 12:19 PM] matterbeam_toughsf#0000 I'll be there. {Reactions} โค [17-May-18 10:43 AM] mjeno#0000 Our very first stream will take place this Sunday! Please do swing by, the stream is 100% about players (and non-playing community members) asking and answering questions. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/446699203863904267/twitch-stream-may-20-2018.png?ex=6814e80d&is=6813968d&hm=17ea6d82d71cfa72822f3855608d3fdc10ae891df21e92193fb7f150d54d600a& [17-May-18 10:44 AM] mjeno#0000 We are going to stream here: https://www.twitch.tv/simulogics If you definitely can't make it, I'm currently looking into saving past streams for later and I'll provide a link to the video afterwards. {Embed} https://www.twitch.tv/simulogics simulogics - Twitch Prosperous Universe dev stream for live game development, feedback sessions, Q&A, and more! https://images-ext-1.discordapp.net/external/HNvUSsuFsn0yYKubGuafDmtCDENUu1ZdiQZB4sOqkjg/https/static-cdn.jtvnw.net/jtv_user_pictures/ab4cac00-f40f-49a9-9269-83c61a0a13f3-profile_image-300x300.jpg [19-May-18 12:09 PM] mjeno#0000 Decided to make an #announcements channel so I don't have to keep spamming here. ๐Ÿ˜„ [19-May-18 12:13 PM] matterbeam_toughsf#0000 Alright. {Reactions} prun [20-May-18 10:39 AM] matterbeam_toughsf#0000 Will you start streaming in the next 20 minutes? [20-May-18 10:45 AM] molp#0000 yep [20-May-18 11:05 AM] mjeno#0000 @everyone, we're live on Twitch now: https://www.twitch.tv/simulogics We'll be reading the chat here as well, but to see our questions, you'll have to come on over to Twitch. ๐Ÿ˜„ {Embed} https://www.twitch.tv/simulogics simulogics - Twitch Prosperous Universe dev stream for live game development, feedback sessions, Q&A, and more! https://images-ext-1.discordapp.net/external/HNvUSsuFsn0yYKubGuafDmtCDENUu1ZdiQZB4sOqkjg/https/static-cdn.jtvnw.net/jtv_user_pictures/ab4cac00-f40f-49a9-9269-83c61a0a13f3-profile_image-300x300.jpg {Reactions} ๐Ÿ‘ [20-May-18 12:28 PM] matterbeam_toughsf#0000 That was a great livestream. {Reactions} โค [20-May-18 12:29 PM] matterbeam_toughsf#0000 You answered all my questions! [20-May-18 12:31 PM] mjeno#0000 Thanks for asking, it's really cool to see when someone's interested. ๐Ÿ™‚ And it helps us understand better what's important to the community. [20-May-18 12:38 PM] matterbeam_toughsf#0000 In short, I want to have the best new player experience possible. [20-May-18 12:39 PM] matterbeam_toughsf#0000 I am willing to sacrifice the freedom of options if a bit of hand-holding can guide me through the game's functions. [20-May-18 12:39 PM] matterbeam_toughsf#0000 Once I know how to play, I can dive into the deep end. [20-May-18 12:40 PM] mjeno#0000 Well, we don't want to tell people what to do in the beginning in terms of which kind of company they set up. [20-May-18 12:40 PM] mjeno#0000 However, we'll do our best to provide everyone with as much info as possible on what to consider. [20-May-18 12:41 PM] mjeno#0000 As of now, there's "just" the video tutorials, but we're planning to also add tool tips inside the game as well as an external wiki. [20-May-18 12:41 PM] mjeno#0000 That's technically not hand-holding since you're still free to choose which direction to go, but you'll learn how to go there, so to say. ๐Ÿ˜„ [20-May-18 12:43 PM] mjeno#0000 We try to make the game as accessible as possible while still staying 100 % true to the sandbox paradigm. [20-May-18 12:47 PM] matterbeam_toughsf#0000 Alright. I'll be first in line for the end product. [20-May-18 12:47 PM] mjeno#0000 (: [20-May-18 10:50 PM] fatliamebonwood0124#0000 Is there a way to play now or is it still closed? {Reactions} prun [20-May-18 11:31 PM] molp#0000 @fatliamebonwood0124 check out this topic https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/126 {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/126 Join the alpha test, sign-up here! Access please ๐Ÿ˜€ https://images-ext-1.discordapp.net/external/Akf4oKSfRoDQMzPjahX4cuVnjbioFpQqgPjJgsbLVxI/http/com.prosperousuniverse.com/user_avatar/com.prosperousuniverse.com/wuergezwerg/200/373_1.png [21-May-18 09:43 AM] fatliamebonwood0124#0000 Thanks and done! :-) [26-May-18 06:56 AM] mjeno#0000 Yeeeeeeeees! The Expanse has officially been renewed by Amazon. https://twitter.com/TheExpanseWR/status/1000295236218765312 {Embed} The Expanse Writers (@TheExpanseWR) https://twitter.com/TheExpanseWR/status/1000295236218765312 It has been one surreal day to say the least! Thank you so much to all the amazing fans who worked so hard & put in so much time & passion to fight for this family. Our family. The Expanse family. Thank you! ๐Ÿ™ Here we go! Together!๐Ÿš€#TheExpanse #amazon https://t.co/vg... Retweets 209 Likes 690 Twitter {Reactions} ๐Ÿ‘ (2) [26-May-18 08:56 AM] matterbeam_toughsf#0000 Great news to wake up to! {Reactions} ๐Ÿ‘Œ [26-May-18 12:10 PM] rumble0815#0000 I've been watching the reddit for days. It looks like they held the announcement so that Amazon CEO Jeff Bezos could make it personally at the International Space Development Conference [26-May-18 02:35 PM] mjeno#0000 That's pretty cool, actually. ๐Ÿ˜„ [28-May-18 02:26 AM] lunikon#0000 and once again learned something on YouTube...never even thought about why engine nozzles are shaped the way they are: https://www.youtube.com/watch?v=K4zFefh5T-8&t=0s ๐Ÿ˜ƒ {Embed} Curious Droid https://www.youtube.com/watch?v=K4zFefh5T-8&t=0s Aerospike Engines - Why Aren't We Using them Now? https://brilliant.org/CuriousDroid Over 50 years ago an engine was designed that overcame the inherent design inefficiencies of bell-shaped rocket nozzles, b... https://images-ext-1.discordapp.net/external/dOSAUG4w01_m1lRwCXWVXyUyZxebcqqKpK4nxEHm5ZQ/https/i.ytimg.com/vi/K4zFefh5T-8/maxresdefault.jpg {Reactions} ๐Ÿ˜„ (3) ๐Ÿš€ (2) [06-Jun-18 06:04 AM] ranged#0000 Hah yeah there's a lot of thought gone into nozzles, just like every other part of a rocket [06-Jun-18 06:06 AM] ranged#0000 Also fun fact, having an aerodynamic shape is still advantageous in low earth orbit. Everytime the ISS enters the shadow it turns the solar panels into 'night glider' mode to reduce drag [06-Jun-18 06:16 AM] ranged#0000 https://www.youtube.com/watch?v=l5l3CHWoHSI {Embed} Scott Manley https://www.youtube.com/watch?v=l5l3CHWoHSI Kerbal Space Program Doesn't Teach... Nozzles After talking about the things that Kerbal Space Program can teach you about rocket science I wanted to do a series about things that KSP doesn't really teac... https://images-ext-1.discordapp.net/external/OBiokRDqs5ANuIbA4mDreV9rtOjNmFSb9-ae6qRSPeU/https/i.ytimg.com/vi/l5l3CHWoHSI/maxresdefault.jpg {Reactions} ๐Ÿ‘Œ [06-Jun-18 07:53 AM] lunikon#0000 ๐Ÿ˜ƒ [06-Jun-18 07:54 AM] lunikon#0000 will check that out after work sometime ๐Ÿ˜ƒ [10-Jun-18 12:33 PM] mjeno#0000 Hey, @bishop.online? ๐Ÿ™‚ Is your clan still interested in joining the game? The time might come soon, with the next alpha test. What's your clan's name? [18-Jun-18 07:44 AM] ranged#0000 https://www.youtube.com/watch?v=gK1bAWbbrh4&feature=youtu.be {Embed} Alec Siegel https://www.youtube.com/watch?v=gK1bAWbbrh4&feature=youtu.be The Rocket Equation A celebration of human achievement in space. Editor: Alec Siegel https://www.alecfsiegel.com Music: The Imperial Fleet by Andreas Waldetoft from Stellaris: U... https://images-ext-1.discordapp.net/external/A9GX4f6XFgURm9LgFLyzrpcQkMd9U4kLgMTCm5hZDWs/https/i.ytimg.com/vi/gK1bAWbbrh4/maxresdefault.jpg {Reactions} ๐Ÿ˜ฎ [18-Jun-18 07:46 AM] mjeno#0000 Intruiging! I'll watch it later, I'm at work right now. ๐Ÿ˜ฌ [18-Jun-18 07:55 AM] ranged#0000 It's definitely worth watching [19-Jun-18 03:01 PM] ranged#0000 What did ya think? [19-Jun-18 04:24 PM] mjeno#0000 Powerful video! I could've done without the warfare, but the rest was amazing. I hope that space travel is going to be the legacy of rockets, not destruction. ๐Ÿ˜‰ [20-Jun-18 01:30 AM] ranged#0000 Hah agreed. It's a vital part of the history of rocketry though, as is with most techs unfortunately. V2s, Wernher von Braun... The part was small as it should be but had to be in there. [25-Jun-18 09:52 AM] molp#0000 Busy planet :prun: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/460819618760622082/orbits_4.gif?ex=6814dc36&is=68138ab6&hm=9c23287c77cc446dc78e4891ad5b767bee349a15a5bfddc36d22f6fb0a03414c& {Reactions} prun ๐Ÿ˜ ๐Ÿ˜€ [25-Jun-18 09:53 AM] mjeno#0000 Oh mah gawd! It's so beautiful. ๐Ÿ˜ญ [25-Jun-18 09:53 AM] molp#0000 You should see it without discords GIF mangling! [26-Jun-18 12:14 PM] matterbeam_toughsf#0000 I can't wait to have one of those icons be my own ship. {Reactions} โค [26-Jun-18 12:14 PM] matterbeam_toughsf#0000 Related: just how big are the player craft? [26-Jun-18 12:16 PM] mjeno#0000 In the current test, we're all using the same medium-sized cargo vessel. I don't know about its actual weight. Ship classes are coming, though! [26-Jun-18 12:16 PM] mjeno#0000 I've just finished up my reply to a related forum topic. Maybe you want to weigh in. ๐Ÿ˜„ [26-Jun-18 12:18 PM] mjeno#0000 Edit: Sorry, that was in our internal forum. My bad. But you'll see it all in action soon! {Reactions} ๐Ÿ‘Œ [28-Jun-18 12:10 AM] molp#0000 https://www.youtube.com/watch?v=TF6GRPaeLbk {Embed} PBS Space Time https://www.youtube.com/watch?v=TF6GRPaeLbk How Asteroid Mining Will Save Earth | Space Time Thanks to Audible for supporting PBSDS. To start your free 30 day trial and receive a free audiobook visit https://www.audible.com/spacetime or text spacetim... https://images-ext-1.discordapp.net/external/7ZUtIrPa-9c2ow13h9OULvgqi2TbkzZds_4KqKyb1TA/https/i.ytimg.com/vi/TF6GRPaeLbk/maxresdefault.jpg {Reactions} prun (2) [01-Jul-18 10:28 PM] fatliamebonwood0124#0000 I just realized you need to build a base on a planet in order to do anything there.... oops [02-Jul-18 12:32 AM] castinar#0000 Yep...bases kind of help ๐Ÿ˜ƒ [02-Jul-18 12:33 AM] molp#0000 Yep, they do, but you can still buy and sell at a comex without a base [20-Jul-18 04:05 AM] koffeinvampir#0000 Somehow I can't place my base ๐Ÿ˜ฆ [20-Jul-18 04:06 AM] mjeno#0000 Oh? Let me help you in a private chat. ๐Ÿ™‚ [20-Jul-18 04:07 AM] koffeinvampir#0000 ๐Ÿ˜ {Reactions} โค (2) [20-Jul-18 09:23 AM] edeveloper9510#0000 Hello, I invite you to the browser military strategy game http://www.edominations.ml/ {Embed} http://www.edominations.ml/ eDominations Multiplayer strategy game that allows users to run the economy, conquer other nations, become a politician and rule a country,or liberate your country and start a resistance war. [20-Jul-18 09:31 AM] mjeno#0000 Hi! It's fine to discuss and even praise other games in here, but just advertising without as much as a heads up is a bit much. ๐Ÿ˜‰ [20-Jul-18 09:55 AM] fatliamebonwood0124#0000 He is hitting all game boards in discord [20-Jul-18 01:17 PM] mjeno#0000 Way to show your audience how much you value integrity and etiquette... [25-Jul-18 06:48 AM] matterbeam_toughsf#0000 If it's against the rules, just delete the post. [25-Jul-18 06:48 AM] matterbeam_toughsf#0000 @mjeno Do you have a better idea on when an open beta is possible/ [25-Jul-18 06:51 AM] mjeno#0000 The next alpha will be much bigger with key-based access. We're not sure if we'll do an open beta, but closed tests involving bigger numbers of people aren't that far away. (: [25-Jul-18 07:46 AM] matterbeam_toughsf#0000 Excellent! [25-Jul-18 07:47 AM] lunikon#0000 depending on your definition of "far away", that is ๐Ÿ˜„ [27-Jul-18 08:52 AM] mjeno#0000 https://www.wired.com/story/large-body-of-liquid-water-on-mars/ {Embed} https://www.wired.com/story/large-body-of-liquid-water-on-mars/ Scientists Discover Evidence of the First Large Body of Liquid Wat... "Going from zero bodies of water to one is a big change, for sure, but the full extent of this discovery depends on what we find next." https://images-ext-1.discordapp.net/external/SWc1h-1A1Ec5WFy_E59jBRfjMFdvXO_n5R7JKk-u1Zw/https/media.wired.com/photos/5b57b4f37d78e13930f31d60/191%3A100/pass/orosei2HR.jpg [27-Jul-18 11:57 AM] ranged#0000 Exciting news along with the 40000 year old parasite worm found in ice that was revived [27-Jul-18 11:57 AM] ranged#0000 Eventhough that sounds like the start of your average sci fi horror [27-Jul-18 06:30 PM] mjeno#0000 Woah. Hadn't heard about it, but I just looked it up. They do sound a lot like something that would infeact a patient zero in a piece of apocalyptic fiction. ๐Ÿ˜„ [29-Jul-18 04:23 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/473058026572742656/37974681_10204730962552085_4561885413068767232_n.jpg?ex=68148f1e&is=68133d9e&hm=fa2bb6cbb70d2f235c5a49869589d0c2fb38c4ad69b6689316b0d938885812f9& [29-Jul-18 06:38 AM] molp#0000 My father took a few images from the rising blood moon the other day. I made a gif out of them ๐Ÿ˜ƒ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/473091932407726080/rising_blood_moon.gif?ex=6814aeb2&is=68135d32&hm=5c90c8da11441c5b6a0c5dbb3a4995d225e2ac9ea34169ddc158e144941a731d& {Reactions} ๐Ÿ‘ (3) [29-Jul-18 06:41 AM] mjeno#0000 Wooooah. ๐Ÿ˜ฎ [29-Jul-18 04:08 PM] matterbeam_toughsf#0000 @molp That's very impressive. [30-Jul-18 12:03 AM] molp#0000 It is ๐Ÿ˜ƒ [30-Jul-18 12:05 AM] molp#0000 Another still. The bright spot is Mars {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/473355511568531489/IMG_0085.JPG?ex=6814fb6c&is=6813a9ec&hm=f02f4e408ba51caadb52052e46d3899e2a2f993b2b509ebc09010cfd75639ab6& [30-Jul-18 01:09 AM] lunikon#0000 Haven't done any stargazing in ages...but we saw the blood moon, Mars, Jupiter and Saturn on Friday [30-Jul-18 01:09 AM] lunikon#0000 pretty great ๐Ÿ˜ƒ [30-Jul-18 04:36 AM] mjeno#0000 A couple weeks ago, I was just about to buy myself a small telescope... But then I thought I might not use it much if it can only really be used on the moon. So I decided to stick with photos made by people with better telescopes. ^^ [30-Jul-18 05:44 AM] ranged#0000 I got a small ish telescope, like under 150 euros [30-Jul-18 05:44 AM] ranged#0000 Pointed it at Jupiter, saw the planet with a few details and light dots (moons) around it [30-Jul-18 05:45 AM] ranged#0000 Venus became a small disk and so did mars, only when they are close in their orbits though [30-Jul-18 05:45 AM] ranged#0000 Saturn was too far and mercury too small {Reactions} ๐Ÿ‘ [30-Jul-18 07:46 AM] mjeno#0000 That does sound cool now. ๐Ÿ˜„ Were you able to take some photos? [03-Aug-18 01:00 PM] castinar#0000 Hmm...I'll have to see how good my telescope is! Haven't used it in a while, and never pointed it at jupiter.....have to see what I can see! {Reactions} prun [08-Aug-18 05:22 AM] mjeno#0000 Our studio website's redesign is finally complete. ๐Ÿพ Check it out: https://simulogics.net/ The new Prosperous Universe website is probably going live this week as well. {Embed} https://simulogics.net/ Games Expert games https://images-ext-1.discordapp.net/external/BphVxWaTl0DYTTYX18WAQkRqJcZ41NBGLFRk83LtF9c/https/simulogics.net/assets/img/logo-name.jpg {Reactions} prun ๐Ÿ˜ [10-Aug-18 11:32 AM] mjeno#0000 We got a meteor shower coming, guys! And I finally don't live in a big city anymore, so I can actually see it. :D https://www.space.com/32868-perseid-meteor-shower-guide.html {Embed} https://www.space.com/32868-perseid-meteor-shower-guide.html Perseid Meteor Shower 2018: When, Where & How to See It This Week The Perseid meteor shower will burst into light this August as Earth passes through the long trail left by Comet Swift-Tuttle. https://images-ext-1.discordapp.net/external/1AE6XU9cqTx4fLlHcON4i9MyVWNc5WUOolI0Lo_BfgY/https/img.purch.com/h/1000/aHR0cDovL3d3dy5zcGFjZS5jb20vaW1hZ2VzL2kvMDAwLzA0OS80Nzcvb3JpZ2luYWwvcGVyc2VpZC1tZXRlb3Itc2hvd2VyLTIwMTUtb2hyaWQtYXN0cm9ub215LWFzc29jaWF0aW9uLTMuanBn [14-Aug-18 02:37 PM] rhodawg#0000 Hey guys what time does the game tick for upkeep (e.g. ration and water usage) [14-Aug-18 02:38 PM] mjeno#0000 @molp knows best! [14-Aug-18 02:44 PM] rhodawg#0000 thanks! [14-Aug-18 02:47 PM] mjeno#0000 I think he'll show up online tomorrow. In the meantime, here's how I think it is: You instantly lose the full amount needed for a day once that day starts. So at the very moment your production starts because you have the workers and their consumables ready, 4 :rat: and 4 :dw: are instantly taken from your Inventory. The next time is exactly 24 hours later. But don't count on it, it's been a while since I paid attention to that. [14-Aug-18 02:57 PM] rhodawg#0000 And If i wasnt paying attention? is there a timer some where? [14-Aug-18 02:57 PM] rhodawg#0000 (the reason I am asking, is because I want to see if i can use some rations for another reason, e.g. sell them) and then hope my other rations are built on time [14-Aug-18 02:58 PM] mjeno#0000 Since that's a feature on my personal wishlist, I don't think you can check that yet, I'm afraid. ๐Ÿ˜ [14-Aug-18 02:58 PM] rhodawg#0000 ok cool [14-Aug-18 02:58 PM] mjeno#0000 I was in the same situation at some point, that's when I noticed that that would be nice to have. [15-Aug-18 01:17 AM] molp#0000 @rhodawg Right now the only way to "hide" consumables from your workforce is by transfering it into a ship. That's not very convenient, we know, but the the convenience features will follow once we have a proper game ๐Ÿ˜ƒ @mjeno is right about the 24hours after you setup your base, but after a while these intervals will get irregular and not predictable. The workforce only consumes for a 24h interval or 1 unit, whatever is less [15-Aug-18 10:14 AM] rhodawg#0000 @molp thanks! (Not trying to hide them BTW, I just want to make sure I have the right amount on hand when the timer ticks) I dont want anyone starving:) But I also want to sell them as well. So I guess the best approach for now is to ensure that I always have a reserve of consumables. [15-Aug-18 10:15 AM] molp#0000 Ah, yep, that's what I do too [18-Aug-18 05:19 AM] mjeno#0000 Mainstream news about space can be so annoying. ๐Ÿ˜„ Headline: "Did you know? Earth has a second moon!" Article: "There is some rock orbiting the Earth." Video underneath: "Technically it orbits the sun and it's 90 meters in diameter and it's extremely far away." Quick Google search: "NASA calls it a quasi-satellite." [18-Aug-18 07:18 AM] matterbeam_toughsf#0000 @mjeno at least space is in mainstream news. [18-Aug-18 07:19 AM] mjeno#0000 True. But I'm so often disappointed. [18-Aug-18 07:19 AM] mjeno#0000 "NEW EARTH FOUND ... but incredibly far away ... and also not really." ๐Ÿ˜„ [18-Aug-18 07:19 AM] matterbeam_toughsf#0000 If you post more tweets, I get more stuff to retweet and comment on btw. [18-Aug-18 07:20 AM] mjeno#0000 Yeah, I appreciate you sharing our stuff a lot. โค [18-Aug-18 07:21 AM] mjeno#0000 I'll be (back to) tweeting more regularly after gamescom. Was going to start when our new homepage is live, which happened just an hour ago. ๐Ÿ™‚ [18-Aug-18 07:29 AM] matterbeam_toughsf#0000 Ok [24-Aug-18 05:59 AM] mjeno#0000 If this technology advances, we might not need telescopes for objects in our solar system after all. ๐Ÿ˜„ https://www.forbes.com/sites/meriameberboucha/2018/02/28/first-ever-switchable-telescopic-contact-lens/#359082336ec4 {Embed} https://www.forbes.com/sites/meriameberboucha/2018/02/28/first-ever-switchable-telescopic-contact-lens/ First Ever Switchable Telescopic Contact Lens For the first time ever, an international collaboration of scientists, have created a contact lens which can shift between magnified and normal vision . This advancement in contact lenses could offer those with retinal problems an unobtrusive solution. https://images-ext-1.discordapp.net/external/3_4E1166_8fOKu-ZPWYqIpaxwPeo_jOHaYVVwdi64x4/https/thumbor.forbes.com/thumbor/600x315/https%253A%252F%252Fblogs-images.forbes.com%252Fmeriameberboucha%252Ffiles%252F2018%252F02%252FPWpic1_170613.jpg [03-Sep-18 02:58 PM] dela1903#0000 Hello, i was searching for player driven economy games on internet and happened to find Prosperous Universe, i really liked the idea but i entered the become a alpha tester link and saw that it was a little bit old, is there some way to get there now, or it has been closed? If it is open, do i have to met some requirements? [03-Sep-18 02:59 PM] mjeno#0000 Hey! ๐Ÿ™‚ Both the thread and the test are quite old, but this is still the right place to enter the ongoing test: https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/179 {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/179 Join the alpha test, sign-up here! I would like to join in https://images-ext-1.discordapp.net/external/7oKCbSyF3MqMmsoWcgcdJR-mtxe6yBE-Ah-I_Q8geV4/http/com.prosperousuniverse.com/letter_avatar_proxy/v2/letter/g/e480ec/200.png [03-Sep-18 03:00 PM] mjeno#0000 The current test will be shut down soon, though. Activity has been minimal for a while since it was meant for testing early game mechanics and it's been running for several months. [03-Sep-18 03:01 PM] mjeno#0000 If all goes well, our next test is going to launch in November, with a bunch more features. But it can't hurt to check out the current build to get accustomed and make all the rookie mistakes now. ๐Ÿ˜„ [03-Sep-18 04:13 PM] dela1903#0000 Thanks for letting me know, I will be entering it to try as soon as posible [03-Sep-18 04:14 PM] mjeno#0000 Cool, hope you like it! :prun: [06-Sep-18 10:59 AM] lunikon#0000 oh noes: https://www.engadget.com/2018/09/06/eve-online-pearl-abyss-ccp-games/ ๐Ÿ˜ฆ {Embed} https://www.engadget.com/2018/09/06/eve-online-pearl-abyss-ccp-games/ 'Eve Online' studio acquired by Korean MMO maker CCP Games, the studio behind Eve Online, has been bought by Black Desert Online developer Pearl Abyss. https://images-ext-1.discordapp.net/external/HjSIVuEJ9KbzqjuMfqKqmFDKK10X-cMlQ3uQribLGT4/%3Fthumbnail%3D1200%252C630%26quality%3D80%26image_uri%3Dhttps%253A%252F%252Fs.aolcdn.com%252Fhss%252Fstorage%252Fmidas%252F3cc4440fde0099c3fe232596e7d90b41%252F206644300%252Fevefeat.jpg%26client%3Damp-blogside-v2%26signature%3Dff64cc535ab96f427537f8a510b755d0c59c07ff/https/o.aolcdn.com/images/dims [06-Sep-18 11:03 AM] mjeno#0000 Woah, that was unexpected. [06-Sep-18 12:11 PM] ranged#0000 I thought "Into the abyss" was just the expansion name, not the future plans [06-Sep-18 12:20 PM] mjeno#0000 Foreshadoing. :D [10-Sep-18 05:01 AM] _gonzzz#0000 well at least BDO is an ok MMO with amazing graphics and twitchy controls, they know their stuff. And Eve would benefit from a little more hands on experience imo. (I know that sucker from its infancy 2003....) [10-Sep-18 05:17 AM] lunikon#0000 still...always a bit unsettling when a long-time indie with a quirky product gets eaten by a larger fish. Typically doesn't end too well [10-Sep-18 06:06 AM] ranged#0000 BDO is p2w microtransaction hell [10-Sep-18 06:07 AM] ranged#0000 Eve already has amazing graphics and once you learn the controls you can make your ship do whatever you want, exactly how you want [10-Sep-18 06:08 AM] ranged#0000 You don't buy a company for $425m without plans to make that back and then some [10-Sep-18 06:08 AM] molp#0000 @ranged exactly! Of course there will be all kinds of (technical) synergies, but in the end it is about making money, especially with a public company [10-Sep-18 06:10 AM] ranged#0000 Not to mention how eve's code is a huge mess for improving technical stuff. They once changed something about billboards in space, and as a result every stargate suddenly had a delay and starbase weapons started engaging friendly ships {Reactions} ๐Ÿ˜„ [10-Sep-18 06:10 AM] molp#0000 Now that is a cool feature! [10-Sep-18 06:11 AM] lunikon#0000 yeah, I think their original framework didn't anticipate EVE's success and once it's in place, stuff like that is hard to change [10-Sep-18 06:11 AM] ranged#0000 Part of the reason is one of the devs of old who wrote huge parts of the code died IRL and barely commented anywhere [10-Sep-18 06:12 AM] lunikon#0000 ouch [10-Sep-18 06:12 AM] lunikon#0000 (on several levels) [10-Sep-18 06:55 AM] mjeno#0000 Oh, shit. ๐Ÿ˜ [10-Sep-18 07:16 AM] molp#0000 More information: https://massivelyop.com/2018/09/09/eve-evolved-what-could-the-sale-of-ccp-games-mean-for-eve-online/ {Embed} Brendan Drain https://massivelyop.com/2018/09/09/eve-evolved-what-could-the-sale-of-ccp-games-mean-for-eve-online/ EVE Evolved: What could the sale of CCP Games mean for EVE Online? Just a few days ago, we awoke to news so unexpected that it made me check I hadn't time-traveled to April 1st: EVE Online developer CCP Games is being bought https://images-ext-1.discordapp.net/external/ZaQhJUSjAbpx9au8EZdqvZ33UJpk65ScBvGwWKAkGVE/https/massivelyop.com/wp-content/uploads/2018/09/ccp-games-pearl-abyss-sale-title.png [15-Sep-18 09:16 PM] juicebox_27#0000 Hey i just found out about prosperous universe and wanted to setup an account just to find out there was a problem with my email, i couldn't receive the confirmation. Could i get any help with that? [16-Sep-18 01:08 AM] lunikon#0000 let me check [16-Sep-18 01:16 AM] lunikon#0000 seems like the problem is with us, not with you ๐Ÿ˜ƒ [16-Sep-18 01:39 AM] lunikon#0000 switched our emailing from a US to a EU data center the other day and must have missed a crucial bit of configuration [16-Sep-18 01:39 AM] lunikon#0000 fixing it as we speak ๐Ÿ˜ƒ [16-Sep-18 01:41 AM] lunikon#0000 ok, should be working again [16-Sep-18 01:41 AM] lunikon#0000 please head here: https://hub.prosperousuniverse.com/passwordReset [16-Sep-18 01:41 AM] lunikon#0000 and try a password reset [16-Sep-18 01:41 AM] lunikon#0000 that should send you another email @juicebox_27 [16-Sep-18 07:55 AM] juicebox_27#0000 Thanks, that worked!๐Ÿ˜œ {Reactions} prun [16-Sep-18 08:18 AM] lunikon#0000 released one day before the SpaceX moon flight announcement...coincidence? https://www.youtube.com/watch?v=NtQkz0aRDe8 {Embed} Kurzgesagt โ€“ In a Nutshell https://www.youtube.com/watch?v=NtQkz0aRDe8 How We Could Build a Moon Base TODAY โ€“ Space Colonization 1 To support Kurzgesagt and learn more about Brilliant, go to https://www.brilliant.org/nutshell and sign up for free. The first 688 people that go to that lin... https://images-ext-1.discordapp.net/external/wKrE3bYtCeSX-D2hk03zxhKcaH4OKRYYPBxHylRT2aI/https/i.ytimg.com/vi/NtQkz0aRDe8/maxresdefault.jpg {Reactions} ๐Ÿ‘Œ [22-Sep-18 06:00 PM] matterbeam_toughsf#0000 @lunikon A happy one. [22-Sep-18 06:00 PM] matterbeam_toughsf#0000 How are things going? {Reactions} prun [23-Sep-18 12:01 AM] lunikon#0000 Right now Iโ€™m building a kitchen. Back to building code next week ๐Ÿ˜ƒ [23-Sep-18 02:03 PM] mjeno#0000 What. ๐Ÿ˜„ https://www.smithsonianmag.com/smart-news/jupiters-magnetic-field-super-weird-and-has-two-south-poles-180970223/ {Embed} https://www.smithsonianmag.com/smart-news/jupiters-magnetic-field-super-weird-and-has-two-south-poles-180970223 Jupiter's Magnetic Field Is Super Weird and Has Two South Poles Analysis of data from the Juno probe shows the giant planet's field is much different from our own and suggests it has a dissolved core [27-Sep-18 02:35 AM] matterbeam_toughsf#0000 https://twitter.com/ToughSf/status/1045215161202675713?s=19 {Embed} ToughSF (@ToughSf) https://twitter.com/ToughSf/status/1045215161202675713?s=19 Did you know that Jupiter has three magnetic poles, no solid core, helium rain and a Great *Blue* Spot? https://t.co/yoRyW7seib Shared by Mjeno of @prosp_universe. Twitter {Reactions} ๐Ÿ‘ (2) [08-Oct-18 12:39 PM] molp#0000 Have you seen the recent SpaceX launch? Scott Manly has some impressive footage! https://www.youtube.com/watch?v=4G6GLhlez9w {Embed} Scott Manley https://www.youtube.com/watch?v=4G6GLhlez9w SpaceX's Spectacular Twilight Launch of SAOCOM I'd predicted SpaceX's launch on October 7th it would be visible from all over California and beyond and would provide spectacular views of the exhaust gasse... https://images-ext-1.discordapp.net/external/Od2AYfRoaQocOhxgEMlnUvQ1Z9DHRwvbP9TVk40zJJ4/https/i.ytimg.com/vi/4G6GLhlez9w/maxresdefault.jpg [08-Oct-18 12:51 PM] matterbeam_toughsf#0000 @molp The RCS jets were very impressive - something I had never seen before. [08-Oct-18 12:57 PM] molp#0000 Me neither! Pretty cool! [08-Oct-18 04:22 PM] mjeno#0000 This timelapse is also pretty great: https://9gag.com/gag/az9gMRB {Embed} https://9gag.com/gag/az9gMRB Maybe the most beautiful shot of Falcon 9 Launch Join the fun convo with 9GAG community https://images-ext-1.discordapp.net/external/hCuwOUGpfidZf7gZf06Dnw57t4jShxxd45AezzIKauc/https/images-cdn.9gag.com/photo/az9gMRB_700b.jpg {Reactions} ๐Ÿ‘ (2) [09-Oct-18 02:56 AM] molp#0000 https://twitter.com/thesheetztweetz/status/1049378610094792708 {Embed} Michael Sheetz (@thesheetztweetz) https://twitter.com/thesheetztweetz/status/1049378610094792708 You can see the pulse of the gas thrusters on @SpaceX's Falcon 9, as the rocket's boost stage guides itself back to Earth last night. https://t.co/Y2ngwqX2w3 Retweets 3101 Likes 12465 https://images-ext-1.discordapp.net/external/m0Y8JV03mzlWdwRZtfjsvHEzYxTMdijF5Mpkp65-2wc/https/pbs.twimg.com/tweet_video_thumb/DpAjTKwXkAA9z10.jpg Twitter {Reactions} ๐Ÿ˜ฎ (3) [11-Oct-18 05:15 AM] mjeno#0000 Holy shit, guys. https://twitter.com/AFP/status/1050321272213831685 {Embed} AFP news agency (@AFP) https://twitter.com/AFP/status/1050321272213831685 UPDATE: The two-man crew of a #Soyuz rocket are alive after they were forced to make an emergency landing in Kazakhstan following lift-off to the International Space Station ๐Ÿ“ธ Kirill Kudryavtsev https://images-ext-1.discordapp.net/external/eJwsDPnUONHI8jJfpFOOfgRdo3EGmba4BE8W2dEnjd8/https/pbs.twimg.com/media/DpN9NY2WsAAq4yq.jpg%3Alarge Twitter [11-Oct-18 05:15 AM] mjeno#0000 I would never step into a rocket again after this. [11-Oct-18 05:15 AM] mjeno#0000 Then again, I'm not trained as an astronaut. [11-Oct-18 05:16 AM] patte.ki#0000 ๐Ÿ˜ฏ [11-Oct-18 05:16 AM] lunikon#0000 damn [11-Oct-18 05:17 PM] ranged#0000 https://www.youtube.com/watch?v=sE4BSAcQCfo {Embed} ChrisNSF https://www.youtube.com/watch?v=sE4BSAcQCfo Soyuz MS 10 Failure Different view https://images-ext-1.discordapp.net/external/wRMQQlUwvlbaFLL6bCzGWeQZ_8WF4XpDmsJQvw9kEPk/https/i.ytimg.com/vi/sE4BSAcQCfo/maxresdefault.jpg {Reactions} ๐Ÿ˜ฌ [11-Oct-18 05:20 PM] ranged#0000 https://www.youtube.com/watch?v=cpqq0i4w_fM {Embed} Scott Manley https://www.youtube.com/watch?v=cpqq0i4w_fM Astronauts Escape Failing Rocket - Soyuz Did Not Go To Space Today Soyuz MS-10 was supposed to carry a pair of crew to the International space station, but there was an issue shortly after staging which forced the crew to ab... https://images-ext-1.discordapp.net/external/d7yOrk3uYpuEO4xvEu9CMABFLrLCQtj0cCAkyS3dhOE/https/i.ytimg.com/vi/cpqq0i4w_fM/hqdefault.jpg {Reactions} ๐Ÿš€ (2) [19-Oct-18 05:26 AM] 911_gt3#0000 Hello, could it be possible to get into alpha testing? {Reactions} ๐Ÿ‘ [19-Oct-18 05:28 AM] mjeno#0000 Hey there! Sure thing. ๐Ÿ™‚ All you need is a profile in our forums, do you have one yet? [19-Oct-18 05:28 AM] 911_gt3#0000 Yes [19-Oct-18 05:28 AM] 911_gt3#0000 I wrote there under same username 15 min. ago [19-Oct-18 05:29 AM] mjeno#0000 Ah, then you're in the right place. I'll give you access, hold on. [19-Oct-18 05:30 AM] mjeno#0000 It can always take up to a few hours since it's still a manuel process during this alpha. ๐Ÿ™‚ [19-Oct-18 05:30 AM] 911_gt3#0000 Thanks very much [19-Oct-18 05:30 AM] mjeno#0000 Buuut you'll be ready to go in a sec! [19-Oct-18 05:33 AM] mjeno#0000 Sent you a message in the forum. ๐Ÿ™‚ Please keep in mind this is an old test, more activity will return to the game when the next one starts. Anyway, have fun! [19-Oct-18 05:33 AM] 911_gt3#0000 okey [19-Oct-18 05:48 AM] 911_gt3#0000 Hey, could someone help me? It asks a 4 digit so i can register! [19-Oct-18 05:49 AM] molp#0000 That is the code of the company you are creating. Be creative, mine is Armitage / ARM [19-Oct-18 05:49 AM] molp#0000 The code is just an abbreviation for your company [19-Oct-18 05:49 AM] 911_gt3#0000 oh thanks dude [23-Oct-18 05:24 AM] mjeno#0000 Just found this 3D render of our moon on my hard drive. I don't remember where it's from, but I thought you guys might enjoy it. ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/504238647462068224/aWYQYE2_460svvp9.webm?ex=68149d55&is=68134bd5&hm=ae86a389c92c509be8d763f0e642b6421da6d9a7a711b6ef70be8cad380bd62f& [23-Oct-18 05:25 AM] 911_gt3#0000 Is earth in game? [23-Oct-18 05:25 AM] mjeno#0000 No, the Earth has been evacuated in Prosperous Universe. [23-Oct-18 05:25 AM] 911_gt3#0000 Oh [23-Oct-18 05:26 AM] mjeno#0000 That's why people are settling in different places. ๐Ÿ˜„ https://prosperousuniverse.com/story/ {Embed} https://prosperousuniverse.com/story Story | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [23-Oct-18 05:26 AM] 911_gt3#0000 Sorry for not knowing [23-Oct-18 05:26 AM] mjeno#0000 No worries. [23-Oct-18 05:26 AM] mjeno#0000 It's not really important for playing the game, just a cool backdrop for it. [23-Oct-18 05:26 AM] 911_gt3#0000 That nice tho [23-Oct-18 05:27 AM] koffeinvampir#0000 Good choice [23-Oct-18 05:28 AM] 911_gt3#0000 I have an idea: You ( aka player) can start terraforming planets but first you have to buy them( big big money) and when you have terraformed them you can start your own of a country [23-Oct-18 05:28 AM] 911_gt3#0000 And get taxes and stdd like thay [23-Oct-18 05:29 AM] 911_gt3#0000 Stuff like that* [23-Oct-18 05:29 AM] mjeno#0000 A variation of that will be possible later. Corporations can control planets and then set taxes there. ๐Ÿ™‚ Individual players can only have one base per planet, though. [23-Oct-18 05:30 AM] mjeno#0000 Terraforming is an interesting idea. So far, you can just settle on any planet, but of course your settlement has to be domed. [23-Oct-18 05:30 AM] 911_gt3#0000 Will you be able to create bigger corp with your friend/s? [23-Oct-18 05:31 AM] mjeno#0000 Yes! That's going to be in the next version of the game. [23-Oct-18 05:31 AM] mjeno#0000 Which we hope to publish in November. If not that, in January. [23-Oct-18 05:31 AM] 911_gt3#0000 That would be very nice [23-Oct-18 05:32 AM] mjeno#0000 Yeah, social stuff should become a huge part of the game. [23-Oct-18 05:32 AM] mjeno#0000 People habe collaborated in past tests too, but it wasn't as easy due to a lack of cooperative features. ๐Ÿ˜„ [23-Oct-18 05:32 AM] 911_gt3#0000 Should, no it MUST! [23-Oct-18 05:32 AM] mjeno#0000 Well, that depends on our players, really. ๐Ÿ˜› [23-Oct-18 05:32 AM] 911_gt3#0000 True tho [23-Oct-18 05:32 AM] 911_gt3#0000 ๐Ÿค” ๐Ÿค” [23-Oct-18 05:33 AM] mjeno#0000 But with the Corporations update, it's now much easier to cooperate. [23-Oct-18 05:33 AM] 911_gt3#0000 Are there any bonuses for coop? [23-Oct-18 05:33 AM] 911_gt3#0000 Because there should be [23-Oct-18 05:34 AM] mjeno#0000 Sure. For one thing, you need to work with other people to progress at all, since the economy is completely player-driven. [23-Oct-18 05:34 AM] 911_gt3#0000 Yeah [23-Oct-18 05:34 AM] mjeno#0000 But also, there are things like corporate projects that Corporations can tackle. [23-Oct-18 05:34 AM] mjeno#0000 And also, the population of a planet works together by building Planetary projects. [23-Oct-18 05:35 AM] mjeno#0000 But none of that is in the current test version yet. In the next one, though! [23-Oct-18 05:35 AM] 911_gt3#0000 This game needs much much more [23-Oct-18 05:35 AM] 911_gt3#0000 Playera [23-Oct-18 05:35 AM] 911_gt3#0000 Players* [23-Oct-18 05:35 AM] mjeno#0000 Yeah, the current test is dead. [23-Oct-18 05:35 AM] mjeno#0000 It was meant to run for just a few weeks when we started it half a year ago. ๐Ÿ˜„ [23-Oct-18 05:35 AM] 911_gt3#0000 Dead is very optimistic [23-Oct-18 05:36 AM] mjeno#0000 We just kept it running so people can catch a glimpse. [23-Oct-18 05:36 AM] mjeno#0000 But it wasn't supposed to keep going for so long. [23-Oct-18 05:36 AM] 911_gt3#0000 Are there going to be any microtransactions? [23-Oct-18 05:36 AM] mjeno#0000 Nope! None. [23-Oct-18 05:36 AM] 911_gt3#0000 Game will have price? [23-Oct-18 05:37 AM] mjeno#0000 You can play for free forever, but you can buy a monthly subscription to get all features. [23-Oct-18 05:37 AM] mjeno#0000 We haven't decided on the final price tag, though. [23-Oct-18 05:37 AM] 911_gt3#0000 But are those features P2W? [23-Oct-18 05:37 AM] 911_gt3#0000 Aka pay2win [23-Oct-18 05:38 AM] mjeno#0000 No, we're trying our best to avoid that. It's most likely going to be parts of the game that non-Premium players don't have access to in the first place. [23-Oct-18 05:38 AM] mjeno#0000 So they can't be dominated by Premium players in those domains. ๐Ÿ˜„ [23-Oct-18 05:38 AM] mjeno#0000 But that's a question for our game designers. I'm not 100% sure what is and what isn't Premium. [23-Oct-18 05:40 AM] 911_gt3#0000 Any idea how big(price) the subscription will about be? [23-Oct-18 05:40 AM] 911_gt3#0000 10$ or 15$? [23-Oct-18 05:40 AM] mjeno#0000 I can't say. I would, but we haven't talked about it in a while. ๐Ÿ˜„ [23-Oct-18 05:41 AM] mjeno#0000 But yeah. That ballpark or maybe a little less. We'll have to decide soon. [23-Oct-18 05:41 AM] 911_gt3#0000 In which country are you located? [23-Oct-18 05:42 AM] mjeno#0000 Germany. Our freelancers are distributed across the globe, though; Poland, London, and USA. [23-Oct-18 05:42 AM] 911_gt3#0000 I really wish you luck {Reactions} prun h2o [23-Oct-18 05:42 AM] 911_gt3#0000 Hope the game will become what you plan it to become [23-Oct-18 05:43 AM] mjeno#0000 Thanks a lot! Me too. We're trying to get the word out right now so our next test becomes bigger and runs for a longer time. Feel free to tell your friends if you want to help. โค [23-Oct-18 05:44 AM] 911_gt3#0000 Why was the test running for so long? [23-Oct-18 05:44 AM] 911_gt3#0000 You sad it would be some weeks not some months [23-Oct-18 05:44 AM] mjeno#0000 Because we're nice and want people to have something to play while they wait for the actual game. ๐Ÿ˜„ {Reactions} alpha [23-Oct-18 05:45 AM] mjeno#0000 Although I personally think we should shut it down so people don't get the wrong idea. The test is a pretty old and dead version of the game. [23-Oct-18 05:46 AM] 911_gt3#0000 Really apreciate that your game is very playable even on quite old android phones [23-Oct-18 05:46 AM] mjeno#0000 It is? We didn't really design it with mobile in mind, but I'm glad that it works. ๐Ÿ˜„ [23-Oct-18 05:47 AM] 911_gt3#0000 Mostly i play it on pc, but works good with Samsung Galaxy A3(16) [23-Oct-18 05:47 AM] mjeno#0000 Oh, I have the same one. ^^ {Reactions} soy [23-Oct-18 05:52 AM] 911_gt3#0000 Quite sadly nobody wants to buy my FEO [23-Oct-18 05:53 AM] mjeno#0000 I'd buy it, but I'm completely broke and stranded. ๐Ÿ˜ฌ [23-Oct-18 05:57 AM] 911_gt3#0000 Currently game is dead, because when you want to upgrade your base u need $$, when you want to sell your stuff but nobody buys your stuff so you quit [23-Oct-18 05:57 AM] 911_gt3#0000 Then this repeats [23-Oct-18 05:57 AM] 911_gt3#0000 Everybody quits [23-Oct-18 05:57 AM] 911_gt3#0000 Game dies [23-Oct-18 05:58 AM] mjeno#0000 Yes. That's what happens when a player-driven game has not enough players. That's why we need to start with a bang when the time comes. [23-Oct-18 05:58 AM] 911_gt3#0000 Sadly this is what happend [23-Oct-18 05:58 AM] mjeno#0000 Yeah, but just to this test. We expected it since there is really no mid-to-late-game content in this version yet. [23-Oct-18 05:59 AM] mjeno#0000 But we're confident we can get at least a couple hundred people into the game once we start with a more finalized version. [23-Oct-18 05:59 AM] mjeno#0000 That should get it going. ๐Ÿ™‚ [23-Oct-18 05:59 AM] 911_gt3#0000 Hope with november update as you said it will happen {Reactions} prun (2) [23-Oct-18 05:59 AM] mjeno#0000 I hope so too. ๐Ÿ˜„ Depends on our coders mostly. [23-Oct-18 06:01 AM] molp#0000 Working on it.. ๐Ÿ˜„ {Reactions} ๐Ÿƒ (2) ๐Ÿ˜œ [26-Oct-18 05:39 AM] molp#0000 I recently stumbled upon a Nature article with lots of illustrations done by @mac2137 ๐Ÿ˜ƒ https://www.nature.com/articles/d41586-018-07107-4?fbclid=IwAR2TBCVJZC1r-x38w2t2UFkEArGduSHj_GjTwywzRbKPN6N8p8fGQRaPomM {Embed} https://www.nature.com/articles/d41586-018-07107-4?fbclid=IwAR2TBCVJZC1r-x38w2t2UFkEArGduSHj_GjTwywzRbKPN6N8p8fGQRaPomM How to build a Moon base Researchers are ramping up plans for living on the Moon. https://images-ext-1.discordapp.net/external/7OocT70nbqg9Nf9VV0nTkDVK3Nd1R7RsMNNzd5KIAaY/https/media.nature.com/lw1024/magazine-assets/d41586-018-07107-4/d41586-018-07107-4_16221774.jpg {Reactions} prun [29-Oct-18 06:49 PM] victoriasof343#0000 Hello Prosperous Universe Discord! I've looked at the youtube videos of the game and I must say it looks very nice thus far! Are you still looking for people to alpha test it? I would definitely be interested [29-Oct-18 06:50 PM] mjeno#0000 Hey there! Thanks a lot, glad you like it. ๐Ÿ˜„ You can sign up for alpha testing right now. Just make an account in the forums and shoot us a message in this thread: https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/206 :prun: {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/206 Join the alpha test, sign-up here! I would like to join! tnxโ€ฆ https://images-ext-1.discordapp.net/external/4A2qUoxaYghxIhxkvMTaFpzUfoy9wpUIsoIxs35Ljvo/http/com.prosperousuniverse.com/letter_avatar_proxy/v2/letter/p/f07891/200.png [09-Nov-18 12:38 PM] toryngent#0000 ๐Ÿค˜ [09-Nov-18 12:38 PM] mjeno#0000 Hi! ๐Ÿ˜„ [09-Nov-18 12:39 PM] toryngent#0000 Hey ๐Ÿ˜ƒ [09-Nov-18 12:39 PM] mjeno#0000 Did we e-mail earlier today by any chance? [09-Nov-18 12:39 PM] mjeno#0000 (I'm Julian.) [09-Nov-18 12:40 PM] toryngent#0000 Yap we did [09-Nov-18 12:40 PM] mjeno#0000 Ah, cool! Nice to see you here already. [09-Nov-18 12:40 PM] mjeno#0000 By the way, Bloomberg Terminal was indeed one of the inspirations behind APEX. ๐Ÿ˜„ [09-Nov-18 12:41 PM] mjeno#0000 We wrote an article that should come out any day now, where we talk about UI inspirations among other things. [09-Nov-18 12:42 PM] toryngent#0000 hehe it is a great inspiration, but I am glad you dropped the "retro" style in favor of a decent sleek sci-fi look. [09-Nov-18 12:42 PM] toryngent#0000 Nice to know I'll gladly take a look on that [09-Nov-18 12:43 PM] mjeno#0000 That's true, we went our own way visually. ๐Ÿ™‚ The article will appear on https://80.lv/ soon, I'll share it here and on the forum when it does. {Embed} https://80.lv/ Gael Kerchenbaum: Introduction to Creature Art Gael Kerchenbaumย gave an interesting talk about Creature Art, the importance of anatomy and its practice, his workflow, and some helpful tutorials and tips. https://images-ext-1.discordapp.net/external/_GSJT1Ng8NP1WmfyHwX7pLzQKFW6Imxn-U23wuXNMG8/https/cdn.80.lv/80.lv/uploads/2018/11/prevgael-1024x538.jpg [09-Nov-18 12:44 PM] 911_gt3#0000 Despacitp 3 confirmed [09-Nov-18 12:45 PM] mjeno#0000 No, the people behind Despacito 3 are our colleagues at Mimimi. ๐Ÿ˜„ [09-Nov-18 12:45 PM] 911_gt3#0000 Wow u acually replied [09-Nov-18 12:45 PM] mjeno#0000 Sure! [09-Nov-18 12:45 PM] mjeno#0000 https://twitter.com/MimimiProd {Embed} https://twitter.com/MimimiProd Mimimi (@MimimiProd) Just announced DESPERADOS 3. Play the free DEMO of our hardcore stealth game Shadow Tactics & tell us what you think https://discord.gg/uytjwD8 Tweets 3512 Followers 3337 https://images-ext-1.discordapp.net/external/ppWVu6tp5_h2UTF8V3rIEXbxrc0_oCOM5Z7mDLTv-78/https/pbs.twimg.com/profile_images/1031834543735615489/mHwasML3_normal.jpg Twitter [09-Nov-18 12:46 PM] mjeno#0000 Although I think their publisher made them change the official hashtag from #Despacito3 to #Desperados3. ๐Ÿ˜„ [09-Nov-18 12:46 PM] 911_gt3#0000 #stealthyAD [09-Nov-18 12:46 PM] 911_gt3#0000 But thats cool anyway [09-Nov-18 12:48 PM] toryngent#0000 Mimimi did some great work with shadow tactics, had a lot of fun with that one - too bad they are not done with Desp 3 yet since they would have had an easy way riding on the western hype because of rdr2 ๐Ÿ˜„ [09-Nov-18 12:49 PM] mjeno#0000 Oh yeah, Shadow Tactics is brilliant! [09-Nov-18 12:49 PM] mjeno#0000 But maybe it's okay to not get TOO close to RDR2. ๐Ÿ˜ฌ [09-Nov-18 12:55 PM] toryngent#0000 Yeah kind of I guess - but there really are not that many stealth tactical western games around, so they should be good in the end ๐Ÿ˜„ Just in case, after sinking tons of time into an action game someone thinks: Hmm what if I could command a whole bunch of awesome gringos around instead of just one? ๐Ÿ˜ฑ [09-Nov-18 12:57 PM] mjeno#0000 Who knows, maybe the Western games wave from RDR2 will be long enough to string people along until Desperados 3. Rockstar can do it... I know that I'm still playing GTA V once in a while. ๐Ÿ˜„ [09-Nov-18 12:59 PM] toryngent#0000 Yeah they will milk that cashcow for a while ๐Ÿ˜„ [09-Nov-18 12:59 PM] mjeno#0000 No doubt about that. ^^ [09-Nov-18 01:01 PM] toryngent#0000 And before I run to do some recording - The comment sections of the tutorial transmissions were kind of empty so I addressed that, where I saw it appropriate, with some sci-fi geek banter. [09-Nov-18 01:06 PM] mjeno#0000 Haha, I just saw. ๐Ÿ˜„ Very good. [09-Nov-18 01:07 PM] mjeno#0000 I think, we had several references to ficticious franchises in this Alpha already. [09-Nov-18 01:08 PM] mjeno#0000 Before you record any footage, though, I suggest you hold off until our next test in early December. [09-Nov-18 01:08 PM] mjeno#0000 This one isn't very active any more and it's missing many features the new version will have. [09-Nov-18 01:10 PM] toryngent#0000 Yeah no problem, I actually have intended to wait for the December release - I am so heavily stacked with several releases in November that I could hardly even manage another one ๐Ÿ˜„ (WH40K: Mechanicus, CK II Holy Fury, Fallout 76) [09-Nov-18 01:10 PM] mjeno#0000 Oh, alright! All the better, then. ^^ [11-Nov-18 12:11 PM] matterbeam_toughsf#0000 @mjeno Good luck and I wish you the best for the next 3 years [11-Nov-18 12:11 PM] mjeno#0000 Thank you! โค [12-Nov-18 07:17 PM] bigpappa1773#0000 Anyone know how to download the game? I sent the message on the forums and still never got anything back [12-Nov-18 07:19 PM] mjeno#0000 Hey there! The game is played right in the browser, no download required. ๐Ÿ™‚ Let me check the forums for your message. [12-Nov-18 07:20 PM] mjeno#0000 Hm, I already admitted everybody who posted there. Maybe I forgot to send you the message. What's your nickname? [12-Nov-18 07:21 PM] bigpappa1773#0000 JoseCanseco [12-Nov-18 07:21 PM] bigpappa1773#0000 thank you [12-Nov-18 07:24 PM] bigpappa1773#0000 I missed the whole link to the game part [12-Nov-18 07:24 PM] mjeno#0000 No problem! [12-Nov-18 07:24 PM] bigpappa1773#0000 but I see it now. thank you for answering so fast [12-Nov-18 07:24 PM] mjeno#0000 Ah, alright. ๐Ÿ™‚ So you found my message? [12-Nov-18 07:24 PM] bigpappa1773#0000 yes i did, apologies. looking forward to test [12-Nov-18 07:24 PM] mjeno#0000 No problem. Have fun! :prun: [12-Nov-18 07:25 PM] mjeno#0000 If you find the test to be a somewhat empty, that's because it's been running for half a year with quite limited features. [12-Nov-18 07:26 PM] mjeno#0000 So feel free to check out the game already, but it should get more fun with our next test in 3-4 weeks. [12-Nov-18 07:26 PM] bigpappa1773#0000 gotcha, I'll get used to it then so I can be a part of the next text. thank you. I'll be sure to let my buds about it as well, seems like the more people playing this the more fun for everyone [12-Nov-18 07:27 PM] mjeno#0000 That'd be great! The more, merrier. ^^ [12-Nov-18 10:41 PM] synatuic#0000 The spice is life after all {Reactions} prun (3) [13-Nov-18 04:20 AM] khaki000#0000 I just want to say , I love the game and the idea. I hope the this game acheives its full potential. Such a cool concept. [13-Nov-18 04:21 AM] 911_gt3#0000 Game's good n stuff but its dead [13-Nov-18 04:21 AM] molp#0000 Thanks @khaki000 [13-Nov-18 04:22 AM] molp#0000 @911_gt3 Yep, as @mjeno mentioned the other day: we are at the end of an alpha test that wasn't intented to run that long. We kept the game running so new players could have a peek [13-Nov-18 04:23 AM] 911_gt3#0000 #rip [13-Nov-18 04:24 AM] khaki000#0000 So its not dead. Just the alpha test closed, right? [13-Nov-18 04:24 AM] molp#0000 Yes [13-Nov-18 04:24 AM] khaki000#0000 or am i missing something? [13-Nov-18 04:25 AM] lunikon#0000 the current alpha is pretty much dead, but it's still helpful to get to know the general UI, make some beginner's mistakes etc. [13-Nov-18 04:25 AM] synatuic#0000 You're limited right now, so not a whole lot to do once you figure everything out. [13-Nov-18 04:25 AM] molp#0000 We are working feverishly on a new version and hope that we can open a new test in a couple of weeks [13-Nov-18 04:25 AM] synatuic#0000 only 2 space ships, etc. [13-Nov-18 04:25 AM] 911_gt3#0000 Its is dead currently. Nobody plays it cuz there is no midgame and no endgame content [13-Nov-18 04:25 AM] synatuic#0000 Looking great though! [13-Nov-18 04:26 AM] synatuic#0000 Next alpha phase is going to have a lot more in it [13-Nov-18 04:26 AM] khaki000#0000 Oh ok, got it. [13-Nov-18 04:27 AM] 911_gt3#0000 Factor.io isnt dead tho and it has quite big community [13-Nov-18 04:30 AM] khaki000#0000 when will the next alpha test will come? [13-Nov-18 04:30 AM] lunikon#0000 we're aiming for first half of December [13-Nov-18 04:33 AM] khaki000#0000 Cool, looking forward to it. Can i join the next alpha test? [13-Nov-18 04:34 AM] molp#0000 You are Kakhi in the forums, right? [13-Nov-18 04:34 AM] khaki000#0000 yes [13-Nov-18 04:35 AM] molp#0000 I'll add you and send you a private message in the forum [13-Nov-18 04:40 AM] khaki000#0000 Thank you. I received the message. [13-Nov-18 05:56 AM] mjeno#0000 Saying Prosperous Universe is dead is a bit like saying your future kids are dead because they are yet to be born. ๐Ÿ˜„ [13-Nov-18 05:57 AM] mjeno#0000 The old test is pretty dead, though, that's true. It was meant to run for a few weeks, but we left it running since March so people can catch a glimpse of what the game will be like. [13-Nov-18 06:02 AM] mjeno#0000 Speaking of catching a glimpse, 80.lv published an article I wrote about the inspiration for and design of APEX, the Prosperous Universe user interface! https://80.lv/articles/space-economy-simulation-ui-is-the-game/ {Embed} https://80.lv/articles/space-economy-simulation-ui-is-the-game Space Economy Simulation: UI is the Game Julian Colbus reviewed a newย space economy simulationย Prosperous Universeย entirely played through the customizable User Interface. https://images-ext-1.discordapp.net/external/8l2MvxSw5dR9RvtU5BNnFqBqxFvCD9eHjRGNUIXP4hY/https/cdn.80.lv/80.lv/uploads/2018/11/prevui-1024x538.jpg {Reactions} ๐Ÿ˜ [13-Nov-18 06:02 AM] 911_gt3#0000 Dame to cosuta [13-Nov-18 06:06 AM] 911_gt3#0000 Cool {Reactions} prun (2) [13-Nov-18 01:10 PM] nezin#0000 If possible, I would also love to be part of the next alpha test, Forum Name is Nezin as well. [13-Nov-18 01:59 PM] mjeno#0000 Sure thing! I'll grant you access in a bit. ๐Ÿ™‚ [13-Nov-18 02:32 PM] nezin#0000 Thank you Mjeno! [13-Nov-18 03:53 PM] mjeno#0000 No problem. I can't seem to find you, though. Could you maybe leave a quick message in this thread? [13-Nov-18 03:54 PM] mjeno#0000 https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/223 {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/223 Join the alpha test, sign-up here! Iโ€™d love an invite to this game. Looks like its right up my alley. And, being a former software tester, and now software developer, Iโ€™m sure I can report some bugs or user issues ๐Ÿ˜‰ https://images-ext-1.discordapp.net/external/1ArVqbD87HDOi67uUx726Q6RYPXsQMCcJ7m9N3X8wf8/http/com.prosperousuniverse.com/user_avatar/com.prosperousuniverse.com/bo_knows/200/451_1.png [14-Nov-18 12:19 AM] drinthap#0000 Did my order for gold ever get filled [14-Nov-18 12:49 AM] nezin#0000 Mjeno: https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/225?u=nezin {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221/225?u=nezin Join the alpha test, sign-up here! Replying to be added per discord instructions! https://images-ext-1.discordapp.net/external/WsHjgxTDEHFi4HBS_oOfJxt_yn8R2_PdIrc8mw0B3hE/http/com.prosperousuniverse.com/user_avatar/com.prosperousuniverse.com/nezin/200/450_1.png [14-Nov-18 04:16 AM] molp#0000 @drinthap no ๐Ÿ˜ฆ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/512209174160211978/unknown.png?ex=68149b77&is=681349f7&hm=53355f246fe05c451d327851a035002991834517cf5b60ba2c2421f868cd1739& [14-Nov-18 07:13 AM] synatuic#0000 I like apex, very clean interface [14-Nov-18 07:13 AM] synatuic#0000 I wish it had the ability to add/modify buy/sell orders from a single pane though, ala Eve Online [14-Nov-18 07:13 AM] mjeno#0000 Thank you! You mean all your pending orders, regardless of market? [14-Nov-18 07:13 AM] synatuic#0000 but it's alpha, that could always be coming later [14-Nov-18 07:14 AM] synatuic#0000 Just a singular market [14-Nov-18 07:14 AM] synatuic#0000 You can't modify orders in other stellar regions in Eve Online unless you are in the region, so I'm completely used to that limitation [14-Nov-18 07:14 AM] synatuic#0000 Can I post a screenshot of what I'm talking about? It's coming from another game so unsure. [14-Nov-18 07:15 AM] mjeno#0000 Yeah, sure! [14-Nov-18 07:17 AM] mjeno#0000 Btw, @nezin: I sent you a message in the forum, you're good to go. ๐Ÿ™‚ [14-Nov-18 07:25 AM] synatuic#0000 Alright, I'm looking at an ore, and in this pane I see both the Seller/Buyer's (In apex those would be the Offers/Requests). I can then place a buy order specifically targeted for the specified amount of credits by clicking on any one of the sell orders and selecting buy this order. You can see the window that appears on the right. This would be like being able to go to the Commodity Exchange, selecting Iron Ore (CXOB FEO.NC1) and right clicking the best offer and initiating a buy from the temporary buffer (such as CXPO FEO.NC1) that would automatically default to the price of the offer you just clicked on. [14-Nov-18 07:25 AM] synatuic#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/512256704998539264/unknown.png?ex=6814c7bb&is=6813763b&hm=dbd59ba4ff2c1db4b9d2be6715fd6a8a40b1a9bd6bcdd4436b7d852e32634383& [14-Nov-18 07:26 AM] synatuic#0000 If that makes sense [14-Nov-18 07:28 AM] mjeno#0000 Aaah, I see. [14-Nov-18 07:28 AM] mjeno#0000 You want to click an order and buy that directly. [14-Nov-18 07:28 AM] synatuic#0000 or atleast have it set the credit limit automagically [14-Nov-18 07:28 AM] mjeno#0000 Sounds like a nice convenience feature at first glance. [14-Nov-18 07:29 AM] synatuic#0000 just less inputting of numberos, so you only have to select the limit instead of amount and limit [14-Nov-18 07:29 AM] mjeno#0000 Makes sense to me. I'll pass it on to the coding department. ๐Ÿ˜„ [14-Nov-18 07:30 AM] mjeno#0000 And in this screenshot, you see orders from one local market only? [14-Nov-18 07:30 AM] mjeno#0000 (It's been a while since I played Eve. ^^) [14-Nov-18 07:30 AM] synatuic#0000 You can see all orders in the region not just the station/solar system. I would just ignore those since Prosperous isn't setup like that. [14-Nov-18 07:31 AM] synatuic#0000 Regions are like... 12+ solar systems or such, I don't know the hard number [14-Nov-18 07:31 AM] mjeno#0000 Would also be convenient, though. To at least get orders from the current system in one place. [14-Nov-18 07:31 AM] synatuic#0000 yeah [14-Nov-18 07:31 AM] mjeno#0000 I'll bring it up with the team. ๐Ÿ™‚ But if we make something like that, it'll take some time until we get to it. [14-Nov-18 07:32 AM] synatuic#0000 gotcha [14-Nov-18 07:32 AM] mjeno#0000 Thanks for the suggestion, anyway! [14-Nov-18 07:32 AM] synatuic#0000 Well, we're really only on alpha 6 right? ๐Ÿ˜ƒ Tons more to do [14-Nov-18 07:32 AM] mjeno#0000 Yup! [14-Nov-18 07:32 AM] mjeno#0000 And since it's an MMO, it'll never be "finished". [14-Nov-18 07:33 AM] mjeno#0000 We'll just say at some more or less meaningful points "this is First Access now", "this is Early Access now", "this is the full release now". ๐Ÿ˜„ [14-Nov-18 07:34 AM] synatuic#0000 hah yeah [14-Nov-18 07:34 AM] synatuic#0000 understandable [15-Nov-18 04:37 AM] twistedjonny#0000 So we can't play yet right? This is a new game in the works. [15-Nov-18 04:37 AM] twistedjonny#0000 Sorry just stumbled upon this [15-Nov-18 04:40 AM] spezialist212#0000 yep [15-Nov-18 04:40 AM] twistedjonny#0000 Well dang lol [15-Nov-18 04:41 AM] spezialist212#0000 Just wait a few weeks and try the next version in December ๐Ÿ˜‰ [15-Nov-18 05:32 AM] mjeno#0000 You can play now! We had some new players come in these past few days. Real activity will return in December, though. ๐Ÿ™‚ [15-Nov-18 05:33 AM] mjeno#0000 Just leave a message here and I'll unlock you: https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221 {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221 Join the alpha test, sign-up here! The fifth (closed) alpha test started on March 8th 2018 and you can join now! Signing up is easy, just follow these simple steps: Comment this topic or send me a private message Wait until I add access rights to your account Read through the โ€œgetting startedโ€ topic and... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [16-Nov-18 08:44 PM] mooserohdah#0000 Hey guys i'm looking to put my first base down but i see a bunch of like steel blue plots and other gray plots, is there a difference? [16-Nov-18 08:45 PM] sentientgypsy#0000 the blue plots are other players [16-Nov-18 08:49 PM] victoriasof343#0000 you should watch the tutorial videos. they're really helpful i found. you can find them on youtube, on the website, or in the game itself via transmissions [16-Nov-18 08:49 PM] mooserohdah#0000 Doing as much atm, it didn't say what was what for that. ๐Ÿ˜ƒ {Reactions} alpha [16-Nov-18 09:30 PM] mooserohdah#0000 i'm assuming rigs can pull h2o? [16-Nov-18 09:30 PM] victoriasof343#0000 right, which you can then refine into drinking water or whatever else [16-Nov-18 09:30 PM] mooserohdah#0000 ๐Ÿ‘Œ [17-Nov-18 08:05 AM] mjeno#0000 As long as there's water on the planet, that is. ๐Ÿ™‚ [17-Nov-18 01:52 PM] drinthap#0000 Hey mjeno, when the next alpha test starts, can you do an @ here ping on this discord channel? [17-Nov-18 01:52 PM] drinthap#0000 I generally check discord more than the forums now ๐Ÿ˜› [17-Nov-18 01:54 PM] mjeno#0000 Sure thing, I'll tag everyone in the announcement channel. (: [17-Nov-18 02:03 PM] 911_gt3#0000 Will the game have like a .exe client? [17-Nov-18 02:04 PM] mjeno#0000 Not in the foreseeable future, but it's something we'd like to do some time down the line. [17-Nov-18 02:53 PM] warmconsidering.#0000 So I'm just getting started with the game and loving it so far, but what should I be doing in game towards the start while waiting for production and things to finish, I've spent nearly all of my starting capital and I'm not sure where to go from here [17-Nov-18 02:55 PM] mjeno#0000 Normally, this is where you start trading with others. ๐Ÿ™‚ But I'm not sure how active people still are at this point, since this test has been running for half a year with pretty limited features. We're launching a new test in a few weeks, which should bring about a lot more activity. [17-Nov-18 02:56 PM] mjeno#0000 But there will always be waiting periods. When your production orders are queued, your sell and buy orders are placed, your ships are on their way... Just come back in a few hours and see what's new. [17-Nov-18 02:57 PM] mjeno#0000 Most times, there's not enough to do (especially early on) to be playing for hours on end, unless you're making some calculations or a business plan. ๐Ÿ˜„ [17-Nov-18 02:57 PM] nezin#0000 excel is your friend [17-Nov-18 02:57 PM] mjeno#0000 Yeah, that would be a way to keep you playing... in a way. ^^ [17-Nov-18 03:09 PM] warmconsidering.#0000 Ah I see, thank you [17-Nov-18 03:10 PM] warmconsidering.#0000 Also does progress get reset for the next test? [17-Nov-18 03:42 PM] mjeno#0000 Yes, we'll have to reset the game world a couple of times throughout the next few months, for technical reasons and to make things count only when we've got the balancing right, ๐Ÿ™‚ [18-Nov-18 07:51 AM] synatuic#0000 I would imagine that a fat client would just be wrapped via Electron. Exactly like Discord [18-Nov-18 07:51 AM] synatuic#0000 For example [18-Nov-18 08:16 AM] lunikon#0000 yeah, that's the path we'd take [19-Nov-18 02:17 PM] mooserohdah#0000 Do you guys intend on doing any non market place economical contests in the future or is everything going to be about how efficiently someone can make products and list them? I have a few ideas on how to mess with other peoples economy but idk if that is something you guys have thought out and are looking to introduce at a later date. [19-Nov-18 03:10 PM] lunikon#0000 There will be military conflict but itโ€™s a fundamental principle of the game that it will be opt-in. It will only affect you indirectly [19-Nov-18 03:10 PM] lunikon#0000 But what do you have in mind @mooserohdah ? [19-Nov-18 03:31 PM] mooserohdah#0000 A few ideas, I was thinking things like some company's could loan out money to other companies, have it automatically deduct interest and have the interest be an adjustable rate depending on the loaner, to prevent one person creating multiple accounts and breaking the game you create some sort of "loyalty" program where you have to have accounts be older than x days, or worth more than x $ to be able to give loans. Either that or buying stocks of a company that makes itself "public" and taking portions of its profits, as some sort of venture capital, etc. I was thinking along the lines of military conflict-ish but on the economic/intrigue side of things could work too could be things applying taxes on product sales, creating lobbyists etc. but mechanics where its possible to mess with how efficient someone is on a planet to try and beat their margins, either that or directly affecting other companies economically. I'm curious about why military conflict would be opt-in instead of just super disgustingly expensive, and always puts you at a large defect. The reason why I ask is because I could see on a full launch someone getting really efficient at a process and dominating a market early and then expanding that pressure outwards, in which other players wouldn't really have a way to compete. I haven't played for that long so there might already be a way you guys have to deal with that? [19-Nov-18 03:34 PM] mooserohdah#0000 Another thing I was thinking (though idk if it's something y'all thought about) but was creating some sort of guild system, where if a company gets big enough they can start franchising their business out, (thus forming a guild) other players can join that franchise and all it'd do would be allowing the first player the ability to give away some of its company to another player, but both playing the same company. [19-Nov-18 03:50 PM] zerboron#0000 I find the idea interesting that military conflict would not be about destroying or taking over a rival corps stuff, but about taking control over a planet in order to impose taxes and imposing rules on import/export. That way it would not be possible for long-term players to make the life of new ones a hell and it would also be a good end-game goal for people (having a passive income as taxes would be huge). If you limit taxes to lets say 25% the player in control of a planet could have enormous power over the economy of it (especially with taxes for each individual resource) but would also not make it impossible for new players to build up. Something like that could also be implemented in a politic system where control is handed over democratically between players until someone forces a regime change by lobbing or force. {Reactions} prun [19-Nov-18 03:53 PM] zerboron#0000 that would also make the Military system opt-in and indirect but also very powerful and significant for late-game [19-Nov-18 04:07 PM] lunikon#0000 Thatโ€™s pretty much exactly what we have in mind ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘Œ [19-Nov-18 04:07 PM] sentientgypsy#0000 @martin โค [19-Nov-18 04:08 PM] lunikon#0000 And @mooserohdah : some of the things you mention will be possible eventually [19-Nov-18 04:08 PM] mooserohdah#0000 Gotcha. Also is it possible to buy more than 1 plot? i was looking for the option but I couldn't see it. [19-Nov-18 04:13 PM] lunikon#0000 Not yet...but planned since space per plot is limited and we want it to become a commodity at some point [19-Nov-18 04:13 PM] lunikon#0000 Our feature backlog is loooong ๐Ÿ˜„ [19-Nov-18 04:16 PM] mooserohdah#0000 Yeah I understand. ๐Ÿ˜… [19-Nov-18 04:18 PM] lunikon#0000 Iโ€™m off to bed...see you tomorrow! [19-Nov-18 04:18 PM] mooserohdah#0000 Goodnight! [19-Nov-18 04:19 PM] zerboron#0000 night [19-Nov-18 04:20 PM] mooserohdah#0000 One of the concerns I have is after a specific point there is no way to spend your money, other than it turning into like wow marketplace where you try and control prices of stuff, which is fun but if there is no demand for the supply because everyone is finished their end builds it gets kind of slow and not interesting. So I see that as a total bottleneck point. [19-Nov-18 04:27 PM] drinthap#0000 Ah yeah I ran into that problem in the second alpha test [19-Nov-18 04:28 PM] drinthap#0000 I got 300k credits, but theres nothing to spend em on because the entire market is user supplied [19-Nov-18 04:28 PM] drinthap#0000 >and I could produce my own for cheaper, so why bother buying from market [19-Nov-18 04:52 PM] mooserohdah#0000 Well when you get to that point you just buy out the stuff you can supply and then jack the price up so you can monopolize it. [19-Nov-18 04:52 PM] drinthap#0000 Oh I totally did [19-Nov-18 04:53 PM] drinthap#0000 but like I said [19-Nov-18 04:53 PM] drinthap#0000 I agree with your point on no way to spend money [19-Nov-18 04:53 PM] drinthap#0000 you can't do anything with 300k [19-Nov-18 04:53 PM] mooserohdah#0000 Yeah. ๐Ÿ˜› buying up planets/being able to mess around with other peoples economy is where it should go [19-Nov-18 04:54 PM] drinthap#0000 ~~Right now the problem is theres no credit generator besides new players coming in, and theres no credit sink at all~~ [19-Nov-18 04:54 PM] mooserohdah#0000 cant you sell to the marketplace at low values to make extra creds? [19-Nov-18 04:54 PM] drinthap#0000 Ah wait I forgot they added that [19-Nov-18 04:55 PM] drinthap#0000 Most of my time was spent in the very early alphas if you didn't guess already ๐Ÿ˜› [19-Nov-18 04:55 PM] mooserohdah#0000 Ah. I think that is the only way to inflate economy? [19-Nov-18 04:55 PM] mooserohdah#0000 I could be wrong. [19-Nov-18 05:58 PM] sentientgypsy#0000 You're not limited to only 1 extractor right? so you could theoretically build like 100 of them if you had the resources and pump out 800 resource in a matter of 1 hour and sell and keep growing that way [19-Nov-18 06:00 PM] zerboron#0000 yea you could [19-Nov-18 06:00 PM] zerboron#0000 only issue is the huge upfront cost [19-Nov-18 06:01 PM] mooserohdah#0000 Yeah and your margins are limited too cause it depends on demand. [19-Nov-18 06:01 PM] zerboron#0000 you would need to process it into drinking water and sell directly to the marked [19-Nov-18 06:02 PM] mooserohdah#0000 Yeah then your margins suffer. [19-Nov-18 06:02 PM] sentientgypsy#0000 what if you made an alt account to produce the constructs for more parts? [19-Nov-18 06:03 PM] sentientgypsy#0000 and then you have this synergy within your own bases? [19-Nov-18 06:03 PM] mooserohdah#0000 No way to trade across accounts afaik [19-Nov-18 06:03 PM] zerboron#0000 you could do that on the same account too tho [19-Nov-18 06:03 PM] zerboron#0000 once you build up enough that is [19-Nov-18 06:04 PM] sentientgypsy#0000 true but I mean right off the bat it would be more efficient to have an alt account because it takes time as it is a race to monopolize but I forgot about the fact theres no trade yet [19-Nov-18 06:05 PM] sentientgypsy#0000 I'll have to ask the devs how they feel about alt accounts not sure if it goes against the spirit of the game or breaks any rules [19-Nov-18 06:06 PM] zerboron#0000 I would imagine its against the spirit at least [19-Nov-18 06:06 PM] sentientgypsy#0000 Yeah I could see it that way, implementing player trade would allow for expansion without even touching the commodity exchanges [19-Nov-18 06:07 PM] sentientgypsy#0000 I'm sure thats something they're not fond of [20-Nov-18 02:04 AM] lunikon#0000 multi-accounting is illegal. At the moment we can hardly prevent it, but respective measures will be implemented [20-Nov-18 02:04 AM] lunikon#0000 for the very reasons you stated ๐Ÿ˜ƒ [20-Nov-18 04:51 AM] lunikon#0000 we live in exciting times: https://www.youtube.com/watch?v=QEIUdMiColU {Embed} Mark Handley https://www.youtube.com/watch?v=QEIUdMiColU Starlink revisions, Nov 2018 This is a brief first look at what impact the changes to SpaceX's proposed starlink network from the new November 2018 filing might have on how the network f... https://images-ext-1.discordapp.net/external/8Vohz7tB2IphfeQTtqrJSucee0hC22aaG1zNO_Us1Nk/https/i.ytimg.com/vi/QEIUdMiColU/maxresdefault.jpg [20-Nov-18 04:52 AM] lunikon#0000 I knew they were planning with an insane amount of satelites, but seeing the animations makes it even more impressive [20-Nov-18 04:53 AM] mjeno#0000 Woah. ๐Ÿ˜ฎ [20-Nov-18 04:53 AM] mjeno#0000 Imagine one of them blowing apart from a collision and the chain reaction that might ensue. [20-Nov-18 04:53 AM] mjeno#0000 We'd have a tight cage of space debris out there. ๐Ÿ˜„ [20-Nov-18 04:53 AM] lunikon#0000 heh, yes, the thought has occurred to me as well ๐Ÿ˜ƒ [20-Nov-18 04:55 AM] molp#0000 Kessler syndrome (https://en.wikipedia.org/wiki/Kessler_syndrome) [20-Nov-18 04:55 AM] mjeno#0000 Didn't know there was a name for it. ^^ [20-Nov-18 09:16 AM] mooserohdah#0000 Yeah there are a few companies are trying to figure out ways to clean up a lot of the debris. [20-Nov-18 09:40 AM] mjeno#0000 That could be very, very useful as some point ... [20-Nov-18 09:44 AM] mooserohdah#0000 We will have to deal with it eventually otherwise it'll be too deadly to leave earth. ๐Ÿ˜› [20-Nov-18 09:44 AM] mjeno#0000 As if it weren't deadly enough already. [20-Nov-18 09:45 AM] mooserohdah#0000 Haha yeah it'd a trip and a half thats for sure. [20-Nov-18 03:34 PM] zerboron#0000 is there anywhere where I can look up how long production takes without building the actual facilities? [20-Nov-18 03:35 PM] mjeno#0000 Not at the moment, no. Sorry. But it varies depending on different factors that contribute to the Production Line's efficiency. ๐Ÿ™‚ [20-Nov-18 03:35 PM] sentientgypsy#0000 Hmm, wonder how much effort it would be to make a wiki/wikia along side the game [20-Nov-18 03:36 PM] mjeno#0000 I've spent most of last week working on one! [20-Nov-18 03:36 PM] sentientgypsy#0000 @mjeno โค {Reactions} โค [20-Nov-18 03:36 PM] mjeno#0000 The wiki will be available next test. [20-Nov-18 03:37 PM] zerboron#0000 perfect. thanks a lot [20-Nov-18 03:37 PM] zerboron#0000 knowing the times would make planning much more easy [20-Nov-18 03:38 PM] sentientgypsy#0000 @lunikon Thank you for clarifying [20-Nov-18 03:40 PM] mjeno#0000 I'm not sure how transparent we're going to make all the numbers. We'll probably leave some stuff for the players to figure out. On the plus side, you'll be able to contribute to the wiki yourselves. ๐Ÿ˜„ [20-Nov-18 05:04 PM] mooserohdah#0000 I don't think making the numbers public is a problem, they'll get out eventually no matter what regardless. I think having some basic starter builds for new players and some "get started" guides would be helpful. Though I think leaning on the community for that might be the best bet. [20-Nov-18 05:05 PM] sentientgypsy#0000 Its possible he meant anything that was supposed to be random that you could influence, so releasing formulae for different calculations for example [20-Nov-18 05:46 PM] warmconsidering.#0000 I'm kind of having trouble making money because I put up a sell order but no one ever buys them, any ideas for this? [20-Nov-18 06:16 PM] mooserohdah#0000 Get lots of friends playing the game. [20-Nov-18 06:19 PM] zerboron#0000 you can also sell most early products at a fixed price to the Market. The difference in profit is not huge currently for most products [20-Nov-18 06:20 PM] zerboron#0000 but depends on what you are producing [20-Nov-18 06:20 PM] warmconsidering.#0000 Just steel atm [20-Nov-18 06:41 PM] zerboron#0000 yea thats difficult, the player base seems to be not very active after the test ran such a long time [20-Nov-18 06:42 PM] zerboron#0000 I would recommend building a Prefab Plant 1 and Producing Structural Elements yourself [20-Nov-18 06:42 PM] zerboron#0000 if you have the money for one that is [20-Nov-18 06:43 PM] warmconsidering.#0000 Yeah that's the plan, just need to generate the capital to do that [20-Nov-18 06:45 PM] zerboron#0000 need to be patient I am afrait. Would help you out but I am sitting at 261 ICA atm [20-Nov-18 06:46 PM] warmconsidering.#0000 Yeah no worries, I'm sure someone somewhere will need some steel eventually lol [20-Nov-18 06:52 PM] mooserohdah#0000 more people playing the game = more demand. Youll be able to out produce what 1-2 people will need. [20-Nov-18 07:05 PM] mjeno#0000 @mooserohdah We want to strike a balance of helping players out and leaving some stuff for them to figure out. But you're right, especially new players will need some guidance. For example, we're in the process getting a matrix ready recommending certain starting Sections depending on the starter package a player picked. [20-Nov-18 07:07 PM] mjeno#0000 @warmconsidering. If nobody's buying your stuff right now, you might have to wait until our next test in 2-3 weeks. We're trying to get a couple hundred people in therep, so things should pick up the pace. ๐Ÿ™‚ [20-Nov-18 07:07 PM] mooserohdah#0000 Well even simple things like, in game time = irl time. :D [20-Nov-18 07:07 PM] mooserohdah#0000 I locked myself out for 4 days cause i didnt even realize haha [20-Nov-18 07:07 PM] mjeno#0000 Oh, you mean we should mention that somewhere? It's true, that's never really brought up. ๐Ÿ˜ฌ [20-Nov-18 07:08 PM] mjeno#0000 That's one of the problems you get when doing all tutorials in-character... [20-Nov-18 07:08 PM] mooserohdah#0000 The tutorials are fine. I think just doing another one after that is like um. [20-Nov-18 07:08 PM] mooserohdah#0000 Here are some good models to pull from [20-Nov-18 07:09 PM] mooserohdah#0000 Here is how you should manage your first buys to maximize your profits. Etc. [20-Nov-18 07:09 PM] mooserohdah#0000 But yeah i didnt realize in game = irl time so i was like sure i can line everything up for 4 days. Rip me. [20-Nov-18 07:10 PM] mjeno#0000 ๐Ÿ˜„ [20-Nov-18 07:10 PM] mjeno#0000 We've been talking about that kind of stuff yesterday. That new players might have troubling knowing what to buy, sell etc. [20-Nov-18 07:10 PM] mooserohdah#0000 In the tutorial you guys did the build for mining i think, so possibly doing another one for farming would also help [20-Nov-18 07:11 PM] mjeno#0000 One issue is that people are pretty free in that regard right from the start. There's (I think) five packages to pick from next test, combine that with the different planets, their factions, options in Sections to build... [20-Nov-18 07:12 PM] mooserohdah#0000 Yeah so the same thing in like rts games. [20-Nov-18 07:12 PM] mjeno#0000 It's hard to come up with tips that are specific enough to everybody. [20-Nov-18 07:12 PM] mjeno#0000 Exactly. Loads of strats and buildings and units to pick from. ๐Ÿ™‚ [20-Nov-18 07:12 PM] mooserohdah#0000 Just have a few build orders that are refined enough to let people start up. [20-Nov-18 07:13 PM] mjeno#0000 I've been advocating for a more linear progression system, actually. ๐Ÿ˜„ But overall, we've been going for more freedom from the start. Let's see how it plays out with the next build. [20-Nov-18 07:23 PM] mooserohdah#0000 Yeah not dictating anything. Just saying what i experienced. The other thing id be concerned about is player retention. Because early on is very slow and you can really only set up your base it doesnt feel like something you can sit down right away and do 4-6 hours worth of stuff. Player interest is highest when they first play the game and if that time limit is limited im not sure if there is enough incentive to come back. Do you guys have a plan for front loading some more mechanics in the beginning? I could be completely wrong on this point and with the 4 day timer i set, i couldve screwed myself from hard core micromanaging and early income gathering via the marketplace. [20-Nov-18 07:24 PM] mjeno#0000 I do see the problem there. Some players put a lot of time in at the beginning learning the systems, trying to figure out the market and making a business plan, so to say. [20-Nov-18 07:25 PM] mjeno#0000 But not all players are like that, and some other player types might need more to do at the start. I think that social stuff tends to come a bit later, I assume that most new players won't join a Corporation (or a clan in any other MMO) right off the bat. [20-Nov-18 07:26 PM] mjeno#0000 Which is where the fun just begins for some people, and those people also need to be strung along before that. ๐Ÿ˜„ [20-Nov-18 07:35 PM] mooserohdah#0000 Mhm. Im one of the planner types but i know sone of my friends would just build and then hit a time gate wall. Specially without guidance on the potenial to do early economy flipping. Ill pull experience from wow AH again but if there was a higher demand for consumables whether that be artificially (how fast laborers consume the consumables) or organically (lots of players not getting into consumables[which is much harder to just create the environment for]) then players would have a really good place to start from because then there would always be a competitive renewable market that new players could invest. [21-Nov-18 01:00 AM] lunikon#0000 @molp, @dbltnk and I have been discussing these very challenges just this week. Let's see what the new material tree brings ๐Ÿ˜ƒ [21-Nov-18 01:01 AM] lunikon#0000 but the "nothing to do for the first days" in an economic sandbox like ours is a very hard problem. Because give people too much to do and their growth is super exponential from day one. Give them too little to do and they vanish. [21-Nov-18 01:03 AM] lunikon#0000 not in the next alpha, but eventually we'll have to steer away from fixed starting packages and emphasize that people need to analyze the markets, search for opportunities and niches etc. [21-Nov-18 01:04 AM] lunikon#0000 that has two benefits: People don't get stuck so much in industries that "every nebwie" picks by default and secondly it gives them plenty to do in the very beginning. Because if you actually analzye the map, the material tree and the possibilities of the game before putting down your first base, you're busy for a while ๐Ÿ˜„ [21-Nov-18 02:10 AM] molp#0000 While this is true, it has significant drawbacks: Players can be overwhelmed by choice and stop playing. In many games character creation (for example) is divided into many simple steps to prevent a situation of too many choices {Reactions} โž• [21-Nov-18 02:23 AM] lunikon#0000 yes, of course [21-Nov-18 02:24 AM] lunikon#0000 but at the same time, I kind of assume that players playing a game like PrUn are looking for just that kind of breadth/depth [21-Nov-18 07:17 AM] prdgi#0000 @mooserohdah I locked myself out for 8 days, not realizing it was IRL time. The next step was to attempt to cancel the mining production order so I could reduce the contract time. I couldn't find an option to do that however [21-Nov-18 07:18 AM] mjeno#0000 If you scheduled one order to run for eight days, you can't cancel that unfortunately. [21-Nov-18 07:18 AM] mjeno#0000 Only queued orders that haven't begun processing can be aborted. >: [21-Nov-18 07:18 AM] prdgi#0000 yeah, that was the trouble. I canceled the ones in the queue though [21-Nov-18 07:19 AM] prdgi#0000 Its ok though, I'm on leave from my day job atm and had hoped to get some of my hobby dev done. Then I found PU. Thanks guys, plans wrecked. ๐Ÿ˜ƒ [21-Nov-18 07:19 AM] mjeno#0000 I'm starting to think the that the whole "game time = real time" thing should be way more prominent, especially to new players. [21-Nov-18 07:20 AM] mjeno#0000 Hahaha, you're welcome. ๐Ÿ˜„ [21-Nov-18 07:23 AM] prdgi#0000 Maybe a confirmation dialogue for order times > 24hrs? Its a trivial mistake that I'd only make once {Reactions} ๐Ÿ‘ [21-Nov-18 07:24 AM] mjeno#0000 Hmmm, not a bad idea. Maybe with a "don't show this again" option. [21-Nov-18 07:24 AM] prdgi#0000 yeah, once a player is used to the game somewhat, its something that they would definitely get used to [21-Nov-18 07:26 AM] prdgi#0000 That was poorly phrased, apologies. [21-Nov-18 07:27 AM] mjeno#0000 It was? ๐Ÿ˜„ All good, I get what you're saying. [21-Nov-18 07:27 AM] prdgi#0000 Its past midnight here in Aus, and I should be in bed. But the kids are asleep, so I get to use the pc in peace ๐Ÿ˜ƒ [21-Nov-18 07:29 AM] mjeno#0000 Oh boy. ๐Ÿ˜„ [21-Nov-18 08:29 AM] mooserohdah#0000 Is there a reason why you cant cancel production thats happening and only production thats in que? [21-Nov-18 08:32 AM] lunikon#0000 mostly because it would be hard to determine what you should get back. All of the material that went in? None? What if correct fractions aren't possible? [21-Nov-18 08:32 AM] lunikon#0000 questions like these ๐Ÿ˜ƒ [21-Nov-18 08:32 AM] 911_gt3#0000 Those devs ar socially most active devs i have seen {Reactions} prun ๐Ÿ˜Š [21-Nov-18 08:33 AM] molp#0000 And if we consider fees and taxes... they'd probably need to be non-refundable [21-Nov-18 08:33 AM] mooserohdah#0000 Why wouldnt you just let them keep everything they put into it except the time? [21-Nov-18 08:33 AM] 911_gt3#0000 Refundable taxes sound like fun [21-Nov-18 08:33 AM] 911_gt3#0000 *sarcasm* [21-Nov-18 08:33 AM] mjeno#0000 ^^ [21-Nov-18 08:33 AM] mjeno#0000 I kinda agree with Moose. Not being able to cancel a queued order always felt like an arbitrary restriction to me. [21-Nov-18 08:34 AM] mjeno#0000 But that's small potatoes for now, given the proximity of the next test run. [21-Nov-18 08:34 AM] 911_gt3#0000 It was kinda dumb move [21-Nov-18 08:34 AM] mjeno#0000 Well, one thing at a time. ๐Ÿ˜„ [21-Nov-18 08:34 AM] 911_gt3#0000 Like when explore UI you press all the things to see what happens [21-Nov-18 08:35 AM] mjeno#0000 Well, to be fair... That's not the most prudent move either. ๐Ÿ˜„ [21-Nov-18 08:35 AM] 911_gt3#0000 You press ORDER button and just spam it and then you cant do anything for like a *WEEK* [21-Nov-18 08:36 AM] mjeno#0000 Yup, a fail-safe would be nice there. I added it to our backlog earlier. [21-Nov-18 08:36 AM] 911_gt3#0000 And IRL time isnt so good of idea aswell [21-Nov-18 08:37 AM] lunikon#0000 heh, that whole "should buttons have safety questions"-debate has been going on over at AirlineSim for more than a decade ๐Ÿ˜„ [21-Nov-18 08:37 AM] 911_gt3#0000 Try to shorten times, that would stick players to game much more [21-Nov-18 08:37 AM] mooserohdah#0000 I think irl time is fine tbh. [21-Nov-18 08:37 AM] mjeno#0000 Yeah, it's pretty central to the concept at this point. [21-Nov-18 08:37 AM] mjeno#0000 But as your company grows, you'll get busier with more stuff to do. [21-Nov-18 08:38 AM] 911_gt3#0000 Well yeah but early game is Doo Doo [21-Nov-18 08:38 AM] mjeno#0000 I assume that at some point, you'll be happy that things only move as fast as they do. [21-Nov-18 08:38 AM] mjeno#0000 Wait for the next test and let's see how the early game pans out. I see that there's not so much to do in this one, since it's over half a year old. [21-Nov-18 08:40 AM] lunikon#0000 actually, my age-old iron ore sell orders are suddenly filling ๐Ÿ˜„ [21-Nov-18 08:43 AM] lunikon#0000 anyway...enough chit-chat. We've got a release to finish before December! [21-Nov-18 08:43 AM] mjeno#0000 Don't remind me. ๐Ÿ˜ต [21-Nov-18 08:44 AM] zerboron#0000 its true that early game is slow but I am already picking up speed after 4 days so with a bit more content and a more active player base than the one of a 8? month old test should solve those problem well enough. I dont think this will ever be a game you can play 8 hours continually without busting out the spreadsheets [21-Nov-18 08:45 AM] mjeno#0000 I agree 100%. ๐Ÿ™‚ [21-Nov-18 08:45 AM] zerboron#0000 I think the problem is mostly one of expectation, most people seem to think its not a real-time game going in and as such don't expect so much downtime [21-Nov-18 08:46 AM] mjeno#0000 That might well be true. I think we'll have to communicate that better in the future. The whole real-time aspect and the down times seem to be a surprise to a lot of people. [21-Nov-18 08:47 AM] mjeno#0000 Whenever we exhibit the game, some people are like "nah, thanks, I have a life" and are very surprised when I tell them that the game is well suited to be played casually. [21-Nov-18 08:50 AM] zerboron#0000 yes I think that is a big strength. it can both be played casual with under 1h per day or even every few days playtime and pretty hardcore if you dive into marked analytics and optimization (even if less so in the start) [21-Nov-18 08:54 AM] zerboron#0000 that being said my current sheet is already way more complex with more time sunk into it than I want to admit [21-Nov-18 08:54 AM] mjeno#0000 Hahaha. ๐Ÿ˜„ To each their own. [21-Nov-18 08:55 AM] mjeno#0000 I agree that it's a strength of Prosperous Universe. We just have to make a better job of conveying that in the future. [21-Nov-18 08:55 AM] mjeno#0000 Especially since we have a fairly adult demographic who doesn't have 40 hours to spend on gaming every week. [21-Nov-18 09:00 AM] zerboron#0000 I think making a short maybe 2-3 min introduction video would help a lot. you are currently conveying all necessary info over your tutorial videos but it took me about 10 minutes into the second of the tutorial videos to get a feeling on what the game is. A short demonstration of the core mechanics and examples of early/mid/late-game would be nice for people just looking to find out if this is a game for them [21-Nov-18 09:01 AM] mjeno#0000 *silently adds "What is Prosperous Universe?" tutorial to the pre-December list* [21-Nov-18 09:02 AM] mjeno#0000 That's a good idea. We are making a teaser trailer, but it doesn't show much of the game itself. {Reactions} alpha [21-Nov-18 09:44 AM] mooserohdah#0000 Yeah I agree the "can be played" casually aspect is nice, the only problem I see is that um it's only kind of true. Because people who micromanage will come away with more net gain just from having more working capital they'll get more money with more effort, that then translates to an economic advantage and the ability to start closing profit margins down really quickly making it very hard for the casual player to gain much ground. But i'm not really sure of a solution for that. Out of curiosity there a way to buy things from the marketplace that aren't from people? Similar to how selling is? [21-Nov-18 09:46 AM] lunikon#0000 what do you mean? [21-Nov-18 09:48 AM] mooserohdah#0000 Like if there is no one selling stuff from the market place is there a way to buy stuff? Cause with selling there is a way to sell stuff even if there is no one buying. [21-Nov-18 09:50 AM] mooserohdah#0000 also im not sure why but i can make grains with and without h2o at the same rate [21-Nov-18 09:51 AM] mooserohdah#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/514830148663771147/unknown.png?ex=6814e9f0&is=68139870&hm=626c6c53a03b3904b41d155ccb4f93aff4a46871e2feb97f8639397e15670512& [21-Nov-18 09:51 AM] mooserohdah#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/514830194301992970/unknown.png?ex=6814e9fb&is=6813987b&hm=2069e2646696cc5ec47c89d4638e59d2d7ff9ca9ebe45e179057ff3aad08cd78& [21-Nov-18 09:51 AM] mooserohdah#0000 same with hydrocarbon plants & soy actually [21-Nov-18 09:53 AM] lunikon#0000 using water, stuff grows faster? ๐Ÿ˜ƒ [21-Nov-18 09:53 AM] mooserohdah#0000 it doesnt reflect it. [21-Nov-18 09:54 AM] mooserohdah#0000 oh it does nvm im dumb [21-Nov-18 09:54 AM] mooserohdah#0000 ๐Ÿ˜„ [21-Nov-18 09:54 AM] lunikon#0000 and re the other question: some materials are sold by market makers, some others only purchased [21-Nov-18 09:54 AM] lunikon#0000 some even both, I think [21-Nov-18 09:54 AM] mooserohdah#0000 this game is dangerous for my work productivity. {Reactions} ๐Ÿ˜ฌ [21-Nov-18 09:57 AM] lunikon#0000 good ๐Ÿ˜† [21-Nov-18 12:35 PM] mooserohdah#0000 Is the map going to be randomly generated? [21-Nov-18 12:36 PM] mjeno#0000 To some extent, I think, but it's generelly hand-crafted. It's actually not that big, at least at the start. @molp or @lunikon should know exactly. [21-Nov-18 12:41 PM] mooserohdah#0000 Yeah just curious what happens if you guys get an influx of players [21-Nov-18 12:41 PM] mooserohdah#0000 or rather... when you guys do. ;D [21-Nov-18 12:41 PM] mjeno#0000 The current test comprises roughly 80.000 plots, so it might be a while until we actually NEED to extend. [21-Nov-18 12:42 PM] mjeno#0000 But I've been told it's just a matter of switching on a new server or two. ๐Ÿ˜„ [21-Nov-18 12:42 PM] mooserohdah#0000 Zerberon and I are going to own 1/4 of those though, right @zerboron ? ๐Ÿ˜„ [21-Nov-18 12:42 PM] mjeno#0000 Easily! [21-Nov-18 12:42 PM] zerboron#0000 for sure [21-Nov-18 12:43 PM] zerboron#0000 if I don't drive you out of business first [21-Nov-18 12:43 PM] mjeno#0000 Ooooh snap, it's on. ๐Ÿ˜„ [21-Nov-18 12:44 PM] Deleted User#0000 While plots are not best indicator if we take interactions or simple trade to account. It will be fun trade across universe just for profit or something. [21-Nov-18 12:46 PM] mooserohdah#0000 ACRE - Today. Tomorrow. Forever. @zerboron sry. [21-Nov-18 12:47 PM] zerboron#0000 oh I am going to kill you so hard for that [21-Nov-18 12:47 PM] mooserohdah#0000 LMAO [21-Nov-18 12:47 PM] mooserohdah#0000 โค [21-Nov-18 12:47 PM] zerboron#0000 ๐Ÿ˜› [21-Nov-18 12:47 PM] zerboron#0000 but if I do it here Vela is safe so thats a plus for you [21-Nov-18 12:49 PM] mooserohdah#0000 *Evil Master Plan: Step 1: distract stiina from FV Step 2: win ACRE vs Vela fight.* [21-Nov-18 12:50 PM] zerboron#0000 I could beat Vela to a pulp even while distracted [21-Nov-18 12:50 PM] zerboron#0000 โค [21-Nov-18 12:51 PM] mooserohdah#0000 Hahaha. [21-Nov-18 12:51 PM] zerboron#0000 Now. Forever. [21-Nov-18 03:37 PM] Deleted User#0000 there are only two systems with commodity exchange or im missiong something? [21-Nov-18 03:38 PM] mooserohdah#0000 Currently yeah that is all. [21-Nov-18 03:39 PM] zerboron#0000 yes two systems with three exchanges [21-Nov-18 03:41 PM] Deleted User#0000 thx [21-Nov-18 05:08 PM] prdgi#0000 @mooserohdah @zerboron what industry are you guys competing in? [21-Nov-18 05:09 PM] mooserohdah#0000 IT'S A SECRET. [21-Nov-18 05:09 PM] zerboron#0000 we both started in Agriculture [21-Nov-18 05:09 PM] mooserohdah#0000 I guess it's not a secret. [21-Nov-18 05:09 PM] mooserohdah#0000 ๐Ÿ˜„ [21-Nov-18 05:09 PM] zerboron#0000 ๐Ÿ˜‹ [21-Nov-18 05:10 PM] mooserohdah#0000 To be fair, *I* started in Agriculture, you copy'd me. [21-Nov-18 05:10 PM] zerboron#0000 no you started in Agriculture and I did it better [21-Nov-18 05:10 PM] mooserohdah#0000 You learned from my mistakes. [21-Nov-18 05:11 PM] zerboron#0000 I prefer to say that I did not make mistakes [21-Nov-18 05:12 PM] mooserohdah#0000 That's probably because you're actually a german robot and not a human. [21-Nov-18 05:12 PM] mooserohdah#0000 *Squints at you.* [21-Nov-18 05:12 PM] zerboron#0000 not a synth I promice [21-Nov-18 05:12 PM] mooserohdah#0000 Oh ok. [21-Nov-18 05:13 PM] zerboron#0000 I just outsource my thinking to google sheets [21-Nov-18 05:19 PM] mooserohdah#0000 Aka, your robot brain. [21-Nov-18 05:23 PM] mooserohdah#0000 I too will upload stuff to my robot brain when this new test rolls out. [21-Nov-18 05:23 PM] mooserohdah#0000 Also I was curious if there was a note pad somewhere in the game that i could use that saves what i type on it? [21-Nov-18 05:24 PM] zerboron#0000 I made sure that its still usable with small adjustments even if stuff changes [21-Nov-18 05:25 PM] zerboron#0000 I learned to frotnload that kind of work [21-Nov-18 05:26 PM] mooserohdah#0000 I have no time, i'm doing too many things! [21-Nov-18 05:30 PM] zerboron#0000 I would share it but its a trade secret [21-Nov-18 07:49 PM] prdgi#0000 Did you find that you would sell primarily to the market makers? [22-Nov-18 12:14 AM] molp#0000 Have you seen this? A progress launch as seen from the ISS. Pretty spectacular: [22-Nov-18 12:14 AM] molp#0000 https://youtu.be/aJy1u-N3NY0 {Embed} AstronautiCAST https://youtu.be/aJy1u-N3NY0 ISS Timelapse - Progress MS 10 launch (16 novembre 2018) Original timelapse by Riccardo Rossi (ISAA) - Attribution-NonCommercial-ShareAlike 4.0 International License - Raw photos courtesy of http://eol.jsc.nasa.gov... https://images-ext-1.discordapp.net/external/H1ImiydgpD017WMzO6fbYg8nDGOFuhOTFy_noi8RCbg/https/i.ytimg.com/vi/aJy1u-N3NY0/hqdefault.jpg [22-Nov-18 12:27 AM] koffeinvampir#0000 Wow [22-Nov-18 02:07 AM] lunikon#0000 ๐Ÿ˜ณ ๐Ÿ˜‚ [22-Nov-18 02:47 AM] koffeinvampir#0000 https://twitter.com/Astro_Alex/status/1064941806952083456 {Embed} Alexander Gerst (@Astro_Alex) https://twitter.com/Astro_Alex/status/1064941806952083456 I found a locker on the @Space_Stationย that probably hasn't been opened for a while... / Ich habe hier auf der #ISS ein Fach gefunden, das vermutlich schon seit einer Weile nicht mehr geรถffnet wurde... #SpaceStation20th Retweets 2863 Likes 10075 https://images-ext-1.discordapp.net/external/8eGTj0gFhSdRLjoZ0ei0JiAoox1EyrjJji1NiPY6e6U/https/pbs.twimg.com/media/Dsdu699W0AA1SZm.jpg%3Alarge Twitter {Reactions} ๐Ÿ˜„ [22-Nov-18 02:48 AM] lunikon#0000 there's probably some system up there that still needs those... [22-Nov-18 04:56 AM] mjeno#0000 That launch though. ๐Ÿ˜ฎ I didn't even know that full-body goosebumps are a thing. [22-Nov-18 04:57 AM] mjeno#0000 And yeah, regarding those floppy disks: I've heard that some old storage devices (even the bigger, older floppy disks) are still in use in some industries like military because they are safer and provide more longevity. [22-Nov-18 04:57 AM] mjeno#0000 Okay, one of them says "Windows 95", so I guess these might just be old drives. ๐Ÿ˜„ [22-Nov-18 07:01 AM] mjeno#0000 Had to share it. ๐Ÿ˜„ https://twitter.com/prosp_universe/status/1065590768717492224 {Embed} Prosperous Universe (@prosp_universe) https://twitter.com/prosp_universe/status/1065590768717492224 We'd like to take a quick break from our pre-test sprint to share this video with you guys. It shows a Progress MS-10 launch viewed from the #ISS. Serious goosebumps guaranteed! https://t.co/uYgKDyf0WW #space #rocket https://images-ext-1.discordapp.net/external/qQY-aKPDiQ7dI2Okua2YLjKU4QoX4kdiAt98fhW-icI/https/pbs.twimg.com/media/Dsm9EeHXoAIllR1.jpg%3Alarge Twitter {Reactions} prun (2) [22-Nov-18 08:19 AM] Deleted User#0000 Are you planning to set up NPC buy orders on some basic products like oxygen or water to give new players option to make some profit? Since as "resource extraction" company, right now any raw product that is posible to sell (and make first profit) is iron ore (with NPC buying it). I know I made some bad decision on start but I bet this is common mistake in NPE (new player experience). [22-Nov-18 08:21 AM] Deleted User#0000 Since I dont have any money left to reprocess raw products im realy limited in terms of making first money [22-Nov-18 08:29 AM] molp#0000 Where did you set up shop? [22-Nov-18 09:01 AM] Deleted User#0000 Vallis (NC2) [22-Nov-18 09:15 AM] molp#0000 We'll add a few more in the next test, but the intention with the market makers really is to prevent players to get stuck in the early game. [22-Nov-18 09:16 AM] molp#0000 I take it you didn't setup a extractor in the beginning, but something like a rig or collector? [22-Nov-18 09:40 AM] Deleted User#0000 My mistake was that I started to play before watching transmissions so I did few things wrong way. Right now I have collector extractor and rig (sadly extractor has 7 day long job in it). I was thinking about setting food processor to make drinking water but i'm low on cash. I also lost some money on fuel but this is another story. [22-Nov-18 09:42 AM] Deleted User#0000 Anyway I started game hard way and it is no problem for my but wanted to share my experience since most of players will probable bouce from such barrier and leave {Reactions} ๐Ÿ‘ [22-Nov-18 09:43 AM] mjeno#0000 That's much appreciated, thank you. ๐Ÿ™‚ We'll have to make sure people start by watching or reading our tutorials before they start playing. Maybe push them more when first opening APEX. [22-Nov-18 09:44 AM] mooserohdah#0000 could probably just intergrate the yw video into the game? [22-Nov-18 09:44 AM] mooserohdah#0000 When you first start. [22-Nov-18 09:44 AM] Deleted User#0000 I was thinking on some poup on first login with few basic stuff like saying that game is real time and videos [22-Nov-18 09:45 AM] Deleted User#0000 @mooserohdah viedos are open at first start but I skiped them so this is no issue [22-Nov-18 09:45 AM] mjeno#0000 The videos can be watched right inside of APEX. The transmission list is right there when you first open it. [22-Nov-18 09:45 AM] mooserohdah#0000 Ah. [22-Nov-18 09:46 AM] mjeno#0000 They're all in the TRA command. ๐Ÿ™‚ [22-Nov-18 10:28 AM] mjeno#0000 Really now? ๐Ÿ™„ https://www.countable.us/articles/15821-nasa-launches-investigation-spacex-ceo-elon-musk-smokes-weed-videocast {Embed} https://www.countable.us/articles/15821-nasa-launches-investigation-spacex-ceo-elon-musk-smokes-weed-videocast NASA Launches Investigation into SpaceX After CEO Elon Musk Smokes... Read more at Countable โ†’ https://images-ext-1.discordapp.net/external/HtEP7ftuj6bKfw46BIHa9lcaPFD1er4D-CPsaWcs63o/https/ul.countable.us/ul/v1542852615/redstate-rss/s3p12asdxvphgrelizeo.jpg [22-Nov-18 10:29 AM] mooserohdah#0000 Ahaha. [22-Nov-18 10:29 AM] mooserohdah#0000 He didn't even inhale it either he just kept it in his mouth. [22-Nov-18 10:29 AM] mjeno#0000 Yeah, exactly. This is really weird to me. ๐Ÿ˜„ [22-Nov-18 10:30 AM] mooserohdah#0000 America's puritanical roots dig deep apparently. [22-Nov-18 10:30 AM] mjeno#0000 Apparently. Then again, disgraced politicians from my country go to the USA to restart their career. [22-Nov-18 10:31 AM] mjeno#0000 I don't really understand their standards. [22-Nov-18 10:31 AM] mooserohdah#0000 i'm not sure if nasa's funding is federal [22-Nov-18 10:31 AM] mooserohdah#0000 if it is then it makes 100% sense. [22-Nov-18 10:31 AM] mjeno#0000 That might be it. [22-Nov-18 10:31 AM] mooserohdah#0000 As a federal agency, the National Aeronautics and Space Administration (NASA) receives its funding from the annual federal budget passed by the United States Congress. [22-Nov-18 10:31 AM] mooserohdah#0000 yep 100% [22-Nov-18 10:32 AM] mooserohdah#0000 i'm in canada and we just legalized recreationally, if you have stocks in any pot company america will deny you entrance into the country. [22-Nov-18 10:32 AM] mjeno#0000 Oh, come oooon. ๐Ÿ˜„ [22-Nov-18 10:32 AM] mooserohdah#0000 Mhm its dumb. [22-Nov-18 10:33 AM] mooserohdah#0000 federal government trying to grip onto drug war stuff so it can continue getting big funding for the dea. [22-Nov-18 10:34 AM] mjeno#0000 Feels like a big waste, especially considering the tax money that could be made from legalization. [22-Nov-18 10:34 AM] mjeno#0000 I'm not even THAT pro-legalization, I just don't understand it from a state's perspective. [22-Nov-18 10:34 AM] mooserohdah#0000 Well it's just self preservation [22-Nov-18 10:34 AM] mooserohdah#0000 their current budget is 2 billion / year. [22-Nov-18 10:35 AM] mooserohdah#0000 Less drug busts = less employees = less budget = less cool toys. [22-Nov-18 10:35 AM] mjeno#0000 But, but... [22-Nov-18 10:35 AM] mjeno#0000 Less employees = less money spent [22-Nov-18 10:35 AM] mjeno#0000 + taxes on legalized weed [22-Nov-18 10:35 AM] mjeno#0000 ??? [22-Nov-18 10:35 AM] mjeno#0000 Profit [22-Nov-18 10:36 AM] mooserohdah#0000 yeah but those taxes aren't guarenteed to go to the DEA / Federal Government. [22-Nov-18 10:36 AM] mooserohdah#0000 less employees means less management needed which means the DEA gets less funding. [22-Nov-18 10:36 AM] mjeno#0000 If you don't need it as much anymore, isn't that a good thing? ๐Ÿ˜„ [22-Nov-18 10:36 AM] mooserohdah#0000 its good for the government and the country. [22-Nov-18 10:37 AM] mooserohdah#0000 not good for the DEA/Federal Government. [22-Nov-18 10:37 AM] mooserohdah#0000 + lobbying happening from private prisons & drug companies to ensure they have steady income flow. [22-Nov-18 10:38 AM] mjeno#0000 I still don't quite get it. But that last bit is a massive factor for sure, especially in the US. [22-Nov-18 10:38 AM] mooserohdah#0000 think of the government like a corperate business, they give your office $2000 for supplies [22-Nov-18 10:38 AM] mooserohdah#0000 if you only use $1500 they're only going to give you $1500 next time [22-Nov-18 10:39 AM] mooserohdah#0000 so you inflate your costs so you get that extra $500 [22-Nov-18 10:39 AM] mjeno#0000 I get it. That's why all state-funded stuff throws money out the window when the end of the fiscal year approaches. [22-Nov-18 10:39 AM] mooserohdah#0000 Mhm. It's upto america to just slap the federal government down. [22-Nov-18 10:40 AM] mjeno#0000 But if half of your company is running an operation that's just pointless, shouldn't you want to get rid of it anyway? ๐Ÿ˜„ [22-Nov-18 10:40 AM] mooserohdah#0000 no cause then you don't get new toys. ๐Ÿ˜‰ [22-Nov-18 10:40 AM] mjeno#0000 Yeah. Maybe it's that kind of irrational thinking after all. [22-Nov-18 10:42 AM] mooserohdah#0000 I'm pro legalize / decriminalise everything. Cause then it removes power from people like the cartels who are literally destroying multiple countries. [22-Nov-18 10:44 AM] mooserohdah#0000 don't think anyone / any government should be able to tell people what they can and cant do with their own bodies. As long as its not directly harming other people. [22-Nov-18 10:44 AM] mjeno#0000 Those are the two main arguments in my eyes as well. [22-Nov-18 10:45 AM] mjeno#0000 The main argument against it is that many people might lack the decision-making skills or long-term view to handle drugs responsibly and would be worse-off if they had free access to them. [22-Nov-18 10:46 AM] mjeno#0000 But to get back to Elon Musk ... That's clearly not a problem for him. I mean, come on. ๐Ÿ˜„ [22-Nov-18 10:47 AM] mooserohdah#0000 it is if spacex and nasa are to work together [22-Nov-18 10:47 AM] mooserohdah#0000 Thats why nasa is doing an investigation because the federal government probably threatening to pull funding or fire people, because they're undermining a 2billion/year operation. [22-Nov-18 10:48 AM] mjeno#0000 Sure. I just meant to say he doesn't appear to have the personality that succumbs to this kind of thing. Judging by the way he behaved in that interview, he didn't appear to be an addict. [22-Nov-18 10:49 AM] mooserohdah#0000 Well yeah, however, that interview did show me that he's DEFINITELY not human. Haha. [22-Nov-18 10:49 AM] mooserohdah#0000 Very smart but very odd. ๐Ÿ˜› [22-Nov-18 10:50 AM] mjeno#0000 Hey, if it's not a problem with Zuckerberg, it should be okay for Elon, too. [22-Nov-18 10:50 AM] mooserohdah#0000 Zuckerberg is ALSO not a human. All of the reddit memes that were happening during the stream was like ๐Ÿ‘Œ top memeing [22-Nov-18 10:51 AM] mjeno#0000 Yeah. The Zucc meme just keeps on giving. [22-Nov-18 10:52 AM] mooserohdah#0000 But yeah idk, I'm glad elon did it. I don't think it's going to affect him too much. [22-Nov-18 10:52 AM] mooserohdah#0000 though the stocks in spacex dropped instantly after that lmfao [22-Nov-18 10:53 AM] mjeno#0000 I saw. ๐Ÿ™„ Oh man. [22-Nov-18 10:54 AM] mooserohdah#0000 I should've bought some xD make a few grand off of people creating a big fuss over nothing. [22-Nov-18 10:55 AM] mjeno#0000 Absolutely. That's when you buy, right? I was sure that they would recover in no time. [22-Nov-18 10:56 AM] mooserohdah#0000 if you look at tesla stocks they are so spikey it's hard to tell when to buy in. ๐Ÿ˜› [22-Nov-18 10:58 AM] mjeno#0000 It's genereally hard to predict anything in the stock market. That's why some cat or something consistently beats leading experts. ๐Ÿ˜„ [22-Nov-18 10:58 AM] mooserohdah#0000 Haha, i've done decent enough. [22-Nov-18 10:59 AM] mooserohdah#0000 but i don't really call myself an expert just day trade off of patterns. [22-Nov-18 10:59 AM] mjeno#0000 Hey, if that works for you, that's great. [22-Nov-18 10:59 AM] mjeno#0000 I'm still on edge about investing in stocks, but I'll do it eventually. [22-Nov-18 10:59 AM] mjeno#0000 Maybe post-Trump though. ๐Ÿ˜„ [22-Nov-18 11:00 AM] mooserohdah#0000 haha. idk day trading 100% gambling so it's probably just better to spend that money at a casino playing poker or something. [22-Nov-18 11:00 AM] mjeno#0000 Hmmm. We have loads of those in my city. [22-Nov-18 11:38 AM] mjeno#0000 TMW you named your ship "Penis" and just realized you used it for a bunch of tutorial footage. [22-Nov-18 11:39 AM] mjeno#0000 I just wanted to test the new renaming mechanic. [22-Nov-18 11:39 AM] mjeno#0000 WHAT ELSE WAS I GONNA NAME IT. [23-Nov-18 03:26 AM] prdgi#0000 I hope it was something like a battle cruiser at least. Not a short, stubby shuttle. {Reactions} ๐Ÿ˜„ (2) [23-Nov-18 05:05 PM] mooserohdah#0000 Could I request an "all" filter for products under the exchange? [23-Nov-18 05:06 PM] mjeno#0000 I'm not sure I understand... [23-Nov-18 05:06 PM] mjeno#0000 Oh! You mean a drop-down option that includes all products. [23-Nov-18 05:06 PM] mooserohdah#0000 yeah [23-Nov-18 05:07 PM] mjeno#0000 I guess that's a question for @molp, but he's probably in bed already. ๐Ÿ™‚ [23-Nov-18 05:07 PM] mooserohdah#0000 ๐Ÿ‘ [23-Nov-18 05:07 PM] mooserohdah#0000 cause if i get a really wide corporation that does multiple things it'd be nice to be able to sort just by whatever people want to buy right now. [23-Nov-18 05:08 PM] mooserohdah#0000 or possibly sort by like "in inventory" not sure. [23-Nov-18 05:08 PM] mjeno#0000 Yeah, I see the value in the idea. I would say let's do it, but I don't know what it would mean on a technical level. [23-Nov-18 05:09 PM] mjeno#0000 Advanced filters in general would be nice instead of a dropdown. For commodity exchanges, but also inventories etc. [23-Nov-18 05:09 PM] mjeno#0000 I think that's in the backlog, though. ^^ [23-Nov-18 05:13 PM] mooserohdah#0000 Haha no rush just been trying to see what people are looking to buy and if there is anything i could fill and it's just a bit clunky. [23-Nov-18 05:13 PM] mjeno#0000 I see. ๐Ÿ™‚ I'll make sure to relay it to @molp. [23-Nov-18 05:15 PM] gir8349#0000 I โ€œdemandโ€ a tester role Haha jk ๐Ÿ˜‚ :GIR_Dancing: โค๏ธ๐Ÿ‘Œ [23-Nov-18 05:16 PM] mjeno#0000 Your wish is my command. ๐Ÿ˜„ {Reactions} โค [23-Nov-18 05:17 PM] victoriasof343#0000 I'm in the alpha but don't have alpha tester role either {Reactions} ๐Ÿ˜ฌ [23-Nov-18 05:17 PM] mjeno#0000 You do now! {Reactions} ๐Ÿ‘ [23-Nov-18 05:18 PM] mjeno#0000 Hey, @castinar is streaming. I'll hop in for a sec. ๐Ÿ˜„ [23-Nov-18 05:23 PM] lotus.c#0000 is it possible to get into the alpha atm or do we need to wait until the upcoming test? [23-Nov-18 05:24 PM] mjeno#0000 You can play right now. It's just that the current version is fairly old and not that active any more, since it's lacking most mid- and late game features. ๐Ÿ™‚ [23-Nov-18 05:24 PM] mjeno#0000 But you CAN play, if only to get the rookie mistakes out of the way for the next test. [23-Nov-18 05:24 PM] lotus.c#0000 Neat ๐Ÿ˜ƒ [23-Nov-18 05:24 PM] lotus.c#0000 I posted on that forum thread to join [23-Nov-18 05:25 PM] mjeno#0000 Oh, then I'll grant you acess right away. [23-Nov-18 05:25 PM] mjeno#0000 One moment please. [23-Nov-18 05:27 PM] mjeno#0000 Done! You have a message in the forum with all the instructions. ๐Ÿ™‚ [23-Nov-18 05:27 PM] lotus.c#0000 awesome, thank you! {Reactions} prun [24-Nov-18 01:50 AM] lunikon#0000 @mooserohdah an "all filter" probably won't be possible because there'll simply be too many products. But I'm pretty sure there will be a watchlist feature eventually that allows you to configure your own lists of commodities to watch [24-Nov-18 01:51 AM] lunikon#0000 at least that's what I'd like to have myself...I just need to focus on the "bigger picture" right now ๐Ÿ˜„ [25-Nov-18 10:02 PM] synatuic#0000 Are you guys giving out the alpha role as of yet? My nickname is as is ingame {Reactions} ๐Ÿ‘ [26-Nov-18 02:02 AM] mjeno#0000 We do. ๐Ÿ™‚ Hold on... [26-Nov-18 02:03 AM] molp#0000 I was quicker @mjeno ๐Ÿ˜‰ {Reactions} ๐Ÿ‘Œ [26-Nov-18 02:03 AM] mjeno#0000 You should have the role already since your nickname is shown in blue. [27-Nov-18 06:06 AM] khaki000#0000 when the new release will come out, will it reset the progress? [27-Nov-18 06:07 AM] mjeno#0000 Yes, that will be necessary unfortunately. [27-Nov-18 06:08 AM] mjeno#0000 Progress will be reset multiple times before the actual release, for technical reasons and for fairness' sake (so players won't profit from earlier, unbalanced versions). [27-Nov-18 06:09 AM] khaki000#0000 yeah i expected it, since you guys said there are changes to the setting up of new company like "Corporation Headquarters". [27-Nov-18 06:10 AM] khaki000#0000 and other changes as well [27-Nov-18 06:10 AM] nezin#0000 We do ge tthe advantage however, of having played in the (multiple) alpha and having an understanding of how the systems work [27-Nov-18 06:10 AM] nezin#0000 which could let you rush a set up within whatever timelines which could give you a leg up on the influx of everyone new when launch does finally happen [27-Nov-18 06:10 AM] khaki000#0000 right?? [27-Nov-18 06:10 AM] khaki000#0000 yeah thats good [27-Nov-18 06:10 AM] khaki000#0000 we can experiment [27-Nov-18 06:11 AM] mjeno#0000 Yeah, it'll certainly be of use to get experience now! The game will stay similar at its core, even as new features get introduced and the balancing shifts. ๐Ÿ™‚ [27-Nov-18 06:17 AM] nezin#0000 Mjeno {Reactions} ๐Ÿ‘‹ [27-Nov-18 06:17 AM] nezin#0000 What timezone are you in? [27-Nov-18 06:18 AM] mjeno#0000 GMT+1. [27-Nov-18 06:18 AM] mjeno#0000 Or CET. [27-Nov-18 06:18 AM] nezin#0000 Oh Neat [27-Nov-18 06:18 AM] nezin#0000 I am GMT -8 [27-Nov-18 06:18 AM] molp#0000 hehe, I'd say you're more like GMT+1+ 3 ๐Ÿ˜‰ @mjeno [27-Nov-18 06:19 AM] mjeno#0000 Well, yeah ... I tend to stay up and get up late. ๐Ÿ˜„ [27-Nov-18 06:19 AM] mjeno#0000 GMT -8 would be... West coast USA? [27-Nov-18 06:19 AM] nezin#0000 one step further [27-Nov-18 06:19 AM] nezin#0000 AKST/AKDT [27-Nov-18 06:20 AM] mjeno#0000 Oh, you're in Alaska? [27-Nov-18 06:20 AM] nezin#0000 Unfortunately ๐Ÿ˜› [27-Nov-18 06:20 AM] mjeno#0000 Haha. ๐Ÿ˜„ [27-Nov-18 06:20 AM] nezin#0000 I did this to myself [27-Nov-18 06:20 AM] nezin#0000 took a job as a promotion and got moved up here for 2 years from where I was [27-Nov-18 06:21 AM] mjeno#0000 So it's just temporary? [27-Nov-18 06:21 AM] nezin#0000 Preferably, until next july. [27-Nov-18 06:21 AM] nezin#0000 then another 2 year stint somewhere else and my company will sponsor a visa for Ireland [27-Nov-18 06:22 AM] mjeno#0000 Hey, if you're getting paid extra, it might be well worth living somewhere else for a while. [27-Nov-18 06:23 AM] mjeno#0000 My dad worked in Pakistan for three years when he was around my age. [27-Nov-18 06:23 AM] mjeno#0000 Paid about double what he usually made and living costs were very low, he saved so much money during that time. [27-Nov-18 06:23 AM] nezin#0000 while I am being paid substantially more, the cost of living here is insane [27-Nov-18 06:23 AM] nezin#0000 I am saving some, but not nearly what I had hoped on being able to [27-Nov-18 06:24 AM] mjeno#0000 It is? What's so expensive about Alaska? [27-Nov-18 06:24 AM] nezin#0000 Housing, Food. [27-Nov-18 06:24 AM] nezin#0000 Everything has to be shipped by plane or boat so things get....out of hand [27-Nov-18 06:25 AM] nezin#0000 and our crime rate is bonkers [27-Nov-18 06:25 AM] mjeno#0000 Maybe people are frustrated about shipping costs. ๐Ÿ˜„ [27-Nov-18 06:25 AM] nezin#0000 quite possible ๐Ÿ˜› [27-Nov-18 06:26 AM] nezin#0000 but no, I have had dreams about being over in europe....for forever, so, I made that my 5-10 year goal [27-Nov-18 06:26 AM] mjeno#0000 It's quite awesome here in Germany, I gotta say. I'm not a patriot or anything, but really thankful for the standards we have here. [27-Nov-18 06:27 AM] nezin#0000 I need me some of that socialized healthcare we seem to not be able to figure out [27-Nov-18 06:27 AM] mjeno#0000 That's a big plus, for instance. [27-Nov-18 06:28 AM] nezin#0000 I would gladly work for nothing if it meant I had a place to live and acceptable food to eat and my health costs were 1, not ridiculous, and 2, just covered. [27-Nov-18 06:28 AM] mjeno#0000 Well, I think you will make less here than you would in the US. [27-Nov-18 06:28 AM] mjeno#0000 But you will also have to pay for fewer things. (Edit: Didn't sound correct in my head.) [27-Nov-18 06:30 AM] nezin#0000 I would be happy to make whatever for the other things I get out of it [27-Nov-18 06:30 AM] nezin#0000 money isn't really...a driving factor? sure, it is nice and has benefits, but if my needs are met I see no reason to need more and more, if that makes sense [27-Nov-18 06:30 AM] nezin#0000 (aside from PU, I want to own the system) [27-Nov-18 06:30 AM] mjeno#0000 ๐Ÿ˜„ [27-Nov-18 06:31 AM] mjeno#0000 Depends on your personal goals, I suppose. You can still get rich in Germany if you put your mind to it. [27-Nov-18 06:31 AM] nezin#0000 one of the reasons I was super driven to this, I manage logistics for my company and I really like the whole move stuff around and it takes time portion of things [27-Nov-18 06:31 AM] nezin#0000 rich with culture and dry humor ๐Ÿ˜› [27-Nov-18 06:33 AM] mjeno#0000 So, what's the better UI for logistics? APEX or the one you use at work? ๐Ÿ˜„ [27-Nov-18 06:33 AM] nezin#0000 APEX [27-Nov-18 06:33 AM] nezin#0000 far less broken than the system we have {Reactions} ๐Ÿ‘ [27-Nov-18 06:34 AM] nezin#0000 though our system is a semi-functional one on a national level with multiple parts, still ghetto with far to many issues for the kind of stuff we do [27-Nov-18 06:35 AM] nezin#0000 up until last year we were using technology invented in the late 90's [27-Nov-18 06:35 AM] mjeno#0000 ๐Ÿ˜ฌ [27-Nov-18 06:36 AM] nezin#0000 and the new system has potential but is so un-optimized it has its fair share of issues, and the handheld scanning system we use for data tracking was not designed to work with the software on the backend so there are a lot of...funky bridges that make things...sort of work half of the time [27-Nov-18 06:38 AM] mjeno#0000 It's always baffling to me to hear this kind of thing. I mean, people have to work with such tools every day, and it seems like barely anyone talks about what a broken mess some of them are. But if a video game has a few too many bugs on release day, the Internet goes wild. ๐Ÿ˜„ [27-Nov-18 06:39 AM] nezin#0000 what is ridiculous, is that, everything makes calls to from what I can determine, are .csv style database (fancy excel), but it doesn't refresh in real time, nor does it sync to the rest of the system in any amount of time that makes sense. it could be so much more functional but the team in charge of it just seems to not care that much. if we dumped another 1m into infrastructure ( which is nothing for our company ) it could be very functional and a signifigant improvement, but as it stands it just kinda falls short of what we need. [27-Nov-18 06:39 AM] nezin#0000 right? [27-Nov-18 06:39 AM] mjeno#0000 Think of the losses you have due to the time lost struggling with these issues. [27-Nov-18 06:40 AM] mjeno#0000 Maybe 1 million dollars would yield a positive return on investment over night. [27-Nov-18 06:40 AM] nezin#0000 I am sure [27-Nov-18 06:41 AM] nezin#0000 but we are so....Balkanized right now I dont see it happening functionally [27-Nov-18 06:42 AM] mjeno#0000 Hahaha. ๐Ÿ˜„ [27-Nov-18 06:44 AM] nezin#0000 C'est la vie [27-Nov-18 06:44 AM] nezin#0000 what do I know, I just did 4 years of user interface and functionality design before I switched careers [27-Nov-18 06:45 AM] mjeno#0000 Hey, that's pretty neat. Did you happen to read my article about APEX on 80.lv? [27-Nov-18 06:45 AM] mjeno#0000 Some UI designer on Reddit wasn't very happy with it. ๐Ÿ˜„ Although it was generally well received. I wondered whether he had a point or if it was just... you know, Reddit. [27-Nov-18 06:46 AM] nezin#0000 I think so, pretty sure thats what lead me to the forums/joining discord/etc [27-Nov-18 06:46 AM] mjeno#0000 Okay, then you probably didn't hate it. [27-Nov-18 06:46 AM] nezin#0000 its got some....unique behaviors [27-Nov-18 06:46 AM] nezin#0000 but I like how it functions [27-Nov-18 06:46 AM] nezin#0000 10/10 if you could fix my companies POS system I would hire you in a heartbeat ( if I was allowed ) [27-Nov-18 06:47 AM] mjeno#0000 Haha, maybe I'll get back to you if we need additional funds. ๐Ÿ˜„ [27-Nov-18 06:47 AM] nezin#0000 something to consider, if you have not already [27-Nov-18 06:48 AM] mjeno#0000 We have, but right now we're hoping that monetizing Prosperous Universe soon will be enough to keep us afloat. Not really keen on spending time on outside projects right now... [27-Nov-18 06:48 AM] nezin#0000 if you needed funding, it wouldnt be a horrible idea to look into software for dispatch systems, and I could if you wanted give some examples of what I mean, you are close as it is with the kind of interface you have built w/APEX, and if you could design one that was functional and didn't blow, you could sell it at an enterprise level [27-Nov-18 06:49 AM] nezin#0000 for example....Taxi services that still use centralized dispatch instead of just apps ( still plenty out there ) mostly use software designed in the early 2000's that are super limited [27-Nov-18 06:49 AM] mjeno#0000 It's definitely an interesting avenue. If push comes to shove, I'll actually take you up on that. ๐Ÿ˜› [27-Nov-18 06:49 AM] nezin#0000 so, here, game question for you [27-Nov-18 06:50 AM] nezin#0000 are we going to be able to change colors of the UI? [27-Nov-18 06:50 AM] mjeno#0000 Not in the foreseeable future, no. [27-Nov-18 06:50 AM] nezin#0000 ๐Ÿ˜ฆ [27-Nov-18 06:51 AM] mjeno#0000 I know, I know. I've been trying to push APEX skins on the team for a while. ๐Ÿ˜„ But apparently it's not as easy as I think, and it's got low priority right now. [27-Nov-18 06:53 AM] nezin#0000 i know I am going to use the word "just" [27-Nov-18 06:53 AM] nezin#0000 but [27-Nov-18 06:53 AM] nezin#0000 "just" add an RGB slider [27-Nov-18 06:53 AM] nezin#0000 heck, keep it local with cookies or whatever if needed [27-Nov-18 06:54 AM] mjeno#0000 I don't know what that would entail, since I'm not a developer on this project. [27-Nov-18 06:54 AM] mjeno#0000 But apparently, it would be quite a hassle. [27-Nov-18 06:54 AM] mjeno#0000 ("Not a developer" meaning "not a coder".) [27-Nov-18 06:54 AM] nezin#0000 I will stick to HTML editing to make my thing the color I want [27-Nov-18 06:54 AM] nezin#0000 *sigh* [27-Nov-18 06:55 AM] mjeno#0000 Oh, you actually did that already? ๐Ÿ˜„ Could you send a screenshot? [27-Nov-18 06:55 AM] nezin#0000 sure thing, when I get home from work [27-Nov-18 06:55 AM] mjeno#0000 That'd be interesting to see. [27-Nov-18 06:55 AM] nezin#0000 currently sitting in the office trying to figure out what I need done for tomorrow [27-Nov-18 06:56 AM] mjeno#0000 But the software sucks? [27-Nov-18 06:56 AM] nezin#0000 or, rather, today, in about 7 hours [27-Nov-18 06:56 AM] mjeno#0000 ๐Ÿ˜ฌ [27-Nov-18 06:56 AM] nezin#0000 yeah [27-Nov-18 06:56 AM] nezin#0000 problem is, for example, [27-Nov-18 06:56 AM] nezin#0000 we pick things up, on a routine basis M-F [27-Nov-18 06:57 AM] nezin#0000 when we add a new account, the information for the stop that gets sent to the handheld device is generated by the system automatically, however, when it is a routine order, it only gets rolled out in a like, Day+3 timeframe [27-Nov-18 06:58 AM] nezin#0000 so if I manually enter a order, I can have it roll out in the system now, for today, but if I wanted to have it do that automatically, it wont do it until 2-3 days after, depending on the day and time I actually create the template for the order system to figure out [27-Nov-18 06:59 AM] nezin#0000 which is stupid, I should be able to make something now, and have it work now, and it does, but only If I then manually enter the order for the first 2-3 days depending on when I created the template, the old system did everything in real time...this one, not so much [27-Nov-18 07:01 AM] nezin#0000 and its a fairly simple "did this exist before y/n" and if no then "put order in" check that could happen every 20-30 minutes, but someone decided it would be a good idea to make it today+2 instead of now+30m [27-Nov-18 07:01 AM] mjeno#0000 Holy shit. ๐Ÿ˜„ [27-Nov-18 07:02 AM] mjeno#0000 And to think that I'm kinda annoyed by something not refreshing in Prosperous Universe unless I hit F5... [27-Nov-18 07:02 AM] mjeno#0000 (One thing, normally everything else refreshes in real time.) [27-Nov-18 07:02 AM] nezin#0000 which thing doesnt refresh? ๐Ÿ˜› [27-Nov-18 07:03 AM] mjeno#0000 It's in the new version, so it might be fixed once you get your hands on it. ๐Ÿ˜„ [27-Nov-18 07:05 AM] nezin#0000 ( also something I hate about our system, instead of just having information for today, and say, future requests that have beeen....."requested" it has the future 3 days of data, which I reaaaaaaallly don't care about and is an absolute hassle on days that will be different ( holidays for example) instead of just what has happened for today, so I have to use a different marker for the order (order#/confirmation#) instead of just being able to search by account# ( because then it pulls up 3 separate orders (today,tomorrow, the day after)) [27-Nov-18 07:06 AM] nezin#0000 dont care about what is going to happen on thursday if I am dealing with today, y'know? whole other set of issues [27-Nov-18 07:06 AM] mjeno#0000 ๐Ÿ™„ [27-Nov-18 07:06 AM] mjeno#0000 Oh, geez. [27-Nov-18 07:06 AM] mjeno#0000 Hey! At least you won't have to deal with it for the rest of your life. ๐Ÿ˜„ [27-Nov-18 07:07 AM] nezin#0000 but our CEO really hated pivot tables and waiting for analysts to make him his pretty pie charts and this system does that with one click, so here we are....20m in the hole.... [27-Nov-18 07:07 AM] nezin#0000 haha, hopefully [27-Nov-18 07:07 AM] mjeno#0000 That's another thing. The kind of money companies pay for software delevopment is mind-blowing to me. [27-Nov-18 07:07 AM] nezin#0000 8m in and it was a disaster but we were 8m in and he was like...well..how much more to make it vaguely functional and here we are [27-Nov-18 07:07 AM] mjeno#0000 At least given the results. ๐Ÿ˜„ [27-Nov-18 07:08 AM] mjeno#0000 I've heard of companies spending five-digit amounts to have their static websites set up. How? Why? [27-Nov-18 07:08 AM] nezin#0000 ugh [27-Nov-18 07:08 AM] nezin#0000 I used to build websites for people [27-Nov-18 07:09 AM] nezin#0000 I think the most I ever charged was like 800 because the wanted ecommerce and they wanted me to build all of their products [27-Nov-18 07:09 AM] nezin#0000 it was more a time sink than challenging [27-Nov-18 07:09 AM] mjeno#0000 That's a different story, and I see how setting up and maintaining some CMS is a lot of work. [27-Nov-18 07:10 AM] mjeno#0000 But if it's just a website that doesn't even have a news section, come on. ๐Ÿ˜„ [27-Nov-18 07:10 AM] nezin#0000 what really gets me is that we just license everything, except some of our flagship stuff [27-Nov-18 07:10 AM] nezin#0000 we could spend less money and offer more jobs and get a better product if we just did it ourselfs [27-Nov-18 07:11 AM] nezin#0000 but we use big name CRM's and some other stuff and then try to get everything to play nice with everything else....and it falls flat like 70% of the time [27-Nov-18 07:11 AM] mjeno#0000 Having things tailored to your needs is oftentimes a much better path to take, I agree. [27-Nov-18 07:12 AM] mjeno#0000 Third-party softwares oftentimes have a ton of features you don't actually need. [27-Nov-18 07:12 AM] nezin#0000 we are in healthcare [27-Nov-18 07:13 AM] nezin#0000 if we started marketing our own LIS (Laborotory Information System) instead of relying on all of the others and trying to build interfaces with it) we could make tons more money and have a much more functional system, but we do not [27-Nov-18 07:13 AM] mjeno#0000 Oh boy. ๐Ÿ˜ A friend of mine works in healthcare here in Germany. Unfortunately, this appears to be a more common problem than one would think. [27-Nov-18 07:14 AM] nezin#0000 and I bet we could make one in about a year, with about 100 people involved, so probably like, 2-3m usd [27-Nov-18 07:14 AM] mjeno#0000 ๐Ÿคฆ [27-Nov-18 07:14 AM] nezin#0000 and we are worth about 13b on the stock exchange [27-Nov-18 07:15 AM] nezin#0000 so this is pennies [27-Nov-18 07:15 AM] nezin#0000 hell, we could buy the leading LIS manufacturer, and make it ours and still lose nothing [27-Nov-18 07:16 AM] nezin#0000 their yearly rev is only 2.5b [27-Nov-18 07:19 AM] mjeno#0000 Hey, if you can recommend stock from your company, I'm looking to break into the stock market. We could do some insider trading shit. ๐Ÿ˜„ [27-Nov-18 07:19 AM] mjeno#0000 (Just kidding.) [27-Nov-18 07:19 AM] nezin#0000 ugh stock market [27-Nov-18 07:20 AM] nezin#0000 we have one direct competitor and 3 indirect competitors [27-Nov-18 07:20 AM] nezin#0000 if you invest in us or the other direct, nearly impossible to loose money [27-Nov-18 07:20 AM] nezin#0000 but it will be a slow gain, at least with the current administration [27-Nov-18 07:22 AM] nezin#0000 martin, are you gonna add me an RGB slider? {Reactions} ๐Ÿ˜„ [27-Nov-18 07:22 AM] lunikon#0000 the build-vs-buy discussion is as old as software itself. I have people complain to me all the time how their systems at work suck, completely independent of industry. But typically it doesn't matter whether they use off-the-shelf system or custom-built ones...both have their issues ๐Ÿ˜ƒ [27-Nov-18 07:22 AM] mjeno#0000 Well, if you build it yourself, at least you'll have the features you need (and none you don't need). [27-Nov-18 07:22 AM] nezin#0000 everything is broken and the points don't matter {Reactions} prun [27-Nov-18 07:23 AM] lunikon#0000 not necessarily, @mjeno ๐Ÿ˜ƒ [27-Nov-18 07:23 AM] lunikon#0000 oftentimes, a custom system gets built exactly to spec...but those specs are crap ๐Ÿ˜ƒ [27-Nov-18 07:23 AM] nezin#0000 i need to finish my bachelors degree so that I can come work for companies that can just, figure it out [27-Nov-18 07:24 AM] mjeno#0000 Okay, but that at least seems to be a communication issue that could be resolved... [27-Nov-18 07:24 AM] nezin#0000 I will form my own company [27-Nov-18 07:24 AM] nezin#0000 "Your idea is bad and this is why LLC" {Reactions} prun [27-Nov-18 07:24 AM] lunikon#0000 @nezin waiting for that screenshot so I know what you're talking about...but generally speaking, we won't do purely aesthetic/usability things for a while. Need to flesh out the game itself first. [27-Nov-18 07:25 AM] nezin#0000 gotchu, give me a few hours to finish up and ill throw it in #early-access [27-Nov-18 07:25 AM] lunikon#0000 thx [27-Nov-18 07:25 AM] molp#0000 Yep that's right, I had a lot of clients that said "we need software to be able to do X" and then I sat down with them and did some requirement analysis and in the end they wanted a totally different software {Reactions} ๐Ÿค” [27-Nov-18 07:26 AM] nezin#0000 tell you what [27-Nov-18 07:26 AM] nezin#0000 make it do what I think I want it to do, and I will give you ๐Ÿ’ธ {Reactions} ๐Ÿค‘ [27-Nov-18 07:26 AM] nezin#0000 and if you are wrong I will write a bad yelp review {Reactions} ๐Ÿ’ฏ [27-Nov-18 07:27 AM] molp#0000 ๐Ÿ˜ƒ [27-Nov-18 07:28 AM] nezin#0000 Y'all a cool company, thanks for the conversation [27-Nov-18 07:28 AM] nezin#0000 I am off to focus on getting done so I can say morning to the wife before she leaves for work in a few hours, will post SS as soon as I am home [27-Nov-18 07:28 AM] mjeno#0000 Thank you. ๐Ÿ˜„ [27-Nov-18 07:29 AM] nezin#0000 praying to the pivot table gods {Reactions} ๐Ÿ™‡ (2) [27-Nov-18 07:29 AM] lunikon#0000 good luck...I need to get customer stuff done as well while all I really want is to prepare for our release ๐Ÿ˜„ {Reactions} ๐Ÿ˜ข (2) โค [27-Nov-18 07:29 AM] nezin#0000 when is next alpha phase scheduled? [27-Nov-18 07:30 AM] mjeno#0000 Let's say, hypothetically, if there were a concrete date, it would be December 13th. [27-Nov-18 07:30 AM] nezin#0000 requesting the 13th and 14th off [27-Nov-18 07:30 AM] mjeno#0000 But if there were, we'd have to commit to that now. ๐Ÿ˜„ [27-Nov-18 07:30 AM] lunikon#0000 or, in theory, if you were a tester already, maybe possibly the 6th [27-Nov-18 07:31 AM] mjeno#0000 That's right. Things might start a week early for our previous testers. [27-Nov-18 07:31 AM] nezin#0000 i love that statement, [27-Nov-18 07:31 AM] nezin#0000 maybe possibly [27-Nov-18 07:31 AM] nezin#0000 cheers [27-Nov-18 07:32 AM] nezin#0000 ill ping you martin and mjeno when I put that SS up {Reactions} ๐Ÿ‘ [27-Nov-18 07:32 AM] mjeno#0000 Okay, thanks. ๐Ÿ™‚ [27-Nov-18 09:02 AM] lunikon#0000 I like this devlog and how it can revolve around the subject matter of "urinating" for several pages: https://www.playstarmancer.com/devblog/2018/11/21/usable-objects {Embed} https://www.playstarmancer.com/devblog/2018/11/21/usable-objects Using Toilets Sitting on toilets is coolโ€ฆI guess. But what about USING toilets. Thatโ€™s much cooler. https://images-ext-1.discordapp.net/external/tDJpWqxvzKhAorvcrmamFhcwEulTnAiUlmq119_5Z5M/%3Fformat%3D1500w/http/static1.squarespace.com/static/596512f58419c2321fd7e8c5/5a7afedf24a69401d163f23d/5bf578e60ebbe815f41e451c/1542825310142/Toilet.png [27-Nov-18 09:03 AM] mjeno#0000 That's what I backed this for. ๐Ÿ˜„ [27-Nov-18 10:29 AM] lunikon#0000 if I could build any game as my next project, without any pesky revenue requirements, that's what I would do. Or something along the lines. Some "agent simulation" ๐Ÿ˜ƒ [27-Nov-18 10:36 AM] mjeno#0000 Let's do that as our next thing, in the 2030's. :D [27-Nov-18 10:36 AM] lunikon#0000 sounds about right [30-Nov-18 02:56 PM] sentientgypsy#0000 @dbltnk is artifact worth playing coming from magic the gathering and hearthstone? [30-Nov-18 09:17 PM] Deleted User#0000 Time for life changing decision. I finaly leave cancer called eve online. So, more hyped for new alpha coming {Reactions} prun [01-Dec-18 01:47 AM] lunikon#0000 just out of interest: what made/makes you leave eve? [01-Dec-18 02:47 AM] Deleted User#0000 Last updates are making me aproach more and more negative to game. From few months I was playing mainly becouse was getting orders for producing stuff and for corp. Now, wardecs changes... We already got few mails form null alliances that if we dont pay they will come and destroy our citadels [01-Dec-18 02:48 AM] Deleted User#0000 Also all that abyssal space for me (indy/trade palyer) is like nothing new to game. They add stuff but I dont actually see anything new in my gameplay [01-Dec-18 02:48 AM] lunikon#0000 hard to do with a game that old ๐Ÿ˜ƒ [01-Dec-18 02:49 AM] Deleted User#0000 and I fear that Pearl Abbys will make it p2w soon [01-Dec-18 02:49 AM] lunikon#0000 hm, ok, that would suck [01-Dec-18 02:51 AM] Deleted User#0000 anyway. Now I play some stellaris, and looking to play new x4 when I buy new PC and will spend some time with this project ofc [01-Dec-18 02:57 AM] lunikon#0000 well, at least you can be sure that we'll be adding plenty of new gameplay over the coming months ๐Ÿ˜„ [02-Dec-18 03:08 PM] mjeno#0000 Yo! We'd appreciate it if you guys voted us "Indie of the Year" on the Prosperous Universe IndieDB page. There's a chance! :prun: https://www.indiedb.com/games/prosperous-universe https://com.prosperousuniverse.com/t/indie-of-the-year/1099 {Embed} https://www.indiedb.com/games/prosperous-universe Prosperous Universe Windows, Mac, Linux, Web game Prosperous Universe is a massively multiplayer economy sandbox simulation in a realistic sci-fi setting played through a customizable expert user interface in your web browser. https://images-ext-1.discordapp.net/external/SNPIV_LfsR4wFiB_CMaudzRIQX7_4LYgOF9I1aC97tA/https/media.indiedb.com/images/games/1/53/52559/IndieDB_-_Logo.1.png {Embed} https://com.prosperousuniverse.com/t/indie-of-the-year/1099 Indie of the Year! Hey, everybody. ๐Ÿ™‚ If you appreciate what weโ€™re doing, you could help us out by voting Prosperous Universe โ€œIndie of the Yearโ€ on our IndieDB profile. Given that weโ€™ve occasionally dipped into the top 300 games on all of IndieDB, there might actually be a chance we... https://images-ext-1.discordapp.net/external/_D0IVYvlq_xUhFu0WsuyabgZvY_TGNXS-R8ZvlxpK74/http/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [02-Dec-18 07:23 PM] castinar#0000 done! ANd if I recall we can vote daily? I'll go back! [02-Dec-18 07:23 PM] mjeno#0000 You're the best! ๐Ÿ’ช [02-Dec-18 07:24 PM] castinar#0000 Not yet....but I'm working on it ๐Ÿ˜› [02-Dec-18 07:58 PM] bedrich1715#0000 So... New here... How do I get into the game? Is there a standalone linux client I can download? [02-Dec-18 08:02 PM] zerboron#0000 its currently browser based. follow this link to see how you can join the alpha https://bit.ly/2uO3A90 {Embed} https://bit.ly/2uO3A90 Join the alpha test, sign-up here! The fifth (closed) alpha test started on March 8th 2018 and you can join now! Signing up is easy, just follow these simple steps: Comment this topic or send me a private message Wait until I add access rights to your account Read through the โ€œgetting startedโ€ topic and... https://images-ext-1.discordapp.net/external/_D0IVYvlq_xUhFu0WsuyabgZvY_TGNXS-R8ZvlxpK74/http/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [02-Dec-18 08:07 PM] bedrich1715#0000 Good sign... That's my birthday ๐Ÿ˜„ {Reactions} prun [03-Dec-18 04:43 PM] bishop.online#0000 Cannot wait to get my hands on this game. Looking forward to this since I first read about this at gamestar.de [03-Dec-18 04:44 PM] mjeno#0000 Thank you! Gamestar... that must've been a while. ๐Ÿ˜„ [03-Dec-18 04:45 PM] bishop.online#0000 yeah, its been while indeed โฒ [03-Dec-18 04:46 PM] mjeno#0000 Good to see you sticking around. [03-Dec-18 04:46 PM] mjeno#0000 Martin put it best the other day. The project has taken so long already, the team has had three babies in the meantime. ๐Ÿ˜„ [03-Dec-18 04:50 PM] bishop.online#0000 oh, srsly?! Didnยดt hearded about that buddy! Congrats to the young fathers. I am a father myself since four years. Life changing... ๐Ÿ˜ƒ [03-Dec-18 04:51 PM] mjeno#0000 Yeah, Martin had a baby and Michi had two! [03-Dec-18 04:51 PM] bishop.online#0000 TWO? holy moly [03-Dec-18 04:51 PM] mjeno#0000 ... I just bought two dogs. ๐Ÿ˜„ [03-Dec-18 04:51 PM] bishop.online#0000 ...which is pretty much like two babies ๐Ÿ˜ƒ [03-Dec-18 04:51 PM] mjeno#0000 Tell me about it. ๐Ÿ˜ฉ [03-Dec-18 04:52 PM] bishop.online#0000 May I ask you how you named them? [03-Dec-18 04:52 PM] mjeno#0000 Edgar and Joe. We were going to buy three and name them Edgar, Alan, Joe. [03-Dec-18 04:52 PM] mjeno#0000 But god damn, two are already annoying enough. ๐Ÿ˜„ [03-Dec-18 04:53 PM] bishop.online#0000 shouldnt it be "Poe" pal? [03-Dec-18 04:53 PM] mjeno#0000 Yeah, but "Poe" isn't a good name by itself. [03-Dec-18 04:53 PM] bishop.online#0000 aye ^^ [03-Dec-18 04:55 PM] bishop.online#0000 You know what I like about your UI guys?! I am using Salesforce and Slack in my office. And your game fits pretty much into a serious business enivornment ๐Ÿ˜ƒ No one at the office will know that I am acutally playing your game๐Ÿ˜€ [03-Dec-18 04:56 PM] mjeno#0000 Haha, yeah. ๐Ÿ˜„ I honestly think that about half of our play time comes from office computers. [03-Dec-18 04:57 PM] bishop.online#0000 Alrighty. Going to bed now gentlemen. Have a good one [03-Dec-18 04:57 PM] mjeno#0000 Alright, good night! [03-Dec-18 07:22 PM] blace2785#0000 Hello [03-Dec-18 07:22 PM] sentientgypsy#0000 yo [03-Dec-18 07:23 PM] blace2785#0000 What's up? [03-Dec-18 07:23 PM] sentientgypsy#0000 playing league, you? [03-Dec-18 07:45 PM] mjeno#0000 @blace2785 Hi! Going to bed now, it's pretty late. ๐Ÿ˜„ [04-Dec-18 01:04 AM] koffeinvampir#0000 https://twitter.com/Astro_Alex/status/1069584125391224832?s=19 {Embed} Alexander Gerst (@Astro_Alex) https://twitter.com/Astro_Alex/status/1069584125391224832?s=19 Congratulations to the Russian Space Agency @roscosmos and all international partners for a flawless launch of #SoyuzMS11. And welcome to space, @Astro_DavidS, @AstroAnnimalย and Oleg! #Exp57 #Exp58 #Horizons Retweets 2506 Likes 10060 https://images-ext-1.discordapp.net/external/pSGpAGX5mySgtp4blud1Nde2XApLhjfqRp823KOwnWk/https/pbs.twimg.com/media/DtftE57W0AkY4q9.jpg%3Alarge Twitter {Reactions} ๐Ÿ˜ prun [04-Dec-18 06:15 PM] mjeno#0000 Woop woop! https://youtu.be/fNRh0t8G8wo {Embed} Prosperous Universe https://youtu.be/fNRh0t8G8wo Devlog #159 special โ€“ Making the Tutorials With the First Access launch just around the corner, we are working hard to get a fresh batch of tutorial videos ready. To sweeten the wait, here is a little... https://images-ext-1.discordapp.net/external/COsKVS8gO8GHQT_Sgz27AqogPi6KgrUpGWi6CGGcs1M/https/i.ytimg.com/vi/fNRh0t8G8wo/maxresdefault.jpg {Reactions} prun [05-Dec-18 03:10 PM] lunikon#0000 did you see the SpaceX "landing"? Holy cow! [05-Dec-18 03:10 PM] zerboron#0000 that was a thing [05-Dec-18 03:10 PM] lunikon#0000 https://twitter.com/elonmusk/status/1070399755526656000 {Embed} Elon Musk (@elonmusk) https://twitter.com/elonmusk/status/1070399755526656000 Engines stabilized rocket spin just in time, enabling an intact landing in water! Ships en route to rescue Falcon. https://t.co/O3h8eCgGJ7 Retweets 8283 Likes 40817 https://images-ext-1.discordapp.net/external/xSAIU0DW0OVz7FNStfvFVGumWKqL2k9gQpmqr9W0UuE/https/pbs.twimg.com/ext_tw_video_thumb/1070399664875130881/pu/img/kXUcn0crNpIhUM-z.jpg Twitter [05-Dec-18 03:10 PM] zerboron#0000 could not believe they kinda landed it [05-Dec-18 03:12 PM] lunikon#0000 I had no idea the rockte could get itself out of that kind of spin [05-Dec-18 03:14 PM] zerboron#0000 it looked a lot like the board computer knew exactly what it was doing [05-Dec-18 03:15 PM] zerboron#0000 crazy that they programmed it for such a event [05-Dec-18 03:15 PM] lunikon#0000 the best devs in the field probably end up at spacex ๐Ÿ˜ƒ [05-Dec-18 03:17 PM] zerboron#0000 that and they burn out people like its nobodies business [05-Dec-18 03:17 PM] mjeno#0000 Burning people to reuse rockets. Huh. [05-Dec-18 03:20 PM] lunikon#0000 human sacrifices...old traditions [05-Dec-18 03:27 PM] sentientgypsy#0000 can you imagine spending 70 hours a week developing the software to get a rocket to mars and greg forgets to tighten a bolt and ruins the whole launch [05-Dec-18 03:27 PM] zerboron#0000 lol [05-Dec-18 03:27 PM] mjeno#0000 DAMN YOU, GREG ๐Ÿ˜„ [05-Dec-18 03:27 PM] mjeno#0000 It's always him, isn't it. [05-Dec-18 03:28 PM] mjeno#0000 Kidding aside, is that something that actually happened? [05-Dec-18 03:29 PM] sentientgypsy#0000 lmao if PU had second hand engineers that you could hire to maintain your ship for super cheap but theres a chance that your ships blow up enroute to another base LOL [05-Dec-18 03:29 PM] sentientgypsy#0000 no @mjeno but im sure it's usually something thats overlooked that causes them [05-Dec-18 03:30 PM] zerboron#0000 https://www.youtube.com/watch?v=Ayu0GsrvKQA {Embed} Scott Manley https://www.youtube.com/watch?v=Ayu0GsrvKQA You Will Not Go To Space Today - A Musical Tribute To Rocket Crashes Words by Scott, music, melody & performance by Skye, Rocket crashes provided by armies of dedicated engineers working with zero margin for error. We thank th... https://images-ext-1.discordapp.net/external/aUXU2HxHBDDy5rEYJD-zWVez9l3pbjJrM56llkIRWlc/https/i.ytimg.com/vi/Ayu0GsrvKQA/maxresdefault.jpg {Reactions} ๐Ÿ˜„ [05-Dec-18 03:30 PM] zerboron#0000 there are lots of stupid rocked failures [05-Dec-18 03:30 PM] petertaylortx#0000 The cause was that the hydraulic pump that powered the fins stalled {Reactions} ๐Ÿ˜ฎ [05-Dec-18 03:30 PM] zerboron#0000 like one caused by an integer overflow [05-Dec-18 03:30 PM] lunikon#0000 off to bed...long day tomorrow! [05-Dec-18 03:30 PM] lunikon#0000 see you! [05-Dec-18 03:30 PM] mjeno#0000 We've been discussing the introduction of quality levels for commodities. Low-quality death trap ships... hadn't crossed our mind yet. ๐Ÿ˜„ [05-Dec-18 03:30 PM] mjeno#0000 Okay, g'night! [05-Dec-18 03:31 PM] petertaylortx#0000 ahh, there it is https://twitter.com/elonmusk/status/1070386062164283392 {Embed} Elon Musk (@elonmusk) https://twitter.com/elonmusk/status/1070386062164283392 Grid fin hydraulic pump stalled, so Falcon landed just out to sea. Appears to be undamaged & is transmitting data. Recovery ship dispatched. Retweets 2957 Likes 24245 Twitter [05-Dec-18 03:32 PM] zerboron#0000 its very interesting that they don't had any backup for the pump [05-Dec-18 03:32 PM] mjeno#0000 Best response. ๐Ÿ† {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/519989438106042368/2018-12-05_22_32_08-Window.png?ex=68149126&is=68133fa6&hm=59d93533cb504e2650577280a75887beaefcda4066519d75c0fff90e3279c825& {Reactions} ๐Ÿ‘ (2) [05-Dec-18 03:32 PM] zerboron#0000 especially as they already had a problem with hydraulic systems on the landing legs [05-Dec-18 03:33 PM] petertaylortx#0000 Scott Manley asked about the backup pump too. Said it was ground safety but not mission critical, so only a single loop. [05-Dec-18 03:34 PM] zerboron#0000 I see the reasoning [05-Dec-18 03:34 PM] zerboron#0000 but still curious to have any single-point failure systems on such expensive hardware [05-Dec-18 04:47 PM] zerboron#0000 https://twitter.com/elonmusk/status/1070446975642812416 {Embed} Elon Musk (@elonmusk) https://twitter.com/elonmusk/status/1070446975642812416 Tracking shot of Falcon water landing https://t.co/6Hv2aZhLjM https://images-ext-1.discordapp.net/external/6cygsoZiLLVl7s3qToG6tn9WP17E6i95XHXD9yR_aH0/https/pbs.twimg.com/ext_tw_video_thumb/1070446808147476480/pu/img/WNRGSJNN4p7AlSU1.jpg Twitter {Reactions} ๐Ÿš€ [06-Dec-18 02:41 AM] lunikon#0000 my guess: hydraulics are heavy and having two or more redundant hydraulics system thereby adds a non-trivial amount of additional weight [06-Dec-18 05:22 AM] toryngent#0000 @mjeno You forgot to send me a key ๐Ÿ˜ฆ [06-Dec-18 05:22 AM] mjeno#0000 Please read the post first (everyone)! ๐Ÿ˜‰ {Reactions} ๐Ÿ‘Œ [06-Dec-18 07:22 AM] lunikon#0000 just doing some last-minute open-heart surgery. Everything will be fine! {Reactions} ๐Ÿ’” (2) [06-Dec-18 12:15 PM] castinar#0000 2 hours before I have to head to work for a couple hours.....but I'll have all afternoon/evening (and maybe weekend, if the storm hits harder than expected) to chart the galaxy's riches! {Reactions} prun [06-Dec-18 12:17 PM] lunikon#0000 getting ready as we speak [06-Dec-18 12:17 PM] lunikon#0000 tad nervous now [06-Dec-18 12:17 PM] castinar#0000 it'll be fine ๐Ÿ˜ƒ [06-Dec-18 12:17 PM] castinar#0000 we won't bite. Much. (Wrong genre for that!) [06-Dec-18 12:18 PM] lunikon#0000 haha, yeah *nervouslaugh* [06-Dec-18 12:21 PM] lunikon#0000 so...has everyone picked their founding partners for their Corporations yet? ๐Ÿ˜‰ [06-Dec-18 12:23 PM] warmconsidering.#0000 Okay so I'm a tester but I only just saw the announcement, am I too late? [06-Dec-18 12:23 PM] lunikon#0000 nope, all good [06-Dec-18 12:23 PM] lunikon#0000 haven't opened the flood gates just yet [06-Dec-18 12:27 PM] mjeno#0000 *drumroll* ๐Ÿฅ {Reactions} ๐Ÿฅ (2) [06-Dec-18 12:28 PM] castinar#0000 bum-bum-bummmm-bum bum-bum-bummmm-bum bum-bum-bummmm-bum [06-Dec-18 12:29 PM] castinar#0000 <-- wasn't a music major [06-Dec-18 12:30 PM] lunikon#0000 you don't say ๐Ÿ˜› [06-Dec-18 12:30 PM] lunikon#0000 ๐Ÿ˜‡ [06-Dec-18 12:30 PM] castinar#0000 might be able to program a better drumbeat tho! [06-Dec-18 12:32 PM] gabrielgabfonseca#0000 Hey guys, so, I've been following on-and-off the development of *Prosperous* for a while now; at first I wasn't very convinced by this game, what with being a browser game, but over time, it managed to pique my interest as I learnt more about it's mechanics and scope. {Reactions} prun [06-Dec-18 12:33 PM] gabrielgabfonseca#0000 I've heard that there's a big release coming up, no? If I may ask, is it an open release, or a ~~semi~~ closed-access release like the Alpha was? [06-Dec-18 12:33 PM] lunikon#0000 a little bit of both ๐Ÿ˜ƒ [06-Dec-18 12:33 PM] lunikon#0000 alpha testers will get access today [06-Dec-18 12:34 PM] lunikon#0000 over the course of the coming days we will grant access to anyone who pays for at least the lowest First Access tier [06-Dec-18 12:35 PM] gabrielgabfonseca#0000 Oh, I see. A kinda-but-not-quite "Early Access" thing to help finance the game's development, aye? [06-Dec-18 12:35 PM] gabrielgabfonseca#0000 It's a good model. [06-Dec-18 12:36 PM] warmconsidering.#0000 I still don't have the alpha tester rank on this server by the way, even though I'm a tester [06-Dec-18 12:38 PM] ranged#0000 cool [06-Dec-18 12:38 PM] gabrielgabfonseca#0000 Well, thanks for answering. I'll keep an eye as things go on over the next few days, perhaps even pledge in. ~~(You know how the budgets of Universiteers are. ๐Ÿ˜…)~~ [06-Dec-18 12:44 PM] lunikon#0000 ๐Ÿ‘ [06-Dec-18 12:51 PM] mjeno#0000 @warmconsidering. Your role on this server is alpha tester, and your nickname is blue. You should be seeing the channel #early-access! [06-Dec-18 01:04 PM] warmconsidering.#0000 Yeah I can see it, thank you [06-Dec-18 01:53 PM] castinar#0000 galaxy increased by.....80% or so? it appears [06-Dec-18 01:54 PM] lunikon#0000 it's bigger [06-Dec-18 01:54 PM] lunikon#0000 everything is [06-Dec-18 01:54 PM] castinar#0000 okay....going to take me more than a day to map it all ๐Ÿ˜„ [06-Dec-18 01:55 PM] castinar#0000 I'll have to start when I get home from work {Reactions} ๐Ÿ˜„ [06-Dec-18 01:55 PM] lunikon#0000 hrhr [06-Dec-18 02:01 PM] castinar#0000 Think I went with the manufacturing on setup --- will get to work churning out quality......something....soon! [06-Dec-18 02:01 PM] castinar#0000 Off to work --- good luck everyone and I'll be back in a bit! {Reactions} ๐Ÿ‘ [06-Dec-18 02:01 PM] mjeno#0000 Very nice! Thanks, likewise. :D [06-Dec-18 02:01 PM] castinar#0000 already liking all the options in the material tree! [06-Dec-18 02:02 PM] lunikon#0000 see you! [06-Dec-18 02:08 PM] lunikon#0000 oh god, definitely need to sort the materials by name in the material dropdown of the MU CX data view ๐Ÿ˜„ [06-Dec-18 02:09 PM] mjeno#0000 I think I already put something like that into "Julian's feature backlog". ^^ [07-Dec-18 01:17 AM] khaki000#0000 Could u make me a alpha tester ? [07-Dec-18 01:37 AM] molp#0000 @khaki000 done! [08-Dec-18 12:03 AM] khaki000#0000 thanks [10-Dec-18 09:03 AM] dela1903#0000 How could i get to be a beta tester? [10-Dec-18 09:05 AM] mjeno#0000 If you haven't tested the game before, you'll have the chance to start playing this Thursday. ๐Ÿ™‚ We'll open First Access to everyone and make a big announcement! [10-Dec-18 09:06 AM] dela1903#0000 Yay, i forgot about the project and started re-reading about it a few days ago [10-Dec-18 09:06 AM] mjeno#0000 Right on time. ๐Ÿ˜„ [10-Dec-18 09:07 AM] dela1903#0000 We will be able to give feedback and propose things through discord right? [10-Dec-18 09:46 AM] lunikon#0000 or the forums or wherever you can get a hold of us, really. But the forums or discord are probably your best options. [10-Dec-18 09:46 AM] dela1903#0000 Ok thank you! [11-Dec-18 01:47 AM] lunikon#0000 important question: https://www.reddit.com/r/SpaceXLounge/comments/a524va/will_spacex_become_weylandyutani_in_the_future/ {Embed} https://www.reddit.com/r/SpaceXLounge/comments/a524va/will_spacex_become_weylandyutani_in_the_future/ r/SpaceXLounge - Will SpaceX become Weyland-Yutani in the future? 0 votes and 9 comments so far on Reddit {Reactions} ๐Ÿ˜† (2) [11-Dec-18 05:07 AM] bairloch#0000 If only it wasn't on reddit... [11-Dec-18 05:16 AM] lunikon#0000 hm? [11-Dec-18 05:21 AM] bairloch#0000 Oh, I don't touch reddit. As Obi-Wan said "You will never find a more wretched hive of scum and villainy." sure, it has its diamonds in the rough, but I don't want to wade through the filth to find them. Just a personal opinion, of course. [11-Dec-18 05:24 AM] lunikon#0000 I'm no Reddit expert by any means (I just "read" a few sub-reddits but don't actually "use" reddit as such), but my general impression is that everything comes down to the sub-reddit, not reddit as such. Some corners of the site are probably horrendous, but others are just fine. {Reactions} โž• [11-Dec-18 05:28 AM] bairloch#0000 Yep, but I ain't gonna go wading to find the clean corners. [11-Dec-18 01:18 PM] dwarg#0000 the day after tomorrow from which time we will be able to play? (EU time) [11-Dec-18 01:19 PM] mjeno#0000 We have not set an exact time, but most likely in the afternoon. ๐Ÿ™‚ [11-Dec-18 01:20 PM] dwarg#0000 ๐Ÿ‘ ๐Ÿ˜ƒ {Reactions} prun (3) [12-Dec-18 04:24 AM] zwierzaczeq#0000 O/ hi {Reactions} ๐Ÿ‘‹ (4) [12-Dec-18 01:53 PM] 0x6erzm#0000 Can't wait until tommorow! So exited to try out this! {Reactions} โค (3) [13-Dec-18 08:20 AM] gabrielgabfonseca#0000 So! Today's the big day! [13-Dec-18 08:20 AM] mjeno#0000 Yes! Writing the reveal forum post right now. ๐Ÿ˜Ž {Reactions} prun [13-Dec-18 08:20 AM] lunikon#0000 ๐Ÿ˜ฌ [13-Dec-18 08:20 AM] gabrielgabfonseca#0000 When will we be able to set out to make riches among the sta- ooooooooh [13-Dec-18 08:20 AM] mjeno#0000 ๐Ÿ˜„ [13-Dec-18 08:40 AM] lunikon#0000 it's weird [13-Dec-18 08:40 AM] lunikon#0000 I'm not actually doing much today, but I'm nervous as before a stage show in front of a crowd of thousands ๐Ÿ˜„ [13-Dec-18 08:40 AM] bairloch#0000 really, really wish I could get it to work at work. :( [13-Dec-18 08:41 AM] mjeno#0000 I'm the opposite today, I'm too busy to be nervous. ๐Ÿ˜„ [13-Dec-18 08:41 AM] lunikon#0000 I'd have plenty of things to do, but touching code would be a really, really bad idea right now ๐Ÿ˜‰ [13-Dec-18 08:41 AM] mjeno#0000 Yup. ^^ [13-Dec-18 08:42 AM] petertaylortx#0000 oh yeah, never touch code just before a release. It is a really bad idea ๐Ÿ˜‰ [13-Dec-18 08:46 AM] lunikon#0000 not even talking about the obvious risk of releasing stuff before a week-end or a release...it's just be not being able to think straight ๐Ÿ˜„ [13-Dec-18 08:47 AM] petertaylortx#0000 Yep, and also if you think. "Well I can work on this new thing, that won't even be in the release" If a problem is found, it gets in the way of making a patch then [13-Dec-18 08:51 AM] gabrielgabfonseca#0000 ๐ŸŽ‰ :prun: ๐ŸŽ‰ [13-Dec-18 08:51 AM] mjeno#0000 ๐Ÿ•บ [13-Dec-18 08:52 AM] mjeno#0000 Hope you guys like the trailer as well. ๐Ÿ™‚ https://youtu.be/bk54-1kzdOc {Embed} Prosperous Universe https://youtu.be/bk54-1kzdOc Prosperous Universe โ€“ Cinematic First Access Release Trailer Prosperous Universe First Access is available now! Sign up here: https://prosperousuniverse.com/ Say hi in the forum: https://com.prosperousuniverse.com/ CRE... https://images-ext-1.discordapp.net/external/SPzexa4IYHY3vQnke53fgR_4Iatfr51Fn6A2GR-HAwE/https/i.ytimg.com/vi/bk54-1kzdOc/maxresdefault.jpg {Reactions} prun (3) [13-Dec-18 08:53 AM] bairloch#0000 I haven't asked, but are you guys doing microtransactions or anything? I haven't played Airline Sim so I don't know your business model. [13-Dec-18 08:53 AM] mjeno#0000 Nope! None. [13-Dec-18 08:54 AM] lunikon#0000 hell no ๐Ÿ˜ƒ [13-Dec-18 08:54 AM] bairloch#0000 how do you make money? or is that a rude question? [13-Dec-18 08:54 AM] mjeno#0000 We sell your private information. ๐Ÿ˜„ [13-Dec-18 08:54 AM] mjeno#0000 I'm kidding, I'M KIDDING. [13-Dec-18 08:54 AM] bairloch#0000 well, that's a given. :) [13-Dec-18 08:54 AM] bairloch#0000 it's 2018 [13-Dec-18 08:54 AM] petertaylortx#0000 ahh, the Google business model ๐Ÿ˜› [13-Dec-18 08:55 AM] mjeno#0000 We're going with a similar system as Eve Online does (did?) with Alpha and Omega clones. [13-Dec-18 08:55 AM] mjeno#0000 In that you can play for free or buy premium months for more features. [13-Dec-18 08:55 AM] bairloch#0000 Ah, cool. IRE uses that model too. [13-Dec-18 08:55 AM] bairloch#0000 though they also do microtransactions [13-Dec-18 08:55 AM] mjeno#0000 But that's starting with Early Access. First Access is just one key for several months. [13-Dec-18 08:55 AM] bairloch#0000 Cool cool, thanks [13-Dec-18 08:56 AM] bairloch#0000 is all that in the announcement post that I haven't ready yet? [13-Dec-18 08:56 AM] lunikon#0000 pretty much ๐Ÿ˜› [13-Dec-18 08:56 AM] bairloch#0000 doh [13-Dec-18 08:56 AM] mjeno#0000 Well, the topic of future monetization isn't really elaborated on. [13-Dec-18 08:56 AM] mjeno#0000 Only in the support tier matrix. [13-Dec-18 08:56 AM] lunikon#0000 yeah, true...post FA/EA isn't discussed [13-Dec-18 08:58 AM] bairloch#0000 wait, so I can buy more keys and have multiple companies? [13-Dec-18 08:58 AM] mjeno#0000 More keys are meant to be given away to your friends. ๐Ÿ™‚ [13-Dec-18 08:58 AM] bairloch#0000 yeah... sure... :) [13-Dec-18 08:58 AM] bairloch#0000 though I'll totally be recruiting. that's a given [13-Dec-18 08:59 AM] mjeno#0000 https://imgur.com/gallery/cMfkFGP {Embed} https://imgur.com/gallery/cMfkFGP i'm doing my part https://images-ext-1.discordapp.net/external/6iqTsXS7o7kjuj9M3-Tsf107Fh-aSLDxlSWOrZ4ABII/https/i.imgur.com/cMfkFGPh.jpg [13-Dec-18 08:59 AM] mjeno#0000 That's awesome, thank you! [13-Dec-18 08:59 AM] bairloch#0000 Starship Troopers, nice {Reactions} ๐Ÿ˜Ž [13-Dec-18 08:59 AM] mjeno#0000 Word of mouth is our potentially biggest tool right now. [13-Dec-18 08:59 AM] mjeno#0000 So we'll take all the help we can get. โค [13-Dec-18 09:02 AM] bairloch#0000 boom, facebook posted. my 3 friends will surely see it. :/ [13-Dec-18 09:02 AM] mjeno#0000 Hahaha. ๐Ÿ˜„ You're the best. [13-Dec-18 09:02 AM] mjeno#0000 Honestly, like two of my friends (who aren't on the team) are playing the game. Cretins. [13-Dec-18 09:03 AM] 0x6erzm#0000 hoho, I see play button rn [13-Dec-18 09:04 AM] bairloch#0000 Who wants to be on voice comms with @molp and hear the baby crying? You know you want to! [13-Dec-18 09:04 AM] mjeno#0000 Oh, yes. [13-Dec-18 09:04 AM] bairloch#0000 FYI, apex not *great* on my phone, but it's all I've got right now. :) [13-Dec-18 09:05 AM] mjeno#0000 ๐Ÿ˜ฌ [13-Dec-18 09:05 AM] bairloch#0000 and addict will get his fix any way he can [13-Dec-18 09:05 AM] mjeno#0000 Haha. ๐Ÿ˜„ I was actually surprised that it kinda worked when I tried it. [13-Dec-18 09:07 AM] gabrielgabfonseca#0000 Just saw the tier matrix, must say, it's actually pretty good. The rewards don't affect the gameplay by giving unfair advantages, and they're actually things that rouse that "GIMME!" feeling. [13-Dec-18 09:07 AM] gabrielgabfonseca#0000 Good job, guys! {Reactions} prun [13-Dec-18 09:07 AM] mjeno#0000 Thank you! We've been bouncing it around for weeks in order to get it right. ๐Ÿ˜„ [13-Dec-18 09:08 AM] bairloch#0000 can't drag and drop, my people are starving! [13-Dec-18 09:08 AM] bairloch#0000 darn phone! [13-Dec-18 09:08 AM] rumble0815#0000 is it ok to use your art to decorate posts? [13-Dec-18 09:09 AM] mjeno#0000 Sure, please go ahead! ๐Ÿ™‚ [13-Dec-18 09:09 AM] 0x6erzm#0000 How do you start a game? Do I need to buy First Access? [13-Dec-18 09:09 AM] bairloch#0000 all you new folks, don't forget to post in the getting started thread your company and specialty! [13-Dec-18 09:10 AM] mjeno#0000 @0x6erzm Yes, you can buy a key or keep an eye out for the giveaways on the sites I linked in the forum post. ๐Ÿ™‚ I think that one or two of those giveaways will go live within the next couple of hours! [13-Dec-18 09:10 AM] lunikon#0000 don't tell them about the giveaways ๐Ÿ˜› {Reactions} ๐Ÿ‘Œ [13-Dec-18 09:11 AM] 0x6erzm#0000 Ohh, I get it [13-Dec-18 09:11 AM] mjeno#0000 Too late. :x [13-Dec-18 09:11 AM] alexb1942#0000 I think it would make sense if the pricing Matrix/tiers was available without having to create an account and log in. [13-Dec-18 09:11 AM] alexb1942#0000 I mean looking at them. [13-Dec-18 09:11 AM] mjeno#0000 Oh, that's a fair point. It isn't right now? ๐Ÿ˜„ Hold on... [13-Dec-18 09:12 AM] alexb1942#0000 If it is I couldn't find it in the announcement [13-Dec-18 09:14 AM] mjeno#0000 No, you're right! You need to be logged in to view https://hub.prosperousuniverse.com/license/purchase. [13-Dec-18 09:14 AM] mjeno#0000 That's not ideal, I think we should change it. [13-Dec-18 09:14 AM] mjeno#0000 Thanks for the heads up. ๐Ÿ™‚ [13-Dec-18 09:15 AM] bairloch#0000 is it sad that the thing I might be most excited about is structure blueprints? :) [13-Dec-18 09:15 AM] mjeno#0000 Hmmm, then maybe we did something wrong. xD [13-Dec-18 09:16 AM] bairloch#0000 well, I meant of the bonuses. most excited after the actual game. Better? [13-Dec-18 09:16 AM] mjeno#0000 No, I mean because they're a pretty low-tier reward. ๐Ÿ˜„ [13-Dec-18 09:16 AM] bairloch#0000 oh, sure. but I'm far from "normal" [13-Dec-18 09:16 AM] mjeno#0000 That's reassuring. ^^ [13-Dec-18 09:17 AM] bairloch#0000 basing marketing decisions on MY buying habits is a "bad idea". go with your current plan. ignore the weirdo in the corner. [13-Dec-18 09:18 AM] bairloch#0000 I was thinking a fully text-based interface option might be fun. see? crazy person. {Reactions} ๐Ÿ‘ [13-Dec-18 09:18 AM] mjeno#0000 ๐Ÿ˜„ [13-Dec-18 09:59 AM] alexb1942#0000 In perks -> General Info it seems "Meet/talk to the devs" info is listed twice [13-Dec-18 10:03 AM] mjeno#0000 One is just a one-hour call, the other is actually going out together in this real-world thingy. ๐Ÿ˜„ [13-Dec-18 10:04 AM] alexb1942#0000 Both of them list identical info though, so looks like an oversight. [13-Dec-18 10:04 AM] mjeno#0000 Oh, really? ๐Ÿ˜ฎ [13-Dec-18 10:05 AM] mjeno#0000 Hmmm, not on my end... [13-Dec-18 10:06 AM] alexb1942#0000 Strange, this is what it looks like for me. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/522806569025667073/Duplicate_Info.jpg?ex=6814ed8f&is=68139c0f&hm=1be7065756bbbf26d6a6c9d745690e6f47883b4b30e48bcdd781dabbf60430c7& [13-Dec-18 10:07 AM] mjeno#0000 Oooh, I was in the wrong place. Thank you! [13-Dec-18 10:13 AM] lunikon#0000 that page was a bit of last minute copy&paste ๐Ÿ˜„ [13-Dec-18 10:13 AM] lunikon#0000 will fix it with the next patch ๐Ÿ˜‰ {Reactions} ๐Ÿ‘Œ [13-Dec-18 10:37 AM] mjeno#0000 In less exciting news, a less important launch is also imminent. :D https://youtu.be/Y8uefUKj2dk {Embed} SPACE & UNIVERSE (Official) https://youtu.be/Y8uefUKj2dk WATCH: SpaceX to Launch Falcon 9 Rocket #Spaceflight CRS16 @1:16pm EST A SpaceX Falcon 9 rocket will launch a Dragon cargo spacecraft from Cape Canaveral Air Force Station in Florida at 1:38 p.m. EST (1838 GMT) for a cargo deliv... https://images-ext-1.discordapp.net/external/VGQ9j8BukiGXPnqX127aSqHoqo8ZhVC63LhumOmxJyY/https/i.ytimg.com/vi/Y8uefUKj2dk/maxresdefault_live.jpg [13-Dec-18 10:38 AM] lunikon#0000 huh? Didn't they just launch one lat week? Too many launches these days ๐Ÿ˜„ [13-Dec-18 10:38 AM] mjeno#0000 I don't know what they're thinking. All space fans are playing Prosperous Universe today. [13-Dec-18 10:39 AM] alexb1942#0000 I think they launched two last week. [13-Dec-18 10:39 AM] lunikon#0000 but also a Dragon, no? [13-Dec-18 10:39 AM] alexb1942#0000 1 Dragon and 1 with lots of small satellites yeah. [13-Dec-18 10:40 AM] alexb1942#0000 The link looks like it's the one from last week. [13-Dec-18 10:41 AM] mjeno#0000 Oh, really? I only glanced over it to be honest, still busy with our own launch. ๐Ÿ˜„ [13-Dec-18 10:42 AM] alexb1942#0000 Yeah, either they or youtube fail at removing the "live" thingie from the stream once it's finished and no longer actually live. [13-Dec-18 10:42 AM] mjeno#0000 Yup, looked pretty live to me... [13-Dec-18 10:46 AM] bairloch#0000 ah, the "clown car" launch. that was impressive. Tracking all the mini sats and making sure they didn't slam into each other finding their temporary orbits. [13-Dec-18 10:49 AM] bairloch#0000 good article on it https://www.wired.com/story/the-spacex-clown-car-launch-actually-workedheres-how/ {Embed} https://www.wired.com/story/the-spacex-clown-car-launch-actually-workedheres-how/ The SpaceX 'Clown Car' Launch Actually Workedโ€”Here's How Go behind the scenes with Spaceflight Industries, the space travel agency of sorts that coordinated a jam-packed Falcon 9 flight earlier this week. https://images-ext-1.discordapp.net/external/sJxWrqY4LuxMYCznyjw4UZv3o0Im0GVnjmrOHKGzsLA/https/media.wired.com/photos/5c09c6b91484482e0a1cc326/191%3A100/pass/clowncarsat.jpg [13-Dec-18 10:50 AM] lunikon#0000 alright people [13-Dec-18 10:50 AM] lunikon#0000 signing off for today [13-Dec-18 10:50 AM] lunikon#0000 will check back in once I'm in Zagreb ๐Ÿ˜ƒ [13-Dec-18 10:51 AM] bairloch#0000 Zagreb? have fun? [13-Dec-18 10:51 AM] lunikon#0000 yeah...work [13-Dec-18 10:52 AM] lunikon#0000 i mean...the other work [13-Dec-18 10:52 AM] lunikon#0000 the work that brings in the cash so @mjeno can post stuff on Facebook ๐Ÿ˜› {Reactions} ๐Ÿ˜› [13-Dec-18 10:52 AM] bairloch#0000 ah, ok. that makes sense. more sense than thinking you needed to go to another country to code. [13-Dec-18 10:52 AM] mjeno#0000 Exactly! ๐Ÿ˜„ Guys, buy the supporter packs, so Martin doesn't have to do the other work anymore. ๐Ÿ˜„ [13-Dec-18 10:52 AM] lunikon#0000 yes, do what the man says! [13-Dec-18 10:52 AM] bairloch#0000 super seecrit code, apparently... [13-Dec-18 10:52 AM] bairloch#0000 gonna have to wait until after the holidays, gentlemen [13-Dec-18 11:35 AM] Deleted User#0000 Hello, just to be sure I need to buy the key to try the game? [13-Dec-18 11:35 AM] Deleted User#0000 No possibility to test product before buying? [13-Dec-18 11:38 AM] mjeno#0000 Yeah, there is no demo access or the likes right now since we haven't implemented the Free / Pro distinction yet. ๐Ÿ™‚ That's coming in Early Access, though, in a couple of months. Then the game can be played for free with limited features. [13-Dec-18 11:39 AM] Deleted User#0000 I see, will the early access players have any benefits when the game will launch? Will there be a global reset for the game when it comes to opening the game? [13-Dec-18 11:41 AM] mjeno#0000 The game will be reset several times during First Access and Early Access. We have come up with perks for early adopters in a Kickstarter-style matrix. ๐Ÿ™‚ Hang on... [13-Dec-18 11:42 AM] mjeno#0000 You can find more info here: https://com.prosperousuniverse.com/t/first-access-launch/1152 {Embed} https://com.prosperousuniverse.com/t/first-access-launch/1152 First Access launch! Dear licensees, the wait has come to an end. After three years of development, the first public, commercial version of Prosperous Universe is now available. We are calling it Prosperous Universe First Access! FAQ Martin has written a blog post to answer all the fundamental... https://images-ext-1.discordapp.net/external/_D0IVYvlq_xUhFu0WsuyabgZvY_TGNXS-R8ZvlxpK74/http/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [13-Dec-18 11:43 AM] Deleted User#0000 What's the difference between Apex Pro and standard? [13-Dec-18 11:43 AM] mjeno#0000 We realized that people need to create an account before they can see the matrix, which is annoying and will be fixed asap. [13-Dec-18 11:44 AM] Deleted User#0000 Well, just a hint. You should mention at start that Early Access is monetized, since there was no information about that around, or any information that can be seen esiely on website. [13-Dec-18 11:44 AM] mjeno#0000 Pro has more features. Your company gets a rating, which is required for certain actions. But we're not set on the details yet, we'll try to keep away from pay to win. [13-Dec-18 11:46 AM] mjeno#0000 Early Access is usually monetized, that's a big reason most studios do it. ๐Ÿ™‚ But you're right in that people can hardly see from the outside how and what is being monetized. [13-Dec-18 11:47 AM] Deleted User#0000 I assuem that free keys on MMO like sites are standard 10 Euro ones? Do You know when they will be avaiable? [13-Dec-18 11:48 AM] Deleted User#0000 http://newrpg.com/giveaways/prosperous-universe-first-access-giveaway/#keys {Embed} NewRPG http://newrpg.com/giveaways/prosperous-universe-first-access-giveaway/ Prosperous Universe First Access giveaway [TESTING] - NEWRPG In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user... https://images-ext-1.discordapp.net/external/vSDMyf64mjaTngpBtOA5xWGSbxeshx_EqkqpF4FXpeQ/http/newrpg.com/wp-content/uploads/2018/12/prosperous-universe-giveaway.jpg [13-Dec-18 11:48 AM] Deleted User#0000 Nevermind, I think I got one. [13-Dec-18 11:48 AM] mjeno#0000 Yep, they're the same! I'm sending them all out tonight, but I don't know exactly when the giveaways start. [13-Dec-18 11:49 AM] Deleted User#0000 When can we expect all difference between Pro and Standard account? Would it not be better to just make one type of account and charge monthly fee like Eve Online? [13-Dec-18 11:49 AM] mjeno#0000 I think that links to the giveaway test. ๐Ÿ˜ฌ Not sure why it's public. [13-Dec-18 11:49 AM] mjeno#0000 No ETA on the Free/Pro model yet. Our model is the same as in Eve. [13-Dec-18 11:50 AM] mjeno#0000 Unless they moved away from the Alpha/Omega clone model. [13-Dec-18 11:50 AM] Deleted User#0000 Yes, I've not played it since ages. When I was playing there was one type of account. ๐Ÿ˜ƒ [13-Dec-18 11:50 AM] zwierzaczeq#0000 I just bought the key. Is there any guide how to apart from youtube tutorial? [13-Dec-18 11:50 AM] Deleted User#0000 Ok, another problem I can't redeem they key I got from site. [13-Dec-18 11:50 AM] mjeno#0000 Haven't had the chance to play it in a while myself. [13-Dec-18 11:51 AM] bairloch#0000 there's a link to the handbook on the announcement page [13-Dec-18 11:51 AM] mjeno#0000 Thank you, @zwierzaczeq! https://handbook.apex.prosperousuniverse.com/ {Embed} https://handbook.apex.prosperousuniverse.com// Prosperous Universe handbook :: Prosperous Universe Wiki Prosperous Universe Wiki [13-Dec-18 11:51 AM] zwierzaczeq#0000 Cool thanks getting blind and old those days! [13-Dec-18 11:51 AM] bairloch#0000 Maybe pin that Mjeno [13-Dec-18 11:52 AM] mjeno#0000 Besides the Handbook, there's going to be a fresh batch of video tutorials tonight. ๐Ÿ™‚ [13-Dec-18 11:53 AM] osapg#0000 I have a problem with the downloaded key from http://newrpg.com. This key seems to be invalid. {Embed} NewRPG http://newrpg.com./. NEWRPG - Text based browser games Free text based browser games 2018 listing. All new online rpg browser games. Mafia browser games, racing browser games. Up to date browser games 2018 list [13-Dec-18 11:54 AM] Deleted User#0000 Same here. [13-Dec-18 11:54 AM] bairloch#0000 thank you for having a text version and not just videos, btw. Some of us, well, we don't do videos. :) [13-Dec-18 11:54 AM] mjeno#0000 Yeah, I know. ๐Ÿ˜„ I gotchu. {Reactions} br [13-Dec-18 11:54 AM] mjeno#0000 That giveaway is just the test they set up on NewRPG. [13-Dec-18 11:54 AM] Deleted User#0000 So we have to wait. [13-Dec-18 11:54 AM] mjeno#0000 Yes. I don't know why it's public, they don't even have the keys yet. ๐Ÿ˜„ But they are getting them within the hour. [13-Dec-18 11:58 AM] Deleted User#0000 It's weird, because now I might be banned to get a proper key, since their site remembers me that I entered e-mail for test one. :/ [13-Dec-18 11:58 AM] mjeno#0000 Oh, that would suck. I'll bring it up to them that they reset it. ๐Ÿ™‚ I'm pretty sure the whole thing will restart once they get the proper keys. [13-Dec-18 11:59 AM] mjeno#0000 If the problem does occur, though, let me know! [13-Dec-18 12:01 PM] Deleted User#0000 Ok, thanks for the informations. [13-Dec-18 12:01 PM] mjeno#0000 No problem! [13-Dec-18 12:13 PM] mjeno#0000 The first new video tutorial is now available! The new series replaces some old videos which I am now taking offline. The rest of the new series will become available throughout the next couple hours. :prun: [13-Dec-18 12:13 PM] mjeno#0000 https://youtu.be/Luu2qH_51U0 {Embed} Prosperous Universe https://youtu.be/Luu2qH_51U0 Package, Faction, Planet - Prosperous Universe Tutorial #2.1 Click here to gain more information on Packages and Factions: https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ This video is part of a tu... https://images-ext-1.discordapp.net/external/WgONIMZrsYB5k0GQGaLf0Y9sMVBzCDI4rCZWEVjRPYw/https/i.ytimg.com/vi/Luu2qH_51U0/maxresdefault.jpg [13-Dec-18 12:25 PM] mjeno#0000 Aaaand here comes the next one: https://youtu.be/7JunuXPCs6U {Embed} Prosperous Universe https://youtu.be/7JunuXPCs6U Base Setup - Prosperous Universe Tutorial #2.2 Click here to gain more information on building costs: https://handbook.apex.prosperousuniverse.com/wiki/building-costs/ This video is part of a tutorial ser... https://images-ext-1.discordapp.net/external/6tjzAbzh0Ngi7HmnIN1dEOvTnkjb5j54b8pTx_rbuNc/https/i.ytimg.com/vi/7JunuXPCs6U/maxresdefault.jpg [13-Dec-18 12:33 PM] matterbeam_toughsf#0000 I'll help spread the word. [13-Dec-18 12:33 PM] mjeno#0000 Thank you so much! :prun: [13-Dec-18 12:43 PM] mjeno#0000 Dropping 'em like they're hot: https://youtu.be/Xk-0bwP8M8U {Embed} Prosperous Universe https://youtu.be/Xk-0bwP8M8U Trading - Prosperous Universe Tutorial #2.3 This video is part of a tutorial series for Prosperous Universe First Access. The series provides a step-by-step guide of how to set up your company as well ... https://images-ext-1.discordapp.net/external/k5ske6ywFv836tr5YxSzG1EhidYEiEfHzIBTsB82aUk/https/i.ytimg.com/vi/Xk-0bwP8M8U/maxresdefault.jpg [13-Dec-18 12:52 PM] 1stfederalmilk#0000 hey guys, where can i find the code for the company registration? i bought a package, but i*am unable to find any code ๐Ÿ˜„ [13-Dec-18 12:52 PM] mjeno#0000 You can pick the code yourself. ๐Ÿ™‚ It's just an abbreviation. [13-Dec-18 12:52 PM] mjeno#0000 Like, for my company Millex, ich chose MLX. [13-Dec-18 12:52 PM] mjeno#0000 It needs to be 3-4 letters long. [13-Dec-18 12:53 PM] 1stfederalmilk#0000 Ah ok, like an airline abbreaviation [13-Dec-18 12:53 PM] mjeno#0000 (Thanks for purchasing a package, by the way. โค ) [13-Dec-18 12:53 PM] mjeno#0000 Yeah, it'll be used in transactions and the likes. [13-Dec-18 12:53 PM] 1stfederalmilk#0000 ah ok... cool ๐Ÿ˜ƒ [13-Dec-18 02:17 PM] rumble0815#0000 Mjeno, is the Package, Faction, Planet - Prosperous Universe Tutorial #2.1 a replacement for Getting Started - Prosperous Universe Tutorial #2 ? [13-Dec-18 02:18 PM] mjeno#0000 A part of it, yes. ๐Ÿ™‚ Tutorials 2.1-2.5 will be replacing the old transmission #2. [13-Dec-18 02:18 PM] rumble0815#0000 ok. will you be updating the TRA infos in game? [13-Dec-18 02:18 PM] mjeno#0000 2.5 is taking forever to render, it's the only one that's still missing right now. [13-Dec-18 02:19 PM] mjeno#0000 Yup, as soon as all the new links exist, I'll give them to molp for the TRA buffer. ๐Ÿ™‚ [13-Dec-18 03:15 PM] zwierzaczeq#0000 if resources are unaviable in commodity exchange where can i get them from ? [13-Dec-18 03:16 PM] mjeno#0000 Some resources might take a while until they are sold anywhere. But you can check on other markets by bringing up the list of all markets. Click the CXL shortcut on the left side. ๐Ÿ™‚ [13-Dec-18 03:16 PM] zwierzaczeq#0000 trying to get basic barracks and prefab plant [13-Dec-18 03:17 PM] mjeno#0000 You were provided with the resources needed to build your starting structures. Hold on... [13-Dec-18 03:18 PM] zwierzaczeq#0000 i am missing lta and lse [13-Dec-18 03:18 PM] zwierzaczeq#0000 i think ? ^^ [13-Dec-18 03:19 PM] mjeno#0000 After you picked a package in the beginning, your ships were loaded with the building materials recommended for your package. You can check here which ones are recommended for which package: https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ Packages and factions :: Prosperous Universe Wiki Prosperous Universe Wiki [13-Dec-18 03:19 PM] zwierzaczeq#0000 i have taken constructor pachage ... [13-Dec-18 03:19 PM] mjeno#0000 You don't need to stick to them, but it's strongly recommended to start out with them. [13-Dec-18 03:20 PM] mjeno#0000 Okay! Did you build any buildings yet in your base? [13-Dec-18 03:20 PM] zwierzaczeq#0000 nope still figuring out all the windows ^^ [13-Dec-18 03:20 PM] mjeno#0000 Oh, okay, perfect. ๐Ÿ˜„ [13-Dec-18 03:21 PM] mjeno#0000 Then you can probably continue by jumping in at this point in the tutorials: https://handbook.apex.prosperousuniverse.com/tutorials/base-setup/ {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/base-setup/ 2.2 Base Setup :: Prosperous Universe Wiki Prosperous Universe Wiki [13-Dec-18 03:21 PM] zwierzaczeq#0000 well i survived eve i will survive this :p [13-Dec-18 03:21 PM] zwierzaczeq#0000 i am in themiddle of this tutorial ^^ [13-Dec-18 03:21 PM] mjeno#0000 I'm sure you will. ๐Ÿ˜„ It's not as complicated as it looks. [13-Dec-18 03:22 PM] zwierzaczeq#0000 is there any pvp prospects in this game ? [13-Dec-18 03:22 PM] zwierzaczeq#0000 ;p [13-Dec-18 03:22 PM] mjeno#0000 Alright. Let me know if you still have trouble after you looked at the "Packages and Factions" wiki page. [13-Dec-18 03:22 PM] mjeno#0000 No direct military conflict between players. Only competition on the market. ^^ [13-Dec-18 03:23 PM] mjeno#0000 Military will probably exist on Corporation level as a means to control sections of space. [13-Dec-18 03:23 PM] mjeno#0000 Which in turn will indirectly impact players, e.g. via the taxes imposed by the controlling faction. [13-Dec-18 03:23 PM] zwierzaczeq#0000 thats cool with me as long as can blow some things up from time to time ... [13-Dec-18 03:24 PM] mjeno#0000 Down the line, there will be some blowing up. But it's not a super-high priority right now. ๐Ÿ™‚ [13-Dec-18 03:25 PM] bairloch#0000 yeah, you can keep that on the back, back, back burner [13-Dec-18 03:25 PM] gabrielgabfonseca#0000 > When you're dead broke so you keep hitting F5 on the NewRPG giveaways page waiting for Prosperous to pop up [13-Dec-18 03:26 PM] gabrielgabfonseca#0000 :prun: [13-Dec-18 03:26 PM] mjeno#0000 It's never going to be possible to raid players or something, your bases are safe. ^^ [13-Dec-18 03:26 PM] mjeno#0000 @gabrielgabfonseca I sent them the keys. ๐Ÿ˜„ Any moment now.... [13-Dec-18 03:26 PM] gabrielgabfonseca#0000 *[Hitting F5 intensifies]* [13-Dec-18 03:30 PM] bairloch#0000 switch to an old keyboard before you break your good one. [13-Dec-18 03:42 PM] zwierzaczeq#0000 i have materials o build on ship how to get them on the planet to build ? [13-Dec-18 03:43 PM] mjeno#0000 Drag and drop them into your base's inventory. [13-Dec-18 03:43 PM] mjeno#0000 On the left, there's a button labeled "BS". In the new window, there's a link to your base overview. [13-Dec-18 03:44 PM] mjeno#0000 From there, select "Inventory", that's your base's inventory. ๐Ÿ™‚ [13-Dec-18 03:44 PM] mjeno#0000 To get your ship's cargo into your base, click the FLT button on the left. Then select the two cargo bars of your ships, which will open their respective cargo holds. [13-Dec-18 03:45 PM] mjeno#0000 Just drag and drop all items from the ship cargo holds to the base inventory. [13-Dec-18 03:47 PM] mjeno#0000 By the way, if you prefer videos over text, they are now all online. They are the same as the texts in terms of content and structure: https://www.youtube.com/watch?v=wI4mxBqGk8c&list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz {Embed} Prosperous Universe https://www.youtube.com/watch?v=wI4mxBqGk8c&list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz The APEX Interface - Prosperous Universe tutorial #1 This is the first in a series of tutorials for the fifth Alpha Test of Prosperous Universe (March 2018). It introduces you to the individual components of th... https://images-ext-1.discordapp.net/external/rMgRkpefLNKPUQuY8X-SUv1z6D6Wg0dn1fvDpw6S8mk/https/i.ytimg.com/vi/wI4mxBqGk8c/maxresdefault.jpg [13-Dec-18 03:56 PM] zwierzaczeq#0000 cool i will watch all them totorials tonight to avoid stupid questions [13-Dec-18 03:56 PM] mjeno#0000 No worries, the game has a bit of an entry barrier. ๐Ÿ˜„ But all the fundamental stuff should be covered in the videos. [13-Dec-18 04:00 PM] zwierzaczeq#0000 cool when i get tired i will go to escape from tarkow and kill some ppl ^^ [13-Dec-18 04:04 PM] zwierzaczeq#0000 agrh !? [13-Dec-18 04:05 PM] mjeno#0000 ๐Ÿ˜ฌ [13-Dec-18 04:05 PM] zwierzaczeq#0000 trying to do drag and drop and is not working ... i fealing retarded ^^ [13-Dec-18 04:05 PM] bairloch#0000 did you land or are you still in orbit? that was my mistake [13-Dec-18 04:05 PM] zwierzaczeq#0000 i landed ;p [13-Dec-18 04:06 PM] mjeno#0000 The only thing that's been an issue (we're working on) is moving cargo between two ships that are landed on the same station. [13-Dec-18 04:06 PM] bairloch#0000 that was me! [13-Dec-18 04:06 PM] mjeno#0000 Yeah. ๐Ÿ˜„ If that's not the situation you're in, @zwierzaczeq, it's probably not a technical problem. [13-Dec-18 04:06 PM] zwierzaczeq#0000 ha land ship not build base ! [13-Dec-18 04:07 PM] bairloch#0000 huh? [13-Dec-18 04:07 PM] zwierzaczeq#0000 do i need to land shop on the planet to drag and drop resources? ;p [13-Dec-18 04:07 PM] zwierzaczeq#0000 ? [13-Dec-18 04:07 PM] mjeno#0000 If you want to move resources from the ship to your base, the ship needs to be landed on the planet where the base is located, yes. ๐Ÿ™‚ [13-Dec-18 04:08 PM] zwierzaczeq#0000 ha we getting somewhere ! [13-Dec-18 04:08 PM] bairloch#0000 same mistake I made. [13-Dec-18 04:20 PM] zwierzaczeq#0000 ha sucess ! [13-Dec-18 04:21 PM] mjeno#0000 ๐Ÿ•บ [13-Dec-18 04:23 PM] bairloch#0000 so... when you guys type PrUn, in your heads, are you pronouncing it "prune"? 'cause I am. And that's not sexy. :) [13-Dec-18 04:24 PM] mjeno#0000 Yeah, we found it funny and it kinda became a thing. ๐Ÿ˜„ [13-Dec-18 04:26 PM] bairloch#0000 better than PU I guess... [13-Dec-18 04:26 PM] bairloch#0000 *holds nose* [13-Dec-18 04:26 PM] mjeno#0000 See? ^^ [13-Dec-18 04:41 PM] lunikon#0000 we should make Prunes a commodity [13-Dec-18 04:42 PM] bairloch#0000 Luxury consumable [13-Dec-18 04:42 PM] mjeno#0000 That would be so cool and meta. ๐Ÿ˜„ [13-Dec-18 04:50 PM] lunikon#0000 i'm afraid someone has to purchase cluster or above to make it happen ๐Ÿ˜‰ [13-Dec-18 04:50 PM] mjeno#0000 Right! Our hands are tied otherwise. [13-Dec-18 05:28 PM] bairloch#0000 Can't see the matrix, how big is cluster? [13-Dec-18 05:29 PM] mjeno#0000 Cluster is 649 โ‚ฌ and the lowest tier to include "Design a Commodity". ^^ [13-Dec-18 05:29 PM] bairloch#0000 Bit of of my league, gentlemen [13-Dec-18 05:29 PM] mjeno#0000 Yeah... out of mine too. ๐Ÿ˜ฌ [13-Dec-18 05:30 PM] mjeno#0000 I back a lot of game projects, but not on such high tiers. [13-Dec-18 08:24 PM] gabrielgabfonseca#0000 ... *still* hitting F5. [13-Dec-18 08:48 PM] drinthap#0000 It's out already [13-Dec-18 08:49 PM] bairloch#0000 he wants a free key [13-Dec-18 08:55 PM] gabrielgabfonseca#0000 Patience is the broke man's best friend. {Reactions} ๐Ÿ˜„ [13-Dec-18 08:59 PM] drinthap#0000 Have you ever thought about implementing cross-tech tree buildings? [13-Dec-18 09:00 PM] drinthap#0000 For example, a settler building that produces items that can improve the efficiency of pioneer buildings [13-Dec-18 09:01 PM] drinthap#0000 Right now, tiers above pioneer have nothing a pioneer user would immediately want [13-Dec-18 09:03 PM] drinthap#0000 Whenever the population feeding controls are implemented, that would be a good time to think of consumable items like that [13-Dec-18 09:04 PM] zerboron#0000 the Chamber of Global Commerce already does something like that [13-Dec-18 09:04 PM] zerboron#0000 gives you a bonus if you give it high tech-stuff [13-Dec-18 09:05 PM] zerboron#0000 similar with cooperation buildings [13-Dec-18 09:05 PM] drinthap#0000 But it's not something an individual player can reach for [13-Dec-18 09:06 PM] drinthap#0000 Like, what if there was a stimulant consumable made in a settler version of a food processor that when used, increased pioneer output by 50% [13-Dec-18 09:07 PM] drinthap#0000 It would make people want to buy it on the market, then eventually save up enough to get settlers and make their own [13-Dec-18 09:07 PM] zerboron#0000 problem I see with that is that it makes it difficult for new players to get into the game once most of the current player base uses them [13-Dec-18 09:08 PM] drinthap#0000 It's no different than massing pioneer buildings instead [13-Dec-18 09:08 PM] drinthap#0000 But this would encourage tiering up your workforce [13-Dec-18 09:09 PM] drinthap#0000 As well as add a universally sought after item to the markey [13-Dec-18 09:10 PM] drinthap#0000 Right now the only items everyone needs is rations,drinking water, pioneer clothes [13-Dec-18 09:10 PM] drinthap#0000 I think more items that are not required, but highly sought after would be good for the economy [13-Dec-18 09:12 PM] drinthap#0000 I remember the first alpha I joined, basically you only got settlers if you could also afford technicians [13-Dec-18 09:12 PM] drinthap#0000 Because settlers only made intermediary products that no one could use unless you had technicians [13-Dec-18 09:13 PM] zerboron#0000 have not looked enouth at the current tree to see if that is still the case [13-Dec-18 09:13 PM] drinthap#0000 Each tier should have multiple end products that are sought after by everyone in order to keep each tier relevant [13-Dec-18 09:14 PM] zerboron#0000 I see what you mean [13-Dec-18 09:14 PM] drinthap#0000 Right now, the only universally relevant items are the pioneer foodstuffs, pioneer prefab elements, fuel, and a new base [13-Dec-18 09:15 PM] zerboron#0000 something like pioneers who are using settler food get a bonus could be doable [13-Dec-18 09:15 PM] drinthap#0000 That means it is encouraged to never advance past settler fuel, until we can afford scientists all the way down the line [13-Dec-18 09:15 PM] zerboron#0000 well thats what playtests are for [13-Dec-18 09:15 PM] zerboron#0000 looking for the problems and fixing them [13-Dec-18 09:16 PM] zerboron#0000 like I said I dont know the current tree enouth to know if there is something you would want from just settler production [13-Dec-18 09:17 PM] zerboron#0000 not sure if that is even a problem any more [13-Dec-18 09:17 PM] zerboron#0000 anyways good night peeps, getting late here [14-Dec-18 06:04 AM] mjeno#0000 Super interesting dicussion! I'll go over it again when I'm back home. ๐Ÿ™‚ Sounds like you could be on to something here. [14-Dec-18 09:53 AM] Deleted User#0000 i can't login "Account pending confirmation. Please check your inbox for the confirmation message." ๐Ÿ˜ฆ [14-Dec-18 09:55 AM] mjeno#0000 Oh! And you didn't get a confirmation e-mail? [14-Dec-18 09:56 AM] Deleted User#0000 okey, everything is working, but can I play for free or have to buy this game? [14-Dec-18 09:57 AM] mjeno#0000 You have to have a key to play during First Access. ๐Ÿ™‚ Either by buying one or by snatching one in a giveaway. There will be several of those in the next few days. [14-Dec-18 09:58 AM] mjeno#0000 In the meantime, you could have a look at the tutorials if you want to find out if the game is for you. [14-Dec-18 09:59 AM] mjeno#0000 First Access Tutorials: https://www.youtube.com/playlist?list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz {Embed} https://www.youtube.com/playlist?list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz First Access Tutorials - YouTube Tutorials 1 and 2 (2.1-2.5) are essential to get your company off the ground. Tutorials 3 and higher pertain to more advanced subjects. All tutorials are ava... https://images-ext-1.discordapp.net/external/03u4VLC40XCT878BIajEEgxJ16TYFr6XThMBsPtMcmA/%3Fsqp%3D-oaymwEWCKgBEF5IWvKriqkDCQgBFQAAiEIYAQ%3D%3D%26rs%3DAOn4CLCyp00g9Vz9JK59R_qkZW7Ko2GDOQ/https/i.ytimg.com/vi/wI4mxBqGk8c/hqdefault.jpg [14-Dec-18 09:59 AM] Deleted User#0000 unless you need to update the FAQ FAQ Is Prosperous Universe a free-2-play game? The game can be played for free for an unlimited time. However, certain features are only accessible to premium users who pay a monthly subscription fee. [14-Dec-18 10:00 AM] bairloch#0000 that's post full-live [14-Dec-18 10:00 AM] Deleted User#0000 there should be a free game after leaving alpha or beta [14-Dec-18 10:00 AM] bairloch#0000 first/early access is different [14-Dec-18 10:00 AM] Deleted User#0000 yhh [14-Dec-18 10:00 AM] gabrielgabfonseca#0000 I think it'd be wise to make that *very* clear in the FAQ. [14-Dec-18 10:01 AM] Deleted User#0000 no? [14-Dec-18 10:01 AM] gabrielgabfonseca#0000 I was trying to convince some friends to play, and for a while they were very confused about how the game's *current* model worked. [14-Dec-18 10:01 AM] gabrielgabfonseca#0000 Took some explaining of my part. [14-Dec-18 10:05 AM] mjeno#0000 Yeah, updated FAQ are super high prio, I totally spaced that part. Mea culpa. [14-Dec-18 10:06 AM] mjeno#0000 The game will go free to play after First Access, in a couple of months. [14-Dec-18 05:44 PM] rrfarmer#0000 Ok so $10 now minimum to get EA, then later will be free to play and a sub to access premium stuff ? [14-Dec-18 05:44 PM] mjeno#0000 Yes, exactly. ๐Ÿ™‚ {Reactions} โค [14-Dec-18 05:45 PM] rrfarmer#0000 OK I was not going to touch this with a ten foot pole but now I will for sure! [14-Dec-18 05:45 PM] mjeno#0000 Haha. ๐Ÿ˜„ Why didn't you want to? [14-Dec-18 05:46 PM] rrfarmer#0000 It looked good but subscription for a browser game? I'm not much for subscription to non-browser games right now. But being able to sub and unsub and still play, that's good. [14-Dec-18 05:46 PM] rrfarmer#0000 Like in Eve right now after years and years of paying a Sub, I unsub for 1 month and I lose access to everything I've worked for. [14-Dec-18 05:47 PM] mjeno#0000 I see where you're coming from. Browser games don't usually employ subscription models, but you know... instead, they're riddled with microtransactions. [14-Dec-18 05:48 PM] rrfarmer#0000 Yeah I don't have the answer and I know that is a delicate balance [14-Dec-18 05:48 PM] rrfarmer#0000 You gotta make money, and ads-only doesn't generate a ton [14-Dec-18 05:49 PM] mjeno#0000 Exactly, and ads are so ugly to look at and immersion-breaking in a game. ๐Ÿ˜„ I haven't played Eve in a while, but can't you keep playing for free as an alpha clone while just losing access to SOME stuff? That was the case a year-ish ago. [14-Dec-18 05:49 PM] rrfarmer#0000 IN Eve you lose access to about 90% of the stuff if you unsub [14-Dec-18 05:49 PM] mjeno#0000 I think I couldn't fly some of my ships any more when my omega clone expired. [14-Dec-18 05:50 PM] rrfarmer#0000 Anything bigger than a T1 subcap [14-Dec-18 05:50 PM] mjeno#0000 Oh, okay. ๐Ÿ˜ฌ [14-Dec-18 05:50 PM] rrfarmer#0000 It use to be cruisers, but they upped it a little [14-Dec-18 05:51 PM] rrfarmer#0000 But anyways, years of Eve an played almost 2k hours of Egosoft X games, I'm interested in this one! {Reactions} prun [14-Dec-18 05:51 PM] mjeno#0000 We're not 100% sure yet what will and what won't be a premium feature. What we're trying to avoid at all costs is pay to win, of course. [14-Dec-18 05:51 PM] rrfarmer#0000 So it being a browser game, what is this made in? [14-Dec-18 05:52 PM] mjeno#0000 I can't tell you much about the technical side, unfortunately. That's @lunikon's and @molp's area of expertise. ๐Ÿ™‚ [14-Dec-18 05:52 PM] mjeno#0000 It's HTML5 and black magic, as far as I'm concerned. [14-Dec-18 05:52 PM] rrfarmer#0000 Been playing Talibri and Kittens for a while, but they are text based browser games, and mostly idlers [14-Dec-18 05:53 PM] mjeno#0000 Gonna look those up now... [14-Dec-18 05:55 PM] rrfarmer#0000 http://bloodrizer.ru/games/kittens/# <--- non MMO but single player idler, takes over a year to get to end game. Very addictive... [14-Dec-18 05:55 PM] rrfarmer#0000 https://talibri.com <--- MMO with market and trading, [14-Dec-18 05:55 PM] mjeno#0000 Oh no. I started clicking stuff. [14-Dec-18 05:55 PM] mjeno#0000 Must... stop... clicking stuff... [14-Dec-18 05:56 PM] rrfarmer#0000 NO YOU MUST GET THE CATNIP [14-Dec-18 05:56 PM] mjeno#0000 xD [14-Dec-18 05:56 PM] rrfarmer#0000 https://www.screencast.com/t/Nav56d31MQ5U <--- here's the dashboard after a few months {Embed} ryanfarmer https://www.screencast.com/t/Nav56d31MQ5U 2018-12-12_2335 Shared from Screencast.com https://images-ext-1.discordapp.net/external/grsbaqy5nAtroL_9FiykBL16I7_wgieJpSS1ykakElA/https/content.screencast.com/users/ryanfarmer/folders/Jing/media/9d340cc2-4e91-4016-be39-0cf5366dd428/2018-12-12_2335.png [14-Dec-18 05:56 PM] rrfarmer#0000 sry for the link spam [14-Dec-18 05:56 PM] mooserohdah#0000 i'd rather have a pay once model than a microtransaction model. {Reactions} โž• (2) [14-Dec-18 05:56 PM] mjeno#0000 Wohow. ๐Ÿ˜„ [14-Dec-18 06:10 PM] gabrielgabfonseca#0000 @mjeno Sorry to ping you, but I'd like to ask, how can I get this menu you can see in the tutorials? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/523290755746365451/Screen_Shot_2018-12-14_at_22.09.52.png?ex=6814b63e&is=681364be&hm=be5900900bb6225e7dac7fc9eba1e8553d51d7d56f100f1ff7646bb651e787be& [14-Dec-18 06:11 PM] gabrielgabfonseca#0000 It doesn't seem to be neither a panel nor a buffer. [14-Dec-18 06:11 PM] mjeno#0000 Click SDBR on the left. ๐Ÿ™‚ [14-Dec-18 06:11 PM] theondrus#0000 It's the SDBR button in the menu! [14-Dec-18 06:11 PM] mjeno#0000 Ha! Beat you to it. ๐Ÿ˜„ [14-Dec-18 06:11 PM] theondrus#0000 Hehe :p [14-Dec-18 06:11 PM] gabrielgabfonseca#0000 Oh! Thanks! [14-Dec-18 06:11 PM] mjeno#0000 (Thanks though.) [14-Dec-18 08:05 PM] rrfarmer#0000 Alright got a license! Letโ€™s do this! [14-Dec-18 08:05 PM] mjeno#0000 Nice! Thanks, I hope you like it. ๐Ÿ™‚ Gotta go to bed now, have fun! [14-Dec-18 11:16 PM] gabrielgabfonseca#0000 Just an observation, a completely aesthetic element to the game, but still. In astronomy, we use the right-hand rule for determining which side is "up", for solar systems and other rotating objects. [14-Dec-18 11:16 PM] gabrielgabfonseca#0000 So a solar system, when seen from "above", would have it's planets spinning counter-clockwise. [14-Dec-18 11:17 PM] gabrielgabfonseca#0000 I may be mistaken, but I think currently they rotate clockwise? As I mentioned, absolutely irrelevant to the gameplay, but just thought I'd mention anyway. [15-Dec-18 02:57 AM] lunikon#0000 @molp you heard the man ๐Ÿ˜„ [15-Dec-18 06:05 AM] mjeno#0000 That. Is. Relevant! [15-Dec-18 06:05 AM] mjeno#0000 We have a reputation as space nerds to lose. ๐Ÿ˜„ [15-Dec-18 06:06 AM] mjeno#0000 Btw, +10 nerd cred to @gabrielgabfonseca. ๐Ÿ‘ Thanks for the heads up. ^^ [15-Dec-18 06:07 AM] molp#0000 @gabrielgabfonseca I have to look into that ๐Ÿ˜ƒ [15-Dec-18 06:53 AM] 0x6erzm#0000 Hey, question to devs. I'm going to try out this game. But I'm in the interest what is the goal of this game since there is no "pvp" (or am I wrong?) [15-Dec-18 06:54 AM] mjeno#0000 Hey! ๐Ÿ™‚ It's right, there is no PvP in the sense of military conflict between players. They compete and cooperate solely as businesses on the markets. [15-Dec-18 06:54 AM] mjeno#0000 It takes a sandbox approach, so there is no ultimate goal that's the same for every player. But generally, you'll have to make profits with your company in order to progress. [15-Dec-18 06:55 AM] myping#0000 Looking at the plans they mention in the future you will be able to build planetwide infrastructure that can charge fee's for their use, and you can use a military to compete over them [15-Dec-18 06:55 AM] myping#0000 But yeah, in the future [15-Dec-18 06:55 AM] 0x6erzm#0000 Is there any "competitive" aspect in this game? [15-Dec-18 06:56 AM] mjeno#0000 Exactly, @myping. But military actions will never destroy individual player's bases. Rather, they're a means of controlling sections of space to set the economical rules there. [15-Dec-18 06:57 AM] myping#0000 Sounds like a great compromise, so you don't actually have to fear your property [15-Dec-18 06:58 AM] mjeno#0000 @0x6erzm Sure, you can play competitively. You can try to be the richest, and you can band together with others in so-called corporations and plot against other corporations. ๐Ÿ™‚ [15-Dec-18 06:58 AM] myping#0000 If you want some examples of competition @0x6erzm I am already trying to figure out how I can lower the price of my iron production by getting cheaper carbon so I can sell my iron cheaper than the competition while still making money {Reactions} prun (2) [15-Dec-18 06:59 AM] mjeno#0000 @myping Yup, it's important to us that players are never forced into playing when they don't have time, just because another player is threatening to destroy their base right then. ๐Ÿ˜„ [15-Dec-18 06:59 AM] 0x6erzm#0000 Oh, that military actions seems to be interesting - no need to worry about getting wrecked at 3 am like in the ogame ๐Ÿ˜„ [15-Dec-18 06:59 AM] 0x6erzm#0000 Well, I guess you bought me with that [15-Dec-18 07:00 AM] mjeno#0000 I wasn't going to say it, but that's exactly what a few people brought up as a big negative about OGame when we exhibited our game at events. ^^ [15-Dec-18 07:00 AM] mjeno#0000 The meta-military thing I talked about isn't in the game yet, just so we're clear! It's still in development, and that particular feature is still being made. [15-Dec-18 07:01 AM] 0x6erzm#0000 Well that's truth, playing the game while being consantly in fear that you didn't make FS properly is kinda sad [15-Dec-18 07:01 AM] mjeno#0000 I quit that kind of browser gaming many years ago, after I had started setting my alarm in the middle of the night. ๐Ÿ˜ฌ [15-Dec-18 07:01 AM] mjeno#0000 (Not for OGame in my case, though.) [15-Dec-18 07:02 AM] 0x6erzm#0000 Well, so I'm looking forward for that aspect, but for now going to look through some First Access tiers ๐Ÿ˜„ [15-Dec-18 07:02 AM] mjeno#0000 Awesome. ๐Ÿ™‚ :prun: [15-Dec-18 07:09 AM] molp#0000 Exactly that was the reasoning behind the design we have in mind.. Not like ogame ๐Ÿ˜† [15-Dec-18 07:09 AM] mjeno#0000 Hahaha. ๐Ÿ˜„ [15-Dec-18 07:09 AM] mjeno#0000 That's our elevator pitch for the game. "You know OGame? NOT LIKE THAT." {Reactions} ๐Ÿ˜† (2) [15-Dec-18 07:09 AM] mjeno#0000 (I'm kidding, I've actually never played OGame.) [15-Dec-18 07:10 AM] molp#0000 It's a fun game! But made me really furious {Reactions} ๐Ÿ˜ฌ [15-Dec-18 07:29 AM] 0x6erzm#0000 Where can I find my FA Keys? [15-Dec-18 07:30 AM] mjeno#0000 If you bought a package, your own key has automatically been redeemed and you can start playing right away on https://apex.prosperousuniverse.com/. ๐Ÿ™‚ {Embed} https://apex.prosperousuniverse.com// Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg [15-Dec-18 07:30 AM] mjeno#0000 If your package includes additional keys, give me one moment please... [15-Dec-18 07:31 AM] 0x6erzm#0000 Oh, I wanted to share a key with my friend but it's wip right now I see [15-Dec-18 07:31 AM] 0x6erzm#0000 January 2019 [15-Dec-18 07:32 AM] mjeno#0000 Okay, you found it. ๐Ÿ˜„ Was looking for that myself right now. [15-Dec-18 07:33 AM] mjeno#0000 Yeah, that's going to be done in a few weeks! [15-Dec-18 07:36 AM] 0x6erzm#0000 Great! ๐Ÿ˜ƒ [15-Dec-18 08:43 AM] mjeno#0000 Woop woop! ๐Ÿพ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/523510459568226304/solar-panels.gif?ex=6814da1b&is=6813889b&hm=17514d8cf6664dfcecfc6299c997cbfedd9f52ead2421011b6c369808636cc8a& {Reactions} prun [15-Dec-18 08:44 AM] bairloch#0000 Nice [15-Dec-18 08:46 AM] gabrielgabfonseca#0000 Uuuuuh... guys? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/523511262836162571/Screen_Shot_2018-12-15_at_12.19.14.png?ex=6814dadb&is=6813895b&hm=bdd6b35514b29517fdbd28155fb4a49431c0962c6be1b87b910f64766a0e8c9d& [15-Dec-18 08:47 AM] gabrielgabfonseca#0000 Are those duplicate options supposed to be there...? [15-Dec-18 08:47 AM] bairloch#0000 Usually they have different inputs for the same output [15-Dec-18 08:47 AM] gabrielgabfonseca#0000 Because like, the 1st Carbohydrate Grains takes up 4 H2O to produce 4 GRN. [15-Dec-18 08:47 AM] gabrielgabfonseca#0000 Yeah. [15-Dec-18 08:47 AM] bairloch#0000 Is intentional [15-Dec-18 08:48 AM] gabrielgabfonseca#0000 But... all of these *only* consume H2O. [15-Dec-18 08:48 AM] gabrielgabfonseca#0000 The only thing that changes is the amount of H2O, and they yield the same amount of the material being produced. [15-Dec-18 08:48 AM] bairloch#0000 Hrmmm... Really? I'm not in game right now [15-Dec-18 08:49 AM] bairloch#0000 That is probably a good catch then. Usually the one that takes less water takes something else. [15-Dec-18 08:49 AM] gabrielgabfonseca#0000 I have the option to either burn 3 H2O for 4 GRN, *__or__* 1 H2O for 4 GRN. [15-Dec-18 08:50 AM] bairloch#0000 Decisions, decisions [15-Dec-18 08:50 AM] gabrielgabfonseca#0000 The only difference is that the more expensive one takes 16h5m whereas the cheaper one takes 16h56m. [15-Dec-18 08:50 AM] mjeno#0000 That does not sound like a good trade-off. ๐Ÿ˜„ [15-Dec-18 08:51 AM] gabrielgabfonseca#0000 My thoughts exactly. [15-Dec-18 08:51 AM] mjeno#0000 Thanks for the info, I'll bring it up with the others. We have a call on Monday to evaluate and prioritize the next changes. [15-Dec-18 08:52 AM] mjeno#0000 If we're not missing something right now, I think that's not intentionally designed that way. ๐Ÿ™‚ [15-Dec-18 08:57 AM] gabrielgabfonseca#0000 Since you'll do, there's also two Protein Beans reactions: 1 H2O + 8h28m = 2 BEA 4 H2O + 11h6m = 3 BEA [15-Dec-18 08:57 AM] gabrielgabfonseca#0000 Again, there'll never be a reason to pick the second reaction. [15-Dec-18 08:57 AM] mjeno#0000 Keep em coming! ๐Ÿ˜ฌ [15-Dec-18 08:57 AM] mjeno#0000 Maybe they're super-duper good protein bars though. ๐Ÿ˜„ [15-Dec-18 08:57 AM] bairloch#0000 I wonder if the high h2o one is only supposed to be for hydroponic grow [15-Dec-18 08:58 AM] mjeno#0000 Hmmm, so it's available on certain planets while the other option isn't? [15-Dec-18 09:02 AM] myping#0000 Ahh that would make sense yeah, the more expensive is for less fertile planets. Might just want to rename the order to make it clearer then [15-Dec-18 09:03 AM] mjeno#0000 It's a good idea, although I have never heard of such a system being implemented into the game. ๐Ÿ˜„ And even if it is, it's kinda confusing in the way it is being displayed. [15-Dec-18 09:14 AM] bairloch#0000 It's stated that hydroponic takes much more water. So it would make sense, but should only show in a hydro farm, if true. [15-Dec-18 09:27 AM] finiteinfinity#0000 Can we get a confirmation popup or something when dismantling buildings? I dismantled my rig by accident and it's set me back quite a bit at this point. [15-Dec-18 09:28 AM] mjeno#0000 Oh no! Yes, that's happened before and it's definitely on our to do list. ๐Ÿ˜ฌ [15-Dec-18 09:28 AM] finiteinfinity#0000 Great! [15-Dec-18 09:29 AM] finiteinfinity#0000 Also, are there any plans for having the UI remember certain things about layout/view/etc? Every time I change screens, the map resets to the default. [15-Dec-18 09:31 AM] finiteinfinity#0000 When viewing trades at the commodities exchange, i keep needing to reposition the orders and trade buffers when opening them - it'd be neat if it could remember that i always move the orders buffer up to the right and the trade buffer down to the right. not really sure how that could be implemented, but basic positional remembering might work [15-Dec-18 09:31 AM] mjeno#0000 Yeah, and candlestick charts also reset to the default time window. I'm not sure how much work it is to fix that; I'm guessing it's too much for it to be high priority right now, so I wouldn't expect it to change very soon, in favor of balancing tweaks and bug fixes. ๐Ÿ™‚ [15-Dec-18 09:32 AM] finiteinfinity#0000 yeah, that's definitely a low priority issue [15-Dec-18 09:32 AM] mjeno#0000 But I'll check if it's in the backlog, and if not, I'll add it right now! [15-Dec-18 09:32 AM] finiteinfinity#0000 thanks! {Reactions} prun (2) [15-Dec-18 09:32 AM] mjeno#0000 In the meantime, if you have many windows you need to scroll every time, you could consider setting up a new screen or two to create some extra space. [15-Dec-18 09:33 AM] mjeno#0000 (Which can be done with the CS command.) [15-Dec-18 09:34 AM] finiteinfinity#0000 at the moment.. the buffer positioning i mentioned is usually when i'm poking around checking current orders... i might set up a screen once i have a better idea of what i'm buying on a regular basis. i've already set up a few screens [15-Dec-18 09:35 AM] finiteinfinity#0000 i've noticed you need to rename screens to reorder them and it's a bit fiddly. not sure if that's really a bug, but it might be worth a look at some point down the road [15-Dec-18 09:36 AM] mjeno#0000 Adding "Reordering screens via drag & drop" to the list. ๐Ÿ˜„ [15-Dec-18 09:36 AM] finiteinfinity#0000 sorry for all the minor issue feedback.. i'm a software engineer myself and tend to notice these things [15-Dec-18 09:36 AM] finiteinfinity#0000 ๐Ÿ˜„ [15-Dec-18 09:36 AM] mjeno#0000 No, no, keep it coming! Just don't expect any of these convenience fixes any time soon. [15-Dec-18 09:36 AM] finiteinfinity#0000 fair enough [15-Dec-18 09:37 AM] finiteinfinity#0000 i was playing fallout 76 when it first came out and got pretty burned with all the issues there, so it's great to see this level of communication [15-Dec-18 09:38 AM] mjeno#0000 Hahaha. ๐Ÿ˜„ Well, you gotta understand. Bethesda is just this tiny development company and we're this AAA behemoth, so of course our customer service has more capacities. [15-Dec-18 09:39 AM] finiteinfinity#0000 true that... maybe they can take some pointers from you guys when they start growing [15-Dec-18 09:39 AM] mjeno#0000 Sure, they can give us a call if they need advice. ๐Ÿ˜Ž [15-Dec-18 09:49 AM] 0x6erzm#0000 Is there any base amount limit? [15-Dec-18 09:49 AM] mjeno#0000 You can establish as many bases as you want as long as you can afford them. ๐Ÿ™‚ [15-Dec-18 09:49 AM] 0x6erzm#0000 Good ๐Ÿ˜„ [15-Dec-18 09:58 AM] finiteinfinity#0000 someone just pointed out to me that if you list something for trade at the same price as the market buyer, the market will get priority since that 'order' was placed first. i feel like any player should get priority before the game's market maker. [15-Dec-18 09:59 AM] mjeno#0000 Hmmm, I don't know. They could also just adjust their bid by 0.1. ^^ [15-Dec-18 10:00 AM] mjeno#0000 Market makers are supposed to give limits to the possible prices. [15-Dec-18 10:00 AM] finiteinfinity#0000 that also relies on the person fulfilling the order to notice that .01 and accomodate it [15-Dec-18 10:00 AM] finiteinfinity#0000 it would still place limits, the limit just differs by 0.01 [15-Dec-18 10:00 AM] mjeno#0000 Sure, if the human's order is cheaper, the other human will buy that. [15-Dec-18 10:01 AM] finiteinfinity#0000 i'm talking about for buy orders [15-Dec-18 10:01 AM] mjeno#0000 Even if the buyer sets the value to a higher one, they will automatically buy the cheapest offer below that. [15-Dec-18 10:01 AM] mjeno#0000 Like so: Market maker sells for 120, human sells for 119.99. Another Human buys for 120 and automatically buys from first human for 119.99. [15-Dec-18 10:02 AM] mjeno#0000 At least that's how it's supposed to work. ๐Ÿ˜„ But I think it does. [15-Dec-18 10:02 AM] finiteinfinity#0000 market buyer was listing at 1500 CIS, i listed a buy order for 1500 CIS. if a seller put up something up for trade at 1500 CIS, wouldn't the market buyer get it instead of me? [15-Dec-18 10:03 AM] mjeno#0000 I'm not sure, to be honest. ๐Ÿ˜„ But if somebody said they tested it, it's either that or it's random every time. [15-Dec-18 10:03 AM] mjeno#0000 You need to place a lower offer to make 100% sure yours gets bought. [15-Dec-18 10:03 AM] finiteinfinity#0000 i'm not sure if they tested it, but that was how they thought it worked [15-Dec-18 10:03 AM] finiteinfinity#0000 i need to place a higher order to make sure mine is fulfilled [15-Dec-18 10:03 AM] finiteinfinity#0000 i'm buying not selling [15-Dec-18 10:04 AM] mjeno#0000 Oh, yeah! Sorry, that's what I meant. [15-Dec-18 10:04 AM] finiteinfinity#0000 (thumbs up) [15-Dec-18 10:04 AM] mjeno#0000 I'll ask Michi how it works exactly. ๐Ÿ™‚ [15-Dec-18 10:05 AM] finiteinfinity#0000 after it was pointed out to me, i did see that the market buyer was ahead of me on the orders listing for requests, so it seems to indicate that's how it would go [15-Dec-18 10:05 AM] mjeno#0000 True, the order of listings indicates their priority! So you're probably right. [15-Dec-18 10:48 AM] rumble0815#0000 regarding the multiple options in the farm, the options that cost more water take less time [15-Dec-18 10:48 AM] rumble0815#0000 I don't think the balance is right given the scarcity of water on my planet [15-Dec-18 10:48 AM] mjeno#0000 But it's just a tiny difference, isn't it? [15-Dec-18 10:49 AM] rumble0815#0000 but it may give an efficiency bonus elsewhere [15-Dec-18 10:49 AM] mjeno#0000 Hmm, right. Maybe the planet's fertility plays a big role in that. [15-Dec-18 10:50 AM] rumble0815#0000 it's a 5 % bonus for grains and a 30% bonus for beans [15-Dec-18 10:52 AM] mjeno#0000 That doesn't sound like much, given how much more expensive the orders become. [15-Dec-18 10:53 AM] rumble0815#0000 I feel like it was implemented and then water production was balanced after [15-Dec-18 10:54 AM] mjeno#0000 That's a very real possibility. ๐Ÿ˜„ [15-Dec-18 10:54 AM] rumble0815#0000 regarding the market maker: the first bid at a particular price will always be filled first. the market maker buys an infinite quantity at the instant the game starts, so you must beat it on price [15-Dec-18 10:55 AM] mjeno#0000 You're right, that's it. The Market Maker's order came first. [15-Dec-18 10:55 AM] rumble0815#0000 I think finiteinfinity was asking for a loophole where the market maker does not get priority [15-Dec-18 10:55 AM] mjeno#0000 Yeah, we could think about prioritizing humans. [15-Dec-18 10:57 AM] quavis#0000 i dont think anyones really selling to the MMs though [15-Dec-18 10:59 AM] rumble0815#0000 maybe just put a line in the wiki {Reactions} prun [15-Dec-18 10:59 AM] _winterspell#0000 You could just under or overcut the MM by 0.01 [15-Dec-18 10:59 AM] mjeno#0000 Yup, that's what I said as well. ๐Ÿ™‚ And if your order is better, it'll automatically get bought instead of the Market Maker's. [15-Dec-18 10:59 AM] finiteinfinity#0000 that would require the seller noticing the 0.01 and listing for xxx.01 instead of xxxx.00 [15-Dec-18 11:00 AM] _winterspell#0000 it will automatically pick the best price though [15-Dec-18 11:00 AM] quavis#0000 ah if your talking about having the marketmaker listed at .99 the value below i can kinda understand that [15-Dec-18 11:00 AM] quavis#0000 so the .00 above it will always sell first [15-Dec-18 11:01 AM] rumble0815#0000 the market maker is only visible if you open the trades, if you are using other price indicators like the various market views it doesn't show up [15-Dec-18 11:01 AM] rumble0815#0000 so that's why it's easy to overlook [15-Dec-18 11:01 AM] _winterspell#0000 Ah I see [15-Dec-18 05:59 PM] myping#0000 I've been wondering, is there any logic to the system names? I notice that systems in hexes share names, but the names in hexes seems to be random [15-Dec-18 07:11 PM] mjeno#0000 Not to my knowledge! @molp knows, but he's in bed right now. [15-Dec-18 07:47 PM] gabrielgabfonseca#0000 We should probably find a way to warn people that Carbon-Makers are really on demand right now. [15-Dec-18 07:49 PM] rrfarmer#0000 I picked it out of sheer luck [15-Dec-18 07:49 PM] _winterspell#0000 There's no real way for them to know unless they join this discord [15-Dec-18 07:50 PM] rrfarmer#0000 Production so slow tho, 1 or 2 units a day starting out [15-Dec-18 07:50 PM] _winterspell#0000 how long does it take to produce 1? [15-Dec-18 07:50 PM] rrfarmer#0000 1 day? [15-Dec-18 07:50 PM] _winterspell#0000 1 unit [15-Dec-18 07:50 PM] bairloch#0000 or they could read the forums, y'know, that specific thread about what everyone has started that was created for that specific purpose... [15-Dec-18 07:50 PM] rrfarmer#0000 2 units a day [15-Dec-18 07:51 PM] _winterspell#0000 damn no wonder the market is slow right now lol [15-Dec-18 07:51 PM] _winterspell#0000 But once people get more incinerators it'll pick up [15-Dec-18 07:51 PM] rrfarmer#0000 Yes but what does it take to make more incinerators? [15-Dec-18 07:52 PM] _winterspell#0000 construction prefabs [15-Dec-18 08:02 PM] gabrielgabfonseca#0000 It's... going to be a while. ๐Ÿ˜… [16-Dec-18 01:09 AM] molp#0000 @gabrielgabfonseca within a sector the names are random [16-Dec-18 04:47 AM] 0x6erzm#0000 Hey, is there or will be there a direct trading? Or it is only based on market trading? [16-Dec-18 04:48 AM] yukawa476#0000 There will be mid-term, but for now it's via the markets only {Reactions} โž• [16-Dec-18 04:56 AM] 0x6erzm#0000 And question to devs, what's your view on pushing? [16-Dec-18 04:57 AM] mjeno#0000 What's that? ๐Ÿ™‚ [16-Dec-18 05:03 AM] 0x6erzm#0000 it's like you can give me materials for free - kinda unbalanced trading [16-Dec-18 05:05 AM] 0x6erzm#0000 "Pushing is defined as a lower ranked player sending resources to a higher ranked player without return service. " - source wiki [16-Dec-18 05:12 AM] mjeno#0000 We haven't worked out an official policy on things like that, but here's my take: 1. As a sandbox game, Prosperous Universe is all about freedom, so if one player wants to give something up to help another, sure. It's not an exploit like multi-accounting. 2. I imagine it's pretty hard to detect and penalize, even if we wanted to. [16-Dec-18 05:13 AM] mjeno#0000 3. We're pretty much paving the way for it anyway by making private trading possible. Otherwise people would find workarounds that just distort market prices. [16-Dec-18 05:25 AM] 0x6erzm#0000 Got it, thanks! ๐Ÿ˜ƒ [16-Dec-18 05:41 AM] 0x6erzm#0000 I know it's early access, but I'd like to mention since I've noticed it. I don't if resources that are coming with the account should be binded to account [16-Dec-18 05:44 AM] molp#0000 There is some cheating potential, that's right. Especially with the company liquidation command. Martin and I will discuss some countermeasures next week [16-Dec-18 05:46 AM] myping#0000 Something quick to do if you find that it is being abused is to limit it so you can't liquidate more than once every 24 hours or someth [16-Dec-18 05:46 AM] 0x6erzm#0000 Yee, I just wanted to try with another craft chain and noticed with my friends that it can be abused [16-Dec-18 05:55 AM] mjeno#0000 Yup, we're considering a cooldown period or even a hard limit per account. Maybe even the necessity for manual approval. Definitely a high prio topic. ๐Ÿ™‚ [16-Dec-18 05:59 AM] 0x6erzm#0000 Cooldown period could be nice, like once a month +/- [16-Dec-18 06:05 AM] lunikon#0000 not that easy...the reset function exists to not frustrate players that made honest mistakes or that simply want to try different strategies. As always, strong anti-cheat measures primarily hit the honest players. [16-Dec-18 06:06 AM] lunikon#0000 we have those problems a lot over at AirlineSim, where over the years more and more fun features got regulated to death to prevent cheating, making the game less fun for everyone. [16-Dec-18 06:06 AM] lunikon#0000 humans are shit ๐Ÿ˜› {Reactions} ๐Ÿ’ฉ (2) [16-Dec-18 07:23 AM] finiteinfinity#0000 an estimate of the time to return or time to abort when aborting a ship movement would be nice. i just aborted a movement i started 15 seconds ago, and it's going to take 8 hours to get to the next system instead of 15 seconds to return. if i knew that, i wouldn't've aborted it [16-Dec-18 07:24 AM] finiteinfinity#0000 press abort > popup this is what will happen > press abort to confirm [16-Dec-18 07:25 AM] mjeno#0000 Oh, dang. I'll put it in the backlog, thanks. ๐Ÿ™‚ [16-Dec-18 07:31 AM] finiteinfinity#0000 actually... it looks like it might just not have aborted the current stage [16-Dec-18 07:32 AM] lunikon#0000 yep, similar to production, once a segment is started it has to be completed [16-Dec-18 07:32 AM] lunikon#0000 and all following segments are cancelled [16-Dec-18 07:32 AM] finiteinfinity#0000 ah [16-Dec-18 07:33 AM] finiteinfinity#0000 i'd recalled another ship before, and it immediately came back [16-Dec-18 07:34 AM] lunikon#0000 sure it's not just in orbit now? [16-Dec-18 07:34 AM] lunikon#0000 when it was landed before, the first segment is just take-off into orbit [16-Dec-18 07:34 AM] finiteinfinity#0000 maybe i managed to abort during the take-off phase the first time [16-Dec-18 07:35 AM] finiteinfinity#0000 it says ( 0 DEP System (orbit) 4h 50m) (1 JMP System (orbit) 3h 20m ) [16-Dec-18 07:36 AM] finiteinfinity#0000 i think that's 4h 50m in orbit until it reaches the jump, then 3h 20m doing the jump until it gets to the next system [16-Dec-18 07:36 AM] finiteinfinity#0000 if it hasn't jumped yet, shouldn't it be possible to abort it while it's still in orbit? [16-Dec-18 07:37 AM] mjeno#0000 I would tell you, but I don't know the exact rules. Maybe the difference is that it's an FTL flight, and that those have to complete the first FTL jump before aborting. [16-Dec-18 07:38 AM] mjeno#0000 Still learning the details and edge cases of the new flight system myself. I'll ask molp in our call tomorrow. ๐Ÿ™‚ [16-Dec-18 07:39 AM] finiteinfinity#0000 no problem. i can still do stuff with my other ship, so it's not a big loss [16-Dec-18 07:39 AM] finiteinfinity#0000 just trying to understand how it works [16-Dec-18 07:39 AM] mjeno#0000 Sure, me too. ๐Ÿ˜„ [16-Dec-18 07:41 AM] finiteinfinity#0000 while on the topic, i'm also curious when fuel consumption is calculated. it looks like total fuel usage for the trip is removed from the tanks at the beginning of the journey. if the trip is aborted, is the unused fuel returned to the tanks? [16-Dec-18 07:41 AM] finiteinfinity#0000 not expecting an answer right now... more thinking out loud [16-Dec-18 07:42 AM] mjeno#0000 Very good question though, I'll find that out as well. {Reactions} ๐Ÿ‘Œ [16-Dec-18 07:57 AM] finiteinfinity#0000 i can help out with the solar panel contributions for the CoGC on Ebisu {Reactions} prun [16-Dec-18 07:57 AM] lunikon#0000 just add yourself to the forum thread so molp doesn't miss it ๐Ÿ˜ƒ [16-Dec-18 07:57 AM] finiteinfinity#0000 yep, just did {Reactions} ๐Ÿ‘ (2) [16-Dec-18 09:46 AM] ch_r0me#0000 O/ everybody ๐Ÿ˜‰ {Reactions} ๐Ÿ‘‹ (7) [16-Dec-18 07:57 PM] finiteinfinity#0000 is it possible to transfer fuel between ships and/or base? [16-Dec-18 07:57 PM] _winterspell#0000 Yeah just drag and drop it [16-Dec-18 07:58 PM] finiteinfinity#0000 doesn't seem to want to drag to inventory... do you need a fuel tank or anything? [16-Dec-18 07:58 PM] _winterspell#0000 Is your ship on the surface? [16-Dec-18 07:58 PM] finiteinfinity#0000 (facepalm) [16-Dec-18 07:58 PM] finiteinfinity#0000 wrong ship [16-Dec-18 07:58 PM] finiteinfinity#0000 that one was out of system {Reactions} ๐Ÿ˜„ [16-Dec-18 07:58 PM] _winterspell#0000 Lol [16-Dec-18 07:58 PM] finiteinfinity#0000 thanks [16-Dec-18 07:59 PM] _winterspell#0000 Yw [17-Dec-18 07:15 AM] drunkrussianbear#0000 Hey hey came with a quick question [17-Dec-18 07:15 AM] drunkrussianbear#0000 How much will the premium subscription be post launch? [17-Dec-18 07:16 AM] mjeno#0000 Hey! We haven't settled on a price yet, to be honest. ๐Ÿ™‚ But it will most likely be a single-digit Euro amount per month. [17-Dec-18 07:16 AM] drunkrussianbear#0000 Oh neat [17-Dec-18 07:37 AM] ch_r0me#0000 noice [17-Dec-18 07:38 AM] ch_r0me#0000 I wonder what perks would be like. [17-Dec-18 07:38 AM] mjeno#0000 You mean which features are premium-only? ๐Ÿ™‚ [17-Dec-18 09:51 AM] netrox25#0000 Hey guys [17-Dec-18 09:51 AM] zerboron#0000 hey [17-Dec-18 09:52 AM] netrox25#0000 One question, this game in wich camera you will see (first, third, or only hud)(sorry for my shitty english xd) [17-Dec-18 09:55 AM] zerboron#0000 no problem. And its no game where you dont have a character so its only text and some graphics you see [17-Dec-18 09:55 AM] zerboron#0000 looks like this https://gamessphere.de/screenshots/1533566733.jpg {Embed} https://gamessphere.de/screenshots/1533566733.jpg https://images-ext-1.discordapp.net/external/2itIDMsv4gym6_TR5CJ4qmTyOY5HQeDuB6--tR1y6rA/https/gamessphere.de/screenshots/1533566733.jpg [17-Dec-18 09:56 AM] zerboron#0000 https://gamessphere.de/screenshots/1533566758.jpg {Embed} https://gamessphere.de/screenshots/1533566758.jpg https://images-ext-1.discordapp.net/external/XTA9u4dzOXKdn1Tqu2yIobPNOFEwtl1sYpi5VKO6PhE/https/gamessphere.de/screenshots/1533566758.jpg [17-Dec-18 09:56 AM] netrox25#0000 Thnks [17-Dec-18 09:58 AM] zerboron#0000 if you are curious on what this game is take a look at the tutorials https://www.youtube.com/watch?v=wI4mxBqGk8c&list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz {Embed} Prosperous Universe https://www.youtube.com/watch?v=wI4mxBqGk8c&list=PLuUeOoGTo1-Rk8dljdrEValbSx1gPeXvz The APEX Interface - Prosperous Universe tutorial #1 Written version: https://handbook.apex.prosperousuniverse.com/tutorials/apex-overview/ Contents: 00:00 Introduction 00:54 Overview 01:15 Tiles 01:54 Commands... https://images-ext-1.discordapp.net/external/rMgRkpefLNKPUQuY8X-SUv1z6D6Wg0dn1fvDpw6S8mk/https/i.ytimg.com/vi/wI4mxBqGk8c/maxresdefault.jpg {Reactions} โค (2) [17-Dec-18 07:12 PM] ragingkiwiproductions#0000 Hey guys came here to say looking good! [17-Dec-18 07:28 PM] mjeno#0000 Thanks a lot! ๐Ÿ˜„ [17-Dec-18 11:10 PM] rrfarmer#0000 hey guys, where do you go to completely reset/restart and choose a different startup ? [17-Dec-18 11:11 PM] bairloch#0000 if you bring up the cmds list, I think it's in there [17-Dec-18 11:12 PM] rrfarmer#0000 COLIQ - Liquidade your current company [17-Dec-18 11:12 PM] rrfarmer#0000 is this it? {Reactions} ๐Ÿ‘Œ [18-Dec-18 01:04 AM] ragingkiwiproductions#0000 Gave you guys my support, looking forward to #notchrisrobertsgame cough cough, gonna jump into it {Reactions} โค ๐Ÿ˜ƒ (2) prun (3) [18-Dec-18 09:57 AM] myping#0000 Yeah, I'm extremely addicted already. {Reactions} prun (2) [18-Dec-18 09:58 AM] myping#0000 And I've even got more money than I started with! (If I include the value what I have in inventory ๐Ÿ˜› ) [18-Dec-18 01:02 PM] mjeno#0000 We're live nooooooow! https://www.twitch.tv/simulogics/ {Embed} https://www.twitch.tv/simulogics/ simulogics - Twitch Q&A stream (May 20, 2018) https://images-ext-1.discordapp.net/external/HNvUSsuFsn0yYKubGuafDmtCDENUu1ZdiQZB4sOqkjg/https/static-cdn.jtvnw.net/jtv_user_pictures/ab4cac00-f40f-49a9-9269-83c61a0a13f3-profile_image-300x300.jpg [18-Dec-18 01:59 PM] dotex3#0000 how much does it cost to play?? [18-Dec-18 02:00 PM] gabrielgabfonseca#0000 Right now, a minimum of 10 Eurobucks. [18-Dec-18 02:00 PM] mjeno#0000 Starts at 10 โ‚ฌ for a key! But you can buy higher tiers, we got a crowdfunding thing going. ๐Ÿ™‚ [18-Dec-18 02:00 PM] gabrielgabfonseca#0000 Once the game is launched, it will be free-to-play. [18-Dec-18 02:01 PM] mjeno#0000 https://com.prosperousuniverse.com/t/first-access-launch/1152/3 {Embed} https://com.prosperousuniverse.com/t/first-access-launch/1152/3 First Access launch! Itโ€™s been brought to our attention that the support tier matrix can only be seen after registering an account. Since this is a public post, Iโ€™ll leave a screenshot here as a temporary hotfix for the problem. ๐Ÿ™‚ https://images-ext-1.discordapp.net/external/tJgM3e0wzqXLnnwGM6T-1eW4JyE_KBiWJkj5Jo36QVg/http/com.prosperousuniverse.com/uploads/default/optimized/1X/bc63747cb64c02e1ddb4f5b640870fba5ef6294f_1_309x500.png [18-Dec-18 02:05 PM] patte.ki#0000 is there a way, to sell the AirlineSim credits, if i buy a higher tier? (i don't play airlineSim and don't plan to play it) ๐Ÿ˜‰ [18-Dec-18 02:06 PM] mjeno#0000 That's one for @lunikon. I don't think so, though. [18-Dec-18 02:07 PM] dotex3#0000 Just made an account will look at pricing later {Reactions} prun [18-Dec-18 02:20 PM] drinthap#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/524682369446182912/unknown.png?ex=68152909&is=6813d789&hm=381390ed9a49e4a39a2535d84660869b0f4369589aab01f54938ff353bfc3c4e& {Reactions} ๐Ÿ‘Œ [18-Dec-18 02:28 PM] rrfarmer#0000 lol sticky notes [18-Dec-18 02:34 PM] ch_r0me#0000 Twitch. Yuck. ๐Ÿ˜‘ {Reactions} ๐Ÿ˜› prun [18-Dec-18 02:37 PM] rrfarmer#0000 https://www.twitch.tv/massivelyoverpowered {Embed} https://www.twitch.tv/massivelyoverpowered MassivelyOverpowered - Twitch Prosperous Universe with MJ https://images-ext-1.discordapp.net/external/mLeMqdek77ryVu8rE5HIYzTg9Sd-gdWmVSz_TbgsWs0/https/static-cdn.jtvnw.net/jtv_user_pictures/massivelyoverpowered-profile_image-16ace4142173ab62-300x300.png [18-Dec-18 02:37 PM] dotex3#0000 So does anyone know of a good space mmo where you can fly and explore planets and stuff? [18-Dec-18 02:37 PM] bairloch#0000 a few dozen [18-Dec-18 02:38 PM] rrfarmer#0000 anything but eve [18-Dec-18 02:38 PM] bairloch#0000 I'd start with Elite [18-Dec-18 02:38 PM] mjeno#0000 Like, first person flying around? I play Elite Dangerous for that. In VR. ๐Ÿ˜Ž {Reactions} prun (2) [18-Dec-18 02:38 PM] rrfarmer#0000 @dotex3 try Perpetuum tho. [18-Dec-18 02:38 PM] dotex3#0000 Ok thanks I will check these out [18-Dec-18 02:38 PM] bairloch#0000 Only way to play, right @mjeno ! Love my headset. [18-Dec-18 02:39 PM] bairloch#0000 VR changes everything [18-Dec-18 02:39 PM] dotex3#0000 Anyone have an extra key for this game?? [18-Dec-18 02:39 PM] myping#0000 VR is just SO expensive [18-Dec-18 02:39 PM] myping#0000 hoping it will become cheaper in the future [18-Dec-18 02:39 PM] bairloch#0000 $200 US? [18-Dec-18 02:39 PM] bairloch#0000 That's what I got my Lenovo headset for. [18-Dec-18 02:39 PM] dotex3#0000 I don't wanna set up a PayPal or use a credit card [18-Dec-18 02:40 PM] mjeno#0000 HTC Vive mustard rice. [18-Dec-18 02:40 PM] ragingkiwiproductions#0000 @dotex3 might be better to see if the devs are doing any streams with key giveaways [18-Dec-18 02:40 PM] dotex3#0000 Cause I am parinoid about security [18-Dec-18 02:40 PM] dotex3#0000 Ok will do [18-Dec-18 02:41 PM] bairloch#0000 @myping https://www.microsoft.com/en-us/store/collections/VRandMixedrealityheadsets?icid=MRVRcat_Hero1_HPheadsetBundles_1209018 {Embed} https://www.microsoft.com/en-us/store/collections/VRandMixedrealityheadsets?icid=MRVRcat_Hero1_HPheadsetBundles_1209018 Windows Mixed Reality headsets - Microsoft Store Windows Mixed Reality headsets [18-Dec-18 02:41 PM] dotex3#0000 So, does any of the stuff in this game have value IRL? Are ppl willing to pay cash? Don't wanna sound greedy but it's just a question I have [18-Dec-18 02:42 PM] bairloch#0000 $200 for headset and controllers [18-Dec-18 02:42 PM] bairloch#0000 I certainly am not [18-Dec-18 02:42 PM] bairloch#0000 that seems highly illogical [18-Dec-18 03:07 PM] dotex3#0000 Which Faction!? [18-Dec-18 03:08 PM] mjeno#0000 Your choice. ๐Ÿ™‚ You can find more info here: https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ Packages and factions :: Prosperous Universe Wiki Prosperous Universe Wiki [18-Dec-18 03:08 PM] dotex3#0000 Ok thanks [18-Dec-18 03:35 PM] ch_r0me#0000 @rrfarmer I see you also like mechs like me ๐Ÿ˜„ [18-Dec-18 03:36 PM] rrfarmer#0000 Yes it was a good game, just low pop [18-Dec-18 03:36 PM] rrfarmer#0000 and it's still going kinda with private servers [18-Dec-18 03:39 PM] ch_r0me#0000 I know [18-Dec-18 03:39 PM] ch_r0me#0000 I'm a vet, and generally one goes quite nice [18-Dec-18 03:53 PM] ch_r0me#0000 @dev What WebGL is needed? Because the map doesn't work on my antique laptop, and I bet is using webgl. [18-Dec-18 07:47 PM] dotex3#0000 I built the wrong starting stuff, what can I do?? [18-Dec-18 07:48 PM] zerboron#0000 you can restart with the COLIQ command [18-Dec-18 07:48 PM] dotex3#0000 Ok thank u! [18-Dec-18 07:49 PM] dotex3#0000 Someone said coliq in chat but I didn't know what that meant [18-Dec-18 08:22 PM] dotex3#0000 Anyone want Hacknet: Complete Edition, Poi, Smoke & Sacrifice, or SNK Bundle on Twitch?? [18-Dec-18 08:23 PM] dotex3#0000 Just dm me if interested [20-Dec-18 07:56 AM] lunikon#0000 https://xkcd.com/2087/ ๐Ÿ˜ƒ {Embed} https://xkcd.com/2087/ xkcd: Rocket Launch https://images-ext-1.discordapp.net/external/9BA10ymxdypLwzJ4V7d26lc2z5ao-7PzCBuM3VgCBxQ/https/imgs.xkcd.com/comics/rocket_launch.png NASA tries to coordinate launch timing with the Care Bears' cloud castle, but unfortunately sometimes collisions with stray Care Bears are unavoidable, so they just try to make the fairings sturdy and hope for a glancing impact. {Reactions} ๐Ÿ˜„ (3) [20-Dec-18 08:06 AM] gabrielgabfonseca#0000 This is what our ships do whenever they take off. [20-Dec-18 08:07 AM] gabrielgabfonseca#0000 I bet in the final game this will drive up ship prices when we need replacements for the ones shot down during the inter-stage dogfight. :p [20-Dec-18 08:08 AM] mjeno#0000 Well, as long as one of the stages arrives at the destination, all is good. ๐Ÿ˜„ {Reactions} prun (3) [20-Dec-18 11:21 PM] 7ekken9950#0000 Is there going to be combat in this game. [21-Dec-18 12:43 AM] lunikon#0000 on a corporation-level, yes [21-Dec-18 12:44 AM] dotex3#0000 I will short your stock SIR!!! {Reactions} ๐Ÿ˜„ [21-Dec-18 12:45 AM] dotex3#0000 Like that?? [21-Dec-18 12:49 AM] lunikon#0000 that as well ๐Ÿ˜› [21-Dec-18 01:01 AM] dotex3#0000 Also will there be an in-game government system or will it be alliances/corps that handle things on their own [21-Dec-18 01:42 AM] lunikon#0000 @molp and I have been discussing a really high-level political system in the past, but that's something for the long-term roadmap [21-Dec-18 01:49 AM] ch_r0me#0000 Do we have a recruitment post/channel, or right now the community is too thin to form corporations? [21-Dec-18 01:58 AM] lunikon#0000 I think there are some [21-Dec-18 01:59 AM] lunikon#0000 but no, we don't have a recruitment channel yet [21-Dec-18 01:59 AM] lunikon#0000 your best bet is probably to ask in the game itself [21-Dec-18 02:00 AM] ch_r0me#0000 kk [21-Dec-18 02:01 AM] ch_r0me#0000 In meantime I wondered, what the hell is the Einsteinium. Now I know that it's a real element. https://en.wikipedia.org/wiki/Einsteinium {Embed} https://en.wikipedia.org/wiki/Einsteinium Einsteinium Einsteinium is a synthetic element with symbol Es and atomic number 99. A member of the actinide series, it is the seventh transuranic element. Einsteinium was discovered as a component of the debris of the first hydrogen bomb explosion in 1952, and named after Albert Einstei... https://images-ext-1.discordapp.net/external/lJ7_yXfoVohq7wr0OpJ49bm1V61p1fsaJfoL-v0oULI/https/upload.wikimedia.org/wikipedia/commons/5/55/Einsteinium.jpg [21-Dec-18 11:25 AM] dotex3#0000 It sounds like no one is sure, it's half-life (the time it takes for half the element to decay into another) is short so the scientist have trouble finding an application for it. [21-Dec-18 11:26 AM] dotex3#0000 The only way to get it also seems to be through nuclear reactions so ya... [21-Dec-18 11:16 PM] grannysarah#0000 *new lurker here* {Reactions} ๐Ÿ‘‹ (5) [22-Dec-18 07:16 AM] petertaylortx#0000 I think it would be interesting to see how people are laying out their interfaces. So here's my mess of a layout. It kinda looks like the inside of my head when I'm trying to work things out {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/526025341072965672/unknown.png?ex=6814c5c6&is=68137446&hm=2f04d174e87d94357381a7cc3bd7173eb153e87e207f564e2dcaa01943a5a052& [22-Dec-18 07:17 AM] mjeno#0000 Very interesting indeed! Thanks for the insight. ๐Ÿ˜„ [22-Dec-18 08:37 AM] _winterspell#0000 I like having a bird's eye view of the entire market, I made a new srcn just for this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/526045535178850304/unknown.png?ex=6814d895&is=68138715&hm=65c54d7be8ba62efe856208703c2ab087a2aa4eaa3a2a0b0d6ecf1872943c7cb& {Reactions} prun (2) [22-Dec-18 09:10 AM] myping#0000 I pmuch only keep a regular look on carbon prices in montem and promitar [22-Dec-18 09:10 AM] myping#0000 as well as iron prices in montem [22-Dec-18 12:01 PM] drinthap#0000 I also like a bird's eye view of the market [22-Dec-18 12:01 PM] drinthap#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/526097051579056129/unknown.png?ex=6815088f&is=6813b70f&hm=5b99a9faeb2f62e3592642e4fe0ab8f59239be20cfee59329aa385327cc39170& {Reactions} prun [22-Dec-18 12:02 PM] drinthap#0000 but I split it up to all commodity exchanges sorted by product [22-Dec-18 12:02 PM] drinthap#0000 Montem and promitor get their own pages because most of the trade is there [22-Dec-18 12:03 PM] drinthap#0000 Here's my screen for agriculture products {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/526097589238497310/unknown.png?ex=6815090f&is=6813b78f&hm=e16dc97b54e5bcd5037d50aba4442a43cd6e150f6954881279e7d1dffa9390a2& {Reactions} ๐Ÿ‘Œ [22-Dec-18 02:21 PM] nanz#0000 nothing fancy from me, haven't fully optimized my layout yet {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/526132237981450260/unknown.png?ex=68152954&is=6813d7d4&hm=0a6f1fc249c3746f8d63fab35e405f8a481f334c981bc9dcad54d955ea664654& {Reactions} prun [22-Dec-18 02:21 PM] nanz#0000 i probably don't need the universe map open all the time but don't really have anything i want to replace it with [22-Dec-18 05:20 PM] grannysarah#0000 So, general advice I'm looking for. I will soon be getting the alpha access (after I finish making my xmas cookies in a few days) and I am currently going through the tutorials (as I wait for the cookies to bake) [22-Dec-18 05:22 PM] grannysarah#0000 I am torn between starting out on the main faction for farming, or seeing if a group of people want to go to a less advanced faction for farming, etc. and wait for the economy and civilization comes to us. [22-Dec-18 05:24 PM] zerboron#0000 What do you exactly mean by less advanced? [22-Dec-18 05:25 PM] grannysarah#0000 My eldest (adult) son already has access and he was pointing out the need for the exchange, or having to ship to a place with an exchange. I was assuming that eventually most factions will have an exchange eventually [22-Dec-18 05:26 PM] drinthap#0000 If you want to farm [22-Dec-18 05:26 PM] drinthap#0000 currently the "best" choice is to pick the insitor faction [22-Dec-18 05:27 PM] grannysarah#0000 Yeah, but a big part of me wants to strike out for the 'next' best choice. [22-Dec-18 05:27 PM] drinthap#0000 all the other choices have too high costs [22-Dec-18 05:28 PM] zerboron#0000 For farming the most importent facor for your Planet is its fertility imo. You can go some where else but it will affect your profit way more than fuel unless you find a better place than promitor [22-Dec-18 05:28 PM] grannysarah#0000 on the other hand, I am also assuming they will eventually be wiping and starting over before they are feature complete, though nothing on the website says yay or nay to that. [22-Dec-18 05:28 PM] drinthap#0000 yes to wipes [22-Dec-18 05:28 PM] zerboron#0000 And yea they will wipe but not for months [22-Dec-18 05:28 PM] myping#0000 I am almost looking forward to the wipes, would love to have a fresh start with actual knowledge of how the game works ๐Ÿ˜› [22-Dec-18 05:29 PM] myping#0000 And I bet the next time we will have much faster growth with more experienced players [22-Dec-18 05:29 PM] grannysarah#0000 So, I could go with Promitor now and be ready to go somewhere else with a hardy band of entrepreneurs in the next round of testing [22-Dec-18 05:29 PM] myping#0000 I am kinda considering just picking the kit with the food processor and sending the ship off deep into uninhabited spae to one of the nonstarter fertile palnets and just set up there [22-Dec-18 05:29 PM] myping#0000 start stockpiling food [22-Dec-18 05:29 PM] zerboron#0000 If its your first time I would suggest promitor. The demand for food is still high even there [22-Dec-18 05:30 PM] myping#0000 Yeah its the best sitaution atm, especially if you sell that food in montem [22-Dec-18 05:30 PM] grannysarah#0000 my son is also whining for carbon on ...um...Metrom? [22-Dec-18 05:30 PM] grannysarah#0000 Montem, I was close! [22-Dec-18 05:30 PM] grannysarah#0000 had all the right letters! [22-Dec-18 05:31 PM] zerboron#0000 Cabon is also a big one currently [22-Dec-18 05:31 PM] zerboron#0000 Tho there may be a bubble building [22-Dec-18 05:31 PM] zerboron#0000 Promitor would still be the best for that [22-Dec-18 05:31 PM] myping#0000 Yeah, when they lowered the construction costs for the carbon producing building a lot of us bought incinerators [22-Dec-18 05:31 PM] grannysarah#0000 I really enjoy being mostly independent and running the supply chain from source to end product, as a long term goal [22-Dec-18 05:32 PM] myping#0000 but that just made demand for agricultural goods skyrocket on montem [22-Dec-18 05:32 PM] myping#0000 So a farmer is a really good choice [22-Dec-18 05:32 PM] zerboron#0000 Its very close to montem, the currently second most populated place [22-Dec-18 05:32 PM] grannysarah#0000 yeah, I do farming and he likes to produce wigets and gadgets that other people need to make things, lol [22-Dec-18 05:32 PM] grannysarah#0000 we make a good team [22-Dec-18 05:34 PM] grannysarah#0000 the second hardest question I have for myself is 'wtf do I name my company' lol [22-Dec-18 05:34 PM] myping#0000 I usually steal something from a book I read recently or a move I watched [22-Dec-18 05:34 PM] myping#0000 this time I took the name from Monty Python's the Meaning of Life.. [22-Dec-18 05:35 PM] grannysarah#0000 lol [22-Dec-18 05:35 PM] myping#0000 Crimson Permanent Assurance [22-Dec-18 05:36 PM] nanz#0000 i've seen some people using corp names from popular cyberpunk sources [22-Dec-18 05:36 PM] grannysarah#0000 ooohh, I could use the same name as my 'company' in Star Wars Galaxies. Auntie O's Health and Beauty Supplies [22-Dec-18 05:36 PM] nanz#0000 someone got "Weyland Yutani", another had "Tyrell Corporation" [22-Dec-18 05:36 PM] nanz#0000 i've been doing corps from shadowrun, originally had "Renraku Computer Systems" when i was doing mining, but i've switched to "Aztechnology" now that i'm doing farming [22-Dec-18 05:36 PM] zerboron#0000 Thats a great Name [22-Dec-18 05:36 PM] grannysarah#0000 yeah, I was looking at the names on the forum and it made me wonder if my old SWG friends were playing, lol [22-Dec-18 05:37 PM] grannysarah#0000 Oh, we were watching the tutorial about getting set up and my son and I disagreed as to the interpretation of something they said [22-Dec-18 05:38 PM] grannysarah#0000 'Company names cannot be too close to another name' (paraphrased) [22-Dec-18 05:38 PM] grannysarah#0000 he says that you shouldn't use real world company names (he wanted Amazon for his shipping company someday) [22-Dec-18 05:38 PM] grannysarah#0000 and I said they were referring to ingame company names [22-Dec-18 05:39 PM] zerboron#0000 I think they meant the ingame names too, but Real companies may be blacklised too [22-Dec-18 05:40 PM] grannysarah#0000 though, technically, most of these factions came straight from earth, so TECHNICALLY real world company names would be known, lol. [22-Dec-18 05:41 PM] myping#0000 I've also seen Mao-Kwikowski Mercentile ingame [22-Dec-18 05:41 PM] kahva#0000 I went with Promitor Commodities. You'll never guess where I'm based ๐Ÿ˜‰ [22-Dec-18 05:41 PM] grannysarah#0000 lol [22-Dec-18 05:41 PM] zerboron#0000 I would ping mjeno but its the weekend an he should get some free time too ๐Ÿ˜… [22-Dec-18 05:42 PM] myping#0000 Montem? [22-Dec-18 05:42 PM] kahva#0000 Close! [22-Dec-18 05:42 PM] grannysarah#0000 LOL [22-Dec-18 05:42 PM] kahva#0000 The more a name meshes with the setting the more I like it [22-Dec-18 05:42 PM] kahva#0000 Even if it's not particularly creative lol [22-Dec-18 05:43 PM] grannysarah#0000 yeah, I want something that will go with my chosen field, to make it clear what my field is, and be memorable enough (and simple enough) that I start getting name recognition across the galaxy. Like Campbell's you know is soup [22-Dec-18 05:44 PM] grannysarah#0000 Yes, I put wayyyy too much thought into all this, lol [22-Dec-18 05:45 PM] kahva#0000 Naaah, that's where the fun is [22-Dec-18 05:45 PM] kahva#0000 I had more or less the same thought process [22-Dec-18 05:45 PM] kahva#0000 I kinda hope a newbie might mistake my company for one of the market maker companies [22-Dec-18 05:45 PM] grannysarah#0000 I'm pretty sure that this game will finally break down my 'but I don't wanna learn how to write for a wiki' [22-Dec-18 05:45 PM] kahva#0000 not like, maliciously [22-Dec-18 05:46 PM] zerboron#0000 Generell buinsess solutions is still the best name I saw so far [22-Dec-18 05:46 PM] kahva#0000 Yeah that's a nice one [22-Dec-18 05:46 PM] nanz#0000 isn't that the guy who just trades [22-Dec-18 05:46 PM] zerboron#0000 Jup [22-Dec-18 05:46 PM] grannysarah#0000 Dustbowl Farms..... [22-Dec-18 05:46 PM] kahva#0000 Something like Hotei Exports would be cool sounding [22-Dec-18 05:46 PM] zerboron#0000 Sold all starting stuff and just does fx [22-Dec-18 05:46 PM] kahva#0000 Hotei Arbitrage? [22-Dec-18 05:46 PM] grannysarah#0000 How many of you read the lore and backstory on the website? [22-Dec-18 05:47 PM] kahva#0000 I think I did? Not sure if I read it all [22-Dec-18 05:48 PM] grannysarah#0000 the only complaint I have is the acronym for this game, lol [22-Dec-18 05:50 PM] grannysarah#0000 blargh, 10 minutes on my self imposed break before I go back to baking [22-Dec-18 05:51 PM] grannysarah#0000 oh my, Promitor is something that actually exists [22-Dec-18 05:53 PM] zerboron#0000 Make sure to send us pics of your cookies once you are done โค [22-Dec-18 05:53 PM] grannysarah#0000 lol, 12 dozen chocolate chip done this morning [22-Dec-18 05:53 PM] grannysarah#0000 oatmeal-raisin is next, they are my husband's favorite [22-Dec-18 05:53 PM] myping#0000 dozen dozen hmm [22-Dec-18 05:54 PM] grannysarah#0000 I have another container of dough to make another Gross of cookies in the fridge [22-Dec-18 05:54 PM] grannysarah#0000 snickerdoodles tonight while they decorate the tree [22-Dec-18 05:55 PM] zerboron#0000 Can I marry you? [22-Dec-18 05:55 PM] grannysarah#0000 I would love to, but my husband already put his foot down to me marrying my crazy cat lady friend, so you'd have to get rid of both of them first! [22-Dec-18 05:55 PM] nanz#0000 man i should make some cookies too, sounds delicious [22-Dec-18 05:56 PM] zerboron#0000 I am sure I can arrange something ๐Ÿ˜„ [22-Dec-18 05:56 PM] grannysarah#0000 lol, we get ice cream in the summer in 5 gallon tubs, and then fill those tubs at xmas with all the cookies for everybody. [22-Dec-18 05:56 PM] grannysarah#0000 LOL [22-Dec-18 05:56 PM] zerboron#0000 Everything for cookies [22-Dec-18 05:57 PM] grannysarah#0000 oooohhhhh Auntie O's Enterprises, AOE {Reactions} ๐Ÿ‘Œ [22-Dec-18 05:57 PM] grannysarah#0000 or do you need 4 letters [22-Dec-18 06:00 PM] zerboron#0000 No 3 Letter ones are open as long as they are not used up already [22-Dec-18 06:00 PM] grannysarah#0000 I was just looking at the backer (money) packages to see [22-Dec-18 06:01 PM] grannysarah#0000 right, 2 letter company name and 1 letter company name are in the higher tiers [22-Dec-18 06:02 PM] nanz#0000 i'd pay extra for a 1-letter code, but not that much extra [22-Dec-18 06:02 PM] grannysarah#0000 yeah, my son's getting me the access key for my xmas present [22-Dec-18 06:02 PM] grannysarah#0000 I 100% blame M J from Massively OP for me playing this game [22-Dec-18 06:04 PM] grannysarah#0000 there is a wiki but nothing in it yet [22-Dec-18 06:06 PM] zerboron#0000 Yea they are still working on how much they want to reveal in the wiki and how much you need to find out yourself [22-Dec-18 06:07 PM] grannysarah#0000 most of what I want is just the recipes for making things [22-Dec-18 06:07 PM] zerboron#0000 But it will get expanded [22-Dec-18 06:07 PM] grannysarah#0000 yep [22-Dec-18 06:07 PM] grannysarah#0000 my friends don't ask me IF I have a spreadsheet for a game, they ask me how big my spreadsheet is, lol [22-Dec-18 06:08 PM] zerboron#0000 What do you need exactly? Food production? [22-Dec-18 06:08 PM] zerboron#0000 I can give you that Quickly if you dont need production times [22-Dec-18 06:09 PM] grannysarah#0000 eventually everything, don't worry, that's half the fun in these games is figuring out what needs what and when. Star Wars Galaxies crafter experience, lol [22-Dec-18 06:09 PM] grannysarah#0000 now THAT was an in depth crafting system [22-Dec-18 06:11 PM] dotex3#0000 I just realized Prosperous Universe is P U [22-Dec-18 06:11 PM] dotex3#0000 Say it aloud if you don't get what I mean [22-Dec-18 06:11 PM] zerboron#0000 You can see all recepies once you are in the game [22-Dec-18 06:11 PM] zerboron#0000 And restarting is possible too [22-Dec-18 06:11 PM] zerboron#0000 Just for production times you need to build the building to see them [22-Dec-18 06:11 PM] grannysarah#0000 The only difference that I have seen so far in this game is that the resources don't have crafting values for different aspects, like hardness and brittleness for minerals [22-Dec-18 06:11 PM] grannysarah#0000 lol, dot, that's what I was saying earlier [22-Dec-18 06:12 PM] dotex3#0000 I was thinking of abreviating it and was like "oh that's some bad marketing right there..." [22-Dec-18 06:13 PM] zerboron#0000 Lol [22-Dec-18 06:13 PM] grannysarah#0000 or very amusing marketing [22-Dec-18 06:13 PM] dotex3#0000 Play P U free in your browser today! [22-Dec-18 06:14 PM] grannysarah#0000 could be worse, could be U P [22-Dec-18 06:14 PM] dotex3#0000 Then they could just say up though. [22-Dec-18 06:14 PM] grannysarah#0000 either up like a direction or a command to go to the bathroom, lol [22-Dec-18 06:14 PM] dotex3#0000 You Pee now!!! [22-Dec-18 06:15 PM] grannysarah#0000 if someone is ingame, could you check to see if AOE is taken for a company id? [22-Dec-18 06:16 PM] zerboron#0000 Its not [22-Dec-18 06:16 PM] dotex3#0000 For now -_- [22-Dec-18 06:17 PM] dotex3#0000 Maybe I will coliq and rename [22-Dec-18 06:17 PM] dotex3#0000 Mwhahahaha [22-Dec-18 06:17 PM] grannysarah#0000 lol [22-Dec-18 06:17 PM] grannysarah#0000 that's ok, I have a backup name [22-Dec-18 06:17 PM] dotex3#0000 What's the policy for claiming land? [22-Dec-18 06:17 PM] grannysarah#0000 and I'll log in before you after the next wipe! [22-Dec-18 06:18 PM] zerboron#0000 First come first serve [22-Dec-18 06:18 PM] dotex3#0000 Like could we make this a game about buying real asteriods and stuff?? [22-Dec-18 06:18 PM] grannysarah#0000 I believe the tutorial said one base per company [22-Dec-18 06:18 PM] grannysarah#0000 but I could be wrong, or it could change [22-Dec-18 06:18 PM] zerboron#0000 Yup one per company and Planet [22-Dec-18 06:18 PM] nanz#0000 for now yes, we can't make extra bases because there's no aluminum [22-Dec-18 06:19 PM] nanz#0000 but i think if you have the materials you can build extra bases on other planets [22-Dec-18 06:19 PM] grannysarah#0000 *plots bases on all the farming planets* [22-Dec-18 06:19 PM] zerboron#0000 Yea you can [22-Dec-18 06:19 PM] dotex3#0000 Is there a place I can buy/sell real life asteriods and planets and stuff?? [22-Dec-18 06:19 PM] zerboron#0000 But only one per Planet [22-Dec-18 06:19 PM] dotex3#0000 Asteriod mining is the future (if we make it to that time) [22-Dec-18 06:19 PM] zerboron#0000 Space belong to All of humainity [22-Dec-18 06:20 PM] grannysarah#0000 ok, time for oatmeal cookies, I'll pull up discord on my laptop to chat [22-Dec-18 06:20 PM] zerboron#0000 (for now) [22-Dec-18 06:20 PM] dotex3#0000 @zerboron space is all mine!!! [22-Dec-18 06:20 PM] zerboron#0000 Mine an Asteroid and the stuff you mined is yours [22-Dec-18 06:20 PM] grannysarah#0000 all your space belong to us [22-Dec-18 06:20 PM] dotex3#0000 MySpace is dead [22-Dec-18 06:20 PM] mjeno#0000 Dead Space is mice. [22-Dec-18 06:21 PM] zerboron#0000 @dotex3 I will take all your space [22-Dec-18 06:21 PM] dotex3#0000 But if I claim an asteriod, is it mine?? [22-Dec-18 06:21 PM] zerboron#0000 No [22-Dec-18 06:21 PM] zerboron#0000 But if you mine and shipp it to earth the stuff you mined is yours [22-Dec-18 06:21 PM] zerboron#0000 Well kinda [22-Dec-18 06:21 PM] dotex3#0000 there are some websites selling moon plots [22-Dec-18 06:21 PM] zerboron#0000 Space law is still very wishy washy [22-Dec-18 06:22 PM] zerboron#0000 And they are nothing but a scam [22-Dec-18 06:22 PM] zerboron#0000 To own Land you need to be able to enforce owner ship [22-Dec-18 06:22 PM] zerboron#0000 And sice no one is on the moon... [22-Dec-18 06:22 PM] nanz#0000 if you want to buy moon plots, i've got a bridge to sell you [22-Dec-18 06:23 PM] dotex3#0000 @nanz explain? [22-Dec-18 06:24 PM] nanz#0000 it's a phrase inspired by an infamous conman who sold the brooklyn bridge to someone despite not owning it [22-Dec-18 06:24 PM] zerboron#0000 https://en.wikipedia.org/wiki/Space_law {Embed} https://en.wikipedia.org/wiki/Space_law Space law Space law is the body of law governing space-related activities, encompassing both international and domestic agreements, rules, and principles. Parameters of space law include space exploration, liability for damage, weapons use, rescue efforts, environmental preservation, i... https://images-ext-1.discordapp.net/external/v3_Vkuy0bf_3ddd0KxsxUsuqmpbeR3RMy4L9xhwF5fI/https/upload.wikimedia.org/wikipedia/commons/thumb/5/5a/Hubble_deep_field.jpg/1200px-Hubble_deep_field.jpg [22-Dec-18 06:24 PM] dotex3#0000 I will have to read this [22-Dec-18 06:24 PM] zerboron#0000 Space law is Very facinating [22-Dec-18 06:25 PM] zerboron#0000 There are also some great lectures on that kinda stuff on Youtube [22-Dec-18 06:26 PM] zerboron#0000 But TL;DR: No one knows how it will work [22-Dec-18 06:32 PM] grannysarah#0000 however it ends up working, it won't be the way that people think it will right now [22-Dec-18 06:58 PM] grannysarah#0000 politics bad [22-Dec-18 06:59 PM] dotex3#0000 Trixie are you really making cookies?? [22-Dec-18 07:00 PM] grannysarah#0000 first pan of oatmeal-raisin in the oven, 2:44 left until it is done [22-Dec-18 07:00 PM] dotex3#0000 Yum [22-Dec-18 07:00 PM] grannysarah#0000 5 more pans lined up to bake [22-Dec-18 07:00 PM] dotex3#0000 Wow, for the whole family? [22-Dec-18 07:01 PM] grannysarah#0000 presents [22-Dec-18 07:01 PM] grannysarah#0000 getting half cooked today, hopefully [22-Dec-18 07:01 PM] dotex3#0000 Oh that's cool [22-Dec-18 07:01 PM] dotex3#0000 Mail me sum! OwO [22-Dec-18 07:02 PM] grannysarah#0000 nope [22-Dec-18 07:02 PM] dotex3#0000 Haha [22-Dec-18 07:02 PM] dotex3#0000 Well good luck baking! [22-Dec-18 07:02 PM] dotex3#0000 Bye {Reactions} ๐Ÿ‘‹ [23-Dec-18 06:43 AM] lunikon#0000 has anyone here played Northgard before? [23-Dec-18 07:00 AM] wickwrackscar#0000 yes. Found it a bit disappointing. [23-Dec-18 07:02 AM] lunikon#0000 care to elaborate? I've had it on my Steam wishlist for ages but haven't gotten myself to buy is yet, mostly for lack of time [23-Dec-18 07:03 AM] lunikon#0000 but over the holidays I might have a few hours to look into games myself again ๐Ÿ˜ƒ [23-Dec-18 07:04 AM] wickwrackscar#0000 well at the 50% off sale price it's reasonable value, but really it's not very original. The AI is weak, but multi-player is ok. [23-Dec-18 07:05 AM] lunikon#0000 hm, ok [23-Dec-18 07:05 AM] lunikon#0000 not planning on playing MP anytime soon ๐Ÿ˜ƒ [23-Dec-18 09:40 AM] petertaylortx#0000 @lunikon Some unknown games I have come across in the last year that I personally recommend a look at are โ–บ Autonauts - Factorio if you needed to program the bots โ–บ The Colonists - The Settlers with cute robots โ–บ Cosmoteer - Spaceship builder/combat {Reactions} prun ๐Ÿ‘ [23-Dec-18 10:09 AM] ch_r0me#0000 o/ [23-Dec-18 10:11 AM] petertaylortx#0000 Hey there @ch_r0me [23-Dec-18 10:14 AM] ch_r0me#0000 Found at least one game from your list: https://store.steampowered.com/app/677340/The_Colonists/ https://www.gog.com/game/the_colonists https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ {Embed} https://store.steampowered.com/app/677340/The_Colonists/ The Colonists The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be ... Price $22.49 Recommendations 181 https://images-ext-1.discordapp.net/external/NgkrUqNpvkz2b2N5tNJ64qO-_UcBXnS381yaTzsQu04/%3Ft%3D1541809619/https/steamcdn-a.akamaihd.net/steam/apps/677340/header.jpg {Embed} https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Cosmoteer: Starship Architect & Commander The ultimate starship designer,powered by a deep game simulation...Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to e... Release Date To Be Announced https://images-ext-1.discordapp.net/external/dsO25wzNS5kubojl1d-DxF1V7sUHlkbrKU7yCgb2BK8/%3Ft%3D1542399576/https/steamcdn-a.akamaihd.net/steam/apps/799600/header.jpg [23-Dec-18 10:17 AM] petertaylortx#0000 There you go, I've updated the post with links. 2 of the games are free during development [23-Dec-18 10:24 AM] ch_r0me#0000 Generally I'm going for these games: https://store.steampowered.com/app/383100/Fragile_Allegiance/ https://store.steampowered.com/app/281610/Homeworld_Deserts_of_Kharak/ https://www.gog.com/game/homeworld_emergence {Embed} https://store.steampowered.com/app/383100/Fragile_Allegiance/ Fragile Allegiance In a future where the Earth can no longer support its ever-increasing population, pioneers have established colonies on countless new worlds. The fortunate ones have prospered and thrived, mining the precious ores and minerals that they found there, and the unfortunate have s... Price $2.49 https://images-ext-1.discordapp.net/external/PQf4Imz4BxnRpEmD1Kw96o-EMWwTLNLKk0tAOAQsyCY/%3Ft%3D1510309642/https/steamcdn-a.akamaihd.net/steam/apps/383100/header.jpg {Embed} https://store.steampowered.com/app/281610/Homeworld_Deserts_of_Kharak/ Homeworld: Deserts of Kharak HOMEWORLD: DESERTS OF KHARAKA ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld an... Price $9.99 Recommendations 3009 Metacritic 79 https://images-ext-1.discordapp.net/external/HIw212LMMa-94D5iAGxsIWVuxZlDNPLuxNALaMseJOc/%3Ft%3D1507912407/https/steamcdn-a.akamaihd.net/steam/apps/281610/header.jpg [23-Dec-18 10:26 AM] ch_r0me#0000 Or maybe I should get MoO instead instead of HW:DoK?... https://store.steampowered.com/app/298050/Master_of_Orion/ {Embed} https://store.steampowered.com/app/298050/Master_of_Orion/ Master of Orion Master Of Orion โ€“ Conquer the Starsย The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.ย Diehard fans of the first games will be ecstatic to know that thi... Price $7.49 Recommendations 3598 Metacritic 74 https://images-ext-1.discordapp.net/external/J8n2pa0ZAUTqsEK-b6SNDwXTL3XRpb7m7W6owftimCg/%3Ft%3D1489769831/https/steamcdn-a.akamaihd.net/steam/apps/298050/header.jpg [23-Dec-18 10:28 AM] ch_r0me#0000 Can't decide. ๐Ÿ˜ฆ [23-Dec-18 10:29 AM] petertaylortx#0000 X4. Not played more than 10 mins yet, but for space games the X3 series was amazing, and X4 just dropped [23-Dec-18 10:30 AM] lunikon#0000 I played X - Beyond the Frontier (aka X1) back in the day, but I think I never picked up any of the sequels [23-Dec-18 10:31 AM] lunikon#0000 similar to EVE: Not enough time for that kind of game. That's part of the reason by PrUn exists ๐Ÿ˜‰ [23-Dec-18 10:32 AM] petertaylortx#0000 You say the PrUn exists b/c you didn't have time to play other games, but I've had PrUn open on one machine or another near constant. What have you done to my free time :shakes_fist: [23-Dec-18 10:33 AM] lunikon#0000 yeah, but it's open on the side...it doesn't require a dedicated timeslot [23-Dec-18 10:33 AM] lunikon#0000 at least that's how I play it ๐Ÿ˜‰ [23-Dec-18 10:33 AM] petertaylortx#0000 Yeah, although the spreadsheet took a few hours to get working ๐Ÿ˜„ [23-Dec-18 11:33 AM] ch_r0me#0000 I've played X2, X3:R & X3:TC. And EVE as well (WH spacer o7) ๐Ÿ˜„ [23-Dec-18 11:35 AM] ch_r0me#0000 And for X4:F... 200 PLN is way out of my gaming budget :/ https://store.steampowered.com/app/392160/X4_Foundations/ {Embed} https://store.steampowered.com/app/392160/X4_Foundations/ X4: Foundations Freedom to personally fly all ships:X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.A big focus in the development of X4 has been to ac... Price $49.99 Recommendations 3694 https://images-ext-1.discordapp.net/external/514j5ZvARctLFkAD-SW_GPiPvR38ah3TWhZGkZKwy2U/%3Ft%3D1545387979/https/steamcdn-a.akamaihd.net/steam/apps/392160/header.jpg [23-Dec-18 12:01 PM] lunikon#0000 The only review of x4 Iโ€™ve read so far was really bad ๐Ÿ˜ƒ [23-Dec-18 12:02 PM] lunikon#0000 But sample size 1, so who knows ๐Ÿ˜ƒ [23-Dec-18 12:03 PM] ch_r0me#0000 People are generally praising X4 [23-Dec-18 12:03 PM] ch_r0me#0000 especially after flop which was X: Rebirth [23-Dec-18 12:42 PM] lunikon#0000 The review read also mentioned the relative improvement. [23-Dec-18 12:43 PM] lunikon#0000 But still wasn't happy with the absolute result ๐Ÿ˜ƒ [23-Dec-18 02:12 PM] grannysarah#0000 I should not have started this game until after xmas, lol. I set up my base but got stuck on the tutorials about building things, due to exhaustion and brain fog, no fault of the tutorials, those are excellent [23-Dec-18 02:13 PM] sharlindra#0000 dont worry, you can just restart after christmas anyway :) but I know how you feel lol [23-Dec-18 02:14 PM] grannysarah#0000 I was watching the building tutorial and after 3 times and it still made no sense I said 'screw it, I'm going to bed' [23-Dec-18 02:15 PM] grannysarah#0000 That was at about 2am my time, lol [23-Dec-18 02:31 PM] Deleted User#0000 Go and try it "hard way". When you get basics just restart and try make everything right way. [23-Dec-18 02:32 PM] grannysarah#0000 lol, I got my first things built! yay me [23-Dec-18 02:32 PM] grannysarah#0000 sleep helps [23-Dec-18 02:32 PM] grannysarah#0000 next is figuring out trade, but that has to wait until after lunch, lol [23-Dec-18 02:34 PM] grannysarah#0000 As usual when I play this type of game, My plan is to (eventually) make everything needed for people, water, clothing, luxury drink, tools [23-Dec-18 02:35 PM] grannysarah#0000 Soon everybody will know AOE produces the BEST things to keep your population happy! [23-Dec-18 02:51 PM] Deleted User#0000 Consumables (products needed for workforce, fuel etc.) probable will be always greate way to make income only if demand will high enough. But note that this is still alpha and many things will change so don't take current gameplay to seriouse [23-Dec-18 02:52 PM] grannysarah#0000 Oh, I know. They will be wiping too, so we'll all start over, probably a couple times [24-Dec-18 02:36 PM] myping#0000 @bairloch are you here? You reccomended to me the Mixed Reality VR headsets, and I found a good deal on one. Have you used them? Are they worth buying? [24-Dec-18 02:41 PM] nanz#0000 i'm not errantK but i've gotten several of my friends to get windows Mixed Reality headsets, they've all really enjoyed them so far [24-Dec-18 02:42 PM] nanz#0000 one of them had also tried a Vive, and agreed that the MR headset was still like 90% of the quality without having to cost nearly as much [24-Dec-18 02:45 PM] myping#0000 There was only 1 left so I bought it [24-Dec-18 02:45 PM] myping#0000 Hopefully it's good. [24-Dec-18 02:45 PM] myping#0000 It was like 240 dollars. [24-Dec-18 02:45 PM] myping#0000 Even a rift here is like 500 dollars minimum [24-Dec-18 02:46 PM] dotex3#0000 What kind of headset is it?? [24-Dec-18 02:47 PM] myping#0000 I bought the Acer Mixed Reality headset [24-Dec-18 02:47 PM] myping#0000 If you live in the US you can get it for 200 [24-Dec-18 02:48 PM] nanz#0000 that's what both of my friends got, yeah [24-Dec-18 02:48 PM] nanz#0000 i've heard very good things [24-Dec-18 02:48 PM] myping#0000 For some reason VR headsets are INCREDIBLY expensive in sweden [24-Dec-18 02:48 PM] myping#0000 Like 50% more than in the US, so this was a amazing deal [24-Dec-18 02:48 PM] dotex3#0000 Wow [24-Dec-18 02:49 PM] myping#0000 huh maybe they lied [24-Dec-18 02:49 PM] myping#0000 after I bought it with "1 remaining" it now says "in stock" [24-Dec-18 02:49 PM] myping#0000 Propably just wanted to put preassure on me [24-Dec-18 02:49 PM] myping#0000 Guess it worked [24-Dec-18 02:50 PM] dotex3#0000 Where did u buy from? [24-Dec-18 02:51 PM] myping#0000 https://www.amazon.com/gp/product/B075PVLN2P/ [24-Dec-18 02:51 PM] myping#0000 uh not sure where the ref is from [24-Dec-18 02:51 PM] myping#0000 there, removed the ref [24-Dec-18 02:52 PM] dotex3#0000 Oh, ok Amazon is safe... I was thinking you might have bought from a wierd WordPress scam site ๐Ÿ˜‚ [24-Dec-18 02:53 PM] myping#0000 Haha yeah that would be dumb [25-Dec-18 03:14 AM] grannysarah#0000 For all you Montem people...https://www.geologyin.com/2017/01/deep-mantle-chemistry-surprise-carbon.html {Embed} https://www.geologyin.com/2017/01/deep-mantle-chemistry-surprise-carbon.html Deep Mantle Chemistry Surprise: Carbon Content Not Uniform Even though carbon is one of the most-abundant elements on Earth, it is actually very difficult to determine how much of it exists below the surface in Earth's interior. Analysis by Carnegie's Marion Le Voyer and Erik Hauri of crystals containing completely enclosed mantle ma... https://images-ext-1.discordapp.net/external/Vve30g5CUcppizVvrVkwlVERTVcIms4-Gle4mvGeDtU/https/3.bp.blogspot.com/-MryW0fjL7ec/WHzIv7nQCCI/AAAAAAAALCQ/lbX_SxOchLkgA8tNBYl9qLNyL7F1-wJWwCLcB/w1200-h630-p-k-no-nu/Deep%252Bmantle%252Bchemistry%252Bsurprise%252BCarbon%252Bcontent%252Bnot%252Buniform.jpg {Reactions} ๐Ÿ˜„ [25-Dec-18 03:15 AM] grannysarah#0000 *runs away from all the angry miners still needing stuff to make iron* [25-Dec-18 03:33 AM] ch_r0me#0000 *says Hello* [25-Dec-18 12:04 PM] bairloch#0000 @myping i love the Lenovo explorer that I own. [26-Dec-18 06:40 AM] lunikon#0000 got to leave for another family thing soon but just came across this: https://store.steampowered.com/app/224000/Project_Eagle_A_3D_Interactive_Mars_Base/ {Embed} https://store.steampowered.com/app/224000/Project_Eagle_A_3D_Interactive_Mars_Base/ Project Eagle: A 3D Interactive Mars Base Project Eagle is an interactive model of a Mars colony in Gale Crater at the base of Mount Sharp, near the original landing site of the Mars Curiosity Rover. The project came to fruition after Blackbird Interactive Inc. was contacted by members of NASAโ€™s Jet Propulsion Labo... https://images-ext-1.discordapp.net/external/lIwvCHb4zQEfezqyaLSVvbiLx57duYe9yPWwImJmY_4/%3Ft%3D1544223681/https/steamcdn-a.akamaihd.net/steam/apps/224000/header.jpg [26-Dec-18 06:41 AM] lunikon#0000 so I'm posting it here for my and your reference ๐Ÿ˜‰ [26-Dec-18 06:42 AM] mjeno#0000 Huh. Never heard of that one. [26-Dec-18 06:28 PM] grannysarah#0000 is there a way to turn off email notifications when my processors have finished an item [26-Dec-18 06:29 PM] mjeno#0000 You can find and customize all notification settings in the NOTPNS window. ๐Ÿ™‚ [26-Dec-18 06:29 PM] grannysarah#0000 hmmmm [26-Dec-18 06:31 PM] grannysarah#0000 aha, a different one than the notes at the top of the screen, thank you so much [26-Dec-18 06:31 PM] mjeno#0000 Yup, there's a dedicated settings buffer for it. No problem. ^^ [26-Dec-18 08:05 PM] kahetabi#0000 o/ {Reactions} ๐Ÿ‘‹ (2) [27-Dec-18 10:04 PM] jamie3777#0000 What is the Difference of the three Factions? [27-Dec-18 10:08 PM] nanz#0000 only their location within the universe and different amounts of each resource at each starting location [27-Dec-18 10:09 PM] nanz#0000 also each faction has their own currency they use, all of which can be exchanged for the other types {Reactions} ๐Ÿ‘Œ [28-Dec-18 05:52 AM] mjeno#0000 Genius. ๐Ÿ˜„ https://techcrunch.com/2018/12/26/let-your-new-roomba-build-a-doom-level-of-your-house-with-doomba/?fbclid=IwAR11DBERgnD5enLPP6M8XDUg-kLPtBuxH219_PkRTRo-Kg_cbHlEcb59yPU {Embed} Devin Coldewey https://techcrunch.com/2018/12/26/let-your-new-roomba-build-a-doom-level-of-your-house-with-doomba/?fbclid=IwAR11DBERgnD5enLPP6M8XDUg-kLPtBuxH219_PkRTRo-Kg_cbHlEcb59yPU Let your new Roomba build a Doom level of your house with DOOMBA Some of you out there may be lucky enough to have received over the holidays a fancy new robot vacuum. Turns out it's even more useful than you'd think: in addition to cleaning your home, it can scan its surroundings and produce a Doom level of your home! Just the right thing... https://images-ext-1.discordapp.net/external/11bIIuPNbHFwJeuw4Ko4hyCskcQMrwrdKVx37K46NMU/%3Fw%3D764/https/techcrunch.com/wp-content/uploads/2018/12/doomba.jpg {Reactions} ๐Ÿ˜ [29-Dec-18 08:16 PM] castinar#0000 ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„ [30-Dec-18 09:33 AM] kahetabi#0000 This actually works on my phone, great {Reactions} ๐Ÿ˜ƒ [30-Dec-18 09:36 AM] kahetabi#0000 <3 [30-Dec-18 07:26 PM] castinar#0000 everything since the drag/drop like inventory seems to work okay on mobile [30-Dec-18 07:26 PM] castinar#0000 I can even resize buffers/windows [31-Dec-18 04:51 AM] molp#0000 Oh! Drag and drop doesn't work on my phone at all! [31-Dec-18 06:28 AM] fatalexceptionz#0000 Yeah I just end up with all the text selected whenever I try to drag on mobile. [31-Dec-18 11:35 AM] castinar#0000 eh....that was supposed to say everything EXCEPT the drag/drop ๐Ÿ˜› [31-Dec-18 11:35 AM] castinar#0000 resizing the buffers can be a pain, but I can do it [31-Dec-18 11:35 AM] castinar#0000 it's doable but very finicky [02-Jan-19 02:07 PM] bairloch#0000 I accidentally closed the map on the original screen. now none of the other buffers I create maps in, no matter then modifiers, have the CXs listed like they were on that initial map. What's the correct syntax for that? [02-Jan-19 02:08 PM] molp#0000 `MU NAV`? [02-Jan-19 02:25 PM] bairloch#0000 doesn't bring up the highlights for moria, promitor, etc. [02-Jan-19 02:32 PM] mjeno#0000 MU CX? [02-Jan-19 02:33 PM] mjeno#0000 But all of them should have blue squares around the commodity exchanges. Are they gone on your end? [02-Jan-19 02:33 PM] mjeno#0000 The CXs aren't LISTED on the map anyway, just in the CXL window. [02-Jan-19 02:34 PM] bairloch#0000 when I load a map in a new buffer, it is just a blank map. [02-Jan-19 02:35 PM] bairloch#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/530121873141530634/unknown.png?ex=68152c77&is=6813daf7&hm=9e09f832d2796f2b96129a9e95d6814d20821d11c6cac2c04a9d6f87a5726451& [02-Jan-19 02:35 PM] bairloch#0000 mu cx [02-Jan-19 02:35 PM] bairloch#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/530122053429493779/unknown.png?ex=68152ca2&is=6813db22&hm=2d01e3884389a5602156e69ea7e407613bf47d886861fe5dfec730e8b0c7dac6& [02-Jan-19 02:39 PM] bairloch#0000 closed all my browser windows and tried again in a new one, same thing. [02-Jan-19 02:41 PM] _winterspell#0000 try using upper case only for the command [02-Jan-19 02:41 PM] bairloch#0000 hey, interesting. thanks Anime [02-Jan-19 02:42 PM] _winterspell#0000 Yw ๐Ÿ˜‰ [02-Jan-19 02:53 PM] molp#0000 Ah right, that is a known bug. If a command does not work properly try to use uppercase for the command and parameters {Reactions} ๐Ÿ˜ฏ [04-Jan-19 06:01 AM] petertaylortx#0000 If I purchase a new key, is it bound to my email, or is it unbound? I know someone that would love the game, and I want to gift a key to them. [04-Jan-19 06:02 AM] mjeno#0000 Hmmm, good question. ๐Ÿ˜„ Hold on a second! [04-Jan-19 06:06 AM] mjeno#0000 Usually, a pack you purchase is automatically redeemed to your account. I asked the team how you can gift a key instead, I'll get back to you as soon as I know. ๐Ÿ™‚ [04-Jan-19 06:06 AM] petertaylortx#0000 Thanks [04-Jan-19 10:07 AM] mjeno#0000 I asked, and it looks like you need to upgrade to a higher support tier to be able to give keys away. ๐Ÿ˜ There is no way to purchase a single key to give away. [04-Jan-19 10:47 AM] petertaylortx#0000 Thanks for letting us know ๐Ÿ˜„ {Reactions} prun [04-Jan-19 11:39 AM] lunikon#0000 meh, there I am, on the last day of my vacation and I try to play that Project Eagle thing on my Windows machine...but it doesn't work ๐Ÿ˜ข [04-Jan-19 11:41 AM] lunikon#0000 it would probably need an upgrade or replacement soon, but I play so rarely these days that it probably isn't warranted [04-Jan-19 11:41 AM] lunikon#0000 that said...new drivers for my graphics card were last released in 2015 ๐Ÿ˜„ [04-Jan-19 11:42 AM] lunikon#0000 surprising how many thing still _do_ work... [04-Jan-19 11:42 AM] mjeno#0000 Damn. Can you least upgrade individual components? [04-Jan-19 11:43 AM] lunikon#0000 I might be able to...but finding out what's compatible might be tricky [04-Jan-19 11:44 AM] lunikon#0000 haven't assembled an own box (this one) since some time around 2011/2012 [04-Jan-19 11:44 AM] mjeno#0000 Should be doable. I helped another friend with that recently whose build is 11 years old. ๐Ÿ˜„ [04-Jan-19 11:51 AM] myping#0000 Some parts just last for ages without even needing to be repalced. Had my processor for 7 years now . [04-Jan-19 11:51 AM] mjeno#0000 Yup, same here. My GPU isn't THAT much younger and I can play on an HTC Vive with it. [04-Jan-19 11:54 AM] lunikon#0000 well...not time or budget for any upgrades anytime soon [04-Jan-19 11:54 AM] lunikon#0000 somewhat tempted to try parkitect...but as said, this is the last day of my "vacation". So bad time to pick up an immersive management sim ๐Ÿ˜‰ [04-Jan-19 11:55 AM] mjeno#0000 I would've recommended Cities Skyline or, even worse, Kerbal Space Program. [04-Jan-19 11:55 AM] mjeno#0000 But I'm hoping to hear from you again this year, so... ๐Ÿ˜„ [04-Jan-19 12:00 PM] lunikon#0000 turning the windows box off now [04-Jan-19 12:00 PM] lunikon#0000 probably for at least another few weeks ๐Ÿ˜‰ {Reactions} ๐Ÿ‘‹ (2) ๐Ÿ˜ฌ [04-Jan-19 12:01 PM] myping#0000 I spent SO much time playing KSP.. [04-Jan-19 12:09 PM] bairloch#0000 Mobo should still be pretty compatible. Probably not the latest vid card interfaces, but the others still work and they make them. You can probably still get a new vid card from 2 gens back that would be a huge upgrade for you. :) [05-Jan-19 02:47 AM] lunikon#0000 are graphics cards still horribly overpriced due to crypto mining or has the situation improved? [05-Jan-19 03:33 AM] koffeinvampir#0000 Definitely improvements. Now you'll have to ask if you want to join the next gen for a price or grab a cheap high end card from the last. [05-Jan-19 06:39 AM] mjeno#0000 But what is up with processor prices? Wanted to help a friend pick one the other day and it was considerably more expensive than when I bought the same one four months ago. ๐Ÿ˜ [05-Jan-19 07:36 AM] myping#0000 Honestly just buy a really old one [05-Jan-19 07:36 AM] myping#0000 My i7-3770k from like 2012 still works really well [05-Jan-19 07:36 AM] myping#0000 Like I've never had it bottleneck in anything [05-Jan-19 07:38 AM] mjeno#0000 I can't even complain about my i5 processors. Built a PC in August and bought an i5 again because it does the trick. My friend's got an 11 year old processor though, so it might be time for an upgrade. ๐Ÿ˜„ [05-Jan-19 07:39 AM] myping#0000 At that point yeah. Just feels like the latest processors are basically the same [05-Jan-19 07:39 AM] myping#0000 not sure why you would get one [05-Jan-19 07:41 AM] mjeno#0000 Yeah, I agree. [05-Jan-19 08:22 AM] flavor2town#0000 interesting stuff, just finished setting up my first production orders n stuff. {Reactions} prun (2) [05-Jan-19 08:23 AM] flavor2town#0000 now we wait a couple years XD [05-Jan-19 08:28 AM] flavor2town#0000 i like how this game feels so familiar because i'm currently taking personal finances and business accounting classes [05-Jan-19 08:29 AM] mjeno#0000 Hahaha. ๐Ÿ˜„ Maybe you won't need them any more after you've played a couple of days. [05-Jan-19 08:29 AM] flavor2town#0000 i wish [05-Jan-19 08:29 AM] flavor2town#0000 all these damn numbers [05-Jan-19 08:30 AM] mjeno#0000 Well, maybe it's the other way around, and the classes will help you become a good player... [05-Jan-19 08:30 AM] flavor2town#0000 its not really hard (yet at least) but god damn is it tedious [05-Jan-19 08:30 AM] flavor2town#0000 probably [05-Jan-19 08:31 AM] flavor2town#0000 wanna know what i named my company? [05-Jan-19 08:32 AM] mjeno#0000 Shoot. [05-Jan-19 08:32 AM] flavor2town#0000 Stark Industries [05-Jan-19 08:32 AM] flavor2town#0000 was kinda surprised it wasn't taken [05-Jan-19 08:33 AM] mjeno#0000 Honestly, I wasn't even sure where it's from. ๐Ÿ˜„ [05-Jan-19 08:33 AM] flavor2town#0000 oof [05-Jan-19 08:33 AM] flavor2town#0000 tony stark [05-Jan-19 08:33 AM] flavor2town#0000 iron man [05-Jan-19 08:33 AM] mjeno#0000 Yeah, I quickly googled it. ๐Ÿ˜› [05-Jan-19 08:33 AM] flavor2town#0000 did you just google it [05-Jan-19 08:33 AM] flavor2town#0000 lol [05-Jan-19 08:33 AM] mjeno#0000 Not really a fan of superheroes... [05-Jan-19 08:34 AM] flavor2town#0000 im not a fan of creativity. [05-Jan-19 08:34 AM] flavor2town#0000 i mean [05-Jan-19 08:34 AM] flavor2town#0000 is anyone truly good at naming things? [05-Jan-19 08:34 AM] flavor2town#0000 i sure ain't [05-Jan-19 08:34 AM] mjeno#0000 Naming things is the worst. ๐Ÿ˜ฌ [05-Jan-19 08:35 AM] flavor2town#0000 ^^ [05-Jan-19 08:42 AM] lunikon#0000 hardest problem in computer science... [05-Jan-19 08:48 AM] petertaylortx#0000 @mjeno I started to build a community just so I could get other people to name things for me ๐Ÿ˜„ [05-Jan-19 08:49 AM] flavor2town#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/531122145095450644/8y4sn6015t321.png?ex=6814db8b&is=68138a0b&hm=56dbbf8e56b8bbb33bee9de19e641ca511e865772504157772766cdd8b084ea1& [05-Jan-19 08:50 AM] mjeno#0000 Haha. Next time I want to name something, I'll ask you to use your sweatsho- uh, hivemind for it. ๐Ÿ˜„ {Reactions} ๐Ÿ˜‚ ๐Ÿ‘ [05-Jan-19 09:14 AM] myping#0000 Oh man so relatable [05-Jan-19 09:14 AM] myping#0000 I can spend literally an hour when naming a character or a company in a game {Reactions} โž• [05-Jan-19 10:13 AM] sharlindra#0000 so it is not just me? :D [05-Jan-19 03:43 PM] flavor2town#0000 https://cdn.discordapp.com/attachments/378399214058602507/522931226944733184/aN1OgWr_460s.png {Embed} https://cdn.discordapp.com/attachments/378399214058602507/522931226944733184/aN1OgWr_460s.png https://media.discordapp.net/attachments/378399214058602507/522931226944733184/aN1OgWr_460s.png?ex=6814b8e8&is=68136768&hm=2d0b82d31b3a98d8783eec9e256dacf7613e52ddb11eef63b2cc61f502d06632& [05-Jan-19 03:50 PM] mjeno#0000 I clicked it while trying to remove it on mobile. First thing it says on the page: "This is not a dating site." I feel so betrayed. [05-Jan-19 03:51 PM] flavor2town#0000 at least you have your priorities straight [05-Jan-19 04:03 PM] myping#0000 hhaha what [05-Jan-19 04:12 PM] mjeno#0000 There we go. No more sex dating on this channel. [06-Jan-19 07:38 AM] kahetabi#0000 :( [06-Jan-19 02:32 PM] flavor2town#0000 how do you get more experts? [06-Jan-19 02:34 PM] zerboron#0000 you will get new ones with time, they appear after a certain time of production in the area they are experts in. Each expert in an area needs more production time to appear [06-Jan-19 02:34 PM] flavor2town#0000 gotcha [06-Jan-19 02:35 PM] zerboron#0000 as tip if you have multiple buildings in the area that will mean you will get them faster [06-Jan-19 02:35 PM] flavor2town#0000 ๐Ÿ‘Œ [06-Jan-19 02:35 PM] zerboron#0000 provided they produce something all the time ofc [06-Jan-19 02:36 PM] flavor2town#0000 another thing, im on a planet that has both iron and limestone, will my extractor randomly produce one or the other? [06-Jan-19 02:37 PM] zerboron#0000 you will be able to choose [06-Jan-19 02:37 PM] flavor2town#0000 cause so far i've only gotten iron, and i cant change the primary resource or whatever its called [06-Jan-19 02:37 PM] flavor2town#0000 i make a new order, set it to limestone, it says output= 12 limestone 9 iron [06-Jan-19 02:37 PM] flavor2town#0000 and i only get iron [06-Jan-19 02:38 PM] zerboron#0000 oh strange [06-Jan-19 02:38 PM] zerboron#0000 that looks like a bug to me [06-Jan-19 02:38 PM] flavor2town#0000 "i can only set it to limestone, no option for iron" [06-Jan-19 02:39 PM] flavor2town#0000 @lunikon [06-Jan-19 02:39 PM] flavor2town#0000 now he can check this out when hes on [06-Jan-19 02:39 PM] zerboron#0000 yup [06-Jan-19 02:39 PM] flavor2town#0000 at least limestones cheap AF [07-Jan-19 12:38 AM] molp#0000 I am back in the office. Time to look into these bugs you found ๐Ÿ˜ƒ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/531723275961630739/PrUn_Coffee.jpg?ex=68151123&is=6813bfa3&hm=c311e4993d3bae0f6fd71193adb1c094a71818f57c980f38396f28b4d71d9691& [07-Jan-19 12:42 AM] sharlindra#0000 enjoy your... is it latte? :D [07-Jan-19 12:43 AM] molp#0000 Cappuccino [07-Jan-19 12:44 AM] sharlindra#0000 ohh even better :3 [07-Jan-19 12:53 AM] queteimportalaconchadetuhermana#0000 Hello {Reactions} ๐Ÿ‘‹ [07-Jan-19 12:54 AM] queteimportalaconchadetuhermana#0000 why can't register? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/531727328372326400/unknown.png?ex=681514ea&is=6813c36a&hm=a425b3b66762269f957673847ffd796ea4e55ed8e8372c45b7504b30986bc6b3& [07-Jan-19 12:55 AM] molp#0000 That's strange, happened to me the other day too. @lunikon has to have a look into the logs. Can you please go to https://hub.prosperousuniverse.com hit F5 and try again? {Embed} https://hub.prosperousuniverse.com/. Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg [07-Jan-19 12:56 AM] queteimportalaconchadetuhermana#0000 nope, broken [07-Jan-19 12:59 AM] molp#0000 Sent you a PM [07-Jan-19 04:12 AM] flavor2town#0000 about my extractor bug, it seems to randomly mine one or the other, i just mined some limestone. [07-Jan-19 04:13 AM] molp#0000 I added the bug to the list ๐Ÿ˜ƒ [07-Jan-19 04:14 AM] flavor2town#0000 want a screenshot? [07-Jan-19 04:14 AM] flavor2town#0000 of the extractor? [07-Jan-19 04:14 AM] molp#0000 yes please [07-Jan-19 04:15 AM] flavor2town#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/531777887859113984/unknown.png?ex=68149b40&is=681349c0&hm=3d9f0d885abe13cee6af9adabf6ab487d7cc783232939c19daf6e32c2fb67f2c& [07-Jan-19 04:17 AM] dromedarisdromedaris#0000 If you demolish a building do you get back the recourses to build it? [07-Jan-19 04:17 AM] molp#0000 No [07-Jan-19 04:18 AM] molp#0000 But we might add a feature where you get back part of the resources in the future [07-Jan-19 04:18 AM] flavor2town#0000 definitely should do that [07-Jan-19 04:18 AM] flavor2town#0000 noticed another bug [07-Jan-19 04:20 AM] flavor2town#0000 i was selling some BSE in the market for 2,900, two different companies were buying for that much, one wanted 1, another 11. [07-Jan-19 04:20 AM] flavor2town#0000 when i sold, it sold to the guy that wanted one, but didn't sell to the guy that wants 11 [07-Jan-19 04:21 AM] flavor2town#0000 so now i have 9 up for sale for 2,900 and below that is a buy order for 11 at 2,900 too [07-Jan-19 04:22 AM] molp#0000 Montem? [07-Jan-19 04:22 AM] flavor2town#0000 yea [07-Jan-19 04:22 AM] flavor2town#0000 Stark Industries 9 2,900.00 NCC [07-Jan-19 04:22 AM] flavor2town#0000 Armitage 11 2,900.00 NCC [07-Jan-19 04:22 AM] molp#0000 I am the company buying 11 BSE, I just received them [07-Jan-19 04:22 AM] flavor2town#0000 ? [07-Jan-19 04:22 AM] molp#0000 can you refresh the browser? [07-Jan-19 04:22 AM] molp#0000 or change to another screen? [07-Jan-19 04:23 AM] flavor2town#0000 it worked now [07-Jan-19 04:23 AM] flavor2town#0000 sorry for wasting time [07-Jan-19 04:23 AM] molp#0000 np [07-Jan-19 04:25 AM] flavor2town#0000 anyways, just want to say i love how the game is presented, with the screens and buffers. just looks and feels great once you get the hang of it. {Reactions} prun [07-Jan-19 02:06 PM] wileecoyotee#0000 I'm considering taking a dive into this game, but I have some probably very very basic questions, even after watching the video tutorials. Is there a chart made up showing all the current industrial processeses? Can more cargo ships be constructed besides the starter 2? Confirming that there is 100% no trading outside of commodity exchanges? No back room deals, no like, direct loans to a player company, no option to pay extortionate amounts of money for fuel if you stranded a ship out on another planet and one of the player corps has enough fuel to get you back home. [07-Jan-19 02:07 PM] flavor2town#0000 pretty much no to all of that [07-Jan-19 02:07 PM] bairloch#0000 Currently no industrial chart, it's on the list. Currently no ship building, it's on the list. Currently no direct trades, it's on the list. [07-Jan-19 02:09 PM] wileecoyotee#0000 Oh and commodity exchanges are listed as a planetary project; does that mean players will be able to contribute to one getting constructed, either now or later? [07-Jan-19 02:10 PM] bairloch#0000 I don't think that is one of the available ones right now, but all kinds of things will be planetary project eventually. [07-Jan-19 02:10 PM] bairloch#0000 space elevators, exchanges, etc. etc. [07-Jan-19 02:10 PM] myping#0000 Id be very suprised if exchanges were not able to be built at a later version [07-Jan-19 02:11 PM] billbonty#0000 @wileecoyotee sounds like you could start now tho and get a head start for the future [08-Jan-19 12:57 AM] molp#0000 We intent to have player-build commodity exchanges later in the game. Please don't ask when "later" is.. {Reactions} ๐Ÿ‘ (2) prun [08-Jan-19 03:36 AM] flavor2town#0000 @molp that bug i had with the extractor only mining iron, now its only mining limestone. for the past 2-3 days i've only gotten limestone. [08-Jan-19 03:36 AM] flavor2town#0000 is very oof [08-Jan-19 07:16 AM] mjeno#0000 That's very weird. ๐Ÿ˜ [08-Jan-19 09:33 AM] molp#0000 @flavor2town I just checked the output of the current extractor order and it is fine. You got 12 LS and 9 FeO. Since you are running a smelter in parallel that smelter will use up some of the FeO for every order that gets removed from the queue {Reactions} prun [08-Jan-19 09:35 AM] molp#0000 e.g. the resources of an order are consumed when that order starts executing. Not when you schedule an order [08-Jan-19 01:30 PM] flavor2town#0000 hmm [08-Jan-19 01:33 PM] flavor2town#0000 my NOTS says im only getting limestone, 12 units of Limestone have been produced at your base at Moria - Montem. [08-Jan-19 01:33 PM] flavor2town#0000 i guess thats just an overlooked thing [08-Jan-19 01:53 PM] molp#0000 ah, that might be a bug in the notifications. I'll have a look [09-Jan-19 09:59 AM] chargain#0000 Would it be possible to set up desktop notifcations ? [09-Jan-19 10:01 AM] molp#0000 It is possible, but not on the immediate roadmap [09-Jan-19 10:49 PM] chargain#0000 The spam begins congrats guys [09-Jan-19 10:50 PM] wileecoyotee#0000 Begun, the bot wars have [10-Jan-19 10:12 AM] lunikon#0000 yeah, we've clearly entered the realm of the "real projects" with bots starting to care about us ๐Ÿ˜‰ [10-Jan-19 11:37 AM] mjeno#0000 I'm so proud. :br: :br: [10-Jan-19 11:48 AM] zerboron#0000 it may be worth putting the invite link behind a login on the website and change it if it continues [10-Jan-19 07:27 PM] wileecoyotee#0000 @mac2137 [10-Jan-19 07:28 PM] wileecoyotee#0000 Some servers have a wait time, or require to to say a phrase or command to receive post access [10-Jan-19 07:28 PM] zerboron#0000 its not even done well [10-Jan-19 07:34 PM] petertaylortx#0000 could set the Discord server to require a verified email address (unless it's already setup). I doubt most of the bots would have that done. [10-Jan-19 07:54 PM] bairloch#0000 What planet did Olga start on? I don't have that option for production on my planet. [10-Jan-19 07:54 PM] wileecoyotee#0000 Not implemented yet. You know them martians are kinky, just wait till their generation ship shows up. {Reactions} br [10-Jan-19 07:55 PM] wileecoyotee#0000 Side note, I AM correct that the martian faction isn't ingame yet, right? [10-Jan-19 07:56 PM] flavor2town#0000 yes [10-Jan-19 07:56 PM] flavor2town#0000 wait [10-Jan-19 07:56 PM] flavor2town#0000 yes [10-Jan-19 10:23 PM] t3hlawlrus#0000 Hey guys, just got the Asteroid access, but when I open Apex its telling me I don't have a license. Transaction is complete in my account, any idea what gives? [11-Jan-19 12:20 AM] molp#0000 @t3hlawlrus I just sent you a PM [11-Jan-19 08:30 AM] chargain#0000 Did you redeem the key? [11-Jan-19 09:24 AM] lunikon#0000 T-8m to the next SpaceX launch: https://www.youtube.com/watch?v=VshdafZvwrg {Embed} SpaceX https://www.youtube.com/watch?v=VshdafZvwrg Iridium-8 Mission SpaceX is targeting Friday, January 11 for the launch of 10 Iridium NEXT satellites from Space Launch Complex 4E (SLC-4E) at Vandenberg Air Force Base in Cal... https://images-ext-1.discordapp.net/external/GkSXYSxU_xySXDNfFh21nUWn4DIRgDdS7aSE3lwInsA/https/i.ytimg.com/vi/VshdafZvwrg/maxresdefault_live.jpg [11-Jan-19 09:41 AM] spezialist212#0000 Landing successful ๐Ÿ˜ƒ [11-Jan-19 09:43 AM] lunikon#0000 didn't expect any different ๐Ÿ˜„ [11-Jan-19 09:45 AM] spezialist212#0000 Sure, but that's somehow always the part I most enjoy watching [11-Jan-19 09:50 AM] lunikon#0000 agreed [11-Jan-19 03:27 PM] dromedarisdromedaris#0000 Great article! [11-Jan-19 03:37 PM] mjeno#0000 Thank you! [11-Jan-19 03:38 PM] dromedarisdromedaris#0000 Also for me the similarities with the bloomberg instantly came to mind when I started playing. [11-Jan-19 03:38 PM] dromedarisdromedaris#0000 Entering the commands {Reactions} prun (2) [11-Jan-19 04:16 PM] flavor2town#0000 did it [11-Jan-19 04:16 PM] mjeno#0000 Been there, done that, got the t-shirt? [11-Jan-19 04:16 PM] flavor2town#0000 i wish i got a t-shirt for that [11-Jan-19 04:16 PM] mjeno#0000 Haha. ๐Ÿ˜„ [12-Jan-19 01:17 AM] sharlindra#0000 lets see it fhe nick change worked... [12-Jan-19 02:08 AM] lunikon#0000 looks like it did [12-Jan-19 02:09 AM] sharlindra#0000 yep :3 [12-Jan-19 11:24 AM] starjex#0000 Hi guys...congrats for your job....games is really an excellent idea. Hope it grow better and fast. Good job {Reactions} prun โค [12-Jan-19 11:26 AM] starjex#0000 I don't understend why carbon price is high as iron price....you need carbon to smelt iron....and carbon process is less expensive....something don't work here [12-Jan-19 11:31 AM] myping#0000 You can get cheaper carbon on Promitar [12-Jan-19 11:32 AM] myping#0000 and if you buy your own incinerator you can also make your own carbon for cheaper [12-Jan-19 11:32 AM] myping#0000 Though that costs like 50k [12-Jan-19 12:07 PM] sharlindra#0000 the economy is till quite young and small and hasnt stabilised yet, thats why [12-Jan-19 12:49 PM] starjex#0000 ๐Ÿ‘Œ [12-Jan-19 12:50 PM] myping#0000 Its already much better than it was [12-Jan-19 10:00 PM] wileecoyotee#0000 Interesting that they immediately quit the server after posting [12-Jan-19 10:01 PM] flavor2town#0000 so they cant be banned [12-Jan-19 10:02 PM] wileecoyotee#0000 Are IP bans possible? [12-Jan-19 10:05 PM] wileecoyotee#0000 Wait, mac is the same dude doing Space That Never Was ? Nice! [12-Jan-19 10:06 PM] wileecoyotee#0000 http://spacethatneverwas.tumblr.com/ {Embed} Space That Never Was http://spacethatneverwas.tumblr.com/ Space That Never Was Science project Last year, in cooperation with ASU Center for Science and the Imagination, and NASA - National Aeronautics and Space Administration, I had a great chance to create 8 illustrations for... https://images-ext-1.discordapp.net/external/af8ivfxdySIqoyGGua6HgvG2kMATd_mEinMJOiAefnI/https/66.media.tumblr.com/6a264015213d12b2fdd31cb841954c05/tumblr_p0ka6g8b3I1u0vd4co5_1280.jpg [13-Jan-19 08:17 AM] mjeno#0000 Yup! And since a couple weeks ago, he's Senior Concept Artist at CD Projekt Red. [14-Jan-19 03:08 AM] alexb1942#0000 "I don't understend why carbon price is high as iron price" Agree, it seems quite odd that carbon would be 90% of the cost of iron when it consists at most 4-5% of the content. It seems even more rare considering carbon according to Wikipedia is the "fourth most abundant chemical element in the observable universe by mass after hydrogen, helium, and oxygen". [14-Jan-19 03:40 AM] sharlindra#0000 well there is a difference between it being an abundand element in COMPOUNDS and having PURE carbon. While there are sources of pure Carbon in nature (like graphite or diamonds) , most of it is bound in different minerals and living matter. And not all carbon is equal, just look at the examples I gave - both diamond and graphite are pure C but they have totally different properties and uses. You couldnt use diamonds as fuel even if you wanted to for some weird reason. So we need to make the special form of C needed exactly for the uses we have in mind :) Also for Iron, I suppose most of the C is used as fuel, not as a part of the alloy. [14-Jan-19 04:33 AM] alexb1942#0000 I have a very hard time imagining a sci fi setting with enough technology for FTL travel having to resort to using coal for fuel, Especially if it's expensive for one reason or another. [14-Jan-19 04:35 AM] sharlindra#0000 well pure C is much better than the coal we mine (thats ditry mash of gazillion things) and it is very good fuel :) [14-Jan-19 04:38 AM] alexb1942#0000 No coal is a very crude, dirty and ineffective fuel. If it was a good fuel your starships would run on coal. [14-Jan-19 04:39 AM] sharlindra#0000 yeah coal is unfortunate... but spaceships and iron smelting have very different requirements :D [14-Jan-19 04:41 AM] sharlindra#0000 and the C is used as a reducing agent in iron smelting too, many uses :) we havent found a better thing yet :D [14-Jan-19 04:56 AM] alexb1942#0000 The point is that in a Sci Fi setting energy is cheap and abundant, while ( at least here ) coal is expensive and cumbersome to produce. It would be a monumental waste to use coal as a fuel in such a setting. And after a bit of looking around it seems that we have found other ways to make iron without using carbon for fuel: https://en.wikipedia.org/wiki/Direct_reduced_iron {Embed} https://en.wikipedia.org/wiki/Direct_reduced_iron Direct reduced iron Direct reduced iron (DRI), also called sponge iron, is produced from the direct reduction of iron ore (in the form of lumps, pellets, or fines) to iron by a reducing gas or elemental carbon produced from natural gas or coal. Many ores are suitable for direct reduction. Reduce... https://images-ext-1.discordapp.net/external/xE7bolDlVlj6OqRAlC0FsT1p9Mbpb5Sh09fj5AYjFhQ/https/upload.wikimedia.org/wikipedia/commons/thumb/8/89/Production_pr%25C3%25A9r%25C3%25A9duits_%2528DRI_et_HBI%2529_par_proc%25C3%25A9d%25C3%25A9s_Midrex_HYL_Charbon.svg/1200px-Production_pr%25C3%25A9r%25C3%25A9duits_%2528DRI_et_HBI%2529_par_proc%25C3%25A9d%25C3%25A9s_Midrex_HYL_Charbon.svg.png [14-Jan-19 04:59 AM] lunikon#0000 It says that it requires carbon even in the preview ๐Ÿ˜„ {Reactions} ๐Ÿค” [14-Jan-19 05:10 AM] alexb1942#0000 Yes, carbon is 4-5% of the iron by definition. The point was if it needs it as fuel or not. [14-Jan-19 05:12 AM] molp#0000 It is not used as fuel, but rather as an reduction agent to get the Oxygen out of the iron ore. Magnetite as an example of one iron ore has the formula Fe3O4. That Oxygen needs to be removed. [14-Jan-19 05:15 AM] alexb1942#0000 Correct. It seems the slag total about 0.25-0.30 tons for each ton of iron produced, so that could potentially be a bigger need for coal than the 4-5%. [14-Jan-19 05:16 AM] lunikon#0000 1x Fe3O4 + 2x C = 3x Fe + 2x CO2 [14-Jan-19 05:16 AM] lunikon#0000 is that right? [14-Jan-19 05:17 AM] sharlindra#0000 thats right, yep [14-Jan-19 05:18 AM] alexb1942#0000 Although again, the point isn't the exact formulas involved but that it feels very odd to have carbon be the most expensive component of iron if Sci Fi abundance of energy and FTL exists. [14-Jan-19 05:18 AM] molp#0000 I agree with that ๐Ÿ˜ƒ [14-Jan-19 05:18 AM] alexb1942#0000 I very much doubt carbon/coal/coke is the majority cost for iron production today. [14-Jan-19 05:18 AM] sharlindra#0000 I guess it is not needed as "fuel" in sense of burning for heat anymore, you are right, but you still "burn" a lot of it to get the iron out oc ore [14-Jan-19 05:19 AM] lunikon#0000 scifi or not: Chemistry doesn't change and if there aren't any fossil fuels, you need to get the Carbon from somewhere else [14-Jan-19 05:20 AM] alexb1942#0000 Carbon is a basic element. Shouldn't it exist without life? [14-Jan-19 05:20 AM] lunikon#0000 atm, we get it using an agricultural process, which is resource-intensive [14-Jan-19 05:20 AM] lunikon#0000 dunno...what do the chemistry buffs have to say about that? ๐Ÿ˜ƒ [14-Jan-19 05:20 AM] alexb1942#0000 According to wiki: Carbon is the "fourth most abundant chemical element in the observable universe by mass after hydrogen, helium, and oxygen". [14-Jan-19 05:20 AM] lunikon#0000 I guess you could get it from the atmosphere directly [14-Jan-19 05:21 AM] alexb1942#0000 But I know we on earth associate it with fossil fuels. [14-Jan-19 05:21 AM] lunikon#0000 helium is a good example for "abundant but not easy to get": I bet you find it mostly within stars. On planets, it's actually a non-renewable resource because it constantly evaporates from the atmosphere [14-Jan-19 05:22 AM] lunikon#0000 once it's gone, you'd actually have to produce it yourself through fusion or something [14-Jan-19 05:22 AM] lunikon#0000 but tbh, I'm no expert on this stuff ๐Ÿ˜ƒ [14-Jan-19 05:23 AM] lunikon#0000 if you tell us a more sci-fi _and_ correct way of getting carbon, we'll gladly consider it for our material tree ๐Ÿ˜‰ [14-Jan-19 05:23 AM] alexb1942#0000 Atmosphere sounds like it could work, even if we today haven't figured it out to do it large scale and cheap quite yet. Maybe this? [14-Jan-19 05:23 AM] lunikon#0000 atmospheric also implies life...that's how to CO2 comes to be, no? [14-Jan-19 05:24 AM] sharlindra#0000 thre is a lot of methane and slightly longer hydrocarbons, I think there are planets with seas made of liquid methane but dont quote me on that one [14-Jan-19 05:24 AM] lunikon#0000 but there's Methane on moons...that could work [14-Jan-19 05:24 AM] alexb1942#0000 Maybe getting it from planets like Venus. It got a super dense atmosphere with 96.5% carbon dioxide. [14-Jan-19 05:24 AM] alexb1942#0000 Probably not cheap or low tech though. [14-Jan-19 05:25 AM] lunikon#0000 the design idea with PU is: We start out with farming carbon, and once the tech is there to exploit Methan lakes, that will replace the farming (if it's cheaper overall) [14-Jan-19 05:26 AM] lunikon#0000 but don't quote me on that...at the end of the day, that's @dbltnk's call right now ๐Ÿ˜‰ [14-Jan-19 12:22 PM] drinthap#0000 Gameplay wise carbon is expensive compared to iron because I can buy carbon for higher than iron price and still make money [14-Jan-19 12:23 PM] drinthap#0000 Polyethylene is just much more profitable than iron, which pushes carbon price up [15-Jan-19 05:12 AM] darquill#0000 hi all o/ {Reactions} ๐Ÿ‘‹ (4) [15-Jan-19 05:11 PM] sudderkipjes.#0000 Hello ๐Ÿ˜ƒ Any Dev only ? Some how my map is all showing Grey, Is there a way to fix this ? [15-Jan-19 05:11 PM] sudderkipjes.#0000 I made a printscreen of it [15-Jan-19 05:11 PM] sudderkipjes.#0000 http://prntscr.com/m7pbge {Embed} http://prntscr.com/m7pbge Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/57fcPJ08sPdTP5d_Ig5WUQhIITMk4bh3Ds_xkbiCF1Y/https/image.prntscr.com/image/e8CAVR6uS5_6RJ3-t3rt6A.png [15-Jan-19 05:12 PM] sudderkipjes.#0000 I tried to reclick Fleet to [15-Jan-19 05:12 PM] flavor2town#0000 ๐Ÿค” [15-Jan-19 05:12 PM] sudderkipjes.#0000 But did not work. [15-Jan-19 05:12 PM] sudderkipjes.#0000 A suggestion ? [15-Jan-19 05:12 PM] sudderkipjes.#0000 Running on Chrome * [15-Jan-19 05:12 PM] flavor2town#0000 close the browser and re-open it [15-Jan-19 05:13 PM] sudderkipjes.#0000 Yes i tried that [15-Jan-19 05:13 PM] sudderkipjes.#0000 Sadly did not work ๐Ÿ˜ฆ [15-Jan-19 05:14 PM] zerboron#0000 does it work if you open a new map in a buffer (left side MAP) [15-Jan-19 05:14 PM] sudderkipjes.#0000 I tried new Buffer but same [15-Jan-19 05:15 PM] sudderkipjes.#0000 When i hover over the universe [15-Jan-19 05:15 PM] sudderkipjes.#0000 i there trigangles pop [15-Jan-19 05:15 PM] sudderkipjes.#0000 but when my mouse left that area it disapears again [15-Jan-19 05:16 PM] zerboron#0000 have you tried to klick the 'Fix 2d' button [15-Jan-19 05:16 PM] zerboron#0000 maybe multiple times? [15-Jan-19 05:16 PM] sudderkipjes.#0000 I spamt it ๐Ÿ˜› [15-Jan-19 05:16 PM] zerboron#0000 fair [15-Jan-19 05:17 PM] zerboron#0000 other browser? [15-Jan-19 05:17 PM] sudderkipjes.#0000 imma try [15-Jan-19 05:18 PM] matthewdecays#0000 ok, i just replicated the issue by going into settings and turning off "use hardware acceleration where available" {Reactions} prun (3) [15-Jan-19 05:18 PM] sudderkipjes.#0000 oh nice hold on [15-Jan-19 05:18 PM] sudderkipjes.#0000 Browser settings? [15-Jan-19 05:19 PM] matthewdecays#0000 yeah, chrome settings, then advanced [15-Jan-19 05:19 PM] matthewdecays#0000 under System (near the bottom) [15-Jan-19 05:19 PM] sudderkipjes.#0000 lol [15-Jan-19 05:19 PM] sudderkipjes.#0000 wtf [15-Jan-19 05:19 PM] sudderkipjes.#0000 fixeed [15-Jan-19 05:20 PM] sudderkipjes.#0000 ur a god ^_^ hehe [15-Jan-19 05:20 PM] matthewdecays#0000 ๐Ÿ˜ƒ [15-Jan-19 05:20 PM] sudderkipjes.#0000 works ๐Ÿ˜ƒ [15-Jan-19 05:20 PM] sudderkipjes.#0000 Thanks man, I wil check the transmissions further hehe [15-Jan-19 05:20 PM] matthewdecays#0000 enjoy [15-Jan-19 06:42 PM] mjeno#0000 Woah, you guys are the best! Thanks, @matthewdecays, I never would've guessed that solution. >: [16-Jan-19 01:37 AM] lunikon#0000 what @mjeno said ๐Ÿ˜ƒ [16-Jan-19 03:57 AM] big_clappa#0000 anyone got a key? [16-Jan-19 03:57 AM] big_clappa#0000 would love to try this out [16-Jan-19 04:39 AM] darquill#0000 hi all o/ {Reactions} ๐Ÿ‘‹ (2) [16-Jan-19 04:40 AM] darquill#0000 how is everyone today? ๐Ÿ˜ƒ [16-Jan-19 06:51 AM] sdr101#0000 Helloo {Reactions} ๐Ÿ‘‹ (2) [16-Jan-19 06:51 AM] sdr101#0000 Guys I just registered but I dont receive the confirmation email [16-Jan-19 06:51 AM] sdr101#0000 I typed my email correctly [16-Jan-19 06:51 AM] sdr101#0000 but nothing in my email its been 10 minutes [16-Jan-19 06:51 AM] sharlindra#0000 checked spam ot Prom info? [16-Jan-19 06:52 AM] sdr101#0000 nope ๐Ÿ˜ฆ [16-Jan-19 06:52 AM] molp#0000 @sdr101 Can you please send me a private message with the email address you used? [16-Jan-19 07:29 AM] sdr101#0000 if soil fertility shows -- [16-Jan-19 07:29 AM] sdr101#0000 it means there its infertile? [16-Jan-19 07:29 AM] sdr101#0000 or no information? [16-Jan-19 07:29 AM] molp#0000 infertile [16-Jan-19 07:30 AM] sdr101#0000 ok [16-Jan-19 07:30 AM] sdr101#0000 many are infertile [16-Jan-19 07:34 AM] sharlindra#0000 there are only very few fertile worlds beside the statitng planets, yeah [16-Jan-19 08:18 AM] finiteinfinity#0000 Apparently it's possible to queue a production order if the inputs are missing? Is there any way to cancel it, or do I just have to wait 5 hours for it to finish? [16-Jan-19 08:19 AM] molp#0000 If its not running, just queued you can delete it. [16-Jan-19 08:19 AM] sharlindra#0000 you can cancel whatever is in queue, go to Details in the Production screen [16-Jan-19 08:19 AM] finiteinfinity#0000 Aaaaaahhhhhh [16-Jan-19 08:20 AM] finiteinfinity#0000 Thanks [16-Jan-19 08:20 AM] finiteinfinity#0000 I think I looked under that menu once a while ago, but didn't think to this time [16-Jan-19 08:22 AM] sharlindra#0000 btw I actually love I can queue things I dont have matierals for at the time - sometimes I see my Vegetables will have been grown by the time it comes to the RAT order or something, so I can just leave it hanging there and go to bed :) awesome feature! :D {Reactions} prun (2) [16-Jan-19 09:19 AM] billbonty#0000 I hope wipes wonโ€™t be a thing when the released game comes around ๐Ÿคญ [16-Jan-19 09:20 AM] mjeno#0000 No, they won't! ๐Ÿ™‚ The day of the full release will be the day the game becomes persistent. [16-Jan-19 09:20 AM] billbonty#0000 Ok awesome ๐Ÿ˜„ [16-Jan-19 09:20 AM] billbonty#0000 Just had to make sure lol [16-Jan-19 09:21 AM] mjeno#0000 Sure, I understand that that's an important aspect of this kind of game. ^^ [16-Jan-19 09:21 AM] billbonty#0000 Absolutely! Knowing y stuff will disappear does make me want to try going full mining next time around tho [16-Jan-19 09:22 AM] mjeno#0000 I utterly failed at that. ๐Ÿ˜„ Want to do something else next time around... [16-Jan-19 09:22 AM] billbonty#0000 Hahaha it happens. Just gotta be creative! [16-Jan-19 09:25 AM] mjeno#0000 And/or use Excel, which I didn't this time. ๐Ÿ˜ฌ [16-Jan-19 09:25 AM] billbonty#0000 I didnโ€™t think to do that lol [16-Jan-19 09:26 AM] billbonty#0000 Iโ€™ve been doing constructor (first time playing) and doing great {Reactions} prun [16-Jan-19 09:28 AM] alexb1942#0000 Google sheets ftw! To me it feels like there isn't enough use for iron ore early for mining to be an especially lucrative business. You can get alot of iron ore out of the ground but almost no one needs the ore and there isn't enough carbon available to make useful stuff of it cheaply. Maybe if there was some more early demand like tools or maintenance needing FE it would feel like a better start. {Reactions} โž• [16-Jan-19 09:29 AM] mjeno#0000 I feel the same way. Iron output felt way too high. ๐Ÿ˜„ [16-Jan-19 09:31 AM] myping#0000 Same with Limestone. I propably have hundreds in my base inventory [16-Jan-19 09:31 AM] myping#0000 Yeah almost 500 {Reactions} ๐Ÿ˜ฌ [16-Jan-19 09:31 AM] myping#0000 I remember when it sold for 30ea, not 3ea [16-Jan-19 09:31 AM] matthewdecays#0000 i'd like to talk to you about silicon ore... [16-Jan-19 09:31 AM] matthewdecays#0000 and the magnesium that comes with it [16-Jan-19 09:31 AM] myping#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/535118995465175060/unknown.png?ex=6814e566&is=681393e6&hm=c78407230f4e0a502c7654a64e897ae2d968387e8f2c286f3a40774f461cb6ed& [16-Jan-19 10:05 AM] adrenaline777#0000 So I'm brand new. Iron Ore and Limestone seem like the only thing I can make. I've used Carbon to make Iron out of the Ore. If the Iron Ore and Limestone are useless, where should I be heading? I was thinking about trying to build an Incinerator so I could get Carbon myself instead of paying for it. Seems like I could get the resources for Carbon for about half of what I could buy it for right now. Is that dumb? [16-Jan-19 10:05 AM] adrenaline777#0000 I guess I'm just at a loss of what I should be working towards? [16-Jan-19 10:14 AM] mjeno#0000 If you manage to get into Carbon production as well somehow, I think that would make a lot of sense. ๐Ÿ™‚ [16-Jan-19 10:15 AM] mjeno#0000 You can of course sell the excess Iron Ore and Limestone in the meantime, but demand for it seems to be very low given the high output. [16-Jan-19 10:15 AM] adrenaline777#0000 Ok cool, thank you. Wanted to make sure I was thinking correctly while I am trying to learn ๐Ÿ˜ƒ [16-Jan-19 10:16 AM] mjeno#0000 Sure, sounds like you got the right idea! [16-Jan-19 10:37 AM] mrwashingtoad#0000 Will there eventually be either ways to get atmospheric gases from the gaseous planets? Would this be via a station and collector, or like a ship module you could add on and fly a ship into (later on possibility of building more ships, as some will ignite and ๐Ÿ’ฅ or whatever) [16-Jan-19 10:39 AM] mjeno#0000 You can set up shop on gaseous planets already, they just have special requirements. ๐Ÿ™‚ The topic of scooping up resources from planets without having a base there came up the other day, and it's pretty intriguing, especially because it would facilitate the gradual switch to higher population tiers. [16-Jan-19 10:39 AM] mjeno#0000 Ships blowing up in such contexts isn't really something we've considered, though. ๐Ÿ˜„ [16-Jan-19 10:41 AM] zerboron#0000 there is also the Terraforming Center under the Corporation Projects who currently don't have any functionality but I assume will make it possible to change planets to some degree once they are in the game [16-Jan-19 10:42 AM] myping#0000 That would be really interesting [16-Jan-19 10:42 AM] myping#0000 Would it make slightly fertile planets more fertile? Or could you change temp/atmosphere to reduce building cost? I guess gravity is one thing you can't change. [16-Jan-19 10:43 AM] mjeno#0000 I would suppose so, but I think @molp should know! [16-Jan-19 10:46 AM] mrwashingtoad#0000 And is there a 'data dump' or anything of all the systems and planet info somewhere, or am I stuck continuing my spreadsheet? ๐Ÿ˜„ [16-Jan-19 10:47 AM] mjeno#0000 Are you asking if there's a list of systems and planets (with resources)? If so, no, you have to get that data manually. ๐Ÿ˜‰ [16-Jan-19 10:47 AM] mrwashingtoad#0000 Ahh okay, just wondering if I was making work for myself, but it seems not ๐Ÿ˜„ [16-Jan-19 10:47 AM] mrwashingtoad#0000 thanks [16-Jan-19 10:48 AM] zerboron#0000 there was a list but that was made by scraping the data with bots which is not allowed [16-Jan-19 10:48 AM] mjeno#0000 *wagging finger* [16-Jan-19 10:48 AM] mrwashingtoad#0000 ahh, nah, if I'm making it, I'd rather hand input it in (knowing it's gonna change on restart) [16-Jan-19 10:49 AM] zerboron#0000 hey it was not me, I just saw it in the APEX chat [16-Jan-19 10:49 AM] mjeno#0000 No worries. ๐Ÿ˜„ {Reactions} โค [16-Jan-19 10:49 AM] mrwashingtoad#0000 harken back to my old BBS door game days - i.e. TradeWars 2002 [16-Jan-19 10:56 AM] myping#0000 I've gone trough like 2/3 of the systems manually. Didn't write down everything though, just noteworthy things [16-Jan-19 10:56 AM] myping#0000 Rare resources, planets with low cost and fertile planets. [16-Jan-19 10:58 AM] myping#0000 Some interesting resources are Magnetite, Technetium Oxide, Liquid tungsten, Einsteinium, Zircon. [16-Jan-19 11:28 AM] alfonsomuelleralladia3681#0000 i think probably something that would be good is to have the recommended starting buildings differ on the different planets - for example, maybe because FEO concentration is quite high it shouldn't be recommended to build two extractors or something (idk im not a metallurgist :)), or on Montem a manufacturer should not be recommended to build a collector since O is fairly useless to them. But I think in general the starting packages should just be replaced with a lump sum; this would mean that in the "final universe" newer players would have a bit of an easier start due to the availability of cheaper prefabs. [16-Jan-19 11:38 AM] alfonsomuelleralladia3681#0000 Also for the record COLIQ is highly exploitable, it appears that overnight (well, my night ^^) someone sold all their starting prefabs at low prices and then COLIQ'd; this is fine since its an alphaish test but there must be a better solution in the finished game (of course, I have no idea what it is :)) [16-Jan-19 11:39 AM] sharlindra#0000 yeah it happens every now and then :/ [16-Jan-19 11:40 AM] alfonsomuelleralladia3681#0000 i just wish i had some ultra-low offers placed ๐Ÿ˜› [16-Jan-19 11:41 AM] alfonsomuelleralladia3681#0000 https://www.theguardian.com/science/2019/jan/15/china-germinates-first-seed-on-moon-cotton-shoot-change-4 {Embed} https://www.theguardian.com/science/2019/jan/15/china-germinates-first-seed-on-moon-cotton-shoot-change-4 Giant leaf for mankind? China germinates first seed on moon A small cotton shoot is growing onboard Changโ€™e 4 lunar lander, scientists confirm https://images-ext-1.discordapp.net/external/xlgOK20R7YvFjp_nvz4BsfPPmRpb8VfFDnqeUCON03U/%3Fwidth%3D1200%26height%3D630%26quality%3D85%26auto%3Dformat%26fit%3Dcrop%26overlay-align%3Dbottom%252Cleft%26overlay-width%3D100p%26overlay-base64%3DL2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctZGVmYXVsdC5wbmc%26s%3Dec58c35be2877f6ee390174c1e217bd7/https/i.guim.co.uk/img/media/720de21282e82bb6641c7ec8110f107523350ca7/0_162_2900_1741/master/2900.jpg [16-Jan-19 11:41 AM] alfonsomuelleralladia3681#0000 first RCO [16-Jan-19 12:12 PM] alfonsomuelleralladia3681#0000 https://www.theguardian.com/science/2019/jan/16/china-first-cotton-plant-on-moon-dies-change-4-lander {Embed} https://www.theguardian.com/science/2019/jan/16/china-first-cotton-plant-on-moon-dies-change-4-lander First green leaf on moon dies as temperatures plummet Cotton plant perishes on lunar far side after sprouting on board Chinaโ€™s Changโ€™e 4 lander https://images-ext-1.discordapp.net/external/xlgOK20R7YvFjp_nvz4BsfPPmRpb8VfFDnqeUCON03U/%3Fwidth%3D1200%26height%3D630%26quality%3D85%26auto%3Dformat%26fit%3Dcrop%26overlay-align%3Dbottom%252Cleft%26overlay-width%3D100p%26overlay-base64%3DL2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctZGVmYXVsdC5wbmc%26s%3Dec58c35be2877f6ee390174c1e217bd7/https/i.guim.co.uk/img/media/720de21282e82bb6641c7ec8110f107523350ca7/0_162_2900_1741/master/2900.jpg [16-Jan-19 12:16 PM] sharlindra#0000 well it was good while it lasted, all 10 minutes... [16-Jan-19 12:20 PM] adrenaline777#0000 Is there a place I can find the daily requirements for my current population to keep them productive? [16-Jan-19 12:21 PM] myping#0000 Under population {Reactions} prun [16-Jan-19 12:21 PM] myping#0000 In the base window [16-Jan-19 12:21 PM] adrenaline777#0000 ooh, I see. Thank you [16-Jan-19 03:41 PM] lunikon#0000 hrhr: https://www.youtube.com/watch?v=5QgJR4pAPlE {Embed} Netflix https://www.youtube.com/watch?v=5QgJR4pAPlE Space Force | Announcement [HD] | Netflix From the guys that brought you The Office. Welcome to Space Force. #Netflix #SpaceForce #SteveCarell SUBSCRIBE: http://bit.ly/29qBUt7 About Netflix: Netflix ... https://images-ext-1.discordapp.net/external/52dfIJgScmfLdlreiml52ZrxmcTLT2WOjYg0QpXQbEo/https/i.ytimg.com/vi/5QgJR4pAPlE/maxresdefault.jpg {Reactions} ๐Ÿ˜„ [16-Jan-19 03:46 PM] adrenaline777#0000 Stupid newbie question. Are days in APEX 24 hours? [16-Jan-19 03:50 PM] drinthap#0000 Yeah its real time [16-Jan-19 03:57 PM] adrenaline777#0000 ty [16-Jan-19 05:28 PM] myping#0000 omg that trailer [16-Jan-19 05:28 PM] myping#0000 now I'm hyped [16-Jan-19 09:19 PM] flavor2town#0000 site is down? [16-Jan-19 09:24 PM] flavor2town#0000 its back up [17-Jan-19 01:42 AM] darquill#0000 hi all o/ {Reactions} ๐Ÿ‘‹ (2) [19-Jan-19 08:33 AM] prdgi#0000 @mjeno BorussiaDortmund has had 8 COLIQ over 2 days. 5 In quick succession when they first joined, then anotherr 3 just now. Is this suspicious? [19-Jan-19 08:33 AM] mjeno#0000 I would say so, yes. ๐Ÿ˜ [19-Jan-19 08:33 AM] mjeno#0000 @molp should have a look behind the scenes. [20-Jan-19 03:14 PM] petertaylortx#0000 Does this mean there are plans for non-standard ships later? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/536654815795609638/unknown.png?ex=68148cfe&is=68133b7e&hm=b3796acd86356d45d8f42189707c37f5cd797fda9ed6ef065d75f9eab815ee1f& [20-Jan-19 03:14 PM] mjeno#0000 Yup! [20-Jan-19 03:14 PM] petertaylortx#0000 ๐Ÿ˜ƒ [20-Jan-19 03:15 PM] mjeno#0000 There are even plans for a modular ship building tool. We've had prototypes for that for ages, but it's still some ways off. ๐Ÿ˜„ [20-Jan-19 03:15 PM] zerboron#0000 hype {Reactions} prun [20-Jan-19 03:15 PM] petertaylortx#0000 :hrpgHyperHype: {Reactions} prun hrpgHyperHype [22-Jan-19 10:11 AM] flavor2town#0000 Massachusetts got hit with a hell of a snowstorm, my internets been out [22-Jan-19 10:11 AM] flavor2town#0000 and my faction in another game wants to fine me $1mill for not being online ๐Ÿ˜ [22-Jan-19 10:57 AM] mjeno#0000 See, we're way better. We're just asking for $ 10,000 in unmarked bills as compensation for your absence. That's downright generous in comparison! [22-Jan-19 11:10 AM] petertaylortx#0000 Wow only $10k compensation, that's quite a generous amount. ๐Ÿ‘ {Reactions} ๐Ÿ˜„ hrpgThis TrollPete [24-Jan-19 09:12 PM] reload.gv#0000 Hello everyone! ๐Ÿ‘‹ Just got into APEX, trying to figure this out. I'm coming from EVE Online background and this is way more complex ๐Ÿ˜… {Reactions} ๐Ÿ‘‹ (2) [24-Jan-19 09:16 PM] mrwashingtoad#0000 go thru the Transmissions - they'll definitely help. [24-Jan-19 09:20 PM] reload.gv#0000 Transmissions are great! At first I got stuck at making my extractors work. Didn't realize I needed pioneer habitation. [24-Jan-19 10:34 PM] castinar#0000 Pretty good community as well....just ask your questions, you'll likely get an answer at just about any hour of the day ๐Ÿ˜ƒ {Reactions} โค (3) [25-Jan-19 03:57 AM] lunikon#0000 uuh, I just made a comment on reddit [25-Jan-19 03:58 AM] lunikon#0000 maybe I start getting into this afterall at my advanced age... [25-Jan-19 04:03 AM] prdgi#0000 Oh dear. What sub mate? [25-Jan-19 04:05 AM] lunikon#0000 https://www.reddit.com/r/spacex/comments/ajc9w4/german_army_satellites_to_be_launched_by_spacex/eewxofx/ {Embed} https://www.reddit.com/r/spacex/comments/ajc9w4/german_army_satellites_to_be_launched_by_spacex/eewxofx/ r/spacex - German army satellites to be launched by SpaceX - Contr... 120 votes and 28 comments so far on Reddit https://images-ext-1.discordapp.net/external/ygRDJgdmULHoh09ItyR7BCa2-GKAQLbYH9IkgCi4PRk/%3Fauto%3Dwebp%26s%3D3c7b94bd872334b8bf1e1079b93e5ea092e6fd73/https/external-preview.redd.it/uvN0OcfFyIwd8w2jVsdgJ1-RbImi7n3oUZVpHo-rEC8.jpg [25-Jan-19 10:11 AM] kahetabi#0000 how to link market item nto chat? [25-Jan-19 10:11 AM] kahetabi#0000 H2O.NC1 that's enough? [25-Jan-19 11:39 AM] lunikon#0000 yep [25-Jan-19 05:32 PM] flavor2town#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/538501486594752532/unknown.png?ex=6814ad57&is=68135bd7&hm=b9d027c817c017a6743fc16f3071513bea666c144d92d80c08aa776f398b6ead& [25-Jan-19 05:32 PM] flavor2town#0000 cant stop laughing at this [25-Jan-19 09:12 PM] bgzdarrell#0000 are there any other games similar to this? [26-Jan-19 02:34 AM] prdgi#0000 https://products.office.com/en-au/excel {Embed} https://products.office.com/en-au/excel Try or buy Microsoft Excel spreadsheet software Try Microsoft Excel for free or buy Excel spreadsheet software to start using xls and xlsx files and organising your data. Get Microsoft Excel today. {Reactions} ๐Ÿ˜„ br [26-Jan-19 02:34 AM] dagobertduckgsg#0000 ๐Ÿ˜„ [26-Jan-19 02:34 AM] dagobertduckgsg#0000 exactly [26-Jan-19 02:35 AM] prdgi#0000 On a more serious note, Dwarf Fortress, Aurora 4x [26-Jan-19 02:35 AM] dagobertduckgsg#0000 eve online is similar if you want it to play like that - but with 3D and a bit less serious ๐Ÿ˜‰ [26-Jan-19 02:35 AM] dagobertduckgsg#0000 althoug... no actually serious in "another" way [26-Jan-19 07:04 AM] myping#0000 Eve is the most similar [26-Jan-19 07:04 AM] myping#0000 But it is more complicated but in all the wrong ways [26-Jan-19 07:04 AM] myping#0000 and that community is so toxic [26-Jan-19 07:07 AM] sharlindra#0000 well to be honest I cant think of any big MMO that doesnt have a toxic community [26-Jan-19 07:31 AM] lunikon#0000 Weโ€™ll get there... ๐Ÿ˜€๐Ÿ˜ฌ๐Ÿ˜จ {Reactions} โค [26-Jan-19 07:33 AM] sharlindra#0000 most likely :( [26-Jan-19 07:33 AM] lunikon#0000 Well, letโ€™s not give up on the idea that we can influence that to some extend just yet ๐Ÿ˜‰ [26-Jan-19 07:35 AM] mjeno#0000 I'm somewhat confident on that front. ๐Ÿ™‚ It's been smooth sailing so far... [26-Jan-19 07:36 AM] mjeno#0000 But honestly, I didn't find the Eve Online community that toxic. [26-Jan-19 01:26 PM] reload.gv#0000 yeah, EVE is harsh in-game, but out of game, the community is very friendly and welcoming [26-Jan-19 09:55 PM] prdgi#0000 @mjeno if you stick to mining and talking to rocks its not too toxic, just depends what you do [26-Jan-19 09:56 PM] prdgi#0000 And there are certain, exclusive, communities that kinda keep to themselves. There are plenty of outstanding players though. Chribba et al [27-Jan-19 09:06 AM] mjeno#0000 Fair enough, that's what I did. ๐Ÿ˜„ Mostly flew around with IRL friends. [27-Jan-19 11:18 AM] kahetabi#0000 As long as game have players, it's going to have toxic people. [27-Jan-19 11:20 AM] kahetabi#0000 But i don't think this game will have much toxic people [27-Jan-19 11:21 AM] kahetabi#0000 I haven't seen any trash on apex chats yet {Reactions} prun [27-Jan-19 11:21 AM] dagobertduckgsg#0000 its going to come ๐Ÿ˜‰ although the money barrier helps to keep them away [27-Jan-19 11:32 AM] kahetabi#0000 Keep PU b2p? ๐Ÿค” [27-Jan-19 11:34 AM] kahetabi#0000 It would take a lot of effort and time to do something harmful for community [27-Jan-19 11:34 AM] kahetabi#0000 And that's community based game [27-Jan-19 11:37 AM] kahetabi#0000 Game can be managed on mobiles so it makes easier to manage what's going on chats [29-Jan-19 05:19 AM] sudderkipjes.#0000 Hello everyone. My Wife just had a problem with her Rat's.. who disapeard, after returning items to inventory from Shop. Does anyone know if it's a known bug ? She did not sell anything since the start , so she had pretty alot of Rat's and DW. We just checked the "Selling notes" and there is no note that she sold the Rat's . If any1 can help... Please .. [29-Jan-19 05:19 AM] mjeno#0000 Hey! About how many Rations disappeared? [29-Jan-19 05:20 AM] mjeno#0000 Could it be that they were used up by the workforce? [29-Jan-19 05:21 AM] sudderkipjes.#0000 Well, she does not know how many she had exactly (But she thinks around 80, same as DW). There was 35 at the shop, who she returned and had a few in inventory. [29-Jan-19 05:21 AM] mjeno#0000 So some of those 35 RAT disappeared? [29-Jan-19 05:21 AM] sudderkipjes.#0000 Still trying to Figout out, what happent exactly. [29-Jan-19 05:21 AM] sudderkipjes.#0000 Yes all disapeard [29-Jan-19 05:22 AM] sudderkipjes.#0000 Inventory + the one who where returing from shop. [29-Jan-19 05:22 AM] mjeno#0000 Hmm. ๐Ÿค” [29-Jan-19 05:22 AM] mjeno#0000 Has she checked all ship cargo holds? [29-Jan-19 05:22 AM] sudderkipjes.#0000 She deleted the Unsold Rat's [29-Jan-19 05:22 AM] sudderkipjes.#0000 Yes we checked [29-Jan-19 05:23 AM] mjeno#0000 If you withdrew the order in CXOS, there is no way to check afterwards how many of those rations were sold before. You could go through the NOTS in the top right to check for transactions, though. [29-Jan-19 05:24 AM] sudderkipjes.#0000 ah really.. Not even in the notes upstairs ? [29-Jan-19 05:24 AM] sudderkipjes.#0000 Yes i did do the nots upstairs ๐Ÿ˜ƒ [29-Jan-19 05:24 AM] sudderkipjes.#0000 i'm checking her history [29-Jan-19 05:24 AM] mjeno#0000 Did the order say "partially filled" before she withdrew it? [29-Jan-19 05:24 AM] mjeno#0000 Or "placed"? [29-Jan-19 05:25 AM] sudderkipjes.#0000 So thats what i asked her to [29-Jan-19 05:25 AM] sudderkipjes.#0000 She did not remember.. [29-Jan-19 05:25 AM] sudderkipjes.#0000 We really don't want an Compensation or something...Things happens ofcourse... We just want to get rid of the bug, IF it's a bug ofcourse :)^_^ . [29-Jan-19 05:25 AM] sudderkipjes.#0000 But i think i know what happent [29-Jan-19 05:25 AM] sudderkipjes.#0000 if you have DW and NO rat in invetory... What happens if there is no rat for Pioneers? [29-Jan-19 05:25 AM] mjeno#0000 Yeah, that's what I'm trying to find out. ๐Ÿ˜ฌ If they did disappear, that would be a problem on our end somewhere. [29-Jan-19 05:26 AM] mjeno#0000 If you have DW, but no RAT, your Pioneers' efficiency goes down. [29-Jan-19 05:26 AM] mjeno#0000 Once you place RAT in your inventory, they start using them up. [29-Jan-19 05:26 AM] sudderkipjes.#0000 And what happent if you put liek 35 back to the Inventory ? [29-Jan-19 05:26 AM] mjeno#0000 But only 4 at a time per 100 Pioneers. [29-Jan-19 05:26 AM] sudderkipjes.#0000 Could they get sucked up ? [29-Jan-19 05:26 AM] sudderkipjes.#0000 I have a feeling she did not give her pioneers "Rats" only Overall and DW [29-Jan-19 05:26 AM] mjeno#0000 Not unless she has thousands of people in her base. ๐Ÿ˜„ [29-Jan-19 05:27 AM] sudderkipjes.#0000 and might Sucked up after returning ? [29-Jan-19 05:27 AM] mjeno#0000 35 don't disappear immediately unless she has a giant base with many habitation modules. [29-Jan-19 05:27 AM] mjeno#0000 But I'm thinking that maybe the order was partially filled before she withdrew it. [29-Jan-19 05:28 AM] sudderkipjes.#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/539768696025907220/unknown.png?ex=6814ac45&is=68135ac5&hm=6457a508a2ab7fc9bbd1ffb5e1f9e91f0bc428f2fddf2809c86466d21b735486& [29-Jan-19 05:28 AM] mjeno#0000 So she only got a few Rations back, which where then used up by her population. [29-Jan-19 05:29 AM] sudderkipjes.#0000 I'm think of the same.. That it was partially filled. , Just a qeustion.. If it's Partially filled, it does not come at "note" on the right top corner ? [29-Jan-19 05:29 AM] mjeno#0000 Her Pioneers use up 8 Rations a day, so 35 would take a couple of days to get used up. [29-Jan-19 05:29 AM] sudderkipjes.#0000 But what is she did not feed them couple of days ? [29-Jan-19 05:29 AM] mjeno#0000 You do get a notification even when an order is only partially filled. [29-Jan-19 05:30 AM] mjeno#0000 Even then, they'll only eat 8. [29-Jan-19 05:30 AM] sudderkipjes.#0000 ahh ic [29-Jan-19 05:30 AM] mjeno#0000 And 8 more after 24 hours etc. [29-Jan-19 05:30 AM] sudderkipjes.#0000 i got you , i got you [29-Jan-19 05:30 AM] sudderkipjes.#0000 We will keep you guys in touch ๐Ÿ˜ƒ we will keep an eye on this.. Lets close the case for now ๐Ÿ˜ƒ [29-Jan-19 05:31 AM] mjeno#0000 So if she actually got 35 Rations back and they were then gone, this is probably a bug that @molp could check out? ^^ [29-Jan-19 05:31 AM] mjeno#0000 I'm guessing her company is Soesies-Cop? [29-Jan-19 05:31 AM] sudderkipjes.#0000 Yes [29-Jan-19 05:31 AM] mjeno#0000 Do you know the company code? [29-Jan-19 05:31 AM] sudderkipjes.#0000 Uhmm not sure, let me see [29-Jan-19 05:32 AM] sudderkipjes.#0000 Lol how can we see that ? [29-Jan-19 05:33 AM] mjeno#0000 Sorry, I could've checked that myself. >: [29-Jan-19 05:34 AM] mjeno#0000 You enter "USR Soesies-Cop" and then click on her company. [29-Jan-19 05:34 AM] mjeno#0000 The code is listed there, I got it. [29-Jan-19 05:34 AM] sudderkipjes.#0000 haha we put an "Order at shop"to get the code lol [29-Jan-19 05:34 AM] sudderkipjes.#0000 SCRP [29-Jan-19 05:34 AM] mjeno#0000 ๐Ÿ˜„ [29-Jan-19 05:34 AM] mjeno#0000 Thanks! [29-Jan-19 05:34 AM] sudderkipjes.#0000 xD ur welcome ๐Ÿ˜ƒ [29-Jan-19 05:35 AM] sudderkipjes.#0000 You know what the strange thing is.. i know like ..that she made alot of Rats at the beginning. but if i see her notes.. i can only see '1 x message that she produced only 10 rat's " [29-Jan-19 05:35 AM] sudderkipjes.#0000 Maybe that wil help for the investegation [29-Jan-19 05:35 AM] mjeno#0000 It might! Thanks. ๐Ÿ”Ž [29-Jan-19 05:54 AM] molp#0000 Notifications can be stacked / replace older notifications if they are about the same issue. Deleting an order will also clear out the notification about that order. So it might be that the order was partially filled and the notification about that was removed when the order was deleted [29-Jan-19 05:54 AM] mjeno#0000 Oh, I didn't know that last bit! Then I'm guessing she did sell all or most of her rations before deleting the order. [29-Jan-19 05:55 AM] molp#0000 If she remembers the price of the order maybe it's still visible in the FIN command as a multiple of that price [29-Jan-19 05:56 AM] mjeno#0000 Maybe that'll help, @sudderkipjes.? ๐Ÿ™‚ [29-Jan-19 05:58 AM] sudderkipjes.#0000 (Deleting an order will also clear out the notification about that order.) Ah! That prolly happend to her. I think she actuly did sold the rat's then. And the left over took when she returned. The problem is, she did not know how much money she had.. lol she that could be the problem. [29-Jan-19 05:58 AM] molp#0000 Eventually we will add a "show deleted orders" button to the CXOS buffer.. but it's not there yet {Reactions} prun (2) [29-Jan-19 05:58 AM] sudderkipjes.#0000 Ah that would be nice yes Molp ๐Ÿ˜ƒ [29-Jan-19 06:03 AM] sudderkipjes.#0000 If you guys mind, lets close this topic. I dont want you guys to spend your expensive time, to search for thing thats not like 100% sure. I think it was "Partitial sold" But we not 100% sure. we wil keep an eye on this [29-Jan-19 06:03 AM] sudderkipjes.#0000 If it happens again, we have all the information what happent 100% [29-Jan-19 06:04 AM] mjeno#0000 Sure, thanks for reporting it. ๐Ÿ™‚ Let us know if something similar happens again. [29-Jan-19 06:04 AM] sudderkipjes.#0000 Alright ๐Ÿ˜ƒ Thanks alot for your time guys! {Reactions} prun [29-Jan-19 06:04 AM] mjeno#0000 Sure thang! [29-Jan-19 06:40 AM] sudderkipjes.#0000 Mjeno, sorry for disturbing again.. I just figure out, she sold her items.. And the items what been returning, was used by Pioneers. I checked and analyst her income since she begon and She made : 2,758 ICA since beginning, and she only trying to sell the Rats . Now if i do the math... 2758 ICA / 90(Price each) = 30 Units of RAT. And the other 5 who, returned got consumed by Pioneers. [29-Jan-19 06:40 AM] sudderkipjes.#0000 Sorry for disturbing ๐Ÿ˜ฆ [29-Jan-19 06:40 AM] mjeno#0000 Sweet, then it's not a bug. ๐Ÿ˜„ [29-Jan-19 06:40 AM] sudderkipjes.#0000 Nope ๐Ÿ˜ƒ [29-Jan-19 06:40 AM] mjeno#0000 No problem. It's a complicated game. [29-Jan-19 06:40 AM] mjeno#0000 Thanks for going the extra mile to figure it out, though. ๐Ÿ˜‰ [29-Jan-19 06:58 AM] sudderkipjes.#0000 hehe ,no problem Thanks ๐Ÿ˜ƒ It's my Job to analyse problems hehe...^_^I work for a Company who make's Software for Dentist ๐Ÿ˜ƒ [29-Jan-19 06:59 AM] mjeno#0000 Ooh, then you're no stranger to complicated pieces of software, I guess. ๐Ÿ˜„ [29-Jan-19 07:12 AM] sudderkipjes.#0000 Hahah True...Wel i'm going back to work.. Thanks for your time guys. Cya ๐Ÿ˜ƒ [29-Jan-19 07:13 AM] mjeno#0000 Me too. Bye, bye! [30-Jan-19 06:34 AM] sudderkipjes.#0000 Hello Guys....Short Qeustion [30-Jan-19 06:34 AM] sudderkipjes.#0000 Wil this game be "Montly Paying" when it comes out ? [30-Jan-19 06:37 AM] sudderkipjes.#0000 I got found my Awnser * at FAQ lol thanks and Sorry hehe ๐Ÿ˜ƒ {Reactions} prun [01-Feb-19 12:26 AM] molp#0000 https://www.youtube.com/watch?v=iguAge6m8LA&t=0s {Embed} Scott Manley https://www.youtube.com/watch?v=iguAge6m8LA&t=0s Roasting Coffee During Reentry and Other Stories of Food Returned ... Space Roasters is a company which claims it will be able to roast coffee using the heat of reentry. I'm rather skeptical for various reasons but you can look... https://images-ext-1.discordapp.net/external/9xBrI-su3I7zRTJUIqaXT3PdkJX3N0lKio7hCQTKd3U/https/i.ytimg.com/vi/iguAge6m8LA/hqdefault.jpg {Reactions} ๐Ÿ˜„ [01-Feb-19 12:27 AM] molp#0000 sounds stupid, is probably stupid, but still, I would try if offered [01-Feb-19 01:39 AM] lunikon#0000 on my to-watch list ๐Ÿ˜ƒ [01-Feb-19 06:56 AM] myping#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/540878056555020349/m4hsCaqwYJI_FWMHmaoVnZVIQYxdVounLJe1q57fVcw-2.png?ex=6814c0f1&is=68136f71&hm=b6aa536fa6c0fcf700b8a410f265281b3d17e98aea5be56f5beeaeb53e91f891& [01-Feb-19 06:56 AM] mjeno#0000 Hahahaha. ๐Ÿ˜„ [01-Feb-19 06:57 AM] mjeno#0000 I applaud the nerd factor of this meme. [01-Feb-19 07:16 AM] lunikon#0000 too high a factor for me, apparently. Don't get the last pic ๐Ÿ˜ƒ [01-Feb-19 11:22 AM] mjeno#0000 The template is the "Hello there, General Kenobi" meme. In the last pic, you can see the six main vectors on the nav ball in Kerbal Space Program instead of lightsabers. ^^ [01-Feb-19 11:34 AM] lunikon#0000 Never played kerbal before...I know, I know... [01-Feb-19 11:50 AM] mjeno#0000 ๐Ÿ˜ฑ [02-Feb-19 08:09 AM] mjeno#0000 I'm writing descriptions for in-game materials as a means of world-building, and some of them are a bit tongue-in-cheek. I'm not sure where to draw the line. [02-Feb-19 08:10 AM] mjeno#0000 But I think I'll refrain from calling Protein-Rich Beans an alternative EVA propellant for emergency use. ๐Ÿ˜„ [02-Feb-19 09:51 AM] lunikon#0000 yes please ๐Ÿ˜‰ {Reactions} ๐Ÿ˜ [02-Feb-19 12:17 PM] castinar#0000 ROFL {Reactions} โค [03-Feb-19 11:23 AM] flavor2town#0000 do it [03-Feb-19 11:23 AM] flavor2town#0000 it is the will of the senate [03-Feb-19 11:24 AM] mjeno#0000 ๐Ÿ˜„ [04-Feb-19 02:53 PM] grannysarah#0000 Have they given a date for the reset of the universe, other than 'in the next month' [04-Feb-19 02:56 PM] mjeno#0000 There is no exact date yet, neither official nor inofficial. [04-Feb-19 02:56 PM] grannysarah#0000 kk [04-Feb-19 02:56 PM] mjeno#0000 We're aiming for end of February, but we're not sure that's going to work out. ๐Ÿ™‚ [04-Feb-19 02:57 PM] grannysarah#0000 I'm cheering you on! You guys are doing some really good things for us. [04-Feb-19 02:57 PM] mjeno#0000 Thank you! ๐Ÿ˜„ :prun: [05-Feb-19 02:13 PM] mjeno#0000 So, guys! When are we suing EA over Apex Legends? Did we remember to claim the word Apex for ourselves for all eternity? [05-Feb-19 04:41 PM] grannysarah#0000 I say you hire the people that handled the UK suit of Sky Media that tried to copyright the name Sky [05-Feb-19 04:42 PM] grannysarah#0000 Or....maybe change Apex to Mediocre, nobody would want to fight over that name, lol. [05-Feb-19 04:47 PM] mjeno#0000 Mediocre Legends! [06-Feb-19 08:08 AM] rumble0815#0000 I hear Big Mac is available in the EU {Reactions} ๐Ÿ˜ [06-Feb-19 05:13 PM] mjeno#0000 Hahaha, yeah. ๐Ÿ˜„ [11-Feb-19 01:23 PM] bishop.online#0000 Good evening gentlemen. Today I wanted to start with Eve Online but thought this game fits my trading-addiction way better :) Is there any competent player online who can answer me a last question before jumping into the game: Victualler and Carbon farmer seems to be almost the same. I mean both are trading with food mainly, right?! {Reactions} โค [11-Feb-19 01:25 PM] mjeno#0000 Hello and welcome! Carbon Farmers burn their veggies to get Carbon out of them, whereas Victuallers are in the food industries. However, I'm not the most competent person to tell you which one is more viable at this very moment. [11-Feb-19 01:26 PM] bishop.online#0000 Cheers mate. Appreciate your time chatting with the players. [11-Feb-19 01:26 PM] bishop.online#0000 cannot wait to start up the game. Oh since you are online: there will be a big wipe in the next few months I guess?! [11-Feb-19 01:27 PM] mjeno#0000 Always a pleasure. ๐Ÿ˜„ And yes, indeed, most likely in a few weeks even. [11-Feb-19 01:28 PM] mjeno#0000 But that should provide you with the perfect opportunity to get some mistakes out of the way at least. {Reactions} ๐Ÿ’ช [11-Feb-19 01:28 PM] bishop.online#0000 Thats what I wanted to say as well. {Reactions} prun [11-Feb-19 01:33 PM] bishop.online#0000 https://tenor.com/view/batman-thinking-contemplating-pondering-chin-gif-4540781 {Embed} https://tenor.com/view/batman-thinking-contemplating-pondering-chin-gif-4540781 https://images-ext-1.discordapp.net/external/DkeoJEzPSz4bZbnfkysw9HnmMcf5WVJRsbCUMoKj67o/https/media.tenor.co/images/90acd01bdd518b5dacdfd4eea3f07bb8/raw [11-Feb-19 01:33 PM] bishop.online#0000 Decisisions....which License is the best catch ๐Ÿ˜ƒ [11-Feb-19 01:35 PM] mjeno#0000 Since you asked using a Batman meme. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/544602437827166228/2019-02-11_20_34_21-Start.png?ex=68151e8b&is=6813cd0b&hm=172844d7a6837378c8f9485d369f5d3977727ba55eeb528d16a996a3639988a0& {Reactions} ๐Ÿ˜‚ (2) ๐Ÿค˜ [11-Feb-19 01:36 PM] mjeno#0000 (To anyone who bought Asteroid, it's just a joke, we appreciate your business. ๐Ÿ˜„ ) [11-Feb-19 06:30 PM] matterbeam_toughsf#0000 Hi all. I just read the mmorpg review [11-Feb-19 06:31 PM] matterbeam_toughsf#0000 I'm very excited to start playing. Is mobile development one of your objectives though? [11-Feb-19 06:33 PM] mjeno#0000 Hey! We're pretty excited they previewed the game. ๐Ÿ™‚ We have nothing planned for mobile yet. The information density of APEX is just not meant for a small screen. Maybe we'll look into making a companion app, though, for receiving notifications and taking basic actions. [11-Feb-19 06:34 PM] mjeno#0000 For anyone wondering about the MMORPG preview: https://www.mmorpg.com/prosperous-universe/previews/prosperous-universe-preview-prosperity-comes-through-complexity-1000013418 {Embed} https://www.mmorpg.com/prosperous-universe/previews/prosperous-universe-preview-prosperity-comes-through-complexity-1000013418 Prosperous Universe Preview - Prosperity Comes Through Complexity ... Developer Simulogics certainly doesnโ€™t make compromises. Calling their games โ€œexpert gamesโ€ and describing Prosperous Universe as a โ€œspace economy simulationโ€, you know to not expect an easy ride. As if this wouldnโ€™t be already enough of a niche market by itself, ... https://images-ext-1.discordapp.net/external/np2tqDA1KQd4Mu5A71bxKgIW0la5T6v24HvBxog0ZMc/https/images.mmorpg.com/images/heroes/features/13418.jpg {Reactions} ๐Ÿ‘ (4) ๐Ÿ’ช [12-Feb-19 04:52 AM] matterbeam_toughsf#0000 @mjeno Thanks. {Reactions} prun [12-Feb-19 03:44 PM] bishop.online#0000 Gratulation on the preview on mmorpg. You guys just rock! Regarding the app: I too think the game should meant to be played on the browser since it has too fragile, tiny boxes and buttons to change. Anyway, a companion app on where you see the production status or fleet ETA would still be great though ๐Ÿ˜ƒ {Reactions} prun โ™ฅ [12-Feb-19 03:48 PM] bishop.online#0000 Since I am playing this game, my regular keywords have moved from "world of warcraft" "nude pics" "mmorpg" "Battlefield" to keywords like "Carbon farming" "hydrogen plants" "grains" "prosperous universe tutorial". Googleยดs search engine will have a hard time figuring out my new point of interests ๐Ÿ˜ƒ [12-Feb-19 03:48 PM] mjeno#0000 Hahahaha. ๐Ÿ˜„ {Reactions} ๐Ÿคฃ [12-Feb-19 03:49 PM] mjeno#0000 Your online ads must be wild. [12-Feb-19 03:49 PM] mjeno#0000 "What should we show him now?" "Uuuh, nude asteroids!?" [12-Feb-19 04:01 PM] bishop.online#0000 guys. I am so happy with your game so far. It just feels right. The more I learn the better it gets. Stilll hope the overall usability will still be improved. For example: it would be great to see the actual days remaining until basic consumables like drinking water will run out. [12-Feb-19 05:13 PM] mjeno#0000 I'm really glad you like it so far. ^^ This has been a complaint before, I'll check if it's on The Listโ„ข. [12-Feb-19 05:16 PM] bishop.online#0000 Thanks for your response mate ๐Ÿ’ช Are the servers currently offline? Cannot login into Apex ๐Ÿ˜ฆ {Reactions} ๐Ÿ’ช [12-Feb-19 05:17 PM] mjeno#0000 It's taking quite long to load... [12-Feb-19 05:17 PM] bishop.online#0000 Guess this is a sign to logg off and go to sleep ๐Ÿ˜ƒ [12-Feb-19 05:17 PM] mjeno#0000 "Failed to connect to A.P.E.X. network. Please try again later." ๐Ÿ˜• [12-Feb-19 05:18 PM] mjeno#0000 I guess so. ๐Ÿ˜„ [12-Feb-19 05:19 PM] bishop.online#0000 Good night gentlemen. Its been an honour. See you around! [12-Feb-19 05:21 PM] mjeno#0000 There is no salute emoji. ๐Ÿ˜ฎ [12-Feb-19 05:21 PM] mjeno#0000 G'night! [13-Feb-19 12:11 AM] sharlindra#0000 hmm yeah, it doesnt load for me either, oh dear, I hope my queues dont run dry! [13-Feb-19 12:30 AM] matthewdecays#0000 s'loading ok now for me [13-Feb-19 12:32 AM] molp#0000 Should be working again [13-Feb-19 12:36 AM] sharlindra#0000 <3 [13-Feb-19 02:26 AM] lunikon#0000 hosting provider re-booted all our cluster nodes and the game apparently didn't take it too well ๐Ÿ˜‰ [13-Feb-19 04:14 AM] jimmythehand9074#0000 You didn't PLAN on the cloud resetting?!? Haha [13-Feb-19 04:14 AM] jimmythehand9074#0000 That sucks. [13-Feb-19 04:15 AM] lunikon#0000 we're still pretty much using a test setup...the final one will be a lot more resilient ๐Ÿ˜ƒ [13-Feb-19 04:16 AM] lunikon#0000 and testing system failures is part of the alpha test as well ๐Ÿ˜‰ [13-Feb-19 04:29 AM] jimmythehand9074#0000 Yeah, disaster recovery and packing is usually undervalued by almost everyone. On the upside the little bit of pain now has put it in the radar and no one seems to have been wiped or any extreme outage and downtime due to databases out of sorts etc [13-Feb-19 04:30 AM] mjeno#0000 Let's put this down as a win then... ๐Ÿ˜„ [13-Feb-19 04:30 AM] lunikon#0000 actually, everything worked quite as intended...except for a little problem of our server software not coping well with the fact that it booted quicker than the DB did [13-Feb-19 04:42 AM] jimmythehand9074#0000 That's a really good win! And it's not something that anyone likes to actually schedule. Who wants to tell the fans it's going down for a test? Lol [13-Feb-19 12:39 PM] alexfrog#0000 Any idea when the next reset is happening? [13-Feb-19 01:12 PM] lunikon#0000 No precise one [13-Feb-19 01:20 PM] mjeno#0000 In a few weeks most likely. Depends on some factors we don't know ourselves yet. ๐Ÿ™‚ [13-Feb-19 04:23 PM] alexfrog#0000 Im going to accept that I learned some things from this run, and wait for the reset to play more . [13-Feb-19 04:26 PM] alexfrog#0000 progress feels reeeeeally slow in this game [13-Feb-19 04:48 PM] mjeno#0000 Then I think you'll be happy to hear that progressing towards base expansion and higher tiers should take less time in the next run. :prun: [13-Feb-19 05:24 PM] alexfrog#0000 cool [13-Feb-19 05:24 PM] alexfrog#0000 yeah it felt like i was making food and carbon and it was barely profitable compared to all my costs and worker upkeep [13-Feb-19 05:25 PM] mjeno#0000 Well, turning a profit won't necessarily be easier. Really depends on your and the other players' moves. But don't worry, I've gone completely broke this time around. ๐Ÿ˜„ [13-Feb-19 05:26 PM] alexfrog#0000 Also, I think fuel should be basic, tier 1, with a starter package dedicated to making it [13-Feb-19 05:27 PM] alexfrog#0000 If you want there to be a higher tier fuel package, you could make a better faster fuel with the current recipe [13-Feb-19 05:27 PM] alexfrog#0000 But having all the fuel in the game be from people starting is not good [13-Feb-19 05:27 PM] alexfrog#0000 I found it really expensive to try to actually fly ships around [13-Feb-19 05:28 PM] alexfrog#0000 completely ate up all profit from a trip between montem/prom [13-Feb-19 05:28 PM] alexfrog#0000 fuel should be pretty cheap [13-Feb-19 05:30 PM] alexfrog#0000 I like the idea of the game a lot {Reactions} prun [13-Feb-19 05:30 PM] alexfrog#0000 Like a command line based Eve Online [13-Feb-19 05:36 PM] mjeno#0000 More accessible fuel will also be one of the changes afaik! But not as a separate package, I don't think. [13-Feb-19 05:37 PM] alexfrog#0000 are the packages going to be balanced so everyone doesnt only take metallurgist and then build whatever they want to? ๐Ÿ˜› [13-Feb-19 05:38 PM] mjeno#0000 Almost certainly, yeah. xD [13-Feb-19 06:02 PM] alexfrog#0000 will there be information about whats in all the packages? [13-Feb-19 06:02 PM] alexfrog#0000 i felt like there was no info at all when i was starting [13-Feb-19 06:13 PM] jimmythehand9074#0000 There was some info, but how what you got and the best way to use it was really opaque U til after you choose and got into it [13-Feb-19 06:14 PM] jimmythehand9074#0000 You almost needed a free coliq after your first fortnight in game [13-Feb-19 06:14 PM] alexfrog#0000 more like after your first 30 minutes [13-Feb-19 06:14 PM] alexfrog#0000 and then another one soon after but it didnt let you [13-Feb-19 06:15 PM] jimmythehand9074#0000 Things like understanding the market and who buys what, how much of which is selling .. might be worth being available outside the game choices so you can see what kind of markets you want to get into before you choose {Reactions} ๐Ÿ‘Œ [13-Feb-19 06:16 PM] jimmythehand9074#0000 Anyone can make/sell anything! That's great and powerful. But as a newbie, you want to follow a relatively easy path to learn your way and those ones should be easier to see before you have to commit [14-Feb-19 02:27 PM] alexfrog#0000 when reset ๐Ÿ˜› [16-Feb-19 02:18 AM] hasi3847#0000 http://prntscr.com/mltpvt {Embed} http://prntscr.com/mltpvt Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/f_SkMNCv7VwPMPTweuX3WrQBksQHYGXUK9_F0pp-d6o/https/image.prntscr.com/image/tpbMhgqESaGEL5Mx2VUEwA.png [16-Feb-19 02:18 AM] hasi3847#0000 bug? [16-Feb-19 04:07 AM] lunikon#0000 Can you try moving the DW to a ship and back? [16-Feb-19 05:46 PM] marius.1#0000 My ships are bugged. STuck in orbit and I can't interact or transfer stuff on their inventories - having one stranded in orbit missing 2 units of fuel. I've tried a lot of things, but it's resulted in half a day lost to production. Any help would be appreciated [16-Feb-19 05:47 PM] mjeno#0000 You cannot transfer things from or to ships in orbit, so that part probably works as intended. [16-Feb-19 05:48 PM] marius.1#0000 Oh, well that's great. I have the main ship with my inventory bugged when it was supposed to land. The other one did successfully but this one got stuck and not it won't land [16-Feb-19 05:48 PM] marius.1#0000 it's missing 2 units of fuel [16-Feb-19 05:49 PM] mjeno#0000 If your ship is stuck due to missing fuel, @molp can probably shoot some fuel your way. ๐Ÿ™‚ [16-Feb-19 05:49 PM] marius.1#0000 And I can't COLIQ [16-Feb-19 05:49 PM] marius.1#0000 Alright, thanks. I'll wait [16-Feb-19 05:49 PM] mjeno#0000 As soon as he sees this. I'll tell him on our work chat as well, but it's the weekend, so it might take a bit. [16-Feb-19 05:49 PM] mjeno#0000 What's your in-game name or company? [16-Feb-19 05:49 PM] marius.1#0000 Tornan [16-Feb-19 05:50 PM] mjeno#0000 Okay! Hang tight. ๐Ÿ™‚ [16-Feb-19 07:03 PM] marius.1#0000 @mjeno got it. Don't worry about it. I did a quick COLIQ [16-Feb-19 07:05 PM] mjeno#0000 Alright, that works as well. ๐Ÿ˜„ [17-Feb-19 05:09 AM] prdgi#0000 @lunikon @molp @mjeno FYI, PrUn works on my refrigerator but there's a bug when trying to change screens? Eta on a fix? ;p [17-Feb-19 05:10 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/546649647880601600/20190217_220959.jpg?ex=6814a828&is=681356a8&hm=98e3d67e72e75271571cbc9bb7db25561cfe0b154a14a48b241911ddd0aef66d& https://cdn.discordapp.com/attachments/350171288267915277/546649647880601602/20190217_220946.jpg?ex=6814a828&is=681356a8&hm=2d7906e029315c2ea3e36d1faad4681bf8526ff9b07f1bb7f9b0fbe00679c214& {Reactions} prun [17-Feb-19 05:11 AM] Deleted User#0000 It's a literal fridge. [17-Feb-19 05:11 AM] prdgi#0000 First pic is the bug. Part of the screen just zooms :) [17-Feb-19 05:12 AM] prdgi#0000 Of course it's a fridge. I've got to getya talking toaster next, so I can make them argue [17-Feb-19 05:12 AM] Deleted User#0000 So, uh, you can take a quick glance at the market when you get a glass of milk. [17-Feb-19 05:13 AM] Deleted User#0000 That scares the hell out of me, lol! [17-Feb-19 05:13 AM] prdgi#0000 Yeah, I can dispense ice, crushed or cubed, while I 0.01 drinthap. {Reactions} ๐Ÿ˜ƒ (2) [17-Feb-19 05:14 AM] Deleted User#0000 lol! [17-Feb-19 05:15 AM] prdgi#0000 I don't know why I need some crazy RIG. I can get water from the next panel {Reactions} ๐Ÿ˜‚ [17-Feb-19 07:35 AM] jimmythehand9074#0000 That's epic! Is it touch sensitive? You can place orders while getting dinner? It also looks more like a bug with your fridges software displaying the browser then what's inside the browser [17-Feb-19 08:14 AM] prdgi#0000 Yeah, touch screen. It's definitely a browser bug rather than a PrUn bug. It's a Samsung family hub. It's all proprietary apps, so no Chrome for me unfortunately. I think tizen is the os [17-Feb-19 08:53 AM] castinar#0000 Yeah....looked at that one when I had to replace my fridge......refrained tho. Would've gone well w/ my smart lights, smart thermostat, smart plugs, smart...just about everything ๐Ÿ˜› [17-Feb-19 10:15 AM] molp#0000 That is awesome :) [17-Feb-19 10:18 AM] lunikon#0000 hrhr, seconded...this is amazing! ๐Ÿ˜„ [17-Feb-19 01:50 PM] mjeno#0000 Can I post the picture of your fridge on social media, @prdgi? This is the best thing ever. ๐Ÿ˜„ [17-Feb-19 01:57 PM] prdgi#0000 @mjeno sure {Reactions} prun [17-Feb-19 01:59 PM] prdgi#0000 @castinar it's great how far things have come. Next house I want to do all that, but is probably have to run the cables myself. It's expensive to pay a sparky to do it [19-Feb-19 12:02 PM] castinar#0000 twitch stream starting twitch.tv/simulogics [19-Feb-19 12:16 PM] lunikon#0000 https://twitch.tv/simulogics {Embed} https://twitch.tv/simulogics simulogics - Twitch Prosperous Universe live stream https://images-ext-1.discordapp.net/external/HNvUSsuFsn0yYKubGuafDmtCDENUu1ZdiQZB4sOqkjg/https/static-cdn.jtvnw.net/jtv_user_pictures/ab4cac00-f40f-49a9-9269-83c61a0a13f3-profile_image-300x300.jpg [19-Feb-19 12:16 PM] lunikon#0000 auto-linking FTW ๐Ÿ˜ƒ [19-Feb-19 01:16 PM] castinar#0000 :PT: coming to Montem! [19-Feb-19 01:20 PM] castinar#0000 aww. Well... :C: also enroute in a day or so! [19-Feb-19 01:21 PM] castinar#0000 well...they disabled those! [19-Feb-19 01:42 PM] castinar#0000 or is it :pt: and :c: ? [19-Feb-19 01:42 PM] castinar#0000 nope! [19-Feb-19 03:46 PM] alexfrog#0000 Any date yet for the reset? [19-Feb-19 04:44 PM] mjeno#0000 Not yet! Some time in March. ๐Ÿ™‚ [20-Feb-19 09:38 AM] mjeno#0000 Some Instagram fame for @prdgi's fridge. ๐Ÿ˜„ https://www.instagram.com/p/BuGlx13lD-j/ {Embed} https://www.instagram.com/p/BuGlx13lD-j/ Prosperous Universe on Instagram: โ€œYou want some eggs with your ... 19 Likes, 0 Comments - Prosperous Universe (@prosperousuniverse) on Instagram: โ€œYou want some eggs with your order of Iron Ore? One of our players got Prosperous Universe runningโ€ฆโ€ https://images-ext-1.discordapp.net/external/aWBxAvjywngJ73i2K6fUkiE3pmQ4aOuJNMajnyqVbgI/%3F_nc_ht%3Dscontent-mia3-1.cdninstagram.com/https/scontent-mia3-1.cdninstagram.com/vp/4b58b35c60f2d85fa69e380099995e8d/5D069DAE/t51.2885-15/e35/51505222_823168378036608_4921618308910482505_n.jpg [20-Feb-19 07:03 PM] prdgi#0000 Will a complete list of resources, facilities and recipes be made available before the server is reset? [20-Feb-19 07:05 PM] prdgi#0000 And, the reset would likely be beneficial sooner, rather than later. I feel most of the players have somewhat given up due to the pending reset hanging over our heads. [20-Feb-19 07:39 PM] alexfrog#0000 both me and a friend are not playing, waiting for the reset :p [20-Feb-19 07:40 PM] alexfrog#0000 also id love to see a post about the costs fo all the facilities, and also all the starting resources of the packages [20-Feb-19 07:54 PM] prdgi#0000 Yeah, it would be nice to have access to some data so that we can all start to plan our entrance [20-Feb-19 08:15 PM] alexfrog#0000 yup [21-Feb-19 02:43 AM] sharlindra#0000 yeah, I feel like the universe is pretty much dead lately (except the few of us doing crazy things, like Prdgi said) because everyone is just waiting for the reset :/ [21-Feb-19 02:44 AM] molp#0000 Yeah, it's just like the other tests. Once we announce a rough reset date activity goes down fast [21-Feb-19 02:45 AM] molp#0000 That's why we try to incorporate the upcoming features into the running test [21-Feb-19 02:45 AM] alexfrog#0000 Activity has already gone down evern before the date announce ๐Ÿ˜› [21-Feb-19 02:46 AM] sharlindra#0000 are you saying there might be no reset? 0.o Or that after this reset, you will try to make it more fluent? [21-Feb-19 02:46 AM] molp#0000 After this reset [21-Feb-19 02:47 AM] alexfrog#0000 There is nothing that kills desire to play more than an impending reset ๐Ÿ˜„ [21-Feb-19 02:47 AM] molp#0000 But I am not saying there won't be any resets anymore. [21-Feb-19 02:47 AM] sharlindra#0000 yeah obviously :) [21-Feb-19 02:47 AM] lunikon#0000 there will definitely be more resets ๐Ÿ˜„ [21-Feb-19 02:50 AM] sharlindra#0000 less resets would mean less people giving up because of impending doom I am sure :) and better testing of the late(r) game, both would be awesome [21-Feb-19 02:51 AM] alexfrog#0000 I agree....but also this current reset should come asap ๐Ÿ˜„ [21-Feb-19 02:52 AM] alexfrog#0000 Then we should wait a long time before the next one [21-Feb-19 02:52 AM] molp#0000 working on it.. [21-Feb-19 02:55 AM] sharlindra#0000 yeah I mean I already have a t3 building, we can reset now, I am happy XD {Reactions} ๐Ÿ˜ฎ [21-Feb-19 05:34 AM] prdgi#0000 You almost have 2 [21-Feb-19 05:35 AM] prdgi#0000 And while I think of it, the HBC is far better value than the Technician Hab. The Technician Hab is waaaaaaaay overpriced comparatively [21-Feb-19 11:55 AM] sharlindra#0000 well the 2nd will take a while with the dead market :D but yeah, HBC is pretty cheap compared to HB3, which is weird considering HB2 is much chaper than HBB [26-Feb-19 05:22 AM] mjeno#0000 ๐Ÿ™ˆ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/549914240488701952/2019-02-26_12_22_26-Window.png?ex=6814ab0b&is=6813598b&hm=40f2ee0b655646247f370abfff0ebf0f9a0951799991bfd9f072ea45f9241e8e& [26-Feb-19 05:25 AM] lunikon#0000 ouch ๐Ÿ˜„ [26-Feb-19 08:08 AM] ada.catlace#0000 When is the reset coming? [26-Feb-19 08:08 AM] mjeno#0000 In early March. ๐Ÿ™‚ [26-Feb-19 08:09 AM] mjeno#0000 If all goes as planned, maybe even as early as toward the end of next week. [26-Feb-19 08:09 AM] ada.catlace#0000 Okay, still time to figure some things out [26-Feb-19 08:10 AM] mjeno#0000 Yes! Perfect opportunity to mess around consequence-free. ๐Ÿ˜„ [26-Feb-19 08:51 AM] ada.catlace#0000 Do people generally build to specialize or vertically integrate? [26-Feb-19 08:52 AM] molp#0000 Depends on who you ask. I tend to specialize but others try to be self-sufficient [26-Feb-19 08:59 AM] lunikon#0000 I specialize out of pure laziness ๐Ÿ˜‰ [26-Feb-19 09:12 AM] ada.catlace#0000 I seen too have started in a package/ location with quite a bit of competition [26-Feb-19 09:14 AM] mjeno#0000 What's your combo? [26-Feb-19 09:14 AM] ada.catlace#0000 NEO constructor [26-Feb-19 09:15 AM] ada.catlace#0000 TBF, the competition in my main inputs seems much higher [26-Feb-19 09:15 AM] ada.catlace#0000 6 constructors vs looks like 12 iron smelters [26-Feb-19 09:16 AM] mjeno#0000 Yeah, I'm pretty sure there are more people in resource extraction and metallurgy. ๐Ÿ™‚ [26-Feb-19 09:16 AM] mjeno#0000 Part of your competition on the market comes from the fact that some people are selling off parts of their starting package materials because they went with different structures. [26-Feb-19 09:17 AM] mjeno#0000 But with the rebalanced starting packages, this should occur less frequently after the reset. [26-Feb-19 09:19 AM] ada.catlace#0000 I just went with the suggested buildings, which seem to make up a profitable production line [26-Feb-19 09:21 AM] mjeno#0000 That's probably a good idea. Only the metallurgist package was overpowered this time because it contained the highest combined value in building parts. [26-Feb-19 09:21 AM] sharlindra#0000 part of the problem is that the market is deadish now, everyone is pretty much waiting for the reset it seems :( it was a lot more lively a few weeks ago [26-Feb-19 09:22 AM] mjeno#0000 Absolutely. On the plus side, if all goes as planned, there will be many more people after the upcoming start than there were last time. ๐Ÿ™‚ [26-Feb-19 09:23 AM] sharlindra#0000 good, good, we need some newbs to rob... errr, I mean to profit off... or... you know what I mean :D [26-Feb-19 09:23 AM] mjeno#0000 ๐Ÿ˜„ [26-Feb-19 09:24 AM] ada.catlace#0000 Profit off selling me some iron at reasonable prices [26-Feb-19 09:25 AM] mjeno#0000 I can sell you carbon... probably right before the reset. ๐Ÿ˜ฌ [26-Feb-19 09:25 AM] ada.catlace#0000 The first thing I did was buy up carbon and start a run of PE that I didn't realize was going to take 3 days to finish [26-Feb-19 09:26 AM] mjeno#0000 Oh, yeah... classic. ๐Ÿ˜„ [26-Feb-19 09:31 AM] ada.catlace#0000 Is there a sale volume chart? [26-Feb-19 09:32 AM] mjeno#0000 Maybe the CXOS command is what you're looking for? [26-Feb-19 09:35 AM] ada.catlace#0000 Oh I see it. Volume is the bottom subplot on CXPC [26-Feb-19 09:35 AM] mjeno#0000 Ah, perfect. [26-Feb-19 09:36 AM] molp#0000 Yes, but note that is currently implemented as sum of all price*order.amount in a given time slot [26-Feb-19 09:36 AM] molp#0000 should be sum of all order.amount [26-Feb-19 09:39 AM] ada.catlace#0000 Intriguing game. It's like all the parts I actually liked about EVE online, with everything else removed {Reactions} prun (3) [26-Feb-19 10:25 AM] ada.catlace#0000 Bought a key last night, and already pretty sure I want to play this awhile. {Reactions} ๐Ÿ™ spr prun [26-Feb-19 04:05 PM] ada.catlace#0000 It's really fun so far. Figured out how things work, and identified a strategy to rapidly double my starting money. I'm looking forward to the reset and new patch. [26-Feb-19 04:06 PM] mjeno#0000 Sweet. ๐Ÿ˜„ Hope your strat still works in the next run! [26-Feb-19 11:03 PM] ada.catlace#0000 Is there a place to check how long different production lines take to run without building the building? [26-Feb-19 11:37 PM] sharlindra#0000 not yet :( [27-Feb-19 12:19 AM] molp#0000 There will be after the reset! @sharlindra & @ada.catlace [27-Feb-19 04:20 AM] prdgi#0000 nice! No more browsing the state logs in dev console [27-Feb-19 04:38 AM] prdgi#0000 Will you release starter package info and Starter planet details with enough time for us to make starting plans? [27-Feb-19 04:39 AM] alexfrog#0000 Yeah I want the starter package and building cost info so I can decide what to do after the reset. [27-Feb-19 04:39 AM] mjeno#0000 Hehe. ๐Ÿ˜„ I'd like to, but it depends on how much earlier they're going to be ready. [27-Feb-19 04:39 AM] alexfrog#0000 Even if its just 1 day before [27-Feb-19 04:40 AM] mjeno#0000 I promise I'll update the wiki as soon as I have the data. I guess it's going to be before the day of the reset, but I can't promise that. {Reactions} prun [27-Feb-19 04:40 AM] alexfrog#0000 thanks {Reactions} prun [27-Feb-19 04:41 AM] alexfrog#0000 also, wheres the wiki? I didnt know there was one ๐Ÿ˜„ [27-Feb-19 04:42 AM] prdgi#0000 https://handbook.apex.prosperousuniverse.com/wiki/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/ Wiki :: Prosperous Universe Wiki Prosperous Universe Wiki [27-Feb-19 04:42 AM] alexfrog#0000 ah, yeah i saw that at some point. [27-Feb-19 11:30 AM] Deleted User#0000 In the next reset. Will there be the ability to idle a production line? [27-Feb-19 11:36 AM] Deleted User#0000 Currently, If you build a production building that doesn't have enough demand for it's output goods, you can go bankrupt feeding it consumables. In a nutshell, In new product markets, you run the risk of creating a "white elephant" production line. [27-Feb-19 07:03 PM] mjeno#0000 Dang, these are pretty gorgeous: https://www.inprnt.com/gallery/darkcrayon/ Cover artworks for the Expanse books in Poland. {Embed} https://www.inprnt.com/gallery/darkcrayon/ Art Prints by Dark Crayon Shop gallery quality art prints by Dark Crayon. {Reactions} ๐Ÿ˜ [27-Feb-19 07:03 PM] mjeno#0000 (Well, the first four. The rest are pretty cool as well.) [27-Feb-19 07:27 PM] ada.catlace#0000 What would happen if you didn't build a base to start off, sold all your starting materials, and just used your ships to make profit off of trading between hubs? [27-Feb-19 07:34 PM] alexfrog#0000 you would be way richer than the idiots who wasted all those valuable materials o na base ๐Ÿ˜„ [27-Feb-19 07:36 PM] ada.catlace#0000 I'm thinking about it, after seeing how much money there was to make shipping between promitor and montem. The only issue is storage, with only 500 m3 between your two ships. [27-Feb-19 07:41 PM] alexfrog#0000 i think its viable if you know what youre doing [27-Feb-19 07:42 PM] alexfrog#0000 and also i think the devs shouldnt allow the dumping of all your starting resources, but currently they do [27-Feb-19 07:43 PM] alexfrog#0000 im playing SimCompanies right now, which is a similar economic game, though set in modern day instead of space. [27-Feb-19 07:43 PM] alexfrog#0000 It doesnt let you dump your starting resources on the market at below cost [27-Feb-19 07:43 PM] alexfrog#0000 to prevent people undercutting producers by just making accounts and dumping their stuff cheap [27-Feb-19 07:46 PM] ada.catlace#0000 I read about that issue. Haven't noticed it, but I wasn't around for the beginning of the run. [27-Feb-19 07:47 PM] alexfrog#0000 well, is anyone even playing now? ๐Ÿ˜„ {Reactions} ๐Ÿ‘Œ [27-Feb-19 07:47 PM] alexfrog#0000 im just waiting for reset [27-Feb-19 07:48 PM] ada.catlace#0000 Yeah, at least enough people for me to get off the ground over the last couple days [27-Feb-19 07:50 PM] ada.catlace#0000 Apparently more on Montem than on Prom [27-Feb-19 07:50 PM] alexfrog#0000 yeah [27-Feb-19 07:50 PM] alexfrog#0000 i started on the planet that no one is on, ito-something [27-Feb-19 07:50 PM] alexfrog#0000 and quickly realized no one was there and reset [27-Feb-19 07:50 PM] alexfrog#0000 and went to prom [27-Feb-19 07:51 PM] alexfrog#0000 and then ended up regretting not being on montem, and decided to wait for the reset :p [27-Feb-19 07:52 PM] ada.catlace#0000 I've taken to shipping stuff to prom. Not sure why AIC is more valuable than NCC when everything is more expensive in AIC. [27-Feb-19 07:54 PM] Deleted User#0000 Everything? [27-Feb-19 07:54 PM] Deleted User#0000 Look at agriculture prices on Prom [27-Feb-19 07:55 PM] ada.catlace#0000 When you factor in exchange rates, they're about the same [27-Feb-19 07:55 PM] alexfrog#0000 so you ship carbon/food/water from prom to montem, but what is good to ship back? [27-Feb-19 07:55 PM] Deleted User#0000 what exchange rate are you using? [27-Feb-19 07:55 PM] alexfrog#0000 Fabs and ? [27-Feb-19 07:55 PM] ada.catlace#0000 1.2 AIC to 1 NCC. [27-Feb-19 07:55 PM] Deleted User#0000 you got it backwards [27-Feb-19 07:56 PM] Deleted User#0000 1.25 NCC to 1.0 ICA [27-Feb-19 07:56 PM] Deleted User#0000 or 1.2 NCC or 1.35 depending on where you sit on the spread [27-Feb-19 07:57 PM] ada.catlace#0000 From montem to prom, it's anything made with iron. [27-Feb-19 07:57 PM] ada.catlace#0000 Or aluminum. [27-Feb-19 07:57 PM] Deleted User#0000 correct. Iron is far cheaper to make on Montem [27-Feb-19 07:58 PM] Deleted User#0000 basically shipping ores is expensive [27-Feb-19 07:58 PM] ada.catlace#0000 The exchange rate being backwards cuts into my profits a little, though it at least means I can profit in the return journey [27-Feb-19 07:58 PM] ada.catlace#0000 I was in a hurry, so I mostly just sent iron metal. [27-Feb-19 07:58 PM] Deleted User#0000 I think if you got the exchange rate mixed up you may be losing money. [27-Feb-19 07:59 PM] ada.catlace#0000 My margins are >50% [27-Feb-19 07:59 PM] Deleted User#0000 That is the right thing to take from montem to prom, metal [27-Feb-19 07:59 PM] Deleted User#0000 take Carbon from Promitor to Montem [27-Feb-19 08:00 PM] Deleted User#0000 possibly, Nylon Fabric, Polymer Granulate. [27-Feb-19 08:00 PM] Deleted User#0000 and maybe Agricultural goods. [27-Feb-19 08:00 PM] ada.catlace#0000 There are a few agg goods that make sense to ship. There is effectively no cotton on montem [27-Feb-19 08:01 PM] Deleted User#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/550497770298146837/Screen_Shot_2019-02-27_at_10.05.17_AM.png?ex=6814d040&is=68137ec0&hm=7c003c974ae5755bc45e458704d488eb1af8f9279d3d9c434b027727f97f4d4a& [27-Feb-19 08:01 PM] Deleted User#0000 It just ran out recently [27-Feb-19 08:02 PM] Deleted User#0000 yes, take some back, that would be a good idea. [27-Feb-19 08:02 PM] Deleted User#0000 RCO takes almost no space [27-Feb-19 08:02 PM] ada.catlace#0000 Okay. I'll have to run the shipping cost numbers on everything. [27-Feb-19 08:03 PM] Deleted User#0000 how much do you spend per trip? [27-Feb-19 08:03 PM] Deleted User#0000 The fuel costs are different on each planet, I haven't quite figured out where the best place to fill up is. [27-Feb-19 08:03 PM] ada.catlace#0000 About 4k AIC for one way [27-Feb-19 08:04 PM] Deleted User#0000 That must be from Montem -> Prom [27-Feb-19 08:04 PM] Deleted User#0000 its more expensive if you fill up in Prom, I think [27-Feb-19 08:05 PM] alexfrog#0000 i found fuel very expensive [27-Feb-19 08:05 PM] Deleted User#0000 Yes, I calculated 7k ICA if filling up on Prom [27-Feb-19 08:06 PM] ada.catlace#0000 Also depends on your speed. I went with minimum FTL speed and about 110 STL fuel to make it in 30 hours [27-Feb-19 08:06 PM] Deleted User#0000 yes, 114 STL 12 FTL [27-Feb-19 08:06 PM] Deleted User#0000 19 hrs? [27-Feb-19 08:08 PM] ada.catlace#0000 I might be remembering it wrong. I went with a 30 hour plan that was fairly cheap [27-Feb-19 08:09 PM] Deleted User#0000 Fuel usage and travel time doesn't seem to be linear. [27-Feb-19 08:09 PM] Deleted User#0000 I'm not sure though [27-Feb-19 08:10 PM] Deleted User#0000 Most of the STL fuel usage is getting into orbit and out of orbit [27-Feb-19 08:10 PM] ada.catlace#0000 I should probably be less stingy, then [27-Feb-19 08:11 PM] Deleted User#0000 the prices of some goods drop quickly sometimes, the longer your goods are floating in space the more risk you are taking. [27-Feb-19 08:12 PM] Deleted User#0000 but I only recently got into the shipping thing. [27-Feb-19 08:13 PM] ada.catlace#0000 You're wrong about the exchange rate. Just traded 1000 ICA for 1200 NCC. [27-Feb-19 08:13 PM] Deleted User#0000 sounds like I'm right [27-Feb-19 08:15 PM] ada.catlace#0000 Okay, guess we thought the same thing [27-Feb-19 08:15 PM] Deleted User#0000 you said AIC. I thought you meant ICA [27-Feb-19 08:16 PM] Deleted User#0000 Now here is a question, if you had 1000 NCC, how much ICA would you get for that? [27-Feb-19 08:17 PM] Deleted User#0000 I have never traded in that direction before so I don't know what it's like. [27-Feb-19 08:17 PM] Deleted User#0000 I just dump my stuff on Montem, and buy everything I can on Montem and avoid exchanging currency [27-Feb-19 08:18 PM] Deleted User#0000 but, not all my stuff sells sometimes. like NUT I overpriced them. [27-Feb-19 08:18 PM] Deleted User#0000 My NUTs have been there for weeks, nobody's touched them [27-Feb-19 08:19 PM] Deleted User#0000 oh that sounds funny now that I said it.๐Ÿ˜ƒ {Reactions} ๐Ÿ’ฆ [27-Feb-19 08:38 PM] ada.catlace#0000 It looks like, after I sold all the ICA I could, the exchange rate is about 1-1. [27-Feb-19 08:40 PM] ada.catlace#0000 After fuel costs, the one- way shipment made about 20k profit. [27-Feb-19 08:54 PM] alexfrog#0000 thats a lot [27-Feb-19 08:54 PM] alexfrog#0000 takes a long time for buildings to pay off that much [27-Feb-19 09:06 PM] ada.catlace#0000 Yeah, now I don't have to sell any of my PP1 output and can dump it straight into getting more buildings going. [27-Feb-19 09:20 PM] ada.catlace#0000 Although, maybe I should just be reinvesting in more goods to ship. [27-Feb-19 09:21 PM] ada.catlace#0000 And build nothing until I've got the capital to fully fill a freighter with high value goods [27-Feb-19 10:11 PM] Deleted User#0000 Looks like its trading between 1.35-1.05 NCC per 1 ICA๐Ÿ˜ƒ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/550530556186722304/Screen_Shot_2019-02-27_at_8.10.30_PM.png?ex=6814eec8&is=68139d48&hm=25abd3bfc5690830393854678b0e5255d29db0e49bde6ae54e5ae41f9b26fe70& [27-Feb-19 10:12 PM] Deleted User#0000 Looking at it the other way {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/550530762978361367/Screen_Shot_2019-02-27_at_8.12.23_PM.png?ex=6814eefa&is=68139d7a&hm=641f9b56bc9d8b8f6f5a4f2d9c24207af17c9ed381c258a9f424f18882ac2b51& [27-Feb-19 10:14 PM] Deleted User#0000 1/0.9899 = 1.0102 [27-Feb-19 10:16 PM] Deleted User#0000 It's a big spread [27-Feb-19 10:18 PM] Deleted User#0000 at that spread, I'd call it at 1.2 NCC = 1 ICA [27-Feb-19 10:18 PM] Deleted User#0000 but the trading market is so small [27-Feb-19 10:18 PM] Deleted User#0000 one buy or sell could change things in either direction [27-Feb-19 10:19 PM] ada.catlace#0000 I just filled a 10k order at 1.2 [27-Feb-19 10:19 PM] Deleted User#0000 That makes sense [27-Feb-19 10:19 PM] Deleted User#0000 so you sold 10K ICA and received 12k NCC right? [27-Feb-19 10:22 PM] ada.catlace#0000 Yeah [27-Feb-19 10:24 PM] ada.catlace#0000 At this point, if you want NCC it's an even trade, but if you want ICA you have to pay a lot for it [27-Feb-19 10:24 PM] Deleted User#0000 I agree [27-Feb-19 10:25 PM] Deleted User#0000 but I wouldn't use relative terms like a lot or even [27-Feb-19 10:25 PM] Deleted User#0000 Do you want some more NCC? I'll sell you some. [27-Feb-19 10:26 PM] ada.catlace#0000 No, spent all the rest of mine on goods for the return trip [27-Feb-19 10:26 PM] Deleted User#0000 I'll have NCC available when my ship full of goods lands in a few hours, I have all this stuff to unload. [27-Feb-19 10:27 PM] Deleted User#0000 and I can finally adjust prices on things that have been sitting there. [27-Feb-19 10:27 PM] Deleted User#0000 lower my NUT [27-Feb-19 10:27 PM] Deleted User#0000 and C [27-Feb-19 10:49 PM] rumble0815#0000 https://www.youtube.com/watch?v=Dz6N-eizomE {Embed} NewRetroWave https://www.youtube.com/watch?v=Dz6N-eizomE morch kovalski - Outrun 1986 New Retro Wave + morch kovalski Outrun 1986 NRW Radio is here! https://radio.newretrowave.com Amazing Spacewave sounds! Support: https://morchkovalski.bandca... https://images-ext-1.discordapp.net/external/OtJVGs5WVySHS4IDq-ba_qFlp42vYs33YaE1Who9IqA/https/i.ytimg.com/vi/Dz6N-eizomE/hqdefault.jpg {Reactions} ๐Ÿ‘Œ ๐Ÿ‘ [27-Feb-19 11:44 PM] ada.catlace#0000 I tried to plan as much as possible to just profit off of selling to buy orders in Prom. Or pricing things below the local material cost. [27-Feb-19 11:45 PM] ada.catlace#0000 Liquidity is more valuable than a 10% higher profit margin. [01-Mar-19 05:37 AM] mjeno#0000 I love NewRetroWave and the stuff they put out, @rumble0815. โค Did you post the track just for fun or do you have some affiliation with it? [01-Mar-19 08:48 AM] rumble0815#0000 Just for fun. I was unaware of the genre until recently [01-Mar-19 08:49 AM] mjeno#0000 Synthwave is the best. I've been dabbling in it myself for a while now. [01-Mar-19 08:51 AM] rumble0815#0000 anything I should listen to? [01-Mar-19 08:51 AM] mjeno#0000 Carpenter Brut is the best unless you don't like it a bit hard and heavy. [01-Mar-19 08:52 AM] lunikon#0000 from the sound of it, that sentence could just as well be a recommendation for someones next visit to Pornhub... [01-Mar-19 08:54 AM] mjeno#0000 Who knows what you'll find when you google it. ^^ [01-Mar-19 08:54 AM] mjeno#0000 There is a quite a bit of naked skin in their music videos. [02-Mar-19 01:47 AM] lunikon#0000 Anyone watching the crew dragon launch? [02-Mar-19 09:15 AM] lunikon#0000 Carpenter Brut is my work soundtrack today...thanks for the pointer ๐Ÿ˜ƒ [02-Mar-19 09:15 AM] mjeno#0000 Glad to be of service. Excellent choice. ๐Ÿ˜„ [03-Mar-19 06:53 AM] lunikon#0000 hatch opening soon: https://www.youtube.com/watch?v=21X5lGlDOfg {Embed} NASA https://www.youtube.com/watch?v=21X5lGlDOfg NASA Live: Official Stream of NASA TV Direct from America's space program to YouTube, watch NASA TV live streaming here to get the latest from our exploration of the universe and learn how we dis... https://images-ext-1.discordapp.net/external/lC8mIr8j-0V6oWhfZ3AWTKAkWbP_Z1Y7CC68hv7Fq7M/https/i.ytimg.com/vi/21X5lGlDOfg/maxresdefault_live.jpg {Reactions} ๐Ÿ˜ฎ ๐Ÿ‘ [03-Mar-19 07:22 AM] lunikon#0000 I think I can smell the new-car-smell from here, looking at the picture from Dragon ๐Ÿ˜ƒ [03-Mar-19 07:22 AM] lunikon#0000 looks so nice compared to the old Soyuz ๐Ÿ˜ƒ [03-Mar-19 07:29 AM] Deleted User#0000 It looks like the set of a sci-fi movie. [03-Mar-19 07:29 AM] lunikon#0000 that's why I like sci-fi...one can always hope it becomes true some day ๐Ÿ˜‰ [03-Mar-19 01:28 PM] alexfrog#0000 5 days until reset? Nice. [03-Mar-19 01:28 PM] alexfrog#0000 Sending emails to registered people is a good idea too, some will come back. {Reactions} prun ๐Ÿ“ง [04-Mar-19 06:25 PM] alexfrog#0000 Can we get info on the new starting packages/building costs/etc, like, 24 hrs before the reset, so we can plan what we want to do? {Reactions} ๐Ÿ‘ [04-Mar-19 06:30 PM] prdgi#0000 +1 for this. It would be nice to not have to rely on a COLIQ in the first week [05-Mar-19 01:09 AM] prdgi#0000 Are there going to be any new facilities, or facilities being deleted? Will any be changing expertise category? [05-Mar-19 01:10 AM] molp#0000 No there won't be new or deleted buildings right in the beginning. [05-Mar-19 01:11 AM] prdgi#0000 thanks [05-Mar-19 01:12 AM] molp#0000 We could show you the profile selection screen for every profile beforehand, but I guess that won't help much since some of the recipes changed slightly. [05-Mar-19 01:28 AM] prdgi#0000 every bit of information helps. Do you mean starting profiles? [05-Mar-19 01:29 AM] molp#0000 yes [05-Mar-19 01:29 AM] prdgi#0000 Do you start with prefabs and cash, or tokens/buildings already built [05-Mar-19 01:30 AM] molp#0000 Just as before, cash and some materials [05-Mar-19 02:27 AM] prdgi#0000 Was the galaxy hand crafted in terms of resources? Is there a higher density of resources than this test? I noticed there were a lot of planets which had no resources this test [05-Mar-19 02:28 AM] alexfrog#0000 "We could show you the profile selection screen for every profile beforehand, but I guess that won't help much since some of the recipes changed slightly." That plus the info on the building costs would be great, then we can plan what package we want and what buildings we want to make to start. [05-Mar-19 02:38 AM] molp#0000 The galaxy is semi-procedurally generated. Since we still only have tech up to the technician level a lot of planned resources are not yet in the game [05-Mar-19 02:38 AM] molp#0000 hence the empty planets [05-Mar-19 04:44 AM] mjeno#0000 Giving you guys access to all the recipes and such beforehand will be difficult because they don't exist outside the game, meaning that it would be the same as giving you access to the game. ๐Ÿ˜„ {Reactions} ๐Ÿ‘Œ ๐Ÿ˜ [05-Mar-19 04:45 AM] mjeno#0000 What I can do is push the updated wiki early, so you can at least see the new starting package and the recommended systems. [05-Mar-19 04:45 AM] sharlindra#0000 that would definitely help :) [05-Mar-19 05:25 AM] mjeno#0000 ๐Ÿ˜˜ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/552451628947472385/new-start.gif?ex=6814abac&is=68135a2c&hm=4328dd3854df8cc9756d2a52cfd7a70528b60d6af2d2e9815e6234ae44ae5624& {Reactions} ๐Ÿ˜† [05-Mar-19 05:29 AM] prdgi#0000 O.o nice [05-Mar-19 05:41 AM] prdgi#0000 Here's an Imgur album with all the relevant frames: https://imgur.com/a/UyuahTh {Embed} https://imgur.com/a/UyuahTh PrUn Reset info https://images-ext-1.discordapp.net/external/bE978YSfbgbDn22LtO4iZ7N2nc0C72Vo6KUsm46Xtm8/https/i.imgur.com/gwDl80lh.jpg {Reactions} ๐Ÿ˜„ ๐Ÿ‘ [05-Mar-19 06:06 AM] prdgi#0000 @mjeno Would BUI screens for pioneer and settler facilities be asking too much? {Reactions} ๐Ÿ‘ [05-Mar-19 06:06 AM] prdgi#0000 to see staffing, construction, and recipe data [05-Mar-19 06:07 AM] Deleted User#0000 @mjeno Also, pioneer and settler consumption rates would be awesome [05-Mar-19 06:08 AM] mjeno#0000 Hmmm, maybe that stuff is too much of a spoiler. Let's settle on a compromise: I'll share the data before launch, but not today yet. ๐Ÿ˜„ {Reactions} ๐Ÿ‘Œ (2) [05-Mar-19 06:09 AM] prdgi#0000 Any chance you can accidently hit the "launch" button today? "oh damn! my finger slipped" [05-Mar-19 06:09 AM] mjeno#0000 WHOOPS. xD [05-Mar-19 06:09 AM] mjeno#0000 No, we're still working on the build... [05-Mar-19 06:09 AM] prdgi#0000 ๐Ÿ˜ƒ Looking forward to it [05-Mar-19 06:10 AM] prdgi#0000 Are you able to say if recipe inputs have changed? Is it just the quantities that have changed with recipes? [05-Mar-19 06:10 AM] Deleted User#0000 I go to sleep every night dreaming of alpha 7๐Ÿ˜Š {Reactions} ๐Ÿ˜„ prun [05-Mar-19 06:10 AM] prdgi#0000 I'm feeling disappointed by the timing... [05-Mar-19 06:11 AM] prdgi#0000 My parents are visiting this week for an important event on thursday, but since they'll be here when alpha 7 launches, I CANT PLAY MUCH GAH {Reactions} ๐Ÿ˜ซ [05-Mar-19 07:10 AM] prdgi#0000 TK-575c lists Promitor as the comex. Is that the closest comex to this planet? [05-Mar-19 07:11 AM] molp#0000 No, Montem is just one jump away. In the UI you can cycle through all comex to see the distances {Reactions} ๐Ÿ‘Œ [05-Mar-19 07:11 AM] prdgi#0000 thanks [05-Mar-19 07:13 AM] mjeno#0000 Recipes have changed overall, not just the amounts. ๐Ÿ™‚ {Reactions} ๐Ÿ‘Œ [05-Mar-19 07:19 AM] prdgi#0000 oh dear [05-Mar-19 02:44 PM] alexfrog#0000 Thanks for posting the starting packages ๐Ÿ˜ƒ [05-Mar-19 02:45 PM] sharlindra#0000 yeah, thank you very much, great info :) [05-Mar-19 02:47 PM] mjeno#0000 I gotchu guys. ๐Ÿ˜Ž [05-Mar-19 02:48 PM] myping#0000 I wonder what to be this time.. Going to be very interesting [05-Mar-19 02:51 PM] mjeno#0000 I'm guessing that quite a few people will go with the new fuel engineer, so anything else is probably a good choice. ๐Ÿ˜„ {Reactions} โ›ฝ [05-Mar-19 03:07 PM] sharlindra#0000 I think everyone will spam either that or Carbon farming because C was THE bottleneck [05-Mar-19 03:37 PM] alexfrog#0000 fuel engineer only makes slower than light fuel to start right? [05-Mar-19 03:38 PM] mjeno#0000 Yup, FTL Fuel is still tier 2. [05-Mar-19 03:38 PM] mjeno#0000 Still a fuel engineer's job, though. [05-Mar-19 03:39 PM] alexfrog#0000 well, i think FTL fuel will be more of a bottleneck than STL because of that, so im not going to go fuel engineer [05-Mar-19 03:39 PM] ada.catlace#0000 probably going to take some time before that becomes profitable, especially if a bunch of people decide to try out the shiny new thing [05-Mar-19 03:39 PM] alexfrog#0000 i think i might try to aim for the luxury goods, but theyre tier 2 [05-Mar-19 03:40 PM] alexfrog#0000 so maybe constructor to make fabs to get to tier 2 [05-Mar-19 04:19 PM] alibyte5276#0000 sup, new here {Reactions} ๐Ÿ‘‹ [05-Mar-19 04:20 PM] alibyte5276#0000 im assuming npcs will buy/sell goods? at the moment its all supply side for the polyethylene [05-Mar-19 04:22 PM] alexfrog#0000 npcs only buy and sell certain goods, and only at terrible prices [05-Mar-19 04:23 PM] alexfrog#0000 its almost 100% player economy [05-Mar-19 04:23 PM] alibyte5276#0000 and since there are no players yet, that's why it's so supply sided? [05-Mar-19 04:23 PM] ada.catlace#0000 the economy is currently slow because of the looming reset [05-Mar-19 04:23 PM] alexfrog#0000 I personally think that there needs to be some 'consumer goods' that you sell to npcs on planets, so that cash in the game increases slowly. because currently, itleads to deflation as cash gets hoarded eventually [05-Mar-19 04:23 PM] ada.catlace#0000 what are you looking to sell, and where? [05-Mar-19 04:24 PM] alibyte5276#0000 polyethylene literally anywhere [05-Mar-19 04:24 PM] alibyte5276#0000 i got this game 30 min ago [05-Mar-19 04:24 PM] ada.catlace#0000 I'll buy your PE on Montem [05-Mar-19 04:24 PM] Deleted User#0000 Promiter [05-Mar-19 04:24 PM] ada.catlace#0000 if you are there [05-Mar-19 04:24 PM] alexfrog#0000 good timing alibyte. experiment for the next several days, and then the game resets [05-Mar-19 04:24 PM] alibyte5276#0000 i am, yeah [05-Mar-19 04:24 PM] Deleted User#0000 Sell PE in promitor. [05-Mar-19 04:24 PM] alexfrog#0000 so you can just learn right now and not worry about mistakes [05-Mar-19 04:24 PM] alibyte5276#0000 ^ [05-Mar-19 04:25 PM] ada.catlace#0000 I put up a buy order for 1000 PE, at a rate that should be profitable for you [05-Mar-19 04:26 PM] alibyte5276#0000 i played eve online when i was 14-15 and i loved doing the spreadsheets so this looks right up my alley {Reactions} prun [05-Mar-19 04:26 PM] alexfrog#0000 yup [05-Mar-19 04:26 PM] alibyte5276#0000 and now i just started college for a job where i'll be doing spreadsheets [05-Mar-19 04:26 PM] alibyte5276#0000 and @ada.catlace my polyethylene will be ready in 7h it seems [05-Mar-19 04:28 PM] ada.catlace#0000 I came from EVE, as well [05-Mar-19 04:28 PM] alibyte5276#0000 havent played it in a few years [05-Mar-19 04:28 PM] alibyte5276#0000 however i did get a heist I did on the news :D [05-Mar-19 04:32 PM] alexfrog#0000 nice [05-Mar-19 04:32 PM] alexfrog#0000 i loved reading about EVE heists ๐Ÿ˜„ [05-Mar-19 04:32 PM] alibyte5276#0000 let me find it [05-Mar-19 04:33 PM] alexfrog#0000 thx [05-Mar-19 04:35 PM] alibyte5276#0000 https://www.reddit.com/r/Eve/comments/2t7zun/a_corp_theft/ {Embed} https://www.reddit.com/r/Eve/comments/2t7zun/a_corp_theft/ r/Eve - A corp theft 131 votes and 678 comments so far on Reddit [05-Mar-19 04:35 PM] alibyte5276#0000 it was on some gaming news sites for the amount of isk [05-Mar-19 04:37 PM] alibyte5276#0000 the backstory for the people feeling bad for him: he screwed me over with mining contracts before [05-Mar-19 04:38 PM] alibyte5276#0000 he fudged numbers and such, so i called up my friend (OP) and we worked it out [05-Mar-19 08:39 PM] alexfrog#0000 So, these starting packages look way more balanced than before [05-Mar-19 08:39 PM] alexfrog#0000 Its hard to choose because there isnt an obviously broken one that you just take and then build whatever you want with ๐Ÿ˜› [06-Mar-19 04:08 AM] sudderkipjes.#0000 Hello, i missed alot of upcomming information last few days because of work. I saw an Qeustion few days ago, but i missed the awnser. Qeustion was: Wil there be a Unlimited Qolic first few days ? To "learn" the new market? I hope this is not posible because of the Abuse we wil get again, even if it's 1 or 2 days Unlimited. I also got one qeustion: wil we be able to see or interect with the "World" before making company. Example see the markt ect. To see if Carbon is a good choice , i have to make a Company first and then see.. Ohw shit.. there already 20000X people doing carbon.. I just waste of a Coliq. [06-Mar-19 04:09 AM] alexfrog#0000 read the blog post [06-Mar-19 04:09 AM] alexfrog#0000 coliqs are very limited now [06-Mar-19 04:09 AM] alexfrog#0000 starter packages tell you how much 'demand' there is for them [06-Mar-19 04:10 AM] alexfrog#0000 but it could lag or be wrong, ihe demand is updated weekly by the devs [06-Mar-19 04:10 AM] sudderkipjes.#0000 Ah great ๐Ÿ˜ƒ Thanks for the information [06-Mar-19 04:10 AM] sudderkipjes.#0000 I see a Printscreen while scrolling up to ๐Ÿ˜ƒ Looks great [06-Mar-19 04:11 AM] sudderkipjes.#0000 Ah ic.. Yes i understand that. [06-Mar-19 04:12 AM] alexfrog#0000 https://imgur.com/a/UyuahTh {Embed} https://imgur.com/a/UyuahTh PrUn Reset info https://images-ext-1.discordapp.net/external/bE978YSfbgbDn22LtO4iZ7N2nc0C72Vo6KUsm46Xtm8/https/i.imgur.com/gwDl80lh.jpg [06-Mar-19 04:29 AM] sudderkipjes.#0000 Lol Looks awesome, hahah i see Recipes has been changed to, I also like the way it now shows you the "per each" time. [06-Mar-19 06:02 AM] prdgi#0000 @mjeno is it time for the BUI info panels? {Reactions} ๐Ÿ‘ [06-Mar-19 06:47 AM] mjeno#0000 The test server is currently offline, so I can't take screenshots. ๐Ÿ˜ฌ {Reactions} ๐Ÿ˜ž [06-Mar-19 07:07 AM] prdgi#0000 Ok. A GIF like you did with the creation assistant would be great - I'll extract the key frames from it. Pioneer and Settler buildings are what we are most interested in. ๐Ÿ˜ƒ [06-Mar-19 07:07 AM] mjeno#0000 I figured. ๐Ÿ˜„ [06-Mar-19 07:07 AM] mjeno#0000 I'll try to get that for you soon, when a new test server is up. [06-Mar-19 07:19 AM] prdgi#0000 Thanks. We are all already playing the next test, the server reset is just catching up. ;p [06-Mar-19 07:19 AM] mjeno#0000 Hold on... ๐Ÿ˜„ [06-Mar-19 12:51 PM] ada.catlace#0000 In the spirit of planning for the reset, I made a poll [06-Mar-19 12:52 PM] ada.catlace#0000 Sorry if your plan isn't on there {Reactions} prun [06-Mar-19 12:56 PM] ada.catlace#0000 http://www.strawpoll.me/17558407 {Embed} http://www.strawpoll.me/17558407 What are you going to start off doing, after the reset? Vote Now! [Farming on Prom] [Farming elsewhere] [Mining Iron] [Smelting] [Extracting water] [Extracting hydrogen] [Making Carbon] [Food Processing] https://images-ext-1.discordapp.net/external/6yv6x6oTocpmlFMAlTh6NEFWITl3zLzqdWIiyqkEbP4/http/www.strawpoll.me/images/poll-results/17558407.png [06-Mar-19 01:40 PM] mjeno#0000 Guys, I was in the process of recording new footage for you to leak, but - and I swear this is true - the power cut out in the entire office. ๐Ÿ˜„ {Reactions} ๐Ÿ˜ฉ (2) [06-Mar-19 01:40 PM] alibyte5276#0000 daemons [06-Mar-19 01:40 PM] alibyte5276#0000 the warp is spreading [06-Mar-19 01:40 PM] mjeno#0000 Just the chemistry lab across the hall apparently. [06-Mar-19 01:40 PM] mjeno#0000 At least that's what they told me.... [06-Mar-19 01:41 PM] alibyte5276#0000 Technically meth is chemistry [06-Mar-19 01:41 PM] alibyte5276#0000 anyone can be a chemist if you put your mind to it [06-Mar-19 01:42 PM] alexfrog#0000 two different options in the poll for farming, plus carbon farming. but none for producing Fabs. ๐Ÿ˜„ [06-Mar-19 01:51 PM] ada.catlace#0000 whoops [06-Mar-19 04:21 PM] prdgi#0000 @mjeno Got power back? ๐Ÿ˜ƒ [06-Mar-19 04:27 PM] mjeno#0000 I'm back home now, I actually left before they got it back up. >: [06-Mar-19 04:28 PM] mjeno#0000 They had to call some facility manager because we didn't have access to the fuse box. [06-Mar-19 04:28 PM] prdgi#0000 ah, no stress mate [06-Mar-19 04:28 PM] mjeno#0000 And before he arrived, I left. ๐Ÿ˜„ [06-Mar-19 04:28 PM] prdgi#0000 damn universe, getting in the way of our plans [06-Mar-19 04:28 PM] mjeno#0000 Damn chemists!!1! [06-Mar-19 04:29 PM] prdgi#0000 probably overloaded the power board with the HYF grow ops [06-Mar-19 04:29 PM] prdgi#0000 or their meth labs [06-Mar-19 04:29 PM] mjeno#0000 Hahaha. ๐Ÿ˜„ [06-Mar-19 04:29 PM] mjeno#0000 I honestly wonder what those guys are doing. They SAY they're developing some kind of energy storage, but... [06-Mar-19 04:29 PM] mjeno#0000 I don't know. They're weird. [06-Mar-19 04:30 PM] prdgi#0000 well, sunlight is stored in leaves... [06-Mar-19 04:31 PM] mjeno#0000 Maybe that's their revolutionary idea. [06-Mar-19 04:31 PM] mjeno#0000 They got a bunch of funding for their project. A couple million euros afaik. [06-Mar-19 04:32 PM] prdgi#0000 MAYBE they developed an energy storage device that was too efficient and it drained all the power from your grid [06-Mar-19 04:32 PM] mjeno#0000 That must be it. ๐Ÿ˜„ [06-Mar-19 04:33 PM] prdgi#0000 You should hotwire your __potato__ server into their power grid and make use of some of their funding [06-Mar-19 04:33 PM] prdgi#0000 wait ~~potato~~ [06-Mar-19 04:33 PM] prdgi#0000 damn markdown [06-Mar-19 04:36 PM] mjeno#0000 _Hold on. Discord uses __Markdown__?_ D: [06-Mar-19 04:36 PM] prdgi#0000 https://support.discordapp.com/hc/en-us/articles/210298617-Markdown-Text-101-Chat-Formatting-Bold-Italic-Underline- {Embed} https://support.discordapp.com/hc/en-us/articles/210298617-Markdown-Text-101-Chat-Formatting-Bold-Italic-Underline- Markdown Text 101 (Chat Formatting: Bold, Italic, Underline) Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simpleย plain text formatting system that'll help youย make your sentences stand out. Here's how to d... https://images-ext-1.discordapp.net/external/10pFHTEVc6jy6mNSe7I41WZ5vzZYtccZmbYg1zz8c00/https/theme.zdassets.com/theme_assets/678183/af1a442f9a25a27837f17805b1c0cfa4d1725f90.png [06-Mar-19 04:36 PM] mjeno#0000 I think I knew that at one point and then forgot. ๐Ÿ˜„ [06-Mar-19 04:36 PM] prdgi#0000 yeah, because its a feature we never really use [06-Mar-19 04:37 PM] mjeno#0000 __THIS ENDS NOW!!__ [06-Mar-19 04:37 PM] prdgi#0000 ``` if(chat) {markdown();}``` {Reactions} ๐Ÿ˜„ [07-Mar-19 04:33 AM] hasi3847#0000 GAAAAAAAAAAAAAME OVEEEEEEEEEEEEER๐Ÿ˜€ [07-Mar-19 04:34 AM] mjeno#0000 ๐Ÿ˜ต [07-Mar-19 05:03 AM] prdgi#0000 @mjeno the big crunch is when the universe collapses. The big bang is when it spawned. Can't wait! [07-Mar-19 05:31 AM] mjeno#0000 Correct! ๐Ÿ˜„ [07-Mar-19 07:04 AM] prdgi#0000 Will the new wiki have facility details? [07-Mar-19 07:05 AM] mjeno#0000 No, that would be a lot of work I'd have to do over and over during First Access... [07-Mar-19 07:06 AM] prdgi#0000 True, is there no way to auto generate documentation using a dataset? [07-Mar-19 07:07 AM] prdgi#0000 Or is the plan for the community to maintain the wiki? [07-Mar-19 07:07 AM] mjeno#0000 That's outside of my expertise, to be honest. But yeah, the community can already contribute! [07-Mar-19 07:07 AM] mjeno#0000 https://github.com/simulogics/prosperousuniverse-docs#contribute-by-editing-the-wiki-on-your-own-machine {Embed} https://github.com/simulogics/prosperousuniverse-docs simulogics/prosperousuniverse-docs Official documentation for Prosperous Universe. Contribute to simulogics/prosperousuniverse-docs development by creating an account on GitHub. https://images-ext-1.discordapp.net/external/k_DHunrhUW6GKtMo0aFTO6j-oNJ2S5vj_IO0T5ZL1I8/%3Fs%3D400%26v%3D4/https/avatars3.githubusercontent.com/u/1498907 [07-Mar-19 07:12 AM] prdgi#0000 Thanks for the link. We should look at getting some more detailed pages up there. [07-Mar-19 07:12 AM] mjeno#0000 Sure, go nuts! ^^ [07-Mar-19 07:14 AM] prdgi#0000 Will the team release any stats for the test that just finished? I'm interested to see how things like number of frm constructed etc. [07-Mar-19 07:17 AM] prdgi#0000 Also, do you plan to announce what things you are wanting tested this round? Do you just want to see how the galaxy evolves? Are you looking for specific things like how soon the market stabilises, colonisation rate, how fast we reach a pp4? [07-Mar-19 07:21 AM] mjeno#0000 I would also be interested in stats from the previous round, but we don't have a lot of tracking in place yet. I'll ask Michi and Martin if they have some interesting info. ๐Ÿ™‚ [07-Mar-19 07:22 AM] mjeno#0000 As for the rest, I'll create a forum post about the new game world tonight or tomorrow! But honestly, we're mostly trying to find out if the new balancing works and are pretty open about what else we might find. Worked out okay last time. ๐Ÿ˜„ [07-Mar-19 07:23 AM] prdgi#0000 What are the most important things you learned from this test? [07-Mar-19 07:24 AM] mjeno#0000 Mostly the things we've addressed in this update. Tier 2 was inaccessible or at least very risky. Fuel was too hard to come by. Too few planets were unique and interesting enough to settle on. [07-Mar-19 07:25 AM] mjeno#0000 Pretty much all the changes we've made are meant to address a concrete problem that was identified during the previous run. ๐Ÿ™‚ [07-Mar-19 07:26 AM] prdgi#0000 Awesome! I'm looking forward to the new test. How soon do you hope to see T2 realised in this test? T3? [07-Mar-19 07:27 AM] mjeno#0000 I don't know the numbers, but molp said the new test is more likely to move too fast rather than too slow. [07-Mar-19 07:28 AM] mjeno#0000 Which is a welcome change in my opinion. I found the last one very hard and quite slow. [07-Mar-19 07:28 AM] prdgi#0000 Yeah, having AL on a starting planet gives me that feeling too. Colony cost is crazy cheap too. [07-Mar-19 07:29 AM] prdgi#0000 It's likely almost possible to have T2 established within a couple weeks [07-Mar-19 07:31 AM] prdgi#0000 But it's T3 that will really unlock the most lenders if that part is the same as this last year [07-Mar-19 07:31 AM] prdgi#0000 Test* [07-Mar-19 07:31 AM] prdgi#0000 Planets* [07-Mar-19 07:31 AM] prdgi#0000 Oh damn, must be bed time. [07-Mar-19 07:31 AM] mjeno#0000 ๐Ÿ˜„ [07-Mar-19 07:32 AM] mjeno#0000 Tier 3 should also be reachable this test. [07-Mar-19 07:32 AM] prdgi#0000 We had a pp3 this test already [07-Mar-19 07:33 AM] mjeno#0000 Dayum. ๐Ÿ˜„ [07-Mar-19 07:33 AM] prdgi#0000 And would have had a lab if the economy didn't die [07-Mar-19 07:34 AM] prdgi#0000 But most of us stopped playing about a week or so ago [07-Mar-19 07:52 AM] sharlindra#0000 yeah I even made three Reinforced prefabs XD [07-Mar-19 10:11 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/553248462477590531/bui-infrastructure.gif?ex=6814eec8&is=68139d48&hm=2101046e3a2003440e4533a3ec46ae1cecf741bb22995f18b319eea984cf0e7e& [07-Mar-19 10:11 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/553248463874162713/bui-resources.png?ex=6814eec8&is=68139d48&hm=aacdbc113aae78a9d6e3d8756157b23ca697fc814ad33b167271797dedf36739& [07-Mar-19 10:11 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/553248465057087497/bui-pioneers.gif?ex=6814eec8&is=68139d48&hm=e788cf192e6dabd32183e8d35cd7f1097004fdba647a2d787beb14787667dce0& [07-Mar-19 10:11 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/553248469511438336/bui-settlers.gif?ex=6814eec9&is=68139d49&hm=f66dafc7a365b7261ae1c9d5558b81521799146c4d694f39c716bbc25953893b& [07-Mar-19 10:11 AM] mjeno#0000 Leaky leaky! [07-Mar-19 10:16 AM] mjeno#0000 All you need is love! And all these other things. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/553249525486059530/2019-03-05_13_02_40-Window.png?ex=6814efc5&is=68139e45&hm=7981afdaed3f8008f2648b6dd4a66a59e3af29d32b64192f7f7a4d8159816cac& [07-Mar-19 12:06 PM] alexfrog#0000 awesome thanks [07-Mar-19 12:10 PM] sharlindra#0000 <3 lets get into maths [07-Mar-19 12:10 PM] mjeno#0000 ๐Ÿ˜„ [07-Mar-19 05:03 PM] sudderkipjes.#0000 Holy Sheeeeet ^_^ haha nice [07-Mar-19 07:19 PM] grannysarah#0000 now I get to re-watch the tutorials! [07-Mar-19 09:16 PM] ptype#0000 does this game have combat or is it purely trading/building [07-Mar-19 09:16 PM] ptype#0000 pvp? [07-Mar-19 09:17 PM] finiteinfinity#0000 no combat [07-Mar-19 09:17 PM] finiteinfinity#0000 pvp is economy based [07-Mar-19 09:17 PM] ada.catlace#0000 purely trading and building [07-Mar-19 09:17 PM] ptype#0000 so buy in is $10? [07-Mar-19 09:17 PM] ptype#0000 or is it f2p [07-Mar-19 09:18 PM] ptype#0000 can a whale splash his flipper on a noob? [07-Mar-19 09:18 PM] finiteinfinity#0000 it's not pay to win, if that's what you're asking [07-Mar-19 09:18 PM] ptype#0000 i mean [07-Mar-19 09:19 PM] ptype#0000 https://gyazo.com/2ee60062a69376429c03f19790797931 {Embed} https://gyazo.com/2ee60062a69376429c03f19790797931 Gyazo https://images-ext-1.discordapp.net/external/zyNqe8b_wmJDq15iYbY2qM1niM74oFjyLeZD6bTertQ/https/i.gyazo.com/thumb/1200/2ee60062a69376429c03f19790797931-png.jpg [07-Mar-19 09:19 PM] ptype#0000 that's a big flipper [07-Mar-19 09:19 PM] Deleted User#0000 Its hard to grief in this game. It may be more of a cooperative game or possibly a sandbox game. the devs could answer this better. [07-Mar-19 09:20 PM] ptype#0000 any good info I can get like [07-Mar-19 09:20 PM] ptype#0000 https://massivelyop.com/2019/03/07/prosperous-universe-readies-to-release-its-new-game-world-this-friday/ {Embed} Chris Neal https://massivelyop.com/2019/03/07/prosperous-universe-readies-to-release-its-new-game-world-this-friday/ Prosperous Universe prepares to release its new game world this Friday https://images-ext-1.discordapp.net/external/7abS6iUH6GfXchDIyNcUIMBdpHozuhvj1XrqZggCB-A/https/massivelyop.com/wp-content/uploads/2019/03/prosperous-universe-lines-n-boxes.png {Reactions} ๐Ÿ‘Œ [07-Mar-19 09:20 PM] ptype#0000 saw this then started watching the video but it was kinda everywhere [07-Mar-19 09:20 PM] ptype#0000 it's a trading mud? [07-Mar-19 09:20 PM] Deleted User#0000 I see [07-Mar-19 09:20 PM] Deleted User#0000 The devs said they were expecting an influx of players this friday. good [07-Mar-19 10:12 PM] prdgi#0000 At this stage, in early access, it's buy in. If you start with the lowest license I think you can easily upgrade later. The devs plan to make it premium f2p later on. They've stated multiple times they want to avoid pay to win. There is only economic pvp for now, combat may come later. There's no pve. If you like spreadsheets or meta gaming then you may enjoy this. {Reactions} prun [08-Mar-19 02:22 AM] sudderkipjes.#0000 Who also cannot wait for the servers to get online again ^_^ hahah {Reactions} prun (2) [08-Mar-19 04:23 AM] hasi3847#0000 ๐Ÿ‘ {Reactions} prun [08-Mar-19 04:35 AM] hasi3847#0000 http://prntscr.com/mv0byu {Embed} http://prntscr.com/mv0byu Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/QauULo5T0NCjF4c20iSCMPXLeO2apeJs2Xpi7o-GWho/https/image.prntscr.com/image/QHHP9GgDTaqRcWbrkS5sMw.png {Reactions} ๐Ÿ˜„ [08-Mar-19 04:35 AM] hasi3847#0000 ๐Ÿ˜€ [08-Mar-19 04:36 AM] hasi3847#0000 i'm following a dishonest game [08-Mar-19 04:37 AM] sharlindra#0000 yeah thats Drin for you, I think the player base is big enough not to feed him too much this time :) [08-Mar-19 04:37 AM] hasi3847#0000 multi accounts ๐Ÿ‘ [08-Mar-19 05:03 AM] mjeno#0000 If anyone wants to help spread the word about the new world, we'd appreciate it a lot. ๐Ÿ™‚ https://www.facebook.com/ProsperousUniverse/photos/a.340262019453684/1711677648978774/ https://twitter.com/prosp_universe/status/1103969542215290880 {Embed} Prosperous Universe https://www.facebook.com/ProsperousUniverse/photos/a.340262019453684/1711677648978774/ Prosperous Universe A new world awaits! โžก๏ธhttps://apex.prosperousuniverse.com/ โฌ…๏ธ If you've been thinking about getting into the game, now is your chance. The first server wipe happened this morning, introducing... https://images-ext-1.discordapp.net/external/5Kb2uMwOa9cL6Ekyj34WEpINUVu3REzrTj182IrmCCs/%3F_nc_cat%3D104%26_nc_ht%3Dscontent-mia3-1.xx%26oh%3Df591befd8c7ba508703d24a3b28bb158%26oe%3D5CDA67D3/https/scontent-mia3-1.xx.fbcdn.net/v/t1.0-9/53340130_1711677655645440_3707013464615550976_o.png {Embed} Prosperous Universe (@prosp_universe) https://twitter.com/prosp_universe/status/1103969542215290880 A new world awaits! If you've been thinking about getting into the game, now is your chance. The first server wipe has happened this morning, introducing massively improved balancing and usability as well as a host of new features: https://t.co/7Fsy9yl4G3 #mmo #space #simu... https://images-ext-1.discordapp.net/external/Jx1JKxQnYC8YQUgKufeFrOXR8akVXyL48R2Rjv1f9Vc/https/pbs.twimg.com/media/D1IVu5zXQAAQtOC.jpg%3Alarge Twitter [08-Mar-19 05:12 AM] hasi3847#0000 http://prntscr.com/mv0qav {Embed} http://prntscr.com/mv0qav Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/3gZ5WuzkFxIm6lVH5_DIfnUmU8WLt9TAOHABKhwZcFo/https/image.prntscr.com/image/5w2Njk59SVm-3BUKIwEHjQ.png [08-Mar-19 05:12 AM] hasi3847#0000 not too high price? [08-Mar-19 05:12 AM] hasi3847#0000 400 ica [08-Mar-19 05:13 AM] hasi3847#0000 800 profit isa every day from the farm [08-Mar-19 05:15 AM] hasi3847#0000 rig profit 330 ica every day ๐Ÿ˜€ [08-Mar-19 05:15 AM] hasi3847#0000 where is the balance? [08-Mar-19 05:27 AM] mjeno#0000 How are you coming up with those numbers? [08-Mar-19 05:29 AM] hasi3847#0000 http://prntscr.com/mv0wyo {Embed} http://prntscr.com/mv0wyo Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/CdGvugDSITJ-qnxdB_4oAzY44UZi7iIlQtDirgxw2KY/https/image.prntscr.com/image/FuzIk_BeQLG9pcFfbz3MYA.png [08-Mar-19 05:29 AM] sharlindra#0000 but a) the recipe is slower than 2/day and b) you arent factoring in for cost of consumables and input? [08-Mar-19 05:29 AM] hasi3847#0000 http://prntscr.com/mv0x9v {Embed} http://prntscr.com/mv0x9v Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/q-dxE4OSJdE-EMRMQSWkGR9jmWNbdYD6blQ8BEB3eoQ/https/image.prntscr.com/image/lMfMlEZ7TdyXOBnNN2y7uQ.png [08-Mar-19 05:30 AM] hasi3847#0000 http://prntscr.com/mv0xhu {Embed} http://prntscr.com/mv0xhu Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/IoUvPhRqu1kyfv1DAQ7zuJjf1pIlNH2vD0TXpg9-6-s/https/image.prntscr.com/image/6e0tXgbFTZOg3GyxqwMnJg.png [08-Mar-19 05:30 AM] sharlindra#0000 oh right, guess you have agri experts, but still, consumables! [08-Mar-19 05:30 AM] hasi3847#0000 http://prntscr.com/mv0xn9 {Embed} http://prntscr.com/mv0xn9 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/HQux3Gh8tA0z9c_EPlqLZlF1Ua13dn3nBuSIftfw0rM/https/image.prntscr.com/image/crK2tAz2SQ2Q3BmGYzIasw.png [08-Mar-19 05:31 AM] hasi3847#0000 33ั…10=330ica [08-Mar-19 05:31 AM] mjeno#0000 Selling to and buying from market makers is meant as a last resort and should no longer be profitable once the economy picks up. [08-Mar-19 05:32 AM] hasi3847#0000 your prices are not balanced and immediately one production is put at unprofitable conditions [08-Mar-19 05:32 AM] mjeno#0000 Prices will develop by the rules of supply and demand, so it is near impossible to project the profitability of any trade. [08-Mar-19 05:33 AM] hasi3847#0000 http://prntscr.com/mv0yil {Embed} http://prntscr.com/mv0yil Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/rWv6LDBR_Q5xAgxoV_KjokJobGKAbdmLnDTKhbWWoDk/https/image.prntscr.com/image/5rW-WTDLSM_QD8KcbAyuDA.png [08-Mar-19 05:33 AM] hasi3847#0000 ๐Ÿ˜‚ [08-Mar-19 05:33 AM] myping#0000 I've not time to start up today, so hopefully someone else can tell me what is needed tommorow ๐Ÿ˜› [08-Mar-19 05:33 AM] hasi3847#0000 How did you set the price at 190? [08-Mar-19 05:34 AM] hasi3847#0000 minimum price Hcp 75 ica [08-Mar-19 05:34 AM] hasi3847#0000 http://prntscr.com/mv0z46 {Embed} http://prntscr.com/mv0z46 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/hJCvyVcO9h3YOIc63QVUtgOLWZWoSr0oiMeaShsVQZQ/https/image.prntscr.com/image/qdpJ5jBVRt2LGs7pzFw4yQ.png [08-Mar-19 05:35 AM] hasi3847#0000 75ะฅ4=300ica [08-Mar-19 05:35 AM] hasi3847#0000 190x4=760 [08-Mar-19 05:35 AM] hasi3847#0000 760-300=460ica [08-Mar-19 05:36 AM] hasi3847#0000 your prices are not very balanced [08-Mar-19 05:36 AM] hasi3847#0000 farms have 2 times the initial profit [08-Mar-19 05:37 AM] mjeno#0000 Since we're repeating ourselves, I'll go ahead and quote myself as well: Selling to and buying from market makers is meant as a last resort and should no longer be profitable once the economy picks up. Prices will develop by the rules of supply and demand, so it is near impossible to project the profitability of any trade. [08-Mar-19 05:37 AM] mjeno#0000 "How did you set the price at 190?" -> That would be a question for our game designer, @dbltnk. I have no say in this. [08-Mar-19 05:37 AM] sharlindra#0000 yeah, it is quite unlikely that anything will be traded for MM buy price for quite some time [08-Mar-19 05:38 AM] mjeno#0000 If you have are certain of your assessment that certain packages are vastly more profitable, feel free to pick one of them. [08-Mar-19 05:38 AM] hasi3847#0000 it is provided if you buy Hcp at the lowest price of 75 ica [08-Mar-19 05:38 AM] mjeno#0000 Please post any detailed suggestions for better balancing here: https://com.prosperousuniverse.com/t/suggestions-and-ideas/307/119 {Embed} https://com.prosperousuniverse.com/t/suggestions-and-ideas/307/119 Suggestions and Ideas It would be very nice to be able to build our own custom list of tickers, similar to the CX <โ€ฆ> buffers. For example, I could have a list which was the OVE ticker for all exchanges, or OVE, RAT and DW for a particular exchange, etc, instead of the current set lists. Curren... https://images-ext-1.discordapp.net/external/h0Km7LfQwpgy1qM09prlDCEJI3ntXuN4yzB0bti4Y3I/https/com.prosperousuniverse.com/user_avatar/com.prosperousuniverse.com/alfonso_mueller/200/520_2.png [08-Mar-19 05:39 AM] mjeno#0000 We can discuss things in Discord, but they will get buried soon, and as I said, I didn't have a hand in the rebalancing. [08-Mar-19 07:45 AM] mjeno#0000 We're also on Instagram by the way. I think I hardly ever mention that . ๐Ÿ˜„ https://www.instagram.com/p/Buv9sV6lk5T/ {Embed} https://www.instagram.com/p/Buv9sV6lk5T/ Prosperous Universe on Instagram: โ€œA new world awaits! If you've... 2 Likes, 0 Comments - Prosperous Universe (@prosperousuniverse) on Instagram: โ€œA new world awaits! If you've been thinking about getting into the game, now is your chance. Theโ€ฆโ€ https://images-ext-1.discordapp.net/external/dTBX8ehC0Dtl5XYjVrzPJ4RevEqUH5k_D8v-pNY4J2g/%3F_nc_ht%3Dscontent-iad3-1.cdninstagram.com/https/scontent-iad3-1.cdninstagram.com/vp/d52fe6edd822ddc0dc6fad9f747e2290/5D09403C/t51.2885-15/e35/53630756_363206670939804_738977057991131881_n.jpg [08-Mar-19 07:46 AM] sharlindra#0000 wait, that thing is used for things other than selfies?! [08-Mar-19 07:47 AM] mjeno#0000 When we use it, it is. But we might be doing it wrong. [08-Mar-19 09:50 AM] prdgi#0000 @mjeno is there a way to highlight a specific system on the map? [08-Mar-19 09:51 AM] mjeno#0000 Nope. [08-Mar-19 09:51 AM] mjeno#0000 What are you trying to do? Maybe it should be on The List? [08-Mar-19 09:52 AM] prdgi#0000 It would just be nice to be able to find where a specific planet is located [08-Mar-19 09:52 AM] mjeno#0000 How would you let the map know which planet you are looking for? [08-Mar-19 09:52 AM] prdgi#0000 by adding the system name to the MU command [08-Mar-19 09:53 AM] prdgi#0000 it could default to CX view but make the passed system name a certain colour [08-Mar-19 09:54 AM] prdgi#0000 so MU CR-409 would highlight the Hortus system [08-Mar-19 09:55 AM] prdgi#0000 the name data is already passed to the client, so there would be no more data transfer required [08-Mar-19 09:56 AM] mjeno#0000 That sounds kinda cool. I quite often manually look for planets on the universe map. [08-Mar-19 09:57 AM] prdgi#0000 it _shouldn't_ be too difficult to add being entirely cosmetic [08-Mar-19 09:57 AM] .sensi#0000 ๐Ÿ‘‹ Hello to everyone. Glad to be here =) {Reactions} ๐Ÿ‘‹ [08-Mar-19 09:57 AM] mjeno#0000 Hey, welcome! [08-Mar-19 01:44 PM] wileecoyotee#0000 Have COLIQ timers reset for the reset? [08-Mar-19 01:44 PM] mjeno#0000 I'm 99% sure they have. There should be no data left from the old world. [08-Mar-19 01:44 PM] mjeno#0000 The coders are offline, though, otherwise I would ask them. [08-Mar-19 01:45 PM] wileecoyotee#0000 Alrighty, wanted to make sure , just in case I do a big goof this early on. [08-Mar-19 01:45 PM] mjeno#0000 Fingers crossed. ๐Ÿคž [08-Mar-19 04:10 PM] bishop.online#0000 Hey guys, I just saw that a new version of PU just came out the other day. So we all start from scratch. Will there be another wipe in the future or is this the final release? [08-Mar-19 04:11 PM] mjeno#0000 Hey! Yeah, it happened about twelve hours ago. This is not the final version yet, there will be more wipes during First Access. ๐Ÿ™‚ [08-Mar-19 04:12 PM] bishop.online#0000 ok cool. So I can more test the game. Still have not decided what my final profession will be when the final game will be released ๐Ÿ˜ฆ [08-Mar-19 04:12 PM] mjeno#0000 Well, here's another chance to find out. ^^ [08-Mar-19 04:12 PM] mjeno#0000 There is a new profession called fuel engineer. Maybe that's your calling. [08-Mar-19 04:13 PM] bishop.online#0000 Keep up the great work folks. Love your game! {Reactions} โค (2) [09-Mar-19 12:05 AM] alexfrog#0000 Yeah im really into this new economy/reset ๐Ÿ˜„ [09-Mar-19 12:40 AM] alexfrog#0000 Question: how do the fractional unit consumptions work, for rations/water/overalls? [09-Mar-19 12:41 AM] alexfrog#0000 If it says it will consume 7.2 a day, but my inventory doesnt end up with .8 left, whats happening [09-Mar-19 12:42 AM] prdgi#0000 you purchase time with the consumables. So, you need 7.2, and consumption is always for at least 24 hours. Rounding up consumption to the nearest integer gives 8 consumed. If you divide 7.2 by 24 you get the consumption per hour, then divide 8 by the consumption per hour in order to work out how much time you have [09-Mar-19 12:43 AM] prdgi#0000 7.2/24 = 0.3 per hour. With 8/0.3 = 26.67 hours of consumption paid for [09-Mar-19 12:43 AM] alexfrog#0000 ok [09-Mar-19 12:44 AM] alexfrog#0000 so it will wait longer before it checks again [09-Mar-19 12:45 AM] prdgi#0000 yes [09-Mar-19 12:45 AM] alexfrog#0000 thanks [09-Mar-19 01:23 AM] alexfrog#0000 Does anyone have any idea what price PE will end up at? [09-Mar-19 01:43 AM] prdgi#0000 it was about 25 last test, but things seem to be a fair bit cheaper for this one [09-Mar-19 02:03 AM] ada.catlace#0000 3-6, likely [09-Mar-19 02:04 AM] ada.catlace#0000 maybe a bit higher than that [09-Mar-19 07:17 AM] myping#0000 Okay, time to get back in [09-Mar-19 07:18 AM] myping#0000 What would you recomend me to start as? Any obvious shortages? [09-Mar-19 07:18 AM] myping#0000 I've also not really been keeping track of the changes, anything major I need to keep in mind? [09-Mar-19 07:21 AM] prdgi#0000 lots of changes, carbon recipe has 4 output instead of 2, and its now more viable to ship the ingredients and use an INC at the delivery planet [09-Mar-19 07:22 AM] prdgi#0000 Pioneer and Settler economies have been merged and the whole thing is now a lot more complex. Its nice. [09-Mar-19 07:23 AM] prdgi#0000 Head over to our discord channel and lets coordinate supply chains: https://discord.gg/Frq8JN [09-Mar-19 09:27 AM] myping#0000 Sounds a bit like a cartell. I was more hoping to hear something like "We really need x at y" ๐Ÿ˜› But I guess I'll just have to make an educated guess [09-Mar-19 09:36 AM] _frostwood_#0000 Hmm what is needed? [09-Mar-19 12:17 PM] ada.catlace#0000 Farming and water on Prom, Oxygen, FEO, maybe an SME on Montem. [09-Mar-19 12:24 PM] mjeno#0000 I'll leave this here in case you guys are interested in my recent Reddit posts about the new game world: https://www.reddit.com/user/Mjeno/posts/ Asking for upvotes would get me into Reddit jail, so I'll refrain from that. ๐Ÿค {Embed} https://www.reddit.com/user/Mjeno/posts/ Mjeno (u/Mjeno) - Reddit https://images-ext-1.discordapp.net/external/t-5LHTDTpMO8RMvqdgNgWmb7OFnTIzT6rke06rK_nrc/%3Fwidth%3D256%26height%3D256%26crop%3D256%3A256%2Csmart%26s%3D69b7ec5e2cf29070c876695f58b324f40fd60fdd/https/styles.redditmedia.com/t5_b0b6z/styles/profileIcon_37csbgkgp0h01.png [09-Mar-19 12:43 PM] alexfrog#0000 Mjeno, you should post again on /r/tycoon I think thats where I found the game before. [09-Mar-19 04:36 PM] radical.kolbold#0000 Is there any way to trade with specific companies or do I always need to go through the exchange? [09-Mar-19 04:37 PM] alexfrog#0000 exchange [09-Mar-19 04:37 PM] radical.kolbold#0000 That's a shame. Thanks! ๐Ÿ˜ƒ [09-Mar-19 04:41 PM] alexfrog#0000 it prevents collusion and makes the market fair [09-Mar-19 04:48 PM] radical.kolbold#0000 Yeah, but it also prevents a lot of interaction with friends or within a corporation. That's the trade-off, I guess. [09-Mar-19 04:50 PM] alexfrog#0000 you can still interact, you just have to sell to each other at "fair" prices [09-Mar-19 04:50 PM] alexfrog#0000 a lot of us are working together to get production lines going [09-Mar-19 04:51 PM] alexfrog#0000 coordinating getting inputs to the right planets and stuff [09-Mar-19 04:51 PM] ada.catlace#0000 There's quite a few trades going down under a "I'm listing this at X price, buy it before someone else does" arrangement [09-Mar-19 04:52 PM] ada.catlace#0000 Just has to be a price between Buy and Sell [09-Mar-19 04:52 PM] alexfrog#0000 yup [09-Mar-19 08:45 PM] alexfrog#0000 If you scrap a building in this game, do you get the resources back, or just some of them? [09-Mar-19 08:51 PM] zerboron#0000 you get nothing back unless I missed a change [09-Mar-19 10:08 PM] alexfrog#0000 ah [09-Mar-19 10:08 PM] alexfrog#0000 so i definitely dont want to build something that i might regret [09-Mar-19 10:57 PM] drinthap#0000 Build it, make mistakes, then immediately colliq because its a test run [09-Mar-19 10:58 PM] alexfrog#0000 nah i like what i have so far [10-Mar-19 07:46 AM] py.re#0000 just saw the news about the giveaway! thanks for the awesome contest! {Reactions} prun [10-Mar-19 07:58 AM] matterbeam_toughsf#0000 @mjeno Thanks! {Reactions} ๐Ÿ‘Œ [10-Mar-19 08:02 AM] sharlindra#0000 yeah, I hope it brings new people :3 {Reactions} โž• [10-Mar-19 08:04 AM] lunikon#0000 Well, spread it far and wide ๐Ÿ˜ƒ [10-Mar-19 08:04 AM] py.re#0000 definitely sharing ๐Ÿ˜ƒ {Reactions} prun [10-Mar-19 08:42 AM] mjeno#0000 @alexfrog Just posted in r/tycoon as well, thanks for the heads up! [10-Mar-19 10:20 AM] yaman071#0000 i won woohoo ๐Ÿ˜„ {Reactions} ๐Ÿพ (2) [10-Mar-19 11:43 AM] mjeno#0000 r/tycoon is downvoting my post to hell. ๐Ÿ˜„ They don't like self-promo, it seems. [10-Mar-19 11:43 AM] myping#0000 Aw [10-Mar-19 11:44 AM] myping#0000 Gonna rejoin after I finish studying for today, any obvious shortages to take advantage of? ๐Ÿ˜‰ [10-Mar-19 11:45 AM] mjeno#0000 I'm going to buy anything I can burn for C on Katoa tomorrow. ๐Ÿ˜„ But I don't know about general shortages atm. [10-Mar-19 11:48 AM] finiteinfinity#0000 Upvoted, already back down to zero ๐Ÿ˜ฆ [10-Mar-19 11:49 AM] mjeno#0000 Haha. ^^ Oh well. I appreciate the effort, though! [10-Mar-19 11:49 AM] finiteinfinity#0000 took me a while to figure out where the badoop discord notification was coming from [10-Mar-19 11:49 AM] mjeno#0000 I don't quite get what's wrong with my post in particular. Many games updates are posted there. [10-Mar-19 11:50 AM] mjeno#0000 Maybe it's because I'm transparent about being the developer, in which case... well . ๐Ÿ™„ [10-Mar-19 11:50 AM] finiteinfinity#0000 it might have helped if the description you gave in comments was actually in the post itself [10-Mar-19 11:50 AM] finiteinfinity#0000 most people probably just see the link and think it's a bit spammy [10-Mar-19 11:50 AM] mjeno#0000 Yeah, since the top answer said they wanted more info, that's what I'll do in the future. [10-Mar-19 11:51 AM] mjeno#0000 Personally, I would have considered a lot of text more spammy. [10-Mar-19 11:51 AM] mjeno#0000 Rather than giving interested parties the choice of learning more on their own. [10-Mar-19 11:51 AM] finiteinfinity#0000 you could probably edit the post and copy that to the post itself [10-Mar-19 11:51 AM] finiteinfinity#0000 ... might prevent further downvoting [10-Mar-19 11:51 AM] finiteinfinity#0000 ... maybe [10-Mar-19 11:52 AM] mjeno#0000 Hm, I don't think so, because it's a link post. [10-Mar-19 11:52 AM] mjeno#0000 Aaah, whatever. ๐Ÿ˜„ I can handle Reddit rage. Thanks for helping, though! [10-Mar-19 11:54 AM] finiteinfinity#0000 ah, right - forgot about that [10-Mar-19 11:54 AM] finiteinfinity#0000 i mostly refer to reddit for info about games.. i'm not a big poster myself [10-Mar-19 11:55 AM] mjeno#0000 I'm kind of the opposite. I'm not much on Reddit except for self-promo, which people don't really appreciate. ๐Ÿ˜ฌ [10-Mar-19 11:55 AM] finiteinfinity#0000 yeah, it's rough [10-Mar-19 11:55 AM] finiteinfinity#0000 you could probably create a PU subreddit [10-Mar-19 11:55 AM] mjeno#0000 We have, but it's kinda useless. ๐Ÿ˜„ [10-Mar-19 11:55 AM] mjeno#0000 I feel like all it does is spread the community thin. [10-Mar-19 11:56 AM] mjeno#0000 Between Discord, forum, and Reddit. [10-Mar-19 11:57 AM] finiteinfinity#0000 i feel like people who're on reddit anyway will probably subscribe.. there might not be too many posts until the player base grows, but at least it's there [10-Mar-19 11:57 AM] finiteinfinity#0000 my 2c [10-Mar-19 11:57 AM] mjeno#0000 That might be right. The subreddit is still up, it's just inactive right now. [10-Mar-19 11:57 AM] mjeno#0000 Maybe I could occasionally post there, at least new artworks or major updates... [10-Mar-19 11:58 AM] finiteinfinity#0000 i didn't even realize r/tycoon was a thing, i'm subscribed now [10-Mar-19 12:00 PM] finiteinfinity#0000 btw, i love the art for the game.. that's how i first found out about it [10-Mar-19 12:00 PM] finiteinfinity#0000 i feel like it might give some people the wrong impression about the game though [10-Mar-19 12:01 PM] finiteinfinity#0000 you never see any of that in the game itself [10-Mar-19 12:01 PM] mjeno#0000 That's true! [10-Mar-19 12:01 PM] mjeno#0000 But we have to take that with all the good it's doing. [10-Mar-19 12:02 PM] mjeno#0000 Rather have 10% of people come to our website with the wrong expectations (which they'll quickly find out) than only getting a fraction of the attention for the lack of flashy promo art. [10-Mar-19 12:02 PM] finiteinfinity#0000 true [10-Mar-19 12:02 PM] sudderkipjes.#0000 Ohw lol, i did know know r/tycoon neither just checking it out ^_^ [10-Mar-19 12:03 PM] finiteinfinity#0000 why isn't any of the art on the subreddit banner? i'm just seeing the default blue bar. maybe we can do something like r/hfy with the art [10-Mar-19 12:05 PM] mjeno#0000 I... don't know. ๐Ÿ˜„ The subreddit was set up before I got on board, and I essentially just shut it down when I did. [10-Mar-19 12:06 PM] mjeno#0000 But hey, we're at 55 % upvotes on r/tycoon! Up to ONE POINT AND COUNTING!!1! [10-Mar-19 12:06 PM] mjeno#0000 Two points the dream! [10-Mar-19 12:30 PM] nezin#0000 So, dumb question [10-Mar-19 12:31 PM] nezin#0000 How to buy something in EUR if all I have is USD [10-Mar-19 12:31 PM] finiteinfinity#0000 if you pay with a credit card or something it'll automatically do the conversion [10-Mar-19 12:34 PM] nezin#0000 are most buying the planet pack? [10-Mar-19 12:49 PM] finiteinfinity#0000 not sure... get whatever works for you, i guess [10-Mar-19 12:50 PM] lunikon#0000 I heard really good things about the Universe pack ๐Ÿ˜› {Reactions} โž• [10-Mar-19 03:15 PM] yaman071#0000 Wow, the people on this subreddit are toxic af. [10-Mar-19 03:16 PM] yaman071#0000 Just looked at the post of you.. [10-Mar-19 03:16 PM] mjeno#0000 I always channel my inner Gandhi on Reddit. ๐Ÿ˜„ {Reactions} ๐Ÿ˜„ [10-Mar-19 03:16 PM] yaman071#0000 ๐Ÿ˜‚ [10-Mar-19 03:28 PM] sharlindra#0000 yeah, just nuke them all :D (= Civilization V reference :D) {Reactions} ๐Ÿš€ (2) [10-Mar-19 04:48 PM] alexfrog#0000 https://www.youtube.com/watch?v=YOg-V4OBZc0 {Embed} The Salt Factory https://www.youtube.com/watch?v=YOg-V4OBZc0 Chasing Bugs - Why Gandhi Went Nuclear (Civilization) What is it about Civilization that causes one of the more peaceful historical leaders to go berserk? Maybe he just REALLY wanted that Sydney Opera House wond... https://images-ext-1.discordapp.net/external/NdYk6gkOmfoUlsJktSBCQM8s9klSXtNBwUztMxqpZ-M/https/i.ytimg.com/vi/YOg-V4OBZc0/maxresdefault.jpg [10-Mar-19 07:40 PM] py.re#0000 congrats to the first 15! ๐Ÿ˜„ another 11+hrs till the next giveaway. here's hoping ๐Ÿคž [10-Mar-19 10:22 PM] alexfrog#0000 like 15 peopel just joined global chat in the past hour, im guessing hte keys went out [11-Mar-19 01:03 AM] myping#0000 Its really hard to read the graphs [11-Mar-19 01:03 AM] myping#0000 which is more fertile, Vallis or Montem? [11-Mar-19 01:09 AM] alexfrog#0000 vallis is infertile i think [11-Mar-19 01:09 AM] alexfrog#0000 montem low fertility [11-Mar-19 01:09 AM] alexfrog#0000 promidor high vertility [11-Mar-19 01:10 AM] alexfrog#0000 also montem has low water supply and youll mostly have to make it yourself [11-Mar-19 01:13 AM] sharlindra#0000 Vallis is not infertile but its even worse than Montem [11-Mar-19 01:57 AM] alexfrog#0000 Are there any planets that are colonizable at start other than the ones listed in the starter selection? [11-Mar-19 01:57 AM] alexfrog#0000 Or is that everything we can colonize without higher tier stuff? [11-Mar-19 01:57 AM] molp#0000 No, there are a few colonizable planets [11-Mar-19 01:58 AM] alexfrog#0000 is there any way to search the universe map for things? [11-Mar-19 01:58 AM] alexfrog#0000 other than brute force [11-Mar-19 01:58 AM] molp#0000 No, unfortunately there is no means to do an automated search [11-Mar-19 01:58 AM] alexfrog#0000 what temperature range can we colonize with starting stuff [11-Mar-19 01:59 AM] alexfrog#0000 and does gravity matter [11-Mar-19 01:59 AM] molp#0000 https://handbook.apex.prosperousuniverse.com/wiki/building-costs/#costs-calculation {Embed} https://handbook.apex.prosperousuniverse.com/wiki/building-costs/ Building costs :: Prosperous Universe Wiki Prosperous Universe Wiki [11-Mar-19 01:59 AM] molp#0000 I'll refer you to this page [11-Mar-19 02:00 AM] alexfrog#0000 thanks [11-Mar-19 02:00 AM] alexfrog#0000 ah, so WN428b is high pressure so we cant yet [11-Mar-19 02:00 AM] alexfrog#0000 dang [11-Mar-19 02:01 AM] alexfrog#0000 wait not that one [11-Mar-19 02:01 AM] alexfrog#0000 where was it... [11-Mar-19 02:01 AM] alexfrog#0000 WN476b [11-Mar-19 02:03 AM] alexfrog#0000 so what planets are colonizable that arent listed? or is it a secret ๐Ÿ˜› [11-Mar-19 02:03 AM] molp#0000 I'll leave it to the players to find out. Spoiling it here would be unfair ๐Ÿ˜„ [11-Mar-19 02:04 AM] alexfrog#0000 hehe [11-Mar-19 02:04 AM] sharlindra#0000 yeah, I have spent better part of the weekend mapping the galaxy, dont tell them! :D {Reactions} ๐Ÿ‘ (2) prun [11-Mar-19 02:04 AM] alexfrog#0000 im off hunting for the needle in the haystack [11-Mar-19 02:04 AM] alexfrog#0000 im sure there is some magical world out there [11-Mar-19 02:07 AM] alexfrog#0000 KM257b would be so OP if only it had an atmosphere [11-Mar-19 02:21 AM] alexfrog#0000 lol i found one [11-Mar-19 02:21 AM] alexfrog#0000 but its basically useless for a very long time ๐Ÿ˜„ [11-Mar-19 02:31 AM] xaiydee#0000 o/ {Reactions} ๐Ÿ‘‹ (2) [11-Mar-19 02:47 AM] alexfrog#0000 lol i found a place you can settle and make tantalite, which is useless until T4 [11-Mar-19 02:51 AM] myping#0000 Last universe there were only two fertile planets apart from the starter ones [11-Mar-19 02:51 AM] myping#0000 both identical in resources and useless [11-Mar-19 02:54 AM] myping#0000 lmao this time the first planet I click on is fertile [11-Mar-19 02:54 AM] Deleted User#0000 Looks to be an intersting game and was recommended by a friend. So happy to learn more about it {Reactions} ๐Ÿ‘ prun [11-Mar-19 02:55 AM] sharlindra#0000 I have found 2 fertile planets so far :D one is right next to Hortus system XD [11-Mar-19 03:12 AM] alexfrog#0000 its a secret to everybody [11-Mar-19 03:13 AM] beanl0rd#0000 how many planets in the PU universe? [11-Mar-19 03:13 AM] alexfrog#0000 lots [11-Mar-19 03:13 AM] beanl0rd#0000 estimate number? [11-Mar-19 03:13 AM] beanl0rd#0000 like 100 or 1000 [11-Mar-19 03:13 AM] beanl0rd#0000 or tens of thousands? [11-Mar-19 03:13 AM] alexfrog#0000 like 1000 [11-Mar-19 03:14 AM] molp#0000 Right now: 972 [11-Mar-19 03:14 AM] molp#0000 in 151 systems [11-Mar-19 03:14 AM] beanl0rd#0000 dang, thats dope. im hella thinking of getting this game [11-Mar-19 03:14 AM] beanl0rd#0000 seems like something id be into [11-Mar-19 03:14 AM] alexfrog#0000 if you like the idea of Eve Online with no graphics, youll like it ๐Ÿ˜„ [11-Mar-19 03:14 AM] beanl0rd#0000 oh legit? i love eve. ill defs pick it up then [11-Mar-19 03:15 AM] beanl0rd#0000 awaiting results from giveaway ๐Ÿ˜„ {Reactions} prun [11-Mar-19 03:16 AM] alexfrog#0000 im currently hunting the universe for a planet thats settleable on starting tech, and useful in some way [11-Mar-19 03:16 AM] alexfrog#0000 found a couple that produce resources we dont need until T3-T4 [11-Mar-19 03:17 AM] sharlindra#0000 yeah there are some LES and similar things :D but knowing where they are will e important eventually too :) [11-Mar-19 03:17 AM] alexfrog#0000 I want the devs to have hidden one magically overpowered planet in there that we can settle, somewhere really far away [11-Mar-19 03:17 AM] sharlindra#0000 yeeeah I was hoping to find something like that, no luck so far but here are some interesting ones :D [11-Mar-19 03:19 AM] alexfrog#0000 there is a planet that im kindof surprised no one has settled yet [11-Mar-19 03:19 AM] alexfrog#0000 its not even hard to find [11-Mar-19 03:23 AM] alexfrog#0000 Is there any way in the game for players to ever make a new exchange? [11-Mar-19 03:46 AM] molp#0000 @alexfrog Not right now, but in the next update we'll add a bulletin-board style 'local market' as a planetary project [11-Mar-19 04:20 AM] eskimosog#0000 What can i do if ive built my base on planet that doesnt have market? [11-Mar-19 04:37 AM] sharlindra#0000 you have to fly to an exchange world to sell your goods and buy consumables/inputs [11-Mar-19 04:38 AM] sharlindra#0000 alternatively, if you think it would be too difficult for you at first (it takes quite some planning), you can restart using COLIQ command and start elsewhere :) [11-Mar-19 05:22 AM] mjeno#0000 This tutorial addresses your specific situation, @eskimosog. ๐Ÿ™‚ https://handbook.apex.prosperousuniverse.com/tutorials/contracts/ {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/contracts/ 2.4 Contracts :: Prosperous Universe Wiki Prosperous Universe Wiki [11-Mar-19 05:47 AM] beanl0rd#0000 To what extent can you manufacture things? Like how many "industries" are there to branch into? [11-Mar-19 05:49 AM] alexfrog#0000 ive been looking at different recipes and things you can make for hours now, trying to figure things out [11-Mar-19 05:49 AM] alexfrog#0000 tons [11-Mar-19 05:50 AM] alexfrog#0000 like, most people will start out making basic things like food or carbon or iron or building materials [11-Mar-19 05:50 AM] mjeno#0000 @beanl0rd These are all the industries right now. You'll probably operate in just one of them, at one specific point in the production chain. ๐Ÿ™‚ Branching out is possible, but takes time. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/554617104670916630/2019-03-11_11_49_17-Window.png?ex=6814a36e&is=681351ee&hm=de189e886b3ce9e29b2df847d2cc9ef4963e6f1fc78fd79f714cadc056e710a9& [11-Mar-19 05:50 AM] alexfrog#0000 but you can do stuff like go to some random planet that a couple peopel are on and mine some rock or harvest some gas, and then hope people want it ๐Ÿ˜„ [11-Mar-19 05:51 AM] beanl0rd#0000 Oh dang, nice. This game peaked my interest and I was afraid it was going to be shallow like for example there's only like 40 things to make and it's more the "making" over the "what" you can make. I absolutely adore games that have depth and complexity to it [11-Mar-19 05:52 AM] alexfrog#0000 when we advance up the tiers the recipes start to get very complicated [11-Mar-19 05:52 AM] alexfrog#0000 i was trying to figure out all the things you would need to make to settle on different types of worlds and im getting lost ๐Ÿ˜„ [11-Mar-19 05:52 AM] beanl0rd#0000 Great, I'm actually exited now to jump in. I'm on my way to work atm but as soon as I get home I'm gonna jump straight into it [11-Mar-19 05:53 AM] alexfrog#0000 but for right now when the universe is just starting its like: we need food, water, carbon, iron ๐Ÿ˜› [11-Mar-19 05:53 AM] beanl0rd#0000 I was a fan of PI on eve and Ive spent heaps of hours on games like factorio and satisfactory, so I enjoy those complexities [11-Mar-19 05:53 AM] alexfrog#0000 im sure there are some people planning ahead and trying to get the stuff they need to advance to higher tech stuff [11-Mar-19 05:54 AM] mjeno#0000 This was the material tree for the last run. I don't have a picture of the current one, but it got more complex afaik. ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/554618160305930240/2018-11-24_00_16_58-Start.png?ex=6814a469&is=681352e9&hm=13566c38414ff8ce732789b73ce59034afe2cd3e88291115da680e91f5f4c5f7& [11-Mar-19 05:54 AM] beanl0rd#0000 Yeah, do you know how often the wipes are? I didn't dig into a bunch of blogs but I read one that said it reset recently? [11-Mar-19 05:55 AM] alexfrog#0000 we just had the first wipe 2 days ago [11-Mar-19 05:55 AM] alexfrog#0000 itll be a few months now [11-Mar-19 05:55 AM] mjeno#0000 The past run lasted three months. [11-Mar-19 05:55 AM] beanl0rd#0000 Ah okay, so loads of time to build and expand. I love it {Reactions} prun (2) [11-Mar-19 05:55 AM] mjeno#0000 Yep! [11-Mar-19 05:57 AM] beanl0rd#0000 I found out about this game a few months back, maybe 4-6 by now, but I think I couldnt play it at the time or something so I subscribed to the email notification. I got one the other day saying about the reset so I did about 10 minutes of scrounging around and the game looks really something I'd get into, so yeah I'm really excited to jump in [11-Mar-19 05:58 AM] mjeno#0000 Awesome! ๐Ÿ˜„ [11-Mar-19 05:58 AM] mjeno#0000 If you like complexity, you're probably in the right place. [11-Mar-19 05:58 AM] beanl0rd#0000 Fantastic, great to hear ๐Ÿ‘Œ ๐Ÿ‘Œ [11-Mar-19 06:00 AM] mjeno#0000 Shortly before the server wipe, some of our players were already "playing" the newly balanced version in Excel, only the actual world restart hadn't happened yet. ๐Ÿ˜„ [11-Mar-19 06:00 AM] beanl0rd#0000 Oh I see ๐Ÿ˜‚ [11-Mar-19 06:01 AM] beanl0rd#0000 Yeah, excited to jump in, hopefully I can pick up one of those free keys going out soon ๐Ÿ‘Œ ๐Ÿ‘Œ {Reactions} ๐Ÿคž (2) [11-Mar-19 07:30 AM] beanl0rd#0000 Damn, that sucks [11-Mar-19 07:30 AM] mjeno#0000 ๐Ÿ˜ฌ [11-Mar-19 07:31 AM] mjeno#0000 Well, maybe one of the winners has a double key? If anybody has a spare key, hit up @beanl0rd. [11-Mar-19 07:31 AM] beanl0rd#0000 aha, thanks. It's really rare these days devs are so interactive and kind to their followers/players. Thanks ๐Ÿ˜Š {Reactions} prun (2) [11-Mar-19 07:32 AM] drunkrussianbear#0000 Only real thing keeping me at the gate is the unknown cost of the subscription fee upon game launch [11-Mar-19 07:34 AM] mjeno#0000 It's still a ways off until we make the switch, but it will most likely be a 1-digit euro amount per month. ๐Ÿ™‚ [11-Mar-19 07:34 AM] drunkrussianbear#0000 Thatโ€™s good [11-Mar-19 07:35 AM] beanl0rd#0000 Awesome, great to hear. Subs are always annoying but keeping it cool and real is where its at! [11-Mar-19 07:35 AM] drunkrussianbear#0000 Iโ€™ll keep looking into the game and probably pick it up in the coming days, Iโ€™ve been looking for something I fill my corporate itch [11-Mar-19 07:35 AM] mjeno#0000 Hehe. ๐Ÿ˜„ [11-Mar-19 07:36 AM] mjeno#0000 I know, subs are kind of 2000-late. But we prefer them over microtransactions, which are ripe for pay 2 win and rely on few players spending a lot. [11-Mar-19 07:36 AM] drunkrussianbear#0000 Yeah [11-Mar-19 07:36 AM] drunkrussianbear#0000 Hey if all goes well on my end, Iโ€™ll be bringing some clan mates to join in on the fun [11-Mar-19 07:36 AM] mjeno#0000 Oh, awesome! [11-Mar-19 07:37 AM] drunkrussianbear#0000 I do wonder, have you considered any form of military aspect to the game or will it be kept purely a corporate resource market battle [11-Mar-19 07:37 AM] drunkrussianbear#0000 I have a few friends who would be more interested in producing rifles than producing carbon haha [11-Mar-19 07:38 AM] mjeno#0000 PvP really takes place on the markets, it's a pretty peaceful game. ^^ However, there will be a military meta-game feature between groups of players that compete over space. [11-Mar-19 07:38 AM] drunkrussianbear#0000 Oooo [11-Mar-19 07:38 AM] mjeno#0000 There won't be PvP between players and no epic real-time space battles. [11-Mar-19 07:38 AM] drunkrussianbear#0000 Yeah of course [11-Mar-19 07:39 AM] mjeno#0000 Controlling space will enable a faction to set the economic rules, so players who settle there are affected indirectly (via taxes etc.), but their bases cannot be destroyed by military actions. [11-Mar-19 07:39 AM] mjeno#0000 However, that's still in the far future, to be totally honest. [11-Mar-19 07:40 AM] drunkrussianbear#0000 That sounds reasonable [11-Mar-19 07:40 AM] drunkrussianbear#0000 Although how would factions go about competing? [11-Mar-19 07:40 AM] drunkrussianbear#0000 Shares bought in stations? [11-Mar-19 07:40 AM] drunkrussianbear#0000 Physical industrial presence? [11-Mar-19 07:40 AM] mjeno#0000 Right now, we have the basics of Corporations: https://handbook.apex.prosperousuniverse.com/tutorials/corporations/ {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/corporations/ 7. Corporations :: Prosperous Universe Wiki Prosperous Universe Wiki [11-Mar-19 07:41 AM] lunikon#0000 who can hurl more Tungsten at the other one? [11-Mar-19 07:41 AM] mjeno#0000 ๐Ÿ˜„ [11-Mar-19 07:41 AM] drunkrussianbear#0000 Sounds like weโ€™re building a railgun ๐Ÿ˜‚ [11-Mar-19 07:41 AM] mjeno#0000 Corporations are a bit like clans, they have their own chat rooms etc. to conspire against competition. [11-Mar-19 07:42 AM] drunkrussianbear#0000 Weโ€™ll wage war by flooding the market with so many cheap materials that storage sites begin to overflow and drown the population of the opposing corporation in stuff {Reactions} ๐Ÿ˜„ (2) [11-Mar-19 07:42 AM] drunkrussianbear#0000 Also yeah, Iโ€™ve read about the corporations itโ€™s pretty neat [11-Mar-19 07:43 AM] drunkrussianbear#0000 Iโ€™ll continue to wonder how weโ€™ll be able to dispute space however [11-Mar-19 07:43 AM] drunkrussianbear#0000 Anyways gotta head off [11-Mar-19 07:43 AM] drunkrussianbear#0000 Cya! Thanks for answering my questions [11-Mar-19 07:44 AM] mjeno#0000 Me too, gotta get some work done. ๐Ÿ˜„ You're welcome, see ya! [11-Mar-19 07:45 AM] mjeno#0000 "Iโ€™ll continue to wonder how weโ€™ll be able to dispute space however" -> Space battles! There will be military actions, but those are just a bunch of numbers in a final report, I suppose. As I said, we're still working that out... [11-Mar-19 07:45 AM] drunkrussianbear#0000 This message caught my eye [11-Mar-19 07:46 AM] drunkrussianbear#0000 Military actions would be pretty fun even if they are reports [11-Mar-19 07:46 AM] drunkrussianbear#0000 I mean most of the game is reports and spreadsheets haha [11-Mar-19 07:46 AM] mjeno#0000 Yeah, they would have to fit the general theme. ^^ [11-Mar-19 07:46 AM] drunkrussianbear#0000 Adds a whole other industry to the game production wise [11-Mar-19 07:46 AM] mjeno#0000 Yup. And a resource sink, we need more of those to balance the economy. [11-Mar-19 07:47 AM] drunkrussianbear#0000 Anyways I should *actually* get off now haha {Reactions} ๐Ÿ‘‹ (2) [11-Mar-19 07:47 AM] lunikon#0000 in short, corporations will compete over influence over systems and planets. And whoever is in power can set taxes, fees and certain rules {Reactions} prun (2) [11-Mar-19 11:05 AM] py.re#0000 Congrats to the winners {Reactions} ๐Ÿพ [11-Mar-19 01:42 PM] nyhmus#0000 good evening folks [11-Mar-19 01:43 PM] nyhmus#0000 just read the last few sentences and would be nice to get some option to hire ppl to pirate traderoutes with the risk that the pirates just get away with the loot and the money you hired them with [11-Mar-19 01:44 PM] sharlindra#0000 hmm, I dont know, that would be awfully frustrating for everyone, I cant se much fun in that [11-Mar-19 01:49 PM] nyhmus#0000 but if you think that out you could get another big resource sink or branche ppl could establish buisness with like raidingpartys, tradingrouteprotection, mercenarycompanies and so on [11-Mar-19 02:42 PM] hasi3847#0000 http://prntscr.com/mwhhk3 {Embed} http://prntscr.com/mwhhk3 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/G9XtP3kbpNqAByIT7QZxzE2RK82gzkIIWJq4PRS7i9M/https/image.prntscr.com/image/dLIWhaJXSV_Hsa5UlbcOTQ.png [11-Mar-19 02:43 PM] hasi3847#0000 how did he get it? [11-Mar-19 02:43 PM] hasi3847#0000 http://prntscr.com/mwhhy4 {Embed} http://prntscr.com/mwhhy4 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/Sj3_7EKbLPqmSk_AI8gy-xa0K4WV6i2xDrl35jY-iEM/https/image.prntscr.com/image/BsN8eDdyTCeP0-NLvMXzLQ.png [11-Mar-19 02:43 PM] hasi3847#0000 http://prntscr.com/mwhi3x {Embed} http://prntscr.com/mwhi3x Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/aII-7JOjDrVX2UYdO4heR-lwcOOPsSOfw3IJWz-aQP0/https/image.prntscr.com/image/IMNwwOKaQNSmd1LkywzIjw.png [11-Mar-19 02:44 PM] alexfrog#0000 you start with it, he never built a base [11-Mar-19 02:44 PM] zerboron#0000 they are doing a lot of trading between Promitor and Montem [11-Mar-19 02:44 PM] myping#0000 I would guess that they intend to sell their starting material and focus on trading / currency trading [11-Mar-19 02:45 PM] ada.catlace#0000 Yes [11-Mar-19 02:46 PM] alexfrog#0000 i think its a flaw in the game design that the fastest way to get to T2 is to just dump your starting materials instead of making a base [11-Mar-19 02:47 PM] alexfrog#0000 i think that there should be a recipe that turns the materials to start a base into a 'New Base Module', and then instead of starting with the resources, every player starts with one New Base Module [11-Mar-19 02:47 PM] zerboron#0000 I dont think so [11-Mar-19 02:47 PM] zerboron#0000 its way higher risk than going with suggested starting stuff [11-Mar-19 02:47 PM] alexfrog#0000 nah, its very abusable [11-Mar-19 02:48 PM] zerboron#0000 I did sell part of my starting materials too [11-Mar-19 02:48 PM] myping#0000 It is abusable, but selling them to trade is not abuse. [11-Mar-19 02:48 PM] zerboron#0000 but also bought other stuff [11-Mar-19 02:48 PM] alexfrog#0000 yeah, im not saying Imp is abusing it [11-Mar-19 02:48 PM] alexfrog#0000 Im saying its very abusable by anyone who wanted to abuse it [11-Mar-19 02:48 PM] myping#0000 It would only be abuse if you sold them for cheap to an alt account for example. But this is already a known problem [11-Mar-19 02:49 PM] ada.catlace#0000 So, I haven't sold any of the rare base materials. I'm storing those on the market, since I only have 800 tons of storage, total. [11-Mar-19 02:50 PM] ada.catlace#0000 No one could afford a fair price for them, anyway. [11-Mar-19 02:50 PM] alexfrog#0000 I just think the devs should change it in the future so that people couldnt dump the starting T2 resources to get T2 going on day 1 [11-Mar-19 02:50 PM] alexfrog#0000 because I think thats what should happen in the current system [11-Mar-19 02:51 PM] alexfrog#0000 its just that no one has wanted to try to cheat badly enough yet [11-Mar-19 03:18 PM] ada.catlace#0000 There is really just one really low hanging fruit which someone could make a lot of money from if they bought my TRUs. [11-Mar-19 03:22 PM] ada.catlace#0000 Specifically, if I sold my TRUs to someone they could skip the WEL and build a CHP and start manufacturing FLUX. Unfortunately, all settler housing requires LBHs which are not part of the starter package [11-Mar-19 03:23 PM] ada.catlace#0000 As do the other buildings in the new luxury consumables production chains. [11-Mar-19 03:33 PM] alexfrog#0000 hmm, how much for your TRUSS ๐Ÿ˜„ [11-Mar-19 03:34 PM] mjeno#0000 Only skipped over the messages, but: "i think its a flaw in the game design that the fastest way to get to T2 is to just dump your starting materials instead of making a base" -> Tier 2 is not supposed to be better than tier 1, it's not meant to be a linear progression. [11-Mar-19 03:35 PM] alexfrog#0000 all animals are equal, but Tier 2 is more equal than Tier 1 ๐Ÿ˜„ [11-Mar-19 03:36 PM] mjeno#0000 That's even funnier because "Tier" is the German word for "animal". ๐Ÿ˜„ [11-Mar-19 03:38 PM] alexfrog#0000 lol [11-Mar-19 03:41 PM] drunkrussianbear#0000 @mjeno you sealed my side of the purchase hahaha the free giveaway on mmorpg soon after me saying I was gonna buy it was perfectly timed {Reactions} ๐Ÿ˜„ (2) ๐Ÿพ [11-Mar-19 05:34 PM] alexfrog#0000 hmm, no package starts with resource extraction experts do they [11-Mar-19 05:54 PM] castinar#0000 Doesn't look like it....but they probably come fairly quickly as they can be theoretically run 24/7 (as long as you have the upkeep) whereas some of the specialty buildings won't be 24/7 (waiting for resources) [11-Mar-19 05:59 PM] bishop.online#0000 Accordingly to Simpsons, someone who speaks german cannot be an evil person ๐Ÿ˜ƒ https://www.youtube.com/watch?v=gaXigSu72A4 {Embed} Mostly Simpsons https://www.youtube.com/watch?v=gaXigSu72A4 The Simpsons - Die Bart Die (English) Please like and subscribe :D https://images-ext-1.discordapp.net/external/zkx2OUUBeHMpsxvgUQtF1B_pvCkSWnei21E1h5t3v-A/https/i.ytimg.com/vi/gaXigSu72A4/hqdefault.jpg [11-Mar-19 06:01 PM] ada.catlace#0000 They're also the cheapest buildings, so you can have more [11-Mar-19 06:48 PM] mjeno#0000 @bishop.online Then it must be true. ๐Ÿ˜„ [11-Mar-19 09:03 PM] alexfrog#0000 @ developers, some feedback. I'm seeing a TON of new people in the chat queue up a first production order of like 5-10 days, and then be like: WTF I cant cancel it a few minutes later. ๐Ÿ˜„ [11-Mar-19 09:04 PM] alexfrog#0000 then they COLIQ [11-Mar-19 09:04 PM] alexfrog#0000 not sure what to do about that, but its something to note [11-Mar-19 09:04 PM] lunchtime#0000 Being able to cancel a production order would be alright. [11-Mar-19 09:05 PM] lunchtime#0000 Maybe if it's not immediately, cost some resources cause they've already been 'consumed' ? [11-Mar-19 10:54 PM] _frostwood_#0000 ^getting stuck with a 11-day order is no fun [11-Mar-19 11:18 PM] beanl0rd#0000 this game is amazing, just saying :) [11-Mar-19 11:19 PM] alexfrog#0000 it is. for the right type of person ๐Ÿ˜ƒ [12-Mar-19 12:12 AM] beanl0rd#0000 https://gyazo.com/e50e3a0fb26b3d739b6a284b41f1bb22 finally figured out a good layout {Embed} https://gyazo.com/e50e3a0fb26b3d739b6a284b41f1bb22 Gyazo https://images-ext-1.discordapp.net/external/S9kUCW6HoyBA0YvajildQiSoxEC0M4iGwHN-8NZHJM8/https/i.gyazo.com/thumb/1200/e50e3a0fb26b3d739b6a284b41f1bb22-png.jpg [12-Mar-19 12:15 AM] beanl0rd#0000 thoughts? [12-Mar-19 12:16 AM] alexfrog#0000 i dont have a planetary view or fleet view [12-Mar-19 12:16 AM] alexfrog#0000 if i need to see those i open them up manually in top [12-Mar-19 12:17 AM] lunchtime#0000 Production, inventory and market are nice to have open [12-Mar-19 12:48 AM] alexfrog#0000 yes those are most important [12-Mar-19 12:53 AM] ada.catlace#0000 I have 3 exchanges, ships, my orders, and some chat channels [12-Mar-19 12:53 AM] alexfrog#0000 yeah but youre special ๐Ÿ˜„ [12-Mar-19 02:20 AM] spotty7405#0000 what is reasoning behind not being able to cancel an order that has gone into production ? [12-Mar-19 02:20 AM] alexfrog#0000 wrecking new players! ๐Ÿ˜„ [12-Mar-19 02:21 AM] spotty7405#0000 I'm just curious, it probably wasn't an arbitrary decision [12-Mar-19 02:21 AM] moxiesmotel#0000 I'd imagine they just haven't yet calculated the loss factor of wasted wages and materials after production began. [12-Mar-19 02:22 AM] moxiesmotel#0000 That sounds like a balancing act between realism and being forgiving so it's probably something to add once everything's in place, my guess. [12-Mar-19 02:23 AM] molp#0000 That's right, we haven't decided on the final behavior yet. Should we return all materials, part of the materials (depending on the time in the production) or none? We simply haven't had the time to implement this. [12-Mar-19 02:24 AM] spotty7405#0000 ah, fair enough [12-Mar-19 02:24 AM] alexfrog#0000 imo you should return all the materials, but the person has lost all their time invested and paid their workers [12-Mar-19 02:24 AM] alexfrog#0000 its already bad to do [12-Mar-19 02:24 AM] alexfrog#0000 it should probably have a warning asking them to confirm [12-Mar-19 02:25 AM] alexfrog#0000 i think the benefit is for new players who queue up a 5+ day order and are then like: oh, now i cant get anything for 5 real time days [12-Mar-19 02:25 AM] spotty7405#0000 I'd support a "cost" being attached to the cancellation, but complete loss of all materials for no gains sounds a bit harsh ๐Ÿ˜ƒ [12-Mar-19 02:25 AM] alexfrog#0000 its a big enough cost to waste time [12-Mar-19 02:25 AM] molp#0000 Next problem that arises is that the materials are consumed immediately and corresponding entries are made to the books. These entries would have to be addressed as well.. [12-Mar-19 02:25 AM] alexfrog#0000 and have your workers eating consumables [12-Mar-19 02:25 AM] alexfrog#0000 ah [12-Mar-19 02:26 AM] alexfrog#0000 ok another idea: when a new account queues up a 5 day long order: warn them that they wont get anything for 5 real time days :p {Reactions} ๐Ÿ‘ [12-Mar-19 02:27 AM] moxiesmotel#0000 What about giving each order an X minute hold period at the start? Say you queue up and receive a 10/60 second timer that ticks down during which you can cancel. At the end of 10/60 seconds materials are deducted and production begins. [12-Mar-19 02:27 AM] alexfrog#0000 (also i personally think everything goes too slow and we should make things faster) ๐Ÿ˜„ [12-Mar-19 02:27 AM] spotty7405#0000 being a naturally careful person, I looked for all the short runs, lol [12-Mar-19 02:27 AM] sharlindra#0000 I think the warning text would be the best and easiest option :D [12-Mar-19 02:27 AM] moxiesmotel#0000 Or even just a 10 second timer for anything above a day in runtime. [12-Mar-19 02:28 AM] moxiesmotel#0000 I agree, warning text would definitely work for anything over X amount of time. But there are no warning screens in game yet, are there? [12-Mar-19 02:29 AM] alexfrog#0000 i only think new players should be warned. for experienced players it would be annoying [12-Mar-19 02:29 AM] sharlindra#0000 well I am not going to try to demolish my buildings to find out but I think not XD [12-Mar-19 02:29 AM] spotty7405#0000 given the complications of accounting entries, the cancellation mechanism is trickier than it appears at first glance [12-Mar-19 02:30 AM] moxiesmotel#0000 I think that's a whole can of worms right there no matter what approach you take. [12-Mar-19 02:30 AM] alexfrog#0000 yeah, it would introduce bugs on edge cases where someone cancelled resources after changing their efficiency or something, i'd bet :p [12-Mar-19 02:31 AM] spotty7405#0000 if having cancellations requires a complete redesign of the game systems, it's probably not gonna fly, lol [12-Mar-19 02:32 AM] spotty7405#0000 "Cancellations - First big expansion after launch" ! ๐Ÿ˜ƒ [12-Mar-19 02:33 AM] moxiesmotel#0000 Or just leave as-is and treat it as the 'original newbie lesson everyone will learn once', as initiation in the years to come ๐Ÿ˜› [12-Mar-19 02:43 AM] nyhmus#0000 how about only giving the up to point x produced materials and having a loss of the used ones? And giving back all used resources without getting any produced ones as long as the production hasen't reached 1%? that way new players could cancel bad decisions, if you need resources early you can cancle midway and get a part of the ones you produced with loosing a part of resources and you only need to book the recieved resources once you canceled a production [12-Mar-19 02:44 AM] alexfrog#0000 id rather the devs spend effort on something other than that though ๐Ÿ˜› [12-Mar-19 02:44 AM] alexfrog#0000 just newbies need to understand that a 5 day order means 5 days [12-Mar-19 02:49 AM] nyhmus#0000 sure i understanded it as well when i started yesterday evening [12-Mar-19 02:50 AM] nyhmus#0000 XD [12-Mar-19 02:50 AM] nyhmus#0000 but made a big mistake with my startingplanet XD [12-Mar-19 02:51 AM] alexfrog#0000 me too when i first started in the last run [12-Mar-19 02:53 AM] nyhmus#0000 no fertilized ground, no water, just nitrogen and aluminium XD [12-Mar-19 02:53 AM] alexfrog#0000 that planet is good, its just not for noobs [12-Mar-19 02:53 AM] alexfrog#0000 thats a VERY important planet [12-Mar-19 02:53 AM] moxiesmotel#0000 Haha, I feel like the first booboo is important. [12-Mar-19 02:53 AM] alexfrog#0000 that planet is about getting us to T2 [12-Mar-19 02:53 AM] alexfrog#0000 but it isnt about making money at the start of getting goign as a new palyer [12-Mar-19 02:54 AM] nyhmus#0000 yeah but i first need to get some pioneer resources there to keep them alive and it's 2 ftl jumps away from a market [12-Mar-19 02:54 AM] alexfrog#0000 if you get frustrated, just COLIQ and go make food on Promitor or something [12-Mar-19 02:54 AM] alexfrog#0000 yup [12-Mar-19 02:55 AM] alexfrog#0000 you chose hardmode [12-Mar-19 02:55 AM] nyhmus#0000 yeah i saw it after the first 2 hours in XD [12-Mar-19 02:56 AM] nyhmus#0000 but i'll keep trying [12-Mar-19 02:56 AM] nyhmus#0000 btw how do i get new fleets? [12-Mar-19 02:56 AM] alexfrog#0000 you can always COLIQ now if you want [12-Mar-19 02:56 AM] alexfrog#0000 you dont in the current state of the game [12-Mar-19 02:57 AM] alexfrog#0000 2 ships should be plenty for people at this stage anyway [12-Mar-19 02:57 AM] nyhmus#0000 okee, then i manage it with the 2 i have ๐Ÿ˜„ [12-Mar-19 02:57 AM] alexfrog#0000 i literally have not launched a ship yet [12-Mar-19 02:57 AM] alexfrog#0000 and i sold my fuel [12-Mar-19 02:57 AM] alexfrog#0000 it bought me another building [12-Mar-19 02:57 AM] alexfrog#0000 but you cant do that because youre n a hardmode planet ๐Ÿ˜„ [12-Mar-19 02:58 AM] moxiesmotel#0000 Same here, 2 rigs and 2 farmsteads with a food processor felt like a good mix. 200 pioneers. [12-Mar-19 02:58 AM] alexfrog#0000 but if you DO stick with it, that aluminium youre making is going to be important later [12-Mar-19 02:58 AM] moxiesmotel#0000 Who needs fuel [12-Mar-19 02:58 AM] alexfrog#0000 there is benefit to specializing [12-Mar-19 02:59 AM] alexfrog#0000 im talking to people who are doing trading and shipping, so i know what to plan for, then they sell things to me. i dont need to do it myself [12-Mar-19 02:59 AM] alexfrog#0000 i get more buildings fast to make profit, and they get the shipping profits [12-Mar-19 03:12 AM] spotty7405#0000 pity there's no way to sell infrastructure to others when you decide to go in a diff direction ๐Ÿ˜ƒ [12-Mar-19 03:13 AM] spotty7405#0000 COLIQ id a bit brutal [12-Mar-19 03:13 AM] alexfrog#0000 nah its better that you cant [12-Mar-19 03:13 AM] alexfrog#0000 otherwise making progress would just be profiting off of coliqs [12-Mar-19 03:14 AM] spotty7405#0000 doesn't COLIQ potentially remove chunks of production from the game world ? [12-Mar-19 03:15 AM] alexfrog#0000 you get just as much stuff back when you restart [12-Mar-19 03:15 AM] alexfrog#0000 people were abusing coliqs by selling materials to others then doing them, so they got limited [12-Mar-19 03:20 AM] spotty7405#0000 spamming COLIQ's while transferring the startup cash to a "friend" is an obvious exploit, no surprise that COLIQ's are limited [12-Mar-19 03:23 AM] spotty7405#0000 perhaps the game should keep a "global history" for each player, like it does in EVE ๐Ÿ˜ƒ [12-Mar-19 03:44 AM] sibg#0000 oWo [12-Mar-19 03:45 AM] drunkrussianbear#0000 quck question [12-Mar-19 03:45 AM] drunkrussianbear#0000 how dot he currency exchanges work? [12-Mar-19 03:45 AM] drunkrussianbear#0000 what order do I put them in [12-Mar-19 03:45 AM] drunkrussianbear#0000 buy / sell [12-Mar-19 03:45 AM] drunkrussianbear#0000 or Sell / buy [12-Mar-19 03:46 AM] molp#0000 Have you seen this handbook page? https://handbook.apex.prosperousuniverse.com/tutorials/foreign-exchange/ {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/foreign-exchange/ 5. Foreign Exchange :: Prosperous Universe Wiki Prosperous Universe Wiki [12-Mar-19 03:46 AM] drunkrussianbear#0000 I tried [12-Mar-19 03:46 AM] sibg#0000 isnt it someone places a buy [12-Mar-19 03:46 AM] sibg#0000 and someone places a sell of that currency? [12-Mar-19 03:47 AM] molp#0000 Every combination of currencies has two pairs. E.g. ICA/NCC and NCC/ICA. If you want to buy a certain amount of currency you can either put in a buy oder in one or a sell order in the other [12-Mar-19 03:48 AM] molp#0000 You are either: Buying the foreign currency and pay in your own, or you are selling your own currency to get the foreign one in exchange [12-Mar-19 03:49 AM] sibg#0000 So if someone wanted NCC with a buy somone would have to sell NCC? [12-Mar-19 03:49 AM] molp#0000 yes, there are no market makers in the FX exchange. Just players [12-Mar-19 03:49 AM] sibg#0000 Neat [12-Mar-19 03:50 AM] sibg#0000 Doesnt seem very exact in exchanging your money, like irl : P [12-Mar-19 03:50 AM] drunkrussianbear#0000 because I've accidentally traded 657 ica for 657 NCC and I want to sell it back at some point [12-Mar-19 03:50 AM] drunkrussianbear#0000 was trying to buy 1,000 ICA [12-Mar-19 03:58 AM] drunkrussianbear#0000 I'm still confused xD [12-Mar-19 03:58 AM] molp#0000 Don't worry, FX is confusing [12-Mar-19 03:59 AM] sibg#0000 Trying to buy the same amount of money to get into a faction is *hard* [12-Mar-19 03:59 AM] spotty7405#0000 trading ForEx is high risk, lol [12-Mar-19 04:00 AM] drunkrussianbear#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/554951941441191947/Screen_Shot_2019-03-12_at_8.00.45_pm.png?ex=681489c5&is=68133845&hm=0bbc6bad47f0d062fe22470f0c9dff6e3c8a8b9740392e2ad138c30e9f20d7de& [12-Mar-19 04:00 AM] drunkrussianbear#0000 am I doing this right xD [12-Mar-19 04:01 AM] drunkrussianbear#0000 trying to get rid of the 657 ICA I've accidentally bought @molp [12-Mar-19 04:06 AM] sibg#0000 whoever made FX was a madman [12-Mar-19 04:09 AM] drunkrussianbear#0000 I think we figured it out [12-Mar-19 04:09 AM] shengggggggg#0000 What is wrong here? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/554954040459395073/unknown.png?ex=68148bb9&is=68133a39&hm=e056c6122b56c687bd52c6671d05011c3059f63d06b250509b8d24ad38c722aa& [12-Mar-19 06:18 AM] mjeno#0000 There are fees on foreign exchange orders, that's why you don't have exactly 1000 NCC. [12-Mar-19 06:58 AM] drunkrussianbear#0000 are the servers down? [12-Mar-19 06:58 AM] drunkrussianbear#0000 oh nvm [12-Mar-19 06:58 AM] drunkrussianbear#0000 something broke a little on my end I believe [12-Mar-19 06:58 AM] drunkrussianbear#0000 for some reason I couldn't load any companies and commondity exchanges [12-Mar-19 06:59 AM] drunkrussianbear#0000 all goods now [12-Mar-19 07:01 AM] mjeno#0000 That might have been an error on our end. If the APEX Rock in the top left is spinning, that means something went wrong. [12-Mar-19 07:01 AM] mjeno#0000 Reloading the page fixes the issue 99% of the time. ๐Ÿ™‚ [12-Mar-19 07:02 AM] drunkrussianbear#0000 apex rock wasn't spinning or anything [12-Mar-19 07:04 AM] mjeno#0000 I was told some people have the "disappearing planets" bug in Chrome. Please take the following steps and see if that fixes it: 1. Hit the three dots in the top right. 2. Click "Settings". 3. Search for "hardware" and enable "Hardware acceleration where possible". {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/554998170908622848/fix-missing-planets.png?ex=6814b4d3&is=68136353&hm=9ffc46a0630ccbbe679651a023fed892d7df217319919e2271f7599e4a7c8234& [12-Mar-19 07:16 AM] nyhmus#0000 is it normal that the FTL Fuel capacity is 100 in the ships view but only 25 in the flight control? shouldn't it be the same as the SF capacity? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555001260076433418/unknown.png?ex=6814b7b3&is=68136633&hm=fe5debd6eb9df1abb57774c3ee8fc9ccf47d0fcea9b2e551eea0fcfd97cb0a7a& {Reactions} ๐Ÿค” [12-Mar-19 07:23 AM] lunikon#0000 @molp could this be a hard-coded volume/weight factor somewhere in the client code? [12-Mar-19 07:34 AM] molp#0000 Yep, that is a hardcoded factor that has not been updated when we changed the fuel weight. Will be fixed with the next update (Thx @nyhmus ) [12-Mar-19 08:07 AM] jyeyi#0000 A complete beginner, what would yall recommend I start of with? [12-Mar-19 08:08 AM] mjeno#0000 You should start on a planet that has a Commodity Exchange. As for the package, let me check... [12-Mar-19 08:10 AM] mjeno#0000 For you and everybody else getting into the game in the near future. This is the current distribution of companies. ๐Ÿ™‚ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555014853668896789/2019-03-12_14_09_04-Window.png?ex=6814c45c&is=681372dc&hm=bd753fd46527d0cc07e59d59515b73eee45402fd33b02a5071cc50ea1b81cf2e& [12-Mar-19 08:11 AM] mjeno#0000 APEX will show a warning if your package isn't compatible with the selected planet, which should prevent grave mistakes. [12-Mar-19 08:12 AM] mjeno#0000 And this should help as well: https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ Packages and factions :: Prosperous Universe Wiki Prosperous Universe Wiki [12-Mar-19 08:18 AM] jyeyi#0000 should I assume higher % is better cos its the norm or lower % is better due to lower supply ๐Ÿ˜‚ [12-Mar-19 08:20 AM] mjeno#0000 That's a tough question, honestly. ๐Ÿ˜„ Having more Victuallers than Fuel Engineers even makes sense because people need more food and need it more immediately than fuel. So the market for fuel might even be more saturated right now than the food market despite the lower numbers. It's all very complicated. Welcome to Prosperous Universe. :prun: [12-Mar-19 08:26 AM] sharlindra#0000 C is still pretty expensive [12-Mar-19 08:44 AM] nyhmus#0000 saw one seeling C for 550 ICA per don't know how he can sell it this cheap , just buying and producing would cost ~770 ICA per C [12-Mar-19 08:45 AM] mjeno#0000 I guess some people have to take one for the team and go broke. ๐Ÿ˜„ [12-Mar-19 08:49 AM] sharlindra#0000 uhh MAI is for 200 each so 800 input, +40 pioneers working 24 hours, thats 300, so 1100 for 4 C... so production cost is 275 ica each? [12-Mar-19 09:02 AM] nyhmus#0000 if the ship is stationed near the market then yes and if you only have 40 pioneers [12-Mar-19 10:00 AM] alexfrog#0000 @molp The part about two pairs was super confusing and unnecessary imo. There should be one orderbook per currency pair, not two imo. [12-Mar-19 10:01 AM] alexfrog#0000 Someone was trying to convert between NCC and AIC and I couldnt find their order because I was looking on the wrong pair. [12-Mar-19 10:02 AM] lunikon#0000 believe me...having a single pair is a lot more confusing ๐Ÿ˜‰ [12-Mar-19 10:02 AM] lunikon#0000 you just need to wrap your head around the concept of base and quote currency [12-Mar-19 10:03 AM] alexfrog#0000 Does real life Forex work that way? I'm a trader, but not in Forex. Im used to one pair ๐Ÿ˜› [12-Mar-19 10:04 AM] lunikon#0000 afaik yes, although it's not that easy in reality (with one centralized trading platform) [12-Mar-19 10:05 AM] lunikon#0000 in reality there just tend to be preferred pairs that kind of become the standard by convention [12-Mar-19 10:06 AM] molp#0000 https://www.investopedia.com/ask/answers/06/eurusd.asp {Embed} https://www.investopedia.com/ask/answers/06/eurusd.asp Why isn't the EUR/USD currency pair quoted as USD/EUR? In a currency pair, the first currency is called the base currency and the second is the quote currency, a longtime convention for EUR/USD forex traders. https://images-ext-1.discordapp.net/external/oM1-T91DT15VUYLAQk1tc5U7WRNYqGYKzkg8EDza3pU/https/www.investopedia.com/thmb/yYpat-ySE0BKcEN2QSXmN-Yln1A%3D/285x260/filters%3Afill%28auto%2C1%29/forex-lrg-2-5bfc2b2246e0fb0026015860.jpg [12-Mar-19 10:07 AM] alexfrog#0000 right, so everyone uses a certain pair. but the game gives us two right now [12-Mar-19 10:07 AM] alexfrog#0000 so its confusing [12-Mar-19 10:08 AM] fatalexceptionz#0000 It kinda makes more sense if you think of it like a barter exchange [12-Mar-19 10:19 AM] nyhmus#0000 a help channel here in discord would also be nice ^^ [12-Mar-19 10:26 AM] nyhmus#0000 if i demolish a building, do i get some resources back? [12-Mar-19 10:27 AM] mjeno#0000 Nope! [12-Mar-19 10:27 AM] mjeno#0000 Sorry. ๐Ÿ˜„ [12-Mar-19 10:32 AM] alexfrog#0000 I wonder if it would be good to give like 75% of the resources back or something for a demolish. It might reduce the need to COLIQ [12-Mar-19 10:32 AM] alexfrog#0000 Or let the economy correct from a state where people overproduce one thing and underproduce another [12-Mar-19 10:32 AM] mjeno#0000 I agree personally. Some ideas have circulated about this, including it yielding scrap that can be smelted down. {Reactions} ๐Ÿ‘ (3) [12-Mar-19 10:41 AM] xgugulu#0000 *sup boys and girls* [12-Mar-19 10:43 AM] xgugulu#0000 that was a short server downtime {Reactions} ๐Ÿ‘ (3) ๐Ÿ‘‹ (2) [12-Mar-19 12:39 PM] spotty7405#0000 soooo... when do we get the "Future's Market" ? ๐Ÿ˜„ [12-Mar-19 12:40 PM] mjeno#0000 What's that? ๐Ÿ˜ฌ [12-Mar-19 12:41 PM] spotty7405#0000 buying next week's production today [12-Mar-19 12:41 PM] alexfrog#0000 ability to sell and buy our future production [12-Mar-19 12:41 PM] mjeno#0000 Oh, I see! [12-Mar-19 12:41 PM] alexfrog#0000 would be amazing [12-Mar-19 12:41 PM] mjeno#0000 I've never thought about that. [12-Mar-19 12:41 PM] mjeno#0000 Like calling dibs on a production? [12-Mar-19 12:41 PM] alexfrog#0000 yes [12-Mar-19 12:41 PM] lunikon#0000 I can see that happening to some extend with the upcoming local markets feature {Reactions} โž• [12-Mar-19 12:41 PM] alexfrog#0000 just like real life Futures contracts [12-Mar-19 12:42 PM] spotty7405#0000 for the Traders with **really** big... er... egos ! {Reactions} ๐Ÿ† [12-Mar-19 12:42 PM] lunikon#0000 ...or a lack of healthy risk aversion ๐Ÿ˜‰ [12-Mar-19 12:44 PM] alexfrog#0000 Let me long and short carbon on 10x leverage please. ๐Ÿ˜„ [12-Mar-19 12:44 PM] spotty7405#0000 lol [12-Mar-19 12:45 PM] alexfrog#0000 then when people blow up, you can send them a margin call asking for real life money ๐Ÿ˜„ [12-Mar-19 02:41 PM] grimlandgames#0000 Just got my key, can't wait to build stuff in this game tonight {Reactions} prun [12-Mar-19 02:44 PM] alexfrog#0000 what package did you pick? [12-Mar-19 02:45 PM] grimlandgames#0000 just grabbed one of the MMORPG keys [12-Mar-19 02:45 PM] alexfrog#0000 oh i mean which starting package in the game [12-Mar-19 02:45 PM] alexfrog#0000 (industry) [12-Mar-19 02:46 PM] grimlandgames#0000 oh lol ... Frabricator or something like that [12-Mar-19 02:48 PM] grimlandgames#0000 Constructor is what i chose [12-Mar-19 02:48 PM] alexfrog#0000 me too [12-Mar-19 02:48 PM] alexfrog#0000 what planet [12-Mar-19 02:48 PM] grimlandgames#0000 one with Iron Ore and Limestone .. where can i check [12-Mar-19 02:48 PM] alexfrog#0000 montem [12-Mar-19 02:48 PM] grimlandgames#0000 aye that's the one [12-Mar-19 02:49 PM] alexfrog#0000 probably good. Iron prices are dropping so youll be able to profit off making BSEs [12-Mar-19 02:49 PM] alexfrog#0000 thats what im doing too [12-Mar-19 02:49 PM] grimlandgames#0000 going to have to watch some videos i have no idea what i'm doing just logged in [12-Mar-19 02:49 PM] alexfrog#0000 yup [12-Mar-19 03:27 PM] vladimir_._#0000 Hey guys, Goral92 here {Reactions} ๐Ÿ‘‹ [12-Mar-19 03:29 PM] xgugulu#0000 ๐Ÿ‘‹ [12-Mar-19 03:29 PM] vladimir_._#0000 *waves* Need a feedback channel ๐Ÿ˜„ [12-Mar-19 03:34 PM] hasi3847#0000 http://prntscr.com/mx045b {Embed} http://prntscr.com/mx045b Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/KDaD_bOpjBrcJez9k70_PTgC0rth3xrKo6NjaZqSUn0/https/image.prntscr.com/image/uO6virWGQpKIr9msdJoxRQ.png [12-Mar-19 03:34 PM] hasi3847#0000 ๐Ÿ˜€ [12-Mar-19 03:34 PM] hasi3847#0000 What do you think who bought it? [12-Mar-19 03:35 PM] hasi3847#0000 40000ica [12-Mar-19 03:37 PM] xgugulu#0000 *not someone from NEO* [12-Mar-19 03:37 PM] xgugulu#0000 *we have an exchange rate of 0.67 ICA is 1NCC [12-Mar-19 03:37 PM] xgugulu#0000 so prolly someone from Katoa [12-Mar-19 03:39 PM] alexfrog#0000 which commodity is that that went for 20k? [12-Mar-19 03:40 PM] hasi3847#0000 http://prntscr.com/mx07a6 {Embed} http://prntscr.com/mx07a6 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/eYO5ey0Rpl1rv1uAwnEmte1NchgZPIf_rO5ysgyRzyQ/https/image.prntscr.com/image/UyREZF1WRNmYREaZ3GBysA.png [12-Mar-19 03:41 PM] alexfrog#0000 how did anyone even get Polymer Sheet L? [12-Mar-19 03:41 PM] hasi3847#0000 these are starting resources [12-Mar-19 03:41 PM] alexfrog#0000 oh yeah [12-Mar-19 03:42 PM] hasi3847#0000 to build a base [12-Mar-19 03:42 PM] alexfrog#0000 Imp probably sold them [12-Mar-19 03:42 PM] hasi3847#0000 I think there is a multi account๐Ÿ˜€ [12-Mar-19 03:45 PM] vladimir_._#0000 Im is selling them at Promo [12-Mar-19 03:45 PM] vladimir_._#0000 ๐Ÿ˜› [12-Mar-19 03:46 PM] vladimir_._#0000 Not I am, IMP* [12-Mar-19 03:50 PM] vladimir_._#0000 Just a though, Whats the end purpose here? Right now its just making a profit, but why would we need higher tier materials etc. [12-Mar-19 03:51 PM] vladimir_._#0000 Once you have all the buildings, you basically produce stuff for other people to get to the top, and then your all there.... [12-Mar-19 03:51 PM] alexfrog#0000 to boldly go where no one has gone before [12-Mar-19 03:51 PM] vladimir_._#0000 War would make sense I suppose [12-Mar-19 03:51 PM] vladimir_._#0000 Ah [12-Mar-19 03:51 PM] vladimir_._#0000 Okey [12-Mar-19 03:51 PM] alexfrog#0000 lol [12-Mar-19 03:51 PM] vladimir_._#0000 Exploration could work too [12-Mar-19 03:51 PM] vladimir_._#0000 ๐Ÿ˜„ [12-Mar-19 03:51 PM] vladimir_._#0000 You know what I am getting at though right? [12-Mar-19 03:51 PM] alexfrog#0000 we cant colonize difficult planets without various higher tier stuff [12-Mar-19 03:51 PM] vladimir_._#0000 Ah [12-Mar-19 03:51 PM] vladimir_._#0000 Ok, that definitely prolongs the end game [12-Mar-19 03:52 PM] xgugulu#0000 well there are uninhabitated plantes [12-Mar-19 03:53 PM] vladimir_._#0000 So what happens when the planets are all taken ๐Ÿ˜„ [12-Mar-19 03:53 PM] vladimir_._#0000 Sorry, asking the long term questions lol [12-Mar-19 03:53 PM] vladimir_._#0000 Wondering what the plans are for "that" future [12-Mar-19 03:53 PM] alexfrog#0000 the game will reset way before that [12-Mar-19 03:53 PM] vladimir_._#0000 Lets assume we release [12-Mar-19 03:53 PM] vladimir_._#0000 And there is no wipe [12-Mar-19 03:53 PM] alexfrog#0000 eventually? i assume they add combat [12-Mar-19 03:54 PM] alexfrog#0000 as a resource sink [12-Mar-19 03:54 PM] vladimir_._#0000 "resource sink" thats what I was looking for lol [12-Mar-19 03:54 PM] myping#0000 iirc combat is planned, but only for control over planets too have control over local taxes basically [12-Mar-19 03:54 PM] myping#0000 no shooting down other people's trading ships [12-Mar-19 03:54 PM] vladimir_._#0000 I see [12-Mar-19 03:54 PM] myping#0000 Which sounds great imo {Reactions} ๐Ÿ‘Œ [12-Mar-19 03:54 PM] vladimir_._#0000 Then if they want to stay away from Combat like that [12-Mar-19 03:54 PM] alexfrog#0000 yeah, corps fighting over taxation rights ๐Ÿ˜„ [12-Mar-19 03:54 PM] vladimir_._#0000 Maybe exploration could be set up as a resource sink [12-Mar-19 03:54 PM] alexfrog#0000 but no ones shit getting blown up [12-Mar-19 03:55 PM] alexfrog#0000 makign a base on a new planet is hugely expensive right now [12-Mar-19 03:55 PM] alexfrog#0000 like, no one currently can do it [12-Mar-19 03:55 PM] vladimir_._#0000 Yea [12-Mar-19 03:55 PM] vladimir_._#0000 Its all good, im just wondering [12-Mar-19 03:56 PM] myping#0000 Though you can always fly away with your starting stuff if you find a normal cost planet with good resources [12-Mar-19 03:56 PM] alexfrog#0000 right [12-Mar-19 03:57 PM] vladimir_._#0000 But no exchange there right [12-Mar-19 03:57 PM] alexfrog#0000 yup [12-Mar-19 03:57 PM] vladimir_._#0000 Dang [12-Mar-19 03:57 PM] vladimir_._#0000 Without local markets and some people deciding to come with you [12-Mar-19 03:57 PM] vladimir_._#0000 You done [12-Mar-19 03:57 PM] vladimir_._#0000 ๐Ÿ˜ฎ [12-Mar-19 03:57 PM] alexfrog#0000 and generally the resources that you cant get on a starter planet, are on planets requiring higher tier resources to colonize so you cant start there [12-Mar-19 04:02 PM] spotty7405#0000 according to that screenshot **Mjeno** dropped earlier, there were 519 active professions as of today, *where are they all* ? ๐Ÿ˜ƒ [12-Mar-19 04:03 PM] spotty7405#0000 I count 198 bases on the 3 main planets [12-Mar-19 04:04 PM] hasi3847#0000 not everyone is playing a game. Many just went in to see what the game was, and then they came out. Did not build a base [12-Mar-19 04:05 PM] vladimir_._#0000 Is this stock trading? Mom said not to touch stock trading *leaves* [12-Mar-19 04:06 PM] hasi3847#0000 registering in a game does not mean playing it๐Ÿ˜€ [12-Mar-19 04:07 PM] vladimir_._#0000 Ye, i mean ive done that before. Though again, might be a good idea to find out why over 50% decided not to continue [12-Mar-19 04:16 PM] xgugulu#0000 prolly because thy dont like spreadsheet simulator in space [12-Mar-19 04:16 PM] xgugulu#0000 or the layout [12-Mar-19 04:17 PM] alexfrog#0000 if like, 10% of people decide to continue playing, i think they did a good job [12-Mar-19 04:19 PM] xgugulu#0000 well i already played similar games, theres a Game in Germany that is like a very very good stock exchange game [12-Mar-19 04:24 PM] spotty7405#0000 this game will be ultra-niche, but in today's massive gaming market, that can easily mean a few hundred players [12-Mar-19 04:27 PM] vladimir_._#0000 I should probably stop staring at the screen now, wont make it produce any faster [12-Mar-19 04:41 PM] drunkrussianbear#0000 Hahaha [12-Mar-19 04:41 PM] drunkrussianbear#0000 This was me yesterday [12-Mar-19 04:43 PM] xgugulu#0000 *ahhh* [12-Mar-19 04:49 PM] nyhmus#0000 we all did it XD [12-Mar-19 05:35 PM] xgugulu#0000 yo whats a FX ticker? is it a timeframe or something like that? [12-Mar-19 05:40 PM] vladimir_._#0000 no idea [12-Mar-19 05:40 PM] vladimir_._#0000 where do u see it [12-Mar-19 05:43 PM] xgugulu#0000 igot it [12-Mar-19 05:43 PM] xgugulu#0000 its the two currencies you want to exchange [12-Mar-19 05:43 PM] xgugulu#0000 so if you want to open the ticker for your exchange from NCC to ICA you type in "FXP ICA/NCC [12-Mar-19 05:43 PM] xgugulu#0000 *couldยดve figured that out earlierXD* [12-Mar-19 05:44 PM] xgugulu#0000 currently one NCC is worth one CIS [12-Mar-19 05:45 PM] vladimir_._#0000 Need to make my own currency [12-Mar-19 05:46 PM] vladimir_._#0000 lol [12-Mar-19 05:46 PM] xgugulu#0000 *hah* [13-Mar-19 02:12 AM] spotty7405#0000 if worker efficiency is at 79% without Luxury Goods, how do the 2 Luxury items make up the other 21% ? [13-Mar-19 02:13 AM] spotty7405#0000 is it simply an extra 10.5% per Lux item, or is it more complex than that ? [13-Mar-19 02:30 AM] nyhmus#0000 just theoretically would it be better to sell something i produced for 550 ICA or sell it for 1500 NCC and trade the NCC for ICA? [13-Mar-19 02:35 AM] sharlindra#0000 trading currency is quite unreliable and there is a 2% fee, 1500 ncc would be better but if you plan on shipping yourself, the price of fuel will cut your profits drastically [13-Mar-19 02:37 AM] nyhmus#0000 i need quite the same amount of fuel to both tradingposts so fuel wouldn't be that big of a problem right now [13-Mar-19 02:37 AM] sharlindra#0000 oh, you are not on an exchane world? [13-Mar-19 02:39 AM] nyhmus#0000 nope me newb took the hardmode way cause i didn't watched the tutorials XD i'm on a planet with AL and N but no water nor fertilized ground XD [13-Mar-19 02:40 AM] sharlindra#0000 oh, good luck there! :D you can always restart if you find it too hard or annyoing :) but it can work! [13-Mar-19 02:42 AM] nyhmus#0000 i know but if my plan is working it should work out [13-Mar-19 02:42 AM] sibg#0000 @sharlindra F r i e n d s [13-Mar-19 03:07 AM] prdgi#0000 @nyhmus if you are making AL I'm interested in purchasing it on prom. We'll also likely need N soon as well, but we can work that out later [13-Mar-19 03:10 AM] spotty7405#0000 I'm still trying to figure out what the "grand strategy" is, lol [13-Mar-19 03:17 AM] sharlindra#0000 I dont really think there is a single best strategy, thats what I love too <3 [13-Mar-19 03:24 AM] nyhmus#0000 @prdgi sadly made a mistake and didn't build a mine and building stuff is to expensive for now so i have to wait a bit till i can supply AL, currently i can only produce N [13-Mar-19 03:33 AM] spotty7405#0000 @sharlindra I'm happily farming away, but I don't really know what one is supposed to do next... ๐Ÿ˜ƒ [13-Mar-19 03:36 AM] sharlindra#0000 well there are quite a few options! you can stick with agriculture and try to get Hydroponics, you could go for vertical integration and get Food Processors and Rigs, you could try being as selfsufficient as possible and get BMP and perhaps even PP1, if you can convince someone to import FE and LST... [13-Mar-19 03:37 AM] spotty7405#0000 presumably the diff levels of worker complexity correspond to "tech levels" ? [13-Mar-19 04:05 AM] sharlindra#0000 we refer to it by tiers, yeah, pioneers are tier 1, settlers t2 and so on... but the progression is not quite linear, higher tiers mean more options but not neccessarily better ones [13-Mar-19 04:25 AM] prdgi#0000 Tech/Tier levels correspond with the population that is required. Pioneer/Settler/etc.. Also, there is a strong correlation with Prefab Plants, where T1 is everything that can be built with prefabs made in a PP1, T2 is those added with a PP2, etc... [13-Mar-19 04:25 AM] prdgi#0000 There is really no technological progression in the game, merely bringing resources and supply chains to market [13-Mar-19 05:03 AM] spotty7405#0000 I'd imagine it's a great deal more complex than that, lol [13-Mar-19 05:07 AM] spotty7405#0000 higher tier items will no doubt be more expensive, and 10% profit on something that costs 600 is not the same as 10% profit on an item that costs 6000 (unless the more expensive item takes 10 times longer to make) [13-Mar-19 05:10 AM] spotty7405#0000 if there was no benefit to the higher tiers, there'd be no incentive to move to higher tiers [13-Mar-19 05:12 AM] sharlindra#0000 that was the problem last run, everyone was stuck in t1 (except a few of us that tried to progress just for the sake of progress, but it never paid off)... now, there is the luxury system and a few speed-things-up inputs that make t2 worth it... but it is a risky investment at first [13-Mar-19 05:13 AM] spotty7405#0000 it's only risky if you're not sure that those boosts will actually boost anything, lol [13-Mar-19 05:14 AM] prdgi#0000 thats true, and this time around it doesn't seem anywhere near as risky [13-Mar-19 05:14 AM] sharlindra#0000 thankfully, but still you have to save for a while and refrain from investing into cheaper t1 buildings :) [13-Mar-19 05:15 AM] prdgi#0000 yeah [13-Mar-19 05:15 AM] spotty7405#0000 yeah, the timescales here take some getting used-to ๐Ÿ˜‰ [13-Mar-19 05:15 AM] prdgi#0000 Did we ever find out if anyone has settled on the CLI planet yet? [13-Mar-19 05:15 AM] sharlindra#0000 you can go click the plots on planet to find out XD [13-Mar-19 05:16 AM] prdgi#0000 hey, you're right [13-Mar-19 05:18 AM] spotty7405#0000 there's also an obvious temporary benefit to being "first to market" in given areas [13-Mar-19 05:22 AM] spotty7405#0000 I'd guess that's one of the primary ways to boost capital accumulation [13-Mar-19 05:25 AM] spotty7405#0000 and T2 will have fewer MM price caps (none ?), not so ? [13-Mar-19 05:26 AM] sharlindra#0000 yep [13-Mar-19 05:27 AM] spotty7405#0000 it's slowly starting to make sense ๐Ÿ˜‰ [13-Mar-19 05:56 AM] nyhmus#0000 i think this shouldn't be possible. in production screen: 1. 4 items needed, 6 in stock, click queue order and it still says in stock even though 2 items are missing. 2. if you click queue order the job gets listed in the queue even if the items are not in stock [13-Mar-19 05:58 AM] sharlindra#0000 it is actually great, the items get consumed only when the order actulyl gets produced, not just queued, and it gives you a lot of flexibility... for example I want ot go to bed, my Farm will finish grains in an hour, but I have none now. My FP will finish in 2 hours and I have all but the grain. Awesome, I can actually queue more rations despite not having the items! I know I will have the input when the order will be scheduled. [13-Mar-19 06:05 AM] fatalexceptionz#0000 It's great when, like in the last iteration, you have more iron ore than you know what to do with, but no carbon, you can queue up a bunch of smelting that will sit and wait until the resources are available. [13-Mar-19 06:06 AM] fatalexceptionz#0000 When someone fills a market order, bam, there's your carbon, smelter kicks into gear. [13-Mar-19 06:07 AM] sharlindra#0000 yeah, that too! imho it is a great feature, not a problem :) [13-Mar-19 06:32 AM] ada.catlace#0000 There are people on the CLI planet, but either none are playing or none know how to answer a PM [13-Mar-19 06:52 AM] sudderkipjes.#0000 What is CLI? [13-Mar-19 06:57 AM] spotty7405#0000 if you start with 2 agri experts and build 2 farms, does it then take 13.41 days to get the 3rd agri expert ? [13-Mar-19 06:59 AM] nyhmus#0000 what happens if an productionorder want's to start where the resources aren't in stock, will it be skipped or what? [13-Mar-19 07:00 AM] spotty7405#0000 it waits for the stock [13-Mar-19 07:00 AM] spotty7405#0000 whatever is in the queue that has its reqmts met, will start [13-Mar-19 07:01 AM] nyhmus#0000 thanks, that's what i wanted to ask next XD [13-Mar-19 07:01 AM] spotty7405#0000 so an unsupplied order in the queue will not "block" the others [13-Mar-19 07:02 AM] nyhmus#0000 okay then the system is fine, just wondered because there is no option to cancel not started orders [13-Mar-19 07:02 AM] spotty7405#0000 yes there is [13-Mar-19 07:03 AM] spotty7405#0000 @nyhmus click the "Details" button, queued orders can be cancelled from that screen [13-Mar-19 07:09 AM] nyhmus#0000 oh saw it, thanks [13-Mar-19 09:44 AM] spotty7405#0000 still curious about the exact weightings of the consumables in the efficiency calculation ๐Ÿ˜ƒ [13-Mar-19 09:45 AM] spotty7405#0000 a game about numbers that hides the numbers is cruel, lol {Reactions} ๐Ÿ˜ˆ [13-Mar-19 10:28 AM] beanl0rd#0000 could someone help me figure out how the charts work? [13-Mar-19 10:28 AM] beanl0rd#0000 https://gyazo.com/6d5c8599d12faf2edc4563870d3b02ba {Embed} https://gyazo.com/6d5c8599d12faf2edc4563870d3b02ba Gyazo https://images-ext-1.discordapp.net/external/hSHxP_c6LIlZi2aM81Tnr5AGJXPJRxd_cRP0r920i4k/https/i.gyazo.com/thumb/1200/6d5c8599d12faf2edc4563870d3b02ba-png.jpg [13-Mar-19 10:34 AM] mjeno#0000 Nope. I thought I knew how they worked, but now I'm not sure anymore. [13-Mar-19 10:34 AM] zerboron#0000 I kind of understand [13-Mar-19 10:34 AM] zerboron#0000 but not really {Reactions} โž• [13-Mar-19 10:35 AM] mjeno#0000 When I asked, I was told it was a candlestick chart, but googling it confused me more than anything because ours seem to look and work kinda differently. [13-Mar-19 10:35 AM] beanl0rd#0000 any chance it could be changed? i understand like regular charts xD [13-Mar-19 10:35 AM] mjeno#0000 I don't think they'd be suited to display this specific kind of information. [13-Mar-19 10:36 AM] beanl0rd#0000 yeah, gotcha. fair enough [13-Mar-19 10:36 AM] spotty7405#0000 EVE's charts work well ๐Ÿ˜‰ [13-Mar-19 10:36 AM] mjeno#0000 Haven't played that in years, how do they do it? [13-Mar-19 10:38 AM] spotty7405#0000 EVE has an F2P option these days, so you could easily pop-in and have a look [13-Mar-19 10:39 AM] mjeno#0000 I don't have it installed anywhere and I don't even know which chart you mean, since I'm not 100% sure what ours are displaying. ^^ [13-Mar-19 10:39 AM] beanl0rd#0000 ๐Ÿ˜‚ [13-Mar-19 10:39 AM] spotty7405#0000 lol [13-Mar-19 10:41 AM] spotty7405#0000 price graphing lines are easy to grasp, and trading volume (in units) is essential, imho [13-Mar-19 10:41 AM] beanl0rd#0000 ~~it just sucks that for a game thats heavy market oriented, reading history charts that dont make sense is *m i n d b o g g l i n g* ~~ ok so turns out im just bad at reading charts [13-Mar-19 10:42 AM] spotty7405#0000 good things take time ๐Ÿ˜‰ [13-Mar-19 10:42 AM] beanl0rd#0000 fair enough ๐Ÿ˜„ [13-Mar-19 10:42 AM] mjeno#0000 I don't think that the charts don't make sense. [13-Mar-19 10:42 AM] mjeno#0000 I just don't know how to read them, and apparently I'm not alone. ๐Ÿ˜„ [13-Mar-19 10:45 AM] spotty7405#0000 looks to me like the "volume" is expressed in trade value, whereas I'd like to see the units rather [13-Mar-19 10:45 AM] mjeno#0000 I see. I think I agree, the number of units would be more interesting. [13-Mar-19 10:45 AM] zerboron#0000 could do a graph with 3 lines [13-Mar-19 10:46 AM] zerboron#0000 price sold, price bought and volume [13-Mar-19 10:46 AM] spotty7405#0000 both ways have their uses, depends on what you're after [13-Mar-19 10:46 AM] mjeno#0000 I don't quite get why price sold and price bought are two different things. When would they deviate? [13-Mar-19 10:47 AM] beanl0rd#0000 could be referring to orders? [13-Mar-19 10:47 AM] beanl0rd#0000 not sure [13-Mar-19 10:47 AM] zerboron#0000 yea [13-Mar-19 10:47 AM] mjeno#0000 So it's a supply/demand graph rather than showing transactions? [13-Mar-19 10:48 AM] zerboron#0000 the price between fulfilled buy orders and sell orders is usually different enough to make it important [13-Mar-19 10:48 AM] spotty7405#0000 ideally, the user should have the option to configure the graph ๐Ÿ˜‰ [13-Mar-19 10:48 AM] zerboron#0000 that may be something I pay premium for [13-Mar-19 10:48 AM] zerboron#0000 *wink, wink, nuge, nuge* [13-Mar-19 10:48 AM] mjeno#0000 ๐Ÿ˜„ [13-Mar-19 10:48 AM] beanl0rd#0000 ive been looking at heaps of charts on different items and i like the current one, but maybe i suggest making it easier to read and/or separating the volume bars at the bottom into a separate part of the chart [13-Mar-19 10:49 AM] zerboron#0000 I see the use in the current one [13-Mar-19 10:49 AM] zerboron#0000 if it works like I think it does it gives more info per graph than most others would {Reactions} ๐Ÿ‘ [13-Mar-19 10:49 AM] zerboron#0000 but its also difficult to read when you want to see a trend [13-Mar-19 10:49 AM] zerboron#0000 be it in supply/demand or in price [13-Mar-19 10:50 AM] spotty7405#0000 of course, the ultimate ideal would be to make the market data downloadable as a CSV file or some such ๐Ÿ˜ƒ {Reactions} ๐Ÿ˜ฌ (3) [13-Mar-19 10:50 AM] zerboron#0000 its information dense [13-Mar-19 10:50 AM] zerboron#0000 which is nice [13-Mar-19 10:50 AM] zerboron#0000 but also makes it difficult to absorb quickly [13-Mar-19 10:51 AM] zerboron#0000 like everything its a compromice [13-Mar-19 10:51 AM] mjeno#0000 So... you guys do understand it now? ๐Ÿ˜„ [13-Mar-19 10:51 AM] zerboron#0000 maybe? [13-Mar-19 10:51 AM] zerboron#0000 idk {Reactions} ๐Ÿ˜„ [13-Mar-19 10:51 AM] beanl0rd#0000 ๐Ÿคท {Reactions} โž• [13-Mar-19 10:52 AM] beanl0rd#0000 best devs ever, even just having a casual convo on an element of their game just shows how much they care. good on you! [13-Mar-19 10:53 AM] mjeno#0000 โค {Reactions} โค (3) [13-Mar-19 10:53 AM] mjeno#0000 I can complain about stuff just like you guys, since I'm not the one who will have to implement the changes. xD {Reactions} hrpgThis [13-Mar-19 10:53 AM] beanl0rd#0000 ๐Ÿ˜‚ [13-Mar-19 10:53 AM] spotty7405#0000 lol [13-Mar-19 10:55 AM] spotty7405#0000 UI issues are usually a bottomless pit when it comes to player "suggestions", lol [13-Mar-19 10:55 AM] mjeno#0000 It's especially fun when player suggestions start contradicting each other. ๐Ÿ˜ฌ [13-Mar-19 10:56 AM] mjeno#0000 Some like it this way, some like it that way, and changing it up will always make someone unhappy. [13-Mar-19 10:56 AM] spotty7405#0000 hence my earlier comment about giving the player more display options [13-Mar-19 10:56 AM] mjeno#0000 Yeah, that's always a good way to go. [13-Mar-19 10:57 AM] mjeno#0000 Even though some players will even complain about others having the choice of setting it differently. ๐Ÿ™„ I've heard stories from dev colleagues... [13-Mar-19 10:57 AM] zerboron#0000 its also 10x the work of just making a graph [13-Mar-19 10:57 AM] zerboron#0000 if only that [13-Mar-19 10:57 AM] mjeno#0000 That as well, probably. [13-Mar-19 10:57 AM] beanl0rd#0000 jebus... thats some next level stick-up-butt [13-Mar-19 10:58 AM] mjeno#0000 Friends of mine added an easy mode to their game, and some people were super pissed about it. [13-Mar-19 10:58 AM] mjeno#0000 Even though it was optional. [13-Mar-19 10:58 AM] beanl0rd#0000 ffs ๐Ÿ˜‚ [13-Mar-19 10:58 AM] zerboron#0000 people get territorial over the strangest things [13-Mar-19 10:59 AM] spotty7405#0000 players will complain about *everything*, lol, and the more you have, the louder it gets ๐Ÿ˜ƒ [13-Mar-19 10:59 AM] mjeno#0000 ๐Ÿ™ˆ [13-Mar-19 10:59 AM] mjeno#0000 Maybe I should stop advertising the game... [13-Mar-19 10:59 AM] spotty7405#0000 nooooo ! {Reactions} ๐Ÿ˜ฌ ๐Ÿ™… [13-Mar-19 11:00 AM] beanl0rd#0000 ๐Ÿ™… [13-Mar-19 11:03 AM] xgugulu#0000 Do you think a third screen just for comms is acceptable? [13-Mar-19 11:04 AM] xgugulu#0000 I think it is [13-Mar-19 11:04 AM] mjeno#0000 If it's practical for you, sure! [13-Mar-19 11:05 AM] xgugulu#0000 *Oh God the possibilities are endless, I can already see myself having a million screens for each new base I'm opening* {Reactions} ๐Ÿ˜„ (2) [13-Mar-19 11:05 AM] xgugulu#0000 *Ahhhh* [13-Mar-19 11:05 AM] xgugulu#0000 And that's not even the part with the important numbers... [13-Mar-19 11:15 AM] spotty7405#0000 I already have 5 screens going, and I'm still busy figuring out what's going on, lol [13-Mar-19 11:17 AM] nyhmus#0000 Maybe I use the loose Buffers to much but I just have 1 screen currently xD [13-Mar-19 11:18 AM] sharlindra#0000 I had like 10 screens that I used a lot last run :D [13-Mar-19 11:18 AM] nyhmus#0000 I might get more screens if I get more Bases and have to manage them [13-Mar-19 11:19 AM] nyhmus#0000 Like keeping track on shipping and stuff [13-Mar-19 11:19 AM] spotty7405#0000 we all have diff degrees of OCD, lol [13-Mar-19 11:24 AM] myping#0000 I had 3 screens but only used 1 last run [13-Mar-19 11:24 AM] zerboron#0000 I always tried to keep it low [13-Mar-19 11:25 AM] zerboron#0000 but was up to 6 last run [13-Mar-19 11:25 AM] zerboron#0000 used 4 of them regular [13-Mar-19 12:25 PM] castinar#0000 I have 3 displays that I can dedicate to multiple screens if all I'm doing is PU! ๐Ÿ˜„ [13-Mar-19 03:07 PM] spotty7405#0000 if you have 20 spare Pioneer capacity, and build something that needs 40 pioneers, does the production get a 50% penalty, or does the building just not run ? [13-Mar-19 03:10 PM] sharlindra#0000 pioneers evenly spread among all buildings [13-Mar-19 03:11 PM] sharlindra#0000 so all of your buildings, including he new one, run at lowered efficiency [13-Mar-19 03:12 PM] spotty7405#0000 tyvm [13-Mar-19 03:13 PM] spotty7405#0000 I've learned a great deal in the last 3 days, hehe [13-Mar-19 03:16 PM] grimlandgames#0000 Well yesterday this game was a complete blur .. after today it's kinda grown on me .. so much diff from all those "survival" games ... a good change i think. {Reactions} prun [13-Mar-19 03:17 PM] grimlandgames#0000 not 1 toxic chat person after 8hrs ... AMAZING! [13-Mar-19 03:17 PM] mjeno#0000 Right? ๐Ÿ˜„ [13-Mar-19 03:17 PM] spotty7405#0000 the lack of smacktalk in global is very refreshing, lol [13-Mar-19 03:17 PM] sharlindra#0000 yeah, the community is quite nice, lets keep the good spirit up! :) {Reactions} ๐ŸŽ‰ [13-Mar-19 03:20 PM] spotty7405#0000 well, given the average pace of events, nobody's going to be getting too much of an adrenaline rush and lose their cool, lol [13-Mar-19 03:21 PM] grimlandgames#0000 one observation ... if there was product "Bot" that we could build to watch CX Market and alert us of certain $ or % changes, that would be pretty neat. [13-Mar-19 03:22 PM] spotty7405#0000 being able to set alerts would be very useful [13-Mar-19 03:23 PM] mjeno#0000 Yeah, indeed. But I gotta say that smells like a premium feature to me. ๐Ÿ˜„ [13-Mar-19 03:23 PM] mjeno#0000 We need to make sure they're useful, but not pay to win. This is a classic example for something that would just add convenience. [13-Mar-19 04:27 PM] spotty7405#0000 P2W would be if the alert warns you AND places a new order that you've specified, lol [13-Mar-19 04:28 PM] grimlandgames#0000 well at that point just call the game Idle Heroes ... ๐Ÿคฃ [13-Mar-19 04:29 PM] alexfrog#0000 please no 0.01 undercut bots [13-Mar-19 04:30 PM] grimlandgames#0000 no that's a game breaker [13-Mar-19 04:31 PM] spotty7405#0000 we already have a few "0.01" specialists, lol [13-Mar-19 04:32 PM] sharlindra#0000 I admit being one of them, I wont just ridiculously reduce price of my products but I like to sell them ยฏ\_(ใƒ„)_/ยฏ [13-Mar-19 04:36 PM] spotty7405#0000 it's all good, I usually respond to those with a 5 ICA price hike on buy-orders, hehe [13-Mar-19 05:27 PM] alexfrog#0000 Im one of them too [13-Mar-19 05:27 PM] alexfrog#0000 but at least i do it manually [13-Mar-19 05:32 PM] vladimir_._#0000 Goral0.01 [13-Mar-19 05:32 PM] vladimir_._#0000 LOL [13-Mar-19 05:33 PM] alexfrog#0000 lol [13-Mar-19 05:42 PM] vladimir_._#0000 Are Contracts in the game? [13-Mar-19 05:43 PM] vladimir_._#0000 I cant seem to figure out how they work [13-Mar-19 05:43 PM] alexfrog#0000 no [13-Mar-19 05:43 PM] vladimir_._#0000 Too bad :I [13-Mar-19 05:44 PM] vladimir_._#0000 Is it possible to send ICA to another player? [13-Mar-19 05:44 PM] vladimir_._#0000 I guess thats a no too [13-Mar-19 05:49 PM] grimlandgames#0000 You can see outstanding contract using sidebar no? I have 2 sitting there. [13-Mar-19 05:50 PM] grimlandgames#0000 You can sell an item not on market to another player and have them watch for it and buy quick. [13-Mar-19 07:03 PM] avendium#0000 hey everyone, just started today as a manufacturer and trying to figure out next steps after setting up production lines. should i be trying to construct more resource gathering buildings, or is it feasible to build another base and set up a farm and stuff there? any suggestions on where to go from here? thanks! [13-Mar-19 07:05 PM] grimlandgames#0000 Manage money for now ... another base would cost to much. Monitor the CXs and get a feel for prices. I started this morning as well. [13-Mar-19 07:06 PM] avendium#0000 gotcha, thinking maybe just letting production run for now, place some orders for building materials for an extractor maybe. don't want to expand too quickly but not sure at what point it's reasonable to start constructing new buildings [13-Mar-19 07:08 PM] grimlandgames#0000 Yeah that's my guess. I purchased item from another planet and flew to pick them up. Sometime low cost plus fuel is cheaper than your own planet. [13-Mar-19 07:08 PM] avendium#0000 yeah makes sense, thanks for the insight [13-Mar-19 07:08 PM] grimlandgames#0000 Np that's 100% noob news [13-Mar-19 07:09 PM] avendium#0000 is there an easy way to view orders for a commodity at each exchange or just need to open up the CXs individually? [13-Mar-19 07:09 PM] grimlandgames#0000 Yeah each window on it's own [13-Mar-19 07:10 PM] grimlandgames#0000 39" widescreen would be nice. [13-Mar-19 07:10 PM] nyhmus#0000 also keep track of what your population needs in order to produce because if one runs out your production won't go further [13-Mar-19 07:11 PM] grimlandgames#0000 Ah good to know thx [13-Mar-19 07:11 PM] avendium#0000 not super important but is there a way to see when the 24 hr timer hits 0? [13-Mar-19 07:12 PM] grimlandgames#0000 There is a view button for your Productions if that's what you mean. [13-Mar-19 07:12 PM] avendium#0000 nah for the consumption of consumables [13-Mar-19 07:13 PM] grimlandgames#0000 Oh no idea. [13-Mar-19 07:13 PM] avendium#0000 yeah i mean i'll just plan to have enough extra to not have to worry about it [13-Mar-19 07:13 PM] grimlandgames#0000 True gl ima Constructor btw [13-Mar-19 07:14 PM] avendium#0000 nice, game definitely looks interesting so i'm interested to see how it goes [13-Mar-19 07:14 PM] ada.catlace#0000 What planet are you on? @avendium [13-Mar-19 07:15 PM] avendium#0000 vallis [13-Mar-19 07:16 PM] ada.catlace#0000 That's going to be a tough place to be a manufacturer [13-Mar-19 07:16 PM] alexfrog#0000 Too many new people trying to do complicated manufacturer stuff and not enough people just making water on prom and makign huge profits lol [13-Mar-19 07:16 PM] avendium#0000 ah damn yeah it was one of the recommended for manufacturer and saw demand for manufacturer was high so figured i'd give it a shot but probably should've gone with an easier starter package [13-Mar-19 07:19 PM] avendium#0000 what makes this planet difficult / what makes a planet better for manufacturer? [13-Mar-19 07:19 PM] alexfrog#0000 the recommended planets for manufacturer are terrible [13-Mar-19 07:19 PM] alexfrog#0000 people should start manufacturer on prom [13-Mar-19 07:19 PM] alexfrog#0000 and make rigs and water ๐Ÿ˜› [13-Mar-19 07:21 PM] ada.catlace#0000 manufacturing is best done on a commerce exchange, because you need to constantly be buying raw materials [13-Mar-19 07:21 PM] ada.catlace#0000 alternatively, you can buy carbon, ship it to your planet, collect hydrogen, and make plastics [13-Mar-19 07:22 PM] avendium#0000 so would a manufacturer be doing more of buying raw mats and making products out of that rather than doing the harvesting and the production? [13-Mar-19 07:23 PM] avendium#0000 was thinking of trying to be more self sustainable but not sure if that's possible or makes sense [13-Mar-19 07:23 PM] ada.catlace#0000 but if you want to do the latter, the other suggested planet is significantly better [13-Mar-19 07:23 PM] avendium#0000 ah ok [13-Mar-19 07:23 PM] ada.catlace#0000 it has much better hydrogen yields, and you are further away from the carbon black hole which is Montem [13-Mar-19 07:23 PM] alexfrog#0000 if you want to make plastic, id do it on prom, because thats where all the carbon is made [13-Mar-19 07:24 PM] alexfrog#0000 so the carbon is cheaper there [13-Mar-19 07:24 PM] ada.catlace#0000 Prom, where carbon is cheap, or Katoa, where hydrogen is cheap [13-Mar-19 07:25 PM] alexfrog#0000 right but Katoa is the evil Castillo Ito faction that I acidentally went to a shitty planet of on my first start. So fuck that place ๐Ÿ˜„ [13-Mar-19 07:25 PM] ada.catlace#0000 There is one place where you can do the self- sufficient thing. I can let you know how if you PM me [13-Mar-19 07:25 PM] alexfrog#0000 lol [13-Mar-19 07:33 PM] alexfrog#0000 @dev I am worried that all the NCC currency is just leaving the game. Is this true? [13-Mar-19 07:34 PM] alexfrog#0000 I would imagine we are burning it on consumables and prefabs at a high rate [13-Mar-19 07:34 PM] alexfrog#0000 everyone ships carbon to montem, gets NCC, burns it on fabs from the MM, sails away [13-Mar-19 07:35 PM] alexfrog#0000 everyone on montem also burns it buying consumables from the MM [13-Mar-19 07:35 PM] alexfrog#0000 and none is ever generated [13-Mar-19 08:43 PM] _frostwood_#0000 My start includes materials for a BMP, but that would be like a distraction, so i went pure hydrogen [13-Mar-19 08:49 PM] grimlandgames#0000 yeah that stuff is 300-350 units all day long [13-Mar-19 08:52 PM] prdgi#0000 Great, the galaxy will be needing a lot of Hydrogen, and it needs to be exported to all market hubs. [13-Mar-19 08:54 PM] prdgi#0000 To make it easier for you, its likely best to bring your products to the closest market hub, likely Katoa for you, then let the dedicated traders take over from there. They have higher capital available and can afford to ship a higher quantity of goods per trip. This reduces the overall cost of transportation per item [13-Mar-19 09:55 PM] ada.catlace#0000 Frost has been working with me. They are a great partner [14-Mar-19 06:13 AM] mjeno#0000 @alexfrog There is more NCC in the game than CIS or ICA, but that's partly because more people have settled there. Money is generally declining due to people buying from market makers, but that's going to be addressed soon afaik. ๐Ÿ™‚ (Edit: Slowly declining, not dramatically.) [14-Mar-19 06:14 AM] zerboron#0000 yea most NCC people need to buy Consumables from market makers atm so the amount in-game will decline [14-Mar-19 06:16 AM] spotty7405#0000 it will be really interesting to see the number of *active* "professions" ingame on a weekly basis ๐Ÿ˜ƒ [14-Mar-19 06:17 AM] spotty7405#0000 we could RP those numbers as being produced by CoCG "surveys" [14-Mar-19 06:20 AM] spotty7405#0000 *global* numbers like experts active in each field would also be interesting [14-Mar-19 06:24 AM] spotty7405#0000 along with faction GDP, trade deficits/surplusses and other relevant numbers ๐Ÿ˜„ [14-Mar-19 06:25 AM] zerboron#0000 just give us MORE NUMBERS [14-Mar-19 06:25 AM] zerboron#0000 ALL THE NUMBERS {Reactions} ๐Ÿ‘ (2) [14-Mar-19 06:25 AM] spotty7405#0000 Yuss ! [14-Mar-19 06:25 AM] mjeno#0000 1234567890! [14-Mar-19 06:25 AM] zerboron#0000 MORE [14-Mar-19 06:25 AM] mjeno#0000 173941348759328475102386108345298416248 [14-Mar-19 06:25 AM] zerboron#0000 YES [14-Mar-19 06:25 AM] mjeno#0000 xD [14-Mar-19 06:26 AM] zerboron#0000 ๐Ÿ˜„ [14-Mar-19 06:26 AM] spotty7405#0000 see, it's easy ๐Ÿ˜ƒ [14-Mar-19 06:26 AM] mjeno#0000 You're welcome. ๐Ÿ˜Ž [14-Mar-19 06:26 AM] zerboron#0000 ๐Ÿ’› [14-Mar-19 06:27 AM] grimlandgames#0000 E=MC2 [14-Mar-19 06:27 AM] spotty7405#0000 *starts analysing the number string to look for hidden meanings....* {Reactions} ๐Ÿ˜„ [14-Mar-19 06:28 AM] grimlandgames#0000 3.14159 [14-Mar-19 06:28 AM] mjeno#0000 Oh, yeah. It's Pi Day today! Happy Pi Day! [14-Mar-19 06:28 AM] mjeno#0000 I'll be eating pies with some local devs this afternoon to celebrate. ๐Ÿ˜„ [14-Mar-19 06:30 AM] grimlandgames#0000 also what is the habitable temperature range allowed by us to colonize ? is -30 to + 40 make sense or can we push the limit more [14-Mar-19 06:30 AM] mjeno#0000 Let me check. [14-Mar-19 06:30 AM] mjeno#0000 https://handbook.apex.prosperousuniverse.com/wiki/building-costs/#temperature {Embed} https://handbook.apex.prosperousuniverse.com/wiki/building-costs/ Building costs :: Prosperous Universe Wiki Prosperous Universe Wiki [14-Mar-19 06:31 AM] grimlandgames#0000 ah how did i miss that yesterday .. tyvm [14-Mar-19 06:31 AM] grimlandgames#0000 adding this to my spreadsheet data {Reactions} prun [14-Mar-19 06:33 AM] spotty7405#0000 temp should not be a limit, just an increasing expense [14-Mar-19 06:34 AM] spotty7405#0000 spaceships are operating in -270ยฐ C, after all [14-Mar-19 06:35 AM] zerboron#0000 they are not a limit [14-Mar-19 06:35 AM] grimlandgames#0000 well we could have SUB-HAB and HOT-HAB as 2 other tiers and they allow us to work in the extreme conditions. SUB-OVE and HOT-OVE while we're at it. [14-Mar-19 06:35 AM] zerboron#0000 you need more materials if you settle a planet outside of the 25-75ยฐ window [14-Mar-19 06:39 AM] grimlandgames#0000 another neat idea would be constructing drones that can leave spaceship ( in orbit ) to gather materials ( with a chance of being completely destroyed ). 3hrs return trip for each drone and if RNG is on your side it returns with materials. [14-Mar-19 06:40 AM] zerboron#0000 mining ships where suggested a while back. iirc they will look into it when/after the modular ship building gets implemented [14-Mar-19 06:41 AM] lunikon#0000 one thing is for certain: We're not running our of ideas to implement anytime soon [14-Mar-19 06:42 AM] zerboron#0000 we all will make sure your list will always grow faster than it shrinks โค {Reactions} ๐Ÿ‘ [14-Mar-19 06:43 AM] grimlandgames#0000 there should almost be a Future Functions Wish List channel that is run by mods that can pin these ideas. [14-Mar-19 06:43 AM] myping#0000 I'm just sad the carbon prices crashed on montem before my cargo arrived ๐Ÿ˜ฆ [14-Mar-19 06:44 AM] grimlandgames#0000 crashed like under 1300NCC ? i haven't been watching [14-Mar-19 06:45 AM] zerboron#0000 yea finally [14-Mar-19 06:45 AM] zerboron#0000 a very nice person sold over 30C and made the price drop back to reasonable levels [14-Mar-19 06:45 AM] grimlandgames#0000 i purchased my C for 790NCC yesterday .. very happy [14-Mar-19 06:46 AM] zerboron#0000 I really hope it will drop more [14-Mar-19 06:47 AM] myping#0000 I was hoping to sell it for 1300 [14-Mar-19 06:47 AM] myping#0000 now I'll go +-0 with fuel costs prob [14-Mar-19 06:47 AM] zerboron#0000 600-400 seems a reasonable end price [14-Mar-19 06:47 AM] myping#0000 At least I'll help bring it down when I arrive [14-Mar-19 07:04 AM] nyhmus#0000 ping you are not alone there, wanted to sell my C also there for around 1000 NCC ๐Ÿ˜ฆ hoped to get some profit out of it [14-Mar-19 07:07 AM] myping#0000 I should have just sold it on promitar lol [14-Mar-19 07:08 AM] myping#0000 Eh I'll not go bankrupt but will take a while to recover [14-Mar-19 07:10 AM] sharlindra#0000 you might try to linger there, the price might bump up again, but its a risk [14-Mar-19 07:11 AM] xgugulu#0000 Public advertisment: 500 Units of PE az Montem for a chap ass price of 15 NCC per Unit [14-Mar-19 07:11 AM] xgugulu#0000 *imma sorry XD* [14-Mar-19 07:12 AM] mjeno#0000 Mine's cheaper!!1! [14-Mar-19 07:12 AM] mjeno#0000 On Katoa. ๐Ÿ˜„ [14-Mar-19 07:12 AM] prdgi#0000 @molp does concentration affect resource extractor cycle time AND output? [14-Mar-19 07:13 AM] xgugulu#0000 *well* [14-Mar-19 07:14 AM] xgugulu#0000 *lets see who gets the money first* [14-Mar-19 07:14 AM] mjeno#0000 My sell order has been up for days. Nobody's buying it. ๐Ÿ˜ซ [14-Mar-19 07:15 AM] myping#0000 Peopel live on Katoa ๐Ÿ˜ฎ [14-Mar-19 07:15 AM] mjeno#0000 Maybe assuming that was my mistake. xD [14-Mar-19 07:16 AM] sharlindra#0000 at least you already have a lot of experience with going bankrupt, Mjeno ^.^ {Reactions} ๐Ÿ˜Ž ๐Ÿ’ฃ [14-Mar-19 07:16 AM] nyhmus#0000 i won't send my ship back right away, need to make up for the fuelcosts first and having 2 markets at the same distance might be nice [14-Mar-19 07:17 AM] mjeno#0000 Yup, mine's been stationed on Katoa for a couple days as well. I'm waiting to sell my PE, then load up with consumables an fly back. [14-Mar-19 07:18 AM] mjeno#0000 In the meantime, I pulled all the remaining consumables on my other ship back home so the population can't use it up. ๐Ÿ˜„ [14-Mar-19 07:18 AM] mjeno#0000 Production will start again when my ship comes back with all the relevant inputs and consumables. [14-Mar-19 07:18 AM] mjeno#0000 I call it "The Hibernation Technique". [14-Mar-19 07:19 AM] mjeno#0000 (Totally didn't make that up just now.) [14-Mar-19 07:19 AM] xgugulu#0000 *intresting* [14-Mar-19 07:19 AM] xgugulu#0000 ๐Ÿค” [14-Mar-19 07:19 AM] sharlindra#0000 riiight, hibernation, ok :D [14-Mar-19 07:19 AM] zerboron#0000 I had to do that too [14-Mar-19 07:19 AM] zerboron#0000 turns out blowing all your money for more buildings makes you short on money {Reactions} ๐Ÿ˜„ [14-Mar-19 07:19 AM] mjeno#0000 @sharlindra I guess you _could_ call it the "starving my workers for a while technique". [14-Mar-19 07:19 AM] xgugulu#0000 ๐Ÿค” [14-Mar-19 07:20 AM] xgugulu#0000 *maybe* [14-Mar-19 07:20 AM] spotty7405#0000 would love to have finer control over how my workforce is deployed across production units ๐Ÿ˜ƒ [14-Mar-19 07:21 AM] mjeno#0000 "Flexible workforce" has been a big point of discussion for a while, it's definitely on The Listโ„ข. {Reactions} โค [14-Mar-19 07:22 AM] xgugulu#0000 good to hear that [14-Mar-19 07:22 AM] mjeno#0000 "Flexible workforce: 1. Only active buildings use up workers. 2. Only active workforce consumes consumables. 3. Players can freely distribute available workforce between buildings." [14-Mar-19 07:22 AM] mjeno#0000 Not saying it's going to be exactly this way, but these are some ideas that were thrown around. [14-Mar-19 07:24 AM] xgugulu#0000 i would like to see it in *exactly* that way but i can also see that it may cause problems in other parts of the game ye [14-Mar-19 07:24 AM] spotty7405#0000 *resident* workforce should always consume, once they've arrived, it should take time for them to leave if they're not employed [14-Mar-19 07:25 AM] mjeno#0000 I would agree, but the thing is that you can always just station their food in orbit. [14-Mar-19 07:25 AM] mjeno#0000 I've heard of some particularly cruel CEOs doing that. ๐Ÿ˜„ [14-Mar-19 07:25 AM] spotty7405#0000 that should have **consequences**, lol [14-Mar-19 07:25 AM] zerboron#0000 who would do such a terrible thing? [14-Mar-19 07:25 AM] mjeno#0000 I can't imagine. [14-Mar-19 07:26 AM] mjeno#0000 In all seriousness, I agree that there should be consequences. I feel like going in "hibernation" is gaming the system. [14-Mar-19 07:27 AM] spotty7405#0000 yup, same with the instant arrival/departure of workers [14-Mar-19 07:28 AM] zerboron#0000 make it that you can always take away consumables but the workforce needs some time to get up to full productivity after they ran out? {Reactions} โž• [14-Mar-19 07:28 AM] spotty7405#0000 I should be able to "mothball" factories, but switching on/off should not be instant [14-Mar-19 07:30 AM] mjeno#0000 What's mothballing? ๐Ÿ˜„ [14-Mar-19 07:31 AM] spotty7405#0000 temp shutdown [14-Mar-19 07:31 AM] mjeno#0000 But that's essentially switching them off and then on again, no? [14-Mar-19 07:32 AM] spotty7405#0000 like when summer arrives, you pack away the winter woollies, and keep them safe with "mothballs" ๐Ÿ˜‰ [14-Mar-19 07:32 AM] mjeno#0000 Oh, I see. ๐Ÿ˜„ [14-Mar-19 07:32 AM] spotty7405#0000 decomission the factory, switch the labour to another plant [14-Mar-19 07:33 AM] mjeno#0000 Yeah, although that falls under "flexible workforce". [14-Mar-19 07:33 AM] zerboron#0000 EU4 has a system where you can mothball ships but they take damage over time while you do [14-Mar-19 07:33 AM] zerboron#0000 could do something like that [14-Mar-19 07:34 AM] spotty7405#0000 it expands the "flexible workforce" idea, because the switching on/off will take some time (opportunity cost) [14-Mar-19 07:34 AM] zerboron#0000 they get a efficiency penalty when mothballed that becomes bigger with time [14-Mar-19 07:34 AM] zerboron#0000 and slowly reduces once you activate the building again [14-Mar-19 07:35 AM] mjeno#0000 Oh, that's also a nice idea. [14-Mar-19 07:35 AM] mjeno#0000 Depreciation of buildings will become a thing anyway. [14-Mar-19 07:35 AM] mjeno#0000 It could speed up significantly while a building is not being operated. [14-Mar-19 07:35 AM] spotty7405#0000 0.o [14-Mar-19 07:35 AM] zerboron#0000 makes sense [14-Mar-19 07:35 AM] zerboron#0000 I would just avoid that you have to pay to activate you building at all [14-Mar-19 07:36 AM] zerboron#0000 because that could lead to a death spiral [14-Mar-19 07:36 AM] spotty7405#0000 don't switch them off then, hehe, flexibility should have costs [14-Mar-19 07:37 AM] zerboron#0000 but what if you have to switch them off because you cant pay for consumables [14-Mar-19 07:37 AM] zerboron#0000 I like the idea that the penalty is efficiency [14-Mar-19 07:38 AM] zerboron#0000 because effectively it cots still money in higher upkeep per produced product [14-Mar-19 07:38 AM] spotty7405#0000 if you've run out of consumables, then you have bigger worries than flexibility costs, lol [14-Mar-19 07:38 AM] zerboron#0000 for T1 consumables for sure [14-Mar-19 07:38 AM] zerboron#0000 for T2+ could just be a supply issue [14-Mar-19 07:39 AM] zerboron#0000 and you could make it that you pay to "repair" the building [14-Mar-19 07:39 AM] zerboron#0000 so you still pay for the deactivation [14-Mar-19 07:39 AM] zerboron#0000 but you can work towards that [14-Mar-19 07:40 AM] spotty7405#0000 decommissioning may not need a direct cost, if the labour has to be present during that switch on/off operation, then their upkeep is already an implicit cost [14-Mar-19 07:41 AM] prdgi#0000 @mjeno do you remember how many planets molp said were ingame? [14-Mar-19 07:41 AM] prdgi#0000 it was 900 something [14-Mar-19 07:41 AM] prdgi#0000 just want the exact figure [14-Mar-19 07:42 AM] molp#0000 sectors: 31 systems: 151 planets: 972 [14-Mar-19 07:42 AM] prdgi#0000 there's 151 systems, so we are going to name them after Pokemon [14-Mar-19 07:42 AM] prdgi#0000 thanks [14-Mar-19 07:42 AM] xgugulu#0000 XD [14-Mar-19 07:42 AM] xgugulu#0000 starters first [14-Mar-19 07:42 AM] xgugulu#0000 Charmander for Moria [14-Mar-19 07:42 AM] molp#0000 _is preparing the ban-hammer for prdgi_ {Reactions} ๐Ÿ”จ (2) [14-Mar-19 07:42 AM] prdgi#0000 Promitor is going to be renamed Bulbasaur or Squirtle due to plants or water [14-Mar-19 07:43 AM] prdgi#0000 +1 on Moria = Charmander {Reactions} ๐Ÿ˜„ [14-Mar-19 07:43 AM] molp#0000 _is almost ready_ {Reactions} โš’ [14-Mar-19 07:43 AM] xgugulu#0000 *cause Mines of Moria and Ballrog* [14-Mar-19 07:43 AM] prdgi#0000 thats it, I'm taking away a dev point. @martin is back on top. [14-Mar-19 07:43 AM] xgugulu#0000 *thx XD* [14-Mar-19 07:43 AM] mjeno#0000 Hold up, what's my score then? ๐Ÿ˜„ [14-Mar-19 07:43 AM] molp#0000 ๐Ÿ˜„ [14-Mar-19 07:43 AM] mjeno#0000 I thought I was in the lead. [14-Mar-19 07:43 AM] prdgi#0000 equal with molp now [14-Mar-19 07:44 AM] mjeno#0000 Okay, at least I got that going for me. [14-Mar-19 07:44 AM] xgugulu#0000 where can i check these points? [14-Mar-19 07:44 AM] mjeno#0000 In _Cool Devs Monthlyโ„ข_ [14-Mar-19 07:44 AM] xgugulu#0000 *im geniuallly interested* [14-Mar-19 07:45 AM] prdgi#0000 I'm gonna add it to Illuminate sometime [14-Mar-19 07:45 AM] xgugulu#0000 well @prdgi can you share this listing? [14-Mar-19 07:45 AM] spotty7405#0000 you can even *influence* the points by appropriate financial contributions or similar *incentives* ๐Ÿ˜‰ {Reactions} ๐Ÿ˜ฎ [14-Mar-19 07:45 AM] xgugulu#0000 *as official "Cool Devs Montly scoreboard"* [14-Mar-19 07:48 AM] prdgi#0000 I got a list, heres the order of my list that its in. It goes martin, molp, mjeno, and spezialist. Robert Twinsen from factorio, another dev, another dev, and then me [14-Mar-19 07:48 AM] mjeno#0000 Oooh, I didn't realize we were competing against other dev teams. [14-Mar-19 07:48 AM] mjeno#0000 Take that, Factorio! [14-Mar-19 07:48 AM] grimlandgames#0000 lol ๐Ÿคฃ [14-Mar-19 07:49 AM] grimlandgames#0000 i'd say so far you guys rival the team at Volcanoids [14-Mar-19 07:49 AM] mjeno#0000 I'm ready to throw down. [14-Mar-19 07:49 AM] mjeno#0000 Who's that? xD [14-Mar-19 07:49 AM] prdgi#0000 @spotty7405 can't get points through bribery. I never took points away when molp refused to join illuminati {Reactions} โ˜น ๐Ÿ’ฐ โ“ โŒ [14-Mar-19 07:49 AM] spotty7405#0000 awww [14-Mar-19 07:50 AM] grimlandgames#0000 they originally worked on Space Engineers and now work on a Cyberpunk Drill Machine game [14-Mar-19 07:50 AM] mjeno#0000 Space Engineers looks pretty awesome, I gotta admit. [14-Mar-19 07:50 AM] mjeno#0000 Although Cyberpunk Drill Machine sounds more like a niche porno. {Reactions} ๐Ÿ’ [14-Mar-19 07:50 AM] prdgi#0000 eh, I loved the early versions. Couldnt get into it after a while {Reactions} ๐Ÿ˜ [14-Mar-19 07:51 AM] spotty7405#0000 "*Volcanoids*" sounds like something that could benefit froma soothing medicinal cream, lol [14-Mar-19 07:51 AM] ulkier#0000 Space Engineer can be fun with friends, but there is literatlly no goal in game. You just do stuff. [14-Mar-19 07:51 AM] grimlandgames#0000 i'm still one of 3 Mods for that game .. but enough of rivals .. let's get shopping for commodities [14-Mar-19 07:51 AM] mjeno#0000 ๐Ÿ˜„ [14-Mar-19 07:52 AM] prdgi#0000 @mjeno if I ever stop playing games and start making them like i should be doing, I expect you to play early alpha. [14-Mar-19 07:52 AM] mjeno#0000 I'm in! [14-Mar-19 07:53 AM] mjeno#0000 I always write pages of feedback, though. Be careful what you wish for. ๐Ÿ˜„ [14-Mar-19 07:53 AM] prdgi#0000 bah, you could never be as much trouble as me [14-Mar-19 07:53 AM] mjeno#0000 Fair enough. ๐Ÿ˜„ [14-Mar-19 07:53 AM] prdgi#0000 I make the absolute best vapourware around [14-Mar-19 07:54 AM] mjeno#0000 We get it. You vape. [14-Mar-19 07:54 AM] spotty7405#0000 "Only the *finest* vapours used..." {Reactions} ๐Ÿšฌ (2) [14-Mar-19 07:55 AM] prdgi#0000 I also do crossfit. You would have already heard if I was vegan. [14-Mar-19 07:55 AM] mjeno#0000 xD [14-Mar-19 07:55 AM] prdgi#0000 not really. I'm a lazy bloke who plays games instead of making them ๐Ÿ˜ฆ {Reactions} ๐Ÿ˜ข [14-Mar-19 07:56 AM] mjeno#0000 Well, if you ever get around to it, I'll play it. ๐Ÿ˜„ [14-Mar-19 07:56 AM] prdgi#0000 I'm just having a moment, this data entry is doing my head in. We have almost completed the survey. 27 systems to go {Reactions} ๐Ÿš€ [14-Mar-19 07:57 AM] prdgi#0000 @molp why you make so many damn planets!?? [14-Mar-19 07:57 AM] spotty7405#0000 *files a request for EVE-style data dumps...* ๐Ÿ˜ƒ [14-Mar-19 07:59 AM] spotty7405#0000 "The Galaxy, in comma-delimited format !" {Reactions} ๐Ÿ˜„ [14-Mar-19 07:59 AM] molp#0000 because I can {Reactions} ๐Ÿ˜Ž (3) [14-Mar-19 08:04 AM] prdgi#0000 we've surveyed 810 planets, and have 36 systems left to go [14-Mar-19 08:04 AM] prdgi#0000 we've discovered 675 resource deposits [14-Mar-19 08:05 AM] prdgi#0000 the distribution looks like this: [14-Mar-19 08:05 AM] grimlandgames#0000 wow nice work .. let me know if ya can use some help .. file format and such [14-Mar-19 08:05 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555738380043026445/rds.PNG?ex=6814c332&is=681371b2&hm=87e158798f46bad44f023dd9ee7b7437d1cbcd96fd566cbeeccaf528db54fbef& {Reactions} ๐Ÿ˜ฎ [14-Mar-19 08:06 AM] prdgi#0000 Its all in a google sheet [14-Mar-19 08:07 AM] prdgi#0000 Tier 1 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555738677473443845/rd1.PNG?ex=6814c379&is=681371f9&hm=3a49138e33315114acfad9e9c65295d12135c0c616c87c64f526410e76f683c5& [14-Mar-19 08:07 AM] prdgi#0000 Tier 2 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555738798596685824/rd2.PNG?ex=6814c396&is=68137216&hm=55257234afac82077a79bc6b0a334808c97127b732187964b2b14c558e359dae& [14-Mar-19 08:08 AM] prdgi#0000 Tier 3 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555738946945155072/rd3.PNG?ex=6814c3ba&is=6813723a&hm=89546fa18e829218004e36d7606c4ca651ff74aaec88f5928e4016f6972c8cdc& [14-Mar-19 08:08 AM] prdgi#0000 Tier 4 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555739073445101588/rd4.PNG?ex=6814c3d8&is=68137258&hm=54f266495d591a48690ed332aca212c23cd6407e87654a491e13422928c018c1& [14-Mar-19 08:11 AM] prdgi#0000 Resource deposit analysis page for LST with 810/972 planets surveyed {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/555739715404562455/analysis_page.PNG?ex=6814c471&is=681372f1&hm=f837f864a456f429a4ef500033d3954aa649aedc9429e568fe45c9bf215cb83a& {Reactions} ๐Ÿ‘ (2) [14-Mar-19 08:13 AM] xgugulu#0000 is there a shortcut for switching screens? [14-Mar-19 08:15 AM] xgugulu#0000 that would be neat to have [14-Mar-19 09:05 AM] spotty7405#0000 sooo... after the modular ships, will modular factories be next ? ๐Ÿ˜ƒ [14-Mar-19 09:06 AM] zerboron#0000 that would be cool [14-Mar-19 10:45 AM] nyhmus#0000 @prdgi how did you categorized Planet SW-926 c and is there a way to join in on the fun? ๐Ÿ˜„ [14-Mar-19 10:46 AM] xgugulu#0000 Whats the point of a Planetary Programm? do we get the listed items after its done? [14-Mar-19 10:49 AM] nyhmus#0000 you have to provide items to get a buff for a duration like faster mining speed and such [14-Mar-19 11:01 AM] xgugulu#0000 oh i see [14-Mar-19 12:15 PM] esabab_00#0000 is the planetary deposit sheet public or people just sharing snippets from it? [14-Mar-19 02:37 PM] prdgi#0000 It's not public yet, still a wip. Nhymus, that planet is a starter, so it's T1. Everything that has normal parameters and can be settled with a new run is T1. T2 needs sea due to low pressure. T4 is high temp. T3 is everything else. [14-Mar-19 05:51 PM] spotty7405#0000 **Suggestion**: Allow us to buy shares in the factions, they could pay dividends from the money raised via MM transactions ๐Ÿ˜„ [14-Mar-19 07:39 PM] alexfrog#0000 I would buy PE if it were lower to make BDEs, but a BDE sells for a max of 2249, and costs 150 PE + time and consumables [14-Mar-19 07:40 PM] alexfrog#0000 (That was in reply to people earlier, apparently a lot of messages happened) [14-Mar-19 07:40 PM] xgugulu#0000 Well [14-Mar-19 07:41 PM] xgugulu#0000 I have a Sell Order for 400 Units of PE on Montem. You might want to check it out. [14-Mar-19 07:43 PM] alexfrog#0000 yeah i was in the middle of explaining why their PE orders werent getting bought [14-Mar-19 07:45 PM] alexfrog#0000 so if i get PE for 10 each, it costs 1500 to make a BDE with it, plus labor costs and profit, and I can sell for like 2000-2249 and make a bit of profit [14-Mar-19 07:45 PM] alexfrog#0000 but if PE costs 15, then its 2250 just for the PE to make the BDE, and then its a money loser [14-Mar-19 07:46 PM] alexfrog#0000 so basically PE needs to cost 10 for BDE production, but no one can make PE that cheap [14-Mar-19 07:46 PM] alexfrog#0000 so I think thats a problem in the game right now [14-Mar-19 08:33 PM] _frostwood_#0000 ^ [14-Mar-19 08:53 PM] ada.catlace#0000 I think it can be solved by a higher proportion of the things which are currently making incredible profit margins [14-Mar-19 08:54 PM] ada.catlace#0000 farms, water rigs, and incinerators are making >1k/day per building, so we need to build more of them until the price of C comes down [14-Mar-19 10:57 PM] sibg#0000 So uh, my BR's i have bought have disappeared [14-Mar-19 10:57 PM] sibg#0000 i bought 2 and put them in my ships hold and i got them but... [14-Mar-19 10:57 PM] sibg#0000 rip [14-Mar-19 10:58 PM] vladimir_._#0000 weird [14-Mar-19 10:58 PM] vladimir_._#0000 But then again, imagine that was 2 BSE , that would HURT [14-Mar-19 10:59 PM] sibg#0000 yeah it would [15-Mar-19 01:29 AM] nyhmus#0000 For me making 800 BE would alone produce a cost of 8 ICA per BE selling it for 10 would work but wouldn't make enough Profit for most ppl currently [15-Mar-19 01:39 AM] nyhmus#0000 Also BSE would be needed in my case to deliver ALO to ppl but buying 16 of these is to expensive currently. [15-Mar-19 01:43 AM] spotty7405#0000 when did the current testing cycle start ? [15-Mar-19 01:43 AM] alexfrog#0000 1 week ago [15-Mar-19 01:44 AM] spotty7405#0000 would be interesting to see a comparative review of Week 1 compared to the previous testing cycle ๐Ÿ˜ƒ [15-Mar-19 07:44 AM] spotty7405#0000 how do the corporate project benefits work ? [15-Mar-19 07:44 AM] spotty7405#0000 do they only apply on the planet where the corp HQ is built ? [15-Mar-19 07:44 AM] molp#0000 yes [15-Mar-19 07:45 AM] spotty7405#0000 tyvm [15-Mar-19 07:48 AM] spotty7405#0000 any chance of something like "regional offices" for corps in the future ? ๐Ÿ˜ƒ [15-Mar-19 07:50 AM] spotty7405#0000 project benefits could be "transmitted" to other planets that way, perhaps with reduced "strength" depending on distance from the HQ {Reactions} ๐Ÿ‘ (2) [15-Mar-19 08:02 AM] grimlandgames#0000 agree with NanoDot .. i found a corp HQ that was on a Tier2-3 planet ... going to be a while before we get there. [15-Mar-19 08:12 AM] mjkviper1245#0000 I looked at tutorial but im still confused....how does foreign exchange work? [15-Mar-19 08:12 AM] prdgi#0000 Eh, it's kinda convoluted and noone really uses it much. @ada.catlace knows a bit I think. [15-Mar-19 08:50 AM] ada.catlace#0000 It's similar to the other exchanges [15-Mar-19 08:50 AM] ada.catlace#0000 You buy and sell something for currency. But the thing you are buying and selling is also a currency. [15-Mar-19 08:51 AM] ada.catlace#0000 And also, you pay a 2.5% tax on it [15-Mar-19 08:51 AM] mjkviper1245#0000 Ya but the percentages are confusing [15-Mar-19 08:53 AM] mjkviper1245#0000 Right now you have 5000 for 1.0800 ncc/ica what does that mean in actual numbers [15-Mar-19 09:22 AM] ada.catlace#0000 Looking at NCC/ICA: the first currency is the one you are buying and selling, and the second is the one you are paying with [15-Mar-19 09:23 AM] ada.catlace#0000 So 5000 at 1.080 means that the are 5000 NCC for sale, and if you wanted to buy 1000 NCC you'd pay 1080 ICA for them. [15-Mar-19 09:25 AM] mjkviper1245#0000 So left side is unit of 1000 (here in this case it is 5 units) right side is price per unit....... [15-Mar-19 09:26 AM] mjkviper1245#0000 So the 1000 a .8 order is 1000 ncc for 800 ica? [15-Mar-19 09:26 AM] mjkviper1245#0000 Who pays the 2.5 tax? [15-Mar-19 09:28 AM] spotty7405#0000 both parties as I understand it [15-Mar-19 09:29 AM] ada.catlace#0000 Yes [15-Mar-19 09:40 AM] spotty7405#0000 the devs probably want to discourage rampant speculation on the forex market ๐Ÿ˜‰ [15-Mar-19 09:47 AM] mjkviper1245#0000 So in the 5000 for 1.08000 exaple what is total cost/take home? For both parties [15-Mar-19 10:09 AM] ada.catlace#0000 0.975 x 5000 for one [15-Mar-19 10:10 AM] ada.catlace#0000 1.080 x 0.975 x 5000 for the other [15-Mar-19 10:47 AM] grimlandgames#0000 some visuals i'm toying with for my website {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556141493572599808/unknown.png?ex=6814e920&is=681397a0&hm=7c7d3d6f5f93d95dc61808bfcde4077ea1923931af82d78969e3ea09b241ae88& {Reactions} ๐Ÿ˜ฎ (2) ๐Ÿ‘ (3) [15-Mar-19 12:55 PM] grimlandgames#0000 ALO has finally hit the market ALO.ICA [15-Mar-19 01:36 PM] spotty7405#0000 *sound of champagne corks poppin' !* [15-Mar-19 02:35 PM] spotty7405#0000 will the planetary spaceports be selling arrival and departure data at some point in the future ? ๐Ÿ˜ƒ [15-Mar-19 02:36 PM] spotty7405#0000 perhaps they could provide a service that we could subscribe to for a monthly fee ? [15-Mar-19 02:44 PM] ada.catlace#0000 sounds like a premium feature, to me [15-Mar-19 03:30 PM] spotty7405#0000 could be ๐Ÿ˜ƒ [15-Mar-19 03:32 PM] spotty7405#0000 although it sounds like a bit more than a "convenience", lol, somebody will probably label it "P2W" [15-Mar-19 03:35 PM] myping#0000 Im guessing that if we eventually get proper API access whoever makes a good tool first will be able to sell a lot of data [15-Mar-19 03:38 PM] castinar#0000 May have been reported...but found this while working on my spreadsheet: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556214612828094504/PUBug.png?ex=68152d39&is=6813dbb9&hm=8797d26420700a2e592524d9f02c201a4a655803e2fc14ba814bd64adde41061& [15-Mar-19 03:49 PM] castinar#0000 never mind...seems they know how long software will take....just not what it's made of ๐Ÿ˜› (have some ONEs and ZEROs)!! ๐Ÿ˜„ [15-Mar-19 03:53 PM] castinar#0000 or more probably just takes time and the specialized facility and specialzed workers ๐Ÿ˜„ [15-Mar-19 04:01 PM] sharlindra#0000 I really think it should take some coffee too [15-Mar-19 04:04 PM] ada.catlace#0000 That's how machine learning works [15-Mar-19 04:20 PM] castinar#0000 Either they have a helluva large staff, or they're very optimistic about programming in the future ๐Ÿ˜ƒ [15-Mar-19 04:20 PM] castinar#0000 24 hours to create an entire operating system! ๐Ÿ˜„ [15-Mar-19 04:20 PM] grimlandgames#0000 working on an interactive map for galaxy ... the in-game one is nice but this would spell out all the sectors easily. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556225274971291650/unknown.png?ex=68148e67&is=68133ce7&hm=36903bd96b279d507204c0e436c58d5dddfb66ddb8c32be81b5ac0178bc93449& {Reactions} prun [15-Mar-19 04:20 PM] castinar#0000 I took a class in that once...took an entire system to come up with a very primitive OS ๐Ÿ˜› [15-Mar-19 06:41 PM] hasi3847#0000 http://prntscr.com/myiv9z {Embed} http://prntscr.com/myiv9z Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/P2knzedjDgXh4WJCrh-ltlHS6LzZjX6-ip2rfTYfSdk/https/image.prntscr.com/image/Qjguo55_QjqFCYZQVlgmTw.png [15-Mar-19 06:41 PM] hasi3847#0000 bag? [15-Mar-19 06:42 PM] mjeno#0000 I don't know which factors go into that exactly. Maybe we'll have to wait for @molp to get up and tell us. ๐Ÿ™‚ [15-Mar-19 07:16 PM] alexfrog#0000 the in game map is terrible [15-Mar-19 07:16 PM] zerboron#0000 I like it [15-Mar-19 07:16 PM] alexfrog#0000 someone says "planet FU-677c", and then I spend like 20 minutes tying to find sector FU [15-Mar-19 07:16 PM] alexfrog#0000 lol [15-Mar-19 07:17 PM] mjeno#0000 What you're trying to say is you want a search function? [15-Mar-19 07:17 PM] alexfrog#0000 heck, if the sector alphabet was even laid out in some way alphabetically it would work [15-Mar-19 07:17 PM] zerboron#0000 you can go to systems directly with the commands [15-Mar-19 07:17 PM] alexfrog#0000 but AZ is next to XT i s next to JH or whatever, and theres no order to it [15-Mar-19 07:18 PM] zerboron#0000 but its true that its difficult to find out how many jumps its away unless you map a route with one of your ships [15-Mar-19 07:18 PM] mjeno#0000 Yeah, all you can do is enter a target system into Ship Flight Control. [15-Mar-19 07:18 PM] zerboron#0000 think having a system that simulates shipping would be great [15-Mar-19 07:19 PM] mjeno#0000 But if you don't have a ship at either end point, you gotta know where the systems are on the map. [15-Mar-19 07:19 PM] zerboron#0000 put in start and destination and then just use the same system to display it the ships already use [15-Mar-19 07:19 PM] mjeno#0000 Yeah, that might work. ๐Ÿ™‚ [15-Mar-19 07:19 PM] zerboron#0000 would also double as a search function {Reactions} โž• [15-Mar-19 07:22 PM] grimlandgames#0000 yeah i agree a lot of indie games implement search later in the game. Always a nice to have in the beginning but not always a necessary for 1st launch. [15-Mar-19 07:24 PM] mjeno#0000 Yup. ๐Ÿ™‚ But I will say that filtering, sorting, and searching are on the list for several different windows. [15-Mar-19 07:24 PM] grimlandgames#0000 that sounds great. [15-Mar-19 07:25 PM] grimlandgames#0000 all sectors are layed out .. now to add text and then some image map magic to create some interaction {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556271886334689290/unknown.png?ex=6814b9d0&is=68136850&hm=ff78ed1ee9d9f191f99ec2e953fdce14f2726608c656d1833d43371c0408bbcd& [15-Mar-19 07:26 PM] alexfrog#0000 i like [15-Mar-19 07:26 PM] mjeno#0000 Will we be able to search on your map then? ๐Ÿ˜„ [15-Mar-19 07:27 PM] grimlandgames#0000 oh yes one of my specialties and when you click on the triangle it will zoom into all the planets for sector [15-Mar-19 07:27 PM] mjeno#0000 Say whaaaaaaat. [15-Mar-19 07:27 PM] mjeno#0000 See, @alexfrog? You can use this map for the time being. xD [15-Mar-19 07:28 PM] grimlandgames#0000 maybe even have triangles light up based on the element you put into the search ... possibilities are endless ๐Ÿ˜ƒ [15-Mar-19 07:29 PM] mjeno#0000 Noice. [15-Mar-19 07:46 PM] vladimir_._#0000 Grim the cartographer! {Reactions} โ˜‘ (2) [16-Mar-19 12:19 AM] spotty7405#0000 a search function would be nice, but it's certainly not a pressing need for me at the moment, lol [16-Mar-19 12:20 AM] spotty7405#0000 I think I have a month or two to "search the galaxy", because I won't be able to build a second base anytime soon, hehe {Reactions} ๐Ÿ˜„ [16-Mar-19 02:02 AM] sharlindra#0000 I have no idea why I have 325 influence 0o it should be 300 I think? lol [16-Mar-19 02:06 AM] ada.catlace#0000 Do settlers give extra? [16-Mar-19 02:07 AM] sharlindra#0000 right, everyone is equal but some people are more equal than others? XD [16-Mar-19 02:09 AM] ada.catlace#0000 I'm surprised we even let the uneducated masses vote at all [16-Mar-19 03:17 AM] alexfrog#0000 i get 100 influence per hab ive built, regardless of whether they have people in them [16-Mar-19 03:22 AM] sharlindra#0000 yeah, I know, but I got a Settler habitat and it looks like it gives more influence than Pioneer one [16-Mar-19 03:25 AM] alexfrog#0000 interesting [16-Mar-19 04:48 AM] spotty7405#0000 higher tier operations evidently have more political clout than low tier [16-Mar-19 04:50 AM] spotty7405#0000 they kinda have to, I guess, otherwise the mass of pioneers will always swing the bonuses [16-Mar-19 05:05 AM] xgugulu#0000 If I destroy a building will I loose the workers on it as well? [16-Mar-19 05:07 AM] sharlindra#0000 your population will shrink, your capacity wont [16-Mar-19 05:08 AM] xgugulu#0000 I see [16-Mar-19 05:08 AM] xgugulu#0000 So I loose my workers... [16-Mar-19 05:09 AM] sharlindra#0000 yeah, but when you build something else, they jsut reappear [16-Mar-19 05:09 AM] xgugulu#0000 Ok [16-Mar-19 05:22 AM] sibg#0000 M a g i c b e a n s [16-Mar-19 05:22 AM] beanl0rd#0000 Yes?? [16-Mar-19 08:32 AM] spotty7405#0000 some people really know their stuff, lol, a 2-day old company is offering NS on the Promi market, doesn't that require a CHP ? [16-Mar-19 08:39 AM] grimlandgames#0000 yeah it would that's crazy fast [16-Mar-19 08:41 AM] grimlandgames#0000 oh wait that's the guy that had TRU transferred to him so it's kind of a piggyback situation. Hence how they got T2 building so quick. [16-Mar-19 09:33 AM] sharlindra#0000 yes 8 TRU were sold on Promitor two days ago fro 10 each [16-Mar-19 09:45 AM] spotty7405#0000 good deal if you can get it ! ๐Ÿ˜„ [16-Mar-19 09:46 AM] grimlandgames#0000 most of us can build T2 once we get our hands on 4 TRU .. it's the captical required to purchase that's an issue ๐Ÿ’ต ๐Ÿ’ต [16-Mar-19 09:46 AM] grimlandgames#0000 roughtly 8k ๐Ÿ’ต [16-Mar-19 09:47 AM] spotty7405#0000 availability is the problem, not capital, there's loads of 7- and 8=day old companies that wouldn't even blink at 8K, lol [16-Mar-19 09:48 AM] grimlandgames#0000 well you have a point there [16-Mar-19 09:56 AM] sharlindra#0000 we have established a supply of HE, first HE should hit Montem tomorrow morning :) not sure how many can be sold outside the GDP though ;) [16-Mar-19 09:57 AM] grimlandgames#0000 that's used for WEL correct ? [16-Mar-19 09:57 AM] sharlindra#0000 yeah its used in all WEL recipes [16-Mar-19 09:57 AM] grimlandgames#0000 no sale here ๐Ÿ˜ฆ i could use more H though ๐Ÿ˜‰ [16-Mar-19 10:17 AM] grimlandgames#0000 Version 1 of the 2D galaxy map is ready for viewing. Give me some ideas on how we can make this interactive. I have my own ideas but it would be great to see what others would like. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556496182227238922/galaxy_map_V1.png?ex=6814e1f5&is=68139075&hm=c0892970b7627d29d011fd63c0564d6a90d72b4048d0bc2e26aed667cd623cda& {Reactions} ๐Ÿ‘ [16-Mar-19 10:45 AM] vladimir_._#0000 How close are people to getting Settlers? [16-Mar-19 10:47 AM] grimlandgames#0000 so far there are WELders so they they are T1 but i saw at least 1 x 3D Printer so i'd say at least 1 person has Settlers [16-Mar-19 10:51 AM] sharlindra#0000 3D printer? really? that would make no sense whatsoever [16-Mar-19 10:53 AM] grimlandgames#0000 then how do explain ```Polymer Sheet Type L``` on sale in Prom @ 20k $ /ea [16-Mar-19 10:54 AM] sharlindra#0000 its Imps starting base [16-Mar-19 10:55 AM] grimlandgames#0000 but it requires 3D printer somewhere would it not ? [16-Mar-19 10:56 AM] grimlandgames#0000 there are 2 individuals selling this PSL so they both have a printer. [16-Mar-19 10:56 AM] ada.catlace#0000 You start the game with a bunch of them [16-Mar-19 10:56 AM] grimlandgames#0000 oh i get where you're going now ... [16-Mar-19 10:57 AM] grimlandgames#0000 Imp = exception to the rule ... ๐Ÿคฃ [16-Mar-19 10:58 AM] ada.catlace#0000 Soon, you're going to see some confusing sales of T2 prefabs. [16-Mar-19 10:58 AM] grimlandgames#0000 i guess i will [16-Mar-19 11:02 AM] grimlandgames#0000 this math though ... how can a trip to Prom cost less in fuel than going to my neighbor ? all 3 locations are assuming that it's the same fuel consumption and reactor level. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556507477806678056/unknown.png?ex=6814ec7a&is=68139afa&hm=0d8a20eda44e64a3deb15f629556b9409ecdcc0e13a946a1b84663268cca0273& [16-Mar-19 11:03 AM] sharlindra#0000 well you only jump to the edge of a solar system I think? some systems are larger, that might make a difference [16-Mar-19 11:08 AM] grimlandgames#0000 ok i think i get it .. in orbit there is no gravity hence less fuel burned [16-Mar-19 11:09 AM] grimlandgames#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556509237526921226/unknown.png?ex=6814ee1d&is=68139c9d&hm=e30b493ac80c04e710c7e6623d374395e57c8c8159a5077f9500ac69ee9600b7& [16-Mar-19 11:10 AM] sharlindra#0000 basically you need to get to a safe distance from your star, then you FTL jump between systems and then you approach the target planet again from a safe distance from the start so SF usage is very similar for all trips {Reactions} ๐Ÿ‘Œ [16-Mar-19 11:10 AM] ada.catlace#0000 It's a larger planet, so more fuel costs to land [16-Mar-19 11:11 AM] ada.catlace#0000 STL fuel depends mostly on the departure and destination planets if it's not in the same system [16-Mar-19 11:12 AM] grimlandgames#0000 alright i'll get it eventually. thx [16-Mar-19 12:28 PM] spotty7405#0000 is there any approximate timeframe for when contracts will be added to the game ? [16-Mar-19 12:29 PM] mjeno#0000 Which kind of contracts? There are already contracts if you buy something with no base or ship present. ๐Ÿ™‚ [16-Mar-19 12:30 PM] spotty7405#0000 the lack of internal trading really makes co-operating in corporations a bit tricky [16-Mar-19 12:30 PM] mjeno#0000 Oh, you mean direct trading between players? [16-Mar-19 12:30 PM] spotty7405#0000 ideally yes [16-Mar-19 12:31 PM] mjeno#0000 That's going to be addressed at first with those bulletin boards we mentioned in the livestream. [16-Mar-19 12:31 PM] mjeno#0000 They are still public, but you can directly agree to a certain offer instead of having to take the lowest price. [16-Mar-19 12:31 PM] spotty7405#0000 I thought there were no contracts ingame at all yet, I'll have to read the wiki properly, I guess ๐Ÿ˜‰ [16-Mar-19 12:31 PM] mjeno#0000 I'm not sure when they're coming, but they're on the immediate roadmap. [16-Mar-19 12:32 PM] mjeno#0000 There ya go: https://handbook.apex.prosperousuniverse.com/tutorials/contracts/ {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/contracts/ 2.4 Contracts :: Prosperous Universe Wiki Prosperous Universe Wiki [16-Mar-19 12:32 PM] spotty7405#0000 tyvm {Reactions} prun [16-Mar-19 12:33 PM] spotty7405#0000 I'm very new to the community, so I have no *feel* for the pace of development yet, but it's a small team, so I'm not expecting miracles, lol [16-Mar-19 12:37 PM] beanl0rd#0000 where can i find the roadmap? [16-Mar-19 12:37 PM] beanl0rd#0000 or is it not a veiwable thing [16-Mar-19 12:38 PM] mjeno#0000 https://prosperousuniverse.com/about/ {Embed} https://prosperousuniverse.com/about/ About | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [16-Mar-19 12:38 PM] mjeno#0000 "Roadmap" on the left. ๐Ÿ™‚ [16-Mar-19 12:38 PM] beanl0rd#0000 ~~ty~~ tyvm :) [16-Mar-19 12:39 PM] spotty7405#0000 ah, I see the current "contracts" are very limited, it's basically remote purchase and collection [16-Mar-19 12:39 PM] mjeno#0000 Yup, exactly. [16-Mar-19 12:40 PM] spotty7405#0000 will the coming "local markets" function on ALL planets ? [16-Mar-19 12:40 PM] mjeno#0000 No, but it's player built, so it can be anywhere. ๐Ÿ™‚ [16-Mar-19 12:42 PM] spotty7405#0000 that's what I meant, it will mean that a corp can pickup and supply corpmates on any planet (provided they built a market) [16-Mar-19 12:43 PM] sharlindra#0000 should work like that, yes, im looking forward to that too :3 [16-Mar-19 12:43 PM] spotty7405#0000 are the "local markets" basically *player shops* then ? [16-Mar-19 12:44 PM] spotty7405#0000 the joys of planning logistics and ship routings, lol [16-Mar-19 01:04 PM] jyeyi#0000 im not sure whats the incentive to produce basic rations? like even selling the components used to make rations at mm price seems to yield more unless im missing smth? [16-Mar-19 01:05 PM] sharlindra#0000 you must be missing something, my maths say making RAT (on Promitor) is about 900 ICA/day profit [16-Mar-19 01:05 PM] sharlindra#0000 you need 1+1+1 crops to make 10 RAT, perhaps you calculated it for 1 RAT instead? [16-Mar-19 08:01 PM] alibyte5276#0000 anyone streaming this content yet? [16-Mar-19 08:01 PM] alibyte5276#0000 or should I be the first sometime soon-ish? [16-Mar-19 08:01 PM] grimlandgames#0000 haven't seen anyone yet .. go for it ๐Ÿ˜ƒ [16-Mar-19 08:02 PM] mjeno#0000 There has been at least one stream by MassivelyOP, and @petertaylortx has made some YouTube videos. But it'd be awesome if you streamed the game! [16-Mar-19 08:03 PM] alibyte5276#0000 Certainly thinking about it {Reactions} ๐Ÿ‘ ๐ŸŽ‰ [16-Mar-19 08:04 PM] alibyte5276#0000 It would be super difficult to get NEW viewers from the twitch page though, it would be far down [16-Mar-19 08:04 PM] mjeno#0000 To be fair, somebody looking for Prosperous Universe specifically would probably end up on your stream. ๐Ÿ˜„ [16-Mar-19 08:06 PM] alibyte5276#0000 Certainly true [16-Mar-19 08:09 PM] grimlandgames#0000 yeah have to agree on that. [17-Mar-19 01:47 AM] spotty7405#0000 if you can hold viewers while streaming PU, you have a bright future ahead of you in the world of entertainment, lol {Reactions} ๐Ÿ˜„ [17-Mar-19 04:52 AM] grimlandgames#0000 question for the devs. This statement below says that a Refinery is under Pioneers menu but it's not, i show it under Settlers. How can someone start the game with a building that requires Settlers ? ```Your recommended buildings are listed below and on the Packages and Factions site. All of them can be found in the Resources and Pioneers tabs: Victualler: Rig, Farmstead, Food Processor Metallurgist: Extractor, Smelter Carbon Farmer: 2x Farmstead, Incinerator Manufacturer: Collector, Incinerator, Basic Materials Plant Constructor: Basic Materials Plant, Prefab Plant Mk 1 Fuel Engineer: Refinery; Collector or Extractor``` [17-Mar-19 04:52 AM] grimlandgames#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556776853034106880/unknown.png?ex=681495da&is=6813445a&hm=9a9f5c1b87573ce99088b026bf03704e02e90aed89229869e99bee4ca02dd464& [17-Mar-19 04:52 AM] grimlandgames#0000 Does this mean they take a performance hit right away for not having the settlers ? [17-Mar-19 05:14 AM] spotty7405#0000 the workers arrive automatically when the building is constructed [17-Mar-19 05:15 AM] spotty7405#0000 you don't "upgrade" pioneers to settlers, the workers match the buildings [17-Mar-19 05:16 AM] grimlandgames#0000 so you would build 1 x HBB and 1 x HB1 correct ? [17-Mar-19 05:16 AM] spotty7405#0000 yes, you need to have the appropriate housing, otherwise no workers "arrive" ๐Ÿ˜ƒ [17-Mar-19 05:17 AM] grimlandgames#0000 alright makes sense now ... just filling in the spreadsheet. Hard to do when you're 4 days old. TY [17-Mar-19 05:18 AM] sharlindra#0000 actually you cannot build settler housing, the refinery does start with lower efficiency, it is not much of a problem since its 75% eff and fuel is not that high on demand in the early days [17-Mar-19 05:20 AM] spotty7405#0000 aha, so you don't *start* with the materials for the mixed hab ? [17-Mar-19 05:22 AM] grimlandgames#0000 that doesn't seem balanced to me for a starter. you then have to work on getting BARRACKS in order to be MAX EFFICIENCY [17-Mar-19 05:24 AM] sharlindra#0000 no, settler habitat, barracks suck tbh [17-Mar-19 05:24 AM] sharlindra#0000 and why not? if the numbers are balanced around lowered efficiency, I would see it as getting a boost once ou open settlers instad of being hurt by only pioneers [17-Mar-19 05:25 AM] spotty7405#0000 Refinery is the only "T2" plant that can be built with just T1 materials, it seems [17-Mar-19 05:25 AM] sharlindra#0000 I was told fuel engineers, even without settlers, can make profit by selling SF to MM already, that sounds better than what most professions have [17-Mar-19 05:26 AM] grimlandgames#0000 Settler Hab requires TRU which is T2 that's a longer wait imo ... but i'm just learning. [17-Mar-19 05:27 AM] spotty7405#0000 is the efficiency penalty then 75% of 79% ? [17-Mar-19 05:28 AM] spotty7405#0000 or is it 75% of the *overall* efficiency ? [17-Mar-19 05:29 AM] sharlindra#0000 ehh its more complicated... basially it is 79% of 75%, but you have to account for experts and CoGC [17-Mar-19 05:31 AM] spotty7405#0000 so 79% from full staff of pioneers, 0% from having no settlers, and then the experts and CoGC on top as normal ? [17-Mar-19 05:32 AM] spotty7405#0000 eeewww, nvm, the efficiency is split between the pioneers and the settlers [17-Mar-19 05:34 AM] sharlindra#0000 if you had 0 settlers and 60 pioneers at 100%, the eff would be 75%, but pioneers base are only 79%, so you get 79% of the 75%... if you have pioneer CoGC, I THINK it affects only pioneers, not the whole building, but I am not exactly sure... and experts definitely affect the whole building [17-Mar-19 05:35 AM] grimlandgames#0000 ok that kinda makes sense [17-Mar-19 05:36 AM] sharlindra#0000 https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ might clear it up further :D {Embed} https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ Efficiency factors :: Prosperous Universe Wiki Prosperous Universe Wiki [17-Mar-19 05:37 AM] sharlindra#0000 the CoGC seems to imply it affects the whole building, not just pioneer part of it, but cba maths now :D [17-Mar-19 05:39 AM] grimlandgames#0000 either way that entry in the handbook would require a slight 'edit' with regards to REF being in another menu. [17-Mar-19 06:09 AM] grimlandgames#0000 hmm what's kinda neat is if you're a risk taker you could short yourself on a HB1 and gain 13,000$ ( given current MM prices ). you're short 20 settlers already what is another 10 pioneers. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556796269662830622/unknown.png?ex=6814a7ef&is=6813566f&hm=fd75e0b96fe881b2510f842ea10ef7e0c53cdb4bc4fa233c99e5f40087086d9f& [17-Mar-19 06:30 AM] prdgi#0000 @grimlandgames More buildings have split staffing requirements to ease the transition between the groups. The REF in particular used to be a Settler only facility. What we found in the last run was that without "blurring" the groups, the investment required was running many times over what could be reasonably expected. Fuel is primarily meant to come into its own once the economy has transition towards higher "tier" facilities. By having blurred the staffing requirements, the facility can be invested in, and return a profit at an earlier part of the game. In the last test, it took 2 months for us to even think about T2. This test is almost a week. Plus, by blurring the staffing, these facilities become more production as the galactic production capacity increases [17-Mar-19 06:31 AM] prdgi#0000 The individual staffing groups are additive based on their staffing ratio. Eg, 20 pioneer, 20 settler would calculate the pioneer capacity, then multiply it by the staffing ratio. eg. 79% pioneer capacity, 50% staffing ratio = 39.5% contribution by pioneer [17-Mar-19 06:32 AM] prdgi#0000 so a REF would take 79% pioneer capacity, with a 3/4 staffing ratio to make 59.25% facility production capacity when staffed with only pioneers. [17-Mar-19 06:33 AM] grimlandgames#0000 alright that clears it up ty [17-Mar-19 06:34 AM] prdgi#0000 With regards to CoGC, current programs affect only Pioneers, and provide an additive 10% production capacity to pioneers [17-Mar-19 06:34 AM] prdgi#0000 so, a REF with a Pioneer CoGC program would be 79% + 10% = 89% pioneer capacity, with 3/4 ratio = 66.75% when staffed only with pioneers [17-Mar-19 07:22 AM] thegoodkall#0000 So I'm a new player who is very excited for this game, but I've encountered a game breaking bug right at the beginning (and this is totally my fault). I discovered this game while on a JetBlue flight, which has onboard wifi, and completed my purchase and account creation. However, once in Apex, I tried to create my company and it got stuck in a loading loop. Before the loop finished we started to land and I had to shut my laptop which must have interrupted the process. Now my screen is forever stuck with the "Please stand by, initializing the APEX console" screen and no other screens have information. Is there a way to do an account reset so I can get back to the company selection? [17-Mar-19 07:23 AM] mjeno#0000 Oh no. I can't believe we didn't test this case. ๐Ÿ˜„ [17-Mar-19 07:23 AM] mjeno#0000 Joking aside, I'm sure we'll be able to help, don't worry! [17-Mar-19 07:23 AM] thegoodkall#0000 Haha thanks! I totally consider this an edge case and I'm not mad at all, just feel silly that I couldn't wait the 20 minutes to land lol [17-Mar-19 07:24 AM] mjeno#0000 Happy to hear you were excited to play. ^^ [17-Mar-19 07:24 AM] mjeno#0000 Wait, let me send you a PM. I have a couple ideas, but I'm no programmer, so they might be wrong. [17-Mar-19 07:24 AM] thegoodkall#0000 Sounds good [17-Mar-19 07:25 AM] grimlandgames#0000 Did you try clearing your browser cache and launching Apex again. {Reactions} โž• [17-Mar-19 07:25 AM] thegoodkall#0000 Trying that now [17-Mar-19 07:27 AM] thegoodkall#0000 No success, except this time I was able to see that global chat was active (still can't see that on the normal browser) [17-Mar-19 07:27 AM] grimlandgames#0000 You on a Mac or pc? [17-Mar-19 07:28 AM] thegoodkall#0000 PC, Windows 10 [17-Mar-19 07:28 AM] thegoodkall#0000 Google Chrome [17-Mar-19 07:28 AM] grimlandgames#0000 K best scenario so far [17-Mar-19 07:30 AM] grimlandgames#0000 You could also login via Firefox to see if that will kick start something. Then come back to Chrome. [17-Mar-19 07:33 AM] thegoodkall#0000 I could, but then I'd have to install firefox lol This isn't that time sensitive of an issue since I'm travelling again today and can't play, but just wanted to bring this edge case to someone's attention. Thank you for the suggestion though! [17-Mar-19 07:33 AM] grimlandgames#0000 Np enjoy your flight. [17-Mar-19 07:34 AM] sharlindra#0000 the game is pretty slow paced anyway, I hope it gets fixed soon! but losing a day wont really change much, so no need to stress :) [17-Mar-19 07:35 AM] thegoodkall#0000 Oh yeah definitely not. Plus I can always prepare spreadsheets while on the flight to plan out my production lol [17-Mar-19 07:35 AM] mjeno#0000 ๐Ÿ˜„ [17-Mar-19 07:36 AM] sharlindra#0000 oh, you understand the game already! :D [17-Mar-19 07:37 AM] thegoodkall#0000 I saw a description somewhere about "this game is for people who spend more time building spreadsheets outside of a game than actually playing" and that definitely appeals to me lol [17-Mar-19 07:38 AM] mjeno#0000 It's pretty spot on. ^^ [17-Mar-19 07:38 AM] sharlindra#0000 good description! :D [17-Mar-19 07:39 AM] thegoodkall#0000 Also curious question. I see talk about how people are getting up to T2, but how high do the tiers currently go? [17-Mar-19 07:40 AM] mjeno#0000 There are five, but we're not expecting people to hit all of them in this run. [17-Mar-19 07:41 AM] mjeno#0000 Realistically, people will reach tier 3 (Technicians). And if I know this community, some will hit 4 or 5 anyway. ๐Ÿ˜„ [17-Mar-19 07:41 AM] thegoodkall#0000 This sounds like a fun community ๐Ÿ˜„ [17-Mar-19 07:41 AM] thegoodkall#0000 How long do runs typically last? [17-Mar-19 07:42 AM] mjeno#0000 It is. People are building tools and websites and whatnot and play way better than the devs. ๐Ÿ™ˆ [17-Mar-19 07:42 AM] mjeno#0000 A couple of months. The first one went on for three months. [17-Mar-19 07:42 AM] thegoodkall#0000 Excellent. I look forward to learning and making all of my mistakes this run lol [17-Mar-19 07:42 AM] mjeno#0000 That's the spirit! [17-Mar-19 09:50 AM] prdgi#0000 GDP are pleased to announce that we have completed our galactic survey of resource deposits. We have found 808 resource deposits in the galaxy. Special thanks to @ada.catlace @sharlindra @alexfrog @castinar @Deleted User and all others who have made this possible! @dev Its really easy to tell which planets are handcrafted ๐Ÿ˜ƒ EDIT: 2am tired prdgi sorted things wrong and almost killed the sheet. Thanks @ada.catlace for fixing it. The images posted previously are incorrect. I'll put the correct stats up now {Reactions} โœŠ (2) ๐Ÿ˜ prun (3) [17-Mar-19 02:17 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556919078216925207/rds.PNG?ex=68151a4f&is=6813c8cf&hm=1dc02e438def677f5a06dd34577ed1c355c9955810c5d3b8b12c0c71dc72a88f& [17-Mar-19 02:17 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556919124551270411/rd1.PNG?ex=68151a5a&is=6813c8da&hm=5353b604e2127fd748575fa8d1edcea8d4e3142fc10172f7ddbfb6986a161465& [17-Mar-19 02:17 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556919141961957396/rd2.PNG?ex=68151a5e&is=6813c8de&hm=4f4aca75a3560327158ed25f67525b84bb54b6707996162a292e39577e8c8d23& [17-Mar-19 02:18 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556919183410069504/rd3.PNG?ex=68151a68&is=6813c8e8&hm=2961432e9aceb9fdae7137d26d2b9c7ba9435da05aaa74973905d5b063d4cd95& [17-Mar-19 02:18 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556919199771918340/rd4.PNG?ex=68151a6c&is=6813c8ec&hm=0112b6f2d50a4c6c0f1d653056b98351d8d05985abdcb8a66162e5787c3f9d03& [17-Mar-19 02:18 PM] prdgi#0000 2am tired prdgi sorted things wrong and almost killed the sheet. Thanks @ada.catlace | 2 Guys and a Cargo Ship for fixing it. The images posted previously are incorrect. I'll put the correct stats up now {Reactions} ๐Ÿ˜ฌ prun [17-Mar-19 02:23 PM] ada.catlace#0000 thank goodness for google sheets version control {Reactions} ๐Ÿ‘ [17-Mar-19 06:30 PM] esabab_00#0000 so based on those screenshots...HE3 and TS are only available on T3/4 planets? [17-Mar-19 07:25 PM] grimlandgames#0000 well i haven't been a Fuel Engineer yet so i can't intelligently answer that question. This TS is the driving factor, wherever you can suck that stuff you get your HE3 @esabab_00 [17-Mar-19 07:25 PM] grimlandgames#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556996642365243393/unknown.png?ex=6814b9cc&is=6813684c&hm=10d9c400d29cac61e1a2a105b9c6578c53d959d4cb304c44538fbe9ae7738949& [17-Mar-19 07:26 PM] grimlandgames#0000 Those are Tier1 so it must be possible before T3/T4 [17-Mar-19 07:26 PM] esabab_00#0000 I've not seen a TS planet that doesn't require insulation or aerostats [17-Mar-19 07:28 PM] grimlandgames#0000 well someone has found some {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/556997303135764484/unknown.png?ex=6814ba69&is=681368e9&hm=3b2ab7b1abe811d5c11c5585249404d651b4342891595960ac53f38460d47a1f& [17-Mar-19 07:28 PM] ada.catlace#0000 Fuel engineers start with a tiny amount [17-Mar-19 07:28 PM] ada.catlace#0000 4, I think [17-Mar-19 07:29 PM] grimlandgames#0000 8 actually [17-Mar-19 07:29 PM] grimlandgames#0000 crazy item to sell if it's that advanced [17-Mar-19 07:30 PM] ada.catlace#0000 It is still just an ingredient for FTL fuel [17-Mar-19 07:30 PM] grimlandgames#0000 ah i get you [17-Mar-19 08:26 PM] prdgi#0000 There are also some naturally occurring He3 deposits [17-Mar-19 08:26 PM] prdgi#0000 They are all t3 [17-Mar-19 08:27 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/557012288910131201/Screenshot_20190318-122737_Sheets.jpg?ex=6814c85e&is=681376de&hm=51f61a0fe5019b4d43b6294915c3795e8c66c82cff1b2b69dc2beb6f85da2e00& [17-Mar-19 08:28 PM] prdgi#0000 All high pressure and low temp. Needs hse and inf [18-Mar-19 12:02 AM] ada.catlace#0000 The market changes over the past few days were very dramatic. [18-Mar-19 12:03 AM] ada.catlace#0000 The price on water, every ag good, and carbon crashed to MM buy simultaneously. A lot of other goods look to be following. [18-Mar-19 12:41 AM] beanl0rd#0000 @prdgi how did you find out the percentage of concentration? [18-Mar-19 12:41 AM] beanl0rd#0000 i find find where it gives me a number [18-Mar-19 12:47 AM] prdgi#0000 You have to view the website source code. If on chrome, right click the bar and go to inspect. [18-Mar-19 12:48 AM] beanl0rd#0000 oh, thank you [18-Mar-19 01:48 AM] spotty7405#0000 the "crash" of agri prices was a result of the carbon bubble, many carbon producers were buying all their GRN and MAI, while growing HCP 24/7 and supplementing that with occasional purchases. Two Incinerators running the fast carbon cycle burn a lot of plants... [18-Mar-19 02:32 AM] spotty7405#0000 I appreciate that COLIQ is a tricky feature because of the potential for abuse, but does it have to be a **total** loss ? How about letting us keep any experts we *earned* while the company was operating (i.e. not the "free" experts you get at startup) ? That would at least preserve a small part of a player's efforts [18-Mar-19 02:41 AM] spotty7405#0000 And perhaps there could be 2 kinds of COLIQ, one being a total wipe and restart with starter funds, the other being something like a restart with your existing capital and experts and a "free" base core on a T1 planet ? [18-Mar-19 03:10 AM] nyhmus#0000 the carbon bubble hitted me quite hard, cause i started on a hardmode planet that's away from a market and now i can't sell the carbon i produced for a price with what i can even out my production and transportcosts. making mistakes is quite harsch in this game. [18-Mar-19 04:33 AM] spotty7405#0000 at what time (UTC) does the "intraday" period on the price chart start ? [18-Mar-19 05:45 AM] nyhmus#0000 guys could anyone with a bit more knowledge then me do a small roundup check for me? just to confirm if i have a chance to still get out of my current situation or if i should COLIQ and restart? [18-Mar-19 05:47 AM] sharlindra#0000 I can try, whats the problem? [18-Mar-19 06:08 AM] nyhmus#0000 If anyone Else want to help. It's welcome [18-Mar-19 06:13 AM] spotty7405#0000 I've COLIQ'ed twice already, I'm treating this run as a learning experience, so seeing how diff professions work is quite interesting [18-Mar-19 06:41 AM] Deleted User#0000 I'm seeing new players coming in as carbon farmers. What is the current demand displayed as in the new player setup? Carbon is not in high demand right now. [18-Mar-19 06:42 AM] molp#0000 You are right. We need to adjust that [18-Mar-19 06:42 AM] prdgi#0000 @nyhmus what did you need checking? [18-Mar-19 06:44 AM] Deleted User#0000 I'm guessing constructor is in high demand. [18-Mar-19 06:45 AM] molp#0000 constructor is set to average [18-Mar-19 06:45 AM] Deleted User#0000 My feeling is that could be set to high. [18-Mar-19 06:49 AM] Deleted User#0000 The two things I know, Carbon farmer and Victualler are not in demand. [18-Mar-19 07:07 AM] spotty7405#0000 what's in demand should really be influenced by how many people are doing specific professions in the game, not by short-term fluctuations in the market [18-Mar-19 07:09 AM] Deleted User#0000 This definitely isn't a blip in prices. [18-Mar-19 07:13 AM] spotty7405#0000 the rate of carbon production is too fast for the current tech levels, imho, and that coupled with initial high prices very quickly caused huge oversupply [18-Mar-19 07:37 AM] prdgi#0000 I think thats true to a degree. A lot of people went into carbon because of how profitable it was in the last run. But with supply effectively doubled, its over saturated [18-Mar-19 07:47 AM] prdgi#0000 sure looks like it [18-Mar-19 07:47 AM] prdgi#0000 could also be a family? [18-Mar-19 07:48 AM] hasi3847#0000 I certainly believe๐Ÿ˜‚ {Reactions} ๐Ÿšน ๐Ÿšบ ๐Ÿšผ [18-Mar-19 08:04 AM] mjeno#0000 Hey, thanks a lot for the heads up, @hasi3847! We're investigating. ๐Ÿ™‚ I'll remove your accusations from this channel, though, since we'd prefer to handle this kind of thing internally rather than turning our Discord into a pillory. ๐Ÿ˜‰ (As stated in our community guidelines: https://com.prosperousuniverse.com/t/community-guidelines/1282) [18-Mar-19 08:06 AM] hasi3847#0000 @mjeno I rely reward?๐Ÿ˜‚ {Reactions} ๐Ÿ’ธ [18-Mar-19 08:07 AM] mjeno#0000 How about a sense of pride and accomplishment? xD [18-Mar-19 09:26 AM] thegoodkall#0000 Thanks to the team for fixing my account, and I'm so glad I get to pick my starting pack again since I initially saw high demand for carbon farmer and went for that, even though I really wanted to do constructor lol {Reactions} ๐ŸŽ‰ [18-Mar-19 09:27 AM] molp#0000 @thegoodkall you are welcome. Let us know if it fails again, that was quite an uncommon bug [18-Mar-19 09:28 AM] avendium#0000 need to add a unit test covering someone playing on a plane [18-Mar-19 09:28 AM] thegoodkall#0000 Promise to not wait until my next flight to pick my company lol {Reactions} ๐Ÿ‘ [18-Mar-19 09:28 AM] mjeno#0000 *sigh* I'll goo buy some plane tickets... {Reactions} โœˆ [18-Mar-19 09:31 AM] nyhmus#0000 why plane tickets? the trains in germany also got wifi. there you could get the same problem ^^ [18-Mar-19 09:31 AM] mjeno#0000 Fair point. That's a different test case, though. Guess I gotta get some train tickets as well... ๐Ÿš† [18-Mar-19 09:31 AM] sharlindra#0000 dont spoil Mjenos fun! [18-Mar-19 09:32 AM] mjeno#0000 Yeah, plus I always wanted to see Hong Kong. [18-Mar-19 09:33 AM] molp#0000 So, tell me stranger at a bar, what brings you to Hong Kong? Oh well, the usual, trying to reproduce some bugs that only occur once a lifetime while being on board of a plane.. [18-Mar-19 09:33 AM] molp#0000 Sounds a lot like Lost [18-Mar-19 09:33 AM] mjeno#0000 xD [18-Mar-19 09:34 AM] thegoodkall#0000 Also different airlines have different providers for their internets, so you'll probably want to fly on every airline. Just to be safe lol [18-Mar-19 09:34 AM] mjeno#0000 True! [18-Mar-19 09:50 AM] lunikon#0000 just to make this clear right here and now: You ain't got budget for this! [18-Mar-19 09:51 AM] mjeno#0000 ๐Ÿ˜ฆ [18-Mar-19 09:51 AM] mjeno#0000 So... refund the 40 plane tickets? [18-Mar-19 09:52 AM] mjeno#0000 Fine. ๐Ÿ™„ [18-Mar-19 09:53 AM] ada.catlace#0000 https://youtu.be/VmOd27UwTsg {Embed} HBO https://youtu.be/VmOd27UwTsg Silicon Valley: Season 4 Episode 1: Fly To Moffet (HBO) Jack Barker is costing the shareholders of this company a fortune. New episodes of Silicon Valley premiere Sunday nights at 10PM. Follow Silicon Valley: http... https://images-ext-1.discordapp.net/external/YMg9oQjUHf_Zd5D3GSC6GvO6oXadKST0QLu3rQTJhe8/https/i.ytimg.com/vi/VmOd27UwTsg/maxresdefault.jpg [18-Mar-19 09:53 AM] sharlindra#0000 so H2O is a Gas and it goes into INC? 0o [18-Mar-19 09:53 AM] ada.catlace#0000 @mjeno it has to be done [18-Mar-19 09:53 AM] lunikon#0000 video blocked in Germany ๐Ÿ˜ฆ [18-Mar-19 09:54 AM] sharlindra#0000 in the Netherlands too :D [18-Mar-19 09:54 AM] mjeno#0000 @ada.catlace Turns out they're non-refundable anyway. ๐Ÿ˜„ [18-Mar-19 09:54 AM] grimlandgames#0000 lol good point @sharlindra .. oops [18-Mar-19 09:55 AM] sharlindra#0000 but other than that it looks cool @grimlandgames ! {Reactions} โž• [18-Mar-19 10:15 AM] grimlandgames#0000 Here we go .. i knew something didn't look right .. thx @sharlindra {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/557220492403015730/PrUn-Constructor.png?ex=6814e186&is=68139006&hm=bede17758d326a8c87c6334d45d35bed8c51d3112e540e0e4fddb50225569596& [18-Mar-19 10:16 AM] grimlandgames#0000 only 5 more to go ๐Ÿบ {Reactions} ๐Ÿ‘ (4) prun (2) ๐Ÿค“ [18-Mar-19 10:20 AM] sharlindra#0000 awesome! [18-Mar-19 10:35 AM] thegoodkall#0000 That looks great! [18-Mar-19 10:36 AM] thegoodkall#0000 Also, why on the left do the arrows go to the whole box, but the right they go to the factory cell? [18-Mar-19 10:53 AM] mjkviper1245#0000 Question the devlogs said that local markets are now a planetary project, how do I see whats involved in that (trying to get a sense of farit is in the future of my planet) [18-Mar-19 10:54 AM] sharlindra#0000 they arent yet, its work in progress [18-Mar-19 10:54 AM] thegoodkall#0000 Is there a place to put suggestions or discuss ideas? [18-Mar-19 10:55 AM] beanl0rd#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/557230729977790471/PrUn_meme.jpg?ex=6814eb0e&is=6813998e&hm=10729be9d0f0bbb38c9dc40587cc1911921cd2388c2c431e88d5f8beedd84724& {Reactions} ๐Ÿ˜„ [18-Mar-19 10:56 AM] avendium#0000 the napkin math phase ended very quickly [18-Mar-19 10:57 AM] mjkviper1245#0000 Its actually the first paragraph of the devlog @sharlindra [18-Mar-19 10:57 AM] mjeno#0000 @thegoodkall https://com.prosperousuniverse.com/t/suggestions-and-ideas/307/121 {Embed} https://com.prosperousuniverse.com/t/suggestions-and-ideas/307/121 Suggestions and Ideas Iโ€™m aware that this is probably โ€œon the listโ€ (like everything else?) but a stripped-down UI with no graphics and just text views of data tables would be wonderful. Weโ€™d also need expanded commands to place/cancel orders, build, assign experts, etc. Iโ€™d also love th... https://images-ext-1.discordapp.net/external/h0Km7LfQwpgy1qM09prlDCEJI3ntXuN4yzB0bti4Y3I/https/com.prosperousuniverse.com/user_avatar/com.prosperousuniverse.com/alfonso_mueller/200/520_2.png {Reactions} ๐Ÿ‘ [18-Mar-19 10:57 AM] mjeno#0000 Local markets are coming in a couple of weeks if all goes well. ๐Ÿ™‚ [18-Mar-19 10:58 AM] beanl0rd#0000 yesssssss ๐Ÿคœ ๐Ÿค› [18-Mar-19 10:59 AM] grimlandgames#0000 @thegoodkall well now that's a good point, changes will be made [18-Mar-19 12:44 PM] alexfrog#0000 carbon farmer has no demand now at all ๐Ÿ˜› [18-Mar-19 12:45 PM] ada.catlace#0000 Accurate [18-Mar-19 12:46 PM] ada.catlace#0000 Once I sell off my stockpile of carbon, I'll get some cheap INC inputs in the Montem market. [18-Mar-19 01:39 PM] alexfrog#0000 you mean once you dump your stockpile of carbon to the MM at 292 ๐Ÿ˜› [18-Mar-19 01:39 PM] grimlandgames#0000 oh SNAP! [18-Mar-19 01:39 PM] alexfrog#0000 lol [18-Mar-19 01:40 PM] alexfrog#0000 i mean, i make 12 a day, it hurts me too [18-Mar-19 01:40 PM] grimlandgames#0000 @ada.catlace hires a saboteur to visit Tesla Corp [18-Mar-19 01:40 PM] grimlandgames#0000 now there's a game mechanic for ya [18-Mar-19 01:41 PM] alexfrog#0000 game mechanic that would make everyone leave the game, yeah [18-Mar-19 01:41 PM] grimlandgames#0000 totally ... but i've play many that had them ... it's frustrating [18-Mar-19 01:41 PM] alexfrog#0000 so dont play those [18-Mar-19 01:41 PM] alexfrog#0000 i would quit instantly [18-Mar-19 01:41 PM] grimlandgames#0000 that's why i'm here [18-Mar-19 02:38 PM] alexfrog#0000 game down?? [18-Mar-19 02:38 PM] molp#0000 quick update should be back soon [18-Mar-19 02:38 PM] grimlandgames#0000 economy crashed .. gl [18-Mar-19 02:39 PM] grimlandgames#0000 lol [18-Mar-19 02:44 PM] mrwashingtoad#0000 what? they're handing out free credits while down? ๐Ÿ˜œ {Reactions} ๐Ÿ‘ (2) [18-Mar-19 02:44 PM] alexfrog#0000 whats the update? mess with the MM prices again and warp the economy? ๐Ÿ˜„ [18-Mar-19 02:45 PM] mrwashingtoad#0000 i thought it was my setup again doing it [18-Mar-19 02:45 PM] molp#0000 and we are back [18-Mar-19 02:46 PM] mrwashingtoad#0000 resetup NIC's recently - used ISP's DNS servers... apparently they go down more often than .. yeah. Changed to different DNS and have been working fine for a week now. [18-Mar-19 02:46 PM] grimlandgames#0000 oh that has to be painful [18-Mar-19 02:46 PM] mrwashingtoad#0000 was a pain trying to figure it out [18-Mar-19 02:47 PM] alexfrog#0000 anything important in the update? [18-Mar-19 02:47 PM] mrwashingtoad#0000 also - think this is rounding odd - personal note, I'd prefer 99% w/ an amount of time left: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/557288930987343882/unknown.png?ex=68152143&is=6813cfc3&hm=56a8baf18c0ecf01830e77c59bf48202303b9978103bdd4803b0a1ec12bac5e0& [18-Mar-19 02:47 PM] grimlandgames#0000 yeah they added C as a requirement to RAT [18-Mar-19 02:47 PM] alexfrog#0000 lol [18-Mar-19 02:47 PM] alexfrog#0000 eat dirt! [18-Mar-19 02:47 PM] mrwashingtoad#0000 and we use the smelter to cook - ahh burgers ๐Ÿ˜„ [18-Mar-19 02:48 PM] grimlandgames#0000 ๐Ÿ‡น ๐Ÿ‡ท ๐Ÿ‡ด ๐Ÿ‡ฑ ๐Ÿ‡ฑ [18-Mar-19 02:48 PM] mrwashingtoad#0000 You lost an "r" there ๐Ÿ˜› [18-Mar-19 02:48 PM] mrwashingtoad#0000 I have an emote for me already :MrTrollingToad: {Reactions} ๐Ÿ”ฅ [18-Mar-19 02:50 PM] grimlandgames#0000 the Multi-processor in your RAT machine has gone Single-processor [18-Mar-19 02:50 PM] mrwashingtoad#0000 ๐Ÿ€ [18-Mar-19 02:51 PM] mrwashingtoad#0000 It's what's for dinner... :rat: {Reactions} ๐Ÿ˜„ [18-Mar-19 02:51 PM] grimlandgames#0000 ๐Ÿ˜ป [19-Mar-19 03:01 AM] prdgi#0000 @molp How do the extraction rates for COL, EXT, and RIG compare? It seems that a COL runs slower than the other two. Is the rig fastest? Are they all equal? Would you share how extraction rates are affected by concentration? [19-Mar-19 03:05 AM] molp#0000 At 100% concentration and 100% efficiency EXT and RIG produce 70 and COL 60 units per day [19-Mar-19 03:07 AM] sharlindra#0000 @molp is FF supposed to be t3? I thought it was meant to be t2? we might have missed or mislabeled something of course, but it looks like all sources of both TS and HE3 are on t3+ planets [19-Mar-19 03:24 AM] molp#0000 @sharlindra FF should be T2. You are right that there is currently no planet with Tectosilisite available with T2-only. I'll fix that [19-Mar-19 04:12 AM] prdgi#0000 Thank you molp [19-Mar-19 05:51 AM] sharlindra#0000 thats awesome to hear! And dont forget to give us the location of the planet so we dont have to chart the galaxy again!!! XD {Reactions} ๐Ÿš€ (2) shiny [19-Mar-19 05:56 AM] molp#0000 Will do ๐Ÿ˜ƒ [19-Mar-19 09:22 AM] grimlandgames#0000 here is a nice starter package if someone was resetting. Drop a base on WN-476c, build a HAB and EXT, start extraction and fly out to KATOA to buy 4 x TRU with your liquid cash, head back to WN476c and drop a CHP. Start making FLX and sell at roughly 500$/ea. you make 20 FLX every 24hrs at a cost of only 2 LST ... am i missing something ( other than the fuel cost ) that would make this a bad choice ? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/557569551005515796/unknown.png?ex=6814d51c&is=6813839c&hm=c577f6f002a64878e7b870e0c0d92a58f0526c4d655873714cd075b85048dd3f& [19-Mar-19 09:33 AM] prdgi#0000 You can add another chp, and at least 1 hb2 [19-Mar-19 09:34 AM] grimlandgames#0000 oh right with the leftovers .. damn that's 40 x FLX a day ... sweet [19-Mar-19 09:35 AM] grimlandgames#0000 but at a Settler penalty of course [19-Mar-19 09:35 AM] sharlindra#0000 with only pioneers at 79% you make a batch of FLX every 2d12h... [19-Mar-19 09:35 AM] prdgi#0000 But there is actually a better option, proxion I think. Same build but it has H2O instead of H. Which means you import N and make ns [19-Mar-19 09:36 AM] sharlindra#0000 you cant really make money reasonable off CHP without settlers [19-Mar-19 09:37 AM] grimlandgames#0000 yeah i was looking at that as well ... only 23% limestone but that NS is definitely enticing [19-Mar-19 09:37 AM] sharlindra#0000 Limestone is dirt cheap and abundant, I would totally not go for a rich LST planet for anything [19-Mar-19 09:38 AM] prdgi#0000 It's probably time for you to join GDP too. We're in the middle of restructuring our discord atm though, so it's pretty messy [19-Mar-19 09:39 AM] prdgi#0000 Montem is hands down the best planet for a chp atm. [19-Mar-19 09:39 AM] grimlandgames#0000 i'm building a CHP once i get my 4 TRU [19-Mar-19 09:39 AM] grimlandgames#0000 yeah send the invite for discord via DM [19-Mar-19 09:40 AM] prdgi#0000 Mjkviper had some inbound [19-Mar-19 09:41 AM] mjkviper1245#0000 There should be some still there [19-Mar-19 09:41 AM] grimlandgames#0000 i need to liquidate some Prefabs before i can buy all 4 TRU [19-Mar-19 09:41 AM] mjkviper1245#0000 I had to drop and run to refill my idle wel [19-Mar-19 09:42 AM] grimlandgames#0000 yeah i think there are 2 left [19-Mar-19 09:42 AM] mjkviper1245#0000 12 coming in about 7hr [19-Mar-19 09:55 AM] grimlandgames#0000 CR-911b would also be nice ( MG ) ( HAL ) ( N ) to get some MG going in the Universe [19-Mar-19 10:00 AM] sharlindra#0000 well we already have a lot of people on Benten C, they just dont want to build extractors :( [19-Mar-19 10:00 AM] esabab_00#0000 hard to expand around Katoa as noone is selling TRU and other things that are plentiful on the other markets [19-Mar-19 10:01 AM] sharlindra#0000 Extractors dont require any TRU and MG would attract traders I am sure! [19-Mar-19 10:02 AM] grimlandgames#0000 i think if Benten and Prom were switch ( location wise ) things would be a bit more balanced [19-Mar-19 10:02 AM] esabab_00#0000 even basic stuff like DW is sinking money out of the economy at Katoa half the time...buying from MM [19-Mar-19 12:13 PM] ada.catlace#0000 In sending a ship over to Katoa. Got a little bit of DW. [19-Mar-19 12:14 PM] ada.catlace#0000 It's just barely worth the fuel costs to ship DW there [19-Mar-19 01:16 PM] mjeno#0000 This is a bit like I imagine MCG to work: https://9gag.com/gag/aVYZe7M {Embed} https://9gag.com/gag/aVYZe7M Filling and heating thermoplastic to repair potholes Join the fun convo with 9GAG community https://images-ext-1.discordapp.net/external/Ii26RUBVSA49sDgVpwrnGItI9T5MebaAKoii-x9wfts/https/images-cdn.9gag.com/photo/aVYZe7M_700b.jpg [19-Mar-19 02:01 PM] mrwashingtoad#0000 Have a friend about to join the new test build, what market is ~~needed~~ in demand for a new spreadsheet driver? [19-Mar-19 02:07 PM] ada.catlace#0000 Constructor on Montem [19-Mar-19 02:08 PM] mrwashingtoad#0000 ok, will let them know - thanks ๐Ÿ˜ƒ [19-Mar-19 02:14 PM] mjkviper1245#0000 Not mg? [19-Mar-19 02:27 PM] alexfrog#0000 Lol, settlers get more votesthan pioneers do? [19-Mar-19 02:27 PM] alexfrog#0000 some animals are more equal than others ๐Ÿ˜„ [19-Mar-19 02:29 PM] sharlindra#0000 haha thats what I said two days ago [19-Mar-19 02:52 PM] spotty7405#0000 would be great to see Shipping become a fully fledged profession, with diff crew jobs, experience gain via Experts, crew consumables, etc. ๐Ÿ˜ƒ [19-Mar-19 02:54 PM] thegoodkall#0000 I'm excited to see ship construction be a module process, and companies gain experties at engines, hulls, etc. So you learn if you want a fast ship you buy from Company A, or an efficient ship is company B, etc [19-Mar-19 02:56 PM] spotty7405#0000 I hope the modular construction will mean and end to cargo holds that just hold *anything*, and also smaller cargo holds in small ships that are significantly cheaper to operate [19-Mar-19 02:57 PM] spotty7405#0000 shipping is a major part of the game, but currently the entire shipping mechanic is very simplistic [19-Mar-19 03:10 PM] alexfrog#0000 So, why do higher tier population eat and drink MORE RAT/DW than the lower tiers? Presumably they are doing less physical labor and should need less food and water ๐Ÿ˜› [19-Mar-19 03:15 PM] ada.catlace#0000 they are just wasteful [19-Mar-19 03:15 PM] ada.catlace#0000 classic rich people [19-Mar-19 04:02 PM] alexfrog#0000 no, them eating more fancy consumables would be "rich people" [19-Mar-19 04:02 PM] alexfrog#0000 its doesnt make sense for them to be eating more regular water and basic rations ๐Ÿ˜› [19-Mar-19 04:02 PM] alexfrog#0000 than a physical laborer, who physically needs mroe of those than a desk worker [19-Mar-19 04:03 PM] ada.catlace#0000 they only eat the good parts of each ration, and throw out the rest [19-Mar-19 04:03 PM] alexfrog#0000 like basic consumable consumption should go down as they get richer, and high priced special consumables up [19-Mar-19 04:03 PM] alexfrog#0000 lol [19-Mar-19 04:12 PM] mrwashingtoad#0000 They throw out the tails of their ๐Ÿ€ :rat: ... ๐Ÿคท Only thing I can think of [19-Mar-19 04:13 PM] alexfrog#0000 what an insult to our hardworking farmers and food producers on promitor, to imply that there are rats in their RAT! [19-Mar-19 04:20 PM] spotty7405#0000 obviously pioneers are only given half-rations ๐Ÿ˜‰ [19-Mar-19 04:22 PM] alexfrog#0000 doesnt make economic sense or biological sense [19-Mar-19 04:23 PM] alexfrog#0000 so pioneers represent poor manual laborers - that means they should eat the most water and basic rations, and "richer" population units eat less of those and more fancy stuff [19-Mar-19 04:23 PM] spotty7405#0000 slaves are seldom well-fed, any productivity drop is discouraged by regular whippings {Reactions} ๐Ÿ˜‚ [19-Mar-19 08:56 PM] castinar#0000 you're not actually just feeding the higher tier, but their staff of workerbees too ๐Ÿ˜› [19-Mar-19 08:57 PM] castinar#0000 hence, more consumption [20-Mar-19 02:11 AM] spotty7405#0000 do we have the *formula* for calculating extraction yields ? Does concentration and efficiency have the same weighting in the calculation ? [20-Mar-19 04:02 AM] prdgi#0000 Yes, at 100% concentration and 100% pioneer, COL gets 60 units per day. EXT and RIG get 70 units per day. Per day it's concentration * efficiency * (60 or 70) [20-Mar-19 04:36 AM] beanl0rd#0000 hey how long is a "period" in the game? i coliq'd a few days back and the day after is did some funky stuff and moved all my revenue and equity and stuff into last period and brought it forward, anyway know how long that is? [20-Mar-19 04:37 AM] zerboron#0000 I think a period is a week (from So to So) but I never payed very close attention to when exactly it resets [20-Mar-19 04:37 AM] beanl0rd#0000 ah okay, that *would* make sense, i just didnt know for sure [20-Mar-19 04:51 AM] zerboron#0000 yea am not sure when exactly it resets (especially what time) but its within a day of So unless I am very mistaken [20-Mar-19 04:56 AM] sharlindra#0000 I think it resets on midnight between Sunday and Monday UTC [20-Mar-19 05:37 AM] nyhmus#0000 would it be possible to become completely self sufficient? like beginning on a planet with water and fertilized soil. and selling stuff that's overproduced and later create bases on other planets with all resources needed to produce all items ingame? [20-Mar-19 05:39 AM] zerboron#0000 for Pioneers its pretty easy to get mostly self-sufficient but its likely more profitable to not spread out that much [20-Mar-19 05:40 AM] sharlindra#0000 with more bases, yes, with just one, I think Gibson is as close as you can get to t1 selfsufficiency, iirc you only need to import LST to make t1 prefabs, it is fertile and has FEO and H [20-Mar-19 05:40 AM] zerboron#0000 RAT and DW are easy, OVE is more difficult because of the requirements [20-Mar-19 08:54 AM] spotty7405#0000 I would propose that the game is inherently designed to prevent self-sufficiency as far as possible. You can fight the "system", but it won't be easy [20-Mar-19 09:58 AM] mjeno#0000 @spotty7405 That's pretty much how it is now, and we also like it that way. It makes sense in a game that's all about trading with others. ๐Ÿ™‚ [20-Mar-19 10:02 AM] thegoodkall#0000 Should there be some kind of efficiency loss for engaging in multiple industries simultaneously? Like if I have extractors, farms, and chemical plants at the same base the processes interfer and lower efficiency? [20-Mar-19 10:03 AM] sharlindra#0000 the lower efficiency is basically hidden in experts, you cannot have many experts in that many fields {Reactions} โž• [20-Mar-19 10:03 AM] sharlindra#0000 so its not a penalty for diversification but boost for specialization, I like that better :) [20-Mar-19 10:18 AM] spotty7405#0000 agreed, boosts are always preferable to penalties [20-Mar-19 10:19 AM] spotty7405#0000 the "hidden penalty" of diversification is a slower rate of earning experts ๐Ÿ˜ƒ [20-Mar-19 10:21 AM] spotty7405#0000 you still earn the same amount of experts *overall*, but they arrive a lot slower in each field, and there's a distinct benefit from having more experts in a specific field, rather than spreading them all over [20-Mar-19 10:33 AM] sharlindra#0000 you can also have only 6 experts active at a time [20-Mar-19 11:22 AM] liquidotacon#0000 So I made my company, I settled my colony, I made the buildings, I brought settlers in, now what? lol I basically want to wait until I start generating food and then try to trade that off to make more buildings? [20-Mar-19 11:22 AM] mjeno#0000 Essentially, yeah. ๐Ÿ˜„ If you're a victualler, that's what you do. [20-Mar-19 11:22 AM] liquidotacon#0000 The tutorial jumps straight into trading but I assume I need to wait to generate stuff to trade [20-Mar-19 11:23 AM] mjeno#0000 Yes, your production orders take a couple hours to finish at least. [20-Mar-19 11:23 AM] mjeno#0000 That's when you can start selling stuff. [20-Mar-19 11:23 AM] mjeno#0000 Unless you have some items left from your starting package that you don't want to use yourself, then you can sell those right away. [20-Mar-19 11:24 AM] liquidotacon#0000 Ah I see the production tab, okay I understand now {Reactions} ๐Ÿ‘Œ [20-Mar-19 11:24 AM] zerboron#0000 for most of us 90% of the game is spend on spreadsheets and looking through the market {Reactions} prun (4) [20-Mar-19 11:25 AM] liquidotacon#0000 Oh yeah I got that for sure. I was ready for the spreadsheets, just figuring out how to read them ๐Ÿ˜› [20-Mar-19 11:25 AM] liquidotacon#0000 Really I've been waiting like 4 days now to finally make my company just afraid to jump in, but it isn't so bad actually messing around in here [20-Mar-19 11:26 AM] sharlindra#0000 you can reset if you screw up :) no shame in that [20-Mar-19 11:29 AM] grimlandgames#0000 doh! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/557963937707065346/unknown.png?ex=6814f2e9&is=6813a169&hm=a61bc9ba34532266ee14accc118699e5280d749093d02fcdb72a2dd486a053c7& {Reactions} ๐Ÿ˜„ (3) [20-Mar-19 11:29 AM] grimlandgames#0000 trying to work and post .. not a good combo [20-Mar-19 11:37 AM] myping#0000 trying to play and study but I gave on playing [20-Mar-19 11:37 AM] myping#0000 Can't wait to get back after this damn calculus test {Reactions} ๐Ÿค“ [20-Mar-19 11:37 AM] grimlandgames#0000 ๐Ÿคข C A L C U L U S [20-Mar-19 11:39 AM] myping#0000 a nice and comfy 60% fail rate [20-Mar-19 11:40 AM] spotty7405#0000 always keep in mind that this is just a TEST phase, so experimentation is quite OK ๐Ÿ˜‰ [20-Mar-19 01:50 PM] spotty7405#0000 how is the soil fertility rating converted to an efficiency % ? [20-Mar-19 04:25 PM] mjeno#0000 I think the actual percentage is obscured on purpose. [20-Mar-19 04:30 PM] zerboron#0000 its ``planet.fertility * 0.3`` [20-Mar-19 06:04 PM] spotty7405#0000 3.05882 I think, but who's counting ? ๐Ÿ˜‰ [20-Mar-19 09:32 PM] liquidotacon#0000 Is there an easy way to reset my UI? [20-Mar-19 09:32 PM] sibg#0000 close all the windows? [20-Mar-19 09:33 PM] liquidotacon#0000 No I mean reset it back to the default [20-Mar-19 09:33 PM] liquidotacon#0000 Closing all the windows just leaves one window open [20-Mar-19 09:34 PM] liquidotacon#0000 Well I figured out how to split the Windows so I'll just work from there [20-Mar-19 09:34 PM] sibg#0000 yeah thats what i was saying [20-Mar-19 09:34 PM] sibg#0000 when i started i kinda deleleted all my windows [20-Mar-19 09:34 PM] sibg#0000 >.< [20-Mar-19 09:35 PM] liquidotacon#0000 Yeah that's exactly what I did [20-Mar-19 09:35 PM] sibg#0000 welcome to uh... magic new ui! [20-Mar-19 09:35 PM] sibg#0000 also i bet someone here knows how to reset it [20-Mar-19 11:55 PM] prdgi#0000 @dev Has anything been decided about the lack of available AR? All AR is locked behind Low Temp planets and AR is needed to settle Low Temp planets. TCO for making HSE for High pressure planets also require Low Temp planets or high Temp planets. High Temp planets cannot be settled without BER, which is locked on Low Temp planets. BL requires F, which is locked by High Pressure and Low Temp. Consequently, without AR being available on a planet that has habitable attributes, or low temperatures, we cannot expand our settlements beyond the those without special requirements, or those planets which have Low Pressure. I think it is too important to have it provided by the MM. Perhaps CR-409c, a starter planet without any atmospheric resource, could gain a tiny concentration of AR. [21-Mar-19 01:38 AM] molp#0000 @prdgi I already made tickets for both issues and will talk with Martin about it today [21-Mar-19 02:48 AM] sharlindra#0000 the NOTS "The workforce at Hortus - Promitor is unsatisfied" could use some more info, it always makes me a little worried I forgot to buy OVE or something and then it turns out to be just the luxuries [21-Mar-19 02:49 AM] prdgi#0000 It could be rephrased: "The workforce at Hortus - Promitor is unsatisfied with your provision of x" [21-Mar-19 08:21 AM] thegoodkall#0000 So with the lack of focus on combat (an aspect of the game I love btw) it is important to have other resource dumps to eat up supply. Base building seems to be taking care of that for now, but in the future might not be enough. I'll state my two cents that if the game adds terraforming I will happily pour every cent of profit into the projects lol {Reactions} ๐Ÿ‘ ๐ŸŒ [21-Mar-19 08:41 AM] spotty7405#0000 you don't need guns to PVP, lol, the systems in PU are fairly complex and the meta is intense ๐Ÿ˜‰ [21-Mar-19 08:43 AM] spotty7405#0000 by all accounts, the systems will become even more complex over time, so keeping ahead of the competition will get trickier [21-Mar-19 08:46 AM] molp#0000 @thegoodkall BTW I read your suggestions in the forum, haven't had time yet to answer properly. We like the idea of planets having their own population, which has demands, can grow, shrink and migrate. We even have it on our roadmap ๐Ÿ˜ƒ {Reactions} โž• (3) [21-Mar-19 08:56 AM] thegoodkall#0000 Yay! I'm glad to hear it! I find that, even without a strong mechanical reward (more money, resources, etc) I'm drawn to the idea of colonizing and expanding for the sake of saying "See that system? These 20 companies and I worked for months to build it into what you see before you" [21-Mar-19 08:56 AM] mjeno#0000 Oh, me too. [21-Mar-19 08:57 AM] mjeno#0000 Collective progress is probably my favorite aspect of the game, and I'd like to see that getting more and more emphasis over time. ๐Ÿ™‚ Some things like terraforming will be part of what corporations can do by the way. {Reactions} prun [21-Mar-19 09:37 AM] nyhmus#0000 With terraforming in mind, how about building space stations in a gasplanets orbit to get the gas of the planet? or like adding astroid fields with the same but they yield ores or minerals ? [21-Mar-19 09:40 AM] nyhmus#0000 an idea for exploration could be that planets with under 3 resources can have hidden ones that can be discovered. up to max 3 resources on a planet. if a planet has resources can be discoveres by sending out explorationteams that use resources to keep exploring and you don't know how many resources a planet without some can have [21-Mar-19 09:41 AM] mjeno#0000 Cool ideas! Would you mind posting them on the forum as well? https://com.prosperousuniverse.com/t/suggestions-and-ideas/307/121 We can discuss them here anyway, just want to make sure they don't get buried. ^^ {Embed} https://com.prosperousuniverse.com/t/suggestions-and-ideas/307/121 Suggestions and Ideas Iโ€™d like to suggest a fairly large addition to this game, but one which I think would make the universe feel more alive and provide more opportunities for players to work together and actively cause change in the universe. The idea is to add population mechanics, making eac... [21-Mar-19 09:51 AM] thegoodkall#0000 In terms of terraforming, I don't think it is realistic to, for example, get enough Oxygen by current methods to realistically terraform. Maybe instead have gas gaint stations and asteroid bases that mine "Terraforming Gases" and "Terraforming Solids". Depending on the desired change, more of these resources would be necessary. Or construct buildings on the planet that consume resources to produce Sulfur Hexaflouride or Perfluorocarbons to terraform effectively [21-Mar-19 09:52 AM] nyhmus#0000 @mjeno sure will do it later today when i'm at home {Reactions} ๐Ÿ‘Œ [21-Mar-19 09:54 AM] spotty7405#0000 isn't the plan to have planet resources hidden from view in future, requiring actual exploration to reveal them ? [21-Mar-19 09:56 AM] grimlandgames#0000 i was thinking for sure that as people extracted resources from a planet that the % concentration would diminish over time, but alas this would slow the game down even further, as well as force people to search for another source. Realistically ppl could wipe a planet of a resource unless they allowed resources to replenish over time. [21-Mar-19 09:59 AM] spotty7405#0000 depleting resources may be less of an issue than it appears, depending on the value of planetary populations in future [21-Mar-19 09:59 AM] grimlandgames#0000 oh you mean ppl moving to a T2 planet because they're done @ T1 ... yeah makes sense [21-Mar-19 10:00 AM] spotty7405#0000 a well-developed planet may have considerable bonuses to high-tech industry, for instance [21-Mar-19 10:03 AM] spotty7405#0000 or the strong presence of heavy industry may give a penalty to work done by scientists and engineers [21-Mar-19 10:05 AM] spotty7405#0000 50 AL smelters may ruin the fertility bonus ๐Ÿ˜ƒ [21-Mar-19 10:09 AM] thegoodkall#0000 I think it would be cool to have, as a very slow process, it gets harder to mine planets, or less efficient. As a contrast, asteroid belts should offer unlimited resource and steady efficiencies, but a much higher initial cost. You'd have, in a simple case, two equations where planetary costs are y = x, and asteroid are y = 42. So it would make no sense to start out in the asteroid belt, but as time goes on and x > 42 the industry would shift and the system would "mature" [21-Mar-19 10:11 AM] spotty7405#0000 I wouldn't make asteroids "unlimited", but the general idea of migrating extraction off-planet is interesting [21-Mar-19 10:12 AM] sharlindra#0000 its not when you cannot scrap up your base and it would be very punishing for new players imho [21-Mar-19 10:12 AM] spotty7405#0000 it would need careful design, yes [21-Mar-19 10:15 AM] thegoodkall#0000 @sharlindra The new player experience definitely needs some thought. They absolutely need an easier start to build a profit base, but that same opportunity can't be monopolized by more mature companies. No idea what the solution could be currently [21-Mar-19 10:15 AM] spotty7405#0000 the whole "startup" mechanism needs to be carefully looked at, it's still very much open to abuse by organised groups imho [21-Mar-19 10:17 AM] spotty7405#0000 perhaps the T2 prefabs you get at start could be flagged as untradeable, for instance [21-Mar-19 10:23 AM] sharlindra#0000 it has been proposed a million times already :D they say itd be difficult to implement :( [21-Mar-19 12:30 PM] liquidotacon#0000 I mean it can only be *used* by groups because they could help each other out but any somewhat organized Corp could be doing the same [21-Mar-19 12:31 PM] liquidotacon#0000 The game is designed for the community to have to work together so it only makes sense [21-Mar-19 01:12 PM] ada.catlace#0000 Using the T2 fabs requires either exploiting or for someone to not build a base. That doesn't seem to be a particularly popular option. [21-Mar-19 01:14 PM] ada.catlace#0000 Once those resources are actually useful, it will provide a very nice "shipper" starting package where you've got 2 ships and 100k cash. [21-Mar-19 01:26 PM] alexfrog#0000 I definitely think the starting base materials should be untradable. The current way just leads to abuse and also cheapening of the value of T2 stuff. [21-Mar-19 01:27 PM] alexfrog#0000 The optimal strategy in the present system is clearly for some people to work together and start making Flux on day 1, for example. Doesnt feel good. Getting to T2 should be earned, not happen day 1 due to people swapping starting materials. [21-Mar-19 02:09 PM] esabab_00#0000 Is there any way to report people in game? Like if someone is spamming chat etc [21-Mar-19 02:10 PM] esabab_00#0000 or a way to mute/ignore a specific player [21-Mar-19 02:26 PM] molp#0000 Not yet. If you want to report someone or something contact @mjeno privately [21-Mar-19 02:38 PM] esabab_00#0000 cool thanks [22-Mar-19 01:58 AM] spotty7405#0000 will contracts operate independently of Exchanges ? Will it be possible to fill a contract from someone on a planet without ANY type of exchange (i.e. either player-built "local market" or a faction-owned exchange) ? [22-Mar-19 01:59 AM] molp#0000 Eventually yes, but right now its only possible with comex, later with local markets [22-Mar-19 02:00 AM] spotty7405#0000 ah, so independent contracts are still a ways down the road ? [22-Mar-19 02:00 AM] molp#0000 yes [22-Mar-19 02:00 AM] spotty7405#0000 tyvm [22-Mar-19 02:03 AM] spotty7405#0000 so the progression will be local markets first, then private contracts linked to comex/local, then eventually independent private contracts ? [22-Mar-19 03:50 AM] spotty7405#0000 I wish we had finer control over our factory parameters, things like being able to choose active workers, or slower but more efficient production cycles ๐Ÿ˜ƒ [22-Mar-19 03:56 AM] spotty7405#0000 perhaps in future we can even have drugs that give a temporary efficiency boost (with a subsequent penalty to get rid of the "hangovers", lol) [22-Mar-19 04:04 AM] spotty7405#0000 "*Your shipment of illegal "Blaze" stims has been confiscated by spaceport customs agents. Your company has been fined 500 NCC, and your trading taxes will be 5% higher for the next week*" ๐Ÿ˜ƒ [22-Mar-19 04:07 AM] zerboron#0000 uh I like the idea of Illegal drugs that boost efficiency but cant be traded on the open market [22-Mar-19 04:08 AM] spotty7405#0000 hidden drug labs in the asteroid belt ? ๐Ÿ˜‰ [22-Mar-19 04:08 AM] zerboron#0000 especially after player controlled planets are implemented [22-Mar-19 04:09 AM] zerboron#0000 something like it having no negative effect on the player using it but it reduces income for the planet owner because of increased crime [22-Mar-19 04:09 AM] zerboron#0000 so the planet owner can either have it being legal, to build a outlaw paradise but take a hit on income [22-Mar-19 04:10 AM] spotty7405#0000 it will have to be very carefully balanced to avoid it becoming a "must have" item [22-Mar-19 04:10 AM] zerboron#0000 or make it illegal and spend resources on hunting down the people using it [22-Mar-19 04:16 AM] zerboron#0000 okay so my idea is this: if someone uses these drugs they only get positive effects, but it hurts the planet as a whole. That harm could be reduced income because of higher crime/corruption for the owner, increased building decay for all players because of higher crime. With certain milestones it could make it so that higher tier workers get more and more inefficient because the drugs only help with physical work and an addict is not very good at intellectual work. Also if you use the drugs and then stop supply your workers will go through withdrawal, damaging your buildings and working at a very low efficiency for a time. The longer you supplied the drugs the harder the negatives for withdrawl. [22-Mar-19 04:17 AM] zerboron#0000 that would make it so that highly developed worlds would not want to have drugs on their planet as it makes high tier production worse [22-Mar-19 04:17 AM] zerboron#0000 so they have to crack down on it [22-Mar-19 04:17 AM] zerboron#0000 but fringe worlds would get an efficiency boost for using them [22-Mar-19 04:17 AM] zerboron#0000 offsetting higher shipping costs [22-Mar-19 04:18 AM] zerboron#0000 but there is still a risk because you __really__ need to keep your workers supplied [22-Mar-19 04:19 AM] spotty7405#0000 I like the way RimWorld did the drug mechanics, *occasional* use has no penalties, but frequent use has an increasing risk of addiction, and that has **serious** consequences [22-Mar-19 04:19 AM] zerboron#0000 yea that works well when looking at single people but not with a large workforce imo [22-Mar-19 04:20 AM] zerboron#0000 as a corp who fills your workers with drugs you dont care if they are unfit for work after a year [22-Mar-19 04:20 AM] zerboron#0000 you just replace the people [22-Mar-19 04:20 AM] zerboron#0000 hence high crime [22-Mar-19 04:20 AM] zerboron#0000 lots of addicts who are suddenly out of a job [22-Mar-19 04:22 AM] zerboron#0000 so the single corps would like to use drugs for low skill jobs [22-Mar-19 04:22 AM] zerboron#0000 but planet owners dont like that because it hurts the planet as a whole [22-Mar-19 08:10 AM] thegoodkall#0000 I'm not sure I like the idea of space companies doping up their employes. Maybe it could be a resultant property of building bases on desolate planets. If the environment is complete crap, your workforce gains narcotics as a luxury consumable, and without it won't be at peak efficiency [22-Mar-19 08:34 AM] thegoodkall#0000 Also thought about exploration (looking for feedback before posting on suggestions thread in the forum). What if exploration was accomplished by building a special ship and just "sending it into the unknown". If would do a jump, disappear, and have an estimate for appearing again, something like 1 to 3 days. When it appears it will be in an unmaped star system, and have the chance to start scanning. Without scanning nothing is known, but with taking enough time everything could be known. Eventually the explorer has to make a decision. They can move on and jump to another random system, and this one will be lost forever, or they can spend some fairly expensive materials to build a stellar beacon in system. Once completed the system will appear on everyone's map, and anyone who looks at it will be able to see who discovered the system and an option to purchase the survey system. The explorer gets to set a price for each planet, or the system as a whole, for how much it costs to unlock the survey [22-Mar-19 08:47 AM] grimlandgames#0000 i like it ... maybe a blueprints system, after each successful survey you acquire 1 x blueprint .. after 4 blueprints you can then purchase they survey system via blueprints collected. [22-Mar-19 09:03 AM] spotty7405#0000 I don't like the "jump to random system" proposal. That could get really irritating fast [22-Mar-19 09:04 AM] spotty7405#0000 if two offers on the market are at the same price, what determines the sequence that buys are filled ? [22-Mar-19 09:04 AM] ada.catlace#0000 the first one placed is filled first [22-Mar-19 09:05 AM] spotty7405#0000 ah, so order of being placed, not order of appearance in the list ? [22-Mar-19 09:06 AM] spotty7405#0000 or do they always appear in order of placement ? [22-Mar-19 09:21 AM] ada.catlace#0000 That's been my observation [22-Mar-19 09:34 AM] thegoodkall#0000 @spotty7405 my logic with the random jump is that not every system can be ideal. I'd imagine industry as this slower and stable profit, while exploring should be frequently duds with the chance for something amazing [22-Mar-19 09:37 AM] spotty7405#0000 whether a system is "ideal" or not has nothing to do with it. I want to explore a specific area, not jump around the galaxy randomly [22-Mar-19 09:38 AM] spotty7405#0000 how can you plan fuel requirements or the cost of your expedition if you have no idea where you're going ? [22-Mar-19 09:46 AM] thegoodkall#0000 Okay so then what if it is a random jump to a region of space? Like you know which general region the system will appear in if you build a beacon. The point of "random" is so the devs can make a generator for systems and basically let the players filter out the bad results, only keeping the worthwhile ones for the stellar map [22-Mar-19 09:51 AM] spotty7405#0000 distribution of resources will be done according to a specific schema when the galaxy is first generated. Exploration will go and seek out where they are. There's no need for any extra "randomness" in the process, there will be 970+ *blank* planets for you to explore. Pick an area and go see what it holds... [22-Mar-19 09:55 AM] spotty7405#0000 it would be preferable if there were some clues in the process, like certain star types favouring specific groups of resources. No guarantees, just a higher chance [22-Mar-19 10:04 AM] spotty7405#0000 having a certain amount of logic in the system would give value to being an "experienced explorer", because the more you explored, the more you would understand the patterns. That could make further exploration easier. [22-Mar-19 10:10 AM] thegoodkall#0000 Ah yeah that does sound better. I do think 1000 stars is too small. The general rule of games is players will expand far more than expected [22-Mar-19 10:13 AM] spotty7405#0000 at current travel speeds, it will probably take *months* just to fly to those stars, lol [22-Mar-19 10:14 AM] spotty7405#0000 and then there's still the time needed for exploring each planet, which is unlikely to be instantaneous [22-Mar-19 10:16 AM] spotty7405#0000 and quite likely the whole galaxy won't be reachable on day one, due to the distances and fuel requirements. Exploration "forward bases" may be needed to reach further... [22-Mar-19 10:20 AM] thegoodkall#0000 But that size is conquered by parallel explorers. It may take one explorer months. But take 100 only a few weeks [22-Mar-19 10:36 AM] grimlandgames#0000 one word ... H Y P E R D R I V E [22-Mar-19 10:42 AM] spotty7405#0000 we are getting modular ships. I don't know how deep the devs intend to take that idea, but it could mean that engine types correspond to tech levels. So T1 resources build T1 engines, and T1 engines have a certain maximum jump range. That could put while regions of space out of reach (depending on star positioning) [22-Mar-19 10:43 AM] spotty7405#0000 so certain regions of space could be inaccessible until you can build T2 engines, and so on [22-Mar-19 10:46 AM] spotty7405#0000 Furthermore, T1 scanners on ships may only detect T1 resources, with a 60% chance at finding T2 and 20% chance of finding T3. Better quality scanners find more resources, but you need the higher tech levels, and so on [22-Mar-19 10:50 AM] thegoodkall#0000 I like the scanning. With the engines the idea of blocking of regions feels weird. Maybe just slower travel or having to take inefficient routes. Like if the stars were shaped in a C shape, T1 goes around the curve while T2 can jump the space inbetween and get to the destination faster [22-Mar-19 10:53 AM] spotty7405#0000 there's nothing "weird" about limiting jump ranges, it makes perfect sense (to me) that there should be a limit [22-Mar-19 10:55 AM] spotty7405#0000 "slowboating" that distance on sublight engines might take so long that it's simply not practical. At all. [22-Mar-19 10:57 AM] spotty7405#0000 building bases on the diff star types is already gated by tech level. Why not do the same with exploration ? [22-Mar-19 10:59 AM] spotty7405#0000 Given the time and effort involved in exploration, I can't see players freely revealing their scan results. Those will be sold at a good price (if sold at all) [22-Mar-19 11:04 AM] thegoodkall#0000 I meant weird from a formation perspective. It sounds like you're describing an inner circle of close stars, then a ring of stars farther spread out, then even more so, and so on. That feels very artificial [22-Mar-19 11:06 AM] spotty7405#0000 look at the current map and star placement. All it would need is for a few key jumps to be made longer, and you can easily divide the map into "sectors" [22-Mar-19 11:09 AM] spotty7405#0000 "star clusters" can be arranged any way you like, as long as the distance *between* the clusters is sufficiently large to apply jump rules tied to tech levels [22-Mar-19 11:13 AM] spotty7405#0000 I'm not *married* to the idea of gating the galaxy access based on tech level, it was just an interesting thought ๐Ÿ˜„ [22-Mar-19 11:48 AM] esabab_00#0000 Could use real data from the ESA Gaia mission for star locations and real exoplanet data...trick would be deciding which stars to link together in the graph lol [22-Mar-19 11:49 AM] esabab_00#0000 Or changing jumps to a range based system [22-Mar-19 12:08 PM] thegoodkall#0000 I like a hybrid thought of linked systems cost less fuel to travel through, but any system in range can be accessed directly at a higher cost [23-Mar-19 10:05 AM] prdgi#0000 Is anyone looking for an investment? GDP has found a planet that may be of interest to you! https://com.prosperousuniverse.com/t/most-prosperous-planet/1395 {Embed} https://com.prosperousuniverse.com/t/most-prosperous-planet/1395 Most prosperous planet? Take a look at UY-922g. UY-922g is a humble planet. Its a gas giant 6 FTL jumps away from Moria. Itโ€™s only redeeming feature is its liquid Neon deposit. And man oh man does it redeem the planet. The concentration of NE on UY-922g is 7.06% giving us a daily extraction of 4... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [23-Mar-19 10:07 AM] sharlindra#0000 10 inf/area* [23-Mar-19 10:07 AM] prdgi#0000 derp [23-Mar-19 10:08 AM] prdgi#0000 thanks [23-Mar-19 10:17 AM] esabab_00#0000 Whatcha need all that neon for? [23-Mar-19 10:19 AM] sharlindra#0000 he wrote that, sell to MM and make big bucks [23-Mar-19 10:29 AM] esabab_00#0000 Death to the MM [23-Mar-19 10:29 AM] esabab_00#0000 What are we, the corn industry [23-Mar-19 06:04 PM] hasi3847#0000 http://prntscr.com/n21h3m {Embed} http://prntscr.com/n21h3m Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/qtOS2GNio4jfR2mCqyRgLPr11D3Ef3xkuK4oQBsenGw/https/image.prntscr.com/image/MyV0oyiiTtmekT-3uVGNOA.png [23-Mar-19 06:04 PM] hasi3847#0000 ๐Ÿ˜‚ [23-Mar-19 06:23 PM] xgugulu#0000 *that must be the cleanes Water in the Entire Universe* [24-Mar-19 03:35 PM] spotty7405#0000 The prospect of a higher population in the First Access test is very exciting (the F2P option is coming), but it will also bring an inevitable increase in COLIQ exploits, etc. Hopefully the analysis tools will be up to the task ๐Ÿ˜‰ {Reactions} ๐Ÿคž [24-Mar-19 03:41 PM] spotty7405#0000 That said, the earlier we cross that bridge the better [25-Mar-19 09:23 AM] mrwashingtoad#0000 rounding bug? - Also, does the efficiency % stay the same as when production queued, or how does that work. Nothing else being done, and still at 29% efficiency. I would think the freed up pioneers would go to work on the line and increase up to 100%, but I guess they are taking holiday or something ๐Ÿคท {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/559744118562226216/unknown.png?ex=6814d555&is=681383d5&hm=953422546e6651d361954f280ed687faf66bddd4b946f36240fdbff45fadec83& [25-Mar-19 09:26 AM] esabab_00#0000 idle buildings still use full pop and pop support costs as far as I know [25-Mar-19 09:26 AM] esabab_00#0000 it is kind of painful, gotta try to keep everything running 24/7 to get the value out of it [25-Mar-19 09:34 AM] mrwashingtoad#0000 I remember them talking about it in Jan that maybe they'd have the efficiency reset when stuff done, apparently wasn't put in, or it works differently than I thought. [25-Mar-19 09:36 AM] esabab_00#0000 supposedly demolishing a building also causes your consumables to tick and be consumed again so look out for that if you try to tear something down [25-Mar-19 09:47 AM] mrwashingtoad#0000 yup - doubt that we regain materials from deconstructing, so definitely leaving up my stuff [25-Mar-19 09:47 AM] mrwashingtoad#0000 really want to get materials to build another pioneer hab, and then a smelter as well [25-Mar-19 09:48 AM] mrwashingtoad#0000 would pretty much make me independent [25-Mar-19 09:49 AM] esabab_00#0000 yeah no recovery from deconstruction [25-Mar-19 09:59 AM] spotty7405#0000 does *constructing* a new building also trigger a consumable "consumption tick", given that the overall pop changes ? [25-Mar-19 10:03 AM] spotty7405#0000 you could end up consuming 3x the normal consumables if you demolish a building and then build a replacement right after... [25-Mar-19 10:09 AM] esabab_00#0000 it seems like new building construction raises the consumed amount and consumed the extra the new building adds [25-Mar-19 10:16 AM] sharlindra#0000 when your workforce usage changes, what happens is that all your workers "eat" to top themselves up for next 24 hours, the next consumption event will happen 24 hours later (or more to compensate for fractions) [25-Mar-19 10:18 AM] sharlindra#0000 or at least that is the intention, if there is any bug... ยฏ\_(ใƒ„)_/ยฏ [25-Mar-19 10:20 AM] thegoodkall#0000 I wish the population needs screen showed an estimate for how long current stocks would keep the workforce supplied [25-Mar-19 10:21 AM] sharlindra#0000 thats an interesting idea... at least "time to next consumation" would be great [25-Mar-19 10:26 AM] spotty7405#0000 I'm guessing the consumption cycle ticks at the moment I get the "unhappy workers" notification ? [25-Mar-19 10:30 AM] sharlindra#0000 I think each of the consumables and each of the workforce kind has its own cycles, I am not exactly sure though... it is mentioned here https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ Efficiency factors :: Prosperous Universe Wiki Prosperous Universe Wiki [25-Mar-19 10:43 AM] spotty7405#0000 I only get 1 "unhappy" notification per day, always at the same time, but I have pioneers and settlers which are both missing luxuries [25-Mar-19 10:45 AM] spotty7405#0000 the time of that notification seems to coincide with the time my company was created [25-Mar-19 10:45 AM] zerboron#0000 you should not be getting the notifications when only Luxury goods are missing [25-Mar-19 10:54 AM] sharlindra#0000 I have been getting the notification for unhappy daily too, even when I dont run out of anything :/ and Nano that makes sense, it checks for the luxuries then, they might be independant on each other, but they never got a chance to phase out of sync [25-Mar-19 10:55 AM] spotty7405#0000 the PP2 wasn't built anywhere near company start time though [25-Mar-19 10:56 AM] spotty7405#0000 I'm building a new plant tomorrow, will monitor consumption effects [25-Mar-19 10:57 AM] sharlindra#0000 great, for science! [25-Mar-19 10:57 AM] spotty7405#0000 always ๐Ÿ˜‰ [25-Mar-19 12:23 PM] bop.101#0000 Hey guys, I registered my email 3/4 days ago but still haven't received confirmation. I've checked spam ect [25-Mar-19 12:48 PM] lunikon#0000 Whatโ€™s your username? [25-Mar-19 12:50 PM] lunikon#0000 Then I can have a look at your email problem @bop.101 [25-Mar-19 12:52 PM] bop.101#0000 QuintonKelstrum @lunikon [25-Mar-19 12:54 PM] lunikon#0000 Ok, lmc [25-Mar-19 12:55 PM] lunikon#0000 Hm, canโ€™t find it [25-Mar-19 12:56 PM] lunikon#0000 Iโ€™ll check on the PC....a bit finicky on the phone [25-Mar-19 02:35 PM] alexfrog#0000 consumables tick when you build or destroy? lol [25-Mar-19 02:36 PM] molp#0000 Consume is ticked on lots of events, doesn't mean that anything is double-spend or so. It just checks if it needs to consume and if it consumes more than necessary it will last longer [25-Mar-19 04:20 PM] xgugulu#0000 its 4x DW and 4x RAT per 100 Units of workers right? (and the 1 OVE) [25-Mar-19 04:23 PM] spezialist212#0000 I'd think so - it's the same for me at least ๐Ÿ˜‰ [26-Mar-19 02:31 AM] prdgi#0000 If I were to just give my pioneers DW and RAT, how much satisfaction would they have? I can't check because I have OVE for them. [26-Mar-19 03:04 AM] spotty7405#0000 79.4% is the base without luxuries [26-Mar-19 03:21 AM] prdgi#0000 yes, but how much of that is contributed by OVE? [26-Mar-19 03:31 AM] spotty7405#0000 move your OVE into a ship cargohold and wait for the next consumable cycle to tick ๐Ÿ˜„ [26-Mar-19 03:31 AM] spotty7405#0000 for Science ! [26-Mar-19 03:33 AM] sharlindra#0000 I think that it might depend on not which consumables you have but how many of them you have... that would be worth checking, for science [26-Mar-19 03:38 AM] prdgi#0000 true [26-Mar-19 03:40 AM] prdgi#0000 shall we divide this up then? Each of us test a single case? [26-Mar-19 03:55 AM] spotty7405#0000 I would happily contribute to this research project, but right now my business is balanced on a knife-edge, lol [26-Mar-19 04:52 AM] sharlindra#0000 I dont wanna lose precious t2 time :( [26-Mar-19 05:03 AM] spotty7405#0000 exactly how the numbers on the "Price Info" summary screen are derived remains a mystery to me ๐Ÿ˜ƒ [26-Mar-19 06:12 AM] prdgi#0000 @mjeno In the building costs wiki page, the section for Fertility implies that MHL is not required for fertile planets. I have all the materials, except for the MHL, and a colony on Promitor (which I have heard is likely fertile), yet I am unable to cosntruct a HYF. ``` Fertility If a planet is completely infertile, each Hydroponics Farm requires 16 Metal Halide Lamps. Farms and Orchards cannot be built at all. ``` I remember in the last test run that we had bought this up and the response we received was that this would be fixed for the next (now current) test run. I'd like to confirm whether the wiki is incorrect in this statement, or that I should be able to now build a HYF. [26-Mar-19 06:13 AM] mjeno#0000 It was my understanding that MHL are only needed on non-fertile planets, but I'm not 100% sure what the status quo is. @molp maybe? ๐Ÿ™‚ [26-Mar-19 06:17 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/560059826827296769/Capture.PNG?ex=6814a9dc&is=6813585c&hm=d3e0f502897991b52ce4e250364f774daf2ec2a33cf0550c5f422e980b9470b2& [26-Mar-19 06:47 AM] spotty7405#0000 if the MHL is a "special requirement", then the base recipe should not show it. The base recipe for CM's does not show the modules that are needed for extreme environments, for instance [26-Mar-19 06:51 AM] prdgi#0000 yes, that is correct. Which is why I am again querying what the wiki states. [26-Mar-19 06:52 AM] spotty7405#0000 hopefully **molp** just forgot to alter the base recipe for this new test cycle ๐Ÿ˜„ [26-Mar-19 06:53 AM] spotty7405#0000 that revelation will probably cause widespread depression amongst WEL owners and CLI miners though ! ๐Ÿ˜‰ [26-Mar-19 06:59 AM] spotty7405#0000 tbh, I'd have thought that a HYF might need extra NS on non-fertile planets, rather than bright light... [26-Mar-19 07:07 AM] spotty7405#0000 I just built a Pioneer Hab (no factory yet), and one day's worth of consumables were deducted from my stocks. I was at 185/200 before the Hab, now at 185/300. My RAT/DW went from 32 to 25 [26-Mar-19 07:13 AM] spotty7405#0000 My consumable cycle usually ticks 3 hours from now [26-Mar-19 07:20 AM] spotty7405#0000 Built a SME next, and RAT/DW went from 25 to 23. Pioneer population went from 185 to 235 [26-Mar-19 07:25 AM] spotty7405#0000 Hopefully this means my consumables are allocated for the next 24 hours [26-Mar-19 07:25 AM] molp#0000 @prdgi I am investigating {Reactions} ๐Ÿ‘ (2) [26-Mar-19 07:40 AM] ada.catlace#0000 If true, the iodine industry is about to become worthless [26-Mar-19 07:52 AM] prdgi#0000 absolutely [26-Mar-19 07:52 AM] prdgi#0000 my WEL would be useless [26-Mar-19 07:52 AM] prdgi#0000 We'd need only 1 WEL for the galaxy [26-Mar-19 07:54 AM] sharlindra#0000 yeah, I think real life hydroponics use lighting systems... just removing that sentence from wiki would not be a bad solution at all, its just confusing now [26-Mar-19 07:57 AM] molp#0000 The HYF will keep its 16 MHL recipe. No additional MHL required on on-fertile worlds. We will change that sentence in the wiki [26-Mar-19 08:15 AM] spotty7405#0000 @prdgi claiming a WEL would be "useless" if it couldn't sell MHL's is some strong hyperbole, lol [26-Mar-19 09:38 AM] esabab_00#0000 Could always use more demand for Iodine [26-Mar-19 10:15 AM] spotty7405#0000 just received my daily "unhappy worker" Notification, and a very small adjustment to my RAT/DW/OVE stocks [26-Mar-19 10:16 AM] spotty7405#0000 so it looks like the earlier large consumable deduction (when I built the new HB1) has been discounted against my normal daily tick [26-Mar-19 10:39 AM] mrwashingtoad#0000 Are we having some issues w/ APEX? [26-Mar-19 10:40 AM] mrwashingtoad#0000 Clicking on planets in the Hortus system - keep having to click, and close, click and close and click .. then it'll come up w/ planet info [26-Mar-19 10:40 AM] mrwashingtoad#0000 multiple clicks to get it to populate planet / resource screens from the map [26-Mar-19 10:40 AM] mrwashingtoad#0000 otherwise getting the red dashed line "No planet found", "No material found" popups [26-Mar-19 10:44 AM] sharlindra#0000 works fine for me [26-Mar-19 11:31 AM] mrwashingtoad#0000 weird... restarted browser (chrome 73.0.3686.86) and still doing it [26-Mar-19 11:31 AM] mrwashingtoad#0000 2nd or 3rd click will get me the info [26-Mar-19 11:31 AM] mrwashingtoad#0000 otherwise, it comes up as "no.." [26-Mar-19 11:48 AM] esabab_00#0000 I was working fine a bit ago, now I have the same issue [26-Mar-19 01:41 PM] molp#0000 Hmm, seems to work for me. [26-Mar-19 01:52 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/560174328348409869/unknown.png?ex=6815147f&is=6813c2ff&hm=ea34629a38211f63359c2c67b625f05e167930a1c20d692d8940f78771db30fa& [26-Mar-19 01:52 PM] esabab_00#0000 that is all I get [26-Mar-19 01:56 PM] molp#0000 Ah, that is a weird bug where the trajectory of a ship is not calculated correctly and then rendering of the rest of the tile stops [26-Mar-19 01:57 PM] molp#0000 I will fix that first thing tomorrow [26-Mar-19 02:14 PM] esabab_00#0000 oh yeah you're right... I just tried some of the other systems and realized it was Benten only [26-Mar-19 02:15 PM] spotty7405#0000 what happens if a planet does not pay the "upkeep" for its CoGC pioneer bonus ? [26-Mar-19 02:15 PM] esabab_00#0000 the bonus stops if noone pays [26-Mar-19 02:16 PM] spotty7405#0000 just the current cycle, or does it stop permanently ? [26-Mar-19 02:16 PM] esabab_00#0000 I think it stops until someone pays [26-Mar-19 02:18 PM] ada.catlace#0000 It goes on strike [26-Mar-19 02:24 PM] spotty7405#0000 never rains but pours, haha [26-Mar-19 02:33 PM] alexfrog#0000 wait, hydroponic farms arent supposed to cost the 16 MHL on a fertile planet? [26-Mar-19 02:33 PM] alexfrog#0000 omg [26-Mar-19 02:34 PM] alexfrog#0000 that would explain why they are currently wayyyy too expensive [26-Mar-19 02:35 PM] esabab_00#0000 I heard it was doubling to 32 MHL [26-Mar-19 02:35 PM] esabab_00#0000 time to stock up on CLI [26-Mar-19 02:35 PM] prdgi#0000 Hah, good marketing! I like it. [26-Mar-19 03:34 PM] spotty7405#0000 the price of CoGC bonus programs is hitting Montem hard, lol, because we buy our DW and RAT at MM prices ๐Ÿ˜ญ [26-Mar-19 03:36 PM] spotty7405#0000 We'll just have to do without that 10% bonus, I guess [26-Mar-19 03:36 PM] zerboron#0000 yea I think CoGC needs some reworking with the needed materials [26-Mar-19 03:37 PM] alexfrog#0000 CoGC is a bonus for the first couple weeks of the game and then impossible to afford, this is apparently the intended result ๐Ÿ˜› {Reactions} oof (2) [26-Mar-19 03:38 PM] zerboron#0000 I think it needs a system to exclude inactive players [26-Mar-19 03:38 PM] alexfrog#0000 clearly [26-Mar-19 03:38 PM] spotty7405#0000 mining planets should pay in ore/metal mostly, not food/water [26-Mar-19 03:39 PM] zerboron#0000 I think its fine that you have to pay food/water [26-Mar-19 03:39 PM] alexfrog#0000 i think the cost should be much much lower [26-Mar-19 03:39 PM] alexfrog#0000 its supposed to be a cool thing that we vote on which bonus we want [26-Mar-19 03:40 PM] alexfrog#0000 instead its impossible to afford [26-Mar-19 03:40 PM] zerboron#0000 yea [26-Mar-19 03:41 PM] zerboron#0000 I also think if its displayed what each active player needs to contribute (should ever active player contribute) so that the requirements are fulfilled would be a good idea [26-Mar-19 03:41 PM] molp#0000 Pinned a message. [26-Mar-19 03:42 PM] zerboron#0000 currently all a player sees is how much they have to contribute on total [26-Mar-19 03:43 PM] zerboron#0000 and when one sees that they need 500 RAT for it to work they are less likely to contribute anything at all just because the number seems impossible [26-Mar-19 03:43 PM] zerboron#0000 even if its split over 250 players [26-Mar-19 03:43 PM] sharlindra#0000 thats a good point [26-Mar-19 03:44 PM] spotty7405#0000 I think the idea is to stimulate interaction and co-operation between players on the same planet [26-Mar-19 03:44 PM] alexfrog#0000 the actual result is that some people waste money and others leech [26-Mar-19 03:44 PM] zerboron#0000 so seeing 500 RAT needed, 0/2 contributed would motivate people to give at least something [26-Mar-19 03:45 PM] zerboron#0000 and if they contribute more than they need they could some extra points in the vote [26-Mar-19 03:47 PM] sharlindra#0000 on one hand it would be nice to let people vote only if they contributed certain amount, on the other hand (in a bright, unlikely future) it might exclude some people just because the upkeep was met before they had something to contribute... a bonus to contributors sounds like a nice thing [26-Mar-19 03:48 PM] zerboron#0000 yea I think that people who dont contribute can vote is fine [26-Mar-19 03:48 PM] spotty7405#0000 you'd think the 10% bonus would be enough of a reward, lol [26-Mar-19 03:49 PM] xgugulu#0000 i think that little people know that oyu cantually vote [26-Mar-19 03:50 PM] xgugulu#0000 *damn my englsi is deteriorating* [26-Mar-19 03:50 PM] xgugulu#0000 *hel* {Reactions} โค [26-Mar-19 03:50 PM] spotty7405#0000 lol [26-Mar-19 03:50 PM] xgugulu#0000 *ist progessing agessively* [26-Mar-19 03:50 PM] spotty7405#0000 it's the shock of losing that bonus ๐Ÿ˜„ [26-Mar-19 03:50 PM] xgugulu#0000 *mh well* [26-Mar-19 03:52 PM] spotty7405#0000 I freely admit that I ignored the upkeep payment until today, lol [26-Mar-19 03:53 PM] xgugulu#0000 many do not check the chamber [26-Mar-19 03:54 PM] spotty7405#0000 a sudden drop in efficiency might motivate people to start asking questions, but it's a harsh tutorial, lol [26-Mar-19 03:55 PM] sharlindra#0000 meh, silly promitor people vote for Agri anyway, I am not helping them with that! [26-Mar-19 03:55 PM] alexfrog#0000 heh [26-Mar-19 03:55 PM] xgugulu#0000 we will see, i doubt that we can fulfill the upkeep [26-Mar-19 03:56 PM] spotty7405#0000 it's 31K, not gonna happen [26-Mar-19 03:56 PM] xgugulu#0000 ya [26-Mar-19 03:56 PM] xgugulu#0000 maybe for the next round we should make a call on th montem sit chat [26-Mar-19 03:56 PM] alexfrog#0000 all players will lose their bonuses, the economy will shrink 10%, but consumable costs will remain as high as they are [26-Mar-19 03:57 PM] alexfrog#0000 you pay the same amount for an inefficient worker [26-Mar-19 03:57 PM] xgugulu#0000 and oh boy i can see the prices of all the other things rush up again to compensate ๐Ÿ˜„ [26-Mar-19 03:57 PM] xgugulu#0000 *shivers* [26-Mar-19 03:57 PM] alexfrog#0000 I think Prosperous Universe is an incorrect name for this game. This game is Deflationary Depression Universe [26-Mar-19 03:57 PM] xgugulu#0000 XD [26-Mar-19 03:57 PM] spotty7405#0000 lmao [26-Mar-19 03:57 PM] alexfrog#0000 all currency leaves the game, everyone eventually starves to death [26-Mar-19 03:58 PM] spotty7405#0000 it's actually a Survival Game ! ๐Ÿ˜‚ [26-Mar-19 03:58 PM] xgugulu#0000 better [26-Mar-19 03:58 PM] alexfrog#0000 it literally is [26-Mar-19 03:58 PM] xgugulu#0000 its a BR {Reactions} default_dance [26-Mar-19 03:58 PM] sharlindra#0000 I am sure Promitor farmers are printing a lot of brand new ICA [26-Mar-19 03:58 PM] xgugulu#0000 the last one to be liquid wins {Reactions} ๐Ÿ‘ [26-Mar-19 03:58 PM] alexfrog#0000 lol [26-Mar-19 03:59 PM] alexfrog#0000 the Big Crunch is when the last person runs out of consumables [26-Mar-19 03:59 PM] alexfrog#0000 actually, thats Heat Death [26-Mar-19 04:02 PM] spotty7405#0000 it's a bit surprising to me that in such a relatively small community, so few people use chat or interact [26-Mar-19 04:04 PM] alexfrog#0000 most people quit. most of those that dont quit use GDP discord chat [26-Mar-19 04:05 PM] spotty7405#0000 there's easily 30-40 active companies on Montem [26-Mar-19 04:08 PM] ada.catlace#0000 Lots of people drop into chat once or twice a week [26-Mar-19 04:08 PM] alexfrog#0000 there is no talking in Deflationary Depression Universe! There is only Heat Death ๐Ÿ˜„ [26-Mar-19 04:11 PM] alexfrog#0000 we need a timer for how long until we pay consumables, so we know how close to our doom we are [26-Mar-19 04:14 PM] spotty7405#0000 perhaps a Notification message 24hrs before the deadline ? [26-Mar-19 04:14 PM] alexfrog#0000 thats useless [26-Mar-19 04:15 PM] spotty7405#0000 that will alert everyone to the existence of the program, even if they never knew about it before [26-Mar-19 04:15 PM] alexfrog#0000 people only buy consumables the day they are running out [26-Mar-19 04:15 PM] alexfrog#0000 oh the COGC you mean [26-Mar-19 04:15 PM] alexfrog#0000 i thought you meant about personal consumable [26-Mar-19 04:27 PM] sudderkipjes.#0000 lol never knew the Contribute button there [26-Mar-19 04:33 PM] sudderkipjes.#0000 wil donate some upcomming batches * ๐Ÿ˜ƒ [27-Mar-19 01:37 AM] spotty7405#0000 It seems to me that the cost of transport needs to be looked at. Inter-planetary trade is the backbone of PU, but it's not really working well currently imho. Montem gets sporadic shipments of DW and RAT from Promi, but days go by when we are paying MM prices for those two consumables. At current transport costs, you need to move bulk shipments of consumables to make the trip economical AND return to Promi with a decent load of manufactured goods. That requires a sizeable amount of "trading capital". Are we doing it wrong ? What are the design goals from the viewpoint of the dev team ? [27-Mar-19 01:37 AM] alexfrog#0000 transport is way too expensive [27-Mar-19 01:37 AM] alexfrog#0000 WAY [27-Mar-19 01:37 AM] alexfrog#0000 especially for any good thats heavy per unit [27-Mar-19 01:37 AM] alexfrog#0000 or low cost [27-Mar-19 01:47 AM] spotty7405#0000 We currently have one player dedicated to import/export I think, and it seems to be fairly lucrative, but I'm not sure that there's room for several "dedicated traders" in the early phase of the game. If 3 or 4 players had tried to fill that niche from day 1, the picture would probably change significantly. [27-Mar-19 01:49 AM] sharlindra#0000 the problem is Promitor cannot supply all three systems, look at it, this morning there was NO DW on Promitor, its not (just) shipping issue [27-Mar-19 01:54 AM] spotty7405#0000 it's not *just* a shipping issue, but the cost of transport IS a major factor. If producers could reach the markets where the demand is, they would make more DW. If you need to give your product to a middleman to ship it, you need to pay the middleman. If the resulting margins are too low, producers leave the market [27-Mar-19 02:00 AM] spotty7405#0000 That's why I'm asking how the *designers* of the system see things working. Should import/export be in the hands of a select few, or should it be broadly accessible ? The fact that all players get 2 ships at start makes me think the idea is for everyone to participate in trade, but clearly that's not happening at the moment [27-Mar-19 03:07 AM] sharlindra#0000 @molp this is infuriating, the slider moves only the queue, not the top and bottom facility bar, the only solution is to resize :/ is it supposed to work like this? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/560374199378771978/slider.png?ex=681525e4&is=6813d464&hm=df97dea588286bbad18665891f78b74930e59a51e383e40fa63cbb3e51589f5b& [27-Mar-19 03:08 AM] sharlindra#0000 wait i just discovered a new slider there, on the bottom, derp [27-Mar-19 03:08 AM] sharlindra#0000 how did i not see it before lol [27-Mar-19 03:08 AM] sharlindra#0000 it is kinda weird that the queue can move without the headers tohugh anywy [27-Mar-19 03:09 AM] molp#0000 We are currently looking into the shipping costs. They are intentionally high, but it should be possible for everyone to to trade at different comex [27-Mar-19 03:09 AM] molp#0000 No, it's not intended to work like this @sharlindra. The headers should move with the content. This is a known bug for ages now.. [27-Mar-19 03:10 AM] sharlindra#0000 oh ok [27-Mar-19 03:11 AM] sharlindra#0000 yeah, its been like that forever, I just started using half-screen APEX more now so it started bothering me (more) [27-Mar-19 03:21 AM] spotty7405#0000 thx @molp , much appreciated. If you do review and decide it's all working as intended, is there a chance of a devblog to explain the design philosophy ? [27-Mar-19 03:22 AM] molp#0000 Yes [27-Mar-19 03:23 AM] spotty7405#0000 excellent ๐Ÿ˜„ [27-Mar-19 04:30 AM] spotty7405#0000 In terms of Montem, part of the trade logjam may be that Montem's only export (at this point) is prefabs, but they're selling very close to MM cap on Montem CX. That means the margins are extremely thin, so you have to ship out large loads of prefabs to have any hope of covering your transport costs. For exporters, the problem is that they can't sell prefabs anywhere else in the galaxy for much more than they can sell them on Montem CX, so why bother ? [27-Mar-19 04:56 AM] spotty7405#0000 The entire "problem" may be temporary, because once we get past T2, the effect of the MM price caps will be severely diluted. [27-Mar-19 06:25 AM] prdgi#0000 My initial feeling is that prices for most things are being artificially limited to a value that is far too low. I have not looked at the figures properly, so its really based on how the game feels for me atm. I feel that it should be difficult to sell unfinished goods profitably to the MM. Currently, there is not enough incentive to manufacture goods when raw materials can be sold for a profit to the MM. I feel that the price range between MM offer and MM request is too small. In this test, the MM offer is double the MM request. For the last test, the MM offer was 4 times the MM request. I feel that having a larger spread would allow for more trade to flourish as currently, it is not overly viable to produce most products for trade. Especially because the cost of transit is roughly comparable to last test, whilst margins on everything else have been lowered. I get that you have a desire to help usher people into T2 facilities by lowering default prices of T1 products, or providing price floors for facilities that are not rational business decisions. In this test, it is my opinion that the MM are currently doing more harm than good. In the last test, they definitely had some shortfalls - primarily in what was being requested by the MM. This test, it almost seems that the best business model is simply to set up in whatever industry can get the most profit selling to the MM. [27-Mar-19 06:28 AM] molp#0000 Those are some valid points. Do you know which MM are currently lucrative to produce for? [27-Mar-19 06:28 AM] prdgi#0000 Tangentially, GDP have done a brief analysis on the pioneer luxury drink COF. We have found that in the best case scenario, when COF is applied to pioneers that are working on recipes that have a high input cost, and a low consumables cost relative to inputs, there is at best a $2-$5 reduction in price point required to reach $1k/day profits. Simultaneously, the break even point for the product rose by a similar amount. This was also using a COF price of 122 which is generated by purchasing everything at MM+$1, ignoring transport costs, and foregoing profits on the entire chain of COF production. There is currently no way in which COF can be considered a useful product at this stage. Consider this, if you were to purchase OVE (153), RAT (102), DW(57) from the MM, and COF(122) at its absolute lowest, then COF represents a total 14.2%. If COF only provides a 13%, there is no way in which COF can reduce the break even point for goods. The break even point has increased by 1.2% I understand that COF is a _luxury_good and should not lower the break even - I wanted to detail a value that best represents how close they can get. With this "most efficient" application, COF should increase the daily profit by around 11.8%. Realistically, we will never approach this theoretical maximum. If profits for the COF production chain and transport costs are factored in, using COF, by our estimates, makes a loss every time. [27-Mar-19 06:29 AM] prdgi#0000 I'll grab a couple, had to finish typing the COF part [27-Mar-19 06:31 AM] prdgi#0000 For the sake of argument, I will assume all consumables are purchased from the MM. This should give us a minimal profit, but will better highlight the problem [27-Mar-19 06:44 AM] prdgi#0000 a RIG on Promitor can make $66.61/day selling H2O to the MM. Not lucrative, but is a profit. We've estimated that making NS with $1k+/day profit for 220 would enable a HYF to sell HCP to the MM for $1k+/day profits. a COL on Promitor making O and N yields 340+ profit/day a EXT on Montem makes 249.35 profit/day This is just the easy ones, RAT is profitable to sell to the MM, and the same with most FRM products on Promitor. Generally, $1k/day profit per facility is considered pretty good, so even spamming resource extraction is viable [27-Mar-19 06:45 AM] prdgi#0000 Not to mention NE once we can make INF and HSE [27-Mar-19 06:46 AM] esabab_00#0000 Is MG in COF production? [27-Mar-19 06:48 AM] spotty7405#0000 by my calculations, if I had a EXT, SME (using FLX) and PP1 on Montem, I could produce BSE's at around 460, giving me a 1000 per day profit selling to the MM. And that's with all input material other than FEO at current Montem prices (including DW and RAT at almost MM cap) [27-Mar-19 06:50 AM] esabab_00#0000 If mg is used in COF production chain the fact that there's a single supplier is probably inflating the coffee price [27-Mar-19 06:50 AM] prdgi#0000 My figures are not taking into account any COGC, or expert bonuses [27-Mar-19 06:50 AM] esabab_00#0000 We can't get any BSE St katoa below mm [27-Mar-19 06:50 AM] prdgi#0000 and use a 79% production efficiency [27-Mar-19 06:53 AM] molp#0000 From your point of view, would you prefer to raise the upper MM limits or lower the lower ones? [27-Mar-19 06:53 AM] spotty7405#0000 I'm guessing that the MM caps are intended as a "safety belt" for people starting out in T1, but they're strangling the passenger a bit, lol [27-Mar-19 06:54 AM] molp#0000 Yes, helping out the newbies is one of the reasons why the MM exists [27-Mar-19 06:54 AM] prdgi#0000 So, XK-745c produces 8.295 MG/day at 79% with no experts. which gives a production cost of 53.27. a $1k/profit/day adds ~120 to the price. [27-Mar-19 06:56 AM] spotty7405#0000 MM caps on consumables are a very sensitive matter, they're both killing us and keeping us alive on Montem, lol [27-Mar-19 06:58 AM] prdgi#0000 Honestly, I'd remove the MM request on raw materials and consumables. Doing this would drive down the price of secondary materials (like LST on Montem, N on Promitor), which would in turn make other production lines viable. Really low LST prices (because people make EXT on Montem for the FEO) would make FLX really cheap, increasing the supply FE, and making it cheaper. This leads to cheaper prefabs and more expansion. [27-Mar-19 06:59 AM] prdgi#0000 I think the MM offer price can stay, this really just sets a safety net for things. Its the price floor that creates artificial demand and then makes other industries suffer. [27-Mar-19 06:59 AM] spotty7405#0000 perhaps if the MM *purchase* offers on consumables were removed, it would incentivise players to move out of industries that were oversupplied [27-Mar-19 07:01 AM] spotty7405#0000 in a sense, the MM purchase offers currently subsidise bad business plans [27-Mar-19 07:02 AM] prdgi#0000 I feel that MM requests should be present on "completed" goods, such as prefabs - but they should be low enough that its hard to get a profit. [27-Mar-19 07:03 AM] spotty7405#0000 or such a small profit that it's not realistic to chase [27-Mar-19 07:03 AM] prdgi#0000 Alternatively, MM requests could be made finite, or time limited [27-Mar-19 07:04 AM] molp#0000 The problem with completely removing the MM requests is that someone that only sells a single ore or sth like that is utterly dependent on other players' requests. Usually that player is a newbee with no other production lines [27-Mar-19 07:05 AM] sharlindra#0000 at this point, I think the currencies (especially NCC and CIS) would deflate severely withotu MM buyers [27-Mar-19 07:05 AM] prdgi#0000 I agree with that, but is holding their hand in a "single player" experience really the best way to integrate them into the economy? [27-Mar-19 07:06 AM] spotty7405#0000 I think there's definitely a case to be made for a gradual widening and eventual withdrawal of MM caps as the economy matures [27-Mar-19 07:06 AM] molp#0000 Another point for having the MM requests is that it is the only way we have at the moment to reduce the MMs balances [27-Mar-19 07:07 AM] prdgi#0000 I agree. [27-Mar-19 07:07 AM] molp#0000 Right now the money supply / players is constant, but it has been decreasing due to massive MM purchases from players [27-Mar-19 07:08 AM] spotty7405#0000 prefabs ๐Ÿ˜ƒ [27-Mar-19 07:09 AM] spotty7405#0000 and Montem pours around 20K down the MM drain every day for RAT and DW (when there's no imports on sale) [27-Mar-19 07:10 AM] molp#0000 I'd happily reduce MM requests a bit if we had a mechanism to transfer money from the MM to the players [27-Mar-19 07:10 AM] prdgi#0000 Perhaps a better approach is to give them finite orders, which when fulfilled auto relist at a different price. For example, you could request 200 N at 50, which when filled will relist 200 at 49, and so on. MM offers could work the same way, list 200 BSE at 1350, when they are sold, list 200 at 1400. Thusly, a safety net would exist for the early game, and the aforementioned new player with a single mineral output could likely make enough money to diversify [27-Mar-19 07:10 AM] prdgi#0000 This promotes a gradual reduction in reliance on the MM [27-Mar-19 07:11 AM] molp#0000 Interesting idea! [27-Mar-19 07:12 AM] spotty7405#0000 let the factions pay a "reward" to the 3 highest contributors (by value) to the weekly CoGC project ๐Ÿ˜‰ [27-Mar-19 07:12 AM] prdgi#0000 it could also be time limited, such that if an order has had no takers in a given time frame, it will relist. Thus, providing boundaries for the material prices and reducing the possibility of predatory exploitation of new players [27-Mar-19 07:13 AM] prdgi#0000 Such a system would also give you valuable data on equilibrium prices without the need for constant manual adjustment of MM prices [27-Mar-19 07:15 AM] sharlindra#0000 hmm, it sounds interesting but it might be punishing for players that join the game later [27-Mar-19 07:18 AM] prdgi#0000 I don't see how? Especially not if the inactivity trigger to relist was implemented. If someone "farms" the MM, it will reduce its price until it is not viable to "farm" any more. But over time, it would raise back up to provide a safety net.Players who join later in the game, will already be forced to do a [27-Mar-19 07:18 AM] spotty7405#0000 incorporating "newbie support features" in the open market is always going to be problematic, it may be better to have targeted interventions [27-Mar-19 07:18 AM] sharlindra#0000 oh, it would raise back eventually? I missed that part [27-Mar-19 07:18 AM] prdgi#0000 scratch that last scentence [27-Mar-19 07:19 AM] prdgi#0000 yeah, so if the MM request has not had an activity in x (maybe week) time, it will relist at a higher point [27-Mar-19 07:19 AM] prdgi#0000 and the offers will lower [27-Mar-19 07:20 AM] prdgi#0000 it will be a rough simulation of demand exceeding supply driving the price up, and supply exceeding demand driving the price down [27-Mar-19 07:21 AM] prdgi#0000 the only problem would be if it were allowed to jump over player orders [27-Mar-19 07:22 AM] prdgi#0000 They should only relist if they could do so using an integer value that does not cause a player's order to become inacessible [27-Mar-19 07:22 AM] prdgi#0000 thus no 0.01 wars with the MM [27-Mar-19 07:23 AM] spotty7405#0000 I'd far rather there be "business incentives" for new startups that last for a fixed amount of time. Things like the suggested cycling MM prices will inevitably be "gamed" by experienced players in some way [27-Mar-19 07:25 AM] prdgi#0000 I agree, they could be gamed. However, remember that all materials _should_ have a use, and if enough volume of the material is produced to drive the MM to be unprofitable, then there is likely far too much supply for the demand, OR demand will increase due to the lower price making it more profitable to manufacture the next step [27-Mar-19 07:26 AM] spotty7405#0000 and complicated mechanisms to protect newbies (whilst not benefitting vets) tend to devolve into an arms race, as the vets find ways to manipulate them [27-Mar-19 07:27 AM] prdgi#0000 Also, it would be far easier to manually adjust the quantity/trigger time for a dynamic MM that was being gamed, than to continually monitor and adjust static MMs [27-Mar-19 07:29 AM] spotty7405#0000 that's why I'm favouring direct support of newbies, like subsidies and point-of-purchase discounts that last for a specific amount of time [27-Mar-19 07:29 AM] prdgi#0000 I feel that would promote bad business decisions, and incentivizes inefficiency. [27-Mar-19 07:30 AM] prdgi#0000 Just give them more capital [27-Mar-19 07:30 AM] spotty7405#0000 MM already does that [27-Mar-19 07:30 AM] prdgi#0000 yes, it does. Which is the problem we are attempting to solve. There is no point solving a manifestation of a problem by making another. [27-Mar-19 07:31 AM] prdgi#0000 The capital funding that is received when you spawn could be made dynamic [27-Mar-19 07:31 AM] spotty7405#0000 I'm suggesting the removal of newbie protection from the "open market", in favour of interventions that are only accessible to newbies [27-Mar-19 07:32 AM] prdgi#0000 such that it stays roughly in line with the AVERAGE funds in circulation per player. [27-Mar-19 07:33 AM] prdgi#0000 Say we all started with 35k liquid, if we ended up buying and trading to the MM such that our average liquid reserves were higher, then the new player should get a bit more cash. [27-Mar-19 07:33 AM] prdgi#0000 This would allow them to afford to settle other tier planets [27-Mar-19 07:35 AM] prdgi#0000 Back to your proposal, you would need a VERY strict definition of what a newbie is. It cannot be based on company age, because a vet who COLIQs could gain a massive advantage. It can't be based just on account age, because you would punish a player who was inactive for a long time, then returns and performs a COLIQ. [27-Mar-19 07:36 AM] spotty7405#0000 a vet who COLIQ's has a massive advantage over any *real* newbie anyway ๐Ÿ˜‰ [27-Mar-19 07:38 AM] spotty7405#0000 the MM mechanism is a broad brush that's affecting the *entire* economy. It's main purpose is to bootstrap the game at launch AND provide a measure of protection for newbs [27-Mar-19 07:39 AM] spotty7405#0000 the "bootstrap" function will not be needed after a while, but newbie protection will always be needed, so the MM in current form will always have to remain [27-Mar-19 07:40 AM] prdgi#0000 Ultimately this is a game about forming relationships. Its a trading game, and relationships are key to success in this. In my opinion, newbies should be quickly snapped up by groups, and welcomed into the economy. It just makes sense, even for entirely selfish reasons. [27-Mar-19 07:42 AM] spotty7405#0000 if the MM remains as a "general intervention", it has to be continually made *veteran proof* as there will be vets active in T1 for ever probably [27-Mar-19 07:43 AM] prdgi#0000 I don't feel that there should be any special "newbie protection" as I feel it would promote bad business decisions. A new player is not put at any disadvantage (except for experts). A newbie who starts on Montem will be able to produce FEO for the same price as a vet [27-Mar-19 07:43 AM] prdgi#0000 They will have access to the same recipes, the same marketplace, the same suppliers, the same purchasers. [27-Mar-19 07:44 AM] prdgi#0000 As soon as SEA, or other special materials are made available, newbies gain a massive advantage over vets because they can't lose anything if they COLIQ and go to a lucrative T3 [27-Mar-19 07:45 AM] spotty7405#0000 I'm not promoting "newbie protections", just reacting to the fact that part of the MM's function appears to be stabilising things for newbies [27-Mar-19 07:46 AM] prdgi#0000 Perhaps we have misunderstood each other. I apologize if I have come across harshly. I entirely agree with your assessment that the MM functions as a stabilizing agent. [27-Mar-19 07:47 AM] spotty7405#0000 I'd be quite happy with complete removal of the MM mechanism, lol [27-Mar-19 07:47 AM] prdgi#0000 As would I, yet I feel it would make the early game extremely difficult for some [27-Mar-19 07:48 AM] spotty7405#0000 hence my tangent of making "newbie stabilisation" a thing in its own right, rather than a general intervention in the open market system. If we MUST have newbie support, make it a separate feature [27-Mar-19 07:50 AM] prdgi#0000 Ah, I think I see where I misunderstood your position. I thought you were arguing in the positive for a "newbie support" system, rather than a hypothetical "If it must be so, then do it this way" [27-Mar-19 07:51 AM] spotty7405#0000 I'm being a Devil's Advocate here, lol, without the MM consumable caps, my business on Montem would have died 2 days ago ๐Ÿ˜„ [27-Mar-19 07:51 AM] zerboron#0000 what could be done is making the MM a feature outside of the public market and one that disables itself after the company is of a certain age [27-Mar-19 07:51 AM] prdgi#0000 haha, I like the devils advocate though, it forces me to give proper thought to my position [27-Mar-19 07:52 AM] zerboron#0000 it would be an issue of when exactly it gets disabled like brought up earlier tho [27-Mar-19 07:53 AM] zerboron#0000 but honesly just having it being disabled after 7 days would likely work out (unless its the start right after another reset) [27-Mar-19 07:54 AM] zerboron#0000 it could give people who COLIQ a small advantage but honestly COLIQ can already be abused way worse [27-Mar-19 07:54 AM] spotty7405#0000 COLIQ's are a blunt instrument available to all, vet and newbie alike. It probably needs to be refined quite a bit, but that's another discussion [27-Mar-19 07:55 AM] zerboron#0000 yea [27-Mar-19 07:56 AM] zerboron#0000 so have MM just be a 7 day feature for new Companies (measured from the time you place your base) [27-Mar-19 07:56 AM] zerboron#0000 you could even make it available on all planets not just the ones with markets, so that its more easy to establish yourself off market [27-Mar-19 07:57 AM] spotty7405#0000 Lore-wise you could justify it by making it a "price-guarantee" system offered by the factions for new startups {Reactions} ๐Ÿ‘Œ [27-Mar-19 07:58 AM] prdgi#0000 @molp Here is a screen from Illuminate, GDP's support tool. It shows materials and consumable prices pulled from another market tab, and calculates a brief analysis of the DW recipe in the FP. The current setup in the screencap assumes that the player has no experts, and produce their own H2O. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/560447478260957204/Capture.PNG?ex=6814c163&is=68136fe3&hm=8c77f345cd896541d2f23cf7cf34ea25dffc774656b8816dc28a742c43b1be44& {Reactions} ๐Ÿ‘ (2) [27-Mar-19 07:58 AM] esabab_00#0000 Could give the faction a headquaters with consumable costs and the faction makes market orders to fill it to create some base level demand...with some kind of penalties if they are unable to fill [27-Mar-19 07:58 AM] zerboron#0000 yup it would work out quite nicely in lore imo [27-Mar-19 07:59 AM] prdgi#0000 Consumables weighting on production efficiency is incorrect and we have yet to find the correct values [27-Mar-19 08:02 AM] spotty7405#0000 I'm very much in favour of giving new players as soft a landing as possible, PU can be quite intimidating ๐Ÿ˜‰ [27-Mar-19 08:02 AM] prdgi#0000 We'll incorporate them all into GDP and help them get settled ๐Ÿ˜ƒ [27-Mar-19 08:02 AM] spotty7405#0000 the trick is always to prevent that from being exploited [27-Mar-19 08:04 AM] spotty7405#0000 we don't have the population (yet ?) to justify something like "EVE University", so we have to find other ways to ease people into the game [27-Mar-19 08:05 AM] prdgi#0000 I agree. I think our best bet as players is for us to become more active in contributing to the wiki. We could do a lot there to help new players adapt [27-Mar-19 08:05 AM] prdgi#0000 If the devs would recommend new players start by reading the wiki BEFORE joining a faction, then us players could have far more influence on getting new players set up right [27-Mar-19 08:06 AM] spotty7405#0000 "You can lead a horse to the Wiki, but you can't make him read it..." ๐Ÿ˜„ [27-Mar-19 08:07 AM] prdgi#0000 Perhaps a "training/advice" channel could be added to the discord as another means for new players to interact with the experienced prior to joining [27-Mar-19 08:08 AM] spotty7405#0000 agreed [27-Mar-19 08:08 AM] prdgi#0000 I agree, but If we have made the resources available for them is it then not their fault if they fail to utilize them? [27-Mar-19 08:09 AM] spotty7405#0000 of course, the more support angles we have the better [27-Mar-19 08:09 AM] sharlindra#0000 well, one thing is that not everyone is proficient in English and they might have questions to clear up the phrases they simply dont understand because of the language, not the content [27-Mar-19 08:10 AM] prdgi#0000 Perhaps a "warning" dialogue when you start a new company, prior to selecting faction and starting location, could direct new players to join the training discord and peruse the wiki in order to find out about the current meta. [27-Mar-19 08:10 AM] prdgi#0000 @sharlindra you raise a very good point, and I feel that it is something which we should take into account [27-Mar-19 08:11 AM] sharlindra#0000 I think interested players will do that regardless of a warning, I dont believe a significant amount of people would be persuaded to read wiki by a warning message :D [27-Mar-19 08:12 AM] spotty7405#0000 a link or pointer to the Discord may be a good idea during company startup screens [27-Mar-19 08:15 AM] prdgi#0000 I agree, but if it were to say something like: ``` PrUn is a complex, detailed game with a strong focus on economic interactions between players. You may find more lucrative business opportunities by reading about the current state of the economy in our wiki and by asking around on our training/advice discord channel . PrUn players have consistently shown a strong interest in sharing their knowledge of the universe and assisting new players in establishing a successful business. ``` {Reactions} prun [27-Mar-19 08:16 AM] sharlindra#0000 that sounds motivating, but I am the kind of person that always reads all guides three times before trying anything, so I might not be a good test subject :D [27-Mar-19 08:16 AM] prdgi#0000 A message like that is short enough to have 5-6 translations on a single dialogue, likely enough to cover the most common languages [27-Mar-19 08:16 AM] prdgi#0000 yeah, I'm almost like that. I read a bit, then read a lot when I get an idea [27-Mar-19 08:18 AM] spotty7405#0000 I did extensive research before I started, lol, but for every one of me, there's 10 "Hold my beer..." types that will just barrel straight in... ๐Ÿ˜‰ [27-Mar-19 08:18 AM] sharlindra#0000 yeah lol, I mean the starting screen has a big tile with tutorials and people dont watch them anyway ยฏ\_(ใƒ„)_/ยฏ [27-Mar-19 08:18 AM] prdgi#0000 absolutely [27-Mar-19 08:20 AM] prdgi#0000 yeah, but people don't want to learn how to play the game "because I'm smart, hurr durr, how hard could it be?" BUT people will read a single page of "most profitable opportunities" [27-Mar-19 08:20 AM] spotty7405#0000 hell yeah ! [27-Mar-19 08:21 AM] sharlindra#0000 are... are you sure? I hope you are, for the sake of humanity, but I have my doubts XD [27-Mar-19 08:21 AM] spotty7405#0000 just rename the wiki to "How to get Rich in PU in 10 easy steps..." ๐Ÿ˜„ [27-Mar-19 08:22 AM] mrwashingtoad#0000 introduce a scavenger faction... ๐Ÿ˜„ [27-Mar-19 08:22 AM] prdgi#0000 well, I watched of the tutorial videos and got bored, not because of @mjeno 's beautiful voice, but that I just wanted to play. If I could have read a single page that told me a brief who's who off success, what industries on which planets make a lot of money, and why the default starting advice is terrible then I would have {Reactions} โ™ฅ [27-Mar-19 08:23 AM] prdgi#0000 I watched on* [27-Mar-19 08:23 AM] prdgi#0000 one* [27-Mar-19 08:23 AM] prdgi#0000 whoops, its now after midnight which means I have jelly brains [27-Mar-19 08:23 AM] spotty7405#0000 and butterfingers [27-Mar-19 08:23 AM] prdgi#0000 yrs [27-Mar-19 08:24 AM] esabab_00#0000 I Got Rich on Katoa Using this One Crazy Trick {Reactions} โค [27-Mar-19 08:24 AM] prdgi#0000 Doctors hate him [27-Mar-19 08:25 AM] prdgi#0000 Looking for extra capital? Use 's ICA doubling service [27-Mar-19 08:26 AM] spotty7405#0000 *visions of a possible PU future...* [27-Mar-19 08:26 AM] prdgi#0000 only if we have cargo holds full of exotic slaves [27-Mar-19 08:26 AM] prdgi#0000 and frozen corpses of our rivals [27-Mar-19 08:26 AM] spotty7405#0000 haha [27-Mar-19 08:27 AM] spotty7405#0000 your roots are showing ๐Ÿ˜‰ [27-Mar-19 08:27 AM] prdgi#0000 haha, praise bob [27-Mar-19 08:27 AM] mrwashingtoad#0000 And then all markets shut down, and we're forced across the universe to trade in Jita [27-Mar-19 08:28 AM] prdgi#0000 apex global will soon be jita local [27-Mar-19 08:28 AM] spotty7405#0000 Promi is fast becoming a Jita analogue anyways, hehe [27-Mar-19 08:29 AM] prdgi#0000 yeah, Imp is RedFrog [27-Mar-19 08:29 AM] sharlindra#0000 what is this Jita thing 0o google gives me nonsensical results :D [27-Mar-19 08:29 AM] spotty7405#0000 actually, it's closer to the old trading capital, I forget the name now [27-Mar-19 08:29 AM] prdgi#0000 Rubicate is off in nullsec making water, most of us are still farming T1 missions [27-Mar-19 08:30 AM] prdgi#0000 That is now a memorial right? after the player's destroyed it? [27-Mar-19 08:31 AM] spotty7405#0000 no, thehere were some extensive highway changes, which resulted in Jita becoming the new center [27-Mar-19 08:32 AM] spotty7405#0000 looooong time ago ๐Ÿ˜‰ [27-Mar-19 08:32 AM] sharlindra#0000 what IS it?! [27-Mar-19 08:33 AM] spotty7405#0000 I expect we'll have a more central location for our "Jita", Promi is too far off on the side of the current galaxy [27-Mar-19 08:34 AM] prdgi#0000 Ah, I can't remember what expansion I joined in. Jita was always the hub when I was in. I think I joinedduring Incana [27-Mar-19 08:34 AM] spotty7405#0000 @sharlindra Jita is EVE-Online's trading hub [27-Mar-19 08:34 AM] sharlindra#0000 ahh EVE, I must be the only person around here who never played that [27-Mar-19 08:35 AM] prdgi#0000 I only played for a year or two by memory. Got a Tengu and realized I still sucked. Most of my mates quit by then, so I just left [27-Mar-19 08:35 AM] spotty7405#0000 best sandbox evah ! ๐Ÿ˜„ [27-Mar-19 08:36 AM] sharlindra#0000 ive grown to dislike anything involving pvp combat, people usually get too toxic over that :( [27-Mar-19 08:36 AM] spotty7405#0000 it has a terrible reputation, mostly undeserved, lol [27-Mar-19 08:37 AM] spotty7405#0000 there are actually some very nice people in EVE, they just don't tend to make the headlines much [27-Mar-19 08:37 AM] prdgi#0000 Chribba [27-Mar-19 08:38 AM] spotty7405#0000 However, I cannot speak for "modern" EVE, I played the first 6 years heavily [27-Mar-19 08:39 AM] prdgi#0000 The last big news I payed attention too was when it went F2P [27-Mar-19 08:39 AM] sharlindra#0000 I have no idea about EVE but in general, Ive spent far too many hours on MMOs, I totally ragequit LoL because of the community (could only enjoy ARAM with chat off by the end), RuneScape and WoW both thankfully involved a lot of PVE but even there people would get quite aggressive towards each other in raids and whatnot :/ [27-Mar-19 08:41 AM] spotty7405#0000 I'm too old and decrepit now for twitchy PVP games, lol [27-Mar-19 08:41 AM] prdgi#0000 yeah, I feel the same way. Not enough time to practice to get good either [27-Mar-19 08:41 AM] sharlindra#0000 Ive stated playing Heathstone when I got a new phone recently, thats as much PVP as I can handle, I guess I must be too old too :D [27-Mar-19 08:41 AM] prdgi#0000 At least with PrUn I'll just be thinking about it all day isntead [27-Mar-19 08:42 AM] spotty7405#0000 PU is the first EVER browser-based game I've deigned to install, lol [27-Mar-19 08:42 AM] prdgi#0000 never even touched Ogame? [27-Mar-19 08:42 AM] spotty7405#0000 it clicked right away ๐Ÿ˜„ [27-Mar-19 08:43 AM] prdgi#0000 Do you play Aurora4x? [27-Mar-19 08:43 AM] spotty7405#0000 huh ? [27-Mar-19 08:43 AM] prdgi#0000 http://aurora2.pentarch.org/ [27-Mar-19 08:44 AM] prdgi#0000 if we compared PrUn to Adventure Capitalist, it would be the same as Aurora to Stellaris [27-Mar-19 08:45 AM] spotty7405#0000 I get 2/4 in that sentence, lol [27-Mar-19 08:45 AM] prdgi#0000 ah, its a space based empire building game with EXTREME complexity [27-Mar-19 08:45 AM] prdgi#0000 some very innovative takes on things though, but barely a GUI [27-Mar-19 08:46 AM] prdgi#0000 my most favorite part is how ship modules are designed [27-Mar-19 08:46 AM] spotty7405#0000 traditionally, I won't touch anything without pretty pictures. PU is an extreme exception to my general rule, lol [27-Mar-19 08:47 AM] prdgi#0000 You research the technology, then you "design" the module (engine, weapon, missile) by specifying its parameters and it is then added as a research option. Once you research the specific module, you can add it to your ships [27-Mar-19 08:47 AM] prdgi#0000 fair enough [27-Mar-19 08:47 AM] mrwashingtoad#0000 Quill18 did a few videos on Aurora 4x as a 'let's play' early setup [27-Mar-19 08:48 AM] mrwashingtoad#0000 enough to get you a feel for the very small GUI, and figure out what to do [27-Mar-19 08:48 AM] prdgi#0000 yeah, they were very helpful to me. [27-Mar-19 08:49 AM] spotty7405#0000 although I do play things like GalCiv and Stellaris and Endless Space with great enthusiasm [27-Mar-19 08:50 AM] prdgi#0000 ah galciv, I cut my teeth on Galciv 1 and 2 [27-Mar-19 08:50 AM] prdgi#0000 and space empires [27-Mar-19 08:51 AM] prdgi#0000 I think Galciv 2 was the first game I bought at retail. That or Superpower 2 [27-Mar-19 08:51 AM] spotty7405#0000 the thing that initially attracted me to PU was the *absence* of direct combat [27-Mar-19 08:53 AM] spotty7405#0000 I believe it may be added later in some form, but combat doesn't seem to be the *focus* of the game {Reactions} โž• (2) [27-Mar-19 08:54 AM] spotty7405#0000 I've killed so many pixels in the last 2 decades, it's time for something a bit different now, lol [27-Mar-19 08:56 AM] prdgi#0000 true [27-Mar-19 08:56 AM] prdgi#0000 @sharlindra In 18 hours I'll have the LBH for another POL built. Are you saving for another? [27-Mar-19 08:57 AM] sharlindra#0000 not really, I think Frostwood wanted one, I am totally broke [27-Mar-19 08:57 AM] prdgi#0000 ok [27-Mar-19 08:58 AM] spotty7405#0000 I came within ONE day of completely seizing-up my base, lol [27-Mar-19 08:58 AM] spotty7405#0000 just one more consumable tick and I'd be dead in the water [27-Mar-19 08:59 AM] sharlindra#0000 eh, I have like 1 day worht of consumables all the time :D [27-Mar-19 08:59 AM] spotty7405#0000 who knew a spreadsheet game could be so tense ? ๐Ÿ˜‚ [27-Mar-19 08:59 AM] prdgi#0000 I have 2-3 I think [27-Mar-19 09:00 AM] spotty7405#0000 1 day of consumable cover and 248 NCC in the bank... [27-Mar-19 09:01 AM] spotty7405#0000 and a 16-hour wait for a new smelter to kick out the 4 FE that would save my life ๐Ÿ˜„ [27-Mar-19 09:02 AM] spotty7405#0000 phew [27-Mar-19 09:04 AM] prdgi#0000 @molp Can we get another use for Sulfur? Perhaps in a recipe with O to make fertilizer? [27-Mar-19 09:04 AM] prdgi#0000 https://davesgarden.com/guides/articles/view/2026 {Embed} https://davesgarden.com/guides/articles/view/2026 Why do plants need SULFUR?? - Dave's Garden Sulfur is necessary for all living cells, but humans and animals only get it from plants. In plants, sulfur is essential for nitrogen-fixing nodules on legumes, and necessary in the formation of ch... [27-Mar-19 09:05 AM] spotty7405#0000 as reported in "The Promitor Gardening Digest" [27-Mar-19 09:09 AM] prdgi#0000 Primarily for T1 use, maybe a recipe in the CHP and/or roll it into an alternative NS recipe? Something like 2x O, 1x S @ CHP 4 hours => 2x NS [27-Mar-19 06:48 PM] esabab_00#0000 Whats the real price of NS? I only see them on the market for 4k [27-Mar-19 06:49 PM] esabab_00#0000 You could create a chain that produces a NS like fertilizer from Sulfur.... create Ammonium Sulfite and treat it with more Sulfur to make ammonium Thiosulfate which is a real liquid fertilizer [27-Mar-19 06:50 PM] esabab_00#0000 Ammonia + Sulfur Dioxide (use Sulfur in game) + Water -> Ammonium Sulfite (AMS) [27-Mar-19 06:50 PM] esabab_00#0000 Then Ammonium Sulfite + S -> Ammonium Thiosulfate (ATS) [27-Mar-19 08:11 PM] ada.catlace#0000 NS is projected to cost 200-250 under the current economy [28-Mar-19 06:16 AM] prdgi#0000 Someone may find this interesting, because I did, and some of you are bound to be as strange as I. SW-829c Is an interesting planet, it has FEO (75.51%), CLI(46.31%), and LST(42.58%) in high concentrations only 3 jumps from Promitor. It is a Tier 3 planet and requires HSE, INF, and MCG. This post assumes pioneers and settlers are not utilizing luxury consumables (79% eff), and does not factor in any experts. A player may build: ``` 1x EXT 5x SME 2x BMP 7x WEL 5x PP1 3x CHP 15x HB1 2x HB2 1x CM ``` For a total area of 494. Aside from consumables for 1460 Pioneers, and 180 Settlers, the player must ship in per day: ``` 6.58x O 6.58x C 7.45x HE ``` The daily nett outputs of this colony are as follows: ``` 0.15x LST 0.62x FEO 0.445x I 1.90x CLI 6.14x BSE 6.378x BBH 7.45x MHL 40.82x FLX ``` It appears that this planet is extremely well suited for MHL and prefab manufacture. [28-Mar-19 06:19 AM] prdgi#0000 @alexfrog @ada.catlace @spotty7405 [28-Mar-19 06:26 AM] spotty7405#0000 very tasty ! ๐Ÿ˜ƒ [28-Mar-19 06:28 AM] spotty7405#0000 but I suspect a second base is far away in my distant future, lol [28-Mar-19 06:41 AM] prdgi#0000 Daily costs including fuel, inputs, and consumables should likely not be greater than 20k. The BSE and BBH alone could go for 11780 to the MM. [28-Mar-19 06:45 AM] spotty7405#0000 well, hopefully justifying things on the basis of "selling to the MM" won't be a permanent feature, lol [28-Mar-19 07:39 AM] spotty7405#0000 the "carbon bubble" certainly *looked* like a great opportunity to make excessive profits, but to fully take advantage of it, you'd have to build extra INC's. Was that *really* worth it in the end ? [28-Mar-19 08:39 PM] castinar#0000 @prdgi waiting with anticapation the release of C#Aurora4X! [28-Mar-19 09:17 PM] prdgi#0000 @castinar absolutely. My biggest issue is going to be time to relearn it all. [29-Mar-19 04:20 AM] lunikon#0000 a long-time AirlineSim player has a YT channel where he played Aurora 4X...never played it myself, but was fascinated by its mere existence and that people played it or streamed it (and that there are people watching the streams/LPs) [29-Mar-19 04:21 AM] lunikon#0000 part of what made me decide that PrUn in its current form might be viable [29-Mar-19 05:20 AM] prdgi#0000 And PrUn has given me hope that my game ideas would be viable. I'd considered my own ideas too niche. I am impressed with Apex, I'll be looking at a similar system I think. Your take on marketing the game as "licensing a business management program" is intriguing. I'd thought about marketing my main idea as the player working as an employee of the organization, but I hadn't really seen any other examples of it. I suppose that reasons like this are why I'm really getting into PrUn - I'm catching glimpses of my dream game. Thankyou. {Reactions} ๐Ÿ‘ [29-Mar-19 05:37 AM] prdgi#0000 @mjeno I'm looking over the wiki repo. Do you have a preferred structure for pages? Say if I were to do a facility analysis, could there be an additional header made like Wiki->Facilities->[Farmstead, Rig, etc..]. Do I just nest the folders? Do you have a contribution guide? [29-Mar-19 05:38 AM] mjeno#0000 It'd be awesome if you contributed. ๐Ÿ™‚ I didn't add any info on concrete buildings or commodities because those change quite frequently, so once we add them to the wiki, we'll have to commit to keeping them up to date. However, if you and some other people want to do that, I'm all for it. ๐Ÿ˜„ [29-Mar-19 05:39 AM] mjeno#0000 To your last question first: https://github.com/simulogics/prosperousuniverse-docs#contribute-by-editing-the-wiki-on-your-own-machine {Embed} https://github.com/simulogics/prosperousuniverse-docs simulogics/prosperousuniverse-docs Official documentation for Prosperous Universe. Contribute to simulogics/prosperousuniverse-docs development by creating an account on GitHub. https://images-ext-1.discordapp.net/external/k_DHunrhUW6GKtMo0aFTO6j-oNJ2S5vj_IO0T5ZL1I8/%3Fs%3D400%26v%3D4/https/avatars3.githubusercontent.com/u/1498907 [29-Mar-19 05:39 AM] mjeno#0000 I made one folder per page (mostly to keep all the pictures organized), but never for subsections of a page. [29-Mar-19 05:40 AM] prdgi#0000 ok. But if we are going to make lots of pages, we will need to start nesting categories. What is the easiest way to do this? [29-Mar-19 05:40 AM] mjeno#0000 Nesting folders, I suppose. [29-Mar-19 05:40 AM] mjeno#0000 I wouldn't know of any other way at least. [29-Mar-19 05:41 AM] mjeno#0000 The hierarchy of pages in the navigation is determined in the head of the document anyway, regardless of folder structure. ๐Ÿ™‚ [29-Mar-19 05:41 AM] prdgi#0000 ok, that makes sense. [29-Mar-19 05:43 AM] mjeno#0000 As for the structure of your content (e.g. facilities), I think you can do that as you see fit. Maybe quickly let me know what you decided on before you commit to it. [29-Mar-19 05:43 AM] mjeno#0000 (If it's a whole new meta that should apply to all facilites and/or commodities.) [30-Mar-19 06:57 AM] spotty7405#0000 if travel costs remain as high as they are currently, then Exploration will probably be "*the sport of kings*" in PU, lol {Reactions} ๐Ÿ˜ฌ ๐Ÿค” [30-Mar-19 01:52 PM] mrwashingtoad#0000 so... StarFox #confirmed? ๐Ÿ˜„ [30-Mar-19 06:29 PM] esabab_00#0000 whats the average number of screens people have? [30-Mar-19 06:29 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/561693639148044308/unknown.png?ex=6814acb7&is=68135b37&hm=c2ff0d623a6d01babbf45d239fd1e83213afdffa52eec88003b2ebe55b2772d9& [30-Mar-19 06:30 PM] esabab_00#0000 feel like I'm getting a lot...and each one has a lot of buffers in it [30-Mar-19 06:30 PM] esabab_00#0000 wondering if I'm doing things in a weird way or if theres some magic I dont know [30-Mar-19 07:01 PM] xgugulu#0000 *well i have three* [30-Mar-19 09:30 PM] thegoodkall#0000 I have three, but I'm starting to feel like I could use more [30-Mar-19 09:36 PM] sibg#0000 i have 3 [30-Mar-19 09:36 PM] sibg#0000 and only use one [31-Mar-19 12:24 AM] sharlindra#0000 I have 10 and I totally need them all ยฏ\_(ใƒ„)_/ยฏ [31-Mar-19 03:15 AM] lunikon#0000 I have one for communication, one for my base (prod and pop) and one for trade. But I run a comparatively tiny operation [31-Mar-19 03:15 AM] lunikon#0000 also the standard one for Finances, but I rarely look at it [31-Mar-19 03:47 AM] spotty7405#0000 you don't *need* dozens of screens, but they do make it easier to have "at a glance" views of several related things [31-Mar-19 03:48 AM] spotty7405#0000 just saves a lot of clicking and juggling buffers ๐Ÿ˜‰ [31-Mar-19 06:56 AM] spotty7405#0000 I hope that once Exploration is implemented, we won't see ship jump activity on the galaxy map outside of faction space. Perhaps there could be "monitoring satellites" that players can deploy in distant systems to report on ship movements, but there should also be mechanics that allow "removal" of those satellites... [31-Mar-19 08:34 AM] spotty7405#0000 My reason for the above is that Exploration is likely to be both expensive and time consuming. Once you've located a "good" planet, your corp can settle there and start exploiting the resources. But if jump-drive activity is visible on the galaxy map, anyone can see the routes and destination of your ships, which means they can easily and cheaply find what you spent 10's of thousands of credits and many hours finding. [31-Mar-19 10:15 AM] thegoodkall#0000 I agree NanoDot, but there should be some indication of build up in a region. Like if I have a base in a star system along the path your ships were traveling, I should see all the jump signatures in my system, just not be able to pinpoint their destination [31-Mar-19 10:38 AM] spotty7405#0000 @thegoodkall yup, a ship or a base present IN any system should be able to detect traffic in that system [31-Mar-19 10:40 AM] spotty7405#0000 You *could* also complicate that by requiring scanners/detectors to be built, but that's additional functionality [31-Mar-19 01:19 PM] castinar#0000 I have 5 screens --- one for comms, one for my main base info (pop, inv, prod), one for monitoring flights/maps, one for the various markets, and the stock finances screen [31-Mar-19 01:56 PM] ada.catlace#0000 Base screen, inventory screen, finance screen, markets screen, single-buffer screen are my main ones [31-Mar-19 06:44 PM] beanl0rd#0000 when voting for the CoGC program, what directly effects influence? [31-Mar-19 06:44 PM] beanl0rd#0000 im not sure exactly what gives people more influence over others [31-Mar-19 06:44 PM] beanl0rd#0000 @dev {Reactions} blobhyperthink [31-Mar-19 06:48 PM] mjeno#0000 Oh, I meant to add that to the wiki the other day. [31-Mar-19 06:48 PM] mjeno#0000 Hold on... [31-Mar-19 06:49 PM] mjeno#0000 That's the formula! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/562060903944552480/image.png?ex=6814b142&is=68135fc2&hm=8c5a857b784a94eb6a43f5218a7e410c22f59ae340b3a158fef79ab1a3f1e209& [31-Mar-19 06:49 PM] beanl0rd#0000 thankyou! [01-Apr-19 04:38 AM] spotty7405#0000 so @mjeno has been working on a *big thing", and we'll get to see what it is today ? ๐Ÿ˜ƒ [01-Apr-19 04:39 AM] mjeno#0000 Yup! [01-Apr-19 04:39 AM] spotty7405#0000 I'll keep in mind that today is the 1st of April, lol ๐Ÿ˜œ [01-Apr-19 04:39 AM] mjeno#0000 This afternoon. ๐Ÿ˜› [01-Apr-19 04:47 AM] spotty7405#0000 "*Prosperous Universe is being ported to Unity, and in future you'll need a joystick to pilot your ships !*" [01-Apr-19 04:48 AM] lunikon#0000 yep, manual docking! [01-Apr-19 04:49 AM] lunikon#0000 there'll also be a mandatory mini game in which you need to load and unload cargo into and off your ships...box by box! [01-Apr-19 04:50 AM] spotty7405#0000 new class of labour: stevedore [01-Apr-19 04:50 AM] spotty7405#0000 they consume large amounts of beer and pies [01-Apr-19 04:52 AM] spotty7405#0000 they also tend to form unions and go on strike regularly ๐Ÿ˜‰ [01-Apr-19 05:55 AM] molp#0000 Only 9.99$ to buy the upgrade that does the loading/unloading for you: https://www.youtube.com/watch?v=5iV_hB08Uns {Embed} BostonDynamics https://www.youtube.com/watch?v=5iV_hB08Uns Handle Robot Reimagined for Logistics Handle is a mobile manipulation robot designed for logistics. Handle autonomously performs mixed SKU pallet building and depalletizing after initialization a... https://images-ext-1.discordapp.net/external/KBwesnDuZLdTYliZOV2Re1ICaN35uLEhUUUNY_XeKZU/https/i.ytimg.com/vi/5iV_hB08Uns/hqdefault.jpg [01-Apr-19 06:01 AM] spotty7405#0000 cool stuff ! And a bit scary too... [01-Apr-19 06:08 AM] lunikon#0000 I agree with one of the commenters: Seems to spend a lot of time balancing itself, so I'm wondering why not just go with a "regular" base o 3+ wheels. But what do I know...surely, they have their reasons ๐Ÿ˜ƒ [01-Apr-19 06:09 AM] prdgi#0000 2 wheels allows for an easier pivot in place, rather than having a turning circle [01-Apr-19 06:10 AM] molp#0000 You can do that with 3 wheels as well, or omni-wheels. I guess there is another reason [01-Apr-19 06:11 AM] prdgi#0000 yes, and you add a lot more complexity to the wheels and increase your maintenance requirements. Further, a 3 wheel setup will also require a counter-balance, or a greatly increased weight, to allow for a stable load at full extension [01-Apr-19 06:12 AM] prdgi#0000 The bal.ance algorithms are likely operating under a machine learning process as well [01-Apr-19 06:13 AM] molp#0000 Yeah, that might be it. The "abdomen" looks pretty insect like. It could be used as counterweight [01-Apr-19 06:15 AM] prdgi#0000 for sure [01-Apr-19 06:16 AM] prdgi#0000 I have some technical questions about apex, but I have not compiled them into a cohesive list. Would this channel be appropriate for ad-hoc technical questions? [01-Apr-19 06:17 AM] molp#0000 You can try, but if it's a longer list, the forums might be better suited [01-Apr-19 06:20 AM] prdgi#0000 The first one is fairly simple. Does Apex utilize an always-open connection? or simple ajax requests? I've seen something relating to batch processing of actions in the source (have not had time to look at it all) - is this used to batch non-critical updates together, and send them along with the more important requests? [01-Apr-19 06:21 AM] molp#0000 We are using socket.io to connect to one of our client servers. socket.io uses websockets, so yes, the connection stays open [01-Apr-19 06:22 AM] prdgi#0000 great, thankyou! [01-Apr-19 07:09 AM] mjeno#0000 You guys are joking, but I actually had a dream the other night that the DEP segment was a mini-game where you had to fight your way through an orbital barrage of war ships to get your wares out. ๐Ÿ˜„ [01-Apr-19 10:04 AM] spotty7405#0000 aaahahahaha ! Awesome video ! ๐Ÿ˜„ [01-Apr-19 10:07 AM] sharlindra#0000 lovely indeed XD [01-Apr-19 10:08 AM] zerboron#0000 love it [01-Apr-19 10:16 AM] mjeno#0000 โค [01-Apr-19 10:22 AM] xgugulu#0000 I lol'd [01-Apr-19 10:54 AM] avendium#0000 love the honest trailer :prun: {Reactions} prun (2) [01-Apr-19 02:26 PM] prdgi#0000 Great job! [01-Apr-19 02:28 PM] prdgi#0000 +2 dev points for mjeno for using GDPs spreadsheet in the video. Makes mjeno #1 {Reactions} ๐ŸŽ‰ ๐Ÿ•บ ๐Ÿพ [01-Apr-19 02:28 PM] sharlindra#0000 ikr? I thought it looked familiar :D [01-Apr-19 02:31 PM] molp#0000 Oh, guess I am 3rd then.. So glad I can earn a dev point with the release on Friday [01-Apr-19 02:34 PM] matterbeam_toughsf#0000 I loved the video! Also, cartels, @molp? You would go so low> {Reactions} ๐Ÿ™ƒ โค [01-Apr-19 02:37 PM] prdgi#0000 Eh, molp has been a member of an "exclusive" cartel from day 1. They call themselves "devs" and think they're better than us just because they made the game.... [01-Apr-19 02:38 PM] alexfrog#0000 they control the economy by setting the MM prices ๐Ÿ˜„ [01-Apr-19 02:38 PM] prdgi#0000 It makes you equal second with martin. I'm now intrigued about friday a bit more [01-Apr-19 02:38 PM] esabab_00#0000 Any info on the recipe changes mentioned in the dev blogs going to come out before the release lands? [01-Apr-19 02:39 PM] prdgi#0000 shhhhh. don't wreck his chance at a dev point [01-Apr-19 02:40 PM] molp#0000 Probably not :) [01-Apr-19 02:57 PM] enderminion8570#0000 did you guys do this? https://www.youtube.com/watch?v=ODecu2voAh8 {Embed} Prosperous Universe https://www.youtube.com/watch?v=ODecu2voAh8 Prosperous Universe Honest Trailer Some people called our cinematic trailer "dIsInGeNuOuS". We hope you're happy now!!1! PS: Play now at https://prosperousuniverse.com/ PPS: April fools! https://images-ext-1.discordapp.net/external/fGmYf6B8Fmpalj0K-qUsQNEAO6jN_OM7WXf8_nL3EJU/https/i.ytimg.com/vi/ODecu2voAh8/maxresdefault.jpg {Reactions} ๐Ÿ‡พ ๐Ÿ‡ช ๐Ÿ…ฟ ๐Ÿ˜„ [01-Apr-19 02:58 PM] enderminion8570#0000 it's fraggin funny though, I liked it [01-Apr-19 02:58 PM] alexfrog#0000 Its so amazing [01-Apr-19 05:37 PM] caraepax3454#0000 That new trailer being posted to reddit is how I found the game. [01-Apr-19 05:37 PM] caraepax3454#0000 However, I've just started and have run into a frustrating issue [01-Apr-19 05:37 PM] caraepax3454#0000 Any time I click on my base production, the apex ui locks up and I have to reload [01-Apr-19 05:38 PM] caraepax3454#0000 As a result I am unable to manage production at all [01-Apr-19 05:38 PM] caraepax3454#0000 I've tried wiping temp files and cookies per suggestion in game chat, but that has not helped [01-Apr-19 05:38 PM] alexfrog#0000 shouldnt have used internet explorer ๐Ÿ˜„ [01-Apr-19 05:38 PM] alexfrog#0000 j/k [01-Apr-19 05:38 PM] alexfrog#0000 hmm [01-Apr-19 05:39 PM] caraepax3454#0000 Both chrome and firefox are doing the same thing [01-Apr-19 05:39 PM] alexfrog#0000 You may have found a bug, devs should work with you to fix it I guess. Hopefully youll get it working and be able to play this awesome spreadsheet game soon ๐Ÿ˜„ [01-Apr-19 05:40 PM] caraepax3454#0000 I hope so too, since this game looks right up my alley [01-Apr-19 05:41 PM] alexfrog#0000 its like midnight in germany right now though, so maybe they wont see this for a few hours [01-Apr-19 05:41 PM] esabab_00#0000 have you opened the console in your browser? might be putting an error message there [01-Apr-19 05:41 PM] caraepax3454#0000 I have and it is [01-Apr-19 05:42 PM] caraepax3454#0000 But I did not want to post it unless requested [01-Apr-19 05:42 PM] esabab_00#0000 what version of chrome are you running? [01-Apr-19 05:42 PM] caraepax3454#0000 whatever latest is [01-Apr-19 05:42 PM] caraepax3454#0000 lemme check [01-Apr-19 05:43 PM] caraepax3454#0000 73.0.3683.86 (Official Build) (64-bit) [01-Apr-19 05:44 PM] esabab_00#0000 well if everything is up to date guess you'll have to pass the error message on to the devs [01-Apr-19 05:46 PM] mrwashingtoad#0000 i'm not having that issue on base production screen [01-Apr-19 05:46 PM] mrwashingtoad#0000 have you tried removing that tab section, and then remaking it? [01-Apr-19 05:47 PM] alexfrog#0000 did you trying turning it off and then on again ๐Ÿ˜„ [01-Apr-19 05:47 PM] caraepax3454#0000 So I tried it on base and on a new screen [01-Apr-19 05:47 PM] esabab_00#0000 could try to open the production details directly [01-Apr-19 05:47 PM] esabab_00#0000 something like: PRODQ 4b284647 [01-Apr-19 05:48 PM] esabab_00#0000 but you'd need the id number [01-Apr-19 05:48 PM] esabab_00#0000 might be able to get it with inspect element in the browser [01-Apr-19 05:48 PM] mrwashingtoad#0000 i have mine popped into another screen: PROD BS (your base number) [01-Apr-19 05:51 PM] caraepax3454#0000 oh neat [01-Apr-19 05:51 PM] caraepax3454#0000 It created a panel [01-Apr-19 05:51 PM] caraepax3454#0000 But now apex crashes on reload [01-Apr-19 05:51 PM] mrwashingtoad#0000 have you tried closing the browser fully, then check the task manager for any still running instances? [01-Apr-19 05:52 PM] mrwashingtoad#0000 i've had that happen before where a crashed browser instance was still running, but wasn't showing [01-Apr-19 05:52 PM] mrwashingtoad#0000 and kept just injecting errors [01-Apr-19 05:52 PM] caraepax3454#0000 no, but I did use a different browser entirely [01-Apr-19 05:52 PM] mrwashingtoad#0000 interesting [01-Apr-19 05:52 PM] mrwashingtoad#0000 lemme see if i can recreate by making a new SCRNS tab [01-Apr-19 06:05 PM] mrwashingtoad#0000 nope - tried 4 or 5 different ways of adding it, and chrome and firefox browsers both added no issues [01-Apr-19 06:06 PM] mrwashingtoad#0000 maybe Mjeno can assist [01-Apr-19 06:07 PM] caraepax3454#0000 If there was a way to just reset my game and start over, I'd try that [01-Apr-19 06:07 PM] mrwashingtoad#0000 COLIQ [01-Apr-19 06:07 PM] mrwashingtoad#0000 first is instant [01-Apr-19 06:08 PM] mrwashingtoad#0000 2nd is what, like 3 full days, etc [01-Apr-19 06:08 PM] alexfrog#0000 dont do that right now [01-Apr-19 06:08 PM] mrwashingtoad#0000 but I'd have the dev's check it first [01-Apr-19 06:08 PM] caraepax3454#0000 Ok [01-Apr-19 06:08 PM] alexfrog#0000 you want to COLIQ when you actually know what youre doing and have a plan to make a company [01-Apr-19 06:08 PM] alexfrog#0000 not because of a bug [01-Apr-19 06:09 PM] caraepax3454#0000 fwiw, the issue started while I was trying to follow the tutorial and wanted to make some water [01-Apr-19 06:09 PM] mrwashingtoad#0000 i'd say tag the (at)dev and your issue, caraepax [01-Apr-19 06:30 PM] caraepax3454#0000 @dev Hello, I am tagging you at the recommendation of the channel. I started playing earlier today and have an issue accessing any of the base production pages. When trying to view base production, either by command or by clicking a button, the apex UI becomes unresponsive until I reload the page. I've tried both Firefox and Chrome, and I've tried clearing cache and cookies with no effect. This issue started while following the tutorial and trying to start h20 production. The chrome dev console shows an error: "Uncaught TypeError: Cannot read property 'amount' of undefined at t.value (OrderSlot.jsx:86) [01-Apr-19 06:42 PM] caraepax3454#0000 @dev An update: If I access the individual production queues, rig is the only one that causes this issue [01-Apr-19 06:58 PM] mjeno#0000 Thanks for reporting! I'm afraid only @molp can really help you with that. It's currently two AM here, so you'll have to wait a couple hours until he's up. ๐Ÿ˜ฌ [01-Apr-19 07:08 PM] caraepax3454#0000 @mjeno Thank you. Is there a better way to communicate with him? I have more relevant information about what is happening, but don't want to spam up the general chat [01-Apr-19 07:08 PM] caraepax3454#0000 Unless it is the best place for this [01-Apr-19 07:09 PM] mjeno#0000 You should probably DM him here on Discord. ๐Ÿ™‚ [01-Apr-19 07:10 PM] caraepax3454#0000 Fair enough, thank you [01-Apr-19 07:16 PM] mjeno#0000 Sure thing! Good luck with your issue, I'm sure it'll be solved quickly. If you don't get a hold of @molp, tag me again in a couple hours. [01-Apr-19 07:20 PM] caraepax3454#0000 I'll be offline by then [01-Apr-19 07:20 PM] caraepax3454#0000 Which is why I wanted to provide as much information as possible [02-Apr-19 02:10 AM] molp#0000 @caraepax3454 I sent you a PM [02-Apr-19 04:26 AM] spotty7405#0000 we should probably have a "Technical Support" channel here in Discord, could be a good place to pin solutions for some common problems {Reactions} ๐Ÿ‘ (2) [02-Apr-19 05:28 AM] mjeno#0000 I agree! Getting right on that. [02-Apr-19 05:52 AM] spotty7405#0000 is it possible to include a "Last login" date and time on the player info screen ? [02-Apr-19 06:49 AM] mjeno#0000 I'll put it on The List! https://youtu.be/svC_Iw_rI4k?t=15 {Embed} lenn90 https://youtu.be/svC_Iw_rI4k?t=15 stewie - the list.wmv One of the best songs from Family Guy, keep up good work & STEWIE FOR PRESIDENT!!! XD https://images-ext-1.discordapp.net/external/NqL7SfjFWaR-ZChpnQO5xXVGopBj9ZNjXSPpy8iugj0/https/i.ytimg.com/vi/svC_Iw_rI4k/hqdefault.jpg [02-Apr-19 07:59 AM] spotty7405#0000 tyvm ๐Ÿ˜ƒ [02-Apr-19 08:55 AM] mjeno#0000 Let's see if anyone on Montem will buy my PE. >: [02-Apr-19 09:00 AM] ada.catlace#0000 I've never had problems selling the stuff, there [02-Apr-19 09:58 AM] esabab_00#0000 people cutting your price already, will have to fight the price cut war with them if you want to unload it lol [02-Apr-19 11:52 AM] thegoodkall#0000 If I get on this evening and see PE < 9.75 I'll buy all of it lol [02-Apr-19 11:59 AM] mjeno#0000 God damnit. [02-Apr-19 12:24 PM] xgugulu#0000 Well I'd sell my PE for 13 or higher since I really *need* the money. I'm at 483 NCC [03-Apr-19 01:13 AM] spotty7405#0000 when is the "Demolition patch" due ? [03-Apr-19 01:15 AM] molp#0000 Friday morning, GMT [03-Apr-19 02:03 AM] spotty7405#0000 tyvm ! [03-Apr-19 03:38 AM] spotty7405#0000 with building depreciation being spread over 60 days, what happens if a fraction of a module is reclaimable ? Does it round up/down, or always down ? [03-Apr-19 03:38 AM] molp#0000 Always round down [03-Apr-19 03:39 AM] spotty7405#0000 ouch, lol [03-Apr-19 03:42 AM] beanl0rd#0000 just a QOL suggestion (more like an OCD suggestion), is it possible to add the ability to rearrange the order of buildings in the production line window? [03-Apr-19 03:46 AM] molp#0000 I am sure @mjeno will add it to the list, but there is not much room for OCD improvements ๐Ÿ˜ƒ {Reactions} ๐Ÿ˜„ [03-Apr-19 03:47 AM] spotty7405#0000 my demolition plans have changed significantly in the light of that rounding revelation, hehe [03-Apr-19 03:47 AM] beanl0rd#0000 aha thanks! [03-Apr-19 03:50 AM] spotty7405#0000 **Suggestion:** In the initial company creation screen, make the galaxy map visible, so that a player can see the relative position of their prospective starter planet [03-Apr-19 03:51 AM] spotty7405#0000 A warning regarding fuel requirements for starter bases not on exchange worlds may also be useful [03-Apr-19 04:00 AM] sharlindra#0000 I never expected it to round up, given such a long depreciation time, it would be far too good [03-Apr-19 04:02 AM] spotty7405#0000 tbh I didn't either, but it was worth checking, hehe [03-Apr-19 04:05 AM] spotty7405#0000 in the case of a HB2, it probably means 100% recovery in the first hour, 50% recovery in the next 30 days and zero recovery after that [03-Apr-19 09:27 AM] ada.catlace#0000 What is "Receipt of Materials" in the income report expenses section? And why can it be negative? [03-Apr-19 03:23 PM] spotty7405#0000 barring any unforeseen events, what's the expected length of the current test cycle ? [03-Apr-19 03:24 PM] molp#0000 @ada.catlace that's a question for @lunikon [03-Apr-19 03:26 PM] molp#0000 @spotty7405 There is no set end date yet. We want to add upcoming features to the current game world as long as it is making sense from a technical and game design point of view [03-Apr-19 03:27 PM] spotty7405#0000 thx **molp**, just wondered if there was any specific milestone (feature-wise) that may need a complete restart [03-Apr-19 03:32 PM] molp#0000 On our immediate roadmap there is no reason to restart. At least not yet. But I can't promise anything, some features get more complicated the longer you look at them ๐Ÿ˜ƒ [03-Apr-19 03:59 PM] ada.catlace#0000 Don't warn us, everyone stopped playing weeks in advance last time. Just be like: " big crunch tomorrow, newbs" [03-Apr-19 05:04 PM] spotty7405#0000 I would tend to agree with Imp, even though I asked the original question ๐Ÿ˜‰ [03-Apr-19 05:09 PM] spotty7405#0000 I do not "fear" restarts, they are expected. I will play for as long as the servers are up each cycle, because I'm learning how things work, and making suggestions to (hopefully) improve things or just to give an alternative viewpoint. [03-Apr-19 05:10 PM] alexfrog#0000 yeah if you announce a reset im not playing until it happens [03-Apr-19 05:11 PM] alexfrog#0000 and ill also be annoyed that the reset isnt the next day [03-Apr-19 05:12 PM] spotty7405#0000 We all see things differently, I'm here to experience as much as possible, not to "*win the round*", lol [03-Apr-19 05:13 PM] alexfrog#0000 it wouldnt make sense to reset right now anyway, we need to see the impact that building demolition for resources has on the game [03-Apr-19 05:14 PM] alexfrog#0000 and id like to see 2nd bases happen [03-Apr-19 06:15 PM] ada.catlace#0000 There's a T2 explosion going on, right now [03-Apr-19 06:17 PM] ada.catlace#0000 Yesterday there was a single POL that existed. Suddenly there are 3 POLs, with 3 more planned. [03-Apr-19 07:21 PM] prdgi#0000 GDP is releasing resource deposit information You can find it here -----> https://docs.google.com/spreadsheets/d/1Hx0mf8xWoLWXEb23Cs1suqIxkNy7KIzG01q3i0HQ1oo/edit?usp=sharing There are two tabs which may be accessed. "stats_resource_deposits" displays stats about the resource deposits that are present within the galaxy. This is primarily a summary of the deposits found in the galaxy. "analysis_resource_deposits" allows you select a resource, and all planets with that deposit will be listed. You may also select a planet to show its resource deposits. Have fun! {Embed} https://docs.google.com/spreadsheets/d/1Hx0mf8xWoLWXEb23Cs1suqIxkNy7KIzG01q3i0HQ1oo/edit?usp=sharing Prosperous Universe - Illumilite stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,4,1.10,2.02%,44.67%,27.44%,11.89% AMM,13,3.05,5.60%,56.07%,23.48%,1.27% AR,0,0.00,0.00%,0.00%,0.00%,0.00% AUO,1,0.14,0.26%,14.24%,14.24%,14.24% BER,3,0.53... https://images-ext-1.discordapp.net/external/H3HWhObpaQpWHx2dQv9kxR5bXUNXfNEzgVsF8uhGPqc/https/lh4.googleusercontent.com/OwfNKRtkepUjxBpDIUY8KWEyTxffTeLSpET-jEJMonWZxm5jAKH4VgsOIAefbPNtOfA0DA%3Dw1200-h630-p {Reactions} ๐Ÿ‘ (3) ๐Ÿพ [04-Apr-19 01:20 PM] .topkack#0000 Hello {Reactions} ๐Ÿ‘‹ [04-Apr-19 01:21 PM] .topkack#0000 Is there a way to test the game for free? [04-Apr-19 01:22 PM] alexfrog#0000 yes [04-Apr-19 01:22 PM] alexfrog#0000 https://www.mmorpg.com/giveaways/prosperous-universe-first-access-key-giveaway-1000000926 {Embed} https://www.mmorpg.com/giveaways/prosperous-universe-first-access-key-giveaway-1000000926 Prosperous Universe First Access Key Giveaway! - MMORPG.com MMORPG.com has been given keys for Prosperous Universe that will give players first access to the game. A game key grants access to the entirety of the First Access phase, which will run for several months and encompass numerous test runs. The goals of First Access are to bu... https://images-ext-1.discordapp.net/external/QWmpex6aT_OpuGG4zD28lPdNjKYVh01jL5dZDdWQfKA/https/images.mmorpg.com/images/heroes/giveaways/926.jpg [04-Apr-19 01:30 PM] .topkack#0000 Okay redeemed a code, now onto 5 hours of tutorials i guess lmao [04-Apr-19 01:30 PM] .topkack#0000 Thanks [04-Apr-19 01:30 PM] alexfrog#0000 yup [04-Apr-19 01:30 PM] alexfrog#0000 and then after a few days once you have a clue, youll start over ๐Ÿ˜„ [04-Apr-19 01:31 PM] .topkack#0000 Yeah starting conditions that are clearly imbalanced -.- [04-Apr-19 01:32 PM] .topkack#0000 Thought it was more like modern eve online, heres 5000 credits, go fuck yourself [04-Apr-19 01:33 PM] alexfrog#0000 all the packages could be reasonable in some economic situation [04-Apr-19 01:33 PM] alexfrog#0000 of course, at any given time, most of them probably suck ๐Ÿ˜„ [04-Apr-19 01:34 PM] .topkack#0000 Manufacturer should not be too bad [04-Apr-19 01:35 PM] alexfrog#0000 (thats what they all think until they pick it, muahaha) [04-Apr-19 01:35 PM] .topkack#0000 But games are usually designed counter-intuitivley [04-Apr-19 01:35 PM] .topkack#0000 The game is real time, right? [04-Apr-19 01:36 PM] alexfrog#0000 yeah if it says a day, it means a real day [04-Apr-19 01:36 PM] .topkack#0000 Lol [04-Apr-19 01:36 PM] alexfrog#0000 dont queue an order to make 20 things at once, youll be doing nothing for a week [04-Apr-19 01:37 PM] .topkack#0000 Wait you cant abort? [04-Apr-19 01:37 PM] alexfrog#0000 nope [04-Apr-19 01:37 PM] .topkack#0000 Lol [04-Apr-19 01:37 PM] alexfrog#0000 did you do what every noob does and queue a week long order already? [04-Apr-19 01:38 PM] .topkack#0000 Nah i just logged in [04-Apr-19 01:39 PM] .topkack#0000 The game is multiplayer right? So theres no optimal strategy, everything is decided in the moment, right? [04-Apr-19 01:39 PM] alexfrog#0000 yup [04-Apr-19 01:40 PM] alexfrog#0000 the good strategy is to make things that are in higher demand than there is supply. of course, everyone is trying to do that all the time so its a moving target [04-Apr-19 01:46 PM] .topkack#0000 And considering there is not that many people playing, manipulation is key [04-Apr-19 01:52 PM] zerboron#0000 manipulation is possible but often expensive and risky [04-Apr-19 01:53 PM] .topkack#0000 trap [04-Apr-19 01:53 PM] zerboron#0000 excuse me? [04-Apr-19 01:54 PM] .topkack#0000 I like that you can theoretically do nothing but exchange currencies [04-Apr-19 01:54 PM] alexfrog#0000 changing currencies is terrible in this game [04-Apr-19 01:54 PM] .topkack#0000 Sad! [04-Apr-19 01:54 PM] .topkack#0000 Why? [04-Apr-19 01:55 PM] alexfrog#0000 2% fee per person, and also no one does it [04-Apr-19 01:55 PM] alexfrog#0000 you change currencies by flyign a ship somewhere with goods, and flying it back with different goods [04-Apr-19 01:55 PM] .topkack#0000 So barter, essentially? [04-Apr-19 01:56 PM] alexfrog#0000 shipping [04-Apr-19 01:57 PM] .topkack#0000 So whats the metagame? [04-Apr-19 03:05 PM] ada.catlace#0000 Many goods sell at or near the minimum possible price. [04-Apr-19 03:07 PM] ada.catlace#0000 People are currently pushing into the second tech tier. [04-Apr-19 03:08 PM] prdgi#0000 The best meta: Make a plan, develop relationships, develop supply chains and trade agreements, maintain integrity, profit. We are a small community, and reputation is king. [04-Apr-19 03:08 PM] .topkack#0000 Sure, do we have a wiki where I can read up stuff? [04-Apr-19 03:09 PM] prdgi#0000 We are working on the wiki, there is not much there atm. Any questions you have, ask us, someone will answer [04-Apr-19 03:10 PM] .topkack#0000 Well, tech tree, production tree, goods, buildings [04-Apr-19 03:10 PM] .topkack#0000 So I can work on a plan [04-Apr-19 03:11 PM] prdgi#0000 Basically, get used to the interface first, then get a decent overview of what's in the economy. Look at buildings, materials etc. Then in around 2 weeks, expect to reset your company. [04-Apr-19 03:11 PM] .topkack#0000 How? [04-Apr-19 03:11 PM] .topkack#0000 Its a browsergame, i cant even right click [04-Apr-19 03:11 PM] .topkack#0000 Thats why the UI is ass, right? [04-Apr-19 03:12 PM] prdgi#0000 Nope, the ui is just different. It gives you a lot of control, but you need knowledge and practice to leverage that. [04-Apr-19 03:12 PM] .topkack#0000 Also I could just cheat by creating infinite alts [04-Apr-19 03:12 PM] prdgi#0000 And I'd be the first to support your banning [04-Apr-19 03:13 PM] .topkack#0000 The commands are nice, but were clearly developed because you can not right click [04-Apr-19 03:14 PM] prdgi#0000 This game leverages a lot of real life experience. Do you have experience in finance or software development? [04-Apr-19 03:14 PM] .topkack#0000 I grew up playing the X games lmao [04-Apr-19 03:15 PM] .topkack#0000 I wanted to ask, is there ingame mechanics for financial tools like futures or is it all reputation like eve? [04-Apr-19 03:15 PM] .topkack#0000 Can you go into debt? Lending? [04-Apr-19 03:15 PM] beanl0rd#0000 ๐Ÿ˜ก [04-Apr-19 03:15 PM] .topkack#0000 Hello there [04-Apr-19 03:16 PM] beanl0rd#0000 i smell disrespect [04-Apr-19 03:16 PM] prdgi#0000 It's in early alpha. There's no overt support for debt, futures etc. Just trade agreements and communication [04-Apr-19 03:16 PM] .topkack#0000 I smell a small testing community. [04-Apr-19 03:16 PM] beanl0rd#0000 mmhmm, a small testing community indeed. but a polite one at that [04-Apr-19 03:17 PM] .topkack#0000 I sense R-2 too [04-Apr-19 03:17 PM] beanl0rd#0000 ๐Ÿ˜’ [04-Apr-19 03:17 PM] .topkack#0000 Did you push the stop button? [04-Apr-19 03:20 PM] prdgi#0000 Look, going back to what I've said previously, integrity and reputation goes a long way in this game. Let's not get things started on the wrong foot. We are quick to call out toxic behaviour, and no support for it will be found here. {Reactions} ๐Ÿ‘ (5) [04-Apr-19 03:21 PM] zerboron#0000 feedback is always great but please refrain from being belittling and rude {Reactions} ๐Ÿ‘ (5) [04-Apr-19 03:22 PM] .topkack#0000 Thats a refreshing take on the internet [04-Apr-19 03:23 PM] prdgi#0000 "threats" to cheat are very much frowned upon. Most of us have a great deal of experience in finance or software development. A lot of us can see easy ways to manipulate things, and cheat. We don't, because it goes against the whole purpose of us playing early access: Test a game in development, and build a community. [04-Apr-19 03:24 PM] .topkack#0000 Yes, I read in the comments that people wanted to play not win [04-Apr-19 03:24 PM] zerboron#0000 playing to win is difficult if there is no win condition [04-Apr-19 03:24 PM] .topkack#0000 I went into eve with the same mindset in december [04-Apr-19 03:24 PM] .topkack#0000 I just want this game to become more exploit-proof [04-Apr-19 03:25 PM] beanl0rd#0000 did know people had heaps of background experience in software-ing and money-ing, im playing without any of that ๐Ÿ˜‚ [04-Apr-19 03:25 PM] prdgi#0000 The proper way is to: Identify the exploit. Privately report it to the devs. [04-Apr-19 03:25 PM] .topkack#0000 Trust me, this is one of my dream games [04-Apr-19 03:27 PM] .topkack#0000 Can you upgrade buildings/build more than one and is it useful? [04-Apr-19 03:27 PM] .topkack#0000 I think mathematics has me a bit jaded [04-Apr-19 03:27 PM] prdgi#0000 Alright, that's good. Now let's get you integrated into the galaxy. Play around with the interface, start a company, agriculture on promitor or manufacturing on montem. Learn a bit about the economy, then reset later if you feel the need too [04-Apr-19 03:27 PM] .topkack#0000 Like chess for example is just gonna be solved some day [04-Apr-19 03:28 PM] beanl0rd#0000 its not the destination, its the journey [04-Apr-19 03:28 PM] .topkack#0000 Think im manu on promitor fail [04-Apr-19 03:28 PM] .topkack#0000 Good attitude [04-Apr-19 03:28 PM] zerboron#0000 you cant upgrade buildings but you can build multiples [04-Apr-19 03:28 PM] beanl0rd#0000 ive COLIQ'd twice and i still have no idea what im doing but its fun being a building block in the whole scheme of things [04-Apr-19 03:29 PM] .topkack#0000 Yeah that feeling is the reason to play such games [04-Apr-19 03:29 PM] zerboron#0000 you can influence efficiency of building types through experts and global iniciatives on planets [04-Apr-19 03:30 PM] .topkack#0000 Yeah those initiatives are weird, benefit for everyone and democratic in this hardcore-capitalist space [04-Apr-19 03:30 PM] .topkack#0000 Interesting [04-Apr-19 03:30 PM] .topkack#0000 What does COLIQ mean? [04-Apr-19 03:31 PM] zerboron#0000 they are a way to cooperate and to give planets specialications [04-Apr-19 03:31 PM] .topkack#0000 And how do i reset? [04-Apr-19 03:31 PM] beanl0rd#0000 company liquidate [04-Apr-19 03:31 PM] beanl0rd#0000 its pretty much resetting [04-Apr-19 03:31 PM] zerboron#0000 COLIQ is the command to liquidate, you reset using it [04-Apr-19 03:32 PM] .topkack#0000 Okay thank you [04-Apr-19 03:32 PM] .topkack#0000 How do I gather information? About anything? [04-Apr-19 03:32 PM] beanl0rd#0000 theres a wiki [04-Apr-19 03:32 PM] zerboron#0000 https://handbook.apex.prosperousuniverse.com/ {Embed} https://handbook.apex.prosperousuniverse.com/ Prosperous Universe handbook :: Prosperous Universe Wiki Prosperous Universe Wiki [04-Apr-19 03:32 PM] zerboron#0000 or watch the videos [04-Apr-19 03:32 PM] .topkack#0000 No i mean stats about people on my planet, what good goes for what where etc. [04-Apr-19 03:33 PM] zerboron#0000 for the rest you need to talk with people or poke around and find it out yourself [04-Apr-19 03:33 PM] .topkack#0000 Wew [04-Apr-19 03:33 PM] zerboron#0000 when you start a company there is some info about what is needed on each planet [04-Apr-19 03:33 PM] zerboron#0000 depending on your starting packet [04-Apr-19 03:34 PM] zerboron#0000 but the markets are always accessible so you can just poke around and see what is expensive and what is not [04-Apr-19 03:34 PM] .topkack#0000 Is there a stock exchange planned? Will the economy be commodity based forever? Atleast there are alredy different currencies, but no one exchanges apparently :/ [04-Apr-19 03:35 PM] beanl0rd#0000 there is a currency echange currently implemented [04-Apr-19 03:35 PM] beanl0rd#0000 not "stocks" per se [04-Apr-19 03:35 PM] .topkack#0000 That no one uses, or so i heard [04-Apr-19 03:35 PM] zerboron#0000 the only who really need currency exchange are traders and its more profitable to just trade for the money [04-Apr-19 03:35 PM] zerboron#0000 fly to a planet, sell your stuff and buy all you can with the money you made [04-Apr-19 03:36 PM] .topkack#0000 Wait is money physical? [04-Apr-19 03:36 PM] zerboron#0000 its not [04-Apr-19 03:37 PM] zerboron#0000 the exchange will likely start up once there are ~~more~~ any people with multiple bases [04-Apr-19 03:49 PM] .topkack#0000 Hmm, cant pull a buffer onto a tile [04-Apr-19 03:52 PM] .topkack#0000 I always wanted a "simcity with logistical bombing" type of game [04-Apr-19 03:52 PM] .topkack#0000 I already know foxhole, but thats pure military [04-Apr-19 03:52 PM] .topkack#0000 And the anno series combat sucks [04-Apr-19 03:54 PM] zerboron#0000 you first need to empty a tile to pull a buffer onto it [04-Apr-19 03:54 PM] .topkack#0000 Thanks [04-Apr-19 03:55 PM] .topkack#0000 Still does not work [04-Apr-19 03:56 PM] .topkack#0000 Ahh i must not drag the window itself, but the thing inside [04-Apr-19 03:56 PM] .topkack#0000 Holy... [04-Apr-19 03:56 PM] .topkack#0000 Okay I wont be rude :) [04-Apr-19 04:01 PM] .topkack#0000 At first I would like to order planets by properties [04-Apr-19 04:09 PM] .topkack#0000 Could you just trade other peoples stuff? Rent out the ships you start with? [04-Apr-19 04:10 PM] zerboron#0000 you cant currently trade directly, but its on the listโ„ข [04-Apr-19 04:11 PM] zerboron#0000 renting out ships is not possible too, it may be in the future but ships as a whole will get a update [04-Apr-19 04:12 PM] zerboron#0000 but you can sell the starting fuel from your ships for a good amount of extra cash if you dont want to trade [04-Apr-19 04:38 PM] spotty7405#0000 or if you *really* want to trade, don't sell the fuel, don't even build a base, sell everything you got at the start and just use the ships to trade between markets [04-Apr-19 04:38 PM] spotty7405#0000 very risky, but can be quite lucrative [04-Apr-19 04:38 PM] spotty7405#0000 provided you know what you're doing... ๐Ÿ˜‰ [04-Apr-19 05:52 PM] .topkack#0000 That sounds really interesting [04-Apr-19 05:53 PM] alexfrog#0000 seems worse now given that there is no cheap fuel anymore, and others are already doing that [04-Apr-19 05:54 PM] .topkack#0000 So fuel production is viable then? [04-Apr-19 05:54 PM] beanl0rd#0000 yeah kinda [04-Apr-19 05:55 PM] .topkack#0000 With the opportunity cost of using it yourself ofc [04-Apr-19 06:29 PM] ada.catlace#0000 Fuel production is getting pretty decent [04-Apr-19 06:30 PM] ada.catlace#0000 There's only a few fuel producers on Katoa, and the starting fuel on the market has pretty much run dry [04-Apr-19 06:32 PM] ada.catlace#0000 H demand is still quite high. [04-Apr-19 06:32 PM] ada.catlace#0000 Sealant is hitting the market, allowing building a low pressure planet. [04-Apr-19 09:45 PM] sibg#0000 *Flex on the non fuel techies* [04-Apr-19 10:51 PM] enderminion8570#0000 !ghelp {Reactions} yay [05-Apr-19 03:37 AM] spotty7405#0000 So in the *coming update*, travel will use 3 times more FTL, but the MM cap for FTL will be *reduced* by 66% ? [05-Apr-19 04:18 AM] molp#0000 Yes, the refinery recipe for FTL fuel will spit out 10 time more to compensate [05-Apr-19 05:23 AM] prdgi#0000 that should make it much more viable to produce ftl [05-Apr-19 05:24 AM] sharlindra#0000 yeah, it might even make the TS planet viable [05-Apr-19 05:26 AM] prdgi#0000 @molp Your phrasing here is a little confusing: ``` Removed Metal-Halide Lighting System as a required building material on non-fertile planets. MHL is now a part of the Hydroponics Farm recipe ``` Do you mean that MHL is no longer required to construct HYF on fertile planets? Does the second part mean that MHL is a permanent part of the HYF construction costs? Is MHL required for recipes in the HYF? [05-Apr-19 05:27 AM] molp#0000 MHL is a permanent part of the HYF recipe. No additional MHL costs for any buildings in any planetary context [05-Apr-19 05:27 AM] prdgi#0000 ok, thankyou for clarifying [05-Apr-19 05:35 AM] sharlindra#0000 yeah the phrasing is a little unclear but I figured this was the case [05-Apr-19 05:39 AM] prdgi#0000 @molp there is something real screwy with way that Hab modules have had their sizes increased. For example, HB3 uses 20 area for 100 population, but HBC gets another 50 population for 2 area more? And HB4 gives you 100 engineers for 30 area, but HBL gives you 75 engineers AND 75 scientists for 12 area. Its probably just that you don't expect to have anyone build these for a while. [05-Apr-19 05:39 AM] esabab_00#0000 PE/PG change burns after just getting a POL [05-Apr-19 05:39 AM] prdgi#0000 nah, PG is still needed for a lot [05-Apr-19 05:40 AM] prdgi#0000 and now PG can actually be put towards LSE [05-Apr-19 05:50 AM] molp#0000 Thanks @prdgi, we'll look into the buildings sizes [05-Apr-19 07:48 AM] thegoodkall#0000 Where would be the best place to post about looking for trade deals? Aka if I need a steady supply of certain materials or want to offer products where should I do that? [05-Apr-19 07:57 AM] esabab_00#0000 Try to fire up some convos in game would probably be best [05-Apr-19 07:58 AM] molp#0000 yep, try to find out who is producing these materials and talk to them [05-Apr-19 08:06 AM] thegoodkall#0000 I'm actually looking for suppliers of products which aren't available on the market, and likewise looking to offer unavailable products (tier 2 hype). I'll try using the in-game chat this weekend, but a forum "marketplace" would be cool [05-Apr-19 08:06 AM] esabab_00#0000 What are you looking for? [05-Apr-19 08:07 AM] sharlindra#0000 hey, if you are looking for some unusual stuff, youd better contact people form GDP! Like me for example :D [05-Apr-19 08:40 AM] thegoodkall#0000 I'd really like a supply of GL (glass) and I (iodine) [05-Apr-19 08:40 AM] esabab_00#0000 You in Katoa? [05-Apr-19 08:41 AM] sharlindra#0000 I is not that hard to get in Katoa, yeah, GF is being worked on [05-Apr-19 08:41 AM] esabab_00#0000 Katoa will be outputting glass in the near future as well [05-Apr-19 08:42 AM] sharlindra#0000 I was told so, you have someone on the SIO planet over there? [05-Apr-19 08:43 AM] esabab_00#0000 Yeah, I'm there [05-Apr-19 08:43 AM] esabab_00#0000 gotta redo my math on everything to look at these recipe and fuel changes but should be back to making progress soon [05-Apr-19 08:45 AM] sharlindra#0000 well the PG->PE change didnt affect any currently used recipes afaik and FF getting cheaper should only help shuttling [05-Apr-19 08:47 AM] thegoodkall#0000 I'm currently on Montem but I have my ships sitting idle currently [05-Apr-19 08:48 AM] esabab_00#0000 well I'd say the best bet is to contact Imp about wanting a large amount of I and see what kind of price they can set for you to bring it over [05-Apr-19 08:56 AM] thegoodkall#0000 Thanks I'll do that. Side tangent, it feels so wrong to contact the other company selling the same product as me and work towards a price fixing agreement since that's highly illegal in the real world lol [05-Apr-19 08:57 AM] esabab_00#0000 Are you selling Iodine too? [05-Apr-19 08:57 AM] sharlindra#0000 I dont think there is any reasonably accessible source of CLI than the Castillo planet [05-Apr-19 08:58 AM] esabab_00#0000 its the only T1 CLI as far as I know [05-Apr-19 08:58 AM] spotty7405#0000 GDP is the only relevant corporation in PU, all the others are just name registrations AFAIK [05-Apr-19 09:02 AM] alexfrog#0000 so...the area of my base didnt change to reflect the new updates, even though they shouldve made me almost full [05-Apr-19 09:03 AM] alexfrog#0000 if i destroy a building am i suddenly going to lose a bunch of space? [05-Apr-19 09:04 AM] spotty7405#0000 either loose or gain, depending on what you demolish ๐Ÿ˜‰ [05-Apr-19 09:05 AM] alexfrog#0000 my used area shouldve increased by like 100 [05-Apr-19 09:06 AM] spotty7405#0000 shrinking FRM will each compensate almost entirely for a HB1's expansion [05-Apr-19 09:08 AM] spotty7405#0000 and 1 BMP will compensate for 2 HB1's [05-Apr-19 09:08 AM] alexfrog#0000 i have no farms [05-Apr-19 09:08 AM] alexfrog#0000 all my buildings just went up in area [05-Apr-19 09:08 AM] alexfrog#0000 to the point that im almost full and can no longer expand [05-Apr-19 09:09 AM] alexfrog#0000 i had a plan for how i was goign to fill the space and now its ruined [05-Apr-19 09:09 AM] spotty7405#0000 you have around 28 buildings or something, not so ? [05-Apr-19 09:10 AM] alexfrog#0000 29 it looks like [05-Apr-19 09:10 AM] sharlindra#0000 yes, the area change was quite uncalled for I think, I dont see much logic in it [05-Apr-19 09:10 AM] alexfrog#0000 i was already feeling that bases were too SMALL [05-Apr-19 09:10 AM] alexfrog#0000 because 2nd bases are massively expensive, and people will fill up their area before they can afford them [05-Apr-19 09:11 AM] spotty7405#0000 tbh, I think it's a good thing that space is limited [05-Apr-19 09:11 AM] alexfrog#0000 yes but the limit is too low [05-Apr-19 09:11 AM] alexfrog#0000 it was probably too low before [05-Apr-19 09:11 AM] alexfrog#0000 now its definitely too low [05-Apr-19 09:11 AM] spotty7405#0000 it would be really interesting to know what the current base utilisation is on average [05-Apr-19 09:12 AM] alexfrog#0000 low [05-Apr-19 09:12 AM] alexfrog#0000 but thats not what matters [05-Apr-19 09:12 AM] alexfrog#0000 most people havent expanded much [05-Apr-19 09:12 AM] sharlindra#0000 I think only Promitor farmers can be happy about the update :D [05-Apr-19 09:12 AM] spotty7405#0000 I'll bet the average is around 30%, maybe 40% ๐Ÿ˜ƒ [05-Apr-19 09:12 AM] alexfrog#0000 i think that the current max size base doesnt really allow you to afford a 2nd base in a reasonable amount of time [05-Apr-19 09:13 AM] alexfrog#0000 yeah farms were too big before for sure [05-Apr-19 09:13 AM] sharlindra#0000 actually 2nd base is going to be pretty cheap, we were calculating something along 120kish [05-Apr-19 09:14 AM] alexfrog#0000 thats not cheap, especially since thats just the CM [05-Apr-19 09:14 AM] spotty7405#0000 Alex, you're so far ahead of the curve that most people can't even see your dust anymore, lol [05-Apr-19 09:14 AM] alexfrog#0000 lol [05-Apr-19 09:14 AM] alexfrog#0000 game is about snowballing yeah [05-Apr-19 09:15 AM] alexfrog#0000 also, PP1s have consistently had good profits for the entire month [05-Apr-19 09:15 AM] alexfrog#0000 whereas almost nothing else has [05-Apr-19 09:16 AM] spotty7405#0000 the base size limit is an excellent way to hobble the front-of-the-pack somewhat, before they "snowball" so far that they become untouchable [05-Apr-19 09:16 AM] alexfrog#0000 it just feels really small [05-Apr-19 09:17 AM] alexfrog#0000 like, people will fill up on just a single tech tier of buildings [05-Apr-19 09:17 AM] spotty7405#0000 base size determines how many buildings benefit from experts and corporation bonuses (in future). Very large bases would get a powerful multiplier from that [05-Apr-19 09:18 AM] alexfrog#0000 going too heavily on one type just feels like youre asking to get killed by any swing in the economy [05-Apr-19 09:18 AM] alexfrog#0000 ive been going for self sustaining instead [05-Apr-19 09:18 AM] alexfrog#0000 but yeah [05-Apr-19 09:19 AM] sharlindra#0000 id just get rid of that FP :D [05-Apr-19 09:19 AM] spotty7405#0000 if too many people succeed in the "self-sustaining" drive, the game design will have to be adapted [05-Apr-19 09:19 AM] alexfrog#0000 well, now ration costs went down, so probably [05-Apr-19 09:21 AM] spotty7405#0000 there should probably be penalties for mixing agriculture and heavy industry in the same base ๐Ÿ˜ƒ [05-Apr-19 09:21 AM] alexfrog#0000 there are. each planet is only good at one of them [05-Apr-19 09:22 AM] spotty7405#0000 it's early days yet, we're only scratching the surface of the game at this point [05-Apr-19 10:27 AM] esabab_00#0000 Yeah someone mentioned self sufficiency earlier...I think that's a long term problem for the game but dunno if that's something others would agree with [05-Apr-19 10:37 AM] thegoodkall#0000 I think the solution is not to outright ban self sufficiency, but make it more optimal to specialize [05-Apr-19 10:37 AM] alexfrog#0000 it is [05-Apr-19 10:38 AM] alexfrog#0000 experts [05-Apr-19 10:38 AM] thegoodkall#0000 So then why have you gone for self sufficiency? [05-Apr-19 10:38 AM] alexfrog#0000 because of price fluctuations [05-Apr-19 10:38 AM] alexfrog#0000 if you make one thing, and its overproduced, you just die [05-Apr-19 10:46 AM] thegoodkall#0000 So the solution would be a more stable market? Or some way to survive a downturn in prices [05-Apr-19 11:11 AM] alexfrog#0000 I wonder how many people got fucked by the change to how much MCG is needed. Like, youre on an off world, you bought the amount of MCG you needed to expand a new building, youre flying it back to your base, and devs do this ๐Ÿ˜„ [05-Apr-19 11:12 AM] alexfrog#0000 And flying a ship back and forth takes 3 days and 6k currency [05-Apr-19 11:12 AM] alexfrog#0000 to go pick up like 500 bucks worth of additional MCG [05-Apr-19 12:38 PM] spotty7405#0000 we're in testing, things will change from time to time [05-Apr-19 12:38 PM] spotty7405#0000 and then they'll get wiped and we'll start all over again [05-Apr-19 12:39 PM] spotty7405#0000 probably a few times [05-Apr-19 01:20 PM] _frostwood_#0000 @alexfrog, i got screwed hard my the MCG requirements ๐Ÿ˜ฆ [05-Apr-19 05:36 PM] alexfrog#0000 yup [05-Apr-19 11:21 PM] prdgi#0000 @molp When you make the fuel changes, is it not possible to give extra fuel to players to make up for the potential loss? [06-Apr-19 12:53 AM] sibg#0000 R E [06-Apr-19 12:53 AM] sibg#0000 f u e l c h a n g e s w h y [06-Apr-19 04:02 AM] spotty7405#0000 I wonder how many people are currently surviving by selling to the MM at a profit ? [06-Apr-19 04:02 AM] beanl0rd#0000 hahahahhahahahaha [06-Apr-19 04:02 AM] beanl0rd#0000 its not funny actually theres no MM for LSE and LBH :( [06-Apr-19 04:03 AM] spotty7405#0000 yeah, that "strategy" is only viable in certain T1 production chains [06-Apr-19 04:04 AM] beanl0rd#0000 ive been sacrificing all of my profits to expansion into a solid t2 line rather than focusing t1 [06-Apr-19 04:05 AM] prdgi#0000 It's possible on most starting planets. Hell, even a COL on promitor makes profit buying and selling to the mm [06-Apr-19 04:05 AM] prdgi#0000 @beanl0rd its hard to do it yourself [06-Apr-19 04:05 AM] beanl0rd#0000 yeah, its okay [06-Apr-19 04:06 AM] beanl0rd#0000 when people end up actually needing an LSE or a few LBH its *very* profitable [06-Apr-19 04:06 AM] prdgi#0000 T3 is going to be much harder. [06-Apr-19 04:06 AM] prdgi#0000 You have competition though [06-Apr-19 04:06 AM] beanl0rd#0000 on montem? [06-Apr-19 04:06 AM] spotty7405#0000 I demolished my PP2 in favour of more T1 buildings ๐Ÿ˜ƒ [06-Apr-19 04:07 AM] prdgi#0000 For high end stuff, location doesn't matter too much. [06-Apr-19 04:07 AM] beanl0rd#0000 the competition is all in the pricing my friend [06-Apr-19 04:07 AM] prdgi#0000 There were too many pp2, I've given up mine. Nano has given up theirs as well [06-Apr-19 04:08 AM] prdgi#0000 2 should service the galaxy for now. [06-Apr-19 04:08 AM] beanl0rd#0000 and im guessing theres a lot more than 2 currently [06-Apr-19 04:09 AM] spotty7405#0000 the early stages of T2 are difficult, you either need deep pockets or Very limited competition [06-Apr-19 04:10 AM] spotty7405#0000 building T2 is not the problem, *running* it profitably is [06-Apr-19 04:14 AM] spotty7405#0000 even though my survival will soon probably be entirely dependant on the MM's infinite demand, I don't like that idea very much [06-Apr-19 04:15 AM] spotty7405#0000 at least it generates new currency in the game [06-Apr-19 04:18 AM] prdgi#0000 true. [06-Apr-19 04:18 AM] spotty7405#0000 The problem with the "MM-driven business model" is that it works best when you have a high degree of self-sufficiency [06-Apr-19 04:20 AM] prdgi#0000 yes and no. It really depends on what you are doing. EG: when we can make HSE and INF, its _insanely_ profitable to set up on a liquid NE planet. For general stuff, even selling raw materials to the MM can be quite profitable. A HYF can make a stack of cash selling HCP to the MM [06-Apr-19 04:21 AM] prdgi#0000 I like to do my calculations for selling to the MM with the assumption that I'd be purchasing consumables from them too [06-Apr-19 04:22 AM] spotty7405#0000 ah, PU as a "single-player game" ? ๐Ÿ˜ƒ [06-Apr-19 04:22 AM] prdgi#0000 haha, with the MM it can be. [06-Apr-19 04:23 AM] prdgi#0000 We had a good discussion with the devs a little while back. I feel the MM needs to adjust prices based on how much is bought or sold to it [06-Apr-19 04:25 AM] spotty7405#0000 the Montem prefab market will soon reach saturation, it will be interesting to see what happens next there [06-Apr-19 04:27 AM] prdgi#0000 nah, selling to the MM should be profitable for BSE [06-Apr-19 04:29 AM] spotty7405#0000 at current prices it will make a small profit, but you're going to be measuring progress in months, not weeks [06-Apr-19 04:29 AM] spotty7405#0000 I wonder how many will COLIQ, and how many will just stop playing... [06-Apr-19 05:47 AM] prdgi#0000 @molp @spezialist212 There is going to be an excess of NA in the galaxy. NA and CL are both made from HAL in 1:1 ratio. CL has 4 recipes, 2 of which will be frequently used. NA has a single recipe, which also uses CL in a 1:1 ratio. Therefore, NA will build up without a way to destroy items, or sell it to the MM. A price no more than 100 should suffice. This will ensure it is not profitable just to make NA for the MM, and will allow excess NA to be sold to the MM and slightly subsidize the CL price. Alternatively, NA could form part of the MHL recipe due to Sodium's historical usage in lighting, It could be used in the refining of Titanium. Once energy is introduced to the game, I'm sure NA would find a use in reactor coolant. [06-Apr-19 07:07 AM] spotty7405#0000 good catch ! [06-Apr-19 07:24 AM] spotty7405#0000 would be really interesting to see some global stats for the game on a regular basis [06-Apr-19 07:25 AM] spotty7405#0000 I suspect that Montem will be the clear leader when it comes to "most new buildings constructed", lol [06-Apr-19 07:32 AM] spotty7405#0000 constructors can only be "their own best customers" until their bases are full, then they have to face the reality of the rock-bottom prefab prices... [06-Apr-19 09:33 AM] ada.catlace#0000 Or, start a second colony [06-Apr-19 09:33 AM] ada.catlace#0000 Prefabs hitting saturation is my signal to start my first colony. [06-Apr-19 09:50 AM] esabab_00#0000 almost all prefab sales on Katoa are still from MM [07-Apr-19 12:08 PM] drinthap#0000 As the top constructor from last test, I can honestly say that as long as you don't spam farms, you'll never run out of base space before the test ends [07-Apr-19 12:45 PM] sharlindra#0000 actually, @alexfrog has no farms and nearly full base already :D [07-Apr-19 12:56 PM] spotty7405#0000 Alex will reach 100% this week, and that's even with many of the buildings still using the old sizes (e.g. HB1=3) [07-Apr-19 01:47 PM] spotty7405#0000 the more PP1's you build, the faster you can build more PP1's ๐Ÿ˜ƒ [07-Apr-19 08:26 PM] enderminion8570#0000 no really? [07-Apr-19 09:03 PM] alexfrog#0000 the more money you make flipping goods, the less you have to sell your prefabs and them ore you can build with them [08-Apr-19 01:33 AM] sibg#0000 Do i win? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/564699424216055808/unknown.png?ex=68151012&is=6813be92&hm=13cdec77ba518f032d425b78244a3feb7d69a38fcbcdc16116df56155846af85& {Reactions} ๐Ÿ˜„ (2) ๐Ÿ˜‚ rainbow_cato [08-Apr-19 01:46 AM] alexfrog#0000 i have less katoan currency so i win ๐Ÿ˜„ [08-Apr-19 01:49 AM] sibg#0000 a c k [08-Apr-19 06:50 AM] prdgi#0000 @mjeno I have a business proposition for you. Settle CR-385b, a T1 planet. Build COL. Every 14.5 COL days @79.44% you will fill your ship with 350 O. Feed the staff with 5,340 of RAT/DW/OVE buying from the MM. Spend 5-8k on fuel for a round trip Sell 350 O to MM for 18,900 [08-Apr-19 06:52 AM] prdgi#0000 with 5 experts it will take 10.7 COL days, and ~4,000 in consumables. [08-Apr-19 06:54 AM] prdgi#0000 A fresh start with a manufacturer can get you 3 COL straight out of the gate - may be able to push to 4. Which should give 4 days to fill your hold [08-Apr-19 06:58 AM] mjeno#0000 That sounds intriguing, I'll look into the details later. However, since people started having a need for PE, my business is actually turning a profit! [08-Apr-19 06:59 AM] mjeno#0000 First time in a while that I'm making money and not losing it after the world has been running for a few weeks. ๐Ÿ˜„ {Reactions} ๐Ÿ’ฒ ๐Ÿš€ [08-Apr-19 07:01 AM] prdgi#0000 The AR planet would also be quite profitable. FO-705d will fill a cargo hold in 42.72 COL/days. It's 2 jumps from Prom. Each full hold is worth 53k if selling to the MM. It will be around 203 AR and 46 N. Consumables cost will be at most ~16k, fuel should be around 6-8k round trip leaving 29k profit/trip [08-Apr-19 07:01 AM] prdgi#0000 Though it will need SEA to settle [08-Apr-19 07:02 AM] prdgi#0000 A fresh start as manufacturer could easily get 2 COL and enough consumables on there [08-Apr-19 07:03 AM] prdgi#0000 @molp want to join our shenanigans? [08-Apr-19 07:05 AM] prdgi#0000 This is a rough guide to how much a cargo hold of each natural resource is worth if you can sell it to the MM. Combine this with high concentration planets and you can get crazy profits. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/564782872070717450/Capture.PNG?ex=6814b509&is=68136389&hm=9a847987876bae727780f8c474b305cc14043e8c9949c20ae9b14ce8d40d3b8c& [08-Apr-19 09:09 AM] spotty7405#0000 are we **supposed** to design our business plans around *crazy profits from selling to the MM* ? ๐Ÿ˜ƒ [08-Apr-19 09:12 AM] prdgi#0000 If there are mm requests for raw materials, it will be taken advantage of by somebody. If the Ne mm still exists when we get hse and inf it's basically game over. [08-Apr-19 09:13 AM] esabab_00#0000 event based MM adjustments would be handy...when gas planet colonized NE MM / 4 [08-Apr-19 09:14 AM] spotty7405#0000 I suspect that it's already *game over* for most players, lol, there's a few that are so far ahead by now that nobody has any hope of catching them ๐Ÿ˜„ [08-Apr-19 03:13 PM] mjeno#0000 Hey, no need to! Everybody can play at their own pace. ^^ [08-Apr-19 03:13 PM] mjeno#0000 I didn't manage to go over your proposition today, @prdgi. It's been a busy day and now I'm on a train to Berlin Games Week. [08-Apr-19 04:47 PM] castinar#0000 wait...there is an actual "WIN State" for this game, and we can never catch up??? [08-Apr-19 04:48 PM] castinar#0000 That wasn't in the advert! [08-Apr-19 04:48 PM] castinar#0000 ๐Ÿ˜› [08-Apr-19 04:48 PM] alexfrog#0000 First one to max out their base's area wins [08-Apr-19 04:48 PM] alexfrog#0000 ๐Ÿ˜„ [08-Apr-19 04:48 PM] alexfrog#0000 Has to not have farms* [08-Apr-19 04:48 PM] castinar#0000 ROFL [08-Apr-19 04:49 PM] xbuzz1337#0000 i just started today as carbon farmer on benten-katoa, was that a good idea? :p [08-Apr-19 04:49 PM] castinar#0000 I say T1 buildings are generally desqualified ๐Ÿ˜› [08-Apr-19 04:49 PM] castinar#0000 looks like there has been a slow but steady C sales on Katoa for past 30 days [08-Apr-19 04:50 PM] alexfrog#0000 xBuzz, dont worry, EVERY player makes bad decisions and then COLIQs once they have a clue what they are doing [08-Apr-19 04:50 PM] castinar#0000 so probably will work out....have to check with the metal makers to see what the actual needs are [08-Apr-19 04:50 PM] alexfrog#0000 whether its good or not is 100% about how much you learn from it until you reset [08-Apr-19 04:50 PM] xbuzz1337#0000 does the world ever reset totally? [08-Apr-19 04:51 PM] alexfrog#0000 yes, they did one a month ago [08-Apr-19 04:51 PM] alexfrog#0000 and will do another in a few months, but there is no set time yet [08-Apr-19 04:51 PM] alexfrog#0000 its still early alpha testing [08-Apr-19 04:51 PM] castinar#0000 yep...once they have enough of the new features in, there will be a reset [08-Apr-19 04:51 PM] xbuzz1337#0000 cool, yeh sure ill keep going with the carbon farming and see how it goes lol [08-Apr-19 04:52 PM] alexfrog#0000 carbon farming might start to become good again soon because we are starting to make Polymer plants and consume more C [08-Apr-19 04:54 PM] xbuzz1337#0000 hopefully ๐Ÿ˜› [08-Apr-19 04:54 PM] xbuzz1337#0000 are there people who have played since start of server who only make carbon or other basic materials? [08-Apr-19 04:54 PM] xbuzz1337#0000 or do people normally branch out to produce more complicated things [08-Apr-19 04:55 PM] alexfrog#0000 most people still make basic things [08-Apr-19 04:55 PM] alexfrog#0000 we are only partly into T2 stuff [08-Apr-19 04:55 PM] xbuzz1337#0000 goes up to t3? [08-Apr-19 04:55 PM] alexfrog#0000 t5 technically [08-Apr-19 04:56 PM] xbuzz1337#0000 oh [08-Apr-19 04:56 PM] alexfrog#0000 but itll reset way before that [08-Apr-19 04:56 PM] sginga#0000 They are gonna need a bigger universe when F2P comes along [08-Apr-19 04:56 PM] alexfrog#0000 20% of my buildings are T2, 80% T1 [08-Apr-19 04:57 PM] alexfrog#0000 they'll need more plots per planet if the game gets big [08-Apr-19 04:57 PM] xbuzz1337#0000 yeh will be interesting to see how it develops [08-Apr-19 04:58 PM] ada.catlace#0000 100% of my buildings are nonexistent [08-Apr-19 04:58 PM] alexfrog#0000 haha [08-Apr-19 04:58 PM] ada.catlace#0000 It'll work out [08-Apr-19 04:59 PM] alexfrog#0000 the problem with that strategy is that buildings are too awesome [08-Apr-19 05:00 PM] alexfrog#0000 at least mine are, beacause they are so well managed [08-Apr-19 05:01 PM] mjeno#0000 My whole base is still tier 1 and that won't change any time soon realistically. [08-Apr-19 05:01 PM] alexfrog#0000 most people are all T1 [08-Apr-19 05:02 PM] zerboron#0000 yea I am just starting to work at T2 now [08-Apr-19 05:02 PM] zerboron#0000 but for a smelter there was also no need until people start pushing T3 [08-Apr-19 05:02 PM] alexfrog#0000 smelting seems mediocre again with iron back in the 400s [08-Apr-19 05:02 PM] alexfrog#0000 at least carbon and O are very cheap [08-Apr-19 05:03 PM] mjeno#0000 I'm eyeing a second Extractor, though ... [08-Apr-19 05:03 PM] alexfrog#0000 yeah im loving my 5 extractors [08-Apr-19 05:03 PM] alexfrog#0000 theyre like, the most consistent money [08-Apr-19 05:04 PM] alexfrog#0000 no input costs [08-Apr-19 05:05 PM] alexfrog#0000 now i just need to convince the devs to raise the LST MM price to 50 [08-Apr-19 05:05 PM] alexfrog#0000 ๐Ÿ˜‰ [08-Apr-19 05:07 PM] mjeno#0000 Oh, sorry! I meant Collector. [08-Apr-19 05:07 PM] mjeno#0000 I'm tired. ๐Ÿ˜ž [08-Apr-19 05:08 PM] mjeno#0000 Waiting at Mannheim central station for my next train for two hours. Exciting stuff. [08-Apr-19 05:08 PM] zerboron#0000 I am still making about 1k per day and smelter so its okay [08-Apr-19 05:09 PM] mjeno#0000 Not bad. I'm not losing money, that's a win in my book. [08-Apr-19 05:09 PM] zerboron#0000 not huge profits but I see how smaller operations would struggle [08-Apr-19 05:09 PM] xgugulu#0000 *another german game company?* [08-Apr-19 05:09 PM] mjeno#0000 I mean... have you seen our game? Where did you think we were from? ๐Ÿ˜„ [08-Apr-19 05:10 PM] xgugulu#0000 *ja gut hรคtte man drauf kommen kรถnnen ;P* {Reactions} ๐Ÿ‡ฉ๐Ÿ‡ช (2) [08-Apr-19 05:11 PM] enderminion8570#0000 aren't most of the like, Farming Simulator and Truck Simulator games from Germany as well? [08-Apr-19 05:11 PM] xgugulu#0000 *well* [08-Apr-19 05:11 PM] xgugulu#0000 *Work is love, Work is life* [08-Apr-19 05:11 PM] mjeno#0000 I would be surprised if any of them weren't. [08-Apr-19 05:12 PM] xgugulu#0000 The American Truck Simยดs arent [08-Apr-19 05:12 PM] xgugulu#0000 *cuz they are american* {Reactions} ๐Ÿ‡บ๐Ÿ‡ธ (2) [08-Apr-19 05:12 PM] xgugulu#0000 i belive ๐Ÿค” [08-Apr-19 05:12 PM] mjeno#0000 Fair enough. That makes sense, I guess. ๐Ÿ˜„ [08-Apr-19 05:13 PM] sudderkipjes.#0000 That name lol {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/564936003295379467/unknown.png?ex=68149ae7&is=68134967&hm=aab0668c83968cf01b7ca185e1b8970fac598182f828ef4da7ab61833df0df54& [08-Apr-19 05:14 PM] alexfrog#0000 yeah how did he do that [08-Apr-19 05:15 PM] sudderkipjes.#0000 Managing Director, Garbage ^_^ lool and code : Shit [08-Apr-19 05:15 PM] ada.catlace#0000 I'm about to abandon my nomadic ways, so I need to get in my "no buildings " jokes while I still can {Reactions} ๐Ÿ˜ฎ [08-Apr-19 05:15 PM] alexfrog#0000 gonna use SEA to settle the good planet? [08-Apr-19 05:21 PM] ada.catlace#0000 One of them [08-Apr-19 06:35 PM] mjeno#0000 But... but... you're just two guys and a cargo ship! [08-Apr-19 06:35 PM] sginga#0000 Making bank [08-Apr-19 06:36 PM] mjeno#0000 Sure, but it'll be weird for the two guys to inhabit a base by themselves. ๐Ÿ˜„ [08-Apr-19 06:37 PM] ada.catlace#0000 The two guys have decided to pivot. [08-Apr-19 06:38 PM] sginga#0000 I guess heโ€™s just going to have to coliq [08-Apr-19 06:38 PM] castinar#0000 but he has no base parts to sell! [08-Apr-19 06:38 PM] castinar#0000 for cheap! [08-Apr-19 06:38 PM] sginga#0000 ๐Ÿ˜ฉ [08-Apr-19 06:39 PM] mjeno#0000 I don't know. "200 guys and a big-ass base" doesn't have the same ring to it. [08-Apr-19 06:40 PM] ada.catlace#0000 We will never forget our company heritage. [08-Apr-19 06:40 PM] sginga#0000 GBAB-200 [08-Apr-19 07:16 PM] thegoodkall#0000 I'm starting to move into T2 construction prefabs since there are some profitable orders for them now [08-Apr-19 07:19 PM] thegoodkall#0000 ^ Ignore that, my discord didn't update and I was responding to 50 messages ago lol [08-Apr-19 07:30 PM] sginga#0000 ! [08-Apr-19 07:43 PM] alexfrog#0000 I shouldve named my company 1300 guys and no ships [08-Apr-19 07:45 PM] ada.catlace#0000 Have to think ahead more [08-Apr-19 07:45 PM] ada.catlace#0000 To be perfectly honest, 2 Guys is simply setting up a refueling station. {Reactions} prun [08-Apr-19 08:23 PM] sginga#0000 @xbuzz1337 i'll buy your carbon ๐Ÿ˜‰ [09-Apr-19 12:12 AM] ada.catlace#0000 I've got 200k riding on the new FF changes making HE3 production viable. [09-Apr-19 12:45 AM] spotty7405#0000 Half the game is still on the roadmap, it will be very interesting to see how it all plays a year or two from now [09-Apr-19 01:14 AM] lunikon#0000 I would argue that almost 4 years down the road, there is a lot _more_ than half of the game in the future ๐Ÿ˜‰ [09-Apr-19 01:14 AM] lunikon#0000 especially because the actual list of feature ideas is pretty much infinite [09-Apr-19 01:41 AM] spotty7405#0000 One day, PU will be the "*Dwarf Fortress*" of space games ! ๐Ÿ˜ƒ [09-Apr-19 10:38 AM] enderminion8570#0000 that was yesterday [10-Apr-19 03:56 AM] spotty7405#0000 the problem with using a single graph for both price and volume (price chart) is that when the price is low and volume high in a single transaction, the volume and price lines become a single bar on the graph, making it impossible to see what it's supposed to display [10-Apr-19 03:57 AM] alexfrog#0000 indeed, the charts are useless in their present state [10-Apr-19 03:58 AM] spotty7405#0000 not entirely useless, but not a consistently reliable source ๐Ÿ˜‰ [10-Apr-19 04:03 AM] spotty7405#0000 however, it's almost impossible to get accurate info from the volume lines, it mostly comes down to "*a lot was sold*" or "*a little was sold*" [10-Apr-19 04:07 AM] spotty7405#0000 Presumably the actual numbers are stored somewhere, can't the applicable price and volume rather be displayed in a tooltip when you mouse-over the line on the graph ? [10-Apr-19 07:30 AM] castinar#0000 if you hover over the bars, info in the top line changes to reflect the transaction for that day (hour, whatever the bar represents with your chosen display period) [10-Apr-19 07:30 AM] castinar#0000 so not useless, but needs a bit of work probably [10-Apr-19 07:58 AM] prdgi#0000 Playlist for landing a ship on Montem, Track 1: https://open.spotify.com/track/6Sy9BUbgFse0n0LPA5lwy5?si=Y3U5ZxdcSAGnaaJ7QjtDfg {Embed} https://open.spotify.com/track/6Sy9BUbgFse0n0LPA5lwy5?si=Y3U5ZxdcSAGnaaJ7QjtDfg Sandstorm - Radio Edit Sandstorm - Radio Edit, a song by Darude on Spotify https://images-ext-1.discordapp.net/external/LC-eJH_-cdYXvji_7GJfyQkSKc4W_AOpdbRtkJsxe_k/https/i.scdn.co/image/3ac007f77c6e0313c8ef901a2f515c2334684289 [10-Apr-19 08:00 AM] mrwashingtoad#0000 bold move. not going with the Dune rave music? [10-Apr-19 08:00 AM] mrwashingtoad#0000 Million Miles From Home? [10-Apr-19 08:01 AM] mrwashingtoad#0000 also - Exploring Black Holes scientific presentation about to start {Reactions} ๐Ÿ‘ (2) [10-Apr-19 08:01 AM] prdgi#0000 Good Idea! [10-Apr-19 08:01 AM] mrwashingtoad#0000 links for multiple broadcasts there in your countries languages [10-Apr-19 08:01 AM] mrwashingtoad#0000 I'm watching the livestream from the NSF [10-Apr-19 08:02 AM] prdgi#0000 Katoa, the definitive soundtrack Vol 1, Track 1: https://open.spotify.com/track/1P8G5CwpCRpuMHcE7M38Pm?si=T0R0FGg5RoKAOJa652-cUg {Embed} https://open.spotify.com/track/1P8G5CwpCRpuMHcE7M38Pm?si=T0R0FGg5RoKAOJa652-cUg Alone in the Universe Alone in the Universe, a song by Electric Light Orchestra on Spotify https://images-ext-1.discordapp.net/external/iTbteVFfc_OFD2gfhXJ6GvA9gGwfVq6fnqg8_xFYF_M/https/i.scdn.co/image/768e7db386857e1db9e34a4dafba55018115a0af [10-Apr-19 08:03 AM] mrwashingtoad#0000 everyone knows Katoa isn't real ๐Ÿ˜„ [10-Apr-19 08:03 AM] mrwashingtoad#0000 also waiting for the Promitor soundtrack - just "She thinks my tractor's sexy" over and over ๐Ÿ˜› [10-Apr-19 08:04 AM] prdgi#0000 aww man, gonna go listen to that [10-Apr-19 08:05 AM] prdgi#0000 Rubicate's planet's song is "I'm on a Boat" [10-Apr-19 08:05 AM] prdgi#0000 nah, not keen on the sexy tractor thing. Its perfect for promitor though [10-Apr-19 08:07 AM] prdgi#0000 Katoa, the definitive soundtrack Vol 1, Track 2: https://open.spotify.com/track/37ZJ0p5Jm13JPevGcx4SkF?si=YvO-TGEpSZuHOg4yT8C-DA {Embed} https://open.spotify.com/track/37ZJ0p5Jm13JPevGcx4SkF?si=YvO-TGEpSZuHOg4yT8C-DA Livin' On A Prayer Livin' On A Prayer, a song by Bon Jovi on Spotify https://images-ext-1.discordapp.net/external/iCUb6jLqZh6f2CCAHzeH-Uxoleqc5wgQKdnw8Mv6nFo/https/i.scdn.co/image/12c7d54c6896e2a53a8802657d2cae24bf4d3733 [10-Apr-19 08:09 AM] molp#0000 It is illegal to post Bon Jovi in this channel! [10-Apr-19 08:10 AM] mrwashingtoad#0000 just got to see the first picture of a black hole [10-Apr-19 08:10 AM] mrwashingtoad#0000 so that's pretty cool [10-Apr-19 08:10 AM] molp#0000 Yeah, pretty amazing! [10-Apr-19 08:11 AM] prdgi#0000 Molp is all about this now: https://open.spotify.com/track/5m8r8txr3aBM9KjGTfkJQ0?si=otKK4sy_RSSaCuP2WQiZgg {Embed} https://open.spotify.com/track/5m8r8txr3aBM9KjGTfkJQ0?si=otKK4sy_RSSaCuP2WQiZgg Banhammer Banhammer, a song by No Mana on Spotify https://images-ext-1.discordapp.net/external/dYdlGIPuCrInuBU7slcYjMiJvlmzxxbb739kCesqNMA/https/i.scdn.co/image/475944e8d5f65cacafc82f16fcfd97b80aa7adb5 {Reactions} banhammer (2) [10-Apr-19 08:11 AM] mrwashingtoad#0000 rofl [10-Apr-19 08:11 AM] molp#0000 Veritasium has a nice model explaining how and why it looks like this https://www.youtube.com/watch?v=zUyH3XhpLTo {Embed} Veritasium https://www.youtube.com/watch?v=zUyH3XhpLTo How to Understand the Image of a Black Hole We are about to see the first image of a black hole, the supermassive black hole Sagittarius A* at the center of the Milky Way galaxy or maybe the supermassi... https://images-ext-1.discordapp.net/external/51ssJEGmDNu20lPbAxWuPkz_R4u2nos-m-CX6TOh-d0/https/i.ytimg.com/vi/zUyH3XhpLTo/maxresdefault.jpg [10-Apr-19 12:06 PM] thegoodkall#0000 Just because it is topical, would there be any reason to add black hole systems to PU? Looking for discussion because I can't think of a reason right away besides "I want it" lol [10-Apr-19 12:08 PM] mrwashingtoad#0000 But we already have Katoa... ๐Ÿ˜„ [10-Apr-19 12:18 PM] esabab_00#0000 All the Katoa hate of late [10-Apr-19 12:18 PM] esabab_00#0000 Katoa sent out MG and I when the universe needed it [10-Apr-19 12:22 PM] ada.catlace#0000 Montem was the black hole [10-Apr-19 12:23 PM] ada.catlace#0000 For weeks, it was a giant black hole that swallowed all carbon from which no useful products could escape. {Reactions} ๐Ÿ˜„ (3) [10-Apr-19 12:48 PM] lunikon#0000 black holes as the center of systems in PrUn would be a possibility, I guess. But where does energy come from in such systems? I imagine them to be rather...uhm...dark [10-Apr-19 01:04 PM] thegoodkall#0000 Maybe they are pretty worthless systems except for the creation of FTL fuel, which is heavily boosted? [10-Apr-19 01:37 PM] alexfrog#0000 you could farm the accretion disk of the blakc hole for something [10-Apr-19 01:37 PM] alexfrog#0000 and when you went near it, you would experience time dilation! [10-Apr-19 01:37 PM] alexfrog#0000 and we could demand accurate relativistic equations ๐Ÿ˜„ [10-Apr-19 01:38 PM] alexfrog#0000 but then if you got Matthew McConaughey as your pilot, he would be immune to their effects ๐Ÿ˜„ [10-Apr-19 01:40 PM] mrwashingtoad#0000 but... you'd also not be able to farm the left side... b/c ... All right, all right, all right ... ๐Ÿ˜œ [10-Apr-19 10:53 PM] jyeyi#0000 @mrwashingtoada11e [10-Apr-19 10:53 PM] mrwashingtoad#0000 ? [11-Apr-19 12:19 AM] sibg#0000 A code? [11-Apr-19 07:40 AM] mrwashingtoad#0000 ๐Ÿคท [11-Apr-19 10:00 PM] esabab_00#0000 am I losing it or did the ticker on this change from MIS to SC? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/566095161453445140/unknown.png?ex=6814ddf4&is=68138c74&hm=29059fae8cffed4aa7186d03c4c2f98045646d0b4f1caaaebda651e88492cf3a& [11-Apr-19 10:50 PM] prdgi#0000 Yes, it changed. [11-Apr-19 10:51 PM] prdgi#0000 Sometime after reset [12-Apr-19 02:19 AM] spotty7405#0000 the trading patterns for CA on Montem exchange in the last week looks **highly suspicious** [12-Apr-19 02:21 AM] spotty7405#0000 around 100K NCC were "transferred" via CA trades of single units [12-Apr-19 02:22 AM] spotty7405#0000 somebody must have a great deal of trust in their fellow players to "loan" that amount of cash in such a short time, lol [12-Apr-19 02:42 AM] alexfrog#0000 Prefabs MM prices going UP? Constructors master race confirmed ๐Ÿ˜„ [12-Apr-19 12:30 PM] lunikon#0000 anyone here who's into Star Wars? https://www.youtube.com/watch?v=adzYW5DZoWs ๐Ÿ˜‰ {Embed} Star Wars https://www.youtube.com/watch?v=adzYW5DZoWs Star Wars Episode IX โ€“ Teaser Every generation has a legend. Watch the brand-new teaser for Star Wars: Episode IX. https://images-ext-1.discordapp.net/external/IAgpBV7hJU66HhFfvFxplyvr76h-Ho8F9Bv66FX-5Oo/https/i.ytimg.com/vi/adzYW5DZoWs/maxresdefault.jpg [12-Apr-19 12:36 PM] molp#0000 Neat! [12-Apr-19 12:38 PM] lunikon#0000 I share the sentiment [12-Apr-19 01:18 PM] sudderkipjes.#0000 Nice [13-Apr-19 03:19 AM] spotty7405#0000 Is there any prominent warning on the company creation screen to alert players to the fact that creating multiple accounts is not allowed ? [13-Apr-19 03:22 AM] spotty7405#0000 Very few players read the ToS (*even when they DO exist*), so it's probably best to make the "1-account-per-player" rule as clear as possible {Reactions} ๐Ÿ‘ (2) [13-Apr-19 03:25 AM] spotty7405#0000 It won't STOP anyone, of course, but it makes the banning process a bit easier ๐Ÿ˜ƒ [13-Apr-19 06:16 PM] esabab_00#0000 live shot of Katoa right now {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/566763639361634306/2yirnv.png?ex=6814a985&is=68135805&hm=776b1e1e65fe40c016e18ee6370aeb9084ca9b58dd9be8ae7179bcafa2ade742& [13-Apr-19 06:42 PM] sibg#0000 L m a o [13-Apr-19 09:35 PM] _frostwood_#0000 I just unloaded 240H [13-Apr-19 09:47 PM] prdgi#0000 Once we can make hse hydrogen will be extremely plentiful [14-Apr-19 02:57 AM] alexfrog#0000 Do I win the game? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/566894854827933696/Fullbase.png?ex=681523b9&is=6813d239&hm=30b2578b6a0c9955947bdfa2b11f57b1fff596b9beac0acc64e73bb4fb6004ed& {Reactions} ๐Ÿ˜ฎ [14-Apr-19 02:58 AM] alexfrog#0000 500 area [14-Apr-19 02:59 AM] molp#0000 You won! I am shutting down the servers right now! Congratulations! [14-Apr-19 02:59 AM] alexfrog#0000 Yay! [14-Apr-19 02:59 AM] alexfrog#0000 ๐Ÿ˜„ [14-Apr-19 02:59 AM] molp#0000 ๐Ÿ˜‰ [14-Apr-19 02:59 AM] alexfrog#0000 Now to do that on every planet lol [14-Apr-19 02:59 AM] molp#0000 That's the spirit! [14-Apr-19 02:59 AM] alexfrog#0000 2nd bases are so expensive [14-Apr-19 03:00 AM] alexfrog#0000 Now I actually have to sell prefabs to people until I can afford 2nd base [14-Apr-19 03:00 AM] alexfrog#0000 Its much more fun to hoard every prefab and expand fast with them ๐Ÿ˜„ [14-Apr-19 03:28 AM] sharlindra#0000 cmon, its not expensive, it must be definitely less than a week of oyur profits XD [14-Apr-19 03:28 AM] alexfrog#0000 ๐Ÿ˜„ [14-Apr-19 10:45 AM] ada.catlace#0000 I may be somewhat responsible for the Katoan H shortage. [14-Apr-19 11:59 AM] esabab_00#0000 Things are bleak in Katoa. Unreliable supplies of well priced LST and FE limit growth. Big income industries like H, MG and I are greatly reduced. Prefabs are at best a moderate discount over MM with MM sell increases happening early next week. DW supplies short and DW MM increasing. The gap between Katoa and the other exchanges increasing in terms of T2 production and eventual T3 production. [14-Apr-19 01:24 PM] ada.catlace#0000 H and I aren't reduced. SF is also valuable. They're just selling out faster (mostly my fault). Katoa needs another dedicated shipper, as well as focus on more exports. PE should be profitable at a rate where it can be profitably exported, but right now Montem is selling it at the same price despite H being twice as expensive outside of Katoa. Same for PG. [14-Apr-19 01:29 PM] esabab_00#0000 H was selling for 200+ for a good while now its under 100 most of the time thats a pretty big reduction [14-Apr-19 01:32 PM] ada.catlace#0000 H has been selling in large volumes for ~100 since very early. That's a key advantage for Katoa. [14-Apr-19 01:34 PM] esabab_00#0000 Frostwood has been selling it for <100 since it was still worth 200+ [14-Apr-19 01:35 PM] ada.catlace#0000 That's the reason that SF producers have survived. [14-Apr-19 01:35 PM] ada.catlace#0000 And the basis for most of Katoa's exports [14-Apr-19 01:36 PM] ada.catlace#0000 Also, MG doesn't need to be as cheap as it dropped to. [14-Apr-19 01:54 PM] thegoodkall#0000 The new charts look very sexy. I'm excited! [14-Apr-19 02:13 PM] ada.catlace#0000 I was about to say the same thing [14-Apr-19 03:18 PM] castinar#0000 problem it was only worth 200+ to a few people ๐Ÿ˜ƒ [14-Apr-19 03:18 PM] castinar#0000 it was worth much more to us fuel producers at 100ish [14-Apr-19 03:34 PM] sibg#0000 My business is just dead till the fuel sells [14-Apr-19 03:34 PM] sibg#0000 ~~i liked my profits~~ [14-Apr-19 06:03 PM] ada.catlace#0000 I want your fuel [14-Apr-19 11:53 PM] prdgi#0000 As much as I'm happy for alexfrog, I can't help but feel that the combination of resource availability and low MM offer prices for consumables have allowed progression to flourish a little too much. The limiting factor for alexfrog is now their ability to ship goods between their colonies. However, once player markets are introduced, there is nothing stopping them from snowballing. I feel that trade should gain a larger emphasis for the next test, Katoa is still greatly disadvantaged, and Montem is even more powerful than last test. Promitor is still the undisputed king of agriculture. I feel that each economic block should be importing something from each of the others for their core industries. Perhaps LST could be reduced on Montem, and a decent supply added to a planet near Katoa. This would allow Katoa to supply FLX as well, providing another trade stream. I feel this change alone would somewhat solve the imbalance. Thoughts? {Reactions} ๐Ÿ‘ [14-Apr-19 11:55 PM] alexfrog#0000 "I feel that each economic block should be importing something from each of the others for their core industries. Perhaps LST could be reduced on Montem, and a decent supply added to a planet near Katoa." That would result in less trading, because katoa wouldnt need LST from montem [14-Apr-19 11:55 PM] alexfrog#0000 Same if you added abundant gases near montem [14-Apr-19 11:56 PM] alexfrog#0000 if you want places to import more, then they need to be even more limited to only one area [14-Apr-19 11:56 PM] alexfrog#0000 more limestone trade would easily happen if it was simply less heavy, or ship cargo capacity was bigger [14-Apr-19 11:57 PM] alexfrog#0000 same with iron, etc [14-Apr-19 11:57 PM] alexfrog#0000 iron is stupidly heavy [14-Apr-19 11:58 PM] alexfrog#0000 I think what happened in this test is: * Montem is superior to other regions because it produces something (prefabs) that requires a very very heavy input, and therefore cannot easily be created elsewhere, which is also very important (required to expand), and expensive (high MM prices) [14-Apr-19 11:59 PM] alexfrog#0000 Montem's 'drawback' of bad consumable production is mitigated by the relatively low MM prices on consumables, and also that those consumables are very light and you can easily ship an enormous amount of DW and Rations [15-Apr-19 12:01 AM] alexfrog#0000 So the game had an entire month of PP1 being the highest profit building, excepting brief bubbles and times when someone had a monopoly on a new good like PWO or FLX. And those people could easily afford to pay MM prices for consumables for a while, and because they made big profits, they could keep a large %age of their outputs to expand themselves. So dedicated montem constructors expanded fastest. [15-Apr-19 12:12 AM] prdgi#0000 I feel that Katoa having LST (being lighter than FE) would result in LST being moved to Montem, and prefabs being taken back. H could be moved to Promitor and consumables bought back. Promitor-Montem would be consumables-prefabs [15-Apr-19 12:13 AM] prdgi#0000 DW weight needs be increased though [15-Apr-19 12:14 AM] alexfrog#0000 nah, other things weight needs to be decreased [15-Apr-19 12:14 AM] ada.catlace#0000 Alex caught a predictable set of enormously profitable bubbles as the server started. You can see it in his building choices. Days 1-9, he made INCs. Then he made smelters to take advantage of the iron bubble, then finally PP1s for the prefab MM ask price bubble. [15-Apr-19 12:14 AM] ada.catlace#0000 He's a bit of an anomaly [15-Apr-19 12:14 AM] prdgi#0000 Yeah, it's not just blind luck, he's played smart [15-Apr-19 12:14 AM] ada.catlace#0000 Perhaps, those bubbles should be somewhat mitigated [15-Apr-19 12:14 AM] alexfrog#0000 i made the buildings that produced what looked like it would be a bubble, and they were [15-Apr-19 12:15 AM] alexfrog#0000 prefabs have actually never stopped being a bubble, they are so profitable [15-Apr-19 12:16 AM] alexfrog#0000 except for that brief time when they were 775 [15-Apr-19 12:17 AM] ada.catlace#0000 The market is very irrational [15-Apr-19 12:17 AM] alexfrog#0000 its pretty rational, things that are overproduced go to min price, things that are underproduced are high profit [15-Apr-19 12:18 AM] alexfrog#0000 constructors make the only good that has no upper limit on demand [15-Apr-19 12:18 AM] alexfrog#0000 you cannot overproduce prefabs, at least until people all fill their bases [15-Apr-19 12:19 AM] ada.catlace#0000 The market is irrational in that it has far too few constructors [15-Apr-19 12:19 AM] alexfrog#0000 the better that everyone does, the more they just want more prefabs [15-Apr-19 12:19 AM] alexfrog#0000 yes [15-Apr-19 12:19 AM] alexfrog#0000 i guess constructor wasnt sexy enough [15-Apr-19 12:20 AM] ada.catlace#0000 Inertia keeps people from going into profitable businesses, then at some point everyone jumps in at once and it crashes. [15-Apr-19 12:23 AM] ada.catlace#0000 Demolishing buildings to make PP1s is a smart option on Montem [15-Apr-19 12:23 AM] alexfrog#0000 enough people should demolish low profitability buildings to make higher profitability ones until they reach an equilibrium [15-Apr-19 12:23 AM] ada.catlace#0000 Unless everyone does it [15-Apr-19 12:24 AM] sharlindra#0000 on Montem, yeah, Katoa and especially Promitor would have a problem going into t1 prefabs [15-Apr-19 12:24 AM] sharlindra#0000 at least the iron-based ones [15-Apr-19 12:26 AM] ada.catlace#0000 Katoa could be mass- exporting BDEs [15-Apr-19 12:27 AM] sibg#0000 I like fuel :3 [15-Apr-19 12:29 AM] prdgi#0000 True, but that is another example of the market falling victim to tradition and labels. Montem is thought of as the only place to make prefabs profitably. It's the same as Promitor being the best place for ALO/AL processing, but everyone just goes to Montem anyway. [15-Apr-19 12:30 AM] prdgi#0000 I think we've found common ground in our views on MM prices for consumables being a tad too low. [15-Apr-19 12:34 AM] sharlindra#0000 yeah katoa could make BDEs cheaply, but Castillo overall has nice planets for iron prefabs, people on Gibson only need to import LST and there is Proxion (it is the one, right?) wiht a lot of that, but afaik only Mjeno lives on Gibson and Proxion is totally dead (no surprise there, pure LST colony would probably not be that profitable) [15-Apr-19 12:37 AM] ada.catlace#0000 if oxygen was moved to Proxion, it might be a good pairing [15-Apr-19 12:38 AM] sharlindra#0000 Proxion has oxygen, it even has positive fertility (just a little water though) [15-Apr-19 12:39 AM] sharlindra#0000 22 spots taken but I am not sure any are active4 [15-Apr-19 12:49 AM] spotty7405#0000 I think the problem is that one planet should not be "the prefab planet" and another "the consumables planet". That's too much concentration of essential goods. Change the recipes and spread the production around more, but make transporting and trade easier. [15-Apr-19 12:52 AM] ada.catlace#0000 trade is okay. The issue is that very few people decide to do it. [15-Apr-19 12:52 AM] spotty7405#0000 If each of the 3 starting areas produced one of the consumables in abundance, and one of the "main" prefabs (BSE, BBH, BDE), then the chances of one player "snowballing" (as now happens on Montem) would be reduced [15-Apr-19 12:53 AM] alexfrog#0000 trade was too expensive to do, and selling fuel for more incinerators in the first couple days was way better ๐Ÿ˜„ [15-Apr-19 12:53 AM] sharlindra#0000 it wasnt ok in the begining I think, not if you settled down and started producing things, the ships would be nearly empty and fuel expensive... going ful ltrader like you worked for one peson, ight have worked for two or three but not more and people who settled did not have the capital to cover fuel cost [15-Apr-19 12:55 AM] spotty7405#0000 I'm not convinced that 5 or 10 "Imp-style fulltime traders" at startup would be able to survive [15-Apr-19 01:08 AM] prdgi#0000 Nah, 3 at most. Barely even then tbh [15-Apr-19 01:11 AM] prdgi#0000 That's an interesting idea nanodot, though it would require a reduction in fertility or H2O for prom and a corresponding change to montem. Perhaps H2O on montem could be increased and its fertility slightly decreased, then reduce H2O on prom and slightly increase fertility. I dont know, I'm too tired to think properly. [15-Apr-19 02:06 AM] spotty7405#0000 or else give certain plants a growth bonus at specific fertility/temperature/pressure ranges [15-Apr-19 04:03 AM] hasi3847#0000 http://prntscr.com/nc3jg5 {Embed} http://prntscr.com/nc3jg5 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/nSKVhLZnRjvIeRaSfQv2MmJIz-K-5z5DK926VHrFegA/https/image.prntscr.com/image/t2PNMjynTvGTv1Z1xpus3g.png [15-Apr-19 04:03 AM] hasi3847#0000 activity in the game [15-Apr-19 04:03 AM] hasi3847#0000 ๐Ÿ˜€ [15-Apr-19 04:04 AM] hasi3847#0000 http://prntscr.com/nc3k8z {Embed} http://prntscr.com/nc3k8z Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/2PAfVbCQzYOcnIxSB-SpwIFdJrWKvnHUyCAGxQfvDxs/https/image.prntscr.com/image/lsBlAzSBSvWI0OZEKbA80A.png [15-Apr-19 06:54 AM] esabab_00#0000 The Katoa area is great. The only issue with it is that everything is split across 4 planets and a little less concentrated than the other starting areas. It requires more cooperation with more players to make it work [15-Apr-19 06:54 AM] esabab_00#0000 If you have a premade group of 5 people you could do very well, if you have less than 5 and other players are not filling the gaps then it is frustrating [15-Apr-19 06:55 AM] esabab_00#0000 If T1 bases cost half a much and T2 bases were 2x as expensive it could work it self out. Or just more players in general [15-Apr-19 06:56 AM] esabab_00#0000 If I could have put another based on Proxion or Gibson reasonably I would have [15-Apr-19 07:44 AM] spotty7405#0000 what about the possibility of CM's in varying sizes, or CM's that come in a "base configuration" with no *building space*, but building space can be added by using additional prefabs according to a preset ratio ? [15-Apr-19 10:28 AM] esabab_00#0000 CM stuff will probably get a rework for some of those roadmap features further down. I think for now it would all get ironed out with more players [15-Apr-19 07:26 PM] alexfrog#0000 I finally launched a ship for the first time! ๐Ÿ˜„ [15-Apr-19 07:26 PM] alexfrog#0000 lol [15-Apr-19 09:13 PM] _frostwood_#0000 @esabab_00 the reduction of H to 90/H was a promise I made to the fuel engineers in exchange for cheaper fuel. [15-Apr-19 09:15 PM] sibg#0000 @_frostwood_ โค [15-Apr-19 09:16 PM] sibg#0000 'Login failed due to an unexpected technical error. Please try again later.' [15-Apr-19 09:16 PM] sibg#0000 And it worked... [15-Apr-19 11:16 PM] alexfrog#0000 ive gotten that [15-Apr-19 11:16 PM] alexfrog#0000 refreshing works [16-Apr-19 05:25 AM] hasi3847#0000 Why is my ship no longer displayed on the map?๐Ÿ˜€ [16-Apr-19 05:25 AM] hasi3847#0000 he was in flight, and after the upgrade he disappeared from the map [16-Apr-19 05:27 AM] hasi3847#0000 http://prntscr.com/ncmv65 {Embed} http://prntscr.com/ncmv65 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/Ds9UuPoJsLVob2-nbHXDgTbwhvx0Sf8kVXlU70XK69g/https/image.prntscr.com/image/Ntts7UmUQSK0r8J97q2Dmg.png [16-Apr-19 05:28 AM] hasi3847#0000 so it should be? [16-Apr-19 05:35 AM] molp#0000 That happens sometimes, we already filed a issue in the tracker for it, but haven't had time to fix it yet [16-Apr-19 05:38 AM] hasi3847#0000 on this ship my weekly profit ๐Ÿ˜ช I hope he will return home [16-Apr-19 05:39 AM] molp#0000 It sure will ๐Ÿ˜ƒ [16-Apr-19 05:50 AM] xipiryon#0000 I was curious, is there / is it planned to have like a Rest api like to query stuff from outside the browser ? [16-Apr-19 05:54 AM] xipiryon#0000 (Hello btw ๐Ÿ˜„ ) [16-Apr-19 05:55 AM] xipiryon#0000 like having a json with the buy /sell order if I do a `curl https://api.prosperousuniverse.com/CXOB/BDE.NC1` [16-Apr-19 05:58 AM] xipiryon#0000 (the command system is really nice btw) [16-Apr-19 05:58 AM] molp#0000 We have thought about that and it is even on the roadmap, but rather at the end [16-Apr-19 06:12 AM] xipiryon#0000 oh I didn't look at the roadmap [16-Apr-19 09:30 AM] esabab_00#0000 We take you now to a live shot of the FF market {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/567718557249699850/giphy.gif?ex=6814d71b&is=6813859b&hm=cce360a236d4998b9545335d287659615eff8a94356e04824a9590bdfb29a858& {Reactions} ๐Ÿ˜„ (2) [16-Apr-19 10:08 AM] sudderkipjes.#0000 Hahahahahahah Esabab lol [16-Apr-19 10:12 AM] ada.catlace#0000 So... anyone want to buy some HE3? [17-Apr-19 01:21 PM] hasi3847#0000 max production queue of 5 cells? [17-Apr-19 01:22 PM] alexfrog#0000 yes [17-Apr-19 01:22 PM] hasi3847#0000 why? [17-Apr-19 01:22 PM] alexfrog#0000 About that max production queue of 5....its not enough, especially once one gets to more than 5 of a building. [17-Apr-19 01:22 PM] hasi3847#0000 if more than 5 buildings are the same [17-Apr-19 01:23 PM] alexfrog#0000 I'm very worried about that cap in the future as people grow more [17-Apr-19 01:23 PM] hasi3847#0000 It is very uncomfortable [17-Apr-19 01:23 PM] alexfrog#0000 I would like to see something like cap increasing each time you build a building of a type [17-Apr-19 01:26 PM] zerboron#0000 yea I am having more SME's now than spaces in the que but I find the solution is to increase the quantity for each order and you are mostly good. If one Cycle takes over a day you can just requeue 1-2 times a day and will run 24/7 and if you stagger the production a bit you dont really notice much of a difference [17-Apr-19 01:28 PM] alexfrog#0000 Yeah but its a bit tricky, and I dont think that the devs mean for this to be difficult, they jsut havent yet considered the case where you have 6+ of a building I think. [17-Apr-19 01:28 PM] alexfrog#0000 Also if you had like, 20 collectors or extractors on a resource planet, I think it would be a huge problem. [17-Apr-19 01:28 PM] alexfrog#0000 Which will probably happen given enough time [17-Apr-19 01:29 PM] matthewdecays#0000 you'd need more/bigger cargo ships for that I think [17-Apr-19 01:30 PM] spotty7405#0000 my ideal solution for the queue slot issue is to have each building in its own column (with 5 slots) ๐Ÿ˜ƒ [17-Apr-19 01:30 PM] zerboron#0000 yea there is a limit on how many of the same building you can run with 5 queue slots, especially some with shorter cycle times [17-Apr-19 01:31 PM] zerboron#0000 damm that would take up a lot of space on the GUI NanoDot [17-Apr-19 01:31 PM] sudderkipjes.#0000 +1 Queue each building seems ok i geus ? [17-Apr-19 01:31 PM] sudderkipjes.#0000 5 + 1 Each building [17-Apr-19 01:31 PM] zerboron#0000 number_of_building + 3 imo [17-Apr-19 01:32 PM] matthewdecays#0000 maybe have a base window that just shows that you have e.g. 15 smelters, 5 incinerators, etc. Then click one of those building types to get a window with a separate queue for each building [17-Apr-19 01:32 PM] hasi3847#0000 no [17-Apr-19 01:32 PM] zerboron#0000 possible but I think one would quickly loose the overview [17-Apr-19 01:33 PM] zerboron#0000 especially with 10+ of the same building [17-Apr-19 01:34 PM] matthewdecays#0000 i feel like that would happen with a single extended queue too [17-Apr-19 01:34 PM] matthewdecays#0000 though either would be preferable to not enough slots i think [17-Apr-19 01:34 PM] hasi3847#0000 number of buildings=the number queue [17-Apr-19 01:35 PM] sudderkipjes.#0000 oke for me to that ye [17-Apr-19 01:35 PM] hasi3847#0000 minimum [17-Apr-19 01:35 PM] sudderkipjes.#0000 6 hour batches wil be pain in the ass [17-Apr-19 01:36 PM] zerboron#0000 I still find it good that you need to increase batch size with growing number of buildings [17-Apr-19 01:37 PM] alexfrog#0000 yeah, i definitely have to queue like 3-4 BSEs per batch now instead of 1 [17-Apr-19 01:37 PM] alexfrog#0000 and i'm doing 6x time on ore/limestone [17-Apr-19 01:37 PM] zerboron#0000 yup all my smelters run 2 batches at a time currently [17-Apr-19 01:37 PM] zerboron#0000 and with a few more I need to go up to 3 [17-Apr-19 01:37 PM] zerboron#0000 but thats fine imo [17-Apr-19 01:38 PM] alexfrog#0000 its fine at 5 of a building [17-Apr-19 01:38 PM] alexfrog#0000 but 20 will be a problem no matter what at queue of 5 [17-Apr-19 01:38 PM] zerboron#0000 agreed [17-Apr-19 01:38 PM] zerboron#0000 but I find it okay that you get a fixed number and one extra per building {Reactions} ๐Ÿ‘Œ [17-Apr-19 01:39 PM] zerboron#0000 not a single queue per building [17-Apr-19 01:50 PM] esabab_00#0000 would be nice if each building or queue had its own sub inventory as well [17-Apr-19 01:51 PM] esabab_00#0000 say you've got three buildings all using H for 3 different processes...each process has a different profit margin and reaction time...would like to be able to more finely control which queue is eating all the hydrogen [17-Apr-19 01:54 PM] esabab_00#0000 or another way to do it would be the option to earmark the materials for consumption when you queue the process up [17-Apr-19 01:58 PM] zerboron#0000 okay crazy Idea: in addition to a simple queue system you can create recipes and assign them to buildings. recipes all have their own small storage (one for each required input material). Then you can instruct them to push their output either to other recipes or into your storage. If instructed they pull raw materials out of the main storage. They would run 24/7 without user input (as long as they have the raw materials) that way you can make production lines that run autominasly but at the same time you loose some of the flexibility you have with manual queues [19-Apr-19 07:24 AM] agoelia#0000 Great game! I started not even 48 hours ago and I'm loving it! If I could add a suggestion (or two) for the next wipe/update, maybe reduce the two starting ships' size. For two reasons: 1 being smaller, they will hold less fuel. Players that don't plan to travel usually sell all their starting fuel (which is a lot) and players who produce fuel for a job suddenly can't make a profit because their market is overrun with people that sell very cheaply. 2 being smaller, they consume less fuel and trasport less cargo. Starting players have a really hard time moving enough volumes of goods to justift the costs of moving the entire ship. A nice alternative/supplement to this would be the ability to share cargo/fuel costs between players, uber style. We could have players that don't produce, buy or sell a thing, they just move their fleets around, renting cargo space to those who want it for the trip. I also have two balance questions, but again I'm not an expert at the game so I might be wrong. 1 producing steel from iron always makes you lose money. It could easily be that people aren't using steel yet so the price is very low, if that is the case then this is a non-issue. 2 with a chemical plant you can produce 12 flux with 1 limestone. Considering limestone is very cheap and flux can be sold for decent money, it seems a bit OP {Reactions} prun [19-Apr-19 07:32 AM] thegoodkall#0000 Hey welcome to the game! I'm not familiar with the struggles of transporting, probably better to ask Imp, but with regards to the chemical plant that is a situation that can beautifully correct itself. If it is OP, that just means more people will try and enter into the market, both driving the cost of FLX down and price of LST up. Also keep in mind that just because the price of the end product looks high does not mean people are buying it as fast as you can produce it [19-Apr-19 07:34 AM] sharlindra#0000 ad ships - there is ship building on the roadmap that should solve most of these problems :) ad steel - it doesnt have many uses yet, yeah... ad chp - well FLX takes quite a while to make and is quite slow to use so it might be easily possible to overflow the market, moreover the majority of the cost comes from running the CHP, it uses a lot of workers [19-Apr-19 07:38 AM] agoelia#0000 Well that makes sense, thanks! Also is the roadmap public? Can i see/read it? [19-Apr-19 09:32 AM] agoelia#0000 Nevermind, found it {Reactions} ๐Ÿ‘Œ [19-Apr-19 02:33 PM] alexfrog#0000 ships already are not big enough, and we cannot make more [19-Apr-19 02:38 PM] alexfrog#0000 Re: steel. It costs 1 iron and 4 oxygen per steel, and some time in a smelter. Thats about 650-700 in costs, plus consumables. Sells for like 950 currently. Also, all those prices are set by players. So its not true that its 'always a loss'. It just has so little demand right now. If someone really needed steel, they would pay more. [19-Apr-19 02:39 PM] alexfrog#0000 Re: chemical plant: Youre saying its OP because it has low input costs of 1 LST? Well, clearly Extractor/Collector/Rig are MORE OP then because they have no input costs! ๐Ÿ˜„ [19-Apr-19 02:40 PM] alexfrog#0000 The main cost of running a CHM is the upkeep on the 60 settlers and 20 pioneers it costs. You should try building one, then you can join in the flux undercutting wars with us and we all make no money at all on it! [19-Apr-19 03:14 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/568892079422308472/unknown.png?ex=68152789&is=6813d609&hm=c84f6db9ce2c4c45eb503f3cc571e8d8d66b5ea4f63733993996956c27a9f76b& [19-Apr-19 03:14 PM] esabab_00#0000 if I'm on that 10 hour last leg and abort...it will just continue on till that movement ends right? No real way to speed up that last leg? [19-Apr-19 04:49 PM] drinthap#0000 yeah when you abort it'll finish that portion of the trip I believe [19-Apr-19 06:51 PM] prdgi#0000 I think it would be nice to have 2 different ships to start with rather than 2 the same. Say, one with 200t capacity and the other with 800t. Else different ship starting packages. [19-Apr-19 06:52 PM] prdgi#0000 But only if buying/building ships is still a ways off. [19-Apr-19 08:10 PM] ada.catlace#0000 WTB shipper starting package [19-Apr-19 08:10 PM] ada.catlace#0000 Would trade all my starting materials for a third ship [19-Apr-19 08:34 PM] sibg#0000 @ada.catlace Traders package when [19-Apr-19 09:43 PM] esabab_00#0000 Anyone ever got this bug where a buffer gets stuck on your cursor? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/568990013015195654/bug.gif?ex=6814d9fe&is=6813887e&hm=1bb7c6ed3ff2794af4a3b21e2e4996f05c77b73003739dec612b66291738ef35& {Reactions} โž• [19-Apr-19 09:54 PM] alexfrog#0000 yes, i had to refresh the page [19-Apr-19 09:55 PM] alexfrog#0000 i think the only time i saw it was when i was using the map a lot and looking at systems/planets [19-Apr-19 10:04 PM] esabab_00#0000 oh I can reproduce it now [19-Apr-19 10:05 PM] esabab_00#0000 go to the hotei station planet, double click on the station in orbit [19-Apr-19 10:05 PM] esabab_00#0000 stuck [20-Apr-19 02:48 AM] spotty7405#0000 our spaceships are very primitive, lol, even the navigation instruments are fuel-powered, I can't calculate trip trip costs until I have both FF and SF in the tanks ! ๐Ÿ˜„ [20-Apr-19 02:53 AM] sibg#0000 even the fuels powered by fuel! [20-Apr-19 09:07 AM] esabab_00#0000 Visit Hotei station achievement secured {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/569162305116438540/unknown.png?ex=6814d1b4&is=68138034&hm=2ead747565e69c961b1296f09e7e02740456c41e22e3cfd9de27a3300e9c805c& {Reactions} rat [20-Apr-19 01:00 PM] xipiryon#0000 Isn't something supposed to happen here :p ? Unless I'm wrong, since the buy order match the sell order, aren't they supposed to proceed ? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/569220952668241927/unknown.png?ex=68150852&is=6813b6d2&hm=4c0395f2d3aa3d11132ee4bb38096b416b3ba12813562e5ca4ad59391fc23f21& [20-Apr-19 01:04 PM] lunikon#0000 Hm, good question ๐Ÿ˜ƒ [20-Apr-19 01:09 PM] agoelia#0000 Suggestion: automatically cancel offers that are over/under the Market Regulator's offer. They will never ever be satisfacted anyway {Reactions} ๐Ÿ‘Œ [20-Apr-19 01:20 PM] spotty7405#0000 listing above/below MM limits will also be abused as "temporary storage" in certain cases {Reactions} ๐Ÿ’ฏ [20-Apr-19 01:21 PM] xipiryon#0000 (I was wondering if it was possible to put a buy order on a same price that a sell order I just made, and I got an error message telling I couldn't place order that would match my own, so at least "null transaction" are forbidden :D) [20-Apr-19 01:23 PM] molp#0000 @xipiryon Could be a very strange floating point rounding issue [20-Apr-19 01:25 PM] xipiryon#0000 It wouldn't surprise me, floating point can be a real pain [20-Apr-19 01:32 PM] xipiryon#0000 "just cast to int and it's fixed" ๐Ÿ‘Œ {Reactions} ๐Ÿ˜‰ (2) ๐Ÿ˜„ [20-Apr-19 02:16 PM] ada.catlace#0000 I was wondering why only 6 of the 7 lots sold [20-Apr-19 03:09 PM] xipiryon#0000 I think there is a little issue with the NOTS, I received one saying I produced 3 irons but I've 2 smelters runnings and both finished, shouldn't it be 6 ? (or display two lines?) [21-Apr-19 02:25 AM] molp#0000 Yep, it is a known issue, we still need to fix it [22-Apr-19 07:50 AM] prdgi#0000 @molp contracts are going live this week? [22-Apr-19 11:20 AM] molp#0000 No, it'll take us several more weeks, the next release will contain more than just the features I described in the last devlog [23-Apr-19 03:45 AM] hiryus#0000 I just got a notification about "unsatisfied workforce", but everything just looks fine: [23-Apr-19 03:47 AM] hiryus#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/570168748540166145/unknown.png?ex=68152f46&is=6813ddc6&hm=e199c5f95373d796a4151d42fff2789ddd00313764e9c9a7117cb97ecf87efbb& [23-Apr-19 03:47 AM] hiryus#0000 This may be a bug. [23-Apr-19 04:08 AM] alexfrog#0000 ive had it before too. i think it relates to luxury consumables in some way [23-Apr-19 07:19 AM] hiryus#0000 Does a fully charged ship require more fuel ? [23-Apr-19 07:32 AM] xipiryon#0000 I was wondering the same thing, and there is something weird: I'm on Montem, and if I set a Fly route to Promitor, with all the default settings, on an empty ship, sometimes the flight duration changes (like from 1 day to 23h) [23-Apr-19 07:33 AM] hiryus#0000 @xipiryon planets move around the stars. [23-Apr-19 07:34 AM] hiryus#0000 (although, this shouldn't change anything in case of FTL trips) [23-Apr-19 07:35 AM] xipiryon#0000 (Damn, I wanted to select Promitor from the dropdown in the Fly window with "Enter", it started the travel ... it's funny to see there were already in space 5s after TO, and that it takes 4min to get back on the planet :D ) [23-Apr-19 07:36 AM] hiryus#0000 Yeah, I made the error too ๐Ÿ˜ฆ [23-Apr-19 07:36 AM] spotty7405#0000 I'm obviously totally useless at this game, lol [23-Apr-19 07:41 AM] spotty7405#0000 I see another constructor that started around the same time as I did, with 130K worth of buy orders on the market, and 30K worth of product (at my cost) listed for sale. I have no buy orders active and 3K in the bank ๐Ÿ˜ƒ [23-Apr-19 07:43 AM] spotty7405#0000 I think I'll just retire quietly and leave it to the pro's, lol [23-Apr-19 07:56 AM] xipiryon#0000 @spotty7405 if s/he has 130k worth of goods ready to be bought, sell to her/him, you'll be rich soon $ [23-Apr-19 08:00 AM] spotty7405#0000 I didn't say those orders were at profitable prices, lol [23-Apr-19 08:02 AM] agoelia#0000 On one hand, you can always liquidate and start a new game On the other hand, it's very easy to make a few mistakes and lose money in the beginning but it's also fairly easy to make them back. Just be patient and read the numbers carefully [23-Apr-19 08:03 AM] xipiryon#0000 "RTFN" ๐Ÿ˜„ [23-Apr-19 08:04 AM] xipiryon#0000 You can make a lot of little mistake, I started a 2days long queue, without realizing I couldn't cancel it once started [23-Apr-19 08:05 AM] xipiryon#0000 so now my production pipeline is locked until the extractor finishes [23-Apr-19 08:05 AM] xipiryon#0000 (is canceling a queue a planned thing? since there is a % of "work done," we could cancel or "force finish" and get back the % of resources used/produced) [23-Apr-19 08:52 AM] prdgi#0000 https://youtu.be/tlThdr3O5Qo {Embed} Tesla https://youtu.be/tlThdr3O5Qo Full Self-Driving https://ts.la/FSD https://images-ext-1.discordapp.net/external/KJyJvlqp7HJ5DrWCI97m_wDI90MyfKPnpw6gAecfW6s/https/i.ytimg.com/vi/tlThdr3O5Qo/maxresdefault.jpg [23-Apr-19 09:55 AM] mjeno#0000 "unsatisfied" means "satisfaction decreased" afaik, as opposed to the notification saying "is out of supplies". [23-Apr-19 09:56 AM] mjeno#0000 @xipiryon You probably won't be able to get the % of what's been produced so far, but we are thinking about putting some safety measures in place to prevent this problem. [23-Apr-19 09:57 AM] mjeno#0000 E.g. a short period during which you can still withdraw the order or a big warning before you place it (if it takes very long). [23-Apr-19 10:00 AM] hiryus#0000 In my case, satisfaction did not decreased. I have enough supplies for several days for all products (or at least, all those they had at any point in time) [23-Apr-19 10:04 AM] mjeno#0000 That's unusual then. ๐Ÿค” [23-Apr-19 10:05 AM] hiryus#0000 That's why I reported it :). [23-Apr-19 10:07 AM] esabab_00#0000 I started getting those messages daily after I got settlers [23-Apr-19 10:14 AM] ada.catlace#0000 I get it daily, and I've got all resources including COF for my pioneers [23-Apr-19 10:15 AM] ada.catlace#0000 I figured it was because I had a REF with no settlers [23-Apr-19 10:16 AM] spotty7405#0000 Perhaps it could be an option to cancel a placed work-order within 10mins of starting it, giving a full refund of resources and no output items. Most cancellations will probably be due to misclicks anyway {Reactions} โž• [23-Apr-19 10:24 AM] ishiaelin#0000 I have gotten it daily as well after getting settlers and buying PWO for the first time [23-Apr-19 11:27 AM] mjeno#0000 I don't think the notification works as intended then. Maybe @molp should take a look at it? [23-Apr-19 11:35 AM] sharlindra#0000 I get it often too, daily I suppose (I can check if you want), I think I have been gettign it from the very beginning [23-Apr-19 11:44 AM] ada.catlace#0000 I didn't get it before I built my first colony, so I figure that aspect is working as intended, at least. [23-Apr-19 11:58 AM] sharlindra#0000 haha good, good [23-Apr-19 01:32 PM] xipiryon#0000 Maybe they're just French workers, always unhappy ( clichรฉs are bad, I know :p ) [23-Apr-19 01:34 PM] xipiryon#0000 I've noticed something I don't know if it's already reported or just intented, but command are case sensitives (like "CXOB Fe.NC1" will just load infinitely instead of display FE book orders) [23-Apr-19 01:59 PM] molp#0000 Thx, the command issue is in the tracker [23-Apr-19 03:21 PM] sharlindra#0000 @molp we need some clarification on split workforce buildings and experts, today I have finished a totally secret building that might or might not be a LAB, at the moment it is running at 18% eff with 20/20 settlers (79%) and 0/70 technicians. SO far so good. The problem is, that I have 3 active chemistry experts, that do not seem to have any effect whatsoever. I tried reloading, logging out and in, removing and adding experts back, changing queue, no effect. The handbook clearly states the bonus should be additive and it indeed works for my CHPs and POLs as intended. However, when talking about it GDP, Skamil had the same issue when he built HYF with no settlers. Apparently it "fixed itself in some time", but they cant recall the circumstances exactly. Is this a bug? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/570343419906490370/labissue.png?ex=68152933&is=6813d7b3&hm=f140bdefaaadc1cdda90b6e41b9b68176b61509b385ee0f7067b3e7d2a2bc68f& {Reactions} ๐Ÿ˜ฒ [23-Apr-19 04:47 PM] alexfrog#0000 I figured out how to reproduce the confusing 'workers are unsatisfied' message I think. [23-Apr-19 04:47 PM] alexfrog#0000 So, I had workers that were using DW/RAT/OVE, and also PWO [23-Apr-19 04:47 PM] alexfrog#0000 And I had additional PWO available in my inventory. [23-Apr-19 04:47 PM] alexfrog#0000 And then I put all the PWO into a sell order on the exchange [23-Apr-19 04:48 PM] alexfrog#0000 And I immediately got a 'workers are unsatisfied' message, even though they were not unsatisfied, they were full up on all their consumables, and their efficiency rating did not change. [23-Apr-19 04:55 PM] ishiaelin#0000 I want to build a lab, but they are many tens of thousands away [23-Apr-19 05:30 PM] mjeno#0000 Excellent research, @alexfrog! Maybe that's the problem, @molp. ๐Ÿ™‚ [23-Apr-19 08:27 PM] goodsmileracing#0000 Not sure if this is the right place for a bug repot, but just had 2 FE disappearing on me. I had 2 ships docked at Katoa (base is on Proxion) and bought 44 FE. The order didn't go through automatically and i had to press "fulfill" on pending contract. It Partially succeeded as the first ship had only room for 42 FE. I then moved some FE to other ship and tried to complete the contract but "fulfill" button was stuck in working animation. After closing the window the contract disappeared along with remaining 2 FE. [23-Apr-19 08:30 PM] goodsmileracing#0000 Also could be related: friend is making FE 3 per SME order, and after 15 orders he somehow had 44 FE, which was loaded and moved to Kato for that order. [23-Apr-19 08:53 PM] alexfrog#0000 I think I have also lost goods due to clicking 'fulfill' when i had a ship in orbit with insufficient capacity for the whole order [23-Apr-19 09:00 PM] goodsmileracing#0000 It worked a week before, but then i had only 1 ship on site, maybe it's when there are two? Not sure how common is to have 2 ships at a market without a base there. [24-Apr-19 12:01 AM] sharlindra#0000 @ishiaelin dont rush it, its ging to be a white elephant for ages, its a corp project :D especially if the experts dont work as expected, I was really counting on 30% eff >.> [24-Apr-19 03:28 AM] Deleted User#0000 is it possible i just encountered a bug? i was moving PWO to one of my ships, as i recall i had 11 of them, wanted to move "half". after that, i have 5 on the ship but none in the inventory? but i got a message that "workers are unsatisfied", except every requirement is met at 100% (even PWO), as it was before? [24-Apr-19 03:29 AM] alexfrog#0000 the stevedores stole your PWO ๐Ÿ˜„ [24-Apr-19 05:50 AM] matthewdecays#0000 @Deleted User I think I had something similar happen a few days ago with DW, about 60 units seemed to disappear after I moved some into a ship [24-Apr-19 06:35 AM] prdgi#0000 Just got the unsatisfied notification too. Got Pioneers at 100% {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/570573412565516308/Capture.PNG?ex=6814ade6&is=68135c66&hm=b5da4cf77f830a8c07414622110e6437a712a8404f5f5a33fd3259fb35ed76cc& [24-Apr-19 06:42 AM] prdgi#0000 It seems to have coincided with receiving another expert. Would this have any correlation? The population is unsatisfied - because it could be running at higher efficiency? [24-Apr-19 08:50 AM] Deleted User#0000 @prdgi did you move any consumables at that time? [24-Apr-19 08:50 AM] Deleted User#0000 @matthewdecays yeah, i read that and had that in mind.. [24-Apr-19 09:47 AM] hiryus#0000 Can I suggest to be a bit less aggressive on the COLIQ cooldown ? I guess it is to fight against abusing market and multi-accounts, but `The next company liquidation is possible in 20 days 8h` seems quite long when you are a newbie testing different starts (and failing horribly most of the time)... [24-Apr-19 09:56 AM] sharlindra#0000 I think the game warns you that the cooldowns would get longer? we had serious problems with COLIQ abuse last run, so far it seems to have helped (not completely of course, but I havent seen that many obvious abuses yet), it is hard to strike balance between being newbie-friendly and safe :( [24-Apr-19 09:58 AM] mjeno#0000 Well, the first COLIQ is possible immediately and you have to wait 3 days for the second one, meaning you have three attempts before you have to wait three weeks. [24-Apr-19 09:59 AM] mjeno#0000 Given how slowly the game moves, I feel like that's not too punishing. I mean, I wouldn't even know if my business idea is any good for at least a week or two. ^^ [24-Apr-19 10:17 AM] hiryus#0000 When you miscalculated fuel costs by a factor of 10, you recognize it quite fast :). Currently, if you COLIQ twice over during your first few weeks (this looks plausible for a newbie), you get punished very hard if you fail your third respawn (ex: choose the wrong starting planet or send your ships without enough fuel for the return trip). Going from 3 days to 3 weeks seems a bit excessive to me (it cooldown exponential ?) Maybe, COLIQ cooldown could decrease over time and not be indexed solely on the attempt number ? For example, if I COLIQ for the third time on May 1st, my cooldown is 21 day. But on May 19th, cooldown is back to 3 days (because I already waited 18 days since my last COLIQ). {Reactions} ๐Ÿ˜ฌ [24-Apr-19 10:41 AM] ishiaelin#0000 20 days is a horribly long time. I imagine most people would be tempted to just make an alt [24-Apr-19 10:53 AM] sharlindra#0000 well, I get Mjeno's point of view, I dont think you failed awfully on the first day, especially with the updated demolish and MMs that pretty much prevent you from running a loss [24-Apr-19 11:05 AM] esabab_00#0000 Will be hard to tell the potential impact of cheating for coliq starter cash until there's a fully developed economy anyways right? At least the cash part of the starter packs. Will 35 or 50k even be very much once everything is built up to T4? [24-Apr-19 11:06 AM] esabab_00#0000 The starting base supplies are probably a bigger problem than the cash [24-Apr-19 11:09 AM] sharlindra#0000 last round there were quite a few cases when someone just filled all standing prefab orders down to MM, basically ruining all Montem constructors and Promitor traders - the MM prices were much less lucrative than this round too [24-Apr-19 11:10 AM] sharlindra#0000 each time it took like a week for the market to recover, which is absolutely awful... it shouldnt be that bad this round, since everything is cheaper and mostly faster, but still [24-Apr-19 11:14 AM] esabab_00#0000 If I was going to change anything I would make another tier of planets...make all the starting planets T0 and colonizable with a CM with half the current cost but only T1 materials. So the starting packs would not have any T2 things in them and it would also encourage colonizing more planets and get people flying around more. The downside is that people would probably just go even harder for self sufficiency on all their materials and trade would decline [24-Apr-19 11:18 AM] sharlindra#0000 reaching t2 was pretty fast and easy this run, I dont think the CM is an issue, people are making colonies already! I think it shouldnt be too easy to settle new planets, especially when we have jsut 2 ships, having 3+ colonies might require some advanced logistics planning [24-Apr-19 12:12 PM] esabab_00#0000 guess it would depend on how the modular ships work whenever that is released [24-Apr-19 12:23 PM] ada.catlace#0000 shipping could become big business as people outgrow their shipping capabilities [24-Apr-19 12:23 PM] ada.catlace#0000 Once local markets become available, I see people selling entire shiploads of products at once on their planets. [24-Apr-19 12:23 PM] ada.catlace#0000 People will come, pick them up, and take them to an exchange to make a profit. [24-Apr-19 03:24 PM] mjeno#0000 "Maybe, COLIQ cooldown could decrease over time and not be indexed solely on the attempt number ?" "If I was going to change anything I would make another tier of planets..." I'll bring your ideas up with the others, sounds reasonable to me at first glance. ๐Ÿ™‚ [24-Apr-19 03:45 PM] xipiryon#0000 One little things that could be nice, on the "Supply/Demand" column for Commodity Exchanges, having the real values even when there is inifite buy/seller (or maybe move the infinity somewhere else?) [24-Apr-19 04:39 PM] mjeno#0000 I'm not sure what you mean by "real values". ๐Ÿค” [24-Apr-19 04:45 PM] hiryus#0000 I think he means that you cannot see real demand for an item if there is an infinite buy order (and same for sell orders) [24-Apr-19 06:20 PM] mjeno#0000 Oh, that's right. That is indeed a bit annoying. [25-Apr-19 01:48 AM] Deleted User#0000 may i add another wish for the exchanges: "delete all filled orders" would spare me quite some clicking... [25-Apr-19 01:48 AM] alexfrog#0000 ^ [25-Apr-19 05:23 AM] thegoodkall#0000 So there a filter so I can see only my unfilled orders? Or do I have to delete all of my filled orders to get that view? [25-Apr-19 05:59 AM] prdgi#0000 no filter yet [25-Apr-19 06:01 AM] ludonardis#0000 is there some open API for the game? [25-Apr-19 06:01 AM] ludonardis#0000 it would be awesome to be able to directly plug exchange prices into excel [25-Apr-19 06:01 AM] zerboron#0000 no and there wont be for a while [25-Apr-19 06:01 AM] ludonardis#0000 pity [25-Apr-19 06:01 AM] ludonardis#0000 anyone tried sending request anyway? [25-Apr-19 06:02 AM] ludonardis#0000 reverse-engineering style? [25-Apr-19 06:02 AM] ishiaelin#0000 making tools is not allowed (tm) [25-Apr-19 06:02 AM] prdgi#0000 Most of the players have experience with coding etc, and have spoken at length with the devs about this [25-Apr-19 06:02 AM] zerboron#0000 some people have played around with bots abut I would not recommend it as its against the user agreement [25-Apr-19 06:02 AM] prdgi#0000 Automated gathering of data is prohibited under the Community Guidelines [25-Apr-19 06:03 AM] prdgi#0000 https://com.prosperousuniverse.com/t/community-guidelines/1282 {Embed} https://com.prosperousuniverse.com/t/community-guidelines/1282 Community Guidelines Dear licensees, since the topic has come up now and again over the past few weeks, we have now written the first version of our community guidelines. They donโ€™t say anything our Terms of Service didnโ€™t already, but we deliberately kept them short so everybody can read th... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [25-Apr-19 06:05 AM] ludonardis#0000 i see [25-Apr-19 06:05 AM] ludonardis#0000 i think i understand why [25-Apr-19 06:06 AM] ludonardis#0000 we wouldn't want to put players without necessary know-how at a disadvantage [25-Apr-19 06:06 AM] ishiaelin#0000 more likely is the developers want to monetise the automated options [25-Apr-19 06:07 AM] ludonardis#0000 huh, as in API access for premium subscribers? [25-Apr-19 06:07 AM] prdgi#0000 that is always a possibility [25-Apr-19 06:08 AM] zerboron#0000 I have not heard anything to that effect [25-Apr-19 06:08 AM] prdgi#0000 thats true, there has been no mention around that [25-Apr-19 06:08 AM] zerboron#0000 but they are/where thinking about implementing some ease of use stuff for premium subscribers [25-Apr-19 06:12 AM] prdgi#0000 @mjeno @molp You may want to check for COLIQs at the "joined/left" timestamps. These pairs have been popping up since last test. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/570930017500921890/Capture.PNG?ex=6814a883&is=68135703&hm=016229761aeb2155f770ae8ab827990b73d8393d44f4786551bf46d44a56b55c& [25-Apr-19 06:12 AM] mjeno#0000 Oh! Cheers. ๐Ÿ™‚ I'll look into it. [25-Apr-19 06:12 AM] prdgi#0000 Also, FYI zero width spaces are accepted chars in most fields [25-Apr-19 06:24 AM] ludonardis#0000 how does the player ratings are supposed to work? [25-Apr-19 06:25 AM] ludonardis#0000 what are they exactly? [25-Apr-19 06:25 AM] ishiaelin#0000 they'll probably be like ebay ratings [25-Apr-19 06:25 AM] ludonardis#0000 huh, that would make loaning money a thing [25-Apr-19 06:27 AM] mjeno#0000 Yup, they act like a trust rating to help you decide who to make contracts with. ๐Ÿ™‚ [25-Apr-19 06:37 AM] prdgi#0000 @mjeno Is an expansion of Group/Corp capabilities on the cards in the near future? [25-Apr-19 06:38 AM] mjeno#0000 I don't think so, as we're currently focussing on getting local markets and player ratings ready. [25-Apr-19 06:39 AM] mjeno#0000 What do you have in mind? ๐Ÿ˜„ [25-Apr-19 06:40 AM] prdgi#0000 It would be really nice if Group/Corps were treated pretty much like a normal player/corp, but with a CEO elected by shareholders. Then, also have the already planned bonus structures that give eff% bonus to shareholders [25-Apr-19 06:41 AM] prdgi#0000 Then, they could build market hubs (with limited cargo space based on the number of storage facilities) and a mint, to issue their own currency [25-Apr-19 06:41 AM] alexfrog#0000 i wish corps acted like real world corps, and not like MMO guilds [25-Apr-19 06:42 AM] prdgi#0000 yeah, I'm hoping for the same. Basically like our current player/corps but with a bit extra [25-Apr-19 06:42 AM] alexfrog#0000 that is, they raised capital through issuing shares to investors, and then the directors of the company oversee the deployment of that capital, and the investors receive dividends {Reactions} โž• [25-Apr-19 06:43 AM] alexfrog#0000 currently, you pay 1000 ICA to gain membership into a corp, which does nothing, and you then own some shares of it, which do nothing, and the money vanishes into the ether [25-Apr-19 06:43 AM] prdgi#0000 I'd like the corp to be able to own property [25-Apr-19 06:44 AM] alexfrog#0000 it should instead be: a corp creates shares of itself, it can sell those shares to its members or the public, and it uses the funds from them to finance things like making a base on some copper ore planet (like we want to do) [25-Apr-19 06:44 AM] prdgi#0000 and I'd like for ships to be leasable to other corps [25-Apr-19 06:44 AM] prdgi#0000 so that a group/corp could own a shipyard, build ships, then lease them to others [25-Apr-19 06:46 AM] alexfrog#0000 Also, the game definitely needs faction/corp based conflict. So thats its not only an economic snowball simulation. [25-Apr-19 06:46 AM] mjeno#0000 "they raised capital through issuing shares to investors" If I'm not misunderstandig anything, that's definitely a planned feature. Investing in other corps will make them "secondary corps" to you, meaning you own shares without all the extra stuff that your primary corp (= guild) holds, like the chat room and corporate projects. [25-Apr-19 06:47 AM] alexfrog#0000 yes [25-Apr-19 06:47 AM] alexfrog#0000 we actually are kindof needing it now, because we want to group finance bases on some higher tier planets to make new resources [25-Apr-19 06:47 AM] alexfrog#0000 but the current game doesnt have systems for this [25-Apr-19 06:48 AM] mjeno#0000 I don't think that's being worked on right now because we're working on Locality (big updates will get fancy names now ๐Ÿ˜„ ), but it's probably not that far off either. [25-Apr-19 06:48 AM] alexfrog#0000 and just going 'hey, everyone give money to player X to go make a copper base' is not a great solution [25-Apr-19 06:48 AM] mjeno#0000 I see... [25-Apr-19 06:48 AM] alexfrog#0000 but i understand that its not the current thing youre working on [25-Apr-19 06:49 AM] prdgi#0000 yeah, we should get rid of the primary corp = guild thing though. It should just be group/corp releases shares, people buy shares. Shares should come with different flavours like non-voting etc.. and group/corp should have the option to buyback shares [25-Apr-19 06:49 AM] mjeno#0000 "the game definitely needs faction/corp based conflict" Yup, that was actually going to be implemented sooner before we shuffled our priorities around a while ago. It's called "Dominance" and it didn't move in the far future, that I know. [25-Apr-19 06:49 AM] alexfrog#0000 yeah [25-Apr-19 06:49 AM] alexfrog#0000 i know all these things are on the roadmap ๐Ÿ˜ƒ [25-Apr-19 06:50 AM] alexfrog#0000 the game with all the roadmap features is going to be so awesome ๐Ÿ˜„ [25-Apr-19 06:50 AM] mjeno#0000 @prdgi Would you suggest implementing guilds as a separate system? [25-Apr-19 06:50 AM] alexfrog#0000 hmm [25-Apr-19 06:50 AM] mjeno#0000 @alexfrog I agree! In Germany we say "Good things take time". ๐Ÿ˜… [25-Apr-19 06:51 AM] prdgi#0000 being a shareholder comes with access to the group./corp chat, and owning above a certain threshold (group/corp designated) should allow access to the bonuses. The project facilities should require upkeep based on the number of people gaining from it [25-Apr-19 06:51 AM] prdgi#0000 @mjeno I'm feeling that guilds don't need to be implemented at all [25-Apr-19 06:52 AM] mjeno#0000 But that would make it very complicated and at the same time less binding to band together at all, especially for new players. [25-Apr-19 06:52 AM] mjeno#0000 Don't you feel like a bit of tribalism goes a long way in keeping player motivation alive? ๐Ÿ˜„ [25-Apr-19 06:53 AM] prdgi#0000 its 2019, we've moved past that ๐Ÿ˜ƒ [25-Apr-19 06:53 AM] mjeno#0000 I wish. ^^ [25-Apr-19 06:53 AM] prdgi#0000 I don't feel that it would be overly complicated. It certainly has the appearance of being complicated, but the rules it operates on would be fairly simple. [25-Apr-19 06:54 AM] mjeno#0000 Yeah, but you'd be in the chat rooms of multiple corps and everybody could buy their way in there. [25-Apr-19 06:55 AM] mjeno#0000 I feel like it would take away from a corp's ability of being a select, secretive organization. [25-Apr-19 06:55 AM] mjeno#0000 Which, to me, is part of the fun. [25-Apr-19 06:55 AM] ishiaelin#0000 tfw no corp [25-Apr-19 06:55 AM] mjeno#0000 ๐Ÿ˜„ [25-Apr-19 06:55 AM] mjeno#0000 Somebody invite jejune! [25-Apr-19 06:56 AM] alexfrog#0000 I agree that Tribalism is important and a big part of keeping people playing {Reactions} ๐Ÿ‘† [25-Apr-19 06:56 AM] alexfrog#0000 We need Tribalism [25-Apr-19 06:56 AM] ishiaelin#0000 if corp chats were more open I can guarantee that second tier group chats would form, or discord channels or whatever [25-Apr-19 06:56 AM] alexfrog#0000 We want people working together for their team against the other hated team [25-Apr-19 06:56 AM] alexfrog#0000 I mean, its sad in real life, but its great in games that dont really matter ๐Ÿ˜„ [25-Apr-19 06:57 AM] ishiaelin#0000 so I don't think that giving secret hidden access to the base level corp chat would mean much [25-Apr-19 06:58 AM] alexfrog#0000 i want to see one corp try to buy up all the shares of another corp and do a hostile takeover ๐Ÿ˜„ [25-Apr-19 06:59 AM] prdgi#0000 A player can pay fee to found a group/corp (Henceforth Corp, with capital C). That player is designated the director of the Corp. The Corp issues shares, selecting from (voting/nonvoting/bonds). The Corp carries on as a business, and can transfer profits to shareholders via dividends. Players who are shareholders gain access to the Corp shareholder channel. The Corp can create facilities that benefit shareholders. Its not more complex than things that are already implemented in the game. [25-Apr-19 07:00 AM] mjeno#0000 @ishiaelin I'm not sure if your observation is an argument for or against the suggested change. ๐Ÿค” On the one hand, the corp chat wouldn't mean much anyway. On the other hand, you know... the corp chat wouldn't mean much anymore. [25-Apr-19 07:00 AM] prdgi#0000 Besides, Illuminati (last round) and GDP just create group channels as needed and use discord. I can't remember the last time we actually used the corp chat [25-Apr-19 07:00 AM] mjeno#0000 Fair enough... [25-Apr-19 07:01 AM] alexfrog#0000 i would imagine that any serious corp would make a discord server [25-Apr-19 07:01 AM] mjeno#0000 Yeah. But there still needs to be a starting point, a built-in chat solution, especially for new players. [25-Apr-19 07:01 AM] alexfrog#0000 yes [25-Apr-19 07:01 AM] alexfrog#0000 the current in game chat is fine for that, no reason to change it [25-Apr-19 07:02 AM] prdgi#0000 Besides, its easier to run an exclusive shadow organization without being publicly listed as a member [25-Apr-19 07:02 AM] mjeno#0000 ๐Ÿ•ต [25-Apr-19 07:02 AM] mjeno#0000 Maybe it's reverse psychology! Doing your dirty deeds out in the open. ๐Ÿ˜„ [25-Apr-19 07:03 AM] prdgi#0000 ๐Ÿ‘€ [25-Apr-19 07:03 AM] mjeno#0000 A-ha! [25-Apr-19 07:04 AM] mjeno#0000 So let me get this straight: The corp is a business with its own buidlings and profits (which pay dividends). Were those facilities erected collectively and especially for the corp? Or do player bases contribute directly to the corp's output? {Reactions} โž• [25-Apr-19 07:05 AM] mjeno#0000 Does the corp have its own plot? [25-Apr-19 07:05 AM] prdgi#0000 well, I was thinking that Illuminati could reform (if it hasn't already.....). Each player in game would create their own group, but inserting zero width spaces at random so that on the surface, it looks like there is only 1 member in the Corp [25-Apr-19 07:05 AM] prdgi#0000 The Corp would require its own plot in order to construct facilities [25-Apr-19 07:05 AM] mjeno#0000 Damn. xD We need to keep an eye on you guys. [25-Apr-19 07:06 AM] mjeno#0000 Ah, I see. [25-Apr-19 07:07 AM] prdgi#0000 but yeah, the Corp is basically just like a player/corp with a board of director/s and some extra features [25-Apr-19 07:07 AM] prdgi#0000 It would make the share market concept an integral feature of the game [25-Apr-19 07:07 AM] mjeno#0000 Who pays for the buildings and other expenses by the corp? I suppose that's the shareholders who invest money initially, and then the profits coming in. And who decides what to buy and what to produce? Is every production order always voted on by shareholders who own shares that enable them to vote? [25-Apr-19 07:08 AM] ishiaelin#0000 I think the idea is production buff buildings and such not you know standard factories [25-Apr-19 07:09 AM] alexfrog#0000 imo, corp should have its own property (buildings, cash, inventory) [25-Apr-19 07:09 AM] alexfrog#0000 it would pay its expenses [25-Apr-19 07:09 AM] prdgi#0000 No, voting shareholders would elect a director/board of directors. The board would have control of the production etc, issuing of shares and dividends would require a vote of the board [25-Apr-19 07:09 AM] alexfrog#0000 and it can raise cahs by issuing shares and selling them to whoever [25-Apr-19 07:10 AM] mjeno#0000 I see. And being on the board of directors would be like owning and managing another base where you only have a certain influence over what happens in it. [25-Apr-19 07:10 AM] alexfrog#0000 right [25-Apr-19 07:10 AM] mjeno#0000 So the board of directors places votes on production orders and such? [25-Apr-19 07:10 AM] alexfrog#0000 no i would think that a CEO would make those or something [25-Apr-19 07:10 AM] alexfrog#0000 or COO or whatever [25-Apr-19 07:10 AM] alexfrog#0000 some job in the corp would be placing orders for production [25-Apr-19 07:12 AM] prdgi#0000 The way I see it, we should have 3 flavours: Voting Shares: These shares allow the owner the ability to elect board members Non-Voting Shares: These shares do not allow a vote. Bonds: These have a limited life, and will be purchased back at a set % increase over cost at a set time All shares may be purchased back for not-less than market value, and would require a poll of Voting Shares to authorize. [25-Apr-19 07:13 AM] prdgi#0000 In terms of the board, there would be roles that may be assigned to individuals. Assigning roles requires an election. [25-Apr-19 07:14 AM] prdgi#0000 So for example, GDP would issue voting shares to our current core group, and publicly list non-voting shares to raise funds for investment. [25-Apr-19 07:14 AM] prdgi#0000 Thereby control is maintained, but in order to convince people to purchase non-voting shares you would have to have a good, established business in order to reduce risk [25-Apr-19 07:15 AM] alexfrog#0000 If you simply try to copy real life structures as much as possible, it will work the best i think. [25-Apr-19 07:15 AM] prdgi#0000 The ability to issue loans would also be quite nice [25-Apr-19 07:16 AM] alexfrog#0000 banking corps ๐Ÿ˜ƒ [25-Apr-19 07:16 AM] prdgi#0000 yes [25-Apr-19 07:16 AM] mjeno#0000 That all sounds pretty reasonable. I can't decide where it's going, but I CAN bring this all up when Martin comes back from vacation. I quite like the ideas for corps, although I don't agree that guilds (in some form) shouldn't be a thing. [25-Apr-19 07:17 AM] alexfrog#0000 tying guilds to factions perhaps? [25-Apr-19 07:17 AM] alexfrog#0000 i dont know [25-Apr-19 07:18 AM] mjeno#0000 I also feel like Factions are under-utilized at the moment, we should do something with them. ๐Ÿ˜„ [25-Apr-19 07:18 AM] prdgi#0000 they could be implemented, perhaps akin to universities, they could build facilities to "research/train" and provide modified expert bonuses where their facilities are located [25-Apr-19 07:18 AM] mjeno#0000 But a whole Faction is too big of an entity for players who want to be band together to identify with. [25-Apr-19 07:18 AM] alexfrog#0000 yeah [25-Apr-19 07:19 AM] alexfrog#0000 i have a base on montem and katoa now. so what faction am I in ๐Ÿ˜„ {Reactions} ๐Ÿค” [25-Apr-19 07:19 AM] prdgi#0000 GDP [25-Apr-19 07:19 AM] prdgi#0000 ๐Ÿ˜ƒ [25-Apr-19 07:19 AM] alexfrog#0000 yes [25-Apr-19 07:19 AM] mjeno#0000 Maybe something like that, @prdgi. The collective structures definitely play a role in creating solidarity with one another. [25-Apr-19 07:19 AM] prdgi#0000 Can the dev team create a new currency for us now, GDC [25-Apr-19 07:19 AM] mjeno#0000 ๐Ÿ˜„ [25-Apr-19 07:19 AM] prdgi#0000 We'll make a flag [25-Apr-19 07:20 AM] ishiaelin#0000 f a c t i o n c h a t [25-Apr-19 07:21 AM] prdgi#0000 https://portlandflag.files.wordpress.com/2015/04/wolf-of-wall-street.jpg {Embed} https://portlandflag.files.wordpress.com/2015/04/wolf-of-wall-street.jpg https://images-ext-1.discordapp.net/external/u_zRmp4Yfc63FTAeUEygvnLerLQKbxO1NJUpyS6D6vw/https/portlandflag.files.wordpress.com/2015/04/wolf-of-wall-street.jpg [25-Apr-19 07:22 AM] prdgi#0000 now we meet Eddie Izzard's definition of a country: https://www.youtube.com/watch?v=uEx5G-GOS1k {Embed} neologismo https://www.youtube.com/watch?v=uEx5G-GOS1k Eddie Izzard - Do you have a flag? We stole countries! That's how you build an empire. We stole countries with the cunning use of flags! Just sail halfway around the world, stick a flag in. "I... https://images-ext-1.discordapp.net/external/4zj_07EES_Jb_vvKewdyVYPUleBOyJMfNWXDR7RVWNI/https/i.ytimg.com/vi/uEx5G-GOS1k/hqdefault.jpg [25-Apr-19 07:22 AM] prdgi#0000 LETS GET THE REVOLUTION STARTED!!!!! [25-Apr-19 08:58 AM] hiryus#0000 Quick cosmetic bug report: I have three extractors with identical orders and started approx. at the same time. When they finish an order (actually, three orders, one for each extractor), I only get *one* notification. This notification doesn't add up the outputs: each extractor outputs 6 units, so 18 in total and the notification just says I produced 6 units. [25-Apr-19 09:26 AM] mjeno#0000 Oh! Thank you, writing it down. ๐Ÿ™‚ [25-Apr-19 09:31 AM] prdgi#0000 I think Molp spoke with someone about that recently [25-Apr-19 09:34 AM] xipiryon#0000 ```[0:09 PM] Xipiryon: I think there is a little issue with the NOTS, I received one saying I produced 3 irons but I've 2 smelters runnings and both finished, shouldn't it be 6 ? (or display two lines?) [9:25 AM] molp | Armitage: Yep, it is a known issue, we still need to fix it``` {Reactions} ๐Ÿ‘ [25-Apr-19 09:35 AM] xipiryon#0000 ๐Ÿ˜„ [25-Apr-19 09:56 AM] hiryus#0000 Better to have too many than too few ๐Ÿ˜‹ . [25-Apr-19 10:00 AM] spotty7405#0000 I don't think corps should have production facilities *at all*. At most, let the corp own a "distribution warehouse", and be able to place buy and sell orders in the corp's name [25-Apr-19 10:01 AM] spotty7405#0000 The corp can handle things like productivity bonus projects and trading, but the companies that comprise the corp should be doing the production [25-Apr-19 10:04 AM] spotty7405#0000 Additionally, the corp's will probably be where military power is vested, by owning defense installations and military fleets [25-Apr-19 10:06 AM] spotty7405#0000 Keep the player companies out of military affairs, otherwise there'll be a push towards destroying other player's bases (companies), which is not the intention of the game if I understand things correctly [25-Apr-19 10:09 AM] mjeno#0000 I actually had a call with @molp earlier and asked what the current plans are. Additionally to what I mentioned above, he said that corps will make their money by imposing fees and taxes rather than producing wares themselves. [25-Apr-19 10:10 AM] mjeno#0000 @spotty7405 Destroying individual bases will never be possible. Military actions can only change which entity decides the rules of a certain section of space. ๐Ÿ™‚ [25-Apr-19 10:12 AM] spotty7405#0000 Allowing "corporate wars" where corporate-level fleets and bases/installations can be destroyed will abstract the warfare element, while still making it meaningful conflict. That would leave the individual companies intact [25-Apr-19 10:27 AM] xipiryon#0000 From what I'm remembering the time I played Ogame, there is only "military buildings (like gauss canon)" that can be destoryed, and resources stolen, but the "industry part" couldn't be destroyed [25-Apr-19 01:07 PM] xipiryon#0000 Damn I made a stupid move, misunderstood the currency exchange buy/sell order, so now I'm stuck with ICA I don't need, and no one wants to buy ICA with NCC ... It seems Montem market doesn't feel very attractive for Promitor ๐Ÿ˜… [25-Apr-19 03:30 PM] mjeno#0000 Oh nooo. ๐Ÿ˜„ [25-Apr-19 03:41 PM] xipiryon#0000 I've been fooled once, now I learnt the lesson! But if anyone is willing to take some of my ICA, feel free ๐Ÿ˜† [25-Apr-19 03:41 PM] xipiryon#0000 (well, "free" ) [26-Apr-19 02:04 AM] xipiryon#0000 Why isn't there any recipe to extract H from H2O ? Balancing ? :) [26-Apr-19 04:24 AM] prdgi#0000 Yeah, I think that was the reason given. They want to implement electricity later on, so maybe treating that as a prerequisite [26-Apr-19 04:26 AM] alexfrog#0000 Xipiryon, im too afraid to do currency exchange, because i would definitely mess it up! [26-Apr-19 04:52 AM] xipiryon#0000 In the worst situation you'll end up with a lot of money you don't need *now*, it's not like your people couldn't eat their daily rations ๐Ÿคฃ [26-Apr-19 03:04 PM] xipiryon#0000 And if you want a good adive @alexfrog : don't follow my advices, I'm very bad at trading :D [26-Apr-19 08:37 PM] ada.catlace#0000 main problem with currency markets for me is no one uses them [26-Apr-19 08:37 PM] ada.catlace#0000 and also that I don't have excess money to populate them with trades [27-Apr-19 01:02 PM] drinthap#0000 Imo it's more economical to just haul market maker goods to your destination and sell it there to get that currency [27-Apr-19 03:32 PM] mrwashingtoad#0000 When I need to get other currencies I try and haul stuff that's needed in the market there - MM is good money, but doesn't put money in others' pockets which stagnates the markets some. It does take longer to get the sales thru, I just have to plan for that [27-Apr-19 07:23 PM] ada.catlace#0000 You buy stuff that is going to be sold to the MM on one planet for an extra penny per unit, then sell it to the MM on another planet to print money [28-Apr-19 12:19 PM] xipiryon#0000 Constructions Materials are not displayed on the 'BUI' command (while it is in "Construction" (BBC) windows) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/572109729082507275/unknown.png?ex=6814feb4&is=6813ad34&hm=961c2cc271ac6b3cd525a02d011b03436ab491d2e52b9d7550ef376e134f5b8f& [28-Apr-19 12:20 PM] sharlindra#0000 thats intended iirc, they differ based on planet, you have to keep that in mind [28-Apr-19 12:21 PM] xipiryon#0000 oh ok [28-Apr-19 12:23 PM] sharlindra#0000 its same as the production times in BUI/MAT are base times, not adjusted to your efficiency... the BUI mats are not adjusted to planet reqs [28-Apr-19 12:25 PM] xipiryon#0000 Definitely makes sense :D [28-Apr-19 02:34 PM] mjeno#0000 The planetary requirements are listed here. ๐Ÿ™‚ [28-Apr-19 02:34 PM] mjeno#0000 https://handbook.apex.prosperousuniverse.com/wiki/building-costs/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/building-costs/ Building costs :: Prosperous Universe Wiki Prosperous Universe Wiki [28-Apr-19 03:57 PM] xipiryon#0000 Sweet, I had read the Tutorial part but never noticed the wiki on the left, (thought it was a label, not somethng you could clikc & expand) [29-Apr-19 02:55 AM] sudderkipjes.#0000 Official Paid Member ^_^ lol {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/572330047286018051/unknown.png?ex=68152324&is=6813d1a4&hm=cfde1076f85909ec0e1a2cedf6271135f4425c749643083d7543ef4faf1f6149& {Reactions} prun (5) โค [29-Apr-19 02:59 AM] sudderkipjes.#0000 Never saw the benefit to get an Asteriod Pack. But you guys are doing a great job ๐Ÿ˜ƒ So i had to Support! [29-Apr-19 02:59 AM] molp#0000 Thanks! Much appreciated ๐Ÿ˜ƒ [29-Apr-19 09:54 AM] xipiryon#0000 "Volume" in the `CXP {Mat}.{Market}` is the amount of money that 'moved' or the amount of material ? [29-Apr-19 09:54 AM] xipiryon#0000 Or it is the "Traded" field ? [29-Apr-19 09:54 AM] xipiryon#0000 (I mean, Volume = Money, Traded = Material quantity) [29-Apr-19 10:04 AM] hiryus#0000 From what I've seen: traded = number of items sold/bought volume = money exchanged (as in number of items * their price) I wonder what is the time period though. [29-Apr-19 10:57 AM] mjeno#0000 I think a day...? [29-Apr-19 10:58 AM] esabab_00#0000 I'm pretty sure it's a day. Would be fun to see some all time numbers [29-Apr-19 10:58 AM] esabab_00#0000 Like total amount of H moved through Katoa and that type of thing [29-Apr-19 01:38 PM] xipiryon#0000 Got another question (no one could stop me!), are experts per/base or global ? [29-Apr-19 01:38 PM] molp#0000 per base {Reactions} ๐Ÿ‡น ๐Ÿ‡ญ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฐ ๐Ÿ‡ธ ๐Ÿ˜„ [30-Apr-19 09:31 AM] slomes#0000 Some kind of search function in the Exchange screens would be really useful btw [30-Apr-19 12:27 PM] hiryus#0000 Suggestion: could you add the CSS `user-select` propeties on draggable elements and surrounding divs ? [30-Apr-19 12:27 PM] hiryus#0000 https://developer.mozilla.org/fr/docs/Web/CSS/user-select {Embed} https://developer.mozilla.org/fr/docs/Web/CSS/user-select user-select La propriรฉtรฉ user-select permet de contrรดler l'opรฉration de sรฉlection. Cela n'a aucun effet sur le contenu qui est chargรฉ dans les รฉlรฉments de l'interface (chrome), sauf pour les boรฎtes de texte. https://images-ext-1.discordapp.net/external/xo5aboqiJbHLtrDVvNmHYaom7xK5J-GVKr06BufiBHk/https/developer.mozilla.org/static/img/opengraph-logo.72382e605ce3.png [30-Apr-19 02:10 PM] molp#0000 Sure, are you experiencing unwanted behavior when dragging elements? [30-Apr-19 04:37 PM] hiryus#0000 @molp Yes, I usually select some of the texts, especially when moving the thruster sliders. But it also happens when moving panels or other elements. [30-Apr-19 05:20 PM] hiryus#0000 (not a big deal, dut fixing it isn't probably hard either) [01-May-19 06:39 AM] tor_32#0000 Is there a way to remove all 'filled' orders from the Commodity Exchange Orders window (CXDS) ? If there isn't, a button to do that would be helpful ๐Ÿ˜ƒ [01-May-19 07:24 AM] sharlindra#0000 you click "delete" on the right side, for each of them individually.. some sort of filters is on the list, but not there yet [01-May-19 08:38 AM] tor_32#0000 Ha yeah I know I can click one time for each. I was asking to delete them all at once. Sry I wasn't clear [01-May-19 08:40 AM] mjeno#0000 I'm afraid you have to delete them one by one. ๐Ÿ˜ฌ [01-May-19 08:41 AM] tor_32#0000 ๐Ÿ˜ฑ [01-May-19 08:42 AM] mjeno#0000 ๐Ÿ˜ต [01-May-19 09:25 AM] mrwashingtoad#0000 Deleting them all at once will be part of the paid bonuses :wigglyeyebrowemote: (#rumormill) [01-May-19 02:26 PM] mjeno#0000 Hey! Don't make up rumors. xD [01-May-19 02:27 PM] mjeno#0000 But that IS a good idea... ๐Ÿ˜ˆ [01-May-19 03:26 PM] mrwashingtoad#0000 I heard there was also free donuts, but molp was hiding them ๐Ÿ˜„ [01-May-19 03:53 PM] mjeno#0000 ๐Ÿ˜ฎ [01-May-19 11:59 PM] molp#0000 Yep, they are all mine! [02-May-19 01:24 AM] lunikon#0000 I really wonder how he manages to stay so skinny! [02-May-19 01:24 AM] lunikon#0000 anyway...I'm back after my vacation. yay...I guess ๐Ÿ˜„ [02-May-19 01:24 AM] sibg#0000 How to interact with your audience, take all the donuts [02-May-19 01:25 AM] sibg#0000 That's what I call a 'steal' {Reactions} hrpgThis [02-May-19 10:37 AM] thegoodkall#0000 I was thinking this morning about how influencial government can be in directing economic action. Big projects like the center of commerce projects could be funded by the government, which collects small taxes from everyone and uses those funds to buy the materials. Expanded, this would be how terraforming and other future megaprojects could be managed. Have the government foot the bill with money collected through taxes and tarriffs. Of course, this government should be player run [02-May-19 10:40 AM] greysith#0000 Hello [02-May-19 10:43 AM] greysith#0000 I stumbled across this game will doing some reading and was wondering if I could ask some questions before I looked at buying in? [02-May-19 10:43 AM] greysith#0000 while* [02-May-19 10:44 AM] avendium#0000 you certainly can [02-May-19 10:45 AM] greysith#0000 If I understand correctly the game is currently in an alpha style release and is browser based? [02-May-19 10:46 AM] avendium#0000 yes, resets happen every couple of months as testing phases conclude [02-May-19 10:46 AM] avendium#0000 and is browser based, yes [02-May-19 10:47 AM] mrwashingtoad#0000 Yes, your browser is the actual game window - it works really well. Also, there's still free test Alpha keys out and about, here's one that got keys left [02-May-19 10:47 AM] greysith#0000 How exciting. This is right up my alley. [02-May-19 10:47 AM] greysith#0000 It seems so professionally done [02-May-19 10:48 AM] avendium#0000 it is very well done, still some features to be implemented but what is there now is great [02-May-19 10:48 AM] sharlindra#0000 I really enjoy it! of course some (many) aspects are still in develpment and not fully optimized, but its only to be expected in alpha stage [02-May-19 10:49 AM] greysith#0000 absolutely. It's near unheard of to see the concept so well put together this early on though. is it a large group? [02-May-19 10:50 AM] avendium#0000 seems like a decent size playerbase, economy is definitely active [02-May-19 10:50 AM] sharlindra#0000 large group, you mean the devs or the playerbase? [02-May-19 10:50 AM] greysith#0000 devs [02-May-19 10:51 AM] sharlindra#0000 only a handful, you can check them on the web :) https://prosperousuniverse.com/about/ -> Team {Embed} https://prosperousuniverse.com/about/ About | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [02-May-19 10:51 AM] greysith#0000 So cool. I've very excited to get into it [02-May-19 10:51 AM] avendium#0000 they're active here in discord too [02-May-19 10:52 AM] greysith#0000 And thank you all for indulging me [02-May-19 10:52 AM] avendium#0000 if you like spreadsheets you'll like this game [02-May-19 10:52 AM] sharlindra#0000 yeah, dthe devs interact with the community and actually listen to feedback! :D [02-May-19 10:53 AM] avendium#0000 this was their april fools video, but it's 100% accurate https://www.youtube.com/watch?v=ODecu2voAh8&feature=youtu.be {Embed} Prosperous Universe https://www.youtube.com/watch?v=ODecu2voAh8&feature=youtu.be Prosperous Universe Honest Trailer Some people called our cinematic trailer "dIsInGeNuOuS". We hope you're happy now!!1! PS: Play now at https://prosperousuniverse.com/ PPS: April fools! https://images-ext-1.discordapp.net/external/fGmYf6B8Fmpalj0K-qUsQNEAO6jN_OM7WXf8_nL3EJU/https/i.ytimg.com/vi/ODecu2voAh8/maxresdefault.jpg [02-May-19 10:53 AM] greysith#0000 Once upon a time spreadsheets were my job lol. Long ago [02-May-19 10:54 AM] mrwashingtoad#0000 Come fly spreadsheets with us ๐Ÿ˜ƒ [02-May-19 10:54 AM] mrwashingtoad#0000 :shiny: [02-May-19 10:59 AM] greysith#0000 If I use the beta code can I still pay to upgrade [02-May-19 10:59 AM] greysith#0000 Nevermind. I'm dumb, the answer was in front of me [02-May-19 10:59 AM] sharlindra#0000 yes [02-May-19 11:00 AM] greysith#0000 lol sorry [02-May-19 11:00 AM] greysith#0000 It was literally flashing [02-May-19 11:09 AM] greysith#0000 Is there a referral system? [02-May-19 11:21 AM] sharlindra#0000 no (at least not that I know of, pretty sure there isnt) [02-May-19 11:21 AM] ishiaelin#0000 if you pay more you can get friend keys but no free bonuses or anything [02-May-19 11:22 AM] greysith#0000 Dang. I bought a license but I wanted to give those three credit for referring me since they helped so much [02-May-19 01:48 PM] lunikon#0000 Weโ€™ll add a referral system eventually but prefer to focus on dev work on the game itself atm ๐Ÿ˜ƒ [02-May-19 01:49 PM] greysith#0000 No worries. I've already dove in [02-May-19 01:49 PM] greysith#0000 Do I need to link my discord or anything [02-May-19 01:50 PM] lunikon#0000 Nope [02-May-19 01:50 PM] lunikon#0000 If you acquired a tier that grants you VIP access, @mjeno can hook you up ๐Ÿ˜ƒ [02-May-19 01:51 PM] greysith#0000 Sweet. Glad I stumbled in. This game seems like my dream genre {Reactions} prun (2) [02-May-19 01:51 PM] greysith#0000 I think I did [02-May-19 01:52 PM] lunikon#0000 Afk now...watching Infinity War one more time before Endgame tomorrow ๐Ÿ™‚ [02-May-19 01:52 PM] lunikon#0000 See you [02-May-19 01:53 PM] greysith#0000 Enjoy. Both [02-May-19 02:05 PM] mjeno#0000 Could you send me a quick e-mail to julian.colbus@simulogics.net using your sign-up address, @greysith? ๐Ÿ™‚ That way, I'll be able to unlock the exclusive comm channels for you eveywhere. [02-May-19 02:05 PM] greysith#0000 Absolutely [02-May-19 02:07 PM] greysith#0000 Done {Reactions} ๐Ÿ‘Œ [02-May-19 07:50 PM] headdie#0000 https://www.bbc.co.uk/news/entertainment-arts-48142765?ocid=socialflow_facebook&ns_campaign=bbcnews&ns_source=facebook&ns_mchannel=social&fbclid=IwAR1P0dcIpDfAq1AZsZhhX2mLUy5s4SwsOy_QPfQDNNzuzocFQ4Q0oyUh2V8 {Embed} https://www.bbc.co.uk/news/entertainment-arts-48142765?ocid=socialflow_facebook&ns_campaign=bbcnews&ns_source=facebook&ns_mchannel=social&fbclid=IwAR1P0dcIpDfAq1AZsZhhX2mLUy5s4SwsOy_QPfQDNNzuzocFQ4Q0oyUh2V8 Chewbacca actor Peter Mayhew dies aged 74 The Star Wars actor, who played a Wookiee warrior, died at his home in Texas, his family says. https://images-ext-1.discordapp.net/external/n_ZPB0vNQxZDH2-F8UCuQvjA1XSBv33TVLnU4FC3f88/https/ichef.bbci.co.uk/news/1024/branded_news/BFA1/production/_106775094_5a92457a-cdbb-4ef6-a76e-e0db1fab4386.jpg [02-May-19 07:53 PM] greysith#0000 I met him once. He was from not far from where I am. He was a very lovely person. [03-May-19 04:50 AM] xipiryon#0000 Thinking of it, it's interesting that the whole economy in most of sci-fi worlds are still money based, and not resources bases, the sole counter example I have is Dune, where the money is spice, but it's intรฉresting to see that in Prosperous it's not think like C or H ... I suppose having market where you can trade N to M resources would be just a hell to understand/use (code too) [03-May-19 04:51 AM] alexfrog#0000 money is an evolution from bartering resources. you probably dont devolve again when you go further up in tech in the future [03-May-19 04:51 AM] molp#0000 Money is just a very convenient medium of exchange [03-May-19 04:52 AM] molp#0000 Imagine you want to buy a certain service from someone far away, paying in resources is cumbersome [03-May-19 04:53 AM] tgr4053#0000 I'd just think of money as a translation layer of value [03-May-19 04:54 AM] xipiryon#0000 (I didn't say it'd be a bad thing btw) {Reactions} ๐Ÿ‘ [03-May-19 04:55 AM] tgr4053#0000 I mean, even in stellaris you can do trades of specific things, so I think it should be possible to both translate something into money, and something directly into something else, but iirc most trades these days are always going to go via the monetary translation first. [03-May-19 04:56 AM] molp#0000 True, but money comes with its own downsides. There are times when barter is more efficient / safe [03-May-19 05:23 AM] sharlindra#0000 even in Dune they had money, regular folks would never pay for their food or clothes in spice (except on Arrakis anyway) [03-May-19 05:32 AM] mjeno#0000 Speaking of sci-fi classics, what do you guys think of A Canticle for Leibowitz? I'm about half way through and I can tell that it's good, but I'm also bored out of my mind. ๐Ÿ˜„ I'm not sure I can finish it with the new Expanse book waiting for me... [03-May-19 05:50 AM] lunikon#0000 never heard of it ๐Ÿ˜ฌ [03-May-19 05:54 AM] tor_32#0000 Path of Exile has no money, everything is being exchange of object/object. So players are using basic materials as universal units of value [03-May-19 05:55 AM] alexfrog#0000 and yet, some of those objects end up getting used as money. money can also have a use, that doesnt stip it from being money/the primary medium of exchange [03-May-19 05:56 AM] alexfrog#0000 you just price things in path of exile in chaos orbs or exalts instead of dollars [03-May-19 06:00 AM] lunikon#0000 I recommend _Debt: The First 5000 Years _ by David Graeber...very lengthy, but also very informative when it comes to the nature of money ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘Œ [03-May-19 06:25 AM] thegoodkall#0000 I also recommend the Extra History series on paper money. I was rewatching it yesterday and it made me think about how we could use a central bank in the game. https://youtu.be/-nZkP2b-4vo {Embed} Extra Credits https://youtu.be/-nZkP2b-4vo The History of Paper Money - Origins of Exchange - Extra History - #1 Giant stones sunk under the sea? Cows? Cowrie Shells? What do they all have in common? They were all money. Find out how we got from exchanging these things ... https://images-ext-1.discordapp.net/external/iJHvp6UAkINjEpOQBiDyaU_5-8_2ozaQwqwpBBP9gGk/https/i.ytimg.com/vi/-nZkP2b-4vo/maxresdefault.jpg {Reactions} ๐Ÿ‘Œ [03-May-19 06:34 AM] xipiryon#0000 Unrelated question, but suppose I have 2 production building, empty. I had a queue for something I don't have yet the resources, and I had something that can be build. will the second queue will go into the empty production slot ? (not yet tested) [03-May-19 06:36 AM] mjeno#0000 Nope! The order that cannot be processed will block the orders behind it iirc. [03-May-19 06:36 AM] alexfrog#0000 which is very annoying btw [03-May-19 06:37 AM] alexfrog#0000 also, the fact that you cant queue more than 5 things starts becoming a huge problem ones you get many of the same building [03-May-19 06:37 AM] mjeno#0000 I suggested that to be changed, but when I did, there was some design reason that it shouldn't be. [03-May-19 06:37 AM] mjeno#0000 Although I don't remember the reason. ^^ [03-May-19 06:37 AM] xipiryon#0000 So you'll start implemetning it, and then you'll remember after spending severals days xD {Reactions} ๐Ÿ˜„ [03-May-19 06:39 AM] mjeno#0000 @alexfrog Good point. If you have 6 buildings and can only queue 11 orders, one slot will remain empty when the first batch is processed. That what you mean? ๐Ÿ™‚ [03-May-19 06:39 AM] alexfrog#0000 Yes, and its a huge problem for my 12 collectors for example [03-May-19 06:39 AM] mjeno#0000 ๐Ÿ˜ฌ [03-May-19 06:39 AM] mjeno#0000 I'll be sure to bring it up on Monday. [03-May-19 06:39 AM] alexfrog#0000 cool [03-May-19 06:39 AM] mjeno#0000 Never got that far in the game myself. xD [03-May-19 06:40 AM] tor_32#0000 First world problem ! [03-May-19 06:40 AM] alexfrog#0000 i think the queue size should just grow with each building you make or something [03-May-19 06:41 AM] mjeno#0000 Yup, something like that. [03-May-19 06:41 AM] mjeno#0000 Could be [amount of buildings] + 4. [03-May-19 06:41 AM] alexfrog#0000 yeah that would work [03-May-19 06:43 AM] xipiryon#0000 "You must construct additional ~~pylons~~ queue slots" [03-May-19 06:44 AM] xipiryon#0000 12 extractors? You want to empty the whole planet in an eye blink @alexfrog ? :D [03-May-19 06:44 AM] alexfrog#0000 soon it will be more ๐Ÿ˜„ [03-May-19 06:45 AM] mjeno#0000 x.x [03-May-19 06:50 AM] alexfrog#0000 one other thing, this one doesnt actually matter but is annoying... The balance sheet massively undervalues base structures relative to their cost [03-May-19 06:51 AM] alexfrog#0000 the balance statement values my 'base sections' at 363917, when they cost over a million in value. [03-May-19 06:55 AM] molp#0000 We don't have a dynamic queue system because we want to have buildings that increase queue size later [03-May-19 06:55 AM] alexfrog#0000 ah [03-May-19 06:56 AM] molp#0000 re base sections: We are aware. I discussed it with @lunikon the other day, but we haven't decided on a solution yet [03-May-19 07:04 AM] hiryus#0000 If I remember correctly, you said a few days ago that population consumes always at least 1 unit, but next schedule may be delayed if they need less than 1 unit ? In this case, I think the wiki is not up to date : ``` The first full amount of any consumable required for the following 24 hours (e.g. 4 RAT for 100 Pioneers) is claimed by a baseโ€™s population (and thus disappears from the inventory) as soon as the commodity becomes available in the baseโ€™s inventory. The same happens again 24 hours later, again and again until the consumable is used up. ``` (https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/) [03-May-19 07:06 AM] molp#0000 Yes, the wiki only describes the case if the amount necessary per 24h is larger or equal to 1. [03-May-19 07:09 AM] hiryus#0000 About experts spawn rate (https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/#expert-spawn-rates-bonuses), are the durations shown in the table relative to the preceding line ? I mean, after waiting 10 days, I get a first expert,. From then, should I wait 12.50 days or 12..50 - 10 = 2.5 days ? {Embed} https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ Efficiency factors :: Prosperous Universe Wiki Prosperous Universe Wiki [03-May-19 07:10 AM] molp#0000 They are relative to the previous. The first one is the fastest to spawn [03-May-19 07:11 AM] hiryus#0000 Ok, that's what I thought. But you should probably add an example showcasing it in the doc ;). {Reactions} ๐Ÿ‘ (2) [03-May-19 07:27 AM] xipiryon#0000 I had something weird: My DW satisfaction was to 63% (with a 11.6 consum/day), I bought 5, went down to 60%, bought one, went up to 69% .... I expected to have it at least 100% tho :p [03-May-19 08:46 AM] xipiryon#0000 (im quite unsure what happen, if the first buy made like the timer was reset, which would explain why I had a first "down" on the satisfaction, but it's quite unclear ... I suppose most people don't let their workforce starve :p) [03-May-19 08:59 AM] mjeno#0000 Hmm. ๐Ÿค” @molp, any ideas? [03-May-19 10:05 AM] greysith#0000 I spread the word a little bit to another community I play in [03-May-19 10:41 AM] mjeno#0000 Thank you very much! [03-May-19 10:51 AM] greysith#0000 My pleasure [03-May-19 12:02 PM] hasi3847#0000 http://prntscr.com/nk0jbs {Embed} http://prntscr.com/nk0jbs Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/tIOlMMrLTTC1agzJECFwLLmfZyIDmvemOe21T43lUvk/https/image.prntscr.com/image/rLCMWdatRsmKWA2YaZvD8A.png [03-May-19 12:02 PM] hasi3847#0000 ๐Ÿ˜€value of goods about 250,000 ica [03-May-19 12:06 PM] greysith#0000 geez that's a haul [03-May-19 12:31 PM] xipiryon#0000 How many days to produce all of that ? [03-May-19 01:33 PM] hasi3847#0000 @xipiryon about 2 weeks [03-May-19 02:33 PM] ada.catlace#0000 Where are you starting your new base? [03-May-19 03:01 PM] chojin#0000 Yo [03-May-19 03:20 PM] greysith#0000 Hey [03-May-19 03:27 PM] chojin#0000 Just discovered this game few minutes ago ๐Ÿ‘ [03-May-19 03:28 PM] greysith#0000 Nice. I'm pretty new as well. I love it [03-May-19 03:28 PM] chojin#0000 Did not play yet. Might considering it. Not sure to figure what kind of gameplay it is really [03-May-19 03:29 PM] greysith#0000 It's an space economic and business management simulation mmo [03-May-19 03:29 PM] greysith#0000 Best way I can put it [03-May-19 03:30 PM] chojin#0000 Oh I see. Seems really unique [03-May-19 03:30 PM] greysith#0000 Indeed [03-May-19 03:30 PM] greysith#0000 I think there are still some free beta codes floating around [03-May-19 03:31 PM] greysith#0000 https://www.mmorpg.com/giveaways/prosperous-universe-first-access-key-giveaway-1000000926 {Embed} https://www.mmorpg.com/giveaways/prosperous-universe-first-access-key-giveaway-1000000926 Prosperous Universe First Access Key Giveaway! - MMORPG.com MMORPG.com has been given keys for Prosperous Universe that will give players first access to the game. A game key grants access to the entirety of the First Access phase, which will run for several months and encompass numerous test runs. The goals of First Access are to bu... https://images-ext-1.discordapp.net/external/QWmpex6aT_OpuGG4zD28lPdNjKYVh01jL5dZDdWQfKA/https/images.mmorpg.com/images/heroes/giveaways/926.jpg [03-May-19 03:31 PM] chojin#0000 Oh? [03-May-19 03:31 PM] greysith#0000 I beat you toad lol [03-May-19 03:32 PM] mrwashingtoad#0000 well I posed it the other day, so :ghostfriendly: [03-May-19 03:32 PM] greysith#0000 Lol I literally had to find your post haha [03-May-19 03:32 PM] chojin#0000 Excellent. Gonna try that [03-May-19 03:40 PM] chojin#0000 Thx it works! Logged in ๐Ÿ˜‰ [03-May-19 03:41 PM] tor_32#0000 Take time to read the wiki and watch the first tutorial video Its not very fun but you will not regret it [03-May-19 03:45 PM] chojin#0000 Ok [03-May-19 09:26 PM] alexfrog#0000 prospU in game global chat has been rekt ๐Ÿ˜„ [03-May-19 09:29 PM] greysith#0000 I told a few people about the game, they told a few more, and so on....and evidently this happened. I apologize [03-May-19 09:39 PM] esabab_00#0000 looks like some modifications to the chat box may move up in development priorty [03-May-19 09:39 PM] greysith#0000 or ban the person with a 50 character name [03-May-19 09:44 PM] greysith#0000 or force a name limit [03-May-19 09:45 PM] esabab_00#0000 long names not a big deal...except how it widens the name area in the chat box [03-May-19 09:45 PM] esabab_00#0000 would also be nice to be able to block/mute individuals [03-May-19 09:45 PM] greysith#0000 Agreed [03-May-19 09:46 PM] esabab_00#0000 looks like all the new people are joining in Motem and Promitor [03-May-19 09:47 PM] greysith#0000 Indeed. They all know each other. I'm the cause of this. Hopefully I don't regret it [03-May-19 09:48 PM] esabab_00#0000 Don't worry, my conversion rate of getting friends to play for more than the first log in is like 20% [03-May-19 09:49 PM] greysith#0000 lol oh they aren't my friends. I play another game and mentioned this to 2 of them so they told the rest of the game about it. That's them. I don't really know any of them [03-May-19 09:50 PM] esabab_00#0000 well the economy could use an influx of active people anyways [03-May-19 09:51 PM] greysith#0000 Well hopefully at least a handful of them stick. A few of them are really cool people [03-May-19 09:51 PM] greysith#0000 a few are not [03-May-19 09:51 PM] greysith#0000 I didn't tell those lol [03-May-19 09:52 PM] greysith#0000 But honestly I just wanted to get word of the game out. [03-May-19 09:59 PM] esabab_00#0000 same, its already good and has a lot of potential on the roadmap [03-May-19 10:04 PM] greysith#0000 I agree. [04-May-19 02:38 AM] sharlindra#0000 we need some influx to Benten C tho :D [04-May-19 05:08 AM] chojin#0000 nice to have tuto videos ๐Ÿ˜ƒ [04-May-19 05:13 AM] ishiaelin#0000 if you want to review stuff, the handbook is the videos in text form [04-May-19 05:13 AM] chojin#0000 yep thx ๐Ÿ˜‰ [04-May-19 06:25 AM] ishiaelin#0000 What community are all of you new guys from? [04-May-19 06:26 AM] chojin#0000 Just browsed the internet looking for recent space games browser ๐Ÿ˜ƒ [04-May-19 07:59 AM] greysith#0000 @ishiaelin, they all came from a game called Relics of Avabur [04-May-19 08:29 AM] ishiaelin#0000 Oooh, cool [04-May-19 08:37 AM] greysith#0000 Yeah some of them are pretty cool.....some lol [04-May-19 02:41 PM] molp#0000 Are you a cat? [04-May-19 02:42 PM] tgr4053#0000 that's no cat [04-May-19 02:42 PM] molp#0000 I just kicked him out [04-May-19 02:42 PM] moxiesmotel#0000 Thanks for the banhammer [04-May-19 02:43 PM] tor_32#0000 maybe you can delete the messages too ? [04-May-19 02:44 PM] molp#0000 done [04-May-19 02:45 PM] chojin#0000 thx ๐Ÿ˜ƒ [04-May-19 03:19 PM] greysith#0000 I'm hoping I missed something. Cause if not, I'm not a cat, and getting banned [04-May-19 03:20 PM] molp#0000 Someone tried to flood the channel ๐Ÿ˜ƒ it was not you ๐Ÿ˜ƒ [04-May-19 03:22 PM] greysith#0000 Haha good. I'm allergic to cats [05-May-19 10:11 AM] smcsc7640#0000 Waves ....Just started [05-May-19 10:16 AM] greysith#0000 Welcome [05-May-19 10:26 AM] smcsc7640#0000 is there a " best" option for profession? Im leaning towards manufacture or miner, but the food industry has its appeal also. are they going to let us grow weed ? โ˜˜ [05-May-19 10:32 AM] ada.catlace#0000 there are some that are currently in high demand or don't have enough people in that profession [05-May-19 10:33 AM] ada.catlace#0000 constructor on Montem, Fuel engineer on Katoa, and manufacturer on Benten-C focused on collecting Hydrogen [05-May-19 10:35 AM] smcsc7640#0000 thanks Imp [05-May-19 10:51 AM] esabab_00#0000 You give up on Starborne @smcsc7640 ? [05-May-19 10:56 AM] smcsc7640#0000 @esabab_00 Aye, it's a nice game, just not my play style. [05-May-19 10:58 AM] smcsc7640#0000 I was hoping for a persistent world. [05-May-19 10:59 AM] hiryus#0000 ... it is ? Or depends on what you call "world" ? [05-May-19 11:02 AM] smcsc7640#0000 I like to keep what I kill [05-May-19 11:09 AM] smcsc7640#0000 not going to grind the same things every 2-3 months only to have to start over.. fuk that [05-May-19 11:10 AM] chojin#0000 Ahah I understand you. I also like real permanent persistent universes. {Reactions} ๐Ÿฅ‡ [05-May-19 11:13 AM] esabab_00#0000 yeah it can be a bit tedious over there for sure [05-May-19 11:13 AM] smcsc7640#0000 Mind numbing .... [05-May-19 11:13 AM] esabab_00#0000 if you end up going with the Katoa area let me know I can help you out a bit [05-May-19 11:13 AM] smcsc7640#0000 Im still watching the videos on this [05-May-19 11:38 AM] smcsc7640#0000 question, what is the end game , the carrot? [05-May-19 12:00 PM] esabab_00#0000 There are some pieces of the game still in development [05-May-19 12:00 PM] esabab_00#0000 like space ship design / construction [05-May-19 12:00 PM] esabab_00#0000 exploration [05-May-19 12:00 PM] esabab_00#0000 and being able to control space [05-May-19 12:00 PM] greysith#0000 Theres a lot still in development. The games in early beta [05-May-19 12:01 PM] greysith#0000 https://prosperousuniverse.com/about/ {Embed} https://prosperousuniverse.com/about/ About | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [05-May-19 12:01 PM] esabab_00#0000 yeah the "end game" might be more emergent than just some specific target {Reactions} ๐Ÿ‘Œ [05-May-19 12:01 PM] greysith#0000 You can see the roadmap here [05-May-19 12:04 PM] smcsc7640#0000 10.4 [05-May-19 12:22 PM] ishiaelin#0000 fair warning there will rpobably be resets in the future [05-May-19 12:22 PM] smcsc7640#0000 aye [05-May-19 12:23 PM] smcsc7640#0000 havent made any choices yet... still learning the script [05-May-19 12:39 PM] ada.catlace#0000 The current tops of the tech tree is gas giant colonization and some electronic systems that sell to MMs for millions [05-May-19 12:56 PM] esabab_00#0000 How long till someone is on a gas giant? Couple of weeks? [05-May-19 01:11 PM] _frostwood_#0000 Probably we need a TCO colony first. [05-May-19 01:31 PM] ada.catlace#0000 About a month [05-May-19 05:52 PM] titusgroan2601#0000 hi, what should I start as? [05-May-19 05:52 PM] greysith#0000 Welcome. Whatever you should like [05-May-19 05:53 PM] titusgroan2601#0000 thanks. everything is generally in demand? [05-May-19 05:53 PM] brianssandbox#0000 Katoa could use another smelter I think [05-May-19 05:54 PM] titusgroan2601#0000 Is that a metallurgist? [05-May-19 05:55 PM] greysith#0000 https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/#packages {Embed} https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ Packages and factions :: Prosperous Universe Wiki Prosperous Universe Wiki [05-May-19 05:55 PM] greysith#0000 Theres some good job info [05-May-19 05:55 PM] titusgroan2601#0000 I played for a tiny bit a while back where the starting package had a big impact. maybe that's changed as I see a bunch of new available locations. [05-May-19 05:55 PM] brianssandbox#0000 You can choose metallurgist or construction. Doesnโ€™t much matter. [05-May-19 05:56 PM] brianssandbox#0000 Once your company is started you can branch out into anything you like. [05-May-19 05:57 PM] titusgroan2601#0000 ok, thank you! [05-May-19 05:59 PM] ada.catlace#0000 Start on Benten C as a hydrogen collector [05-May-19 06:00 PM] ada.catlace#0000 Easy money, massive demand, and good expansion options into PG production. [05-May-19 06:00 PM] greysith#0000 That would be under manufacturer correct? [05-May-19 06:01 PM] titusgroan2601#0000 What is PG? [05-May-19 06:03 PM] ada.catlace#0000 It's deviating a little from the starter package, but you are looking to build up just Collectors for your initial base. Either the fuel engineer or manufacturer packages would be suitable. [05-May-19 06:04 PM] ada.catlace#0000 PG is polymer granulate. It is a vital tier 2 material made from hydrogen and magnesium, which are both available on Benten C [05-May-19 06:04 PM] greysith#0000 I'm looking to coliq and I'm thinking of going that path [05-May-19 06:05 PM] greysith#0000 I want to run H [05-May-19 06:05 PM] esabab_00#0000 is there any estimate out there for the daily H demand across the entire universe? [05-May-19 06:07 PM] greysith#0000 I might coliq tonight when I get on [05-May-19 06:08 PM] ada.catlace#0000 I don't know the total demand, but I estimate the daily H shortage is about 100 units [05-May-19 06:09 PM] greysith#0000 I'm just wanting to run it because its more my style of farm [05-May-19 06:11 PM] titusgroan2601#0000 is XK-745c = benten c? [05-May-19 06:12 PM] titusgroan2601#0000 ok, I see that it is [05-May-19 06:20 PM] titusgroan2601#0000 ok, imp. taking your advice. if it leads to financial ruination, I'll send the debt collectors your way ๐Ÿ˜œ [05-May-19 06:21 PM] titusgroan2601#0000 though I only have enough starting materials for one collector [05-May-19 06:22 PM] titusgroan2601#0000 I guess the idea would be to buy the materials to build more than one collector? [05-May-19 06:24 PM] ada.catlace#0000 Start in Katoa, and sell some unneeded stuff to buy more BSEs for another collector [05-May-19 06:25 PM] titusgroan2601#0000 got it, thanks! [05-May-19 06:26 PM] ada.catlace#0000 Coincidentally, I've got a ship with 15 BSEs arriving in Katoa on 12 hours [05-May-19 06:27 PM] ada.catlace#0000 I could give you a good deal on them [05-May-19 06:27 PM] titusgroan2601#0000 Sold ๐Ÿ˜ƒ [05-May-19 06:28 PM] titusgroan2601#0000 I need 6 for another collector it looks like [05-May-19 06:31 PM] ada.catlace#0000 With some trading you could probably get 3 up to start [05-May-19 06:32 PM] titusgroan2601#0000 yeah, was running the numbers [05-May-19 06:36 PM] titusgroan2601#0000 For an economics game, "tomorrow" is awfully vague for a production completion date ๐Ÿ˜„ [05-May-19 06:38 PM] greysith#0000 Lol I keep my own timer [05-May-19 07:11 PM] titusgroan2601#0000 yeah. it's not something that matters to me right now but I could see it potentially be important later on. [05-May-19 09:02 PM] greysith#0000 So I'm seriously thinking about COLIQ'ing and farming H. Is Katoa really in need of H that bad? [05-May-19 09:03 PM] ada.catlace#0000 Check the orders for H on all 3 exchanges. [05-May-19 09:04 PM] greysith#0000 Promitor is overflowing in it [05-May-19 09:04 PM] ada.catlace#0000 However, I should warn you that if too many jump into it ar once you could overshoot the demand. It's happened before, when I started begging someone to mine something and 4 people decided to do it at once. [05-May-19 09:05 PM] greysith#0000 Yeah. I'm just a constructor in Montem and it feels like there are 90 of them [05-May-19 09:05 PM] greysith#0000 Trying to find something that has a need [05-May-19 09:07 PM] ada.catlace#0000 Prom isn't overflowing with H . A shipment just arrived, priced at double the Katoa price. I dropped a similar sized shipment 36 hours ago, and it is all sold. [05-May-19 09:08 PM] greysith#0000 ahh ok. just looked nuts in comparison [05-May-19 09:09 PM] ada.catlace#0000 The market rate on Montem is 3x Katoa's price. And Katoa is currently in a bidding war between multiple people who each want hundreds of H. [05-May-19 09:09 PM] titusgroan2601#0000 I'm trying to set up a trade but I can't get the drop down for the storage location to work. is anyone else having this problem or is there something I'm missing? [05-May-19 09:10 PM] smcsc7640#0000 I feel like I am learning my ameritrade platform [05-May-19 09:10 PM] ada.catlace#0000 Double check your ship location and the comex you are on @titusgroan2601 [05-May-19 09:11 PM] titusgroan2601#0000 I moved all the ship cargo to my base, which is in Benten C, and trying to sell to Katoa CXL? [05-May-19 09:11 PM] titusgroan2601#0000 does it have to be in the ships? [05-May-19 09:12 PM] ada.catlace#0000 You need the ship to fly to Katoa with the stuff you want to sell [05-May-19 09:12 PM] titusgroan2601#0000 ah... [05-May-19 09:12 PM] greysith#0000 The CXL is on Benton B [05-May-19 09:12 PM] titusgroan2601#0000 I think last time I played, my base was at the same location as the market and I never had to think about it ๐Ÿคฆ [05-May-19 09:12 PM] greysith#0000 Yeah it's nice that way [05-May-19 09:13 PM] ada.catlace#0000 Having an off-market colony is hard mode [05-May-19 09:13 PM] titusgroan2601#0000 ๐Ÿ˜ƒ [05-May-19 09:13 PM] ada.catlace#0000 For expert mode, play with no colony [05-May-19 09:14 PM] titusgroan2601#0000 just floating in vacuum... [05-May-19 09:14 PM] greysith#0000 Lol just trading [05-May-19 09:14 PM] greysith#0000 We do not sow [05-May-19 09:14 PM] titusgroan2601#0000 interesting [05-May-19 09:15 PM] ada.catlace#0000 I did that for about 2 months before making my first base [05-May-19 09:15 PM] titusgroan2601#0000 never even occurred to me but it makes sense [05-May-19 09:16 PM] titusgroan2601#0000 do I have to land? [05-May-19 09:17 PM] ada.catlace#0000 Yes [05-May-19 09:17 PM] greysith#0000 roger [05-May-19 09:17 PM] greysith#0000 to move cargo [05-May-19 09:19 PM] titusgroan2601#0000 thanks [05-May-19 09:38 PM] titusgroan2601#0000 I supposed there will be resets between now and when the game is officially launched? [05-May-19 09:39 PM] greysith#0000 Possibly more than one [05-May-19 09:41 PM] titusgroan2601#0000 that would make sense. any information on the timing for official launch? [05-May-19 09:42 PM] greysith#0000 From what I've read so far, nothing yet. But the devs are extremely active in here, and they are all really cool. And answer a lot of questions [05-May-19 09:43 PM] titusgroan2601#0000 that's great. and I've noticed a great number of changes even in the couple of months I was away. good stuff. [05-May-19 09:43 PM] greysith#0000 Yeah this game is really going somewhere {Reactions} ๐Ÿ‘ [05-May-19 10:13 PM] _frostwood_#0000 H is a solid industry right now-if H crashes you can still make money a MM prices or go into refining [05-May-19 10:13 PM] _frostwood_#0000 for Fuel [05-May-19 10:14 PM] greysith#0000 I'm just afraid to coliq because I'm only know constructing, so I don't know where is best to start for H farming [05-May-19 10:14 PM] greysith#0000 I* [05-May-19 10:14 PM] _frostwood_#0000 Bentan-C [05-May-19 10:14 PM] greysith#0000 It won't be oversaturated with everyone jumping at the market? [05-May-19 10:15 PM] _frostwood_#0000 A lot of players are getting second bases... which require ships to travel... which require fuel [05-May-19 10:16 PM] _frostwood_#0000 I'll take prefabs on Kat if you have a PP2-i've put up buy orders for LDE, LTA [05-May-19 10:16 PM] _frostwood_#0000 Kat also needs a lot of BSE as extractors and collectors use 16 each [05-May-19 10:17 PM] greysith#0000 I'm new. That's why I'm looking to coliq. I learned the basics. I want to farm H [05-May-19 10:17 PM] greysith#0000 I'm only about 3 days in [05-May-19 10:17 PM] _frostwood_#0000 I'd start at Kat-buy your supplies on Kat and then settle on Bentan-C if you want to go into H [05-May-19 10:18 PM] _frostwood_#0000 each collector takes 50 pioneers [05-May-19 10:19 PM] _frostwood_#0000 At first you can produce about 9/H a day, with some experts you can get up quickly to 12H/day. [05-May-19 10:20 PM] _frostwood_#0000 It costs worse case scenario 740/day to run two COL producing 18-24H a day [05-May-19 10:22 PM] greysith#0000 740 what a day? [05-May-19 10:22 PM] _frostwood_#0000 So you are making about 1080 per two COL/day [05-May-19 10:22 PM] _frostwood_#0000 740 credits or money [05-May-19 10:22 PM] _frostwood_#0000 or 7.4 CIS/pioneer [05-May-19 10:23 PM] greysith#0000 and I'd be going manufacturer [05-May-19 10:23 PM] greysith#0000 ? [05-May-19 10:23 PM] _frostwood_#0000 I went metallurgist-you want the start that provides the most BSE [05-May-19 10:24 PM] greysith#0000 ahh ok. to get as many collectors as possible? [05-May-19 10:25 PM] _frostwood_#0000 yup... I'd try to get at least 2 pioneer habs and 3 COL online. [05-May-19 10:25 PM] _frostwood_#0000 I on my start was able to get 3 COL's right away. [05-May-19 10:25 PM] _frostwood_#0000 once I bought my stuff [05-May-19 10:26 PM] greysith#0000 ahh ok. what did you have to buy before you headed to benton-c [05-May-19 10:26 PM] _frostwood_#0000 I've got 5 COL's and one POL [05-May-19 10:26 PM] _frostwood_#0000 I foolishly started on Bentan-c [05-May-19 10:26 PM] _frostwood_#0000 I had to fly my ships to Kat and then fly back wasting fuel [05-May-19 10:27 PM] greysith#0000 so fuel is going to be my biggest cost? [05-May-19 10:27 PM] _frostwood_#0000 About 2000/round trip [05-May-19 10:28 PM] _frostwood_#0000 CIS [05-May-19 10:28 PM] _frostwood_#0000 so you'll want at least 80 H before you ship for profit [05-May-19 10:29 PM] _frostwood_#0000 You can also ship H to other planets for greater profit [05-May-19 10:30 PM] _frostwood_#0000 Selling about 200 H @250/unit nets you about a 15,000 extra profit [05-May-19 10:31 PM] _frostwood_#0000 Interstellar fuel cost I don't know about as I just ship to Kat [05-May-19 10:31 PM] greysith#0000 Yeah probably a lot [05-May-19 10:31 PM] greysith#0000 alright. about to coliq [05-May-19 10:33 PM] _frostwood_#0000 Average prices for H on the other exchanges are 250-300 with 400/H on Mon I think [05-May-19 10:34 PM] greysith#0000 So before I leave from Kat, what should I be buying [05-May-19 10:34 PM] _frostwood_#0000 What are your prefab supplies? [05-May-19 10:35 PM] greysith#0000 I haven't coliq'd yet [05-May-19 10:36 PM] _frostwood_#0000 I don't know because it's been months since I Coliq'd [05-May-19 10:40 PM] _frostwood_#0000 You need: 8 BBH, 4 BDE, 2 BTA, 52 BSE, 260 MCG [05-May-19 10:40 PM] _frostwood_#0000 +Rations, DW, OVE [05-May-19 10:42 PM] greysith#0000 Ok before I like Kat? [05-May-19 10:42 PM] _frostwood_#0000 leave yes [05-May-19 10:43 PM] greysith#0000 yeah that word [05-May-19 10:43 PM] greysith#0000 alright lets see what I start with [05-May-19 10:44 PM] _frostwood_#0000 how much BSE do you start with? [05-May-19 10:44 PM] greysith#0000 30 [05-May-19 10:44 PM] _frostwood_#0000 BBH, BDE? [05-May-19 10:45 PM] greysith#0000 15 BBH, 8 BDE, 30 BSE, 3 BTA [05-May-19 10:47 PM] _frostwood_#0000 You can sell 7 of your BBH, 4 of your BDE to give you more starting money [05-May-19 10:49 PM] greysith#0000 ok. [05-May-19 10:49 PM] _frostwood_#0000 How much money does that give you? [05-May-19 10:50 PM] greysith#0000 31708 [05-May-19 10:51 PM] _frostwood_#0000 did you start with any carbon or H? [05-May-19 10:51 PM] greysith#0000 3 C, 6 H [05-May-19 10:51 PM] _frostwood_#0000 sell it [05-May-19 10:51 PM] greysith#0000 I won't need any of this to make base or pioneer buildings right? [05-May-19 10:51 PM] _frostwood_#0000 nope [05-May-19 10:52 PM] greysith#0000 alright. [05-May-19 10:52 PM] _frostwood_#0000 The package assumes you are going to be going into BMP's so they give you a initial stock of H and C to produce OVE [05-May-19 10:52 PM] _frostwood_#0000 or PE [05-May-19 10:53 PM] greysith#0000 ahh ok. done [05-May-19 10:53 PM] greysith#0000 33673 [05-May-19 10:53 PM] _frostwood_#0000 How much fuel do you have in your tanks? [05-May-19 10:53 PM] greysith#0000 750 STL, 200 FTL [05-May-19 10:53 PM] greysith#0000 300 [05-May-19 10:54 PM] ada.catlace#0000 Don't need FTL fuel for Benten C <> Katoa [05-May-19 10:54 PM] _frostwood_#0000 How much MCG do you need? [05-May-19 10:54 PM] _frostwood_#0000 /have [05-May-19 10:55 PM] greysith#0000 I have 328 [05-May-19 10:55 PM] greysith#0000 so according to your earlier count, none [05-May-19 10:56 PM] _frostwood_#0000 You have 3 BTA... sell one. [05-May-19 10:56 PM] _frostwood_#0000 Are you planning to sell to other markets right away or just start local? [05-May-19 10:56 PM] greysith#0000 def start local [05-May-19 10:58 PM] _frostwood_#0000 Sell your FTL fuel then-take it out of the tanks-both ships [05-May-19 10:58 PM] _frostwood_#0000 that should give you enough to buy 22 BSE [05-May-19 10:58 PM] _frostwood_#0000 tell me your money that you have left [05-May-19 10:58 PM] greysith#0000 ok one sec [05-May-19 10:58 PM] _frostwood_#0000 after that [05-May-19 11:01 PM] greysith#0000 9965 left. and haven't bought any fuel, rat, dw, or ove [05-May-19 11:01 PM] greysith#0000 but that's with the 22 extra BSE [05-May-19 11:02 PM] _frostwood_#0000 you've got the Prefabs outlined above? [05-May-19 11:02 PM] _frostwood_#0000 How much RAT OVE and DW did you start with? [05-May-19 11:03 PM] greysith#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/574808440233525250/Capture.PNG?ex=6814ecd3&is=68139b53&hm=d7512f0808367ee3a6070773b762e8b1433825a5c22e29724e6d45570042dd29& [05-May-19 11:03 PM] greysith#0000 should be easier that way [05-May-19 11:04 PM] _frostwood_#0000 sell your HCP [05-May-19 11:04 PM] greysith#0000 all 10? [05-May-19 11:04 PM] _frostwood_#0000 yup [05-May-19 11:05 PM] greysith#0000 11065 [05-May-19 11:07 PM] _frostwood_#0000 you need about a 100 more MCG, as I forgot the costs to settle on a new planet [05-May-19 11:07 PM] greysith#0000 ok [05-May-19 11:08 PM] greysith#0000 done [05-May-19 11:08 PM] greysith#0000 8665 [05-May-19 11:08 PM] _frostwood_#0000 buy about 4 OVE and use the rest to buy an even number of RAT and DW [05-May-19 11:08 PM] ada.catlace#0000 Get2 PWO [05-May-19 11:09 PM] _frostwood_#0000 and PWO-it's worth it [05-May-19 11:09 PM] greysith#0000 what's that [05-May-19 11:09 PM] _frostwood_#0000 luxury consumables [05-May-19 11:10 PM] greysith#0000 do I have enough for all that with just 8k money left [05-May-19 11:10 PM] _frostwood_#0000 you should [05-May-19 11:11 PM] greysith#0000 ok buying down the list now [05-May-19 11:11 PM] ada.catlace#0000 8k will supply your bare for ~2 weeks [05-May-19 11:11 PM] _frostwood_#0000 if you want me to break it down buy 40 RAT, 40 DW, 2 PWO and 4 OVE [05-May-19 11:12 PM] greysith#0000 What do the PWO do [05-May-19 11:13 PM] ada.catlace#0000 Increase your worker's efficiency from 79% to 87% [05-May-19 11:13 PM] greysith#0000 ahh nice [05-May-19 11:13 PM] _frostwood_#0000 ^ and your pioneers use so little it's worth it [05-May-19 11:13 PM] greysith#0000 ok I'm done. I have 1600 left [05-May-19 11:14 PM] _frostwood_#0000 If you really want to splurge buy some COF-it will increase your pioneer eff to 100% [05-May-19 11:15 PM] greysith#0000 I might wait until my first trip back to cxl with my first shipment to sell [05-May-19 11:15 PM] _frostwood_#0000 it's a little bit pricey though [05-May-19 11:16 PM] greysith#0000 so is it time for me to fly? [05-May-19 11:16 PM] _frostwood_#0000 You should be ready to send out your ship-you can spend the remaining money on RAT and DW [05-May-19 11:17 PM] _frostwood_#0000 try to fly only one ship-transfer it all over to one ship [05-May-19 11:17 PM] _frostwood_#0000 if you can [05-May-19 11:17 PM] greysith#0000 Oh leave a ship at Kat? [05-May-19 11:18 PM] _frostwood_#0000 yup or fly them both the Bentan-C.... I leave one at Kat to buy any good deals that come up [05-May-19 11:19 PM] _frostwood_#0000 For instance I got a POL so I need Carbon, which gets shipped from prom, and COF is limited right now. [05-May-19 11:20 PM] greysith#0000 alright and once i get to benten-c what buildings should i be setting up [05-May-19 11:22 PM] _frostwood_#0000 two pioneer habs and 3 collectors [05-May-19 11:22 PM] greysith#0000 I owe you, man. Thank you so much for helping me [05-May-19 11:23 PM] _frostwood_#0000 then from there I'd work on a 4th COL.... [05-May-19 11:23 PM] greysith#0000 will do [05-May-19 11:24 PM] greysith#0000 How quick do you make your flights [05-May-19 11:25 PM] _frostwood_#0000 depends... I try to schedule them so they arrive after I'm done working/sleeping [05-May-19 11:25 PM] _frostwood_#0000 I run about 100-110 SF [05-May-19 11:25 PM] greysith#0000 yeah I did this one as slow as possible because i arrives right when i log in at work in the morning lol [05-May-19 11:25 PM] greysith#0000 it [05-May-19 11:26 PM] _frostwood_#0000 the planets rotate so fuel costs vary depend on when you send them [05-May-19 11:26 PM] greysith#0000 makes sense [05-May-19 11:27 PM] _frostwood_#0000 If it is really expensive I'll wait a bit until the planets are closer together [05-May-19 11:27 PM] _frostwood_#0000 100 SF can get you there in 8h if the planets are right or 24+ if the planets are in the wrong position [05-May-19 11:28 PM] greysith#0000 I guess it's good I left a ship at Kat. If I run out of fuel I can have it run some [05-May-19 11:30 PM] _frostwood_#0000 It costs 41/H to make one unit of H, so you'll want to sell above 4000 worth of H profits to make it worthwhile-through your starting fuel is free [05-May-19 11:32 PM] alexfrog#0000 fill a ship, or at least fill it as much as you can before you have to sail back to get rations and water [05-May-19 11:33 PM] greysith#0000 Try to fill it to capacity? [05-May-19 11:33 PM] alexfrog#0000 ideally [05-May-19 11:33 PM] greysith#0000 ok cool [05-May-19 11:33 PM] alexfrog#0000 of course, that takes forever for new people [05-May-19 11:33 PM] alexfrog#0000 but it reduces fuel cost per unit [05-May-19 11:33 PM] ada.catlace#0000 Fill it enough to buy consumables + 16 BSEs [05-May-19 11:34 PM] alexfrog#0000 that works too [05-May-19 11:34 PM] alexfrog#0000 (and dont forget the MCG) [05-May-19 11:34 PM] ada.catlace#0000 Then message me and I'll bring you 16 BSEs and a bunch of consumables to trade for your H shipment [05-May-19 11:35 PM] greysith#0000 I'm worried about how much H I can accumulate before I run out of consumables [05-May-19 11:36 PM] ada.catlace#0000 Probably almost a full ship [05-May-19 11:36 PM] greysith#0000 I only have 64 RATs and DWs, and 13 OVEs [05-May-19 11:38 PM] greysith#0000 Will that last me long? [05-May-19 11:38 PM] ada.catlace#0000 That's 10 days [05-May-19 11:38 PM] ada.catlace#0000 About 300H [05-May-19 11:39 PM] _frostwood_#0000 you'll probably want to ship about every 3-4 days [05-May-19 11:39 PM] ada.catlace#0000 You've made a good choice. Those involved in my schemes are statistically less likely to go horribly bankrupt. [05-May-19 11:39 PM] greysith#0000 haha thanks [05-May-19 11:40 PM] alexfrog#0000 the two things i cant get enough of are Hydrogen and prefabs ๐Ÿ˜„ [05-May-19 11:40 PM] greysith#0000 Well I'm the new Hydro [05-May-19 11:41 PM] alexfrog#0000 how many collectors did you manage to make? [05-May-19 11:41 PM] _frostwood_#0000 He'll have enough for 3 [05-May-19 11:41 PM] alexfrog#0000 good [05-May-19 11:41 PM] greysith#0000 I have the resources to build three when i land [05-May-19 11:41 PM] _frostwood_#0000 that's about 27-36/H a day [05-May-19 11:43 PM] _frostwood_#0000 so you'll want to ship every 5 days. [06-May-19 12:22 AM] prdgi#0000 Will the f2p model be introduced with the next reset? [06-May-19 12:49 AM] spotty7405#0000 that would make sense [06-May-19 12:51 AM] molp#0000 The current plan is to incorporate the local markets and most of the f2p relevant changes into the next release. That release will most likely not require a reset. The reasoning behind that is, that local markets will allow for contracts that can be breached by the players. That requires some information about the reliabilty of the players, hence we include a company rating. The company rating again is the basis for a f2p release, since a free player won't have access to all features and we will restrict using the rating [06-May-19 07:04 AM] titusgroan2601#0000 H COL was the scheme I was embarking on as well ๐Ÿ™‚ for the sake of variety, is there a different area I could focus on instead where there's similar demand? [06-May-19 07:22 AM] prdgi#0000 We'll always need more H, and it will be at least a month before a T3 H planet can be colonised [06-May-19 07:24 AM] prdgi#0000 @ada.catlace knows the market very well, they may know another area you could look towards [06-May-19 07:57 AM] slomes#0000 TIL the planets rotate lol [06-May-19 08:06 AM] titusgroan2601#0000 Same ๐Ÿ˜ƒ [06-May-19 08:11 AM] mjeno#0000 ๐Ÿ˜„ [06-May-19 08:13 AM] greysith#0000 haha [06-May-19 08:14 AM] ishiaelin#0000 Could go into fuel production steerpike, if you look at fuel on all the exchanges you can see they're all rammed up to buying from the MM basically [06-May-19 08:14 AM] ishiaelin#0000 even katoa is pretty high [06-May-19 08:14 AM] greysith#0000 always need fuel. [06-May-19 08:28 AM] titusgroan2601#0000 is the standard package ok for fuel production? [06-May-19 08:29 AM] titusgroan2601#0000 actually, I can't COLIQ for a while so I'll just stick with H [06-May-19 08:29 AM] titusgroan2601#0000 how does one cancel an order that hasn't been filled? [06-May-19 08:30 AM] titusgroan2601#0000 found it ๐Ÿ˜ƒ [06-May-19 08:56 AM] xipiryon#0000 Is it me or constructing a new building reset the basic consumables usage? this morning I had 0% of everything, so I bought everything required to get 100% in required things with a little more, then I build a new SME and now my DW is less than 100%, but I'm not sure it took "only" the difference between the previous population and new population (with SME) usage [06-May-19 08:57 AM] xipiryon#0000 Or maybe it's really me that hadn't enough, but going from 8/day to 10/day, I'm pretty sure I had at least more than 2 DW/RAT :p [06-May-19 08:59 AM] greysith#0000 Hey @titusgroan2601 if you go fuel we might need to work out a deal and I'll trade you H for fuel sometimes [06-May-19 09:02 AM] titusgroan2601#0000 I can't COLIQ for another 21 days so I'm stuck with H for now @greysith [06-May-19 09:03 AM] tor_32#0000 You can go fuel after doing H extraction [06-May-19 09:03 AM] tor_32#0000 it seems logical [06-May-19 09:08 AM] titusgroan2601#0000 that's true [06-May-19 09:11 AM] tor_32#0000 you'll start making fuel slower but you'll be able to augment the production faster is you have already the H production to help get founds and primary materials [06-May-19 09:11 AM] titusgroan2601#0000 yep [06-May-19 09:12 AM] titusgroan2601#0000 rock is from extractors? [06-May-19 09:13 AM] tor_32#0000 rock ? you mean Ore and Minerals ? Yes Extractor are for rocks. [06-May-19 09:13 AM] _frostwood_#0000 yes [06-May-19 09:14 AM] titusgroan2601#0000 just thinking things through here and whether it would make sense to build 3 COL now, or build a REF + COL [06-May-19 09:14 AM] titusgroan2601#0000 I haven't actually built anything yet [06-May-19 09:14 AM] ada.catlace#0000 the two of you both doing H collection is a new plan [06-May-19 09:14 AM] ada.catlace#0000 after you get a few collectors, you could make a refinery and start turning some H into fuel [06-May-19 09:15 AM] greysith#0000 I already have H collecting. 3 collectors running [06-May-19 09:15 AM] ada.catlace#0000 collectors [06-May-19 09:15 AM] tor_32#0000 I think the 3 COLs are better, you'll be able to fully load your ship faster to sell things faster [06-May-19 09:15 AM] titusgroan2601#0000 even with GreySith doing the same? [06-May-19 09:15 AM] ada.catlace#0000 yes [06-May-19 09:15 AM] ada.catlace#0000 the H shortage is huge [06-May-19 09:15 AM] tor_32#0000 The galaxy has is a real need for H [06-May-19 09:16 AM] titusgroan2601#0000 ok, that works for me [06-May-19 09:18 AM] greysith#0000 Yeah we can team up man. I dont mine another hydro running the market with me {Reactions} ๐Ÿ‘ [06-May-19 09:18 AM] greysith#0000 Mind [06-May-19 09:18 AM] titusgroan2601#0000 Thank, Grey [06-May-19 09:19 AM] titusgroan2601#0000 With the exception of an additional 26 BSE, does this look good for a new base + 3 COL? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/574963446957998090/unknown.png?ex=6814d470&is=681382f0&hm=835efc65b8814af6b70dbaba2a97c09e409eab308d23025c4c17ce173d14675d& [06-May-19 09:22 AM] esabab_00#0000 if you're gonna be making H you can sell that FEO off if you're parked at an exchange [06-May-19 09:22 AM] esabab_00#0000 oxygen too [06-May-19 09:23 AM] ada.catlace#0000 you're missing 3 LDEs for the base [06-May-19 09:24 AM] titusgroan2601#0000 crap [06-May-19 09:24 AM] esabab_00#0000 oh no, did you close out Frostwoods LDE order in Katoa for BSE money? [06-May-19 09:25 AM] ada.catlace#0000 if it was frostwood, you're in look as he'll certainly trade them back [06-May-19 09:25 AM] ada.catlace#0000 luck [06-May-19 09:25 AM] titusgroan2601#0000 might've sold it by accident [06-May-19 09:25 AM] titusgroan2601#0000 yes, I think that's what I did.... [06-May-19 09:25 AM] esabab_00#0000 My corp will be turning out LDEs in the near future in Katoa [06-May-19 09:26 AM] titusgroan2601#0000 @_frostwood_ if I could buy those 3 LDEs back, I'd much appreciate it ๐Ÿ˜„ [06-May-19 09:29 AM] ada.catlace#0000 issue is that frostwood has to send a ship to Katoa to pick up the LDEs and sell them back [06-May-19 09:30 AM] _frostwood_#0000 Iโ€™m heading to work ๐Ÿ˜ฆ [06-May-19 09:30 AM] titusgroan2601#0000 no hurry on my end [06-May-19 09:30 AM] titusgroan2601#0000 I'll just need them to actually set up my base at some point ๐Ÿคฆ [06-May-19 09:32 AM] _frostwood_#0000 Wonโ€™t be until about 8:00 tonight [06-May-19 09:32 AM] _frostwood_#0000 How many dis you sell? [06-May-19 09:35 AM] slomes#0000 ..y'all got..*scratches arm nervously*..got any of that H? [06-May-19 09:42 AM] titusgroan2601#0000 @_frostwood_ I sold 3 [06-May-19 09:42 AM] titusgroan2601#0000 and thanks [06-May-19 09:43 AM] titusgroan2601#0000 @slomes I think @greysith is closer than I am to having any ๐Ÿ˜„ [06-May-19 09:47 AM] greysith#0000 haha I just fired up the collectors this morning. but they are pulling in [06-May-19 10:01 AM] smcsc7640#0000 wow this is slow [06-May-19 10:01 AM] greysith#0000 What is? [06-May-19 10:01 AM] smcsc7640#0000 growing grass [06-May-19 10:01 AM] greysith#0000 Lol how do you eat an elephant? [06-May-19 10:02 AM] smcsc7640#0000 eating is a game, normally..... [06-May-19 10:03 AM] smcsc7640#0000 but I catch your drift, it still slow.... [06-May-19 10:04 AM] smcsc7640#0000 now as I grow it may pick up some.... [06-May-19 10:04 AM] greysith#0000 Yeah. We are here to run businesses in a more realistic economic style. It's definitely not an FPS. I could see it not being everyone's style [06-May-19 10:06 AM] greysith#0000 But as you expand, yes, you will be pulling in way more [06-May-19 10:10 AM] smcsc7640#0000 wasnt even referring to the money, as a Game and a new player, I am almost ready to walk, if it werent for the beta status. not enough to do while waiting, and one thing I wasnt when I start my real life L-corp was bored. [06-May-19 10:11 AM] greysith#0000 Like I said, not for everyone. It's a game to play while you do other things. But i love it [06-May-19 10:12 AM] tor_32#0000 you can take a look at the whole tech tree, and try to see how to optimise your production based on the market price, remote market, transportation cost, etc You'll never be bored [06-May-19 10:12 AM] esabab_00#0000 if there was some kind of short term minigame layer built on top of the existing content I think it would be good...especially if it somehow contributed to market demand. I haven't been able to come up with any good ideas tho [06-May-19 10:12 AM] smcsc7640#0000 aye, I see that comming [06-May-19 10:14 AM] greysith#0000 Ehh I'm not so sure [06-May-19 10:14 AM] ada.catlace#0000 The minigame is buying things that are underpriced and relisting them or shipping them to other exchanges [06-May-19 10:15 AM] greysith#0000 Yeah the trading is the short term [06-May-19 10:15 AM] ada.catlace#0000 I spent way too much time on this game for the first month of the run [06-May-19 10:16 AM] greysith#0000 Think business, don't think instant gratification @smcsc7640 [06-May-19 10:16 AM] ada.catlace#0000 Negotiating individually, scouting out customers and supply chains [06-May-19 10:16 AM] ada.catlace#0000 Planning out corporate supply chain expansion for the next tier of buildings [06-May-19 10:16 AM] smcsc7640#0000 as I said this remind me of my ameritrade account/ platform [06-May-19 10:17 AM] greysith#0000 haha [06-May-19 10:17 AM] tor_32#0000 same for me, started 3 weeks ago, I put way too much time in it :) But I'm building some tool to help visualizing and calculating the produciton lines, so it definitively takes time [06-May-19 10:17 AM] greysith#0000 it's business speadsheets [06-May-19 10:17 AM] esabab_00#0000 @tor_32 Are you making a Bill of Materials calculator? [06-May-19 10:17 AM] greysith#0000 Yeah i'm working on my own good spreadsheet on the side [06-May-19 10:18 AM] tor_32#0000 Yes something like that, but probably simplified [06-May-19 10:19 AM] tor_32#0000 But I'm starting with a tech tree visualizer, where you can see the whole dependencies of any material [06-May-19 10:20 AM] esabab_00#0000 someone was doing that but they disappeared a bit [06-May-19 10:20 AM] esabab_00#0000 http://prun.1019.net/ [06-May-19 10:20 AM] tor_32#0000 yes I saw this one. That's the idea [06-May-19 10:20 AM] titusgroan2601#0000 yes. it really requires that you have the right expectations or you will be disappointed [06-May-19 10:21 AM] titusgroan2601#0000 as someone who played pbem games and similar "slow" games, this doesn't phase me [06-May-19 10:21 AM] esabab_00#0000 I've wanted to do a Bill of Materials calculator but there's some tricky issues in it that will eat up some time to figure out. [06-May-19 10:21 AM] titusgroan2601#0000 speaking to @smcsc7640 above [06-May-19 10:27 AM] ada.catlace#0000 The game is significantly more engaging if you sell all your starting materials and trade full-time [06-May-19 10:29 AM] greysith#0000 You and I might need to get into business together @ada.catlace [06-May-19 10:32 AM] titusgroan2601#0000 It's also likely to get more interesting as you expand your production, etc. [06-May-19 10:32 AM] titusgroan2601#0000 though I find it interesting enough already ๐Ÿ˜ƒ [06-May-19 10:33 AM] ada.catlace#0000 Yeah, the complexity ramps up as you build more [06-May-19 10:36 AM] tor_32#0000 Yes first week is rather slow. Until you can get one or two more buildings. Then you will have to calculate what is the most interesting thing to build after that, based on the current market supplies and price, and what you want to do. {Reactions} ๐Ÿน [06-May-19 10:36 AM] ada.catlace#0000 @greysith I'm always looking for more business partners [06-May-19 10:36 AM] greysith#0000 I'll PM you in game [06-May-19 01:02 PM] _frostwood_#0000 @titusgroan2601 can you put buy orders up-if you donโ€™t then someone may snatch them. [06-May-19 01:02 PM] titusgroan2601#0000 will do [06-May-19 01:02 PM] titusgroan2601#0000 how much again? [06-May-19 01:03 PM] titusgroan2601#0000 I don't remember how much I sold them for... though you're welcome to round up and benefit from my stupidity ๐Ÿ˜ƒ [06-May-19 01:03 PM] _frostwood_#0000 I think i put them up for 6000 each [06-May-19 01:03 PM] _frostwood_#0000 You can view your order history [06-May-19 01:04 PM] _frostwood_#0000 And see what price you sold them for [06-May-19 01:04 PM] titusgroan2601#0000 what's the code for the order history? [06-May-19 01:04 PM] titusgroan2601#0000 CXOS? [06-May-19 01:04 PM] titusgroan2601#0000 (I deleted a bunch of fulfilled ones) [06-May-19 01:05 PM] titusgroan2601#0000 I'll go with 6,000 unless you say otherwise [06-May-19 01:05 PM] _frostwood_#0000 Iโ€™m at work-it should be on your message barn top right [06-May-19 01:05 PM] _frostwood_#0000 Its the thing that flashes [06-May-19 01:06 PM] titusgroan2601#0000 NOTS [06-May-19 01:06 PM] titusgroan2601#0000 I think [06-May-19 01:06 PM] titusgroan2601#0000 no longer there, though... [06-May-19 01:06 PM] _frostwood_#0000 Yes [06-May-19 01:07 PM] titusgroan2601#0000 those I didn't delete so I guess they get deleted automatically.... [06-May-19 01:07 PM] _frostwood_#0000 Just click on it and there should be โ€œan order was filled etcโ€. Click on the order and it will tell you the order [06-May-19 01:08 PM] titusgroan2601#0000 nothing is showing in NOTS [06-May-19 01:08 PM] esabab_00#0000 they were 6000 the last time I saw them [06-May-19 01:08 PM] _frostwood_#0000 Ok, Iโ€™ll have to view when it get back [06-May-19 01:09 PM] _frostwood_#0000 Thanks @esabab_00 [06-May-19 01:09 PM] titusgroan2601#0000 thanks and sorry for the hassle. I set up a buy order at 6,000. If that's wrong, I can always change. [06-May-19 01:09 PM] titusgroan2601#0000 yes, thank you [06-May-19 01:09 PM] titusgroan2601#0000 @esabab_00 [06-May-19 01:11 PM] _frostwood_#0000 @titusgroan2601 looking at your supply list youโ€™ll need more BSE [06-May-19 01:12 PM] _frostwood_#0000 Youโ€™ll need 52 in total [06-May-19 01:12 PM] avendium#0000 you might also be able to do FIN and see if it's in your transaction list [06-May-19 01:12 PM] titusgroan2601#0000 yes, I have 52 now. thanks. [06-May-19 01:13 PM] _frostwood_#0000 @titusgroan2601 you are in luck that i keep a ship at Kat, so i can sell you it after work. [06-May-19 01:14 PM] titusgroan2601#0000 I know. I'd be screwed otherwise... I can't even COLIQ for a while... [06-May-19 01:14 PM] titusgroan2601#0000 thank you ๐Ÿ˜„ [06-May-19 01:17 PM] _frostwood_#0000 If you can afford it iโ€™d get more Rat and OVE and DW [06-May-19 01:17 PM] titusgroan2601#0000 yes, I think I'll have some leftover to spend on that [06-May-19 05:27 PM] nanz#0000 it took me so long to get the resources, but I'VE DONE IT {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/575086302257479700/unknown.png?ex=68149e1b&is=68134c9b&hm=4a8db2f1a53c57cd93c37e2f43fa5206d0cda0dcf0eaf51c690d22c56788a01f& [06-May-19 05:29 PM] tor_32#0000 good job ! [06-May-19 05:29 PM] tor_32#0000 So it was you buying those MHL 9000 ICA / unit ? ๐Ÿ˜ƒ [06-May-19 05:29 PM] nanz#0000 nah, i was getting them for like 4k each for a while [06-May-19 05:30 PM] tor_32#0000 your are the second with a HYF on promitor arent you ? [06-May-19 05:30 PM] nanz#0000 i have no idea, haven't been watching chats much [06-May-19 05:30 PM] nanz#0000 i've definitely gotta be up there though [06-May-19 05:31 PM] nanz#0000 gonna need to make a bigger space for my production lines soon, getting annoying to have to scroll so much [06-May-19 06:54 PM] _frostwood_#0000 @titusgroan2601 LDE returned [06-May-19 06:55 PM] titusgroan2601#0000 Thank you, kind sir ๐Ÿ˜ƒ I owe you one! [06-May-19 07:06 PM] _frostwood_#0000 ๐Ÿ‘ [06-May-19 07:08 PM] ishiaelin#0000 hoots is third HYF on promitor, fourth HYF I know about [06-May-19 07:09 PM] ishiaelin#0000 andoh boy I hope there's enough NS to feed them all [06-May-19 07:09 PM] esabab_00#0000 NLT Consortium will be putting out some LDEs in Katoa...Nylon is in process now [06-May-19 07:10 PM] _frostwood_#0000 Sweet [06-May-19 07:10 PM] _frostwood_#0000 I reupped my buy orders [06-May-19 07:10 PM] esabab_00#0000 We also have GL and RG but the production rate is so slow that I dont know how much will get out to the market [06-May-19 07:11 PM] _frostwood_#0000 I'm working on LSE's next then PSL [06-May-19 07:13 PM] _frostwood_#0000 Then I'm going to try to get ALO regularly shipped to Kat [06-May-19 07:13 PM] _frostwood_#0000 with my second base [06-May-19 07:14 PM] esabab_00#0000 https://i.gifer.com/7C4U.gif {Embed} https://i.gifer.com/7C4U.gif https://images-ext-1.discordapp.net/external/db2V-1EhaS1dsyi8VpIL5ujvJSflmA79hia9RxkwBpM/https/i.gifer.com/7C4U.gif {Reactions} ๐Ÿ˜ (3) ๐Ÿ‘Œ [06-May-19 07:14 PM] esabab_00#0000 PSLs coming soon [06-May-19 10:22 PM] prdgi#0000 So, NLT... Similar goals to GDP? [07-May-19 02:43 AM] nanz#0000 there's enough NS to feed me at least [07-May-19 02:43 AM] nanz#0000 on account of me having every single building required for the entire process of making COF [07-May-19 04:15 AM] mjeno#0000 SO close to paprika. ๐Ÿ™„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/575249412792647681/2019-05-07_11_15_02-Window.png?ex=68148d43&is=68133bc3&hm=62d61c611b52244391e03748ed2a040ae78453739102963e7e23e00132165b2a& {Reactions} ๐Ÿ˜„ [07-May-19 04:25 AM] prdgi#0000 I guess not even mjeno can control rng [07-May-19 04:57 AM] prdgi#0000 @mjeno we are almost to the time point where we reset after last test. Are we coming up to another reset soon? [07-May-19 04:57 AM] alexfrog#0000 well, if we do, i at least got 3 bases first [07-May-19 04:57 AM] mjeno#0000 Nope! The next big update is still a few weeks away and won't warrant a reset. [07-May-19 04:58 AM] mjeno#0000 We haven't even talked about a date for the next reset. ๐Ÿ™‚ [07-May-19 04:58 AM] alexfrog#0000 so youre saying that i should see how many bases i can get before it resets ๐Ÿ˜„ [07-May-19 04:58 AM] prdgi#0000 So we are safe at least until Friday? [07-May-19 04:58 AM] mjeno#0000 That's what I'm saying, @alexfrog! [07-May-19 04:58 AM] mjeno#0000 Depends on which Friday you're talking about. ๐Ÿ˜„ [07-May-19 04:59 AM] prdgi#0000 You catch on quick ;) [07-May-19 04:59 AM] mjeno#0000 But yeah, the reset is still weeks or even months away. [07-May-19 04:59 AM] prdgi#0000 Awesome, let's get Alex some more bases [07-May-19 04:59 AM] alexfrog#0000 ๐Ÿ˜„ [07-May-19 04:59 AM] alexfrog#0000 i still need to fill em [07-May-19 05:00 AM] alexfrog#0000 40 prefabs a day isnt enough [07-May-19 05:00 AM] prdgi#0000 BTW mjeno, can we bump buying more ships up the dev list a bit? GDP is gonna run out of ships. [07-May-19 05:01 AM] alexfrog#0000 yeah im actually choosing to just colonize exchange worlds first in order to not overload ships for longer [07-May-19 05:01 AM] prdgi#0000 It's going to be a big problem soon [07-May-19 05:01 AM] mjeno#0000 I would love that, but I don't know how important it is overall at this point. Maybe the survey will show. ^^ [07-May-19 05:02 AM] alexfrog#0000 its probably not an issue for most, just for the handful of us powering out new bases now [07-May-19 05:02 AM] prdgi#0000 Basically, once we have 2-3 resource colonies ships will be in full use 24/7 [07-May-19 05:02 AM] prdgi#0000 Yeah, it won't affect everyone. [07-May-19 05:04 AM] tor_32#0000 If people are starting to get more than 2 bases it may be the time when you want to buy more ship. Having at least 1 ship per base seems to be the minimum [07-May-19 05:04 AM] prdgi#0000 Maybe we could cut a deal with the devs to add ships on a per player basis... Add a new resource/s "ship tokens" with a mm offer, then devs can remove a token from the player inventory and spawn a ship for them [07-May-19 05:05 AM] tor_32#0000 Or you could buy one time a ship for a given price of xxxxxx [07-May-19 05:06 AM] prdgi#0000 It's a stop gap. Make tokens expensive, like 1m each, then ships cost 1 token per 100t/100m3 [07-May-19 05:06 AM] tor_32#0000 Maybe we can have constracts made by the system that let you buy one ship ? [07-May-19 05:06 AM] alexfrog#0000 1m still too expensive for our current incomes [07-May-19 05:06 AM] prdgi#0000 Using tokens would allow for financial transactions to be tracked. [07-May-19 05:07 AM] prdgi#0000 And should not require any more code [07-May-19 05:07 AM] prdgi#0000 Just adding resources, and using dev tools [07-May-19 05:09 AM] prdgi#0000 @mjeno do you know if the game currently supports ships with varying capacity? [07-May-19 05:09 AM] mjeno#0000 I don't, sorry. [07-May-19 06:54 AM] titusgroan2601#0000 hmm, I arrived at Benten C, have the required stock, but I'm not able to create a base. [07-May-19 06:54 AM] titusgroan2601#0000 Wonder what I'm missing? [07-May-19 06:56 AM] ishiaelin#0000 You might need to be landed, or maybe you haven't selected the right ship? [07-May-19 06:57 AM] titusgroan2601#0000 I wasn't landed at first but I am now. I only have one ship there and it's the one with the materials... [07-May-19 06:59 AM] greysith#0000 Did you click start base and then click and piece of land [07-May-19 07:00 AM] titusgroan2601#0000 yep [07-May-19 07:00 AM] greysith#0000 Dang [07-May-19 07:00 AM] molp#0000 Sometimes clicking on plots does not work. [07-May-19 07:00 AM] molp#0000 Can you hit the cancel button and click on one of the blue plots? [07-May-19 07:00 AM] molp#0000 Does that work? [07-May-19 07:01 AM] titusgroan2601#0000 hit cancel, click on blue plots, nothing happened [07-May-19 07:01 AM] molp#0000 k, hang on [07-May-19 07:02 AM] titusgroan2601#0000 not sure if you did anything molp but I logged out, closed browser, logged back in, and it's working now [07-May-19 07:03 AM] molp#0000 We are trying to get more data on the issue. If you want to help, go to https://browserleaks.com/webgl and create a snapshot of the info with the photo button on the upper right side {Embed} https://browserleaks.com/webgl WebGL Browser Report - WebGL Fingerprinting - WebGL 2 Test - Brows... WebGL Browser Report checks WebGL support in your web browser, produce WebGL Device Fingerprinting, and shows the other WebGL and GPU capabilities more or less related web browser identity. [07-May-19 07:03 AM] molp#0000 ah I see. I was about to offer to create the base remotely for you [07-May-19 07:03 AM] titusgroan2601#0000 thank you! [07-May-19 07:03 AM] titusgroan2601#0000 base is formed now ๐Ÿ‘ {Reactions} prun [07-May-19 07:04 AM] molp#0000 ... and welcome to Benten c ๐Ÿ˜ƒ [07-May-19 07:06 AM] titusgroan2601#0000 Thanks! [07-May-19 07:07 AM] greysith#0000 Welcome Hydro buddy [07-May-19 07:07 AM] titusgroan2601#0000 ๐Ÿ˜„ [07-May-19 07:15 AM] tor_32#0000 So where's my H ? [07-May-19 07:17 AM] greysith#0000 Working on it [07-May-19 07:18 AM] titusgroan2601#0000 hehehe [07-May-19 07:22 AM] titusgroan2601#0000 @greysith how long until you ship your first batch to Katoa? [07-May-19 07:23 AM] greysith#0000 A week. But it will be a lot {Reactions} ๐Ÿ‘ [07-May-19 07:24 AM] titusgroan2601#0000 you're filling an entire ship's cargo? [07-May-19 07:25 AM] greysith#0000 As long as I stay on top of my production lines I'll be getting close [07-May-19 07:25 AM] titusgroan2601#0000 makes sense [07-May-19 07:27 AM] greysith#0000 I want enough in my first shipment to come back with supplies for a new collector [07-May-19 07:31 AM] titusgroan2601#0000 Good idea. I still need to think about this but I'd like to start moving towards fuel at some point so not sure if I'll go for a 4th col next or start working towards fuel [07-May-19 07:32 AM] greysith#0000 Oh yeah if you do that, we need to talk lol [07-May-19 07:39 AM] titusgroan2601#0000 you got it ๐Ÿ‘ [07-May-19 10:01 AM] titusgroan2601#0000 Does anyone know typical amount of fuel required for Benten C <-> Katoa when at their closest? [07-May-19 10:02 AM] greysith#0000 round trip or just one way? [07-May-19 10:02 AM] greysith#0000 I think it cost me just about 100 or a little over to go one way at about 8 hour pace [07-May-19 10:03 AM] titusgroan2601#0000 ok, thanks. that helps! [07-May-19 10:03 AM] greysith#0000 no worries [07-May-19 10:08 AM] tor_32#0000 At the slowest speed, a round trip between two starting planets cost a little bit less than 100 of each fuel [07-May-19 10:08 AM] tor_32#0000 At he highest price it has a cost of 7000 [07-May-19 10:09 AM] tor_32#0000 Ho sorry, you were talking about intra planetary system travel [07-May-19 10:11 AM] titusgroan2601#0000 yes [07-May-19 10:12 AM] greysith#0000 lol no worries, but yeah it you max it out, round trip , it would cost you about 1290 fuel [07-May-19 10:12 AM] greysith#0000 that's pricey [07-May-19 10:12 AM] greysith#0000 but the trip would only take 2H total [07-May-19 10:12 AM] titusgroan2601#0000 2H? [07-May-19 10:13 AM] greysith#0000 2 hours at max fuel [07-May-19 10:13 AM] titusgroan2601#0000 oh, got it [07-May-19 10:13 AM] titusgroan2601#0000 thought you meant hydrogen ๐Ÿ˜ƒ [07-May-19 10:13 AM] greysith#0000 haha imagine popping 2 hydrogen in and detonating those engines [07-May-19 10:15 AM] esabab_00#0000 you wanna go as slow as you can to minimize the costs [07-May-19 10:15 AM] greysith#0000 Yeah i usually run at one tick [07-May-19 10:15 AM] esabab_00#0000 you can also look at the orbits between Katoa and Benten-c and there's a good time to go where they are much closer and cheaper [07-May-19 10:16 AM] titusgroan2601#0000 yes, fuel costs are a big factor for off market bases... [07-May-19 10:16 AM] esabab_00#0000 well if you do go into refining you'll be able to get your fuel at cost and it won't really matter any more [07-May-19 10:17 AM] esabab_00#0000 but if you're making a couple trips a week it should be 400 units or less [07-May-19 10:17 AM] titusgroan2601#0000 yes, I'm thinking I have enough starting fuel for a few trips for now but will eventually want to start making fuel [07-May-19 10:17 AM] esabab_00#0000 if you are not going anywhere else you could sell the FTL fuel [07-May-19 10:18 AM] titusgroan2601#0000 yeah, I did [07-May-19 10:18 AM] greysith#0000 yeah i sold mine [07-May-19 10:20 AM] esabab_00#0000 the first week will be kind of slow, no way to get around it, but it should pick up a good bit once you start taking large H amounts to Katoa [07-May-19 10:22 AM] ada.catlace#0000 your timing should make it significantly less slow, given that H prices have doubled in the past week [07-May-19 10:22 AM] titusgroan2601#0000 assuming they stay that way ๐Ÿ˜ƒ [07-May-19 10:22 AM] greysith#0000 There's quite a bit of H on kat exc right now [07-May-19 10:23 AM] esabab_00#0000 160 units is not really that much any more [07-May-19 10:24 AM] titusgroan2601#0000 and look at the requests... [07-May-19 10:24 AM] ada.catlace#0000 160 isn't a high price, but there are buy orders for 300 units at that price [07-May-19 10:24 AM] titusgroan2601#0000 yes [07-May-19 10:24 AM] esabab_00#0000 I meant 160 units [07-May-19 10:24 AM] titusgroan2601#0000 selling at $160 should still be nicely profitable even accounting for fuel costs [07-May-19 10:24 AM] esabab_00#0000 thats only a week's supply for one refinery really [07-May-19 10:25 AM] greysith#0000 so those offers will probably be bought out soon? [07-May-19 10:25 AM] ada.catlace#0000 when I had Katoa exports to myself, I was exporting 400 units/week and that wasn't even enough [07-May-19 10:25 AM] ada.catlace#0000 I don't know that the sell orders will sell at 250 on Katoa [07-May-19 10:26 AM] titusgroan2601#0000 when your H get there, GS, set your selling price at something closer to what's being requested and it will sell yours [07-May-19 10:28 AM] titusgroan2601#0000 by my calcs, there's quite a bit of profit to be made at $160 even without considering the "free" starting fuel [07-May-19 10:29 AM] titusgroan2601#0000 something like $4,000/day [07-May-19 10:30 AM] titusgroan2601#0000 (though I reserve the right to conclude my calculations are completely wrong at a later date...) [07-May-19 10:30 AM] greysith#0000 haha [07-May-19 10:30 AM] ada.catlace#0000 you're about right [07-May-19 10:30 AM] ada.catlace#0000 there was a small but decent profit to make at 90/unit [07-May-19 10:31 AM] greysith#0000 So what you are saying is I should charge Imp 200/unit [07-May-19 10:31 AM] ada.catlace#0000 increase the price by 75 and you make an extra 750/day per extractor [07-May-19 10:33 AM] titusgroan2601#0000 No, we need to give Imp a "mentor discount" ๐Ÿ˜ƒ [07-May-19 10:33 AM] greysith#0000 lol so 250 [07-May-19 10:34 AM] titusgroan2601#0000 ๐Ÿ˜„ [07-May-19 10:35 AM] titusgroan2601#0000 I think I need to take a break from the spreadsheet I've been developing for the game [07-May-19 10:35 AM] ada.catlace#0000 my primary motivation was to make sure that FF can be made profitably so that people will buy my HE3 [07-May-19 10:35 AM] titusgroan2601#0000 ๐Ÿ˜ƒ [07-May-19 10:36 AM] ada.catlace#0000 getting H myself is great, but that is secondary [07-May-19 10:37 AM] greysith#0000 are there ways to get more ships? [07-May-19 10:41 AM] ada.catlace#0000 no [07-May-19 10:41 AM] ada.catlace#0000 not yet [07-May-19 10:41 AM] greysith#0000 ahh ok [07-May-19 10:43 AM] ada.catlace#0000 there should be local markets soon, which will let you sell H on benten C and have people ship it for you [07-May-19 10:44 AM] greysith#0000 that will be awesome [07-May-19 10:45 AM] titusgroan2601#0000 yes, that would be great [07-May-19 10:46 AM] titusgroan2601#0000 that would also allow things like what we were discussing in the PU chat, Grey. Where we can make more frequent trips to Katoa by combining our production into a single shipment. [07-May-19 10:46 AM] greysith#0000 indeed [07-May-19 10:47 AM] titusgroan2601#0000 though I think the advantage to doing that is more about: (a) if we need more cash flow quicker; (b) capitalize on short-term price increases; or (c) helping out others who have immediate needs for H (same as b I guess). [07-May-19 10:47 AM] titusgroan2601#0000 not sure if that is something that will matter for us in the short-term [07-May-19 10:48 AM] titusgroan2601#0000 only time will tell, I guess ๐Ÿ˜ƒ [07-May-19 12:18 PM] mrwashingtoad#0000 all I can think of for his 'mentor' discount ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/575370822424854536/Dune_grumpy_mencat.JPG?ex=6814fe55&is=6813acd5&hm=29e551465574e7d8ceaffd323098719857584a44b38397724fe8550a6a6e6081& {Reactions} ๐Ÿ˜ [07-May-19 04:47 PM] _frostwood_#0000 @greysith @titusgroan2601 H isn't just used to make Fuel-it's also used to make PE(make in a BMP), which is used for Pre-fabs, OVE, INF, and PG(make in a POL) which is used for DW, Tier-2 prefabs, Textiles, PWO. [07-May-19 04:48 PM] _frostwood_#0000 Tier 3 builds on that by using Tier-2 products as a base. [07-May-19 04:48 PM] _frostwood_#0000 PG is also used for PSL(used in base-making) [07-May-19 04:48 PM] greysith#0000 Yeah lots of H [07-May-19 04:49 PM] titusgroan2601#0000 indeed [07-May-19 04:49 PM] titusgroan2601#0000 I'm in no hurry to move away from just making H (and I think GS isn't as well) even if I had the financial ability to do it. but at some point, I do want to branch out [07-May-19 04:50 PM] _frostwood_#0000 Besides fuel you could also branch out into a BMP, a POL, or a PP2(using the PG you produced from your POL), or a PPF [07-May-19 04:54 PM] greysith#0000 I'm going to research options as I go [07-May-19 04:54 PM] greysith#0000 But for now lots of H [07-May-19 04:54 PM] greysith#0000 At least 6 collectors [07-May-19 04:56 PM] titusgroan2601#0000 yes, there's lots of options to consider. for the time being, I'm poor so it's all very hypothetical and distant, I think ๐Ÿ˜ƒ [07-May-19 05:56 PM] ada.catlace#0000 You want to branch out of H eventually. [07-May-19 05:57 PM] ada.catlace#0000 At some point gas giants will disrupt the H market. [07-May-19 05:57 PM] greysith#0000 I might look at BMP or POL then [07-May-19 06:00 PM] titusgroan2601#0000 @ada.catlace is this based on the survey I saw at some point of all the planets? [07-May-19 06:01 PM] ada.catlace#0000 There's just some planets with very high concentrations of different raw materials which are very hard to settle. [07-May-19 06:04 PM] ishiaelin#0000 there's a gas giant over in the hotei system with 90+% H availability [07-May-19 06:04 PM] ada.catlace#0000 The first gas giant will probably be settled in about a month, which will disrupt gas collecting markets. [07-May-19 06:05 PM] tor_32#0000 that's 60+ H per collector isnt it ? [07-May-19 06:05 PM] ada.catlace#0000 ~54/day [07-May-19 06:05 PM] tor_32#0000 not bad, at least we will stop seeing H at 400 ICA on promitor [07-May-19 06:06 PM] ada.catlace#0000 And getting that one collector running can be yours for the low low cost of half a million [07-May-19 06:11 PM] titusgroan2601#0000 ๐Ÿ˜“ [07-May-19 06:12 PM] tor_32#0000 One H collector makes you 19000 per week, is you sell the H at the market makers price [07-May-19 06:12 PM] titusgroan2601#0000 It's going to take fuel to get all that H to market though :) [07-May-19 06:12 PM] tor_32#0000 (minus the consumables, without taking into account the expert bonus) [07-May-19 06:13 PM] ada.catlace#0000 There's plenty of time for you guys to make your fortune and expand into using your H to makes products. [07-May-19 06:13 PM] titusgroan2601#0000 :) [07-May-19 06:14 PM] titusgroan2601#0000 The great (next) reset will get us all anyway [07-May-19 06:14 PM] ada.catlace#0000 Yes. My goal is to settle a gas giant before that happens. [07-May-19 06:15 PM] tor_32#0000 what is the most difficult part to get (ignoring the price) ? [07-May-19 06:16 PM] greysith#0000 Bliss [07-May-19 06:17 PM] ada.catlace#0000 HSE is the hardest, with AEF and INF also being major challenges. [07-May-19 06:18 PM] ada.catlace#0000 A basic colony with 1 collector requires 50 AEFs to make, which is 25 straight days of PP2 time. [07-May-19 06:19 PM] ada.catlace#0000 HSE requires settling a cold planet just to get the raw materials, plus an expensive technician building. Neither are used for anything else. [07-May-19 06:19 PM] ada.catlace#0000 And you need 500 INF for that, which requires settling another dedicated planet for AR plus a ton of LAB time. [07-May-19 06:20 PM] tor_32#0000 I see [07-May-19 06:20 PM] titusgroan2601#0000 I think once the game starts officially, there are certain projects (like settling a gas giant) that will make sense to cooperate on [07-May-19 06:20 PM] tor_32#0000 are you working with other people to try to distribute the load over multiple factories ? [07-May-19 06:21 PM] titusgroan2601#0000 as a corporation [07-May-19 06:21 PM] alexfrog#0000 we already wanted this feature for things like settling the copper planet [07-May-19 06:22 PM] alexfrog#0000 instead, some people just donated money to someone [07-May-19 06:22 PM] ada.catlace#0000 It's been a group effort since day 1. [07-May-19 06:22 PM] greysith#0000 The space illuminati [07-May-19 06:23 PM] titusgroan2601#0000 are you talking in general (as in, everyone is doing their share to fulfill existing needs) or in concrete terms? [07-May-19 06:24 PM] titusgroan2601#0000 @ imp that was [07-May-19 06:25 PM] ada.catlace#0000 Concrete terms. The gas giant goal is my own, but GDP has been working together to build up to the capability to make the required materials since the beginning of the run. [07-May-19 06:28 PM] ada.catlace#0000 Many of the planets which needed to be settled won't ever be profitable. [07-May-19 06:29 PM] titusgroan2601#0000 GDP? [07-May-19 06:29 PM] tor_32#0000 the lack of T3+ goals doesn't help [07-May-19 06:29 PM] greysith#0000 Space Illuminati [07-May-19 06:29 PM] greysith#0000 @titusgroan2601 [07-May-19 06:29 PM] titusgroan2601#0000 but what does it stand for? ๐Ÿ˜ƒ [07-May-19 06:29 PM] ada.catlace#0000 Galactic Development Project [07-May-19 06:30 PM] ada.catlace#0000 Galactic Development Project [07-May-19 06:30 PM] titusgroan2601#0000 Nice ๐Ÿ˜ƒ [07-May-19 06:30 PM] titusgroan2601#0000 "Many of the planets which needed to be settled won't ever be profitable." [07-May-19 06:30 PM] titusgroan2601#0000 what did you mean by this? [07-May-19 06:31 PM] titusgroan2601#0000 why would a planet need to be settled if it's not going to be profitable? [07-May-19 06:33 PM] titusgroan2601#0000 I think discord might've briefly gone down... [07-May-19 06:34 PM] greysith#0000 It does that [07-May-19 06:36 PM] titusgroan2601#0000 yep [07-May-19 06:38 PM] ada.catlace#0000 Those planets make materials which are needed in small quantities. Like 1/4 of a collector worth [07-May-19 06:39 PM] ada.catlace#0000 Things like CUO, AR, and TCO. [07-May-19 06:40 PM] titusgroan2601#0000 I see [07-May-19 06:42 PM] titusgroan2601#0000 are you saying that settling and producing those materials is not profitable, but players want those materials to be able to do certain things? [07-May-19 06:42 PM] titusgroan2601#0000 that seems to be something that should be addressed in the programming of the game [07-May-19 06:42 PM] titusgroan2601#0000 or design of the game [07-May-19 06:43 PM] titusgroan2601#0000 I don't know if I'm going to be able to explain myself [07-May-19 06:43 PM] titusgroan2601#0000 but if those materials are desirable enough, wouldn't that make settling those planets profitable as a result? [07-May-19 06:53 PM] tor_32#0000 that's right, the endgame is not balanced yet [07-May-19 06:55 PM] titusgroan2601#0000 ok, that makes sense [07-May-19 06:55 PM] titusgroan2601#0000 is that lack of balance something that needs to be addressed by rebalancing or is it just a matter of requiring a sufficient amount of players? [07-May-19 06:56 PM] alexfrog#0000 they havent developed it yet [07-May-19 06:56 PM] titusgroan2601#0000 ah [07-May-19 06:56 PM] titusgroan2601#0000 I guess that's why it's called alpha ๐Ÿ˜ƒ [07-May-19 07:02 PM] esabab_00#0000 so someone already settled a copper planet? [07-May-19 07:04 PM] ada.catlace#0000 I didn't say that [07-May-19 07:04 PM] _frostwood_#0000 not that I know of [07-May-19 07:04 PM] prdgi#0000 Just to clarify on that, those planets are definitely profitable to have. Where they become unprofitable is that we need tiny tiny amounts of those resources and we want them reasonably cheap. TCO will cost around 250k for a base with hb1 and a single ext, then you have to build a tnp/hab for another 250k on prom. Then you have make technician stuff to run it. For the low volume of sales, it's not profitable for an individual, but by pooling our funds, we can get the requisite materials (hse, inf) to get access to some seriously profitable planets. [07-May-19 07:04 PM] _frostwood_#0000 we need to settle a TCO planet first [07-May-19 07:14 PM] titusgroan2601#0000 that all makes sense Prdgi [07-May-19 07:14 PM] titusgroan2601#0000 I wasn't trying to be nitpicky. I was genuinely curious about what the problem was because, in the simple way I was thinking about it, something is either profitable or not. [07-May-19 07:17 PM] titusgroan2601#0000 I think if I understand everything correctly, it would be profitable(sooner or later) for a single player but just very difficult for any one player to have the capital at their disposal to quickly colonize and start producing on those planets. [07-May-19 07:18 PM] titusgroan2601#0000 If it's profitable for a group of players than it should be profitable for a single player as well (assuming no player in that group is losing money) but you'd need a serious amount of money for that initial investment? [07-May-19 07:18 PM] titusgroan2601#0000 I'm tired and talking myself in circles at this point so feel free to ignore me ๐Ÿ˜ [07-May-19 07:18 PM] esabab_00#0000 time is the toughest part [07-May-19 07:18 PM] greysith#0000 Done {Reactions} ๐Ÿ˜ˆ ๐Ÿ˜ [07-May-19 07:18 PM] greysith#0000 Lol jk [07-May-19 07:18 PM] greysith#0000 I'm following you man [07-May-19 07:18 PM] esabab_00#0000 takes a long time to build 1 PSL for example [07-May-19 07:19 PM] titusgroan2601#0000 right [07-May-19 07:19 PM] titusgroan2601#0000 that all makes sense [07-May-19 07:23 PM] esabab_00#0000 I can deliver copper but it will be like 14 days [07-May-19 07:23 PM] esabab_00#0000 unless you want to prepay them big CIS up front [07-May-19 07:28 PM] titusgroan2601#0000 I don't even know what copper is used for at this point ๐Ÿ˜ณ [07-May-19 07:28 PM] esabab_00#0000 same stuff as real life, electronics mostly [07-May-19 07:29 PM] greysith#0000 Pennies [07-May-19 07:30 PM] esabab_00#0000 also bronze, but bronze is only used in one recipe right now [07-May-19 07:31 PM] esabab_00#0000 but thats better than Zirconium and Magnetic Ground Cover which you can make and is used nowhere lol [07-May-19 07:32 PM] esabab_00#0000 well MGC may be used for some planet colonization but I haven't seen it [07-May-19 07:44 PM] titusgroan2601#0000 :) [07-May-19 07:45 PM] titusgroan2601#0000 MGC =/= MCG? [07-May-19 07:51 PM] esabab_00#0000 magnetic ground cover [07-May-19 07:52 PM] titusgroan2601#0000 Got it. Im on my phone and couldn't check. I guess that's going to be used for something eventually . [07-May-19 07:52 PM] titusgroan2601#0000 Either undiscovered or uncoded :) [07-May-19 07:53 PM] esabab_00#0000 yeah was probably supposed to be some kind of magnetic hazard planet it would protect you on and be a colonization req [07-May-19 07:53 PM] titusgroan2601#0000 Yep [07-May-19 08:28 PM] prdgi#0000 Mgc is used for low gravity planets [07-May-19 08:29 PM] prdgi#0000 @titusgroan2601 you are correct, there is a high upfront cost and low sales so it needs a LOT of capital to get going [07-May-19 08:30 PM] titusgroan2601#0000 Thanks, @prdgi [07-May-19 08:31 PM] ada.catlace#0000 There are very few low gravity planets, but they exist [07-May-19 08:31 PM] greysith#0000 Well I want to be in this for the long haul [07-May-19 08:32 PM] titusgroan2601#0000 I'm hoping for a large number of players that will mitigate some of those issues (i.e., low sales) but it would be interesting if there were ways to get some resources that wouldn't require a full base and, therefore, would be cheaper (e.g., automated mining outpost) [07-May-19 08:32 PM] greysith#0000 asteroid mining is far ahead on the roadmap [07-May-19 08:32 PM] greysith#0000 farrrr ahaed [07-May-19 08:32 PM] greysith#0000 ahead [07-May-19 08:32 PM] titusgroan2601#0000 yes, that's true [07-May-19 08:33 PM] titusgroan2601#0000 is there any information on the timing for the final release, even approximate? [07-May-19 08:33 PM] greysith#0000 don't believe so [07-May-19 08:35 PM] titusgroan2601#0000 thanks [07-May-19 08:35 PM] greysith#0000 No worries man [07-May-19 08:35 PM] greysith#0000 We are still pretty early in though [07-May-19 08:35 PM] titusgroan2601#0000 yes, that's my sense too [07-May-19 08:35 PM] titusgroan2601#0000 I mean, not even beta ๐Ÿ˜ƒ [07-May-19 08:37 PM] greysith#0000 And I still love it lol [07-May-19 08:38 PM] titusgroan2601#0000 yeah, better than a number of final release games [07-May-19 08:38 PM] titusgroan2601#0000 though not for everyone ๐Ÿ˜ƒ [07-May-19 08:39 PM] greysith#0000 Yeah this is my cup of tea {Reactions} ๐Ÿต (3) [08-May-19 07:45 AM] slomes#0000 I recall that while exploring the map i found a copper planet with 4 people on it (i think) [08-May-19 07:50 AM] slomes#0000 *2 players [08-May-19 07:54 AM] esabab_00#0000 oh the only one they might be on is ZK-170b then [08-May-19 07:56 AM] esabab_00#0000 ah no [08-May-19 07:56 AM] esabab_00#0000 looks like they snuck in to the katoa copper planet already [08-May-19 08:09 AM] slomes#0000 BE-796c [08-May-19 08:09 AM] slomes#0000 2 players [08-May-19 08:10 AM] esabab_00#0000 the one on the north pole is an unfinished corporate hq [08-May-19 08:11 AM] slomes#0000 then its just one person [08-May-19 08:11 AM] slomes#0000 Veridian Dynamics, apparently [08-May-19 10:35 AM] matthewdecays#0000 o hai [08-May-19 10:36 AM] greysith#0000 Lol did your ears itch [08-May-19 10:37 AM] avendium#0000 that's just bio's summer home [08-May-19 10:37 AM] avendium#0000 nothing to see, move along citizen [08-May-19 10:37 AM] matthewdecays#0000 just got home from work and saw my company being mentioned :p [08-May-19 10:37 AM] matthewdecays#0000 it's where i send the pioneers that claim to be unsatisfied {Reactions} ๐Ÿ‘ (3) [08-May-19 02:22 PM] titusgroan2601#0000 how can one tell where to planets are in relation to each other at any given time (to minimize fuel costs)? [08-May-19 02:26 PM] mrwashingtoad#0000 BFR command: MU NAV to get the full system map, then click system you want to view, or, if you know their system ID, as MS xx-###; i.e.: can use BFR command: "MS cr-409" for Hortus system [08-May-19 02:26 PM] mrwashingtoad#0000 then just kinda scroll out to view the planets and such [08-May-19 02:27 PM] mrwashingtoad#0000 the move - in relation to current time - so it's pretty slow, but you can view them move if you sit here and fly spreadsheets w/ nothing much better to do [08-May-19 02:27 PM] titusgroan2601#0000 thanks [08-May-19 02:27 PM] mrwashingtoad#0000 yw [08-May-19 02:27 PM] titusgroan2601#0000 the clicking doesn't seem to be working for me but I can get there with the MS command [08-May-19 02:27 PM] mrwashingtoad#0000 if clicking not working may need to refresh browser [08-May-19 02:27 PM] mrwashingtoad#0000 it's some weird bug [08-May-19 02:28 PM] mrwashingtoad#0000 usually happens to me if my APEX times out, but i can still view everything else [08-May-19 02:28 PM] titusgroan2601#0000 ok, thanks again! [08-May-19 02:28 PM] mrwashingtoad#0000 just when I refresh, need to re-login instead of it just refreshing back [08-May-19 02:29 PM] mrwashingtoad#0000 it's why I set up a SCRNS tab w/ the main systems i look at constantly so I don't have to try and click [08-May-19 02:29 PM] titusgroan2601#0000 yes, I do remember having a similar issue when I was first trying to set up my base and having to log out and log back in [08-May-19 02:31 PM] titusgroan2601#0000 that's a good idea about setting up an additional screen for this [08-May-19 02:31 PM] mrwashingtoad#0000 it's useful for when you forget what the system name is {Reactions} ๐Ÿ˜ƒ [08-May-19 02:34 PM] mrwashingtoad#0000 also useful for notes to yourself, BFR command COM , then new group [08-May-19 02:34 PM] mrwashingtoad#0000 call it what you want and pin it [08-May-19 02:34 PM] mrwashingtoad#0000 i talk to myself all the time leaving notes so I remember what I had planned to do [08-May-19 02:35 PM] mjeno#0000 That's genius. ๐Ÿ˜„ [08-May-19 02:35 PM] mrwashingtoad#0000 don't steal my idea now, Mjeno! ๐Ÿ˜„ [08-May-19 02:35 PM] mrwashingtoad#0000 or do [08-May-19 02:35 PM] titusgroan2601#0000 Yeah, notes to yourself are key [08-May-19 02:35 PM] titusgroan2601#0000 It's how I get through regular life too ๐Ÿ˜ [08-May-19 02:36 PM] greysith#0000 I do that too. Just without the chat box....out loud....the doctor said it's ok [08-May-19 02:36 PM] titusgroan2601#0000 Can anyone else see "the doctor"? ๐Ÿ˜› [08-May-19 02:36 PM] mrwashingtoad#0000 it's when you answer yourself back in different languages and voices that other people find it ... disconcerting {Reactions} ๐Ÿ˜ [08-May-19 02:37 PM] greysith#0000 I always tell hilarious jokes. I always agree with myself about that ๐Ÿ˜› [08-May-19 02:37 PM] mrwashingtoad#0000 :tardisspin: I can ๐Ÿ˜„ [08-May-19 02:37 PM] titusgroan2601#0000 Oh oh [08-May-19 02:38 PM] mrwashingtoad#0000 just need to go watch 'Never Cry Wolf' again... just about a guy studying wolves and eating :rat: [08-May-19 02:38 PM] greysith#0000 I bookmarked that after you mentioned it [08-May-19 02:40 PM] greysith#0000 all kidding aside though.......i'm stealing your in game notebook idea lol @mrwashingtoad {Reactions} MrTrollingToad [08-May-19 02:41 PM] mrwashingtoad#0000 it's useful [08-May-19 02:41 PM] greysith#0000 Henceforth known as my "Washing Board" {Reactions} ๐Ÿ˜„ [08-May-19 02:41 PM] greysith#0000 credit as due [08-May-19 02:41 PM] mrwashingtoad#0000 ooh good pun. I approve [08-May-19 04:13 PM] gamgee4841#0000 Hi guys we are planning to found a new Coorp with active player and a bit of organization [08-May-19 04:14 PM] gamgee4841#0000 we are some members of Mick's mining coorp [08-May-19 04:30 PM] titusgroan2601#0000 I don't know at lot of players but I've been looking for a Corp to join.... [08-May-19 04:39 PM] gamgee4841#0000 write me in private if you are interested [08-May-19 11:30 PM] prdgi#0000 @molp is there any chance that INF requirements for settling low temperature can be lowered? 10x area relative to the production time is massive [09-May-19 03:42 AM] mjeno#0000 @prdgi I'll put it into The Filterโ„ข, which is the new name (I just came up with) for the system that decides whether things go on The Listโ„ข. ๐Ÿ˜„ [09-May-19 05:27 AM] sudderkipjes.#0000 Ah the new Dev/Nul ๐Ÿ˜œ ๐Ÿ˜‚ {Reactions} ๐Ÿ˜‰ (2) [09-May-19 05:46 AM] tor_32#0000 Yeah I thought too: its a complex answers just to say no :) [09-May-19 05:47 AM] mjeno#0000 Hey, guys? What's that gas giant people have settled on now? I heard there was a shift in the H market because of it. [09-May-19 05:49 AM] prdgi#0000 I'm pretty sure that there hasn't been any market upsetting planets settled yet [09-May-19 05:49 AM] tor_32#0000 Are you sure ? There are two new H producer. And people wants to go to a gaz giant [09-May-19 05:49 AM] tor_32#0000 But I dont think they are here yet [09-May-19 05:50 AM] prdgi#0000 yeah, a few people have settled on the starter H planet, but there is no way that we can settle with HSE/INF yet [09-May-19 05:51 AM] prdgi#0000 There are no TCO colonies yet, which means no HSE. There are a couple PP3s I think, Micks Mining has one I believe, GDP has one. [09-May-19 05:51 AM] prdgi#0000 I'm pretty sure only GDP has AR access atm, so only we can make INF so far [09-May-19 05:56 AM] prdgi#0000 oh, Micks has AR too [09-May-19 05:56 AM] prdgi#0000 its a great investment [09-May-19 07:00 AM] esabab_00#0000 I think the big economy danger from gas Giants is the Ne MM buy order... now that there is actually market demand for Ne it should probably be reduced or eliminated {Reactions} ๐Ÿ‘ (2) [09-May-19 07:13 AM] prdgi#0000 yeah, as soon as gas giants are colonizable, NE prints money [09-May-19 07:13 AM] prdgi#0000 literally prints it [09-May-19 07:14 AM] esabab_00#0000 the limiting factor before was that people only had two ships but if people have more ships or you coordinate with people to pick up more Ne via local market sales the only limiter is the number of rigs/collectors you can build on the Ne world [09-May-19 07:18 AM] prdgi#0000 BE-706g makes 11 NE per RIG day at 1.2844 eff (max experts), you can fit 36 RIG fully staffed (11 HB1) on there to make 396 NE per 24 hours. [09-May-19 07:19 AM] prdgi#0000 112,860 in sales to the MM [09-May-19 07:20 AM] molp#0000 Seems to good to be true ๐Ÿ˜ƒ [09-May-19 07:21 AM] prdgi#0000 BUT, if you remove the NE MM, you need to check literally every other MM, because as soon as we have HSE/INF combo going strong everything will break [09-May-19 07:21 AM] prdgi#0000 A full ship of AR is worth 56k to the MM, and can be found on T2 [09-May-19 07:28 AM] prdgi#0000 HE is the next greatest. [09-May-19 07:32 AM] prdgi#0000 I'm feeling more and more that raw materials should not have mm entries. Finished products and consumer goods (once populations are in) should have mm requests, but not much else should. Maybe consumables and T1 prefabs should have mm offer for the first few weeks. [09-May-19 07:32 AM] mrwashingtoad#0000 molp all like "Would be a shame if your gas giant... exploded... " {Reactions} ๐Ÿ˜„ โ˜„ ๐Ÿ’ฅ (2) [09-May-19 07:33 AM] molp#0000 Yeah, it is about time to discuss MM again [09-May-19 07:34 AM] mrwashingtoad#0000 I'd say put the MM as 'players', or AI players instead - and have them adjust prices looking at demand / availability - OR removing them (oh look, the AI finally made enough cash to close out it's production, and now move up in a tier...) [09-May-19 07:34 AM] mrwashingtoad#0000 something like that [09-May-19 07:36 AM] prdgi#0000 Just have mm offer on basic consumables so people don't starve, then have some "finished" goods for each tier that have a decently long production chain that can be sold to a dynamicly adjusting mm request. [09-May-19 07:39 AM] prdgi#0000 Because as the price of big things increases, you want to be gradually increasing the funds in circulation [09-May-19 07:39 AM] mrwashingtoad#0000 that and need to look at the recipes for the higher tier stuff - like WAI for the WIN [09-May-19 07:40 AM] xipiryon#0000 (what does MM stands for ?) [09-May-19 07:40 AM] mrwashingtoad#0000 market maker [09-May-19 07:40 AM] mrwashingtoad#0000 the infinity orders [09-May-19 07:41 AM] xipiryon#0000 ok :) [09-May-19 07:41 AM] mrwashingtoad#0000 kind of sets the top / bottom of sales in their categories [09-May-19 07:42 AM] greysith#0000 I really wanted it to be Mad Max [09-May-19 07:43 AM] greysith#0000 Mad Max sitting out here in space with an infinite supply of drinking water [09-May-19 07:43 AM] greysith#0000 when you think about it he does look like that water world guy a little [09-May-19 07:43 AM] mrwashingtoad#0000 :spiffothirsty: [09-May-19 07:44 AM] tor_32#0000 what about having mm with a set amount of material to sell/buy, reseted every day, and that can be changed dynamically by the devs [09-May-19 07:44 AM] molp#0000 That is actually one of my favorite solutions to the problem [09-May-19 07:45 AM] mrwashingtoad#0000 one of those things that could be easily manipulated by players with cash [09-May-19 07:45 AM] tor_32#0000 you only have to found a way to stop one player from consumming them all [09-May-19 07:45 AM] mrwashingtoad#0000 if they know what time it happens - just be on, buy it all and horde it [09-May-19 07:45 AM] greysith#0000 Yeah one whale wipes the market [09-May-19 07:45 AM] mrwashingtoad#0000 it's easily breakable [09-May-19 07:46 AM] greysith#0000 It's a good idea though [09-May-19 07:48 AM] greysith#0000 It would be interesting to introduce AI players into the game for those types of items though, but that's a big task [09-May-19 07:50 AM] greysith#0000 You could throw in a couple dozen base level AI, have Mjeno spin up some transmissions for them, give them a few months, and see where we end up lol [09-May-19 07:51 AM] mrwashingtoad#0000 all the AI are currently being used for White Zinfandel wine though ๐Ÿ˜› [09-May-19 07:51 AM] greysith#0000 haha [09-May-19 07:57 AM] xipiryon#0000 Let's make a neural network that play PrUn [09-May-19 08:00 AM] prdgi#0000 "Our spreadsheet has become self-aware!" [09-May-19 08:01 AM] molp#0000 I am black-listing the company name 'skynet', just to be sure [09-May-19 08:03 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/576031569249042440/skynet_cyberdyne_systems.gif?ex=6814c2b4&is=68137134&hm=79fa09b26447576dcccf265e8cf9eac7a636933274a710ee06c9e60f580afccd& [09-May-19 08:03 AM] mrwashingtoad#0000 kinda sad now lol [09-May-19 08:04 AM] mrwashingtoad#0000 We can still use Cyberdyne Systems, though, right? [09-May-19 08:05 AM] prdgi#0000 @molp You allow zero width characters in company names. What if a group were to name themselves the same, but with zero-width chars scattered throughout ๐Ÿ˜ƒ [09-May-19 08:06 AM] prdgi#0000 "Legion" would be a good choice, for we are many [09-May-19 06:27 PM] drinthap#0000 โ€‹ [09-May-19 06:27 PM] drinthap#0000 That's a cool one [09-May-19 10:41 PM] prdgi#0000 @molp if you're concerned about the impact of the market maker, you could trial removing the MM request orders for everything that isn't ship parts or electronic systems. A week or two would give you plenty of data to work with. Just give players a few days notice {Reactions} ๐Ÿ‘ [10-May-19 03:37 AM] tor_32#0000 The risk is to completelly block the whole game for players who don't have a good reserve of currency [10-May-19 03:37 AM] tor_32#0000 Those who sell to the MMs to generate money to buy goods they need to produce their thing will not be able to do anything anymore [10-May-19 03:38 AM] tor_32#0000 Because all their reserve will go to buy basic consumables [10-May-19 03:38 AM] alexfrog#0000 a lot of industries would die [10-May-19 03:39 AM] tor_32#0000 changing the MMs in the middle of a run would be pretty hard yeah [10-May-19 03:39 AM] alexfrog#0000 yeah i dont think they should be changed during a run [10-May-19 03:39 AM] alexfrog#0000 if you want to change them do it on a reset imo [10-May-19 03:39 AM] alexfrog#0000 people make business plans around them [10-May-19 03:41 AM] sharlindra#0000 perhaps if there was a long warning ahead, maybe even at the start of the run - "MM will be around only for 1 month!" or something... but yeah, I dont think it would make any sense to do it now, I think it wouldnt even produce any useful data, the market is built around MMs, you wont learn how the market works without them this way [10-May-19 03:41 AM] alexfrog#0000 yeah [10-May-19 03:42 AM] alexfrog#0000 youll only learn what happens when you have MMs that people are counting on and then you yank them away [10-May-19 03:42 AM] alexfrog#0000 not what the game would be like if there werent any of them to start with [10-May-19 03:45 AM] sharlindra#0000 yeah, and the answer is quite obvious :D honestly, I think we need basic consumables MM t start a server, but thats it, the playerbase has grown, I think it should work without MM sells for fuel and prefabs... about MM buyers, well, there would definitely be some deflation caused by MM consumables, not sure what to do about that [10-May-19 03:47 AM] tor_32#0000 Maybe we could delete the MMs for basic consumable if the minimum production was not 0% but 25% or 50%. This way nothing is needed anymore, so nothing can stop the entire game. If there is a shortage of basics this become only an incentive for players to start making more [10-May-19 03:48 AM] alexfrog#0000 i think the game should have some consumer goods [10-May-19 03:49 AM] alexfrog#0000 money supply should slowly increase over time, or else the economy will halt as soon as some people manage to acquire all the cash [10-May-19 08:55 AM] titusgroan2601#0000 a dynamically adjusted MM would be great but I can't imagine having to come up with that algorithm. so many factors to consider. [10-May-19 08:56 AM] alexfrog#0000 i dont think that would be good either. whatever is overproduced will just kill its MM and drive prices to nothing [10-May-19 09:12 AM] spotty7405#0000 I have always felt that the elements needed to provide "new player safety nets" should be separate from "normal" game play. Intervening in market mechanisms to provide that "safety" is very tricky, because it will always be enthusiastically exploited by experienced players. Why not have things like "basic rations" that are sold only by factions, but give only 50% efficiency (and are not resellable) ? Factions providing "development aid" and assistance to new startups sounds plausible to me. Keeping those mechanisms apart from normal game play avoids the issue of trying to engineer the open market... [10-May-19 09:14 AM] sharlindra#0000 I think they said untradeable starting items and similar things would be very difficult to implemet in the code ยฏ\_(ใƒ„)_/ยฏ [10-May-19 09:14 AM] tor_32#0000 We would imagine having custom private Contracts between new players and the system to replace the mm. They can replace mm and be reduced over time [10-May-19 09:16 AM] alexfrog#0000 imo there should just be consumer goods that youre selling to the game [10-May-19 09:16 AM] artfulbadger#0000 Sorry, Iโ€™m new here. Whatโ€™s MM? [10-May-19 09:16 AM] spotty7405#0000 Market Makers (MM) are infinite buy/sell orders placed by NPC's [10-May-19 09:17 AM] artfulbadger#0000 Ah, thank you. [10-May-19 09:18 AM] spotty7405#0000 the MM prices become the *de facto* floor/ceiling prices for whichever item they exist for [10-May-19 09:58 AM] titusgroan2601#0000 @alexfrog "i dont think that would be good either. whatever is overproduced will just kill its MM and drive prices to nothing" I think that's part of what a dynamically adjusted MM would need to account for as well. but like I said, probably exceedingly complex to code something that would work given the number of factors (both predictable and not) we're dealing with. [10-May-19 10:06 AM] esabab_00#0000 even if none of the other MM prices are adjusted the Ne buy needs a reduction otherwise Ne gas giant is gonna print massive amounts of money [10-May-19 10:07 AM] sharlindra#0000 people are printing too much money from MM already I am sure [10-May-19 12:00 PM] spotty7405#0000 a "dynamically adjusting" MM would have to use very sophisticated algorithms to avoid players manipulating it. There WILL be those that come up with very clever schemes, lol [10-May-19 12:04 PM] spotty7405#0000 That's why I'm advocating for "new player support" to be a separate and closed system, so that the open market can function freely, without becoming an "arms race" where the dev's have to continually tweak the system to plug "holes" that are found by the player base {Reactions} ๐Ÿ‘ [10-May-19 12:07 PM] spotty7405#0000 Keeping those support mechanisms out of the open market also allows them to be adjusted without causing waves in the open market. [10-May-19 01:11 PM] titusgroan2601#0000 That makes sense to me as well @spotty7405 [10-May-19 01:12 PM] titusgroan2601#0000 There are many ways you could provide that support. Could be money, could be access to a pool of goods separate from the normal player market [10-May-19 01:13 PM] titusgroan2601#0000 Open market will still be open to manipulation, I think ๐Ÿ˜ƒ [10-May-19 01:13 PM] titusgroan2601#0000 this is why regulations exist ๐Ÿ˜ถ [10-May-19 01:15 PM] spotty7405#0000 Sure, but open market manipulation is a *legit* form of PVP, lol, whereas exploiting the MM algorithms will need constant dev effort to counter {Reactions} ๐Ÿ‘ [10-May-19 01:18 PM] esabab_00#0000 The front page of the website says Prosperous Universe is "Space Economy Simulation"...simulation kind of implies some connection to realism. Building Ne farming bases to feed Ne to the MM is very not that [10-May-19 01:20 PM] esabab_00#0000 If the MM orders are there to ensure that you can build rats and not lose money doing it they could be replace by adding some kind of mechanic that would accomplish the same thing...some usage for rats that would consume a lot of them at keep the price up [10-May-19 01:21 PM] spotty7405#0000 just because a simulation is not 100% true to the system being simulated doesn't mean it's not still a simulation, lol [10-May-19 02:03 PM] titusgroan2601#0000 I think of MM as a generic representation of other corporations/trade occurring in the universe. NPC trade, so to speak. Nothing wrong with that and it still very much a simulation. [10-May-19 02:04 PM] titusgroan2601#0000 I think the issue is more of whether it makes the game better or worse. [10-May-19 02:54 PM] redkite96#0000 The best MM's are the ones which are seldom used. There's nothing dynamic or interesting about setting up a business to sell to a computer. [10-May-19 03:47 PM] titusgroan2601#0000 I agree. Should be a stop gap measure. [10-May-19 03:47 PM] titusgroan2601#0000 or last resort measure [10-May-19 04:08 PM] _frostwood_#0000 The best would be a building that provides you with a passive income-but makes you very little at MM buy prices, so you have to get the best deal-the simulate consumer demand [10-May-19 04:10 PM] _frostwood_#0000 Like a Residential complex, Commercial and Industrial-it just demands stuff and provides income. [10-May-19 04:15 PM] tor_32#0000 The need for mm is that we have to have a basic income to pay for consumable or else we can be softlocked. Having a building that generate money will either delete the need for consumable by covering their cost or just push their price up with inflation thus having no interest [10-May-19 04:15 PM] tor_32#0000 IMO [10-May-19 07:29 PM] drinthap#0000 What if you could rent out your unused pioneers to other players [10-May-19 07:29 PM] drinthap#0000 so as long as you have a hab1, you will never be softlocked [10-May-19 07:40 PM] sonicus7500#0000 maybe if planetary infrastructure comes into play, basic demands become obsolete at some point of development? e.g. having a full grown planet, each player does not need to provide basic needs, instead the workforce gets paid by money (make it switchable: full-supplied / basic-supplies + low wage = a little more satisfaction / full paid = no basic demands (RAT/DW), just things like EVO, OVE; PT,...) . For the later gameplay, this would make managing bases much easier i think. To get a use for producing anyways, there could still be a MM for these goods, but the prices depending on the support of a planet. And like the CoGC, if too few are provided to the planet (sell to MM), efficiency goes down? [11-May-19 07:08 AM] smcsc7640#0000 just want to let you all know, this game isn't half bad. I just dont like how it execute buy and sell orders...https://www.wallstreetsurvivor.com/stock-market-game/ {Embed} Greg Brown https://www.wallstreetsurvivor.com/stock-market-game/ Free Stock Market Game with Courses & Contests - Wall Street Survivor Fantasy stock market game provides virtual online trading of the stock market while you learn to invest. Manage $100,000 with paper trading while competing for Cash Prizes using our stock game. A great way to learn how to invest and how to buy stocks. https://images-ext-1.discordapp.net/external/atLxBxXcPmt9SkmMZwxLBCB0aAJvnvz_eNCVtHuh7gw/http/www.wallstreetsurvivor.com/wp-content/uploads/2019/01/Up-to-2000-in-monthly-prizes-1-300x169.png [11-May-19 07:09 AM] smcsc7640#0000 ๐Ÿ˜‚ [11-May-19 08:40 AM] ishiaelin#0000 very sexy charts in the tweet, but the image is too small so they're all unreadable ๐Ÿ˜„ [11-May-19 11:02 AM] slomes#0000 the pic in the tweet is to small to see the charts and i cant enlarge it :/ [11-May-19 11:51 PM] castinar#0000 the other problem w/ daily limits is it benefits people in specific time zones [11-May-19 11:52 PM] castinar#0000 unless you put a random timer on it, someone will always have the jump on things [12-May-19 05:58 AM] lunikon#0000 https://twitter.com/elonmusk/status/1127388838362378241 ๐Ÿ˜ต {Embed} Elon Musk (@elonmusk) https://twitter.com/elonmusk/status/1127388838362378241 First 60 @SpaceX Starlink satellites loaded into Falcon fairing. Tight fit. Retweets 5511 Likes 41952 https://images-ext-1.discordapp.net/external/fkTQbq8NOtoSBIyr7xOz1d99n5iyONqQP_toMbDgKBg/https/pbs.twimg.com/media/D6VKKwiUUAABZ_p.jpg%3Alarge Twitter {Reactions} ๐Ÿ˜ฒ (2) ๐Ÿ‘Œ (2) ๐Ÿš€ (2) [13-May-19 08:00 PM] _frostwood_#0000 @mjeno Btw, a fair bit of players are from the DF forums where we are used to spread-sheets {Reactions} ๐Ÿ‘ [13-May-19 08:00 PM] _frostwood_#0000 http://www.bay12forums.com/smf/index.php?topic=172790.100 {Embed} http://www.bay12forums.com/smf/index.php?topic=172790.100 Prosperous Universe: a browser based interstellar economy sim Prosperous Universe: a browser based interstellar economy sim [14-May-19 04:22 AM] mjeno#0000 That's awesome! I've actually been reading along this thread for months. ๐Ÿ˜› [14-May-19 04:22 AM] mjeno#0000 I noticed the traffic on Google Analytics a while ago. [14-May-19 04:23 AM] mjeno#0000 It made me consider playing Dwarf Fortress, but I'm afraid I might stop eating and sleeping. [14-May-19 05:54 AM] molp#0000 Hehe, that might happen, but DF is really worth checking out! [14-May-19 07:28 AM] tor_32#0000 I'm waiting for the official steam/non ascii version https://store.steampowered.com/app/975370/Dwarf_Fortress/ {Embed} https://store.steampowered.com/app/975370/Dwarf_Fortress/ Dwarf Fortress Prepare for the deepest, most intricate simulation of a world that has ever been created. Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay. Now with graphics!... Release Date time is subjective https://images-ext-1.discordapp.net/external/8OkuH6d9dNzXU700ZZbRvMo3ybxd_iMduUygJc_5ATk/%3Ft%3D1556658078/https/steamcdn-a.akamaihd.net/steam/apps/975370/header.jpg {Reactions} โž• [14-May-19 07:29 AM] zerboron#0000 same [14-May-19 07:30 AM] zerboron#0000 the only reason I stopped playing is that I always had to fight FPS and could not concentrate on the real game [14-May-19 07:30 AM] titusgroan2601#0000 If you've never played and have disposable income, I found it worth getting a book on the game :) [14-May-19 07:30 AM] molp#0000 Oh I didn't know a non-ascii version was in the works [14-May-19 07:31 AM] zerboron#0000 you can play non-ascii now with some simple mods [14-May-19 07:38 AM] tor_32#0000 Yes they decided to releas it on steam with a more user friendly interface [14-May-19 07:38 AM] tor_32#0000 (because one of the brother is sick and they need medication, and in the US its expensive ๐Ÿ˜ฆ ) [14-May-19 07:39 AM] tor_32#0000 I tried to play it years ago, but you have to spend too much time to understand how its works [14-May-19 07:39 AM] hiryus#0000 I played it with a mod (ASCII version is just like reading the matrix). But there is also the lack of feedback and notification: usually I just don't understbnd there is something going on or was happenned some times ago ๐Ÿ˜ฆ [14-May-19 07:40 AM] zerboron#0000 yea I learned most from youtube tutorials and other videos [14-May-19 07:40 AM] zerboron#0000 managed to learn enough to play within a few days but still had problems with stuff [14-May-19 08:06 AM] greysith#0000 I'm ashamed to say I've never played [14-May-19 08:08 AM] zerboron#0000 I dont blame anyone who does not want to scale that learning cliff [14-May-19 08:59 AM] mrwashingtoad#0000 What learning curve? ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/577857648246915084/iECXl.png?ex=6814cfdf&is=68137e5f&hm=bb98d0e5af6b10a559b74e69d2fd38fdcc5c1bbc769c5e10c7c09f138e3841d4& {Reactions} ๐Ÿ˜„ (2) [14-May-19 09:00 AM] zerboron#0000 yup about right [14-May-19 09:01 AM] zerboron#0000 tho it does not flatten out after the cliff [14-May-19 09:02 AM] prdgi#0000 I agree, its a great game. I had difficulty with getting in to the ascii, and being able to invest the time into it. I'd love a UI that was even a little bit more friendly. [14-May-19 09:04 AM] zerboron#0000 more realistic learning curve for DF {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/577858776456101901/Unbenannt.png?ex=6814d0ec&is=68137f6c&hm=71703f52c12a24c3fbe2a71de8e48b251eacde2fbd280eb1d28cc81e7b188500& [14-May-19 09:04 AM] mrwashingtoad#0000 sorry, the person making the learning curve was killed when dwarves went insane for no reason ... [14-May-19 09:05 AM] zerboron#0000 hey they had no beer [14-May-19 09:05 AM] zerboron#0000 that is a very good reason {Reactions} ๐Ÿ‘ (2) [14-May-19 09:05 AM] greysith#0000 lol is there still an active player base? [14-May-19 09:05 AM] zerboron#0000 for DF yes for sure [14-May-19 09:05 AM] mrwashingtoad#0000 i prefer my super modded RimWorld [14-May-19 09:05 AM] zerboron#0000 it is one of the games where most players play nothing else [14-May-19 09:05 AM] greysith#0000 That's awesome. I've always planned on checking it out one day [14-May-19 09:06 AM] prdgi#0000 @mjeno We've got you cornered, come out, and hand over the secrets! ๐Ÿ˜œ [14-May-19 09:08 AM] mjeno#0000 ๐Ÿ™Œ {Reactions} ๐Ÿš“ ๐Ÿš” ๐Ÿšจ [14-May-19 09:26 AM] mjeno#0000 :gdp: {Reactions} ๐Ÿ’— (3) gdp (6) [14-May-19 09:27 AM] mjeno#0000 @prdgi [14-May-19 09:27 AM] prdgi#0000 @zerboron @greysith [14-May-19 09:27 AM] zerboron#0000 :gdp: [14-May-19 09:27 AM] prdgi#0000 :gdp: [14-May-19 09:32 AM] greysith#0000 My masterpiece [14-May-19 09:33 AM] greysith#0000 it reminds me of a POG from the 90s [14-May-19 09:44 AM] mjeno#0000 Oh, those were fun. ๐Ÿ˜„ [14-May-19 09:47 AM] greysith#0000 indeed they were [14-May-19 12:17 PM] sharlindra#0000 :gdp: {Reactions} gdp (4) [14-May-19 02:48 PM] gamgee4841#0000 something very strange and suspicious has just happened to MHL in Moria or.... am I not understanding? [14-May-19 02:49 PM] gamgee4841#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/577945606039928832/Schermata_2019-05-14_alle_21.44.18.png?ex=681521ca&is=6813d04a&hm=9ae306827b147050364e25d5c5cb93a0b6e00a0997ec137bb03e2508283544f3& [14-May-19 03:00 PM] esabab_00#0000 someone sold an MHL to someone for 1 [14-May-19 03:03 PM] esabab_00#0000 since there's no direct trading or ability to do loan contracts stuff like that happens [14-May-19 03:22 PM] sharlindra#0000 yeah, I have done things like selling PG for 1 each and then buying LSE for 3k each also, there might be some abuse involved, but it is just as likely that it is some intra-corp trade with deeper meaning that you just cant see on the first glance, there are some obvious money transfer transactions when you go to history of PSL.IC1 that were actually corp loans, (probably) the same happening with CA.NC1 and so on [14-May-19 03:26 PM] gamgee4841#0000 what is strange is not the price but the volume of the transition [14-May-19 03:27 PM] gamgee4841#0000 800 million? [14-May-19 03:29 PM] sharlindra#0000 Vol in the upper line says 1 though [14-May-19 03:30 PM] sharlindra#0000 I am quite sure no one managed to create 800m MHL :D [14-May-19 03:34 PM] gamgee4841#0000 ๐Ÿ‘Œ๐Ÿผ [14-May-19 04:25 PM] tor_32#0000 isn"t it milli instead of millions ? [14-May-19 04:25 PM] tor_32#0000 The bar seems to be at 1000 milli [14-May-19 04:30 PM] gamgee4841#0000 @tor_32 [14-May-19 04:30 PM] gamgee4841#0000 it is probably so [14-May-19 04:41 PM] mjeno#0000 You can adjust how high the amount on the right goes by clicking and dragging. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/577973900147818508/1000-mill.gif?ex=68149364&is=681341e4&hm=323e6a1640301daf0508b7c351f3ed88ba8c107b899c1157cfd769109749aa4a& [14-May-19 04:42 PM] mjeno#0000 And if you drag it out a little bit, you can see that the grey bar goes up to 1, with 2, 3, 4, 5 above it. [14-May-19 04:43 PM] mjeno#0000 So I think you're right to suspect it means "milli", not "millions". ๐Ÿ™‚ [16-May-19 10:57 AM] titusgroan2601#0000 So, as I patiently wait for the inevitable exponential growth of my company ๐Ÿ˜‰ , I'm wondering what other games folks here play? Particularly multiplayer. [16-May-19 10:59 AM] ishiaelin#0000 I am neck deep in aurora 4x at the moment [16-May-19 11:07 AM] matthewdecays#0000 not even remotely similar game/genre, but City of Heroes is all I've been playing since the private server went public [16-May-19 11:11 AM] titusgroan2601#0000 Aurora 4x sounds interesting. [16-May-19 11:11 AM] titusgroan2601#0000 I'm also playing airlinesim by the same developers as PU. [16-May-19 11:12 AM] titusgroan2601#0000 Probably not for everyone but I'm finding it extremely addictive (and extremely hard) [16-May-19 11:13 AM] titusgroan2601#0000 I can't play "normal" games requiring long periods of continuous play time. I just can't seem to be able to fit those into my schedule, even if found something I was interested in [16-May-19 11:33 AM] ishiaelin#0000 aurora is a lot of fun but it has major performance issues. You can expect to play a game for like 100 years at most until the civilian shipping lines spamming freighters and colony ships exponentially increasing the processing time per turn renders it unplayable [16-May-19 11:34 AM] ishiaelin#0000 The dev has been slowly working on a port to C# for the last decade in his free time due to release soon (tm) [16-May-19 11:40 AM] ishiaelin#0000 As long as you remember to explode all of the civilian shipping it runs just fine however [16-May-19 11:50 AM] slomes#0000 I mostly just play Oxygen not included (and recently The Long Dark again) [16-May-19 12:55 PM] gamgee4841#0000 has anyone played an Ogame? or is he playing on the new server? [16-May-19 12:55 PM] sharlindra#0000 I played it a little aaaaaages ago [16-May-19 12:56 PM] greysith#0000 Same [16-May-19 12:56 PM] gamgee4841#0000 me too [16-May-19 12:56 PM] gamgee4841#0000 but also a few months ago [16-May-19 12:57 PM] gamgee4841#0000 they are opening a new 6x speed server [16-May-19 02:59 PM] mrwashingtoad#0000 I play RimWorld (it's also MP w/ a mod), and recently a bit of Project Zomboid. Farming Sim 19, Battletech [16-May-19 03:12 PM] titusgroan2601#0000 I've looked at RimWorld a number of times but haven't pulled the trigger. I need more free time for gaming in my life ๐Ÿ˜„ [16-May-19 03:21 PM] gamgee4841#0000 someone had posted a spreadsheet rpg mmo game a few weeks ago on this chat [16-May-19 03:22 PM] gamgee4841#0000 do you remember the name of that? [16-May-19 03:24 PM] greysith#0000 Was it the one I invited people here from? [16-May-19 03:27 PM] titusgroan2601#0000 I'd be interested in which game that was [16-May-19 03:29 PM] greysith#0000 Well I invited people here from a game I play called relics of avabur {Reactions} ๐Ÿ‘Œ๐Ÿผ prun [16-May-19 03:30 PM] greysith#0000 Which kind of fits that description [16-May-19 03:37 PM] titusgroan2601#0000 will check it out [16-May-19 03:37 PM] titusgroan2601#0000 where do the spreadsheets come in? [16-May-19 03:40 PM] mrwashingtoad#0000 RimWorld is good as vanilla experience. Where it really excels though, is the modding community. You can mix/match mods, and make it a completely different experience. I'm working w/ PeterTaylorTX to make an 'Alternative Animal Names' mod for vanilla-ish name changes to the animal names. Make them a lot more funny. {Reactions} ๐Ÿ‘Œ [16-May-19 03:41 PM] greysith#0000 I'm newer to that game steer. Ask in chat. They have links to the spread sheets that were built {Reactions} ๐Ÿ‘ [16-May-19 03:42 PM] titusgroan2601#0000 The thing that I enjoy the most about games these days is unpredictable/emergent gameplay that comes from open-ended/sandbox games and other players. all of the games (or, I should say, the few games) I play fall in that category [16-May-19 03:48 PM] gamgee4841#0000 @greysith it was that one you said !! [16-May-19 03:48 PM] gamgee4841#0000 https://www.avabur.com/ [16-May-19 03:48 PM] greysith#0000 Yup that's it. I play it everyday [16-May-19 03:50 PM] ishiaelin#0000 I played avabur for a little bit. I didn't like it very much. Reminded a game I found on a "japanese culture" forum a few years ago, only the other game had more gameplay to it [16-May-19 03:52 PM] gamgee4841#0000 @greysith short review? [16-May-19 03:53 PM] greysith#0000 You dont do much, but for a long time lol {Reactions} ๐Ÿ‘ [16-May-19 03:54 PM] greysith#0000 It takes quite awhile before you get to a point where you matter. And I'm nowhere close [16-May-19 03:59 PM] mrwashingtoad#0000 i play Shop Heros as well - it's free game with a lot of push towards paying for stuff, but you can just play the free version and have a ton of fun. it's longer at higher levels with things to do, but lower levels (i played near nonstop for 3-4 months) the timing they have on stuff to do is really good, and just completely sucks you into the "one more turn" thing - in this case it's "only xx seconds left for item to be made, then i can sell it and make a new..." [16-May-19 04:00 PM] mrwashingtoad#0000 it's on multiple platforms, most stable is Steam, tho can be found from Kongregate, etc. And if you have an old account w/ them on any of the platforms, can contact devs to link accounts and be able to play off any. [16-May-19 04:00 PM] mrwashingtoad#0000 which is nice [16-May-19 04:00 PM] titusgroan2601#0000 single player, right @mrwashingtoad ? [16-May-19 04:02 PM] mrwashingtoad#0000 it's single player on our side, but you can have 'guilds' or ppl in your city / or join someone else's city to gain benefits to production, unlock characters, etc [16-May-19 04:03 PM] titusgroan2601#0000 interesting [16-May-19 04:05 PM] greysith#0000 I played that for a few years [16-May-19 08:28 PM] greysith#0000 @gamgee4841 Did you already get yourself banned? [17-May-19 10:41 PM] bambam22341#0000 ima get this game in a few days it seems fun [17-May-19 10:42 PM] bambam22341#0000 how does it work? [17-May-19 10:42 PM] greysith#0000 Awesome. Glad to have to have you [17-May-19 10:42 PM] alexfrog#0000 you play a spreadsheet, thats how it works ๐Ÿ˜„ [17-May-19 10:42 PM] greysith#0000 lol that is true [17-May-19 10:42 PM] greysith#0000 but the best spreadsheet ever [17-May-19 10:43 PM] drinthap#0000 You essentially take care of your workers, and they produce goods [17-May-19 10:43 PM] bambam22341#0000 so basically its a fun spreadsheet [17-May-19 10:43 PM] alexfrog#0000 yes [17-May-19 10:44 PM] drinthap#0000 you sell those goods, or move them somewhere else to sell them, all for the purpose of getting more workers to make more goods [17-May-19 10:44 PM] greysith#0000 Yeah you are managing a business [17-May-19 10:44 PM] drinthap#0000 its a vicious cycle [17-May-19 10:44 PM] alexfrog#0000 https://www.youtube.com/watch?v=ODecu2voAh8 {Embed} Prosperous Universe https://www.youtube.com/watch?v=ODecu2voAh8 Prosperous Universe Honest Trailer Some people called our cinematic trailer "dIsInGeNuOuS". We hope you're happy now!!1! PS: Play now at https://prosperousuniverse.com/ PPS: April fools! https://images-ext-1.discordapp.net/external/fGmYf6B8Fmpalj0K-qUsQNEAO6jN_OM7WXf8_nL3EJU/https/i.ytimg.com/vi/ODecu2voAh8/maxresdefault.jpg [17-May-19 10:44 PM] alexfrog#0000 This [17-May-19 10:44 PM] drinthap#0000 If you want something very "active" I highly recommend making prefabs [17-May-19 10:44 PM] drinthap#0000 If you want something very "casual" with minimal input, I recommend making food/water [17-May-19 10:45 PM] drinthap#0000 Though, I must say that going the active route is a lot more fun than the casual route [17-May-19 10:45 PM] alexfrog#0000 yeah dont do something simple, youll get bored [17-May-19 10:46 PM] greysith#0000 If you want to question the existence of god and count pixels, farm H [17-May-19 10:48 PM] bambam22341#0000 im showing this to my friends on discord [17-May-19 10:48 PM] greysith#0000 do it [17-May-19 10:48 PM] bambam22341#0000 already done [17-May-19 10:48 PM] greysith#0000 Tell the world [17-May-19 10:49 PM] alexfrog#0000 start playing now, learn how the game works. there will be a reset at some point, then youll be abel to play from the start with a good idea of what to do [17-May-19 10:51 PM] greysith#0000 @bambam22341 how did you hear about the game [17-May-19 10:53 PM] bambam22341#0000 r/trymygame [17-May-19 10:53 PM] greysith#0000 ahh ok cool [17-May-19 10:53 PM] bambam22341#0000 *playmygame [18-May-19 03:49 AM] prdgi#0000 @mjeno katoa, montem, and promitor are the most active trading hubs atm, because they are the only trading hubs atm. When are player contracts coming out? [18-May-19 03:49 AM] mjeno#0000 You mean local markets? [18-May-19 03:50 AM] prdgi#0000 Yes, trading on other planets. [18-May-19 03:51 AM] prdgi#0000 Also, can you put "being able to destroy unwanted resources" through The Filter please? [18-May-19 03:51 AM] mjeno#0000 Martin and Michi hope to get it ready next week, but I don't know if they'll make it in time. ๐Ÿ™‚ [18-May-19 03:52 AM] mjeno#0000 Will do! Sounds reasonable. [18-May-19 03:52 AM] prdgi#0000 Ok, that's great. It's really close. Very exciting to have the option of moving out of faction space [18-May-19 03:53 AM] lunikon#0000 Next week is not going to happen Iโ€™m afraid...still working on a regular patch [18-May-19 03:53 AM] sharlindra#0000 yeah we totally need to be able to airlock overflowing not-worth-shipping minerals lol, so many planets are basically useless because your base would overflood by something like SIO or FEO in a week [18-May-19 03:56 AM] sharlindra#0000 fr example I have fallen in love with KQ-364a but the huge SIO concentration is a big no-go, it would only cause problems [18-May-19 03:56 AM] prdgi#0000 Not having the ability to destroy means we have to make better decisions, but it's a pain having an awesome planet that has a stack of CLI which only makes iodine. [18-May-19 03:57 AM] prdgi#0000 SW-829c [18-May-19 04:13 AM] prdgi#0000 @mjeno @lunikon would there be any interest in adding MM sellers in the currency exchange? Say at a 2:1 ratio? It would be a way of making "void coins" (one of the other unused currencies) that could be used outside of faction space. [18-May-19 04:13 AM] alexfrog#0000 the currency exchange is too confusing to be usable [18-May-19 04:14 AM] prdgi#0000 Yeah, but would be nice to have our own currency for GDP [18-May-19 04:14 AM] alexfrog#0000 yeah we need corporation shares ๐Ÿ˜ƒ [18-May-19 04:14 AM] alexfrog#0000 corp currencies would be interesting too [18-May-19 04:15 AM] alexfrog#0000 if we could become a faction and take over planets ๐Ÿ˜„ {Reactions} gdp [18-May-19 04:15 AM] prdgi#0000 Are we not trying to do that already? [18-May-19 04:15 AM] alexfrog#0000 yeah but the game doesnt let us [18-May-19 04:25 AM] lunikon#0000 Not going to happen either ๐Ÿ˜› [18-May-19 04:25 AM] lunikon#0000 The Corp currencies, I mean [18-May-19 04:25 AM] alexfrog#0000 corporation shares at least would be fun [18-May-19 04:26 AM] lunikon#0000 Thatโ€™s kind of on the roadmap [18-May-19 04:26 AM] alexfrog#0000 yes [18-May-19 04:31 AM] mjeno#0000 But regardless of potential new currencies, ForEx market makers don't sound like such a bad idea? [18-May-19 04:34 AM] alexfrog#0000 I'd like to see a corp treasury that people can donate items to, and then they can be granted to others for projects [18-May-19 04:36 AM] mjeno#0000 Like, everybody chips in sometimes and individual players can apply to take something out for their company if they need it? [18-May-19 04:41 AM] prdgi#0000 mmm, that could work. it would be nicer for the corp to have a bit control over the distribution though, rather than just a take at will [18-May-19 04:42 AM] prdgi#0000 though that could work if the transactions were viewable by all corp members [18-May-19 04:43 AM] mjeno#0000 I'd think they would need be approved by a vote or something. [18-May-19 04:46 AM] prdgi#0000 yes, that could work. But we'd need the ability to kick members from the corp, else any inactive players, or those who are not actually a part any more but don't leave, could block votes achieving the required participation threshold [18-May-19 04:47 AM] alexfrog#0000 there needs to be an officer role that can give the goods [18-May-19 04:47 AM] alexfrog#0000 COO or CEO or something [18-May-19 04:48 AM] prdgi#0000 agreed [18-May-19 08:08 AM] sharlindra#0000 yeah, and like you said removing players would be nice [18-May-19 01:05 PM] esabab_00#0000 Someone mentioned Iodine earlier... more uses for it would be cool [18-May-19 01:26 PM] mrwashingtoad#0000 I'm surprised iodine isn't used in med-kits, or anti-radiation meds for spacers. {Reactions} ๐Ÿ‘ (3) [18-May-19 01:38 PM] esabab_00#0000 HAL + I = Iodinized Salt at Food Processor as well? [18-May-19 01:40 PM] esabab_00#0000 but in reality potassium is part of it as well so need potassium to be invented as well as a use for table salt lol [18-May-19 01:51 PM] mrwashingtoad#0000 I could get behind some K [18-May-19 01:51 PM] mrwashingtoad#0000 think ... *Space Bananas* [18-May-19 01:59 PM] mrwashingtoad#0000 did you know if you have thyroid cancer, you can't have iodized salt for a while, as it messes with scans when they dose you with I-131 to kill off thyroid cells [18-May-19 06:54 PM] slomes#0000 I did not know [18-May-19 06:55 PM] slomes#0000 Toads diversified information ^^ [19-May-19 11:24 AM] esabab_00#0000 Could have alternate flavor components for FIM [19-May-19 11:24 AM] esabab_00#0000 Have a salt based one [19-May-19 02:28 PM] sharlindra#0000 speaking of QoL updates, I wish the setting production queue thing remembered the last choice [19-May-19 03:43 PM] esabab_00#0000 Will probably need a fancy new menu as the number of recipes hopefully increases [19-May-19 03:45 PM] mjeno#0000 That's generally on The List; the game should remember things like Universe Map orientation, selected time windows in candlestick charts, scroll status of tiles, selections in dropdowns etc. [19-May-19 03:46 PM] mjeno#0000 Parts of that already work (like commodity exchange dropdowns), but some are just my requests at this point. Not sure if and when they'll be implemented. ๐Ÿ˜„ [20-May-19 05:56 AM] xipiryon#0000 Somebody managed to have empty username ? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/579985866664050698/unknown.png?ex=6814a4ee&is=6813536e&hm=9001e22e0d5f955584c7dc8722e1e42e95aa4890adf1fe3fb9ab7bfacaabca54& [20-May-19 05:57 AM] prdgi#0000 I think they mentioned that that occurs when an account has been deleted [20-May-19 05:57 AM] molp#0000 Correct, we delete the username as well, since they can contain personal information. [20-May-19 06:05 AM] xipiryon#0000 yeah, I just saw the related lines in the recent blogspot :D [20-May-19 11:12 AM] sharlindra#0000 its great you took care of this this fast :3 [21-May-19 09:22 AM] molp#0000 Spirographs, cool stuff ๐Ÿ˜ƒ https://www.redblobgames.com/x/1903-orbit-spirograph/ [21-May-19 09:23 AM] greysith#0000 Remember the things as kids you could stick your pencil in and do? [21-May-19 09:23 AM] molp#0000 yep ๐Ÿ˜ƒ [21-May-19 09:24 AM] greysith#0000 I used to love those. My mom taught art and had tons of them [22-May-19 09:04 AM] sintheras#0000 It might be interesting to see when the next batch of consumables is used up in the Population window [22-May-19 09:05 AM] molp#0000 That has been suggested many times and we will adress the issue in a future update. [22-May-19 09:05 AM] sintheras#0000 cool ๐Ÿ˜ƒ [22-May-19 09:11 AM] sharlindra#0000 @molp speaking of consumables, would you be willing to share how do essential consumables work, how much they contribute to satisfaction? because our experiments with setting up technicians looked like the satisfaction bonus is neither fixed with the specific consumable nor how many of them you have, which is really confusing :D to give speciifc numbers, Bart set up his technicians with DW+RAT only, which he says gave 11% satisfaction, adding MED upped it to 20%. I wanted to get more and different numbers, I started with RAT only (3 %), added MED (5% total satisfaction?!??!) and then DW (20% total). We both got SCN (40% total) and HMS (79% total) in the same order so we dont have that many data points, but the few we have are weird :D [22-May-19 09:13 AM] sharlindra#0000 I assumed it was per amount of different essentials you have provided, but in that case MED would have had brought them to 11%, not 5 [22-May-19 09:13 AM] sharlindra#0000 and its not like MED gave fixed amount either, its +8% in one case and +2% in the other [22-May-19 09:14 AM] sharlindra#0000 (I know it is relatively simple to get more data points but no one wants to lose precious production time :( ) [22-May-19 09:27 AM] molp#0000 The formulas we have come up with for workforce satisfaction (and hence efficiency) are a bit complicated. I totally agree, that it is not easy to find out what materials lead to what efficiency outcome. We have a general rule, that we don't want to put each and every forumula of every system of the game into the wiki but rather have the players find out how things work. In this case it might be too complicated.. I'll talk with the team about this. [22-May-19 09:29 AM] sharlindra#0000 yeah, I am fine with figuring things out (though I am a bit lazy, I admit), it just looks really weird at the first glance. But knowing it works as intended (whatever the intention is) is also a good piece of information :) [22-May-19 11:14 AM] slomes#0000 could you not maybe just make the consumables similar to how the ChamberOfGlobalCommerce costs are handled? that way one would know how much of what is due when and has more control over consumption (relevant to the people who make consumables) and since you got that already in the game you can just..recycle the code or something P: [22-May-19 11:16 AM] sharlindra#0000 dunno it feels like a very different mechanics, you actively contribute to CoGC, consumables are (and should be imho) automatically used [22-May-19 11:18 AM] slomes#0000 hmm fair point. [22-May-19 11:18 AM] slomes#0000 could be non interactive [22-May-19 11:19 AM] slomes#0000 tbh I just like the GUI for the CoGC [22-May-19 11:19 AM] slomes#0000 the upkeep segment [22-May-19 11:19 AM] slomes#0000 its compact and clean [22-May-19 11:19 AM] sharlindra#0000 the consumables screen is fine, it just needs a timer [22-May-19 11:20 AM] sharlindra#0000 and a line with sum perhaps, for DW and RAT [22-May-19 11:32 AM] esabab_00#0000 Is there a lore name for the area of space the game takes place in? [22-May-19 11:33 AM] sharlindra#0000 well from the exodus from Earth background I would assume it is within our galaxy? [22-May-19 11:34 AM] sharlindra#0000 it would be kinda weird to send a fleet of colony ships to a galaxy far, far away but what do I know ยฏ\_(ใƒ„)_/ยฏ [22-May-19 11:35 AM] esabab_00#0000 well I was assuming it would probably be in the galaxy [22-May-19 11:35 AM] esabab_00#0000 but didn't know if the sort of region the game happens in had some official lore name or anything [22-May-19 11:36 AM] sharlindra#0000 oh right [22-May-19 12:14 PM] sharlindra#0000 sigh, I get the workforce dissatisfied NOTS even when I have disabled it in NOTPNS :D there is no escape! [22-May-19 12:15 PM] mrwashingtoad#0000 Those wanting in - NASA has open enrollment to have your name on next Mars rover mission (along with cool printable boarding pass and "frequent flyer" miles, lol) https://mars.nasa.gov/participate/send-your-name/mars2020/ {Embed} https://mars.nasa.gov/participate/send-your-name/mars2020/ Send Your Name to Mars: Mars 2020 Send Your Name to Mars. View and share your Boarding Pass. See your Frequent Flyer points: go.nasa.gov/Mars2020Pass https://images-ext-1.discordapp.net/external/GWTcHPlEmWbmFTyGv6o9m25o_nHs_7hg7UZ6WoD4fZM/https/mars.nasa.gov/internal_resources/511/ [22-May-19 12:22 PM] sharlindra#0000 funny, the landing place is "jezero crater", jezero mean lake in Czech, I wonder if it is just a random coincidence or what [22-May-19 12:50 PM] molp#0000 @esabab_00 There is no lore name yet [22-May-19 12:52 PM] molp#0000 @sharlindra the next update will put an end to the workforce notifications ๐Ÿ˜ƒ [22-May-19 01:17 PM] lunikon#0000 @molp @sharlindra with the notification disabled it really shouldnโ€™t fire anymore, though [22-May-19 01:17 PM] lunikon#0000 Have you disabled both types? [22-May-19 01:33 PM] slomes#0000 so this just happened (everything thats black i blacked, it showed the screen i had open in another browser window) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/580825494350594056/preposterous_universe_bug.jpg?ex=68150fe5&is=6813be65&hm=b544f16cfd06ec664106234781ef5f56b116b1c5c0680c0728ad895533a5345a& [22-May-19 01:33 PM] slomes#0000 can you spot whats wrong? ^^ [22-May-19 01:34 PM] molp#0000 SpaceX now has ships with FTL drives? {Reactions} ff [22-May-19 01:37 PM] esabab_00#0000 Had to dust off my LaTeX skills [22-May-19 01:38 PM] esabab_00#0000 so I practiced a bit [22-May-19 01:38 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/580826753870856202/unknown.png?ex=68151111&is=6813bf91&hm=b8c722a9dd43dc328c47bed2dca042619bbbecad438dd4aff01ea41892a732b9& {Reactions} ๐Ÿ‘ (5) gdp prun (4) [22-May-19 01:44 PM] molp#0000 Pretty cool paper! I would like to know more ๐Ÿ˜ƒ [22-May-19 01:44 PM] slomes#0000 The Preposterous Gazette! Would be nice if there was an actual news outlet like this [22-May-19 01:51 PM] esabab_00#0000 Acknowledgments section fired some shots tho [22-May-19 01:51 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/580830054800687114/unknown.png?ex=68151424&is=6813c2a4&hm=fe3b7c22a1b516a372ea5c078a4c5383fed12d454344f493570169c318c79fe4& {Reactions} ๐Ÿ˜„ [22-May-19 01:55 PM] slomes#0000 do you have a link? [22-May-19 01:56 PM] slomes#0000 or is it only on your pc, not the internet yet [22-May-19 02:18 PM] esabab_00#0000 There's just filler text in between the top and the bottom yet [22-May-19 02:22 PM] slomes#0000 do keep us posted then, looks nice [22-May-19 02:32 PM] sharlindra#0000 @lunikon I only disabled the "Workforce unsatisfaction" one, I assumed the "The workforce at Hortus - Promitor is unsatisfied" message would fall under that :D the "Workforce out of supplies" one is still enabled, but quickly checking my inventory, none of my consumables got to 0 with that tick [22-May-19 03:14 PM] mrwashingtoad#0000 _tries horribly to contain himself from posting all the Starship Troopers 'Would You Like To Know More?' memes_ [22-May-19 03:18 PM] tgr4053#0000 too late, we've all thought of them [22-May-19 03:18 PM] tgr4053#0000 just by the fact of you mentioning them [22-May-19 03:30 PM] mrwashingtoad#0000 excellent [22-May-19 06:20 PM] slomes#0000 What will happen to the abandoned husks floating around in the universe? The ships of people who liquidated or left completely. [22-May-19 08:28 PM] _frostwood_#0000 Scavenger profession!! The price of the FTL drive alone could buy 50 bases {Reactions} ๐Ÿ… (2) [22-May-19 09:02 PM] slomes#0000 I really hope so lol. But it would be easily abusable with people just coliq to make new ships to scavenge? [22-May-19 09:02 PM] prdgi#0000 @mjeno for the exploration features, do you plan on having an infinite map? that is, when you enter a system and scan it for warp points (assumptions!) it has a chance of spawning 0-4 points? Perhaps warp point signatures could have varying scan resolutions required to find them, where high resolution scans take longer and are more expensive. Warp points with higher discovery requirements could support longer distance jumps. When you discover a warp point, the system it connects to (if not already mapped) is generated. [23-May-19 04:50 AM] lunikon#0000 "infinite" is a strong word ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘Œ [23-May-19 05:19 AM] mjeno#0000 That sounds pretty cool, though I wonder how that works with the existing concept of a limited universe. I was thinking that new hexes will be added to the universe due to exploration efforts, although I have no clear idea of how that would work. ๐Ÿ˜ฌ [23-May-19 05:20 AM] mjeno#0000 Maybe there could be "dark" systems that aren't on the map yet. You just jump in a direction and can only open the system once your ship's in it. You can then scout the planets manually. If enough people explored a system, it will become accessible on the map for everybody. Or something like that. [23-May-19 05:26 AM] tor_32#0000 we could have probs that we send and use to scan the planets [23-May-19 05:26 AM] tor_32#0000 and the infinite universe will be limite by the size of the fuel tanks of our ships anyway [23-May-19 05:28 AM] tor_32#0000 you can have thousand of systems, with the pace of the game we will never reach them all anyway [23-May-19 05:36 AM] mjeno#0000 True, but then why would we have them? ๐Ÿ˜„ [23-May-19 05:52 AM] tor_32#0000 because "discovery" [23-May-19 05:52 AM] tor_32#0000 ๐Ÿ˜ฒ [23-May-19 06:05 AM] mjeno#0000 Sure, but I mean, just a couple layers of hidden systems in all directions on the edge of the known galaxy might be enough. [23-May-19 06:05 AM] mjeno#0000 I'm just saying, because that might be easier to pull off on a technical level. [23-May-19 06:05 AM] mjeno#0000 And as some of them become visible on the universe map, new dark ones are added on their edges. [23-May-19 06:06 AM] mjeno#0000 I'm just spitballing here. ๐Ÿ˜„ I don't know exactly what and how much of the exploration feature is planned. [23-May-19 06:50 AM] prdgi#0000 I'm thinking of generating it via procedural means. For arguments sake, let's say we start in a system with no visible warp lanes. When this system was generated, it spawned with 3 potential space lanes. 1 each for low, moderate, and high resolutions. We perform a low resolution scan which, when complete, creates a new, short distance warp lane. The direction this lane takes is pseudorandom, weighted towards moving away from the 'centre of mass' of the galaxy in its current state. By having the direction weighted towards moving away from the current galaxy we are promoting a spread whilst still retaining the possibility of moving back towards the 'centre of mass' of the galaxy. If the warp lane would land close to, or pass closely by, an already existing system then it would connect to this system. Once the end point of the warp lane is established, a new system is generated if required. We can then warp to orbit of the new system's star. At which point we scan the system for planets and new warp points. This method does imply that the final galaxy is not known at the start as it depends on the order by which players perform scans. The galaxy is emergent, rather than fully procedurally generated. In addition, planets may need to be individually scanned to discover their properties, then scanned for each of mineral, liquid, atmospheric to find any present deposits. [23-May-19 06:52 AM] prdgi#0000 Distance is limited by the size of fuel tanks and the presence of places to refuel. [23-May-19 06:54 AM] prdgi#0000 You could also just do it procedurally and scanning just initiates that step, rather than having it emergent [23-May-19 06:55 AM] tor_32#0000 Onother limitation is: do you want to have fully random planets with random materials or do you want to make sure it is balanced ? Because it is not the same workload for the devs [23-May-19 07:00 AM] prdgi#0000 Exactly. Deposits are ready dependant on planetary properties anyhow. The devs could set target percentage of total deposits by type. Such that sio should be around 30% of all deposits. Then you also specify a distribution curve for the concentration. With enough configuration properties it could work. [23-May-19 07:15 AM] hiryus#0000 NE price change just killed me ๐Ÿ™ƒ [23-May-19 07:16 AM] tor_32#0000 What ? you think that changing the mm price without warning is a little bit hard ? ๐Ÿ˜… [23-May-19 07:22 AM] prdgi#0000 eh, you could still likely get away with charging a high price. The bulk of AEF cost is in PG. The AR MM removal affected 2 players I think and for the most part destroyed their colonies there. [23-May-19 07:25 AM] hiryus#0000 Nobody bought NE for the last couple weeks (at least in Katoa)... so, no I cannot. [23-May-19 07:27 AM] prdgi#0000 speak with @ada.catlace and @Deleted User GDP is ramping up our NE consumption [23-May-19 07:28 AM] prdgi#0000 Consumption will not be _overly_ high, but it is growing [23-May-19 07:29 AM] hiryus#0000 Well... if you are interested, I produce nearly 20 units per day. [23-May-19 07:47 AM] prdgi#0000 what is the most reasonable price you would accept per NE? I don't think we could instantly scale to 20 units of consumption. Our INF production outstrips our AEF production at the moment. @mjeno can the AEF recipe be sped up a little? and/or have the PG requirements lowered? AEF is 32% the cost of a CM, and INF is merely 14%. I understand that it should be expensive, and it is, but I feel it is slightly too much. For a colony with CM, HB1, 2x COL that needs INF, HSE, and AEF, the total cost is currently 426,600 with AEF comprising 162,500 - almost 40%! This amount will likely rise as PG prices are staying high. [23-May-19 07:48 AM] mjeno#0000 I'll ask @dbltnk! ๐Ÿ˜„ {Reactions} gdp shiny [23-May-19 07:53 AM] hiryus#0000 @prdgi I'll PM you. [23-May-19 08:42 AM] esabab_00#0000 How long would it take you to make your investment back tho? On that gas planet setup? [23-May-19 08:45 AM] prdgi#0000 well, FO-452g was worth 100k every 16.8 COL days with NE and He3, now its only worth around 70k [23-May-19 08:45 AM] prdgi#0000 but that is only because HE3 is high priced, and the NE MM was high [23-May-19 08:47 AM] prdgi#0000 with NE at 150, and He3 at 150, its worth 60k [23-May-19 08:47 AM] prdgi#0000 that is with no experts, just 100% [23-May-19 08:48 AM] prdgi#0000 60 days to pay itself off [23-May-19 08:48 AM] prdgi#0000 and that was the single most profitable planet [23-May-19 08:54 AM] esabab_00#0000 60 days is still pretty good on huge investment [23-May-19 08:55 AM] prdgi#0000 a COL pays itself off in around 20 days [23-May-19 08:55 AM] prdgi#0000 HE3 and H at 118 each allows a REF to make 1k/day profit selling FF to the MM [23-May-19 08:57 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/581118623133728768/Capture.PNG?ex=6814cf64&is=68137de4&hm=28ae3bf87f2b3ff63def6fd3f42a87be50e0f828e5f9070ebc572442ed4c5d6e& [23-May-19 08:59 AM] prdgi#0000 but He3 at that price takes the profit down to 51k [23-May-19 09:01 AM] prdgi#0000 The same setup on TK-949g would fill a hold with H every 4.46 COL days, and could sell the hold for 47,200 with H at 118 [23-May-19 09:03 AM] prdgi#0000 40 day payoff [23-May-19 09:03 AM] prdgi#0000 but H is >300 on prom atm [23-May-19 09:03 AM] prdgi#0000 which gives 120k per trip if prices are that high [23-May-19 11:22 AM] _frostwood_#0000 The changes to O destroyed a significant portion of the player base myself included. A lot people relied on that secondary income to survive. [23-May-19 11:23 AM] ishiaelin#0000 How much does a COL on Promitor make/ day with the change? [23-May-19 11:34 AM] _frostwood_#0000 Iโ€™m on Kat [23-May-19 11:36 AM] _frostwood_#0000 A col made only about 800/day after costs, now itโ€™s gone to 500/day, way too little for what i put in [23-May-19 11:37 AM] _frostwood_#0000 I was looking at a 20 day return on investment... now a lot longer [23-May-19 12:14 PM] sharlindra#0000 sooo does some badge have purple name color? [23-May-19 12:49 PM] mjkviper1245#0000 Not yet [23-May-19 12:50 PM] mjkviper1245#0000 But I'm postive if you bought the universe package they will happily make you purple :) {Reactions} โž• [23-May-19 12:56 PM] sharlindra#0000 hmm how much is that again, some thousand euro? [23-May-19 12:57 PM] tor_32#0000 2500โ‚ฌ [23-May-19 12:57 PM] tor_32#0000 https://hub.prosperousuniverse.com/license/purchase {Embed} https://hub.prosperousuniverse.com/license/purchase Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg [23-May-19 01:01 PM] sharlindra#0000 hmmm 2500 euro for probably-not-purple name... if at least there was a guarantee, then someone might consider it... {Reactions} ๐Ÿ’œ [23-May-19 01:02 PM] tor_32#0000 Yes but you can spend a night with the devs ! [23-May-19 01:05 PM] sharlindra#0000 I bet they wouldnt even let me make commodity named Melange that can be only produced on a planet I named Arrakis :( I discussed that with someone not too long ago and we agreed that might actually be worth the money :D I dont even know what the name of the solar system with Arrakis though, does it have a name? anyone knows? [23-May-19 01:10 PM] esabab_00#0000 I like the MM changes but I don't have any Argon worlds so I may be biased [23-May-19 01:10 PM] esabab_00#0000 I do Neon tho but I was an advocate for cutting it [23-May-19 01:11 PM] esabab_00#0000 Would like to see some more uses for Ar and O and some other things. I'm writing up my thoughts on it and will post them here eventually [23-May-19 01:36 PM] mrwashingtoad#0000 Well Arrakis (later Rakis) orbited the star Canopus. Which Canopis is listed in the Bright Star Catalogue as HR 2326; Henry Draper Catalogue as HD 45348; and Hipparcos catalogue as HIP 30438; Flamsteed didn't give it a designator, but Gould gave it the number 7 ( 7 G. Carinae) in his Uranometria Argentina. {Reactions} ๐Ÿ‘ (3) [23-May-19 02:56 PM] sharlindra#0000 hmmm, the name of the star doesnt even sound familiar :/ [23-May-19 02:57 PM] lunikon#0000 its Wikipedia page is longer than many others' though: https://en.wikipedia.org/wiki/Canopus {Embed} https://en.wikipedia.org/wiki/Canopus Canopus Canopus is the brightest star in the southern constellation of Carina, and is located near the western edge of the constellation around 310 light-years from the Sun. Its proper name is generally considered to originate from the mythological Canopus, who was a navigator for M... https://images-ext-1.discordapp.net/external/rLBmdaemSPAyiZfDPHwxh1uKPleipm4ko4PnNSRN6XY/https/upload.wikimedia.org/wikipedia/commons/thumb/1/17/Canopus.jpg/1200px-Canopus.jpg [23-May-19 07:12 PM] Deleted User#0000 @hiryus I will buy some NE and take it to Prom, next ship gets to Kat in 2 days. [24-May-19 02:27 AM] lunikon#0000 and just like that, SpaceX launched 60 satelites in one batch to start a constellation consisting of thousands...because why not [24-May-19 02:27 AM] lunikon#0000 oh, and sleek website: https://www.starlink.com/ {Embed} https://www.starlink.com/ Starlink SpaceX is developing a low latency, broadband internet system to meet the needs of consumers across the globe. Enabled by a constellation of low Earth orbit satellites, Starlink will provide fast, reliable internet to populations with little or no connectivity, including thos... https://images-ext-1.discordapp.net/external/pDTd9dondxfkOB_ry5Y9hEMRlqd8ommdCPbM8xvbqYY/https/www.starlink.com/images/share.jpg [24-May-19 02:28 AM] sharlindra#0000 well there is an easy answer as to why not - the orbit is full of trash already :D but it is cool! [24-May-19 02:29 AM] molp#0000 At least they specifically adress that problem ๐Ÿ˜ƒ [24-May-19 02:32 AM] sharlindra#0000 oh cool, automatic dodging system and de-orbiting systems, yeah, kudos to them {Reactions} ๐Ÿ˜ฎ [24-May-19 07:18 AM] slomes#0000 ah crap, missed launch [24-May-19 01:04 PM] esabab_00#0000 Looking for a second author or someone interested in doing a follow up article on my look at copper smelting. The part I'm missing is an analysis of the new processes vs the old ones and the flash process vs the traditional process. Maybe @prdgi ? You seem to like crunching numbers {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/581543019287674912/The_Flash_IJIP_draft.pdf?ex=68150924&is=6813b7a4&hm=85d5ecd134a5a0e357f02ee6e02ce9eacc1834fb30bb9fc794e99a80fb9a535a& {Reactions} ๐Ÿ˜ฎ prun (2) [24-May-19 03:01 PM] molp#0000 Fantastic paper, I really like it! [24-May-19 03:10 PM] prdgi#0000 Aww man, I'm crazy busy atm. Is this a new process/facility suggestion? Or is it something that already exists on a test server? [24-May-19 03:11 PM] esabab_00#0000 Hey thanks...initial calculations excluding SIO2 value make flash smelting as I laid it out cost just a little more than regular lol [24-May-19 03:11 PM] esabab_00#0000 Just an idea...was trying to think about what might be possible with the systems in place [24-May-19 03:19 PM] prdgi#0000 Ok. Well, you want it to have a higher unit price of production, but higher volume of production. I feel it should probably be bumped up a tier and have a larger spread of staffing. Say 30 settler, 20 techs, 10 engineers. Also, if you have time look at alumina refining via the bayer process. I definitely feel there is space for specialist processing facilities at higher tiers. Facilities dedicated to a single chain may work well in this case [24-May-19 03:24 PM] prdgi#0000 First feelings are to increase the output. 14h for 5 Cu using 8 cuo, 15 O, 1 sio, 1 lst. I've not mathed it. You could have it use flx as there is precedent for that and it's lst based [24-May-19 03:40 PM] esabab_00#0000 Yeah I just did a little math on it. If I put the CU yield back to 3 from 2 on the flash process it comes out ahead. or cut the process time down. Using flux in place of LST in the "classic" reaction is probably a good idea for two reasons: Flux demand doesn't seem high enough in general and people smelting CU would probably be unhappy about needing to cart LST around as it is pretty large and the CU sources are fairly far from exchanges [24-May-19 03:41 PM] esabab_00#0000 Thanks for taking a look for sure, I'll probably update it with some rough calculations in the document [24-May-19 03:42 PM] esabab_00#0000 maybe I'm wrong about flux...seems to be a lot piling up on the markets tho [24-May-19 03:48 PM] prdgi#0000 It will drop, everyone jumped on the flx bandwagon. It's very easy to get into manufacturing it. Lst prices are soaring, so the flx availability should stabilise soon enough [24-May-19 03:53 PM] ishiaelin#0000 It's already coming back down, it was artificial scarcity [24-May-19 04:13 PM] esabab_00#0000 I was just thinking about overall number of units not the prices [24-May-19 04:37 PM] prdgi#0000 Yeah, volume will come down too. [25-May-19 01:32 AM] prdgi#0000 @molp @mjeno with local markets, could you please include a visibility selector when searching for and placing advertisements? I'd like to be able to specify to which corporation the advertisement is available, or whether it is a public facing advertisement. Designating specific players would also be nice. [25-May-19 01:38 AM] sharlindra#0000 I think the idea of Local markets was to have it all public, a planetary bulletin board? we will probably still have to wait for corp trades :( [25-May-19 01:46 AM] prdgi#0000 Could be implemented with a visibility enum and string. Enum public, Corp, private. For Corp and private, consult the string for a match. [25-May-19 01:47 AM] prdgi#0000 Specifying a Corp could allow for shipping/freight corps to form. [25-May-19 01:48 AM] prdgi#0000 Even with just the enum, and no specifier, the Corp value could match to the players current corp. [25-May-19 01:51 AM] sharlindra#0000 a Space Trader Union, that sounds great ^.^ [25-May-19 02:00 AM] prdgi#0000 @lunikon does the super secret surprise you are working on have a public eta? [25-May-19 02:01 AM] prdgi#0000 All aboard the hype train! *toot toot* [25-May-19 02:24 AM] lunikon#0000 Maybe next week, not sure though {Reactions} gdp [25-May-19 08:02 AM] prdgi#0000 fingers crossed for more ships [25-May-19 08:22 AM] lunikon#0000 I can tell you already thatโ€™s not it ๐Ÿ˜‰ [25-May-19 08:34 AM] prdgi#0000 ๐Ÿ˜ฆ [25-May-19 08:42 AM] prdgi#0000 It would be _really_ nice be able to purchase some substantially larger ships this test run, as local markets will allow us to move out of faction space [25-May-19 08:45 AM] mrwashingtoad#0000 he didn't rule out 'space trailers' for existing ships pulling trailers ๐Ÿ˜„ [25-May-19 08:54 AM] prdgi#0000 BACK ON THE HYPE TRAIN GUYS! [25-May-19 08:55 AM] prdgi#0000 Space Truckin' round the Milky Way {Reactions} ๐Ÿ˜„ [25-May-19 09:13 AM] hoogalish#0000 o7 I can't seem to figure out how to drag and drop things in my inventory or ship cargo hold from my phone. Anyone know how this can be done? [25-May-19 09:26 AM] sharlindra#0000 it cannot, there i no official phone support, it is a miracle it works as well as it does [25-May-19 09:26 AM] sharlindra#0000 drag and drop is pretty much the only thing that cannot be done on phone :( [25-May-19 09:33 AM] esabab_00#0000 a temporary "unload to base button on ship cards" would be good be a good stop gap even if there was no way to load it back [25-May-19 10:36 AM] hoogalish#0000 Being able to select things and highlight them in my inventory as a selection that would bring up a menu similar to the one when you are going to drag and drop them into another inventory would appear and give them the same options. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/581868274732630037/unknown.png?ex=6814e68f&is=6813950f&hm=d82c5571bbc72e1850be6b48b96f45f621947cf874c227069c18e6d0273b0ffb& [25-May-19 10:38 AM] hoogalish#0000 so having two inventory windows open would give you the ability to select items(currently it opens an information buffer which i don't really need) and the ability to transfer items with a single click instead of a drag and drop [25-May-19 10:41 AM] hoogalish#0000 or putting the ability to transfer an item in the information buffer that pops up when you click an item in an inventory, a drop down transfer may also do the trick. [25-May-19 10:54 AM] sharlindra#0000 I think they will address it eventually, but it is not a priority at this moment, they are working on game features, not optimization for different platforms, I think that will come much late in the development :) {Reactions} ๐Ÿ‘Œ [25-May-19 11:00 AM] hoogalish#0000 I couldn't imagine why, the only thing keeping this from working on a touch screen is the inability to move items from one container to another. Being strapped to a computer to meet appointments set by various game operations is difficult in 2019. This would help expand the footprint of viable people testing and playing the game. Simply making this one move so it is playable on a phone/touch screen would increase your market share and player base. win win win [26-May-19 04:42 AM] prdgi#0000 For anyone pondering a new colony, here are the resource deposits which require INF and/or SEA to settle on. In a few days, I will be bringing 300 INF to Montem for sale at 165. INF is in high demand within GDP, however we would like to extend this opportunity to other players. Contact a GDP representative today to organize a production plan for your new colony! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/582141462678863882/SPOILER_Low_Pressure.pdf?ex=6814937c&is=681341fc&hm=642a83540303e85995151f0c7db9bd19ea468ece34f4c293361ab89076204fff& {Reactions} ๐Ÿ˜ฎ prun [26-May-19 04:42 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/582141485072384001/SPOILER_Low_Temp_Low_Pressure.pdf?ex=68149381&is=68134201&hm=c099d9176b03b2549b8ed7bc377dd7e98a098ac5eed473d79328f015f17affae& [26-May-19 04:42 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/582141488067248128/SPOILER_Low_Temp.pdf?ex=68149382&is=68134202&hm=8c248d2fd89dfbb0d1a4e6e06ac8e48e4c7894e7df1f79058980e37ad6350971& [26-May-19 05:46 AM] prdgi#0000 @mjeno any rough eta for local markets? [26-May-19 06:29 AM] prdgi#0000 And will it be possible to list a buy request contract with a price at 0? [26-May-19 06:29 AM] prdgi#0000 Do they need a special building in order to operate? [26-May-19 06:38 AM] mjeno#0000 The fact that we didn't manage to get it ready this week and decided to push out the smaller update instead unfortunately means that it will be a couple more weeks. ๐Ÿ™ [26-May-19 06:39 AM] mjeno#0000 There are certain time windows that lend themselves well to the release, and the next one is a few weeks away. [26-May-19 06:39 AM] mjeno#0000 Concerning drag and drop on touch screens: It's on The List and on our minds! {Reactions} ๐Ÿ’ช [26-May-19 06:40 AM] mjeno#0000 Buy request contract with a price of 0: I don't know, but I feel like that would be in line with the idea of local markets. [26-May-19 06:41 AM] mjeno#0000 Local Markets will need to be built by players. They are planetary projects iirc, like the CoGC. Individual players won't need to have certain buildings in their base in order to trade on Local Markets. [26-May-19 06:45 AM] prdgi#0000 Will local markets be expensive to build? Will they function as comex already do? Or is it just the bulliten board style alluded to in earlier dev blogs? [26-May-19 06:51 AM] mjeno#0000 1. I don't know what they cost. @molp might have a rough idea, but that's probably going to be decided by @dbltnk shortly before their implementation. 2. They will be bulletin boards with more freedom. The two main differences imo: They can be built by players and you can accept any offer (not just the cheapest one). At first, you will only be able to sell commodities for money (and not money for money or servce for money etc.), but that's possibly going to be opened up in the future afaik. [26-May-19 06:51 AM] mjeno#0000 And the contractual obligations aren't as strong as they are with ComExs, you might be able to break contracts made on a Local Market. [26-May-19 06:53 AM] ishiaelin#0000 As long as the advertisement slider lets you make hidden contracts [26-May-19 06:53 AM] prdgi#0000 Ok. We are searching for a way to develop our own economy separate from the market hubs, in a far away place. Because, why not? [26-May-19 06:55 AM] prdgi#0000 Because the current model (wheel and spoke) won't work for far off colonies [26-May-19 09:45 AM] mjeno#0000 What features would the Local Markets need for that to work, @prdgi? [26-May-19 01:30 PM] prdgi#0000 I think how you have described it should make this possible. So long as there is a way for me to transfer goods to another player without having to travel back to a hub, it should work. But for it to really take off, the local market would need to be reasonably priced - not more than 50-75k on a T1 planet. Other things would fall under QOL - contracts visible to specified corp, $0 contracts. "pickup x from y; drop x to z" [26-May-19 01:36 PM] mjeno#0000 Gotcha! [26-May-19 01:47 PM] esabab_00#0000 I'm still working on this if anyone wants to weigh on any of the ideas. Adding some analysis of costs and all. Looking to finish it off in the very near future. This draft doesn't have any of the production suggestions from Prdgi yet. Just trying to figure out what financial analysis to include and what the layout should be. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/582278600783429632/The_Flash_IJIP_draft2_.pdf?ex=68151334&is=6813c1b4&hm=bf9959aaca12b79e28494492cd41922f2321910e224ba7a924297a8da758e73f& [26-May-19 01:48 PM] esabab_00#0000 One open question is what should the "fair" profit per day from an extractor be and how do the planet tiers impact that [26-May-19 08:21 PM] prdgi#0000 GDP uses a general 1k/day. We've considered using 4-6 weeks to regain capital investment, but 1k/day works well for pioneer buildings which are not outproducing demand. [26-May-19 08:24 PM] _frostwood_#0000 I use 1/k day as well ๐Ÿ˜ƒ [26-May-19 11:20 PM] sharlindra#0000 hmm curious, I also use 1k/day [27-May-19 02:29 AM] arqcenick#0000 Are there any plans for stock trading in the future? [27-May-19 03:58 AM] prdgi#0000 I believe so [27-May-19 04:44 AM] arqcenick#0000 Hence I can operate solely on the financial sector hopefully [27-May-19 07:53 AM] prdgi#0000 eh, probably won't make as much money as trading until you have a lot of capital [27-May-19 09:58 AM] lunikon#0000 same could be said about production [27-May-19 12:45 PM] esabab_00#0000 Anyone spent any time looking at the gases in the game? Like the mass and volume per unit and what it would represent in the real world? [27-May-19 12:50 PM] sharlindra#0000 well we definitely ship them pressurized, for example Nitorgen has density (0 C, 1 atm) cca 1.3 g/l, 1 cbm is 1000 l, which would mean weight of only 1.3 kg compared to 800 kg the game suggests [27-May-19 12:52 PM] esabab_00#0000 Yeah whatever they are being shipped in is pretty inpressive [27-May-19 12:52 PM] esabab_00#0000 If you calculate the pressures for the volumes [27-May-19 12:54 PM] sharlindra#0000 cba maths (unless you really want me to), but I am quite sure most of the gasses are actually liquid at the required pressure, its not uncommon to ship them as liquid [27-May-19 12:55 PM] sharlindra#0000 yeah, here we are, liquid nitrogen has density 0.8g/cbcm (at boiling point) [27-May-19 12:55 PM] sharlindra#0000 no need to maths afterall, wiki knows all :D [27-May-19 12:56 PM] esabab_00#0000 I was looking at oxygen for example [27-May-19 12:56 PM] esabab_00#0000 1.141 metric tons per 1 m^3 [27-May-19 12:57 PM] sharlindra#0000 thats exactly what wiki states for liquid O at bp [27-May-19 12:58 PM] esabab_00#0000 ah, well maybe they are all designed as being a liquid [27-May-19 12:59 PM] esabab_00#0000 if they are not super cooled and are instead at shelf temperatures or higher then the pressures in the 1m^3 container would be extreme [27-May-19 01:00 PM] esabab_00#0000 when the energy aspect of things comes in...could be a major energy sink to keep all these gases chilled [27-May-19 01:01 PM] esabab_00#0000 or an adjustment to the volumes [27-May-19 01:03 PM] sharlindra#0000 https://en.wikipedia.org/wiki/Liquefaction_of_gases this :D {Embed} https://en.wikipedia.org/wiki/Liquefaction_of_gases Liquefaction of gases Liquefaction of gases is physical conversion of a gas into a liquid state (condensation). https://images-ext-1.discordapp.net/external/zyXtQKsESWRPLeQNU0rXz6pYjHJ-ylp5hxUDThMvpEg/https/upload.wikimedia.org/wikipedia/commons/thumb/d/d2/Liquidnitrogen.jpg/1200px-Liquidnitrogen.jpg [27-May-19 02:00 PM] lunikon#0000 Thereโ€™s a vague idea to someday have specialized freighters for different types of cargo [27-May-19 02:00 PM] lunikon#0000 But it would be a major increase in complexity [27-May-19 02:08 PM] arqcenick#0000 Hey can someone explain why this game is anti-automation? Is this really a bad thing? I think the amount of micro-manage should decrease over time as you progress into the game. I read in one of the threads is that non-automation is a way to defend against potential botting? What are your current stance on automation, do you never want it? Do you want to make it cost in-game-currencies(such as AI Cores, Automation Facilities, Salaries for managers etc.) or will it be PRO-only feature? Sorry for the question-wall! [27-May-19 02:41 PM] lunikon#0000 I guess a bit of everything ๐Ÿ˜ƒ [27-May-19 04:22 PM] dantarkaz#0000 Hey there, here is my short review on Prosperous Universe, it is in Russian language, but probably might be for someone : https://www.youtube.com/watch?v=SydvZLaWrX8 My channel mostly about EVE online (trade, production) and different economical and mmo games, so I hope it will find some who'll like it. Thanks to Julian for keys. {Embed} https://www.youtube.com/watch?v=SydvZLaWrX8 RR #11 Prosperous Universe, ั‚ะพั€ะณะพะฒะปั ั€ะฐะดะธ... https://prosperousuniverse.com/ - ะ˜ะณั€ะฐ ะฒ ั€ะฐะฝะฝะตะน ัั‚ะฐะดะธะธ ั€ะฐะทั€ะฐะฑะพั‚ะบะธ, ะฟั€ะพ ั‚ะพั€ะณะพะฒะปัŽ ะธ ัะบะพะฝะพะผะธะบัƒ, ั€ะฐะทะฒะธั‚ะธะต ัะฒะพะตะน ะบะพะผะฟะฐะฝะธะธ ะฒ ะฑะพะปัŒัˆะพะน ะฒัะตะปะตะฝะฝะพะน, ะฒะผะตัั‚ะต ั ะดั€ัƒะณะธะผะธ ะธะณ... https://images-ext-1.discordapp.net/external/UYJrfvuQMwIg4ZLTOQytStP_GWz_eb96BNkTnyaS61k/https/i.ytimg.com/vi/SydvZLaWrX8/hqdefault.jpg {Reactions} ๐Ÿ‘ (5) [28-May-19 09:57 AM] wutata#0000 hey decided to brave the waters and share this very dirty tampermonkey script I made to help my personal QoL by adding some of my screens to be next to the FULL button, you can grab it here: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/582945666343501837/1400d118ebf0212ab8f0c1c84992916f1d372028.png?ex=6814dd75&is=68138bf5&hm=0dde42cac1dff3fde8a075227960de50de5e9fa77d483b2b6e026e9c918f9bee& [28-May-19 09:58 AM] wutata#0000 (also this kind of pinning feature might be pretty cool in APEX proper) [28-May-19 09:59 AM] lunikon#0000 kind of on the list for later QoL features that come with a PRO subscription (after we've entered Early Access) [28-May-19 09:59 AM] lunikon#0000 or rather, after we've switched to a freemium-model in general [28-May-19 09:59 AM] wutata#0000 ahh that's cool~ [28-May-19 10:00 AM] wutata#0000 hope it's no bother having this in the meantime? [28-May-19 10:02 AM] lunikon#0000 as far as I can tell it's a purely client-side QoL script, so it's fine [28-May-19 10:03 AM] wutata#0000 yeah, it just adds html using tampermonkey - thanks for being understanding~ [28-May-19 11:52 AM] slomes#0000 How do server wipes (and hidden/changed Universe map) go with planet naming? [28-May-19 11:53 AM] lunikon#0000 you get to name a planet again ๐Ÿ˜ƒ [28-May-19 11:53 AM] lunikon#0000 as in: The names are not taken from one instance to another [28-May-19 12:02 PM] slomes#0000 A planet of choice? [28-May-19 12:03 PM] slomes#0000 Im just asking because if the universe is hidden, you don't know whats out there to name [28-May-19 12:18 PM] lunikon#0000 well, we haven't made any decision concerning "hidden" planets yet [28-May-19 12:18 PM] lunikon#0000 but should such a feature ever be added, I'd expect the naming features only to be available once a planet has been discovered. [28-May-19 12:36 PM] esabab_00#0000 Here's another update to the copper smelting thing I was working on. I'm feeling pretty close to done with it unless someone has some feedback on it. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/582985627398701061/The_Flash_IJIP_draft_3.pdf?ex=681502ac&is=6813b12c&hm=717cb9e732480a8a2c6fb0e9a64001fcc9ea52169b7a3a8269055f12feb64668& {Reactions} ๐Ÿ‘ (4) [28-May-19 12:41 PM] esabab_00#0000 yeah I found at least one thing I need to fix in it for the final version already [29-May-19 02:43 PM] ch_r0me#0000 *thinks to return...* [29-May-19 03:59 PM] mrwashingtoad#0000 ugh my brain is mush. [29-May-19 04:10 PM] mrwashingtoad#0000 who wants to help w/ a calculation on how to determine sqft area in a cylinder - think a 72" diameter cylinder laid horizontally on it's side which is 188" long, and is lined inside with 5" of concrete around the inside, leaving a large open space inside - the concrete is also ramped up from the 5" thick pour 18" from 1 edge, then goes flat for 4", with a total rise of 6". Also I don't need the full liner of refractory. Only the bottom say 1/3 of it. [29-May-19 04:11 PM] mrwashingtoad#0000 I have drawings.. but I lost my program I had that calculated this - and the person who wrote my program passed away 2 years ago - so not like I'll get a response from them anymore. Or rather, highly unlikely besides, "I'm dead, send beer." [29-May-19 04:20 PM] castinar#0000 Well...basic area for a cylinder from what I recall is PI*R^2*h --- then subtract the area from the concrete liner --- don't have writing materials w/ me tho so can't do the math ๐Ÿ˜› [29-May-19 04:23 PM] mrwashingtoad#0000 yeah - my brain is just complete mush at the moment. I'll keep trying later, but I've been looking at pretty much eye-cancer drawings all day.. whoever decided to use a black background with fluorescent pink, yellow, and green lines and text needs to be shot. [29-May-19 04:23 PM] castinar#0000 R=36 so 36*36*188*PI for the base cylinder area (if memory serves for cylinder area!) gives 765,442.75 (roughly) square inches. Subtract the concrete area --- not sure I have that pictured quite right [29-May-19 04:23 PM] titusgroan2601#0000 outside area, @mrwashingtoad [29-May-19 04:23 PM] titusgroan2601#0000 ? [29-May-19 04:24 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/583405291496800258/unknown.png?ex=68148f44&is=68133dc4&hm=091621fa948796e21563c907a7320b0fe36b842b5d7ff264512bdf7e515f5581& [29-May-19 04:24 PM] mrwashingtoad#0000 that's what the inside looks like with the riser / ramp at front [29-May-19 04:25 PM] titusgroan2601#0000 which area are you trying to calculate? [29-May-19 04:26 PM] mrwashingtoad#0000 and what the inside looks like from straight on {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/583405725179576324/unknown.png?ex=68148fac&is=68133e2c&hm=870ad62e98ba86ed9167eb9d92161501ea7eee8b75d5943c71ae67d1f9e9f95a& [29-May-19 04:26 PM] mrwashingtoad#0000 the red area would be the liner [29-May-19 04:26 PM] mrwashingtoad#0000 i need to replace the concrete liner [29-May-19 04:26 PM] mrwashingtoad#0000 and i've got the material datasheets to know how much material i need to use per sqft [29-May-19 04:27 PM] mrwashingtoad#0000 but trying to remember how to calculate the sqft of the arched liner [29-May-19 04:28 PM] titusgroan2601#0000 I may or may not be able to help but, to be honest, I can't quite understand what you're trying to calculate based on the cut off drawings alone [29-May-19 04:29 PM] mrwashingtoad#0000 may I DM? [29-May-19 04:29 PM] titusgroan2601#0000 sure [29-May-19 04:56 PM] esabab_00#0000 are the ends of the cylinder rounded? [29-May-19 04:56 PM] esabab_00#0000 or flat [29-May-19 04:59 PM] esabab_00#0000 looks flat [29-May-19 05:04 PM] mrwashingtoad#0000 they are flat [29-May-19 05:05 PM] esabab_00#0000 ah, well for the part without the ramp you can calculate the volume of the entire cylinder container, then the volume of the cylinder for the actual storage area and subtract them [29-May-19 05:07 PM] mrwashingtoad#0000 yeah that's what i was thinking [29-May-19 05:07 PM] mrwashingtoad#0000 then just throw some extra material for the ramp [29-May-19 05:08 PM] esabab_00#0000 calculate the volume for the inner cylinder part of the ramp, then calculate the volume for the entire ramped cylinder section [29-May-19 05:09 PM] esabab_00#0000 subtract the inner part from the total ramped section volume, then divide it by 2 if its a right triangle [29-May-19 05:09 PM] esabab_00#0000 then add that back to the inner ramped cylinder volume and should be all of it [29-May-19 05:09 PM] mrwashingtoad#0000 cool thanks [29-May-19 05:10 PM] esabab_00#0000 well you'd also need a volume for that last little section that is flat [29-May-19 05:10 PM] esabab_00#0000 at the top of the ramp [29-May-19 06:15 PM] slomes#0000 I would really apreciate some kind of better sorting system for the inventory. Maybe the ability to make folders would be nice [29-May-19 06:16 PM] mrwashingtoad#0000 yes [29-May-19 06:16 PM] mrwashingtoad#0000 I do like the way to sort where it shows pricing of what it cost [29-May-19 06:16 PM] mrwashingtoad#0000 that's useful [29-May-19 06:32 PM] prdgi#0000 @mjeno Is "Copy an existing screen" and "Rename screen" on the list? I'd like to be able to use the same layout for a base overview screen without having to do all the work of recreating it every time I plant a colony. [29-May-19 06:33 PM] prdgi#0000 or even a "screen from string" so that we can share screen layouts. THis should be particularly helpful to newbies [29-May-19 07:17 PM] esabab_00#0000 yeah templates would be cool [29-May-19 11:23 PM] gamgee4841#0000 you can already rename the screens [29-May-19 11:23 PM] gamgee4841#0000 just click on their name and rename it [29-May-19 11:24 PM] gamgee4841#0000 Copy and existing screen would be cool [29-May-19 11:25 PM] gamgee4841#0000 but also changing the Commodity Exchange from the same Buffer/Screen without creating a new buffer would be very useful [30-May-19 06:18 AM] mjeno#0000 "Screen from string" and "Reset to default" are on The List, @prdgi. Renaming would make a lot of sense as well, I'll be sure to add it. [30-May-19 06:34 AM] sharlindra#0000 but you can rename the screen, just click on the name of it in upper left corner, where it says SCRN: XXX [30-May-19 06:37 AM] prdgi#0000 good point, thanks. [30-May-19 03:54 PM] mjeno#0000 Oh, I wasn't aware of that. ๐Ÿ˜„ {Reactions} ๐Ÿ˜‚ [30-May-19 03:55 PM] mjeno#0000 I actually deleted a screen and made a new one at one point just to rename it... [30-May-19 04:00 PM] lunikon#0000 Just goes to show how much development time has already been sunk into this project ๐Ÿ˜‰ [31-May-19 07:54 AM] prdgi#0000 @mjeno What would it take for GDP to create a new faction? We have a flag... [31-May-19 10:25 AM] mjeno#0000 That's not for me to decide, really. I'd say there's a chance if you guys are still as active when the game fully launches. ๐Ÿ˜„ But before then, I may have arranged for a slightly different surprise for you. [31-May-19 10:26 AM] prdgi#0000 Do we have to wait long for that surprise? YOU SHOULDNT HAVE TOLD ME! [31-May-19 10:26 AM] mjeno#0000 Oh no. xD [31-May-19 10:26 AM] mjeno#0000 Next month! [31-May-19 10:26 AM] prdgi#0000 aww man, it only just become this month [31-May-19 10:27 AM] prdgi#0000 wait, timezones. Its still last month for yoU! [31-May-19 10:27 AM] mjeno#0000 It's still May where I am. ๐Ÿ˜„ [31-May-19 10:27 AM] prdgi#0000 I'm in next month. Can I have it? [31-May-19 10:27 AM] prdgi#0000 ๐Ÿ˜‰ [31-May-19 10:28 AM] avendium#0000 prdgi over here with the time travel strategy {Reactions} gdp (2) [31-May-19 10:29 AM] mjeno#0000 It's not ready yet. >: {Reactions} gdp (2) [31-May-19 10:29 AM] prdgi#0000 no worries mate, just building the hype [31-May-19 10:30 AM] prdgi#0000 Btw, GDP lays claim to the sectors FO, LH, CT, FV, VC, XJ, HK in this test. We have a flag, therefore we have a country. {Reactions} gdp (2) [31-May-19 10:31 AM] prdgi#0000 We just won't have any MG, or TIO planets. And our N planets are not so good. [31-May-19 10:41 AM] lunikon#0000 Ah-oh, @mjeno promising stuff. Why am I worried? ๐Ÿ˜… [31-May-19 10:41 AM] mjeno#0000 *maniacal laughter* [31-May-19 10:42 AM] mjeno#0000 I mean... If you end up controlling a bigger space than any of the actual factions, @prdgi, it's a mere matter of nomenclature. ๐Ÿ˜„ [31-May-19 10:45 AM] prdgi#0000 Yeah, we figured as much. The other factions don't have flags, so we're automatically better anyway {Reactions} ๐Ÿ˜„ gdp [31-May-19 10:45 AM] avendium#0000 https://www.youtube.com/watch?v=uEx5G-GOS1k {Embed} neologismo https://www.youtube.com/watch?v=uEx5G-GOS1k Eddie Izzard - Do you have a flag? We stole countries! That's how you build an empire. We stole countries with the cunning use of flags! Just sail halfway around the world, stick a flag in. "I... https://images-ext-1.discordapp.net/external/4zj_07EES_Jb_vvKewdyVYPUleBOyJMfNWXDR7RVWNI/https/i.ytimg.com/vi/uEx5G-GOS1k/hqdefault.jpg [31-May-19 10:46 AM] prdgi#0000 ๐Ÿ‘Œ [31-May-19 10:50 AM] lunikon#0000 _puts faction flags on The List(tm)_ [31-May-19 10:52 AM] prdgi#0000 :gdp: <---- here's one we prepared earlier [31-May-19 11:27 AM] esabab_00#0000 Will there be a way to take control of or influence the policies of core npc factions? [31-May-19 05:13 PM] slomes#0000 Quinten Essentials hereby flags FO-250 with their Headquarter ๐Ÿ˜ [31-May-19 05:17 PM] titusgroan2601#0000 Gormenghast Inc. declares the whole universe is under his rule [31-May-19 05:17 PM] titusgroan2601#0000 FYI [31-May-19 05:18 PM] slomes#0000 Then this means..WAR {Reactions} ๐Ÿ”ฅ ๐Ÿ’ช gdp [31-May-19 05:18 PM] esabab_00#0000 What's on Fo-250? [31-May-19 05:18 PM] slomes#0000 Its just another nice fertile planet, suitable to be another hub [31-May-19 05:19 PM] slomes#0000 @mjeno can we have some warships for a moment to settle this? {Reactions} ๐Ÿ˜„ gdp ๐Ÿš€ [31-May-19 05:21 PM] slomes#0000 We will hand them back over afterwards, promise [31-May-19 05:21 PM] slomes#0000 *crosses fingers behind back* [31-May-19 05:23 PM] titusgroan2601#0000 In the absence of warships, I'll just have to flood your base with... erm.... hydrogen, I guess [31-May-19 05:24 PM] slomes#0000 Hah, we will bombard you with a versatile array of raw resources until you are overwhelmed and your funds are depleted [31-May-19 05:25 PM] slomes#0000 If we don't get the warships [31-May-19 05:42 PM] esabab_00#0000 hmm yeah FO-250a not bad [31-May-19 05:44 PM] slomes#0000 yep [31-May-19 05:46 PM] _frostwood_#0000 GDP claims that area.... [31-May-19 05:49 PM] slomes#0000 ๐Ÿ—ฃ <(HQ > settlement) [31-May-19 05:50 PM] slomes#0000 T'is ours now. [31-May-19 05:56 PM] titusgroan2601#0000 I hate to keep reminding everyone but please see message above about the whole universe be under my control. thanks bye {Reactions} ๐Ÿ˜„ [31-May-19 06:02 PM] slomes#0000 "They refuse to surrender. Proceed with Operation Meteor." *Drops ALO chunks from lower orbit over Gormenghast Inc. HQ* {Reactions} ๐Ÿ‘Œ [31-May-19 06:32 PM] mrwashingtoad#0000 _initiates operation recover ALO chunks._ [31-May-19 06:32 PM] mrwashingtoad#0000 Woo free resources! [31-May-19 06:32 PM] mrwashingtoad#0000 _lays salvage claims to everything._ [31-May-19 07:00 PM] slomes#0000 "Sir?" "...Leave it. Let the toad have what remains." [31-May-19 07:02 PM] prdgi#0000 @slomes GDP already has a colony on Fo-250a, and we have a flag. "Do you have a flag? No flag, no country. You can't have one." On a more actual game related note. It's part of our experiment to see if inhabiting non-faction space is viable. We'd love to see others joining in. Within our own space we are utilising specialized builds and designated roles with set prices for materials. If any other Corp wants to organise and take over some space we'll be happy to lend our expertise and experience. [31-May-19 07:05 PM] slomes#0000 ^^ [31-May-19 07:15 PM] esabab_00#0000 Does GDP have anyone on the sulfur planet? [31-May-19 07:21 PM] prdgi#0000 We have found that there is sufficient sulfur floating around for our immediate needs. We have the capability to settle a planet with S in very short time if the current supply would dry up [31-May-19 07:22 PM] prdgi#0000 Most resources in the galaxy are locked behind INF/HSE usage. SEA/INF is a good combo though [31-May-19 07:22 PM] slomes#0000 how did you add the gdp emote? [31-May-19 07:23 PM] prdgi#0000 : gdp : [31-May-19 07:23 PM] prdgi#0000 ๐Ÿ˜ƒ [31-May-19 07:23 PM] slomes#0000 no i mean add it to the discord ^^ [31-May-19 07:24 PM] prdgi#0000 we used it on our discord and spoke with mjeno about it [31-May-19 07:24 PM] slomes#0000 ah, ok [31-May-19 07:25 PM] prdgi#0000 I see you have actually planted your HQ [31-May-19 07:25 PM] prdgi#0000 Do you have a plan to move out of faction space? [31-May-19 07:25 PM] slomes#0000 Yep [31-May-19 07:26 PM] slomes#0000 I was only half joking :D [31-May-19 07:26 PM] prdgi#0000 ๐Ÿ˜ƒ There is 3 of you right? [31-May-19 07:26 PM] prdgi#0000 are* [31-May-19 07:26 PM] slomes#0000 m..maybe? [31-May-19 07:26 PM] prdgi#0000 Cool. Want to coordinate? [31-May-19 07:26 PM] slomes#0000 not counting our countless shadow ops *shifty eyes* [31-May-19 07:27 PM] esabab_00#0000 all the remaining S is 800+ per unit, only 50 units total on markets [31-May-19 07:27 PM] slomes#0000 I don't know. We would have to discuss your offer internally. [31-May-19 07:27 PM] prdgi#0000 @esabab_00 yeah, its expensive. We don't mind paying slightly higher as, if memory serves me correctly, gdp nagged someone into settling there [31-May-19 07:30 PM] prdgi#0000 @slomes Joining in our settlement effort would require that you use our price structure for trades, and we would offer recommendations as to what materials should be produced and which planets should be colonized. In exchange, those coordinating with us would gain access to our trade network [31-May-19 07:31 PM] prdgi#0000 Otherwise, we'll help out with advice and intel [31-May-19 07:31 PM] slomes#0000 I will get back to you after we discussed it :) {Reactions} gdp [31-May-19 07:32 PM] prdgi#0000 @esabab_00 NLT could claim the Katoa arm. There is a reasonably fertile planet there [31-May-19 07:32 PM] prdgi#0000 And you could have a bigger space than GDP [31-May-19 07:32 PM] esabab_00#0000 Fertile planets are for the weak {Reactions} ๐Ÿ˜„ [31-May-19 07:33 PM] esabab_00#0000 Just need an MHL version of the orchard [31-May-19 07:33 PM] prdgi#0000 well, not entirely. You still need to produce GRN or MAI on a fertile world [31-May-19 07:33 PM] prdgi#0000 Everything else can be made in the HYF [31-May-19 07:33 PM] slomes#0000 Quinten Essentials makes the finest Nutrient Solution, if you ever need any for HYF ๐Ÿ˜ [31-May-19 07:35 PM] prdgi#0000 Ultimately, you need a fertile world (GRN / MAI) and a water world (HYF) with a reasonable supply of NS. With that, you can make all the basics - RAT / DW / C [31-May-19 07:43 PM] prdgi#0000 After you have the basics (RAT / DW / C) you need to get H. This will allow for OVE. Then you need AMM, GAL, He3 for fuel independence. At this point, you are functionally independent and only require imports of construction materials. Depending on whether you have a great FEO/LST planet, you may want to skip the PP1 entirely and make everything in PP2s out of AL. AL is lighter and easier to transport. So lets say then you go for ALO, SIO, and LST to get your prefabs sorted. Now your colonies can grow! You'll then need to get access to MG (or import PG if you don't have MG) and HE. You should now be able to independently settle T1 planets. With S, you can settle T2 planets. AR lets you get INF, TCO lets you do HSE. Don't worry about F or MAG - all the best planets are normal gravity. TIO and BER are next, so you can make THS. For the most part, you are then independent of faction space. [31-May-19 07:46 PM] slomes#0000 Quinten Essentials politely refuses submission, but would be happy to keep a mutually profitable trade path open. [31-May-19 07:48 PM] prdgi#0000 no stress mate [31-May-19 07:49 PM] slomes#0000 :dw: [01-Jun-19 07:08 AM] prdgi#0000 @slomes Take a look at the KH-552 system on the Montem arm of the galaxy. KH-552b is a T1 fertile world with H2O and O KH-552c is a T3 (SEA, INF) world with FEO and ALO KH-552d is a T3 (HSE, INF) world with LST. Between these three worlds, you could create your own RAT, DW, C, FLX, BBH, BSE with limited imports. Its a great system for a smaller corp looking to get out of faction space. Downsides are low water content 8.4/RIG/day, and no in-system fuel materials. Other than that, its a great little construction system. [01-Jun-19 10:19 AM] slomes#0000 Looks ok, but Im more interested in the prom arms AU and CU planets though. [01-Jun-19 10:34 AM] sharlindra#0000 CU is nearly useless atm, only veeery little is needed, AU is far from being needed at all [01-Jun-19 10:36 AM] slomes#0000 at the moment [01-Jun-19 10:37 AM] sharlindra#0000 it will take quite a while still [01-Jun-19 10:50 AM] slomes#0000 It will take quite a while until I go there too ^^ [01-Jun-19 10:51 AM] sharlindra#0000 btw there already is a CUO colony :) and we only ever brough one cargo hold of CUO, its been idle for most of the time [01-Jun-19 11:27 AM] esabab_00#0000 NLT will be pushing a lot of new products out of Katoa within the next 10 day window @slomes [01-Jun-19 11:48 AM] slomes#0000 Sorry if It seems a bit dense, but what is that supposed to tell me? ^^ @esabab_00 [01-Jun-19 11:55 AM] esabab_00#0000 if you need supplies to go to higher end planets GDP is not the only source [01-Jun-19 12:12 PM] slomes#0000 Ah okay, good to know :) [01-Jun-19 05:33 PM] prdgi#0000 @slomes the promitor arm has no mg or TIO, so we are going to need to import PG and TI. @esabab_00 that's great! NLT seems to be doing well. Katoa has been a little neglected, yet it's got a lot of potential for higher end production. [03-Jun-19 10:30 PM] hoogalish#0000 feel like modify order would go a long way [04-Jun-19 07:26 AM] prdgi#0000 @dev The FIM recipe could use some love. It should have a larger output batch size, with corresponding adjustments for the inputs. It should be roughly equal in time to the normal RAT recipe, but consume 10x RAT + 10x HER (and maybe some PG for packaging?) for 10x FIM output [04-Jun-19 07:29 AM] sharlindra#0000 you mean HER for FIM? [04-Jun-19 07:29 AM] prdgi#0000 currently, feeding 100 Engineers for a day would require just over 67 hours of FP time at 100% eff and 84 FRM hours at 100% eff. This is just ridiculous. [04-Jun-19 07:29 AM] prdgi#0000 yes, thanks @sharlindra [04-Jun-19 07:32 AM] prdgi#0000 Then, to feed 100 scientists for a single day, it would take another 109 hours of FP time at 100%, and 32 hours of IVP time for the MTP. This is in addition to the 67 hours of FP time to get the FIM required as input for the MEA recipe [04-Jun-19 09:12 AM] mjeno#0000 @dbltnk, are you taking notes? ๐Ÿ˜„ [04-Jun-19 09:21 AM] esabab_00#0000 what about the lab time for the DDT to make the HER [04-Jun-19 10:34 AM] esabab_00#0000 also could add some HAL in there for extra flavor [04-Jun-19 10:37 AM] esabab_00#0000 HAL + I -> 10 ITS (iodonized table salt) -> add one salt packed to FIM [04-Jun-19 10:38 AM] esabab_00#0000 PG for packaging is also a cool idea [04-Jun-19 10:38 AM] esabab_00#0000 as long as we institute a serious recycling program lol [04-Jun-19 01:05 PM] sharlindra#0000 yeah LAB time for DDT fr FIM would be far from negligible too, and its definitely mroe expensive time than Farm or FP [05-Jun-19 05:23 AM] mjeno#0000 Took me long enough, but I'm finally buying a lot of building parts to extend my base. Feels good. ๐Ÿ˜Ž {Reactions} ๐Ÿฅ‚ (2) [05-Jun-19 05:23 AM] mjeno#0000 ๐Ÿ  [05-Jun-19 05:32 AM] lunikon#0000 I'd like to expand as well, just haven't figured out into which direction yet [05-Jun-19 05:32 AM] lunikon#0000 both my products' markets are pretty much saturated ๐Ÿ˜ƒ [05-Jun-19 05:35 AM] mjeno#0000 I'm pushing towards a bit more independence by setting up my own Rig and Farmstead to produce stuff for my Incinerator. [05-Jun-19 05:36 AM] mjeno#0000 And I'm about to add another BMP to just pump out more PE. ๐Ÿ˜„ [05-Jun-19 05:37 AM] mjeno#0000 I'll have to save up some more until I can afford all the workers for the new buildings, though. Hope my efficiency isn't completely screwed until then. ๐Ÿ˜ฌ [05-Jun-19 05:40 AM] mjeno#0000 Oh, actually I'll be fine. I'll have 300/340 or something. Rig and Farm don't need a lot of people. [05-Jun-19 05:54 AM] mjeno#0000 Does any here have Discord Nitro? I've been considering getting it, and now server boosts have given me another reason. ๐Ÿค” Would anybody boost this server with me if I get it? [05-Jun-19 07:45 AM] esabab_00#0000 What does a boost do? [05-Jun-19 07:53 AM] mjeno#0000 With Nitro, you can select one server at a time to boost, which will last for a week. The more people boost at the same time, the higher the server's boost level gets, and the more perks it unlocks. [05-Jun-19 07:53 AM] mrwashingtoad#0000 https://support.discordapp.com/hc/en-us/articles/360028038352 {Embed} https://support.discordapp.com/hc/en-us/articles/360028038352 Server Boosting ๐Ÿ’จ Note: This feature is currently only available on desktop and browser! (Not yet on mobile!) Want to share some extra specialย  ๐Ÿ’–๐Ÿ’–๐Ÿ’– perksย with your favorite community? With Server Boosts, you and you... https://images-ext-1.discordapp.net/external/10pFHTEVc6jy6mNSe7I41WZ5vzZYtccZmbYg1zz8c00/https/theme.zdassets.com/theme_assets/678183/af1a442f9a25a27837f17805b1c0cfa4d1725f90.png [05-Jun-19 07:53 AM] mjeno#0000 For instance, for two boost, we get a bunch of stuff. [05-Jun-19 07:53 AM] mrwashingtoad#0000 ^^ [05-Jun-19 07:53 AM] mjeno#0000 Thanks. ๐Ÿ˜„ [05-Jun-19 07:54 AM] mjeno#0000 For two boosts, we get: * +50 Emoji Slots (for a total of 100 emojis) * 128 Kbps Audio Quality * Custom Splash Background * Animated Server Icon (Copy paste from the link.) [05-Jun-19 07:59 AM] esabab_00#0000 but if people stop boosting do the perks get turned off? [05-Jun-19 08:07 AM] mjeno#0000 I think so, yes. [05-Jun-19 08:07 AM] mjeno#0000 If I understand this correctly, it's all about the number of people boosting at the same time. [05-Jun-19 08:28 AM] esabab_00#0000 Hmmm, what kind of PU related emojis might we get? lol [05-Jun-19 08:46 AM] mjeno#0000 I would definitely update all the commodity icons. Some of them are in here, but many more wouldn't fit. [05-Jun-19 08:46 AM] mjeno#0000 :br: [05-Jun-19 08:46 AM] mjeno#0000 Plus, any requests for Corporation flags thrown my way. [05-Jun-19 08:47 AM] mjeno#0000 I've also been thinking about the new badges. Having them actually signify roles here on Discord would be even better than making emojis, though. [05-Jun-19 08:51 AM] esabab_00#0000 if you had some time to build it could make a bot that connects your discord account on this server to your PU account through verification and have the roles and badges and all auto set. Also company names and all of that maybe [05-Jun-19 08:51 AM] esabab_00#0000 I'm not 100% the bot can change players nicknames on a server [05-Jun-19 08:55 AM] mjeno#0000 I would already be very happy about automated linking of accounts, renaming aside. ๐Ÿ˜„ [05-Jun-19 08:56 AM] mjeno#0000 But that's for the coders to take care of... [05-Jun-19 08:56 AM] esabab_00#0000 Looks like this server is not an option for boosting...does the owner have to be a nitro subscriber to get it boosted? [05-Jun-19 08:59 AM] mjeno#0000 If so, that would be another reason to get Nitro. ๐Ÿ˜„ [05-Jun-19 08:59 AM] esabab_00#0000 never mind it was a cache thing [05-Jun-19 08:59 AM] mjeno#0000 Ah, okay. [05-Jun-19 09:02 AM] esabab_00#0000 Well, halfway there now [05-Jun-19 09:03 AM] esabab_00#0000 server banner takes 10 boosts tho [05-Jun-19 09:03 AM] esabab_00#0000 lol [05-Jun-19 09:05 AM] mjeno#0000 Sweet, thank you very much. ๐Ÿ˜„ [05-Jun-19 09:05 AM] mjeno#0000 I thought there was going to be a server-wide message once someone starts boosting? [05-Jun-19 09:05 AM] mjeno#0000 ๐Ÿค” [05-Jun-19 09:05 AM] mjeno#0000 I'll get Nitro tonight and join in on the fun. ^^ [05-Jun-19 09:07 AM] esabab_00#0000 yeah they said there would be a message.... [05-Jun-19 09:07 AM] esabab_00#0000 but I guess not [05-Jun-19 09:34 AM] mjeno#0000 ๐Ÿ˜ž [05-Jun-19 10:52 AM] sharlindra#0000 awww we love you anywayy, message or not {Reactions} โž• [05-Jun-19 11:11 AM] Deleted User#0000 So it seems I started playing 19 days ago and as of now I still haven't built any new building. This is very very slow paced ^^' [05-Jun-19 11:15 AM] esabab_00#0000 What industry are you in? [05-Jun-19 11:16 AM] Deleted User#0000 "construction", BMP and PP1 [05-Jun-19 11:18 AM] Deleted User#0000 Note: I am not complaining or asking for advice ๐Ÿ˜‰ [05-Jun-19 11:20 AM] Deleted User#0000 I was thinking that it may be hard to keep users interested past the critical 2 first weeks of the game, as there isn't much things to do. Besides making your spreadsheets etc and plans for later. [05-Jun-19 11:30 AM] esabab_00#0000 Ah, and construction is probably the best in terms of progressing since you can make your own prefabs [05-Jun-19 11:31 AM] esabab_00#0000 I've been trying to brainstorm some kind of short term game layer on top of the existing game but have not had any great ideas [05-Jun-19 11:31 AM] esabab_00#0000 Something that you can do for 15-30 minutes that keeps you coming back and engaged in the game world. [05-Jun-19 11:32 AM] esabab_00#0000 I think that some of the policial systems in the roadmap will probably fill that role [05-Jun-19 11:52 AM] Deleted User#0000 Yeah right now, most active you can get if you want to "give time to the game after resetting your production/maket orders" is playing the 0.01 market game... which isn't that fun tbh ;) I was expecting something like asteroid mining in EVE, semi passive but not completely ... But it doesn't seems to fit particularly well with the current design. [05-Jun-19 11:53 AM] sharlindra#0000 I like it that the game is faaar from an attention whore like most current games tbh, i'd very much prefer logging in once aday for a few minutes than getting a notification "your settlers miss you, come boost their morale!" every 10 minutes lol {Reactions} prun [05-Jun-19 11:54 AM] esabab_00#0000 yeah the notifications and things to do grow greatly over time so gotta keep that in mind as well [05-Jun-19 02:13 PM] Deleted User#0000 I definitely agree that "action" like "your settlers miss you, come boost their morale!" would be awful. I am talking about adding more small meaningful decisions that keeps you interested. [05-Jun-19 08:19 PM] sintheras#0000 I agree that the game is quite slow paced. A short term game loop as @esabab_00 suggested doesn't sound too bad. [05-Jun-19 08:22 PM] prdgi#0000 eh, I feel the current speed is great and I don't feel there should be "mini games" or something to speed it up, because that will then become compulsary if you want to remain competitive. That said, I'm all for having multiple servers with different time compression on them, say a 4 speed server [05-Jun-19 08:24 PM] prdgi#0000 The actual economics, logistics, and production of this game have always taken second place to the diplomacy and organizational aspects for me [05-Jun-19 08:24 PM] esabab_00#0000 I think the politics and all on the roadmap will provide the missing content piece...guess we will see in the future [05-Jun-19 08:24 PM] sintheras#0000 Also, I think the game might be more difficult for players joining in late. People in the same industry that started earlier already had time to create a production line being able to offer the same profits with a much higher margin such that it might be hard for a player to compete and sustain or even expand. Although at least you don't have to schedule skills for a year as in eve online to get started. Maybe to take into account the age of the game, the starter packages could be adjusted - the older the game is - to give newer players a quick start. [05-Jun-19 08:25 PM] esabab_00#0000 We should see more what the later game will be like in the next couple of weeks as people get Gas giants [05-Jun-19 08:39 PM] prdgi#0000 I think we have almost peaked in terms of tech advancement now. Engineers and Scientists are extremely expensive to run, pretty much to the point where its not really viable to do that [05-Jun-19 08:39 PM] prdgi#0000 we can settle most planets now, but its almost not worth pushing up to T4 with the cost of consumables alone [05-Jun-19 08:41 PM] prdgi#0000 our bottle necks now are shipping capacity and the cost of T4/T5 [06-Jun-19 06:09 AM] slomes#0000 I think the test player base is also too small to support a stable and priceworthy production pyramid for T4/T5? What do you think? [06-Jun-19 06:10 AM] slomes#0000 @prdgi [06-Jun-19 07:12 AM] prdgi#0000 The only thing that hinders the launch towards T4/T5 is the cost of consumables. Specifically, FIM and MEA. The production chains are long and require the whole chain to be placed. That in itself is ok - just means we need to save up and plan more. The major disadvantage is that there is currently no use for anything above our current state (with the exception of TSH). Electronic systems and ship parts can be sold to the MM - but who knows how long that would last and if it is even profitable. [06-Jun-19 07:13 AM] prdgi#0000 @slomes [06-Jun-19 07:17 AM] prdgi#0000 An immediate fix for FIM and MEA would be just to change the batch size to 10x input and output rather than 1x. @mjeno if we could just have that we'll launch into it all soon [06-Jun-19 07:17 AM] prdgi#0000 keep the cycle length the same [06-Jun-19 08:34 AM] sharlindra#0000 well, I think the t3+ stuff is not really finished yet and a lot of it is just placeholder-ish? [06-Jun-19 08:41 AM] mjeno#0000 IIRC, we did expect you guys to get into T3 this time around, but not really beyond that. Don't let that stop you from anything, though. ๐Ÿ˜„ I'll pass along your feedback concerning the balancing changes. Sorry if things take a bit longer than usual to implement right now, I'm keeping all your feedback until @molp comes back from parental leave, at which point we'll finalize Locality and incorporate some of the changes you guys suggested (if @dbltnk agrees with them ๐Ÿ˜‰ ). [06-Jun-19 08:45 AM] sharlindra#0000 yeah well we have LAB, PP3 and TNP but the rest of the buildings is not really attractive at all tbh (for example electronics have no use whatosever), and even some of the t2 buildings (CLF and FS come to mind) could use some love [06-Jun-19 09:30 AM] slomes#0000 I agree, some buildings could use some love and usecases. [06-Jun-19 09:45 AM] slomes#0000 Nice! Thanks :bro: @mjeno [06-Jun-19 09:45 AM] slomes#0000 :qwne: [06-Jun-19 09:45 AM] slomes#0000 hehe {Reactions} qwne (2) [06-Jun-19 09:46 AM] mjeno#0000 My avatar now moves when you hover over it. ๐Ÿ˜„ [06-Jun-19 09:47 AM] slomes#0000 "Welcome, licencee" [06-Jun-19 09:47 AM] slomes#0000 aww it doesn't work in the nickname [06-Jun-19 09:50 AM] mjeno#0000 Aww. [06-Jun-19 10:02 AM] mjeno#0000 And if you hover over the server icon, the APEX Rock now spins. ๐ŸŽ‰ [06-Jun-19 10:05 AM] mjeno#0000 :pio: :com: :moon: :pla: :star: :gal: :clu: :sup: :uni: [06-Jun-19 10:24 AM] esabab_00#0000 nice! [06-Jun-19 11:23 AM] blackmilos#0000 Hello all... {Reactions} ๐Ÿ‘‹ (5) [06-Jun-19 11:41 AM] esabab_00#0000 Hi! [07-Jun-19 10:12 AM] lunikon#0000 uuuhh, Evil Genius 2 will be revealed on the 10th. I really hope they don't fuck it up...despite its quirks, the first part has a special place in my heart ๐Ÿ˜ƒ [07-Jun-19 10:14 AM] moxiesmotel#0000 Wait... what? How? You sure? I think I have 600+ hours in Evil Genius, one of the most entertaining base builders of all times!! I knew something was in the pipeline but not just a couple days away. [07-Jun-19 10:16 AM] lunikon#0000 yeah, been following them for ages and nothing was ever really communicated. But today I got a newsletter in my inbox saying they'll reveal it on Twitch on the 10th [07-Jun-19 10:16 AM] moxiesmotel#0000 Oohh, reveal x.x I read it as released and got all hyped [07-Jun-19 10:16 AM] lunikon#0000 sorry ๐Ÿ˜‰ [07-Jun-19 10:17 AM] moxiesmotel#0000 I just reinstalled the first, stuffed it full of mods and was getting ready to play this weekend, again... so hey, great timing! [07-Jun-19 10:18 AM] avendium#0000 oh man that's exciting, i love evil genius [07-Jun-19 10:18 AM] lunikon#0000 I only ever played the vanilla version [07-Jun-19 10:18 AM] lunikon#0000 and I don't think I ever finished the game [07-Jun-19 10:18 AM] lunikon#0000 Just loved starting a base ๐Ÿ˜ƒ [07-Jun-19 10:22 AM] moxiesmotel#0000 Oh you should look into mods. Stuff like "henchmen don't die" and "remove rocks from bases". There are really only two levels and it's 90% about efficient placement and grinding, but it sells it in such an enjoyable way. [07-Jun-19 10:23 AM] moxiesmotel#0000 It's like Startopia, just a nice, relaxing base builder game, not tough to survive and probably as close to what an idle game is today. We need more of those games. [07-Jun-19 12:06 PM] lunikon#0000 I find Startopia impressive because it's been available for literal ages and they still ask a "proper" price for it to this day ๐Ÿ˜ƒ [07-Jun-19 02:20 PM] sharlindra#0000 no reveal can beat Baldurs Gate 3 <3 [07-Jun-19 02:44 PM] mjeno#0000 I agree, @sharlindra. Frickin Larian! [07-Jun-19 02:44 PM] mjeno#0000 There's no better dev team in the world to get this right. [07-Jun-19 02:47 PM] sharlindra#0000 I never got around to the Divinity games (too many good games, too little time :(), but thats what I hear, yeah.... I will definitely make time for BG3 tho! Id better start re-playing BG1+2 so I finish them on time though :D [07-Jun-19 03:00 PM] mjeno#0000 I feel you. Divinity 2 is literally the only linear story-driven game in years that's kept me around for more than a couple hours. That's partly thanks to local co-op, though. ๐Ÿ˜„ [07-Jun-19 03:00 PM] mjeno#0000 Even great games like The Witcher 3 just felt like too big of a commitment, and I dropped out fairly quickly. [07-Jun-19 03:01 PM] moxiesmotel#0000 I'm probably gonna be stoned here in about three seconds... but I never liked Baldur's Gate. The generic D&D world is just... meh, so worn out, not just thanks to Tolkien's copycat-world (Oh boy, so many stones...) - I loved Divinity but I'm probably not gonna care about BG3... now give me a new Planescape (yet another new that is) and I'd dig all the way in. [07-Jun-19 06:00 PM] mjeno#0000 I'm not that big of a Baldur's Gate fan myself tbh, I like the concept but I feel like it hasn't aged too well. But that's exactly why I'm so hyped that there's a new one coming out with all the modern conveniences. ๐Ÿ˜„ [08-Jun-19 12:16 AM] sharlindra#0000 Tolkien-copycat? what? I never noticed any similarities except the races, but then every other RPG would be Tolkien-copycat :D and I feel like Baldurs Gate aged really well (especially 2, but Enhanced Edition of 1 is quite playable too)... dunno, I guess we like different games :D [08-Jun-19 09:47 AM] slomes#0000 I think he meant Tolkien the copycat [08-Jun-19 11:18 AM] sharlindra#0000 ohhh that way... I am actually not sure which is older, Tolkien or DnD lol [08-Jun-19 12:46 PM] matthewdecays#0000 Tolkien by many decades [08-Jun-19 12:53 PM] slomes#0000 I was thinking, when we get outerplanetary structures etc, one could build up a Fuel station network throughout the galaxy heh [08-Jun-19 01:04 PM] lunikon#0000 I always kind of hope for this to be a necessity. But it also means that distances need to be vast or fuel consumption high ๐Ÿ˜ƒ [08-Jun-19 01:05 PM] lunikon#0000 Both potentially make the game too slow and/or hard [08-Jun-19 01:07 PM] slomes#0000 True. I still would like to see something like it though. Thats where the Asteroid miners be hanging out too [10-Jun-19 02:02 AM] drinthap#0000 Would be cool to have say 1 planet/star system/othergalaxy really far away from the current galaxy out in the void, with some high cost way of going to and from, say a trade post in between that you have to refuel at in order to make the jump [10-Jun-19 05:35 AM] lunikon#0000 been thinking about the spatial design of the world quite a bit lately...pretty sure that there will be a bit more manual crafting involved in future versions {Reactions} prun (2) [10-Jun-19 03:35 PM] mrwashingtoad#0000 Why not something like the old Trade Wars 2002 did on galaxy creation? [10-Jun-19 03:38 PM] esabab_00#0000 Yeah, manual crafting meaning custom design of the Galaxy? Was the current run created by a program? [10-Jun-19 06:50 PM] prdgi#0000 @lunikon "generate a proper rating (between F and A). Which means: Unless you are a paying user, any facility in the game that requires you to have P rating or higher will be off limits to you." Some facilities will be locked behind a subscription? [10-Jun-19 09:53 PM] prdgi#0000 @lunikon it will be very difficult to manually craft a balanced galaxy, would you consider a combined approach? Perhaps you could generate regions, then piece them together with manual adjustments. A region could be based around a fertile planet (with or without a market hub) then, within jumps, systems and planets are generated. Regions should not have access to all natural resources. Say, good deposits of 20%,average deposits of 40%, low deposits of 20% and no deposits for the remaining 20%. This should promote trade between regions. You could have different types of regions too,. A highly fertile region could have multiple fertile planets in close proximity. A region with no fertile planets could have better (average) resource deposits. [11-Jun-19 12:13 AM] molp#0000 @esabab_00 Yes, we have a world generator that procedurally generates worlds. There are a few limited ways to manually modify the outcome, for example placing additional sectors and the initial colonies as well as modifying a planet's resources [11-Jun-19 12:56 AM] lunikon#0000 @prdgi yes, always been the plan. Some of them will be restricted mostly for cheating restriction, especially anything related to (private) trade. Some will be comfort features. [11-Jun-19 12:57 AM] lunikon#0000 you'll be able to play the "base game" (more or less what we have today) pretty well without a license, but it'll be more fun with one ๐Ÿ˜‰ [11-Jun-19 01:35 AM] prdgi#0000 Facilities as in buildings? We've always known some mechanics (private trade etc..) would be premium. [11-Jun-19 01:37 AM] lunikon#0000 facilities of the game [11-Jun-19 01:37 AM] lunikon#0000 not buildings [11-Jun-19 01:37 AM] lunikon#0000 possibly not the best choice of words ๐Ÿ˜‰ [11-Jun-19 01:50 AM] sintheras#0000 Speaking of anti-cheat and opening up F2P. I was wondering whether the system is safe against a sybil attack, i.e. someone creates dozens/hundreds of accounts for free maliciously. Since each player starts of with funds and items this could be abused by buying off things from the markets / flooding the market with the starter items (including tier 2 prefabs). [11-Jun-19 01:58 AM] lunikon#0000 that's our biggest cheating concern [11-Jun-19 01:58 AM] lunikon#0000 so our counter-measures will focus on that [11-Jun-19 02:10 AM] prdgi#0000 You should use the trade and comms meta data to auto flag accounts for review. When trade flows disproportionately away from an account, flag it. When a new account has an abnormal trade volume to a specific account, or had a disproportionate number of trades to or from other new accounts, flag it. Any new account listing CM materials for sale should be flagged. Any account listing more than 3-4 prefabs on the market should be flagged. You could temp block trading for flagged accounts. Or you could place the materials or cash gain in eskrow pending review. It would be useful to create heat maps of player interactions as well. I'd be interested to see my own. Who do I trade most $ with? Who do I chat most with? Depending on the detail you want to see, you could track by item as well. [11-Jun-19 02:14 AM] lunikon#0000 flagging stuff is easy...then figuring out what's actually cheating is the hard part. And requires a lot of person-power. [11-Jun-19 02:18 AM] sintheras#0000 Since attacker can change IPs, frequency and time of attacks it might be difficult to use that to correlate who is an attacker. A more technical approach (besides using methods that prevent bots from registering an account) could be to check the browser someone is registering with, since each browser has an individual fingerprint -afaik- that can be used for de-anonymization / correlate accounts from one attacker. Although to be fair, I am not familiar with that matter and whether that's viable. [11-Jun-19 09:33 AM] Deleted User#0000 Starting items should be "untradeable", which includes fuel (and ship ?) Coliq should be limited. It is harder to prevent abuse of transfer of starting money, you'd have to search for "extremely unfavorable executed buy order" :s This pbly could be well hidden. -- Edit: After reading myself, it sounds like I am "devsplaining" stuff, and you pbly don't ask for ideas, I was thinking aloud :( Apologies, you certainly have enough ideas how to move forward ^^' {Reactions} ๐Ÿ˜ โค [11-Jun-19 11:09 AM] lunikon#0000 no worries ๐Ÿ˜ƒ [11-Jun-19 01:27 PM] drinthap#0000 Cool player ratings, will we eventually be able to see a networth ranking? [11-Jun-19 03:19 PM] lunikon#0000 You mean like a high score? [11-Jun-19 05:09 PM] spotty7405#0000 I'd like to see "game stats", not leaderboards {Reactions} ๐Ÿค” [11-Jun-19 05:10 PM] spotty7405#0000 So something like "The wealthiest corporation is valued at $X, the average is $y and the lowest value is $Z", without actually mentioning any names [11-Jun-19 05:12 PM] spotty7405#0000 Would also be nice to get general metrics, like the *average* amount of buildings per colony, etc. [11-Jun-19 05:12 PM] spotty7405#0000 It gives players a way to evaluate their progress [11-Jun-19 05:16 PM] spotty7405#0000 I imagine PU will be quite competitive as things develop further, and it should be possible for corporations to operate in privacy (and secrecy). Having your net worth displayed automatically on a leaderboard is not going to be very "secretive", lol [11-Jun-19 05:16 PM] esabab_00#0000 yeah, total number of building X in the galaxy or something. Might be giving out too much information tho. Could have exploration system or player activities research the numbers or something [11-Jun-19 05:20 PM] spotty7405#0000 Perhaps we could have a system of NPC "auditors" that can produce *official* reports on the numbers of those corporations that **elect** to submit their data. Those reports could then be used as reference when making deals, etc. {Reactions} ๐Ÿ‘ [11-Jun-19 05:30 PM] _frostwood_#0000 It would be nice to see other playerโ€™s infrastructure, so you know what kind of company you are dealing with and where they are based. [11-Jun-19 11:56 PM] sharlindra#0000 yeah, but on the other hand that could give away sensitive information and trade secrets [12-Jun-19 05:17 AM] mjeno#0000 I would really like that to be a tech you can research. ๐Ÿ˜„ Like a facility or a ship that can spy on bases. [12-Jun-19 05:39 AM] sharlindra#0000 hmm that way it sounds cool, yeah, not a boring statistic in a players profile but industrial espionage! [12-Jun-19 07:07 AM] wutata#0000 do you guys have a plan at some point to do merch? I'm asking because I would love to own a coffee mug that has COF on it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/588338500588535819/unknown.png?ex=6814b56d&is=681363ed&hm=18afa9193128d85ab9940b15b57f2cbd5439dd7ab10f14039a3fadb430f6725d& [12-Jun-19 07:07 AM] molp#0000 Great idea, haven't thought of that yet ๐Ÿ˜ƒ [12-Jun-19 09:04 AM] molp#0000 There is a SpaceX launch in a few minutes https://www.spacex.com/webcast {Embed} https://www.spacex.com/webcast RADARSAT CONSTELLATION MISSION | SpaceX SpaceX is targeting Wednesday, June 12 for launch of RADARSAT Constellation Mission from Space Launch Complex 4E (SLC-4E) at Vandenberg Air Force Base in California. The primary launch window opens at 7:17 a.m. PDT, or 14:17 UTC, and closes at 7:30 a.m. PDT, or 14:30 UTC. The... https://images-ext-1.discordapp.net/external/huBjIB419VnKEMeGkX3eOY_VTwCLedhM0JfAriFlifI/https/www.spacex.com/sites/spacex/files/16855243811_560edaae19_o.jpg {Reactions} ๐Ÿ‘ [12-Jun-19 09:36 AM] lunikon#0000 Ah, noticed it too late [12-Jun-19 09:36 AM] lunikon#0000 But I assume it went as always? ๐Ÿ˜ƒ [12-Jun-19 09:37 AM] molp#0000 Don't worry, it was foggy, nothing to see anyways [12-Jun-19 09:37 AM] molp#0000 Yep, so far yes [12-Jun-19 09:37 AM] lunikon#0000 Did they land the rocket this time? [12-Jun-19 09:37 AM] molp#0000 Yes [12-Jun-19 04:44 PM] esabab_00#0000 So...what's the galatic population of technicians looking like? Any real demand out there for technician and engineer supplies and luxuries? [12-Jun-19 04:50 PM] matthewdecays#0000 demand for technician consumables is extremely low. don't think there's any for engineer yet [12-Jun-19 04:53 PM] matthewdecays#0000 I think I've sold 8 SCN over the course of 5 weeks [12-Jun-19 05:06 PM] esabab_00#0000 Yeah I guess more DW and RAT capacity is a better investment [12-Jun-19 05:24 PM] sunkiller.#0000 i think DW will always be a save investment. Probably in late game it will drop of a little as most players will set up a water planet for themself, but otherwise i think it is one of the strongest also at start [13-Jun-19 08:16 AM] lunikon#0000 We are both installing an upgrade to the game as well as upgrading our cluster in a little bit. [13-Jun-19 08:16 AM] lunikon#0000 This might be somewhat of a bumpy ride, so bear with us ๐Ÿ˜ƒ {Reactions} ๐Ÿคž prun [13-Jun-19 09:30 AM] Deleted User#0000 good luck, keeps us posted ^^' [13-Jun-19 09:40 AM] lunikon#0000 how does it look for everyone? Can you refresh and tell me whether it's working again? [13-Jun-19 09:40 AM] esabab_00#0000 working for me {Reactions} โž• [13-Jun-19 09:40 AM] esabab_00#0000 except no ' in names {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/588739521315602524/unknown.png?ex=6814d968&is=681387e8&hm=6f2e68fa4e444db1ecac4d67ba58172d1329771f577cd970434f8f7ace211601& [13-Jun-19 09:40 AM] esabab_00#0000 had to go without it lol [13-Jun-19 09:41 AM] molp#0000 Nice! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/588739746759442452/unknown.png?ex=6814d99d&is=6813881d&hm=f2e13bfcbd15afff113b043d54fb425bccce337d6f7289fc6f4369b92dd6a24b& {Reactions} prun clu pla [13-Jun-19 09:42 AM] tor_32#0000 Is that Waterworld ? [13-Jun-19 09:43 AM] esabab_00#0000 I heard they have a lot of high quality H20 there [13-Jun-19 09:44 AM] lunikon#0000 @esabab_00 yeah, current naming rules are super strict [13-Jun-19 09:44 AM] lunikon#0000 might relax them a bit in future versions [13-Jun-19 09:44 AM] lunikon#0000 but playing it safe for now ๐Ÿ˜ƒ [13-Jun-19 09:45 AM] esabab_00#0000 oh man I didn't even try using the poop emoji as a name.... my bad lol [13-Jun-19 09:45 AM] mjeno#0000 Classic rookie mistake. ๐Ÿ˜„ [13-Jun-19 10:11 AM] mrwashingtoad#0000 EpicGames has Enter the Gungeon free right now. [13-Jun-19 10:23 AM] lunikon#0000 not my type of game...at all ๐Ÿ˜ƒ [13-Jun-19 10:42 AM] mrwashingtoad#0000 but it's free ๐Ÿ˜„ [13-Jun-19 10:42 AM] slomes#0000 oh, is dat de boucher-y planet? [13-Jun-19 10:44 AM] slomes#0000 I know. the pun is far out, sorry [13-Jun-19 10:56 AM] slomes#0000 The roadmap says space stations are done, does that mean i dont have to land on the major planets, or is it not implemented yet [13-Jun-19 10:57 AM] lunikon#0000 it just means they exist in the game. Albeit not very prominently yet ๐Ÿ˜ƒ [13-Jun-19 10:58 AM] sharlindra#0000 they? there is more than one? :D [13-Jun-19 11:02 AM] slomes#0000 there is one? [13-Jun-19 11:02 AM] slomes#0000 xD [13-Jun-19 11:05 AM] sharlindra#0000 yeah Hotei, in the Hotei system (XK-194)... hmm, for some reason System Map buffers are stuck on loading, no system loads for me :/ [13-Jun-19 11:05 AM] sharlindra#0000 and refresh fixed it, good [13-Jun-19 11:09 AM] slomes#0000 HOT [13-Jun-19 11:09 AM] slomes#0000 haha [13-Jun-19 11:15 AM] lunikon#0000 HOT is pretty pointless because there just isn't anything there yet. But eventually, the stations will host commodity exchanges etc. [13-Jun-19 11:15 AM] lunikon#0000 possibly other infrastructure we'll add over time as well [13-Jun-19 11:15 AM] lunikon#0000 and at some point, there will be player-built ones [13-Jun-19 11:21 AM] slomes#0000 If there is a station with a cx orbiting a commodity exchange planet, will it be 2 seperate markets, or is it one [13-Jun-19 11:22 AM] lunikon#0000 this won't happen, but if it did, it would be two different exchanges [13-Jun-19 11:24 AM] slomes#0000 ok [13-Jun-19 11:25 AM] slomes#0000 who will own them, when they get constructed by players? corps? [13-Jun-19 11:25 AM] slomes#0000 stations and asteroid mining look really good together in my head right now [13-Jun-19 11:25 AM] lunikon#0000 ๐Ÿ˜ƒ [13-Jun-19 11:26 AM] lunikon#0000 yeah, CXs are big business...likely going to be corporation structures [13-Jun-19 11:26 AM] slomes#0000 I hope the final map will be infinite, or enormous. That way you could have really far out stations as hubs where all the miners meet and trade [13-Jun-19 11:26 AM] slomes#0000 ininite is probably too much [13-Jun-19 11:27 AM] lunikon#0000 glad you share our vision ๐Ÿ˜‰ [13-Jun-19 11:27 AM] lunikon#0000 anyway...dinner time [13-Jun-19 11:27 AM] lunikon#0000 see you around! [13-Jun-19 11:29 AM] slomes#0000 enjoy! [13-Jun-19 11:32 AM] esabab_00#0000 I have been to Hotei station, excellent views [13-Jun-19 12:34 PM] slomes#0000 :D [14-Jun-19 01:38 AM] prdgi#0000 My momma said, @esabab_00 is the devil [14-Jun-19 04:26 AM] mjeno#0000 ๐Ÿ˜„ [14-Jun-19 07:34 AM] esabab_00#0000 My momma said @prdgi is so ornery because they got all them teeth but no toothbrush [14-Jun-19 07:35 AM] greysith#0000 Well yo momma is wrong boy [14-Jun-19 07:38 AM] greysith#0000 We must now reenact the entirety of the movie [14-Jun-19 07:41 AM] esabab_00#0000 https://zippy.gfycat.com/AcceptableWearyKiwi.webm {Embed} https://zippy.gfycat.com/AcceptableWearyKiwi.webm Waterboy - Medulla Oblongata Alligator, Waterboy, water boy, Colonel Sanders https://images-ext-1.discordapp.net/external/rILmUtHX1BaavymLHlf_t8Lcd6DLlK_7-KFuGmceaF0/https/thumbs.gfycat.com/AcceptableWearyKiwi-poster.jpg [14-Jun-19 07:41 AM] prdgi#0000 Mommas wrong, son. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/589071895215734784/JPEG_20190614_223953.jpg?ex=6814bd74&is=68136bf4&hm=481e8a53b07069fafb91082b139c0be88d79cea9820b7572ce9f3577aa60a83c& [14-Jun-19 07:41 AM] esabab_00#0000 You're wrong Colonel @prdgi [14-Jun-19 07:43 AM] prdgi#0000 Captain GDP shows no mercy! [14-Jun-19 07:43 AM] prdgi#0000 I need to watch it again now. [14-Jun-19 12:29 PM] astra_ludens#0000 hi ! [14-Jun-19 12:43 PM] lunikon#0000 Hi [14-Jun-19 02:01 PM] mjeno#0000 :leaHappy: [15-Jun-19 05:08 AM] prdgi#0000 I'm gonna need more queue space (once I have enough money to buy materials). I plan to add another 7 PP1 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/589395838980063232/SPOILER_Capture.PNG?ex=681499a6&is=68134826&hm=ac8fd263aad0191048a204b5767b9b3e6dc2e1ad813c00385fe92cddbdba1490& [15-Jun-19 07:03 AM] mjeno#0000 What the hell. ๐Ÿ˜„ [15-Jun-19 07:26 AM] tor_32#0000 Someone wants to go on a new planet as resource extractor but without waiting to get the 100+ BSE needed ๐Ÿ˜ƒ [15-Jun-19 09:30 AM] hoogalish#0000 Freighting contracts would be a sweet deal. contract for player 1 buy something for player 2 from market A and ship it to planet B for player 2. [15-Jun-19 10:31 PM] prdgi#0000 In around 2 hours time, I'll be clearing those produced BSE to the market. I'll be selling them to the MM if there are insufficient buy orders for them. I'm also looking to purchase 40x FE @ 400 NCC. [16-Jun-19 04:12 AM] slomes#0000 hows your progress on the Gas giant front? [16-Jun-19 04:12 AM] slomes#0000 doable yet? [16-Jun-19 04:13 AM] slomes#0000 or still far off? [16-Jun-19 04:26 AM] slomes#0000 nvm, just checked. seems doable now [16-Jun-19 04:26 AM] slomes#0000 although really expensive to set up [16-Jun-19 04:32 AM] prdgi#0000 Yeah, very expensive. We've almost got one. [16-Jun-19 04:33 AM] prdgi#0000 We've got a few projects going atm, but higher tiers are difficult to push through without lots of money [16-Jun-19 04:34 AM] prdgi#0000 We're eagerly anticipating local markets @molp [16-Jun-19 04:56 AM] slomes#0000 nice! [16-Jun-19 04:57 AM] slomes#0000 I was just thinking, it would be kind of cool if you could sell in your corps name [16-Jun-19 04:59 AM] slomes#0000 Or if it was included with your Comp name in the market [16-Jun-19 04:59 AM] slomes#0000 i know you can click on names and see the corps, but its not the same^^ [16-Jun-19 05:06 AM] prdgi#0000 That could be achieved by thinking of Corps (the group) as effectively the same as a Corp (the player owned) with the difference being that leadership is distributed . This would allow Corps to own plots, ships, and trade in addition to acting as a group income distributor/bank [16-Jun-19 05:07 AM] slomes#0000 That would be pretty cool [16-Jun-19 05:07 AM] slomes#0000 especially the finance part of it seems interesting [16-Jun-19 05:07 AM] prdgi#0000 It would also allow for a degree of separation between the player and the corp [16-Jun-19 05:09 AM] prdgi#0000 In essence, the corp (little c, player owned) and Corp (big C, group) would be functionally identical except that the corp would be wholly owned by a single player. Corps could have perks such as facilities which provide bonuses to production/COGC etc.. [16-Jun-19 05:10 AM] prdgi#0000 This would also allow the player to "own" multiple corps, and have shares/membership in multiple Corps [16-Jun-19 05:14 AM] slomes#0000 little c is company though, no? [16-Jun-19 05:14 AM] slomes#0000 comp [16-Jun-19 05:15 AM] slomes#0000 or have i lost you somewhere in there [16-Jun-19 05:23 AM] prdgi#0000 yeah, pretty much. Quinten Essentials is a corp/company, where GDP is a Corp [16-Jun-19 05:25 AM] slomes#0000 because of the player amount? QWNE is my corp with 3 players, Slomes Inc. is my company [16-Jun-19 05:26 AM] prdgi#0000 yeah, im going to change that now [16-Jun-19 05:27 AM] slomes#0000 ah Strategem Group is your company [16-Jun-19 05:27 AM] prdgi#0000 I'm not sure how I ended up with that nomenclature [16-Jun-19 05:27 AM] prdgi#0000 its going to be comp and corp now [16-Jun-19 05:27 AM] slomes#0000 easier to keep apart that way id say [16-Jun-19 05:28 AM] prdgi#0000 so comp and corp could be handled the same way, with a comp having 100% ownership by a player, and a corp having no ownership by player, but ownership by companies. [16-Jun-19 05:28 AM] prdgi#0000 this would mean that a single player could have a company, and influence over and membership with multiple corps [16-Jun-19 05:29 AM] slomes#0000 that makes more sense [16-Jun-19 05:30 AM] slomes#0000 Nominating a representative for a corps, that could act in its name/use the corps handle (makes sales etc.) would be a possible way of achieving what i mentionened. [16-Jun-19 05:32 AM] slomes#0000 With shared holdings and materials etc, the board would decide on stuff, and the representative would act it out under the corps name/handle [16-Jun-19 05:32 AM] prdgi#0000 yep, or the ability to create roles and assign permissions to them. For example, you could create a "Procurement Officer" who would have permissions to "Place buy orders" and perhaps have additional qualifiers such as "up to $5000 per day" [16-Jun-19 05:32 AM] slomes#0000 in the corps name [16-Jun-19 05:32 AM] slomes#0000 yea good idea! [16-Jun-19 05:32 AM] prdgi#0000 yes [16-Jun-19 05:33 AM] slomes#0000 "Jerry you spent the budget on Coffee...AGAIN?" [16-Jun-19 05:33 AM] prdgi#0000 a "Production Manager" could have permissions to "Manager production schedules" and a "Shipping Officer" could have permissions for "Manage Ships" [16-Jun-19 05:34 AM] prdgi#0000 Of course, the names of roles could be player specified, and the actual permissions for each role managed within each corp [16-Jun-19 05:34 AM] prdgi#0000 Almost like handing out portfolios to government ministers [16-Jun-19 05:35 AM] slomes#0000 We can do many of these already right now, but it would be nicer if it was tethered into the game and not just externally agreed and realized through money shuffling etc. [16-Jun-19 05:35 AM] prdgi#0000 exactly [16-Jun-19 05:35 AM] slomes#0000 Minister of defense too, when the dominance thing gets implemented [16-Jun-19 05:36 AM] prdgi#0000 absolutely [16-Jun-19 05:36 AM] prdgi#0000 dividing up roles would add stability as, if done correctly, no single player could screw over the Corp [16-Jun-19 05:36 AM] slomes#0000 only partial screw ups then :D [16-Jun-19 05:37 AM] slomes#0000 with budget cuts in response [16-Jun-19 05:37 AM] slomes#0000 or something [16-Jun-19 05:37 AM] prdgi#0000 love it [16-Jun-19 05:37 AM] slomes#0000 I can already see the future headlines [16-Jun-19 05:38 AM] slomes#0000 *Consumable prices are on the rise, as GDP invests heavily into arms instead* [16-Jun-19 05:38 AM] prdgi#0000 I'd just love for the ability to have the Corp act as a bank [16-Jun-19 05:38 AM] slomes#0000 yea, me too [16-Jun-19 05:38 AM] slomes#0000 this would add a great layer of joint effort and reallocation [16-Jun-19 05:39 AM] prdgi#0000 @mjeno Bring out The Filter, we've got a barrel of stuff to drop through it [16-Jun-19 05:40 AM] slomes#0000 This could probably be easily achieved right now, by a corps sensitive fxob for example, with 1 person being the finance minister, and 1/0 and 0/1 trading pairs [16-Jun-19 05:42 AM] slomes#0000 The finance minister would be a possible point of failure tho. If he chooses to just spend the money. They would have to be the most trusted of players in the corp. [16-Jun-19 05:44 AM] prdgi#0000 hrm, maybe director level roles could require a vote by shareholders [16-Jun-19 05:47 AM] slomes#0000 not maybe, they definitely should ^^ [16-Jun-19 05:48 AM] slomes#0000 elect the board! [16-Jun-19 05:51 AM] slomes#0000 This could all be tied to the Corps HQ, being available after construction, and giving the HQ more purpouse. [16-Jun-19 05:51 AM] slomes#0000 you could vote ala COGC in the HQ [16-Jun-19 05:52 AM] prdgi#0000 yeah, i like that [16-Jun-19 05:52 AM] slomes#0000 hmm, maybe budget stuff could be handled COGC style too, with contributions [16-Jun-19 05:52 AM] slomes#0000 tabs could be opened, and then players could contribute [16-Jun-19 05:52 AM] slomes#0000 customizable tabs [16-Jun-19 05:54 AM] slomes#0000 Or it will all be handled via expanded contract system [16-Jun-19 05:57 AM] sunkiller.#0000 hm ideas flying low and fast, put on your steel(maybe kevlar would be more fitting ) helms^^ [16-Jun-19 05:59 AM] slomes#0000 Hold on to your (Quinten Essentials made) Aluminium Hats, it's a Brainstorm! [16-Jun-19 05:59 AM] sunkiller.#0000 nah i like it, pretty much eve style. [16-Jun-19 11:12 AM] ch_r0me#0000 o/ [16-Jun-19 05:38 PM] slomes#0000 @mjeno thanks, I really needed those contract breach options [16-Jun-19 05:38 PM] slomes#0000 ๐Ÿ˜„ [16-Jun-19 05:38 PM] mjeno#0000 Uh-oh. ๐Ÿ˜„ [16-Jun-19 05:40 PM] slomes#0000 #contractviolated [16-Jun-19 05:54 PM] mrwashingtoad#0000 and here I am all alone like ... there's a breach? kaiju? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/589950856128888832/pacific_rim_kaiju_out_of_breach.gif?ex=6814a44c&is=681352cc&hm=97297689f08e66444b9dbd6af3c8df79d6564caf93c489b2eb3b35151a05d3d5& {Reactions} ๐Ÿ‘Œ [16-Jun-19 06:01 PM] esabab_00#0000 Yeah Locality stuff looking cool will be nice to see it make it in {Reactions} gdp prun (3) qwne [17-Jun-19 03:10 AM] lunikon#0000 similar to the naming of the "limit" and "amount" fields in the order form: If any native speaker finds the verbs we use for the new contract features sound off, please let us know ๐Ÿ˜ƒ [17-Jun-19 03:11 AM] lunikon#0000 we are programmers and naming things in programming is hard...if not the hardest! {Reactions} ๐Ÿ‘ (4) [17-Jun-19 09:21 AM] prdgi#0000 If anyone is after some cheap BSE on Montem, I'll be keeping my prices at 751 so long as everything else goes to plan. Currently, I can reliably make 40 per day. I plan to increase this to around 70 as soon as I can get enough profits {Reactions} ๐Ÿ˜ฎ [17-Jun-19 09:21 PM] castinar#0000 wait...naming things X, Y, and Z is easy in programming! [18-Jun-19 12:06 AM] molp#0000 https://www.xkcd.com/910/ {Reactions} ๐Ÿ˜„ (3) [18-Jun-19 01:32 AM] fatalexceptionz#0000 X Y and Z start to lose their meaning quickly when you're multiple nested loops deep in a O(n^scary) 3D geometry generation algo. {Reactions} ๐Ÿ˜ƒ [18-Jun-19 03:20 AM] prdgi#0000 If you do it right, every var can be x [18-Jun-19 09:15 AM] molp#0000 Newest addition to the office: a map of the solar system and its asteroids! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/590545033145352213/IMG_20190618_154458.jpg?ex=6814d36b&is=681381eb&hm=5b49e4f330eef5156f08b636851fd7af3892fce7b37e43aac1d1748b583cf6fe& {Reactions} ๐Ÿ‘ (4) [18-Jun-19 09:15 AM] sunkiller.#0000 nice [18-Jun-19 09:17 AM] mjeno#0000 Ooooh, I want this. ๐Ÿ˜ฎ [18-Jun-19 09:19 AM] mjeno#0000 I wouldn't normally advertise other games on here, but these are really, really cool as well and @mac2137 might have had a hand in their creation. ๐Ÿ˜„ https://i.redd.it/8xelap2o4y431.png {Embed} https://i.redd.it/8xelap2o4y431.png https://images-ext-1.discordapp.net/external/LCJQz07e_PDX0Ke6q0ox4MnrNvSt2_9ult6u72hMIR4/https/i.redd.it/8xelap2o4y431.png {Reactions} ๐Ÿ‘Œ [18-Jun-19 09:33 AM] slomes#0000 @molp do you have a link to where you ordered the poster? It looks really nice [18-Jun-19 09:36 AM] molp#0000 http://tabletopwhale.com/ This is the artist's website, in the corresponding blog entry you'll find a link to buy the map {Embed} http://tabletopwhale.com/ Tabletop Whale A science illustration blog made by a biology grad student. Original charts, infographics, and science animations. https://images-ext-1.discordapp.net/external/oCIBOd67SkDKm1lhPeNd8-9ud3mog6PQaDDuIaYD5C0/http/tabletopwhale.com/img/posts/08-27-14.png [18-Jun-19 09:38 AM] fatalexceptionz#0000 Could almost be mistaken for a high ISO photo of your webcam :D {Reactions} ๐Ÿ˜„ [18-Jun-19 09:40 AM] mjeno#0000 That website is awesome. [18-Jun-19 11:16 AM] slomes#0000 Thanks! [18-Jun-19 03:14 PM] ch_r0me#0000 Started again. but I believe that I've already screwed myself up... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/590635463531036673/Zrzut_ekranu_Deepin_20190618221343.png?ex=681527a3&is=6813d623&hm=d847442f45ff2e80dc950c7dfd4ddbe2b7b0815d439a1dbdcf73e3aea908c9a3& [18-Jun-19 03:20 PM] esabab_00#0000 You could work with that [18-Jun-19 03:21 PM] esabab_00#0000 When you collector pulls some O you'll also get H [18-Jun-19 03:21 PM] esabab_00#0000 C+H in the BMP will make you some PE [18-Jun-19 04:40 PM] ch_r0me#0000 yeah, but I'll have to fly to other system to make a profit [18-Jun-19 05:40 PM] slomes#0000 thats not so bad [18-Jun-19 05:40 PM] slomes#0000 i started on a nearby planet too [18-Jun-19 06:58 PM] esabab_00#0000 There will be a local market on Gibson pretty soon after locality is released so it may not be too long [19-Jun-19 05:48 AM] .isnan#0000 Is there a way to force which value is visible in a larger font at the top of the CXP modal? The top value seem to jump between Low, Ask and Bid depending on if I haven't touched, did last sell, did last buy. It looks very messy when having several CXP tiles up at the same time. I'd like to force it with something like: CXP H20.NC1.ASK (and then the asking price would always be at the top) or .BID or .LOW for other values forced.. [19-Jun-19 05:49 AM] lunikon#0000 I'm not happy with the CXP tile myself [19-Jun-19 05:49 AM] lunikon#0000 most likely going to receive a redesign eventually [19-Jun-19 05:50 AM] .isnan#0000 That would be nice. ๐Ÿ˜ƒ I made one for all my incoming/outgoing resources on a screen, and it's a mess.. ๐Ÿ˜› [19-Jun-19 05:51 AM] lunikon#0000 I'm more of an order book-kind-of-guy...don't use the price tiles at all, I just always have the order book open {Reactions} medal [19-Jun-19 05:52 AM] .isnan#0000 Some of those order books takes up too much screen-space (busy trades). I'd like to watch more items at once. And it just get's filled with all the top ask orders, not the important part in the middle. [19-Jun-19 05:53 AM] .isnan#0000 Would be cool if I could cap it, to the +/- 5 closest results to the gap, and not see old or retarded bids/sells which are way off current market. [19-Jun-19 05:54 AM] .isnan#0000 A .CAP(3) .CAP(5) suffix or something would be awesome for the order book. ๐Ÿ˜ƒ [19-Jun-19 05:57 AM] lunikon#0000 market depth is a relevant piece of information ๐Ÿ˜ƒ [19-Jun-19 07:14 AM] prdgi#0000 I stay with the order books too. Just feels right [19-Jun-19 07:41 AM] .isnan#0000 Sure, it's relevant, but it would be nice to cap it when you're trying to get an overview of several products. I'm trying to say "having more options in some of these modals" would be nice, not to remove information for ever. [19-Jun-19 11:46 AM] slomes#0000 ye, order books too. Its just good to know who, how many, what price [19-Jun-19 11:46 AM] slomes#0000 I would love some kind of notepad buffer. Would that be possible? [19-Jun-19 11:49 AM] sunkiller.#0000 an option to modify your orders would also be nice, deleting and creating a new order because somebody underbid you is a little bit exhausting [19-Jun-19 11:50 AM] slomes#0000 Makes underbidding you yet again easier too though [19-Jun-19 11:51 AM] slomes#0000 *looks at fairtrade with squinted eyes* [19-Jun-19 11:51 AM] slomes#0000 ๐Ÿ˜ [19-Jun-19 11:52 AM] sunkiller.#0000 what is fairtrade ๐Ÿค” [19-Jun-19 12:22 PM] slomes#0000 a company x) [19-Jun-19 12:25 PM] .isnan#0000 Would be nice if you could not purchase from people setting the sum at 1 cent below the guy above. I'd like to skip the penny-pincher and buy from the trader above. [19-Jun-19 12:41 PM] slomes#0000 on one part I agree, on another I know it would be unreasonable to take a higher price out of personal feelings, since the mats are all the same. [19-Jun-19 03:00 PM] Deleted User#0000 I'm under cutting when I put item to the market, often a cent/penny/0.01 If it doesn't sell at that price, I lower the price a couple days later. How are you to put your item to the market otherwise ? Someone that doesn't want to play the 0.01 game may aggressively under cut the price up to the lower price is is ready to sell. Or directly put the lowest price he is ready to sell for. All in all undercutting the price is serving the buyer on the long run. There are alternative exchange models which allows to put a price range on sell orders (min-max), which somehow reduce the 0.01 burden. (I think ebay for example does that but I may remember wrong :s) [19-Jun-19 04:35 PM] .isnan#0000 Well I thought I could maybe just manually "temp-block" trades for an hour or so from any company when I find their business practices to be tedious. Probably from the orders menu. Surely someone else will buy their goods who doesn't care. And I do like that it purchases several items starting with the cheapest up to a limit, which makes buying faster. I just don't want to reward the pinchers who are undercutting with such insignificant amounts. [19-Jun-19 04:36 PM] esabab_00#0000 Having configurable options on the player built exchanges would be really cool [19-Jun-19 05:29 PM] Deleted User#0000 Having sort and filter option on the active orders would be great as well. E.g. to see only the order on a specifc exchange. {Reactions} ๐Ÿ‘ [19-Jun-19 05:43 PM] prdgi#0000 @slomes You can create a new group chat without inviting anyone and that is a makeshift notepad buffer [19-Jun-19 06:30 PM] maxp#0000 I don't mind the .01 cent undercutting, it's just a way for the last active player to put their order on top. [19-Jun-19 09:32 PM] prdgi#0000 40x BSE going up for sale at 751 on Montem in 1 hour [20-Jun-19 01:54 AM] slomes#0000 @prdgi omg yes, thats perfect. Thanks! [20-Jun-19 10:19 AM] mrwashingtoad#0000 Rebel Galaxy is the free game of the week over on Epic Games [20-Jun-19 12:53 PM] astra_ludens#0000 A moment of silence for the Vallis Workers who are on strike for the last 2 weeks {Reactions} medal [20-Jun-19 02:56 PM] .isnan#0000 I'm recruiting my friends to the game, and the link to get a key "buying one from the store" under "Psst! New here?" on the first page of the handbook links to a placeholder. [20-Jun-19 04:34 PM] mrwashingtoad#0000 https://www.mmorpg.com/giveaways/prosperous-universe-first-access-key-giveaway-1000000926 {Embed} https://www.mmorpg.com/giveaways/prosperous-universe-first-access-key-giveaway-1000000926 Prosperous Universe First Access Key Giveaway! - MMORPG.com MMORPG.com has been given keys for Prosperous Universe that will give players first access to the game. A game key grants access to the entirety of the First Access phase, which will run for several months and encompass numerous test runs. The goals of First Access are to bu... https://images-ext-1.discordapp.net/external/QWmpex6aT_OpuGG4zD28lPdNjKYVh01jL5dZDdWQfKA/https/images.mmorpg.com/images/heroes/giveaways/926.jpg [20-Jun-19 04:34 PM] mrwashingtoad#0000 isNaN ... [20-Jun-19 04:34 PM] mrwashingtoad#0000 542 left there - free [20-Jun-19 04:35 PM] mrwashingtoad#0000 Or - https://hub.prosperousuniverse.com/license/purchase {Embed} https://hub.prosperousuniverse.com/license/purchase Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg {Reactions} ๐Ÿ‘ [20-Jun-19 04:43 PM] maxp#0000 I suppose there are rules about having multiple accounts... [20-Jun-19 04:54 PM] mjeno#0000 @.isnan Thanks a lot for the heads up! I'll update it asap. ๐Ÿ™‚ {Reactions} ๐Ÿ‘ [20-Jun-19 05:11 PM] mjeno#0000 I fixed it, it'll go live with the Local Markets wiki page next week. Thanks a lot for recruiting your friends by the way. ๐Ÿ˜„ [20-Jun-19 05:22 PM] mrwashingtoad#0000 Multiple accounts info is on dev website here: with clip of direct info for quick reference {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/591392505891651594/unknown.png?ex=68149cf0&is=68134b70&hm=ca11d2d9e34448489885b9753c4eac4e5aab5e34d12eb80e7dca8e8ffe71b2b1& [20-Jun-19 05:22 PM] mrwashingtoad#0000 [https://simulogics.net/terms/] [20-Jun-19 06:24 PM] maxp#0000 Thanks @mrwashingtoad I kinda figured. [20-Jun-19 10:41 PM] sintheras#0000 Oooh, thanks for the link @mrwashingtoad . I was waiting for the game to get F2P before trying to convince people to join, but free keys should do as well, lol {Reactions} ๐Ÿ‘ (2) [21-Jun-19 05:25 AM] .isnan#0000 @mjeno Np, thanks for making a game worth recruiting for. ๐Ÿ˜„ Does that mean the local markets will arrive next week too then? o.0 [21-Jun-19 05:25 AM] mjeno#0000 Thaaat's right! {Reactions} ๐Ÿ˜ƒ [21-Jun-19 05:25 AM] mjeno#0000 I'll post the official announcement this afternoon. ๐Ÿ™‚ [21-Jun-19 05:44 AM] lunikon#0000 I should really finish that thing, then, huh? {Reactions} ๐Ÿ˜„ (2) ๐Ÿ˜ฌ [21-Jun-19 06:41 AM] slomes#0000 ayy nice [21-Jun-19 06:42 AM] slomes#0000 also lower MM for OVE means cheaper OVE in the long term, nice too hehe [21-Jun-19 08:21 AM] prdgi#0000 @mjeno how is the surprise going? The month is almost over! [21-Jun-19 08:25 AM] lunikon#0000 there's almost a whole third of the month left ๐Ÿ˜› [21-Jun-19 08:51 AM] mjeno#0000 Surprise is scheduled for Asteroid Day. ๐Ÿ˜„ {Reactions} ๐Ÿ‘Œ [21-Jun-19 08:52 AM] mrwashingtoad#0000 Surprise! You get an asteroid! ... #seemslegit [21-Jun-19 09:11 AM] mjeno#0000 ๐Ÿ˜„ [21-Jun-19 09:11 AM] mjeno#0000 Who knows. [21-Jun-19 01:28 PM] drinthap#0000 Surprise asteroid strikes ๐Ÿ‘€ [21-Jun-19 07:31 PM] .addison#0000 Just out of curiosity, is the game world going to be reset multiple times before early access? [21-Jun-19 07:53 PM] _frostwood_#0000 Yes we are on the second test after first access [21-Jun-19 07:55 PM] _frostwood_#0000 This test featured, better MM prices(through they are rolling those back :(), improved starting screen, fuel engineer starting profession, a re-balance of fuel that made it easier to travel and produce fuel. [21-Jun-19 07:56 PM] _frostwood_#0000 -renaming systems and planets for backers [21-Jun-19 07:57 PM] _frostwood_#0000 Recipe rebalances-most importantly Carbon was increase from 2 to 4 per cycle [21-Jun-19 09:05 PM] .addison#0000 Oh ok!! [21-Jun-19 09:05 PM] .addison#0000 Very cool [22-Jun-19 02:31 PM] .addison#0000 Will there be more tests until most features on the roadmap are completed? [22-Jun-19 02:32 PM] .addison#0000 I just wasnt sure ๐Ÿ˜ƒ Mobile optimization isn't on the map according to the site ๐Ÿ˜ฎ [22-Jun-19 07:12 PM] .isnan#0000 Is there a time set for the next restart, or how long of an advance notice will we get when you announce it? [22-Jun-19 07:14 PM] .isnan#0000 Also, if it's not set, how close is it, probably 1 months, 3months, 6 monthis? Just to give us an estimate of how long we're going to play? [22-Jun-19 10:35 PM] prdgi#0000 Giving out the exact date ahead of time killed the last test. Because of the slow pace, the game was effectively abandoned for a month. I don't expect the devs to give us more than a week's notice this time. [23-Jun-19 01:00 AM] hasi3847#0000 http://prntscr.com/o5hex3 {Embed} http://prntscr.com/o5hex3 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/Hw_2Ghwuo4rlhr9bkMnbbF1V27YjO-SKtW9bWfiWo4Y/https/image.prntscr.com/image/UXvb4mjITkKHyM8h5ntf9g.png [23-Jun-19 01:00 AM] hasi3847#0000 ๐Ÿ˜‚ [23-Jun-19 01:00 AM] hasi3847#0000 Seriously ? [23-Jun-19 01:01 AM] hasi3847#0000 with such a cost one building will pay off for several months [23-Jun-19 01:02 AM] hasi3847#0000 http://prntscr.com/o5hfg9 {Embed} http://prntscr.com/o5hfg9 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/KwpyKyymCTF3S2I_w_JSlk0gpf_mCE-W6zYGgCRrbhs/https/image.prntscr.com/image/8cE2tl58THmMYt3PhM4a7Q.png [23-Jun-19 01:03 AM] hasi3847#0000 200 aef [23-Jun-19 01:19 AM] maxp#0000 Wuttt [23-Jun-19 03:39 AM] maxp#0000 Is there a way to tell what a building costs ona different planet? [23-Jun-19 04:02 AM] prdgi#0000 @hasi3847 congratz on perhaps the first gas giant [23-Jun-19 04:06 AM] prdgi#0000 @ada.catlace @sharlindra @bartorex. we have been beaten to the gas giant cm. [23-Jun-19 04:11 AM] hasi3847#0000 @prdgi it will cost me 1,500,000 ica๐Ÿ˜€ [23-Jun-19 04:12 AM] hasi3847#0000 I know where I will spend all my money [23-Jun-19 04:17 AM] hasi3847#0000 Hb1 cost 65k [23-Jun-19 04:18 AM] hasi3847#0000 collector 77k [23-Jun-19 04:18 AM] hasi3847#0000 ๐Ÿ˜‚ [23-Jun-19 04:18 AM] mjeno#0000 @.addison There will be more tests, and mobile optimization is definitely something we're considering even though it's not on the feature roadmap. ๐Ÿ™‚ @.isnan We haven't even talked about the next reset yet, so it's safe to say it's still months away. {Reactions} ๐Ÿ‘ (4) [23-Jun-19 04:19 AM] hasi3847#0000 this is a planet for the rich [23-Jun-19 04:31 AM] mjeno#0000 Impressive that you settled there in the first place. ๐Ÿ˜„ Where do I find it? [23-Jun-19 04:31 AM] mjeno#0000 Never mind, I see. ^^ [23-Jun-19 05:48 AM] sunkiller.#0000 will the markets now be flooded with cheap H and HE? [23-Jun-19 05:51 AM] .isnan#0000 With the investment cost of starting an operation on a gas giant, I assume the prices will not drop much in the first months. [23-Jun-19 05:52 AM] sunkiller.#0000 that is true, but alone with infusing the market with that much H it should lower the price [23-Jun-19 06:11 AM] sunkiller.#0000 interesting, to get habitation for technicans you need stuff that technicans produce in a PP3. Do i have to asume that you have to run the PP3 only with 20 settlers first until you get the parts fpr the habitat? [23-Jun-19 06:38 AM] mjeno#0000 Good question! @dbltnk? ๐Ÿค” [23-Jun-19 06:45 AM] esabab_00#0000 NLT used PP3 and built CA first to get tech space [23-Jun-19 06:45 AM] prdgi#0000 @sunkiller. Yes, that is what GDP had to do with ours.However, you want to stay completely away from the Technician HAB, you should go for the Communal Abode as it is FAR cheaper [23-Jun-19 06:46 AM] sunkiller.#0000 can seethat [23-Jun-19 07:16 PM] sunkiller.#0000 is there a overall trade volume indicator for the exchanges? [23-Jun-19 07:24 PM] slomes#0000 Not afaik, but that would be a great addition [23-Jun-19 07:25 PM] sunkiller.#0000 yeah like the price chart but only for overall trade volume [24-Jun-19 04:11 AM] mjeno#0000 You want to know stuff like "2.1 million OVE sold on IC1"? [24-Jun-19 05:10 AM] sunkiller.#0000 more like a chart with the overall trade volume per day for an exchange: [24-Jun-19 05:11 AM] sunkiller.#0000 22.06. 3Million 23.06. 3,5Million 24.06. 2,7 Million just in a chart [24-Jun-19 05:12 AM] sunkiller.#0000 not a specific item [24-Jun-19 05:20 AM] mjeno#0000 Hmm, I see. Would that be very useful? [24-Jun-19 05:24 AM] sunkiller.#0000 do see how active a trade hub is. and if you can change the time scaling as in the price chart you could also see wehen in a day there is most activity. So you can maybe list products before that time to get a better price. Maybe you could also add volume for product catigories. CAuse for every single product there is alreday a volume. [24-Jun-19 12:42 PM] esabab_00#0000 So the live stream about the update is happening before it goes live? [24-Jun-19 12:42 PM] esabab_00#0000 Was any info ever posted about requirements to build local market? [24-Jun-19 12:46 PM] mjeno#0000 The livestream will probably go live after the update itself. [24-Jun-19 12:46 PM] mjeno#0000 The requirements will be revealed when the update hits. [24-Jun-19 12:46 PM] mjeno#0000 But they're very low! [24-Jun-19 12:47 PM] blackmilos#0000 I guess it is not only for corporations and anybody can build it. [24-Jun-19 12:50 PM] sharlindra#0000 it is a planetary project, yeah, it definitely should be accessible, not sure if it should be easy ofr a single person though... we will see how it turns out, I am really curious and excited! :) [24-Jun-19 12:52 PM] sunkiller.#0000 should local market really be hard? It is more like a software tool and the items are shippeddirectly to the other local participant [24-Jun-19 01:18 PM] mjeno#0000 @blackmilos Yup, it's not a corporate project, but a planetary project, like @sharlindra said. ๐Ÿ™‚ [24-Jun-19 01:19 PM] mjeno#0000 @sunkiller. Local Markets will start off really cheap and accessible so people can mess around with them rather sooner than later. They might get more expensive after the next reset. {Reactions} prun ๐Ÿ‘Œ [24-Jun-19 02:32 PM] esabab_00#0000 Cool thanks for the heads up {Reactions} prun [24-Jun-19 04:10 PM] _frostwood_#0000 @mjeno do they have a maintenance cost? [24-Jun-19 04:31 PM] sunkiller.#0000 are their fees on the local market so that they cannยดt get better than the exchanges? [24-Jun-19 04:47 PM] maxp#0000 @sunkiller. why would that be a bad thing? [24-Jun-19 04:55 PM] sunkiller.#0000 so the trade hubs stay hubs, which would be really helpful for new players. I could see a scenario where you get 10 different trade centers each completly specialized cause they are located in an area where ther product group can be manufactured the easiest way. And the supply on the hubs tries up and new players will have problems sourcing things. Or maybe the local market should be locked to people who have a base on that planet(which again would only be a problem for relativ new players). i know a lot of rumbling but it is late^^ [24-Jun-19 04:59 PM] maxp#0000 I guess, but that sound alike it would be more of a boon to shipping between planets, if there's an inbalance, someone will take advantage to make a profit [24-Jun-19 05:16 PM] mjeno#0000 Sorry, I was afk for a bit. [24-Jun-19 05:16 PM] mjeno#0000 There are no fees for keeping the market running, like there are for the CoGC. [24-Jun-19 05:16 PM] mjeno#0000 However, it costs money to have an ad up at a Local Market. [24-Jun-19 05:17 PM] mjeno#0000 The cost depends on the duration of the ad. [25-Jun-19 12:00 AM] sharlindra#0000 any plans to make filters in inventory? like "show all consumables" or something? it gets quite crowded [25-Jun-19 12:04 AM] molp#0000 @sharlindra not right now, but we expect that there will be changes/improvements once we have some experience with the LMs [25-Jun-19 12:05 AM] sharlindra#0000 great :) yeah, I can imagine Locality will be an ongoing topic for quite a while, cant wait to Thursday! [25-Jun-19 01:08 AM] lunikon#0000 I take it the FH launch was scrubbed? Because the stream just started again ๐Ÿ˜ƒ [25-Jun-19 01:12 AM] mrwashingtoad#0000 It was moved to 02:30 ET (like 06:30 UTC) [25-Jun-19 01:12 AM] mrwashingtoad#0000 Been trying to stay up to watch it from the front yard [25-Jun-19 01:12 AM] mrwashingtoad#0000 I like the night launches - nice and quiet - can usually hear the launch as well [25-Jun-19 01:12 AM] lunikon#0000 well, great for me. Moved it to a very comfortable time ๐Ÿ˜‰ [25-Jun-19 01:12 AM] lunikon#0000 [25-Jun-19 01:12 AM] mrwashingtoad#0000 from ~ 64km away {Reactions} ๐Ÿš€ [25-Jun-19 01:13 AM] mrwashingtoad#0000 I always try and capture launches when i can [25-Jun-19 01:13 AM] mrwashingtoad#0000 but iphone is pretty horrid at long range capture [25-Jun-19 01:14 AM] mrwashingtoad#0000 can see better w/ the old 'eyeball MK1' than it [25-Jun-19 01:14 AM] mrwashingtoad#0000 but i throw em up on my yt channel when i get them [25-Jun-19 01:24 AM] molp#0000 Cool! I'd love to see a launch myself! [25-Jun-19 01:28 AM] lunikon#0000 by the time my daughter is old enough to go to Disney World, I expect there to be launches every few hours in Florida. So win-win ๐Ÿ˜„ [25-Jun-19 01:33 AM] lunikon#0000 not sure whether that was always the case, but the stream states km/h and km...very laudable ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ [25-Jun-19 01:38 AM] lunikon#0000 ha, the IR image of the landing booster is insane ๐Ÿ˜„ [25-Jun-19 01:39 AM] molp#0000 Quite a view [25-Jun-19 01:40 AM] mrwashingtoad#0000 wooo pretty launch from the front yard [25-Jun-19 01:40 AM] mrwashingtoad#0000 but holy cow the mosquitos were all over me [25-Jun-19 01:41 AM] lunikon#0000 one problem you won't have on Mars! [25-Jun-19 01:41 AM] lunikon#0000 yay, RUD! [25-Jun-19 01:42 AM] mrwashingtoad#0000 and ๐Ÿ’ฅ [25-Jun-19 01:42 AM] mrwashingtoad#0000 rip center core [25-Jun-19 01:43 AM] lunikon#0000 he gave his all [25-Jun-19 01:43 AM] lunikon#0000 anyway...satellite deployment is boring, back to (concentrated) work ๐Ÿ˜‰ [25-Jun-19 01:45 AM] mrwashingtoad#0000 And just heard the sonic booms from boosters landing ~ 4 min ago [25-Jun-19 01:45 AM] mrwashingtoad#0000 Takes about 4- 1/2 minutes for sound to travel from coast to here [25-Jun-19 01:45 AM] mrwashingtoad#0000 Always pretty cool [25-Jun-19 01:46 AM] mrwashingtoad#0000 And could hear and feel the rumble from main launch when boosters were just starting to come back about 4-1/2 min after launch [25-Jun-19 02:05 AM] mrwashingtoad#0000 I have my footage uploaded to my YT - shaky bc the ba-trillion mosquitoes (yes after that many bites Iโ€™m entitled to make a new number description) and bc iPhone 6 sucks at most photo things. {Reactions} ๐Ÿ‘ (4) [25-Jun-19 10:33 AM] sharlindra#0000 so on Promitor, there are currently about 80 listings of 10 DW for 48 ICA each from the same company and it is getting quite infuriating... are there any plans to address CXOB length, some filters, "show only first 10 bids" check or something? {Reactions} prun ๐Ÿ”Ž [25-Jun-19 10:57 AM] mrwashingtoad#0000 yeah.. not sure if that is 'listing as it becomes available' OCD - or some weird attempt at auto-list by a bot script [25-Jun-19 10:58 AM] sharlindra#0000 I have no idea whatsoever, but the list is getting longer and longer and at 48 each, it wont disappear any time soon... [25-Jun-19 10:58 AM] sintheras#0000 my first thoughts were someone's script is broken [25-Jun-19 10:59 AM] sharlindra#0000 I feel like people should be allowed to do it, there is nothing wrong with it inherently... as long as there is some kind of a filter option... myself, I never have more than 2 orders on the same thing, I always try to keep my CXOS clean, having 80 orders of ANYTHING would kill me, let alone of one comodity :D [25-Jun-19 11:19 AM] esabab_00#0000 When any kind of listing fee or tax is introduced it would probably prevent it [25-Jun-19 11:19 AM] esabab_00#0000 I think their was some talk about adding listing fees and other taxes at some point [25-Jun-19 11:23 AM] sharlindra#0000 yeah thats true, a tax should be a deterrent... as long as it is somehow scaled per posting, not per amount or price (because then it would change nothing) [26-Jun-19 08:04 AM] spotty7405#0000 that DW situation sounds like an attempt at market manipulation by sheer force, lol [26-Jun-19 08:05 AM] spotty7405#0000 if they have 1000 offers at 48, maybe they;re hoping people will just buy it instead of trying to scroll all the way to the current pricing [26-Jun-19 08:07 AM] spotty7405#0000 Probably needs to be a limit on how many sell orders a single company can have on ONE product [26-Jun-19 08:08 AM] mjeno#0000 Definitely! Investigation is underway. ๐Ÿ”Ž [26-Jun-19 08:09 AM] lunikon#0000 my guess: Just putting whatever they have produced on the market without thinking twice [26-Jun-19 06:59 PM] prdgi#0000 Got my 15th, and final, PP1 on Montem now. I have to run BSE in batches of 12 so that I have time to login and add more to the queue. Currently produces 70 BSE per day. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/593591264457392140/SPOILER_Capture.PNG?ex=6814b3b1&is=68136231&hm=2c56d863c4d8ec281f3940308950488176e35b9cb7dd4d558016ae878fba3bef& [26-Jun-19 07:15 PM] mrwashingtoad#0000 Nice! I'm working on making materials for a new colony, also to add a barracks, remove a HB1 habitation module, to add a HYF and make sure i've enough space for the settlers - since they are 5 over capacity right now. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/593595146520756235/SPOILER_unknown.png?ex=6814b74f&is=681365cf&hm=7bc17e2e86339bf1802690ec0f566c27f534d570c918624aefeb9bf0ff913985& [26-Jun-19 07:15 PM] mrwashingtoad#0000 currently eating up tons of :h_: and :lst: [26-Jun-19 07:17 PM] prdgi#0000 nice! You have managed to squeeze a good amount of diversity in there. How often can you make a CM with that setup? [26-Jun-19 07:17 PM] mrwashingtoad#0000 well the SME runs are really slow [26-Jun-19 07:18 PM] mrwashingtoad#0000 but i do use FLX [26-Jun-19 07:18 PM] mrwashingtoad#0000 so that hampers the PP2 times [26-Jun-19 07:18 PM] mrwashingtoad#0000 but average about 18 hours 35 min (was like 18 hours 8 minutes) per PSL [26-Jun-19 07:19 PM] mrwashingtoad#0000 and then if I have more AL, I can do a base in about a week [26-Jun-19 07:21 PM] prdgi#0000 nice [26-Jun-19 07:22 PM] mrwashingtoad#0000 was thinking of ditching the PP2, but saw i could make stuff from PG [26-Jun-19 07:22 PM] mrwashingtoad#0000 so made the 2 POL's [26-Jun-19 07:22 PM] mrwashingtoad#0000 and then the PPF [26-Jun-19 07:23 PM] prdgi#0000 The only thing missing would be a WEL for the TRU [26-Jun-19 07:23 PM] prdgi#0000 but TRU is cheap [26-Jun-19 07:23 PM] mrwashingtoad#0000 yup [26-Jun-19 07:23 PM] mrwashingtoad#0000 well i'd like the WEL for MHL as well [26-Jun-19 07:23 PM] prdgi#0000 yeah, thats a killer [26-Jun-19 07:23 PM] prdgi#0000 I was looking at a specialized MHL colony [26-Jun-19 07:25 PM] mrwashingtoad#0000 that or WPL for weaving plant [26-Jun-19 07:25 PM] mrwashingtoad#0000 b/c NL is waaay expensive [26-Jun-19 07:25 PM] mrwashingtoad#0000 and I'd like to make my own COT as well [26-Jun-19 07:25 PM] mrwashingtoad#0000 but not enough space [26-Jun-19 07:26 PM] prdgi#0000 SW-829c would need: ``` 2x BMP 5x SME 7x WEL 1x CHP ``` and could make 10 MHL / day but you would have a lot of FLX, LST, and FE to export along with the MHL. The biggest downside is that it needs INF/HSE [26-Jun-19 07:26 PM] prdgi#0000 its 3 jumps from Prom [26-Jun-19 07:33 PM] prdgi#0000 @mrwashingtoad Here is a specialist build I designed: ``` Name: PG Monster Target: XT-992e Area Used: 492 Staffing Efficiency: 100% Experts: 5x Resource Extraction 1x Chemistry Population: 450 Pioneers 475 Settlers Facilities: 1x CM 1x HB1 1x HB2 5x HBB 1x EXT 4x COL 19x POL Daily Imports: 46.5x RAT 41.75x DW 2.25x OVE 2.25x COF 0.9x PWO 2.375x EXO 2.375x PT 4.75x KOM 0.95x REP 58x C Daily Exports: 2900x PG 16x H 2x MG ``` {Reactions} ๐Ÿ˜ต (2) [26-Jun-19 07:34 PM] prdgi#0000 That should out-compete all other PG production facilities [26-Jun-19 07:39 PM] mrwashingtoad#0000 nice [27-Jun-19 07:09 AM] lunikon#0000 Locality upgrade is commencing shortly! {Reactions} ๐Ÿพ (3) prun (5) [27-Jun-19 11:57 AM] sharlindra#0000 yeeey I got home in time, now to get (decaf) cofee and read patch notes before the stream! {Reactions} cof (4) [27-Jun-19 01:09 PM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/593865595624357928/20190627_200923.jpg?ex=68150a6f&is=6813b8ef&hm=7aa193b8bf50126e45d4e1081e5e42458c19cff3051a43b1bd3683017c2d3071& {Reactions} hrpgThis (3) [27-Jun-19 01:10 PM] mjeno#0000 This is always a great thing to have happen during a livestream. ๐Ÿ˜„ [27-Jun-19 01:10 PM] mjeno#0000 Brb! [27-Jun-19 01:15 PM] mjkviper1245#0000 There is question posted in global chat [27-Jun-19 03:57 PM] prdgi#0000 I missed the stream on account of sleeping. Can LM contracts be issued to a specific Corp rather than just into the public space? [27-Jun-19 04:12 PM] mjeno#0000 No, they are always open to everybody right now! [27-Jun-19 04:13 PM] mjeno#0000 I'm currently cutting the recording, it'll be up on Twitch and YouTube in a few hours. [27-Jun-19 04:29 PM] sudderkipjes.#0000 lol Mjeno, i lmao at 25:16 of the stream [27-Jun-19 05:07 PM] mjeno#0000 What happens at 25:16? ๐Ÿ˜ฎ [27-Jun-19 05:45 PM] mjeno#0000 Btw: https://www.theverge.com/2019/6/27/18761441/nasa-new-frontiers-dragonfly-titan-saturn-moon-rotorcraft {Embed} https://www.theverge.com/2019/6/27/18761441/nasa-new-frontiers-dragonfly-titan-saturn-moon-rotorcraft NASA chooses Saturnโ€™s moon Titan as its next destination Project Dragonfly will head to a familiar frontier https://images-ext-1.discordapp.net/external/UuOgALcL6VZ3a4ynRFxLz1pvTCQ75kA2qWhNJdNzCHE/https/cdn.vox-cdn.com/thumbor/OOO5qg1cjZ3iXriGwOQ6p55BTeE%3D/0x94%3A4800x2607/fit-in/1200x630/cdn.vox-cdn.com/uploads/chorus_asset/file/9906773/dragonfly.jpg [28-Jun-19 01:44 AM] molp#0000 Did you know that you can now see the operating times of your ships' drives? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/594055459791437824/unknown.png?ex=68151282&is=6813c102&hm=190ffc5be66327f162c53d85090cc8749cd31854ed966754c237d281fc7ca826& [28-Jun-19 02:03 AM] prdgi#0000 Hey, that's cool. [28-Jun-19 02:52 AM] sudderkipjes.#0000 @mjeno about your Halted factory ^_^ [28-Jun-19 04:37 AM] mjeno#0000 Oh, yeah. ๐Ÿ˜„ [28-Jun-19 07:47 AM] slomes#0000 That titan article is super interesting, didn't know about that. Pretty damn cool [28-Jun-19 07:51 AM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/594147796547010562/unknown.png?ex=6814bfc1&is=68136e41&hm=d90732ea1cccf59c4f7da5a14a0b2d552b37bad84fbabaf082913a52ceeef40e& [28-Jun-19 07:51 AM] esabab_00#0000 Wonder what kind of mileage @ada.catlace had going [28-Jun-19 08:06 AM] molp#0000 Me too :) [28-Jun-19 08:09 AM] esabab_00#0000 Any introduction of services into the game at some point? Maybe with spaceship building? FTL engine tune ups? lol [28-Jun-19 08:16 AM] molp#0000 At some later point maybe :) [28-Jun-19 09:09 AM] prdgi#0000 Surprise landing within 72 hours ๐Ÿ˜„ @mjeno you tease [28-Jun-19 09:20 AM] mjeno#0000 ๐Ÿค [28-Jun-19 09:25 AM] prdgi#0000 Will contracts be made more complex in the future? Rather than having simple buy/sell options as with the local market, I'm imagining more configuration options which can be chained together. ``` Simple purchase order: #1 DELIVER 300 HE TO #2 PAY 10000 NCC TO REQUIRE #1 ``` ``` Transportation contract #1 PAY 1500 ICA TO ESKROW #2 DELIVER 50 NE TO ESKROW #3 PICKUP 50 NE FROM :ESKROW REQUIRE #1, #2 #4 DELIVER 50 NE TO #5 PAY 1000 ICA TO REQUIRE #3, #4 #6 CLEAR ESKROW ``` Obviously, it would need more work, but I'm tired so its rough. [28-Jun-19 09:27 AM] prdgi#0000 Such a system could also make for larger agreements between multiple parties [28-Jun-19 09:33 AM] molp#0000 The contract system is definitely flexible enough for some of your suggestions, but we have no UI to build these contracts. [28-Jun-19 09:38 AM] molp#0000 If there is no requirement from a specific feature to add the UI we probably won't implement it in the near future though, as we want to concentrate on feature development [28-Jun-19 09:38 AM] molp#0000 If there is no requirement from a specific feature to add the UI we probably won't implement it in the near future though, as we want to concentrate on feature development [28-Jun-19 09:38 AM] molp#0000 If there is no requirement from a specific feature to add the UI we probably won't implement it in the near future though, as we want to concentrate on feature development [28-Jun-19 09:59 AM] mjeno#0000 Haha, I think Michi has spotty Internet on the train to our team meeting. ๐Ÿ˜„ [28-Jun-19 10:01 AM] molp#0000 Spotty internet? I am about to send some pigeons, more reliable and faster.. [28-Jun-19 10:01 AM] lunikon#0000 Thatโ€™s kind of like saying โ€œwater is wetโ€...heโ€™s on deutsche Bahn ๐Ÿ˜‰ [28-Jun-19 10:01 AM] lunikon#0000 Of course he has spotty internet! [28-Jun-19 10:02 AM] mjeno#0000 Fair enough. Guys, don't ever come to Germany if you like mobile Internet... [28-Jun-19 10:02 AM] mjeno#0000 My body is ready to accept our new Chinese overlords if they bring us the fabled 5G. ๐Ÿ˜„ [28-Jun-19 10:05 AM] molp#0000 Maybe starlink will solve the problem :) [28-Jun-19 11:58 AM] slomes#0000 will the planetary base capacity get raised for full release, or will it stay similar? [28-Jun-19 11:58 AM] slomes#0000 what if the starter planets are full? [28-Jun-19 03:16 PM] mrwashingtoad#0000 also - expensive - but why not allow us to use AEF on non gas planets for ... vertical integration of bases to put floating buildings should we need additional base space [28-Jun-19 05:46 PM] sunkiller.#0000 a little unrealistic, As i see it the AEF only floats because the atmosphere on a gas giant is so dense [28-Jun-19 05:52 PM] mrwashingtoad#0000 ahh - maybe lots of HE then ๐Ÿ˜„ [28-Jun-19 07:39 PM] slomes#0000 agree on SKs point, but I also think base space expansion should eventually be a thing (I think I did mention it before) Would be nice to (to some effort material or timewise) expand vertically up or down to make more space on your parcel of land [28-Jun-19 09:25 PM] sintheras#0000 On the one side, being able to expand your base would be comfortable. On the other side, right now you have area as a constraint when optimizing your base layout which makes planning more interesting. [29-Jun-19 04:42 AM] prdgi#0000 Does anyone want to trade ICA for NCC 1:1? I have 78k ICA [29-Jun-19 04:58 AM] mjeno#0000 I have 78 NCC. ๐Ÿ˜ข [29-Jun-19 04:58 AM] mjeno#0000 (No k.) [29-Jun-19 11:34 AM] _frostwood_#0000 It is kinda ironic that the planet and star tiers don't have name a planet or name a system respectively. [29-Jun-19 01:26 PM] mjeno#0000 Fair enough. We could have done that better. xD [29-Jun-19 05:32 PM] mamouthe_#0000 hi ! {Reactions} ๐Ÿ‘‹ (4) [30-Jun-19 12:33 PM] esabab_00#0000 That asteroid day GDP propaganda.... {Reactions} gdp (4) [30-Jun-19 12:34 PM] mjeno#0000 Hehehe. ๐Ÿ˜„ [30-Jun-19 01:19 PM] prdgi#0000 Any significance to 20494? [30-Jun-19 01:20 PM] prdgi#0000 ok, 494 is the processing facility [30-Jun-19 04:36 PM] astra_ludens#0000 Ok guys, GDP is now officially part of the lore {Reactions} ๐ŸŽ‰ (2) gdp [30-Jun-19 04:36 PM] astra_ludens#0000 congrats ! [30-Jun-19 05:41 PM] mac2137#0000 glad you guys like this year's asteroid day art ๐Ÿ˜„ [30-Jun-19 05:42 PM] mac2137#0000 there is some secret significance to the 494 and 20494 and 19, there are no random numbers in my work [30-Jun-19 05:43 PM] mac2137#0000 20 and 19 means, well, 2019 [30-Jun-19 05:44 PM] mac2137#0000 but 494 has some other secret meaning, you can find it in my other work too if you look closely enough : D {Reactions} ๐Ÿค” (3) [30-Jun-19 06:39 PM] txcowboy65#0000 Thinking about subing to PU, but just to confirm is the license fee one-time or a renewing fee? [30-Jun-19 06:45 PM] esabab_00#0000 The fee for the backer tiers is a one time fee [30-Jun-19 06:45 PM] esabab_00#0000 but the current model is that when the game actually launches there will be a monthly sub [30-Jun-19 06:45 PM] esabab_00#0000 but in the last dev blog it sounded like they may have some new news about the business model soon [30-Jun-19 06:46 PM] esabab_00#0000 some of the backer tiers include months of game time in them and also game time codes to give to friends [30-Jun-19 06:46 PM] esabab_00#0000 the top tier includes simulogix subs for life if you wanna go crazy [30-Jun-19 06:47 PM] txcowboy65#0000 Ok thanks, so similar to Airlines then. Is there a roadmap somewhere, specifically how long is development expected to be? [30-Jun-19 07:08 PM] castinar#0000 Roadmap can be found here: https://prosperousuniverse.com/about/ {Embed} https://prosperousuniverse.com/about/ About | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [30-Jun-19 07:08 PM] castinar#0000 scroll down about 2 pages to find start of the roadmap [30-Jun-19 07:10 PM] txcowboy65#0000 Thanks. I stumbled upon it. Doesn't quite say how long development will be but from what I can gather looks like 2020 release maybe. [30-Jun-19 09:07 PM] prdgi#0000 @txcowboy65 have you got a key yet? [30-Jun-19 09:09 PM] txcowboy65#0000 Yes just did so about an hour or so ago. Right now still watching tutorial videos. [01-Jul-19 06:10 AM] tor_32#0000 Do you know anyone with a PP3 on Promitor ? [01-Jul-19 07:43 AM] prdgi#0000 @tor_32 have a chat with @bartorex. [01-Jul-19 07:45 AM] tor_32#0000 We are in contact yes, thanks [01-Jul-19 09:00 AM] bittermandel#0000 Hey, how are the changes since 2-3 months ago? [01-Jul-19 09:13 AM] esabab_00#0000 They just added local markets and ratings [01-Jul-19 09:13 AM] esabab_00#0000 Local markets are being built...will be a another week or two before they're really everywhere [01-Jul-19 09:43 AM] mjeno#0000 If you want more details, check out the release notes. ๐Ÿ™‚ https://com.prosperousuniverse.com/tags/release-notes {Embed} https://com.prosperousuniverse.com/tags/release-notes Topics tagged release-notes Topics tagged release-notes https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [01-Jul-19 12:15 PM] mrwashingtoad#0000 Just a FYI traders - the local market fulfillment will also snag items immediately from your ships' inventories as well as inventory in your on-planet base (should you have one) WITHOUT first asking you which inventory to fulfill order from. i.e. You think "I'll store "x" materials in the ship inventory to not use them for sale. "Fulfill an order, and it will take from base and ship inventories. Seems to favor base inventory first, then ship, but it DOES NOT ask you first. Just let it be known. [01-Jul-19 12:27 PM] molp#0000 That sounds like something I should change! [01-Jul-19 01:03 PM] mrwashingtoad#0000 just glad I had everything and completed order, but was like "whoah - I don't think that's supposed to happen w/out confirmation" as really only way to "store" stuff at the moment, and we don't want to waste ~70-90 :sf: and ~60 minutes just blasting a ship to orbit and back down just to make sure we can save stuff ๐Ÿ˜„ [01-Jul-19 01:14 PM] mjkviper1245#0000 Dont you have to click fulfill? At the end of the day if it fufills from the wrong storage you can transfer to the wrong one from the right.... [01-Jul-19 01:16 PM] mrwashingtoad#0000 not if you have x components to you want to fulfill a partial order and the order is a "complete in x days" [01-Jul-19 01:16 PM] mrwashingtoad#0000 you technically have those "x" days to fulfill [01-Jul-19 01:17 PM] mjkviper1245#0000 So dont pick fufill [01-Jul-19 01:17 PM] mjkviper1245#0000 *click [01-Jul-19 01:17 PM] mjkviper1245#0000 Not pick [01-Jul-19 01:17 PM] mjkviper1245#0000 Can fulfill partial I thought [01-Jul-19 01:17 PM] mrwashingtoad#0000 but if you say, "I have 100 RAT, 20 RAT I need for my people to run today, and I have more in a few hours, but know your daily take is within that time, and want to wait" then it'll still fulfill all you have at the time [01-Jul-19 01:18 PM] mjkviper1245#0000 I beileve the notes say there is no partial fufilling [01-Jul-19 01:19 PM] mrwashingtoad#0000 so why is this the ONLY thing in game that doesn't ask from which inventory to fulfill from . all other arguments aside, it's against what we've all "learned" over the entire test runs. we've always had to check which inventory to fulfill from [01-Jul-19 01:20 PM] mrwashingtoad#0000 i had enough materials to fulfill, but expected to have to choose where, and was quite surprised this took direct from ship w/out asking [03-Jul-19 12:58 PM] esabab_00#0000 Is there a wiki page somewhere that describes the base CoGC upkeep costs and how they scale with population? I couldn't find any info [03-Jul-19 01:20 PM] mjeno#0000 No, there isn't. And in fact, I don't know how it works. ๐Ÿ˜„ I'll investigate. [03-Jul-19 01:26 PM] esabab_00#0000 Lol awesome, thanks {Reactions} prun [03-Jul-19 02:26 PM] castinar#0000 I forgot about those ALS credits....don't think I've gotten mine yet (rushes off to check) [04-Jul-19 08:04 PM] .ok_#0000 Is it just me or is this game incredibly slow? I have to check it for only 2 minutes a day. Is this by design? Does it require more involvement as you progress? [04-Jul-19 08:08 PM] esabab_00#0000 When you get more buildings and more bases there's a lot more to do [04-Jul-19 08:08 PM] esabab_00#0000 Definitely grows over time [05-Jul-19 01:48 AM] sharlindra#0000 indeed it grows over time, especially if you start trading around :) but yes, afaik it is slow by design so that you dont have to watch it 24/7 and "click here to boost your workers morale or next hour!!" or whatever [08-Jul-19 07:20 AM] _frostwood_#0000 How will CX orders be limited? @mjeno [08-Jul-19 07:20 AM] _frostwood_#0000 Will players who can't contribute to the COGC count towards the upkeep limit? [08-Jul-19 07:21 AM] mjeno#0000 To your first question: Basic accounts can only post orders that don't deviate too much from the normal market prices. There will be a price band around average prices they have to adhere to. [08-Jul-19 07:22 AM] mjeno#0000 To your second: I don't know, but that's a good question. I'll ask! [08-Jul-19 07:22 AM] mjeno#0000 Or maybe @molp is here right now and can shed some light on the issue? [08-Jul-19 07:39 AM] esabab_00#0000 @mjeno did you find any info on the CoGC base upkeep cost and how it scales with number of bases or population? [08-Jul-19 07:40 AM] mjeno#0000 Sorry, I totally forgot about that. I have a text file with questions open, it's still stuck in there. ๐Ÿ˜„ I'll update you shortly. [08-Jul-19 07:40 AM] esabab_00#0000 no problem, no rush ๐Ÿ˜ƒ [08-Jul-19 07:42 AM] molp#0000 @_frostwood_ The plan is to keep the CoGC upkeep as is [08-Jul-19 07:42 AM] molp#0000 We might relax the CoGC restrictions at a later point [08-Jul-19 07:44 AM] _frostwood_#0000 CoGC upkeep is a pain on larger planets, especially since it doesn't count inactives. [08-Jul-19 07:45 AM] esabab_00#0000 will there ever be any kind of culling system to remove inactives who never did anything or much? expecially with F2P masses coming? [08-Jul-19 07:45 AM] molp#0000 Yes, tickets in the tracker exist, just not executed yet {Reactions} prun [08-Jul-19 07:48 AM] _frostwood_#0000 An exemption system for inactives would be nice, as there is a fair bit of players who just build their first base and leave, but still count towards the upkeep, putting a huge burden on active players {Reactions} โ˜ (2) [08-Jul-19 08:28 AM] mjeno#0000 Okay, the CoGC upkeep works as follows, @esabab_00: * If there are very few players on the planet, the minimum upkeep amount applies, which is 10-20 RAT, DW, MCG, and PE each. * Otherwise, it's 2 times x RAT, 3 times x DW, 4 times x MCG, and 4 times x PE, where x is the number of bases. [08-Jul-19 08:31 AM] esabab_00#0000 cool, if you have the base data in a spreadsheet or something if you PM me a screenshot I can write a section on it for the wiki and do a pull request [08-Jul-19 09:14 AM] mjeno#0000 Hold up, I'll DM you. ๐Ÿ™‚ [10-Jul-19 02:43 PM] slomes#0000 Would it be possible to sneak in a small note into the contracts? Something like a small text box you can custom fill with a note. @mjeno {Reactions} ๐Ÿ—ž [10-Jul-19 02:44 PM] sharlindra#0000 or perhaps a notification when a contract status changes, like "the other party filled their part, you can pick up your goods now" would save me a lot of headache [10-Jul-19 02:45 PM] slomes#0000 that would also be great [10-Jul-19 02:46 PM] slomes#0000 and maybe a few checkbox options to customize notifications? both for ingame and email. I would love to get email notifs when my ship arrives somewhere for example, but dont want to be informed every time I extracted something (which is why i turned the email notifications off completely) [10-Jul-19 02:47 PM] esabab_00#0000 note is dangerous as it gives a spot people can put whatever, should probably be limited access so F2P can't get to it if it is added [10-Jul-19 02:47 PM] sharlindra#0000 or even "someone accepted your offer" would be nice, jsut placed my first LM ad and it og t acceptes... [10-Jul-19 02:47 PM] slomes#0000 there could be a small check box in the prod queue buffer near every building for notifications [10-Jul-19 02:49 PM] sharlindra#0000 yeah, tinking about it, NOTS for "Ad was accepted" and "you can collect your goods now" would be awesome... and a way to clean up the Contracts log... [10-Jul-19 03:05 PM] molp#0000 Very good ideas! I like the idea of having a checkbox for email notifications! {Reactions} prun (2) [10-Jul-19 03:05 PM] molp#0000 There should be a notification if someone accepts one of your ads though! If not, something is not right. [10-Jul-19 03:18 PM] slomes#0000 there isnt, so something is not right. [10-Jul-19 03:18 PM] slomes#0000 no wait, there is [10-Jul-19 03:19 PM] slomes#0000 but a notification for fullfillment would be good [10-Jul-19 03:19 PM] slomes#0000 and or for completion [10-Jul-19 03:21 PM] tor_32#0000 And can you add the short material name in the order ? "SELLING 476 Basic Rations @ 28,560.00 NCC for collection within 6 days" may not be clear it is RAT that is asked for a new player [10-Jul-19 03:21 PM] tor_32#0000 (and when creating the ad it not clear if the ammount is the total or per unit like in the market) [10-Jul-19 03:22 PM] blackmilos#0000 it is always for collection [10-Jul-19 03:23 PM] blackmilos#0000 but I agree that it will be better to have short codes as we get much more used to them. [10-Jul-19 03:31 PM] slomes#0000 and LMOS added to the essential left sidebar would be nice {Reactions} medal (2) [10-Jul-19 03:31 PM] slomes#0000 but thats a luxury, not pressing ^^ [10-Jul-19 04:30 PM] mrwashingtoad#0000 @Deleted User If you get a chance - I accepted the 1 of your paired buy / sell RAT shipping orders from Promitor to Montem. If you can provide the NCC, I can send them out from Prom tonight so they'll be on the way. {Reactions} ๐Ÿค‘ ๐Ÿ‘ (2) [10-Jul-19 05:30 PM] mjeno#0000 My dream is a fully customizable left sidebar. ๐Ÿ˜‰ But I don't think that's happening any time soon. [10-Jul-19 05:35 PM] slomes#0000 that would be sexy {Reactions} ๐Ÿ•บ [10-Jul-19 11:32 PM] sharlindra#0000 I swear I did not get a notification for LM advert accepted, checked my NOTS history again, nope [11-Jul-19 01:00 AM] prdgi#0000 @esabab_00 Do you guys have a gas giant colony yet? [11-Jul-19 01:03 AM] prdgi#0000 Don't worry, I found it. Good choice of planet too. ~~Shall we collude on prices?~~ ๐Ÿ˜„ [11-Jul-19 04:02 AM] lunikon#0000 @slomes check the NOTPNS command [11-Jul-19 04:03 AM] lunikon#0000 to customize which notifications you receive and which ones you don't [11-Jul-19 07:44 AM] esabab_00#0000 Yes @prdgi the gas giant colony is going well. I've named it Imp Memorial Station. Imp may be lost to the spacelanes but his dream of a minimum cost fuel universe lives on {Reactions} ๐Ÿš€ (3) [11-Jul-19 08:15 PM] esabab_00#0000 anyone good with javascript? [12-Jul-19 12:06 AM] sharlindra#0000 when I post a LM ad, the buffer seems to be stuck with "in process" ... the ad gets posted alright, but the the buffer LMP buffer seems broken [12-Jul-19 12:06 AM] sharlindra#0000 in progress* [12-Jul-19 12:06 AM] molp#0000 Ah! Now I know why you didn't get any notifications, there is a problem, I just saw it in the logs [12-Jul-19 12:06 AM] molp#0000 I'll investigate! [12-Jul-19 12:07 AM] sharlindra#0000 lovely! I heard it from other people too, specifically HumAnt that I can think of [12-Jul-19 12:13 AM] molp#0000 @sharlindra Can you please provide me a screenshot of the ad you were trying to post? [12-Jul-19 02:12 AM] molp#0000 @sharlindra Can you please try again? I deployed a hotfix.. [12-Jul-19 02:18 AM] sharlindra#0000 sorry had to take care of other things... yeah, posted an ad now just fine, no "in progress" at all [12-Jul-19 02:19 AM] molp#0000 and no exceptions in the log. It seems to work ๐Ÿ˜ƒ [12-Jul-19 02:19 AM] sharlindra#0000 good job, that was fast! [12-Jul-19 02:19 AM] molp#0000 Thx! [12-Jul-19 02:20 AM] sharlindra#0000 lets hope someone fills it so I can tell you if I got my notification or not :D [12-Jul-19 02:20 AM] molp#0000 ๐Ÿ˜„ [12-Jul-19 03:57 AM] prdgi#0000 @esabab_00 I've heard that @molp is OK with javascript [12-Jul-19 03:58 AM] molp#0000 javascript + molp = WAT (https://www.destroyallsoftware.com/talks/wat) [12-Jul-19 04:03 AM] prdgi#0000 wow. that was worth watching. [12-Jul-19 04:03 AM] molp#0000 It is. I always have tears in my eyes.. [12-Jul-19 06:17 AM] lunikon#0000 it puts me in weird emotional state [12-Jul-19 07:44 AM] esabab_00#0000 Well I meant people other than the devs...they have the game to work on...no time for community tools lol [12-Jul-19 07:47 AM] esabab_00#0000 https://youtu.be/D5xh0ZIEUOE {Embed} tablet reader https://youtu.be/D5xh0ZIEUOE James Mickens on JavaScript https://images-ext-1.discordapp.net/external/h7MZEW9w61aixNgYF7LvgFXmzs8melyQAI12_4VT_zc/https/i.ytimg.com/vi/D5xh0ZIEUOE/hqdefault.jpg [12-Jul-19 07:47 AM] esabab_00#0000 This guy summarizes my JS feelings [12-Jul-19 02:17 PM] mrwashingtoad#0000 I had to learn to work w/ JSON formatting to make an achievement book for a YT collab Minecraft pack. [12-Jul-19 02:18 PM] mrwashingtoad#0000 it was horrible [12-Jul-19 02:25 PM] esabab_00#0000 I don't mind JSON too much...I've seen worse stuff lol [12-Jul-19 02:43 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/599325087757238458/Evil_coders.jpg?ex=6815207b&is=6813cefb&hm=91e549ef5a886013b5d124ae62e6f2794b79d7819346e083f61edd3a94ac3f3b& {Reactions} ๐Ÿ˜„ [12-Jul-19 11:50 PM] sharlindra#0000 @molp I got he NOTS for LM ad accepted, for all 3 of them actually (2 with the "in progress bug" and 1 after the hotfix) {Reactions} ๐Ÿ‘ [13-Jul-19 04:58 AM] enjgine#0000 Anyone got a spreadsheet of production chains yet? [13-Jul-19 08:59 AM] mjeno#0000 @drinthap Since you asked how the price bands will be determined: They are fixed percentages based on current commodity prices, most likely +/-25%. One of the reasons behind this restriction is the prevention of multi-accounting shenanigans. Players will no longer be able to trade between their alts at astronomical prices. [13-Jul-19 09:00 AM] mjeno#0000 (We can currently detect when this happens and take measures after the fact, but preventing it altogether is probably better. ๐Ÿ™‚ ) [13-Jul-19 09:07 AM] esabab_00#0000 Will there be any better tools for working together with Corp members or doing loans? Or just the same methods as now... Just gotta be paid up? [13-Jul-19 09:08 AM] enjgine#0000 Oh and more collaboration liked shared inventories and finances? [13-Jul-19 09:32 AM] prdgi#0000 @lunikon When the base fertility of a planet is being transferred to the efficiency % modifier, what constant is the base fertility multiplied by. I believe it is between .28 and .30 [13-Jul-19 09:33 AM] lunikon#0000 ๐Ÿค [13-Jul-19 12:22 PM] drinthap#0000 Just say .3 and call it a day [13-Jul-19 12:23 PM] drinthap#0000 We don't have to be rocket scientists [13-Jul-19 12:32 PM] prdgi#0000 its between .27899 and .30108 with a sample size of FO-250a [13-Jul-19 12:34 PM] prdgi#0000 In GDP's claimed space, these resources with these *rough* (still waiting on FTL distances for 2 colonies) prices generate the the same profit - $30 per area per day (facility + hab) at 79.44% efficiency with no experts. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/599654896844931084/Capture.PNG?ex=68150224&is=6813b0a4&hm=6def72e46830ecfb67baf248e8761ff06cf757e0484ae3b0fc616d9be4608784& [13-Jul-19 12:35 PM] prdgi#0000 This is entirely independent of faction space [13-Jul-19 01:32 PM] Deleted User#0000 hi, .. ๐Ÿ˜ƒ {Reactions} ๐Ÿ‘‹ [13-Jul-19 01:33 PM] Deleted User#0000 i following Mjeno advert about multiaccounting .. what's mentioned under?! .. where article about? [13-Jul-19 01:34 PM] Deleted User#0000 ๐Ÿ˜ฌ [13-Jul-19 01:40 PM] Deleted User#0000 meow [13-Jul-19 01:45 PM] Deleted User#0000 ๐Ÿ˜– [13-Jul-19 01:46 PM] Deleted User#0000 ๐Ÿ’ค [13-Jul-19 01:56 PM] mrwashingtoad#0000 I believe they mentioned it in a way to say "people who do the things already forbidden, but do anyway because they are currently getting away with it until caught, now are unable to do the main things they were doing with multiple accounts, and the new changes will further hamper their efforts to profit from cheating the system" {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/599675486372626442/unknown.png?ex=68151551&is=6813c3d1&hm=fc474e0efe56de6d734d81dfe33295c73cb45bb4d8fc37213d4b3c8c560b02a8& {Reactions} ๐Ÿ™ƒ [13-Jul-19 09:27 PM] enjgine#0000 It is strange to think that buying and playing two copies of a game is against the rules [13-Jul-19 10:46 PM] prdgi#0000 If it were a single-player game, there would be no issue. However, being a multi-player game, it provides an unfair advantage to those who have 1) more disposable income , or 2) gain more free keys. Think about it - You have 1 account, you need to cooperate with other players to build supply chains. Actions that benefit you, may not benefit them, and you are required to work together to find a solution that benefits both parties. If you have multiple accounts, you need only act in the direct interests of a single account. Your alternate accounts can feed funds and resources to the main account. If you alternate account's business fails, so what, just reset it and start it over. This method of play actively works against community building. {Reactions} ๐Ÿ˜• [13-Jul-19 10:47 PM] enjgine#0000 Like a real life business [13-Jul-19 10:51 PM] enjgine#0000 Just strange that they wouldn't integrate that into the meta in a game about business [13-Jul-19 11:07 PM] prdgi#0000 If new accounts / resets started with absolutely nothing, then I would have no issues with it. The ability to reset, and gain 150-200k worth of materials that can be traded to a main account is the real killer. [13-Jul-19 11:10 PM] enjgine#0000 Guess they just don't have time to work on that on top of everything else [14-Jul-19 01:39 AM] enjgine#0000 Anyone have the link to the planetary data spreadsheet? [14-Jul-19 04:39 AM] sharlindra#0000 @dev there seems to be some weird problem with account names? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/599897802495229962/hydrationtimeout.png?ex=681492dd&is=6813415d&hm=9324d3d43f760f22e8c398ae61460b781fdef769e84fbd7e7c72a834202ca4d2& [14-Jul-19 04:40 AM] sharlindra#0000 someone else mentioned that in general chat in game too [14-Jul-19 04:42 AM] lunikon#0000 That points towards a technical issue with the respective entities . Will have to check [14-Jul-19 04:44 AM] sharlindra#0000 yeah, its definitely just one account thats affected, they are all over different orderbooks [14-Jul-19 04:45 AM] sharlindra#0000 looks like, if our collective GDP memory serves us right, HumAnt might be (one of) the broken account(s) [14-Jul-19 05:06 AM] sharlindra#0000 @lunikon jkomut and HumAnt are both reporting being stuck on loading screen; and looking at the orderbooks, their accounts are transformed into the bugged thingy [14-Jul-19 05:34 AM] lunikon#0000 having a look [14-Jul-19 06:13 AM] lunikon#0000 have a patch ready, will apply it to the server shortly. [14-Jul-19 06:21 AM] lunikon#0000 problem seems to be gone. Can you confirm? [14-Jul-19 06:21 AM] tor_32#0000 seems ok [14-Jul-19 06:21 AM] tor_32#0000 but there is a delay when showing some market lines [14-Jul-19 06:22 AM] tor_32#0000 Feels like your server are busy [14-Jul-19 06:22 AM] lunikon#0000 yeah, because it's booting back up [14-Jul-19 06:22 AM] tor_32#0000 (talking about the name error in the market) [14-Jul-19 06:22 AM] lunikon#0000 should normalize shortly [14-Jul-19 06:34 AM] sharlindra#0000 yeah looks good now, thanks! weird bug though, you know what caused it? [14-Jul-19 06:45 AM] lunikon#0000 the hydration timeout occurs when the server tries to fetch the details of an entity (like the name of a company) before sending it to the client, but doesn't receive data in time. Instead of cancelling the whole response, it sends a partial one missing said entity details. Hence the client displays the "hydration timeout" message instead of the name [14-Jul-19 06:46 AM] lunikon#0000 the timeout itself typically happens because the entity in question failed to load from the database [14-Jul-19 06:47 AM] lunikon#0000 which in turn usually means that @molp and/or myself screwed up in the serialization/deserialization code ๐Ÿ˜‰ [14-Jul-19 09:49 AM] mrwashingtoad#0000 people of Berthier - I'm currently parked nearby your planetary local market. I have left in cargo hold: 38x DW @ 36 credits, 40x RAT at 66 credits, and 49 OVE at 60 credits. I can accept either ICA or NCC, or barter for ALO. Looking for 296 ALO if available. [14-Jul-19 11:04 AM] mrwashingtoad#0000 Am down to just 29 OVE left. Looking for 296 ALO at 50 ICA or less [14-Jul-19 11:39 AM] spotty7405#0000 I wonder if the upcoming "price bands" will act as a significant damper on "price bubbles", and possibly market volatility as a whole ? [14-Jul-19 11:41 AM] spotty7405#0000 in theory, there *should* be more F2P accounts than paying ones, and their T1 production capacity is the same as paying accounts, so they will produce a fair volume [14-Jul-19 11:45 AM] lunikon#0000 F2P accounts won't be limited in what they can produce. The issue you describe generally applies to _beginners_ but is not limited to _non-payers_. [14-Jul-19 11:51 AM] mrwashingtoad#0000 LMs are nice.. but would be cool to be able to place sell orders while at a LM where your ship is docked. Make it so ship can't leave unless order is cancelled or all orders are completed - or charge a 'storage fee' unlike contracts done on commodity exchanges that you don't have CM's at to store materials you buy remotely. [14-Jul-19 11:52 AM] mjeno#0000 Noted. I'll throw it in The Filter, @mrwashingtoad. ๐Ÿ˜‰ [14-Jul-19 11:56 AM] lunikon#0000 Unlikely it will make it through said filter ๐Ÿ˜‰ {Reactions} ๐Ÿ˜ฌ [14-Jul-19 11:56 AM] mrwashingtoad#0000 _compresses it slightly to fit thru The Filter โ„ข_ [14-Jul-19 12:17 PM] esabab_00#0000 Will F2P accounts have a lower base area cap or anything like that? [14-Jul-19 12:26 PM] sharlindra#0000 that would be a serious disadvantage and quite uncalled for I think [14-Jul-19 12:36 PM] scalorn#0000 How do people generally price their production for sale? I created my own spreadsheet by when I align prices for one product the next product up the chain is way too high or low. Basically I'm starting at the bottom and saying each pioneer is worth x credits a day. So H2O should be worth y based on that, GRN should be based on the price of H2O + workforce cost, etc. [14-Jul-19 12:46 PM] esabab_00#0000 I calculate the cost to supply 1 population at each tier for a minute [14-Jul-19 12:47 PM] esabab_00#0000 then use that to calculate the cost to run each building for a minute [14-Jul-19 12:57 PM] scalorn#0000 when you base the calculations on that once your fill out the supply chain for all the consumables everything crashes to 0 [14-Jul-19 01:28 PM] esabab_00#0000 you mean once you make your own stuff? [14-Jul-19 01:29 PM] esabab_00#0000 yeah self sufficiency is OP [14-Jul-19 01:37 PM] maxp#0000 Ehh, I think it's overrated. Yeah you don't have to deal with market fluctuations, but you often need a lot of buildings to make up the profit of a single well planned one [14-Jul-19 02:41 PM] sharlindra#0000 "opportunity cost" is the thing you need to google tbh, even when you are self-sufficient, your consumables cost are not really 0 - they are worth whatever you could potentially sell them for [14-Jul-19 02:43 PM] scalorn#0000 which is why I was trying to come up with a "cost" per type of population. But the numbers get out of wack pretty fast. Just the EXT -> H2O -> FP -> DW chain doesn't make sense for the numbers I come up with for H2O and DW. [14-Jul-19 02:49 PM] sharlindra#0000 what I do is define consumables price as they are on market and take everything from there, you calculate with workforce cost and inputs, both priced as market suggests, its pretty simple maths then [14-Jul-19 02:49 PM] sharlindra#0000 all you need to do is adjsut your prices in your sheet when market shifts significantly [14-Jul-19 02:53 PM] esabab_00#0000 I made this a long time ago and was going to go back and improve it but never did {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/600052341617721345/unknown.png?ex=681522ca&is=6813d14a&hm=c60b6e90241978f6227201ad1949dd9b9af517f9c276466184ffc346496c08f5& [14-Jul-19 08:37 PM] esabab_00#0000 anyone have a spreadsheet with the items and their mass and volume they could share? [14-Jul-19 11:09 PM] prdgi#0000 Illuminate may have it, I can't remember. [15-Jul-19 03:02 AM] enjgine#0000 So there are no repercussions if someone accepts your contract but doesn't follow through? [15-Jul-19 03:08 AM] molp#0000 Only if you don't fulfill any condition as well. [15-Jul-19 03:09 AM] enjgine#0000 But they would just keep my money [15-Jul-19 03:26 AM] molp#0000 In that case their reliability rating will go down [15-Jul-19 03:26 AM] enjgine#0000 That's it? [15-Jul-19 03:27 AM] enjgine#0000 I mean would there be admin intervention in intentional cases of failure to deliver? [15-Jul-19 03:27 AM] lunikon#0000 nope [15-Jul-19 03:27 AM] enjgine#0000 Damn [15-Jul-19 03:27 AM] lunikon#0000 want safety? Use a CX ๐Ÿ˜ƒ [15-Jul-19 03:27 AM] enjgine#0000 Yeah haha [15-Jul-19 03:29 AM] enjgine#0000 Okay thanks for that [15-Jul-19 03:32 AM] enjgine#0000 How many transactions does it take to get a rating? [15-Jul-19 04:29 AM] hasi3847#0000 http://prntscr.com/of63pz {Embed} http://prntscr.com/of63pz Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/zGgBoaqtbKlFHerRjgew02wKoN97k9p_RWPg6gJYdps/https/image.prntscr.com/image/EqmD7VcQSXeF2OKpKlwqFQ.png [15-Jul-19 04:29 AM] hasi3847#0000 need more bases [15-Jul-19 04:29 AM] hasi3847#0000 ๐Ÿ˜‚ [15-Jul-19 04:29 AM] molp#0000 impressive ๐Ÿ˜ƒ [15-Jul-19 04:30 AM] lunikon#0000 ๐Ÿ˜ฒ [15-Jul-19 04:48 AM] enjgine#0000 Getting very close to automating the production calculation {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/600262309348376606/unknown.png?ex=681494d6&is=68134356&hm=f64f3e289a8d4ad790d0f952485441c1d2903788d1dcf42dffe13fbdf090bc7c& [15-Jul-19 06:25 AM] Deleted User#0000 o/ {Reactions} ๐Ÿ‘‹ [15-Jul-19 06:25 AM] enjgine#0000 o7 [15-Jul-19 06:42 AM] Deleted User#0000 @mrwashingtoad if one is ready to pay his things, to buy planet or galaxy it's should be its own business, .. then those who play with out game money involved (& this point already breaks the advantage proclaimed in Game Description "no out game money would help to dominate or get up in game space) while APEX divides on such categories from Asteroid(that can be obtained for free via official sponsor site & there they allow 2x keys per IP address) via rising bags & options to buy a Universe Account, .. ones gain enormous advantages in packages & proclamation about "no out game money will win" gets the absurd, .. *if you get 2x accounts, 3x or as much as basic roles are - Metallurgist & etc .. i see it as nothing special, .. you can unite in corporation & try to lead things up, .. but seems it's a bit complicated as one agriculture account won't capable to nourish the rest, .. *ok, it's my vision & not decision, .. ๐Ÿ˜ท [15-Jul-19 06:44 AM] enjgine#0000 You are not allowed more than 1 account, all of those extra keys should be for friends [15-Jul-19 06:45 AM] enjgine#0000 There is no in game advantage to buying a higher tier, you mostly receive aesthetic benefits and more play time [15-Jul-19 06:46 AM] Deleted User#0000 & strangle thing occurred this week-end .. is a price & appeared stuff in local market Promitor - Carbon got down from 500 in buy orders to 300 .. & too much sell orders appeared with about one thousand in total stuff .. ๐Ÿ˜• [15-Jul-19 06:47 AM] Deleted User#0000 @enjgine & what time i have with "asteroid" ? .. something can't find any time advertising [15-Jul-19 06:48 AM] enjgine#0000 You receive no post-launch time with asteroid, you have to purchase a higher tier to play post launch {Reactions} ๐Ÿ˜’ [15-Jul-19 06:49 AM] Deleted User#0000 @enjgine nah .. can not believe that those that planet or galaxy don't receive more stuff for manufacturing things as stuff to build more bases than 1 .. [15-Jul-19 06:50 AM] enjgine#0000 Asteroid and Universe start with the same amount of stuff {Reactions} ๐Ÿค” [15-Jul-19 06:52 AM] molp#0000 The higher priced tiers do not have any in-game benefits. Still only one account allowed, no extra materials, bases what so ever {Reactions} ๐Ÿ‘๐Ÿป [15-Jul-19 06:53 AM] Deleted User#0000 ok [15-Jul-19 06:55 AM] Deleted User#0000 so, should i liquidate the rest, yeaa?! [15-Jul-19 06:55 AM] molp#0000 Yes please. {Reactions} ๐Ÿ˜– [15-Jul-19 06:56 AM] enjgine#0000 Not sure if you had this suggestion but maybe put the rules somewhere more visible than a forum post? [15-Jul-19 06:56 AM] enjgine#0000 I struggled to find the game rules [15-Jul-19 06:57 AM] molp#0000 That is probably a good idea! Maybe we can add a link to them in the hub? @mjeno? [15-Jul-19 06:58 AM] enjgine#0000 Yeah I really didn't know we could not multibox until I made a second company [15-Jul-19 06:58 AM] mjeno#0000 Sounds good! And maybe in the welcome text in APEX itself as well. [15-Jul-19 06:58 AM] enjgine#0000 Yeah sounds good {Reactions} prun (2) [15-Jul-19 07:07 AM] tor_32#0000 Can't you add a red banner ingame when you detect mutliple account with the same IP, saying that multiaccount is forbiden ? It should help people without bad intention to know they can't do that. [15-Jul-19 07:07 AM] tor_32#0000 Or you can just put a reminder about multi accounts on the login page [15-Jul-19 07:51 AM] prdgi#0000 A low maintenance colony on Promitor Build the following: 7x HB1 3x RIG 12x FRM And make 35 RCO per day. This should yield 16k profits / day at MM request. To build this, outside of the CM cost (around 100k), needs 98 BSE 76 BBH 14 BDE 7 BTA 1840 MCG All up, around 350k - 22 days to pay off [15-Jul-19 07:53 AM] Deleted User#0000 nah .. i do maybe 1,200 per 2x days [15-Jul-19 08:45 AM] Deleted User#0000 HBB increases a workforce of pioneers & settlers by 75 .. if i have 2x HB1 .. will outcome be 100+75 & 100+75 .. or just +75 ?! [15-Jul-19 08:57 AM] mrwashingtoad#0000 2 HB1 would be 200 pioneer. adding the HBB would get you 275 space for pioneer, and 75 settler [15-Jul-19 08:58 AM] Deleted User#0000 why? .. +75 .. it's pfff.. nothing .. [15-Jul-19 08:58 AM] mrwashingtoad#0000 it's for area [15-Jul-19 08:58 AM] mrwashingtoad#0000 once you get up in base usage - area can really be a hinderance [15-Jul-19 08:58 AM] Deleted User#0000 if +75 - it's total loose [15-Jul-19 08:58 AM] mrwashingtoad#0000 overall at small base, it's not worth having it [15-Jul-19 08:59 AM] mrwashingtoad#0000 just get the HB2 for settler if you're doing that tier buildings [15-Jul-19 09:00 AM] Deleted User#0000 no, .. *increases pioneers & settles workforces by 75 .. not number of places .. [15-Jul-19 09:01 AM] Deleted User#0000 it means - for each barrack of pioneers & settlers [15-Jul-19 09:05 AM] mrwashingtoad#0000 think of the infrastructure buildings as housing spots. - you don't get the workforce unless you have buildings using up those spots (meaning you're not paying for extra people you don't need) [15-Jul-19 09:07 AM] mrwashingtoad#0000 i.e.: I have "spots" or beds, whatever your headcannon is for this for 800 pioneer, and 300 settlers. However, since I don't have need (no other buildings using them) - I don't have extra people just wandering around requiring me to feed, clothe, and water them with resources. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/600327567764881418/unknown.png?ex=6814d19d&is=6813801d&hm=cce60b2d03e67742aef70abf5edf725ca0c797dde611bf6407ab74c3e5338fb2& [15-Jul-19 09:12 AM] Deleted User#0000 :ooo.. seems got it, .. so, it rises population size without adding hungry pioneers or settlers? .. so, there should be "workforce size/capacity" instead of population .. or what?! [15-Jul-19 09:12 AM] enjgine#0000 Read the image he said above, that is the term they use [15-Jul-19 09:13 AM] Deleted User#0000 to rise "workforces" means to keep same amount pioneers & settlers without making squad size to grow in numbers .. it means efficiency up, .. [15-Jul-19 09:14 AM] Deleted User#0000 for example : with normal nutrition they do normal amount of works but with sport nutrition they gonna be risen in workforce, no fatigue & more efficient [15-Jul-19 09:16 AM] Deleted User#0000 then 100 pioneers with HBB do as 175 pioneers without HBB, .. [15-Jul-19 09:18 AM] Deleted User#0000 or x-pioneers do +75 works with each HBB constructed [15-Jul-19 09:20 AM] Deleted User#0000 then it should be something as CPU module or RAM maybe, .. which coordinates work outs or unites two & more workplace structures, .. like that some pioneers can do 2x works [15-Jul-19 11:03 AM] enjgine#0000 So does the Buying X @ Y NCC mean they cost Y each or for the whole lot? [15-Jul-19 11:04 AM] tor_32#0000 I think it is the price of one lot [15-Jul-19 11:04 AM] enjgine#0000 So 1000 stl fuel for 11.44 CIS means they will pay 11.44 for all 1000 [15-Jul-19 11:04 AM] enjgine#0000 Lol [15-Jul-19 11:04 AM] enjgine#0000 Scam [15-Jul-19 11:04 AM] tor_32#0000 ha yes [15-Jul-19 11:05 AM] tor_32#0000 I have seen it, I think he failed the order [15-Jul-19 11:05 AM] enjgine#0000 Do people usually take contracts and not fulfil them? [15-Jul-19 11:06 AM] tor_32#0000 I don't think so [15-Jul-19 11:06 AM] enjgine#0000 Okay [15-Jul-19 11:07 AM] tor_32#0000 But it seems people like to post contract that are less interesting to take than buying / selling to the market for the contractor [15-Jul-19 11:07 AM] tor_32#0000 Most contracts are only good to take if you plan to fly a ship here and have empty space in it [15-Jul-19 11:48 AM] enjgine#0000 Any reason H2O can't be refined to H and O? [15-Jul-19 11:48 AM] slomes#0000 @lunikon oh my god, thanks (NOTPNS)! and it even looks cool {Reactions} auo [15-Jul-19 12:07 PM] slomes#0000 @mjeno I hereby petition, that we get 1 more queue slot. 5 is really the worst number for it. you can't smoothly shedule for more than 1 building unitl you have 5 simultaneous buildings. with 6 queue slots, you could have 6 queue for 1 building, 3 queue for 2 buildings, 2 for 3, and only then it isn't divideable cleanly until 6 simultaneous buildings. [15-Jul-19 12:08 PM] enjgine#0000 Just make 2 instead of 1 product [15-Jul-19 12:08 PM] mjeno#0000 Makes sense to me. I'll bring it up! ๐Ÿ™‚ [15-Jul-19 12:08 PM] slomes#0000 Why would you choose 5 in the first place except trigger OCD ^^ [15-Jul-19 12:08 PM] mjeno#0000 I didn't. ๐Ÿ˜„ That was probably Martin. But I'm not sure there was a specific reason behind it. [15-Jul-19 12:09 PM] slomes#0000 I see :P Okay, thanks for hearing me out! {Reactions} prun [15-Jul-19 04:50 PM] jpm6469#0000 Would it be possible to get a MM order for NA? Just so we can make it disappear if needed? Not trying to get rich just clear space [15-Jul-19 05:02 PM] mjeno#0000 A balancing update is coming soon anyway. Any chance to sneak that in there, @molp? ๐Ÿ™‚ [15-Jul-19 05:39 PM] _frostwood_#0000 Whatโ€™s in the balancing update? [15-Jul-19 07:04 PM] prdgi#0000 I second the NA mm request, any value will work in lieu of spacing materials [15-Jul-19 08:02 PM] maxp#0000 @slomes or an extra queue slot for each additional building would be sweet [15-Jul-19 08:48 PM] sintheras#0000 The Experts in one of my bases seem to be inconsistent. I have a base consisting of FRM, FP and RIG. At no point I have had less FRM than either FP or RIG and since a bit more than 2 weeks I have more FRM than FP and RIG combined. However, I am now at 4 Agriculture Experts but 5 Food Industries and 5 Resource Extraction Experts. [15-Jul-19 09:17 PM] mrwashingtoad#0000 I hear ya... wish would could sell off experts - or use more than 5 in a group - or multiple groups of them... or even ship them off to other colonies of yours {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/600511200719142931/unknown.png?ex=6814d3e3&is=68138263&hm=b05188772bde419064d5bb56f62681fa4b8076363c497a326c8653f1ff1cc7e3& [15-Jul-19 09:17 PM] mrwashingtoad#0000 better pic [15-Jul-19 09:18 PM] sintheras#0000 lol, human trafficing ๐Ÿ˜› [15-Jul-19 09:19 PM] sintheras#0000 I have five times as many FRM than RIG [15-Jul-19 09:19 PM] sintheras#0000 how is it possible that I get 5 experts in resource extraction but only 4 in Agriculture [15-Jul-19 09:20 PM] sintheras#0000 I mean, yes, it's inconvenient, but it looks like a bug [15-Jul-19 09:24 PM] sintheras#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/600513042727436288/Experts.jpg?ex=6814d59a&is=6813841a&hm=f9de29dbf1a774bf8cd4b517f4af293c351b25e611fca6906901a99853465903& [15-Jul-19 11:01 PM] sintheras#0000 Plus, it's on Promitor, so the FRM run with higher efficiency than FP and RIG [15-Jul-19 11:34 PM] sharlindra#0000 so I am getting the LM ad accepted NOTS alright, but what I really mis there is a link to the contract itself... when I accept a LM ad, there is a bar that I can click and it takes me right to the contract, would something like that be possible with the "ad accepted" thingy? [16-Jul-19 12:19 AM] molp#0000 @sintheras what was your starting package? [16-Jul-19 12:20 AM] molp#0000 @sharlindra I will have a look when I am fixing the other LM issues [16-Jul-19 12:22 AM] sharlindra#0000 honestly, even since last run (in this too), it looked like Res Ext experts appear faster than the other [16-Jul-19 12:23 AM] sintheras#0000 my starting package was Constructor on Montem [16-Jul-19 12:25 AM] sintheras#0000 so the Promitor base does not include starting experts, I think [16-Jul-19 12:27 AM] sintheras#0000 I also received food industries experts faster than agriculture. With resource extraction it is just more clearly [16-Jul-19 08:18 AM] enjgine#0000 Why is magnesium a mineral and not an element? [16-Jul-19 08:21 AM] molp#0000 The categories were choosen pretty arbitrarily. Eventually we want to have tags instead of categories, Magnesium could have multiple tags then [16-Jul-19 08:21 AM] enjgine#0000 Ah okay [16-Jul-19 08:23 AM] prdgi#0000 It's fun seeing new people join and notice the quirks of PrUn. It gives me nostalgia. You're gonna love it here @enjgine [16-Jul-19 08:23 AM] enjgine#0000 Thanks [16-Jul-19 08:23 AM] enjgine#0000 Now how do we get tags [16-Jul-19 08:25 AM] prdgi#0000 It will require substantial modification to the backend and ui. Dev time is likely better spent on new features. That said, I'd like it too. {Reactions} ๐Ÿ‘ (2) [16-Jul-19 08:51 AM] enjgine#0000 Not capitalized correctly {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/600685973206073378/unknown.png?ex=6814cde8&is=68137c68&hm=622c18943ef0e94a11499d3da20eb60e84229c0be642a989a3be55607236f9f6& {Reactions} ๐Ÿ˜ฌ (2) prun [17-Jul-19 06:13 AM] prdgi#0000 So, PE on Montem can be made for < 4. and with a sale price of 5, the BMP makes 706 / day making PE with no experts and no COGC [17-Jul-19 06:13 AM] prdgi#0000 Then, BDE on Montem buying PE @ 5 makes 983 selling to the MM [17-Jul-19 06:14 AM] prdgi#0000 Currently, with FE @ 340 and LST @ 50, BSE makes 708 selling to the MM, and BBH makes 543, BTA makes 547. All figures are per day's production [17-Jul-19 06:15 AM] prdgi#0000 I know the decision to slash the BSE prices has been made primarily due to the funds entering the game through the BSE MM. I feel that merely changing this one MM will not have the effect which you hope for. [17-Jul-19 06:18 AM] prdgi#0000 @mjeno I'm not arguing to keep the MM prices. I understand the reasons for this decision, and I respect the intent. I just feel that this is simply taking the problem and shifting it somewhere else. [17-Jul-19 06:23 AM] prdgi#0000 I have 15 PP1 on Montem - each makes 1370 per day selling BSE at or above current MM prices. Once these changes go through, I'll likely need to demolish 10 of them as everyone who is selling to the MM won't be able to any more. Strictly from my perspective, this change is bad - but I agree with the intent, the decision is good for PrUn. [17-Jul-19 06:38 AM] slomes#0000 Do you know how low the MM will be? [17-Jul-19 06:47 AM] prdgi#0000 No [17-Jul-19 07:07 AM] molp#0000 The BSE MM has been pumping many 100k NCC into the market lately. It exceeds by far the activity of other MMs and that is the reason why we correct the price. Have a look at the stats, the reddish line is the BSE MM {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/601022153487286288/unknown.png?ex=6814b57f&is=681363ff&hm=9d8770719ece35ff6bf26bbe21e324d14379742eea270202752ab065f1cf578d& [17-Jul-19 07:09 AM] enjgine#0000 Holy guacamole thatโ€™s a lot of NCC [17-Jul-19 07:10 AM] prdgi#0000 I'm honestly surprised it is that little. To be 100% clear, I fully support the decision to cut the MM - it is absolutely the correct decision. [17-Jul-19 07:10 AM] tor_32#0000 Out of curiosity. What is the mm that inject 850k per day ? [17-Jul-19 07:10 AM] enjgine#0000 Thatโ€™s their balance [17-Jul-19 07:11 AM] enjgine#0000 The money they have [17-Jul-19 07:11 AM] prdgi#0000 I don't the the change is far reaching enough. If BSE gets adjusted, then BBH will need it too.. [17-Jul-19 07:11 AM] molp#0000 The blue one is drinking water.. [17-Jul-19 07:12 AM] tor_32#0000 Is the balance or the activity ? [17-Jul-19 07:12 AM] molp#0000 Balance [17-Jul-19 07:13 AM] prdgi#0000 Here is my recipe analysis, as you can see, the PP1 makes me 1300 a day selling to the MM {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/601023573339013121/BSE.PNG?ex=6814b6d2&is=68136552&hm=a171b44d19bf777726bfb4a6eefebe2951153390c95a10be039538309ef6a617& {Reactions} ๐Ÿ‘ [17-Jul-19 07:13 AM] tor_32#0000 As said in the title:) I missed it sry [17-Jul-19 07:14 AM] prdgi#0000 BBH has a $250 reduction in daily profit for PP1 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/601023847336116224/BBH.PNG?ex=6814b713&is=68136593&hm=a1603311049d875d4e9b8ffcbbd5f5824ea28c9532791d16eb48a5c96e23aa11& [17-Jul-19 07:15 AM] prdgi#0000 People will swap to making BBH, FE prices will rise due to undersupply, and LST will fall due to oversupply. The market will correct itself by increasing the FE supply - which will reach a cheaper equilibrium as the excess LST will be turned into cheaper FLX [17-Jul-19 07:22 AM] esabab_00#0000 lets just blanket drop all MMs by 20% [17-Jul-19 07:23 AM] prdgi#0000 @esabab_00 Its not enough [17-Jul-19 07:23 AM] enjgine#0000 Let's make MMs sell 20% higher and buy 20% higher every 20% less balance they have [17-Jul-19 07:23 AM] esabab_00#0000 its enough if you keep doing it every week until they're to a space clearing minimum [17-Jul-19 07:24 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/601026337687470103/Capture.PNG?ex=6814b965&is=681367e5&hm=19128032e39b2727b3b4d6f641a1aa1147fad6535f016b0f1aa28c2cf158b734& [17-Jul-19 07:24 AM] esabab_00#0000 and don't forget @jpm6469 's plea for a NA buy [17-Jul-19 07:24 AM] prdgi#0000 ^----- THIS [17-Jul-19 07:24 AM] prdgi#0000 BSE for me currently has a 45% profit margin to the MM [17-Jul-19 07:24 AM] esabab_00#0000 We need to make a lot more CL [17-Jul-19 07:25 AM] esabab_00#0000 alternative is making bleach consumable {Reactions} ๐Ÿ˜„ [17-Jul-19 07:25 AM] prdgi#0000 Basic Prefab MMs should be dropped by at least 40% [17-Jul-19 07:25 AM] prdgi#0000 @esabab_00 Tide Pods? [17-Jul-19 07:25 AM] esabab_00#0000 bleach+indigo coloranty [17-Jul-19 07:26 AM] prdgi#0000 We could make a new class of population - consumes bleach / cleaning supplies and is a net drain on Pioneer/Settler efficiency [17-Jul-19 07:27 AM] sharlindra#0000 yeah NA is annoying, piling up with basically no use whatsoever [17-Jul-19 07:27 AM] prdgi#0000 A MM at $1 would be entirely sufficient [17-Jul-19 07:28 AM] esabab_00#0000 13.37 [17-Jul-19 07:28 AM] sharlindra#0000 whatever, just to dump it [17-Jul-19 07:30 AM] prdgi#0000 Just to be clear, 65k of the MM's daily payments were to me. The flat line in the chart is where @jkomut9981 had a purchase order for a stupid amount of BSE listed. [17-Jul-19 07:31 AM] prdgi#0000 Aww man, that line is my fault ๐Ÿ˜ฆ [17-Jul-19 07:35 AM] tor_32#0000 Don't be sad, you had an impact on the universe ! [17-Jul-19 07:35 AM] tor_32#0000 And the gods had to intervene ! [17-Jul-19 07:36 AM] prdgi#0000 Another MM that may be too high is RCO, 12 FRM 3 RIG can make 16k profit per day selling to the MM [17-Jul-19 07:36 AM] prdgi#0000 yeah, but I likely just disappointed @mjeno [17-Jul-19 07:39 AM] prdgi#0000 I've had this Montem base for a while, and we are only now just seeing the effects of it. I had recently started dumping BSE rather than listing it due to liquidity issues. I've spent all my spare finances on purchasing AEF and base materials. As such, I do not have the liquid capital required to list the BSE I produce for sale and wait. I need to sell a batch immediately in order to keep the factories running. [17-Jul-19 07:41 AM] prdgi#0000 Assuming I can sell my production each day - 87 units, the liquid capital I require is 25x 12 units of BSE (225k), 5 days consumables (34k) [17-Jul-19 07:41 AM] prdgi#0000 Otherwise, I cannot reliably keep the PP1s running [17-Jul-19 08:32 AM] prdgi#0000 @molp @mjeno I've demolished 10 of my PP1 [17-Jul-19 08:53 AM] mrwashingtoad#0000 Would be a great thing for COGC cost to weed out inactive bases after say 21 days with no login - since 20 days is max production run, figured 21 days means you're not coming back, take those bases out of the upkeep cost. {Reactions} prun [17-Jul-19 08:55 AM] molp#0000 @mrwashingtoad That is in the ticket system, waiting to be implemented! [17-Jul-19 08:57 AM] mrwashingtoad#0000 excellent! should definitely help out [17-Jul-19 09:20 AM] mjkviper1245#0000 Part of what created the BSE problem is th COGC on montem going constuction. And I understand that most BSE are shipped out from there. But isnt the point of COGC going a specific industry to turn that planet into an industry powerhouse? [17-Jul-19 09:22 AM] molp#0000 It is! But the intention of the MMs is not to pump endless amounts of money into the market (and cause inflation) but to stabilize in the beginning when there is little to no other means of selling a product [17-Jul-19 09:23 AM] prdgi#0000 Nah, legit I sold 910k worth of bse - about 5-600k to the MM - in 14 days. The cogc just made it a tad quicker. Cogc isn't a problem here. [17-Jul-19 09:25 AM] mjkviper1245#0000 @molp I understand that. This goes back to the whole mm issue then [17-Jul-19 09:25 AM] enjgine#0000 Seriously think making the MM increase prices as it's cash decreases would ease the shift into an open market [17-Jul-19 09:25 AM] enjgine#0000 It would simulate a real economic actor [17-Jul-19 09:26 AM] enjgine#0000 Buy lower and sell higher as it's cash decreases [17-Jul-19 09:27 AM] mjkviper1245#0000 @molp. I assume the BSE change will keep that theory in mind which might make it moot. [17-Jul-19 09:28 AM] mjkviper1245#0000 Also experianced players can texhniacally take any mm and farm it.....if it profits a new person it will profit and old person [17-Jul-19 09:29 AM] prdgi#0000 Yeah, most mm are profitable atm [17-Jul-19 09:30 AM] prdgi#0000 Pick a mm, any mm, except a ship system or electronic system mm, and I'll see if I can craft a build to make it profitable [17-Jul-19 09:30 AM] enjgine#0000 Okay [17-Jul-19 09:30 AM] mjkviper1245#0000 I know people are farming agriculture on prom.....what would happen if the COGC there goes agriculture....the MM sales would skyrocket [17-Jul-19 09:31 AM] enjgine#0000 Try FTL fuel [17-Jul-19 09:31 AM] tor_32#0000 The RAT price will probably decrease [17-Jul-19 09:31 AM] mjkviper1245#0000 @prdgi. Define profitable [17-Jul-19 09:31 AM] enjgine#0000 You make more than your expenses [17-Jul-19 09:31 AM] enjgine#0000 profit a financial gain, especially the difference between the amount earned and the amount spent in buying, operating, or producing something. [17-Jul-19 09:32 AM] mjkviper1245#0000 So 1 ICA/ncc/cis a day is good for you then @enjgine [17-Jul-19 09:32 AM] enjgine#0000 Yes [17-Jul-19 09:32 AM] enjgine#0000 And so is 100 000 [17-Jul-19 09:32 AM] prdgi#0000 Eh, I like decent profits. 400+ per day [17-Jul-19 09:33 AM] prdgi#0000 I have a He3 colony. [17-Jul-19 09:34 AM] tor_32#0000 So you will soon crash the mm for ftl too ๐Ÿ˜ƒ [17-Jul-19 09:36 AM] prdgi#0000 Ok. With 100 settlers, I produce 30 He3 and 16 NE per day. I'll ignore the NE for now, because that's cheating. [17-Jul-19 09:37 AM] prdgi#0000 It costs 400 sf and 200 ff for me to travel to montem [17-Jul-19 09:37 AM] tor_32#0000 Is that a gazeous planet ? [17-Jul-19 09:37 AM] prdgi#0000 Yep [17-Jul-19 09:37 AM] prdgi#0000 Sorry, fuel costs listed are a round trip [17-Jul-19 09:38 AM] prdgi#0000 Fuel costs will be 11200 [17-Jul-19 09:39 AM] prdgi#0000 At mm [17-Jul-19 09:39 AM] prdgi#0000 374 is my unit cost [17-Jul-19 09:40 AM] prdgi#0000 For shipping [17-Jul-19 09:40 AM] prdgi#0000 17 for production [17-Jul-19 09:42 AM] enjgine#0000 Okay [17-Jul-19 09:42 AM] enjgine#0000 MM @ 9 [17-Jul-19 09:42 AM] enjgine#0000 I think you have it [17-Jul-19 09:42 AM] prdgi#0000 That gives me a production cost of 12 [17-Jul-19 09:43 AM] prdgi#0000 So, I just ship 2-3 days of production and its meet [17-Jul-19 09:43 AM] prdgi#0000 Another? [17-Jul-19 09:43 AM] enjgine#0000 Ugh [17-Jul-19 09:43 AM] enjgine#0000 Man [17-Jul-19 09:44 AM] mjkviper1245#0000 Any advantge will cause you to make money......that is literally the point of an advantage [17-Jul-19 09:45 AM] enjgine#0000 I'm wondering how many sinks there will be in the game [17-Jul-19 09:46 AM] enjgine#0000 Because apart from consumption, products are preserved through production to new products [17-Jul-19 09:47 AM] tor_32#0000 Today there are Fuel and Consumables. They intend to have some sort of dynamic population demands if I remember correctly [17-Jul-19 09:47 AM] enjgine#0000 Going to need a lot more than that if we are going to avoid the blobโ„ข [17-Jul-19 09:56 AM] prdgi#0000 @tor_32 between ntl and GDP we will bring the ff price right down. We are both large corps that have substantial logistics requirements, it's in our independent interests to do this [17-Jul-19 10:30 AM] esabab_00#0000 imo the economy has had plenty of time to jump start, lets kill the MMs and see if it can fly [17-Jul-19 10:31 AM] esabab_00#0000 and by kill I of course mean leave tiny ones in place for everything bc there's no way to destroy stuff [17-Jul-19 10:39 AM] tor_32#0000 I don't think it is possible, consumable eat too much money, and you can't stop needing them. New players can't be competitive versus the big old corporation that have the full vertical production setup. And if they can't sell stuff, they can't generate money to buy the consumables, and eventually die [17-Jul-19 10:45 AM] enjgine#0000 Yeah I think itโ€™s important competition does not exist with limitation or what would essentially be an unfair advantage towards new players [17-Jul-19 10:46 AM] enjgine#0000 On a completely level playing field the giants grow and steal the gains of the small [17-Jul-19 10:56 AM] tor_32#0000 You need to find a way to make the big corp move away from the T1 production and target higher tier production that should give them a better revenue. But to do that you need to force them to leave the lower tier production so they don't compete with new players. And to do that you need to find a way to limit the number of colony you can have (either by having a hard limit, or by increasing the cost of each next Core you build for example) This way you either specialize in lower tier prod, or you move up in the tech tree for a higher gain. New players can compete in this system by producing the lower tier materials that should be still needed for the higher tier production. {Reactions} โž• [17-Jul-19 10:59 AM] esabab_00#0000 I've tried hard not to feed MMs and it has been a mistake [17-Jul-19 10:59 AM] esabab_00#0000 should have centered on MM feeding and having more cash [17-Jul-19 11:02 AM] esabab_00#0000 and also starting trying to go higher tech [17-Jul-19 11:02 AM] esabab_00#0000 was bad [17-Jul-19 11:03 AM] esabab_00#0000 http://gph.is/14W5XSn {Embed} https://giphy.com/gifs/money-swimming-diving-n59dQcO9yaaaY https://images-ext-1.discordapp.net/external/QaTeCJx6wL7HkN1rJBqv4UfRyKH1RuruTkcc0oN6oiY/%3Fcid%3D73b8f7b15d2f46ba64455a433218348e%26rid%3Dgiphy_s.gif/https/media1.giphy.com/media/n59dQcO9yaaaY/giphy_s.gif [17-Jul-19 11:03 AM] esabab_00#0000 that's actual footage of the NLT member that did basic consumables [17-Jul-19 11:44 AM] mjkviper1245#0000 So..... [17-Jul-19 11:44 AM] mjkviper1245#0000 Who in NLT is a duck? [17-Jul-19 12:40 PM] esabab_00#0000 Is the ADE recipe correct? Seems like the KV should be replaced with TK? Or the LDE with RDE? To make sense with the rest of the R and A-types ? [17-Jul-19 12:40 PM] esabab_00#0000 otherwise TK is unused [17-Jul-19 12:51 PM] mrwashingtoad#0000 i mean.. could look at High-Power Blast Furnace as well (ASM building). Makes 3 items with no use at all: AST, FET, and BTI [17-Jul-19 01:02 PM] esabab_00#0000 hmm yeah thats weird [17-Jul-19 01:03 PM] esabab_00#0000 could have sworn BTI was in something in the past [17-Jul-19 01:05 PM] molp#0000 All the advanced materials and buildings (T3+) are work in progress. [17-Jul-19 05:42 PM] mrwashingtoad#0000 since the discord server hit boot 1 - does that mean we'll be getting more materials as emoji? like :ove: ? [17-Jul-19 05:45 PM] mjeno#0000 Sure, I'm taking requests. ๐Ÿ˜„ [17-Jul-19 05:52 PM] mjeno#0000 :ove: [17-Jul-19 05:52 PM] mjeno#0000 :sup: , :bro: โ“ ๐Ÿ˜„ [17-Jul-19 05:53 PM] astra_ludens#0000 Come one :br: :o_: you can do it {Reactions} br bro [17-Jul-19 06:02 PM] mjeno#0000 As for the whole balancing discussion, it honestly goes over my head. All I can say is I'm very impressed again and again by this community. ๐Ÿ˜› And that your feedback is being heard by people more involved with game design than myself. Anyway, it's getting late, gotta go to bed soon. ๐Ÿ˜„ :cu: โ— [17-Jul-19 06:09 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/601188730446807081/you_go_to_sleep_Sully_Monsters_inc.gif?ex=6814a7e2&is=68135662&hm=98632b7ea2a2b472e904abfd7ec0ec0e311e58caabdf3a6cf9f0b8df2f9d9c50& {Reactions} ๐Ÿ˜ด [17-Jul-19 06:09 PM] mrwashingtoad#0000 thanks ๐Ÿ˜ƒ [18-Jul-19 05:51 AM] mjeno#0000 Going through our e-mails every day, I feel like the entire population of Shenzhen is either busy manufacturing goods we don't need or writing e-mails to us about them. If any of you guys want to buy automatic sliding gates, I can hook you up. ๐Ÿ˜– [18-Jul-19 07:48 AM] prdgi#0000 What can we craft with them? [18-Jul-19 08:00 AM] mjeno#0000 From the pictures I've been getting, they're great for use in subways. [18-Jul-19 08:00 AM] mjeno#0000 The train kind, not the sandwich kind. [18-Jul-19 08:01 AM] mjeno#0000 I'm not sure how many companies are out there building subway systems for it to make sense to send out these e-mails randomly... [18-Jul-19 08:23 AM] prdgi#0000 Maybe @drinthap would be interested in flipping them. {Reactions} ๐Ÿšช (2) [18-Jul-19 12:53 PM] hasi3847#0000 wtb 17k water ๐Ÿ˜€ [18-Jul-19 12:53 PM] hasi3847#0000 http://prntscr.com/ogxgxv {Embed} http://prntscr.com/ogxgxv Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/VUhP8SQSgXnR4RTDBODPTQ2zUVu5KGQQ2wOdRZnDKbg/https/image.prntscr.com/image/s1DhA8GmQbKl-lEXiWY31A.png [18-Jul-19 12:58 PM] esabab_00#0000 that's a lot of tacklin fuel [18-Jul-19 01:38 PM] drinthap#0000 I don't think you can even hold 17k water in your base inventory [18-Jul-19 02:15 PM] mrwashingtoad#0000 also - for local markets - would be great if we could put up 'Barter' contracts - like "(x qty) commodity for (y qty) commodity" [18-Jul-19 05:16 PM] tor_32#0000 ho yes, I have made small contracts like (SELL XX quantity of material that cost many 10k's $ FOR 1 $) and it always feel risky. You hope that noone is looking at the market at the same time [18-Jul-19 05:37 PM] tekronos#0000 hi all [18-Jul-19 05:38 PM] tekronos#0000 hi all need some help! cant get maps to display [18-Jul-19 06:07 PM] mjeno#0000 Hey! Are the maps entirely blank or are certain elements missing? Did you try reloading the page? If you're using Chrome, have you tried turning on hardware acceleration? ๐Ÿ™‚ [18-Jul-19 06:17 PM] tor_32#0000 hehe it feels like every batch of new player has at least one encountering this issue {Reactions} ๐Ÿ˜– [18-Jul-19 06:17 PM] tor_32#0000 BTW, there has been a supply of fresh new player recently isn't it ? [18-Jul-19 06:17 PM] aldin39#0000 he wrote in chat earlier that maps are empty and he did relog, reset, refresh [18-Jul-19 06:18 PM] aldin39#0000 yeah, like my, my brother ๐Ÿ˜› [18-Jul-19 06:18 PM] aldin39#0000 and some others [18-Jul-19 06:26 PM] mjeno#0000 If all else fails, using a different browser should work for the time being. ๐Ÿค” [18-Jul-19 06:26 PM] mjeno#0000 And yeah, there are quite a few fresh faces. I SHOULD know where they're coming from, but our analytics won't tell me. ๐Ÿ˜„ [18-Jul-19 06:27 PM] tekronos#0000 I am using chrome.. been using it for months no issues. just started today.. when I loaded up [18-Jul-19 06:27 PM] tor_32#0000 how do you track them ? by ip, by their purchase, with the key they used ? [18-Jul-19 06:27 PM] tekronos#0000 and yes.. loggged out relogged, closed browser etc.. didn't try hardware accel, where is that located? [18-Jul-19 06:28 PM] aldin39#0000 I am from SK, my brother from RO [18-Jul-19 06:28 PM] aldin39#0000 but that is personal information ๐Ÿ˜„ [18-Jul-19 06:28 PM] aldin39#0000 silly question, what you guys using in back-end [18-Jul-19 06:28 PM] aldin39#0000 nodejs? [18-Jul-19 06:30 PM] tekronos#0000 LOL.. crazy.. i just went back over to the game tab and it is working!! [18-Jul-19 06:30 PM] aldin39#0000 ofc, it's like @doctor. when you get there everything is fine ๐Ÿ˜„ [18-Jul-19 06:31 PM] mrwashingtoad#0000 obviously they turned the universe off and back on again ๐Ÿคฃ [18-Jul-19 06:36 PM] aldin39#0000 so, will there be some space stations also? [18-Jul-19 06:37 PM] aldin39#0000 mining ships? ๐Ÿ˜„ [18-Jul-19 06:40 PM] mrwashingtoad#0000 there is 1 station [18-Jul-19 06:40 PM] mrwashingtoad#0000 bfr command: STNS [18-Jul-19 06:41 PM] mrwashingtoad#0000 and ships ... it's on The List โ„ข but dev's currently working on balancing and making sure everything works, etc so.. ships a bit later [18-Jul-19 06:41 PM] aldin39#0000 customizable ships ๐Ÿ˜„ [18-Jul-19 06:41 PM] aldin39#0000 geological explorer, miner, hauler ๐Ÿ˜ƒ [18-Jul-19 06:41 PM] mrwashingtoad#0000 there are ship parts, etc in the game you can build [18-Jul-19 06:41 PM] mrwashingtoad#0000 nav units, etc [18-Jul-19 06:42 PM] mrwashingtoad#0000 so eventually, but not yet [18-Jul-19 06:43 PM] aldin39#0000 exploration ships with space exploration, player owned territory [18-Jul-19 06:44 PM] aldin39#0000 space, the final frontier ๐Ÿ˜„ [18-Jul-19 06:45 PM] aldin39#0000 found a bug, maybe [18-Jul-19 06:45 PM] aldin39#0000 CoGC runs regardless if contribution is met or not [18-Jul-19 11:09 PM] bartorex.#0000 do @dev have stats for the most common buildings in the universe? [19-Jul-19 12:32 AM] prdgi#0000 Hb1 [19-Jul-19 12:39 AM] molp#0000 Yes, HB1 is correct [19-Jul-19 01:01 AM] bartorex.#0000 could you give maybe a top5 of most used and least used? [19-Jul-19 01:05 AM] molp#0000 Do you need some help deciding what to build next? ๐Ÿ˜ƒ ๐Ÿ˜‰ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/601655744022183936/unknown.png?ex=68150953&is=6813b7d3&hm=73620eb1ec8a1f0a6cb4a3c3a8f473462ecefd161d928bff1b705bd42a3ffb7a& [19-Jul-19 01:13 AM] bartorex.#0000 nah, one new thing will appear on the bottom of that list [19-Jul-19 03:54 AM] prdgi#0000 Nice [19-Jul-19 04:15 AM] mjeno#0000 @tekronos Glad to hear it's working again. This kind of bug usually works itself out after a while, it's very strange. [20-Jul-19 05:40 AM] bartorex.#0000 guess what the new building is [20-Jul-19 06:49 AM] sharlindra#0000 I know I know! :mysterious smile: [20-Jul-19 10:12 PM] esabab_00#0000 Blast Furnace [20-Jul-19 10:31 PM] bartorex.#0000 nope, thats the most useless thing in the game [20-Jul-19 10:39 PM] esabab_00#0000 That was the joke [21-Jul-19 04:36 AM] prdgi#0000 In 21 hours from now I'll be listing 110 HE3 for sale on Promitor for 500 each. Get your funds ready! [22-Jul-19 01:42 AM] prdgi#0000 HE3 is now available on Promitor! Only 110 units available right now! If you buy H for 100 you can get 5k a day profit per REF from selling FF at 24. [22-Jul-19 07:21 AM] prdgi#0000 Ok, new challenge guys - Find a way to make BSE cheap enough to sell to the MM at a profit {Reactions} ๐Ÿ’ธ (2) [22-Jul-19 07:56 AM] spotty7405#0000 Very nice to see the new chat functionality ! [22-Jul-19 07:57 AM] spotty7405#0000 Better to be prepared, there are a wide range of definitions of "humour" and "fun" on the internet... ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ (2) ๐Ÿ˜ฌ [22-Jul-19 08:18 AM] tor_32#0000 With feo and lst at mm price you should be able to gain money arnt you ? [22-Jul-19 08:19 AM] slomes#0000 You could add a chat rating with the upcoming additions. Just for fun. [22-Jul-19 09:36 AM] _frostwood_#0000 @mjeno or @molp do you have a readout of how much fuel or people are flying each day? [22-Jul-19 09:39 AM] molp#0000 No, right now we only track resource and commodity production [22-Jul-19 10:44 AM] tor_32#0000 If you want to know how many fuel are consumed to know how much is bought from the market, the free fuel in the new players fuel tanks will make it harder to know [22-Jul-19 10:47 AM] sharlindra#0000 urgh I kinda understand the recipe change for HAL->NA+CL from the weight perspective, I guess I could live with the additional cost of HAL (its not that expensive, just additional logistics), but I really dont get the time increase, CL is annoying enough to produce as it was and it is qutie the bottleneck for t3+ stuff (EPO, TCL, DDT)... the time change hurts like hell and I feel like that was quite uncalled for, do you have any rationale for that, guys? And I really dont wannt to hear it is justified by that additional 1 ICA for extra 1 NA :D (posted this on forum too) [22-Jul-19 10:54 AM] esabab_00#0000 What are you really putting in them dranks [22-Jul-19 11:21 AM] sharlindra#0000 general chat in game made me wonder... when the game goes f2p, it is quite likely that a loooot of players will only start the game, perpaps make basic base - and leave forever... Promitor has last 105 plots, I can see it getting filled with abandoned bases quite fast... do you plan on inactive base purges? [22-Jul-19 11:23 AM] sharlindra#0000 I feel like it would be very intimidating for newbs to have to settle on non-exchange worlds, I actually started on Vallis last round and quickly went like - nope, no way I am doing this, COLIQ, but I at least had the option to settle elsewhere [22-Jul-19 11:46 AM] mrwashingtoad#0000 let alone the horrid COGC issues w/ inactive bases [22-Jul-19 08:41 PM] prdgi#0000 @@molp @@mjeno Ship abort mechanics need a rework. I aborted a flight before reaching promitor orbit, but now it needs to jump to the next star system before I can do anything with it. It would make sense if it would only compete the current stage of travel rather than be like "oh you want us to stop at orbit? Sorry, we're going to have to visit another star first" [23-Jul-19 12:38 AM] molp#0000 @prdgi As long as you abort the flight during take-off it should stay in your starting planet's orbit. Once it is departing (e.g. spinning up the FTL drive) there is no stopping. The jump has to be made. [23-Jul-19 01:47 AM] prdgi#0000 Ah, gotcha. Could a warning dialogue be used showing the point where the trip will be aborted and allowing the user to abort the abort? I know it would be low on The List, but may need to be in for f2p. [23-Jul-19 01:47 AM] molp#0000 Yep, now that we have the confirmation dialogs, we probably should use them ๐Ÿ˜ƒ [23-Jul-19 04:26 AM] molp#0000 Has anyone currently some LM ads with the status `accepted` although the corresponding contract is `fulfilled`? [23-Jul-19 04:40 AM] tor_32#0000 I have some [23-Jul-19 04:40 AM] tor_32#0000 4 of them. Do you want the ids ? [23-Jul-19 04:40 AM] molp#0000 I know, but only two are left? Have there been more? [23-Jul-19 04:41 AM] tor_32#0000 No i think the 4 of them have not changed [23-Jul-19 04:42 AM] tor_32#0000 I don't recall exactly how many I had, but I think it was 4, and they are still stuck as accepted/fullfilled [23-Jul-19 04:45 AM] molp#0000 Do you remember if there has been anything out of the ordinary going on with these? [23-Jul-19 04:47 AM] tor_32#0000 (I have only 3, the 4th is rightfully not filled) [23-Jul-19 04:47 AM] tor_32#0000 No, nothing weird hapenned [23-Jul-19 04:47 AM] tor_32#0000 but 100 % of my own ads are stuck (2 out of 2) [23-Jul-19 04:48 AM] tor_32#0000 The 3rd was an ad I accepted locally (the ad poster and I were on Promitor) [23-Jul-19 07:50 AM] mrwashingtoad#0000 @molp I have a ton of those 'accepted' with greyed out delete button, and everything fullfilled [23-Jul-19 07:51 AM] mrwashingtoad#0000 think I've got 8 in 'Accepted Ad's' and 11 in 'own Ads' [23-Jul-19 07:52 AM] molp#0000 ok, and how old are these? If you fulfill a new LM ad will it get stuck the same way? [23-Jul-19 07:56 AM] mrwashingtoad#0000 the newer ones seem to work I think.. [23-Jul-19 07:56 AM] mrwashingtoad#0000 most were from before the 'last fix' [23-Jul-19 07:56 AM] mrwashingtoad#0000 though I did get 2 I think after that last fix [23-Jul-19 07:56 AM] mrwashingtoad#0000 from what a week ago, 2 weeks ago smth? [23-Jul-19 07:57 AM] mrwashingtoad#0000 my company code is TDS - if that helps look me up in the system [23-Jul-19 07:58 AM] molp#0000 Martin's last update was on the 14th.. He might unknowingly have fixed the issue. I cannot reproduce the problem [23-Jul-19 08:00 AM] mrwashingtoad#0000 I think last Thursday (18th or 11th - depending on how discord does time tracking) I posted in #help to ask about it [23-Jul-19 08:00 AM] mrwashingtoad#0000 just search "LMOS" in the help channel {Reactions} ๐Ÿ‘ [23-Jul-19 08:04 AM] mrwashingtoad#0000 OH - speaking of the LMOS - any chance we can get filters on those? [23-Jul-19 08:05 AM] mrwashingtoad#0000 like click on the market, or partner , or status and they sort? [23-Jul-19 08:05 AM] mrwashingtoad#0000 that would be super useful if not on The List โ„ข [23-Jul-19 08:05 AM] molp#0000 Filters and sorting capabilities are on the list [23-Jul-19 08:06 AM] mrwashingtoad#0000 cool, thanks! [23-Jul-19 08:07 AM] mrwashingtoad#0000 found the original The List โ„ข ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/603211544419106826/flipping_pages_unending_book.gif?ex=6814c387&is=68137207&hm=e5e33719eedfb3c18292fe72eea3c9798a2a12c581774244932bf796ca4249e5& {Reactions} ๐Ÿ˜ƒ [23-Jul-19 08:10 AM] molp#0000 That sums it up pretty good! [23-Jul-19 08:10 AM] molp#0000 @mjeno you should save that GIF as an excerpt from our The List โ„ข document [23-Jul-19 08:22 AM] molp#0000 @tor_32, @mrwashingtoad Can you please notify me if you encounter any new of these entries? I just wrote a piece of code that will fix the old entries once deployed with the next update. [23-Jul-19 08:23 AM] mrwashingtoad#0000 will do {Reactions} ๐Ÿ‘ [23-Jul-19 08:23 AM] tor_32#0000 Yes I'll report you the bug I found {Reactions} ๐Ÿ‘ [23-Jul-19 08:23 AM] tor_32#0000 if that happens again [23-Jul-19 08:51 AM] tor_32#0000 Hey @molp , I just fullfilled a contract and it is bugged [23-Jul-19 08:52 AM] tor_32#0000 The contract was made yesterday though, so probably before your patch ? [23-Jul-19 08:52 AM] tor_32#0000 0J9LHO1 [23-Jul-19 08:52 AM] molp#0000 I haven't patched the LMs yesterday. Last LM patch was on the 14th [23-Jul-19 08:53 AM] molp#0000 Thanks for letting me know! [23-Jul-19 09:41 AM] mrwashingtoad#0000 Know what would also be helpful? Stating 'reclaimed' area on the Buildings tab. [23-Jul-19 09:42 AM] mrwashingtoad#0000 for those of us that were around and had buildings before the patch a few months back that changed building area usage - so we can see if we've got 'legacy' buildings taking up way more area than the newer ones do. [24-Jul-19 04:10 AM] petertaylortx#0000 My **SCRNS** list is now 2/3 the height of my monitor. I think I'm going to need folders for my **SCRNS** soon lol [24-Jul-19 02:23 PM] esabab_00#0000 I'm still hoping for screen templating one day [24-Jul-19 02:23 PM] molp#0000 Me too! [24-Jul-19 02:24 PM] esabab_00#0000 Will need a market for screen template licensing... {Reactions} ๐Ÿ‘Œ [24-Jul-19 02:53 PM] mrwashingtoad#0000 I just kinda wish I could move the sections around without the other ones moving too - makes it pretty hard to get everything where I want it when everything else moves [24-Jul-19 02:53 PM] mrwashingtoad#0000 maybe a toggle button for those that like it that way ๐Ÿ˜› [24-Jul-19 10:26 PM] prdgi#0000 @molp There are two sectors with the XT designation [25-Jul-19 01:57 AM] molp#0000 @prdgi Thx, I know. It's already fixed in the world generator, but this world won't get fixed [25-Jul-19 08:38 PM] slomes#0000 Recently, my COM sidebar doesnt refresh by itself, so I don't get the blinking green to signal me new messages. If I click on it, then it loads up and I can see I have some. [26-Jul-19 12:56 AM] matthewdecays#0000 i find it's never blinking when i first log on (and have new messages), but once I've opened it at least once it'll start to blink whenever a new message comes in for the rest of that session [26-Jul-19 06:41 AM] slomes#0000 satisfying sync {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/604277187255730177/Perfect_times.jpg?ex=6814af7c&is=68135dfc&hm=cc932d127fb5db57cd7b83983dfa47c3d2a96f004a152d4cad78c5a03e8ddb8e& {Reactions} prun (3) [26-Jul-19 06:44 AM] mrwashingtoad#0000 (should not affect PrUn) If you have nVidia drivers, hotfix released earlier today for their newest driver release. HF patches from 431.60 to 431.68 and fixes your mouse curser no longer rendering after exiting games: [https://nvidia.custhelp.com/app/answers/detail/a_id/4844?linkId=100000007253164] [26-Jul-19 06:49 AM] sharlindra#0000 yeeah its nice to have things in sync, as long as you dont have more buildings than queue slots :D [26-Jul-19 08:26 AM] slomes#0000 I actively avoid that [26-Jul-19 07:24 PM] .zanthzulu#0000 Having fun so far, figuring out what I can produce to make a bit of profit on to pay for new infrastructure. Did up a spreadsheet so I could work it out, including where I could save more money by fabbing my own precursor source materials. [26-Jul-19 07:25 PM] .zanthzulu#0000 Is there a way to set up a commodity ticker for specific items only? It's time consuming to update the spreadsheet when I have to click through a bunch of categories on the exchange each time. [26-Jul-19 07:44 PM] prdgi#0000 You can create a new group chat without any other players {Reactions} prun [26-Jul-19 07:44 PM] prdgi#0000 Then you can type whatever tickers you wanted in there. [26-Jul-19 07:45 PM] prdgi#0000 For example, type BSE.NC1 to show a market brief for BSE on the NC1 market [26-Jul-19 07:45 PM] .zanthzulu#0000 Okay, that sounds like it'll work. Thansks [27-Jul-19 05:50 PM] drinthap#0000 I like how the abbreviation for this evolved from PU to PrUn [28-Jul-19 06:02 AM] mjeno#0000 Hehe, we kinda snuck that in. ๐Ÿ˜„ [28-Jul-19 07:00 AM] sliverine#0000 the PU is the persistent universe, from star citizen [28-Jul-19 07:19 AM] prdgi#0000 @slomes I finished the pushup challenge - 3128 pushups over 21 days raising funds and awareness for Headspace Australia. Total raised is 2.3 million AUD. [28-Jul-19 07:57 AM] slomes#0000 Well done lad [29-Jul-19 07:00 AM] mjeno#0000 That looks awesome! Just looked it up. [29-Jul-19 07:10 AM] enjgine#0000 Option to pause (Vacation Mode) your account? [29-Jul-19 07:11 AM] tor_32#0000 no, but you can put your consumable in a ship and fly it to the atmosphere [29-Jul-19 07:11 AM] tor_32#0000 so they won't be able to eat them [29-Jul-19 07:14 AM] enjgine#0000 There are no negative consequences of 'pausing' like that? [29-Jul-19 07:15 AM] tor_32#0000 I don't think so [29-Jul-19 07:16 AM] molp#0000 The activity rating will go down and of course contract deadlines won't stop, but I guess that's it [29-Jul-19 07:24 AM] enjgine#0000 Not too bad then [29-Jul-19 07:28 AM] djmater#0000 so nothing bad if i run out of consumeables? [29-Jul-19 07:29 AM] tor_32#0000 they'll starve, but you don't really care, they are only here to make you gain money [29-Jul-19 07:29 AM] tor_32#0000 there is an infinity supply of worker so [29-Jul-19 07:30 AM] tor_32#0000 you just have to make sure you keep enough basic consumable out of reach to make them start working again when you go back from your vacation [29-Jul-19 07:31 AM] tor_32#0000 I suppose that if you forgot to hide the consumable, and don't have any money left in your account to buy some more, you can be softlocked [29-Jul-19 07:38 AM] djmater#0000 ah ok, well its good to know that incase 1 day i run out of consumeables that nothing bad in that sense will happen [29-Jul-19 11:40 AM] yugen138b#0000 Hello, everyone. {Reactions} ๐Ÿ‘‹ (2) [29-Jul-19 11:56 AM] yugen138b#0000 Really enjoying PU so far! The level of detail is blowing my mind. {Reactions} gA_heart_red [29-Jul-19 11:57 AM] yugen138b#0000 As a KSP modder, is there any resource out there for learning some of the methods behind the Flight Planner? I think it's incredibly cool how you can designate how much fuel you want to use and get accurate transfers based on that. I'd love to make a similar mod for KSP. [29-Jul-19 01:16 PM] mjeno#0000 If you do, I'll play it! Love KSP. ๐Ÿ˜„ [29-Jul-19 01:17 PM] mjeno#0000 There are no resources explaining anything behind the scenes, just the flight tutorial. [29-Jul-19 01:19 PM] mjeno#0000 Maybe @molp will tell you more. However, it is somewhat buggy right now, so the way it works will be revised sooner or later. [29-Jul-19 11:39 PM] sharlindra#0000 I think you forgot to mention a bugfix, my inventory is in a real alphabetical order now :3 [30-Jul-19 12:04 AM] molp#0000 oh, you are right, I fixed that ๐Ÿ˜ƒ {Reactions} ๐ŸŽ‰ (2) prun (2) [30-Jul-19 12:12 AM] sharlindra#0000 <3 [30-Jul-19 12:12 AM] sharlindra#0000 give yourself more credit, man! :D [31-Jul-19 03:46 AM] bittermandel#0000 Hey! How's the economy right now? Haven't been active in a while ๐Ÿ˜ƒ [31-Jul-19 03:49 AM] bittermandel#0000 Last time I ventured I restarted because there was such low demand ๐Ÿ˜ฆ [31-Jul-19 04:35 AM] sharlindra#0000 its developing rather well and quite balanced, I dont think there is any industry that makes our outrageous money, or one that cannot make any money at all [01-Aug-19 07:01 AM] prdgi#0000 @mjeno Do you think it will be a long time until we can build a new CX? It would be great if we could. Even just temp implemented as an expensive planetary project without giving kickbacks or fees etc.. to the builders. [01-Aug-19 07:11 AM] lunikon#0000 that's going to take a while longer [01-Aug-19 07:12 AM] lunikon#0000 if I had to implement some kind of stop gap for a planned feature, I would also see other more important things...like a way to build/get additional ships ๐Ÿ˜ƒ [01-Aug-19 07:44 AM] prdgi#0000 understandable. How difficult is it add additional CX? I imagine they would not be hardcoded? [01-Aug-19 08:36 AM] prdgi#0000 To clarify, I meant that with an inquisitive tone. I apologise if it came across aggressive or accusatory. {Reactions} โค [01-Aug-19 08:47 AM] slomes#0000 Oh noe, the Inquisition is coming! [01-Aug-19 09:30 AM] lunikon#0000 no, the CXs aren't hard-coded, but they're also not really dynamic yet [01-Aug-19 09:30 AM] lunikon#0000 and creating a CX yourself would require quite a bit of UI (location selection, market idenitifier code etc.) {Reactions} ๐Ÿ‘ [01-Aug-19 11:51 AM] esabab_00#0000 is it possible to get a financial report for a week where it breaks things down day by day? Or is the only thing in game the report that is in the base financials screen with the current/last/previous/total report [01-Aug-19 12:45 PM] slomes#0000 second this ^ [01-Aug-19 12:45 PM] slomes#0000 also graphs would eventually be very nice :) [01-Aug-19 12:46 PM] slomes#0000 charts [01-Aug-19 12:46 PM] slomes#0000 diagrams [01-Aug-19 12:46 PM] slomes#0000 whatever! [01-Aug-19 01:27 PM] lunikon#0000 Not impossible (what really is in IT?) but I doubt itโ€™ll get a slice of our very limited time budget any time soon ๐Ÿ˜ƒ [01-Aug-19 03:20 PM] mjeno#0000 Maybe then I would even look into it sometimes. ๐Ÿ˜„ My Finances screen hasn't seen any use in months. [01-Aug-19 03:21 PM] mjeno#0000 Speaking of slacking, @petertaylortx has been tweeting more about PrUn than I have these past few days. Sorry for the silence, I've been sick, but now I'm back on my feet. [01-Aug-19 03:21 PM] mjeno#0000 (I've been slacking, not you. Thanks for your continued Let's Plays! :prun: ) [01-Aug-19 03:26 PM] petertaylortx#0000 wooo, I'm more PR active than @mjeno ๐Ÿ˜‚ [01-Aug-19 03:26 PM] mjeno#0000 ๐Ÿ˜… [04-Aug-19 06:48 AM] mjeno#0000 I think Elon is drunk. ๐Ÿ˜„ https://twitter.com/elonmusk {Embed} https://twitter.com/elonmusk Elon Musk (@elonmusk) Tweets 8393 Followers 27677370 https://images-ext-1.discordapp.net/external/jj5yC8iHeu1FTiOJRmxm7iCy6ysaJioEK0Hr2J2YP6U/https/pbs.twimg.com/profile_images/1157978100854079489/UuYZyhYl_normal.jpg Twitter {Reactions} ๐Ÿ˜ƒ [04-Aug-19 06:49 AM] prdgi#0000 It definitely appears that way. [04-Aug-19 06:50 AM] prdgi#0000 Maybe he is a little "dipsy" rather than properly drunk [04-Aug-19 06:50 AM] lunikon#0000 or some hype for a bee-focused startup he's going to announce? With this guy, you never really know... [04-Aug-19 06:50 AM] prdgi#0000 space bees? [04-Aug-19 06:50 AM] lunikon#0000 Bees on Mars! [04-Aug-19 06:50 AM] lunikon#0000 Or a _swarm_ of Starships? [04-Aug-19 06:50 AM] prdgi#0000 https://www.livescience.com/62204-nasa-plans-robot-bees-on-mars.html {Embed} https://www.livescience.com/62204-nasa-plans-robot-bees-on-mars.html NASA Has a Plan to Put Robot Bees on Mars NASA has two teams of researchers working on designing a robotic bee that can fly on Mars. https://images-ext-1.discordapp.net/external/ptvQyV3wuoYsXIH4WylF4jel6AC1q6ySH30e2_XAobs/https/img.purch.com/h/1000/aHR0cDovL3d3dy5saXZlc2NpZW5jZS5jb20vaW1hZ2VzL2kvMDAwLzA5NC8zNzEvb3JpZ2luYWwvbWFycy1uYXNhLXZpa2luZy5qcGVn [04-Aug-19 06:51 AM] lunikon#0000 ๐Ÿ˜„ [04-Aug-19 06:51 AM] prdgi#0000 i had to google "bees on mars". it was worth it [04-Aug-19 06:54 AM] prdgi#0000 GDP has our second LM up in our space now. We will be using FO-412c for SF/FF production. We already have RAT/DW/COF running on FO-250a, we'll add OVE/PE/ shortly, then its on to FEO/ALO and stuff we can do with that. [04-Aug-19 06:55 AM] mjeno#0000 Jeez. Anything you don't do? ๐Ÿ˜„ {Reactions} gdp [04-Aug-19 07:22 AM] prdgi#0000 Nice! I'm sure you guys will find someone suitable from your player base here. [04-Aug-19 07:23 AM] sharlindra#0000 ohhh nice jobs, but... let me know once you expand into pharmaceutics industry, I dont think I can be of much help until then :D unless you wanted to localize PrUn into Czech language anyway XD [04-Aug-19 07:24 AM] prdgi#0000 yeah, I meet some of the qualities. the biggest no is being on the other side of the world [04-Aug-19 07:24 AM] prdgi#0000 @mjeno any plans to relocate to AUS? [04-Aug-19 07:24 AM] djmater#0000 wait i thought it would only be the dragon fly on the mars, not the bees [04-Aug-19 07:25 AM] mjeno#0000 It's remote, so you could work from Mars if you wanted. ๐Ÿ˜› [04-Aug-19 07:25 AM] mjeno#0000 @sharlindra Be careful, or we might actually enlist you for our Czech loca when the time comes. ๐Ÿ˜„ [04-Aug-19 07:26 AM] sharlindra#0000 I always wanted to translate some thing fun like computer games :3 pharmaceutical patents are too boring :D [04-Aug-19 07:27 AM] prdgi#0000 @mjeno What is the proposed salary range for the 2 positions? [04-Aug-19 07:27 AM] mjeno#0000 In that case, I'll take you up on that. ๐Ÿ˜„ [04-Aug-19 07:27 AM] mjeno#0000 @prdgi I honestly don't know. If you want to talk details, shoot an e-mail to Martin: jobs@simulogics.net [04-Aug-19 07:28 AM] mjeno#0000 I will say this: It's game dev in Germany, so don't expect miracles. ๐Ÿ˜› But who knows, maybe it's not bad. [04-Aug-19 07:30 AM] sharlindra#0000 sadly, I am afraid there are more attractive languages to target before Czech :D like... really a lot of them... :D [04-Aug-19 07:30 AM] slomes#0000 not necessarily [04-Aug-19 07:30 AM] prdgi#0000 haha. I'm a retail department manager atm, very little paid experience in dev. [04-Aug-19 07:31 AM] mjeno#0000 Then maybe it would be an upgrade, salary-wise. I don't know how wages are in AUS. [04-Aug-19 07:32 AM] mjeno#0000 I only know that people in the US tend to get paid more than in Germany. [04-Aug-19 07:32 AM] mjeno#0000 But then again, we don't have to sell our house to get cancer treatment, so it evens out. ๐Ÿ™‚ [04-Aug-19 07:33 AM] prdgi#0000 how much is 40k euro? [04-Aug-19 07:33 AM] mjeno#0000 Hmm, maybe that's the ballpark of these positions as well. But I'm honestly just guessing. ๐Ÿ˜„ [04-Aug-19 07:33 AM] mjeno#0000 What do you mean by "how much"? [04-Aug-19 07:36 AM] prdgi#0000 so, 60k before tax in AUD (outside of CBD etc) is solid middle class, about average. You can afford most everything you want and don't have to rely on strict budgets but your'e not considered wealthy. I've heard our cost of living is far higher than Europe or North America. [04-Aug-19 07:36 AM] prdgi#0000 average house prices where I am are around 600-700k for a 30 sq house on 450m3 land [04-Aug-19 07:39 AM] prdgi#0000 A Big Mac with fries and drink is $11.45 AUD [04-Aug-19 07:39 AM] prdgi#0000 Fuel is around $1.36 atm [04-Aug-19 07:39 AM] prdgi#0000 per litre [04-Aug-19 07:39 AM] mjeno#0000 40k euros in Germany is comparable to that, I think. It's 3.300 โ‚ฌ a month before tax, which is like 2.200 โ‚ฌ after tax. But there's all kinds of insurances in there already. All this assuming you're a German living in Germany, though. ๐Ÿ˜„ [04-Aug-19 07:40 AM] mjeno#0000 Houses sound expensive in AUS. Their prices widely vary here, depending on the region. The closer to a city, the worse it gets. [04-Aug-19 07:41 AM] prdgi#0000 I'm just over 50k from the CBD [04-Aug-19 07:41 AM] mjeno#0000 Okay, the Big Mac is apparently some kind of gold standard: https://www.globalprice.info/en/?p=statistics/bigmac {Embed} https://www.globalprice.info/en/?p=statistics/bigmac Big Mac Index in different countries around the world Big Mac index - the cost of a Big Mac hamburger at McDonalds [04-Aug-19 07:41 AM] mjeno#0000 The Big Mac Index (ironically BMI for short) for AUS and GER is pretty similar. [04-Aug-19 07:41 AM] prdgi#0000 yeah, I've read about the Big Mac Index prior [04-Aug-19 07:41 AM] mjeno#0000 4.33 and 4.47 respectively. [04-Aug-19 07:41 AM] prdgi#0000 hah, never noticed the BMI part [04-Aug-19 07:42 AM] mjeno#0000 I just realized that. ๐Ÿ˜„ Don't know if anyone actually abbreviates it that way. [04-Aug-19 07:42 AM] prdgi#0000 Had to have been planned [04-Aug-19 07:44 AM] prdgi#0000 well, if you need a mod for when you guys are all asleep I'll be here. I'll have to think about the actual available positions a little more. My wife may be attending a conference in Amsterdam sometime next year, if I swing by Germany I'll buy you a beer ๐Ÿ˜ƒ [04-Aug-19 07:50 AM] prdgi#0000 My wife says I already spend 50% full time hours making spreadsheets and playing PrUn. [04-Aug-19 07:50 AM] prdgi#0000 :( [04-Aug-19 08:04 AM] mjeno#0000 Would be kinda foolish to start paying you for it then... ๐Ÿค” [04-Aug-19 08:04 AM] mjeno#0000 I'm kidding. ๐Ÿ˜„ Do think about it. And sure, swing by if you're in the area. Amsterdam is a couple hours from here. [04-Aug-19 08:28 AM] slomes#0000 Maybe you should do finance and market related stuff jobwise too, then? [04-Aug-19 02:21 PM] slomes#0000 Is it intentional, that you can't make RAT with an HYF only? [04-Aug-19 02:32 PM] slomes#0000 if it is not straight up intentional, I think it makes sense you could also make BEA in a HYF (since its rl doable) and a RAT recipe with VEG ALG BEA for example. Just a thought! [04-Aug-19 02:32 PM] slomes#0000 this would allow later stage RAT production in desolate and infertile places, where water is available though, which would be cool. [04-Aug-19 02:36 PM] sharlindra#0000 I think grains like wheat or maize cannot relly be grown in hydroponics well irl? at least I have never heard about them being grown as such, though I usppose there might be some carbohydrate-rich replacement that can be farmed liek that ยฏ\_(ใƒ„)_/ยฏ [04-Aug-19 04:30 PM] slomes#0000 ye grain etc. dont work [04-Aug-19 04:40 PM] slomes#0000 maybe rice? Dont know though [04-Aug-19 05:15 PM] prdgi#0000 Eh, if hyf could make grn then frm would be obsolete. I think for gameplay purposes have carbohydrate crops require frm is the fine. [04-Aug-19 05:33 PM] slomes#0000 I never said GRN, why do you both mention it? O.o [04-Aug-19 08:36 PM] prdgi#0000 Because the only things that are needed for RAT which cannot be produced by a hyf are grn and mai [04-Aug-19 11:18 PM] sharlindra#0000 I didnt mean GRN gameplay-wise, I meant grains in general, wheat, maize, oat... [05-Aug-19 03:10 AM] slomes#0000 oh, well in that case you are both right ^^ [05-Aug-19 03:54 AM] tor_32#0000 Do the servers need to be restarted ? They are dying. Adding production queue is slow, and all my consumable are red (feels like everything is at 0%) but my production time are fine [05-Aug-19 05:13 AM] tor_32#0000 I can't send ship either [05-Aug-19 05:28 AM] mjeno#0000 Martin is looking into it! Not sure yet how widely people are affected by this. Thanks for reporting, we'll keep you posted. ๐Ÿ™‚ [05-Aug-19 07:42 AM] tor_32#0000 Are you still working on it ? I saw the reboot, but now I can't login [05-Aug-19 07:56 AM] lunikon#0000 yep, still working on it [05-Aug-19 07:57 AM] lunikon#0000 the failing login is a sideeffect that probably existed before already, you jus didn't open a screen where this happened [05-Aug-19 07:59 AM] tor_32#0000 right, there is one screen I cannot access [05-Aug-19 08:05 AM] lunikon#0000 meh, patch #2 didn't fix it either [05-Aug-19 08:27 AM] lunikon#0000 this problem is starting to make me doubt my sanity... {Reactions} ๐Ÿ˜ฌ (2) [05-Aug-19 08:54 AM] lunikon#0000 ah, finally...one step closer! {Reactions} ๐Ÿ‘ [05-Aug-19 09:38 AM] petertaylortx#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/607945608015249418/4f5429df5ea6361fa8d3f08dfcdccdf9.png?ex=6814d8f8&is=68138778&hm=c438b6b5f5f30e64f457f768d5eb0ad86109ee500915ab4622d3cf5301eb47b6& [05-Aug-19 09:41 AM] lunikon#0000 something like that ๐Ÿ˜ƒ [05-Aug-19 10:21 AM] lunikon#0000 ok, uploading another patch. Fingers crossed! [05-Aug-19 10:23 AM] tor_32#0000 My worker are waiting for it ๐Ÿ˜ƒ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/607956859860811776/unknown.png?ex=6814e372&is=681391f2&hm=3d3e45d86a2a7551dd75bc67d47e13ad44a949caeb5b928bf35e81feb5f9f495& [05-Aug-19 10:30 AM] lunikon#0000 and @molp owes me a beer - or rather a keg - once he's back from his vacation {Reactions} ๐Ÿป (2) [05-Aug-19 10:35 AM] lunikon#0000 hah, that was fun to watch: I was impersonating your account @tor_32 to see whether my fix worked and I basically saw everything update at once on one of your screen. Looking good so far ๐Ÿ˜ƒ [05-Aug-19 10:45 AM] tor_32#0000 nice thank you [05-Aug-19 10:46 AM] tor_32#0000 was it a general bug or just me ? [05-Aug-19 10:46 AM] tor_32#0000 was it my now breached Contract that broke everything ? [05-Aug-19 10:56 AM] lunikon#0000 you guessed correctly ๐Ÿ˜ƒ [05-Aug-19 10:56 AM] lunikon#0000 an edge case we didn't consider [05-Aug-19 10:56 AM] sharlindra#0000 the moral of the sotry is - do not break your contracts! [05-Aug-19 10:57 AM] lunikon#0000 and our engine is strict about this...legal state or none ๐Ÿ˜‰ [05-Aug-19 10:57 AM] tor_32#0000 the moral of the moral of the story is - show the half delivered contract in the list of current contract so you don't forget them ! [05-Aug-19 10:57 AM] lunikon#0000 so it just stopped your company at a point in time before the error occured ๐Ÿ˜ƒ [05-Aug-19 10:57 AM] tor_32#0000 Yeah it was weird, I could still do some action, but they were not showing [05-Aug-19 10:58 AM] tor_32#0000 It means I'm the first person in the universe to have breached a contract ? [05-Aug-19 10:58 AM] tor_32#0000 Should I be proud about that ? [05-Aug-19 10:58 AM] lunikon#0000 nah, just under those specific circumstances [05-Aug-19 10:59 AM] lunikon#0000 essentially, you pulled to rug out under PrUns feet by moving the ship from the cargo hold of which you provisioned the materials ๐Ÿ˜‰ [05-Aug-19 10:59 AM] tor_32#0000 btw, should it be considered a legit case of breached contract ? Because the other get paid, its only that I was not able to get 100% of the materials before the end of the period [05-Aug-19 11:00 AM] lunikon#0000 might have to look into this, because I still see an inconsistency in the code there. But that's one to discuss with Michi once he's back [05-Aug-19 11:00 AM] tor_32#0000 Was it the only bug ? Because I had some slowdown in the interface before and decided to eventually move my ship after [05-Aug-19 11:03 AM] lunikon#0000 as far as I am aware, it was the only bug [05-Aug-19 11:04 AM] lunikon#0000 but can't hurt to keep an eye on this. I created a ticket for the pick-up situation you described above [05-Aug-19 11:04 AM] lunikon#0000 and I'll be moving on to other stuff now...didn't really have those 5h on my schedule today ๐Ÿ˜‰ [05-Aug-19 11:08 AM] tor_32#0000 don't forget that everything was a gift from molp before he went to vacation [05-Aug-19 11:19 AM] lunikon#0000 not an intentional one, I assume/hope ๐Ÿ˜› [05-Aug-19 02:05 PM] _frostwood_#0000 One developer..... One player..... and One breached contract that broke everything ๐Ÿ˜ƒ [05-Aug-19 02:18 PM] slomes#0000 *gasp* "No A rating in reliability? Im sorry Tor, no more trade with you." [05-Aug-19 02:19 PM] tor_32#0000 Its not even my fault! The Universe did it! [05-Aug-19 02:21 PM] _frostwood_#0000 LordTor should get a special badge for this lol [05-Aug-19 02:22 PM] slomes#0000 Yes yes...fool me once [05-Aug-19 02:22 PM] slomes#0000 scoundrel [05-Aug-19 03:06 PM] slomes#0000 Have you thought about random/dynamic events (at a later stage of development)? For example there could be a drought on prom, which would lead to reduced yield and thus less consumables -> temporary price increase. Stuff like that could make things more interesting. Thoughts? [05-Aug-19 04:51 PM] tor_32#0000 I think they want to make a more advance population system [05-Aug-19 04:52 PM] tor_32#0000 so they could have needs of material, that would compete with the player demand and increase price [05-Aug-19 07:43 PM] slomes#0000 ah ok, nice [06-Aug-19 06:13 AM] mjeno#0000 That's so cooool: https://www.kickstarter.com/projects/watchismo/xeric-nasa-trappist-1-automatic-watch {Embed} Xeric https://www.kickstarter.com/projects/watchismo/xeric-nasa-trappist-1-automatic-watch Apollo 11 50th Anniversary Automatic Watch A glowing solar system on your wrist! A collection of watches to celebrate the 50th anniversary of the NASA Apollo 11 moon landing. https://images-ext-1.discordapp.net/external/f8UYzfXmrZik3FoRHixCOzHw0DjMprwpALtdgsibNkM/%3Fixlib%3Drb-2.1.0%26crop%3Dfaces%26w%3D1552%26h%3D873%26fit%3Dcrop%26v%3D1562996435%26auto%3Dformat%26frame%3D1%26q%3D92%26s%3D53c0078bae4f1c4bc96862295cc3c563/https/ksr-ugc.imgix.net/assets/025/793/892/058b4be580b0f53a1339a0a77e0f13ee_original.jpg [06-Aug-19 08:38 AM] djmater#0000 ye, only thing was the price tag ๐Ÿ˜ i cant afford it {Reactions} ๐Ÿ˜ข [06-Aug-19 11:08 AM] sudderkipjes.#0000 Lol @djmater [07-Aug-19 03:45 AM] sharlindra#0000 sigh, I was complaining about inventory not being in alphabetical order, but ever since molp fixed it, I cant find anything in my inv anymore XD {Reactions} ๐Ÿ˜‚ (3) [07-Aug-19 03:54 AM] tor_32#0000 haha yes, it should be sorted by types as in the market. It would help [07-Aug-19 03:54 AM] tor_32#0000 So your prefabs are grouped for example {Reactions} ๐Ÿ‘ (3) [08-Aug-19 12:12 PM] esabab_00#0000 Would other people use a longer than 7 day delivery option on contracts or is it just me wishing for that option? [08-Aug-19 12:15 PM] petertaylortx#0000 There are some times when I'me doing a large contract order for someone, that more time could be useful. Say 10-14 days for production and delivery. But it's quite rare [08-Aug-19 12:24 PM] esabab_00#0000 yeah I was thinking out to 30 days [08-Aug-19 12:25 PM] esabab_00#0000 would also be nice to be able to do an option contract [08-Aug-19 01:42 PM] mrwashingtoad#0000 I wouldn't mind a "bulk contract" for materials contained therin... [08-Aug-19 01:44 PM] mrwashingtoad#0000 like "Would you like a new base kit? Yes, yes you would... Included in this kit is everything you need to start your rocky world base - includes PSL, MCG, LSE, LDE, LTA, TRU" ... [08-Aug-19 01:44 PM] mrwashingtoad#0000 all in one container [08-Aug-19 01:47 PM] tor_32#0000 I would need a trade contract. Material vs materials [08-Aug-19 01:52 PM] mrwashingtoad#0000 I'm for bartering stuff as well [08-Aug-19 01:56 PM] esabab_00#0000 Yeah I wanted to be able to offer people the parts for a base on the condition that they use them to build a base on a specific planet but hard to do something like that [08-Aug-19 01:59 PM] tor_32#0000 This is next level obligations [08-Aug-19 02:00 PM] tor_32#0000 you pay their bills and they work for you [08-Aug-19 02:01 PM] esabab_00#0000 I wanted to create an exchange world and basically give out an empty base there for free to encourage trade on the exchange [08-Aug-19 02:01 PM] esabab_00#0000 would prefer to do it on a space station but can't build that yet [08-Aug-19 02:03 PM] tor_32#0000 he yeah space station would be cool [08-Aug-19 02:04 PM] tor_32#0000 going in and out of atmosphere consume so much fuel [08-Aug-19 02:05 PM] esabab_00#0000 yeah especially on gas giants [08-Aug-19 02:05 PM] esabab_00#0000 costing me like 170 SF to take off [08-Aug-19 02:05 PM] tor_32#0000 ha really ? [08-Aug-19 02:05 PM] tor_32#0000 it is more expensive on gg ? [08-Aug-19 02:05 PM] tor_32#0000 ๐Ÿ˜ฆ [08-Aug-19 02:05 PM] esabab_00#0000 yeah, seems gravity adjusted which is cool [08-Aug-19 02:06 PM] esabab_00#0000 but I was gonna build LM for people to pick up gas there but with the cost to get down the space station would be better for buyers [08-Aug-19 02:06 PM] tor_32#0000 ho yeah I see [08-Aug-19 02:06 PM] esabab_00#0000 I'll have to double check on my next take off [08-Aug-19 02:07 PM] esabab_00#0000 might have just been weird orbital circumstances [08-Aug-19 02:07 PM] tor_32#0000 I think one of the problem with fuel cost right now is that increasing the reactor usage make you gain so little travel time. Probably because the atmosphere traversal is a sort of constant cost. So there is not a lot of incentive to use more fuel. [08-Aug-19 02:08 PM] tor_32#0000 Because consuming 4X more fuel to reduce travel time by 25% is not worth [08-Aug-19 02:08 PM] esabab_00#0000 yeah using more FF is not worth it but I use more SF to go faster for sure [08-Aug-19 02:09 PM] tor_32#0000 yes same, but even SF doesn't give that much boost [08-Aug-19 02:09 PM] esabab_00#0000 I dunno, moving between planets in system it can be a pretty big change [08-Aug-19 02:10 PM] esabab_00#0000 can drop from 6 hours to 2 hours or sometimes more [08-Aug-19 02:10 PM] esabab_00#0000 I'm hoping one day we can calculate fuel by desired arrival time [08-Aug-19 02:11 PM] esabab_00#0000 instead of playing with the sliders [08-Aug-19 02:11 PM] esabab_00#0000 maybe that will be a feature only ships with advanced flight computers or some produced component can do [08-Aug-19 02:17 PM] tor_32#0000 If I remember correctly their are taking into account the position of planets, and they rotate around their star, for the travel. This is maybe why the slider and time calculations feel so random. By changing the speed you are changing the time your ship arrives at a planet, and it may completely change the pathfinding, because coming 2h earlier on a planet may you take a completely different route, jumping an another planet that is now closer, ect... So it may have a lot of impact on the total time, and makes the arrival time hard to calculate [08-Aug-19 02:19 PM] tor_32#0000 And yes, SF has a good impact on intra-system travels. I was thinking about multi-system routes where the SF over consumption is not really impactful [08-Aug-19 02:21 PM] esabab_00#0000 yeah if adding more FF was as impactful as intra system SF changes I would add FF for sure [09-Aug-19 05:29 AM] mjeno#0000 (Just want to let you know I'm reading along and taking notes. ๐Ÿ˜„ ) [09-Aug-19 05:31 AM] mjeno#0000 As for the travel times, @tor_32 does name a few reasons why they seem erratic. However, I'm pretty sure there is still some fault in the code because of how much they sometimes deviate after making the slightest change in fuel consumption. [09-Aug-19 05:34 AM] tor_32#0000 This is the difficult part, where you have to choose between realism and "playability". But I guess this pathfinding code is pretty complex [09-Aug-19 05:36 AM] tor_32#0000 Ho btw, do you remember the contract that broke my base for half a day earlier this week ? It now has the bug where I cannot delete it also ๐Ÿ˜ƒ [09-Aug-19 06:59 AM] lunikon#0000 well, I'm glad that @molp should be back today ๐Ÿ˜› {Reactions} ๐Ÿ‘ (3) [09-Aug-19 09:43 AM] mrwashingtoad#0000 So - what exactly goes into the rating sub-scores modifiers... I've apparently gone down to a C in Activity, even though I'm logged in, and am setting up production orders, or perusing the markets, pretty much all day (around 16 hours a day - I work from home so I always have it pulled up). [09-Aug-19 10:04 AM] tor_32#0000 Probably the number of local market order you set/get ? [09-Aug-19 12:58 PM] esabab_00#0000 @tor_32 here's that orbit cost I was talking about {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/609445304470863892/unknown.png?ex=681507ab&is=6813b62b&hm=77cd2f71ba92e535f03a4c4a4c79d72e0495103528d54850dcb34db7fdfa801c& [09-Aug-19 12:58 PM] tor_32#0000 ouch ๐Ÿ˜ฑ [09-Aug-19 01:01 PM] esabab_00#0000 I think it being a little realistic is cool even if it costs more [09-Aug-19 11:52 PM] prdgi#0000 Yeah, my sf costs for landing on fo-452g are just as crazy. But it's good. [10-Aug-19 01:46 AM] sharlindra#0000 something weird just happened, I was checking time flignt between two planets, jsut for my info, then I wanted to change the destination to my actual destination, clicked the planet name line - and the flight initiated 0o [10-Aug-19 01:48 AM] sharlindra#0000 so I clicked "abort" immediately, a few seconds after, but the ship still wants to fly to the original (intersystem) target, not just to my planets orbit... why? shouldnt it just finish the action it was doing at the moment? I know some people mentioned this before and I am certain this used to be a case, I have aborted quite a few flights right after takeoff because of the SFusage change bug and they always only went to orbit, until not too long ago :/ {Reactions} โ˜น (2) [10-Aug-19 02:19 AM] molp#0000 Will have to look into it. I am back on monday [10-Aug-19 08:56 AM] _frostwood_#0000 That happened to me a few times.... you click and the fuel time changes. [10-Aug-19 08:57 AM] _frostwood_#0000 I think it has something to do with the slider not displaying the fuel usage correctly. [10-Aug-19 08:58 AM] _frostwood_#0000 You'll move the FF or SF slider back and the Fuel used will be higher or move it forward to use more fuel and the fuel usage will be lower-there's something weird going on. [10-Aug-19 09:00 AM] _frostwood_#0000 You can also send a ship without enough fuel(which got my ship stuck), if you play with the slider at the end you can send a ship if you say have only 100SF and the trip requires 103SF. [10-Aug-19 09:59 AM] sharlindra#0000 yeah, the fuel change bug is common, known and apparently impossible for molp to reproduce in dev environment :D but this is different, what I am complaining about is aborting finishing step in progress + another step after that, which I think shouldnt be happening? (it definitely didnt do that earlier) [10-Aug-19 11:30 PM] prdgi#0000 @molp My ships travel further and for longer when travelling intra-system {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/609966894115586049/C1.PNG?ex=6814f330&is=6813a1b0&hm=f42cf6b039ce12a4954ba315bfb88de1e2d865b7d15d153bf101ce1806eb5f6a& [10-Aug-19 11:31 PM] prdgi#0000 I can't show you how long it takes to jump to the next system and back now, because I bumped the enter key when typing the system name rather than tab and it started travelling {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/609967079755481092/C2.PNG?ex=6814f35c&is=6813a1dc&hm=7c90965254175805a73f732594116c679e7dbbd3b306fbf09416bad8f41346c2& [10-Aug-19 11:31 PM] prdgi#0000 and the abort doesn't stop at orbit [10-Aug-19 11:32 PM] prdgi#0000 similar to the "the jump must be made" scenario? [10-Aug-19 11:33 PM] prdgi#0000 Perhaps a decent (temp) solution to this and the "Fuel usage changes" bug could be to add a confirmation dialogue to flights. This would give the usage time to update and display before the confirmation was clicked. {Reactions} medal (3) [10-Aug-19 11:35 PM] prdgi#0000 is that "PrUn Silver"? [11-Aug-19 05:18 AM] mjeno#0000 Noted! [11-Aug-19 05:18 AM] mjeno#0000 If this is PrUn Silver, what's PrUn Gold and PrUn Diamond? ๐Ÿค” {Reactions} ๐ŸŽ– ๐Ÿ”ท [11-Aug-19 06:00 AM] prdgi#0000 I'm setting up a discord server dedicated to local markets and trading in Prosperous Universe. Head over to https://discord.gg/UVnsrV [11-Aug-19 06:01 AM] prdgi#0000 @esabab_00 come be admin too [11-Aug-19 06:27 AM] petertaylortx#0000 I really don't want to add another server to my extensive list of servers I never check. Although it could be useful to have a couple of channels in this discord for players to talk about LM's and trades maybe @mjeno [11-Aug-19 06:31 AM] tor_32#0000 It would be easier to add a channel here yes [11-Aug-19 06:31 AM] tor_32#0000 and one channul for the bugs we find ๐Ÿ˜ƒ [11-Aug-19 06:44 AM] prdgi#0000 @petertaylortx in GDP we've found it useful to have separate channels for each local market. As shipping is fast becoming the major production bottleneck, and more players are moving away from faction space it becomes necessary to rely on other players to do shipping for you. By dedicating a channel to an LM it helps players who wish to engage in freight as an industry to better coordinate with producers. It's definitely not for everyone, and whilst I agree with adding a few channels here for trading, I feel that this will meet an emerging need. [11-Aug-19 06:45 AM] prdgi#0000 @tor_32 definitely, a bug channel would be great [11-Aug-19 06:46 AM] petertaylortx#0000 Fully agree, I've seen the same trend with LM and CX trades being the busy point in another PrUn discord [11-Aug-19 06:51 AM] prdgi#0000 Speaking strictly from GDP's point of view, we will need to rely on other players to assist with shipping once we fully launch our project to create a functional, profitable non-fiction space economy. I'm sure other corps are, and will be, facing the same logistics challenges that we do. I feel it would be far more beneficial for PrUn as a whole if we were to establish freight standards and support the freight industry unilaterally rather than each Corp trying to build logistics from the ground up. [11-Aug-19 06:53 AM] prdgi#0000 Freight hauling needs to be profitable. The presence of an established, friendly, supported freight industry will also allow new players another revenue stream. It will also provide another incentive for new players to remain engaged. [11-Aug-19 07:20 PM] _frostwood_#0000 We are going to need some standardized rates for shipping. [12-Aug-19 08:33 AM] slomes#0000 Is there a way to turn down the volume of the notifications ping? It is quite loud [12-Aug-19 08:34 AM] slomes#0000 I don't want to turn it off completely though (if thats even possible) [12-Aug-19 08:36 AM] molp#0000 It is possible to turn off the ping by clicking `audio` in the top right corner [12-Aug-19 08:36 AM] molp#0000 Maybe @mjeno can reduce its loudness a bit in the next release? [12-Aug-19 08:37 AM] mjeno#0000 Sure, I could, but it's always better to lower the volume via code. If that's not possible, I'll make a new file real quick. [12-Aug-19 08:37 AM] tor_32#0000 and what if I want it super loud in my hears ? [12-Aug-19 08:37 AM] mjeno#0000 Exactly. ๐Ÿ“ข [12-Aug-19 08:37 AM] molp#0000 hmm [12-Aug-19 08:52 AM] petertaylortx#0000 @molp I've had a couple of ppl say the NOTS beep makes them jump, so I like it as it is ๐Ÿ˜ˆ {Reactions} ๐Ÿ˜„ (2) [12-Aug-19 09:02 AM] esabab_00#0000 I wish that I could have different sounds for different types of notifications [12-Aug-19 09:11 AM] mrwashingtoad#0000 I wouldn't mind a separate thing up by NOTS to show if you have personal COM messages [12-Aug-19 09:43 AM] slomes#0000 I guess an option would be cool to reduce it to half the volume [12-Aug-19 09:45 AM] slomes#0000 I do apreciate that it actually notifies me and is hard to miss, but on the other hand it hurts my ears because it is way louder (like twice as loud) than the music I have running when it pings [12-Aug-19 09:45 AM] slomes#0000 and when you get 15 pings in short sucession from LM biz, its a bit brutal [12-Aug-19 02:06 PM] molp#0000 @tor_32 With the next update the out-of-sync contract/LM ad should be fixed [12-Aug-19 02:08 PM] lunikon#0000 I agree with @mjeno adjusting it through code sounds like the smarter path. Allows to optionally make it configurable at some point, too {Reactions} prun (2) [12-Aug-19 02:15 PM] molp#0000 @sharlindra / @prdgi I can confirm that aborting a STL flight during take-off does not remove the transit flight segment as it should. I opened an bug tracker issue for that {Reactions} prun (2) [12-Aug-19 02:59 PM] sharlindra#0000 great, thanks :) [12-Aug-19 05:13 PM] slomes#0000 Sneakpeak trailer looks slick [12-Aug-19 05:13 PM] slomes#0000 nice work {Reactions} gA_heart_red (2) [12-Aug-19 05:14 PM] slomes#0000 the apex in it must be a 40' screen though lol [13-Aug-19 07:09 PM] sushu.#0000 who would be interested in a desktop app? thinking i could just make it an electron app which would be very simple [14-Aug-19 12:28 AM] sharlindra#0000 buying LM ad sorting, its turning into a big pile of mess :D [14-Aug-19 04:02 AM] lunikon#0000 @sushu. we've got that planned for the future, but unless we want to get into app stores etc, it isn't really required. Browsers work just fine ๐Ÿ˜ƒ [14-Aug-19 04:10 AM] tor_32#0000 not on smartphones ๐Ÿ˜ฆ [14-Aug-19 06:11 AM] lunikon#0000 Yeah, but a desktop client wouldnโ€™t help with that, would it? ๐Ÿ˜‰ [14-Aug-19 06:37 AM] prdgi#0000 https://stackoverflow.com/questions/3172100/html-drag-and-drop-on-mobile-devices ?? {Embed} https://stackoverflow.com/questions/3172100/html-drag-and-drop-on-mobile-devices HTML Drag And Drop On Mobile Devices When you add drag and drop to a web page using JavaScript, such as jQuery UI draggable and droppable, how do you get this to work when viewed via a browser on a mobile device - where the touch-screen https://images-ext-1.discordapp.net/external/dP07hBXxuorGcvXU609uJ_e6ZgPlIdBxqG8OjQQiAyY/%3Fv%3D73d79a89bded/https/cdn.sstatic.net/Sites/stackoverflow/img/apple-touch-icon%402.png [14-Aug-19 06:39 AM] tor_32#0000 Right, but the sentence "Browsers work just fine" is not 100% true either then ๐Ÿ˜ƒ [14-Aug-19 06:41 AM] prdgi#0000 Technically correct when taken out of context ๐Ÿ˜ƒ [14-Aug-19 09:54 AM] sushu.#0000 seems like as a manufacturer, it takes a long time to start up a new company? the only choice I have is to produce oxygen/ammonia which are very cheap [14-Aug-19 03:14 PM] _frostwood_#0000 Takes quite a while-what are you manufacturing? [14-Aug-19 04:47 PM] sushu.#0000 can't manufacture anything til i have the money to buy basic materials [14-Aug-19 04:48 PM] sushu.#0000 so i'm making galerite now [14-Aug-19 05:06 PM] esabab_00#0000 anyone have a good guide on calculating amount extracted from the concentration %? [14-Aug-19 05:09 PM] esabab_00#0000 nm I think I found it [14-Aug-19 05:10 PM] esabab_00#0000 look like 60 * concentration if atmospheric 70 * concentration if not [14-Aug-19 05:42 PM] prdgi#0000 correct [14-Aug-19 06:11 PM] esabab_00#0000 What are the base cycle times for extractor and collector? [14-Aug-19 06:14 PM] prdgi#0000 Its strange, I think the base is usually around 12-16 hours, but it gets adjusted so that the cycle produces as close to whole numbers of resources as possible [14-Aug-19 06:17 PM] esabab_00#0000 I tried to calculate it out using satisfaction percent and all and couldn't get it to make sense [17-Aug-19 03:24 AM] sharlindra#0000 BBH BDE MM nerf, everyone panic switch to BTA! :D {Reactions} ๐Ÿ˜„ (2) [17-Aug-19 09:17 AM] slomes#0000 aaaaaaaaah [17-Aug-19 09:20 AM] slomes#0000 one more week to pump out as much BBH as possible then :D {Reactions} ๐Ÿƒ (2) ๐Ÿ’จ (2) [17-Aug-19 01:20 PM] .zanthzulu#0000 I wonder how the price banding will work for items that haven't had a transaction in more than three days. [17-Aug-19 03:25 PM] .addison#0000 Hi! [17-Aug-19 03:25 PM] .addison#0000 So, I haven't been on in a little while. Been busy with some real life stuff [17-Aug-19 03:25 PM] .addison#0000 I was wondering, will there be a reset anytime soon? [17-Aug-19 05:35 PM] _frostwood_#0000 Not for a few months a least. [17-Aug-19 05:35 PM] .addison#0000 Ah ok [18-Aug-19 04:28 PM] mjeno#0000 But there's going to be another update on Friday! [18-Aug-19 04:28 PM] mjeno#0000 (Without reset.) [18-Aug-19 04:34 PM] .zanthzulu#0000 Production fees? Looks like taxes to me! We clearly need to start lobbying against the current government if they think they can just introduce job-killing taxes onto the business community like this! ๐Ÿ˜ {Reactions} ๐Ÿ˜ฌ [18-Aug-19 04:37 PM] aldin39#0000 yeah, how about BTA and DW MM nerf [18-Aug-19 04:39 PM] .zanthzulu#0000 There's a reason that I'm producing as many BDE this week as I can & pushing back my expansion plans to do so. With prices where they are right now, once the BDE price cut takes effect, I'll be looking at MCG as the only possible profit source - and that'll be just barely; around a quarter SOL per minute of production. [18-Aug-19 04:43 PM] .zanthzulu#0000 I'll need every bit of cash I can get to try to fund some diversification once they take away my last decent source of income [18-Aug-19 04:43 PM] esabab_00#0000 I really hope that one of the updates prior to "Expanse" has some kind of changes to LM contracts and/or the addition of a viable shipping contract [18-Aug-19 05:08 PM] slomes#0000 @.zanthzulu I feel like if this game could have a sub game in it that takes resources from the game [18-Aug-19 05:12 PM] slomes#0000 or maybe with the planned planetary population there will be demand from the inhabitants (both consumables and other things) which grows with population numbers [18-Aug-19 05:12 PM] slomes#0000 a fluctuating demand, where one could sell demanded materials to the people [18-Aug-19 05:39 PM] .addison#0000 Oh yeah!! Can't wait ๐Ÿ˜„ [18-Aug-19 05:41 PM] .addison#0000 Is mobile optimization still being decided? ๐Ÿ˜ฎ [19-Aug-19 01:04 AM] molp#0000 @.addison Yes, once the government grants our fund we will have the budget for a proper mobile version of the website {Reactions} ๐Ÿค‘ ๐Ÿ’ฐ ๐Ÿ’ธ [19-Aug-19 06:35 AM] rubicate#0000 But will I be able to play the game with my Nintendo Wii browser? {Reactions} ๐Ÿ˜„ (2) [19-Aug-19 06:51 AM] lunikon#0000 I definitely plan to bring it onto your Tesla! [19-Aug-19 07:00 AM] mjeno#0000 I told you guys about the manufacturers spamming me with offers for various kinds of gates, right? They just stepped up their game by inserting creepy hidden poems(?) into their sales pitch. No kidding, I just recorded this. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/612979302560038912/bandicam_2019-08-19_13-57-05-702.mp4?ex=6814b3f6&is=68136276&hm=fadab51745e193f0af453090e5082eb0c1e724fe85a42fc87ec3948d0eb818e6& [19-Aug-19 07:01 AM] mjeno#0000 Is this some kind of trick to slip past the spam filter? ๐Ÿ˜„ [19-Aug-19 07:14 AM] slomes#0000 "all of his eight rows of teeth" daheck [19-Aug-19 07:48 AM] mrwashingtoad#0000 Should reply with a NOT gate ๐Ÿ˜„ [19-Aug-19 07:49 AM] mrwashingtoad#0000 And use Lovecraft's 'Yule Horror' poem ... ```โ… Yule Horror โ… There is snow on the ground, And the valleys are cold, And a midnight profound Blackly squats oโ€™er the wold; But a light on the hilltops half-seen hints of feastings unhallowโ€™d and old. There is death in the clouds, There is fear in the night, For the dead in their shrouds Hail the sunโ€™s turning flight, And chant wild in the woods as they dance round a Yule-altar fungous and white. To no gale of earthโ€™s kind Sways the forest of oak, Where the sick boughs entwinโ€™d By mad mistletoes choke, For these powโ€™rs are the powโ€™rs of the dark, from the graves of the lost Druid-folk. And mayst thou to such deeds Be an abbot and priest, Singing cannibal greeds At each devil-wrought feast, And to all the incredulous world shewing dimly the sign of the beast.``` [19-Aug-19 08:07 AM] prdgi#0000 @mjeno You should ask the gate people if they also do fences, because if they keep up the spamming you might take a fence.... [19-Aug-19 10:02 AM] sharlindra#0000 one thing that is driving me crazy is that when I open a contract, the buffer is too small and I have to scroll down to be able to pick up my goods... and in CXOS I gotta slide to right too to cancel orders... I would love for buffers to auto-size somehow, what does everyone think? [19-Aug-19 11:14 AM] mrwashingtoad#0000 Auto size would be awesome [19-Aug-19 11:53 AM] .zanthzulu#0000 I'd be happy if they all scrolled. The planet info especially needs to be able to scroll. [19-Aug-19 11:54 AM] molp#0000 Autoscaling is really difficult to implement.. But I happily increase the default size of commands if you let me know which ones are too small [19-Aug-19 12:14 PM] mjeno#0000 @prdgi https://media1.giphy.com/media/ckKf5lA78k5iChxfVz/giphy.gif?cid=790b76111ca3718eb93df254db35b003c14279981f1834f2&rid=giphy.gif {Embed} https://media1.giphy.com/media/ckKf5lA78k5iChxfVz/giphy.gif?cid=790b76111ca3718eb93df254db35b003c14279981f1834f2&rid=giphy.gif https://images-ext-1.discordapp.net/external/dW9wrNbkuHs9nOgFxi88QbjFU8kB1GQ7bEOMpeD009Q/%3Fcid%3D73b8f7b17ba55971be1f9d79abea04ae489df48a4ce7b182%26rid%3Dgiphy_s.gif/https/media3.giphy.com/media/ckKf5lA78k5iChxfVz/giphy_s.gif [19-Aug-19 12:14 PM] mjeno#0000 @mrwashingtoad I like how Lovecraft wrote "wold" so it rhymes with "cold". ๐Ÿ˜„ [19-Aug-19 12:14 PM] mrwashingtoad#0000 indeed [19-Aug-19 12:14 PM] mjeno#0000 Reminds me a bit of the way Isaac Arthur speaks. [19-Aug-19 12:15 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/613058424741298187/thank_you_thank_you_ill_be_here_all_week_knights_tale.gif?ex=6814fda6&is=6813ac26&hm=963ddaad0cc50f32844b3e638f26d927c894a30c882a36ada437cd3b10f5f40a& [19-Aug-19 12:16 PM] sharlindra#0000 ok then, I will keep an eye out! the ones I mentioned, CXOS and contract (CONT contractid) are definitely annoying and I agree PLI could use a resize too @molp {Reactions} ๐Ÿ‘ [19-Aug-19 01:17 PM] lunikon#0000 general question: Do people prefer having the "action buttons" in a table on the right or on the left? The latter would reduce the side-scrolling issue a bit, but might look weird. [19-Aug-19 01:52 PM] mjeno#0000 Could you give an example what that would apply to? [19-Aug-19 02:10 PM] blackmilos#0000 Have you think about population, in a way that every planet have some population which will rise daily by amount of donation which was provided by players, then we use that population as working force for our production. And in order for getting working force we must give them RAT, DW, OVE and other commodities. So if you are donating a good amount of commodities then they will likely work for you and you will have 100% of production. If not they will chose to work for other players who are giving them more then you. For population limit it is Infrastructure buildings which should be planetary projects or weekly donations, so in any case we must invest in order to rise pop limit. So for others who do not invest in planet, they will have much smaller amount of workers willing to work for them. Just a concept. [19-Aug-19 02:11 PM] petertaylortx#0000 Martin, I like the action buttons on the right, it just feels right with the entry controls being there too [19-Aug-19 02:33 PM] sharlindra#0000 @lunikon interesting question, I feel like right is indeed more natural, its where I would expect it - first explanation, THEN button, having it on the left would take quite some getting used to and I am not sure it would ever feel intuitive :/ [19-Aug-19 02:33 PM] esabab_00#0000 what menu are people talking about? [19-Aug-19 02:36 PM] sharlindra#0000 (I assume) it is related to the buffer size issue I mentioned, for example CXOS and Contracts - cancel order, fill contract and stuff [19-Aug-19 02:37 PM] molp#0000 @blackmilos In our first design iteration we had a system like that in mind, but switched to the workforces model because it was easier to implement. Planetary populations are on the roadmap though! {Reactions} ๐Ÿ‘ [19-Aug-19 02:40 PM] esabab_00#0000 oh, that they dont open wide enough? [19-Aug-19 02:41 PM] sharlindra#0000 indeed, and martin seems t have the idea of putting the buttons to the left instead to the right, which would mean youd never have to scroll for the buttons even if the buffer was too small [19-Aug-19 02:43 PM] esabab_00#0000 ah, yeah a larger default size on open would be good [19-Aug-19 02:44 PM] esabab_00#0000 but I put everything into screens and don't open things in buffers too much other than doing MAT a lot in floating buffer [19-Aug-19 02:57 PM] sharlindra#0000 we trade a loooot on Fo-250a LM, cant really put all the contracts into a screen [19-Aug-19 03:10 PM] esabab_00#0000 oh yeah it would be nice to see the per unit price in the LM list so you don't have to look at it and divide it out [19-Aug-19 11:24 PM] sharlindra#0000 well that too :D at least it says "total price" now though :D [20-Aug-19 08:34 PM] sliverine#0000 i assume u guys are using modal dialogs as the buffer windows, in that case if u were to not set overflow to auto, specify a min-height and set height to auto, does that not auto scale the buffer to the size of its contents? @molp [20-Aug-19 09:44 PM] prdgi#0000 https://youtu.be/P_nj6wW6Gsc {Embed} Kerbal Space Program https://youtu.be/P_nj6wW6Gsc Kerbal Space Program 2 Cinematic Announce Trailer Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Star Theory and Private Division. With the origi... https://images-ext-1.discordapp.net/external/9B0ATezF4bOG-bDHkeIQ3aakul-nCJS5bbLQqQmWUrs/https/i.ytimg.com/vi/P_nj6wW6Gsc/maxresdefault.jpg [21-Aug-19 07:50 AM] sudderkipjes.#0000 @molp I have sent a ingame message ๐Ÿ™‚ about your STL Ad ๐Ÿ™‚ {Reactions} ๐Ÿ‘ [21-Aug-19 09:00 AM] mrwashingtoad#0000 We *need* a COM message notify indicator up near: that will blink on chat messages OTHER than the planet specific / global / corp chat windows. For direct messages only. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/613734102616637475/unknown.png?ex=6814cfec&is=68137e6c&hm=21f0282839ebd0b41f75cbace9387cb136c4f8431393c52924c021f7f0ecd0ad& [21-Aug-19 09:00 AM] mrwashingtoad#0000 Can't tell you how many times I've not seen a DM since I don't have room for comm channels on my "main" overlay screens [21-Aug-19 09:01 AM] molp#0000 That is something for @mjeno's filterโ„ข! {Reactions} ๐Ÿ‘ [21-Aug-19 11:54 AM] mjeno#0000 I think it already made it to The List a while back. [21-Aug-19 11:55 AM] mjeno#0000 If not, please remind me on Friday when I'm back from gamescom. ๐Ÿ˜ฌ [21-Aug-19 12:26 PM] sharlindra#0000 ohhhh you are at gamescom? lucky you! {Reactions} ๐ŸŽ‰ [21-Aug-19 09:56 PM] sintheras#0000 I am wondering whether it would be interesting to have planets with bound rotation around their sun with a hot side and a cold side. Then players could choose between settling on either side with different requirements each, i.e. heat shields or insulation. [22-Aug-19 12:47 AM] slomes#0000 That would be cool, but would have to bring pros and drawbacks other than building mats required imo. Planetary resource system would have to be changed then. [22-Aug-19 12:59 AM] sintheras#0000 Different aggregate states of resources would make sense. [22-Aug-19 01:41 AM] sudderkipjes.#0000 How about building decay. 0.2 BSE or Iron or ALU. Or wil that be to much ^_^ [23-Aug-19 02:40 AM] sliverine#0000 oh wow [23-Aug-19 02:41 AM] sliverine#0000 my apex just switched, a new section arrives! [23-Aug-19 02:41 AM] sliverine#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/614363489838039050/unknown.png?ex=68151fd6&is=6813ce56&hm=2dc152168d1f54900c8aa0ae4a82871fd0d65545f3df9b82a6dd78e1e806967b& [23-Aug-19 02:41 AM] sliverine#0000 i feel so pro just looking at it...๐Ÿคฃ {Reactions} ๐Ÿ‘ (3) [23-Aug-19 02:42 AM] sliverine#0000 pro licensees should also get a 10% boost in production time for 1 month from when they first start their company {Reactions} ๐Ÿคฃ [23-Aug-19 02:44 AM] sliverine#0000 so...err...i still have only 5 queue slots? nothing seems to have changed ๐Ÿ˜ข [23-Aug-19 02:44 AM] sliverine#0000 i was so looking forward to 10 slot queues.... ๐Ÿ˜ญ [23-Aug-19 02:56 AM] lunikon#0000 who said they would come? ๐Ÿ™‚ [23-Aug-19 02:56 AM] lunikon#0000 need to have a stern talk to that person about setting unrealistic expectations ๐Ÿ˜‰ [23-Aug-19 02:58 AM] sliverine#0000 oh...means we wont get 10 slot queues...๐Ÿ˜ซ [23-Aug-19 02:58 AM] sliverine#0000 in that case...can we get 20 slot ones instead? {Reactions} ๐Ÿ˜‚ [23-Aug-19 02:58 AM] sliverine#0000 ๐Ÿคฃ [23-Aug-19 05:11 AM] mjeno#0000 ๐Ÿ˜„ [23-Aug-19 05:11 AM] mjeno#0000 Well, it wasn't me. All I said was that I would put the suggestion of changing the default amount to 6 slots into The Filter. Which I did. [23-Aug-19 05:13 AM] mjeno#0000 Maybe a game of telephone transformed this into "Everybody will get unlimited queue slots!!1!". ๐Ÿ˜„ [23-Aug-19 05:20 AM] slomes#0000 *Legends say, Slomes is waiting, even to this day, for the 6th Queue Slot.* [23-Aug-19 05:46 AM] mjeno#0000 Such a sad story. ๐Ÿ˜ข [23-Aug-19 05:47 AM] mjeno#0000 I hope that Slomes' prayers will be answered one day. [23-Aug-19 05:57 AM] lunikon#0000 that's the thing with "thoughts and prayers".... {Reactions} ๐Ÿ˜„ (3) [23-Aug-19 10:04 AM] esabab_00#0000 big thumbs down on price banding for pro licensees unless the price banding will eventually be something that is configurable by whoever controls a CX [23-Aug-19 10:04 AM] esabab_00#0000 its also easily griefable for low volume items [23-Aug-19 10:04 AM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/614475052276121601/unknown.png?ex=6814defc&is=68138d7c&hm=4fe5a488b990b7f8e62c3662646fbc2d4858cbbf0096c6cb1154b7e960fdcf05& [23-Aug-19 10:04 AM] esabab_00#0000 we were able to price band an item by trading back and forth to a level that makes it untradeable on the CX from now on [23-Aug-19 10:05 AM] esabab_00#0000 well maybe not forever, depends on what happens to bands after the 3 day window [23-Aug-19 10:09 AM] sharlindra#0000 what I dont like, personally, is this - when I wanted to instabuy/sell an item I saw an offer for, I usually just put in the amount and buy for 11111 or something or sell for 1... lazy approach I agree and It might backlash, but pretty convinient most of the time, instead of typing in the actual price (that often is different from the "current price" and lazily clicking "set" wouldnt work) [23-Aug-19 10:11 AM] esabab_00#0000 yes that for sure [23-Aug-19 10:11 AM] lunikon#0000 I see a potential PRO-tool there..."auto-limit to fill" ๐Ÿ˜„ [23-Aug-19 10:12 AM] sharlindra#0000 ha, that sounds good! :D [23-Aug-19 10:12 AM] esabab_00#0000 but I do think the idea of price banding is an awesome one for when the control and politics comes in to play especially if the CX is configurable to a degree that you could elect to price band specific items and set the options for how the band operates. For example controllers of an area could price band RATs to try to ensure RATs are fairly priced and there are no surges [23-Aug-19 10:13 AM] esabab_00#0000 or you could have a CX that is really wild west and lets people do whatever but the fees may be higher or something [23-Aug-19 10:13 AM] lunikon#0000 I'm also pretty sure we'll adjust the logic behind the auto-bands several times in the future. Obviously, this feature targets high-volume starter-kit materials post free-2-play [23-Aug-19 10:14 AM] lunikon#0000 for other materials and/or for pro users, the restrictions will likely be adjusted [23-Aug-19 10:14 AM] lunikon#0000 just checking how it develops for now [23-Aug-19 10:21 AM] esabab_00#0000 also on the flight confirmations the big thing for me beyond just safety for misclicking the go button was the fact that the fuel amount listed on the plan might not match the fuel that was actually going to be used on the flight. Would be nice to have the confirm show the fuel amounts actually being used. Although given the fact that the planets are moving and the fuel keeps changing I guess that could be complicated and then the confirm might need a timeout on it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/614479404290015243/unknown.png?ex=6814e30a&is=6813918a&hm=36b0f52dcce032083e143583721fbe23f489aa27648244f69c4b9ea51e86580d& [23-Aug-19 10:25 AM] sharlindra#0000 well if the time displayed matches what you saw before starting, the fuel should not change either I think? but yeah [23-Aug-19 10:36 AM] _frostwood_#0000 The price banding for Pro players.... it's not good-take HE3 45.18-315, if you are refining TS for HE3 you can't make money as cost to make a unit of HE3 is about 300ish. [23-Aug-19 11:39 AM] sushu.#0000 is the forex usually this dry? [23-Aug-19 11:41 AM] mjeno#0000 Yeah, people are kind of shy when it comes to Foreign Exchanges. ๐Ÿ˜„ It looks like only a handful of players have really gotten the hang of it. [23-Aug-19 11:41 AM] sushu.#0000 ah yeah [23-Aug-19 11:41 AM] sushu.#0000 it's somewhat hard to understand at first [23-Aug-19 12:02 PM] sharlindra#0000 indeed, most people trade currencies in goods, there are a few profitable comodities on all possible routes [23-Aug-19 12:17 PM] mjeno#0000 Soooo... How do you guys like the new trailer? We tried to make this one a lot more gameplay-focused than our first one. [23-Aug-19 12:28 PM] esabab_00#0000 Yeah, I think it is pretty awesome. People in other discords have liked the video [23-Aug-19 12:53 PM] mjeno#0000 Sweet. ๐Ÿ˜„ [23-Aug-19 01:24 PM] sharlindra#0000 yeah I like it a lot :) {Reactions} โค [23-Aug-19 01:41 PM] petertaylortx#0000 I always have trouble working out which currency is the buying one, and which is the base one every time I use it. So I tend to avoid it, and do a deal in an LM for the currently I want ๐Ÿ˜› {Reactions} ๐Ÿ‘ [23-Aug-19 01:42 PM] blackmilos#0000 Same problem for me ๐Ÿ˜„ [23-Aug-19 02:08 PM] mjeno#0000 Honestly, same for me. xD I have to watch myself explain it to me again every time I do want to use it. [23-Aug-19 02:09 PM] mjeno#0000 By the way, we have an IG account that I barely ever plug here. It won't let me post the full trailer because it doesn't allow videos over 60 seconds. ๐Ÿ˜– https://www.instagram.com/p/B1hHyo6oHCM/ {Embed} https://www.instagram.com/p/B1hHyo6oHCM/ Prosperous Universe on Instagram: โ€œGuess what? Effective immedia... 1 Likes, 0 Comments - Prosperous Universe (@prosperousuniverse) on Instagram: โ€œGuess what? Effective immediately, Prosperous Universe is FREE TO PLAY! Check out the teaser below,โ€ฆโ€ https://images-ext-1.discordapp.net/external/DOrP6MWLsrQ65VWf2NDN47EeCZ7KMP9QVVABsaukaVI/%3F_nc_ht%3Dscontent-atl3-1.cdninstagram.com/https/scontent-atl3-1.cdninstagram.com/vp/3824ab5371685241e15a70eae8c59b51/5D62DB9A/t51.2885-15/e35/67474059_122261542436145_776889286639264655_n.jpg [23-Aug-19 02:29 PM] slomes#0000 New Trailer is great! I like the sound effects on the buttons etc. a lot. Music is also good, reminds me of Endless Space 2, which is a good thing :D [23-Aug-19 03:51 PM] ludokultur#0000 Trailer is amazing! Visually slick, great use of music and sound, and it creates a clear picture of what the game is about. Most game trailers maybe manage to do one of those things if anything... [23-Aug-19 04:48 PM] flavor2town#0000 so i got an email about this going f2p, i played this a good while ago as flavortown/stark industries and wanted to ask, whats this about game time? [23-Aug-19 04:49 PM] flavor2town#0000 also a veri nice trailer [23-Aug-19 04:52 PM] flavor2town#0000 cause i noticed it said something about how you can run out of game time? [23-Aug-19 04:57 PM] esabab_00#0000 The game time thing doesn't come into play until the official launch I think [23-Aug-19 04:57 PM] esabab_00#0000 Pro features will be subscription based [23-Aug-19 10:06 PM] .zanthzulu#0000 It'd be nice if stock in inventory recorded / displayed its cost (or at least average cost if recording the cost of each unit is impractical). [24-Aug-19 01:33 AM] sliverine#0000 I think price banding should only be effected for commodities that exceed a certain daily volume of trade. Alternatively, the price band limits can be based on volume, with a higher volume the band gets tighter, with a lower volume the band becomes extremely relaxed. Alternatively hysterisis can be effected upon price band where sudden excessive changes are muted to a certain degree based on the price differential in terms of percentage [24-Aug-19 01:35 AM] sliverine#0000 Price bands should also take into account sudden spikes in volume trade with prices that are constantly exhibiting either a upward or downward trend, which is an indicator for markets being controlled, in which case such data should be invalidated [24-Aug-19 02:11 AM] prdgi#0000 @molp can price bands be enabled on a per material basis? [24-Aug-19 02:14 AM] molp#0000 Not yet, but could be implemented [24-Aug-19 04:13 AM] petertaylortx#0000 @.zanthzulu this is recorded if you press the button to the left of the ABC button in your inventory {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/614749119751258113/unknown.png?ex=68148cbb&is=68133b3b&hm=4b247987363543bdf39304f42546a1e42c5180242103e26d18d7e0dd728095a5& {Reactions} ๐Ÿ‘ (2) [24-Aug-19 05:22 AM] taran99y.#0000 Haven't played the game in some while but wanted to get into it again and was just wondering if anyone has needs for a certain type of company as I don't really care what my next company's line of work is. Just give me a ping/Dm if anyone's interested [24-Aug-19 05:25 AM] prdgi#0000 @taran99y. The recommended 'easy' start is still Agriculture on Promitor. With more players joining there will be greater demand for agricultural goods. FRMs on Promitor will help fill this need. [24-Aug-19 08:17 AM] .zanthzulu#0000 Thanks @petertaylortx [24-Aug-19 08:23 AM] petertaylortx#0000 np ๐Ÿ˜„ [24-Aug-19 09:15 AM] .zanthzulu#0000 It seems that it just shows cost for purchased inventory; manufactured items show 0 cost. [24-Aug-19 09:17 AM] prdgi#0000 yeah, unless you purchased it it won't have a price [24-Aug-19 09:45 AM] sharlindra#0000 there are a few basic commodities that are totally locked even for PRO players, O.NC1 sucks (U have no chance) and FE.IC1 is totally ridiculous [24-Aug-19 09:46 AM] slomes#0000 Why were price bands needed at all atm anyways? [24-Aug-19 09:47 AM] slomes#0000 they seem to be more harm than useful [24-Aug-19 09:47 AM] prdgi#0000 I've solved O for nc1 pro players [24-Aug-19 09:48 AM] sharlindra#0000 yeah but Free are still totally locked out and O is essencial for basic building, i.e. SME that is recommended start on Montem [24-Aug-19 09:48 AM] prdgi#0000 Exactly. I can't afford to buy more. @molp will have to step in [24-Aug-19 09:48 AM] sharlindra#0000 Slomes to prevent the free players from easy cash transfers, cant spam 10 accounds and drain all the money into main that easily [24-Aug-19 09:49 AM] slomes#0000 ah ok [24-Aug-19 09:49 AM] sharlindra#0000 which I agree is a good thing, but its too easy to scrrew the bands up apparently :( [24-Aug-19 09:50 AM] slomes#0000 I have yet to do any trades post band introduction so I can't say yet how they impact me [24-Aug-19 09:51 AM] sharlindra#0000 I quickly checked my trade screens and everything I deal with looks reasonable (at least for PRO, cant check FREE but Id expect its fine too), but low-volume high-tier things cn get funny because of low volumes and apparently a few basic items got totally screwed up [24-Aug-19 10:14 AM] esabab_00#0000 Yeah it is very easy to lock the bands down for any low volume items if just two people are willing to work together to do it [24-Aug-19 10:16 AM] sharlindra#0000 as annoying as that is, its worse when some very basic inputs get locked down, its a big put-off for newbs [24-Aug-19 10:17 AM] esabab_00#0000 yeah hopefully they get the test server going soon so issues like this can get identified before rolling out to the open world [24-Aug-19 10:18 AM] sharlindra#0000 right, reminds me I should buy some real licence... when I get back from holidays I guess :D [24-Aug-19 10:28 AM] slomes#0000 I will check my mat prices too good idea [24-Aug-19 10:41 AM] slomes#0000 my business looks safe from the banding, good [24-Aug-19 05:20 PM] prdgi#0000 @molp With Promitor quickly filling up, do you have plans to remove it from the starting planet selection once it is full? Could a new player still select it? Does new player spawning consider the number of plots available to settle on? [24-Aug-19 05:27 PM] prdgi#0000 If Promitor is removed from the starting list, will there be another agri planet to choose from? [24-Aug-19 05:32 PM] esabab_00#0000 once the inactive cull hits late next week should be lots of spots [24-Aug-19 09:02 PM] mjeno#0000 What Esabab said! [24-Aug-19 10:02 PM] bartorex.#0000 seem to be stuck on loading screen [24-Aug-19 10:09 PM] petertaylortx#0000 Does refreshing the browser work? Mine took a moment to refresh [25-Aug-19 04:24 AM] lunikon#0000 yeah, about that inactive cull: We realized that, since all pre-f2p players essentially count as "paying" , they don't really get deleted ๐Ÿ˜ณ [25-Aug-19 04:25 AM] lunikon#0000 still need to decide whether we want to implement some special handling for this particular situation [25-Aug-19 05:20 AM] tor_32#0000 manually deleting those account would be too long to do ? Because that's an unique case to handle [25-Aug-19 05:26 AM] slomes#0000 Maybe not deleting the accounts, just resetting them to pre starting conditions (where you pick your package and planet) could be another option? [25-Aug-19 05:27 AM] slomes#0000 don't know if its possible [25-Aug-19 05:29 AM] sharlindra#0000 hmm force COLIQ the accounts? that would leave them PRO status and free the space, sounds like a nice proposal [25-Aug-19 05:30 AM] mcdev#0000 what would happen to the resources of such accounts? Placing sell orders at an average price could add liquidity. [25-Aug-19 05:30 AM] slomes#0000 Or alternatively, a way to label accounts inactive, and a setting in the COGC that it only takes into concideration accounts who are active for upkeep phase. Also if a planet gets full, and there are inactive accounts, the plots get overwritten by a new player that wants to join in a order of longest time deactivated first [25-Aug-19 05:31 AM] slomes#0000 COLIQing the inactive account in the process. That way it wouldn't wipe them all in case someone *does* come back, but replace the longest standing leavers by demand of plots [25-Aug-19 05:32 AM] tor_32#0000 You could create multiple account, all starting with 30k + the starting materials, and sending them to your main account Or just selling them would damage players producing and trying to sell them [25-Aug-19 05:33 AM] sharlindra#0000 eh no, overwriting bases sounds too difficult, better jsut free them upfront... and regarding the materials on the accounts, who cares really, they can disappear too, it is only good to dump some materials... with the MM cuts (that are a good thing imo!), the economy could easily spiral into deflation without material sinks [25-Aug-19 06:55 AM] petertaylortx#0000 Could I suggest some commands/auto responders in the in-game chat !discord !forum !wiki !roadmap etc, would be nice and quick way for ppl to fine links themselves, or for others to trigger w/o having to open a browser and find a link [25-Aug-19 06:57 AM] lunikon#0000 I always have to keep myself from adding loads of features like this to the chat...so many cool things one could do ๐Ÿ˜„ [25-Aug-19 06:57 AM] petertaylortx#0000 xD I know Discord and Wiki have been posted a lot recently with the FTP ppl needing info [25-Aug-19 06:58 AM] mjeno#0000 I'll see if some commands for Discord would be helpful and if I'm capable enough to add them. ๐Ÿ˜„ [25-Aug-19 07:00 AM] petertaylortx#0000 *wonders why everything is now broken* [25-Aug-19 07:01 AM] mjeno#0000 It's all back, no? [25-Aug-19 07:01 AM] lunikon#0000 define "broken" ๐Ÿ™‚ [25-Aug-19 07:01 AM] petertaylortx#0000 Servers fine, was joking about the commands [25-Aug-19 07:02 AM] petertaylortx#0000 ๐Ÿ˜„ [25-Aug-19 07:03 AM] lunikon#0000 ah, phew ๐Ÿ˜„ [25-Aug-19 07:49 AM] hjfinch#0000 Thought I'll join in here too ๐Ÿ‘‹ {Reactions} ๐Ÿ‘‹ [25-Aug-19 07:51 AM] petertaylortx#0000 :hrpgHeyo: Finch [25-Aug-19 07:52 AM] hjfinch#0000 @lunikon I'm curious, do you have any public information about your tech stack out there? [25-Aug-19 07:53 AM] lunikon#0000 I've talked about it here and there before, but I don't think there's anything official [25-Aug-19 08:06 AM] hjfinch#0000 If you find some time, I would love to hear about it. [25-Aug-19 09:20 AM] sharlindra#0000 H2O IC.1 lowest SELL order at 27+ each, PRO price band caps at 21 each... [25-Aug-19 09:21 AM] sharlindra#0000 on PROMITOR, seriously? [25-Aug-19 09:22 AM] werit8329#0000 Can anyone translate that for me? :) [25-Aug-19 09:23 AM] petertaylortx#0000 H2O on Prom is locked behind the price bands {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615189434849165461/unknown.png?ex=6814d54e&is=681383ce&hm=627afb2f341c73143388d22f70f358df3c22e9476e56405f4f355f630d785ac8& [25-Aug-19 09:23 AM] sharlindra#0000 looking at the price chart, someone bought about 40k worth of water for 12, the thousands Yippy had there {Reactions} hrpgThis [25-Aug-19 09:25 AM] werit8329#0000 What do you mean by locked? Sorry, new :) [25-Aug-19 09:28 AM] werit8329#0000 Looks like I'd have to buy h20 for at least 27? [25-Aug-19 09:29 AM] sharlindra#0000 the price band prevents you from setting such a high bid though [25-Aug-19 09:31 AM] werit8329#0000 Oh, why is that? [25-Aug-19 09:31 AM] franss22#0000 The maximum price the band let's you try to pay is 22 [25-Aug-19 09:31 AM] taran99y.#0000 Isn't it also way too low? Why is there even an option to sell it at around 3 ICA if the NPC/system buys it at 10 anyway. Maybe the whole range needs to be "pushed" a bit higher [25-Aug-19 09:32 AM] sharlindra#0000 because there is a, well, price band you cant go outside... to prevent transfering funds from a dummy company for example [25-Aug-19 09:32 AM] sharlindra#0000 the range on picture was probably around price of 12, +- something, since there were huuuge volume transactions at 12 recently [25-Aug-19 09:33 AM] werit8329#0000 Ah, good point [25-Aug-19 09:38 AM] petertaylortx#0000 Price Bands are really new and are drawing a lot of attention b/c of this, some will self correct, but some others will need the devs help. And they are already looking into it [25-Aug-19 09:39 AM] werit8329#0000 The 'price' thing doesn't seem to be all that accurate. Using it just made me buy orders not actual purchases [25-Aug-19 09:39 AM] sharlindra#0000 yeah, in general I think price bands are not a bad idea, but they definitely have birthing issues :( [25-Aug-19 09:39 AM] sharlindra#0000 the "price" thing is what was used in the last purchase, which indeed does not have to be representative of the current market [25-Aug-19 09:40 AM] werit8329#0000 The impression is that it will set it to whatever will get me the goods [25-Aug-19 09:40 AM] taran99y.#0000 With this feature, I feel like one could just crash markets if he wanted to harm the system [25-Aug-19 09:40 AM] werit8329#0000 May be a faulty impression [25-Aug-19 09:41 AM] sharlindra#0000 hmm I am quite used to it by now so I dont feel that way but I can see how it can be confusing, it would only make sense really [25-Aug-19 09:41 AM] esabab_00#0000 yeah it only takes two people with a little bit of money to shut an item down with the banding [25-Aug-19 09:42 AM] taran99y.#0000 Thinking of it, the 30k start capital could be enough for that too. Which would mean they didn't even have to use their main account for that either and could just spam free ones [25-Aug-19 09:43 AM] sharlindra#0000 I think with the Trial bands it would be more difficult to screw it so badly, but I guess it might be possible [25-Aug-19 09:56 AM] lunikon#0000 looking into price bands now [25-Aug-19 09:56 AM] lunikon#0000 can someone provide we other examples similar to water on Prom? [25-Aug-19 09:57 AM] petertaylortx#0000 FEO on Prom [25-Aug-19 09:58 AM] lunikon#0000 if I look at the price history there, it's been around 12 ICA for a long time...could it be that the standing sell orders are just too expensive? ๐Ÿ™‚ [25-Aug-19 09:58 AM] sharlindra#0000 FE.IC1 seems to be fixed somehow, that was totally screwed up this morning... O.NC1 looks fine for me, not sure about Free though, same for SIO.CI1 (people complained about these) [25-Aug-19 09:59 AM] petertaylortx#0000 FEO is nearly tradable [25-Aug-19 10:00 AM] petertaylortx#0000 Would be nice if we could see the Pro and in ( ) the free band so we can try to avoid pricing the new players out by accident [25-Aug-19 10:00 AM] sharlindra#0000 yeah Martin, the standing sell orders are terribly overpriced, I suppose someone(s) might have ligitly bought up all the cheap water for whatever [25-Aug-19 10:03 AM] lunikon#0000 water price on Prom needs to drop to around 16 to become available to Us [25-Aug-19 10:03 AM] lunikon#0000 let's call them Us...it's nice and short ๐Ÿ˜‰ [25-Aug-19 10:03 AM] lunikon#0000 which IMO is an ok upper limit given the trade history [25-Aug-19 10:03 AM] sharlindra#0000 it should normalize fast, as soon as Yippy gets online I would expect, its just sad to see these newbs frustrated :( [25-Aug-19 10:04 AM] lunikon#0000 if I had a ship there right now I'd buy some water and "donate" it ๐Ÿ˜‰ [25-Aug-19 10:04 AM] werit8329#0000 Yippy? [25-Aug-19 10:06 AM] sharlindra#0000 actually martin the lowest sell is at 27+ and I can only buy for 23 so I cant (and you couldnt either unless you have uberpro licence :D) [25-Aug-19 10:07 AM] sharlindra#0000 ad FEO.IC1, its almost untradeable but the price is far too high, even when accounting for the weight I think [25-Aug-19 10:09 AM] lunikon#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615201053176102943/unknown.png?ex=6814e020&is=68138ea0&hm=90735d2437b33fd1beb514e1e73e0946d177872d461ce8f43182b10ca886c674& [25-Aug-19 10:09 AM] lunikon#0000 This is what I mean...the perfectly normal price is around 12...the standing orders are nonsense ๐Ÿ™‚ [25-Aug-19 10:10 AM] werit8329#0000 Whoa, nice graph [25-Aug-19 10:10 AM] lunikon#0000 once (or if) those people adjust their prices to realistic values, the problem goes away [25-Aug-19 10:10 AM] lunikon#0000 command `CXPC H2O.IC1` @werit8329 [25-Aug-19 10:10 AM] lunikon#0000 ๐Ÿ˜‰ [25-Aug-19 10:11 AM] werit8329#0000 I do like how that commands for the windows are shown on the window [25-Aug-19 10:11 AM] sharlindra#0000 very true, what caused this outrage about H2O was mostly the feeling that someone intentionally bought up all the water to screw others over... which might easily be a false alarm triggered by the recent discussions of abusability, sorry :/ [25-Aug-19 10:11 AM] lunikon#0000 perfectly understandable [25-Aug-19 10:11 AM] lunikon#0000 and in fact, that's a potential issue we might have to look into [25-Aug-19 10:12 AM] werit8329#0000 That's gonna happen if you can corner a market though right? [25-Aug-19 10:13 AM] sharlindra#0000 oh NS.CI1 is something people complained about, saying "barely tradeable" which I would agree with, but the market for NS.CI1 seems quite small [25-Aug-19 10:14 AM] werit8329#0000 Ns.c11? [25-Aug-19 10:15 AM] werit8329#0000 On my phone or I'd look it up [25-Aug-19 10:15 AM] sharlindra#0000 nutrient solution on Katoa exchange [25-Aug-19 10:15 AM] werit8329#0000 What does c11 mean? [25-Aug-19 10:15 AM] sharlindra#0000 thats the code for Katoa exchange [25-Aug-19 10:15 AM] sharlindra#0000 NC1 is Montem and IC1 is Promitor [25-Aug-19 10:16 AM] sharlindra#0000 for example CXOB NS.CI1 opens order book of NS on Katoa, CXOB NS.IC1 would open order book of NS on Promitor [25-Aug-19 10:20 AM] lunikon#0000 anyway, sending UES Holden on a hard burn to Prom now ๐Ÿ˜‰ [25-Aug-19 10:21 AM] werit8329#0000 Cool, thanks for the info [25-Aug-19 10:22 AM] werit8329#0000 Any starting advice for a carbon farmer? [25-Aug-19 10:23 AM] sharlindra#0000 that one is quite straightforward :) grow GRN, burn it, sell C :D [25-Aug-19 10:23 AM] taran99y.#0000 yeah, haha. I made a fortune with those 3 steps with my last company [25-Aug-19 10:29 AM] werit8329#0000 Who buys the C? [25-Aug-19 10:30 AM] sharlindra#0000 its very common input for all kinds of industries, everyone who has SME (smelter) or BMP (basic manufacturing plant) can use it, and many more advanced buildings do too [25-Aug-19 10:30 AM] sharlindra#0000 I regularly buy C for my LAB (laboratory) and POL (polymer plant) [25-Aug-19 10:30 AM] werit8329#0000 Neat, thabks! [25-Aug-19 10:31 AM] werit8329#0000 Why is GRN the thing to grow? [25-Aug-19 10:33 AM] petertaylortx#0000 GRN grows fast, but MAI produces more per run so most ppl grow MAI or GRN [25-Aug-19 10:34 AM] sharlindra#0000 the faster GNR recipe has the best yield/time, considering H2O cost difference is nearly negligible, GRN turns out to be the most cost and time efficient [25-Aug-19 10:34 AM] werit8329#0000 Is GRN used for anything else? [25-Aug-19 10:34 AM] sharlindra#0000 yes, for RAT [25-Aug-19 10:34 AM] petertaylortx#0000 and also excess can be sold on the market too [25-Aug-19 10:42 AM] werit8329#0000 Is h20 able to be produced? [25-Aug-19 10:42 AM] taran99y.#0000 Yes, with a rig [25-Aug-19 10:42 AM] taran99y.#0000 A good choice for Farmers if you don't want to depend on water prices, although they are pretty low most of the time [25-Aug-19 10:43 AM] sharlindra#0000 with a Rig on a planet that has H2O deposit, its good to stress that out :D [25-Aug-19 10:43 AM] sharlindra#0000 liquid! H2O deposid nonetheless [25-Aug-19 10:43 AM] taran99y.#0000 true, lol [25-Aug-19 10:43 AM] sharlindra#0000 there are some freezing planets where you can extract H2O with Extractor instead [25-Aug-19 10:43 AM] werit8329#0000 Neat, are there events that change effencies on planets? [25-Aug-19 10:44 AM] sharlindra#0000 only the Chamber of Global Commerce programmes [25-Aug-19 10:44 AM] werit8329#0000 Also, is all demand player generated? [25-Aug-19 10:45 AM] taran99y.#0000 Except for the infinite supply and demand from the system, yes [25-Aug-19 10:45 AM] sharlindra#0000 yes, except for so-called "market maker", but dont depend on these - its a backup system that is slowly getting nerfed [25-Aug-19 10:51 AM] werit8329#0000 Are there finished goods? Like are ships built? [25-Aug-19 10:52 AM] sharlindra#0000 not really, ship-building is coming some time in the future and the whole t3+ (Technician+ buildings) are a work in progress [25-Aug-19 10:53 AM] sharlindra#0000 a lot of the production chains end in some random, really complex thing, that is utterly useless atm [25-Aug-19 10:53 AM] werit8329#0000 Oh, that's a shame [25-Aug-19 10:53 AM] werit8329#0000 So what is driving it all if the end is useless? [25-Aug-19 10:53 AM] taran99y.#0000 ๐Ÿ’ฐ [25-Aug-19 10:53 AM] sharlindra#0000 hey, this is still designeted as ALPHA test afaik, cant expect properly finished game, can you? :) [25-Aug-19 10:54 AM] sharlindra#0000 there is a lot to do around, its fun, there is no "finishing" the game just like in most MMOs [25-Aug-19 10:56 AM] werit8329#0000 I didn't mean finishing the game, just the why :) [25-Aug-19 10:58 AM] sharlindra#0000 it will take you months and months of dedicated, coordinated group effort to get into tier where the things actually become useless :D why play the game? for fun of course, there is heaps to be had [25-Aug-19 11:02 AM] werit8329#0000 Was just curious :) [25-Aug-19 11:22 AM] hjfinch#0000 is it planned to make commodity markets available as planetary projects? [25-Aug-19 11:23 AM] sharlindra#0000 yeah, or maybe Corporate projects? but they should be buildable eventually [25-Aug-19 12:06 PM] lunikon#0000 Yep, definitely planned [25-Aug-19 12:07 PM] lunikon#0000 I see them happening three or four major releases out...but letโ€™s see how things develop [25-Aug-19 01:03 PM] hjfinch#0000 I'm getting an access restricted message on FXOS but i got a license [25-Aug-19 01:34 PM] molp#0000 @hjfinch try refreshing your browser [25-Aug-19 01:35 PM] hjfinch#0000 Already did [25-Aug-19 01:36 PM] molp#0000 Then @lunikon has to have a look on Monday [25-Aug-19 01:37 PM] molp#0000 I am currently travelling [25-Aug-19 01:41 PM] lunikon#0000 @hjfinch try logging out and back in once, please. Does that help? [25-Aug-19 02:40 PM] hjfinch#0000 Nope, take your time. Just wanted to give arbitration a look :P But without an api, doing the really cool stuff isn't really pssible yet anyways i suppose [25-Aug-19 04:27 PM] hjfinch#0000 and aside from that, the currency market is incredibly dry... [25-Aug-19 04:51 PM] slomes#0000 There was a certain humor in that statement, as I misread your username as "Fish" at a glance {Reactions} ๐Ÿ˜‚ [25-Aug-19 08:58 PM] esabab_00#0000 Corp member went to another exchange to buy an item [25-Aug-19 08:59 PM] esabab_00#0000 but when they get there its price banded below all the sell orders bc people are selling it to the MM [25-Aug-19 08:59 PM] esabab_00#0000 this is terrible [25-Aug-19 09:27 PM] _frostwood_#0000 Can't buy HSE on the regular market right now, even as a pro player. [25-Aug-19 10:08 PM] _frostwood_#0000 On a more positive note my setup for new players: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615381913741295646/unknown.png?ex=6814dfd1&is=68138e51&hm=4dfd0a2650f82d70d0bc57421f777c948e398151ad7df97b41186d7f1d866d0e& [25-Aug-19 11:01 PM] franss22#0000 damn that looks nice ๐Ÿ™‚ [25-Aug-19 11:02 PM] franss22#0000 i started yesterday and feel like itll take me a couple of months before i start doing anything more complex than growing beans and burning them [26-Aug-19 12:58 AM] lunikon#0000 @esabab_00 can you give me the concrete example? Price-bands should always end at MM prices, so you should be able to trade. Or maybe I just misunderstood what you meant. [26-Aug-19 02:36 AM] sharlindra#0000 Promitor has last 3 plots lol, I wonder how many of the people there actually logged in again after the initial session [26-Aug-19 02:44 AM] sharlindra#0000 Montem 143 and Katoa 211, looks like people really prefer farming over heavy industry [26-Aug-19 02:50 AM] lunikon#0000 hopeless romantics... [26-Aug-19 02:50 AM] koffeinvampir#0000 o/ [26-Aug-19 02:50 AM] koffeinvampir#0000 Prepared to join back in {Reactions} ๐ŸŽ‰ (2) [26-Aug-19 02:50 AM] koffeinvampir#0000 What package makes sense at this point? Can I peek at the markets? [26-Aug-19 02:55 AM] lunikon#0000 the sign-up flow offers some insights, but not an unrestricted market view [26-Aug-19 03:28 AM] sharlindra#0000 the Montem prefab market went up significantly, I would probably go for either Metallurgist or Constructer there [26-Aug-19 03:29 AM] sharlindra#0000 for more of a hardcore experience, Manufacturer or Metalurgist (that then both go into construction business) on Gibson might be fun [26-Aug-19 03:37 AM] sharlindra#0000 is there any way for me to check the area of buildings I have? thereason I am asking is - I just domelished obsolete HB2 and only got 4 area back, which means it probably was pre-update one sadly (I totally forgot about the area change!), but now it made me think - maybe my two farms take 50 area each? if they did, Id totally tear them down and rebuild for 30 area ones, but I dont feel like just randomly trying :/ they are 3 and 6 month old, the 6mo is definitely 50 area, right? [26-Aug-19 05:47 AM] lunikon#0000 so....is the Starhopper 200m hop finally happening today? [26-Aug-19 05:50 AM] werit8329#0000 What's that? [26-Aug-19 05:53 AM] lunikon#0000 https://en.wikipedia.org/wiki/Starship_(rocket_and_spacecraft)#Starhopper [26-Aug-19 05:53 AM] werit8329#0000 Ohhh right [26-Aug-19 05:54 AM] prdgi#0000 Promitor has 1 plot left [26-Aug-19 05:59 AM] lunikon#0000 yikes [26-Aug-19 05:59 AM] lunikon#0000 might require some manual intervention [26-Aug-19 05:59 AM] lunikon#0000 or I need to make the culling-mechanism more aggressive, at least temporarily [26-Aug-19 06:03 AM] petertaylortx#0000 "and on that day the event happened that scientists would call for decades ... The Great Promitor Embiggening" ๐Ÿ˜› [26-Aug-19 06:17 AM] petertaylortx#0000 . I know that's not what's going to happen, but it would have some interesting lore for it "A scientist called Molp, while experimenting with a new quantum storage device accidentally crossed the streams and Promitor grew to twice it's original size. Molps lab and notes were destroyed in the embiggening by a large dragon that came out of a huge crack in the ground and crashed into the lab before disappearing back in to the planet, never to be seen again" [26-Aug-19 06:26 AM] merchantprincedigital#0000 Hi everyone. New player joining now ๐Ÿ™‚ {Reactions} ๐Ÿ‘‹ (4) [26-Aug-19 06:27 AM] petertaylortx#0000 Welcome [26-Aug-19 06:43 AM] merchantprincedigital#0000 For some reason I am unable to select a plot to start... [26-Aug-19 06:43 AM] merchantprincedigital#0000 Is it a bug maybe with my browser? [26-Aug-19 06:44 AM] lunikon#0000 the pesky click-bug...can you reload the browser window and check whether that helps? [26-Aug-19 06:45 AM] merchantprincedigital#0000 Hmm sadly not [26-Aug-19 06:46 AM] merchantprincedigital#0000 Ill try another browser 1 sec [26-Aug-19 06:46 AM] lunikon#0000 where are you trying to select a plot? [26-Aug-19 06:46 AM] lunikon#0000 Promitor? [26-Aug-19 06:46 AM] petertaylortx#0000 Is this on Promitor, it was nearly full, so maybe you're clicking on an already occupied plot [26-Aug-19 06:46 AM] lunikon#0000 that's what I was thinking [26-Aug-19 06:46 AM] merchantprincedigital#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615512474833256459/unknown.png?ex=6814b0a9&is=68135f29&hm=b3b3745a0728b023576536f27b5a574bcfc399a3389d9570c8895306fc9c1481& [26-Aug-19 06:48 AM] merchantprincedigital#0000 Worked in Edge ๐Ÿ˜ฌ [26-Aug-19 06:49 AM] petertaylortx#0000 ouch Edge, at least you didn't need to use IE ๐Ÿ˜› I'm glad it worked for you now ๐Ÿ˜„ [26-Aug-19 07:12 AM] mrwashingtoad#0000 @petertaylortx I'm sure it should be called... "The Great... PrUn'ing" event. {Reactions} ๐Ÿ˜น (2) [26-Aug-19 07:40 AM] prdgi#0000 @mjeno Now that Promitor is full, what happens when a new player tries to start there? [26-Aug-19 07:41 AM] mjeno#0000 Company deletions should be coming in soon! Until then, people will have to fly somewhere else, I suppose. ๐Ÿค” [26-Aug-19 07:41 AM] mrwashingtoad#0000 Older companies begin ground operations to do hostile takeovers of underused area to claim it, of course. [26-Aug-19 07:41 AM] mjeno#0000 Maybe we can temporarily take Prom out of the selection to not confuse new players. I'll ask Martin. Thanks for the heads up. [26-Aug-19 07:41 AM] mjeno#0000 ๐Ÿ˜„ [26-Aug-19 07:43 AM] prdgi#0000 I'm going to settle there as soon as new space frees up, its high value ground now [26-Aug-19 08:07 AM] mjeno#0000 Hey, nobody's becoming a real estate agent now, okay? ๐Ÿ˜„ [26-Aug-19 08:08 AM] prdgi#0000 Hey hey hey, I thought this game was about capitalism! [26-Aug-19 08:09 AM] prdgi#0000 How can we have capitalism without screwing each other out of the means of production? [26-Aug-19 08:26 AM] mcdev#0000 Question about ships, are there different kinds and can they be build and sold? [26-Aug-19 08:27 AM] petertaylortx#0000 No, there's only one ship type, and they cannot be purchased/sold [26-Aug-19 08:28 AM] petertaylortx#0000 But you can find ppl in need of good transporting and rent your ships time (you control it still) out to them [26-Aug-19 08:28 AM] petertaylortx#0000 I currently have a ship in transit moving some goods for someone else right now [26-Aug-19 08:36 AM] mcdev#0000 Alright good to know. A bit sad about ships, but now I understand why local markets work like they do because ships are a rare good. [26-Aug-19 08:43 AM] mrwashingtoad#0000 They are on The List โ„ข {Reactions} ๐Ÿ‘Œ [26-Aug-19 08:44 AM] mrwashingtoad#0000 but not yet [26-Aug-19 08:56 AM] sharlindra#0000 hah yeah, Promitor is completely full already! that actually happaned a lot faster than I thought it would [26-Aug-19 09:01 AM] mcdev#0000 damn I planned to get a station at each planet with a stock exchange [26-Aug-19 09:32 AM] franss22#0000 actual gameplay of the game ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615554132815642634/unknown.png?ex=6814d775&is=681385f5&hm=c4455aa20e53212e400464525389d6dcf0fe844fd584a5a51012b3b26e31ce42& {Reactions} ๐Ÿ˜„ [26-Aug-19 09:38 AM] sharlindra#0000 its very interesting to see how different everyones sheets are :) [26-Aug-19 09:46 AM] petertaylortx#0000 Yeah, everyone does the same thing in different ways and they are all interesting to see. Here's my production sheet {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615557774792851476/unknown.png?ex=6814dada&is=6813895a&hm=a76dabd04ea06171e0784c090178fb0b3e4d77606acf625e351c342e31551744& [26-Aug-19 09:58 AM] sharlindra#0000 I use a veery basic google sheet with modifiable template for each building... it uses ONLY basic mathematical operations, the most sophisticated "function" is linking to a cell... so whoever is like "but I know nothing about excel/sheets", fear not you can do it and there is power in simplicity :) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615560631877238805/unknown.png?ex=6814dd83&is=68138c03&hm=af42cc1ee29421e57a8d18c567155cfbd652f6c55343ca9d1400aac99eb81445& [26-Aug-19 10:24 AM] djmater#0000 i use more advanced sheet myself, i took inspiration for @petertaylortx {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615567144393900032/unknown.png?ex=6814e393&is=68139213&hm=6da347b7060d6cb450e75e7d34f2b32e67bb3491f941c66e6c206afb10dc9e54& {Reactions} ๐Ÿ‘ [26-Aug-19 11:50 AM] sharlindra#0000 for me, the only function I understand is SUM so I needed something really basic, all data on one page :D but it lowers chance of errors imho, when you display all inputs and intermediate results, its much easier to spot discrepancies [26-Aug-19 11:55 AM] mjeno#0000 ๐Ÿ•บ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615590033231183903/2019-08-26_18_53_53-Calendar.png?ex=6814f8e5&is=6813a765&hm=091408f049607d2d93aa4b7efde868ba4f41084b9c9b62966dc8c71208fef6fb& {Reactions} prun [26-Aug-19 12:20 PM] aldin39#0000 lol @sharlindra you were mocking my spreadsheet ๐Ÿ˜› [26-Aug-19 12:21 PM] sharlindra#0000 i didnt say it was bad, I said it was confusing to me! XD [26-Aug-19 12:21 PM] sharlindra#0000 which is perfectly in line iwth my previous statements! :D [26-Aug-19 12:26 PM] aldin39#0000 ๐Ÿ™‚ [26-Aug-19 12:27 PM] aldin39#0000 well, used to make spreadsheets for eve also and that production was a bit , odd, specially T3 ๐Ÿ™‚ [26-Aug-19 12:27 PM] petertaylortx#0000 Each person's sheet is easy and simple to the person that wrote it. The design is a view into how that person's mind works [26-Aug-19 12:28 PM] aldin39#0000 mine is a bit more like Peter's [26-Aug-19 12:29 PM] aldin39#0000 difference is, if you have for example in mine 3 farms and fp's it evaluates final product also [26-Aug-19 12:29 PM] aldin39#0000 so, you will know full chain, rig, farms, fp's how productive, profitable is [26-Aug-19 12:30 PM] aldin39#0000 sure, each to his own ๐Ÿ™‚ [26-Aug-19 12:31 PM] tor_32#0000 I have a spreadsheet where I simulated all the combination for my fuel producing base There are more than 40.000 lines (and a python script help me generate the 100.000.000 combination to pick only the best) Ii shows the output material on katoa with the best fuel production, best overextractions of material, best combination of buildings, best combination of habitations to have the max influence, based on the expert repartition and cocg program {Reactions} ๐Ÿ˜ฎ [26-Aug-19 12:32 PM] aldin39#0000 that's a bit too extreme [26-Aug-19 12:32 PM] sharlindra#0000 I dont like evaluating whole chains - all the intermediate products have their own opportunity cost, it should make no difference whether you make them yourself or buy them off market, unless they are raree and hard to get [26-Aug-19 12:32 PM] tor_32#0000 yeah but it was fun [26-Aug-19 12:32 PM] aldin39#0000 true, each to his own [26-Aug-19 12:33 PM] aldin39#0000 I like self-sustainability [26-Aug-19 12:34 PM] aldin39#0000 but my sheet looked also like yours Shalindra [26-Aug-19 12:34 PM] aldin39#0000 just 100 iterations ago [26-Aug-19 12:34 PM] sharlindra#0000 self-sustainability is fun, but I see far too many people saying "but I make my XYZ so it is free!" [26-Aug-19 12:35 PM] aldin39#0000 problem is these new people [26-Aug-19 12:35 PM] aldin39#0000 ate everything [26-Aug-19 12:35 PM] aldin39#0000 bought all the goods ๐Ÿ˜„ [26-Aug-19 12:35 PM] aldin39#0000 Prom is full lol [26-Aug-19 12:35 PM] aldin39#0000 ๐Ÿ˜ฎ [26-Aug-19 12:36 PM] lunikon#0000 yeah, I have a patch ready, but don't feel confident/crazy/stupid enough to release it tonight [26-Aug-19 12:37 PM] lunikon#0000 but patch notes are here: https://com.prosperousuniverse.com/t/release-notes-wider-price-bands/1625 [26-Aug-19 12:37 PM] sharlindra#0000 tomorrow morning sounds like a better time indeed :D [26-Aug-19 12:37 PM] lunikon#0000 this won't be an immediate fix for the Promitor situation, but a first step [26-Aug-19 12:38 PM] aldin39#0000 would be considered to increase deletion time for paying users? [26-Aug-19 12:39 PM] aldin39#0000 some might get some exotic holidays and not end up login in 7 days ๐Ÿ˜„ [26-Aug-19 12:39 PM] hjfinch#0000 There is something like that? Good to know, will be off the grid for 4 weeks starting september and would have to take care of this [26-Aug-19 12:39 PM] sharlindra#0000 users get deleted? not just the company? [26-Aug-19 12:40 PM] esabab_00#0000 sounds like it only applies to Asteroid level [26-Aug-19 12:40 PM] lunikon#0000 and only temporarily [26-Aug-19 12:41 PM] lunikon#0000 until I come up with something better [26-Aug-19 12:41 PM] lunikon#0000 (which might already be tomorrow morning) [26-Aug-19 12:41 PM] lunikon#0000 anyway, afk for while now [26-Aug-19 12:41 PM] lunikon#0000 see you! [26-Aug-19 12:42 PM] esabab_00#0000 o/ [26-Aug-19 12:42 PM] aldin39#0000 ah, I was blind, thanks [26-Aug-19 12:42 PM] sharlindra#0000 right, right, I will buy some better tier one I am back from holiday :D [26-Aug-19 12:47 PM] werit8329#0000 @sharlindra why are you putting limestone in drinks?????? [26-Aug-19 01:11 PM] hasi3847#0000 http://prntscr.com/oxs6t0 {Embed} http://prntscr.com/oxs6t0 Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/hI-x7n9LqRardzzASMkrpNb97UY5GOXUz4rTijCbWE8/https/image.prntscr.com/image/Tn7DDhccQdeDCNc5eleAPw.png [26-Aug-19 01:11 PM] hasi3847#0000 ๐Ÿ˜€ [26-Aug-19 01:11 PM] hasi3847#0000 160000 profit per day [26-Aug-19 01:14 PM] franss22#0000 What's thr exchange reste between ICA and NCC? [26-Aug-19 01:15 PM] hasi3847#0000 1ica=1ncc=1cis [26-Aug-19 01:15 PM] franss22#0000 Oh [26-Aug-19 01:15 PM] hasi3847#0000 +-0.1๐Ÿ˜‚ [26-Aug-19 01:16 PM] franss22#0000 I thought ICA would be pricier since promotor uses that [26-Aug-19 01:16 PM] hasi3847#0000 depending on how fast you want to exchange currency [26-Aug-19 01:17 PM] werit8329#0000 Why are there different currencies? [26-Aug-19 01:19 PM] hasi3847#0000 for market competition [26-Aug-19 01:19 PM] blackmilos#0000 Because there is 3 main different independent worlds which are connected only by technology which allow us to travel between stars. I guess on Mars there will be Mars currency ๐Ÿ™‚ [26-Aug-19 01:21 PM] _frostwood_#0000 @mjeno, iโ€™m wondering if it is time to add the other two factions and there home planets. [26-Aug-19 01:22 PM] slomes#0000 @lunikon "EXPERIMENTAL: Entities (users, companies, etc) will now update their state to the current level even on read-only requests, thereby triggering things like auto-deletions even if no pings are scheduled." what does that mean [26-Aug-19 01:23 PM] tor_32#0000 how do you manage your ships @hasi3847 ? [26-Aug-19 01:23 PM] tor_32#0000 160k is two full ships of H at 200$/u ? [26-Aug-19 01:23 PM] tor_32#0000 aren't you extracting more ? [26-Aug-19 01:25 PM] hasi3847#0000 I have a base on promoter, katoa and montem [26-Aug-19 01:26 PM] hasi3847#0000 I get profit everywhere [26-Aug-19 01:27 PM] hasi3847#0000 + I have a base at Berthier there I produce building prefabs [26-Aug-19 01:28 PM] tor_32#0000 I though you had a base on a gaz giant ? [26-Aug-19 01:28 PM] sharlindra#0000 @werit8329 I put it into Nutrient Solution actually, specially drink for plants :D [26-Aug-19 01:28 PM] hasi3847#0000 yes [26-Aug-19 01:29 PM] hasi3847#0000 I have many bases [26-Aug-19 01:39 PM] tor_32#0000 Do you sell to mm ? [26-Aug-19 01:40 PM] tor_32#0000 what's the proportion of real player / mm for your 160k trades ? [26-Aug-19 01:40 PM] sharlindra#0000 ok, I started flight supposed to take 22h28m, confirmation windows repeated the number, I confirmed and the flight actually takes 20h10m... soo the bug is not solved by confirmation window :( @molp [26-Aug-19 01:42 PM] hasi3847#0000 0 mm [26-Aug-19 01:43 PM] hasi3847#0000 160k real player [26-Aug-19 01:43 PM] hasi3847#0000 http://prntscr.com/oxslyn {Embed} http://prntscr.com/oxslyn Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/EMvDS3WGf89pjR9ZuvcWftSRq-X-uX8ih_s437En9eM/https/image.prntscr.com/image/Td_tNU1QSTyELzgHaiOMpA.png [26-Aug-19 01:44 PM] hasi3847#0000 even sold the agricultural [26-Aug-19 01:44 PM] tor_32#0000 well good job [26-Aug-19 02:10 PM] slomes#0000 Hasi is in nearly all order books its true [26-Aug-19 02:11 PM] slomes#0000 I've noticed that, because he often undercut me, so I remembered the company name xD [26-Aug-19 02:14 PM] slomes#0000 he also acts as MM in multiple order books [26-Aug-19 02:15 PM] slomes#0000 widescale operation, pretty cool tbh [26-Aug-19 02:29 PM] esabab_00#0000 Might be cool to do another live stream event now that we have so many new people [26-Aug-19 02:30 PM] mjeno#0000 Absolutely. We don't have one planned for the immediate future because Michi isn't available this or next week, but we should do one mid September. ๐Ÿ™‚ [26-Aug-19 02:43 PM] esabab_00#0000 So you guys are gonna get PrUn tattoos on live stream if we break 500 concurrent users before then? [26-Aug-19 02:43 PM] aldin39#0000 server will crash ๐Ÿ˜› [26-Aug-19 02:47 PM] mjeno#0000 Hmmm, maybe I will. ๐Ÿ˜„ [26-Aug-19 02:48 PM] aldin39#0000 this guys are drinking eating everything [26-Aug-19 02:48 PM] aldin39#0000 H2O on Montem is at 70 [26-Aug-19 02:48 PM] aldin39#0000 *these [26-Aug-19 02:51 PM] werit8329#0000 I have a shipment of water en route :) [26-Aug-19 02:52 PM] werit8329#0000 Need more ships [26-Aug-19 02:52 PM] aldin39#0000 nah, just more suppliers [26-Aug-19 02:53 PM] aldin39#0000 and double cargo ships ๐Ÿ™‚ [26-Aug-19 02:53 PM] werit8329#0000 I do want to make a rig, but not enough cash [26-Aug-19 02:54 PM] aldin39#0000 if we get 400 ppl active on a planet.... [26-Aug-19 02:54 PM] werit8329#0000 Need a loan institution [26-Aug-19 02:54 PM] werit8329#0000 Aka bank [26-Aug-19 02:54 PM] aldin39#0000 join a corp [26-Aug-19 02:55 PM] werit8329#0000 I'm a day old, want to wait a little before joining stuff [26-Aug-19 02:56 PM] aldin39#0000 well, it doesn't mean anything right now [26-Aug-19 02:56 PM] esabab_00#0000 there's no good way to do loans especially with the price banding [26-Aug-19 02:56 PM] aldin39#0000 eh, LM and trust ๐Ÿ˜„ [26-Aug-19 02:56 PM] werit8329#0000 Lm? [26-Aug-19 02:56 PM] aldin39#0000 local market [26-Aug-19 02:56 PM] werit8329#0000 Ah [26-Aug-19 02:57 PM] esabab_00#0000 the LM time period is kind of short for any serious loans, only 7 days [26-Aug-19 02:57 PM] werit8329#0000 Take out a loan, build some rigs [26-Aug-19 02:57 PM] aldin39#0000 I said trust also, you borrow and you hope he will pay back, not a game mechanic [26-Aug-19 02:58 PM] werit8329#0000 Yeah, it's weird where multiple accounts can be a thing [26-Aug-19 02:58 PM] aldin39#0000 I consider investment and return over time [26-Aug-19 02:58 PM] werit8329#0000 I could also start over and go with Agri instead of carbon [26-Aug-19 02:58 PM] aldin39#0000 well, I fail to understand why people play games and try cheat, if it's a challenge try it on hard [26-Aug-19 02:59 PM] aldin39#0000 but cheating is very common to teenagers [26-Aug-19 02:59 PM] esabab_00#0000 Yeah you can loan I guess if you don't mind leaving it all to trust and outside of the game mechanics but at least within the 7 day LM window you have the option to fail them on the contract [26-Aug-19 02:59 PM] werit8329#0000 I do like there is a rating system [26-Aug-19 03:00 PM] aldin39#0000 I usually trust ppl [26-Aug-19 03:02 PM] werit8329#0000 Hopefully water is still hot when my freighter arrives [26-Aug-19 03:03 PM] aldin39#0000 I personally wouldn't buy at that price :)) [26-Aug-19 03:03 PM] werit8329#0000 For you, 65 ;) [26-Aug-19 03:04 PM] slomes#0000 Afaik there haven't been any LM contract breaches (except the bugged one) too [26-Aug-19 03:04 PM] aldin39#0000 if I buy water at that price, I go bankrupt [26-Aug-19 03:04 PM] slomes#0000 with our play base size it wouldn't be too smart to break a contract anyways [26-Aug-19 03:04 PM] aldin39#0000 I am not sure thou ๐Ÿ™‚ [26-Aug-19 04:23 PM] mjeno#0000 Seeing how so many of you guys are helping out the new players, I thought I'd start collecting frequent questions in the forum. Any more suggestions? ๐Ÿ™‚ https://com.prosperousuniverse.com/t/gameplay-faq/1628 {Embed} https://com.prosperousuniverse.com/t/gameplay-faq/1628 Gameplay FAQ Dear licensees, First of all, welcome to all the newcomers, and thanks a lot to all the veterans helping out when there are questions! Reading the in-game and Discord chat, I feel like many questions get asked over and over again. Some are answered in the introductory tutori... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [26-Aug-19 04:43 PM] mjeno#0000 I just added a bot here on Discord so you can just type "!faq" to send people there. I'll make sure to update the command to link to the finished FAQ once they exist. [26-Aug-19 04:43 PM] mjeno#0000 !faq [26-Aug-19 04:43 PM] MEE6#4876 It seems like you asked a question covered in the FAQ. Have a look: https://com.prosperousuniverse.com/t/gameplay-faq/1628 {Embed} https://com.prosperousuniverse.com/t/gameplay-faq/1628 Gameplay FAQ Dear licensees, First of all, welcome to all the newcomers, and thanks a lot to all the veterans helping out when there are questions! Reading the in-game and Discord chat, I feel like many questions get asked over and over again. Some are answered in the introductory tutori... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg {Reactions} ๐ŸŽ‰ (4) [26-Aug-19 07:05 PM] franss22#0000 I'd probably add some of the questions I had when starting [26-Aug-19 07:07 PM] franss22#0000 Where do items go when you delete an order? I get really confused, cause I think it works different depending on the state of the order (pending, partially filled, filled, etc) or when it's a sell order and you don't have any ships landed there [26-Aug-19 07:21 PM] petertaylortx#0000 Check the CONT buffer, if there's no ship there, then it might be in a contract for you to collect when a ship is near [26-Aug-19 07:49 PM] franss22#0000 Yeah [26-Aug-19 07:49 PM] franss22#0000 But as a new player, it's really confusing [26-Aug-19 07:53 PM] petertaylortx#0000 Yeah, could do with a message saying "your items are in a contract (CONT) waiting pickup" [26-Aug-19 10:16 PM] franss22#0000 is there any way to know the speed at which ill extract a given material from a planet, before building the dedicated resource building? [26-Aug-19 10:17 PM] franss22#0000 i wanna know if itd be worth it to build a rig on vallis, but the little bar that says how much water the planet has doesnt give me much info appart from "there is watter" [26-Aug-19 10:17 PM] MEE6#4876 GG @franss22, you just advanced to level 1! [26-Aug-19 11:10 PM] franss22#0000 whoa [26-Aug-19 11:10 PM] franss22#0000 water is at 75ncc in montem exchange [26-Aug-19 11:10 PM] franss22#0000 good thing i bought like 90 just a day ago [26-Aug-19 11:13 PM] franss22#0000 and it was at 34ncc [27-Aug-19 12:32 AM] sharlindra#0000 extraction rate is iirc 60x concentration x efficiency for RIG and EXT and 50x for COL [27-Aug-19 01:54 AM] lunikon#0000 PSA PSA PSA: Doing a patch of the server shortly! [27-Aug-19 02:00 AM] lunikon#0000 depending on how well I worked last night, this might be a bumpy ride ๐Ÿ˜‰ [27-Aug-19 02:12 AM] kuresuti#0000 @franss22 In chrome you can rightclick the bar and choose inspect element and you will see the values in numbers. I don't know of any other way [27-Aug-19 02:13 AM] rubicate#0000 this is quite the bumpy ride, I opened up UI and thought you were being DDOS'd [27-Aug-19 02:15 AM] lunikon#0000 yeah, things are a bit slow atm [27-Aug-19 02:15 AM] MEE6#4876 GG @lunikon, you just advanced to level 1! [27-Aug-19 02:16 AM] lunikon#0000 my deletion mechanism is working a bit too.....uhm....efficient [27-Aug-19 02:24 AM] rubicate#0000 @lunikon Entities (users, companies, etc) will now update their state to the current level even on read-only requests, thereby triggering things like auto-deletions even if no pings are scheduled. Does that include the trading statistics in the market exchange? I've noticed that if 0 sales happens in a day it will "roll over" the previous day's sales to the next one [27-Aug-19 02:24 AM] rubicate#0000 so if 50 water is sold, and then the next day 0, it will say 50 on both days [27-Aug-19 02:41 AM] kastuk#0000 Looks like I can't move windows and scroll dropdown lists when play on android. [27-Aug-19 02:41 AM] kastuk#0000 Anyway, its nice additional screen just for checking some info. [27-Aug-19 02:56 AM] kastuk#0000 Is this a bots attack? (gmt+3) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615816844913147904/Screenshot_2019-08-27-10-55-19.png?ex=68152361&is=6813d1e1&hm=15b6562175d33e4fc341005e301b43987874709457f6540af3e84159d036ac89& [27-Aug-19 03:01 AM] lunikon#0000 @rubicate would have to look into that [27-Aug-19 03:02 AM] lunikon#0000 @kastuk nah, just this: https://com.prosperousuniverse.com/t/release-notes-wider-price-bands/1625/4 [27-Aug-19 03:06 AM] lunikon#0000 PSA PSA PSA another smaller update is inbound, so server will be down once more shortly [27-Aug-19 03:08 AM] rubicate#0000 @lunikon As a random example, RG.CI1 (Reinforced Glass on Kat) says "20 traded" but actually it hasn't been traded for 5 days, but 6 days ago 20 units were traded I assume. But the stats "rolls over" since no new trades means no new number is established, I assume because it only established the "X traded" number when there is a write operation. [27-Aug-19 03:10 AM] lunikon#0000 yes, that might very well be the case. But I don't think we have a mechanism in place to automatically reset the values right now [27-Aug-19 03:48 AM] lunikon#0000 and another small update inbound [27-Aug-19 04:29 AM] lunikon#0000 aaaaaaand another one [27-Aug-19 04:32 AM] lunikon#0000 judging from the log, there could be even more deletions inbound, which are currently blocked by a bug ๐Ÿ˜‰ [27-Aug-19 06:00 AM] _frostwood_#0000 HSE prices on Kat are even more borked-the highest you can bid is 930 CIS. [27-Aug-19 06:47 AM] sharlindra#0000 yeah I think that was Esabab's proof of concept of breaking bands :D [27-Aug-19 06:50 AM] lunikon#0000 since there are no/very little trades, it probably fell back to our internal complexity value. But 10.000 seems very far off that value [27-Aug-19 06:53 AM] sharlindra#0000 are you saying the regular price of 10k/HSE is very overpriced? :D [27-Aug-19 06:55 AM] slomes#0000 *13k/HSE [27-Aug-19 07:00 AM] lunikon#0000 really hard to tell, because our internal values (currently) leave out a lot of factors that should be included [27-Aug-19 07:01 AM] _frostwood_#0000 LSE goes for around 5000, TCS is anywhere from 1500-2500(only one current supplier) [27-Aug-19 07:01 AM] _frostwood_#0000 That's not including the cost to make it in the PP3 [27-Aug-19 07:01 AM] esabab_00#0000 yeah HSE is the one we tested with [27-Aug-19 07:02 AM] esabab_00#0000 any low volume item can be banded below the production costs with a couple of trades [27-Aug-19 07:03 AM] sharlindra#0000 yeah, TCS actually is not the major cost of HSE, I always tried not to make it a bottleneck (until the demand surged recently) [27-Aug-19 07:04 AM] esabab_00#0000 maybe band thing needs some logic that keeps it to internal complexity band range if number of trades is below some threshold [27-Aug-19 07:04 AM] esabab_00#0000 at least 20 trades [27-Aug-19 07:04 AM] _frostwood_#0000 TCS is about only 20-30% of the cost. [27-Aug-19 07:04 AM] lunikon#0000 and, probably more importantly, several different parties [27-Aug-19 07:05 AM] lunikon#0000 but it's a hard-to-fix feature...might be a better idea to more or less switch it off until we have come up with something better or a fix [27-Aug-19 07:05 AM] sharlindra#0000 yeah, a couple of friends should not be able to game it easily [27-Aug-19 07:06 AM] lunikon#0000 but not before @molp is back from his vacation ๐Ÿ˜‰ [27-Aug-19 07:07 AM] esabab_00#0000 I still think banding is a cool concept. I just wish it was player controllable. Like some corp could dominate or build a CX and banding was available as a configuration option and it was so granular you could set it on an item by item basis. That would be really awesome [27-Aug-19 07:08 AM] _frostwood_#0000 Maybe it's something the Chamber of Commerce could vote on. [27-Aug-19 07:08 AM] sharlindra#0000 that does sounds fun [27-Aug-19 07:09 AM] esabab_00#0000 My example was using banding for price controls on RAT and DW so there are not surges in price. That would be a policy that a player group might find useful [27-Aug-19 07:09 AM] _frostwood_#0000 Someone could hold a vote to increase the price band for a category [27-Aug-19 07:10 AM] esabab_00#0000 yeah a lot of policy options that would make for politics [27-Aug-19 07:10 AM] esabab_00#0000 and also differentiate areas of space a lot based on control [27-Aug-19 07:11 AM] lunikon#0000 obviously can't promise anything, but the whole point of corp-run CXs is that they can be controlled and managed. Including stuff like which commodities can be traded at all, whether there is escrow or not, required ratings, trading fees etc. [27-Aug-19 07:11 AM] esabab_00#0000 fun times ahead [27-Aug-19 07:25 AM] rubicate#0000 I understand Martin, and I'm real glad you guys have that mindset. On one hand, you do have to fight cheaters and meta-game issues that aren't supposed to be gamified (like making new accounts to create money and resources out of thin air), but on the other hand, this game should be all about the wild things that can happen when players are free to deviously manipulate the market, free to have a stranglehold on certain supply lines, or sell commodities at a loss to drive out rival producers, etc. It's a tight balance between putting down boundaries that prevents cheating but also allows ingame manipulation [27-Aug-19 07:26 AM] lunikon#0000 welcome to our world of design horrors ๐Ÿ˜‰ [27-Aug-19 07:29 AM] rubicate#0000 If the price bands just turns out to not be up to the task of solving the meta-game issues, I'd suggest maybe thinking about being able to mark starting commodities as non-tradable on exchanges (with some in-lore explanation that they are part of your space sponsorship package meant to grow the economy) so that instead of messing with the market prices of things, you simply give new accounts less opportunities to cheat in the first place. [27-Aug-19 07:30 AM] esabab_00#0000 I still like my PP0 plan to deal with the base commodities lol [27-Aug-19 07:34 AM] rubicate#0000 Maybe you could even make commodities that comes from local contracts that get breached gets marked as non-tradable as well as they are considered illegal goods :D [27-Aug-19 07:37 AM] mjeno#0000 Black markets! โค [27-Aug-19 07:40 AM] rubicate#0000 yeah [27-Aug-19 07:41 AM] rubicate#0000 Either way, I suspect a solution that's more aimed at new players directly rather than a net over all market activity is less likely to have unintended consequences on the gameplay overall [27-Aug-19 07:55 AM] petertaylortx#0000 emmm, something that can't be traded on the Exchanges only the LM's or player built black markets would be interesting In X3 I used to make a lot of profit smuggling Space Weed (A drink) past the border police b/c it was illegal in Argon space, although the best places to sell it were the "Free Argon Trading Station" or the "Argon Military Training Facility" ๐Ÿ˜‚ [27-Aug-19 08:45 AM] werit8329#0000 heh, I am playing a lot of X4 right now [27-Aug-19 08:45 AM] sintheras#0000 how is it? The reviews didn't seem very nice... [27-Aug-19 08:46 AM] werit8329#0000 It needed time to bake for sure. On version 2.5, with an expansion coming out this fall. [27-Aug-19 08:46 AM] werit8329#0000 I think it is pretty good. [27-Aug-19 08:47 AM] sintheras#0000 hmm, might give it a try after all [27-Aug-19 08:47 AM] werit8329#0000 It is much more like X3 than XR [27-Aug-19 10:04 AM] maniac_.#0000 Hello [27-Aug-19 10:08 AM] maniac_.#0000 So I heard about that game 30min ago as one of the news from yt channel about MMO games, they said it's free to play from now. For the last minutes I was checking some news from the official side and checked some screenshots. Looks cool. Other browser games I played were OGame and polish version of Tribal Wars. One thing I couldn't find. Is there any kind of pvp in this game? Like ships vs ships, capturing colonies or is it pure economy fun? {Reactions} ๐Ÿ‘‹ [27-Aug-19 10:14 AM] esabab_00#0000 It is pure economy right now. Adding politics and land control is on the roadmap but no combat is planned as far as I know [27-Aug-19 10:17 AM] mjeno#0000 Exactly! There will be no military conflict between individual players, your base is always safe. Something we will add is competition over space between corporations, and military will be a component of that. But it won't be visually flashy, and it will just be a meta-game feature affecting who controls space (and thus taxes etc.). [27-Aug-19 10:25 AM] maniac_.#0000 Something I can't actually imagine as a part of video game [27-Aug-19 10:26 AM] maniac_.#0000 Claiming a land that is claimed by other player/corporation without a war or something [27-Aug-19 10:27 AM] lunikon#0000 there might be war, it just doesn't affect you directly ("no civilian targets") [27-Aug-19 10:30 AM] maniac_.#0000 Alright, time to give it a try [27-Aug-19 10:30 AM] maniac_.#0000 soon {Reactions} prun (4) [27-Aug-19 10:45 AM] lunikon#0000 And one more patch....fingers crossed that it's the last one for today [27-Aug-19 10:45 AM] maniac_.#0000 Something's wrong? [27-Aug-19 10:46 AM] lunikon#0000 just the usual teething issues after a larger release ๐Ÿ˜‰ [27-Aug-19 11:46 AM] maniac_.#0000 Does it mean the fertility is under average? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/615950232512888862/unknown.png?ex=6814f6db&is=6813a55b&hm=10b25d26ceb9bceaab99d32686a88e9ade3e0d14625e270a17113ede5a5eacc3& [27-Aug-19 11:46 AM] maniac_.#0000 But still fertile? [27-Aug-19 11:49 AM] mjeno#0000 Yes, exactly! Infertile planets don't have a bar, but only two dashes instead: -- [27-Aug-19 12:02 PM] maniac_.#0000 Ok, first impression is damn text game, seems old-school, but actually I'll give it a try later, probably tomorrow. Looks very depending, but if I learned Stellaris, I can learn this one as well [27-Aug-19 12:52 PM] franss22#0000 Is the windows becoming sticky and not being able to drop them a known bug? [27-Aug-19 01:08 PM] esabab_00#0000 it happens from time to time. One work around to to push the sticky window all the way to the top right of the screen then you can get to the x to close it [27-Aug-19 01:23 PM] slomes#0000 now thats what i call a workaround lol [27-Aug-19 01:42 PM] hjfinch#0000 I had a lot of drinking water for sale in Katoa and now the entire offer is gone from all of my lists ๐Ÿค” [27-Aug-19 01:44 PM] hjfinch#0000 Or i lost my mind and forgot stuff I did this morning... Not really sure, also don't know why parts of my resources are flying with the wrong ship [27-Aug-19 01:53 PM] mjeno#0000 @franss22 Yesterday someone prevented the bug from re-occurring by logging out and back in. [27-Aug-19 01:54 PM] mjeno#0000 @hjfinch This kind of stuff has usually been tracked down to human error at some point. So you can't find the offer at all in the FXOS window? [27-Aug-19 01:56 PM] hjfinch#0000 Nope [27-Aug-19 01:56 PM] hjfinch#0000 And you mean CXOS [27-Aug-19 01:56 PM] hjfinch#0000 ? [27-Aug-19 01:57 PM] hjfinch#0000 I think it would be best to restart anyways as I messed up big on my first day and am since struggling to recover ๐Ÿ˜„ [27-Aug-19 01:58 PM] hjfinch#0000 It was CXO e52275f0 [27-Aug-19 01:58 PM] hjfinch#0000 (got the window still open) [27-Aug-19 02:23 PM] mjeno#0000 Ah yeah, sorry. I meant CXOS. [27-Aug-19 04:10 PM] werit8329#0000 Brought in a H20 shipment to Moria, buy it up please :) [27-Aug-19 04:11 PM] blackmilos#0000 Maybe this chat is not good place for in game marketing ๐Ÿ˜„ [27-Aug-19 04:11 PM] werit8329#0000 Haha [27-Aug-19 04:12 PM] blackmilos#0000 Use global chat in game, or montem chat if you have [27-Aug-19 04:14 PM] werit8329#0000 On my phone, was more of a joke idle chat [27-Aug-19 06:53 PM] prdgi#0000 We are in the process of setting up a discord server dedicated to trading, you may find it useful: https://discord.gg/upRBPHS [27-Aug-19 06:54 PM] prdgi#0000 There is a low population at this stage whilst we continue to set it up [28-Aug-19 01:45 AM] lunikon#0000 damn, that was picture perfect: https://www.youtube.com/watch?v=bYb3bfA6_sQ {Embed} SpaceX https://www.youtube.com/watch?v=bYb3bfA6_sQ 150 Meter Starhopper Test Live views of SpaceXโ€™s upcoming Starhopper test hop in Boca Chica Beach, TX. https://images-ext-1.discordapp.net/external/0XmaSAtFzbp7miwZMeQ_FAlEEh8aJ7zpR2tZuHeeXVc/https/i.ytimg.com/vi/bYb3bfA6_sQ/hqdefault.jpg [28-Aug-19 01:45 AM] lunikon#0000 and that clean flame! Fast difference compared to the old Kerosene-burners! [28-Aug-19 02:17 AM] djmater#0000 i watched the video this morning, im quite impressed how well SpaceX is doing, tbh i was kinda expecting a big bang since its the first 150m test but it did it without a bang [28-Aug-19 02:19 AM] lunikon#0000 same here ๐Ÿ™‚ [28-Aug-19 02:19 AM] lunikon#0000 I was 80:20 it would blow up in a massive fireball [28-Aug-19 02:20 AM] lunikon#0000 but apparently, they have their landing controls figured out by now [28-Aug-19 02:20 AM] sharlindra#0000 thats really amazing, perfect spot on! [28-Aug-19 02:22 AM] djmater#0000 i think SpaceX got their shit figured out quite well now, [28-Aug-19 02:22 AM] djmater#0000 im already even more excited for the full size BFR [28-Aug-19 02:36 AM] lunikon#0000 yeah, that's be mind-boggling [28-Aug-19 05:26 AM] prdgi#0000 I didn't realize how big that thing is until the end. That's a marvelous piece of engineering. [28-Aug-19 05:36 AM] prdgi#0000 I'm considering additional uses for NA. https://www.britannica.com/science/sodium suggests that NA is used in the production of Nylon, and as a fertilizer in the form Sodium Nitrate. Perhaps it could be added as a required material for Nylon production in the WPL and/or as a component of the NS recipe. {Embed} https://www.britannica.com/science/sodium sodium | Facts, Uses, & Properties Sodium, chemical element of the alkali metal group in the periodic table. https://images-ext-1.discordapp.net/external/C6ELlfUwu1lLAr9eztLLBztT0hBMhCXJtwgFcW4hvv8/https/cdn.britannica.com/89/22389-004-C6AF04C4.jpg [28-Aug-19 06:08 AM] mjeno#0000 I don't know why that water tower is jumping, but it looks fascinating to say the least. [28-Aug-19 06:08 AM] mjeno#0000 @prdgi Could you suggest that in the forum if you haven't already? โค {Reactions} ๐Ÿ’Ÿ [28-Aug-19 07:16 AM] sharlindra#0000 uhhh well for sodium nitrate, its the nitrate part that is useful... and it would be usually better to use potassium or ammonium nitrate anyway, you rarely want to add more sodium to a plant, really :D [28-Aug-19 07:17 AM] sharlindra#0000 and considering NS recipe, I would expect we use calcium (from limestone) as the counterion, adding NA on top of that would not make much sense {Reactions} prun [28-Aug-19 07:22 AM] sharlindra#0000 ha, there https://en.wikipedia.org/wiki/Calcium_nitrate "commonly used as fertilizer", and it mentions calcium-ammonium nitrates as popular fertilizer for greenhouses and hydroponics, I really would not put NA into that recipe :D [28-Aug-19 07:56 AM] mjeno#0000 Glad that's been cleared up. xD [28-Aug-19 07:59 AM] esabab_00#0000 I'm also working on a use for NA will see how the numbers work out [28-Aug-19 08:09 AM] sharlindra#0000 finally some way I can be useful, I dont know a thing about IT, but when we stray into chemistry... XD {Reactions} ๐Ÿ˜„ (2) [28-Aug-19 08:46 AM] _frostwood_#0000 Salt can be used in Food-the FIM recipe could use some tweaking, it also could be used in the development of meat products. [28-Aug-19 08:47 AM] _frostwood_#0000 Sodium carbonate is used as a FLX for Glass. [28-Aug-19 08:51 AM] _frostwood_#0000 It was also used in AL production until it was replaced by the Bayer process [28-Aug-19 08:53 AM] sharlindra#0000 well if you want to use table salt, you are thinking NaCl (HAL), I would prefer not putting elemental sodium into anything I eat [28-Aug-19 09:01 AM] _frostwood_#0000 NA is used extensively in Aluminum manufacture. [28-Aug-19 09:05 AM] sharlindra#0000 as far as I can see, thats either NaOH (that could indeed be made from elemental Na) or cryolite (Na3AlF6 - that I think it mined as it is for bigger part, as far as I can say from a quick first glance), do you have any reference for using elemental sodium? [28-Aug-19 09:06 AM] sharlindra#0000 what NA is used for in its pure form is quite cool though - literary cool! Cooling nuclear reactors! :D [28-Aug-19 09:11 AM] _frostwood_#0000 https://en.wikipedia.org/wiki/Sodium Employed only in rather specialized applications, only about 100,000 tonnes of metallic sodium are produced annually.[16] Metallic sodium was first produced commercially in the late 19th century[51] by carbothermal reduction of sodium carbonate at 1100 ยฐC, as the first step of the Deville process for the production of aluminium:[52][53][54] Na2CO3 + 2 C โ†’ 2 Na + 3 CO The high demand for aluminium created the need for the production of sodium. The introduction of the Hallโ€“Hรฉroult process for the production of aluminium by electrolysing a molten salt bath ended the need for large quantities of sodium. A related process based on the reduction of sodium hydroxide was developed in 1886.[52] {Embed} https://en.wikipedia.org/wiki/Sodium Sodium Sodium is a chemical element with the symbol Na (from Latin natrium) and atomic number 11. It is a soft, silvery-white, highly reactive metal. Sodium is an alkali metal, being in group 1 of the periodic table, because it has a single electron in its outer shell, which it read... https://images-ext-1.discordapp.net/external/rnquyTcYLhmt4NWT13h7oFgyTYyHW-e47XwBVBOq68E/https/upload.wikimedia.org/wikipedia/commons/thumb/2/27/Na_%2528Sodium%2529.jpg/1200px-Na_%2528Sodium%2529.jpg [28-Aug-19 09:13 AM] sharlindra#0000 right, yeah, found that also - and noted that it became obsolete by the end of 19th century :D I really dont think we could make a reasonable explanation for using AL smelting process using Na instead of NaOH :D buuut metallurgy is as far from my expertise as it gets [28-Aug-19 09:22 AM] _frostwood_#0000 Sodium's still used in the new process-aluminum oxide is made by extracting the aluminum from bauxite using sodium and then applying the process you see in the SME. [28-Aug-19 09:22 AM] fatalexceptionz#0000 For best results, just add water :p [28-Aug-19 09:37 AM] sharlindra#0000 uh huh, I really cant find anything about extracting aluminium with sodium, everything I find mentions sodium hydroxide (the Bayer process) :/ https://en.wikipedia.org/wiki/Aluminium#Production_and_refinement https://www.quora.com/How-can-we-extract-aluminum-from-bauxite https://chem.libretexts.org/Bookshelves/Inorganic_Chemistry/Supplemental_Modules_(Inorganic_Chemistry)/Descriptive_Chemistry/Elements_Organized_by_Block/2_p-Block_Elements/Group_13%3A_The_Boron_Family/Z%3D013_Chemistry_of_Aluminum_(Z%3D13)/Aluminium_Metallurgy [28-Aug-19 09:42 AM] _frostwood_#0000 yes, you're right [28-Aug-19 09:44 AM] sharlindra#0000 anyway, we definitely could make sodium hydroxide from sodium! its not usually made that way, but when you have megatons of useless sodium, you might as well have some fun throwing it in water, right? :D [28-Aug-19 09:45 AM] _frostwood_#0000 Pretty much [28-Aug-19 09:48 AM] sharlindra#0000 but I liek the idea with nuclear reactor coolant, energy is on the roadmap anyway and I would be surprised if it didnt involve nuclear plants [28-Aug-19 09:59 AM] esabab_00#0000 Yeah, big thing missing from industrial stuff is hydrochloric acid and sodium hydroxide production and use [28-Aug-19 10:59 AM] kuresuti#0000 Anyone know if energy will be sellable once it's implemented? In other words, can you become an energy distributor? [28-Aug-19 11:02 AM] lunikon#0000 not directly, but I'm sure there will be different kinds of fuel that can be transported. Or some fictional "energy storage material" [28-Aug-19 11:02 AM] lunikon#0000 transportable = tradeable [28-Aug-19 11:02 AM] lunikon#0000 and there might be some kind of power infrastructure for shared use...but I'm getting ahead of myself [28-Aug-19 11:03 AM] lunikon#0000 off to dinner now ๐Ÿ˜‰ [28-Aug-19 02:03 PM] slomes#0000 any news on the "increasing queue to 6 slots" thing? [28-Aug-19 02:03 PM] slomes#0000 !rank [28-Aug-19 02:03 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616347103127535622/card.png?ex=681516f8&is=6813c578&hm=ea33d095d8baca81a3ebf6298e0157b5550040c949da57ad102cac559376d3f2& [28-Aug-19 02:07 PM] slomes#0000 I still think it would be a great QOL improvement you could probably sling out easily atm, that doesn't change anything balancewise and would be safe to implement... [28-Aug-19 02:07 PM] sharlindra#0000 can somone explain this rank thing to me? :D [28-Aug-19 02:07 PM] slomes#0000 its just a server bot gimmick i guess ^^ [28-Aug-19 02:07 PM] slomes#0000 a ranking of users in the discord server based on participation amount [28-Aug-19 02:07 PM] sharlindra#0000 !rank [28-Aug-19 02:07 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616348266925391873/card.png?ex=6815180e&is=6813c68e&hm=f02cdf4a0bb292f8a55be584f58fd3da6128c802160bf5061c6c08c4f458668a& [28-Aug-19 02:08 PM] slomes#0000 rank 4, there you go xD [28-Aug-19 02:08 PM] sharlindra#0000 of course, I spam all the time, duh [28-Aug-19 02:08 PM] slomes#0000 Prdgi is in the top 3 though ๐Ÿค” [28-Aug-19 02:08 PM] sudderkipjes.#0000 !rank [28-Aug-19 02:08 PM] MEE6#4876 :XMARK6: You aren't ranked yet. Send some messages first, then try again [28-Aug-19 02:08 PM] sudderkipjes.#0000 lol [28-Aug-19 02:08 PM] slomes#0000 rip [28-Aug-19 02:08 PM] slomes#0000 haha [28-Aug-19 02:09 PM] slomes#0000 this made me laugh [28-Aug-19 02:09 PM] sudderkipjes.#0000 What the hell xD [28-Aug-19 02:09 PM] slomes#0000 mostly the quick response from the bot xD [28-Aug-19 02:09 PM] sudderkipjes.#0000 hahahahahhahahah [28-Aug-19 02:09 PM] sharlindra#0000 you dont spam enough, obviously [28-Aug-19 02:09 PM] sudderkipjes.#0000 i see ^_^ hahaha [28-Aug-19 02:09 PM] slomes#0000 o [28-Aug-19 02:09 PM] slomes#0000 b [28-Aug-19 02:09 PM] slomes#0000 v [28-Aug-19 02:09 PM] slomes#0000 i [28-Aug-19 02:09 PM] slomes#0000 o [28-Aug-19 02:09 PM] slomes#0000 u [28-Aug-19 02:09 PM] slomes#0000 s [28-Aug-19 02:09 PM] slomes#0000 l [28-Aug-19 02:09 PM] slomes#0000 y [28-Aug-19 02:09 PM] slomes#0000 !rank [28-Aug-19 02:09 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616348749492518922/card.png?ex=68151881&is=6813c701&hm=f84b71a8bab996bbec084137841964865d0b549a503a0c074e5d6f7383e70695& [28-Aug-19 02:10 PM] slomes#0000 sweet, got 4 ranks [28-Aug-19 02:10 PM] slomes#0000 xD [28-Aug-19 02:10 PM] sharlindra#0000 pfft such cheap cheating XD [28-Aug-19 02:10 PM] sudderkipjes.#0000 lol [28-Aug-19 02:10 PM] slomes#0000 haha [28-Aug-19 02:19 PM] name_dunno9952#0000 !rank [28-Aug-19 02:19 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616351191315775499/card.png?ex=68151ac7&is=6813c947&hm=82af8c68d0036673e46d9e59a15a851e9eef61e34f91bcc5c34f4505297c5bcb& [28-Aug-19 02:20 PM] sharlindra#0000 so many lvl1 noobs [28-Aug-19 02:23 PM] name_dunno9952#0000 @sharlindra. Your above the games PR guy {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616352098614902794/Screenshot_2019-08-28-15-22-30.png?ex=68151b9f&is=6813ca1f&hm=14b2304db89a3430875f09d578b23f2e17b4ea8cdf12b8d5fee8c1bf79db6fcd& [28-Aug-19 02:25 PM] name_dunno9952#0000 @mjeno .....you better step up your game..... [28-Aug-19 02:25 PM] mjeno#0000 Noooo. ๐Ÿ˜„ [28-Aug-19 02:39 PM] sharlindra#0000 well I am on vacation this week, the poor them have to work you know :D [28-Aug-19 02:41 PM] sudderkipjes.#0000 lol [28-Aug-19 02:41 PM] blackmilos#0000 Minions [28-Aug-19 02:46 PM] sharlindra#0000 and I will be on an actual holiday spot between tomorrow nad tuesday and I might not have much internet access ๐Ÿ˜ข [28-Aug-19 03:32 PM] werit8329#0000 Time to make my move [28-Aug-19 03:37 PM] _frostwood_#0000 !rank [28-Aug-19 03:38 PM] _frostwood_#0000 huh I don't get a rank ๐Ÿ™‚ [28-Aug-19 03:41 PM] name_dunno9952#0000 7th place [28-Aug-19 03:42 PM] name_dunno9952#0000 That post pushed esabab down to 8th [28-Aug-19 03:43 PM] name_dunno9952#0000 Mjeno post of oh no....put him above prdgi into 3rd [28-Aug-19 03:43 PM] name_dunno9952#0000 ....I feel like I'm watching a race๐Ÿ˜‚ [28-Aug-19 03:45 PM] name_dunno9952#0000 ....but now those put me ahead of you....so now your in 8th......(kk I'll stop now) [28-Aug-19 03:56 PM] franss22#0000 !rank [28-Aug-19 04:04 PM] werit8329#0000 !rank [28-Aug-19 04:04 PM] werit8329#0000 Boooo [28-Aug-19 04:05 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616377743994781697/card.png?ex=68148ac1&is=68133941&hm=ea5daf6c794a27818435493e761f33a8aeec663eb7e18913b69f727bc95384cc& [28-Aug-19 04:11 PM] franss22#0000 I don't have rank? [28-Aug-19 04:11 PM] franss22#0000 :( [28-Aug-19 04:11 PM] werit8329#0000 It took a while to show up for me [28-Aug-19 04:12 PM] franss22#0000 !rank [28-Aug-19 04:12 PM] werit8329#0000 6 minutes to respond [28-Aug-19 04:12 PM] werit8329#0000 Heavy calculations on the cray [28-Aug-19 04:14 PM] franss22#0000 It's making its spreadsheet from scratch every time [28-Aug-19 04:19 PM] name_dunno9952#0000 Nope [28-Aug-19 04:19 PM] name_dunno9952#0000 I can see your rank [28-Aug-19 04:20 PM] name_dunno9952#0000 Not you level [28-Aug-19 04:20 PM] name_dunno9952#0000 .....pm the bot and you'll see [28-Aug-19 04:24 PM] franss22#0000 He doesn't talk to me In PMs either [28-Aug-19 04:24 PM] franss22#0000 @MEE6 >:v [28-Aug-19 05:22 PM] werit8329#0000 Anyone have spreadsheets to share or do I have to start from scratch? :) [28-Aug-19 05:33 PM] franss22#0000 Gimme a sec and I'll share [28-Aug-19 05:36 PM] craigsnedeker#0000 If I liquidate my company is there a cool down before playing again? [28-Aug-19 05:37 PM] franss22#0000 I think the cool down is for liquidating it again, not for playing [28-Aug-19 05:38 PM] craigsnedeker#0000 Oh, sweet [28-Aug-19 05:39 PM] craigsnedeker#0000 Thanks [28-Aug-19 05:40 PM] prdgi#0000 https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing Prosperous Universe - Illuminate stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,4,1.10,2.02%,44.67%,27.44%,11.89% AMM,13,3.05,5.60%,56.07%,23.48%,1.27% AR,0,0.00,0.00%,0.00%,0.00%,0.00% AUO,1,0.14,0.26%,14.24%,14.24%,14.24% BER,3,0.53... https://images-ext-1.discordapp.net/external/Cqpe0HT2pgI-E74ht6HcTHX7B55pz9_rjXToh4xGCww/https/lh4.googleusercontent.com/67aBLdDLBQDL2rzuOX3JuIJgMFh-SK77Je0-ueu--zJw8uXHNJ-GHYoEet7bwXu1CfYnlA%3Dw1200-h630-p [28-Aug-19 05:40 PM] prdgi#0000 Its mainly for browsing resource deposit data [28-Aug-19 05:41 PM] franss22#0000 Damn [28-Aug-19 05:42 PM] franss22#0000 That's nice [28-Aug-19 05:42 PM] franss22#0000 How did you get the data? Manually? [28-Aug-19 05:42 PM] prdgi#0000 GDP members spent the first couple of weeks after reset completing a full survey of the galaxy [28-Aug-19 05:43 PM] franss22#0000 Oohh [28-Aug-19 05:45 PM] franss22#0000 Hmm [28-Aug-19 05:45 PM] franss22#0000 Is there a way of sharing a Google sheet without displaying the mail? [28-Aug-19 05:54 PM] prdgi#0000 For sharing the GDP sheets, I made an extra google account so as not to be giving out my personal email [28-Aug-19 05:55 PM] werit8329#0000 @prdgi very cool, which facility is a Carbon famer? ๐Ÿ™‚ [28-Aug-19 06:00 PM] prdgi#0000 a carbon farmer is a starter role with enough materials to makes a FRM and an INC. You would use the FRM to grow GRN, then the INC to turn GRN into C [28-Aug-19 06:00 PM] werit8329#0000 ah, INC. What do the number mean after INC's recipes? [28-Aug-19 06:02 PM] werit8329#0000 i.e. C-INC-1 [28-Aug-19 06:02 PM] franss22#0000 Probably the different recipes? [28-Aug-19 06:03 PM] franss22#0000 You can also make carbon by burning MAI in the INC [28-Aug-19 06:03 PM] franss22#0000 It takes more H2O but less time to grow it [28-Aug-19 06:04 PM] werit8329#0000 you are correct [28-Aug-19 06:04 PM] werit8329#0000 it's for the different inputs [28-Aug-19 06:04 PM] franss22#0000 Depending on the cost of water and consumables, it's cheaper to make it with MAI [28-Aug-19 06:05 PM] prdgi#0000 Sometimes [28-Aug-19 06:06 PM] franss22#0000 With GRN, it takes 9hrs and 0.25H2O per C [28-Aug-19 06:06 PM] franss22#0000 With MAI, it takes 8.83hrs and 0.33H2O per C [28-Aug-19 06:06 PM] prdgi#0000 There is another GRN recipe which is 1x H2O for the cycle [28-Aug-19 06:07 PM] prdgi#0000 MAI uses 4 H2O for 1 day 10 hours, whilst you could use 3x H2O for 1 day 12 hours for the same GRN [28-Aug-19 06:09 PM] prdgi#0000 but H2O is pretty cheap on promitor, so its usually best to usethe faster, more H2O intensive recipe [28-Aug-19 06:09 PM] prdgi#0000 Its a trade off in the end. you have set overhead expense (consumables) per day [28-Aug-19 06:10 PM] prdgi#0000 the faster recipes have more inputs . This means that materials produced with those recipes have a higher variable cost component and a lower overhead cost component [28-Aug-19 06:12 PM] prdgi#0000 We generally measure things in terms of profit per day. 1k profit per day is desirable target. If you produce with slower recipes, your total cost to produce each item may be less when compared to using a faster recipe. [28-Aug-19 06:12 PM] prdgi#0000 However, with the faster recipes you can then sell the products at a lower price in order to achieve your target profit per day [28-Aug-19 06:14 PM] franss22#0000 I've been trying to calculate the cost effectiveness of pioneer efficiency [28-Aug-19 06:15 PM] franss22#0000 Cause maybe paying x per day to make things go y faster isn't actually making you save money by having to pay for less days worth of consumables for the same amount of production [28-Aug-19 06:16 PM] franss22#0000 I'm not really sure if my formulas are correct tho [28-Aug-19 06:16 PM] werit8329#0000 How much fuel do I need to fill up a ship? It is a different volume system it seems. [28-Aug-19 06:17 PM] prdgi#0000 ok, get RAT, DW, OVE, PWO for 87%. Don't worry about COF, at current prices its not worth it for most recipes [28-Aug-19 06:17 PM] prdgi#0000 1500 SF and 300 FF fill up a ship [28-Aug-19 06:17 PM] franss22#0000 Yeah my formula said the same [28-Aug-19 06:17 PM] werit8329#0000 Thanks [28-Aug-19 06:18 PM] franss22#0000 COF is too expensive [28-Aug-19 06:20 PM] prdgi#0000 There are plans in the pipelines to reduce the cost of N, which means cheaper NS, which means cheaper CAF, which means cheaper COF [28-Aug-19 06:21 PM] prdgi#0000 but COF takes a fairly substantial time investment to get set up. COF can only be made in a HYF, which requires 16 MHL. MHL need 17 hours in a WEL per unit to make. [28-Aug-19 06:22 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616412236583272598/Screenshot_20190828-192131.png?ex=6814aae1&is=68135961&hm=a5d88609b22a9110a44f76ebfc2c6e43c7f004057b427c19e7ba6a0ab29f50f8& [28-Aug-19 06:28 PM] franss22#0000 Until COF doesn't drop to around 190NCC, (supposing the rest of consumables stay at the same price) it won't actually be worth it to use it [28-Aug-19 06:28 PM] franss22#0000 So that's like, a 50% drop in price [28-Aug-19 06:29 PM] franss22#0000 I'm not sure how to include daily revenue in the thing tho [28-Aug-19 06:36 PM] franss22#0000 Yayy [28-Aug-19 06:36 PM] franss22#0000 I sold my first batch of BSE [28-Aug-19 07:01 PM] prdgi#0000 Awesome. It's a good feeling getting that first sale. Here's to many more sales! {Reactions} ๐Ÿป (3) pio [28-Aug-19 07:30 PM] werit8329#0000 Nice! [28-Aug-19 07:30 PM] werit8329#0000 Yeah I am starting to get a sale or two a day [28-Aug-19 08:36 PM] slomes#0000 Am I the only one who uses the 4 HCP 2 GRN 2 MAI recipe for Carbon, or..? [28-Aug-19 08:38 PM] slomes#0000 I used it because 1 INC can't support my SMEs with 4 GRN, or 4 HCP 2GRN/MAI, and I don't wanna build another one since it works with the 3 input mat recipe (although im overproducing C with it) [28-Aug-19 08:41 PM] slomes#0000 Also does anyone have the standalone efficency % for DW, RAT, OVE each? [28-Aug-19 08:50 PM] werit8329#0000 I have been building additional INCs [28-Aug-19 08:50 PM] werit8329#0000 But that is an interesting idea [28-Aug-19 08:52 PM] werit8329#0000 SME? [28-Aug-19 09:10 PM] scalorn#0000 @slomes No I have 10 FRMs, 3 INC, 1 RIG and run them full tilt on the 4/2/2 recipe. 48 carbon ever 15 hrs. [28-Aug-19 10:26 PM] franss22#0000 is there any way to import the prices of things into a spreadsheet with any of these {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616473727961661441/unknown.png?ex=6814e426&is=681392a6&hm=debb5edc2adaa87bb58e7fdb01bc3dd8d84378bb6a06fe4c84fa00f01e6a52af& [28-Aug-19 11:43 PM] prdgi#0000 Not directly. You would be able to copy paste the market data into a sheet then have something on another sheet to read the prices [28-Aug-19 11:45 PM] franss22#0000 Yeah, I think that's what I'm already doing, but manually [28-Aug-19 11:49 PM] franss22#0000 Using this and a big SUMIF {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616494536428093453/Screenshot_20190829-004840.png?ex=6814f787&is=6813a607&hm=4fb4144b061c243cfcd88eece5b49d52430c590555d3b496d1f64a732ef7ee20& [29-Aug-19 12:10 AM] drinthap#0000 Just use stickynote to track everything. Worked for me ๐ŸŽ‰ {Reactions} ๐Ÿ“ (2) [29-Aug-19 06:39 AM] slomes#0000 @scalorn oke nice [29-Aug-19 02:19 PM] kastuk#0000 Without common space wars there's may be various sabotages and defencies like in Offworld Trading Company. [29-Aug-19 02:31 PM] kastuk#0000 There's big need to enter actual numbers in the 'Fuel/Reactor usage' and 'Order size' [29-Aug-19 03:37 PM] franss22#0000 Yes [29-Aug-19 03:37 PM] franss22#0000 Please [29-Aug-19 03:48 PM] kastuk#0000 Especially for slightest calibrations of fuel\time economy. [29-Aug-19 05:56 PM] kastuk#0000 And fast repeating of the same circumstances of transportation. [30-Aug-19 08:19 AM] sudderkipjes.#0000 !rank [30-Aug-19 08:19 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/616985265139089418/card.png?ex=6814c64e&is=681374ce&hm=cc12f570e655700c76fe0665e737e6acde32b88063462f830d1fc8206a29f4df& [30-Aug-19 08:19 AM] sudderkipjes.#0000 Yey got a rank ^_^ {Reactions} ๐Ÿพ (2) [30-Aug-19 12:24 PM] franss22#0000 !rank [30-Aug-19 12:24 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/617046955377295422/card.png?ex=6814ffc2&is=6813ae42&hm=30325e992c3ba8ad64c24d0f71d13a10faa21fee7bf638af78f3de3cf92d17c4& [30-Aug-19 12:25 PM] franss22#0000 Yaay [30-Aug-19 09:37 PM] mjeno#0000 !rank [30-Aug-19 09:37 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/617186263266623518/card.png?ex=6814d8bf&is=6813873f&hm=5936e8b082886c7c5db5b81d5074742752c089894e887b77bc90b83fb2b397da& {Reactions} ๐Ÿ™ˆ (2) [30-Aug-19 10:40 PM] prdgi#0000 Oh dear, you are slipping @mjeno [30-Aug-19 10:41 PM] prdgi#0000 !commands [30-Aug-19 10:41 PM] prdgi#0000 !cmds [30-Aug-19 10:41 PM] MEE6#4876 Available Discord commands: !faq: Returns a link to the gameplay FAQ. !wiki: Returns a link to the APEX Handbook. !forum: Returns a link to the forum. !guidelines: Returns a link to the community guidelines. !mat: Returns a random commodity description from a limited list. !cmds: Returns a list of all available commands. !rank: Shows your activity rating on the server. !levels: Shows a highscore of server activity. [30-Aug-19 10:42 PM] prdgi#0000 !levels [30-Aug-19 10:42 PM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [31-Aug-19 12:21 AM] hasi3847#0000 http://prntscr.com/ozwntz {Embed} http://prntscr.com/ozwntz Screenshot Captured with Lightshot https://images-ext-1.discordapp.net/external/NHL0AlsPzUYSNKjIKgOxHjBA9I17J5fpmBzUj-r5WJ4/https/image.prntscr.com/image/usIzlH2BTdSY0cIXbEF5mg.png [31-Aug-19 12:22 AM] hasi3847#0000 when can i spend my currency?๐Ÿ˜€ [31-Aug-19 12:32 AM] sharlindra#0000 nowhere, we are doomed to have fat accounts it seems .D [31-Aug-19 01:27 AM] prdgi#0000 Nice work @hasi3847 you could find some planets somewhere and build cogc and 2x [SD or SL] plus a hab. Just run them on affordable consumables with the cogc bonus. [31-Aug-19 04:05 AM] mjeno#0000 Congrats on hitting a million! ๐Ÿ˜ฏ [31-Aug-19 05:06 AM] prdgi#0000 Second person ever I think. @drinthap got there last test [31-Aug-19 10:46 AM] slomes#0000 Just a thought for the super long building queues thing (5+ buildings). Maybe after 5 Buildings a new queue row is opened? for example, you have 9 EXT. Atm it would mean 9 active queue, and 5 upcoming queue slots. With the new queue row you would have 2 EXT queues, one with 5 active, 5 upcoming, and one with 4 active, 5 upcoming. [31-Aug-19 10:47 AM] slomes#0000 Is that a doable idea? [31-Aug-19 02:21 PM] maniac_.#0000 Reading those shortcuts are funny [31-Aug-19 02:21 PM] maniac_.#0000 Especially for first timers [31-Aug-19 02:26 PM] maniac_.#0000 Btw did anything happened if I registred and get into the game like 3 days ago, but did nothing? [31-Aug-19 02:58 PM] aldin39#0000 you're not getting richer, that's for sure [01-Sep-19 04:06 AM] .kindling#0000 Hi all! I'm a new player since a few days back. Just thought I should pop in and say hi ๐Ÿ˜ƒ. I started out with the Construction starter pack and ended up on Moria-Vallis, and ended up restarting to build my first base on Moria-Montem instead to not have to deal with transports in the beginning. Seems to be a lot easier to manage then for a beginner like me. {Reactions} ๐Ÿ‘‹ (4) [01-Sep-19 07:13 AM] mjeno#0000 Hi, welcome! Having a Commodity Exchange makes things easier for sure. Best of luck with your company. :prun: [01-Sep-19 01:01 PM] franss22#0000 yay [01-Sep-19 01:01 PM] franss22#0000 finally can upgrade [01-Sep-19 01:03 PM] franss22#0000 ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/617781571663167515/unknown.png?ex=681508ec&is=6813b76c&hm=ebfbea274adc8eda32847ce7b036d400dedb1318872274735a5e8aa38a9e51c4& [01-Sep-19 01:18 PM] mjeno#0000 Very nice! ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ [01-Sep-19 02:55 PM] maniac_.#0000 Is it even used? I mean pay 4x more water to finish production 3h faster? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/617809659784331304/unknown.png?ex=68152315&is=6813d195&hm=39a45f38db7195c1a9e9388f9d4af8c2298a4fb9a2280cf15eb33f68644e2fbe& [01-Sep-19 02:56 PM] franss22#0000 Yes [01-Sep-19 02:56 PM] franss22#0000 Depends on price of water and price of work [01-Sep-19 02:58 PM] franss22#0000 Having your pioneers working (or not working) costs you money [01-Sep-19 02:58 PM] franss22#0000 Because they eat stuff [01-Sep-19 02:59 PM] franss22#0000 So say buying enough stuff for your workers to be at 100% efficiency for a day costs you 240NCC [01-Sep-19 02:59 PM] franss22#0000 It means 1 hour of work costs you 10NCC [01-Sep-19 03:00 PM] maniac_.#0000 Convert to ICA pls? [01-Sep-19 03:00 PM] franss22#0000 Same thing [01-Sep-19 03:00 PM] franss22#0000 1 ICA == 1NCC [01-Sep-19 03:00 PM] maniac_.#0000 oh [01-Sep-19 03:01 PM] franss22#0000 So if the extra material costs are less t n the cost of those three hours, it's worth it [01-Sep-19 03:01 PM] maniac_.#0000 Satisfaction == efficiency? [01-Sep-19 03:01 PM] franss22#0000 Yeah [01-Sep-19 03:01 PM] franss22#0000 Although there are additional modifiers to efficiency, and it can go over 100% [01-Sep-19 03:02 PM] maniac_.#0000 I guess so [01-Sep-19 03:02 PM] maniac_.#0000 If you need to produce something fast, like Warframe Gauss fast [01-Sep-19 03:05 PM] maniac_.#0000 A little help pls [01-Sep-19 03:06 PM] franss22#0000 Sure [01-Sep-19 03:06 PM] maniac_.#0000 How do I read this chart? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/617812466604310661/unknown.png?ex=681525b2&is=6813d432&hm=091de2800919f99b67e5ed9472eefde67cb082c6635422f17caa4190364df6bd& [01-Sep-19 03:06 PM] maniac_.#0000 I mean [01-Sep-19 03:06 PM] maniac_.#0000 The bottom border shows the time [01-Sep-19 03:06 PM] franss22#0000 Gimme a sec I found a real nice candle chart explanation the other day on the forums [01-Sep-19 03:06 PM] maniac_.#0000 Ok cool [01-Sep-19 03:08 PM] franss22#0000 https://youtu.be/1rwVV_8uUxc {Embed} Decisive Trading https://youtu.be/1rwVV_8uUxc Understanding Candlestick Charts for Beginners Learn to trade for free - https://www.decisivetrading.info/decisivepackage Start off with our free Introduction to Trading course - https://www.decisivetradi... https://images-ext-1.discordapp.net/external/X8QH4R2rbqtnJp6KiCpwp8CVAxQMk7d0yB-2NZ-Uu18/https/i.ytimg.com/vi/1rwVV_8uUxc/maxresdefault.jpg [01-Sep-19 03:16 PM] maniac_.#0000 Okay thanks it'll be helpfull but [01-Sep-19 03:17 PM] franss22#0000 *but? [01-Sep-19 03:17 PM] maniac_.#0000 I mean what is that blue line going up and down, is the bottom chart the amounts of carbon bought by people [01-Sep-19 03:17 PM] franss22#0000 The line is a projection [01-Sep-19 03:18 PM] franss22#0000 The bottom chart is the amount (in money) that was traded [01-Sep-19 03:18 PM] franss22#0000 Thats what I was told at least [01-Sep-19 03:18 PM] maniac_.#0000 Oh in money? [01-Sep-19 03:18 PM] franss22#0000 Yea [01-Sep-19 03:19 PM] maniac_.#0000 Is that chart ehm [01-Sep-19 03:19 PM] maniac_.#0000 Local? I mean trader from where are showed [01-Sep-19 03:20 PM] maniac_.#0000 On my planet, on my system, from whole galaxy? [01-Sep-19 03:20 PM] franss22#0000 Yes, it's specific to the commodity exchange you're looking at [01-Sep-19 03:21 PM] maniac_.#0000 Okay so I guess the money is showed in ICA(which I'm using right now) [01-Sep-19 03:22 PM] franss22#0000 Yes [01-Sep-19 03:23 PM] maniac_.#0000 What exacly is that blue line? [01-Sep-19 03:23 PM] franss22#0000 Uhh [01-Sep-19 03:23 PM] franss22#0000 I'm not too sure myself [01-Sep-19 03:24 PM] franss22#0000 But I guess it's some kind of polyfit [01-Sep-19 03:24 PM] maniac_.#0000 There's something marked as blue in top left corner [01-Sep-19 03:24 PM] maniac_.#0000 "SMA (10)" [01-Sep-19 03:24 PM] franss22#0000 Oh [01-Sep-19 03:24 PM] franss22#0000 That one, I have no idea [01-Sep-19 03:25 PM] franss22#0000 I think it may have something to do with the price of the blue curve [01-Sep-19 03:25 PM] franss22#0000 @mjeno whats the blue SMA thing? [01-Sep-19 04:18 PM] mjeno#0000 I assume it means Simple Moving Average: https://commodity.com/technical-analysis/ma-simple/ {Embed} https://commodity.com/technical-analysis/ma-simple/ Simple Moving Average - Technical Analysis Simple Moving Average technical analysis indicator averages prices over a period of time and plots that average as a line. Serves as support for increasing prices; resistance for decreasing prices. More at OnlineTradingConcepts.com [01-Sep-19 08:35 PM] sliverine#0000 SMA is simple moving average [01-Sep-19 08:36 PM] sliverine#0000 its used in FX and stock trading as a rough gauge of what the 'average' is up to now, for today, based on past data [01-Sep-19 08:37 PM] sliverine#0000 in the case of the chart u are looking at, the SMA is the estimated average up till now of the price of the commodity the chart indicates [02-Sep-19 02:59 AM] stuhko8992#0000 I built the recommended structures for my package but I don't have enough materials left over to build a barracks for workers. Is it intended for us to buy them off the market? [02-Sep-19 03:12 AM] sintheras#0000 You need to build pioneer habitation (HB1), not barracks [02-Sep-19 03:13 AM] sintheras#0000 @stuhko8992 [02-Sep-19 03:34 AM] prdgi#0000 @molp when I attempt to place a fx order I get an error "you have reached the maximum amount of unfilled orders for this broker". I have successfully purchased 1 batch prior, but have been unable to purchase a second. I have no outstanding fx orders. [02-Sep-19 05:00 AM] mjeno#0000 Sorry, there seems to be a bug. There have been similar reports over the past week. We're investigating! [02-Sep-19 07:51 AM] prdgi#0000 Immediately prior to encountering the bug, i was able to successfully make a trade [02-Sep-19 07:52 AM] prdgi#0000 I succesfully placed 2 buy orders with FXOB CIS/ICA [02-Sep-19 07:54 AM] prdgi#0000 successfully placed a buy and sell order with FXPO ICA/NCC [02-Sep-19 07:55 AM] prdgi#0000 It appears to only be FXOB NCC/ICA for me [02-Sep-19 07:57 AM] prdgi#0000 ok, now FXOB ICA/NCC is broken for me immediately after a successful trade [02-Sep-19 07:59 AM] prdgi#0000 @mjeno What error message would a trial player encounter when trying to make a FX trade? Trial players ae prohibited from FX trading, right? [02-Sep-19 08:00 AM] mjeno#0000 They are, but I don't know the message they get. Martin said he would look into it. Thanks for providing more details. ๐Ÿ™‚ [02-Sep-19 08:05 AM] prdgi#0000 As a side note, the delete popup for chat messages is frustrating when you send a message with a link at the head of the message. [02-Sep-19 08:06 AM] prdgi#0000 Could it be made visible over the "sender name" rather than inserted in the same span as the message? [02-Sep-19 09:46 AM] mjeno#0000 I find it irritating as well. I don't know how much work it would be to put it somewhere else. Pretty sure it's too low-prio to happen any time soon... [02-Sep-19 02:03 PM] slomes#0000 Will there eventually be sub-companies? [02-Sep-19 03:59 PM] slomes#0000 Oh and I've been thinking, since APEX is the super console for managing your space biz, I think it would be cool if the release iteration might have stuff you use for the game implemented so you don't have to do it externally ( like a calculator, and some sort of spread sheet screen for example). Is that realistic? [02-Sep-19 04:05 PM] slomes#0000 and a dedicated notepad. Just QoL stuff, and Im talking way in the future [02-Sep-19 04:20 PM] __t__#0000 Yeah I'd love to see more business tools built in to Apex [02-Sep-19 04:21 PM] __t__#0000 I like having it open full screen on every monitor, so I'm fully immersed [02-Sep-19 10:09 PM] prdgi#0000 A calculator could be implemented entirely client side. One of us could write it [03-Sep-19 11:08 AM] Deleted User#0000 Just to be sure is base area always 500? [03-Sep-19 11:39 AM] esabab_00#0000 there's no way to get more area [03-Sep-19 11:39 AM] esabab_00#0000 and the CM area gets counted in that so really less than 500 usable per base [03-Sep-19 04:32 PM] slomes#0000 always 475 Area usable (CM=25) [03-Sep-19 04:33 PM] slomes#0000 Would be cool there were planets with less plots, but bigger area [03-Sep-19 04:33 PM] slomes#0000 or if later on you could buy adjacent plots [03-Sep-19 04:34 PM] slomes#0000 probably too op [04-Sep-19 08:42 AM] mushuledragon#0000 Hi iam french and juste discover the game. I want to play with a friend. And i want to know if there is something to Spawn near him plz [04-Sep-19 08:42 AM] kallig.#0000 as far as I know if you both spawn on the same planet you should be fine [04-Sep-19 08:52 AM] mjeno#0000 Hey! Yes, if you both pick the same faction and planet while setting up your company, you'll be as close as you can get. ๐Ÿ™‚ Your exact position on the planet doesn't matter, the game doesn't make that distinction. [04-Sep-19 08:53 AM] kallig.#0000 I helped explain it to him in dm {Reactions} โค [04-Sep-19 08:53 AM] mushuledragon#0000 Thanks everyone ! I will try this {Reactions} ๐Ÿคž [04-Sep-19 08:53 AM] kallig.#0000 good luck [04-Sep-19 08:54 AM] mushuledragon#0000 ๐Ÿ’ช๐Ÿพ {Reactions} ๐Ÿ˜„ [04-Sep-19 12:00 PM] wolfsrain9000#0000 congrats to the winners [04-Sep-19 12:52 PM] kallig.#0000 Indeed I welcome the competition [04-Sep-19 12:53 PM] kallig.#0000 @mjeno does the current run have a limited time frame like the last ones or is it going forever [04-Sep-19 12:54 PM] mjeno#0000 It is limited, but we don't know when the next reset is going to be. [04-Sep-19 12:55 PM] kallig.#0000 Good to know I'm building construction prefabs and now I'm working on making my own rations and drinking water. That eats your money like crazy [04-Sep-19 01:27 PM] mjeno#0000 Yup! I went the same way to be a little more self-sufficient. [04-Sep-19 01:27 PM] nebneb125#0000 I think i have wasted too much money . hope all goes well {Reactions} ๐Ÿคž (3) [04-Sep-19 01:28 PM] kallig.#0000 I did also [04-Sep-19 01:28 PM] nebneb125#0000 As long as i get my ships back from my test flight and get them to fetch the resources i have bought back home I will have something to seel [04-Sep-19 01:31 PM] nebneb125#0000 sorry my spelling was off [04-Sep-19 01:57 PM] kastuk#0000 No luck with 22.7% of winning. [04-Sep-19 01:59 PM] kastuk#0000 Will stay without currency exchange and local market for a while. [04-Sep-19 03:18 PM] franss22#0000 yay ๐Ÿ˜„ [04-Sep-19 03:18 PM] franss22#0000 i won a giveaway C: {Reactions} ๐ŸŽ‰ (5) [04-Sep-19 05:36 PM] ozzieworm#0000 Dang it. Guess I gotta buy a pro license once my production is up and running. ๐Ÿ˜ [04-Sep-19 06:04 PM] z1ggy.#0000 Hello [04-Sep-19 06:04 PM] franss22#0000 hi [04-Sep-19 06:06 PM] z1ggy.#0000 Just started today and I've been brainstorming spreadsheets for my carbon farm [04-Sep-19 06:06 PM] z1ggy.#0000 Using math I havent used in a couple years;) [04-Sep-19 06:11 PM] kastuk#0000 Without stabile water-rations production and exchange center nearby it will be even more big brainpain. [04-Sep-19 06:12 PM] z1ggy.#0000 @kastuk thankfully my production process is pretty basic atm [04-Sep-19 06:13 PM] z1ggy.#0000 And I dont have to worry about stl/ftl travel yet [04-Sep-19 06:14 PM] prdgi#0000 What planet did you start on? [04-Sep-19 06:17 PM] z1ggy.#0000 Oh jeez I couldnt tell yah atm, I'm at work. Its suitable for agriculture and it has a local exchange [04-Sep-19 06:18 PM] prdgi#0000 Ah, Promitor most likely. Good choice. [04-Sep-19 06:18 PM] z1ggy.#0000 Yes that's the one [04-Sep-19 06:23 PM] z1ggy.#0000 I have a question what are the benefits that stand out on purchasing an asteroid vs a moon from a gameplay perspective? [04-Sep-19 06:25 PM] kastuk#0000 Post-FA Game Time (months) 0 and 3 [04-Sep-19 06:30 PM] z1ggy.#0000 Ahh so this is game is still in a development phase? [04-Sep-19 06:30 PM] z1ggy.#0000 And the monetary commitment gives early access? [04-Sep-19 06:42 PM] z1ggy.#0000 It seems FA has already happened though? [04-Sep-19 06:43 PM] kastuk#0000 AS I seen it will be pay-to-play [04-Sep-19 06:43 PM] kastuk#0000 FA will be until the end of year, I seen somewhere [04-Sep-19 06:44 PM] kastuk#0000 It's not like EVE Online for now. [04-Sep-19 06:45 PM] z1ggy.#0000 So if I upgrade from a trial account to a moon say, can I transfer my company to that moon? [04-Sep-19 06:49 PM] kastuk#0000 Changing of current status, opening of local market, currency exchange, company rating [04-Sep-19 06:50 PM] kastuk#0000 Not sure companies will be transfered to next stage. [04-Sep-19 06:52 PM] z1ggy.#0000 According to the FAQ, pro months will have a monthly sub [04-Sep-19 06:54 PM] z1ggy.#0000 Maybe it's just me but things seem a little vague. So I buy into a support tier then at some time, a monthly sub will begin? Is the sub a flat rate or is it based on my support tier? [04-Sep-19 06:57 PM] kastuk#0000 "Once Early Access starts the game will be free to play, with certain features only available to players that have purchased game time." [04-Sep-19 07:00 PM] z1ggy.#0000 Local and foreign exchange namely [04-Sep-19 07:00 PM] z1ggy.#0000 If I had to guess pro months will be 15eu/mo [04-Sep-19 07:05 PM] z1ggy.#0000 That ain't cheap switched over to CAD [04-Sep-19 07:11 PM] prdgi#0000 I've heard single digit EU/mo [04-Sep-19 07:13 PM] z1ggy.#0000 That would be great, I'm really impressed with this game [04-Sep-19 07:24 PM] esabab_00#0000 if you upgrade your account now your current company will not need to be transferred or anything, just upgrades your account status [04-Sep-19 07:37 PM] z1ggy.#0000 @esabab_00 ahh so "comet" is just a figurative status that represents your commitment, you dont actually get your own comet? [04-Sep-19 07:37 PM] z1ggy.#0000 Lmao this whole time I'm like "wow I get my own planet for 60 bucks?!" [04-Sep-19 07:37 PM] esabab_00#0000 yeah the only in game thing you can get off the support tiers is naming rights [04-Sep-19 07:38 PM] z1ggy.#0000 I feel so much better about giving my money away now lol [04-Sep-19 07:39 PM] esabab_00#0000 you also get months of subscription time in the support tiers as well when the real launch happens [04-Sep-19 07:39 PM] z1ggy.#0000 Honestly, I just didn't want to have to start over again lol [04-Sep-19 07:40 PM] esabab_00#0000 well the launch restart will probably be cool [04-Sep-19 07:40 PM] esabab_00#0000 will most likely have a lot more systems in place [04-Sep-19 07:41 PM] z1ggy.#0000 I guess that would be good if you're already in an established corp [04-Sep-19 07:41 PM] esabab_00#0000 but hopefully no reset for at least a couple months...finally getting to the higher tier stuff [04-Sep-19 07:41 PM] esabab_00#0000 there's actually not a whole lot of in game functionality for corps right now [04-Sep-19 07:41 PM] esabab_00#0000 hopefully more is coming [04-Sep-19 07:42 PM] _frostwood_#0000 The best thing with corps now it that you can co-orientate with members, which matters more as you go into higher tiers [04-Sep-19 07:42 PM] esabab_00#0000 yeah for sure that [04-Sep-19 07:43 PM] esabab_00#0000 but there's not a lot of game systems that are using and interacting with corps yet [04-Sep-19 07:43 PM] _frostwood_#0000 You donโ€™t want that 15k RSE just sitting around. [04-Sep-19 07:44 PM] esabab_00#0000 I've got like a 50k pile of Magnetite sitting around [04-Sep-19 07:44 PM] esabab_00#0000 lol [04-Sep-19 07:44 PM] z1ggy.#0000 I wonder how hard it would be to make the exchange compatible with google sheets via a hyperlink for auto populating ss [04-Sep-19 07:45 PM] z1ggy.#0000 My sheets are tiny rn, but I can see them getting pretty complex with a year or two of play [04-Sep-19 10:46 PM] sibg#0000 OH WHAT [04-Sep-19 10:47 PM] sibg#0000 I WON SOMETHING {Reactions} ๐Ÿ‘ (4) [04-Sep-19 10:47 PM] sibg#0000 : o [05-Sep-19 03:09 AM] jianzen#0000 hey all {Reactions} ๐Ÿ‘‹ [05-Sep-19 03:43 AM] z1ggy.#0000 Hello [05-Sep-19 03:45 AM] jianzen#0000 am I right in saying you need a pro account to contribute to planetary projects? [05-Sep-19 03:50 AM] lunikon#0000 correct [05-Sep-19 04:24 AM] jianzen#0000 ah ok [05-Sep-19 05:20 AM] gwion4553#0000 Okay, totally new - I'm trying to use my farmsteads to produce beans but I don't know how to get H20? [05-Sep-19 05:20 AM] sibg#0000 RIG [05-Sep-19 05:21 AM] gwion4553#0000 Ah thank you, I'll take a look [05-Sep-19 05:22 AM] sibg#0000 *tips ๐ŸŽฉ* [05-Sep-19 05:23 AM] rubicate#0000 Any word on the incoming production taxes? I'm considering settling a base on Promitor but I'd love to know how much the production fees will impact things :D [05-Sep-19 05:31 AM] gwion4553#0000 Okay cool, I don't have enough BSE to build a rig and I don't have the funds to buy more. Without production, how do I raise more funds? [05-Sep-19 05:32 AM] ch_r0me#0000 o7 everybody ๐Ÿ˜„ {Reactions} ๐Ÿ‘‹ [05-Sep-19 05:32 AM] mjeno#0000 @rubicate Afaik, they will be part of the next bigger content update, so they're not too far off. But I don't know how high they will be. [05-Sep-19 05:32 AM] ch_r0me#0000 https://tenor.com/view/shocked-cat-surprised-gif-5843462 {Embed} https://tenor.com/view/shocked-cat-surprised-gif-5843462 https://images-ext-1.discordapp.net/external/hjw_jLOwQ7uufrHCvGix9PbQhGWfrL1lmOe7CY0tH-I/https/media.tenor.co/images/00193f30af6c8c860b0bf0d0c56540c8/raw [05-Sep-19 05:32 AM] ch_r0me#0000 I've won something ๐Ÿ˜ฎ {Reactions} ๐Ÿ”‘ (2) [05-Sep-19 05:33 AM] mjeno#0000 @gwion4553 If you're at a market, you can sell some goods, maybe some fuel from your ships' tanks? Demolishing buildings also returns parts of their value, depending on the building's age. [05-Sep-19 05:37 AM] gwion4553#0000 Okay, I'll try that. I may have gone through the tutorial incorrectly - the suggested buildings for my start package were 2 farmsteads, an incinerator. It was suggested to then build two pioneer habitats. At this point, I think the pioneer habitats left me without enough to purchase the rig required to produce the H20 needed to produce. [05-Sep-19 05:38 AM] gwion4553#0000 Actually, I believe after demolishing the buildings I would have insufficient BSE to build the rig. Not sure how to continue? [05-Sep-19 05:39 AM] rubicate#0000 You have several options, you can use the COLIQ command to restart, you could sell your starting fuel to get the missing parts, or you could manually buy H2O to begin with until you can afford to get your own rig [05-Sep-19 05:40 AM] rubicate#0000 just be aware that each time you use COLIQ to restart you get a longer cooldown on it so it's not spamable if you make new mistakes [05-Sep-19 05:41 AM] gwion4553#0000 Oops, thank you for the solution. It seems obvious now! I just purchased the H20 to start producing [05-Sep-19 05:41 AM] rubicate#0000 (also, don't worry about messing up, this game is not very beginner friendly, everybody messes up on their first, second and even third try :D) [05-Sep-19 05:42 AM] gwion4553#0000 That's part of the fun, although I would have been completely lost without the tutorials haha [05-Sep-19 05:42 AM] lunikon#0000 that's why they exist ๐Ÿ™‚ [05-Sep-19 06:00 AM] ch_r0me#0000 All right, just logged on; got Pro License active just automatically. [05-Sep-19 06:13 AM] lunikon#0000 didn't work before? [05-Sep-19 06:23 AM] mjeno#0000 No, I guess you had the PRO license in the first place. ๐Ÿ˜„ Since you were registered before F2P started. Feel free to give the other one to a friend! [05-Sep-19 06:50 AM] ch_r0me#0000 Quite possible. [05-Sep-19 06:51 AM] ch_r0me#0000 Yeah... The echo of being spreadsheet warrior in EVE Online. ๐Ÿ˜‚ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619137583141879818/unknown.png?ex=6814b1ce&is=6813604e&hm=0b5afbcac9517cc95f5f6863631ae7ba1c15aecb917b11cc3bd72ac5c666a788& {Reactions} ๐Ÿ˜„ [05-Sep-19 06:57 AM] maniac_.#0000 How do I check what's the exchange ratio of currency [05-Sep-19 06:57 AM] ch_r0me#0000 FX command I believe [05-Sep-19 06:58 AM] maniac_.#0000 They are almost the same? [05-Sep-19 06:58 AM] lunikon#0000 not much FX trading going on yet [05-Sep-19 06:58 AM] kastuk#0000 Currency exchanging need pro [05-Sep-19 06:59 AM] lunikon#0000 I don't see this feature really take off before we don't have several thousand players ๐Ÿ™‚ [05-Sep-19 06:59 AM] maniac_.#0000 So I should just claim that 1ICA==1AIC==1CIS==1ECD==1NCC for beginners? [05-Sep-19 06:59 AM] maniac_.#0000 In term of small trades? [05-Sep-19 06:59 AM] maniac_.#0000 where numbers aren't big [05-Sep-19 07:00 AM] kastuk#0000 I prefer natural goods currencies. [05-Sep-19 07:01 AM] ch_r0me#0000 @kastuk Well, you can always go a hybrid way - Import/Export to get currency. [05-Sep-19 07:02 AM] kastuk#0000 Like in Eco Global Survival, set the currency equivalent like gold or steel... Water! [05-Sep-19 07:03 AM] kastuk#0000 Water for life, food, oxygen and fuel. Great liquid. [05-Sep-19 07:04 AM] maniac_.#0000 Water for a reason to fight for and make wars [05-Sep-19 07:11 AM] ch_r0me#0000 @kastuk Owkwa beltalowda ๐Ÿ–– ๐Ÿ˜› {Reactions} โค [05-Sep-19 07:12 AM] ch_r0me#0000 Btw @mjeno is there a possibility to work on the thing(s), which blasted Mother Earth into oblivion? ๐Ÿ˜‰ [05-Sep-19 07:13 AM] mjeno#0000 You want to fling a giant rock through space? ๐Ÿ˜„ [05-Sep-19 07:14 AM] ch_r0me#0000 Possibly. ๐Ÿ˜‰ [05-Sep-19 07:14 AM] ch_r0me#0000 Mostly from belt to orbital refinery, but one error... [05-Sep-19 07:14 AM] ch_r0me#0000 And history makes its round. [05-Sep-19 07:15 AM] mjeno#0000 So far, no giant-rock-flinging machines are planned. ๐Ÿ˜„ [05-Sep-19 07:15 AM] mjeno#0000 Well, space ships are. [05-Sep-19 07:15 AM] mjeno#0000 But you're not allowed to use them that way. [05-Sep-19 07:16 AM] ch_r0me#0000 Even just a rock with strapped engine? ๐Ÿ˜ฆ [05-Sep-19 07:17 AM] mjeno#0000 For that kind of thing, I'd refer you to Kerbal Space Program. xD [05-Sep-19 07:18 AM] ch_r0me#0000 Ah yes. :P https://www.youtube.com/watch?v=E_fxKMkdnoY {Embed} Gopnik Gaming https://www.youtube.com/watch?v=E_fxKMkdnoY Missed the moon, went for sun - Kerbal Space Blin Kerbal Space Program featuring Boris the cosmonaut. Buy Boris merch: https://www.weslav.com Buy Boris stickers: http://bit.ly/BorisStickers Support on Patreo... https://images-ext-1.discordapp.net/external/xCPM3JWj19Txrogk048fbbJwc4b3QJz42T2qzUN2JBE/https/i.ytimg.com/vi/E_fxKMkdnoY/maxresdefault.jpg [05-Sep-19 07:18 AM] kastuk#0000 Bring asteroids home by some orbiting maneuvers. [05-Sep-19 07:18 AM] kastuk#0000 Wanna new use of solar system navigating. [05-Sep-19 07:19 AM] ch_r0me#0000 *incoming transmission from NASA* https://scienceandtechnology.jpl.nasa.gov/research/research-topics-list/communications-computing-software/deep-space-navigation {Embed} https://scienceandtechnology.jpl.nasa.gov/research/research-topics-list/communications-computing-software/deep-space-navigation Deep Space Navigation | Science and Technology Deep space navigation enables missions to precisely target distant solar system bodies and particular sites of interest on them. Navigation takes place in real time for spacecraft operation and control. It can also be used for creating higher-fidelity reconstructions of a cra... [05-Sep-19 07:19 AM] ch_r0me#0000 Or maybe... Just work on them? ๐Ÿค” {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619144652724895773/20170630-asteroid-day.png?ex=6814b864&is=681366e4&hm=afc5de6343820cf8a5d4b5aa53702754d94fe25816679e18694068668e0b9420& [05-Sep-19 07:25 AM] mjeno#0000 Sooner or later, we will have to do stuff with asteroids and the like. [05-Sep-19 07:26 AM] mjeno#0000 I mean, our logo is literally a rock and we make an artwork to celebrate Asteroid Day every year. [05-Sep-19 07:26 AM] mjeno#0000 So there better be something about asteroids in the game at some point. ๐Ÿ˜„ [05-Sep-19 07:26 AM] lunikon#0000 it's the big, overarching goal! [05-Sep-19 07:27 AM] lunikon#0000 we treat ourselves to Asteroids once everything else works and the game makes enough money to sustain us ๐Ÿ˜‰ [05-Sep-19 07:39 AM] mjeno#0000 Awwww. But that's so much wooooooooork. [05-Sep-19 09:56 AM] kallig.#0000 @mjeno when do we get to rob people? [05-Sep-19 09:56 AM] mjeno#0000 Not at all! This is a peaceful place. โ˜ฎ [05-Sep-19 09:56 AM] kallig.#0000 I'll peacefully rob them [05-Sep-19 09:56 AM] mjeno#0000 Oh, you mean taxes? ๐Ÿ˜„ {Reactions} ๐Ÿ˜ƒ (4) [05-Sep-19 09:57 AM] mjeno#0000 There will be fees and taxes with the next big content update. But I don't know when that's coming. [05-Sep-19 09:57 AM] lunikon#0000 the plan is this month...ain't got time to waste! [05-Sep-19 09:57 AM] mjeno#0000 You heard the man. [05-Sep-19 09:57 AM] kallig.#0000 Any plans for aliens? [05-Sep-19 09:57 AM] lunikon#0000 if we run out of better ideas in 10 years, maybe [05-Sep-19 09:57 AM] lunikon#0000 see EVE ๐Ÿ˜„ {Reactions} ๐Ÿ˜„ [05-Sep-19 09:57 AM] kallig.#0000 lolz [05-Sep-19 09:57 AM] mjeno#0000 Nah. None of us are aliens. I don't know what you're talking about. ๐Ÿ‘ฝ {Reactions} ๐Ÿ˜ฏ [05-Sep-19 09:59 AM] kallig.#0000 I was literally getting tired of how long it was taking to get my farms going, so I sold all the fuel in my ships until I need them [05-Sep-19 10:00 AM] kallig.#0000 I'm curious to see how big the map will get [05-Sep-19 10:00 AM] lunikon#0000 if we keep gaining players like we did the past two weeks, we should probably make it a bit bigger ๐Ÿ˜„ [05-Sep-19 10:01 AM] kallig.#0000 indeed, the starting planets may get full [05-Sep-19 10:01 AM] nebneb125#0000 On a related note, is what I can see on the universe map all the universe there is so far? [05-Sep-19 10:01 AM] kallig.#0000 yes [05-Sep-19 10:02 AM] kallig.#0000 it's plenty of map for the time being [05-Sep-19 10:02 AM] kallig.#0000 the fuel cost for going from one side to the other is massive [05-Sep-19 10:02 AM] kallig.#0000 unless your prosperous universes rockerfeller it's probably not worth it [05-Sep-19 10:04 AM] sharlindra#0000 there is plenty of space still, but the exchange planets are crowded, Prom is at 20ish plots again [05-Sep-19 10:04 AM] kallig.#0000 yep [05-Sep-19 10:05 AM] lunikon#0000 ah man...next time it fills up I can't do much about it...then we'll just have to wait ๐Ÿ™‚ [05-Sep-19 10:06 AM] kallig.#0000 are you going to add moons to planets? [05-Sep-19 10:07 AM] slomes#0000 Full planets will happen in launch too, no? isn't this a good thing, as you can test how this affects the game? ^^ [05-Sep-19 10:10 AM] sharlindra#0000 yeah, jeez I can imagine the waiting for the release second and spam-clicking PROM PROM PROM :D [05-Sep-19 10:10 AM] kallig.#0000 LOL [05-Sep-19 10:11 AM] kallig.#0000 "Sorry I can't come in to work today, prosperous universe is resetting in 3 hours" [05-Sep-19 10:21 AM] nebneb125#0000 So, do we lose our progress upon full release? [05-Sep-19 10:21 AM] kallig.#0000 yep [05-Sep-19 10:21 AM] kallig.#0000 but you get experience [05-Sep-19 10:21 AM] kallig.#0000 so you'll grow faster [05-Sep-19 10:21 AM] nebneb125#0000 Irl or ingame? [05-Sep-19 10:21 AM] kallig.#0000 ingame? [05-Sep-19 10:22 AM] nebneb125#0000 Clearly you meant irl then [05-Sep-19 10:23 AM] kallig.#0000 no if you play to the point where you understand the game fully, when it resets for the next feature update you'll grow way faster [05-Sep-19 10:23 AM] kallig.#0000 the game is still in development [05-Sep-19 10:27 AM] nebneb125#0000 Ah ok [05-Sep-19 10:27 AM] nebneb125#0000 Yes I know its in development that's fine [05-Sep-19 10:27 AM] kallig.#0000 I've been through two resets so far [05-Sep-19 10:28 AM] kallig.#0000 I don't mind both have brought new features [05-Sep-19 10:28 AM] nebneb125#0000 I literally joined yesterday [05-Sep-19 10:28 AM] kallig.#0000 I've been playing for around a year [05-Sep-19 10:29 AM] kallig.#0000 the last reset I believe added upkeep for your workers, threw me off [05-Sep-19 10:29 AM] kallig.#0000 I was like dammit, my profits [05-Sep-19 10:29 AM] nebneb125#0000 Upkeep feels so right though. [05-Sep-19 10:29 AM] kallig.#0000 indeed [05-Sep-19 10:30 AM] kallig.#0000 but going from none to upkeep right away is like oh crap I can't blow all my money or ill have to resety [05-Sep-19 10:31 AM] nebneb125#0000 I get it [05-Sep-19 10:31 AM] kallig.#0000 I reset twice LOL [05-Sep-19 10:31 AM] nebneb125#0000 with coliq? [05-Sep-19 10:31 AM] kallig.#0000 yep [05-Sep-19 10:32 AM] kallig.#0000 now I know what I'm doing [05-Sep-19 10:32 AM] nebneb125#0000 nice [05-Sep-19 10:32 AM] kallig.#0000 I'm about to make my own rations and drinking water for my pioneers [05-Sep-19 10:33 AM] nebneb125#0000 ...and i have made some limestone ๐Ÿ™‚ [05-Sep-19 10:33 AM] kallig.#0000 you went the mining start? [05-Sep-19 10:34 AM] nebneb125#0000 ...was that wrong? [05-Sep-19 10:34 AM] kallig.#0000 no thats the start I did [05-Sep-19 10:34 AM] nebneb125#0000 I just really like space mining [05-Sep-19 10:34 AM] kallig.#0000 same [05-Sep-19 10:35 AM] kallig.#0000 you start with a collector for extracting gasses, and an extractor for mining iron and limestone [05-Sep-19 10:35 AM] nebneb125#0000 i dont have a collector yet [05-Sep-19 10:35 AM] kallig.#0000 really [05-Sep-19 10:35 AM] kallig.#0000 don't build one [05-Sep-19 10:35 AM] kallig.#0000 you can buy the oxygen it produces for cheap [05-Sep-19 10:35 AM] kallig.#0000 waste of pioneers [05-Sep-19 10:35 AM] kallig.#0000 build a smelter [05-Sep-19 10:36 AM] kallig.#0000 so you can turn the iron ore into metal [05-Sep-19 10:36 AM] kallig.#0000 you'll need iron ore, oxygen, carbon and flux [05-Sep-19 10:36 AM] nebneb125#0000 think its worth turning the limestone into flux so i can do the recipes with that [05-Sep-19 10:36 AM] kallig.#0000 you can buy them all on the commmodity exchange [05-Sep-19 10:37 AM] nebneb125#0000 but buying them all may not be profitable [05-Sep-19 10:37 AM] kallig.#0000 don't worry about making flux yet [05-Sep-19 10:37 AM] kallig.#0000 you'd need settlers right now [05-Sep-19 10:37 AM] nebneb125#0000 i have pioneers [05-Sep-19 10:37 AM] kallig.#0000 You can buy flux for around 60 each [05-Sep-19 10:39 AM] kallig.#0000 the most expensive part of making iron is carbon\ [05-Sep-19 10:40 AM] kallig.#0000 until you have a prefab plant mk1 is going to be a slow start [05-Sep-19 10:40 AM] nebneb125#0000 yeah i noticed [05-Sep-19 10:40 AM] kallig.#0000 I sold all the fuel in my ships to get capital to build one [05-Sep-19 10:40 AM] kallig.#0000 you don't need them right now [05-Sep-19 10:41 AM] nebneb125#0000 what, the fuel? [05-Sep-19 10:41 AM] kallig.#0000 prefab plant takes iron and limestone to make construction prefabs which sell for alot [05-Sep-19 10:41 AM] kallig.#0000 yes the fuel [05-Sep-19 10:41 AM] kallig.#0000 You're not going to have other bases for awhile [05-Sep-19 10:41 AM] kallig.#0000 your ships will sit there, and right now the fuel is capital [05-Sep-19 10:41 AM] kallig.#0000 you can buy it back later once your making money [05-Sep-19 10:42 AM] nebneb125#0000 ok gonna go do that [05-Sep-19 10:43 AM] kallig.#0000 before the last reset I used my ships to buy and sell things at different commodity exchanges for profit, but it's not worth it anymore [05-Sep-19 10:43 AM] kallig.#0000 the planets are too far apart [05-Sep-19 10:44 AM] sharlindra#0000 thats not true, its very worth it still and older players are severely running out of shipping capacity [05-Sep-19 10:44 AM] sharlindra#0000 the trip between exchange planets can cost like 3k, you can easily make profit [05-Sep-19 10:45 AM] kallig.#0000 I haven't looked too far into it [05-Sep-19 10:45 AM] kallig.#0000 I'll look back into it later [05-Sep-19 10:45 AM] kallig.#0000 but for new players worrying about the currency exchanges isn't worth it [05-Sep-19 10:46 AM] sharlindra#0000 FX is not accessible for Us, yeah [05-Sep-19 10:46 AM] kallig.#0000 I just did the math with the price of carbon it's not profitable to make iron anymore so you need the prefab plant asap [05-Sep-19 10:47 AM] sharlindra#0000 or you can ship carbon form Promitor :D [05-Sep-19 10:47 AM] kallig.#0000 with what fuel? ๐Ÿ˜› [05-Sep-19 10:48 AM] kallig.#0000 whats the rate from ica to ncc? 1:1? [05-Sep-19 10:48 AM] sharlindra#0000 I think the currencies are quite balanced, yeah, 1:1ish [05-Sep-19 10:49 AM] kallig.#0000 the prices aren't that much different to offset the fuel cost [05-Sep-19 11:14 AM] z1ggy.#0000 Hello [05-Sep-19 12:39 PM] z1ggy.#0000 My spreadsheet for carbon farming so far {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619225015698718761/Screenshot_3.png?ex=6815033c&is=6813b1bc&hm=d45a26399fdc9aaac1a097ade4d51cccb86d422a633d8feec56b1059a1e818fb& {Reactions} ๐Ÿ“ˆ [05-Sep-19 01:17 PM] z1ggy.#0000 I'm trying to calculate profit/hr for making carbon from start to finish and the figures I'm getting are ridiculously low. They look wrong but I don't know where [05-Sep-19 01:17 PM] z1ggy.#0000 I expected the numbers to be low considering incineration time on a single unit but this is LOW [05-Sep-19 01:21 PM] z1ggy.#0000 alright this is hurting my brain lol. especially when calculating combinations (ie HCP and MAI) where products are created at a 1:3 ratio but the carbon formula only requires a fraction of that product so the production time of that raw material needs to reflect that in the profit/hr formula [05-Sep-19 01:26 PM] z1ggy.#0000 I think I got it lol [05-Sep-19 01:26 PM] nebneb125#0000 ...does the profit look better now? [05-Sep-19 01:35 PM] kastuk#0000 With add of rational fabric? [05-Sep-19 01:41 PM] z1ggy.#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619240820981235722/Screenshot_4.png?ex=681511f4&is=6813c074&hm=8296b7e99d7788be8a2d00e4a39b1fa4157faf09bebc81b22e7135ebb0ae1efb& [05-Sep-19 01:42 PM] z1ggy.#0000 the numbers look less than lucrative but once production of raw material ramps up to the point of excess it'll probably improve over time? I just have no way of quantifying that [05-Sep-19 01:43 PM] aldin39#0000 I have no idea what you did there [05-Sep-19 01:44 PM] z1ggy.#0000 so MV(market value) = the cost of one unit X the qty req [05-Sep-19 01:45 PM] z1ggy.#0000 I use it as a contrast in case I want to skip agricultural production and just purchase raw mats from the market [05-Sep-19 01:45 PM] z1ggy.#0000 prod cost is just what itll cost me to produce based on current H2O prices seeing as I don't have the capability to make my own yet [05-Sep-19 01:46 PM] aldin39#0000 and consumables? [05-Sep-19 01:46 PM] aldin39#0000 you use COF? because that is crazy overpriced in places around universe [05-Sep-19 01:46 PM] z1ggy.#0000 cof? [05-Sep-19 01:46 PM] aldin39#0000 luxuries [05-Sep-19 01:47 PM] z1ggy.#0000 no [05-Sep-19 01:47 PM] z1ggy.#0000 consumables or cost/hr to run for me rn is 35.4/hr based on basic consumables [05-Sep-19 01:48 PM] z1ggy.#0000 im also not going off planet to shop [05-Sep-19 01:48 PM] z1ggy.#0000 so i dont have to factor in fuel to my OH [05-Sep-19 01:49 PM] z1ggy.#0000 as long as the products I sell clear 6k, I'll be profitable lol [05-Sep-19 01:50 PM] z1ggy.#0000 I'm not a math wizard by any means so.. [05-Sep-19 01:52 PM] aldin39#0000 and you are buying your input? [05-Sep-19 01:53 PM] z1ggy.#0000 the only input im buying atm is H2O [05-Sep-19 01:54 PM] z1ggy.#0000 well and rations, water and overalls [05-Sep-19 01:54 PM] z1ggy.#0000 if you want to account OH as input [05-Sep-19 01:56 PM] aldin39#0000 my spreadsheet says, around 1800 profit with 2 INC and 1 FRM [05-Sep-19 01:56 PM] aldin39#0000 I have a different reporting system ๐Ÿ™‚ [05-Sep-19 01:56 PM] aldin39#0000 profit /day [05-Sep-19 01:58 PM] z1ggy.#0000 I only have one inc atm [05-Sep-19 01:58 PM] z1ggy.#0000 I just started playing yesterday also so my infrastructure is still pretty basic [05-Sep-19 01:58 PM] aldin39#0000 you sell the extra products from FRM? [05-Sep-19 01:59 PM] z1ggy.#0000 I havent sold anything yet [05-Sep-19 02:00 PM] aldin39#0000 549 ish profit only from INC [05-Sep-19 02:01 PM] z1ggy.#0000 hmm [05-Sep-19 02:01 PM] z1ggy.#0000 when i do my numbers for INC profit, I include production time of the raw material [05-Sep-19 02:01 PM] z1ggy.#0000 so if I didnt factor that time in, obviously the numbers would be quite different [05-Sep-19 02:02 PM] aldin39#0000 I didn't bother with this price/unit stuff, my sheet has chains [05-Sep-19 02:02 PM] aldin39#0000 so basically 1 FRM will make 10 MAI a day [05-Sep-19 02:02 PM] z1ggy.#0000 im pretty new to sheets tbh. been learning as i go [05-Sep-19 02:02 PM] aldin39#0000 and one INC will eat 4/day [05-Sep-19 02:03 PM] aldin39#0000 that simply means you can run 2 [05-Sep-19 02:03 PM] aldin39#0000 I really think differently than this bunch that calculate cost/item [05-Sep-19 02:04 PM] z1ggy.#0000 I'm just trying to maximize my production time [05-Sep-19 02:04 PM] aldin39#0000 because they consider value for everything, so if it's more profitable to make, TRU, FE, AL, BSE [05-Sep-19 02:05 PM] aldin39#0000 they will build not connected chains and buy inputs [05-Sep-19 02:05 PM] aldin39#0000 I'd rather have production chains and minimal maintenance [05-Sep-19 02:05 PM] z1ggy.#0000 yeah I get that, I'd like to branch off into FP eventually [05-Sep-19 02:05 PM] z1ggy.#0000 maybe plastics [05-Sep-19 02:06 PM] aldin39#0000 I got a weird setup of 1bmp, 3frm, 2 fp's, 4 sme, t1, t2 prefabs [05-Sep-19 02:06 PM] aldin39#0000 and a chem plant, extractor [05-Sep-19 02:06 PM] aldin39#0000 but they are all interlinked [05-Sep-19 02:06 PM] z1ggy.#0000 I'll take your word for it haha [05-Sep-19 02:07 PM] aldin39#0000 bmp makes PE for BDE in prefab [05-Sep-19 02:07 PM] aldin39#0000 chem plant makes flx for sme [05-Sep-19 02:07 PM] aldin39#0000 fp's feed the slaves [05-Sep-19 02:07 PM] aldin39#0000 erm, workers [05-Sep-19 02:07 PM] z1ggy.#0000 I'm just trying to figure out what is synergistic with my existing infrastructure [05-Sep-19 02:07 PM] aldin39#0000 Prom is an agri world [05-Sep-19 02:08 PM] z1ggy.#0000 yep [05-Sep-19 02:08 PM] aldin39#0000 make dw, rat, bit ove maybe, a bmp [05-Sep-19 02:08 PM] aldin39#0000 INC works with PE - BMP [05-Sep-19 02:08 PM] aldin39#0000 one prefab to build your own stuff [05-Sep-19 02:09 PM] z1ggy.#0000 ill get a rig and a collector built soon [05-Sep-19 02:09 PM] aldin39#0000 minimize costs, maximize building time [05-Sep-19 02:09 PM] aldin39#0000 building efficiency [05-Sep-19 02:09 PM] z1ggy.#0000 im just trying to build inventory rn [05-Sep-19 02:09 PM] aldin39#0000 if you go after profit you will be at the mercy of the market prices ๐Ÿ˜„ [05-Sep-19 02:09 PM] z1ggy.#0000 while still covering OH [05-Sep-19 02:09 PM] z1ggy.#0000 well thats where im at rn [05-Sep-19 02:09 PM] aldin39#0000 and you'll buy BSE from me for 1500 ๐Ÿ™‚ [05-Sep-19 02:10 PM] z1ggy.#0000 i just started playing yesterday man lol [05-Sep-19 02:10 PM] aldin39#0000 sell your fuel, that's what I did [05-Sep-19 02:10 PM] aldin39#0000 build one more building [05-Sep-19 02:11 PM] z1ggy.#0000 hmm [05-Sep-19 02:11 PM] aldin39#0000 chain also are very susceptible because if you focus on one product and that hits bottom, then you're in real trouble [05-Sep-19 02:12 PM] z1ggy.#0000 yeah I plan on diversifying [05-Sep-19 02:12 PM] aldin39#0000 I recommend 2 INC first since you left like that [05-Sep-19 02:12 PM] aldin39#0000 then dw, rat, bit to feed yourself [05-Sep-19 02:12 PM] z1ggy.#0000 left like what? [05-Sep-19 02:12 PM] aldin39#0000 on C development ๐Ÿ™‚ [05-Sep-19 02:13 PM] z1ggy.#0000 I don't know what that means [05-Sep-19 02:13 PM] aldin39#0000 it means you picked a focus on C [05-Sep-19 02:13 PM] z1ggy.#0000 consumables? [05-Sep-19 02:13 PM] aldin39#0000 well, you built 1 INC no? [05-Sep-19 02:13 PM] aldin39#0000 so, you left on the path of making Carbon ๐Ÿ˜› [05-Sep-19 02:14 PM] z1ggy.#0000 just say that man lol [05-Sep-19 02:14 PM] aldin39#0000 ๐Ÿ˜„ [05-Sep-19 02:14 PM] z1ggy.#0000 I'm not hip enough to get the fancy talk [05-Sep-19 02:14 PM] aldin39#0000 and your farm already can keep 2 INC [05-Sep-19 02:14 PM] aldin39#0000 that's fancy? ๐Ÿ˜ฎ [05-Sep-19 02:14 PM] aldin39#0000 not native EN speaker so ๐Ÿ˜‰ [05-Sep-19 02:14 PM] z1ggy.#0000 im a simple guy [05-Sep-19 02:15 PM] z1ggy.#0000 i need to get another pioneer hab up before anything else [05-Sep-19 02:15 PM] aldin39#0000 later, 2 FRM can keep a FP for RAT, maybe even one, not sure on Prom [05-Sep-19 02:17 PM] aldin39#0000 so when dw, rat are made and you stop buying you can keep production of C and use it somewhere else [05-Sep-19 02:18 PM] z1ggy.#0000 I guess I could sell my fuel in both ships since i wont be going anywhere in the near future and thatll get me a little under 21k for a pioneer hab [05-Sep-19 02:18 PM] z1ggy.#0000 and maybe an FP but i need to check the market [05-Sep-19 02:19 PM] aldin39#0000 well, not sure but prefabs would be cheaper on Montem for example [05-Sep-19 02:19 PM] z1ggy.#0000 I'm a trial atm so no foreign exchange [05-Sep-19 02:19 PM] aldin39#0000 but yeah, at start it's a rough ride buying prefabs on Prom [05-Sep-19 02:19 PM] aldin39#0000 well, if you would make, example DW, you would take dw to montem, sell it then buy prefabs [05-Sep-19 02:19 PM] z1ggy.#0000 I'm also in no rush, if I have to wait a couple days to a week to take a step forward, thats cool [05-Sep-19 02:20 PM] aldin39#0000 think it took me 6 days for my 2nd building [05-Sep-19 02:20 PM] aldin39#0000 but after that it went faster, so, yeah, the fuel is a good life saver [05-Sep-19 02:23 PM] z1ggy.#0000 hmmm FP-Rig-Collector-INC. following that will cut rations out of my OH costs [05-Sep-19 02:23 PM] sharlindra#0000 Lab? why do you want to get LAB? [05-Sep-19 02:24 PM] z1ggy.#0000 gasses for DDT production which i need to make spicy herbs for basic rats [05-Sep-19 02:24 PM] sharlindra#0000 RAT dont need HER, its FIM for Engineers [05-Sep-19 02:25 PM] z1ggy.#0000 i see now [05-Sep-19 02:27 PM] aldin39#0000 DDT? ๐Ÿ˜„ [05-Sep-19 02:28 PM] z1ggy.#0000 what? [05-Sep-19 02:31 PM] aldin39#0000 technicians are tech 3 [05-Sep-19 02:31 PM] aldin39#0000 hard to feed ๐Ÿ™‚ [05-Sep-19 02:43 PM] sharlindra#0000 there is basically ne demand for FIM and too much KOM is produced already, no more DDT is needed imho [05-Sep-19 02:49 PM] z1ggy.#0000 I wouldnt make it for retail. it would be for my own consumption if anything [05-Sep-19 02:50 PM] aldin39#0000 think it 200k or more to build the lab [05-Sep-19 02:50 PM] aldin39#0000 might be wrong [05-Sep-19 02:50 PM] aldin39#0000 100k [05-Sep-19 02:51 PM] z1ggy.#0000 its not a thing that I'm worried about anymore. I misspoke [05-Sep-19 02:51 PM] aldin39#0000 nah, it's good if you have a goal ๐Ÿ˜‰ [05-Sep-19 02:52 PM] aldin39#0000 I dream of 5 bases, not like I will have then anytime soon, just eventually [05-Sep-19 02:53 PM] z1ggy.#0000 would that require 5 separate accounts? [05-Sep-19 02:57 PM] sharlindra#0000 no, you can build new Core Modules (CM) on differetn planets [05-Sep-19 02:57 PM] sharlindra#0000 only one base per player per planet though [05-Sep-19 02:59 PM] aldin39#0000 you're not allowed more than 1 account [05-Sep-19 02:59 PM] sharlindra#0000 indeed [05-Sep-19 03:01 PM] z1ggy.#0000 ahh I see, yeah with the OH that would create, that would be WAY down the road for me [05-Sep-19 03:03 PM] z1ggy.#0000 a second INC will definitely help widen this production bottleneck for me [05-Sep-19 03:49 PM] .addison#0000 Hi! [05-Sep-19 03:50 PM] .addison#0000 So I've been on and off PU for a bit, and just started playing again ๐Ÿ™‚ [05-Sep-19 03:50 PM] .addison#0000 I was wondering, what do I do if Im extremely far behind? [05-Sep-19 03:51 PM] .addison#0000 Like I spent a ton of money a couple weeks ago and was caught up, but then had to hop off for a bit again, and now I dont know if I have enough money to redo everything, like buying things to make my workers happy so theyll produce again [05-Sep-19 04:04 PM] aldin39#0000 sell a building and buy stuff [05-Sep-19 04:05 PM] aldin39#0000 workers eat everything if you go away [05-Sep-19 06:03 PM] kallig.#0000 @.addison you can sell all the fuel in your ships if you don't need them {Reactions} ๐Ÿ‘ [05-Sep-19 06:04 PM] kallig.#0000 Easy 15 - 20k [05-Sep-19 06:32 PM] mjeno#0000 If push comes to shove, you can tear down a building or two. But only if you created them fairly recently; the return you get diminishes over time. [05-Sep-19 06:36 PM] z1ggy.#0000 @mjeno for base development, is 500 the most a base can expand before you have to start a new base? [05-Sep-19 08:10 PM] mjeno#0000 Yup! The size is fixed, and you cannot expand it or start another base on the same planet. You'll have to settle a different planet to make more room. [05-Sep-19 08:47 PM] z1ggy.#0000 Thanks! Sorry if it's late where you are [05-Sep-19 08:49 PM] mjeno#0000 Don't worry, I wouldn't reply if I were asleep. It's quarter to four in the morning, so I'll call it a day soon. ๐Ÿ˜„ [05-Sep-19 09:00 PM] z1ggy.#0000 I'll be finishing work around that time {Reactions} ๐Ÿ˜ฏ (2) [06-Sep-19 02:16 PM] rubicate#0000 What was the timer for your account being deleted? How many days/weeks? [06-Sep-19 02:23 PM] vadym3349#0000 Hey folks. Im new to this game, and its looks kinda obscure on the first look :) How many people playing this? [06-Sep-19 02:23 PM] rubicate#0000 113 people are ingame right now, but it's not the sort of game where you have to be online constantly, so the active player base is hundreds upon hundreds more [06-Sep-19 02:24 PM] rubicate#0000 It's not the biggest player base, but it's a small and upcoming game, and growing fast [06-Sep-19 02:26 PM] vadym3349#0000 Thanks for the answer ๐Ÿ˜‰ [06-Sep-19 02:33 PM] __t__#0000 The aura right now is reminding of playing on a popular MOO [06-Sep-19 02:33 PM] __t__#0000 Reminding me* [06-Sep-19 02:34 PM] rubicate#0000 yeah, this game doesn't have sharding or layers [06-Sep-19 02:34 PM] rubicate#0000 in lots of MMOs you actually don't have hundreds of players to interact with in your world [06-Sep-19 02:35 PM] rubicate#0000 since after a certain player count it gets split off to another server/shard [06-Sep-19 02:54 PM] z1ggy.#0000 I've been racking my brain on how to create a drop down menu in my SS for production in my active slots and my queue and what the projected revenue will be upon completion [06-Sep-19 03:21 PM] vadym3349#0000 If i buy asteroid pack for 10 eur, and than decide to buy planet - it will cost me 50 euros or 40 instead? [06-Sep-19 03:22 PM] lunikon#0000 We can cancel the asteroid pack if you want [06-Sep-19 03:27 PM] vadym3349#0000 So if i buy some pack and then purchase higher tier pack - i can contact you and the price of new pack will be reduced by the price of previous one, right? ๐Ÿ™‚ [06-Sep-19 03:27 PM] rubicate#0000 I assume he means they can refund the earlier pack [06-Sep-19 03:32 PM] lunikon#0000 Yes [06-Sep-19 03:32 PM] lunikon#0000 Until we have a proper upgrade mechanism in place ๐Ÿ™‚ [06-Sep-19 03:33 PM] vadym3349#0000 Ok, thanks [06-Sep-19 04:06 PM] z1ggy.#0000 what does it mean when your inventory value is a negative figure? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619639706564689959/Screenshot_5.png?ex=68148b32&is=681339b2&hm=21932821fc1167ee84e7162797483bcbb23ab41887f52a0da9f02ae11c6fe3a3& [06-Sep-19 07:14 PM] rain9441#0000 When you open up the chart on your favorite market for your favorite item, you are presented with the intra-day 30m graph. Random poll: What do you immediately change it to? I'm a 30d/1d myself [06-Sep-19 08:23 PM] slomes#0000 Depends. Im a constructionist mostly, and I set T1 to 7d, T2 to 30d and T3 to 30d too, since the demand is way lower [06-Sep-19 08:24 PM] slomes#0000 oh and 7d/6h, 30d/12h [06-Sep-19 08:24 PM] slomes#0000 although I check it on 1d too if I want to know a broad estimate on what happpend last 30d in moving per day [06-Sep-19 08:41 PM] __t__#0000 I usually do 30d/12h [06-Sep-19 08:41 PM] __t__#0000 I like the finer grain [06-Sep-19 08:43 PM] slomes#0000 I usually do 12h on the biggies too, but then cycle through the others to get a better view while im at it [06-Sep-19 10:05 PM] _frostwood_#0000 @mjeno Prom is nearly full again-7 plots left ๐Ÿ™‚ [06-Sep-19 10:09 PM] slomes#0000 happens [06-Sep-19 10:10 PM] slomes#0000 its relevant to game testing to see how it turns out with starting planets filled too [06-Sep-19 10:10 PM] slomes#0000 so I dont think its an issue [06-Sep-19 10:12 PM] _frostwood_#0000 There is not a huge amount of habitable planets outside the starting zone. [06-Sep-19 10:13 PM] _frostwood_#0000 The really good two planets are right near Prom, the rest you really have to fight. [06-Sep-19 10:14 PM] slomes#0000 there are lots of viable planets [06-Sep-19 10:15 PM] slomes#0000 if people wanna farm, they can go Boucher or CR-youknowwhat, or even the K... planet near montem ^^ And otherwise still lots of good planets with other resources [06-Sep-19 10:15 PM] slomes#0000 Berthier has lots of plots :) [06-Sep-19 10:16 PM] _frostwood_#0000 Sending ships off to other planets is not really in the tutorial-they'd have to be updated so new players would know where to go. [06-Sep-19 10:17 PM] z1ggy.#0000 @slomes what do you think of this. I'm mainly a carbon farmer but i would like to utilize my farm products and reduce my overhead for production {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619733075374374913/Screenshot_6.png?ex=6814e227&is=681390a7&hm=1438786adb29dc2fdf6e4f6891512894fa2e3018c249a0c05ffcc80d112777c5& [06-Sep-19 10:18 PM] z1ggy.#0000 its just kind of a short term plan for infrastructure development [06-Sep-19 10:19 PM] _frostwood_#0000 Self-sustainability is a possibility, it's a slower road to profit though. [06-Sep-19 10:20 PM] z1ggy.#0000 i've never been a get rich quick kinda guy [06-Sep-19 10:20 PM] _frostwood_#0000 The cost comes in "Opportunity costs" [06-Sep-19 10:20 PM] z1ggy.#0000 how do you mean? [06-Sep-19 10:20 PM] _frostwood_#0000 Say you want to sell yourself your RAT at 0 right? [06-Sep-19 10:21 PM] _frostwood_#0000 Well you could sell it at say 51.... if you don't price out your goods accordingly you could have made more profit selling it then lowering your costs. [06-Sep-19 10:22 PM] z1ggy.#0000 yeah my strategy is to sell enough to cover daily operating costs and stockpile the remainder of my inventory [06-Sep-19 10:22 PM] z1ggy.#0000 sell when the market is good [06-Sep-19 10:23 PM] _frostwood_#0000 For example I will "sell" myself H at 50 when calculating costs, unless the H is paid for by other means. [06-Sep-19 10:23 PM] _frostwood_#0000 It depends on the goals of your company. [06-Sep-19 10:23 PM] z1ggy.#0000 right now im just learning. i could tear it all down in a few months time [06-Sep-19 10:23 PM] z1ggy.#0000 if im around that is [06-Sep-19 10:24 PM] _frostwood_#0000 There are many economic paths you could choose. [06-Sep-19 10:24 PM] z1ggy.#0000 I like having a streamlined, low maintenance system [06-Sep-19 10:24 PM] z1ggy.#0000 and if all i have to buy is PWO as overhead then im good with that [06-Sep-19 10:24 PM] z1ggy.#0000 obviously fuel will become a factor eventually [06-Sep-19 10:25 PM] _frostwood_#0000 If you want to be truly independent then your next move will be to go to Umbra to get H to produce your OVE and PWO [06-Sep-19 10:25 PM] _frostwood_#0000 once you filled up the colony that is. [06-Sep-19 10:25 PM] z1ggy.#0000 at first glance, it doesnt seem really cost effective to build a BMP just for PWO [06-Sep-19 10:26 PM] z1ggy.#0000 but by then, itll be a different narrative [06-Sep-19 10:26 PM] _frostwood_#0000 BMP's can also produce many other products. [06-Sep-19 10:26 PM] z1ggy.#0000 oh yeah, theyre very versatile [06-Sep-19 10:27 PM] z1ggy.#0000 i was thinking of pushing out to morten and starting prefab production [06-Sep-19 10:27 PM] z1ggy.#0000 would BMP synergize with that idea? [06-Sep-19 10:28 PM] _frostwood_#0000 BMP's are needed to produce BDEs one of the prefabs. [06-Sep-19 10:28 PM] z1ggy.#0000 alright sounds like i have the start of a long term goal [06-Sep-19 10:28 PM] _frostwood_#0000 You could do Tier 2 prefabs with ALO [06-Sep-19 10:28 PM] z1ggy.#0000 i dont know what that is haha [06-Sep-19 10:29 PM] _frostwood_#0000 Bascially Prosperous universe is seperated into tiers [06-Sep-19 10:29 PM] z1ggy.#0000 like pioneer, settler etc? [06-Sep-19 10:29 PM] _frostwood_#0000 Stuff needing PP1-Tier 1, PP2- Tier 2, PP3 -Tier 3 PP4 Tier 4 and 5 [06-Sep-19 10:30 PM] _frostwood_#0000 And Pioneer, Settler, Tech etc. [06-Sep-19 10:30 PM] z1ggy.#0000 carbon farming seems like it bottlenecks at T1 [06-Sep-19 10:31 PM] z1ggy.#0000 like i could branch out to T2 for farming [06-Sep-19 10:31 PM] _frostwood_#0000 Yes Carbon is always needed. [06-Sep-19 10:32 PM] _frostwood_#0000 Except in Tier 4 where you could theoretically produce AL without C with a AML [06-Sep-19 10:33 PM] z1ggy.#0000 do you think that that process would drive up the cost of C free products? [06-Sep-19 10:33 PM] _frostwood_#0000 Engineers are expensive, so it probably wouldn't be worth while. [06-Sep-19 10:34 PM] z1ggy.#0000 this reminds me of Resource production in eve [06-Sep-19 10:34 PM] z1ggy.#0000 and in that game, it was never worthwhile to make anything higher than t3 [06-Sep-19 10:34 PM] _frostwood_#0000 GDP is the only one currently in Tier 4 with a PP4 [06-Sep-19 10:34 PM] z1ggy.#0000 the bottleneck got too small [06-Sep-19 10:35 PM] _frostwood_#0000 Once shipbuilding gets in, Tier 4 will be much more worthwhile. [06-Sep-19 10:35 PM] z1ggy.#0000 yeah esp at the corporate level [06-Sep-19 10:35 PM] _frostwood_#0000 That's the bottleneck right now. [06-Sep-19 10:36 PM] _frostwood_#0000 Which is why GDP went from being everywhere to being more Prom and south area focused. [06-Sep-19 10:37 PM] z1ggy.#0000 just stockpile for post FA for when the playerbase grows with the demand [06-Sep-19 10:37 PM] z1ggy.#0000 theres gonna be some major inflation [06-Sep-19 10:39 PM] _frostwood_#0000 The biggest danger right now is deflation-it killed the last test, which is why there are a little more generous MM this time around. [06-Sep-19 10:40 PM] z1ggy.#0000 I bet it would have been easy at first for a player or small group of players to corner the market [06-Sep-19 10:41 PM] _frostwood_#0000 Without a "Centralized banking system"(which is how governments create money)(which would involve interest rates for savings and loans), there is no way to get more money then new players. [06-Sep-19 10:41 PM] _frostwood_#0000 Not really-BSE's cost somewhere in the range of 5000/BSE, BBH somewhere like 8000. [06-Sep-19 10:41 PM] _frostwood_#0000 Carbon only produced two a cycle. [06-Sep-19 10:42 PM] z1ggy.#0000 oh wow [06-Sep-19 10:42 PM] z1ggy.#0000 i guess finding that balance is tricky [06-Sep-19 10:42 PM] _frostwood_#0000 No one got a second base in that test. [06-Sep-19 10:42 PM] z1ggy.#0000 you dont want ppl getting to t4 in a month but you dont want them to become bored either [06-Sep-19 10:43 PM] _frostwood_#0000 The thing that helped in this test was the Tier 1 and Tier 2 integration. [06-Sep-19 10:43 PM] _frostwood_#0000 PP2 could produce Tier 1 prefabs and products from Tier 2 could be used to increase your profit. [06-Sep-19 10:45 PM] slomes#0000 @z1ggy. Im not a math kinda boi, so your chart means nuffin to me, but my motto is play how you like, learn the economy, be a sensible opportunist, and have fun [06-Sep-19 10:45 PM] z1ggy.#0000 I can get on board with that lol [06-Sep-19 10:46 PM] slomes#0000 and make contacts with any of the great players we have for this beautiful game [06-Sep-19 10:46 PM] slomes#0000 and dont pricebully the newbs [06-Sep-19 10:46 PM] z1ggy.#0000 haha im a newb! [06-Sep-19 10:46 PM] slomes#0000 there you go [06-Sep-19 10:46 PM] z1ggy.#0000 only been at for 2 days now [06-Sep-19 10:46 PM] z1ggy.#0000 but it is what it is [06-Sep-19 10:46 PM] _frostwood_#0000 Everyone has there own style- @drinthap was quite the baron in the last test, but in this test he was a simple farmer. [06-Sep-19 10:47 PM] slomes#0000 yes, Its a testing environment with future reset, so just go wild, play your game, and most importantly have fun [06-Sep-19 10:47 PM] slomes#0000 (and utmost importantly report any bugs or stuff that needs polishing to the devs) [06-Sep-19 10:48 PM] z1ggy.#0000 sounds good [06-Sep-19 10:48 PM] slomes#0000 ๐Ÿ˜‰ [06-Sep-19 10:49 PM] z1ggy.#0000 @_frostwood_ I don't plan on getting too crazy. I'm a creature of habit in that I don't like to live outside of my means. I found out how easy it is to overreach in terms of spending in this game. [06-Sep-19 10:49 PM] slomes#0000 true that [06-Sep-19 10:49 PM] z1ggy.#0000 now, as long as I make my 1083.90ica everyday, my operating costs are covered [06-Sep-19 10:50 PM] slomes#0000 I spent 2 weeks recovering from my rushed 2nd base [06-Sep-19 10:50 PM] slomes#0000 the red numbers were not kind [06-Sep-19 10:50 PM] slomes#0000 but overall it was a good call and I recovered gloriously, so don't be afraid to take a risk [06-Sep-19 10:50 PM] _frostwood_#0000 Took me a month to build my POL, which I was threatened into my Imp lol [06-Sep-19 10:51 PM] slomes#0000 Is Imp still there? [06-Sep-19 10:51 PM] slomes#0000 Haven't seen him [06-Sep-19 10:51 PM] _frostwood_#0000 No he went inactive. [06-Sep-19 10:51 PM] slomes#0000 aww [06-Sep-19 10:51 PM] slomes#0000 hope he comes back [06-Sep-19 10:51 PM] z1ggy.#0000 I'm hoping to be profitable by sunday lol. I also spent some time in the red [06-Sep-19 10:52 PM] kallig.#0000 mmm profit {Reactions} ๐Ÿ˜ [06-Sep-19 10:52 PM] _frostwood_#0000 He said unless I got MG and a POL to propel us into Tier 2 he would build a base on Umbra and undercut my H and crash the market. [06-Sep-19 10:52 PM] slomes#0000 dang [06-Sep-19 10:52 PM] _frostwood_#0000 Considering the amount of money he had, it was a threat I took seriously. [06-Sep-19 10:52 PM] slomes#0000 seems reasonable on your side xD [06-Sep-19 10:53 PM] slomes#0000 did the POL pay off? [06-Sep-19 10:53 PM] _frostwood_#0000 Oh Yes. [06-Sep-19 10:53 PM] _frostwood_#0000 I make a huge amount of money from it. [06-Sep-19 10:53 PM] slomes#0000 then hes like a bad dad who uses dirty means to make you grow [06-Sep-19 10:53 PM] slomes#0000 a grey shaded figure [06-Sep-19 10:54 PM] _frostwood_#0000 I didn't want to build a EXT because it would be a losing venture-it would be too easy to over saturate the MG market.... I was right lol [06-Sep-19 10:54 PM] slomes#0000 I haven't had any contact with Imp, but from what I heard he was a big dog [06-Sep-19 10:55 PM] _frostwood_#0000 He got rich selling my Hydrogen [06-Sep-19 10:55 PM] slomes#0000 the glory days of Kat [06-Sep-19 10:55 PM] _frostwood_#0000 I sold it on Kat for 80, he sold it on Prom for 300. [06-Sep-19 10:55 PM] slomes#0000 *cashmoney sound* [06-Sep-19 10:55 PM] _frostwood_#0000 Sometimes 400-500. [06-Sep-19 10:56 PM] slomes#0000 *cashmoney sound intensifies* [06-Sep-19 10:56 PM] slomes#0000 reminds me of the N wave we had pre f2p launch [06-Sep-19 10:56 PM] z1ggy.#0000 can i farm H on prom? [06-Sep-19 10:56 PM] slomes#0000 nop [06-Sep-19 10:56 PM] slomes#0000 no H on prom [06-Sep-19 10:56 PM] z1ggy.#0000 hmm [06-Sep-19 10:56 PM] _frostwood_#0000 Nope Prom has everything but H [06-Sep-19 10:57 PM] slomes#0000 not everything ^^ [06-Sep-19 10:57 PM] z1ggy.#0000 no sense in making a collector then [06-Sep-19 10:57 PM] slomes#0000 Col will net you O and trace amounts of N [06-Sep-19 10:57 PM] _frostwood_#0000 Hence why H is the currency-you can use it to change your CIS into NCC or ICA. [06-Sep-19 10:57 PM] slomes#0000 still true [06-Sep-19 10:57 PM] z1ggy.#0000 lol the bitcoin of PU [06-Sep-19 10:58 PM] _frostwood_#0000 I keep trying to sell it at 60, but people just keep buying it. [06-Sep-19 10:58 PM] slomes#0000 I've been wondering if we have any mat that is close to a gold standard [06-Sep-19 10:58 PM] slomes#0000 H comes closest, given its never sated demand [06-Sep-19 10:58 PM] slomes#0000 still volatile tho [06-Sep-19 10:59 PM] slomes#0000 btw how much do you coop with your corp @_frostwood_ [06-Sep-19 10:59 PM] _frostwood_#0000 A lot. [06-Sep-19 10:59 PM] slomes#0000 too bad [06-Sep-19 11:00 PM] slomes#0000 im inclined to poach you haha [06-Sep-19 11:00 PM] slomes#0000 but otherwise good to hear [06-Sep-19 11:01 PM] _frostwood_#0000 We got a lot of projects in the works, just Kat is a expensive place. [06-Sep-19 11:02 PM] slomes#0000 true [06-Sep-19 11:02 PM] slomes#0000 whats Kats biggest issues from your POV [06-Sep-19 11:02 PM] _frostwood_#0000 The TNP project was a corp effort-I could have never done it myself. [06-Sep-19 11:03 PM] _frostwood_#0000 The CIS area, no planet does anything exceptionally well. [06-Sep-19 11:04 PM] _frostwood_#0000 Like Proxion has good fertility, but not enough to offset the low amount of water. Gibson has FE, but you need someone transporting that LST from Prox. [06-Sep-19 11:05 PM] _frostwood_#0000 The real power in the CIS sector is Umbra, which is why molp named it that. [06-Sep-19 11:05 PM] slomes#0000 I started on Berthier, but I do feel like Prom is op [06-Sep-19 11:05 PM] _frostwood_#0000 The people who started on Prom are miles ahead of me. [06-Sep-19 11:06 PM] slomes#0000 its the strongest planet [06-Sep-19 11:06 PM] slomes#0000 Whats Kats biggest struggles? [06-Sep-19 11:07 PM] _frostwood_#0000 Getting stuff shipped in, I constantly have to pay MM prices for DW and RAT. [06-Sep-19 11:07 PM] slomes#0000 ouch [06-Sep-19 11:07 PM] _frostwood_#0000 Aka high cost of consumables. [06-Sep-19 11:07 PM] slomes#0000 but its tough shipping stuff in, as there is not much to export from Kat to prom atm [06-Sep-19 11:08 PM] slomes#0000 Prom is so rich in..everything [06-Sep-19 11:08 PM] drinthap#0000 prom only has water and food [06-Sep-19 11:08 PM] drinthap#0000 montem has everything else [06-Sep-19 11:08 PM] slomes#0000 prom has the ICA exchange [06-Sep-19 11:08 PM] slomes#0000 its the main market of the universe [06-Sep-19 11:09 PM] slomes#0000 not to be underestimated [06-Sep-19 11:09 PM] drinthap#0000 The pace of the game is set by the constructors in montem ๐Ÿ‘€ [06-Sep-19 11:09 PM] _frostwood_#0000 Prom has cheaper Food and Water, which can be used to manufacture stuff at a lower cost. [06-Sep-19 11:09 PM] slomes#0000 also hi and glad you joined the convo drinkthap {Reactions} ๐Ÿ‘‹ (2) [06-Sep-19 11:10 PM] slomes#0000 Prom has a superior location from a strategic pov [06-Sep-19 11:10 PM] slomes#0000 most stuff ends up there [06-Sep-19 11:10 PM] drinthap#0000 It may be tempting to say that the cheap food and water is what makes the market, but back when prefab had their own market the playerbase learned that constructors set the pace of the game [06-Sep-19 11:10 PM] slomes#0000 prom has Berth tho [06-Sep-19 11:10 PM] slomes#0000 as a colony [06-Sep-19 11:10 PM] drinthap#0000 What is Berth [06-Sep-19 11:10 PM] slomes#0000 Berthier [06-Sep-19 11:11 PM] slomes#0000 aka my home planet, the T1 ALO planet [06-Sep-19 11:11 PM] _frostwood_#0000 Prom also has the luck of being near the highest water planets. [06-Sep-19 11:11 PM] drinthap#0000 Sorry I'm not too familiar with the new stuff in this test ๐Ÿ˜› [06-Sep-19 11:11 PM] drinthap#0000 I'm just a moisture farmer this time around [06-Sep-19 11:11 PM] slomes#0000 Berthier gives prom T2 Prefabs [06-Sep-19 11:11 PM] slomes#0000 which brutalizes montem [06-Sep-19 11:11 PM] _frostwood_#0000 NTL has the second tier 1 ALO planet. [06-Sep-19 11:12 PM] drinthap#0000 Hmm that's interesting to hear [06-Sep-19 11:12 PM] slomes#0000 in prefab biz, ALO > FEO, since PP2 can make all PP1 can do better [06-Sep-19 11:12 PM] slomes#0000 and faster [06-Sep-19 11:12 PM] slomes#0000 (specifically BBH) [06-Sep-19 11:12 PM] _frostwood_#0000 ^ having a ALO planet nearby is what makes the difference as in this Test PP2's can produce Tier one prefabs. [06-Sep-19 11:13 PM] slomes#0000 because of Berthier, Prom isn't reliant on Montem imports [06-Sep-19 11:13 PM] drinthap#0000 Ah that's nice yeah [06-Sep-19 11:13 PM] slomes#0000 which is why Prom is so strong imo [06-Sep-19 11:13 PM] drinthap#0000 all previous tests relied on the constructor planet to export everything [06-Sep-19 11:14 PM] slomes#0000 I started on Berthier, made my early cash on Montem exporting AL and ALO, buying Prefabs until I had a PP2, then I started turning Prom [06-Sep-19 11:14 PM] _frostwood_#0000 That's why Mon was strong in the beginning, but as Prom developed its AL industry.... [06-Sep-19 11:14 PM] slomes#0000 Then the ball rolled [06-Sep-19 11:14 PM] slomes#0000 I feel like Berthier shouldve been near Monty [06-Sep-19 11:14 PM] _frostwood_#0000 Right now Mon is strong again due to the new players outpacing production. [06-Sep-19 11:14 PM] slomes#0000 although there do is a better berthier just right of montem [06-Sep-19 11:15 PM] slomes#0000 it is T3 tho [06-Sep-19 11:15 PM] slomes#0000 if you wanna settle there [06-Sep-19 11:15 PM] slomes#0000 but its a really strong planet [06-Sep-19 11:15 PM] _frostwood_#0000 Yes it was just settled, so some power might go back to Mon. [06-Sep-19 11:15 PM] slomes#0000 XT-992d [06-Sep-19 11:16 PM] _frostwood_#0000 Ironically I provided the materials. [06-Sep-19 11:16 PM] slomes#0000 I had it in sights 2 month ago, but it got settled before I could reign supreme P: [06-Sep-19 11:16 PM] slomes#0000 so I gave up on it [06-Sep-19 11:18 PM] slomes#0000 I feel like Kat has the worst spot atm from the 3 planets [06-Sep-19 11:18 PM] slomes#0000 Mon has a solid foundation, Prom is outa control, Kat is struggling with basic supplies [06-Sep-19 11:19 PM] _frostwood_#0000 Yes, it's better now-NTL had to secure it's own food source. [06-Sep-19 11:19 PM] slomes#0000 The imbalance makes things interesting though, so I wouldn't quite say its bad [06-Sep-19 11:19 PM] slomes#0000 Perfect harmony would be boring [06-Sep-19 11:19 PM] slomes#0000 I still think Prom has had it 2 good [06-Sep-19 11:20 PM] _frostwood_#0000 The power of having cheap fuel right now is a key advantage for us. [06-Sep-19 11:20 PM] _frostwood_#0000 For instance I use about 1000 SF in a round trip to move faster. [06-Sep-19 11:21 PM] slomes#0000 when I think of the cx, Montem i *could* visit for prefabs, but I don't need to as I make my own, Kat i literally havent visited once in 6 month playtime, and Prom has all I could need at competitive prices [06-Sep-19 11:21 PM] slomes#0000 kinda speaks for itself [06-Sep-19 11:22 PM] _frostwood_#0000 I can zip between inter-system planets as that 1000SF only costs me about 1100 [06-Sep-19 11:22 PM] slomes#0000 thats cheap as hell [06-Sep-19 11:22 PM] _frostwood_#0000 Costs me 1.1/SF [06-Sep-19 11:22 PM] slomes#0000 that do is a good advantage [06-Sep-19 11:22 PM] _frostwood_#0000 I sell it to corp members at 3/SF [06-Sep-19 11:22 PM] slomes#0000 I don't think it gets exploited enough for Kats prowress tho [06-Sep-19 11:23 PM] _frostwood_#0000 I also sell FF at 6/FF [06-Sep-19 11:23 PM] _frostwood_#0000 to corp members lol [06-Sep-19 11:23 PM] slomes#0000 Katoans could secure some vital Planets, and start exporting with the cheap Fuel advantage [06-Sep-19 11:23 PM] slomes#0000 that would give power to the CI [06-Sep-19 11:24 PM] _frostwood_#0000 Our key planets are kinda far out, so the fuel advantage is needed. [06-Sep-19 11:24 PM] slomes#0000 true [06-Sep-19 11:26 PM] slomes#0000 how much would 9 jumps cost you [06-Sep-19 11:26 PM] _frostwood_#0000 Like from Kat to Prom [06-Sep-19 11:26 PM] slomes#0000 sorry its late^^ [06-Sep-19 11:26 PM] slomes#0000 is that 9 jumps? [06-Sep-19 11:26 PM] slomes#0000 geez [06-Sep-19 11:26 PM] _frostwood_#0000 6 Jumps. [06-Sep-19 11:27 PM] slomes#0000 ok, how much does that take? [06-Sep-19 11:28 PM] _frostwood_#0000 A trip to prom runs me about 300 SF and 200 FF if I want to go medium speed, so about 1220 [06-Sep-19 11:28 PM] _frostwood_#0000 round trip [06-Sep-19 11:28 PM] slomes#0000 thats quite cheap fuel wise [06-Sep-19 11:28 PM] slomes#0000 not bad [06-Sep-19 11:29 PM] _frostwood_#0000 It would cost someone else at MM prices.... 3.6k [06-Sep-19 11:29 PM] slomes#0000 yep [06-Sep-19 11:29 PM] slomes#0000 so Katoans can run longer roads [06-Sep-19 11:29 PM] slomes#0000 interesting [06-Sep-19 11:29 PM] slomes#0000 I didnt expect the fuel to be that cheap for you [06-Sep-19 11:30 PM] _frostwood_#0000 For example I can dock at Kat, go to Umbra in 2hrs to pick up your TCS go back and go to prom. [06-Sep-19 11:30 PM] slomes#0000 at current prices, I need 2.5-3k to go Prom Berth roundtrip, which is 1 jump [06-Sep-19 11:30 PM] _frostwood_#0000 Where are regular person would do a 1 day trip to save money. [06-Sep-19 11:30 PM] slomes#0000 thats actually really strong [06-Sep-19 11:31 PM] slomes#0000 yea I do 1d flights [06-Sep-19 11:31 PM] slomes#0000 most non kat people do i think [06-Sep-19 11:31 PM] _frostwood_#0000 I can 2 jumps to Hotei-g in 11 hrs. [06-Sep-19 11:32 PM] z1ggy.#0000 is it worth while to be a trucker? have a route to run doing pickups and drops offs? [06-Sep-19 11:32 PM] _frostwood_#0000 However it was very expensive to set this all up. [06-Sep-19 11:32 PM] _frostwood_#0000 Oh yes-if you know your market. [06-Sep-19 11:32 PM] slomes#0000 if you have a Pro license for Local Markets, and know your contacts it certainly is [06-Sep-19 11:32 PM] slomes#0000 if you don't know anybody its tough i think [06-Sep-19 11:33 PM] slomes#0000 I mean there are the regular suspects to run on the cx routes, but the big cash is in the unknown jobs [06-Sep-19 11:34 PM] _frostwood_#0000 To set this all up I had to start on Umbra build my 5 COL and my REF, go to Kat build 5 COL, 5 EXT, demolish my REFS and Umbra and build my REF on Kat. [06-Sep-19 11:34 PM] _frostwood_#0000 And then settle a H gas giant. {Reactions} ๐Ÿ˜‹ [06-Sep-19 11:34 PM] slomes#0000 hah [06-Sep-19 11:35 PM] slomes#0000 Did you settle the gas giant post AEF buff? [06-Sep-19 11:35 PM] _frostwood_#0000 Most of the other fuel engineers quit before they got to that point. [06-Sep-19 11:35 PM] _frostwood_#0000 The AEF buff happened as I was gathering materials. [06-Sep-19 11:35 PM] slomes#0000 nice [06-Sep-19 11:36 PM] z1ggy.#0000 whats the market like for h20 where you guys are? [06-Sep-19 11:36 PM] _frostwood_#0000 On Kat-kat actually has a decent amount of water 21/day. [06-Sep-19 11:36 PM] slomes#0000 38 atmn [06-Sep-19 11:36 PM] slomes#0000 atm [06-Sep-19 11:36 PM] slomes#0000 on kat cx [06-Sep-19 11:37 PM] slomes#0000 im a Berth prom guy tho [06-Sep-19 11:37 PM] z1ggy.#0000 yeah I'm static on prom rn but I may try to hit the road with my carbon and water [06-Sep-19 11:37 PM] z1ggy.#0000 and any extra food/agri products [06-Sep-19 11:38 PM] z1ggy.#0000 thats way down the road though [06-Sep-19 11:38 PM] slomes#0000 you can sell it all on Kat defo [06-Sep-19 11:38 PM] slomes#0000 but what will you buy [06-Sep-19 11:38 PM] _frostwood_#0000 Carbon is produced in small amounts of Kat, so it is usually shipped in. [06-Sep-19 11:38 PM] slomes#0000 thats the problem atm i think [06-Sep-19 11:38 PM] _frostwood_#0000 But you would have to compete with Promitor Farms. [06-Sep-19 11:39 PM] z1ggy.#0000 I guess I'd just see what theres an abundance of on kat that is in demand on prom [06-Sep-19 11:39 PM] slomes#0000 SF has 2 ICA gap [06-Sep-19 11:39 PM] _frostwood_#0000 Carbon goes up to 400-500 before Promitor Farms ships it in. [06-Sep-19 11:39 PM] z1ggy.#0000 wow [06-Sep-19 11:40 PM] slomes#0000 so if you are out for cash you could time it [06-Sep-19 11:40 PM] _frostwood_#0000 There is a small window if you watch the markets where you could make bank. [06-Sep-19 11:40 PM] z1ggy.#0000 yeah i mean, ill put a value on my time but I'd rather make a positive name for myself early on [06-Sep-19 11:40 PM] z1ggy.#0000 offer reasonable prices, so long as my overhead is covered [06-Sep-19 11:40 PM] slomes#0000 thats the spirit [06-Sep-19 11:41 PM] slomes#0000 You got a pro license? [06-Sep-19 11:41 PM] slomes#0000 P: [06-Sep-19 11:41 PM] z1ggy.#0000 I mean, people will probably just flip my shit. im not naive to that [06-Sep-19 11:41 PM] _frostwood_#0000 400 is upper limit that I will buy carbon on Kat. [06-Sep-19 11:41 PM] z1ggy.#0000 its going for 296 on prom atm [06-Sep-19 11:41 PM] slomes#0000 I would never ever pay 400 for C wow [06-Sep-19 11:41 PM] z1ggy.#0000 I'd add 15% to prom prices after fuel [06-Sep-19 11:41 PM] slomes#0000 thats some tough stuff [06-Sep-19 11:42 PM] z1ggy.#0000 but id only go with a full ship [06-Sep-19 11:42 PM] _frostwood_#0000 400 is okay, usually I get it for 350. [06-Sep-19 11:42 PM] z1ggy.#0000 but no, I dont have a license yet. I'll probably get one this weekend or shortly after [06-Sep-19 11:43 PM] slomes#0000 I only bought for 295 (and it always got filled) and now I make my own and sell it for 290 on Berth to new player(s) [06-Sep-19 11:43 PM] z1ggy.#0000 I'm big on community in games and if it just seems like I'm playing by myself all the time, I'll probably move on [06-Sep-19 11:43 PM] _frostwood_#0000 If you look at the DW/RAT market on Kat, we are nearly out of them right now. [06-Sep-19 11:43 PM] slomes#0000 I think you fit right into my corp my boi [06-Sep-19 11:44 PM] slomes#0000 hit me up when you go pro [06-Sep-19 11:44 PM] slomes#0000 :) [06-Sep-19 11:44 PM] z1ggy.#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619754940578922508/tenor.gif?ex=6814f684&is=6813a504&hm=a1d3e864bde2ecc920d08344b5f1cc4070e72c182afa6d8be069ac9fccde8167& {Reactions} ๐Ÿ˜ [06-Sep-19 11:45 PM] _frostwood_#0000 For instance there is only 805 RAT before it goes up to 101/RAT [06-Sep-19 11:45 PM] _frostwood_#0000 I personally eat through 100 RAT/DW/day. [06-Sep-19 11:45 PM] z1ggy.#0000 wow lmao [06-Sep-19 11:45 PM] z1ggy.#0000 I'm at like 9.6 [06-Sep-19 11:45 PM] z1ggy.#0000 hahaha [06-Sep-19 11:46 PM] slomes#0000 im ~60 with both my bases [06-Sep-19 11:46 PM] _frostwood_#0000 The TNP eats a lot-it costs 2000/day to run. [06-Sep-19 11:46 PM] slomes#0000 my workers are highly efficient tho! [06-Sep-19 11:46 PM] z1ggy.#0000 I love PWO...what a great investment [06-Sep-19 11:47 PM] z1ggy.#0000 speaking of efficiency [06-Sep-19 11:47 PM] slomes#0000 You should try some Rubi Cof [06-Sep-19 11:47 PM] slomes#0000 Its great [06-Sep-19 11:47 PM] slomes#0000 and fairly priced [06-Sep-19 11:48 PM] z1ggy.#0000 I'm not familiar with that [06-Sep-19 11:48 PM] slomes#0000 (shameless plug for a player I don't even have relations with) [06-Sep-19 11:48 PM] slomes#0000 *coughs* [06-Sep-19 11:48 PM] slomes#0000 it's great cof [06-Sep-19 11:49 PM] _frostwood_#0000 It is pretty good COF, but it's addictive, like Tim Hortons used to be ๐Ÿ™‚ [06-Sep-19 11:49 PM] slomes#0000 Rubicate basically is the king supply of all our COF. Sure there are others, but he brings it everywhere at fair prices in bulk regularily [06-Sep-19 11:50 PM] _frostwood_#0000 He wants to lower the price of COF to 100/unit [06-Sep-19 11:50 PM] slomes#0000 100? i thought 200 [06-Sep-19 11:50 PM] slomes#0000 even better [06-Sep-19 11:50 PM] z1ggy.#0000 I might try COF to give myself a little push but I don't think I'd use it regularly until my revenue can handle it [06-Sep-19 11:50 PM] slomes#0000 200% better [06-Sep-19 11:50 PM] slomes#0000 depends on your base setup [06-Sep-19 11:50 PM] slomes#0000 sometimes not worth it, sometimes it is atm [06-Sep-19 11:51 PM] slomes#0000 I can't tell you the calc tho [06-Sep-19 11:51 PM] z1ggy.#0000 COF is 480 rn on prom [06-Sep-19 11:51 PM] slomes#0000 no buy [06-Sep-19 11:51 PM] z1ggy.#0000 yeah lol [06-Sep-19 11:51 PM] _frostwood_#0000 He's going for the infrastructure to make this happen. It's going to take time, like my Fuel setup. [06-Sep-19 11:51 PM] slomes#0000 Rubi brings cof at 300 [06-Sep-19 11:51 PM] slomes#0000 atm [06-Sep-19 11:51 PM] slomes#0000 yep, I know [06-Sep-19 11:51 PM] slomes#0000 It's in the works [06-Sep-19 11:52 PM] z1ggy.#0000 what about kombucha? [06-Sep-19 11:52 PM] z1ggy.#0000 its 305/unit [06-Sep-19 11:52 PM] slomes#0000 good buy [06-Sep-19 11:52 PM] slomes#0000 If you have settlers [06-Sep-19 11:52 PM] z1ggy.#0000 awww nope [06-Sep-19 11:52 PM] slomes#0000 xD [06-Sep-19 11:52 PM] z1ggy.#0000 I'm still too little [06-Sep-19 11:52 PM] slomes#0000 np [06-Sep-19 11:52 PM] slomes#0000 you will get there [06-Sep-19 11:53 PM] z1ggy.#0000 oh yeah, I'm just trying to find ways to make an extra dollar here and there while production is running [06-Sep-19 11:54 PM] slomes#0000 I think you got some good insight from this convo ^^ [06-Sep-19 11:54 PM] slomes#0000 I hope [06-Sep-19 11:54 PM] slomes#0000 Alright mates, I will go to bed now. It was a pleasure, thanks for having me. Cheers [06-Sep-19 11:54 PM] _frostwood_#0000 I aim for 1k/building profit [06-Sep-19 11:55 PM] _frostwood_#0000 Gnight it was a good conversation. [06-Sep-19 11:55 PM] slomes#0000 Indeed it was [06-Sep-19 11:55 PM] z1ggy.#0000 thanks for the knowledge! [06-Sep-19 11:56 PM] slomes#0000 https://tenor.com/view/piratesofthe-caribbean-salute-johnny-depp-jack-sparrow-captain-gif-4762792 {Embed} https://tenor.com/view/piratesofthe-caribbean-salute-johnny-depp-jack-sparrow-captain-gif-4762792 Jack Sparrow salute https://images-ext-1.discordapp.net/external/gnAkP65LAARcMZWfzD-dS2UDlyVAt4AuD4FWv6Sq6wE/https/media.tenor.co/images/c52edd733426a405a587621948614596/raw [06-Sep-19 11:56 PM] slomes#0000 I think I need to rewatch those movies [06-Sep-19 11:56 PM] slomes#0000 alrite, cheers {Reactions} pla [07-Sep-19 02:48 AM] sliverine#0000 !rank [07-Sep-19 02:48 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/619801271049650176/card.png?ex=681521aa&is=6813d02a&hm=e596d2eb1d8c7b4dbb9c92f36f58a1de67adce9af5d7ed8abc2ad6d66b8cd72c& [07-Sep-19 04:13 AM] mjeno#0000 Prom is nearly full again? Oh boy. ๐Ÿ˜„ [07-Sep-19 04:13 AM] mjeno#0000 This time it's for real then. Most inactive users have been kicked from it. [07-Sep-19 07:48 AM] rubicate#0000 However, I'm assuming at least a portion of all the new players rushing in from the free update didn't find the game to their liking [07-Sep-19 07:49 AM] rubicate#0000 how long until that batch gets deleted if they stopped playing a day or two after the free update? [07-Sep-19 07:58 AM] rubicate#0000 Also if any prom player coliqs it will free up a space right? [07-Sep-19 09:53 AM] kallig.#0000 wow prom is full [07-Sep-19 10:27 AM] nebneb125#0000 So I hear [07-Sep-19 10:28 AM] nebneb125#0000 I'm not on prom though [07-Sep-19 10:28 AM] franss22#0000 dangit, i wanted to make a prom base [07-Sep-19 10:41 AM] kallig.#0000 purchase someones plot [07-Sep-19 11:42 AM] kallig.#0000 @mjeno when you add taxes and such, will you also introduce tax havens so I can commit tax evasion [07-Sep-19 11:42 AM] kallig.#0000 it's a vital part of a companys survival [07-Sep-19 11:43 AM] mjeno#0000 If you name a planet "Ireland", it automatically works that way. [07-Sep-19 11:43 AM] kallig.#0000 LOL [07-Sep-19 11:43 AM] vadym3349#0000 ๐Ÿ˜„ [07-Sep-19 11:43 AM] mjeno#0000 I actually don't know, to be honest. ๐Ÿ˜„ I think taxes will apply on planets controlled by a faction or corporation. [07-Sep-19 11:44 AM] mjeno#0000 So if you're the first to settle a planet, I doubt there will be any taxes there. Maybe you'll get to impose them yourself? I'm not 100% in the loop concerning the game design. [07-Sep-19 11:44 AM] kallig.#0000 first planet I settle will be a tax haven for a .5% tariff on all business [07-Sep-19 11:45 AM] kallig.#0000 need applications [07-Sep-19 11:48 AM] franss22#0000 how are stars and planets named? [07-Sep-19 11:50 AM] rubicate#0000 players who support the devs with money can name some [07-Sep-19 11:51 AM] franss22#0000 oh [07-Sep-19 12:34 PM] aldin39#0000 guess someone tripped on the cable? ๐Ÿ˜„ [07-Sep-19 12:35 PM] aldin39#0000 nvm [07-Sep-19 12:40 PM] _frostwood_#0000 It's one of the tiers-they recently put it in the game. [07-Sep-19 12:41 PM] _frostwood_#0000 For instance Umbra was once called Bentan-c [07-Sep-19 01:47 PM] esabab_00#0000 Well technically a dev named Umbra lol [07-Sep-19 01:52 PM] molp#0000 @franss22 Check out the First Access Tiers: https://hub.prosperousuniverse.com/license/purchase [07-Sep-19 02:19 PM] z1ggy.#0000 welp I have 964ica left with 24hrs of food and water. lets see how finely tuned my budget is lol [07-Sep-19 02:27 PM] franss22#0000 ohh [07-Sep-19 03:22 PM] mjeno#0000 rain9441 is streaming Prosperous Universe! Check it out: https://www.twitch.tv/rain9441 {Embed} https://www.twitch.tv/rain9441 rain9441 - Twitch prosperous universe - talking through universal domination strategies and such https://images-ext-1.discordapp.net/external/b7kQfOI_SviZz_YA2f07Kab8ol_CbxfMzo9tGJExKhc/https/static-cdn.jtvnw.net/jtv_user_pictures/79a14784-f231-4079-a127-46065a0383df-profile_image-300x300.png [07-Sep-19 03:32 PM] z1ggy.#0000 That spreadsheet is bananas [07-Sep-19 03:33 PM] mjeno#0000 Yeah. ๐Ÿ˜„ [07-Sep-19 03:36 PM] z1ggy.#0000 Makes my outfit look like a mom and pop shop [07-Sep-19 04:12 PM] rain9441#0000 Thanks for the SO Mjeno! {Reactions} prun (3) [07-Sep-19 04:13 PM] z1ggy.#0000 @rain9441 pretty impressive stuff [07-Sep-19 04:14 PM] rain9441#0000 Well I'm only 6 days in, i haven't done much! If it was the spreadsheet you liked, that I believe was created by the GDP corporation [07-Sep-19 04:15 PM] z1ggy.#0000 I've heard so much about GDP in the past 24hrs lol. I think I'm 3 days in myself but your grasp of the game is pretty crazy. [07-Sep-19 04:16 PM] english623#0000 Never thought I'd love spreadsheets...How do you get access to that one? [07-Sep-19 04:22 PM] z1ggy.#0000 Information like that is pretty valuable. I bet GDP doesn't want that spreadsheet being distributed too much [07-Sep-19 04:23 PM] english623#0000 @z1ggy. good point [07-Sep-19 04:52 PM] z1ggy.#0000 man, I never realized till I got the rig going how much of a money maker water actually is [07-Sep-19 05:28 PM] slomes#0000 Actually GDP made it a public resource! (which I am thankful for to say the least) [07-Sep-19 05:29 PM] slomes#0000 they openly shared it, and it gets passed around to people in need ^^ [07-Sep-19 05:29 PM] english623#0000 :need: [07-Sep-19 05:35 PM] slomes#0000 you want the link you mean? [07-Sep-19 05:36 PM] english623#0000 yes, that would be a big help! [07-Sep-19 05:37 PM] z1ggy.#0000 sticky dat shit! [07-Sep-19 05:38 PM] aldin39#0000 what sheet? the planet resources one? [07-Sep-19 05:39 PM] z1ggy.#0000 If thats the one GDP made, then yes. [07-Sep-19 07:14 PM] slomes#0000 sorry, here it is [07-Sep-19 07:14 PM] slomes#0000 https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit#gid=1905179033 {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit Prosperous Universe - Illuminate stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,4,1.10,2.02%,44.67%,27.44%,11.89% AMM,13,3.05,5.60%,56.07%,23.48%,1.27% AR,0,0.00,0.00%,0.00%,0.00%,0.00% AUO,1,0.14,0.26%,14.24%,14.24%,14.24% BER,3,0.53... https://images-ext-1.discordapp.net/external/Cqpe0HT2pgI-E74ht6HcTHX7B55pz9_rjXToh4xGCww/https/lh4.googleusercontent.com/67aBLdDLBQDL2rzuOX3JuIJgMFh-SK77Je0-ueu--zJw8uXHNJ-GHYoEet7bwXu1CfYnlA%3Dw1200-h630-p [07-Sep-19 07:14 PM] slomes#0000 @english623 [07-Sep-19 07:15 PM] english623#0000 Awesome! {Reactions} ๐Ÿ™Œ (2) [07-Sep-19 08:41 PM] z1ggy.#0000 that sheet is intense. I dont even know how to process all of this lol [07-Sep-19 11:00 PM] franss22#0000 how does efficiency calculation work when more than a type of worker works on a building? [07-Sep-19 11:42 PM] z1ggy.#0000 maybe its a flat modifier? [07-Sep-19 11:42 PM] z1ggy.#0000 https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ Efficiency factors :: Prosperous Universe Wiki Prosperous Universe Wiki [07-Sep-19 11:42 PM] z1ggy.#0000 I couldn't find an answer [08-Sep-19 01:30 AM] sharlindra#0000 it is linear, dofferent workforces dont have different effect [08-Sep-19 01:31 AM] sharlindra#0000 so if you need 50 pioneers and 50 settlers, it will have 50% if you have pioneers only (with 100% pioneer satisfaction and no other modifiers anyway) [08-Sep-19 01:36 AM] dragomax643#0000 I didn't watch the tutorial vid but playing for 12 hours straight made me get a hang of it ๐Ÿ™‚ [08-Sep-19 01:37 AM] dragomax643#0000 Is there a way to reorder the orders in the production queu? [08-Sep-19 01:39 AM] sharlindra#0000 in queue, you can cancel them and place them again [08-Sep-19 01:42 AM] dragomax643#0000 Yeah, it's kinda hassle. I hope that could be added during the release. [08-Sep-19 11:27 AM] z1ggy.#0000 I feel like a movie plot can be written from this game. "A group of savvy investors, jaded by the financial industry decided to leave their respective firms and make their own. They take on the unique approach of selecting their traders/financial analysts by creating a game that will allow them to build a company and trade product and stock in real time. The top players will then be selected and given job offers with multi million dollar salaries." [08-Sep-19 11:28 AM] z1ggy.#0000 obviously no one would actually hinge billions of dollars on some guy that is good at video games [08-Sep-19 11:28 AM] nebneb125#0000 So a bit like ready player one with the aspect of selecting people through games [08-Sep-19 11:28 AM] z1ggy.#0000 I think the only commonality is that they share the reality for a time in a video game [08-Sep-19 11:29 AM] z1ggy.#0000 I imagine the plot would extend to RL and stay there for the majority of the movie [08-Sep-19 11:30 AM] z1ggy.#0000 there would be controversy in the financial world when other firms find out how this particular firm recruited their employees [08-Sep-19 11:30 AM] z1ggy.#0000 some firms would try to poach them [08-Sep-19 11:30 AM] z1ggy.#0000 other firms would try to steal/infiltrate the game to sabotage or poach [08-Sep-19 11:31 AM] nebneb125#0000 You should be a film director [08-Sep-19 11:31 AM] z1ggy.#0000 if anything it would be more like the last starfighter [08-Sep-19 11:32 AM] z1ggy.#0000 https://www.imdb.com/title/tt0087597/ {Embed} https://www.imdb.com/title/tt0087597/ The Last Starfighter (1984) - IMDb Directed by Nick Castle. With Lance Guest, Robert Preston, Kay E. Kuter, Dan Mason. Video game expert Alex Rogan finds himself transported to another planet after conquering The Last Starfighter video game only to find out it was just a test. He was recruited to join the tea... https://images-ext-1.discordapp.net/external/dNrxaCzkgxRF-KlExhg0h78psCCKrG6BOI3Ha8_z8Jw/https/m.media-amazon.com/images/M/MV5BNjIzMWIzMmUtM2E0MC00OTExLWIzYzEtNWIzNzg3M2VjZmQ5XkEyXkFqcGdeQXVyNTAyODkwOQ%40%40._V1_UY1200_CR84%2C0%2C630%2C1200_AL_.jpg [08-Sep-19 11:33 AM] nebneb125#0000 Oh I haven't seen that [08-Sep-19 11:33 AM] z1ggy.#0000 its a good one. [08-Sep-19 11:50 AM] mjeno#0000 ๐Ÿ˜„ [08-Sep-19 01:23 PM] franss22#0000 How do I use the spoilers thing? [08-Sep-19 03:01 PM] mjeno#0000 `Test` [08-Sep-19 03:01 PM] mjeno#0000 ๐Ÿค” [08-Sep-19 03:02 PM] molp#0000 ||like this?|| [08-Sep-19 03:22 PM] mjeno#0000 Yeah. ๐Ÿ˜„ [08-Sep-19 03:22 PM] molp#0000 Type `||` before and after your message [08-Sep-19 03:22 PM] mjeno#0000 ||Secret message|| [08-Sep-19 03:22 PM] mjeno#0000 ๐ŸŽ‰ [08-Sep-19 03:39 PM] flsh42#0000 @mjeno Cool that you mentioned Rain in your Blog post. I am one of his "minions" ๐Ÿ™‚ [08-Sep-19 03:43 PM] mjeno#0000 Cool, welcome! It's kind of a big deal for us, a lot of people have been coming in since he started playing. It's really hard to find your community with such a game, and I guess it makes sense that it struck a nerve with the Factorio crowd. ๐Ÿ˜„ [08-Sep-19 05:38 PM] nebneb125#0000 I also play Factorio, but I didn't come from rain. [08-Sep-19 06:18 PM] z1ggy.#0000 I had to google Factorio [08-Sep-19 08:36 PM] kallig.#0000 woot food processor is done, no more buying rations and water {Reactions} ๐Ÿ‘ [08-Sep-19 08:43 PM] sibg#0000 ๐Ÿค” ๐Ÿ‘€ [09-Sep-19 12:25 AM] kastuk#0000 Wanna make water by hydrogen energy plant [09-Sep-19 06:28 AM] prdgi#0000 @molp How long do you think it will be until we can build our own CX? [09-Sep-19 06:29 AM] molp#0000 Corp CX are not on the immediate roadmap for this year [09-Sep-19 06:32 AM] prdgi#0000 Thanks [09-Sep-19 06:33 AM] prdgi#0000 Do you plan to modify the current contract / local market system further this year? [09-Sep-19 06:34 AM] molp#0000 There are no concrete plans yet, but to be honest we are currently in the planning stage for the next feature release and only have a vague idea what the one after that will contain. [09-Sep-19 06:35 AM] molp#0000 Although I would love to add shipping contracts of some sorts ๐Ÿ™‚ {Reactions} prun (4) medal (6) [09-Sep-19 06:38 AM] prdgi#0000 That would be awesome [09-Sep-19 07:14 AM] rubicate#0000 +1 for shipping contracts, it would encourage more player interaction and business {Reactions} ๐Ÿ‘ [09-Sep-19 09:53 AM] kastuk#0000 Plans to clean empty corporations and derelict ships? [09-Sep-19 09:54 AM] molp#0000 Corporations: yes, absolutly, a ticket for that exists. Ships: no, the remaining ships are remnants from the past. If a company gets deleted now, the ships are deleted as well [09-Sep-19 09:55 AM] kastuk#0000 Liquidation Ghost Ship stay forever in the middle of in-system flight {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/620633454392115218/unknown.png?ex=6814dcf2&is=68138b72&hm=f77f5ef266e50293fb309253dd2ad6e8f055542b6a9a2a114ee4eeff26196c9a& [09-Sep-19 10:50 AM] rubicate#0000 @molp there is a slight problem, Prom is one of the starting planets suggested at the company registration screen but it's full! With the coliq cooldown, this combo can just utterly destroy newcomers introduction to the game [09-Sep-19 03:06 PM] molp#0000 @rubicate That is very unfortunate, you are right. Maybe we could add a warning at the company registration step? [09-Sep-19 03:30 PM] chazisidore#0000 I would warn for this and for starting on a planet without an exchange. I pointed two friends to the game's website. Both had a very negative experience out of the gate because there was no warnings about bad startups. One for the Prom issue, one for not having an exchange. {Reactions} ๐Ÿ‘ (3) [09-Sep-19 03:40 PM] rain9441#0000 I advised everyone who I suggested the game to that they should start on a planet with an exchange. It's definitely easier. I do see the need for outer planets though, there are some resources needed during the initial stages that are not available on the exchanges. [09-Sep-19 07:24 PM] mrwashingtoad#0000 A part of this, IMO is the lack of fertile planets elsewhere. Whole universe, and only a select few have any farming ability - and can't make RATs solely from HYF's. You need to import either GRN, or MAI for all of the recipes. If you could make GRN / MAI in an HYF, it could be a motivator for expansionists to leave the starter planets. [09-Sep-19 07:25 PM] mrwashingtoad#0000 granted, it's still super expensive to make ALG / VEG in an HYF, but it *can* be done. [09-Sep-19 07:25 PM] prdgi#0000 In addition, there are precious few planets that actually have liquid water for hyf [09-Sep-19 07:26 PM] mrwashingtoad#0000 ^^ this too [09-Sep-19 07:26 PM] mrwashingtoad#0000 uses SO much water [09-Sep-19 07:27 PM] prdgi#0000 Fo-250a could be a decent starting planet for agri if it had a CX [09-Sep-19 07:28 PM] mrwashingtoad#0000 you'd think they'd at least have come to Disney's Epcot center to see them use hydroponics. [09-Sep-19 07:29 PM] mrwashingtoad#0000 They've been doing it here for *years* sustainably, and make massive crazy stuff w/ very little water / soil impacts [09-Sep-19 07:30 PM] mrwashingtoad#0000 i.e.: [09-Sep-19 07:31 PM] mrwashingtoad#0000 They also integrate aquaponics - using the fish to filter the water they use in the farms, and the fertilizer is made from the waste and dead fish. [09-Sep-19 07:32 PM] mrwashingtoad#0000 It's very cool, and they've been doing it for a long time - I remember visiting as a kid nearly 30 years ago and they were doing this. [09-Sep-19 07:32 PM] esabab_00#0000 Liquid water is overrated [09-Sep-19 07:45 PM] Deleted User#0000 If weโ€™re going that route, would it be possibly to mine water then? [09-Sep-19 07:46 PM] esabab_00#0000 there are some planets where water is a solid and you collect it with an extractor [09-Sep-19 07:46 PM] esabab_00#0000 don't think i've seen any where you get it from the atmosphere [09-Sep-19 10:29 PM] _frostwood_#0000 The only problem is that you can't build RAT from a pure HYF build. [09-Sep-19 11:16 PM] rain9441#0000 Is there a discord / PU integration to get the company name / ingame name / badge displayed? [09-Sep-19 11:20 PM] _frostwood_#0000 Not that I know of-the corp discords usually have custom tags. [10-Sep-19 12:18 AM] kastuk#0000 Wanna burn hydrogen not by ships only. This will break current balance of water collection. [10-Sep-19 05:49 AM] lunikon#0000 @rain9441 I'm pretty sure we'll do a Discord integration eventually, first for authentication, then maybe more [10-Sep-19 08:12 AM] jianzen#0000 oo that'll be cool [10-Sep-19 01:43 PM] mjeno#0000 You can change your displayed name per server. If you edit it to show your company name on here, it won't show anywhere else. ๐Ÿ™‚ [10-Sep-19 01:44 PM] mjeno#0000 @rain9441 [10-Sep-19 01:50 PM] molp#0000 I don't think I've been more exited for a new game than Homeworld 3 lately https://www.youtube.com/watch?v=OL9ZBSk5OHI {Embed} Gearbox Official https://www.youtube.com/watch?v=OL9ZBSk5OHI Homeworld 3 - Fig Campaign Announce Come aboard the Mothership and learn more: http://www.fig.co/homeworld3 Homeworld returns with the next chapter of the story. Homeworld 3 is the true sequel ... https://images-ext-1.discordapp.net/external/mHWWd-eqib0xIgYk5ggxbZCeLl1clxZVlLBrBgk_TME/https/i.ytimg.com/vi/OL9ZBSk5OHI/maxresdefault.jpg [10-Sep-19 06:43 PM] stqhueire1234485#0000 help [10-Sep-19 06:43 PM] stqhueire1234485#0000 when I try to create my company, It gives me an invalid argument error [10-Sep-19 08:20 PM] prdgi#0000 Would you mind to post a screenshot showing the error? [10-Sep-19 08:45 PM] franss22#0000 i got the homewrold remastered collection a while back but i didnt really "get" the gameplay :/ [11-Sep-19 06:42 PM] franss22#0000 any way to know the exact fertility of a planet? [11-Sep-19 06:46 PM] ozzieworm#0000 Are dual account users allowed? How does one report someone you think might be a dual account user? Or does it not really matter if someone is potentially dual/multi-accounting? [11-Sep-19 06:48 PM] _frostwood_#0000 No, dual account users are not allowed. It's one of the reasons price-bands were introduced to prevent someone "funneling" supplies to their alt account. [11-Sep-19 06:49 PM] _frostwood_#0000 It's also why LM trades are restricted to "PRO" users to prevent a flood of alts from coming in. [11-Sep-19 06:49 PM] ozzieworm#0000 Yeah I can understand LM restriction. [11-Sep-19 06:50 PM] ozzieworm#0000 Am considering grabbing PRO soon. [11-Sep-19 08:09 PM] rain9441#0000 So I'm noticing that there are quite a few players who are pretty established that are throwing large quantities of basic T1 stuff into the market daily [11-Sep-19 08:09 PM] rain9441#0000 And I've also noticed that as a new player, i feel like I am (as well as many of the players alongside me) just making t1 construction prefabs forever. [11-Sep-19 08:10 PM] rain9441#0000 I'm a little worried that maybe whats happening is that these established players are starving new players of their ecosystem and taking a lot of the market share just to further expand their... T1 production... [11-Sep-19 08:11 PM] rain9441#0000 I'm only 10 days in, so I'm quite new, but part of me is wondering why the more established players arent focused on something more... idk... higher tier? [11-Sep-19 08:12 PM] _frostwood_#0000 It is a problem... there is a lot of Demand for prefabs on kat. [11-Sep-19 08:13 PM] _frostwood_#0000 Mainly because we are working o. Higher tier stuff. [11-Sep-19 08:13 PM] rain9441#0000 I'm seeing BSE is the most sought after, the highest in demand, and also the one that is used primarily for extractors, rigs, and collectors. But none of us new players are building those [11-Sep-19 08:13 PM] zoktovar#0000 probably 90% of the population are new players... as an established player the best way to make money would be to sell stuff these new players need [11-Sep-19 08:14 PM] _frostwood_#0000 On Kat there would be. [11-Sep-19 08:14 PM] _frostwood_#0000 Most people on Kat use EXT and COL to get AMM and GAL. [11-Sep-19 08:15 PM] _frostwood_#0000 REFโ€™s use 6 of each prefab. [11-Sep-19 08:16 PM] rain9441#0000 Correct me if i'm wrong, but isn't AMM just getting dumped into a market maker to print cash [11-Sep-19 08:17 PM] franss22#0000 used to make fuel [11-Sep-19 08:17 PM] franss22#0000 slow fuel [11-Sep-19 08:17 PM] _frostwood_#0000 You only get 8 AMM/day- ref uses 6 of that. [11-Sep-19 08:17 PM] rain9441#0000 Isn't tha fuel again just dumped into the market maker? [11-Sep-19 08:17 PM] _frostwood_#0000 FF yes, SF no [11-Sep-19 08:18 PM] _frostwood_#0000 Which is why iโ€™m making more SF. [11-Sep-19 08:18 PM] rain9441#0000 Makes sense [11-Sep-19 08:18 PM] franss22#0000 some time ago i sent a ship to katoa cause SF was like 7.8CIS [11-Sep-19 08:18 PM] _frostwood_#0000 SF needs 1 AMM 2 GAL and 3 H [11-Sep-19 08:18 PM] franss22#0000 but when i got there fuel was already up to 9CIS [11-Sep-19 08:18 PM] franss22#0000 :C [11-Sep-19 08:19 PM] rain9441#0000 But when you look at something like RAT, something a new player ecosystem would handle itself, i'm seeing a large portion of those orders are by players who are 6 months old... [11-Sep-19 08:19 PM] _frostwood_#0000 GAL is super heavy so you are pinned to the planet it on. [11-Sep-19 08:19 PM] rain9441#0000 Zooming out a little bit, thinking more high level, I don't really understand why there is so much t1 interference [11-Sep-19 08:20 PM] _frostwood_#0000 A lot of the older richer players started on Prom. [11-Sep-19 08:21 PM] _frostwood_#0000 They do swoop in to the other exchanges and buy everything up. [11-Sep-19 08:22 PM] rain9441#0000 My IRL buddy keeps saying "ahhg, some guy just dropped 80 FE in at 360!" (which undercuts everyone). Is there any reason to think that is a problem? [11-Sep-19 08:22 PM] _frostwood_#0000 GDP spent a lot of time setting up this MM BSE/FE mega base [11-Sep-19 08:23 PM] _frostwood_#0000 Which caused the devs to cut the MM and it also crashed the prefab market. [11-Sep-19 08:24 PM] _frostwood_#0000 I do think it is going to be a problem. [11-Sep-19 08:24 PM] rain9441#0000 so what happens when the rich people stop buying prefabs [11-Sep-19 08:24 PM] franss22#0000 price drops i guess [11-Sep-19 08:25 PM] _frostwood_#0000 Market crash [11-Sep-19 08:25 PM] franss22#0000 at the start of september BSEs crashed a bit [11-Sep-19 08:25 PM] franss22#0000 went from 1400NCC to like 800NCC in 2 days [11-Sep-19 08:25 PM] _frostwood_#0000 Weโ€™ve got about 2-3 months before that happens. [11-Sep-19 08:26 PM] franss22#0000 tho im told BSEs were like 300NCC before the f2p opening [11-Sep-19 08:27 PM] rain9441#0000 If you look at the chart, it's pretty obvious that between june and july, someone was just selling to market makers and printing money. then near august the market maker disappeared, the price went down to 300 (obviously), and the movement halted. [11-Sep-19 08:27 PM] _frostwood_#0000 Which is why I was against removing the MM protections for new players. [11-Sep-19 08:27 PM] rain9441#0000 Then late august at f2p, it started to go back up because new players [11-Sep-19 08:27 PM] _frostwood_#0000 It was a corp project to dominate the market [11-Sep-19 08:29 PM] _frostwood_#0000 Jkoumat would extract and smelt FE at a low price, and Prdgi would buy the cheap FE and sell it to the MM. [11-Sep-19 08:30 PM] _frostwood_#0000 Then it was switched to BBH and BDEโ€™s. [11-Sep-19 08:31 PM] rain9441#0000 Is there no incentive at all to tech up? [11-Sep-19 08:32 PM] _frostwood_#0000 There are no strict upgrades to buildings. There is some incentive-a lot of planets are locked behind tier 3 materials [11-Sep-19 08:33 PM] franss22#0000 and some consumables for a certain tier need buildings from a higher tier [11-Sep-19 08:33 PM] franss22#0000 like COF [11-Sep-19 08:34 PM] _frostwood_#0000 Tier 3 and beyond you really need a corp to organize the supply chain. [11-Sep-19 08:34 PM] petwolverine#0000 so far a corp doesn't do a lot to help organize [11-Sep-19 08:34 PM] petwolverine#0000 it's a chat room and a list of players [11-Sep-19 08:35 PM] _frostwood_#0000 GDP and NTL have there own discords. [11-Sep-19 08:36 PM] petwolverine#0000 it would be nice to be able to trade directly with corp members [11-Sep-19 08:36 PM] _frostwood_#0000 You can through LM [11-Sep-19 08:36 PM] franss22#0000 Using the LM is really clonky tho [11-Sep-19 08:36 PM] petwolverine#0000 LM is publicly visible, and has fees [11-Sep-19 08:36 PM] franss22#0000 yep [11-Sep-19 08:37 PM] _frostwood_#0000 Not on non-main planets [11-Sep-19 08:38 PM] _frostwood_#0000 For example here is a corp structure: [11-Sep-19 08:38 PM] franss22#0000 since i joined a corp ive spent 4105NCC on LM ads just to send and receive materials from corp members [11-Sep-19 08:39 PM] franss22#0000 so a way to just transfer goods between same-corp bases on the same planet would be nice [11-Sep-19 08:40 PM] petwolverine#0000 also there's no admin power or anything. rain started this corp, but everyone's on equal footing [11-Sep-19 08:40 PM] petwolverine#0000 anyone can invite anyone. nobody can kick someone who isn't cooperative. [11-Sep-19 08:42 PM] rain9441#0000 Yeah, thats NBD tho, that aspect is in development still so i'm all fine w/ some features in place like that [11-Sep-19 08:42 PM] petwolverine#0000 that's true [11-Sep-19 08:42 PM] _frostwood_#0000 In NTL i provide fuel and TCS and H, JPM provides tier 2 and 3 consumables and Tier 2, 3 prefabs, Estabab provides AEF and HE3, and tier 2, Informat provides LAB supplies and tier 3 products, and PG and EPO, Hoogalish provides food, prefabs and drink. Krenski provides some things that i canโ€™t talk about. [11-Sep-19 08:44 PM] esabab_00#0000 LM on non-faction planet lets you post ads for free right now [11-Sep-19 08:44 PM] franss22#0000 ooh [11-Sep-19 08:44 PM] _frostwood_#0000 ^ [11-Sep-19 08:44 PM] rain9441#0000 Is it a sort of ohhhh or an oOOOOoo like from the back of the throat? [11-Sep-19 08:45 PM] esabab_00#0000 I also make copper but no one much is using it [11-Sep-19 08:45 PM] franss22#0000 oรดo [11-Sep-19 08:46 PM] esabab_00#0000 I wish there were more corp tools [11-Sep-19 08:46 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/621521945078267904/unknown.png?ex=6814ccab&is=68137b2b&hm=638a58a581def5c7dcc57eaa1707aef5f1ad11574ddafaef29fc01174b4023da& [11-Sep-19 08:46 PM] _frostwood_#0000 Esabab makes oddball products that doesnโ€™t have much demand yet. [11-Sep-19 08:46 PM] esabab_00#0000 I made a census spreadsheet but it is too painful to try to get everyone to keep it updated [11-Sep-19 08:46 PM] _frostwood_#0000 A corp census view would be helpful [11-Sep-19 08:46 PM] esabab_00#0000 would be nice if people could opt in to corporate data collection with some checkboxes on their colonies and buildings and all [11-Sep-19 08:47 PM] franss22#0000 yeah [11-Sep-19 08:47 PM] esabab_00#0000 so players could hide stuff if they wanted still [11-Sep-19 08:47 PM] esabab_00#0000 but easy to participate [11-Sep-19 08:47 PM] petwolverine#0000 yep [11-Sep-19 08:48 PM] franss22#0000 i really love this game and see a lo of potential in it, but im scared of how the meta/economy will evolve [11-Sep-19 08:48 PM] petwolverine#0000 i'm expecting some market failures [11-Sep-19 08:48 PM] petwolverine#0000 that's part of the fun [11-Sep-19 08:48 PM] rain9441#0000 I think the market miners have to go for it to balance it [11-Sep-19 08:49 PM] esabab_00#0000 I think the economy is doing well. Some additional corp tools would make it more fun for sure [11-Sep-19 08:49 PM] petwolverine#0000 yeah it does seem MM is an issue in some cases [11-Sep-19 08:49 PM] _frostwood_#0000 I think NTL is in agreement on that point. [11-Sep-19 08:49 PM] franss22#0000 not to get too political, but irl we've already seen irl that pure, non-regulated capitalism isnt the best way for everyone to have fun [11-Sep-19 08:50 PM] petwolverine#0000 but otoh, my spreadsheet tells me the MM provides an incentive to tech up [11-Sep-19 08:50 PM] esabab_00#0000 one issue I think that hampers the economy is price banding is too tight on new items and that its too easy to make new bases [11-Sep-19 08:50 PM] franss22#0000 i want to play to have fun becoming rich, not to remember why collusion is unfair [11-Sep-19 08:50 PM] petwolverine#0000 making ship parts is actually hugely profitable, even accounting for the long supply chain [11-Sep-19 08:50 PM] franss22#0000 making new bases is really fun tho [11-Sep-19 08:50 PM] petwolverine#0000 as a new player, i don't know how to parse "easy to make new bases" [11-Sep-19 08:51 PM] esabab_00#0000 there should be some kind of infrastructure you or your corp has to build to enable more bases. Otherwise there's really no point to cooperate. Why buy copper or gold from someone if you can just slap your own colony down for 100k or whatever and control the price [11-Sep-19 08:51 PM] franss22#0000 sadly when the game comes out of first acces i dont think ill be able to afford a monthly subscription :/ [11-Sep-19 08:52 PM] _frostwood_#0000 Itโ€™s easy, one you start to snowball to make bases ๐Ÿ™‚ [11-Sep-19 08:52 PM] Deleted User#0000 I think, and Iโ€™m a new player so I may not know much, that restricting the number of bases to tech will be a better incentive than the mm. It could also happen at the same time that when they remove the mm they put this limiter into the game [11-Sep-19 08:53 PM] _frostwood_#0000 Thatโ€™s a pretty good idea [11-Sep-19 08:53 PM] franss22#0000 tech as in investigation? or tech tiers? [11-Sep-19 08:53 PM] _frostwood_#0000 More bases require high tech [11-Sep-19 08:54 PM] petwolverine#0000 that sounds strange [11-Sep-19 08:54 PM] esabab_00#0000 I was thinking something along the lines of you would need to build communications infrastructure so that way there would also be demand for some higher tech items [11-Sep-19 08:54 PM] _frostwood_#0000 Or a โ€œcommand buildingโ€ [11-Sep-19 08:54 PM] petwolverine#0000 i could get behind that [11-Sep-19 08:54 PM] esabab_00#0000 there are already some items along those lines in the game like parabolic antenna [11-Sep-19 08:54 PM] petwolverine#0000 make one of your bases your headquarters by building an HQ [11-Sep-19 08:55 PM] franss22#0000 but how would you "get" new base "slots"? [11-Sep-19 08:55 PM] franss22#0000 or you would have infinite slots with an HQ? [11-Sep-19 08:55 PM] franss22#0000 or each HQ gives n amount of "slots"? [11-Sep-19 08:55 PM] Deleted User#0000 It would also help more sprawling I think. As far as I can tell, everyone is located in pretty much the same spots. Iโ€™m not sure if you can build another base where your planet is since Iโ€™m on prom, but at least then the galaxy would be populated all over. [11-Sep-19 08:55 PM] esabab_00#0000 probably start with enough communications capacity for like 3 bases. Then would have to build antennas on your bases, FTL com relays and satellites that kind of thing to get more slots [11-Sep-19 08:56 PM] franss22#0000 i didnt like the idea but now i do [11-Sep-19 08:56 PM] Deleted User#0000 Maybe upgrading your HQ to get more bases [11-Sep-19 08:56 PM] petwolverine#0000 if you started with expensive items for making extra bases, people would just liquidate them immediately [11-Sep-19 08:56 PM] franss22#0000 first 3 bases are "free" (just the CM), and after that you need infrastructure for more bases {Reactions} medal [11-Sep-19 08:56 PM] esabab_00#0000 and when they add maintenance and all of that would also be some upkeep cost on all of that comm equipment to keep some ongoing demand for the tech parts [11-Sep-19 08:56 PM] petwolverine#0000 it's hard enough to build up the one base at the start [11-Sep-19 08:57 PM] _frostwood_#0000 It would be nice if the beginning base would give players a bonus to production, so newer player could compete with the older [11-Sep-19 08:57 PM] esabab_00#0000 yeah I think three would be a good cut off [11-Sep-19 08:57 PM] esabab_00#0000 there are some people with like 9 bases already I think [11-Sep-19 08:57 PM] petwolverine#0000 i mean there will still be people with 9 bases [11-Sep-19 08:58 PM] petwolverine#0000 and ultimately you want to encourage that [11-Sep-19 08:58 PM] franss22#0000 right now the only restriction to bases is how many consumables you can transport with 2 ships [11-Sep-19 08:58 PM] esabab_00#0000 well if theres some kind of infrastructure cost to bases people will have to think about putting a base down [11-Sep-19 08:58 PM] esabab_00#0000 right now there's no thought needed [11-Sep-19 08:58 PM] esabab_00#0000 if you can put a base down and extract your own whatever you should do it [11-Sep-19 08:59 PM] esabab_00#0000 only real limiter in the game is ships [11-Sep-19 09:00 PM] petwolverine#0000 which will stop being a limiter [11-Sep-19 09:00 PM] petwolverine#0000 but i'm not convinced we need a limiter anyway [11-Sep-19 09:00 PM] franss22#0000 how should it be done so that the best strategy isnt "produce everything yourself"? [11-Sep-19 09:00 PM] petwolverine#0000 like rain was saying, we need to encourage the established players to move on to new industries so the new players have a market for the things they can make [11-Sep-19 09:00 PM] _frostwood_#0000 One specialization per company [11-Sep-19 09:01 PM] _frostwood_#0000 25% bonus [11-Sep-19 09:01 PM] franss22#0000 one global bonus for all your buildings of 1 type? [11-Sep-19 09:01 PM] esabab_00#0000 the game is a lot like real life in that it all turns on the need for continual growth [11-Sep-19 09:01 PM] Deleted User#0000 I think youโ€™ll start the game with enough materials for one like it is rn. But youโ€™ll have capability for three bases pre-hq. and itโ€™ll probably also limit your bases per planet to 1. Otherwise a planet could be full with only a few players and I donโ€™t think thatโ€™s fair to new players [11-Sep-19 09:01 PM] esabab_00#0000 you're not building a beautiful sustainable world [11-Sep-19 09:01 PM] franss22#0000 yeah but in this game there are infinite resources [11-Sep-19 09:01 PM] petwolverine#0000 bases per planet is already limited to 1 per person [11-Sep-19 09:02 PM] esabab_00#0000 you're smashing and grabbing till everything is dead [11-Sep-19 09:02 PM] Deleted User#0000 Oops didnโ€™t know [11-Sep-19 09:02 PM] petwolverine#0000 if you want multiple bases, you have to deal with shipping [11-Sep-19 09:02 PM] petwolverine#0000 which is a major motivation to collaborate with others on the same planet [11-Sep-19 09:02 PM] petwolverine#0000 it cuts that cost [11-Sep-19 09:03 PM] esabab_00#0000 collaboration is dangerous [11-Sep-19 09:03 PM] franss22#0000 why? [11-Sep-19 09:03 PM] esabab_00#0000 if your RAT guy or your CL guy quits or changes the price or whatver [11-Sep-19 09:04 PM] esabab_00#0000 and your buildings use that [11-Sep-19 09:04 PM] esabab_00#0000 you're done for [11-Sep-19 09:04 PM] franss22#0000 oh [11-Sep-19 09:04 PM] _frostwood_#0000 Happened to me in this test [11-Sep-19 09:04 PM] esabab_00#0000 so right now bc theres really no cost to adding another base other than supplies its better to make another base [11-Sep-19 09:04 PM] esabab_00#0000 than take the risk [11-Sep-19 09:04 PM] franss22#0000 yeah, if rubicate ups the COF price too much Montem is gonna collapse ion a sleepy apocalypse [11-Sep-19 09:04 PM] esabab_00#0000 especially for higher tier stuff [11-Sep-19 09:04 PM] petwolverine#0000 COF is already not worth the price [11-Sep-19 09:05 PM] franss22#0000 depends on hte product [11-Sep-19 09:05 PM] petwolverine#0000 it only depends on the cost of the other consumables [11-Sep-19 09:05 PM] esabab_00#0000 COF and other HYF based ag products will drop in price a great deal in the near future [11-Sep-19 09:06 PM] franss22#0000 are you using price/production hour/hour? [11-Sep-19 09:07 PM] _frostwood_#0000 I do per day, then i can calculate my ROI in days. [11-Sep-19 09:07 PM] franss22#0000 production hour as in, BSE takes 6 production hours to make, but with higher efficiency it takes less time than that [11-Sep-19 09:07 PM] franss22#0000 idk how to really explain it [11-Sep-19 09:07 PM] franss22#0000 cause its hours/hour [11-Sep-19 09:07 PM] petwolverine#0000 it multiplies your efficiency by about 1.154, but your cost by about 1.31 [11-Sep-19 09:07 PM] petwolverine#0000 at montem prices [11-Sep-19 09:07 PM] esabab_00#0000 I calculate the cost of an item at the 100% satisfaction cycle time [11-Sep-19 09:08 PM] franss22#0000 yeah but if with that 1.154% more efficiency you're maiking more money per day, even with the higher costs, its worth it [11-Sep-19 09:08 PM] esabab_00#0000 from my experience it hasn't been worth it to try to look at the actual satisfaction percent that closely as the market prices are not that tight yet [11-Sep-19 09:08 PM] petwolverine#0000 but it's not, because it costs you 30% more to get 15% more [11-Sep-19 09:09 PM] petwolverine#0000 it's like if i said you can earn 15 cents [11-Sep-19 09:09 PM] franss22#0000 yeah but 15% more of what tho [11-Sep-19 09:09 PM] petwolverine#0000 by paying me 3 dimes [11-Sep-19 09:09 PM] petwolverine#0000 you won't take that [11-Sep-19 09:09 PM] petwolverine#0000 all it saves you is labor [11-Sep-19 09:09 PM] petwolverine#0000 the labor cost of pioneers doesn't depend on what you're making [11-Sep-19 09:09 PM] petwolverine#0000 it has a certain cost per hour [11-Sep-19 09:10 PM] franss22#0000 like, if your base worker cost is 100, and your profits are 1000, thats 30% more of 100 is still lesss than the extra 15% of 1000 that you're making [11-Sep-19 09:10 PM] petwolverine#0000 it's not 30% more of 1000 [11-Sep-19 09:11 PM] petwolverine#0000 it's 30% more of the worker cost and 15% more of the worker cost [11-Sep-19 09:11 PM] petwolverine#0000 it's all the worker cost [11-Sep-19 09:11 PM] franss22#0000 i think im not explaining myself really well [11-Sep-19 09:11 PM] petwolverine#0000 no i understand what you're saying [11-Sep-19 09:11 PM] franss22#0000 oh ok [11-Sep-19 09:12 PM] franss22#0000 i mean yeah [11-Sep-19 09:12 PM] franss22#0000 the total worker cost goes up [11-Sep-19 09:13 PM] franss22#0000 because you pay 30% more for 15% less time [11-Sep-19 09:13 PM] franss22#0000 thats what you're saying? [11-Sep-19 09:15 PM] franss22#0000 so yeah, if thats the case, then yeah [11-Sep-19 09:15 PM] franss22#0000 if you want to absolutely minimize costs, then you shouldnt use COF [11-Sep-19 09:15 PM] franss22#0000 but if you want to maximize profits, it can still be worth it [11-Sep-19 09:15 PM] petwolverine#0000 when you're limited by building area i can see using COF [11-Sep-19 09:16 PM] petwolverine#0000 the equation changes [11-Sep-19 09:16 PM] petwolverine#0000 but at the stage i'm at (and most of the people i've talked to), it makes more sense to build another SME or whatever [11-Sep-19 09:16 PM] franss22#0000 i see [11-Sep-19 09:16 PM] franss22#0000 are you trying to maximize profit per unit? [11-Sep-19 09:17 PM] franss22#0000 or per day? [11-Sep-19 09:17 PM] esabab_00#0000 When the COF price drops we won't have to split these hairs any more [11-Sep-19 09:17 PM] petwolverine#0000 profit margin mostly [11-Sep-19 09:17 PM] petwolverine#0000 no, we'll split the same hairs, but for settler luxuries, then technician luxuries... [11-Sep-19 09:17 PM] franss22#0000 yeah [11-Sep-19 09:17 PM] franss22#0000 uhhhh [11-Sep-19 09:17 PM] franss22#0000 what exactly is profit margin? [11-Sep-19 09:18 PM] petwolverine#0000 sale price / cost [11-Sep-19 09:18 PM] petwolverine#0000 cost = material + labor [11-Sep-19 09:18 PM] franss22#0000 oohh [11-Sep-19 09:18 PM] franss22#0000 hadnt thought of it like that [11-Sep-19 09:18 PM] franss22#0000 so like, max amount of profit for the minimum amount of cost [11-Sep-19 09:19 PM] franss22#0000 ive been making my sheets with the intention of maximizing profit per day tbh [11-Sep-19 09:20 PM] franss22#0000 i dont care if i gain less money for each unit sold, if i sold 10 more each day ill make more money than if i tried to make each unit cost the minimum amount [11-Sep-19 09:20 PM] esabab_00#0000 cost also needs to factor in Transportation [11-Sep-19 09:20 PM] franss22#0000 yeah [11-Sep-19 09:21 PM] petwolverine#0000 well i'm also trying to maximize profit/day, but i'm not at the area cap [11-Sep-19 09:21 PM] franss22#0000 im not in the area cap either but im getting there fast [11-Sep-19 09:23 PM] petwolverine#0000 i'm at 133 area [11-Sep-19 09:23 PM] petwolverine#0000 but i'm shifting into the FLX industry, so COF is going to lose some of its relevance for me anyway [11-Sep-19 09:24 PM] _frostwood_#0000 CHP eh? [11-Sep-19 09:24 PM] petwolverine#0000 yep. built my first one today [11-Sep-19 09:24 PM] franss22#0000 im full into the prefabs industry [11-Sep-19 09:25 PM] franss22#0000 if they crash again im gonna fucking die hahaha [11-Sep-19 09:25 PM] esabab_00#0000 can always fall back on BTA MM until they reduce it [11-Sep-19 09:25 PM] _frostwood_#0000 ^ [11-Sep-19 09:26 PM] petwolverine#0000 well i'll try to keep the smelters supplied with flux so they can keep churning out iron for you [11-Sep-19 09:26 PM] franss22#0000 i doint nhave my own BMP yet so PE costs are creeping up on me [11-Sep-19 09:27 PM] esabab_00#0000 the nice thing about SME is that they are OP if Iron or whatever goes too low you can swap off to AL or TI or whatever on the next cycle if needed [11-Sep-19 09:27 PM] franss22#0000 yeah [11-Sep-19 09:27 PM] _frostwood_#0000 To get my project running Iโ€™m going to need a lot of prefabs. [11-Sep-19 09:27 PM] franss22#0000 currently smelting my own FE and a CORP member's ALO [11-Sep-19 09:27 PM] esabab_00#0000 that was a low key jab at SME I think they're too good and need to be changed lol [11-Sep-19 09:28 PM] petwolverine#0000 i mean that's what smelters do [11-Sep-19 09:28 PM] petwolverine#0000 they smelt [11-Sep-19 09:28 PM] petwolverine#0000 most factories have a variety of products [11-Sep-19 09:28 PM] franss22#0000 aint that hard to heat rocks up [11-Sep-19 09:28 PM] esabab_00#0000 You don't make FE and AL and TI with the same kind of smelter in real life at all [11-Sep-19 09:28 PM] franss22#0000 yeah but these are space smelters [11-Sep-19 09:29 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/621532704873381888/The_Flash_IJIP.pdf?ex=6814d6b0&is=68138530&hm=64c1a15023392a31f090975a27093313ea1ea98f5d9e3298d39728f0cfa588de& [11-Sep-19 09:29 PM] esabab_00#0000 See my work on copper smelting... [11-Sep-19 09:29 PM] petwolverine#0000 i'm also pretty sure flux is only used for making steel, and also like 95% of iron ore is used in making steel, not raw iron [11-Sep-19 09:29 PM] _frostwood_#0000 Wait until we have to fuel our buildings with energy. [11-Sep-19 09:29 PM] petwolverine#0000 but game devs are fond of iron [11-Sep-19 09:30 PM] franss22#0000 doesnt that pdf get outdating as soon as any price changes? [11-Sep-19 09:30 PM] esabab_00#0000 yeah a lot of smelting is about the energy efficiency [11-Sep-19 09:30 PM] esabab_00#0000 it uses worst case prices so everything is lower than whats in the PDF [11-Sep-19 09:30 PM] franss22#0000 oh okay [11-Sep-19 09:30 PM] esabab_00#0000 like back in the day when we were paying 24 per unit for FF [11-Sep-19 09:30 PM] franss22#0000 ouch [11-Sep-19 09:31 PM] _frostwood_#0000 I use worst case prices because we are from the Kat area. [11-Sep-19 09:31 PM] franss22#0000 kat prices are pretty harsh [11-Sep-19 09:31 PM] esabab_00#0000 yeah thats another reason why [11-Sep-19 09:31 PM] _frostwood_#0000 Kat just ran out of water(again) and Rat prices are up to 90/unit. [11-Sep-19 09:31 PM] franss22#0000 when BSEs were down to like 800NCC i grabbed like 30 and sold them for like 1400CIS on kat [11-Sep-19 09:32 PM] _frostwood_#0000 And I had to pay MM prices for 10 BSEโ€™s [11-Sep-19 09:33 PM] franss22#0000 oof [11-Sep-19 09:33 PM] franss22#0000 might make a new shipment in a week or so [11-Sep-19 09:33 PM] _frostwood_#0000 When I ran a PP1 i had to pay 700 for FE [11-Sep-19 09:34 PM] franss22#0000 on katoa? [11-Sep-19 09:34 PM] _frostwood_#0000 Yes [11-Sep-19 09:34 PM] franss22#0000 ouch [11-Sep-19 09:34 PM] esabab_00#0000 the future is Katoa tho [11-Sep-19 09:34 PM] esabab_00#0000 for the high tech stuff [11-Sep-19 09:34 PM] esabab_00#0000 just like the Great Trader foretold [11-Sep-19 09:34 PM] _frostwood_#0000 On Kat 500/FE is a good price [11-Sep-19 09:34 PM] franss22#0000 recently FE was at around 470 on mon [11-Sep-19 09:35 PM] franss22#0000 made my wallet go ouchies [11-Sep-19 09:35 PM] Deleted User#0000 Iโ€™ve honestly been thinking of transporting my water somewhere ๐Ÿค” [11-Sep-19 09:35 PM] _frostwood_#0000 Katoa is forced to go high tech. [11-Sep-19 09:36 PM] _frostwood_#0000 Donโ€™t transport water-transport DW [11-Sep-19 09:36 PM] franss22#0000 uses a 10th of the space [11-Sep-19 09:36 PM] franss22#0000 and sells for more [11-Sep-19 09:37 PM] _frostwood_#0000 If you sold DW on Kat your FP would make 3+k/day [11-Sep-19 09:38 PM] franss22#0000 btw, anyone know how to know the exact fertility of planet i dont have a base in? [11-Sep-19 09:38 PM] Deleted User#0000 Hmm thanks, probably do that in a few days then [11-Sep-19 09:38 PM] petwolverine#0000 inspect element in browser [11-Sep-19 09:38 PM] petwolverine#0000 only way i know [11-Sep-19 09:39 PM] franss22#0000 that? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/621535402980933642/unknown.png?ex=6814d933&is=681387b3&hm=197c10e0b984919f86348246675a55bcd40e411aad53919a10ffcad48767cf05& [11-Sep-19 09:39 PM] petwolverine#0000 yeah [11-Sep-19 09:40 PM] _frostwood_#0000 Divide that by three [11-Sep-19 09:40 PM] franss22#0000 by 3? [11-Sep-19 09:40 PM] franss22#0000 why? [11-Sep-19 09:40 PM] Deleted User#0000 Max is 33% [11-Sep-19 09:40 PM] _frostwood_#0000 To get your percent bonus. [11-Sep-19 09:40 PM] franss22#0000 oh ok [11-Sep-19 09:40 PM] petwolverine#0000 it's a max of +/-33%, value is a proportion of the potential bonus [11-Sep-19 09:40 PM] _frostwood_#0000 Or penalty [11-Sep-19 09:40 PM] franss22#0000 percent bonus is just a flat bonus to eff right? [11-Sep-19 09:41 PM] _frostwood_#0000 Yes [11-Sep-19 09:41 PM] petwolverine#0000 does that one add or multiply? [11-Sep-19 09:42 PM] Deleted User#0000 I think it adds. Canโ€™t see on my computer rn [11-Sep-19 09:58 PM] franss22#0000 okay so for the colony i wanna make i just need 172 BSE, 81 BBH, 38 BDE, 9 BTA, 1968 MCG and a CM [11-Sep-19 09:58 PM] franss22#0000 noone has that lying around somewhere? [11-Sep-19 09:59 PM] franss22#0000 ice got 5748 NCC and 94 CIS to offer [11-Sep-19 11:06 PM] franss22#0000 Hmmm [11-Sep-19 11:06 PM] franss22#0000 About what we were talking before [11-Sep-19 11:06 PM] franss22#0000 What if [11-Sep-19 11:06 PM] franss22#0000 Resources were actually limited? [11-Sep-19 11:07 PM] franss22#0000 You plop a base in Montem, and after ~3months, your FEO output starts to decline [11-Sep-19 11:07 PM] franss22#0000 Buildings would have to give back some of their materials after a long time [11-Sep-19 11:09 PM] franss22#0000 But then it'd make sense for older players to either expand to more far away places, or scrap their EXT and start making more advanced stuff [11-Sep-19 11:11 PM] franss22#0000 And if they decide to just keep the EXTs, it's fine, maybe the resource never completely dryes up, but as you'll get less feo per day, it'll be more expensive for the older players, giving the newer players a chance to participate in the lower tier economy [12-Sep-19 08:32 AM] _frostwood_#0000 I'm not a fan of resource degradation as it requires a lot of resources to setup a base. A degrading bonus for new players might be a idea. [12-Sep-19 09:24 AM] _frostwood_#0000 I'm now a Star supporter!! {Reactions} star (6) [12-Sep-19 09:25 AM] _frostwood_#0000 I can name a planet now but which one should I choose? [12-Sep-19 09:46 AM] slomes#0000 your favorite! [12-Sep-19 09:57 AM] _frostwood_#0000 Named the water planet Etherwind. {Reactions} ๐Ÿ’ฆ [12-Sep-19 09:59 AM] jianzen#0000 nice [12-Sep-19 10:02 AM] _frostwood_#0000 If anyone's played Elona they know where it came from. [12-Sep-19 11:07 AM] Deleted User#0000 Just curious, can I get back the materials I used to construct a building if I demolish it? [12-Sep-19 11:11 AM] _frostwood_#0000 Yes, depending on the time it was built. [12-Sep-19 11:11 AM] _frostwood_#0000 You get it all back within the first hour, and most of it back in the first day. [12-Sep-19 11:11 AM] _frostwood_#0000 Then it gradually lowers. [12-Sep-19 11:15 AM] Deleted User#0000 Okay cause Iโ€™m still torn between another farm, incinerator or food processor lol [12-Sep-19 11:25 AM] z1ggy.#0000 @_frostwood_ whats the deal with the exclusive com channel now that youre a star supporter? I was thinking about getting a license today [12-Sep-19 11:32 AM] _frostwood_#0000 @mjeno is away so I'll have to wait until he gets back for the Discord channnel. [12-Sep-19 11:33 AM] _frostwood_#0000 @esabab_00 knows more. [12-Sep-19 11:34 AM] _frostwood_#0000 To best honest I did because I like this game.... and I wanted the name-a-planet perk. [12-Sep-19 11:34 AM] z1ggy.#0000 ahh [12-Sep-19 11:35 AM] _frostwood_#0000 In fact, If I could buy the name-a-planet perk separately I would buy more of that lol [12-Sep-19 11:36 AM] _frostwood_#0000 The two letter Corp code is nice as well. [12-Sep-19 11:37 AM] _frostwood_#0000 In fact if you could buy the name-a-planet and name-a-system perk-the devs would probably be making bank. [12-Sep-19 11:41 AM] esabab_00#0000 In the extra behind the scene chat channel they post some news a little earlier than the regular channel that type of thing [12-Sep-19 11:42 AM] z1ggy.#0000 thats neat [12-Sep-19 11:42 AM] esabab_00#0000 I guess it could also be used for backers to talk to each other but most of the chat happens in general [12-Sep-19 11:44 AM] esabab_00#0000 Test server perk is not used very much hopefully if more people back at that level it will be more active [12-Sep-19 11:44 AM] esabab_00#0000 The naming perks are the most immediate bonuses in the packs [12-Sep-19 11:46 AM] z1ggy.#0000 on an unrelated note; I'm at a crossroads on whether or not its worth it for me to build an FP as a carbon farmer to utilize my excess water more efficiently? [12-Sep-19 11:46 AM] esabab_00#0000 Depends on the planet you're on [12-Sep-19 11:46 AM] z1ggy.#0000 prom [12-Sep-19 11:47 AM] sharlindra#0000 FP needs a LOT of water for the fast recipe, do some meths first, you might end up relying on the market a lot [12-Sep-19 11:47 AM] sharlindra#0000 the slow recipe is not that efficient [12-Sep-19 11:49 AM] z1ggy.#0000 this is my current plan for my carbon farm. I was going to make something that was self sufficient but decided that dedicated bases were the way to go {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/621749168834347008/Screenshot_2.png?ex=6814f789&is=6813a609&hm=4c0f148157dfee78224a1f041a050f37e87273c0a69d5e5ea7332e06919d4545& [12-Sep-19 12:12 PM] kastuk#0000 Need to calculate, will you have enough water for new workers and crops [12-Sep-19 12:40 PM] z1ggy.#0000 I'm not sure where to find the worker increase value when I add new structures (farms, INC). [12-Sep-19 04:04 PM] mjeno#0000 I sometimes do little making of videos for the VIP content as well, like a trailer breakdown video recently. [12-Sep-19 08:07 PM] arcanestomper#0000 So I just started as a victualler on Proxion. It seems to me that the best way to expand will be to buy another rig and farmstead. But given the fuel costs of getting to katoa I don't have enough to buy both. Should I buy what I can now? Or wait to accumulate a cargo hold of rations to sell first? [12-Sep-19 08:15 PM] esabab_00#0000 Flying without a full cargohold is not worth it early [12-Sep-19 08:23 PM] franss22#0000 @_frostwood_ what planet did you name? [12-Sep-19 10:56 PM] _frostwood_#0000 The water planet CR-385b [12-Sep-19 11:33 PM] franss22#0000 Oh nice, just the planet I'm planning on making my 2nd base on [13-Sep-19 12:21 AM] sharlindra#0000 @arcanestomper RAT are small, with the starting setup it would take aaaages to fill hold with RAT, It better to fly more often and grow, it will pay off [13-Sep-19 01:56 AM] kastuk#0000 @arcanestomper Its more cheap to buy building prefabs on Montem. You can sell excess of fuel here. [13-Sep-19 01:57 AM] kastuk#0000 Just need to calculate, will you have enough fuel to fly back and refuel at Katoa. [13-Sep-19 01:58 AM] sharlindra#0000 yeah, thats an interesting option too, a bit more logistics and will obviously take longer, but it might pay off if planned well [13-Sep-19 02:00 AM] arcanestomper#0000 Thanks for your advice. I didn't consider buying at Montem [13-Sep-19 04:05 AM] kastuk#0000 Same like me in my first shopping trip to Katoa for new farm and habitation materials [13-Sep-19 04:06 AM] kastuk#0000 Which almost kill my first start by mismathing of water usage. Trip to Montem for Rig did save me. [13-Sep-19 04:11 AM] kastuk#0000 Shopping trip may be much cheaper by SF fuel, if you open target system (MS XT-699) and calibrate your Fuel usage to catch end planet on short distance from Jump exit. You can change your route after any flight step by abort. [13-Sep-19 04:29 AM] burhaanpattel#0000 hey. how do i take back items i have placed on an exchange...i.e. i dont want to sell it anymore... or how do I change the price or an item thats placed? [13-Sep-19 04:30 AM] jianzen#0000 you can cancel your existing order through the command CXOS @burhaanpattel [13-Sep-19 04:30 AM] jianzen#0000 then just list it again if you want to change the price [13-Sep-19 04:32 AM] burhaanpattel#0000 Thanks @jianzen ๐Ÿ™‚ [13-Sep-19 05:50 PM] arcanestomper#0000 Where do the materials end up if you buy something at an exchange you don't have a base at? [13-Sep-19 05:51 PM] esabab_00#0000 They end up in a contract and you can pick them up [13-Sep-19 05:53 PM] arcanestomper#0000 Ah okay thanks [15-Sep-19 06:54 PM] _frostwood_#0000 Oh boy building deprecation. [15-Sep-19 11:51 PM] sharlindra#0000 oh, the dev log, makes me curious... I guess I will miss this live stream though, we have an official computer deadline at 8 pm and I think it'd be totally unfair to watch it on phone :D [16-Sep-19 12:25 AM] molp#0000 @sharlindra I am pretty sure Mjeno will share the recording afterwards ๐Ÿ™‚ If you have any question you want answered let us know before the stream starts {Reactions} ๐Ÿ‘† [16-Sep-19 12:34 AM] sharlindra#0000 yeah, thanks, I will wait for the recording :) I bombard you with questions all the time anyway, I guess I dont really need the special occasion of a stream anyway :D {Reactions} ๐Ÿ‘ (2) ๐Ÿ˜‰ [16-Sep-19 02:57 AM] _frostwood_#0000 whoops wrong channel.... [16-Sep-19 04:57 AM] prdgi#0000 @molp Over what time-frame will facilities degrade in performance? [16-Sep-19 05:23 AM] molp#0000 We don't have any numbers yet, maybe by the end of the week in the devlog [16-Sep-19 05:47 AM] prdgi#0000 np [16-Sep-19 03:09 PM] _frostwood_#0000 Snipped this interesting bit from stream: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/623249183528189973/unknown.png?ex=68152688&is=6813d508&hm=fc08c91a077bada7968b824b3a6c0c03544509fd246dbcf4cf575fd6c0bd68a2& [16-Sep-19 03:17 PM] mjeno#0000 ๐Ÿ˜„ [16-Sep-19 03:17 PM] _frostwood_#0000 As a fuel producer I'm interested in the fuel produced per day ๐Ÿ™‚ [16-Sep-19 03:18 PM] _frostwood_#0000 but it's cut off. [16-Sep-19 03:19 PM] _frostwood_#0000 The interesting bit is that the Money in each currency is relatively even meaning a lot of money is flowing into Kat with a MM of only -2.5M. [16-Sep-19 03:49 PM] esabab_00#0000 Looks like money supply for each currency is around 25-30 mil? [16-Sep-19 04:08 PM] rain9441#0000 thats a lot of added money in 2 weeks ๐Ÿ˜› [16-Sep-19 04:13 PM] rain9441#0000 I'm guessing a significant portion of that is new players, ๐Ÿ‘ - It's very interesting to see economic charts like that. I bet the F2P surge has been very impactful on the overall health (or whatever we call it?) of the universe. [16-Sep-19 05:13 PM] rain9441#0000 Just got to finish up listening to the stream. ๐Ÿ‘ Thanks for the devlog it was fun to hear the discussion on all the Qs from the community {Reactions} โค (2) [16-Sep-19 11:35 PM] sharlindra#0000 eh, its too tiny, I cant make out half of the charts :D [16-Sep-19 11:35 PM] sharlindra#0000 I am looking forward to the record once it becomes available :) [17-Sep-19 10:45 AM] slomes#0000 FXPO is busted for me, it says I have max unfilled amount of unfilled orders for this broker and can't bid, but I have no open orders [17-Sep-19 11:05 AM] Deleted User#0000 Itโ€™s a bug. Itโ€™s already fixed but itโ€™ll be with the update I believe [17-Sep-19 11:08 AM] sharlindra#0000 indeed, thats what molp/martin? said [17-Sep-19 12:28 PM] molp#0000 Yep [17-Sep-19 03:52 PM] slomes#0000 oke! [17-Sep-19 05:22 PM] xolvir#0000 Out of pure interest, I actually held up a protractor to my screen and figured out the optimal phase angle between Katoa and Benten A for a perfect transfer [17-Sep-19 05:22 PM] xolvir#0000 But I dont know the orbital periods, so I cant create a transfer window planner [17-Sep-19 05:23 PM] xolvir#0000 I'm almost certain that once I become more established in the game I wont have to worry about it at all, but its nice to know how to be hyper-efficient with fuel, especially when you are a fuel refiner [17-Sep-19 05:24 PM] xolvir#0000 the fuel and time savings are massive. But without orbital info I cant be *perfect*, but its pretty good nonetheless {Reactions} ๐Ÿ˜„ (2) ๐Ÿš€ (2) [17-Sep-19 06:13 PM] kastuk#0000 It showing end planet position in time of arriving, at least. [17-Sep-19 07:47 PM] rain9441#0000 I was thinking about one of the questions that was talked about in the stream yesterday regarding old players and new players and the struggle. One thing that I really think would make a difference is to keep sight of the end. I believe that if ship building was in place, then established players would see making extra ships as their best course of action to maximize profits / grow. Making ships would be something they work towards instead of staying in the T1 market. My point being, with late game incentives, the problem may just solve itself. {Reactions} ๐Ÿ‘ [17-Sep-19 08:12 PM] slomes#0000 I think thats the current plan for the "Expanse" [17-Sep-19 08:12 PM] slomes#0000 provide some higher levels of gameplay [17-Sep-19 08:13 PM] slomes#0000 rudimentary Ships stuff & and new Corp mechanics are coming with it, from what I gathered from the livestream [17-Sep-19 08:16 PM] slomes#0000 Im mostly making T3 stuff for money atm, so I don't really compete with newer players at the least [17-Sep-19 08:16 PM] slomes#0000 ^^ [18-Sep-19 02:24 AM] lunikon#0000 it's going to be a mix of different things, I guess. [18-Sep-19 07:19 AM] slomes#0000 *Yet another* idea: What if Contract IDs get a static first letter, depending on wether you are the one paying, or delivering the goods in the contract? It would improve using the CONTS buffer greatly, as you could discern your open contracts at a short glance, and wouldn't have to open all specifically, to sort out which is which (if you have for example multiple contracts with one player, both buy and sell) [18-Sep-19 07:20 AM] slomes#0000 Like a B for buy and S for sell for example [18-Sep-19 07:20 AM] sharlindra#0000 +10 [18-Sep-19 07:21 AM] slomes#0000 or maybe just 2 colors for the contract IDs [18-Sep-19 07:21 AM] lunikon#0000 as said before: The issue is that "contracts" are a generic data structure that could hold all kinds of conditions. There aren't (currently) any "contract types". [18-Sep-19 07:21 AM] slomes#0000 oh, ok then :) [18-Sep-19 07:23 AM] lunikon#0000 it's not very intuitive right now and I am sure this can be improved in the future [18-Sep-19 07:27 AM] slomes#0000 Indeed, but no hassle. I'm just throwing some ideas now and then. {Reactions} ๐Ÿ‘ (2) [18-Sep-19 07:38 AM] prdgi#0000 On ad creation we can select between buying and selling which, to me, indicates that some form of type differentiation is occurring. @slomes suggestion for a static first letter on contract ids could be implemented by injecting the id via argument (and prepending the required prefix) rather that generating it within the function itself (if it is even done this way) [18-Sep-19 08:33 PM] prdgi#0000 @molp Is there any chance that the HB4 area requirements could be lowered to a more reasonable 25 area? HB5 should also be raised to 30 area. 25 area for the HB4 would allow for 4x SD and 3x HB4 to be squeezed into a base. 30 area for the HB5 would allow for 2x SL and 2x HB5 to fit with 15 area spare. The HBL should also have its area requirement raised to 37. 37 area for HBL would allow for 2x EEP and 2x HBL to be squeezed into a base with 1 area spare. [20-Sep-19 08:10 AM] molp#0000 @prdgi thanks for your suggestions! I was going to look into habitation costs / area anyways {Reactions} prun [20-Sep-19 08:11 AM] prdgi#0000 Have you seen this video? https://vimeo.com/36579366 [20-Sep-19 08:11 AM] prdgi#0000 Its fairly long [20-Sep-19 08:11 AM] molp#0000 Yes, but a long while ago [20-Sep-19 08:14 AM] lunikon#0000 re hab sizes: The discussion on the live stream about transport contracts and storage led me to believe we have to have a general discussion about the nature of "bases" and whether there is something below a full-blown base that would make sense. Random thought, I know ๐Ÿ˜„ {Reactions} ๐Ÿค” (3) [20-Sep-19 08:18 AM] prdgi#0000 Something like an outpost? [20-Sep-19 08:20 AM] prdgi#0000 For example, an 'outpost' could have a far lower area usage, and be limited to certain facilities (like EXT/COL/RIG) when compared to a production/processing colony? [20-Sep-19 08:22 AM] prdgi#0000 Perhaps a 'Resource Harvesting Outpost' could have a bonus (similar to experts) to facilities which utilize the Resource Extraction expert category, and a negative effect on facilities which are not its type [20-Sep-19 08:35 AM] prdgi#0000 Having thought about this a little longer, I feel that perhaps you are thinking that the current way in which bases are used by players is a little too generalist. I feel that you want players to specialize their bases due to having experts in the game. I understand the benefits of generalist bases in the current meta and how they have been incredibly successful. I feel that a core ethos for PrUn is the inter-connectedness of the community in terms of production. Having generalist bases as the predominant meta therefore reduces the reliance that any one player has on other players. Generalist bases allow for vertical integration of production chains, that is, a single player having control over the entire production chain. Perhaps a solution to this (if it is indeed a problem) is to provide a penalty to having facilities from multiple expert categories operating at the same time. If you have 2 categories running, each production line could suffer a 3% penalty, 3 categories could suffer a 6%, 4 categories could suffer 12% - in line with expert bonus % [20-Sep-19 08:40 AM] sharlindra#0000 eh, that doesnt really make much sense from a realistic point of view [20-Sep-19 08:40 AM] lunikon#0000 actually, I thought more about stuff like having a bit of storage somewhere that's _yours_ (so it's "stable" in terms of contracts etc.) but not a "base" that requires much in terms of upkeep ๐Ÿ™‚ [20-Sep-19 08:41 AM] lunikon#0000 or a different kind of upkeep [20-Sep-19 08:41 AM] lunikon#0000 and others mentioned the issue of land use for "small bases" like that [20-Sep-19 08:42 AM] sharlindra#0000 yeah I was going to ask that - there are plots on planets [20-Sep-19 08:42 AM] molp#0000 Having storage in mind I really like the idea of players being able to rent out storage. [20-Sep-19 08:42 AM] molp#0000 For example on Prom this could be lucrative [20-Sep-19 08:43 AM] prdgi#0000 @sharlindra A lot of things currently don't make much sense from a realistic point of view. This definitely doesn't, I agree. I like to float ideas and flesh them out a little. Even if it would be considered unimplementable , perhaps there is something we can discover along the way. [20-Sep-19 08:46 AM] prdgi#0000 @lunikon could a base be made from multiple components rather than just a single CM? For instance, a 'Outpost Core Module', 'Small Storage Module', and 'Cargo Array' could be used to plant an '_x_ outpost' which could be used for aforementioned storage for contracts [20-Sep-19 08:50 AM] lunikon#0000 there's probably a whole bunch of possible approached to this topic [20-Sep-19 08:51 AM] lunikon#0000 given where we're headed conceptionally, I of course like approaches that involve some kind of shared infrastructure...public warehouses, trade ports, that kind of thing [20-Sep-19 08:53 AM] prdgi#0000 I like that approach [20-Sep-19 08:53 AM] sharlindra#0000 maybe corporation-owned/shared infrastructure, too? {Reactions} prun (2) [20-Sep-19 08:54 AM] lunikon#0000 yes, I implicitly included corporations there ๐Ÿ™‚ [20-Sep-19 08:55 AM] prdgi#0000 That would actually use a lot of the same conceptual mechanics that energy networks would [20-Sep-19 08:56 AM] prdgi#0000 It would require a substantial expansion of the contract system - specifically to allow for ongoing, repeated payments. [20-Sep-19 09:03 AM] prdgi#0000 Perhaps automated buy/sell functionality. This could be added with a checkbox/option next to input materials when placing a production order to 'buy input from market' which would automatically purchase materials required when the production order commences. This could be extended to consumables. Such functionality could be locked behind having a "Purchasing" facility as the idea of providing meta capabilities via facilities has already been suggested for provision of additional production queue slots. [20-Sep-19 09:05 AM] prdgi#0000 Fundamentally, what we are looking for is trading of services rather than just materials. [20-Sep-19 09:06 AM] prdgi#0000 Could experts be contracted out? [20-Sep-19 09:06 AM] prdgi#0000 Could population/workforce be contracted out? [20-Sep-19 09:07 AM] prdgi#0000 If storage can be rented, can production slots be rented? [20-Sep-19 09:08 AM] lunikon#0000 uhm ๐Ÿ™‚ [20-Sep-19 09:08 AM] prdgi#0000 sorry, adhd [20-Sep-19 09:08 AM] lunikon#0000 I think you're digressing ๐Ÿ˜„ {Reactions} ๐Ÿ˜‰ [20-Sep-19 09:09 AM] prdgi#0000 I'm going to go to bed where I probably will not be able to sleep now. [20-Sep-19 09:10 AM] lunikon#0000 sorry ๐Ÿ™‚ {Reactions} ๐Ÿ˜ด ๐Ÿšซ [20-Sep-19 09:11 AM] esabab_00#0000 I think it would also be cool to have something below the corporate HQ in terms of complexity as a corporate project [20-Sep-19 09:12 AM] esabab_00#0000 simpler starter thing with a more minor bonus to get people into doing corporation projects and all of that, maybe also stimulate demand for some slightly lower tier products than are currently required for the corporate HQ [20-Sep-19 09:13 AM] prdgi#0000 something that can be repeated too [20-Sep-19 09:13 AM] sharlindra#0000 indeed, we need resource sinks [20-Sep-19 09:15 AM] esabab_00#0000 even if it wasnt repeatable if the new repair mechanic applies to corporate buildings then it would make ongoing demand [20-Sep-19 09:16 AM] sharlindra#0000 right, the repair mechanic... is there a replay of the stream already? I missed it :( [20-Sep-19 09:19 AM] sintheras#0000 there is a replay on twitch: https://www.twitch.tv/videos/482334660 {Embed} https://www.twitch.tv/videos/482334660 Prosperous Universe live stream simulogics - Prosperous Universe - Twitch https://images-ext-1.discordapp.net/external/Y2WO67EAjwSa-QiNtXS7CPUNKpP0Bi72AQAeOMk2UoU/https/static-cdn.jtvnw.net/s3_vods/88c222bbf0b12865e3fc_simulogics_35680533104_1298713728/thumb/thumb0-640x360.jpg [20-Sep-19 09:20 AM] sharlindra#0000 oh perfect, thanks [20-Sep-19 09:51 AM] petertaylortx#0000 I knew someone had a time machine. I want access to it, I have plans and things to do and that damn Causality keeps getting in the way {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/624618625533476873/unknown.png?ex=6814dbed&is=68138a6d&hm=5804d2a0b8e8bbec2faebc836b3a67b36feb1c0b96d7adc398cbbe2f1c9aab43& [20-Sep-19 09:51 AM] sharlindra#0000 nice :D [20-Sep-19 09:52 AM] sintheras#0000 next level strats [20-Sep-19 09:53 AM] molp#0000 Please refrain from posting bug reports on Fridays ๐Ÿ˜‰ ๐Ÿ˜ [20-Sep-19 09:53 AM] petertaylortx#0000 bug report .... I thought it was a feature ๐Ÿ˜› [20-Sep-19 09:54 AM] molp#0000 .. ah .. right! Forgot I implemented it. Or have I? Am I going to? Time travel is hard [20-Sep-19 09:55 AM] petertaylortx#0000 I'm a little surprised you've not made a #bug-reports channel. Posted "Everything's Fine" and set it to read only for the lol's [20-Sep-19 09:55 AM] molp#0000 loool, great idea! [20-Sep-19 12:10 PM] slomes#0000 what about upradeable corp hqs? you could set up a more affordable basic one, and then upscale it with upgrades to higher levels into a fullblown megatower of glorious corporate dominance [20-Sep-19 12:25 PM] sharlindra#0000 that sounds cool! [20-Sep-19 12:32 PM] english623#0000 Yes! CORPORATE DOMINANCE!!! [20-Sep-19 12:37 PM] slomes#0000 I mean a Corp HQ does take one Plot of land [20-Sep-19 12:37 PM] slomes#0000 so it must be sizeable at its peak level [20-Sep-19 12:37 PM] lunikon#0000 The โ€žcorporate strongholdโ€œ card in terraforming mars gives negative 2 victory points ๐Ÿ˜‰ [20-Sep-19 12:38 PM] slomes#0000 :P [20-Sep-19 12:42 PM] slomes#0000 No bug reports today, right? [20-Sep-19 01:03 PM] arcanestomper#0000 Would it be better to build a supply chain from the top down or bottom up? From looking at prefabs its seems like it would be more profitable to import the intermediate products and sell the finished goods than work up from the raw materials. But I'd like a second opinion. [20-Sep-19 01:22 PM] sharlindra#0000 well, there is no need to ever vertically integrate, you can jsut really specialize on construction and never build any Smelters or BMPs [20-Sep-19 01:29 PM] arcanestomper#0000 It's a lot cheaper to buy ore than metal though. [20-Sep-19 02:09 PM] sharlindra#0000 true, but it costs time and money to convert that ore to metal, maybe that time and money would be better spent elsewhere, like in a building that would utilize your experts... or maybe not, but its definitely worth calculating, I dont expect the difference to be big enough to be easily guesstimated [20-Sep-19 02:10 PM] sharlindra#0000 then there is convenience of course, market reliability and whatnot... but in general specialization is usually better if profit is the only parameter [21-Sep-19 12:00 AM] partymack#0000 2 days of waiting with refreshing the page every two hours, finally got myself some farmland {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/624832368175349805/chrome_2019-09-21_07-59-40.png?ex=6814fa3d&is=6813a8bd&hm=a19af95c1573ca3f18af9c16a60f1847b452f0fd399137241ead8259ad8d5bc9& {Reactions} ๐Ÿ‘ (4) [21-Sep-19 06:32 AM] mjeno#0000 Nice, congrats! A spot on Prom is hard to come by these days. ๐Ÿ˜„ [21-Sep-19 06:34 AM] fizzydeadleg#0000 What's great about this piece of land? Asking for a friend [21-Sep-19 08:01 AM] prdgi#0000 Most fertile planet in the galaxy, has a ComEx for trade [21-Sep-19 10:59 AM] kallig.#0000 @mjeno how are we going to accomdedate new players when all three planets montern, katoa and promitor become full. It's going to be more confusing to start on a planet that doesnt have a commodity exchange [21-Sep-19 10:59 AM] mjeno#0000 Agreed, we need to find a solution here. I'll check how far away that scenario actually is... [21-Sep-19 11:01 AM] sharlindra#0000 not too far, Montem has 47 and Katoa 161 plots [21-Sep-19 11:03 AM] mjeno#0000 We'll talk about it on Monday. Definitely an important subject! [21-Sep-19 11:05 AM] sharlindra#0000 on one hand I feel like the newbs are scared too easily... on the other I remember last round, starting on Vallis and panicking out a day after :D [21-Sep-19 11:20 AM] _frostwood_#0000 I remember when I started as a new player starting on a planet without a exchange is scary. [21-Sep-19 11:22 AM] sintheras#0000 I did the same... Started on Vallis and COLIQ'd the day after... [21-Sep-19 11:24 AM] sharlindra#0000 indeed, which is why I decided I am not going to place storage/trading bases on neither Montem nor Katoa, even though it would be pretty convenient [21-Sep-19 11:27 AM] __t__#0000 Once shipping contracts are in, I feel like that would be an ideal new-player activity. [21-Sep-19 11:28 AM] __t__#0000 And trading in general. Let you get used to buying/selling before commiting to a base. [21-Sep-19 11:29 AM] sharlindra#0000 well, the problem is that a lot of cargo would go missing because newbs jsut quit... its less likely when they buy the license, which is a requirement for LM, but it is still quite likely to happen [21-Sep-19 11:29 AM] __t__#0000 Salvage contracts could be a thing too maybe. [21-Sep-19 11:30 AM] __t__#0000 Like the cargo ends up just out there somewhere needing to be picked up. [21-Sep-19 11:30 AM] __t__#0000 Point is, right now I feel like it's unclear as a new player what you can do besides just mine resources. [21-Sep-19 11:31 AM] roolat#0000 I started on Berthier and yes, I did regret the decision at first, but now I like the challenge to manage my fuel cost and do efficient flights to an exchange {Reactions} ๐Ÿ‘ (2) [21-Sep-19 11:31 AM] __t__#0000 And mining resources is going to be difficult once the main planets fill up. [21-Sep-19 11:34 AM] sharlindra#0000 we could make a campaign promoting Etherwind and Boucher, people can still start farming... Etherwind is just one jump from Prom so fine(ish) for U, Boucher has very lively LM so great for Pro [21-Sep-19 11:37 AM] sharlindra#0000 I think we (= veteran players on Boucher) could easily help a cooperating newb live almost like on CX world [21-Sep-19 11:42 AM] esabab_00#0000 Proxion and Gibson are decent to start on as well [21-Sep-19 11:42 AM] esabab_00#0000 I started on XK-590d [21-Sep-19 11:59 AM] sharlindra#0000 agreed, Proxion and Gibson have lots of potential too [21-Sep-19 03:23 PM] rain9441#0000 Hi, I don't often ask devs about upcoming changes, but I wanted to at least give it a shot. In the stream on Monday it was mentioned that costs for expanding to an additional base may be changing very soon? I'm part of the wave of people who have joined at the time frame of when F2P released and so a very large number of us are working towards or thinking heavily about how to get resources to expand to a 2nd base. If this is going to change soon (next week or 2), I'm curious as to what that might change to? The main reason I ask is because I am looking to coordinate a pretty good number of people to begin building the products needed in anticipation of the large amount of expansion happening and I don't want to have people build a bunch of POL if the PG requirements significantly drop. [21-Sep-19 03:39 PM] esabab_00#0000 Even if PG used for PSL in New bases changes POL demand for EPO will only increase massively as people expand to R and A types [21-Sep-19 03:40 PM] rain9441#0000 Most of us are just focused on a second base so I think R/A fabs are months out in terms of interest [21-Sep-19 03:41 PM] esabab_00#0000 Just one PP3 running RSE will eat around 600 EPO per day so it doesn't take many people looking to buy R types to require a large array of POL and CHP [21-Sep-19 03:46 PM] rain9441#0000 My focus is not making R types, it is expanding to new bases. If new bases change in such a way that they need less PSL, that is something I'd just be interested in knowing so that I can adjust the plan. Whether or not R types use EPO isn't really a concern because we really need to focus on making PG since atm each new base requires ~1200 PG. [21-Sep-19 03:47 PM] rain9441#0000 With a corp of 30 people, if we want to support 1 person expanding each day, we'd need 10 POL plants atm. If that drops significantly, I wouldn't want to have directed 5 people to settle on Umbra to make POL to support everyone. It's a pretty significant investment to make at this point and it's really focused 100% on base expansion (which is what most players are going to be doing very soon). [21-Sep-19 03:48 PM] rain9441#0000 Most players are not interested in buying Rfabs. [21-Sep-19 03:57 PM] mjeno#0000 I'm not always 100% up to date when it comes to internal game design discussions, but afaik, the building costs for the Core Module will be significantly lowered. Some additional costs due to a planet's environmental conditions might also be lowered, but don't quote me on that. The next update (dubbed 'Prelude') is dropping next week and will include these changes. ๐Ÿ™‚ [21-Sep-19 04:27 PM] rain9441#0000 Significantly lowered! ๐Ÿ˜ฑ. Sounds good - TY! That helps us understand how to plan accordingly! Significantly - I didn't expect that, here I thought expansion was already quite cheap! [21-Sep-19 04:41 PM] mjeno#0000 Yeah, it's part of a series of updates called "Expanse", which is meant to encourage and facilitate expansion to new systems and planets. ๐Ÿ˜„ [21-Sep-19 07:20 PM] esabab_00#0000 I'm prototyping a base design or planning tool. The UI is not at any kind of final state. What features and UI would people want to have in this type of tool? Right now you just drag and drop what you want over to the other side. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/625124257810087973/unknown.png?ex=6814b895&is=68136715&hm=f57618878aeb4c24dcf0cbacc732a31b0735485396d8484522d5ebd8d96a2c93& {Reactions} ๐Ÿ‘ (2) ๐Ÿ“Š (2) [21-Sep-19 07:41 PM] franss22#0000 Some ideas I have I'm trying implement on a similar thing for excel: auto-adding housing, calculating the needed amount of prefabs, telling you the total output of stuff [21-Sep-19 07:45 PM] franss22#0000 The output thing is a pain to do tho [21-Sep-19 07:45 PM] franss22#0000 Cause you'd have to implement a way to choose what each building is going to be producing [21-Sep-19 07:46 PM] franss22#0000 Apart from importing the entire crafting tree manually [21-Sep-19 07:46 PM] franss22#0000 But auto housing should be pretty easy [21-Sep-19 07:53 PM] esabab_00#0000 It won't have anything to do with what the buildings are making. Just the area, population and housing numbers. Eventually the supply consumption based on the population. Possibly it would also show the components needed to build the buildings listed [21-Sep-19 07:53 PM] franss22#0000 Yeah [21-Sep-19 07:54 PM] franss22#0000 Sounds good :) [21-Sep-19 08:43 PM] esabab_00#0000 Will probably put it online next week. Just a few more things to work out [22-Sep-19 12:08 AM] sharlindra#0000 well I am quite curious how this whole "cheaper CM" thing will turn out, it feels like CMs are cheap enough already (except perhaps INF, that one is annoying) and are not a bottleneck... buuut if we also get more (bigger, faster) ships soon... ยฏ\_(ใƒ„)_/ยฏ [22-Sep-19 12:40 AM] sharlindra#0000 but haivng finally watched the stream replay, I guess they are not too close :D [22-Sep-19 07:57 AM] prdgi#0000 I am also curious about the cheaper CM. A entry level CM just requiring MCG is only around 80k-90k at the moment, and an extractor will set you back around 15k. It feels, to me, that the ratio is roughly correct already. [22-Sep-19 08:02 AM] prdgi#0000 @sharlindra is correct that INF requirements are quite high, but INF adds less than 30k to the price of the base CM. HSE adds a further 10k, and AEF would add 15k. [22-Sep-19 08:03 AM] sharlindra#0000 for INF the most annoying part is how long it takes to make it tbh, I think even AEF are faster after the change? [22-Sep-19 08:08 AM] prdgi#0000 INF for a CM needs 3.125 days of PP3 time at 100% AEF requires 3.5 days of PP2 time at 100% [22-Sep-19 08:10 AM] sharlindra#0000 ok, comparable then, thought it was worse, id better maths next time :D [22-Sep-19 08:19 AM] sharlindra#0000 anyway I was thinking about Factions, Faction space and Exchange planets... and I think it might be an interesting idea for Factions to have policy not to allow people from other factions on their (exchange) planets, or perhaps at least charge them much higher production fees/taxes/whatever - it would be perfectly understandable from Lore perspective and it would be a nice way to keep more plots for newbs. Quite a few veteran players just built bases on all exchange planets just because its very convenient and cheap enough, no reason why not. Preventing or strongly discouraging that might be a good idea. And it would be a perfect match with renting cargo space, too! Veteran players could just rent storage on the planet without taking away plots [22-Sep-19 08:21 AM] prdgi#0000 That is an interesting suggestion with a lot of far reaching consequences [22-Sep-19 08:30 AM] sharlindra#0000 I am not saying its well thought through :D and I guess it couldnt be implemented this run anyway, but if it was status quo from the beginning of a universe, then I think it could work nicely... it could prevent some players from snowballing and it would be newb friendlier (for a longer time anyway)... and if it went hand in hand with renting cargo space, it would not lock people out of the planets completely [22-Sep-19 09:27 AM] rain9441#0000 I personally like the idea of moving the exchange to an orbital body and allowing players to rent/build storage on it rather than having it be on a planet. ๐Ÿ™‚ This way specific planets don't have that extraordinary cost advantage of skipping fuel. [22-Sep-19 10:14 AM] slomes#0000 We don't really have technician luxuries available currently, so it take s longer to make INF [22-Sep-19 10:15 AM] slomes#0000 More THF on the market would also help. I do have a supplier, but just so there is any available. the 10 THF here and there don't really cut it (even though its good you offer some @sharlindra) [22-Sep-19 10:16 AM] slomes#0000 then you would have to fly to orbit to sell? @rain9441 [22-Sep-19 10:16 AM] sharlindra#0000 my LABs are doing stuff mostly for corp stuff, I try to put whatever I can spare on market but yeah, THF runs out consistently [22-Sep-19 10:16 AM] slomes#0000 yep, figured that [22-Sep-19 10:16 AM] slomes#0000 its something at least [22-Sep-19 10:17 AM] sharlindra#0000 its mostly TCL and NR lately, with some DDT to keep FF going ยฏ\_(ใƒ„)_/ยฏ [22-Sep-19 10:17 AM] slomes#0000 more LABs! [22-Sep-19 10:17 AM] slomes#0000 :D [22-Sep-19 10:19 AM] sharlindra#0000 weeeell, if I demolished a rig, I could exactly build one :D but the demand for LAB stuff never looked too big tbh, I am not sure itd pay off [22-Sep-19 11:57 AM] fizzydeadleg#0000 I'm not sure how open the devs are to ideas and feedback but I want to put this one out there as a new player after a few days playing: **Problem**: I've reached a point where I've got a few farms & an incinerator, and I've used the initial capital to get set up. Currently with the market as it is, I've calculated that it will take about 4-6 weeks before I can get another Pioneer Hub & Farm. This is crazy and doesn't feel worth while. Theres nothing to do in-between waiting for these crazy long timers. **Solution?**: Currently without collateral, there is no trust to give loans to other players. There should be Loan Contracts from other players with buildings/items as collateral. Maybe the value of the collateral is the value of the reclaimable materials. [22-Sep-19 12:10 PM] sharlindra#0000 @fizzydeadleg devs are usually very responsive and open to ideas <3 {Reactions} โค [22-Sep-19 12:11 PM] sharlindra#0000 ad your question, what planet are you on? also, loan contracts are something that has been talked about but they dont seem to be too close, there is a lot of potential probelms including very high abuse potential :( [22-Sep-19 12:15 PM] sintheras#0000 Transportation Contracts as mentioned in the stream could be a venue for new players to generate some extra money with their idle ships. [22-Sep-19 12:16 PM] fizzydeadleg#0000 Ah yea abuse is always a problem. But I'm seeing a lot of new players coming and going because there is nothing to do once you're waiting for your initial setup to expand [22-Sep-19 12:16 PM] sharlindra#0000 well, they are far from being implemented also [22-Sep-19 12:17 PM] fizzydeadleg#0000 I guess lots of things in the works for the devs to do [22-Sep-19 12:18 PM] sharlindra#0000 anyway, HB1+FRM is about 25k ICA.. I am not in the farming/carbon industry, but with "a few farms and incinerator" id guess it should be much faster than 4 weeks [22-Sep-19 12:18 PM] sharlindra#0000 what planet are you on? what exactly do you have? [22-Sep-19 12:27 PM] sharlindra#0000 quick guesstimate suggests about 500/day profit for each FRM making fast GRN and gor INC running GRN->C so with 4 such facilities, you should be able to get the 25k in 2 weeks [22-Sep-19 12:29 PM] fizzydeadleg#0000 I'm on Katoa. FRM x 3 -> 1 x GRN (12h25m) INC x 1 -> 4 x GRN -> 4 x Carbon (1d3h) I can sell 1 carbon for +/- 290 so... 870 -200 (H2O) = 620 / 1d3h Excess GRN = +/- 300 / 1d3h (not sure about exact amount) [22-Sep-19 12:30 PM] esabab_00#0000 Katoa is a more difficult place to farm [22-Sep-19 12:31 PM] fizzydeadleg#0000 hm very hard to re-locate. Wondering if liquidating might be better [22-Sep-19 12:31 PM] esabab_00#0000 If you are set on farming [22-Sep-19 12:32 PM] sharlindra#0000 hmm yeah, the slightly negative fertility makes it harder, looks like there is barely any money to be made farming [22-Sep-19 12:33 PM] sharlindra#0000 looks liek it is important *not* to use COF :D [22-Sep-19 12:33 PM] esabab_00#0000 Start at Promitor and pack into ships and go to etherwind or Boucher [22-Sep-19 12:33 PM] phear46#0000 good luck finding COF on kat for a start >.< [22-Sep-19 12:33 PM] fizzydeadleg#0000 COF? [22-Sep-19 12:34 PM] kuresuti#0000 Promitor doesn't have any empty plots atm, so I suggest keeping an eye open if you want to snatch one [22-Sep-19 12:34 PM] esabab_00#0000 If you are especially brave I could give you a pro key and set you up on a Katoa fringe planet [22-Sep-19 12:35 PM] fizzydeadleg#0000 I've got a PRO license. Decided to support early [22-Sep-19 12:36 PM] sharlindra#0000 with Pro licence, if you want to farm, I wholehartedly recommend Boucher, we have a lively LM there :) Etherwind and Proxion also have LMs I think? it makes early logistics muuuch easier [22-Sep-19 12:37 PM] fizzydeadleg#0000 Excuse the noob ignorance but why do you need a PRO licence to be there? [22-Sep-19 12:38 PM] kuresuti#0000 You can't use the local market without it [22-Sep-19 12:38 PM] fizzydeadleg#0000 Oh I see [22-Sep-19 12:38 PM] fizzydeadleg#0000 So if I start again, I can just start there? [22-Sep-19 12:39 PM] sharlindra#0000 you dont *need* it, Proxion and Etherwind are jsut one jump from exchenge so they are ok as free too, Boucher is quite far and I wouldnt recommend it as U [22-Sep-19 12:40 PM] esabab_00#0000 To use the LM [22-Sep-19 12:40 PM] sharlindra#0000 if you want to farm, you can start on Proxion right away, its ok choice, you jsut need to import water (seems accessible on Katoa nowadays), youd have to fly to both Etherwind and Boucher [22-Sep-19 12:42 PM] sharlindra#0000 still 299 plots on Proxion, nice :D [22-Sep-19 12:45 PM] fizzydeadleg#0000 So these planets with local markets are just known by word of mouth? Theres no way to tell in game? ๐Ÿ™ƒ [22-Sep-19 12:46 PM] _frostwood_#0000 https://docs.google.com/spreadsheets/d/1rrzRpcD_a-dgpqZdL8q51czuDpcvPlAdo3_3TLBuUkk/edit#gid=881322390 {Embed} https://docs.google.com/spreadsheets/d/1rrzRpcD_a-dgpqZdL8q51czuDpcvPlAdo3_3TLBuUkk/edit Prosperous Universe - Illuminate (Master) analysis_resource_deposits ,,Planetary Summary Ticker:,HAL,Planet:,CT-208d Type: #dep,sum conc,rel conc,max conc,avg conc,min conc,ticker,form,concentration,daily extraction,Tier: Tier 1:,1,0.05,1.48%,5.00%,5.00%,5.00%,LST,Mineral,0.7638172115,53.46720481,61.70115435,Jumps T... https://images-ext-1.discordapp.net/external/xuuh-aGmDwg9spV7XhlmnhU--Gn55efra0_HyYSS_Bk/https/lh3.googleusercontent.com/oa_TFoRhq-dB_-lkKO5ldx-dyEhnYntwtMCtp3v2jDNgPFndGoGM6AwpibG5XqnMFz-Ufw%3Dw1200-h630-p [22-Sep-19 12:46 PM] _frostwood_#0000 The liquid H2O planets. [22-Sep-19 12:49 PM] fizzydeadleg#0000 thanks @_frostwood_ [22-Sep-19 12:50 PM] _frostwood_#0000 FO-250 is Boucher [22-Sep-19 12:51 PM] sharlindra#0000 I think we do not have any list of LMs though, do we? [22-Sep-19 12:52 PM] _frostwood_#0000 No there is no LM list [22-Sep-19 12:54 PM] sharlindra#0000 it might be a good idea to make one! [22-Sep-19 03:24 PM] Deleted User#0000 Hey! How far has external tools progressed at this stage? If I want to make my own spreadsheet or other system, will I have to either trust other people's spreadsheets and copy their recipies, or type it in one by one myself, or are there (semi) official datadumps around? Same for the prices? [22-Sep-19 03:25 PM] Deleted User#0000 Also what's the developers attitude towards connecting with somethinge else than a web browser, to get data in an automated fashion? [22-Sep-19 03:25 PM] fizzydeadleg#0000 Probably have to make your own. Filtered down to your own needs. [22-Sep-19 03:26 PM] fizzydeadleg#0000 Haven't found any all-in-one spreadsheet [22-Sep-19 03:26 PM] Deleted User#0000 I've found a spreadsheet I'm using now, but it seems to be buggy [22-Sep-19 03:41 PM] prdgi#0000 @fizzydeadleg if you want to start on Boucher farming choose Victualler on Promitor as your starting package. You will need to travel to Boucher as it is not a default starting planet, and promitor is simply the closest you can spawn. [22-Sep-19 03:42 PM] fizzydeadleg#0000 @prdgi Thanks will keep that in mind [22-Sep-19 09:08 PM] logeeker#0000 is pro account a thing at the moment? [22-Sep-19 09:40 PM] esabab_00#0000 You can get a pro account by buying a supporter tier: https://hub.prosperousuniverse.com/license/purchase [22-Sep-19 09:41 PM] esabab_00#0000 Once First Access ends there will be a monthly subscription to maintain pro status [22-Sep-19 09:45 PM] esabab_00#0000 No one spoke up on feature requests for base designer tool. I'm going to implement saving designs and probably put it online unless someone has some feedback. I might have it up in a few days. After it is online the thing I want to add is having it calculate the materials required to build the base design... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/625523092676018176/unknown.png?ex=6814da86&is=68138906&hm=f2897d4fcdb3f8b69be65560aa4d41a951a589df13a97f58e75d690435f117e2& [22-Sep-19 09:57 PM] franss22#0000 Hey I did speak up [22-Sep-19 09:58 PM] franss22#0000 I said auto-housing would be nice [22-Sep-19 09:59 PM] franss22#0000 As in, if you need 120 pioneers for your buildings to run, your app automatically adds two HB1s [22-Sep-19 10:00 PM] esabab_00#0000 ah yeah I see it now sorry i missed it [22-Sep-19 10:00 PM] esabab_00#0000 that'd be hard to add because there are some options with the housing [22-Sep-19 10:01 PM] esabab_00#0000 might want 2 HBBs instead [22-Sep-19 10:15 PM] franss22#0000 I think it'd be probably better to make it a toggle able option [22-Sep-19 10:16 PM] franss22#0000 For the auto-housing in general, and for "do you want to use the hybrid housing buildings?" [22-Sep-19 10:16 PM] franss22#0000 Dunno how you'd do with the hybrids [22-Sep-19 10:17 PM] franss22#0000 Probably make something like mod(amount needed, 100), and if the amount left (of each type) is less or equal than 75, plop a hybrid [22-Sep-19 10:19 PM] franss22#0000 There's probably a way to minimise unused housing space/area used [22-Sep-19 10:19 PM] franss22#0000 But idk it rn [22-Sep-19 10:19 PM] esabab_00#0000 the hybrid ones are more about area than anything else, hard to know what option to choose without the user making the choice [22-Sep-19 10:21 PM] franss22#0000 I guess you could also go a simpler way and make it so the app only auto add HB1s and the like, and if the user hard-adds a hybrid building, automatically delete the useless mono-buildings [22-Sep-19 10:21 PM] franss22#0000 Like uhh [22-Sep-19 10:22 PM] franss22#0000 Your base needs 175 pioneers and 75 settlers [22-Sep-19 10:22 PM] franss22#0000 The app just adds 2 HB1s and 1 HB2 [22-Sep-19 10:22 PM] franss22#0000 Then the user can add a HBB [22-Sep-19 10:22 PM] franss22#0000 And the app automatically deletes 1 HB1 and the HB2 [22-Sep-19 10:24 PM] esabab_00#0000 maybe if there's time [22-Sep-19 10:26 PM] franss22#0000 What language/thingy are you using? [23-Sep-19 04:05 AM] rubicate#0000 @molp Quick question about the upcoming building degradation. Will this include the extra materials used for higher tier planets? Because if so my tier 4 planet is gonna become real expensive to maintain :D [23-Sep-19 06:10 AM] prdgi#0000 If anyone is desperate for fuel, I just listed 8k FF on promitor at 10 each [23-Sep-19 06:11 AM] Deleted User#0000 Why would you do that? [23-Sep-19 06:12 AM] molp#0000 @rubicate Yes, all building materials are affected [23-Sep-19 06:20 AM] rubicate#0000 Ouch! I'm glad I only have one expensive planet ATM, which I don't mind if it eventually reduces to 30% capacity [23-Sep-19 06:22 AM] prdgi#0000 @Deleted User fuel should be cheap, and with the current shortage (deliberately caused or not) fuel prices have risen. I've also got a high listing to ward of relisters. I'll undercut almost anyone. I think @_frostwood_ may be able to out produce me. [23-Sep-19 06:23 AM] prdgi#0000 @molp have you settled on a time frame for how long buildings will take to reduce efficiency? [23-Sep-19 06:23 AM] molp#0000 26 weeks to reach 33% efficiency [23-Sep-19 06:24 AM] prdgi#0000 That's not bad at all. Is cm affected? [23-Sep-19 06:25 AM] molp#0000 Yes, all the buildings will be depreciated, but only the production buildings will degrade [23-Sep-19 06:26 AM] prdgi#0000 Ah. Does this replace the current 60 day demolish refund? [23-Sep-19 06:26 AM] molp#0000 So, no need to rebuild habitations for example. [23-Sep-19 06:26 AM] molp#0000 Yes, the demolish refund is now working with the degradation data [23-Sep-19 06:27 AM] prdgi#0000 Ok, just to confirm. If a facility is demolished, the refund period is now 26 weeks? [23-Sep-19 06:28 AM] sintheras#0000 Is 33% the bottom for efficiency or does it decrease further after that? Also how does efficiency change over time? Loss of efficiency is logarithmic or linear with time? [23-Sep-19 06:29 AM] molp#0000 @prdgi yes [23-Sep-19 06:29 AM] prdgi#0000 Thanks, the cost of degradation will be very cheap. [23-Sep-19 06:29 AM] molp#0000 33% is the bottom, degradation starts slowly and increases over time and so does the efficiency loss [23-Sep-19 06:36 AM] rubicate#0000 Yeah but I'm all about that long term thinkin' [23-Sep-19 07:30 AM] prdgi#0000 @molp are you guys doing funny business with the server? [23-Sep-19 07:40 AM] molp#0000 nope [23-Sep-19 09:24 AM] rain9441#0000 If degradation is accelerating, wouldn't that promote replacing frequently and often? I recall being able to demolish buildings for nearly exactly what I paid within 24 hours of building it, would that not promote daily demolition? [23-Sep-19 09:28 AM] rain9441#0000 If it takes 26 weeks to reach 33%, then surely there is some number of weeks in between that where it is optimal to rebuild (or even required). If it is say... 10 weeks... Then extractors would effectively have a 1.6 BSE/week maintenance cost, which is about 200 NCC a day. I am wondering if that the intent, because it seems like Pioneer basic consumption does this already? [23-Sep-19 09:31 AM] molp#0000 There are two main intents at play: 1. We need a sink in the game, since we don't have many yet. 2. We want to give new players an edge over old players, so they can compete at the markets when entering the game. [23-Sep-19 09:33 AM] molp#0000 Sure, there might be a time 10 or 15 weeks down the road where it makes sense to replace a building, but that depends on many factors: How busy/competive is the market you produce for, what other production factors are there (COGC, Experts, ..). One player might rebuild often to stay competitive, other might not need to do that until they reach a <50% condition of their buildings [23-Sep-19 09:36 AM] commandingpresence#0000 From a very new perspective. That sounds like a huge boost to the construction and metallurgy industry. [23-Sep-19 11:30 AM] sharlindra#0000 anyone has link to the changes thread please? [23-Sep-19 11:36 AM] sharlindra#0000 we will have to actually destroy a building and build a new one? I assumed there woudl be jsut "fix" button that would eat the resources? [23-Sep-19 12:07 PM] rubicate#0000 @molp @mjeno just FYI the server is acting funny, lots of buffer commands are failing randomly [23-Sep-19 12:08 PM] mjeno#0000 Oh. >: Thanks for telling us. [23-Sep-19 12:08 PM] rubicate#0000 (and it's affecting several players) [23-Sep-19 12:09 PM] sharlindra#0000 hmm I dont have any problems, I guess its just certain people [23-Sep-19 12:11 PM] rubicate#0000 what happens is that when I click a planet it might give me a "planet not found" error, but if I try again it works fine [23-Sep-19 12:24 PM] commandingpresence#0000 I just restarted the browser (client and all) and reconnected. Seems to be a connection issue oddly enough [23-Sep-19 03:39 PM] qi.ht#0000 Question: with degradation will it be possible to repair rather than replace our buildings? Maybe it's a simple UI thing however I feel it would be much more immersive to upkeep existing infrastructure rather than completely tear down and rebuild instantly. Or potentially it could have an upkeep similar to existing consumption where it just eats materials out of our inventory to remain 100% efficiency? [23-Sep-19 06:36 PM] slomes#0000 no automatic resource drawing please, at least not involuntary. I do think repair would be nicer too than deconstruct. But for now the deconstructing and reconstructing is probably easiest to implement, to test out the basic system of building upkeep. [23-Sep-19 06:55 PM] _frostwood_#0000 I really donโ€™t like the fact that degradation starts right away, i was hoping for a lag time. [23-Sep-19 07:21 PM] sintheras#0000 the issue with a lag time is that you would just have to rebuild within the lag time to avoid degradation all together [23-Sep-19 07:23 PM] arcanestomper#0000 Just have the degradation start before the efficiency drops [23-Sep-19 07:23 PM] arcanestomper#0000 That way you don't get a full refund, but you do get some time at 100% efficiency [23-Sep-19 07:24 PM] _frostwood_#0000 Its not a fun gameplay loop to build a building and immediately lose production, even 1%. [23-Sep-19 07:25 PM] sintheras#0000 that's true [23-Sep-19 07:25 PM] sintheras#0000 I wouldn't mind if degradation starts immediately but there is a grace period for efficiency drop [23-Sep-19 07:27 PM] _frostwood_#0000 Or you could give a +10% bonus for being state of the art, and have it fall from there [23-Sep-19 07:27 PM] sintheras#0000 that's basically the same but it feels better [23-Sep-19 07:27 PM] sintheras#0000 which is important [23-Sep-19 07:28 PM] sintheras#0000 wasn't that the reason why in MMOs you get a exp bonus after staying offline instead of losing exp gain when playing too long [23-Sep-19 07:28 PM] _frostwood_#0000 It would also help new players. [23-Sep-19 07:30 PM] _frostwood_#0000 I could see players constantly rebuilding something for that state of the art bonus, which would contribute to the economy [23-Sep-19 07:36 PM] sintheras#0000 about a possible repair mechanism + related to helping new players: I think the starting professions / pioneer professions as designed by the starting packages should be relevant through the game, even if the server is old, possibly through resource sinks. So new players can start off well enough without being frustrated because of low profit margins and low demand inhibiting their growth. - Right now victualler have a good time throughout the game since consumables demand always increases, never decreases - Constructor (in extension metallurgists / carbon farmer) stay only relevant while people are in the pioneer phase - degradation will help but might be irrelevant through repair mechanisms. See the price drop right before F2P and the price drop we experience now - Manufacturer have a bad time - Fuel is more relevant later in the game when people have colonies on multiple planets and need to supply them To make sure repairing wouldn't make construction (by extension metallurgy) for new players infeasible it would need to require the same materials as rebuilding does. Also we need a sink for manufacturing goods - PE? ๐Ÿ™‚ [23-Sep-19 07:42 PM] sintheras#0000 Or increase consumption of consumables produced in BMPs? [23-Sep-19 07:42 PM] _frostwood_#0000 BMPโ€™s produce quite a bit. [23-Sep-19 07:44 PM] sintheras#0000 Then that might be just my personal skewed impression [23-Sep-19 08:20 PM] commandingpresence#0000 I mean it all depends on how they implement repair mechanics. I think degradation should only effect after a certain % I.E 70% or some other arbitrary #. As well as can't be repaired until it drops below the threshold requiring repair. Which at that point should require more then just MCG. But every part that was needed to construct it in the first place. But at a % of what the degradation is at. That being said "What's stopping people from just deconstructing and getting all of their resources back." Which the answer would have to be a significant reduction in refunded material costs when demolishing a building. [23-Sep-19 08:22 PM] commandingpresence#0000 That being said, it will lead to some very nasty situations where if margins get to low, everything might start collapsing. Unlikely, but you know, things happen. [23-Sep-19 08:24 PM] sintheras#0000 I could imagine a (preliminary) repair feature could be a GUI thing with which you can top up the prefabs and building materials that need to be replaced instead of having it to deconstruct first which would interrupt your production queue [23-Sep-19 08:40 PM] name_dunno9952#0000 It would also mess with perctenages if consumables used.... If you need a .2 but deconstruct.... You lose the other .8 But if you repair it , you will still get it [23-Sep-19 09:44 PM] prdgi#0000 Maybe the starter packages could be standardised and you merely receive a bonus towards earning your first 2 experts. Say you get them 10 times faster. This way everyone starts exactly the same, and the choice is up to the player. You could still have suggested starting set-ups. [23-Sep-19 09:44 PM] prdgi#0000 That creates a problem with starting resources though [23-Sep-19 09:44 PM] franss22#0000 you'd have to give a variety of prefabs and resources to new players tho [23-Sep-19 09:47 PM] prdgi#0000 Hrm, I'll leave it up for the sake of having said it, but the challenge of getting the correct resources to them seems like a harder solve. Perhaps a system like dwarf fortress uses when you choose what resources are on your starting caravan could work here [23-Sep-19 09:59 PM] commandingpresence#0000 I suppose I should read the discus threads to get the finer points of their ideas before I spew out more of my typical nonsense. [23-Sep-19 11:43 PM] rain9441#0000 If they could do a system like dwarf fortress where they have an involved embark section, that would help new players a lot. There are recommended starting planets on the wiki, but there is nothing preventing someone from trying to setup fuel refining on vallis which is just an outright terrible start. [23-Sep-19 11:47 PM] rain9441#0000 I'm not quite connecting the whole degragation to helping new players yet, as I don't see how it really affects that experience - established players can still overload the market with T1 stuff driving the price down. They'll just be slightly less profitable. [23-Sep-19 11:49 PM] rain9441#0000 The ideal is just to have incentives for high capital goods to be there so that there is a more lucrative market to tap into that has high barriers of entry preventing new players from entering. [24-Sep-19 12:01 AM] sharlindra#0000 I think running at 100% instead of 80-70-50-whatever % is a great advantage, I cant see me going through the hassle of rebuilding every other week or something unless the building is crucial, so it is quite likely that new players will be able to produce for the same or even lower price... sure, their volumes wont be anywhere near, but I dont think it matters that much. The market in general seems relatively friendly, as in there are only a few items that get dumped down to no-profit-kill-competition level and now such a dedicated effort would cost the veteran players even more [24-Sep-19 12:30 AM] sharlindra#0000 I dont even want to see the bills for repairing tbh :D [24-Sep-19 12:45 AM] slomes#0000 Will the degradation be applied to the current building construction age, or start at 100% with patch, and then start trickling down? [24-Sep-19 12:45 AM] slomes#0000 Would suck hard if all your older buildings suddenly tank to 33% all at once [24-Sep-19 12:52 AM] sharlindra#0000 thats what I would love to know too... but oh well, its good that I have hoarded a huge pile of ICA over the months, I can just buy up all the L- prefabs on Promitor and fix my buildings :evil laughter: [24-Sep-19 12:54 AM] sharlindra#0000 from the sound of it, I would guess the older buildings will start somewhat degraded... hopefully not fully, but the game tracks their age so I fear for the worst [24-Sep-19 12:54 AM] sharlindra#0000 the only positive thing is I will have a good incentive to rebuild my 50 area Farm :D [24-Sep-19 01:05 AM] sintheras#0000 time to hoard prefabs before the prophesized great cataclysm puts our bases into ruin [24-Sep-19 01:10 AM] molp#0000 Great discussion, too bad I was asleep ๐Ÿ™‚ We start with a simple degrade/demolish/rebuild to test the system. No point in creating complicated mechanisms if they suck. Let's test it for a while and re-evaluate [24-Sep-19 01:10 AM] slomes#0000 will degradation start with implementation, or be applied retrospectively to older buildings? [24-Sep-19 01:18 AM] molp#0000 It starts today [24-Sep-19 01:30 AM] slomes#0000 nice [24-Sep-19 02:56 AM] prdgi#0000 I presume that degradation is based on absolute time (26 weeks real time) rather than the relative time based on production like experts are [24-Sep-19 02:57 AM] prdgi#0000 If yes, maybe cof starts to be viable [24-Sep-19 02:57 AM] molp#0000 Yes, absolute time [24-Sep-19 04:23 AM] tor_32#0000 Does having experts slow the process ? [24-Sep-19 04:23 AM] molp#0000 No [24-Sep-19 04:23 AM] tor_32#0000 If no, I'm gonna fire some high salaries right now [24-Sep-19 06:11 AM] fizzydeadleg#0000 Been super into the game lately but have nothing to do but wait for timers so I've been tinkering with a buffer layout system inspired by PU. Check it out: http://projects.ritter.co.za/space-sim-concept/ {Reactions} ๐Ÿ‘ (2) [24-Sep-19 06:13 AM] molp#0000 I like it! [24-Sep-19 06:18 AM] lunikon#0000 PSA: Applying a hotfix to the server shortly, game will be down for a few minutes [24-Sep-19 06:37 AM] lunikon#0000 everything should be back to normal [24-Sep-19 07:24 AM] commandingpresence#0000 Honestly. Instead of a degradation system which I think absolutely everyone's going to get sick of real fast. Can we just have a building upkeep cost in materials? To keep them running at 100%. But if you don't have the upkeep materials you lose % wise of each item. Sort of like population upkeep. [24-Sep-19 07:40 AM] z1ggy.#0000 The prefab industry is going to get pretty quiet lol [24-Sep-19 07:44 AM] commandingpresence#0000 I benefit from these changes either way being metal. But I think we should be incentivizing people to leave their home bases at the starter zones to go set up industries on other planets. But a lot of the ones I've found were no better or in many cases far worse then the hubs. [24-Sep-19 07:45 AM] commandingpresence#0000 Rather then trying to "level" the playing field for old and new folks alike by introducing production loss. [24-Sep-19 07:46 AM] z1ggy.#0000 Wont the local economy solve that problem? [24-Sep-19 07:47 AM] commandingpresence#0000 Not really. It's just going to cause the construction market to boom because everyone's constantly rebuilding. And the new players will struggle at first (If they're bad with planning, management, and overall don't know about the effect) causing it to not really do much more then be an annoyance. [24-Sep-19 07:48 AM] z1ggy.#0000 I'm not struggling [24-Sep-19 07:48 AM] commandingpresence#0000 Are we on the same page? [24-Sep-19 07:48 AM] z1ggy.#0000 I've had revenue increases of 900% over the past 3 weeks [24-Sep-19 07:48 AM] commandingpresence#0000 Right, we're not on the same page. Got it. [24-Sep-19 07:49 AM] z1ggy.#0000 Dont get mad because I'm not agreeing with the way you want the game to be played. Economic balancing is super tricky [24-Sep-19 07:50 AM] commandingpresence#0000 I'm not even man. I'm just talking about something completely unrelated to your profit margins. [24-Sep-19 07:50 AM] prdgi#0000 " (If they're bad with planning, management, and overall don't know about the effect)" This type of player will struggle to succeed regardless of the mechanics implemented. [24-Sep-19 07:50 AM] commandingpresence#0000 I mean, that is a given. Should be obvious enough I guess. [24-Sep-19 07:56 AM] z1ggy.#0000 Creating more realistic production throttles like "software updates" that require you to pay to update otherwise your production is reduced seems more realistic [24-Sep-19 07:57 AM] z1ggy.#0000 Creating a throttle that players can benefit from could put the economy off balance [24-Sep-19 07:58 AM] z1ggy.#0000 The higher tech your company is, the higher the software updates cost [24-Sep-19 07:58 AM] z1ggy.#0000 They should reflect your revenue stream [24-Sep-19 07:58 AM] esabab_00#0000 can't talk about any kind of real economic balance while MMs yet exist [24-Sep-19 07:59 AM] commandingpresence#0000 MM? [24-Sep-19 07:59 AM] esabab_00#0000 and like the price banding the idea of balancing old and new players is good for new players but bad for the realism of the economy [24-Sep-19 08:01 AM] commandingpresence#0000 My concern is less of a money making complaint. Though I guess I didn't exactly phrase that right above. And more of a "Isn't this just going to be annoying as hell to micro manage destroying and rebuilding?" [24-Sep-19 08:01 AM] commandingpresence#0000 Though in game chat people are screeching about the costs of T2+ materials and bases sky rocketing. [24-Sep-19 08:02 AM] esabab_00#0000 yeah a lot of players will struggle to handle pricing in degradation based on the number of players I've seen complaining in the chat about items not being sold for their material costs [24-Sep-19 08:02 AM] z1ggy.#0000 It's basically carbon tax [24-Sep-19 08:02 AM] z1ggy.#0000 Consumer pays [24-Sep-19 08:03 AM] commandingpresence#0000 Not to mention the numerous people who've outright told me in chat that "Trading / hauling isn't profitable" Maybe to someone with 6 bases sure. But for a new folks trading seems like a great venture. Once you have some startup. [24-Sep-19 08:03 AM] esabab_00#0000 You could actually implement a perfect carbon tax in this game due to the way production works [24-Sep-19 08:03 AM] commandingpresence#0000 I'm in metallurgy. I'm already paying a carbon tax lol [24-Sep-19 08:03 AM] esabab_00#0000 like on released carbon [24-Sep-19 08:04 AM] commandingpresence#0000 I know, it was a joke. [24-Sep-19 08:04 AM] esabab_00#0000 you could have an atmospheric model and the amount of carbon dioxide release off each cycle could be calculated, could build terraforming and all that off it...whole environmental conditions system [24-Sep-19 08:05 AM] esabab_00#0000 would need to generate some planetary surfaces tho [24-Sep-19 08:07 AM] commandingpresence#0000 You know what would be really interesting to me? In the future if people forego bases (Unlikely) completely. And just become dedicated haulers. 100 ships just doing logistics for other people. [24-Sep-19 08:07 AM] esabab_00#0000 but anyways, pricing is a hard problem, I should finish my tool for it after the base designer thing [24-Sep-19 08:08 AM] _frostwood_#0000 I'm hoping the degradation starts today rather then when the buildings are built, otherwise it will crash the economy. {Reactions} medal [24-Sep-19 08:08 AM] prdgi#0000 We will treat it as a cost of doing business. Sure, it can make things more difficult to manage, but at the same time its not as bad as everyone is feeling. It will be factored in to the price of items sold. Lets do a little math. We are going to plant a single RIG on Promitor and we will sell H2O to the market maker. ``` DW cost: (60 ICA * 4 / 100) * 30 = 72 RAT cost: (60 ICA * 4 / 100) * 30 = 72 OVE cost: (60 ICA * .5 / 100) * 30 = 9 PWO cost (140 ICA * .2 / 100) * 30 = 8.4 Daily Consumables Cost: 161.4 ``` Ok, so not too bad. This gives us an efficiency of 87%. We are going to ignore the bonus we might get from the COGC and the bonus from experts. A RIG running at 87% on Promitor generates 31 H2O per day. Lets take the average of our two production extremes (100% + 33%) / 2 = 66.5 % Now, that gives us 20.6 H2O per day. We can sell this for 206 ICA, giving us a profit of 44.6 ICA per day. This is spread over the degrading period, so we make 44.6 * (365 / 2) profit over the life of the RIG. Our total profit would then be 8139.5 ICA. A RIG costs us about 12000 ICA to plant. So on the surface we are losing money. However, H2O never really dips below 20. This alone means you have paid off your facility. Lets ignore that for convenience though. Lets look at the average of the first 3 months. (100% + 66.5) / 2 = 83.25 %. This gives us 25.8 produced each day and we make 96.6 profit per day. In total we have (365 / 4) = 91.25 days so we make 8814.75 profit over this period. The RIG will lose half its value over the same 3 month period - 6000 ICA. If we demolish and rebuild after 3 months, we make 2800 profit selling H2O to the Market Maker. This is a close to worst case scenario. [24-Sep-19 08:10 AM] prdgi#0000 @_frostwood_ @molp confirmed that degradation starts today, rather than from when the facilties were planted {Reactions} ๐Ÿ‘ (2) [24-Sep-19 08:14 AM] z1ggy.#0000 @prdgi are those results based on factual or arbitrary figures? [24-Sep-19 08:16 AM] commandingpresence#0000 I mean, even if you reconstruct it. Assuming 50% degradation means you need the 50% missing of resources and you get 50% back. You'd need 6 BSE which even at the cheapest buy is almost 1k. [24-Sep-19 08:17 AM] commandingpresence#0000 so really you're making -4k + whatever the negative cost of MCG (Cheap crap) is. [24-Sep-19 08:17 AM] prdgi#0000 @z1ggy. Factual. Go check Promitor CX for consumables prices, go check the H2O MM price. Molp has said that the facilities will degrade to 33% over 6 months following a non-linear curve with higher rate during the middle of the period with peak delta at the 3 month mark. Check the exact number for the H2O concentration on Promitor. A RIG at 100% extracts 70 * concentration per day. [24-Sep-19 08:18 AM] commandingpresence#0000 I know you didn't use 50% but I mean, it's easy for me to do it that way. [24-Sep-19 08:18 AM] z1ggy.#0000 Thanks, doing my best to understand this for my own benefit {Reactions} prun [24-Sep-19 08:18 AM] commandingpresence#0000 Oh wait [24-Sep-19 08:18 AM] commandingpresence#0000 Nevermind. [24-Sep-19 08:18 AM] prdgi#0000 I was waiting for that ๐Ÿ™‚ [24-Sep-19 08:18 AM] commandingpresence#0000 Derped on my reading. I see your point. Yeah, nevermind. [24-Sep-19 08:22 AM] commandingpresence#0000 I really love reading the company names on here. "Confused Dwemer collective." [24-Sep-19 08:22 AM] prdgi#0000 The simple fact is that we will adapt. We'll factor it into our prices. This is a finite system - which means we can solve it. GDP (my CORP) is working on a standardized price list to apply within the area of space which we have claimed for our pseudo-faction. This price list will take all costs of doing business into account and allow for equal profits for all facilities using the designated recipes on the designated planets. A RIG for H2O will profit the same as a PP3 making R-Series prefabs. Its just another parameter. It is fundamentally a good thing as it promotes more interaction between players (trade). [24-Sep-19 08:23 AM] prdgi#0000 To clarify, the prices will also allow for each facility to pay itself off over a set period - probably 30 days. [24-Sep-19 08:23 AM] prdgi#0000 Thus, if we were to demolish and rebuild every 3 months, each facility will pay itself and 2 others off. [24-Sep-19 08:25 AM] prdgi#0000 @z1ggy. Glad to help. If you have any other questions, feel free to ask here. We have a great, (generally) helpful community. {Reactions} ๐Ÿ‘ [24-Sep-19 09:26 AM] sintheras#0000 will the formulae / equations of degradation and efficiency loss be disclosed or is that something the player base has to figure out themselves? [24-Sep-19 09:42 AM] rain9441#0000 "can't talk about any kind of real economic balance while MMs yet exist" - I nod in agreement here and also motion to mass adjust. I can completely understand the MM and the need for it. I can completely understand what would happen without it. However, I'm definitely feeling as though the MM requirement is inversely correlated with the number of active players. With the f2p surge, I think many of us players are now well equipped to deal with the fluctuations of supply and demand and the MMs could be greatly relaxed [24-Sep-19 09:44 AM] rain9441#0000 I love the carbon change coming up. I believe carbon is sold to MM on prom and Katoa to print money. Then money is being spent at Montem to get DW from the MM. With carbon now able to go down to low 200s that will create trade routes between Montem and prom [24-Sep-19 09:47 AM] rain9441#0000 The effect will probably be that players haul FRM products, not C, but the route will likely still be there. I don't know the specifics on FRM products and MM but one thing for sure is that if players can just sell agricultural products to the MM then there will no longer be a trade route to montem so long as the MM pays well. [24-Sep-19 09:49 AM] rain9441#0000 Anyone can look at the market and see that Montem is devouring carbon and anyone can see that there is no easy way to make carbon at Montem without flying ships from the prom area. The more profitable that trade route comes the healthier the universal economy will be [24-Sep-19 09:50 AM] sintheras#0000 Players can get quite good money just by selling agricultural products to the MM on Promitor indicating that the buy price of that might be too high [24-Sep-19 10:08 AM] rain9441#0000 Ah yes, it appears GRN is dumped into the MM buy order creating a subsidy/price floor. I'd imagine this is then artificially creating an endless demand for H2O as well. [24-Sep-19 10:08 AM] rain9441#0000 Honestly, without that one though, I'd imagine most new players would really start to feel the pain [24-Sep-19 10:09 AM] sintheras#0000 I know several people who started their business off on the premise of getting rich from the MM. Although, the actual item sold to the MM varies depending on who I talk to, lol [24-Sep-19 10:09 AM] rain9441#0000 Yes, everyone does this. [24-Sep-19 10:10 AM] esabab_00#0000 When the game started I avoided farming the MM for money and it was a mistake [24-Sep-19 10:55 AM] sharlindra#0000 @esabab_00 do you really consider it a mistake? I made the same choice and I still stand by it - the only thing I ever sell to MM is NA (maybe I dumped a little of fuel on server start, I am not sure anymore) and ok, maybe I could have grown somewhat faster, but I am actually happy with the choices I made and totally dont regret not jumping the MM hypetrain [24-Sep-19 10:58 AM] esabab_00#0000 For sticking to principles it was not a mistake but as far as progressing in the game it was a mistake [24-Sep-19 10:59 AM] sharlindra#0000 yeah I guess it was not a pragmetic choice, no... although there were some people who ended up badly, for example with AR colony [24-Sep-19 11:00 AM] esabab_00#0000 If I had just broke down and farmed BDE for money in Katoa when I first saw it was an option I would have ended up on gas Giants weeks earlier and instead of stopping with the first one I would have did the H one too and snowballed money [24-Sep-19 11:04 AM] sharlindra#0000 right, so you regret it mostly from the economical point of view? yeah, there indeed was a lot of money to be farmed [24-Sep-19 11:14 AM] esabab_00#0000 Yeah, I prefer things more on the simulation side than the game side [24-Sep-19 11:14 AM] esabab_00#0000 So not in to MM or price bands [24-Sep-19 11:17 AM] fizzydeadleg#0000 Quick question, whats the tolerance on multiple accounts? [24-Sep-19 11:18 AM] fizzydeadleg#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/626090023569326132/unknown.png?ex=6814f045&is=68139ec5&hm=b2f29df18299b26b27894e1c432f623080084b7d8860ea7e4c01de771403adf4& [24-Sep-19 11:18 AM] fizzydeadleg#0000 Kind of feels unfair if we're all waiting weeks for timers [24-Sep-19 11:20 AM] sharlindra#0000 as of now it seems like the multi accounts are deleted? I only see the user(random number) thingy there for all except the last Haru [24-Sep-19 11:21 AM] sharlindra#0000 multiaccounts are against the rules though [24-Sep-19 11:22 AM] rain9441#0000 Esabab - even if you're overall goal is legitimacy and expansion, isn't the final end all be all point of the universe at this present time to make Ship Parts that sell to MM for millions? [24-Sep-19 11:23 AM] esabab_00#0000 Only because the ships are not in yet [24-Sep-19 11:23 AM] rain9441#0000 I'm on the same page as you, I want that natural market equilibrium. Just current food for thought ๐Ÿ™‚ [24-Sep-19 11:23 AM] esabab_00#0000 But I'm pretty sure that due to the price bands you can't even sell them right now [24-Sep-19 11:23 AM] esabab_00#0000 The price bands are lower than the MM orders [24-Sep-19 11:25 AM] sharlindra#0000 yeah I am curious if that will work, technically it shoudl prevent a BUY order being PLACED... but it is already there so I would assume you can just post sell order for whatever you can and it will be sold to the buy order anyway... [24-Sep-19 11:26 AM] esabab_00#0000 I think if you try to submit a sell order for a price higher than the band maximum the submit button catches it and prevents it [24-Sep-19 11:27 AM] esabab_00#0000 So water reclaimer band is like 1.2 million and the buy order is 4.5 but you can never get to it [24-Sep-19 11:29 AM] sharlindra#0000 hmm I wonder if there is an item we could try it with easily, I guess not... @molp can you perhaps confirm how will it work? we dont want to end up with a bunch of untradeable items! :D [24-Sep-19 11:30 AM] esabab_00#0000 1.2 mil is still decent for a WR but would be nice to hit those original buy orders since that was the goal for a long time [24-Sep-19 11:31 AM] sharlindra#0000 well but based on what you are saying, we wouldnt get 1.2m from the MM, we wouldnt be able to trade it at all! unless one of us gathered crazy amount of ICA to game the band up lol [24-Sep-19 11:31 AM] esabab_00#0000 Yeah I meant if they ended up adjusting the buys down [24-Sep-19 11:32 AM] esabab_00#0000 Would be nice if they set up some fixed quantity buys at the original amounts and then tapered down to a lower infinite buy until ships were added [24-Sep-19 11:32 AM] esabab_00#0000 Assuming there's not a complete reset for the ship launch [24-Sep-19 11:33 AM] esabab_00#0000 But if they do a complete reset then building ships will be a long way off again [24-Sep-19 11:33 AM] rain9441#0000 You don't think they'd allow building basic T1 ships like shuttles or tiny cargo ships? [24-Sep-19 11:33 AM] rain9441#0000 A more fuel efficient, smaller cargo ship, would be MUCH better to start. [24-Sep-19 11:33 AM] esabab_00#0000 Ships are supposed to be designable which will be awesome [24-Sep-19 11:34 AM] esabab_00#0000 People can design and construct whatever they want [24-Sep-19 11:34 AM] esabab_00#0000 Huge cargo, small cargo, gas giant STL to orbit ship, general purpose ships, liquid haulers [24-Sep-19 11:35 AM] esabab_00#0000 That will make the ship parts market really dynamic too [24-Sep-19 11:35 AM] esabab_00#0000 Should be fun [24-Sep-19 11:36 AM] sharlindra#0000 yeah, but it will most likely be one huge update, not multiple small addition (more things can come later I guess, but the implementation wont be just like - hey you can build the basic ship now! - from what I understood so far) [24-Sep-19 11:38 AM] esabab_00#0000 With the AMLs and all showing up people have to be close to bulk production of electronic systems soon [24-Sep-19 12:07 PM] z1ggy.#0000 What production processes use carbon the most? [24-Sep-19 12:22 PM] esabab_00#0000 like which final product uses the most carbon? [24-Sep-19 12:27 PM] esabab_00#0000 its time consuming to track things all the way down the tree for the higher level items but an ASE for example eats somewhere around 6 C down the production chain [24-Sep-19 12:28 PM] esabab_00#0000 I have a program that does that but its a pain to encode the entire production graph into the database [24-Sep-19 12:28 PM] esabab_00#0000 and I have not had time to deal with items where there are multiple options, for example all of the different carbon production or RAT production options [24-Sep-19 12:40 PM] z1ggy.#0000 @esabab_00 I'm a C farmer that wants to utilize my current product to keep my overhead down. Just thinking of a fluid progression for my next base that is carbon related [24-Sep-19 12:41 PM] esabab_00#0000 well there's a lot of ways to look at it [24-Sep-19 12:41 PM] esabab_00#0000 but I would suggest if you intend on doing a lot of expanding to create a RAT or DW base to help control your costs then go from there [24-Sep-19 12:42 PM] esabab_00#0000 everything depends on how comfortable you feel depending on suppliers [24-Sep-19 12:44 PM] z1ggy.#0000 Maybe I'll convert my c farm on prom to dw rat when it's time to demo. In the meantime, I'll pool liquidity till that time comes [24-Sep-19 02:13 PM] molp#0000 @sharlindra If you manage to produce one of the high-level items we'll sort it out.. They are a bit clunky to be used as paper weights! [24-Sep-19 02:18 PM] sharlindra#0000 ok good to know, thats reassuring :D [24-Sep-19 02:28 PM] commandingpresence#0000 I mean, right now Metallurgy stops at settlers unless I missed something. And technicians are only used for the engineer building for metal. Which produces 3 things that can't be used for anything lol. [24-Sep-19 02:28 PM] commandingpresence#0000 I wonder what my heavy metals will be used for in the future [24-Sep-19 02:30 PM] sharlindra#0000 you missed the ASM (High-Power Blast Furnace - what the hell does ASM stand for? :D) run by Engineers! :D [24-Sep-19 02:30 PM] sharlindra#0000 or wait I gues thats what you mean by the "cant be used for anything" lol [24-Sep-19 02:57 PM] commandingpresence#0000 That's what I was talking about. [24-Sep-19 02:57 PM] commandingpresence#0000 Yeah. [24-Sep-19 03:05 PM] prdgi#0000 Congratulations to @slomes and the team of Quinten Essentials on bringing SC to market. This is an outstanding achievement that requires a massive investment in advanced infrastructure. {Reactions} ๐Ÿ‘ mojodHype2 (2) prun ๐ŸŽ‰ ๐Ÿพ [24-Sep-19 03:41 PM] fizzydeadleg#0000 For us newbies, what is SC? ๐Ÿ˜„ [24-Sep-19 04:08 PM] rain9441#0000 Stem Cell Treatment - a luxury consumable for technicians. [24-Sep-19 04:09 PM] rain9441#0000 Indicating a good strong infrastructure of Engineers! [24-Sep-19 05:02 PM] fizzydeadleg#0000 Ooh fancy [24-Sep-19 05:11 PM] commandingpresence#0000 Oh. . . ASM stands for Advanced Smelter. Even though the actual building is called the High-power blast furnace. {Reactions} ๐Ÿ˜ฌ [24-Sep-19 08:37 PM] franss22#0000 is degradation already in place? [24-Sep-19 09:16 PM] _frostwood_#0000 Not till end of week I believe. [24-Sep-19 09:21 PM] catfiz#0000 wait its that soon [24-Sep-19 09:21 PM] catfiz#0000 oh no [24-Sep-19 09:35 PM] commandingpresence#0000 I'm sorry for your carbon farms. [24-Sep-19 09:35 PM] catfiz#0000 LOL [24-Sep-19 09:35 PM] catfiz#0000 oops [24-Sep-19 09:35 PM] catfiz#0000 caps [24-Sep-19 09:35 PM] catfiz#0000 how dare you [24-Sep-19 09:39 PM] catfiz#0000 im already self-conscious about that [24-Sep-19 09:40 PM] commandingpresence#0000 I mean, once I finish this contract. I'm going to try to set up a trade route between Montem and Pro, and Montem Kat. [24-Sep-19 09:41 PM] _frostwood_#0000 well... kat's out of BSE again lol. [24-Sep-19 09:42 PM] commandingpresence#0000 I mean, I know it's not fast enough [24-Sep-19 09:42 PM] commandingpresence#0000 But give me 2 days and I'll start hauling BSE and MCG all around to the hubs. [24-Sep-19 09:42 PM] commandingpresence#0000 3 I mean. [24-Sep-19 09:43 PM] _frostwood_#0000 BSE is over-saturated on Prom right now. [24-Sep-19 09:43 PM] commandingpresence#0000 I realize. [24-Sep-19 09:45 PM] commandingpresence#0000 Holy jebus. I really need to go to Kat. [24-Sep-19 09:45 PM] commandingpresence#0000 Fuel there is so bloody low. [24-Sep-19 09:46 PM] _frostwood_#0000 oh my you're paying 13.5 SF!! [24-Sep-19 09:48 PM] z1ggy.#0000 lol wow [24-Sep-19 09:48 PM] commandingpresence#0000 I'm neo. [24-Sep-19 09:48 PM] z1ggy.#0000 and carbon is getting nerfed lol [24-Sep-19 09:51 PM] _frostwood_#0000 It's to encourage shipping between exchanges. [24-Sep-19 09:52 PM] z1ggy.#0000 well with the fuel prices, makes sense ๐Ÿ˜› [24-Sep-19 09:52 PM] _frostwood_#0000 people were selling C to the MM rather then shipping it. [24-Sep-19 09:53 PM] z1ggy.#0000 hmm [24-Sep-19 09:53 PM] z1ggy.#0000 so much to think about [24-Sep-19 09:54 PM] commandingpresence#0000 You know what really bites me in the butt? [24-Sep-19 09:55 PM] commandingpresence#0000 How no one's buying Fasteners. So my choices as a metallurgy guy is sell Iron, sell Steel, and sell Aluminium. [24-Sep-19 09:55 PM] commandingpresence#0000 That or haul construction parts which I'll probably get into sooner or later. [24-Sep-19 09:55 PM] z1ggy.#0000 at least its not a dead end for advancement [24-Sep-19 09:56 PM] commandingpresence#0000 Well after fasteners and "low tier" alloys it kinda is for now lol [24-Sep-19 09:56 PM] commandingpresence#0000 The engineering building produces stuff no one can use hilariously enough. [24-Sep-19 09:57 PM] esabab_00#0000 there's no bonus for staying in one area unless you are getting CoGC bonus for it [24-Sep-19 09:57 PM] esabab_00#0000 so if you're making iron should add a PP1 so you can self supply some prefabs if not sell them [24-Sep-19 09:58 PM] z1ggy.#0000 im probably going to reconfig from C to rat/dw and move into pp1 on my next base [24-Sep-19 09:59 PM] franss22#0000 how is C getting nerfed? [24-Sep-19 09:59 PM] franss22#0000 theyre lowering the MM prices? [24-Sep-19 09:59 PM] z1ggy.#0000 apparently market prices are going to be regulated more to encourage trade [24-Sep-19 10:00 PM] z1ggy.#0000 but yeah, from what I've heard, MM will have C around 220? [24-Sep-19 10:00 PM] z1ggy.#0000 this is second hand info though, I haven't personally verified anything tbh [24-Sep-19 10:01 PM] sintheras#0000 It's 225. There is a post on the forum {Reactions} ๐Ÿ–• [24-Sep-19 10:05 PM] catfiz#0000 of all the thinks to nerf why carbon? [24-Sep-19 10:05 PM] franss22#0000 its not ecologic [24-Sep-19 10:05 PM] catfiz#0000 it was already barely profitable [24-Sep-19 10:08 PM] sintheras#0000 afaik, usually the MM gets nerfed when people sell too much to it. So it looks like for many 292 was pretty fine a price to sell C for [24-Sep-19 10:09 PM] catfiz#0000 how disappointing [24-Sep-19 10:12 PM] _frostwood_#0000 Turn your C into PG [24-Sep-19 10:13 PM] catfiz#0000 i need a lot of things before i get to that stage [24-Sep-19 10:16 PM] catfiz#0000 is there anything job that's worth anything as a new player? [24-Sep-19 10:17 PM] commandingpresence#0000 Metal [24-Sep-19 10:17 PM] commandingpresence#0000 Probably something else. But metal seems solid (Ha). [24-Sep-19 10:17 PM] commandingpresence#0000 We don't depend at all on MM's. And the price seems stable enough / going up with more players. [24-Sep-19 10:17 PM] commandingpresence#0000 Though it will easily collapse if there's to many people funding it. [24-Sep-19 10:19 PM] _frostwood_#0000 @Cafiz I'll buy your carbon at 300 if you want. [24-Sep-19 10:19 PM] catfiz#0000 you dont realize how far away i am [24-Sep-19 10:20 PM] _frostwood_#0000 Are you on prom? [24-Sep-19 10:20 PM] catfiz#0000 further out [24-Sep-19 10:20 PM] _frostwood_#0000 Where? [24-Sep-19 10:20 PM] catfiz#0000 boucher [24-Sep-19 10:21 PM] catfiz#0000 see, way too far [24-Sep-19 10:21 PM] _frostwood_#0000 Your best bet on Boucher is to sell DW or rat, that's too far to transport carbon. [24-Sep-19 10:21 PM] catfiz#0000 yea [24-Sep-19 10:21 PM] catfiz#0000 i usually carpool [24-Sep-19 10:21 PM] catfiz#0000 it works okay [24-Sep-19 10:23 PM] _frostwood_#0000 I think your move is to produce DW and ship it, or contact GDP members if they want something shipped. [24-Sep-19 10:23 PM] commandingpresence#0000 Might be time to shift to DW RAT production? [24-Sep-19 10:24 PM] catfiz#0000 i need a bunch of rigs for that [24-Sep-19 10:24 PM] catfiz#0000 rigs are expensive [24-Sep-19 10:25 PM] catfiz#0000 for me at least [24-Sep-19 10:25 PM] _frostwood_#0000 How many RIGs do you have? [24-Sep-19 10:25 PM] catfiz#0000 1 [24-Sep-19 10:26 PM] catfiz#0000 im ten days in, do you expect something big? [24-Sep-19 10:26 PM] commandingpresence#0000 Big issue is you need to find a way to basically ship to Montem. [24-Sep-19 10:27 PM] catfiz#0000 not happening [24-Sep-19 10:27 PM] commandingpresence#0000 But withthout big enough loads you're getting hurt on fuel costs. [24-Sep-19 10:27 PM] catfiz#0000 yep [24-Sep-19 10:27 PM] commandingpresence#0000 Have you tried asking for a bit more for your Carbon to 'carpool' it off? If not taking up that role to try and make some extra cash? [24-Sep-19 10:28 PM] commandingpresence#0000 I mean, I'd love to ship to and get from GDP's bases, but it's twice the length and I also don't have the capital for full loads. I also know they were talking about hiring haulers. You could try to become one of the more dedicated haulers for them. [24-Sep-19 10:28 PM] catfiz#0000 yea [24-Sep-19 10:28 PM] _frostwood_#0000 You don't need the capital for full loads [24-Sep-19 10:28 PM] _frostwood_#0000 That's the beauty of the LM [24-Sep-19 10:29 PM] _frostwood_#0000 Say I sell you 400 H at 25/unit. [24-Sep-19 10:29 PM] catfiz#0000 you think i have the money for that? [24-Sep-19 10:29 PM] _frostwood_#0000 I can give you the 400 H and then you can pay me back once you've earned the money [24-Sep-19 10:30 PM] catfiz#0000 hmm [24-Sep-19 10:30 PM] _frostwood_#0000 If you fulfill a contract request it goes right in your inventory. [24-Sep-19 10:30 PM] _frostwood_#0000 If you pay the money for a contract you get it right away. [24-Sep-19 10:30 PM] _frostwood_#0000 Hence the potential for betrayal. [24-Sep-19 10:31 PM] catfiz#0000 sounds fun [24-Sep-19 10:31 PM] catfiz#0000 but like the only people to steal from here are GDP [24-Sep-19 10:31 PM] catfiz#0000 that might not go too well [24-Sep-19 10:32 PM] _frostwood_#0000 Or the potential for a "loan" [24-Sep-19 10:33 PM] catfiz#0000 loan? [24-Sep-19 10:33 PM] _frostwood_#0000 Say I sell you 400 H @ 25 right? [24-Sep-19 10:34 PM] _frostwood_#0000 I know the MM is 50 for H, so I know that you'll make at least 10k on the market if not more. [24-Sep-19 10:35 PM] _frostwood_#0000 I provide you with the H and then when you sell it you give me the money for the H and keep the profit. [24-Sep-19 10:35 PM] _frostwood_#0000 Somewhat risky, but it works. [24-Sep-19 10:36 PM] catfiz#0000 so i would pay you the 400 @ 25 right? [24-Sep-19 10:36 PM] commandingpresence#0000 That was his idea yeah. [24-Sep-19 10:37 PM] _frostwood_#0000 After you sold the product. [24-Sep-19 10:37 PM] catfiz#0000 oh [24-Sep-19 10:37 PM] catfiz#0000 i get it now [24-Sep-19 10:37 PM] commandingpresence#0000 He puts up contract [24-Sep-19 10:37 PM] commandingpresence#0000 You accept [24-Sep-19 10:37 PM] commandingpresence#0000 He pays money first [24-Sep-19 10:37 PM] _frostwood_#0000 Hypothetically speaking [24-Sep-19 10:37 PM] commandingpresence#0000 well actually [24-Sep-19 10:37 PM] commandingpresence#0000 he gives you the stuff first [24-Sep-19 10:37 PM] commandingpresence#0000 you take the stuff, sell it [24-Sep-19 10:37 PM] commandingpresence#0000 then pay him back. [24-Sep-19 10:37 PM] commandingpresence#0000 But if you're a screwball you could ruin him. [24-Sep-19 10:38 PM] catfiz#0000 but why would anyone at gdp's level do that [24-Sep-19 10:38 PM] commandingpresence#0000 But that's probably a terrible idea. Because everyone, will hate you. [24-Sep-19 10:38 PM] catfiz#0000 no need to take that risk [24-Sep-19 10:38 PM] _frostwood_#0000 2 ships many colonies. [24-Sep-19 10:38 PM] catfiz#0000 would they even make a profit though [24-Sep-19 10:38 PM] _frostwood_#0000 10k [24-Sep-19 10:38 PM] commandingpresence#0000 the resources are just sitting there, so yes. [24-Sep-19 10:39 PM] _frostwood_#0000 10k min [24-Sep-19 10:39 PM] commandingpresence#0000 If they can't ship it. It's just dead weight. So this way everyone profits. [24-Sep-19 10:39 PM] _frostwood_#0000 I have people ship all the time.(I'm already full for shippers) [24-Sep-19 10:40 PM] catfiz#0000 (im too far away anyways) [24-Sep-19 10:41 PM] commandingpresence#0000 you need money don't you? [24-Sep-19 10:41 PM] catfiz#0000 well who doesnt [24-Sep-19 10:41 PM] commandingpresence#0000 Then take the job!? [24-Sep-19 10:41 PM] commandingpresence#0000 Are you even doing anything with your ships? [24-Sep-19 10:42 PM] catfiz#0000 it would cost 5k just to get one ship over there [24-Sep-19 10:42 PM] catfiz#0000 lol [24-Sep-19 10:42 PM] commandingpresence#0000 Well either way. Over time you would just keep sending it from the shipping area to the commodity. [24-Sep-19 10:42 PM] commandingpresence#0000 and you'd make money that way. [24-Sep-19 10:42 PM] catfiz#0000 the brackets annoy me [24-Sep-19 10:43 PM] catfiz#0000 how dare you frost [24-Sep-19 10:43 PM] commandingpresence#0000 ~~What about these?~~ [24-Sep-19 10:43 PM] commandingpresence#0000 ```CSS I can also make it yellow``` [24-Sep-19 10:43 PM] catfiz#0000 thats fine but he had uneven brackets [24-Sep-19 10:43 PM] commandingpresence#0000 `>Oh yeah?<<` [24-Sep-19 10:43 PM] catfiz#0000 on no [24-Sep-19 10:44 PM] catfiz#0000 he changed it [24-Sep-19 10:44 PM] catfiz#0000 *oh [24-Sep-19 10:44 PM] catfiz#0000 now it cant be looked back on [24-Sep-19 10:44 PM] catfiz#0000 as an utter failure [24-Sep-19 10:44 PM] commandingpresence#0000 Don't worry. He'll forever live in shame with the edited mark. [24-Sep-19 10:44 PM] catfiz#0000 but it still cant be proved [24-Sep-19 10:45 PM] catfiz#0000 he got away [24-Sep-19 10:45 PM] catfiz#0000 i will get you next time frost [24-Sep-19 10:45 PM] catfiz#0000 you cant hide from me [24-Sep-19 10:46 PM] commandingpresence#0000 There's an audit log. [24-Sep-19 10:46 PM] commandingpresence#0000 You'll just have to ask the devs to take a screenshot of his edited message. [24-Sep-19 10:47 PM] commandingpresence#0000 Oh nope. . . [24-Sep-19 10:47 PM] commandingpresence#0000 Discord doesn't track edits. You have to have a bot do that manually. [24-Sep-19 10:47 PM] catfiz#0000 sad [24-Sep-19 10:47 PM] commandingpresence#0000 Maybe the API? [24-Sep-19 10:51 PM] _frostwood_#0000 If you want money GDP does need carbon for the base. [24-Sep-19 10:51 PM] catfiz#0000 ? [24-Sep-19 10:53 PM] _frostwood_#0000 You'd have to be in GDP to know about the . [24-Sep-19 10:54 PM] catfiz#0000 *scrolls up in gdp chat trying to find it* [24-Sep-19 10:55 PM] _frostwood_#0000 Oh non-members can't see the whole chat. [24-Sep-19 10:55 PM] catfiz#0000 sad [24-Sep-19 10:55 PM] catfiz#0000 can you be in more than one corp? [24-Sep-19 10:57 PM] _frostwood_#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/626265910386098186/unknown.png?ex=6814eb54&is=681399d4&hm=ed98b02dc9e3e9a30957a51ee0397c8e69fb9445fc73bd7e3ffb3151267c5a84& [24-Sep-19 10:57 PM] catfiz#0000 oh my [24-Sep-19 10:57 PM] _frostwood_#0000 Not right now. [24-Sep-19 10:57 PM] catfiz#0000 then you arent even in gdp? [24-Sep-19 10:58 PM] _frostwood_#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/626266291065585665/unknown.png?ex=6814ebaf&is=68139a2f&hm=2057a231d7157c82aedd73dba38baafd1958c636095b6c0fa847837bec9a7451& [24-Sep-19 10:58 PM] _frostwood_#0000 It's complicated. [24-Sep-19 10:58 PM] catfiz#0000 lol [24-Sep-19 10:59 PM] catfiz#0000 you have no idea how much those two words made me laugh [24-Sep-19 11:02 PM] _frostwood_#0000 Let's just say there are reasons and what not. [24-Sep-19 11:03 PM] catfiz#0000 i feel like its a really stupid reason [24-Sep-19 11:03 PM] catfiz#0000 just by they way you said those [24-Sep-19 11:04 PM] _frostwood_#0000 Basically GDP became focused in the Prom region and I'm from Kat, so it's kinda how even if you wanted to you couldn't accept a shipping contract from me. [24-Sep-19 11:04 PM] catfiz#0000 hmm [24-Sep-19 11:04 PM] catfiz#0000 i see [24-Sep-19 11:04 PM] rain9441#0000 Wait, for LMs, if you are selling X units of Y @ 1000, if they take the contract they get the X units but don't have to pay? Is that how that works? Am I reading that correctly? [24-Sep-19 11:05 PM] _frostwood_#0000 Yes you don't have to pay right away. [24-Sep-19 11:05 PM] catfiz#0000 technically you can choose not to pay [24-Sep-19 11:05 PM] catfiz#0000 everyone will hate you if you do though [24-Sep-19 11:05 PM] _frostwood_#0000 If someone fulfills a part of the contract you get it immediatly. [24-Sep-19 11:06 PM] _frostwood_#0000 You definitely want to do it with someone you trust, or wait until they deliver the money/goods first. [24-Sep-19 11:09 PM] _frostwood_#0000 Generally if you betray me sure you're getting 40k worth of goods, but I make that in a day or two. And if you cheat a contract good luck getting someone else to trust you. Which will matter if you want to get High-tech goods like HSE or INF. [24-Sep-19 11:09 PM] rain9441#0000 Do you get a choice as to who gets to fulfill your contracts though? [24-Sep-19 11:09 PM] catfiz#0000 yes [24-Sep-19 11:10 PM] catfiz#0000 usually you have 3 days [24-Sep-19 11:10 PM] _frostwood_#0000 somewhat. [24-Sep-19 11:10 PM] catfiz#0000 that can be changed though [24-Sep-19 11:10 PM] rain9441#0000 Based on what I jsut read, I wouldn't touch local markets w/ a 10 foot pole. I must be missing something [24-Sep-19 11:10 PM] catfiz#0000 most people are trustworthy [24-Sep-19 11:11 PM] catfiz#0000 especially in an alpha game [24-Sep-19 11:11 PM] rain9441#0000 Well, do you get to pick exactly who doesn't get to fulfil it though? [24-Sep-19 11:11 PM] catfiz#0000 lets say you start a contract for h2o [24-Sep-19 11:11 PM] _frostwood_#0000 Say I want to sell SF for 3/unit to a corp member. They put up the buy order-that way only I will fulfill fuel at that cheap rate. [24-Sep-19 11:11 PM] catfiz#0000 oh [24-Sep-19 11:11 PM] catfiz#0000 ill let frost do this [24-Sep-19 11:12 PM] catfiz#0000 they are better at this [24-Sep-19 11:12 PM] _frostwood_#0000 If I do the order the other way around it's risky and someone might intercept the order. [24-Sep-19 11:12 PM] rain9441#0000 Right, you'd be selling for super cheap [24-Sep-19 11:13 PM] rain9441#0000 and I could just swoop in and take it [24-Sep-19 11:13 PM] _frostwood_#0000 In fact someone on Hotei-g did today. [24-Sep-19 11:13 PM] sintheras#0000 If your contract is critical: you can check with people about the trade / transport you want to do before putting up the contract. If you deem them trustworthy you can setup the trade as Frostwood said. [24-Sep-19 11:13 PM] rain9441#0000 But it sounded like I could just say "Yes I'm willing to sell 500 SF for 1500 NCC" and then just take 1500 NCC and never give you the 500 SF? [24-Sep-19 11:13 PM] _frostwood_#0000 Yes [24-Sep-19 11:13 PM] catfiz#0000 fun right! [24-Sep-19 11:14 PM] rain9441#0000 Then why wouldn't I just accept every local market ad in the game right now that has free money? [24-Sep-19 11:14 PM] catfiz#0000 noone would ever trade with you again [24-Sep-19 11:14 PM] rain9441#0000 But you cannot explicitly say who is *not* able to accept the offer can you? [24-Sep-19 11:14 PM] catfiz#0000 those people will make your name known [24-Sep-19 11:14 PM] _frostwood_#0000 You can refuse to deliver the goods. [24-Sep-19 11:15 PM] catfiz#0000 and it only works if they accept your ad [24-Sep-19 11:16 PM] _frostwood_#0000 For instance someone accepted my ad on Hotei-g, they actually paid me so I'm forced(if I want to keep my rep) to deliver, but if they didn't I'd just let the contract expire. [24-Sep-19 11:17 PM] rain9441#0000 Ok, so you at least had the option of paying them or not after the local ad was accepted [24-Sep-19 11:18 PM] _frostwood_#0000 yes [24-Sep-19 11:18 PM] sintheras#0000 honestly, this is abusable the other way: 1. Accept a contract 2. Don't fulfil your part (until the very end) in the hope that the other party doesn't fulfil their end either 3. 1-5 seconds before the deadline you fulfil your part 4. Immediately put them as breached to reduce the other's rating [24-Sep-19 11:18 PM] catfiz#0000 but thats lost money [24-Sep-19 11:18 PM] catfiz#0000 who would do that [24-Sep-19 11:18 PM] sintheras#0000 what if you are a rich attacker? [24-Sep-19 11:19 PM] catfiz#0000 honestly at this point for me its worth the hit [24-Sep-19 11:19 PM] rain9441#0000 I was assuming that the Cash was instantly transferred the moment the contract was accepted, I didn't realize it was opt in after the fact. [24-Sep-19 11:19 PM] sintheras#0000 do multiple accounts and try to reduce the rating of your competition with that [24-Sep-19 11:19 PM] sintheras#0000 it is instantly transferred [24-Sep-19 11:19 PM] _frostwood_#0000 That's why LM is restricted to Paying accounts. [24-Sep-19 11:20 PM] _frostwood_#0000 @rain9441 you actually to click "fulfill" in the contract to deliver your part of the contract. [24-Sep-19 11:22 PM] rain9441#0000 Still wouldn't touch it w/ a 10 foot pole tho ๐Ÿ™‚ [24-Sep-19 11:23 PM] catfiz#0000 lol [24-Sep-19 11:23 PM] catfiz#0000 more for us [24-Sep-19 11:23 PM] _frostwood_#0000 It's pretty useful for corp matters. [24-Sep-19 11:23 PM] catfiz#0000 thats also why people have ratings [24-Sep-19 11:24 PM] rain9441#0000 Yeah, I'd use it for personal trades, but thats it [24-Sep-19 11:24 PM] catfiz#0000 you can choose too only allow rank A reliability [24-Sep-19 11:24 PM] sintheras#0000 you can do the trade with people you pre-approve for it. But you'd might want to be online at the same time to setup/accept the contract before anyone else intercepts [24-Sep-19 11:25 PM] _frostwood_#0000 ^usually we're online to quickly accept the LM [24-Sep-19 11:26 PM] sintheras#0000 and otherwise use the LMs only for trades where you could afford to lose those funds/goods I guess [24-Sep-19 11:26 PM] _frostwood_#0000 Like your Bentan gas giant ๐Ÿ™‚ [24-Sep-19 11:27 PM] sintheras#0000 yes [24-Sep-19 11:27 PM] sintheras#0000 but as of now, everyone who accepted my contracts paid up, so I'm pretty happy with that. We have a nice community ๐Ÿ™‚ [24-Sep-19 11:27 PM] sintheras#0000 even when I offer COF on Etherwind [24-Sep-19 11:27 PM] rain9441#0000 It's all good until you want to do a contract that has a good % of your net worth involved [24-Sep-19 11:28 PM] _frostwood_#0000 that's why I do them in smaller amounts. [24-Sep-19 11:28 PM] sintheras#0000 although, I got screwed over once, but that time I accepted the contract and the other one just didn't deliver... [24-Sep-19 11:28 PM] rain9441#0000 if you're dealing w/ contracts that are only 0.03% of your net worth, nobody is going to ruin their rep over that. But 20%? That's when people cash out. [24-Sep-19 11:30 PM] _frostwood_#0000 That's why shipping contracts are right now for smaller amounts-I'm definitely not going to trust somebody with say 200 BSE. [24-Sep-19 11:30 PM] _frostwood_#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/626274361468387338/unknown.png?ex=6814f333&is=6813a1b3&hm=05a9c0fc99437bcd8217dcdfc326404338f6163f76c6c2d865c86d585e0ef179& [24-Sep-19 11:30 PM] _frostwood_#0000 example contracts that I do. [25-Sep-19 02:16 AM] Deleted User#0000 Hello !! [25-Sep-19 02:18 AM] Deleted User#0000 This game it's out or it's on beta phase ?? [25-Sep-19 02:19 AM] lunikon#0000 it's out, but it's technically in Alpha ๐Ÿ˜‰ [25-Sep-19 02:19 AM] Deleted User#0000 perfect .. !! its free to play or something ?? ๐Ÿ™‚ [25-Sep-19 02:21 AM] lunikon#0000 it's "freemium": You can play for free, but the full feature set requires a small (currently one-time) payment [25-Sep-19 02:29 AM] sharlindra#0000 oh dear, I get goosebumps when I see the word "freemium" :D might be a good idea to call it something else... like... "with benefits for subscription" or something, anything really :D [25-Sep-19 02:31 AM] catfiz#0000 Freemium is the best word because no one knows what it means and leaves it up to you to guess what it is. [25-Sep-19 02:31 AM] Deleted User#0000 ๐Ÿ˜Œ [25-Sep-19 02:33 AM] sharlindra#0000 in my mind "freemium" means "you can download for free but if you want to play for longer than 3 minutes, you gotta throw a huge pile of cash at us twice a day" [25-Sep-19 02:34 AM] lunikon#0000 it's not like "free-to-play" has a better ring to it ๐Ÿ˜„ [25-Sep-19 02:34 AM] catfiz#0000 Honestly it does in my opinion [25-Sep-19 02:35 AM] lunikon#0000 depends on who you ask, I guess [25-Sep-19 02:35 AM] lunikon#0000 for me it still sounds like Farmville and mobile games ripping off kids ๐Ÿ˜‰ [25-Sep-19 02:36 AM] catfiz#0000 Lol [25-Sep-19 02:37 AM] catfiz#0000 F2p means different things depending on the game [25-Sep-19 02:37 AM] lunikon#0000 well, in our case it means that we try to limit "pay-to-win" features to a minimum [25-Sep-19 02:38 AM] lunikon#0000 you can't buy in-game currency for money, for example [25-Sep-19 02:38 AM] catfiz#0000 I definitely like that part [25-Sep-19 02:38 AM] catfiz#0000 Games like that tend to not be all that fun [25-Sep-19 03:09 AM] jianzen#0000 I also like the fact thereโ€™s no way to speed anything up [25-Sep-19 03:11 AM] prdgi#0000 Maybe you could call it play-to-win? {Reactions} ๐Ÿ‘ (3) [25-Sep-19 03:14 AM] jianzen#0000 sounds like a fair game :) [25-Sep-19 04:57 AM] rubicate#0000 the only phrasing I know that doesn't have a negative spin is calling it "a free game with optional premium access" {Reactions} ๐Ÿ‘ (3) [25-Sep-19 04:59 AM] rubicate#0000 because premium is understood to mean something exceptional and amazing. Like premium seats are great, but their existence doesn't mean that normal seats are a fraud or terrible to the point of uselessness [25-Sep-19 07:50 AM] prdgi#0000 @mjeno Are you allowed to say what the new cost for CM will be and when the update effecting CM cost will be released? [25-Sep-19 08:15 AM] molp#0000 Sorry, no new CM prices, that was my fault. We reduced the CM prices a while ago and the ticket was assigned to the wrong release, so I thought we would reduce the cost further. {Reactions} prun (3) [25-Sep-19 11:14 AM] rain9441#0000 I'm actually glad to hear that, I didn't want CM prices to be reduced again ๐Ÿ™‚ [25-Sep-19 11:57 AM] aldin39#0000 so, we will not be able to repair this building depreciation without rebuilding the buildings? [25-Sep-19 11:57 AM] aldin39#0000 *these [25-Sep-19 12:05 PM] molp#0000 For now yes [25-Sep-19 01:17 PM] aldin39#0000 will owned buildings older than 6 months get instantly to 33% efficiency after patch? [25-Sep-19 01:20 PM] molp#0000 No, degradation dates back to the start of this week [25-Sep-19 01:24 PM] aldin39#0000 oki, ty [25-Sep-19 01:44 PM] slomes#0000 Have there been any further thoughts about filtered resource extraction (not extract all planetary minerals with one extractor at once)? And landfills/destruction of unwanted resources? [25-Sep-19 03:07 PM] commandingpresence#0000 Are there any plans for being able to hotkey individual SCRN's? [25-Sep-19 03:52 PM] sharlindra#0000 oh good, I thought CM was priced well :) [25-Sep-19 06:31 PM] slomes#0000 With the degrading buildings coming, I think we will need the special stuff like HSE that is only 1 per building to not be consumed right from the start, but maybe at 50% deterioration or so. Otherwise people wont settle these planets anymore, because it will be simply too expensive If they have to buy a TSH, HSE, or whatever, everytime they rebuild an extractor. [25-Sep-19 06:33 PM] slomes#0000 I think there was 1 day runtime safety net for the building, and then resource recovery for demolishing drops. The stuff with only 1 unit is instantly wiped after 1 day. [25-Sep-19 06:34 PM] slomes#0000 People are already dropping their plans for settling T3 Planets because of this [25-Sep-19 06:36 PM] _frostwood_#0000 HSE, TSH, might need to become more granular. [25-Sep-19 06:40 PM] slomes#0000 you mean like turn one HSE into...lets say 10 HSE, value wise? So the deterioration trickles {Reactions} ๐Ÿ‘ [25-Sep-19 06:41 PM] slomes#0000 that would indeed be a pretty neato idea, and make it all more flexible [25-Sep-19 06:56 PM] slomes#0000 The thing that makes many T3 and 4 planets interesting is having a rare resource, a good combination of resources, and/or a high concentration. At the current planned implementation you will either have to spend a lot to keep buying HSE, or run the planets on 33% while paying full consumables. at that point you could basically just go with a low tier planet and save on the initial investment cost. [25-Sep-19 07:04 PM] slomes#0000 Heres a proposition: 1 LSE + 1 TCS -> 4 HSE (instead of 1 HSE), and you need 4 HSE/building (instead of 1 HSE/building). That would keep them valid I think. You would loose the 1st HSE after the safety day, the 2nd one after 80% mark, 3rd at 60%, and the last one at the 40%. {Reactions} ๐Ÿ‘ (2) [25-Sep-19 07:04 PM] slomes#0000 so if you demolish before 60%, you retain half your HSE, and if you demolish before 80%, you only loose 1 of the 4. [25-Sep-19 07:06 PM] prdgi#0000 HSE weight and volume should be adjusted accordingly. [25-Sep-19 07:07 PM] slomes#0000 Of course. And the new HSE could then be priced between 2 and 4k, derived from market prices so far. [25-Sep-19 07:07 PM] prdgi#0000 This is a good idea. [25-Sep-19 07:09 PM] slomes#0000 The only thing I think is a bit unsound is the conversion of 1 LSE to 4 HSE. I wouldn't want a different recipe though, as I like that its a pricey offbranch from the other prefabs. If we were to switch out the LSE with lets say 4 BSE, it would devalue the HSE production chain wise. I do like that its two higher tiered items and it should stay that way. [25-Sep-19 07:11 PM] slomes#0000 (The whole thing is the same for TSH ofc., as it will have the same problem) [25-Sep-19 07:18 PM] rain9441#0000 I don't even have a 2nd base, but I also ๐Ÿ‘ [25-Sep-19 07:18 PM] rain9441#0000 Having to drop an HSE into an extractor to rebuild it when its at 98% sounds terrifying [25-Sep-19 07:18 PM] slomes#0000 Yea totally [25-Sep-19 07:19 PM] slomes#0000 And as a HSE maker I am worried [25-Sep-19 07:19 PM] rain9441#0000 That's like buying a new car, the day you make the purchase its worth half the value ๐Ÿคฃ [25-Sep-19 07:20 PM] slomes#0000 I have over the last couple weeks set up and coordinated a supply chain so I can make regular and more affordable HSE for anyone who wants some. That car analogy is great, because HSE feel very distinguished. [25-Sep-19 07:22 PM] slomes#0000 @molp just gonna ping you now, so what I said earlier won't go buried in ongoing messages. [25-Sep-19 07:22 PM] rain9441#0000 I'm all for granularity there, otherwise people are going to math out the # of days it takes for an extractor to no lnoger give 3/4 HSE and then find that one day where the integer division turns over to the next whole number. [25-Sep-19 07:22 PM] slomes#0000 People are probably doing that already [25-Sep-19 07:23 PM] slomes#0000 for other mats [25-Sep-19 07:23 PM] slomes#0000 I am no min-maxer, but it seems like something they would do ^^ [25-Sep-19 07:25 PM] rain9441#0000 Well for an MCA which would require 4 RBH, 4 RDE, 4 RSE, and 4 HSE (under your changes), there is oging to be one day where you salvage back 3/4 of each of those resources and the following day you'd only get 2/4 of each resource. [25-Sep-19 07:25 PM] rain9441#0000 You bet your booty players are going to time that. [25-Sep-19 07:27 PM] slomes#0000 I don't think that would be too big of an issue. It would actually be good, as long as the amount of HSE makes it so it can be timed well. That will be relevant and necessary with the degrading. I wouldn't want HSE to be too granular though ( keep it 1 digit), as it would otherwise take away its identity as a low amount, high value item. [25-Sep-19 07:43 PM] slomes#0000 I just hope this gets adressed by the devs. If it gets overlooked, it will demotivate players frome colonizing, which goes against the current plans for more spread out colonies. [25-Sep-19 11:55 PM] sharlindra#0000 yeah, at htis moment hig pressure colonies have been quite cheap... I like the idea of making it more granular indeed, sure, people are gonna math it out but I dont think thats much of a problem [26-Sep-19 05:58 AM] molp#0000 @slomes 1. No, extracting only one resource at a time is not yet assigned to a release. 2. I'll talk to the team about the HSE problem with building degradation. {Reactions} ๐Ÿ‘ (2) [26-Sep-19 06:02 AM] slomes#0000 great, thank you for responding! [26-Sep-19 06:05 AM] slomes#0000 On another note, is there a way to hyperlink a COmpany in apex chat? similar to the BSE.IC1 hyperlink [26-Sep-19 06:05 AM] slomes#0000 that would be cool to have [26-Sep-19 06:06 AM] slomes#0000 like CO.SINC as a hyperlink to my Company Slomes Inc. for example [26-Sep-19 06:07 AM] slomes#0000 I don't see any use for the Company Codes yet [26-Sep-19 06:07 AM] slomes#0000 this could be one [26-Sep-19 06:07 AM] molp#0000 Not yet, but that is something @mjeno should add to The Listโ„ข [26-Sep-19 06:07 AM] mjeno#0000 On it! [26-Sep-19 06:07 AM] lunikon#0000 it does exist ๐Ÿ™‚ [26-Sep-19 06:07 AM] mjeno#0000 It does? [26-Sep-19 06:07 AM] mjeno#0000 ๐Ÿ˜„ [26-Sep-19 06:07 AM] lunikon#0000 try $UNEX [26-Sep-19 06:07 AM] lunikon#0000 "$ + company code" [26-Sep-19 06:08 AM] molp#0000 ah! Didn't know that! We need to make a wiki site about abbreviations and shortcuts .. [26-Sep-19 06:08 AM] slomes#0000 Im mostly mentioning this so I can make cooler ads [26-Sep-19 06:08 AM] slomes#0000 lol nice, thanks martin [26-Sep-19 06:08 AM] lunikon#0000 yw [26-Sep-19 06:08 AM] slomes#0000 yea that would be good [26-Sep-19 06:10 AM] mjeno#0000 I wanted to try it and click my own link, but accidentally deleted the message TWICE. ๐Ÿ˜„ [26-Sep-19 06:10 AM] slomes#0000 lol the same happened to me too [26-Sep-19 06:10 AM] slomes#0000 you really should concider repositioning that delete [26-Sep-19 06:10 AM] mjeno#0000 Absolutely. I already submitted an issue to The Filter about it. [26-Sep-19 06:10 AM] slomes#0000 It happens so often to a lot of people xD [26-Sep-19 06:23 AM] prdgi#0000 @mjeno How would the dev team feel about 'crowd sourcing' the material tree. A lot of smart people play PrUn, and most everyone would jump at the opportunity to seriously discuss a material tree [26-Sep-19 06:23 AM] mjeno#0000 I feel like we're doing that already to an extent, are we not? ๐Ÿ˜„ [26-Sep-19 06:24 AM] prdgi#0000 yes, though I'm sure you realize I am referring to the formal development of the tech tree [26-Sep-19 06:24 AM] mjeno#0000 I do, and we're always happy to take suggestions for it. But I feel like it's important that there is one person or a small group of people who ultimately design the whole thing. [26-Sep-19 06:26 AM] mjeno#0000 I've been doing a lot of game design myself, but that thing I wouldn't dare to touch. It's really, really complicated to design and balance. I feel like a large group of people is better suited to input ideas and express wishes than actually design it. And I'm counting myself as part of that group. ๐Ÿ˜„ [26-Sep-19 06:33 AM] prdgi#0000 Does the team have any intention to release the mentioned style-guides, and a formal submission structure? I mean, its pretty simple to say "I think pioneers should have Chocolate as a luxury consumable!" but its an entirely different beast to have: ``` Name: Chocolate Ticker: CHC Description: Chocolate looks like mud, but tastes better. Recipes: 5x Cocoa + 5x Sugar @ FP 12h 34m = 20 Chocolate 5x Cocoa + 1x Sugar + 2x Palm Sugar + 1x Orangutan Finger @ FP 16h 11m = 30 Chocolate ``` And have that overview combined with a detailed, standardized document discussing the need, effects, intent, projected market impact etc.. [26-Sep-19 06:34 AM] prdgi#0000 It would filter a lot of the crap if proper suggestions were submitted with a lot more of the leg work done by the group/person submitting it [26-Sep-19 06:36 AM] prdgi#0000 And is the new hire someone who is already familiar (plays?) with PrUn? [26-Sep-19 06:44 AM] mjeno#0000 I'm not sure we're ready to reveal anything about the potential new hire yet. But I will say that it's looking great on that front. [26-Sep-19 06:46 AM] mjeno#0000 Having a more structured way of submitting MAT ideas sounds cool. I'll ask the others what they think. My fear is that we'll be forcing it into a form not all suggestions are really compatible with. And I mean... anyone wanting to submit a more concrete idea for a MAT or recipe(s) can already do it like you just did. [26-Sep-19 07:03 AM] prdgi#0000 Now we are just gonna play a game of 'guess the dev' ;) {Reactions} ๐Ÿ˜„ [26-Sep-19 07:40 AM] dragomax643#0000 I have a question for the degradation buildings, will the core module be also affected by degradation? if so, will it impact the overall efficiency of your base? and how will we repair it? cuz rn there's no repair feature yet and you can't even demolish & rebuild it. [26-Sep-19 07:41 AM] molp#0000 No, the CM is not impacted. The display of a condition for non-production buildings will be removed in the release [26-Sep-19 07:46 AM] esabab_00#0000 so no degradation on housing and storage units either? [26-Sep-19 07:47 AM] molp#0000 No, not in the sense, that they provide less functionality over time. Of course their values are depreciated and demolishing it will return less materials over the time of the 26 weeks [26-Sep-19 07:47 AM] esabab_00#0000 ah, well thats good [26-Sep-19 08:03 AM] Deleted User#0000 Greetings! What's the reason for having to demolish the buildings instead of just sinking prefabs into them every once in a while. The amount of prefabs could be the same over time as with the demolishion design, but the cost would be more evenly spread out, and the disruption of removing a building and thereby cancelling running jobs wouldn't be an issue. [26-Sep-19 08:04 AM] Deleted User#0000 One could also keep peak performance most if not all the time. [26-Sep-19 08:05 AM] esabab_00#0000 I think in the live stream the reasoning was that doing it using the demolishing system made it much faster to implement but that they would like a system more like what you described but it needs more time to implement. I might be misremembering tho [26-Sep-19 08:06 AM] Deleted User#0000 Ahh, good to hear. [26-Sep-19 08:07 AM] molp#0000 No that was exactly the reason. We can add a repair mechanic later on, if the system works as intended {Reactions} ๐Ÿ‘Œ (2) [26-Sep-19 08:10 AM] Deleted User#0000 I guess the way it's implemented now stimulates people to change their business more often tho. When you have to tear down something anyway, might as well rebuild with a different setup. [26-Sep-19 08:10 AM] slomes#0000 true [26-Sep-19 08:10 AM] slomes#0000 you could do it like the farming method where you change crops every then and then [26-Sep-19 08:11 AM] Deleted User#0000 Not sure if that is good or bad. [26-Sep-19 08:11 AM] slomes#0000 dont remember the name [26-Sep-19 08:11 AM] slomes#0000 neither [26-Sep-19 08:11 AM] slomes#0000 good or bad [26-Sep-19 08:12 AM] slomes#0000 @lunikon is there also a COM hyperlink for corp code? $ + code only seems to work for companies [26-Sep-19 09:19 AM] slomes#0000 Also, is there any chance we could get a trade channel (with spam protection)? And leaning far out the window, I think some type of dedicated advertisement system could be a fun addition (far off in the future, after important stuff is done and you don't have any ideas what else to add P:). [26-Sep-19 09:20 AM] slomes#0000 ๐Ÿ˜ [26-Sep-19 09:20 AM] molp#0000 I was thinking of adding a public channel for each planet, besides the global-site-owner one. A dedicated global Ad channel is interesting as well [26-Sep-19 09:21 AM] molp#0000 When I run out of ideas I am probably dead [26-Sep-19 09:26 AM] slomes#0000 haha fair enough [26-Sep-19 09:28 AM] slomes#0000 *IMO* two seperate planetary channels will probably complicate and further splinter communication, don't think its a good call. [26-Sep-19 09:29 AM] molp#0000 Yes, true, but living @ a backwater planet I have no means of contact someone of another backwater planet to sell me some of its resources, the LM ads work the other way round [26-Sep-19 09:30 AM] slomes#0000 Most communication is held in the apex global, an overseeable amount on Prom, Montem seems fairly quiet so far, and Kat I have no access to. The "backwater planets (๐Ÿ˜„) coms are usually dead, only being used seldom [26-Sep-19 09:31 AM] slomes#0000 Hm yea, you do have a point. [26-Sep-19 09:33 AM] slomes#0000 atm you would go onto the planetary view, click through the bases, and pick a player to contact, OR you do a shoutout on apex global and hope somebody heeds your call before it gets drowned in the following influx of messages [26-Sep-19 09:34 AM] slomes#0000 I think the first approach seems fitting for the scenario, as those planets seem to usually be scarcely populated. [26-Sep-19 09:46 AM] slomes#0000 Oh and btw, Just read the devlog, and the "book value" will be useless as soon as the LM is involved or if you use selfmade materials. since there is no meta data on MATs, their value will get overwritten. (for example I buy 1 BSE at 1000 ICA on cx, it will have 1000 ICA attributed. If I then transfer it to someone via LM for 1 ICA, he flies it to my planet, I buy it back for 1 ICA it will have 1 ICA attributed, even though it cost 1000 ICA. Same for production, everything I make myself is listed as 0 ICA, even if I use Input mats that I bought.) I will stop bugging you now, sorry ^^ [26-Sep-19 09:46 AM] esabab_00#0000 Can look at backwater planet bases and create a group chat with people that live there. The Great Trader did that back in the day {Reactions} โ˜ (2) [26-Sep-19 10:52 AM] _frostwood_#0000 @molp maybe it should be a planetary project-a cheap COM tower. {Reactions} ๐Ÿ‘ (4) medal [26-Sep-19 10:58 AM] _frostwood_#0000 Then people can just click on it to access the site chat. [26-Sep-19 11:06 AM] slomes#0000 good idea [26-Sep-19 11:07 AM] Deleted User#0000 Is it my internet or is anyone else experiencing constant disconnect? [26-Sep-19 11:07 AM] slomes#0000 I was thinking a Bot with a base you could write a message to, and that bot would then copy paste the message in the planetary chat, but then thought "Eh thats probably too much of a hassle" so I didn't mention it after all ^^ [26-Sep-19 11:08 AM] slomes#0000 @Deleted User yea me too, just started so I came here to see if maybe they do the patch or something [26-Sep-19 11:09 AM] Deleted User#0000 @slomes Nice to know! [26-Sep-19 11:12 AM] mjeno#0000 Some shenanigans in the backend might be going on already, the Prelude update is hitting the servers within the next 20 hours. [26-Sep-19 11:26 AM] kastuk#0000 Yey, more hardcore! Can't just sit like dirty autonomous farmer anymore. Need do repairings and pay tax. [26-Sep-19 11:44 AM] qi.ht#0000 If/when a more integrated repair mechanism is implemented can we have construction times? For a game such as this where everything takes time it seems odd that construction/demolition is instantaneous. {Reactions} ๐Ÿ‘Œ [26-Sep-19 11:48 AM] blackmilos#0000 @mjeno is building going to degradant that fast after we build new building? I have a filling that we would not have time to enjoy our creation ๐Ÿ˜„ Like omg it starts to collapse already ๐Ÿ˜„ [26-Sep-19 11:49 AM] mjeno#0000 No, no. Not that fast. ^^ During the 26-week period in which you can still get refunded materials for demolishing it, degradation is fairly slow. [26-Sep-19 11:49 AM] mjeno#0000 After that, it speeds up a bit. [26-Sep-19 11:49 AM] mjeno#0000 So it won't be that significant for half a year or so afaik. [26-Sep-19 11:50 AM] blackmilos#0000 But we should have some type of repairing options or not? [26-Sep-19 11:50 AM] mjeno#0000 Not yet. They are planned, but not coming with this update. [26-Sep-19 11:56 AM] blackmilos#0000 OK, also I was thinking at beginning of game our ships are often parked and waiting to be loaded up, I was thinking about option to make transport request from place to place. It can help new players to get some extra cash and others to transport some needed goods. Do you have some plans for something like that? It can be similar to LM but with sealed goods, which of course doesn't mean that other side will fulfil and deliver that goods, maybe will open it and sell it on market ๐Ÿ˜„ [26-Sep-19 11:56 AM] esabab_00#0000 Can we get a politics channel in the discord? I'm sure someone is going to launch their campaign for governor soon [26-Sep-19 12:19 PM] slomes#0000 I already did a mild political campaign on Berthier [26-Sep-19 12:19 PM] slomes#0000 hehe [26-Sep-19 12:20 PM] slomes#0000 Now we have Construction COGC [26-Sep-19 12:20 PM] slomes#0000 Vote President Slomes, making Berthier shine supreme as the Prefab God it was born to be. [26-Sep-19 12:21 PM] catfiz#0000 Oh no, the politics have already started [26-Sep-19 12:23 PM] slomes#0000 Extractionists are not happy, but they only keep us down, cowering as a feeble mining outpost. I say NO MORE. We will raise our Aluminious Industry to new heights. Promitor has exploited us for long enough. It is time for independence. [26-Sep-19 12:23 PM] slomes#0000 Something along those lines was my campaign :D [26-Sep-19 12:24 PM] slomes#0000 Vote Construction, for a brighter, more aluminious future. [26-Sep-19 12:29 PM] catfiz#0000 I honestly want to see all the big names do something like this [26-Sep-19 12:29 PM] catfiz#0000 It would be entertaining to watch [26-Sep-19 12:30 PM] sharlindra#0000 Why do I even need to launch a campaign, it is obvious whole Promitor should vote for me, duh [26-Sep-19 12:30 PM] catfiz#0000 Lol [26-Sep-19 12:30 PM] catfiz#0000 Even so [26-Sep-19 12:31 PM] catfiz#0000 It's more fun that way [26-Sep-19 12:32 PM] slomes#0000 Yea, I hope more people do fun roleplay. We already have a good amount of players doing that here and there, but you can never have enough [26-Sep-19 12:33 PM] slomes#0000 Sharlindra don't be too sure :D [26-Sep-19 12:34 PM] catfiz#0000 *watches battle with a bucket full of popcorn* [26-Sep-19 12:34 PM] sharlindra#0000 well you see, with the direction gender equality is going and considering this is in distant future... you have no choice but to vote for a woman! [26-Sep-19 12:34 PM] catfiz#0000 Lol [26-Sep-19 12:35 PM] slomes#0000 /s [26-Sep-19 12:35 PM] slomes#0000 i hope P: [26-Sep-19 12:35 PM] sharlindra#0000 hopefully :D [26-Sep-19 12:35 PM] catfiz#0000 Though I'm not really up to date with politics in the U.K. [26-Sep-19 12:35 PM] slomes#0000 Maybe a new player, who works his way from the ground up on an overcrowded planet will run against you, an industry bedrock, rallying all the newbs behind his banner [26-Sep-19 12:36 PM] slomes#0000 he is still covered in the dirt of his farming fields, as he stands against you and your elitist Tax plans [26-Sep-19 12:36 PM] slomes#0000 Or something like that [26-Sep-19 12:36 PM] slomes#0000 don't get me fired up [26-Sep-19 12:36 PM] slomes#0000 haha [26-Sep-19 12:37 PM] catfiz#0000 I feel like you work for a writing company or something [26-Sep-19 12:37 PM] catfiz#0000 The stuff you come up with on the fly [26-Sep-19 12:37 PM] catfiz#0000 Is quite something [26-Sep-19 12:38 PM] slomes#0000 I do not, but I was already told before I should be a corp legalese writer (was doing corporate roleplay in ONI community) [26-Sep-19 12:39 PM] slomes#0000 writing isn't even my creative field, I draw stuff. But I have grown fond of fooling around with it [26-Sep-19 12:39 PM] sharlindra#0000 I find that creativity is rarely limited to only one field :) [26-Sep-19 12:39 PM] catfiz#0000 Sounds fun, I would join in but I have no chance [26-Sep-19 12:39 PM] slomes#0000 Sadly I don't know how to convert this stuff to an actual job :/ [26-Sep-19 12:40 PM] slomes#0000 true, you can apply it in a lot of things I guess [26-Sep-19 12:43 PM] slomes#0000 @mjeno does the Administration project take up a plot too, like LM etc? if yes, how will we be able to build it on a planet like prom that is already full? [26-Sep-19 12:48 PM] sharlindra#0000 hmm, interesting question indeed, it would potentially affect all future planetary projects [26-Sep-19 12:49 PM] sharlindra#0000 btw Montem has only 36 plots left, its quite close to being full too [26-Sep-19 12:50 PM] slomes#0000 thats why I set up shop there earlier this week P: [26-Sep-19 12:51 PM] sharlindra#0000 I was thinking about it but decided I dotn really care about Montem or Katoa markets and Id rather leave the place to newbs ยฏ\_(ใƒ„)_/ยฏ [26-Sep-19 12:51 PM] slomes#0000 https://i.imgflip.com/1l1vwn.jpg {Embed} https://i.imgflip.com/1l1vwn.jpg https://images-ext-1.discordapp.net/external/GubmOX2zfEJWkPsXQkxcuZYiaCX49bWPxxEe3kqWqzc/https/i.imgflip.com/1l1vwn.jpg [26-Sep-19 12:51 PM] slomes#0000 I wanted access to both montem com, and the cx, for the future [26-Sep-19 12:54 PM] sharlindra#0000 yeah I totally understand why... hmmm... actually, can I be the governor of multiple planets at once? if so, I might rush a ship over to Montem afterall! :D [26-Sep-19 12:54 PM] catfiz#0000 Can't you just make a base and put nothing on it? {Reactions} โ˜ [26-Sep-19 12:55 PM] sharlindra#0000 I can, easily, it doesnt cost much... but Id feel bad about it, id rather have one more newb start on exchange world [26-Sep-19 12:57 PM] catfiz#0000 Honestly I wouldn't worry about us newbies [26-Sep-19 12:57 PM] catfiz#0000 We'll be fine [26-Sep-19 12:57 PM] catfiz#0000 Just go for it [26-Sep-19 12:58 PM] catfiz#0000 You make way more than us anyways [26-Sep-19 12:58 PM] sharlindra#0000 is that an argument FOR making base there? :D [26-Sep-19 12:59 PM] catfiz#0000 Yea [26-Sep-19 01:09 PM] slomes#0000 I did exactly that [26-Sep-19 01:09 PM] slomes#0000 just an empty base [26-Sep-19 01:09 PM] slomes#0000 I buy LST and sell HSE/INF, so I do contribute to the economy I guess [26-Sep-19 01:09 PM] slomes#0000 might get more involved in the future, but only when ships stuff is implemented [26-Sep-19 01:11 PM] jakeknight_#0000 God I wish I had the ships to be able to get more of my stuff off Montem, the markets there are... variable to say the least. [26-Sep-19 01:11 PM] catfiz#0000 Find someone to ship for you :) [26-Sep-19 01:11 PM] slomes#0000 400t is simply too little [26-Sep-19 01:12 PM] slomes#0000 even with rental [26-Sep-19 01:12 PM] jakeknight_#0000 How about you then? [26-Sep-19 01:12 PM] jakeknight_#0000 @catfiz [26-Sep-19 01:12 PM] catfiz#0000 Lol, I'm so far away [26-Sep-19 01:13 PM] jakeknight_#0000 I mean it would certainly be nice to also have dedicated ship contracts, guess that's for the future [26-Sep-19 01:14 PM] catfiz#0000 I think @commandingpresence is near you [26-Sep-19 01:14 PM] catfiz#0000 I would try him [26-Sep-19 01:15 PM] jakeknight_#0000 Create a Knight monopoly... [26-Sep-19 01:15 PM] jakeknight_#0000 sounds decent [26-Sep-19 01:16 PM] catfiz#0000 Lol [26-Sep-19 01:16 PM] jakeknight_#0000 However for now I'm going to stick to pumping out BSE come the update, and shoving it on Montem [26-Sep-19 01:17 PM] jakeknight_#0000 Pretty sure demand will surge, and so will prices [26-Sep-19 01:18 PM] catfiz#0000 Carbon is going down, so I think it will stay about the same [26-Sep-19 01:18 PM] molp#0000 @slomes Yes, the Administration Center takes up a plot as well. If there is no plot available when the project is funded it will wait until one is free and build it then [26-Sep-19 01:18 PM] rain9441#0000 Those montem BSEs, can't get enough of em! [26-Sep-19 01:19 PM] slomes#0000 JakeKnight and Some Knight....nice [26-Sep-19 01:19 PM] jakeknight_#0000 Gotta love the prefab game on Montem [26-Sep-19 01:19 PM] slomes#0000 gotta make "Space Crusade" corp [26-Sep-19 01:19 PM] slomes#0000 just need to buy name a planet tier to get Jerusalem on the map [26-Sep-19 01:20 PM] jakeknight_#0000 @slomes Puns R Good ๐Ÿ™‚ [26-Sep-19 01:20 PM] slomes#0000 puns are life [26-Sep-19 01:20 PM] molp#0000 My favorite Administration Center scenario hasn't been mentioned yet: Image there is a corporation that is in the same business as you are, say gold ore. Fly to their planet, setup an Administration Center, get elected and setup astronomical fees on the extraction industry.. [26-Sep-19 01:21 PM] jakeknight_#0000 @molp Pray to the Gods it doesnt happen to your corp though [26-Sep-19 01:21 PM] slomes#0000 how do you get elected tho [26-Sep-19 01:22 PM] slomes#0000 or lets say you can manage to pull that off, how long does it last, 10 days? you will never get reelected [26-Sep-19 01:22 PM] molp#0000 In the first version everyone on the planet gets a vote.. but there will be other means to create influence.. [26-Sep-19 01:22 PM] jakeknight_#0000 Man I'd love to put myself forward, how will it work for applying @molp [26-Sep-19 01:22 PM] slomes#0000 you will need a shadow army of players, ready to assault a planet plopping down majority plots and then dominating the Administration [26-Sep-19 01:22 PM] slomes#0000 ...I like this [26-Sep-19 01:23 PM] jakeknight_#0000 Finest levels of corruption in the land [26-Sep-19 01:23 PM] slomes#0000 although, I wouldn't do that, My ideals are just! [26-Sep-19 01:24 PM] slomes#0000 I would gladly play the opposition tho [26-Sep-19 01:24 PM] catfiz#0000 I wanna see you raid a planet [26-Sep-19 01:24 PM] slomes#0000 haha [26-Sep-19 01:24 PM] jakeknight_#0000 Ideologicalism > Pragmatism [26-Sep-19 01:24 PM] catfiz#0000 That would be quite fun [26-Sep-19 01:24 PM] slomes#0000 I will raid a planet....and make it prosper [26-Sep-19 01:24 PM] slomes#0000 muhahaha [26-Sep-19 01:24 PM] catfiz#0000 10 years from now there are powerful weapons [26-Sep-19 01:24 PM] catfiz#0000 Half of the planets are destroyed [26-Sep-19 01:25 PM] catfiz#0000 It's an all out war between two factions [26-Sep-19 01:25 PM] catfiz#0000 Quinten and GDP [26-Sep-19 01:25 PM] catfiz#0000 GDP just wants peace [26-Sep-19 01:25 PM] slomes#0000 :qwne: I was told our Corp logo looks a bit like a death star... [26-Sep-19 01:26 PM] jakeknight_#0000 @slomes O no..... [26-Sep-19 01:26 PM] catfiz#0000 But the monarch Slomes hates all life [26-Sep-19 01:26 PM] slomes#0000 But for me to be the villain I need a good story of my fall from grace [26-Sep-19 01:26 PM] catfiz#0000 Having vowed to destroy it after their partner died in a space crash [26-Sep-19 01:26 PM] jakeknight_#0000 Would you have the high ground? [26-Sep-19 01:26 PM] catfiz#0000 He blames GDP [26-Sep-19 01:26 PM] slomes#0000 The Tax pressure was too high, there was nowhere to run. So Slomes stopped running, and picked up arms. [26-Sep-19 01:27 PM] slomes#0000 haha [26-Sep-19 01:27 PM] jakeknight_#0000 time to take back control from the beaurocrats [26-Sep-19 01:27 PM] catfiz#0000 @sharlindra requested the order where their partner had died [26-Sep-19 01:28 PM] catfiz#0000 He blamed her [26-Sep-19 01:28 PM] catfiz#0000 An all out war has been going on for years now [26-Sep-19 01:28 PM] catfiz#0000 Should I stop? [26-Sep-19 01:29 PM] slomes#0000 Things have been escalating rapidly in the war. Most of the systems have turned into lawless zones, pirate riddled and dangerous. [26-Sep-19 01:30 PM] jakeknight_#0000 I need more lore here lol [26-Sep-19 01:30 PM] catfiz#0000 Only two real faction reign [26-Sep-19 01:30 PM] jakeknight_#0000 the town aint big enough for the two of em [26-Sep-19 01:30 PM] slomes#0000 But one Captain still sails the old routes, bringing supplies to the shelter planets. It is none other than Captain Catfiz. [26-Sep-19 01:31 PM] jakeknight_#0000 A hardy survivor, who knows a dark secret [26-Sep-19 01:31 PM] catfiz#0000 Real question how am I still around? [26-Sep-19 01:31 PM] jakeknight_#0000 Your dark secret.... [26-Sep-19 01:31 PM] slomes#0000 Applying modified TSH onto his ships, he is able to mask his heat signature and navigate the dead zones. [26-Sep-19 01:31 PM] catfiz#0000 I'm hella weak [26-Sep-19 01:31 PM] slomes#0000 You were [26-Sep-19 01:31 PM] slomes#0000 before you found a reason [26-Sep-19 01:32 PM] slomes#0000 a purpose [26-Sep-19 01:32 PM] rubicate#0000 I switched to general to talk about something, but I think I'mma turn around and walk away [26-Sep-19 01:32 PM] catfiz#0000 Please do [26-Sep-19 01:32 PM] jakeknight_#0000 @rubicate Join in the fun... [26-Sep-19 01:32 PM] slomes#0000 come stay and play with us :D [26-Sep-19 01:32 PM] catfiz#0000 Let's just be clear on what everyone is [26-Sep-19 01:33 PM] catfiz#0000 Slomes is the monarch of quinten [26-Sep-19 01:33 PM] catfiz#0000 What are you Jake? [26-Sep-19 01:34 PM] jakeknight_#0000 I'm the BSE Baron, having finally monopolised the industry [26-Sep-19 01:34 PM] jakeknight_#0000 At least, thats the plan [26-Sep-19 01:34 PM] slomes#0000 Faction allegiance? [26-Sep-19 01:34 PM] catfiz#0000 But you're killing everything [26-Sep-19 01:35 PM] slomes#0000 @molp can you give us a rp channel? xD I fear we hjack and clog up general [26-Sep-19 01:35 PM] jakeknight_#0000 Yeah, thats probably a good idea lol [26-Sep-19 01:35 PM] slomes#0000 Would be a great addition to the discord server! {Reactions} ๐Ÿ‘Œ [26-Sep-19 01:36 PM] slomes#0000 We should probably not start this right here right now [26-Sep-19 01:36 PM] slomes#0000 :star: [26-Sep-19 01:36 PM] catfiz#0000 Slomes, what was I supposed to be? A pirate? [26-Sep-19 01:37 PM] slomes#0000 My pitch was Renegade Fleet commander, navigating the dead zones, evading pirates and the megacorps, supplying the isolated planets with needed supplies. [26-Sep-19 01:37 PM] slomes#0000 but whatever you wish to be [26-Sep-19 01:38 PM] catfiz#0000 Honestly I like that [26-Sep-19 01:38 PM] catfiz#0000 But that means I am most definitely your enemy [26-Sep-19 01:38 PM] jakeknight_#0000 TBH I'd more likely end up as a policy advisor desperately trying to stay out of conflict [26-Sep-19 01:40 PM] catfiz#0000 MLK or Malcom X [26-Sep-19 01:40 PM] slomes#0000 Neutral, supplying industrial goods to whoever pays [26-Sep-19 01:40 PM] jakeknight_#0000 Switzerland, effectively [26-Sep-19 01:40 PM] slomes#0000 did switzerland have a strong industry? [26-Sep-19 01:40 PM] catfiz#0000 Kinda [26-Sep-19 01:41 PM] catfiz#0000 They have some good stuff [26-Sep-19 01:41 PM] slomes#0000 Also, Galactic Wars II, coming to theatres soon [26-Sep-19 01:41 PM] jakeknight_#0000 Decent banks [26-Sep-19 01:41 PM] slomes#0000 so not really industry [26-Sep-19 01:41 PM] catfiz#0000 Well [26-Sep-19 01:41 PM] slomes#0000 I mean like war industry [26-Sep-19 01:42 PM] catfiz#0000 That are known for their high quality wares [26-Sep-19 01:42 PM] jakeknight_#0000 More financial services, but still tertiary services are valuable [26-Sep-19 01:42 PM] catfiz#0000 Yea, I agree [26-Sep-19 01:42 PM] slomes#0000 true [26-Sep-19 01:42 PM] jakeknight_#0000 It would be interesting to see the implementation of more tertiary services to PrUn [26-Sep-19 01:43 PM] catfiz#0000 We should bring the devs into this story [26-Sep-19 01:43 PM] jakeknight_#0000 Obvs its mostly exraction and manufactured concentrated at the moment [26-Sep-19 01:43 PM] slomes#0000 They are most busy I assume ;) Indeed, i'd love more services [26-Sep-19 01:43 PM] catfiz#0000 The "gods" disappeared leaving us alone in the empty space [26-Sep-19 01:44 PM] catfiz#0000 With nothing better to do than war [26-Sep-19 01:44 PM] jakeknight_#0000 I guess some of the high tier items, like software could be classed as R+D Quad industry @slomes [26-Sep-19 01:44 PM] catfiz#0000 I mean story, not actually get them to say anything [26-Sep-19 01:44 PM] catfiz#0000 Hmm [26-Sep-19 01:44 PM] slomes#0000 If we wanna world build that would need some dedicated think time and space ^^ [26-Sep-19 01:45 PM] catfiz#0000 Does anyone even have software yet? [26-Sep-19 01:45 PM] catfiz#0000 Isn't that a t5 [26-Sep-19 01:45 PM] slomes#0000 @jakeknight_ Kinda, but I was more thinking like additional stuff outside the production system [26-Sep-19 01:45 PM] slomes#0000 My most recent example: Advertisement [26-Sep-19 01:45 PM] jakeknight_#0000 @catfiz I think so yeah [26-Sep-19 01:46 PM] jakeknight_#0000 And @slomes I totally agree [26-Sep-19 01:47 PM] jakeknight_#0000 My personal expansion idea would be to have waste recycling and management as a service, where pioneers produce waste at rates like they use consumables, people can process it into other materials like carbon with incinerators or dedicated recycling machines [26-Sep-19 01:48 PM] slomes#0000 that would be cool [26-Sep-19 01:48 PM] catfiz#0000 If they did that do you think that would also add things like pollution? [26-Sep-19 01:49 PM] slomes#0000 Would make sense [26-Sep-19 01:49 PM] jakeknight_#0000 Hard to implement and keep a balanced cycle, and it wouldnt be a cash sink [26-Sep-19 01:49 PM] catfiz#0000 And eventually a full planet could be destroyed [26-Sep-19 01:49 PM] slomes#0000 That won't happen [26-Sep-19 01:49 PM] slomes#0000 since one of the ground principles is "Bases are safe" [26-Sep-19 01:49 PM] catfiz#0000 Prom dies because everyone produces carbon [26-Sep-19 01:49 PM] catfiz#0000 Sad [26-Sep-19 01:49 PM] jakeknight_#0000 pollution could be something where collectors can remove CO2, and it can be broken down into C and O [26-Sep-19 01:49 PM] catfiz#0000 That would be fun [26-Sep-19 01:50 PM] jakeknight_#0000 Too much pollution reduces effectiveness, but not to zero [26-Sep-19 01:50 PM] catfiz#0000 I like that [26-Sep-19 01:50 PM] jakeknight_#0000 Of course you could get hydrocarbons as well [26-Sep-19 01:50 PM] jakeknight_#0000 other funky pollutants [26-Sep-19 01:50 PM] slomes#0000 Sorry mates but I gotta go, was fun! :) [26-Sep-19 01:50 PM] jakeknight_#0000 like N2O or SO2 [26-Sep-19 01:50 PM] jakeknight_#0000 Ah NP @slomes [26-Sep-19 01:51 PM] slomes#0000 ๐Ÿ‘‹ [26-Sep-19 01:51 PM] jakeknight_#0000 ๐Ÿ‘ [26-Sep-19 01:52 PM] catfiz#0000 Very fun [26-Sep-19 01:52 PM] catfiz#0000 :) [26-Sep-19 01:57 PM] rain9441#0000 I wanted to cross this over as a discussion topic. ``` I think what is happening is that many of the new players are on prom making farms and selling to MM. That gives them free money. They spend that on prefabs to buy more farms, resulting in more money for them. Older players are supplying prom/montem with prefabs from their own supply of iron planets. So players on prom who are farming are doing well, they are making profit and expanding. Those of us on montem who are extracting iron or making prefabs are suffering because half of the market if not more is being taken up by [older players] and other prefab makers who have fantastic iron supplies outside of the area. ``` [26-Sep-19 01:57 PM] rain9441#0000 Many of the new players seem to be unsettled by the inability to function correctly on Montem atm [26-Sep-19 01:58 PM] rain9441#0000 New players on prom can just print cash, but new players on montem cannot {Reactions} ๐Ÿ‘ [26-Sep-19 02:02 PM] mjeno#0000 @molp Does the new PP take up a plot? [26-Sep-19 02:06 PM] molp#0000 yes [26-Sep-19 02:07 PM] catfiz#0000 Lol, with all the role-play he can't find the response from earlier. [26-Sep-19 02:10 PM] rubicate#0000 Honestly I would be in favor of simply removing the MMs buy orders :D After all, the main purpose of the MM sell orders is just to make sure that player bases simply don't shut down since there is no basic necessities (or prefabs to create production of basic necessities) in situations where the somewhat low player base aren't able to create a stable and sustainable economic loop. But the MM buy orders? They don't really do that. I guess they are nice since they help bring money into the universe to counter the MM sell orders taking money out of the universe, but it feels like they often end up doing more harm than good, creating perverse incentives for players to "grind" money from them by dumping commodities into the void for reliable cash, rather than engaging with our living economic system. [26-Sep-19 02:12 PM] rubicate#0000 Or maybe nerf them in some way, make the buy orders disappear unless the MM has sold a surplus of the commodity earlier, so rather than a black hole you can grind forever it has some sort of limiting factor. [26-Sep-19 02:13 PM] molp#0000 Balancing the MMs is a non-trivial topic and we've been pulling our hair out trying to find good solutions. [26-Sep-19 02:14 PM] molp#0000 During the first test runs they have been a necessity, since we had so few players, but I feel that we could phase them out now (or at least the buy orders) [26-Sep-19 02:17 PM] esabab_00#0000 there's a lot of money moving around now, I'd start lowering the buys and raising the sells by 10% a week for a six week stretch and see how it goes if it was up to me. The exception being maybe the top end system parts as they are taking the place of a functioning ship ecosystem [26-Sep-19 02:19 PM] esabab_00#0000 another option might be adjusting the MMs to make the markets more different. For example lower the MM buys for ag products in promitor but leave them the same in Katoa to jump start the trading that should be going on [26-Sep-19 02:20 PM] rubicate#0000 Yeah, it's definitely tricky. I still think outright removing them completely could still be trouble, Montem runs out of DW occasionally, and it would be bad for newbies if their base shut down because they don't have huge stocks of DW like veterans have. Here is my final opinion after rubber ducking myself while writing out my comment: Make each MM commodity pair have a secret counter which keeps track of how many sold/bought commodities of that type the MM has moved. So if it sells one commodity, the counter increases by one, if it buys one commodity, the counter decreases by one. When the counter is at zero, the buy order disappears, until it becomes one or more again (from a sale) and the buy order would reappear. This way, the MM isn't able to buy unlimited commodities and cannot be used to "grind" money. However, if somebody was forced to buy a commodity from the MM earlier because there were no player offers, that means the MM will now buy that commodity from another player to "make up" for the sale it made. This way, the MM won't be "stealing" sales from the player economy quite as much, it will primarily act as a sort of intermediary of sales rather than an unlimited source. [26-Sep-19 02:22 PM] rubicate#0000 So if a player buys 6 BSEs from the MM, another player can now sell 6 BSEs to the MM. So instead of an unlimited source of buy orders, it only offers what "could have been". {Reactions} ๐Ÿ‘ (2) [26-Sep-19 02:24 PM] molp#0000 That might work for MMs that have buy and sell orders [26-Sep-19 02:27 PM] commandingpresence#0000 @jakeknight_ I mean, shipping out BSE is really profitable. [26-Sep-19 02:29 PM] rain9441#0000 I agree that it is complicated. I feel we are currency starved. There is simply not enough NCC growth to handle the actual production growth [26-Sep-19 02:29 PM] rain9441#0000 We need way more NCC floating around [26-Sep-19 02:30 PM] rain9441#0000 Without the market buy, i feel we'd collapse. [26-Sep-19 02:30 PM] rain9441#0000 I don't know if I can provide solutions, but I wanted to report symptoms as they happened and "feelings" to kind of highlight what is going on {Reactions} ๐Ÿ‘ [26-Sep-19 02:30 PM] rubicate#0000 rain I do think there are a lot of veteran players hoarding NCC because their 2 spaceships aren't enough if they keep creating more bases, thus they have nowhere to spend their money and just end up sitting on it [26-Sep-19 02:31 PM] rain9441#0000 I'm under the impression that for each piece of good-production that is added (think of this as "production strength"), an equal amount of currency should be added to the system to allow for the goods to retain their value. [26-Sep-19 02:31 PM] rain9441#0000 We don't have any NCC faucets [26-Sep-19 02:32 PM] rubicate#0000 it's only temporary though, the idea is that this tax money will go to a player eventually [26-Sep-19 02:32 PM] rain9441#0000 That is not a faucet, that is a transaction then [26-Sep-19 02:34 PM] rain9441#0000 Say for example at the start of the server we can collectively produce 10 apples per day. Sounds reasonable. And we have 100,000 units of NCC. We can trade those apples around and maybe we trade them for 10,000 NCC per day at first. After 100 days, we are now producing 1000 apples per day. What is the value of an apple? I would imagine I'd be paying maybe 1000 NCC for an apple, maybe less. However, if there was 10,000,000 NCC in the universe, then we'd still be paying 10,000 NCC for an apple. [26-Sep-19 02:37 PM] rubicate#0000 Hmm, yeah, but whether we are paying 10,000 NCC or 1000 NCC per apple isn't really that important. Either works fine. The important part is how many apples we can eat each day, the money is just a piece of paper to organize the distribution of apples. [26-Sep-19 02:38 PM] rubicate#0000 (obviously that's not 100% true in PU since the MM sells commodities for currency right now) [26-Sep-19 02:40 PM] molp#0000 @rain9441 If we added currency to the system every time something is produced we would drown in money sooner than later. Prices would skyrocket simply because there is more money. [26-Sep-19 02:41 PM] molp#0000 And then the effect of being able to buy more apples vanishes [26-Sep-19 02:41 PM] rain9441#0000 Well, it is important that in an economy that the currency is tied to the economic output. If not, increasing productivity can result in deflation [26-Sep-19 02:42 PM] rubicate#0000 Deflation is pretty harmless as long as it's slow. It's the basic necessities, fuel and prefabs which grows our production. When ore is mined out of the ground, and made into a prefab, and used to make a new building, that permanently increases that player's capacity to produce stuff. [26-Sep-19 02:42 PM] rain9441#0000 I think that adding more money is important to match the output productivity, that would prevent deflation. This is what EVE did [26-Sep-19 02:43 PM] molp#0000 That is true, and I admit we have to do more reports on that topic, but every new player brings money into the game. Usually they buy something before they leave, that money is in the system. [26-Sep-19 02:43 PM] molp#0000 We have a report that takes all curreny in the system and devides by the amount of active players. That value is slightly increasing over time, so that is a good sign [26-Sep-19 02:44 PM] rubicate#0000 Right now the ultimate goal of the player community is basically to create new bases on various planets and just expand ingame humanity's reach in space and ability to create resources. We are all trying to become bigger. If our output of prefabs and food doubled or tripled overnight, that would help that goal quite a lot as we'd all be having more access to these commodities to upgrade our bases and produce more stuff a lot faster. We'd become bigger faster. But if our wallets full of NCC and ICA doubled or trippled, nothing would really happen, we'd all be "richer" but humanity's growth would be the same speed as before. (Again, not totally true since MM is a magic wizard who can transform that new money into actual commodities) [26-Sep-19 02:46 PM] rain9441#0000 Do you have a report that is currency divided by the amount of Population of all players? That is likely a measure of economic output. [26-Sep-19 02:47 PM] rubicate#0000 There are several events that brings money in and out of the system, new players starting, MM sales, MM buying stuff, and soon production taxes. However, whether this creates inflation or deflation is kinda irrelevant because it's happening slow enough that it doesn't affect our day to day operations. [26-Sep-19 02:47 PM] molp#0000 No, we don't have that report yet, but thanks for the suggestion, I will think about it! [26-Sep-19 02:48 PM] rain9441#0000 Idk Rubicate, maybe it is not affecting your day to day [26-Sep-19 02:48 PM] rain9441#0000 If it were a prospering economy, we'd be prospering, not groveling for sales [26-Sep-19 02:49 PM] molp#0000 That reminds me that I wanted to build an inflation report. My idea was to create a basket of everyday items (RAT, DW, ..) and keep track of the prices, per faction [26-Sep-19 02:49 PM] rubicate#0000 that would be pretty cool! [26-Sep-19 02:49 PM] molp#0000 But I guess such a report is skewed by default, with the MM orders in place [26-Sep-19 02:50 PM] rubicate#0000 Pioneer needs create a pretty good baseline for such a "basket" since every player needs pioneers [26-Sep-19 02:51 PM] rubicate#0000 Once the game has more gameplay systems in place, I think auto-generated "news" could be a pretty cool addition {Reactions} ๐Ÿ‘ (4) [26-Sep-19 02:51 PM] rubicate#0000 a feed of the latest significant events, inflation, abnormal commodity price shifts, etc [26-Sep-19 02:52 PM] rubicate#0000 This game has so much cool potential <3 [26-Sep-19 02:54 PM] rubicate#0000 "Newly elected governor Molp surprised all business on Promitor with his controversial 600% tax on all OVE production. Molp has refused to respond to our questions regarding what people should wear once their rags have rotted away" [26-Sep-19 02:55 PM] molp#0000 Concerning space suit productions it is rumored he said something along the lines "It is only a one bar pressure drop, get over it!" [26-Sep-19 02:58 PM] rubicate#0000 By the way, in regards to the Administration Center and the voting system, and the possibility of gaining more votes by doing tasks for the Exodus Council, might I also suggest that there could be a "vote exchange" similarly to the commodities where you could simply buy or sell votes as if they were a product? It would create an interesting dynamic where an evil tyrant could rule a planet and yet he maintains his rule because the voters just can't refuse the big bags of money he offers for their votes. [26-Sep-19 02:59 PM] rubicate#0000 (but naturally he could be overthrown no matter how much money he has if the voters decide he is too harmful to give their vote to) [26-Sep-19 02:59 PM] rain9441#0000 Rubicate, I think that deflation is in general a negative thing in an economy. I realize that conceptually there is the notion that it doesnt matter how much currency as everything is relative, but in deflation periods there are side effects that cause spirals that can collapse economies. [26-Sep-19 02:59 PM] rain9441#0000 The US economy i know little about, i am no economist, but i know that the fed reserve bank adjusts interest rates to add more currency to balance things out. And as more "stuff" is done, more money is added. [26-Sep-19 02:59 PM] rain9441#0000 This was a byproduct of early 1900's era depression [26-Sep-19 03:01 PM] rubicate#0000 I definitely think deflation can create death spirals like that, but I think it only really happens if the deflation is fast enough to destroy your cash reserves (by making cash worth less than before) so you are unable to use yesterday's profits to sustain your operation today. [26-Sep-19 03:01 PM] rubicate#0000 (or sorry I might be mixing up inflation with deflation) [26-Sep-19 03:02 PM] rubicate#0000 but if it happens slowly enough, so that your business is still able to stay operational from cycle to cycle, then the economy marches onwards without interruption and no real harm is done [26-Sep-19 03:02 PM] slomes#0000 Just to throw this in, MM also have an important role right now as a trash bin for resources that have little to no use, and are produced as a byproduct (take CLI for example, only useful for making I, for MHL, thats it. MHL has limited demand, so if we don't have a MM for CLI it will pretty much make all planets with it a nono) [26-Sep-19 03:02 PM] rubicate#0000 Slomes exchanges would still work as trash bins even without the MM [26-Sep-19 03:03 PM] rubicate#0000 although I guess your order book would end up spammy [26-Sep-19 03:03 PM] slomes#0000 But thats a dirty fix, I wouldn't want the cx to clutter with those offers which is no better [26-Sep-19 03:03 PM] slomes#0000 actually way worse given the order book clutter. And its a loophole too, as you are storing infinite tons in the cx. [26-Sep-19 03:04 PM] rubicate#0000 there really should be a "destroy commodity" button inside the base that opens up a trash can window [26-Sep-19 03:04 PM] slomes#0000 They don't have to pay well, but as long as there isnt a viable way to dispose or recycle stuff, we will need an outlet. [26-Sep-19 03:05 PM] slomes#0000 yea, but with a confirmation window, and a (not bugged (looking at you, fuel slider)) slider to destroy a certain amount [26-Sep-19 03:05 PM] slomes#0000 or maybe an additional plot called Landfill, where players can dump materials, and other players can forage haha [26-Sep-19 03:06 PM] rubicate#0000 haha, it could be pretty interesting if "abandoned" commodities were freely available to all other players on the planet [26-Sep-19 03:06 PM] slomes#0000 If things get really dire, you can always scour the landfill for anything useable. [26-Sep-19 03:06 PM] rubicate#0000 you could create specialized production lines that leech the leftover ores that players tend to abandon on certain planets [26-Sep-19 03:06 PM] slomes#0000 yea! [26-Sep-19 03:07 PM] rubicate#0000 "this planet is great, there are like 6 people here who are extracting the titanium and just throw the iron ore they get on the landfill" [26-Sep-19 03:07 PM] slomes#0000 That would open up a recycling/repurposing/waste disposal production chain [26-Sep-19 03:07 PM] slomes#0000 with buildings for it etc. [26-Sep-19 03:07 PM] slomes#0000 so its a specialisation :D [26-Sep-19 03:08 PM] jakeknight_#0000 I just would like some waste disposal mechanisms now ๐Ÿ™‚ [26-Sep-19 03:08 PM] rubicate#0000 there would have to be a good mechanic for determining what player gets the leftovers though, making it first-come-first-serve would be against the spirit of the game that you don't have to login every 5 minutes to be on top of things [26-Sep-19 03:08 PM] slomes#0000 true [26-Sep-19 03:09 PM] slomes#0000 another thing to bookmark, and shelf I think [26-Sep-19 03:09 PM] slomes#0000 This would certainly be a pretty original kind of thing to have in a game [26-Sep-19 03:20 PM] slomes#0000 @rain9441 regarding your quote, I am fairly certain most outerMontem Prefabs being made are made with AL in PP2, not FE in PP1. I for example make prefabs on Berthier, T1 ALO planet near Promitor, but I can't say im flooding the market, atm ~70-80% of my income is made with T3 MATs. But i might be an exception. Still fairly certain about the AL part, as it is simply superior to FE in terms of weight (and thus transportation) and application. There is an AL planet next to montem that could boost economy greatly (it also has liquid N), but it requires T3 fabs. [26-Sep-19 03:21 PM] slomes#0000 I suspect also, that most of the ALO used for said prefabs comes from Berthier atm. [26-Sep-19 03:23 PM] slomes#0000 Although a good amount of T1 prefabs can also stem from Montem Construction power houses, who export them because it sells better. [26-Sep-19 03:41 PM] rubicate#0000 It's gonna be expensive to replace those buildings on the T3 planet from now on though, compared to the cost of Montem's replacements [26-Sep-19 03:49 PM] slomes#0000 yes, but FEO doesn't work if you want T2 prefabs which will strengthen the NC, and N can make NS which can be sold to folks in your line of work passing by. [26-Sep-19 03:51 PM] slomes#0000 Feo can translate into PP3 RSE and RBH, also HYF (but H2O situation isn't too fortunate around Montem), and some of the electronics branch [26-Sep-19 03:54 PM] slomes#0000 ALO on the other hand can net you all T1 and T2 Prefabs and has better transportability. Established Montem Constructors could go to the ALO planet, and move up the Tier chain, making room for newer players in the T1 field. [26-Sep-19 03:55 PM] slomes#0000 Not a fix for everything, but a possible way things could go [26-Sep-19 03:56 PM] rain9441#0000 I don't think it matters if the prefabs Imported are made with iron or aluminum. We have to compete with these external sources. Farmers are all on Montem and they do not have to compete at all, they just sell RCO to market maker and print cash instantly, then buy prefabs that are shipped in from external sources that are likely not the new construction / metallurgy players. [26-Sep-19 03:59 PM] slomes#0000 Yea that part about feo or alo made i wrote before was just a "btw" kinda thing because your assumption was off that it was all feo. I doubt there are actually any feo planets except montem and maybe one down with GDP, and one other I have settled, which holds 2 players and is irrelevant. [26-Sep-19 04:01 PM] slomes#0000 But yea problem is probably MM printing cash after all [26-Sep-19 04:14 PM] prdgi#0000 GDP will soon(ish) be mass producing B-series prefabs from FE in our space. @slomes our Corps should begin making moves to integrate our supply chains within the fo-250a area. [26-Sep-19 04:15 PM] slomes#0000 will you demolish your other B-series faction bases when that happens? [26-Sep-19 04:17 PM] slomes#0000 yea I figured you were planning it, since you picked that area with autonomy in mind. I did scout the whole system cluster back then, when your corp settled the first base on Boucher ^^ [26-Sep-19 04:18 PM] slomes#0000 I wanted to be the first one to mine Gold, but I wasn't fast enough as I wasn't there on launch day. [26-Sep-19 04:19 PM] slomes#0000 I think it would be interesting if you actually cut ties with the other factions Basewise, while strengthening the GDP space [26-Sep-19 04:19 PM] slomes#0000 and then only export your excess to the open markets [26-Sep-19 04:20 PM] slomes#0000 But thats probably the plan, right? ;) [26-Sep-19 04:20 PM] slomes#0000 @prdgi [26-Sep-19 04:22 PM] slomes#0000 Being able to demolish a CM if your base holds nothing, freeing up the plot in the process would also be a cool thing to have. [26-Sep-19 04:24 PM] catfiz#0000 GDP brought down a lot of the prices, if they stop trading prices will start to spike [26-Sep-19 04:25 PM] catfiz#0000 that will kill newbies like me [26-Sep-19 04:30 PM] rain9441#0000 If the prices went up, I feel like that would help us newbies [26-Sep-19 04:32 PM] catfiz#0000 depends on the item [26-Sep-19 04:33 PM] catfiz#0000 if bse spiked that wouldn't be good [26-Sep-19 05:23 PM] slomes#0000 it would be temporary [26-Sep-19 05:23 PM] slomes#0000 but give newbs room to breathe and expand [26-Sep-19 05:25 PM] slomes#0000 If prices go up it also means you can make more cash, which balances things out. I think you would just need to sell the right things at the right time. [26-Sep-19 05:25 PM] slomes#0000 they definitely shouldn't do the thing [26-Sep-19 05:25 PM] slomes#0000 don't know what its called [26-Sep-19 05:26 PM] slomes#0000 when someone in a company funnels loads of money, and then leaves with it. [26-Sep-19 05:28 PM] slomes#0000 that might wound the economy [26-Sep-19 05:28 PM] slomes#0000 nothing irredeemable though [26-Sep-19 05:29 PM] catfiz#0000 im just afraid of prefab prices [26-Sep-19 05:30 PM] slomes#0000 things will sort themselves out [26-Sep-19 05:30 PM] catfiz#0000 at my level if they go up any more it will impair the speed at which i grow [26-Sep-19 05:30 PM] catfiz#0000 maybe [26-Sep-19 05:30 PM] catfiz#0000 hopefully [26-Sep-19 05:30 PM] slomes#0000 if you run into a roadblock I am always happy to provide custom orders [26-Sep-19 05:31 PM] slomes#0000 I don't sell T1 too often or in high quantity, but the ones I do I keep at a reasonable price just because im not dependant on them and get my relevant money elsewhere. [26-Sep-19 05:32 PM] catfiz#0000 hmm, so if the economy crashed you will help the newbies? [26-Sep-19 05:32 PM] slomes#0000 yes [26-Sep-19 05:32 PM] slomes#0000 So remember to Vote Slomes [26-Sep-19 05:33 PM] slomes#0000 hahaha [26-Sep-19 05:33 PM] catfiz#0000 *puts pressure on slomes to help every single person in the universe* [26-Sep-19 05:33 PM] slomes#0000 ๐Ÿ˜๐Ÿ‘‰๐Ÿ‘‰ [26-Sep-19 05:34 PM] catfiz#0000 All hail monarch Slomes ๐Ÿ‰ [26-Sep-19 05:34 PM] slomes#0000 *breaks under pressure, and turns into villain.* And so it began.... Alright, good night. Time to go~ [26-Sep-19 05:34 PM] catfiz#0000 night [26-Sep-19 05:34 PM] slomes#0000 A melon please [26-Sep-19 05:34 PM] slomes#0000 instead of eggplant [26-Sep-19 05:34 PM] slomes#0000 ๐Ÿˆ [26-Sep-19 05:35 PM] catfiz#0000 aww [26-Sep-19 05:35 PM] catfiz#0000 sad [26-Sep-19 05:35 PM] slomes#0000 It is a matter of faith [26-Sep-19 05:35 PM] slomes#0000 bye! [26-Sep-19 05:35 PM] catfiz#0000 bye [26-Sep-19 05:37 PM] Deleted User#0000 jjust a question: lorewise how long does it take in-game for like 24 hours real time? Cause I'm having difficulty believing that like 12 bushels of maize gets grown in like day for example [26-Sep-19 05:38 PM] catfiz#0000 good question [26-Sep-19 05:38 PM] catfiz#0000 i don't know [26-Sep-19 05:38 PM] catfiz#0000 Maybe @mjeno knows [26-Sep-19 05:39 PM] catfiz#0000 i hope i didn't just wake him up [26-Sep-19 05:40 PM] mjeno#0000 Maybe there's an ultra-strong sci-fi fertilizer. ๐Ÿค” [26-Sep-19 05:40 PM] catfiz#0000 lol [26-Sep-19 05:40 PM] mjeno#0000 I'm still up. ๐Ÿ˜„ [26-Sep-19 05:41 PM] catfiz#0000 While this game may be lacking a bit of lore, Its still a great game. ๐Ÿ™‚ {Reactions} gA_heart_red (3) [26-Sep-19 07:20 PM] prdgi#0000 @slomes we'll still be keeping our faction space production as it's profitable for us. We want our space to be independent though. For anyone interested, the current phase (B-series prefabs) we are working towards requires the following routes : H from FO-412g moving to CT-208c RAT, DW, OVE, O, COF, PWO, GRN from fo-250a to CT-208c FLX, LST from CT-208d to CT-208c To support BMP, SME, INC, Pp1 on CT-208c. The following is the final production profile for CT-208c **CT-208c** ``` Facilities: REF, INC, SME, BMP, FS, WEL, PP1, PP3, EXT Materials: SF, C, FE, STL, PT, PE, SFK, MFK, GC, BSE, BBH, BDE, BTA, RBH, RSE, RTA, MHL, I, FEO, GAL ``` [26-Sep-19 11:18 PM] commandingpresence#0000 And yeah, I saw his name. He never contacted me. @catfiz . [26-Sep-19 11:20 PM] catfiz#0000 Very sad [26-Sep-19 11:21 PM] hjfinch#0000 What is the reasoning behind the production fees? That sounds a little unusual and might also be a limit on people low on cash but with some base materials left. So they could just keep producing as long as they can and then sell, which might save them. Instead of production fees, I would rather opt for export/import or market taxes on the exchanges. There already are fees for local market as well. I don't really get the reason behind the production fee concept except for an artificial power the future governors can regulate (which the other fees/taxes) can already be. A property tax or upkeep to the CM would be something more natural and also common as well. Also what are the plans on the money made that way? What can governors/factions do with it? Fund projects? [26-Sep-19 11:52 PM] commandingpresence#0000 incentivize moving out of exchange systems I suppose [26-Sep-19 11:52 PM] commandingpresence#0000 Because production fees if I'm understanding correctly are only in faction space. [26-Sep-19 11:52 PM] commandingpresence#0000 If not then ignore me. [26-Sep-19 11:53 PM] commandingpresence#0000 Also a money sink [27-Sep-19 01:37 AM] prdgi#0000 Going back to the symbol links in chat, can we please get a symbol for linking to an LM? Or simply a whitelisted generic tag [] for linking a command? [PLI FO-250a] [LM FO-250a] Etc.. Of course [COLIQ] should not be whitelisted. [27-Sep-19 04:43 AM] petertaylortx#0000 Just wondering how long before a repair function for the buildings will be available for the new degradation feature. Is this planned for the expanse update or something after? I like the idea that you have to invest some prefabs (or other material) to keep efficiency up, and could do a partial repair if needed. But currently having to destroy a building and rebuild is too expensive, especially if you want to build on a planet that requires SEA, INF, and HSE. [27-Sep-19 04:44 AM] sharlindra#0000 well the repair would use up exactly the difference between New and Current state I assume, so there is no difference in price whatsoever, jsut a few extra clicks [27-Sep-19 04:46 AM] petertaylortx#0000 Well, it could exclude the INF, SEA, HSE- or at least allow an incremental repair so not needing to rebuild the EXT, 4 SME's, and 4 PP1's for my outpost all at the same time at a full new base cost every x weeks [27-Sep-19 04:48 AM] petertaylortx#0000 I work with food manufacturers and they buy a gear wheel here, and a conveyor belt there. It's unusual to tear down the whole factory to make a cooler work better ๐Ÿ˜› [27-Sep-19 04:48 AM] sharlindra#0000 well I agree with what you are saying, especially regarding HSE (and potentially TSH) that are 1 per building, but thats more of an issue of the depreciation mechanism than having a repair button [27-Sep-19 04:50 AM] sharlindra#0000 yeah in real life you dont tear the building down, true, but at this moment from what molp said they just need to quickly implement and test the feature, making that button would lead to extra development time and no real effect besides convenience and feeling of realism - which is nice, but not really needed in alpha stage imho [27-Sep-19 04:57 AM] petertaylortx#0000 I agree, that's just why I was wondering if the repair function was expected soon(ish) or later [27-Sep-19 04:58 AM] sharlindra#0000 I think molp said osmething along the lines that they will make it when they see the mechanism works properly [27-Sep-19 04:59 AM] sharlindra#0000 so not really soon would be my guess :D [27-Sep-19 05:02 AM] petertaylortx#0000 Fair [27-Sep-19 05:02 AM] petertaylortx#0000 I would assume the buildings would degrade slowly anyway [27-Sep-19 05:16 AM] sharlindra#0000 yeah, it will likely be month(s) before first repairs [27-Sep-19 05:35 AM] prdgi#0000 I don't think we are truly going for realism - especially so with RIG on fertile planets. It takes 30 people and some expensive machinery to collect 8 cubic meters of water in 4 and a half hours on Promitor. That is each person collecting 1 liter of water every minute - on the most fertile planet in the galaxy. [27-Sep-19 06:43 AM] sharlindra#0000 ok yeah thats an interesting calculation :D maybe they just run with plastic bottles between a lake and a facility? [27-Sep-19 06:51 AM] prdgi#0000 They catch the rain in little teacups [27-Sep-19 06:59 AM] sharlindra#0000 although, when you think about the actual reality, 25 out of the 30 workers are sitting in an office doing paperwork... {Reactions} ๐Ÿ˜† (4) ๐Ÿ˜ช ๐Ÿ˜… ๐Ÿคฃ (2) [27-Sep-19 07:20 AM] prdgi#0000 "compiling" [27-Sep-19 08:22 AM] _frostwood_#0000 Fuel engineers lucked out on production fees. [27-Sep-19 10:04 AM] sharlindra#0000 how? [27-Sep-19 01:16 PM] _frostwood_#0000 3 per 100 units of fuel, or .03/unit [27-Sep-19 01:20 PM] jakeknight_#0000 damn, I should get into that game [27-Sep-19 06:24 PM] rain9441#0000 ๐Ÿค” {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/627284485398069268/unknown.png?ex=6814ab73&is=681359f3&hm=3e3759d66446dc06e212c16d737d7b3f44b252f5629b602daeef11d57819e98a& [27-Sep-19 07:46 PM] _frostwood_#0000 People dumping their carbon and getting out of the Carbon business. [27-Sep-19 07:46 PM] _frostwood_#0000 Carbon prices are probably going to go back to 1k/C [27-Sep-19 07:47 PM] jakeknight_#0000 Yikes [27-Sep-19 07:47 PM] z1ggy.#0000 thank god lmao [27-Sep-19 07:49 PM] _frostwood_#0000 C settled at 600-1k at the beginning of the test before the MM was raised. [27-Sep-19 07:49 PM] _frostwood_#0000 In the last test one C would cost you about 1.5-2.5k [27-Sep-19 07:49 PM] z1ggy.#0000 I'm making my first flight tomorrow to montem to flip my C [27-Sep-19 07:51 PM] catfiz#0000 no one wants to by carbon right now in prom apparently [27-Sep-19 07:51 PM] catfiz#0000 so montem is probably for the best [27-Sep-19 07:51 PM] z1ggy.#0000 i would if i had more money just to export it to montem [27-Sep-19 07:52 PM] z1ggy.#0000 fuel costs really drained me out though [27-Sep-19 07:53 PM] rain9441#0000 Why would C go up to 1k/C? [27-Sep-19 07:53 PM] z1ggy.#0000 I wish you could still see how much fuel your trip would take with your tonnage even if you tanks are empty so you can budget accordingly. especially if your destination has cheaper fuel for a return trip [27-Sep-19 07:59 PM] _frostwood_#0000 People wouldn't be able sell the C to the MM, meaning they wouldn't be able to let it sit on the market, which means that they would need higher prices to break even. [27-Sep-19 07:59 PM] _frostwood_#0000 Some people due to this change will get out of the C industry leading to less supply as well. [27-Sep-19 08:00 PM] _frostwood_#0000 FRMs produce a fair bit of products so it's easy to adjust to something like RAT that you can use to feed your workers, unlike C. {Reactions} ๐Ÿ’ฏ [27-Sep-19 08:03 PM] z1ggy.#0000 DW's low production process makes that easy and the profit margin off world makes it easy to cover overhead if youre still buying RATs as a C farmer with a small scale FP outfit [27-Sep-19 08:25 PM] _frostwood_#0000 If you want to see what carbon was look at the highest price on the Mon exchange-1.275k and the next one was 850-those weren't joke prices, people paid those(those orders are legacy orders from the beginning of the test). [27-Sep-19 09:22 PM] rain9441#0000 I dont see anything aboev 600 for montem C in last 180d [27-Sep-19 09:37 PM] commandingpresence#0000 I feel like they should have a different start [27-Sep-19 09:37 PM] commandingpresence#0000 "Hauler" all you have is like 5 ships by default. And sometime in the future maybe the ability to buy more. [27-Sep-19 09:38 PM] commandingpresence#0000 All you do is haul / trade from exchanges lol [27-Sep-19 09:47 PM] prdgi#0000 Eh, 225 is still profitable. I grow grn, ship it to Cr-911b then turn it to carbon and the whole process costs me less than 100 [27-Sep-19 09:47 PM] prdgi#0000 @commandingpresence most of us old players would coliq to start with that. It's way op atm. [27-Sep-19 09:48 PM] prdgi#0000 The benefits of having 5 ships would mean no rational actor would choose any other package [27-Sep-19 09:48 PM] _frostwood_#0000 Give me five ships and I'd start a new test [27-Sep-19 09:54 PM] commandingpresence#0000 No [27-Sep-19 09:54 PM] commandingpresence#0000 I mean [27-Sep-19 09:54 PM] commandingpresence#0000 Literally, no bases. All you do is haul. [27-Sep-19 09:54 PM] commandingpresence#0000 No ability to ever, build bases. [27-Sep-19 09:55 PM] commandingpresence#0000 That's the downside for having more ships during the test. But later on? Yeah who cares. [27-Sep-19 10:02 PM] rain9441#0000 I would much prefer to have more appropriate shipping capabilities, ship specializations, and such. It doesn't sound like that aspect is something they've focused on yet and I'm pretty stoked to see what they come up with [28-Sep-19 02:25 AM] Deleted User#0000 I have a bug report: I tuned a flight to take about 8h with the sliders, when I confirmed it said about 8h, but now in the FLT buffer it says 11h [28-Sep-19 02:26 AM] sharlindra#0000 yeah its a know bug thats apparently really difficult to fix for the devs... [28-Sep-19 02:26 AM] sharlindra#0000 you can abort before hitting orbit and try your luck again, I feel like it doent happen that often anymore (but still does sometimes) [28-Sep-19 02:28 AM] Deleted User#0000 Ok, I'll just accept it this time I think [28-Sep-19 05:30 AM] Deleted User#0000 @mjeno Feature request: An in-game notepad where I can note stuff down, with in-game links working. Maybe even the ability to open buffers by clicking commands in the notepad. [28-Sep-19 05:32 AM] mjeno#0000 Got it! You can sort of do that by chatting with yourself in the game. ๐Ÿ˜„ [28-Sep-19 05:32 AM] mjeno#0000 But it's note quite the same as a proper notepad. [28-Sep-19 05:33 AM] Deleted User#0000 The part where I can click commands written in the notepad is also very nice, so that I can open the local market of planets I cannot remember the name of, just by checking my notepad and clicking it. [28-Sep-19 05:33 AM] Deleted User#0000 Will open a chat with my self right now ๐Ÿ˜„ [28-Sep-19 05:35 AM] Deleted User#0000 @mjeno First attempt just stood there spinning, second got error #1013 [28-Sep-19 05:38 AM] mjeno#0000 Oh, I think you need to use COMG. [28-Sep-19 05:38 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/627454053940723732/20190928_123758.jpg?ex=6814a09f&is=68134f1f&hm=f24ef4d41b247b3cb69d95682ca2a377dd601cc783ab0e200bee9ae69d4f493d& [28-Sep-19 05:55 AM] Deleted User#0000 Ahh, that worked {Reactions} prun [28-Sep-19 10:17 AM] djmater#0000 225 is a better MM than 292 on C. you can still profit quite a bit from C still [28-Sep-19 10:46 AM] rain9441#0000 But the question is why bother when you can scrap INC for FRM and sell that to MM instead? [28-Sep-19 11:04 AM] djmater#0000 because i want to make C? [28-Sep-19 11:04 AM] djmater#0000 its not about making the msot money the quickest, its about having fun too [28-Sep-19 11:06 AM] djmater#0000 if the C prices are high then it will actually be more expensive to upgrade your base, the prefabs are made using C so if you sell them for alot the prefab prices will go up. its a balance game, and if everyone dropped making C because its not the pioneer of profit then there will be no one making C [28-Sep-19 01:11 PM] _frostwood_#0000 Selling GRN to the MM isnโ€™t the best money maker, it makes you under the 1k profit/day guidelines. [28-Sep-19 01:18 PM] catfiz#0000 Are there are t1's that make 1k? [28-Sep-19 01:20 PM] _frostwood_#0000 Hydrogen extractors on Umbra you make 1.2-1.5k/COL. [28-Sep-19 01:21 PM] catfiz#0000 Wow [28-Sep-19 01:21 PM] _frostwood_#0000 Not many people know this so a lot of people donโ€™t settle there [28-Sep-19 01:22 PM] _frostwood_#0000 If you sell H at 150(back in the day) youโ€™d get about 2k/COL [28-Sep-19 01:23 PM] _frostwood_#0000 No MM necessary. [28-Sep-19 01:24 PM] catfiz#0000 That's quite a good starting point [28-Sep-19 01:25 PM] _frostwood_#0000 If you optimize your start you can get 3/COL off the bat for 4.5-6k/day. [28-Sep-19 01:25 PM] catfiz#0000 Geez [28-Sep-19 01:25 PM] _frostwood_#0000 Most new people donโ€™t know how to do it though. [28-Sep-19 01:26 PM] _frostwood_#0000 You have to calculate-what package gives me the most BSE? [28-Sep-19 01:27 PM] _frostwood_#0000 I wouldnโ€™t recommend it now with more and more H giant producers appearing. [28-Sep-19 01:28 PM] catfiz#0000 So may markets are dieing [28-Sep-19 01:29 PM] _frostwood_#0000 Not dying, deflating. [28-Sep-19 01:29 PM] catfiz#0000 Fight me [28-Sep-19 01:30 PM] catfiz#0000 I'm half awake right now [28-Sep-19 01:30 PM] catfiz#0000 I can't process anything and rely on my phone's autocorrect [28-Sep-19 01:31 PM] catfiz#0000 And apparently it doesn't autocorrect dieing [28-Sep-19 01:32 PM] catfiz#0000 *gets passive agressive because you spelled it correctly* [28-Sep-19 01:34 PM] catfiz#0000 Does that mean they are currently inflated? [28-Sep-19 04:20 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/627615577200132136/unknown.png?ex=68148e4e&is=68133cce&hm=abd82a4ecee4c51c12475e9e44c47cd00bdbe3129a740f4c24d5fbb2d155c7b7& [28-Sep-19 04:20 PM] rubicate#0000 The "book value" seems rather arbitrary [28-Sep-19 04:20 PM] catfiz#0000 Lol [28-Sep-19 04:21 PM] catfiz#0000 Yea, apparently it's based off how long you've had it. [28-Sep-19 04:21 PM] catfiz#0000 But even then that doesn't make sense with your numbers [28-Sep-19 04:35 PM] rain9441#0000 I think you may have some #s off in your calculations Frostwood, I don't think umbra H is worth that much at all [28-Sep-19 04:36 PM] rain9441#0000 for new players, the best is still to farm on prom and sell to MM. [28-Sep-19 04:36 PM] rain9441#0000 by far [28-Sep-19 05:10 PM] commandingpresence#0000 Is there a way to completely demolish a base? [28-Sep-19 05:11 PM] catfiz#0000 A full reset or one of multiple bases? [28-Sep-19 05:11 PM] commandingpresence#0000 I don't want a full reset. I just want to move bases [28-Sep-19 05:12 PM] commandingpresence#0000 Because it's pointless having a base off of an exchange. [28-Sep-19 05:12 PM] commandingpresence#0000 Honestly it's kinda stupid how bad it is to have a base off of an exchange. [28-Sep-19 05:12 PM] commandingpresence#0000 You can't even edit orders which really sucks. [28-Sep-19 05:12 PM] catfiz#0000 You can edit market orders [28-Sep-19 05:13 PM] catfiz#0000 you are talking about market orders, right? [28-Sep-19 05:32 PM] Deleted User#0000 Is it possible to edit the CX orders? [28-Sep-19 05:32 PM] commandingpresence#0000 You can't edit market orders without having something there to hold the cargo. [28-Sep-19 05:32 PM] commandingpresence#0000 Besides "delete" [28-Sep-19 05:32 PM] commandingpresence#0000 CX yeah sorry. [28-Sep-19 05:32 PM] catfiz#0000 Ah, yea [28-Sep-19 05:32 PM] catfiz#0000 You need something there [28-Sep-19 05:33 PM] catfiz#0000 But if you have a ship there you can use CXOS [28-Sep-19 06:08 PM] rain9441#0000 I agree some knight - starting off the exchanges when the exchanges are so stacked on resources is kind of awful. [28-Sep-19 06:08 PM] Deleted User#0000 @catfiz But can you edit the order besides deleting it? [28-Sep-19 06:09 PM] catfiz#0000 I don't believe so [29-Sep-19 03:02 AM] sharlindra#0000 @dev any chance to fix CX contracts so they dont disappear from the sidebar when partially filled? its confusing sooo many people (omg my goods are gone! style) and its quite weird in any case [29-Sep-19 05:37 AM] Deleted User#0000 We had a discussion on another Discord of what we think lacks in this game right now, and I think an important thing is more end game products to make, so that the older players move out of the T1 market, to focus on bigger and more expensive things to build. This makes room for young players to make T1 stuff, and sell it to the older players. Eve is a successful example on how that could be done. [29-Sep-19 05:38 AM] Deleted User#0000 Do you agree with this sentiment? I don't really see it in the Roadmap, but perhaps it's an ongoing task? [29-Sep-19 05:38 AM] prdgi#0000 Eh, honestly. I'll be keeping my T1 B-series prefab production on Montem. I'll just make other colonies to do high end stuff [29-Sep-19 05:39 AM] prdgi#0000 Without some limitation on the number of colonies, everyone will do this too [29-Sep-19 05:39 AM] sharlindra#0000 to be honest, that is what is happening already, the older corps like GDP, NLT, Quinten are making high-end stuff, t3+, R- and even A- series prefabs and I dont think we realyl grow in t1 area except for internal purposes [29-Sep-19 05:39 AM] prdgi#0000 @sharlindra is right to point out that most of our T1 stuff is used within GDP [29-Sep-19 05:40 AM] prdgi#0000 We keep our production, but its not accessible to the general market [29-Sep-19 05:40 AM] Deleted User#0000 It would be good for the economy and young players if you didn't bother to even make the T1 stuff, and rather bought it. The incentive could be that you'd make more focusing on higher tier stuff. [29-Sep-19 05:41 AM] sharlindra#0000 but t3+ is pretty much work in progress, the buildings and recipes arent realyl optimized, there are many loose ends for ship building and whatnot and dont even get me started on FIM/MEA status... its an alpha afterall, of course its not finished :D [29-Sep-19 05:41 AM] Deleted User#0000 I agree that the unlimited amount of bases may be a problem with regards to this. Perhaps the cost of establishing new bases should scale exponentially. [29-Sep-19 05:42 AM] Deleted User#0000 Of course it's an alpha, but nice to discuss things and push in what I think is the right direction for the health of the game long term. [29-Sep-19 05:42 AM] prdgi#0000 That's the thing though, I'll still have my Montem colony. What is Montem best for? BBH/BSE production. Its most efficient for me to keep my colony running on the most cost-effective processes [29-Sep-19 05:43 AM] sharlindra#0000 yeah, I totally agree that high-end stuff would be nice, but like Prdgi pointed out, I dont think it would completely draw veterans from t1 market [29-Sep-19 05:43 AM] Deleted User#0000 @prdgi Do you have suggestions on how to combat this? Other than perhaps exponential cost for the number of bases you have? [29-Sep-19 05:43 AM] prdgi#0000 I'd like to take a second to point out that I don't want to come across as hostile. I very much enjoy theorizing and world crafting. I also tend to play the devil's advocate a lot. {Reactions} ๐Ÿ‘Œ [29-Sep-19 05:44 AM] sharlindra#0000 currently ships are the bottleneck, I dont think making bases more and more expensive would help, there is a point where you jsut cannot manage them yourself - so there is cap of a sort [29-Sep-19 05:44 AM] prdgi#0000 I'll have to think about that for a while, its a problem that we've all briefly thought of, but not really put much effort into fixing. [29-Sep-19 05:45 AM] Deleted User#0000 Eve has limits to the number of production lines per char. It can be increased by training skills, but there is an upper limit. [29-Sep-19 05:45 AM] Deleted User#0000 This leads people to make more and more expensive things as they progress, because it's simply not worth it to make the little things. [29-Sep-19 05:46 AM] Deleted User#0000 A limit to the number of bases would sort of be the same limiting factor, I guess [29-Sep-19 05:47 AM] Deleted User#0000 Perhaps there will be a workers union, demanding exponential wages the more workers are in the union.๐Ÿ˜‰ [29-Sep-19 05:49 AM] prdgi#0000 I honestly don't think there is an easily implemented solution for the current test run. If the higher-tier tree was expanded, and there was a heavy overlap between material trees, then that would apply pressure to shift production away from T1 [29-Sep-19 05:50 AM] prdgi#0000 To expand, FEO and LST on the same planet make Montem perfect for BSE/BBH production. What would you need to make a player not produce BBH/BSE? Something in a higher tier that uses FEO / LST [29-Sep-19 05:50 AM] Deleted User#0000 Good idea [29-Sep-19 05:52 AM] prdgi#0000 alternatively, the ability to abandon a colony combined with additional fees charged by factions if you have settled outside of that faction's jurisdiction. You've signed a settlement contract with them, and received free (starter) stuff. Its natural that they would try to recoup some of that investment if they thought you were 'in breach' of the terms. [29-Sep-19 05:53 AM] Deleted User#0000 Yep [29-Sep-19 05:53 AM] Deleted User#0000 So we agree that we think the limitless number of production lines is one of the key problems then? [29-Sep-19 05:54 AM] prdgi#0000 absolutely not [29-Sep-19 05:54 AM] Deleted User#0000 When you mention the overlap between material trees, I think that's a good idea, and again that's implemented in Eve. Everything from frigates to titans and jump freighters use tritanium for example [29-Sep-19 05:55 AM] Deleted User#0000 You source the trit in a different way though. [29-Sep-19 05:55 AM] prdgi#0000 I feel that the starter planets are particularly suited for early game production, and the only way you could get a player to move away from that production profile is to make something else more attractive or to make it less efficient [29-Sep-19 05:56 AM] Deleted User#0000 Another key problem is the lack of end-game products to make [29-Sep-19 05:56 AM] prdgi#0000 theoretically limitless production is a feature [29-Sep-19 05:56 AM] prdgi#0000 yeah, this problem could very well just go away in later iterations [29-Sep-19 05:58 AM] Deleted User#0000 "Less efficient" isn't that far from saying "limited" and there by it would be more efficient for the cash flow to change production away from t1 [29-Sep-19 05:58 AM] prdgi#0000 no [29-Sep-19 05:59 AM] prdgi#0000 "less efficient" implies that you are not using the optimal production profile. [29-Sep-19 05:59 AM] prdgi#0000 "limited" means you can use the optimal production profile, we just don't want you to [29-Sep-19 06:00 AM] Deleted User#0000 I agree. So material overlap is perhaps a better solution then? [29-Sep-19 06:00 AM] sharlindra#0000 I think the limitlessness is only theoretical indeed, there are players who really had to stop growing (=making more bases) because they jsut cannot take care of them (=cant transport materials to keep them all running) and are restructuring instead [29-Sep-19 06:01 AM] prdgi#0000 yeah, but I'm not smart enough to do that. I just keep expanding beyond my capacity to service my colonies [29-Sep-19 06:02 AM] prdgi#0000 @Deleted User yes and no. Its part of the solution for sure, but that in itself is not fully capable of doing that. There is a whole lot of room to play with metagaming and lore in solving some of our problems. The lore of PrUn is no where near as fleshed out as everything else. [29-Sep-19 06:03 AM] prdgi#0000 Currently, we have some backstories. thats it. [29-Sep-19 06:03 AM] Deleted User#0000 Regarding the "limited" definition, it would be said that spending limited production capacity on something that's not the most profitable isn't the "optimal production profile" [29-Sep-19 06:03 AM] sharlindra#0000 I have only 3 bases and I am not going to build any more until I know I will have supporting logistics in place (= LM + bunch of players) and I did destroy my RIG a few days ago to make place for LAB... ok, yeah, I still run two farms and FPs on Promitor, but as soon as I see enough demand for ither stuff I make, they will go bye bye [29-Sep-19 06:04 AM] Deleted User#0000 @sharlindra I agree, I will evolve my Prom base away from RAT and DW as soon as I can afford it, and there is a market for what I want to make. [29-Sep-19 06:04 AM] prdgi#0000 correct, however, that was not the scope in which we were using the term. We were referring to artificially limiting the number of colonies or production queues. We had not used it in the context of natural limitations on production capacity [29-Sep-19 06:04 AM] sharlindra#0000 profit is one thing, convenience is another when your nearest CX is a day or two away [29-Sep-19 06:05 AM] prdgi#0000 My promitor colony will only ever produce H2O and GRN [29-Sep-19 06:05 AM] sharlindra#0000 I think hard limitation would feel wrong, especially since there is quite effective soft cap imho [29-Sep-19 06:05 AM] Deleted User#0000 Brb :cof: [29-Sep-19 06:07 AM] prdgi#0000 I've designed it that way to support my (currently growing) colony on CR-911b, my SME's on Montem, and my planned colony on XT-992e. I use the H2O to grow GRN on Promitor, then ship GRN to convert to C using the slowest recipe. It's not the most "production efficient" way, but its the most "logistics efficient" way. I can ship 177 units of C, or 400 units of GRN at a time. by building INC on the target planet, and shipping in GRN I've halved the number of trips I need to do. [29-Sep-19 06:11 AM] Deleted User#0000 Number of ships as limiting factor is set to go away though, and even 'worse' by allowing the custom design of ships we can end up with freighter class ships that transport large quantities of goods, there by limiting the micro management of the logistics. [29-Sep-19 06:14 AM] sharlindra#0000 yeah, but once we can make custom ships, there will actually be very lucrative very high tier market... both things will happen at once :) yeah, once there is enough ships to go around, we might get back to the problem at hand, but I bet it will take quiiite a while [29-Sep-19 06:15 AM] Deleted User#0000 Still wont incentive the older players to move out of the T1 market though, since they'll be the first ones to have more ships. [29-Sep-19 06:17 AM] Deleted User#0000 Have the @dev posted or said anything when it comes to these issues? [29-Sep-19 06:28 AM] mjeno#0000 Other than announcing some features like ship building that play into these topics, not officially. I know that many things are being discussed internally right now, though. Personally, I've been pushing for higher-tier products to be more lucrative ever since I first joined the team. It gives veterans a sense of progression and makes room for newbies in tier 1. Making that happen within an actually player-driven economy isn't easy, though. A dedicated full-time game designer is joining us soon-ish, which will speed up and refine our game design process a lot. ๐Ÿ™‚ [29-Sep-19 06:29 AM] Deleted User#0000 @mjeno Good to hear! I [29-Sep-19 06:29 AM] Deleted User#0000 I just read through the roadmap, and there are lots of goodies there! {Reactions} prun (2) [29-Sep-19 08:58 AM] rain9441#0000 I think it is worth highlighting what part of the material tree is working. COF is working. Players who saved up, expanded to expensive planets that were suitable to make COF, have been supplying the market with an item that seemingly has no limit to the demand. @rubicate would be a great person to talk to this. Since R started, the initial price was set at 360 and is now set to 490 meaning a 50% increase in price has not even dented the demand - there is an unquenchable thirst for Covfefe in the universe. So why does this work and nothing else? Rich players who could enter a market that has a high barrier of entry, who can sell products to other, newer, less rich players that **they benefit from** result in *Prosperity.* [29-Sep-19 09:01 AM] rain9441#0000 At this point, why would Rubicate bother making DW to sell when he can make COF for more money? This system is working! That's why I think that one take away from this that we could let the devs/game designer ๐Ÿค” :mojodThink: about is - "How can later tier products be consumable and useful by players with less money?" [29-Sep-19 09:03 AM] rain9441#0000 Ship building would be the massive game changer here, I think a lot of people probably know this and anticipate it. [29-Sep-19 09:04 AM] petwolverine#0000 the luxury consumables in general are designed that way - producing luxuries for tier n workers takes tier n + 1 workers [29-Sep-19 09:05 AM] petwolverine#0000 maybe it could be extended to the basic consumables, like letting your pioneers and settlers eat FIM for an efficiency boost [29-Sep-19 09:07 AM] petwolverine#0000 that said, PWO doesn't seem nearly as lucrative as COF, so there might be something more specific going on [29-Sep-19 09:08 AM] rain9441#0000 PWO is a low barrier, low cost investment. I believe it may have been designed to be the "easy one" or something like that. Or maybe the resources/recipes costs/values missed the mark. I'm sure it was not easy to speculate on how each item would affect the game before we played it for 6 months ๐Ÿ™‚ [29-Sep-19 09:09 AM] petwolverine#0000 as they say, no plan survives first contact with the ene-- uhh, playerbase [29-Sep-19 09:13 AM] Deleted User#0000 You make 20 PWO from 1 COT in 7:12 vs 3 COF for 1 CAF in 7:12, plus the consumtion per worker is higher for COF, so it's fair that COF is more expensive I'd say [29-Sep-19 09:35 AM] Deleted User#0000 @mjeno Small bug report: I got my first agri expert 23 hours ago, so I anticipated the second 20 hours after that (3 farms). Either the wiki is not up to date wrt the time it takes, or I've misunderstood and it takes 22.5 days from the start of the first farm until the second expert. In the latter case I'd say the wiki needs an update wrt wording. [29-Sep-19 09:36 AM] mjeno#0000 Alright, thanks! I'll compare the numbers you gave me with what's on the wiki (and what it should be ๐Ÿ˜„ ) and take the appropriate action. {Reactions} ๐Ÿ‘ [29-Sep-19 10:35 AM] rubicate#0000 โ˜• [29-Sep-19 11:06 AM] hjfinch#0000 @mjeno have you got any information on my previous question? Or what's your opinion regarding this? https://discordapp.com/channels/350171287785701388/350171288267915277/626996849630380032 [29-Sep-19 02:08 PM] Deleted User#0000 Does the Corp HQ give boosts to corp member bases on all planets or just the planet it's on? https://handbook.apex.prosperousuniverse.com/tutorials/corporations/ {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/corporations/ 7. Corporations :: Prosperous Universe Wiki Prosperous Universe Wiki [29-Sep-19 02:28 PM] Deleted User#0000 And is it really 10 MCG or rather 10 MGC (which the color on the build reqs indicates). [29-Sep-19 03:21 PM] Deleted User#0000 @dev please keep the wiki updated when it comes to screenshots, I almost went a head an started investing in a Corp HQ based on the images in the wiki. Luckily we discovered the actual build cost before procuring materials. [29-Sep-19 03:22 PM] mjeno#0000 Oh, thanks! I wasn't informed that it changed. ๐Ÿ˜ฃ [29-Sep-19 03:42 PM] Deleted User#0000 @mjeno While we're at bugs, it seems the LM doesn't update as contracts expire [29-Sep-19 04:10 PM] mjeno#0000 Prelude seems to have broken some stuff. ๐Ÿ˜• [29-Sep-19 05:23 PM] bswordsman#0000 @catfiz [29-Sep-19 05:23 PM] bswordsman#0000 I use to play those tick based games so I am use to it. [29-Sep-19 05:24 PM] catfiz#0000 Honestly, it's probably even slower than what your thinking of. [29-Sep-19 05:24 PM] catfiz#0000 But once you get to a higher level it picks up [29-Sep-19 05:26 PM] catfiz#0000 Did you watch the videos? [29-Sep-19 05:26 PM] catfiz#0000 If you have free time you should watch those first [29-Sep-19 05:26 PM] catfiz#0000 Watching all of them before you start makes it less likely to screw up [29-Sep-19 05:27 PM] bswordsman#0000 I will look them up. [29-Sep-19 05:27 PM] bswordsman#0000 Yee. ๐Ÿ˜„ [29-Sep-19 05:27 PM] catfiz#0000 And don't pick carbon [29-Sep-19 05:27 PM] catfiz#0000 The market just died [29-Sep-19 05:27 PM] bswordsman#0000 Lmao. [29-Sep-19 05:27 PM] catfiz#0000 You're good with the others though [29-Sep-19 05:27 PM] bswordsman#0000 I will look into it for sure. [29-Sep-19 05:28 PM] catfiz#0000 Good :) [29-Sep-19 05:43 PM] commandingpresence#0000 Carbon prices can't get to low for me ๐Ÿ˜‰ [29-Sep-19 06:37 PM] bswordsman#0000 I'm gonna go Metallurgist [29-Sep-19 06:37 PM] catfiz#0000 Start on montem then [29-Sep-19 06:38 PM] bswordsman#0000 Currency? [29-Sep-19 06:38 PM] catfiz#0000 Don't worry about currency [29-Sep-19 06:38 PM] catfiz#0000 You won't need to do anything with that for a while [29-Sep-19 06:39 PM] bswordsman#0000 Awesome [29-Sep-19 06:40 PM] bswordsman#0000 So Metallurgist is ships and buildings. Manufacture is goods and stuff. [29-Sep-19 06:40 PM] bswordsman#0000 Can I ever re-roll? [29-Sep-19 06:40 PM] catfiz#0000 You mean be other things? [29-Sep-19 06:40 PM] bswordsman#0000 Yes. [29-Sep-19 06:41 PM] catfiz#0000 You start with the specific material to build the necessary building for a metallurgist, but when you get the money you can build whatever you want [29-Sep-19 06:42 PM] catfiz#0000 Most late game people are in multiple branches at this point [29-Sep-19 06:45 PM] bswordsman#0000 There is more iron ore on Vallis. D: [29-Sep-19 06:46 PM] catfiz#0000 Lol, you need more than iron [29-Sep-19 06:46 PM] bswordsman#0000 I have my base tho. [29-Sep-19 06:46 PM] bswordsman#0000 :HYPERS: [29-Sep-19 06:46 PM] commandingpresence#0000 Uh [29-Sep-19 06:46 PM] commandingpresence#0000 Uhhhh [29-Sep-19 06:47 PM] commandingpresence#0000 Did you build on Vallis? [29-Sep-19 06:47 PM] commandingpresence#0000 You poor soul. Suffer the same fate as me! [29-Sep-19 06:47 PM] bswordsman#0000 I did not. [29-Sep-19 06:47 PM] catfiz#0000 Hehe [29-Sep-19 06:47 PM] commandingpresence#0000 Good choice. [29-Sep-19 06:47 PM] catfiz#0000 Vallis may have more [29-Sep-19 06:47 PM] catfiz#0000 But it's a little ways away [29-Sep-19 06:48 PM] catfiz#0000 You would need to ship it to montem each time [29-Sep-19 06:48 PM] catfiz#0000 Just like @commandingpresence [29-Sep-19 06:48 PM] commandingpresence#0000 Just like me. [29-Sep-19 06:49 PM] catfiz#0000 How long does a trip take knight? [29-Sep-19 06:49 PM] commandingpresence#0000 Depwnds on fuel usage. But 8 hours for roughly 100 fuel. If i remember right. [29-Sep-19 06:50 PM] commandingpresence#0000 200 for 2 hours. [29-Sep-19 06:50 PM] bswordsman#0000 I clicked some sci-fi art on reddit a few hours ago and now I am playing a space fairing economy game [29-Sep-19 06:50 PM] catfiz#0000 Lol [29-Sep-19 06:50 PM] catfiz#0000 How the [29-Sep-19 06:50 PM] catfiz#0000 What? [29-Sep-19 06:51 PM] commandingpresence#0000 One way trips mind you. [29-Sep-19 06:51 PM] bswordsman#0000 One moment pls. [29-Sep-19 06:51 PM] catfiz#0000 It takes 2 days for me [29-Sep-19 06:51 PM] bswordsman#0000 https://www.reddit.com/r/SciFiArt/comments/dau78i/mining_operation_by_maciej_rebisz/ {Embed} https://www.reddit.com/r/SciFiArt/comments/dau78i/mining_operation_by_maciej_rebisz/ Mining Operation by Maciej Rebisz Posted in r/SciFiArt by u/Mjeno โ€ข 125 points and 1 comment https://images-ext-1.discordapp.net/external/EyOKmtiP2pgdzRlPvGeChxm8pjO-FYc53LshO-HRYYw/%3Foverlay-align%3Dbottom%2Cleft%26crop%3D1200%3A628.272251309%2Csmart%26overlay-height%3D15p%26overlay%3D%252Fwatermark%252Ft5_2wc17.png%253Fs%253D061af538b092b64be1a1c3e7bd7436e1cf3a0f73%26width%3D1200%26height%3D628.272251309%26auto%3Dwebp%26s%3D7a6f6ffd573da176e9c33e0532fdcef99610f698/https/preview.redd.it/eprufiihvip31.jpg [29-Sep-19 06:51 PM] catfiz#0000 Ah [29-Sep-19 06:51 PM] catfiz#0000 I get it now [29-Sep-19 06:52 PM] commandingpresence#0000 How does traveling to montem take you 2 days? Are you going mimimum fuel usage? [29-Sep-19 06:52 PM] bswordsman#0000 Two in-game days? [29-Sep-19 06:52 PM] catfiz#0000 I mean 2 to the nearest exchange [29-Sep-19 06:52 PM] commandingpresence#0000 Everything is in real time. [29-Sep-19 06:52 PM] catfiz#0000 2 to prom [29-Sep-19 06:52 PM] commandingpresence#0000 Vallis is in the same system as montem. [29-Sep-19 06:53 PM] catfiz#0000 On low fuel [29-Sep-19 06:53 PM] catfiz#0000 Oh [29-Sep-19 06:53 PM] catfiz#0000 I'm like 5 jumps out [29-Sep-19 06:53 PM] bswordsman#0000 https://tenor.com/view/umm-confused-wtf-blinking-okay-gif-7513882 {Embed} https://tenor.com/view/umm-confused-wtf-blinking-okay-gif-7513882 https://images-ext-1.discordapp.net/external/whu8rVVJB5WmTt904mQV44fmAkKP6E47l349bED8Lq4/https/media.tenor.co/images/86fa29fa6891de23ddd5c9518612a774/tenor.png [29-Sep-19 06:53 PM] catfiz#0000 I told you this game was slow [29-Sep-19 06:53 PM] bswordsman#0000 I know haha didn't know it was that slow. I digg it though. [29-Sep-19 06:54 PM] catfiz#0000 Well, have fun [29-Sep-19 06:54 PM] catfiz#0000 Not that you can do all the much in the beginning ๐Ÿ˜‰ [29-Sep-19 06:54 PM] bswordsman#0000 How do I reset my screens? D: [29-Sep-19 06:54 PM] catfiz#0000 Reset? [29-Sep-19 06:54 PM] bswordsman#0000 I closed a few windows out by accident. [29-Sep-19 06:55 PM] catfiz#0000 What did you close? [29-Sep-19 06:55 PM] commandingpresence#0000 Time to learn how to use cmds. [29-Sep-19 06:55 PM] catfiz#0000 Lol [29-Sep-19 06:55 PM] catfiz#0000 You can also watch the YouTube video on commands [29-Sep-19 06:56 PM] catfiz#0000 Or click the cmds on the left bar [29-Sep-19 06:57 PM] bswordsman#0000 I will watch all of this and get back to you guys. [29-Sep-19 06:57 PM] bswordsman#0000 Time to cook dinner [30-Sep-19 04:25 AM] jianzen#0000 heya, decided I'd start a corporation for no reason other than I can. The United Construction Guild is designed for cooperation between construction prefab companies, however anyone is welcome. DM me here or on Apex (worldfleet) if ya wanna join. No idea what we'll do, just thought it might be fun to try out ;P {Reactions} ๐ŸŽ‰ (2) ๐Ÿพ (2) [30-Sep-19 05:48 AM] rubicate#0000 So like a prefab union? :radgob: [30-Sep-19 05:52 AM] prdgi#0000 If you wanted to move out of faction space, GDP is looking for more players to join in with creating an independent economy. Our prefabs production will be based on CT-208c and CT-208d. [30-Sep-19 06:16 AM] jianzen#0000 @rubicate yup [30-Sep-19 01:18 PM] commandingpresence#0000 You should join me Worldfleet. If you don't already have members, I presume you're on Montem? I've got a small little thing getting started with 4 guys. [30-Sep-19 01:18 PM] jianzen#0000 nah i'm on Katoa [30-Sep-19 01:18 PM] jianzen#0000 but thanks for the offer [30-Sep-19 01:19 PM] catfiz#0000 *increases reasoning* [30-Sep-19 01:20 PM] commandingpresence#0000 My other guys are on Katoa. . . [30-Sep-19 04:38 PM] commandingpresence#0000 Apex doing an update or is it down? [30-Sep-19 04:38 PM] Deleted User#0000 @dev is PrUn down? I just get the loading spinner [30-Sep-19 04:39 PM] Deleted User#0000 Hah [30-Sep-19 04:41 PM] commandingpresence#0000 f [30-Sep-19 04:41 PM] aldin39#0000 same here [30-Sep-19 04:41 PM] jakeknight_#0000 yupm ;e too [30-Sep-19 04:41 PM] jakeknight_#0000 ooh god i cqnt type [30-Sep-19 04:41 PM] jakeknight_#0000 jesus [30-Sep-19 04:49 PM] archintyeron#0000 Same [30-Sep-19 04:50 PM] archintyeron#0000 Other unrelated sites also affected for me [30-Sep-19 04:50 PM] Deleted User#0000 I can browse the forums [30-Sep-19 04:51 PM] archintyeron#0000 must be coincidence [30-Sep-19 04:59 PM] commandingpresence#0000 looks like it's back up now. [30-Sep-19 05:08 PM] astra_ludens#0000 yep its back [30-Sep-19 06:12 PM] commandingpresence#0000 and it's down again [30-Sep-19 06:12 PM] commandingpresence#0000 woo [30-Sep-19 06:19 PM] commandingpresence#0000 and up again [30-Sep-19 06:19 PM] commandingpresence#0000 Whew [30-Sep-19 06:19 PM] commandingpresence#0000 what a roller coaster [30-Sep-19 06:57 PM] bswordsman#0000 Best browser to use? When I hover to the edge of a tile I do not see the re-size bar. [30-Sep-19 06:58 PM] catfiz#0000 i think most of us use chrome [30-Sep-19 06:59 PM] bswordsman#0000 I figured. I cannot open more than one tile. D: [30-Sep-19 07:00 PM] bswordsman#0000 Nvm. Found it. [30-Sep-19 07:22 PM] commandingpresence#0000 Firefox is what I use. [30-Sep-19 11:31 PM] sharlindra#0000 also firefox [01-Oct-19 01:02 AM] molp#0000 APEX should be working again. There was an storage issue with our provider. {Reactions} prun (2) [01-Oct-19 03:45 AM] Deleted User#0000 @dev Another bug report: "cxob rat.nc1" doesn't work, but "cxob RAT.NC1" does. With the former I just get the spinner. [01-Oct-19 03:59 AM] molp#0000 thx, that is a known issue [01-Oct-19 01:45 PM] Deleted User#0000 @dev Do you comment on when the next reset will be? Right now it seems a bit needed to freshen up the economy, with some older players ruining the market for the f2p influx, maybe because they don't have anything else to spend the wealth on. [01-Oct-19 01:46 PM] Deleted User#0000 I can see that you might wanna wait until the new game designer has a chance make some adjustments before the next reset, but I fear you will lose a significant amount of the young players due to the mentioned issues. [01-Oct-19 02:07 PM] catfiz#0000 They just implemented a new system, they need to make sure that works well before they can do a reset. [01-Oct-19 02:08 PM] catfiz#0000 And it takes a full 26 weeks to complete, you would think it would be at least half a year before the next reset. [01-Oct-19 02:10 PM] Deleted User#0000 I'm worried how stale the game will get if they wait that long [01-Oct-19 02:11 PM] catfiz#0000 But if they don't wait to see how this patch works they will be bringing quite a few unknowns into the next playthrough. [01-Oct-19 02:11 PM] esabab_00#0000 Game is probably the most dynamic it has ever been outside of the first weeks [01-Oct-19 02:12 PM] esabab_00#0000 How are people ruining the market anyways? [01-Oct-19 02:42 PM] Deleted User#0000 When you produce a few bfabs a day but struggle to be able to sell them due to old rich players dumping 400-500 of one type at the market for low prices. [01-Oct-19 02:44 PM] molp#0000 We generally don't comment on the date of restarts, but rest assured, creating mid-game content is one of our top priorities right now [01-Oct-19 02:44 PM] Deleted User#0000 Thanks for seeing the problem! [01-Oct-19 02:45 PM] sharlindra#0000 will it involve tweaking FIM and MEA recipes? :D [01-Oct-19 02:45 PM] molp#0000 I am pretty sure ๐Ÿ™‚ [01-Oct-19 02:46 PM] molp#0000 Oh and BTW, I added a ticket for the issue that partially fulfilled contracts don't show up on the sidebar {Reactions} ๐Ÿ‘ (2) [01-Oct-19 02:46 PM] sharlindra#0000 oh wow, that sounds like some good news! both of those :) [01-Oct-19 02:46 PM] molp#0000 Anyways, I have to leave, cu [01-Oct-19 02:46 PM] sharlindra#0000 night :) [01-Oct-19 05:05 PM] rain9441#0000 If there is ever a point where devs want some feedback on our gaming experiences thus far, I'd be happy to try and consolidate some information to help you gauge how things are going along the way. Again, not solutions per se, but overall gameplay experiences that are positive or negative and what gameplay elements led us to make certain decisions. [01-Oct-19 05:07 PM] rain9441#0000 I've been treating the game like a test and taking it about as seriously as I would a finished game. I wouldn't be surprised if the devs were flabbergasted with some of the ways different players have approached the game. [01-Oct-19 06:04 PM] aldin39#0000 Most bprefabs prices were artificially inflated by the influx of new players. Money is in short supply and it's a survival economy. It's not the rich players that ruin new people's experience but the fact that they did not anticipate cash is very hard to make and market prices are never stable, they rely on demand for said bprefabs and cash supply. [01-Oct-19 06:14 PM] aldin39#0000 resetting the game would do what? suddenly generate a huge money supply so that prefabs sell for your loved prices? for how long? ๐Ÿ˜„ [01-Oct-19 06:15 PM] aldin39#0000 currency is supposed to be limited, so, found a corp make everything you require to keep production going and profit robbing others of their hard earn cash [01-Oct-19 06:35 PM] notabotstill#0000 There are plenty of money sinks (production costs, degradation, RAT/DW/OVE) and the only one money supplier (market maker) which, for bfab makers, is below the cost to make an item. New players will get frustrated and just quit, or restart go farms. If the goal of the game is to "rob players" then the player base will shrink to the nothing but the robbers. There have to be ways to infuse money into the game for new players so they feel like they are progressing, and those don't exist yet. [01-Oct-19 06:43 PM] esabab_00#0000 New players themselves are new money. You start with like 60k in items and cash. Maybe more. [01-Oct-19 06:44 PM] notabotstill#0000 And they get all there money taken and quit - that's not a solution [01-Oct-19 06:44 PM] esabab_00#0000 "taken" buying prefabs? [01-Oct-19 06:45 PM] notabotstill#0000 They have a limited amount of money - they either succeed by taking money from other players (who quit) or more likely make mistakes b/c they are new and lose there money and quit [01-Oct-19 06:47 PM] esabab_00#0000 So if I'm buying RATs from noobs they're taking my money? What if I'm buying the RATs and not quitting? [01-Oct-19 06:48 PM] notabotstill#0000 The only profession that can progress as a noob is farms, which is why Prom has no room. [01-Oct-19 06:51 PM] esabab_00#0000 I dunno, I see new people making BMP items and Iron around Katoa as well that seem to be making money [01-Oct-19 06:57 PM] notabotstill#0000 At the end of the day, if the design of the game is to have winners and losers, then the game is what it is but don't expect a large player base. If the goal is to allow all players to progress (some faster then others) then it needs additional money infusion. As a Constructor I'm making a profit, but it's so tiny that starting a new base is looking fleetingly distant (which will be a farm base) [01-Oct-19 06:58 PM] aldin39#0000 Always confused why people want things to be easy... [01-Oct-19 06:59 PM] notabotstill#0000 I'm not looking for easy but I am looking for fun. Progression is the fun part [01-Oct-19 06:59 PM] aldin39#0000 Join a corp and cooperate, you'll find things much more fun then and progress faster [01-Oct-19 07:00 PM] aldin39#0000 I started on Montem and used to sell bse at 600-ish [01-Oct-19 07:00 PM] notabotstill#0000 I'm in a corp with over 30 players [01-Oct-19 07:00 PM] aldin39#0000 they are still overpriced atm [01-Oct-19 07:01 PM] notabotstill#0000 We all started at the same time and we're frustrated at the lack of progression [01-Oct-19 07:01 PM] aldin39#0000 players will always care about their profit not yours [01-Oct-19 07:02 PM] aldin39#0000 yeah, I agree is slow, took a month or two to build up main base [01-Oct-19 07:02 PM] aldin39#0000 but after that it gets quite faster, especially if you're a constructor [01-Oct-19 07:03 PM] aldin39#0000 got 3 full bases now and helped my corp members get 2-3 bases each [01-Oct-19 07:04 PM] aldin39#0000 in around 3 months, so, if you cooperate if goes better [01-Oct-19 07:06 PM] aldin39#0000 thing is, we buy very little and make everything and anything [01-Oct-19 07:06 PM] aldin39#0000 if we did it in 4 people I don't see any issue in 30 [01-Oct-19 07:08 PM] notabotstill#0000 Well I appreciate your opinion, but my, and most of my corp, is that lack of progression after a month of playing is not fun. If the game is designed that way so be it, but at least my suggestion is to offer additional money infusion so new players can progress faster [01-Oct-19 07:09 PM] aldin39#0000 I suggested that also and you know what happened? ๐Ÿ˜„ [01-Oct-19 07:10 PM] aldin39#0000 Devs cut prices for MM buy orders for bse, bde, bbh, they used to be around double [01-Oct-19 07:11 PM] aldin39#0000 because people were dedicating entire economies to feeding MM and abusing the infinite buy [01-Oct-19 07:12 PM] aldin39#0000 I always had a mixed economy, making a bit out of everything [01-Oct-19 07:12 PM] notabotstill#0000 I agree with them that the MM shouldn't be the cash infusion, but there could be many ways to introduce new mechanisms that infuse cash. For example, a "mission" to buy / make XYZ and deliver them to ABC for a decent profit. That would be fun [01-Oct-19 07:12 PM] aldin39#0000 and literally almost nothing to sell [01-Oct-19 07:13 PM] aldin39#0000 there will be asteroid mining [01-Oct-19 07:13 PM] aldin39#0000 which will bring much needed materials cheaper than exorbitant prices on markets [01-Oct-19 07:14 PM] aldin39#0000 I think with some rainbow economy plus asteroid mining you could do well to sustain an economy [01-Oct-19 07:14 PM] aldin39#0000 why do you need cash anyway? ๐Ÿ˜„ [01-Oct-19 07:15 PM] aldin39#0000 to buy materials and consumables [01-Oct-19 07:16 PM] aldin39#0000 main focus is to get consumables, that's a must, and cheap [01-Oct-19 07:16 PM] aldin39#0000 after that all is simple [01-Oct-19 07:18 PM] aldin39#0000 if you make a supply economy, to feed the market, then you will never go anywhere, will end up selling all to buy what you need, been there, done that [01-Oct-19 07:21 PM] notabotstill#0000 Not be beat around the bush, a single player has flooded the market with BSEs on the other 2 markets making it unprofitable to ship them. And of course on Mon everyone is making BSEs since they are the only item with volume but I'm making hundreds a day on BSE and need 100k or so to create a new base. Kudo [01-Oct-19 07:21 PM] notabotstill#0000 Kudo's to that player, but every other Constructor is feeling the pain of not progressing in a reasonable amount of time [01-Oct-19 07:22 PM] aldin39#0000 my turning point as a constructor was when I made 3 farms and 2 fp's [01-Oct-19 07:22 PM] aldin39#0000 and fed with rat two corp buddies that made a farm and 2 inc [01-Oct-19 07:23 PM] notabotstill#0000 That's my plan - make a new base with farms, but at the amount of money I'm making churning out BSEs day after day it'll be a long time before I can do that [01-Oct-19 07:23 PM] aldin39#0000 no, we did that on montem [01-Oct-19 07:24 PM] aldin39#0000 and then one of them added a farm for rco and supplied ove to us [01-Oct-19 07:24 PM] aldin39#0000 we were only buying dw [01-Oct-19 07:24 PM] aldin39#0000 and cof from time to time [01-Oct-19 07:24 PM] aldin39#0000 a rig to keep farms up ๐Ÿ˜„ [01-Oct-19 07:25 PM] aldin39#0000 then we rapidly built all our bases with little imports [01-Oct-19 07:26 PM] aldin39#0000 bought ALO for some crazy 250/piece price [01-Oct-19 07:26 PM] aldin39#0000 made a t2 prefab and slowly got a 2nd base [01-Oct-19 07:27 PM] aldin39#0000 but atm bse still sell very good, really [01-Oct-19 07:27 PM] aldin39#0000 700 is more than ok [01-Oct-19 07:28 PM] aldin39#0000 how many prefabs you got and smelters? [01-Oct-19 07:28 PM] aldin39#0000 if I may ask [01-Oct-19 07:29 PM] notabotstill#0000 With H20 being at 40, there is no RAT that is profitable [01-Oct-19 07:29 PM] notabotstill#0000 Ehh - let me do that math again [01-Oct-19 07:30 PM] aldin39#0000 why do you think it's 40? ๐Ÿ˜„ [01-Oct-19 07:30 PM] notabotstill#0000 I'm at 3 Mk1s - I was making PE with a smelter but that stopped making sense [01-Oct-19 07:30 PM] notabotstill#0000 The Ask is 40 for it [01-Oct-19 07:31 PM] aldin39#0000 why it has to be about profit? making rat is to feed yourself and don't sell bse so you can build with them [01-Oct-19 07:32 PM] notabotstill#0000 If I can buy them cheaper than it costs to make them , then why wouldn't I just buy them? [01-Oct-19 07:33 PM] aldin39#0000 because the market and demand is not reliable as a new player to keep you going {Reactions} ๐Ÿ™Œ [01-Oct-19 07:33 PM] aldin39#0000 today you might sell 10 bse but tomorrow none [01-Oct-19 07:33 PM] aldin39#0000 or sell them on 300 [01-Oct-19 07:34 PM] aldin39#0000 if you make it, you waste space but cost and dependency is out of the picture [01-Oct-19 07:34 PM] aldin39#0000 I had like this [01-Oct-19 07:35 PM] aldin39#0000 1 extr, 4 frm, 2fp,2inc, 4 pfb1, 3 sme [01-Oct-19 07:35 PM] aldin39#0000 if I recall correctly [01-Oct-19 07:36 PM] aldin39#0000 was using 4-5 water I think a day [01-Oct-19 07:37 PM] aldin39#0000 6 [01-Oct-19 07:37 PM] aldin39#0000 how can you even tell me 6 water for 40 [01-Oct-19 07:38 PM] aldin39#0000 doesn't make up for 80 RAT you make? [01-Oct-19 07:38 PM] aldin39#0000 it's 240 vs 4800 [01-Oct-19 07:38 PM] aldin39#0000 ๐Ÿ˜ฎ [01-Oct-19 07:38 PM] aldin39#0000 tomorrow going to work, check your numbers, have a good night ๐Ÿ™‚ [01-Oct-19 07:38 PM] notabotstill#0000 you too [01-Oct-19 07:39 PM] aldin39#0000 hit me up in game, I can give some pointers if needed [01-Oct-19 07:41 PM] commandingpresence#0000 Is it just me, or do all of the dev's names start with M? [01-Oct-19 07:46 PM] esabab_00#0000 there are people posting "missions" already [01-Oct-19 07:46 PM] esabab_00#0000 there's LMs to move MCG to katoa for example [01-Oct-19 07:49 PM] commandingpresence#0000 That's not missions. That's GDP trying to get someone to haul MCG for them. [01-Oct-19 07:49 PM] commandingpresence#0000 or rather promitor farms. [01-Oct-19 07:50 PM] esabab_00#0000 so you want NPC missions instead of work in a real economy? [01-Oct-19 07:50 PM] commandingpresence#0000 No, I want people besides GDP to actually put up contracts. [01-Oct-19 07:50 PM] esabab_00#0000 You think someone else is going to post a more favorable one? [01-Oct-19 07:52 PM] commandingpresence#0000 I'm going to not be a passive aggressive jerk about this. But the contracts are good supplemental money, but they're more seeds to newcomers who know what to look for, then actual big money. [01-Oct-19 07:53 PM] commandingpresence#0000 persuming you buy MCG at 15 (or less if you're lucky because of montem market) or hell, maybe you produce it. You make 3k profit off of hauling for him. Depending on the speed that drags profit down to 1k, or even less if you go faster. [01-Oct-19 07:53 PM] commandingpresence#0000 1k for 24 hours of shipping, good deal right? It's not bad, don't get me wrong. But I don't get why you're making it out as if that contract is heaven sent. [01-Oct-19 07:54 PM] commandingpresence#0000 And again, do not, get me wrong. I have hauled like 9 contracts for Pormitor farms already. Good guy, good contracts. But it's not great money. [01-Oct-19 07:54 PM] commandingpresence#0000 It's as I said earlier. A seed if anything. To help people get started trading. [01-Oct-19 07:55 PM] commandingpresence#0000 Not doing the math to say you do 2 contracts for him. But at that point profit goes higher. But as he said himself, he makes contracts 1/4 / 1/2 ship tonnage so they can bring their own stuff if possible. [01-Oct-19 07:56 PM] commandingpresence#0000 So again, supplemental, more then primary income off of hauling. [01-Oct-19 07:56 PM] esabab_00#0000 how much currency do you think you should be making per day? [01-Oct-19 07:58 PM] commandingpresence#0000 I'd say about 3k per trip minimum after fuel. [01-Oct-19 07:59 PM] commandingpresence#0000 But of course if you take both contracts it's more then that. But that's chump change compared to trading your own goods. [01-Oct-19 07:59 PM] commandingpresence#0000 In the ideal world of hauling. You get as much as possible as you can squeeze into your cargo hold. [01-Oct-19 08:00 PM] commandingpresence#0000 But that's not exactly what I'm trying to get into. [01-Oct-19 08:03 PM] esabab_00#0000 I dunno, I like that the game is at a different pace. Things are kind of on an exponential curve or expansion already. If things progressed as fast as some people want then it would be beyond insane growth at month 6 unless we could write programs to manage bases and shipping [01-Oct-19 08:03 PM] commandingpresence#0000 Uh. [01-Oct-19 08:04 PM] commandingpresence#0000 I mean I hate to scare you. But if I could actually fill up my cargo hold. I could make in excess of 50k a trip. [01-Oct-19 08:04 PM] commandingpresence#0000 depending on the goods and the price differences. [01-Oct-19 08:04 PM] catfiz#0000 Isn't that the point [01-Oct-19 08:04 PM] catfiz#0000 You can't yet [01-Oct-19 08:04 PM] catfiz#0000 That's why they pay you [01-Oct-19 08:05 PM] commandingpresence#0000 I'm not saying it's bad. But 1k profit a trip is scoff worthy. Almost enough that it might be better for you to just not waste your time or fuel to do it. [01-Oct-19 08:05 PM] catfiz#0000 Some pay better than others [01-Oct-19 08:05 PM] esabab_00#0000 Well it sounds like you're not the target audience for them anyways if you already see how to trade and make your own money [01-Oct-19 08:06 PM] catfiz#0000 It really depends on the person and the cargo [01-Oct-19 08:07 PM] commandingpresence#0000 Yeah, I'm making about 10k profit off of this other guy's stuff I'm hauling to market. There's opportunities out there if you talk to folks. I'd just call it low hanging fruit. It's good. But you can go for better if you try hard and know some folks. [01-Oct-19 08:07 PM] catfiz#0000 At this point you make way more than me [01-Oct-19 08:08 PM] catfiz#0000 I think you will be fine even if the margin is a little low [01-Oct-19 08:08 PM] commandingpresence#0000 Not going to lie. Every trade I'm doing. I swear PF is watching the same things I am. [01-Oct-19 08:08 PM] commandingpresence#0000 For instance. Katoa. He dumped 270 BSE for a good price on there. Also known as the price, I was going to sell me 30 BSE for at Katoa. [01-Oct-19 08:08 PM] commandingpresence#0000 MCG [01-Oct-19 08:08 PM] commandingpresence#0000 Fuel [01-Oct-19 08:09 PM] commandingpresence#0000 It's hilarious. [01-Oct-19 08:09 PM] commandingpresence#0000 I feel like I'm a little startup fighting @Deleted User , and it makes me laugh a bit. [01-Oct-19 08:09 PM] catfiz#0000 Looks like he's just a little better at reading the market [01-Oct-19 08:09 PM] catfiz#0000 He has been here for a while after all [01-Oct-19 08:10 PM] commandingpresence#0000 I'd put it under he has bases and supplies ready to go. But I don't know what the actual case is. In my case, I have to haul my ship there before I can sell. [01-Oct-19 08:11 PM] catfiz#0000 Honestly he probably has a base at every exchange [01-Oct-19 08:11 PM] catfiz#0000 It's Jkomut [01-Oct-19 08:12 PM] catfiz#0000 I wanted to abbreviate his name but I really couldn't find a good way to do it [01-Oct-19 08:14 PM] esabab_00#0000 Don't worry I'm not scared of 50k [01-Oct-19 08:14 PM] catfiz#0000 Losing 50k [01-Oct-19 08:14 PM] catfiz#0000 ? [01-Oct-19 08:14 PM] catfiz#0000 Or what [01-Oct-19 08:14 PM] catfiz#0000 I'm confused by that comment [01-Oct-19 08:15 PM] catfiz#0000 Am I missing context? [01-Oct-19 08:15 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/628761903577169931/unknown.png?ex=6814c567&is=681373e7&hm=021e70c67563268ad9d0bec0b8449c37254895e30ac5ebc28d55a4f9d6891faf& [01-Oct-19 08:15 PM] catfiz#0000 Isn't he talking about his own money? [01-Oct-19 08:16 PM] catfiz#0000 How would that affect you? [01-Oct-19 08:16 PM] commandingpresence#0000 `If things progressed as fast as some people want then it would be beyond insane growth at month 6 unless we could write programs to manage bases and shipping` [01-Oct-19 08:17 PM] commandingpresence#0000 He was talking about how making 1k a trip should be great for you. [01-Oct-19 08:17 PM] commandingpresence#0000 and I exaggerated. Because at least in my case and the current market, it's easy to make butt loads of cash. [01-Oct-19 08:17 PM] catfiz#0000 Then there's me [01-Oct-19 08:18 PM] catfiz#0000 Sitting in a corner of the universe [01-Oct-19 08:18 PM] catfiz#0000 With a couple farms [01-Oct-19 08:18 PM] commandingpresence#0000 "It's honest work, for honest pay." [01-Oct-19 08:18 PM] catfiz#0000 If only you had the image [01-Oct-19 08:19 PM] esabab_00#0000 I never said it was great. I was just saying people were asking for hauling NPC missions or something and there's already some hauling out there. That will disappear tho as soon as new ships can be built [01-Oct-19 08:20 PM] commandingpresence#0000 Guess I missed some context. [01-Oct-19 08:20 PM] esabab_00#0000 there's really little reason to work with anyone in the game [01-Oct-19 08:20 PM] esabab_00#0000 ship limit is the one one [01-Oct-19 08:20 PM] catfiz#0000 Really? [01-Oct-19 08:20 PM] commandingpresence#0000 I disagree. [01-Oct-19 08:20 PM] notabotstill#0000 I gave that as an example - what I want is a way to feel progression faster than it is today [01-Oct-19 08:20 PM] catfiz#0000 Isn't that why GDP is superior [01-Oct-19 08:20 PM] commandingpresence#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/628763325085253653/unknown.png?ex=6814c6ba&is=6813753a&hm=b34774be701d5cc77eb932fd56a0dcf7334ce9d68e25cb980e606ed334832b34& [01-Oct-19 08:21 PM] catfiz#0000 Lol [01-Oct-19 08:21 PM] catfiz#0000 That was so out of place [01-Oct-19 08:21 PM] commandingpresence#0000 I cropped it for you. [01-Oct-19 08:21 PM] catfiz#0000 ? [01-Oct-19 08:21 PM] commandingpresence#0000 `If only you had the image` [01-Oct-19 08:21 PM] catfiz#0000 I know [01-Oct-19 08:21 PM] catfiz#0000 But why crop it? [01-Oct-19 08:22 PM] commandingpresence#0000 Because I hate the big white text blocks at the top personally. [01-Oct-19 08:22 PM] commandingpresence#0000 Looks better this way. [01-Oct-19 08:22 PM] esabab_00#0000 there are three groups doing the higher tech stuff and they're in rough parity. NLT probably lagging a bit but I think we're gonna leap forward in the next week or two [01-Oct-19 08:23 PM] commandingpresence#0000 You know what else would make working together more interesting and fun? Exploration. Or these war economy funnels that we can dump into, to get benefits from. [01-Oct-19 08:23 PM] commandingpresence#0000 Or in my case. Buying stuff from corp mates to sell on market more easily. [01-Oct-19 08:23 PM] catfiz#0000 Is the t3+ used for anything but buildings? [01-Oct-19 08:23 PM] catfiz#0000 Ooo [01-Oct-19 08:23 PM] catfiz#0000 War [01-Oct-19 08:23 PM] commandingpresence#0000 Right now, most of the "Game" is centered around t1-2 stuff that I've seen. For instance, metallurgy literally has no use past t2. [01-Oct-19 08:24 PM] commandingpresence#0000 because the t4 stuff? Produces stuff no one can use. [01-Oct-19 08:24 PM] catfiz#0000 Yet [01-Oct-19 08:24 PM] commandingpresence#0000 Yet. [01-Oct-19 08:24 PM] catfiz#0000 And maybe some hq things [01-Oct-19 08:24 PM] commandingpresence#0000 That's construction. [01-Oct-19 08:25 PM] catfiz#0000 Yea [01-Oct-19 08:25 PM] catfiz#0000 But [01-Oct-19 08:25 PM] catfiz#0000 They have a little use [01-Oct-19 08:25 PM] commandingpresence#0000 Metallurgy is literally making metal and alloy. As well as some basic electronic pieces IIRC. [01-Oct-19 08:25 PM] catfiz#0000 Even us farmers have a t3 [01-Oct-19 08:26 PM] commandingpresence#0000 Metallurgy is T1, T2, T4 [01-Oct-19 08:26 PM] commandingpresence#0000 no T3 or T5 yet. [01-Oct-19 08:26 PM] catfiz#0000 What's t4? [01-Oct-19 08:26 PM] commandingpresence#0000 "ASM" (Advanced smelters) Actually named High-power blast furnace. [01-Oct-19 08:26 PM] catfiz#0000 Ah [01-Oct-19 08:26 PM] catfiz#0000 Right [01-Oct-19 08:27 PM] catfiz#0000 The rare mineral furnace [01-Oct-19 08:27 PM] catfiz#0000 That noone needs yet [01-Oct-19 08:27 PM] commandingpresence#0000 Produces the 3 titanium alloys. That no one needs yet, yes. [01-Oct-19 08:30 PM] catfiz#0000 I don't think anyone has t5 yet [01-Oct-19 08:30 PM] catfiz#0000 But who needs software and whatever the other one is [01-Oct-19 08:31 PM] esabab_00#0000 you need SD and SL to make WAI for all of the Electronic Systems that have the big buy orders [01-Oct-19 08:31 PM] esabab_00#0000 they're standing in for the ship economy [01-Oct-19 08:32 PM] catfiz#0000 so... they actually do something? [01-Oct-19 08:33 PM] esabab_00#0000 yeah they sell to a big MM [01-Oct-19 08:33 PM] catfiz#0000 is it profitable? [01-Oct-19 08:34 PM] esabab_00#0000 yeah, look at WR for example [01-Oct-19 08:35 PM] esabab_00#0000 they will probably fix the price bands down to like 1.5 mil for it but its still enough to cover all the input items [01-Oct-19 08:36 PM] catfiz#0000 can you sell a LIS? [01-Oct-19 08:37 PM] catfiz#0000 oh my [01-Oct-19 08:37 PM] catfiz#0000 apparently you can [01-Oct-19 08:37 PM] catfiz#0000 15mil [01-Oct-19 08:38 PM] commandingpresence#0000 Wonder what the actual cost of production is. [01-Oct-19 08:38 PM] esabab_00#0000 you cant really sell them for the current prices [01-Oct-19 08:38 PM] esabab_00#0000 because they are out of price band [01-Oct-19 08:38 PM] esabab_00#0000 the devs will have to fix them [01-Oct-19 08:38 PM] commandingpresence#0000 What's the cost to produce? [01-Oct-19 08:38 PM] esabab_00#0000 that's left as an exercise for the reader [01-Oct-19 08:38 PM] catfiz#0000 oh god [01-Oct-19 08:39 PM] catfiz#0000 there are at least 30 different things that go into it [01-Oct-19 08:39 PM] esabab_00#0000 this is helpful but out of date: http://prun.1019.net/ [01-Oct-19 08:39 PM] catfiz#0000 if not more [01-Oct-19 08:39 PM] esabab_00#0000 but that site also never dealt with acyclical graph recipes like RAT and C so gotta grain of salt it [01-Oct-19 08:40 PM] commandingpresence#0000 This is actually a pretty good flowchart for how much it has to account for. [01-Oct-19 08:40 PM] catfiz#0000 click on LIS [01-Oct-19 08:40 PM] catfiz#0000 oh my god [01-Oct-19 08:40 PM] catfiz#0000 im laughing so hard [01-Oct-19 08:41 PM] catfiz#0000 it looks fine at first [01-Oct-19 08:41 PM] catfiz#0000 then you see the scroll bar [01-Oct-19 08:45 PM] commandingpresence#0000 what's LIS? [01-Oct-19 08:46 PM] commandingpresence#0000 found it [01-Oct-19 08:46 PM] commandingpresence#0000 Also try either of the ship parts. [01-Oct-19 08:46 PM] catfiz#0000 yea [01-Oct-19 08:47 PM] catfiz#0000 i think LIS is a little bit more [01-Oct-19 08:47 PM] catfiz#0000 its also worth more [01-Oct-19 08:48 PM] commandingpresence#0000 I mean [01-Oct-19 08:48 PM] commandingpresence#0000 it looks worse then it actually is [01-Oct-19 08:48 PM] commandingpresence#0000 Because a lot of the materials are the same [01-Oct-19 08:48 PM] catfiz#0000 well yea [01-Oct-19 08:48 PM] catfiz#0000 you talk a lot on here [01-Oct-19 08:49 PM] catfiz#0000 what is your rank? [01-Oct-19 08:49 PM] commandingpresence#0000 uh [01-Oct-19 08:49 PM] commandingpresence#0000 Dunno [01-Oct-19 08:49 PM] catfiz#0000 its probably higher than the devs in a span of 9 days [01-Oct-19 08:49 PM] catfiz#0000 check [01-Oct-19 08:50 PM] commandingpresence#0000 !rank [01-Oct-19 08:50 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/628770742586179598/card.png?ex=6814cda3&is=68137c23&hm=5fe1f516a431fd1388919a868acf1b28fad5a26993004b671eb8458ea9f8f091& [01-Oct-19 08:51 PM] catfiz#0000 wow [01-Oct-19 08:52 PM] commandingpresence#0000 Fear me [01-Oct-19 08:52 PM] catfiz#0000 !rank [01-Oct-19 08:52 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/628771267134226473/card.png?ex=6814ce20&is=68137ca0&hm=cfa4ac409bc92b48c5ce367453e2c5c73f9725b13125e09de0a87e1b15a24239& [01-Oct-19 08:52 PM] catfiz#0000 fear me [01-Oct-19 08:56 PM] catfiz#0000 i know there is a command to find the top rank [01-Oct-19 08:56 PM] catfiz#0000 hmm [01-Oct-19 08:56 PM] catfiz#0000 !cmds [01-Oct-19 08:56 PM] MEE6#4876 Available Discord commands: !faq: Returns a link to the gameplay FAQ. !wiki: Returns a link to the APEX Handbook. !forum: Returns a link to the forum. !guidelines: Returns a link to the community guidelines. !mat: Returns a random commodity description from a limited list. !cmds: Returns a list of all available commands. !rank: Shows your activity rating on the server. !levels: Shows a highscore of server activity. [01-Oct-19 08:56 PM] catfiz#0000 !levels [01-Oct-19 08:56 PM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [01-Oct-19 08:57 PM] catfiz#0000 ah [01-Oct-19 08:57 PM] catfiz#0000 its frost [01-Oct-19 08:58 PM] catfiz#0000 you passed 2 of the devs @commandingpresence how do you feel? [01-Oct-19 09:01 PM] commandingpresence#0000 Insignificant. [01-Oct-19 09:01 PM] catfiz#0000 why? [01-Oct-19 09:01 PM] catfiz#0000 !mat [01-Oct-19 09:01 PM] MEE6#4876 BTI - An iron-based alloy with both "budget" and "replacement" in the name, so no miracles are to be expected. [01-Oct-19 09:02 PM] catfiz#0000 honestly i love this one [01-Oct-19 09:02 PM] catfiz#0000 you could fill the chat with random item descriptions [01-Oct-19 09:03 PM] commandingpresence#0000 because I am tired [01-Oct-19 09:04 PM] catfiz#0000 of? [01-Oct-19 09:04 PM] commandingpresence#0000 sleep [01-Oct-19 09:04 PM] catfiz#0000 lol [01-Oct-19 09:04 PM] catfiz#0000 so no more sleep? [01-Oct-19 09:05 PM] commandingpresence#0000 yes [01-Oct-19 09:05 PM] catfiz#0000 honestly though can you be tired of sleep? [01-Oct-19 09:06 PM] catfiz#0000 is it a thing? [01-Oct-19 09:46 PM] commandingpresence#0000 So tired that you're wide awake is a thing. [01-Oct-19 09:46 PM] commandingpresence#0000 But tired of sleep? Probably. Dunno though [01-Oct-19 11:35 PM] rain9441#0000 This comment from above kind of struck a note for me: `there's really little reason to work with anyone in the game - ship limit is the one one` I don't agree nor disagree, but I think that one of the purposes of this game is to be a Space Economy Simulation (from the website, this is directly tied to the game) and that to me implies that **trading** is involved and a one of the aspects of the game that the developers are aiming to provide enjoyment out of. The statement tells me that maybe there are things that are going on that are leading players away from the core of the game (the market). Why? What decisions are people making to isolate rather than to cooperate? A corp that only focuses on trading internally is one who chooses willingly to ignore the "going rate" in favor of their own perceived value. I believe digging into these questions may be valuable for the devs to understand what it is that may be failing here. [02-Oct-19 12:09 AM] commandingpresence#0000 Well the thing about any game is that people are going to try to be self sufficient. It is as far as I understand it for GDP, to become independent from the market. That being said in and of itself, while they might sell to the market. They deal with their own demand internally. Meaning that they can seed currency into their own ecosystem. But anything outside of it rarely benefits. Though this is the viewpoint of an outsider and likely is incorrect because I simply can't keep track of the activities of each personal member. But the root of the issue? What is there to spend on the money? Nothing besides more investments in making money faster. [02-Oct-19 12:11 AM] commandingpresence#0000 To drive more interaction, conflict in my mind of some sorts, is required. [02-Oct-19 12:12 AM] commandingpresence#0000 Which I think I remember reading somewhere that the devs wanted to implement a faction war system. Where you could funnel resources into the war machine. But I've only got a rough glimpse of their plans on the home page. [02-Oct-19 12:36 AM] sharlindra#0000 speaking for GDP, we have several projects running and one of them is breaking away from the factions and establishing self-sufficient economy that needs no interaction with the factions... why? well, to be free from their oversight - it has always been known that there will be taxes and fees and whatnot that might be eventualyl controlled by corporations, we should eventually (maybe in further tests) be able to even build CXOS... and there is no one preventing new, non-GDP players joining us, we actually actively invite people to Boucher, out HQ, to establish a bigger market there... so, why are we doing this? to test the concept, basically, what else is an alpha/beta test about :) and we actually communicate our efforts with the devs so I think they are more or less aware of what is going on and what hurdles we face [02-Oct-19 12:38 AM] catfiz#0000 what's with everyone and their full paragraph messages [02-Oct-19 12:40 AM] catfiz#0000 Will your ecosystem only be GDP? [02-Oct-19 12:40 AM] catfiz#0000 I get that people may be on the planet [02-Oct-19 12:40 AM] catfiz#0000 but will you interact with them? [02-Oct-19 12:44 AM] catfiz#0000 or maybe you will be dictators [02-Oct-19 12:44 AM] catfiz#0000 or gods [02-Oct-19 12:45 AM] sharlindra#0000 it doesnt have to be only GDP, no, in the end the idea is to basically establish an independent faction, building Excahnge(s), COGC(s), perhaps having elected governers - and people of course can live and do stuff under a faction... but the start of the project is not really that lucrative and takes quite some coordinated effort, which is why it seems to be "GDP internal" - only to have proper communication channels. But everyone interested is welcome to apply with GDP or make personal contracts with certain players, be it for specific goods or shipping or whatever [02-Oct-19 12:46 AM] catfiz#0000 hmm [02-Oct-19 12:46 AM] catfiz#0000 i see [02-Oct-19 12:48 AM] catfiz#0000 If you could make a CXOS and everything to be a self sufficient colony would you make your base all the way at the edge of the universe just to spite people? [02-Oct-19 12:50 AM] sharlindra#0000 lol its never been to spite people, that would be quite contraproductive, at least at this point it is quite important to be relatively close to the factions [02-Oct-19 12:50 AM] catfiz#0000 aww [02-Oct-19 12:50 AM] catfiz#0000 how disappointing [02-Oct-19 12:51 AM] catfiz#0000 i would love a 2 week trip to see anyone new [02-Oct-19 06:14 AM] prdgi#0000 I've found 2 games that are approaching the complexity of what I want to make. https://store.steampowered.com/app/1159150/BOC/ https://demiansky.itch.io/songs-of-the-eons If I continue procrastinating, I may be able to play the game I want without having to make it. {Embed} https://store.steampowered.com/app/1159150/BOC/ BOC BOC: Birth of Civilizationsย is a realistic historical turn-based 4X strategy game. Unique features like 360ยบ realistic worlds on a global scale are brought to life by our performance-focused multiplatform engine, hardcore tactical components, and climate simulation. Our app... Release Date Early access 2020 https://images-ext-1.discordapp.net/external/t3bdWQrUdQ-_vG7qGcuubzpLCxXHQsG7vMVAPutEzAs/%3Ft%3D1569901429/https/steamcdn-a.akamaihd.net/steam/apps/1159150/header.jpg {Embed} https://demiansky.itch.io/songs-of-the-eons Songs of the Eons, 0.1.5 by Demian, Calandiel SotE's World Builder https://images-ext-1.discordapp.net/external/c0Xf26HSQHwSPw3VxbC-vD1c1wHzzA1uMTfIg_vwE_Q/https/img.itch.zone/aW1nLzIwMzM3ODEucG5n/original/AM1cRT.png [02-Oct-19 09:44 AM] slomes#0000 Bookmarked, thanks. Looks very interesting [02-Oct-19 09:15 PM] commandingpresence#0000 I feel like the fuel meter for flying, could be better adjusted as a "FASTER - SLOWER" scale. or at least let us manually input the fuel amount I want to use. Because I swear my head is going to explode if the STL changes from 202 to 208 to 220 while I'm testing my FTL fuel speeds. [02-Oct-19 09:54 PM] yugen138b#0000 Definitely did not expect to see Songs of the Eons here! I'm actually a passive member of its dev team. I'm not involved in the world gen side, but it's definitely the most detailed world gen I've ever seen. Demian, the lead dev, just finished working on the "alluvial soils in floodplains" simulation, if that's any indication. ๐Ÿ˜„ [02-Oct-19 09:57 PM] commandingpresence#0000 Well I'm not entirely sure what world gen entails. But have you seen Infinity battlescape's worlds? [02-Oct-19 09:58 PM] commandingpresence#0000 Though I guess I:BS' focus is more on seamless transition and no loading screens despite everything "Existing" all at once. [02-Oct-19 10:00 PM] yugen138b#0000 I have! They're very pretty. I'd like to pick it up at some point. The difference in SotE's world gen is that it's entirely based on real geological science, i.e. tectonic plates, glaciers, volcanic chains, climate and ocean current simulation, and everything else in between. So not quite as pretty as I:BS (yet), but definitely more scientifically realistic. [02-Oct-19 10:04 PM] commandingpresence#0000 Nothing beats dwarf fortress' god tier levels of world gen. [02-Oct-19 10:32 PM] prdgi#0000 @yugen138b I like the planned detail. I hope you guys can pull it off. Do you plan to have flora/fauna as intricately simulated? [02-Oct-19 10:38 PM] esabab_00#0000 @Yugen I was looking over it today...are there any write ups or blog posts or anything about how the plate tectonics and all are implemented? very cool [02-Oct-19 10:42 PM] esabab_00#0000 I'm going to rebuild my server and officially roll out my base designer tool tomorrow night but if anyone wants to poke at the temporary build: http://159.65.245.238/ [02-Oct-19 10:42 PM] esabab_00#0000 let me know if you run into any major problems [02-Oct-19 10:43 PM] esabab_00#0000 I was able to get a domain name I really like [02-Oct-19 10:43 PM] prdgi#0000 nice! Great work mate! [03-Oct-19 10:36 AM] yugen138b#0000 @prdgi Yes! Vegetation and fauna will be properly simulated as well, as you can see in this infographic: [03-Oct-19 10:36 AM] yugen138b#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/629340982260924417/Simulation_Hierarchy_rev8-01.png?ex=6814e676&is=681394f6&hm=639ed573d831d17287110a642f417524869b7df0d3af9cf92d614c816cafac9a& [03-Oct-19 10:37 AM] yugen138b#0000 @esabab_00 There aren't any super detailed write-ups, but you can glean what you can from the wiki: https://sote.miraheze.org/wiki/Main_Page {Embed} https://sote.miraheze.org/wiki/Main_Page Main Page [03-Oct-19 10:37 AM] yugen138b#0000 And yes, very nice work. ๐Ÿ˜„ [03-Oct-19 01:12 PM] Deleted User#0000 How long or how many contracts does it take before the rating changes from 'P' ? [03-Oct-19 01:51 PM] commandingpresence#0000 You mean your company rating? [03-Oct-19 03:12 PM] Deleted User#0000 Yea, @commandingpresence [03-Oct-19 03:12 PM] molp#0000 You need quite a few trades with different partners to get a rating [03-Oct-19 03:14 PM] catfiz#0000 It took me about 2 weeks to get a reliability rating [03-Oct-19 03:15 PM] catfiz#0000 But some 7 month people still don't have a rating [03-Oct-19 03:16 PM] catfiz#0000 You need to do quite a few LM contracts [03-Oct-19 05:48 PM] rain9441#0000 Someone I know has been complaining that they are having major issues on Berthier shipping to Montem. They are a new player making AL. They want to sell AL on Montem because it is better for business. The problem is that Berthier uses ICA for their production fees, not NCC, so he no longer can produce anything. He also cannot use the FX because he isn't pro. I wanted to raise this because I'm guessing it may be happening to many new players. [03-Oct-19 05:49 PM] rain9441#0000 While the production fees are nice and all, it can cause some issues with early game players who don't have the correct currency and make non-exchange planets even tougher. [03-Oct-19 06:06 PM] commandingpresence#0000 Yeah, i thought about that for a bit. Because i had all my liquid in CIS meanehile I'm producing stuff using ncc. [03-Oct-19 06:07 PM] commandingpresence#0000 If it was a material issue, the trick is to buy what you need with the ncc. Or opposing currency. Otherwise he has to play the trader game. [03-Oct-19 06:08 PM] commandingpresence#0000 Easiest way is to buy grn or some other cheap MM good and just convert it. But it still sucks lol [03-Oct-19 06:48 PM] rain9441#0000 That still requires a ship to be sent to promitor which is expensive for new players (4k+ worth of fuel). [03-Oct-19 07:54 PM] commandingpresence#0000 Unless he's doing high volume trading like I am. It's best he stick to lower fuel costs. But yes, I fully appreciate his struggles. Not being able to do LM trades or exchange currency is rather detrimental for free to play. [03-Oct-19 08:02 PM] catfiz#0000 How are you already at high volume trading? [03-Oct-19 08:02 PM] catfiz#0000 You've been here 2 weeks [03-Oct-19 08:02 PM] catfiz#0000 Is it even possible to have that much on your own? [03-Oct-19 08:05 PM] catfiz#0000 Or are you shipping other people's cargo? [03-Oct-19 08:22 PM] commandingpresence#0000 About half my cargo half someone else's [03-Oct-19 08:23 PM] catfiz#0000 Ah [03-Oct-19 08:23 PM] commandingpresence#0000 Volume isn't exactly value. And there's plenty of cheap goods that are rather big/heavy [03-Oct-19 08:23 PM] commandingpresence#0000 Though I do try to maximize cargo - profit ratio. [03-Oct-19 08:24 PM] catfiz#0000 I see [03-Oct-19 11:07 PM] commandingpresence#0000 Apex global chat [03-Oct-19 11:07 PM] commandingpresence#0000 "DOOOOOOM" [03-Oct-19 11:10 PM] catfiz#0000 ? [03-Oct-19 11:10 PM] catfiz#0000 It honestly seems normal [03-Oct-19 11:16 PM] catfiz#0000 Nvm [03-Oct-19 11:16 PM] catfiz#0000 It's getting worse [03-Oct-19 11:16 PM] _frostwood_#0000 It's all good [03-Oct-19 11:16 PM] _frostwood_#0000 Just a good economic debate. [03-Oct-19 11:16 PM] catfiz#0000 Is it really anymore? [03-Oct-19 11:17 PM] catfiz#0000 I feel is more about Eve right now [03-Oct-19 11:17 PM] _frostwood_#0000 I'd be more worried about Jkomut's plan to drop FE below 300 and cut the carbon makers out of Mon. [03-Oct-19 11:18 PM] catfiz#0000 How long has this debate been going on? [03-Oct-19 11:18 PM] catfiz#0000 I've only been around since knight said something [03-Oct-19 11:19 PM] catfiz#0000 And there is too much stuff to scroll back and read [03-Oct-19 11:19 PM] _frostwood_#0000 11:30 [03-Oct-19 11:19 PM] catfiz#0000 Timezone? [03-Oct-19 11:19 PM] _frostwood_#0000 EST [03-Oct-19 11:20 PM] catfiz#0000 Aren't you? [03-Oct-19 11:21 PM] _frostwood_#0000 Who me? [03-Oct-19 11:21 PM] catfiz#0000 Yea [03-Oct-19 11:22 PM] _frostwood_#0000 *Feelings are hurt* [03-Oct-19 11:23 PM] catfiz#0000 *Laughter comes from a dark corner in your room* [03-Oct-19 11:25 PM] _frostwood_#0000 I just sell PG, H, FF, and SF. [03-Oct-19 11:25 PM] catfiz#0000 Why did you type that here? [03-Oct-19 11:26 PM] catfiz#0000 And aren't all of those t1? [03-Oct-19 11:27 PM] _frostwood_#0000 Proper H production requires Tier 3 materials. [03-Oct-19 11:27 PM] _frostwood_#0000 PG requires tier 2, and I only built it because someone threatened me. [03-Oct-19 11:28 PM] _frostwood_#0000 FF requires tier 3 gas giants. [03-Oct-19 11:29 PM] _frostwood_#0000 SF was a lot of work and money to setup-5 EXT 5 COL, 7 COL and 5 REF. [03-Oct-19 11:29 PM] catfiz#0000 Yikes [03-Oct-19 11:29 PM] catfiz#0000 I hope to never be in that market [03-Oct-19 11:30 PM] _frostwood_#0000 I also had to race to get a gas giant settled before I was put out of business by other people settling them. [03-Oct-19 11:31 PM] _frostwood_#0000 At the very start of the test I knew I was on a clock-diversify before someone settled a gas giant or be crushed. [03-Oct-19 11:31 PM] _frostwood_#0000 Bentan-c H costs about 41/unit to produce, gas giants can produce it a lot cheaper. [03-Oct-19 11:32 PM] catfiz#0000 But you need to be a t3 for that [03-Oct-19 11:32 PM] catfiz#0000 What are the t4 planets like? [03-Oct-19 11:33 PM] _frostwood_#0000 Super high concentrations of minerals. [03-Oct-19 11:33 PM] _frostwood_#0000 and some rare minerals. [03-Oct-19 11:33 PM] catfiz#0000 I mean what do you need to settle on them [03-Oct-19 11:33 PM] catfiz#0000 Obviously something expensive [03-Oct-19 11:34 PM] catfiz#0000 Hot/cold are only t3 right [03-Oct-19 11:34 PM] _frostwood_#0000 TSH for hot planets. [03-Oct-19 11:34 PM] _frostwood_#0000 INF for cold. [03-Oct-19 11:34 PM] _frostwood_#0000 HSE for practically every planet. [03-Oct-19 11:34 PM] _frostwood_#0000 AEF for Gas giants. [03-Oct-19 11:35 PM] _frostwood_#0000 Gas giants are cold and are high pressure so they require HSE, INF and AEF-per building. [03-Oct-19 11:36 PM] catfiz#0000 Wow [03-Oct-19 11:36 PM] catfiz#0000 That seems [03-Oct-19 11:36 PM] catfiz#0000 A bit pricey [03-Oct-19 11:37 PM] _frostwood_#0000 If you are in a corp you can get INF for 100/unit 250 are required for a CM. [03-Oct-19 11:37 PM] _frostwood_#0000 Need about 650 INF for a basic colony setup. [03-Oct-19 11:38 PM] _frostwood_#0000 Hence in APEX chat I said I make about 300k/week-most of it goes towards INF and HSE. [03-Oct-19 11:39 PM] _frostwood_#0000 A single COL expansion on my gas giant will cost me about 70k. [03-Oct-19 11:39 PM] catfiz#0000 So you didn't include and of your expenditures in that [03-Oct-19 11:39 PM] catfiz#0000 Wow [03-Oct-19 11:39 PM] _frostwood_#0000 I make 600k [03-Oct-19 11:40 PM] _frostwood_#0000 300k/week after consumables. [03-Oct-19 11:41 PM] catfiz#0000 That makes me a little sad [03-Oct-19 11:41 PM] catfiz#0000 It's just so much money [03-Oct-19 11:42 PM] _frostwood_#0000 It's worth it to expand to a gas giant. [03-Oct-19 11:42 PM] _frostwood_#0000 Each COL makes about 6k/day. [03-Oct-19 11:43 PM] catfiz#0000 But now you have depreciation [03-Oct-19 11:43 PM] catfiz#0000 :) [03-Oct-19 11:43 PM] _frostwood_#0000 6k/day pays back the COL in about 14 days. [03-Oct-19 11:44 PM] catfiz#0000 What!? [03-Oct-19 11:44 PM] catfiz#0000 It will take me months to pay mine back off [03-Oct-19 11:45 PM] _frostwood_#0000 Cost me about 200k for the initial investment. [03-Oct-19 11:47 PM] catfiz#0000 That's still less than 2 weeks with 5 COL [03-Oct-19 11:47 PM] _frostwood_#0000 I have 7 COL and 1 REF on that planet. [03-Oct-19 11:48 PM] catfiz#0000 42k a day? [03-Oct-19 11:48 PM] rain9441#0000 Do you have an H gas giant as well? [03-Oct-19 11:48 PM] _frostwood_#0000 Yes [03-Oct-19 11:48 PM] rain9441#0000 and you make PG presumably? [03-Oct-19 11:49 PM] _frostwood_#0000 Just one POL [03-Oct-19 11:49 PM] rain9441#0000 I'm struggling a little bit on this because i like the idea that you're making profit, but with that in place - my plans to settle Umbra to make H seems like I am destined for failure. [03-Oct-19 11:49 PM] _frostwood_#0000 From when we were trying to get the tech to expand to more than one base. [03-Oct-19 11:50 PM] _frostwood_#0000 If you are using that H for something else then it's not so bad. [03-Oct-19 11:51 PM] _frostwood_#0000 I built 3 COL off the bat on Umbra when I started-a pure H extraction start. [03-Oct-19 11:52 PM] rain9441#0000 Right, but if i were to do that now and try to sell something that you were making, I'd not be able to compete [03-Oct-19 11:52 PM] _frostwood_#0000 Probably not-there are two companies with gas giants in system. [03-Oct-19 11:53 PM] _frostwood_#0000 and another company is making a play for a gas giant. [03-Oct-19 11:53 PM] rain9441#0000 I'm trying desparately to find a reason not to settle an H2O planet and make RCO to dump to MM right now [03-Oct-19 11:53 PM] _frostwood_#0000 Just go to Etherwind and produce DW. [03-Oct-19 11:53 PM] rain9441#0000 ... [03-Oct-19 11:54 PM] _frostwood_#0000 That's what Rubicate did, and then he switched to COF. [03-Oct-19 11:55 PM] rain9441#0000 Something feels wrong about this [03-Oct-19 11:55 PM] _frostwood_#0000 about what? [03-Oct-19 11:55 PM] rain9441#0000 About not being able to enter a market [03-Oct-19 11:56 PM] rain9441#0000 and being forced to an H2O planet [03-Oct-19 11:56 PM] _frostwood_#0000 You can still enter a H market-just go for a gas giant. [03-Oct-19 11:59 PM] rain9441#0000 I'm getting a feeling more and more each day that new players have odds stacked against them so far that old players cannot even fathom it [04-Oct-19 12:00 AM] _frostwood_#0000 It's quite the opposite-stuff is much cheaper. [04-Oct-19 12:00 AM] catfiz#0000 We'll be fine [04-Oct-19 12:00 AM] _frostwood_#0000 When I started you had to pay top dollar for prefabs. [04-Oct-19 12:01 AM] _frostwood_#0000 To get my first colony I had to shell out 10k/LTA, LSE LDE [04-Oct-19 12:01 AM] notabotstill#0000 Regrettably I make prefabs as a new player and can barely stay above water. I should have gone farmer [04-Oct-19 12:03 AM] rain9441#0000 It's not about absolute prices, it's about relative prices {Reactions} ๐Ÿ‘Œ [04-Oct-19 12:03 AM] rain9441#0000 And opportunities [04-Oct-19 12:09 AM] sintheras#0000 the prefab market on Montem is tough right now. And I think it always will end up being like that since demand will go down as people progress. Maybe building degradation will help out, but it's still a while until we will notice the effects [04-Oct-19 12:11 AM] catfiz#0000 Same with prom and the agricultural market [04-Oct-19 12:12 AM] notabotstill#0000 Well, I can't get the funds to start a new colony and I'm not going to wait months for prefabs to be needed (which I don't think will actually happen. My only hope is to either reroll or hope enough new players on prom quit and stop making prefabs. At least famers have the MM to make cash [04-Oct-19 12:12 AM] catfiz#0000 Every planet has their thing [04-Oct-19 12:12 AM] catfiz#0000 Or exchange [04-Oct-19 12:13 AM] notabotstill#0000 On Mont, not prom I mean [04-Oct-19 12:13 AM] sintheras#0000 demand for basic consumables will always increase, so people in that market are good right now. And thanks to the MM for agricultural products you can always make a reasonable living from selling GRN or something [04-Oct-19 12:13 AM] Deleted User#0000 @_frostwood_ It doesn't matter that the prices are lower now, if you cannot make any money to spend on what you need. [04-Oct-19 12:16 AM] notabotstill#0000 Heck - DW on Mont is almost at MM prices. (73) If someone on Prom wants to make a killing then ship water here on Mont. [04-Oct-19 12:17 AM] sintheras#0000 DW on Prom is at 60, so not that much lower. I am surprised people haven't increased DW production by now, considering how much money you can make [04-Oct-19 12:18 AM] notabotstill#0000 From the math I did, it's barely profitable to make it here at you have to bank on it remaining that high [04-Oct-19 12:19 AM] sintheras#0000 planning to make a full DW base soonish, but not sure how much it will help [04-Oct-19 12:19 AM] notabotstill#0000 Not saying it's not an option to get out of the whole, but it's risking [04-Oct-19 12:19 AM] notabotstill#0000 wow my typing is bad today - hole and risk [04-Oct-19 12:24 AM] sintheras#0000 since people were talking about SF production and I finally finished my setup and am willing to disclose it: [04-Oct-19 12:24 AM] sintheras#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/629549428365066242/Screen_Shot_2019-10-04_at_14.23.25.png?ex=6814ffd8&is=6813ae58&hm=3395da308a3944499c2de86ecde24820a1b0d2561882ab8692695ed2446db28b& [04-Oct-19 12:27 AM] sintheras#0000 The logistics required provides continuous transportation jobs for newish players ๐Ÿ™‚ [04-Oct-19 12:28 AM] sintheras#0000 If anyone is interested to join in, and do some transportation, let me know [04-Oct-19 12:29 AM] Deleted User#0000 @commandingpresence Regarding your claim that there is/was hyper inflation in Eve due to the price of one item, take a look at this video, exploring why the plex prices spiked. https://www.youtube.com/watch?v=7NlZUQVVqhc Skip to 38 minutes if you just want the answer. {Embed} EVE Online https://www.youtube.com/watch?v=7NlZUQVVqhc EVE Fanfest 2016 - LAB-M: EVE and the Economics of War In this talk we investigate PLEX price dynamics, alliance structure, and the history of war in Eve and its effect on market prices, and how these relate to t... https://images-ext-1.discordapp.net/external/NN1Sf9vgZX3ocp-bHQzSlMQr93I85gWdanZ9atrxq7k/https/i.ytimg.com/vi/7NlZUQVVqhc/maxresdefault.jpg [04-Oct-19 12:30 AM] Deleted User#0000 @commandingpresence This graph shows the indexes of Eve from the start until now: https://webimg.ccpgamescdn.com/7lhcm73ukv5p/4tPDqiKwDF7DliElkBzTHi/29bf828da5b3e70830886feab4f39ded/9d_economy.indices.png {Embed} https://webimg.ccpgamescdn.com/7lhcm73ukv5p/4tPDqiKwDF7DliElkBzTHi/29bf828da5b3e70830886feab4f39ded/9d_economy.indices.png https://images-ext-1.discordapp.net/external/j9I9lq3bdWn_PlqPdiH-NlxeeD36gZX9MAxjymSGoao/https/webimg.ccpgamescdn.com/7lhcm73ukv5p/4tPDqiKwDF7DliElkBzTHi/29bf828da5b3e70830886feab4f39ded/9d_economy.indices.png [04-Oct-19 12:32 AM] Deleted User#0000 As you can see most prices has stayed within 60-160% of the initial price. No hyper inflation. [04-Oct-19 12:32 AM] Deleted User#0000 For more context look here: https://www.eveonline.com/article/pwp24k/monthly-economic-report-july-2019 {Embed} https://www.eveonline.com/article/pwp24k/monthly-economic-report-july-2019 Monthly Economic Report - July 2019 | EVE Online Take a look at this devblog for the Monthly Economic Report for July 2019, which gives a glimpse at how the markets are shaping up as we start the second half of the year. https://images-ext-1.discordapp.net/external/ByyBeXfqMVz_3j-GHwEHyEZ4SwFlt44sbD3JPE4CgeU/%3Ffm%3Djpg%26w%3D1200%26h%3D630%26fit%3Dfill/https/images.ctfassets.net/7lhcm73ukv5p/4VF5VE4Q2N1kPNWmbCOPdg/52b76db5e871d69d79dc50486ea250e2/0_produced.vs.destroyed.png [04-Oct-19 04:04 AM] Deleted User#0000 @dev Feature request: `CXOS `, for example `CXOS IC1` to only show orders for the Prom market [04-Oct-19 09:56 AM] sir_ventox#0000 Looks real interesting! ๐Ÿ‘Œ [04-Oct-19 10:28 AM] Deleted User#0000 Eve is a great game when it comes to economics. For several years they had a dedicated economist (doctorate in environment and resource economics) with a small team under him, to manage the economy. I think the dev team of PrUn should shamelessly take inspiration from Eve's economy, since it is working pretty well. [04-Oct-19 11:07 AM] commandingpresence#0000 @Deleted User Yeah I took a quick look a few days ago at that and found out how wrong I was. [04-Oct-19 11:07 AM] commandingpresence#0000 I mean yesterday. [04-Oct-19 11:07 AM] commandingpresence#0000 The index didn't show what I was spouting out of my fat false mouth. {Reactions} ๐Ÿ˜„ [04-Oct-19 11:08 AM] Deleted User#0000 If you want some actual 'real world meets virtual world' take a look at that youtube tho. It's RL politics that pushed the PLEX prices up. [04-Oct-19 12:09 PM] commandingpresence#0000 You know what would be really good? A CX watchlist. {Reactions} ๐Ÿ‘ [04-Oct-19 01:06 PM] slomes#0000 you can set up a scrn for that [04-Oct-19 01:06 PM] slomes#0000 the ui is very flexible [04-Oct-19 02:09 PM] aldin39#0000 problem isn't that prefabs are dropping but that you're paying too much to make them [04-Oct-19 02:11 PM] aldin39#0000 and when prices drop too much MM is the only salvation to float [04-Oct-19 03:06 PM] sharlindra#0000 there is some Hydration timeout account again [04-Oct-19 04:08 PM] molp#0000 I know, thx [04-Oct-19 07:01 PM] commandingpresence#0000 @slomes I want a watchlist. Not 50 CX NC1's watching every single item. [04-Oct-19 09:32 PM] __t__#0000 An old school ticker would be fun too [04-Oct-19 11:32 PM] commandingpresence#0000 I suppose taking the charts of each material I want works somewhat the same way. Or the order books. Bah. Still much more icky then having a list that displays like the CX. [05-Oct-19 02:09 AM] lunikon#0000 @commandingpresence Watchlists are one of my APEX Pro License features I half planned for the (relative) short-term ๐Ÿ˜‰ [05-Oct-19 08:35 AM] jakeknight_#0000 I have a proposition which could influence game mechanics a little, and something I feel would add to the feel of the gameplay currently. One of the main factors for the successful growth of the economy in the 20th century was the availability of cheap food products made available through the mass production of fertiliser. I suggest we implement fertiliser into the game, as it seems quite odd (at least to me) that, contextually, earth would move to interplanetary colonisation without being able to improve the quality of the land on other planets. Fertiliser itself would be easy to fit into the game mechanics, as in real life it is a relatively simple process to make. My idea would be for: 5 AMM + 10 O @CHP = 5 AMN + H20, AMN being ammonium nitrate 5 PHO + 5AMM @CHP = 4AMP, PHO as phosphate rock and AMP as ammonium phosphate 2 AMP + HAL + 2AMN @CHP = 4 FTZ, FTZ as fertilizer. For planets with a COGC, FTZ could be provided to give the fertility of planets a boost, and allow a more contextually accurate form of colonisation to take place. {Reactions} ๐Ÿ‘ [05-Oct-19 08:36 AM] jakeknight_#0000 I understand high tier terraforming projects are available, but I feel like this could be an intermediate solution to a fertility problem for a planet [05-Oct-19 09:22 AM] aldin39#0000 and why is there Nutrient Solution? [05-Oct-19 09:23 AM] aldin39#0000 Hyf don't need fertility and it's a good choice but transporting water is an issue since the ships are general transporters and not water tankers [05-Oct-19 09:24 AM] aldin39#0000 if we get modular ships that can have increased resource for some type of resources ( tankers, gas transporters, mineral haulers etc) is doable on any planet [05-Oct-19 02:42 PM] rubicate#0000 The way I see it, to do regular farming, you need both soil fertility and water, but HYFs allow you to work with a planet that only water and no soil fertility. It uses a lot more water than regular farming though. Doing HYF farming on non-water planets while shipping in the water is not very smart, it's better to use a planet's strengths rather than shipping in everything. {Reactions} ๐Ÿ‘ (3) [06-Oct-19 02:52 PM] sharlindra#0000 quote from dev log "After a governor is elected, she must choose which party will receive the fees." - see? She! @molp obviously agrees I should govern a planet :D {Reactions} ๐Ÿ‘ [06-Oct-19 02:53 PM] catfiz#0000 Oh no [06-Oct-19 02:53 PM] catfiz#0000 She will only tax men [06-Oct-19 02:54 PM] prdgi#0000 Thats fine, we all know that everyone on the internet is a dog [06-Oct-19 02:54 PM] catfiz#0000 Lol [06-Oct-19 02:55 PM] catfiz#0000 Are we really that bad? [06-Oct-19 02:56 PM] sharlindra#0000 hmm, high taxes for dogs... [06-Oct-19 02:57 PM] catfiz#0000 Lol, noooo [06-Oct-19 03:04 PM] jianzen#0000 that's insulting to dogs [06-Oct-19 03:12 PM] catfiz#0000 Hmm [06-Oct-19 05:05 PM] slomes#0000 I think for the latest Dev Logs thematic, Devs could just make a good ol survey to ask players stuff and find out whats going on. [06-Oct-19 05:06 PM] catfiz#0000 Where's the fun in that? [06-Oct-19 05:06 PM] slomes#0000 not fun, but efficient [06-Oct-19 05:07 PM] catfiz#0000 But getting random unexpected features makes things exciting [06-Oct-19 05:08 PM] catfiz#0000 Like the lower base storage [06-Oct-19 05:08 PM] catfiz#0000 :) [06-Oct-19 05:18 PM] slomes#0000 I was referring to the new players leaving quickly thematic ^^ [06-Oct-19 05:19 PM] catfiz#0000 Ah [06-Oct-19 05:19 PM] catfiz#0000 But will new people really fill it out? [06-Oct-19 05:21 PM] slomes#0000 maybe? worth a shot [06-Oct-19 05:21 PM] catfiz#0000 Even if they do, if they don't like the game now they probably still won't like it 2 years from now because the core of the game will always be the same. [06-Oct-19 05:21 PM] slomes#0000 I disagree ^^ [06-Oct-19 05:22 PM] catfiz#0000 On? [06-Oct-19 05:22 PM] slomes#0000 its in alpha [06-Oct-19 05:22 PM] slomes#0000 a lot of things are bound to change, get balanced, tuned, removed, and added [06-Oct-19 05:22 PM] slomes#0000 alphas are rough [06-Oct-19 05:22 PM] catfiz#0000 That's why I said core [06-Oct-19 05:22 PM] slomes#0000 the full launch game will be a different kind of beast [06-Oct-19 05:23 PM] catfiz#0000 The base game will never change [06-Oct-19 05:23 PM] slomes#0000 I don't think the players dislike the core of the game [06-Oct-19 05:23 PM] slomes#0000 the game is unbalanced atm, which is what frustrates them [06-Oct-19 05:24 PM] catfiz#0000 It may be, but isn't that because of the players [06-Oct-19 05:24 PM] catfiz#0000 Not the game itself [06-Oct-19 05:24 PM] slomes#0000 *Imo* Its the game balance and not the players. The players just do what they do with whats possible/available [06-Oct-19 05:26 PM] slomes#0000 Not Balance, but also game stage relevant: Old players mingling in the same industry as the new players for example is because of lack of mid/late game content. The devs are already working on that one. [06-Oct-19 05:29 PM] catfiz#0000 I agree with the fact that more new players would stay if the old players moved on to new industries, but I still think many people just don't like the core of the game and choose to stop playing because of that. [06-Oct-19 05:29 PM] slomes#0000 what would you describe as the core of the game? [06-Oct-19 05:29 PM] catfiz#0000 Man that's hard [06-Oct-19 05:29 PM] catfiz#0000 Umm [06-Oct-19 05:31 PM] catfiz#0000 *Diverts question* I think many people just don't like browser games and the long drawn out gameplay that can take months to get anywhere. [06-Oct-19 05:32 PM] catfiz#0000 Especially the complexity of this game [06-Oct-19 05:33 PM] catfiz#0000 I would say you need to at least be in highschool to play this game [06-Oct-19 05:33 PM] catfiz#0000 And most people in highschool no longer play browser games [06-Oct-19 05:40 PM] slomes#0000 Well It's definitely a niche game. When its ripe for a bigger public exposure, it will find its players. Im pretty sure of it, as "the core of the game" is cool, albeit not for everyone. [06-Oct-19 05:41 PM] catfiz#0000 I think it depends on what type of person you are [06-Oct-19 05:42 PM] catfiz#0000 People who love business and economics are perfect for this game [06-Oct-19 05:42 PM] catfiz#0000 Others may find this game to be a pain [06-Oct-19 05:55 PM] _frostwood_#0000 @mjeno is the new base storage a bug or a feature? [06-Oct-19 05:55 PM] mjeno#0000 Both, kind of! I was going to make an official announcement tomorrow. It was meant to come with Expanse and was accidentally included with Prelude already. ๐Ÿ˜– [06-Oct-19 05:56 PM] _frostwood_#0000 That sucks ๐Ÿ˜ฆ [06-Oct-19 05:57 PM] mjeno#0000 We're not rolling it back now because it was meant to come, but I'm sorry we didn't give you advance notice on this. [06-Oct-19 05:58 PM] _frostwood_#0000 I wish the storage facility used less area and the CM(as storage is no longer included with the base). [06-Oct-19 05:59 PM] mjeno#0000 I don't understand. >: And the CM what? [06-Oct-19 06:00 PM] _frostwood_#0000 The CM uses 25 area and the storage facility uses 15 area-I feel it's a little high for a building that doesn't produce anything. [06-Oct-19 06:00 PM] mjeno#0000 Both are too high? [06-Oct-19 06:01 PM] _frostwood_#0000 The CM was at a good spot before, but the base came with 5000 storage, now the base has a lot less storage but the CM uses still the same area. [06-Oct-19 06:02 PM] mjeno#0000 Yeah, I see. Would make sense to decrease the CM size, not that it doesn't have a storage attached. [06-Oct-19 06:02 PM] _frostwood_#0000 I feel the storage facility area should be 10(to keep it in line with the HB1/RIG/COL). [06-Oct-19 06:09 PM] catfiz#0000 I love how we can go straight to the devs about things like this [06-Oct-19 06:10 PM] catfiz#0000 I've never played a game where the players could talk directly to the creators and influence the direction the game is headed. {Reactions} โค (2) [06-Oct-19 06:15 PM] name_dunno9952#0000 Wait....so new bases have only 1500 storage? [06-Oct-19 06:15 PM] catfiz#0000 Seems that way [06-Oct-19 06:17 PM] catfiz#0000 But it looks like the Core Module may weigh less to make up for it. [06-Oct-19 06:21 PM] name_dunno9952#0000 So when martin "mistakenly" said that cm costs are going to go down (during live stream) he really meant CM space ๐Ÿค” [06-Oct-19 06:22 PM] catfiz#0000 What I'm wondering is what will happen to old bases. [06-Oct-19 06:23 PM] slomes#0000 Thanks for clearing it up Mjeno! They stay the same I would expect @catfiz [06-Oct-19 06:23 PM] catfiz#0000 And both cost and space will go down I think. [06-Oct-19 06:23 PM] slomes#0000 I also think Area changes to CM and STO would be needed [06-Oct-19 06:24 PM] slomes#0000 maybe CM and STO each 10 units? [06-Oct-19 06:24 PM] slomes#0000 or CM 15 and STO 10 [06-Oct-19 06:26 PM] mjeno#0000 I think he meant to say that the CM cost goes down, only that it had already happened. ๐Ÿ˜„ [06-Oct-19 07:02 PM] name_dunno9952#0000 @mjeno. He cleared that up, that that is what he meant. I am just having fun (and regretting not puttung down some more bases before) {Reactions} ๐Ÿ˜„ (2) [06-Oct-19 08:42 PM] prdgi#0000 The storage change is good. I also feel that the area for the storage facility should be lowered. Perhaps it could be lowered to 5 area and add 1500 area. If the CM area were to be lowered, I feel 15 would then be a good point. [07-Oct-19 12:32 AM] sharlindra#0000 I thought that, you know, the program with the most votes should be upcoming? (this has been status quo for over a day so I dont think it just didnt have time to update or something) @molp bug? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/630638508012470322/cogc_program.png?ex=681501a1&is=6813b021&hm=67ab7c0a8db9c9fdd5d1ffc931c0a56c799df11393c5a087adbb11ef3d55feca& [07-Oct-19 12:35 AM] molp#0000 Thx Sharlindra, I know about that bug, it seems to be on the client side only. If you vote for something else and then what you really wanted to vote for it should go away [07-Oct-19 12:39 AM] sharlindra#0000 oh ok, apparently someone took this as reminder, voted for Food and it correctly updated to Electronics (because they didnt have enough influence) :D [07-Oct-19 12:40 AM] catfiz#0000 Hehe [07-Oct-19 12:41 AM] catfiz#0000 I want to see the day Boucher COGC isn't electronics [07-Oct-19 12:42 AM] catfiz#0000 But my measly 300 pales in comparison to your 1025 [07-Oct-19 01:26 AM] kastuk#0000 Text on the last twitter picture can be read as UDIYFRSE caused by whiteish background beyond white logo. [07-Oct-19 03:45 AM] prdgi#0000 @catfiz GDP built the COGC for the electronics bonus. [07-Oct-19 11:14 AM] catfiz#0000 @prdgi Lol, I know, I just think it would be funny if it ended up as something else. [07-Oct-19 05:19 PM] z1ggy.#0000 somehow got this contract but cant fulfill because it's now closed. Is this a bug or player error? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/630892025717325834/tempFileForShare_20191007-181723.jpg?ex=68149c3c&is=68134abc&hm=d32025340e16d64c3886b19f66a0a405f9e9ccc358bcc3c25469fc4ad930ae00& [07-Oct-19 05:20 PM] z1ggy.#0000 @mjeno [07-Oct-19 05:21 PM] catfiz#0000 Just want to make sure, do you have a ship on montem to pick it up? [07-Oct-19 05:22 PM] z1ggy.#0000 Nope its enroute to prom [07-Oct-19 05:23 PM] catfiz#0000 You can't fulfill it unless you have a ship or a base on montem. [07-Oct-19 05:23 PM] z1ggy.#0000 I know that,I don't know how I got it in the first place [07-Oct-19 05:24 PM] catfiz#0000 How you got the order? [07-Oct-19 05:24 PM] z1ggy.#0000 Didnt access the local market. Just sold goods, bought goods, and left [07-Oct-19 05:24 PM] catfiz#0000 That's an exchange order [07-Oct-19 05:25 PM] catfiz#0000 Did one of your previous orders only partially fill? [07-Oct-19 05:25 PM] catfiz#0000 And after you left it then filled up? [07-Oct-19 05:25 PM] z1ggy.#0000 No [07-Oct-19 05:27 PM] catfiz#0000 Hmm [07-Oct-19 05:27 PM] catfiz#0000 Then I don't know [07-Oct-19 05:28 PM] z1ggy.#0000 That's why I pinged the devs ;) [07-Oct-19 05:29 PM] catfiz#0000 One last question, does it show up in your finances? [07-Oct-19 05:31 PM] catfiz#0000 It could have been an order from weeks ago that you forgot about. [07-Oct-19 05:41 PM] _frostwood_#0000 If you buy a order off the exchange and you have no ship there it goes into contract. [07-Oct-19 06:03 PM] z1ggy.#0000 @_frostwood_ its closed though, which is what has me confused [07-Oct-19 06:04 PM] catfiz#0000 All exchange contracts show as closed [07-Oct-19 06:04 PM] catfiz#0000 You can still fullfil it when you get a ship there [07-Oct-19 06:11 PM] _frostwood_#0000 ^ [08-Oct-19 12:12 PM] commandingpresence#0000 Oh boy, I have a rating, nice. [08-Oct-19 12:12 PM] catfiz#0000 Lol [08-Oct-19 12:12 PM] commandingpresence#0000 Outside of pending that is lol [08-Oct-19 12:12 PM] catfiz#0000 Took me a while too [08-Oct-19 12:15 PM] catfiz#0000 Finally got my overall to an A today :) [08-Oct-19 12:22 PM] jakeknight_#0000 I've got overall A but an ABB in the categories [08-Oct-19 12:22 PM] jakeknight_#0000 I mess up one contract and it drops to a B lol [08-Oct-19 12:22 PM] jakeknight_#0000 ๐Ÿ‘ [08-Oct-19 12:24 PM] catfiz#0000 Oof [08-Oct-19 01:26 PM] prdgi#0000 Just built my INC on CR-911b {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/631195732757708815/Capture.PNG?ex=68150e55&is=6813bcd5&hm=664cd71cb92a58acc9da0dd31573e33f197c11d7f886ec9d8e1c50c26851b6ea& {Reactions} ๐Ÿ™€ ๐Ÿ‘ [08-Oct-19 01:41 PM] commandingpresence#0000 @jakeknight_ A A C is mine. [08-Oct-19 01:41 PM] commandingpresence#0000 The damn thing is calling me poor [08-Oct-19 01:42 PM] catfiz#0000 Do you deny it? [08-Oct-19 01:42 PM] jakeknight_#0000 @commandingpresence Yikes [08-Oct-19 01:43 PM] prdgi#0000 I'm AAC as well. [08-Oct-19 01:43 PM] commandingpresence#0000 I do deny it. I'm not poor [08-Oct-19 01:43 PM] commandingpresence#0000 I'm ABSOLUTELY BROKE [08-Oct-19 01:44 PM] catfiz#0000 Lol [08-Oct-19 01:44 PM] commandingpresence#0000 Kidding of course. I just have a lot of my money tied up in material sales. Which is slow or fast depending on what it is I'm selling. [08-Oct-19 01:45 PM] jakeknight_#0000 Mine is all in pending contracts [08-Oct-19 01:45 PM] catfiz#0000 What does AAC stand for again? I'm can't seem to remember. [08-Oct-19 01:46 PM] jakeknight_#0000 I have enough liauid capital to get by, but i have much more in assets [08-Oct-19 01:46 PM] jakeknight_#0000 *liquid [08-Oct-19 01:47 PM] commandingpresence#0000 Top down ratings. Activity, Reliability, Stability. [08-Oct-19 01:47 PM] catfiz#0000 Ah [08-Oct-19 01:47 PM] catfiz#0000 Thanks [08-Oct-19 01:47 PM] commandingpresence#0000 First one is how "Active" you are. Reliability is not failing contracts, Stability is having a big fat green number in finances. [08-Oct-19 01:47 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/631201025319239728/Capture1.PNG?ex=68151343&is=6813c1c3&hm=b56ebbafab1227cb9730ec11f42ea4283bcf9637b2602e066b383b43ca7ab4bf& [08-Oct-19 01:49 PM] catfiz#0000 Yea [08-Oct-19 01:49 PM] catfiz#0000 I just was trying to find the acronym like an idiot [08-Oct-19 01:49 PM] catfiz#0000 I just couldn't think of anything that went AAC [08-Oct-19 01:50 PM] jakeknight_#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/631201885331783701/Opera_Snapshot_2019-10-08_194825_apex.prosperousuniverse.com.png?ex=68151410&is=6813c290&hm=b259fee8a3c6dcecff49dc6ad164ee7a1bcc5f901b4b1830d78b1772829e26e5& [08-Oct-19 01:51 PM] catfiz#0000 How is your overall an A? @prdgi [08-Oct-19 01:52 PM] catfiz#0000 Wouldn't 2 A's and a C make a B? [08-Oct-19 01:54 PM] prdgi#0000 I bought the rating upgrade package. Best 15 euro I've spent. Edit: I promised mjeno a beer if I ever come to Germany ๐Ÿป. Plz don't hurt me molp {Reactions} ๐Ÿ˜„ (2) [08-Oct-19 01:54 PM] catfiz#0000 Lol [08-Oct-19 01:54 PM] prdgi#0000 Glad you got the joke [08-Oct-19 01:54 PM] catfiz#0000 Oh no a dev [08-Oct-19 01:54 PM] prdgi#0000 Oops. Edit time.. [08-Oct-19 01:54 PM] molp#0000 Haven't seen that money yet! I will send the space pirates if you don't pay! [08-Oct-19 01:55 PM] catfiz#0000 Who specifically will you send? [08-Oct-19 01:56 PM] molp#0000 I'll join the beer drinking! [08-Oct-19 01:56 PM] prdgi#0000 Nice let's do it! [08-Oct-19 01:57 PM] catfiz#0000 The devs have been bribed! [08-Oct-19 01:57 PM] catfiz#0000 All is lost [08-Oct-19 01:57 PM] jakeknight_#0000 This presents a whole new style of gameplay...... [08-Oct-19 01:57 PM] jakeknight_#0000 A direct, p2w function [08-Oct-19 01:57 PM] molp#0000 d2w! {Reactions} ๐Ÿ‘ (2) [08-Oct-19 01:57 PM] jakeknight_#0000 Good point indeed [08-Oct-19 01:58 PM] prdgi#0000 @lunikon heres your new business model, forget f2p. [08-Oct-19 01:59 PM] molp#0000 I bet he likes it ๐Ÿ˜„ {Reactions} ๐Ÿ˜† (2) [08-Oct-19 02:00 PM] catfiz#0000 *Ships beer to his house* [08-Oct-19 02:00 PM] jakeknight_#0000 These can be the new shipping contracts [08-Oct-19 02:00 PM] prdgi#0000 My wife might be attending a conference in Amsterdam next year, I may actually be able to go to Germany ๐Ÿ‡ฉ๐Ÿ‡ช ๐Ÿป {Reactions} ๐Ÿ‘ (2) [08-Oct-19 02:00 PM] catfiz#0000 *Prom-germany* [08-Oct-19 02:01 PM] catfiz#0000 Ooo [08-Oct-19 02:01 PM] catfiz#0000 *finds Martin's house* [08-Oct-19 02:01 PM] jakeknight_#0000 What are the production fees for the beer going to be though, that is the question [08-Oct-19 02:02 PM] catfiz#0000 Depends on what we make them [08-Oct-19 02:02 PM] esabab_00#0000 Momma said breweries most likely to be on Boucher where it's tax free [08-Oct-19 02:02 PM] catfiz#0000 Knowing the conservative @sharlindra it will be taxed 300% [08-Oct-19 02:03 PM] prdgi#0000 Nah, it's all about that high quality H2O. Beers the devil ๐Ÿ‘ฟ [08-Oct-19 02:03 PM] catfiz#0000 Gin? [08-Oct-19 02:05 PM] commandingpresence#0000 Nah, we only tax the poor. Remember, we're space capitalists. [08-Oct-19 02:05 PM] catfiz#0000 But you're poor [08-Oct-19 02:05 PM] catfiz#0000 Oh wait [08-Oct-19 02:05 PM] catfiz#0000 I mean [08-Oct-19 02:05 PM] catfiz#0000 Dead broke [08-Oct-19 02:06 PM] commandingpresence#0000 Being bankrupt is a business owner's way of saying one more try. [08-Oct-19 02:06 PM] catfiz#0000 True [08-Oct-19 02:07 PM] jakeknight_#0000 If in doubt, COLIQ to get out [08-Oct-19 02:08 PM] catfiz#0000 No [08-Oct-19 02:08 PM] catfiz#0000 People [08-Oct-19 02:08 PM] catfiz#0000 Don't [08-Oct-19 02:08 PM] catfiz#0000 Follow [08-Oct-19 02:08 PM] catfiz#0000 His [08-Oct-19 02:08 PM] catfiz#0000 Rule [08-Oct-19 02:09 PM] catfiz#0000 That is not how you become a successful space pirate [08-Oct-19 02:24 PM] molp#0000 I am currently thinking about streamlining our processes.. This chart might help, I am open to suggestions {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/631210405762564116/unknown.png?ex=68151c00&is=6813ca80&hm=bd2c786ecef3ab0b3f9810c8acad6aa34173d3b6a07a3c4ebf22b01c96198e21& {Reactions} ๐Ÿ‘Œ (6) [08-Oct-19 02:39 PM] prdgi#0000 Add "are you using internet Explorer?" to the list [08-Oct-19 02:40 PM] molp#0000 Great idea! [08-Oct-19 02:55 PM] sharlindra#0000 XD looks good to me XD [08-Oct-19 02:55 PM] aldin39#0000 ๐Ÿ˜„ [08-Oct-19 02:59 PM] commandingpresence#0000 @molp don't forget to log in and out. {Reactions} ๐Ÿ‘ [08-Oct-19 03:10 PM] slomes#0000 what about sat and sunday? :D [08-Oct-19 07:37 PM] esabab_00#0000 Was finally able to push this live if anyone wants to use it: http://prun.basedesigner.com/ {Reactions} ๐Ÿ‘ (4) [08-Oct-19 07:38 PM] catfiz#0000 Ooo, cool [08-Oct-19 07:39 PM] catfiz#0000 thanks [08-Oct-19 07:39 PM] catfiz#0000 this will help a lot [09-Oct-19 01:45 PM] jakeknight_#0000 Thats awesome, great thx [09-Oct-19 05:02 PM] commandingpresence#0000 @catfiz you're going to be forever #1, you talk endlessly my friend. [09-Oct-19 05:03 PM] catfiz#0000 I only talk when I feel I need to [09-Oct-19 05:36 PM] commandingpresence#0000 Do a bit of scrolling up, you'll see what I mean lol. You're always there. It's not a bad thing, just funny. [09-Oct-19 05:37 PM] catfiz#0000 I get a notification on my phone every time someone says something [09-Oct-19 05:37 PM] catfiz#0000 I just respond to it if I feel like it [09-Oct-19 05:38 PM] commandingpresence#0000 Then mute the server so you don't get a billion messages a day? [09-Oct-19 05:38 PM] catfiz#0000 Honestly people don't talk on here all that much [09-Oct-19 05:38 PM] commandingpresence#0000 Couple of hotspot times. [09-Oct-19 05:39 PM] catfiz#0000 True [09-Oct-19 05:39 PM] commandingpresence#0000 but yeah, about 4 times a day give or take. [09-Oct-19 05:39 PM] catfiz#0000 It's fun to listen to others talk [09-Oct-19 05:39 PM] catfiz#0000 ;) [09-Oct-19 05:40 PM] commandingpresence#0000 LISTEN TO THE SOUNDS OF MY TYPING. CLICK CLACKITY CLICK CLACK. [09-Oct-19 05:40 PM] catfiz#0000 ? [09-Oct-19 05:41 PM] commandingpresence#0000 The joke is you can't listen to the sounds of my text. Unless you're using some sort of TTS device. [09-Oct-19 05:41 PM] catfiz#0000 Oh [09-Oct-19 05:41 PM] catfiz#0000 I see, "I read others talking" [09-Oct-19 05:42 PM] catfiz#0000 That just sounds wrong [10-Oct-19 07:19 PM] carepanda_2544#0000 well, BSEs almost hit MM level. RIP b-fabs [10-Oct-19 07:30 PM] catfiz#0000 It works for me, I got a great deal. ;) [10-Oct-19 11:08 PM] rain9441#0000 Yes it seems like the trend is not looking good right now for the economy [10-Oct-19 11:10 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/632067507972210698/unknown.png?ex=6814ee7d&is=68139cfd&hm=f63fc5231affcfce69e7f52689d028d4d4316818ce5312cc17955e87061a7d12& [10-Oct-19 11:11 PM] catfiz#0000 All time low [10-Oct-19 11:11 PM] rain9441#0000 That is the BTA graph in montem, indicating that now that BTA's are profitable to sell to MM that players are beginning to dump massive amounts of iron based products into MM [10-Oct-19 11:11 PM] rain9441#0000 This puts us into a strategy where we are not really playing with each other, but playing single player "make iron, make prefab, sell to MM, repeat" [10-Oct-19 11:11 PM] rain9441#0000 Essentially where farming has been for ages [10-Oct-19 11:13 PM] rain9441#0000 The only saving grace is now construction focused players aren't the only ones who are crippled by having to sell to players [11-Oct-19 12:15 AM] sharlindra#0000 I was surprised BTA MM wasnt tnerfed with the others, it was quite obvious this would happen sooner rather than later [11-Oct-19 12:15 AM] sharlindra#0000 or was it nerfed too, but not enough? I cant remember now, but I think it was untouched? [11-Oct-19 01:01 AM] molp#0000 If I remember correctly the BTA MM has not been nerfed. I just looked it up in our monitoring backend: Yes, since 3rd of October the MM is buying a lot of BTA, but the total sum isn't that high yet: only about 200k ICA. Nonetheless the trend seems rather strong and we might nerf it in the near future. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/632095451969224744/unknown.png?ex=68150883&is=6813b703&hm=f28ca5b4f253b80188e080166f9f23a047ad339bfa0e6f603c92bd5cbc613ec5& [11-Oct-19 02:08 AM] carepanda_2544#0000 And how peoples who start as miners/builders must survive? Demand on prefabs is low, while basic supplies very expensive. Currently game have only one real option for new players - start at planet with water just to supply yourself with 95% of basics. [11-Oct-19 02:09 AM] carepanda_2544#0000 All other options just unplayable. [11-Oct-19 02:12 AM] molp#0000 Have you considered selling somewhere else? [11-Oct-19 02:13 AM] molp#0000 Also, the MM has just started to pump money into the game, somehow players did manage to survive before that [11-Oct-19 02:14 AM] carepanda_2544#0000 Im selling. But a lot of players cant do that. Because 4k round trip cost require big volumes(weeks of production for new players) to pay for travels. [11-Oct-19 02:19 AM] molp#0000 Yeah, I agree the first few runs to a comex are rather expensive. But is it really that hard (=unplayable)? Can other players confirm that? [11-Oct-19 02:22 AM] catfiz#0000 I was a carbon farmer in the general prom area, which was never a really profitable business to begin with, but I was able to sell by getting others going to the same place to fill up a little bit of their shipment with my cargo. [11-Oct-19 02:23 AM] catfiz#0000 Sure it may be a little hard, but it's hardly unplayable. [11-Oct-19 02:23 AM] catfiz#0000 This is an economy game after all, make some connections. [11-Oct-19 02:32 AM] carepanda_2544#0000 Small ships actually can help a lot. Something with 40/40 capacity and 10 times lower fuel consumption, so you can grab your 10-20 prefabs, fly somewhere and return with dw/rats for few days. {Reactions} ๐Ÿ‘ (3) [11-Oct-19 05:05 AM] notabotstill#0000 BSEs have a price ceiling in both other exchanges due to a large volume (118 in Kat and 550 on Prom) sell order. I haven't done the math, but at the price they are selling it would be difficult to make it worth while if you include fuel costs - certainly not Prom. BTA the volumes are just low so you'd be sitting there for a while to sell them and the asks are pretty close to MM already. anyway [11-Oct-19 07:22 AM] prdgi#0000 I wonder if anyone has the capital to completely lock down a market. As in, place a buy order for x, and a sell order for x+.01 and make 1 cent profit on every item traded. This might work for dw or rat. [11-Oct-19 07:33 AM] notabotstill#0000 Yes there is, and It works for BSE [11-Oct-19 07:34 AM] notabotstill#0000 Not saying that player is doing anything wrong - it's the game. But pretty depressing to be on the other side of it [11-Oct-19 07:37 AM] molp#0000 You mean as a buyer or manufacturer? [11-Oct-19 07:38 AM] notabotstill#0000 manufacturer [11-Oct-19 07:38 AM] notabotstill#0000 Well Constructor on Mont [11-Oct-19 07:43 AM] notabotstill#0000 at least with RAT I could make a large profit / day selling to MM if I had started on CR-385b (i.e. not even Prom) [11-Oct-19 07:47 AM] reavowed#0000 Is someone literally doing that? I'm not an expert on markets but it seems like a bad idea [11-Oct-19 07:49 AM] notabotstill#0000 I don't think they are doing it to ruin a market - they are doing it to make a profit. I've heard nothing but positive things about the player. [11-Oct-19 07:51 AM] reavowed#0000 BSEs on Montem? [11-Oct-19 07:52 AM] notabotstill#0000 no - BSE on Mont is fluid (and barely at cost of inputs if not lower) - it's the other exchanges [11-Oct-19 07:56 AM] rain9441#0000 I don't think anyone can lock a market themselves buy having a buy and sell order just 1 cent apart. Players could just buy and sell to that player for minimal loss to open the market up completely. [11-Oct-19 07:57 AM] rain9441#0000 The more narrow the range the harder it is to influence it [11-Oct-19 07:57 AM] notabotstill#0000 lock is the wrong word - they set the price ceiling [11-Oct-19 07:58 AM] rain9441#0000 I also think it is a really bad idea to remove the BTA mm while leaving the farming ones in place. At least with BTA you are MM'ing a final product down the chain whereas the farm related MMs are, quite frankly, the cause of the failure of the entire system while at the same time the only thing holding it together. [11-Oct-19 08:01 AM] notabotstill#0000 Just to add to that, selling at MM prices for BTA you make 867 / day. With RAT it's 1,265 [11-Oct-19 08:03 AM] notabotstill#0000 That's using specific planets of course (Mont and CR-385b) and I need to update my input prices on BTA [11-Oct-19 09:18 AM] esabab_00#0000 I'd still like to see all MM buys cut by 10% and all sells raised by 10% a week for at least 4 weeks...and all the electronic systems buy orders fixed so they are in band and you can actually sell to them [11-Oct-19 09:19 AM] esabab_00#0000 but that being said cutting the MAG buy would totally screw me over as it is barely possible to move it away to disappear it into the MM in some cases already [11-Oct-19 09:25 AM] commandingpresence#0000 We really need a trash function. [11-Oct-19 09:25 AM] commandingpresence#0000 Heavy goods are really bad for moving lol. [11-Oct-19 09:25 AM] commandingpresence#0000 Sometimes even selling. [11-Oct-19 09:30 AM] esabab_00#0000 Targeted extraction will also fix it but I'm not sure when they were going to make that change [11-Oct-19 09:30 AM] commandingpresence#0000 Would targeted extraction have a bonus to extracting a single vs everything? [11-Oct-19 09:30 AM] esabab_00#0000 Probably not [11-Oct-19 09:59 AM] tor_32#0000 Having a smaller ship that would consume less fuel with a smaller cargo size would help starting people make benefits shipping and selling their goods to other markets Because only the big players can afford to fill a ship with 400 tons of materials to minimize the fuel cost with the actual ships we have [11-Oct-19 10:01 AM] commandingpresence#0000 I disagree to a slight degree. [11-Oct-19 10:02 AM] commandingpresence#0000 Being a person who started trading around day 4ish or so. You don't need a full load to make profits. But it sure as hell helps. What you need is enough capital to make sure your base keeps running (even more so with fees now) for a few days or a week ideally. [11-Oct-19 10:03 AM] commandingpresence#0000 And to calculate the fuel cost, I suggest upping the fuel useage a tiny bit because it saves a ton of time for STL. FTL, you can keep minimum. and it won't save you much time going to 50% or otherwise. Maybe an hour or 4 depending on the trip. [11-Oct-19 10:06 AM] commandingpresence#0000 I price my trips at around 2k, give or take a bit. One way that is. So now that we know that your base cost to travel is 2k. You need to then get enough goods to beat that 2k. Very easy. For instance. Buy BSE on Montem if you're on Montem, and fly to Promitor or Katoa and sell for nearly 1k. And when you come back you bring rations or whatever is a good price to buy at and then sell on Montem, in my case. [11-Oct-19 10:06 AM] commandingpresence#0000 My average trip nets me about 3k profits. But that was when I was only able to fill like maybe, 25% of my hull with goods. Now I'm ranging around 50-100% load and making 15k ish per trip, if I can get the god damn loads loaded and sent. [11-Oct-19 10:08 AM] commandingpresence#0000 Obviously your mileage will vary depending on how much you can buy to sell, and how long you're willing to wait. If you're trying to make instant cash, probably best to stay out of the trader line of frustration. Otherwise I suggest having a starting trading capital of around 20k per ship. [11-Oct-19 10:09 AM] commandingpresence#0000 Otherwise sometimes there's good LM offers for hauling buying contracts. But they're usually very low profit for only a single contract. And worse then if you could buy the goods yourself without having someone to invest in you. But it's a nice kickstart if you're starting from scratch. [11-Oct-19 11:12 AM] rain9441#0000 `Have you considered selling somewhere else?` I did this for awhile. I would make BFabs on montem, ship them to Katoa/Prom, sell them, buy something else, ship that back to Montem, and sell that. Unfortunately there isn't a whole lot of stuff you can buy from Prom and bring back and score a good profit. I chose to ship back DW, RAT, and PG due to their density. I also threw some C into the payload, but the amount of C you can carry on a ship is quite limited. One of the drawbacks to this is that the amount of time it takes to receive actual NCC reward for your build becomes very large. Yes it is possible, yes you can do it, but now you have to A) ship goods to Prom, B) list them and wait for them to sell (or price them aggressively to make less profit), C) setup buy orders for DW/RAT/C, wait for those to fill, D) Ship those back, E) setup sell orders for DW/RAT/C on Montem, F) Wait for that to sell. For those who are construction focused, who don't wish to do the entire chain of farming, producing water/food, producing carbon, producing FEO, smelting, and then building bfabs - those people are investing say... 500 NCC to make a Bfab and not getting any NCC back for 7 days or more, and then finally getting effectively 850 NCC for the Bfab after steps A-F are completed. This means we have to invest X NCC for 7 days to get 1.7x NCC. Now I can produce 24 Bfabs/day, so I'd have to have about 7 days worth of stock active at any given point, which is 84,000 NC worth of material "in flux" to support this endeavor. [11-Oct-19 11:12 AM] rain9441#0000 Meanwhile farmers on prom are literally making water, turning that water into RCO, and then turning that RCO into liquid immediately, without any wait, nor without any capital, for more profit than the Bfabs. Yes, we can sell somewhere else, but this imbalance creates frustration and disinterest. Now that BTAs are profitable to the MM, most of us in my corp have switched over to producing BTAs to sell to the market. Even if it isn't *AS* profitable, we don't have to have 80k NCC worth of material in flux, we get our returns immediately. To the point though - We aren't incapable of making profits, but the **fun** of it has leached out. There are multitudes of other things going on that add to this, but this is a specific "hey what we tried and what that meant." [11-Oct-19 11:26 AM] aldin39#0000 so, basically with a BTA nerf, prefabs should be made on custom orders only for demand [11-Oct-19 11:27 AM] aldin39#0000 save Montem, no more heavy industry [11-Oct-19 11:27 AM] esabab_00#0000 Some producers will survive [11-Oct-19 11:28 AM] aldin39#0000 I had to scale industry several times tbh and eventually farms on Montem are the thing [11-Oct-19 11:34 AM] aldin39#0000 buy yeah tbh it does look like hammering constructors all the time to scale industry down [11-Oct-19 11:36 AM] aldin39#0000 but it's the best possible start due to availability of construction materials and fast progression, so I guess that's the real reason [11-Oct-19 11:37 AM] aldin39#0000 while a constructor could build a building in like 1-2 days a farmer on Prom must save 14 days for a building [11-Oct-19 11:37 AM] esabab_00#0000 Yeah, gotta have a construction person in your group to progress for sure [11-Oct-19 11:38 AM] esabab_00#0000 Especially early [11-Oct-19 11:38 AM] aldin39#0000 so, if you play as a corp and have multiple people, plan ahead and work as a team, don't just build prefabs everywhere and then realize they don't sell or are too cheap to cover costs [11-Oct-19 11:38 AM] esabab_00#0000 Maybe in the next patch the Exodus council influence missions will soak up some prefabs [11-Oct-19 11:39 AM] aldin39#0000 council influence? didn't see the notes [11-Oct-19 11:39 AM] rain9441#0000 I don't see how a constructor builds a building in 1-2 days vs a farmer saving up for 14. From my experience farmers have a much, much higher ROI than construction and therefor scale up much quicker. [11-Oct-19 11:39 AM] rain9441#0000 I have strong evidence to support this. [11-Oct-19 11:40 AM] esabab_00#0000 Yeah in the next patch they will have the governor election system and part of it is adding some kind of way to get influence points in the election [11-Oct-19 11:40 AM] aldin39#0000 I started on Montem also, no idea how fast is now but a constructor progresses 3 times as fast even more [11-Oct-19 11:41 AM] aldin39#0000 I had a full base on Montem while people on Prom barely had 4 buildings [11-Oct-19 11:41 AM] aldin39#0000 in a month or so [11-Oct-19 11:42 AM] aldin39#0000 but agree, maybe you have better insight how now markets are, back then BSE was 750 and BBH 1150 to MM [11-Oct-19 11:43 AM] aldin39#0000 also, I disagree because farms take 30 space [11-Oct-19 11:43 AM] aldin39#0000 but will check it up [11-Oct-19 11:44 AM] esabab_00#0000 Katoa had no real FE supply early and was buying prefabs from MM most of the time unless the Great Trader was hauling them in [11-Oct-19 11:44 AM] esabab_00#0000 But often traders were just selling at MM-.01 [11-Oct-19 11:45 AM] esabab_00#0000 But BSE MM was a little lower then...1350 [11-Oct-19 11:45 AM] sintheras#0000 I also started as constructor on Montem, but rarely sold any prefabs but put everything into expanding and catching up since I started late-ish at that time. I was lucky to afford it due to how the market was at that time, however, not sure if that would be possible nowadays. But I also perceive an imbalance between starting off on a fertile / rich in H2O planet and producing basic consumables to - basically - all the rest. [11-Oct-19 11:47 AM] aldin39#0000 indeed, the availability making consumables beats anything since production cost can be 0 [11-Oct-19 11:47 AM] esabab_00#0000 There was a lot of early demand to get the CLI for HYFs so I was able to ride on that to survive...but if I had it to do over again I'd do it another way [11-Oct-19 11:50 AM] sintheras#0000 Also basic consumables are the only thing scalable into late game (maybe also SF with people starting to ship). The game has a LARGE sink for basic consumables that will never diminish, whereas prefabs are only relevant as long as people expand. It might help to create more consistent sinks for goods outside of basic consumables. Building degradation might help, but as it looks it's going to take a whole while until we see the effects of that on the prefabs market. [11-Oct-19 11:50 AM] aldin39#0000 on Montem my turning point was when I built 2frm and 1 fp for rat, basically having rat saved my company [11-Oct-19 11:50 AM] aldin39#0000 and progressed very very fast after [11-Oct-19 11:51 AM] esabab_00#0000 Self sufficiency and/or corporate organization are super strong strategies [11-Oct-19 11:51 AM] aldin39#0000 also we shipped water from etherwind/prom [11-Oct-19 11:52 AM] sintheras#0000 true, but kinda boring as it discourages trade [11-Oct-19 11:52 AM] esabab_00#0000 Trade within our Corp is super active [11-Oct-19 11:52 AM] sintheras#0000 although, if you need a whole corp for self-sufficiency the act in coordinating with your mates is fun [11-Oct-19 11:53 AM] aldin39#0000 If you plan build only prefab plants, might aswell coliq now ๐Ÿ˜› [11-Oct-19 11:53 AM] aldin39#0000 I did like several times ๐Ÿ˜„ [11-Oct-19 11:54 AM] sintheras#0000 diversification helps if one of the things you produce loses value to not go under entirely [11-Oct-19 11:54 AM] esabab_00#0000 The amount of buildings you need to produce higher end stuff is pretty well done I think. Takes a lot to run PP3 and 4 nonstop [11-Oct-19 11:54 AM] esabab_00#0000 But I think some of the lower tier buildings are too good [11-Oct-19 11:54 AM] esabab_00#0000 Like SME is doing too much [11-Oct-19 11:54 AM] esabab_00#0000 Probably FP as well [11-Oct-19 11:57 AM] rain9441#0000 The context of my novelle above is specifically in regards to the Current State of the game. Looking back 2-3-4 months ago I would say the economy was in a different state and my analysis wouldn't really apply. For right now, the state is due to the MMs that exist - specifically the C/RCO/MAI/etc MMs on prom and their effect on the system w/o the BSE MM that used to exist. I don't dare say that my analysis applies to the start of the game, as fuel costs relative to productivity would very different. Not having FLX is huge as well. Everything gets jumbled based on what MM has been active and for how long. [11-Oct-19 11:59 AM] esabab_00#0000 I think they are afraid to adjust the AG MMs bc they know if the AG market breaks down and everyone's bases starve they'll lose a lot of players...maybe I'm wrong and devs will comment lol [11-Oct-19 11:59 AM] aldin39#0000 imagine MM was implemented cause people were too poor, initial design was no MM and only trade economy [11-Oct-19 11:59 AM] aldin39#0000 AG? [11-Oct-19 11:59 AM] esabab_00#0000 Agriculture [11-Oct-19 12:00 PM] aldin39#0000 yeah, that would kill the game probably [11-Oct-19 12:01 PM] aldin39#0000 had some plans to bring montem dw/rat at MM prices rain but got swamped along the way [11-Oct-19 12:01 PM] aldin39#0000 it's a real struggle to even feed myself tbh, it gets really rough [11-Oct-19 12:01 PM] aldin39#0000 mainly due to slow speeds of ships [11-Oct-19 12:04 PM] esabab_00#0000 I think we will see a lot of prefab makers die, especially if they lower the MM buys on BTA. But once the depreciation teardowns start the demand will spike again...but the organized operations like the GDP btype planet will be there to make all the sales [11-Oct-19 12:05 PM] rain9441#0000 I don't think that catering to a specific group of people in the game by not removing their MM is an effective way of keeping players. [11-Oct-19 12:05 PM] rain9441#0000 If BTA MM is lowered, I would yield to the next reset. [11-Oct-19 12:05 PM] esabab_00#0000 Yeah I think they should start removing all MMs myself [11-Oct-19 12:05 PM] rain9441#0000 To be fair, I'm only toying w/ the game not seriously at this point in anticipation of economy reset and fixes. Nothing I do is really consequential to me. [11-Oct-19 12:05 PM] esabab_00#0000 Except the top end ones that are standing in for ship economy [11-Oct-19 12:06 PM] esabab_00#0000 The real question is will they put ships in the current build or not. If they reset it will take at least 3 months to build back up to the higher tier buildings again [11-Oct-19 12:12 PM] rain9441#0000 Hmmm, thats a good question. I dont know if there is any real incentive to reset right now on PUs end. Players who have "left the game" at this point are not necessarily lost forever. I can still see value in continuing the universe for some time as the devs are probably getting a good understanding of other pain points that would occur 6 months into the galaxy. [11-Oct-19 12:12 PM] rain9441#0000 If they were to reset right now, I wouldn't see that as valuable because there are no changes to the system. [11-Oct-19 12:23 PM] aldin39#0000 I'm not sure why people think these resets will actually give them any benefits. [11-Oct-19 12:24 PM] aldin39#0000 Imagine universe resets and there is no SIO unless someone brings it [11-Oct-19 12:24 PM] aldin39#0000 thus there is no MCG and no buildings [11-Oct-19 12:24 PM] aldin39#0000 so, everything will be 10 times slower compared to what happens now when everything is available [11-Oct-19 12:25 PM] aldin39#0000 and when someone does bring SIO it will cost 600 [11-Oct-19 12:25 PM] aldin39#0000 and 50mcg will be well... a bit [11-Oct-19 12:27 PM] rain9441#0000 The Corp I represent don't want a reset. They really want the MMs and their imbalances removed. It's not about expanding quicker or slower it's about possible opportunities and relative growth rates to other players. [11-Oct-19 12:28 PM] commandingpresence#0000 A big problem right now, is that while a lot of the big corps have the goods. They don't have the means to transport all of the crap to market. Or desire. [11-Oct-19 12:29 PM] commandingpresence#0000 So that leads to a bunch of missed opportunities. [11-Oct-19 12:29 PM] rain9441#0000 The reset would just be the requirement to undo the imbalances that formed over time. Without the reset, there'd be quite a bit of imbalance built up that seems unfair towards those who could sell to MM for weeks. [11-Oct-19 12:29 PM] commandingpresence#0000 That being said, crafting ships should be implemented, and ideally used as a testing "End goal" [11-Oct-19 12:31 PM] aldin39#0000 that true rain , but those money are mostly stashed anyway [11-Oct-19 12:32 PM] aldin39#0000 I know of only one guy trading but he's trying to improve living conditions and supplies on markets [11-Oct-19 12:33 PM] sintheras#0000 I think the suggested starting packages should be as balanced as possible or at least all should be feasible. If you start off and have no idea what is good you shouldn't have to depend on luck to pick "the right package". [11-Oct-19 12:34 PM] rain9441#0000 True - it's really hard to say what would happen if MMS were just lifted. The markets would adjust, and they would adjust real hard. This game is extraordinarily punishing to people who want to pivot so I would be afraid all of the farmers would have a really hard time with the added competition factor. Without the MM that would hurt them so much. [11-Oct-19 12:35 PM] aldin39#0000 they would survive, having consumables is too good but [11-Oct-19 12:35 PM] aldin39#0000 they would have no cash flow and no purchasing power [11-Oct-19 12:35 PM] aldin39#0000 exactly what happens on Montem [11-Oct-19 12:36 PM] aldin39#0000 I admit , I did use to sell to MM prefabs but only to survive [11-Oct-19 12:37 PM] aldin39#0000 however, if I'd have no option, not sure what I would have done [11-Oct-19 12:37 PM] commandingpresence#0000 This could be quite easily solved with a chart showing how much currency is being generated, and taken out of the game on a daily rate. [11-Oct-19 12:37 PM] commandingpresence#0000 well not solved, but shown at least. [11-Oct-19 12:37 PM] rain9441#0000 The game design requires players to sell to MM to keep the economy steady. [11-Oct-19 12:38 PM] rain9441#0000 So what you did is just part of the game right now. Everyone's doing it because it is just the forces of economics that are in play. You can't not. [11-Oct-19 12:38 PM] aldin39#0000 actually, bse @300 is not steady is loss [11-Oct-19 12:39 PM] rain9441#0000 It would be way better if that MM that generated income was at the end of a chain though instead of at the start of the chain. [11-Oct-19 12:39 PM] aldin39#0000 perfectly agree there [11-Oct-19 12:39 PM] rain9441#0000 With farming having the MM bonuses it results in farmers getting disproportionately wealthy. If the MM was something that required prefabs (or prefabs themselves) then it would be equally rewarding all industries [11-Oct-19 12:40 PM] commandingpresence#0000 @aldin39 then why build BSE for MM? BBH is clearly a better option cost wise. [11-Oct-19 12:41 PM] rain9441#0000 In the end, we don't want MMS. They are merely a way to slow deflation by turning increased economic output (what causes deflation) into liquid cash (Which causes inflation). We don't really want to throw out our work just to stabilize the economy. [11-Oct-19 12:41 PM] rubicate#0000 Controversial opinion: people who make stuff only to sell to MM and use that money to buy commodities from other players are parasites on the economy [11-Oct-19 12:42 PM] commandingpresence#0000 Uh. [11-Oct-19 12:42 PM] commandingpresence#0000 I mean sure. But without it there's almost no flow of money. Because everyone's tight on cash. [11-Oct-19 12:42 PM] rain9441#0000 That is not wrong :). But I consider it more an evil that is caused by economic forces not individual "evil." [11-Oct-19 12:43 PM] aldin39#0000 there is little purchasing power Rubicate. I agree but demand is so low except consumables [11-Oct-19 12:44 PM] aldin39#0000 I honestly am not happy waiting 2 weeks for my goods to sell [11-Oct-19 12:44 PM] aldin39#0000 so that I can buy consumables... [11-Oct-19 12:44 PM] commandingpresence#0000 That's more of a demand issue then anything else. But yeah. [11-Oct-19 12:44 PM] rain9441#0000 If a group of players chose not to use MM at all and only trade internally, accepting that deflation rate, they would produce more overall than those who exist within the system that has MM s. But if even one player in that group falls to the lure of causing out to the MM then that groups benefits are lost and that player will net amazing profits. [11-Oct-19 12:45 PM] rain9441#0000 However theyd be trading DW at like 8 right now. And bfabs at 100, and C At 25. That temptation to sell to the market would get real strong. [11-Oct-19 12:46 PM] aldin39#0000 if Montem would have some water [11-Oct-19 12:46 PM] aldin39#0000 decent to support a dw processor [11-Oct-19 12:46 PM] aldin39#0000 we wouldn't have this conversation ๐Ÿ˜„ [11-Oct-19 12:47 PM] commandingpresence#0000 Internal trading is a very silly design personally. At that point you shouldn't even be using currency, and it's just a barter system. [11-Oct-19 12:47 PM] commandingpresence#0000 Or no trading at all, and it's just an "As needed" economy, if you'd call it that. [11-Oct-19 12:47 PM] commandingpresence#0000 Where they just keep sustaining their own growth. [11-Oct-19 12:47 PM] commandingpresence#0000 Which, mind you, I personally thing is contrary to the entire point of a system designed for producing and trading. [11-Oct-19 12:48 PM] aldin39#0000 well guys, I'll see you after next reset, how you'll struggle getting basic stuff like H for BDE or SIO ๐Ÿ˜„ [11-Oct-19 12:48 PM] rubicate#0000 I only lack OVE and fuel now otherwise my bases give each other what they need like an internal communism [11-Oct-19 12:48 PM] aldin39#0000 I can sell you ove Rub ๐Ÿ˜› [11-Oct-19 12:49 PM] rubicate#0000 Buying ove is no biggie but one day i wanna make that too [11-Oct-19 12:49 PM] rubicate#0000 And fuel [11-Oct-19 12:50 PM] esabab_00#0000 Some of the information the devs have about the economy would be nice to have. For example the factions could do a monthly "economic report" that is generated automatically from the dev panel info...amount of CIS that entered circulation that month etc and you would get the report as a com message if you have a base in that faction space...or it could be a page in APEX or just on the PU website. [11-Oct-19 12:50 PM] aldin39#0000 and rain, btw, lot of people got rich not with MM but [11-Oct-19 12:50 PM] aldin39#0000 with H [11-Oct-19 12:50 PM] aldin39#0000 the very resource that will dissapear at a reset ๐Ÿ™‚ [11-Oct-19 12:51 PM] aldin39#0000 think when I joined 3 months ago started slowly flowing in [11-Oct-19 12:51 PM] commandingpresence#0000 you keep spouting reset and it's driving me slightly insane. They don't even need to reset, they can just remove it without a "reset" [11-Oct-19 12:51 PM] aldin39#0000 I would go bankrupt if they remove MM's "D [11-Oct-19 12:52 PM] aldin39#0000 ๐Ÿ˜„ [11-Oct-19 12:52 PM] rubicate#0000 The game isn't supposed to be regularly reset when it's done. Might as well use this beta round to examine the long term damage rather than just deleteing everything [11-Oct-19 12:52 PM] commandingpresence#0000 Long term damage? Inflation. But again, we don't know the rates at which currencies are entering and exiting circulation. [11-Oct-19 12:53 PM] aldin39#0000 I got like 3k ncc, two days and poof I'm gone ๐Ÿ™‚ [11-Oct-19 12:53 PM] rubicate#0000 The devs know [11-Oct-19 12:53 PM] commandingpresence#0000 Yes, the devs. But WE don't know. [11-Oct-19 12:53 PM] aldin39#0000 they posted graphs and such [11-Oct-19 12:53 PM] commandingpresence#0000 Got a source on that? [11-Oct-19 12:53 PM] rubicate#0000 Do we really need to know? This is all just speculation and predictions [11-Oct-19 12:53 PM] aldin39#0000 and nerfing the resources that get too abused [11-Oct-19 12:54 PM] commandingpresence#0000 If we wish to make informed guesses, yes. I don't see why that information should be hidden from us. But I also don't see a reason why need to see it. It's just one of those things that's nice to know. [11-Oct-19 12:54 PM] rubicate#0000 In fact you can build your own inflation index based on basic commodities like they do in RL [11-Oct-19 12:55 PM] aldin39#0000 they did post the MM graph sales repeatedly [11-Oct-19 12:55 PM] esabab_00#0000 it would be a lot of work to do that and with the player base being the size it is you'd probably get 10 sets of eyes on your inflation report [11-Oct-19 12:55 PM] rubicate#0000 Pioneer stuff + fuel + basic prefabs = inflation picnic basket [11-Oct-19 12:57 PM] esabab_00#0000 could probably include settler supplies in it at this point as well [11-Oct-19 01:00 PM] rubicate#0000 I generally reinvest all my COF money into prefabs since those players are likely to use the money to buy new COF again [11-Oct-19 01:01 PM] commandingpresence#0000 *Laughs in not using COF* [11-Oct-19 01:01 PM] commandingpresence#0000 ***Cries in production times*** [11-Oct-19 01:01 PM] commandingpresence#0000 You want to know what kills me even more right now? My only base is on Vallis. [11-Oct-19 01:02 PM] rubicate#0000 That's fine you probably buy DW :D [11-Oct-19 01:02 PM] commandingpresence#0000 And no one's funding the COGC. [11-Oct-19 01:02 PM] commandingpresence#0000 so it's been on strike [11-Oct-19 01:02 PM] commandingpresence#0000 for most of the time I've been playing. [11-Oct-19 01:02 PM] commandingpresence#0000 it hurts [11-Oct-19 01:02 PM] rubicate#0000 It's not that uncommon [11-Oct-19 01:02 PM] rubicate#0000 Ive always been without COGC since i started [11-Oct-19 01:02 PM] commandingpresence#0000 I realize. No one wants to invest, even though if a small % of the planet funds it, everyone gets a huge economic boost. [11-Oct-19 01:03 PM] rubicate#0000 Tragedy of the commons [11-Oct-19 01:03 PM] rubicate#0000 Prisoner's dilemma [11-Oct-19 01:03 PM] rubicate#0000 Wheel of fortune [11-Oct-19 01:08 PM] aldin39#0000 I got a crazy idea [11-Oct-19 01:09 PM] commandingpresence#0000 Giving me all of your money and resources? [11-Oct-19 01:09 PM] aldin39#0000 make one CM main base of a player generate 3k/day erase all MM ๐Ÿ˜„ [11-Oct-19 01:09 PM] commandingpresence#0000 Hua [11-Oct-19 01:09 PM] aldin39#0000 that would be like 5k and some feo [11-Oct-19 01:09 PM] aldin39#0000 not sure it helps you ๐Ÿ˜„ [11-Oct-19 01:12 PM] commandingpresence#0000 It's okay [11-Oct-19 01:12 PM] commandingpresence#0000 I understand the pains of being metallurgy. [11-Oct-19 01:12 PM] commandingpresence#0000 But do you understand the pains of being on Vallis? [11-Oct-19 01:12 PM] aldin39#0000 hahaha, started once there also [11-Oct-19 01:13 PM] aldin39#0000 anyway, tbh 700 for a bse and 1k bbh are good prices [11-Oct-19 01:13 PM] aldin39#0000 so, don't see any issues yet on montem apart purchase power [11-Oct-19 01:16 PM] commandingpresence#0000 I still don't get why we're saying NCC doesn't have purchasing power. [11-Oct-19 01:36 PM] rain9441#0000 `In fact you can build your own inflation index based on basic commodities like they do in RL` We actually have this. And we have graphs showing projected dates and times where MMs will be hit. [11-Oct-19 04:11 PM] wikdwarlock#0000 @rain9441 I'm one of your Factorio subs... Did you ever get around to setting up a cartel for folks to join? [11-Oct-19 04:30 PM] molp#0000 Just wanted to let you know that I read this whole discussion and thank you for the feedback. I cannot answer right now, but I think it would help the discussion if we would share some of our market maker stats. I'll think about it over the weekend and let you know next week {Reactions} ๐Ÿ‘ (6) [11-Oct-19 04:46 PM] rain9441#0000 May be fun if we make a guessing game out of it first to see who can make the most accurate guess from the other side. Winner of course gets... absolutely nothing! ๐Ÿ™‚ [11-Oct-19 04:49 PM] rain9441#0000 wikdwarlock - I'll answer that directly with a PM [12-Oct-19 12:52 AM] sharlindra#0000 Mission: Failed :( (Mission description: do not gather over 1m ICA) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/632455517356425216/unknown.png?ex=68150659&is=6813b4d9&hm=390badf939986849d8d3084c030947839cfca36c38f80eaf84e8b0209f968bfc& [12-Oct-19 12:55 AM] catfiz#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/632456312977883137/Capture.PNG?ex=68150717&is=6813b597&hm=e521cb0fdf517495dee42900ef7d328514bbae4da5196a96a3d43e12d45f7b74& [12-Oct-19 06:38 AM] jakeknight_#0000 Weird flex but ok [12-Oct-19 06:39 AM] jakeknight_#0000 ๐Ÿ‘ [12-Oct-19 07:58 AM] sharlindra#0000 honestly, its not a flex, its a complain and a sigh, I was really trying to avoid hoarding cash, I managed to sit on just 200k ICA for quite a while, but it all went wrong some time ago, I just really dont know what to do with the money and I feel bad about having so much :/ [12-Oct-19 07:58 AM] sharlindra#0000 I know a few veteran players have the same problem [12-Oct-19 07:58 AM] jakeknight_#0000 lol, i mean you could donate some to us paupers *wink wink* [12-Oct-19 07:59 AM] sharlindra#0000 yeah, but its not really solving the root of the problem - there is just nothing really worth spending it on to make any economical sense [12-Oct-19 07:59 AM] jakeknight_#0000 I understand, it might help stimulate the economy if more people were able to trade through loans older veterans were able to set up {Reactions} ๐Ÿ‘ [12-Oct-19 01:32 PM] aldin39#0000 you got all the money and now everyone is poor ๐Ÿ˜„ [12-Oct-19 02:20 PM] sharlindra#0000 yeeah, are we approaching the American model where like 1% people have 80% the money or something? :D [12-Oct-19 02:21 PM] catfiz#0000 Very true [12-Oct-19 02:21 PM] catfiz#0000 Our rich people stay rich [12-Oct-19 02:21 PM] catfiz#0000 Our poor stay poor [12-Oct-19 02:22 PM] rubicate#0000 I try to use up all my incoming funds regularly because the people I give money to are likely to use it to buy my products again [12-Oct-19 02:23 PM] catfiz#0000 Well that's convenient [12-Oct-19 02:23 PM] sharlindra#0000 I know! I just dont really know how to do it anymore... time to start some new random base [12-Oct-19 02:23 PM] sharlindra#0000 there is not much I need to buy nowadays [12-Oct-19 02:23 PM] rubicate#0000 I have a neat idea for a new base concept Shar if you are interested [12-Oct-19 02:24 PM] catfiz#0000 I feel like this new concept might hurt us new players [12-Oct-19 02:24 PM] sharlindra#0000 sure ยฏ\_(ใƒ„)_/ยฏ [12-Oct-19 02:26 PM] rubicate#0000 you make a base, but have no production buildings in it, and no habits, instead you spam storage facility or whatever it's called to increase the inventory size of the base [12-Oct-19 02:26 PM] rubicate#0000 then you use your excess funds to start stockpiling commodities like crazy [12-Oct-19 02:26 PM] rubicate#0000 just like tens of thousands of everything [12-Oct-19 02:26 PM] catfiz#0000 That's clever [12-Oct-19 02:26 PM] sharlindra#0000 aaaaaaaahhhh ok, interesting [12-Oct-19 02:27 PM] rubicate#0000 not only do you become a big boon to the economy by becoming a big buyer, but the stock of commodities can have many cool uses [12-Oct-19 02:27 PM] catfiz#0000 *Fills it with nothing but basic consumables* *Releases them all at once destroying the economy* [12-Oct-19 02:27 PM] rubicate#0000 obviously there is speculation, but also for when we can build new exchanges, such a stock would basically make a new exchange viable right away and create a whole new tempting capital planet [12-Oct-19 02:28 PM] rubicate#0000 or you could just see it as stockpiling useful commodities is better than stockpiling money [12-Oct-19 02:29 PM] rubicate#0000 even without the fancy new exchanges, with a LM on the same planet you could advertise as having everything on the planet ready for a full cargo shipment [12-Oct-19 02:29 PM] rubicate#0000 or just have it for your own future purposes [12-Oct-19 02:29 PM] rubicate#0000 (or your corps) [12-Oct-19 02:30 PM] rubicate#0000 the big boons are, no basic neccesities for workers, no need to regularly with your ships, no overflowing iron ore, etc [12-Oct-19 02:30 PM] rubicate#0000 it's a pretty neat side project that works with whatever else you are doing [12-Oct-19 02:30 PM] rubicate#0000 I was thinking of doing it myself eventually [12-Oct-19 02:34 PM] aldin39#0000 or just coliq and struggle growing again and be successful and rich [12-Oct-19 02:35 PM] catfiz#0000 Lol, I don't think anyone wants that [12-Oct-19 02:43 PM] sharlindra#0000 I cant really coliq even if I wanted to, I have some important parts of GDP infrastructure, it would cause confusion and delay! (<- subtle Thomas the Tank Engine reference) [12-Oct-19 04:54 PM] slomes#0000 I was thinking something similar too rubi [13-Oct-19 02:46 AM] sibg#0000 Rubi? [13-Oct-19 03:21 AM] rubicate#0000 He means me [13-Oct-19 06:19 AM] prdgi#0000 @mjeno Can we get the weight/volume for SF changed to 0.06 instead of the current 0.1? The ingredients for SF have a combined weight of 6.09 and a combined volume of 6.0 The resulting SF has a weight of 10.0 and a volume of 10.0 Changing the SF weight and volume to 0.06 would conserve weight/volume through the recipe. This would also allow players to carry 2666 additional SF in their cargo hold, and an additional 1000 SF in their fuel tanks. If you wished to preserve the current SF capacity in fuel tanks, the weight/volume capacity of the fuel tank should be reduced to 90 from the current 150. [13-Oct-19 06:19 AM] mjeno#0000 Sure, I'll ask the others tomorrow. ๐Ÿ™‚ {Reactions} prun (4) [13-Oct-19 06:49 AM] sintheras#0000 I second that proposition [13-Oct-19 09:13 AM] sharlindra#0000 yeah I second that, shipping and storing SF is such a pain now [13-Oct-19 09:36 AM] esabab_00#0000 I'd leave the fuel tank size the same and double the FTL tank size. [13-Oct-19 09:43 AM] sharlindra#0000 FF is a chapter of its own tbh, I still wonder how you can take helium and hydrogen and turn them into pellets somehow :D [13-Oct-19 09:46 AM] esabab_00#0000 I also wish there was a button I could press somewhere that just filled my tanks from the current bases inventory without having to open all the windows and drag [13-Oct-19 09:46 AM] esabab_00#0000 or just a checkbox on the ship itself...attempt to fill tanks on arrival [13-Oct-19 10:06 AM] rain9441#0000 I see the SF buff and call for a raise. With the three pillars (katoa, montem, and promitor) active, trade routes form between those based on differences in costs / abundancy / fertility / availability of resources. Katoa's specialty has been SF. The key trade routes for prom/mon have been Bfabs from mon to prom, DW/RAT/H2O from prom to mon. They trade their strengths. Bfabs, DW, RAT, H2O, and even AG products are all very high value density. That is to say a cargo full of BSE is 532K NCC and a cargo full of DW is 188k ICA. A cargo full of SF is currently 26k CIS (+9700 CIS in the fuel tank). This makes SF extraordinarily ineffective at being a traded good. With Prdgi's suggestion that would give us (at current market rate) 43k CIS worth of cargo (+16k CIS in the fuel tank). It'd be very helpful if Katoa could export 100k+ CIS worth of cargo to the other exchanges, which would increase the trade to Katoa, increase the ability to supply, potentially reduce the price, and probably even allow for more liberal use of SF. [13-Oct-19 10:09 AM] rain9441#0000 To get 100k CIS worth of SF into a 400 m3 and/or 400 t space, it'd have to be 0.026 m3 per unit. With this change, I'd speculate that SF would become a viable product to build more of, which means that players would build refineries (which are very profitable, but you just can't export the SF fast enough). Due to the increased shipping efficiency the price could drop substantially, which would make it not fill that 100k CIS worth of cargo threshold. This means it may be necessary to compress SF down to 0.01t / 0.01m3. [13-Oct-19 10:10 AM] rain9441#0000 [This is mostly speculation, and I should add the disclaimer that there is a MM buy at 6] [13-Oct-19 10:11 AM] rain9441#0000 0.01 is a very dramatic number, that'd be an over-the-top suggestion, not a realistic one. [13-Oct-19 10:11 AM] esabab_00#0000 I think there will be a lot of high value low volume/weight exports from Katoa in the pretty near future [13-Oct-19 10:15 AM] rain9441#0000 That would help as well ๐Ÿ™‚ My hope was to provide a story around SF to help support dev's understanding of shipment woes and how we are thinking about it as players [13-Oct-19 12:05 PM] commandingpresence#0000 From my view point as a small game trader. It's less of there not being anything profitable to take back from Kat to sell on other markets. And more of how long it takes for those buy orders to get filled in the first place. So if I'm trying to keep a regular schedule of 2-4 days depending on speed. It's not possible unless I already have the capital to invest into buying products. Otherwise I end up sitting there for 3 days, just hoping to get products to ship back. [13-Oct-19 12:07 PM] commandingpresence#0000 FF, SF, C, Agri products, Some gasses, GAL, and so on. The problem with most of this is that they're either low buy/sell rate because there aren't enough producers to supply a traders market, off of the CX alone. Or they're to god damn bulky to make any amount of reasonable profit. [13-Oct-19 12:08 PM] commandingpresence#0000 If you're willing to wait, you can easily make a profit with Katoa market. But if you need to get your ships moving to whatever reason, you're lucky to break even. [16-Oct-19 04:02 AM] molp#0000 Last week we had a good discussion about the market makers and I promised to deliver some stats. Here they are: https://com.prosperousuniverse.com/t/nerfing-the-market-makers/1755 @sharlindra @rain9441 @rubicate @catfiz @commandingpresence {Embed} https://com.prosperousuniverse.com/t/nerfing-the-market-makers/1755 Nerfing the Market Makers Last week we had a great and constructive discussion about the market makers and their roles in the game over at our discord channel. I promised to show some of the MM statistics we gather, so you donโ€™t have to guess what is going on. Before I show the graphs I want to rep... https://images-ext-1.discordapp.net/external/WNF1RQcgDNd6gK1PpFvd0zPhordE4_dVZJV_j6ZGM9U/https/com.prosperousuniverse.com/uploads/default/optimized/1X/707e964c0b4f2c5ed4f1411432c9e38dd30e5fcb_2_690x382.png {Reactions} ๐Ÿ‘Œ (3) [16-Oct-19 05:22 AM] sharlindra#0000 thanks, I will have a look when I have time! [16-Oct-19 06:22 AM] commandingpresence#0000 Negatives on the charts means they're being sold to the MM? [16-Oct-19 06:23 AM] sharlindra#0000 yeah, its currency balance of the MM so negative means it gave more money than it took [16-Oct-19 06:25 AM] sharlindra#0000 it indeed looks quite steady, except for COT and BTA... I think the Agri products are in good zone price-wise too and dont think they are likely to drop, the more people start now, outside promitor, the higher the demand will be [16-Oct-19 06:48 AM] commandingpresence#0000 I mean [16-Oct-19 06:49 AM] commandingpresence#0000 I think it would be interesting if they adjusted MM prices to be different around all of the planets. [16-Oct-19 06:49 AM] commandingpresence#0000 I.E. GRN = 80 ICA 100 CIS and 120 NCC [16-Oct-19 06:56 AM] sharlindra#0000 ehhh, no, that could only lead to weird market shenanigans and would not promote the ultimate goal (= MM not being needed) [16-Oct-19 07:20 AM] prdgi#0000 @mjeno how can I tag a player in the forums? [16-Oct-19 07:21 AM] mjeno#0000 I think I just put @ in front of the name and it works by itself. [16-Oct-19 07:21 AM] molp#0000 The player has to have accessed the forums before though. [16-Oct-19 07:27 AM] prdgi#0000 Thanks. https://com.prosperousuniverse.com/t/project-wr-another-star-in-gdps-banner/1756 {Embed} https://com.prosperousuniverse.com/t/project-wr-another-star-in-gdps-banner/1756 Project WR - Another Star in GDP's Banner Congratulations to @Bartorex, @Humant, @Gpetersen, @NameDunno, and @Sharlindra on the successful completion of GDPโ€™s Project WR. Whilst they have received the support of the entire GDP team, they are, by far, the greatest contributors to this project. Project WR is the bra... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [16-Oct-19 07:27 AM] prdgi#0000 @esabab_00 @slomes [16-Oct-19 07:31 AM] esabab_00#0000 Hey congrats! {Reactions} prun [16-Oct-19 07:32 AM] esabab_00#0000 I'm working with NLT on mass producing WR and nav computers and all of that {Reactions} prun (2) [16-Oct-19 07:32 AM] esabab_00#0000 but shaky AL supply put us a couple weeks behind you [16-Oct-19 07:33 AM] esabab_00#0000 what did you work out as the actual cost of the WR? [16-Oct-19 07:34 AM] esabab_00#0000 @prdgi [16-Oct-19 07:36 AM] prdgi#0000 I'm not too sure tbh. I know we stand to make a tidy profit from it. [16-Oct-19 07:37 AM] prdgi#0000 What do you think about setting up a joint T1 planet for SD/SL farming. We could share the cost of a COGC and other boosters in order to minimize costing. [16-Oct-19 07:39 AM] esabab_00#0000 I'm still working on my pricing program but without any excessive profit taking WR may be around 400k [16-Oct-19 07:39 AM] esabab_00#0000 but I've got a few issues to work out in the program [16-Oct-19 07:40 AM] prdgi#0000 Most of our expenses stayed within GDP, so our actual expenses were likely a bit lower. [16-Oct-19 07:40 AM] sharlindra#0000 I dont think we actually calculated prices, I think most of us went like "yolo whatever, it will definitely be worth it eventually" {Reactions} prun [16-Oct-19 07:42 AM] esabab_00#0000 that 400k is with 1000 profit per building per day [16-Oct-19 07:45 AM] esabab_00#0000 and on the T1 planet we already have one started but its very far from your area [16-Oct-19 07:46 AM] esabab_00#0000 we are pretty much waiting for one building to finish then once that is done everything will happen much faster [16-Oct-19 07:46 AM] prdgi#0000 we have one set aside also. Once we each fill up our planets, lets settle each others as well so we can double our production of WAI [16-Oct-19 08:15 AM] slomes#0000 Hey congrats! Nice work :) [16-Oct-19 08:17 AM] slomes#0000 now you can make some of that sweet VitaGel just 4 fun hehe [16-Oct-19 10:15 AM] bartorex.#0000 now we can reclaim all that water [16-Oct-19 12:46 PM] sharlindra#0000 hmm for some reason APEX is not loading in my Firefox (refresh/restart didnt help), thankfully its fine in Chrome [16-Oct-19 12:46 PM] jimothyburglary#0000 ive had the same issue [16-Oct-19 12:46 PM] catfiz#0000 Superior browser [16-Oct-19 12:47 PM] jimothyburglary#0000 well, really, just the map doesnt render [16-Oct-19 12:47 PM] jimothyburglary#0000 but everything else works in ff, its probably on my end [16-Oct-19 12:47 PM] sharlindra#0000 I was stuck with the loading screen circle thingy [16-Oct-19 12:53 PM] sharlindra#0000 well it works again, finally... I wonder what caused it [16-Oct-19 12:53 PM] catfiz#0000 Just blame Molp, it's easier that way. {Reactions} prun [16-Oct-19 01:59 PM] jimothyburglary#0000 optimistic ask, but has anyone automated the process of exporting price data to spreadsheets (i'm using google sheets to analyze stuff) [16-Oct-19 02:29 PM] rain9441#0000 I do believe this is against the TOS [16-Oct-19 02:29 PM] jimothyburglary#0000 oh ok [16-Oct-19 02:30 PM] jimothyburglary#0000 that would make sense [16-Oct-19 04:02 PM] mjeno#0000 It is, unfortunately! No robots allowed. ๐Ÿค– [16-Oct-19 04:38 PM] catfiz#0000 What if there was a single bot moderated by the devs? [16-Oct-19 04:40 PM] franss22#0000 ^ [16-Oct-19 04:41 PM] franss22#0000 Would be really useful [16-Oct-19 04:42 PM] franss22#0000 Cause updating each and every price for every commodity, on 3 exchanges, manually is a pain [16-Oct-19 04:42 PM] franss22#0000 And it's going to be even more of a pain later when there's more exchanges [16-Oct-19 04:43 PM] catfiz#0000 My question is what data it would take? Would it be the last order? Because when Jkomut sold water for 42 that was definitely inaccurate. [16-Oct-19 04:43 PM] franss22#0000 I mean [16-Oct-19 04:43 PM] franss22#0000 How about all the data [16-Oct-19 04:43 PM] franss22#0000 Googleshhets have tabs for a reason [16-Oct-19 04:48 PM] jimothyburglary#0000 just my opinion, and im less than 2 days into playing so if im extremely off base i apologize: an API or something which allows you to call data (but not INPUT commands) is effectively just saving us the effort of manually inputting values into our own sheets, i don't think it'd render some crazy advantage beyond saved keystrokes. obviously i am not gonna violate TOS if it says its not allowed to automate your data entry but thats my take [16-Oct-19 04:49 PM] catfiz#0000 You could call it, then have another cell do the calculations [16-Oct-19 04:49 PM] prdgi#0000 Its on the road map. The devs have historically been unwilling to implement half-assed, or stop gap measures. They are more inclined to let it be until they can implement things properly. [16-Oct-19 04:49 PM] wikdwarlock#0000 Corps could crowd source it, and have each shareholder responsible for updating some number of commodities on a set period [16-Oct-19 04:50 PM] prdgi#0000 Why not have a dump page on your spreadsheet. Have a sheet where you can copy the contents of a BFR, and parse it within the spreadsheet. I don't believe that would violate any TOS [16-Oct-19 04:51 PM] jimothyburglary#0000 i personally just have my google sheet set up so i can pretty quickly go down the line of cells and update prices and the numbers just crunch themselves [16-Oct-19 04:51 PM] prdgi#0000 Here is the contents of a select-copy on Liquids on the Montem CX: ``` LES Liquid Einsteinium LES.NC1 -- -- (--) -- 0 -- 0 0 0 InfoChartOrdersTrade BTS Bacterial Tungsten Solution BTS.NC1 -- -- (--) -- 0 -- 0 0 0 InfoChartOrdersTrade H2O Water H2O.NC1 35.00 NCC -0.11 (-0.31%) 48.00 46 32.00 150 1,548 โˆž InfoChartOrdersTrade ``` [16-Oct-19 04:52 PM] prdgi#0000 it dumps correctly into a spreadsheet because it is already a html table [16-Oct-19 04:53 PM] jimothyburglary#0000 oh so thats the output if you just ctrl-c the screen? wouldnt take much scripting to parse that even for a babby coder like me [16-Oct-19 04:53 PM] prdgi#0000 yep [16-Oct-19 04:53 PM] prdgi#0000 Its not automated data collection, its simply parsing. [16-Oct-19 04:54 PM] prdgi#0000 @mjeno Could you confirm that this does not violate the Community guidelines with regards to automated data collection? [16-Oct-19 05:52 PM] mjeno#0000 I'll have a look tomorrow! It's past midnight and I'm falling asleep at the desk. ๐Ÿ˜„ [16-Oct-19 06:11 PM] esabab_00#0000 Anyone looked at Carbon pricing recently? [16-Oct-19 07:49 PM] rain9441#0000 What about it? [16-Oct-19 07:50 PM] rain9441#0000 ``` Why not have a dump page on your spreadsheet. Have a sheet where you can copy the contents of a BFR, and parse it within the spreadsheet. I don't believe that would violate any TOS ``` IMO that would be using a tool. [16-Oct-19 07:52 PM] rain9441#0000 If the goal is to prevent players from massively collecting data, then there has to be a pretty hard line on it. Also, it is completely undetectable and unstoppable so while it is against the TOS, i'm sure many players will pull data from the browser and use it, they'll never really "get in trouble" or anything. [16-Oct-19 07:52 PM] esabab_00#0000 I was curious what the price per unit of C would be with the HCP only recipe if anyone had it handy [16-Oct-19 07:53 PM] rain9441#0000 The price would be whatever people trade it at [16-Oct-19 07:53 PM] rain9441#0000 ๐Ÿ™‚ [16-Oct-19 07:54 PM] rain9441#0000 Smart-ass comment aside, do you mean from Promitor or from another place? [16-Oct-19 07:54 PM] rain9441#0000 And do you mean from prom, at prom? Because shipping to other exchanges would increase the price. [16-Oct-19 07:54 PM] esabab_00#0000 yeah I know that much...but there's several recipes for carbon...was wondering if someone had a spreadsheet that compared them and had a price per unit for each one based on the supply and material inputs [16-Oct-19 07:55 PM] rain9441#0000 I do, but because GRN and MAI are price floored at 120 it's a bit skewed [16-Oct-19 07:56 PM] rain9441#0000 Assuming MM buy as price for GRN, MAI,, and HCP: ``` 4HCP = 4C 174.59 4MAI = 4C 197.59 4HCP + 2MAI = 4C 212.61 4GRN = 4C 184.59 4HCP + 2GRN = 4C 212.61 4HCP + 2GRN + 2MAI = 4C 251.31 ``` [16-Oct-19 07:58 PM] rain9441#0000 Prices can sway lower depending on efficiency and what you value your T1 consumables at. [16-Oct-19 07:58 PM] rain9441#0000 As a general rule of thumb, all prices drastically fall when T1 consumables become "cheaper" due to chains of resources multiplying the effect of inefficiency [16-Oct-19 07:59 PM] rain9441#0000 If you'd like numbers for any specific value of DW/RAT/OVE/PWO/COF, # of experts, or CoGC bonus, I can provide [16-Oct-19 08:01 PM] prdgi#0000 For what its worth, using my GRN colony on Promitor (RIG + FRM) and my INCs on CR-911b and using the 4x GRN => 4x C recipe, my production cost including fuel is around 96 ICA [16-Oct-19 08:02 PM] esabab_00#0000 yeah I'm trying to write this general pricing program and something isn't working right, trying to track it down [16-Oct-19 08:07 PM] rain9441#0000 If you are analyzing deep recipes it'll be drastically different, my numbers are based on *just* the INC. [16-Oct-19 08:08 PM] rain9441#0000 I believe if you are calculating it all the way through to the basics - RIGs on a specific planet, then it becomes a linear algebra problem which is pretty tough and beyond what I can offer w/o revisiting my college textbooks. [16-Oct-19 08:09 PM] rain9441#0000 It may require matrix solving algorithms [16-Oct-19 08:10 PM] esabab_00#0000 yeah i'm trying to avoid having to put in as many specifics as possible ...so for example the natural materials i'm just calculating the daily yield from the average concentration across all planets [16-Oct-19 08:11 PM] rain9441#0000 The trouble is that the cost of DW is used to determine the cost of H2O. The cost of DW is based on the cost of H2O. [16-Oct-19 08:11 PM] esabab_00#0000 I think what is really messing it up is the luxuries. I'm just working at an assumed 100% efficiency but it is pulling the luxurys into the supply pricing. So will probably just disable luxuries and assume 100% with only the base supplies [16-Oct-19 08:11 PM] rain9441#0000 It becomes a lot easier if you require locking down the cost of DW or the cost of H2O [16-Oct-19 08:11 PM] esabab_00#0000 I dont want to get in to doing satisfaction %s in things or per planet data [16-Oct-19 08:12 PM] prdgi#0000 @rain9441 this is all the issues in having with our Claiming Space pricing. I'm so glad I still have my linear algebra textbook [16-Oct-19 08:13 PM] esabab_00#0000 I'm also not trying to turn it into an optimization problem either. Can just run the program a few times and adjust the consumables costs or manually set them to save all the trouble [16-Oct-19 08:13 PM] prdgi#0000 17 planets, 60 or so materials [16-Oct-19 08:13 PM] esabab_00#0000 its also a major pain to do all of the processes with inputs and outputs [16-Oct-19 08:13 PM] esabab_00#0000 so its only doing the key ones I care about right now [16-Oct-19 08:15 PM] prdgi#0000 Yep, that's the route I took. Pick the recipes, pioneers and settlers @ 100% eff, techs at 79.4 [16-Oct-19 10:05 PM] rain9441#0000 This may be a bit over stepping but the market is the solution to the infinite variable equation. Economic forces seek balance and the equilibrium is the true solution to the equation! [16-Oct-19 10:12 PM] jimothyburglary#0000 ive been calculating based on profit per hour just taking into account the raw mats and runtime of every recipe [16-Oct-19 10:14 PM] jimothyburglary#0000 bc if i get the mechanics right, my citizens' requirements is flat over time regardless of what theyre working on right? so if im comparing between different recipes at a single facility the relative labor cost will be the same for everything so it doesnt matter on a per recipe basis [16-Oct-19 11:45 PM] sharlindra#0000 you guys are crazy, honestly, I love it, but you are crazy :D [17-Oct-19 12:08 AM] prdgi#0000 @rain9441 actually, it's more complex than that. There are infinitely many equilibriums. PrUn is a finite system. The optimal solution can be expressed as a collection of ratios and to find actual prices you use a multiplier on these ratios. It also makes business sense to precalculate the ratios and make an educated guess at the desired equilibrium state. The best way to make money in a free market is to predict the future state of the market. If the market forces will tend towards an equilibrium, then it holds that the player who successfully anticipates that equilibrium will benefit greatly. [17-Oct-19 05:35 AM] prdgi#0000 I have 1600+ ratios to calculate. 68 Resources, 3 populations, 27 facilities over 17 planets. [17-Oct-19 10:57 AM] wikdwarlock#0000 How can we vote for the new Pioneer education thing? [17-Oct-19 10:59 AM] wikdwarlock#0000 !rank [17-Oct-19 10:59 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/634420178255609856/card.png?ex=6814ebd5&is=68139a55&hm=e9a378aff71a1d15141802e2180142cadbbe42240552867d3cb7dfa8ca074dcc& [17-Oct-19 11:03 AM] catfiz#0000 Planet > COGC > Vote [17-Oct-19 11:27 AM] rain9441#0000 If it is true that WR is now being produced, which i have no doubt. Selling WR to the MM would be the absolute best way to stimulate the economy. I realize there is an active MM discussion regarding other products which I'd like to not stumble into. The reason why this would be great is that MM buys are currently the currency faucets contributing to combat deflation. Selling WRs regularly to the market will add the currency needed to stabilize us. Selling to the MM will allow players who produce WR to spend that money on the market - buying up a LOT of stuff, creating a LOT of demand in an economy. The producers of WR would be able to setup buy orders for high value items that they don't have the infrastructure to build, and newer players or other corps can see that demand and meet it. [17-Oct-19 11:27 AM] rain9441#0000 The demand for high end products creates incentives to build more of them, it creates economic forces that "pull people into them". That creates economic forces to pull in lower tier products. This would enable tiers of corps who focus on different areas. [17-Oct-19 11:28 AM] wikdwarlock#0000 @catfiz Authorization Denied... I'm guessing it's a paid feature? [17-Oct-19 11:28 AM] rain9441#0000 The heart of the problem w/ MMs lies in that the MM which fights the deflation has been VERY close to the starting products (it is RCO and BTA currently). Anything beyond the scope of those items becomes a risk, a point of failure, and a difficult item to trade due to falling prices and low demand (and people just focusing on selling to MM). [17-Oct-19 11:29 AM] rain9441#0000 Moving the MM deflation fighting source to the final product, WR, will stimulate the production and trade of every single intermediate between WR and the RIG/COL/EXT that produce the materials for that WR [17-Oct-19 11:30 AM] catfiz#0000 @wikdwarlock Yea, sorry [17-Oct-19 11:30 AM] rain9441#0000 Now if the makers of WR [GDP] boycott the market, this has literally no effect what so ever. If they take the cash and bank it, none of these perks happen. But it is my strong belief that making that 4 million NCC/ICS/CIS and spending it is adding fuel to a dying fire that will bring the whole thing to erupt in massive economic booms. [17-Oct-19 11:31 AM] rain9441#0000 Whether 4 million is appropriate, or whether they act on that or not I don't think any differently - I absolutely respect that they are waiting and discussing it w/ the devs, but I wanted to throw this out there [17-Oct-19 11:31 AM] sharlindra#0000 I am actually quite worried about the WR MM, 1 WR is currently worth about 140 new players worth of currency... between GDP and NLT, we would be able to get extremely rich within quite a short timeframe, BUT - the money would be sitting on only a few bank accounts, I already have a lot more money than I can spend, I jsut really dont know what to do witht he money, just yesterday I bought a new base with 10 CHPs nad I am still sitting at over 800k ICA... havning another 4m, well, urgh... no, I just dont know what to do with it [17-Oct-19 11:32 AM] sharlindra#0000 and if I go on a random spending spree, make this storage base other people proposed... it jsut feels kinda weird, forced, artifical [17-Oct-19 11:32 AM] rain9441#0000 Setup buy orders for Afabs and build more high cost structures [17-Oct-19 11:33 AM] rain9441#0000 Building T1 plants is for the Betas, not the alphas ๐Ÿ˜‰ [17-Oct-19 11:33 AM] sharlindra#0000 I know, but the only thing I can make with Eng/Sci stuf is... well, more MM money... [17-Oct-19 11:34 AM] rain9441#0000 That is your responsibility, that is your curse. [17-Oct-19 11:34 AM] jimothyburglary#0000 this is why some kind of financial securitization or debt market system would be really cool, you could dump money into new players which stims growth and adds a neat social layer to the game [17-Oct-19 11:34 AM] jimothyburglary#0000 idk if thats roadmapped already [17-Oct-19 11:35 AM] sharlindra#0000 yeah, I would totally go into the loan business [17-Oct-19 11:35 AM] rain9441#0000 Think about it though, that 4 million that you spend is 4 million worth of stuff that you don't have to make, that others would make for you, creating new paths for new players to fulfill that are not there [17-Oct-19 11:35 AM] esabab_00#0000 The sad news about WRs and other things that NLT will soon be making is [17-Oct-19 11:35 AM] esabab_00#0000 we're almost a closed economy so the money won't be going to any new people [17-Oct-19 11:36 AM] jimothyburglary#0000 or just more endgame projects for increasing productivity, stuff like building space stations or revitalizing/enhancing soil [17-Oct-19 11:36 AM] sharlindra#0000 I know what you are saying, rain, its just... there is no incentive, really, id just create more hassle for myself and would not really feel any better - thats my PERSONAL view, which may not be shared by everyone of course [17-Oct-19 11:37 AM] sharlindra#0000 and what Esabab said, GDP economy is quite closed too [17-Oct-19 11:37 AM] rain9441#0000 I strongly encourage you to see this as an opportunity to make the game better. When the rich spend money, everyone wins. [17-Oct-19 11:38 AM] jimothyburglary#0000 it seems like the problem is there isnt actual gainful incentive beyond being a good guy to spend all that money. its a good incentive but in terms of game design its a bit weak [17-Oct-19 11:38 AM] rain9441#0000 When I play Factorio, I start off by making about 30 science packs per minute to get through the game. When I complete the game, I go into "infinite research" mode and I improve my base by making it do 100 science per minute. Later I get to that point and say "I can do moar, faster!" and I go to 500, then 1000, then 2500, then 5000. I go until I hit the limit of what the game can handle, and only then am I satisfied with what I could have done. [17-Oct-19 11:38 AM] rain9441#0000 5000 science per minute doesn't give me anything I didn't already have, but it's a bigger number! Make 10 WR a week, then 20, then 50, then 100. [17-Oct-19 11:39 AM] rain9441#0000 For no other reason than... "What else are we going to do?" [17-Oct-19 11:39 AM] rain9441#0000 And the economy will boom, I guarantee it [17-Oct-19 11:39 AM] sharlindra#0000 yeeeeah, I see your point, I was going to brign up the "but we dont have enough ships for that" argument but that can also be solved by throwing money at people I guess [17-Oct-19 11:39 AM] esabab_00#0000 the only limit on what you can do is the number and size of ships [17-Oct-19 11:39 AM] jimothyburglary#0000 yeah [17-Oct-19 11:40 AM] jimothyburglary#0000 what happens if WR MM goes away though [17-Oct-19 11:41 AM] sharlindra#0000 a lot of buildings get destroyed I bet :D [17-Oct-19 11:41 AM] rain9441#0000 If you can be the facilitator to buy T3 goods by setting up buy orders for them, then assemble them into WR to sell to MM, you'd be able to essentially forget you even have these T1 facilities around the galaxy. You'll make more money just building more APFs, or PP4s, or whatever structures are needed. [17-Oct-19 11:41 AM] esabab_00#0000 if we make any sales to the MM for WR or other components step one would be closing all the cash leaks on consumables. At that point our entire system would run at the size it was built out to and we would just stack up WRs, Nav computers and all of that hoping that ship building is added in this run [17-Oct-19 11:42 AM] rain9441#0000 I'm of the mindset that the WR MM sales are the 'end game' of this test. Or any of the other electronic pieces really. [17-Oct-19 11:43 AM] rain9441#0000 But the only way that works is if the economy is universal and you allow the universe to contribute to the project [17-Oct-19 11:43 AM] esabab_00#0000 well there will be a phase of building a lot of CoGCs, LMs and corp HQs {Reactions} ๐Ÿ‘† [17-Oct-19 11:43 AM] rain9441#0000 I'll leave it there ๐Ÿ˜› [17-Oct-19 11:47 AM] sharlindra#0000 yeah, we need a lot more CoGCs, thats for sure, the 25% bonus is jsut too awesome [17-Oct-19 11:47 AM] jimothyburglary#0000 i think that a possible way to stim the economy in a way that isnt just like, growth for growths sake or "i have 4 million ica and nothing to do with it" would be add more consumptive resource sinks. i played a lot of EVE and the main driver of industry was pvp combat -- stuff gets blown up and ammo is expended, you gotta build more of it. the currency exists as a way to facilitate the production and consumption of stuff (much like IRL) -- the core game experience is found in production/consumption not necessarily just exponentially expanding your wallet. if there are more mechanics which "destroy" resources but are not currency faucets thatd be a big stimulant to production [17-Oct-19 11:48 AM] sharlindra#0000 indeed, we need more resource sinks, but I think the devs know and work on that [17-Oct-19 11:48 AM] jimothyburglary#0000 there'd always be a reason to build more beyond just having a bigger income which might get stale [17-Oct-19 11:48 AM] jimothyburglary#0000 of course of course [17-Oct-19 11:49 AM] esabab_00#0000 I think there's definitely some space for for some projects that are even bigger than the corporate projects...massive things that would require a couple of large groups to work together...that have some kind of big effect on the game. [17-Oct-19 11:51 AM] sharlindra#0000 liiiike terraforming! [17-Oct-19 11:52 AM] jimothyburglary#0000 station construction! [17-Oct-19 11:52 AM] sharlindra#0000 space lift! [17-Oct-19 11:53 AM] jimothyburglary#0000 and shipbuilding [17-Oct-19 11:54 AM] jimothyburglary#0000 stations, shipbuilding, spacelift are esp good imo because after you expend resources to build them they facilitate processing and transporting rather than extraction which deals a blow to the overproduction problem [17-Oct-19 11:56 AM] esabab_00#0000 I'd like to see the game run forever but at least a couple years at a stretch. Gotta have some challenges that will make sense with a 2 year sized economy etc [17-Oct-19 12:15 PM] esabab_00#0000 Like a couple years between resets or rebuilds, not like a couple years and then disappear lol [17-Oct-19 12:15 PM] rubicate#0000 I imagine that we will eventually get to a point in the development of the game where the devs can add new big shiny toys regularly [17-Oct-19 12:15 PM] rubicate#0000 "you can now build planet-sized ships with onboard exchanges and other players can land on you" [17-Oct-19 12:17 PM] catfiz#0000 *Yessssss* [17-Oct-19 12:18 PM] catfiz#0000 I can imagine that, but to get the materials for something the size of a planet would be immense. [17-Oct-19 12:19 PM] catfiz#0000 Maybe a launcher that can get you out of the system in less than an hour. [17-Oct-19 12:20 PM] sharlindra#0000 quantum teleports from one planet to another! [17-Oct-19 12:20 PM] rubicate#0000 space elevator to get cargo down without the expensive SF landing [17-Oct-19 12:21 PM] catfiz#0000 I feel teleporting would be more costly than a ship [17-Oct-19 12:22 PM] catfiz#0000 But for you guys it may be worth it [17-Oct-19 12:22 PM] rubicate#0000 Teleporting - For when you need the freshest milk in the universe [17-Oct-19 12:23 PM] catfiz#0000 Someone should add milk [17-Oct-19 12:23 PM] catfiz#0000 But don't you need super cluster for that? [17-Oct-19 12:24 PM] rubicate#0000 Portable wormhole generators [17-Oct-19 12:24 PM] rubicate#0000 ez [17-Oct-19 12:24 PM] catfiz#0000 *Teleports into sun* [17-Oct-19 12:25 PM] commandingpresence#0000 Nothing personal Son [17-Oct-19 12:25 PM] rubicate#0000 Catfiz has gone out of line and has unfortunately been...fired [17-Oct-19 12:26 PM] catfiz#0000 Fired from what? [17-Oct-19 12:26 PM] rubicate#0000 "Fired" away from living existance by the sun [17-Oct-19 12:26 PM] rubicate#0000 ah I should have written fire'd [17-Oct-19 12:26 PM] rubicate#0000 then the joke would have made more sense [17-Oct-19 12:27 PM] catfiz#0000 Oh [17-Oct-19 12:27 PM] catfiz#0000 Yea, I didn't get that at all [17-Oct-19 12:27 PM] catfiz#0000 Maybe I'm just clueless [17-Oct-19 12:28 PM] rubicate#0000 haha nah it was just my lame attempt at a double play on words, "fired" as in fired from your job, but also fired as in out of a cannon into the sun, but also fired as in the sun's fiery fire fired you out of existance [17-Oct-19 12:29 PM] catfiz#0000 Yeah, I got that after your previous message [17-Oct-19 12:29 PM] catfiz#0000 But the fact that you needed to point it out makes me a little sad [17-Oct-19 12:30 PM] catfiz#0000 I should have got that [17-Oct-19 12:33 PM] catfiz#0000 So... Who's ready for the inevitable political war? [17-Oct-19 12:46 PM] rubicate#0000 I am [17-Oct-19 12:46 PM] rubicate#0000 I'm gonna become the space governor of Montem with an offer they cannot refuse [17-Oct-19 12:47 PM] catfiz#0000 Any real competition on montem? [17-Oct-19 12:48 PM] catfiz#0000 I know prom is gonna be an all out war [17-Oct-19 12:48 PM] rubicate#0000 No idea, but the fact that you can get votes from tiny "quests" or whatever is making me nervous [17-Oct-19 12:48 PM] rubicate#0000 I don't wanna spend my time doing those instead of gathering votes with sound governance plans [17-Oct-19 12:50 PM] catfiz#0000 You gotta do some stuff to help the planet, similar to real life politicians [17-Oct-19 12:50 PM] slomes#0000 I will stand as a candidate fro Berthier! [17-Oct-19 12:50 PM] slomes#0000 sharlindra can rule prom for all I care xD [17-Oct-19 12:50 PM] catfiz#0000 You sure? [17-Oct-19 12:50 PM] catfiz#0000 I feel that's not for the best [17-Oct-19 12:50 PM] slomes#0000 Well I can run, sure [17-Oct-19 12:50 PM] catfiz#0000 Shar scares me a little [17-Oct-19 12:51 PM] slomes#0000 haha [17-Oct-19 12:51 PM] sharlindra#0000 she WHAT?! [17-Oct-19 12:51 PM] rubicate#0000 RUN [17-Oct-19 12:51 PM] slomes#0000 *hides Catfiz behind his back* [17-Oct-19 12:51 PM] catfiz#0000 *jumps off building to get away* [17-Oct-19 12:51 PM] slomes#0000 *turns around* [17-Oct-19 12:51 PM] slomes#0000 huh where'd he go [17-Oct-19 12:51 PM] slomes#0000 well,...hi? [17-Oct-19 12:52 PM] sharlindra#0000 *looks around* anyone else has a problem? [17-Oct-19 12:52 PM] slomes#0000 Guess Im running for gov against you [17-Oct-19 12:52 PM] slomes#0000 nothing personell kid [17-Oct-19 12:52 PM] catfiz#0000 *me just lying on the ground with a broken leg* [17-Oct-19 12:53 PM] catfiz#0000 *vaguely hearing what's happening above* [17-Oct-19 12:53 PM] catfiz#0000 *loud shouts from above* [17-Oct-19 12:53 PM] catfiz#0000 *Then a scream* [17-Oct-19 12:54 PM] catfiz#0000 *Slomes lands next to me* [17-Oct-19 12:55 PM] slomes#0000 oof [17-Oct-19 12:56 PM] slomes#0000 welp, I guess shes angry. I better leave! [17-Oct-19 12:56 PM] catfiz#0000 Still wanna run against her? She broke 16 of your bones. [17-Oct-19 12:57 PM] rubicate#0000 I blame the lack of teleportation milk, not enough calcium [17-Oct-19 12:57 PM] catfiz#0000 Shar is hoarding all of the milk, how are we ever supposed to get as strong as her? [17-Oct-19 12:58 PM] catfiz#0000 This is how she plans to win, just damage the competition beyond repair. [17-Oct-19 12:58 PM] catfiz#0000 And leave no way for us to make ourselves stronger [17-Oct-19 12:59 PM] sharlindra#0000 milk? me? are you perhaps implying I am a cow? :evil smile: [17-Oct-19 01:00 PM] catfiz#0000 "Please don't break my other leg" I plead [17-Oct-19 01:00 PM] sharlindra#0000 yes, yes, the queen is merciful, you can keep your leg intact... for now [17-Oct-19 01:00 PM] rubicate#0000 Technically you cannot break something which is utterly pulverized in the same way you cannot snap sand in two [17-Oct-19 01:15 PM] catfiz#0000 "break Slomes leg instead, that way you can vent your anger without harming me." [17-Oct-19 01:20 PM] sharlindra#0000 hmm, I actually quite like Slomes [17-Oct-19 01:27 PM] catfiz#0000 Implying you dislike me, because you're ready to break mine? [17-Oct-19 01:42 PM] sharlindra#0000 absolutely not! did I not let you keep your leg intact too? [17-Oct-19 01:43 PM] catfiz#0000 You let me keep it "for now," now I have to live my life in constant fear! Just break it if that's the case! [17-Oct-19 02:29 PM] slomes#0000 Why thank you. No need for further violence, my gentlefolks. We will let the voters decide, when the time comes. I highly suspect Rain will become Gov of Montem [17-Oct-19 02:35 PM] aldin39#0000 power of the many ๐Ÿ™‚ [17-Oct-19 02:38 PM] slomes#0000 how its supposed to be in elections, no? :D [17-Oct-19 08:24 PM] prdgi#0000 Is anyone else playing Mario Kart Tour? [17-Oct-19 08:57 PM] commandingpresence#0000 Wait [17-Oct-19 08:57 PM] commandingpresence#0000 You mean the literal worst mario kart in the world, with MTX? [17-Oct-19 08:59 PM] prdgi#0000 Yeah, that one. With the dodgy controls and expensive gems. [17-Oct-19 09:00 PM] commandingpresence#0000 I mean, I'm sure you've figured by my phrasing, but no, no I am not playing the worst mario kart in existence. [17-Oct-19 09:01 PM] commandingpresence#0000 WORD [17-Oct-19 09:01 PM] commandingpresence#0000 HAAAARD [17-Oct-19 09:01 PM] prdgi#0000 Haha. I figured that much. Work friends issued a challenge to me, so I'm playing to beat their scores. [17-Oct-19 09:01 PM] prdgi#0000 In Australia, 1 gem is pretty much a dollar. [17-Oct-19 09:02 PM] commandingpresence#0000 Answer is simple. Get a phone adapter to a real controller and blast their butts to the past if you want to just win. Otherwise, I remind you, every minute you sink into it, is you losing. [17-Oct-19 09:02 PM] prdgi#0000 Not really. If I wasn't on Mario kart, I'd be on reddit. [17-Oct-19 09:03 PM] commandingpresence#0000 Well, you could play stuff on your computer if you have one, but I don't know your life. [17-Oct-19 09:03 PM] prdgi#0000 Work breaks. I play PrUn at home on my pc. [18-Oct-19 03:58 AM] sudderkipjes.#0000 That Mario kart is awesome ! Dont know why people bashing it.. [18-Oct-19 10:08 AM] sintheras#0000 really? [18-Oct-19 10:08 AM] sintheras#0000 I love Mario Kart [18-Oct-19 10:08 AM] sintheras#0000 I hate microtransaction [18-Oct-19 10:03 PM] prdgi#0000 Honestly, given the control limitations on the platform, I feel the control scheme works well. I'm not a fan of the MTX and won't be using it. There are no multilayer races, just comparing scores for the current ranked group. There's a very rudimentary friends list system. Ultimately, it's filling a niche (casual mobile racing) and using a popular brand. It's a smart move by Nintendo, and I don't feel that it's presence takes away from the nostalgia of the brand. Unfortunately, capitalism demands that they continue to make money from established brands. [18-Oct-19 10:07 PM] prdgi#0000 Regardless of what some knight feels, I'll still be playing it. It's casual competition with mates. None of us have the free time to play lengthy pc games or meet for regular games nights. Sure, we'd love to do something better or play 'better' games. This fills a niche, and it's a niche that myself and many other working professionals with families have. [19-Oct-19 04:46 PM] carepanda_2544#0000 @dev Have a question about possible(imminent?) BTA/RCO MM nerf. Do you plan to implement it with next big patch, or just as quick tweak? Some sort of announcement for at least 2-3 days before would be very useful. ๐Ÿ™‚ {Reactions} ๐Ÿ‘‡ [19-Oct-19 07:20 PM] aldin39#0000 omg [19-Oct-19 07:40 PM] aldin39#0000 True story @carepanda_2544 when they nerfed BSE/BBH/BDE I raged also and protested [19-Oct-19 07:40 PM] aldin39#0000 but since then I built rainbow bases and I am only fueling bases if I really need they comodities they produce [19-Oct-19 07:42 PM] aldin39#0000 I make really little to sell and do sell only if I am forced to, also I don't rely on buying commodities that have huge prices compared to production prices [19-Oct-19 07:44 PM] aldin39#0000 it's also much more fun to produce everything [20-Oct-19 01:32 AM] prdgi#0000 @carepanda_2544 the devs have generally given us a week or so notice about MM price drops {Reactions} ๐Ÿ‘† [20-Oct-19 01:33 AM] carepanda_2544#0000 nice. its more than enough. tnx for info [20-Oct-19 02:49 AM] aldin39#0000 To be honest I would agree to have a wash out commodity that it's useless and produced only to get some cash-in, like some trade goods or something [20-Oct-19 02:50 AM] aldin39#0000 like the BTA but that one produces a huge amount of profit if an entire base if centered around it [20-Oct-19 02:50 AM] aldin39#0000 so a nerf is pretty obvious need at this point [20-Oct-19 02:51 AM] aldin39#0000 so goes for DW/RAT [20-Oct-19 02:51 AM] aldin39#0000 A month or more ago I warned them that BTA has huge exploit potential but they ignored me ๐Ÿ˜„ [20-Oct-19 06:01 AM] mjeno#0000 Wait, is that still the case? ๐Ÿ˜ฌ [20-Oct-19 06:55 AM] sharlindra#0000 not too long ago molp posted nice MM graphs showing that BTA and RCO were pretty much the only things being sold to MM lately (and WR of course ๐Ÿ‘ผ ) [20-Oct-19 08:20 AM] aldin39#0000 think dw/rat has same issue potential but if they don't then people will never bother to think before building bases [20-Oct-19 08:21 AM] aldin39#0000 they will just spam these MM base feeders to get profit [20-Oct-19 08:22 AM] aldin39#0000 the price floor is not a problem thou, the people are the problem ๐Ÿ˜„ [20-Oct-19 08:24 AM] aldin39#0000 everything was fine until a week ago [20-Oct-19 11:21 AM] qi.ht#0000 Is semi-dynamic MM pricing a thing that's been considered/possible to implement? Where MM price may go up within a predetermined range or drop down based upon total number of MM sales over a period? It seems that rather than making constant adjustments to MM if some sort of smart variability could be introduced into the system that maybe could alleviate a lot of the issues with players excessively using it as a cash cow or presenting opportunities for smart players to still make money off of MM sales. Maybe too difficult to implement compared to just making easy adjustments? [20-Oct-19 11:52 AM] sharlindra#0000 this has been brought up over and over again but considering MMs exist only to keep the unfinished game going and are not supposed to exist in the final game, spending a lot of valuable development time on cool MM features probably doesnt make much sense {Reactions} โ˜ (3) [20-Oct-19 01:45 PM] wikdwarlock#0000 What if MM material was used to unlock stuff for the whole universe? Instead of purely a resource->money device, maybe it opens up efficiency for a while on Dr recipe, or an ancient technology is discovered and now all ships have 10% speed boost? Turn MM into a universe-wide challenge and not just a money button [20-Oct-19 02:23 PM] sharlindra#0000 there will be more and more things that will act as resource sinks in the future for sure, more Planetary and Corporation projects for sure and who knows what else, that should eventually replace MM as item sinks [20-Oct-19 02:37 PM] slomes#0000 does GDP plan on raising some COGCs? [20-Oct-19 03:09 PM] aldin39#0000 Items sink yes, totally for it. Money sinks? what? we're so dirt poor and more about money sinks... [20-Oct-19 03:10 PM] aldin39#0000 If MM's are removed then Montem gets bankrupt in days ๐Ÿ˜„ [20-Oct-19 03:11 PM] aldin39#0000 and not only, everyone without a source of both dw/rat [20-Oct-19 07:05 PM] prdgi#0000 @slomes yes [20-Oct-19 09:23 PM] bartorex.#0000 What if ADM votes are equal [21-Oct-19 12:26 AM] molp#0000 @bartorex. the candidate that registered first wins [21-Oct-19 12:27 AM] sharlindra#0000 oh no, gotta set my alarm to midnight {Reactions} ๐Ÿ˜„ [21-Oct-19 12:32 AM] catfiz#0000 Oh no, everyone run! [21-Oct-19 12:35 AM] catfiz#0000 Maybe hide is better, I feel she could outrun all of us. [21-Oct-19 02:33 AM] slomes#0000 @prdgi cool [21-Oct-19 04:50 AM] mjeno#0000 @mrwashingtoad You will be able to delete the buggy ad when the next patch comes. Sorry, that's a bug. ๐Ÿ› {Reactions} ๐Ÿ‘ [21-Oct-19 05:26 AM] aldin39#0000 when is patch day? [21-Oct-19 05:26 AM] molp#0000 We haven't decided yet [21-Oct-19 07:56 AM] bsks#0000 Hey, I just joined today and I am still exploring what's going on. Just wanted to ask what are the "end game" items? I mean, if we compare this to Eve, there the "end game" items would be ships, bases, ammunition. You use those to attack/defend/progress, and they can get destroyed. What's the "end game" here? [21-Oct-19 08:00 AM] slomes#0000 endgame hasn't been developed yet [21-Oct-19 08:01 AM] slomes#0000 atm you can just advance into higher tiers of Materials, spread your influence and organize with corps to build strong combined production chains [21-Oct-19 08:01 AM] slomes#0000 I guess building planetary structures could count as endgame atm [21-Oct-19 08:03 AM] bsks#0000 Oh right, I am very early to the game then ๐Ÿ˜„ [21-Oct-19 09:16 AM] slomes#0000 Alpha! :) [21-Oct-19 05:36 PM] _frostwood_#0000 Pre-alpha [22-Oct-19 06:51 AM] mjeno#0000 Fellow fans of The Expanse! There will be a Kickstarter for an official merch collection starting tomorrow. ๐Ÿ˜ฎ https://www.kickstarter.com/projects/theexpanse/the-expanse-officially-licensed-roci-collectors-edition {Embed} https://www.kickstarter.com/projects/theexpanse/the-expanse-officially-licensed-roci-collectors-edition Coming soon: The Expanse Officially Licensed Roci Collectorโ€™s Ed... Fans saved the show and now fans are creating a limited-run, detailed replica of the most badass ship in the galaxy. https://images-ext-1.discordapp.net/external/BKSJ8DXLLIWYKKvQt96_s3NJD08gSu4FvNUdR_oQ4-I/%3Fixlib%3Drb-2.1.0%26crop%3Dfaces%26w%3D1552%26h%3D873%26fit%3Dcrop%26v%3D1571237845%26auto%3Dformat%26frame%3D1%26q%3D92%26s%3D85106ba0b1f8833c1081ed3981251686/https/ksr-ugc.imgix.net/assets/026/864/075/44b4f792f99b6692f40ccd081dfab906_original.png [22-Oct-19 09:56 AM] bladykiel#0000 Is there any problem with servers ? [22-Oct-19 09:59 AM] petwolverine#0000 seems like it [22-Oct-19 10:03 AM] bladykiel#0000 Any ideas where they fix it ? (my ppl are probably starving xd ) [22-Oct-19 10:19 AM] kitty_shackleford#0000 Same here [22-Oct-19 10:19 AM] sharlindra#0000 damn it, Apex is indeed not laoding! @dev do something! :D [22-Oct-19 10:19 AM] bsks#0000 a new patch being deployed? ๐Ÿ˜ฎ [22-Oct-19 10:20 AM] kitty_shackleford#0000 || maybe || [22-Oct-19 10:21 AM] sharlindra#0000 they usually say something before intentionally rebooting the server :/ [22-Oct-19 10:22 AM] kitty_shackleford#0000 hope it isnt anything serious [22-Oct-19 10:23 AM] kitty_shackleford#0000 504 Gateway Time-out [22-Oct-19 10:23 AM] Deleted User#0000 I need my hourly fix of looking at things that still take 10h to complete! ๐Ÿ™‚ [22-Oct-19 10:28 AM] mjeno#0000 Oh no! I'm on the road and so is Martin. I'll ping molp! [22-Oct-19 10:28 AM] sharlindra#0000 damn it, I was hoping for some better answer when I saw you typing XD [22-Oct-19 10:30 AM] jakeknight_#0000 Same haha! Hopefully it'll be back soon ๐Ÿ™‚ [22-Oct-19 10:37 AM] mjeno#0000 molp is also not at the desk right now. I'll try to reach Martin, but he is on a business trip outside the country, and I don't know what he can do about it from there. [22-Oct-19 10:37 AM] mjeno#0000 Hang in there! [22-Oct-19 10:38 AM] mrwashingtoad#0000 It was showing 'Gateway' error earlier [22-Oct-19 10:38 AM] mrwashingtoad#0000 Now it's trying, but license shows trial, so it's more than before. [22-Oct-19 10:57 AM] molp#0000 There are networking issues at the hoster.. We'll have to wait. Sorry! [22-Oct-19 10:58 AM] mrwashingtoad#0000 up and running now [22-Oct-19 10:58 AM] carepanda_2544#0000 everything fine now [22-Oct-19 10:58 AM] mrwashingtoad#0000 molp did it, he's the best ๐Ÿ˜„ [22-Oct-19 11:00 AM] carepanda_2544#0000 uhh. not everything. market doesnt work [22-Oct-19 11:01 AM] kitty_shackleford#0000 I still cannot get past the loading screen [22-Oct-19 11:02 AM] slomes#0000 same [22-Oct-19 11:02 AM] carepanda_2544#0000 hm... F5 and im at endless loading screen again too ๐Ÿ™‚ [22-Oct-19 11:04 AM] kitty_shackleford#0000 Well we just have to wait and maybe try again later hopefully it is fixed soon [22-Oct-19 11:04 AM] slomes#0000 ๐Ÿคž [22-Oct-19 11:24 AM] esabab_00#0000 https://tenor.com/view/sweating-gif-5794180 {Embed} https://tenor.com/view/sweating-gif-5794180 https://images-ext-1.discordapp.net/external/mlOug77JL7yKRYdqeWfgotN5zGkNrs-ZFQRKOFuc5Lw/https/media.tenor.co/images/39a0067a606bc66a3ba525c76f421957/raw [22-Oct-19 11:25 AM] esabab_00#0000 I got ships waiting to depart [22-Oct-19 11:36 AM] _colonial_#0000 Joined this to see if everyone else was having problems Was not dissapointed [22-Oct-19 11:36 AM] _colonial_#0000 Good news is that the sim is still running, I've been getting notification emails [22-Oct-19 11:46 AM] _colonial_#0000 Hm, I can now get to the "Welcome to APEX" screen, but the little lights next to the items (Company Data and such) are having a rave... still down I guess [22-Oct-19 11:51 AM] matterbeam_toughsf#0000 So anyone here can use the @ everyone ping? That must be an oversight. [22-Oct-19 11:51 AM] mrwashingtoad#0000 Yep - should be restricted to certain roles [22-Oct-19 11:52 AM] petertaylortx#0000 I'd say Dev's only [22-Oct-19 11:59 AM] joah#0000 Does anyone else have issues with opening apex? it just loads infinite at my site ๐Ÿ˜ฆ [22-Oct-19 11:59 AM] joah#0000 and hey @petertaylortx i love your youtube let's play ๐Ÿ˜‰ [22-Oct-19 12:00 PM] sharlindra#0000 hmm its not working for me either, yeah [22-Oct-19 12:01 PM] catfiz#0000 @dev You guys made the game too good, the game is down for 30 minutes and everyone flips out. {Reactions} ๐Ÿ‘ (4) โค [22-Oct-19 12:02 PM] petertaylortx#0000 Hey @joah, thanks. I'm glad you are enjoying it. I'm really enjoying the game myself [22-Oct-19 12:04 PM] treboras.#0000 yeah we need to check our stuff that still takes ages to finish ๐Ÿ˜„ [22-Oct-19 12:04 PM] treboras.#0000 FOMO is strong ๐Ÿ˜„ [22-Oct-19 12:05 PM] sharlindra#0000 yeah, I know my orders are running out... these 13 FPs need quite some maintenance >.> [22-Oct-19 12:06 PM] catfiz#0000 *Me sitting over here peacefully with only 3 fp's* [22-Oct-19 12:06 PM] treboras.#0000 I just had a mini login but not much was loading. So the waiting game continues [22-Oct-19 12:12 PM] slomes#0000 *internal screaming intesifies* [22-Oct-19 12:13 PM] slomes#0000 I..*nervously scratches arm* I need my PrUn Fix [22-Oct-19 12:15 PM] catfiz#0000 *Gets it back* *Has a overdose* *Dies* [22-Oct-19 12:16 PM] angmaro#0000 Looks like he was :puts_sunglasses_on: played out [22-Oct-19 12:18 PM] catfiz#0000 @sharlindra *sheads a fake tear* knowing she is the only real contender for the election after @slomes is gone. [22-Oct-19 12:19 PM] mjeno#0000 APEX is still down for me as well. Haven't heard back from Martin yet, but molp is still out unfortunately. [22-Oct-19 12:20 PM] _colonial_#0000 APEX is up and running for me. I'm guessing you guys are at the ends of the wrong fibers. [22-Oct-19 12:20 PM] sharlindra#0000 but... but... molp laready said this "There are networking issues at the hoster.. We'll have to wait. Sorry!" [22-Oct-19 12:22 PM] mjeno#0000 Oh, I missed that, sorry! My latest update was that he was on the road until 9 PM. [22-Oct-19 12:22 PM] mjeno#0000 Being on the road myself, I didn't read along. ๐Ÿ˜„ [22-Oct-19 12:24 PM] mjeno#0000 Oh, but there seems to be a problem with our hoster itself, so it's out of our control apparently. ๐Ÿ˜จ [22-Oct-19 12:25 PM] _colonial_#0000 Yeah https://status.digitalocean.com/incidents/zrrxj30tgydb [22-Oct-19 12:26 PM] _colonial_#0000 NVM, FRA is probably code for France [22-Oct-19 12:27 PM] aldin39#0000 US [22-Oct-19 12:28 PM] sharlindra#0000 damn it, I hope it will work before I go to bed otherwise I find half of mybuildings idle in the morning :D [22-Oct-19 12:28 PM] aldin39#0000 looks like Amazon [22-Oct-19 12:29 PM] aldin39#0000 not sure where it queries the database thou, probably this is just the webportal [22-Oct-19 12:31 PM] molp#0000 @_colonial_ no, that is correct, FRA is Frankfurt, our zone [22-Oct-19 12:32 PM] molp#0000 So, still no solution yet [22-Oct-19 12:34 PM] _colonial_#0000 There appears to be varying levels of broken I'm in the US Midwest and I can access APEX fine But other people are reporting that they can't get in at all or can only get in briefly Which is odd [22-Oct-19 12:35 PM] catfiz#0000 Yeah, I'm Midwest and I can't get in. [22-Oct-19 12:43 PM] archintyeron#0000 Hello, I can't access either [22-Oct-19 12:48 PM] sharlindra#0000 cant get to it from the Netherlands either ๐Ÿ˜ข [22-Oct-19 12:57 PM] commandingpresence#0000 Please, for the love of sanity. Disable everyone being able to @ everyone and here. [22-Oct-19 12:58 PM] sharlindra#0000 funnily enough it hasnt been a problem so far (but yeah, better safe than sorry lol) [22-Oct-19 01:20 PM] bladykiel#0000 any ideas when game will works again ? [22-Oct-19 01:23 PM] _frostwood_#0000 @mjeno should disable the consumables for today as we canโ€™t log in to queue orders. [22-Oct-19 01:24 PM] mjeno#0000 I can't disable anything, and afaik neither can anyone right now. ๐Ÿ˜ [22-Oct-19 01:24 PM] vlaeko#0000 hello! is the game down? [22-Oct-19 01:24 PM] mjeno#0000 Yeah, there seems to be an outage at our provider. They said they're working on it. [22-Oct-19 01:24 PM] _frostwood_#0000 ๐Ÿ˜ฆ tech consumables are expensive [22-Oct-19 01:24 PM] vlaeko#0000 ah I see, thank you. that makes the support mail I just wrote obsolete whoops [22-Oct-19 01:25 PM] mjeno#0000 Sorry for the inconvenience. None of us can access the game either. >: [22-Oct-19 01:25 PM] _frostwood_#0000 Iโ€™m wonder if there should be a twitter announcement [22-Oct-19 01:25 PM] vlaeko#0000 No worries. I'm completely new so I'll just check out the game in the next few days. [22-Oct-19 01:28 PM] mjeno#0000 Oh, that's really bad timing. It's really up 99.9 % of the time. ๐Ÿ˜… [22-Oct-19 01:28 PM] mjeno#0000 It is! ๐Ÿ˜„ How did you know? [22-Oct-19 01:29 PM] _frostwood_#0000 This is the first time iโ€™ve seen it go down for other than a patch [22-Oct-19 01:30 PM] mjeno#0000 Yeah, that's it. >: [22-Oct-19 01:30 PM] mjeno#0000 "Our engineering team has identified the cause of the issues with connectivity in our FRA1 region. We will post an update as soon as additional information is available." That was two hours ago. [22-Oct-19 01:30 PM] vlaeko#0000 Ohh I see. [22-Oct-19 01:35 PM] kovus#0000 We all know because you don't hide behind cloudflare. :) [22-Oct-19 01:38 PM] mjeno#0000 ๐Ÿ‘€ [22-Oct-19 01:41 PM] kovus#0000 I mean, having apex be a cname to "do-cluster" was sort of a giveaway too, even before finding out that the IP is owned by DO. [22-Oct-19 01:47 PM] molp#0000 The network incident is still not solved ๐Ÿ˜ฌ https://status.digitalocean.com/incidents/zrrxj30tgydb {Embed} https://status.digitalocean.com/incidents/zrrxj30tgydb Networking issues in FRA1 https://images-ext-1.discordapp.net/external/G3zglIxxixMyE0frt7_r33h7JhiiCmrAsmaO72cysik/https/dka575ofm4ao0.cloudfront.net/assets/logos/favicon-2b86ed00cfa6258307d4a3d0c482fd733c7973f82de213143b24fc062c540367.png [22-Oct-19 01:48 PM] kovus#0000 Any chance the forums (com.prosperousuniverse.com) are able to have a selection of color schemes? Much as I want to browse them, it just hurts my eyes too much to have that high white text/black background contrast. Especially as the initial post view fades from dark blue to black. And then switch to other apps which aren't white on black. [22-Oct-19 02:13 PM] mjeno#0000 I'll see if I can change the customization options. ๐Ÿ™‚ [22-Oct-19 02:14 PM] kovus#0000 I was sort of wondering if there even were any. [22-Oct-19 02:14 PM] mjeno#0000 So am I. ๐Ÿ˜„ [22-Oct-19 02:14 PM] kovus#0000 Sort of gave up and installed the browser extension Stylus, which lets me do page-specific CSS. [22-Oct-19 02:15 PM] mjeno#0000 That's pretty cool as well. [22-Oct-19 02:16 PM] mjeno#0000 Judging from a quick Google search, it seems that users cannot customize the forum's appearance individually. [22-Oct-19 02:17 PM] mjeno#0000 Wait, found something. [22-Oct-19 02:17 PM] kovus#0000 Hmm? [22-Oct-19 02:19 PM] mjeno#0000 Users can now select their own theme. [22-Oct-19 02:20 PM] mjeno#0000 I enabled it, but I'm trying to find out where they can do so. ๐Ÿ˜„ [22-Oct-19 02:25 PM] mjeno#0000 It SHOULD be here: https://com.prosperousuniverse.com/my/preferences/ But it's not. Maybe the themes have to be installed, but I'll leave that up to the professionals. ( @molp ๐Ÿ˜„ ) {Embed} https://com.prosperousuniverse.com/my/preferences/ Prosperous Universe Community The place for the universe's APEX users to hang out. https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [22-Oct-19 02:26 PM] kovus#0000 That might be it. But, for all I know, that theme is liked. [22-Oct-19 02:34 PM] aldin39#0000 not sure DO is linked, they posted issue is fixed [22-Oct-19 02:41 PM] hoogalish#0000 having trouble logging in [22-Oct-19 02:41 PM] hoogalish#0000 im logged in but nothing is loading [22-Oct-19 02:43 PM] hoogalish#0000 far as i get {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/636288573196337199/unknown.png?ex=68152069&is=6813cee9&hm=1cb1faf5d45a13ac81236e4cc7cf5f9d0bda3e34d04883afa592f2f158863a70& [22-Oct-19 02:43 PM] annihilazor#0000 we all know [22-Oct-19 02:44 PM] annihilazor#0000 if you would scroll up a little you would see, you're not the only one [22-Oct-19 02:44 PM] hoogalish#0000 . . . rude [22-Oct-19 02:44 PM] mjeno#0000 ๐Ÿ˜„ [22-Oct-19 02:44 PM] annihilazor#0000 ๐Ÿ˜„ sry [22-Oct-19 02:44 PM] mjeno#0000 Hey, we're all not getting our fix right now. [22-Oct-19 02:44 PM] aldin39#0000 looks like China is hijacking again BGP ๐Ÿ˜› [22-Oct-19 02:45 PM] hoogalish#0000 but thanks glad its not somthing i need to do on my end [22-Oct-19 02:45 PM] hoogalish#0000 im really starting to get into this now ๐Ÿ˜› having fun {Reactions} ๐ŸŽ‰ [22-Oct-19 02:45 PM] mjeno#0000 No, it's not even something we can do anything about. ๐Ÿ˜ฌ We'll have to wait for our hosting service to fix it. [22-Oct-19 02:45 PM] hoogalish#0000 ohh server side right on [22-Oct-19 02:46 PM] mjeno#0000 Yeah. But they identified the issue a few hours ago, so it shouldn't take too long. [22-Oct-19 02:46 PM] hoogalish#0000 Well game is bad ass Mjeno I love it [22-Oct-19 02:46 PM] hoogalish#0000 perfect balance for me [22-Oct-19 02:46 PM] hoogalish#0000 I don't gotta play every day absolutely love that [22-Oct-19 02:48 PM] mjeno#0000 Happy to hear that! It was important to us that people don't feel pressured to log in all the time. [22-Oct-19 02:48 PM] hoogalish#0000 you hit the nail on the head there [22-Oct-19 02:49 PM] mjeno#0000 One of the reasons why direct military actions aren't a thing. Living in constant fear of your base being raided isn't fun. ๐Ÿ˜„ [22-Oct-19 02:49 PM] mjeno#0000 xD [22-Oct-19 02:49 PM] mjeno#0000 I mean, you CAN dedicate as much time as you want to it. [22-Oct-19 02:50 PM] hoogalish#0000 some days im on a lot searching the map making a plan for what i want to do next. and when i can't play i don't HAVE to and i love that and my base still keeps ticking away long as she is set up well [22-Oct-19 02:50 PM] hoogalish#0000 Im a huge noob. is there any way to get more space ships? [22-Oct-19 02:51 PM] hoogalish#0000 2 the max? [22-Oct-19 02:51 PM] hoogalish#0000 Im asking because only 50 iron maxes out the cargo hold [22-Oct-19 02:54 PM] petwolverine#0000 yeah, shipping FE is not recommended [22-Oct-19 02:55 PM] hoogalish#0000 over the last few weeks i've really got my iron production up there. Just curious if i can buy more ships to haul it all [22-Oct-19 02:56 PM] petwolverine#0000 not yet [22-Oct-19 02:56 PM] petwolverine#0000 it's on the roadmap [22-Oct-19 02:56 PM] hoogalish#0000 rgr thanks [22-Oct-19 02:57 PM] hoogalish#0000 100 iron is a good chunk of change. my first few weeks it was tough to get going. RAT DW and carbon cost a ton [22-Oct-19 02:59 PM] hoogalish#0000 couple more weeks i should be ready for my second base wooot! Look out aluminum [22-Oct-19 03:01 PM] aldin39#0000 wow logged in [22-Oct-19 03:01 PM] szedalt#0000 oyeah [22-Oct-19 03:01 PM] molp#0000 So, the servers needed a kick, it is booting up now [22-Oct-19 03:02 PM] molp#0000 Give it a few moments to load everything [22-Oct-19 03:02 PM] aldin39#0000 \o/ [22-Oct-19 03:02 PM] rubicate#0000 You aren't the boss of me, I'll F5 the page sixty five times a minute until it works {Reactions} ๐Ÿ˜„ (4) [22-Oct-19 03:03 PM] hoogalish#0000 YAY! [22-Oct-19 03:03 PM] molp#0000 I'll amend my last statement with ".. before you report bugs" ๐Ÿ™‚ [22-Oct-19 03:04 PM] molp#0000 Anyways, I hit the pillow now.. [22-Oct-19 03:11 PM] sharlindra#0000 yesss for once its good that my toddler refused to go to bed, I stayed awake long enough for PrUn <3 {Reactions} ๐ŸŽ‰ (4) [23-Oct-19 06:12 AM] fizzydeadleg#0000 There should be a daily login bonus for new players so they don't get frustrated with the first 15 days of waiting around to scrape enough cash to expand. Maybe limit it to their first 7 days only [23-Oct-19 06:13 AM] fizzydeadleg#0000 3k local cash per day for first 10 days or something [23-Oct-19 06:26 AM] slomes#0000 or they can relearn patience, a highly valuable and slowly vanishing skill [23-Oct-19 06:27 AM] prdgi#0000 Can I learn that now? I don't want to wait for that. {Reactions} ๐Ÿ”œ (3) โ„ข (2) [23-Oct-19 06:27 AM] molp#0000 oh! nice meta! [23-Oct-19 06:28 AM] sharlindra#0000 pati-what? [23-Oct-19 06:29 AM] slomes#0000 patio [23-Oct-19 06:29 AM] slomes#0000 a nice and comfy patio [23-Oct-19 06:33 AM] prdgi#0000 patisserie? [23-Oct-19 06:34 AM] sharlindra#0000 oh thats a good idea [23-Oct-19 06:35 AM] slomes#0000 better than mine haha [23-Oct-19 06:35 AM] prdgi#0000 The galaxy needs more EPO [23-Oct-19 06:35 AM] slomes#0000 *slams fist on table* [23-Oct-19 06:36 AM] prdgi#0000 *now* [23-Oct-19 06:36 AM] slomes#0000 *looks menacing at katoan representatives* [23-Oct-19 06:36 AM] prdgi#0000 *...the EPO must flow...* [23-Oct-19 06:37 AM] slomes#0000 *silent nod* [23-Oct-19 06:39 AM] prdgi#0000 I found this thing about EPO and flow. Can we use it? https://www.epo.org/law-practice/case-law-appeals/recent/t090756eu1.html [23-Oct-19 10:09 AM] jpm6469#0000 It would be useful to see influence of a base in the overview. The only place it can be seen now is when you vote on the CoGC so on planets without CoGC you would have to calculate by hand or use a spreadsheet to calculate. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/636581971526549504/unknown.png?ex=6814e029&is=68138ea9&hm=640befa440333d91f7cca6e6fce88470d01bbe44a94f7a39beedef38b845d2bb& {Reactions} ๐Ÿ‘Œ (3) medal [23-Oct-19 11:24 AM] sharlindra#0000 well, do you really need to know your influence when there is no CoGC though? its only used there (so far anyway) [23-Oct-19 12:28 PM] slomes#0000 yess [23-Oct-19 12:30 PM] _frostwood_#0000 @mjeno We need a EPO emoji. [23-Oct-19 01:31 PM] esabab_00#0000 anyone got a suggested sale price on solar panels? [23-Oct-19 01:33 PM] kitty_shackleford#0000 bout tree fiddy [23-Oct-19 02:53 PM] esabab_00#0000 will corporate projects and planetary buildings also get depreciation/repair requirements? [23-Oct-19 03:00 PM] mjeno#0000 I don't know! ๐Ÿ˜„ @molp probably does, though? [23-Oct-19 06:21 PM] aldin39#0000 I think everyone needs a vanity building [23-Oct-19 06:22 PM] aldin39#0000 that takes like 400 space [23-Oct-19 06:22 PM] aldin39#0000 take eve's example : walking in stations in a ... space game... ofc that's what people want from a space game "to walk in stations" ๐Ÿ˜„ [23-Oct-19 06:39 PM] slomes#0000 I would love a vanity building [23-Oct-19 06:39 PM] slomes#0000 like a ceo room or something [23-Oct-19 06:40 PM] slomes#0000 with vanity items i can make instead of producing goods of actual use [23-Oct-19 06:41 PM] catfiz#0000 You could use the CEO office to launch your plan for galactic takeover. [23-Oct-19 06:42 PM] catfiz#0000 So... Maybe we shouldn't give you one. [23-Oct-19 06:43 PM] prdgi#0000 @catfiz we don't need that office.... [23-Oct-19 06:44 PM] catfiz#0000 @prdgi I might slow you down a little bit, even a few seconds is extra time we have to live our peaceful lives. [23-Oct-19 06:45 PM] prdgi#0000 @esabab_00 @slomes we could merge corps for the next test, rename ourselves BORG. [23-Oct-19 06:47 PM] catfiz#0000 A monarch like Slomes doesn't ally with anyone! [23-Oct-19 06:48 PM] prdgi#0000 God Emperor Slomes, first among the Borg. [23-Oct-19 06:50 PM] catfiz#0000 And if I remember correctly one of your members killed Slomes wife [23-Oct-19 06:51 PM] catfiz#0000 He will never ally with such people [23-Oct-19 06:53 PM] catfiz#0000 *assumes Slomes is male* [23-Oct-19 10:05 PM] sintheras#0000 first imperative of the BORG corp should be assimilation of as many players as possible into the corp [23-Oct-19 10:07 PM] catfiz#0000 Is it really a corp if more than half the player base is in it? [23-Oct-19 11:40 PM] sharlindra#0000 dibs on the Borg Queen [23-Oct-19 11:41 PM] catfiz#0000 Is queen the right word? [23-Oct-19 11:41 PM] sintheras#0000 yes, seems to be the canonical leader of the Borg collective [23-Oct-19 11:43 PM] sintheras#0000 although, leader might not be the right word [23-Oct-19 11:43 PM] catfiz#0000 Yeah, maybe something like "despot sharlindra" [23-Oct-19 11:44 PM] catfiz#0000 Ruler of the west universe [24-Oct-19 03:51 AM] .triscus#0000 Hello all, I would like to calculate some things. Are there any data / spreadsheet etc. available? A simple list with the commodities and their type would be helpful [24-Oct-19 03:58 AM] sharlindra#0000 there are some sheets circulating but it feels like most people end up making their own [24-Oct-19 04:04 AM] .triscus#0000 It would be great if someone is willing to share them . I'm hoping the API gets realizedsome day [24-Oct-19 06:27 AM] prdgi#0000 @.triscus Here is a link to GDP's galactic resource data. It also has a basic recipe costing calculator. Don't use it for exact values, but its useful for a ballpark figure. https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing GDP - Illumilite (www.GDPPrUn.com) stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,42,11.96,4.78%,47.45%,28.47%,10.40% AMM,55,11.34,4.53%,59.84%,20.62%,1.27% AR,4,0.29,0.12%,9.97%,7.30%,5.07% AUO,4,0.52,0.21%,17.59%,12.89%,6.67% BER,14,2... https://images-ext-1.discordapp.net/external/Cqpe0HT2pgI-E74ht6HcTHX7B55pz9_rjXToh4xGCww/https/lh4.googleusercontent.com/67aBLdDLBQDL2rzuOX3JuIJgMFh-SK77Je0-ueu--zJw8uXHNJ-GHYoEet7bwXu1CfYnlA%3Dw1200-h630-p [24-Oct-19 07:18 AM] .triscus#0000 Thank you very much ๐Ÿ‘Œ [24-Oct-19 10:15 AM] slomes#0000 @catfiz you are forgetting that is from a future timeline x) [24-Oct-19 10:15 AM] slomes#0000 In present day I am not the evil overlord...;) [24-Oct-19 10:17 AM] slomes#0000 @prdgi That would be pretty funny, but so much of a hassle if organized and structured. In QWNE we have a lot of overlap in production [24-Oct-19 10:17 AM] slomes#0000 I wouldn't wanna have a corp that is so big it needs to be organized heavily [24-Oct-19 10:45 AM] slomes#0000 I like not having a gigantic corp. We fared pretty well before we started recruiting a couple more, having just 3 players [24-Oct-19 10:47 AM] sharlindra#0000 its not like we had everything perfectly outlined and no one ever dared to deviate from The Plan(tm), yeah when we want to go for a specific goal, we organize and make dedicated synergical bases, but people have their personal projects also and there is quite some overlap too [24-Oct-19 10:48 AM] slomes#0000 ah, so just like we do ^^ [24-Oct-19 10:48 AM] slomes#0000 I thought you had heavy job distribution [24-Oct-19 10:50 AM] sharlindra#0000 for the WR project, yeah, for Claiming space it is a necessity too, but afaik everyone has some unrelated, not corp-focused bases too... I guess it wouldnt be even fun to have too much structure and no freedom, not to mention the management nightmare lol [24-Oct-19 10:50 AM] slomes#0000 exactly :-) [24-Oct-19 10:52 AM] slomes#0000 After reset, I will definitely try though, to poach some players for a corp hehe [24-Oct-19 10:52 AM] sharlindra#0000 it is more fun than playing solo, yeah :) [24-Oct-19 10:52 AM] slomes#0000 I think I wouldn't play PrUn solo [24-Oct-19 10:53 AM] slomes#0000 I understand people who do (I mostly prefer solo games instead of online), but I like socializing in games when it do is possible [24-Oct-19 10:54 AM] slomes#0000 It's really fun to send out business proposals to players via ingame coms for example [24-Oct-19 10:58 AM] esabab_00#0000 It would be easier to do more with corps if there were more tools or some API endpoints for Corp data... something [24-Oct-19 10:59 AM] esabab_00#0000 There no shared storage, no way to do within Corp contracts or trades, no way to track any data about where Corp members have bases or any of that. [24-Oct-19 11:09 AM] sharlindra#0000 well the next big update should bring more Corp fun, right? [24-Oct-19 11:25 AM] esabab_00#0000 Maybe, but we need to get some basic tools at some point. Like being able to remove people from the Corp, etc [24-Oct-19 11:26 AM] catfiz#0000 You can't remove people? I feel like that would be one of the first things you add to a game. [24-Oct-19 11:27 AM] esabab_00#0000 Maybe we can start a channel up somewhere for people operating corps to work out some of the features needed and prioritize them and then we can advocate as a group to the devs to get some of them added or changed in the near term {Reactions} ๐Ÿ‘ (6) [24-Oct-19 11:33 AM] tokmor#0000 oh, you can't trade within your corp at preferential rates? [24-Oct-19 11:35 AM] sharlindra#0000 I am ppretty sure molp managed some corp-management functions being included in the Expanse [24-Oct-19 12:17 PM] slomes#0000 @tokmor ofc you can, but only ala LM or if the current cx situation permits it [24-Oct-19 12:17 PM] slomes#0000 there is no internal market or private trade yet [24-Oct-19 12:17 PM] slomes#0000 @esabab_00 I like it [24-Oct-19 12:33 PM] esabab_00#0000 I'll try to put a group DM together [25-Oct-19 11:30 AM] tokmor#0000 anyone good at front ends and interested in collaborating on a calculator tool for this game? I'm working on a database schema and calculation formulas presently. [25-Oct-19 11:43 AM] esabab_00#0000 Schema for what part? [25-Oct-19 11:44 AM] tokmor#0000 how to store the relevant data, like commodities, recipes, and price data [25-Oct-19 11:56 AM] esabab_00#0000 I've got a model I like for the recipes but it's really time consuming to encode them all [25-Oct-19 12:01 PM] tokmor#0000 well, if you're willing to share I'm always interested to see if there's a better way than what I know of [25-Oct-19 12:16 PM] esabab_00#0000 Yeah I can post some when I get back to a computer [25-Oct-19 01:24 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/637355909219090433/unknown.png?ex=68150df2&is=6813bc72&hm=e9a67a7cad6cbb63a577d29c053bf74ccbb019892b27e5ae1d1f7e58c09574a0& [25-Oct-19 01:26 PM] esabab_00#0000 When I set things up initially I was including the buildings in with the materials and using the codes as primary key [25-Oct-19 01:26 PM] esabab_00#0000 but it would probably be easier to pull them out and make them their own thing but I never went back and did it. There are a few codes that are not unique between buildings and materials as well [25-Oct-19 01:28 PM] esabab_00#0000 for example FF - FTL fuel and FF - Fermenter building [25-Oct-19 01:45 PM] tokmor#0000 gotcha, I have separate tables for buildings and commodities [25-Oct-19 03:23 PM] tokmor#0000 is there any specific information on how much non essential consumables are weighted vs essential ones? And do we know if all essential consumables are weighted equally? [25-Oct-19 03:27 PM] .triscus#0000 The last days I'm working on a data model for Qlikview. I can share the raw tables. [25-Oct-19 03:28 PM] tokmor#0000 cool, I'd be happy to compare [25-Oct-19 03:28 PM] tokmor#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/637387034536968213/unknown.png?ex=68152aef&is=6813d96f&hm=6dbd2abfbc091fc767151ca55246b21133a59bf5b247845ac7eead44eb7ecc42& [25-Oct-19 03:29 PM] tokmor#0000 I'm not using "strict" conventions like using an integer ID for all PKs, I'm just using the ticker symbol/name/etc. as the keys [25-Oct-19 03:29 PM] .triscus#0000 I took some ideas and data from the GDP spreadsheet and polished the data [25-Oct-19 03:30 PM] .triscus#0000 I'm not a the PC right now, can send a Screenshot tomorrow [25-Oct-19 03:30 PM] tokmor#0000 sounds good [25-Oct-19 03:31 PM] tokmor#0000 if you have feedback on mine feel free to share [25-Oct-19 03:31 PM] .triscus#0000 The data model works for qlikview, that said its not really portable for a 'real' RDBMS [25-Oct-19 03:32 PM] .triscus#0000 Yeah, I would say our models are similar [25-Oct-19 03:32 PM] tokmor#0000 I plan to eventually migrate to mysql, but it's much easier to prototype in access hehe [25-Oct-19 03:41 PM] tokmor#0000 also @arch666angel didn't expect to see you in this server, hope you are well [25-Oct-19 04:10 PM] .triscus#0000 But I was wondering if the devs are fine with extracting data from the game and publish it. I don't want to violate any rules. [25-Oct-19 04:11 PM] catfiz#0000 no bots, but if you manually do it it should be fine. [25-Oct-19 04:18 PM] tokmor#0000 my super far down the road plan is to force users to enter in a few current market vales each time they want to access the calculator to avoid needing a bot to pull amounts. Since prices are really the only thing that will change once all the rest of the data is entered [25-Oct-19 04:20 PM] kovus#0000 Which is great, if everyone is entering valid prices. :) [25-Oct-19 04:34 PM] .triscus#0000 I do a plain copy and paste and parse the ask and bid prices and amount. [25-Oct-19 04:34 PM] tokmor#0000 yeah, that is the way to go I think [26-Oct-19 03:51 AM] .triscus#0000 !rank [26-Oct-19 03:51 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/637574130467602432/card.png?ex=6815306e&is=6813deee&hm=6a9c5e46f12e7753f08a293ae1cd08dfb6daf1eeadf45997fcabd35f971bfbe7& [26-Oct-19 04:04 AM] .triscus#0000 This is my data model atm {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/637577181177839667/prun_data_model.png?ex=68148a85&is=68133905&hm=baf68c0422885860cc3c00fb3cd3ac5d0a64bc8d1148478b438fb770b58ea4fb& [26-Oct-19 04:07 AM] .triscus#0000 my calculations of production {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/637577989479071774/production.PNG?ex=68148b46&is=681339c6&hm=b9f523e55ab403fb9a7d6a2d838a4281fe0e2cbcaedda84cb6735d9b95e194a5& [26-Oct-19 08:31 AM] tokmor#0000 thanks, that is a bit different from what I was thinking but definitely works [26-Oct-19 10:11 AM] .triscus#0000 yeah, it's good to check which recipe is most profitable [26-Oct-19 10:13 AM] .triscus#0000 it's my third day in game and there is so much around, so I wanted a way to get information easy without calculation by hand [26-Oct-19 10:15 AM] esabab_00#0000 How are you getting your resource cost per run field? [26-Oct-19 10:16 AM] .triscus#0000 I'm using the ask price for the commodity from the market data [26-Oct-19 10:17 AM] .triscus#0000 I copy them by hand into excel and parse them [26-Oct-19 10:19 AM] esabab_00#0000 Ah, I've been trying to calculate them by going down through the material tree but it has been painful [26-Oct-19 10:19 AM] .triscus#0000 yeah, that would be the next step [26-Oct-19 10:21 AM] .triscus#0000 in the UI I can select only the commodities I have to buy and it changes the calculations on the fly [26-Oct-19 10:21 AM] esabab_00#0000 eventually you get down to the bottom of the tree at the naturally occurring items and then you have to decide how to deal with planets with different concentrations, materials occurring in different forms (liquid vs solid) and it gets complicated...you'd have to put in specifically what planet you're building stuff on and all of that [26-Oct-19 10:27 AM] .triscus#0000 Yeah, thats for the future. At the moment I'm worrying about to feed my Pioneer the next month ^^ [26-Oct-19 11:26 AM] tokmor#0000 personally I think market price is the most important, since ultimately it matters most what you can get the largest profit from in the shortest amount of time [26-Oct-19 11:26 AM] tokmor#0000 or your IRR if you're a finance person [27-Oct-19 05:28 AM] prdgi#0000 mmmm. Governor of Montem may be able to change currency of production fees to CIS. [27-Oct-19 05:29 AM] prdgi#0000 https://prosperousuniverse.com/blog/2019/10/27/affinity-and-defence-206/ {Embed} https://prosperousuniverse.com/blog/2019/10/27/affinity-and-defence-206/ Affinity and Defence โ€“ Development Log #206 | Prosperous Universe Julian is fighting a boss-level viral infection this week, so the duty of writing the devlog blurb has fallen to me. Michiโ€™s work on the Administration Center steadily continues and I myself have f... [27-Oct-19 06:05 AM] sharlindra#0000 uhh, no, it says faction planets will only use faction currency? [27-Oct-19 08:18 AM] mrwashingtoad#0000 wait - did we have a db rollback or something? [27-Oct-19 08:19 AM] mrwashingtoad#0000 i had items on local market that were back in my inventory today, and stuff on market i had cancelled order for was back on order (b/c weight limits in base) so half my orders stopped b/c of this [28-Oct-19 02:25 AM] lunikon#0000 none that I know of ๐Ÿ™‚ [28-Oct-19 05:11 AM] petertaylortx#0000 It might be a good idea to supress the deleted accounts messages from the general chat as I've seen a few ppl get confused by them, and it also makes it look like ppl are running away (They make a little sense on planet chat as that lets you know plots are opening up) Maybe make it a NOTPNS setting that's off by default {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638318912177569802/unknown.png?ex=68149a50&is=681348d0&hm=20a2e4b6fcd5c7c3355b81532a4b44c38c8002f917426942f70350c2a1fa074a& [28-Oct-19 05:12 AM] lunikon#0000 yeah, we've got this on our list of small things to patch in the next maintenance update {Reactions} ๐Ÿ‘ (2) [28-Oct-19 10:32 AM] fizzydeadleg#0000 I'm sure you have a ton of feature/QOL requests but... I really wish the building queues would traverse the list further to see if there are any viable products at the bottom of the queue if the ones at the top don't have enough inputs ๐Ÿ˜„ Sometimes it takes a bit of effort to build the queue of different crops to grow and then I have to cancel them all to get something from the bottom to the top ๐Ÿ˜ข [28-Oct-19 10:36 AM] lunikon#0000 that does sound very unpleasant indeed [28-Oct-19 10:37 AM] lunikon#0000 I can't promise anything, though. @molp is knee-deep in work on the next major release, I myself am caught up in backend stuff...when I even find the time next to my customer work [28-Oct-19 10:37 AM] kovus#0000 Being able to rearrange the queue would be pretty fantastic, too. :) [28-Oct-19 10:37 AM] lunikon#0000 I do feel like we need to squeeze in a maintenance release anyway [28-Oct-19 10:48 AM] fizzydeadleg#0000 Excuse me for being forward but my inner nerd wants to share. I tested it and it looks like it does something like: `FOR i=empty_slots.length ADD queue[i] to slot[i] IF queue[i].INPUTS_AVAILABLE` Stops after checking empty's Prob needs to change to something like: `FOR i=empty_slots.length FOR k=queue.length ADD queue[k] to slot[i] IF queue[k].INPUTS_AVAILABLE BREAK if no valid queue item is found the first time (optimisation)` Looks through whole queue [28-Oct-19 10:51 AM] fizzydeadleg#0000 You should open source some code so we can hunt for bugs and create pull requests for some of this stuff ๐Ÿ˜„ I live for this ๐Ÿ˜‹ [29-Oct-19 06:43 AM] commandingpresence#0000 Well, RIP goes my plans for doing my orders before work. [29-Oct-19 07:56 AM] petertaylortx#0000 err, sure. That's totally how that works right ๐Ÿ˜‚ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638722947380412416/unknown.png?ex=6814c119&is=68136f99&hm=53f8808687f1670fb252aff29dd0fe5c60fe9bcd639b50a6c1f71f628bf36f9d& [29-Oct-19 11:40 AM] sharlindra#0000 well they deleted their account themselves I guess [29-Oct-19 01:05 PM] rubicate#0000 "Every planet and system within one or two jumps of a starting planet is now faction space." [29-Oct-19 01:05 PM] rubicate#0000 wait wait hold on hol up [29-Oct-19 01:05 PM] rubicate#0000 Promitor can't just go claiming Etherwind, this is an act of war [29-Oct-19 01:06 PM] rubicate#0000 Promitor can't just go claiming Etherwind, this is an act of war [29-Oct-19 01:12 PM] catfiz#0000 You plan on going to war with the devs? [29-Oct-19 01:14 PM] rubicate#0000 Grimdark is, and always should be, a tax free haven [29-Oct-19 01:15 PM] rubicate#0000 Promitor can't just go "oh you are within TWO jumps of us? that means we technically own you" [29-Oct-19 01:15 PM] franss22#0000 yeah [29-Oct-19 01:16 PM] catfiz#0000 *starts a war with devs* [29-Oct-19 01:17 PM] franss22#0000 we just need the devs to do the war update, then we can go to war against them [29-Oct-19 01:17 PM] catfiz#0000 I wonder if the elected ruler of a given planet can remove taxes [29-Oct-19 01:17 PM] rubicate#0000 surely the tax rate can be set to 0 [29-Oct-19 01:17 PM] rubicate#0000 or 0.1 [29-Oct-19 01:18 PM] catfiz#0000 What is it at now again? [29-Oct-19 01:18 PM] rubicate#0000 That was my pitch for running for Governor of Montem anyways, zero taxes, vote for me [29-Oct-19 01:19 PM] rubicate#0000 24 bucks a day I think? [29-Oct-19 01:19 PM] rubicate#0000 per production line running [29-Oct-19 01:20 PM] catfiz#0000 Hmm, for now $0 probably fine, but there will be more stuff to spend taxes on in the future. [29-Oct-19 01:20 PM] catfiz#0000 It's only 24 after all [29-Oct-19 01:21 PM] rubicate#0000 The issue for Montem is that running rigs is already unprofitable but it's burdensome to transport water from other planets [29-Oct-19 01:21 PM] rubicate#0000 so that tax ensures there is a continuous water shortage [29-Oct-19 01:21 PM] rubicate#0000 Vote Rubicate, zero taxes, end the water shotage [29-Oct-19 01:21 PM] franss22#0000 i can bring water from etherwind, is litterally flooding my inventory there [29-Oct-19 01:21 PM] rubicate#0000 you can only bring 400 in your spaceship [29-Oct-19 01:21 PM] rubicate#0000 water is very burdensome to transport [29-Oct-19 01:22 PM] franss22#0000 yeah, ive also got to transport SIO :/ [29-Oct-19 01:22 PM] rubicate#0000 and even if you are a good citizen and do it regularly, you'll soon grow bigger and realize transporting other things is more profitable [29-Oct-19 01:23 PM] catfiz#0000 It's much more efficient to transport DW, I don't really know why people on montem would need H2O [29-Oct-19 01:23 PM] catfiz#0000 Except for the few farmers [29-Oct-19 01:24 PM] rubicate#0000 it's true that Montem has a much lower ferility, but low ferility doesn't actually hurt farming that much [29-Oct-19 01:24 PM] rubicate#0000 and as a bonus you get instant access to the best market to sell our carbon and RAT [29-Oct-19 01:24 PM] catfiz#0000 But the water does [29-Oct-19 01:24 PM] rubicate#0000 exactly [29-Oct-19 01:24 PM] rubicate#0000 so the water shortage is hurting what would otherwise be a viable industry [29-Oct-19 01:24 PM] rubicate#0000 it's the only real roadblock [29-Oct-19 01:25 PM] catfiz#0000 If only it was worth it to ship it, I have plenty [29-Oct-19 01:25 PM] rubicate#0000 yeah it's universally true [29-Oct-19 01:25 PM] rubicate#0000 I have thousands of water but I can't afford timewise to ship it over [29-Oct-19 01:26 PM] rubicate#0000 I do also have some rigs on Montem just to ensure I have the water I need there [29-Oct-19 01:26 PM] rubicate#0000 but their operational cost is a lot higher due to the taxes [29-Oct-19 01:26 PM] rubicate#0000 the taxes add a lot of cost per H2O compared to what the taxes on Promitor adds per H2O [29-Oct-19 01:27 PM] catfiz#0000 Yeah, how much water do you produce per day, per rig, on montem? [29-Oct-19 01:27 PM] rubicate#0000 very little, let's see.. [29-Oct-19 01:28 PM] rubicate#0000 8.4 H2O per rig per day [29-Oct-19 01:28 PM] catfiz#0000 Wow [29-Oct-19 01:29 PM] catfiz#0000 I'm on Boucher and it's more than 50 per day [29-Oct-19 01:29 PM] rubicate#0000 yeah Bouncher is a great planet for water [29-Oct-19 01:29 PM] franss22#0000 yeah etherwind too its 50/day [29-Oct-19 01:29 PM] franss22#0000 little less [29-Oct-19 01:29 PM] rubicate#0000 but as you said earlier shipping water is a dead end as long as we are limited to two ships [29-Oct-19 01:29 PM] rubicate#0000 I use water on Montem to make NS so I need that water for greater profits [29-Oct-19 01:30 PM] catfiz#0000 Even with 2 ships you might make a little more than your fuel cost [29-Oct-19 01:30 PM] rubicate#0000 the taxes add 2.86 NCC per H2O in extra cost [29-Oct-19 01:30 PM] catfiz#0000 It's just not time efficient [29-Oct-19 01:30 PM] catfiz#0000 Yikes [29-Oct-19 01:30 PM] catfiz#0000 Sounds rough [29-Oct-19 01:30 PM] rubicate#0000 yeah [29-Oct-19 01:31 PM] rubicate#0000 so my theory is that zero taxes = cheaper on-planet H2O = richer carbon, rat, dw and ns industries on Montem [29-Oct-19 01:31 PM] catfiz#0000 Is ns big on montem? [29-Oct-19 01:31 PM] rubicate#0000 NS is real tricky to make, you need N, LST and H2O [29-Oct-19 01:31 PM] rubicate#0000 no planet has all 3 [29-Oct-19 01:31 PM] rubicate#0000 Montem does have 2 out of 3 though [29-Oct-19 01:32 PM] rubicate#0000 and I have a base on a semi-nearby gas giant full of N [29-Oct-19 01:32 PM] rubicate#0000 that way I can get all three together neatly without constantly buying raw materials from the market (yuck) or using ships to fly far distances with raw materials (yuck) [29-Oct-19 01:33 PM] catfiz#0000 Do you think it's worth it to get N from prom if you're making ns? [29-Oct-19 01:33 PM] rubicate#0000 let's see... [29-Oct-19 01:33 PM] rubicate#0000 N prices are tricky [29-Oct-19 01:33 PM] rubicate#0000 they dropped drastically a month or two back [29-Oct-19 01:34 PM] rubicate#0000 when several players settled on gas giants made entirely out of N just to extract it' [29-Oct-19 01:34 PM] rubicate#0000 huge upfront cost but you get thousands of N [29-Oct-19 01:34 PM] rubicate#0000 however then the degradation building patch hit us [29-Oct-19 01:34 PM] rubicate#0000 and those buildings are degrading, and replacing them means paying that upfront cost again [29-Oct-19 01:34 PM] rubicate#0000 so N is problaby gonna slowly creep up in price again [29-Oct-19 01:34 PM] rubicate#0000 obviously there are also some other regular planets with tiny low concentrations of N [29-Oct-19 01:34 PM] rubicate#0000 you can live on those as well [29-Oct-19 01:35 PM] rubicate#0000 as for shipping N in from Prom... [29-Oct-19 01:35 PM] rubicate#0000 about 110 ICA per N right now on Prom [29-Oct-19 01:35 PM] rubicate#0000 2 N (plus other stuff) gives you 3 NS [29-Oct-19 01:35 PM] catfiz#0000 I just mean like it has a 3% extraction rate [29-Oct-19 01:35 PM] catfiz#0000 Could that possibly be worth it [29-Oct-19 01:36 PM] catfiz#0000 When there is a gas giant 1 jump away [29-Oct-19 01:36 PM] rubicate#0000 NS sells for 170 ICA or 200 NCC right now [29-Oct-19 01:36 PM] rubicate#0000 You'd have to carefully math it out, I'm not sure how much profit there is if you are buying N [29-Oct-19 01:36 PM] rubicate#0000 hmm [29-Oct-19 01:36 PM] rubicate#0000 the issue with the gas giant [29-Oct-19 01:36 PM] rubicate#0000 is the darn cost [29-Oct-19 01:37 PM] rubicate#0000 it's like, do you want this gas giant base, or ten regular bases? [29-Oct-19 01:37 PM] rubicate#0000 it cost me over a million NCC to settle on it [29-Oct-19 01:37 PM] rubicate#0000 (back then N was super expensive though so I was extra motivated) [29-Oct-19 01:38 PM] rubicate#0000 there is another N gas giant futher away with two players on it and a local market [29-Oct-19 01:38 PM] rubicate#0000 they used to dump thousands of N cheaply [29-Oct-19 01:38 PM] rubicate#0000 maybe you can fly there and load up in batches [29-Oct-19 01:38 PM] rubicate#0000 You can get 400 into one cargo [29-Oct-19 01:38 PM] catfiz#0000 Ricodon is selling it for 44 1 jump away from prom [29-Oct-19 01:39 PM] rubicate#0000 what's Ricodon's nr? [29-Oct-19 01:40 PM] catfiz#0000 Nr? Sorry I'm not fully caught up on the prun lingo [29-Oct-19 01:40 PM] rubicate#0000 like the planet's non-human name [29-Oct-19 01:40 PM] rubicate#0000 I can't find it on the map just with "Ricodon" [29-Oct-19 01:40 PM] franss22#0000 try setting a fly path to ricodon and itll tell you the number [29-Oct-19 01:40 PM] rubicate#0000 both ships are flying [29-Oct-19 01:40 PM] rubicate#0000 (otherwise I would have used that trick :D) [29-Oct-19 01:41 PM] catfiz#0000 Ricodon is a person [29-Oct-19 01:41 PM] franss22#0000 actually fly path doesnt recognise any ricodon [29-Oct-19 01:41 PM] rubicate#0000 did you mean Berthier? [29-Oct-19 01:41 PM] rubicate#0000 SW-926c [29-Oct-19 01:41 PM] rubicate#0000 it has a tiny bit of N [29-Oct-19 01:42 PM] catfiz#0000 Cr-534f [29-Oct-19 01:42 PM] rubicate#0000 It Ricidon a nickname for it? [29-Oct-19 01:42 PM] rubicate#0000 that's the other gas giant I was talking about ealier [29-Oct-19 01:43 PM] catfiz#0000 Lol, I just said Ricodon is a person [29-Oct-19 01:43 PM] catfiz#0000 They have a base there [29-Oct-19 01:43 PM] catfiz#0000 And are actively selling N [29-Oct-19 01:43 PM] rubicate#0000 oh lol I totally missed that [29-Oct-19 01:43 PM] rubicate#0000 yeah, Cr-534f offers cheap N [29-Oct-19 01:43 PM] rubicate#0000 it's kinda far away from Montem though [29-Oct-19 01:43 PM] catfiz#0000 Well yeah [29-Oct-19 01:44 PM] catfiz#0000 I'm planning to make some NS on prom [29-Oct-19 01:44 PM] catfiz#0000 So it's worth it for me [29-Oct-19 01:44 PM] rubicate#0000 if you are making NS on Montem you'd have to use up one of your ships fairly frequently fetching N [29-Oct-19 01:44 PM] rubicate#0000 are you gonna buy LST on Prom market? [29-Oct-19 01:44 PM] catfiz#0000 Yeah [29-Oct-19 01:44 PM] catfiz#0000 Shipping lst is worse than h2o [29-Oct-19 01:44 PM] rubicate#0000 yeah [29-Oct-19 01:45 PM] rubicate#0000 that's why I'm kinda curious who ships all this LST to Prom and why [29-Oct-19 01:45 PM] rubicate#0000 sicne you can only fit 146 LST in one cargo [29-Oct-19 01:46 PM] catfiz#0000 Well, Yippy filled up his last base a few days ago and gave like 10+ shiploads out for free [29-Oct-19 01:46 PM] catfiz#0000 But it was still pretty cheap before that [29-Oct-19 01:46 PM] catfiz#0000 Idk [29-Oct-19 01:46 PM] rubicate#0000 yeah but like, fuel eats up half the profit you'd get flying it from say Montem [29-Oct-19 01:47 PM] catfiz#0000 Yeah, I didn't because I calculated what I would get from it [29-Oct-19 01:47 PM] catfiz#0000 Wasn't worth my time [29-Oct-19 01:47 PM] rubicate#0000 it's like the situation with water, there is always a water shortage on Montem because it's low-profit business to use your ships shipping in water, maybe good for newbs starting out, and likewise the reverse is even more true for LST to Prom [29-Oct-19 01:48 PM] rubicate#0000 just be careful you don't find yourself being without LST in the future [29-Oct-19 01:48 PM] rubicate#0000 or paying out of the nose [29-Oct-19 01:48 PM] rubicate#0000 even though they pump up very little I have rigs on Montem just so I can ensure I don't have to pay 60 NCC for H2O or stop my factories during dry times [29-Oct-19 01:49 PM] rubicate#0000 hmmm [29-Oct-19 01:49 PM] rubicate#0000 I've sometimes considered building a local market on WN-428h to sell N to Montem players who are willing to take the trip [29-Oct-19 01:50 PM] rubicate#0000 but it's the sort of situation where anything I earn is probably stolen from my future self as I end up supplying my rivals [29-Oct-19 01:51 PM] catfiz#0000 Ah yes, the monopoly man [29-Oct-19 01:51 PM] rubicate#0000 lol [29-Oct-19 01:51 PM] catfiz#0000 Maybe woman [29-Oct-19 01:51 PM] rubicate#0000 the true monopoly man would have supplied N in abundance everywhere and just when people have their industries built up around that remove all N sales and watch the world burn as I'm the only one with access [29-Oct-19 01:52 PM] rubicate#0000 but as much fun as it is to gain market dominance, I don't want to use tactics that can genuinely get people to quit [29-Oct-19 01:52 PM] catfiz#0000 Yeah, but the devs might frown on that [29-Oct-19 01:52 PM] rubicate#0000 the devs are pretty onboard with hardcore economic pvp [29-Oct-19 01:53 PM] rubicate#0000 during their livestream their response to Promitor being out of plots was "meh, that's kinda the game, now the good spots are taken, new players will have to settle for less" [29-Oct-19 01:53 PM] catfiz#0000 *Teams up to crush devs* [29-Oct-19 01:53 PM] catfiz#0000 *Doesn't buy any of their product* [29-Oct-19 01:53 PM] rubicate#0000 hmmm [29-Oct-19 01:53 PM] rubicate#0000 actually the way to defeat the devs... [29-Oct-19 01:54 PM] rubicate#0000 would be to create Universal Space Communism [29-Oct-19 01:54 PM] catfiz#0000 How??? [29-Oct-19 01:54 PM] rubicate#0000 become the biggest player, dominate every industry, sell every commodity at exactly 1:1 production cost [29-Oct-19 01:54 PM] rubicate#0000 so RAT costs something like 14 [29-Oct-19 01:54 PM] rubicate#0000 and there is no point in making your own RAT because it would cost you 14 in supplies [29-Oct-19 01:55 PM] rubicate#0000 and likewise for every type of commodity [29-Oct-19 01:55 PM] catfiz#0000 That would defeat the point of this game [29-Oct-19 01:55 PM] catfiz#0000 But I love it [29-Oct-19 01:55 PM] rubicate#0000 yup lol [29-Oct-19 01:55 PM] catfiz#0000 Any new player would be so confused [29-Oct-19 01:55 PM] catfiz#0000 Like, why is this game a thing [29-Oct-19 01:56 PM] catfiz#0000 You can buy everything for the price you make it at [29-Oct-19 01:56 PM] rubicate#0000 a few things makes that tactic impossible right now though, some MM prices are so that you can make stuff and sell to them for a profit [29-Oct-19 01:56 PM] rubicate#0000 so they are "farmable" for currency [29-Oct-19 01:56 PM] catfiz#0000 But eventually we won't have MM [29-Oct-19 01:57 PM] rubicate#0000 yeah [29-Oct-19 01:57 PM] catfiz#0000 That's when we strike! [29-Oct-19 01:57 PM] catfiz#0000 The second it's removed [29-Oct-19 01:57 PM] catfiz#0000 Bam! Communism [29-Oct-19 01:57 PM] rubicate#0000 but by the time they are removed, there will prob be enough players to foil the plan. Unless you have 100% dominance, somebody can buy your huge stock of RAT for 14 and sell it somewhere else for an amazing profit. You need to be everywhere all the time with your communuism [29-Oct-19 01:58 PM] catfiz#0000 We need all the big corps in on this [29-Oct-19 01:58 PM] catfiz#0000 The corps can be the oppressive monarchs [29-Oct-19 01:59 PM] catfiz#0000 The solo players can be the freedom fighters [29-Oct-19 01:59 PM] catfiz#0000 Then the true war will start [29-Oct-19 01:59 PM] catfiz#0000 I'm currently a solo though, I'll have to join a corp before this plan is set in motion [29-Oct-19 02:00 PM] rubicate#0000 if the game gets private markets for corps I could imagine a corp doing that for members [29-Oct-19 02:02 PM] catfiz#0000 Yeah, but 1 corp wouldn't be enough [29-Oct-19 02:02 PM] catfiz#0000 We would at least need the top 5 corps for something like this [29-Oct-19 02:03 PM] rubicate#0000 while I'm not gonna go as low as production cost, my long term goal for COF is to produce so much and sell it as such a low price that nobody else will want to use their HYFs to make it [29-Oct-19 02:05 PM] catfiz#0000 Well I planned on getting into the cof market sometime soon, but I guess maybe I shouldn't now [29-Oct-19 02:05 PM] rubicate#0000 lol [29-Oct-19 02:05 PM] franss22#0000 that sounds really evil but tbh anything that lowers the coffee prices would be niice [29-Oct-19 02:05 PM] rubicate#0000 don't let my grand plans trample all over yours [29-Oct-19 02:06 PM] rubicate#0000 HYFs can make a lot of other things so it's easy for you to pivot into something else [29-Oct-19 02:06 PM] rubicate#0000 and honestly my goal is gonna take me a lot of time [29-Oct-19 02:07 PM] catfiz#0000 Yeah, but I've only been here for 5 or 6 weeks, I won't have the amount of funds to make a hyf base by the time you make your plan a reality [29-Oct-19 02:07 PM] rubicate#0000 HYFs slurp up water and you generally need FP to do the next step like make the CAF into COF. Even while shipping the CAF to another planet for processing into COF, leaving my planet to only have HYF and RIG, I can still only fit 9 HYFs before it runs out of space [29-Oct-19 02:07 PM] rubicate#0000 9 HYFs can make coffee for a few hundred players at most [29-Oct-19 02:07 PM] rubicate#0000 and there are only a handful of water-rich planets where I could have this setup [29-Oct-19 02:08 PM] rubicate#0000 so if the game gets thousands of players my dream might be dead impossible [29-Oct-19 02:08 PM] catfiz#0000 Unless you get people to work with you [29-Oct-19 02:08 PM] catfiz#0000 Jkomut already sells everything he has for below value [29-Oct-19 02:09 PM] rubicate#0000 having a tight grip on a market isn't as exciting if you can't crush it all with your own two hands [29-Oct-19 02:10 PM] catfiz#0000 Devs need to make a teleporter building that lets you transport heavy materials instantly [29-Oct-19 02:11 PM] catfiz#0000 But it would probably cost at least a million to make [29-Oct-19 02:11 PM] catfiz#0000 And would take up space [29-Oct-19 02:11 PM] rubicate#0000 deep deep in the dev logs I found the devs talking about how the code might allow for having a base on your ship instead of a planet [29-Oct-19 02:12 PM] catfiz#0000 But would that work with farmers? [29-Oct-19 02:12 PM] rubicate#0000 a HYF would, but not a Farmstead [29-Oct-19 02:12 PM] rubicate#0000 also no resource extaction [29-Oct-19 02:13 PM] rubicate#0000 but here is the thing though [29-Oct-19 02:13 PM] rubicate#0000 fly your base to a planet [29-Oct-19 02:13 PM] rubicate#0000 buy up on what you need like H2O for months in advance [29-Oct-19 02:13 PM] rubicate#0000 and slowly drift towards the market where you will sell [29-Oct-19 02:14 PM] catfiz#0000 A ship like that would be probably be super slow, in order to make it somewhat fair [29-Oct-19 02:14 PM] rubicate#0000 yeah lol [29-Oct-19 02:14 PM] catfiz#0000 A month trip from prom to montem [29-Oct-19 02:14 PM] rubicate#0000 it would be nice to bail on the market for another market far away if prices are bad lately [29-Oct-19 02:15 PM] franss22#0000 it would be nice if you could make death-star style bases [29-Oct-19 02:15 PM] rubicate#0000 But instead of a death laser you simply offload 800 000 DW to the market at near-production cost [29-Oct-19 02:15 PM] catfiz#0000 I can just imagine that though, the h2o market on montem is at like 100 per unit, and then you come in with 10k h2o and destroy the market [29-Oct-19 02:15 PM] rubicate#0000 which is equally devastating to the local producers as the laser btw [29-Oct-19 02:15 PM] franss22#0000 you build it, and people can pay you for a plot of land there [29-Oct-19 02:16 PM] catfiz#0000 *People pay you not to destroy the planet* [29-Oct-19 02:16 PM] franss22#0000 that too [29-Oct-19 02:16 PM] catfiz#0000 *does it anyways* [29-Oct-19 02:16 PM] catfiz#0000 *Because you are almighty* [29-Oct-19 02:17 PM] rubicate#0000 None may halt the progress of the mighty....Floating Factory Egg [29-Oct-19 02:18 PM] catfiz#0000 Is the factory called egg? [29-Oct-19 02:18 PM] catfiz#0000 Does it look like an egg? [29-Oct-19 02:18 PM] catfiz#0000 Is it an egg? [29-Oct-19 02:18 PM] rubicate#0000 I was gonna go with Floating Factory Sphere first [29-Oct-19 02:18 PM] rubicate#0000 but then I realized [29-Oct-19 02:18 PM] rubicate#0000 I could pick whatever shaped I darn pleased [29-Oct-19 02:19 PM] catfiz#0000 ๐Ÿ˜‰ [29-Oct-19 02:19 PM] franss22#0000 mobius strip base {Reactions} uni [29-Oct-19 02:19 PM] catfiz#0000 I'm gonna make mine a big head that looks like @mjeno [29-Oct-19 02:20 PM] rubicate#0000 You saw nothin [29-Oct-19 02:20 PM] franss22#0000 :/ poe server is being funny [29-Oct-19 02:20 PM] catfiz#0000 Yep [29-Oct-19 02:21 PM] franss22#0000 or maybe its my internet [29-Oct-19 02:22 PM] catfiz#0000 Just blame a random dev [29-Oct-19 02:22 PM] catfiz#0000 Let's see [29-Oct-19 02:22 PM] catfiz#0000 I'll go with @molp [29-Oct-19 02:23 PM] rubicate#0000 lol don't mention-ping the poor devs unless you need their attention [29-Oct-19 02:23 PM] catfiz#0000 They need to see all of this [29-Oct-19 02:24 PM] catfiz#0000 To know what terrible people we are [29-Oct-19 02:24 PM] catfiz#0000 And it's a bit late for them [29-Oct-19 02:24 PM] catfiz#0000 Hehe [29-Oct-19 02:26 PM] catfiz#0000 All of your talking today shot you to rank 13, how do you feel? [29-Oct-19 02:26 PM] franss22#0000 yup, PoE server went poof [29-Oct-19 02:26 PM] franss22#0000 ยกrank [29-Oct-19 02:26 PM] catfiz#0000 Yep, molp [29-Oct-19 02:26 PM] franss22#0000 !rank [29-Oct-19 02:26 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638821088016728064/card.png?ex=68151c80&is=6813cb00&hm=06999245a395ebdeea5f86886466d09c8d6db2ac302694a213c292e8cda56474& [29-Oct-19 02:27 PM] catfiz#0000 Nice [29-Oct-19 02:27 PM] rubicate#0000 huh [29-Oct-19 02:27 PM] rubicate#0000 does everybody have this? [29-Oct-19 02:27 PM] rubicate#0000 !rank [29-Oct-19 02:27 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638821335878860810/card.png?ex=68151cbb&is=6813cb3b&hm=7ff68de4db0be935b8228851174df08eca13e9cf974b2b329ba05ff92f46b428& [29-Oct-19 02:28 PM] catfiz#0000 This person is ahead of you rubicate, you need to step up your game! [29-Oct-19 02:28 PM] rubicate#0000 nah I know in my heart [29-Oct-19 02:28 PM] rubicate#0000 I do most of my talking ingame helping beginners [29-Oct-19 02:28 PM] catfiz#0000 Ah [29-Oct-19 02:28 PM] catfiz#0000 But still [29-Oct-19 02:28 PM] catfiz#0000 Don't you want to be the best [29-Oct-19 02:28 PM] catfiz#0000 The very best [29-Oct-19 02:28 PM] rubicate#0000 like no one ever was? [29-Oct-19 02:29 PM] rubicate#0000 nah TBH it's better to be understimated [29-Oct-19 02:29 PM] catfiz#0000 Hmm [29-Oct-19 02:29 PM] catfiz#0000 I guess [29-Oct-19 02:29 PM] franss22#0000 i dont even talk that much in here tho [29-Oct-19 02:30 PM] catfiz#0000 Maybe Fran will become the best if they try hard enough [29-Oct-19 02:30 PM] rubicate#0000 at least until Franss23 shows up [29-Oct-19 02:30 PM] catfiz#0000 Yep [29-Oct-19 02:30 PM] catfiz#0000 Then you're dead [29-Oct-19 02:31 PM] catfiz#0000 You will be quickly replaced [29-Oct-19 02:31 PM] franss22#0000 i probably have some franss23 account somewhere because of my normal username being taken [29-Oct-19 02:32 PM] catfiz#0000 Clones! [29-Oct-19 02:33 PM] sharlindra#0000 !rank [29-Oct-19 02:33 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638822825486188555/card.png?ex=68151e1e&is=6813cc9e&hm=e8122d977f6ac7200b31e4d1e42e88cf363302cfd4105bdf1f7f59788efe8b25& [29-Oct-19 02:34 PM] sharlindra#0000 hmm, it went down, I need to chat more :D [29-Oct-19 02:34 PM] catfiz#0000 What were you before? [29-Oct-19 02:35 PM] sharlindra#0000 I was 1 at a point :D [29-Oct-19 02:35 PM] catfiz#0000 nice, frost and slomes talk a lot [29-Oct-19 02:35 PM] catfiz#0000 blame them [29-Oct-19 02:36 PM] sharlindra#0000 are they top 1 and 2? [29-Oct-19 02:36 PM] catfiz#0000 2 and 3 [29-Oct-19 02:36 PM] jakeknight_#0000 !rank [29-Oct-19 02:36 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638823472415506462/card.png?ex=68151eb8&is=6813cd38&hm=fb77802be4153e40b96ae6e036335617c30b20759e748b48272c94d3351ff965& [29-Oct-19 02:36 PM] catfiz#0000 not bad [29-Oct-19 02:36 PM] jakeknight_#0000 hmm, need to up my stats [29-Oct-19 02:36 PM] catfiz#0000 wanna pass the other knight? [29-Oct-19 02:36 PM] sharlindra#0000 I was 1 when it was introduced, it happened to be my vacation so I was around almost all the time [29-Oct-19 02:37 PM] catfiz#0000 ah [29-Oct-19 02:37 PM] jakeknight_#0000 lol, passing Some would be nice ๐Ÿ™‚ [29-Oct-19 02:37 PM] catfiz#0000 hes at 8 [29-Oct-19 02:37 PM] jakeknight_#0000 A little way to go then, but not impossible [29-Oct-19 02:38 PM] catfiz#0000 with about 120 more messages than you [29-Oct-19 02:38 PM] jakeknight_#0000 i'll [29-Oct-19 02:38 PM] jakeknight_#0000 just [29-Oct-19 02:38 PM] jakeknight_#0000 talk [29-Oct-19 02:38 PM] jakeknight_#0000 like [29-Oct-19 02:38 PM] jakeknight_#0000 this [29-Oct-19 02:38 PM] jakeknight_#0000 then [29-Oct-19 02:38 PM] catfiz#0000 oh no [29-Oct-19 02:38 PM] jakeknight_#0000 oh [29-Oct-19 02:38 PM] jakeknight_#0000 yes [29-Oct-19 02:38 PM] jakeknight_#0000 play [29-Oct-19 02:38 PM] jakeknight_#0000 the [29-Oct-19 02:38 PM] jakeknight_#0000 system [29-Oct-19 02:38 PM] sharlindra#0000 shoo you, dont cheat! [29-Oct-19 02:38 PM] catfiz#0000 it kind of does [29-Oct-19 02:38 PM] catfiz#0000 there is a system that limits that [29-Oct-19 02:39 PM] catfiz#0000 but it only affects your level [29-Oct-19 02:39 PM] catfiz#0000 not rank [29-Oct-19 02:39 PM] jakeknight_#0000 !rank [29-Oct-19 02:39 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/638824204317491201/card.png?ex=68151f67&is=6813cde7&hm=bbfdad89bf5c9ab99024728c8b21aa19e3c1118ea463c047df364c7d213ed06b& [29-Oct-19 02:39 PM] jakeknight_#0000 yeah, its the xp factor isnt it [29-Oct-19 02:39 PM] catfiz#0000 its 10 points per minute i believe [29-Oct-19 02:40 PM] catfiz#0000 so even if you type 20 messages in a minute [29-Oct-19 02:40 PM] catfiz#0000 you only get 10 points [29-Oct-19 02:40 PM] catfiz#0000 or xp [29-Oct-19 02:40 PM] catfiz#0000 whatever you want to call it [29-Oct-19 02:41 PM] jakeknight_#0000 wowsers [29-Oct-19 02:41 PM] catfiz#0000 thats still one message [29-Oct-19 02:41 PM] rubicate#0000 what's that? I've been a passive reader for quite a time [29-Oct-19 02:41 PM] jakeknight_#0000 y [29-Oct-19 02:41 PM] jakeknight_#0000 o [29-Oct-19 02:41 PM] jakeknight_#0000 u [29-Oct-19 02:41 PM] jakeknight_#0000 oh no you split my word [29-Oct-19 02:41 PM] rubicate#0000 for me I chatted before your y [29-Oct-19 02:41 PM] catfiz#0000 same [29-Oct-19 02:42 PM] catfiz#0000 i like how shar just popped in for a minute, then just disappeared [29-Oct-19 02:43 PM] catfiz#0000 that's probably what she'll do after she wins the election [29-Oct-19 02:45 PM] catfiz#0000 oh no [29-Oct-19 02:45 PM] sharlindra#0000 I did nto disappear, I am merely multitasking :D [29-Oct-19 02:45 PM] catfiz#0000 ah [29-Oct-19 02:45 PM] catfiz#0000 i see [29-Oct-19 02:46 PM] catfiz#0000 *backs away slowly* [29-Oct-19 02:50 PM] sharlindra#0000 pffft, I am just planning my grocery shopping and people think I disappear [29-Oct-19 02:50 PM] catfiz#0000 how adult like [29-Oct-19 02:50 PM] sharlindra#0000 I wanted to say that being adult is kinda fun, but... well... kinda maybe... [29-Oct-19 02:51 PM] catfiz#0000 *says me sitting at my desk eating fruit snacks* [29-Oct-19 02:51 PM] catfiz#0000 lol, yeah, sounds fun [29-Oct-19 02:53 PM] catfiz#0000 i dropped my fruit snacks [29-Oct-19 02:53 PM] catfiz#0000 ๐Ÿ˜ข [29-Oct-19 03:36 PM] petertaylortx#0000 Catfiz ..... :mollyaHug: [29-Oct-19 03:36 PM] catfiz#0000 its so small i cant tell what it is [29-Oct-19 03:37 PM] petertaylortx#0000 :mollyaHug: [29-Oct-19 03:37 PM] petertaylortx#0000 *hug* [29-Oct-19 03:37 PM] catfiz#0000 ah [29-Oct-19 03:37 PM] catfiz#0000 thanks for that [30-Oct-19 04:32 PM] tokmor#0000 anyone good at making PHP front ends to a mysql database and wants to help me make a calculator for this game? [31-Oct-19 08:21 AM] esabab_00#0000 What kind of calculator? [31-Oct-19 08:22 AM] tokmor#0000 step 1 is to make something that lets you link multiple production lines together to see what the net inputs/outputs are, and what the expected return is on each step and in total [31-Oct-19 08:27 AM] esabab_00#0000 you mean something like this? [31-Oct-19 08:27 AM] esabab_00#0000 https://kirkmcdonald.github.io/calc.html#tab=graph&items=advanced-circuit:f:1 [31-Oct-19 08:29 AM] tokmor#0000 in my mind it would be more like the first tab than the second tab, at least as a first priority [31-Oct-19 08:29 AM] tokmor#0000 but I'm all for pretty things if they can be done [31-Oct-19 08:30 AM] esabab_00#0000 I went on Patreon and tried to hire that guy to just make a modified version of that for PU but he never responded [31-Oct-19 08:30 AM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639456197266767872/unknown.png?ex=6814c8fd&is=6813777d&hm=18d04e5f470edabefd4485921d9ac59d77f02b854b71ba59807d41d39a7b8f15& [31-Oct-19 08:31 AM] esabab_00#0000 then I did some work on modifying it but never finished it. I don't know enough JS for it to not take 2 weeks of work to finish [31-Oct-19 08:33 AM] tokmor#0000 well I finished getting all the values into a database to support it, and I've come up with some formulas to do the calculations. I just need a way to have a human interact with it hehe [31-Oct-19 08:34 AM] tokmor#0000 if you ever used the mod helmod for factorio, that's probably closest to what's in my mind [31-Oct-19 08:34 AM] tokmor#0000 just instead of power I'll be calculating worker cost [31-Oct-19 12:17 PM] esabab_00#0000 breached contract for anyone that might care {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639513347406036997/unknown.png?ex=6814fe37&is=6813acb7&hm=2ca0b7a902436108c39949cacb851375cd81d13ef6cc1108e05b1bf85d791262& [31-Oct-19 12:35 PM] mrwashingtoad#0000 I do care. [31-Oct-19 12:37 PM] mrwashingtoad#0000 They are part of Mao-Mercantile, and this WILL be cleared up. I will cover your loses - so beep me here and I'll either refund or get you some fuel there on Katoa - I've a facility on Katoa as well so can do LM to you to get this fixed. {Reactions} ๐Ÿ‘ (4) [31-Oct-19 12:50 PM] catfiz#0000 What a guy! Losing money to maintain his corp's image, what a selfless person. ๐Ÿ˜‰ [31-Oct-19 01:14 PM] Deleted User#0000 Violated contract, I've lost 20000 CIS ๐Ÿ˜ซ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639527628444794880/violated_conract.PNG?ex=68150b84&is=6813ba04&hm=0dec0cbacc65b9d2757451ae4b8b35e39241526cb62ef62384ed675fa26f921f& [31-Oct-19 01:16 PM] catfiz#0000 Are people just violating more now, or have people just not reported them previously? [31-Oct-19 01:17 PM] Deleted User#0000 I hope will be not usual, for me 20000 CIS is a lot of money [31-Oct-19 01:18 PM] catfiz#0000 Yeah, even late game players wouldn't like losing that much [31-Oct-19 02:09 PM] skosnowich#0000 ~~Also got a violated contract with the same person. ๐Ÿ˜ฆ~~ LordTor has just compensated me for the breached contract, so everything is fine. ๐Ÿ‘Œ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639541363792281640/unknown.png?ex=6815184f&is=6813c6cf&hm=9e1b863adf823d0fe81834bff91a7720ae80725556a3aecfef645b6010f5be52& [31-Oct-19 02:11 PM] catfiz#0000 Wow [31-Oct-19 02:11 PM] catfiz#0000 What a guy [31-Oct-19 02:14 PM] prdgi#0000 @tor_32 Since no-one has bothered to tag you yet. There is concern about failed contracts. [31-Oct-19 02:15 PM] tor_32#0000 ho fuck [31-Oct-19 02:15 PM] tor_32#0000 I'll take a look [31-Oct-19 02:15 PM] tor_32#0000 Well, later {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639543034999996456/unknown.png?ex=681519dd&is=6813c85d&hm=3e26933251455b0a75c43e1d95c2a5ba085787b191ca6b9b52fe0592a2fbd98d& [31-Oct-19 02:46 PM] sudderkipjes.#0000 !rank [31-Oct-19 02:46 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639550676317503521/card.png?ex=681520fb&is=6813cf7b&hm=304c7b7ee967b9602d766549cdcff3c885b35b850c5868de69db9aa5d03ee809& [31-Oct-19 02:46 PM] sudderkipjes.#0000 lol [31-Oct-19 03:32 PM] slomes#0000 @tor_32 didn't you have a bugged contract breach a few weeks ago too? I think you hold the record for most breaches by now :,) [31-Oct-19 03:34 PM] tor_32#0000 Last time was because I forgot the contract (because a partially filled contract no longer shows up in the list) - and I was the one who lost materials. This time its because I wasn't here for the last days but people took the contracts. So technically I am not at fault ๐Ÿ™‚ [31-Oct-19 03:53 PM] rubicate#0000 It's good practice to delete your available contracts if you aren't gonna play for a few days [31-Oct-19 03:53 PM] rubicate#0000 or always do 7 day contracts if you know you sometimes disappear here and there [31-Oct-19 04:07 PM] skosnowich#0000 LordTor has just compensated me for the breached contract, so everything is fine. ๐Ÿ‘Œ [31-Oct-19 05:26 PM] Deleted User#0000 LordTor has compensated me. Thank you [01-Nov-19 12:41 PM] carepanda_2544#0000 what the penalty of going sliiightly above population cap? [01-Nov-19 12:43 PM] catfiz#0000 I believe it just spreads the workers evenly [01-Nov-19 12:43 PM] catfiz#0000 So the penalty is based off how much over you are [01-Nov-19 01:01 PM] molp#0000 That is correct [01-Nov-19 01:44 PM] carepanda_2544#0000 tnx [01-Nov-19 03:46 PM] tokmor#0000 anyone willing to help test the market data entry portion of my calculator (which to be honest isn't really anything resembling a calculator yet. but soon!) [01-Nov-19 03:50 PM] catfiz#0000 If it's just testing stuff, I'll give it a shot. [01-Nov-19 03:51 PM] tokmor#0000 http://tokmor.rf.gd/loadpriceform.php [01-Nov-19 03:51 PM] tokmor#0000 let me know if that works for you, and makes sense. Or if anything breaks [01-Nov-19 03:52 PM] tokmor#0000 oh, and I guess a disclaimer is if the game is displaying in not english it probably won't work [01-Nov-19 03:54 PM] tokmor#0000 if it works it should look something like this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/639930243087597568/unknown.png?ex=6814883b&is=681336bb&hm=069db00727fec3e6326e4aa43644f495a7c618bde355798386692c55ff53adcb& [01-Nov-19 03:55 PM] tokmor#0000 (prettyness is not exactly a priority at this point in time) [01-Nov-19 03:56 PM] catfiz#0000 Worked great [01-Nov-19 03:57 PM] catfiz#0000 ๐Ÿ‘ [01-Nov-19 03:57 PM] tokmor#0000 excellent news, thanks! [01-Nov-19 03:57 PM] catfiz#0000 Sure [01-Nov-19 04:31 PM] kovus#0000 Think it'll break with 24k of data? [01-Nov-19 04:34 PM] kovus#0000 Guess it can only do one at a time. [01-Nov-19 04:35 PM] tokmor#0000 yeah, it can only process one screen at a time [01-Nov-19 04:38 PM] tokmor#0000 do you have all of the screens concatenated together into one text file? I might be able to write some code to split it apart [01-Nov-19 04:38 PM] tokmor#0000 and/or do you have an easy way to get the information into that format [01-Nov-19 04:40 PM] kovus#0000 Mostly. [01-Nov-19 04:40 PM] tokmor#0000 please elaborate if you care to [01-Nov-19 04:41 PM] kovus#0000 It's just copy & paste, same as you. [01-Nov-19 04:41 PM] kovus#0000 I just happened to have a screen that had all 3 exchanges up for manual comparison. [02-Nov-19 02:46 AM] pizzapartisan#0000 just found the game, and it looks great. Is it worth playing this on a free account though? [02-Nov-19 02:57 AM] sharlindra#0000 free account is sufficient to get to know hte game enough to decide if you want to stick with it or not :) but for settling more planets, having a license makes a big difference [02-Nov-19 02:58 AM] sharlindra#0000 as in it gives you access to local markets which make some planets a lot more attractive [02-Nov-19 03:00 AM] pizzapartisan#0000 I see [02-Nov-19 03:00 AM] pizzapartisan#0000 the only problem is that I cannot buy a license @sharlindra [02-Nov-19 03:04 AM] sharlindra#0000 why not? [02-Nov-19 03:05 AM] pizzapartisan#0000 because I dont have a credit card [02-Nov-19 03:07 AM] sharlindra#0000 I dont have a credit card either and I managed just fine with debit card... people dont really have credit cards in Europe :D or isnt there pay pal option? I am not sure... and worst case, there are plenty of humans everywhere and nearly every adult will have some means of making the payment, I am sure a lot of them would pay for you if you handed them the cash [02-Nov-19 03:13 AM] pizzapartisan#0000 maybe [02-Nov-19 08:03 AM] tokmor#0000 anyone looking for a full list of relatively current market prices? http://tokmor.rf.gd/PriceDump.php [02-Nov-19 08:09 AM] prdgi#0000 Hey! Nice work! [02-Nov-19 08:14 AM] tokmor#0000 thanks! working on making a calculator, but need price data first in order to actually do any calculations naturally [02-Nov-19 08:15 AM] tokmor#0000 and, anyone can help keep it current by going to http://tokmor.rf.gd/loadpriceform.php (newly improved to allow multiple tiles to be copied in at once) [02-Nov-19 08:16 AM] tokmor#0000 (which is useful if you have a screen that looks like this set up) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640177464529911828/unknown.png?ex=6814c5b9&is=68137439&hm=2e8e433d2f55142e904d3cd52f54a8be7289f62d7b187f3df771cbe0284a0c22& [02-Nov-19 10:24 AM] rain9441#0000 Can I get a ruling on whether the above is against TOS? [02-Nov-19 10:31 AM] tokmor#0000 as a point of clarification, all data is manually entered by humans. The automated part is to parse the data pasted into the tool so that data doesn't need to manually entered into individual boxes. But yeah, if a dev wants me to stop please let me know now before I put more effort into this. [02-Nov-19 10:42 AM] tokmor#0000 I call it the "working hard to be lazy" method [02-Nov-19 10:57 AM] rubicate#0000 As long as you are manually selecting the text and copying it out it's probably allowed, as that's not an act of automation or using a bot [02-Nov-19 01:55 PM] molp#0000 @rain9441 The way @tokmor is getting the data is in compliance with the TOS [02-Nov-19 01:55 PM] tokmor#0000 thanks, I appreciate the clarification [02-Nov-19 06:45 PM] prdgi#0000 @jakeknight_ Usr complaining in global that you failed contract. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640335823715303464/Capture.PNG?ex=6814b075&is=68135ef5&hm=75600332b55fb21f6edffcd9b55dd6064d6f68b5c98f2b3adeac14f969240b06& [03-Nov-19 01:42 AM] sibg#0000 >when you remember about pu [03-Nov-19 01:43 AM] sibg#0000 >rush over to check your company isnt deleted [03-Nov-19 01:43 AM] sibg#0000 >*wipes brow* [03-Nov-19 03:15 AM] bsks#0000 so... I started not very long ago and I've been producing Carbon so far... but there seems to be no need for it and I just sell it on the minimum price. Doesn't feel like I am either making much progress or "helping the economy". Feels a bit more like playing a singleplayer game. Does anyone need anything produced? I can see if I can transition to making something else? [03-Nov-19 06:21 AM] tokmor#0000 I'm a carbon farmer, I was thinking about branching out into making food too since the specialists you get are helpful for that [03-Nov-19 06:25 AM] .triscus#0000 I'm a manufacturer and I'm in need of carbon. But I have an Incinerator from the beginning, so I only need stuff to burn. [03-Nov-19 06:28 AM] .triscus#0000 maybe it's a good idea to process it further in a smelter e. g. [03-Nov-19 06:35 AM] tokmor#0000 well, we get agriculture specialists to start, and then the next we get is resource extraction [03-Nov-19 07:29 AM] jakeknight_#0000 well, I've definitely completed that contract @prdgi [03-Nov-19 07:30 AM] jakeknight_#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640543372234457089/contract_fulfilled.png?ex=6814c900&is=68137780&hm=aa934336069767e7951919caa7552ebfad9551f6a149b09a4863c2338c4214b5& [03-Nov-19 07:31 AM] jakeknight_#0000 he's actually the one that hasn't completed his side of the contract [03-Nov-19 11:12 AM] mjeno#0000 Jeez, guys, this illness is taking its time. With a bit of luck, I can leave the hospital within the next week, but I won't be back to work yet. In the meantime, I'm afraid you'll have to keep asking Michi and molp your questions. ๐Ÿ™‚ [03-Nov-19 11:13 AM] prdgi#0000 Damn. That sucks man. I hope you get better quickly. [03-Nov-19 11:14 AM] mjeno#0000 Thank you! I'm much better already, but apparently I'm super allergic to the medicine, which has become a problem in itself. ๐Ÿ˜ฌ [03-Nov-19 11:15 AM] prdgi#0000 @jakeknight_ Thanks for your reply. This is exactly the reason I tagged you. People forget about contracts (as happened in a few cases above), or people make false claims (as in this case). Its important to hear both sides rather than jump on the bandwagon. {Reactions} ๐Ÿ‘ [03-Nov-19 11:20 AM] prdgi#0000 @mjeno Thats never a good thing. Luckily you caught it! [03-Nov-19 11:23 AM] mjeno#0000 I couldn't have missed it, my entire body has turned red. ๐Ÿ˜„ [03-Nov-19 11:24 AM] prdgi#0000 Changing color to blend into your surroundings is a feature of being an Elusive Land Octopus. Are you sure its a reaction? [03-Nov-19 11:24 AM] tokmor#0000 sucks. something similar happened to me when I found out I was allergic to penicillin [03-Nov-19 11:25 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640602349223804950/Capture.PNG?ex=6814ffed&is=6813ae6d&hm=4e098f12324cb44fc674b2833c59fe0c53abbe91ada1703861aa69d98434f775& [03-Nov-19 11:43 AM] mjeno#0000 ๐Ÿ˜„ [03-Nov-19 11:43 AM] mjeno#0000 If I was hiding in a patch of tomatoes, your theory would make more sense. [03-Nov-19 11:45 AM] mjeno#0000 @tokmor Penicillin, damn. Mine is more off-brand and luckily there are some alternatives. [03-Nov-19 11:53 AM] commandingpresence#0000 My father was allergic to Aspirin. [03-Nov-19 11:55 AM] sharlindra#0000 @mjeno get better! meningitis is awful, take your time and dont rush getting back to work, we can take care of the newb questions for you ;) {Reactions} ๐Ÿ‘ [03-Nov-19 11:58 AM] mjeno#0000 Thank you very much. โค [03-Nov-19 12:40 PM] irem_isle#0000 get well soon ๐Ÿ™‚ {Reactions} โค [03-Nov-19 01:43 PM] franss22#0000 guys i need some help with google sheets [03-Nov-19 01:44 PM] franss22#0000 iirc, there's a way to import data from another tab/sheet, but in a way that it doesnt import useless columns [03-Nov-19 01:44 PM] franss22#0000 what i mean is like [03-Nov-19 01:44 PM] franss22#0000 imagine you've got a contact list, with phone number, birthda and mail [03-Nov-19 01:45 PM] franss22#0000 you import john's data, but he doesnt have an emailรฑ, so it doesnt bother importing the mail column [03-Nov-19 01:45 PM] franss22#0000 i remeber seeing a tutorial for it but i cantr find it again [03-Nov-19 01:48 PM] franss22#0000 to give a better example, ive got this sheet with the materials for the differemnt buildings {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640638556783640616/unknown.png?ex=681521a6&is=6813d026&hm=ebfb125c67e1d2cec5ce614fe5f2b7706afe33fec194dc1557b709b653161ced& [03-Nov-19 01:49 PM] franss22#0000 i want to be able to write "RIG" on another tab, and it only importing the BSE column [03-Nov-19 01:49 PM] franss22#0000 and if i write "FP" under RIG, itll import the BBH and BDE columns [03-Nov-19 01:50 PM] franss22#0000 any ideas [03-Nov-19 01:50 PM] franss22#0000 appart from using 20 million IF statements [03-Nov-19 01:51 PM] catfiz#0000 I was trying to do the same thing a while ago, I ended up giving up. [03-Nov-19 01:52 PM] catfiz#0000 But many of the people on here are good at this kind of thing [03-Nov-19 01:52 PM] catfiz#0000 Let's hope [03-Nov-19 01:54 PM] franss22#0000 looks like its done using QUERY [03-Nov-19 01:54 PM] franss22#0000 time to learn how to use that [03-Nov-19 01:54 PM] catfiz#0000 If you can figure it out please tell me, it will come in handy later on. [03-Nov-19 02:03 PM] .triscus#0000 Idk about the query statement, but maybe consider to change your table layout [03-Nov-19 02:05 PM] franss22#0000 why? [03-Nov-19 02:05 PM] franss22#0000 idk SQL but it should be like, select rows where the name of the buildings are the same as i put up in a list, and where column isnt null/empty [03-Nov-19 02:05 PM] .triscus#0000 you have to deal with plenty of columns [03-Nov-19 02:06 PM] .triscus#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640642886131777577/IMG_20191103_210408.jpg?ex=681525ae&is=6813d42e&hm=debdb155d32fa85822f77eef7382118b378f1d0c701a7c42c19fcd576cf040aa& [03-Nov-19 02:22 PM] catfiz#0000 What do you use to call this data? [03-Nov-19 02:37 PM] .triscus#0000 I have them in excel and use them in qlikview [03-Nov-19 02:38 PM] .triscus#0000 if that is what you meant [03-Nov-19 02:41 PM] catfiz#0000 Don't you use this data on another sheet? If you typed in chp on that sheet wouldn't it come up with these values? How do you get the data over there? [03-Nov-19 02:50 PM] .triscus#0000 not sure if I can follow you. In excel /Google sheets you can use formulas to extract data from another sheet [03-Nov-19 02:51 PM] catfiz#0000 So this is the only sheet you have [03-Nov-19 02:52 PM] catfiz#0000 What's the point of this layout if you can't call the data elsewhere? [03-Nov-19 02:52 PM] .triscus#0000 no, I have about 20, they are referenced to each other with keys [03-Nov-19 02:53 PM] catfiz#0000 Can I have an example of a key that calls one of these buildings? [03-Nov-19 02:53 PM] esabab_00#0000 https://www.jeannicholashould.com/tidy-data-in-python.html [03-Nov-19 02:53 PM] esabab_00#0000 that is a good read about how to structure tables, just ignore the code part if you're not in to Python [03-Nov-19 02:53 PM] franss22#0000 first part is working {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640654907698839592/unknown.png?ex=68148820&is=681336a0&hm=a72f24acbc1cf31f043ef01739eb1ab7b374f0f1f20195eb6afe3b1355625173& [03-Nov-19 02:54 PM] .triscus#0000 It's just the building ID [03-Nov-19 02:55 PM] catfiz#0000 So if you want to know the cost of a building you just type chp? [03-Nov-19 02:55 PM] franss22#0000 yeah [03-Nov-19 02:55 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640655391176261646/unknown.png?ex=68148894&is=68133714&hm=ca138588ae50ed0e862e2b0911f69107df155cd9185d76992a5deeddb9903e28& [03-Nov-19 02:56 PM] franss22#0000 now i just need to find a way to delete the columns where none of the buildings i searched have anyything they need [03-Nov-19 02:56 PM] franss22#0000 like, in this case, BTA [03-Nov-19 02:58 PM] catfiz#0000 I really wish I could understand any of this, but I really can't understand any of it without seeing the code. [03-Nov-19 02:59 PM] .triscus#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640656245480751105/Anmerkung_2019-11-03_215842.png?ex=6814895f&is=681337df&hm=1cdbc8c9b30c7ffbd75d9853e2a8f59233513162c90ad227b7a1831ff1dc6a77& [03-Nov-19 02:59 PM] franss22#0000 the code is pretty ugly [03-Nov-19 02:59 PM] catfiz#0000 Lol [03-Nov-19 02:59 PM] franss22#0000 =QUERY(Materials!A2:AB56, "select * where A= '"&A7&"' or A= '"&A8&"' or A= '"&A9&"' or A= '"&A10&"' or A= '"&A11&"' or A= '"&A12&"' ", 1) [03-Nov-19 02:59 PM] catfiz#0000 Oh god [03-Nov-19 03:00 PM] franss22#0000 yup [03-Nov-19 03:03 PM] franss22#0000 THIS IS IT https://infoinspired.com/google-docs/spreadsheet/filter-out-blank-columns-in-google-sheets-using-query-formula/ {Embed} Prashanth https://infoinspired.com/google-docs/spreadsheet/filter-out-blank-columns-in-google-sheets-using-query-formula/ Filter Out Blank Columns in Google Sheets Using Query Formula Instead of manually making the blank columns hidden, you can use a Query combination formula in a new tab to filter out blank columns in Google Sheets. https://images-ext-1.discordapp.net/external/Ga-AK9IOpSh4MXxJasKIUKJxHga7r4c0dXnHyEp2_5U/https/infoinspired.com/wp-content/uploads/2019/03/Query-Blank-Column-20319.jpg [03-Nov-19 03:03 PM] franss22#0000 i think [03-Nov-19 03:05 PM] franss22#0000 but i dont understand it :/ [03-Nov-19 03:07 PM] catfiz#0000 Hey, I don't understand any of this, and I'm really trying [03-Nov-19 04:04 PM] franss22#0000 it ended up a lot uglier than what i wanted but it works so thats enough for me {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640672714616471583/unknown.png?ex=681498b6&is=68134736&hm=7d61e094c6b94a61fc4bbfe6f37fa849c498280ca9505e6b24cd6b8310fa847e& [03-Nov-19 04:05 PM] catfiz#0000 Nice [03-Nov-19 04:06 PM] catfiz#0000 I gave up trying to figure out how it works [03-Nov-19 04:06 PM] franss22#0000 same [03-Nov-19 04:06 PM] catfiz#0000 But you just finished it [03-Nov-19 04:07 PM] franss22#0000 no i mean the thing to make the columns nice and neat [03-Nov-19 04:07 PM] catfiz#0000 Ah [03-Nov-19 04:07 PM] franss22#0000 you mean the mutant query i made? [03-Nov-19 04:07 PM] franss22#0000 =QUERY(Materials!A2:AB56, "select * where A= '"&A2&"' or A= '"&A3&"' or A= '"&A4&"' or A= '"&A5&"' or A= '"&A6&"' or A= '"&A7&"' or A= '"&A8&"' or A= '"&A9&"' or A= '"&A10&"' or A= '"&A11&"' or A= '"&A12&"' or A= '"&A13&"' or A= '"&A14&"' or A= '"&A15&"' or A= '"&A16&"' or A= '"&A17&"' or A= '"&A18&"' or A= '"&A19&"' or A= '"&A20&"' or A= '"&A21&"' ", 1) [03-Nov-19 04:07 PM] franss22#0000 this? [03-Nov-19 04:08 PM] catfiz#0000 I feel it got worse in the past hour [03-Nov-19 04:08 PM] franss22#0000 yea hahah [03-Nov-19 04:08 PM] franss22#0000 had to make it bigger [03-Nov-19 04:08 PM] franss22#0000 that one is pretty simple [03-Nov-19 04:08 PM] catfiz#0000 I just don't get how you call the data from the other sheet [03-Nov-19 04:08 PM] franss22#0000 =QUERY(Materials!A2:AB56, [03-Nov-19 04:08 PM] franss22#0000 that part [03-Nov-19 04:09 PM] franss22#0000 Materials!A2:AB56 is the range of data from the other sheet [03-Nov-19 04:09 PM] franss22#0000 the select thing is just a really long and clunky or [03-Nov-19 04:09 PM] catfiz#0000 That I figured, but when I tried to duplicate it it didn't work [03-Nov-19 04:09 PM] franss22#0000 huh [03-Nov-19 04:09 PM] franss22#0000 how did you write it? [03-Nov-19 04:11 PM] catfiz#0000 I just set up the materials page you have with rig in the same column with the same values [03-Nov-19 04:11 PM] catfiz#0000 It was just a quick test [03-Nov-19 04:11 PM] catfiz#0000 That failed miserably [03-Nov-19 04:11 PM] franss22#0000 want a copy of mine? [03-Nov-19 04:11 PM] franss22#0000 im not sure why it works mytself actually [03-Nov-19 04:12 PM] catfiz#0000 If it's no trouble, I wanna figure out what I did wrong. [03-Nov-19 04:13 PM] franss22#0000 https://docs.google.com/spreadsheets/d/19xau4CL1SWXZozzhq9s8OXzYZ4i56k0L69maCLlpmiw/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/19xau4CL1SWXZozzhq9s8OXzYZ4i56k0L69maCLlpmiw/edit?usp=sharing PrUn Buildings Discord Materials Building,Materials Area,BSE,BBH,BDE,BTA,LSE,LDE,LBH,TRU,MHL,LTA,RSE,RDE,RBH,RTA,ASE,ADE,ABH,ATA Infrastructure HB1,10,2,4,2,1 HB2,12,2,2,2,2,2 HB3,20 HB4 HB5 HBB HBC HBM HBL STO Resources COL,15,16 EXT,25,16 RIG,10,12 T1 BMP,12,6,4,2 FRM,30,4,4 FP,12,3,3,3 INC,10,4... https://images-ext-1.discordapp.net/external/vTTtbctTkOMDGHWjE_k4lVEunEuKmz0S6Tg3ahaw0EQ/https/lh3.googleusercontent.com/IdogYU5z4blSUr0YjQsT3v8lYeSwulwbDX8WAiDCOW78I1bKHM7IiKCk5ep5Xg7KfteySQ%3Dw1200-h630-p [03-Nov-19 04:18 PM] catfiz#0000 Thanks for that [03-Nov-19 04:18 PM] franss22#0000 yw ๐Ÿ˜„ [03-Nov-19 04:18 PM] catfiz#0000 Now I can see how much of an idiot I am [03-Nov-19 04:18 PM] franss22#0000 what was it? [03-Nov-19 04:20 PM] catfiz#0000 I'm still not 100% sure, all I was referencing was the material values so it should have at least given me something [03-Nov-19 04:23 PM] catfiz#0000 You planning to add costs? [03-Nov-19 04:24 PM] franss22#0000 probably not [03-Nov-19 04:25 PM] franss22#0000 tho it wouldnt be too hard [03-Nov-19 04:25 PM] franss22#0000 just another tab with a list of prices, then a filter and multiply the totals [03-Nov-19 04:25 PM] catfiz#0000 Yeah [03-Nov-19 04:26 PM] franss22#0000 i have another sheet with prices but updating the prices is a big pain so i stoppped using it [03-Nov-19 04:26 PM] catfiz#0000 I just wish I could make the cost collum show up directly below the material values like you did, but I'm not nearly as good at this as you [03-Nov-19 04:27 PM] catfiz#0000 I would have to make the values below everything else [03-Nov-19 04:27 PM] franss22#0000 how directly below? [03-Nov-19 04:31 PM] catfiz#0000 There are 19 available columns at the bottom, 5 of which are habitats, I would have to put the equation below all of that so as not to mess anything up. [03-Nov-19 04:34 PM] franss22#0000 id put cost here rather than up there, and separate it by prefab type, then just usa a SUM() to see the total {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640680281032097802/unknown.png?ex=68149fc2&is=68134e42&hm=55b3e3f50bb9f081395762b24480d684c15549d4ef46bab44508a6d3ea3f0d81& [03-Nov-19 04:35 PM] catfiz#0000 Cost above the prefab names? [03-Nov-19 04:35 PM] franss22#0000 yeah [03-Nov-19 04:35 PM] catfiz#0000 Ah [03-Nov-19 04:35 PM] catfiz#0000 Okay [03-Nov-19 04:35 PM] franss22#0000 or move the names one up [03-Nov-19 04:36 PM] catfiz#0000 That's easy enough, thanks [03-Nov-19 04:36 PM] catfiz#0000 Now time to make a table with all the data [03-Nov-19 04:37 PM] catfiz#0000 And finish the midterm I'm currently working on [03-Nov-19 05:11 PM] tokmor#0000 I have almost all the game data in a database, I'd be happy to work together to make calculator tools [03-Nov-19 05:12 PM] catfiz#0000 Is the data transferable to a sheet? [03-Nov-19 05:15 PM] catfiz#0000 That would make it way easier [03-Nov-19 05:19 PM] catfiz#0000 Gotta love how franss shot up to rank 8 while talking with me. [03-Nov-19 05:20 PM] franss22#0000 whoa [03-Nov-19 05:20 PM] franss22#0000 !rank [03-Nov-19 05:20 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640691759948759060/card.png?ex=6814aa73&is=681358f3&hm=a450c6490ae648ee6cc83dab409e64bf757d82ee08a2e76a8f7959534f40658d& [03-Nov-19 05:20 PM] franss22#0000 damn hahaha [03-Nov-19 05:21 PM] catfiz#0000 7 messages away from passing all the devs [03-Nov-19 05:21 PM] franss22#0000 whoa [03-Nov-19 05:21 PM] catfiz#0000 6 [03-Nov-19 05:21 PM] franss22#0000 5 [03-Nov-19 05:22 PM] catfiz#0000 Lol [03-Nov-19 05:23 PM] franss22#0000 how can you see my rank without the command?? [03-Nov-19 05:23 PM] catfiz#0000 Magic! [03-Nov-19 05:23 PM] franss22#0000 ! [03-Nov-19 05:24 PM] catfiz#0000 There is a command that lets you do it [03-Nov-19 05:31 PM] tokmor#0000 I can probably get it into a table format @catfiz After I put my kid to bed I'll ping you if I can get it that way [03-Nov-19 05:31 PM] tokmor#0000 it would be in a similar format as this http://tokmor.rf.gd/PriceDump.php [03-Nov-19 05:32 PM] catfiz#0000 For what I'm doing all I need is the construction stuff [03-Nov-19 06:19 PM] tokmor#0000 @catfiz http://tokmor.rf.gd/configDump.php [03-Nov-19 06:22 PM] catfiz#0000 Are the costs even in here? [03-Nov-19 06:22 PM] tokmor#0000 oh... my building cost table disapeared [03-Nov-19 06:22 PM] tokmor#0000 where did it go [03-Nov-19 06:22 PM] catfiz#0000 Lol [03-Nov-19 06:29 PM] catfiz#0000 Still here? @franss22 [03-Nov-19 06:29 PM] catfiz#0000 I have a question [03-Nov-19 06:32 PM] tokmor#0000 now it's updated. Same link [03-Nov-19 06:33 PM] tokmor#0000 at least for rocky planets. I don't have data for other planets at this time [03-Nov-19 06:35 PM] catfiz#0000 Thanks [03-Nov-19 06:42 PM] tokmor#0000 building costs and planning is something I plan to do online at some point. Working on a recipe calculator first though [03-Nov-19 06:42 PM] catfiz#0000 Cool [03-Nov-19 06:42 PM] catfiz#0000 Sounds time consuming [03-Nov-19 06:43 PM] tokmor#0000 it is, so it will take a while sadly. That's why I'm trying to find people to help hehe [03-Nov-19 06:44 PM] tokmor#0000 also, switching between 3 different languages simultaneously is making me go crazy [03-Nov-19 06:44 PM] catfiz#0000 Oh god [03-Nov-19 06:44 PM] catfiz#0000 This is why I don't code [03-Nov-19 06:50 PM] tokmor#0000 so far I got to the point that the drop downs work and populate eachother hehe http://tokmor.rf.gd/calculator.php [03-Nov-19 06:51 PM] catfiz#0000 Nice [03-Nov-19 06:51 PM] catfiz#0000 Looks great [03-Nov-19 07:04 PM] .addison#0000 Hi! [03-Nov-19 07:04 PM] catfiz#0000 Hi [03-Nov-19 07:04 PM] .addison#0000 Just out of curiosity,is mobile optimization in the near future? [03-Nov-19 07:05 PM] catfiz#0000 It's on the roadmap I believe [03-Nov-19 07:05 PM] .addison#0000 Ah ok [03-Nov-19 07:05 PM] catfiz#0000 But I believe it's pretty far down [03-Nov-19 07:05 PM] .addison#0000 Ahhh [03-Nov-19 07:06 PM] catfiz#0000 Might take a while [03-Nov-19 07:06 PM] .addison#0000 Ok ๐Ÿ™‚ [03-Nov-19 07:06 PM] .addison#0000 Thanks a bunch! [03-Nov-19 07:06 PM] catfiz#0000 Sure [03-Nov-19 07:09 PM] catfiz#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/640719359001493554/Screenshot_20191103-180853.png?ex=6814c427&is=681372a7&hm=0730339e90ed46f5e954b863b8840fcda77175522b1788f178ecaa1641acc0e5& [03-Nov-19 08:17 PM] franss22#0000 @catfiz ? Sorry, didn't have discord open [03-Nov-19 08:18 PM] catfiz#0000 That's okay, I figured it out [03-Nov-19 08:19 PM] franss22#0000 Oh k [03-Nov-19 08:20 PM] catfiz#0000 I am using a drop-down to change the pricing for the different exchanges [03-Nov-19 08:20 PM] catfiz#0000 I had wondered if you knew how, but I got it [03-Nov-19 08:27 PM] franss22#0000 Oh yeah [03-Nov-19 08:27 PM] franss22#0000 I use that on my sheet for profits [03-Nov-19 08:28 PM] catfiz#0000 The only problem I have is using the indirect function with and numbers added onto it [03-Nov-19 08:29 PM] catfiz#0000 It should give me like 20k but gives me more than double that [03-Nov-19 08:32 PM] catfiz#0000 Is there a way to do it besides =indirect(planning!B28)*D27? [03-Nov-19 08:40 PM] franss22#0000 Wait =indirect()? [03-Nov-19 08:40 PM] franss22#0000 Wuts that [03-Nov-19 08:41 PM] catfiz#0000 It grabs a named range and displays it when the drop-down is changed [03-Nov-19 08:41 PM] franss22#0000 Ohh [03-Nov-19 08:43 PM] franss22#0000 I'm not sure how you're doing it, but tbh I would just make a list with the prices of each prefab, for each exchange, and then just use some nested IFS to make it work [03-Nov-19 08:43 PM] franss22#0000 It's not pretty but it works [03-Nov-19 08:44 PM] catfiz#0000 I ended up just changing the text to white to hide it [03-Nov-19 08:45 PM] franss22#0000 You could even use a query [03-Nov-19 08:47 PM] franss22#0000 Select * where A='"&D5&"' [03-Nov-19 08:47 PM] franss22#0000 With D5 or whatever the cell with your dropdown [03-Nov-19 09:03 PM] catfiz#0000 What is available prefabs for? [03-Nov-19 09:06 PM] franss22#0000 To write which prefabs you already have, which you're missing [03-Nov-19 09:06 PM] catfiz#0000 Ah, it seemed like it would be automatic or something [03-Nov-19 09:07 PM] catfiz#0000 Guess I was wrong [03-Nov-19 09:33 PM] catfiz#0000 https://docs.google.com/spreadsheets/d/1LQ9TaL1Hfi-p-JtSkgYssNrIXD0XQNs-rgwuZjQfetc/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1LQ9TaL1Hfi-p-JtSkgYssNrIXD0XQNs-rgwuZjQfetc/edit?usp=sharing PrUn Buildings Planning Wanted Buildings,Amount,Area,Pioneers,Settlers,Technicians,Engineers,Scientists ,,,,,,Rocky ,,,,,,Gas ,,,,,,<0.25 atm (Low Atm) ,,,,,,>2.0 atm (High Atm) ,,,,,,<0.25 g (Low g) ,,,,,,>2.5 g (High g) ,,,,,,<-25ยบC (Low Temp) ,,,,,,>75ยบC (High Temp) ,,,,, ,,,,, ,,,,, ... https://images-ext-1.discordapp.net/external/BKukch02uqwtaRHw3SjEaT5Hr9VPbuT5OIJpNb-wKPI/https/lh6.googleusercontent.com/1l9y4t74mSW75-CVmo5SxWYXYAc_RmT5fvjI17wHLuvM0IEZjmE7mRDTFNUo1ea0llzVVg%3Dw1200-h630-p [03-Nov-19 09:33 PM] catfiz#0000 Here's what I ended up with [03-Nov-19 09:34 PM] catfiz#0000 I only have the IC1 values so far [03-Nov-19 09:36 PM] tokmor#0000 can you use vlookup in sheets? [03-Nov-19 09:36 PM] tokmor#0000 if so, the price page I posted earlier would be easy to use vlookup against [03-Nov-19 09:37 PM] catfiz#0000 There is a vlookup [03-Nov-19 09:37 PM] catfiz#0000 But I cant just copy the values [03-Nov-19 09:38 PM] tokmor#0000 you can use a nested if to determine which column to pull in based on the value of the dropdown [03-Nov-19 09:38 PM] tokmor#0000 each exchange is in a separate column [03-Nov-19 09:40 PM] catfiz#0000 It copies as 1 cell [03-Nov-19 09:41 PM] catfiz#0000 Can you see the costs page? [03-Nov-19 09:41 PM] catfiz#0000 Nvm [03-Nov-19 09:41 PM] catfiz#0000 I can do it [03-Nov-19 09:41 PM] catfiz#0000 Just a special type of paste [03-Nov-19 09:42 PM] catfiz#0000 Is there a way to make one that goes off of ask amount instead of last sold? [03-Nov-19 09:43 PM] tokmor#0000 not presently [03-Nov-19 09:44 PM] tokmor#0000 but I'll be adding more in the future [03-Nov-19 09:44 PM] tokmor#0000 but, if you have data already just put it in a similar format and you can use vlookup on it that way. Use transpose in paste special to change from going across to going down [03-Nov-19 09:46 PM] tokmor#0000 I gotta head to bed though. I can help more tomorrow evening if you're stuck. Feel free to ping me if you need sheet help since I am quite adept at excel [03-Nov-19 09:47 PM] catfiz#0000 Okay, thanks, I'll try and figure about how to only select certain values. If I cant figure it out I'll message you tomorrow. [03-Nov-19 10:29 PM] catfiz#0000 I would need to rewrite the entire code to do something like that I found. [03-Nov-19 10:29 PM] catfiz#0000 So maybe I'll pass on that [03-Nov-19 11:38 PM] catfiz#0000 I got it to work through some painstaking repetition [03-Nov-19 11:39 PM] catfiz#0000 And btw, BL doesn't show up [03-Nov-19 11:39 PM] catfiz#0000 Not even on the price form [04-Nov-19 01:38 AM] prdgi#0000 @dev First Administration Facility? ADM FO-250a {Reactions} ๐Ÿš€ (2) prun (4) [04-Nov-19 01:39 AM] catfiz#0000 Congrats [04-Nov-19 02:12 AM] molp#0000 Congratulations GDP ๐Ÿ™‚ [04-Nov-19 03:37 AM] prdgi#0000 @molp I'm fantasizing over a new build. I'd like to make sure I meet the specs for PrUn. I'm going to have to save up for quite a while. https://www.pccasegear.com/wish_lists/983801/2019 {Embed} https://www.pccasegear.com/wish_lists/983801/2019 PC Case Gear PC Case Gear : - PC Case Gear, PCCG, pccasegear, computer cases, computer parts https://images-ext-1.discordapp.net/external/VeuZdVb1AZJ5YiRndZybKcJyK0UIhNXYfldpuznUNJ4/https/files.pccasegear.com/images/pccg_logo.png [04-Nov-19 03:38 AM] prdgi#0000 I told my work friends and their response was "Why do you need any of that? You just play spreadsheets." [04-Nov-19 03:38 AM] prdgi#0000 Not gonna lie, I do just play spreadsheets. [04-Nov-19 03:40 AM] molp#0000 Hmm, you need to add a water-cooled Excel Accellerator to the list, but besides that it should suffice ๐Ÿ˜ [04-Nov-19 03:44 AM] prdgi#0000 If I were to put in another GPU, do you think it would increase the number of cells I could view? I need to get more columns per second. Another mate suggested a 144hz monitor so I can scroll rows faster. [04-Nov-19 03:47 AM] molp#0000 That sounds reasonable. I think the current setup is monitor-bound. You need to invest into a multi-monitor setup. [04-Nov-19 03:48 AM] prdgi#0000 I'm partial to this setup: https://www.alamy.com/stock-photo-nasa-flight-director-brian-smith-left-and-capcom-astronaut-jessica-139008968.html {Embed} https://www.alamy.com/stock-photo-nasa-flight-director-brian-smith-left-and-capcom-astronaut-jessica-139008968.html Stock Photo - NASA Flight Director Brian Smith, left, and Capcom A... Download this stock image: NASA Flight Director Brian Smith, left, and Capcom Astronaut Jessica Meir, right, monitors activity in Mission Control as President Donald Trump talks with NASA astronauts Peggy Whitson and Jack Fischer onboard the International Space Station via sa... https://images-ext-1.discordapp.net/external/IcWhLCn7BZCTN9HeYzhDo84NjxP_5SHe68JBlo5a-5s/https/c8.alamy.com/comp/J24BA0/nasa-flight-director-brian-smith-left-and-capcom-astronaut-jessica-J24BA0.jpg {Reactions} ๐Ÿ‘ (3) [04-Nov-19 08:29 AM] franss22#0000 could upgrade to a TI-83 titanium [04-Nov-19 09:11 AM] slomes#0000 "Truss A stable relationship between structural components is built on truss." [04-Nov-19 09:11 AM] slomes#0000 LMAO who put that there [04-Nov-19 09:39 AM] esabab_00#0000 That one wasn't me. [04-Nov-19 09:39 AM] esabab_00#0000 No one has found my easter eggs [04-Nov-19 10:30 AM] esabab_00#0000 I am working with @jpm6469 and other members of NLT to complete the Local Markets on Proxion and XK-590d in the next 4 days. If anyone would like to get a contribution in now is the time to add it to the project. [05-Nov-19 07:36 AM] lunikon#0000 hey everyone, we are still desperately looking for a web dev to join us in Germany: https://simulogics.net/jobs/web-frontend-developer/ {Embed} https://simulogics.net/jobs/web-frontend-developer/ Web Frontend Developer/Designer (d/f/m) Expert games https://images-ext-1.discordapp.net/external/BphVxWaTl0DYTTYX18WAQkRqJcZ41NBGLFRk83LtF9c/https/simulogics.net/assets/img/logo-name.jpg [05-Nov-19 07:36 AM] lunikon#0000 if you know of anyone who might fit the profile, please let them know! [05-Nov-19 07:36 AM] lunikon#0000 no freelancers, I'm afraid...has to be a German employment contract. [05-Nov-19 01:07 PM] prdgi#0000 @lunikon Have you posted in https://www.reddit.com/r/gameDevClassifieds/ ? {Embed} https://www.reddit.com/r/gameDevClassifieds/ Game developer classifieds! Find a job or post an open position! ... GameDevClassifieds is a place where game development studios, indies, and hobbyists can find talent in the game industry. Whether it's... https://images-ext-1.discordapp.net/external/NLg7LgLA7owWFX9GSWx6xwDi_qHzF5Yo6Xl--9fvnm0/https/www.redditstatic.com/new-icon.png [05-Nov-19 01:14 PM] lunikon#0000 not yet [05-Nov-19 01:15 PM] lunikon#0000 there's infinite places to post job ads...I just reached the tip of the iceberg [05-Nov-19 06:20 PM] slomes#0000 Why do the Hortus Planets have "Hortus A B C" etc. but Oersted is still SW-296 A B etc. (except Berthier) [05-Nov-19 06:20 PM] slomes#0000 also typing in Oersted doesnt work for flight [05-Nov-19 06:21 PM] slomes#0000 Berth works [05-Nov-19 07:10 PM] esabab_00#0000 Maybe names are cached and wont show up in the search till after a server restart [05-Nov-19 07:12 PM] esabab_00#0000 If it was a recent naming [05-Nov-19 10:00 PM] slomes#0000 Well the Oersted Berthier is already fairly old [06-Nov-19 01:33 AM] lunikon#0000 hm, good question [06-Nov-19 01:34 AM] lunikon#0000 I'd guess we just don't update the "generic" planet names when the system name changes. [06-Nov-19 01:57 AM] slomes#0000 I see. Would be kinda cool though [06-Nov-19 02:34 PM] carepanda_2544#0000 How Montem produce their textile. ๐Ÿ™ƒ [06-Nov-19 02:34 PM] carepanda_2544#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/641737201549574144/1.jpg?ex=68152c57&is=6813dad7&hm=ac58561308f2fd0d1ae698d35a71590172a3f42f4ee3d8b6b55b250e393c6657& [06-Nov-19 03:03 PM] petertaylortx#0000 I knew I could smell burning cotton, but they said I was crazy .... I mean I am, but not about this [06-Nov-19 03:06 PM] prdgi#0000 @carepanda_2544 The textile process is a bit weird, but at least its easier to get prefabs on Montem. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/641745220165173248/Capture.PNG?ex=68148b0f&is=6813398f&hm=93c091e073addc2b8d84b9aa3659dc1010227412a5998c7adee627c8ad3a20fb& [06-Nov-19 03:07 PM] molp#0000 Those ancient prefabs get excavated [06-Nov-19 03:07 PM] prdgi#0000 Dwemer Prefabs [06-Nov-19 03:12 PM] petertaylortx#0000 I knew I buried those Prefabs somewhere. If you find a large round ring shaped one with symbols of the constellations on an outer ring buried in the desert or in Ice..... that one I'd like back {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/641746717888479232/movie-stargateraising.png?ex=68148c74&is=68133af4&hm=33752241a7fdc0f7a4d58972da2e7e13862f3f46bb1d2d57e6d70c58f80563f9& [06-Nov-19 03:23 PM] prdgi#0000 Oh no, @petertaylortx is a Goa'uld [06-Nov-19 03:24 PM] petertaylortx#0000 There is no evidence to this ๐Ÿ˜Ž [06-Nov-19 03:24 PM] prdgi#0000 Are you Tok'ra? [06-Nov-19 03:26 PM] petertaylortx#0000 Well, I do avoid the outside, and could well live underground, so it's possible .... but who would admit it in a public forum [06-Nov-19 03:30 PM] petertaylortx#0000 wait Prdgi ..... I just need to verify something https://twitter.com/TygerWDR/status/1187224484551503872?s=20 {Embed} ๐Ÿฏ ๐Ÿ†ƒ๐Ÿ†ˆ๐Ÿ…ถ๐Ÿ…ด๐Ÿ† (@TygerWDR) https://twitter.com/TygerWDR/status/1187224484551503872?s=20 fucking captcha... Retweets 733 Likes 2290 https://images-ext-1.discordapp.net/external/Jn2e9z76MSJnZEkkOgUb8Jt12ZbQnOgMlq8dlMjDJkA/https/pbs.twimg.com/media/EHneVBTW4AcWjOj.jpg%3Alarge Twitter {Reactions} ๐Ÿคฃ (2) [06-Nov-19 03:35 PM] prdgi#0000 So, 4 main lights, 2 near the fingers. 2 of the main lights are across 2 tiles. So, 7 tiles to select. Is the supporting apparatus for the bulb also considered to be part of the light? If yes, 2 more tiles to select. I'm confused, but I think I understand how its come about. We have 4 main lights which would generally be considered to be the "lights" which the instructions make reference too. 1 of these is substantially in another tile. I think that they trained this image with a caption such as "Select the tiles with lights" A1, A2, B2, C2, D1 would be the tiles with the highest incidence of selection. The training software then decided that 5 tiles selected means 5 lights. Thus, "Select all 5 lights" [06-Nov-19 04:13 PM] prdgi#0000 @petertaylortx If you are looking for a new business venture in PrUn, GDP will launch our first officially published hauling route soon. I don't expect that you would be interested in hauling, however, there are implications for the space around FO-412c which you may be able to capitalize on. For example, as there will be a substantial amount of cheap H making its way to FO-412c, PE could be made there if C could be provided. Fortunately, FO-250a is highly fertile planet and could make GRN to support a colony specializing in INC on FO-412c. In cooperation with another player, a BMP colony on FO-412c could manufacture 15k PE / day using 75 C and 150 H. [06-Nov-19 06:01 PM] petertaylortx#0000 Thanks for the tip @prdgi I'll take a look. I've got quite a few things on the go at the moment [06-Nov-19 07:13 PM] esabab_00#0000 Put together a really basic local market list tool: http://prun.basedesigner.com/lm/ {Reactions} prun [07-Nov-19 01:29 AM] fanofmaps#0000 Hello! I've read in the FAQ that F2P players aren't able to use the local markets. As far as I understand, this means that the commodity exchanges are the only way for them to trade. Is there a way to build new commodity exchanges on new planets or are the F2P players chained to the Faction Space homeworld exchanges? [07-Nov-19 01:44 AM] catfiz#0000 At this point in time there is no way to build new commodity exchanges, but if you want to settle on a planet outside of faction territory you could easily do so. [07-Nov-19 01:45 AM] catfiz#0000 Most p2p players still go to the commodity exchanges on a regular basis because the local market won't always have what you need, it is also somewhat risky to use. [07-Nov-19 01:47 AM] fanofmaps#0000 So if a F2P player settles on a planet without a commodity exchange, he won't be able to trade there, right? [07-Nov-19 01:48 AM] catfiz#0000 He won't be able to use the local market, but he can ship stuff in from a planet with an exchange. [07-Nov-19 01:49 AM] fanofmaps#0000 So he won't be able to trade _there_. This is really sad, this does look like a pay to win mechanic. [07-Nov-19 01:51 AM] catfiz#0000 It's mainly to prevent people from making multiple accounts, giving themselfs a bunch of items, deleting the account, and restarting the process. [07-Nov-19 01:51 AM] catfiz#0000 The exchange has a value that you can go below on commodities. [07-Nov-19 01:51 AM] catfiz#0000 The local market doesn't. [07-Nov-19 01:52 AM] catfiz#0000 So you could get a bunch of items and hand them right back to yourself. [07-Nov-19 01:53 AM] catfiz#0000 No one wants to pay 10 EUR on a throwaway account. [07-Nov-19 01:54 AM] fanofmaps#0000 As a side effect it completely prevents F2P people from colonising anything outside faction space. I was thinking of a project like Galactic Development Project - but now I understand that it is impossible for F2P users to participate in colonization of the galaxy. [07-Nov-19 01:55 AM] catfiz#0000 Well, there will be an option to build commodity exchanges soon enough. [07-Nov-19 01:55 AM] fanofmaps#0000 This is good news! [07-Nov-19 01:55 AM] catfiz#0000 It's on the roadmap, but it might take a while before we get there. [07-Nov-19 01:56 AM] catfiz#0000 Ships are the current priority I believe, and that is quite the undertaking. [07-Nov-19 02:09 AM] foohonpie#0000 _hands pies around the room_ [07-Nov-19 02:09 AM] catfiz#0000 ? [07-Nov-19 02:09 AM] catfiz#0000 Is that a reference I should get? [07-Nov-19 02:10 AM] foohonpie#0000 nah [07-Nov-19 02:10 AM] foohonpie#0000 i just like pie [07-Nov-19 02:10 AM] catfiz#0000 Ah, I see [07-Nov-19 05:07 AM] fanofmaps#0000 There are only 3 commodity exchanges right now, right? Promitor, Montem and Katoah? [07-Nov-19 05:08 AM] catfiz#0000 Yeah [07-Nov-19 08:16 PM] prdgi#0000 GRN/BEA/NUT RATs https://www.ucdavis.edu/health/nutrient-supplements-significantly-reduce-child-deaths {Embed} https://www.ucdavis.edu/health/nutrient-supplements-significantly-reduce-child-deaths Nutrient Supplements Significantly Reduce Child Deaths More than half of child deaths worldwide stem from preventable causes, such as adverse effects from malnutrition. A new study led by researchers at the University of California, Davis, finds that child mortality significantly drops when children receive nutritional supplement... https://images-ext-1.discordapp.net/external/dU8LmPDCIA6PVyHq7_Tk0CTF_Z2C9prDvhWEZcT_br8/https/www.ucdavis.edu/sites/default/files/images/article/20191014-stewart-christine-091.jpg [08-Nov-19 06:57 AM] mjeno#0000 Hey, that's exactly the recipe I always use. ๐Ÿ˜„ [08-Nov-19 07:58 AM] slomes#0000 @Gallien#1098 `As a side effect it completely prevents F2P people from colonising anything outside faction space.` Not true. Local Markets only exist since* 2-3 month now, and people have been colonizing out of faction space before bot LM and F2P was a thing. You will just have to fly to supply and send off goods, it's really not as dramatic as it seems. I have started offworld 6 Months ago and have been doing it ever since. Edit: fixed that for clarification {Reactions} prun (4) [08-Nov-19 10:03 AM] esabab_00#0000 I think they meant that LMs have only existed for around 3 months. Not that they only last for 3 months and have to be rebuilt {Reactions} โ˜ (3) [08-Nov-19 04:15 PM] slomes#0000 yep sorry mb, couldve phrased that properly [08-Nov-19 04:15 PM] slomes#0000 :qwne: [08-Nov-19 04:16 PM] catfiz#0000 Oh no, a logo! {Reactions} qwne [08-Nov-19 04:19 PM] slomes#0000 I made it a couple months ago and lowkey compelled devs to add custom emotes [08-Nov-19 04:19 PM] slomes#0000 you now too, can wear our proud badge [08-Nov-19 04:20 PM] catfiz#0000 *tries to remove it* [08-Nov-19 04:20 PM] catfiz#0000 Nooo [08-Nov-19 04:20 PM] slomes#0000 Quinten Essentials, A lifetime warranty [08-Nov-19 05:49 PM] foohonpie#0000 https://pbbg.com/games/prosperous-universe ^ somebody recently submitted PU to our directory. it just got approved {Embed} https://pbbg.com/games/prosperous-universe (?/5) Prosperous Universe | pbbg.com - Persistent Browser Based Games A scifi economy MMO played entirely thru a customizable user interface which allows you to manage a spacefaring company via web browser. | pbbg.com https://images-ext-1.discordapp.net/external/BCJBw0Lm0nTbcT3l1uOm_sKUeO27yhZRZ2E0YlwXCsw/https/pbbg-site.s3.us-east-1.amazonaws.com/games/images/s3bjdbWbonUa2zaP58U8kX5Lr1N6rYzEwDn9lX4k.png [08-Nov-19 05:59 PM] foohonpie#0000 reading the PU faq. i'm loving the attitude for creating a game using web as the platform {Reactions} ๐Ÿ‘ prun [08-Nov-19 05:59 PM] foohonpie#0000 pretty cool [08-Nov-19 09:51 PM] esabab_00#0000 pbbg is a pretty cool site [08-Nov-19 10:31 PM] foohonpie#0000 Thanks! ๐Ÿ˜„ [08-Nov-19 11:20 PM] rain9441#0000 Any word on the BTA MM changes? It's been a few weeks and I've been full time destroying resources and sending them into a void the entire time - wondering if there is a potential change that may happen here [08-Nov-19 11:22 PM] rain9441#0000 looks like montem is currently at around 325-375k NCC per day peak of voiding materials. pretty sure we are throwing away nearly a completely decked out planet worth of structures each day [09-Nov-19 12:40 PM] slomes#0000 Are there any numbers on playerbase? [09-Nov-19 12:40 PM] slomes#0000 im curious [09-Nov-19 12:50 PM] esabab_00#0000 Like total number of players? [09-Nov-19 01:00 PM] tokmor#0000 the number in the lower right are the number actively connected [09-Nov-19 01:43 PM] molp#0000 Currently we have ~270 daily active, 528 weekly active and 1.1k monthly active players {Reactions} ๐Ÿ‘๐Ÿผ (4) [09-Nov-19 01:51 PM] catfiz#0000 Wow [09-Nov-19 01:51 PM] catfiz#0000 That's quite an achievement [09-Nov-19 03:44 PM] foohonpie#0000 do you guys release any info on funding? [09-Nov-19 03:45 PM] foohonpie#0000 the paid access model is really intriguing [09-Nov-19 03:53 PM] prdgi#0000 Hey guys, just looking for a little feedback. I'm trying to work out a simple syntax for speaking about LM ads. For a "selling" order, I'm thinking [] to designate the order with [ | | ] syntax. For example: ``` [ 400 H | FO-412g | 14000 ICA ] ``` Then for a "buying" order, I'm thinking {} to designate the order with { | | } syntax. For example: ``` { 400 H | FO-412c | 24000 ICA } ``` These two orders could then be chained together in order to designate a hauling/shipping requirement ``` [ 400 H | FO-412g | 14000 ICA ] >> { 400 H | FO-412c | 24000 ICA } ``` If a is not provided, it would be assumed that the ad will be for a full cargo hold. Does this make sense to everyone? Is it simple enough? [09-Nov-19 03:57 PM] prdgi#0000 My requirements for choosing a syntax are: 1) It must be clear, and human readable. 2) It must be easily parsed by scripts such as search 3) Ads should be chained together to designated a hauling agreement 4) It should contain only the most necessary information. Short and sweet. [09-Nov-19 04:14 PM] sharlindra#0000 I have no idea how to type {} or | on my (czech) keyboard lol [09-Nov-19 04:19 PM] prdgi#0000 Good point. [09-Nov-19 04:21 PM] sharlindra#0000 I think its easier on classical english keyboard tbh, I see the symbols there, but some national layouts are significantly different in thet area (we have a crapton of extra letters) [09-Nov-19 04:47 PM] tokmor#0000 I would recommend using the same terminology as the exchanges. "Bid" means the the issuer is buying, so if you accept you are selling. "Ask" means the issuer is selling, so if you accept you are buying. [09-Nov-19 04:51 PM] prdgi#0000 Something like ``` 400 H | FO-412g | ASK 14000 ICA >> 400 H | FO-412c | BID 24000 ICA ``` ? That may make it easier to search for a BID/ASK. It makes it slightly more human readable. The main trouble I have with it is that it adds more into it. I'd still like to have some form of tag around it. Maybe ( ) could work now. ``` ( 400 H | FO-412g | ASK 14000 ICA ) >> ( 400 H | FO-412c | BID 24000 ICA ) ``` [09-Nov-19 04:52 PM] tokmor#0000 and in terms of syntax, I think price per unit is more useful than total price [09-Nov-19 04:53 PM] prdgi#0000 Price per unit is more useful if you can purchase on a per unit basis. Using LM you cannot, its all or nothing. Total price is the best for this. [09-Nov-19 05:25 PM] rain9441#0000 I think BID / ASK is much better than [] and {} - I would recommend pushing for a public chat channel if that is a possibility [09-Nov-19 05:26 PM] rain9441#0000 Can we make public channels? I dont recall... [09-Nov-19 05:40 PM] prdgi#0000 I don't think we can make public channels. I'm partial to [ ] over ( ), as I associate ( ) with providing contextual/additional information ``` [ 400 H | FO-412g | ASK 14000 ICA ] >> [ 400 H | FO-412c | BID 24000 ICA ] ``` [09-Nov-19 06:06 PM] drinthap#0000 I've always been a fan of B> item xxx ncc location, S> item xxx ncc location [09-Nov-19 06:06 PM] drinthap#0000 No one will understand { vs [ at first glance [09-Nov-19 06:14 PM] rain9441#0000 I agree it is not intuitive. As for the structure, I would glance quickly looking for 1) what is being sold, 2) what price per unit, 3) ask or bid, 4) where. If other people have other ways they'd prefer to the see the data I'd be curious to know, but the most useful structure to me would be [ 400 H | 35.00 ICA/ea | ASK 14000 ICA | FO-412g ] [09-Nov-19 06:16 PM] slomes#0000 @molp thanks! more than expected, very cool :) [09-Nov-19 06:19 PM] slomes#0000 I like Drinthaps suggestion [09-Nov-19 06:19 PM] slomes#0000 B and S are easy to understand and don't neccessarily need prior information to get [09-Nov-19 06:21 PM] tokmor#0000 bid/ask is better than buy/sell since it is less ambiguous which party will be paying money [09-Nov-19 06:27 PM] prdgi#0000 For someone who is shipping, I feel would be important to be able to quickly see/sort by source planet. @drinthap has a good point with that B> S> syntax, it means things can be very easily sorted. [09-Nov-19 06:31 PM] drinthap#0000 The buyer always pays the money no? tokmor [09-Nov-19 06:31 PM] prdgi#0000 @rain9441 Including $each would make sense if we were selling by the unit rather than in bulk amounts. Is there an easier way we could incorporate it? eg: ``` S[ 400 H | FO-412g | 35 / 14000 ICA ] ``` Its not overly intuitive though [09-Nov-19 06:31 PM] drinthap#0000 That's how it is in every other mmo [09-Nov-19 06:32 PM] drinthap#0000 Is there a reason you can't have a bot parse a more readable structure [09-Nov-19 06:33 PM] drinthap#0000 like S> 400 H at FO-412g, 14000 ICA [09-Nov-19 06:35 PM] rain9441#0000 My use case would be to find planets that have LMs to sell resources that are abundant but cannot be shipped by the owner. [09-Nov-19 06:36 PM] rain9441#0000 If it is more for people who want to haul for others, i could see the total LM amount in there, but i just immediately have to open calculator just to know if it is "worth it" [09-Nov-19 06:37 PM] drinthap#0000 Personally I think local markets are a weird workaround to what should have been private trading [09-Nov-19 06:37 PM] prdgi#0000 @drinthap We definitely could. its far easier to code a bot to parse something than to teach something unintuitive to a playerbase. My reasoning for having it in a [ ] tag is to provide clear beginning and separation points for what we are trying to convey. The data should be able to be conveyed in the middle of a message, but still be clearly demarcated. Eg: "Hey guys, I've got an order up [ 400 H | FO-412g | 35 / 14000 ICA ]. Id really like to see it filled" [09-Nov-19 06:40 PM] drinthap#0000 Wow, I didn't know they did a wipe of companies [09-Nov-19 06:40 PM] drinthap#0000 Logged back in to check on how the local markets are arranged and it looks like I've got a clean slate [09-Nov-19 06:41 PM] prdgi#0000 yeah, they have started wiping inactive players because Prom filled up [09-Nov-19 06:42 PM] drinthap#0000 did they implement a way to get more base area on the same planet [09-Nov-19 06:42 PM] drinthap#0000 I know I ran into that problem last test [09-Nov-19 06:46 PM] slomes#0000 Nope, still limited to 500-25(CM)=475 [10-Nov-19 05:18 AM] prdgi#0000 @drinthap @rain9441 I believe I have encountered a possible source of confusion with the syntax. When mention a LM ad: ``` [ SELL 400 H | FO-412g | 35 / 14000 ICA ] ``` Its clear that I am selling something. However, when given as a chain to display a route, it may be unclear whether the SELL / BUY is from the haulers perspective. ``` [ SELL 400 H | FO-412g | 35 / 14000 ICA ] >> [ BUY 400 H | FO-412c | 60 / 24000 ICA ] ``` Perhaps this is not an issue, I'm not entirely sure. Could this just be explained as linking a supplier/SELL to a procurer/BUY? Thoughts? [10-Nov-19 10:16 AM] esabab_00#0000 change terminology from SELL/BUY to DELIVER/PICKUP [10-Nov-19 10:30 AM] rain9441#0000 If your intention is to have players take pairs of LMs that match, then the information seems completely different. Itโ€™d be more of a how many jumps, and what is the total profit / collateral. My feedback was for just buying from remote outposts. [10-Nov-19 10:31 AM] rain9441#0000 Players would be able to figure out which LMs match if you give them something like [ 400 H from X to Y - 7 jumps at 20000 NCC ] [10-Nov-19 11:56 AM] serski#0000 hello all, so i started the game as a Victualler on Proxion. I have 2 friends that want to join me in this game. Any tips ? Should they join me on the planet? What classes should they take? [10-Nov-19 12:11 PM] aldin39#0000 class doesn't really matter that much, what matter is planet you pick and class [10-Nov-19 12:11 PM] aldin39#0000 easiest start is on a planet with exchange [10-Nov-19 12:12 PM] serski#0000 i see [10-Nov-19 12:12 PM] aldin39#0000 since all resources can be found on market, on Proxion there is no exchange [10-Nov-19 12:12 PM] serski#0000 so should we relocate on a . market planet? [10-Nov-19 12:13 PM] esabab_00#0000 Proxion LM will be finished in another day [10-Nov-19 12:13 PM] serski#0000 ah thats good [10-Nov-19 12:13 PM] aldin39#0000 explore the game first, learn your whearabouts and see if you need to or not [10-Nov-19 12:13 PM] aldin39#0000 you can always coliq and start another company somewhere else [10-Nov-19 12:13 PM] serski#0000 coliq? [10-Nov-19 12:14 PM] aldin39#0000 it's a command that resets your account and you can start another company [10-Nov-19 12:14 PM] aldin39#0000 but you lose everything from old company [10-Nov-19 12:14 PM] serski#0000 but you loose the . Process ? [10-Nov-19 12:14 PM] serski#0000 ok . ok [10-Nov-19 12:15 PM] aldin39#0000 what process? if erases everything you own [10-Nov-19 12:15 PM] serski#0000 thats what i meant [10-Nov-19 12:15 PM] aldin39#0000 it does but first time you will definitely mess up ๐Ÿ˜„ [10-Nov-19 12:16 PM] aldin39#0000 and it's better to experiment before comiting ๐Ÿ™‚ [10-Nov-19 12:16 PM] aldin39#0000 *committing [10-Nov-19 12:17 PM] serski#0000 so my friends are joining me on proxion. What should the start with? fuel?constraction? We plan to make a company together and trade between us [10-Nov-19 12:17 PM] aldin39#0000 you can mostly make what materials are available on local planet or bought somewhere else [10-Nov-19 12:17 PM] aldin39#0000 be aware that importing materials from another planet adds fuel costs of transport [10-Nov-19 12:19 PM] serski#0000 so a Fuel Engineer might be a good choice ? [10-Nov-19 12:30 PM] esabab_00#0000 If you are starting with friends in Katoa area you would want to have one person on Proxion, one on Katoa and the third on Umbra or Gibson [10-Nov-19 12:36 PM] serski#0000 hmm why ? @esabab_00 I mean if we are in the same planet we will be able to trade direct between us [10-Nov-19 12:36 PM] rain9441#0000 id recommend starting on promitor as a virtuacaller [10-Nov-19 12:37 PM] rain9441#0000 that is a great way to start the game and leads to less frustration [10-Nov-19 12:37 PM] esabab_00#0000 if you are all on the same planet you'll all be making the same stuff [10-Nov-19 12:37 PM] esabab_00#0000 so you won't need to trade it [10-Nov-19 12:37 PM] serski#0000 ok valid point [10-Nov-19 12:38 PM] esabab_00#0000 you could work on the same planet but focus on slightly different parts of the same process [10-Nov-19 12:38 PM] esabab_00#0000 for example two people on Proxion...one could focus on farms and the other on food processors [10-Nov-19 12:38 PM] serski#0000 ok [10-Nov-19 12:39 PM] esabab_00#0000 a third person might focus on textiles on Proxion with you but I'm not sure if one farm base will support a base of FPs and cotton mills...I'm not a big farmer [10-Nov-19 12:39 PM] serski#0000 ok [10-Nov-19 12:40 PM] serski#0000 thanks! [10-Nov-19 12:40 PM] esabab_00#0000 if you stick with the game for a while let me know...if you dont have a PRO account I still have a key to give out [10-Nov-19 12:43 PM] Deleted User#0000 Question: What does this mean in the order syntax? 60 / 24000 ICA [10-Nov-19 01:01 PM] serski#0000 where should a fuel engineer start? i mean what to notice? [10-Nov-19 01:11 PM] _frostwood_#0000 Fuel Engineer should start on Kat-H is pretty available that you donโ€™t have to start on Umbra [10-Nov-19 01:14 PM] prdgi#0000 @Deleted User its 60 ICA each, 24000 ICA total [10-Nov-19 01:15 PM] Deleted User#0000 @prdgi Thank you [10-Nov-19 01:21 PM] molp#0000 The corporation itself gets the money. We will add features to the corps over time so they can actually do something with the money. To get started there will probably be a corporation dividend {Reactions} ๐Ÿ‘ (3) [10-Nov-19 01:32 PM] aldin39#0000 does making faction space 2jumps out of a hub means all those planets will get also taxes soon? [10-Nov-19 01:33 PM] molp#0000 We are not yet sure if the faction zones should be 1 or 2 jumps away from faction planets, but yes, these planets will have production taxes as well [10-Nov-19 01:37 PM] aldin39#0000 is there a limit on those fees or a governor can just shut-down everyone? ๐Ÿ˜„ [10-Nov-19 01:37 PM] molp#0000 There will be limits, especially in faction space [10-Nov-19 01:38 PM] aldin39#0000 what does that mean? in non-faction space it will have a larger margin allowing for bigger fees? ๐Ÿ™‚ [10-Nov-19 01:40 PM] molp#0000 yes [10-Nov-19 06:34 PM] hoogalish#0000 anyone willing to share planet info mainly looking for large h20 spot [10-Nov-19 06:34 PM] hoogalish#0000 or AL LST planet [10-Nov-19 06:35 PM] catfiz#0000 https://docs.google.com/spreadsheets/d/1Hx0mf8xWoLWXEb23Cs1suqIxkNy7KIzG01q3i0HQ1oo/edit#gid=759388306 {Embed} https://docs.google.com/spreadsheets/d/1Hx0mf8xWoLWXEb23Cs1suqIxkNy7KIzG01q3i0HQ1oo/edit Prosperous Universe - Illumilite analysis_resource_deposits Natural Resource Deposit Availability,Planetary Summary,ALO AMM AR Ticker:,ALO,<---- SELECT DESIRED RESOURCE HERE,Planet:,WN-716a,<---- SELECT FROM PLANETS TO SEE OTHER DEPOSITS,AUO Tier:,4,BER #dep,sum conc,rel conc,max conc,avg conc,min conc,tick... https://images-ext-1.discordapp.net/external/H3HWhObpaQpWHx2dQv9kxR5bXUNXfNEzgVsF8uhGPqc/https/lh4.googleusercontent.com/OwfNKRtkepUjxBpDIUY8KWEyTxffTeLSpET-jEJMonWZxm5jAKH4VgsOIAefbPNtOfA0DA%3Dw1200-h630-p {Reactions} ๐Ÿ˜‚ [10-Nov-19 06:35 PM] hoogalish#0000 i have a hard time bringing up plnet info pretty terioud [10-Nov-19 06:35 PM] hoogalish#0000 score thanks perfect! [10-Nov-19 06:36 PM] catfiz#0000 It wasn't me who made it, I don't need thanks. [10-Nov-19 06:38 PM] hoogalish#0000 second time you've come to my rescue [10-Nov-19 06:39 PM] catfiz#0000 Have I? [10-Nov-19 06:39 PM] catfiz#0000 Huh [10-Nov-19 06:41 PM] catfiz#0000 *tries to remember other time* [10-Nov-19 06:45 PM] hoogalish#0000 finding my items i had no storage for when the purchase order finaly filled [10-Nov-19 06:45 PM] catfiz#0000 Oh [10-Nov-19 06:45 PM] catfiz#0000 Yeah [10-Nov-19 06:46 PM] catfiz#0000 I guess I'm just everywhere [10-Nov-19 06:48 PM] hoogalish#0000 ๐Ÿ˜„ [10-Nov-19 07:20 PM] foohonpie#0000 hi everybody, i hope this isn't spammy (please delete it if it is), but we launched a blog today at pbbg.com that you might find relevant. we run a community for persistent browser-based games and have been reflecting recently on browsers as a gaming platform in 2019. PU is one of a few examples of the bar we should all be reaching for. the points in PU's FAQ about web accessibility capture our beliefs about the viability of the browser for online gaming despite the dominance of gaming on dedicated clients we'd love to hear from the PU community specifically about your experiences here. whether you all know it or not, PU is very much inspiring other developers and communities. anyway, link is here for those who are interested. thank you. :) {Reactions} prun (6) [10-Nov-19 07:43 PM] catfiz#0000 Can the devs rate themselves? {Reactions} ๐Ÿ˜ (2) [10-Nov-19 07:45 PM] foohonpie#0000 yeah i suppose so. we don't see that happen though [10-Nov-19 07:45 PM] foohonpie#0000 but yeah probably needs changing [10-Nov-19 07:48 PM] catfiz#0000 Go for it devs, while you still have the chance! [10-Nov-19 07:49 PM] foohonpie#0000 lol [10-Nov-19 07:50 PM] foohonpie#0000 "5/5, the devs in particular are great!" -- the devs [10-Nov-19 07:52 PM] catfiz#0000 "devs are all strange except for the one with the poofy hair, he's a cool guy" --molp {Reactions} ๐Ÿ˜ (2) [11-Nov-19 08:24 AM] molp#0000 Thirty minutes to the next SpaceX Starlink launch: https://www.youtube.com/watch?v=pIDuv0Ta0XQ {Embed} SpaceX https://www.youtube.com/watch?v=pIDuv0Ta0XQ Starlink Mission SpaceX is targeting Monday, November 11 at 9:56 a.m. EST, 14:56 UTC, for launch of 60 Starlink satellites from Space Launch Complex 40 (SLC-40) at Cape Canav... https://images-ext-1.discordapp.net/external/Ki-w5ap5A2dbLZpf6pEK-oXJeL8lQU7LA0_QwsAM61s/https/i.ytimg.com/vi/pIDuv0Ta0XQ/maxresdefault_live.jpg [11-Nov-19 08:51 AM] slomes#0000 cool! [11-Nov-19 08:52 AM] slomes#0000 @molp If I provide mats to a contract, but the other party doesn't pay or pays but doesn't pick up, will the mats get lost, or returned [11-Nov-19 08:52 AM] molp#0000 returned [11-Nov-19 09:07 AM] molp#0000 Wow, still quite impressive, even after so many landings [11-Nov-19 09:08 AM] slomes#0000 yep [11-Nov-19 09:08 AM] slomes#0000 called my brother so we could watch together [11-Nov-19 09:08 AM] slomes#0000 that landing looks so simple [11-Nov-19 09:17 AM] slomes#0000 Im glad the whole project space is a thing again, makes the modern times manyfold cooler [11-Nov-19 09:19 AM] molp#0000 I agree ๐Ÿ™‚ [11-Nov-19 09:36 AM] tokmor#0000 should tune back in now if you can, it's about time for the second burn [11-Nov-19 09:42 AM] tokmor#0000 and, 15 minutes until payload deploymnet [11-Nov-19 10:58 AM] hoogalish#0000 i've been noticing that when doing contracts with the local market that when some one accepts a buy order and then delivers the items say RAT. the buyer recieves the RAT before he is required to pay for them. Anyone else notice this? [11-Nov-19 10:59 AM] hoogalish#0000 so far no one has not paid for anything but i wounder what would happen if they did not pay, and the items have been used. [11-Nov-19 10:59 AM] hoogalish#0000 duplicate items perhaps? [11-Nov-19 11:10 AM] kovus#0000 If you do not pay, then the other user gets screwed. Then they come on here and tell everyone about how you violated a contract. [11-Nov-19 11:19 AM] hoogalish#0000 maybe we need a trade channel then? [11-Nov-19 11:20 AM] hoogalish#0000 sounds like a bad drug deal or somthin lawl who gonna give up their stuff without payment ๐Ÿ˜› [11-Nov-19 11:40 AM] kovus#0000 I'd say a community "violated our trade" list is of an interesting idea, but it would be substantially subject to abuse. [11-Nov-19 12:41 PM] hoogalish#0000 multiple items in a contract would make life easier ๐Ÿ˜› [11-Nov-19 12:41 PM] hoogalish#0000 I make a lot of prefabs so if i could sell like packages i think people would appreciate that more as well [11-Nov-19 12:42 PM] slomes#0000 I thought about that too. Making "kits" would be reallllly cool [11-Nov-19 12:42 PM] hoogalish#0000 even buying like consumable packages would be sweet RAT DW and OVE all in one contract [11-Nov-19 12:42 PM] slomes#0000 yea [11-Nov-19 12:42 PM] slomes#0000 or maybe a way to package materials into a single item [11-Nov-19 12:42 PM] hoogalish#0000 Yeah like a crate or somthing [11-Nov-19 12:42 PM] slomes#0000 yea [11-Nov-19 12:43 PM] hoogalish#0000 Is anyone making nav 1s yet? [11-Nov-19 12:43 PM] hoogalish#0000 or any of the high end computer bought stuff [11-Nov-19 12:43 PM] slomes#0000 Collector Kit - containing 16 BSE 60 MCG [11-Nov-19 12:43 PM] hoogalish#0000 yeah ! [11-Nov-19 12:43 PM] hoogalish#0000 That be perfect [11-Nov-19 12:44 PM] hoogalish#0000 Like a rig kit or a extractor kit [11-Nov-19 12:44 PM] slomes#0000 GDP made WR [11-Nov-19 12:44 PM] hoogalish#0000 ohh nice ! [11-Nov-19 12:44 PM] slomes#0000 sold/selling them to MM [11-Nov-19 12:45 PM] slomes#0000 was the first end game item ever made, a few weeks ago~ Big milestone [11-Nov-19 12:45 PM] hoogalish#0000 im just about ready to take the next step but i want to be solidly making all the consumables before i start doing settler or technician stuff [11-Nov-19 12:46 PM] hoogalish#0000 i started out prefabs and had heck of a time with DW and rat before i said screw it and puta farm down lawl [11-Nov-19 12:46 PM] hoogalish#0000 now katoa iron is flooded ๐Ÿ˜› [11-Nov-19 12:46 PM] slomes#0000 yea, I made my second colony on Prom so I could make my own RAT DW back then, best decision [11-Nov-19 12:46 PM] hoogalish#0000 100% [11-Nov-19 12:47 PM] hoogalish#0000 Now that i've been playing for a bit and i have a good grasp I think my next base will specialize hardcore on pp1 [11-Nov-19 12:48 PM] hoogalish#0000 just find a good iron spot and there are some nice and close by ๐Ÿ˜› [11-Nov-19 12:48 PM] slomes#0000 DYI prefabs and food are a good basis for further expansion ;) gotta go now, sorry! {Reactions} ๐Ÿ’ฏ [11-Nov-19 12:48 PM] slomes#0000 cheers [11-Nov-19 12:48 PM] hoogalish#0000 o7 have a good day [11-Nov-19 01:52 PM] serski#0000 hello all, any tips for a newbie? I made my first base on Proxion. I am using the farmstead with a profit of 1 CIS per min(by selling at default prices on the market). So i just collect money for the next days? [11-Nov-19 02:04 PM] mad2092#0000 Try figuring out which products brings you in the most amount of cash, normally t1 building can hit 600-1000/day, beginning is quite slow so its pretty much been collecting and spreadsheeting. [11-Nov-19 02:39 PM] kovus#0000 Short of telling a ship to travel somewhere and clicking on the bars, is there a way to get an estimate of how much fuel would be consumed by flying from one planet to another? [11-Nov-19 03:01 PM] Deleted User#0000 THANK YOU FOR YOUR SERVICE VETS! [11-Nov-19 03:02 PM] catfiz#0000 Lol [11-Nov-19 03:02 PM] catfiz#0000 I bet everyone the majority of the people on here are confused by that statement. [11-Nov-19 03:32 PM] jakeknight_#0000 Possibly... [11-Nov-19 03:33 PM] catfiz#0000 Oh hey there Jake, how's it going? [11-Nov-19 03:35 PM] wikdwarlock#0000 @jakeknight_ do you happen to 3D print Weighted Companion Cube deck boxes? [11-Nov-19 03:35 PM] wikdwarlock#0000 !ghelp {Reactions} yay [11-Nov-19 03:36 PM] catfiz#0000 What command is that? [11-Nov-19 03:38 PM] wikdwarlock#0000 @mjeno I notice that some drag/drop and resize stuff seems to be pretty hit-or-miss on Android mobile. Is there an official bug/feature request list? [11-Nov-19 03:47 PM] serski#0000 Is there a iOS app for the game? [11-Nov-19 03:48 PM] catfiz#0000 No, but you can log in in your phones browser [11-Nov-19 03:48 PM] catfiz#0000 It is a little bit finicky though [11-Nov-19 03:48 PM] serski#0000 I mean I try to log from iPhone and after logging screen it turns to a white screen [11-Nov-19 03:49 PM] serski#0000 So not possible to play on phone [11-Nov-19 03:52 PM] kovus#0000 Not on iPhone, no. [11-Nov-19 04:03 PM] slomes#0000 I tried puffin browser on tablet earlier today, and it worked moving stuff around inventories btw! [11-Nov-19 04:04 PM] slomes#0000 don't recall who mentioned it, but just wanted to confirm it works pretty well [11-Nov-19 04:04 PM] slomes#0000 and its fairly fast too [11-Nov-19 04:06 PM] kovus#0000 I believe puffin is being removed from Apple's app store, something about "circumventing technology" or whatnot. [12-Nov-19 01:46 AM] jakeknight_#0000 @wikdwarlock no Iโ€™m afraid, I just goggled it and I can see why you might have thought so ๐Ÿ™‚ different Knight though [12-Nov-19 01:46 AM] jakeknight_#0000 *googled [12-Nov-19 06:25 AM] zugbu#0000 What are restrictions on f2p players? Couldn't find much info about it on the website. [12-Nov-19 06:29 AM] molp#0000 We still need to add a wiki page for that :/ [12-Nov-19 06:30 AM] molp#0000 As a F2P player you cannot use the local markets, the foreign exchange and create corporations for example [12-Nov-19 06:31 AM] molp#0000 I guess that are the biggest limitations [12-Nov-19 07:56 AM] slomes#0000 thats pretty much it I think [12-Nov-19 07:57 AM] slomes#0000 you can still join corps though! [12-Nov-19 07:57 AM] slomes#0000 afaik [12-Nov-19 07:57 AM] slomes#0000 @molp will there ever be the option to deconstruct CMs? [12-Nov-19 07:57 AM] slomes#0000 just curious [12-Nov-19 07:58 AM] molp#0000 Yes I want to implement that eventually, or make bases tradable. But that is a topic for the distant future ๐Ÿ˜‰ [12-Nov-19 08:00 AM] slomes#0000 ooh that sounds great [12-Nov-19 08:01 AM] slomes#0000 tradeable as in you can have multiple on the same planet? [12-Nov-19 08:01 AM] slomes#0000 :O [12-Nov-19 08:02 AM] molp#0000 No more like being able to sell one of your bases (the starting base on a faction planet for example) [12-Nov-19 08:02 AM] slomes#0000 ah ok [12-Nov-19 08:02 AM] slomes#0000 probably for the better [12-Nov-19 08:02 AM] slomes#0000 if someone were able to buy out an entire planets area [12-Nov-19 08:02 AM] slomes#0000 it would be game over [12-Nov-19 08:02 AM] molp#0000 yep [12-Nov-19 08:03 AM] slomes#0000 still looking forward to the sellability [12-Nov-19 08:03 AM] slomes#0000 thanks for the answer as usual ! [12-Nov-19 08:03 AM] molp#0000 of course! [12-Nov-19 08:03 AM] slomes#0000 o7 [12-Nov-19 01:02 PM] aldin39#0000 https://reclaimthenet.org/puffin-browser-ios-gone/ {Embed} Didi Rankovic https://reclaimthenet.org/puffin-browser-ios-gone/ Puffin Browser for iOS to shut down next month, the latest company... The company says Apple won't let them update their app so they're going to close it down. https://images-ext-1.discordapp.net/external/1AsZpfjkeILkis9ewZMoLAYzqIqdQGjwSD43ieFF7VE/https/serve.reclaimthenet.org/wp-content/uploads/2019/06/puffing-gone-ios.jpg [12-Nov-19 01:03 PM] aldin39#0000 yeah puffin was banned from ios stores because enabled java on apple phones [12-Nov-19 01:03 PM] aldin39#0000 enough to say, apple guards its money making machine with all it's reserves [12-Nov-19 01:04 PM] aldin39#0000 works far faster even than chrome on phone and better, curious [12-Nov-19 01:06 PM] kovus#0000 Depends on the time of day. [12-Nov-19 01:07 PM] kovus#0000 There have been periods where puffin ran really slowly. [12-Nov-19 01:07 PM] aldin39#0000 too many variables, important is ship unloading ๐Ÿ˜„ {Reactions} ๐Ÿ˜ [12-Nov-19 07:19 PM] kahetabi#0000 Hello there [12-Nov-19 07:19 PM] kahetabi#0000 Puffin still on androids? [13-Nov-19 05:55 AM] slomes#0000 yep [13-Nov-19 06:46 AM] prdgi#0000 @slomes If you have PP2 on Berthier I have PG you could use to make the BDE you need. Unfortunately I have no BDE there. [13-Nov-19 07:24 AM] prdgi#0000 I'll get to unlocking it sometime [13-Nov-19 09:24 AM] molp#0000 https://www.youtube.com/watch?v=gRz3988El7Q watch with sound on, someone is excited ๐Ÿ™‚ {Embed} K Space Academy https://www.youtube.com/watch?v=gRz3988El7Q Insane SpaceX Starlink Pass Nov 12, 2019 Caught this pass of the Starlink satellite train from my back deck, on my Twitch livestream Nov 12 from Charlotte NC . Elon Musk is crazy. Watch live virtual... https://images-ext-1.discordapp.net/external/_DrsWnR7KWtF3v98T8N-7swYodNikgLU00c0MhzhztU/https/i.ytimg.com/vi/gRz3988El7Q/maxresdefault.jpg [13-Nov-19 09:48 AM] lunikon#0000 why are they so bright? He's not using any telescope or anything, no? [13-Nov-19 09:54 AM] molp#0000 Could be that the solar panels are aligned just right in that case [13-Nov-19 09:55 AM] lunikon#0000 hm, can't remember to ever have seen a satellite in the night sky ๐Ÿ™‚ [13-Nov-19 09:56 AM] lunikon#0000 but if you're right, the sky's going to get seriously "noisy" once there are tens of thousands of those up there [13-Nov-19 09:56 AM] molp#0000 huh? You can see satellites all the time! [13-Nov-19 09:56 AM] lunikon#0000 maybe I just don't live in a dark enough place ๐Ÿ™‚ [13-Nov-19 09:58 AM] molp#0000 And no, the sky won't be noisy, since the orbit is so low, that after the astronomical twilight (sun 18ยฐ below the horizon) the satellites won't receive any direct sunlight [13-Nov-19 10:33 AM] slomes#0000 @prdgi I will put up an ad for 300 PG then [13-Nov-19 10:38 AM] slomes#0000 thanks! [13-Nov-19 10:41 AM] tokmor#0000 I'm not a physicist, but shouldn't the panels be pointed at the sun? If so there wouldn't be a reflection seen on earth if they are pointed directly at the sun [13-Nov-19 10:42 AM] tokmor#0000 I wonder if maybe the hall effect thrusters are that bright [13-Nov-19 11:46 PM] prdgi#0000 @slomes Could I get 6x HSE for NCC on Promitor? [14-Nov-19 12:37 AM] kallig.#0000 going from 2 water per rig per order size on montern to 8 on promitor holy balls [14-Nov-19 12:38 AM] kallig.#0000 so much nicer [14-Nov-19 12:39 AM] catfiz#0000 boucher has 10 [14-Nov-19 12:39 AM] kallig.#0000 it's my second base I can't do a third yet [14-Nov-19 12:39 AM] catfiz#0000 yeah, but water is very nice, huh [14-Nov-19 12:41 AM] catfiz#0000 water keeps this world running [14-Nov-19 12:41 AM] catfiz#0000 *universe [14-Nov-19 12:45 AM] sharlindra#0000 water must flow [14-Nov-19 12:45 AM] catfiz#0000 why must it flow? [14-Nov-19 12:45 AM] catfiz#0000 why can't it sit? [14-Nov-19 12:52 AM] prdgi#0000 Because its all downhill from here mate. {Reactions} ๐Ÿ˜„ [14-Nov-19 12:53 AM] catfiz#0000 the game or life? [14-Nov-19 01:27 AM] prdgi#0000 wherever the water is flowing [14-Nov-19 01:28 AM] catfiz#0000 *sigh* [14-Nov-19 01:29 AM] catfiz#0000 I though you were being philosophical, but I guess it's just normal sciency stuff. [14-Nov-19 02:25 AM] prdgi#0000 I was, in a sense, but I felt I was getting too dark. [14-Nov-19 02:26 AM] catfiz#0000 Lol, that's what makes it fun ;) [14-Nov-19 02:26 AM] prdgi#0000 What is fun? [14-Nov-19 02:27 AM] prdgi#0000 I'm going to go cut my lawn. [14-Nov-19 02:28 AM] catfiz#0000 That was good, it's been a while since I've had a good laugh. [14-Nov-19 05:17 AM] slomes#0000 xD [14-Nov-19 05:17 AM] slomes#0000 @prdgi yes, just put up an ad and I will fill np [14-Nov-19 05:29 AM] slomes#0000 @dev `Heads up- EXT, RIG an COL will be going to single extraction next Thursday.` Can you confirm? [14-Nov-19 05:36 AM] prdgi#0000 @slomes I have also heard that [14-Nov-19 05:36 AM] prdgi#0000 https://cdn.discordapp.com/attachments/623107605866479616/644417752328830999/unknown.png {Embed} https://cdn.discordapp.com/attachments/623107605866479616/644417752328830999/unknown.png https://media.discordapp.net/attachments/623107605866479616/644417752328830999/unknown.png?ex=6815098c&is=6813b80c&hm=3c4a0742ee4c4a2557f33ddddff6f0afdd8a06b67f9cf139fea4a6748b048117& [14-Nov-19 05:37 AM] prdgi#0000 @molp Are the rates of extraction changing also? Currently EXT: 70, RIG: 70, COL: 60 [14-Nov-19 05:37 AM] slomes#0000 ๐Ÿ™Œ [14-Nov-19 05:39 AM] prdgi#0000 @slomes LMA CR-409e/2025 {Reactions} ๐Ÿ‘ [14-Nov-19 05:40 AM] slomes#0000 Its ICA tho [14-Nov-19 05:40 AM] slomes#0000 after all [14-Nov-19 05:40 AM] slomes#0000 not NCC [14-Nov-19 05:40 AM] slomes#0000 mistake? [14-Nov-19 05:41 AM] prdgi#0000 Do you prefer NCC? I remembered that I had 2100 GRN I could sell part of. I thought I was going to spend 70k on PG, but it was unavailable in that quantity atm. [14-Nov-19 05:42 AM] slomes#0000 naw Its good like that, I pref ICA because its our Intercorp trade currency too. So this suits me just fine [14-Nov-19 05:42 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/644502430989680660/Capture.PNG?ex=6814afa9&is=68135e29&hm=fb81c9f7cea20d964305983070405fe1c2416881b7cbe9c4c3302f58eb648408& [14-Nov-19 05:43 AM] slomes#0000 thats a good way to flexibly get currency as needed [14-Nov-19 05:44 AM] prdgi#0000 I have 1200 NE I was going to clear to the MM, but with the earlier mention change I think I'll hold on to it and just keep my COLs on HE3 [14-Nov-19 05:47 AM] slomes#0000 hmm I haven't had any of those yet [14-Nov-19 05:47 AM] slomes#0000 on Prom? I would take some off your hands if you want [14-Nov-19 05:48 AM] slomes#0000 how much AEF does a gas giant need for CM, COL, HB1, STO? I might get one for self supply [14-Nov-19 05:48 AM] prdgi#0000 Plus 8k FF, 200 NE and 6k FF on markets, and 48k ICA in contracts. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/644503858483036209/Capture.PNG?ex=6814b0fe&is=68135f7e&hm=bdb58f36305b17cd627c3f791929cbab9ed894ae7a3f4c9dd48e5e168b768292& [14-Nov-19 05:48 AM] prdgi#0000 The AEF requirement is ceiling(area / 3) [14-Nov-19 05:49 AM] slomes#0000 rounded up? [14-Nov-19 05:49 AM] prdgi#0000 yep [14-Nov-19 05:49 AM] slomes#0000 8,33 is 9 then [14-Nov-19 05:49 AM] slomes#0000 or 8 [14-Nov-19 05:49 AM] prdgi#0000 9 [14-Nov-19 05:50 AM] slomes#0000 ok thanks [14-Nov-19 05:51 AM] prdgi#0000 If you want NE, I have 200 on Promitor I can sell you. 150 is the price for you. [14-Nov-19 05:51 AM] slomes#0000 I would like to aquire 28 NE then [14-Nov-19 05:53 AM] slomes#0000 I made a cx buy [14-Nov-19 05:53 AM] slomes#0000 thanks [14-Nov-19 05:53 AM] prdgi#0000 What is your INF price? [14-Nov-19 05:54 AM] slomes#0000 atm its 135 on cx, but I would sell for 120 to you right now, and eventually 100 to all after everyone sold theirs [14-Nov-19 05:54 AM] slomes#0000 (or eventually lower if someone wants to challenge me, but they will loose both money and the bid war) [14-Nov-19 05:55 AM] prdgi#0000 haha [14-Nov-19 05:56 AM] prdgi#0000 Ok, I've got enough for right now. Its nice to know there is more available. GDP is running up to a little bit of a shortage of INF. Our developments outside of faction space are threatening to eat it all up. Though, we are going to need to redesign our Claiming Space project to take the resource harvesting change into account [14-Nov-19 05:57 AM] slomes#0000 If you need any, shoot me a message. I make I think 480 per day or so [14-Nov-19 05:57 AM] prdgi#0000 The AL / L-Series Prefab component of the project would have required 5 full bases needing INF. 25000 INF! [14-Nov-19 05:58 AM] slomes#0000 53 days [14-Nov-19 05:58 AM] prdgi#0000 There is a shortage of T1 planets outside of faction space. [14-Nov-19 05:59 AM] slomes#0000 true, but thats why we (:qwne: ) provide all planet colonization materials. [14-Nov-19 05:59 AM] slomes#0000 just pick any, we got you :) [14-Nov-19 06:00 AM] prdgi#0000 thanks. We've been working on our supply. FO-705d is the best spot for INF production. Don't have to ship the AR anywhere then [14-Nov-19 06:01 AM] slomes#0000 When the time comes where you need INF supplementation, just go to prom cx, I will keep pouring mine onto it from now on. [14-Nov-19 06:01 AM] prdgi#0000 sweet. Now I just need to find money. [14-Nov-19 06:02 AM] prdgi#0000 I'm generally liquid asset poor. I build it up, then spend it on consumables. [14-Nov-19 06:03 AM] slomes#0000 Same for me, although Im starting to pile up some atm, as I have very low upkeep costs and I haven't done any spending sprees for a bit [14-Nov-19 06:04 AM] slomes#0000 I will probably increase the size of my safety buffer [14-Nov-19 06:04 AM] prdgi#0000 Montem needs around 10k / day to run, Berthier is around 16k / day I think. FO-412c needs 160 H / day. Everything else just needs consumables. [14-Nov-19 06:05 AM] slomes#0000 I pretty much only need to buy KOM, PWO, COF consumable wise [14-Nov-19 06:05 AM] slomes#0000 and then raw mats like Plastics, textiles etc [14-Nov-19 06:05 AM] slomes#0000 for Prefab stuff [14-Nov-19 06:06 AM] prdgi#0000 I'm increasing my FF production. FF is pretty much the only thing I sell on the markets. I've employed a hauler to take over the FF shipping and selling though, so my orders will disappear soon. [14-Nov-19 06:06 AM] slomes#0000 oh right and fuel I buy too [14-Nov-19 06:06 AM] prdgi#0000 I don't produce any consumables atm. [14-Nov-19 06:06 AM] slomes#0000 I make most T1 and T2 myself and get T3 from my corpie [14-Nov-19 06:07 AM] prdgi#0000 Oh, I sell C, MG, HAL on CR-911b [14-Nov-19 06:07 AM] prdgi#0000 yeah, same. [14-Nov-19 06:07 AM] prdgi#0000 Montem and Berthier colonies can output a full pioneer colony with LM every 2-3 weeks. [14-Nov-19 06:07 AM] prdgi#0000 So long as I can keep them fed [14-Nov-19 06:08 AM] slomes#0000 Atm I pretty much only sell INF and HSE, and some little stuff here and there, just because. I started putting TI for sale too, since cx seems empty [14-Nov-19 06:09 AM] prdgi#0000 I'm cutting it a little too tight atm. I need to expand my actual money making. [14-Nov-19 06:09 AM] slomes#0000 As a rule of thumb I try to keep 100k as a safety buffer [14-Nov-19 06:09 AM] slomes#0000 just to be liquid [14-Nov-19 06:09 AM] prdgi#0000 yeah, thats the point where its flexible enough [14-Nov-19 06:10 AM] slomes#0000 I will up it a bit, probably 2-300 though now, as I expand [14-Nov-19 06:10 AM] prdgi#0000 I was thinking of going after NS production. The upcoming change will effect that though. I was going to be getting LST from Yippy on 705c for 10 each. [14-Nov-19 06:10 AM] prdgi#0000 Now it will likely be a bit higher [14-Nov-19 06:10 AM] molp#0000 @prdgi no, extraction rates won't change [14-Nov-19 06:10 AM] prdgi#0000 thanks. [14-Nov-19 06:11 AM] prdgi#0000 This is a good change, @molp , it will hurt us for a little, but it adds a whole lot more possibilities to the game. [14-Nov-19 06:11 AM] molp#0000 I think so too [14-Nov-19 06:11 AM] prdgi#0000 We could have a lot more resources per planet now [14-Nov-19 06:11 AM] aldin39#0000 no official notice? ๐Ÿ˜› [14-Nov-19 06:11 AM] slomes#0000 Its probably the best thing that can happen atm imo [14-Nov-19 06:12 AM] slomes#0000 Im really excited about this change, it will make many planets suddenly really viable [14-Nov-19 06:12 AM] molp#0000 Change log will follow later [14-Nov-19 06:12 AM] aldin39#0000 after the change? ๐Ÿ™‚ [14-Nov-19 06:12 AM] slomes#0000 wich will increase settlements [14-Nov-19 06:12 AM] slomes#0000 more colonies, more expansion! [14-Nov-19 06:12 AM] molp#0000 No, the actual change is due next Thursday [14-Nov-19 06:12 AM] prdgi#0000 absolutely, there are some very nice planets waiting for us to exploit them [14-Nov-19 06:12 AM] slomes#0000 yes >:) [14-Nov-19 06:13 AM] aldin39#0000 ah ok, just thinking, designing a colony so, should keep it in mind ๐Ÿ˜„ [14-Nov-19 06:13 AM] molp#0000 :+1: [14-Nov-19 06:13 AM] slomes#0000 guess its time to open up Illuminate again, now with a different POV [14-Nov-19 06:13 AM] slomes#0000 hehe [14-Nov-19 06:13 AM] prdgi#0000 haha, I'm gonna edit out the best planets ๐Ÿ™‚ [14-Nov-19 06:13 AM] slomes#0000 *gasp* [14-Nov-19 06:14 AM] slomes#0000 That would be so dirty haha [14-Nov-19 06:14 AM] prdgi#0000 You can buy a booster pack of 3 planets (duplicates allowed) for 12k ICA. [14-Nov-19 06:14 AM] slomes#0000 This is a legit thing when they implement exploration etc next or nextnext universe reset [14-Nov-19 06:14 AM] slomes#0000 or nextnextnext [14-Nov-19 06:15 AM] prdgi#0000 yes it is ๐Ÿ™‚ [14-Nov-19 06:15 AM] slomes#0000 when we can trade information [14-Nov-19 06:15 AM] slomes#0000 Im excited for that too [14-Nov-19 06:15 AM] prdgi#0000 100% agree [14-Nov-19 06:15 AM] slomes#0000 Information Broker! [14-Nov-19 06:15 AM] slomes#0000 a very cool playstyle too [14-Nov-19 06:15 AM] slomes#0000 I hope we will get a player run gazette of sorts [14-Nov-19 06:16 AM] prdgi#0000 @molp have you considered having resource concentrations distributed across the planet? Each plot, or group of plots, may require scanning to determine its resources. [14-Nov-19 06:16 AM] molp#0000 I agree, that would be awesome! And it is one of my most anticipated features on the list [14-Nov-19 06:17 AM] molp#0000 Yes, one of the early whiteboard prototypes had that [14-Nov-19 06:17 AM] molp#0000 But we cancelled it to keep it simple [14-Nov-19 06:17 AM] prdgi#0000 It does add an insane amount of complexity [14-Nov-19 06:18 AM] slomes#0000 Probably for the better I think [14-Nov-19 06:18 AM] slomes#0000 simple and streamlined is sometimes better than complexity [14-Nov-19 06:18 AM] prdgi#0000 I just realized I have a bad habit of automatically clicking the PrUn link every single time I open Chrome. even when I want to do something else. [14-Nov-19 06:19 AM] slomes#0000 me too [14-Nov-19 06:19 AM] slomes#0000 lol [14-Nov-19 06:19 AM] slomes#0000 I have it in the bookmarks bar at the top side of chrome [14-Nov-19 06:19 AM] slomes#0000 when I open chrome I always open PrUn in a new tab [14-Nov-19 06:19 AM] prdgi#0000 I literally just closed PrUn, but closed the browser. Then thought I'd go on youtube. I opened chrome, then went to PrUn. [14-Nov-19 06:19 AM] slomes#0000 its pretty much always open [14-Nov-19 06:20 AM] slomes#0000 we should get Activity rating S+ [14-Nov-19 06:20 AM] prdgi#0000 @mjeno If I come see you in Germany at any point, remind me to bring you some Tim Tam biscuits and some Vegemite. [14-Nov-19 06:21 AM] prdgi#0000 Because I'm eating White Tim Tams atm [14-Nov-19 06:21 AM] slomes#0000 My brother is slightly obsessed with vegemite lol [14-Nov-19 06:21 AM] prdgi#0000 lol. Aussie? [14-Nov-19 06:21 AM] slomes#0000 naw german [14-Nov-19 06:21 AM] slomes#0000 but he loves it [14-Nov-19 06:21 AM] slomes#0000 a bit too much too [14-Nov-19 06:21 AM] slomes#0000 xD [14-Nov-19 06:21 AM] prdgi#0000 haha, its great. I have it spread thick [14-Nov-19 06:22 AM] slomes#0000 `"you need to take only a liiittle bit, and then you butter the bread really strongly, and then you just spread it evenly over the bread, just like that, look."` [14-Nov-19 06:22 AM] slomes#0000 quote of him [14-Nov-19 06:22 AM] prdgi#0000 nah, screw that. I have it like nutella [14-Nov-19 06:22 AM] slomes#0000 xD [14-Nov-19 06:22 AM] slomes#0000 isn't it like realllly salty? [14-Nov-19 06:23 AM] prdgi#0000 yeah, which is why heart disease is the #1 cause of death for Australian males. [14-Nov-19 06:23 AM] slomes#0000 no wait, just checked. He has Marmite, but always dreams of getting his hands on Vegimite [14-Nov-19 06:24 AM] slomes#0000 lol [14-Nov-19 06:24 AM] prdgi#0000 Oh dear. Well, If I come over to Germany I'll bring some. [14-Nov-19 06:24 AM] slomes#0000 he is lowkey obsessed with it I think [14-Nov-19 06:24 AM] slomes#0000 ๐Ÿ˜ [14-Nov-19 06:26 AM] prdgi#0000 When I was about 6 my school participated in some event which had us record the class singing the happy little vegemites song. https://www.youtube.com/watch?v=h5r3HAJh8es {Embed} AdNews Australia https://www.youtube.com/watch?v=h5r3HAJh8es Vegemite "Happy little vegemites" TVC https://images-ext-1.discordapp.net/external/eAxIQW1oXV_wlgm-wG85nMUdpTAXDmrxV-WLEXdCy18/https/i.ytimg.com/vi/h5r3HAJh8es/hqdefault.jpg [14-Nov-19 06:26 AM] prdgi#0000 Not that ad, of course. [14-Nov-19 06:26 AM] slomes#0000 Wow [14-Nov-19 06:27 AM] prdgi#0000 Its like a corporate pledge of allegiance [14-Nov-19 06:27 AM] slomes#0000 haha [14-Nov-19 06:31 AM] slomes#0000 @molp is production line condition % an average of the buildings, or is it determined by the lowest condition building in the line? [14-Nov-19 06:33 AM] prdgi#0000 I think he said it was an average in the past [14-Nov-19 06:34 AM] slomes#0000 oke thanks, wasn't sure anymore [14-Nov-19 06:45 AM] molp#0000 yep, average [14-Nov-19 07:17 AM] qi.ht#0000 Am I the only one with a .bat file on the Desktop so when I open PrUn it also opens up my Google Doc spreadsheet? Easiest way to play for sure. [14-Nov-19 01:16 PM] prdgi#0000 hey, thanks for the idea. [14-Nov-19 02:03 PM] tokmor#0000 in chrome you can put them in a bookmark folder and just open the entire folder [14-Nov-19 08:39 PM] rain9441#0000 My corp is really wishing we could have corp-only LMs right now. Many of us are online at different times of day and handing off resources at our agreed prices is dangerous if we are not on at the same time. Someone could take our LM. [14-Nov-19 10:35 PM] rain9441#0000 We are trying to specialize and work together by building things separately. As part of that, we need to trade with each other, which we cannot do at the price points we want to do unless we do LM. And if we do LM at this price point, anybody could just come in and accept the LM [14-Nov-19 10:36 PM] rain9441#0000 In some cases we can use the exchange, but again - what if someone else buys it at the price we want to trade at? [15-Nov-19 12:23 AM] prdgi#0000 GDP shares this concern. [15-Nov-19 12:45 AM] sharlindra#0000 @rain9441 cant you just use buy orders? at least in GDP, our prices tend to be lower than exchange rate, so if I am buying say 10 HER for 500 each... well, I totally wont mind if someone snatches that and sells them to me! [15-Nov-19 02:26 AM] prdgi#0000 @sharlindra That works for us because we all have colonies on the same planets. [15-Nov-19 02:32 AM] sharlindra#0000 hmm right, I guess if you are coordinating or interstellar level, it is a little more difficult [15-Nov-19 02:37 AM] sharlindra#0000 wait, yeah a lot more difficult since offworlders cant post on your LM... I guess I indeed am spoiled by our infrastructure lol [15-Nov-19 04:55 AM] prdgi#0000 @lunikon If you have spare time (good joke, right?), a windows machine, and are comfortable opening .exe files from internet people, take a peek at this old prototype of a game I was working on for a little while. I'd like to know whether you find the core mechanic intuitive / interesting. https://drive.google.com/open?id=10NAx2E1PSshltZkKq9CigRctY3S8GG0_ Its a puzzle/sim game I was developing for mobile back in the day. I stopped because I got distracted by something else and couldn't think of many more levels. Basically, you are on a space ship with broken engines. You have a device which allows you to negate the gravitational effect of a single celestial object on your vessel. You need to get your ship (white square) to the destination (green glowing thing). On some levels, you need to collect the blue glowing thing first. To toggle a celestial body's gravity, click it. The pinkish line marks your trajectory. You need to hit the "Begin" button in the top right in order to start the timer. [15-Nov-19 04:56 AM] prdgi#0000 I should probably pick it back up though. [15-Nov-19 08:40 AM] slomes#0000 Will give it a test run [15-Nov-19 10:10 AM] esabab_00#0000 Multi item contracts would be great as well. If you are trying to move a lot of different supplies for a complicated production chain like some of the electronics entering in individual contracts for 5-20 different items you'd like to move in a single shipment is not any fun [15-Nov-19 10:11 AM] esabab_00#0000 If multi items are added should probably work an additional fee for them into the contract fee and governor system [15-Nov-19 10:11 AM] esabab_00#0000 Like +X currency for each item type fee [15-Nov-19 12:42 PM] slomes#0000 btw, Ostranauts will be released soon [15-Nov-19 12:42 PM] slomes#0000 you probably haven't heard of it [15-Nov-19 12:42 PM] slomes#0000 Its a one man project by the guy who made neo scavenger [15-Nov-19 12:43 PM] slomes#0000 Which is really good [15-Nov-19 12:43 PM] slomes#0000 this one is spaceship centered [15-Nov-19 04:56 PM] prdgi#0000 In 5 days I will be increasing my fuels production on FO-412c from 5 REF to 14 REF. In order to support this, I will require more haulers to commit to running my trade routes. ``` [ SELL 400 H | FO-412g | 35 / 14000 ICA ] >> [ BUY 400 H | FO-412c | 60 / 24000 ICA ] ``` This route supplies H, and pays out 10k. Takes around 8 hours spending 400 SF. ``` [ SELL 400 HE3 | FO-452g | 49.5 / 19800 ICA ] >> [ BUY 400 HE3 | FO-412c | 74.5 / 29800 ICA ] ``` This route supplies HE3, and pays out 10k. Takes around 10 hours spending 300ish SF and 20 FF. I'll also need some GAL from FO-412d, and AMM from CR-534h. I will be able to provide SF and FF to allow for refueling at FO-412c. SF will be available at 7 ICA, and FF will be available at 8 ICA. If you purchase a full hold of FF, the price will be 7 / unit. ``` [ SELL 8000 FF | FO-412c | 7 / 54000 ICA ] >> Market ``` [15-Nov-19 04:58 PM] prdgi#0000 I'd be happy to take / make payments in NCC on FO-412c [15-Nov-19 05:00 PM] prdgi#0000 yeah, typo in it. Fixed it now. thanks. [15-Nov-19 07:06 PM] prdgi#0000 For anyone wanting a route a little closer to promitor: ``` [ SELL 400 AMM | CR-534h | 25 / 10000 ICA ] >> Market ``` It's frequently cheaper than 25/unit. Even selling to the MM is lucrative! [16-Nov-19 02:29 PM] carepanda_2544#0000 And what the reason to fly what far away and buy SF@7 if you can fly to Katoa and get it @6? Some trades on the way looks not bad, but its increase overall flight time. [16-Nov-19 02:30 PM] carepanda_2544#0000 Tbh, doesn't look very attractive. [16-Nov-19 02:45 PM] carepanda_2544#0000 Intermediate flight costs you 400x7=2800 and give you 10000. Its a +7200. Full shipload of 5k sf costs you additional 5k(compared to Katoa). So overall its a +2200. Definitely not worth bothering if you flying from Montem, where SF is relatively expensive. And probably dont worth flying from Prom too, because here is a cheap SF anyway. [16-Nov-19 02:49 PM] carepanda_2544#0000 And after patch with decreased SF volume, difference disappeared completely. [16-Nov-19 02:52 PM] carepanda_2544#0000 To make SF worth importing not between main markets it must cost at least 3 cheaper. [16-Nov-19 03:15 PM] prdgi#0000 Just to chime in, flying in a circuit prom to 412g to 412c to prom pays out 26k. SF is being offered solely to provide a refuelling station. The purpose of the trip is to get H to my refineries and FF to market - which is pretty clear from the route designation. [16-Nov-19 04:15 PM] carepanda_2544#0000 I didn't understand how you calculate 26k. Prom -> 412g(-2k), 412g -> 412c (-3k, +10k), 412c -> Prom (-3k, -28k, +30k). Total: -36+40=4k. And for 4k you need to spend ~2 days of single ship time. [16-Nov-19 04:30 PM] carepanda_2544#0000 Uff. I missed 1 step. Its change a bit. And probably will work for FF. But i start here about SF. -_- [17-Nov-19 12:56 AM] prdgi#0000 fuel will be 3k or less per leg. There are 3 legs: Prom to gas giant (NIL payment) Gas giant to Refinery (10k payment) Refinery to Prom. (16k payment if FF sold to MM) Sum payments received will be 26k minimum. Of this, the hauler will spend up to 9k (more likely 7k) on fuels. This leaves 15k as the minimum expected profits per circuit for the hauler. Approximately 7.5k profit per day. SF and FF in refueling quantities (lots of 100 FF, and 1000 SF) are also available on FO-412c so that the hauler does not need to refuel on Promitor. [17-Nov-19 01:05 AM] prdgi#0000 Lets say you have both ships running this route. Each week you will generate enough profits (105k) to plant a CM, an EXT, and a HB1.. [17-Nov-19 01:22 AM] catfiz#0000 What's the max amount of ships on that route? [17-Nov-19 01:28 AM] prdgi#0000 I will have 14 REF chewing through just under 400 H per day. Probably around 3-4 ships for this route supplying Promitor and Montem. I'm working to get more routes set up. [17-Nov-19 01:29 AM] prdgi#0000 This particular route already has the required number of haulers. If someone else wanted to set up some REF on FO-412c and join the party that would be fine with me. [17-Nov-19 01:34 PM] kallig.#0000 oh boy im gonna have to mine iron ore and limestone seperately [17-Nov-19 02:34 PM] sharlindra#0000 yeah I guess Montem market will shake up a little but I think it will settle down quickly tbh [18-Nov-19 01:10 PM] esabab_00#0000 Anyone alive out there? [18-Nov-19 01:10 PM] molp#0000 yep [18-Nov-19 01:10 PM] nebneb125#0000 Hi [18-Nov-19 01:10 PM] catfiz#0000 Does it count if you're dead inside? [18-Nov-19 01:10 PM] esabab_00#0000 Probably does [18-Nov-19 01:10 PM] catfiz#0000 Then yes [18-Nov-19 01:11 PM] esabab_00#0000 Anyone bored enough to debate game design stuff? [18-Nov-19 01:11 PM] catfiz#0000 Oh no [18-Nov-19 01:11 PM] catfiz#0000 But... There are devs watching! [18-Nov-19 01:12 PM] esabab_00#0000 Well the debate won't be 100% about PrUn... [18-Nov-19 01:13 PM] esabab_00#0000 I've recently spent a lot of time working on a data model that allows me to make a more complicated world...so was just wondering how people felt about the complexity of things. Like we have items, for example Copper, that are the same everywhere... [18-Nov-19 01:13 PM] esabab_00#0000 but what if copper was not the same everywhere and could have different stats based on where it comes from or the process used to smelt it? Would that make things too complex? [18-Nov-19 01:13 PM] catfiz#0000 Hmm, that's a good idea [18-Nov-19 01:14 PM] esabab_00#0000 Its not totally original...if you ever played or heard of of Star Wars Galaxies [18-Nov-19 01:14 PM] esabab_00#0000 but they were limited by the technology of their time [18-Nov-19 01:15 PM] catfiz#0000 The only thing I would want is a way to tell what the coppers purity will be before you mine it. Like if it's a darker color then it's less pure or something along those lines. [18-Nov-19 01:15 PM] esabab_00#0000 well you'd be able to look at copper ore and see its stats for example [18-Nov-19 01:16 PM] esabab_00#0000 in SWG you could walk around and take samples [18-Nov-19 01:16 PM] catfiz#0000 What type of game is this? Can you actually see the copper or is it more like this game in that aspect? [18-Nov-19 01:16 PM] esabab_00#0000 before you decided to build an extractor [18-Nov-19 01:17 PM] esabab_00#0000 No game at all really. Just the database model at this point [18-Nov-19 01:18 PM] esabab_00#0000 I was just wondering if some of the draw to PrUn is that it is complex but not *too* complex [18-Nov-19 01:19 PM] catfiz#0000 Hmm, what's the end game gonna look like? If I had a similar game I could give better advise. [18-Nov-19 01:20 PM] molp#0000 We considered that idea early in the design process but discarded the idea because of the complexity. Having different qualities of the same material makes everything more difficult: inventories, commodity exchanges etc. The question is if the quality is a linear scale or a set of discrete values? [18-Nov-19 01:20 PM] esabab_00#0000 yeah SWG did all of the stats on a 0-1000 scale [18-Nov-19 01:20 PM] esabab_00#0000 but they were limited to like 10 stats [18-Nov-19 01:21 PM] esabab_00#0000 that was mainly due to database constraints [18-Nov-19 01:21 PM] molp#0000 We weren't too worried about db constraits but UI complexity [18-Nov-19 01:21 PM] esabab_00#0000 but now you can do cool stuff like have Postgres relational database with JSON columns so you can have whatever stats you want and store them in a json stat field [18-Nov-19 01:22 PM] esabab_00#0000 yeah the UI is the tough part [18-Nov-19 01:23 PM] esabab_00#0000 I was thinking about how you might do the market with all the side stats...all I could come up with was that it would look similar to the PrUn market but you could sort and filter based on the stats and you could interact with any of the orders directly... [18-Nov-19 01:23 PM] slomes#0000 I think it would be cool to have material variation, but I can also see how it will become too overwhelming to new players [18-Nov-19 01:24 PM] slomes#0000 if we take ALO as an example, what would the variable stats change? [18-Nov-19 01:24 PM] esabab_00#0000 A big part of seeking out top end materials in SWG was that better materials led to better stats on usable stuff...items, ships, houses, etc. But without a lot of usable items there's really no need for seeking out better materials [18-Nov-19 01:25 PM] esabab_00#0000 would take major change to how PrUn works to use this type of model...for example RATs with higher tastiness gave more satisfaction [18-Nov-19 01:25 PM] slomes#0000 Like low purity ALO can't be used in an AML for example? Or you need more low purity ALO compared to high purity to smelt AL [18-Nov-19 01:25 PM] slomes#0000 stuff like that? [18-Nov-19 01:26 PM] slomes#0000 If the Inventory had folders and stuff, it would be something one could think about I'd say [18-Nov-19 01:26 PM] esabab_00#0000 A mining example might be that you mine ore and it has a certain "grain size" stat, you could put it into a milling building to reduce the grain size. In a smelter having a smaller grain size would greatly increase the reaction speed [18-Nov-19 01:26 PM] slomes#0000 I would like to see shelflife for RAT [18-Nov-19 01:27 PM] esabab_00#0000 or long shelflife RAT with accordingly low tastiness [18-Nov-19 01:27 PM] esabab_00#0000 lol [18-Nov-19 01:28 PM] slomes#0000 lowest shelflife rat gets consumed first always. If you had folders, you could manage the RAT, since they would have multiple MAT slots depending on batch etc. But I think it would be tricky to handle [18-Nov-19 01:28 PM] slomes#0000 Or you could join packets to average out the shelflife [18-Nov-19 01:28 PM] esabab_00#0000 yeah thats part of the UI complexity tradeoff [18-Nov-19 01:30 PM] slomes#0000 Honestly I would love to see a bit more to materials than planetary supply variations [18-Nov-19 01:30 PM] slomes#0000 but I think it should also not be too many factors [18-Nov-19 01:33 PM] esabab_00#0000 yeah, I'll have to experiment with it some more [18-Nov-19 01:33 PM] slomes#0000 Keep us posted [18-Nov-19 01:34 PM] slomes#0000 ๐Ÿ˜‰ [18-Nov-19 01:36 PM] slomes#0000 @molp any news on if we will get chat names in the COM buffer? They are still just all a list of the members instead of named [18-Nov-19 01:37 PM] slomes#0000 I mentioned it a while back, might have been forgotten again. I recall one of you devs saying its either a bug or an oversight. [18-Nov-19 01:41 PM] molp#0000 I don't get it? What do you mean with chat names? [18-Nov-19 01:43 PM] catfiz#0000 Ah, well that's nice [18-Nov-19 02:02 PM] slomes#0000 @molp If you make a chatgroup ingame, call it lets say "Chat for Farmers" and add 5 players, in your COM buffer, it won't show as "Chat for Farmers" it will be "Slomes, Name, Name, +3 others" [18-Nov-19 02:03 PM] slomes#0000 the name will only appear as the header when you go into the "Chat for Farmers" chat buffer to write there [18-Nov-19 02:03 PM] molp#0000 Ah I see. I'm not sure if it is a bug or simply not implemented yet. I'll create a ticket in the issue tracker [18-Nov-19 02:05 PM] slomes#0000 Okay, just wanted to do a reminder, since it makes the COM buffer badly readable if you have many chats [18-Nov-19 02:06 PM] slomes#0000 its only for "Group" chats afaik, stuff like planet and corp chats have their appropriate names [18-Nov-19 02:45 PM] sharlindra#0000 yeeeah I am always kinda terrified when someone invites me into a new group, when hey start flashing on my screen, I have to like triple chekc whos in and what it was about [18-Nov-19 03:04 PM] slomes#0000 ye its really unorganized [18-Nov-19 09:15 PM] _frostwood_#0000 ^it would be really nice if we could name the group chats like Kat-INF group we have going on. [18-Nov-19 11:46 PM] commandingpresence#0000 HEY LISTEN [18-Nov-19 11:46 PM] commandingpresence#0000 Intensifies. [18-Nov-19 11:46 PM] catfiz#0000 ? [19-Nov-19 12:37 PM] esabab_00#0000 https://www.rockpapershotgun.com/2019/11/18/planet-zoo-is-temporarily-a-game-about-mass-producing-knackered-warthogs/ {Embed} Nate Crowley https://www.rockpapershotgun.com/2019/11/18/planet-zoo-is-temporarily-a-game-about-mass-producing-knackered-warthogs/ Planet Zoo is, temporarily, a game about mass-producing knackered ... Something hasโ€ฆ gone wrong with Planet Zoo. I think itโ€™ll be fixed easily enough, possibly even today, and Iโ€™m still having fun with it as it is. But, in the gameโ€™s franchise mode at least, the promise of โ€œbuild your own zoo, with whatever you like in itโ€ has quiet... https://images-ext-1.discordapp.net/external/qmCVyJNlLXDJOsRBF30HbQrGN1mBpRAZwbA9V_j8KSw/https/assets.rockpapershotgun.com/images/2019/11/planet-zoo-hogs-title.jpg {Reactions} ๐Ÿ‘ [19-Nov-19 12:38 PM] esabab_00#0000 fun read for anyone who wants a laugh off other games' economy problems [19-Nov-19 12:58 PM] catfiz#0000 Why you so fixated on this game? [19-Nov-19 12:59 PM] esabab_00#0000 Planet Zoo? I've never even played it. Just a fun article about player economies gone wild [19-Nov-19 12:59 PM] esabab_00#0000 PU economy is pretty good...we're not all making warthogs at least [19-Nov-19 01:00 PM] catfiz#0000 I've seen someone talk about it before, I guess it wasn't you. [19-Nov-19 01:01 PM] esabab_00#0000 Bacon as a luxury good would probably be a hit tho...maybe we should buy those hogs cheap [19-Nov-19 01:03 PM] phear46#0000 Hi guys, idk if anyone can help but I really need to contact @templar3974 re a contract issue. Trying my best to resolve but I've had no word from the guy since I contacted him Sunday. Would be grateful if anyone who knows him outside of PrUn could pass on a message ๐Ÿ™‚ [19-Nov-19 01:07 PM] catfiz#0000 Hmm, they have an A activity rating [19-Nov-19 01:08 PM] catfiz#0000 That's a bit strange for someone like that not to respond [19-Nov-19 01:10 PM] catfiz#0000 Can you post a picture of the contract? [19-Nov-19 01:15 PM] phear46#0000 Its already lapsed at this point, im waiting on him to breach or extend. Its fully my fault this happened but I was hoping to rectify before it came to this >.< [19-Nov-19 01:16 PM] catfiz#0000 Hmm, you already tagged them, so they should see this sometime soon. [19-Nov-19 01:17 PM] catfiz#0000 And there's the A rating, it might not seem like much, but if they had a C or D I would be truly worried. [19-Nov-19 01:21 PM] phear46#0000 Well like I say, they paid me for something I have no ability to deliver on. Or didn't until about an hour ago but it was too late for the contract [19-Nov-19 01:22 PM] phear46#0000 I want to return his payment or make good on the deal so he doesn't feel like I've ripped him off. It was genuinely un-intentional [19-Nov-19 01:22 PM] catfiz#0000 As long as you have messaged him, it shouldn't be a problem. [19-Nov-19 01:22 PM] phear46#0000 Yes [19-Nov-19 01:23 PM] catfiz#0000 If it does fail, you can just ask him to sell a single ration for 20k or whatever amount of money it was. [19-Nov-19 01:25 PM] catfiz#0000 The only thing hurt by this would be your reliability rating. [19-Nov-19 01:26 PM] phear46#0000 It is what it is i guess, not much else I can do at this point other than wait for him to message me back [19-Nov-19 01:29 PM] catfiz#0000 Yeah, just bad luck. [19-Nov-19 01:30 PM] catfiz#0000 You accidentally accepted the contract right? [19-Nov-19 01:45 PM] phear46#0000 Yeah [19-Nov-19 01:46 PM] phear46#0000 Was clicking through a big list I set up with someone else and I guess he must've been unlucky and listed it at the exact same time [19-Nov-19 01:49 PM] catfiz#0000 Yeah, there shouldn't be too much of a problem as long as they get their money back. [19-Nov-19 02:34 PM] sharlindra#0000 ehh I am playing tons of Planet Zoo and I disagree with the article, now it is quite stable and a lot of the critically endangered animals are waaaayy below max price... and even my first Franchize zoo, a day or two or three after PZ released, had fancy animals like Siberian tigers. Red pandas and even a couple of Giant pandas... and I did not have to farm any of the Big Three, I did just fine (or even better tbh) with Grizzlies and Timber wolves [19-Nov-19 02:36 PM] sharlindra#0000 Japanese macaques still sell surprisingly well too, no idea why, they can be bought for cash and breed almost like warthogs but a good male can still sell for 500+ CC ยฏ\_(ใƒ„)_/ยฏ [19-Nov-19 02:37 PM] sharlindra#0000 and dont get me even started on Bengal tigers, they are basically worthless nowadays, I was trying to sell three gold-star males for a day and could not even get the system-recommended price for them [19-Nov-19 02:43 PM] sharlindra#0000 jeez, I just realized I actually did sell a stupid macaque for more than a bengal tiger, now thats wrong {Reactions} ๐Ÿ˜‚ (2) [19-Nov-19 03:49 PM] foohonpie#0000 interesting article nonetheless [19-Nov-19 03:49 PM] foohonpie#0000 pretty cool insight [19-Nov-19 03:51 PM] lunikon#0000 and Sharlindra's statements are very...interesting...for the bystanding, non-involved observer ๐Ÿ˜‰ {Reactions} ๐Ÿ˜‚ (2) [19-Nov-19 06:16 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/646504121033293824/EJiEcNGX0AAuNq3.png?ex=6814b7a1&is=68136621&hm=6547e3fef367ae38504a191856f7f98b3f7f7da56e916ea1feebbceaf4d462cf& [20-Nov-19 12:23 AM] sharlindra#0000 is... is there something wrong with trading prized males with good gene pool? ๐Ÿ˜Ÿ {Reactions} ๐Ÿ˜ [20-Nov-19 02:03 AM] prdgi#0000 My expansion plans for FO-412c were held up a few days because I forgot to bring LSE from Berthier. Its on its way now though. At least I'll have a nice little buffer of H when I finally expand to 14 REF - 9.5k FF / day is my production target. If we were to drop a COGC there and I used all consumables with 5 experts we could get that up to 14.3k FF daily production [20-Nov-19 05:15 AM] mike21259656#0000 Do you know when your next batch of FF will be ready? [20-Nov-19 05:26 AM] prdgi#0000 current batch will finish in 34 hours from now. [20-Nov-19 04:44 PM] excidium8920#0000 evening guys [20-Nov-19 04:44 PM] excidium8920#0000 is there any since in taking over two planets at once? [20-Nov-19 04:48 PM] catfiz#0000 I wouldn't suggest it, you can either spend the money on an empty planet that doesn't help until anything is built on it, or you can build 6 T1 buildings for the same price, which will help you progress faster. [20-Nov-19 11:35 PM] sharlindra#0000 indeed, unless you have enough money to build your end-goal infrastructure on both at the same time, there is no point in it I guess {Reactions} ๐Ÿ‘Œ (2) [21-Nov-19 03:56 AM] lunikon#0000 whoopsy...Starship prototype MK1 has blown its top off [21-Nov-19 03:56 AM] lunikon#0000 https://i.gyazo.com/93a7ec56047fd30a9cf11bd0aedb29cb.gif {Embed} https://i.gyazo.com/93a7ec56047fd30a9cf11bd0aedb29cb.gif https://images-ext-1.discordapp.net/external/VzzyKCRzzpxRBCUBEAbQkaVEbhXksmNNd9RvNM41fbQ/https/i.gyazo.com/93a7ec56047fd30a9cf11bd0aedb29cb.gif [21-Nov-19 05:38 AM] prdgi#0000 It appears that the front fell off. [21-Nov-19 08:24 AM] tokmor#0000 come on now, we've all been there. It's embarrassing, but you move past it ๐Ÿ˜‰ [21-Nov-19 08:53 AM] yugen138b#0000 Hello! I'm currently conducting a survey to gauge people's knowledge of space exploration and some questions about gaming. If you have about 2 minutes, I would love it if you could help me out by giving me some data points. It's only 15 short questions. Thanks! [21-Nov-19 08:53 AM] yugen138b#0000 https://qtrial2019q4az1.az1.qualtrics.com/jfe/form/SV_elEnpnG2Kp1VXdr {Embed} https://qtrial2019q4az1.az1.qualtrics.com/jfe/form/SV_elEnpnG2Kp1VXdr Online Survey Software | Qualtrics Survey Solutions Qualtrics sophisticated online survey software solutions make creating online surveys easy. Learn more about Research Suite and get a free account today. [21-Nov-19 09:00 AM] lunikon#0000 survey of my own to the channel: is the above too spammy? ๐Ÿ˜‰ {Reactions} โ“‚๏ธ ๐Ÿ‡ช ๐Ÿ‡ญ ๐Ÿ˜Ÿ [21-Nov-19 09:15 AM] molp#0000 Everyone, I am not going to release the maintenance patch today as planned because I am ill. I hope I'll be back in the office tomorrow. {Reactions} ๐Ÿ’Š (2) [21-Nov-19 09:33 AM] slomes#0000 D: [21-Nov-19 09:33 AM] tokmor#0000 ๐Ÿ˜ฆ feel better! [22-Nov-19 03:17 AM] carepanda_2544#0000 Umm... today, or not today? ๐Ÿ™‚ [22-Nov-19 03:18 AM] molp#0000 today.. still working on some technical issues [22-Nov-19 03:19 AM] carepanda_2544#0000 Nice. Ty. [22-Nov-19 09:41 AM] acebaron#0000 Patch looks good. Thanks guys! {Reactions} ๐Ÿ‘ (2) [22-Nov-19 05:44 PM] aldin39#0000 too bad almost doubled travel costs [22-Nov-19 05:46 PM] catfiz#0000 And it still did the slider thing to me [23-Nov-19 06:52 AM] aldin39#0000 so, travel costs doubled for everyone? [23-Nov-19 06:52 AM] aldin39#0000 or is it just me? [23-Nov-19 06:55 AM] prdgi#0000 hrm, oh dear. It seems that @molp may be calculating SF fuel costs by volume rather than units [23-Nov-19 06:57 AM] aldin39#0000 so, fuel requirement just increased by 40% across board, STL [23-Nov-19 06:57 AM] prdgi#0000 it appears so [23-Nov-19 06:57 AM] prdgi#0000 actually, it will be abit more [23-Nov-19 06:59 AM] aldin39#0000 yeah, it's around 1.5 cost now [23-Nov-19 06:59 AM] prdgi#0000 there was a 40% reduction in volume, which should correspond to about 66.67% increase in consumption [23-Nov-19 06:59 AM] aldin39#0000 lovely [23-Nov-19 07:00 AM] prdgi#0000 indeed [23-Nov-19 07:00 AM] aldin39#0000 good for fuel production business thou [23-Nov-19 07:00 AM] aldin39#0000 but I'm not sure I can afford fueling ships now ๐Ÿ˜„ [23-Nov-19 07:01 AM] aldin39#0000 the best is landing on a gas giant, 400 stl out of the bat [23-Nov-19 07:03 AM] aldin39#0000 it certainly also fixed the ships issue ๐Ÿ™‚ [23-Nov-19 07:04 AM] aldin39#0000 to keep costs similar, travel time now almost doubled [23-Nov-19 07:05 AM] prdgi#0000 oh snap, it did. I wonder why [23-Nov-19 07:06 AM] aldin39#0000 why would you need more ships if you won't afford more ships? ๐Ÿ™‚ [23-Nov-19 07:06 AM] aldin39#0000 sry, just trolling [23-Nov-19 07:08 AM] aldin39#0000 the worst is landing/taking off on large planets, while you can just fly slower in normal trip [23-Nov-19 07:09 AM] aldin39#0000 the land/liftoff on a giant is static, 150x2 [23-Nov-19 07:09 AM] aldin39#0000 so, exta 300 just there [23-Nov-19 07:10 AM] aldin39#0000 anyway, o7 [23-Nov-19 01:44 PM] molp#0000 Soo, seems I rushed the maintenance update a bit.. sorry about that! At least I fixed the FX orders now. The issues with fuel usage will have to wait until Monday [23-Nov-19 02:04 PM] sharlindra#0000 dont worry, we love you anyway :D {Reactions} ๐Ÿฅฐ (2) [23-Nov-19 03:45 PM] aldin39#0000 yeah, fixed sliders are awesome, can actually hit then now ๐Ÿ™‚ [23-Nov-19 05:04 PM] carepanda_2544#0000 fuel consumption probably just visual glitch in preview. just finished afterpatch fly from Katoa to Montem and it take just 140 SF instead of 200+ [23-Nov-19 06:04 PM] catfiz#0000 I would like to congratulate @mhk for single handedly making a CGOC with no help from anyone else. ๐ŸŽŠ [23-Nov-19 06:54 PM] prdgi#0000 That's a great accomplishment. Well done @Deleted User . [23-Nov-19 10:35 PM] esabab_00#0000 Where is the CoGC? [23-Nov-19 10:41 PM] catfiz#0000 Hortus B [23-Nov-19 10:52 PM] esabab_00#0000 Nice, congrats [24-Nov-19 12:56 AM] bartorex.#0000 first ever HQ was built too [24-Nov-19 12:56 AM] catfiz#0000 Ooo, nice [24-Nov-19 01:16 AM] molp#0000 Awesome! Also on hortus b? [24-Nov-19 01:17 AM] catfiz#0000 I'm pretty sure their hq was on Boucher, but I could be wrong. [24-Nov-19 01:55 AM] sharlindra#0000 yeah Boucher [24-Nov-19 04:00 AM] slomes#0000 Ours is too Catfiz ^^ [24-Nov-19 04:25 AM] prdgi#0000 Thanks @dev for a year of fun! PrUn has grown so much! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/648106820774395907/Capture.PNG?ex=68149d83&is=68134c03&hm=93a6ce3f624388ba330b1daa60e722b163df0331cb0bedcab8f51b7fbce5d381& {Reactions} ๐Ÿ‘ (3) prun (4) ๐Ÿ˜Š [24-Nov-19 05:34 AM] lunikon#0000 @prdgi thanks...and 2020 will leave 2019 in the dust ๐Ÿ™‚ {Reactions} prun (4) [24-Nov-19 06:56 AM] phear46#0000 I know its been asked before, but how many h20 per hour does a rig produce on Prom? [24-Nov-19 08:32 AM] slomes#0000 I think it was around 38 H2O/day [24-Nov-19 08:34 AM] mad2092#0000 with 1 expert I was doing 40/day so yea 38-39 sounds right [24-Nov-19 11:01 AM] nolry_#0000 howdy {Reactions} ๐Ÿ‘‹ (4) [24-Nov-19 11:04 AM] esabab_00#0000 o/ [24-Nov-19 12:18 PM] .addison#0000 Hi! [24-Nov-19 12:18 PM] .addison#0000 Just wondering, will there be another reset? [24-Nov-19 12:19 PM] .addison#0000 I am trying to get back into the game, but Im super far behind and barely remember a thing ๐Ÿ˜ฆ [24-Nov-19 12:20 PM] mjeno#0000 Hi! Yes, a few. But the next is still far away, a couple of months probably. ๐Ÿ™‚ [24-Nov-19 12:20 PM] .addison#0000 Oh ok! ๐Ÿ™‚ [24-Nov-19 12:20 PM] mjeno#0000 Maybe the Handbook will help you get back into the game: https://handbook.apex.prosperousuniverse.com/ {Embed} https://handbook.apex.prosperousuniverse.com/ Prosperous Universe handbook :: Prosperous Universe Wiki Prosperous Universe Wiki [24-Nov-19 12:20 PM] .addison#0000 Oh awesome, thanks so much!! [24-Nov-19 12:20 PM] mjeno#0000 Sure thing. ๐Ÿ˜„ [24-Nov-19 12:20 PM] .addison#0000 ๐Ÿ˜„ [24-Nov-19 12:21 PM] nolry_#0000 only been playing less than 2 weeks myself... glad it is a little bit away so i can learn more before it happens [24-Nov-19 12:21 PM] mjeno#0000 @_frostwood_ I believe you asked for an :epo: emoji a few weeks ago. ๐Ÿ˜ฌ [24-Nov-19 12:21 PM] mjeno#0000 @nolry_ Yeah, it's still far off. We usually plan them weeks ahead and haven't even talked about the next one once. [24-Nov-19 12:22 PM] nolry_#0000 cool [24-Nov-19 12:22 PM] .addison#0000 I feel like I'm too far behind to start getting things to run again ๐Ÿ˜ฆ [24-Nov-19 12:22 PM] .addison#0000 Like all my workers are on strike [24-Nov-19 12:23 PM] .addison#0000 I'm not sure if I have enough credits to buy things to satisfy them so they start working again [24-Nov-19 12:36 PM] mjeno#0000 If all else fails, you can reset your company using the COLIQ command. [24-Nov-19 12:50 PM] esabab_00#0000 if you have a lot of buildings it is probably worth keeping your base and demolishing some of your buildings [24-Nov-19 12:50 PM] esabab_00#0000 since the building timers got reset with the depreciation patch [24-Nov-19 09:50 PM] _frostwood_#0000 @mjeno @molp Gold is much much more heavy after smelting for some reason-it's 20t vs 3.86t for three AUO. [24-Nov-19 09:59 PM] esabab_00#0000 If anyone is much of a user of http://prun.basedesigner.com/lm/ and has any ideas or requests for useful feature additions please let me know. I am making a few updates to it here and there [25-Nov-19 12:57 AM] molp#0000 Thx @_frostwood_, I added a ticket to the tracker [25-Nov-19 02:53 AM] serp_1337#0000 hey guys. i just signed up about 30 min ago but did not get any e-mal. :x may someone can haalp me? :x [25-Nov-19 02:54 AM] molp#0000 What is your in-game name? [25-Nov-19 02:54 AM] serp_1337#0000 MowMen [25-Nov-19 02:54 AM] molp#0000 I'll have a look! [25-Nov-19 02:54 AM] serp_1337#0000 thx a lot [25-Nov-19 06:23 AM] Deleted User#0000 @molp If you are looking for strange increases in weight the AML (Advanced Magical Lab ?) is a goof place. Every production recipe turns out more weight than what is put in. And 3 of the 4 recipes increase vilume too, 1 BER 1.92t = 1 SI 2.329t + 1 BE 1.84t + 1 AL 2.7t (total 1.92t - 6.869t) / 1 TAI 7.94t - 1 TA 16.65t + 1FE 7.874t (total 7.94t - 24.524t) / 1 ZIR 4.85t = 1 ZI 6.53t + 1 SI 2,329t (total 4.85t - 8.859t), all quite impressive, but the winner is: 1 BTS 1.05t = 1 W 7.519t [25-Nov-19 06:25 AM] molp#0000 ๐Ÿ˜„ I'll add it to the list! [25-Nov-19 02:48 PM] drinthap#0000 Dirt is free and heavy, headcanon is everything just ships in a box filled with dirt to fill up the weight. [26-Nov-19 01:52 AM] prdgi#0000 @mjeno are you certain about leaving? You're going to lose all your PrUn Dev Points โ„ข [26-Nov-19 07:01 AM] prdgi#0000 In all seriousness, we'll all miss you in the PR role. It's been great having you here! On the plus side, you can finally join GDP! ;) {Reactions} โค๏ธ [26-Nov-19 11:12 AM] sharlindra#0000 ha, good point! [26-Nov-19 11:14 AM] sharlindra#0000 ad volume increase for recipes - from realistic point of view, thats not a problem, just look at stuff like polystyrene - you can make huuuuge foam thingy from a few grams of it, so unless you count the volume of the air stuck inside as an input too, it increases volume by thousands of percent. And that air could have (and probably would have) come pressurized in a bottle for the input, so even if you count volume of that, you are still waaaaay below the volume of the output [26-Nov-19 12:19 PM] tokmor#0000 I agree, I see no issue with volume changing with recipes. Only if mass increases [26-Nov-19 03:23 PM] mjeno#0000 @prdgi Maybe joining GDP was my whole intention behind this move. ๐Ÿ˜Ž {Reactions} ๐Ÿ˜ (2) [26-Nov-19 06:26 PM] prdgi#0000 @mjeno knows where the real power in the galaxy is ๐Ÿ˜ {Reactions} ๐Ÿ’ช [26-Nov-19 07:26 PM] prdgi#0000 How long until we can play your games @mjeno ? [27-Nov-19 02:31 AM] rubicate#0000 @molp @mjeno @lunikon I have a rule question. Am I allowed to sell/buy stuff on a LM for obviously suspect prices (like 1 NCC) with other players I have business relationships in exchange for other favors like cargo transport, holding onto commodities for storage, etc? [27-Nov-19 02:32 AM] lunikon#0000 as long as all accounts involved belong to actual people: sure [27-Nov-19 02:32 AM] lunikon#0000 different people, that is ๐Ÿ˜‰ [27-Nov-19 05:55 AM] esabab_00#0000 I'm looking for a gold supplier if anyone is interested...full shiploads of metal or ore. Price has to be reasonable. Trying to avoid just making another base [27-Nov-19 07:14 AM] rubicate#0000 Alright thanks Martin [27-Nov-19 07:16 AM] mjeno#0000 @prdgi If all goes super-super well, maybe in 2021. ๐Ÿ˜„ [27-Nov-19 07:17 AM] mjeno#0000 But it'll be quite different from Prosperous Universe... [27-Nov-19 11:37 AM] drbucketface#0000 Hello! [27-Nov-19 11:37 AM] drbucketface#0000 Im trying to sign up but cant? [27-Nov-19 11:38 AM] drbucketface#0000 Im not receiving the verification email @dev [27-Nov-19 11:38 AM] lunikon#0000 your ingame nick is BucketFace as well? [27-Nov-19 11:39 AM] drbucketface#0000 Yep [27-Nov-19 11:39 AM] mjeno#0000 Hey! Did you send a support e-mail? I answered one earlier to someone who didn't get their code. ๐Ÿ™‚ [27-Nov-19 11:39 AM] drbucketface#0000 No i didnt send that one [27-Nov-19 11:39 AM] mjeno#0000 Okay, could you quickly send me an e-mail from the mail account you used to sign up? [27-Nov-19 11:39 AM] mjeno#0000 To julian@simulogics.net [27-Nov-19 11:39 AM] drbucketface#0000 Yep [27-Nov-19 11:39 AM] mjeno#0000 Thank you! [27-Nov-19 11:40 AM] drbucketface#0000 Right mate sent the email ๐Ÿ˜„ Ill be back shortly just heading home from work ๐Ÿ˜‰ [27-Nov-19 11:40 AM] drbucketface#0000 Looks like an awesome game {Reactions} prun [27-Nov-19 11:41 AM] mjeno#0000 Alright! I already found your code, answering your mail now. [27-Nov-19 11:41 AM] drbucketface#0000 Aighty [27-Nov-19 11:41 AM] drbucketface#0000 Um I cant put the code anywhere? [27-Nov-19 11:42 AM] drbucketface#0000 Aight ill be back later [27-Nov-19 11:42 AM] mjeno#0000 When you try to log in here: https://hub.prosperousuniverse.com/ You should be prompted to enter the code. {Embed} https://hub.prosperousuniverse.com/ Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg [27-Nov-19 12:02 PM] drbucketface#0000 @mjeno It seems not. I have received the code just no where to put it ๐Ÿค” [27-Nov-19 12:03 PM] mjeno#0000 Hmmm, okay. So where's the roadblock when you log in and try to play the game? [27-Nov-19 12:03 PM] mjeno#0000 Log in here: https://hub.prosperousuniverse.com/ {Embed} https://hub.prosperousuniverse.com/ Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg [27-Nov-19 12:03 PM] mjeno#0000 And you should be able to play here: https://apex.prosperousuniverse.com/ {Embed} https://apex.prosperousuniverse.com/ Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessib... https://images-ext-1.discordapp.net/external/Lc97kxuv7_EU77HmBG2_zynoTk0xwzgHmUsTQfjjsPo/https/prosperousuniverse.com/assets/intros/intro_001_still.jpg [27-Nov-19 12:03 PM] drbucketface#0000 Ah okay cool, i didnt realize there was a link in the email XD [27-Nov-19 12:03 PM] drbucketface#0000 Im logged in [27-Nov-19 12:03 PM] mjeno#0000 Does it prompt you for the code? If not, can you access the game regardless? ๐Ÿ˜„ [27-Nov-19 12:04 PM] drbucketface#0000 No it does not prompt for the code ๐Ÿค” [27-Nov-19 12:08 PM] lunikon#0000 Then use the forgot password function [27-Nov-19 12:09 PM] lunikon#0000 should have the same effect [27-Nov-19 05:27 PM] prdgi#0000 @mjeno Would the dev team consider adding extra steps / materials into the production chain? For example, rather than simply extracting iron ore, ore bearing material could be extracted and sent to a crusher, then to a sorter before being sent on to basic refining and preparation for proper smelting. Extractor / Miner: Extracts [Unprocessed Iron Bearing Materials] Rock Crusher: Crushes the [Unprocessed Iron Bearing Materials] into [Crushed Iron Bearing Materials] Materials Sorter: Sorts the [Crushed Iron Bearing Materials] into [High-Grade Iron Ore], [Mid-Grade Iron Ore], [Low-Grade Iron Ore], and [Waste Soil] Blast Furnace: [High-Grade Iron Ore] + [Limestone] + [Oxygen] + [Carbon] to produce [Iron] + [Carbon Monoxide] + [Carbon Dioxide] + [Slag] Coking Furnace: Turns [Coal] into [Carbon] + impurities Some un-named facility: Turns [GRN] and other organic materials into [Carbon] [27-Nov-19 05:28 PM] mjeno#0000 Lemme just copy-paste that to my pre-Filter text file. ๐Ÿ˜„ [27-Nov-19 05:28 PM] mjeno#0000 Because it's kinda late and I want to go over it in more detail tomorrow. [27-Nov-19 05:32 PM] prdgi#0000 Also, thinking about fleet operations. Could lagrange points be added for each planet / moon so that vessels may travel to these points? It would allow for large vessels which could not make landfall to go to a specific point where they may interact with other vessels at the same location. Further, it would be fun to have moons. [27-Nov-19 05:35 PM] prdgi#0000 Lagrange points would also be perfect locations for permanent space stations. Space Stations could have Storage, LM, CX modules [28-Nov-19 10:14 AM] hoogalish#0000 i got 7 rigs but only 5 in the queuer [28-Nov-19 10:14 AM] hoogalish#0000 so when they all complete 2 don't get queued [28-Nov-19 10:14 AM] hoogalish#0000 by design? [28-Nov-19 10:15 AM] mad2092#0000 gotta stagger them [28-Nov-19 10:17 AM] hoogalish#0000 yeah i kinda figured that thanks [28-Nov-19 10:17 AM] hoogalish#0000 stinks tho don't get the benifit past 5 [28-Nov-19 10:58 AM] sharlindra#0000 hey, it can get worse, I have 13 FPs on Boucher :D [28-Nov-19 01:19 PM] ascelin8791#0000 Is there a way to go up/down between screens using only the keyboard? [28-Nov-19 02:20 PM] mjeno#0000 I don't think there are many more, if any. [28-Nov-19 02:21 PM] mjeno#0000 There is only a list of commands. [28-Nov-19 02:24 PM] molp#0000 Escape closes a buffer, that's it. But you are right, we should document them [29-Nov-19 04:28 AM] kaitelbu1731#0000 How long does it take for a building to be removed after you demolish it? [29-Nov-19 04:28 AM] molp#0000 Should be happening immediately [29-Nov-19 04:29 AM] kaitelbu1731#0000 logging out/back in fixed it ๐Ÿ™‚ {Reactions} ๐Ÿ‘ [29-Nov-19 06:01 AM] mjeno#0000 Speaking of escape closing a buffer. I have this bug that escape doesn't close the most recent buffer I opened, but an older one instead. I have to click the desired buffer to make sure escape closes it. It's been like this for a few months, used to work fine before. Is it the same for you guys? [29-Nov-19 06:02 AM] mjeno#0000 (Or none of the buffers is focused and escape does nothing, although opening a new buffer is the very last thing I did before hitting escape.) [29-Nov-19 06:03 AM] mjeno#0000 The first case, where an old buffer (buffer A) is closed instead of the latest one (buffer B), happens when I opened buffer B via a contextual command in buffer A. [29-Nov-19 06:34 AM] mjeno#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/649951297386315796/escape-bug.gif?ex=6814bbd0&is=68136a50&hm=1a89f90ed1e9d90b4eecfdce878c4a4f9a1f66651e213174915f80e5cd6bef68& [29-Nov-19 09:29 AM] zlex.#0000 Demolishing a building happens immediately, unless itโ€™s the last of that building then you need to refresh [29-Nov-19 09:31 AM] zlex.#0000 for instance if you got 3 FP demolishing 2 would be instant, once you try to demolish the last one you need to refresh the screen afterwards, otherwise itโ€™s will stay on the demolishing screen {Reactions} ๐Ÿ‘Œ [29-Nov-19 08:22 PM] ascelin8791#0000 Escaping to close a buffer also only works once, if you have multiple buffers it won't close the rest of them {Reactions} ๐Ÿ‘Œ [30-Nov-19 07:20 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/650325232195731457/20191201_002033.jpg?ex=6814c691&is=68137511&hm=30c428a5efac182db4847c303c3099fe8c7536e9ef966f48e46a408bc91a3429& {Reactions} prun (2) [30-Nov-19 07:20 AM] prdgi#0000 Now I need to make another scrn [30-Nov-19 07:30 AM] prdgi#0000 Yeah, believe it or not I've been using 1 this whole time. [30-Nov-19 07:31 AM] prdgi#0000 Because I'm not organized enough to manage any more [30-Nov-19 08:35 AM] djmater#0000 i use my 3 screens at work when i need to do spreadsheet calculations and such, but usualy 1 screen holds enough for me as of now [03-Dec-19 05:14 AM] prdgi#0000 @molp Could we get the LM ads sorted by something other than the seemingly randomly process it uses now? I feel sorting it by material would be the best approach. [03-Dec-19 05:24 AM] prdgi#0000 Could identical ads be collated together? For example, rather than spamming the local market with 10 of the same (same seller/buyer, same material, same quantity, same price) ads, could they be presented something like: ``` [10] SELLING 100 FTL Fuel @ 800.00 ICA for collection within 7 days ``` [03-Dec-19 05:29 AM] mjeno#0000 โž• [03-Dec-19 05:43 AM] molp#0000 @prdgi yep, sorting sounds good [03-Dec-19 05:50 AM] lunikon#0000 sort by time, though [03-Dec-19 05:52 AM] prdgi#0000 time would also work. Oldest on top? [03-Dec-19 05:52 AM] molp#0000 Seems like the server already sorts by creation time, maybe the client changes that [03-Dec-19 05:52 AM] lunikon#0000 nah, youngest [03-Dec-19 05:53 AM] prdgi#0000 mm, youngest would promote less frequent listings as the older contracts would be less visible and more likely to expire [03-Dec-19 05:53 AM] lunikon#0000 @molp pretty sure the client has no specific ordering unless you define one [03-Dec-19 05:54 AM] lunikon#0000 but if I look at a market, I want to see what's new, not what's old [03-Dec-19 05:57 AM] prdgi#0000 yes, and if I want people to take my contracts I would prefer them to take the oldest (if the contracts are the same) because I've already paid a listing fee [03-Dec-19 05:59 AM] prdgi#0000 The fee is paid on listing and is non-refundable. Granted, its not much. [03-Dec-19 05:59 AM] molp#0000 It really depends on how you use the LM. If you use it like a store front and there are only a few or none other players adding ads then oldest first makes sense. If the LM is busy however, youngest first makes more sense [03-Dec-19 06:01 AM] prdgi#0000 I agree, in an active LM youngest first would make more sense. I had not considered that aspect. [03-Dec-19 06:01 AM] prdgi#0000 if you add the sorting, could you also apply it to LMOS? Finding a contract you made a mistake on is difficult without the sorting. [03-Dec-19 06:36 AM] molp#0000 Will do [03-Dec-19 09:00 AM] esabab_00#0000 Added some data for COGCs and Admin centers to http://prun.basedesigner.com/lm/ if I'm missing any someone let me know and I will correct it {Reactions} prun (3) ๐Ÿ‘Œ (2) [03-Dec-19 09:20 AM] mjeno#0000 That's awesome! [03-Dec-19 09:21 AM] esabab_00#0000 3 new LMs are constructing in the next few days as well! [03-Dec-19 09:48 AM] slomes#0000 what about sorting options? Similar to what we have in the Inventories. They would need to stick to the specific LMs though, so you could have different settings for different LMs [03-Dec-19 09:48 AM] slomes#0000 also the stacking is a reallllllly good idea! [03-Dec-19 10:38 AM] sharlindra#0000 LMOS is a command that I dread to use, the list is just soooo overwhelming [03-Dec-19 12:10 PM] slomes#0000 The complete random order of LMOS list is maddening. I avoid it as good as I can, only need it when I messed up an ad detail, and then its scrolling and looking..and scrolling.. [03-Dec-19 12:28 PM] molp#0000 I never thought that the LMs would be used THAT much.. I agree, we need to revisit the UI [03-Dec-19 01:02 PM] sharlindra#0000 yeah, CXOS at least has chronological order and it is faster to remove orders since it does nto ask for confirmation [03-Dec-19 01:40 PM] slomes#0000 I do like having all of my Contracts [03-Dec-19 01:40 PM] slomes#0000 This way I can look back through them if I want/have to [03-Dec-19 01:41 PM] slomes#0000 in the CONTS buffer that is [03-Dec-19 02:35 PM] sharlindra#0000 yeah, CONTS is even more dreadful place than LMOS lol :D [03-Dec-19 02:35 PM] sharlindra#0000 but yeah, separating closed and open would solve a lot [03-Dec-19 04:46 PM] slomes#0000 noo, CONTS is good. At least as long as the contracts are open or partially filled. After that they vanish in a sea of "not-further-specified-please-click-view-to-find-out-what-the-hell-is-what". [03-Dec-19 04:47 PM] slomes#0000 CONTS at least is chronological, I can work with that. [03-Dec-19 05:37 PM] prdgi#0000 @mjeno Do you have any info that you are able to release about a reset or introduction of new end-game content? I'm finding that myself, some corp mates, and likely a lot of other older players are just sitting in maintenance mode. There is really only self-imposed projects left to complete and the logistics challenges associated with having a large colony network are almost insurmountable. [03-Dec-19 05:42 PM] prdgi#0000 And as for another idea, if a shipping scheduler is not on The List โ„ข๏ธ would you mind to pass it through The Filter โ„ข๏ธ? Eg: ``` FLY to Promitor using x SF and y FF MOVE 177 C from inventory x to inventory y MOVE 150 FF from inventory y to inventory z MOVE 500 SF from inventory y to inventory w MOVE 400 GRN from inventory y to inventory x FLY to Promitor using x SF and y FF MOVE 400 GRN from inventory x to inventory v MOVE 177 C from inventory v to inventory x REPEAT``` I feel it will need inventory and contract interaction capabilities [03-Dec-19 06:43 PM] prdgi#0000 An ad-hoc "buy a additional ship" button would greatly increase the galaxy's logistics capabilities. Even at a large cost like 10m it would still provide a way to break through the absolute logistics limitations we currently have. You could pay in any currency, but the ship spawns at the home planet of the faction whose currency you used. Pay 10m ICA, ship spawns at prom. No fuel should be included. {Reactions} ๐Ÿ‘ [03-Dec-19 08:54 PM] _frostwood_#0000 @molp would it be feasible to display planet population numbers-total Pioneers, Settlers etc? On the planet display screen? [04-Dec-19 12:30 AM] molp#0000 @_frostwood_ wie could do that, but why would you need that information? [04-Dec-19 12:33 AM] catfiz#0000 To easily flaunt the number of workers he has without having to open up a bunch of screens. ๐Ÿ˜‰ [04-Dec-19 12:39 AM] prdgi#0000 @molp it would provide a reasonable way to easily estimate the potential demand for consumables on a planet. {Reactions} ๐Ÿ‘ (4) [04-Dec-19 03:08 AM] mjeno#0000 @prdgi We don't have concrete plans for the next reset, I'm afraid. The next big bit of content will be the governor system. I know that development is moving slowly, but if it's some consolation, it will gain speed in 2020 with the addition of new developers to the team. ๐Ÿ™‚ [04-Dec-19 03:09 AM] mjeno#0000 The flight scheduler goes against the "no automation" principle, but that's not set in stone. It would have to depend on a special building or something, I'll throw it in The Filterโ„ข๏ธ! [04-Dec-19 03:38 AM] slomes#0000 @saganaki that sounds like the LMOS. My CONTS is chronological, starting 7 months ago with contracts I had with Promitor Commodity Exchange, because I was buying stuff without base or ship present (way before LM etc got implemented). LMOS on the other hand is completely out of order. [04-Dec-19 06:35 AM] slomes#0000 Apology accepted ๐Ÿ˜‰ [04-Dec-19 10:16 AM] esabab_00#0000 interesting results for planetary project list on XK-745A never saw this happen before @molp {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/651819139735748620/unknown.png?ex=6814efe1&is=68139e61&hm=6057e413220c71766fe804f6cce5498483b319adacce6d353e0d0ef7b9741cf3& {Reactions} ๐Ÿค” [04-Dec-19 11:22 AM] mrwashingtoad#0000 Esabab - for LM on CT-443b - faction is Mao-Kikowski Mercantile Also for your designer site UI layout 1) unless you zoom out, you can't add the bottom right side items (STO for example) on base design as you can't click/hold and mousewheel up to drop it in - anyway to make the left side base scroll up / down with main section so you can drop it in, or a way to drag and hold from bottom right to the left side? 2) Also just something I find odd and slightly confusing - the total workers and the total housing items are reversed. I.e.: when you add high tier, workers ones add higher tier to left side, whilst housing adds to the right as this example shows {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/651835847066255380/unknown.png?ex=6814ff70&is=6813adf0&hm=8cd8a4e37675753330e1580adebb07272f7825bd9f628b72f2c4826f9735c870& [04-Dec-19 11:23 AM] mrwashingtoad#0000 Just makes it weird to quickly look and see if you've got enough housing for each type when you have more than just pioneers [04-Dec-19 11:25 AM] molp#0000 @esabab_00 that happens when there is no player site yet [04-Dec-19 11:53 AM] esabab_00#0000 I'm not gonna make any more faction changes until the Expanse thing comes out and planet control is a lot clearer than it is [04-Dec-19 12:03 PM] esabab_00#0000 And there will probably be an update to the base design thing at that point too [04-Dec-19 03:22 PM] mrwashingtoad#0000 ๐Ÿ‘ [06-Dec-19 02:05 AM] molp#0000 https://www.youtube.com/watch?v=g60V0ODdhbc&feature=youtu.be T-13 minutes until an Electron rocket launch {Embed} https://www.youtube.com/watch?v=g60V0ODdhbc&feature=youtu.be YouTube Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. [06-Dec-19 02:21 AM] prdgi#0000 nice launch [06-Dec-19 02:21 AM] molp#0000 and successful staging, nice! [06-Dec-19 02:25 AM] prdgi#0000 Those camera views are nice [06-Dec-19 05:04 AM] slomes#0000 Whats an Electron Rocket? [06-Dec-19 05:04 AM] slomes#0000 havent heard about that [06-Dec-19 05:04 AM] slomes#0000 im not too up-to-date though [06-Dec-19 05:04 AM] sharlindra#0000 dang I missed it, also curious! [06-Dec-19 05:05 AM] slomes#0000 thanks for buying all that INF btw :P [06-Dec-19 05:05 AM] slomes#0000 *proceeds to fill bathtub with ICA* [06-Dec-19 05:06 AM] sharlindra#0000 *looks at the 3.3m ICA she has left* ยฏ\_(ใƒ„)_/ยฏ [06-Dec-19 05:07 AM] catfiz#0000 *buys rocket* [06-Dec-19 05:07 AM] slomes#0000 heh [06-Dec-19 05:07 AM] sharlindra#0000 gotta settle a gas giant for H otherwise I cant expand my fuel operations, I might need more INF later [06-Dec-19 05:08 AM] sharlindra#0000 Prdgi's FF operations are weorking so well that there is almost no H left for me :( :D [06-Dec-19 05:17 AM] slomes#0000 You know where to find it ;) I will get a H giant too, soon! [06-Dec-19 05:21 AM] sharlindra#0000 which one? I am going for FO-412g since I always buy my H there anyway, having Refineries on FO-412d [06-Dec-19 05:22 AM] sharlindra#0000 the SF change finally made producing SF less of a nightmare it was [06-Dec-19 05:25 AM] slomes#0000 WN-599d for me, its nicely located for my stuff [06-Dec-19 05:26 AM] slomes#0000 It has less concentration than the others, but still 38H or so, which is more than enough [06-Dec-19 05:26 AM] slomes#0000 (/col/d) [06-Dec-19 05:27 AM] sharlindra#0000 599g right? needs BL too apparently but I guess thats not much of a problem [06-Dec-19 05:29 AM] slomes#0000 g? [06-Dec-19 05:29 AM] slomes#0000 hang on [06-Dec-19 05:29 AM] slomes#0000 ah yes G mb [06-Dec-19 05:29 AM] slomes#0000 Ice Station Alpha is WNxxx d [06-Dec-19 05:30 AM] slomes#0000 got that confused [06-Dec-19 05:30 AM] slomes#0000 yea I already have the BL [06-Dec-19 05:30 AM] slomes#0000 will be the first ever BL used for a planet afaik [06-Dec-19 05:31 AM] slomes#0000 Then I will have the first TSH and BL used ^^ [06-Dec-19 05:31 AM] slomes#0000 TSH I already have [06-Dec-19 05:31 AM] slomes#0000 built a planet with [06-Dec-19 05:34 AM] sharlindra#0000 nice! I have been choosing easy planets, this will be first gas giant and first INF for me {Reactions} ๐Ÿ‘ [06-Dec-19 05:46 AM] slomes#0000 Well you chose the right INF then, best on the market! ;) [06-Dec-19 06:11 AM] prdgi#0000 Better put down heaps of COL @sharlindra . @maxp is scrambling to increase production to meet all our demand. [06-Dec-19 07:34 AM] lunikon#0000 @slomes afaik, the key difference of the Electron rocket compared to other competitors' is that it uses electrical motors to drive the fuel pumps [06-Dec-19 07:34 AM] lunikon#0000 and it's pretty small [06-Dec-19 08:34 AM] slomes#0000 @lunikon oh okay, thanks :) Sounds cool, will do some digging and check it out [06-Dec-19 10:02 AM] jpm6469#0000 Once you are doing 15-30+ contracts per day doing them becomes difficult [06-Dec-19 10:03 AM] jpm6469#0000 Multiple item contracts would be helpful in reducing the total number of them that have to be entered and viewed for dealing with higher tier production and deliveries [06-Dec-19 11:49 AM] djmater#0000 @mrwashingtoad @petertaylortx seems like in less than 24 hours i missed 2 rocket launches.... [06-Dec-19 11:49 AM] mrwashingtoad#0000 I know - isn't it great? [06-Dec-19 11:49 AM] petertaylortx#0000 Yup, I didn't want to mention the Progress launch b/c I thought you would not like to know about it [06-Dec-19 11:49 AM] mrwashingtoad#0000 Sounds like you had Robopete book your tickets [06-Dec-19 11:50 AM] petertaylortx#0000 @djmater maybe you should just do what I do and keep checking this site https://spaceflightnow.com/launch-schedule/ Then you'd know how many you really miss {Embed} Spaceflight Now https://spaceflightnow.com/launch-schedule/ Launch Schedule [06-Dec-19 11:51 AM] djmater#0000 im tempted to call the Andรธy Space center and tell them to call me when they are going to launch their rocket [06-Dec-19 11:52 AM] djmater#0000 Toad, i got some good deals you know so i couldnt resist it [07-Dec-19 04:37 PM] kovus#0000 Question for the devs: Would it violate the spirit of the guidelines to copy & parse data from the websocket as opposed to copying data from the screen? I'm trying to play nice and stay within the guidelines, but the websocket data is so much prettier. [08-Dec-19 03:52 AM] mjeno#0000 Thanks for asking first. ๐Ÿ™‚ I lack the technical understanding to tell you if this is fine, but @lunikon or @molp certainly can. [08-Dec-19 04:15 AM] lunikon#0000 Hm, borderline. Will have to discuss it with @molp [08-Dec-19 04:17 AM] catfiz#0000 *continues to pass responsibility around* [08-Dec-19 04:18 AM] nebneb125#0000 Maybe molp will ping mjeno to go full circle [08-Dec-19 04:18 AM] catfiz#0000 Hopefully [08-Dec-19 04:19 AM] lunikon#0000 Starting January he can pass it on to the game designer ๐Ÿ˜‰ [08-Dec-19 04:22 AM] nebneb125#0000 Totally not related but did you plan to all be named beginning with M [08-Dec-19 04:23 AM] lunikon#0000 Hiring requirement [08-Dec-19 04:24 AM] corlis#0000 ๐Ÿง [08-Dec-19 04:26 AM] saganaki#0000 โ€œLooks like you have 20 years of experience in this domain and have written...3 books it looks like? Itโ€™s a damn shame about your name....โ€ [08-Dec-19 04:26 AM] corlis#0000 haha [08-Dec-19 04:26 AM] corlis#0000 brilliant ๐Ÿ˜„ [08-Dec-19 04:26 AM] corlis#0000 Hire me for a different name! [08-Dec-19 04:28 AM] prdgi#0000 @lunikon When do we get to officially meet the new game designer? Does their name start with M? Can we rename them if it doesn't? [08-Dec-19 04:29 AM] lunikon#0000 First task will be to find an m-based nick name for him [08-Dec-19 04:29 AM] catfiz#0000 Muppet [08-Dec-19 04:29 AM] corlis#0000 Macchiavelli [08-Dec-19 04:29 AM] lunikon#0000 HR screwed up there... [08-Dec-19 04:31 AM] saganaki#0000 if name[0].isVowel(): name = โ€˜Mโ€™+name else: name[0] = โ€˜Mโ€™ [08-Dec-19 04:58 AM] prdgi#0000 https://nameberry.com/search/boys_names/M {Embed} https://nameberry.com/search/boys_names/M https://images-ext-1.discordapp.net/external/Iz2A47U4504I-wTCNn7pbjcFLb5YUOIs7Pm_x_H39yI/https/d3ljug581seh18.cloudfront.net/assets/nameberry-1337-700--smarter-f15f060afc02f076c446b395191aa816.jpg [08-Dec-19 04:58 AM] catfiz#0000 Merdle [08-Dec-19 05:01 AM] prdgi#0000 Lets go with https://www.momjunction.com/baby-names/mondher/ and hope that its their destiny to be creative with PrUn {Embed} https://www.momjunction.com/baby-names/mondher/ Mondher Name Meaning, Origin And Religion | MomJunction Find out the meaning of name Mondher and learn about the origin, religion and more! We have also listed popular names with similar meanings and theme. [08-Dec-19 05:04 AM] catfiz#0000 Mrithun [08-Dec-19 05:04 AM] catfiz#0000 Meaning: Lord of Death [08-Dec-19 05:04 AM] prdgi#0000 "Killer of PrUn". Yep. Has a ring to it. [08-Dec-19 08:58 AM] mjeno#0000 You guys figured it out again. The real reason I'm leaving is that I'm being kicked out for not having a name that starts with M. [08-Dec-19 08:59 AM] mjeno#0000 I did think about changing my name, but Martin said I would never be a true M-named person. ๐Ÿ˜ [08-Dec-19 09:01 AM] mjeno#0000 (My real name is Julian, not Mjeno.) [08-Dec-19 09:14 AM] catfiz#0000 Mulian {Reactions} ๐Ÿ˜„ (2) [08-Dec-19 10:03 AM] kovus#0000 @lunikon Well, let me know what you all decide. If you decide that I can't use the data which Vivaldi (and I think Chrome) make available in the built-in dev tools to copy the data, it'll mean a few whiskey-fueled nights of data gathering. {Reactions} ๐Ÿน [08-Dec-19 11:02 AM] saganaki#0000 @kovus - I suppose this means Iโ€™m spending a night over if the answer is no. [08-Dec-19 11:31 AM] kovus#0000 Just means more whiskey needed. :) [08-Dec-19 11:41 AM] mrwashingtoad#0000 :hrpgHeyo: @petertaylortx Hey we're pretty good with coming up with "M" themed names... There's been Meef, Morse, Mat, Mork... {Reactions} ๐Ÿ˜‚ [08-Dec-19 12:55 PM] catfiz#0000 Meat [08-Dec-19 01:21 PM] mrwashingtoad#0000 If you have questions on our name choices - you should DEFINITELY see Peter's YT PrUn videos and let him know to explain it in the comments ๐Ÿ˜„ [09-Dec-19 05:25 AM] molp#0000 @kovus We just discussed scraping data from PrUn. Our existing guidelines (https://hub.prosperousuniverse.com/guidelines , point #4) cover that pretty good. As long as you do it manually in a non-automated way it is fine with us. You can even use the data in the console, but keep in mind that it exists for debugging reasons so we might change the amount of data we log in the future. Writing a tool that connects to or intercepts the websocket connection is not allowed {Reactions} ๐Ÿ‘ (4) [09-Dec-19 06:54 AM] djmater#0000 @mrwashingtoad you forgot Mish [09-Dec-19 07:38 AM] molp#0000 Triple-A at last! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/653591304474984458/unknown.png?ex=6814cad6&is=68137956&hm=3590791b27071eee37582001ab83fdf0ebe94ec66f10a7f2d2805f9b9a797043& [09-Dec-19 08:45 AM] kovus#0000 @molp Thanks for the followup. That's about how I understood the rules, but I'm glad to get confirmation. [09-Dec-19 09:22 AM] djmater#0000 HOW!? [09-Dec-19 09:23 AM] djmater#0000 im still struggling with recovering from loosing my grades ๐Ÿ˜› [09-Dec-19 09:57 AM] esabab_00#0000 Any way we could get a MM buy order for BE? Probably not a problem for a lot of people but in certain situation it can pile up... [09-Dec-19 11:23 AM] esabab_00#0000 @mjeno could we get a dedicated politics channel? I'm sure it's all about to get going in the next few days [09-Dec-19 11:30 AM] sharlindra#0000 I need to dig up my slogan somewhere, whatwasit, something about the God Queen that is destined to rule over Promitor forever and ever... [09-Dec-19 11:32 AM] corlis#0000 https://tenor.com/view/good-evil-starwars-emporerpalpatine-darkside-gif-4624104 {Embed} https://tenor.com/view/good-evil-starwars-emporerpalpatine-darkside-gif-4624104 Good https://images-ext-1.discordapp.net/external/9D0EFQujeG71WzijSfk9ZbkTKt3Y15kEY7wPxPkQJcA/https/media.tenor.co/images/ce608cf2c0835c2d868cb8b9aae70149/raw [09-Dec-19 12:03 PM] slomes#0000 And I need to dig up my opposition speech...:D [09-Dec-19 12:06 PM] sharlindra#0000 by the Decree of the Eternal Queen, no opposition of any kind is allowed [09-Dec-19 12:11 PM] slomes#0000 You are no Queen. Not yet... Not if I, Slomes, can prevent it. Peasants, rise up and stand firm against this menace! We shall not be matriarched by this vile tyrant! [09-Dec-19 12:13 PM] catfiz#0000 Us at QWNE are for the people, we will stand against Sharlindra's authoritative rule. [09-Dec-19 12:27 PM] corlis#0000 https://tenor.com/view/monty-python-holy-grail-king-didnt-vote-gif-8051023 {Embed} https://tenor.com/view/monty-python-holy-grail-king-didnt-vote-gif-8051023 https://images-ext-1.discordapp.net/external/Ezf194pgqpmDUYMTQiDCNmK3v2SKiibHhRMpjYOkynk/https/media.tenor.co/images/1fda8263f44d1a9676b8e11c2cbc394a/tenor.png [09-Dec-19 12:28 PM] sharlindra#0000 anyone voicing such opinions will be sentenced to shuttling NA from my planets to the very end of civilized galaxy, planet named Katoa or so {Reactions} ๐Ÿ˜ (3) [09-Dec-19 01:01 PM] prdgi#0000 Hi Mfrank! Welcome to dealing with all of us oddities! {Reactions} ๐Ÿ™‚ [09-Dec-19 01:41 PM] slomes#0000 But I have no space pilot license [09-Dec-19 01:43 PM] catfiz#0000 See, Shar will threaten anyone who opposes her, don't give her any power! [09-Dec-19 01:48 PM] saganaki#0000 @dev Will the Expanse update have ship purchasing? [09-Dec-19 01:48 PM] molp#0000 no {Reactions} ๐Ÿ‘ [09-Dec-19 01:50 PM] slomes#0000 and ship leasing? [09-Dec-19 01:51 PM] slomes#0000 ... stealing? [09-Dec-19 01:51 PM] molp#0000 nope ๐Ÿ™‚ You would have read about that in the devlogs ๐Ÿ™‚ [09-Dec-19 01:51 PM] slomes#0000 just kidding ;) [09-Dec-19 02:05 PM] kovus#0000 I figure if I wanted to play with pirates, I'd go play Eve. Or Elite Dangerous. [09-Dec-19 02:06 PM] saganaki#0000 Why not all three simultaneously? [09-Dec-19 04:51 PM] mjeno#0000 Politics channel sounds good! Let's wait and see if it's actually necessary after Thursday, I don't want to jump the gun. ๐Ÿ˜„ [09-Dec-19 05:28 PM] sintheras#0000 at the beginning, fees are redistributed equally between all shareholder within the governing corp. However, this will give funds to people who might be inactive for a long time. Will there be possibilities to adjust this redistribution or alternatively a way to kick inactive members out of a corp? [09-Dec-19 05:31 PM] catfiz#0000 I was under the impression that corp owners can kick people, was this not true? [09-Dec-19 05:32 PM] sintheras#0000 ๐Ÿ˜ฎ [09-Dec-19 05:32 PM] sintheras#0000 Let me check with corp owner [09-Dec-19 05:35 PM] saganaki#0000 I cannot. [09-Dec-19 05:35 PM] saganaki#0000 So the answer is "no" AFAIK. [09-Dec-19 05:36 PM] catfiz#0000 Huh, strange, you can't do it on the corp menu? [09-Dec-19 05:37 PM] saganaki#0000 Nope. I can leave... [09-Dec-19 05:37 PM] saganaki#0000 But cannot kick. [09-Dec-19 05:41 PM] catfiz#0000 That's a bit strange, I would figure that would be something that would be added fairly early. It does make a little sense though, if you own stock in a company in real life, they can't just take it back. Though in some occasions you can force them to sell it, very rare occasions. [09-Dec-19 05:44 PM] sintheras#0000 hmm, make sense [09-Dec-19 05:47 PM] catfiz#0000 But with the current functionality they are basically clubs or guilds, that realism doesn't make sense under these circumstances. [09-Dec-19 05:49 PM] mjeno#0000 Hmmm, I see the issue here. I'll bring it up in the internal chat. ๐Ÿ™‚ [09-Dec-19 05:52 PM] catfiz#0000 Maybe a solution is the ability to kick someone after a month of inactivity or something like that, but there should be a buyback/refund feature to ammend this. Like if you paid 1k for 10% of the stock it will return the 10% with however much it is currently worth(assuming it changed at all, but that's not a feature yet). [09-Dec-19 05:53 PM] esabab_00#0000 They are removed if the get liquidated for inactivity [09-Dec-19 05:53 PM] catfiz#0000 But paid accounts aren't, if I remember correctly. [09-Dec-19 05:54 PM] esabab_00#0000 The guy in my Corp was paid at least at asteroid tier [09-Dec-19 05:54 PM] esabab_00#0000 They joined before f2p [09-Dec-19 05:55 PM] catfiz#0000 And he was removed? [09-Dec-19 05:55 PM] esabab_00#0000 Yeah, and total Corp shares dropped properly and they are not on the list [09-Dec-19 05:56 PM] catfiz#0000 Oh, wait, asteroid tier doesn't count, because of all the people with keys. [09-Dec-19 05:56 PM] esabab_00#0000 The lack of a remove has been brought up to the devs before [09-Dec-19 11:31 PM] sharlindra#0000 hmmm, I was under the impression molp even mentioned corp management tools should be part of the Expanse, I was quite looking forward to that but I guess I misremembered [10-Dec-19 03:23 AM] slomes#0000 There is no "corp owner" afaik either, its all equal players from what I see [10-Dec-19 03:27 AM] lunikon#0000 the corp management features are definitely on the list, they just didn't make the cut for this release [10-Dec-19 03:28 AM] lunikon#0000 we wanted to get the basic feature out the door before the holidays/the new year [10-Dec-19 03:28 AM] slomes#0000 Will there be an introductory post about your new dev? [10-Dec-19 03:29 AM] lunikon#0000 we'll see ๐Ÿ™‚ [10-Dec-19 03:29 AM] lunikon#0000 at the moment, everything is still a bit in limbo because we're still waiting for the final decision on our funding application [10-Dec-19 03:29 AM] lunikon#0000 if and when he joins "officially", I am sure there will be more info [10-Dec-19 03:32 AM] slomes#0000 Ah, that makes sense [10-Dec-19 03:32 AM] slomes#0000 ๐Ÿคž [10-Dec-19 04:21 AM] prdgi#0000 I hope its just me feeling this and not a reflection of the overall state. I feel PrUn has really slowed down over the last month or so. Ingame global and this channel have been fairly quiet lately. Are we all just hitting maintenance mode? Is it merely reflecting increasing RL commitments over the holidays? [10-Dec-19 04:23 AM] molp#0000 It is really hard to say. Maybe it's the Holidays or the lack of mid- to end-game content or a mixture of both. We are aware that the current test has been running for a long time now and that the top players have mostly run out of content. [10-Dec-19 04:25 AM] molp#0000 We decided against a restart to refresh the game world and want to reserve that for changes that make a restart necessary. This decision might not hold though, there are so many things happening at the moment and we are quite eagerly awaiting what the new year will bring (new developer, funding, ..) [10-Dec-19 04:26 AM] lunikon#0000 A "State of Prosperous Universe Address" might be in order some time towards the end of the year ๐Ÿ˜‰ [10-Dec-19 04:27 AM] molp#0000 That would be fitting.. btw we need a devlog entry for the Holiday week anyways, since everyone is taking the week of! [10-Dec-19 04:28 AM] molp#0000 .. and there can't be a week without a devlog of some sorts ๐Ÿ™‚ [10-Dec-19 04:28 AM] lunikon#0000 yeah, that's a no-go [10-Dec-19 08:18 AM] kovus#0000 @prdgi I know in my group of friends who play that there have definitely been a lot of time off recently due to the holidays. [10-Dec-19 08:36 AM] esabab_00#0000 I think things should definitely keep going for at least another month after the expanse release...would like to build out some admin centers and try the government stuff. [10-Dec-19 08:36 AM] molp#0000 I agree [10-Dec-19 09:27 AM] mrwashingtoad#0000 I hereby propose new dev's name will have to be: Mufasa {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/653981156345380874/mufasa_hyena.gif?ex=6814e46a&is=681392ea&hm=92016d3b63aa94d56ec85b4a9687aa4afaf560357340039b34f64f0c66987677& [10-Dec-19 10:58 AM] petertaylortx#0000 The holiday dev log should be a video of the devs playing something like "Keep Talking and Nobody Explodes" ๐Ÿ˜› [10-Dec-19 10:58 AM] mrwashingtoad#0000 lol [10-Dec-19 10:58 AM] petertaylortx#0000 Nothing says happy holidays than screaming at each other [10-Dec-19 10:58 AM] mrwashingtoad#0000 What was the other one, Peter - where you have to work to get out of a castle? [10-Dec-19 10:59 AM] petertaylortx#0000 "We were here" [10-Dec-19 10:59 AM] mrwashingtoad#0000 That was a lot of fun as well. [10-Dec-19 10:59 AM] mrwashingtoad#0000 Also that gif took WAY longer than I thought it would to make. [10-Dec-19 07:06 PM] rain9441#0000 I'd also encourage maybe testing out the idea of dropping all MM buys to 1 and removing all MM sells during this test as an experiment before resetting {Reactions} ๐Ÿ‘Œ (2) [10-Dec-19 07:07 PM] rain9441#0000 Except WR ๐Ÿ™‚ [10-Dec-19 07:10 PM] rain9441#0000 I should say that I would encourage any type of experiment, I'd be happy to use the end of the test as a way to test some random hypothesis about how some change might affect the game [10-Dec-19 07:43 PM] sintheras#0000 speaking of a possible reset. I might imagine implementation of Exploration might be a feature that could warrant a fresh start {Reactions} ๐Ÿ‘† [10-Dec-19 07:44 PM] sintheras#0000 I am also curious to see a MM free Pruniverse [11-Dec-19 03:47 AM] djmater#0000 i 2nd that idea of dropping the MM to 1 before the reset to see how the market would go [11-Dec-19 05:04 AM] molp#0000 "Pruniverse" I like that ๐Ÿ˜† [11-Dec-19 05:05 AM] molp#0000 We really could do some tests at the end of this Pruniverse, but right now there is no reset in sight [11-Dec-19 05:12 AM] nebneb125#0000 @petertaylortx just saying I love your videos [11-Dec-19 05:15 AM] petertaylortx#0000 Thank You @nebneb125 I'm glad you are enjoying them ๐Ÿ˜„ [11-Dec-19 06:17 AM] lunikon#0000 PSA PSA PSA PSA [11-Dec-19 06:18 AM] lunikon#0000 I will soon update the PrUn account management system (aka "hub"), so https://hub.prosperousuniverse.com/ will be offline for a little while {Reactions} ๐Ÿ”ง (2) [11-Dec-19 07:17 AM] lunikon#0000 if I haven't missed anything, the Hub should back online [11-Dec-19 07:18 AM] lunikon#0000 for some it might take a while until the new DNS records have propagated [11-Dec-19 07:18 AM] lunikon#0000 and in any case: If you encounter any issues/bugs, please let me know asap [11-Dec-19 07:18 AM] molp#0000 ๐Ÿ‘ [11-Dec-19 07:53 AM] franss22#0000 Did you remember to turn the stove off [11-Dec-19 08:02 AM] lunikon#0000 ah damn [11-Dec-19 08:02 AM] lunikon#0000 I knew I forget about something. [11-Dec-19 10:16 AM] esabab_00#0000 So based on the screenshots in the release notes...the production fees are limited to 10 to 30? What happens when an admin center is built on a planet with no current production fees? They get set to 10? That kind of deincintivises building admin centers on non faction worlds since you can't actually set the fees to 0 if you want... [11-Dec-19 10:18 AM] molp#0000 On non-faction worlds the fees can range between 0 and 9999 [11-Dec-19 10:19 AM] lunikon#0000 it's called "Expanse" for a reason ๐Ÿ˜„ [11-Dec-19 10:19 AM] esabab_00#0000 Will the faction planets stay the current planets? There was mention that everything in a certain jump range would fall under a faction automatically? [11-Dec-19 10:20 AM] molp#0000 If I remember correctly (not in the office atm) faction space will be 1 jump away from the starting worlds. [11-Dec-19 10:21 AM] esabab_00#0000 Are starting worlds just Katoa, Promitor and Montem? What about XK-590d which is two jumps from Katoa? [11-Dec-19 10:22 AM] esabab_00#0000 Also what happens to planets that are colonized within Benten that are not Katoa/Umbra? Will they fall under Castillo-Ito now? [11-Dec-19 10:32 AM] esabab_00#0000 Sorry for all the questions. I just get a lot of messages about updating my LM list with who "owns" what planets... [11-Dec-19 10:32 AM] esabab_00#0000 Trying to work out how to deal with it [11-Dec-19 10:58 AM] molp#0000 Will answer your questions later! [11-Dec-19 01:38 PM] molp#0000 @esabab_00 Unfortunately the entry for the Handbook is not done yet, so I tried to answer your questions in the forum instead https://com.prosperousuniverse.com/t/release-notes-expanse/1823/2?u=molp [11-Dec-19 01:44 PM] esabab_00#0000 Awesome, thanks! But what about planets that can be selected in the company setup but were never flagged as faction? Like FJ-982c? Are they faction now and thus making everything within one jump of them faction space? [11-Dec-19 01:45 PM] esabab_00#0000 And will there be an indicator on the system or map window for which systems are faction space? [11-Dec-19 02:03 PM] molp#0000 Planets will have a faction affinity line in the `PLI` tile {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/654412897463828482/unknown.png?ex=68152501&is=6813d381&hm=cede8c3c912fe8568896c1cb68e21a84a8b90af78ee2fd170c1e83fa9b51d729& [11-Dec-19 02:04 PM] molp#0000 No, right now faction space is only counted from the initial faction planets/systems, e.g. Daikoku, Benten, Ebisu, Hotei, Moria and Hortus [11-Dec-19 02:14 PM] esabab_00#0000 Awesome, thanks again [12-Dec-19 07:42 AM] molp#0000 PSA: We will release the Expanse update soon. Expect some downtime. [12-Dec-19 07:43 AM] buckzoid1184#0000 is there patch notes somewhere with all of the changes? [12-Dec-19 07:43 AM] molp#0000 https://com.prosperousuniverse.com/t/release-notes-expanse/1823?u=molp [12-Dec-19 07:44 AM] buckzoid1184#0000 thx ๐Ÿ™‚ [12-Dec-19 07:44 AM] molp#0000 and the brand new release page: https://prosperousuniverse.com/releases/expanse/ [12-Dec-19 07:47 AM] buckzoid1184#0000 ooo fancy [12-Dec-19 07:47 AM] buckzoid1184#0000 liking the new artwork too {Reactions} ๐Ÿ‘ [12-Dec-19 07:54 AM] mjeno#0000 Thanks! Credits go to @mac2137 as always. [12-Dec-19 07:54 AM] mjeno#0000 (Btw, @buckzoid1184, I just made you a VIP here and on the forums because you are eligible with the pack you purchased.) [12-Dec-19 07:54 AM] buckzoid1184#0000 gonna be hard to choose one when the prints are avail {Reactions} ๐Ÿ˜Ž [12-Dec-19 07:55 AM] buckzoid1184#0000 wohoo ๐Ÿ™‚ [12-Dec-19 08:12 AM] buckzoid1184#0000 lol [12-Dec-19 08:13 AM] spotty7405#0000 Expanse update a day before Season 4 of *The Expanse* launches ? ๐Ÿ™‚ [12-Dec-19 08:14 AM] rubicate#0000 Alright listen up fellas, a vote for Rubicate on Montem is a vote for ZERO TAXES. That's right. A tax rate of 0.0%. I'm already rich, I don't need more money, but what I do need is a thriving and economically strong Montem to buy my coffee. You benefit, I benefit, we prosper together. {Reactions} ๐Ÿ‘ [12-Dec-19 08:27 AM] mjeno#0000 @spotty7405 And on the day the UK has important elections, too. ๐Ÿ˜„ [12-Dec-19 08:27 AM] mjeno#0000 Thinking about cheekily tagging #Election2020 on Twitter. [12-Dec-19 08:27 AM] buckzoid1184#0000 it'll be a disaster any way it goes tbh ๐Ÿ˜ [12-Dec-19 08:27 AM] mjeno#0000 Well, NOT IF YOU VOTE FOR RUBICATE. *waves flag* [12-Dec-19 08:28 AM] rubicate#0000 oh wait lol we don't have the admin center up on Montem yet [12-Dec-19 08:28 AM] buckzoid1184#0000 lol [12-Dec-19 08:28 AM] rubicate#0000 molp has already decided to run for Boucher's governor position [12-Dec-19 08:28 AM] rubicate#0000 I always knew he was a bit power hungry [12-Dec-19 08:36 AM] mjeno#0000 It's going up and down for a while. ๐Ÿ˜„ [12-Dec-19 08:36 AM] buckzoid1184#0000 they were breifly, down agai now [12-Dec-19 08:36 AM] mjeno#0000 But it should stabilize in a bit. [12-Dec-19 08:41 AM] molp#0000 A PrUn release without several reboots is no PrUn release {Reactions} prun (3) [12-Dec-19 08:53 AM] buckzoid1184#0000 not sure if this is a new bug but flight distance & consumption has disappeared? [12-Dec-19 08:53 AM] buckzoid1184#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/654697297900208160/unknown.png?ex=6814dc5f&is=68138adf&hm=53c9c7256cf90658c24a867547511475f17821b4153eb4659718678c45f8739f& [12-Dec-19 08:54 AM] molp#0000 Can you refresh your browser and try again please? [12-Dec-19 08:55 AM] buckzoid1184#0000 closed & re-opend and still empty [12-Dec-19 08:55 AM] buckzoid1184#0000 do i need to clear cache etc? [12-Dec-19 08:55 AM] molp#0000 could be [12-Dec-19 08:56 AM] buckzoid1184#0000 nope that didnt work either ๐Ÿ˜ฆ [12-Dec-19 09:00 AM] buckzoid1184#0000 same on edge & chrome for me [12-Dec-19 09:00 AM] buckzoid1184#0000 no biggie tbh [12-Dec-19 09:01 AM] molp#0000 Hmm, let me try something [12-Dec-19 09:01 AM] kovus#0000 Works ok for me as well. [12-Dec-19 09:02 AM] molp#0000 That is strange.. Can you try again once the flights arrived? Without starting the actual flight, just planning one? [12-Dec-19 09:02 AM] buckzoid1184#0000 sure [12-Dec-19 09:02 AM] molp#0000 ๐Ÿ‘ [12-Dec-19 09:02 AM] buckzoid1184#0000 it might update also after the current ftl finishes [12-Dec-19 09:02 AM] buckzoid1184#0000 so i'll check that [12-Dec-19 09:03 AM] molp#0000 thanks [12-Dec-19 09:08 AM] kovus#0000 I'm confused by trip planning. Does the time to travel between systems/planets vary wildly in a 30 minute (real-time) span? [12-Dec-19 09:10 AM] buckzoid1184#0000 i havent seen that happen [12-Dec-19 09:10 AM] buckzoid1184#0000 i know the estimates aren't always 100% if thats what u mean? [12-Dec-19 09:11 AM] kovus#0000 Well, I've opened the SFC, then planned the same flight from Gibson to Katoa a few times, and received at least 3 different durations/consumptions in just the last 30 min. [12-Dec-19 09:11 AM] buckzoid1184#0000 ya the planner is still buggy i think [12-Dec-19 09:12 AM] buckzoid1184#0000 same thing happens when you play with the sliders and change window focus [12-Dec-19 09:12 AM] mjeno#0000 Yes, I can confirm that they vary depending on whether the slider was last moved left or right, to the same position. [12-Dec-19 09:12 AM] molp#0000 Have you changed the amount of available fuel in the meantime? [12-Dec-19 09:12 AM] kovus#0000 Varying from 7h20m to 10h. I would think with the same (default) settings that I would get fairly consistent results in a short timeframe. [12-Dec-19 09:13 AM] kovus#0000 I'm literally closing the buffer, opening it (on the same ship), entering Katoa, and reading the numbers. Not even touching the sliders. [12-Dec-19 09:14 AM] mjeno#0000 Oh jeez. Let me reproduce... [12-Dec-19 09:15 AM] mjeno#0000 I couldn't reproduce that one immediately, but it's certainly part of the same bug(s) that keep messing up flight planning. The whole system will be revamped with the next few big content updates, which will be focused on ships and spaceflights. โœˆ๏ธ [12-Dec-19 09:17 AM] kovus#0000 Good to hear. Guess we might see a change on how much flight costs. [12-Dec-19 09:17 AM] mjeno#0000 Well, at least it will be the same every time for the same flight. ๐Ÿ˜„ [12-Dec-19 09:18 AM] kovus#0000 Oh? So, is it currently supposed to be the same for every flight (given the same inputs)? [12-Dec-19 09:19 AM] kovus#0000 My corp's been trying to understand if the planner tries to take into consideration some sort of positioning regarding planets around the sun. [12-Dec-19 09:21 AM] kovus#0000 (versus time, anyway). [12-Dec-19 09:21 AM] molp#0000 The planets move, and if they are close flight times are shorter. But they don't move that fast! [12-Dec-19 09:21 AM] buckzoid1184#0000 i have noticed that mass seems to affect it [12-Dec-19 09:21 AM] buckzoid1184#0000 ie full cargo hold ship is slower when both launched at the same time [12-Dec-19 09:22 AM] sintheras#0000 really? ๐Ÿ˜ฎ [12-Dec-19 09:23 AM] buckzoid1184#0000 but that could be down to the fuel usage bug in the planner [12-Dec-19 09:23 AM] buckzoid1184#0000 ie it estimated the same but 1 decided to use less fuel [12-Dec-19 09:23 AM] kovus#0000 So if I understand correctly, then position around the sun does change, but it changes in more of a "real time" type of thing. So if one of the systems were similar to ours, we could expect similar variation of planets being on opposite sides of their orbit around the sun in a "6 month" period? [12-Dec-19 09:24 AM] kovus#0000 (given a similar star & planet to "earth")? [12-Dec-19 09:24 AM] molp#0000 Yes, except that the motion is sped up by the factor of 20 in our simulation [12-Dec-19 09:24 AM] kovus#0000 Ahh. [12-Dec-19 09:24 AM] molp#0000 But real sun and planet masses are being used [12-Dec-19 09:24 AM] kovus#0000 Nice. [12-Dec-19 09:25 AM] buckzoid1184#0000 thats cool, must still be really long orbits on outer planets like neptune [12-Dec-19 09:25 AM] buckzoid1184#0000 like 100+ years [12-Dec-19 09:33 AM] mjeno#0000 By "the same flight" I meant exactly the same flight. ๐Ÿ˜› Which is admittedly hard to reproduce since the planets are always moving. [12-Dec-19 09:35 AM] kovus#0000 I'm ok with that. And planets constantly in motion would explain some variation. I'm just getting wildly different results in time spans of less than 5 minutes. [12-Dec-19 09:35 AM] buckzoid1184#0000 that would make sense tho if the dest was a planet on a fast orbit [12-Dec-19 09:36 AM] kovus#0000 I guess I'd have to know if Katoa & Gibson are on short orbits. [12-Dec-19 09:36 AM] buckzoid1184#0000 ya we cant see the mass & orbit radius to work it out ๐Ÿ˜ฆ [12-Dec-19 09:37 AM] kovus#0000 It's in the json data passed to the browser, actually. :) [12-Dec-19 09:37 AM] buckzoid1184#0000 ^^ [12-Dec-19 09:39 AM] kovus#0000 That said, their knowledge of planetary orbits is beyond mine, so I don't know how to calculate how fast a planet like Gibson would complete a single orbital period. [12-Dec-19 09:40 AM] buckzoid1184#0000 t = sqrt( (4 * pi^2 * r^3) / ( g * m[central] ) ) [12-Dec-19 09:42 AM] buckzoid1184#0000 https://www.physicsclassroom.com/class/circles/Lesson-4/Mathematics-of-Satellite-Motion [12-Dec-19 09:44 AM] kovus#0000 Admin center building requirements are interesting. [12-Dec-19 09:46 AM] mjeno#0000 Define "interesting". ๐Ÿ˜„ [12-Dec-19 09:47 AM] kovus#0000 Advanced. Parts I don't know where they come from yet. [12-Dec-19 09:51 AM] mjeno#0000 Afaik, there is at least one ADM already, so it should at least be achievable. I'm not sure if we'll manage to get everything on the smaller planets, though... [12-Dec-19 09:51 AM] kovus#0000 Well, that was fast. [12-Dec-19 09:52 AM] esabab_00#0000 The admin buildings were added in the previous patch...they just got functionality today [12-Dec-19 09:53 AM] kovus#0000 Ahh. [12-Dec-19 10:04 AM] esabab_00#0000 Looks like ADM are close to being done on Promitor, Montem and Katoa [12-Dec-19 10:04 AM] esabab_00#0000 One will end up on Umbra soon too [12-Dec-19 10:09 AM] kovus#0000 Any chance one of you developers would be kind enough to share the units used in the planet data for the semiMajorAxis? I can read the value, but without knowing the units, it's an adventure to know what it means. :) [12-Dec-19 10:10 AM] esabab_00#0000 What does the number look like? [12-Dec-19 10:10 AM] kovus#0000 Gibson's semiMajorAxis is 25337876000. [12-Dec-19 10:11 AM] kovus#0000 I'm guessing meters, but... [12-Dec-19 10:13 AM] esabab_00#0000 could be km [12-Dec-19 10:13 AM] kovus#0000 Could be. Which is a pretty big difference. [12-Dec-19 10:13 AM] esabab_00#0000 I'd wager km since the radius is given in km [12-Dec-19 10:15 AM] esabab_00#0000 what do you get for XK-632e? [12-Dec-19 10:16 AM] kovus#0000 XK-632e has 153225019000 for it's semiMajorAxis [12-Dec-19 10:16 AM] esabab_00#0000 and do you see an eccentricity value in the data? because from XK-632e you can clearly see its not circular... [12-Dec-19 10:16 AM] kovus#0000 It's eccentricity is 0.03168614578543787. [12-Dec-19 10:16 AM] esabab_00#0000 but XK-632e matches the 01 tick mark on the system grid pretty closely [12-Dec-19 10:17 AM] esabab_00#0000 153225019000 meters is roughly 1.024 AU [12-Dec-19 10:17 AM] mjeno#0000 *accidentally drops link* [12-Dec-19 10:17 AM] mjeno#0000 https://www.reddit.com/r/ImaginaryTechnology/new/ {Embed} https://www.reddit.com/r/ImaginaryTechnology/new/ Technology-based Sci-Fi and Fantasy pictorial art โ€ข r/ImaginaryT... Technology-based Sci-fi and Fantasy pictorial art featuring robots, cyborgs, mechanisms, vehicles, spaceships, futuristic cars or other... https://images-ext-1.discordapp.net/external/NLg7LgLA7owWFX9GSWx6xwDi_qHzF5Yo6Xl--9fvnm0/https/www.redditstatic.com/new-icon.png [12-Dec-19 10:17 AM] mjeno#0000 Whoops! [12-Dec-19 10:17 AM] esabab_00#0000 so I'd say that the number you're getting is meters [12-Dec-19 10:17 AM] esabab_00#0000 and the ticks are AU [12-Dec-19 10:18 AM] kovus#0000 Hehe. Nice, Mjeno. {Reactions} ๐Ÿ•ต๏ธ [12-Dec-19 10:18 AM] esabab_00#0000 Art looks good [12-Dec-19 10:19 AM] buckzoid1184#0000 it does ๐Ÿ™‚ [12-Dec-19 10:20 AM] esabab_00#0000 give the AU scale on the system maps PU-390G is almost 50 AU out...so much further than Neptune from the sun [12-Dec-19 10:25 AM] esabab_00#0000 anything in the data about the true anomaly angle? [12-Dec-19 10:25 AM] kovus#0000 ```json "naturalId": "XK-632e", "orbit": { "semiMajorAxis": 153225019000, "eccentricity": 0.03168614578543787, "inclination": 0.006126982746565523, "rightAscension": 0, "periapsis": 0 }, "mass": 3.393298803134264e+25, "massEarth": 5.6820140708879165, ``` [12-Dec-19 10:26 AM] esabab_00#0000 yeah without true anomaly you can't really do the calculations you would want. You'd have to try to read it off the system map and the error you get trying to do that would blow up the whole thing [12-Dec-19 10:29 AM] esabab_00#0000 if you do any Python this is a great library for orbital stuff: https://docs.poliastro.space/en/stable/ [12-Dec-19 10:36 AM] buckzoid1184#0000 thanks, thats a handy link ๐Ÿ™‚ [12-Dec-19 11:05 AM] corlis#0000 hehe [12-Dec-19 11:05 AM] corlis#0000 ๐Ÿ˜„ [12-Dec-19 11:10 AM] corlis#0000 just as a hint, there is a reason why you sometimes just measure stuff in M_E or in M_S (mass of earth or mass of sun) , that can just make calculations alot easier. I mean we are not talking about landing a lander on Mars here, where you need accuracy in miliseconds and centimeters. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/654731791747514369/unknown.png?ex=6814fc7f&is=6813aaff&hm=16ba3986442a09ce5aec99b22c72075bf739194aed6c3608470826bcb86c628d& [12-Dec-19 11:33 AM] kovus#0000 So, based on that, plus the 20x speedup, I guess Gibson completes an orbit in about 9.5 hours. [12-Dec-19 12:44 PM] rubicate#0000 Is it true that you can't set the tax rate to 0%?! [12-Dec-19 12:44 PM] buckzoid1184#0000 haha there goes your campaing [12-Dec-19 12:44 PM] rubicate#0000 devvvss [12-Dec-19 12:46 PM] rubicate#0000 ๐Ÿ’ข [12-Dec-19 12:46 PM] buckzoid1184#0000 you'll have to promise us something else now [12-Dec-19 12:47 PM] buckzoid1184#0000 like free coffee for 2 weeks [12-Dec-19 12:47 PM] rubicate#0000 Absolute lowest tax rate possible, and coffee will always be sub Prom and Kat priced [12-Dec-19 12:47 PM] rubicate#0000 I got about 1500 COF inbound now in fact [12-Dec-19 12:47 PM] buckzoid1184#0000 lol [12-Dec-19 12:48 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/654756525449150465/unknown.png?ex=68151388&is=6813c208&hm=b403fc5ea32ad2396a165933a4bd1d3cee6bf7b91502bdf4559a612dda40999e& {Reactions} ๐Ÿ˜ฎ [12-Dec-19 12:48 PM] rubicate#0000 I've gotten pretty good at making it [12-Dec-19 12:48 PM] buckzoid1184#0000 showoff P [12-Dec-19 12:49 PM] rubicate#0000 [bow to audience] ๐Ÿ‘ [12-Dec-19 12:50 PM] rubicate#0000 but really devs you gotta reconsider, how in the world can you put a minimum on taxation, let the free market decide what's the right level of governmental thievery [12-Dec-19 12:55 PM] lunikon#0000 just go out to where the market is free ๐Ÿ˜‰ [12-Dec-19 12:55 PM] lunikon#0000 no one forces you to produce your stuff in the core worlds ๐Ÿ˜› [12-Dec-19 12:57 PM] buckzoid1184#0000 free coffee, free coffee, free coffee ๐Ÿ˜› [12-Dec-19 01:03 PM] rubicate#0000 martin ya'll changed the rules to make "core worlds" include neighboring systems AFTER I settled there. Pretty sure such an illegal annexation of a free people is officially an act of war. {Reactions} ๐Ÿ˜„ [12-Dec-19 01:07 PM] rubicate#0000 Space Bureaucrat: If we just bend the rules a little any planet within one FTL jump of us is technically part of our domain so we can tax them ๐Ÿ’ธ [12-Dec-19 01:38 PM] mrwashingtoad#0000 i'm hoping future re-rolls of the universe will have more fertile planets - or, at a minimum, allow all agriculture items be made in Hydroponics; or even opening up an aquaculture center which could be used as well [12-Dec-19 01:45 PM] rubicate#0000 Yeah, It would be pretty cool if you could grow ALL agriculture in Hydroponics but they cost NS so it's naturally cheaper to do it with a Farmstead [12-Dec-19 01:46 PM] molp#0000 PSA: there will be another (and hopefully final) down time in a few minutes [12-Dec-19 01:46 PM] rubicate#0000 that way you'd have an interesting dynamic as Farmsteads require fertility but also take up a lot of base area [12-Dec-19 01:47 PM] rubicate#0000 Isn't that what we are all saying? [12-Dec-19 01:47 PM] rubicate#0000 oh wait nah nevermind me [12-Dec-19 01:47 PM] rubicate#0000 didn't read very far up [12-Dec-19 02:00 PM] carepanda_2544#0000 Tbh, settling in core worlds is almost mandatory. No accessible planets in non-faction space where you can do basic stuff(lh-552, Grimdark, fo-250). And t3+ across the rest of galaxy. Current universe composition is boring, because you barely have a choice when you need something. [12-Dec-19 02:01 PM] molp#0000 Yeah, that is something we need to work on [12-Dec-19 02:01 PM] buckzoid1184#0000 i didnt think it was that bad [12-Dec-19 02:01 PM] buckzoid1184#0000 there seemed to enough t1 planets to make t2 stuff [12-Dec-19 02:02 PM] buckzoid1184#0000 and paying a small fee to get into the next teir seemed fine tome [12-Dec-19 02:02 PM] buckzoid1184#0000 to me* [12-Dec-19 02:02 PM] molp#0000 I guess once there are player built comex there might be hubs besides the existing three [12-Dec-19 02:02 PM] carepanda_2544#0000 i dont mind to paying a fees. but want to have a choice at least with few options when i need to settle somewhere for something [12-Dec-19 02:04 PM] petertaylortx#0000 It would have been great if the space station had been in the middle of the cote planets this run like it was in the last b/c with all the ship travel this time it would have eventually become a hub point naturally [12-Dec-19 02:26 PM] mrwashingtoad#0000 I would enjoy universe randomness like old Tradewars 2002 had. [12-Dec-19 02:31 PM] slomes#0000 I would like to see more spread (maybe through a bigger universe) with core planets more distant from another [12-Dec-19 02:32 PM] slomes#0000 or exploration with either a FOW or with procedural expansion of the universe, which could be paced via exploration prerequisits that could be unlocked later [12-Dec-19 02:43 PM] mjeno#0000 @petertaylortx That's what we did in the previous universe, I liked it a lot. I look forward to space stations returning, whenever that is. ๐Ÿ˜„ [12-Dec-19 02:44 PM] petertaylortx#0000 Well it's technically still there ๐Ÿ˜› just not in a good place and no exchange this time ๐Ÿ˜› [12-Dec-19 02:45 PM] mjeno#0000 Yeah, I haven't set foot on a station this run at all. ^^ [12-Dec-19 02:46 PM] petertaylortx#0000 I found it by accident when looking at planets [12-Dec-19 02:46 PM] sharlindra#0000 I dont think many peple have last run either tbh :D {Reactions} hrpgThis [12-Dec-19 02:47 PM] mjeno#0000 Well, at least I remember there being one... ๐Ÿ˜… [12-Dec-19 02:48 PM] sharlindra#0000 it is a nice idea, given current state of the game I can imagine being a space station used (if it was on a convenient location anyway) [12-Dec-19 02:49 PM] petertaylortx#0000 A lot less SF required to land on a station compared to a plant, and that's always good [12-Dec-19 02:50 PM] petertaylortx#0000 If anyone new(ish) has not seen the station. It's currently in orbit of `PLI XK-194c` [12-Dec-19 02:51 PM] lunikon#0000 I'd stay clear...pretty sure it has sci-fi-horror qualities {Reactions} ๐Ÿ‘ฝ [12-Dec-19 02:51 PM] sharlindra#0000 well, its not *that* big a difference, only about 40ish SF and 5ish minutes for average planet, but yeah, when you multiply it by two, its not completely insignficant [12-Dec-19 02:52 PM] petertaylortx#0000 It's fine, that sound is the hull settling and totally not aliens in the vents [12-Dec-19 02:52 PM] lunikon#0000 famous last words [12-Dec-19 02:52 PM] mrwashingtoad#0000 Sci-Fi horror qualities? I only let go the friendliest xenomorphs on that station. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/654787808757678120/Alien_hug.jpg?ex=681530aa&is=6813df2a&hm=7db6f1cea15991021a152d41dab78549777ec23444551113c5a91bc4a2f528af& [12-Dec-19 02:53 PM] petertaylortx#0000 Always send in the Red Shirts to take a look before unloading the cargo [12-Dec-19 02:55 PM] kovus#0000 I'm confused. Is XK-194c the planet or the station? [12-Dec-19 02:59 PM] mjeno#0000 The station is orbiting that planet, I believe. [12-Dec-19 02:59 PM] mjeno#0000 It's a little square instead of a triangle (which would be a ship). [12-Dec-19 02:59 PM] kovus#0000 So it seems. Did not realize I could click on the station while looking at the planet data. [12-Dec-19 03:00 PM] kovus#0000 Are stations useful at this point? [12-Dec-19 03:00 PM] corlis#0000 https://tenor.com/view/star-trek-deep-space9-gif-8913215 {Embed} https://tenor.com/view/star-trek-deep-space9-gif-8913215 https://images-ext-1.discordapp.net/external/X7xy1cCLs1wKJtxNSbg07qqLuOQYtILDyi4so7mGAHE/https/media.tenor.co/images/6c7a3f436d9373200f915a3f0a4a9b3f/tenor.png [12-Dec-19 03:08 PM] mjeno#0000 They aren't useful in this run, no... [12-Dec-19 03:58 PM] fizzydeadleg#0000 I have an idea for an easy QOL fix. Please could you set the "Open Link" external link modal to open a new tab ๐Ÿ˜„ [12-Dec-19 03:59 PM] fizzydeadleg#0000 Currently just opens in the same window [12-Dec-19 04:16 PM] mjeno#0000 100% agreed, I already requested this myself. I shall re-enter my request. ๐Ÿ˜„ [12-Dec-19 05:12 PM] slomes#0000 The Expanse Season 4 release is later today! Aaaaaaaaaaaa [12-Dec-19 05:12 PM] slomes#0000 hype [12-Dec-19 05:41 PM] mjeno#0000 My body is so ready. {Reactions} ๐Ÿ™Œ [12-Dec-19 06:04 PM] petertaylortx#0000 Wait, did you schedule the Expanse update to release right before The Expanse Season 4? ๐Ÿ˜› [12-Dec-19 06:10 PM] mjeno#0000 Maaaaybe. [12-Dec-19 06:11 PM] mjeno#0000 And it's also the election update on UK's election day. ๐Ÿ˜„ [12-Dec-19 06:26 PM] petertaylortx#0000 Indeed it is [13-Dec-19 02:34 AM] buckzoid1184#0000 so the next trip looks fine but the un-completed one still shows empty: [13-Dec-19 02:34 AM] buckzoid1184#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/654964317497851906/unknown.png?ex=68152c4d&is=6813dacd&hm=218ce944387f118fea64f474d63f9fd3eec224a462197bd69dc6aab1757836b4& [13-Dec-19 02:35 AM] molp#0000 ok thanks! I am considering this as a one-time-weird-bug. Please let me know if this happens again! [13-Dec-19 02:36 AM] buckzoid1184#0000 sure, very weird [13-Dec-19 03:50 AM] irem_isle#0000 this has happened to me twice, didn't see any practical effect from it though [13-Dec-19 05:40 AM] sintheras#0000 Since we started posting long production lines: [13-Dec-19 05:40 AM] sintheras#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/655011062491381780/hydrogen.png?ex=6814af16&is=68135d96&hm=a13a8d2f2f1533fd62fd619881f8bcc23eb640dba48171e3449202d3d13756b1& [13-Dec-19 05:41 AM] nebneb125#0000 ... Just, how? [13-Dec-19 05:47 AM] sintheras#0000 I was producing my own HSE for a while. INF was really an issue for a long time, but fortunately I could join a group where we started mass production of INF. AEF was also difficult, but luckily people sold me enough. [13-Dec-19 05:51 AM] sintheras#0000 1.2k H daily ๐Ÿ™‚ [13-Dec-19 05:51 AM] sintheras#0000 still need the last expert though [13-Dec-19 05:52 AM] nebneb125#0000 How on Benten have you fitted so many collectors? [13-Dec-19 05:52 AM] sintheras#0000 it's 480 Area [13-Dec-19 05:53 AM] sintheras#0000 I could have added one more, but opted for building one STO [13-Dec-19 06:00 AM] nebneb125#0000 Oh the whole base is collectors Sorry I'm used to only having one base [13-Dec-19 06:03 AM] djmater#0000 having several bases is good but also more to look after ๐Ÿ˜› i just bought my 2nd base and its amazing for my carbon production [13-Dec-19 07:39 AM] sharlindra#0000 well I am working on copying that build :D [13-Dec-19 07:39 AM] sintheras#0000 the brute force COL build? [13-Dec-19 07:41 AM] sharlindra#0000 indeed, what else can be done on a gas giant, eh? [13-Dec-19 07:52 AM] sintheras#0000 One of my gas giant bases needs EXT [13-Dec-19 11:05 AM] originalskullbearer#0000 Got shipping needs? We GOT you! [13-Dec-19 11:05 AM] originalskullbearer#0000 https://docs.google.com/forms/d/e/1FAIpQLScU06Zmb5WBUJ3KETYYG5Bp3XqlmX_XmG8btQRqQ_NVbtyo4g/viewform {Embed} https://docs.google.com/forms/d/e/1FAIpQLScU06Zmb5WBUJ3KETYYG5Bp3XqlmX_XmG8btQRqQ_NVbtyo4g/viewform GOT Request to Purchase Goods Goods On Time Corporation! Need something delivered? You GOT it. For those "I need these materials at my base and my ships are fully in use!" kind of moments. We also can manage your regular, predictable needs! You will be contacted https://images-ext-1.discordapp.net/external/NAUtdvbsX1QNuYw_ep6aj0AoCd6L_S42YSZgLZRqY5Q/https/lh3.googleusercontent.com/vAco-qUEnYamwsD-rZihk7NW_jSMGcXhWGtzLkKTxl7QljD3Ig12Go-gY_Ya92LsAgM%3Dw1200-h630-p [13-Dec-19 11:05 AM] originalskullbearer#0000 WIP, please provide feedback [13-Dec-19 12:10 PM] originalskullbearer#0000 Also taking supplier applications [13-Dec-19 12:10 PM] originalskullbearer#0000 https://docs.google.com/forms/d/e/1FAIpQLSd8ypVTZ7tSm7TZhld4sj2XgeB2IYoE1sXl4__vljljRVvLUA/viewform?usp=pp_url {Embed} https://docs.google.com/forms/d/e/1FAIpQLSd8ypVTZ7tSm7TZhld4sj2XgeB2IYoE1sXl4__vljljRVvLUA/viewform?usp=pp_url GOT Supplier Application For those of you PrUn masters that are making stuff and need someone to haul it to market so you can focus on making more stuff! Goods On Time Corp (GOT) provides delivery services to customers in need of goods. If you are here to fill out this application you have goods in ... https://images-ext-1.discordapp.net/external/l0p7WqMthGyrDaWxI727yi4Zpx5BzX3nBI1T-j410sI/https/lh6.googleusercontent.com/aY1oJcmUGyYjQnxeRfuuCcUHA-rSYRkObhaLCfgCEqFZCJSoRsopB3jseMQQorONmrs%3Dw1200-h630-p [13-Dec-19 02:36 PM] slomes#0000 I like your dedication [13-Dec-19 02:36 PM] slomes#0000 right into biz [13-Dec-19 03:28 PM] originalskullbearer#0000 Absolutely! [13-Dec-19 03:28 PM] originalskullbearer#0000 Profits! [13-Dec-19 03:28 PM] originalskullbearer#0000 ๐Ÿ˜‰ [13-Dec-19 05:04 PM] originalskullbearer#0000 I've got AL and BSE for sale, delivered straight to you [13-Dec-19 05:04 PM] originalskullbearer#0000 45 or 90 AL and up to 12 BSE [13-Dec-19 08:04 PM] _frostwood_#0000 Remember to vote for me on Prom!! To vote against GDP domination!! [13-Dec-19 09:25 PM] originalskullbearer#0000 ;) [13-Dec-19 09:25 PM] originalskullbearer#0000 Is that your full campaign? [13-Dec-19 09:25 PM] originalskullbearer#0000 #notrumpimeanGDP? [13-Dec-19 09:26 PM] originalskullbearer#0000 What goods are you going to subsidy with the fees? [13-Dec-19 09:26 PM] originalskullbearer#0000 How will you manage the subsidy? [13-Dec-19 09:26 PM] originalskullbearer#0000 Or where will the feed go? Will you cover all costs of planetary project maintenance? [13-Dec-19 09:30 PM] _frostwood_#0000 depends on how big the budget is [13-Dec-19 09:31 PM] _frostwood_#0000 It would cost about 100k to maintain the prom COGC per week [13-Dec-19 09:32 PM] originalskullbearer#0000 Fair point [13-Dec-19 09:33 PM] _frostwood_#0000 I'd like to manage farm goods with the fee and use it to export the goods via shipping contracts [13-Dec-19 09:33 PM] _frostwood_#0000 RAT DW etc [13-Dec-19 09:35 PM] _frostwood_#0000 My campaign is better then GDP's-aka vote for us because we are GDP. [13-Dec-19 09:36 PM] _frostwood_#0000 I'd also post a weekly budget to see how much finances are there to spend for the next governor. [13-Dec-19 09:38 PM] originalskullbearer#0000 Transparency is good [13-Dec-19 09:39 PM] originalskullbearer#0000 Did you make it into the debate? [13-Dec-19 09:39 PM] _frostwood_#0000 There is only three running so far [13-Dec-19 09:40 PM] originalskullbearer#0000 Sorry, I'm just tired [13-Dec-19 09:40 PM] originalskullbearer#0000 I'm making USA political jokes [13-Dec-19 09:40 PM] _frostwood_#0000 I mean we could do a debate-it'd be interesting [13-Dec-19 09:41 PM] _frostwood_#0000 we got 13 days of elections [13-Dec-19 09:44 PM] _frostwood_#0000 I see Mao-Kikowski Mercantile has united behind their own canaidate [13-Dec-19 09:44 PM] petertaylortx#0000 I would suggest we could setup a group chat in a comg buffer for talk about the system for each planet. That way important info is not lost due to general topics. [13-Dec-19 09:45 PM] originalskullbearer#0000 Are we gonna do spreadsheets? [13-Dec-19 09:45 PM] originalskullbearer#0000 And PowerPoint? [13-Dec-19 09:45 PM] _frostwood_#0000 Oh there is already spreadsheets [13-Dec-19 09:46 PM] _frostwood_#0000 https://docs.google.com/spreadsheets/d/1rrzRpcD_a-dgpqZdL8q51czuDpcvPlAdo3_3TLBuUkk/edit#gid=881322390 {Embed} https://docs.google.com/spreadsheets/d/1rrzRpcD_a-dgpqZdL8q51czuDpcvPlAdo3_3TLBuUkk/edit Prosperous Universe - Illuminate (Master) analysis_resource_deposits ,,Planetary Summary Ticker:,H2O,Planet:,CR-385b Type:,Rocky #dep,sum conc,rel conc,max conc,avg conc,min conc,ticker,form,concentration,daily extraction,Tier:,1 Tier 1:,9,2.69,19.92%,70.61%,29.93%,7.00%,SIO,Mineral,0.4485842108,31.40089475,Jumps Ti... https://images-ext-1.discordapp.net/external/xuuh-aGmDwg9spV7XhlmnhU--Gn55efra0_HyYSS_Bk/https/lh3.googleusercontent.com/oa_TFoRhq-dB_-lkKO5ldx-dyEhnYntwtMCtp3v2jDNgPFndGoGM6AwpibG5XqnMFz-Ufw%3Dw1200-h630-p [13-Dec-19 09:46 PM] originalskullbearer#0000 If there wasn't in this game you definitely aren't qualified [14-Dec-19 12:03 AM] prdgi#0000 Vote for frostwood so they can take your money. @Deleted User [14-Dec-19 12:07 AM] prdgi#0000 @sharlindra are you going to run? Our opponents are sharing our spreadsheets. GDP delivers before it's a political opportunity. ;) [14-Dec-19 12:10 AM] _frostwood_#0000 GDP hasn't said what they would do with the money other than tax people into space. {Reactions} ๐Ÿ‘Œ [14-Dec-19 12:27 AM] prdgi#0000 @Deleted User whats our policy? [14-Dec-19 01:17 AM] Deleted User#0000 Keep it as low as possible. Recoup some of my expenses in building the admin center. The rest I think its best to use to build CoGCs and admin centers in surrounding populated olanets. [14-Dec-19 01:18 AM] Deleted User#0000 Keep it simple and true to the principles of GDP the Galactic development Project [14-Dec-19 02:11 AM] sharlindra#0000 well jkomut is running already so I am voting for him :-) next time I gotta apply faster :D [14-Dec-19 03:53 AM] catfiz#0000 Probably not the best strategy based on your personas, but whatever works for GDP. ;) [14-Dec-19 04:06 AM] prdgi#0000 Watch it @catfiz else we'll throw @sharlindra back in the running. Everyone knows what will happen to dissenters once the ice queen is in control. ๐Ÿ‘‘ ๐Ÿช“ ๐Ÿ˜ง [14-Dec-19 04:07 AM] catfiz#0000 You're right, I would prefer not to lose my head. {Reactions} ๐Ÿ˜ [14-Dec-19 04:09 AM] catfiz#0000 Just gonna put here that @slomes deemed himself the ice king, so if Shar is the ice queen... [14-Dec-19 04:09 AM] prdgi#0000 Do I smell a merger? [14-Dec-19 04:12 AM] catfiz#0000 Unification through marriage? [14-Dec-19 04:13 AM] prdgi#0000 Works for me. [14-Dec-19 04:14 AM] prdgi#0000 @sharlindra we need to check if this is fine with yan... [14-Dec-19 04:16 AM] catfiz#0000 @slomes You don't get a say, this is a political marriage, so only the most powerful party has any real say. [14-Dec-19 04:20 AM] sintheras#0000 let's play some game of thrones [14-Dec-19 04:22 AM] catfiz#0000 *cuts off Slomes head to prove a point* [14-Dec-19 04:22 AM] sintheras#0000 that escalated quickly {Reactions} ๐Ÿ˜ (2) [14-Dec-19 04:23 AM] catfiz#0000 Did it though? [14-Dec-19 04:23 AM] catfiz#0000 You brought up GOT [14-Dec-19 04:23 AM] sintheras#0000 ๐Ÿ™‚ [14-Dec-19 05:04 AM] prdgi#0000 The galaxy is having a little bit of a H crisis. We need more COL. [14-Dec-19 06:55 AM] mike21259656#0000 Need a lot of resources to colonise a gas giant tho [14-Dec-19 06:55 AM] prdgi#0000 Vote for @Deleted User in the Promitor General Election, we'll lower taxes on agriculture because GDP already has enough money. [14-Dec-19 06:55 AM] prdgi#0000 Yeah, they're expensive. Even for us. [14-Dec-19 07:01 AM] prdgi#0000 We can fit 23 COL and 12 HB1 in a colony. This is 172 AEF (310k) and 4900 INF (540k). 850k in just special materials. Then you have about 500k in prefabs and cm costs. 1.35m for a single colony [14-Dec-19 07:02 AM] mike21259656#0000 yeah, little out of my price range right now [14-Dec-19 07:02 AM] mike21259656#0000 if I could, I would, because producing H is like printing money at the moment [14-Dec-19 07:10 AM] sintheras#0000 I think shipping is also an issue. There are five people on Benten F right now producing H, but you can only transport 400 within a shipment [14-Dec-19 07:11 AM] Deleted User#0000 The price of H should drop soonish. H is actually the most abundant resources in the galaxy. [14-Dec-19 07:12 AM] Deleted User#0000 Iโ€™m drilling on Benten F and have a dedicated ship there shuttling H in [14-Dec-19 07:12 AM] sintheras#0000 I just finished my base on Benten F with 900 H daily that goes to the markets. The first shipments are already going towards Montem and Promitor ๐Ÿ™‚ [14-Dec-19 07:12 AM] sintheras#0000 Unfortunately, 400 H on Montem are gone within less than a day right now, lol [14-Dec-19 07:13 AM] Deleted User#0000 900 H daily is probably triple my rate. Iโ€™m inly at 253 daily. Iโ€™m limited on my transport capacity [14-Dec-19 07:14 AM] sintheras#0000 I have 22 COL set up. 300 H are reserved for my SF production, the rest goes to the markets. [14-Dec-19 07:14 AM] sintheras#0000 We are not the only people on H Gas giants [14-Dec-19 07:14 AM] sintheras#0000 Benten F alone has 3 more people [14-Dec-19 07:14 AM] Deleted User#0000 I think thereโ€™s a lot [14-Dec-19 07:15 AM] Deleted User#0000 On other planets. I donโ€™t like to use this word but I suspect an H price crash is more likely than anything else. [14-Dec-19 07:15 AM] sintheras#0000 and you are correct, shipping capacity is the issue [14-Dec-19 07:16 AM] Deleted User#0000 Either way, new players with low capital might want to steer clear of the H market. A lot of competition in that arena. On the bright side it might mean a good start for H consuming industries. [14-Dec-19 07:30 AM] prdgi#0000 New players are locked out of FF production due to control of he3 being limited to like 3 people. SF is somewhat viable. [14-Dec-19 07:34 AM] mike21259656#0000 who's sitting on all the HE3_ [14-Dec-19 07:34 AM] mike21259656#0000 ? [14-Dec-19 07:34 AM] prdgi#0000 Me [14-Dec-19 07:34 AM] mike21259656#0000 Hahaha, fair enough [14-Dec-19 07:35 AM] mike21259656#0000 which planet has HE3 on it? [14-Dec-19 07:36 AM] prdgi#0000 FO-452g is where I'm at. Frostwood has a He3 colony I think over near katoa [14-Dec-19 07:36 AM] prdgi#0000 Got 12 COL which is enough to keep my 14 ref running so long as I can get enough h [14-Dec-19 07:38 AM] mike21259656#0000 I see [14-Dec-19 07:40 AM] mike21259656#0000 Since I assume most HE3 stays within whatever production loops they're associated with it seems like it would be incredibly costly to start producing FF, since you'd probably have to colonise 2 gas giants and then set up another base for your refinery [14-Dec-19 07:54 AM] prdgi#0000 For sure. For someone to compete with me pricewise they'd need to produce their own HE3 or buy it for less than 74.5, then they'd need to source H for 60 or less. This gives you a cost to produce FF at around 5.5. Keep in mind these costs are for where the FF is made. Making your own consumables can y lower the cost to, but you're giving up an opportunity cost. If you're shipping in H or He3 yourself, you will need to source them for around 25 less than the above figures. You then need to ship out the FF. I sell FF at 7 on FO-412c, so I pay 16k to get it shipped out and sold on the market at mm prices (9 each) [14-Dec-19 08:12 AM] sharlindra#0000 eeee a marriage pact? well, why not, as long as I am still the Queen and he is just the king-husband... ยฏ\_(ใƒ„)_/ยฏ [14-Dec-19 08:43 AM] slomes#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/655419658077339658/holdup.jpg?ex=6814da1f&is=6813889f&hm=a9348365624a75420d681103894c9a5e3d79af8895c0f61f62b70de0032e2be3& [14-Dec-19 09:09 AM] slomes#0000 Im sure that marriage would end in tragedy [14-Dec-19 11:50 AM] petertaylortx#0000 Seeing a lot of heated discussions in the in-game chat recently. Remember it's a game, we're all here for fun. {Reactions} โ˜๏ธ (6) [14-Dec-19 11:55 AM] slomes#0000 What the hell, Ice Station Alpha is now CI Faction space and LM has fees? O.o [14-Dec-19 11:55 AM] slomes#0000 I built it outside faction space :/ [14-Dec-19 11:56 AM] petertaylortx#0000 Wait, faction space changes. I wonder what caused it? [14-Dec-19 11:56 AM] slomes#0000 its one jump from Daikoku, I assume it got annexed because of the "one jump from starting planets" thing [14-Dec-19 11:56 AM] slomes#0000 not cool :/ [14-Dec-19 11:56 AM] petertaylortx#0000 Could it be one of the planetary project on a near planet increasing the range? [14-Dec-19 11:57 AM] slomes#0000 I think its the 1 jump radius to Daikoku [14-Dec-19 11:58 AM] slomes#0000 Now I would like to know if the 10-30 limit only counts towards Katoa, Montem, Prom, or the other starting planets like Berthier, Gibson, Umbra etc too. [14-Dec-19 11:58 AM] slomes#0000 and if it counts, if that also applies to the 1 jump radius annexiation [14-Dec-19 11:59 AM] slomes#0000 because if so, that spans a lot of space and locks it into hard cap, which would suck [14-Dec-19 11:59 AM] slomes#0000 4105 ;) [14-Dec-19 11:59 AM] slomes#0000 yea, will have to adjust price now [14-Dec-19 12:00 PM] slomes#0000 actually 4250 since I make them 7d [14-Dec-19 12:00 PM] slomes#0000 :/ [14-Dec-19 12:00 PM] slomes#0000 7d/30d i mean [14-Dec-19 12:00 PM] slomes#0000 but I could reduce taht [14-Dec-19 12:00 PM] slomes#0000 that [14-Dec-19 12:01 PM] slomes#0000 (I know) [14-Dec-19 12:01 PM] slomes#0000 ;) [14-Dec-19 12:01 PM] slomes#0000 I will let the currently active ads stay at 4000, and adjust the upcoming ad batch [14-Dec-19 12:02 PM] slomes#0000 uff yea I have prod fees too now [14-Dec-19 12:03 PM] slomes#0000 2,24 CIS/H2O [14-Dec-19 12:04 PM] slomes#0000 896 for 400 [14-Dec-19 12:04 PM] slomes#0000 so price goes up from 4000 to 5000 pretty much.. [14-Dec-19 12:04 PM] slomes#0000 guess I need to build an ADM there [14-Dec-19 12:05 PM] slomes#0000 @molp can we get clarity on the faction space and fee caps for scenarios like this when you have time? [14-Dec-19 12:07 PM] molp#0000 Sure, right now I am busy drinking beer, but I can answer all questions on Monday [14-Dec-19 12:08 PM] slomes#0000 sounds good, enjoy your weekend! [14-Dec-19 12:08 PM] molp#0000 Thx, you too! [14-Dec-19 12:08 PM] slomes#0000 o7 [14-Dec-19 12:08 PM] petertaylortx#0000 I think we need an answer to a very important question....... What beer are you drinking? [14-Dec-19 12:08 PM] slomes#0000 QWNE Pale Ale ofc [14-Dec-19 12:08 PM] slomes#0000 ;) [14-Dec-19 12:09 PM] franss22#0000 Baltica [14-Dec-19 12:09 PM] molp#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/655471563595841557/IMG_20191214_190930.jpg?ex=68150a76&is=6813b8f6&hm=91389e730a840f9889e4174a33c653ba630d70ce8ca7cee0082ee47d01c97f0b& [14-Dec-19 12:10 PM] molp#0000 Fidelio, organic [14-Dec-19 12:11 PM] petertaylortx#0000 Interesting shape bottle. Enjoy and have a good weekend [14-Dec-19 01:09 PM] sharlindra#0000 lol indeed interesting bottle, I have never seen anything like this one [14-Dec-19 01:24 PM] nebneb125#0000 That is a wierd bottle [14-Dec-19 01:45 PM] mrwashingtoad#0000 that is perfect for political conversations - it's got a handle for the Molotov cocktail section of my pitchfork and torch outlet. I will need to make more buckets for the other outlet... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/655495712707969034/DJ_molotove_cocktail_fire_car_slow_mo.gif?ex=681520f4&is=6813cf74&hm=61b05fd7167ba39fe325be34de18182de4c4f0800d548e22ddab71047a8b5846& [14-Dec-19 02:13 PM] sharlindra#0000 hmmmm that is indeed a very interesting way to see a bottle... you do have a point though [14-Dec-19 02:17 PM] sharlindra#0000 I should prepare some to fight the "GDP are evil overlords" meme :evil laughter: (why is not that a real smiley? cmon Discord) [14-Dec-19 02:22 PM] sharlindra#0000 btw I cant see anything in MU NAV, its just big grey square :/ nd same for PLI, I cant see the planet... latest version of Firefox, refresh doesnt help - it works fine in CHrome [14-Dec-19 02:28 PM] petertaylortx#0000 Have you tried rebooting the PC? I find that usually fixed the blank map issue for me @sharlindra [14-Dec-19 02:31 PM] sharlindra#0000 will try tomorrow, gotta go to bed now, thanks for the tip [15-Dec-19 02:38 AM] sharlindra#0000 yeah, I booted the computer up and I can see MU and Planets again [15-Dec-19 11:26 PM] sharlindra#0000 @molp you kinda became the first governor of Boucher and we are not quite sure how that happened :D [16-Dec-19 12:05 AM] sharlindra#0000 one thing we (= confused people of Boucher) agree on is that it would be really nice to see the final results after elections [16-Dec-19 12:05 AM] sharlindra#0000 as in the list of candidates and number of votes for each [16-Dec-19 12:15 AM] molp#0000 oh no! How did that happen? [16-Dec-19 12:15 AM] sharlindra#0000 thats what we want to know! do you even have a base there? I could not find it :D [16-Dec-19 12:15 AM] molp#0000 No need for a base to become a governor. [16-Dec-19 12:16 AM] sharlindra#0000 ohhh so I can run for the Queen of Katoa? [16-Dec-19 12:16 AM] molp#0000 Who was on top the list? Rubicate? [16-Dec-19 12:16 AM] molp#0000 yes [16-Dec-19 12:16 AM] sharlindra#0000 ok,I missed that part! yeah, people say it was Rubicate, myself I have not checked since I voted so I have no idea though [16-Dec-19 12:18 AM] sharlindra#0000 also, I am happy I had some spare CIS, never thought Id use them... [16-Dec-19 01:56 AM] molp#0000 Here is my suggestion how we can (kind of) fix the situation: https://com.prosperousuniverse.com/t/release-notes-expanse/1823/4?u=molp Let me know what you think (@rubicate, GDP) [16-Dec-19 02:13 AM] rubicate#0000 sure, that's fine with me {Reactions} ๐Ÿ‘ (2) [16-Dec-19 02:14 AM] catfiz#0000 *GDP's power grows even further* [16-Dec-19 02:15 AM] molp#0000 why is that? [16-Dec-19 02:15 AM] catfiz#0000 Well, technically they now have a dev [16-Dec-19 02:16 AM] rubicate#0000 *own a dev [16-Dec-19 02:16 AM] catfiz#0000 *bought a dev* [16-Dec-19 02:16 AM] rubicate#0000 I like to think of it more as a hostile takeover [16-Dec-19 02:17 AM] molp#0000 Well, of course I will keep my nose out of GDP business [16-Dec-19 02:18 AM] catfiz#0000 Hmm [16-Dec-19 02:20 AM] molp#0000 Do you really think I would unfairly support one of the largest corporations in the game? What would be in for me? [16-Dec-19 02:21 AM] catfiz#0000 Maybe they bribed you. [16-Dec-19 02:22 AM] rubicate#0000 I've asked for an invite to be sent to you molp [16-Dec-19 02:23 AM] catfiz#0000 Maybe Shar threatened you [16-Dec-19 02:25 AM] catfiz#0000 "Blink once if she took your wife" "Twice if she took a child" [16-Dec-19 02:26 AM] catfiz#0000 "Three times if you're currently in her basement" [16-Dec-19 02:27 AM] rubicate#0000 blink four times if the correct option is not available, and then blink enough times to spell out the correct answer in morse code [16-Dec-19 02:28 AM] catfiz#0000 Anyone here know morse code? [16-Dec-19 02:29 AM] rubicate#0000 .. - .----. ... ....... -. --- - ....... ... ..- .--. . .-. ....... .... .- .-. -.. [16-Dec-19 02:31 AM] catfiz#0000 .. - .... .. -. -.- .. - .. ... [16-Dec-19 02:32 AM] rubicate#0000 ๐Ÿ˜ฑ๐Ÿง๐Ÿง๐Ÿง ๐Ÿง ๐Ÿง๐Ÿง๐Ÿง๐Ÿง ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ ๐Ÿง๐Ÿ˜ฑ๐Ÿง๐Ÿง ๐Ÿ˜ฑ๐Ÿง๐Ÿง ๐Ÿง๐Ÿง๐Ÿง๐Ÿง๐Ÿง๐Ÿง๐Ÿง ๐Ÿ˜ฑ๐Ÿ˜ฑ ๐Ÿ˜ฑ๐Ÿง๐Ÿ˜ฑ๐Ÿ˜ฑ ๐Ÿง๐Ÿง๐Ÿง๐Ÿง๐Ÿง๐Ÿง๐Ÿง ๐Ÿง๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿง ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ ๐Ÿง๐Ÿ˜ฑ๐Ÿ˜ฑ ๐Ÿง ๐Ÿง๐Ÿ˜ฑ๐Ÿง๐Ÿ˜ฑ [16-Dec-19 02:33 AM] catfiz#0000 Okay, I can't decipher that one. [16-Dec-19 02:34 AM] rubicate#0000 it was simply "Behold my power" [16-Dec-19 03:54 AM] prdgi#0000 Thank you for contacting the GDP support line. Your call is very important to us. If your call is in relation to anti-competitive practices, please press 1 now. Want to buy some super advances materials, please press 2 now. Would you like to complain about @Deleted User? please press 3 now. If you're running for governor on Promitor, please press 4 to transfer your call to the US Bankruptcy Court. We'll even help you file. If you'd like to rent a dev, please press 5 now. Have you been unfairly targeted by @sharlindra? Please hang up and dial 1800-CRY-MOAR. Want to make a deal with the illuminati? Please dial 666 now. For all other enquiries, please call your mother. {Reactions} ๐Ÿ˜ [16-Dec-19 03:54 AM] prdgi#0000 She misses you. [16-Dec-19 03:59 AM] prdgi#0000 @molp you have been awarded +1 dev point to make it look like we bribed you. You are now leading the dev point race with 1 point more than @mjeno {Reactions} ๐Ÿ‘ [16-Dec-19 04:30 AM] mjeno#0000 Hahahaha. ๐Ÿ˜„ [16-Dec-19 04:31 AM] mjeno#0000 Coup successful. {Reactions} ๐Ÿ‘ (2) [16-Dec-19 05:07 AM] petertaylortx#0000 oh oh oh, can I play. I hear it's a good game {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/656090101474000911/unknown.png?ex=6814a785&is=68135605&hm=80d767aaa4bc4951f4e57f06b8f6fc65a720ca0236ff6843d7b213785a6dbcce& [16-Dec-19 05:15 AM] prdgi#0000 It's pretty decent. Word is that one of the devs is owned by the leading Corp though... [16-Dec-19 05:16 AM] prdgi#0000 We get 0.3 ms login preference [16-Dec-19 05:18 AM] prdgi#0000 And when we type something in chat, sometimes other people read it. [16-Dec-19 05:18 AM] petertaylortx#0000 ๐Ÿ˜ฑ I knew people were reading things {Reactions} ๐ŸŽ  [16-Dec-19 05:21 AM] prdgi#0000 BTW, in keeping with GDP policy, child labour has been outlawed on FO-250a. A vote for @Deleted User on Promitor is a vote to end child labour. What's your moral highground @petertaylortx ? [16-Dec-19 05:22 AM] prdgi#0000 We are cutting taxes too, the removal of child labour has left many job vacancies. We're delaying retirement and providing jobs to the elderly! [16-Dec-19 05:23 AM] prdgi#0000 RAT just as grandma makes! [16-Dec-19 05:23 AM] petertaylortx#0000 I never needed to ban child labour b/c everywhere I've been has already had good people with good morals and child labour was not a thing. So there was never a need to ban something we never did. But nice of you to finally come into the world of morals {Reactions} ๐Ÿ˜ (2) [16-Dec-19 05:25 AM] prdgi#0000 We've been working on a slogan: Promitor Ought To Grow POT.grow [16-Dec-19 05:27 AM] prdgi#0000 It's not a coincidence that FO-250a has lots of HER. {Reactions} ๐Ÿ‘ [16-Dec-19 05:32 AM] molp#0000 ๐Ÿ˜„ [16-Dec-19 07:35 AM] molp#0000 The election bug should be fixed now. I also used the opportunity of a server restart to add a new command `ADMT` shows details for a specific term, for example `ADMT p-FO-250a t-2` {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/656127281777082398/20191216-003.png?ex=6814ca26&is=681378a6&hm=a190609d5dc6eadb78e2ac40d8498d6517cc915c5b1a56065a08e51e7f08f1ea& [16-Dec-19 08:34 AM] slomes#0000 This stuff is exactly what I want to see in elections haha [16-Dec-19 08:43 AM] slomes#0000 @molp its monday, any news on the Faction Space question from saturday? :) (Ice Station Alpha annexiation) [16-Dec-19 08:44 AM] slomes#0000 `Slomes Inc. | Quinten Essentialsletzten Samstag um 18:55 Uhr What the hell, Ice Station Alpha is now CI Faction space and LM has fees? O.o I built it outside faction space :/ PeterTaylorTX | Hindsight Solletzten Samstag um 18:56 Uhr Wait, faction space changes. I wonder what caused it? Slomes Inc. | Quinten Essentialsletzten Samstag um 18:56 Uhr its one jump from Daikoku, I assume it got annexed because of the "one jump from starting planets" thing not cool :/ PeterTaylorTX | Hindsight Solletzten Samstag um 18:56 Uhr Could it be one of the planetary project on a near planet increasing the range? Slomes Inc. | Quinten Essentialsletzten Samstag um 18:57 Uhr I think its the 1 jump radius to Daikoku Now I would like to know if the 10-30 limit only counts towards Katoa, Montem, Prom, or the other starting planets like Berthier, Gibson, Umbra etc too. and if it counts, if that also applies to the 1 jump radius annexiation because if so, that spans a lot of space and locks it into hard cap, which would suck` [16-Dec-19 08:45 AM] random.club.associate#0000 Greetings. Until minutes ago, I was not aware of the existence of this game. {Reactions} ๐Ÿ‘‹ (4) [16-Dec-19 08:45 AM] random.club.associate#0000 This is a large part of EVE Online, minus the graphic interface and the combat. [16-Dec-19 08:45 AM] slomes#0000 ๐Ÿ‘‹ [16-Dec-19 08:45 AM] sintheras#0000 Welcome! [16-Dec-19 08:46 AM] random.club.associate#0000 Thank you! [16-Dec-19 08:46 AM] buckzoid1184#0000 welcome to the most addictive game ever [16-Dec-19 08:46 AM] kovus#0000 I'm not addicted.. *runs off to check the market* [16-Dec-19 08:47 AM] molp#0000 @slomes Oh right, forgot about that! So faction space extends 1 jump from the original faction planets and these are in the systems Daikoku, Benten, Hotei, Ebisu, Moria and Hortus. We will make this more obvious in the future! [16-Dec-19 08:48 AM] slomes#0000 And the tax protection law includes that space? [16-Dec-19 08:48 AM] molp#0000 yes [16-Dec-19 08:48 AM] slomes#0000 :( [16-Dec-19 08:48 AM] slomes#0000 very well, thank you for answering [16-Dec-19 08:50 AM] molp#0000 You're welcome. Sorry about your now-not-tax-free station, but given how early we are in development we reserve the right to change things like that without prior notice [16-Dec-19 08:51 AM] slomes#0000 Of course, I understand. No worries, it's manageable {Reactions} ๐Ÿ‘ [16-Dec-19 08:51 AM] slomes#0000 at least Berthier doesn't get a 1 space radius [16-Dec-19 08:51 AM] slomes#0000 xD [16-Dec-19 08:52 AM] slomes#0000 That means my SW-Sector Bases are still taxfree [16-Dec-19 09:14 AM] mjeno#0000 What I find most confusing about the new Faction space is the fact that it isn't visible in the Universe Map (yet?). [16-Dec-19 09:14 AM] mjeno#0000 The system should be yellow, right? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/656152197410586658/2019-12-16_16_14_12-Window.png?ex=6814e15a&is=68138fda&hm=7575d26dd334a07cc845451334cb6f3e1a351ad18e2acb90af0f19f04ba37153& [16-Dec-19 09:14 AM] molp#0000 Yeah, I know! That was on the roadmap, but didn't make the cut, so we could release this year [16-Dec-19 09:15 AM] buckzoid1184#0000 i'm not seeing that [16-Dec-19 09:15 AM] mjeno#0000 Oh, okay. ๐Ÿ™‚ [16-Dec-19 09:15 AM] mjeno#0000 You can turn on Factions in the MU NAV window. [16-Dec-19 09:15 AM] mjeno#0000 It's a toggle in the bottom right. [16-Dec-19 09:15 AM] buckzoid1184#0000 ah ya it colors the dots yellow but only the starter worlds [16-Dec-19 09:16 AM] buckzoid1184#0000 not the +1 jump [16-Dec-19 09:16 AM] mjeno#0000 Exactly. But apparently that'll be corrected soon. [16-Dec-19 09:16 AM] buckzoid1184#0000 hmm actually it shows some weird stuff [16-Dec-19 09:17 AM] buckzoid1184#0000 like both oersted & hortus are green [16-Dec-19 09:17 AM] buckzoid1184#0000 but we know oersted is outside of faction space? [16-Dec-19 09:18 AM] molp#0000 The maps need some serious refactoring.. I've neglected them for a long while now [16-Dec-19 09:30 AM] lunikon#0000 there's hope that 2020 will be "the year of the maps" [16-Dec-19 09:44 AM] slomes#0000 actually Oersted was always Insitor Space, even though it was 2 jumps from prom, which was odd [16-Dec-19 09:44 AM] originalskullbearer#0000 @martin year of Logistics I hope [16-Dec-19 09:45 AM] lunikon#0000 "year of a lot of stuff", ideally ๐Ÿ˜‰ [16-Dec-19 09:45 AM] buckzoid1184#0000 i think i'd be happy with private contracts atm ๐Ÿ˜‰ [16-Dec-19 09:45 AM] slomes#0000 but it doesn't have a 1 jump radius like the other starters from Castilo Ito [16-Dec-19 09:46 AM] slomes#0000 (which is good) [16-Dec-19 09:46 AM] buckzoid1184#0000 needing a base on the planet to create a LM add is kinda bad [16-Dec-19 09:46 AM] originalskullbearer#0000 I think even if combat/conflict didn't make it in this year at all, the influence aspect of the map, logistics (including ship variation and ship construction/degradation) should be a major focus along with the Corp controls and government [16-Dec-19 09:47 AM] slomes#0000 its coming next update ^^ [16-Dec-19 09:47 AM] originalskullbearer#0000 I think that, along with the continuous market balancing efforts, would make this game [16-Dec-19 09:47 AM] slomes#0000 or at least its the focus for next update [16-Dec-19 09:47 AM] slomes#0000 ships [16-Dec-19 09:47 AM] slomes#0000 *big update [16-Dec-19 09:48 AM] originalskullbearer#0000 Yes, but the logistics management tools for ship flight and the lack of ability to add numbers is definitely the biggest market hole right now. [16-Dec-19 09:48 AM] originalskullbearer#0000 Ship customization is not [16-Dec-19 09:50 AM] originalskullbearer#0000 I need to be able to control my fuel/time usage, set specific arrival times, and so on. Fuel/time and also cooperation with real life schedules are the logistical challenges of 2020 [16-Dec-19 09:50 AM] originalskullbearer#0000 Time is money and fuel is a cost for time, so my gross-time=margin and that's how I compare hauling options [16-Dec-19 09:51 AM] originalskullbearer#0000 Not gross-fuel [16-Dec-19 09:52 AM] originalskullbearer#0000 Ah yes, I'm starting to build such graphs now ๐Ÿ˜‰ [16-Dec-19 09:53 AM] originalskullbearer#0000 I'm an engineer that deals with a lot of non-linearities and multi signals so I can sort them out [16-Dec-19 09:53 AM] originalskullbearer#0000 @saganaki any data you can provide is useful. I'll share the results [16-Dec-19 09:54 AM] slomes#0000 Sounds like you know your stuff ^^ [16-Dec-19 09:54 AM] slomes#0000 I agree that would be nice to have [16-Dec-19 09:59 AM] mjeno#0000 I'm coming for you, @sharlindra!!1! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/656163469720289280/2019-12-16_16_58_58-Window.png?ex=6814ebda&is=68139a5a&hm=a87f24e59a8528e435d7c27e1e5b961679b5afb8962322939fad9ece11e372dd& [16-Dec-19 10:00 AM] mjeno#0000 They said an independent candidate wouldn't stand a chance. Look at me now, runner-up for Governor of Boucher with just 3 votes behind. ๐Ÿ’ช [16-Dec-19 10:00 AM] mjeno#0000 (I just want to check if the system works as intended now, do not vote for me. ๐Ÿ˜› ) [16-Dec-19 10:02 AM] slomes#0000 no, only to vote [16-Dec-19 10:02 AM] slomes#0000 you can run everywhere without having a base [16-Dec-19 10:03 AM] slomes#0000 With a base you can vote for yourself though ๐Ÿ˜… [16-Dec-19 10:43 AM] originalskullbearer#0000 I see.... I hadn't considered that aspect [16-Dec-19 10:43 AM] originalskullbearer#0000 Global domination is possible [16-Dec-19 10:43 AM] originalskullbearer#0000 Universal* [16-Dec-19 10:56 AM] sharlindra#0000 *finishes reading old messages* - oh dear, how did people discover my basement? [16-Dec-19 10:56 AM] sharlindra#0000 I mean... what basement was everyone talking about?! [16-Dec-19 12:06 PM] sharlindra#0000 so I am a little confused about the fees on Boucher, in faction space, on ADM-free worlds, the fee is a certain amount per day, the actual amount per item is calculated per time the order takes and it displayed with two decimals... sooo, when we set the fee on Boucher to "1 ICA", I expected it would be 1 ICA per day... instead, it seems to be 1 ICA per item irrespective of the cycle length - 1x KOM (3h24m) is 1.00 ICA, 5x KOM (17h) is 5.00 ICA, but 5x WIN (3d13h) is also 5.00 ICA, just like 5 DW (9h45m) or anything else, really [16-Dec-19 12:08 PM] mjeno#0000 Hmmm. I see how this doesn't seem that logical to you. I would've expected the fee to apply to the order size, which isn't quite the same as output materials. I'm not 100% sure if that makes more sense, however. [16-Dec-19 12:09 PM] sharlindra#0000 what I mentioned as 1x or 5x was the order size [16-Dec-19 12:11 PM] sharlindra#0000 not the output or input volume, but the order size, no matter what the order is or how long it takes, as opposed to say Promitor where you pay for time, no matter what the order size is [16-Dec-19 12:12 PM] sharlindra#0000 am I making sense? not sure if I can explain it better :D [16-Dec-19 12:12 PM] mjeno#0000 Oh, yeah. That's what I expected to be the metric you pay X CIS for. [16-Dec-19 12:12 PM] mjeno#0000 Does it not make sense? ๐Ÿค” [16-Dec-19 12:15 PM] mjeno#0000 Just so we're on the same page. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/656197759350734887/2019-12-16_19_13_08-Window.png?ex=68150bc9&is=6813ba49&hm=958b98178da808468da038380acd130a1d0d0d166e74ce04932515e3dc3eb38b& [16-Dec-19 12:15 PM] mjeno#0000 I'd pay 5 ICA for that order if fees were set to 1 ICA. [16-Dec-19 12:25 PM] sharlindra#0000 yeeeees, I understand the pattern, I jsut dont understand why is it different from non-governed planets? [16-Dec-19 12:27 PM] sharlindra#0000 hmmm ok on Promitor now I pay 6 ICA per order of anything, I guess it changed there when ADM was build... on CR-911b though, I pay 10.46 ICA/1x HAL (13h25m) and 44.00 ICA/1x BAC (2d5h) [16-Dec-19 12:28 PM] sharlindra#0000 and that definitely used to be the case on Promitor too, this kind of pricing [16-Dec-19 12:32 PM] sharlindra#0000 and to make it even more confusing, there is a new ADM on Berthier SW-926c, but the fees follow the "old system" 12.00 ICA/1x AL (14h3xm); 2.40 ICA/1x SI (2h40m) [16-Dec-19 12:40 PM] molp#0000 Hmm, I have to look into this [16-Dec-19 12:40 PM] sharlindra#0000 could you figure out what I am trying to say? :D [16-Dec-19 12:40 PM] molp#0000 yep ๐Ÿ™‚ [16-Dec-19 12:41 PM] sharlindra#0000 whew [16-Dec-19 01:05 PM] molp#0000 @sharlindra I think I found the culprit! Will probably do a server update in the morning to fix this! Thanks for pointing it out! {Reactions} prun [16-Dec-19 01:56 PM] sharlindra#0000 @molp great! just to be clear, how is it supposed to work now then? [16-Dec-19 01:58 PM] molp#0000 As before. The production fee corresponds to 24hours of production. So 8h production order should only cost 1/3 of the fee for example {Reactions} ๐Ÿ‘Œ [16-Dec-19 01:59 PM] sharlindra#0000 good, I thought I did not see the change mentioned anywhere and it didnt make much sense [16-Dec-19 02:05 PM] originalskullbearer#0000 I'd like to see this optionally implemented as a value added tax [16-Dec-19 02:06 PM] originalskullbearer#0000 With a per unit tax, which can be zero, positive, or negative, on a per MAT basis [16-Dec-19 02:07 PM] originalskullbearer#0000 And a time based taxation as well [16-Dec-19 02:10 PM] sharlindra#0000 hmmm weeird, Prom fees look normal again, maybe I accidentally chose three random items wiht same duration... but Boucher is definitely broken so I am not going completely crazy [17-Dec-19 12:50 AM] molp#0000 The servers are down for a quick patch [17-Dec-19 12:50 AM] catfiz#0000 Oh no [17-Dec-19 12:50 AM] catfiz#0000 Why? [17-Dec-19 12:51 AM] sharlindra#0000 perfect, I managed to finish my morning chores jsut in time :D [17-Dec-19 12:51 AM] catfiz#0000 Yes, prevent her from feeding her workers [17-Dec-19 12:51 AM] catfiz#0000 And bats [17-Dec-19 12:52 AM] molp#0000 Sharlindra found a bug yesterday and I am fixing it. I like to do that in the mornings since the connection count is the lowest usually [17-Dec-19 12:52 AM] catfiz#0000 Ah, I see [17-Dec-19 12:53 AM] catfiz#0000 Oh, was it boucher? [17-Dec-19 12:53 AM] molp#0000 the production fees were calculated wrong when there are custom rules in place [17-Dec-19 12:54 AM] catfiz#0000 Ah, I thought you were fixing your rigged election. [17-Dec-19 12:56 AM] molp#0000 No, I like being the governor. ๐Ÿ˜‰ {Reactions} ๐ŸŽ–๏ธ [17-Dec-19 12:58 AM] sharlindra#0000 its nice you managed to fix the bug so quickly :-) [17-Dec-19 12:59 AM] molp#0000 I literally is just one line of code [17-Dec-19 12:59 AM] catfiz#0000 Hmm, what a strange person. You like being a puppet to GDP? Reject your rulers, become a free man! [17-Dec-19 02:05 AM] prdgi#0000 That's enough now, @catfiz . GDP democracy is best democracy. [17-Dec-19 02:07 AM] catfiz#0000 *Authoritarian Democracy [17-Dec-19 03:47 AM] prdgi#0000 We actually function more like a loose oligarchy [17-Dec-19 03:50 AM] catfiz#0000 Hmm, practical for now [17-Dec-19 03:55 AM] nebneb125#0000 Wait, did molp the dev get elected to lead a group? [17-Dec-19 03:55 AM] molp#0000 Yes, *unfortunately*, here are some details: https://com.prosperousuniverse.com/t/release-notes-expanse/1823/4?u=molp [17-Dec-19 03:56 AM] catfiz#0000 Let's just emphasize the "unfortunately" [17-Dec-19 03:57 AM] nebneb125#0000 Lol [17-Dec-19 03:58 AM] nebneb125#0000 What's GDP? [17-Dec-19 03:58 AM] catfiz#0000 The leading corp [17-Dec-19 03:58 AM] nebneb125#0000 Group of companies? [17-Dec-19 03:59 AM] catfiz#0000 A single corporation, you could call it a company [17-Dec-19 04:01 AM] molp#0000 The players have companies, that is why we call groups of them corporations [17-Dec-19 04:01 AM] catfiz#0000 Ah, oops, I completely forgot we were companies [17-Dec-19 04:02 AM] catfiz#0000 I really need to stop staying up this late, 3am [17-Dec-19 06:24 AM] prdgi#0000 I wonder whether it's possible to run an empire entirely on expert and cogc bonuses. I suppose the limiting factor would be the rate at which you could produce prefabs to replace infrastructure. If we replace a facility after 4 months (120 days), our average production efficiency will be about 80% over this time. We can assume 4 experts, and a 10% cogc bonus for a rough 30% bonus. All up, this gives us a 24% production rate. Effecively, each prefab plant will thus yield 1 prefab per day on average. Our rebuilding cost will be about 4/6 of the construction cost so a prefab plant could thusly maintain facilities with a total construction cost of around 160-180 prefabs. This would be require very good planning with logistics and shipping with specialized bases. A pp1 colony could have 17 facilities and require an FE delivery every 2-3 days. Fuel could be a bottleneck. A ship could realistically use around 750 sf and 150 ff per day. With both ships we are looking at 1800 fuels per day. At 24% a ref gets 1.6 cycles per day, so 160 fuels. We can fit 14 ref to a colony for 2240 fuels per day, so we'd likely be safe on that front. Honestly, I think it's possible. [17-Dec-19 06:39 AM] prdgi#0000 Taking it a step further, just 4 experts, no cogc, and without replacing facilities, we could achieve a long term production rate of 6.51% which gives us 0.26 prefabs per day per pp1 and 4.4 prefabs from the colony of 17 pp1. For fuel, we'd be making around 43 fuel per REF, for about 600 per day from the colony. [17-Dec-19 06:41 AM] molp#0000 ghost colonies [17-Dec-19 06:41 AM] prdgi#0000 @molp for expert acquisition, is the days required calculated at an efficiency of 100%? To grow to 1 expert, do I need 10 days of 100% production efficiency or that equivalent? Or is it just 10 days real time of active production? [17-Dec-19 06:44 AM] molp#0000 If I remember correctly it works with the efficiency at 100%. So if you have an order that finishes in 0.25d @ 100% Then you get 0.25 days worth of experience as soon as the order finishes no matter your current or past efficiency [17-Dec-19 06:45 AM] prdgi#0000 Thanks. I think it's possible, just very very slow. [17-Dec-19 06:52 AM] prdgi#0000 With 600 fuel production per day we could get 1 trip per ship each day. I'm tempted to flesh this out a bit more. Would this give you any useful information? [17-Dec-19 06:54 AM] molp#0000 I am not sure what I would do with that informaiton tbh [17-Dec-19 06:56 AM] prdgi#0000 Haha, I have no idea either. Is it a scenario which should not be possible? [17-Dec-19 06:57 AM] molp#0000 I haven't really thought about it much, but having a completly automatic ghost colony is probably not in the spirit of the game ๐Ÿ™‚ [17-Dec-19 06:59 AM] mike21259656#0000 There's some weird stuff going on with the times on my production lines: the correct time is displayed in the queue, but then when it goes in to production, the time jumps up a lot. Example, 4 FE sitting in the queue displayed at 14h55m, then when in production it jumps up to 19h20m? Anyone else seen this? Have checked and have all the necessary consumables [17-Dec-19 06:59 AM] mike21259656#0000 It does it on all my production lines [17-Dec-19 06:59 AM] prdgi#0000 Enough staff? [17-Dec-19 06:59 AM] molp#0000 What is your in-game name? [17-Dec-19 07:00 AM] mike21259656#0000 Yep, enough staff, haven't changed either of my bases since yesterday and everything was running fine then [17-Dec-19 07:00 AM] mike21259656#0000 Mike2125 [17-Dec-19 08:08 AM] originalskullbearer#0000 @molp @prdgi on the ghost colonies topic again, it keeps reminding me that I am observing from my limited time viewpoint that ship usage is just maintaining the SF market at a little above MM. I think if we can more smoothly transition new players into ship based income as their primary at the < 3 month on-boarding window, then SF and FTL market values are the best indicator of player activity and overall market health. [17-Dec-19 08:10 AM] slomes#0000 @molp just for clarity, can a player only be GOV on one planet at a time, or is galactic emperor a thing? [17-Dec-19 08:10 AM] originalskullbearer#0000 Further I'm still seeing a huge logistical issue that we are facing for growth, particularly map growth, that is not strictly due to the inability of a single player to acquire ships, but rather due to the inability to provide shipping contracts as a service to players. Ie, as an intermediary, not the buyer/receiver and not the shipper, but the coordinator. [17-Dec-19 08:11 AM] originalskullbearer#0000 @slomes I think they clarified this yesterday, that you can run on any planet and any number of planets regardless of having a base [17-Dec-19 08:12 AM] slomes#0000 ok, thanks Skullbearer [17-Dec-19 08:12 AM] molp#0000 @slomes You can run on any planet (even without a base) but only on one at a given time and you can only be governor on one planet at a time [17-Dec-19 08:12 AM] originalskullbearer#0000 Ahhhhhh [17-Dec-19 08:12 AM] slomes#0000 ah ok [17-Dec-19 08:12 AM] originalskullbearer#0000 No @slomes for emperor [17-Dec-19 08:12 AM] slomes#0000 d'aww [17-Dec-19 08:13 AM] molp#0000 @originalskullbearer We know about these restrictions and surely will tackle them in one way or the other next year (concerning ships etc) [17-Dec-19 08:13 AM] slomes#0000 guess I can shelf the evil emperor rebranding of the Slomes Company then [17-Dec-19 08:14 AM] originalskullbearer#0000 @molp I know. I, like all players, am impatient. I see the new player on-boarding process as the weakness to growth. I can identify a market of many thousands of additional players that would not be hard to bring initially into game here in the USA, however the retention rate I think would be very poor. [17-Dec-19 08:18 AM] originalskullbearer#0000 @molp Specifically we need: 1) Smoother tutorial/instruction 2) Better understanding of what the map/markets look like before a player chooses a starting package 3) Means for new players to grow quickly to be reasonable producers (ie shipping) 4) Ability for corps to manage the shipping resources of new players to the mutual benefit of them. Given base management logistics, there needs to be incentive and ability to specialize as a purely logistics corp or sub-corp 5)* Incentive for established players to stop supplying lower tier produced goods and exclusively focus on higher tier produced goods, which need to support tier 1 producers (ie new players) * This is largely achieved already by achieving the logistics management goals, such that players can put bases further out and have more import/export volume without being bottlenecked by their own ships and the number of experienced shippers [17-Dec-19 08:22 AM] buckzoid1184#0000 i'm not sure i agree with that [17-Dec-19 08:22 AM] buckzoid1184#0000 dumbing down the game is a slippery slope imo [17-Dec-19 08:23 AM] buckzoid1184#0000 everything you've said above is largely already in the game, you just have to put the work in ๐Ÿ˜› [17-Dec-19 08:24 AM] originalskullbearer#0000 @buckzoid1184 I don't want to dumb it down at all, I want to move it towards real market complexity. Right now the incentive is to vertically integrate and to manage shipping with a small number of players you already work with. Keep it in the corp, so to speak. Otherwise some excesses get picked up outside of your player group, but really this is creating a closed market. [17-Dec-19 08:27 AM] originalskullbearer#0000 Some real corporations act this way, when they are very large and very vertically integrated via their umbrella of companies. This is, however, rare. GDP may be the Honda of PrUn, but the market is driven and built by the little guys. The learning and time curve to vertically integrate just for tier 2 production is like a wall that new players hit within the first week or two. If we just reject the players who then aren't going to spend all the time up front to learn the economics, the patience, or spend the time hawking ships and hunting for shipping margins, we are eliminating a huge market participation base of real-world-like companies that would stick around after 3 months [17-Dec-19 08:27 AM] originalskullbearer#0000 Let's say as a hypothetical, we can now build ships. We know it's coming. Who builds the ships? Who buys them? [17-Dec-19 08:29 AM] originalskullbearer#0000 Not likely new players. They will be wasting all their starting money in the first few days frantically trying to expand their production. Their starting ships won't be getting a lot of use and they won't be making much money. Then suddenly because of not being pay-to-play (thank you @molp , I love you for that!), they are stuck waiting weeks or months to get the next facility. [17-Dec-19 08:31 AM] catfiz#0000 Was this contract directly with prdgi? It looks like a coliq [17-Dec-19 08:31 AM] catfiz#0000 Hmm, strange [17-Dec-19 08:31 AM] catfiz#0000 *looks to molp* [17-Dec-19 08:31 AM] buckzoid1184#0000 forgot to feed the hampster? [17-Dec-19 08:32 AM] catfiz#0000 Huh, weird [17-Dec-19 08:32 AM] originalskullbearer#0000 Hey all, how long is a year on Prom? [17-Dec-19 08:32 AM] originalskullbearer#0000 In real time [17-Dec-19 08:33 AM] catfiz#0000 What a curious question, why are you asking this? [17-Dec-19 08:34 AM] molp#0000 Thanks @originalskullbearer for this spot-on analysis! I agree with you. We have identified most of these issues and are working on solutions. Ship building is a feature that is meant for the older players / mid/end-game content. But you are right, newer players don't profit from that feature directly [17-Dec-19 08:35 AM] buckzoid1184#0000 i would have said it drives trade which directly benifits everyone [17-Dec-19 08:35 AM] slomes#0000 maybe if we get the option to rent things, then older players could rent ships they construct to smaller corps. [17-Dec-19 08:36 AM] slomes#0000 I would really like to see some type of flexible rental system in the future, which can be fitted to work for workers, space, power production, and ships. Maybe even buildings. [17-Dec-19 08:38 AM] molp#0000 Rental is difficult from a trust perspective. Ships are currently one of the most valuable items in the game. If we create a material tree with all the materials necessary to create a ship I image ships could be worth millions. Trusting that to smaller players that might not login anymore one day.. is risky [17-Dec-19 08:39 AM] originalskullbearer#0000 @molp I'm going through an reverse engineering your STL fuel usage vs setting between CR-534h and Prom (CR-409e) and I am finding that the approach fuel usage is very wonky. The major fuel consumers are DEP and APP, which they should be. I get that there is the theory that the ship is continuing at it's same velocity after each FTL and so APP and DEP must have matched acceleration settings by proportion. The issue I'm seeing is that the APP fuel usage does not actually match with the fuel usage setting. I can click around on the fuel usage bar and I can find high usage settings that actually achieve lower times and lower fuel usage. If there is significant change in the flight path (no change is depicted) or if there is significant change in the position of celestial bodies (not discounting this, but does not seem to be the case in a 6 hour flight), I could understand. I'm leaning towards 'this is a bug'. [17-Dec-19 08:39 AM] buckzoid1184#0000 i'm expecting them to be worth 10-100's of mil [17-Dec-19 08:39 AM] buckzoid1184#0000 but a range of small to large would be good [17-Dec-19 08:39 AM] buckzoid1184#0000 really 2 ships for a new player is plenty [17-Dec-19 08:40 AM] buckzoid1184#0000 easy to make a good whack of cash with them while you build up production & decide which niche to move into [17-Dec-19 08:41 AM] originalskullbearer#0000 @molp On the STL fuel usage issue, this is a 'not enough info' situation. I cannot reasonably predict fuel usage because the equation I'm getting out of it would require 30-50 data points per planetary pair. Additionally I do not see consistent results, even with ship loaded weight accounted for. If I launch in 30 minutes I can see dramatically different fuel usage for the same setting that I was going to use now. This suggests that the celestial bodies are moving dramatically and this is not depicted. [17-Dec-19 08:42 AM] originalskullbearer#0000 FTL fuel usage is piece of cake [17-Dec-19 08:43 AM] buckzoid1184#0000 planets aren't stationary ๐Ÿ˜‰ [17-Dec-19 08:43 AM] molp#0000 The flight controls and fuel usage is known to be a bit wonky. The planets move around 20 times faster than in real-life [17-Dec-19 08:43 AM] originalskullbearer#0000 I do not observe this in my system maps though [17-Dec-19 08:43 AM] buckzoid1184#0000 if you refresh over a period you see it [17-Dec-19 08:44 AM] originalskullbearer#0000 AHHHHHHH [17-Dec-19 08:44 AM] buckzoid1184#0000 a "fix" might be to have a toggle of some kind that lets you fix time or fuel [17-Dec-19 08:44 AM] originalskullbearer#0000 Yes [17-Dec-19 08:44 AM] originalskullbearer#0000 Even so, I think the calculated flight paths are not being depicted on the displayed flight paths? [17-Dec-19 08:44 AM] buckzoid1184#0000 ie lock in the time and the fuel will change in real time as the planet moves [17-Dec-19 08:45 AM] originalskullbearer#0000 I suspect the specific path strategy is changing as I move the slider, but it is always shown exactly the same [17-Dec-19 08:45 AM] buckzoid1184#0000 i think the path should remain the same for the most part and you just burn thru it slower/faster depending on fuel usage? [17-Dec-19 08:46 AM] originalskullbearer#0000 Not with gravity slingshot, not with two celestial bodies near each other [17-Dec-19 08:46 AM] originalskullbearer#0000 Sometimes a lot less fuel is much faster in reality [17-Dec-19 08:46 AM] originalskullbearer#0000 Sure, right now I'm looking at the planets in question and they are not near any other planets so it should be as you say [17-Dec-19 08:46 AM] buckzoid1184#0000 aye but we're not going on the float [17-Dec-19 08:46 AM] buckzoid1184#0000 its a constant burn [17-Dec-19 08:47 AM] originalskullbearer#0000 I am left mostly with the conclusion that there is a necessary fix/update before STL fuel usage can be predicted even by this irl Engineer ๐Ÿ˜ฆ [17-Dec-19 08:48 AM] originalskullbearer#0000 My shipping and logistics company dreams continue to be sadly crushed at this development stage [17-Dec-19 08:48 AM] originalskullbearer#0000 I'm only making 20kICA/day/ship! [17-Dec-19 08:49 AM] buckzoid1184#0000 thats a pretty complex calculation to work out where planets will be ahead of time and base your time/fuel on that [17-Dec-19 08:49 AM] originalskullbearer#0000 If they are worth 10M, that will be an ROI of 500days/ship excluding any maintenance [17-Dec-19 08:49 AM] buckzoid1184#0000 plus you'd probly loose money since your ships would end up idling by not leaving at optimum times [17-Dec-19 08:49 AM] mike21259656#0000 20k/day/ship is a great return based on prices at the moment [17-Dec-19 08:50 AM] originalskullbearer#0000 @buckzoid1184 it's only as complicated as the devs make it ๐Ÿ™‚ [17-Dec-19 08:50 AM] buckzoid1184#0000 you should go read up on orbital mechanics then ๐Ÿ˜› [17-Dec-19 08:50 AM] originalskullbearer#0000 @mike21259656 demand for shipping greatly exceeds capacity [17-Dec-19 08:51 AM] mike21259656#0000 For sure, but when the price of setting up a new base with a core module on a T1 world is ~60k, making 20k/day on a ship is very good [17-Dec-19 08:51 AM] originalskullbearer#0000 @buckzoid1184 we are shortcutting here with jumps to FTL occurring a relatively close distance to the planet, so the mechanics are not actually so complicated. [17-Dec-19 08:51 AM] mike21259656#0000 essentially giving you the ability to set a new colony every day and a half if you wanted [17-Dec-19 08:52 AM] originalskullbearer#0000 @mike21259656 Sure, but that just puts storage there. What's the price of getting a colony to 20k/day of production? [17-Dec-19 08:52 AM] mike21259656#0000 depends on what you're making [17-Dec-19 08:53 AM] mike21259656#0000 a good return on a building would be anything above 1k/day [17-Dec-19 08:53 AM] mike21259656#0000 so to get close to 20k/day you either need ~15-20 producing buildings in your colony, or more specialised buildings [17-Dec-19 08:53 AM] originalskullbearer#0000 For me, it looks like it is in the range of 500-700k to achieve that [17-Dec-19 08:53 AM] originalskullbearer#0000 on a Tier1 world [17-Dec-19 08:54 AM] originalskullbearer#0000 So at my current rate, if I maintained it, I'd be doubling my income in 2 months [17-Dec-19 08:55 AM] mike21259656#0000 probably not as high as 700k on a T1, but depends on where you're buying your prefabs I guess [17-Dec-19 08:56 AM] originalskullbearer#0000 True enough. A new, low time in game player is largely going to buy from the market [17-Dec-19 08:56 AM] mike21259656#0000 That's true, but then maybe that's something to think about with your next colony [17-Dec-19 08:57 AM] mike21259656#0000 If you invest in a colony on say, Montem, you could start producing your owns prefabs, accelerating the growth of that and any subsequent colony as you can then manufacture your own prefabs as well as using shipping profits to buy more [17-Dec-19 09:00 AM] originalskullbearer#0000 Very true, however my point is that a new player who's not putting much time into it, that might be a great player and market participant later (once they have a real income stream) will likely have quit [17-Dec-19 09:01 AM] originalskullbearer#0000 I'm not patient so I looked for the market shortage, which was in shipping [17-Dec-19 09:01 AM] originalskullbearer#0000 I have the funds to start a colony, but not the funds to build any real production [17-Dec-19 09:01 AM] originalskullbearer#0000 So I'm sitting and waiting [17-Dec-19 09:01 AM] originalskullbearer#0000 Making ICA and looking at the markets [17-Dec-19 09:01 AM] originalskullbearer#0000 This is a good strategy that is not a normal reaction for a newbie [17-Dec-19 09:02 AM] mike21259656#0000 I mean, they do have income streams, even early in the game [17-Dec-19 09:03 AM] originalskullbearer#0000 Yes, my starting base makes about 1.5k/day [17-Dec-19 09:03 AM] mike21259656#0000 So long as they didn't completely mess up right at the start they have their initial buildings to produce with, a largeish sum of money and 2 ships to rent out for haulage to older players [17-Dec-19 09:03 AM] originalskullbearer#0000 Ahhh, but I've already seen in the last week 8 players do exactly what I did [17-Dec-19 09:04 AM] buckzoid1184#0000 plus you can coliq if you mess up [17-Dec-19 09:04 AM] buckzoid1184#0000 or want to try a different approach [17-Dec-19 09:04 AM] mike21259656#0000 exactly, I COLIQ'd after about 2 weeks of my initial run [17-Dec-19 09:04 AM] originalskullbearer#0000 They said, "This amount of income will take months to build out" and they bought prefabs for another facility [17-Dec-19 09:04 AM] originalskullbearer#0000 Hmmmmmmmm [17-Dec-19 09:04 AM] originalskullbearer#0000 I was not aware of this options [17-Dec-19 09:04 AM] originalskullbearer#0000 What happens to you exactly when you COLIQ? [17-Dec-19 09:04 AM] buckzoid1184#0000 you restart [17-Dec-19 09:04 AM] buckzoid1184#0000 and get to choose a package again [17-Dec-19 09:05 AM] originalskullbearer#0000 So all of my shipping income is gone [17-Dec-19 09:05 AM] buckzoid1184#0000 yup [17-Dec-19 09:05 AM] originalskullbearer#0000 Well, given that I already earned enough to restart again I'll pass on that [17-Dec-19 09:05 AM] originalskullbearer#0000 But that's good to know [17-Dec-19 09:05 AM] buckzoid1184#0000 keep in mind this game is intentionally slow [17-Dec-19 09:05 AM] buckzoid1184#0000 its not designed to build up & become uber rich in a month [17-Dec-19 09:06 AM] originalskullbearer#0000 Yes. The only major difference I see between this game and most 'base building' pay-to-play phone apps is the initial start and lack of cute graphics [17-Dec-19 09:06 AM] originalskullbearer#0000 It can feel fast at the beginning without being fast, you know? [17-Dec-19 09:06 AM] buckzoid1184#0000 i would counter that this isnt really a base building game, its a trading game [17-Dec-19 09:07 AM] originalskullbearer#0000 Yes, it's true [17-Dec-19 09:07 AM] originalskullbearer#0000 Many games like 'FarmVille' and similar use addictive trading elements to get people to suck in their friends. Not promoting that model, btw [17-Dec-19 09:08 AM] originalskullbearer#0000 I'm just pointing out that the trading game element is not nearly as niche as I think many here think it is [17-Dec-19 09:08 AM] originalskullbearer#0000 The hard core part of it, maybe [17-Dec-19 09:08 AM] originalskullbearer#0000 How many Econ and Business people are out there? I'm an Engineer, there are spreadsheet junkies all over the place [17-Dec-19 09:08 AM] originalskullbearer#0000 How many hated getting blown up by established players on basic missions in EVE? [17-Dec-19 09:09 AM] originalskullbearer#0000 The player base should and could be in the tens of thousands I think [17-Dec-19 09:19 AM] random.club.associate#0000 Gallente Federation! [17-Dec-19 09:19 AM] buckzoid1184#0000 hmm i'd say we're more amarr since we dont pay our workers [17-Dec-19 09:24 AM] nebneb125#0000 that makes the workers the minmatar... [17-Dec-19 09:38 AM] originalskullbearer#0000 LOL [17-Dec-19 09:58 AM] kovus#0000 "molp | Armitage: Rental is difficult from a trust perspective. Ships are currently one of the most valuable items in the game. If we create a material tree with all the materials necessary to create a ship I image ships could be worth millions. Trusting that to smaller players that might not login anymore one day.. is risky" ^^ So... when are we adding Insurance Companies to the game? :) [17-Dec-19 10:00 AM] originalskullbearer#0000 @kovus trying to capture the actuarial market? That's gotta be real niche! [17-Dec-19 10:01 AM] kovus#0000 Probably would be. I suppose it'd be like providing flood insurance to someone living next to a river that floods every year. You just can't do it at a reasonable price. :) [17-Dec-19 10:02 AM] originalskullbearer#0000 Seems to me that rental of ships could be setup with short rental windows so that if the player didn't manually confirm to continue say, every 7 days, then the rental would return to owner. [17-Dec-19 10:04 AM] kovus#0000 Then we'll have to have them add Repossession operators into the game. :) [17-Dec-19 10:04 AM] kovus#0000 (I am very amused by this train of thought) [17-Dec-19 10:05 AM] sintheras#0000 I could imagine that just before the end of the rental period, a troll could send the ship on a loooong journey, on slow pace, to the farthest reaches of the pruniverse and without any fuel to make the trip back [17-Dec-19 10:08 AM] kovus#0000 Well, fuel shouldn't be the issue; as you'd need to have a ship capable of towing it. Which isn't so bad if it's in orbit somewhere. Much worse if it's on a heavy planet. I suppose at some point then you'll need some sort of law system with punishments, though. Which would always be problematic since you can just destroy your corporation and create a new one. [17-Dec-19 11:19 AM] originalskullbearer#0000 @sintheras I thought of that too, immediately on my suggestion [17-Dec-19 11:20 AM] originalskullbearer#0000 @kovus it would maybe be reasonable to have a security deposit to cover potential retrieval costs, held in escrow and returned with safe return of the ship [17-Dec-19 11:29 AM] sharlindra#0000 @molp I hate go nitpicking (actually, thats a lie, I love nitpicking, but it doesnt sound nice... anyway!) there still seems to be some issue with the fees on Boucher... it is set to 1 ICA/day as it should, I just checked, but my order of 7x COF (1d17h) costs 2.10 ICA... KOM does not look quite right either, 5x KOM (17h2m) costs 1.00 ICA.. it kinda looks like Boucher had shorter days than 24 hours? :D [17-Dec-19 11:31 AM] sharlindra#0000 funnily enough H2O from rig is pretty much spot on, 5x H2O (1d52m) costs 1.00 ICA... maybe it is a rounding issue? [17-Dec-19 11:33 AM] originalskullbearer#0000 @sharlindra @molp The COF suggest a day length of 19.5h, the KOM day of 17h, the H20 25h [17-Dec-19 11:34 AM] originalskullbearer#0000 Maybe a scaling factor formula here is wrong? [17-Dec-19 11:34 AM] originalskullbearer#0000 Not scaling linearly with day length? [17-Dec-19 11:34 AM] sharlindra#0000 hmmm, actually... ACTUALLY... it looks like it is based on "base time" and effective time, let me do some maths [17-Dec-19 11:34 AM] originalskullbearer#0000 What's the planet code for Boucher? [17-Dec-19 11:35 AM] sharlindra#0000 FO-250a [17-Dec-19 11:37 AM] sharlindra#0000 yeah, spot on, it definitely is based on the base 100% speed of the recipe, not the effective time... now let me check for "normal", non-governed planets, maybe it has been like this all along and I only noticed when it is nice round numbers lol [17-Dec-19 11:40 AM] originalskullbearer#0000 That makes sense though [17-Dec-19 11:40 AM] originalskullbearer#0000 So the fees are independent of efficiencies [17-Dec-19 11:40 AM] sharlindra#0000 indeed, its based on base time on CR-911b too so I guess it is everywhere...I guess I never noticed lol [17-Dec-19 11:41 AM] originalskullbearer#0000 Satisfaction, Experts, COGS, planetary resources, do not alter the fee [17-Dec-19 11:41 AM] originalskullbearer#0000 Sharlindra, can you clarify? Are fees a fixed fee for all production/day or is it per item? [17-Dec-19 11:42 AM] originalskullbearer#0000 I mean, do you set it for MCG separately from C or is it across all production types [17-Dec-19 11:43 AM] sharlindra#0000 well on non-governed planets in faction space it is fixed per base-time, seems to be 20/day on CR-911b, I dont feel like confirming it on other planets... on governed planets, governer can set fee based on expertise area [17-Dec-19 11:43 AM] originalskullbearer#0000 Clarify please expertise area. Such as Agricultural Products? [17-Dec-19 11:44 AM] sharlindra#0000 whatever experts the building uses, yes [17-Dec-19 11:44 AM] originalskullbearer#0000 AH [17-Dec-19 11:45 AM] originalskullbearer#0000 Ok, I didn't connect that [17-Dec-19 11:45 AM] originalskullbearer#0000 In fact, I asked this question two days ago and got the same answer, also from you [17-Dec-19 11:46 AM] originalskullbearer#0000 ๐Ÿ˜ณ [17-Dec-19 11:47 AM] sharlindra#0000 ok, it is 20/day on Berthier and Promitor too [17-Dec-19 11:56 AM] originalskullbearer#0000 I have 1600 AMM I can deliver if anyone wants some AMM [17-Dec-19 12:22 PM] originalskullbearer#0000 Is there a trick I'm missing for finding where a planet is on the map, if you have the planet code? [17-Dec-19 12:26 PM] buckzoid1184#0000 i just use the command to view the planet info [17-Dec-19 12:26 PM] originalskullbearer#0000 Yeah, but it's hard to determine distance from point to point unless I have a ship sitting at one end of the route [17-Dec-19 12:27 PM] originalskullbearer#0000 Or to get an idea of what other systems I'll be by [17-Dec-19 12:27 PM] sharlindra#0000 you can always use the Illuminate to see distances to hubs :-) ant display it on map though, no, I would love that feature too [17-Dec-19 12:27 PM] buckzoid1184#0000 well other systems within the route dont really matter since you only land in them then charge up the next jump [17-Dec-19 12:27 PM] buckzoid1184#0000 my best guess is the circles on the system map with numbers are in AU [17-Dec-19 12:28 PM] buckzoid1184#0000 which would give you a very rough idea but wouldnt account for eliptic orbits [17-Dec-19 12:28 PM] originalskullbearer#0000 I should clarify, I want to know where a system is relative to other systems [17-Dec-19 12:29 PM] originalskullbearer#0000 I am currently doing what Sharlindra suggested [17-Dec-19 12:29 PM] originalskullbearer#0000 @sharlindra thanks! [17-Dec-19 12:29 PM] sharlindra#0000 yeah, no way to visualize it, sadly :/ I agree ti is quite annoying [17-Dec-19 12:30 PM] originalskullbearer#0000 Yes. An empty cargo hold is the saddest thing I ever see on my Ship&Trade screen [17-Dec-19 12:30 PM] originalskullbearer#0000 Not having a good idea of where I'll be leaves it even more empty [17-Dec-19 12:31 PM] sharlindra#0000 I guess you could make a screenshot of the MAP and add sector codes in there in a picture editor... that should give you enough of an idea quickly and it should not take more than a few minutes to create, really [17-Dec-19 12:31 PM] originalskullbearer#0000 Good idea [17-Dec-19 12:38 PM] sharlindra#0000 indeed, I am quite brilliant sometimes๐Ÿ‘ผ [17-Dec-19 12:39 PM] buckzoid1184#0000 hopefully they'll add a search [17-Dec-19 12:40 PM] buckzoid1184#0000 tyring to find a system by hovering over stars is a right pita [17-Dec-19 12:40 PM] sharlindra#0000 afaik the map is up for a complete overhaul [17-Dec-19 12:41 PM] buckzoid1184#0000 the screenshot that was posted the other day looked promising [17-Dec-19 01:50 PM] slomes#0000 you could make it a high res screenshot, and then print it out and hang it on your wall [17-Dec-19 01:50 PM] slomes#0000 and put a whiteboard next to it [17-Dec-19 01:50 PM] originalskullbearer#0000 Got a link? [17-Dec-19 01:51 PM] originalskullbearer#0000 Pffft [17-Dec-19 01:51 PM] originalskullbearer#0000 Gehen sie zum Bett! Du musst sehr muede sein [17-Dec-19 01:52 PM] originalskullbearer#0000 Ich werde nicht beim haende plaennen [17-Dec-19 01:52 PM] originalskullbearer#0000 ๐Ÿ™‚ [17-Dec-19 01:55 PM] slomes#0000 haha [17-Dec-19 01:55 PM] slomes#0000 It's only 9pm, the night is still long [17-Dec-19 02:37 PM] originalskullbearer#0000 Ha, 9pm is when I turn the blue light sources off [17-Dec-19 02:38 PM] originalskullbearer#0000 I'm up at 5am [17-Dec-19 02:45 PM] originalskullbearer#0000 My PrUn engagement window is 5:30-5pm via PC and 6-9pm via phone [17-Dec-19 02:45 PM] originalskullbearer#0000 I get plenty I think ๐Ÿ˜‰ [17-Dec-19 06:22 PM] prdgi#0000 I used to print eve maps and laminate them so I could use whiteboard markers on them to plan trades and routes. [17-Dec-19 06:22 PM] xeros7783644#0000 haha that's a good stategy [17-Dec-19 06:23 PM] xeros7783644#0000 plenty of online tools though for that [17-Dec-19 06:23 PM] prdgi#0000 Now there is, I did that in 2011 [17-Dec-19 06:23 PM] xeros7783644#0000 ahh, that makes sense [17-Dec-19 08:58 PM] esabab_00#0000 I bought many billions of ISK worth of items at .01 each all over the universe [17-Dec-19 08:59 PM] esabab_00#0000 but it was too painful to go and round it all up [17-Dec-19 09:45 PM] originalskullbearer#0000 Ah, you were one of those! [17-Dec-19 09:45 PM] originalskullbearer#0000 The ones that were too smart [17-Dec-19 09:56 PM] originalskullbearer#0000 I lost billions of isk to this one guy who never showed up... [18-Dec-19 06:45 AM] naliao#0000 game down rn? [18-Dec-19 06:45 AM] naliao#0000 ope nvm [18-Dec-19 05:06 PM] mad2092#0000 whoever Yippy is in game can you check comms please ๐Ÿ™‚ [18-Dec-19 05:08 PM] catfiz#0000 You buying LST? [18-Dec-19 05:09 PM] mad2092#0000 neg alo [18-Dec-19 05:10 PM] catfiz#0000 Hmm, I can't see Yippy doing something like that, do you have anything in your ship inventory? [18-Dec-19 05:11 PM] mad2092#0000 ill dm to not clutter [18-Dec-19 05:57 PM] prdgi#0000 @catfiz Yippy has a colony on Berthier now. [18-Dec-19 05:58 PM] catfiz#0000 Yeah, we talked about that in a dm [19-Dec-19 09:38 AM] slomes#0000 Yippy has been on Berthier for months now ^^ [19-Dec-19 03:22 PM] myping#0000 I've not played for a few months, like since before summer I guess. I want to get back in but I can't really find a list of whats changed [19-Dec-19 03:22 PM] myping#0000 And would love some tips on whats currently profitable [19-Dec-19 03:26 PM] originalskullbearer#0000 @myping prefabs are in huge demand now [19-Dec-19 03:26 PM] originalskullbearer#0000 If you have an ag setup, selling RCO to MM is still more profitable [19-Dec-19 03:26 PM] originalskullbearer#0000 Shipping contracts for players is very profitable [19-Dec-19 03:26 PM] myping#0000 I've nothing, need to start again [19-Dec-19 03:26 PM] originalskullbearer#0000 so you can COLIQ [19-Dec-19 03:27 PM] myping#0000 My old company was propably purged for inactivity or something, already COLIQ'd, I just don't know what to start with now, wish we could see the market before chosing package and location [19-Dec-19 03:27 PM] originalskullbearer#0000 If you are looking for straight up income, then starting on Prom as a Carbon Farmer or a Vitalier or whatever it's called gives you a very good start, but you'll sell RCO to MM or you sell DW and RAT [19-Dec-19 03:28 PM] originalskullbearer#0000 Those at least will go to players [19-Dec-19 03:29 PM] originalskullbearer#0000 But keep in mind a major change is that your buildings will now deteriorate over time, and it's non-linear. They will hold condition at 99.9% or nearly for a long time, then nose-dive in condition. Efficiency of the building is multiplied by it's condition. So at 80% condition it produces the same product at a rate of StandardTime*(1+ExpertBonus+COGCbonus)*BuildingCondition [19-Dec-19 03:30 PM] originalskullbearer#0000 Or maybe it's (1+ExpertBonus)*(1+COGCbonus) which would be better, hold on, let me calculate that... [19-Dec-19 03:32 PM] originalskullbearer#0000 Yeah, it's multiplied. So StandartTime*(1+ExpertBonus)*(1+COGCbonus)*BuildingCondition [19-Dec-19 03:33 PM] originalskullbearer#0000 Anyways, slightly off topic there, but the condition will matter. Thusly, you need to be able to afford to buy prefabs or build them yourself. There is a current shortage due to this. [19-Dec-19 03:33 PM] xeros7783644#0000 and also *WorkerEfficiency [19-Dec-19 03:39 PM] originalskullbearer#0000 Yes! [19-Dec-19 03:39 PM] originalskullbearer#0000 @xeros7783644 thanks! [19-Dec-19 03:40 PM] xeros7783644#0000 np [19-Dec-19 10:24 PM] originalskullbearer#0000 I've got a ship available for transport services at Prom as of 15:00 GMT [19-Dec-19 10:40 PM] catfiz#0000 Hmm, GMT huh [20-Dec-19 01:16 AM] sharlindra#0000 finally someone uses proper reference time :D [20-Dec-19 01:17 AM] catfiz#0000 Was that a big problem? [20-Dec-19 01:19 AM] sharlindra#0000 no problem, its just mildly annoying when you are expected to memorize 15646456 time zones, instead of people remembering just their own timezone and kindly mention it iwth the GMT difference [20-Dec-19 01:20 AM] catfiz#0000 Ah, I see [20-Dec-19 04:25 AM] prdgi#0000 Does anyone want some ICA? I need NCC. 1:1 ``` FXOB ICA/NCC ``` [20-Dec-19 04:59 AM] myping#0000 I also have a ship I'm not using [20-Dec-19 04:59 AM] myping#0000 currently at promitar ๐Ÿ™‚ [20-Dec-19 08:17 AM] djhack.sign#0000 Can I pick up commodity of another user to bring it on his base for money? [20-Dec-19 08:18 AM] originalskullbearer#0000 Yes, via Local Market ads [20-Dec-19 08:18 AM] originalskullbearer#0000 Usually you'll want to work it out directly with the player [20-Dec-19 08:19 AM] originalskullbearer#0000 Some general ads are posted though, not on CX planets mostly, but the other ones nearby that people have additional bases on [20-Dec-19 08:20 AM] originalskullbearer#0000 Usually the margins on those are very small, so calculate your round trip fuel usage and your market purchase prices carefully. I've seen many ads that will actually make the shipper lose money if they buy from market [20-Dec-19 10:15 AM] slomes#0000 `Prdgi | Strategem Groupletzten Samstag um 11:06 Uhr Watch it @catfiz else we'll throw @sharlindra | Shared Drinks Ltd back in the running. Everyone knows what will happen to dissenters once the ice queen is in control. ๐Ÿ‘‘ ๐Ÿช“ ๐Ÿ˜ง ` [20-Dec-19 10:15 AM] slomes#0000 @sharlindra [20-Dec-19 10:15 AM] originalskullbearer#0000 Ouch [20-Dec-19 10:15 AM] catfiz#0000 ? [20-Dec-19 10:15 AM] originalskullbearer#0000 Freezer burn [20-Dec-19 10:15 AM] originalskullbearer#0000 Transition from help channel [20-Dec-19 10:15 AM] sharlindra#0000 seems like I need to have a serious talk with Prdgi then! [20-Dec-19 10:16 AM] catfiz#0000 Ah [20-Dec-19 10:16 AM] catfiz#0000 It fits [20-Dec-19 10:16 AM] slomes#0000 And I will have to scold Catfiz for arranging political marriage without my consent [20-Dec-19 10:17 AM] slomes#0000 "now where is that little scoundrel" [20-Dec-19 10:17 AM] sharlindra#0000 is that not how political marriages work though? [20-Dec-19 10:17 AM] catfiz#0000 *hides* [20-Dec-19 10:17 AM] catfiz#0000 Close enough [20-Dec-19 10:17 AM] slomes#0000 "I count from 10 to 0, then I come and find you" [20-Dec-19 10:17 AM] slomes#0000 Hmm yea true, thats how it works [20-Dec-19 10:17 AM] originalskullbearer#0000 @slomes #creepy [20-Dec-19 10:18 AM] slomes#0000 Hide and seek? [20-Dec-19 10:18 AM] originalskullbearer#0000 Is that a translation from Deutsch? [20-Dec-19 10:18 AM] slomes#0000 not afaik [20-Dec-19 10:18 AM] originalskullbearer#0000 In my experience in diverse CA, that is not how we Americans would say that [20-Dec-19 10:19 AM] slomes#0000 oh you mean my "I count..." [20-Dec-19 10:19 AM] originalskullbearer#0000 No [20-Dec-19 10:19 AM] sharlindra#0000 I still think the political marriage might some benefits if the contract is written well... [20-Dec-19 10:19 AM] originalskullbearer#0000 No Slomes, not "I count" [20-Dec-19 10:19 AM] originalskullbearer#0000 This line is like a serial killer slasher flick [20-Dec-19 10:19 AM] slomes#0000 well that was partly the joke [20-Dec-19 10:19 AM] slomes#0000 xD [20-Dec-19 10:20 AM] slomes#0000 only he gets a scolding not murdered if I find him [20-Dec-19 10:20 AM] originalskullbearer#0000 We would say "I'll count to 10" and then we would count "1,2,3,4....10, ready or not, here I come!" [20-Dec-19 10:20 AM] slomes#0000 ah right, thats how it goes [20-Dec-19 10:20 AM] originalskullbearer#0000 Now that I think of it, also slasher flick [20-Dec-19 10:20 AM] slomes#0000 ready or not...*creepy voice* "Here I coooome" [20-Dec-19 10:20 AM] originalskullbearer#0000 But it wouldn't be creepy to most Americans because it would be familiar [20-Dec-19 10:21 AM] originalskullbearer#0000 Hmmmmmmmm [20-Dec-19 10:21 AM] catfiz#0000 *the shining* [20-Dec-19 10:21 AM] slomes#0000 https://www.youtube.com/watch?v=1cQLfU0o2As {Embed} Screen Junkies https://www.youtube.com/watch?v=1cQLfU0o2As Honest Trailers | The Shining Based on a Stephen King novel that Stanly Kubrik threw in the trash, it's The Shining! Watch before you see Doctor Sleep! - it's Honest Trailers presented by Fandom โ–บโ–บGet Info On Our Upcoming Galaxy Quest Documentaryโ–บhttp://fandom.link/NeverSurrender โ–บโ–บSubscribe to... https://images-ext-1.discordapp.net/external/vM9kvn3I_hdkJS4iQPlZl5ZW_TOGXdfYfVmJSdQaa6Q/https/i.ytimg.com/vi/1cQLfU0o2As/maxresdefault.jpg [20-Dec-19 10:21 AM] slomes#0000 This makes me laugh every time [20-Dec-19 10:21 AM] originalskullbearer#0000 "Ready or not, I'm gonna find where you are hiding and I'll transfer the responsibility of seeking out hiding children to you, lest you reach my home base unbeknownst to me and thus become safe!" [20-Dec-19 10:21 AM] originalskullbearer#0000 Hmmmmmmmmmmmmmm [20-Dec-19 10:22 AM] originalskullbearer#0000 #hideandseekismurdertraining [20-Dec-19 10:22 AM] originalskullbearer#0000 So PrUn question [20-Dec-19 10:22 AM] originalskullbearer#0000 **** [20-Dec-19 10:23 AM] lunikon#0000 _quietly backs out of the room_ [20-Dec-19 10:23 AM] originalskullbearer#0000 Is it weird to use $30k software on a $22k workstation machine to optimize my PrUn bases? [20-Dec-19 10:24 AM] slomes#0000 *door slams shut* [20-Dec-19 10:24 AM] lunikon#0000 dunno...do you pay said hard- and software by the hour? ๐Ÿ˜‰ [20-Dec-19 10:24 AM] originalskullbearer#0000 No [20-Dec-19 10:24 AM] originalskullbearer#0000 It's already paid for the year [20-Dec-19 10:24 AM] originalskullbearer#0000 I'm not doing it though because I didn't pay for it [20-Dec-19 10:24 AM] originalskullbearer#0000 The workstation and Excel are mine, so I'm using Solver [20-Dec-19 10:25 AM] originalskullbearer#0000 But the Evolutionary solver leaves something to be desired.... [20-Dec-19 10:25 AM] originalskullbearer#0000 And I'm solving across 30 different possible buildings+outputs [20-Dec-19 10:26 AM] originalskullbearer#0000 Including shipping costs.... [20-Dec-19 10:26 AM] originalskullbearer#0000 Limiting market inputs and outputs to prevent major price changes... [20-Dec-19 10:26 AM] originalskullbearer#0000 Managing the PrUn Discord... wait, I still need to send in my application to you guys so you'll pay me for that ๐Ÿ˜‰ [20-Dec-19 10:27 AM] nebneb125#0000 When we start doing interplanetary shipping irl, you will be one of the first candidates at this rate man [20-Dec-19 10:27 AM] originalskullbearer#0000 Also, new players retained = 4, thank you @originalskullbearer [20-Dec-19 10:27 AM] originalskullbearer#0000 2 went Planet supporter too! [20-Dec-19 10:27 AM] nebneb125#0000 nice [20-Dec-19 10:29 AM] originalskullbearer#0000 LOL, irl I will be living in my cohousing community that I'll build, spreading cohousing, permaculture, cloth diapers, and being good people for selfish reasons across the planet [20-Dec-19 10:30 AM] originalskullbearer#0000 Plus I can't handle the stress of managing the fuel usage bar in real life. I'd constantly be worried about stranding people or losing money [20-Dec-19 10:30 AM] originalskullbearer#0000 Anyways SpaceX and Virgin Galactic got that business [20-Dec-19 10:32 AM] originalskullbearer#0000 @dev I'm curious about your PR plans. I spoke with some local professors and it might be readily possible to get at least a few dozen initially, then thousands in 6-12 months, of Economics and Business students to join the game, paid by the school as part of their Senior level coursework. [20-Dec-19 10:33 AM] originalskullbearer#0000 Also the professors themselves were interested.... [20-Dec-19 10:33 AM] mjeno#0000 That sounds pretty amazing, honestly. ๐Ÿ˜„ [20-Dec-19 10:33 AM] originalskullbearer#0000 But this is such a fantastic market simulation [20-Dec-19 10:34 AM] originalskullbearer#0000 I mean, once a bit more contract flexibility is in (even more important than ships I think), as well as Corp controls, ability to have sub-corps and unequal shares, etc. Once it's there the ability to compare to real markets is incredible [20-Dec-19 10:34 AM] originalskullbearer#0000 Plus we should be posting on LinkedIn and Excel/Google Sheets sites. [20-Dec-19 10:35 AM] originalskullbearer#0000 Not to mention if you could add some artwork to the base screen, so that they can see their 'built base' (not control placement), then you'd capture 90% of what people want in their time wasting slow-growth phone games [20-Dec-19 10:36 AM] originalskullbearer#0000 I do something, I wait 2 days, I do something else, wait 6 hours [20-Dec-19 10:36 AM] originalskullbearer#0000 I talk with friends [20-Dec-19 10:36 AM] originalskullbearer#0000 I trade stuff [20-Dec-19 10:36 AM] nebneb125#0000 tbh, I'm no good at economics. I'm majoring in Computer Science and hoping the overlap is enough to see me through [20-Dec-19 10:36 AM] originalskullbearer#0000 Just minus the play to accelerate [20-Dec-19 10:36 AM] originalskullbearer#0000 There you go, CS too! [20-Dec-19 10:36 AM] mjeno#0000 Hey, I don't know much about either, and I'm doing alright for myself. ^^ [20-Dec-19 10:36 AM] nebneb125#0000 the lack of pay to accellerate is probably good anyway [20-Dec-19 10:36 AM] nebneb125#0000 @originalskullbearer you too? [20-Dec-19 10:37 AM] originalskullbearer#0000 I'm a polymath so I come from CS, Econ, Business, Mech/Elec Eng, Cartooning, Philosophy, Auto Repair, Retail Sales [20-Dec-19 10:37 AM] originalskullbearer#0000 Also a crunchy kombucha brewing father of 3 naturally born, breastfed, cloth diapered, no sugar eating babies [20-Dec-19 10:37 AM] originalskullbearer#0000 Oh and the Permaculture [20-Dec-19 10:38 AM] originalskullbearer#0000 It makes me a great Motor Design Engineer, because I rapidly consume new subjects and I pull from all kinds of disparate engineering fields [20-Dec-19 10:38 AM] nebneb125#0000 are any of the babies old enought to join you here [20-Dec-19 10:38 AM] originalskullbearer#0000 Not that I'm smarter, I just think differently because I have a broader base to work from [20-Dec-19 10:39 AM] originalskullbearer#0000 No, 5 is the oldest [20-Dec-19 10:39 AM] nebneb125#0000 aw [20-Dec-19 10:39 AM] originalskullbearer#0000 He can do algebra though! (That's still freaking me out) [20-Dec-19 10:39 AM] nebneb125#0000 everyone has their niche [20-Dec-19 10:39 AM] originalskullbearer#0000 He's supposed to be able to count to 100 and he can do addition, subtraction, simple division, and algebra [20-Dec-19 10:39 AM] originalskullbearer#0000 Also count to 100 [20-Dec-19 10:39 AM] originalskullbearer#0000 Craziness [20-Dec-19 10:40 AM] originalskullbearer#0000 Oh, and he'll tell you about Permaculture [20-Dec-19 10:40 AM] originalskullbearer#0000 ๐Ÿ™‚ [20-Dec-19 10:40 AM] originalskullbearer#0000 My wife is also a polymath via Art History [20-Dec-19 10:40 AM] originalskullbearer#0000 So we fill the coin very well [20-Dec-19 10:40 AM] nebneb125#0000 I somehow learnt to speedread instead of normal reading. Made class reading lessons boring [20-Dec-19 10:40 AM] originalskullbearer#0000 #iwanttoknoweverythingabouteverything [20-Dec-19 10:41 AM] originalskullbearer#0000 @nebneb125 that's hilarious [20-Dec-19 10:41 AM] originalskullbearer#0000 #iamsidthesciencekidapparently [20-Dec-19 10:41 AM] nebneb125#0000 if these are real hashtags im not sure what you are aiming for [20-Dec-19 10:41 AM] originalskullbearer#0000 not real [20-Dec-19 10:42 AM] originalskullbearer#0000 That's been my biggest hesitation with applying for the PR position. I don't do 'The Twitter' or 'The Facebook'. I'd do it on behalf of a company, but I don't do it personally [20-Dec-19 10:42 AM] originalskullbearer#0000 I'm hesitant to say I could jump into any traditional PR role [20-Dec-19 10:43 AM] originalskullbearer#0000 Thus my thought to go to colleges/universities, high school senior classes, homeschoolers, charter schools, LinkedIn and spreadsheet sites [20-Dec-19 10:43 AM] originalskullbearer#0000 It's a huge market, but one that is not accessed normally via Twitter or Facebook [20-Dec-19 10:44 AM] originalskullbearer#0000 @dev are you guys near Aachen? I bet the RWTH would be a great source. They are very open to private/public interaction and would likely be willing to post things [20-Dec-19 10:45 AM] lunikon#0000 define "near" ๐Ÿ˜‰ [20-Dec-19 10:45 AM] originalskullbearer#0000 Well, it's only 2.5 hours from Frankfurt on the ICE, so that covers a lot of ground [20-Dec-19 10:46 AM] lunikon#0000 yep, and we're pretty close to Frankfurt. By US-standards, that's basically "in the neighborhood". By German standards its a long trip ๐Ÿ˜‰ [20-Dec-19 10:46 AM] lunikon#0000 medium, rather [20-Dec-19 10:47 AM] originalskullbearer#0000 Sind Sie in der nรคhe dann? Beim Deutsch Standard? [20-Dec-19 10:48 AM] originalskullbearer#0000 Was ist dass? Wie weit weg ist "in der nรคhe"? [20-Dec-19 10:48 AM] originalskullbearer#0000 Ich komme aus Kalifornia, so weiรŸ ich nicht. [20-Dec-19 10:48 AM] lunikon#0000 well, at the end of the day it doesn't really matter where they are located ๐Ÿ™‚ [20-Dec-19 10:48 AM] originalskullbearer#0000 Because internet [20-Dec-19 10:48 AM] lunikon#0000 yep [20-Dec-19 10:49 AM] originalskullbearer#0000 Only time zone matters then, if you need live conversation. [20-Dec-19 10:49 AM] originalskullbearer#0000 Why not split your PR people? Split the time zones and have 1 USA and 1 EU? [20-Dec-19 10:51 AM] originalskullbearer#0000 I'm online almost always from 14:00 GMT to 2:00 GMT, and have access to Discord and limited to PrUn from 2:00 GMT to 6:00 GMT, for example [20-Dec-19 10:51 AM] originalskullbearer#0000 Since we have a what, 9 hour difference? [20-Dec-19 10:51 AM] originalskullbearer#0000 I overlap with EU players at the start and end of my internet period [20-Dec-19 10:51 AM] originalskullbearer#0000 So vice versa they are overlapping with me [20-Dec-19 10:52 AM] originalskullbearer#0000 100% global domination [20-Dec-19 10:52 AM] lunikon#0000 atm we are basically gathering applications and will decide on a strategy early next year. It also depends very much on what the financial options look like (our funding does not allow for any freelance personell) [20-Dec-19 10:53 AM] originalskullbearer#0000 Ah, so you cannot hire under contract then? [20-Dec-19 10:53 AM] originalskullbearer#0000 Would need to be employees? [20-Dec-19 10:53 AM] lunikon#0000 as far as we know so far. Still need to check whether exceptions are possible. [20-Dec-19 10:55 AM] originalskullbearer#0000 That can complicate then, hiring out of EU. I don't know the specifics. No issue on my end, for example, but if a USA company hired a foreign national in a foreign country, they would likely need to setup a sub-company in that country. Not so if it is a contract. [20-Dec-19 10:55 AM] originalskullbearer#0000 Or they would need to pay additional taxes... [20-Dec-19 10:56 AM] lunikon#0000 yeah, you basically have to follow all the local tax and employment laws in the employee's location. Possible, but hard. [20-Dec-19 11:04 AM] originalskullbearer#0000 Ah, well since no product is 'sold inside the borders' of the USA, it would require filing for an EIN (Employer Identification Number), then filing a W-2 for the employee at the end of the year [20-Dec-19 11:05 AM] originalskullbearer#0000 There would need to be withholdings of the employee's income tax at their W-2 exception rate, Social Security, Medicare, and unemployment [20-Dec-19 11:06 AM] originalskullbearer#0000 It's possible that you'd also need to meet state requirements, which are simpler [20-Dec-19 11:06 AM] nebneb125#0000 this is now real life finance now, right? [20-Dec-19 11:06 AM] originalskullbearer#0000 yes [20-Dec-19 11:07 AM] originalskullbearer#0000 @dev In CA for example, employers must supply a life insurance policy for salaried 'exempt' workers for double the annual salary, but there are limits to how much (would not apply) [20-Dec-19 11:07 AM] originalskullbearer#0000 Other than that, it's just CA income taxes. [20-Dec-19 11:08 AM] originalskullbearer#0000 All comes out of tables, so it's mostly just an annoyance rather than any complicated risk of non-compliance. [20-Dec-19 11:08 AM] originalskullbearer#0000 Filing for an EIN is free, but it takes like 60 days to receive it, which is irritating. [20-Dec-19 11:09 AM] originalskullbearer#0000 I've done this stuff before when I tried my hand at a startup [20-Dec-19 11:09 AM] originalskullbearer#0000 I ended up just using BizFilings because they just handled everything so smoothly [20-Dec-19 11:10 AM] originalskullbearer#0000 If a US person were a contractor, it's super straightforward. No goods sold in the USA means no taxes on the foreign entity. More than 180 days spent in the USA means no taxes owed by the contractor to any EU country. Contractor covers the SS, Medicare, etc when they file taxes [20-Dec-19 11:11 AM] originalskullbearer#0000 But the 'salary' number needs to be higher since they are, in effect, paying those taxes and fees themselves out of their contract wages. [20-Dec-19 11:12 AM] originalskullbearer#0000 Would still need to obtain an EIN and file a 1099 form [20-Dec-19 11:12 AM] originalskullbearer#0000 But not withhold any taxes [20-Dec-19 11:12 AM] originalskullbearer#0000 https://www.thetaxadviser.com/issues/2012/jul/clinic-story-02.html {Embed} https://www.thetaxadviser.com/issues/2012/jul/clinic-story-02.html Employment Tax Liabilities of Foreign Entities A number of technical questions are involved in determining status as an employer for federal employment tax purposes when a foreign business sends individuals to work in the United States. https://images-ext-1.discordapp.net/external/qXNuAVzy1Htk7skW6vU3mzlBNWNR4rzsomUtLqdcNHQ/https/www.thetaxadviser.com/content/dam/tta/tta-default-cover-image.jpg [20-Dec-19 11:12 AM] originalskullbearer#0000 https://www.taxpolicycenter.org/briefing-book/how-does-current-system-international-taxation-work {Embed} https://www.taxpolicycenter.org/briefing-book/how-does-current-system-international-taxation-work How does the current system of international taxation work? How the United States Taxes Foreign-Source Income The federal government taxes US resident multinational firms on their worldwide income at the same rates applied to... [20-Dec-19 11:12 AM] originalskullbearer#0000 https://www.irs.gov/individuals/international-taxpayers/persons-employed-by-a-foreign-employer {Embed} https://www.irs.gov/individuals/international-taxpayers/persons-employed-by-a-foreign-employer Persons Employed by a Foreign Employer | Internal Revenue Service U.S. Citizens, Resident Aliens, and Nonresident Aliens employed outside the United States by a foreign employer are not generally subject to Social Security and Medicare tax withholding. However, an American employer with a foreign affiliate may request that Social Security a... https://images-ext-1.discordapp.net/external/bXmVOMowzv6aroaX_Gk2kfb3PVbt2sujt6_jIAg2TQ0/https/www.irs.gov/pub/image/logo_small.jpg [20-Dec-19 11:13 AM] originalskullbearer#0000 https://www.irs.gov/individuals/international-taxpayers/totalization-agreements {Embed} https://www.irs.gov/individuals/international-taxpayers/totalization-agreements Totalization Agreements | Internal Revenue Service The United States has entered into agreements, called Totalization Agreements, with several nations for the purpose of avoiding double taxation of income with respect to social security taxes. These agreements must be taken into account when determining whether any alien is s... https://images-ext-1.discordapp.net/external/bXmVOMowzv6aroaX_Gk2kfb3PVbt2sujt6_jIAg2TQ0/https/www.irs.gov/pub/image/logo_small.jpg [20-Dec-19 11:15 AM] originalskullbearer#0000 Can also just use a global HR company that will handle absolutely everything automatically [20-Dec-19 11:19 AM] lunikon#0000 this pushes the limit of the channel's "general" theme ๐Ÿ˜‰ [20-Dec-19 11:19 AM] originalskullbearer#0000 My apologies [20-Dec-19 11:20 AM] lunikon#0000 no worries [20-Dec-19 11:20 AM] lunikon#0000 anyway...I'm about to leave the office. So have a nice day everyone. [20-Dec-19 11:21 AM] originalskullbearer#0000 Guten abend! [20-Dec-19 11:21 AM] lunikon#0000 that's a greeting ๐Ÿ˜‰ [20-Dec-19 11:21 AM] originalskullbearer#0000 ๐Ÿ˜› [20-Dec-19 11:21 AM] lunikon#0000 but "Schรถnen Abend" would work ๐Ÿ˜‰ [20-Dec-19 11:22 AM] originalskullbearer#0000 Schรถnen Abend ahhh you beat me [20-Dec-19 11:22 AM] originalskullbearer#0000 I do my best on my 2 years of courses and 20 days in Aachen [20-Dec-19 11:22 AM] originalskullbearer#0000 ๐Ÿ™‚ [20-Dec-19 04:22 PM] originalskullbearer#0000 Calling for someone to help me gather fuel and time numbers for TO and DEP runs on low, high, and 1g worlds [20-Dec-19 04:24 PM] originalskullbearer#0000 I need to know the approximate angle relative to the sun, the TO distance, time, and fuel usage, the DEP distance, time, and fuel usage, and the planet code. Please provide info for multiple DEP directions. To do this, select 1 jump destinations that are on different jump paths in the MU NAV window [20-Dec-19 04:24 PM] originalskullbearer#0000 The DEP direction matches the MU NAV jump path direction [20-Dec-19 04:46 PM] originalskullbearer#0000 https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing STL Usage and Time Data Sheet1 Planet Montem (XT-699c),Katoa (XK-745b),Promitor (CR-409e),CR-534 c,CR-534 h,TK-258e Radius ,Gravity,Radius ,Gravity,Radius ,Gravity,Radius ,Gravity,Radius ,Gravity,Radius ,Gravity 6876,1.12,6438,0.97,6679,0.86,2586,0.3,74828,2.08,13445,0.94 TO,DEP,TO,DEP,TO,DEP,TO,D... https://images-ext-1.discordapp.net/external/6Mw96gjwoovov_FKHeoMRvWfv6fhf-fUstKR40C4u7g/https/lh3.googleusercontent.com/5edRsrF3-MWfKyZRhHF7CXgdRY-pnzAvL8EVoqBS4gB3tmmlQQSsmIADpVhIdzp1EGJR8g%3Dw1200-h630-p [20-Dec-19 04:46 PM] originalskullbearer#0000 Go ahead and pop it into that [22-Dec-19 02:21 PM] myping#0000 the chat is really quiet [22-Dec-19 02:21 PM] myping#0000 in game and here [22-Dec-19 02:22 PM] molp#0000 hmm [22-Dec-19 02:22 PM] molp#0000 probably because of the holidays are coming up [22-Dec-19 02:25 PM] myping#0000 Fair [22-Dec-19 02:26 PM] myping#0000 guess I picked a suboptimal time to get back into the game, discussion is fun [22-Dec-19 03:23 PM] originalskullbearer#0000 @dev last CX chart settings too [22-Dec-19 03:29 PM] myping#0000 Any corps recruiting? [22-Dec-19 03:33 PM] originalskullbearer#0000 I'm recruiting shippers. No in game Corp membership. [22-Dec-19 03:33 PM] originalskullbearer#0000 https://discord.gg/KXZAaV [22-Dec-19 03:34 PM] originalskullbearer#0000 For shipping contracts across the galaxy [22-Dec-19 03:41 PM] myping#0000 Ooh nice, I'd totally be in but I have literally 364 liquid ICA atm, need to wait for some returns.. [22-Dec-19 03:41 PM] myping#0000 I guess I can join and wait [22-Dec-19 03:48 PM] originalskullbearer#0000 Not a problem, as long as you have a Pro account you can be prepaid for a delivery [22-Dec-19 03:49 PM] originalskullbearer#0000 You only really need 100ICA to post a LM ad in some cases [22-Dec-19 03:54 PM] myping#0000 ah nice, and yeah got a pro license [23-Dec-19 07:42 AM] myping#0000 Shit I might have over expanded too much [23-Dec-19 07:42 AM] myping#0000 I didn't account for the production fees [23-Dec-19 08:30 AM] originalskullbearer#0000 Not going to be able to pay them when your orders finish? [23-Dec-19 09:05 AM] myping#0000 I was able to sell some stuff for suboptimal prices to stay afloat [23-Dec-19 09:07 AM] nebneb125#0000 I could chat on here, I'm actively playing [23-Dec-19 04:35 PM] djhack.sign#0000 Are there any Russians? Trying to find corps with my native speech members) [23-Dec-19 04:54 PM] originalskullbearer#0000 I'm hoping to find someone who is willing to supply large amounts of NS to Prom @150/ea [23-Dec-19 04:54 PM] originalskullbearer#0000 I'm talking, eventually around 250/day [23-Dec-19 04:54 PM] originalskullbearer#0000 Currently much lower [23-Dec-19 04:54 PM] originalskullbearer#0000 So looking for a downstream partner [23-Dec-19 04:55 PM] originalskullbearer#0000 This should take around 13 dedicated CHP [23-Dec-19 04:56 PM] catfiz#0000 Are you just gonna buy water? [23-Dec-19 04:57 PM] originalskullbearer#0000 Buy or RIG, yeah [23-Dec-19 04:57 PM] catfiz#0000 For caf? [23-Dec-19 04:57 PM] originalskullbearer#0000 Right now for RCO [23-Dec-19 04:57 PM] originalskullbearer#0000 Pivot to CAF using profits [23-Dec-19 04:57 PM] originalskullbearer#0000 Then CAF->COF [23-Dec-19 04:58 PM] originalskullbearer#0000 Eventually I can make an NS base on Proxion or something, but I want to see if I can shortcut [23-Dec-19 04:58 PM] originalskullbearer#0000 At 148/ea it splits the profits 50/50 between the NS supplier and the RCO grower, if I am producing the NS at Prom [23-Dec-19 04:59 PM] originalskullbearer#0000 LST and N are in good supply [23-Dec-19 04:59 PM] originalskullbearer#0000 The NS supplier then makes a bit more if they are producing and shipping in large or full batches from Proxion or similar [23-Dec-19 04:59 PM] originalskullbearer#0000 I will probably cause them to pull out or reduce the RCO MM and then I will immediately pivot [23-Dec-19 05:00 PM] originalskullbearer#0000 Currently I consume 68.5 NS/day [23-Dec-19 05:00 PM] originalskullbearer#0000 By next week it will be 137 or more [23-Dec-19 05:01 PM] originalskullbearer#0000 Currently I make enough to add an FRM every day, or add a CHP every ~2 [23-Dec-19 05:02 PM] catfiz#0000 I think you're just better off buying it for a set price, people don't like an iffy "you'll get part of the profit." I would suggest making a deal with someone to constantly supply you with some at a set number of let's say 140 each. [23-Dec-19 05:03 PM] originalskullbearer#0000 Sure, that's why I asked for at 150/ea [23-Dec-19 05:04 PM] catfiz#0000 Ah, I wouldn't talk about the 50/50 profit thought, instead just go with the 150/ea [23-Dec-19 05:05 PM] originalskullbearer#0000 I would like to start purchasing 666NS @94,000 ICA every 5 days. How about that? [23-Dec-19 05:05 PM] originalskullbearer#0000 First delivery and payment in 5 days [23-Dec-19 05:05 PM] catfiz#0000 Good :) [23-Dec-19 05:05 PM] catfiz#0000 Straight to the point [23-Dec-19 05:05 PM] catfiz#0000 No weird variables [23-Dec-19 05:06 PM] catfiz#0000 I would look for @yippy [23-Dec-19 05:07 PM] catfiz#0000 They are probably your best option for a large, constant stream of NS [23-Dec-19 05:08 PM] originalskullbearer#0000 ๐Ÿ‘ [23-Dec-19 05:08 PM] catfiz#0000 Even then I don't think anyone here can single handedly supply that amount, you might need to make a deal with a couple of different people. [23-Dec-19 05:10 PM] catfiz#0000 Maybe also @ricodon and @muninn_the_raven0311 [23-Dec-19 05:10 PM] catfiz#0000 They seem to have a bit [23-Dec-19 05:12 PM] originalskullbearer#0000 Yes. I'll have to see if they could long term supply 820/day [23-Dec-19 05:12 PM] originalskullbearer#0000 ๐Ÿ™‚ [23-Dec-19 05:12 PM] originalskullbearer#0000 Then I will kill the RCO MM for sure ๐Ÿ™‚ [23-Dec-19 05:12 PM] catfiz#0000 Oh no, the number grows larger every message [23-Dec-19 05:13 PM] originalskullbearer#0000 What, who doesn't want to make 66k/day in margins by selling 240k worth of RCO to the MM every. single. day.? [23-Dec-19 05:13 PM] originalskullbearer#0000 That's a more expensive base though, so in 1-2 months [23-Dec-19 05:13 PM] originalskullbearer#0000 ๐Ÿ˜‰ [23-Dec-19 05:14 PM] originalskullbearer#0000 That one is unrealistic, I'm not likely to get 2000 H20/day off the market or from anyone [23-Dec-19 05:15 PM] catfiz#0000 Yeah you would need around 50 rigs to supply that much [23-Dec-19 05:16 PM] catfiz#0000 Well, hmm [23-Dec-19 05:16 PM] originalskullbearer#0000 25 on Prom [23-Dec-19 05:17 PM] originalskullbearer#0000 18.6 on Etherwind [23-Dec-19 05:17 PM] originalskullbearer#0000 Both are totally reasonable [23-Dec-19 05:17 PM] originalskullbearer#0000 Shipping it would be a huge pain, would have to come from Prom probably [23-Dec-19 05:18 PM] catfiz#0000 Well, it's 44 per rig a day on prom [23-Dec-19 05:18 PM] catfiz#0000 2000/44 [23-Dec-19 05:18 PM] catfiz#0000 45.4 [23-Dec-19 05:18 PM] originalskullbearer#0000 with experts [23-Dec-19 05:18 PM] originalskullbearer#0000 I was going off 0 expert calcs [23-Dec-19 05:19 PM] catfiz#0000 Then your number should be higher [23-Dec-19 05:19 PM] originalskullbearer#0000 40.04/day with the COGC bonus [23-Dec-19 05:19 PM] catfiz#0000 I have 3 in those calculations [23-Dec-19 05:19 PM] originalskullbearer#0000 Ah yes, true, my supply need will grow with my own experts [23-Dec-19 05:19 PM] originalskullbearer#0000 Matched by the supply growth with experts of my partner, should they be starting with no experts [23-Dec-19 05:19 PM] catfiz#0000 I'm using my current efficiency of 122% [23-Dec-19 05:19 PM] catfiz#0000 And it's still 45 [23-Dec-19 05:20 PM] catfiz#0000 So 50+ without experts [23-Dec-19 05:20 PM] originalskullbearer#0000 I'm getting 40.8/day on Prom with 1 expert [23-Dec-19 05:20 PM] originalskullbearer#0000 The base is 40.04 with 0 experts [23-Dec-19 05:21 PM] catfiz#0000 So exactly 50 rigs if you needed 2k a day [23-Dec-19 05:21 PM] originalskullbearer#0000 Yes. I don't know how I got the 25 [23-Dec-19 05:22 PM] originalskullbearer#0000 Probably put 1000 in to the Calc [23-Dec-19 05:22 PM] catfiz#0000 The great thing is, that 50 was just a random educated guess [23-Dec-19 05:22 PM] originalskullbearer#0000 Oh I see, my spreadsheet has 2 rigs put down [23-Dec-19 05:22 PM] originalskullbearer#0000 LOL [23-Dec-19 05:26 PM] catfiz#0000 You talk a lot, you're already rank 9 in less that 2 weeks [23-Dec-19 05:31 PM] originalskullbearer#0000 ๐Ÿค” [23-Dec-19 05:32 PM] catfiz#0000 Do ! Rank [23-Dec-19 05:32 PM] catfiz#0000 Take out the space [23-Dec-19 05:32 PM] originalskullbearer#0000 !Rank [23-Dec-19 05:32 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/658814253524058121/card.png?ex=6814ad56&is=68135bd6&hm=f692fa21ea553285ca69436abbae65b7807ecde2800f17fd08fd079091044a5c& [23-Dec-19 05:32 PM] originalskullbearer#0000 Hmmmm [23-Dec-19 05:33 PM] originalskullbearer#0000 I probably type 2-3 times more on there channels than all other members of the channel combined [23-Dec-19 05:33 PM] originalskullbearer#0000 ๐Ÿ˜ณ [23-Dec-19 05:34 PM] catfiz#0000 Yeah, you'll reach the top soon enough [23-Dec-19 05:34 PM] catfiz#0000 Though, It's gonna be hard to pass slomes and shar [23-Dec-19 05:36 PM] catfiz#0000 And that mysterious person in first [23-Dec-19 06:23 PM] originalskullbearer#0000 Ahhh @catfiz, I see you on the list (after clicking around randomly). No worries, much like 2000H20/day, 30+messages/day will add up swiftly. [23-Dec-19 06:36 PM] catfiz#0000 Everyone else better step up their game ;) [23-Dec-19 06:37 PM] xeros7783644#0000 anyone know the relationship between the concentration of a natural resource and duration of extractor/rig?\ [23-Dec-19 06:38 PM] originalskullbearer#0000 EXT/RIG 70*conc/day [23-Dec-19 06:38 PM] originalskullbearer#0000 COL 60*conc/day [23-Dec-19 06:38 PM] xeros7783644#0000 cool thanks [23-Dec-19 06:38 PM] originalskullbearer#0000 (Rate)x(COGCbonus)x(ExpertBonus)x(Satisfaction)x(BuildingCondition) [24-Dec-19 12:26 AM] sharlindra#0000 whenever I appear, Catfiz is speaking about me! [24-Dec-19 12:26 AM] sharlindra#0000 !rank [24-Dec-19 12:26 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/658918429050535937/card.png?ex=68150e5b&is=6813bcdb&hm=0960a8f6ec3fb2b22477a2c4f5f39a198cbc7dc62874c2b0ec00639e92b451f8& [24-Dec-19 02:55 AM] prdgi#0000 !rank [24-Dec-19 02:55 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/658955824659431426/card.png?ex=6814886f&is=681336ef&hm=0f9eef99b24d2f5b8a047d4e5cf3e5ebbedef9343b073778ca5ba8fd2921e341& [24-Dec-19 02:55 AM] prdgi#0000 Aww, I've slipped. [24-Dec-19 04:14 AM] sharlindra#0000 I dont get it though, I feel like I am not chatting that much lately :D [24-Dec-19 04:37 AM] jakeknight_#0000 I haven't much either lol [24-Dec-19 04:37 AM] jakeknight_#0000 !rank [24-Dec-19 04:37 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/658981534535122964/card.png?ex=6814a061&is=68134ee1&hm=af7e8188d7af2f4641de3d3aa40a6a9603a485c1352a9c7dab3b675057c0250a& [24-Dec-19 04:37 AM] jakeknight_#0000 very much slipped [24-Dec-19 06:42 AM] nebneb125#0000 !rank [24-Dec-19 06:42 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/659012980343570433/card.png?ex=6814bdaa&is=68136c2a&hm=25c9735489d386cef2b6044a4a19ca9847e1ed1ca7f5cc019622ccb0638f5e90& [24-Dec-19 06:55 AM] myping#0000 !rank [24-Dec-19 06:55 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/659016282594607104/card.png?ex=6814c0bd&is=68136f3d&hm=332f70c78448a6429c2f083e0e899e0e220c001de626805e3e287de81446d92f& [24-Dec-19 08:49 AM] slomes#0000 One could argue he summons you @sharlindra :,) [24-Dec-19 08:50 AM] catfiz#0000 "Let us stand with our arms clasped" [24-Dec-19 08:50 AM] catfiz#0000 "in a circle round the fire" [24-Dec-19 08:51 AM] catfiz#0000 "come to us, almighty queen of ice" [24-Dec-19 08:51 AM] catfiz#0000 "come" [24-Dec-19 08:52 AM] catfiz#0000 *fog gathers all around* [24-Dec-19 08:52 AM] catfiz#0000 *the fire freezes in place* [24-Dec-19 08:53 AM] catfiz#0000 *you lose feeling in your body* [24-Dec-19 08:53 AM] catfiz#0000 *everything turns blue* [24-Dec-19 08:54 AM] catfiz#0000 *then black* [24-Dec-19 08:54 AM] catfiz#0000 *you've lost consciousness* [24-Dec-19 08:55 AM] catfiz#0000 *she has unintentionally frozen you to death* [24-Dec-19 08:55 AM] catfiz#0000 *yet she feels joy* [24-Dec-19 08:59 AM] sharlindra#0000 0.o [24-Dec-19 08:59 AM] catfiz#0000 Umm [24-Dec-19 09:00 AM] catfiz#0000 I'm just gonna take my leave [24-Dec-19 09:02 AM] catfiz#0000 *pushes Slomes to the ground so I can get away* [24-Dec-19 09:07 AM] myping#0000 Btw happy holidays/merry Christmas [24-Dec-19 09:08 AM] catfiz#0000 How very PC of you [24-Dec-19 09:08 AM] catfiz#0000 But yeah, happy holidays [24-Dec-19 09:08 AM] catfiz#0000 :) [24-Dec-19 09:09 AM] sharlindra#0000 very true, merry Chrismas everyone :-) [24-Dec-19 09:21 AM] molp#0000 ๐ŸŽ„ [24-Dec-19 10:24 AM] originalskullbearer#0000 Happy Yule, Merry Christmas, happy holidays! [24-Dec-19 11:28 AM] myping#0000 We still say that in Sweden :) [24-Dec-19 11:28 AM] myping#0000 "Glad jul" [24-Dec-19 11:29 AM] myping#0000 We call Christmas "Jul" and that's basically "Yule" [24-Dec-19 01:20 PM] prdgi#0000 Regardless of what you believe, I hope you all have a fantastic day today! [24-Dec-19 02:44 PM] nebneb125#0000 hang on it's still Christmas Eve for me? [24-Dec-19 03:00 PM] sharlindra#0000 in Czechia, we celebrate Christmas Eve, it is the most important day for most families, we get presents in the afternoon adn everything [24-Dec-19 03:03 PM] nebneb125#0000 sounds great. I have to wait until the 25th [24-Dec-19 03:10 PM] myping#0000 Same in Sweden, we celebrate on the 24th [24-Dec-19 04:59 PM] originalskullbearer#0000 It's a tradition of convenience for my family to open presents today (Christmas Eve), with a smaller group than comes on Christmas day. [24-Dec-19 05:00 PM] originalskullbearer#0000 It's about the people and not the presents, so we make sure to limit opening gifts with more stuff oriented family members around who take it as a competition and not in the spirit. [24-Dec-19 05:16 PM] nebneb125#0000 guess im outnumbered [24-Dec-19 05:16 PM] nebneb125#0000 ๐Ÿ˜ƒ [24-Dec-19 06:40 PM] originalskullbearer#0000 @saganaki ๐Ÿ˜‰ ๐Ÿ‘ [24-Dec-19 06:41 PM] originalskullbearer#0000 I use Chrome Remote Desktop and modify Excel sheet and run Solver, so I can utilize my huge workstation machine from my phone. [24-Dec-19 06:41 PM] originalskullbearer#0000 And I can move inventory around [25-Dec-19 03:36 AM] myping#0000 Btw no API yet? [25-Dec-19 03:36 AM] myping#0000 Would be awesome to update the sheet automatically [25-Dec-19 03:43 AM] sharlindra#0000 API is on the roadmap, but waaaay down, no priority [25-Dec-19 03:44 AM] sharlindra#0000 bear in mind that this is officially still *alpha* test so content updates and balancing are waaay more important than QOL [25-Dec-19 04:28 AM] nebneb125#0000 It's an awesome alpha then [25-Dec-19 04:38 AM] sharlindra#0000 it is! I would not hesitate to call it a beta, but it is true that there is not much late-game content and t3+ optimisation is clunky... I would guess the next test run will be a beta [25-Dec-19 04:41 AM] nebneb125#0000 Any idea when that will be? I'm concerned about losing my lovely progress [25-Dec-19 04:43 AM] sharlindra#0000 they havent said an exact date yet, will probably be months considering two new people are starting in January and they are looking for a replacement for Mjeno [25-Dec-19 09:58 AM] djhack.sign#0000 Anybody recruit new players? [25-Dec-19 11:13 AM] djmater#0000 @petertaylortx isnt Mao hiring? [25-Dec-19 11:18 AM] petertaylortx#0000 Always happy for new members. Mater, feel free to forward on a Discord invite (via DM) to them [25-Dec-19 11:30 AM] sharlindra#0000 GDP is also more than happy to welcome interested, enthusiastic newbs :-) [25-Dec-19 03:39 PM] djhack.sign#0000 Thanks [26-Dec-19 06:16 AM] fundator_unum#0000 Good evening all time for my shameless self promotion. Am buying PSL.CI1 at *1300* CIS a piece at Katoa commodity exchange. Am willing to bargain. [26-Dec-19 09:11 AM] djmater#0000 as far as i have heard it goes by the results on your finances [26-Dec-19 11:07 AM] originalskullbearer#0000 Did you have a negative profit though? [26-Dec-19 11:07 AM] originalskullbearer#0000 You can have liquid and still lose on goods [26-Dec-19 11:29 AM] rain9441#0000 My finances are seemingly always negative, but I make tons of money. The algorithm does not seem to be effective so I would ignore the stability rating [26-Dec-19 11:30 AM] originalskullbearer#0000 Hmmm interesting [26-Dec-19 11:30 AM] rain9441#0000 Since it is tied to your starting faction currency, I imagine that any sort of inter-currency trade is not going to reflect well [26-Dec-19 11:30 AM] originalskullbearer#0000 Shipping definitely does not add up correctly on the finance sheets [26-Dec-19 11:30 AM] originalskullbearer#0000 Hadn't considered that, good point Rain [26-Dec-19 11:30 AM] originalskullbearer#0000 I believe it uses the average exchange rate to determine the value in your base currency [26-Dec-19 03:16 PM] slomes#0000 FINS screen is kinda broken since LM trading messes up the values [26-Dec-19 03:16 PM] slomes#0000 so don't sweat too much about it [26-Dec-19 03:20 PM] slomes#0000 Its kinda wonky, I rarely look into it tbh. I do like to check my rating here and there though (am triple A now too yay) [26-Dec-19 03:21 PM] slomes#0000 Edit AAB again noo [26-Dec-19 05:33 PM] originalskullbearer#0000 If anyone wants toake a little bit of CIS and also pay their way from Katoa to Prom, I posted on Prom LM [26-Dec-19 05:34 PM] originalskullbearer#0000 BUY 6666 SF@50,000 CIS [26-Dec-19 05:35 PM] originalskullbearer#0000 I can pay up front if you secure the SF with @sintheras @prdgi @Deleted User or another source [26-Dec-19 05:39 PM] originalskullbearer#0000 I will put almost all of it on the market for 7.5ICA/ea, FYI [26-Dec-19 05:40 PM] originalskullbearer#0000 Then I'll do another DW haul to Katoa, so it will help both ends [26-Dec-19 05:45 PM] originalskullbearer#0000 @sharlindra and any other DW peeps, I'm looking to pick up 4000 DW at production site for 100k, which can be some or all goods at Prom prices [26-Dec-19 05:45 PM] originalskullbearer#0000 ICA [27-Dec-19 02:06 AM] sharlindra#0000 I am not making that much water, I have mixed production of RAT, DW and occasional COF [27-Dec-19 02:25 AM] prdgi#0000 @originalskullbearer That would give you 20k profit selling to the MM. Not many people would be willing to give up that much. [27-Dec-19 07:08 AM] originalskullbearer#0000 @prdgi ah, fair. I didn't think about that. I will offer to pay more then, it just depends on where pickup is. I can pick up the DW at essentially MM from Prom market, so if I am cutting shipping losses out for an off planet producer I was putting in my automatic 20k reduction for shipping that I always plan for. [27-Dec-19 07:09 AM] originalskullbearer#0000 I'm going to do this regularly to stabilize the Katoa DW market, so I think I'll look at investing in the production instead. [27-Dec-19 11:16 AM] rain9441#0000 Skull bearer I think that most people who travel from Katoa to prom do the SF hauling already. I would imagine it hard to find takers to deliver goods to you for you to resell when they could make much more by selling themselves [27-Dec-19 11:18 AM] rain9441#0000 If you want people to haul for you, I would expect they'll only do so if they are making all the profit [27-Dec-19 11:26 AM] originalskullbearer#0000 Hmmmm @rain9441 that's reasonable. The market supply dropped out on Prom for SF likely due to the holiday. I am not intending to haul or buy SF for margins, just to stabilize the market. [27-Dec-19 11:29 AM] rain9441#0000 Yep, but traders make money by selling at prom at the higher price point [27-Dec-19 11:30 AM] originalskullbearer#0000 Sure, yes, that is why I am buying at the higher price point. They can get a straight payout instead of parking it on the market [27-Dec-19 11:30 AM] rain9441#0000 And also Cis worth less than Ica so paying Cis is very advantageous [27-Dec-19 11:30 AM] originalskullbearer#0000 Ah, hmm yes I can see that perspective as well. I would pay more by a reasonable exchange rate [27-Dec-19 11:30 AM] originalskullbearer#0000 But again, I am removing the risk of the trip and offering to pre-pay [27-Dec-19 11:31 AM] originalskullbearer#0000 So I am making it accessible to a player who could not purchase the SF in the first place [27-Dec-19 11:31 AM] originalskullbearer#0000 Seriously not trying to make a profit, just need to cover my risk here [27-Dec-19 11:31 AM] originalskullbearer#0000 Now hauling DW to Katoa I make a profit [27-Dec-19 11:34 AM] originalskullbearer#0000 Right now the exchange rate of ICA -> CIS is 1:1 [27-Dec-19 11:34 AM] originalskullbearer#0000 But CIS -> ICA is 1.2:1 [27-Dec-19 11:35 AM] originalskullbearer#0000 However the sale of fuel at Katoa is 6.29CIS/SF and the buy at Prom is currently jacked up to 10.47ICA/SF. I want to push this down to 7.5ICA/SF. Yes, due to the holiday scarcity someone could reasonably expect to sell higher, for a bit. [27-Dec-19 11:36 AM] catfiz#0000 7.5 might be a bit of a challenge [27-Dec-19 11:36 AM] catfiz#0000 If you want it instantly that is [27-Dec-19 11:36 AM] originalskullbearer#0000 If I make the exchange at 1.2:1 then I would need to offer 9CIS/SF [27-Dec-19 11:37 AM] originalskullbearer#0000 There is adequate supply on Katoa market [27-Dec-19 11:37 AM] originalskullbearer#0000 18,074 units at 6.29/6.3CIS/SF [27-Dec-19 11:38 AM] catfiz#0000 Yes, but shipping will drive up the prices [27-Dec-19 11:38 AM] originalskullbearer#0000 Lots of it, sure [27-Dec-19 11:38 AM] originalskullbearer#0000 Ok, at good fuel/time this is a 3 day round trip, 1.5 days one way [27-Dec-19 11:38 AM] originalskullbearer#0000 Hold up [27-Dec-19 11:38 AM] originalskullbearer#0000 doing maths [27-Dec-19 11:38 AM] catfiz#0000 If you sold at 7.5 there would be much profit [27-Dec-19 11:38 AM] catfiz#0000 If any [27-Dec-19 11:41 AM] originalskullbearer#0000 Ok, I'll offer to buy 6666@57,000CIS which is a 10kCIS profit for the one way trip with round trip fuel paid. Or I will offer to pre-pay for 6666@54,000CIS which is an up front instant 7kCIS profit for the one way trip [27-Dec-19 11:43 AM] originalskullbearer#0000 If I buy in ICA I'll need to do exchange to convert my bucket of CIS over so I can't offer better than 6666@47,500ICA or 6666@45,000ICA for the pre-paid [27-Dec-19 11:44 AM] originalskullbearer#0000 This is again, I'll be listing at 7.5ICA/SF [27-Dec-19 11:45 AM] originalskullbearer#0000 **EDIT** Calcs all fixed in message block, prices are now accurate [27-Dec-19 11:49 AM] originalskullbearer#0000 There's another issue with me doing the exchange and paying in ICA, I will just about wipe out the 1.2:1 exchange to bring my ICA balance up enough [27-Dec-19 11:50 AM] originalskullbearer#0000 So the exchange of CIS->ICA will blow up worse [27-Dec-19 11:50 AM] originalskullbearer#0000 @catfiz recommendations here? I think if I actually want to stabilize the currencies I need to let the SF be a higher price [27-Dec-19 11:51 AM] originalskullbearer#0000 Prom is op anyway as it is, so Fuel really does need to be higher priced there, so that there will be more ships going to Katoa with consumables and the currencies will come closer to parity [27-Dec-19 11:51 AM] originalskullbearer#0000 Same with prefabs, which finally dropped in price again on Montem [27-Dec-19 11:52 AM] originalskullbearer#0000 Ok, updated offer incoming..... [27-Dec-19 11:57 AM] originalskullbearer#0000 **[BUY 6666 SF | 10CIS/SF | @66660 CIS | CR-409 e (Promitor)]** 20kCIS profit after round trip fuel, burn for a 1.5 day one way trip Katoa->Prom for maximum margin/day. Willing to pre-pay for a profit reduction to 14kCIS, so @60660CIS pre-paid. [27-Dec-19 11:59 AM] catfiz#0000 CIS->ICA isn't something that can easily be fixed, I'm not actually sure if it is possible during this playthrough. [27-Dec-19 12:00 PM] originalskullbearer#0000 Maybe not [27-Dec-19 12:00 PM] catfiz#0000 Maybe the devs will try to add something useful in that area next playthrough. [27-Dec-19 12:01 PM] catfiz#0000 No offense people of Benten [27-Dec-19 12:01 PM] catfiz#0000 But you don't have much going for you :P [27-Dec-19 12:03 PM] originalskullbearer#0000 It's very true. [27-Dec-19 12:03 PM] originalskullbearer#0000 I keep running the numbers and the only thing not cheaper to make on Prom in terms of tier 2 and lower stuff, is Fuel [27-Dec-19 12:04 PM] originalskullbearer#0000 Once you have PP2, even prefabs are actually cheaper on Prom (to produce) [27-Dec-19 12:04 PM] originalskullbearer#0000 *near Prom [27-Dec-19 12:04 PM] originalskullbearer#0000 Prom suppresses the other markets pretty fiercely. [27-Dec-19 12:05 PM] catfiz#0000 Yeah, but there are some gas Giants near prom that can equalize the fuel prices. [27-Dec-19 12:05 PM] catfiz#0000 Prom is a god [27-Dec-19 12:05 PM] originalskullbearer#0000 It's true, once you go to tier 3, and you must for FF, then there is no advantage to do anything anywhere else [27-Dec-19 12:06 PM] catfiz#0000 It's a bit of a shame [27-Dec-19 12:07 PM] catfiz#0000 I would like to need to trade with other factions, but it's just not necessary. [27-Dec-19 12:07 PM] originalskullbearer#0000 I'm working out a report/proposal to the devs regarding knocking out some MMs and adjusting some resource concentrations to balance things out a bit [27-Dec-19 12:08 PM] sharlindra#0000 dont forget there is Umbra in the Benten system, they have CHemistry CoGC over there, which measn they can make a whole lot of vital things much cheaper than Promitor or anywhere in Insitor space [27-Dec-19 12:08 PM] catfiz#0000 *hides* [27-Dec-19 12:09 PM] originalskullbearer#0000 Alright, since it is for anyone to grab, the BUY 6666SF@66,660 CIS is up on LM CR-409e [27-Dec-19 12:09 PM] catfiz#0000 True, but you can just go to a gas giant for that [27-Dec-19 12:10 PM] sharlindra#0000 uhhh what? [27-Dec-19 12:10 PM] originalskullbearer#0000 So why is Umbra a chemistry hub specifically? [27-Dec-19 12:11 PM] sharlindra#0000 well it was a natural evolution of the niche, they have H and MG there so a lot of POLs were set up, but then the resource extraction became obsolete... and the denizens actually made a smart choice [27-Dec-19 12:12 PM] sharlindra#0000 same reason why Bertheir has Construction specialization even though it started as a simple mining outpost [27-Dec-19 12:12 PM] catfiz#0000 Well, IND and SC aren't used all that much at this point and PG can be made elsewhere. So if you're talking about H you can easily find that on a gas giant. [27-Dec-19 12:13 PM] sharlindra#0000 no, the CoGC bonus is the thing, you cant get +25% for Chemistry anywhere easily, unless you build your own CoGC on a god-forsaken planet in the middle of nowhere [27-Dec-19 12:13 PM] sharlindra#0000 I dont think anyone has collectors there anymore [27-Dec-19 12:13 PM] originalskullbearer#0000 Makes sense [27-Dec-19 12:14 PM] catfiz#0000 Hmm, I see [27-Dec-19 12:15 PM] sharlindra#0000 the planet is full fo POLs, LABs, CHPs, even TNP and perhaps AML [27-Dec-19 12:16 PM] sharlindra#0000 they have the best HAL planet very close too, which only helps [27-Dec-19 12:17 PM] catfiz#0000 Good for chemistry, got it. [27-Dec-19 12:19 PM] sharlindra#0000 yes, plus they have enough H gas giants to get all the H they need anyway, perhaps easier than Promitor, and also the TCO planets are all sooooo far from Prom, 13 jumps the closest iirc, they have it like half the distance... that combined means that Frost can sell TCS on Prom cheaper than me (I make it on Prom and he on Umbra) [27-Dec-19 12:20 PM] sharlindra#0000 I always make fun of Castillo space too, but they actually can do some really cool things over there, the only real issue they have was/is? diffucult access to AL(O) [27-Dec-19 12:41 PM] catfiz#0000 *Tries to find connection between AL and chemistry/PG* [27-Dec-19 12:43 PM] catfiz#0000 Ah, a good chunk of the L-fabs [27-Dec-19 12:54 PM] originalskullbearer#0000 Ahhhh thank you for drawing that conclusion for me [27-Dec-19 12:54 PM] originalskullbearer#0000 So we might see a market shift to a Prom+Katoa market due to increasing higher tier structures [27-Dec-19 12:55 PM] originalskullbearer#0000 But primary tier1+tier2 market is still owned by Prom basically [27-Dec-19 12:55 PM] originalskullbearer#0000 And then the tier3+ owned by Prom+Katoa [27-Dec-19 12:55 PM] originalskullbearer#0000 Katoa has small advantage on fuel [27-Dec-19 12:55 PM] originalskullbearer#0000 Montem just hurts [27-Dec-19 12:55 PM] sharlindra#0000 well Montem always had cheaper B-fabs, BBH are so crazy expensive on Prom atm [27-Dec-19 12:56 PM] originalskullbearer#0000 Yes, but that is because most of the PP2 players don't have fully built bases on Berthier yet and they are focusing all on addressing the building condition problem [27-Dec-19 12:56 PM] originalskullbearer#0000 Give it another week or two and the prices will crash I predict [27-Dec-19 12:56 PM] originalskullbearer#0000 Give it another month and I'll crash the prices myself possibly [27-Dec-19 12:57 PM] catfiz#0000 The prices for prefabs are pretty volatile on prom, you never know [27-Dec-19 12:57 PM] originalskullbearer#0000 I'm definitely curious to see. It may take a while for the market to stabilize, since prefabs are much pricier and move in lower unit volumes than consumables. [27-Dec-19 12:57 PM] originalskullbearer#0000 Pretty soon though they are going to be a consumable as well, as a result of building degradation [27-Dec-19 12:58 PM] waitingtocompile#0000 Yeah prefabs and the like are best made on site, but that takes time and money to set up [27-Dec-19 01:00 PM] originalskullbearer#0000 They are super shippable, but the base ingredients aren't nearly as shippable... but who is producing a ship full of prefabs? The value of that shipment is ridiculous for a Pioneer+Settler build path. I expect that the prefab values will decrease as they settle in as a consumable, and because PP2 path with Berthier + Prom + LST/FLX supply is as much as 25% better margins than same prefabs from PP1 on Montem. [27-Dec-19 01:01 PM] originalskullbearer#0000 It's about matching supply and demand. The demand just underwent a huge change due to degradation and we haven't yet seen what kind of stable demand there will be. [27-Dec-19 01:01 PM] originalskullbearer#0000 Also most expanding players build prefabs for their own expansion, the consumable nature of prefabs will now move those more into the market [27-Dec-19 01:01 PM] originalskullbearer#0000 ๐Ÿ˜† [27-Dec-19 01:02 PM] originalskullbearer#0000 I enjoy this [27-Dec-19 01:02 PM] waitingtocompile#0000 I mean right now I'm sat agonising over whether I should branch out into making prefabs or just double down my existing stuff [27-Dec-19 01:35 PM] sharlindra#0000 I would not make generalistic bases, because of experts bases are more efficient whne focused on one expertise... but if you are considering a new base, there is no reason to stick with whatever you are doing, the added benefit of vertical integration across several bases is quite small, especially if concentrated around a trading hub {Reactions} ๐Ÿ‘ [27-Dec-19 02:44 PM] rain9441#0000 Early game, your first base, tends to be best off with generic mix of everything you need. Later stages you'll want bases that are optimized for shipping. I find experts are very niche and usually only matter in very specific circumstances, like when you are abusing the mechanics of how settler/technician hybrid facilities work by not using technicians. [27-Dec-19 02:45 PM] rain9441#0000 So long as the MM exists, the expert bonus gets quite swallowed up by the inability to own a market [27-Dec-19 03:17 PM] sharlindra#0000 do experts work for shared facilities when one workforce is missing? I know we ran into quite the problem when I built the universe's very first LAB and we found out experts did NOT work with settlers only and molp confirmed that was the intended functionality. But as time went on, I saw people saying they worked for them, so I am not sure if it changed or whats going on [27-Dec-19 03:33 PM] waitingtocompile#0000 I mean right now I'm constrained to Montem, My company is only a couple of weeks old so I've got essentially no funds [27-Dec-19 03:36 PM] originalskullbearer#0000 @waitingtocompile what are you producing and what are you hoping to move to Prom to produce? [27-Dec-19 03:36 PM] waitingtocompile#0000 Nothing for now [27-Dec-19 03:37 PM] originalskullbearer#0000 You could COLIQ [27-Dec-19 03:37 PM] waitingtocompile#0000 I started with the metallurgist package, so I've pretty much just got that plus a COL because I was dumb and didn't do maths on what would be optimal when I was starting out. Currently looking at building a new SME or similar, though the profits on a prefab plant look insanely huge [27-Dec-19 03:38 PM] originalskullbearer#0000 Hmmm what do you need to pivot? [27-Dec-19 03:38 PM] waitingtocompile#0000 Like.... a bit over 20k for a mk1 plant and a new hab. A bit less if I retire my collector to free up some population [27-Dec-19 03:39 PM] originalskullbearer#0000 20k NCC? [27-Dec-19 03:39 PM] waitingtocompile#0000 Yeah [27-Dec-19 03:39 PM] waitingtocompile#0000 Not including the material costs etc of my first production run [27-Dec-19 03:39 PM] originalskullbearer#0000 gotcha [27-Dec-19 03:41 PM] originalskullbearer#0000 Do you have fuel to ship to Prom at all? I can buy something from you [27-Dec-19 03:41 PM] waitingtocompile#0000 I've got the starting fuel in my ships but that's it [27-Dec-19 03:41 PM] originalskullbearer#0000 And not much or any liquid assets [27-Dec-19 03:42 PM] waitingtocompile#0000 I have 10k NCC to spend, but a chunk of that is already earmarked for paying for materials and consumables etc [27-Dec-19 04:00 PM] originalskullbearer#0000 You have a Pro account? [27-Dec-19 04:11 PM] originalskullbearer#0000 Gosh, this is a tough one, the FX market for NCC is rough [27-Dec-19 04:13 PM] originalskullbearer#0000 I want to pay you to ship prefabs to me so you can afford to make that pivot soon(er), but I need you to ship enough that it's worth it for you, and for that I need to pay you at least mostly in NCC [27-Dec-19 04:13 PM] originalskullbearer#0000 All my stuff is in CIS and ICA. I've got all of 8 NCC [27-Dec-19 04:16 PM] catfiz#0000 Why not use the fx? [27-Dec-19 04:16 PM] originalskullbearer#0000 Because the exchange rate is 1.5:1 for anything over 5 lots [27-Dec-19 04:16 PM] originalskullbearer#0000 or ICA not quite so bad [27-Dec-19 04:16 PM] originalskullbearer#0000 1.1:1 [27-Dec-19 04:16 PM] originalskullbearer#0000 But I have more CIS [27-Dec-19 04:16 PM] catfiz#0000 Ah [27-Dec-19 04:17 PM] originalskullbearer#0000 Ack, even there there is only 10 lots at that price [27-Dec-19 04:17 PM] originalskullbearer#0000 Then its 1:0.9 [27-Dec-19 04:17 PM] originalskullbearer#0000 eh, pretty close to 1.1 [27-Dec-19 04:19 PM] originalskullbearer#0000 For the best possible result I would need to ship goods myself to Montem and sell to bypass the FX rates [27-Dec-19 04:20 PM] originalskullbearer#0000 Or see if someone will buy goods from me for NCC, out of Prom LM [27-Dec-19 04:49 PM] waitingtocompile#0000 Man currencies are a real PITA [27-Dec-19 04:56 PM] originalskullbearer#0000 The best option I can find right now is to pay you to pickup a full load of Nitroget from CR-534f, which is 1 jump past Promitor [27-Dec-19 04:58 PM] originalskullbearer#0000 You could probably haul back DW or something back to Montem with the margins, then come back for another load of Nitrogen for NCC. It would then have to sit for a while though, because that represents all transactions for a week on Montem exchange [27-Dec-19 04:59 PM] originalskullbearer#0000 You'd eventually make about 22-24k NCC off of the one transaction, minus around 5k in fuel costs [27-Dec-19 04:59 PM] originalskullbearer#0000 But again, you'd be sitting on it. [27-Dec-19 05:00 PM] originalskullbearer#0000 At least a week [27-Dec-19 05:09 PM] originalskullbearer#0000 @waitingtocompile you can also hit up @sintheras @slomes @jMRcr @sharlindra @saganaki @jkomut9981 and @prdgi for shipping opportunities. Not much in the Montem area, but in the Prom and Katoa areas they can keep you busy. 2-4k/day/ship will be your generally expected margins from those [27-Dec-19 05:10 PM] originalskullbearer#0000 So 5-10 days and you'll make your pivot [27-Dec-19 05:10 PM] originalskullbearer#0000 As they let us know about regular routes, I'm posting and analyzing them in the GOT channels [27-Dec-19 05:10 PM] originalskullbearer#0000 https://discord.gg/RErqqS [27-Dec-19 05:13 PM] waitingtocompile#0000 If I scrap my collector I can start my pivot in 2 assuming my sales clear resonably quickly [27-Dec-19 05:40 PM] originalskullbearer#0000 @@waitingtocompile Ok, can you punch the route into your flight control and set everything to minimum, then either post the snip of it or tell me the time and fuel used in the DEP and APP maneuvers? Also the total FF usage [27-Dec-19 05:41 PM] originalskullbearer#0000 You know what, how much SF is in your ship's fuel tank? [27-Dec-19 05:42 PM] originalskullbearer#0000 If you click on the fuel bars they open an inventory, basically, for fuel [27-Dec-19 05:42 PM] originalskullbearer#0000 I don't remember what the starting fuel is [27-Dec-19 05:45 PM] originalskullbearer#0000 You might be able to just sell the fuel from one ship [27-Dec-19 05:46 PM] originalskullbearer#0000 Then you can either go pickup that 400N@17somethingNCC or you can straight fund the pivot [27-Dec-19 05:52 PM] originalskullbearer#0000 It would take 2100 units of fuel, I doubt you have that even with both ships ๐Ÿค” [27-Dec-19 05:55 PM] slomes#0000 @originalskullbearer best not tag me in those statements, I have no shipping opportunities to present ^^ [27-Dec-19 05:55 PM] originalskullbearer#0000 Noted Slomes! [27-Dec-19 05:55 PM] slomes#0000 only on rare ocassions, where I will seek out someone [27-Dec-19 05:55 PM] originalskullbearer#0000 ๐Ÿ‘ {Reactions} ๐Ÿ‘ [27-Dec-19 11:14 PM] kovus#0000 Hmm.. Seems like prun is a bit sensitive to high-latency (and inconsistent-latency) connections. Or my cellular connection is flaking pretty bad. [28-Dec-19 12:04 AM] originalskullbearer#0000 No, on both landline and cellular I've been getting terrible update rates this whole evening [28-Dec-19 12:05 AM] originalskullbearer#0000 I think it's due to the extra traffic in the EU because of the holiday [28-Dec-19 12:05 AM] originalskullbearer#0000 Extra internet traffic [28-Dec-19 12:05 AM] originalskullbearer#0000 Lots of streaming and such [28-Dec-19 12:06 AM] originalskullbearer#0000 My local speeds are showing very good here and it is exclusive to PrUn for me [28-Dec-19 12:07 AM] catfiz#0000 Wait, you're in EU? [28-Dec-19 12:07 AM] catfiz#0000 I was under a different impression [28-Dec-19 05:18 AM] petertaylortx#0000 Wakes up and takes on the responsibility as first governor on Promitor https://www.reddit.com/r/gifs/comments/ege2vo/shouldering_responsibilities_for_2020 {Embed} https://www.reddit.com/r/gifs/comments/ege2vo/shouldering_responsibilities_for_2020 Shouldering responsibilities for 2020 Posted in r/gifs by u/Tipex โ€ข 658 points and 12 comments https://images-ext-1.discordapp.net/external/Fx2ds0fPqI6zB0cGyFQ3-PnuL1US51aoOSJbJJ5Jz-g/https/thumbs.gfycat.com/RecklessPertinentChimneyswift-size_restricted.gif [28-Dec-19 10:37 AM] originalskullbearer#0000 Server is in EU, right? [28-Dec-19 10:37 AM] originalskullbearer#0000 I'm in California [28-Dec-19 10:39 AM] catfiz#0000 Hmm, California, I see [28-Dec-19 12:22 PM] qi.ht#0000 I get regular disconnects/reloads due to a loasy cellphone connection with 4g. If I can get my phone to downgrade to 3g the server doesn't ever have much of an issue until my phone decided to 'upgrade' to a 4g connection again.๐Ÿค” [28-Dec-19 01:41 PM] scorus42#0000 Hello, new player here. I like a challenge, but will I be completely screwed if I start on a planet without an "on planet" exchange? [28-Dec-19 01:43 PM] molp#0000 No, you wont. It isn't as convenitient as having a comex on the planet, but totally doable [28-Dec-19 01:44 PM] scorus42#0000 Good to know, thanks! [28-Dec-19 01:48 PM] zoktovar#0000 What is the โ€œsoft capโ€ on the numbers of planets you can successfully manage due to the limited 2 ships we start with? [28-Dec-19 01:50 PM] waitingtocompile#0000 It's gonna be limited as much as anything by the amount of "stuff" those planets need [28-Dec-19 01:51 PM] waitingtocompile#0000 Like a planet that has a tiny pop and produces small volumes of goods is not going to take up as much shipping capacity as a planet that has is producing bulky materials in massive quantities [28-Dec-19 01:54 PM] zoktovar#0000 Ok then... Iโ€™ll reword my question. How many full planets (450+ area) are some of you able to manage without the need to hire outside help to haul your resources? [28-Dec-19 02:28 PM] originalskullbearer#0000 Ah, well if you are running production in high volume that requires inputs you will likely need to hire shippers for as few as 1-2 outside bases (once built up) [28-Dec-19 02:29 PM] originalskullbearer#0000 If you run a low input production by having the inputs produced by the base itself, then you can manage maybe upwards of 4-6 such based just supplying the consumables and hauling outputs out [28-Dec-19 02:30 PM] originalskullbearer#0000 Few people never hire shippers though [28-Dec-19 03:17 PM] sharlindra#0000 I have 6 bases and I need occasional help already, but I think some people claimed to have 10+ and they manage somehow [28-Dec-19 03:18 PM] waitingtocompile#0000 I mean having your bases clustered together helps a lot [28-Dec-19 03:18 PM] waitingtocompile#0000 Since that massively reduces the resources and time needed run shipments to and from them [28-Dec-19 03:20 PM] sharlindra#0000 indeed, and what you make also matters a lot, you can go for vertical integration on a distant base to save shipping time for example, qutie a few people go for mining outpost with self-pickup for everyone (so not hiring shippers, not shipping themselves, just having anyone interested accept their LM ads and pick their stuff) [28-Dec-19 03:21 PM] sharlindra#0000 or you can make several bases in one star systems, intra-system flights can be very fast so it reduces shipping time even further [28-Dec-19 03:21 PM] waitingtocompile#0000 In other unrelated news, the *entire* supply of Oxygen on Montem just vanished [28-Dec-19 03:22 PM] waitingtocompile#0000 There is literally 1 unit for sale [28-Dec-19 03:24 PM] sharlindra#0000 might be a smart trading scheme... [28-Dec-19 03:26 PM] sharlindra#0000 well, I just checked the price charts and they dont relly look suspicious, no weird, huge-volume sales at all, I think its a legitimate supply issue [28-Dec-19 04:03 PM] originalskullbearer#0000 This is a shipping opportunity then. @waitingtocompile you might find someone via Discord or Global chat that will supply the O and you can pick it up [28-Dec-19 04:18 PM] waitingtocompile#0000 Biggest difficulty for me is getting hold of currency. So I need to export something *from* montem to get that money [28-Dec-19 04:37 PM] originalskullbearer#0000 Ah yes, forgot about that. You might find someone who will buy the O on Montem and prepay for it so you can pick up the O elsewhere. You lose some margin, but also lose the risk [28-Dec-19 04:37 PM] originalskullbearer#0000 You have to secure both ends of it though before committing to the contracts [28-Dec-19 04:38 PM] waitingtocompile#0000 Yeah I've just found a couple of things that nobody except the market maker is selling on katoa [28-Dec-19 04:38 PM] waitingtocompile#0000 So I'm shipping that stuff over [28-Dec-19 04:38 PM] originalskullbearer#0000 Great plan [28-Dec-19 04:39 PM] waitingtocompile#0000 I don't have a lot of cash on hand so I'm running my ship relitaively empty, but I should make good margins in both directions if my numbers are accurate [28-Dec-19 06:41 PM] prdgi#0000 Etherwind had a good supply of O. Contact people there for shipping opportunities [28-Dec-19 07:02 PM] waitingtocompile#0000 Whelp. All the looking at things while planning out the shipping stuff has led to me noticing a seemingly unexploited planet that is rich in resources, and damn in tempted to liquidate and start over there. Though I don't wanna throw away a couple of weeks of (admittedly suboptimal) progress [28-Dec-19 07:10 PM] originalskullbearer#0000 Keep in mind too that the planets are all known by resource concentrations [28-Dec-19 07:11 PM] originalskullbearer#0000 There may not be any reason it isn't in use, but it's helpful to check with other players to see what their recommendations would be [28-Dec-19 07:14 PM] originalskullbearer#0000 Make sure it doesn't require special materials too due to high or low pressure, temperature, or gravity [28-Dec-19 07:15 PM] waitingtocompile#0000 Oh is that a thing? [28-Dec-19 07:15 PM] originalskullbearer#0000 Yes for sure [28-Dec-19 07:15 PM] waitingtocompile#0000 Huh [28-Dec-19 07:15 PM] originalskullbearer#0000 Very expensive too [28-Dec-19 07:15 PM] waitingtocompile#0000 I had no idea [28-Dec-19 07:16 PM] waitingtocompile#0000 Is there a way to check? [28-Dec-19 07:16 PM] originalskullbearer#0000 Maybe someone can throw up the Illumilite spreadsheet [28-Dec-19 07:16 PM] originalskullbearer#0000 It has the info there [28-Dec-19 07:16 PM] originalskullbearer#0000 You want to start on a tier 1 planet [28-Dec-19 07:16 PM] originalskullbearer#0000 No special requirements [28-Dec-19 07:18 PM] originalskullbearer#0000 https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=drivesdk {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=drivesdk GDP - Illumilite (www.GDPPrUn.com) stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,42,11.96,4.78%,47.45%,28.47%,10.40% AMM,55,11.34,4.53%,59.84%,20.62%,1.27% AR,4,0.29,0.12%,9.97%,7.30%,5.07% AUO,4,0.52,0.21%,17.59%,12.89%,6.67% BER,14,2... https://images-ext-1.discordapp.net/external/Cqpe0HT2pgI-E74ht6HcTHX7B55pz9_rjXToh4xGCww/https/lh4.googleusercontent.com/67aBLdDLBQDL2rzuOX3JuIJgMFh-SK77Je0-ueu--zJw8uXHNJ-GHYoEet7bwXu1CfYnlA%3Dw1200-h630-p [28-Dec-19 07:18 PM] originalskullbearer#0000 Explore that. On one tab you can filter planets by a single resource too [28-Dec-19 07:19 PM] originalskullbearer#0000 Any planet above tier 1 requires additional materials for all buildings [28-Dec-19 07:21 PM] waitingtocompile#0000 Damn, yeah the planet I was looking at is tier 2 [28-Dec-19 07:23 PM] waitingtocompile#0000 3* [28-Dec-19 07:31 PM] originalskullbearer#0000 Glad I said something! [28-Dec-19 10:31 PM] prdgi#0000 @waitingtocompile want to run your idea past us? If it turns out fairly solid you may be able to get some investors [29-Dec-19 08:45 AM] waitingtocompile#0000 Plan was to settle in WN-716, there's a planet there with good iron and silicon concentration, one with good aluminium deposits, and one with magnesium as well. Also has the advantage of being positioned in between katoa and montem, so has good access to both markets [29-Dec-19 08:47 AM] waitingtocompile#0000 But with two of the planets being tier 3 and one being tier 4 it'll probably be prohibitively expensive to build there [29-Dec-19 08:50 AM] sharlindra#0000 hmmm, t4 is really crazy expensive and t3 can get annoying too, especially now that people need to start rebuilding old bases... these materials are relatively abundant too, myself I would probably not go for this, definitely not at this moment [29-Dec-19 08:52 AM] waitingtocompile#0000 Hence why I've bailed on this plan since learning about the incresced building costs [29-Dec-19 08:53 AM] originalskullbearer#0000 Very expensive [29-Dec-19 09:00 AM] originalskullbearer#0000 There are a few tier 3 planets that have good material combinations, however you really don't want to start there without an investment or a few hundred thousand monies to fund a reasonably productive base. Plus not having a COGC bonus can be a big difference. [29-Dec-19 09:20 AM] originalskullbearer#0000 *************** [29-Dec-19 09:21 AM] originalskullbearer#0000 PSA: FX markets are getting really dry for anything other than converting NCC->ICA or ICA->CIS [29-Dec-19 09:21 AM] originalskullbearer#0000 Basically can't buy NCC right now [29-Dec-19 09:22 AM] originalskullbearer#0000 Nor can you really buy ICA with CIS [29-Dec-19 09:24 AM] originalskullbearer#0000 Also not seeing any goods worth the cost of shipping to haul to Montem. Your round trip, if you sell the goods and then use the NCC to buy prefabs, barely pays for fuel. [29-Dec-19 09:24 AM] originalskullbearer#0000 Even with the price differences. You really need to be able to purchase a substantial number of prefabs to be worth it, and you can't sell anything in one shipload to raise that much NCC [29-Dec-19 09:24 AM] waitingtocompile#0000 That said NCC prefab prices are likely to drop quite a bit [29-Dec-19 09:26 AM] originalskullbearer#0000 They are already quite low, but the issue is an export imbalance, I think. Montem prices will drop because nobody can manage to buy the prefabs, but that issue isn't a lack of demand, it's an inability to convert funds [29-Dec-19 09:26 AM] originalskullbearer#0000 I could buy prefabs, maybe, via a LM using ICA or CIS, but now the Montem player has to send a ship to another exchange to use those funds.... [29-Dec-19 09:27 AM] originalskullbearer#0000 @waitingtocompile if you have an insight it is very welcome [29-Dec-19 09:27 AM] waitingtocompile#0000 So by my numbers there's like an 800% profit margin on prefab production in montem, more if you've got experts and are vertically integrated [29-Dec-19 09:28 AM] waitingtocompile#0000 Even the "low" prefab prices on montem are still disproportionally high [29-Dec-19 09:28 AM] originalskullbearer#0000 Even with consumables? [29-Dec-19 09:28 AM] waitingtocompile#0000 Yep [29-Dec-19 09:28 AM] originalskullbearer#0000 What's your daily margin for each PP1 then? [29-Dec-19 09:29 AM] waitingtocompile#0000 I'll need to do some conversions hold on [29-Dec-19 09:32 AM] waitingtocompile#0000 hol up I was looking at my time adjusted column [29-Dec-19 09:32 AM] waitingtocompile#0000 Profit is only like 100% per unit, which is still pretty good [29-Dec-19 09:32 AM] originalskullbearer#0000 Yes, now that's the number I have [29-Dec-19 09:35 AM] waitingtocompile#0000 profits should be somewhere on the order of 100-150k per 24 hours, maybe a bit better if you've got good experts and are vertically integrated [29-Dec-19 09:35 AM] waitingtocompile#0000 By my back of the envelope caluclations [29-Dec-19 09:36 AM] originalskullbearer#0000 This is a full capacity base then [29-Dec-19 09:36 AM] waitingtocompile#0000 But yeah when it comes to fixing the expoort problem getting your hands on a decent amount of NCC is absolutely the problem [29-Dec-19 09:37 AM] originalskullbearer#0000 The solution is to produce prefabs on Montem myself and then export them to Prom [29-Dec-19 09:37 AM] originalskullbearer#0000 Which doesn't help Montem [29-Dec-19 09:37 AM] originalskullbearer#0000 Only helps me an Prom in the end [29-Dec-19 09:38 AM] waitingtocompile#0000 Well you'd still be buying the materials on montem I assume, so you're driving demand there [29-Dec-19 09:39 AM] originalskullbearer#0000 Hmmmm ahh, no I would just EXT FEO and LST, SME FE, and maybe only buy small amounts of consumables on Montem market. Otherwise I would import ALO or AL since that's also cheap on Prom [29-Dec-19 09:39 AM] waitingtocompile#0000 Ah [29-Dec-19 09:40 AM] waitingtocompile#0000 IDK montem does seem to be in a tough spot [29-Dec-19 09:42 AM] originalskullbearer#0000 Gosh, AL at 350 is still a better margin than making prefabs and selling them at Prom prices. It still works out much better for me to expand to Berthier [29-Dec-19 09:42 AM] originalskullbearer#0000 Now that I can sell on Montem [29-Dec-19 09:42 AM] originalskullbearer#0000 The AL [29-Dec-19 09:42 AM] waitingtocompile#0000 In theory it's niche is supposed to be metal but it doesn't actually seemed well placed to do that [29-Dec-19 09:42 AM] originalskullbearer#0000 Planet c has great FEO deposits, but shipping the FEO or FE is costly [29-Dec-19 09:43 AM] originalskullbearer#0000 Plus it's a tier 3 planet [29-Dec-19 09:43 AM] Deleted User#0000 ๐Ÿ‘‹ Hello! Just started playing. This is the perfect game for me. So happy I found it [29-Dec-19 09:43 AM] waitingtocompile#0000 Yeah, while montem itself has a... fine FEO deposit but is otherwise pretty unexciting [29-Dec-19 09:43 AM] originalskullbearer#0000 @Deleted User welcome! [29-Dec-19 09:45 AM] kovus#0000 FE is a lot less expensive to ship than FEO. Not nearly as affordable as AL or such, though. [29-Dec-19 09:55 AM] originalskullbearer#0000 Yes, AL works out much too cheaply. The only barrier to it is that it takes a PP2, but even then after that investment the operating costs are essentially the same [29-Dec-19 09:55 AM] originalskullbearer#0000 Then AL is cheaper due to shipping [29-Dec-19 10:01 AM] Deleted User#0000 So, asteroid tiers and whatnot aren't unlimited? [29-Dec-19 11:05 AM] petertaylortx#0000 Planet and above are limited numbers, but Asteroid, Comet, and Moon are unlimited by the look of the site [29-Dec-19 11:06 AM] nebneb125#0000 I was given the impression they were limited and the number showing how many was left had gone because they were out. Clarification would be nice [29-Dec-19 11:44 AM] Deleted User#0000 Ahh. Also, I canโ€™t seem to access the apex from my phone, safari browser [29-Dec-19 11:48 AM] nebneb125#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/660902090566139904/Screenshot_20191229_174830_com.android.chrome.jpg?ex=68150589&is=6813b409&hm=02451e53b61294b759ed8c347ecb5a3dedac2f16073a75826dd3092c4c3a0652& [29-Dec-19 11:49 AM] nebneb125#0000 Website not rejecting me so far but I'm not going to complete transaction now, just testing [29-Dec-19 11:50 AM] Deleted User#0000 Yeah, those tiers are unlimited Iโ€™m 99.9% sure [29-Dec-19 12:08 PM] nebneb125#0000 Well, I'll try for real later [29-Dec-19 12:32 PM] waitingtocompile#0000 What do first access keys actually do? [29-Dec-19 12:34 PM] nebneb125#0000 I think it let's you gift it to others [29-Dec-19 12:34 PM] nebneb125#0000 Dunno [29-Dec-19 12:34 PM] catfiz#0000 They get you asteroid tier [29-Dec-19 12:34 PM] catfiz#0000 You can hand them out to friends [29-Dec-19 12:35 PM] catfiz#0000 Though finding someone likeminded enough to play a game like this can be challenging [29-Dec-19 01:07 PM] waitingtocompile#0000 Ah k so if me and some friends team up we can all get premium for cheaper [29-Dec-19 01:07 PM] catfiz#0000 Yeah [29-Dec-19 01:08 PM] catfiz#0000 But remember that the money goes to further development of this game, so it might be worth it if you all get comet+ [29-Dec-19 01:50 PM] originalskullbearer#0000 Ahhh what? [29-Dec-19 01:50 PM] originalskullbearer#0000 The lower tiers were grayed out for me! [29-Dec-19 01:56 PM] originalskullbearer#0000 They knew I could afford it [29-Dec-19 02:09 PM] catfiz#0000 Lol, great [29-Dec-19 02:09 PM] catfiz#0000 Buy a universe pack [29-Dec-19 02:25 PM] bunny.cuddly#0000 Hello [29-Dec-19 03:08 PM] originalskullbearer#0000 Sure, let me setup the LM ad, BUY 1 UPK @ 1 ICA and you can feel free to fill ๐Ÿ˜‰ [29-Dec-19 04:14 PM] waitingtocompile#0000 I'd like to submit a complaint [29-Dec-19 04:14 PM] waitingtocompile#0000 The ship name box does not allow for enough characters for *most* Culture ship names [29-Dec-19 04:37 PM] catfiz#0000 I just went with Susan and Huan [29-Dec-19 04:40 PM] originalskullbearer#0000 I can rename them?! [29-Dec-19 04:40 PM] catfiz#0000 Umm [29-Dec-19 04:40 PM] catfiz#0000 No [29-Dec-19 04:40 PM] catfiz#0000 Not you [29-Dec-19 04:41 PM] catfiz#0000 Just Chloe and I [29-Dec-19 04:41 PM] originalskullbearer#0000 ๐Ÿ˜ญ [29-Dec-19 04:41 PM] originalskullbearer#0000 Obviously the Enterprise D and Borg Cube is what everyone will name them, right? [29-Dec-19 04:41 PM] originalskullbearer#0000 Moia maybe? [29-Dec-19 04:42 PM] catfiz#0000 Should I get those references? [29-Dec-19 04:42 PM] originalskullbearer#0000 The first two [29-Dec-19 04:42 PM] catfiz#0000 I'm not particularly cultured [29-Dec-19 04:42 PM] originalskullbearer#0000 If you are human and have lived long enough for speech [29-Dec-19 04:43 PM] originalskullbearer#0000 Star Trek references [29-Dec-19 04:43 PM] catfiz#0000 Oh, right, I only saw like 2 of the movies [29-Dec-19 04:43 PM] originalskullbearer#0000 The third is to a Sci-Fi channel show [29-Dec-19 04:43 PM] originalskullbearer#0000 Farscape [29-Dec-19 04:43 PM] originalskullbearer#0000 Moira or something [29-Dec-19 04:44 PM] originalskullbearer#0000 Could never tell what they were saying [29-Dec-19 04:44 PM] originalskullbearer#0000 MrWashingToad was a character on that show [29-Dec-19 04:44 PM] catfiz#0000 Ah [29-Dec-19 04:44 PM] catfiz#0000 Here he is [29-Dec-19 04:46 PM] originalskullbearer#0000 https://images.app.goo.gl/qfCJVPuL29wN2LXP9 [29-Dec-19 04:46 PM] mrwashingtoad#0000 Or - if you're bored, and like to read, I recommend: Spinward Fringe series by Randolph Lalonde Big Sigma series by Joseph R. Lallo Both are really good sci-fi series, and first books are free (for Spinward Fringe, it's actually a trilogy free) [29-Dec-19 04:46 PM] originalskullbearer#0000 Nice [29-Dec-19 04:46 PM] originalskullbearer#0000 I very much like the Merrimack series in real books [29-Dec-19 04:48 PM] originalskullbearer#0000 Also there's another one that's all real space physics combat and slow ship movements and such, I'll have to get a book from my book wall and look up the series. Very very good [29-Dec-19 04:48 PM] originalskullbearer#0000 I think you can figure that if I can so dramatically out type y'all I do like to read [29-Dec-19 04:49 PM] mrwashingtoad#0000 combat... would that be 'The Lost Fleet' series? [29-Dec-19 04:49 PM] originalskullbearer#0000 YES [29-Dec-19 04:49 PM] originalskullbearer#0000 Beautiful [29-Dec-19 04:49 PM] originalskullbearer#0000 Does have FTL [29-Dec-19 04:49 PM] originalskullbearer#0000 Reminds me of PrUn [29-Dec-19 04:49 PM] originalskullbearer#0000 I almost looked for warp gates in this game because of it [29-Dec-19 04:50 PM] originalskullbearer#0000 I have an entire large wall of my house that is floor to ceiling with half of my books [29-Dec-19 04:50 PM] originalskullbearer#0000 The other half are in bags, other shelves, piles, boxes in the garage [29-Dec-19 04:51 PM] originalskullbearer#0000 The usual [29-Dec-19 04:51 PM] mrwashingtoad#0000 Big Sigma series is a lot of fun - crazy mad scientist and loads of fun and puns [29-Dec-19 04:51 PM] mrwashingtoad#0000 and Spinward Fringe series is really long [29-Dec-19 04:52 PM] originalskullbearer#0000 Puns are good [29-Dec-19 04:53 PM] mrwashingtoad#0000 ongoing still, and at like 13 novels + 2 short stories [29-Dec-19 04:53 PM] originalskullbearer#0000 Hmmmmm that gets iffy sometimes [29-Dec-19 04:53 PM] mrwashingtoad#0000 it's really good tho [29-Dec-19 04:53 PM] originalskullbearer#0000 Not like Olson Scott Card who writes one good book and a lot of bad sequels? [29-Dec-19 04:54 PM] mrwashingtoad#0000 author is self published, so there is some spelling issues that are still being worked out in the books, but I've read the series like 4-5 times [29-Dec-19 04:54 PM] mrwashingtoad#0000 Nope - it's more like ooh read... [29-Dec-19 04:54 PM] mrwashingtoad#0000 and what I'm on book 4 now? [29-Dec-19 04:54 PM] originalskullbearer#0000 Eh, that's fine, I Kindle Unlimited LitRPG Core books all the time, terrible grammar sometimes [29-Dec-19 04:55 PM] originalskullbearer#0000 Speaking of puns, those are usually very punny [29-Dec-19 04:55 PM] originalskullbearer#0000 Station Core series in particular [29-Dec-19 04:55 PM] originalskullbearer#0000 Not necessarily the best of the bunch, but good puns [29-Dec-19 04:56 PM] originalskullbearer#0000 Reminds me I'm only on book 3 or 4 of the Lost Fleet, I need to read the rest [29-Dec-19 04:57 PM] originalskullbearer#0000 I have myself on real book buying diet because I can't read them much. I'm spending my reading time I was using Kindle for on PrUn now [29-Dec-19 04:58 PM] waitingtocompile#0000 **the spreadsheet grows** [29-Dec-19 05:00 PM] waitingtocompile#0000 Seriously though, my spreadsheet is *extensive*, I'm calculating shipping costs, consumable costs, hourly profit for everything my buildings could be doing plus an assortment of other things I've considered building [29-Dec-19 05:07 PM] originalskullbearer#0000 Of course! [29-Dec-19 05:07 PM] originalskullbearer#0000 I'm planning out a script that will build my virtual bases and also build my satellite bases, until my optimal empire is spelled out step by step [29-Dec-19 05:08 PM] originalskullbearer#0000 Based on maximum ROI path to the final design [29-Dec-19 05:08 PM] originalskullbearer#0000 NUMBERS [29-Dec-19 05:43 PM] waitingtocompile#0000 If I put enough numbers together I will get the best numbers, which I assume is how I win [29-Dec-19 05:47 PM] waitingtocompile#0000 BTW, what are the exact rules on automating data scraping? Can I automatically pull from the console, or do I need to copy from the console manually and then can go from there? [29-Dec-19 06:06 PM] originalskullbearer#0000 Manually and then from there [29-Dec-19 06:07 PM] originalskullbearer#0000 Copy paste OK [29-Dec-19 06:08 PM] waitingtocompile#0000 coolio [29-Dec-19 06:08 PM] waitingtocompile#0000 Cause manually updating the price list in my spreadsheet is a huge pain [29-Dec-19 06:17 PM] originalskullbearer#0000 Oh God I know [29-Dec-19 06:18 PM] originalskullbearer#0000 Copy paste will be irritating but at least it's whole segments at once [29-Dec-19 06:21 PM] waitingtocompile#0000 Oh no my plan was to load each commodity type sequentially to fill up the browser console, then copy that into a program that converts it *all* into a CSV that I can use in one go [29-Dec-19 07:16 PM] originalskullbearer#0000 @dev Congrats on the glowing review! Also pointing out the onboarding issues, which I make a major effort to address as best as I can. From Discover on Google https://www.pcgamer.com/this-deep-simulation-of-space-economics-is-surprisingly-compelling/ {Embed} https://www.pcgamer.com/this-deep-simulation-of-space-economics-is-surprisingly-compelling/ This deep simulation of space economics is surprisingly compelling Prosperous Universe is an in-depth simulation MMO with commodities, foreign exchange, and corporate maneuverings. https://images-ext-1.discordapp.net/external/2YBUl6qc9Rc3NwHS84nNaxFU_fphAWg2gK9_OdLTnpg/https/cdn.mos.cms.futurecdn.net/GneiJCbRePUURYj5vmNmU5-1200-80.jpg [29-Dec-19 07:17 PM] originalskullbearer#0000 If there is any way we can help to setup a guided tutorial, maybe provide some basic spreadsheets for new players, I think we would like to do that. {Reactions} โค๏ธ [29-Dec-19 07:25 PM] originalskullbearer#0000 We gotta get on this new player introduction business fast though, the players are streaming in like crazy after this article posted. [29-Dec-19 07:25 PM] defenestrator1235#0000 yea i saw the surge it's ridiculous [29-Dec-19 07:30 PM] originalskullbearer#0000 I can barely read chat [29-Dec-19 07:31 PM] swaglordmusclewizard#0000 Yes I am one of those players. Hello! {Reactions} ๐Ÿ‘‹ [29-Dec-19 07:31 PM] originalskullbearer#0000 Alright, when I get on tomorrow in 12 hours I will do my best to onboard players. I anticipate that our EU players will do the same [29-Dec-19 07:31 PM] Deleted User#0000 How many players are on compared to normal? [29-Dec-19 07:31 PM] originalskullbearer#0000 @sintheras @catfiz @petertaylortx [29-Dec-19 07:32 PM] swaglordmusclewizard#0000 I just signed up and saw I can select a starting package, so I'm looking over the tutorials before I make my decision [29-Dec-19 07:35 PM] 3rdmusketeer8196#0000 Hello folks. [29-Dec-19 07:38 PM] swaglordmusclewizard#0000 As a beginner, is it easier if I select a package that collects raw materials, or am I okay with starting as a manufacturing package? [29-Dec-19 07:38 PM] 3rdmusketeer8196#0000 Same as Demetori.... Just joined and trying to learn before I choose [29-Dec-19 07:47 PM] swaglordmusclewizard#0000 I'll just opt for Victualler. Looks like it says there's low demand for Fuel Engineers and Metallurgists [29-Dec-19 09:30 PM] defenestrator1235#0000 the hardest part is the first 3 days because you are itching to do something, but business doesn't happen overnight [29-Dec-19 09:32 PM] waitingtocompile#0000 That's just time you can be working on your spreadsheets! [29-Dec-19 09:32 PM] defenestrator1235#0000 yes [29-Dec-19 09:32 PM] defenestrator1235#0000 or building a financial report, which is surprisingly fun to make [29-Dec-19 10:18 PM] originalskullbearer#0000 Oooh, do share @defenestrator1235 [29-Dec-19 10:18 PM] defenestrator1235#0000 i must keep all my secrets mwahahaha [29-Dec-19 10:20 PM] defenestrator1235#0000 i mostly use the stuff from the fin command, but then i do some analysis, i'm very happy to say that my p/e ratio is 12% [29-Dec-19 10:21 PM] defenestrator1235#0000 although i used net value [29-Dec-19 10:21 PM] defenestrator1235#0000 instead of price [29-Dec-19 10:25 PM] defenestrator1235#0000 it will be much more interesting when i further develop my base on prom [29-Dec-19 10:25 PM] defenestrator1235#0000 because then i will be able to have subreports encompassing each base individually [29-Dec-19 10:25 PM] defenestrator1235#0000 and overall [29-Dec-19 10:26 PM] defenestrator1235#0000 it really helps me with where i need to put my resources [29-Dec-19 11:08 PM] originalskullbearer#0000 Fascinating. [29-Dec-19 11:09 PM] originalskullbearer#0000 I have been planning to log my shipping transactions outside of PrUn because they are not tracked correctly in the finance screen [29-Dec-19 11:09 PM] defenestrator1235#0000 yea that would be quite helpful to do as well [29-Dec-19 11:10 PM] originalskullbearer#0000 Also I do want to track each base profits separately, including internal material transfers [29-Dec-19 11:10 PM] defenestrator1235#0000 i've set up my next one to include just that ๐Ÿ˜‰ [29-Dec-19 11:11 PM] originalskullbearer#0000 If producing something internally loses money then I should buy from market and put production elsewhere [29-Dec-19 11:11 PM] defenestrator1235#0000 yea [29-Dec-19 11:11 PM] defenestrator1235#0000 that's my favourite advantage of doing this [29-Dec-19 11:11 PM] defenestrator1235#0000 i see how much i really lose, and how much i really make [29-Dec-19 11:12 PM] originalskullbearer#0000 A lot of players make things vertically when there is excess lower cost supply externally [29-Dec-19 11:12 PM] originalskullbearer#0000 Or make something at parity internally when the same building could make something profitable [29-Dec-19 11:12 PM] defenestrator1235#0000 exactly [29-Dec-19 11:12 PM] defenestrator1235#0000 that's like me with flux on montem [29-Dec-19 11:12 PM] originalskullbearer#0000 For example, FLX is so cheap on Prom [29-Dec-19 11:12 PM] originalskullbearer#0000 Yes! [29-Dec-19 11:13 PM] defenestrator1235#0000 since the recent spike, and low costs of production [29-Dec-19 11:13 PM] originalskullbearer#0000 FLX is a perfect case [29-Dec-19 11:13 PM] defenestrator1235#0000 you make great profits [29-Dec-19 11:13 PM] defenestrator1235#0000 especially since i'm not running too many sme [29-Dec-19 11:13 PM] originalskullbearer#0000 Sell when it spikes, when cheap buy [29-Dec-19 11:13 PM] defenestrator1235#0000 exactly [29-Dec-19 11:13 PM] defenestrator1235#0000 that's one of the most fundamental concepts you need to understand in prun [29-Dec-19 11:13 PM] originalskullbearer#0000 Have to keep stock on hand though [29-Dec-19 11:13 PM] defenestrator1235#0000 yea [29-Dec-19 11:14 PM] originalskullbearer#0000 Most people vertically integrated and run just in time processes [29-Dec-19 11:14 PM] originalskullbearer#0000 Looks good on vertical integration, but lacks the ability to play market [29-Dec-19 11:14 PM] defenestrator1235#0000 yes [29-Dec-19 11:15 PM] defenestrator1235#0000 you are the warren buffet of prun, you have a masterful understanding of the game. i am amazed [29-Dec-19 11:15 PM] originalskullbearer#0000 Warren buffet? Ah! Warren Buffet [29-Dec-19 11:15 PM] originalskullbearer#0000 I thought I was free choice food line [29-Dec-19 11:16 PM] defenestrator1235#0000 i feel like warren is the best comparison because of his prowess in the stock market and his evaluation of other companies [29-Dec-19 11:16 PM] originalskullbearer#0000 Hmmmm [29-Dec-19 11:16 PM] originalskullbearer#0000 I just do the numbers [29-Dec-19 11:16 PM] originalskullbearer#0000 Opportunity cost [29-Dec-19 11:16 PM] originalskullbearer#0000 Opportunity cost opportunity cost opportunity cost [29-Dec-19 11:16 PM] defenestrator1235#0000 yea [29-Dec-19 11:17 PM] originalskullbearer#0000 For example, a PP2 is more profitable and has faster ROI than a PP1 [29-Dec-19 11:17 PM] defenestrator1235#0000 exactly [29-Dec-19 11:17 PM] defenestrator1235#0000 place one on berthier and you get some pretty great sustainability [29-Dec-19 11:17 PM] originalskullbearer#0000 But even at low AL price of 350/ea on Prom, you lose money to use the AL [29-Dec-19 11:17 PM] defenestrator1235#0000 near the market and decent conc. [29-Dec-19 11:18 PM] originalskullbearer#0000 You lose it even if you knock 20k off the full ship value of the AL to pay a shipper [29-Dec-19 11:18 PM] defenestrator1235#0000 any metal is hard to ship [29-Dec-19 11:18 PM] originalskullbearer#0000 That's at current Prom prices [29-Dec-19 11:18 PM] defenestrator1235#0000 quite unfortunate [29-Dec-19 11:19 PM] originalskullbearer#0000 Also it doesn't make sense to ship AL if you can ship ALO instead. Only that Berthier has the COGC boosting PP2 right now [29-Dec-19 11:19 PM] defenestrator1235#0000 exactly [29-Dec-19 11:20 PM] originalskullbearer#0000 6ALO->4AL but AL is only half the cargo usage of ALO [29-Dec-19 11:20 PM] defenestrator1235#0000 precisely [29-Dec-19 11:20 PM] originalskullbearer#0000 So you can only ship 3 AL instead of the 6 ALO. Thus SME off of Berth is better for shipping [29-Dec-19 11:21 PM] originalskullbearer#0000 Except again, if you run the PP2 [29-Dec-19 11:21 PM] defenestrator1235#0000 where you make and consme your own al [29-Dec-19 11:21 PM] defenestrator1235#0000 since fabs ship quite well [29-Dec-19 11:21 PM] originalskullbearer#0000 Cause in Berth it's 125% due to COGC [29-Dec-19 11:21 PM] defenestrator1235#0000 absolutely 'mazing [29-Dec-19 11:21 PM] originalskullbearer#0000 But have to ship in LST and FLX and O and either C or materials to burn in INC [29-Dec-19 11:22 PM] defenestrator1235#0000 lst is hard to ship [29-Dec-19 11:22 PM] originalskullbearer#0000 For crazy mass gain.... Again C ships worse than inputs [29-Dec-19 11:22 PM] defenestrator1235#0000 ik [29-Dec-19 11:23 PM] originalskullbearer#0000 We need an LST planet with the COGC running Construction program [29-Dec-19 11:23 PM] defenestrator1235#0000 grn has the same shipping cap as water [29-Dec-19 11:23 PM] defenestrator1235#0000 i think montem has [29-Dec-19 11:23 PM] originalskullbearer#0000 Run only EXT on Berthier [29-Dec-19 11:23 PM] defenestrator1235#0000 but pp1 isn't nearly as great [29-Dec-19 11:23 PM] originalskullbearer#0000 Ship ALO to LST planet [29-Dec-19 11:23 PM] waitingtocompile#0000 Montem has LST [29-Dec-19 11:23 PM] originalskullbearer#0000 And GRN [29-Dec-19 11:24 PM] defenestrator1235#0000 then smelt it down there [29-Dec-19 11:24 PM] defenestrator1235#0000 and burn it up [29-Dec-19 11:24 PM] originalskullbearer#0000 Right. And CHP [29-Dec-19 11:24 PM] defenestrator1235#0000 yes [29-Dec-19 11:24 PM] originalskullbearer#0000 For FLX [29-Dec-19 11:24 PM] defenestrator1235#0000 because flx is easy to make [29-Dec-19 11:24 PM] originalskullbearer#0000 Not many CHP needed [29-Dec-19 11:24 PM] defenestrator1235#0000 i think 1 chp can hold down all 5 [29-Dec-19 11:25 PM] defenestrator1235#0000 because 12h for 10 flx in 1 and 5 flx in 14h sme [29-Dec-19 11:27 PM] originalskullbearer#0000 So 6/14 ratio [29-Dec-19 11:28 PM] defenestrator1235#0000 yea [29-Dec-19 11:28 PM] originalskullbearer#0000 3CHP/7 [29-Dec-19 11:29 PM] defenestrator1235#0000 hm that's a lot of flx [29-Dec-19 11:29 PM] defenestrator1235#0000 and you can fit 4000 on a ship [29-Dec-19 11:29 PM] defenestrator1235#0000 so you can get quite a lot around quite easily [30-Dec-19 12:19 AM] catfiz#0000 There are 120 people connected right now, isn't this usually a dead time with no more than 40? [30-Dec-19 12:19 AM] defenestrator1235#0000 exactly [30-Dec-19 12:19 AM] defenestrator1235#0000 that's what i've been wondering for the last hour [30-Dec-19 12:20 AM] defenestrator1235#0000 there has been a less than 20 person drop since 2 or 3 hours ago [30-Dec-19 12:20 AM] catfiz#0000 And a ton of people have joined in the past few hours, was there some sort of advertisement that went out? [30-Dec-19 12:20 AM] defenestrator1235#0000 yea [30-Dec-19 12:20 AM] defenestrator1235#0000 pc gamer [30-Dec-19 12:21 AM] catfiz#0000 Ah [30-Dec-19 12:21 AM] defenestrator1235#0000 they did a good review for a great game so now we have a boom [30-Dec-19 12:21 AM] catfiz#0000 Wow, cool [30-Dec-19 12:21 AM] defenestrator1235#0000 yep [30-Dec-19 12:21 AM] catfiz#0000 Time for a newbies to destroy the market :P [30-Dec-19 12:22 AM] defenestrator1235#0000 anyways it's almost 12 in my timezone so i need to do what i call the pass out, hallucinate, wake up and not remember any of it cycle. [30-Dec-19 12:22 AM] defenestrator1235#0000 most people call it [30-Dec-19 12:22 AM] defenestrator1235#0000 sleeping [30-Dec-19 12:22 AM] defenestrator1235#0000 and dreaming [30-Dec-19 12:22 AM] defenestrator1235#0000 but that takes all the fun out of it [30-Dec-19 12:23 AM] catfiz#0000 Hmm, almost 12? [30-Dec-19 12:23 AM] catfiz#0000 11:23? [30-Dec-19 12:23 AM] defenestrator1235#0000 1130 [30-Dec-19 12:23 AM] defenestrator1235#0000 yea [30-Dec-19 12:23 AM] catfiz#0000 Lol, mst same [30-Dec-19 12:23 AM] gamenoobtv#0000 mst gang [30-Dec-19 12:23 AM] defenestrator1235#0000 i'm a hermit in the mountains [30-Dec-19 12:23 AM] defenestrator1235#0000 yep [30-Dec-19 12:23 AM] defenestrator1235#0000 but i'm a polar bear and have +5 resistance to cold [30-Dec-19 12:23 AM] defenestrator1235#0000 true north [30-Dec-19 12:23 AM] catfiz#0000 Ah [30-Dec-19 12:23 AM] gamenoobtv#0000 same [30-Dec-19 12:24 AM] defenestrator1235#0000 cool bro [30-Dec-19 12:24 AM] catfiz#0000 Ice Walker North? [30-Dec-19 12:24 AM] defenestrator1235#0000 farther north [30-Dec-19 12:24 AM] defenestrator1235#0000 ice cold [30-Dec-19 12:24 AM] catfiz#0000 Umm, the show never went that far north [30-Dec-19 12:24 AM] catfiz#0000 I don't know what to imagine [30-Dec-19 12:24 AM] defenestrator1235#0000 no i meant every direction is south north [30-Dec-19 12:25 AM] defenestrator1235#0000 too far north [30-Dec-19 12:25 AM] catfiz#0000 Ah [30-Dec-19 12:25 AM] catfiz#0000 I'm still guessing Canada [30-Dec-19 12:25 AM] defenestrator1235#0000 yea pretty much [30-Dec-19 12:25 AM] catfiz#0000 K, works for me [30-Dec-19 12:25 AM] defenestrator1235#0000 surprisingly not too cold right now [30-Dec-19 12:25 AM] catfiz#0000 Yeah, it's relatively warm this year isn't it [30-Dec-19 12:26 AM] defenestrator1235#0000 yea [30-Dec-19 12:26 AM] defenestrator1235#0000 it doesn't get too cold till around february [30-Dec-19 12:26 AM] catfiz#0000 *blames global warming* [30-Dec-19 12:26 AM] defenestrator1235#0000 so i've been tryna ski every day [30-Dec-19 12:26 AM] defenestrator1235#0000 exactly [30-Dec-19 12:27 AM] defenestrator1235#0000 it's melting my glaciers dude [30-Dec-19 12:27 AM] catfiz#0000 *Loses land the very land you live on* [30-Dec-19 12:27 AM] defenestrator1235#0000 i don't think i've seen a minus 30 day yet [30-Dec-19 12:27 AM] defenestrator1235#0000 5 years ago they happened almost every night [30-Dec-19 12:28 AM] catfiz#0000 I've had plenty of those this year, but snow is a bit rare [30-Dec-19 12:28 AM] defenestrator1235#0000 i get snow quite often [30-Dec-19 12:28 AM] catfiz#0000 The same as usual? [30-Dec-19 12:28 AM] defenestrator1235#0000 maybe a bit more but yea [30-Dec-19 12:28 AM] catfiz#0000 Ah [30-Dec-19 12:28 AM] catfiz#0000 I'm getting less over here [30-Dec-19 12:28 AM] defenestrator1235#0000 had to shovel lots [30-Dec-19 12:28 AM] catfiz#0000 Oof [30-Dec-19 12:29 AM] defenestrator1235#0000 comes with the turf [30-Dec-19 12:29 AM] catfiz#0000 True [30-Dec-19 12:29 AM] defenestrator1235#0000 like tryna build on a planet that needs insufoam [30-Dec-19 12:29 AM] catfiz#0000 Isn't that -25C? [30-Dec-19 12:30 AM] catfiz#0000 Canadians are apparently imune to cold [30-Dec-19 12:30 AM] defenestrator1235#0000 yea we are [30-Dec-19 12:30 AM] defenestrator1235#0000 i've been playing ball with my buddies outside [30-Dec-19 12:30 AM] defenestrator1235#0000 all winter long [30-Dec-19 12:30 AM] defenestrator1235#0000 all though to be fair canada basically has 2 seasons [30-Dec-19 12:30 AM] defenestrator1235#0000 winter [30-Dec-19 12:31 AM] catfiz#0000 Colder winter [30-Dec-19 12:31 AM] defenestrator1235#0000 and construction/agriculture/between 20 and 10 [30-Dec-19 12:31 AM] defenestrator1235#0000 farther north it gets colder [30-Dec-19 12:31 AM] defenestrator1235#0000 our winters aren't too bad [30-Dec-19 12:31 AM] catfiz#0000 Says Canadian [30-Dec-19 12:32 AM] defenestrator1235#0000 i went to arizona a few years ago [30-Dec-19 12:32 AM] defenestrator1235#0000 i remember it being 15 out [30-Dec-19 12:32 AM] defenestrator1235#0000 and everyone was in parkas [30-Dec-19 12:32 AM] defenestrator1235#0000 and i'm wearing shorts and tees [30-Dec-19 12:32 AM] catfiz#0000 Well yeah, it's Arizona [30-Dec-19 12:32 AM] catfiz#0000 A literal desert [30-Dec-19 12:32 AM] defenestrator1235#0000 yea [30-Dec-19 12:32 AM] defenestrator1235#0000 i was thinking parkas are for -40 [30-Dec-19 12:33 AM] defenestrator1235#0000 you wear a coat at -30 [30-Dec-19 12:33 AM] catfiz#0000 Would you survive 100ยฐ weather? [30-Dec-19 12:33 AM] defenestrator1235#0000 hoodies are good till -20 [30-Dec-19 12:33 AM] defenestrator1235#0000 no i need tsh [30-Dec-19 12:33 AM] defenestrator1235#0000 then you can wear shorts at -10 [30-Dec-19 12:33 AM] defenestrator1235#0000 especially after a (long) (cold) winter [30-Dec-19 12:34 AM] catfiz#0000 I couldn't do it, maybe 20, but not -20 [30-Dec-19 12:34 AM] defenestrator1235#0000 minus 20 is pretty basic [30-Dec-19 12:34 AM] catfiz#0000 Lol, not for us [30-Dec-19 12:35 AM] defenestrator1235#0000 i'm pretty sure that school doesn't get held in until minus 23 [30-Dec-19 12:35 AM] defenestrator1235#0000 like you can't go outside [30-Dec-19 12:35 AM] defenestrator1235#0000 we don't close school ever [30-Dec-19 12:35 AM] defenestrator1235#0000 i've seen minus 45 and kids going to school [30-Dec-19 12:36 AM] catfiz#0000 You should see any state on the coast, a single snowflake closes down all the schools in that state [30-Dec-19 12:36 AM] defenestrator1235#0000 damn [30-Dec-19 12:36 AM] defenestrator1235#0000 that's pretty great [30-Dec-19 12:36 AM] catfiz#0000 Well, people just don't know how to deal with it [30-Dec-19 12:36 AM] defenestrator1235#0000 there would be 200 days of snow days [30-Dec-19 12:36 AM] defenestrator1235#0000 that would be dope [30-Dec-19 12:36 AM] defenestrator1235#0000 although to be fair, we only get 60 day summer breaks [30-Dec-19 12:37 AM] catfiz#0000 I never really counted mine, it is probably just a bit longer than that [30-Dec-19 12:38 AM] defenestrator1235#0000 well i should really get to sleeping [30-Dec-19 12:38 AM] defenestrator1235#0000 or passing out and hallucinating [30-Dec-19 12:38 AM] catfiz#0000 *dies* [30-Dec-19 12:38 AM] defenestrator1235#0000 still 117 people online [30-Dec-19 12:38 AM] defenestrator1235#0000 crazy [30-Dec-19 12:39 AM] catfiz#0000 Yeah, it will probably die down in a week or two [30-Dec-19 12:39 AM] catfiz#0000 Many people don't like the wait time [30-Dec-19 12:39 AM] catfiz#0000 They will get bored and leave [30-Dec-19 12:40 AM] defenestrator1235#0000 i love the wait time [30-Dec-19 12:40 AM] defenestrator1235#0000 means i can be productive at home or work or school [30-Dec-19 12:40 AM] defenestrator1235#0000 and only have to check in every day or 2 or 3 [30-Dec-19 12:40 AM] catfiz#0000 For now [30-Dec-19 01:37 AM] sharlindra#0000 even I have to check like twice a day :-) more is more convenient, but twice a day is still enough not to have stuff idle [30-Dec-19 01:37 AM] nebneb125#0000 I agree @defenestrator1235 [30-Dec-19 04:17 AM] d0gwelder#0000 new player so keen for this game {Reactions} prun (4) [30-Dec-19 04:23 AM] prdgi#0000 @d0gwelder Welcome to PrUn! [30-Dec-19 04:32 AM] prdgi#0000 @molp Devastated ๐Ÿ˜ฆ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661154725219270666/Molp_leaving_GDP_2019-12-30.PNG?ex=68149f52&is=68134dd2&hm=d631f65b72ce90c762c270d3d11e6a591b7d3840ab88e98d71d4dfa831691626& [30-Dec-19 04:34 AM] nebneb125#0000 @d0gwelder hi there {Reactions} prun [30-Dec-19 04:48 AM] prdgi#0000 @mjeno Image 14/15 on the PCG review is the GDP one! [30-Dec-19 05:31 AM] prdgi#0000 For all the experienced players, lets get some tips, tricks, and advice flowing: https://com.prosperousuniverse.com/t/help-the-newbies-megathread/1856 [30-Dec-19 07:31 AM] nebneb125#0000 Opened [30-Dec-19 07:37 AM] _frostwood_#0000 So many new players [30-Dec-19 07:39 AM] raesins#0000 I seen an article on it that's why I joined [30-Dec-19 07:40 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661201943389274112/unknown.png?ex=6814cb4b&is=681379cb&hm=4741910fd52bcf92b2bd4adc816f1527e447828547d6db8b150f96529e323719& [30-Dec-19 07:40 AM] rubicate#0000 Dupe account cheating? But the accounts are like 8 months old it's crazy [30-Dec-19 08:02 AM] name_dunno9952#0000 No, he wanted that name, but someone took it already.so he bamed himself 2 ๐Ÿค” [30-Dec-19 08:02 AM] _frostwood_#0000 @mjeno @lunikon @molp The servers are starting to melt under the pressure of so many new players. [30-Dec-19 08:02 AM] name_dunno9952#0000 ๐Ÿ˜‚ [30-Dec-19 08:04 AM] nebneb125#0000 Melt? [30-Dec-19 08:04 AM] _frostwood_#0000 I might be a trifle dramatic. [30-Dec-19 08:06 AM] lunikon#0000 where do you notice performance issues? [30-Dec-19 08:12 AM] _frostwood_#0000 Some new players are commenting about being kicked out of the console [30-Dec-19 08:12 AM] _frostwood_#0000 It took me a few times to log in this morning as well. [30-Dec-19 08:13 AM] Deleted User#0000 How're people getting price lists for their spreadsheets? ๐Ÿค” [30-Dec-19 08:14 AM] lunikon#0000 hm [30-Dec-19 08:15 AM] _frostwood_#0000 I got a error when trying to log in, had to click the log in button about 3 or 4 times to log in. [30-Dec-19 08:17 AM] lunikon#0000 ah, login is a different system. Thanks for the hint...I'll have a look [30-Dec-19 08:38 AM] lunikon#0000 but I do experience occasional connection drops in the game as well [30-Dec-19 08:40 AM] lunikon#0000 hard to tell whether that's a problem on our end, though [30-Dec-19 08:40 AM] lunikon#0000 I'm at my parents' place...their internet connection has been a bit flaky over the past few days ๐Ÿ™‚ [30-Dec-19 09:43 AM] rubicate#0000 I've experienced dropouts as well but honestly it seems unrelated to the amount of players [30-Dec-19 09:44 AM] rubicate#0000 it happens during slow hours at the same rate [30-Dec-19 09:58 AM] nebneb125#0000 What's an average number of players for PrUn [30-Dec-19 10:17 AM] lunikon#0000 Daily actives were around 200-something yesterday [30-Dec-19 10:18 AM] sintheras#0000 we have 206 online right now ๐Ÿ˜ฎ [30-Dec-19 10:18 AM] lunikon#0000 Last I checked we had 1200+ in the last 24h ๐Ÿ™‚ [30-Dec-19 10:20 AM] lunikon#0000 50 to 60 seems to be the average for concurrent actives [30-Dec-19 10:24 AM] nebneb125#0000 Is that good? [30-Dec-19 10:34 AM] lunikon#0000 itโ€™s been higher before, but given that weโ€™re in first access I guess itโ€™s ok ๐Ÿ˜‰ [30-Dec-19 10:39 AM] d0gwelder#0000 I too came here from an article [30-Dec-19 10:40 AM] d0gwelder#0000 I'm keen to play but it does seem p tough to get into. The incredible tutorials help though. [30-Dec-19 10:51 AM] sintheras#0000 Promitor is full again already [30-Dec-19 10:51 AM] catfiz#0000 Wow, it is [30-Dec-19 10:52 AM] sintheras#0000 that's not nice for new players [30-Dec-19 10:52 AM] catfiz#0000 Yeah, we'll have to send them to ether [30-Dec-19 11:12 AM] crabstevens#0000 New player here, looking forward to some fun! {Reactions} prun (4) [30-Dec-19 11:14 AM] originalskullbearer#0000 @catfiz @slomes I'm thinking we should start directing new players in the Prom area to Berthier and Etherwind? We're going to see RAT, DW, Prefabs for BBH/BSE/BDE blow up [30-Dec-19 11:15 AM] originalskullbearer#0000 New players can start pumping ALO and AL into Prom CX [30-Dec-19 11:17 AM] originalskullbearer#0000 And from Etherwind we can support the O and RAT/DW/OVE we'll need [30-Dec-19 11:52 AM] .erkin#0000 Hello, I'm me too a new player. As you are talking about the difficulties for new players if we are starting on another planet than Promitor, I wonder if I started on a "good" planet. I landed on Proxion , following the wiki which define this planet as a recommanded starter planet for Victualler package. There is no commodity exchange (but it's not far from katoa) and not a lot of water, so I have some doubts. [30-Dec-19 11:53 AM] originalskullbearer#0000 @slomes @petertaylortx @sintheras @catfiz Pioneer building prefabs are starting their rise on Prom. New players are going to cause a supply crisis. Prices are getting close to the point where it is more profitable to sell prefabs than AL {Reactions} ๐Ÿ‘ (2) [30-Dec-19 11:55 AM] originalskullbearer#0000 @.erkin Yes Proxion is a good combination for doing Victualier and then expanding in to chemical production, largely NS (Nutrient Solution) and FLX (Flux) both of which use LST. LST can also be exported along with your RAT and NS and FLX [30-Dec-19 11:56 AM] originalskullbearer#0000 It's also possible to import cheaper H20 from higher water worlds, though this will occupy ships that could also be shipping goods for profits. [30-Dec-19 11:57 AM] originalskullbearer#0000 Yes, excellent point [30-Dec-19 11:57 AM] .erkin#0000 Good to hear about the choice of planet. Thanks for the informations [30-Dec-19 11:58 AM] originalskullbearer#0000 Keep in mind you can reset as well with the COLIQ command, so start out, get a feel for everything, then if you go broke or want to switch planets, COLIQ [30-Dec-19 11:58 AM] originalskullbearer#0000 You can do it each 3 days at the start, until you grow your company [30-Dec-19 12:25 PM] esabab_00#0000 If you are on Proxion you should consider just buying water from Ice Station Alpha...much more efficient use of your proxion base space [30-Dec-19 12:41 PM] .erkin#0000 @esabab_00 not sure to kwow how i can do that. You mean buying from an ad in the local market of Ice station alpha ? [30-Dec-19 12:42 PM] esabab_00#0000 Yeah [30-Dec-19 12:43 PM] .erkin#0000 Ok [30-Dec-19 12:45 PM] .erkin#0000 There is no information on the stars ? Like the stellar classification. [30-Dec-19 12:49 PM] myping#0000 iirc yeah there is [30-Dec-19 12:50 PM] myping#0000 If you use the console im pretty sure you can find the star classification [30-Dec-19 12:51 PM] myping#0000 Before the wipe there was A,B,F,G,K and M [30-Dec-19 12:51 PM] myping#0000 havnt checked this map [30-Dec-19 01:04 PM] originalskullbearer#0000 They are in the console information but not on map [30-Dec-19 03:10 PM] kanniball_69#0000 hello everyone, I'm new to the game [30-Dec-19 03:10 PM] catfiz#0000 Hi there [30-Dec-19 03:12 PM] nebneb125#0000 @kanniball_69 hi [30-Dec-19 03:14 PM] Deleted User#0000 o/ [30-Dec-19 04:44 PM] esabab_00#0000 Probably could have profited off the new player rush more if my ships had not been in BE and ZJ regions with my cash all spent down when it all started.... [30-Dec-19 04:47 PM] kanniball_69#0000 is there some guide to the game, or do you have any tips (for noobs ;p)? [30-Dec-19 04:48 PM] esabab_00#0000 Yeah, take advantage of the bonuses you can find [30-Dec-19 04:49 PM] esabab_00#0000 like the Chamber of Global Commerce bonus...on Umbra for example it is always voted for Chemistry so you can get a big bonus to output on Chemistry processes there [30-Dec-19 04:51 PM] kanniball_69#0000 are there like clans or something? where players play togheter [30-Dec-19 04:52 PM] esabab_00#0000 There are corporations but there are not a lot of features yet in terms of corporation bonuses [30-Dec-19 04:53 PM] esabab_00#0000 You can build a corporate HQ for a 10% production bonus on a planet. If a member of your corp is the governor of a planet then everyone in the corp gets paid a dividend from the planet tax incomes [30-Dec-19 05:06 PM] originalskullbearer#0000 Players are very helpful though, so it isn't as critical as combat games or games with massive player bases [30-Dec-19 05:11 PM] esabab_00#0000 GDP might argue Boucher is their massive player base lol [30-Dec-19 05:12 PM] catfiz#0000 Well they do make up a good chunk of the population there [30-Dec-19 06:05 PM] prdgi#0000 @slomes @esabab_00 @name_dunno9952 do we have a price for tsh? [30-Dec-19 06:09 PM] name_dunno9952#0000 Do you need some? [30-Dec-19 06:28 PM] prdgi#0000 Running some math On a planet. Would need 26 units [30-Dec-19 07:02 PM] esabab_00#0000 I just make the BE, @jpm6469 makes TSH [30-Dec-19 07:03 PM] esabab_00#0000 plenty of BE for sale too but noone buys any [30-Dec-19 07:26 PM] originalskullbearer#0000 @slomes @sintheras my Berth peeps, if you need anything in or out I got a ship on Prom. Goes for you too @jkomut9981 and anyone else near Prom [30-Dec-19 08:42 PM] slomes#0000 Disclaimer: Ice Station Alpha is undergoing maintenance, and wont run for a bit as I fly over to resupply. It also makes ~400H2O/day and steady increase in demand has started to overtake my production capabilities. [30-Dec-19 08:43 PM] _frostwood_#0000 lol [30-Dec-19 08:43 PM] slomes#0000 ^^ [30-Dec-19 08:45 PM] slomes#0000 after reconstruction crisis is through, I will talk with my corp to maybe set up a second base/cram buildings for another 200/day into the station [30-Dec-19 08:47 PM] zlex.#0000 how much would it make if it dropped to the lowest 33% [30-Dec-19 08:47 PM] slomes#0000 ~200/d [30-Dec-19 08:47 PM] slomes#0000 Im already at 4/5 experts [30-Dec-19 08:48 PM] catfiz#0000 Would that be profitable? [30-Dec-19 08:48 PM] slomes#0000 dunno [30-Dec-19 08:48 PM] slomes#0000 its nonprofit anyways ^^ [30-Dec-19 08:49 PM] catfiz#0000 Well, would you hemorrhage money? [30-Dec-19 08:49 PM] slomes#0000 I dont know tbh ^^ [30-Dec-19 08:49 PM] slomes#0000 Im to lazy to math it out [30-Dec-19 08:49 PM] slomes#0000 too* [30-Dec-19 08:50 PM] catfiz#0000 Per usual :P [30-Dec-19 08:51 PM] slomes#0000 yep [30-Dec-19 08:51 PM] slomes#0000 atm the money made goes into consumables and construction stuff for rebuilding [30-Dec-19 09:19 PM] originalskullbearer#0000 I'm yer math guy. Hit me up about it when I'm on tomorrow [30-Dec-19 09:21 PM] jmac_420#0000 If the number of players is held constant, does that mean that the amount of currency is constant? [30-Dec-19 09:21 PM] jmac_420#0000 Like is the only influx of credits into the economy via new players [30-Dec-19 09:22 PM] catfiz#0000 Also the MM [30-Dec-19 09:22 PM] catfiz#0000 The MM is the game buying items, usually it's low enough to where it's not used. [30-Dec-19 09:22 PM] jmac_420#0000 MM? [30-Dec-19 09:22 PM] catfiz#0000 Usually [30-Dec-19 09:23 PM] catfiz#0000 Market Maker [30-Dec-19 09:47 PM] franss22#0000 Is it time to make ice station beta? [30-Dec-19 09:47 PM] catfiz#0000 Let's just go straight to Delta [30-Dec-19 09:48 PM] franss22#0000 How about ice station 2 [30-Dec-19 09:49 PM] catfiz#0000 I was talking about making 3 more, but apparently it was just a name :P [30-Dec-19 09:52 PM] originalskullbearer#0000 Yeah, you're counting numbers and we're thinking versions [31-Dec-19 03:24 AM] fetishvoodoo#0000 Morning [31-Dec-19 03:25 AM] fetishvoodoo#0000 I would like to register, but not sure which faction to choose? [31-Dec-19 03:25 AM] fetishvoodoo#0000 like farmer/construct company ? [31-Dec-19 03:42 AM] sharlindra#0000 Planet makes bigger difference than faction, dont worry about faction and choose a suitable planet... for Farmer, it is a little difficult now since Promitor (the main starting farming planet) is full. But Construct seems to be very good option, I would go either for Montem, or, if you have/want to get PRO licence, Berthier [31-Dec-19 03:55 AM] bixtarqi#0000 Where is Berthier [31-Dec-19 03:55 AM] fetishvoodoo#0000 thank you, not sure what is the pro licence, will check [31-Dec-19 03:56 AM] bixtarqi#0000 Can't seem to find a search function [31-Dec-19 03:59 AM] fetishvoodoo#0000 ohh my that's a lot of different package [31-Dec-19 04:03 AM] fetishvoodoo#0000 so what happens with my pro licence after early access has started ? It says it's valid till that point [31-Dec-19 04:06 AM] sharlindra#0000 there is no Search function, sadly, Berthier is SW-926c [31-Dec-19 04:06 AM] bixtarqi#0000 OK thank you [31-Dec-19 04:06 AM] sharlindra#0000 its two jumps from Promitor [31-Dec-19 04:08 AM] nebneb125#0000 Hey we are up to 189 CONS active users [31-Dec-19 04:25 AM] jaykay1253#0000 i saw it hit 260 yesterday ๐Ÿ™‚ [31-Dec-19 04:47 AM] nebneb125#0000 Nice you beat me [31-Dec-19 04:47 AM] sharlindra#0000 I guess everyone is enjoying hte holidays :-) [31-Dec-19 05:22 AM] prdgi#0000 I need 4 lots of H moved from FO-412g to FO-412c. I currently have 8k FF available for sale on FO-412c for 56k. @originalskullbearer [31-Dec-19 07:06 AM] sharlindra#0000 is there some PrUn promo going on? 235 players online and counting, I find it hard to attribute that only to holidays [31-Dec-19 07:07 AM] aandersen#0000 I found the game yesterday due to an article in PC Gamer, which was featured in the news feed of the android news thing [31-Dec-19 07:08 AM] sharlindra#0000 oooohhh ok, that must be it, thanks :-) [31-Dec-19 07:09 AM] sharlindra#0000 its good to see so many newbs, if anyone needs some help getting started, dont be afraid to ask around, we have a lot of players that are always happy to help :) [31-Dec-19 07:10 AM] aandersen#0000 well, it _is_ really confusing heh [31-Dec-19 07:10 AM] aandersen#0000 and a lot of information gathering before starting to produce things [31-Dec-19 07:10 AM] aandersen#0000 if I have the price of a material open in a buffer, will it automatically update? [31-Dec-19 07:11 AM] franss22#0000 It was confusing at first, but tbh I found the UI really easy to get used to after a while [31-Dec-19 07:11 AM] franss22#0000 Err [31-Dec-19 07:11 AM] franss22#0000 Yes [31-Dec-19 07:11 AM] sharlindra#0000 i KNOW, when I started I was sooo overwhelmed, I had to watch the tutorial while pausing every 10 seconds or so and I COLIQed several times, but once you get to know the GUI, you figure it is really brilliant for its purpose [31-Dec-19 07:12 AM] franss22#0000 I had an idea for a small QoL improvement the other day tho [31-Dec-19 07:13 AM] franss22#0000 You know how when you're deciding what to produce, it tells you if you have enough materials or not? Wouldn't it be better if it was like when you see the details, and it tells you exactly how many materials you've got on stock? [31-Dec-19 07:14 AM] aandersen#0000 I had to re-create my account, because I used the COLIQ command, but made a second mistake by placing my base on a planet that did not have an exchange [31-Dec-19 07:14 AM] franss22#0000 :( [31-Dec-19 07:14 AM] aandersen#0000 It's an interesting mechanic to do it that way (needing to be close to the exchange), but perhaps too complicated of a game mechanic [31-Dec-19 07:14 AM] aandersen#0000 (for my taste) [31-Dec-19 07:15 AM] franss22#0000 Yeah, without a pro account, it is kind of hard to start without an exchange (tho totally doable) [31-Dec-19 07:16 AM] sharlindra#0000 hey, LMs were only created during this test run, months after its start, there were people living on non-exchange worlds (and profiting nicely!) even before LMs existed! it is perfectly doable, but I agree it can be a little overwhelming for a newb [31-Dec-19 07:17 AM] franss22#0000 yup [31-Dec-19 07:18 AM] franss22#0000 i started on vallis, making C, until i noticed i was actually losing money by hauling it to mon and selling it there [31-Dec-19 07:23 AM] aandersen#0000 It _seems_ to me that the game needs more liquidity (player base) for local markets to make sense [31-Dec-19 07:31 AM] franss22#0000 yes, as like an alternative to CXLs [31-Dec-19 07:31 AM] franss22#0000 but they already see lots of use [31-Dec-19 07:31 AM] franss22#0000 i use them mostly to give stuff to people in my corp [31-Dec-19 07:32 AM] franss22#0000 although id prefer a less convoluted way to transfer money or stuff to corp members [31-Dec-19 07:32 AM] franss22#0000 currently we make buy orders for 1 credit and then take that and give the stuff [31-Dec-19 07:33 AM] franss22#0000 or sell 1 MCG or something like that for 20k or the amount you want to transfer [31-Dec-19 07:33 AM] franss22#0000 but it feels kinda clonky [31-Dec-19 07:33 AM] franss22#0000 there are s0me places where the LM works pretty well tho [31-Dec-19 07:34 AM] franss22#0000 in ice station alpha, for example [31-Dec-19 07:35 AM] originalskullbearer#0000 Yes, on some of the heavily populated planets or planets with very high resource concentrations, putting up LM ads to just sell your materials or buy your inputs in bulk works well, if you allow large enough margins for the shipper [31-Dec-19 07:35 AM] originalskullbearer#0000 I always think high in this regard and I try and allow for the shipper to make 20k - Fuel, but most routes are around 3-4k after fuel costs [31-Dec-19 07:36 AM] sharlindra#0000 we have nicely active LMs on Berthier and Boucher, they are actually used kinda like CX... and there are plenty of planets where people have mining colonies and everyone can pick up cargo there [31-Dec-19 07:36 AM] sharlindra#0000 and indeed some LMs are used to set up dedicated shipping routes [31-Dec-19 07:52 AM] originalskullbearer#0000 @prdgi no problem, I can move those lots for you [31-Dec-19 07:53 AM] originalskullbearer#0000 I'll grab just two of the H routes for now, but I intend to move all of them. I don't want to block someone else or tie up my ship for more than a couple of days ahead [31-Dec-19 07:53 AM] prdgi#0000 fantastic. There will be FF for sale on 412c for you to take back to prom / montem. Some people are trying to flip my stock there, so I'd love for you to list some for a decent price (10 ICA , 11 NCC) if you can afford to hold the stock [31-Dec-19 07:54 AM] prdgi#0000 If not, I'll scrounge some NCC and purchase from you and set my price there [31-Dec-19 07:54 AM] originalskullbearer#0000 Gotcha. What would you scrounge up as a per unit price? [31-Dec-19 07:56 AM] originalskullbearer#0000 Also, before I depart Prom, do you need anything from market? I'll ship it near cost. [31-Dec-19 07:57 AM] prdgi#0000 If you were just going to sell to the MM i'd offer at that. Getting shipping/logistics going is a big passion of mine so I've been trying to keep FF available at cheap prices. We had a H shortage which has since been solved, but that has put a massive dent in the galaxy's FF reserves [31-Dec-19 07:57 AM] prdgi#0000 Nah, I've got 20 days supplies there [31-Dec-19 07:57 AM] prdgi#0000 thanks though [31-Dec-19 07:57 AM] originalskullbearer#0000 Alrighty, ship is on the way slow style to preserve fuel, plus I won't be on much tomorrow. So in about 48 hours expect the adds to be getting fulfilled. [31-Dec-19 08:01 AM] prdgi#0000 sweet, accept ahead of time and ill drop the payment in [31-Dec-19 08:02 AM] prdgi#0000 when you get back, be sure to nab another FF contract. My next batch is coming off in 24 hours [31-Dec-19 08:03 AM] originalskullbearer#0000 Perfect @prdgi . [31-Dec-19 08:05 AM] originalskullbearer#0000 I'll plan to drop prices on Montem to something in 12-13 for this first batch, I see the market isn't holding stable at 11, there is too much demand. I also want to start a logistics revolution, however right now with FF there is only loss and not gain in terms of $$/time to expend more than minimum fuel (unless it's an emergency or work stoppage issue), so it's SF I'm aggressive about. [31-Dec-19 08:06 AM] originalskullbearer#0000 Also, expect that demand to go up on SF, non-minimum fuel usage is much more profitable than minimum for in-system flights [31-Dec-19 08:06 AM] originalskullbearer#0000 And I calculated the optimum and put it into a public spreadsheet ๐Ÿ™‚ [31-Dec-19 08:06 AM] originalskullbearer#0000 https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing STL Usage and Time Data Data Collection Please enter 3 data points per planet if you can. Alpha is the angle (in degrees) between the DEP path and a straight line to the star. Please estimate to the best of your ability, or orient the system map in 3D so that the DEP path is in the same plane as th... https://images-ext-1.discordapp.net/external/6Mw96gjwoovov_FKHeoMRvWfv6fhf-fUstKR40C4u7g/https/lh3.googleusercontent.com/5edRsrF3-MWfKyZRhHF7CXgdRY-pnzAvL8EVoqBS4gB3tmmlQQSsmIADpVhIdzp1EGJR8g%3Dw1200-h630-p [31-Dec-19 08:07 AM] originalskullbearer#0000 In-System Travel Fuel Scaler is your bag if you are making a run for profit, including internal transfers [31-Dec-19 08:08 AM] originalskullbearer#0000 The Inter-System one I have to recheck the equation. Due to introduction of the FTL trip cost, there are multiple 'optimums' and it may not have an explicit solution. I will write some Java so there will be a 'find best solution' button and it will provide at least 1, or several, along with a graph of fuel/profit. [31-Dec-19 08:08 AM] originalskullbearer#0000 I'll do the same for the In-System one at the same time I do that. Probably not until end of the week. [31-Dec-19 08:09 AM] originalskullbearer#0000 And please, people, you're flying anyway, start filling out the Data Collection page for me, will you? [31-Dec-19 08:21 AM] originalskullbearer#0000 @myping I think it was, that I owed my COF results to? [31-Dec-19 08:22 AM] originalskullbearer#0000 Gosh, so much Discord activity. My COF only just finally ran all the way out today [31-Dec-19 08:22 AM] originalskullbearer#0000 So Pioneers without COF or PWO are at 79.5% satisfaction. [31-Dec-19 08:22 AM] originalskullbearer#0000 Injecting caffeine... [31-Dec-19 08:23 AM] originalskullbearer#0000 91.7% [31-Dec-19 08:23 AM] originalskullbearer#0000 Providing comfortable overalls... [31-Dec-19 08:23 AM] originalskullbearer#0000 Wait, already know that will be 100 [31-Dec-19 08:23 AM] originalskullbearer#0000 Ok, so 12.2% satisfaction for COF [31-Dec-19 08:24 AM] originalskullbearer#0000 8.3% for PWO [31-Dec-19 08:24 AM] originalskullbearer#0000 @sharlindra this affects your market [31-Dec-19 08:25 AM] sharlindra#0000 what does? [31-Dec-19 08:25 AM] originalskullbearer#0000 The actual benefit of COF [31-Dec-19 08:25 AM] originalskullbearer#0000 Am I mixing you up? I though you were making COF [31-Dec-19 08:25 AM] originalskullbearer#0000 Is that @saganaki ? [31-Dec-19 08:26 AM] prdgi#0000 @rubicate makes COF and is super protective of it. Theres probably a hit out on you already @originalskullbearer [31-Dec-19 08:26 AM] originalskullbearer#0000 ๐Ÿ™‚ [31-Dec-19 08:26 AM] originalskullbearer#0000 I drink COF, but I'm more of a KOM and TEA guy [31-Dec-19 08:26 AM] originalskullbearer#0000 KOM being my TEA, with a kick ๐Ÿ˜‰ [31-Dec-19 08:28 AM] sharlindra#0000 right, yeah, I am making COF sometimes, but its too cheap nowadays so I dont sell much [31-Dec-19 08:32 AM] prdgi#0000 For all you guys still living in the last decade - get with the times!. Most of my country is on fire, so this decade looks to be just as bad as the last! HAPPY NEW YEAR!!!!! [31-Dec-19 08:41 AM] lunikon#0000 Happy new decade ๐Ÿ™‚ [31-Dec-19 08:42 AM] lunikon#0000 we still got to wait a few more hours, although we'll spend the final hours of the year playing Terraforming Mars (highly recommended!) [31-Dec-19 08:44 AM] lunikon#0000 then traveling back home tomorrow and finally back in the office on the 2nd ๐Ÿ™‚ [31-Dec-19 08:45 AM] originalskullbearer#0000 Safe travels then tomorrow, at least here in USA it is one of the most dangerous days to travel (due to nature of festivities the night before) [31-Dec-19 08:46 AM] originalskullbearer#0000 That and St. Patrick's day, Labor Day, Memorial Day.... [31-Dec-19 08:46 AM] originalskullbearer#0000 Oh don't forget the time changes for Daylight Savings Time, always good when people drive like they are drunk and didn't even drink [31-Dec-19 08:46 AM] originalskullbearer#0000 Oh, how I wish for your RE system [31-Dec-19 08:48 AM] prdgi#0000 @originalskullbearer in Europe they don't travel as far as we do. For Christmas I drove just over 4 hours to see family. I didn't dip below 80 kph except to get MacDonald's. Most of it was 110 kph. About 70mph in freedom units. [31-Dec-19 08:49 AM] originalskullbearer#0000 Lol freedom units [31-Dec-19 08:52 AM] lunikon#0000 just 2.5 to 3h driving for me. The stressful part is the logistics around it traveling with a child and two cats and what feels like 4 metric tons of presents and luggage [31-Dec-19 08:52 AM] lunikon#0000 1.5a [31-Dec-19 09:00 AM] sharlindra#0000 ehhh, dont even get me started on traveling to see family, being an expat sucks sometimes... 7 hours driving across the whole Germany ftw [31-Dec-19 09:01 AM] sharlindra#0000 needless to say our 3yo "loves" it too, of course [31-Dec-19 09:11 AM] originalskullbearer#0000 Oh gosh, I have a 5, 3, and 0.66 yo [31-Dec-19 09:12 AM] originalskullbearer#0000 I can't imagine driving 7 hours [31-Dec-19 09:12 AM] originalskullbearer#0000 1 is enough [31-Dec-19 09:12 AM] franss22#0000 here in Chile ive got family down south, takes like 14-15 hrs of driving to get there [31-Dec-19 09:13 AM] sharlindra#0000 well we usually drive in the evening/night so she sleeps in the car, but yeah, still annoying... but better than 14h for sure, jeez [31-Dec-19 09:15 AM] originalskullbearer#0000 No family is worth being in a car with 3 children under 6 for 14 hours. [31-Dec-19 09:15 AM] originalskullbearer#0000 Mother? I gots no mother. Streets raised me. [31-Dec-19 09:16 AM] originalskullbearer#0000 I complain living 45 minutes away from my parents. [31-Dec-19 09:16 AM] originalskullbearer#0000 They are too close! I have to see them like every 2 weeks! [31-Dec-19 09:16 AM] originalskullbearer#0000 ๐Ÿ™‚ [31-Dec-19 10:00 AM] djmater#0000 Happy new years everyone!! [31-Dec-19 10:34 AM] sharpless512#0000 hi [31-Dec-19 10:34 AM] rubicate#0000 hia [31-Dec-19 10:34 AM] sharpless512#0000 just bought comet ๐Ÿ™‚ {Reactions} ๐Ÿ˜ (2) [31-Dec-19 10:51 AM] originalskullbearer#0000 Welcome to the cult! I mean... the club [31-Dec-19 11:41 AM] ianvg#0000 o hey, a discord group [31-Dec-19 11:41 AM] ianvg#0000 Hey @rubicate thx for the link [31-Dec-19 12:17 PM] hoogalish#0000 any plans on this transport cargo hold bottle neck? [31-Dec-19 12:18 PM] hoogalish#0000 2 ships and or 400 cargo holds needs a boost [31-Dec-19 12:34 PM] waitingtocompile#0000 Ship building is apparently coming "soon" [31-Dec-19 12:37 PM] rubicate#0000 yeah [31-Dec-19 12:37 PM] rubicate#0000 it's pretty much next up on the roadmap [31-Dec-19 12:38 PM] grenademagnet#0000 hey all, just started playing late last night and excited to see everything that has been going on with the devlogs [31-Dec-19 12:39 PM] rubicate#0000 yeah it's exciting! [31-Dec-19 12:40 PM] grenademagnet#0000 any idea on how i can change my name from ClairAir from the airline sim side to something... more appropriate to PU? [31-Dec-19 12:40 PM] grenademagnet#0000 lol [31-Dec-19 12:48 PM] rubicate#0000 lol unfortunately no idea, not sure if you can change it [31-Dec-19 12:49 PM] grenademagnet#0000 ๐Ÿคทโ€โ™‚๏ธ oh well [31-Dec-19 12:51 PM] ranger910#0000 Is there a calculator that will take structures as input and tell me which resources and how many I need to build the structures? [31-Dec-19 12:53 PM] waitingtocompile#0000 Microsoft excel [31-Dec-19 01:01 PM] ranger910#0000 ๐Ÿ‘๐Ÿป making one in javascript. just checking if there was one already out there. [31-Dec-19 01:24 PM] franss22#0000 I've got a spreadsheet for it [31-Dec-19 01:24 PM] franss22#0000 I can make you a copy if you want [31-Dec-19 01:24 PM] prdgi#0000 I put a link to @esabab_00 base designer here : https://com.prosperousuniverse.com/t/help-the-newbies-megathread/1856 If anyone else can help out with adding tips, tricks, helpful advice, that would be great. We need to get these new players ~~brainwashed~~ integrated into our community. The best way will be to help them overcome the learning curve a little. ~~more friends so we don't feel alone~~ {Embed} https://com.prosperousuniverse.com/t/help-the-newbies-megathread/1856 Help the newbies megathread! Lets collect all our tips, tricks, and advice for all thew newbies to learn: Resource Deposit Catalogue: https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing (Thanks to GDP) Local Market Catalogue: http://prun.basedesigner.com... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg {Reactions} โค๏ธ [31-Dec-19 01:26 PM] rain9441#0000 My tip, don't expand to a 2nd base early thinking grass is greener on the other side of the fence. {Reactions} ๐Ÿ™‚ (2) [31-Dec-19 01:27 PM] grenademagnet#0000 Definitely going to be reviewing that! [31-Dec-19 01:28 PM] prdgi#0000 @rain9441 im still making that mistake I fear [31-Dec-19 01:28 PM] prdgi#0000 But with more bases [31-Dec-19 05:12 PM] sharlindra#0000 happy new year, everyone! {Reactions} ๐Ÿฅณ (3) [31-Dec-19 05:12 PM] grenademagnet#0000 Thanks! You, too! [31-Dec-19 06:38 PM] waitingtocompile#0000 Yo I'm thinking about joining a corp so that I can do integrated production and stuff. Any recommendations on where to look? [31-Dec-19 06:57 PM] originalskullbearer#0000 Quenten Essentials and M-KM are smaller yet well rounded corps [31-Dec-19 06:57 PM] originalskullbearer#0000 GDP is huge and you'll be a cog in the works, though they do make a huge portion of the markets [31-Dec-19 06:58 PM] originalskullbearer#0000 But you can coordinate with them as well to some degree without needing to join [31-Dec-19 06:58 PM] waitingtocompile#0000 I'm based on Berthier, so Quinten prolly makes the most sense for me [31-Dec-19 06:58 PM] waitingtocompile#0000 What with how they run the place [31-Dec-19 06:58 PM] originalskullbearer#0000 Hit up @slomes and @catfiz [31-Dec-19 06:59 PM] originalskullbearer#0000 I would join them too except I'm pan-Corp. I'm a services company and I will work for any good customer. [31-Dec-19 07:00 PM] originalskullbearer#0000 But I work heavily with MKM and QE because they are there and are small enough it feels more personal. [31-Dec-19 07:00 PM] originalskullbearer#0000 @Deleted User and @prdgi have been great to ship for too, but I'm a drop in the bucket to them overall [31-Dec-19 07:01 PM] originalskullbearer#0000 @sintheras is a big shipping user for MKM [31-Dec-19 07:13 PM] originalskullbearer#0000 @prdgi @petertaylortx has anyone charted the building degredation as a curve or function? [31-Dec-19 07:34 PM] catfiz#0000 @originalskullbearer I'm actually the newest member, I have no real jurisdiction over who can join a corp or not. [31-Dec-19 07:38 PM] originalskullbearer#0000 Oh, since they are politicking you I figured the opposite [31-Dec-19 07:39 PM] originalskullbearer#0000 That's right, @slomes is one of the co-founders [31-Dec-19 07:42 PM] catfiz#0000 Honestly, I was just the first one to run [31-Dec-19 07:42 PM] catfiz#0000 They just went with it [31-Dec-19 07:42 PM] grenademagnet#0000 !rank [31-Dec-19 07:42 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661746151644594186/card.png?ex=6814cbe1&is=68137a61&hm=4794a6c4a7361e5da6c356020a92dd70722b2af398c262c0a62150ae67e2ba04& [31-Dec-19 07:43 PM] grenademagnet#0000 heh [31-Dec-19 07:43 PM] grenademagnet#0000 doesnt work in the bot channel [31-Dec-19 07:43 PM] catfiz#0000 And @slomes wanted berthier so he wasn't competing with me [31-Dec-19 07:46 PM] catfiz#0000 I'm scared to see what @originalskullbearer rank is [31-Dec-19 08:13 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661753923564077117/card.png?ex=6814d31e&is=6813819e&hm=3313152cd85c494446dae2b5af36d0a7bd8634b02d23030852757adcc6cf3f50& [31-Dec-19 08:13 PM] catfiz#0000 Nice! [31-Dec-19 08:15 PM] catfiz#0000 Hurtful! [31-Dec-19 08:15 PM] catfiz#0000 Oh god, skull is ranked second [31-Dec-19 08:16 PM] prdgi#0000 @originalskullbearer its sort of exponential. Starts slow, reaches peak dy/dx at 90 days, slows towards the end reaching final 33% degradation at 180 days. [31-Dec-19 08:17 PM] prdgi#0000 Crappy drawing {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661754829525483560/JPEG_20200101_131857.jpg?ex=6814d3f6&is=68138276&hm=3d03b9fe90ef523eb543c2d58dfaf6585a0f740d75b445b9bf32296cf9bf67b5& [31-Dec-19 08:17 PM] catfiz#0000 Beautiful [31-Dec-19 08:17 PM] catfiz#0000 ๐Ÿ˜ [31-Dec-19 08:18 PM] catfiz#0000 Is that you in the picture? :P [31-Dec-19 08:18 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661755155368247363/JPEG_20200101_132022.jpg?ex=6814d443&is=681382c3&hm=09050a03c71620824ee0f1a55967be8ce663efba15f414ba46e1bb9207298cd0& [31-Dec-19 08:19 PM] catfiz#0000 No montem for me? [31-Dec-19 08:19 PM] prdgi#0000 For sure, it's upside down to you because I'm Australian [31-Dec-19 08:19 PM] c_kellz#0000 ๐Ÿคฆโ€โ™‚๏ธ [31-Dec-19 08:19 PM] catfiz#0000 Ah, so it evens out [31-Dec-19 08:19 PM] mrwashingtoad#0000 hope you're not in the fire area [31-Dec-19 08:20 PM] catfiz#0000 You mean the entirety of Australia? [31-Dec-19 08:20 PM] prdgi#0000 Nah, dedicated to you. Title is "not montem" because it's a flower, and flowers can't grow there. [31-Dec-19 08:20 PM] prdgi#0000 Yeah, the whole lot is burning. [31-Dec-19 08:20 PM] catfiz#0000 Ah, okay [31-Dec-19 08:20 PM] catfiz#0000 I thought you were just reading my mind [31-Dec-19 08:20 PM] prdgi#0000 I'm not too close, just got lots of smoke [31-Dec-19 08:21 PM] catfiz#0000 I missed getting a plot on montem, I had planed to make a base there tomorrow [31-Dec-19 08:21 PM] prdgi#0000 I'm in SE Melbourne, so close but not close [31-Dec-19 08:21 PM] prdgi#0000 You'll get one soon enough. Some newbies will drop out [31-Dec-19 08:22 PM] catfiz#0000 Yeah, I plan to just sit there until someone coliq's [31-Dec-19 08:22 PM] waitingtocompile#0000 I coliq-ed *out* of montem just a couple of days ago because I'd messed mu production lines up so badly [31-Dec-19 08:22 PM] prdgi#0000 @dev may wish to consider squeezing in a planetary project for CX (or dropping a couple more) for all the newbies. [31-Dec-19 08:22 PM] mrwashingtoad#0000 well, stay safe, and wear N95 mask if you can for particles {Reactions} ๐Ÿ‘ (2) [31-Dec-19 08:24 PM] catfiz#0000 @prdgi that would be nice, where would you personally put them? [31-Dec-19 09:01 PM] prdgi#0000 Fertile planets mainly. They make a little more sense I feel. A CX seems like it needs a decent support population, and that would mainly be available on fertile worlds. [31-Dec-19 09:03 PM] catfiz#0000 Specific planets? [31-Dec-19 09:07 PM] waitingtocompile#0000 Speaking of, is there a way to find a list of all the fertile planets? the GDP resources sheet only seems to contain the regular resources and not fertile soil [31-Dec-19 09:15 PM] mrwashingtoad#0000 ``` CR-385b CR-409e FO-250a KH-552b SM-748a WN-506a XK-632a XK-745b XT-699b XT-699c ``` [31-Dec-19 09:15 PM] mrwashingtoad#0000 those are the ones w/ less then -1 fertility [31-Dec-19 09:16 PM] franss22#0000 Hap new year ppl :) [31-Dec-19 09:36 PM] grenademagnet#0000 Out of curiosity, how did you harvest that data? Definitely interested in how the data mining was done [31-Dec-19 09:39 PM] _frostwood_#0000 manually [31-Dec-19 10:00 PM] grenademagnet#0000 Oh. That sucks [31-Dec-19 10:13 PM] kovus#0000 People have been pretty good about following the guidelines, which restricts the use of building tools for automatic data retrieval. https://hub.prosperousuniverse.com/guidelines . So, everything is manual. [31-Dec-19 10:26 PM] originalskullbearer#0000 You can copy paste the data from console and use an automatic parser [31-Dec-19 10:26 PM] originalskullbearer#0000 Just don't harvest or send commands via script [31-Dec-19 10:26 PM] name_dunno9952#0000 @originalskullbearer. Just curious on your exposure to GDP to think that they are huge and you'll be a cog in the works. To my knowledge I dont think anyone in GDP feels like a cog [31-Dec-19 10:27 PM] originalskullbearer#0000 @name_dunno9952 it is only second and third hand info [31-Dec-19 10:27 PM] name_dunno9952#0000 We probably have less people than QE [31-Dec-19 10:27 PM] originalskullbearer#0000 Hmmmm that is completely different from my perception, however I am not knowledgeable and will not express any knowledge of such in the future without verification [31-Dec-19 10:31 PM] name_dunno9952#0000 That kind of bothers me a little. ive heard it that kind of thing before, please dont make assumptions without firsthand knowledge (not you but people in general) ive heard some other people say things negative without any basis [31-Dec-19 10:31 PM] originalskullbearer#0000 Thank you though, your critisism is truly well and positively received [31-Dec-19 10:31 PM] prdgi#0000 Yeah, we have less than 10 active people atm I think. We are all very good friends, no cogs. [31-Dec-19 10:32 PM] originalskullbearer#0000 ๐Ÿ‘ [31-Dec-19 10:32 PM] originalskullbearer#0000 My experience has been positive [31-Dec-19 10:32 PM] name_dunno9952#0000 I think you are on very good terms with all of us, and do business with most of us on a regular basis [31-Dec-19 10:33 PM] originalskullbearer#0000 That pleases me [31-Dec-19 10:33 PM] originalskullbearer#0000 And my wallet [31-Dec-19 10:33 PM] name_dunno9952#0000 ๐Ÿ‘ [31-Dec-19 10:59 PM] originalskullbearer#0000 O.IC1 is starting to blow up [31-Dec-19 11:00 PM] originalskullbearer#0000 Anyone on Etherwind pumping out O? [31-Dec-19 11:08 PM] foohonpie#0000 Happy New Year east coast peeps! [31-Dec-19 11:11 PM] mrwashingtoad#0000 thanks ๐Ÿ™‚ [31-Dec-19 11:38 PM] prdgi#0000 @originalskullbearer i have O spare on etherwind, but no spare ships. Got someone to ship it? [31-Dec-19 11:50 PM] originalskullbearer#0000 I could probably get one of my newbie GOT shippers to make the run(s) [31-Dec-19 11:50 PM] originalskullbearer#0000 Otherwise I'll grab it after the H and FF run [31-Dec-19 11:50 PM] originalskullbearer#0000 I just foresee this causing a big AL and FE spike [31-Dec-19 11:50 PM] originalskullbearer#0000 And then a Prefab spike even worse [31-Dec-19 11:51 PM] originalskullbearer#0000 Even the mostly vertically integrated Prefab players may be relying on it [31-Dec-19 11:52 PM] originalskullbearer#0000 @prdgi if it's alright, I'll check with the M-KM and QE crew too, they are ramping up prefabs to try and avert the combined degradation+PCgamer demand storm, they might be needing the O [31-Dec-19 11:52 PM] originalskullbearer#0000 I know they are also shipstrapped, but I could probably arrange a point-to-point for some of the O and also get some to IC1 [01-Jan-20 12:06 AM] originalskullbearer#0000 @prdgi I guess the other question is, what do we want O to be limited to? [01-Jan-20 12:06 AM] originalskullbearer#0000 No point in holding a market artificially low [01-Jan-20 12:08 AM] originalskullbearer#0000 At current price it's still good margin to SME AL and FE, so it might not be an issue [01-Jan-20 12:08 AM] originalskullbearer#0000 I'll still move the O, but it might not be as urgent [01-Jan-20 04:08 AM] prdgi#0000 Eh, it's not urgent for me. I'm not overly fussed On price, so long as its fair between us. [01-Jan-20 04:56 AM] slomes#0000 @originalskullbearer I must tell you to stop sending folks our way, as we are actually not looking atm :) [01-Jan-20 04:57 AM] slomes#0000 I feel bad having to turn them away.. [01-Jan-20 05:13 AM] arsenyzvonar#0000 Ah, yis {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661889830963118080/unknown.png?ex=6814a8f1&is=68135771&hm=0c89e4707f23711e52f5db6c8cadd9963ef42cd35a8e7a3ea48329fdbcf7c93c& [01-Jan-20 05:14 AM] arsenyzvonar#0000 The ship naming, I like [01-Jan-20 05:37 AM] nebneb125#0000 Does it have a giant red cannon on the underside that when shot, destroys the whole ship? [01-Jan-20 05:40 AM] arsenyzvonar#0000 Of course! [01-Jan-20 05:40 AM] arsenyzvonar#0000 Hmm, I wonder if gravity slingshots will ever be implemented. Surely this would make route planning a lot more difficult, but could potentially save a lot of fuel [01-Jan-20 05:41 AM] nebneb125#0000 Around celestial bodies, or off of planets? [01-Jan-20 05:44 AM] arsenyzvonar#0000 Around celestial bodies [01-Jan-20 05:45 AM] arsenyzvonar#0000 This kinda stuff {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661897720574902282/GravAssist.gif?ex=6814b04a&is=68135eca&hm=bccabbab1d303533f44e59a8545cdb618f1f50d766743d6d3d1ea54ab4fdc313& [01-Jan-20 05:46 AM] nebneb125#0000 Ah ueah [01-Jan-20 05:46 AM] nebneb125#0000 Yeah [01-Jan-20 06:33 AM] myping#0000 I dont think ships follow gravity anyway [01-Jan-20 06:46 AM] sharlindra#0000 how could they not? or do you mean in-game ships, not real-life ships? [01-Jan-20 07:11 AM] prdgi#0000 @sharlindra obviously real life ships don't follow gravity. Metal is heavier than water, but they don't sink! The guberment is lying to US. ๐Ÿ˜ก [01-Jan-20 07:19 AM] originalskullbearer#0000 @prdgi I love you for that ๐Ÿ™‚ [01-Jan-20 07:19 AM] originalskullbearer#0000 The ships do follow gravity in game, however they have such ridiculously powerful engines that it almost appears not to be so. Additionally gravity slingshot maneuvers are not used. [01-Jan-20 07:22 AM] originalskullbearer#0000 I'm pretty sure the ships are basically constant burn maneuvers only [01-Jan-20 07:23 AM] waitingtocompile#0000 Yeah at max power ships will burn to target for the first half of the journey and then flip and burn away for the second half [01-Jan-20 07:24 AM] originalskullbearer#0000 Gravity slingshot is an intermittent burn method, that while it may be both faster and/or lower fuel vs a constant burn maneuver, requires massive amounts of calculations to find the "right" one. With intermittent burn there are almost infinite possible routes. [01-Jan-20 07:24 AM] originalskullbearer#0000 I think they do that even at low power in game @waitingtocompile , just the power level is scaled [01-Jan-20 07:25 AM] waitingtocompile#0000 Yeah gravity assists are fine tuned by hand, just using the computers to calculate the results rather than chose the burn time [01-Jan-20 07:27 AM] originalskullbearer#0000 You could use a GSRM or Evolution type algorithm, but the number of simulated routes would likely be in the millions. Even if each route is easily calculated by the game physics, that's a huge draw on the server and a big lag on flight control window. [01-Jan-20 07:28 AM] originalskullbearer#0000 Maybe with game physics they could limit to a few hundred simulations if setup very carefully and with limit variability [01-Jan-20 09:08 AM] ambrosewinters#0000 How feasible is it to play without a pro license? [01-Jan-20 09:10 AM] prdgi#0000 technically, we all did it for 6 months [01-Jan-20 09:10 AM] prdgi#0000 before they introduced the LM feature. [01-Jan-20 09:11 AM] prdgi#0000 Its harder to be on a non-exchange planet, but its definitely doable. [01-Jan-20 09:11 AM] prdgi#0000 You will need to do all of your own shipping [01-Jan-20 09:11 AM] prdgi#0000 @rubicate has a considerable empire going without relying on other players for shipping [01-Jan-20 09:13 AM] ambrosewinters#0000 okay good to know [01-Jan-20 09:15 AM] prdgi#0000 damn, katoa with 32 slots left [01-Jan-20 09:16 AM] prdgi#0000 The last of the exchange worlds. [01-Jan-20 09:16 AM] prdgi#0000 @dev it might be time for a CX on Boucher ๐Ÿ™‚ [01-Jan-20 09:18 AM] prdgi#0000 and make it a starting option. [01-Jan-20 09:19 AM] d0gwelder#0000 Is there a downloadable version of this game at the moment or planned for the future? [01-Jan-20 09:20 AM] prdgi#0000 No [01-Jan-20 09:20 AM] d0gwelder#0000 Oh well. I do like the accessibility of a browser game [01-Jan-20 09:20 AM] prdgi#0000 I'm honestly not sure of the benefits a standalone client could offer over a browser for PrUn {Reactions} ๐Ÿ‘ [01-Jan-20 09:22 AM] pdc6776#0000 mobile app would be nice [01-Jan-20 09:22 AM] pdc6776#0000 client no [01-Jan-20 09:35 AM] nebneb125#0000 I have seen games that either are browser games wrapped into an app or have apps that are browsers that only navigate to the game, though that seems kinda superfluous [01-Jan-20 09:39 AM] kovus#0000 @prdgi But a standalone app could be console-based, and I could play via a console client; which looks more like work than a web client does. :) {Reactions} ๐Ÿ‘Œ [01-Jan-20 09:39 AM] prdgi#0000 I like you. [01-Jan-20 09:41 AM] kovus#0000 Given the mass of tabular data, though, not sure how easy that would be to translate to a console. At least not an 80-char wide console. [01-Jan-20 09:42 AM] nebneb125#0000 oh I like your way of thinking @kovus [01-Jan-20 09:45 AM] kovus#0000 I don't think lynx (or links, ~~which is a bit more modern~~) support everything they're using, like websockets. [01-Jan-20 09:47 AM] kovus#0000 At the very least, it's currently missing something which the game demands upon login, as it redirects back to a login screen every time. [01-Jan-20 09:50 AM] kovus#0000 lynx does a little better, but still falls flat when opening apex (it actually stays logged in). [01-Jan-20 09:52 AM] kovus#0000 (lynx doesn't support JS.) [01-Jan-20 10:01 AM] kovus#0000 @dev Would building a console client be taking communication with the server too far? [01-Jan-20 10:02 AM] kovus#0000 I'm thinking "yes." [01-Jan-20 10:02 AM] lunikon#0000 Once there is an API (in a time likely far away), a console client would be an easy thing to do [01-Jan-20 10:04 AM] kovus#0000 So, long as guideline #4 isn't breached, you're ok with that? [01-Jan-20 10:06 AM] lunikon#0000 Ah, yes, That would likely violate current rules [01-Jan-20 10:10 AM] kovus#0000 Is it because building a console client talking to the game right now is just too close to creating something that wouldn't require a human? [01-Jan-20 10:12 AM] lunikon#0000 Yeah [01-Jan-20 10:12 AM] lunikon#0000 Basically [01-Jan-20 10:13 AM] grenademagnet#0000 i definitely would be interested in an API {Reactions} ๐Ÿ‘ [01-Jan-20 10:13 AM] kovus#0000 I get it. I'm sad, but I'll live. Game's still fun. [01-Jan-20 10:15 AM] kovus#0000 Just have to wait for the API. [01-Jan-20 10:15 AM] grenademagnet#0000 exchange price availability through the API would be insanely awesome [01-Jan-20 10:17 AM] kovus#0000 Copy & paste makes it possible now. [01-Jan-20 10:17 AM] ianvg#0000 oooo, being able to automatically update the prices in my google sheets would be _amazing_ [01-Jan-20 10:19 AM] grenademagnet#0000 my first thought was custom price alerts on a local web page. i have a 2nd gen NUC with ESXi on it so there's a few tools on each VM [01-Jan-20 10:20 AM] grenademagnet#0000 speaking of which, one kid is napping and the other is watching disney+... i should really be working on one thats been slow going lol [01-Jan-20 10:21 AM] grenademagnet#0000 shes 1 and she gives in pretty easily during the day [01-Jan-20 10:21 AM] kovus#0000 @saganaki They might nap when they're not sick. [01-Jan-20 10:23 AM] grenademagnet#0000 she just started sleeping 7-8h at a time but she still wont do the 8pm-8am like the 2yr old [01-Jan-20 10:24 AM] originalskullbearer#0000 Ahhhhh I have a secret weapon for getting my babies to sleep all night [01-Jan-20 10:24 AM] originalskullbearer#0000 2 of 3 of my kids slept in our bed [01-Jan-20 10:24 AM] originalskullbearer#0000 Next to Mom [01-Jan-20 10:25 AM] originalskullbearer#0000 Also we only get about 1 sickness per kid per year [01-Jan-20 10:25 AM] originalskullbearer#0000 So ha! [01-Jan-20 10:25 AM] originalskullbearer#0000 No day-care though, if they go to a party they get sick. That happens each year [01-Jan-20 10:25 AM] originalskullbearer#0000 Absolutely is [01-Jan-20 10:26 AM] originalskullbearer#0000 Can't do anything about that [01-Jan-20 10:26 AM] originalskullbearer#0000 ๐Ÿ˜ญ [01-Jan-20 10:27 AM] grenademagnet#0000 oof. we avoided co-sleeping since its hard to break later on. all our parenting friends did it and have suffered so we both agreed we'd rather get out of bed at night to deal with them from birth [01-Jan-20 10:29 AM] grenademagnet#0000 we're strongly considering doing the 3k program that NYC offers for free. she's smart but is very strong willed to only do things on her time. she's still doing a lot of baby babble but knows various words that the 3K program isnt expecting her to know but wont even say the expected set lol [01-Jan-20 10:30 AM] originalskullbearer#0000 Oh man, our 2nd co slept until 3 and he was so happy to move to his own bed [01-Jan-20 10:30 AM] originalskullbearer#0000 Wasn't an issue for us until he was almost 3 [01-Jan-20 10:32 AM] grenademagnet#0000 wow! [01-Jan-20 10:32 AM] kovus#0000 The more I listen to this, the more I keep thinking you got lucky with your kids, Skullbearer. :) [01-Jan-20 10:32 AM] grenademagnet#0000 yeah all of the parents we talked to before said they had issues with it. our current parenting friends mostly coslept but they're fighting with the kids to sleep on their own now [01-Jan-20 10:34 AM] originalskullbearer#0000 Hmmm I don't know, everybody is different [01-Jan-20 10:34 AM] originalskullbearer#0000 The one that transitioned so easily is our clingy guy [01-Jan-20 10:34 AM] originalskullbearer#0000 The one that had trouble being in his own is our independent guy [01-Jan-20 10:35 AM] originalskullbearer#0000 The third is a baby still and in the bed, but she couldn't care less if she's in our bed or brother's bed [01-Jan-20 10:35 AM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [01-Jan-20 10:35 AM] grenademagnet#0000 ive heard that the third just goes with the flow of whatever happens lol [01-Jan-20 10:36 AM] grenademagnet#0000 cant really do a third in our apartment and having 2 under 2 is tough for my wife as it is. getting to 3 under 3 would be ridonculous [01-Jan-20 10:37 AM] originalskullbearer#0000 Oh, well we are all in 1 room too, the other rooms are used for office and a spare [01-Jan-20 10:38 AM] originalskullbearer#0000 So even the 5 yo is rooming in still. Got 3 beds in the Master bdrm [01-Jan-20 10:38 AM] originalskullbearer#0000 We live in about 600sf of our 1000sf house. [01-Jan-20 10:38 AM] originalskullbearer#0000 Feels quite large this way! [01-Jan-20 10:40 AM] originalskullbearer#0000 I'm weird though, in almost every way [01-Jan-20 10:41 AM] grenademagnet#0000 wow, we're about bursting out of the ~1000sqft apartment lol [01-Jan-20 10:41 AM] grenademagnet#0000 places are too expensive to move to on 1 salary though. maybe we'll move into a house when the wife gets a job again when the kids are in school [01-Jan-20 10:47 AM] originalskullbearer#0000 Ah yes, I make good money so my wife stays home and we home school. If she worked it would need to pay for 3 kids in Waldorf [01-Jan-20 10:47 AM] originalskullbearer#0000 Local schools not so good [01-Jan-20 10:47 AM] originalskullbearer#0000 So the opportunity cost is higher I'd she works [01-Jan-20 10:47 AM] originalskullbearer#0000 ๐Ÿ˜‰ [01-Jan-20 10:49 AM] originalskullbearer#0000 And I work from home right now so we are theoretically location flexiblr [01-Jan-20 10:49 AM] grenademagnet#0000 im basically in the same boat when they get older. i make more than enough for her to stay home with our current lifestyle but with the housing costs, we'd need a very good raise or her to go back to work. thankfully we have a few years before the elementary school time comes up [01-Jan-20 10:53 AM] originalskullbearer#0000 I like you [01-Jan-20 10:54 AM] originalskullbearer#0000 ๐Ÿ˜€ [01-Jan-20 10:54 AM] originalskullbearer#0000 Rare to find people who made similar choice [01-Jan-20 11:02 AM] grenademagnet#0000 ๐Ÿ‘ [01-Jan-20 12:09 PM] mjeno#0000 The green line at the bottom is daily logins. That PC Gamer article... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/661994298522337290/2020-01-01_19_07_20-Grafana_-_Prosperous_Universe_Alex_Sandbox.png?ex=68150a3c&is=6813b8bc&hm=a9fcd6fccef15f7a19e3ab2c572c25008fe7647416fdefbe523b77bc8981b3c7& {Reactions} ๐Ÿ‘ (5) ๐Ÿ’ฐ (2) [01-Jan-20 12:09 PM] sharlindra#0000 lol [01-Jan-20 12:13 PM] nebneb125#0000 woah [01-Jan-20 12:23 PM] grenademagnet#0000 @mjeno i noticed the surge in DW prices around 8AM EST and was like, "oh! i came because i saw that article, sounds others did too" [01-Jan-20 12:24 PM] grenademagnet#0000 is that the cloudfront traffic stats? [01-Jan-20 12:28 PM] ianvg#0000 Wow! [01-Jan-20 12:31 PM] rubicate#0000 Ouch game isn't really loading for me anymore :D [01-Jan-20 12:31 PM] kovus#0000 282 players. [01-Jan-20 12:32 PM] _frostwood_#0000 I also see quite a few people went pro as well. [01-Jan-20 12:33 PM] catfiz#0000 How much money you guys make? [01-Jan-20 12:33 PM] grenademagnet#0000 just had a hard refresh forced [01-Jan-20 12:34 PM] rubicate#0000 got in after a refresh but it took 2 min [01-Jan-20 12:34 PM] kovus#0000 Very little, myself. I'm mostly converting parts for my CORP. [01-Jan-20 12:35 PM] grenademagnet#0000 i just started yesterday so im working on my load of 40 RAT now. so far, ive only sold about 2k but spent all but 8k on startup costs so i could make more H20 since that's my base requirement [01-Jan-20 12:36 PM] rubicate#0000 @lunikon @molp Servers are overheating :D [01-Jan-20 12:36 PM] rubicate#0000 it might not be able to handle 300 users at the same time [01-Jan-20 12:36 PM] kovus#0000 I think they mentioned they were looking into it. [01-Jan-20 12:37 PM] grenademagnet#0000 since they're behind cloudfront, the server is probably in AWS, so if they deem it necessary, they should be able to beef up the servers a bit [01-Jan-20 12:38 PM] _frostwood_#0000 While the servers are slowing down: my production lines: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662001725263314944/unknown.png?ex=68151126&is=6813bfa6&hm=5181010c3eaf8bb7e57dc624d5de82c90a10ea3c63f49d372dd9af2210c3b2d6& {Reactions} ๐Ÿ˜ฎ (2) [01-Jan-20 12:38 PM] lunikon#0000 we're neither behind cloudfront nor on AWS ๐Ÿ˜„ [01-Jan-20 12:39 PM] grenademagnet#0000 ... i pinged the domain and it gave me a cloudfront IP... [01-Jan-20 12:39 PM] kovus#0000 I thought I remembered hearing that you had poor performance with some of the virtualized systems that were experimented with, and went back to a dedicated system. [01-Jan-20 12:39 PM] grenademagnet#0000 oh. i did only the domain not subdomain [01-Jan-20 12:40 PM] lunikon#0000 ๐Ÿ™‚ [01-Jan-20 12:40 PM] waitingtocompile#0000 uh oh [01-Jan-20 12:40 PM] lunikon#0000 the website is cloudfront [01-Jan-20 12:40 PM] grenademagnet#0000 yeah that was my issue... DO frankfurt. he digital ocean HQ is close by to work though! [01-Jan-20 12:41 PM] waitingtocompile#0000 my contract counterpart has just coliq-ed [01-Jan-20 12:41 PM] waitingtocompile#0000 What... happens now? [01-Jan-20 12:41 PM] defenestrator1235#0000 you lose whatever you put into the contract? [01-Jan-20 12:41 PM] waitingtocompile#0000 ๐Ÿ˜ฆ [01-Jan-20 12:42 PM] waitingtocompile#0000 annoying [01-Jan-20 12:43 PM] _frostwood_#0000 the danger of contracts [01-Jan-20 12:43 PM] waitingtocompile#0000 yeah, though when a company gets liquidated IRL the first thing that happens to their money is contractual obligations get met [01-Jan-20 12:44 PM] waitingtocompile#0000 Whelp, looks like my expansion plans are gonna be delayed. [01-Jan-20 12:44 PM] catfiz#0000 Was it that much money? [01-Jan-20 12:45 PM] kovus#0000 That would be an interesting alteration. Fulfill or refund (to best ability, if funds are available) the outstanding contracts upon COLIQ. [01-Jan-20 12:46 PM] waitingtocompile#0000 It was 8.8k ICA. not back breaking but enough that I'll need an extra couple of production cycles to make up for that shortfall [01-Jan-20 12:47 PM] catfiz#0000 Ah [01-Jan-20 12:48 PM] catfiz#0000 That's quite a bit [01-Jan-20 12:50 PM] waitingtocompile#0000 Like 1/5th of the budget for my next expansion phase [01-Jan-20 12:51 PM] catfiz#0000 Ah, that would be like 4 or 5 buildings? [01-Jan-20 12:53 PM] lunikon#0000 re performance issues: 300 CONS doesn't seem to be a problem in and of itself [01-Jan-20 12:53 PM] lunikon#0000 but I see a load spike in monitoring and we'll investigate what caused it [01-Jan-20 12:54 PM] waitingtocompile#0000 Nah I'm upgrading my berthier site up to settlers [01-Jan-20 12:58 PM] catfiz#0000 Ah [01-Jan-20 01:19 PM] rubicate#0000 martin it's obviously impossible to say but the strange behavior is very erratic, I've gone like half an hour with no issues now but earlier it took minutes to do any action [01-Jan-20 01:21 PM] drinthap#0000 In-universe explanation, you forgot to pay your monthly apex connection bill and are receiving reduced service [01-Jan-20 01:22 PM] lunikon#0000 yep, that's it! [01-Jan-20 01:22 PM] lunikon#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662012839988559894/unknown.png?ex=68151b80&is=6813ca00&hm=91d486138cead7e1699e2eda2cac26e6127be6fbf09a03f431050ae208e1371b& [01-Jan-20 01:22 PM] lunikon#0000 I am pretty sure what you felt was one of those spikes [01-Jan-20 01:23 PM] lunikon#0000 it's humming along quite nicely except for those two times [01-Jan-20 01:24 PM] drinthap#0000 Also happy new years, still keeping an eye on prun and I can't wait to see what the future holds [01-Jan-20 01:24 PM] rubicate#0000 yeah [01-Jan-20 01:24 PM] lunikon#0000 thanks ๐Ÿ™‚ [01-Jan-20 01:25 PM] rubicate#0000 For a tiny stipend of 1 billion ICA I'll test out all the commodities and find which one causes the spikes [01-Jan-20 01:25 PM] instigator#0000 How generous of you. [01-Jan-20 01:25 PM] rubicate#0000 I am known to be generous [01-Jan-20 01:26 PM] instigator#0000 That's why I voted for you. [01-Jan-20 01:26 PM] rubicate#0000 Thank you [01-Jan-20 01:29 PM] lunikon#0000 ๐Ÿ˜„ [01-Jan-20 01:48 PM] aandersen#0000 Kubernetes on Digital Ocean I presume [01-Jan-20 01:48 PM] lunikon#0000 yes [01-Jan-20 01:49 PM] aandersen#0000 What's your backing store? Mongo, Postgres? [01-Jan-20 01:50 PM] lunikon#0000 some time today someone else asked about our setup and I kinda promised to write it up at some point ๐Ÿ˜‰ [01-Jan-20 01:52 PM] instigator#0000 Yeah, I was asking @mjeno in-game about it. Just was curious. [01-Jan-20 02:15 PM] pdc6776#0000 @_frostwood_ How long did it take you to make these production lines? [01-Jan-20 02:15 PM] pdc6776#0000 I am a new player and for me it will take at least a week to build a second collector :< [01-Jan-20 02:16 PM] instigator#0000 Consider selling your starting fuel if you don't need to transport your goods. That'll let you scale up a little faster. [01-Jan-20 02:16 PM] pdc6776#0000 I am a fuel producer [01-Jan-20 02:16 PM] pdc6776#0000 I'm trying to sell fuel right now its going ok [01-Jan-20 02:16 PM] pdc6776#0000 But trades take a while [01-Jan-20 02:17 PM] instigator#0000 Depends how you price it I suppose ๐Ÿ™‚ [01-Jan-20 02:17 PM] pdc6776#0000 Yes but i need my profit :< [01-Jan-20 02:21 PM] esabab_00#0000 The best way for a new player to make big profits early at this stage of the game is hauling [01-Jan-20 02:21 PM] esabab_00#0000 I'm hoping to announce a lot of hauling work in about a week [01-Jan-20 02:22 PM] pdc6776#0000 How do you mean hauling? Trading to other exchanges? [01-Jan-20 02:23 PM] instigator#0000 I was under the impression new players didn't really have the capital to fill a ship enough for a good haul. Didn't try it myself. [01-Jan-20 02:23 PM] franss22#0000 Ppl only have 2 ships, but lots of stuff to carry around [01-Jan-20 02:23 PM] franss22#0000 You carry around their stuff, they pay you [01-Jan-20 02:23 PM] franss22#0000 I think [01-Jan-20 02:23 PM] franss22#0000 Haven't actually done it [01-Jan-20 02:23 PM] instigator#0000 Oh for contract hauling? [01-Jan-20 02:24 PM] franss22#0000 Yeah, I haven't done that [01-Jan-20 02:24 PM] esabab_00#0000 Yeah, hauling is moving for other people I'd say. Moving your own stuff between exchanges I would call trading [01-Jan-20 02:25 PM] franss22#0000 Sometimes I haul stuff for free when I've got a free ship, but for ppl in my Corp [01-Jan-20 02:25 PM] instigator#0000 Makes sense. [01-Jan-20 02:25 PM] pdc6776#0000 Hmm I could haul stuff for you [01-Jan-20 02:26 PM] pdc6776#0000 I wrote to you in-game [01-Jan-20 02:27 PM] franss22#0000 To whom? [01-Jan-20 02:27 PM] pdc6776#0000 to @esabab_00 [01-Jan-20 02:27 PM] esabab_00#0000 I won't have anything for about a week [01-Jan-20 02:28 PM] esabab_00#0000 But once it gets going there would be a lot of continuous work in the regions past Katoa towards BE, MO and PU [01-Jan-20 02:28 PM] pdc6776#0000 I'm based in Katoa so that is fine [01-Jan-20 02:31 PM] franss22#0000 do you sell SF? [01-Jan-20 02:49 PM] pdc6776#0000 i sell FF on Montem [01-Jan-20 02:50 PM] pdc6776#0000 SF I will have tomorrow on Katoa [01-Jan-20 03:55 PM] grenademagnet#0000 thanks for pointing that out. i didnt recognize that contracts can be done while waiting for production to complete [01-Jan-20 04:06 PM] weaselslider#0000 huh, so til shipping can profit *very* well [01-Jan-20 04:06 PM] weaselslider#0000 bought stuff at around 10.8K and sold at ~16k in another system [01-Jan-20 04:07 PM] weaselslider#0000 and i'll probably sell for around 17k back in my system [01-Jan-20 04:08 PM] instigator#0000 https://tenor.com/view/nice-south-park-not-bad-good-one-gif-4294992 {Embed} https://tenor.com/view/nice-south-park-not-bad-good-one-gif-4294992 South Park https://images-ext-1.discordapp.net/external/Wprcu_ofUStVdhn6tJkNz02IvcLMzwdk9IOMX0iibyo/https/media.tenor.co/images/9bd7296c81d6a3131b7d9c7160b1cfcc/raw [01-Jan-20 04:08 PM] weaselslider#0000 i'd set my other ship to shipping as well, but i don't have enough monies to do buy stuff with [01-Jan-20 04:10 PM] grenademagnet#0000 how much was the fuel costs for each trip? [01-Jan-20 04:10 PM] weaselslider#0000 uhhh, it didnt cost me any fuel on the way there for some reason [01-Jan-20 04:10 PM] weaselslider#0000 it seemed to be properly subtracting now, but [01-Jan-20 04:10 PM] weaselslider#0000 uhhh [01-Jan-20 04:10 PM] weaselslider#0000 yeah [01-Jan-20 04:10 PM] grenademagnet#0000 interesting [01-Jan-20 04:10 PM] weaselslider#0000 but fuel's real cheap [01-Jan-20 04:10 PM] weaselslider#0000 iirc [01-Jan-20 04:11 PM] grenademagnet#0000 yeah dirty cheap last i remember [01-Jan-20 04:11 PM] weaselslider#0000 also, would be a nice thing if there's something that would be some sort of overall "price index" for currencies, bc at some point their values are gonna be wildly different than ~1:1 [01-Jan-20 04:12 PM] weaselslider#0000 also, everything's more expensive except for a select few things on katoa, was kinda hard to find something to ship.... [01-Jan-20 04:13 PM] instigator#0000 Prefabs? [01-Jan-20 04:15 PM] weaselslider#0000 well, i wanted to get the trades right away [01-Jan-20 04:16 PM] weaselslider#0000 so i just looking at the point people were selling at [01-Jan-20 04:16 PM] weaselslider#0000 versus the point people were buying at on montem [01-Jan-20 04:17 PM] zewuzard#0000 bye my aluminummmmmm for pre fabs owo [01-Jan-20 04:22 PM] zewuzard#0000 ๐Ÿ˜ [01-Jan-20 04:22 PM] zewuzard#0000 you know i knew i had reason to question this game [01-Jan-20 04:23 PM] zewuzard#0000 yeah thats just kinda sad [01-Jan-20 04:24 PM] esabab_00#0000 You could easily start with a PP2 as a new player if you knew to use it for b type prefabs [01-Jan-20 04:24 PM] zewuzard#0000 why let f2p players mine it if they can't use it tho ๐Ÿคจ [01-Jan-20 04:25 PM] instigator#0000 f2p players can use tier 2 buildings... [01-Jan-20 04:26 PM] zewuzard#0000 yeah f2p can use pre fabs [01-Jan-20 04:26 PM] waitingtocompile#0000 Yeah a PP2 along with the HB2 is not cheap, especially if you're new with a suboptimal setup [01-Jan-20 04:27 PM] esabab_00#0000 There are multiple AL planets you could start on as well, AL is actually better to base on that FE just because of the fact that the PP2 can do B and L types [01-Jan-20 04:28 PM] catfiz#0000 Yeah, but a pp2 is much more expensive [01-Jan-20 04:29 PM] originalskullbearer#0000 Up front, but the ROI is very fast [01-Jan-20 04:29 PM] catfiz#0000 For people just starting I think something like vallis would be a better option [01-Jan-20 04:29 PM] waitingtocompile#0000 Higher upfront cost but if you've got the supply lines it's cheaper per unit in spite of the consumables [01-Jan-20 04:30 PM] catfiz#0000 True, but shipping a bunch of LST when you first start can hurt you [01-Jan-20 04:30 PM] catfiz#0000 Well, I guess it's the same for vallis [01-Jan-20 04:31 PM] catfiz#0000 But @slomes did it, so I guess others can too [01-Jan-20 04:31 PM] esabab_00#0000 Yeah but once you get it you can get every b and L type building at production costs [01-Jan-20 04:32 PM] catfiz#0000 True [01-Jan-20 04:32 PM] originalskullbearer#0000 PP2 is not even twice the price *of PP1, if you don't consider the habitat [01-Jan-20 04:33 PM] originalskullbearer#0000 In fact for the prefabs to build 2 PP1 you can build a PP2 and have leftovers, excepting TRU which are cheap and easily produced at WEL if you can secure HE [01-Jan-20 04:33 PM] originalskullbearer#0000 also using AL I would point out [01-Jan-20 04:33 PM] originalskullbearer#0000 So self replication is very cheap [01-Jan-20 04:33 PM] catfiz#0000 But then you have to supply the t2 materials also [01-Jan-20 04:34 PM] catfiz#0000 It looks painful if you're just starting [01-Jan-20 04:34 PM] originalskullbearer#0000 Oh? What t2 materials? [01-Jan-20 04:34 PM] catfiz#0000 Consumables [01-Jan-20 04:34 PM] catfiz#0000 Sorry [01-Jan-20 04:34 PM] originalskullbearer#0000 It's true that if you want to go full steam you would [01-Jan-20 04:34 PM] esabab_00#0000 You start with enough cash to buy them easily [01-Jan-20 04:35 PM] originalskullbearer#0000 Yeah, I would say that the extra margins on AL->Prefab at faster rate [01-Jan-20 04:35 PM] originalskullbearer#0000 Outweigh the consumable cost [01-Jan-20 04:35 PM] originalskullbearer#0000 Plus it's only EXO and PT [01-Jan-20 04:35 PM] originalskullbearer#0000 The consumption rate is very low [01-Jan-20 04:35 PM] catfiz#0000 Well, yeah, but when you're first starting you have no idea what you need [01-Jan-20 04:35 PM] catfiz#0000 It's a bit confusing for most [01-Jan-20 04:35 PM] originalskullbearer#0000 True true, then you find out and you COLIQ and you are @waitingtocompile [01-Jan-20 04:36 PM] originalskullbearer#0000 Makin her badass production line ๐Ÿ™‚ [01-Jan-20 04:36 PM] catfiz#0000 Lol [01-Jan-20 04:36 PM] waitingtocompile#0000 Yup [01-Jan-20 04:36 PM] catfiz#0000 Yes, everyone be like @waitingtocompile [01-Jan-20 04:36 PM] originalskullbearer#0000 No no, then prefabs will get too cheap and it will ruin my plans of domination [01-Jan-20 04:36 PM] originalskullbearer#0000 Only @waitingtocompile be like @waitingtocompile [01-Jan-20 04:37 PM] waitingtocompile#0000 Started on montem, did badly, started over on bentem and within like 3 days I've made more progress than I did in two weeks [01-Jan-20 04:37 PM] waitingtocompile#0000 Like don't do *exactly* what I did but the same principle yknow [01-Jan-20 04:37 PM] instigator#0000 Wow [01-Jan-20 04:37 PM] instigator#0000 I don't know what the baseline is, but I don't feel like my first start is going *too* slow. [01-Jan-20 04:37 PM] waitingtocompile#0000 Something something five week plan [01-Jan-20 04:38 PM] catfiz#0000 Wow, you're planned way ahead [01-Jan-20 04:38 PM] catfiz#0000 I don't even know what I'm doing tomorrow [01-Jan-20 04:38 PM] waitingtocompile#0000 If it weren't for a bad contract I'd have the first PP2s up and running within a week of starting [01-Jan-20 04:38 PM] waitingtocompile#0000 (acctually reference to the five year plan but shhh) [01-Jan-20 04:39 PM] instigator#0000 Yeah I'm hardly planned out past the next 24 hours right now. [01-Jan-20 04:40 PM] catfiz#0000 5 year? [01-Jan-20 04:40 PM] originalskullbearer#0000 Hey is it me or is PG super pricey for the market value of BDE? [01-Jan-20 04:40 PM] waitingtocompile#0000 I have vague plans along the lines of get my tier 2 production up and running, expand that for a little while, then use that to bootstrap my offworld facilities where I plan to go in *hard* on vertical integration [01-Jan-20 04:40 PM] originalskullbearer#0000 Consumes 75PG to make 1 BDE? [01-Jan-20 04:41 PM] originalskullbearer#0000 Costs 18ICA/ea on Prom so 1 BDE consumes 1,350ICA in PG? [01-Jan-20 04:41 PM] originalskullbearer#0000 But they are selling for 1,200? [01-Jan-20 04:41 PM] waitingtocompile#0000 5 year plan is the soviet attempt to go from an agrarian feudal society to an industrialised one in five years. It.... sort of worked I guess? If you're willing to overlook the horrifyingly unethical stuff. [01-Jan-20 04:42 PM] catfiz#0000 Look at the pp1 bde recipe @originalskullbearer [01-Jan-20 04:42 PM] instigator#0000 You think BDE is bad, look at BTA. At least on Montem. Profit margin is razor thin. [01-Jan-20 04:42 PM] catfiz#0000 @waitingtocompile I can see you doing that [01-Jan-20 04:43 PM] originalskullbearer#0000 @catfiz I can see a reason to have a PP1 then, in a dark musty corner of the workshop [01-Jan-20 04:44 PM] waitingtocompile#0000 I mean in game sure. IRL I'm a die hard left-anarchist type, but let's not go too deep into the politics [01-Jan-20 04:44 PM] catfiz#0000 Yeah, that's one of the only reasons for a PP1 [01-Jan-20 04:44 PM] waitingtocompile#0000 PP1 is nice for vertically integrated FEO planets [01-Jan-20 04:45 PM] catfiz#0000 Yeah, but on a AL planet [01-Jan-20 04:45 PM] catfiz#0000 It's the only reason [01-Jan-20 04:45 PM] waitingtocompile#0000 Oh yeah a PP1 is basically just dead weight [01-Jan-20 04:45 PM] waitingtocompile#0000 Like I've got two PP1s on bentem but that's just till I can pivot to PP2s [01-Jan-20 04:46 PM] catfiz#0000 Yeah [01-Jan-20 04:47 PM] originalskullbearer#0000 Yes, but for self-growth of my Prefab base I need to make BDE or I need to sell stuff and buy BDE [01-Jan-20 04:47 PM] catfiz#0000 Yeah, bde is hard to both make and buy [01-Jan-20 04:48 PM] originalskullbearer#0000 With PP1 there is a cost of around 700-800 with consumables, buying PE...? [01-Jan-20 04:48 PM] catfiz#0000 Better huh [01-Jan-20 04:49 PM] originalskullbearer#0000 So only saving me around 400ICA/BDE. I would need to make at least 33 BDE to totally ROI the PP1, which is about what I would need for my entire planned base [01-Jan-20 04:49 PM] waitingtocompile#0000 Oh yeah BDE is a real pain [01-Jan-20 04:49 PM] originalskullbearer#0000 But I could demolish and get back 80% or so of initial [01-Jan-20 04:50 PM] waitingtocompile#0000 Hell by my numbers it's potentially a loss maker in a PP2 once your take shipping and consumables into account [01-Jan-20 04:50 PM] catfiz#0000 Depends [01-Jan-20 04:50 PM] originalskullbearer#0000 It's definitely a loss maker straight out on Prom market for inputs [01-Jan-20 04:50 PM] originalskullbearer#0000 PP2 BDE Inputs exceed market price of the BDE [01-Jan-20 04:51 PM] waitingtocompile#0000 I mean it obv depends on your setup and things like GCOC programs [01-Jan-20 04:51 PM] originalskullbearer#0000 You'd have to produce the PG, so you'd need a POL [01-Jan-20 04:51 PM] waitingtocompile#0000 But regardless when you could be making BBH or BSE on the cheap, there's no way to justify it unless you're vertically integrated [01-Jan-20 04:51 PM] catfiz#0000 Yeah, that would definitely lower your production costs [01-Jan-20 04:52 PM] waitingtocompile#0000 I mean vertical integration is an absolute must anywhere remote [01-Jan-20 04:52 PM] originalskullbearer#0000 Damn, PG is a great margin [01-Jan-20 04:53 PM] originalskullbearer#0000 Inputs are 7.2/ea on Prom market and it sells for 18 [01-Jan-20 04:53 PM] originalskullbearer#0000 1542ICA/day not counting expense on consumables [01-Jan-20 04:54 PM] originalskullbearer#0000 I'm makin me a POL. Fancy PP2s gonna start popping out the parts right now. [01-Jan-20 04:54 PM] originalskullbearer#0000 Every day that POL gonna buy me a BDE from market and make me about 250ICA besides [01-Jan-20 04:55 PM] originalskullbearer#0000 As an internal sale to PP2 that makes the margin on the BDE with PP2 about 600, but that's less than the margin of selling the PG straight up, so it's a loss of 900 (plus the consumables for both buildings) [01-Jan-20 04:55 PM] originalskullbearer#0000 Definitely do not ever make BDE with a PP2 [01-Jan-20 04:57 PM] originalskullbearer#0000 Also noting that OVE way too cheap [01-Jan-20 04:58 PM] originalskullbearer#0000 Well I take that back, still making 1,600ICA/day minus consumables in the BMP [01-Jan-20 05:08 PM] mrwashingtoad#0000 OVE was a LOT more expensive earlier in the year [01-Jan-20 05:08 PM] mrwashingtoad#0000 i think the MM price was 75 at one time [01-Jan-20 05:29 PM] grenademagnet#0000 no one is selling ICA atm, correct? [01-Jan-20 05:31 PM] carepanda_2544#0000 no [01-Jan-20 06:52 PM] Deleted User#0000 @mjeno @molp The huge influx of new players has caused all exchange planets to fill up. There are new players starting off-exchange and some but not all are having an extra difficult/frustrating time and bad first impression of the game. I thought you guys should know. [01-Jan-20 06:52 PM] mjeno#0000 Thanks for the heads up! That is an issue... [01-Jan-20 07:48 PM] n00d13s#0000 Where's the best place to report bugs/issues that we come across? [01-Jan-20 08:07 PM] mjeno#0000 There is a thread in the forum for it. ๐Ÿ™‚ [01-Jan-20 08:07 PM] mjeno#0000 Hold on, how did that work... [01-Jan-20 08:07 PM] mjeno#0000 !forum [01-Jan-20 08:07 PM] MEE6#4876 The forum is the best place for in-depth discussions of specific topics related to Prosperous Universe: https://com.prosperousuniverse.com/ {Embed} https://com.prosperousuniverse.com/ Prosperous Universe Community The place for the universe's APEX users to hang out. https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [01-Jan-20 08:19 PM] caiolan#0000 Maybe this is a weird question, but I've been around for less than a day. Is it normal to fail on the first attempt? I'm down to about 5% of my starting liquid assets and think I have a working production line but I'm not quite sure. [01-Jan-20 08:20 PM] drinthap#0000 totally normal [01-Jan-20 08:20 PM] instigator#0000 Run numbers to see, but yes, pretty normal it sounds like. [01-Jan-20 08:20 PM] drinthap#0000 90% of the playerbase will fail on their first attempt, especially since it isn't like the early days where there was only 3 paths to choose from [01-Jan-20 08:21 PM] instigator#0000 And they're having to start off-exchange now. Lot of complaining about that in global chat atm. [01-Jan-20 08:22 PM] caiolan#0000 Yeah, I'm off exchange starting off. It's a bit inconvenient but I too am here because I stumbled across a certain article. [01-Jan-20 08:22 PM] obsidianpick#0000 It is a pain in the ass [01-Jan-20 08:22 PM] drinthap#0000 dont be afraid to colliq a few times if you mess up [01-Jan-20 08:22 PM] instigator#0000 There is a cooldown on COLIQ though. [01-Jan-20 08:23 PM] caiolan#0000 Yeah, I saw it's an increasing cooldown which is why I'm hoping to at least survive the first production cycle this attempt. [01-Jan-20 08:23 PM] instigator#0000 I think if I had to start off exchange, I would just head to the exchange immediately and try to liquidate everything and trade up to having enough money to actually build something. Not sure though. [01-Jan-20 08:24 PM] instigator#0000 Seems like it would be tight with the regular starting funds off-exchange. Maybe the farther you are from an exchange to start, the higher your starting capital should be. [01-Jan-20 08:24 PM] obsidianpick#0000 You get enough to make a few buildings in your starting package [01-Jan-20 08:25 PM] obsidianpick#0000 Also, how long from buying Pro will it take for my rating to go to P? [01-Jan-20 08:25 PM] prdgi#0000 I started away from the exchange worlds this test. Granted, I wasn't new and already had a very solid understanding of the game. [01-Jan-20 08:26 PM] instigator#0000 Yeah, that's the issue, right? [01-Jan-20 08:26 PM] instigator#0000 Starting away is real hard, especially with the economy all jacked up, I'd imagine. [01-Jan-20 08:26 PM] prdgi#0000 Honesty, your best bet is still to start on prom/montem. Then travel to your desired planet. [01-Jan-20 08:26 PM] obsidianpick#0000 Can't start on Montem [01-Jan-20 08:26 PM] obsidianpick#0000 Its full, Exchange planet [01-Jan-20 08:26 PM] aandersen#0000 Anyone know what the game mechanic decision for requiring you to be on the actual planet to exchange? It seems quite limiting in terms of user growth etc [01-Jan-20 08:27 PM] prdgi#0000 Yeah you can, you just can't plant a colony there. [01-Jan-20 08:27 PM] obsidianpick#0000 I would guess because stuff can't teleport [01-Jan-20 08:27 PM] aandersen#0000 Well... it [01-Jan-20 08:27 PM] aandersen#0000 is a game, and they've designed it this way for a reason [01-Jan-20 08:28 PM] obsidianpick#0000 I think they plan to add shipping at some point [01-Jan-20 08:28 PM] prdgi#0000 @obsidianpick i recommend starting at an exchange world with a plan so that you can purchase everything you need right away. You are ultimately saving time by doing this. [01-Jan-20 08:28 PM] instigator#0000 Later once shipbuilding is in and shipping isn't so expensive, it probably won't be nearly the issue it is right now. [01-Jan-20 08:28 PM] instigator#0000 Fuel prices are high and everyone is limited in shipping capabilities, so it's not a cheap endeavor. [01-Jan-20 08:28 PM] aandersen#0000 Prdgi - I think all of those planets are full, which is the problem for new players. [01-Jan-20 08:29 PM] instigator#0000 Right, but Prdgi is saying spawn there and then go elsewhere to start your base. That way you don't have to fly to an exchange to buy necessities at the start. [01-Jan-20 08:29 PM] obsidianpick#0000 @prdgi don't I know that, some jerk COLIQed himself and started me off on the wrong planet, blew up a building and spent way too much on resources. [01-Jan-20 08:29 PM] obsidianpick#0000 I should be stable now, but it was a pain [01-Jan-20 08:30 PM] drinthap#0000 Just be like that one guy last test and don't even build a base [01-Jan-20 08:31 PM] drinthap#0000 Become a space trucker and ship resources for a living [01-Jan-20 08:31 PM] __iridium__#0000 is that done through informal arrangements or can actual contracts for that be established? [01-Jan-20 08:31 PM] instigator#0000 Exactly what I was saying if you have to start off exchange. [01-Jan-20 08:32 PM] obsidianpick#0000 I could do that, or I could sell all my FTL fuel as I want the cash and am not bothered, along with its cheap AF [01-Jan-20 08:32 PM] drinthap#0000 There's contracts now, but IMO space trucking is just looking at market opportunities and taking advantage of em [01-Jan-20 08:32 PM] instigator#0000 Liquidate in entirety to start, use capital to ship between exchanges. You have no overhead besides fuel cost at that point. [01-Jan-20 08:32 PM] drinthap#0000 Like you could probably just make a decent amount shipping food from promitor to other places [01-Jan-20 08:32 PM] instigator#0000 Also the starting prefabs probably sell for more right now than they will cost to buy later. Everything is out of whack. [01-Jan-20 08:33 PM] caiolan#0000 Is it even possible to get more than 2 ships right now if you wanted to try space trucking? [01-Jan-20 08:33 PM] drinthap#0000 nope, 2 ship max [01-Jan-20 08:33 PM] __iridium__#0000 but that only really works from exchange to exchange, no? [01-Jan-20 08:33 PM] instigator#0000 No, but it takes a solid amount of money to fill those two right now. [01-Jan-20 08:33 PM] instigator#0000 Yes, Iridium, but why does that not work? [01-Jan-20 08:34 PM] drinthap#0000 imo it's very very hard to fail completely if you do anything at all [01-Jan-20 08:34 PM] __iridium__#0000 that's just capturing arbitrage... what would be much cooler is if players on planets off-exchange could arrange shipping contracts, that way players could essentially pool their shipping needs [01-Jan-20 08:35 PM] drinthap#0000 You can make your entire base based around pumping water on promitor [01-Jan-20 08:35 PM] drinthap#0000 and you'll be net positive [01-Jan-20 08:35 PM] prdgi#0000 How much money does a victualler start with ? [01-Jan-20 08:35 PM] __iridium__#0000 35k [01-Jan-20 08:35 PM] instigator#0000 Not anymore you can't. [01-Jan-20 08:35 PM] instigator#0000 @drinthap ^ [01-Jan-20 08:35 PM] drinthap#0000 mmm exchange planets are strong [01-Jan-20 08:36 PM] __iridium__#0000 being off-exchange is a massive barrier [01-Jan-20 08:36 PM] __iridium__#0000 early [01-Jan-20 08:36 PM] instigator#0000 I'll agree they need to find a way to balance it, but I think there are alternatives to at least try. [01-Jan-20 08:36 PM] drinthap#0000 This is a new problem, for every other test we never managed to fill up even 1 planet [01-Jan-20 08:36 PM] aandersen#0000 I think it's one of the mechanics/limitations that needs to be addressed if they want the game to grow. [01-Jan-20 08:37 PM] instigator#0000 They will certainly address it in some capacity if it actually is a hinderance. They clearly care about the game/community. [01-Jan-20 08:37 PM] __iridium__#0000 yeah and that's understandable [01-Jan-20 08:37 PM] __iridium__#0000 perhaps if a planet becomes over 50% full, an exchange is opened on that planet [01-Jan-20 08:37 PM] __iridium__#0000 or 75% or something [01-Jan-20 08:37 PM] __iridium__#0000 or in that system [01-Jan-20 08:37 PM] catfiz#0000 Or maybe it becomes an option [01-Jan-20 08:38 PM] catfiz#0000 Like it's locked until 50% [01-Jan-20 08:38 PM] aandersen#0000 Another way would be to trigger a new exchange to be created on a new location when most slots on exchange-planets are taken already [01-Jan-20 08:38 PM] obsidianpick#0000 I think it should just be when total production exceeds a certain amount [01-Jan-20 08:38 PM] __iridium__#0000 i do agree though a lot of this is just teething issues with the large influx of new players [01-Jan-20 08:38 PM] instigator#0000 Private Exchanges is on the roadmap. [01-Jan-20 08:38 PM] drinthap#0000 I quite liked the idea of a universal exchange with the actual items still needing to be shipped [01-Jan-20 08:38 PM] aandersen#0000 to proactively allow people to get started and have fun, with equal opportunity [01-Jan-20 08:39 PM] aandersen#0000 Yeah, Drinthap, I think that is the best idea - but you'd also need to look at the downsides of shipping vs upsides on those planets [01-Jan-20 08:39 PM] aandersen#0000 so there are pros and cons that balance out [01-Jan-20 08:39 PM] __iridium__#0000 buffing the local marketplace would go a long way, being a mini-exchange essentially [01-Jan-20 08:40 PM] instigator#0000 I think low-population/remote planets incentivizing plots/buildings through subsidizing could go a long way. [01-Jan-20 08:40 PM] aandersen#0000 A global exchange system would be superior imo. You could land on a planet, which turns out to go idle/stale after a while, and you'd be stuck. [01-Jan-20 08:41 PM] obsidianpick#0000 A nice QoL feature would be to allow you to increase ship speed mid-journey [01-Jan-20 08:41 PM] instigator#0000 I think reading the economy/adapting to changes is part of the game though. You shouldn't be "protected" no matter where you go. [01-Jan-20 08:41 PM] __iridium__#0000 the major problem with a global exchange though is that not all of the commodities would be equal in reality, since the cost of shipping each item would be extremely different... the pricing would still have to be locational to account for it [01-Jan-20 08:41 PM] aandersen#0000 Well... you don't know which planet that will go idle (players stop playing) before you create your account. [01-Jan-20 08:42 PM] aandersen#0000 It'd be a gamble - and the players who are left will churn as well, which would hurt the growth of the game. [01-Jan-20 08:42 PM] instigator#0000 Yeah, but truly inactive players have their bases removed currently, afaik. [01-Jan-20 08:43 PM] weaselslider#0000 ^ [01-Jan-20 08:43 PM] weaselslider#0000 but there aren't that many afk players? and planets will wax/wane eventually anyways [01-Jan-20 08:44 PM] aandersen#0000 Well, new updates refreshes/economy resets the, will boost the S-adoption curve adding an influx of new players. I think if you care about the growth and sustainability, you'll make it as little gamble as possible - and make sure laggards have the same opportunities as early adopters to some degree [01-Jan-20 08:45 PM] aandersen#0000 Otherwise, you'll likely not see the game grow to critical mass and become profitable enough to maintain momentum. [01-Jan-20 08:53 PM] weaselslider#0000 things will be tweaked over time, game is still quite barebones afaik ยฏ\_(ใƒ„)_/ยฏ [01-Jan-20 08:54 PM] prdgi#0000 Ok. If I were to restart now I would spawn at promitor as a victualler. You have enough prefabs to build RIG, FRM, FP and 2x HB1 already. I'd purchase enough prefabs for another FRM (about 15k), a decent amount of OVE and PWO, and then I'd fly to FO-250a (Boucher). A RIG on Boucher at 85% eff will produce 42 H2O / day. If you have 2 FRMs you will use about half of that to grow GRN, BEA, NUT. You'd turn 20 H2O into 14 DW each day and have roughly enough agri materials to make about 30 RAT each day. This setup uses less than 8 RAT, 8 DW, 1 OVE, 0.5 PWO per day. Which means your balance is around 24 RAT (1440) and 6 DW (180) each day. for around 1600 of possible sales each day. Of course, don't be in a rush to return to market. You make around 5.64t of saleable material each day which would take 70 days to fill a cargo hold. Obviously, you won't want to do that. It will cost around 3k each way to fly to Back to Promitor to make sales. So you need to run for at least 4 days before you will start seeing a profit from shipping stuff back. If possible, you could make the trip to Boucher with a single ship (to save fuel) and you will be saving an aweful lot of important early game money that way. Don't sell your fuel, use it to keep your ships running. Ship on slower speeds. Its doable, and slow, but its a very viable, sustainable way of starting out without a pro license on a non-exchange world. {Reactions} ๐Ÿ‘ [01-Jan-20 08:55 PM] instigator#0000 Well said. Thanks for the breakdown. [01-Jan-20 08:55 PM] prdgi#0000 The cost of things you would need to buy (consumables) is < 200 per day [01-Jan-20 08:56 PM] aandersen#0000 It implies though, that you have access to land on Promitor. If all planets with exchanges are full, you're quite limited to growth. Which sis the whole point I was making. [01-Jan-20 08:57 PM] prdgi#0000 Nah, any ship can land on any planet. You don't need a plot to be able to land. [01-Jan-20 08:57 PM] instigator#0000 Just because the plots are bought up doesn't mean you can't go there? [01-Jan-20 08:57 PM] aandersen#0000 I understood your explanation as you'd build your first base on Promitor. [01-Jan-20 08:58 PM] prdgi#0000 nah, you just spawn there. [01-Jan-20 08:58 PM] prdgi#0000 because then you are spawning at the exchange world rather than having to travel there (waste of 3k fuel) [01-Jan-20 08:58 PM] aandersen#0000 Well sure - either way, your peers that get the opportunity to build bases on Promitor etc, will have an upper hand [01-Jan-20 08:59 PM] kovus#0000 Upper hand in this game should be measured in months, not days. {Reactions} โ˜๏ธ [01-Jan-20 08:59 PM] aandersen#0000 I'm not sure I understand what you mean [01-Jan-20 09:00 PM] kovus#0000 Everything in the game takes a lot of actual time. A few days to start on a different planet is a very minor variation. [01-Jan-20 09:00 PM] prdgi#0000 of course, but that is outside the scope of what we are talking about. And they would only have the upper hand when it comes to avoiding shipping. [01-Jan-20 09:00 PM] aandersen#0000 Quite literally, any player who starts now, will have a harder time than players who started two days ago. [01-Jan-20 09:00 PM] kovus#0000 Also true. [01-Jan-20 09:01 PM] instigator#0000 Except maybe they won't. Prefabs may be cheaper when they start because of increased supply as an overreaction to the current market state. [01-Jan-20 09:01 PM] aandersen#0000 I don't think that matters to the bigger audience. They'll feel hindered, and less likely to stick around. Growth and all that. [01-Jan-20 09:01 PM] aandersen#0000 But hey, that's just my perspective. I would likely not have stuck around if I did not get a spot on a planet with an exchange. [01-Jan-20 09:01 PM] obsidianpick#0000 TBH the game is pretty niche anyway [01-Jan-20 09:01 PM] kovus#0000 I didn't start on a planet with a CX, so I can understand the learning curve being a little brutal. [01-Jan-20 09:02 PM] instigator#0000 I think it just changes how you have to play to start... for now. I think they will introduce changes that reduce the severity as the game progresses. [01-Jan-20 09:02 PM] obsidianpick#0000 I am new and didn't start on a CX planet due to a mistake, its a bit harder but not much [01-Jan-20 09:02 PM] instigator#0000 I also really think the shipbuilding/increased shipping will significantly change the feel of starting off exchange. [01-Jan-20 09:02 PM] obsidianpick#0000 It just requires basic knowledge of Excel and a bit of maths [01-Jan-20 09:02 PM] aandersen#0000 Will that not be end-game stuff though? [01-Jan-20 09:02 PM] prdgi#0000 I started on CR-911b which is a T2 planet (had to purchase SEA) and got HAL and MG which I sold to the MM. [01-Jan-20 09:02 PM] aandersen#0000 New players will have churned already [01-Jan-20 09:02 PM] obsidianpick#0000 End game, but then the rich players will branch out into shipping [01-Jan-20 09:03 PM] obsidianpick#0000 Why send a 70% full freighter when you can make more on the last 30%? [01-Jan-20 09:03 PM] aandersen#0000 There's a difference between high lurning curve / niche and even opportunity [01-Jan-20 09:04 PM] prdgi#0000 Alternatively, also grab a pro license, sell additional H2O on Boucher to GDP people, pick up some hauling contracts between FO-412g and FO-412c, then haul FF from FO-412c to Promitor for me. [01-Jan-20 09:05 PM] obsidianpick#0000 The easiest method would be to just make the MM for fuel go down by 2 in [01-Jan-20 09:05 PM] prdgi#0000 This game has a lot to do with connections and building relationships. Production is like 10% of the game, the reset is collaboration, planning, and relationship building [01-Jan-20 09:05 PM] esabab_00#0000 Older players can't dominate shipping right now due to the fact that everyone is hard capped at 2 ships no matter what... [01-Jan-20 09:05 PM] aandersen#0000 Sure, still doesn't invalidate my point [01-Jan-20 09:06 PM] obsidianpick#0000 TBH I doubt it will be as big an issue as you think [01-Jan-20 09:06 PM] obsidianpick#0000 The devs are likely to put changes in place now to deal with it [01-Jan-20 09:06 PM] aandersen#0000 I'd be willing to make a bet, but sure - we'll see ๐Ÿ˜‰ [01-Jan-20 09:08 PM] esabab_00#0000 There will probably not be any major changes until the new team members get in place so don't expect anything too quick [01-Jan-20 09:08 PM] esabab_00#0000 probably >90% of the new players in this group will churn through [01-Jan-20 09:08 PM] prdgi#0000 Its not really as big an issue as it seems. People tend to confuse the slow nature of the game with felling like they are falling behind. [01-Jan-20 09:09 PM] obsidianpick#0000 The easiest way to fix that is hyperinflation [01-Jan-20 09:09 PM] weaselslider#0000 haaa [01-Jan-20 09:09 PM] obsidianpick#0000 "I can earn 70k in an hour!" Sounds way better than "I earn 500 credits in an hour" [01-Jan-20 09:10 PM] aandersen#0000 I don't think I am able communicate my concerns in a way that will make it clearer for you (no offense at all intended). [01-Jan-20 09:10 PM] obsidianpick#0000 Big numbers make people happy [01-Jan-20 09:10 PM] esabab_00#0000 Yeah see how that's working out for Zimbabwe [01-Jan-20 09:10 PM] obsidianpick#0000 From what I understand your concerns are that an "Old Boys Club" will get a benefit for being early [01-Jan-20 09:10 PM] obsidianpick#0000 @esabab_00 As they can just throw a few zeroes on things it doesn't change much in game [01-Jan-20 09:11 PM] obsidianpick#0000 It just makes numbers look bigger [01-Jan-20 09:11 PM] prdgi#0000 @aandersen Ok, I will acknowledge the potential of a misunderstanding. We can start again if you like? [01-Jan-20 09:11 PM] esabab_00#0000 currency is inflating already at a slow rate but it wont really matter for basic items since they are MM locked [01-Jan-20 09:12 PM] weaselslider#0000 "slow"rate ;p [01-Jan-20 09:12 PM] obsidianpick#0000 You can also pull a WoW on it and call it a "buff" for premium real estate (WoW rested buff is really a penalty for not sleeping) [01-Jan-20 09:12 PM] aandersen#0000 Assume they will open up exchanges at a given pace. N players will settle on the exchange planets, meanwhile some will not be able to. The second cohort will have a disadvantage of not being able to trade. These players will have a harder time getting started with the game, which with a growing game being more competitive, will have a smaller likelihood of enjoying the game, hence not coming back = churn = loss of money. [01-Jan-20 09:13 PM] weaselslider#0000 or maybe everything is more expensive on katoa [01-Jan-20 09:14 PM] obsidianpick#0000 It really all depends, increased funding for not being on an exchange planet would fix that, old players would likely populate non-exchange planets if it was substantial enough [01-Jan-20 09:14 PM] obsidianpick#0000 Or have exchange planets have worse materials [01-Jan-20 09:14 PM] obsidianpick#0000 They have already been mined out [01-Jan-20 09:14 PM] weaselslider#0000 ahahaha [01-Jan-20 09:14 PM] aandersen#0000 Right, now we're discussing solutions! Good ๐Ÿ™‚ [01-Jan-20 09:14 PM] weaselslider#0000 i can paste straight from the exchanges into my spreadsheet [01-Jan-20 09:15 PM] obsidianpick#0000 These aren't difficult ideas. Its why I don't think its going to be a problem [01-Jan-20 09:15 PM] obsidianpick#0000 And they aren't hard for a dev team to do assuming they have database access [01-Jan-20 09:16 PM] weaselslider#0000 money*=10 ๐Ÿ˜› [01-Jan-20 09:16 PM] aandersen#0000 There were some ideas which I would not recognize as good as the ones you just mentioned, essentially not fixing the problem at hand. The more simple/elegant of a solution to these problem, the fewer macro-problems will arise later due to these changes [01-Jan-20 09:16 PM] obsidianpick#0000 @weaselslider That would actually retain more people, so would a brighter interface. [01-Jan-20 09:17 PM] weaselslider#0000 i like the dark :hide: [01-Jan-20 09:17 PM] weaselslider#0000 if you could switch it, perhaps [01-Jan-20 09:17 PM] instigator#0000 Dark is pretty popular nowadays, but I'd bet the new UI person will add some degree of customization. [01-Jan-20 09:17 PM] obsidianpick#0000 People are *really* bad at not getting subconsciously affected by things [01-Jan-20 09:18 PM] instigator#0000 I work in dark themed editors all day, so it really feels pretty normal to me. [01-Jan-20 09:18 PM] obsidianpick#0000 FB, Twitter, Reddit, Instagram, TikTok live and die by these effects [01-Jan-20 09:18 PM] prdgi#0000 The eventual plan is to have a CX as a player-built planetary project. Exchange planets are good to start on, but it is somewhat of a bad idea too. The exchange worlds make trading easier, but have limited materials (H2O, O, LST, FEO, N, HAL etc..) This leads to limited production capabilities. As the ratio of exchange colonies to non-exchange colonies grows in favour of the exchange colonies, prices for RAT/DW etc. will fall due to oversupply. This will tank any advantages gained from them. [01-Jan-20 09:18 PM] esabab_00#0000 The best solution in my mind would be to have everyone start on a starter planetary system that has a single jump to another planetary system...the two system pair is disconnected from the rest of the map. The starting system would have a planet with a CX and a massive number of plots to hold however many new players show up. People could learn to fly between the planets and systems and even do secondary bases. The tutorial and all could be made for the starter systems so it doesn't have to be updated if game conditions change (ex: promitor being full). There could even be a full hand holding tutorial that works people all the way up through founding a second base in the starter worlds. Players could learn the game in the sandbox systems while being able to see the full universe. When they Coliq out of there they can pick their starting point and go from there. [01-Jan-20 09:19 PM] obsidianpick#0000 TBH the solution that is planned there benefits the manufacturing players massively @prdgi [01-Jan-20 09:19 PM] obsidianpick#0000 As they don't need to extract or ship, they can just make more and more [01-Jan-20 09:19 PM] weaselslider#0000 huehuehue [01-Jan-20 09:20 PM] aandersen#0000 Could have exchanges being a "space station" or something, where you can't build your base, and everyone starts off-exchange. Problem solved - everyone with same conditions. [01-Jan-20 09:20 PM] aandersen#0000 Make sure there are planets enough with 1 jump to an exchange etc [01-Jan-20 09:20 PM] prdgi#0000 not really. They will have a more difficult time price matching those who have more control over their supply chain. [01-Jan-20 09:20 PM] weaselslider#0000 ๐Ÿคฆ i think we keep telling you it won't be a problem, and you keep insisting it'll be a problem [01-Jan-20 09:21 PM] instigator#0000 This sounds like something that would be good in a forum thread. [01-Jan-20 09:21 PM] weaselslider#0000 if you're really that worried about it, have a setting for "normal" starts (in or 1 jump away from systems with exchanges, and a "hard" setting, with it open to everything [01-Jan-20 09:21 PM] weaselslider#0000 or just everything else [01-Jan-20 09:21 PM] weaselslider#0000 idk [01-Jan-20 09:21 PM] obsidianpick#0000 Also, the only change the orbit thing has is the exchange planet has to pay 1/3rd the price for fuel instead of 0 [01-Jan-20 09:21 PM] aandersen#0000 No offense, but that's quite a fanboy-esque statment in tonality. I think I'll digress [01-Jan-20 09:21 PM] prdgi#0000 Its the same argument that we all have with every single influx of new players. I've been on both sides, and I made a lot of assumptions that were wrong when I first started. [01-Jan-20 09:22 PM] weaselslider#0000 i mean, i won't deny it. but things definitely aren't falling the way you are expecting them to [01-Jan-20 09:23 PM] obsidianpick#0000 And isn't most of the Limestone from a different planet at one of the exchanges [01-Jan-20 09:23 PM] weaselslider#0000 montem has feo ;p {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662133848305434654/unknown.png?ex=6814e373&is=681391f3&hm=8fa07eb7b6c19cde6ec1726f718c915fad343ed4448d3ad096cec04ba1454321& [01-Jan-20 09:23 PM] weaselslider#0000 and limestone, i guess [01-Jan-20 09:24 PM] aandersen#0000 Someone said that most planets were generated with random set of conditions, rendering many of them 'garbage' etc. [01-Jan-20 09:24 PM] esabab_00#0000 If Katoa had a high water planet it would be better than any of the other starting areas by far. Water was the big limiter for the whole area... [01-Jan-20 09:28 PM] aandersen#0000 Not in all cases, apparently [01-Jan-20 09:28 PM] esabab_00#0000 I started on XK-590D so I don't get the whole discussion about off CX being so hard [01-Jan-20 09:28 PM] aandersen#0000 Are you a new player, @esabab_00 [01-Jan-20 09:28 PM] obsidianpick#0000 I started 19 hours away from my CX [01-Jan-20 09:28 PM] obsidianpick#0000 As a brand new player [01-Jan-20 09:28 PM] esabab_00#0000 I was in fact new the first day I started yes [01-Jan-20 09:29 PM] obsidianpick#0000 Its not all that hard [01-Jan-20 09:29 PM] aandersen#0000 lol ok then [01-Jan-20 09:30 PM] aandersen#0000 this is so far from my point of ensuring player retention etc, but yeah, perhaps too abstract of a topic [01-Jan-20 09:31 PM] aandersen#0000 Apart from every second player in the in-game global chat from new players are from complaints regarding this? [01-Jan-20 09:31 PM] obsidianpick#0000 Thats players whining about stuff, it happens as its a mild annoyance [01-Jan-20 09:32 PM] instigator#0000 Yeah, I think the mindset needs to change a bit. [01-Jan-20 09:32 PM] aandersen#0000 What's easier - changing yourself or others' minds? [01-Jan-20 09:32 PM] obsidianpick#0000 Is it annoying I have to pay 2.7k to go for a round trip from my base to my CX? Yes, is it going to turn me away? No, I understand mitigation [01-Jan-20 09:33 PM] esabab_00#0000 It does affect retention but that only matters from certain points of view...if I'm trying to make a living off the game then that's a problem. If I'm thinking about it from my perspective as a player...if someone gets attention spanned or efforted out with that low of a hurdle to overcome I don't really care [01-Jan-20 09:34 PM] aandersen#0000 So pretty much, 'It's not a problem for me, so it's not a problem' [01-Jan-20 09:34 PM] _frostwood_#0000 @dev I'm wondering if it's time to bring back the exchanges that were in the last test. [01-Jan-20 09:34 PM] _frostwood_#0000 Gibson, Proxion, Hotei station. [01-Jan-20 09:35 PM] _frostwood_#0000 In the last test, but there wasn't enough player base to make it work. [01-Jan-20 09:36 PM] esabab_00#0000 Gibson, Proxion and Hotei are all already under Castillo-Ito faction [01-Jan-20 09:36 PM] _frostwood_#0000 yup [01-Jan-20 09:36 PM] obsidianpick#0000 @aandersen No, I just honestly think you are making the issue out to be bigger than it will be. Its not hard to make a profit including shipping, the bigger thing that will turn people away is the long early game [01-Jan-20 09:37 PM] _frostwood_#0000 Proxion and Gibson having a exchange would help, with all the prom players going to Proxion. [01-Jan-20 09:37 PM] aandersen#0000 That's your opinion, and I don't think I can see it as a fact statement. But that's fine, we don't have to agree [01-Jan-20 09:37 PM] esabab_00#0000 The flip side of all the add more CX stuff is...if we just put CX everywhere what is the LM even for [01-Jan-20 09:37 PM] prdgi#0000 Look, PrUn does not have a "This is the single best way to play". PrUn's economy is incredibly complex (and hopefully getting more complex). The market is constantly changing. If you find something profitable, people notice and they start moving in on your methods - then you are not as profitable. Do we have a problem with retention? Yes, many players who start end up leaving pretty quickly. But also no, those people don't enjoy games like PrUn. People join because they have an idea of what it will be like. PrUn can be brutal, its definitely the definition of a niche game. But that comes with a fanatic fan base. PrUn inherently attracts people who enjoy exploring an abstract concept. The people who enjoy PrUn the most are those who are driven towards optimisation, problem solvers, puzzlers. Its just who are. Do we need more exchanges. Yes, and we've been asking for ages. Does the UI have problems, yes. Are there a lot of problems in the game, absolutely. Is it unbalanced, of course. But that is ok! Its early access and the player base (optimizers, problem solvers remember?) see it as a WIP and we all love testing things just for the sake of it. The devs have very limited resources, they can't fix everything instantly. This is early access, it is by definition still being refined. Even with all its flaws, there are many many decent ways to play and they all highly depend on the current market conditions. {Reactions} ๐Ÿ‘ [01-Jan-20 09:38 PM] prdgi#0000 CX should be a crazy expensive planetary project. Something that GDP, NLT and MK would need to collaborate on. [01-Jan-20 09:38 PM] franss22#0000 castillo-ito gang rise up [01-Jan-20 09:39 PM] franss22#0000 wait no [01-Jan-20 09:39 PM] franss22#0000 castillo-ito gango go away [01-Jan-20 09:39 PM] franss22#0000 NEO charter gang rise up [01-Jan-20 09:39 PM] aandersen#0000 I didn't say I expected it to be polished, like that other guy - I was just merely identified something I saw as a problem, and loosely discussed ideas to de-facto refine the game. [01-Jan-20 09:40 PM] franss22#0000 i too think CX planets filling up is a problem [01-Jan-20 09:40 PM] franss22#0000 i know that starting out outside of a CX planet is possible and not that big a deal [01-Jan-20 09:40 PM] obsidianpick#0000 Its a problem with a solution in the pipeline [01-Jan-20 09:41 PM] aandersen#0000 That's completely fine, really [01-Jan-20 09:41 PM] franss22#0000 but for a new player, being forced to start already in a "higher difficulty level" on an already complex game can feel demoralizing [01-Jan-20 09:41 PM] prdgi#0000 @aandersen I acknowledge it is a problem, and I agree with you. I think us older players forget what it is like to look at PrUn with fresh eyes. We are so used to thinking within the scope of PrUn that we no longer see the same issues. Thankyou for sharing your concerns. I'm sorry if I came across a little overbearing, I'm exhausted and chasing 2 kiddies. [01-Jan-20 09:42 PM] prdgi#0000 ^ truth [01-Jan-20 09:42 PM] obsidianpick#0000 This all reminds me of EVE [01-Jan-20 09:43 PM] obsidianpick#0000 That game has been dying for 16 years [01-Jan-20 09:43 PM] prdgi#0000 Another issue is that people have been conditioned to expect a single-player MMO style. The biggest hurdle to get over when starting is realizing that you seriously need to be =developing relationships with other players. [01-Jan-20 09:43 PM] aandersen#0000 Well, reminds me of Path of Exile, an AARPG that is quite complex under the surface, but enjoyable to new players early on, and gradually becomes more complex as you start enjoying the game - which helps with __player retention__. [01-Jan-20 09:43 PM] franss22#0000 yeah, getting in a corp is the best strategy [01-Jan-20 09:44 PM] obsidianpick#0000 And the market is the same concept [01-Jan-20 09:44 PM] franss22#0000 i like PoE but i couldnt understand all of it systems to save my life [01-Jan-20 09:44 PM] aandersen#0000 I think with that a mindset of easing players into more complexity could help grow the game, meanwhile maintaining complexity for seasoned players' itch for that type of gameplay. [01-Jan-20 09:44 PM] franss22#0000 i just copy a build from the internet and play for a while, then burn out [01-Jan-20 09:45 PM] prdgi#0000 With regards to optimization stuff, I'm considering dropping 800k on a colony which will shave 2-3 $ of the cost of ALO on Katoa/Montem/Prom. This alone could be enough to upset the ALO market on these planets. [01-Jan-20 09:45 PM] aandersen#0000 Well, the idea of 'it matters where you start, how complex the game will be early on' I think can be addressed without affecting the game's characteristics too much [01-Jan-20 09:45 PM] franss22#0000 you going to 992d or smth? [01-Jan-20 09:46 PM] prdgi#0000 I love you anyhow [01-Jan-20 09:46 PM] franss22#0000 whatever will i do with my endless supplies of AL [01-Jan-20 09:46 PM] franss22#0000 srsly idk what to do with all this AL i dont have enough PP2s t burn through it help im getting swarmed [01-Jan-20 09:46 PM] aandersen#0000 Well sure, with the low player base right now, I can see how seasoned players can tilt the market - but I am less concerned about that, as it will even it self out with more players coming in [01-Jan-20 09:47 PM] esabab_00#0000 Depreciation of buildings and 2 ship limit are doing all the heavy lifting of balancing old vs new players. The only real wealth you can accumulate outside of your liquid cash is infrastructure (housing and storage) which doesn't depreciate [01-Jan-20 09:47 PM] prdgi#0000 Well, it means Katoa can have more domestically produced B and L series prefabs for cheaper. It encourages far more development in Katoa space [01-Jan-20 09:48 PM] prdgi#0000 @franss22 WN-716a [01-Jan-20 09:48 PM] franss22#0000 idk what will happen when the game gets a bit bigger and the universe older [01-Jan-20 09:48 PM] kovus#0000 I think LST is currently a major impact of expensive prefabs in Katoa. [01-Jan-20 09:48 PM] franss22#0000 already some prices of T1 stuff are pretty low [01-Jan-20 09:49 PM] prdgi#0000 @esabab_00 most prices are going to rise soon on the T1 stuff, particularly C, FEO, FE and prefabs. Our prices have still been structured around not having to replace our facilities. We are just about to hit the stage where everything needs replacing. [01-Jan-20 09:49 PM] esabab_00#0000 We've been into replacing big time already [01-Jan-20 09:49 PM] prdgi#0000 B-Series prefabs in particular are going to stay very high with the combination of replacing the galaxy and meeting new player d emand [01-Jan-20 09:50 PM] prdgi#0000 Only proactive players have been replacing, but our prices don't reflect that [01-Jan-20 09:50 PM] franss22#0000 yeah, until it crashes again and makes me sad [01-Jan-20 09:51 PM] franss22#0000 i remember a time before having an etherwind base where i was struggling to buy enough consumables for my base [01-Jan-20 09:53 PM] franss22#0000 i could see the NPC factions giving out starting contracts to new players to nudge them towards making stuff, and giving them some extra cash too [01-Jan-20 09:53 PM] esabab_00#0000 NLT has built a pretty self sufficient supply chain from top to bottom. If the prices for everything go up we will just get richer. There's just one or two consumable things we are not making 24/7 now [01-Jan-20 09:53 PM] aandersen#0000 Not any more than the ones I've mentioned so far, I created my account two days ago, had to re-create, and was lucky to get one of the last spots on Montem. Right now, I am just poking around before starting production - just created the base and the two recommended buildings. I think a better visual overview of how things are connected could help to identify things. Ease the need for Excel a little bit (I understand people will still want to use it, for their particular needs etc) [01-Jan-20 09:54 PM] prdgi#0000 Yeah, GDP is somewhat like that. Though its harder now that we've got more inactives. [01-Jan-20 09:54 PM] esabab_00#0000 All your elves are sailing to the West, its the time of Men now {Reactions} ๐Ÿ™‚ [01-Jan-20 09:54 PM] franss22#0000 something like making a base in montem (rip) and the NCE telling you "hey, could you make some BSE for us, we'll pay you an extra since you're starting out". idk how i feel about NPCs giving "quests", even as just starting out, in a game thats all about player economy [01-Jan-20 09:55 PM] thegravycompanygc#0000 I've only been in the game for a few days (based one system away from the cx). Truthfully I enjoy the challenge. Mind you I'm a nerd so making the spreadsheets to calculate everything out really has appeal. Just wished that the start up for miners had enough for barracks to save me some flight time building the recommended build (still short workers - next barracks is 8 -16 days out :) [01-Jan-20 09:55 PM] prdgi#0000 @aandersen You could make a killing with FEO atm [01-Jan-20 09:55 PM] aandersen#0000 Agree, I don't think NPC quests in this game is something I'd think is a good idea either [01-Jan-20 09:55 PM] aandersen#0000 I have no idea what FEO is - yet [01-Jan-20 09:55 PM] franss22#0000 yeah i had to learn some strange breed of Google SQL for one of my sheets [01-Jan-20 09:55 PM] franss22#0000 iron ore [01-Jan-20 09:55 PM] aandersen#0000 (I've also been busy with NYE, kids, family etc) [01-Jan-20 09:56 PM] franss22#0000 need 6 and C, O and some chemical sawdust to make iron [01-Jan-20 09:56 PM] prdgi#0000 @aandersen What facilities did you build? [01-Jan-20 09:56 PM] franss22#0000 then you turn iron into potatoes [01-Jan-20 09:56 PM] franss22#0000 and pillows [01-Jan-20 09:56 PM] franss22#0000 and build bases out of potatoes and pillows [01-Jan-20 09:56 PM] aandersen#0000 Basic Material Plant and Prefab Plant MK1 [01-Jan-20 09:57 PM] franss22#0000 right now id say ditch the BMP and make another pp1, or an EXT later, but im not 100% since im not too up to date with the market [01-Jan-20 09:57 PM] aandersen#0000 Not feeling too energetic the couple of days, yesterday at NYE dinner, I started sounding like Barry White, sore throat etc. I'll probably pick up in a day or two, and be able to talk the acronym-lingo ๐Ÿ˜„ [01-Jan-20 09:58 PM] franss22#0000 remember people, CTRL + SPACE for a quick buffer [01-Jan-20 09:58 PM] aandersen#0000 I am contemplating building a graph database with all the things and the relationships [01-Jan-20 09:59 PM] aandersen#0000 and make a "google search box"-type of thing for easy access to understand how things relate to eachother [01-Jan-20 09:59 PM] franss22#0000 also, useful commands: MAT [material acronym], BUI [building acronym], PLI [planet acronym] [01-Jan-20 09:59 PM] prdgi#0000 @aandersen If you build an EXT you could be making >2k profit per day per EXT selling LST atm, FEO would be around 800 [01-Jan-20 10:00 PM] franss22#0000 yeah LST and FEP prices are all wonky since they got rif+d of multi-mining [01-Jan-20 10:00 PM] aandersen#0000 A crowd-sourced price database would be cool, so it's updated regularly, which one could then do some regression analytics on to determine and understand where the market is going {Reactions} ๐Ÿ‘Œ [01-Jan-20 10:00 PM] franss22#0000 i used to have a database of every price in all 3 CXs, but it was a pain and i stopped updating it [01-Jan-20 10:01 PM] esabab_00#0000 this is a cool visualizer but has not been updated in a long time: http://prun.1019.net/ [01-Jan-20 10:03 PM] prdgi#0000 Thats a name I haven't seen for a while. I miss all the old players. [01-Jan-20 10:03 PM] prdgi#0000 Remember Kodos? [01-Jan-20 10:03 PM] kovus#0000 I need to finish my UI for doing that same stuff (but updated) [01-Jan-20 10:04 PM] prdgi#0000 Its also interesting to see new players fill an older players shoes. @originalskullbearer is the new @ada.catlace [01-Jan-20 10:05 PM] catfiz#0000 Lol [01-Jan-20 10:05 PM] kovus#0000 I like the business name Imp has(had?). [01-Jan-20 10:05 PM] esabab_00#0000 The Great Trader is incomparable so lets just calm way down [01-Jan-20 10:05 PM] franss22#0000 shouldnt it be 1 guy and 2 cargo ships? [01-Jan-20 10:05 PM] kovus#0000 Nah, he's got 4 employees. :) [01-Jan-20 10:05 PM] prdgi#0000 DO NOT QUESTION HIS WISDOM [01-Jan-20 10:06 PM] catfiz#0000 *hides* [01-Jan-20 10:06 PM] prdgi#0000 @esabab_00 It was really an excuse to tag him. I miss them. [01-Jan-20 10:07 PM] esabab_00#0000 I would name a planet after him but can't buy more naming rights [01-Jan-20 10:07 PM] catfiz#0000 I vaguely recall seeing imp with a F activity rating a couple months ago [01-Jan-20 10:08 PM] catfiz#0000 Is there some story you can share about this "wise" person [01-Jan-20 10:09 PM] catfiz#0000 And how they are similar to @originalskullbearer [01-Jan-20 10:09 PM] catfiz#0000 I feel like I'm missing some important information [01-Jan-20 10:09 PM] aandersen#0000 https://imgur.com/AJ7Yeoh {Embed} https://imgur.com/AJ7Yeoh https://images-ext-1.discordapp.net/external/2zyqSCmhdjgI5qaiBMeHQ4cUCxbpL9dW0vbcR_NhvEQ/https/i.imgur.com/AJ7Yeohh.jpg [01-Jan-20 10:09 PM] prdgi#0000 IMP was the galaxies first trader. [01-Jan-20 10:09 PM] aandersen#0000 something like that for PrUn would be cool [01-Jan-20 10:10 PM] prdgi#0000 IMP kept katoa from starving. IMP went 2 months of playtime before founding a colony. [01-Jan-20 10:10 PM] catfiz#0000 Wow [01-Jan-20 10:10 PM] esabab_00#0000 Imp sold off all his starting materials to go into trading and moved between Katoa and the other CXs. His ships coming and going from Katoa was what allowed the money to move in Katoa during the early months. [01-Jan-20 10:11 PM] catfiz#0000 What a cool person [01-Jan-20 10:11 PM] catfiz#0000 It's a shame [01-Jan-20 10:12 PM] kovus#0000 I take it that's part of why Katoa's prices are so much higher than other markets. [01-Jan-20 10:12 PM] prdgi#0000 He got so wealthy from smart trading, even though his prices were not predatory, that he could fill his cargo holds on any planet without going broke. He settled down when he realized that his 2 ships could no longer grow his profits [01-Jan-20 10:12 PM] kovus#0000 (because it had a hard start) [01-Jan-20 10:12 PM] prdgi#0000 nah, it just didnt have many people [01-Jan-20 10:13 PM] kovus#0000 Well, then I'm glad people started really using it a few months ago, along with us (the CORP I'm in) [01-Jan-20 10:13 PM] catfiz#0000 It's almost full now [01-Jan-20 10:13 PM] esabab_00#0000 The problem was liquidity...there were not many player made prefabs in Katoa so all of the money was draining out to the prefab MM sells. People shipping in allowed the money to circulate in the system longer and trading to get done [01-Jan-20 10:14 PM] esabab_00#0000 Prefabs were going in, then the CIS would get spent buying up primarily H and the H would go back to Promitor or wherever...same for RAT/DW [01-Jan-20 10:14 PM] catfiz#0000 nvm, katoa is full now [01-Jan-20 10:14 PM] kovus#0000 I'm wondering whether some of us should aim at "wrecking" the market for prefabs in Katoa. :) [01-Jan-20 10:15 PM] franss22#0000 katoa used to be nice to buy fuel but now its got the same price or even pricier than the rest [01-Jan-20 10:15 PM] esabab_00#0000 That's due to the colonization of gas giants...prior to gas giant H supplies almost all H came from Umbra [01-Jan-20 10:15 PM] kovus#0000 @saganaki It might stifle our own expansion. :( [01-Jan-20 10:21 PM] esabab_00#0000 I'd say the two biggest impactors on the history of the game have been gas giant colonization and all the Promitor carpetbaggers coming to Katoa but other long time players might disagree [01-Jan-20 10:22 PM] franss22#0000 carpetwhat? [01-Jan-20 10:23 PM] esabab_00#0000 Wikipedia definition: In the history of the United States, carpetbagger was a derogatory term applied by former Confederates to any person from the Northern United States who came to the Southern states after the American Civil War; they were perceived as exploiting the local populace. [01-Jan-20 10:24 PM] catfiz#0000 *A term that can't be used anymore* [01-Jan-20 10:26 PM] prdgi#0000 @esabab_00 @slomes @rain9441 @originalskullbearer @petertaylortx I'd like to propose a unified project. We could create a good number of "Equity Holding Corps" - one for each planet with a decent population (10+?). We then create a Corp HQ, Local Market, COGC, and Admin Centre on these planets. The "Leader" of the Equity Corp will be responsible for ensuring that consumables and construction materials can make their way to the planet. By pooling requirements, they can ship in goods in bulk (saving shipping cost) and pooling exports to save again. New players can be encouraged to join these Equity Corps in order to take advantage of the 10% HQ bonus. Governors will likely be elected from these Corps, and players who on multiple planets could move between the corps to take advantage of the 10% bonus where they need it most. Think along the lines of a trade union. By organizing together, you have more bargaining power and can benefit the whole group. Any fees paid will be re-distributed to those in the Equity Corp. This has the benefits of integrating new players into our community, providing them with a production edge, and getting them involved in more aspects of the game. We can still be running our own Corporations, just that our current Corps will be more akin to a meta-corp where people are not necessarily a member "In the game" so to speak. [01-Jan-20 10:28 PM] franss22#0000 i like it but its way too late for me to understand all of that [01-Jan-20 10:28 PM] catfiz#0000 So... Is this a single corp, or different corp's just working together? [01-Jan-20 10:28 PM] franss22#0000 looks like a bunch of small local corps [01-Jan-20 10:29 PM] catfiz#0000 Yeah, but are we actually merging? [01-Jan-20 10:29 PM] catfiz#0000 Ah [01-Jan-20 10:30 PM] catfiz#0000 Sorry, the wording confused me a bit [01-Jan-20 10:30 PM] esabab_00#0000 We are already pretty far along with development of the entire region past Katoa towards BE, MO and PU. We are gonna roll out some details and establish some shipping opportunities in about a week or so [01-Jan-20 10:30 PM] franss22#0000 looks like it [01-Jan-20 10:31 PM] prdgi#0000 @saganaki Can you, like, stay with me forever and do all my translating? [01-Jan-20 10:32 PM] petertaylortx#0000 Interesting idea @prdgi Will need more details, and talk with some ppl in M-KM first [01-Jan-20 10:32 PM] catfiz#0000 Hmm, we kind of talked about adding new people today, we are pretty close to each other and don't want to become like GDP. We will have to have a bit of a lengthy discussion over this. [01-Jan-20 10:32 PM] catfiz#0000 Can we have a day or two? [01-Jan-20 10:33 PM] franss22#0000 ^ [01-Jan-20 10:35 PM] kovus#0000 SOunds like a little bit of a dig against GDP. :) [01-Jan-20 10:35 PM] kovus#0000 Them's fighting words. [01-Jan-20 10:35 PM] catfiz#0000 Lol, only Shar [01-Jan-20 10:35 PM] prdgi#0000 @catfiz For sure, its not something that should happen right away. Its not a merger, just a joint project to help get more people in. @petertaylortx We'll need to work out the details together, as a group. If there is another Corp who could join too that would be great [01-Jan-20 10:36 PM] prdgi#0000 @catfiz Whats wrong with GDP? [01-Jan-20 10:36 PM] prdgi#0000 And you are already like GDP, sorry to say. [01-Jan-20 10:36 PM] franss22#0000 oh no [01-Jan-20 10:36 PM] prdgi#0000 Just you have an idea of GDP that you hate, a strawman if you will [01-Jan-20 10:36 PM] franss22#0000 we have becaome what we swore to destroy [01-Jan-20 10:36 PM] obsidianpick#0000 Huzzah, got my stuff arriving and now I am sending the ship back to my CX to sell unwanted stuff to build a second building [01-Jan-20 10:37 PM] instigator#0000 Grats ๐Ÿ™‚ [01-Jan-20 10:37 PM] catfiz#0000 We are just really close, GDP(as I've heard from some of your members) isn't particularly close to each other and are kind of like solo players inside of a corporation. [01-Jan-20 10:37 PM] petertaylortx#0000 Nice Euphemios [01-Jan-20 10:37 PM] catfiz#0000 But had some core members that are somewhat close [01-Jan-20 10:38 PM] instigator#0000 Corps wars! It's happening [01-Jan-20 10:38 PM] catfiz#0000 Wait, we don't want a war [01-Jan-20 10:38 PM] catfiz#0000 Well, maybe with Shar [01-Jan-20 10:38 PM] petertaylortx#0000 Where are the 'Shadow Runners' when you need them [01-Jan-20 10:38 PM] catfiz#0000 I wouldn't mind going to war with her [01-Jan-20 10:39 PM] franss22#0000 yeah the wiki says shar is evil [01-Jan-20 10:39 PM] Deleted User#0000 @molp @lunikon @mjeno The exchange planets are full. I'm seeing some tough situations for new players. "The last plot on my chosen starting planet was occupied before i could build my base. What are my options now?" [01-Jan-20 10:39 PM] kovus#0000 Corp wars? Very interesting. What's the win condition? [01-Jan-20 10:39 PM] catfiz#0000 Umm, death? [01-Jan-20 10:39 PM] instigator#0000 No one wins. Utter devestation. [01-Jan-20 10:39 PM] __iridium__#0000 It looks like all the starting planets are full [01-Jan-20 10:40 PM] instigator#0000 Yep, have been for a good few hours now. [01-Jan-20 10:40 PM] instigator#0000 Or you mean even non exchange? [01-Jan-20 10:40 PM] __iridium__#0000 correct [01-Jan-20 10:40 PM] __iridium__#0000 even Proxion is full, no exchange there [01-Jan-20 10:40 PM] esabab_00#0000 I know who the real shadow overlord in PrUn is and they benefit off all the major corps [01-Jan-20 10:40 PM] instigator#0000 https://giphy.com/gifs/mfw-everything-reddit-oYtVHSxngR3lC {Embed} https://giphy.com/gifs/mfw-everything-reddit-oYtVHSxngR3lC https://images-ext-1.discordapp.net/external/t_skleWTaEi2sGxdZMs2BBJhTY4H9Idrw8xAHPReYbc/%3Fcid%3D73b8f7b1b847f57e3ba4d9cb736f4854ad63ed376c1275f3%26rid%3Dgiphy_s.gif/https/media0.giphy.com/media/oYtVHSxngR3lC/giphy_s.gif [01-Jan-20 10:40 PM] obsidianpick#0000 Vallis has 181 spots [01-Jan-20 10:40 PM] __iridium__#0000 ok that's good [01-Jan-20 10:41 PM] catfiz#0000 Boucher and ether have some spots [01-Jan-20 10:41 PM] obsidianpick#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662153374539579395/unknown.png?ex=6814f5a2&is=6813a422&hm=f8660997ef42c927eb7b393812fd8a2e1fb8b8aaff25e955f576e77206906c22& [01-Jan-20 10:41 PM] franss22#0000 wait leave a plot on boucher for me [01-Jan-20 10:41 PM] catfiz#0000 Like 600+ [01-Jan-20 10:41 PM] kovus#0000 Utter destruction is hard. There's always that spark of hope of doing better than your opponents, and with infinite resources, there's no way to corner a market. Just a way to be first. [01-Jan-20 10:42 PM] catfiz#0000 You're good, it will take a while for 600 spots to fill [01-Jan-20 10:42 PM] __iridium__#0000 then i think the issue the new player had was he tried to start on proxion and then by the time he spawned the spot had been filled [01-Jan-20 10:42 PM] __iridium__#0000 so it was a one-off [01-Jan-20 10:42 PM] petertaylortx#0000 We all know the real evil overload in this place. It's right there, at the top just watching us pick and poke at each other all for it's amusement For it is the real evil known only as .... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662153677728907287/unknown.png?ex=6814f5ea&is=6813a46a&hm=47d14a5436d29da1850ac18024c26288ff5125c23ec86f562d174126db36459d& [01-Jan-20 10:42 PM] franss22#0000 GiveawayBot evades taxes [01-Jan-20 10:42 PM] catfiz#0000 Who doesn't? [01-Jan-20 10:43 PM] obsidianpick#0000 What does it even do [01-Jan-20 10:43 PM] franss22#0000 not pay them {Reactions} ๐Ÿ˜‚ [01-Jan-20 10:43 PM] obsidianpick#0000 What is the bot meant to do [01-Jan-20 10:44 PM] prdgi#0000 @catfiz We are probably not as integrated in game as you guys, but we are all fairly close friendship wise . We don't often get new members. Our starting goals were to be just working towards a common goal, so we are not necessarily operating the the same scope as you guys. We are often more task based collaborators rather than integrators. [01-Jan-20 10:45 PM] catfiz#0000 Yeah, I'm perfectly fine with that, but your plan would mess with out goal [01-Jan-20 10:45 PM] catfiz#0000 So we need a day to talk about this [01-Jan-20 10:45 PM] kovus#0000 I'm ok with GDP screwing with everyone else's goals. [01-Jan-20 10:45 PM] prdgi#0000 Remember that most Corps were founded as a counter to GDP influence [01-Jan-20 10:46 PM] obsidianpick#0000 Just get to the back stabbing and infrastructure destroying please [01-Jan-20 10:46 PM] kovus#0000 They were? [01-Jan-20 10:46 PM] obsidianpick#0000 I have war profiteering to do [01-Jan-20 10:46 PM] prdgi#0000 Early on at least [01-Jan-20 10:46 PM] franss22#0000 yup [01-Jan-20 10:46 PM] obsidianpick#0000 Who are GDP? [01-Jan-20 10:46 PM] kovus#0000 Hence GDP having the reputation. [01-Jan-20 10:46 PM] catfiz#0000 *slowly surrounds GDP* "We are coming for you" [01-Jan-20 10:46 PM] prdgi#0000 The boogymen of the galaxy [01-Jan-20 10:46 PM] franss22#0000 actually kaer morhen started out like that [01-Jan-20 10:47 PM] instigator#0000 Every story needs a villain [01-Jan-20 10:47 PM] franss22#0000 then we merged with slomes and co and made QE [01-Jan-20 10:47 PM] prdgi#0000 https://www.youtube.com/watch?v=diTa0M3G5T4 {Embed} Metallica https://www.youtube.com/watch?v=diTa0M3G5T4 Metallica: Enter Sandman (Mannheim, Germany - August 21, 2019) Filmed at Palastzelt Maimarktgelรคnde in Mannheim, Germany on August 25, 2019. Subscribe for more videos: https://tallica.lnk.to/subscribe Listen to Metallica: https://tallica.lnk.to/listen Follow Metallica: Website & Store: http://www.metallica.com Official Live Recording... https://images-ext-1.discordapp.net/external/knEKzvl9LLGiJ1tTi_ekupklyjXzEM4tve-iyuye0D8/https/i.ytimg.com/vi/diTa0M3G5T4/maxresdefault.jpg [01-Jan-20 10:48 PM] franss22#0000 GDP's planet sheet is fucking awesome tho [01-Jan-20 10:48 PM] catfiz#0000 Yeah, won't argue with that [01-Jan-20 10:49 PM] obsidianpick#0000 Also, damn I need to get an Incinerator up, it changes my profits from 5.9k -> 19.3k assuming Carbon stays at around 300 at NC1 [01-Jan-20 10:49 PM] franss22#0000 remember opportunity price [01-Jan-20 10:50 PM] franss22#0000 im never really sure how to add it to my calculations so i just dont, but its important [01-Jan-20 10:50 PM] catfiz#0000 It's not that hard [01-Jan-20 10:50 PM] franss22#0000 at least my economics teacher said it was [01-Jan-20 10:51 PM] catfiz#0000 But isn't pretty, unless you add a ton of macros [01-Jan-20 10:51 PM] instigator#0000 Opportunity cost is definitely important [01-Jan-20 10:51 PM] instigator#0000 But can be hard to account for on a large scale with such a fickle economy. [01-Jan-20 10:51 PM] franss22#0000 i get lost when where to include it and where not [01-Jan-20 10:51 PM] franss22#0000 cause for example FE [01-Jan-20 10:52 PM] instigator#0000 You can at least do some immediate opportunity cost analysis though. [01-Jan-20 10:52 PM] franss22#0000 maybe for some reason its better to sell FE than to make BSe and sell that [01-Jan-20 10:52 PM] catfiz#0000 Yeah, I tend to exclude the minor ones [01-Jan-20 10:52 PM] instigator#0000 Definitely can be. [01-Jan-20 10:52 PM] kovus#0000 I'm ok with selling both FE & BSE. [01-Jan-20 10:52 PM] franss22#0000 but assuming not, then i still should calculate my profit on what i paind for the FEO, not on what i didnt get for the FE [01-Jan-20 10:52 PM] obsidianpick#0000 I just check to see if turning off my old prod changes it [01-Jan-20 10:53 PM] obsidianpick#0000 As I never quite use all of it [01-Jan-20 10:53 PM] franss22#0000 im not cause if i sell my FE my pp1s become idle [01-Jan-20 10:53 PM] catfiz#0000 But really, I don't care much about opportunity costs, I just make what I need [01-Jan-20 10:53 PM] franss22#0000 and i dont like idle pp1 [01-Jan-20 10:53 PM] franss22#0000 yeah me too tbh [01-Jan-20 10:53 PM] catfiz#0000 I don't like idle anything :P [01-Jan-20 10:53 PM] obsidianpick#0000 Wait, nope [01-Jan-20 10:53 PM] franss22#0000 i just make my stuff and sell some prefabs when i need some cash [01-Jan-20 10:53 PM] obsidianpick#0000 I did a stupid [01-Jan-20 10:53 PM] catfiz#0000 Oh no [01-Jan-20 10:53 PM] catfiz#0000 What have you done [01-Jan-20 10:53 PM] franss22#0000 a srupid [01-Jan-20 10:53 PM] catfiz#0000 Should I be running? [01-Jan-20 10:54 PM] prdgi#0000 In the last test there were 2 corps with any real influence - Illuminati (Me, @sharlindra , Humant) and Promitor Cartel ( @Deleted User , Zerberon). Progression into T2 (Settler Facilties) was far more difficult and Promitor Cartel was founded to counter Illuminati in pushing towards the end game. At the end of the test we decided to merge in order to collaborate on pushing towards the endgame for this test run. As such, we started on day 1 of this test with around 10 members and a solid plan. Because of this early collaboration, we quickly took the lead in developing new industries and bringing new materials to market. The newer markets and greater supply of some materials upset already existing markets and made some people angry at us. The view caught on that we were out to take advantage of everyone else. Throughout all this we have maintained a close relationship with the devs and given feedback on the progression from early to endgame here. @saganaki Translate plz. [01-Jan-20 10:54 PM] obsidianpick#0000 I quadrupled the production of an Incinerator in my spreadsheet [01-Jan-20 10:54 PM] franss22#0000 thats what he did [01-Jan-20 10:54 PM] catfiz#0000 Lol [01-Jan-20 10:54 PM] franss22#0000 csm [01-Jan-20 10:54 PM] franss22#0000 pero wn [01-Jan-20 10:54 PM] catfiz#0000 Why do you need a translator? [01-Jan-20 10:55 PM] catfiz#0000 That definitely didn't need one [01-Jan-20 10:55 PM] franss22#0000 i can translate [01-Jan-20 10:55 PM] obsidianpick#0000 Incinerator as it turns out loses me 4k in profits until I have both it and a prefab factory where it then adds 3.3k [01-Jan-20 10:55 PM] franss22#0000 eran dos corps se juntaron al final de el ultimo test y hicieron GDP, fin [01-Jan-20 10:55 PM] catfiz#0000 *Merging let us take over the universe* {Reactions} ๐Ÿ™‚ [01-Jan-20 10:55 PM] catfiz#0000 Good enough? [01-Jan-20 10:56 PM] instigator#0000 By our powers combined [01-Jan-20 10:56 PM] franss22#0000 ils รฉtaient 2 corps, mais ils ont fusionรฉ and formรฉ gdp [01-Jan-20 10:56 PM] franss22#0000 3 corp then 1 corp [01-Jan-20 10:56 PM] franss22#0000 wait [01-Jan-20 10:56 PM] franss22#0000 bad translation [01-Jan-20 10:56 PM] franss22#0000 2 then 1 [01-Jan-20 10:56 PM] franss22#0000 there you go [01-Jan-20 10:56 PM] obsidianpick#0000 So GDP isn't bad? [01-Jan-20 10:56 PM] instigator#0000 Math is hard ;P [01-Jan-20 10:57 PM] obsidianpick#0000 Or GDP is bad? [01-Jan-20 10:57 PM] instigator#0000 Everyone is bad. Fend for yourself. Go! {Reactions} ๐Ÿ’ฏ [01-Jan-20 10:57 PM] franss22#0000 we should just explore alternative economic systems and make the devs jealous of our anarchic comunist free market [01-Jan-20 10:58 PM] obsidianpick#0000 Is there a plan for more aggressive measures against other orgs? [01-Jan-20 10:58 PM] instigator#0000 Yes. ish. [01-Jan-20 10:58 PM] instigator#0000 The roadmap has some "conflict" stuff. [01-Jan-20 10:58 PM] kovus#0000 I suppose lowering other people's profits could cause them to be a little upset. :) [01-Jan-20 10:58 PM] franss22#0000 the devs have said they want to make a war system [01-Jan-20 10:58 PM] obsidianpick#0000 *Cough* Pirates *Cough* [01-Jan-20 10:58 PM] franss22#0000 or something [01-Jan-20 10:58 PM] obsidianpick#0000 Yoink the cargo [01-Jan-20 10:59 PM] instigator#0000 Ugh don't make this Eve ๐Ÿ˜› [01-Jan-20 10:59 PM] franss22#0000 but right now no, not really, except like, somehow all of the universe suddenly worked together and boycotted a corp [01-Jan-20 10:59 PM] obsidianpick#0000 Its missing another 15,000 socially inept nerds for that [01-Jan-20 10:59 PM] franss22#0000 and worse controls [01-Jan-20 11:00 PM] obsidianpick#0000 But you can't boycott a corp [01-Jan-20 11:00 PM] obsidianpick#0000 You always buy from the lowest bidder [01-Jan-20 11:00 PM] instigator#0000 Refuse to purchase until someone else is lowest? [01-Jan-20 11:00 PM] franss22#0000 you can check the order book and not buy, sell if theyre selling, the use the LM [01-Jan-20 11:00 PM] kovus#0000 Well, unless you focus on the LM. [01-Jan-20 11:00 PM] franss22#0000 but its mighty uncomfortable [01-Jan-20 11:00 PM] instigator#0000 Yeah a PIA [01-Jan-20 11:00 PM] kovus#0000 But why would you buy from someone who's not lowest bidder, given the consistency of the parts? [01-Jan-20 11:01 PM] instigator#0000 on the roadmap it looks like "war" just means you take over the infrastructure and can change some policies. [01-Jan-20 11:01 PM] instigator#0000 It does not destroy anyone's base or anything. [01-Jan-20 11:02 PM] catfiz#0000 Who knows [01-Jan-20 11:02 PM] catfiz#0000 That's quite a ways out [01-Jan-20 11:02 PM] franss22#0000 i mean, you could race a planet and then, if they do something like hacving to ask the governor to make a base, not let anyone else /anyone from an enemy corp, colonise there [01-Jan-20 11:02 PM] instigator#0000 I'm sure there will be bounds on the policies. ยฏ\_(ใƒ„)_/ยฏ [01-Jan-20 11:02 PM] obsidianpick#0000 You mean EVE renting? [01-Jan-20 11:02 PM] kovus#0000 First you'd have to be able to take over the planet, though. [01-Jan-20 11:03 PM] obsidianpick#0000 Do you guys just want EVE without 3d models? [01-Jan-20 11:03 PM] instigator#0000 No. [01-Jan-20 11:03 PM] instigator#0000 I do not want Eve. There's a reason I haven't played it in years. [01-Jan-20 11:03 PM] obsidianpick#0000 Its a kind of meh game which has some great and awful people in? [01-Jan-20 11:03 PM] obsidianpick#0000 You lost contact with the great people and now you don't care? [01-Jan-20 11:04 PM] obsidianpick#0000 Because thats the thing with me [01-Jan-20 11:04 PM] instigator#0000 It was fun for a while, but it's just a bit much if you have a real life going on. [01-Jan-20 11:04 PM] franss22#0000 tbh i really like the concept of eve, but 1: i dont have the money to pay a mothly fee rn, 2: the controls were really godawful, 3 the learnig curve wasnt a curve at all, or at least not derivable [01-Jan-20 11:05 PM] obsidianpick#0000 Its F2P now [01-Jan-20 11:05 PM] franss22#0000 i know, i tried it just when it went f2p [01-Jan-20 11:05 PM] obsidianpick#0000 But I havent played since before then [01-Jan-20 11:05 PM] obsidianpick#0000 And its a learning wall, like PrUn [01-Jan-20 11:05 PM] franss22#0000 couldnt get used to the controls, got bored and never opened it again [01-Jan-20 11:06 PM] franss22#0000 tbh lots of games im rly into the idea, i dont like at all because of the controls [01-Jan-20 11:06 PM] obsidianpick#0000 Me too, my ship arrives at my CX in 7 hours [01-Jan-20 11:06 PM] franss22#0000 notably dwarf fortress [01-Jan-20 11:06 PM] catfiz#0000 Loses translator, can't convey anything to anyone any more [01-Jan-20 11:06 PM] obsidianpick#0000 DF is awful for UI [01-Jan-20 11:06 PM] obsidianpick#0000 As in, its an example of how not to do it [01-Jan-20 11:06 PM] instigator#0000 DF is an amazing game though. Steam release should help those who couldn't get past the UI. [01-Jan-20 11:07 PM] obsidianpick#0000 I just didn't have the time to learn it [01-Jan-20 11:07 PM] franss22#0000 i dont mind the UI as much, im used from playing cataclysm and aurora 4x [01-Jan-20 11:07 PM] instigator#0000 Aurora! [01-Jan-20 11:07 PM] obsidianpick#0000 Or patience [01-Jan-20 11:07 PM] obsidianpick#0000 Aurora! [01-Jan-20 11:07 PM] instigator#0000 I was wondering how long before someone brought that up. [01-Jan-20 11:07 PM] franss22#0000 but gdi those controls [01-Jan-20 11:07 PM] obsidianpick#0000 I am waiting for C# version [01-Jan-20 11:07 PM] franss22#0000 same [01-Jan-20 11:07 PM] instigator#0000 Aren't we all. [01-Jan-20 11:07 PM] obsidianpick#0000 "Just around the corner" for the last 2 years [01-Jan-20 11:07 PM] instigator#0000 Latest estimate I heard was March 2020 [01-Jan-20 11:08 PM] franss22#0000 lol [01-Jan-20 11:08 PM] instigator#0000 Because Steve is vacationing starting this summer? Something like that. [01-Jan-20 11:08 PM] franss22#0000 see you playing C# next decade [01-Jan-20 11:08 PM] instigator#0000 But... this decade just started [01-Jan-20 11:08 PM] franss22#0000 did i stutter [01-Jan-20 11:08 PM] instigator#0000 ๐Ÿ˜ญ [01-Jan-20 11:08 PM] obsidianpick#0000 So, which will come out first, PrUn or Aurora C# ed? [01-Jan-20 11:08 PM] obsidianpick#0000 Or Star Citizen [01-Jan-20 11:09 PM] franss22#0000 ngnl s2 [01-Jan-20 11:09 PM] instigator#0000 Or DF Steam release. [01-Jan-20 11:09 PM] instigator#0000 Their release date is something like "time is relative" [01-Jan-20 11:10 PM] franss22#0000 tbh with aurora i got burned out when i noticed what i had to do for ships with 40 rocket turrets and 10 fire controls [01-Jan-20 11:10 PM] franss22#0000 in terms of fire control groups [01-Jan-20 11:10 PM] obsidianpick#0000 I got burned when it took 5 mins for a day [01-Jan-20 11:10 PM] instigator#0000 Yeah... the slowdown mid-late game killed me. [01-Jan-20 11:11 PM] obsidianpick#0000 I had several alien empires attack eachother... [01-Jan-20 11:11 PM] obsidianpick#0000 In my early game [01-Jan-20 11:11 PM] instigator#0000 Anyone tried Children of a Dead Earth? It's a really fun space combat sim on Steam. [01-Jan-20 11:11 PM] franss22#0000 i didnt get to te slowdown, mostly cause i kept enemy alien empires to the minimum [01-Jan-20 11:11 PM] instigator#0000 Nothing resource management like this or Aurora. [01-Jan-20 11:11 PM] obsidianpick#0000 @instigator On my wish list [01-Jan-20 11:11 PM] instigator#0000 It goes super cheap on sales. Like a couple bucks. [01-Jan-20 11:11 PM] obsidianpick#0000 Looks cool, did they ever add spinal guns? [01-Jan-20 11:11 PM] franss22#0000 oh ive seen it [01-Jan-20 11:12 PM] obsidianpick#0000 Because fuck broadsides [01-Jan-20 11:12 PM] franss22#0000 thought, "huh, ksp with guns" [01-Jan-20 11:12 PM] obsidianpick#0000 Bald Science Man? [01-Jan-20 11:12 PM] obsidianpick#0000 AKA Scott Manley [01-Jan-20 11:12 PM] instigator#0000 You can heavily customize every weapon/piece of a ship iirc. [01-Jan-20 11:12 PM] instigator#0000 So I think you could "make" a spinal gun. [01-Jan-20 11:12 PM] franss22#0000 yeah [01-Jan-20 11:12 PM] franss22#0000 saw it on his channel iirc [01-Jan-20 11:12 PM] franss22#0000 ike 2 years ago tho [01-Jan-20 11:13 PM] obsidianpick#0000 He rarely does gaming videos anymore [01-Jan-20 11:13 PM] instigator#0000 Alright I'm out for the night. Peace. [01-Jan-20 11:14 PM] obsidianpick#0000 Night, I should be too [01-Jan-20 11:14 PM] aandersen#0000 What's Aurora? [01-Jan-20 11:15 PM] obsidianpick#0000 A game with a learning cliff that then tricks you [01-Jan-20 11:16 PM] obsidianpick#0000 http://aurora2.pentarch.org/ [01-Jan-20 11:16 PM] franss22#0000 It's uhh [01-Jan-20 11:16 PM] franss22#0000 Bad UI the videogame [01-Jan-20 11:16 PM] obsidianpick#0000 Not a terrible UI TBH [01-Jan-20 11:16 PM] obsidianpick#0000 I have seen and made worse [01-Jan-20 11:17 PM] obsidianpick#0000 But basically, imagine PrUn but made in the late 90s [01-Jan-20 11:17 PM] franss22#0000 The pc where I รฑayed it didnt have a 1080p screen [01-Jan-20 11:17 PM] aandersen#0000 Oh... VB6 [01-Jan-20 11:17 PM] obsidianpick#0000 And designed with combat instead of industry [01-Jan-20 11:17 PM] franss22#0000 It was hell [01-Jan-20 11:17 PM] aandersen#0000 those were the days [01-Jan-20 11:17 PM] obsidianpick#0000 It is VB6 yes [01-Jan-20 11:18 PM] obsidianpick#0000 With a Microsoft Access DB backend [01-Jan-20 11:18 PM] aandersen#0000 fantastic [01-Jan-20 11:18 PM] aandersen#0000 So it's been around for ~20 years? [01-Jan-20 11:19 PM] obsidianpick#0000 IDK how old it is [01-Jan-20 11:20 PM] obsidianpick#0000 Its design is not great and mid game you hit the issue of DB R/W takes way way too long [01-Jan-20 11:20 PM] franss22#0000 It's also, not really a video game [01-Jan-20 11:20 PM] obsidianpick#0000 Interesting, in depth, reasonably realistic, self consistent game though. [01-Jan-20 11:20 PM] franss22#0000 More of a role play simulation [01-Jan-20 11:21 PM] obsidianpick#0000 If it weren't for the mid game slowdown I would give it a solid 7/10 [01-Jan-20 11:21 PM] franss22#0000 Steve's strangely complex free time project [01-Jan-20 11:21 PM] aandersen#0000 That's pretty impressive for a game written in VB6 [01-Jan-20 11:22 PM] obsidianpick#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662163685858607158/LnvIl.png?ex=6814ff3d&is=6813adbd&hm=02ac67a7ef89fa3a6a11023f1a578d90aa76c96861d7b1045961b63309fb8db4& [01-Jan-20 11:22 PM] obsidianpick#0000 Thats what it looks like [01-Jan-20 11:22 PM] aandersen#0000 Hehe, didn't change the default icons [01-Jan-20 11:22 PM] obsidianpick#0000 A bit like PrUn but with less effort put into the UI [01-Jan-20 11:22 PM] catfiz#0000 That looks cool [01-Jan-20 11:23 PM] catfiz#0000 A bit dated for my taste [01-Jan-20 11:23 PM] franss22#0000 Missiles are fun [01-Jan-20 11:23 PM] catfiz#0000 It might be older than me :P [01-Jan-20 11:23 PM] obsidianpick#0000 Its probably older than me [01-Jan-20 11:23 PM] aandersen#0000 found the date - 2004 [01-Jan-20 11:23 PM] obsidianpick#0000 Oh, its not [01-Jan-20 11:23 PM] franss22#0000 Mostly because I can't seem to understand the laser system [01-Jan-20 11:23 PM] obsidianpick#0000 I liked coilguns and lasers [01-Jan-20 11:23 PM] aandersen#0000 Which is interesting, as .NET had been out for 3+ years by then [01-Jan-20 11:23 PM] franss22#0000 So I just make missiles [01-Jan-20 11:24 PM] obsidianpick#0000 @aandersen He chose what he knew [01-Jan-20 11:24 PM] franss22#0000 And antimissile missiles, obviously [01-Jan-20 11:24 PM] aandersen#0000 No doubt [01-Jan-20 11:24 PM] obsidianpick#0000 He has been working on C# for about 10 years now? [01-Jan-20 11:24 PM] aandersen#0000 Would be even more interesting to pick up VB6 in 2004 not knowing it [01-Jan-20 11:25 PM] obsidianpick#0000 I was taught Pascal in 2016 [01-Jan-20 11:25 PM] aandersen#0000 That's also quite interesting hehe [01-Jan-20 11:25 PM] obsidianpick#0000 I instead learned C#, a language that I might actually use [01-Jan-20 11:25 PM] aandersen#0000 I did some Pascal, but _some_ years earlier than that [01-Jan-20 11:25 PM] obsidianpick#0000 I have a deep seated hatred for it [01-Jan-20 11:26 PM] aandersen#0000 We have common ground there [01-Jan-20 11:26 PM] aandersen#0000 I've been doing C# since 2001-2002, and I like where it's going [01-Jan-20 11:26 PM] obsidianpick#0000 I do C now [01-Jan-20 11:26 PM] franss22#0000 I got taught python in an intro to programming class [01-Jan-20 11:27 PM] aandersen#0000 _Thatt's_ definitely something I have a hatred for.. C [01-Jan-20 11:27 PM] obsidianpick#0000 None of that Object Oriented BS, or features [01-Jan-20 11:27 PM] obsidianpick#0000 I do want to learn D though [01-Jan-20 11:27 PM] aandersen#0000 Try Rust [01-Jan-20 11:27 PM] franss22#0000 And learned gml while making a game with some friends [01-Jan-20 11:27 PM] obsidianpick#0000 No. [01-Jan-20 11:27 PM] obsidianpick#0000 I don't have enough therapists or cocaine [01-Jan-20 11:27 PM] aandersen#0000 Rust is simpler-and-safer-life C [01-Jan-20 11:27 PM] franss22#0000 Gml is strange [01-Jan-20 11:28 PM] aandersen#0000 so if you're doing C, Rust should definitely require less amounts of cocaine [01-Jan-20 11:28 PM] obsidianpick#0000 C is love, C is life. I know C, I can kind of threaten the compiler [01-Jan-20 11:28 PM] obsidianpick#0000 We have an understanding [01-Jan-20 11:28 PM] aandersen#0000 Until `Stack Overflow` [01-Jan-20 11:28 PM] obsidianpick#0000 Stack Overflow produces inconsistent and unmaintainable code [01-Jan-20 11:29 PM] franss22#0000 Whatever arduino uses I couldn't wrap my head around it [01-Jan-20 11:29 PM] obsidianpick#0000 Also, your question is a duplicate of "Try mongolian throat singing" [01-Jan-20 11:29 PM] aandersen#0000 Stack Overflow is the exception of when you writing to memory that you're not really meant to touch [01-Jan-20 11:29 PM] aandersen#0000 Franss, I think there's some micro-python thing for Arduino now, I hear.. [01-Jan-20 11:30 PM] franss22#0000 Whoa, nice [01-Jan-20 11:30 PM] obsidianpick#0000 I am a uni student, if I gave something decent in I would get accused of academic theft [01-Jan-20 11:30 PM] franss22#0000 Would've been useful a year and a half ago [01-Jan-20 11:30 PM] franss22#0000 Lol [01-Jan-20 11:30 PM] obsidianpick#0000 I might have stolen half my code, but I did that by copying it manually. It is consistent [01-Jan-20 11:31 PM] obsidianpick#0000 Consistently wrong But consistent [01-Jan-20 11:31 PM] franss22#0000 Lol [01-Jan-20 11:31 PM] aandersen#0000 Whatever floats your boat [01-Jan-20 11:31 PM] catfiz#0000 Who doesn't copy Arduino code? [01-Jan-20 11:31 PM] catfiz#0000 I thought it was standard [01-Jan-20 11:32 PM] obsidianpick#0000 I just like knowing what at least most of my code does [01-Jan-20 11:32 PM] catfiz#0000 That's no fun [01-Jan-20 11:32 PM] aandersen#0000 Well, Franss is the one who said he was doing Arduino stuff, meanwhile Euphemios was the one coding in C in university, not saying much about Arduino AFAIK [01-Jan-20 11:32 PM] franss22#0000 Dunno I just let a guy in my workgroup do all the code and I focused on gluing the funny wood shapes together [01-Jan-20 11:32 PM] catfiz#0000 I like copying code and then going "why doesn't this crap work" [01-Jan-20 11:33 PM] obsidianpick#0000 I make my own bugs [01-Jan-20 11:33 PM] aandersen#0000 Are you planning on using programming in your careers? [01-Jan-20 11:33 PM] catfiz#0000 Me? [01-Jan-20 11:33 PM] obsidianpick#0000 Or me? [01-Jan-20 11:33 PM] franss22#0000 I like making two functions that do the same thing because I forgot I had made the first one [01-Jan-20 11:33 PM] catfiz#0000 Or franss? [01-Jan-20 11:33 PM] originalskullbearer#0000 Oh yeah, that is my jam too @franss22 [01-Jan-20 11:33 PM] franss22#0000 Yes, I'm studying computer engineering lol [01-Jan-20 11:33 PM] franss22#0000 Or whatever it's called in english [01-Jan-20 11:33 PM] catfiz#0000 Yuck [01-Jan-20 11:34 PM] catfiz#0000 Same thing :P [01-Jan-20 11:34 PM] aandersen#0000 You're gonna have a rough time when out of uni ๐Ÿ˜„ then [01-Jan-20 11:34 PM] originalskullbearer#0000 The best is when you name them the same too and one has a slightly different error check message and you can't figure out why the message doesn't match [01-Jan-20 11:34 PM] obsidianpick#0000 I want to do something with CS in the future, but I have a year in industry and a final year to do before I have to decide [01-Jan-20 11:34 PM] originalskullbearer#0000 But the path is pulling in the first one [01-Jan-20 11:34 PM] franss22#0000 Finally finished up the 2 years of common engineering, and can actually start learning programming tho [01-Jan-20 11:34 PM] catfiz#0000 Nice [01-Jan-20 11:35 PM] franss22#0000 I'm fucking sick of math and physics [01-Jan-20 11:35 PM] franss22#0000 And chemistry [01-Jan-20 11:35 PM] originalskullbearer#0000 Dude, that's cause you're an engineer [01-Jan-20 11:35 PM] aandersen#0000 Fun thing is - in 99% of programmer jobs out there, you don't have to know much physics or math [01-Jan-20 11:35 PM] franss22#0000 I know [01-Jan-20 11:35 PM] aandersen#0000 Schools are so outdated [01-Jan-20 11:35 PM] originalskullbearer#0000 That's how you know you're an Engineer and not a Physicist [01-Jan-20 11:35 PM] catfiz#0000 Lol, good luck with 4 years of calc :) [01-Jan-20 11:36 PM] aandersen#0000 Unless you're doing game development (just don't) or algorithmic trading [01-Jan-20 11:36 PM] originalskullbearer#0000 Math and Physics are a tool like a hammer [01-Jan-20 11:36 PM] franss22#0000 Fuck springs, I don't care how they move when they're being slowed down and accelerated at the same time while the Earth is spinning and the time is going backwards [01-Jan-20 11:36 PM] originalskullbearer#0000 It hurts when you use it sometimes, but damn if you don't know how to use it [01-Jan-20 11:37 PM] franss22#0000 And you can use it to bash someone's head [01-Jan-20 11:37 PM] originalskullbearer#0000 Yes [01-Jan-20 11:37 PM] franss22#0000 Also it's red [01-Jan-20 11:37 PM] originalskullbearer#0000 Have you never heard of remote explosion of brain via Mathing? [01-Jan-20 11:37 PM] originalskullbearer#0000 I once Physicsed at a loud car and it's tire popped [01-Jan-20 11:38 PM] originalskullbearer#0000 Dangerous things we learn in Engineering classes [01-Jan-20 11:38 PM] prdgi#0000 You guys should check out "songs of the eons" [01-Jan-20 11:39 PM] prdgi#0000 https://demiansky.itch.io/songs-of-the-eons {Embed} https://demiansky.itch.io/songs-of-the-eons Songs of the Eons, 0.1.9 by Demian, Calandiel SotE's World Builder https://images-ext-1.discordapp.net/external/DYCDR8ecV599uS_VpdJfeV9nk6BPakuHyPR0nBgawos/https/img.itch.zone/aW1nLzI4MTg0OTAucG5n/original/%252FeBsc2.png [01-Jan-20 11:41 PM] catfiz#0000 Hmm, looks... [01-Jan-20 11:41 PM] catfiz#0000 New [01-Jan-20 11:42 PM] __iridium__#0000 btw how do ratings work? what has to happen for your rating to become pending? [01-Jan-20 11:43 PM] catfiz#0000 Do you have the rating U? [01-Jan-20 11:43 PM] __iridium__#0000 yes [01-Jan-20 11:43 PM] catfiz#0000 In order to have ratings you need to become a donor, or maybe have a donor give you a key. [01-Jan-20 11:44 PM] __iridium__#0000 I'm a Comet supporter [01-Jan-20 11:44 PM] catfiz#0000 Ah [01-Jan-20 11:44 PM] catfiz#0000 When did you get it? [01-Jan-20 11:44 PM] __iridium__#0000 i mean, recently, to be fair [01-Jan-20 11:44 PM] __iridium__#0000 if it's a bridging thing that's fine [01-Jan-20 11:44 PM] __iridium__#0000 haha [01-Jan-20 11:45 PM] catfiz#0000 Yep, give it a day, if it doesn't change contact the devs [01-Jan-20 11:45 PM] __iridium__#0000 kk [02-Jan-20 12:36 AM] gharrethadekyn#0000 Evening. Just dropped in after spending a couple hours awkwardly figuring my way APEX. Can't believe I'm hooked already! Looking forward to more. ๐Ÿ˜ [02-Jan-20 12:37 AM] catfiz#0000 Cool game isn't it :) [02-Jan-20 12:37 AM] prdgi#0000 I wish I could experience PrUn with new eyes again [02-Jan-20 12:38 AM] molp#0000 So, I am back from vacation, did I miss something? ๐Ÿ˜„ [02-Jan-20 12:38 AM] catfiz#0000 Nothing important [02-Jan-20 12:38 AM] molp#0000 I've seen some smoke in the server room, anything else? [02-Jan-20 12:38 AM] gharrethadekyn#0000 Cool is an understatement. I don't even know how I'd describe it, really. I'm super stoked about going forward and figuring my way through it all. [02-Jan-20 12:39 AM] prdgi#0000 ugh, nah not really. PCG did an article and we've got lots of new players and the exchange worlds are full. [02-Jan-20 12:39 AM] catfiz#0000 Oh, that, the 4x influx of people [02-Jan-20 12:39 AM] prdgi#0000 **but they are really all just our alts** [02-Jan-20 12:39 AM] catfiz#0000 How did that slip my mind [02-Jan-20 12:39 AM] molp#0000 lol [02-Jan-20 12:39 AM] catfiz#0000 Yes, they are all alts of Shar [02-Jan-20 12:39 AM] catfiz#0000 She now has an army [02-Jan-20 12:39 AM] prdgi#0000 she's the agent smith of this galaxy [02-Jan-20 12:40 AM] prdgi#0000 __run catfiz__ [02-Jan-20 12:40 AM] catfiz#0000 Just imagine controling 600 alts [02-Jan-20 12:40 AM] prdgi#0000 italics are hard [02-Jan-20 12:40 AM] catfiz#0000 *runs* [02-Jan-20 12:40 AM] prdgi#0000 **got it** [02-Jan-20 12:40 AM] prdgi#0000 nope [02-Jan-20 12:40 AM] prdgi#0000 --this?-- [02-Jan-20 12:40 AM] catfiz#0000 Use these * [02-Jan-20 12:40 AM] catfiz#0000 ** [02-Jan-20 12:41 AM] prdgi#0000 *oh thats right, just 1* [02-Jan-20 12:41 AM] gharrethadekyn#0000 *stars* [02-Jan-20 12:41 AM] gharrethadekyn#0000 Lol [02-Jan-20 12:41 AM] prdgi#0000 two stars is **bold** [02-Jan-20 12:41 AM] catfiz#0000 ***I see*** [02-Jan-20 12:41 AM] catfiz#0000 Ooo, 3 is both [02-Jan-20 12:41 AM] prdgi#0000 ***OMG*** [02-Jan-20 12:41 AM] catfiz#0000 ****wow**** [02-Jan-20 12:42 AM] prdgi#0000 ****this? its 4. We have to go deeper**** [02-Jan-20 12:42 AM] catfiz#0000 *****testing everything***** [02-Jan-20 12:42 AM] catfiz#0000 Ah [02-Jan-20 12:42 AM] catfiz#0000 Stops at 4 [02-Jan-20 12:42 AM] prdgi#0000 *****five?***** [02-Jan-20 12:42 AM] catfiz#0000 What even is 4? [02-Jan-20 12:43 AM] prdgi#0000 Testing *one* **two** ***three*** ****four**** *****five***** ******six****** [02-Jan-20 12:43 AM] catfiz#0000 *one* **Two** ***Three*** ****Four**** *****Five***** [02-Jan-20 12:43 AM] catfiz#0000 Ah [02-Jan-20 12:43 AM] prdgi#0000 oh dear six [02-Jan-20 12:43 AM] prdgi#0000 ******six****** [02-Jan-20 12:43 AM] prdgi#0000 * [02-Jan-20 12:44 AM] prdgi#0000 do the stars look different? [02-Jan-20 12:44 AM] catfiz#0000 What's the difference between 2 and 4? [02-Jan-20 12:44 AM] prdgi#0000 1 more letter [02-Jan-20 12:44 AM] catfiz#0000 Bolded I guess [02-Jan-20 12:44 AM] catfiz#0000 Fight me [02-Jan-20 12:44 AM] prdgi#0000 @sharlindra @catfiz is spoiling for a fight! Get the water sprayer! [02-Jan-20 12:45 AM] catfiz#0000 You I think I can take, Shar on the other hand... [02-Jan-20 12:45 AM] catfiz#0000 I must run [02-Jan-20 12:45 AM] prdgi#0000 @gharrethadekyn https://com.prosperousuniverse.com/t/help-the-newbies-megathread/1856/4 {Embed} https://com.prosperousuniverse.com/t/help-the-newbies-megathread/1856/4 Help the newbies megathread! More in-depth on fuel usages for FTL flying please! In the current version of PrUn, FTL (Faster Than Light) flight has a settings range of 25% to 58% reactor usage. Each parsec traveled uses ~7.2FF, multiplied by the reactor usage. So at 25%, this is ~1.8FF/parsec. At 50% it... https://images-ext-1.discordapp.net/external/RXIRCosx41yV3dnbzh-F5uJ1DRQXZ4baoTJbA_9Pdkk/https/com.prosperousuniverse.com/letter_avatar_proxy/v4/letter/s/b5ac83/200.png {Reactions} ๐Ÿ‘Œ [02-Jan-20 12:45 AM] catfiz#0000 Close down my company And run [02-Jan-20 12:46 AM] prdgi#0000 NEW BFR -> COLIQ [02-Jan-20 02:56 AM] slomes#0000 you are protected inside the QWNE embassy, dont worry Catfiz {Reactions} qwne [02-Jan-20 02:56 AM] catfiz#0000 You mean this cardboard box? [02-Jan-20 02:57 AM] catfiz#0000 *pokes it* [02-Jan-20 02:57 AM] catfiz#0000 *it falls over* [02-Jan-20 02:58 AM] slomes#0000 welp, now you are unprotected. "*Well* done" [02-Jan-20 02:59 AM] slomes#0000 this cardboard box had political and physical protection runes imbued in it, that ward against non QWNE influence [02-Jan-20 02:59 AM] catfiz#0000 Ah, and it can only be destroyed by QWNE members? [02-Jan-20 03:00 AM] catfiz#0000 And I just destroyed it? [02-Jan-20 03:00 AM] catfiz#0000 Leaving me unprotected? [02-Jan-20 03:00 AM] catfiz#0000 I must go back into hiding [02-Jan-20 03:00 AM] catfiz#0000 Farewell [02-Jan-20 03:03 AM] slomes#0000 Farewell, Catfiz. Your fate is now in your own hands. [02-Jan-20 03:25 AM] letsgo2u#0000 Hey ho {Reactions} ๐Ÿ‘‹ [02-Jan-20 03:25 AM] prdgi#0000 *opens pack of catnip*. who's a good @catfiz [02-Jan-20 03:27 AM] catfiz#0000 *resist temptation* [02-Jan-20 04:25 AM] letsgo2u#0000 Hey a few questions [02-Jan-20 04:29 AM] letsgo2u#0000 Iam on mobile currently so I cant check the website. What are the differences between pro and tribal ingame. I was only able to find the perks of backing the game. On the topic of backing, can the backing tier be updated later? [02-Jan-20 04:30 AM] letsgo2u#0000 On that note what state is the game in? Early access or first access? [02-Jan-20 04:31 AM] letsgo2u#0000 Game time for pro is on a monthly basis, correct? [02-Jan-20 04:31 AM] letsgo2u#0000 Is game time during EA also on monthly basis? [02-Jan-20 04:32 AM] letsgo2u#0000 Now onto ingame questions. ๐Ÿ˜… [02-Jan-20 04:33 AM] letsgo2u#0000 Do bases on planets without atmosphere need more than :rat: and :dw: ? [02-Jan-20 04:36 AM] _frostwood_#0000 A key will get unlimited pro until the game goes pro [02-Jan-20 04:36 AM] _frostwood_#0000 We are in first-access(before EA) [02-Jan-20 04:37 AM] _frostwood_#0000 Pro should be on a monthly bases when it happens. [02-Jan-20 04:38 AM] _frostwood_#0000 Planets have different requirements for buildings depending on the type of planet. [02-Jan-20 04:40 AM] _frostwood_#0000 INF for cold, AEF for gas giants, HSE for high pressure, TSH for high temp, MCG for rocky. SEA for low pressure. [02-Jan-20 04:44 AM] letsgo2u#0000 Yeah that's for building right? [02-Jan-20 04:46 AM] letsgo2u#0000 I was thinking about running costs. I mean people eat :rat: and drink :dw: , what about air? [02-Jan-20 04:47 AM] _frostwood_#0000 Iโ€™m assuming that will eventually be in with energy for buildings [02-Jan-20 04:56 AM] letsgo2u#0000 Ahhhhhh ok. [02-Jan-20 04:56 AM] letsgo2u#0000 Thanks for your answers. Can you answer any of the other questions? [02-Jan-20 04:59 AM] _frostwood_#0000 Trial player get access to the full game. Pro players can: participate in LM, exchange orders, run for office and form corps. [02-Jan-20 05:00 AM] _frostwood_#0000 They also get a rating [02-Jan-20 05:00 AM] _frostwood_#0000 You can upgrade in tiers, but youโ€™ll have to message the devs to refund the difference. [02-Jan-20 05:10 AM] letsgo2u#0000 Thank you. So pro players can place orders on LM and the exchange, while trial players can only fulfill? [02-Jan-20 05:11 AM] _frostwood_#0000 Trial players can use the exchange, canโ€™t use LM at all. [02-Jan-20 05:12 AM] _frostwood_#0000 Which is more to prevent abuse from multi-accounting and what not. [02-Jan-20 05:13 AM] letsgo2u#0000 Ah. Then the wiki needs update. It stated that as trial you can only accept LM ads [02-Jan-20 05:36 AM] molp#0000 ah, thanks for pointing that out, I will fix that [02-Jan-20 05:42 AM] letsgo2u#0000 Can the game be enjoyed on mobile phones? [02-Jan-20 05:42 AM] letsgo2u#0000 Or do you recommend a computer? [02-Jan-20 05:43 AM] prdgi#0000 the only thing you cant do on mobile is move materials between inventories [02-Jan-20 05:43 AM] prdgi#0000 other than that, everything else is good. You may wish to set up special SCRNs for mobile use though [02-Jan-20 05:47 AM] letsgo2u#0000 Hm good point [02-Jan-20 05:49 AM] letsgo2u#0000 Funny enough the map actually displays graphic while on my computer I only see the ftl lanes. No suns or other icons, until I hover over a system [02-Jan-20 06:04 AM] rubicate#0000 apparently some people have hardware acceleration disabled in their browser and parts of the map become invisible [02-Jan-20 06:06 AM] letsgo2u#0000 Oh let me check that when iam home [02-Jan-20 06:58 AM] grenademagnet#0000 FWIW, I've been checking it in the middle of the night on my Pixel 4 without issues. [02-Jan-20 07:34 AM] Deleted User#0000 Works on Safari for Ios. even clicking and dragging [02-Jan-20 07:39 AM] lunikon#0000 not on my iPhone...interesting ๐Ÿ™‚ [02-Jan-20 07:41 AM] grenademagnet#0000 now im curious, what models/versions for the iphone? [02-Jan-20 07:41 AM] Deleted User#0000 Doesn't work on my iPhone [02-Jan-20 07:41 AM] Deleted User#0000 Latest iOS, iPhone XR [02-Jan-20 07:46 AM] lunikon#0000 same [02-Jan-20 07:51 AM] grenademagnet#0000 hmm wonder if they dont support some js function calls then [02-Jan-20 08:00 AM] obsidianpick#0000 Are there plans to be able to repair buildings? [02-Jan-20 08:02 AM] molp#0000 Eventually yes. We are evaluating the building degradation feature and if we like it we will provide means to repair a building. Right now you have to demolish the building and rebuild it [02-Jan-20 08:04 AM] obsidianpick#0000 Nice [02-Jan-20 08:25 AM] aandersen#0000 lol @prdgi , italics are \_something\_ which will turn out to _something_ [02-Jan-20 08:29 AM] obsidianpick#0000 Wow [02-Jan-20 08:29 AM] obsidianpick#0000 NC1 PE is at 2.10 buy [02-Jan-20 08:29 AM] obsidianpick#0000 From like 9.5 a couple days ago [02-Jan-20 08:48 AM] instigator#0000 I think that's about what it was before the player influx. [02-Jan-20 08:52 AM] molp#0000 Yep, the servers are acting up atm [02-Jan-20 08:55 AM] aandersen#0000 hehe, let the frontend guy deal with the kubernetes cluster ๐Ÿ˜‚ [02-Jan-20 08:55 AM] lunikon#0000 not really...the one new guy is a game designer, the other is a frontend dev ๐Ÿ˜‰ [02-Jan-20 08:56 AM] lunikon#0000 almost done with customer work here...will jump into PrUn code for the first time in 2020 shortly ๐Ÿ™‚ [02-Jan-20 08:57 AM] aandersen#0000 one thing that I've seen happening with some of our clusters, are that IO queue on the nodes gets super high for some reason, and that makes CoreDNS and other services behave really slow / fail [02-Jan-20 08:57 AM] aandersen#0000 Ah, you're not full time on the product yet, martin? [02-Jan-20 08:59 AM] lunikon#0000 nah, spending a lot of hard-earned freelance money on this project ๐Ÿ˜‰ [02-Jan-20 09:00 AM] aandersen#0000 oof, yeah - been there, done that [02-Jan-20 09:03 AM] aandersen#0000 It was far worse 20 years ago. Today it's actually pretty nice in comparison... well.. maybe not entirely - today you have far higher expectations, far more complex frameworks and things to deal with as well. [02-Jan-20 09:04 AM] aandersen#0000 But _before_, you had far more discrepancies between browsers and things, where you had little-to-no help from things like webpack etc [02-Jan-20 09:05 AM] aandersen#0000 wait until you get into distributed computing and microservices hehe [02-Jan-20 09:06 AM] lunikon#0000 it's a mess...all of it. But no way around it to get to where we want to be ๐Ÿ™‚ [02-Jan-20 09:07 AM] aandersen#0000 one thing that helps with larger projects, is using _domain driven design_ รก la Eric Evans and Vaughn Vernon [02-Jan-20 09:08 AM] waitingtocompile#0000 honestly the biggest thing I hate about web dev is that somehow *still* PHP has clung onto life [02-Jan-20 09:08 AM] aandersen#0000 it's on rapid decline though [02-Jan-20 09:08 AM] waitingtocompile#0000 True [02-Jan-20 09:08 AM] aandersen#0000 thank Wordpress for it still being alive [02-Jan-20 09:08 AM] aandersen#0000 it's not gonna help that they got huge funding to boost their stuff [02-Jan-20 09:09 AM] waitingtocompile#0000 Though it's mostly being replaced with JS based stuff which.... I mean I guess it's an improvement but ew [02-Jan-20 09:09 AM] aandersen#0000 Docker is amazing for the 'it's working on my machine' problems [02-Jan-20 09:09 AM] aandersen#0000 it also helps with density on your infrastructure [02-Jan-20 09:10 AM] aandersen#0000 It's much more than that [02-Jan-20 10:47 AM] sharlindra#0000 hmm, APEX is really sluggish today, for me anyway... anyone else experiencing it? [02-Jan-20 10:49 AM] lemonsoup#0000 ye it's struggling a bit [02-Jan-20 10:49 AM] sharlindra#0000 nice, my bases on CR-911b and Berthier turned into Hydration Timeout :D [02-Jan-20 10:50 AM] lemonsoup#0000 I did think my workers had died of thirst for a minute [02-Jan-20 10:50 AM] nebneb125#0000 what timeout? [02-Jan-20 10:53 AM] nebneb125#0000 arent they just protective overalls over their clothing? [02-Jan-20 10:58 AM] lemonsoup#0000 hang on, is trading for currencies behind the pro license? [02-Jan-20 10:59 AM] sharlindra#0000 yes [02-Jan-20 10:59 AM] sharlindra#0000 but the FX is mostly dead anyway, or with terrible rates... most people just ship stuff between exchanges to exchange currencies [02-Jan-20 11:01 AM] lemonsoup#0000 I think there may be a connection there [02-Jan-20 11:02 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662339950989279243/QtESOeP.png?ex=6814faa5&is=6813a925&hm=3eb41447ef9cd8d7f1aa4a3b9e8d500c0a7a6b1c89038c870512672b755c47b5& [02-Jan-20 11:02 AM] rubicate#0000 hmmm [02-Jan-20 11:02 AM] aandersen#0000 whats hydration timeout? [02-Jan-20 11:02 AM] sharlindra#0000 not really, this influx of players is a huge spike, before then we had quite a stable playerbase of mostly PRO accounts and the FX has always been dead [02-Jan-20 11:02 AM] rubicate#0000 no idea! [02-Jan-20 11:03 AM] lemonsoup#0000 it's some sort of server bug, just refresh and it should fix [02-Jan-20 11:04 AM] aandersen#0000 ah, it's an event sourcing term [02-Jan-20 11:04 AM] aandersen#0000 i thought physical hydration [02-Jan-20 11:28 AM] obsidianpick#0000 For the devs, what style are you planning to go for with the spaceships? [02-Jan-20 11:28 AM] obsidianpick#0000 As the animation you tweeted today reminds me of the Expanse ships [02-Jan-20 11:29 AM] obsidianpick#0000 For those who haven't seen the show {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662346809074516011/ryan-dening-ext-canterbury-05-design-d-v2.png?ex=68150109&is=6813af89&hm=4954bab1f67844a73f42ccbfbb541829e5eca1801ad3dc4a03df01073e4f5014& [02-Jan-20 11:38 AM] mjeno#0000 Yeah, it reminded me of the Roci quite a bit. Awesome work btw, @mac2137. ๐Ÿ˜„ [02-Jan-20 11:38 AM] mjeno#0000 The ship designs will be modular, that's all I know. [02-Jan-20 11:42 AM] obsidianpick#0000 The Expanse S4 spoiler (Revealed in S4 E1): ||Can we have a railgun|| [02-Jan-20 11:43 AM] originalskullbearer#0000 Like a ship version of fashion tiles? [02-Jan-20 11:43 AM] obsidianpick#0000 Fashion tiles? [02-Jan-20 11:43 AM] originalskullbearer#0000 Sorry, Fashion Plates [02-Jan-20 11:44 AM] aandersen#0000 that reminds me, i was supposed to check that tv show out [02-Jan-20 11:44 AM] obsidianpick#0000 I'm a big fan [02-Jan-20 11:44 AM] originalskullbearer#0000 ?? [02-Jan-20 11:44 AM] originalskullbearer#0000 https://smile.amazon.com/Kahootz-Fashion-Plates-Deluxe-Kit/dp/B00IZN74H6 [02-Jan-20 11:44 AM] obsidianpick#0000 Those are ancient. I forgot about them [02-Jan-20 11:45 AM] originalskullbearer#0000 Fashion Plates, the waist and neck lines of the figures match up so that you can put down any lets, torso, head [02-Jan-20 11:45 AM] originalskullbearer#0000 Modular stereotypes of how women should look [02-Jan-20 11:46 AM] originalskullbearer#0000 I am an engineer that designs a lot of modular vehicle powertrain things [02-Jan-20 11:46 AM] originalskullbearer#0000 It is difficult to make modularity within a 3d package, but easy to make modularity in a linear package, ie Fashion Plates [02-Jan-20 11:47 AM] aandersen#0000 Some people also swear by the series Altered Carbon. Anyone watched it? [02-Jan-20 11:47 AM] originalskullbearer#0000 In a 3D package, there is always loss of optimization for all modules [02-Jan-20 11:47 AM] originalskullbearer#0000 So modularity offers flexibility at the cost of performance [02-Jan-20 11:48 AM] lemonsoup#0000 Altered Carbon was alright, but not great IMO [02-Jan-20 11:48 AM] obsidianpick#0000 I am hoping for something akin to Aurora but without the military components. So you have an engine with its efficiency (ISP) Power (kN) affected by the components/research put into it [02-Jan-20 11:48 AM] obsidianpick#0000 Altered Carbon was decent, The Expanse IMO is far superior [02-Jan-20 11:48 AM] originalskullbearer#0000 This should shift to the #early-access probably, not the Altered Carbon part [02-Jan-20 11:50 AM] mjeno#0000 @aandersen In my opinion, The Expanse is incredible. Altered Carbon is just okay. [02-Jan-20 11:51 AM] originalskullbearer#0000 Hmmmmm, I don't have any free time I don't spend with my family, my community, my yarm, or PrUn [02-Jan-20 11:51 AM] aandersen#0000 Yeah, I think most people who thought it was awesome were from Sweden. Biased because they recognize the main character actor [02-Jan-20 11:51 AM] originalskullbearer#0000 These non-interactive media thingies you call shows will have to wait [02-Jan-20 11:51 AM] aandersen#0000 I have two monitors ๐Ÿ™‚ [02-Jan-20 11:52 AM] originalskullbearer#0000 One of mine is always monitoring work [02-Jan-20 11:52 AM] originalskullbearer#0000 FEA running 24/7 [02-Jan-20 11:52 AM] aandersen#0000 FEA? [02-Jan-20 11:52 AM] mjeno#0000 Oh, I didn't realize. ๐Ÿ˜„ It starts off with an Asian protagonist and I thought that was nice, a breath of fresh air. Finally not some generic Hollywood action movie looking dude. You'll find that very funny about five minutes into the first episode. [02-Jan-20 11:52 AM] originalskullbearer#0000 Finite Element Analysis [02-Jan-20 11:53 AM] aandersen#0000 Is that a PrUn term? [02-Jan-20 11:53 AM] originalskullbearer#0000 https://en.wikipedia.org/wiki/Finite_element_method {Embed} https://en.wikipedia.org/wiki/Finite_element_method Finite element method The finite element method (FEM) is the most widely used method for solving problems of engineering and mathematical models. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic ... https://images-ext-1.discordapp.net/external/MCNXRCI9OHA4OCAnJmZYTO065YQLYofleGm5QPZEHjM/https/upload.wikimedia.org/wikipedia/commons/thumb/7/73/Navier_Stokes_Laminar.svg/1200px-Navier_Stokes_Laminar.svg.png [02-Jan-20 11:53 AM] originalskullbearer#0000 No it is not [02-Jan-20 11:55 AM] originalskullbearer#0000 It is a method of splitting geometric models into smaller pieces and then performing physics calculations on each small piece to approximate a real physical phenomenon with reasonable to high accuracy [02-Jan-20 11:56 AM] aandersen#0000 Ah, like HyperLogLog [02-Jan-20 11:57 AM] originalskullbearer#0000 Yes... yes that would be like a 1D FEA algorithm [02-Jan-20 11:57 AM] originalskullbearer#0000 There are a tremendous number of FEA algorithms, but generally that part is not developed by the user [02-Jan-20 11:57 AM] originalskullbearer#0000 I work with 3D electrical motor designs [02-Jan-20 11:58 AM] originalskullbearer#0000 I do mostly Electro-magnetic FEA work, optimization, etc, but I also do Mechanical and Thermal analysis separately and in conjunction [02-Jan-20 11:59 AM] nebneb125#0000 I find it so interesting how many of the people on here have technical backgrounds [02-Jan-20 12:04 PM] sharlindra#0000 I dont! not IT-related anyway... [02-Jan-20 12:05 PM] sharlindra#0000 I like space ships though... [02-Jan-20 12:05 PM] grenademagnet#0000 heh, ive done system admin my whole life and cyber security analysis for the past 7 :). i only know technology really [02-Jan-20 12:09 PM] originalskullbearer#0000 My expertise is very spread out [02-Jan-20 12:09 PM] originalskullbearer#0000 I went through 5 majors over 11 years [02-Jan-20 12:10 PM] grenademagnet#0000 about 2.5 years ago i started doing more tool dev at work since we had a huge need for it in my department [02-Jan-20 12:10 PM] franss22#0000 i wonder how they could make a modular system that could work with the current market system [02-Jan-20 12:10 PM] originalskullbearer#0000 And that barely scratches my personal interest/study areas [02-Jan-20 12:10 PM] sharlindra#0000 ive been saying I was the only non-IT player for ages :D [02-Jan-20 12:10 PM] nebneb125#0000 @originalskullbearer so i think you told me [02-Jan-20 12:10 PM] nebneb125#0000 or maybe it was someone else [02-Jan-20 12:10 PM] franss22#0000 if every ship is unique, they'll be pretty hard to sell on a CX {Reactions} ๐Ÿ’ฏ [02-Jan-20 12:10 PM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [02-Jan-20 12:11 PM] franss22#0000 unless like, you buy a ship hull and fit modules in [02-Jan-20 12:11 PM] originalskullbearer#0000 I do electric motors now, I did Continuously Variable Transmissions (Pulley-Type) before, vehicle powertrain design, clutch control system design [02-Jan-20 12:11 PM] franss22#0000 but thats kinda boring [02-Jan-20 12:11 PM] originalskullbearer#0000 That's just the engineering [02-Jan-20 12:11 PM] franss22#0000 or at least done to death [02-Jan-20 12:11 PM] grenademagnet#0000 i mean they really only need to hold cargo and fuel... [02-Jan-20 12:12 PM] originalskullbearer#0000 @grenademagnet you'll just buy based on the numbers [02-Jan-20 12:12 PM] originalskullbearer#0000 NUMBERS [02-Jan-20 12:12 PM] grenademagnet#0000 lol i wont care for the design too much [02-Jan-20 12:12 PM] waitingtocompile#0000 I *hope* that ships are sold in some special market place where each ship design on sale is listed seperately and you can sort and filter it somehow [02-Jan-20 12:13 PM] franss22#0000 even then, id love an aurora-like system [02-Jan-20 12:13 PM] originalskullbearer#0000 I need a ship that can get from Montem to Prom with 50t of capacity, but do it in 2 hours [02-Jan-20 12:13 PM] waitingtocompile#0000 YES! [02-Jan-20 12:13 PM] waitingtocompile#0000 Aurora is basically the gold standard for starship design IMO [02-Jan-20 12:13 PM] originalskullbearer#0000 And then I want one that can go from Prom to Katoa in 4 days with 2000t of capacity [02-Jan-20 12:13 PM] obsidianpick#0000 Its great, just the interface makes it annoying [02-Jan-20 12:14 PM] obsidianpick#0000 The granularity? 10/10 [02-Jan-20 12:14 PM] franss22#0000 however, it'd require a dedicated marketplace or something similar to work [02-Jan-20 12:14 PM] waitingtocompile#0000 Also a thing that would be cool: ships that are more efficient in some capacity but can't land on the planet, so you use that for your long distance transport then decant it into landing capable shuttles [02-Jan-20 12:14 PM] franss22#0000 *like in aurora* [02-Jan-20 12:14 PM] franss22#0000 lmao [02-Jan-20 12:14 PM] waitingtocompile#0000 And yeah Aurora is basically just a MS access database wrapped up in some windows forms {Reactions} ๐Ÿคฃ [02-Jan-20 12:14 PM] originalskullbearer#0000 We're talking so far downstream though I think, even just a simple modularity now would add tremendous complication [02-Jan-20 12:15 PM] obsidianpick#0000 I mean, at its core from what I understand PrUn is a DB with a browser wrapper [02-Jan-20 12:15 PM] grenademagnet#0000 id be happy if i could just buy another ship that they give on start lol [02-Jan-20 12:15 PM] waitingtocompile#0000 Well for now at least I assume you'd pick how much FTL engine-ness, how much STL engine-ness, fuel capacities and cargo size [02-Jan-20 12:15 PM] franss22#0000 non-ftl capable ships would be fun too [02-Jan-20 12:15 PM] franss22#0000 for intra-system flight [02-Jan-20 12:15 PM] obsidianpick#0000 2 hours until my space ship arrives and I can begin my week long production run [02-Jan-20 12:16 PM] waitingtocompile#0000 Though ideally I'd love to be able to fine tune the exact FTL and STL performance of the ships [02-Jan-20 12:16 PM] catfiz#0000 Ooo, but would it be more efficient? @franss22 [02-Jan-20 12:16 PM] franss22#0000 thats the point [02-Jan-20 12:16 PM] catfiz#0000 But how much more? [02-Jan-20 12:16 PM] catfiz#0000 50% [02-Jan-20 12:16 PM] originalskullbearer#0000 If you can pick 3 engines, 3 cargo holds, 3 navigation arrays, you already have a large number of configurations [02-Jan-20 12:16 PM] catfiz#0000 30 [02-Jan-20 12:16 PM] waitingtocompile#0000 I mean I assume you'd cut down on fuel consumption because you're not dragging your FTL drive around with you [02-Jan-20 12:16 PM] franss22#0000 my head-canon is that current ships have 2 engines, a stl and a ftl one [02-Jan-20 12:17 PM] obsidianpick#0000 The main thing I would want is an efficient but slow AF (I would be fine with a week long trip if need be) in system cargo vessel [02-Jan-20 12:17 PM] waitingtocompile#0000 I mean that's what the functionality of how ships operate implies [02-Jan-20 12:17 PM] franss22#0000 i suppose a ftl drive isnt a small thing [02-Jan-20 12:17 PM] franss22#0000 plus you dont need a ftl cargo tank [02-Jan-20 12:17 PM] franss22#0000 nor whatever strange stuff you need to survive ftl travel [02-Jan-20 12:18 PM] waitingtocompile#0000 But yeah anyway I want my damn superfreighter already [02-Jan-20 12:18 PM] catfiz#0000 *Flys everywhere with only stl* [02-Jan-20 12:18 PM] franss22#0000 lol [02-Jan-20 12:18 PM] obsidianpick#0000 I want my solar sailing cargo ship [02-Jan-20 12:18 PM] franss22#0000 intersystem flight with stl [02-Jan-20 12:18 PM] obsidianpick#0000 It might take a month to get to market but I don't have to pay for fuel [02-Jan-20 12:18 PM] catfiz#0000 But yeah, a superfreighter would be great [02-Jan-20 12:18 PM] catfiz#0000 But it would take forever [02-Jan-20 12:18 PM] franss22#0000 "yeah, my ship's gonna get there in uhh, lemme check" [02-Jan-20 12:18 PM] catfiz#0000 Like weeks to travel [02-Jan-20 12:19 PM] franss22#0000 "250 years, 5 days and 7 minutes" [02-Jan-20 12:19 PM] catfiz#0000 Good enough for me [02-Jan-20 12:19 PM] obsidianpick#0000 Have fun cancelling that flight [02-Jan-20 12:19 PM] catfiz#0000 Oh no [02-Jan-20 12:19 PM] franss22#0000 spent 300 less NCC on fuel tho [02-Jan-20 12:20 PM] franss22#0000 profitable [02-Jan-20 12:20 PM] catfiz#0000 *34 years to finish this segment* [02-Jan-20 12:20 PM] waitingtocompile#0000 In my mind the point of the superfreighter type thing is for transporting high volume, low value cargos that don't need to be moved with any urgency [02-Jan-20 12:20 PM] franss22#0000 yeah [02-Jan-20 12:20 PM] obsidianpick#0000 Make food decay [02-Jan-20 12:20 PM] catfiz#0000 Like h20 [02-Jan-20 12:20 PM] franss22#0000 2000 ton cargo that just takes forever to get somewhere [02-Jan-20 12:20 PM] originalskullbearer#0000 @catfiz I believe it is 3^3 or 27 in my 3 options 3 sections [02-Jan-20 12:21 PM] waitingtocompile#0000 Like I don't care that it's taking ages for my 10k of ore to be transported, I just want to not spend a ton on the fuel to move it [02-Jan-20 12:21 PM] franss22#0000 what do you guys think of spetialized cargo holds? [02-Jan-20 12:21 PM] catfiz#0000 Oh, right, I forgot those [02-Jan-20 12:21 PM] franss22#0000 for example, a gas freighter [02-Jan-20 12:21 PM] waitingtocompile#0000 Could be interesting, but IDK [02-Jan-20 12:22 PM] franss22#0000 youve got a special hold for gas, and thus you can transport more of it, since you dont need gas bottles pr whatever [02-Jan-20 12:22 PM] waitingtocompile#0000 what would be cool is some ultra high end exotic materials that *need* those special holds [02-Jan-20 12:22 PM] catfiz#0000 I think that would be unnecessary work for the devs [02-Jan-20 12:22 PM] originalskullbearer#0000 Well, just making mass have an effect on SF and maybe FTL usage would be a big change [02-Jan-20 12:22 PM] catfiz#0000 But for something with radiation maybe [02-Jan-20 12:22 PM] catfiz#0000 So something similar [02-Jan-20 12:22 PM] franss22#0000 like factorio's liquid tank trains [02-Jan-20 12:22 PM] originalskullbearer#0000 We need to be able to do cargo exchanges in space, so we can have high cargo ships with low ship mass [02-Jan-20 12:22 PM] originalskullbearer#0000 Which could not land or take off on planet [02-Jan-20 12:23 PM] catfiz#0000 Yes, let's do that [02-Jan-20 12:23 PM] catfiz#0000 But only between your own ships [02-Jan-20 12:23 PM] waitingtocompile#0000 IDK, I think I'd rather see the ability to have ships specialized to different ranges/efficiencies than specialist holds [02-Jan-20 12:23 PM] franss22#0000 mfw when someone mixes up their cargo and brings in a shipment of irradiated RATs [02-Jan-20 12:23 PM] waitingtocompile#0000 And yeah ship-to-ship cargo transfer is a must [02-Jan-20 12:23 PM] originalskullbearer#0000 I will be sad if the ships can't be skewed towards better for planet surface trips or unable to go to planet surface [02-Jan-20 12:23 PM] originalskullbearer#0000 Also I'd like smaller ships that could be stowed in a bigger ship and carried, so that a large space only vessel can carry STL only ships that are better for planet work [02-Jan-20 12:24 PM] franss22#0000 i still want player made space highways [02-Jan-20 12:24 PM] waitingtocompile#0000 YES [02-Jan-20 12:24 PM] waitingtocompile#0000 Honestly just more big infrastructure projects [02-Jan-20 12:24 PM] catfiz#0000 That sounds so expensive [02-Jan-20 12:24 PM] franss22#0000 portals between systems made by corps, and you can choose to use them to go faster, but pay a toll fee to the corp [02-Jan-20 12:24 PM] originalskullbearer#0000 @catfiz I want to be able to directly trade in space! With other players! So I can interact with your big expensive FTL carrier with my cheap planetary lifters [02-Jan-20 12:25 PM] waitingtocompile#0000 Some incentive for players to organize beyond just flat efficiency boosts [02-Jan-20 12:25 PM] originalskullbearer#0000 @franss22 I think that will cause collapse of market variation unless the usage is prohibitively expensive [02-Jan-20 12:25 PM] waitingtocompile#0000 Also, orbital installations [02-Jan-20 12:25 PM] catfiz#0000 Hmm, that sounds difficult to somehow line up your ships [02-Jan-20 12:25 PM] originalskullbearer#0000 @catfiz I think @waitingtocompile pointed to a solution [02-Jan-20 12:25 PM] franss22#0000 a what [02-Jan-20 12:25 PM] waitingtocompile#0000 I mean IMO these portals should have some kind of operating cost [02-Jan-20 12:26 PM] franss22#0000 yeah, an upkeep like the cogc's [02-Jan-20 12:26 PM] franss22#0000 i dont mean instantaneous travel tho [02-Jan-20 12:26 PM] catfiz#0000 Just faster [02-Jan-20 12:26 PM] catfiz#0000 Like eve? [02-Jan-20 12:26 PM] franss22#0000 just like, idk, a 20% faster travel if you use the gate [02-Jan-20 12:26 PM] originalskullbearer#0000 I really don't want there to be any kind of jump portals unless the galaxy took a high spec FTL cargo ship more than 2 weeks to cross [02-Jan-20 12:26 PM] franss22#0000 and pay a toll obv [02-Jan-20 12:26 PM] originalskullbearer#0000 From center to edge, not edge to edge [02-Jan-20 12:26 PM] catfiz#0000 Ah, so not that much faster [02-Jan-20 12:26 PM] waitingtocompile#0000 Like this portal isn't a one and done, it requires a continual supply of some high tier fuel type substance, as well as the general upkeep that you see on things like the GCOC [02-Jan-20 12:27 PM] franss22#0000 yeah, not a massive improvement [02-Jan-20 12:27 PM] franss22#0000 but it adds up [02-Jan-20 12:27 PM] catfiz#0000 Do we have the materials to even make it? [02-Jan-20 12:27 PM] franss22#0000 an extra fuel type sounds good [02-Jan-20 12:27 PM] waitingtocompile#0000 And yeah it should be a speed boost, something that's substantial and valuable on a busy shipping lane but not a total world changer [02-Jan-20 12:27 PM] originalskullbearer#0000 It could make sense to have a method of making a jump link between stars with no jump link, but only allow normal travel [02-Jan-20 12:27 PM] catfiz#0000 Or do the devs need to add something [02-Jan-20 12:27 PM] originalskullbearer#0000 No speed boost [02-Jan-20 12:27 PM] franss22#0000 i like it but i feel it could trivialize travel [02-Jan-20 12:27 PM] originalskullbearer#0000 Ohh. Ohhhhhhhhhh I got a good idea I think [02-Jan-20 12:28 PM] catfiz#0000 Cargo teleportation [02-Jan-20 12:28 PM] catfiz#0000 :) [02-Jan-20 12:28 PM] originalskullbearer#0000 Maybe as the galaxy expands players need to travel with reduced FTL speed or perhaps on high speed STL only between current accessible systems and new systems [02-Jan-20 12:28 PM] originalskullbearer#0000 Then they can establish a jump link [02-Jan-20 12:28 PM] waitingtocompile#0000 ehhhhhhhh [02-Jan-20 12:28 PM] originalskullbearer#0000 Thus limiting expansion rates [02-Jan-20 12:28 PM] originalskullbearer#0000 But also providing incentive to expand with forethought [02-Jan-20 12:29 PM] originalskullbearer#0000 Maybe small FTL probes can jump but not bigger ships? [02-Jan-20 12:29 PM] franss22#0000 a thing i think the current galaxy is missing is a bit more space between interesting stuff [02-Jan-20 12:29 PM] originalskullbearer#0000 So you can do some scouting like 1-2 systems past your current established link [02-Jan-20 12:29 PM] waitingtocompile#0000 I want expansion speed to be limited by the ability to build infrastructure and supply lines not by some arbitrary speed penalty [02-Jan-20 12:29 PM] originalskullbearer#0000 @franss22 totally agree, things need to be further apart and adding speed boosts to travel makes them effectively closer together [02-Jan-20 12:30 PM] franss22#0000 cause right now everything is more or less clustered in the same ~20 systems, except for the occasional gas colony a bit further away [02-Jan-20 12:30 PM] catfiz#0000 True, but we need some sort of speed penalty [02-Jan-20 12:30 PM] waitingtocompile#0000 And yeah having the three main trade hubs being a couple of systems apart in one corner of the galaxy is fine for a smallish test like this but in the final product IMO they should be more spread out [02-Jan-20 12:30 PM] franss22#0000 i guess it made sense whem there were less players [02-Jan-20 12:30 PM] originalskullbearer#0000 It wouldn't be a bad idea for the 3 hubs to be about 50% of the way into each of the galactic arms [02-Jan-20 12:30 PM] molp#0000 They will be more spread out in the next tests / final version [02-Jan-20 12:30 PM] waitingtocompile#0000 I think just as the options for transport grow they should make things more spread out when they inevitably reset the universe [02-Jan-20 12:30 PM] originalskullbearer#0000 @molp excited for that! [02-Jan-20 12:30 PM] waitingtocompile#0000 Yeah I assumed as much [02-Jan-20 12:30 PM] franss22#0000 or more hubs [02-Jan-20 12:30 PM] rubicate#0000 it would be too punishing to have them far apart when we can only have 2 spaceships [02-Jan-20 12:30 PM] waitingtocompile#0000 Since rn the main goal is to make sure all the mechanichs work [02-Jan-20 12:31 PM] franss22#0000 yeah, we need more ships before the universe gets bigger [02-Jan-20 12:31 PM] waitingtocompile#0000 Rather than make sure everything is perfectly balanced [02-Jan-20 12:31 PM] originalskullbearer#0000 Is it possible to pop a new 3 CXs, one each about 5 systems further from the center from each current CX? [02-Jan-20 12:31 PM] catfiz#0000 Are we at least gonna have 5 hubs for the 5 currencies? [02-Jan-20 12:31 PM] originalskullbearer#0000 Start moving the newbies there, keep the same 3 currencies [02-Jan-20 12:31 PM] franss22#0000 or it'll be more like logitstics nightmare universe instead of prosperous [02-Jan-20 12:31 PM] waitingtocompile#0000 I assume that's coming [02-Jan-20 12:31 PM] originalskullbearer#0000 @molp and I'm thinking like in the next month? [02-Jan-20 12:31 PM] waitingtocompile#0000 Honestly give me that logistics shit [02-Jan-20 12:32 PM] catfiz#0000 Wait, a reset in a month? [02-Jan-20 12:32 PM] catfiz#0000 Way too soon [02-Jan-20 12:32 PM] originalskullbearer#0000 No, no, just add CX [02-Jan-20 12:32 PM] molp#0000 lol, no, there is no date yet ๐Ÿ™‚ [02-Jan-20 12:32 PM] originalskullbearer#0000 no reset, just add to current [02-Jan-20 12:32 PM] franss22#0000 add CXs in a month [02-Jan-20 12:32 PM] catfiz#0000 Ah, that's what you were going for [02-Jan-20 12:32 PM] originalskullbearer#0000 That or make it a planetary improvement [02-Jan-20 12:32 PM] franss22#0000 or earlier, to ride on the wave of the article [02-Jan-20 12:32 PM] catfiz#0000 I thought you wanted a reset [02-Jan-20 12:32 PM] rubicate#0000 Honestly resets should be avoided unless a game update forces it, you are bound to lose some of your player base with a reset [02-Jan-20 12:32 PM] originalskullbearer#0000 @catfiz no reset [02-Jan-20 12:32 PM] catfiz#0000 Lol, I know [02-Jan-20 12:32 PM] originalskullbearer#0000 @catfiz just more space, further from center [02-Jan-20 12:33 PM] rubicate#0000 planets made out of gold [02-Jan-20 12:33 PM] waitingtocompile#0000 I mean I'd guess that the universe reset will happen once there's some new mechanics that can't be fully tested without one [02-Jan-20 12:33 PM] catfiz#0000 I just thought you were eager to have one [02-Jan-20 12:33 PM] originalskullbearer#0000 Need place for the influx and need more market diffirentiation [02-Jan-20 12:33 PM] waitingtocompile#0000 Like on the roadmap there's planet surveying, which will obvs require a universe reset [02-Jan-20 12:33 PM] originalskullbearer#0000 But don't need major change in mechanics [02-Jan-20 12:33 PM] franss22#0000 tbh, i also think there shoul be more repetition between the hubs [02-Jan-20 12:33 PM] franss22#0000 whem [02-Jan-20 12:33 PM] aandersen#0000 Why would it need universe reset? [02-Jan-20 12:33 PM] franss22#0000 whenever they add more [02-Jan-20 12:33 PM] originalskullbearer#0000 @aandersen because we know all planet info [02-Jan-20 12:33 PM] catfiz#0000 For now we don't need one [02-Jan-20 12:34 PM] aandersen#0000 That you know of right now yes. [02-Jan-20 12:34 PM] catfiz#0000 But some of the future plans need one [02-Jan-20 12:34 PM] franss22#0000 so we dont have a "food hub", a "prefabs hub", and a "poor people hub" [02-Jan-20 12:34 PM] aldin39#0000 so, you can't login in game and spam here? did I get it right? [02-Jan-20 12:34 PM] aandersen#0000 See? The story can be - you _think_ you have discovered them all [02-Jan-20 12:34 PM] franss22#0000 and there's more alternatives [02-Jan-20 12:34 PM] originalskullbearer#0000 @franss22 lol I think Katoa is the gas station? [02-Jan-20 12:34 PM] franss22#0000 used to be [02-Jan-20 12:34 PM] franss22#0000 now idk [02-Jan-20 12:34 PM] originalskullbearer#0000 I bought prefabs there and sold them on Prom at a big margin [02-Jan-20 12:34 PM] catfiz#0000 Now there are better methods [02-Jan-20 12:34 PM] originalskullbearer#0000 Markets are crazy [02-Jan-20 12:35 PM] catfiz#0000 Markets are dying [02-Jan-20 12:35 PM] catfiz#0000 H20 is 30+ on prom [02-Jan-20 12:35 PM] originalskullbearer#0000 I actually think that there needs to be specialization between the factions to ensure trading does happen [02-Jan-20 12:35 PM] catfiz#0000 It used to be 11 [02-Jan-20 12:35 PM] rubicate#0000 lots of profit to be made [02-Jan-20 12:35 PM] originalskullbearer#0000 Yes, inflation is seen in the base inputs [02-Jan-20 12:35 PM] originalskullbearer#0000 And is is inflating fast [02-Jan-20 12:35 PM] catfiz#0000 Lots of new people to fail [02-Jan-20 12:36 PM] franss22#0000 yes, there needs to be specialization, obviously, im not denying that [02-Jan-20 12:36 PM] franss22#0000 im saying there needs to be multiple hub with the same specialty [02-Jan-20 12:36 PM] originalskullbearer#0000 I think the biggest issue currently is that with tier 3 planets there isn't enough specialization rather than the reverse [02-Jan-20 12:36 PM] originalskullbearer#0000 Too much repetition [02-Jan-20 12:36 PM] franss22#0000 not exactly right now, but yes when there's more people [02-Jan-20 12:36 PM] waitingtocompile#0000 I mean in future when things are more spread out competition between markets would be driven as much by the region than the planet itself [02-Jan-20 12:36 PM] originalskullbearer#0000 Prom is best located and so is cheap for everything except prefabs, and that's only because our Tier 3 AL is barely getting off the ground [02-Jan-20 12:37 PM] originalskullbearer#0000 Once it's really established it will be prefabs cheap on Prom too except new players on Montem will have to underbid or die [02-Jan-20 12:37 PM] franss22#0000 FE is a derelict of the past, long live AL [02-Jan-20 12:37 PM] obsidianpick#0000 @originalskullbearer What do you mean by that? [02-Jan-20 12:37 PM] aldin39#0000 not all the newbies will survive bankrupcy ๐Ÿ˜„ [02-Jan-20 12:37 PM] originalskullbearer#0000 AL->Prefabs is cheaper per base area than FE->Prefabs [02-Jan-20 12:37 PM] waitingtocompile#0000 Like it should be that you can do anything in or reasonably near any of the CXes but if you want to do it *best* you need to go to one specific CX or out in the ass end of nowhere [02-Jan-20 12:37 PM] originalskullbearer#0000 More investment now, more profit later [02-Jan-20 12:38 PM] catfiz#0000 He mean the same thing that happened with katoa, you can now make fuel for cheaper elsewhere [02-Jan-20 12:38 PM] originalskullbearer#0000 So the players that invest will be able to underbid and maintain margins [02-Jan-20 12:38 PM] waitingtocompile#0000 AL prefabs are faster and more efficient to make [02-Jan-20 12:38 PM] originalskullbearer#0000 It's mostly due to shipping costs [02-Jan-20 12:38 PM] originalskullbearer#0000 FEO/FE are terrible to ship [02-Jan-20 12:38 PM] originalskullbearer#0000 A fix to this would be to change the recipe for PP2 B type prefabs [02-Jan-20 12:39 PM] franss22#0000 AL is so nice to ship [02-Jan-20 12:39 PM] catfiz#0000 Yeah, but on a planet like montem it never has to leave the planet [02-Jan-20 12:39 PM] originalskullbearer#0000 Should produce 2 prefabs for 1AL + 1FE [02-Jan-20 12:39 PM] franss22#0000 i can fit 280 ALO in a ship [02-Jan-20 12:39 PM] originalskullbearer#0000 Or it should make 2 prefabs for 3 AL [02-Jan-20 12:39 PM] originalskullbearer#0000 Which is closer to real mechanical comparison [02-Jan-20 12:39 PM] waitingtocompile#0000 I mean if you go in *hard* on vertical integration you can make iron prefabs work, but the yields of iron on montem are going to leave it unable to compete with the T3 iron planets [02-Jan-20 12:40 PM] originalskullbearer#0000 AL is just as stiff but half as strong as Steel [02-Jan-20 12:40 PM] franss22#0000 we dont use steel for prefabs tho [02-Jan-20 12:40 PM] originalskullbearer#0000 Ok, fair [02-Jan-20 12:40 PM] catfiz#0000 It would be cool if we could [02-Jan-20 12:40 PM] originalskullbearer#0000 But still not generally as strong as good FE [02-Jan-20 12:40 PM] originalskullbearer#0000 But stiffer [02-Jan-20 12:40 PM] waitingtocompile#0000 Or IMO the low tier prefabs should be FE and limestone, and the higher tier need AL and Steel [02-Jan-20 12:40 PM] catfiz#0000 What tier what is steel prefab be? [02-Jan-20 12:40 PM] sharlindra#0000 we do use Steel for prefabs though, for R- series [02-Jan-20 12:40 PM] franss22#0000 we're in space tho, stuff feels lighter [02-Jan-20 12:40 PM] franss22#0000 generally [02-Jan-20 12:40 PM] rubicate#0000 Montem has iron, water, soil, limestone, it's kinda a jack of all trades. I think it will end up a trading hub because of this [02-Jan-20 12:40 PM] franss22#0000 deoends on the planet [02-Jan-20 12:41 PM] originalskullbearer#0000 So if the design is optimized for FE and AL, there will be less AL by mass but more AL by volume [02-Jan-20 12:41 PM] franss22#0000 tbh i reecntly got rid of all my extractors in mon [02-Jan-20 12:41 PM] originalskullbearer#0000 Generally around 25% more AL by volume for FE and about 50-75% more AL by volume for Steel [02-Jan-20 12:41 PM] catfiz#0000 @franss22 why? [02-Jan-20 12:41 PM] originalskullbearer#0000 AL and FE have same volume, right? Just different masses [02-Jan-20 12:41 PM] originalskullbearer#0000 In PrUn [02-Jan-20 12:41 PM] franss22#0000 cause ive got better stuff to build there [02-Jan-20 12:42 PM] catfiz#0000 Huh [02-Jan-20 12:42 PM] franss22#0000 i can get LST faster in 992c, and ALO fastr than FEO in 992d [02-Jan-20 12:42 PM] catfiz#0000 But you need to ship it [02-Jan-20 12:42 PM] franss22#0000 yeah but its right nexrt door [02-Jan-20 12:42 PM] catfiz#0000 Does that not cancel out the benefits? [02-Jan-20 12:42 PM] waitingtocompile#0000 Alternative, the PP2 recipes for the basic prefabs don't fully replace FE with AL, but only partly, but you get better build speeds per prefabs [02-Jan-20 12:42 PM] franss22#0000 a flight takes just like 8 hrs [02-Jan-20 12:43 PM] originalskullbearer#0000 The shipping cost between planets is often as much as a 1 jump [02-Jan-20 12:43 PM] waitingtocompile#0000 In system shipping is not that hard [02-Jan-20 12:43 PM] originalskullbearer#0000 Depends on where the planets are in orbits [02-Jan-20 12:43 PM] franss22#0000 its like 30-50 FF, and around 150-250 SF [02-Jan-20 12:43 PM] franss22#0000 not much [02-Jan-20 12:43 PM] originalskullbearer#0000 If they are on opposite sides of the star it is pricey, almost faster to jump 1 over and jump back [02-Jan-20 12:43 PM] catfiz#0000 Yeah the fact that plants can move kinda hurts when shipping [02-Jan-20 12:44 PM] franss22#0000 yeah those NUTs and GRNs always running away [02-Jan-20 12:44 PM] waitingtocompile#0000 IDK I think long term there will need to be a big rebalance of recipes {Reactions} ๐Ÿ‘† (3) [02-Jan-20 12:45 PM] waitingtocompile#0000 But balancing this kind of game is hard, especially when things are so chaotic and when new mechanichs like shipbuilding are poised to mess with things [02-Jan-20 12:45 PM] catfiz#0000 Yeah, that's why we need some time to test it [02-Jan-20 12:45 PM] waitingtocompile#0000 Like if ships end up being very iron intensive to build that'll presumably revitalize montem a chunk [02-Jan-20 12:46 PM] catfiz#0000 Now imagine if resources eventually ran out [02-Jan-20 12:46 PM] catfiz#0000 :) [02-Jan-20 12:46 PM] waitingtocompile#0000 ooooffffff [02-Jan-20 12:46 PM] originalskullbearer#0000 It would be possible, though a lot of work, to write some basic AI and run a mess of virtual simple players in a test server, see how things would balance out [02-Jan-20 12:46 PM] originalskullbearer#0000 Give the AI full knowledge of the planet resources, just make optimal decisions, awareness of each other too and so they coordinate [02-Jan-20 12:47 PM] originalskullbearer#0000 Not really AI, just artificial players [02-Jan-20 12:47 PM] catfiz#0000 Or maybe we could just have the concentration drop [02-Jan-20 12:47 PM] catfiz#0000 Just constantly drop until it hits 1 [02-Jan-20 12:47 PM] waitingtocompile#0000 IDK, players do wierd things though [02-Jan-20 12:47 PM] letsgo2u#0000 What does CX mean? [02-Jan-20 12:47 PM] originalskullbearer#0000 @letsgo2u Commodity Exchange [02-Jan-20 12:47 PM] waitingtocompile#0000 Commodity eXchange [02-Jan-20 12:47 PM] letsgo2u#0000 Ah [02-Jan-20 12:47 PM] originalskullbearer#0000 @catfiz then there needs to be fixed amounts of resources and maybe multiple tiers of EXT? [02-Jan-20 12:48 PM] originalskullbearer#0000 @catfiz also then COL could destroy the planet atmosphere? [02-Jan-20 12:48 PM] letsgo2u#0000 I had to settle 1 jump from it to be a farmer ๐Ÿ™ƒ [02-Jan-20 12:48 PM] catfiz#0000 Yep :) [02-Jan-20 12:48 PM] catfiz#0000 Incinerators would destroy the atmosphere also [02-Jan-20 12:48 PM] originalskullbearer#0000 @catfiz the amounts we extract and move are insignificant to even a small planet, for all we know they already have this function ๐Ÿ™‚ [02-Jan-20 12:48 PM] waitingtocompile#0000 I think what you're designing is a very diffent game from PrUn [02-Jan-20 12:48 PM] catfiz#0000 Pretty sure they don't [02-Jan-20 12:48 PM] waitingtocompile#0000 A cool game to be sure [02-Jan-20 12:49 PM] letsgo2u#0000 All the recommended planets were full [02-Jan-20 12:49 PM] waitingtocompile#0000 But yeah... a very different one [02-Jan-20 12:49 PM] catfiz#0000 But with 400 people extracting the same time [02-Jan-20 12:49 PM] catfiz#0000 It might destroy planet [02-Jan-20 12:49 PM] originalskullbearer#0000 Our real life species extracts millions of times more material in the same real time span as we do in PrUn [02-Jan-20 12:49 PM] catfiz#0000 And we will eventually run out [02-Jan-20 12:49 PM] waitingtocompile#0000 @letsgo2u settling offworld from the CX isn't the end of the world, though it does mean selling your products is a bit more work [02-Jan-20 12:50 PM] originalskullbearer#0000 We will, but unless we played PrUn for like, half a century, we wouldn't barely notice [02-Jan-20 12:50 PM] letsgo2u#0000 I know. Just saying new players have it a bit more difficult ๐Ÿ™ƒ {Reactions} โ˜๏ธ [02-Jan-20 12:50 PM] catfiz#0000 Do you realize how big these extractors are? They take up like 1/2000th of the planet [02-Jan-20 12:50 PM] catfiz#0000 Each [02-Jan-20 12:51 PM] originalskullbearer#0000 Yes, we are trying to work with the devs to make it easier. We can't leave a plot on planet once we are there, but players who stop playing will be removed and space will open up eventually [02-Jan-20 12:51 PM] waitingtocompile#0000 @letsgo2u don't worry about maybe messing things up a bit. You can always Coliq and start over once you've got a better handle on the mechanichs [02-Jan-20 12:51 PM] waitingtocompile#0000 I did and it's worked out great [02-Jan-20 12:51 PM] originalskullbearer#0000 @catfiz I noticed this, but our PrUn EXT technology is obviously garbage because it extracts so little relative to space consumption [02-Jan-20 12:52 PM] originalskullbearer#0000 Just a few tons a day? [02-Jan-20 12:52 PM] catfiz#0000 True [02-Jan-20 12:52 PM] originalskullbearer#0000 Maybe 100 tons a day? [02-Jan-20 12:52 PM] originalskullbearer#0000 That's a tiny operation on Earth [02-Jan-20 12:52 PM] waitingtocompile#0000 Maybe the material is *super* hard to get at [02-Jan-20 12:52 PM] franss22#0000 something is up with those EXTs tho, because they get the same yield no matter where you place them in the planet [02-Jan-20 12:52 PM] catfiz#0000 But they are still massive, they must use tons of energy [02-Jan-20 12:52 PM] originalskullbearer#0000 Plus we can create mass by refining [02-Jan-20 12:52 PM] originalskullbearer#0000 Don't forget that when you burn plants they also grow in mass [02-Jan-20 12:53 PM] franss22#0000 normally, minerals have different concentrations on different parts of the planet [02-Jan-20 12:53 PM] kovus#0000 What no one told you is that all the numbers represent "millions." :) [02-Jan-20 12:53 PM] originalskullbearer#0000 Damn... my ship can haul 400 million tons? [02-Jan-20 12:53 PM] franss22#0000 (i know in terms of game balance itd be a nightmare to do this, but i wonder what would the explanation be in terms of lore) [02-Jan-20 12:53 PM] kovus#0000 _is entertained by the thought._ [02-Jan-20 12:54 PM] waitingtocompile#0000 I mean again that's something that could be interesting though prolly in a different game [02-Jan-20 12:54 PM] originalskullbearer#0000 I think it could eventually be that resource concentration is varied by location on planet, and there are different tiers of extracting equipment depending on the type of deposit [02-Jan-20 12:54 PM] originalskullbearer#0000 So Prom could have say, some of almost all elements [02-Jan-20 12:55 PM] originalskullbearer#0000 But it's only worth getting FE on like 10 of 1000 plots [02-Jan-20 12:55 PM] franss22#0000 sounds like a big pain in the ass [02-Jan-20 12:55 PM] originalskullbearer#0000 Yeah, I don't imagine it being a good thing until the game is in full launch [02-Jan-20 12:55 PM] franss22#0000 newbies would get royally screwed over [02-Jan-20 12:55 PM] kovus#0000 Yep. Timing would affect your success a lot more in that regard. [02-Jan-20 12:55 PM] catfiz#0000 Yeah, it would be fun [02-Jan-20 12:55 PM] originalskullbearer#0000 Not necessarily, you would need to reserve lots for different types of starting packages [02-Jan-20 12:55 PM] franss22#0000 and imagine making the GDP planet spreadsheet, but for every one of the ~600 plots of every planet [02-Jan-20 12:56 PM] waitingtocompile#0000 Like that would only work in a game that's *way* bigger and way more expansion oriented [02-Jan-20 12:56 PM] originalskullbearer#0000 Change of subject [02-Jan-20 12:56 PM] originalskullbearer#0000 Best spaceship names? [02-Jan-20 12:56 PM] sharlindra#0000 Enterprise, duh [02-Jan-20 12:56 PM] franss22#0000 inivisible teapot [02-Jan-20 12:56 PM] catfiz#0000 One of mine is named Susan, Susan does all the work [02-Jan-20 12:56 PM] waitingtocompile#0000 I use Culture names, though sadly a lot of them don't fit [02-Jan-20 12:56 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662368755061489687/unknown.png?ex=68151579&is=6813c3f9&hm=20b6a41b54208d479aaba2f7a4720e80607a6b6550cb21eebf00763f34b4fb36& [02-Jan-20 12:57 PM] originalskullbearer#0000 Susan is a great name [02-Jan-20 12:57 PM] catfiz#0000 Susan does twice as much work as Huan [02-Jan-20 12:57 PM] lemonsoup#0000 culture inspired like all good spaceships {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662368957944168498/unknown.png?ex=681515a9&is=6813c429&hm=cfd5a8e329c9353e08796177cf2d39d5f6336bc79e55b0a7f25f748298ed94ba& [02-Jan-20 12:57 PM] sharlindra#0000 I have Enterprise and Discovery (yes, I actually like the show, I jsut pretend it has nothing to do with Star Trek...) [02-Jan-20 12:58 PM] waitingtocompile#0000 I've got *Abrupt Exchange of Views* and *Flexible Demeanour* [02-Jan-20 12:58 PM] waitingtocompile#0000 Sadly *Yes but What's the Civilian Application?* [02-Jan-20 12:58 PM] waitingtocompile#0000 Did not fit [02-Jan-20 12:59 PM] originalskullbearer#0000 Hmmmmmm [02-Jan-20 12:59 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662369334953246757/unknown.png?ex=68151603&is=6813c483&hm=930b5a7c1dcb801df52fdbd7ed7a8b9fde983e5f7daef9966e096614da49094c& [02-Jan-20 12:59 PM] originalskullbearer#0000 I like Moya because in Farscape it's almost the only vessel without weapons [02-Jan-20 12:59 PM] originalskullbearer#0000 And mine don't have weapons like @catfiz's ships do [02-Jan-20 12:59 PM] waitingtocompile#0000 But yeah I like naming mine after the GSVs and GCUs in The Culture [02-Jan-20 01:00 PM] waitingtocompile#0000 The ROU names sound wrong [02-Jan-20 01:00 PM] originalskullbearer#0000 I'll pretend I know the references [02-Jan-20 01:00 PM] originalskullbearer#0000 I see, I may read that [02-Jan-20 01:00 PM] waitingtocompile#0000 The Culture is like crazy advanced sci fi where the starships are sentient and name themselves [02-Jan-20 01:02 PM] waitingtocompile#0000 The GSVs are General Systems vehicles, and are basically flying megacities. the GCUs are smaller and only hold the population of a single large city, but get around a lot more. The orbitals are massive fuck-off ringworlds which along with the GSVs are where most of The Cultures non-ai population lives [02-Jan-20 01:02 PM] franss22#0000 sounds like a really bad idea [02-Jan-20 01:03 PM] waitingtocompile#0000 The ROUs are rapid offensive units. They are the culture's "military" force, and all the AI's in them are a bit... strange [02-Jan-20 01:03 PM] waitingtocompile#0000 And give themselves dumb names like "gunboat diplomat" [02-Jan-20 01:03 PM] waitingtocompile#0000 Nah the Minds are all really cool and chill. Well a few of the drones and ROUs are kind of dicks, but the ones on the Orbitals and GSVs are always super caring types [02-Jan-20 01:03 PM] lemonsoup#0000 Gunboat diplomat is my fave culture ship name [02-Jan-20 01:04 PM] catfiz#0000 @originalskullbearer I have weapons? [02-Jan-20 01:07 PM] waitingtocompile#0000 Don't forget ROU *Never Mind It's Just a Sensor Ghost* [02-Jan-20 01:11 PM] lunikon#0000 PSA PSA PSA: Doing a quick server update (fingers crossed!) to add some logging {Reactions} ๐Ÿคž (4) [02-Jan-20 01:11 PM] molp#0000 I recently read **the player of games**. Fantastic book! [02-Jan-20 01:12 PM] waitingtocompile#0000 Yeah player of games is prolly the best place to start with Culture novels [02-Jan-20 01:13 PM] lunikon#0000 hm, server version 0.7.77...is that a good a or a bad omen? [02-Jan-20 01:13 PM] molp#0000 I started with *Use of Weapons* but found it too confusing [02-Jan-20 01:13 PM] waitingtocompile#0000 Yeah that one is pretty opaque [02-Jan-20 01:14 PM] waitingtocompile#0000 *Consider Phlebas* is a pretty good place to go next. It's impact is kind of reduced if it's not your starting point, but it's more comprehensible than use of weapons {Reactions} ๐Ÿ‘ [02-Jan-20 01:19 PM] franss22#0000 i still have to finish up the 3rd stormlight archive book [02-Jan-20 01:20 PM] originalskullbearer#0000 @dev eta on server re-up? [02-Jan-20 01:20 PM] prdgi#0000 *I Met God and She Booped My Nose* [02-Jan-20 01:21 PM] letsgo2u#0000 Oh yeah who ever told me to check for hardware acceleration in chrome, that fixed the map display bug i had earlier ( iam home now) {Reactions} ๐Ÿ‘Œ [02-Jan-20 01:21 PM] Deleted User#0000 thought the servers crashed but im glad its just a update ๐Ÿ™‚ [02-Jan-20 01:24 PM] mrwashingtoad#0000 Fridays at 17:00 local, right? ๐Ÿ˜„ [02-Jan-20 01:24 PM] instigator#0000 Nah wait until like 6 or 7 so people have a chance to log in and get their hopes up ๐Ÿ˜‰ [02-Jan-20 01:25 PM] originalskullbearer#0000 Ohhhh it's running so smoothly now [02-Jan-20 01:25 PM] mrwashingtoad#0000 no no - they patch it and reboot and walk out as it's coming back on trusting to all the scripts [02-Jan-20 01:25 PM] instigator#0000 <100 connections. Just wait. [02-Jan-20 01:25 PM] mrwashingtoad#0000 it's what EA does ๐Ÿ˜› [02-Jan-20 01:25 PM] instigator#0000 That's typically how I end my workday, @mrwashingtoad [02-Jan-20 01:25 PM] originalskullbearer#0000 LOL [02-Jan-20 01:25 PM] mrwashingtoad#0000 i always rebooted stuff about an hour before i left [02-Jan-20 01:26 PM] instigator#0000 Hey those scripts are totally solid. I never write a bad piece of code, promise. [02-Jan-20 01:26 PM] mrwashingtoad#0000 so i could double check it was running good before i left [02-Jan-20 01:26 PM] mrwashingtoad#0000 I mean.. I'm old though - and remember what happened to old Sierra Online's "The Realm" MMO game [02-Jan-20 01:26 PM] instigator#0000 My current job actually has me on call pretty much every night until 8pm or so. Get to watch a slack bot pump logs to make sure everything is okay. [02-Jan-20 01:26 PM] mrwashingtoad#0000 they kept having hard crashes on T / TH nights [02-Jan-20 01:27 PM] mrwashingtoad#0000 and no one could figure it out [02-Jan-20 01:27 PM] mrwashingtoad#0000 till they had an engineer stay overnight [02-Jan-20 01:27 PM] mrwashingtoad#0000 and caught the cleaning crew coming in, unplug server, plug in vacuum, vacuum the hall outside, then plug it back in and walk off {Reactions} ๐Ÿคฆโ€โ™‚๏ธ (2) [02-Jan-20 01:27 PM] mrwashingtoad#0000 this was 1998 [02-Jan-20 01:27 PM] instigator#0000 LOL [02-Jan-20 01:27 PM] mrwashingtoad#0000 we all got a month free [02-Jan-20 01:27 PM] mrwashingtoad#0000 but no one could figure it out for MONTHS [02-Jan-20 01:28 PM] mrwashingtoad#0000 they were unplugging the big battery backup system for the server [02-Jan-20 01:28 PM] originalskullbearer#0000 That is something alright [02-Jan-20 01:28 PM] originalskullbearer#0000 Number 1 solution in tech support [02-Jan-20 01:28 PM] sharlindra#0000 hmmm, ive heard this story before... but I dont recall the game... are you sure its not an urban legend? :D [02-Jan-20 01:28 PM] originalskullbearer#0000 Is it plugged in? [02-Jan-20 01:28 PM] mrwashingtoad#0000 nope - it was sierra online's 'The Realm' [02-Jan-20 01:28 PM] sharlindra#0000 that might be where the legend started then [02-Jan-20 01:29 PM] mrwashingtoad#0000 yup - can confirm, it's true [02-Jan-20 01:29 PM] mrwashingtoad#0000 i remember getting a month free b/c we would lose 2 days a week b/c of it lol [02-Jan-20 01:29 PM] mrwashingtoad#0000 was always w/in ~30 min of 21:00 PST [02-Jan-20 01:30 PM] mrwashingtoad#0000 and just bloop connection lost [02-Jan-20 01:30 PM] mrwashingtoad#0000 the server staff would get in in the morning and try and figure out what happened, but it was just full hard crash b/c power loss [02-Jan-20 01:30 PM] mrwashingtoad#0000 and the battery system they had didn't have logs available [02-Jan-20 01:31 PM] mrwashingtoad#0000 i kept trying to find my original email from the dev's on it, but i don't have it anymore [02-Jan-20 01:32 PM] mrwashingtoad#0000 was on my old AOL account b/c that is all that was authorized to serve the military barracks I was in [02-Jan-20 01:33 PM] originalskullbearer#0000 Heh, one way you know I'm an engineer is that I had 97 instances of Calculator open [02-Jan-20 01:33 PM] originalskullbearer#0000 About 80% not for PrUn [02-Jan-20 01:33 PM] grenademagnet#0000 @molp any particular fixes to confirm with that update? [02-Jan-20 01:34 PM] instigator#0000 I think they said it was adding logging. [02-Jan-20 01:34 PM] lunikon#0000 no, it's just a quick patch to add some logging [02-Jan-20 01:34 PM] grenademagnet#0000 gotcha [02-Jan-20 01:34 PM] grenademagnet#0000 logging reigns against all debugging [02-Jan-20 01:34 PM] instigator#0000 in before verbose logging turns out to be the slowdown [02-Jan-20 01:34 PM] lunikon#0000 hehe [02-Jan-20 01:35 PM] instigator#0000 So many times I get asked "how do I make this faster" and the answer is "remove that print statement in your loop" [02-Jan-20 01:35 PM] grenademagnet#0000 ugh sounds like python [02-Jan-20 01:35 PM] instigator#0000 Typically java in my career so far. [02-Jan-20 01:35 PM] lunikon#0000 show of hands: Who on this channel is _not_ a programmer? [02-Jan-20 01:35 PM] originalskullbearer#0000 Hehe I Python [02-Jan-20 01:35 PM] grenademagnet#0000 LOL [02-Jan-20 01:36 PM] mrwashingtoad#0000 me ๐Ÿ˜„ [02-Jan-20 01:36 PM] mrwashingtoad#0000 though I have done some basic stuff [02-Jan-20 01:36 PM] franss22#0000 he's the chosen one [02-Jan-20 01:36 PM] gharrethadekyn#0000 I can program my DVR [02-Jan-20 01:36 PM] franss22#0000 oh rip [02-Jan-20 01:36 PM] instigator#0000 Counts [02-Jan-20 01:36 PM] mrwashingtoad#0000 I'm a trained Cremation Technician [02-Jan-20 01:36 PM] originalskullbearer#0000 @mrwashingtoad nice [02-Jan-20 01:36 PM] mrwashingtoad#0000 i can 'train the trainer' for repairing cremation units and their PLC's and HMI's [02-Jan-20 01:37 PM] originalskullbearer#0000 I'm an ME/EE so I Python, Jython, VBA, and Java to work with APIs and Excel [02-Jan-20 01:37 PM] mrwashingtoad#0000 my official title is 'Technical Services Manager' [02-Jan-20 01:37 PM] gharrethadekyn#0000 My job requires a familiarity with RedHat, but logging in via terminal is the closest I've ever gotten to bring a programmer. [02-Jan-20 01:37 PM] originalskullbearer#0000 And I have C'd things before [02-Jan-20 01:37 PM] mrwashingtoad#0000 which is abusespeak for 'yay this poor bugger has to do EVERYTHING' lol [02-Jan-20 01:38 PM] originalskullbearer#0000 @mrwashingtoad the more lofty the title the worse the job [02-Jan-20 01:38 PM] grenademagnet#0000 i liked learning programming through python but when i needed to start doing more concurrent calls.... ugh that was more of a headache. I started learning Go last spring because i need more ease of distributed computing and concurrency [02-Jan-20 01:38 PM] grenademagnet#0000 super easy to do in that language [02-Jan-20 01:38 PM] originalskullbearer#0000 Python over Java though [02-Jan-20 01:38 PM] grenademagnet#0000 absolutely. java just sucks [02-Jan-20 01:38 PM] instigator#0000 Hey now {Reactions} ๐Ÿ˜† [02-Jan-20 01:38 PM] instigator#0000 Java can be nice. [02-Jan-20 01:38 PM] instigator#0000 Depends on the use. [02-Jan-20 01:39 PM] grenademagnet#0000 i will show my appreciation for what JVM has done for me... [02-Jan-20 01:39 PM] gharrethadekyn#0000 !rank [02-Jan-20 01:39 PM] instigator#0000 Don't discard any language out of hand just because of the popular opinion [02-Jan-20 01:39 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662379422220943410/card.png?ex=68151f68&is=6813cde8&hm=0fb0d11539aea2775daef27ba35baf19ed78cd7aa290f5e3de2ab9baa1156563& [02-Jan-20 01:39 PM] lunikon#0000 the older you get, the more you lean towards "there are different languages for different jobs". Language wars are something for youngsters ๐Ÿ˜‰ [02-Jan-20 01:39 PM] originalskullbearer#0000 Right [02-Jan-20 01:39 PM] instigator#0000 Exactly [02-Jan-20 01:39 PM] originalskullbearer#0000 Most of the things I work with have a FORTRAN back end [02-Jan-20 01:39 PM] originalskullbearer#0000 But I work with the Python API [02-Jan-20 01:39 PM] grenademagnet#0000 and thats what i had learned last year lol [02-Jan-20 01:40 PM] instigator#0000 I'll use what I need to use to get the job done in realistic time and with reasonable scalability {Reactions} ๐Ÿ‘ [02-Jan-20 01:40 PM] instigator#0000 ยฏ\_(ใƒ„)_/ยฏ [02-Jan-20 01:40 PM] grenademagnet#0000 hence why i switched to make my headaches less of a painful one [02-Jan-20 01:40 PM] obsidianpick#0000 @lunikon There are different languages for different jobs, but there are also obsolete languages [02-Jan-20 01:41 PM] instigator#0000 Well sure, probably don't go using COBOL for something. [02-Jan-20 01:41 PM] grenademagnet#0000 i think we need a programming channel now lol [02-Jan-20 01:41 PM] obsidianpick#0000 IDK, banking sector will pay you a lot for it [02-Jan-20 01:41 PM] grenademagnet#0000 unless you're in banking [02-Jan-20 01:41 PM] instigator#0000 But you should consider all the options in your toolbox when presented with a problem. [02-Jan-20 01:41 PM] instigator#0000 Don't discard a tool just because you heard on the internet it wasn't cool. [02-Jan-20 01:41 PM] obsidianpick#0000 Pascal. Its useless [02-Jan-20 01:41 PM] instigator#0000 "Several people are typing..." bring it on [02-Jan-20 01:42 PM] grenademagnet#0000 cause they for some reason cant spend the money to migrate everything into C++ which would fit their needs well enough for long term maintenance [02-Jan-20 01:42 PM] obsidianpick#0000 Everything it does is done by a more maintainable language that I don't hate. [02-Jan-20 01:42 PM] originalskullbearer#0000 So on the note of obsolete languages, all the FEA companies I work with are going from FORTRAN+Java/Python to C+ to avoid the memory inflexibility [02-Jan-20 01:42 PM] mrwashingtoad#0000 My job consists of (now) sitting at home and taking phone calls from customers who run the gamut of โ€œmechanical engineerโ€ to โ€œ I dunno I just got hired to be a receptionist and now I have to do thisโ€ as well as my technicians who need help troubleshooting hydraulic, electrical, and mechanical issues on cremation machines that sometimes Iโ€™ve never even seen before. [02-Jan-20 01:42 PM] originalskullbearer#0000 They all say FORTRAN is about to be a dead language in numerical computations [02-Jan-20 01:43 PM] mrwashingtoad#0000 Itโ€™s been said, but FORTRAN will probably live forever [02-Jan-20 01:43 PM] mrwashingtoad#0000 Old but useful [02-Jan-20 01:43 PM] originalskullbearer#0000 It has reigned supreme for so long, but memory flexibility is so critical now when your FEA may need to scale from a preset 16GB to 800GB of RAM with no predictability [02-Jan-20 01:43 PM] originalskullbearer#0000 Yeah, there are always uses [02-Jan-20 01:43 PM] mrwashingtoad#0000 Yup [02-Jan-20 01:43 PM] originalskullbearer#0000 FORTRAN is too efficient to fully die [02-Jan-20 01:43 PM] originalskullbearer#0000 But you gotta know what to expect or it wastes too much time when you run out of allocated RAM [02-Jan-20 01:43 PM] originalskullbearer#0000 Efficiency lost [02-Jan-20 01:43 PM] mrwashingtoad#0000 Like even the Shuttle was using old 8086 chips bc they were so power friendly [02-Jan-20 01:44 PM] originalskullbearer#0000 Don't knock those chips [02-Jan-20 01:44 PM] grenademagnet#0000 but thats a _whole_ nother requirement for the project [02-Jan-20 01:44 PM] mrwashingtoad#0000 Exactly- everything has its usages [02-Jan-20 01:44 PM] originalskullbearer#0000 The 8000 series chips are still one of the most produced set of chips [02-Jan-20 01:44 PM] originalskullbearer#0000 You coffee maker probably has them in it [02-Jan-20 01:44 PM] originalskullbearer#0000 Cheap, reliable, and fast [02-Jan-20 01:44 PM] mrwashingtoad#0000 Yup [02-Jan-20 01:45 PM] mrwashingtoad#0000 Exactly [02-Jan-20 01:45 PM] originalskullbearer#0000 Just no bandwidth, but a coffee maker doesn't need it [02-Jan-20 01:45 PM] grenademagnet#0000 heh, my coffee maker is just a pitcher that i fill with beans in a cheese cloth ๐Ÿคฃ [02-Jan-20 01:45 PM] originalskullbearer#0000 Half the IoT stuff I look into uses these old chips [02-Jan-20 01:45 PM] thegravycompanygc#0000 Programming in grad school mostly C [02-Jan-20 01:45 PM] grenademagnet#0000 love my cold brews [02-Jan-20 01:45 PM] mrwashingtoad#0000 I mean I had an old 386 SX (no math coprocessor) 20 MHz computer [02-Jan-20 01:45 PM] mrwashingtoad#0000 Ran everything I needed fine [02-Jan-20 01:46 PM] mrwashingtoad#0000 And never did fill my 20MB hard drive [02-Jan-20 01:46 PM] mrwashingtoad#0000 Even running a 6 line BBS [02-Jan-20 01:47 PM] originalskullbearer#0000 Uh oh, TradeWars incoming... [02-Jan-20 01:47 PM] originalskullbearer#0000 Fair warning y'all [02-Jan-20 01:47 PM] mrwashingtoad#0000 And Falcon 3.0 flight sim when we got an extra 1MB Ram (woo 2 MB Ram) and a Stealth Diamond Pro video card [02-Jan-20 01:47 PM] originalskullbearer#0000 @mrwashingtoad is recalling the halcyon days of his early teens [02-Jan-20 01:47 PM] mrwashingtoad#0000 What TradeWars is awesome [02-Jan-20 01:47 PM] mrwashingtoad#0000 Majority of ppl here would highly enjoy it [02-Jan-20 01:47 PM] originalskullbearer#0000 Next comes the links to where you can play a BBS emulator of TradeWars [02-Jan-20 01:47 PM] originalskullbearer#0000 Watchout [02-Jan-20 01:48 PM] originalskullbearer#0000 Every time he posts it I almost start playing [02-Jan-20 01:48 PM] originalskullbearer#0000 DON'T LOOK AT THE LINK [02-Jan-20 01:48 PM] petertaylortx#0000 Toad, there was talk of Corp Wars earlier And not a single Shadowrunner in the area [02-Jan-20 01:48 PM] mrwashingtoad#0000 I still have my server license for Planets: The Exploration of Space [02-Jan-20 01:48 PM] franss22#0000 corp wars? [02-Jan-20 01:48 PM] mrwashingtoad#0000 Wait, what?! How could you not! [02-Jan-20 01:48 PM] franss22#0000 goota get those eddies, choomba [02-Jan-20 01:49 PM] mrwashingtoad#0000 Blasphemy I say [02-Jan-20 01:49 PM] mrwashingtoad#0000 _shakes cane _ [02-Jan-20 01:49 PM] petertaylortx#0000 I even asked and there were no runners looking for work [02-Jan-20 01:49 PM] esabab_00#0000 TradeWars 2002 was pretty amazing back in the day [02-Jan-20 01:50 PM] mrwashingtoad#0000 No runners for a Mr. Johnson - now thatโ€™s a shame [02-Jan-20 01:50 PM] petertaylortx#0000 Ikr [02-Jan-20 01:50 PM] mrwashingtoad#0000 They made a newer version of TW2002 [02-Jan-20 01:50 PM] mrwashingtoad#0000 But the place went out of business like 3 years ago [02-Jan-20 01:51 PM] esabab_00#0000 I was writing a rewrite of TradeWars using Redis as the backend but then got into making a newer more complicated game as a replacement before I ended up plaything this [02-Jan-20 01:52 PM] mrwashingtoad#0000 ah was TradeWars Rising (by Sylien Games) [02-Jan-20 01:52 PM] mrwashingtoad#0000 last email I have from them was 2013 - was a kickstarter soon notification for stretch goals [02-Jan-20 01:54 PM] esabab_00#0000 Wish I had back half the money I've put into crowdfunded stuff that never really delivered lol [02-Jan-20 01:56 PM] djmater#0000 that reminds me of that i should get something from kickstarter soon, atleast i hope so [02-Jan-20 02:04 PM] petertaylortx#0000 Yeah, I'm waiting on these to come through. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662385652935163934/Screenshot_20200102-200335_Chrome.jpg?ex=68152536&is=6813d3b6&hm=72c1c6afaa0a0f659361b6073624726968aaa1d795eae87cf4de328715b5838b& [02-Jan-20 02:04 PM] petertaylortx#0000 @djmater [02-Jan-20 02:04 PM] instigator#0000 Still waiting on GOG to add Lionhead games so I can get over my nostalgia issues and move on with my life. ยฏ\_(ใƒ„)_/ยฏ [02-Jan-20 02:05 PM] lunikon#0000 Starmancer I backed, Astrobase is kind of developing in a weird direction I'm not too fond of. But what is Ancient Cities? ๐Ÿ™‚ [02-Jan-20 02:05 PM] petertaylortx#0000 Ancient Cities is a city builder game based in cave man times with a world evolution. Looks interesting [02-Jan-20 02:06 PM] instigator#0000 "Release date: 2019" on the Steam page... Womp womp. [02-Jan-20 02:07 PM] petertaylortx#0000 The big danger KS games have is scope kreep. Too many small companies add too many and then have issues delivering the project or timescale [02-Jan-20 02:09 PM] mrwashingtoad#0000 I'm waiting on: Potions: A Curious Tale Ancient Cities Astrobase Command Starmancer Space Haven and the final pdf's of Witch+Craft, a 5e Supplemental (think Studio Ghibli like crafting for D&D / d20 systems) [02-Jan-20 02:10 PM] mrwashingtoad#0000 which isn't bad for 20 backed projects [02-Jan-20 02:11 PM] petertaylortx#0000 That reminds me. I need to KS more games. I don't have enough games I've never played in my steam collection [02-Jan-20 02:11 PM] catfiz#0000 Wait, how is Ghibli involved? [02-Jan-20 02:11 PM] mrwashingtoad#0000 here @catfiz [02-Jan-20 02:11 PM] mrwashingtoad#0000 it's part of the description [02-Jan-20 02:12 PM] mrwashingtoad#0000 I've seen the final proof's [02-Jan-20 02:12 PM] mrwashingtoad#0000 and it looks good [02-Jan-20 02:12 PM] mrwashingtoad#0000 they finally got them certified, and books should be soon [02-Jan-20 02:12 PM] catfiz#0000 That's super cool [02-Jan-20 02:13 PM] mrwashingtoad#0000 it looks really good [02-Jan-20 02:13 PM] catfiz#0000 Yeah [02-Jan-20 02:13 PM] mrwashingtoad#0000 I like how they also noted all the art people as well [02-Jan-20 02:14 PM] mrwashingtoad#0000 which most places are like "we gotz artz" [02-Jan-20 02:14 PM] catfiz#0000 Well, art is a big piece of it [02-Jan-20 02:14 PM] mrwashingtoad#0000 but yeah, it's pretty - and from what i've seen on the beta pdf's they linked us, looks to be a ton of fun to play [02-Jan-20 02:15 PM] djmater#0000 @petertaylortx what is Astrobase command? [02-Jan-20 02:15 PM] esabab_00#0000 underworld ascendant probably my biggest backing disappointment...which is saying something since several things I've backed delivered nothing at all [02-Jan-20 02:15 PM] mrwashingtoad#0000 @djmater [02-Jan-20 02:16 PM] mrwashingtoad#0000 I backed all the Shadowrun and BattleTech stuff from Harebrained Schemes - they always deliver high quality stuff [02-Jan-20 02:17 PM] nosebleedneek#0000 That 5e supplement does look awesome, will keep an eye out for it [02-Jan-20 02:17 PM] petertaylortx#0000 @djmater {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662389034756210688/Screenshot_20200102-201711_Steam.jpg?ex=6815285c&is=6813d6dc&hm=604644a16bbd65598fc1adc244c10a408e9f50612ccbb873e7f883f948aa3700& [02-Jan-20 02:17 PM] mrwashingtoad#0000 the finals are very very soon [02-Jan-20 02:17 PM] mrwashingtoad#0000 we got notified late Dec they accepted the proofs [02-Jan-20 02:18 PM] djmater#0000 nice [02-Jan-20 02:18 PM] nosebleedneek#0000 sweet [02-Jan-20 02:18 PM] mrwashingtoad#0000 and i should really go grab my alpha thing of Space Haven [02-Jan-20 02:18 PM] petertaylortx#0000 I love the work of Harebrained Schemes they always do great quality work [02-Jan-20 02:19 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662389594473496601/unknown.png?ex=681528e1&is=6813d761&hm=a86d817023c92c4b3aa2faaa614f99f869270d422e661d14c03eed13ed731fc1& [02-Jan-20 02:20 PM] mrwashingtoad#0000 basically "RimWorld" ... in space. [02-Jan-20 02:22 PM] instigator#0000 Huh... that's an interesting point. Anything I ever design from here on out will be "designed by fans of Prosperous Universe". [02-Jan-20 02:31 PM] nebneb125#0000 @mrwashingtoad you like Space Haven too? [02-Jan-20 02:31 PM] mrwashingtoad#0000 i haven't played [02-Jan-20 02:31 PM] mrwashingtoad#0000 i did the alpha backer tier [02-Jan-20 02:31 PM] nebneb125#0000 but you like the sound of it? [02-Jan-20 02:31 PM] mrwashingtoad#0000 but have been super busy [02-Jan-20 02:31 PM] mrwashingtoad#0000 yeah [02-Jan-20 02:31 PM] nebneb125#0000 I found it a little punishing and complicated but fun [02-Jan-20 02:31 PM] mrwashingtoad#0000 but yeah.. I like RimWorld... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662392662862725148/unknown.png?ex=68152bbd&is=6813da3d&hm=c4a653de22d812ec7d2da16a928322fb2d83fb3b996d1cfd45e7da1522abf05d& [02-Jan-20 02:32 PM] nebneb125#0000 wow [02-Jan-20 02:32 PM] mrwashingtoad#0000 which doesn't show the 4k+ hours in all the alpha's before it went to Steam [02-Jan-20 02:32 PM] mrwashingtoad#0000 it's basically all I played for 2 years [02-Jan-20 02:32 PM] nebneb125#0000 this is my meagre contribution [02-Jan-20 02:32 PM] nebneb125#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662392907075944479/unknown.png?ex=68152bf7&is=6813da77&hm=ee55d25993226b6683d373709884c5f14c99032cd5a52ccb97a00307f7dc43a3& [02-Jan-20 02:33 PM] mrwashingtoad#0000 i had another kickstarter one i loved - from the mobile game creators of Rebuild / Rebuild 2 [02-Jan-20 02:33 PM] instigator#0000 Factorio is great! [02-Jan-20 02:33 PM] mrwashingtoad#0000 Rebuild 3: Gangs of Deadville - 668 hours [02-Jan-20 02:33 PM] instigator#0000 In that similar vein, but watered down, Mindustry had me hooked for a bit. Also Transport Fever 2 and Interstellar Transport Company. [02-Jan-20 02:34 PM] mrwashingtoad#0000 yep we've played Factorio and Mindustry both on livestreams w/ @petertaylortx [02-Jan-20 02:34 PM] nebneb125#0000 I'm trying 'The Quarry' on moble [02-Jan-20 02:34 PM] nebneb125#0000 Peter Taylor played Factorio? [02-Jan-20 02:34 PM] mrwashingtoad#0000 oooh ya [02-Jan-20 02:34 PM] mrwashingtoad#0000 he hates me at it [02-Jan-20 02:34 PM] petertaylortx#0000 I love a good Factorio run [02-Jan-20 02:34 PM] mrwashingtoad#0000 b/c I love Spaghetti bases [02-Jan-20 02:34 PM] nebneb125#0000 I have no idea how i have such a low play time. [02-Jan-20 02:35 PM] nebneb125#0000 I have 3 saves [02-Jan-20 02:35 PM] petertaylortx#0000 I just build around Toad. It's easier like that [02-Jan-20 02:35 PM] instigator#0000 Factorio is so much fun with friends. [02-Jan-20 02:35 PM] instigator#0000 Haven't done it in years though. [02-Jan-20 02:35 PM] mrwashingtoad#0000 my last Majestic Spaghetti Monster base - in a Death World {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662393616253321265/unknown.png?ex=68152ca0&is=6813db20&hm=a851d938514f136b7ca143529f9885f28e012df84069059296f5298654d0537b& [02-Jan-20 02:35 PM] nebneb125#0000 I've never played with others in Factorio [02-Jan-20 02:35 PM] nebneb125#0000 Oh i just made a deathworld [02-Jan-20 02:36 PM] mrwashingtoad#0000 no bots [02-Jan-20 02:36 PM] mrwashingtoad#0000 and i had JUST added trains [02-Jan-20 02:36 PM] mrwashingtoad#0000 well 2 trains [02-Jan-20 02:36 PM] mrwashingtoad#0000 lol [02-Jan-20 02:36 PM] mrwashingtoad#0000 everything was belted [02-Jan-20 02:36 PM] nebneb125#0000 still have the job of human conveyor belt in that world [02-Jan-20 02:36 PM] mrwashingtoad#0000 or smelted onsite [02-Jan-20 02:36 PM] mrwashingtoad#0000 yeah i've only got 645 hours in Factorio [02-Jan-20 02:37 PM] mrwashingtoad#0000 seems low [02-Jan-20 02:37 PM] nebneb125#0000 ..and, yes i played on Christmas. [02-Jan-20 02:37 PM] nebneb125#0000 the factory must grow [02-Jan-20 02:38 PM] petertaylortx#0000 Anyone that likes Factorio should look at Free server hosting by a fan of the game and good quality connections [02-Jan-20 02:38 PM] nosebleedneek#0000 satisfactory is a pretty decent factorio type game in 1st person [02-Jan-20 02:38 PM] franss22#0000 ooh nice [02-Jan-20 02:39 PM] nosebleedneek#0000 https://www.satisfactorygame.com/ {Embed} https://www.satisfactorygame.com/ Satisfactory A 1st person open-world factory building sim byย Coffee Stain Studios. Conquer nature, build multi-story factories, and automate to satisfaction! https://images-ext-1.discordapp.net/external/A0b6-1hIrex48cn12zIlIJAiCqRK_ywf2TLaEd55t_4/%3Fformat%3D1500w/http/static1.squarespace.com/static/59e891bfa9db098f5ced6591/t/5b2237bf88251bb8fa32ecb8/1528969194091/Satisfactory_SocialImageSquareSpace.png [02-Jan-20 02:39 PM] petertaylortx#0000 I've played Satisfactory and still find Factorio more...... Satisfying [02-Jan-20 02:39 PM] mrwashingtoad#0000 yep I haven't played as much Satisfactory as Factorio [02-Jan-20 02:39 PM] mrwashingtoad#0000 no pipes [02-Jan-20 02:39 PM] nosebleedneek#0000 I need to get back into factorio [02-Jan-20 02:39 PM] nebneb125#0000 I bought Factorio on Christmas 2016, so i have played 139h in 3 years and 9 days [02-Jan-20 02:39 PM] franss22#0000 recently ive been playing factorio with spacex mod, but ive kinda dropped it a bit cause i lost a couple of hours of advancement thanks to steam cloud shenanigans [02-Jan-20 02:40 PM] mrwashingtoad#0000 I made Peter play w/ Bob's and Angels mods [02-Jan-20 02:40 PM] mrwashingtoad#0000 it was... quite hilarious [02-Jan-20 02:40 PM] mrwashingtoad#0000 watching him slowly lose his mind [02-Jan-20 02:40 PM] franss22#0000 i pirated factorio before buying it on steam, so idk how much exactly ive played, but probably around 40 hrs more than it says [02-Jan-20 02:40 PM] nebneb125#0000 I added FActorissimo to my game [02-Jan-20 02:40 PM] petertaylortx#0000 Give Bob's and Angels mods a go if you want your brain to explode [02-Jan-20 02:40 PM] nebneb125#0000 I argued it was like adding functional programming paradigm to the game [02-Jan-20 02:40 PM] franss22#0000 so around 450 hrs [02-Jan-20 02:41 PM] franss22#0000 i actually hate bobs and angels [02-Jan-20 02:41 PM] franss22#0000 and pyanodon [02-Jan-20 02:41 PM] franss22#0000 or maybe [02-Jan-20 02:41 PM] franss22#0000 just dont like it [02-Jan-20 02:41 PM] franss22#0000 i feel like they have a big progression problem [02-Jan-20 02:41 PM] franss22#0000 you get too many stuff that doesnt have any use at all until very late in the game [02-Jan-20 02:42 PM] petertaylortx#0000 Toad keeps trying to get me to plat woth the Toxic Forest mod [02-Jan-20 02:42 PM] mrwashingtoad#0000 i keep threatening to use the Toxic Forest mod w/ Peter. All the clear paths and areas - I've had to clear by hand [02-Jan-20 02:42 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662395235460055072/unknown.png?ex=68152e22&is=6813dca2&hm=c5c5547b3786d4a393859d2428d636df95cb9b3ede83ba237a4800033f08668f& [02-Jan-20 02:42 PM] nebneb125#0000 oof [02-Jan-20 02:42 PM] mrwashingtoad#0000 literally trees [02-Jan-20 02:42 PM] mrwashingtoad#0000 **everywhere** [02-Jan-20 02:42 PM] nebneb125#0000 nuke them [02-Jan-20 02:43 PM] kovus#0000 Needs robots. [02-Jan-20 02:43 PM] mrwashingtoad#0000 i just unlocked **portable tree killers** :grenade: [02-Jan-20 02:43 PM] kovus#0000 Requires too many grenades. [02-Jan-20 02:43 PM] nebneb125#0000 why not flamethrower [02-Jan-20 02:43 PM] lunikon#0000 server seems to be purring again...going to call it a day. See you tomorrow, the latest. {Reactions} ๐Ÿ‘‹ (2) ๐Ÿ‘ (2) [02-Jan-20 02:43 PM] mrwashingtoad#0000 b/c it took like 4 hours to chop all those trees [02-Jan-20 02:44 PM] mrwashingtoad#0000 just to FIND the water and resource patches [02-Jan-20 02:44 PM] franss22#0000 feels like getting the rocket tech before actually having access to oil processing [02-Jan-20 02:44 PM] petertaylortx#0000 Rest well Martin [02-Jan-20 02:44 PM] franss22#0000 purring as in, working again? [02-Jan-20 02:45 PM] molp#0000 yes [02-Jan-20 02:45 PM] franss22#0000 nice [02-Jan-20 02:45 PM] mrwashingtoad#0000 meaning they fed the cat that walks on the treadmill to keep the server powered [02-Jan-20 02:45 PM] lunikon#0000 cats, plural [02-Jan-20 02:45 PM] mrwashingtoad#0000 that's why it was lagging w/ no cause... ๐Ÿฑ just ... being :catwiggle: [02-Jan-20 02:46 PM] mrwashingtoad#0000 and an omage to tech support 101 [02-Jan-20 02:46 PM] mrwashingtoad#0000 "turn it off and back on again" [02-Jan-20 02:46 PM] mrwashingtoad#0000 ๐Ÿ˜„ [02-Jan-20 02:46 PM] franss22#0000 dunno, id be pretty scared if my pc suddenly was vibrating like a cat [02-Jan-20 02:49 PM] franss22#0000 btw, anyone tried zachtronics' new game? [02-Jan-20 02:49 PM] instigator#0000 which is that? [02-Jan-20 02:49 PM] petertaylortx#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662397170590285866/G5UmXq.gif?ex=68152ff0&is=6813de70&hm=841f956b14a39ea6c02a58f028e9d025ff43147147d32968b1be2fc55e6c2bc1& [02-Jan-20 02:50 PM] franss22#0000 one about chemistry or smth [02-Jan-20 02:50 PM] mrwashingtoad#0000 that looks like :petert1Smudge: [02-Jan-20 02:50 PM] instigator#0000 Ohhh yeah I have not yet. [02-Jan-20 02:50 PM] franss22#0000 molek-syntez [02-Jan-20 02:50 PM] instigator#0000 Never finished Exapunks. It looked a lot like the other alchemy one they'd done recently that I didn't really grab onto. [02-Jan-20 02:50 PM] instigator#0000 I need to go back to Exapunks though. Liked it a lot. [02-Jan-20 02:51 PM] franss22#0000 magnum opus is really niec [02-Jan-20 02:51 PM] instigator#0000 Yeah I just didn't click with that one for some reason. [02-Jan-20 02:51 PM] franss22#0000 got stuck with one of the puzzles tho [02-Jan-20 02:51 PM] franss22#0000 also tis-100 was fun but hard as fuck [02-Jan-20 02:53 PM] djmater#0000 @franss22 do you recomend that molek-syntez? [02-Jan-20 02:53 PM] franss22#0000 idk, i havent tried it yet haha [02-Jan-20 02:54 PM] djmater#0000 ah ok [02-Jan-20 02:54 PM] djmater#0000 well i like chemistry so it looked intresting [02-Jan-20 02:55 PM] petertaylortx#0000 @djmater have you seen Duskers? [02-Jan-20 02:55 PM] franss22#0000 i mean, if you like puzzles, you probably cant go wrong with zachtronics games [02-Jan-20 02:55 PM] djmater#0000 nope i havent Pete [02-Jan-20 02:56 PM] djmater#0000 i like puzzle games alot ๐Ÿ˜„ [02-Jan-20 02:56 PM] petertaylortx#0000 It's a space exploration/survival game with drones but you command the drones via command line. Remind to to record some for you later [02-Jan-20 02:57 PM] petertaylortx#0000 And fail a lot [02-Jan-20 02:57 PM] djmater#0000 ooh nice ๐Ÿ˜„ [02-Jan-20 02:59 PM] esabab_00#0000 I've got some decent time in Shenzhen I/O but its all in the solitaire game [02-Jan-20 03:00 PM] obsidianpick#0000 I got about half way through Shenzhen I/O, maybe 3/4 of the way through [02-Jan-20 03:00 PM] petertaylortx#0000 Think of it like. You need resources so need to dock to a station, but there could be hostiles. So send in the drones. Only you can't directly command them so enter command D1 to R1 D1 open door D3 D1 to R1 ==D1 killed by unknown entity== [02-Jan-20 03:01 PM] djmater#0000 lol [02-Jan-20 03:02 PM] mrwashingtoad#0000 also i still love Graveyard Keeper and Astroneer [02-Jan-20 03:02 PM] mrwashingtoad#0000 such fun [02-Jan-20 03:02 PM] mrwashingtoad#0000 Astroneer has had a TON of updates since initial release [02-Jan-20 03:02 PM] mrwashingtoad#0000 lot better to play now [02-Jan-20 03:02 PM] obsidianpick#0000 Astroneer does look interesting [02-Jan-20 03:02 PM] instigator#0000 Haven't played Astroneer since launch [02-Jan-20 03:02 PM] mrwashingtoad#0000 forces to you build and explore the other planets in system for resources [02-Jan-20 03:02 PM] instigator#0000 It was alright then, but a good bit buggy in co-op. [02-Jan-20 03:03 PM] mrwashingtoad#0000 co-op has gotten a LOT better [02-Jan-20 03:03 PM] mrwashingtoad#0000 we've successfully had 4 ppl playing for hours and hours [02-Jan-20 03:03 PM] instigator#0000 I lost my co-op partner anyway, so now I'd just try solo ๐Ÿ˜› [02-Jan-20 03:14 PM] djmater#0000 @franss22 im testing out that game, its pretty intresting [02-Jan-20 03:18 PM] mrwashingtoad#0000 Speaking of Ancient Cities @petertaylortx they just released a dev diary :updoot: on Kickstarter lol {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662404290622521364/unknown.png?ex=68148dd1&is=68133c51&hm=6f976ec3d01e19ca65240dd881fe6eadcb52e11a5991e1049d0353a1f04802d7& [02-Jan-20 03:18 PM] franss22#0000 look very similar to opus magnum tho [02-Jan-20 03:18 PM] petertaylortx#0000 Nice [02-Jan-20 03:18 PM] weaselslider#0000 AHA! I'M IN THE POSITIVE NOW! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662404423510654987/unknown.png?ex=68148df1&is=68133c71&hm=e27dbad9df767516fda9b3dfd1585190484978c5c2106397eca2b74a71425a61& [02-Jan-20 03:19 PM] grenademagnet#0000 im -511 atm so im right behind you! [02-Jan-20 03:20 PM] petertaylortx#0000 @weaselslider woop Nice work [02-Jan-20 03:20 PM] lemonsoup#0000 I'm -18k everything is fine [02-Jan-20 03:20 PM] petertaylortx#0000 @djmater see it can be done ๐Ÿ˜› [02-Jan-20 03:20 PM] weaselslider#0000 i have a ship wit ha bunch of trading stuff landing in 10h so it might change, but [02-Jan-20 03:22 PM] djmater#0000 going positive in revenue? [02-Jan-20 03:23 PM] petertaylortx#0000 Yup [02-Jan-20 03:23 PM] petertaylortx#0000 Have you managed to maintain the positive result this period? [02-Jan-20 03:26 PM] mrwashingtoad#0000 @dev - 0 available plots on Promitor, Montem, Katoa, and down to 162 on Vallis - FYI [02-Jan-20 03:26 PM] mrwashingtoad#0000 any way to force the "starter" planets to have more plots than they are supposed to ? [02-Jan-20 03:27 PM] weaselslider#0000 ahaha.... what/ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662406551075684353/unknown.png?ex=68148fec&is=68133e6c&hm=fb4fd9132fab66de5b4b411fbc0ba7646fa1d272f95bd8904cf81cdfc464162a& [02-Jan-20 03:27 PM] weaselslider#0000 so much depreciation on my buildings in just a week... big oof [02-Jan-20 03:28 PM] petertaylortx#0000 Too many of my buildings are at 75% I need a big rebuild project [02-Jan-20 03:28 PM] weaselslider#0000 mine are all at 99.9% but... still says that [02-Jan-20 03:28 PM] weaselslider#0000 ยฏ\_(ใƒ„)_/ยฏ [02-Jan-20 03:28 PM] weaselslider#0000 is whatevs [02-Jan-20 03:30 PM] obsidianpick#0000 -16.1k for me ATM, need to get an Incinerator up and I go from 3.7k profit per week to 6.1k [02-Jan-20 03:30 PM] djmater#0000 yes @petertaylortx , atleast so far [02-Jan-20 03:31 PM] originalskullbearer#0000 @obsidianpick a week?? Please provide base and building/production info [02-Jan-20 03:32 PM] originalskullbearer#0000 We want you to make at least 1000/production building/day [02-Jan-20 03:32 PM] obsidianpick#0000 Vallis, 1 PP1, 1 BMP, Importing C & H producing BDE [02-Jan-20 03:33 PM] originalskullbearer#0000 Hmmmm [02-Jan-20 03:33 PM] obsidianpick#0000 BMP is at 104% prod PP1 is at 98% [02-Jan-20 03:33 PM] originalskullbearer#0000 Yes the shipping hurts until you can do full shipments or closer to it [02-Jan-20 03:33 PM] obsidianpick#0000 3k per shipment [02-Jan-20 03:33 PM] originalskullbearer#0000 Try and keep the shipments to being at least 10k worth of margin each way if you can [02-Jan-20 03:34 PM] originalskullbearer#0000 Though at start that can be tough [02-Jan-20 03:34 PM] obsidianpick#0000 Excluding that I would be making 6.7k per week, thats 2 weeks of prod for me, so thats why I am aiming to get the Incinerator [02-Jan-20 03:34 PM] originalskullbearer#0000 Yes, importing C is rough if you are also importing H [02-Jan-20 03:34 PM] originalskullbearer#0000 Import GRN instead [02-Jan-20 03:34 PM] originalskullbearer#0000 once INC is up [02-Jan-20 03:35 PM] obsidianpick#0000 HCP is actually cheaper ATM [02-Jan-20 03:35 PM] obsidianpick#0000 180 vs 290 [02-Jan-20 03:36 PM] originalskullbearer#0000 Ah, yes, I forget you are buying it on market [02-Jan-20 03:36 PM] originalskullbearer#0000 Yes, go with the best value [02-Jan-20 03:36 PM] originalskullbearer#0000 GRN is the cheapest to produce [02-Jan-20 03:36 PM] originalskullbearer#0000 The RIG->H2O->FRM->GRN->INC->C is the lowest cost chain for C [02-Jan-20 03:37 PM] obsidianpick#0000 Its expensive to make though [02-Jan-20 03:40 PM] obsidianpick#0000 2 weeks of prod for me is 14.2k, for 2 production lines as I am selling my excess PE, issue is the expenses are about 34k and I have 4k on hand [02-Jan-20 03:41 PM] originalskullbearer#0000 Planet code for Vallis? [02-Jan-20 03:41 PM] obsidianpick#0000 XT-699b [02-Jan-20 03:42 PM] mrwashingtoad#0000 Vallis is XT-699b yep [02-Jan-20 03:42 PM] obsidianpick#0000 Its next to Montem, but its a 13-19hr journey [02-Jan-20 03:42 PM] mrwashingtoad#0000 it's still got a few plots left [02-Jan-20 03:42 PM] mrwashingtoad#0000 Vallis orbit is kinda weird [02-Jan-20 03:42 PM] mrwashingtoad#0000 it's sometimes faster to go to Promitor than to Montem [02-Jan-20 03:42 PM] originalskullbearer#0000 Hmmm, very low water so RIG isn't worth it [02-Jan-20 03:43 PM] mrwashingtoad#0000 yeah RIG is... useless pretty much [02-Jan-20 03:43 PM] originalskullbearer#0000 Yes, probably faster and lower SF to go 1 jump, then jump back to Montem [02-Jan-20 03:43 PM] originalskullbearer#0000 You really lose on long in-system trips [02-Jan-20 03:43 PM] obsidianpick#0000 H is barely worth it too, FE is plentiful though [02-Jan-20 03:43 PM] originalskullbearer#0000 Yes, it's solid on FE [02-Jan-20 03:44 PM] originalskullbearer#0000 No LST though and the other elements are essentially too low to be worth it [02-Jan-20 03:44 PM] lemonsoup#0000 have i done the numbers wrong or is the PP2 recipe for BDE a really good way to lose shitloads of money [02-Jan-20 03:44 PM] originalskullbearer#0000 You do have soil fertility though that's not *horrible* [02-Jan-20 03:44 PM] originalskullbearer#0000 Consider whether or not importing H20 and having a FRM->GRN is worth it for your INC [02-Jan-20 03:45 PM] waitingtocompile#0000 Ph yeah BDE at a PP2 is just throwing money into a pit [02-Jan-20 03:45 PM] petertaylortx#0000 PP1 is better at T1 prefabs than the PP2 but PP2 can do both T1 and T2 prefabs so depends on supply and what your goal is [02-Jan-20 03:45 PM] originalskullbearer#0000 He's doing PP1 [02-Jan-20 03:45 PM] originalskullbearer#0000 PP2 is great for all but *BDE/BTA I think [02-Jan-20 03:45 PM] waitingtocompile#0000 BDE there's profit at PP1 but by my numbers it's outstripped by BSE [02-Jan-20 03:46 PM] petertaylortx#0000 tbf I make my own PE and PG b/c costs [02-Jan-20 03:46 PM] originalskullbearer#0000 It's just a swap for cheaper AL on BBH and BSE [02-Jan-20 03:46 PM] lemonsoup#0000 I'm seeing marginally more profit on BSE from PP2, but not loads [02-Jan-20 03:46 PM] lemonsoup#0000 now wondering if it's not worth building [02-Jan-20 03:46 PM] waitingtocompile#0000 PP2 beats out PP1 for the most part assuming you're not vertically integrated on a high iron planet [02-Jan-20 03:46 PM] originalskullbearer#0000 If you self-smelt or even better, have a Berthier or higher conc. ALO source and ship that [02-Jan-20 03:47 PM] originalskullbearer#0000 It gets mad profitable vs PP1 [02-Jan-20 03:47 PM] lemonsoup#0000 I am extremely poor [02-Jan-20 03:47 PM] lemonsoup#0000 my first production orders haven't come in yet lel [02-Jan-20 03:47 PM] waitingtocompile#0000 Big thing is that Aluminium is cheaper to ship and you get access to the higher tier prefabs, some of which have very good profits [02-Jan-20 03:47 PM] originalskullbearer#0000 ALO is cheaper to ship than AL [02-Jan-20 03:47 PM] originalskullbearer#0000 due to magimass [02-Jan-20 03:47 PM] obsidianpick#0000 Where I am I think PP1 might be better if I get FEO->FE->Prefabs due to me being able to get ~28 iron ore per day [02-Jan-20 03:48 PM] originalskullbearer#0000 @petertaylortx @mrwashingtoad I will TradeWars2002 you, you have twisted my arm [02-Jan-20 03:48 PM] waitingtocompile#0000 Yeah I'd say get yourself 2 or so PP1s to fund your way to building hier tier stuff [02-Jan-20 03:48 PM] petertaylortx#0000 Everyone is at the start @lemonsoup There was a time (OK multiple times) where I had less than 100 ICA in the bank [02-Jan-20 03:48 PM] originalskullbearer#0000 Oh, my bank is the CX [02-Jan-20 03:48 PM] lemonsoup#0000 yeah I came to the same conclusion chloe [02-Jan-20 03:48 PM] waitingtocompile#0000 @obsidianpick The question is, does that beat out performance of just selling the iron and then buying Aluminium [02-Jan-20 03:48 PM] originalskullbearer#0000 I sometimes have all of my liquid worth on the CX, if I really gotta buy something I cancel orders [02-Jan-20 03:49 PM] lemonsoup#0000 I'm enjoying this game mostly as it gives me a reason to make spreadsheets [02-Jan-20 03:49 PM] originalskullbearer#0000 SPREADSHEETS [02-Jan-20 03:49 PM] originalskullbearer#0000 MATH [02-Jan-20 03:49 PM] originalskullbearer#0000 NUMBERS [02-Jan-20 03:49 PM] obsidianpick#0000 @waitingtocompile Probably, I add 3k to the price of any material due to shipping [02-Jan-20 03:49 PM] petertaylortx#0000 Basically, if you have cash in the bank then it's not working to make more for you {Reactions} โ˜๏ธ [02-Jan-20 03:49 PM] waitingtocompile#0000 Ah, a fellow offworlder [02-Jan-20 03:49 PM] originalskullbearer#0000 @obsidianpick s that's your minimum cost, but it also assumes no profit [02-Jan-20 03:50 PM] obsidianpick#0000 Yeah, I need to make at least 2.5k per day plus 3k per trip to make any profit [02-Jan-20 03:50 PM] originalskullbearer#0000 Since you are off-CX all of your profits can be attributed to the shipping transaction [02-Jan-20 03:50 PM] waitingtocompile#0000 Also I adjust the cost of materials based on the proportion of a shipment they take up [02-Jan-20 03:50 PM] originalskullbearer#0000 @waitingtocompile yes! [02-Jan-20 03:50 PM] mrwashingtoad#0000 I'm probably the odd man out - I've foregone the 'sheets for this run and doing everything via the in-game and pen/paper ๐Ÿ˜„ [02-Jan-20 03:51 PM] originalskullbearer#0000 A good way to make sure you aren't shipping poorly is to think of it as selling the goods to your ship at cost and calculating all margins on your shipment [02-Jan-20 03:51 PM] waitingtocompile#0000 So for instance every unit of FE I import would cost an extra ~22.34ICA [02-Jan-20 03:51 PM] originalskullbearer#0000 Then your shipper brain will try to drive your supplier (you) down in costs to make more margin [02-Jan-20 03:52 PM] originalskullbearer#0000 You will look more clearly for your best margin [02-Jan-20 03:52 PM] waitingtocompile#0000 And I adjust my profit calculations accordingly [02-Jan-20 03:52 PM] originalskullbearer#0000 Because shipping is your biggest input expense [02-Jan-20 03:52 PM] originalskullbearer#0000 @waitingtocompile that is exactly how I look at it too. [02-Jan-20 03:53 PM] obsidianpick#0000 I think I would need to make a gas extractor for :o_: for Iron to be worth it [02-Jan-20 03:53 PM] originalskullbearer#0000 Since you can export on an input purchase run, you don't need to count the costs of the fuel for the prefabs [02-Jan-20 03:53 PM] waitingtocompile#0000 Well for me shipping represents somewhere on the order of 5-10% of my costs [02-Jan-20 03:53 PM] lemonsoup#0000 that's a very common strategy in real supply chains [02-Jan-20 03:53 PM] originalskullbearer#0000 @waitingtocompile you are also looking at this as 'my ships don't make profit when I'm not using them' [02-Jan-20 03:54 PM] waitingtocompile#0000 Like sure, but right now I'm *heavily* limited by liquid capital [02-Jan-20 03:54 PM] originalskullbearer#0000 You want to target a certain margin for your ship to make. Likely Euphemios you can make more profits by shipping between CXs instead of just producing and selling product [02-Jan-20 03:54 PM] waitingtocompile#0000 Also there's only so much volume of stuff people are paying to ship [02-Jan-20 03:54 PM] originalskullbearer#0000 Hmmm fair point Chloe [02-Jan-20 03:55 PM] obsidianpick#0000 For me its 4 days minimum production cycle and I can make a profit and keep going forever [02-Jan-20 03:55 PM] waitingtocompile#0000 But is it as much profit as it *could* be [02-Jan-20 03:55 PM] obsidianpick#0000 That is using the shipping run to buy/sell so I don't waste money [02-Jan-20 03:56 PM] obsidianpick#0000 Hell no, but thats also why I am aiming to do a weekly run [02-Jan-20 03:56 PM] waitingtocompile#0000 Another thing is that any time a transport is running at less than full capacity that's a lot of money you're buring [02-Jan-20 03:56 PM] obsidianpick#0000 If I can do that and save enough up for an Incinerator I almost double my profits [02-Jan-20 03:56 PM] obsidianpick#0000 Then I can keep doing that at longer and longer intervals [02-Jan-20 03:57 PM] waitingtocompile#0000 Currently I'm bottlenecked on funds, but once my next shipment clears I'll soon be bottlenecked on shipping capacity [02-Jan-20 03:57 PM] obsidianpick#0000 This is day 3 of this for me [02-Jan-20 03:58 PM] waitingtocompile#0000 The single best piece of advice is to actually do the calculations [02-Jan-20 03:58 PM] obsidianpick#0000 I havent had enough time to do anything and I made the mistake of despite there being spots left on Montem I didn't pick one [02-Jan-20 03:58 PM] obsidianpick#0000 I have a spreadsheet for this, it is missing a few bits [02-Jan-20 03:59 PM] waitingtocompile#0000 ehhh, montem isn't a great place to be based out of, at least with things the way they are [02-Jan-20 04:00 PM] obsidianpick#0000 At this point I don't know if its going to be much better elsewhere [02-Jan-20 04:03 PM] obsidianpick#0000 And I sold all my FTL fuel to get my prefab prod up as PE would lose me money [02-Jan-20 04:10 PM] aandersen#0000 I've started watching The Expansion season 1. I get a feeling they're going back and forth in time, or? [02-Jan-20 04:11 PM] waitingtocompile#0000 No, just hopping between different points of view [02-Jan-20 04:11 PM] waitingtocompile#0000 Like there's a couple of flashback sequences but that's it [02-Jan-20 04:11 PM] aandersen#0000 ok [02-Jan-20 04:11 PM] obsidianpick#0000 There is one major flashback for Epstein [02-Jan-20 04:12 PM] aandersen#0000 I'm terrible with names [02-Jan-20 04:12 PM] obsidianpick#0000 But I am not entirely sure when that is and it has no bearing on the plot [02-Jan-20 04:12 PM] obsidianpick#0000 Its the guy who invented the engines [02-Jan-20 04:12 PM] aandersen#0000 I dont think that's shown yet [02-Jan-20 04:12 PM] aandersen#0000 I'm on S01E06 [02-Jan-20 04:13 PM] obsidianpick#0000 Its in S2 [02-Jan-20 05:17 PM] obsidianpick#0000 Hmmm, Would it be better to be missing 20 pioneers in a colony or to delay my profit margins increasing? [02-Jan-20 05:17 PM] obsidianpick#0000 (I would need 220 pioneers and I have space for 200) [02-Jan-20 05:17 PM] mrwashingtoad#0000 profit [02-Jan-20 05:17 PM] mrwashingtoad#0000 coming from someone who messed up 10 months ago and had 100/340 pioneer for 30+ days [02-Jan-20 05:18 PM] mrwashingtoad#0000 buy the mats for more hab space as soon as you can [02-Jan-20 05:18 PM] obsidianpick#0000 Ooof, 30% prod [02-Jan-20 05:19 PM] mrwashingtoad#0000 was like 33% WITH COGC bonus [02-Jan-20 05:19 PM] mrwashingtoad#0000 it was... bad [02-Jan-20 05:19 PM] obsidianpick#0000 I will probably build a Barracks to get myself ready for my next step as I would still have 55 extra spots for Pioneers and can use the 75 Colonists later [02-Jan-20 05:19 PM] mrwashingtoad#0000 it's doable [02-Jan-20 05:19 PM] mrwashingtoad#0000 but was hit / miss quite a bit [02-Jan-20 05:22 PM] obsidianpick#0000 Damn, LSEs are expensive [02-Jan-20 05:22 PM] mrwashingtoad#0000 lot of PG [02-Jan-20 05:23 PM] mrwashingtoad#0000 and costing wise it's fairly expensive [02-Jan-20 05:24 PM] mrwashingtoad#0000 plus it's a lot of new players at once - which always pushes up the material markets [02-Jan-20 05:25 PM] obsidianpick#0000 21k to make a barracks, or 8k to make just Pioneer housing [02-Jan-20 05:25 PM] mrwashingtoad#0000 unless you're trying to min / max area (wait till later, honestly) HB1 and HB2 are your best bet [02-Jan-20 05:25 PM] mrwashingtoad#0000 cheaper [02-Jan-20 05:26 PM] obsidianpick#0000 HB1? [02-Jan-20 05:26 PM] obsidianpick#0000 Nvm [02-Jan-20 05:35 PM] obsidianpick#0000 For being 20 under needs I would have a 9% efficiency loss, I lose 1.4k p/w profit from having enough pop and the Incinerator but I gain 1.9k p/w vs building hab and no incinerator [02-Jan-20 05:37 PM] obsidianpick#0000 Is there a timeout on the market? [02-Jan-20 05:37 PM] obsidianpick#0000 So if I buy something on a CX and don't pick it up for a week does it disappear [02-Jan-20 05:43 PM] mrwashingtoad#0000 if you do it on CX - no - it will put it in your CM inventory immediately if you buy it [02-Jan-20 05:43 PM] mrwashingtoad#0000 unless you don't have a CM on that planet, then it will be in CONTS [02-Jan-20 05:43 PM] obsidianpick#0000 How long will the CONTS last? [02-Jan-20 05:43 PM] mrwashingtoad#0000 and you can pick it up when you get a ship there or put a CM [02-Jan-20 05:43 PM] mrwashingtoad#0000 forever? [02-Jan-20 05:43 PM] obsidianpick#0000 Ok, good [02-Jan-20 05:44 PM] mrwashingtoad#0000 I've had stuff weeks before that I didn't have room in a ship b/c someone filled more than 400 weight, and I couldn't break it up to fit in ship [02-Jan-20 05:45 PM] mrwashingtoad#0000 so make your CONTS to be able to fit into ship if you are importing from other places and just wanna send a ship over to a CX planet to pickup [02-Jan-20 05:45 PM] obsidianpick#0000 Its more putting up cheap buy orders for C hoping someone makes enough that I get some [02-Jan-20 05:46 PM] obsidianpick#0000 As it is currently up at 319 ask [02-Jan-20 05:46 PM] mrwashingtoad#0000 and CONTS - you have to check info on each one - and add up space / volume in ship and then you can put stuff in ship as needed [02-Jan-20 05:46 PM] mrwashingtoad#0000 it used to fill partial of a CX order [02-Jan-20 05:46 PM] mrwashingtoad#0000 from CONTS [02-Jan-20 05:47 PM] mrwashingtoad#0000 but I've not had to do it in a long time - so I cannot confirm that does still work [02-Jan-20 05:47 PM] mrwashingtoad#0000 as I've colonies on the main 3 CX planets [02-Jan-20 05:47 PM] obsidianpick#0000 Lucky for you, I am off CX due to that being where the tutorial said I should go [02-Jan-20 05:48 PM] obsidianpick#0000 (Why does the manufacturing tutorial recommend you start off CX)? [02-Jan-20 05:50 PM] weaselslider#0000 i'm doing juuust fine on-cx ;p ยฏ\_(ใƒ„)_/ยฏ [02-Jan-20 05:50 PM] mrwashingtoad#0000 CX - commodity exchange [02-Jan-20 05:50 PM] weaselslider#0000 ik [02-Jan-20 05:50 PM] mrwashingtoad#0000 as you can only easily purchase stuff ON one of those planets [02-Jan-20 05:51 PM] mrwashingtoad#0000 otherwise you need to travel back and forth and use ship fuels [02-Jan-20 05:51 PM] mrwashingtoad#0000 NOW, it's not as bad [02-Jan-20 05:51 PM] mrwashingtoad#0000 when we first started out- we had to buy fuel at MM prices - which was pretty high, and basically kickstart the commodities markets [02-Jan-20 05:51 PM] mrwashingtoad#0000 so it was a lot harder [02-Jan-20 05:52 PM] mrwashingtoad#0000 and local markets weren't a thing till recently [02-Jan-20 05:52 PM] weaselslider#0000 this looks like a lot of reasons to start on cx [02-Jan-20 05:52 PM] obsidianpick#0000 I mean, its not great now, I spend 3k on fuel every trip [02-Jan-20 05:52 PM] weaselslider#0000 instead of off cx, like the recommended [02-Jan-20 05:53 PM] obsidianpick#0000 I make a profit, but my weekly is 2.3k ATM, this would rise to 5.3k on CX [02-Jan-20 05:53 PM] obsidianpick#0000 And up to 6.5k when I get an Incinerator [02-Jan-20 05:55 PM] weaselslider#0000 try to keep any tabs of the game closed when doing ships, it doesnt seem to burn fuel when the tab is closed for w/e reason [02-Jan-20 05:55 PM] weaselslider#0000 ;p [02-Jan-20 05:56 PM] obsidianpick#0000 All fuel is taken at the start [02-Jan-20 05:56 PM] obsidianpick#0000 It still burns fuel [02-Jan-20 05:56 PM] weaselslider#0000 hmm? mine was just broke then, in general [02-Jan-20 05:57 PM] obsidianpick#0000 What does efficiency start as? [02-Jan-20 05:58 PM] obsidianpick#0000 NVM [02-Jan-20 06:04 PM] mike21259656#0000 @obsidianpick what planet did you start on? [02-Jan-20 06:04 PM] obsidianpick#0000 Vallis [02-Jan-20 06:05 PM] mike21259656#0000 Vallis is good for manufacturing [02-Jan-20 06:05 PM] mike21259656#0000 Has water and soil so can farm and produce carbon [02-Jan-20 06:06 PM] mike21259656#0000 also hydrogen so can make PE [02-Jan-20 06:06 PM] mrwashingtoad#0000 but it doesn't produce a lot [02-Jan-20 06:06 PM] obsidianpick#0000 Main issue is the 3k for export/import [02-Jan-20 06:06 PM] mike21259656#0000 very true [02-Jan-20 06:06 PM] mrwashingtoad#0000 so it's much harder to do [02-Jan-20 06:06 PM] obsidianpick#0000 Also, H20 is basically 0 [02-Jan-20 06:06 PM] mrwashingtoad#0000 almost easier to sometimes goto next sector, and then jump back to montem [02-Jan-20 06:06 PM] mrwashingtoad#0000 I did that last run [02-Jan-20 06:06 PM] mrwashingtoad#0000 b/c sometimes was just as long to go from Vallis to Montem as it was from Vallis to Promitor [02-Jan-20 06:06 PM] mike21259656#0000 farming doesn't require a ton of water if you're smart [02-Jan-20 06:07 PM] mike21259656#0000 just got to pick the right recipes [02-Jan-20 06:07 PM] mike21259656#0000 aye, sometimes I dislike in-system travel [02-Jan-20 06:07 PM] obsidianpick#0000 What is the IRL orbit time for the planets? [02-Jan-20 06:07 PM] mrwashingtoad#0000 they vary [02-Jan-20 06:07 PM] obsidianpick#0000 Montem? [02-Jan-20 06:07 PM] mike21259656#0000 I think the devs mentioned it was sped up from real life orbits [02-Jan-20 06:08 PM] mike21259656#0000 either 4 or 20x, can't remember [02-Jan-20 06:08 PM] mrwashingtoad#0000 I think @originalskullbearer was doing calcs on that [02-Jan-20 06:08 PM] mrwashingtoad#0000 but he can also set you up w/ your other ships doing just some transport routes if possible as well to bring in some cash [02-Jan-20 06:08 PM] mrwashingtoad#0000 as the lack of ships right now is most established players most limiting factor [02-Jan-20 06:09 PM] obsidianpick#0000 I sold all my FTL fuel and half my STL fuel [02-Jan-20 06:09 PM] mrwashingtoad#0000 definitely helps to have PRO license tho to use the LM's as most pickups will be on non CX markets [02-Jan-20 06:30 PM] originalskullbearer#0000 Yes, devs said time is sped up by 20x [02-Jan-20 06:30 PM] originalskullbearer#0000 https://discord.gg/U3eEkC [02-Jan-20 06:31 PM] originalskullbearer#0000 We are gathering routes. Currently as regular routes pop up, I calculate the optimal fuel/time to make it cost the least to your customer and make you the most money [02-Jan-20 06:31 PM] originalskullbearer#0000 For example: [02-Jan-20 06:31 PM] originalskullbearer#0000 All routes: [Non-stop, return paid, Shipper responsible for fuel][~5k daily margin for shipper, ~10k margin per round-trip] Berthier -> Montem: 0.5/day/ship @15,000 NCC/ship Proxion -> Umbra: 1/day/ship @15,600 CIS/ship Proxion -> Umbra2: 0.5/day/ship @21,600 CIS/ship Prom -> Kat: 0.33/day/ship @26,000 ICA or 31,200 CIS/ship Proxion -> Montem: 0.5/day/ship @20,000 NCC/ship Xt-695f -> Montem: 1/day/ship @15,000 NCC/ship Xt-695f -> Montem2: 0.5/day/ship @20,000 NCC/ship FYI, I'm using an ICA/CIS of 1:1.2 and ICA/NCC of 1:1 so you could switch currency to ICA that way. I'm putting the currency down that lets the shipper refuel most easily [02-Jan-20 06:33 PM] originalskullbearer#0000 You can calculate your best margin fuel usage here: https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing STL Usage and Time Data Data Collection Please enter 3 data points per planet if you can. Alpha is the angle (in degrees) between the DEP path and a straight line to the star. Please estimate to the best of your ability, or orient the system map in 3D so that the DEP path is in the same plane as th... https://images-ext-1.discordapp.net/external/6Mw96gjwoovov_FKHeoMRvWfv6fhf-fUstKR40C4u7g/https/lh3.googleusercontent.com/5edRsrF3-MWfKyZRhHF7CXgdRY-pnzAvL8EVoqBS4gB3tmmlQQSsmIADpVhIdzp1EGJR8g%3Dw1200-h630-p [02-Jan-20 09:08 PM] aandersen#0000 that Expanse show's story isn't really feeling super unique [02-Jan-20 09:09 PM] aandersen#0000 some conspiracy and some extra terrestrial shit [02-Jan-20 09:09 PM] aandersen#0000 there are some good actors though [02-Jan-20 10:55 PM] hoogalish#0000 I can't help any newbies they can't use local markets and i cant set up U contracts . . . . [02-Jan-20 10:55 PM] hoogalish#0000 is that on purpose ? [02-Jan-20 11:05 PM] name_dunno9952#0000 Not helping newbies= no Contracts=yes.......contracts have abuse potential so they are a "pro" feature [02-Jan-20 11:07 PM] name_dunno9952#0000 But they are also a "relatively" new concept to the game(5 months maybe?) We all spent months without LM access and it is quite doable [02-Jan-20 11:20 PM] hoogalish#0000 im aware I mean if some asshole gonna make a shit ton of accnts to nab that 20k over and over tht seems like a lot of work and should beable to see someone doing that [02-Jan-20 11:20 PM] hoogalish#0000 I jsut wantd to help a new guy out and i can't give him discounted stuff right now [02-Jan-20 11:21 PM] hoogalish#0000 prefabs are out of controla s well as DW and RAT [02-Jan-20 11:21 PM] hoogalish#0000 when i started DW and RAT were nutz [02-Jan-20 11:22 PM] hoogalish#0000 im totally vertically integrated now and i got a lot more prefabs RAT DW and OVE than i do money but i guess i have to just do some finagling when he reaches the market too bad [02-Jan-20 11:39 PM] jmac_420#0000 As a free player, how do I do shipping to make profit lol [02-Jan-20 11:40 PM] catfiz#0000 Buy stuff from the exchange, then ship it to a different exchange that has a higher value for that specific item [02-Jan-20 11:41 PM] catfiz#0000 An example would be shipping agriculture from prom to montem [03-Jan-20 12:17 AM] sirrealsc#0000 hihi [03-Jan-20 12:18 AM] catfiz#0000 Hey [03-Jan-20 12:18 AM] sirrealsc#0000 brand new to game. going through vids. saw it has a discord. will probably be needing it ๐Ÿ™‚ [03-Jan-20 12:20 AM] catfiz#0000 Yeah, this game is super confusing at first [03-Jan-20 12:20 AM] catfiz#0000 So you will almost definitely use it [03-Jan-20 12:38 AM] sirrealsc#0000 so I created account a day or so ago but didn't do anything because reasons. I'm on a planet but don't know how to start a base. I am at the screen but when I rotate the globe I don't see what's available. heck, what if there's NOTHING available? [03-Jan-20 12:39 AM] catfiz#0000 A couple planets are currently full [03-Jan-20 12:39 AM] catfiz#0000 If you can't find anything you may need to fly to another [03-Jan-20 12:39 AM] sirrealsc#0000 guide says to find a gray plot but when I spin the globe they all light up gray in the "light" etc [03-Jan-20 12:40 AM] catfiz#0000 What planet? [03-Jan-20 12:40 AM] molp#0000 That is probably a bug. Try to reload the site and don't open the MS buffer and just the planet buffer [03-Jan-20 12:40 AM] sirrealsc#0000 Hortus? [03-Jan-20 12:40 AM] catfiz#0000 Ah, prom is currently full [03-Jan-20 12:40 AM] catfiz#0000 Maybe try Etherwind or Boucher [03-Jan-20 12:41 AM] sirrealsc#0000 how do I fly to those? [03-Jan-20 12:41 AM] sirrealsc#0000 I assume they on the universe map? [03-Jan-20 12:41 AM] catfiz#0000 Did you watch the videos? [03-Jan-20 12:41 AM] catfiz#0000 They explain it well [03-Jan-20 12:41 AM] sirrealsc#0000 well I'm on base setup vid [03-Jan-20 12:42 AM] sirrealsc#0000 so I was hoping to do it as I went [03-Jan-20 12:42 AM] catfiz#0000 Ah, I would watch the space travel video first [03-Jan-20 12:43 AM] sirrealsc#0000 I'll watch it now. thank you very much [03-Jan-20 12:43 AM] catfiz#0000 Sure [03-Jan-20 12:43 AM] sirrealsc#0000 btw, I'm farmer type so if you have recommendations I'm all ears! [03-Jan-20 12:43 AM] catfiz#0000 Those planets I recommend were farming planets [03-Jan-20 12:43 AM] sirrealsc#0000 great! thank you again [03-Jan-20 12:44 AM] catfiz#0000 Sure, if you have anymore questions after the video I might still be online to answer them, if not someone else will definitely take on my role. [03-Jan-20 12:45 AM] sirrealsc#0000 โค๏ธ ! [03-Jan-20 12:50 AM] sirrealsc#0000 decided on Boucher. sounds cajun plus it seems to be more fertile & more infrastructure [03-Jan-20 12:50 AM] sirrealsc#0000 ew, 24 hours to even start the game tho ๐Ÿ˜ [03-Jan-20 12:51 AM] catfiz#0000 Yeah, it's fine though [03-Jan-20 12:51 AM] catfiz#0000 That was my starting planet [03-Jan-20 12:51 AM] catfiz#0000 It worked out great [03-Jan-20 12:51 AM] sirrealsc#0000 ๐Ÿ™‚ [03-Jan-20 12:53 AM] sirrealsc#0000 guess I'll watch another vid or so then head to bed since I can't do anything else. cheers! [03-Jan-20 12:53 AM] catfiz#0000 Bye for now [03-Jan-20 12:53 AM] sirrealsc#0000 thx again [03-Jan-20 12:54 AM] catfiz#0000 No problem ๐Ÿ˜Š [03-Jan-20 12:55 AM] sirrealsc#0000 ok, 1 more question. what's the difference between free vs paid...and what is paid? one time, monthly? [03-Jan-20 12:56 AM] sirrealsc#0000 and how P2W is it? [03-Jan-20 12:56 AM] catfiz#0000 For the rest of pre-alpha it is a 1 time payment [03-Jan-20 12:56 AM] catfiz#0000 No p2w at all [03-Jan-20 12:56 AM] catfiz#0000 All it does is allow you to use the LM [03-Jan-20 12:56 AM] catfiz#0000 Which is a way to directly trade with another player [03-Jan-20 12:57 AM] catfiz#0000 You can still buy stuff from the exchange [03-Jan-20 12:57 AM] catfiz#0000 There is zero p2w in this game [03-Jan-20 12:57 AM] sirrealsc#0000 that's good [03-Jan-20 12:58 AM] catfiz#0000 Yeah [03-Jan-20 01:00 AM] catfiz#0000 But since you're on a planet without an exchange I would recommend becoming a donor, all it would do is make your space life a little easier. [03-Jan-20 01:00 AM] sirrealsc#0000 if I decide to actually play, I'll gladly donate [03-Jan-20 01:01 AM] sirrealsc#0000 I am a monthly subscriber on Torn.com [03-Jan-20 01:02 AM] catfiz#0000 Hmm, it looks cool [03-Jan-20 01:02 AM] sirrealsc#0000 I've been playing that one for over 10 yrs [03-Jan-20 01:02 AM] sirrealsc#0000 heh [03-Jan-20 01:03 AM] sirrealsc#0000 not to promote on another site [03-Jan-20 01:03 AM] catfiz#0000 We talk about other games on here all the time, no one really cares [03-Jan-20 01:03 AM] sirrealsc#0000 ok ๐Ÿ™‚ [03-Jan-20 01:03 AM] catfiz#0000 Mainly Eve [03-Jan-20 01:03 AM] catfiz#0000 Because of how similar it is [03-Jan-20 01:03 AM] sirrealsc#0000 I tried eve, liked it but had a hard time paying monthly for it [03-Jan-20 01:04 AM] sirrealsc#0000 was in the Eve University mining guild [03-Jan-20 01:04 AM] catfiz#0000 I never even made it that far ๐Ÿ˜‰ [03-Jan-20 01:05 AM] sirrealsc#0000 I didn't do any fighting really [03-Jan-20 01:06 AM] sirrealsc#0000 wanted to get rich first then do just whatever [03-Jan-20 01:06 AM] aandersen#0000 > Make your space life a little easier Re local markets and donations... That __could__ be interpreted as pay-to-win. [03-Jan-20 01:07 AM] sirrealsc#0000 if it's a 1 time reasonable fee for a free game, I'm all for it [03-Jan-20 01:08 AM] catfiz#0000 It'll become monthly after a while [03-Jan-20 01:08 AM] aandersen#0000 It will become a subscription in a couple of months [03-Jan-20 01:08 AM] catfiz#0000 But you have at least a couple months [03-Jan-20 01:08 AM] catfiz#0000 We're not 100% sure when it's leaving pre-alpha [03-Jan-20 01:08 AM] sirrealsc#0000 if there's not a huge difference between free & subscribe it may not be too bad [03-Jan-20 01:09 AM] catfiz#0000 Yeah, it wouldn't be anything that would heavily impact a f2p players gameplay [03-Jan-20 01:54 AM] sirrealsc#0000 !ghelp {Reactions} yay [03-Jan-20 01:54 AM] catfiz#0000 !help [03-Jan-20 01:54 AM] MEE6#4876 :XMARK6: **Catfiz**, you can't use that [03-Jan-20 01:55 AM] catfiz#0000 That's new [03-Jan-20 01:55 AM] prdgi#0000 !help [03-Jan-20 01:55 AM] MEE6#4876 :XMARK6: **Prdgi | Strategem Group**, you can't use that [03-Jan-20 01:55 AM] sirrealsc#0000 giveaway bot [03-Jan-20 01:55 AM] sirrealsc#0000 ghelp [03-Jan-20 01:55 AM] prdgi#0000 Oh dear [03-Jan-20 01:56 AM] catfiz#0000 Can we still use other commands? [03-Jan-20 01:57 AM] sirrealsc#0000 ok well nice to meet you all. 2am and work tomorrow. ugh! [03-Jan-20 01:58 AM] catfiz#0000 Hehe, good luck :) [03-Jan-20 01:58 AM] sirrealsc#0000 looking forward to actually getting started in game to see what it's all about! [03-Jan-20 02:29 AM] prdgi#0000 !rank [03-Jan-20 02:29 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662573157332418580/card.png?ex=68152b16&is=6813d996&hm=df3ab490de12ca1114a817ef48a98f6edbec40ce03362828bdb7b608ebf2b6a1& [03-Jan-20 02:31 AM] catfiz#0000 Nice, rank 5 [03-Jan-20 03:21 AM] lunikon#0000 please note: new channel #server-status ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ (3) [03-Jan-20 03:54 AM] letsgo2u#0000 Hey, question on production queue - how does it work in this case? Blue or red behaviour? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662594550765846528/unknown.png?ex=68149643&is=681344c3&hm=70c039af2e3757ef805581e27c9307c442e5778dddd067e188f2b98740d02c69& [03-Jan-20 03:56 AM] sharlindra#0000 red, as slots free up, whatever is in queue jumps to production - square to square [03-Jan-20 03:58 AM] letsgo2u#0000 Ok, great that was my understanding [03-Jan-20 03:58 AM] letsgo2u#0000 do i get more queue slots as i build rigs? [03-Jan-20 04:25 AM] slomes#0000 sadly no, fixed 5 [03-Jan-20 04:25 AM] slomes#0000 so after a certain point you need to stagger queue orders [03-Jan-20 04:25 AM] letsgo2u#0000 yeah [03-Jan-20 04:25 AM] letsgo2u#0000 ok [03-Jan-20 04:25 AM] letsgo2u#0000 thank you [03-Jan-20 04:26 AM] slomes#0000 ๐Ÿ‘ [03-Jan-20 05:03 AM] myping#0000 what the hell happened with limestone prices on prom [03-Jan-20 05:21 AM] mafi_#0000 So I have a curious question, perhaps best directed at Devs... the game focuses almost entirely on commodity markets for physical products. Sure, there are "contracts" which seem to allow for things like shipping, and perhaps people can make a little money on that, but... what about service industries? Businesses that don't actually make any products, but provide services. The most obvious one being transportation/shipping; a haulier. The starting package would be a much larger fleet, a decent amount of STL and FTL fuel, and a very small amount of money. Interestingly, they wouldn't need a base of sorts, because they don't need factories - a warehouse at most, so technically the HQ could be a ship itself. The economy for them would be interesting - their outgoings would be fuel and more ships, but their income would be solely on agreed shipping contracts. [03-Jan-20 05:22 AM] mafi_#0000 Another obvious service industry for this game would be staff recruitment and the effective "sale" of people to business that need more, rather than just... buying habs and suddenly having more population [03-Jan-20 05:23 AM] molp#0000 We surely want to have all the things you mention, but we simply didn't had the time yet to implement them ๐Ÿ™‚ [03-Jan-20 05:23 AM] mafi_#0000 Ahh, okay, cool ๐Ÿ˜„ That's excellent! [03-Jan-20 05:44 AM] prdgi#0000 @molp, some clever bastard has gamed your code [03-Jan-20 05:44 AM] molp#0000 huh? [03-Jan-20 05:44 AM] prdgi#0000 Lets look at some old invites sent to liquidated companies {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662622328634605569/C1.PNG?ex=6814b022&is=68135ea2&hm=4644ce6cb005096d6e34216cedcc9bfc9731a0b069451a03ca7722f5ac0ca2a4& [03-Jan-20 05:44 AM] prdgi#0000 Oh, its a valid company now {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662622395428765707/c2.PNG?ex=6814b031&is=68135eb1&hm=b54075f47b65f9797d336c36c1d35323ae1e8764c94f19cb4541cfecb224cf4c& [03-Jan-20 05:45 AM] prdgi#0000 Lets invite for lulz {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662622447429877791/c3.PNG?ex=6814b03e&is=68135ebe&hm=2f9c62e393485b2e33b1228da48eeac6cc5468b4406c48c99e789eb686c849cf& [03-Jan-20 05:45 AM] prdgi#0000 Invite is valid {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662622538450599949/c4.PNG?ex=6814b054&is=68135ed4&hm=0ec74bde59586b34c115ed5bb14c3bd3c955edd0809f48123c33b0285769ce40& [03-Jan-20 05:45 AM] nebneb125#0000 I dont like the sound of 'Corporation Invite Null Pointer Exception' [03-Jan-20 05:45 AM] prdgi#0000 Valid company with a new user {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662622618452754463/c5.PNG?ex=6814b067&is=68135ee7&hm=2d54157e84ee8029e6103df58cf56c8dc0c01bd8fcf8cf48b2b5a74233d6df33& [03-Jan-20 05:45 AM] prdgi#0000 And user data {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662622667542888449/c6.PNG?ex=6814b072&is=68135ef2&hm=06a4e49055b6c83c77b81f759989be85e9fa089a6f745f0e553b4350097f5be8& [03-Jan-20 05:46 AM] prdgi#0000 basically, when you have a link to a liquidated company you spawn a buffer with ``` CO NULL ``` as the buffer code. This dude has NULL as his company code, so now all Liquidations point to his company [03-Jan-20 05:47 AM] prdgi#0000 Can you uninvite him from GDP plz? [03-Jan-20 05:48 AM] molp#0000 oh lol, what a mess {Reactions} ๐Ÿ‘Œ [03-Jan-20 05:52 AM] mafi_#0000 Somebody isn't sanitising their inputs ๐Ÿ˜‰ [03-Jan-20 05:53 AM] molp#0000 Yeah, but from what it looks like it is just a client issue [03-Jan-20 05:56 AM] prdgi#0000 You could just change it from ``` CO NULL ``` to a placeholder code with more digits than allow [03-Jan-20 06:16 AM] obsidianpick#0000 Wait, unsanitised inputs? Have you ever met little Bobby Tables! [03-Jan-20 06:17 AM] lunikon#0000 he's a good kid [03-Jan-20 06:33 AM] molp#0000 I fixed the issue, but since it is only relevant on the client it'll be released with the next maintenance release. Thanks @prdgi {Reactions} ๐Ÿ‘Œ [03-Jan-20 06:44 AM] nebneb125#0000 oh great Bobby Tables [03-Jan-20 06:48 AM] aandersen#0000 new bug report: https://com.prosperousuniverse.com/t/bugs-and-improvements/151/394?u=zensei_enterprises {Embed} https://com.prosperousuniverse.com/t/bugs-and-improvements/151/394?u=zensei_enterprises Bugs and Improvements The COM blinking (when having unread messages) consumes CPU of varying degrees, between 15-20%. I assume you need to force hardware acceleration on the CSS animation, which is done by adding the following: .hw { -webkit-transform: translateZ(0); -moz-transform: transla... https://images-ext-1.discordapp.net/external/TF6AL9x0WHmBF4rtMF-Q8vtjNUwukZ19VyhzMjys3sA/https/com.prosperousuniverse.com/user_avatar/com.prosperousuniverse.com/zensei_enterprises/200/827_2.png [03-Jan-20 07:15 AM] petertaylortx#0000 @prdgi So the interesting question is, can you register an account with user code NULL and then have all the invites, and any other items under your control, also then what happens when a company is liquidated? Would it interact with your account ... ๐Ÿค” [03-Jan-20 07:16 AM] instigator#0000 I'd imagine resources are linked by UUID or sequenced IDs on the backend... So hopefully not? [03-Jan-20 07:17 AM] petertaylortx#0000 I would expect so, but it depends on how things are being cleared down too. But yeah, I'd hope for linking via a GUID and thus no issue, but still interesting to know [03-Jan-20 07:33 AM] molp#0000 Everything has proper ids in the backend. The component in the UI that takes a entity (for example a company) and creates a link to the `CO` didn't handle the case that this id could be `null` in case the company is liquidated. As javascript has a pretty strong imagination it converted the `null` value to the string "null". By the way, that is a completly valid company code! [03-Jan-20 07:34 AM] nebneb125#0000 because it is a string containing "null" and not a variable holding the value null? [03-Jan-20 07:36 AM] molp#0000 yes [03-Jan-20 07:39 AM] aandersen#0000 I'm starting to wonder if you're using Actors in your backend... [03-Jan-20 07:39 AM] molp#0000 we are [03-Jan-20 07:39 AM] aandersen#0000 nailed it [03-Jan-20 07:40 AM] obsidianpick#0000 Is there an efficient way to set all "null" CO IDs to "COLIQ"? [03-Jan-20 07:41 AM] obsidianpick#0000 As then it removes the ambiguity for end users, or handle it another way [03-Jan-20 07:42 AM] obsidianpick#0000 As I don't think COLIQ is a valid ID [03-Jan-20 07:44 AM] obsidianpick#0000 Then again, I also don't know your plans for handling liquidated CO assets in contracts / LM etc [03-Jan-20 07:44 AM] obsidianpick#0000 And that could break it [03-Jan-20 07:46 AM] Deleted User#0000 Morning o/ {Reactions} ๐Ÿ‘‹ (2) [03-Jan-20 07:46 AM] molp#0000 I fixed it by not providing a link to a coliqed company. That way the `CO`command won't need to handle that case [03-Jan-20 07:47 AM] obsidianpick#0000 Does that disassociate the NULL company code? [03-Jan-20 07:49 AM] molp#0000 yes [03-Jan-20 07:50 AM] mrwashingtoad#0000 :thinking_helmet: I'm not sure that's 100% if it's still ticking down time... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662653914549583873/unknown.png?ex=6814cd8c&is=68137c0c&hm=9df465e6a5ec507c870a27e16b4df42fc43a7a26f2d536bbe28764ee05f874d7& {Reactions} ๐Ÿฅœ (2) [03-Jan-20 07:50 AM] mrwashingtoad#0000 yay rounding ๐Ÿ˜„ [03-Jan-20 07:50 AM] obsidianpick#0000 @mrwashingtoad Rounding errors [03-Jan-20 07:53 AM] obsidianpick#0000 @molp So does that mean that NULL is no longer valid as a CO code or thats a bug? [03-Jan-20 07:54 AM] molp#0000 No, NULL ist still a valid company code and always was [03-Jan-20 07:54 AM] aandersen#0000 Pinging busy people for trivial questions is not really a good idea imho, no offense... I mean once in a while, sure ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ [03-Jan-20 07:58 AM] prdgi#0000 @molp Will there be a way to spawn a buffer from chat in the future? H2O.IC1 already can spawn a buffer, but it would be nice to have something like [LM FO-250a] spawn a buffer with the code between the [ ]. There should be some limitations, like [COLIQ] should not work. [03-Jan-20 07:59 AM] obsidianpick#0000 lol, new version of "alt + f4 makes your game run faster" [03-Jan-20 08:00 AM] molp#0000 We haven't talked about that yet, but I think eventually it should be possible to link a lot of public information. Not necessarily commands though. [03-Jan-20 08:00 AM] esabab_00#0000 If anyone has any updates to http://prun.basedesigner.com/lm/ please message me with them. Don't worry about the faction part I'm going to replace that with Governing Entity in the near future and only update it for planets with an admin center. {Reactions} ๐Ÿ‘Œ [03-Jan-20 08:02 AM] esabab_00#0000 If the game has a really simple API endpoint for just planet/governor/governing entity/next election date that would be awesome ๐Ÿ™‚ [03-Jan-20 08:17 AM] esabab_00#0000 Also if anyone is really bored...you could look through all of the LM planetary project pages for the LMs and work out who the primary contributor to the LM was and I could do a built by column... [03-Jan-20 08:29 AM] lemonsoup#0000 Woke: your lowball offer on the market gets fulfilled overnight Broke: it's because you're bad at economics and the price crashed well below what you thought was a low price {Reactions} ๐Ÿ˜„ [03-Jan-20 08:30 AM] franss22#0000 !rank [03-Jan-20 08:30 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662664034285387807/card.png?ex=6814d6f9&is=68138579&hm=f253b018e718f6989615432a47dc15bd7e4160d8d151a06a9d439e17c044df37& [03-Jan-20 08:30 AM] myping#0000 but really, what happened to limestone? [03-Jan-20 08:30 AM] myping#0000 its up to 200 now [03-Jan-20 08:31 AM] lemonsoup#0000 I don't know, but the price shot up before my ship arrived to steal it away to katoa where it's 250 [03-Jan-20 08:31 AM] lemonsoup#0000 Fuming [03-Jan-20 08:33 AM] franss22#0000 when multi-minig died, ppl had to choose between LST and FEO, and obviously chose FEO [03-Jan-20 08:33 AM] franss22#0000 then noticed, that actually, doing prefabs eats a lot of LST [03-Jan-20 08:34 AM] franss22#0000 probably [03-Jan-20 08:34 AM] myping#0000 wait multi mining is not a thing anymore? [03-Jan-20 08:34 AM] franss22#0000 nope, you can only get one resource at a time [03-Jan-20 08:34 AM] myping#0000 I guess that explains it, back when I was a mettallurgist before the wipe on montem limestone sold for like pennies [03-Jan-20 08:34 AM] franss22#0000 yeah,cause what people really wanted was FEO, but you got a bunch of extra LST with it [03-Jan-20 08:35 AM] franss22#0000 i actually had to sell like 400 for ~50 NCC at one point cause it was filling up my inv space [03-Jan-20 08:36 AM] myping#0000 but just a few days ago limestone was still like a quarter of what it is currently [03-Jan-20 08:37 AM] myping#0000 yeah it went for 70 a few days ago, 200 currently [03-Jan-20 08:37 AM] myping#0000 guess its time for people to mine it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662665878583902218/unknown.png?ex=6814d8b1&is=68138731&hm=bcb1aa105bbd893653a7ce43b1d63d674f156c75258d2bab988e26869f493a81& [03-Jan-20 08:37 AM] myping#0000 pls, or NS will shoot up in price as well [03-Jan-20 08:38 AM] instigator#0000 It got pretty bad yesterday on Montem. Has come down a bit. [03-Jan-20 08:39 AM] lunikon#0000 ha, I love this ๐Ÿ˜„ [03-Jan-20 08:42 AM] kovus#0000 I've been trying to lower the price of FE on Katoa. I don't seem to have a large enough surplus though. [03-Jan-20 08:43 AM] aandersen#0000 if you have a surplus, why do you want to lower the price? [03-Jan-20 08:43 AM] thegravycompanygc#0000 Why do you want to lower the price of FE on Katoa? [03-Jan-20 08:43 AM] thegravycompanygc#0000 I wouldn't mind seeing 625 or 650 [03-Jan-20 08:43 AM] kovus#0000 Call it my effort to try and restore the market. [03-Jan-20 08:44 AM] aandersen#0000 the market regulates itself ๐Ÿ˜‰ [03-Jan-20 08:44 AM] kovus#0000 I've sort of noticed, with BSE on Katoa being back at 1400+. [03-Jan-20 08:45 AM] aandersen#0000 If the price is too high, nobody will buy and the sellers will lower the price or not get things sold. [03-Jan-20 08:46 AM] franss22#0000 depends on the elasticity [03-Jan-20 08:49 AM] aandersen#0000 I think you're using elasticity in the wrong way here, but I might not see your whole point. [03-Jan-20 08:59 AM] _frostwood_#0000 I warned NTL and GDP(before the โ€˜incidentโ€™) that this would be a coming storm once the legacy supplies out. Particularly for O. [03-Jan-20 09:00 AM] instigator#0000 Are you implying the worst is yet to come? [03-Jan-20 09:00 AM] instigator#0000 I don't like the idea of that. [03-Jan-20 09:01 AM] _frostwood_#0000 NTL prepared for it and I assume GDP made similar plans. [03-Jan-20 09:01 AM] nebneb125#0000 what coming storm is this [03-Jan-20 09:02 AM] _frostwood_#0000 Resource extractors used to collect all resources, now they just collect one resource. [03-Jan-20 09:03 AM] nebneb125#0000 so? [03-Jan-20 09:03 AM] nebneb125#0000 I just built an extra extractor and kept going [03-Jan-20 09:03 AM] _frostwood_#0000 LST and O were just waste products. [03-Jan-20 09:03 AM] nebneb125#0000 not for me [03-Jan-20 09:03 AM] nebneb125#0000 what are you making? [03-Jan-20 09:03 AM] franss22#0000 Currently it's faster to make O with an EXT in montem [03-Jan-20 09:04 AM] _frostwood_#0000 Now people have to focus which will raise prices. [03-Jan-20 09:04 AM] franss22#0000 And I just got rid of all my EXTs in montem [03-Jan-20 09:05 AM] nebneb125#0000 wait what do you do with the ext [03-Jan-20 09:06 AM] franss22#0000 ? [03-Jan-20 09:06 AM] nebneb125#0000 mine gives me rocks and ore [03-Jan-20 09:06 AM] franss22#0000 Yeah [03-Jan-20 09:06 AM] nebneb125#0000 does yours give oxygen [03-Jan-20 09:06 AM] instigator#0000 ```Currently it's faster to make O with an EXT in montem``` [03-Jan-20 09:07 AM] instigator#0000 Is what nebneb is getting at [03-Jan-20 09:07 AM] franss22#0000 No, but 1 EXT gives lst faster than a COL gives you O [03-Jan-20 09:07 AM] franss22#0000 And lst sells for more than o [03-Jan-20 09:07 AM] nebneb125#0000 oh right [03-Jan-20 09:08 AM] franss22#0000 Why was o waste? [03-Jan-20 09:08 AM] franss22#0000 What other gas does mom have? [03-Jan-20 09:08 AM] franss22#0000 Mon [03-Jan-20 09:09 AM] _frostwood_#0000 O mostly came from Vallis-people collected H and O. [03-Jan-20 09:09 AM] _frostwood_#0000 You only got 4 H a day but that was fine because you formally got O with a COL. [03-Jan-20 09:10 AM] franss22#0000 I see [03-Jan-20 09:10 AM] _frostwood_#0000 On Kat most people COLing wanted the AMM not the O. [03-Jan-20 09:11 AM] _frostwood_#0000 For fuel and just sold the O at MM prices [03-Jan-20 09:12 AM] _frostwood_#0000 For instance I used to sell 100 O/day [03-Jan-20 09:12 AM] _frostwood_#0000 Now I sell none as Iโ€™m focused on AMM collecting. [03-Jan-20 09:27 AM] instigator#0000 Have any updates gone out for client side today? Mobile has become a lot worse for me seemingly out of nowhere. [03-Jan-20 09:32 AM] instigator#0000 Can no longer access the "SCRNS" through "BFRS" buttons on left, and the actual screens bar on top is very hard to access. Only shows up like 10% of the time it seems like. Also random text is huge compared to the rest of the text. [03-Jan-20 09:32 AM] instigator#0000 Had no issues using mobile before, so just was curious if something changed on my side or the game side. [03-Jan-20 09:36 AM] instigator#0000 Yeah, I'll have to do that now. Thanks for the suggestion. Just sad since it was working fine before. I'm on Android using Chrome. [03-Jan-20 09:45 AM] lemonsoup#0000 Chrome on Android is working same as ever for me [03-Jan-20 09:52 AM] arsenyzvonar#0000 Uh, I feel like BDE is slightly too light for what it takes to make it. Checked weight of the materials. 150 units of PE weight 1.5t while 1 unit of BDE weights only 0.1t. This means that 93% of initial materials get wasted in the process [03-Jan-20 09:52 AM] arsenyzvonar#0000 Oh, not only that, there's similar situation with some other mats [03-Jan-20 09:52 AM] obsidianpick#0000 Shhhh [03-Jan-20 09:52 AM] obsidianpick#0000 Donโ€™t hit my margins [03-Jan-20 09:53 AM] nebneb125#0000 thats humans for us - ever wasteful/s [03-Jan-20 10:03 AM] mrwashingtoad#0000 Don't worry OverSavior - a lot of the items and stuff need to be optimized still... Take this one for instance: 1 TAI (Tantalite Rock) weighs 7.94 tons. Processing it makes 1x TA (Tantalum) which weighs 16.65 tons each - 8.71 tons MORE than the 7.94 tons of ore it came from, while ALSO producing 1x FE (Iron) which also weighs 7.874 tons. [03-Jan-20 10:03 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662687576024547339/unknown.png?ex=6814ece6&is=68139b66&hm=f555502f16e2d9bf010b216ee86e4f0863d56117dd61a1a4341edb13dc904ffb& [03-Jan-20 10:04 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662687796892270612/unknown.png?ex=6814ed1a&is=68139b9a&hm=38e075f42c222e83da60707a56a7497e1a6cabc85779af9398c2a2d17ccaeb1c& [03-Jan-20 10:04 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662687850495475754/unknown.png?ex=6814ed27&is=68139ba7&hm=5e74f4ee44458f7d5660ebcc4274eb5f99aab70bb6e58a5f805a1fa87b61be88& [03-Jan-20 10:05 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662687932724805705/magic.gif?ex=6814ed3b&is=68139bbb&hm=a5eee6f32f121be499574f4e1062fc8e647528df358c14ecd7d72788120d91ae& [03-Jan-20 10:06 AM] nebneb125#0000 that makes no sense [03-Jan-20 10:06 AM] kovus#0000 It's PFM. {Reactions} hrpgThis [03-Jan-20 10:10 AM] mrwashingtoad#0000 Remember - this is all still a huge alpha test [03-Jan-20 10:10 AM] mrwashingtoad#0000 and stuff is changing [03-Jan-20 10:11 AM] mrwashingtoad#0000 you want something better - go make an Engineer building: the ASM - High-Power Blast Furnace [03-Jan-20 10:11 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662689476426072084/unknown.png?ex=6814eeab&is=68139d2b&hm=6e0ed2a31e19545e5b6b2dcd0318567e98fd784aa13cd133ad867ea8ec21b3a9& [03-Jan-20 10:11 AM] mrwashingtoad#0000 it makes those. [03-Jan-20 10:11 AM] mrwashingtoad#0000 which are used in.... [03-Jan-20 10:11 AM] mrwashingtoad#0000 nothing. [03-Jan-20 10:11 AM] mrwashingtoad#0000 nothing at all. [03-Jan-20 10:12 AM] mrwashingtoad#0000 A LOT of the t3/t4 stuff wasn't expected to be actually used this run [03-Jan-20 10:12 AM] mrwashingtoad#0000 and so it's wildly wonky in most cases [03-Jan-20 10:15 AM] nebneb125#0000 how on earth does High Power Blast Furnace abbreviate to ASM [03-Jan-20 10:15 AM] lemonsoup#0000 new canon: the tantalum industry is a massive scam that consists of dressing up worthless rocks with tonnes of papier mache and spray paint [03-Jan-20 10:15 AM] lunikon#0000 yeah, Alpha 7 is close to running for a full year...that was never intended ๐Ÿ™‚ [03-Jan-20 10:15 AM] lunikon#0000 kind of like current-day space stations ๐Ÿ˜‰ [03-Jan-20 10:16 AM] nebneb125#0000 I fully expect to forget what to do when you reset it [03-Jan-20 10:33 AM] corlis#0000 i guess its time to "MIR" alpha 7 then? ๐Ÿ˜‰ [03-Jan-20 10:34 AM] lunikon#0000 I don't see us crashing Alpha 7 into the pacific anytime soon...we need to have some game design changes ready that actually warrant it. And those are going to take several more months, at least. [03-Jan-20 10:42 AM] corlis#0000 as long as the space station doesnt end or look like this soon ๐Ÿ˜‰ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662697364003225630/Beyond-the-Aquila-Rift-Love-Death-and-Robots-Ending-Explained-Space-Hive.png?ex=6814f603&is=6813a483&hm=8a93d05e12a33f52d2dec8b4cb547b49af2ded5fee429275ebb7b74c03234065& [03-Jan-20 10:43 AM] nebneb125#0000 MIR? [03-Jan-20 10:43 AM] corlis#0000 MIR was the russian space station. [03-Jan-20 10:43 AM] corlis#0000 The picture is from Love death and robots. but i dont want to spoiler anyone [03-Jan-20 10:52 AM] nebneb125#0000 oh no prob [03-Jan-20 10:53 AM] nebneb125#0000 that was the show on netflix i avoided due to too much swearing i think [03-Jan-20 10:54 AM] corlis#0000 uhm, each episode is different [03-Jan-20 10:54 AM] corlis#0000 but some are quite vocal yea [03-Jan-20 10:56 AM] nebneb125#0000 sounds a bit like black mirror according to how google describes it [03-Jan-20 10:56 AM] corlis#0000 it goes a bit further [03-Jan-20 10:57 AM] corlis#0000 black mirror focusses on storytelling, each episode a different story about technology. While Love Death and Robots has a different style of animation, CGI or Live acting. So its a completly different story and a completly different visual each time [03-Jan-20 10:57 AM] corlis#0000 quite compelling but also can be quite complicated [03-Jan-20 10:58 AM] corlis#0000 it is unlikely you like every episode (between 5 to 20minutes) [03-Jan-20 10:58 AM] lunikon#0000 our very own @mac2137 was involved in one of the Love Death and Robots episodes...just feel like I should drop that piece of info here ๐Ÿ˜› {Reactions} ๐Ÿ‘ [03-Jan-20 10:58 AM] nebneb125#0000 nice [03-Jan-20 10:59 AM] corlis#0000 what did he do? @lunikon [03-Jan-20 10:59 AM] corlis#0000 dont know your folks yet ๐Ÿ˜„ [03-Jan-20 11:00 AM] lunikon#0000 IMDB calls it "Mattepaint artist" ๐Ÿ˜‰ [03-Jan-20 11:01 AM] corlis#0000 ahh [03-Jan-20 11:01 AM] corlis#0000 thats cool stuff [03-Jan-20 11:35 AM] myping#0000 really? I loved Love death and robots [03-Jan-20 12:00 PM] hoogalish#0000 okay saved one noob that got pushed to an advanced planet casue the planet he picked was full and he got pushed [03-Jan-20 12:00 PM] hoogalish#0000 we need a fix for this i think we losing players to this i saw a lot of issues people were following tutoirial and building collectors ect on planets with no air [03-Jan-20 12:01 PM] drinthap#0000 That's a new one... collectors on airless planets [03-Jan-20 12:01 PM] hoogalish#0000 well they getting pushed off their selected planets and the tutorial is telling them to build it [03-Jan-20 12:01 PM] hoogalish#0000 they don't know [03-Jan-20 12:01 PM] instigator#0000 Yeah, it doesn't do a great job explaining what to do if a CX planet isn't open. [03-Jan-20 12:01 PM] hoogalish#0000 there is a lot to understand [03-Jan-20 12:02 PM] esabab_00#0000 lol I'll take another opportunity to promote one of my ideas: https://discordapp.com/channels/350171287785701388/350171288267915277/662132670020583448 [03-Jan-20 12:02 PM] myping#0000 I just wish we could look around before chosing a starting planet and kits, look at orders, resources etc [03-Jan-20 12:02 PM] myping#0000 thats my number one issue when starting out [03-Jan-20 12:02 PM] hoogalish#0000 I vote yes on all yer ideas @esabab_00 : D [03-Jan-20 12:02 PM] esabab_00#0000 lol thanks [03-Jan-20 12:03 PM] originalskullbearer#0000 Thanks for linking to the Discord Way Back Machine [03-Jan-20 12:03 PM] hoogalish#0000 Yeah i read that yesterday i think its a great idea [03-Jan-20 12:03 PM] originalskullbearer#0000 that was like what, 5,000,000 lines back? [03-Jan-20 12:03 PM] myping#0000 didnt even know you could link to discord posts, cool [03-Jan-20 12:03 PM] originalskullbearer#0000 Me either! [03-Jan-20 12:03 PM] myping#0000 how do you even get the URL [03-Jan-20 12:03 PM] hoogalish#0000 i dunno but i don't have enough time or lewt to help all the noobs bvut i did my part and saved one [03-Jan-20 12:04 PM] hoogalish#0000 if you got a pro acnt consider adopting a new player and helping them [03-Jan-20 12:04 PM] instigator#0000 I thought you were supposed to save two. And then each of those two save another two, and so on. [03-Jan-20 12:04 PM] myping#0000 I got a pro account and Im still completely clueless lol [03-Jan-20 12:04 PM] esabab_00#0000 use the three dot context menu on the right hand side of your messages and then do copy link [03-Jan-20 12:04 PM] myping#0000 no three dot context menu.. hmm [03-Jan-20 12:04 PM] originalskullbearer#0000 Only on your own messages [03-Jan-20 12:04 PM] myping#0000 ahh [03-Jan-20 12:04 PM] hoogalish#0000 https://discordapp.com/channels/350171287785701388/350171288267915277/662717993926656020. {Embed} https://discordapp.com/channels/350171287785701388/350171288267915277/662717993926656020. Discord - Free voice and text chat for gamers Step up your game with a modern voice & text chat app. Crystal clear voice, multiple server and channel support, mobile apps, and more. Get your free server now! https://images-ext-1.discordapp.net/external/HfR2VUvbtgDrYRhtJYtbVRG8ptOUXl0szXSCAOAiC_8/https/discordapp.com/assets/ee7c382d9257652a88c8f7b7f22a994d.png [03-Jan-20 12:04 PM] originalskullbearer#0000 I got no copy link [03-Jan-20 12:04 PM] esabab_00#0000 hover over the message [03-Jan-20 12:05 PM] hoogalish#0000 weird i just did it to your message ๐Ÿ˜› [03-Jan-20 12:05 PM] myping#0000 yeah I see it on my own, but no copy link [03-Jan-20 12:05 PM] esabab_00#0000 maybe it is a pro thing [03-Jan-20 12:05 PM] originalskullbearer#0000 Likely [03-Jan-20 12:05 PM] myping#0000 Or maybe its only pushed out to some people [03-Jan-20 12:05 PM] myping#0000 updates dont seem to happen at the same time ๐Ÿ˜› [03-Jan-20 12:05 PM] hoogalish#0000 well i hope i got him intereste enough maybe he will buy a pro acnt here in a couple weeks [03-Jan-20 12:06 PM] hoogalish#0000 its a huge pain in the ass i cant use the LM to help him but i got it done [03-Jan-20 12:06 PM] hoogalish#0000 lawl katoa filled up that is crazy [03-Jan-20 12:06 PM] hoogalish#0000 i didn't even notice [03-Jan-20 12:06 PM] letsgo2u#0000 For url you need Discord in Dev mode [03-Jan-20 12:06 PM] letsgo2u#0000 Esabab, Your idea is nice but why would someone move out from this "paradise" ? [03-Jan-20 12:07 PM] letsgo2u#0000 they could stay there for ever and make money money money [03-Jan-20 12:07 PM] myping#0000 What is even the deal with Katoa [03-Jan-20 12:07 PM] myping#0000 it feels like there is more people on Prom [03-Jan-20 12:07 PM] letsgo2u#0000 all CX planets are full [03-Jan-20 12:07 PM] esabab_00#0000 Money that you could spend on what? If the systems are designed right in terms of the commodities that are available you could not produce most items beyond the basics [03-Jan-20 12:07 PM] letsgo2u#0000 if you check #help you see they cant even finish the ADM ๐Ÿ˜‚ [03-Jan-20 12:08 PM] esabab_00#0000 Starter system can also have their own currency since the game has a fully built currency system already...the money would be worthless outside of the bubble [03-Jan-20 12:08 PM] myping#0000 Ah thanks, in dev mode now ๐Ÿ™‚ [03-Jan-20 12:08 PM] myping#0000 Weird that I wasn't, even worked on some bots in the past [03-Jan-20 12:08 PM] hoogalish#0000 peronaly id say everyone should start doing dw and rat prduction but limit it quite a bit to like only 1 of each building ever [03-Jan-20 12:09 PM] hoogalish#0000 piopneer only [03-Jan-20 12:10 PM] originalskullbearer#0000 @esabab_00 that's an interesting idea. A bit like Black&White startup [03-Jan-20 12:11 PM] originalskullbearer#0000 Really it's a newbie world, or a MMO tutorial [03-Jan-20 12:11 PM] esabab_00#0000 Could maybe even lore it up and say that the starter systems are not real. Just an APEX training simulation lol [03-Jan-20 12:11 PM] originalskullbearer#0000 Yes ๐Ÿ™‚ [03-Jan-20 12:11 PM] instigator#0000 Kind of reminds me how Guild Wars did their tutorial zone. [03-Jan-20 12:11 PM] originalskullbearer#0000 I have similar ideas and so I applied for the open position with such a proposal ๐Ÿ™‚ [03-Jan-20 12:12 PM] originalskullbearer#0000 Yes, like Guild Wars [03-Jan-20 12:12 PM] originalskullbearer#0000 That's true! [03-Jan-20 12:12 PM] instigator#0000 I miss original Guild Wars... that was my jam [03-Jan-20 12:12 PM] originalskullbearer#0000 Makes me think of Homeworld [03-Jan-20 12:12 PM] originalskullbearer#0000 unrelated, but also has a live tutorial (though not an MMO) [03-Jan-20 12:13 PM] originalskullbearer#0000 where you mine, build, do some simulated combat [03-Jan-20 12:14 PM] originalskullbearer#0000 Having players be 'in-game' during this starting phase is a good idea. I think having them build their own starting package somehow may be a good call too. Give a small advantage to players who go through extra steps in the tutorial system. [03-Jan-20 12:14 PM] originalskullbearer#0000 Like, you have to earn your ships and their initial cargo. Have to cut your teeth on your starting type of production, but you are free to mix it up. [03-Jan-20 12:14 PM] originalskullbearer#0000 But you need to be able to see the real markets and planets you will go to. [03-Jan-20 12:14 PM] originalskullbearer#0000 Hmmmmmmmmmmmmmmmmmmmmmmmmm [03-Jan-20 12:15 PM] originalskullbearer#0000 Damnit now I wanna play Homeworld [03-Jan-20 12:15 PM] hoogalish#0000 thats a pretty good idea [03-Jan-20 12:15 PM] hoogalish#0000 im all about the training simulation [03-Jan-20 12:16 PM] originalskullbearer#0000 I'm starting to lean towards @esabab_00's initial suggestion about it being a starting world, though maybe you aren't allowed to settle there except during training, and the system is like 'ridiculously far' [03-Jan-20 12:16 PM] hoogalish#0000 and that be a good way to prevent people from making acnts just for the 20k and let noobs use the LM say its like a week long sim that is designed to earn you the 20k you do get and all the prefabs ect . . . [03-Jan-20 12:16 PM] hoogalish#0000 @esabab_00 [03-Jan-20 12:16 PM] originalskullbearer#0000 Yeah, like you're working for APEX or something [03-Jan-20 12:16 PM] hoogalish#0000 yeah 100 [03-Jan-20 12:17 PM] originalskullbearer#0000 Then they deposit you with ships that couldn't possibly take you back there [03-Jan-20 12:17 PM] originalskullbearer#0000 But the system could be real and in-game, just having an absurd jump link and require an almost unobtainable ship to reach [03-Jan-20 12:17 PM] hoogalish#0000 maybe a lore of thru the worm hole you go with what you need to start the job you picked after learning about all the jobs [03-Jan-20 12:17 PM] originalskullbearer#0000 So that even if you do get there and drop 10B ICA on that ship, you could never make trading with the system worthwhile [03-Jan-20 12:17 PM] letsgo2u#0000 or just disconnected from all [03-Jan-20 12:18 PM] originalskullbearer#0000 Ah man, the wormhole shtick is a copout, there are good true to actual play reasons a system would be not worth reaching [03-Jan-20 12:18 PM] hoogalish#0000 im not a story line kinda guy sry [03-Jan-20 12:19 PM] originalskullbearer#0000 @hoogalish to be fair, I never get bored of it [03-Jan-20 12:19 PM] hoogalish#0000 : D [03-Jan-20 12:19 PM] hoogalish#0000 hehehe [03-Jan-20 12:19 PM] originalskullbearer#0000 I think though PrUn isn't supposed to be so story driven [03-Jan-20 12:19 PM] originalskullbearer#0000 So we want to keep a tutorial system to be as 'free market' as possible [03-Jan-20 12:19 PM] originalskullbearer#0000 A good idea may be that the starting system is just garbage and there are never available plots [03-Jan-20 12:20 PM] originalskullbearer#0000 Like, sure, you can produce everything you need for space flight, but barely [03-Jan-20 12:20 PM] originalskullbearer#0000 And nobody is starting with money really, so you wouldn't trade to that starting currency [03-Jan-20 12:21 PM] letsgo2u#0000 Simply design well thoughtout tasks that new players can fullfill, that will explain the game to them in a meanigfull way, if all tasks are completet they get a Bonus - adv. players can skip this step and get the default start fleet. - inline with this, throw out the packages [03-Jan-20 12:21 PM] originalskullbearer#0000 I think the new currency is APX [03-Jan-20 12:21 PM] originalskullbearer#0000 Like company money [03-Jan-20 12:21 PM] originalskullbearer#0000 Only works at the company store [03-Jan-20 12:21 PM] originalskullbearer#0000 Nobody in town takes it because it's worthless [03-Jan-20 12:25 PM] originalskullbearer#0000 @letsgo2u @esabab_00 @hoogalish my thoughts are to cover: 1) Establishing a base 2) Building habitats and production lines 3) Scheduling production 4) Selling outputs 5) Facing a worker dissatisfaction/strike crisis 6) Purchasing goods from the CX 7) Flying goods from one planet to the next 8) Jumping 1 jump over and then back *9) Delivering to a LM contract 10) Purchasing from a LM contract 11) Selling via a LM contract 12) Handling a point-to-point LM transaction exchange 13) Doing basic calculations for your base/building profits 14) A brief introduction to Tier 2* [03-Jan-20 12:26 PM] originalskullbearer#0000 Italicized the extended ones that offer a bonus and steer towards free->paid conversion [03-Jan-20 12:26 PM] originalskullbearer#0000 @dev [03-Jan-20 12:27 PM] letsgo2u#0000 on a side note: can you only have 1 plot per planet? [03-Jan-20 12:27 PM] originalskullbearer#0000 Also *15) Foreign Exchange* [03-Jan-20 12:28 PM] originalskullbearer#0000 Yes, currently and possibly forever [03-Jan-20 12:28 PM] originalskullbearer#0000 I'm in favor, in the very long term, of allowing additional plots at increasing fees [03-Jan-20 12:28 PM] originalskullbearer#0000 So that it is *possible* but not feasible to control a planet with your Corp [03-Jan-20 12:28 PM] originalskullbearer#0000 Maybe only very small planets [03-Jan-20 12:29 PM] letsgo2u#0000 each plot would need a Core Module - pricy enough - maybe need communication modules in each neighbouring plot to build a new Core Module [03-Jan-20 12:29 PM] originalskullbearer#0000 I think it needs to be a growing cost with additional bases [03-Jan-20 12:29 PM] originalskullbearer#0000 Only because you need to prevent a very high value world from being mass colonized [03-Jan-20 12:29 PM] letsgo2u#0000 cant build in line, but only claim plots that touch the most borders with your existing plots [03-Jan-20 12:30 PM] letsgo2u#0000 Well.. the communication module could be very pricy [03-Jan-20 12:30 PM] originalskullbearer#0000 True, true [03-Jan-20 12:30 PM] originalskullbearer#0000 Probably the power/energy add in will be the best way to impart the cost [03-Jan-20 12:30 PM] letsgo2u#0000 high initial cost, but eventually a big corp/company should be able to over come this and expand rapidly [03-Jan-20 12:31 PM] letsgo2u#0000 after a certain size these investments are tiny and the persons works hard for that [03-Jan-20 12:31 PM] originalskullbearer#0000 Yes, in a very large galaxy, it isn't an issue for a corp to control a planet here and there [03-Jan-20 12:31 PM] originalskullbearer#0000 Much like CX needs to have specialties to create inter-CX trade, there can be specialties by Corps too that players self-create [03-Jan-20 12:31 PM] letsgo2u#0000 looking forward to the shipbuilding release [03-Jan-20 12:32 PM] letsgo2u#0000 off to bed, super tired.. [03-Jan-20 12:32 PM] originalskullbearer#0000 If we can just have at least 3-9 ship configurations then it will be a more than sufficient add-in I think [03-Jan-20 12:33 PM] esabab_00#0000 From everything we've heard so far the ships are supposed to be custom designable from an array of parts [03-Jan-20 12:37 PM] esabab_00#0000 https://prosperousuniverse.com/blog/2017/03/19/devlog-week-70/ {Embed} https://prosperousuniverse.com/blog/2017/03/19/devlog-week-70/ Development Log Week 70 | Prosperous Universe For our 70th week of development, Michi and I met up at simulogics HQ again to spend a total of 5 days planning and scheming! https://images-ext-1.discordapp.net/external/9ukI_71J37tGDU7OGAn39t3cSkaHBmPtnforsNm9E6Y/https/prosperousuniverse.com/img/blog/20170319-modular-ships.png [03-Jan-20 12:39 PM] lunikon#0000 uh, wow, flashback ๐Ÿ˜„ [03-Jan-20 12:39 PM] esabab_00#0000 Also dev blogs 72, 73 and the real jewl #75 [03-Jan-20 12:40 PM] esabab_00#0000 https://prosperousuniverse.com/blog/2017/04/23/devlog-week-75/ {Embed} https://prosperousuniverse.com/blog/2017/04/23/devlog-week-75/ Development Log Week 75 | Prosperous Universe A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs. https://images-ext-1.discordapp.net/external/ZxwImrJxDYgEssKKAMX_XJB1BQjpGjHLTYqb5bMIvyk/https/prosperousuniverse.com/img/blog/20170420-ship-editor.gif [03-Jan-20 12:40 PM] esabab_00#0000 it has the little demo [03-Jan-20 12:41 PM] originalskullbearer#0000 Ooh, yes, very shiny. Me likes [03-Jan-20 12:42 PM] originalskullbearer#0000 I'm trying to dig up this old (ie 90's) PC space trading game [03-Jan-20 12:42 PM] originalskullbearer#0000 And no @mrwashingtoad not TradeWars2002 [03-Jan-20 12:42 PM] lunikon#0000 now I am worried because someone a.) actually reads and b.) even remembers our devlogs. Need to be careful what I write! [03-Jan-20 12:43 PM] esabab_00#0000 https://en.wikipedia.org/wiki/Space_Bucks this one? {Embed} https://en.wikipedia.org/wiki/Space_Bucks Space Bucks Space Bucks was a space trading simulation developed by Impressions Games and published by Sierra On-Line. The game focuses on the creation of a trade empire against several computer controlled opponents. Victory is achieved through a combination of infrastructure investments... https://images-ext-1.discordapp.net/external/c-4tb1SSKhwV6BLCojxA6qmMIjWqe2DZNuizKsb1IaU/https/upload.wikimedia.org/wikipedia/en/9/91/Spacebucks_boxart.jpg [03-Jan-20 12:43 PM] originalskullbearer#0000 It was a single player game, you ran a space trading company and you could make custom ships, but there were fixed hull options [03-Jan-20 12:43 PM] instigator#0000 Oh Sierra [03-Jan-20 12:43 PM] originalskullbearer#0000 OMG YES [03-Jan-20 12:44 PM] originalskullbearer#0000 You know how long I've been trying to rediscover this game? [03-Jan-20 12:44 PM] originalskullbearer#0000 This is literally the reason I found PrUn was my regular bi-annual search for this game [03-Jan-20 12:45 PM] mrwashingtoad#0000 yep I had that one [03-Jan-20 12:45 PM] originalskullbearer#0000 @esabab_00 โค๏ธ [03-Jan-20 12:46 PM] originalskullbearer#0000 https://www.old-games.com/download/5568/space-bucks [03-Jan-20 12:46 PM] esabab_00#0000 I forgot it had those "Full Motion Video" elements in it...I remember when that was a big video game fad [03-Jan-20 12:47 PM] originalskullbearer#0000 I miss Command & Conquer series having live action cut scenes with real actors [03-Jan-20 12:47 PM] originalskullbearer#0000 Something I like about the PrUn transmissions ๐Ÿ™‚ [03-Jan-20 12:48 PM] originalskullbearer#0000 That was back in the day when I almost went to DigiPen to study Game Design [03-Jan-20 12:48 PM] instigator#0000 DigiPen. Now there's a name I haven't heard in a while [03-Jan-20 12:48 PM] originalskullbearer#0000 Then EA destroyed the earning potential of a Game Designer and I passed on that [03-Jan-20 12:49 PM] originalskullbearer#0000 DigiPen is still up there, doing art for games now I think [03-Jan-20 12:49 PM] instigator#0000 Interesting. [03-Jan-20 12:49 PM] originalskullbearer#0000 Was a nice family road trip from Sacramento up to Redmond [03-Jan-20 12:49 PM] instigator#0000 Yeah I got into compsci thinking I wanted to do game stuff. Did VR in college/grad school but never made it over to doing real games. [03-Jan-20 12:50 PM] originalskullbearer#0000 I remember I was slightly weirded out that they only had a 3 person DnD group in a 600 student university of 'proud nerds' [03-Jan-20 12:50 PM] instigator#0000 Those were the nerds of the nerds. [03-Jan-20 12:50 PM] originalskullbearer#0000 They were so confused when I asked about DnD groups during the tour and they had to ask a bunch of students [03-Jan-20 12:50 PM] instigator#0000 Haha that is odd. [03-Jan-20 12:50 PM] originalskullbearer#0000 Right?? [03-Jan-20 12:50 PM] instigator#0000 I guess it wasn't quite as popular back then, depending how long ago this was [03-Jan-20 12:50 PM] instigator#0000 Its resurgence is rather recent [03-Jan-20 12:51 PM] originalskullbearer#0000 I think it was that people didn't have hardly any time they were working on their projects so much [03-Jan-20 12:51 PM] originalskullbearer#0000 That's what steered me away initially, most people were spending 100+ hours between classes and coding [03-Jan-20 12:51 PM] instigator#0000 Yeah, fair [03-Jan-20 12:51 PM] originalskullbearer#0000 They looks like a zombie army [03-Jan-20 12:51 PM] originalskullbearer#0000 And I was 17 [03-Jan-20 12:51 PM] originalskullbearer#0000 Didn't seem fun [03-Jan-20 12:51 PM] originalskullbearer#0000 I mean, damn, they looked haggard [03-Jan-20 12:52 PM] instigator#0000 Yeah no thanks. [03-Jan-20 12:52 PM] originalskullbearer#0000 Still, it was a cool setup and I almost went for it anyways [03-Jan-20 12:52 PM] instigator#0000 I work 80+ hour weeks right now and it's killer. [03-Jan-20 12:52 PM] mrwashingtoad#0000 one I really liked was a flight sim + logistics game - ATAC: The Secret War Against Drugs [03-Jan-20 12:52 PM] originalskullbearer#0000 hmmmm [03-Jan-20 12:52 PM] instigator#0000 Never heard of that one. [03-Jan-20 12:52 PM] mrwashingtoad#0000 it was cool b/c you had to make supply lines [03-Jan-20 12:52 PM] mrwashingtoad#0000 and defend [03-Jan-20 12:53 PM] mrwashingtoad#0000 and also got to control single units and fly them around [03-Jan-20 12:53 PM] corlis#0000 Water price on Prom rose to the point where making DW isnt worth it [03-Jan-20 12:53 PM] corlis#0000 strange [03-Jan-20 12:53 PM] mrwashingtoad#0000 I've got the original box and discs somewhere [03-Jan-20 12:53 PM] originalskullbearer#0000 Oh, my dad used to play that [03-Jan-20 12:53 PM] originalskullbearer#0000 I used to fly the planes and he did all the other stuff [03-Jan-20 12:53 PM] mrwashingtoad#0000 I really liked how they did logistics in it [03-Jan-20 12:53 PM] mrwashingtoad#0000 which that's honestly the only game I've ever seen that did that [03-Jan-20 12:54 PM] originalskullbearer#0000 Yeah logistics is something always missing [03-Jan-20 12:54 PM] mrwashingtoad#0000 all others are "order x and it's delivered" [03-Jan-20 12:54 PM] mrwashingtoad#0000 this was "order stuff, and make sure you defend your supply lines" [03-Jan-20 12:54 PM] mrwashingtoad#0000 which put a cool twist in gameplay [03-Jan-20 12:54 PM] originalskullbearer#0000 The fact that in C&C I would get some of the extra tanks that I had leftover after a mission was already like, the most logistics I ever saw in a game [03-Jan-20 12:54 PM] mrwashingtoad#0000 yep [03-Jan-20 12:55 PM] originalskullbearer#0000 There was a medieval civ style game I used to play with a friend that you had to do some logistics, but it was extremely simple and slow turn based stuff [03-Jan-20 12:55 PM] originalskullbearer#0000 Civilization was infinitely better [03-Jan-20 12:55 PM] originalskullbearer#0000 But you had to grow wheat or raise meat, etc [03-Jan-20 12:56 PM] originalskullbearer#0000 And if you sent your army to through your counties without feeding them they raided your villages and destroyed crops to feed themselves [03-Jan-20 12:56 PM] originalskullbearer#0000 Not worth digging that one up though, it was a terrible game overall [03-Jan-20 01:40 PM] franss22#0000 mfw someone talked DnD and i missed it [03-Jan-20 01:41 PM] catfiz#0000 Lol, gg [03-Jan-20 01:46 PM] franss22#0000 i found a lot of ppl that like paper RPGs in my uni [03-Jan-20 01:46 PM] franss22#0000 its pretty fun [03-Jan-20 01:47 PM] catfiz#0000 Like a hand drawn map? [03-Jan-20 01:47 PM] franss22#0000 maybe but not necessarilt [03-Jan-20 01:48 PM] myping#0000 I like DnD but have basically never actually played it with pen and paper [03-Jan-20 01:48 PM] myping#0000 much easier to find people to play with online [03-Jan-20 01:48 PM] franss22#0000 like DnD, Pathfinder, Cyberpunk, etc [03-Jan-20 01:48 PM] franss22#0000 i find it funny that cyberpunk's futuristic dystopia setting is set in the dark and far future of 2020 [03-Jan-20 01:49 PM] myping#0000 not that far from the truth [03-Jan-20 01:52 PM] franss22#0000 we're missing the cyber-limb stuff tho [03-Jan-20 01:52 PM] franss22#0000 or some of it [03-Jan-20 01:52 PM] franss22#0000 and armored ambulances [03-Jan-20 01:55 PM] franss22#0000 sometimes i want to try the battletech RPGs [03-Jan-20 01:56 PM] franss22#0000 then i take a look at the rules and i change ideas [03-Jan-20 02:04 PM] franss22#0000 for some more obscure rpgs, its a pain to learn/understand the rules [03-Jan-20 02:04 PM] franss22#0000 at least for DnD and pathfinder, there's a ton of resources online where you can look it up [03-Jan-20 02:16 PM] originalskullbearer#0000 I like pen and paper [03-Jan-20 02:17 PM] originalskullbearer#0000 I've done DnD forums before, that was fun, but people just disappear [03-Jan-20 02:17 PM] originalskullbearer#0000 Then come back 40 turns later and scream at people for not waiting [03-Jan-20 02:17 PM] originalskullbearer#0000 Harder to do a pen and paper group, but you could do it on Skype or something I guess? [03-Jan-20 02:17 PM] originalskullbearer#0000 Heck, Discord might be great for such a thing, has text and audio [03-Jan-20 02:18 PM] originalskullbearer#0000 Oh man, I have my 3.5 books around here somewhere, haven't opened them up for like... 13 years? [03-Jan-20 02:18 PM] myping#0000 I've basically only played DnD over discord and using roll20 for sheets and maps [03-Jan-20 02:18 PM] myping#0000 its pretty popular [03-Jan-20 02:19 PM] originalskullbearer#0000 roll20 eh? [03-Jan-20 02:19 PM] originalskullbearer#0000 When I was playing the utilities online were garbage [03-Jan-20 02:19 PM] myping#0000 Roll20 is pretty nice, has features like drag and drop spells and items to your sheet (but only the ones in the open reference document) [03-Jan-20 02:19 PM] myping#0000 and stuff like writing the die and bonuses onto a weapon on your sheet and then you just click that weapon and it rolls to hit and damage for you [03-Jan-20 02:19 PM] originalskullbearer#0000 HOLE. LEE. CHIT. [03-Jan-20 02:20 PM] originalskullbearer#0000 We gonna do this sometime @myping [03-Jan-20 02:20 PM] franss22#0000 I much prefer pen and paper but managing to get 5-6 people together is really hard for some reason [03-Jan-20 02:20 PM] originalskullbearer#0000 Yes [03-Jan-20 02:20 PM] myping#0000 Haha not sure if I have the time for any more games, but there's a lot of forums to find groups, like /r/lfg [03-Jan-20 02:20 PM] originalskullbearer#0000 Plus the smell... there is always that 1-2 people in the group, you know? [03-Jan-20 02:21 PM] originalskullbearer#0000 Like, fun people [03-Jan-20 02:21 PM] originalskullbearer#0000 But small spaces, hot summer days... [03-Jan-20 02:21 PM] originalskullbearer#0000 Some of my best friends were those people [03-Jan-20 02:21 PM] originalskullbearer#0000 Maybe I was those people? [03-Jan-20 02:21 PM] originalskullbearer#0000 Hmmmmmmm [03-Jan-20 02:22 PM] originalskullbearer#0000 I *was* wearing a holey Invader Zim t-shirt with arrows sticking out of my backback (stowed, not shot into), when I met and started dating my wife [03-Jan-20 02:22 PM] franss22#0000 I've been that guy [03-Jan-20 02:22 PM] originalskullbearer#0000 Plus I think my blood was made of Code Red Mountain Dew at the time [03-Jan-20 02:23 PM] originalskullbearer#0000 But I was somehow also FIT [03-Jan-20 02:23 PM] corlis#0000 haha [03-Jan-20 02:23 PM] franss22#0000 Tho now I'm a lot more conscious of it [03-Jan-20 02:23 PM] corlis#0000 i am wearing this a s shirt right now: [03-Jan-20 02:23 PM] corlis#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662752910605680691/11740You-Shall-Not-Pass-Graph_11740_square.png?ex=681529bf&is=6813d83f&hm=a65fab475d1d3aa8a11c89ce2b6b0aa9a5b73fdc6e34d78337a3dde43b37afee& [03-Jan-20 02:23 PM] corlis#0000 and also a huge dnd fan [03-Jan-20 02:24 PM] franss22#0000 Ha, what a nerd [03-Jan-20 02:24 PM] franss22#0000 /s [03-Jan-20 02:24 PM] corlis#0000 thats what my coworkers said too ๐Ÿ˜„ [03-Jan-20 02:24 PM] corlis#0000 luckily i am the superios ๐Ÿ˜„ [03-Jan-20 02:24 PM] corlis#0000 superior* [03-Jan-20 02:25 PM] franss22#0000 the superior nerd [03-Jan-20 02:26 PM] aandersen#0000 We played a Swedish one called 'Dragons and Demons' (https://en.wikipedia.org/wiki/Drakar_och_Demoner) [03-Jan-20 02:28 PM] aandersen#0000 very loose rules, etc... back in the 90s [03-Jan-20 02:32 PM] myping#0000 As a fellow swede I wish I'd been around back then, never got to try it [03-Jan-20 02:32 PM] myping#0000 my first dnd experience was 5e [03-Jan-20 02:32 PM] myping#0000 I mean you can still find Drakar och Demoner in stores, but what's the point [03-Jan-20 02:38 PM] aandersen#0000 Well, for me it'd be nostalgia, but we used the old books which u cant get in the stores anymore I think [03-Jan-20 02:42 PM] aandersen#0000 https://archive.org/details/Drakar_och_Demoner_Handbocker_-_Alver_Alver/page/n1 {Embed} https://archive.org/details/Drakar_och_Demoner_Handbocker_-_Alver_Alver/page/n1 Alver : Free Download, Borrow, and Streaming : Internet Archive https://images-ext-1.discordapp.net/external/SGupqaS4U_UDrZ6hyVbotb8bi38uBNuvbLDQ_gBhYtE/https/archive.org/services/img/Drakar_och_Demoner_Handbocker_-_Alver_Alver [03-Jan-20 02:42 PM] aandersen#0000 like these books [03-Jan-20 02:42 PM] aandersen#0000 I get flashbacks [03-Jan-20 04:02 PM] grenademagnet#0000 sorry to hop in on the DnD part so late... buuuut.... we did the same and i helped my friend DM the game a bit with this. https://github.com/clairmont32/DnD_Text_Based_DM_Tool {Embed} https://github.com/clairmont32/DnD_Text_Based_DM_Tool clairmont32/DnD_Text_Based_DM_Tool Update BASIC NPC and character stats, die rolls, and simulate a battle - clairmont32/DnD_Text_Based_DM_Tool https://images-ext-1.discordapp.net/external/0O5483ikHQrgXoD8dNuluLqcSwK94DDyAsTpNETuK68/%3Fs%3D400%26v%3D4/https/avatars1.githubusercontent.com/u/6239004 [03-Jan-20 04:03 PM] grenademagnet#0000 it is by NO means going to fit 100% of all DM needs but it can help a lot. there is no implementation for magic but you can at least add the stat effects to the chars and monsters [03-Jan-20 04:03 PM] instigator#0000 Cool [03-Jan-20 04:03 PM] aandersen#0000 hehe, I made something like that back in the late 90s, it was something that replaced the windows shell, an emulated console application [03-Jan-20 04:04 PM] aandersen#0000 VB6 ๐Ÿ˜„ [03-Jan-20 04:04 PM] aandersen#0000 it even had cool animations [03-Jan-20 04:04 PM] grenademagnet#0000 it basically was my last personal project in python lol [03-Jan-20 04:04 PM] aandersen#0000 made in 3ds max 2.5 [03-Jan-20 04:04 PM] grenademagnet#0000 nice! [03-Jan-20 04:42 PM] arsenyzvonar#0000 Oh... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662787987217842177/unknown.png?ex=6814a1aa&is=6813502a&hm=7684c7b47da73cf4c40bc9b31e66438fe1ccbe2954b32e082a6ad59153b88055& [03-Jan-20 04:42 PM] arsenyzvonar#0000 Oh no [03-Jan-20 04:42 PM] arsenyzvonar#0000 OH NO [03-Jan-20 04:43 PM] arsenyzvonar#0000 The rock, it's spinning! [03-Jan-20 04:43 PM] arsenyzvonar#0000 I'm scared [03-Jan-20 04:43 PM] instigator#0000 Mine's fine ๐Ÿ˜ฎ [03-Jan-20 04:43 PM] arsenyzvonar#0000 Fun enough, everything works fine [03-Jan-20 04:43 PM] grenademagnet#0000 i feel like there's an inevitable gif of that spinning... [03-Jan-20 04:45 PM] arsenyzvonar#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662788576710361098/9e4e9c9678114ecbb3b8d052aca61ee6.gif?ex=6814a236&is=681350b6&hm=d54c25847cf5b3e27fca8255dff2540892e9c2867d6a3573d399d6cb88905eca& [03-Jan-20 04:45 PM] arsenyzvonar#0000 Behold [03-Jan-20 04:45 PM] arsenyzvonar#0000 The spinning rock [03-Jan-20 04:47 PM] arsenyzvonar#0000 I think this could make a great animated reaction here [03-Jan-20 04:47 PM] myping#0000 the server icon also spins you kno [03-Jan-20 04:47 PM] instigator#0000 https://giphy.com/gifs/yellow-fk5d8aYhvS5QQ {Embed} https://giphy.com/gifs/yellow-fk5d8aYhvS5QQ https://images-ext-1.discordapp.net/external/PmZhdJTJoWk2WciGXglZLu0pEAEwPTY_hr2u1wQ4oTU/%3Fcid%3D73b8f7b1c26b763c27cf1081b2d2485bb5d09731e23d1ab3%26rid%3Dgiphy_s.gif/https/media1.giphy.com/media/fk5d8aYhvS5QQ/giphy_s.gif [03-Jan-20 04:55 PM] aandersen#0000 mine doesn't spin [03-Jan-20 04:56 PM] catfiz#0000 Refresh [03-Jan-20 04:56 PM] aandersen#0000 oh when it loads [03-Jan-20 04:58 PM] aandersen#0000 all this vfx makes me wanna get into 3D again [03-Jan-20 04:59 PM] aandersen#0000 binge-watching Expanse atm ๐Ÿ˜„ [03-Jan-20 05:04 PM] myping#0000 Love that show [03-Jan-20 05:04 PM] myping#0000 the books are amazing as well [03-Jan-20 05:09 PM] grenademagnet#0000 https://images.app.goo.gl/tnbrAhyZ1P4cBiRa7 {Reactions} ๐Ÿค” [03-Jan-20 05:10 PM] grenademagnet#0000 Aww no preview.. oh not slack [03-Jan-20 05:10 PM] grenademagnet#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662794976421347348/15780930218446254967678070598738.jpg?ex=6814a82c&is=681356ac&hm=7e652bb89a900f56d1687f5f5d3a2f6464f9c58303e53b8e775a148f66947f98& {Reactions} ๐Ÿค” [03-Jan-20 05:10 PM] aandersen#0000 it'll just grab the first frame if u copy paste [03-Jan-20 05:11 PM] grenademagnet#0000 Sigh... Discord can learn a thing or two from slack lol [03-Jan-20 05:11 PM] obsidianpick#0000 It should, its just Discord shits the bed [03-Jan-20 05:11 PM] obsidianpick#0000 Its why you get a youtube preview 50% of the time [03-Jan-20 05:11 PM] weaselslider#0000 hmmm? normally there's embeds in discord [03-Jan-20 05:11 PM] weaselslider#0000 server settings differ [03-Jan-20 05:11 PM] instigator#0000 https://tenor.com/view/bobby-roode-glorious-smackdown-live-smackdown-wwe-gif-9560320 {Embed} https://tenor.com/view/bobby-roode-glorious-smackdown-live-smackdown-wwe-gif-9560320 https://images-ext-1.discordapp.net/external/HpHRSk2f2bPj43lzBzBsj0l9Vql1WLso0UuhnySIBJ0/https/media.tenor.co/images/8bfda66dbd8bc9a89535e0b076b2def3/tenor.png [03-Jan-20 05:11 PM] aandersen#0000 I've used Slack since 2012. I'd prefer Discord over Slack for most things [03-Jan-20 05:12 PM] weaselslider#0000 i normally get youtube links to work ~95% of the time [03-Jan-20 05:12 PM] aandersen#0000 It took them 4 years to get Dark theme after people started requesting it **heavily** [03-Jan-20 05:12 PM] instigator#0000 Yeah that's one of my biggest gripes with Slack. But now I have dark theme and all is good in the world. [03-Jan-20 05:14 PM] grenademagnet#0000 Slack is just so feature full that discord feels behind the curve to me. Different purposes but still... [03-Jan-20 05:14 PM] aandersen#0000 We use Microsoft Teams at work. Love it [03-Jan-20 05:15 PM] aandersen#0000 Slack was behind for quite a while with their sub-par performance client side. [03-Jan-20 05:16 PM] grenademagnet#0000 Do have their E3 licensing since you mentioned yesterday that you have a deep integration with them? [03-Jan-20 05:16 PM] aandersen#0000 Well, Teams has their things they need to improve upon too [03-Jan-20 05:16 PM] aandersen#0000 let me check which license I got [03-Jan-20 05:16 PM] grenademagnet#0000 I know the jump to E3 is a big one [03-Jan-20 05:16 PM] aandersen#0000 we're highest grade partner with Microsoft, with Enterprise Agreements in place [03-Jan-20 05:17 PM] grenademagnet#0000 Wow... Maybe higher than 3 then lol [03-Jan-20 05:17 PM] aandersen#0000 we allocate licenses based on need [03-Jan-20 05:17 PM] aandersen#0000 if i need higher, i'll just ask and get it [03-Jan-20 05:17 PM] aandersen#0000 some colleagues has MSDN Professional, me and some others have MSDN Enterprise [03-Jan-20 05:18 PM] grenademagnet#0000 Yeah we have pro last I knew [03-Jan-20 05:19 PM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662797230306099249/unknown.png?ex=6814aa45&is=681358c5&hm=3a89f825a73991ac4e1a2839ea59bc61dc76c50fcf57cb2e58d0dd62af1c1c16& [03-Jan-20 05:19 PM] grenademagnet#0000 Nice!! [03-Jan-20 05:20 PM] aandersen#0000 I think it varies based on role/grade though [03-Jan-20 05:21 PM] aandersen#0000 Now imagine the cost of that for 200,000 employees ๐Ÿ˜„ [03-Jan-20 05:25 PM] grenademagnet#0000 Geeze... We probably have 10k total between parent and sister companies [03-Jan-20 05:26 PM] lemonsoup#0000 I am currently trying to convince people at my work to stop allocating tasks using a stack of post-its [03-Jan-20 05:27 PM] grenademagnet#0000 Monday.com is a good resource with decent prices if you don't want to do the open source or free with no support route [03-Jan-20 05:28 PM] lemonsoup#0000 the problem is not software related ๐Ÿ˜‰ [03-Jan-20 05:28 PM] aandersen#0000 Azure DevOps (Boards) is free [03-Jan-20 05:29 PM] grenademagnet#0000 doesnt have to be software related to use a project management board or task listing service ๐Ÿคทโ€โ™‚๏ธ [03-Jan-20 05:29 PM] aandersen#0000 A good ease-in between post-its and a full-fledged project management system is Trello though [03-Jan-20 05:29 PM] grenademagnet#0000 if they keep dropping them on your or others monitors... thats a different story [03-Jan-20 05:29 PM] aandersen#0000 I'd go with that first [03-Jan-20 05:30 PM] lemonsoup#0000 oh no, I really was being facetious [03-Jan-20 05:30 PM] lemonsoup#0000 the problem is really really far from being software related [03-Jan-20 05:30 PM] lemonsoup#0000 we have forty men and one computer [03-Jan-20 05:32 PM] aandersen#0000 hey, you can still do mob programming ๐Ÿ˜‚ [03-Jan-20 05:32 PM] lemonsoup#0000 the current roadblock is people not working out how to use a barcode scanner [03-Jan-20 05:32 PM] lemonsoup#0000 everything is pain [03-Jan-20 05:32 PM] nebneb125#0000 Aren't those like literally point and click? [03-Jan-20 05:32 PM] lemonsoup#0000 yes [03-Jan-20 05:33 PM] lemonsoup#0000 they prefer notepads so they pretend the scanners do not work [03-Jan-20 05:33 PM] nebneb125#0000 Wait, what are you scanning [03-Jan-20 05:33 PM] lemonsoup#0000 pallets of Stuff [03-Jan-20 05:34 PM] nebneb125#0000 How on earth is it not mandatory to scan the pallet so the inventorising system works? [03-Jan-20 05:34 PM] grenademagnet#0000 ahh mentality changes are 90% of the battle with users [03-Jan-20 05:34 PM] lemonsoup#0000 it is, neb [03-Jan-20 05:35 PM] lemonsoup#0000 everything is pain [03-Jan-20 05:35 PM] aandersen#0000 if it aint broke, dont try to fix it [03-Jan-20 05:35 PM] aandersen#0000 especially if nobody wants to fix [03-Jan-20 05:35 PM] aandersen#0000 what u can do is look for a more interesting gig tho [03-Jan-20 05:37 PM] lemonsoup#0000 oh it's interesting, we make an absolute boatload of Stuff [03-Jan-20 05:38 PM] lemonsoup#0000 but you try getting someone who's driven a forklift for 35 years to use a tablet [03-Jan-20 05:38 PM] grenademagnet#0000 LOL [03-Jan-20 05:38 PM] grenademagnet#0000 forklift training was definitely fun [03-Jan-20 05:39 PM] grenademagnet#0000 i was licensed for a 4k industrial, 6k, 8k, and 10k all-terrains at one point [03-Jan-20 05:40 PM] lemonsoup#0000 neat, bigger trucks than we use [03-Jan-20 05:40 PM] lemonsoup#0000 not that I want bigger ones [03-Jan-20 05:41 PM] lemonsoup#0000 my second challenge is "hi please don't walk where you might get run over, thanks" {Reactions} ๐Ÿคฆโ€โ™‚๏ธ [03-Jan-20 05:54 PM] obsidianpick#0000 People are really bad at risk management [03-Jan-20 05:55 PM] kovus#0000 "Help prevent workplace injuries. Stay between the yellow lines" [03-Jan-20 05:56 PM] obsidianpick#0000 Ugh, I have a production line that will be 2 hrs out of sync [03-Jan-20 05:57 PM] obsidianpick#0000 1200 units of PE: 39hrs 5 units of BDE: 37hrs (needs 750 PE) [03-Jan-20 05:59 PM] kovus#0000 as in the BDE is 37 hrs away from being started? [03-Jan-20 05:59 PM] obsidianpick#0000 Total time [03-Jan-20 05:59 PM] obsidianpick#0000 1 day 13 hours [03-Jan-20 06:00 PM] obsidianpick#0000 I just prefer to standardise from 1 day to 24 hours, makes math nicer [03-Jan-20 06:00 PM] kovus#0000 Ahh, so you want to queue another set of BDE afterwords, and your PE won't be ready, then? [03-Jan-20 06:00 PM] obsidianpick#0000 Yeah [03-Jan-20 06:00 PM] obsidianpick#0000 I fixed it now, made the next queues be 800 PE at 26 hrs a piece [03-Jan-20 06:01 PM] obsidianpick#0000 But there will still be 2hrs wasted [03-Jan-20 06:01 PM] obsidianpick#0000 As I don't want to cancel the current prod run [03-Jan-20 06:02 PM] kovus#0000 There will always be time wasted. [03-Jan-20 06:02 PM] obsidianpick#0000 Yeah, my H/C will run dry in 7 days [03-Jan-20 06:02 PM] obsidianpick#0000 Limiting factor for me ATM [03-Jan-20 06:02 PM] lemonsoup#0000 I assure you there are worse inefficiencies [03-Jan-20 06:03 PM] lemonsoup#0000 *gestures at entire company* [03-Jan-20 06:03 PM] instigator#0000 7 days is a long time [03-Jan-20 06:03 PM] instigator#0000 I'm living about 12 hours out right now. [03-Jan-20 06:04 PM] kovus#0000 I've noticed that the further I get into the game, the batches I queue up get bigger and bigger. I could see me having 7+ days of stuff queued. [03-Jan-20 06:04 PM] obsidianpick#0000 This is also probably why I am poor [03-Jan-20 06:05 PM] obsidianpick#0000 I started 3 days ago [03-Jan-20 06:05 PM] instigator#0000 How many buildings do you have? [03-Jan-20 06:05 PM] obsidianpick#0000 2xHB1 BMP PP1 [03-Jan-20 06:06 PM] kovus#0000 Yeah, the game definitely takes time. I'm still a newbie at a couple of months of time. :) [03-Jan-20 06:07 PM] instigator#0000 I'm at 4 days now. Didn't even realize it. [03-Jan-20 06:07 PM] instigator#0000 Seems like it's flown by ๐Ÿ˜› [03-Jan-20 06:07 PM] obsidianpick#0000 1 day of prod with that makes me ~1.1k profit without fuel. 7 days means I get ~5.2k profit after fuel [03-Jan-20 06:07 PM] lemonsoup#0000 I had the same setup until about 10 minutes ago Euphemios [03-Jan-20 06:07 PM] instigator#0000 Ah are you off exchange? [03-Jan-20 06:07 PM] obsidianpick#0000 Yeah [03-Jan-20 06:08 PM] instigator#0000 That explains the large batching. [03-Jan-20 06:08 PM] obsidianpick#0000 Long prod times cut down on my fuel costs [03-Jan-20 06:08 PM] instigator#0000 Right [03-Jan-20 06:08 PM] instigator#0000 Makes total sense then [03-Jan-20 06:08 PM] lemonsoup#0000 then I knocked down my BMP to build a PP1, realized I was short on materials then worked out it was more efficient o build those materials than buy them [03-Jan-20 06:08 PM] instigator#0000 I was about to do that, Lemon. [03-Jan-20 06:08 PM] instigator#0000 Torn on if I want my BMP. [03-Jan-20 06:08 PM] lemonsoup#0000 so I knocked down the BMP 18 hours early for no reasons [03-Jan-20 06:08 PM] lemonsoup#0000 big sad [03-Jan-20 06:08 PM] instigator#0000 Oh well, not do that part. [03-Jan-20 06:08 PM] instigator#0000 But convert the BMP to a PP1 [03-Jan-20 06:09 PM] instigator#0000 Torn though. Feel like I might regret it since the market is *so* unpredictable right now [03-Jan-20 06:09 PM] lemonsoup#0000 please don't take that story as an endorsement of swapping BMP for PP1 being a good idea, I'm just mucking about [03-Jan-20 06:09 PM] kovus#0000 BMP builds much different stuff than a PP1. [03-Jan-20 06:09 PM] obsidianpick#0000 Yeah, this was after a lot of spreadsheeting and I still knocked down my PP1 and cost myself 1.5k in prefabs due to them being destroyed [03-Jan-20 06:09 PM] instigator#0000 Oh I know, Kovus. [03-Jan-20 06:09 PM] instigator#0000 I've got PP1s already. [03-Jan-20 06:09 PM] instigator#0000 But I think they're making me more money at the moment than my BMP. [03-Jan-20 06:09 PM] corlis#0000 i am like super broke ๐Ÿ˜ฆ [03-Jan-20 06:10 PM] instigator#0000 And it's not like my BMP can keep up to supply them anyway. [03-Jan-20 06:10 PM] instigator#0000 It just helps subsidize a little [03-Jan-20 06:10 PM] lemonsoup#0000 I only knocked down my BMP because I'd already used it to make a bunch of MCG for future expansion [03-Jan-20 06:10 PM] lemonsoup#0000 it might have been a closer run thing if I was going from fresh [03-Jan-20 06:10 PM] instigator#0000 Eh I figure if I can profit more off the PP1 right now, I can afford the MCG later. [03-Jan-20 06:11 PM] lemonsoup#0000 but again, not really sure what's going on just chucking things at a spreadsheet and seeing what sticks [03-Jan-20 06:11 PM] instigator#0000 Haha know how that is [03-Jan-20 06:11 PM] lemonsoup#0000 but honestly it's a good feeling [03-Jan-20 06:11 PM] instigator#0000 I just want more output! [03-Jan-20 06:11 PM] instigator#0000 Must work faster [03-Jan-20 06:12 PM] obsidianpick#0000 I plan to move to make the full prod line from importing H20 and H to producing BDE [03-Jan-20 06:12 PM] lemonsoup#0000 I'm enjoying having a game that isn't immediately solvable via wiki (though I'm sure has been solved by others) [03-Jan-20 06:12 PM] instigator#0000 C is the expensive part of BDE isn't it? [03-Jan-20 06:13 PM] instigator#0000 Yeah, wikis ruin games imo. [03-Jan-20 06:13 PM] instigator#0000 It's nice to look things up, but it takes the fun out of it. [03-Jan-20 06:13 PM] kovus#0000 BDE is all PE/PG (depending on Prefab plant) [03-Jan-20 06:13 PM] instigator#0000 PE is H & C [03-Jan-20 06:13 PM] instigator#0000 Isn't it? [03-Jan-20 06:13 PM] lemonsoup#0000 ye [03-Jan-20 06:13 PM] lemonsoup#0000 no comment on what's expensive though [03-Jan-20 06:13 PM] instigator#0000 Right, so isn't C the expensive part of that chain? [03-Jan-20 06:13 PM] instigator#0000 ยฏ\_(ใƒ„)_/ยฏ [03-Jan-20 06:13 PM] instigator#0000 I haven't made much yet. [03-Jan-20 06:14 PM] lemonsoup#0000 I am poor as hell right now [03-Jan-20 06:14 PM] obsidianpick#0000 C is the expensive part [03-Jan-20 06:14 PM] obsidianpick#0000 ~300 per [03-Jan-20 06:14 PM] obsidianpick#0000 You need 4xC and 8xH per BDE [03-Jan-20 06:14 PM] lemonsoup#0000 what planet you on Intigator/Euph? [03-Jan-20 06:14 PM] obsidianpick#0000 Vallis [03-Jan-20 06:14 PM] instigator#0000 I don't think that's right, is it? I thought 1xC and 2xH made 200 PE [03-Jan-20 06:14 PM] instigator#0000 And 150 PE made 1 BDE [03-Jan-20 06:15 PM] obsidianpick#0000 Oh yeah [03-Jan-20 06:15 PM] instigator#0000 Otherwise BDE would be crazy lossmaking [03-Jan-20 06:15 PM] obsidianpick#0000 I was doing math based on my final result of 5x ones [03-Jan-20 06:15 PM] instigator#0000 Right. [03-Jan-20 06:15 PM] obsidianpick#0000 Either way, mats are 460ish for a 1k per item sale [03-Jan-20 06:15 PM] instigator#0000 I was doing BSE for a while but FE and LST are just too much right now. [03-Jan-20 06:16 PM] lemonsoup#0000 what exchange you on? [03-Jan-20 06:16 PM] instigator#0000 I'm on Montem [03-Jan-20 06:16 PM] obsidianpick#0000 Montem [03-Jan-20 06:16 PM] lemonsoup#0000 ah, I'm on katoa [03-Jan-20 06:17 PM] kovus#0000 Don't forget your time to craft the BDE in terms of RAT/DW/etc consumption. [03-Jan-20 06:17 PM] lemonsoup#0000 iron is even more expensive here lmao [03-Jan-20 06:17 PM] instigator#0000 Consumption will be the death of me ๐Ÿ˜› [03-Jan-20 06:17 PM] kovus#0000 Iron is a bit hard to get near Katoa. [03-Jan-20 06:18 PM] lemonsoup#0000 there's still an excellent margin on BSE but it takes so long for little me with one plant [03-Jan-20 06:19 PM] obsidianpick#0000 Also, my numbers were wrong, had FEO prod on my SS for some reason. Final numbers for me are 700/day profit (Including costs + consumption) and 2.6k/week with fuel for a once per 7 day run [03-Jan-20 06:20 PM] lemonsoup#0000 I sent a ship all the way to prom to gobble up cheap materials and 1) didn't realize you need a pro licence to trade currency straight up then 2) limestone prices rocketed before I got there [03-Jan-20 06:21 PM] lemonsoup#0000 life is hard [03-Jan-20 06:21 PM] franss22#0000 lmao, everytime i say the Ctrl + space opens a new buffer someone goes "holy shit ididnt know that" [03-Jan-20 06:21 PM] instigator#0000 I knew it, but always forget to use it [03-Jan-20 06:21 PM] obsidianpick#0000 What are the EX codes? [03-Jan-20 06:21 PM] instigator#0000 Thanks for the reminder [03-Jan-20 06:22 PM] franss22#0000 i use it a lot to quickly check up MAT, PLI and BUI stuff [03-Jan-20 06:22 PM] obsidianpick#0000 NC1 is Montem, but what are the others [03-Jan-20 06:22 PM] kovus#0000 Katoa is CI1 [03-Jan-20 06:22 PM] _frostwood_#0000 CI1 [03-Jan-20 06:22 PM] lemonsoup#0000 CI1 is katoa [03-Jan-20 06:22 PM] sharlindra#0000 IC1 is Promitor and CI1 KATOA [03-Jan-20 06:22 PM] _frostwood_#0000 Lol [03-Jan-20 06:22 PM] lemonsoup#0000 heh [03-Jan-20 06:22 PM] franss22#0000 you can look it up with CXL [03-Jan-20 06:22 PM] sharlindra#0000 why did everyone start with Katoa? :D [03-Jan-20 06:23 PM] kovus#0000 Because we like the high prices there? :) [03-Jan-20 06:23 PM] _frostwood_#0000 Weโ€™re big rollers in Kat. [03-Jan-20 06:24 PM] _frostwood_#0000 I like my prefabs diamond encrusted and covered in gold. [03-Jan-20 06:25 PM] franss22#0000 btw, how do i use the FX? [03-Jan-20 06:25 PM] instigator#0000 Don't buy mine then. They're likely held together with bubblegum and paperclips. [03-Jan-20 06:25 PM] franss22#0000 i cant access anything interesting with FX or FXOS [03-Jan-20 06:26 PM] lemonsoup#0000 you need a pro license [03-Jan-20 06:26 PM] franss22#0000 ive got one [03-Jan-20 06:27 PM] franss22#0000 just not a fancy color [03-Jan-20 06:27 PM] aandersen#0000 try logging in and out [03-Jan-20 06:27 PM] aandersen#0000 i got mine immediately [03-Jan-20 06:27 PM] franss22#0000 dude ive been playing with a pro account for like 3 months lmao [03-Jan-20 06:28 PM] franss22#0000 what are the currencies' tickers [03-Jan-20 06:28 PM] franss22#0000 ? [03-Jan-20 06:28 PM] franss22#0000 cause FXOB NCC tells me its an illegal command [03-Jan-20 06:29 PM] grenademagnet#0000 my company rating hasnt gone up at all despite fulfilling 4 LM contracts thus far within 8 hours. does it go up after a certain amount? [03-Jan-20 06:29 PM] aandersen#0000 you need a currency pair [03-Jan-20 06:29 PM] franss22#0000 iirc ratings take a while to update [03-Jan-20 06:30 PM] franss22#0000 oohhhh [03-Jan-20 06:30 PM] franss22#0000 i see [03-Jan-20 06:30 PM] aandersen#0000 like `FX NCC/CIS` [03-Jan-20 06:30 PM] grenademagnet#0000 i had to watch the video to get my feet wet in the commands for them. you can do everything else through the FX main command though [03-Jan-20 06:31 PM] franss22#0000 oooh you can click the matrix cells [03-Jan-20 06:31 PM] grenademagnet#0000 yeah, starting currency is on the left. exchange type is on the top [03-Jan-20 07:05 PM] nuker22110#0000 anyone has a link to a spreadsheet to calculate profits? im trying to do 1 myself but i am running into problems. would like to look at some examples [03-Jan-20 07:14 PM] instigator#0000 What kind of problems? [03-Jan-20 07:15 PM] grenademagnet#0000 ive only started a simple purchase/sell log with multiplication across the rows. the financial log seems to do decently well enough for me since it keeps track of the spend/gains. just doesnt contain the name of the items exchanged [03-Jan-20 07:16 PM] lemonsoup#0000 I have a rudimentary format I'm happy to share that calculates margins based on input buy/production costs [03-Jan-20 07:17 PM] lemonsoup#0000 PM me if wanted [03-Jan-20 07:26 PM] obsidianpick#0000 I have one, just checking to see if it survives the transition to Google Sheets [03-Jan-20 07:31 PM] alacris2804#0000 Thoughts and prayers that it makes it through the journey. [03-Jan-20 07:31 PM] franss22#0000 ive got a pretty complete one, you just need to fill up the prices of the different exchanges [03-Jan-20 07:31 PM] obsidianpick#0000 https://drive.google.com/file/d/1rdLlbqehQCbzPXzqwuoTULbBTQbL4ETA/view?usp=sharing {Embed} https://drive.google.com/file/d/1rdLlbqehQCbzPXzqwuoTULbBTQbL4ETA/view?usp=sharing PrUn SS.xlsx https://images-ext-1.discordapp.net/external/wSzop1stZELVHNm4o0gZuoXpzlm16cxc3wrdskbsUo8/https/lh5.googleusercontent.com/JksCbmdmpHW2WpkcCqPo_HK393vBmwWGMq1W-RizBLUVAyAn4I_GofPHjpc%3Dw1200-h630-p [03-Jan-20 07:32 PM] obsidianpick#0000 You would need to add the mats you want, ATM its set up for basic prefabs [03-Jan-20 07:32 PM] obsidianpick#0000 (Its probably not amazing, the recipe data is done awfully) [03-Jan-20 07:32 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662830758431424535/unknown.png?ex=6814c97f&is=681377ff&hm=0f0a365607ab685d5ddca92a17fb8e5e9ec41326f33cd42353344ab7f93e645f& [03-Jan-20 07:33 PM] sharlindra#0000 haha I love seeing how every person does the same thing (=calculate profit) in totally different way :-) [03-Jan-20 07:33 PM] franss22#0000 it is a bit outdated tho, because it doesnt tae into account building degradation [03-Jan-20 07:33 PM] instigator#0000 Nice [03-Jan-20 07:34 PM] alacris2804#0000 That's excellent. [03-Jan-20 07:34 PM] alacris2804#0000 Both of those. [03-Jan-20 07:34 PM] obsidianpick#0000 Mine has a calculation for that, hidden in one of the sheets [03-Jan-20 07:34 PM] franss22#0000 imma make a copy and post a share here [03-Jan-20 07:35 PM] corlis#0000 i am an agent of chaos [03-Jan-20 07:35 PM] corlis#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662831380073545770/unknown.png?ex=6814ca13&is=68137893&hm=a3d28fa6b602f2f14eb7661b2a53c90c48593ac73cdd2da6d0365d2150fd25fe& [03-Jan-20 07:35 PM] corlis#0000 thats how i do my calcs ๐Ÿ˜„ [03-Jan-20 07:35 PM] corlis#0000 pure chaos ๐Ÿ˜„ [03-Jan-20 07:35 PM] corlis#0000 thats me [03-Jan-20 07:36 PM] franss22#0000 https://docs.google.com/spreadsheets/d/1MEicGsTBI_2T13y40fjE3sBEHrmTMcwULe9fQqo12KM/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1MEicGsTBI_2T13y40fjE3sBEHrmTMcwULe9fQqo12KM/edit?usp=sharing Copia de PrUn Prod Template Products,Time,Produced Amount,Storage/Shipping,Costs,Place of Selling,Profits,Produced/day,Products Base Time,Actual Time,Weight,Volume,Max Shipping,Shipment Size,Materials,Workers,Shipment/Unit,Total Cost (Without Shipping),Cost/Unit (With Shipping),Total Prof... https://images-ext-1.discordapp.net/external/XzT65q2HTU3KRBlCT0dk7yJBPN_Jk9WRiboV50KBvcc/https/lh3.googleusercontent.com/dxpQiVreN66Qtdj68luhtfHIyftG3zdivcdcHc-seXMQU-hogxyCFBfVgC7qgyydXAKkKw%3Dw1200-h630-p {Reactions} ๐Ÿ‘Œ ๐Ÿ™ [03-Jan-20 07:36 PM] obsidianpick#0000 Lawful Evil for me {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662831633682137119/unknown.png?ex=6814ca50&is=681378d0&hm=3aae4fcecba47e4bfc4764dcd6b85b3cfbf51a6488573bafc6e238ed78969b84& [03-Jan-20 07:36 PM] sharlindra#0000 my baby :D {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662831656281047040/unknown.png?ex=6814ca55&is=681378d5&hm=c3e279a1888fc6150e0e7623e7d3cf9e3e36e1f5fcaac06d68fc58fee69b96d7& [03-Jan-20 07:36 PM] franss22#0000 ive also got one for production ratios and for building prefabs needs [03-Jan-20 07:36 PM] sirrealsc#0000 evening all [03-Jan-20 07:36 PM] obsidianpick#0000 Thats req per recipe in a table [03-Jan-20 07:36 PM] aandersen#0000 Noboy made any simulation apps for working things backwards, what makes most profit etc? [03-Jan-20 07:36 PM] aandersen#0000 I might have too big of an ambition lol [03-Jan-20 07:36 PM] obsidianpick#0000 Sounds like a pain in the ass [03-Jan-20 07:37 PM] aandersen#0000 just a couple of for loops [03-Jan-20 07:37 PM] obsidianpick#0000 You would need to put prices (buy/sell) for every item in the game [03-Jan-20 07:37 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662831944488321035/unknown.png?ex=6814ca9a&is=6813791a&hm=9f2b765993ce8270dbbf94f1dcd0f6449c240e53f786bf2047b25bdde24cf0b3& [03-Jan-20 07:37 PM] obsidianpick#0000 Plus every recipe in the game [03-Jan-20 07:37 PM] aandersen#0000 well you can restrict it to the ones you _can_ produce [03-Jan-20 07:37 PM] aandersen#0000 at first at least [03-Jan-20 07:38 PM] aandersen#0000 well, the recipes are static [03-Jan-20 07:38 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662832117838905388/unknown.png?ex=6814cac3&is=68137943&hm=4a0c1a6e96f99a51d534ed83e277bb9d7baede731dedfc727de0aa727da57dad& [03-Jan-20 07:38 PM] obsidianpick#0000 And keep in mind the prices are out of date immediately pretty much [03-Jan-20 07:38 PM] alacris2804#0000 Y'all been at this awhile. Lot simpler spreadsheet when you make one thing. Poorly. [03-Jan-20 07:38 PM] aandersen#0000 You see problems, I see solutions [03-Jan-20 07:39 PM] obsidianpick#0000 @alacris2804 This is 3 days of me playing the game [03-Jan-20 07:39 PM] aandersen#0000 I haven't produced a single thing yet ๐Ÿ˜„ [03-Jan-20 07:39 PM] alacris2804#0000 Ha! Figures. [03-Jan-20 07:39 PM] obsidianpick#0000 @aandersen I see implementation hurdles that I don't want to deal with [03-Jan-20 07:39 PM] obsidianpick#0000 Now, if they had an API? [03-Jan-20 07:39 PM] obsidianpick#0000 No problem [03-Jan-20 07:40 PM] obsidianpick#0000 I could stomach putting in the recipes [03-Jan-20 07:40 PM] aandersen#0000 I just dont want to limit myself to Excel [03-Jan-20 07:41 PM] obsidianpick#0000 Excel is amazingly flexible [03-Jan-20 07:41 PM] obsidianpick#0000 You can write code for it [03-Jan-20 07:41 PM] aandersen#0000 Oh trust me, I've written code for Excel [03-Jan-20 07:41 PM] sirrealsc#0000 malcode too [03-Jan-20 07:41 PM] obsidianpick#0000 There was a flight sim for a while [03-Jan-20 07:41 PM] aandersen#0000 Recall, I started with QuickBASIC and then VB in early 90s [03-Jan-20 07:42 PM] sirrealsc#0000 I remember GWBASIC [03-Jan-20 07:42 PM] aandersen#0000 VBA is a subset of that [03-Jan-20 07:42 PM] sirrealsc#0000 only language I truly got into hehe [03-Jan-20 07:42 PM] mrwashingtoad#0000 i could show my sheets ... [03-Jan-20 07:42 PM] sharlindra#0000 I know a lot of languages too... English, Czech, Dutch... [03-Jan-20 07:42 PM] mrwashingtoad#0000 but it's random scribblings on post it's ๐Ÿ˜„ no 'sheets this run for me hehe [03-Jan-20 07:43 PM] sirrealsc#0000 hehe Shar. I took spanish, ancient greek & hebrew, tried Korean for a while too but couldn't motivate myself to stick with it. too many games to play [03-Jan-20 07:43 PM] obsidianpick#0000 IDK what else I would do that isn't revision for the exam I have on the 8th [03-Jan-20 07:43 PM] aandersen#0000 Should be able to set up a couple of SCRNs with prices [03-Jan-20 07:44 PM] franss22#0000 i know spanish, french and english [03-Jan-20 07:44 PM] aandersen#0000 then just copy paste the prices into something, and perhaps automatically clean them up [03-Jan-20 07:44 PM] franss22#0000 mighty useful languages [03-Jan-20 07:44 PM] franss22#0000 you can use them to talk [03-Jan-20 07:44 PM] franss22#0000 and also to write stuff [03-Jan-20 07:44 PM] obsidianpick#0000 I know English and can call someone a "Little shit" in French [03-Jan-20 07:44 PM] sirrealsc#0000 ya, I don't know any other useful languages [03-Jan-20 07:44 PM] franss22#0000 also some python and GML [03-Jan-20 07:45 PM] obsidianpick#0000 I can also ask if you speak French/German/English in those 3 languages [03-Jan-20 07:45 PM] aandersen#0000 English is a second language for me as well [03-Jan-20 07:45 PM] aandersen#0000 but yeah, I know more programming languages than I know real languages ๐Ÿ˜„ [03-Jan-20 07:45 PM] obsidianpick#0000 "Parlez vous Francais" Most useful sentence in French [03-Jan-20 07:45 PM] sirrealsc#0000 I learned more english in a few years of greek than all of the primary/secondary years I took of it [03-Jan-20 07:46 PM] aandersen#0000 There's this fun song, from Plastic Bertrand Band [03-Jan-20 07:46 PM] aandersen#0000 I have no clue what they're singing, but it's heck of a song [03-Jan-20 07:46 PM] aandersen#0000 Ca Plane Pour Moi or something like that [03-Jan-20 07:46 PM] obsidianpick#0000 Well, second most useful, "Petit merde" is something I use more [03-Jan-20 07:46 PM] obsidianpick#0000 (I don't use much French) [03-Jan-20 07:47 PM] franss22#0000 Petite merde [03-Jan-20 07:47 PM] obsidianpick#0000 "Little shit" [03-Jan-20 07:47 PM] aandersen#0000 https://www.youtube.com/watch?v=yQ4i3lQM5lg {Embed} Plastic Bertrand https://www.youtube.com/watch?v=yQ4i3lQM5lg Plastic Bertrand - Cฬงa plane pour moi www.plasticbertrand.com https://images-ext-1.discordapp.net/external/ouYKthMRNkjaHN1MR-TPgAK613hE0MN4D5kcYIj9Sn8/https/i.ytimg.com/vi/yQ4i3lQM5lg/maxresdefault.jpg [03-Jan-20 07:47 PM] obsidianpick#0000 (If you insult someone in French they might not understand you) [03-Jan-20 07:48 PM] sirrealsc#0000 so I have my "base" screen on an open window, but it looks like the tabs up top do not fully fit, how do I scroll them left/right? [03-Jan-20 07:48 PM] sirrealsc#0000 oh, I guess I can shrink another window some for that [03-Jan-20 07:49 PM] franss22#0000 Or click with the wheel [03-Jan-20 07:49 PM] sirrealsc#0000 that didn't work, but that's ok, I can shrink my universe map for a while ๐Ÿ™‚ [03-Jan-20 08:08 PM] aandersen#0000 Looks like they're using regular tables, so u can paste prices directly into a spreadsheet [03-Jan-20 08:08 PM] aandersen#0000 have a VBA script clean it up [03-Jan-20 08:10 PM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662840323113746434/unknown.png?ex=6814d268&is=681380e8&hm=faa033c00a04d9c8e817a57c2e12ceb8b897ae8434e121adc247719f76b82f22& [03-Jan-20 08:10 PM] aandersen#0000 etc [03-Jan-20 08:28 PM] obsidianpick#0000 In theory you could even automate the scraping of data [03-Jan-20 08:28 PM] aandersen#0000 Easy in practice, but against the guidelines [03-Jan-20 08:28 PM] obsidianpick#0000 Never done stuff like that before though so IDK the implementation. [03-Jan-20 08:30 PM] aandersen#0000 Quite trivial tbh [03-Jan-20 08:30 PM] obsidianpick#0000 Damn them, limiting the game to humans only [03-Jan-20 08:31 PM] obsidianpick#0000 Damn speciesist devs [03-Jan-20 08:31 PM] instigator#0000 I think they just worry about a ton of people hammering their API, and then they'd also have to maintain that API on top of dev. [03-Jan-20 08:31 PM] obsidianpick#0000 *Shakes fist at cloud* [03-Jan-20 08:31 PM] aandersen#0000 There are other games where programmers can compete against each other. If we'd be allowed to automate it, programmers would always have an upper hand on non-programmers. [03-Jan-20 08:32 PM] instigator#0000 Yeah, honestly I'm okay with not automating too far. [03-Jan-20 08:32 PM] aandersen#0000 It'd essentially kill the game [03-Jan-20 08:32 PM] instigator#0000 It'd be a bit boring. [03-Jan-20 08:32 PM] instigator#0000 I do want an API though to build companion apps [03-Jan-20 08:32 PM] obsidianpick#0000 I mean yeah, market flipping would be automated, the penny game automated [03-Jan-20 08:32 PM] aandersen#0000 It'd boil down to "Who can write the best algorithm?" [03-Jan-20 08:33 PM] obsidianpick#0000 Yeah, main thing I would want to see an API for is to retrieve the prices of stuff to keep it automatically updated. (Preferably with a nice bit that allows us to calculate the actual profit made from a transaction due to buy orders not being equal) [03-Jan-20 08:34 PM] aandersen#0000 The entrepreneur in me would advise them against implementing that. The curious programmer in me would love that. [03-Jan-20 08:35 PM] obsidianpick#0000 That would of course result in no less than 3 websites with the most profitable current setups [03-Jan-20 08:35 PM] obsidianpick#0000 (Changing every minute on at least one) [03-Jan-20 08:36 PM] aandersen#0000 There are ways to do it currently, but I won't discuss how to encourage this [03-Jan-20 08:36 PM] obsidianpick#0000 Yeah, probably a good point. [03-Jan-20 08:37 PM] obsidianpick#0000 Unfortunately an API is near the end of the road map [03-Jan-20 08:37 PM] obsidianpick#0000 So we wonโ€™t get it any time soon [03-Jan-20 08:37 PM] aandersen#0000 And because it's browser based, there will _always_ be a way for that. It'll become a cat and mouse game, and they're not equipped to deal with that sort of problem with their current staff size. [03-Jan-20 08:38 PM] aandersen#0000 What I am interested in though, is make a 3D rendering of sorts out of the whole space they have [03-Jan-20 08:38 PM] aandersen#0000 If I can grab that without too much resource hammering, I hope they won't mind ๐Ÿ˜„ [03-Jan-20 08:39 PM] obsidianpick#0000 I donโ€™t think some of the methods I can think of are even detectable, then again I also donโ€™t have any idea how those would be implemented. [03-Jan-20 08:39 PM] obsidianpick#0000 You want to make a starmap donโ€™t you [03-Jan-20 08:39 PM] obsidianpick#0000 A physical one [03-Jan-20 08:39 PM] aandersen#0000 physical? heck no [03-Jan-20 08:40 PM] aandersen#0000 there are almost 1000 planets in there right now [03-Jan-20 08:40 PM] obsidianpick#0000 I mean, depends how they store data. If itโ€™s a vector/arc that shouldnโ€™t be too hard [03-Jan-20 08:42 PM] aandersen#0000 If I would ever have hundreds of hours and a few 3d printers on my hand [03-Jan-20 08:42 PM] obsidianpick#0000 Other methods I could imagine are just time left for transverse and leave it up to the client to process/display [03-Jan-20 08:42 PM] aandersen#0000 nah, the json contains all you need [03-Jan-20 08:43 PM] obsidianpick#0000 On a phone ATM, no idea what is sent to the screen [03-Jan-20 09:00 PM] obsidianpick#0000 Hmmm, it appears they generate a number of points that you visually pass through [03-Jan-20 09:07 PM] obsidianpick#0000 Huh [03-Jan-20 09:17 PM] obsidianpick#0000 Looking at the stuff Chrome lets me see it appears that they have a coord system for start, middle and end pos, with actual orbital descriptors, though from a quick readthrough and looking at the variables they have it doesn't appear they have gravitational effects. I think they might be making an arc with waypoints spread out at unknown intervals that your ship visually jumps to when the map updates. I think they also recalculate things every 24 hours, it also has departure and arrival time stamps in Epoch time [03-Jan-20 09:17 PM] obsidianpick#0000 I am surprised at how much chrome lets me see [03-Jan-20 09:17 PM] obsidianpick#0000 So an airport style arrivals board is very possible [03-Jan-20 09:18 PM] obsidianpick#0000 IDK what half of this is used for though [03-Jan-20 09:21 PM] obsidianpick#0000 **Also, if any devs want to tell me to stop looking at this feel free** [03-Jan-20 09:22 PM] aandersen#0000 They're console.log-ing it, so I mean... [03-Jan-20 09:22 PM] obsidianpick#0000 Yeah, but that might be an accident. I am looking at client side code [03-Jan-20 09:23 PM] aandersen#0000 Well... [03-Jan-20 09:23 PM] aandersen#0000 It's the react redux logger [03-Jan-20 09:23 PM] obsidianpick#0000 Its also showing me the navigation calculations etc [03-Jan-20 09:24 PM] aandersen#0000 yes... I can see what you see heh [03-Jan-20 09:24 PM] obsidianpick#0000 Its pretty cool [03-Jan-20 09:24 PM] originalskullbearer#0000 Point this out to me so I don't have to parse through it [03-Jan-20 09:25 PM] aandersen#0000 Rather not want to encourage this further tbh [03-Jan-20 09:25 PM] originalskullbearer#0000 I worked out pulling the coordinates from the universe map [03-Jan-20 09:25 PM] originalskullbearer#0000 Didn't identify the jump connection table yet [03-Jan-20 09:25 PM] originalskullbearer#0000 Hadn't even looked at the flight calculations, I've been reverse engineering them [03-Jan-20 09:25 PM] obsidianpick#0000 I was looking at the navigation.js file and using the debug functions to see what data they are sending [03-Jan-20 09:26 PM] originalskullbearer#0000 I'm accurate to within 3% so it's not a big deal there [03-Jan-20 09:26 PM] originalskullbearer#0000 Ah yes, that makes sense, I had only focused on the universe map and I didn't look at that [03-Jan-20 09:26 PM] originalskullbearer#0000 Just debugger in console? [03-Jan-20 09:27 PM] obsidianpick#0000 segment.arrival.timestamp has the arrival time in Epoch time [03-Jan-20 09:27 PM] obsidianpick#0000 I added a breakpoint [03-Jan-20 09:27 PM] originalskullbearer#0000 Please clarify Epoch time for me [03-Jan-20 09:27 PM] obsidianpick#0000 Seconds since 1/1/1970 [03-Jan-20 09:27 PM] originalskullbearer#0000 Gotcha [03-Jan-20 09:27 PM] originalskullbearer#0000 Thnks [03-Jan-20 09:27 PM] obsidianpick#0000 Well, milliseconds in this case [03-Jan-20 09:28 PM] originalskullbearer#0000 I'm an Engineering API user side coder so lots of this is just new convention for me [03-Jan-20 09:28 PM] aandersen#0000 unix epoch timestamp in javascript for some reason is in milliseconds [03-Jan-20 09:28 PM] originalskullbearer#0000 So they are using straight Java? [03-Jan-20 09:28 PM] originalskullbearer#0000 For the interface? [03-Jan-20 09:28 PM] aandersen#0000 Javascript is not Java [03-Jan-20 09:28 PM] originalskullbearer#0000 Gotcha [03-Jan-20 09:28 PM] obsidianpick#0000 JS for client side yes [03-Jan-20 09:29 PM] aandersen#0000 The only language browsers understand is Javascript, also known as ECMA Script [03-Jan-20 09:29 PM] originalskullbearer#0000 I work with Jython, Python, and Java typically but not in web clients [03-Jan-20 09:29 PM] originalskullbearer#0000 It's all desktop side stuff [03-Jan-20 09:29 PM] originalskullbearer#0000 Usually between an FEA standalone and Excel or .TXT and CSV files [03-Jan-20 09:30 PM] aandersen#0000 well, they're using JSON, which a bit more elaborate than CSV [03-Jan-20 09:30 PM] obsidianpick#0000 And yeah, dev tools in chrome has the scope thing which lets you inspect variables [03-Jan-20 09:31 PM] originalskullbearer#0000 I noticed you were seeing more than I was in Firefox [03-Jan-20 09:31 PM] originalskullbearer#0000 On my mobile though right now so I can't directly confirm that [03-Jan-20 09:31 PM] obsidianpick#0000 I was, but then this piqued my interest [03-Jan-20 09:31 PM] originalskullbearer#0000 The way you described it was more like when I reverse compile Java functions from APIs [03-Jan-20 09:33 PM] originalskullbearer#0000 I get the full script without the comments, but variable names are still there and are typically descriptive so I sometimes send in a code line correction [03-Jan-20 09:33 PM] obsidianpick#0000 Nah, this is just looking at client side code. Like inspecting HTML [03-Jan-20 09:46 PM] originalskullbearer#0000 Ahhhhhh OK [03-Jan-20 09:46 PM] originalskullbearer#0000 I see now [03-Jan-20 09:47 PM] originalskullbearer#0000 The last time I did HTML was in the world before JAVA when you hand coded your website [03-Jan-20 09:47 PM] originalskullbearer#0000 Haven't thought to pull it open that way [03-Jan-20 09:47 PM] originalskullbearer#0000 I will do so, tomorrow [03-Jan-20 09:48 PM] originalskullbearer#0000 ๐Ÿค“ ๐Ÿง™ [03-Jan-20 09:48 PM] originalskullbearer#0000 Damnit now I won't sleep tonight for thinking about my logistics planner [03-Jan-20 09:52 PM] obsidianpick#0000 Remember: Don't scrape data automatically [03-Jan-20 09:52 PM] obsidianpick#0000 Its against the community guidelines [03-Jan-20 09:52 PM] aandersen#0000 _using external tools_ [03-Jan-20 09:53 PM] originalskullbearer#0000 No plan to scrape automatically [03-Jan-20 09:53 PM] aandersen#0000 I am unsure if they consider the dev tools in the browser as an external tool [03-Jan-20 09:53 PM] originalskullbearer#0000 They said copy paste into something is fine [03-Jan-20 09:53 PM] obsidianpick#0000 I would argue they are. And yeah, until the API is up, we just need a human in the loop [03-Jan-20 09:53 PM] obsidianpick#0000 Its external to the game itself [03-Jan-20 09:54 PM] aandersen#0000 it's in the same process [03-Jan-20 09:54 PM] aandersen#0000 and you copy paste [03-Jan-20 09:57 PM] obsidianpick#0000 Then again, its kind of a moot point as I can't think of any way to do anything with the scraped data without external tools [03-Jan-20 10:00 PM] aandersen#0000 well, after that the data is 'retrieved manually' at that point. [03-Jan-20 10:00 PM] aandersen#0000 Excel is an external tool [03-Jan-20 10:00 PM] aandersen#0000 that reads and manipulates data [03-Jan-20 10:00 PM] obsidianpick#0000 Unless you wrote what is essentially a hack to do the processing inside the browser for you [03-Jan-20 10:00 PM] aandersen#0000 Nah, that's not what I mean [03-Jan-20 10:01 PM] aandersen#0000 you can copy paste the json from the network or the console log [03-Jan-20 10:01 PM] aandersen#0000 parse and use that. [03-Jan-20 10:01 PM] aandersen#0000 it would still be manual [03-Jan-20 10:01 PM] obsidianpick#0000 Thatโ€™s not automatically scraping at that point [03-Jan-20 10:01 PM] aandersen#0000 exactly [03-Jan-20 10:02 PM] obsidianpick#0000 As there are approx 1k ships just around Montem [03-Jan-20 10:02 PM] obsidianpick#0000 And you would need to scrape each ones data separately [03-Jan-20 10:03 PM] aandersen#0000 nope [03-Jan-20 10:04 PM] obsidianpick#0000 At least the way I have found, as the data is for 1 ship [03-Jan-20 10:04 PM] aandersen#0000 check `SYSTEM_TRAFFIC` when you open up Montem [03-Jan-20 10:04 PM] obsidianpick#0000 Yeah, that doesnโ€™t have flight data [03-Jan-20 10:05 PM] aandersen#0000 what do you need that for? [03-Jan-20 10:05 PM] obsidianpick#0000 The one I found inside navigation.js includes 3 coordinate points and exact arrival/departure times [03-Jan-20 10:06 PM] obsidianpick#0000 That gives you an arc and a way of moving along it in real time [03-Jan-20 10:06 PM] obsidianpick#0000 Also gives you fuel info etc [03-Jan-20 10:06 PM] obsidianpick#0000 I couldnโ€™t find cargo though [03-Jan-20 10:07 PM] obsidianpick#0000 And that would be the really useful info that borders or just crosses into exploit [03-Jan-20 10:07 PM] aandersen#0000 yeah, but not for public ship info [03-Jan-20 10:07 PM] obsidianpick#0000 As imagine getting market data hours before it hits market [03-Jan-20 10:08 PM] obsidianpick#0000 And the fuel info is for public ship info [03-Jan-20 10:09 PM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662870094434664448/unknown.png?ex=6814ee22&is=68139ca2&hm=a7608b0398b5e3d8c31ee9eb8b30721873d4609f0bb8036de1ad69af89b60b36& [03-Jan-20 10:09 PM] aandersen#0000 this is the data you get when clicking one of the ships [03-Jan-20 10:10 PM] obsidianpick#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662870504037941258/unknown.png?ex=6814ee83&is=68139d03&hm=53bee8c7b1bcbc93e9fec2018b8a2ba2ef5c6ea501b871bc2381398c89bd6dc6& [03-Jan-20 10:10 PM] obsidianpick#0000 Thats the data I get from chrome [03-Jan-20 10:11 PM] obsidianpick#0000 If you open up the navigation.js file and put a breakpoint at line 55 it will give you a segment data type in the scope, this has all the flight data [03-Jan-20 10:12 PM] aandersen#0000 what do u click in the game interface? [03-Jan-20 10:13 PM] obsidianpick#0000 It was when I only had the local system map up with traffic enabled [03-Jan-20 10:14 PM] aandersen#0000 are your ships en-route in that system? [03-Jan-20 10:14 PM] obsidianpick#0000 During one of the DATA_DATA console logs you get a "star graph initialised" log from navigation.js [03-Jan-20 10:14 PM] obsidianpick#0000 Nope, all are landed [03-Jan-20 10:14 PM] obsidianpick#0000 This a random person's ship [03-Jan-20 10:14 PM] obsidianpick#0000 That you can scrape exact nav data off [03-Jan-20 10:15 PM] aandersen#0000 ok found it [03-Jan-20 10:15 PM] aandersen#0000 it's an event [03-Jan-20 10:15 PM] aandersen#0000 `SYSTEM_TRAFFIC_SHIP` [03-Jan-20 10:18 PM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/662872338701746187/unknown.png?ex=6814f039&is=68139eb9&hm=008261407422d6b25d2de3c0953c095a27283768b99586e2258ef1ba6acc28bb& [04-Jan-20 12:03 AM] originalskullbearer#0000 These arcs are not confirmation that gravity is not used in flight calculations, just that the visual flight path is approximated as an arc. I've already confirmed experimentally that fuel and time are affected by gravity. I think there is a simple fixed flight path mechanic though and true gravity effects are approximated. What we are seeing in this event is only the client side visualization. [04-Jan-20 12:10 AM] aandersen#0000 There's a problem with this game. [04-Jan-20 12:11 AM] aandersen#0000 It is very accurate of telling you most things [04-Jan-20 12:12 AM] aandersen#0000 but one thing, is for natural resources, there is no way of knowing the cost or time for natural resources, such as Hydrogen [04-Jan-20 12:13 AM] aandersen#0000 at least unless I build whatever building lets me get the Hydrogen [04-Jan-20 12:13 AM] thegravycompanygc#0000 The GDP spreadsheet gives you a good approximation [04-Jan-20 12:14 AM] thegravycompanygc#0000 https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing GDP - Illumilite (www.GDPPrUn.com) stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,42,11.96,4.78%,47.45%,28.47%,10.40% AMM,55,11.34,4.53%,59.84%,20.62%,1.27% AR,4,0.29,0.12%,9.97%,7.30%,5.07% AUO,4,0.52,0.21%,17.59%,12.89%,6.67% BER,14,2... https://images-ext-1.discordapp.net/external/Cqpe0HT2pgI-E74ht6HcTHX7B55pz9_rjXToh4xGCww/https/lh4.googleusercontent.com/67aBLdDLBQDL2rzuOX3JuIJgMFh-SK77Je0-ueu--zJw8uXHNJ-GHYoEet7bwXu1CfYnlA%3Dw1200-h630-p [04-Jan-20 12:15 AM] thegravycompanygc#0000 On one of the tabs you can enter the planet and it will tell you the extraction rate [04-Jan-20 12:15 AM] aandersen#0000 yeah, but still [04-Jan-20 12:15 AM] thegravycompanygc#0000 But yes, it would be handy to not need a third party spreadsheet [04-Jan-20 12:15 AM] thegravycompanygc#0000 (I needed this to plan my next few steps) [04-Jan-20 12:19 AM] aandersen#0000 hmm dropdown not working [04-Jan-20 12:43 AM] aandersen#0000 meh, this is really disappointing [04-Jan-20 01:01 AM] letsgo2u#0000 Yeah agree it would be nice to have the % show when hovering over the resource bar, like with the satisfaction bar on the base screen [04-Jan-20 01:02 AM] aandersen#0000 I mean, I need to know if it's worth building an Extractor or whatever produces Hydrogen [04-Jan-20 01:03 AM] aandersen#0000 otherwise I am not doing an educated decision on what to build and produce [04-Jan-20 01:03 AM] aandersen#0000 especially since everything takes hours and days to produce lol [04-Jan-20 01:04 AM] letsgo2u#0000 agree, atleast until exploration gets implemented ๐Ÿ™‚ [04-Jan-20 01:04 AM] aandersen#0000 Either way, it should be documented or shown in the game UI [04-Jan-20 01:04 AM] aandersen#0000 Independent on _where_ you are. It should show in the H material buffer. [04-Jan-20 03:20 AM] prdgi#0000 Is there something wrong with Illuminate? People can't read and copy paste the planet code over the drop down [04-Jan-20 03:22 AM] prdgi#0000 Nah, it's working [04-Jan-20 03:24 AM] prdgi#0000 @aandersen just use production /day like everyone else does. The only time constant with production is consumables consumption which is 1 day, so it makes sense to use that as the basis for measurement. You can cast it to another time frame after that [04-Jan-20 03:29 AM] frany.#0000 hello {Reactions} ๐Ÿ‘‹ (5) [04-Jan-20 03:29 AM] frany.#0000 just joined up [04-Jan-20 03:30 AM] catfiz#0000 Hi there [04-Jan-20 05:55 AM] franss22#0000 Hoi [04-Jan-20 06:42 AM] nebneb125#0000 Hi [04-Jan-20 07:34 AM] obsidianpick#0000 @originalskullbearer I meant that itโ€™s not N body etc. As the calculations for that are far far more complicated [04-Jan-20 07:35 AM] obsidianpick#0000 And when you said you confirmed them experimentally is that the landing/orbit bits or the entire journey? [04-Jan-20 07:42 AM] originalskullbearer#0000 The landing/orbit and the TRA or DEP/ARR [04-Jan-20 07:43 AM] originalskullbearer#0000 They don't have complicated paths, no [04-Jan-20 07:43 AM] originalskullbearer#0000 There is a simple approximation of time/fuel that occurs that factors in gravity to some degree [04-Jan-20 07:43 AM] originalskullbearer#0000 If your TRA would be assisted generally by gravity, or opposed generally by gravity, it takes longer for the same fuel usage or more fuel for the same time [04-Jan-20 07:44 AM] originalskullbearer#0000 Same for DEP and ARR [04-Jan-20 07:44 AM] originalskullbearer#0000 You jump towards the jump link on the MU NAV [04-Jan-20 07:44 AM] originalskullbearer#0000 With the same orientation as the initial view of the MU NAV and the system map [04-Jan-20 07:44 AM] originalskullbearer#0000 It's 3D orientation too [04-Jan-20 07:45 AM] originalskullbearer#0000 But you always travel in simple arc [04-Jan-20 07:45 AM] originalskullbearer#0000 I think they do constant burn, some rule of thumb for gravity affect on fuel usage in line with the arc [04-Jan-20 07:45 AM] originalskullbearer#0000 And I think the arc is always some fixed radius (DEP/ARR) [04-Jan-20 07:46 AM] originalskullbearer#0000 Or a split radius (TRA), for example I think when you go in-system the arc radius is about the average radius of the two planet's orbits [04-Jan-20 07:46 AM] originalskullbearer#0000 When you jump in or out it's the same as the planet you DEP/ARR [04-Jan-20 07:47 AM] originalskullbearer#0000 But fuel/time definitely changes based not just on distance [04-Jan-20 07:47 AM] originalskullbearer#0000 At the very least it is always affected by the gravity of the target planet(s) [04-Jan-20 07:48 AM] originalskullbearer#0000 But if you target say, two inner planets from an outer planet (TRA, in-system) and the distances, gravities, radii of the planets are almost identical [04-Jan-20 07:48 AM] originalskullbearer#0000 If the path goes between and near two other planets it is less fuel than if it does not [04-Jan-20 07:48 AM] originalskullbearer#0000 So some gravity approximation is occurring [04-Jan-20 07:49 AM] originalskullbearer#0000 *I think* [04-Jan-20 08:33 AM] aandersen#0000 @prdgi __**again**__, I am pointing out something about the game, for feedback. That spreadsheet was the most confusing thing I've seen in a long time. [04-Jan-20 08:44 AM] originalskullbearer#0000 It is slightly confusing at first, and the lack of fertility numbers or the ability to compare in and near system resources for a vertical chain is annoying, but the data is a gold mine [04-Jan-20 08:44 AM] originalskullbearer#0000 For that I am very appreciative [04-Jan-20 08:45 AM] originalskullbearer#0000 I just did the missing stuff myself manually or by copying the Sheet and making a new tab with the appropriate functions [04-Jan-20 08:45 AM] originalskullbearer#0000 The confusing parts are the recipes page and the naming of the tabs [04-Jan-20 08:45 AM] aandersen#0000 well, i can get the actual 'fertility' numbers from the planet data in the console log [04-Jan-20 08:45 AM] originalskullbearer#0000 Right, which is how they got the data in the first place {Reactions} ๐Ÿ‘† [04-Jan-20 08:46 AM] aandersen#0000 What I am disappointed in is - there is no way for me as a player, to understand a crucial part. {Reactions} ๐Ÿ‘ [04-Jan-20 08:46 AM] aandersen#0000 And the game should show this, that was my feedback. [04-Jan-20 08:46 AM] originalskullbearer#0000 Also I have a hypothesis on the space flight thing. Ok, so the summary of my hypothesis: 1) They make a simple arc to calculate the distance (still need to confirm the arc length here) 2) They look at the gravity along the arc, but only in the direction of the arc of travel (not to the sides), which is any easy calculation 3) They take a set amount of energy and apply it as constant output along the entire arc 4) The gravity speeds up and slows the ship down, but these accelerations are constant along the path so doing a quick non-linear solution seek to arrive at the appropriate speed for that energy usage is pretty easy. They may simply find the inversion point, ie when the ship would start decelerating at constant power *This assumes a fuel conversion rate of 2, which is 250x the mass-energy value* [04-Jan-20 08:47 AM] originalskullbearer#0000 @aandersen agreed, but we are in an alpha and they are going to make a LOT of UI updates when the next iteration comes along [04-Jan-20 08:48 AM] aandersen#0000 I understand that. But the game has been around for 5+ years? [04-Jan-20 08:48 AM] originalskullbearer#0000 Sure sure, but not in this form [04-Jan-20 08:48 AM] originalskullbearer#0000 I think this is by far the most sophisticated [04-Jan-20 08:48 AM] aandersen#0000 I am not _trying_ to be negative, but I always get the same freaking response each time I point something out. [04-Jan-20 08:49 AM] originalskullbearer#0000 I think we agree that this is a shortfall [04-Jan-20 08:49 AM] originalskullbearer#0000 I think that there has been a lot more focus on backend stuff and less on UI [04-Jan-20 08:49 AM] aandersen#0000 It's demoralizing to get the "it's still alpha" and "just do this and this, using this spreadsheet" or "no, you're wrong it's not a problem" response, when pointing out _my_ perspective on a game in alpha, which needs QA/test. [04-Jan-20 08:50 AM] originalskullbearer#0000 These UI improvements and some balancing are necessary for the game to move out of a micro-niche of tolerant players and to the much broader spectrum of interest that people will have [04-Jan-20 08:51 AM] originalskullbearer#0000 We've seen first hand that throwing a few hundred new players almost breaks the game in that the markets are collapsing and even though large, the established player capacities were already fully occupied with supplying each other [04-Jan-20 08:51 AM] originalskullbearer#0000 There are serious issues with new player experience [04-Jan-20 08:52 AM] originalskullbearer#0000 And players have to scrub data manually out of the console to get it, when it should be available readily by UI [04-Jan-20 08:52 AM] originalskullbearer#0000 I still love it โค๏ธ {Reactions} prun [04-Jan-20 08:52 AM] aandersen#0000 Of course you can and should love it [04-Jan-20 08:52 AM] nebneb125#0000 why do you have 2 things after your name Skull? [04-Jan-20 08:53 AM] originalskullbearer#0000 My company and my corp name [04-Jan-20 08:53 AM] originalskullbearer#0000 Lifes InFinite Exports is my Company name [04-Jan-20 08:53 AM] nebneb125#0000 ah [04-Jan-20 08:53 AM] originalskullbearer#0000 Goods On Time is my logistics corp [04-Jan-20 08:53 AM] nebneb125#0000 I only have one [04-Jan-20 08:53 AM] originalskullbearer#0000 For the low low price of 1 ICA you can make a corp and add a second name to your nickname! [04-Jan-20 08:54 AM] originalskullbearer#0000 Or just edit your nickname [04-Jan-20 08:54 AM] nebneb125#0000 I dont have any ICA [04-Jan-20 08:54 AM] originalskullbearer#0000 Ok, money units [04-Jan-20 08:54 AM] originalskullbearer#0000 It doesn't do anything for you [04-Jan-20 08:54 AM] originalskullbearer#0000 Another shortfall ๐Ÿ˜ฆ [04-Jan-20 08:54 AM] nebneb125#0000 what doesnt? [04-Jan-20 08:54 AM] originalskullbearer#0000 Corp tab, create new corp [04-Jan-20 08:55 AM] originalskullbearer#0000 Being in or making a corporation [04-Jan-20 08:55 AM] nebneb125#0000 ah [04-Jan-20 08:55 AM] originalskullbearer#0000 Unless you run for Governor [04-Jan-20 08:55 AM] originalskullbearer#0000 And the fee income is pitiful [04-Jan-20 08:55 AM] aandersen#0000 what's these column "#dep" "sum conc" "rel conc" etc? [04-Jan-20 08:56 AM] originalskullbearer#0000 @aandersen #dep is the number of deposits of that resource in the game universe [04-Jan-20 08:56 AM] originalskullbearer#0000 sum conc is the average concentration I believe? [04-Jan-20 08:56 AM] originalskullbearer#0000 rel conc is the relative concentration [04-Jan-20 08:56 AM] originalskullbearer#0000 let me open it and check [04-Jan-20 08:58 AM] originalskullbearer#0000 No that's not right [04-Jan-20 08:58 AM] aandersen#0000 I am trying to understand how much it will cost me, to let's say produce Limestone at Mentom [04-Jan-20 08:58 AM] originalskullbearer#0000 I don't know what 'sum conc' is or how it's useful [04-Jan-20 08:58 AM] originalskullbearer#0000 Ok, so what you want to do then is select the planet code from the Planet dropdown [04-Jan-20 08:58 AM] originalskullbearer#0000 So make sure you have the planet code as an option in the drop down, make sure you have LST selected in the Ticker [04-Jan-20 08:59 AM] originalskullbearer#0000 Then it will tell you your daily extraction rate at 100% building condition, 100% worker satisfaction, no bonuses [04-Jan-20 08:59 AM] originalskullbearer#0000 Or you can use 70xConcentration/day [04-Jan-20 09:00 AM] originalskullbearer#0000 As for costs, you'll need to see if there are any extra costs on that planet, ie is it not tier 1 [04-Jan-20 09:00 AM] aandersen#0000 in which one? [04-Jan-20 09:00 AM] originalskullbearer#0000 Montem is tier 1 so fine ther [04-Jan-20 09:00 AM] aandersen#0000 there are two tabs [04-Jan-20 09:00 AM] originalskullbearer#0000 On the Planetary Summary [04-Jan-20 09:00 AM] aandersen#0000 with dropdowns [04-Jan-20 09:00 AM] originalskullbearer#0000 Ah, so analysis_resource_deposits searches for planets with at least one specific resource [04-Jan-20 09:00 AM] aandersen#0000 they're named "analysis_resource_deposits" etc for me [04-Jan-20 09:00 AM] originalskullbearer#0000 analysis_resource_deposits_2 lets you search for planets with 2 resources [04-Jan-20 09:01 AM] originalskullbearer#0000 I assume you are anonymous grizzly? [04-Jan-20 09:01 AM] aandersen#0000 no, I copied it [04-Jan-20 09:01 AM] originalskullbearer#0000 Best call [04-Jan-20 09:01 AM] aandersen#0000 because i dont want to interfere with things [04-Jan-20 09:01 AM] originalskullbearer#0000 That's how I do it too [04-Jan-20 09:03 AM] aandersen#0000 Ok, so it says 20.3 per day for LST [04-Jan-20 09:03 AM] originalskullbearer#0000 I didn't select Montem in the Planetary Summary, but this should point it all out {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663034794099212298/unknown.png?ex=6814dec5&is=68138d45&hm=cb3da2c42f393df273ab80069deac07ce7947e7bc70be8f72cb6da565aa6ad2b& [04-Jan-20 09:03 AM] originalskullbearer#0000 Yes, per extractor (EXT) [04-Jan-20 09:04 AM] originalskullbearer#0000 Each EXT requires 16xBSE to build and 25 Pioneers to operate [04-Jan-20 09:05 AM] originalskullbearer#0000 So around 22k NCC at current market price for the EXT, plus the cost of the habitat and the consumables [04-Jan-20 09:07 AM] aandersen#0000 There is no additional cost of producing the LST? [04-Jan-20 09:07 AM] aandersen#0000 Once I have an extractor, I'll get 20 LST for free per day? [04-Jan-20 09:12 AM] sharlindra#0000 consumables are the only cost... and possibly Extractor depreciation, the buildings start losing efficiency (and returned materials on demolishing) ove rtime [04-Jan-20 09:16 AM] originalskullbearer#0000 Can't forget that, however we are still determining the rate of depreciation. It looks flat at the start, has a sudden accelerating rate, then a sudden deceleration to a minimum of 33% [04-Jan-20 09:16 AM] originalskullbearer#0000 It was implemented somewhat recently [04-Jan-20 09:17 AM] originalskullbearer#0000 Hit all of the big base players all simultaneously and we were still trying to recover from a near collapse of the Prefab markets when the PCGamer article threw a flood of players in [04-Jan-20 09:18 AM] originalskullbearer#0000 How sudden and the steepest slope is unknown [04-Jan-20 09:18 AM] originalskullbearer#0000 Nobody was watching it closely because it seemed linear and slow [04-Jan-20 09:18 AM] aandersen#0000 These extraction numbers _seem_ to be entered manually, or at least calculated elsewhere [04-Jan-20 09:18 AM] originalskullbearer#0000 70xConcentration is something you can confirm via the console and the actual output [04-Jan-20 09:19 AM] originalskullbearer#0000 60xConcentration for COL [04-Jan-20 09:19 AM] originalskullbearer#0000 RIG and EXT are 70 [04-Jan-20 09:19 AM] originalskullbearer#0000 The concentration values were entered manually by GDP in their sheet though, so some human errors are occasionally discovered. [04-Jan-20 09:20 AM] aandersen#0000 Ok, now _that's_ some useful information [04-Jan-20 09:21 AM] originalskullbearer#0000 =if(isblank(K7),, if(L7="atmospheric", M7\*60,M7\*70)) [04-Jan-20 09:21 AM] originalskullbearer#0000 Right there in the Planetary Summary [04-Jan-20 09:21 AM] originalskullbearer#0000 ๐Ÿ˜‰ [04-Jan-20 09:21 AM] originalskullbearer#0000 I live in Excel most of my working life so I always steel people's equations [04-Jan-20 09:22 AM] myping#0000 you can escape with \ [04-Jan-20 09:22 AM] originalskullbearer#0000 ahhhh waht [04-Jan-20 09:22 AM] originalskullbearer#0000 *\ [04-Jan-20 09:22 AM] myping#0000 before [04-Jan-20 09:23 AM] originalskullbearer#0000 \*happy\* [04-Jan-20 09:23 AM] originalskullbearer#0000 YAY!!! [04-Jan-20 09:23 AM] originalskullbearer#0000 @myping โค๏ธ [04-Jan-20 09:23 AM] myping#0000 haha np [04-Jan-20 09:23 AM] esabab_00#0000 Limestone more like crimestone in Katoa lol {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663039907303784453/unknown.png?ex=6814e388&is=68139208&hm=b55499b90a911c4b80ffb55bc6eec3f0a228a061bbdda654559a6c47825e8497& [04-Jan-20 09:23 AM] sharlindra#0000 ad depreciation - I have (nearly) complete data starting day 73 (89.9%) up to now (day 99, 64.4%)... if someone cares to plot a nice curve, I would gladly share the data points na I think it would be relatively safe to approximate the first two months by constant 100%... we ar still in steep declina phase though (about -1.2% a day) and we dont know when it will start leveling off [04-Jan-20 09:24 AM] aandersen#0000 It's similar on montem [04-Jan-20 09:24 AM] originalskullbearer#0000 FO-705 is ramping up [04-Jan-20 09:25 AM] esabab_00#0000 600+ per unit for LST is way more than Montem [04-Jan-20 09:25 AM] originalskullbearer#0000 The problem there is it's south of Prom [04-Jan-20 09:25 AM] myping#0000 limestone is fucking up the RCO profiteering ๐Ÿ˜ฆ [04-Jan-20 09:25 AM] originalskullbearer#0000 Oh yes it is [04-Jan-20 09:25 AM] myping#0000 Well, it will once the NS runs out [04-Jan-20 09:25 AM] originalskullbearer#0000 GRN is way more profitable now [04-Jan-20 09:25 AM] myping#0000 But I was making my own and thats barely profitable now [04-Jan-20 09:25 AM] sharlindra#0000 NS for 200 each, yeah, I havent seen that much money for ages :D [04-Jan-20 09:25 AM] originalskullbearer#0000 I was selling NS because LST drove the prices sky high [04-Jan-20 09:25 AM] originalskullbearer#0000 But then I needed the LST for prefabs... [04-Jan-20 09:26 AM] myping#0000 I stockpiled N for NS but not LST ๐Ÿ˜ฆ [04-Jan-20 09:26 AM] aandersen#0000 Just waiting for some more trading history, and we can start using Fibonacci lines ๐Ÿ˜„ [04-Jan-20 09:28 AM] aandersen#0000 lol [04-Jan-20 09:28 AM] myping#0000 I just want an API so I can gamble my credits with machine learning [04-Jan-20 09:28 AM] aandersen#0000 there are some probable arbitrage situations here [04-Jan-20 09:28 AM] aandersen#0000 stronk ones [04-Jan-20 09:30 AM] aandersen#0000 there's not enough volume to get good enough data for a machine learning algorithm, I think [04-Jan-20 09:30 AM] originalskullbearer#0000 Yeah, even if you do the 180 day chart [04-Jan-20 09:30 AM] originalskullbearer#0000 Because during that span there have been some balancing changes that moved the market [04-Jan-20 09:31 AM] originalskullbearer#0000 Now the building depreciation has made prefabs too profitable and other industries more expensive [04-Jan-20 09:31 AM] originalskullbearer#0000 And the first thing that new players do is expand as fast as possible, not knowing to look at market history [04-Jan-20 09:31 AM] originalskullbearer#0000 Buy at price! [04-Jan-20 09:31 AM] myping#0000 I didn't say I expected it to work would just be a fun gamble [04-Jan-20 09:31 AM] originalskullbearer#0000 Oh yes, agreed! [04-Jan-20 09:32 AM] aandersen#0000 you could probably do some clustering k-means stuff to see correlations between things [04-Jan-20 09:32 AM] myping#0000 I was thinking just brute forcing, chose one material then train it to know that materials price tomorow knowing all other materials today [04-Jan-20 09:32 AM] myping#0000 not a very smart thing to do but eh [04-Jan-20 09:33 AM] myping#0000 Something that could actually work would be finding profitable shipping routes accounting for fuel once people crack the fuel costs [04-Jan-20 09:33 AM] aandersen#0000 if you can see strong correlation between different charts, sure [04-Jan-20 09:33 AM] aandersen#0000 that is done with HFT algos [04-Jan-20 09:35 AM] aandersen#0000 Let's say you have to instruments, where one strongly follows the other one, you can position yourself if you're fast enough [04-Jan-20 09:35 AM] aandersen#0000 High Frequency Trading operate in the sub-millisecond space. [04-Jan-20 09:36 AM] myping#0000 Yeah that sounds a bit overkill [04-Jan-20 09:37 AM] aandersen#0000 Nah what I mean is, your idea is similar to this. Of course, HFT is not possible in PrUn lol [04-Jan-20 09:38 AM] aandersen#0000 And if you want to use HFT on Nasdaq or similar, you need a very expensive and special trading algorithm, get access to dark pools and have 100s of millions [04-Jan-20 09:46 AM] aandersen#0000 Are the flight cost simulation factoring in cargo weight? [04-Jan-20 09:46 AM] originalskullbearer#0000 Nope [04-Jan-20 09:46 AM] aandersen#0000 It also seems that there is no volume restrictions, only weight restriction to what u can put in the cargo? [04-Jan-20 09:47 AM] originalskullbearer#0000 At this point, the amount of work required for me to fully reverse engineer their approximations is too irritating for me to do it all the way, however there is one thing that is easy [04-Jan-20 09:47 AM] aandersen#0000 i.e. 400 tons [04-Jan-20 09:47 AM] originalskullbearer#0000 400m3 as well [04-Jan-20 09:47 AM] originalskullbearer#0000 The easy fuel cost is that STL flight time changes linearly with SF fuel [04-Jan-20 09:47 AM] waitingtocompile#0000 There is a size restriction, but most things wheigh more than 1 ton per m3 [04-Jan-20 09:47 AM] aandersen#0000 hmm that's not shown as far as i can see [04-Jan-20 09:48 AM] aandersen#0000 I was thinking of opening up a cotton farm j/k [04-Jan-20 09:48 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663046039107928081/unknown.png?ex=6814e93e&is=681397be&hm=475dc5389f1eafd7cb5f1bec37eebeb5a9f360c6dc2885529c14017845999ef4& [04-Jan-20 09:48 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663046121047851008/unknown.png?ex=6814e952&is=681397d2&hm=418d1f48f1bf5043d20adabac188f029dd27016afb72149376b5724c1f9198db& [04-Jan-20 09:48 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663046160226975749/unknown.png?ex=6814e95b&is=681397db&hm=68ec30a31c42302570aab5abf2bcc5fd88ea5bdfac52a5270fb958bdcb5d54ba& [04-Jan-20 09:48 AM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663046224752017479/unknown.png?ex=6814e96a&is=681397ea&hm=4a91aaacef374cf4b4a00ab8b045fcef707d4b4a09ab89dcfd8e726f702a50bf& [04-Jan-20 09:48 AM] originalskullbearer#0000 Where are you looking that it isn't shown? [04-Jan-20 09:49 AM] originalskullbearer#0000 Ah yes, you should open the cargo hold [04-Jan-20 09:49 AM] originalskullbearer#0000 Another UI shortfall [04-Jan-20 09:49 AM] originalskullbearer#0000 Click the cargo bar to open the hold [04-Jan-20 09:49 AM] aandersen#0000 intuitive.. [04-Jan-20 09:49 AM] aandersen#0000 thanks! [04-Jan-20 09:50 AM] originalskullbearer#0000 My shipping screen, fyi {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663046493808361523/unknown.png?ex=6814e9aa&is=6813982a&hm=95a1e18e85cbc2977da1389efe5cc85cf449db48b65bb12aa988b33f7449263a& [04-Jan-20 09:50 AM] originalskullbearer#0000 Useful to have the cargo open if you are shipping [04-Jan-20 09:50 AM] corlis#0000 my eyes [04-Jan-20 09:50 AM] originalskullbearer#0000 I'm out for the day, peace y'all [04-Jan-20 09:50 AM] corlis#0000 they bleed [04-Jan-20 11:06 AM] obsidianpick#0000 Damn, COF is really worth it [04-Jan-20 11:06 AM] obsidianpick#0000 It adds 1k to my profits [04-Jan-20 11:06 AM] sharlindra#0000 seriously? what are you making? its usually borderline efficient [04-Jan-20 11:07 AM] obsidianpick#0000 BDE [04-Jan-20 11:07 AM] obsidianpick#0000 With 180 pop its .9 a day [04-Jan-20 11:07 AM] obsidianpick#0000 Wait [04-Jan-20 11:07 AM] obsidianpick#0000 I might be doing another stupid [04-Jan-20 11:08 AM] obsidianpick#0000 Yeah, I lose 300 for doing it [04-Jan-20 11:08 AM] obsidianpick#0000 PWO adds 200 though [04-Jan-20 11:08 AM] corlis#0000 how much does COF give you in % ? [04-Jan-20 11:08 AM] corlis#0000 and is that modifier multiplicative or additive? [04-Jan-20 11:09 AM] sharlindra#0000 it adds to satisfaction, cca +8% PWO and +13% COF [04-Jan-20 11:09 AM] obsidianpick#0000 8.3% satisfaction [04-Jan-20 11:10 AM] corlis#0000 but is that 8,3% additive or multiplicative? [04-Jan-20 11:10 AM] corlis#0000 i mean if you lack PWO [04-Jan-20 11:10 AM] corlis#0000 do you just add the 91,7% together with like the other modifiers [04-Jan-20 11:11 AM] corlis#0000 or is it a 91,% times the other modifiers [04-Jan-20 11:11 AM] obsidianpick#0000 [Cond]x[Satis]+[COGC]+[Exp] [04-Jan-20 11:11 AM] obsidianpick#0000 79.4% satisfaction base [04-Jan-20 11:11 AM] corlis#0000 so its a bit more complicated [04-Jan-20 11:11 AM] obsidianpick#0000 Yes [04-Jan-20 11:12 AM] corlis#0000 because it is a multiplicative factor [04-Jan-20 11:12 AM] corlis#0000 which means in case of high additional modifiers [04-Jan-20 11:12 AM] corlis#0000 you lose quite alot [04-Jan-20 11:12 AM] obsidianpick#0000 It adds to Satisfaction that gets multiplied [04-Jan-20 11:12 AM] obsidianpick#0000 COGC is better [04-Jan-20 11:13 AM] sharlindra#0000 satisfaction gets only multiplied by condition though, the other bonuses are strictly additive [04-Jan-20 11:13 AM] corlis#0000 didnt calculate the bonus from COF to be honest [04-Jan-20 11:13 AM] corlis#0000 but i guess its effect would be a big hit in efficiency {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663067565760708628/unknown.png?ex=6814fd4a&is=6813abca&hm=21c9ab1784685d5a668b32d731471991afc754511c76cbaf3d6943d7ee6cdd63& [04-Jan-20 11:15 AM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663067889527422987/unknown.png?ex=6814fd98&is=6813ac18&hm=351641b1f7295a9e1bb942314f1d66ded3f9dbe325bfae687db991a90e150e09& [04-Jan-20 11:15 AM] aandersen#0000 it says I dont have any pioneers [04-Jan-20 11:15 AM] obsidianpick#0000 Do you have any? [04-Jan-20 11:15 AM] aandersen#0000 Doesnt look like it [04-Jan-20 11:15 AM] obsidianpick#0000 Wait, did you give them food/water/clothes? [04-Jan-20 11:15 AM] sharlindra#0000 have you built HB1? [04-Jan-20 11:16 AM] obsidianpick#0000 As their satisfaction is 0 until you do [04-Jan-20 11:16 AM] obsidianpick#0000 And that is their satisfaction [04-Jan-20 11:16 AM] aandersen#0000 No, I didn't know that was required [04-Jan-20 11:16 AM] aandersen#0000 In the handbook, it said I was supposed to build a Prefab plant and a Basic Material plant [04-Jan-20 11:16 AM] aandersen#0000 so that's what I did [04-Jan-20 11:17 AM] waitingtocompile#0000 It also said to build a HB1 no matter what package [04-Jan-20 11:17 AM] obsidianpick#0000 IIRC it also says to build 2 Pioneer Habs for everyone [04-Jan-20 11:17 AM] obsidianpick#0000 https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ {Embed} https://handbook.apex.prosperousuniverse.com/wiki/packages-factions/ Packages and factions :: Prosperous Universe Wiki Prosperous Universe Wiki [04-Jan-20 11:17 AM] sharlindra#0000 you also have resources for 2x HB1, its houses for the workers [04-Jan-20 11:17 AM] obsidianpick#0000 Under **Please Note:** [04-Jan-20 11:18 AM] aandersen#0000 I missed that [04-Jan-20 11:19 AM] aandersen#0000 ah great, now i have some people in there ๐Ÿ˜„ [04-Jan-20 11:20 AM] obsidianpick#0000 Don't forget to move your food/water off your ships [04-Jan-20 11:20 AM] aandersen#0000 That, I did [04-Jan-20 11:21 AM] aandersen#0000 so now that I got some population, I am kinda pressured to start playing the game before they eat up all my food and go ballistic [04-Jan-20 11:21 AM] obsidianpick#0000 I want more people to start making C in Moria, hopefully even start selling some on Vallis [04-Jan-20 11:25 AM] halavus#0000 @obsidianpick for real? I'm making C on Vallis. [04-Jan-20 11:26 AM] halavus#0000 But I was thinking about COLIQ my account because of the low soil fertility there. [04-Jan-20 11:26 AM] corlis#0000 well Prom is full, so you dont get a base on a good fertility planet with Exchange [04-Jan-20 11:26 AM] sharlindra#0000 its not really worth it growing the stuff on Vallis, youd better bring GRN from Prom and just make C locally I guess [04-Jan-20 11:26 AM] halavus#0000 I'm a noob thought so no big production here... [04-Jan-20 11:26 AM] obsidianpick#0000 @halavus How much would you sell the C for on Vallis vs Montem? [04-Jan-20 11:26 AM] sharlindra#0000 and Vallis is not an exchange planet either [04-Jan-20 11:29 AM] halavus#0000 @obsidianpick what's usual? +10%? [04-Jan-20 11:30 AM] obsidianpick#0000 I have no idea, in theory you make a saving of 2-3k per cargo load but so do I as I don't have to ship anywhere [04-Jan-20 11:31 AM] obsidianpick#0000 (Saving is on fuel) [04-Jan-20 11:32 AM] halavus#0000 I'll sell you what I have to the same price, but as said I'm very little. @obsidianpick [04-Jan-20 11:33 AM] obsidianpick#0000 How much you have? And do you have a PRO licence? [04-Jan-20 11:33 AM] obsidianpick#0000 (You need one to trade off CX via Local Market) [04-Jan-20 11:41 AM] halavus#0000 @obsidianpick sent you a pm IG [04-Jan-20 11:46 AM] obsidianpick#0000 Is it just me or is the server being slow? [04-Jan-20 11:47 AM] sharlindra#0000 look fine to me [04-Jan-20 11:53 AM] hanford#0000 Afternoon everyone [04-Jan-20 11:53 AM] nebneb125#0000 afternoon [04-Jan-20 11:54 AM] nebneb125#0000 whats up? [04-Jan-20 11:54 AM] hanford#0000 My game name is Cheeso, from Katoa [04-Jan-20 11:54 AM] hanford#0000 Chillin on a rainy day [04-Jan-20 11:55 AM] nebneb125#0000 Im not sure its raining where i was [04-Jan-20 11:55 AM] nebneb125#0000 sun set a few hours ago [04-Jan-20 11:55 AM] nebneb125#0000 *checks* [04-Jan-20 11:56 AM] nebneb125#0000 ok well the window is wet but the air is dry [04-Jan-20 12:05 PM] obsidianpick#0000 Anyone on Vallis in the market for BDE? Planning to sell 5 for 5000 on the LM tomorrow [04-Jan-20 12:10 PM] caiolan#0000 Where's Vallis? I might have a ship in that area tomorrow. [04-Jan-20 12:10 PM] obsidianpick#0000 Moria, off Exchange [04-Jan-20 12:11 PM] obsidianpick#0000 XT-699b [04-Jan-20 12:11 PM] obsidianpick#0000 (Montem / NC1 Exchange) [04-Jan-20 12:14 PM] caiolan#0000 Thanks. Hadn't memorized all the named planets yet. Looks like I won't have anything in the area for 40 hours yet. [04-Jan-20 12:14 PM] nebneb125#0000 that suggests you know all the unnamed planets [04-Jan-20 12:15 PM] jmac_420#0000 game needs more exchange planets : ( [04-Jan-20 12:15 PM] caiolan#0000 Nah, but I know the command to search for them and the naming pattern makes enough sense I have a feel for it. [04-Jan-20 12:15 PM] nebneb125#0000 I think we are scheduled for a inactive account clearout soon [04-Jan-20 12:15 PM] nebneb125#0000 dunno how much that helps though [04-Jan-20 12:19 PM] sharlindra#0000 I think inactive accounts are purged gradually, as soon as they pass the "inactive" benchmark, not in waves [04-Jan-20 12:19 PM] nebneb125#0000 thats what i though too [04-Jan-20 12:20 PM] franss22#0000 Devs said the filled planet problem was gonna be a priority in next week's meeting [04-Jan-20 12:20 PM] nebneb125#0000 but i have no idea [04-Jan-20 12:20 PM] franss22#0000 Yeah, it's dependant on every player's inactive timw [04-Jan-20 12:21 PM] sharlindra#0000 oh ok, I missed that... they indeed did a manual purge last time there was a surge in users, it would make sense [04-Jan-20 12:21 PM] nebneb125#0000 well, im nowhere near needing a plot anywhere so im personally fine but i do see the issue [04-Jan-20 12:23 PM] sharlindra#0000 a lot of newbs find starting on non-exchange worlds too difficult, I assume it hurts the already bad retention rate [04-Jan-20 12:24 PM] nebneb125#0000 i found it too difficult when i began [04-Jan-20 12:25 PM] sharlindra#0000 as did I, honestly... I started early in the previous alpha, very soon after it became public I think... I started on Vallis and I panic COLIQed a day later :D [04-Jan-20 12:27 PM] slomes#0000 I had a great experience starting non-exchange [04-Jan-20 12:27 PM] slomes#0000 I did coliq once before, but I don't recall where I was then [04-Jan-20 12:28 PM] waitingtocompile#0000 I started on an exchange planet, and then coliqed onto a non exchange planet [04-Jan-20 12:28 PM] nebneb125#0000 I kinda think my off-exchange attempt would have worked had i been able to take a loan. I understood the tutorial but was gonna go bankrupt before ever setting up a production loop [04-Jan-20 12:28 PM] waitingtocompile#0000 I actually *enjoy* being on a non exchange planet, but it's more work [04-Jan-20 12:29 PM] slomes#0000 the best way to start offworld, is to start on a cx planet ironically [04-Jan-20 12:29 PM] sharlindra#0000 indeed, if I were to start now, I would go for, hmmm... Berthier, Proxion or Gibson I think [04-Jan-20 12:29 PM] caiolan#0000 My experience starting off exchange was... it wasn't that it was "bad" so much that it added an extra step (transportation) which I wasn't ready for yet. So I COLIQed and took up space trucking. [04-Jan-20 12:29 PM] slomes#0000 then you can buy supplies, and fly to your desired offworld rock [04-Jan-20 12:29 PM] slomes#0000 saves you a trip this way [04-Jan-20 12:29 PM] obsidianpick#0000 I have had an OK one off exchange as a brand new player. It was a bit of a pain getting set up (Would be great if off-exchange had a bump in starting package) and the 2-3k tax for shipping is a pain but its not awful [04-Jan-20 12:30 PM] waitingtocompile#0000 I think starting off exchange giving you a small amount of extra consumables and/or raw materials could work [04-Jan-20 12:30 PM] slomes#0000 Its a bit more of a challenge, but who doesn't love one, right ;) [04-Jan-20 12:31 PM] waitingtocompile#0000 I mean my goal once I've got the money is to start building on high concentration, low habitability planets [04-Jan-20 12:31 PM] sharlindra#0000 I agree that slightly increasing starting supplies off-exchange might help, but then dunno, people might "cheat" and fhy to exchange world with the extra supplies or something [04-Jan-20 12:31 PM] obsidianpick#0000 Just giving me enough to build 2 HB1s a PP1 and a BDE would have been enough [04-Jan-20 12:31 PM] slomes#0000 Starting offworld will teach you some stuff and habits that cxworlders wont have [04-Jan-20 12:31 PM] obsidianpick#0000 (Its like 3-4 extra prefabs) [04-Jan-20 12:31 PM] slomes#0000 I'd argue from my experience I made [04-Jan-20 12:32 PM] waitingtocompile#0000 And yeah, having now played offworld I've definately become a lot more cognizant of planning and cashflow [04-Jan-20 12:34 PM] caiolan#0000 I suspect it's more about new players having the option to start on an exchange world more than anything. Having the option and choosing off-exchange feels different from not having the option and thus having to start off exchange. [04-Jan-20 12:39 PM] sharlindra#0000 veryv true [04-Jan-20 12:40 PM] slomes#0000 good point [04-Jan-20 12:40 PM] slomes#0000 @waitingtocompile exactly! [04-Jan-20 12:41 PM] slomes#0000 also shipping/sheduling experience [04-Jan-20 12:42 PM] slomes#0000 btw as a tip, I recommend you have one of your two ships landed on the planet with your go-to cx. Then you can use it as a mobile base, enabling you to relist orders you make [04-Jan-20 12:42 PM] slomes#0000 otherwise you are at a disadvantage, since you can't take your orders down when your ship leaves back home [04-Jan-20 12:43 PM] slomes#0000 I wish I had thought of that back then [04-Jan-20 12:44 PM] slomes#0000 (only if your 2nd ship is idle anyways, alternatively you could use it to make some money shipping stuff ofc) [04-Jan-20 12:44 PM] slomes#0000 depends on your priorities [04-Jan-20 12:52 PM] obsidianpick#0000 That is arguably the most important one [04-Jan-20 01:33 PM] originalskullbearer#0000 That is a very good point [04-Jan-20 01:33 PM] originalskullbearer#0000 I always treat my ships as if I am hiring them or as if they are buying goods from my base to sell to my other base [04-Jan-20 01:34 PM] originalskullbearer#0000 Then I calculate best margin/time for shipping and that also goes for highest margin/time for my base, but never faster than I can support continuously unless I have a shipping contract with someone else to run off to [04-Jan-20 01:35 PM] prdgi#0000 @originalskullbearer most columns in the deposit stats of Illuminate/Illumilite were included just for interest. A player can't get much useful info out of knowing that ALO deposits average x conc. Once exploration hits (deposits might be hidden) it can inform the potential return on investment or cost of searching. Also just to summary what data we had so we could understand the resource gen a bit better [04-Jan-20 01:35 PM] originalskullbearer#0000 So I work out the fuel usage for best margin/time and then reduce to the first reasonable time [04-Jan-20 01:35 PM] originalskullbearer#0000 @prdgi I figured it might be something like that, or an estimate of the most output the universe could offer for a single player [04-Jan-20 01:36 PM] originalskullbearer#0000 But both are not relevant to individual strategy so I get why it throws people off [04-Jan-20 01:36 PM] prdgi#0000 I might move it so it's not the first tab anymore [04-Jan-20 01:37 PM] originalskullbearer#0000 Hmmmm yes, perhaps if it is going to be refined then adding in a sample page with screenshots and step by step instructions would eliminate the headaches altogether [04-Jan-20 01:37 PM] originalskullbearer#0000 Also a table of contents for the tabs and what they do and don't do [04-Jan-20 01:38 PM] originalskullbearer#0000 Or a yes/no decision chart [04-Jan-20 01:38 PM] originalskullbearer#0000 For me, this was exceedingly useful and obvious as it looks like umpteen different engineering data post-processing Excel files I've made or worked with [04-Jan-20 01:39 PM] originalskullbearer#0000 But I don't make or spread them for general use [04-Jan-20 01:39 PM] prdgi#0000 Yeah, it's not been an issue up until recently. I suppose with less users it's easier for us to be there if anyone has questions. [04-Jan-20 01:40 PM] prdgi#0000 If exploration lands with the next reset though, we probably won't release all planetary data. It will likely cost to explore stuff [04-Jan-20 01:41 PM] prdgi#0000 At least not any new data. [04-Jan-20 02:11 PM] aandersen#0000 Hmm [04-Jan-20 02:11 PM] thegravycompanygc#0000 I hope we don't get exploration anytime soon (or at least not close to cxs. It'll be tough to start up with a package and not known what is out there. Maybe have the two systems out from each cx mapped out. Then once people are onto their second or third base they can afford to see what's out there [04-Jan-20 02:12 PM] aandersen#0000 It says that it will be possible later on to share that data on the exchange for money [04-Jan-20 02:12 PM] aandersen#0000 So I assume that there will be some kind of personal repository of what you've discovered so far. [04-Jan-20 02:17 PM] aandersen#0000 not sure how useful that will be... you'd want to know what you're buying before you're buying it, otherwise the market will not be efficiently pricing it either [04-Jan-20 02:18 PM] aandersen#0000 I've seen similar mechanics in games, which pretty much got ignored by the player base, unfortunately [04-Jan-20 02:18 PM] obsidianpick#0000 Could sell data by resource data [04-Jan-20 02:18 PM] obsidianpick#0000 So you know what you are getting, but not where [04-Jan-20 02:18 PM] aandersen#0000 Depends how that feature will work once it's implemented [04-Jan-20 02:19 PM] aandersen#0000 Well, that's also kind of (at least partially) moot [04-Jan-20 02:19 PM] obsidianpick#0000 Itโ€™s worth more than where but not what [04-Jan-20 02:20 PM] aandersen#0000 Yes, but likely not enough to warrant the gamble. The pricing issue is still a thing... market needs very large liquidity [04-Jan-20 02:20 PM] obsidianpick#0000 For instance, a :h_: gas giant could be insanely profitable [04-Jan-20 02:21 PM] aandersen#0000 Not sure if you mentioned if you played PoE, but they had an item that was completely random (jewels slotted into the skill tree, with random effects, based on a seed number stated in the jewel) [04-Jan-20 02:21 PM] aandersen#0000 They were essentially not traded at all [04-Jan-20 02:21 PM] obsidianpick#0000 That sounds stupid [04-Jan-20 02:21 PM] aandersen#0000 And they have a _huge_ player base, and quite a rich 3rd party dev community [04-Jan-20 02:22 PM] obsidianpick#0000 (Not the lack of use, the mechanic) [04-Jan-20 02:22 PM] waitingtocompile#0000 In my mind you'd buy survey data in bulk (say all planets within is region) or by some criteria (a planet with resource X within Y jumps of planet Z) [04-Jan-20 02:22 PM] aandersen#0000 There were _some_ indicators, but people didn't know how to price them - there was no item they could compare it with. ' [04-Jan-20 02:24 PM] obsidianpick#0000 Planetary data, if sold on a resource basis is valuable. You are gambling on distance, and if you can sort by both distance and resource, itโ€™s hella valuable [04-Jan-20 02:25 PM] aandersen#0000 we'll see [04-Jan-20 02:25 PM] obsidianpick#0000 (If a planet becomes full the data is immediately released to the public, and hopefully some form of exchange or space station is put in place for ease of use) [04-Jan-20 02:25 PM] waitingtocompile#0000 In my imagination I'd put out an order similar to LM asking for planetary survey data that meets my criteria, if someone can provide it then I pay them a sum of money [04-Jan-20 02:25 PM] kovus#0000 @prdgi Yeah, all of a sudden all of that planetary data becomes valuable. :) [04-Jan-20 02:26 PM] waitingtocompile#0000 Also possibly allow of the data to be sold to the government factions as a way to offload low value data, and data sold that way is availible to all [04-Jan-20 02:27 PM] aandersen#0000 inb4 someone develops a crowdsourcing website (much like that gdp spreadsheet) [04-Jan-20 02:28 PM] waitingtocompile#0000 I mean the data is valuable though, you have a monetary incentive to not publicise information about high value planets and keeping them for you/your friends/paying customers [04-Jan-20 02:28 PM] obsidianpick#0000 Depends how ruthless you get, even the GDP one was held back until their own members got the best spots [04-Jan-20 02:28 PM] waitingtocompile#0000 The data will probably get out *eventually*, but by then you'll have presumably made a nice fat stack of cash [04-Jan-20 02:28 PM] aandersen#0000 Which is why I either want 0 crowdsourcing possibilities, or a completely open one where everyone can contribute [04-Jan-20 02:29 PM] aandersen#0000 _personally_ [04-Jan-20 02:29 PM] waitingtocompile#0000 But yeah, in my m,i [04-Jan-20 02:29 PM] originalskullbearer#0000 Eh, a huge part of the success for a game like this in the long term is the advantage of working in groups [04-Jan-20 02:30 PM] originalskullbearer#0000 There will always be corps that work hard and share and those that do ruthless business [04-Jan-20 02:30 PM] originalskullbearer#0000 You need both or your economy will be sponsored by the sharing corp [04-Jan-20 02:30 PM] originalskullbearer#0000 A welfare economy of sorts [04-Jan-20 02:30 PM] originalskullbearer#0000 Even though the two types will be irritated by each other [04-Jan-20 02:31 PM] aandersen#0000 That's how it works in life lol [04-Jan-20 02:31 PM] originalskullbearer#0000 Diversity creates a more robust economy and community [04-Jan-20 02:31 PM] originalskullbearer#0000 Hate is created by the perceiver even though the perceived suffer and must account for it [04-Jan-20 02:31 PM] originalskullbearer#0000 All of this creates opportunity [04-Jan-20 02:31 PM] originalskullbearer#0000 For profit [04-Jan-20 02:32 PM] originalskullbearer#0000 Mwahahaha [04-Jan-20 02:32 PM] originalskullbearer#0000 If everyone wins nobody wins is another way to think of it. Take away the incentive and nobody strives [04-Jan-20 02:33 PM] waitingtocompile#0000 In my mind the ideal process for how it works is that someone goes out and surveys a bunch of planets since they invested in a ship that's good for that sort of thing. The low value data, planets with little to no resources, you sell to the "governments" (NEO charter, Castillo-Ito, Instor) for a low, fixed rate. That data can be bought by anyone, again at a low fixed rate. High value planet data you sell off on the open market or share with your business partners. For instance you'd create a listing of "planet with >30% ALO within 5 jumps of Katoa", and people could buy that survey data from you {Reactions} ๐Ÿ‘ (2) [04-Jan-20 02:34 PM] waitingtocompile#0000 Of course there would be some souls, whether out of kindness or to hurt the bottom line of competitors, that would release the data to all completely free of charge {Reactions} ๐Ÿ˜ญ [04-Jan-20 02:35 PM] waitingtocompile#0000 But since I assume surveying is not a *free* process, most people who invest in gathering the data are going to want to get their money back {Reactions} ๐Ÿ‘ [04-Jan-20 02:36 PM] waitingtocompile#0000 As an aside, how do you guys think the actual process of surveying should work? IMO is should take some span of time and use up consumable probes of some sort, plus of course the fuel costs of sending your ship there in the first place [04-Jan-20 02:37 PM] waitingtocompile#0000 Perhaps even different probes which give different data (one for EXT materials, one for RIG materials, one for COL materials, one for soil fertility and one for habitability data perhaps) [04-Jan-20 02:40 PM] slomes#0000 I like your ideas [04-Jan-20 02:42 PM] grenademagnet#0000 Ditto [04-Jan-20 02:43 PM] slomes#0000 I think solid and liquid resources should be probed with one, and atmosphere with a seperate action. fertility seperate too. what could also be cool is if you had a type of Building you can plant on a planet, which you can then queue scan tasks with. But that one shouldn't be permanent, but temporary. [04-Jan-20 02:44 PM] originalskullbearer#0000 Sounds like EVE when they launched planet bases [04-Jan-20 02:44 PM] obsidianpick#0000 I think solid/liquid should be separated [04-Jan-20 02:44 PM] originalskullbearer#0000 Not a bad thing though [04-Jan-20 02:44 PM] obsidianpick#0000 You need very different equipment to test each [04-Jan-20 02:44 PM] slomes#0000 hmm fair enough! [04-Jan-20 02:44 PM] originalskullbearer#0000 Maybe on planet and in orbit infrastructure and time/consumables [04-Jan-20 02:45 PM] slomes#0000 I just hope that the Universe will have more variety and trace elements etc, instead of having a looot of empty planets with no resources at all, like our current one [04-Jan-20 02:45 PM] slomes#0000 otherwise scanning will be pretty disappointing [04-Jan-20 02:47 PM] obsidianpick#0000 Is there a current full list of T0 resources? (All resources that come from the base 3 and canโ€™t be made otherwise) [04-Jan-20 02:47 PM] slomes#0000 what do you mean? [04-Jan-20 02:47 PM] obsidianpick#0000 All resources that are raw [04-Jan-20 02:47 PM] slomes#0000 base 3? [04-Jan-20 02:47 PM] waitingtocompile#0000 I asssume EXT COl and RIG [04-Jan-20 02:47 PM] obsidianpick#0000 Extractor, Collector, Rig [04-Jan-20 02:48 PM] slomes#0000 ah [04-Jan-20 02:48 PM] slomes#0000 well yea, in the cx^^ [04-Jan-20 02:48 PM] obsidianpick#0000 I called them the base 3 as any economy in the game is built on them [04-Jan-20 02:49 PM] slomes#0000 Also I think there is a list in the Illuminate spreadsheet [04-Jan-20 02:49 PM] slomes#0000 yep [04-Jan-20 02:49 PM] slomes#0000 in the first tab [04-Jan-20 02:50 PM] slomes#0000 ALO AMM AR AUO BER BTS CLI CUO F FEO GAL H H2O HAL HE HE3 LES LST MAG MG N NE O S SIO TAI TCO TIO TS ZIR [04-Jan-20 02:52 PM] obsidianpick#0000 So thats 30 basic resources [04-Jan-20 02:53 PM] slomes#0000 yup [04-Jan-20 02:53 PM] slomes#0000 I totally forgot about BTS, now i remember because of the list ^^ [04-Jan-20 02:57 PM] obsidianpick#0000 I am mildly confused as to how with 30 possible resources a planet can end up entirely barren. XT-699a for instance has an atmosphere of 80.35 atm, surely that must be made of something? [04-Jan-20 02:57 PM] slomes#0000 ye thats what I mean ^^ [04-Jan-20 02:57 PM] slomes#0000 but maybe its some other resource that isnt relevant (lore wise) [04-Jan-20 02:58 PM] slomes#0000 Carbon Dioxide for example [04-Jan-20 02:58 PM] slomes#0000 But I assume its just because this is testing, so stuff is unfinalized [04-Jan-20 02:58 PM] obsidianpick#0000 C and 2 O? Surely at the point you have FTL travel you have the ability to split that [04-Jan-20 02:59 PM] obsidianpick#0000 Thats goddamn PE for free [04-Jan-20 02:59 PM] slomes#0000 Maybe with Power Systems we get stuff like that [04-Jan-20 02:59 PM] obsidianpick#0000 XT-699a has 80.35 atm, and is 531 C [04-Jan-20 02:59 PM] obsidianpick#0000 That is above the flashpoint of Hydrogen [04-Jan-20 03:00 PM] corlis#0000 well [04-Jan-20 03:00 PM] corlis#0000 thats not that unrealisitic [04-Jan-20 03:00 PM] corlis#0000 see venus [04-Jan-20 03:00 PM] slomes#0000 I still have fingers crossed for recycling and waste management [04-Jan-20 03:01 PM] slomes#0000 alright, im off. Cheers folks! [04-Jan-20 03:01 PM] obsidianpick#0000 Yeah, just means its probably helium [04-Jan-20 03:01 PM] obsidianpick#0000 Which is admittedly not very useful [04-Jan-20 03:02 PM] obsidianpick#0000 (Unless you are pressurising a rocket's fuel tank, welding, or using supersonic wind tunnels) [04-Jan-20 03:03 PM] obsidianpick#0000 And Helium is in the game anyway [04-Jan-20 03:03 PM] obsidianpick#0000 ... [04-Jan-20 05:32 PM] obsidianpick#0000 @caiolan If you are around Vallis (XT-699b) in 48 hours I can get you 10 BDE for 10k on the LM, if you are interested [04-Jan-20 05:32 PM] obsidianpick#0000 As you said something about having a ship around there in 40 hours [04-Jan-20 05:36 PM] caiolan#0000 @obsidianpick Okay, I'll post an update when I know more. I'm interested but I need to run some numbers first. [04-Jan-20 07:14 PM] aandersen#0000 hehe, this Amos guy is a gem [04-Jan-20 08:34 PM] obsidianpick#0000 Amos is great [04-Jan-20 08:36 PM] obsidianpick#0000 @aandersen Where you at now? [04-Jan-20 08:36 PM] aandersen#0000 s04e02 [04-Jan-20 08:36 PM] obsidianpick#0000 As Amos being great really doesn't narrow it down [04-Jan-20 08:36 PM] obsidianpick#0000 Damn [04-Jan-20 08:36 PM] obsidianpick#0000 You binged that fast [04-Jan-20 08:37 PM] obsidianpick#0000 Thats the latest season right? [04-Jan-20 08:37 PM] aandersen#0000 been sick, having a voice like Barry White combined with Avasarala [04-Jan-20 08:38 PM] aandersen#0000 just chillin [04-Jan-20 08:38 PM] obsidianpick#0000 What do you think of the ||Merc captain||? (The Expanse S4 Spoilers) [04-Jan-20 08:38 PM] aandersen#0000 Not sure who that is [04-Jan-20 08:39 PM] obsidianpick#0000 This dude {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663210001049059341/SPOILER_350.png?ex=6814d932&is=681387b2&hm=7541f91c2f9d1f7e56b0b068a0a9bfb94cc35cfa0c5073759f2c32805b2d745c& [04-Jan-20 08:40 PM] obsidianpick#0000 The Expanse S4 spoiler (Revealed in S4 trailer) [04-Jan-20 08:40 PM] aandersen#0000 Oh, he was introduced in this episode, i'm 1/3rd into it [04-Jan-20 08:40 PM] obsidianpick#0000 Oooh, tell me what you think at the end of S4 [04-Jan-20 08:40 PM] aandersen#0000 I'm not having a good feeling about him [04-Jan-20 09:33 PM] letsgo2u#0000 Expanse is a good series binged all seasons in 3 days XD [04-Jan-20 10:07 PM] _frostwood_#0000 It's kinda ironic that Mao-Kikowski Mercantile is one of the most powerful corps in PRUN. [04-Jan-20 11:46 PM] aandersen#0000 Season 4 is quite slow in comparison [05-Jan-20 12:27 AM] artokun#0000 hello! [05-Jan-20 12:47 AM] artokun#0000 noob question, how do you change your name so it shows your company name? [05-Jan-20 12:48 AM] artokun#0000 nvm [05-Jan-20 01:55 AM] slomes#0000 Amos is awesome [05-Jan-20 02:49 AM] nebneb125#0000 hi [05-Jan-20 05:17 AM] Deleted User#0000 Hello everyone [05-Jan-20 07:30 AM] nebneb125#0000 hi [05-Jan-20 08:08 AM] hanford#0000 Good morning everyone. Have a prosperous Sunday [05-Jan-20 08:43 AM] nebneb125#0000 I will [05-Jan-20 08:44 AM] nebneb125#0000 more prefabs come out of my plant in 1h [05-Jan-20 08:44 AM] Deleted User#0000 hi [05-Jan-20 08:45 AM] Deleted User#0000 Good morning everyone. [05-Jan-20 09:34 AM] rubicate#0000 Anybody offhand remember the % increases of COF and PWO? [05-Jan-20 09:35 AM] corlis#0000 someone said yesterday its 8,5 or 8 for PWO , and about 14 for COF [05-Jan-20 09:35 AM] rubicate#0000 thanks [05-Jan-20 09:35 AM] corlis#0000 no guarantees [05-Jan-20 10:06 AM] originalskullbearer#0000 13.3 for COF [05-Jan-20 10:07 AM] originalskullbearer#0000 7.2 I think? For PWO [05-Jan-20 10:53 AM] aandersen#0000 You know what this game needs? [05-Jan-20 10:53 AM] aandersen#0000 Futures/Options [05-Jan-20 10:53 AM] aandersen#0000 so producers can hedge [05-Jan-20 11:18 AM] franss22#0000 ? [05-Jan-20 11:22 AM] aandersen#0000 You're gonna have to google it if you dont know what it is, bruh. But here's a primer: [05-Jan-20 11:53 AM] obsidianpick#0000 I think COF 13.7% PWO 8.3% [05-Jan-20 11:55 AM] obsidianpick#0000 And I think it is base 78% with food/water and clothes [05-Jan-20 11:58 AM] originalskullbearer#0000 Yes, that's right [05-Jan-20 11:58 AM] originalskullbearer#0000 No wait, 79.4% no lux [05-Jan-20 11:59 AM] obsidianpick#0000 When I add that up it gives me 100.4% [05-Jan-20 12:01 PM] obsidianpick#0000 So either we are overestimating coffee or something else [05-Jan-20 12:01 PM] originalskullbearer#0000 I didn't get those same numbers for the lux [05-Jan-20 12:01 PM] originalskullbearer#0000 13.3 COF is what I have [05-Jan-20 12:01 PM] aandersen#0000 so each person use 36 liter of drinking water per day [05-Jan-20 12:01 PM] originalskullbearer#0000 Times is 20x real [05-Jan-20 12:01 PM] originalskullbearer#0000 So 1.8l [05-Jan-20 12:02 PM] originalskullbearer#0000 I consume 3l/ day personally [05-Jan-20 12:02 PM] aandersen#0000 I should drink more regular water [05-Jan-20 12:03 PM] artokun#0000 you hve to think about each toilet flush, shower, cooking, cleaning, drinking too [05-Jan-20 12:03 PM] aandersen#0000 DW = drinking water [05-Jan-20 12:03 PM] obsidianpick#0000 .1 ton of water is 100 litres, they consume 4 per 100 so 400/100 = 4 litres per person per day [05-Jan-20 12:03 PM] obsidianpick#0000 (1 x DW is .1 ton) [05-Jan-20 12:04 PM] obsidianpick#0000 Unless I got my maths entirely wrong there [05-Jan-20 12:04 PM] aandersen#0000 hmm, I thought it was 0.9 for some reason [05-Jan-20 12:04 PM] obsidianpick#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663442800771072013/unknown.png?ex=68150941&is=6813b7c1&hm=98007f25c62ae7f268493b360d56c9295daa8eaed574814a6ffe1d0bf2c47b56& [05-Jan-20 12:04 PM] aandersen#0000 yes, yes.. I can see it [05-Jan-20 12:05 PM] obsidianpick#0000 Its also to make sure I can still read [05-Jan-20 12:05 PM] obsidianpick#0000 4 litres for a working person? I can believe that [05-Jan-20 12:05 PM] originalskullbearer#0000 So only space flight and planet time is 20x [05-Jan-20 12:05 PM] aandersen#0000 Would be interesting to see how much DW that is possible to be produced in the universe, vs how much that can be consumed [05-Jan-20 12:06 PM] originalskullbearer#0000 Maybe @dev can confirm? [05-Jan-20 12:06 PM] obsidianpick#0000 I think so, as you really don't want to wait 3 months for cargo to arrive [05-Jan-20 12:09 PM] obsidianpick#0000 Huh, consumption of luxuries for Pioneers is oddly high for PWO and low for COF [05-Jan-20 12:09 PM] obsidianpick#0000 (Following the pattern from the rest it should be .1 PWO and 1 COF) [05-Jan-20 12:11 PM] aandersen#0000 hmm, wonder if I can make money wthout building or flying anything [05-Jan-20 12:11 PM] aandersen#0000 sounds like a fun challenge [05-Jan-20 12:11 PM] obsidianpick#0000 You mean market flipping? [05-Jan-20 12:11 PM] obsidianpick#0000 Buy low/sell high [05-Jan-20 12:11 PM] aandersen#0000 yeah [05-Jan-20 12:11 PM] obsidianpick#0000 Yes you can [05-Jan-20 12:11 PM] obsidianpick#0000 That is basically EVE station trading minus the bots [05-Jan-20 12:12 PM] aandersen#0000 haha... my 5 year old kid is screaming at the computer, playing car racing game [05-Jan-20 12:12 PM] aandersen#0000 _they're crashing into me... aaarghh_! [05-Jan-20 12:34 PM] sharlindra#0000 @obsidianpick the Pioneer luxuries are uite different, yes. PWO are relatively easy to make and pretty cheap. COF on the other hand could not possibly be cost efficient at 1/100, it actually was like that when the server began and the devs changed it based on feedback. It is hardly worth it as it is [05-Jan-20 12:36 PM] obsidianpick#0000 Yeah, the cost of it ATM means that if I wanted to use it I would maybe be able to get another 100-400 NCC [05-Jan-20 01:39 PM] mjeno#0000 @originalskullbearer Confirm what exactly? Exact DW consumption? ๐Ÿ™‚ [05-Jan-20 01:40 PM] obsidianpick#0000 I think it was time [05-Jan-20 01:40 PM] obsidianpick#0000 And how fast things go [05-Jan-20 01:40 PM] obsidianpick#0000 We think everything but planetary movement and ship flight is normal speed but those are 20x speed [05-Jan-20 01:43 PM] originalskullbearer#0000 Time rate of workers vs real life [05-Jan-20 01:44 PM] originalskullbearer#0000 @mjeno [05-Jan-20 01:45 PM] mjeno#0000 I don't quite understand the question. I mean, how would one measure worker speed in real life...? [05-Jan-20 01:46 PM] mjeno#0000 I dont think we researched how long real workers would take to mine 10 tonnes of Iron Ore. ๐Ÿ˜€ [05-Jan-20 01:48 PM] obsidianpick#0000 No, as someone at some point said that ships and planets move at 20x speed [05-Jan-20 01:49 PM] obsidianpick#0000 We were asking if those are the only things that are sped up. As we found that the consumption of :dw: was 4 litres per Pioneer per day [05-Jan-20 01:50 PM] aandersen#0000 Or we found out I couldn't read ๐Ÿ˜‚ [05-Jan-20 01:54 PM] prdgi#0000 Well, according to Tennessee Earnie Ford, ```You load 16 tonnes, and what do you get? Another day older, and deeper in debt.``` He was referring to coal, so we could at least assume half that in iron ore from each worker on the front. [05-Jan-20 01:54 PM] Deleted User#0000 Heya!! o/ Does anyone know any text PBBRPG rpe game? Pbbrpg = persistent browser based rpg. Rpe = role play enforced [05-Jan-20 01:54 PM] aandersen#0000 Maybe it should depend on conditions such as temperature, gravity etc [05-Jan-20 01:55 PM] aandersen#0000 must be easier to mine iron in 0G than 1G+ [05-Jan-20 02:19 PM] obsidianpick#0000 Keep in mind, in 0G you canโ€™t really hold yourself to a surface. Itโ€™s easy to move stuff in 0G but hard to get leverage [05-Jan-20 02:28 PM] jmac_420#0000 Anybody here live in Atlanta or go to Georgia Tech [05-Jan-20 02:30 PM] weaselslider#0000 as far as i can see, no reason to make big production orders with only one plant? i have a spreadsheet i fill out for profits per production etc etc... [05-Jan-20 02:53 PM] drinthap#0000 Correct [05-Jan-20 02:54 PM] drinthap#0000 Bigger production orders only make it easier to manage big bases, except in some edge cases where rounding causes you to get more or less end product [05-Jan-20 06:35 PM] originalskullbearer#0000 What edge cases? [05-Jan-20 06:44 PM] grenademagnet#0000 i use larger production items for overnights lol [05-Jan-20 06:44 PM] obsidianpick#0000 I do my stuff in larger batches just because itโ€™s easier [05-Jan-20 06:45 PM] obsidianpick#0000 As I have a week of stuff ready at the start and then get resupply runs at the end [05-Jan-20 07:18 PM] aandersen#0000 And what the prices change drastically during the time? [05-Jan-20 07:19 PM] aandersen#0000 I'm a bit concerned this game isn't very engaging once you get it going, especially when people say that they just log in, put stuff into production, and log off [05-Jan-20 07:19 PM] aandersen#0000 that can easily start feeling like a chore, rather than something fun [05-Jan-20 07:20 PM] catfiz#0000 It really depends on who it playing it, some people like that type of thing, others don't. [05-Jan-20 07:21 PM] obsidianpick#0000 @aandersen I build prefabs, the prices donโ€™t change much [05-Jan-20 07:21 PM] catfiz#0000 The main part that I like is corporations, that's what keeps me playing [05-Jan-20 07:21 PM] catfiz#0000 Lol, they used to be in the 800's [05-Jan-20 07:21 PM] obsidianpick#0000 And as itโ€™s early game for me I donโ€™t have much to do anyway [05-Jan-20 07:22 PM] obsidianpick#0000 In NC1 BDE sits at around 1k [05-Jan-20 07:22 PM] catfiz#0000 Yes, but I used to be able to get BSE at 800 [05-Jan-20 07:23 PM] aandersen#0000 Do you create all the materials for the BSE? [05-Jan-20 07:23 PM] aandersen#0000 from scratch so to say [05-Jan-20 07:23 PM] obsidianpick#0000 And hopefully I should be getting some C at around 250 which makes it about 600 NCC profit per item [05-Jan-20 07:23 PM] obsidianpick#0000 I take H and C and make BDE [05-Jan-20 07:23 PM] catfiz#0000 Well, I do now, not when the prices were at 800 [05-Jan-20 07:24 PM] catfiz#0000 I can make them for less than 400 [05-Jan-20 07:24 PM] obsidianpick#0000 Plan to take H and GRN and do it for about 300 [05-Jan-20 07:24 PM] obsidianpick#0000 Just over 1.5 days and I get 5 BDE out [05-Jan-20 07:25 PM] obsidianpick#0000 Or 3.5k profit (excluding running costs such as keeping my workers alive and happy) [05-Jan-20 07:26 PM] aandersen#0000 which is about 1k a day? [05-Jan-20 07:26 PM] obsidianpick#0000 Yeah, ends out with an incinerator at 2.2k per day profit [05-Jan-20 07:32 PM] catfiz#0000 @petertaylortx Do you know if Zed is still playing the game? An already extended contract was breached, so I kind of just gave up and didn't extend it again. No hard feelings, but their rating might go down. [05-Jan-20 07:33 PM] originalskullbearer#0000 I haven't heard from him for 2 weeks [05-Jan-20 07:33 PM] catfiz#0000 Hmm, I see [05-Jan-20 07:47 PM] petertaylortx#0000 I can't say I've heard from them in a while [05-Jan-20 07:51 PM] catfiz#0000 Okay, well I'm sure they will message me when they come back. [05-Jan-20 08:07 PM] originalskullbearer#0000 All I know is Zed would fill orders but did not respond to messgaes and never budged on ad prices ๐Ÿคทโ€โ™‚๏ธ [05-Jan-20 08:07 PM] originalskullbearer#0000 So last ad I took was 2 weeks ago [05-Jan-20 08:08 PM] catfiz#0000 Huh [05-Jan-20 08:08 PM] catfiz#0000 Strange [05-Jan-20 08:28 PM] caiolan#0000 I don't need to COLIQ! Really! I'm fine! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663569638944145440/pruncash.PNG?ex=6814d6a2&is=68138522&hm=eb96f8e4fe350675bc7604cfba8977d871cbe0e61169ebdf70a4ff0cf512ea9c& [05-Jan-20 08:29 PM] catfiz#0000 You're fine, that's completely normal, for me at least. ;) [05-Jan-20 08:30 PM] caiolan#0000 A bit more seriously, I just bought all the stuff to make my first base and I have a few outstanding things for sale which are worth quite a bit. It's just my liquidity is basically zero. [05-Jan-20 08:56 PM] aandersen#0000 sell stuff then ๐Ÿ˜„ [05-Jan-20 08:56 PM] aandersen#0000 or did you try to expand yourself to death? [05-Jan-20 09:02 PM] Deleted User#0000 hey all! Just heard of this game and am very excited to jump in, but was wondering if anyone can point me towards a GOOD tutorial for newcomers? [05-Jan-20 09:06 PM] caiolan#0000 Did you check out https://handbook.apex.prosperousuniverse.com/tutorials/ yet? It'll teach you how to interact with the interface and get your base up and running with decent step by step instructions. {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/ Tutorials :: Prosperous Universe Wiki Prosperous Universe Wiki [05-Jan-20 09:09 PM] Deleted User#0000 thanks @caiolan ! [05-Jan-20 09:14 PM] originalskullbearer#0000 Find @petertaylortx on YouTube {Reactions} ๐Ÿ‘ [05-Jan-20 10:14 PM] franss22#0000 so im planning some stuff for some bases [05-Jan-20 10:14 PM] franss22#0000 my wallet hurts [05-Jan-20 10:14 PM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663596253384278016/unknown.png?ex=6814ef6b&is=68139deb&hm=ed8b360a1a9469864f34cecf5fc4b9343f101a7f227e07565b0749b5fa00abb8& [05-Jan-20 10:16 PM] aandersen#0000 one stone at the time... [05-Jan-20 10:16 PM] franss22#0000 first, remodel Montem [05-Jan-20 10:17 PM] franss22#0000 then, complete 992c [05-Jan-20 10:17 PM] franss22#0000 then, colonize 911b [05-Jan-20 10:17 PM] aandersen#0000 if you demolish a building, do u get all the materials back? [05-Jan-20 10:18 PM] franss22#0000 no, you get a fraction, determined by the time elapsed since you built it [05-Jan-20 10:18 PM] aandersen#0000 if I built it 1 minute ago? [05-Jan-20 10:18 PM] franss22#0000 then yeah, you get all back [05-Jan-20 10:18 PM] franss22#0000 maybe youll be missing 1 mcg [05-Jan-20 11:19 PM] originalskullbearer#0000 Yeah it sort of counts down MCG and then prefabs here and there [05-Jan-20 11:37 PM] sharlindra#0000 hey, why does only one of the F's have Dev blog entry?! :D [06-Jan-20 12:35 AM] caiolan#0000 Right now, as I work with Excel I simply think: I want proper accounting software right now. Others here might relate. [06-Jan-20 12:51 AM] jmac_420#0000 come to katoa where our main export is poverty [06-Jan-20 01:01 AM] ludokultur#0000 The other F starts this week @sharlindra ๐Ÿ™‚ [06-Jan-20 01:01 AM] ludokultur#0000 Today in fact [06-Jan-20 07:40 AM] mrwashingtoad#0000 but there is SO much you can do with Excel: {Reactions} ๐Ÿ˜ฎ [06-Jan-20 07:46 AM] originalskullbearer#0000 Excel is great [06-Jan-20 07:46 AM] originalskullbearer#0000 There are even some ok templates for using it for financials [06-Jan-20 07:47 AM] originalskullbearer#0000 If you find a good, flexible, free or near free financials program, please let me know. You know, one that can be used for my real business and also for PrUn [06-Jan-20 07:54 AM] originalskullbearer#0000 @mrwashingtoad I follow your link, almost buy a drone after watching the compelling commercial (realize It would probably sit in my trunk like the last 5 things I bought) and then it starts a wonderful story I saw years ago. So kudos man, you should get paid for that link. {Reactions} MrTrollingToad [06-Jan-20 08:03 AM] grenademagnet#0000 It seems that every time I flip cell towers when commuting into work, I'm forced into a page refresh โ˜น๏ธ [06-Jan-20 09:56 AM] originalskullbearer#0000 Any way to filter CXOS or LXOS to only show unfinished? [06-Jan-20 10:15 AM] corlis#0000 @molp (keine Ahnung wen ich genau adressiere soll), Mir ist gerade aufgefallen, dass ihr Planetenkรผrzel nicht ganz konsistent nutzt. Manchmal heiรŸt der Planet FO-705 c (FO-705c) bzw wie hier in der Flugรผbersicht beides gleichzeitig. Ist etwas verwirrend aus einer UX Perspektive. [06-Jan-20 10:15 AM] corlis#0000 wรผrde es vereinheitlichen ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ (3) [06-Jan-20 10:52 AM] Deleted User#0000 o/ [06-Jan-20 10:53 AM] Deleted User#0000 Hi everybody!! [06-Jan-20 11:03 AM] corlis#0000 hello! [06-Jan-20 11:13 AM] mrwashingtoad#0000 New video about Prosperous Universe available over on @petertaylortx 's YT channel: https://www.youtube.com/watch?v=gsbuynFnUTo {Embed} PeterTaylorTX https://www.youtube.com/watch?v=gsbuynFnUTo Prosperous Universe | Fees Update | Governor of Promitor | Hindsig... Prosperous Universe is a Space Economy MMO, where you have to manufacture good, trade, and transport them around the universe Series: Prosperous Universe #2 โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ Keep up to date Subscribe: https://www.youtube.com/PeterTaylorTX?sub_confirmation=1 Twit... https://images-ext-1.discordapp.net/external/WKiUPAymde3su11mDvWWe-glVYO6uGPLpWnnCC_waPc/https/i.ytimg.com/vi/gsbuynFnUTo/maxresdefault.jpg {Reactions} ๐Ÿ‘ (4) [06-Jan-20 11:46 AM] originalskullbearer#0000 Thank you @mrwashingtoad [06-Jan-20 11:47 AM] nebneb125#0000 Can't wait to watch it [06-Jan-20 11:47 AM] originalskullbearer#0000 Also I would like to announce I am no longer running for office as I can neither oppose the Toad nor are the current collected fees sufficient for me to make a meaningful input. I was hoping to make utilizing the fees easier because I am a single player corp, however this is for a more coordinated future effort on my part. {Reactions} MrTrollingToad (2) [06-Jan-20 11:48 AM] originalskullbearer#0000 I have officially endorsed @catfiz! [06-Jan-20 11:48 AM] originalskullbearer#0000 May he lose with dignity ๐Ÿ™‚ [06-Jan-20 01:12 PM] halavus#0000 @mrwashingtoad sweet [06-Jan-20 04:28 PM] elias_72#0000 @originalskullbearer What kind of financial program? have you ever seen https://www.tillerhq.com/ ? {Embed} Edward Shepard https://www.tillerhq.com/ Tiller Money โ€“ Easy, Automated Personal Finance Spreadsheets Only Tiller Money automatically keeps your finances up-to-date in spreadsheets so you can easily track and customize everything in one place. Try Tiller Free โ†’ https://images-ext-1.discordapp.net/external/WX4E3me8R2LGVQl9hAcDvz9KAGklyjVsN71Di9J1yrA/https/mk0tillerhqcoms9cdto.kinstacdn.com/wp-content/uploads/2019/08/Net-Worth-Feeds-Add-on-Header.jpg [06-Jan-20 04:30 PM] originalskullbearer#0000 @elias_72 no I have not! [06-Jan-20 04:30 PM] originalskullbearer#0000 I use https://www.youneedabudget.com for my personal {Embed} https://www.youneedabudget.com YNAB. Personal Budgeting Software for Windows, Mac, iOS and Android You Need a Budget combines easy software with Four Simple Rules to help you quickly gain control of your money, get out of debt, and save more money faster! https://images-ext-1.discordapp.net/external/IOOL2UoOlSGyarJsceAcgdoAi4SynabQ0HhROhtY4yQ/https/www-assets.youneedabudget.com/wp-content/uploads/homepage.jpg [06-Jan-20 04:32 PM] originalskullbearer#0000 Hmmmm I don't know if I'll spend $4.92/mo on Tiller, though it seems awesome [06-Jan-20 04:32 PM] originalskullbearer#0000 I'm very, very happy with YNAB for personal [06-Jan-20 04:32 PM] originalskullbearer#0000 So it's not really something I'd combine [06-Jan-20 04:32 PM] originalskullbearer#0000 Business expenses right now are really straightforward [06-Jan-20 04:33 PM] originalskullbearer#0000 Now @mjeno @molp I would pay $5/month for *current* PrUn [06-Jan-20 04:33 PM] originalskullbearer#0000 Just sayin [06-Jan-20 04:34 PM] originalskullbearer#0000 So in 6 months, you should sell me another Planet Tier [06-Jan-20 04:51 PM] mjeno#0000 We'll try. ๐Ÿ˜„ [06-Jan-20 07:15 PM] esabab_00#0000 Hit 50 known LMs and did a minor update to the LM list system: http://prun.basedesigner.com/lm/ The list now counts the number of known COGCs and ADMs as well. The "Faction" data has been replaced with "Governing Entity" to hopefully minimize manual updates and clarify the rules for which entity is listed for each planet. You have to hold a governorship for your corporation to be listed on the LM list. Please message me with any updates including new LMs, CoGCs, ADMs or the naming of planets and systems. {Reactions} ๐Ÿ‘ (2) [06-Jan-20 08:35 PM] mrwashingtoad#0000 https://youtu.be/HwyXo6T7jC4 {Embed} SpaceX https://www.youtube.com/watch?v=HwyXo6T7jC4 Starlink Mission SpaceX is targeting Monday, January 6 at 9:19 p.m. EST, or 2:19 UTC on January 7, for its third launch of Starlink satellites from Space Launch Complex 40 (SLC-40) at Cape Canaveral Air Force Station, Florida. A backup launch opportunity is available on Tuesday, January 7 at ... https://images-ext-1.discordapp.net/external/M09rBzRnf1KmjVPum6NF380zSuHnM3-fMk3qMiV-kX0/https/i.ytimg.com/vi/HwyXo6T7jC4/maxresdefault_live.jpg [06-Jan-20 08:35 PM] mrwashingtoad#0000 if you wanna re-watch the launch [06-Jan-20 08:35 PM] mrwashingtoad#0000 i got to see it launch from my front yard [06-Jan-20 08:35 PM] mrwashingtoad#0000 my crappy cell camera footage will be up on my yt channel later [06-Jan-20 09:00 PM] obsidianpick#0000 Its awesome how these have become routine [06-Jan-20 09:01 PM] obsidianpick#0000 Its getting to the point where failure is more surprising to me, and a bit more interesting TBH as while its insanely cool they end up being very similar. [06-Jan-20 09:02 PM] mrwashingtoad#0000 it's already causing issues w/ long duration ground based observatory cameras though [06-Jan-20 09:02 PM] obsidianpick#0000 Not quite [06-Jan-20 09:03 PM] obsidianpick#0000 The starlink satellite picture and issue is massively overblown [06-Jan-20 09:03 PM] mrwashingtoad#0000 [06-Jan-20 09:03 PM] obsidianpick#0000 Yeah, first of all: Those are not at final orbit, in fact they are being deorbited before they get there [06-Jan-20 09:04 PM] obsidianpick#0000 Second of all: The reason they are being deorbited is due to them being reflective, there is a matte coating in the works to minimise the problem, and when they get to final orbit they are far far less visible [06-Jan-20 09:05 PM] obsidianpick#0000 This is controversy being made out of something that has already been mitigated as far as they can do [06-Jan-20 09:05 PM] obsidianpick#0000 And using outdated info [06-Jan-20 09:06 PM] mrwashingtoad#0000 It's still a thing, but you'd think it would have been thought of before hand, especially as there is a lot more to go of them [06-Jan-20 09:06 PM] obsidianpick#0000 This was a preliminary launch to find these kinds of issues [06-Jan-20 09:07 PM] obsidianpick#0000 As they haven't complained about any other satellites nearly as much [06-Jan-20 09:07 PM] mrwashingtoad#0000 Though I do kinda wonder if they'll use vanta black on the earth based side [06-Jan-20 09:07 PM] obsidianpick#0000 No way [06-Jan-20 09:07 PM] obsidianpick#0000 Way way too hot [06-Jan-20 09:07 PM] obsidianpick#0000 As it converts massive amounts of light to heat. Heat is death in space [06-Jan-20 09:08 PM] kovus#0000 It's easier to deal with a satellite that's 2-5x further away (and thus appears smaller) ruining your image. [06-Jan-20 09:08 PM] obsidianpick#0000 If you are in the sun with no temperature regulation you will roast to death, not freeze [06-Jan-20 09:09 PM] obsidianpick#0000 (These satellites are moving that far up this was during their descent to be deorbited which was during ascent to the final height) [06-Jan-20 09:09 PM] kovus#0000 Especially when they provide you with resources like GPS or round-the-globe transmissions of data. [06-Jan-20 09:09 PM] kovus#0000 Starlinks own website shows that the starlink satellites are expected to orbit substantially closer to the surface than most satellites. [06-Jan-20 09:09 PM] weaselslider#0000 Remember objects dont get linearly smaller as well... [06-Jan-20 09:11 PM] mrwashingtoad#0000 I wonder if flights will start to be required to relay 'black box' data to them once it's fully up and operational - would be a good way to help track stuff to help prevent another 'Flight 370' or smth. [06-Jan-20 09:11 PM] obsidianpick#0000 Unlikely, these are designed to be connected to ground stations [06-Jan-20 09:12 PM] obsidianpick#0000 Moving at 700+mph makes that a royal pain in the ass [06-Jan-20 09:13 PM] kovus#0000 @mrwashingtoad Starlink suggests that their network will operate at 550km. IIRC, most commercial airlines top out under 10km. [06-Jan-20 09:13 PM] kovus#0000 Or do you mean space launches? [06-Jan-20 09:14 PM] obsidianpick#0000 https://spacenews.com/spacex-working-on-fix-for-starlink-satellites-so-they-dont-disrupt-astronomy/ {Embed} https://spacenews.com/spacex-working-on-fix-for-starlink-satellites-so-they-dont-disrupt-astronomy/ SpaceX working on fix for Starlink satellites so they donโ€™t disr... President and COO Gwynne Shotwell said the problem caught the company by surprise https://images-ext-1.discordapp.net/external/PEz9fHWrhbUi4199aTIeud5dVnrTiPTRBykXLy2i0Ao/https/spacenews.com/wp-content/uploads/2019/12/49051988851_773f06494a_k.jpg [06-Jan-20 09:16 PM] mrwashingtoad#0000 I mean if they are supposed to be beaming basically wifi down, is there a way to do the same to link live aircraft data to the system - I'm not a tech engineer - so it's a question that'd be cool to know the answer to. [06-Jan-20 09:18 PM] mrwashingtoad#0000 like - if it's doable, safety wise, it'd be a LOT nicer to have full data be broadcast to the respective companies, etc. [06-Jan-20 09:18 PM] mrwashingtoad#0000 oh - i guess it is [06-Jan-20 09:18 PM] mrwashingtoad#0000 not sure on Starlink specifically [06-Jan-20 09:18 PM] mrwashingtoad#0000 but Honeywell is doing it [06-Jan-20 09:18 PM] mrwashingtoad#0000 [06-Jan-20 09:18 PM] kovus#0000 Probably. They already use antenna redirection to do internet on planes. [06-Jan-20 09:19 PM] mrwashingtoad#0000 I don't remember the exact crash, but I remember watching one of the Smithsonian channel shows for Air Disasters where one flight crew turned the black boxes off [06-Jan-20 09:20 PM] mrwashingtoad#0000 It would be interesting to see if that could have helped in any way had that been flagged on a 'company tracking' board and notified the pilots / ATC in the area [06-Jan-20 09:20 PM] obsidianpick#0000 The way star link is designed to work as far as I know is using a pizza box sized antenna (Open or closed?) as a ground station which to my knowledge (basic research and surface knowledge) means probably microwave [06-Jan-20 09:27 PM] mrwashingtoad#0000 ok, well my super crappy vid is on the :youtube: 's now - i'm headed to bed [06-Jan-20 09:27 PM] obsidianpick#0000 Night [06-Jan-20 09:28 PM] obsidianpick#0000 Also, I was wrong [06-Jan-20 09:28 PM] obsidianpick#0000 Its radio antennas [06-Jan-20 09:40 PM] kovus#0000 Either way still probably not a device you want to stand next to for a long period of time. :) [06-Jan-20 09:40 PM] mrwashingtoad#0000 Nope [06-Jan-20 09:40 PM] mrwashingtoad#0000 I remember back when I was a kid, and the NTC was still here [06-Jan-20 09:41 PM] mrwashingtoad#0000 some poor bugger was 'cleaning the microwave antenna array' on the Nuclear school roof, and someone broadcast with it... [06-Jan-20 09:41 PM] mrwashingtoad#0000 Why they didn't go thru lockout / tagout.. we'll never know [06-Jan-20 09:41 PM] mrwashingtoad#0000 needed a LOT more cleaning though [06-Jan-20 09:41 PM] kovus#0000 "woops" [06-Jan-20 09:41 PM] mrwashingtoad#0000 yup [06-Jan-20 09:42 PM] mrwashingtoad#0000 poor soul went all over the place [06-Jan-20 09:42 PM] kovus#0000 That's disturbing. [06-Jan-20 09:42 PM] mrwashingtoad#0000 note to self: don't stand in front of military grade directed microwave antenna [06-Jan-20 09:43 PM] obsidianpick#0000 Yeah, not that power level [06-Jan-20 09:43 PM] obsidianpick#0000 As in, these are going to be a pizza box size [06-Jan-20 09:43 PM] mrwashingtoad#0000 well .. most the mess was from impact [06-Jan-20 09:43 PM] mrwashingtoad#0000 b/c he cauterized where hit [06-Jan-20 09:43 PM] obsidianpick#0000 Not enough room for anything dangerous [06-Jan-20 09:44 PM] obsidianpick#0000 And how big was that antenna? [06-Jan-20 09:44 PM] kovus#0000 Sure, nothing dangerous, just like your cell phone. :) [06-Jan-20 09:44 PM] mrwashingtoad#0000 was pretty big [06-Jan-20 09:44 PM] obsidianpick#0000 @kovus Its harmless [06-Jan-20 09:44 PM] mrwashingtoad#0000 i can't show photos b/c it was restricted space [06-Jan-20 09:44 PM] obsidianpick#0000 Phones are harmless [06-Jan-20 09:44 PM] mrwashingtoad#0000 and it's no longer there [06-Jan-20 09:44 PM] kovus#0000 "Earth: Mostly harmless." [06-Jan-20 09:44 PM] mrwashingtoad#0000 it's a housing community there now [06-Jan-20 09:44 PM] obsidianpick#0000 You get more rads from going to a granite quarry [06-Jan-20 09:44 PM] mrwashingtoad#0000 the base is gone - closed in late 90's [06-Jan-20 09:46 PM] obsidianpick#0000 Unsurprisingly @kovus there is a relevant XKCD [06-Jan-20 09:46 PM] obsidianpick#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663951541824126987/cell-phones-and-cancer-comic.png?ex=6814e8cf&is=6813974f&hm=884058c485e22292155e80e69b30e98ccc1e3afdde8401e936330ca1ad2b0f84& [06-Jan-20 09:47 PM] kovus#0000 You're talking cancer. I'm just talking problems. [06-Jan-20 09:48 PM] kovus#0000 I do love XKCD. The punchline there is glorious. [06-Jan-20 09:48 PM] obsidianpick#0000 Yeah, but to humans? The emitters are just not powerful enough to do harm, water is an annoyingly good blocker [06-Jan-20 09:48 PM] obsidianpick#0000 Physical harm that is [06-Jan-20 09:49 PM] obsidianpick#0000 Psychological harm is someone else's problem [06-Jan-20 09:49 PM] kovus#0000 There are enough cases of people who have rashes or other localized issues with where they keep their cell phones on their bodies that I refuse to keep mine strapped to me for long periods of time. They tend to be the same users who use bluetooth, and thus their phone is always in the same spot. [06-Jan-20 09:50 PM] mrwashingtoad#0000 Ooh yeah I had a cow-orker who became "allergic to his cell phone" [06-Jan-20 09:50 PM] kovus#0000 Hehe. [06-Jan-20 09:51 PM] kovus#0000 Depending on the day, I want nothing to do with my phone. [06-Jan-20 09:51 PM] mrwashingtoad#0000 he was also one of those 'sovereign citizen' fools [06-Jan-20 09:51 PM] mrwashingtoad#0000 and drank alkaline water [06-Jan-20 09:51 PM] kovus#0000 yee gods. [06-Jan-20 09:51 PM] mrwashingtoad#0000 b/c... [06-Jan-20 09:51 PM] mrwashingtoad#0000 if you're gonna be crazy [06-Jan-20 09:51 PM] mrwashingtoad#0000 you best go all out [06-Jan-20 09:51 PM] mrwashingtoad#0000 amazingly - wasn't vegan [06-Jan-20 09:52 PM] kovus#0000 I had a coworker who accurately described his cell phone as an electronic leash. For him, it really was. All hours. He either became very successful or very psychotic in the years since I'd last interacted with him. I'm going with the latter. [06-Jan-20 09:52 PM] mrwashingtoad#0000 setup a faraday cage over his mobile home [06-Jan-20 09:52 PM] mrwashingtoad#0000 oh yeah [06-Jan-20 09:52 PM] mrwashingtoad#0000 i understand the electronic leash thing [06-Jan-20 09:53 PM] mrwashingtoad#0000 right now my work switched business phones [06-Jan-20 09:53 PM] mrwashingtoad#0000 on turkey week [06-Jan-20 09:53 PM] mrwashingtoad#0000 i still don't have my new one [06-Jan-20 09:53 PM] kovus#0000 Hah. Wow. [06-Jan-20 09:53 PM] mrwashingtoad#0000 and they have ALL the phones in the building forwarded to my personal cell after hours [06-Jan-20 09:53 PM] mrwashingtoad#0000 b/c ... [06-Jan-20 09:53 PM] mrwashingtoad#0000 yay [06-Jan-20 09:53 PM] mrwashingtoad#0000 -_- [06-Jan-20 09:53 PM] mrwashingtoad#0000 so yeah [06-Jan-20 09:53 PM] mrwashingtoad#0000 i get electronic leash [06-Jan-20 09:53 PM] kovus#0000 I'd be fired if my users went for a week without phones. [06-Jan-20 09:54 PM] mrwashingtoad#0000 you wanna talk about spam calls? [06-Jan-20 09:54 PM] mrwashingtoad#0000 how about when you've got 28 lines forwarded to your personal cell [06-Jan-20 09:54 PM] kovus#0000 I can only guess. [06-Jan-20 09:54 PM] mrwashingtoad#0000 and you're obligated to pickup [06-Jan-20 09:55 PM] mrwashingtoad#0000 and ppl wonder why i'm like this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/663953775932866578/i_want_to_look_up_into_your_lifeless_eyes_and_wave_like_this_vir_cotto.gif?ex=6814eae3&is=68139963&hm=dfa5a917256ffc50ddcc140497fffa3c2c650cd802d8da9d02339e5a9ce6a790& [06-Jan-20 09:56 PM] kovus#0000 Heh. So, is someone getting fired for that failure? [06-Jan-20 10:00 PM] mrwashingtoad#0000 nope [06-Jan-20 10:01 PM] mrwashingtoad#0000 apparently mine and my cow-orker in another state are both missing phones [06-Jan-20 10:01 PM] mrwashingtoad#0000 for whatever reason the business we are using now didn't have the remote phones in stock till sometime in Jan [06-Jan-20 10:01 PM] mrwashingtoad#0000 so... [06-Jan-20 10:01 PM] mrwashingtoad#0000 ๐Ÿคทโ€โ™‚๏ธ [06-Jan-20 10:01 PM] kovus#0000 Wait, why would you have 28 lines forwarded if only two of you are missing phones? [06-Jan-20 10:01 PM] mrwashingtoad#0000 b/c i'm the on-call tech [06-Jan-20 10:02 PM] mrwashingtoad#0000 and when everyone goes home [06-Jan-20 10:02 PM] mrwashingtoad#0000 i still get to take calls [06-Jan-20 10:02 PM] mrwashingtoad#0000 it's great [06-Jan-20 10:02 PM] originalskullbearer#0000 Hey, I have free calls to the UK [06-Jan-20 10:02 PM] mrwashingtoad#0000 so i get to work 40 [06-Jan-20 10:02 PM] originalskullbearer#0000 I could call you too [06-Jan-20 10:02 PM] mrwashingtoad#0000 and then, get to work more [06-Jan-20 10:02 PM] kovus#0000 So, your phone system in the office just forwards *everything*? [06-Jan-20 10:02 PM] mrwashingtoad#0000 yup [06-Jan-20 10:02 PM] kovus#0000 Well, that's just stupid. [06-Jan-20 10:02 PM] mrwashingtoad#0000 they have not figured how to ONLY forward if someone presses a button on phone menus for immediate service [06-Jan-20 10:03 PM] mrwashingtoad#0000 i had to set this up at my last place of work [06-Jan-20 10:03 PM] mrwashingtoad#0000 AND run all the Cat5e for a 40k sqft building [06-Jan-20 10:03 PM] originalskullbearer#0000 That.... These things a programmed by simple logic structures [06-Jan-20 10:03 PM] mrwashingtoad#0000 yes [06-Jan-20 10:03 PM] mrwashingtoad#0000 i know [06-Jan-20 10:03 PM] kovus#0000 Very simple, yes. [06-Jan-20 10:03 PM] mrwashingtoad#0000 it's stupifyingly easy [06-Jan-20 10:03 PM] originalskullbearer#0000 I could set them up via browser in 10 minutes [06-Jan-20 10:03 PM] kovus#0000 Hell, it's even cheap enough that it's included in my maintenance contract. [06-Jan-20 10:04 PM] mrwashingtoad#0000 well last one our vmail and phone system was in a self contained *nix box [06-Jan-20 10:04 PM] mrwashingtoad#0000 but yeah... [06-Jan-20 10:04 PM] mrwashingtoad#0000 it's... [06-Jan-20 10:04 PM] mrwashingtoad#0000 not my job apparently [06-Jan-20 10:04 PM] mrwashingtoad#0000 so ... [06-Jan-20 10:04 PM] mrwashingtoad#0000 ๐Ÿคทโ€โ™‚๏ธ [06-Jan-20 10:04 PM] mrwashingtoad#0000 i bill them for every call [06-Jan-20 10:04 PM] mrwashingtoad#0000 but still [06-Jan-20 10:04 PM] kovus#0000 Hope the on-call paycheck is worth the frustration. [06-Jan-20 10:04 PM] mrwashingtoad#0000 i would f'n like to sleep [06-Jan-20 10:04 PM] mrwashingtoad#0000 nope not really [06-Jan-20 10:05 PM] mrwashingtoad#0000 i only get to bill calls that are tech calls [06-Jan-20 10:05 PM] mrwashingtoad#0000 not the ones at like 3am spam calls [06-Jan-20 10:05 PM] mrwashingtoad#0000 or 3rd shifters calling to leave parts a vmail to ship parts the next day, etc [06-Jan-20 10:05 PM] kovus#0000 Sounds annoying. [06-Jan-20 10:05 PM] mrwashingtoad#0000 or the 1000's of spam calls [06-Jan-20 10:05 PM] mrwashingtoad#0000 and text spams that would be filtered out by our telco [06-Jan-20 10:05 PM] mrwashingtoad#0000 that now get auto forwarded [06-Jan-20 10:06 PM] mrwashingtoad#0000 and since i do get actual people needing assistance [06-Jan-20 10:06 PM] mrwashingtoad#0000 i can't not pick up [06-Jan-20 10:06 PM] mrwashingtoad#0000 well.. and keep a job at least [06-Jan-20 10:06 PM] kovus#0000 Still sounds annoying. [06-Jan-20 10:06 PM] mrwashingtoad#0000 but still [06-Jan-20 10:06 PM] mrwashingtoad#0000 ya [06-Jan-20 10:06 PM] mrwashingtoad#0000 ok it's been quiet for almost 5 min [06-Jan-20 10:06 PM] mrwashingtoad#0000 i'mma try and pass out [06-Jan-20 10:06 PM] kovus#0000 Good luck with that. [06-Jan-20 10:07 PM] mrwashingtoad#0000 get my awesome like 2 hr a sleep if i can [07-Jan-20 08:06 AM] originalskullbearer#0000 @mafi_ @kovus @waitingtocompile continuing our conversation/investigation regarding the CX transaction behavior and how it differed from game docs: [07-Jan-20 08:06 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664107483438121000/unknown.png?ex=6814d14a&is=68137fca&hm=f41f1fe08fee0dc58825c343637d58e5b579c8132090562ce48682a7f476ad8a& [07-Jan-20 08:06 AM] originalskullbearer#0000 I put down 60 units of FEO@100/ea as a buy order, using double-entry method here the system deposited a 6.000,00 ICA deposit (putting this in European number format, fyi) [07-Jan-20 08:07 AM] mafi_#0000 Yeah, I had the discussion about that the other day. I suggested a third colour for any market transactions made outside of the account (as the initial deposit is taken from your account, and any payments made from that), but apparently that's as much work as making two separate ledgers ๐Ÿ˜„ [07-Jan-20 08:07 AM] mafi_#0000 That's fine, I'm from the UK, euro number format is my standard ๐Ÿ˜‰ [07-Jan-20 08:07 AM] originalskullbearer#0000 I figured, that's why I'm doing it [07-Jan-20 08:08 AM] originalskullbearer#0000 Anyway, it refunds the 6k deposit and places it then towards each order from cheapest to the 100/ea limit I set [07-Jan-20 08:08 AM] originalskullbearer#0000 Using double-entry method which is confusing until you realize that each line \*is a different transaction with a different entity. The Deposits went to CX entity and the purchases to the seller entity. [07-Jan-20 08:09 AM] originalskullbearer#0000 Anyway, 2 available orders were a tad under 100/ea, enough to reduce costs [07-Jan-20 08:09 AM] originalskullbearer#0000 So there is the refund from my deposit of 200,00 ICA and the purchase of 190,00 ICA going to the seller [07-Jan-20 08:10 AM] originalskullbearer#0000 Same for the 3.100,00 ICA D going 3.099,69 ICA to seller [07-Jan-20 08:10 AM] originalskullbearer#0000 Then finally the guy I knew I had to hit, 100/ea at an even 2.700,00 ICA to finish up my order [07-Jan-20 08:11 AM] originalskullbearer#0000 If I put down say, 200/ea I would have made the same purchases, however my initial deposit would be 12.000,00 ICA instead [07-Jan-20 08:11 AM] originalskullbearer#0000 After the refunds I had only spent 5.995,69 ICA [07-Jan-20 08:12 AM] originalskullbearer#0000 Equal bias saves me a massive 200,00 ICA [07-Jan-20 08:12 AM] originalskullbearer#0000 I guess I don't know where the 0,69 goes [07-Jan-20 08:13 AM] originalskullbearer#0000 @dev are fractional money units rounded up/down or retained in the dark shadows? [07-Jan-20 08:17 AM] mafi_#0000 It didn't go to the seller [07-Jan-20 08:17 AM] mafi_#0000 Or it generated a second .69 for you [07-Jan-20 08:22 AM] originalskullbearer#0000 Yeah, I'm trying to confirm with the devs, because it could be that the 0,69 did go to the seller, but it won't actually show in their account until there is another 0,31 gain from some other transaction [07-Jan-20 08:23 AM] originalskullbearer#0000 If the 0,69 is paid, but not to the seller (ie just disappears) then this is a bug, imho [07-Jan-20 08:23 AM] originalskullbearer#0000 If it is returned to me then it should be double-entry noted OR should not be paid out [07-Jan-20 08:24 AM] originalskullbearer#0000 If the seller receives it (and I can pay it) then I would like to see fractional ICA listed in my account AND have the ability to use fractional values in LM ads (nitpicky) [07-Jan-20 08:25 AM] originalskullbearer#0000 If it rounds up in seller's favor, I actually paid a higher price, if it rounds down then as a seller I should expect that when I place fractionals [07-Jan-20 08:25 AM] originalskullbearer#0000 Millions are made every year by rounding in favor of financial institutions you know ๐Ÿ™‚ [07-Jan-20 08:32 AM] mafi_#0000 Oh absolutely, well aware of that - was the entire plot of Superman III *AND* Office Space ๐Ÿ˜„ [07-Jan-20 08:43 AM] obsidianpick#0000 And was a scam that made a programmer millions [07-Jan-20 08:43 AM] obsidianpick#0000 He was only discovered because he bragged about it [07-Jan-20 08:43 AM] obsidianpick#0000 (He made the rounding go in his favour) [07-Jan-20 08:43 AM] originalskullbearer#0000 That was separate [07-Jan-20 08:44 AM] originalskullbearer#0000 From the general bank practice of keeping the trailing decimals in interest [07-Jan-20 08:44 AM] originalskullbearer#0000 It was *also* a scam [07-Jan-20 09:48 AM] esabab_00#0000 Would be cool if there were name based versions of PLI and MS commands...maybe PLIN and MSN that allowed for name based lookup of planets and systems {Reactions} ๐Ÿ‘† (2) [07-Jan-20 10:27 AM] slomes#0000 @originalskullbearer I just checked, you can use .xx prices in LM ads, just not below 1$ [07-Jan-20 10:27 AM] slomes#0000 1.01 payment is possible for example [07-Jan-20 10:27 AM] slomes#0000 if that was what you meant [07-Jan-20 10:33 AM] mrwashingtoad#0000 I have a feeling an MSN command would just break at some point for no reason and then leak memory, then force you to :updoot: to a new Windows version. {Reactions} ๐Ÿคฃ [07-Jan-20 10:34 AM] mrwashingtoad#0000 And it would then reinstall IE for some reason as well for backend nightmares. {Reactions} ๐Ÿ˜ฑ [07-Jan-20 10:51 AM] sharlindra#0000 @dev SEA.NC1 is totally blocked by price band [07-Jan-20 11:11 AM] nreif#0000 @dev Do you guys have any idea of when the full version will launch? [07-Jan-20 11:14 AM] GiveawayBot#2381 ๐Ÿ’ฅ You must have the Manage Server permission, or a role called "Giveaways", to use this command! [07-Jan-20 11:20 AM] sharlindra#0000 lol what? [07-Jan-20 11:28 AM] originalskullbearer#0000 I always wondered when GiveawayBot would jump into the conversation [07-Jan-20 11:29 AM] originalskullbearer#0000 !ghelp {Reactions} yay (2) [07-Jan-20 11:38 AM] mrwashingtoad#0000 err... lol? [07-Jan-20 11:41 AM] originalskullbearer#0000 Get any sleep @mrwashingtoad ? [07-Jan-20 11:42 AM] mrwashingtoad#0000 not really [07-Jan-20 11:43 AM] mrwashingtoad#0000 finally got to bed about 00:45 {Reactions} ๐Ÿ˜ข [07-Jan-20 11:43 AM] originalskullbearer#0000 ๐Ÿ™ [07-Jan-20 11:43 AM] mrwashingtoad#0000 then got woken by a UK person beeping me at 00:55 {Reactions} โ˜น๏ธ [07-Jan-20 11:43 AM] mrwashingtoad#0000 then checked work emails [07-Jan-20 11:43 AM] mrwashingtoad#0000 and spent 2 hours w/ an Australian customer [07-Jan-20 11:51 AM] sharlindra#0000 sounds like a job worth quitting [07-Jan-20 11:52 AM] nreif#0000 True, unless you get paid a lot. [07-Jan-20 11:54 AM] originalskullbearer#0000 Having worked 60-80 hour weeks with an infant at home, I can say it would pay you in happiness and quality of life to quit, though obviously you need some backup. [07-Jan-20 11:57 AM] nreif#0000 True. [07-Jan-20 11:58 AM] esabab_00#0000 So what's everyone's feelings on building COGCs and ADMs out there? I figured COGC construction would have really took off over a month ago but it hasn't. I looked at at alot of the most popuoated planets without COGCs and most of them had no contributions at all [07-Jan-20 12:03 PM] sharlindra#0000 well if we had not lost the person with BMF/BWS infrastructure, we would have had a few already I am sure :/ [07-Jan-20 12:05 PM] esabab_00#0000 Yeah BWS probably the most time consuming part of COGC [07-Jan-20 12:08 PM] esabab_00#0000 I do have a few BMF for sale if anyone needs some. An opportunity to convert some of that CIS everyone complains about to items [07-Jan-20 12:11 PM] instigator#0000 So is there a reason the MM for BSE's is sooo much lower than the MM for other prefabs? [07-Jan-20 12:11 PM] instigator#0000 Currently, at least, BSE's are more expensive using market bought inputs to produce than BDEs, but the MM is like 800 lower. [07-Jan-20 12:12 PM] instigator#0000 Talking about the "Ask" MMs, btw. [07-Jan-20 12:13 PM] instigator#0000 Montem has bumped up against the Ask MM for BSEs at least once today. Just seems unfortunate to be limited on that so severely. [07-Jan-20 12:14 PM] esabab_00#0000 The MM buy for BSE and BDE used to be a lot higher... people built a BSE production base and printed massive amounts of money and they changed BSE MM and people migrated to the BDE MM and that one was adjusted too [07-Jan-20 12:14 PM] instigator#0000 Sorry, yeah I'm not talking about the one you would sell to [07-Jan-20 12:14 PM] instigator#0000 I'm talking about the one you buy from. [07-Jan-20 12:14 PM] instigator#0000 It's way low, forcing everyone's prices low [07-Jan-20 12:14 PM] esabab_00#0000 The BSE sell MM used to be 200 lower...they opened it up to what it is now [07-Jan-20 12:14 PM] instigator#0000 Which is cutting the profit margin thinner as FE/LST spike. [07-Jan-20 12:15 PM] instigator#0000 So BSE is 1550 NCC and BDE is 2350 NCC [07-Jan-20 12:16 PM] esabab_00#0000 The BSE MM was a lot tighter bc they wanted more money to stay in the game during the initial startup months I'm sure [07-Jan-20 12:16 PM] esabab_00#0000 They have not changed the MMs much since the Omni mining change so probably needs to be widened out [07-Jan-20 12:16 PM] instigator#0000 But if I'm buying from a MM, money is leaving the game, no? [07-Jan-20 12:17 PM] esabab_00#0000 Yeah, so on the first week of the game when there were no producers everyone was buying most BSE from the MM especially in Katoa [07-Jan-20 12:17 PM] esabab_00#0000 So liquidity was leaking out of the game [07-Jan-20 12:17 PM] instigator#0000 Sure. [07-Jan-20 12:17 PM] instigator#0000 That makes sense. [07-Jan-20 12:17 PM] originalskullbearer#0000 So if I make BSE by buying materials straight off of current Prom CX it costs me around 650-750/ea [07-Jan-20 12:17 PM] instigator#0000 But the market is fleshed out enough to not need a random artificial constraint like that now. [07-Jan-20 12:18 PM] esabab_00#0000 BSE is the most common thing to buy too due to EXT COL RIG [07-Jan-20 12:18 PM] esabab_00#0000 Yeah I agree, a lot of the MM spreads should be increased [07-Jan-20 12:18 PM] instigator#0000 Again, I get that. I'm not saying remove the MM, but at least buff it up a little or bring the other prefab ones down. It's like BSE is singled out right now. [07-Jan-20 12:18 PM] originalskullbearer#0000 yeah [07-Jan-20 12:18 PM] esabab_00#0000 There will always be a need for a MM buy for almost everything to give a way to remove things from the game [07-Jan-20 12:18 PM] instigator#0000 It feels like there's an artificial lock on BSE and BSE alone. [07-Jan-20 12:19 PM] esabab_00#0000 Like I'm getting piles of beryllium now and noone really wants any of it [07-Jan-20 12:20 PM] instigator#0000 Btw just throwing it out there, BDE buys at 850 NCC. You can practically always sell at a profit on it buying PE from the CX. BSE buys at *300* [07-Jan-20 12:20 PM] instigator#0000 Just seems trivial imo and worth a revisit. [07-Jan-20 12:21 PM] originalskullbearer#0000 Yeah, BSE buy is way too low if MM is going to keep market realistic [07-Jan-20 12:22 PM] instigator#0000 ยฏ\_(ใƒ„)_/ยฏ [07-Jan-20 12:22 PM] esabab_00#0000 BDE buy is just still too high, used to be like 1250 [07-Jan-20 12:23 PM] originalskullbearer#0000 Yeah BDE is only about 600 to produce [07-Jan-20 12:23 PM] instigator#0000 Agree. Sorry I'm getting a little off course. My main thing is saying BSE "ask" should increase. [07-Jan-20 12:24 PM] esabab_00#0000 I resisted selling to MMs for the first three months as much as I could. Big regrets. I should have started selling BDEs to the MM in Katoa right away [07-Jan-20 12:24 PM] instigator#0000 Yeah, I could see how they're basically printing money. [07-Jan-20 12:24 PM] instigator#0000 Especially if they used to be higher. [07-Jan-20 12:28 PM] lemonsoup#0000 the BSE MM in katoa is semi-frequently undercut by someone importing a lump from a planet with cheaper raws anyway [07-Jan-20 12:38 PM] instigator#0000 The MM should *always* be undercut though, right? No one should try selling higher... [07-Jan-20 12:38 PM] instigator#0000 Unless I'm misunderstanding what you're saying [07-Jan-20 12:39 PM] sharlindra#0000 I think the price bands dont let you go above/under MM? [07-Jan-20 12:40 PM] lemonsoup#0000 I meant that the selling price of BSE isn't limited by the MM, it's limited by the imports, so raising the MM price won't have an impact [07-Jan-20 12:40 PM] lemonsoup#0000 most of the time, anyway [07-Jan-20 12:41 PM] sharlindra#0000 no, I think they were talking about rising the MM Buy price mostly [07-Jan-20 12:42 PM] lemonsoup#0000 ah right [07-Jan-20 12:42 PM] lemonsoup#0000 I got the wrong end of the stick [07-Jan-20 12:42 PM] lemonsoup#0000 I always mix up ask/bid/buy/sell [07-Jan-20 12:52 PM] instigator#0000 Yes, sorry. I'm saying raise the "ask" aka the high MM. [07-Jan-20 12:53 PM] instigator#0000 It's like 1500 right now and probably oughta be more like 2000 to match the other prefab MMs. {Reactions} ๐Ÿ‘Œ [07-Jan-20 03:41 PM] rain9441#0000 I would also encourage mm price on bse and maybe all bfabs to be pushed out. Iโ€™d love to buy bfabs from Montem and ship them to prom to help the economy but due to MM sell on bse it isnโ€™t very profitable [07-Jan-20 03:42 PM] rain9441#0000 As a result, it appears that the trade route between the two capitals of the universe is being artificially limited [07-Jan-20 03:43 PM] waitingtocompile#0000 I mean my understanding is that MMs will slowly get rolled back as the organic economy grows [07-Jan-20 03:54 PM] lemonsoup#0000 what prices do you guys use when calculating costs and values and the like? I keep finding myself checking the order book and making a guesstimate because the "list price" never seems quite right [07-Jan-20 04:01 PM] weaselslider#0000 i'll take the ask prices for reactants, and bid prices for reactants [07-Jan-20 04:03 PM] waitingtocompile#0000 My spreadshet I put in both the ask and bit prices and I get two columns, "optimal" and "instant" [07-Jan-20 04:03 PM] waitingtocompile#0000 And then make a judgement call [07-Jan-20 04:04 PM] weaselslider#0000 you could average the two for youur prices, and unless some weird market things have been going on, it should be fine [07-Jan-20 04:04 PM] waitingtocompile#0000 I prefer to be able to see the difference, since a *big* gap between ask and bid is something of a red flag for price stability [07-Jan-20 04:04 PM] lemonsoup#0000 depends on the spread I suppose [07-Jan-20 04:05 PM] lemonsoup#0000 ye [07-Jan-20 04:05 PM] waitingtocompile#0000 I mean I don't mind having a few extra columns to be able to see more complete data [07-Jan-20 04:30 PM] originalskullbearer#0000 Generally I will look at the chart with an appropriate time scale to filter noise. Then I look at the noise and if I can wait for longer I catch the spikes [07-Jan-20 04:30 PM] originalskullbearer#0000 But I base on average for general calcs [07-Jan-20 05:43 PM] instigator#0000 So any actual chance of getting the MM pushed out on BSEs or does that not really happen? What's the proper avenue to request something like that? [07-Jan-20 05:43 PM] instigator#0000 Montem has hit the MM again. One player BSE on market. [07-Jan-20 05:49 PM] esabab_00#0000 Probably just complaining a lot here and having the devs see it [07-Jan-20 05:55 PM] mjeno#0000 Yeah, sorry about responding a little more slowly than usual to everything this week. ๐Ÿ˜ž I've gone back through all my mentions (and "dev" mentions) collecting all the issues and questions for our call on Thursday. Martin and molp are busy with Fabian's onboarding since Monday until tomorrow night. [07-Jan-20 05:56 PM] franss22#0000 Makes sense [07-Jan-20 05:56 PM] franss22#0000 Must be a busy new year [07-Jan-20 05:56 PM] esabab_00#0000 No problems. Could you also put the good word in for an update from the devs on the cluster backer design a commodity stuff? There are several cluster backers now and not a lot of word on it [07-Jan-20 05:58 PM] originalskullbearer#0000 Yes, I want Organic Triglyceride Fruits [OVG] [07-Jan-20 06:00 PM] originalskullbearer#0000 Also why does giving hallucinogenic alcohol make Scientists more productive? [07-Jan-20 06:01 PM] originalskullbearer#0000 That's gotta be some hangover [07-Jan-20 06:01 PM] mjeno#0000 @esabab_00 Sure, I'll bring it up! Was there no progress with your commodity design? Anyone who bought an appropriate tier and wants to design a commodity, please get in touch with us. ๐Ÿ™‚ [07-Jan-20 06:02 PM] originalskullbearer#0000 I don't recall, Planet tiers mostly just get the eventual artwork and two letter company code right? [07-Jan-20 06:02 PM] esabab_00#0000 Nah, I gave up after several attempts. [07-Jan-20 06:02 PM] originalskullbearer#0000 If you go up a tier do you just pay the difference? [07-Jan-20 06:03 PM] mjeno#0000 Yes, but you have to get in touch for us to refund the first purchase. >: [07-Jan-20 06:03 PM] originalskullbearer#0000 Gotcha [07-Jan-20 06:03 PM] franss22#0000 >: [07-Jan-20 06:04 PM] mjeno#0000 Sorry about that, @esabab_00. I thought molp was on it. Maybe he wants to wait for the next big commodity tree update by our new game designer. [07-Jan-20 06:04 PM] franss22#0000 I wanna upgrade and get that nice green color :) but not rn [07-Jan-20 06:05 PM] esabab_00#0000 Yeah, I figured I would just wait to bring it up again after the next big update but thought I might as well mention it since the big meeting is pending [07-Jan-20 06:05 PM] originalskullbearer#0000 Es ist so spaet, Herr Mjeno. Warum sind Sie jetz ab? Aber fuer ich 5 ist fuer abwacken und 22 fuer schlafen, so viellecht bin ich wie einer aelter. ๐Ÿคทโ€โ™‚๏ธ [07-Jan-20 06:05 PM] franss22#0000 Sure buddy [07-Jan-20 06:05 PM] franss22#0000 Want some sauce with it? [07-Jan-20 06:05 PM] franss22#0000 :) [07-Jan-20 06:06 PM] esabab_00#0000 I've still got this laying around but I can do something simpler if there are some constraints on what is possible {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664258473659334658/The_Flash_IJIP.pdf?ex=6814b529&is=681363a9&hm=aeceb01e9d1c3920092a5f645fa1064c8e92680a303c44b09c231e308bcdbc71& [07-Jan-20 06:06 PM] originalskullbearer#0000 ๐Ÿค” [07-Jan-20 06:06 PM] originalskullbearer#0000 Nice report [07-Jan-20 06:06 PM] franss22#0000 How's that done, with latex? [07-Jan-20 06:07 PM] franss22#0000 My latex stuff doesn't look that nice [07-Jan-20 06:07 PM] esabab_00#0000 yeah, nothing too fancy tho. The tables are not produced automatically or anything just put in manually [07-Jan-20 06:07 PM] mjeno#0000 @esabab_00 I think now might be a good time since the new game designer is now joining the project. I'll relay the message. ๐Ÿ™‚ [07-Jan-20 06:07 PM] originalskullbearer#0000 I would like different Agricultural methods to be offered [07-Jan-20 06:08 PM] instigator#0000 Oh thanks for the response, @mjeno. Definitely wasn't trying to call out the devs for not responding or anything, just don't know the proper avenues for requesting things like that. Appreciate you here ๐Ÿ™‚ [07-Jan-20 06:08 PM] mjeno#0000 @originalskullbearer Hahaha, not bad. ๐Ÿ˜„ It's 1 AM, but I'm kind of a night owl. {Reactions} ๐Ÿฆ‰ [07-Jan-20 06:08 PM] originalskullbearer#0000 Like, right now it's implied conventional farming, which is research proven to be far less cost effective and not necessarily with more output either [07-Jan-20 06:08 PM] esabab_00#0000 I also did this with Molp but it never made it live. I think that the change would crush a lot of people's love of moving DW around tho... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664259134417535019/Liquidity_Crisis.pdf?ex=6814b5c6&is=68136446&hm=ba8d84c07dbef27ff2bbafb92e52d1031ed25cb989fd7a81093ad54ba2fc6d67& [07-Jan-20 06:08 PM] franss22#0000 We talked a bit about automated ships in #early-access yesterday, we wanted to ping devs but thought it might be kinda rude to do at like 3 am [07-Jan-20 06:09 PM] originalskullbearer#0000 I mean, where is Compost CMP and natural fertilizer FRL? [07-Jan-20 06:09 PM] mjeno#0000 Sure, no worries, @instigator! This and the forum are good places. ๐Ÿ™‚ {Reactions} ๐Ÿ‘ [07-Jan-20 06:09 PM] originalskullbearer#0000 And the support Composter structure? [07-Jan-20 06:10 PM] originalskullbearer#0000 AWP agricultural waste processor [07-Jan-20 06:10 PM] originalskullbearer#0000 Plus need combo Orchard+Farm: Permaculture Farmstead PRM [07-Jan-20 06:11 PM] originalskullbearer#0000 Also Aquaponics [07-Jan-20 06:11 PM] originalskullbearer#0000 Where is that. Need a FSH fish output in parallel with my HYF stuff, feed BUG [07-Jan-20 06:11 PM] originalskullbearer#0000 No NS [07-Jan-20 06:11 PM] mjeno#0000 @franss22 We (and especially Martin, I think) tend to stay away from any kind of automation since it's not really in the spirit of the game to have things automated. However, we have considered automation features based on special buildings now and then. Could you tell me what the discussion was about in a nutshell? ๐Ÿ˜„ I'm still catching up on so much discussion. [07-Jan-20 06:11 PM] originalskullbearer#0000 Need INS insectory which makes protein for rations and AQUA [07-Jan-20 06:12 PM] mjeno#0000 @originalskullbearer Do we need to add a "design a commodity tree" tier for you? ๐Ÿ˜„ [07-Jan-20 06:12 PM] originalskullbearer#0000 Maybe... {Reactions} ๐Ÿ˜ฌ [07-Jan-20 06:13 PM] originalskullbearer#0000 I'm an engineer and Permaculture is an engineering method [07-Jan-20 06:14 PM] originalskullbearer#0000 For food, for systems, for all life systems [07-Jan-20 06:14 PM] originalskullbearer#0000 It's used under different names in manufacturing process refinement as well [07-Jan-20 06:14 PM] originalskullbearer#0000 And I like goat [07-Jan-20 06:14 PM] originalskullbearer#0000 That is a delicious meat [07-Jan-20 06:15 PM] originalskullbearer#0000 The PRM would be a three output facility [07-Jan-20 06:15 PM] originalskullbearer#0000 Meat, plants, fruit [07-Jan-20 06:15 PM] originalskullbearer#0000 It only requires 120 area [07-Jan-20 06:16 PM] instigator#0000 All I need to know is how much money it's going to make me [07-Jan-20 06:16 PM] originalskullbearer#0000 Oh, pfft [07-Jan-20 06:16 PM] originalskullbearer#0000 It feeds your family and your soul [07-Jan-20 06:16 PM] originalskullbearer#0000 Who needs money? [07-Jan-20 06:16 PM] instigator#0000 Ha. That doesn't sound like money to me. [07-Jan-20 06:16 PM] instigator#0000 Not worth it. [07-Jan-20 06:16 PM] originalskullbearer#0000 It comes with a tiny house and a giant barn [07-Jan-20 06:16 PM] originalskullbearer#0000 Homeschooling and dirt under your nails [07-Jan-20 06:17 PM] instigator#0000 I pay taxes for a reason. Send those hellions to school. [07-Jan-20 06:17 PM] originalskullbearer#0000 Lol [07-Jan-20 06:17 PM] originalskullbearer#0000 No government school for my independent helions [07-Jan-20 06:17 PM] franss22#0000 @mjeno we knew you don't like full automation a lot, so we thought of a flight queue system, possibly tied to the ship's nav system. Basically, a system so that we could schedule a flight to a planet, pick up/drop off stuff, and then fly somewhere else. Just that, so we could leave a ship to go somewhere and come back while we sleep. Game play wise, our idea was: -you make pickup, drop off contracts for yourself, like the ones we have when we buy stuff in a cx planet without a local base or inventory to immediately store your stuff. -you assign those contracts to a ship -you give the ship 2 waypoints --then the ship flies to the 1st point, automatically completes the contracts, and flies to the 2nd point. [07-Jan-20 06:18 PM] originalskullbearer#0000 I like the idea of very limited automation [07-Jan-20 06:18 PM] mjeno#0000 I would like that a lot as a player. ๐Ÿ˜„ [07-Jan-20 06:18 PM] originalskullbearer#0000 Well, you release API and I'm gonna automate my ships [07-Jan-20 06:18 PM] mjeno#0000 No robots! ๐Ÿค– [07-Jan-20 06:18 PM] mjeno#0000 Only humans allowed. [07-Jan-20 06:18 PM] originalskullbearer#0000 Because the interesting logistics is not flying the ship, it's planning and working with customers [07-Jan-20 06:19 PM] obsidianpick#0000 Can we at least have a NAV computer for our ships [07-Jan-20 06:19 PM] obsidianpick#0000 Automate their movement [07-Jan-20 06:19 PM] originalskullbearer#0000 Oh well, I like the current system I just want at least to autofill contracts at base or by ship on a single event [07-Jan-20 06:19 PM] instigator#0000 I think less ship automation. If you're not logged in when it's time to hit the brakes, you just keep going. [07-Jan-20 06:19 PM] originalskullbearer#0000 Like, when 31 BSE are in inventory, fill Contract blahblah [07-Jan-20 06:20 PM] originalskullbearer#0000 When ship arrives at x with y in inventory fill Contract z [07-Jan-20 06:20 PM] originalskullbearer#0000 Don't need to send the ship anywhere [07-Jan-20 06:20 PM] obsidianpick#0000 Say, move to Exchange, swap inventory with local, return. Penalty is it takes say, 1-2 hours for it to unload/load cargo [07-Jan-20 06:20 PM] originalskullbearer#0000 Or there could be a fee [07-Jan-20 06:20 PM] franss22#0000 Fuel fee [07-Jan-20 06:20 PM] originalskullbearer#0000 Sure sure [07-Jan-20 06:20 PM] mjeno#0000 ๐Ÿค” [07-Jan-20 06:21 PM] originalskullbearer#0000 The problem is that contracts aren't tied to ships or goods [07-Jan-20 06:21 PM] franss22#0000 Or local money fee if you're paying people to onload stuff for you [07-Jan-20 06:21 PM] obsidianpick#0000 TBH time and then a local storage fee would be my suggestion [07-Jan-20 06:21 PM] originalskullbearer#0000 Like a night dropoff box [07-Jan-20 06:21 PM] franss22#0000 We do have contracts that check ships' inventories tho [07-Jan-20 06:22 PM] originalskullbearer#0000 Yeah, maybe it has a time span for automatic contract fulfilment and a fee [07-Jan-20 06:22 PM] obsidianpick#0000 Costs 10 local currency per m^2 of cargo space [07-Jan-20 06:22 PM] originalskullbearer#0000 If you do it manually the time and fee are waived [07-Jan-20 06:22 PM] obsidianpick#0000 4k for a full ship [07-Jan-20 06:22 PM] originalskullbearer#0000 Incentive [07-Jan-20 06:22 PM] franss22#0000 That's a lot of currency tho [07-Jan-20 06:22 PM] originalskullbearer#0000 That's a solid example tho [07-Jan-20 06:22 PM] franss22#0000 Ye [07-Jan-20 06:22 PM] franss22#0000 Tho idk [07-Jan-20 06:22 PM] obsidianpick#0000 Also, a full ship of end product? Thats some $$$ [07-Jan-20 06:22 PM] originalskullbearer#0000 Obviously final numbers gotta be spreadsheeted [07-Jan-20 06:23 PM] franss22#0000 I'd make it free, and tie it to the nav system your ship has [07-Jan-20 06:23 PM] originalskullbearer#0000 Not all product is $$$ [07-Jan-20 06:23 PM] instigator#0000 Expensive nav component? [07-Jan-20 06:23 PM] franss22#0000 Currently those are expensive enough on theyr own to warrant free ship unloading [07-Jan-20 06:23 PM] obsidianpick#0000 If you are moving to your own base there is no local storage fee [07-Jan-20 06:23 PM] franss22#0000 And ship queues [07-Jan-20 06:23 PM] originalskullbearer#0000 God I gotta step out of this convo cause I gotta drive home [07-Jan-20 06:23 PM] originalskullbearer#0000 All sucking me in [07-Jan-20 06:24 PM] obsidianpick#0000 Also, can we move CX to orbit? [07-Jan-20 06:24 PM] obsidianpick#0000 Maybe as an upgrade to it [07-Jan-20 06:24 PM] originalskullbearer#0000 I disagree with that as a goal, I think CX should not be in orbit, though transactions should be able to occur in orbit with upgrade [07-Jan-20 06:24 PM] originalskullbearer#0000 Maybe a reduced fuel cost, CX managed drone ships [07-Jan-20 06:25 PM] obsidianpick#0000 Space Elevator upgrade [07-Jan-20 06:25 PM] originalskullbearer#0000 Like, adds time and cost [07-Jan-20 06:25 PM] originalskullbearer#0000 Eh, maybe [07-Jan-20 06:25 PM] originalskullbearer#0000 Still time and cost either way [07-Jan-20 06:25 PM] originalskullbearer#0000 Better upgrade less time [07-Jan-20 06:25 PM] obsidianpick#0000 Yeah, maybe a fee per m^3 [07-Jan-20 06:25 PM] originalskullbearer#0000 Or per cargo usage [07-Jan-20 06:25 PM] originalskullbearer#0000 So tonnage would potentially cost you [07-Jan-20 06:26 PM] obsidianpick#0000 IMO m^3 would be the better one as TBH any space elevator should be able to carry at least 1000 tons [07-Jan-20 06:26 PM] originalskullbearer#0000 I strongly disagree with no automated shipping though, but strongly agree with big incentives to ship manually [07-Jan-20 06:26 PM] obsidianpick#0000 Space limits it [07-Jan-20 06:26 PM] originalskullbearer#0000 So maybe drone ships are not worth the money [07-Jan-20 06:27 PM] originalskullbearer#0000 But they can work in a pinch for remote bases [07-Jan-20 06:27 PM] obsidianpick#0000 I think actual space should the limiting factor, maybe with mass as a cost beyond a certain point [07-Jan-20 06:27 PM] originalskullbearer#0000 Short distances or no FTL [07-Jan-20 06:27 PM] franss22#0000 Tbh on the theme of automatic ship cargo handling, idk if a simple QoL feature like that needs a cost tbh [07-Jan-20 06:27 PM] obsidianpick#0000 Maybe 400 tons per load max [07-Jan-20 06:28 PM] originalskullbearer#0000 Automatic ship cargo handling: I'm for, automatic piloting: with severe complexity restriction and major performance reduction [07-Jan-20 06:28 PM] obsidianpick#0000 Its to balance the ability to not have to deal with it, especially when you get to more and more ships [07-Jan-20 06:28 PM] obsidianpick#0000 IDK if I agree with a performance loss [07-Jan-20 06:28 PM] originalskullbearer#0000 Well you need to make it a major loss prospect to avoid manual handling [07-Jan-20 06:28 PM] obsidianpick#0000 We can make todays ยฃ30 computers calculate flight paths [07-Jan-20 06:28 PM] originalskullbearer#0000 So a big, rich player *can* but won't if it could be avoided [07-Jan-20 06:29 PM] obsidianpick#0000 Maybe they can't do FTL [07-Jan-20 06:29 PM] originalskullbearer#0000 In 3D with non constant burn conditions? [07-Jan-20 06:29 PM] obsidianpick#0000 Yes [07-Jan-20 06:29 PM] obsidianpick#0000 Non-constant is easier [07-Jan-20 06:29 PM] originalskullbearer#0000 My phone can do 2d non-constant [07-Jan-20 06:29 PM] obsidianpick#0000 3d really isn't much harder [07-Jan-20 06:29 PM] originalskullbearer#0000 3d has so many possible permutations [07-Jan-20 06:29 PM] obsidianpick#0000 You only need one [07-Jan-20 06:30 PM] originalskullbearer#0000 Well you gotta find the one thougj [07-Jan-20 06:30 PM] originalskullbearer#0000 You could give the API the ability to set flight controls by a series of simple vectors, and have the local machine do the math [07-Jan-20 06:30 PM] obsidianpick#0000 You can make a lot of assumptions if you know where you are going, and with the essentially point and shoot drives we have in PrUn? [07-Jan-20 06:30 PM] obsidianpick#0000 Its a vector path [07-Jan-20 06:31 PM] originalskullbearer#0000 But man on a Chromebook you gonna play with that for hours for one flight [07-Jan-20 06:31 PM] obsidianpick#0000 I can make an automated flight computer in KSP [07-Jan-20 06:31 PM] obsidianpick#0000 I have made one [07-Jan-20 06:31 PM] franss22#0000 You wouldn't think of having to pay for queuing production orders [07-Jan-20 06:31 PM] originalskullbearer#0000 @franss22 fair point there [07-Jan-20 06:31 PM] obsidianpick#0000 (Bored + KOS mod) [07-Jan-20 06:32 PM] originalskullbearer#0000 What's KSP btw [07-Jan-20 06:32 PM] obsidianpick#0000 Kerbal Space Program [07-Jan-20 06:32 PM] originalskullbearer#0000 Ahhh [07-Jan-20 06:32 PM] obsidianpick#0000 Reasonably detailed space flight sim (not N-body, though there is a mod for that) [07-Jan-20 06:33 PM] originalskullbearer#0000 We don't really need full N-body I think, that is maybe pushing PrUn too far towards one specialty [07-Jan-20 06:33 PM] obsidianpick#0000 Not suggesting that [07-Jan-20 06:33 PM] instigator#0000 If you want N-body look up Children of a Dead Earth. Really cool space warfare sim. [07-Jan-20 06:33 PM] originalskullbearer#0000 Though again, gravity games in 2d on phone do handle multi-body pretty well as a dynamic function [07-Jan-20 06:33 PM] franss22#0000 I think he's referring to ksp [07-Jan-20 06:33 PM] obsidianpick#0000 Its processor intensive and would give almost no result beyond annoying a large population of the players [07-Jan-20 06:34 PM] originalskullbearer#0000 Right [07-Jan-20 06:35 PM] originalskullbearer#0000 I like Eu, Youphemios, you are fun [07-Jan-20 06:35 PM] originalskullbearer#0000 And @franss22 [07-Jan-20 06:35 PM] obsidianpick#0000 But yeah, navigation in real space (not FTL) is really not as hard as people think. And the computers these ships would have if they were even high end gaming PC level at the time, would be able to calculate the paths with minimal issues. [07-Jan-20 06:36 PM] originalskullbearer#0000 Oh sure sure [07-Jan-20 06:36 PM] originalskullbearer#0000 But it's gotta get calculated for realz [07-Jan-20 06:36 PM] originalskullbearer#0000 Do some fudging and get within 5% of real and nobody can tell [07-Jan-20 06:37 PM] originalskullbearer#0000 Once path is calculated it is just a series of waypoints [07-Jan-20 06:37 PM] obsidianpick#0000 They don't do an accurate sim for space flight, from what I can tell its an arc with some basic mods applied on a SOI basis [07-Jan-20 06:37 PM] franss22#0000 my achool calculator could calculate space flights [07-Jan-20 06:37 PM] franss22#0000 granted, it was a TI [07-Jan-20 06:38 PM] franss22#0000 but still [07-Jan-20 06:38 PM] obsidianpick#0000 Basically a Hohmann transfer {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664266555789672498/Hohmann-Transfer-to-be-executed-by-the-chaser-spacecraft-at-rendezvous-start.png?ex=6814bcb0&is=68136b30&hm=ad316e0e25b1f1ccd9cc3da63ebda6f14535a99c4f70983e40990642b81eb6e9& [07-Jan-20 06:38 PM] originalskullbearer#0000 It's a simple arc that determines distance and change in potential energy, with a linear relation between energy (fuel) and time, nearest I can tell [07-Jan-20 06:39 PM] originalskullbearer#0000 Best I can see so far is that they look at the potential energy change from start to finish, with a fixed orbit for some function of g and radius [07-Jan-20 06:39 PM] obsidianpick#0000 ATM ฮ”V is constant so we just need radius change [07-Jan-20 06:39 PM] originalskullbearer#0000 Right [07-Jan-20 06:39 PM] originalskullbearer#0000 You can pull that easily by parsing system data [07-Jan-20 06:39 PM] obsidianpick#0000 Plus a bit of fudging for orbital planes and orbital eccentricity (I love that the devs stuck that in there) [07-Jan-20 06:39 PM] originalskullbearer#0000 You know radius of the orbit by the flight controller outputs [07-Jan-20 06:39 PM] originalskullbearer#0000 Yeah that was a nice touch [07-Jan-20 06:40 PM] originalskullbearer#0000 You don't even see it unless you turn the view [07-Jan-20 06:40 PM] obsidianpick#0000 The orbits are also not circular [07-Jan-20 06:40 PM] originalskullbearer#0000 Right [07-Jan-20 06:40 PM] originalskullbearer#0000 The planet positions are reported in coordinates and the orbit is an eclipse line [07-Jan-20 06:40 PM] obsidianpick#0000 That makes the math a bit harder, but still very much doable on a calculator [07-Jan-20 06:41 PM] originalskullbearer#0000 But the speed of the orbit is not reported that I see in the console log [07-Jan-20 06:41 PM] originalskullbearer#0000 It just gets the planet coordinate refreshed regularly [07-Jan-20 06:41 PM] originalskullbearer#0000 Slow enough you don't see the jump between refresh [07-Jan-20 06:41 PM] obsidianpick#0000 They can't let us have *all* the data [07-Jan-20 06:42 PM] originalskullbearer#0000 ๐Ÿ˜ญ [07-Jan-20 06:42 PM] originalskullbearer#0000 I want it all! [07-Jan-20 06:42 PM] obsidianpick#0000 Me too, but the devs are still showing a lot of stuff to us anyway [07-Jan-20 06:42 PM] originalskullbearer#0000 If we bothered, planet mass and star mass/gravity can be easily parsed out [07-Jan-20 06:42 PM] originalskullbearer#0000 Orbits too [07-Jan-20 06:42 PM] obsidianpick#0000 And you can work out orbital speed with mass and orbit [07-Jan-20 06:43 PM] obsidianpick#0000 just a bit annoying [07-Jan-20 06:43 PM] originalskullbearer#0000 Can just build a database in Excel or Sheets and then Kno positions for timestamp [07-Jan-20 06:43 PM] originalskullbearer#0000 It is annoying [07-Jan-20 06:43 PM] originalskullbearer#0000 I haven't really gotten the motivation to do it [07-Jan-20 06:43 PM] originalskullbearer#0000 I can already predict fuel and time within 10% with my fudges based on gravity and radius [07-Jan-20 06:43 PM] originalskullbearer#0000 ๐Ÿ˜‰ [07-Jan-20 06:44 PM] obsidianpick#0000 Meanwhile I found that my BDE prod will be going for 5 days with no PE input needed [07-Jan-20 06:44 PM] originalskullbearer#0000 Including FTL [07-Jan-20 06:44 PM] obsidianpick#0000 So I have an entire prod line that is doing nothing [07-Jan-20 06:44 PM] obsidianpick#0000 In 16 hours [07-Jan-20 06:45 PM] originalskullbearer#0000 The hardest for me is not having parsec distances and jump links together, however I can parse that from universe map console log [07-Jan-20 06:45 PM] franss22#0000 ? [07-Jan-20 06:45 PM] franss22#0000 why is it doing nothing? [07-Jan-20 06:45 PM] obsidianpick#0000 No inputs [07-Jan-20 06:45 PM] originalskullbearer#0000 He has no PE input, his line was confusing [07-Jan-20 06:45 PM] franss22#0000 gotta ship them in? [07-Jan-20 06:45 PM] franss22#0000 ohhh [07-Jan-20 06:45 PM] originalskullbearer#0000 Alright, I'm truly out for the next few hours or night [07-Jan-20 06:45 PM] originalskullbearer#0000 โ˜ฎ๏ธ y'all [07-Jan-20 06:45 PM] obsidianpick#0000 Yeah, waiting on a cargo trader to get some reduced C/H and mats [07-Jan-20 06:46 PM] franss22#0000 byebye ๐Ÿ˜„ [07-Jan-20 06:46 PM] obsidianpick#0000 Bye [07-Jan-20 06:46 PM] originalskullbearer#0000 Bis Morgen and all that [07-Jan-20 06:48 PM] franss22#0000 yaay [07-Jan-20 06:48 PM] franss22#0000 i got a new gamnepad [07-Jan-20 06:48 PM] franss22#0000 can finally continue with sekiro [07-Jan-20 06:59 PM] obsidianpick#0000 Anyone here play Warhammer? {Reactions} ๐Ÿ‘‹ ๐Ÿ€ [07-Jan-20 06:59 PM] franss22#0000 i do [07-Jan-20 06:59 PM] franss22#0000 just recently started playing again [07-Jan-20 06:59 PM] obsidianpick#0000 What army? [07-Jan-20 07:00 PM] franss22#0000 army? [07-Jan-20 07:00 PM] obsidianpick#0000 What army do you play [07-Jan-20 07:00 PM] franss22#0000 Ah wait [07-Jan-20 07:01 PM] franss22#0000 nvm me [07-Jan-20 07:01 PM] franss22#0000 i read warframe for some reason [07-Jan-20 07:01 PM] franss22#0000 i dont play [07-Jan-20 07:01 PM] franss22#0000 tho i am building and painting an undead starting pack [07-Jan-20 07:01 PM] obsidianpick#0000 I play the ruthless capitalists that don't care about their workers or end users. The Adeptus Mechanicus [07-Jan-20 07:02 PM] franss22#0000 but a veteran would probably kill me cause im mixing and matching the sword skellies and the spear skellies [07-Jan-20 07:02 PM] obsidianpick#0000 Eh, fuck those people [07-Jan-20 07:02 PM] obsidianpick#0000 Build what looks cool [07-Jan-20 07:02 PM] obsidianpick#0000 Paint it so it looks cool [07-Jan-20 07:02 PM] franss22#0000 tbh i just bought them to use them for DnD [07-Jan-20 07:03 PM] franss22#0000 i think there is a wargaming commmunity near me, but i dont know anyone near me who plays [07-Jan-20 08:33 PM] _frostwood_#0000 Prom got all the good area. [07-Jan-20 08:33 PM] _frostwood_#0000 NTL is moving to the other area though. [07-Jan-20 08:52 PM] originalskullbearer#0000 Boucher is very nice. Good GAL too on a tier 1 [07-Jan-20 08:53 PM] catfiz#0000 But compared to the H2O and farming benefits, the GAL is negligent. [07-Jan-20 08:54 PM] originalskullbearer#0000 Oh, not negligent for a nice bit of SF production for your trips to Prom CX [07-Jan-20 09:03 PM] originalskullbearer#0000 Decent for GAL [07-Jan-20 09:04 PM] catfiz#0000 Yeah, H2O on Boucher is such an easy thing [07-Jan-20 09:04 PM] catfiz#0000 Why GDP decided not to use it will always be something I wonder [07-Jan-20 09:06 PM] catfiz#0000 No [07-Jan-20 09:06 PM] catfiz#0000 Umm, I think it was Esabab [07-Jan-20 09:07 PM] obsidianpick#0000 Also, on the discussion yesterday about Starlink and orbits fucking with astronomers, the visible satellites are around 290km, at 550km they are ~4x less visible [07-Jan-20 09:10 PM] acebaron#0000 makes me wonder if astronomers should start making their own shoebox satellites [07-Jan-20 09:11 PM] acebaron#0000 just think....a mini hubble constellation [07-Jan-20 09:12 PM] acebaron#0000 dunno, might be too small to be of any use but the more i think about this the more it sounds at least somewhat plausible [07-Jan-20 09:13 PM] obsidianpick#0000 They probably could, but would be pricey. [07-Jan-20 09:18 PM] originalskullbearer#0000 It's already been proposed, I read a thesis on it and the suggestion was to put up thousands of lower quality observers and use aggregations and data combination enhancement to create a distributed telescope equivalent to Hubble [07-Jan-20 09:18 PM] originalskullbearer#0000 The conclusion was that as a complete system it was more expensive, but it could be upgraded slowly and had higher survivability [07-Jan-20 09:19 PM] originalskullbearer#0000 And that you could aggregate many different country/company satellites so it would be sort of open source [08-Jan-20 12:35 AM] sharlindra#0000 we are not using Boucher? 0.o [08-Jan-20 04:01 AM] prdgi#0000 Oh crap, @sharlindra did we go and settle on the wrong planet? [08-Jan-20 04:04 AM] sharlindra#0000 well it sounds that way, dear me [08-Jan-20 04:07 AM] catfiz#0000 It just seems like a waste to make electronics on that planet, but that's just my opinion. [08-Jan-20 04:09 AM] sharlindra#0000 it is tbh, but it was a quick, easy and cheap temporary solution and with the current depreciation and whatnot, it is pretty easy to repurpose bases if neccessary [08-Jan-20 04:15 AM] prdgi#0000 @catfiz a cumulative 35% bonus makes it unnecessary for sure. COGC, Corp HQ. [08-Jan-20 04:16 AM] prdgi#0000 even more so given that electronics facilities use populations which are VERY expensive to maintain [08-Jan-20 04:17 AM] sharlindra#0000 indeed, for now it works very well and if we ever run into issues with Carbohydrate crops shortage, then we can repurpose easily... and I dont think its really going to be an issue in this server run [08-Jan-20 04:18 AM] sharlindra#0000 if there really was severe GRN and MAI shortage, even places like Vallis and Gibson can be used to grow stuff [08-Jan-20 08:43 AM] slomes#0000 Its official! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664479246575599617/Slomilionaire.jpg?ex=6814da05&is=68138885&hm=8865a76c20905ac02d2c1163fa6688f6bdaaac67ebc5026d66b868138ff6ee17& [08-Jan-20 08:44 AM] slomes#0000 I will now retire onto a nice little planet. [08-Jan-20 08:49 AM] prdgi#0000 @slomes Congratz [08-Jan-20 08:58 AM] sintheras#0000 congrats! [08-Jan-20 08:58 AM] corlis#0000 Rich as fuck xD [08-Jan-20 09:07 AM] sharlindra#0000 pffft just one million? you call that money? [08-Jan-20 09:09 AM] prdgi#0000 More than me, but @sharlindra is loaded af {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664485836137562137/Capture.PNG?ex=6814e028&is=68138ea8&hm=4800ffe344d7e7e8dde66bbecc07a21dc96706b1b2f61ce57520659a3447f574& [08-Jan-20 09:09 AM] corlis#0000 i got a solid 1/1000 of slomes liquid cash ๐Ÿ˜„ [08-Jan-20 09:10 AM] corlis#0000 or to put it in a positive way [08-Jan-20 09:10 AM] corlis#0000 its not 0 [08-Jan-20 09:11 AM] prdgi#0000 I got another 56k waiting to come in from a contract [08-Jan-20 09:11 AM] sharlindra#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664486293887123466/unknown.png?ex=6814e096&is=68138f16&hm=9859fe6be2b97f6cc773746ed3e4445949d74a5f2295b778cfb1303635579f3b& {Reactions} bro (5) [08-Jan-20 09:13 AM] slomes#0000 @sharlindra maybe marriage is not a bad idea after all... [08-Jan-20 09:13 AM] slomes#0000 ๐Ÿ˜‰ [08-Jan-20 09:14 AM] prdgi#0000 + 1200 H in contracts. Reupload due to some inventory cut out {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664487020273598474/Capture.PNG?ex=6814e143&is=68138fc3&hm=ceb2c8cfc5f6ca0857ceff55a8980a3bfa86994517b146f4bcc42411831a2bc4& [08-Jan-20 09:14 AM] slomes#0000 My million is probably +90% without MM money though! [08-Jan-20 09:14 AM] slomes#0000 is that an ultra wide monitor? [08-Jan-20 09:14 AM] prdgi#0000 yes [08-Jan-20 09:14 AM] slomes#0000 I wish I could fit so much stuff in one screen xD [08-Jan-20 09:14 AM] slomes#0000 *slightly jealous* [08-Jan-20 09:15 AM] prdgi#0000 my res is 2560x1080, 34 inch LG monitor [08-Jan-20 09:15 AM] kovus#0000 I would, but I switch computers too much, so it would look great on one screen, and horrible on another. [08-Jan-20 09:15 AM] sharlindra#0000 true, there are 4 WRs in, iirc we shared 840k each? so 840k NCC and 2520k ICA are from MM... that still leaves about 1.5m ICA of "real" money [08-Jan-20 09:16 AM] slomes#0000 not bad! [08-Jan-20 09:16 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664487722282385454/20200109_021822.jpg?ex=6814e1ea&is=6813906a&hm=603c3eb0bbd49efdef3ce927762c58d7a668a798db37bb15c6cbea7b16a7b825& [08-Jan-20 09:17 AM] kovus#0000 That's dedication there. Two windows. [08-Jan-20 09:17 AM] sharlindra#0000 and iirc I had about 1m before we sold first WR and I dont think I ever dipped under 2.5m after finishing the project... so theoretically the WR money is just sitting on my bank account, looking pretty but doing nothing [08-Jan-20 09:18 AM] prdgi#0000 @sharlindra we can put it towards the idea I just floated in our server [08-Jan-20 09:18 AM] sharlindra#0000 yep [08-Jan-20 09:18 AM] prdgi#0000 That will be about 11m, @slomes are you looking to invest? [08-Jan-20 09:19 AM] slomes#0000 depends... [08-Jan-20 09:19 AM] originalskullbearer#0000 Oooh, I knew it, my time has come [08-Jan-20 09:19 AM] slomes#0000 what do you have in mind, and how does the return estimate look + timeframe? [08-Jan-20 09:19 AM] originalskullbearer#0000 @prdgi is investing 11M in me! {Reactions} ๐Ÿ˜‹ (2) [08-Jan-20 09:19 AM] instigator#0000 What's the expected return? I will throw in 1k NCC ๐Ÿ˜… [08-Jan-20 09:20 AM] kovus#0000 @originalskullbearer Yep, gotta increase in all them ships you can't build/buy yet. :) [08-Jan-20 09:20 AM] originalskullbearer#0000 ๐Ÿ™‚ [08-Jan-20 09:20 AM] prdgi#0000 nah, most will go back to @slomes, humant, name_dunno, and esabab [08-Jan-20 09:20 AM] slomes#0000 ooh, a multi corp investment [08-Jan-20 09:21 AM] slomes#0000 dm? [08-Jan-20 09:25 AM] instigator#0000 Is it easy to collaborate if you're in a corp with someone? Can money flow freely between entities within a corp? [08-Jan-20 09:26 AM] sharlindra#0000 nope [08-Jan-20 09:27 AM] sharlindra#0000 corp does not allow for more interactions between players, it is just a glorified group chat atm... and well you can get some money from the Corp dividend now, if your corp manages to get a governor on a heavily populated planet [08-Jan-20 09:27 AM] instigator#0000 Ah okay. Thanks. [08-Jan-20 09:29 AM] prdgi#0000 @slomes We are weighing up the pros of capturing a substantial portion of a particular market on all 3 exchanges. We will need around 52k INF ๐Ÿ™‚ and 350+ HSE [08-Jan-20 09:29 AM] sharlindra#0000 just a small contract, really... [08-Jan-20 09:32 AM] slomes#0000 for building or for selling? [08-Jan-20 09:32 AM] slomes#0000 because INF is 80% of my income xD [08-Jan-20 09:33 AM] prdgi#0000 for building of course [08-Jan-20 09:33 AM] sharlindra#0000 silly question is silly :D [08-Jan-20 09:33 AM] slomes#0000 'scusi :P [08-Jan-20 09:33 AM] originalskullbearer#0000 @slomes what's your production capacity in prefabs right now, that you could spare? [08-Jan-20 09:33 AM] prdgi#0000 then around 3k INF per week ongoing as maintenance [08-Jan-20 09:33 AM] slomes#0000 hard to say, im renovating AND ramping up atm [08-Jan-20 09:34 AM] slomes#0000 I make 480 INF/day if I replace my PP3s (degradation) [08-Jan-20 09:35 AM] slomes#0000 @originalskullbearer right now I have 4 PP2 and 2 PP1, but Im building more after I replaced my RAT production [08-Jan-20 09:36 AM] slomes#0000 @prdgi are you looking for $ Investment, or Materials? [08-Jan-20 09:37 AM] prdgi#0000 We'll have enough liquidity to finish the project, it was half tongue in cheek. You're already on site though [08-Jan-20 09:37 AM] slomes#0000 Ice Station? [08-Jan-20 09:37 AM] slomes#0000 ^^ [08-Jan-20 09:38 AM] slomes#0000 ALG? [08-Jan-20 09:38 AM] prdgi#0000 nah, we are not about to drop 11m on H2O [08-Jan-20 09:38 AM] slomes#0000 hmm [08-Jan-20 09:38 AM] prdgi#0000 not yet [08-Jan-20 09:38 AM] slomes#0000 haha [08-Jan-20 09:38 AM] slomes#0000 SW-829? [08-Jan-20 09:38 AM] prdgi#0000 that comes next [08-Jan-20 09:38 AM] prdgi#0000 maybe after NS though [08-Jan-20 09:39 AM] slomes#0000 is it the MHL plan? [08-Jan-20 09:39 AM] kovus#0000 With the way this conversation is going, I'm half-expecting a story like that from EVE, where some guy convinced all these people to give him tons of money to make capital ships, then proceeded to hand it all to some new player and quit. :) [08-Jan-20 09:39 AM] slomes#0000 Cmon don't keep me guessing :P [08-Jan-20 09:41 AM] _frostwood_#0000 Something like that happened. [08-Jan-20 09:41 AM] prdgi#0000 nah, not going after MHL just yet. Though the planet is legit the best planet for making MHL. It will be as an expansion to this operation [08-Jan-20 09:42 AM] kovus#0000 @_frostwood_ There's an equivalent PrUn story? [08-Jan-20 09:42 AM] esabab_00#0000 Is anyone making WS anywhere? [08-Jan-20 09:43 AM] esabab_00#0000 Or just have a WS? [08-Jan-20 09:44 AM] sharlindra#0000 maybe Hum was? not sure if the infrastructure is still in place [08-Jan-20 09:44 AM] slomes#0000 @_frostwood_ I wrote you in PrUn [08-Jan-20 09:44 AM] _frostwood_#0000 Yes [08-Jan-20 09:45 AM] _frostwood_#0000 @slomes iโ€™ll check after work. [08-Jan-20 09:47 AM] esabab_00#0000 If anyone can source NLT a WS in the next day or so we can pay well for it...contact me if you have one [08-Jan-20 09:47 AM] slomes#0000 alrighty [08-Jan-20 09:57 AM] slomes#0000 @prdgi so for clarification, no investing? Am not sure now [08-Jan-20 09:57 AM] originalskullbearer#0000 @slomes my b and l-fab capacity exceeds yours? [08-Jan-20 09:59 AM] prdgi#0000 @slomes nah, won't need it. If the money is burning a hole in your pocket, I've got a heap of AEF I can trade you for INF and you can set up on some gas giant [08-Jan-20 10:00 AM] slomes#0000 @esabab_00 mhk is bringing 1 WS to prom tomorrow for you [08-Jan-20 10:01 AM] slomes#0000 @prdgi naw no need ^^ I just keep it as a safety buffer in case INF biz goes slow for...a couple month..lol [08-Jan-20 10:02 AM] prdgi#0000 Humant makes INF, I think they have a few k of it, but we'll need a lot more for sure. Do you have much stockpile? [08-Jan-20 10:03 AM] slomes#0000 no stockpile sadly, Im using INF myself atm to expand into my SW-829 system plans [08-Jan-20 10:03 AM] prdgi#0000 what are you planning for there? [08-Jan-20 10:03 AM] slomes#0000 PP1+WEL biz on C, PP2 biz on B [08-Jan-20 10:03 AM] slomes#0000 already have both bases partially set up, B more than C [08-Jan-20 10:03 AM] prdgi#0000 nice, see you soon [08-Jan-20 10:03 AM] slomes#0000 no wait [08-Jan-20 10:04 AM] slomes#0000 making all things PP2 on B, and MHL+BSE on C [08-Jan-20 10:05 AM] slomes#0000 I will build a COGC on B sometime this or next month [08-Jan-20 10:05 AM] esabab_00#0000 @slomes Can you have someone bring it to SM-748A as fast as possible? I can pay more if needed. There is a contract there from @jpm6469 for rush order for 65K now [08-Jan-20 10:05 AM] slomes#0000 @originalskullbearer looks like a job [08-Jan-20 10:06 AM] slomes#0000 Goods on Time are requested [08-Jan-20 10:06 AM] originalskullbearer#0000 Ahhhhhh, hold on let me check [08-Jan-20 10:06 AM] originalskullbearer#0000 I'm not at the computer [08-Jan-20 10:06 AM] originalskullbearer#0000 @corlis lmight be able to do it [08-Jan-20 10:07 AM] prdgi#0000 @slomes If you have not finallized your colony plans for 829c you will be able to piggy back of our GRN imports for your C needs. just place down an INC [08-Jan-20 10:07 AM] originalskullbearer#0000 SM-748a, confirmed? [08-Jan-20 10:08 AM] prdgi#0000 And we'll help out with the COGC and ADM [08-Jan-20 10:08 AM] originalskullbearer#0000 aka Electronica? [08-Jan-20 10:08 AM] sharlindra#0000 @slomes is there something mhk is NOT producing? [08-Jan-20 10:08 AM] esabab_00#0000 Yeah [08-Jan-20 10:08 AM] originalskullbearer#0000 Where is it coming from? [08-Jan-20 10:08 AM] prdgi#0000 @sharlindra profits for anyone else [08-Jan-20 10:08 AM] esabab_00#0000 Slomes has it somewhere [08-Jan-20 10:08 AM] originalskullbearer#0000 SW systems @slomes or somewhere else? [08-Jan-20 10:09 AM] originalskullbearer#0000 I have a ship touching down on Montem in 6h and I can fuel and go from there [08-Jan-20 10:09 AM] slomes#0000 have what somewhere? [08-Jan-20 10:09 AM] originalskullbearer#0000 SWS [08-Jan-20 10:10 AM] slomes#0000 @sharlindra not that im aware of, hes our jack of all trades. Right now hes working on making VitaGel [08-Jan-20 10:10 AM] slomes#0000 oh wait, I make TI for him :P [08-Jan-20 10:10 AM] originalskullbearer#0000 Ah, i gotta go [08-Jan-20 10:10 AM] prdgi#0000 he'll obsolete you soon enough [08-Jan-20 10:10 AM] originalskullbearer#0000 I'll check Discord in an hour [08-Jan-20 10:11 AM] jpm6469#0000 It is just WS [08-Jan-20 10:12 AM] slomes#0000 @prdgi what do you mean? also why build an ADM, its a feeless planet, please dont charge any fees on my baby >:/ [08-Jan-20 10:12 AM] slomes#0000 I have been working on my SW-829 plan for 7 months ^^ [08-Jan-20 10:12 AM] prdgi#0000 You make TI for MHK, but soon enough he'll make it himself [08-Jan-20 10:12 AM] prdgi#0000 oh yeah, well we've been working on it for about an hour [08-Jan-20 10:13 AM] slomes#0000 ah, naw he left it to me intentionally [08-Jan-20 10:13 AM] slomes#0000 ok not working on it for 7 months, but I had the plan for so long [08-Jan-20 10:13 AM] slomes#0000 ^^ [08-Jan-20 10:13 AM] prdgi#0000 ^^ [08-Jan-20 10:13 AM] slomes#0000 thats why I got into INF HSE biz [08-Jan-20 10:13 AM] slomes#0000 in the first place [08-Jan-20 10:13 AM] slomes#0000 I call SW-829c "Mario" [08-Jan-20 10:14 AM] slomes#0000 because its a better Moria {Reactions} ๐Ÿ˜„ [08-Jan-20 10:14 AM] prdgi#0000 thats cool, we can roll with that [08-Jan-20 10:14 AM] slomes#0000 I made a LM 1 or 2 days ago, so thats already standing [08-Jan-20 10:14 AM] slomes#0000 right now I make my C for both planets on Berthier [08-Jan-20 10:15 AM] prdgi#0000 either way, we'll have a strong supply chain into the planet [08-Jan-20 10:15 AM] slomes#0000 nice [08-Jan-20 10:15 AM] slomes#0000 looking forward to it [08-Jan-20 10:16 AM] slomes#0000 I guess I wont have to carry C FLX O there then? [08-Jan-20 10:16 AM] prdgi#0000 we'll make FLX and C on site. O will still need to be shipped in [08-Jan-20 10:16 AM] prdgi#0000 GRN will be shipped in. Its more logistically efficient [08-Jan-20 10:16 AM] slomes#0000 a support base specifically for it? [08-Jan-20 10:17 AM] slomes#0000 or a mix base [08-Jan-20 10:17 AM] prdgi#0000 *crickets* [08-Jan-20 10:17 AM] slomes#0000 bases probably [08-Jan-20 10:17 AM] slomes#0000 ;) [08-Jan-20 10:17 AM] prdgi#0000 you know us mate, GDP does things at a proper scale [08-Jan-20 10:17 AM] slomes#0000 I sometimes forget [08-Jan-20 10:18 AM] slomes#0000 Since I usually keep it smallscale [08-Jan-20 10:19 AM] prdgi#0000 Its gonna be another reason for people to complain about GDP, but they won't complain about their lowered cost to expand [08-Jan-20 10:19 AM] prdgi#0000 or the increase in consumables sales [08-Jan-20 10:22 AM] slomes#0000 looking forward to a renewed public disdain for you guys then ๐Ÿ˜ {Reactions} ๐Ÿ‘Œ (2) [08-Jan-20 10:22 AM] slomes#0000 Gotta keep up appearances, amirite [08-Jan-20 10:22 AM] prdgi#0000 Evil doesn't make itself I suppose /s [08-Jan-20 10:22 AM] slomes#0000 hehe [08-Jan-20 10:23 AM] slomes#0000 but please no Taxes ok? [08-Jan-20 10:23 AM] slomes#0000 on Mario [08-Jan-20 10:23 AM] prdgi#0000 nah, I like it pristine [08-Jan-20 10:23 AM] slomes#0000 very good [08-Jan-20 10:23 AM] prdgi#0000 only on electronics ^^ [08-Jan-20 10:23 AM] slomes#0000 then you have my official invitation card to join with your family [08-Jan-20 10:23 AM] slomes#0000 *verry good* [08-Jan-20 10:23 AM] slomes#0000 ;) [08-Jan-20 10:31 AM] originalskullbearer#0000 Lol [08-Jan-20 10:31 AM] originalskullbearer#0000 Still waiting to hear where the WS is shipping from [08-Jan-20 10:31 AM] originalskullbearer#0000 Or is it not that urgent? [08-Jan-20 10:34 AM] slomes#0000 it will arrive on Prom tomorrow [08-Jan-20 10:34 AM] slomes#0000 mhk made it and will bring it over [08-Jan-20 10:35 AM] slomes#0000 Esebab in apex chat: "Esabab Posted WS contract at LM SM-748a if anyone can deliver it" [08-Jan-20 10:43 AM] originalskullbearer#0000 Gotcha gotcha [08-Jan-20 10:44 AM] originalskullbearer#0000 Ok, I'll quote that shipment @prdgi in an hour or two [08-Jan-20 10:47 AM] prdgi#0000 wrong tag? @originalskullbearer [08-Jan-20 10:52 AM] originalskullbearer#0000 For the WS? [08-Jan-20 10:52 AM] originalskullbearer#0000 Guess I'm all mixed up [08-Jan-20 10:53 AM] originalskullbearer#0000 Gotta take time to scroll up when I have a chance [08-Jan-20 10:53 AM] esabab_00#0000 I dropped my contract and @jpm6469 put one up as they are the end user [08-Jan-20 10:54 AM] originalskullbearer#0000 Gotcha [08-Jan-20 10:54 AM] originalskullbearer#0000 Ok @JPM listed for 65k buy [08-Jan-20 10:54 AM] originalskullbearer#0000 You are supplying for what? [08-Jan-20 10:55 AM] esabab_00#0000 Hopefully the 65k will cover maximum speed on the delivery [08-Jan-20 10:55 AM] originalskullbearer#0000 Is it 65k for the transport? [08-Jan-20 10:55 AM] esabab_00#0000 @slomes has the WS you would have to ask him. [08-Jan-20 10:56 AM] esabab_00#0000 The 65k is for the item and the transportation [08-Jan-20 10:56 AM] originalskullbearer#0000 ๐Ÿ˜ญ @slomes I'm back to you again [08-Jan-20 10:57 AM] originalskullbearer#0000 I'll hit him up in game in a bit, he's more responsive there [08-Jan-20 10:57 AM] originalskullbearer#0000 Should be good though [08-Jan-20 10:57 AM] originalskullbearer#0000 Either I or Corlis will deliver top speed [08-Jan-20 10:57 AM] originalskullbearer#0000 If it's not gonna happen I'll let you know [08-Jan-20 11:01 AM] esabab_00#0000 The WS thing has slowed down plans but in about a week I think we will finally be able to announce a lot of shipping opportunities in the regions past Katoa [08-Jan-20 11:01 AM] esabab_00#0000 As well as the completion of some more infrastructure projects [08-Jan-20 11:05 AM] thewarof1812#0000 How do I see outstanding contracts that people need filled? I must be typing in the wrong CMD because my list is blank [08-Jan-20 11:05 AM] thewarof1812#0000 I have two idle ships on montem [08-Jan-20 11:06 AM] esabab_00#0000 You have to look at each planets LM [08-Jan-20 11:06 AM] esabab_00#0000 Or join the logistics discord [08-Jan-20 11:07 AM] thewarof1812#0000 Gotta invite or link? [08-Jan-20 11:08 AM] slomes#0000 you can make a new SCRN with as many LMs as you can fit into it (or multiple SCRNS) [08-Jan-20 11:09 AM] slomes#0000 @esabab_00 @originalskullbearer I don't have the WS, mhk does. I just middlemanned for you. skull i wrote you ingame too. [08-Jan-20 11:09 AM] slomes#0000 alright, off for today now for real [08-Jan-20 11:09 AM] sharlindra#0000 https://discord.gg/qeDK5G Logistics [08-Jan-20 11:10 AM] thewarof1812#0000 Thanks [08-Jan-20 11:59 AM] defenestrator1235#0000 the devs took my suggestion to fix the #server-status channel {Reactions} ๐Ÿ‘ [08-Jan-20 11:59 AM] defenestrator1235#0000 im happy {Reactions} ๐Ÿ˜€ [08-Jan-20 12:08 PM] esabab_00#0000 Have any of the governorships rolled over to 2nd terms yet? [08-Jan-20 12:08 PM] esabab_00#0000 I'm guessing there's no history data for governorships anywhere? [08-Jan-20 12:13 PM] sharlindra#0000 there is a tab with history [08-Jan-20 12:13 PM] sharlindra#0000 ha, on the ADM tab at bottom, you can see previous terms [08-Jan-20 12:15 PM] esabab_00#0000 ah thanks now I see it [08-Jan-20 12:16 PM] sharlindra#0000 Boucher is the oldest ADM I think, 3rd term will start in less than 5 days it seems... and unless someone stages a coup, the governor should not change ^.^ [08-Jan-20 12:19 PM] esabab_00#0000 I'm working on making a big change to the LM list thing and trying to decide what is worth tracking. Don't really want to duplicate everything the game is already doing [08-Jan-20 12:48 PM] originalskullbearer#0000 @sharlindra can just throw millions of ICA at advertising, who could win? [08-Jan-20 06:38 PM] instigator#0000 Anyone suggested a switch on your queues that allows you to "proceed to next possible" vs. "stop until materials available"? Would allow you to set optional queues overnight dependent on market orders filling. Probably only really useful in early game when resources are tight. [08-Jan-20 06:39 PM] instigator#0000 Or the ability to set "repeat indefinitely" on a queue. Though that may not be in the spirit of the game? [08-Jan-20 06:41 PM] obsidianpick#0000 @instigator Would also only be useful on CX or on the minute use of a LM [08-Jan-20 06:42 PM] obsidianpick#0000 Unless you also had automatic cargo dropoff for landed ships at your base [08-Jan-20 06:44 PM] instigator#0000 Fair point. [09-Jan-20 06:56 AM] mafi_#0000 Question... I'm a constructor only three-ish weeks old, so my base consists of 1xCM, 1xPP1, 1xBMP, and 2xHB1. I'm planning for an EXT. Supposedly that requires more pioneers to run, but as it currently stands I never run my BMP because frankly the profit margins aren't high enough for it to be worth my minimal time. SO... can my spare, unused, underworked, frankly slacking pioneers meant for the BMP be used to run the EXT instead, without needing to build a separate HB1? [09-Jan-20 06:56 AM] mafi_#0000 (and without reducing efficiency figures across the board) [09-Jan-20 07:05 AM] instigator#0000 I dont believe so, and even worse, your idle workers are still consuming their consumables. You're losing money by not running the BMP at all. [09-Jan-20 07:05 AM] originalskullbearer#0000 You would need to demolish it. [09-Jan-20 07:06 AM] originalskullbearer#0000 Yes, if you can make any profit at all, run the BMP or otherwise demolish it [09-Jan-20 07:06 AM] originalskullbearer#0000 Because it is costing you [09-Jan-20 08:53 AM] franss22#0000 whoa look at all those cnnected devs [09-Jan-20 08:54 AM] obsidianpick#0000 Its a work day [09-Jan-20 08:54 AM] obsidianpick#0000 This is partially for big reporting [09-Jan-20 08:56 AM] originalskullbearer#0000 They are doing their big meeting [09-Jan-20 08:56 AM] lunikon#0000 of those "devs", only 3 are actually actively involved with PrUn ๐Ÿ˜‰ [09-Jan-20 08:56 AM] lunikon#0000 4 [09-Jan-20 08:56 AM] originalskullbearer#0000 We all know that @GiveawayBot does most of the back end work [09-Jan-20 08:56 AM] lunikon#0000 and depending on your definition of "dev", only 2 or 3 ๐Ÿ˜‰ [09-Jan-20 08:56 AM] obsidianpick#0000 4/7 is good numbers [09-Jan-20 08:57 AM] obsidianpick#0000 Especially considering one is debatably not a person [09-Jan-20 08:57 AM] obsidianpick#0000 Looking at you @GiveawayBot [09-Jan-20 08:57 AM] obsidianpick#0000 *This is when I find out they are a real person masquerading as a bot* [09-Jan-20 09:02 AM] obsidianpick#0000 So, 66.6% of the human devs/player wranglers online are for PrUn [09-Jan-20 09:03 AM] obsidianpick#0000 Of which 50-75% are "programmer" or "designer" devs [09-Jan-20 09:07 AM] mafi_#0000 Just so we're clear - I *WILL* need a HB1? [09-Jan-20 09:07 AM] obsidianpick#0000 Yes [09-Jan-20 09:07 AM] obsidianpick#0000 If you are doing anything with Pioneers you need at least 1 HB1, probably 2. A lot more later on [09-Jan-20 09:07 AM] mafi_#0000 Is there no way to decommission/shutdown/disable/pack down the BMP? I'll probably run it at some point, but right now, I can't afford to run both that AND the PP1 [09-Jan-20 09:08 AM] obsidianpick#0000 You can demolish it [09-Jan-20 09:08 AM] obsidianpick#0000 For a small resource cost [09-Jan-20 09:08 AM] mafi_#0000 Cost? Or return? [09-Jan-20 09:08 AM] obsidianpick#0000 You lose some of the resources you put in [09-Jan-20 09:08 AM] originalskullbearer#0000 The prefabs and MCG used to build [09-Jan-20 09:08 AM] originalskullbearer#0000 Usually if it's less than 2w you just lose MCG [09-Jan-20 09:08 AM] mafi_#0000 Right, that's expected and what I want to avoid [09-Jan-20 09:09 AM] mafi_#0000 Hence asking if there's a way to simply decommission it. I don't mind feeding the populace, but if I'm not running a machine, it shouldn't tie up the workforce [09-Jan-20 09:09 AM] originalskullbearer#0000 Ah, but you are consuming 4DW, 4RAT, 0.5OVE, and 0.5COFF+0.2POW each day to keep it [09-Jan-20 09:09 AM] originalskullbearer#0000 Well, in terms of requesting a change in game mechanics, I get you [09-Jan-20 09:10 AM] mafi_#0000 i was hoping to just drop an extractor in and have the redundant pioneers get to work on that instead [09-Jan-20 09:10 AM] originalskullbearer#0000 We would all like to have the ability to 'shut-down' rather than demolish structures. [09-Jan-20 09:10 AM] originalskullbearer#0000 Maybe a 'mothball' function with some material cost, that prevents degradation during the shutdown [09-Jan-20 09:10 AM] mafi_#0000 Aye, a shutdown with appropriate "decommission" and "recommission" time periods as you'd get in actual factories seems entirely reasonable [09-Jan-20 09:11 AM] lemonsoup#0000 If the structure is newish the loss of materials is minimal, so you can demolish it and them rebuild it when needed for little cost [09-Jan-20 09:11 AM] mafi_#0000 Minor degradation should still happen - there's still an environment and suchlike. The exterior would need to undergo maintenance regardless [09-Jan-20 09:11 AM] franss22#0000 why cant you run it thou [09-Jan-20 09:12 AM] originalskullbearer#0000 Yeah, I'm wondering why not just run it [09-Jan-20 09:12 AM] obsidianpick#0000 Probably no inputs [09-Jan-20 09:12 AM] originalskullbearer#0000 Even if profit is minimal it can pay for it's degradation at least [09-Jan-20 09:12 AM] mafi_#0000 I don't have the cashflow to buy resources to fuel it, the profit margins on what it outputs is so minimal it's not really worth the time to operate compared to the magic you can work with the PP1 and some well-placed material purchases [09-Jan-20 09:12 AM] lemonsoup#0000 Shutting down a facility for long periods of time can be expensive, time consuming and damaging to the facility in its own right tbh [09-Jan-20 09:12 AM] lemonsoup#0000 Just knock it down if it's not profitable [09-Jan-20 09:13 AM] originalskullbearer#0000 @mafi_ mothballing procedures are specifically to seal from environmental degradation, usually involve swapping air for inert gases in critical components, coating with a peel-able epoxy/resin, etc. [09-Jan-20 09:13 AM] obsidianpick#0000 For me ATM with an 8 day old BMP I would need to have 7 days of not running the BMP before it was worth demolishing it [09-Jan-20 09:13 AM] originalskullbearer#0000 They can preserve things for centuries that would degrade in years. [09-Jan-20 09:14 AM] originalskullbearer#0000 A shut down can be just walking away, tools put away [09-Jan-20 09:14 AM] mafi_#0000 Yeah, so degradation does still happen (although that's a fascinating thing to learn - I had no idea it was quite so extensive) [09-Jan-20 09:14 AM] originalskullbearer#0000 Yeah, the Navy loves to mothball things [09-Jan-20 09:14 AM] mafi_#0000 @obsidianpick I haven't run the BMP since I started [09-Jan-20 09:14 AM] originalskullbearer#0000 With horrifically damaging chemicals [09-Jan-20 09:14 AM] originalskullbearer#0000 *environmentally damaging [09-Jan-20 09:15 AM] obsidianpick#0000 @mafi_ Then demolish it [09-Jan-20 09:15 AM] mafi_#0000 And I didn't start long ago - I'm maybe into my third week? [09-Jan-20 09:15 AM] lemonsoup#0000 And on my experience once something's been switched off for a while, there's a fair chance it won't start up again proper [09-Jan-20 09:15 AM] obsidianpick#0000 If you haven't used it so far its just going to cost you ~530 per day [09-Jan-20 09:16 AM] mafi_#0000 Oh, I lie, I used it once to produce some MCG from materials I had spare in my warehouse... [09-Jan-20 09:16 AM] mafi_#0000 I think it was something like 100MCG ๐Ÿ˜‚ [09-Jan-20 09:17 AM] obsidianpick#0000 Mine makes me about 860 for 440 worth of inputs [09-Jan-20 09:17 AM] mafi_#0000 I'm not even sure how you've got numbers that small? Or are you omitting zeroes? [09-Jan-20 09:17 AM] obsidianpick#0000 PE production is good [09-Jan-20 09:18 AM] obsidianpick#0000 140 NCC of H 300 NCC of C = 200 PE, at a market rate of 4.3NCC per = 860 NCC from 440 NCC [09-Jan-20 09:18 AM] mafi_#0000 Given the PP1 for a full run of 20 somethings should set you back around 20-30K including operating fees for a revenue of 30-35K [09-Jan-20 09:18 AM] obsidianpick#0000 (Per run, I can do 3.6 runs per day) [09-Jan-20 09:19 AM] mafi_#0000 Also, 860 from 440 doesn't cover simple ownership cost? [09-Jan-20 09:19 AM] mafi_#0000 At around 530 just to feed the workforce [09-Jan-20 09:19 AM] obsidianpick#0000 It does when you do it to make a different product that changes that 400 profit to 600 profit [09-Jan-20 09:20 AM] obsidianpick#0000 And happens 3x a day [09-Jan-20 09:20 AM] mafi_#0000 3x a day... I've yet to do anything that takes less than 6 days [09-Jan-20 09:20 AM] mafi_#0000 Where are you getting these small numbers from? [09-Jan-20 09:21 AM] lemonsoup#0000 What are you producing? I don't know of any 6 day recipes [09-Jan-20 09:21 AM] obsidianpick#0000 My daily food/water costs are 966, and my daily production is giving me a 900 p/d profit (After costs and consumables) [09-Jan-20 09:21 AM] mafi_#0000 @lemonsoup BSE x 20 [09-Jan-20 09:21 AM] mafi_#0000 BBH x20... [09-Jan-20 09:22 AM] obsidianpick#0000 ... [09-Jan-20 09:22 AM] lemonsoup#0000 I think he means units per day [09-Jan-20 09:22 AM] mafi_#0000 Oh, BSE is 5 days, my bad [09-Jan-20 09:22 AM] obsidianpick#0000 Maybe don't make them in batches of 20? [09-Jan-20 09:22 AM] lemonsoup#0000 20 units in 5 days is 4 per day [09-Jan-20 09:22 AM] mafi_#0000 BDE and BBH are the 6 dayers [09-Jan-20 09:22 AM] obsidianpick#0000 I make BDE at 5 per 1.5 days [09-Jan-20 09:22 AM] nebneb125#0000 I do BBH in baches of 3 [09-Jan-20 09:22 AM] nebneb125#0000 they take about a day [09-Jan-20 09:22 AM] obsidianpick#0000 Ends up being 3.44 BDE per day [09-Jan-20 09:23 AM] mafi_#0000 Ahh, I work on full runs. This is MassFab Industries; mass fabrication for the masses [09-Jan-20 09:23 AM] lemonsoup#0000 Thats a tough way to do it with low capital [09-Jan-20 09:23 AM] lemonsoup#0000 There's no advantage to bigger orders apart from management of big bases [09-Jan-20 09:24 AM] mafi_#0000 There's one advantage, and it's largely based on luck of the market [09-Jan-20 09:24 AM] obsidianpick#0000 So, looking at your CO you have been around for 10 days? Thats 2 production runs [09-Jan-20 09:24 AM] lemonsoup#0000 I mean if you're having capital problems, that's the first area id look at [09-Jan-20 09:25 AM] mafi_#0000 The first thing I ever produced; 20 BSE, I bought the materials (precisely enough materials to cover the run) at very low prices. By the time I had finished the run and put it to market, the price of BSE had risen to the point I got ALL my starting cash back [09-Jan-20 09:25 AM] lemonsoup#0000 If you take a more agile stance you may be able to afford running the BMP [09-Jan-20 09:25 AM] mafi_#0000 @obsidianpick Correct, and I'm most of the way through a BDE run right now [09-Jan-20 09:25 AM] nebneb125#0000 I cant run bigger times without more excess resources and capital to support it [09-Jan-20 09:25 AM] obsidianpick#0000 That seems... painful {Reactions} ๐Ÿ‘ [09-Jan-20 09:26 AM] mafi_#0000 And immediately after the BDE run (that finishes in 2.4 days) I'll then be producing the 16 BSE required to build an extractor [09-Jan-20 09:26 AM] obsidianpick#0000 I could do a 24 run, its just better for me to produce in step with my BMP making the PE for BDE [09-Jan-20 09:26 AM] nebneb125#0000 can't you buy it? [09-Jan-20 09:26 AM] mafi_#0000 While maintaining a minimum 35K capital, so long as this BDE sells well [09-Jan-20 09:26 AM] nebneb125#0000 or is it too much now? [09-Jan-20 09:26 AM] mafi_#0000 @nebneb125 I produce the parts, it would be madness to buy the parts I produce, as the cost difference makes it prohibitive [09-Jan-20 09:27 AM] nebneb125#0000 surely you have bought some input somewhere [09-Jan-20 09:27 AM] obsidianpick#0000 @mafi_ Try cutting down on the long production, it might make it easier to deal with the costs, will also increase your margins if you make the inputs [09-Jan-20 09:27 AM] nebneb125#0000 unless you are a full vertical integrated factory [09-Jan-20 09:27 AM] mafi_#0000 And yes, it's a little painful, but... with no frame of reference, having an extractor for free in 10 days seems fairly good? [09-Jan-20 09:28 AM] originalskullbearer#0000 Ok, do your math this way [09-Jan-20 09:28 AM] obsidianpick#0000 As from what I can work out, you haven't had the time to actually get everything up and running [09-Jan-20 09:28 AM] nebneb125#0000 you 'pay' for that in consumables [09-Jan-20 09:28 AM] originalskullbearer#0000 Minimum recipe * 24/(h+m/60) [09-Jan-20 09:28 AM] originalskullbearer#0000 That will give you output/day [09-Jan-20 09:28 AM] originalskullbearer#0000 For a recipe [09-Jan-20 09:28 AM] originalskullbearer#0000 Regardless of the amount you cue up [09-Jan-20 09:29 AM] originalskullbearer#0000 Cue up 20 recipe worth, takes 20x as long [09-Jan-20 09:29 AM] mafi_#0000 @nebneb125 Nono, that's the wonderous thing - I've not dropped below my 35K starting money, and in ten days (or rather, 15 by the time it's done) I'll have a running extractor, everything having been covered, without going below the 35K starting cash [09-Jan-20 09:29 AM] lemonsoup#0000 If you've not dropped below 35k why aren't you running the BMP [09-Jan-20 09:30 AM] nebneb125#0000 Well, then im astounded. [09-Jan-20 09:30 AM] nebneb125#0000 well done [09-Jan-20 09:30 AM] mafi_#0000 Currently it's potential ๐Ÿ˜› I'm desperately hoping the BDE market on Montem picks back up, otherwise yes, I do have problems [09-Jan-20 09:30 AM] mafi_#0000 That's where 24K of value currently sits [09-Jan-20 09:31 AM] obsidianpick#0000 Ok, so you have actually dipped into that, you just expect your output to be worth enough to cover that [09-Jan-20 09:31 AM] mafi_#0000 Yes, correct [09-Jan-20 09:31 AM] lemonsoup#0000 Ah ok, to be clear cash is actual liquid money in your bank account [09-Jan-20 09:31 AM] lemonsoup#0000 Not including value of goods [09-Jan-20 09:32 AM] mafi_#0000 Yeah, it's a technicality [09-Jan-20 09:33 AM] mafi_#0000 But provided I get my minimum sell price for them, then I'm good to go [09-Jan-20 09:33 AM] lemonsoup#0000 That provision is what makes it a fairly important technicality [09-Jan-20 09:33 AM] lemonsoup#0000 And why I would suggest taking a more agile footing with smaller batches [09-Jan-20 09:33 AM] mafi_#0000 And, as stated, have maintained 35K of combined stock+cash in varying proportions since the start of the game, while now owning an extractor [09-Jan-20 09:34 AM] lemonsoup#0000 Cash flow can be as important as total asset value [09-Jan-20 09:34 AM] obsidianpick#0000 ATM for BDE on Montem there is some guy trying to sell 264 BDE for 1600, he is never going to get his money at this rate [09-Jan-20 09:35 AM] mafi_#0000 Absolutely, it's what scares me most about this game, but my entire life has been spent in the service industry - not in commodities. I only "know" how to operate a profitable zero-stock business, and the market is a scary place for my normal operating methods, because I have no dedicated clients with specific orders ๐Ÿ˜„ [09-Jan-20 09:35 AM] mafi_#0000 1600 is above my minimum sell price, so I'm safe [09-Jan-20 09:35 AM] mafi_#0000 Like, quite far above [09-Jan-20 09:36 AM] obsidianpick#0000 Its more to make the point, as a point of interest, what is your minimum sell? [09-Jan-20 09:36 AM] mafi_#0000 1218.67... so I'm panicking a bit right now [09-Jan-20 09:36 AM] mafi_#0000 If I can sell all 20 at that price, I haven't lost any money [09-Jan-20 09:37 AM] obsidianpick#0000 You have 79 BDE below your price right now [09-Jan-20 09:37 AM] mafi_#0000 Yup, and that's a tolerable loss [09-Jan-20 09:37 AM] mafi_#0000 So I'm not SUPER scared [09-Jan-20 09:38 AM] nebneb125#0000 prefabs are in demand now, right? [09-Jan-20 09:38 AM] mafi_#0000 BSE is always in demand [09-Jan-20 09:38 AM] mafi_#0000 Always money to be made there [09-Jan-20 09:38 AM] mafi_#0000 I took a chance on BDE because I had loads of PE [09-Jan-20 09:38 AM] obsidianpick#0000 What time period do you expect to make a profit in? As there have been 14 traded today [09-Jan-20 09:40 AM] mafi_#0000 Well technically I've made profit since day one... but all that went into an extractor, so... I guess once the extractor's in, I can make profits much easier [09-Jan-20 09:40 AM] obsidianpick#0000 (5.6 days to get to you, if nobody else undercuts you) [09-Jan-20 09:40 AM] mafi_#0000 Oh, I see [09-Jan-20 09:41 AM] obsidianpick#0000 I produce 3 per day, and I can think of at least 3 other people on the Montem CX who do the same [09-Jan-20 09:41 AM] mafi_#0000 So long as I make a sale in... 6d 16h 39m, then I'm good [09-Jan-20 09:41 AM] mafi_#0000 And even then I've got a further 4.6d of production before I start losing efficiency and running into problems [09-Jan-20 09:42 AM] mafi_#0000 (so long as I've got resources to turn into products) [09-Jan-20 09:42 AM] mafi_#0000 I'm getting the feeling I'm playing this game VERY differently to everybody else [09-Jan-20 09:42 AM] lemonsoup#0000 This is why the flow of materials over time is really important, even more so than absolute values [09-Jan-20 09:42 AM] obsidianpick#0000 Then again, as I am off CX and am talking to a trader who hopefully will be picking my goods up and dropping off mats/consumables [09-Jan-20 09:43 AM] obsidianpick#0000 So I probably won't be in competition with you, they are probably going to Katoa [09-Jan-20 09:43 AM] lemonsoup#0000 Heh, it's interesting you mentioned you're in the service industry with guaranteed clients because that's exactly how you're running the numbers [09-Jan-20 09:43 AM] mafi_#0000 It is, yes ๐Ÿ™‚ [09-Jan-20 09:43 AM] mafi_#0000 Because it's what I know [09-Jan-20 09:43 AM] lemonsoup#0000 It's not wrong, just a different approach [09-Jan-20 09:43 AM] nebneb125#0000 @mafi_ I, for one, have no experience in any trading or economics at all. [09-Jan-20 09:44 AM] obsidianpick#0000 Me neither, I just have a lot of experience with Excel [09-Jan-20 09:44 AM] lemonsoup#0000 Think of stuff in terms of flows, units per day of production and cash [09-Jan-20 09:44 AM] lemonsoup#0000 And make sure you won't die before the next payday [09-Jan-20 09:45 AM] lemonsoup#0000 My partner tells me off for coming home and playing games that look like my job [09-Jan-20 09:45 AM] nebneb125#0000 why, what's your job? [09-Jan-20 09:45 AM] mafi_#0000 So as a quick sneak into how I operate... https://i.imgur.com/ofkqeY4.png {Embed} https://imgur.com/ofkqeY4 https://images-ext-1.discordapp.net/external/z5m7UTTjR_A4p2V1M5gxeE7TuqmwIe2-GU_QMPtCXBg/https/i.imgur.com/ofkqeY4.png [09-Jan-20 09:46 AM] mafi_#0000 I update all the prices and whatnot before deciding on a run [09-Jan-20 09:46 AM] lemonsoup#0000 I work in logistics for a large manufacturer [09-Jan-20 09:46 AM] originalskullbearer#0000 I like the matching theme [09-Jan-20 09:47 AM] mafi_#0000 And the new run is calculated hours before the current run finishes, to ensure there's no break in production [09-Jan-20 09:47 AM] obsidianpick#0000 Is that 1140 the minimum you can make a profit at? [09-Jan-20 09:47 AM] obsidianpick#0000 (For BDE) [09-Jan-20 09:47 AM] lemonsoup#0000 Dark mode excel, like it [09-Jan-20 09:48 AM] mafi_#0000 No, the Unit Sale Min is based off whatever prices are in there at the time, and that's a zero-profit thing. "profit" is decided by what the markets will allow for at the time. The minimum is just to cover costs [09-Jan-20 09:48 AM] mafi_#0000 "CurRun Min Sell" is what it was when I started the run [09-Jan-20 09:48 AM] nebneb125#0000 I still cant figure out how to make a spreadsheet that is worth making [09-Jan-20 09:48 AM] obsidianpick#0000 As, for reference I can sell at 800 and make a profit on BDE [09-Jan-20 09:48 AM] originalskullbearer#0000 noooooooo @nebneb125 say it ain't so [09-Jan-20 09:48 AM] obsidianpick#0000 Not much, but a profit [09-Jan-20 09:48 AM] mafi_#0000 I'm not sure I understand how? [09-Jan-20 09:48 AM] originalskullbearer#0000 Is there a spreadsheet that isn't worth making??? [09-Jan-20 09:49 AM] obsidianpick#0000 My costs for 1 BDE and 50 PE is 2H and 1 C [09-Jan-20 09:49 AM] lemonsoup#0000 Make spreadsheets for yo spreadsheets [09-Jan-20 09:49 AM] obsidianpick#0000 Plus employee costs [09-Jan-20 09:49 AM] originalskullbearer#0000 So about 400 ICA on IC1 market, in inputs [09-Jan-20 09:49 AM] mafi_#0000 @lemonsoup Actually that's GSheets rather than excel (so I can work on it at work... because workception is apparently my jam) while running the DarkReader plugin for Chrome/Firefox (turns every website darkmode, even if they don't have one. Facebook with this plugin is how Facebook should've always been...) [09-Jan-20 09:49 AM] nebneb125#0000 all spreadsheets ive made so far (2) I cant make head or tail of after I've made them [09-Jan-20 09:50 AM] originalskullbearer#0000 But two buildings and 180 pioneers [09-Jan-20 09:50 AM] obsidianpick#0000 Yeah, I can do that 3x a day, and it costs me 970 in pioneer costs [09-Jan-20 09:50 AM] obsidianpick#0000 So 2200 in for 2400 output [09-Jan-20 09:50 AM] originalskullbearer#0000 BDE on market is 750ICA, 2250ICA [09-Jan-20 09:50 AM] originalskullbearer#0000 yeah [09-Jan-20 09:50 AM] originalskullbearer#0000 right in ther [09-Jan-20 09:51 AM] originalskullbearer#0000 1200 material and 970 pioneer [09-Jan-20 09:51 AM] originalskullbearer#0000 That's a break even at best [09-Jan-20 09:51 AM] mafi_#0000 @obsidianpick Are you a constructor or something else? [09-Jan-20 09:51 AM] obsidianpick#0000 Manufacturer [09-Jan-20 09:52 AM] obsidianpick#0000 Basically, my BMP is ~6% faster than yours [09-Jan-20 09:52 AM] originalskullbearer#0000 Make BSE at PP1 instead [09-Jan-20 09:52 AM] mafi_#0000 Thought it might be [09-Jan-20 09:52 AM] mafi_#0000 And therein lies the difference ๐Ÿ˜› [09-Jan-20 09:53 AM] obsidianpick#0000 Not really, that 6% is basically adding maybe 30 NCC to my profits per day [09-Jan-20 09:53 AM] obsidianpick#0000 It boosts runs/day from 3.38 to 3.62 [09-Jan-20 09:54 AM] mafi_#0000 Still, with a zero-stock operation sometimes I get stung by DW and RAT costs as well as material costs, because they're all purchased at the same time ๐Ÿ™‚ (as are OVE, because I'm stupid and didn't think to produce the OVE myself) [09-Jan-20 09:55 AM] obsidianpick#0000 If I sold to Montem Market Maker I make 458 per day profit [09-Jan-20 09:56 AM] obsidianpick#0000 I lose 150 of that by selling straight to a trader but I gain cheaper resources (overall boosts to 500 NCC/day) [09-Jan-20 09:57 AM] mafi_#0000 Although I have thought of an advantage of running the BMP... I could produce OVE forever and ever and never have to pay for them again... but that means I also have to build a HB1 and that suddenly gets expensive [09-Jan-20 09:57 AM] mafi_#0000 Maybe I'll leave the extractor for a while and just make money from the BSE I'm making to build the extractor [09-Jan-20 09:58 AM] obsidianpick#0000 For OVE you need .36 per day with 180 pioneers [09-Jan-20 09:58 AM] obsidianpick#0000 Its a low profit job and you will be better off buying them [09-Jan-20 09:58 AM] obsidianpick#0000 (I have 14 and that will last me 38 days) [09-Jan-20 09:58 AM] mafi_#0000 Yeah, this is part of the problem I've never really known what the BMP is for - far as I can see it's for those willing to do low-profit runs [09-Jan-20 09:59 AM] obsidianpick#0000 PE [09-Jan-20 09:59 AM] obsidianpick#0000 Luxuries [09-Jan-20 10:01 AM] obsidianpick#0000 It allows you to go full chain, which means you make a profit at MM prices [09-Jan-20 10:05 AM] mafi_#0000 Okay so looking at this... [09-Jan-20 10:06 AM] mafi_#0000 PE not profitable right now [09-Jan-20 10:07 AM] mafi_#0000 20 units (4000 PE) will cost you 17,365.02NCC to produce. That means your break-even sell price is 4.34NCC; current PE price is 3.31NCC [09-Jan-20 10:09 AM] obsidianpick#0000 For me ATM, per day if I was buying everything at Montem I would make a 13 NCC per day profit [09-Jan-20 10:10 AM] mafi_#0000 (Update: I hadn't adjusted DW, RAR, COF, OVE and PWO prices when making that calculation) [09-Jan-20 10:11 AM] mafi_#0000 (so they're still the prices in the screenshot above) [09-Jan-20 10:11 AM] mafi_#0000 also, "full chain"? [09-Jan-20 10:11 AM] obsidianpick#0000 From ground to product [09-Jan-20 10:12 AM] mafi_#0000 Not as a constructor at least [09-Jan-20 10:12 AM] obsidianpick#0000 So for PE you would also be making: H20, HCP/GRN, C, H [09-Jan-20 10:12 AM] mafi_#0000 Yeah, I make nothing ๐Ÿ˜„ [09-Jan-20 10:13 AM] obsidianpick#0000 At every stage of production you get excess product and can sell that to increase your profits [09-Jan-20 10:13 AM] mafi_#0000 I'm a constructor, I need materials. The extractor I'm after would be the first thing that allows me to get materials from the ground [09-Jan-20 10:13 AM] mafi_#0000 And I make no waste [09-Jan-20 10:13 AM] mafi_#0000 None at all [09-Jan-20 10:13 AM] obsidianpick#0000 For this theoretical PE maker, an Incinerator would change their -22 NCC profit to a + 198 profit per day [09-Jan-20 10:14 AM] obsidianpick#0000 Buying in HCP at 180 a pop [09-Jan-20 10:14 AM] obsidianpick#0000 The further down the line you go the cheaper mats get [09-Jan-20 10:15 AM] mafi_#0000 Aye [09-Jan-20 10:15 AM] mafi_#0000 And also the more common they become [09-Jan-20 10:15 AM] obsidianpick#0000 A farm would increase that further [09-Jan-20 10:15 AM] mafi_#0000 Hence having a different business model to you [09-Jan-20 10:15 AM] mafi_#0000 I can probably afford (roughly) to operate in batches [09-Jan-20 10:15 AM] mafi_#0000 And be less agile, more monolithic [09-Jan-20 10:16 AM] obsidianpick#0000 When you make something from 0 to product that is what people mean by "Vertically Integrated" as far as I know [09-Jan-20 10:16 AM] mafi_#0000 Right [09-Jan-20 10:16 AM] lemonsoup#0000 ye, vertical expansion = up and down your supply chain, horizontal = branching out into new industries [09-Jan-20 10:16 AM] mafi_#0000 I'm not vertical yet [09-Jan-20 10:17 AM] mafi_#0000 Taking that first step soon [09-Jan-20 10:17 AM] mafi_#0000 Hopefully [09-Jan-20 10:17 AM] mafi_#0000 Unless the price of BSE jumps and it makes more sense to sell my run than use it [09-Jan-20 10:19 AM] mafi_#0000 (Finally bit the bullet and demolished the BMP...) [09-Jan-20 10:20 AM] mafi_#0000 Well, trying at least. Appears to be stuck on "in progress..." [09-Jan-20 10:20 AM] obsidianpick#0000 Press f5 [09-Jan-20 10:20 AM] mafi_#0000 Aye, refresh cleared [09-Jan-20 10:21 AM] mafi_#0000 Oh would you look at that my resource usage went down [09-Jan-20 10:21 AM] obsidianpick#0000 As in PC resource usage or in game? [09-Jan-20 10:24 AM] thegravycompanygc#0000 To chime in with my experience (and cool kid spreadsheets), the more I vertically integrate I also decrease my risk exposure on the market. For making iron, just going from buying carbon to burning agriculture products really drops my risk exposure. The next step is a farm which really decreases my exposure followed by a rig. As stated above, each step gives me extra of each product. So now, a price hike in carbon makes my excess feedstock more valuable instead of undercutting my margin on FE [09-Jan-20 10:30 AM] mafi_#0000 @obsidianpick In-game resources [09-Jan-20 10:34 AM] sharlindra#0000 hmm APEX is a little sluggish this afternoon [09-Jan-20 10:51 AM] originalskullbearer#0000 Usually if you whack the command ":" button on the MU NAV and any COM screens/buffers, then hit enter to reload them, it will fix that issue [09-Jan-20 10:52 AM] originalskullbearer#0000 Or a refresh [09-Jan-20 10:52 AM] originalskullbearer#0000 There is some kind of memory and processor buildup [09-Jan-20 10:53 AM] originalskullbearer#0000 I have 1TB of RAM and 64 monster cores (made with pasture raised monster), so if I'm not occupying them I can get up to about 30% total processor load and almost 200GB of RAM being used by Firefox or Chrome over several days [09-Jan-20 10:53 AM] originalskullbearer#0000 It's a bit nuts [09-Jan-20 10:53 AM] originalskullbearer#0000 But I use them all right now for work, so I usually refresh or reload the map and com windows every 3-4 hours [09-Jan-20 11:26 AM] letsgo2u#0000 No whacking buttons. He got feelings [09-Jan-20 01:47 PM] kovus#0000 Are there any guarantees on planets/systems having unique names? [09-Jan-20 01:53 PM] mafi_#0000 The idea of having two planets named identically in two different systems amuses me. I mean we have the same problem right now - there's a state and a city called Wyoming. There are 3 well-known Lincolns; on in the UK, one in Nebraska, and one in Australia. Canada shares a number of city names with the UK... so... why not have non-unique names visible to the player? The back-end can cope with this easily enough, players should find their own methods, just like real life [09-Jan-20 01:55 PM] kovus#0000 Oh, I know the backend can cope with it. It's the UI that I think would suffer. [09-Jan-20 02:02 PM] instigator#0000 Just catching up, but @lemonsoup horizontal expansion actually just means increasing your production volume. It does not mean diversifying your portfolio. Essentially scaling up the production line you already have. [09-Jan-20 02:03 PM] lemonsoup#0000 ah, TIL. thanks. {Reactions} ๐Ÿ‘ [09-Jan-20 04:18 PM] aandersen#0000 I need a reason to buy 1 TB of RAM and 64 cores as well (or rather, 3-4 x GPUs) for my hobby 3D stuff [09-Jan-20 04:21 PM] sibg#0000 What kind of stuff do you do? [09-Jan-20 04:21 PM] thewarof1812#0000 Thats like some engineering program kinda stuff [09-Jan-20 04:22 PM] sibg#0000 wAvE pHySiCs [09-Jan-20 04:22 PM] aandersen#0000 Skullbearer said earlier he had 1tb of ram etc, but I think hes doing physics stuff yeah [09-Jan-20 04:22 PM] instigator#0000 @thewarof1812 ๐Ÿ˜› [09-Jan-20 04:22 PM] originalskullbearer#0000 Yes [09-Jan-20 04:23 PM] originalskullbearer#0000 $22k machine [09-Jan-20 04:23 PM] originalskullbearer#0000 2 month ROI [09-Jan-20 04:23 PM] originalskullbearer#0000 ๐Ÿ˜‰ [09-Jan-20 04:23 PM] sibg#0000 >plays mc {Reactions} ๐Ÿ˜‚ [09-Jan-20 04:23 PM] thewarof1812#0000 @instigator {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/664957454987165726/IMG_20190510_180630.jpg?ex=68149d23&is=68134ba3&hm=d6d57c47fa6ad9727b99fbd732ac9052efa768317ccc3e082f3502d69af2c03d& {Reactions} ๐Ÿ˜ (2) [09-Jan-20 04:23 PM] thewarof1812#0000 Sorry one and only pic. [09-Jan-20 04:23 PM] sibg#0000 Arooo! [09-Jan-20 04:23 PM] aandersen#0000 I don't really _need_ it, I just _desire_ it for my hobby 3d stuff in Houdini and Cinema 4D [09-Jan-20 04:24 PM] instigator#0000 Aw, love it! [09-Jan-20 04:24 PM] sibg#0000 *extreme* hobby [09-Jan-20 04:24 PM] thewarof1812#0000 A neighbor was jogging by. He had to protect the house [09-Jan-20 04:24 PM] sibg#0000 AROOOOOOOOOOOOOOOOO [09-Jan-20 04:25 PM] thewarof1812#0000 I just got a nice computer for black Friday, so i could play all the VR games. Instead, i stare at a spreadsheet [09-Jan-20 04:25 PM] aandersen#0000 My profession is cloud/enterprise/system architect, so just really need Visio and Powerpoint ๐Ÿ˜‚ [09-Jan-20 04:25 PM] sibg#0000 Oh by the way, do you guys still get email alerts [09-Jan-20 04:25 PM] sibg#0000 like things getting finished and stuff sold [09-Jan-20 04:25 PM] thewarof1812#0000 I never did [09-Jan-20 04:25 PM] thewarof1812#0000 Someone was asking how to turn that off earlier [09-Jan-20 04:26 PM] sibg#0000 I used to [09-Jan-20 04:26 PM] sibg#0000 then it stopped [09-Jan-20 04:31 PM] originalskullbearer#0000 Does it when you aren't logged in [09-Jan-20 04:43 PM] lockreed#0000 Gmail started pushing the notifications to spam for me - I added the prosperous universe email server to my contacts list and now I get them again in main inbox [09-Jan-20 04:43 PM] lockreed#0000 could be your problem if you stopped getting them but want them back [09-Jan-20 05:27 PM] acebaron#0000 @thewarof1812 same here...128 GB RAM, nice 6850k i7 hexacore proc, 2080 ti, all liquid cooled.....and all i want to do now is play a browser game and consult google sheets ๐Ÿ™‚ [09-Jan-20 05:27 PM] thewarof1812#0000 Lol [09-Jan-20 05:27 PM] thewarof1812#0000 Thats.... A lot of RAM [09-Jan-20 05:28 PM] thewarof1812#0000 I have a similar system, but with 1/4th the RAM [09-Jan-20 05:29 PM] acebaron#0000 yep i splurged thinking id run a ram drive or some bs...ya right [09-Jan-20 05:30 PM] thewarof1812#0000 There are some hiccups for me in No Mans Sky VR, so maybe i need to boost mine [09-Jan-20 05:30 PM] acebaron#0000 but i always wished i had more ram for running VMs so once this computer becomes my backup server box ill be glad i did [09-Jan-20 05:30 PM] thewarof1812#0000 Yeah true [09-Jan-20 05:31 PM] thewarof1812#0000 Non sequiter: do yall tend to go vertical in your production, or hone in on one part of the process [09-Jan-20 05:31 PM] acebaron#0000 NMS VR is my favorite VR game....they really did a good IMO [09-Jan-20 05:31 PM] thewarof1812#0000 They did. Although i cant play for more than an hour. Dries my eyes out hardcore [09-Jan-20 05:32 PM] thewarof1812#0000 Elite dangerous w/ voice attack is pretty fun, too [09-Jan-20 05:32 PM] acebaron#0000 what VR do you have? i have an original htc vive [09-Jan-20 05:32 PM] thewarof1812#0000 Same [09-Jan-20 05:32 PM] thewarof1812#0000 With the deluxe audio strap [09-Jan-20 05:32 PM] acebaron#0000 im wanting to try elite dangerous [09-Jan-20 05:32 PM] acebaron#0000 guy at work was going on and on [09-Jan-20 05:32 PM] acebaron#0000 tho i dont think he plays VR [09-Jan-20 05:32 PM] thewarof1812#0000 Oh even the mining is very satisfying in VR [09-Jan-20 05:33 PM] thewarof1812#0000 i dont think Id love it without a HMD though. Lots of travel time warping to places [09-Jan-20 05:33 PM] thewarof1812#0000 But even that is nice in VR [09-Jan-20 05:33 PM] acebaron#0000 EVE Valkyrie VR made me sea sick so wonding if id have same prob in ED [09-Jan-20 05:34 PM] acebaron#0000 that was early on, i should try it again.... [09-Jan-20 05:34 PM] thewarof1812#0000 The only thing that has ever made me want to vomit was doing a barrel roll in Aircar [09-Jan-20 05:35 PM] thewarof1812#0000 But if I look towards where Iplan on turning, it helps me [09-Jan-20 05:36 PM] acebaron#0000 good to know...i even tried sitting down in a chair and was still bleh [09-Jan-20 05:36 PM] acebaron#0000 maybe thats why i prefer browser based games lol [09-Jan-20 05:36 PM] acebaron#0000 *space games [09-Jan-20 05:37 PM] thewarof1812#0000 Haha [09-Jan-20 05:38 PM] thewarof1812#0000 Between the econmy of this game, the base building of NMS, and the combat of E:D, we could have a complete space experience [09-Jan-20 06:25 PM] weaselslider#0000 whadda ya mean combat of e:d it's all about the space flight [09-Jan-20 06:31 PM] arsenyzvonar#0000 I personally would much rather prefer the combat of SC [09-Jan-20 06:31 PM] thewarof1812#0000 Mann combat in VR is great. And deepcore mining them void opals [09-Jan-20 06:32 PM] thewarof1812#0000 I have...thoughts... about SC that i will not say on here. [09-Jan-20 06:32 PM] arsenyzvonar#0000 We all do [09-Jan-20 06:32 PM] thewarof1812#0000 I do have a star i will sell you and let you name for 50,000 USD, though [09-Jan-20 06:33 PM] arsenyzvonar#0000 Can't deny tho that the concept is great [09-Jan-20 06:33 PM] arsenyzvonar#0000 More or less realistic damage model, plenty of weaponry [09-Jan-20 06:33 PM] thewarof1812#0000 Sure, the imaginary game that has made (whats the count now) is great [09-Jan-20 06:33 PM] thewarof1812#0000 I can add SC to the list when it comes out lol [09-Jan-20 06:33 PM] thewarof1812#0000 Until then, i will be a skeptic [09-Jan-20 06:34 PM] arsenyzvonar#0000 I should correct myself then [09-Jan-20 06:34 PM] arsenyzvonar#0000 The imaginary combat of SC is what I'd prefer) [09-Jan-20 06:34 PM] thewarof1812#0000 I got burnt once on the hype train: that Molyneux game. Never again [09-Jan-20 06:36 PM] arsenyzvonar#0000 Watched national geographic documentary about oil rigs today, about the Perdido [09-Jan-20 06:37 PM] arsenyzvonar#0000 Man, these things are so inspiring from engineering point of view [09-Jan-20 06:37 PM] arsenyzvonar#0000 Imagine landing a large cargo ship on one during a storm on an ocean planet [09-Jan-20 06:39 PM] arsenyzvonar#0000 Outside there's heavy rain and strong wind, inside there's warmth and a cup of coffee/tea [09-Jan-20 07:09 PM] obsidianpick#0000 @thewarof1812 are you involved with Factorio in any way? [09-Jan-20 07:09 PM] thewarof1812#0000 Of course haha [09-Jan-20 07:10 PM] obsidianpick#0000 Nvm [09-Jan-20 07:10 PM] obsidianpick#0000 Igot names mixed up [09-Jan-20 07:10 PM] thewarof1812#0000 Not staffm just play [09-Jan-20 07:10 PM] obsidianpick#0000 Kovarex [09-Jan-20 07:10 PM] obsidianpick#0000 The refined uranium thing [09-Jan-20 07:24 PM] thewarof1812#0000 Kavares is a bastardization of a character from baldurs gate [09-Jan-20 07:24 PM] thewarof1812#0000 I typed in Koveras wrong. [10-Jan-20 05:42 PM] arsenyzvonar#0000 Yay, I just made my first money :D {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665339634653593612/unknown.png?ex=6814af92&is=68135e12&hm=857355c052858aa6399eb26e6dcd4522b538b6e45394d0e429207fc199ea97b5& {Reactions} ๐Ÿ˜† [10-Jan-20 05:42 PM] arsenyzvonar#0000 And 30k more worth of stuff is waiting to be sold {Reactions} ๐Ÿ’ธ (2) [10-Jan-20 05:49 PM] corlis#0000 nice! [10-Jan-20 06:04 PM] lemonsoup#0000 get 'em, dude [10-Jan-20 06:13 PM] nreif#0000 The MEE6 BOT is broken. I have a trial license and it said I leveled up. But when I type !rank it doesn't show my rank as U. [10-Jan-20 06:14 PM] prdgi#0000 It's not integrated with PrUn, it's discord only. [10-Jan-20 06:14 PM] prdgi#0000 !levels [10-Jan-20 06:14 PM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [10-Jan-20 06:15 PM] obsidianpick#0000 !rank [10-Jan-20 06:15 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665347975849181206/card.png?ex=6814b757&is=681365d7&hm=906e0826864be50cf7782da228a3af75e2649f4aeb77319662f4c6360745ed75& [10-Jan-20 06:15 PM] prdgi#0000 Oooo, devs back to 9. @molp you're going to be out of the top 10 soon [10-Jan-20 06:15 PM] obsidianpick#0000 What does the rank even mean? [10-Jan-20 06:19 PM] nreif#0000 @prdgi Thanks. [10-Jan-20 06:19 PM] nreif#0000 ๐Ÿ‘ [10-Jan-20 06:22 PM] nreif#0000 @obsidianpick It is in relation to the other people on the server. [10-Jan-20 06:22 PM] obsidianpick#0000 What relation? [10-Jan-20 06:23 PM] obsidianpick#0000 Characters sent? Messages sent? [10-Jan-20 06:23 PM] obsidianpick#0000 !rank [10-Jan-20 06:23 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665350007771234354/card.png?ex=6814b93b&is=681367bb&hm=bc3ae0bebe6dab024adb3f34aa869b41cb54d57200edadb195ba766aede2979f& [10-Jan-20 06:24 PM] obsidianpick#0000 I just went up 26 XP for typing 13 words [10-Jan-20 06:24 PM] nreif#0000 @obsidianpick Every minute that you're messaging you randomly gain between 15 and 25 XP. To avoid spamming, it's limited to once a minute. [10-Jan-20 06:24 PM] obsidianpick#0000 Huh [10-Jan-20 06:26 PM] nreif#0000 @obsidianpick I know it seems strange. [10-Jan-20 06:27 PM] obsidianpick#0000 So in essence its a semi-random relation of how active you are [10-Jan-20 06:27 PM] nreif#0000 I personally think it is kinda unfair because it gives you a random value. [10-Jan-20 06:28 PM] obsidianpick#0000 Yeah, an "unlucky" person who is very active can be ranked the same as someone who is "lucky" but talks only half the amount {Reactions} ๐Ÿ˜’ [10-Jan-20 06:31 PM] nreif#0000 Precisely. [10-Jan-20 06:33 PM] nreif#0000 For example: @originalskullbearer and @catfiz have the same number of messages but @originalskullbearer is ranked higher purely because of luck. [10-Jan-20 06:34 PM] catfiz#0000 Wait, I was passed? [10-Jan-20 06:34 PM] catfiz#0000 !rank [10-Jan-20 06:34 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665352918144122920/card.png?ex=6814bbf1&is=68136a71&hm=d7cbf47b1ab98760bdc7ae1184c4dd7461f0b24e94ba04f4e504c5e657ea6969& [10-Jan-20 06:35 PM] catfiz#0000 Wow, nice one skull [10-Jan-20 06:42 PM] originalskullbearer#0000 !rank [10-Jan-20 06:42 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665354717605527552/card.png?ex=6814bd9e&is=68136c1e&hm=0f3fe28b0dc7a18d05d7b4f1bcef77dc8e49de5bbcde3983722b565c0fd1ad46& [10-Jan-20 06:42 PM] originalskullbearer#0000 Well, I made that number of messages in like 1/4 the time {Reactions} ๐Ÿ‘ [10-Jan-20 06:42 PM] originalskullbearer#0000 ๐Ÿ˜Ž [10-Jan-20 06:44 PM] obsidianpick#0000 Ah, dick measuring using pointless numbers {Reactions} ๐Ÿ‘Ž [10-Jan-20 06:44 PM] obsidianpick#0000 What the internet was designed for [10-Jan-20 06:50 PM] nreif#0000 @originalskullbearer Congratulations on being number 1. [10-Jan-20 06:50 PM] nreif#0000 https://tenor.com/view/congrats-leonardo-dicaprio-fireworks-the-great-gatsby-old-sport-gif-4884466 {Embed} https://tenor.com/view/congrats-leonardo-dicaprio-fireworks-the-great-gatsby-old-sport-gif-4884466 https://images-ext-1.discordapp.net/external/o5yowYTM2HRsgeDK0lOQw9xwHfrNznKFkUWZrc5ljDo/https/media.tenor.co/images/9d86f7b3ba86f2d6af00bc8bcf5251da/raw [10-Jan-20 07:01 PM] originalskullbearer#0000 Why thank you [10-Jan-20 07:02 PM] originalskullbearer#0000 I'd like to think that I was the number 1 candidate too, to @mjeno the Vampireโ„ข๏ธ who is awake at night, feasting upon unsuspecting market fluctuations [10-Jan-20 07:03 PM] mjeno#0000 ๐Ÿง› [10-Jan-20 07:04 PM] nreif#0000 @originalskullbearer @mjeno Hahaha! ๐Ÿ˜… ๐Ÿ˜‚ [10-Jan-20 07:04 PM] nreif#0000 @originalskullbearer You are most welcome. [10-Jan-20 07:04 PM] originalskullbearer#0000 He's just going through the entire night [10-Jan-20 07:04 PM] originalskullbearer#0000 Listening to Spotify [10-Jan-20 07:05 PM] originalskullbearer#0000 He's like, +1 UTC or something [10-Jan-20 07:05 PM] originalskullbearer#0000 I mean, craziness. I have the same hours as this guy and I'm -8 UTC [10-Jan-20 07:05 PM] originalskullbearer#0000 And I listen to.... *gasp* Pandora [10-Jan-20 07:06 PM] originalskullbearer#0000 *Antimatter Explosion* [10-Jan-20 07:06 PM] corlis#0000 Where do I see my virtual level ?;) [10-Jan-20 07:07 PM] nreif#0000 @corlis Just type: !rank. [10-Jan-20 07:08 PM] nreif#0000 @originalskullbearer Pandora is suitable for a Wall Street vampire. [10-Jan-20 07:09 PM] corlis#0000 !rank [10-Jan-20 07:09 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665361516609929227/card.png?ex=6814c3f3&is=68137273&hm=3a2ffd3dc253114b4408db38267be8e2fb28c5ff094c68e019d7aad3cfb5bab2& [10-Jan-20 07:09 PM] corlis#0000 Level 5... [10-Jan-20 07:09 PM] corlis#0000 What a noob [10-Jan-20 07:12 PM] originalskullbearer#0000 Well, Pandora knows me you know [10-Jan-20 07:12 PM] originalskullbearer#0000 Spotify is what the new kids listen to [10-Jan-20 07:12 PM] originalskullbearer#0000 It's like starting over [10-Jan-20 07:12 PM] originalskullbearer#0000 Pandora has me so pegged and I'm all over the place, so it took it *years* to truly understand me [10-Jan-20 07:13 PM] originalskullbearer#0000 I hear wonderful new stuff all the time, it's great [10-Jan-20 07:13 PM] originalskullbearer#0000 Almost never a skip or a thumb down anymore [10-Jan-20 07:54 PM] obsidianpick#0000 Spotify has all my data [10-Jan-20 07:55 PM] obsidianpick#0000 Turns out despite listening to almost a thousand hours of music I am really indecisive, with the most time spent on any single artist being 8 hours [10-Jan-20 08:49 PM] franss22#0000 hey, some time ago some of the ppl here were talking about a scifi novel series, with friendly ship AI and stuff [10-Jan-20 08:50 PM] franss22#0000 what was its name? [10-Jan-20 08:59 PM] instigator#0000 Hmmm... I don't know what you're talking about, but a series that comes to mind is Bobiverse? [10-Jan-20 09:09 PM] mrtcsmith#0000 The Culture series? [10-Jan-20 09:11 PM] thegravycompanygc#0000 It was the culture series they were talking about [10-Jan-20 09:11 PM] thegravycompanygc#0000 (great series BTW) [10-Jan-20 09:18 PM] rain9441#0000 Prom Bfab MM sell is too low, currently the BSE trade route from montem to prom is pointless due to limited gain. [10-Jan-20 09:43 PM] originalskullbearer#0000 Can't raise the Prom BSE up, LST and ALO are too cheap if you source them yourself [10-Jan-20 09:43 PM] originalskullbearer#0000 BSE is already huge margin [10-Jan-20 09:43 PM] originalskullbearer#0000 Basically Prom could sell BSE to Montem [10-Jan-20 09:44 PM] originalskullbearer#0000 LST is expensive on Prom and super cheap just 10h away [10-Jan-20 09:44 PM] originalskullbearer#0000 ALO similarly [10-Jan-20 09:46 PM] originalskullbearer#0000 Fuel is cheaper often on Prom too, so even FEO is getting cheaper there because transportation costs are lower [10-Jan-20 09:47 PM] prdgi#0000 Fuel is cheapest on FO-412c (FF) and FO-412d (SF). GDP has best fuel, you just need to come get it. [10-Jan-20 10:01 PM] thegravycompanygc#0000 @originalskullbearer surely Montem can make BSE cheap too - FE and LSE on planet (I now realize why Katoa is so expensive...) [10-Jan-20 10:12 PM] originalskullbearer#0000 Fuel in FO is indeed so cheap. Montem can make prefabs cheap, but for really high volumes at low cost you need high concentrations and two planets, so shipping costs add a lot to FEO/FE and not as much to ALO/AL [10-Jan-20 10:13 PM] rain9441#0000 Montem makes tons of BSE out of AL. [10-Jan-20 10:13 PM] rain9441#0000 I really dont think prom can out pace montem on BSE [10-Jan-20 10:13 PM] originalskullbearer#0000 Sure, but the ALO is a little closer to Prom and C and O are cheap [10-Jan-20 10:13 PM] rain9441#0000 AL price on montem is 385 atm [10-Jan-20 10:14 PM] rain9441#0000 The price is usually dictated by the buys for AL on montem [10-Jan-20 10:14 PM] rain9441#0000 But prom needs BSE shipped in, and we wont ship it if there isn't more than the tiny margin that exists now. [10-Jan-20 10:15 PM] originalskullbearer#0000 All I can say is I can make all my BSE so cheaply on Prom that I sell it as a Cash cow whenever I need money [10-Jan-20 10:16 PM] originalskullbearer#0000 But there are players slapping down RIGS so fast they drain the market [10-Jan-20 10:16 PM] rain9441#0000 yeah, but the volume is so immense - needs massive amounts of BSE shipped over [10-Jan-20 10:16 PM] rain9441#0000 No individual can do it [10-Jan-20 10:16 PM] originalskullbearer#0000 Yes, the major producers here are self-containing for building replacement and for expansion [10-Jan-20 10:16 PM] rain9441#0000 Good trade route means people buy DW/RAT from prom and sell it at montem, then ship BSE back and sell it. Makes all parties more lucrative [10-Jan-20 10:16 PM] originalskullbearer#0000 I agree [10-Jan-20 10:17 PM] originalskullbearer#0000 I'm just saying that if MM goes up on Prom then it will just get plowed by near Prom producers [10-Jan-20 10:17 PM] originalskullbearer#0000 I already have margins over 50% on a BSE I make straight from market inputs [10-Jan-20 10:18 PM] originalskullbearer#0000 Plus AL is not in big supply, but ALO is and cheap [10-Jan-20 10:18 PM] originalskullbearer#0000 SME C and O are cheap [10-Jan-20 10:18 PM] originalskullbearer#0000 I SME AL and use it as fast as I make it [10-Jan-20 10:18 PM] originalskullbearer#0000 My margins are ridiculous [10-Jan-20 10:19 PM] originalskullbearer#0000 I think there is a balancing issue, but I think it is more resource based than MM based [10-Jan-20 10:19 PM] originalskullbearer#0000 Give it 1-2 months and it will change though [10-Jan-20 10:20 PM] rain9441#0000 margins are ridiculous, but still the MM buy is too low. [10-Jan-20 10:20 PM] originalskullbearer#0000 Katoa is actually the most resource poor, Montem just isn't developed [11-Jan-20 12:13 AM] jmac_420#0000 what does katoa develop cheaply that i can export that isnt poverty [11-Jan-20 12:33 AM] originalskullbearer#0000 Sometimes prefabs [11-Jan-20 12:34 AM] originalskullbearer#0000 Sometimes AL or FEO [11-Jan-20 12:34 AM] prdgi#0000 @originalskullbearer It goes in cycles. Promitor is most powerful in early game due to agriculture, Montem gains power due to prefabs industry. Katoa deals with plastics and fuels until gas giants are settled. After we got gas giants, Prom has taken the lead with plastics and fuels. Montem will see a resurgence with B* Prefabs again, and Katoa will struggle to find its place. Its not that Katoa is particularly resource poor, just that we've not identified and capitalized on its strengths yet. [11-Jan-20 12:35 AM] originalskullbearer#0000 @prdgi I hope so. Right now it is so difficult to trade anything to Prom and that really hurts free-to-play players [11-Jan-20 12:35 AM] originalskullbearer#0000 Which are the yet-to-convert base [11-Jan-20 12:35 AM] prdgi#0000 Ok, lets work something out then {Reactions} ๐Ÿ‘ (2) [11-Jan-20 12:37 AM] prdgi#0000 Katoa's strengths lie in the abundance of resources surrounding it. The planet itself is lacklustre, but if cheap fuel were there consistently, particularly SF, we could unlock access to everything around it. [11-Jan-20 12:40 AM] prdgi#0000 Its generally poor on planets which would be able to produce lots of cheap prefabs. Its likely better to import from Montem still. [11-Jan-20 12:43 AM] sharlindra#0000 Proxion+Gibson can supply enough FE and LST I think, if people cooperated or settled both [11-Jan-20 12:49 AM] originalskullbearer#0000 Proxion does offer a good opportunity for some prefab production [11-Jan-20 12:49 AM] originalskullbearer#0000 At the very least BSE may be reduced much like on Prom [11-Jan-20 12:50 AM] originalskullbearer#0000 And that's the biggest demand for new players [11-Jan-20 12:50 AM] originalskullbearer#0000 Right now the demand from new Berthier and Etherwind players is draining Prom market [11-Jan-20 12:50 AM] originalskullbearer#0000 But the supply is getting quite high [11-Jan-20 12:51 AM] originalskullbearer#0000 As the Berthier players come online, even more so [11-Jan-20 12:53 AM] originalskullbearer#0000 Plastics is a good potential, but the need for C and abundance of H also near Prom and Boucher make that a strong plastics region [11-Jan-20 12:53 AM] sharlindra#0000 Proxion has nice fertility, C can b easily farmed there [11-Jan-20 12:53 AM] originalskullbearer#0000 And the biggest MCG producing monster is right by Prom [11-Jan-20 12:53 AM] originalskullbearer#0000 Good point about Proxion [11-Jan-20 12:53 AM] originalskullbearer#0000 Makes it a strong case for Prefabs [11-Jan-20 12:54 AM] sharlindra#0000 Katoa's problem, from the very start of the server, is that people completely ignored Proxion [11-Jan-20 12:54 AM] jmac_420#0000 i mean, most of us on katoa just followed teh tutorial and started on the planet cause it was close to the exchange [11-Jan-20 12:54 AM] originalskullbearer#0000 It is a good Tier 1 LST source [11-Jan-20 12:55 AM] originalskullbearer#0000 That's why it's good for NS, right? [11-Jan-20 12:55 AM] prdgi#0000 ``` CR-385b (Prom) CR-409e (Prom) FO-250a (Prom) KH-552b (Montem) SM-748a (Katoa) WN-506a (Katoa) XK-632a (Katoa) XK-745a (Katoa) XK-745b (Katoa) XT-699b (Montem) XT-699c (Montem) ``` Are the fertile planets listed in illuminate. Montem and Katoa have more fertile planets in their SOI than Prom. Katoa has more than any other. SM-748a Is roughly equivalent to Montem with fertility and makes 11 H2O, but the system is otherwise fairly barren. Its right in the middle of the Katoa arm of the galaxy though, and can supply cheap (relatively speaking) GRN to the surrounding area. The highest concentration H2O deposit is right near this planet as well - SM-945c. This means that you can grow ALG, VEG on SM-945c in a HYF. Combine it with the GRN from SM-748a and you have an abundance of RAT. Building on this, the two highest N concentrations are nearby to this as well. The 4th highest concentration of LST is in the katoa arm (and its a T2 !!!). Now we have a supply chain for NS, its perfect for self-sustaining agriculture in this area. The most rich H, and HE3 planets are in the Katoa arm. Same for GAL. AMM is a little lacking compared to Prom, but FJ-990e is only 12 % points off the top - still 32 / day. We got fuel, we got agriculture. The largest SIO deposit is in the Katoa arm. SM-521a has roughly equal concentration of SIO and LST for MCG. >30 which is great. We can continue, but I'm bored. [11-Jan-20 12:56 AM] jmac_420#0000 None of those are reachable for new playesr : ( [11-Jan-20 12:56 AM] jmac_420#0000 that are stuck on katoa anyway [11-Jan-20 12:56 AM] sharlindra#0000 they are, you can fly to any t1 planet as soon as you start [11-Jan-20 12:56 AM] prdgi#0000 That wasn't the context though. I was discussing with @originalskullbearer how Katoa can rise again [11-Jan-20 12:59 AM] originalskullbearer#0000 Yes, late game rise is now the stage we are in [11-Jan-20 01:00 AM] originalskullbearer#0000 Tier 2-3 planets are now where Prom is starting to dominate and Katoa and Montem are drastically under utilized [11-Jan-20 01:00 AM] originalskullbearer#0000 The HYF system @prdgi just suggested is a great example of what is the next big step [11-Jan-20 01:01 AM] originalskullbearer#0000 Fuel is a tier 2-3 game mostly, but right now tier 1 agriculture is dominating the RAT market, though HYF based systems can produce much more cheaply [11-Jan-20 01:01 AM] sharlindra#0000 I think there is shortage of ALO in the Katoa arm though, I think that has been the main roadblock [11-Jan-20 01:01 AM] originalskullbearer#0000 PP2 is starting to dominate all but BDE in the Prom area [11-Jan-20 01:02 AM] originalskullbearer#0000 Almost all ALO is out of SW there, it's such a sweet system, and it's barely started [11-Jan-20 01:03 AM] originalskullbearer#0000 Almost as close to Katoa, but really prefabs can be made right on SW-829 planets (I think it's 829... Next to Oersted) [11-Jan-20 01:03 AM] originalskullbearer#0000 Unfortunately that kills Montem market cause prefabs just pump out of there as it ramps up [11-Jan-20 01:06 AM] originalskullbearer#0000 Katoa could probably dominate BDE and LDE supply due to plastics advantage [11-Jan-20 01:06 AM] sharlindra#0000 I am still not completely sure that making B-fabs out of AL was a good idea, I think thats what make Promitor such a dominant force. Feels like it was supposed to be a simple farming planet with higher tier potential, but PP2 is far too easily accessible and Prom got access to B-fabs much easier and convenient than it should have had [11-Jan-20 01:06 AM] originalskullbearer#0000 Agreed [11-Jan-20 01:06 AM] originalskullbearer#0000 They really should take more AL by volume than FE [11-Jan-20 01:07 AM] originalskullbearer#0000 Less mass, more volume [11-Jan-20 01:07 AM] sharlindra#0000 fyi in the last run, t2 balancing was really poor (nonexistent) and PP2 could only make L-fabs, adding B-fabs to them was this run thingy [11-Jan-20 01:07 AM] originalskullbearer#0000 Take some of the shipping advantage away. Also ALO grows in mass to AL which is causing some of the issues [11-Jan-20 01:07 AM] originalskullbearer#0000 ALO ships even cheaper [11-Jan-20 01:10 AM] originalskullbearer#0000 Really that last bit is a big issue that is causing this partially, though as a mechanical engineer I take exception to AL as a direct swap for FE [11-Jan-20 01:11 AM] originalskullbearer#0000 It can be, but if the FE design was well optimized, it would usually require 1.1-1.5x the FE volume to really be a replacement [11-Jan-20 01:12 AM] originalskullbearer#0000 And STL should be usable for B-fabs with 1 STL to 2-3 B-fabs [11-Jan-20 01:12 AM] originalskullbearer#0000 Then AL alloys will roughly match STL like AL with FE [11-Jan-20 01:32 AM] originalskullbearer#0000 I should say I assume FE is like low carbon (mild) steel [11-Jan-20 01:33 AM] originalskullbearer#0000 And STL is a high strength alloy [11-Jan-20 01:34 AM] originalskullbearer#0000 Same for basic AL vs something like AL 7071-T6 [11-Jan-20 01:39 AM] sharlindra#0000 oh come on, FE is HIGH carbon "steel", you engineer ;) or you mean that in-game FE is not actually cast iron? [11-Jan-20 01:53 AM] prdgi#0000 @originalskullbearer Prom will soon get cheaper B* Series than ALO can provide [11-Jan-20 02:01 AM] prdgi#0000 FJ-990c is likely the most suitable ALO planet in the Katoa arm. It also has TCO, which will be very useful. [11-Jan-20 02:03 AM] prdgi#0000 SM-945b is 7 jumps out of Kat, 4th highest FEO concentration. Its a T2. Honestly, the SM-945 system is pretty good. ``` Resource Form Conc. @100% AMM Mineral 0.3293 23.0536 FEO Mineral 0.7456 52.1901 H2O Mineral 0.3924 27.4659 H2O Mineral 0.8530 59.7095 HE Atmospheric 0.0630 4.4129 LST Mineral 0.6001 42.0092 SIO Mineral 0.4178 29.2474 ``` in system resources. [11-Jan-20 02:29 AM] prdgi#0000 Katoa arm also has the XK-194 system which has some good resource concentrations ``` Resource Form Conc. @100% AMM Atmospheric 0.0584 4.0886 H Atmospheric 0.7954 55.6757 H Atmospheric 0.9223 64.5626 H2O Mineral 0.2166 15.1645 HAL Mineral 0.1506 10.5413 HAL Mineral 0.2927 20.4894 HE Atmospheric 0.3958 27.7086 MAG Mineral 0.2164 15.1491 N Liquid 0.7030 49.2118 SIO Mineral 0.4403 30.8233 SIO Mineral 0.5073 35.5108 SIO Mineral 0.7022 49.1536 TIO Mineral 0.2001 14.0059 ``` [11-Jan-20 02:32 AM] prdgi#0000 The 2nd and 3rd highest concentrations of BER occur in the Katoa arm. MO-643j has BER, and 0.52 conc FEO BE-910a has BER, 0.12 TCO, and 0.13 HE. Both decent planets. [11-Jan-20 02:33 AM] prdgi#0000 XK-632c is the best source of MG in the arm, its also got 0.69 SIO. [11-Jan-20 02:34 AM] prdgi#0000 Honestly, there are some rocking planets in the Katoa arm. I think it has every raw material. Prom arm is missing TIO and MG. [11-Jan-20 02:34 AM] prdgi#0000 The 2 highest concentrations of LES are out there [11-Jan-20 02:35 AM] prdgi#0000 @esabab_00 and NLT have a more resource rich space than GDP does. [11-Jan-20 02:36 AM] jmac_420#0000 i want to put my ships to use, what is something i can export from katoa and import from another exchange planet to make a little money [11-Jan-20 02:36 AM] jmac_420#0000 i think i just sent one of my ships on a run, but i risked 16000 CIS to make only 100CIS in profit lmao [11-Jan-20 02:38 AM] prdgi#0000 sometimes you don't really need to make money, you just need to cover the fuel back. Particularly if you can get a ripper deal going back to Katoa. [11-Jan-20 02:47 AM] jmac_420#0000 whats the point of sending ships out if you only break even [11-Jan-20 02:50 AM] prdgi#0000 Because you could get more profit shipping from Prom to Katoa. But combine the return trip in your assessments. [11-Jan-20 06:55 AM] nreif#0000 Yesterday I found out I could change my profile image. [11-Jan-20 06:56 AM] nreif#0000 https://tenor.com/view/face-palm-the-huxtables-raven-simone-the-cosby-show-gif-9140688 {Embed} https://tenor.com/view/face-palm-the-huxtables-raven-simone-the-cosby-show-gif-9140688 https://images-ext-1.discordapp.net/external/DK475JaGuEwaATg6_T0WDEw9IR6beGa6iXenPtqbjzk/https/media.tenor.co/images/71b2d40a5080c42891e4f66a24d456f4/tenor.png [11-Jan-20 07:00 AM] nreif#0000 !rank [11-Jan-20 07:00 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665540422571130880/card.png?ex=6814c1d1&is=68137051&hm=17c2a29fcd4d900b167cb2be9c69c0fb08ebc529730179fdf36daf549686b0ec& [11-Jan-20 07:21 AM] thewarof1812#0000 @jkomut9981 first time working with contracts. Fulfilled a payment for LST @ FO-705c [11-Jan-20 08:11 AM] originalskullbearer#0000 @prdgi CR-534a is a beauty, isn't it? [11-Jan-20 08:12 AM] originalskullbearer#0000 COGC build 3 hours ago..... [11-Jan-20 08:12 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665558591385763860/unknown.png?ex=6814d2bd&is=6813813d&hm=9a34046a20a4add9a993188543b65864277c427787c7ba36ba5fd0a76f8e27f7& [11-Jan-20 08:13 AM] originalskullbearer#0000 I had discounted it due to the TSH requirement being out of reach for most players, but with 3 plots or more pumping out b-fabs I can definitely see it. Not even high cost to enter/leave either. [11-Jan-20 08:13 AM] originalskullbearer#0000 So shipping, particularly Prefabs out, is inexpensive [11-Jan-20 10:14 AM] mrwashingtoad#0000 ooh good info on that 1 active colony w/ COGC amount is: 15 :PrUn_DW: 20 :PrUn_MCG: 20 :PrUn_PE: 10 :PrUn_RAT: [11-Jan-20 10:17 AM] nreif#0000 Is there a discord server only for Moria-Montem? [11-Jan-20 10:17 AM] sharlindra#0000 not that I know of, might ask around in the local in-game chat [11-Jan-20 10:19 AM] nreif#0000 @sharlindra Thanks.๐Ÿ˜ƒ [11-Jan-20 12:50 PM] esabab_00#0000 Hot planets are getting hot {Reactions} ๐Ÿ”ฅ (3) [11-Jan-20 12:58 PM] nreif#0000 Is there climate change in the game? [11-Jan-20 12:59 PM] nreif#0000 How do planets get hotter? [11-Jan-20 01:03 PM] esabab_00#0000 I was talking more about people trying to make TSH [11-Jan-20 01:30 PM] defenestrator1235#0000 boocher? [11-Jan-20 01:37 PM] obsidianpick#0000 Huzzah, its green {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665640557359661066/unknown.png?ex=68151f13&is=6813cd93&hm=3acd7bbf63a37ae112b0061cca89323186cc9f9003eb259070640ac56de45f74& [11-Jan-20 01:39 PM] esabab_00#0000 https://www.youtube.com/watch?v=a2zv1wYBqCA {Embed} thetracksofmytears1 https://www.youtube.com/watch?v=a2zv1wYBqCA remember when Bobby Boucher turned up at half time... Scene from The Waterboy https://images-ext-1.discordapp.net/external/5jq1notczibx6UkpjRYr9d_8byoqdxPeBsGTJjvEKn4/https/i.ytimg.com/vi/a2zv1wYBqCA/maxresdefault.jpg [11-Jan-20 01:42 PM] nreif#0000 @obsidianpick Congrats. [11-Jan-20 01:42 PM] nreif#0000 https://tenor.com/view/clapping-congrats-sarcastic-clap-leonardo-di-caprio-gif-14425232 {Embed} https://tenor.com/view/clapping-congrats-sarcastic-clap-leonardo-di-caprio-gif-14425232 https://images-ext-1.discordapp.net/external/F9RLwh4FYkSN5PDrfsKJwz-UwCusbAUJUqalUiXgHow/https/media.tenor.co/images/ea1b44aff1a7f9da139710cd9f7d1337/tenor.png [11-Jan-20 04:17 PM] prdgi#0000 @originalskullbearer we prefer sw-829c, the requirements for construction is easier without requiring a vast increase in additional infrastructure. TSH is easy enough to make, but not in the quantities we wanted yet. [11-Jan-20 04:23 PM] prdgi#0000 Plus, your refurb requirements on an ext are about 35k where sw needs around 25k. That said, you'd need less LST EXTs on CR [11-Jan-20 08:05 PM] slomes#0000 yes, better use INF! [11-Jan-20 08:07 PM] slomes#0000 @esabab_00 *gasp* I thought QWNE and Kiwi Corp are the only TSH makers atm [12-Jan-20 08:32 AM] _frostwood_#0000 This is my great wake up call this morning: https://twitter.com/alertable_ca/status/1216334936497631233?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed&ref_url=https%3A%2F%2Fforums.penny-arcade.com%2Fdiscussion%2F230822%2Fcanadian-politics-nice-beard-though%2Fp34 {Embed} Alertable Canada (@alertable_ca) https://twitter.com/alertable_ca/status/1216334936497631233?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed&ref_url=https%3A%2F%2Fforums.penny-arcade.com%2Fdiscussion%2F230822%2Fcanadian-politics-nice-beard-though%2Fp34 Alert Ready: Radiological Hazard Alert Jan12 723AM This is a Province of Ontario emergency bulletin which applies to people within ten (10) kilometres of the Pickering Nuclear Generating Station https://t.co/nkDDwjwmGU Retweets 219 Likes 183 Twitter [12-Jan-20 08:33 AM] _frostwood_#0000 False alarm though, but still I never thought I'd see "Radiological Alert" mixed in with freezing rain. [12-Jan-20 08:37 AM] sharlindra#0000 what (supposedly) happened? [12-Jan-20 08:43 AM] _frostwood_#0000 Someone hit the "alert button" reserved for things like nuclear war or meltdown and what not so everyone who had a updated phone had there phones go off with a loud air-raid warning type sound. [12-Jan-20 08:46 AM] _frostwood_#0000 My phones a few versions behind so I didn't get the warning, just the text message saying: [12-Jan-20 08:47 AM] _frostwood_#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/665929804419301410/image0.jpg?ex=6814daf5&is=68138975&hm=fdaa869a6fcc9a3f704f5d8562cbaeda860c288387e0eb36eab95243d3e44aaa& [12-Jan-20 08:49 AM] _frostwood_#0000 From someone who works there apparently a turbine caught on fire, probably someone panicked. [12-Jan-20 09:00 AM] prdgi#0000 Oh wow. Glad it's just a false alarm. [12-Jan-20 09:06 AM] _frostwood_#0000 Technically the CANDU reactors can't meltdown as they use unenriched uraninum. But the reactors in Pickering are pretty old and are slated to be replaced. [12-Jan-20 09:07 AM] _frostwood_#0000 Two reactors are in safe-storage and are offline because they were unrepairable without some risk to the public. [12-Jan-20 09:41 AM] aandersen#0000 This makes me recall the dramatisation of Chernobyl on HBO. [12-Jan-20 09:42 AM] weaselslider#0000 DON'T PET THE RADIOACTIVE PUPPIES [12-Jan-20 09:54 AM] obsidianpick#0000 TBH Chernobyl happening again is very unlikely [12-Jan-20 10:03 AM] rubicate#0000 Even if it does, people dramatize stuff like that way too much. Obviously accidents are bad and we should strive to avoid them, but we tend to be "wowed" by things that are big and flashy. Even if coal plants actually hurts and kills more people there isn't any focus on it because it happens slowly over time rather than instantly. [12-Jan-20 10:03 AM] obsidianpick#0000 Coal plants put out more radiation too [12-Jan-20 10:04 AM] obsidianpick#0000 Which IMO is a bit funny [12-Jan-20 10:04 AM] rubicate#0000 yeah [12-Jan-20 10:05 AM] rubicate#0000 it's the same like when people are super afraid of plane crashes even though car traffic is a lot more deadly [12-Jan-20 10:05 AM] rubicate#0000 it's so easy to visualize that dramatic crash with people being helpless as it falls down [12-Jan-20 10:06 AM] rubicate#0000 but dead is dead, being hit by a driver who is texting kills you just as much and happens a lot more [12-Jan-20 10:06 AM] waitingtocompile#0000 Chernobyl would be a spectacular comedy of errors if it weren't so horrifying. A dozen mistakes were made, and if even one of them hadn't been then the damage would have likely been contained to the plant itself. No need for the desperate construction of the sarcophagus [12-Jan-20 10:07 AM] waitingtocompile#0000 Meanwhile countless thousands die each year as a result of coal and oil fuelled plants, but in boring, gradual and often far removed ways [12-Jan-20 10:08 AM] obsidianpick#0000 Its also people vs statistics [12-Jan-20 10:08 AM] obsidianpick#0000 You kill 100 people and its a tragedy. Kill a million and its a statistic [12-Jan-20 10:08 AM] waitingtocompile#0000 I mean it's more that past a certain point our brains don't really distinguish between big numbers [12-Jan-20 10:09 AM] obsidianpick#0000 Yeah, we just can't comprehend it [12-Jan-20 10:09 AM] waitingtocompile#0000 Like ten thousand and one million are both big, but we don't intuitavely get *how much bigger* one million is [12-Jan-20 10:09 AM] obsidianpick#0000 Its a bit like how people have trouble working out a monthly subscription vs a yearly cost [12-Jan-20 10:10 AM] waitingtocompile#0000 Like you can do maths and say "oh, this thing is one hundred times that thing" but you don't get that innate understanding of relative scale [12-Jan-20 10:10 AM] rubicate#0000 For only ten cents an hour you can be a proud owner of this potted plant! [12-Jan-20 10:10 AM] kovus#0000 "'You killed 100 thousand people?' We're almost going 'Well done!'. 'Your planner must look awfully busy. Death death death death, brunch. Death death death, afternoon tea.'" [12-Jan-20 10:11 AM] obsidianpick#0000 For instance, (Not calling anyone out here, just a relevant example) the current cost of PrUn PRO after release is 10 EUR per month, now if I offer you a subscription at 110 EUR for a year a lot of people wouldn't take that [12-Jan-20 10:11 AM] obsidianpick#0000 Though that can also be a liquidity issue [12-Jan-20 10:11 AM] rubicate#0000 it can also be that people don't know if they will play for a full year [12-Jan-20 10:11 AM] waitingtocompile#0000 Also a predictability issue [12-Jan-20 10:11 AM] obsidianpick#0000 But another example is the Americans with a 1/4 pounder burger vs the 1/3 pound burger [12-Jan-20 10:12 AM] obsidianpick#0000 People thought the 1/4 pounder was bigger [12-Jan-20 10:12 AM] rubicate#0000 Still waiting for them to release a metric kilogram burger [12-Jan-20 10:12 AM] waitingtocompile#0000 I can be reasonably certain that I'll play for a couple of months, I can be less certain I'll play for at least 11 [12-Jan-20 10:12 AM] obsidianpick#0000 The 2.2 pounder burger [12-Jan-20 10:13 AM] obsidianpick#0000 TBH I think that PRO will get needed more the less people are on a CX [12-Jan-20 10:13 AM] rubicate#0000 I think the devs intend to create more endgame content that's available to pro users, like macro corp stuff. Since the game is early in development that stuff isn't there yet though [12-Jan-20 10:14 AM] obsidianpick#0000 As even for Montem - Vallis you end up with a 2-3k cost of fuel. And PRO can ignore that by using the LM [12-Jan-20 10:14 AM] rubicate#0000 hmmm [12-Jan-20 10:14 AM] rubicate#0000 don't overestimate the LM [12-Jan-20 10:14 AM] obsidianpick#0000 Oh I know [12-Jan-20 10:14 AM] rubicate#0000 it's not always you find your offers, and people can cheat you [12-Jan-20 10:14 AM] obsidianpick#0000 Yeah [12-Jan-20 10:15 AM] waitingtocompile#0000 The LM offers more flexibility at the cost of greater risk [12-Jan-20 10:15 AM] rubicate#0000 I generally think of it as a bonus, but none of my production chains require it [12-Jan-20 10:15 AM] obsidianpick#0000 I would like for the LM to be made free, but you get a higher tier for PRO where its an escrow service {Reactions} ๐Ÿ‘ [12-Jan-20 10:15 AM] waitingtocompile#0000 Like the LM also allows for things like deffered payment, which isn't an option on the CX [12-Jan-20 10:15 AM] obsidianpick#0000 So neither party gets anything until contract is complete/or its a smart contract [12-Jan-20 10:51 AM] originalskullbearer#0000 Agreed, great differentiation idea [12-Jan-20 10:51 AM] originalskullbearer#0000 Flexible contracts vs insecure contracts [12-Jan-20 10:51 AM] originalskullbearer#0000 Then free accounts can still thrive off-CX but they will not have the same business flexibility [12-Jan-20 10:52 AM] obsidianpick#0000 Could even justify it in universe as a higher tier of support from your sponsor [12-Jan-20 10:52 AM] obsidianpick#0000 Or as an insurance service [12-Jan-20 10:52 AM] originalskullbearer#0000 Well, could be higher level APEX access [12-Jan-20 10:52 AM] obsidianpick#0000 Yeah [12-Jan-20 10:53 AM] originalskullbearer#0000 Pro should offer a few things [12-Jan-20 10:53 AM] originalskullbearer#0000 Flight planner, production planner [12-Jan-20 10:53 AM] obsidianpick#0000 Yeah, I definitely agree on that. Maybe the ability to have recurring production [12-Jan-20 10:53 AM] originalskullbearer#0000 Some of the common stuff we spreadsheet now in basic form [12-Jan-20 10:53 AM] originalskullbearer#0000 API access might be a Pro feature down the line [12-Jan-20 10:54 AM] obsidianpick#0000 Make it a benefit but not a necessity [12-Jan-20 10:54 AM] originalskullbearer#0000 Yes [12-Jan-20 10:54 AM] obsidianpick#0000 Which it is kind of ATM (a benefit, you can go without, you just lose out on stuff) [12-Jan-20 10:54 AM] originalskullbearer#0000 Yes we want a healthy conversion rate, but the free base is your customer for conversion and you need a reason to play free in the first place to draw them in [12-Jan-20 10:56 AM] originalskullbearer#0000 I think we can get the game to tens of thousands of players in the beta [12-Jan-20 10:56 AM] originalskullbearer#0000 At least [12-Jan-20 10:56 AM] originalskullbearer#0000 But maybe 35% conversion or such? [12-Jan-20 11:58 AM] emperoroverlordjoker#0000 Conversion rate for f2p to subscription service doesn't often go above 5%, when it does it's in games that aren't consistently reaching a new audience - which isn't normally a good thing. [12-Jan-20 12:00 PM] emperoroverlordjoker#0000 That's a large part of the reason why you see so many games focus on quantity of spend options rather than quality, as someone who's made one purchase is more likely to make more. The odd thing here is that genre has a smaller effect than you'd expect on this, though it has a much larger effect on initial player retention than you'd often wish for. [12-Jan-20 12:01 PM] emperoroverlordjoker#0000 *Assumes his assumption on the conversation topic was correct.* [12-Jan-20 12:04 PM] emperoroverlordjoker#0000 Of course there's always ways to change the odds and make focusing on quality over quantity worthwhile, it just takes a bit of work. ๐Ÿ‘ [12-Jan-20 12:17 PM] originalskullbearer#0000 I think if we get to many tens or hundreds of thousands of players then 5% is a great rate, but with a small community you can focus on this more and really provide incentive via a combination of the community and the game I think. At then thousand it will probably start to be a huge struggle to keep rates up. [12-Jan-20 12:24 PM] emperoroverlordjoker#0000 I could see it going further than that, there's definitely a balance to be struck though. [12-Jan-20 12:41 PM] emperoroverlordjoker#0000 A lot of it just comes down to having plenty of options for diehard fans while also making sure to not neglect reaching new audience and having pull-in features. [12-Jan-20 01:52 PM] emperoroverlordjoker#0000 I've got the game built into my desktop background right now, trying to decide what to do about my taskbar being in the way at some points. ๐Ÿค” [12-Jan-20 01:59 PM] arsenyzvonar#0000 Make it automatically hide [12-Jan-20 02:21 PM] emperoroverlordjoker#0000 That works a bit but I still occasionally hit it while trying to open a buffer. [12-Jan-20 02:23 PM] emperoroverlordjoker#0000 It might just be simpler to decrease the height of the game rather than changing around the taskbar... [12-Jan-20 02:47 PM] noalear#0000 Is there any intent on removing abandoned accounts? The CoGC upkeep seems to be based on these bases that arent contributing. [12-Jan-20 03:00 PM] rubicate#0000 They get auto deleted after a while, don't worry {Reactions} โค๏ธ [12-Jan-20 03:12 PM] noalear#0000 Thank you. Do we know how long theyre abandoned until they get removed? [12-Jan-20 03:35 PM] obsidianpick#0000 8 days after next maintenance update [12-Jan-20 05:54 PM] originalskullbearer#0000 I agree with that [12-Jan-20 05:54 PM] originalskullbearer#0000 Both points [12-Jan-20 06:22 PM] prdgi#0000 I don't agree unfortunately. I think there is a lot of room to expand the concepts of planetary projects, specifically with regards to CXs and LMs. The CX should have its own plot on a planet (as it does now), but should not fill up the entirety of the plot. It should have a CM, followed by additional modules such as storage and other things to expand its features. Maybe category modules. Eg, an Agriculture Module would allow agricultural goods to be listed and stored at the market. [12-Jan-20 06:23 PM] originalskullbearer#0000 I agree with this too [12-Jan-20 06:23 PM] originalskullbearer#0000 I think that there needs to be multiple levels/tiers of CX [12-Jan-20 06:23 PM] originalskullbearer#0000 A space station CX may be the highest tier [12-Jan-20 06:23 PM] originalskullbearer#0000 No limit to expandability of storage, for example [12-Jan-20 06:24 PM] originalskullbearer#0000 Don't have to land to trade [12-Jan-20 06:24 PM] originalskullbearer#0000 Space elevator maybe [12-Jan-20 06:24 PM] prdgi#0000 no, it should be a different project entirely. A planetary bound CX should not evolve into a space station CX, they should be different projects. [12-Jan-20 06:24 PM] originalskullbearer#0000 Just different purposes then? [12-Jan-20 06:24 PM] originalskullbearer#0000 Like a space station is purely for off planet trade [12-Jan-20 06:25 PM] originalskullbearer#0000 But a ground CX is on and off [12-Jan-20 06:26 PM] prdgi#0000 yes. A space station works as a way to to collate goods within a system or to facilitate refuelling during long-haul etc.. They should fundamentally operate the same, and have the exact same modules. A planetary CX would work best where there is an abundance of natural resources, resources that are used in multiple steps of production, or varied production. [12-Jan-20 06:27 PM] prdgi#0000 The starter planets are good places for CX, but a gas giant making just HE3 would be a terrible place for a planet-side CX. [12-Jan-20 06:28 PM] prdgi#0000 But it would be a great place for a space station CX with Fuel/Gas modules. [12-Jan-20 06:29 PM] esabab_00#0000 I like the idea of having the different modules for it as well [12-Jan-20 06:29 PM] esabab_00#0000 I think there should be a similar setup for Corporate HQs [12-Jan-20 06:29 PM] esabab_00#0000 so you can build a smaller starter one and then build it up over time [12-Jan-20 06:29 PM] prdgi#0000 +1 on the corp HQ modules. absolutely. [12-Jan-20 06:29 PM] originalskullbearer#0000 Yes, very good idea [12-Jan-20 06:29 PM] esabab_00#0000 also regional offices [12-Jan-20 06:29 PM] originalskullbearer#0000 Esabab for CEO [12-Jan-20 06:29 PM] prdgi#0000 regional offices have 5% bonus? [12-Jan-20 06:29 PM] originalskullbearer#0000 +1 to that [12-Jan-20 06:30 PM] esabab_00#0000 The same system to implement those ideas would be what is needed to implement the communication infrastructure idea I've posted a few times in here [12-Jan-20 06:30 PM] originalskullbearer#0000 Only 1 HQ within x jumps maybe? [12-Jan-20 06:30 PM] originalskullbearer#0000 Maybe HQ and CX take seval plots [12-Jan-20 06:31 PM] originalskullbearer#0000 Regional office only 1 [12-Jan-20 06:31 PM] originalskullbearer#0000 Less storage and bonus [12-Jan-20 06:31 PM] esabab_00#0000 I'm sure the current plot mechanics will be completely revamped when they get to the land management and other parts of the roadmap that are yet to come [12-Jan-20 06:32 PM] originalskullbearer#0000 Yeah [12-Jan-20 06:35 PM] prdgi#0000 There should be a LOT more plots per planet tbh, like 10x the amount currently present. Multi plot colonies should be a thing, but to get another plot should mean that you purchase additional tiers of CM which cost a lot more and take a lot more area [12-Jan-20 06:35 PM] originalskullbearer#0000 Agreed that there needs to be a penalty for multi-plot [12-Jan-20 06:40 PM] prdgi#0000 How about Governors having the ability to make certain recipes, facilities, or expert categories illegal? {Reactions} ๐Ÿ‘ [12-Jan-20 06:40 PM] originalskullbearer#0000 YES [12-Jan-20 06:41 PM] prdgi#0000 Could also enforce that on particular materials being listed on the CX. [12-Jan-20 06:42 PM] originalskullbearer#0000 Should be too that ADM can grant a 10% bonus to a category [12-Jan-20 06:42 PM] originalskullbearer#0000 But it can't stack with category specific COGC bonus [12-Jan-20 06:42 PM] prdgi#0000 why cant it stack? [12-Jan-20 06:43 PM] originalskullbearer#0000 Just to prevent ridiculous bonuses [12-Jan-20 06:43 PM] originalskullbearer#0000 Maybe has reduced efficacy of stacked [12-Jan-20 06:44 PM] prdgi#0000 Why not have other booster projects too. A Planetary Fertility Enrichment Centre could function like a COGC, but have a bonus only to planetary fertility at the cost of fertilizers. Bonus can be selected and cost is determined by the level of bonus required. [12-Jan-20 06:44 PM] esabab_00#0000 If that much bonus and specialization is allowed the hopefully the starter worlds will be much more spread in the real launch Galaxy...otherwise one planet will be supplying the whole Galaxy [12-Jan-20 06:44 PM] originalskullbearer#0000 Yes [12-Jan-20 06:44 PM] originalskullbearer#0000 Yes, operating cost for bonus is a good idea [12-Jan-20 06:45 PM] originalskullbearer#0000 Maybe for the specialized bonuses [12-Jan-20 06:45 PM] originalskullbearer#0000 So +10% is like a public education campaign, low cost [12-Jan-20 06:45 PM] esabab_00#0000 It would be painful but we probably need depreciation on planetary projects too [12-Jan-20 06:45 PM] originalskullbearer#0000 But production enhancement is like a subsidy+research thing [12-Jan-20 06:45 PM] originalskullbearer#0000 They have upkeep [12-Jan-20 06:46 PM] originalskullbearer#0000 Already replicates the effect [12-Jan-20 06:46 PM] esabab_00#0000 No upkeep on LMs or ADMs [12-Jan-20 06:46 PM] originalskullbearer#0000 Well, should be [12-Jan-20 06:47 PM] esabab_00#0000 And planetary projects also don't use environmental items like INF and AEF and they probably should [12-Jan-20 06:47 PM] originalskullbearer#0000 Yes [12-Jan-20 06:47 PM] originalskullbearer#0000 Unless in orbit [12-Jan-20 06:48 PM] originalskullbearer#0000 But LM should be limited to a certain amount of money and/or storage, that is upgradeable [12-Jan-20 06:48 PM] originalskullbearer#0000 And offer escrow services [12-Jan-20 06:48 PM] originalskullbearer#0000 So you can't use an LM instead of a CX [12-Jan-20 06:48 PM] originalskullbearer#0000 For a populous planet I mean [12-Jan-20 06:52 PM] prdgi#0000 @esabab_00 I've suggested that before. The main hubs Kat, Mon, Prom should require a FULL tank of FF to travel between with our current ships. Each HUB should have enough resource deposits around them to independently create new colonies, but each should be skewed towards particular deposits. EG, plastics could be far cheaper in the Katoa SOI, FE based prefabs far cheaper in the Montem SOI, agriculture cheaper in the Prom SOI. Like real nations, they should have the ability to do almost everything, but would natural specialize in different things therby promoting trade [12-Jan-20 06:53 PM] esabab_00#0000 I just wish FF tanks were bigger or there was a checkbox on the fuel tank that said "auto fill from cargo on arrival" [12-Jan-20 06:55 PM] prdgi#0000 I'd go for more variety in ships tbh, some ships have lower SF, but higher FF capacity for long haul [12-Jan-20 06:55 PM] prdgi#0000 freighters have huge cargo, but can't land on planets [12-Jan-20 06:55 PM] esabab_00#0000 Yeah eventually when they have ship building id like to customize for sure [12-Jan-20 06:56 PM] esabab_00#0000 I feel like I probably do the longest routes around but maybe I just feel that way [12-Jan-20 06:56 PM] esabab_00#0000 FF tank feels small [12-Jan-20 07:24 PM] originalskullbearer#0000 I think there needs to be a much bigger gain for more FF usage and a bigger tank. Set base speed such that, with starter world about as far as the outer arm tips from center (or further), a full tank usage would take 3+ days, but minimum fuel usage would take 2 weeks or something [12-Jan-20 08:03 PM] thegravycompanygc#0000 I guess it depends what is the goal. I like the idea of interdependent systems. Even the need for main hubs to exchange for higher level items. Maybe AL is only available at one hub area. Following the same logic, space station CXs appeal to me a lot. I started off CX and I really enjoyed the experience [12-Jan-20 08:22 PM] thegravycompanygc#0000 It would be nice to see FX used more. I guess the real problem is how is the game supposed to evolve? Should it be like the airline and reset periodically? Otherwise the good spots will always be taken at some point or so many of them the MMs have to support whatever product is being spammed out [12-Jan-20 08:23 PM] thegravycompanygc#0000 I like the FF usage - with custom ships your could envision the bulk hauler between CXs. Ya, my CX has no AL, but we get a shipment everyfew days from the Skull lines [12-Jan-20 08:24 PM] noalear#0000 LM fees need to be converted to a percentage value instead of 100+, especially on starter planets. [12-Jan-20 08:24 PM] fagenthegreen#0000 there can always be more "good spots" made [12-Jan-20 08:24 PM] thegravycompanygc#0000 Once we get futures and better contacts we could see a guarantee on prices to make a four day flight feaseable [12-Jan-20 08:26 PM] thegravycompanygc#0000 Very true on the LMs @noalear . That way we can have a good starters off CX that others swing by and purchase from. [12-Jan-20 08:27 PM] thegravycompanygc#0000 If all the planets are off CX but each has a different sweat spot then you greatly increase the spots for new people. Also, if you like the MMs for older players it encourages them to avoid the bulk selling to LMs [12-Jan-20 08:29 PM] thegravycompanygc#0000 That way each cx would maybe have 5 different starting planets. And if we keep the planets from being too amazing we keep the trade going (ie, you can't build almost an entire prefab chain on one base) [12-Jan-20 08:34 PM] fagenthegreen#0000 real estate markets would be sweet [12-Jan-20 08:36 PM] thegravycompanygc#0000 To add to my previous - don't kill MMs, just put a daily limit (like 3k per SKU). That way if it turns out that you and 200 others all went big into DW and RAT it incentives you to shipping it further out (instead of selling to the MM) or switch over to C productions. [12-Jan-20 08:37 PM] thegravycompanygc#0000 And ya real estate would be huge. My plot on this great starter planet is in demand, give me a price :) [12-Jan-20 08:47 PM] thegravycompanygc#0000 I was thinking 3K money - but yes. X per day per resource. Helps keep everyone from MM farming's but keeps money flowing so people can shift their production [12-Jan-20 08:50 PM] thegravycompanygc#0000 This way we can have more MMs for startup but they don't get so abused. After restart I know I will have a MM for Fe, but if there are too many people in it, I can shift to making something else. Even if it means not fully developing my first base I can make enough money off of it to move on (but prevents me from just doubling down and making millions off an oversupplied product) [12-Jan-20 09:22 PM] josephsavage#0000 Or MM price could gradually decline whenever quantity sold into it exceeds a target level (so the cap is soft and shows in reflexive price, rather than hard) [12-Jan-20 09:23 PM] josephsavage#0000 then the more efficient players could force an MM price down and over-investment into a product will result in less efficient players changing production [12-Jan-20 09:28 PM] thegravycompanygc#0000 @josephsavage if we reset often enough that's probably the best way. But if we don't reset we need a way to support new players. I know I've reduced my operating costs significantly in a short span, but a new player won't have access to a big Corp or to build up vertical supply chain. [12-Jan-20 09:29 PM] thegravycompanygc#0000 On the other hand, letting prices drop helps everyone else. Imagine how cheap DW and RAT could get :) [13-Jan-20 03:51 AM] corlis#0000 not sure if super cheap DW and RAT are helping new players [13-Jan-20 03:51 AM] corlis#0000 because the most incentive way to learn the game is, to produce DW and RAT. [13-Jan-20 03:51 AM] corlis#0000 until you find out about RCO production of course [13-Jan-20 05:42 AM] nreif#0000 @corlis I think they are, because it helps new players lower there costs. [13-Jan-20 06:36 AM] corlis#0000 it lowers the costs only to minimal extent... while ruining their oppurtunities to sell the products the handbook tells them to produce. [13-Jan-20 08:22 AM] lemonsoup#0000 My company is profitable, feels good man [13-Jan-20 08:22 AM] lemonsoup#0000 We won't talk about the times I nearly went under [13-Jan-20 08:26 AM] obsidianpick#0000 Analysing your mistakes is useful [13-Jan-20 08:26 AM] obsidianpick#0000 To not only prevent you and us from making them, but some of them must be amusing [13-Jan-20 08:39 AM] lemonsoup#0000 It was mostly pushing to expand really early, then living on the breadline because I could barely afford 12 hours of raw materials and consumables [13-Jan-20 08:39 AM] lemonsoup#0000 Then it turns out the return on tier 2 prefabs is pretty pants and hardly anyone buys them [13-Jan-20 08:44 AM] obsidianpick#0000 Oof [13-Jan-20 08:50 AM] originalskullbearer#0000 Yes, holding markets low at very low margins destroys the opportunity to make profits in those markets for players who can't vertically integrate. You have to ask if it's a tier 1 newbie market or a tier 2+ market. If it's a newbie market then setting a *high* price cap makes sense, but pushing it low to make it "easier for newbies" just stops the newbies making money, either from their base or in trade. Making RAT/DW cheap on Montem will stop tier 1 prefab exports to Prom largely, from Montem, for example, because there is nothing to export *to* Montem from Prom. [13-Jan-20 08:56 AM] nreif#0000 @lemonsoup I almost let my company go under, but it was a great bet and I earned a good amount of money. [13-Jan-20 08:58 AM] lemonsoup#0000 Yeah the early expansion is paying off now, but it was touch and go whether I had pushed too far intially and was about to die a cashflow death [13-Jan-20 10:58 AM] sharlindra#0000 well the MMs pretty much guarantee some t1 profit, I am not sure about prefabs but agri stuff, DW, RAT and C definitely make money at MM price [13-Jan-20 11:00 AM] sharlindra#0000 the problem with going higher tier is that, well, there is just not much to aim for, really. Once you hit t3+, the only useful thing is building materials (HSE, INF, TSH) and maybe SC... and R-fabs for building CoGC, but thats not going to make you money, thats just something to do when yo are bored and dont know what to do with the money [13-Jan-20 11:13 AM] esabab_00#0000 I'm getting close to rolling out version two of my LM list...it will be expanded to track all types of planetary and corporate projects and who contributed to them. I'm considering adding a "leaderboard" that gives points for contributions and breaks it down based on company and corporation. If anyone has any leaderboard ideas or thoughts they wanna throw out feel free to post here or contact me {Reactions} ๐Ÿ‘ [13-Jan-20 11:16 AM] rain9441#0000 If older players mass produce t1 stuff to "help lower the price" it does indeed hurt the new players. This happened in the free to play surge as well. As someone with 3 bases and a pretty solid income and a mid tier Corp I have recommended to people who are older that the best thing they can do is to not expand t1 production and instead buy it from the market. [13-Jan-20 11:17 AM] rain9441#0000 When we joined there were "market saviors" and it made it reaaallly hard to grow. [13-Jan-20 11:17 AM] rain9441#0000 The devs implemented the degradation system to help with that [13-Jan-20 11:18 AM] mrwashingtoad#0000 yep - just a lot of that is a lot of established players were hitting ~70% or less on existing buildings and were in the middle of mass B-series stuff, which was raising prices about the same time the mass-influx of players came in [13-Jan-20 11:20 AM] mrwashingtoad#0000 which is both.. good ... and bad [13-Jan-20 11:20 AM] mrwashingtoad#0000 good it raises prices for new players to sell out [13-Jan-20 11:20 AM] rain9441#0000 The MM sell for b fabs needs to be removed or raised significantly to have a real economic analysis, atm I think the lack of trade route profit will result in some inefficiencies in overall production [13-Jan-20 11:20 AM] mrwashingtoad#0000 but also raises price for new players trying to expand means it's more difficult [13-Jan-20 11:20 AM] rain9441#0000 The artificial price floors and ceilings have caused all sorts of problems and solutions throughout the game [13-Jan-20 11:21 AM] mrwashingtoad#0000 yep [13-Jan-20 11:21 AM] rain9441#0000 Well it's about margins really. Relative prices go up and down but if margins are thinner new players suffer hard and older players can very easily run thinner margins [13-Jan-20 11:23 AM] rain9441#0000 Once things level out from the surge I would expect a deflationary period where overproduction of t1 exists. This is what happened before. [13-Jan-20 11:24 AM] rain9441#0000 And that is when players will feel the pain of those really thin margins [13-Jan-20 11:24 AM] sharlindra#0000 I mean I would love to expand my LAB network for example, but with the depreciation kicking in, I had to take some LABs down because there was not enough demand for anything... I even had to switch my POLs back to PG for a while, when I had 3k+ EPO and none sold for over a week... so, uhhh, Id really love to go higher tier, but I jsut cannot (or can, for the fun of it, but it would never ever pay off) [13-Jan-20 11:25 AM] mrwashingtoad#0000 yep - definitely need a better way to repair if the degradation test is going to stay in [13-Jan-20 11:26 AM] rain9441#0000 Highest tier is selling WR to market no? [13-Jan-20 11:26 AM] rain9441#0000 Now that I know you have stockpiles of EPO Iโ€™ll go ahead and just skip that [13-Jan-20 11:26 AM] sharlindra#0000 its not about repairing, I could have re-built the things easily, but I would only be sitting on even bigger, evergrowing pile of THF and TCL and whatnot [13-Jan-20 11:28 AM] esabab_00#0000 3k is not enough EPO to build out to WR [13-Jan-20 11:30 AM] rain9441#0000 Yes but if players have gigantic stockpiles of basic expansion materials I can skip making it [13-Jan-20 11:31 AM] rain9441#0000 The only success in this game is mass production of WR to my knowledge. That is definitely what I am aiming for. [13-Jan-20 11:34 AM] sharlindra#0000 yeah, 3k EPO is only a few R-fabs, but if no one wants it... [13-Jan-20 11:36 AM] rain9441#0000 Most of us f2p surge players are approaching the period where we need it [13-Jan-20 11:37 AM] rain9441#0000 There is already a shortage of stuff for hyf and settling bases [13-Jan-20 11:40 AM] esabab_00#0000 I think it's just the timing of depreciation wave and the surge hitting at the same time [13-Jan-20 11:40 AM] esabab_00#0000 I know I'm producing more than ever but was forced to rebuild entire bases [13-Jan-20 11:46 AM] sharlindra#0000 yeah, I was about to start mass buying BSE, posted buy ad for 200 BSE for 900 each, half got filled and then they spiked to almost MM lol [13-Jan-20 11:49 AM] rain9441#0000 I've been buying DW and RAT in mass for a long time. I use that to make bfabs (many for myself and some leftover) and pg. Then I sell those to buyers. It's a nice chain. My hope is to continually move up in tiers and buy t2 stuff from the market until I just manage 1-2 planets that make WR or parts for wr that someone buys and turns into a WR [13-Jan-20 11:50 AM] rain9441#0000 The richest player right now could make absolute bank by just buying high end componts, assembling wr, and then selling those. Need only one or two planets on the exchange system [13-Jan-20 11:50 AM] rain9441#0000 Then the second tier rich players can sell their high end components for bank in the same way. [13-Jan-20 11:54 AM] rain9441#0000 I'm pretty sure the scope of productivity in the universe can support it. Just need players with capital to start setting up those buys and sells [13-Jan-20 11:58 AM] esabab_00#0000 Well plans got pushed back a bit but I'm hoping to roll out some big initiatives by the end of the day on the 20th [13-Jan-20 12:00 PM] rain9441#0000 WR related or something else? [13-Jan-20 12:01 PM] rain9441#0000 A bunch of us are talking about T3 in my corp and the big thing is CU. Because the market price/quantity is not favorable we've been leaning towards sourcing it ourselves. [13-Jan-20 12:01 PM] rain9441#0000 It seems like the DIY stuff is terrible. [13-Jan-20 12:13 PM] esabab_00#0000 DIY? [13-Jan-20 12:16 PM] rain9441#0000 do-it-yourself [13-Jan-20 12:17 PM] rain9441#0000 There are a bunch of people on the CU planet, and no reason, universally, for us to settle it one more time when maybe we could just buy it from those people. [13-Jan-20 12:17 PM] rain9441#0000 But the market prices and volume seemed unfavorable at that time. [13-Jan-20 12:18 PM] mrwashingtoad#0000 Should DM them, and see if they could get you a bulk discount, or cheaper price if you buy it on the LM there and schedule pickups [13-Jan-20 12:18 PM] mrwashingtoad#0000 could be a lot more economical than having to take care of another base, upkeep, rebuilding, supplying, etc [13-Jan-20 12:43 PM] esabab_00#0000 I'm hoping to roll out the LM website rebuild, announce extensive new shipping opportunities and a whole planetary project and ship building metagame [13-Jan-20 12:45 PM] esabab_00#0000 by the end of the day on the 20th...will see how it goes [13-Jan-20 01:12 PM] _frostwood_#0000 @rain9441 the biggest problem you are going to face with CU is importing the O there. Itโ€™s 10 O per smelt, thatโ€™s why the price of copper is so high. [13-Jan-20 01:13 PM] _frostwood_#0000 CU is also heavy as well. [13-Jan-20 01:54 PM] rain9441#0000 I was trying to convey that if the market prices were reasonable on the sells, people would be more apt to buy. But unrealistically high prices incentivizes others to build their own, which is inefficient. [13-Jan-20 01:55 PM] rain9441#0000 Rubicate was very successful bceause he priced COF low. [13-Jan-20 01:55 PM] esabab_00#0000 Its way easier to move volume of COF than it is to move CU [13-Jan-20 01:57 PM] rain9441#0000 Yep, and I'd pay 1000+ per CU np [13-Jan-20 01:57 PM] rain9441#0000 but not 2000 [13-Jan-20 02:01 PM] esabab_00#0000 Ah, well its always been 1200 or lower in Katoa I'm just not bringing much volume there [13-Jan-20 02:01 PM] esabab_00#0000 its more of a leftover space filler [13-Jan-20 02:29 PM] mrwashingtoad#0000 where you based, rain? [13-Jan-20 02:30 PM] mrwashingtoad#0000 kat/mont/prom area? [13-Jan-20 02:36 PM] arsenyzvonar#0000 Do you need to have your ship on the planet to buy stuff in commodity exchange or can you buy first and fly it there later to pick up the goods? [13-Jan-20 02:37 PM] nreif#0000 @dev What time UTC or whatever timezone you guys are in does the GOGC upkeep restart? [13-Jan-20 02:38 PM] sharlindra#0000 I think it is exactly 10 days after the upkeep was met (or when the previous period ended, if the upkeep was finished before that) - maybe you dont need to tag the devs with all questions ;) [13-Jan-20 02:39 PM] nreif#0000 No, I mean like 10 pm or 10 am. [13-Jan-20 02:39 PM] nreif#0000 I think most players wouldn't know that, only the devs. [13-Jan-20 02:42 PM] sharlindra#0000 well the devs generally like the players to figure these things out themselves... and like I said, I am fairly sure the upkeep reset is based on pervious period, it is not synchronized over different planets or anything... for example if you look at Promitor, it has 9 days to upkeep, whereas Berthier has 8 days to upkeep and Boucher has 5 [13-Jan-20 02:44 PM] sharlindra#0000 it does not show hours now, but its going to be all over the place too, it really depends on when was the last strike basically [13-Jan-20 02:47 PM] nreif#0000 @sharlindra Thanks. [13-Jan-20 02:51 PM] sharlindra#0000 @rain9441 were you scared by CU.IC1 for 2500 each? It was never meant to be for sale, I, ehm... I kinda shamelessly used the CX as external storage when our CU supplier quit and I bought up his stock... dont tell the devs though, we are not supposed to do that! [13-Jan-20 02:51 PM] rain9441#0000 @mrwashingtoad I'm basically on Montem, Prom, and Katoa. [13-Jan-20 02:54 PM] rain9441#0000 Ah, i didnt actually think of that one specifically, it was more of a general statement [13-Jan-20 02:55 PM] rain9441#0000 Want to bump the request to raise bfab MM sells again. ATM looks like people are selling NV1 to MM buy and buying BFabs from MM sell. Not great for economic tunnel from t1 to tt4 [13-Jan-20 03:07 PM] nreif#0000 What happens when GOGC upkeep contribution isn't met? [13-Jan-20 03:21 PM] originalskullbearer#0000 @nreif the bonus is ended [13-Jan-20 03:21 PM] nreif#0000 @originalskullbearer Okay then. [13-Jan-20 05:03 PM] jmac_420#0000 Letโ€™s just stay tier 1, whatโ€™s really the point of making more things [13-Jan-20 05:07 PM] originalskullbearer#0000 lol [13-Jan-20 05:07 PM] originalskullbearer#0000 Because we can Jmac [13-Jan-20 05:07 PM] originalskullbearer#0000 And then because we profit [13-Jan-20 05:07 PM] originalskullbearer#0000 Like, seriously, I would pop down an Immortality Center, today [13-Jan-20 05:07 PM] originalskullbearer#0000 Even though it literally says it does nothing [13-Jan-20 05:17 PM] mrwashingtoad#0000 ooh then you wanna buy my L-series stuff and plonk down a few ASM's? [13-Jan-20 05:17 PM] mrwashingtoad#0000 they.. also do absolutely nothing ๐Ÿ˜› [13-Jan-20 05:23 PM] originalskullbearer#0000 I said I would do it [13-Jan-20 05:23 PM] originalskullbearer#0000 But not that I would buy anything [13-Jan-20 05:23 PM] originalskullbearer#0000 No solicitors, says it right on the door, buddy! [13-Jan-20 05:35 PM] mrwashingtoad#0000 _erects billboards around Skullbearer's shipyard._ [13-Jan-20 05:40 PM] originalskullbearer#0000 lol [13-Jan-20 06:51 PM] _frostwood_#0000 I believe that Esabab is the only supplier of copper right now as GDPโ€™s copper supplier went inactive [13-Jan-20 06:54 PM] originalskullbearer#0000 Do you need more CU capacity? [13-Jan-20 06:55 PM] originalskullbearer#0000 I am going to have CU capacity in the next 2 weeks [13-Jan-20 06:55 PM] originalskullbearer#0000 But I won't have a use for it until down the line [13-Jan-20 06:55 PM] originalskullbearer#0000 Wasn't going to specifically invest in the CU until then, however if I have a buyer I would be willing to do so [13-Jan-20 09:11 PM] _frostwood_#0000 We are good on CU for now. [13-Jan-20 09:50 PM] originalskullbearer#0000 ๐Ÿ‘ [13-Jan-20 11:33 PM] sharlindra#0000 I am pretty sure there are more people making CU, QWNE must have their own source, surely? [13-Jan-20 11:42 PM] originalskullbearer#0000 M-KM has excess actually [14-Jan-20 02:42 AM] prdgi#0000 @esabab_00 was that you guys selling NV1? [14-Jan-20 02:42 AM] prdgi#0000 or is it @Deleted User ? [14-Jan-20 02:43 AM] prdgi#0000 @molp We've got some galactic firsts gone uncelebrated. Someone's been selling NV1.IC1 and NV1.NC1 [14-Jan-20 05:00 AM] mafi_#0000 Oh no, it finally happened... I dropped below 35K ๐Ÿ˜ฆ Stupid BDE pricing dropping through the floor... [14-Jan-20 05:00 AM] mafi_#0000 7K loss on that order... [14-Jan-20 05:42 AM] obsidianpick#0000 @mafi_ we did warn you [14-Jan-20 05:42 AM] obsidianpick#0000 Also, oof [14-Jan-20 05:43 AM] mafi_#0000 Yeah, I'm still quite liquid though so it's not a huge amount. I only dropped to 32.5K, so... not a massive issue AND I'm producing my own LST now, which should help with production costs massively [14-Jan-20 05:43 AM] mafi_#0000 Just need to get to the stage where I can produce my on FE and I'm sorted ๐Ÿ™‚ [14-Jan-20 06:50 AM] prebiusta#0000 !rank [14-Jan-20 06:50 AM] MEE6#4876 :XMARK6: You aren't ranked yet. Send some messages first, then try again [14-Jan-20 07:16 AM] obsidianpick#0000 @mafi_ nice. [14-Jan-20 07:17 AM] obsidianpick#0000 Might want to check if selling the LST would make you bigger profits [14-Jan-20 07:17 AM] obsidianpick#0000 As the current prices are insane [14-Jan-20 07:17 AM] mafi_#0000 Not even remotely, but there's a decent parity. Costs me about 63.5-ish to mine, and demand right now starts at 80/unit [14-Jan-20 07:18 AM] mafi_#0000 Scratch that, order JUST came in for 90/unit [14-Jan-20 07:18 AM] mafi_#0000 Which isn't especially big money [14-Jan-20 07:18 AM] obsidianpick#0000 Fair enough, isnโ€™t ask like 150 though ATM? [14-Jan-20 07:19 AM] mafi_#0000 Not quite, starts as low as 100 [14-Jan-20 07:20 AM] obsidianpick#0000 Oh, thatโ€™s gotten way better since I last checked [14-Jan-20 07:20 AM] mafi_#0000 I don't pay too much attention to the ask price; it's nice to know what people want for it, but... the fact orders are sitting there unfulfilled says that people aren't quite willing to pay [14-Jan-20 07:20 AM] obsidianpick#0000 Check the CXP, shows amounts traded [14-Jan-20 07:20 AM] mafi_#0000 Bid prices are more useful, because if I need to sell in a hurry, I can get a more solid fix on what I'm going to make [14-Jan-20 07:21 AM] obsidianpick#0000 The ask prices are a good idea of what you can get if you have enough liquid/prod to not need money immediately [14-Jan-20 07:21 AM] mafi_#0000 Aye [14-Jan-20 07:22 AM] mafi_#0000 Basically how I treat them [14-Jan-20 07:22 AM] mafi_#0000 Not sure how to read CXP [14-Jan-20 07:22 AM] mafi_#0000 It has information, but I don't quite know how to make it useful [14-Jan-20 07:24 AM] obsidianpick#0000 It gives you a bit of info. TBH I would love an explanation in the more complex UI and graphs [14-Jan-20 07:27 AM] mafi_#0000 It seems more like a general statistics buffer than anything else. I can't see any especially relevant use for it [14-Jan-20 07:27 AM] mafi_#0000 When it comes to making the trade, you either give the people want they want, or hope they'll take what you're offering [14-Jan-20 07:28 AM] mafi_#0000 The all time highs and lows and total traded volume aren't especially useful in that context [14-Jan-20 07:38 AM] slomes#0000 @sharlindra yea mhk makes CU, and I think Aldin does too. @prdgi mhk definitely made a NV1 recently, I think he sold it on prom. [14-Jan-20 07:40 AM] obsidianpick#0000 They are kind of, the high/low gives you a price band, volume is total value on the market (probably?) The price average is useful for working out a quick cost/balance for it [14-Jan-20 07:40 AM] obsidianpick#0000 It also does things like telling me the amount traded today [14-Jan-20 07:43 AM] obsidianpick#0000 CXPC for instance tells me no BDE has been sold in the last 2 hours in NC1 [14-Jan-20 07:43 AM] grenademagnet#0000 CXPC is like a candlestick chart [14-Jan-20 07:43 AM] grenademagnet#0000 https://www.investopedia.com/terms/c/candlestick.asp {Embed} https://www.investopedia.com/terms/c/candlestick.asp Candlestick A candlestick is a type of price chart that displays the high, low, open, and closing prices of a security for a specific period and originated from Japan. https://images-ext-1.discordapp.net/external/J6YGNG7AiKXRDPKivIlnKGP0eDv8-6Iq-JIvJs7ucnY/https/www.investopedia.com/thmb/nInclLW25pRc3DhNpb3McQn6CyU%3D/380x253/filters%3Afill%28auto%2C1%29/aa010876-5bfc2b9cc9e77c005143f33c.jpg [14-Jan-20 07:43 AM] grenademagnet#0000 not exactly like it, but similar [14-Jan-20 07:44 AM] grenademagnet#0000 knowing how to read it definitely helped me when i first started [14-Jan-20 07:44 AM] obsidianpick#0000 Do we know what each of the elements on here means, bid ones are obvious, IDK what volume is entirely beyond guessing, I think traded is the amount sold in the last 24 hours {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/666638812381708300/unknown.png?ex=6814cc46&is=68137ac6&hm=2780c4444d943cf1566c425029027087b2610220dbc59deb5aa696bef74e2b23& [14-Jan-20 07:45 AM] obsidianpick#0000 Volume is the confusing one to me [14-Jan-20 07:45 AM] grenademagnet#0000 ask is the last price and ask volume is how many they posted to be sold for [14-Jan-20 07:46 AM] grenademagnet#0000 bid is buying offers. volume is how much was traded overall on that page (correct me if im wrong) [14-Jan-20 07:46 AM] obsidianpick#0000 Ah, so its the price for how much it would cost to buy the entire market of the commodity [14-Jan-20 07:46 AM] grenademagnet#0000 these numbers line up with the order book if you open that and compare it for a visual reference [14-Jan-20 07:47 AM] kovus#0000 Volume is the currency value of the items in Traded. [14-Jan-20 07:57 AM] grenademagnet#0000 i prefer the price chart though since it breaks things down by the different time intervals. i rarely use the overall price page ๐Ÿคท [14-Jan-20 08:42 AM] esabab_00#0000 Yeah I wish there was a way to look at it and just see units traded [14-Jan-20 08:43 AM] esabab_00#0000 Also I saw earlier in one of these channels that people were saying I was selling things in Montem or Promitor....do you guys even know me? [14-Jan-20 09:07 AM] obsidianpick#0000 What is the planned end game? As I was thinking about it in terms of an AI problem (no interest in automating it) and in essence from what I can understand is that we as agents (players) are meant to produce a product while optimising for time and profit the issue I see for this is you end up at a point where there is nothing left to do beyond acquiring ever larger sums of money, and I am wondering if there are any cursory framework plans for players who reach that state [14-Jan-20 09:10 AM] rain9441#0000 NV1 on Montem {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/666660437332459550/unknown.png?ex=6814e06a&is=68138eea&hm=9a5698852ab126b4a81a9a4b3e07d097003da1c903ec0fefbdd05c6d4d65cab7& [14-Jan-20 09:10 AM] rain9441#0000 The NV1 for NCC is pretty hot right now, which may explain the excess Montem economic boom atm. [14-Jan-20 09:11 AM] lemonsoup#0000 To throw an idea in the ring, maybe there could be a galaxy-wide superproject that resets the game once it has enough contributions [14-Jan-20 09:11 AM] lemonsoup#0000 Like building a gate to the next galaxy or some shit [14-Jan-20 09:12 AM] obsidianpick#0000 The issue with that is it would bomb new player retention [14-Jan-20 09:12 AM] obsidianpick#0000 Whenever it happened [14-Jan-20 09:14 AM] nreif#0000 @obsidianpick True. [14-Jan-20 09:15 AM] obsidianpick#0000 And I donโ€™t think the devs could produce content fast enough to keep a player who reaches the eventual end stage busy for long enough. [14-Jan-20 09:15 AM] obsidianpick#0000 The more pressing issue for the devs is that these players would be the โ€œwhalesโ€ of the game [14-Jan-20 09:16 AM] obsidianpick#0000 Driving a massive portion of the economy both in game and a decent chunk of profits out of game [14-Jan-20 09:16 AM] obsidianpick#0000 Imagine if the :cof: baron just disappeared one day [14-Jan-20 09:17 AM] obsidianpick#0000 The market for that would dry up fast [14-Jan-20 09:18 AM] obsidianpick#0000 This is of course an issue that would likely take years to come to actually be a problem [14-Jan-20 09:18 AM] ludokultur#0000 While "destroying the universe for everyone" is not feasible, this idea of cyclical progression *could* be an option on a smaller scale. Like on a per-player basis. You could restart with some change to your account (like in-game advantages, which bring a host of their own problems; or new options on how to start the game; or just a bunch of decorations for your account like badges and stuff for example). Not sure how people feel about "giving up" their nicely maxed out company though. ๐Ÿ˜… [14-Jan-20 09:19 AM] obsidianpick#0000 You mean "Prestiging" or "New Game+" (Multi and single player respectively) [14-Jan-20 09:20 AM] obsidianpick#0000 It would be interesting if the end game was also inventing new buildings that were an upgrade over the old ones [14-Jan-20 09:21 AM] nreif#0000 People from Moria-Montem, don't forget that the GOGC upekeep is due tomorrow. [14-Jan-20 09:26 AM] obsidianpick#0000 The issue with end game content is eventually you start to lose players either due to lack of early game content due to end game focus which reduces retention or the end game gets stale after a while (Though Counterpoint almost certainly knows this) PrUn has the advantage of it being a long time to get there [14-Jan-20 09:27 AM] obsidianpick#0000 EVE Online actually has a similar issue. With long time players earning billions (Some are worth trillions) of in game currency to the point that they lose interest. Building titans and fighting with them is cool, but has little benefit in the end beyond more accumulation of currency [14-Jan-20 09:31 AM] lemonsoup#0000 Fighting has the benefit of being a money sink and reason to continue [14-Jan-20 09:31 AM] obsidianpick#0000 Yeah, the community I think in both games will be the biggest reason for player retention though [14-Jan-20 09:32 AM] esabab_00#0000 Don't we already have cyclical progression with depreciation anyways [14-Jan-20 09:32 AM] obsidianpick#0000 In EVE it is very much "They are assholes, but they are my assholes" for me. And when I left for other reasons for long enough to lose contact I just kind of stopped playing [14-Jan-20 09:33 AM] obsidianpick#0000 As the game held no real draw to me when they went [14-Jan-20 09:34 AM] ludokultur#0000 Just as a side note, I think there's more potential to "Prestiging" than what games have usually been doing so far. For example, you could use it as an almost "match-based" progression system. A reset doesn't just have to be "But now you're more famous!" or "But now you're stronger!". It could also be: "Hey, can you make it under *these* circumstances, too?" You could even tie that back to an individual per-player difficulty progression. (Not saying we wanna do this btw. It's just another option besides the "self-renewing forever interesting endgame" or the "produce new content as fast as you can" treadmill and the likes.) [14-Jan-20 09:34 AM] lemonsoup#0000 Yeah that's a big component [14-Jan-20 09:34 AM] lemonsoup#0000 I like the idea of prestiging introducing more challenges, or unlocking exotic and weird starting planets or something [14-Jan-20 09:35 AM] lemonsoup#0000 For me it'll be really important to continue to be challenged [14-Jan-20 09:35 AM] obsidianpick#0000 You start with no CX access anywhere [14-Jan-20 09:35 AM] obsidianpick#0000 You have to make your own [14-Jan-20 09:35 AM] lemonsoup#0000 I'm loving walking the tightrope but as soon as I'm stable I can see myset putting the game down for a while [14-Jan-20 09:35 AM] esabab_00#0000 This game creates its own content fairly often. Big producers have quit the game or changed what they do and it is immediately felt in the markets [14-Jan-20 09:36 AM] esabab_00#0000 New colonies and changing supply lines, etc [14-Jan-20 09:42 AM] corlis#0000 my biggest wish is that players could build an Exchange on their own, which should have no MMs, just the normal exchange window. Because what i am worried about, that if 250 players sit on one non CX fertile planet like Etherwind or the FO-250 one, then its a local market nightmare if they just want to exchange food or basic goods there.. even more in hindsight of new players not wanting to start in that kind of nightmare, but 1-2 days away from CX [14-Jan-20 09:43 AM] esabab_00#0000 I like @prdgi 's modular CX idea [14-Jan-20 09:44 AM] corlis#0000 something like that yes [14-Jan-20 09:44 AM] corlis#0000 just to make it much more UX friendly [14-Jan-20 09:44 AM] corlis#0000 because 250 players doing LM offers [14-Jan-20 09:44 AM] corlis#0000 it will be a nightmare [14-Jan-20 09:45 AM] esabab_00#0000 The real problem for me on the LM is when you are doing higher tier production [14-Jan-20 09:45 AM] esabab_00#0000 if you need to trade a bunch of little electronic pieces to someone or metal bits...you have to do a huge list of contracts when you bring in a shipload of 10-20 different items and it is painful [14-Jan-20 09:46 AM] obsidianpick#0000 @esabab_00 Can you summarise the idea for me? I don't think I have seen it [14-Jan-20 09:47 AM] esabab_00#0000 like say you are running FS, SCA and MCA and for some reason someone else is doing the ELP to make a higher end items or even higher than that an APF [14-Jan-20 09:48 AM] esabab_00#0000 and they need all the parts to make an AIR [14-Jan-20 09:48 AM] esabab_00#0000 if you are doing it across an LM you've got to do a lot of contracts [14-Jan-20 09:48 AM] esabab_00#0000 so complicated supply chains are painful to do [14-Jan-20 09:49 AM] obsidianpick#0000 Ah, so a mat by mat CX or something [14-Jan-20 09:50 AM] esabab_00#0000 CX makes exchanging a bunch of stuff easier...can just put up a buy or sell with a couple of input boxes per item...but if you are doing a contract its twice as many boxes, plus sliders...and you might reverse buying and selling and if you swap from buy to sell on the contract window it clears some of the boxes [14-Jan-20 09:52 AM] esabab_00#0000 I don't know how many if any people are doing electronics and all off CX planets for all I know we might be the only ones so it is probably not a common problem [14-Jan-20 09:54 AM] corlis#0000 in general if you do multiple player productions [14-Jan-20 09:54 AM] corlis#0000 its not just an electronics problem [14-Jan-20 09:54 AM] corlis#0000 but as soon as you invovle more than 2 players and more than 5 goods, it gets more than just tedious [14-Jan-20 09:54 AM] corlis#0000 and error prone [14-Jan-20 09:55 AM] corlis#0000 i mean, making a small mistake in LM offer... how quickly that happens [14-Jan-20 09:55 AM] obsidianpick#0000 So for the AIR you have a CX to trade: :hcp: :ns: :h2o: WAI EBS SAR GV FC BAC But nothing else [14-Jan-20 09:55 AM] corlis#0000 accidently putting AL instead of ALO , H20 instead of DW because of brain lapse.. [14-Jan-20 09:56 AM] esabab_00#0000 We have been busted by HE3 vs HE a bunch of times [14-Jan-20 09:56 AM] obsidianpick#0000 Or am I missing something [14-Jan-20 09:56 AM] corlis#0000 oh je HE vs HE3 is really dangerous ๐Ÿ˜„ [14-Jan-20 09:57 AM] corlis#0000 MG and MAG is dagerous too [14-Jan-20 09:57 AM] corlis#0000 oh i want magnesium, surely thats MAG.. [14-Jan-20 09:57 AM] corlis#0000 if you do not have a chemistry background [14-Jan-20 09:58 AM] corlis#0000 you wont know what you do wrong there xD [14-Jan-20 09:58 AM] esabab_00#0000 Yeah it would be easier to trade all the AIR parts over CX instead of doing all those contracts...that is why one of corp members set up APF on CX planet instead of far out in the expanse areas [14-Jan-20 09:58 AM] esabab_00#0000 But at least we have the local market now [14-Jan-20 09:59 AM] esabab_00#0000 There was a time before it existed... [14-Jan-20 09:59 AM] corlis#0000 ugh [14-Jan-20 09:59 AM] corlis#0000 i do not want to imagine... [14-Jan-20 09:59 AM] corlis#0000 but just saying [14-Jan-20 09:59 AM] corlis#0000 making CX buildable.. without MM included [14-Jan-20 09:59 AM] corlis#0000 would lead to interesting economic effects in outskirts and core areas [14-Jan-20 10:00 AM] corlis#0000 also it would make local overproduction visible [14-Jan-20 10:00 AM] corlis#0000 aside from LM offers [14-Jan-20 10:00 AM] esabab_00#0000 I still like Prdgi's modular CX idea...I'd just make the current LM function what you get with the initial stage of the CX mega project [14-Jan-20 10:19 AM] rain9441#0000 player built CX seems like a requirement. the LM system was not built for supporting regional trade. [14-Jan-20 10:19 AM] rain9441#0000 If there is a plan for players to go out into space and not just huddle around prom, montem, and katoa, there must be more CX. [14-Jan-20 10:21 AM] rain9441#0000 LMs are cumbersome and lack flexibility. They are all or nothing. Currently I only use them to facilitate player to player trade. [14-Jan-20 10:21 AM] name_dunno9952#0000 โœ‹ guilty of selling NV1 [14-Jan-20 10:24 AM] rain9441#0000 How can we support you in your NV1 sales? [14-Jan-20 10:27 AM] nreif#0000 Player built CX is a great idea, but what would be the requirements? [14-Jan-20 10:27 AM] obsidianpick#0000 Perhaps instead of an upkeep cost a minimum amount in fees? [14-Jan-20 10:28 AM] obsidianpick#0000 Increasing depending on how many trade modules you have [14-Jan-20 10:28 AM] nreif#0000 Just like the GOGC. [14-Jan-20 10:31 AM] obsidianpick#0000 Perhaps the controlling company can set the market fee you pay and there has to be a minimum amount (bases on planet * 100 for instance, so 5 people would need a minimum of 500 currency in fees per 10 days or it will shut down until the fees have been paid, plus interest to avoid people abusing it) [14-Jan-20 10:31 AM] rain9441#0000 CX would be a huge build. Should require many players working together. I imagine a problem tho that players would not likely build CX unless they owned the space. [14-Jan-20 10:32 AM] rain9441#0000 And forced democracy sounds like a bad way to go in that realm. [14-Jan-20 10:32 AM] obsidianpick#0000 They might, as it could be like current org stuff where the owning org gets the fees [14-Jan-20 10:32 AM] obsidianpick#0000 In this instance fees - upkeep cost in currency [14-Jan-20 10:33 AM] rain9441#0000 I would say that outside of the main space, if players built a CX somewhere and then 2 weeks later someone else comes in with a massive corp, settles a few spots, builds an administration center, and then takes all the rewards from the players who built the CX, without any way to "take it back", the experience will not be received well. [14-Jan-20 10:34 AM] obsidianpick#0000 Upgrades could then require materials for things like local storage (cap based on level) a space elevator, and other things [14-Jan-20 10:34 AM] rain9441#0000 But that gets into sovereignty and all sorts of other concepts not explored yet. [14-Jan-20 10:34 AM] obsidianpick#0000 I mean, the solution to that is make your own admin centre first [14-Jan-20 10:35 AM] obsidianpick#0000 If you are making a capital investment make sure its safe [14-Jan-20 10:35 AM] obsidianpick#0000 Or have it require an admin centre [14-Jan-20 10:36 AM] rain9441#0000 It's a vote system, you cannot stop a massive corp from sending a bunch of settlers over just outvote you [14-Jan-20 10:36 AM] rain9441#0000 this is probably a concern already [14-Jan-20 10:36 AM] rain9441#0000 If 100 people come settle and build nothing at all, they can vote themselves governer [14-Jan-20 10:36 AM] obsidianpick#0000 Fine, have it based on pop count [14-Jan-20 10:36 AM] rain9441#0000 Can just build a bunch of useless T1 buildings. [14-Jan-20 10:36 AM] esabab_00#0000 The scenario you are describing has already happened in a way [14-Jan-20 10:37 AM] rain9441#0000 Yeah, i'm sure many are planning on plopping on bouchier, taking away the vote, and raising electronics taxes to max [14-Jan-20 10:37 AM] obsidianpick#0000 Higher tier workers are worth more then, 1,2,3,4,5 votes respectively [14-Jan-20 10:38 AM] esabab_00#0000 It was a struggle to start up on Katoa and the people that did it never really reaped the rewards...by the time we were established the big money people from Promitor and Montem showed up to drop their second or third base and capture production of PE and all of the stuff Katoa was initially best at [14-Jan-20 10:38 AM] letsgo2u#0000 LM for transport ads [14-Jan-20 10:38 AM] esabab_00#0000 There's no incentive for starting anywhere difficult [14-Jan-20 10:38 AM] esabab_00#0000 You don't get any ownership of anything [14-Jan-20 10:39 AM] rain9441#0000 Yeah. If server resets, my whole corp will probably settle on the "best planet" and rely on others to get the hard stuff to that planet. [14-Jan-20 10:40 AM] rain9441#0000 Utility stuff like S and N and all that which is required for progression will not pay off well. [14-Jan-20 10:40 AM] letsgo2u#0000 A cool incentive to restart would be "we value your current company at x - that's 3 month of pro game time. Want to cash out and start pro?" [14-Jan-20 10:41 AM] obsidianpick#0000 So 12 Scientists = 15 Engineers = 20 Technicians = 30 Settlers = 60 Pioneers for the votes [14-Jan-20 10:42 AM] rain9441#0000 You're solving the problem by merely changing the scope of the financial investment Euphemios. It needs sovereignty/ownership. [14-Jan-20 10:42 AM] rain9441#0000 And a way to challenge that. [14-Jan-20 10:43 AM] obsidianpick#0000 Issue is, if you do that it becomes EVE [14-Jan-20 10:43 AM] obsidianpick#0000 You end up with the blue donut [14-Jan-20 10:43 AM] rain9441#0000 Just the CX, not the planets [14-Jan-20 10:43 AM] obsidianpick#0000 Still ends up the same [14-Jan-20 10:43 AM] obsidianpick#0000 You will have a few rich people come in and plop down CXs and reap rewards [14-Jan-20 10:44 AM] rain9441#0000 Yeah, the ideal there is that rich players invest in infrastructure to increase universal production [14-Jan-20 10:44 AM] obsidianpick#0000 As any method that would provide a reward beyond convinience ends up becoming passive income [14-Jan-20 10:44 AM] esabab_00#0000 Being rich and building projects doesn't mean you will keep control of them. There are still popularity contest elections [14-Jan-20 10:44 AM] rain9441#0000 Kind of like how credit cards work. VISAs charge 1-2% or something on every transaction, everyone pays the fees, but in the end it is better for the world because it facilitates trade. [14-Jan-20 10:45 AM] rain9441#0000 Yeah, it sucks that VISA made bajillions of dollars and I didn't, but they also invested bajillions of dollars as well. [14-Jan-20 10:45 AM] obsidianpick#0000 So, why should the local overlord not do it? And TBH if you increase the investment enough its no longer worth the effort [14-Jan-20 10:46 AM] obsidianpick#0000 Sov/Ownership ends up messy every time [14-Jan-20 10:46 AM] rain9441#0000 agreed [14-Jan-20 10:47 AM] rain9441#0000 You can explore sponsorship contracts ๐Ÿค” [14-Jan-20 10:47 AM] rain9441#0000 I know many sports stadiums are built with funding from local businesses who get advertising (or their name plastered on it) [14-Jan-20 10:47 AM] obsidianpick#0000 And TBH, if a big corp comes in and spends hundreds of thousands of currency to own your CX, eh. [14-Jan-20 10:48 AM] obsidianpick#0000 They spent enough to make it theirs. Now they have to pay upkeep on all that [14-Jan-20 10:48 AM] rain9441#0000 Yeah, upkeep and timed ownership would be enough to keep it in line. [14-Jan-20 10:48 AM] esabab_00#0000 I don't mind big corps being rich or whatever if there is skill involved [14-Jan-20 10:49 AM] esabab_00#0000 But if they made the money they used to capture Katoa feeding RCO to a MM....that's pretty boring [14-Jan-20 10:49 AM] rain9441#0000 big corps being rich would mean financial sectors which is missing atm because the universe is on JIT production [14-Jan-20 10:49 AM] obsidianpick#0000 Just the upkeep on the buildings is pretty nasty if you look at it, as I meant working pop. So a ton of HB1s would do nothing to change your votes [14-Jan-20 10:50 AM] obsidianpick#0000 And if you have built a CX chances are you are decently established [14-Jan-20 10:50 AM] sharlindra#0000 omg so much spam while I was at work, I almost could not find out who tagged me earlier :D [14-Jan-20 10:50 AM] obsidianpick#0000 Or a rich corp moving in, in which case its the optimal solution [14-Jan-20 10:51 AM] obsidianpick#0000 !rank [14-Jan-20 10:51 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/666685729144832020/card.png?ex=6814f7f8&is=6813a678&hm=8a6efeedc74b674c1a09947e7309833d3a2465ef9de9e136a73902fd9849bd01& [14-Jan-20 10:51 AM] rain9441#0000 In time, we'll have all this good stuff. [14-Jan-20 10:51 AM] rain9441#0000 There is so much opportunity in 2020 [14-Jan-20 10:51 AM] obsidianpick#0000 I think the more votes for better (active) pop method will end up best [14-Jan-20 10:52 AM] rain9441#0000 So end of Q1 we will get full ship construction system, buildable CX, new galaxy, wormholes into other universes, and time travel then? [14-Jan-20 10:52 AM] esabab_00#0000 That is easy to manipulate. You don't need to actually have the workers to get influence for COGC votes, just the housing [14-Jan-20 10:52 AM] obsidianpick#0000 Especially if the numbers are changed to power of 2s [14-Jan-20 10:52 AM] esabab_00#0000 So after the initial cost of building out housing you can vote for free forever [14-Jan-20 10:52 AM] obsidianpick#0000 @esabab_00 Active pop here means working pop [14-Jan-20 10:53 AM] obsidianpick#0000 Not your capacity, your actual population [14-Jan-20 10:53 AM] sharlindra#0000 yeah I had the idea of "political base" full of habitats before, but it does not really matter at this moment [14-Jan-20 10:53 AM] obsidianpick#0000 Means its way more expensive to do, especially if you make it so they need to be around for a minimum time period [14-Jan-20 10:54 AM] esabab_00#0000 That's not the current implementation and implementing having it check the active population on a planet would likely make it difficult [14-Jan-20 10:54 AM] obsidianpick#0000 IDK how much of a performance impact a running total of pop would have [14-Jan-20 10:55 AM] obsidianpick#0000 As your votes can literally be done when you vote and then its just addition [14-Jan-20 10:55 AM] obsidianpick#0000 And its a 5 item list [14-Jan-20 10:55 AM] esabab_00#0000 Well they are talking about 4Xing the plots on CXs so you could have to check the status of thousands of bases...and if you want tonshownreal time vote status you would have to be looking constantly [14-Jan-20 10:57 AM] obsidianpick#0000 So you can pair it by just having a list like this: POP_LIST: [180,40,40,40,0] VOTE_LIST: [1,2,3,4,5] VOTE_TOTAL = 0 FOR (i = 0..5) { VOTE_TOTAL += POP_LIST[i] x VOTE_LIST[i] } [14-Jan-20 10:58 AM] obsidianpick#0000 That spits out your vote totals using known data, and a single list [14-Jan-20 10:58 AM] obsidianpick#0000 You then run that whenever someone votes [14-Jan-20 10:58 AM] obsidianpick#0000 Using their own pop data [14-Jan-20 10:59 AM] obsidianpick#0000 A bit more overhead than a consistent total pop count [14-Jan-20 11:00 AM] obsidianpick#0000 Which is what is currently in use [14-Jan-20 11:00 AM] obsidianpick#0000 (I don't know the vote code, I can just guess from it not needing the multiplication) [14-Jan-20 11:01 AM] rain9441#0000 limited plots on CXs is a problem in general. Who wouldn't want a base on every CX? [14-Jan-20 11:01 AM] rain9441#0000 If you have 4 bases, i'm guessing you have a base on montem, katoa, prom, and one other. [14-Jan-20 11:02 AM] sharlindra#0000 well I decided early on that I would NOT take plots on Katoa and Montem... but is it a smart decision, business-wise? hell no [14-Jan-20 11:02 AM] rain9441#0000 Since there is no upkeep for a core module, it's utility for the space alone and ability to trade w/o a ship [14-Jan-20 11:02 AM] obsidianpick#0000 You can buy w/o a ship [14-Jan-20 11:02 AM] rain9441#0000 Buy you cannot change your price. [14-Jan-20 11:02 AM] obsidianpick#0000 Eh [14-Jan-20 11:03 AM] obsidianpick#0000 Not that big a deal [14-Jan-20 11:03 AM] obsidianpick#0000 I don't care about the penny game [14-Jan-20 11:03 AM] obsidianpick#0000 If I need money now I will sell to bids, otherwise I will set an ask [14-Jan-20 11:08 AM] rain9441#0000 It's not about the penny game, it's just about utility and being able to do things. [14-Jan-20 11:09 AM] rain9441#0000 If I setup a sell for 10,000 units of EPO on prom but i dont have a base on prom, and the market shifts downwards I cannot change the price unless i fly a ship out there. [14-Jan-20 11:12 AM] rain9441#0000 It's totally solvable though. [14-Jan-20 11:12 AM] rain9441#0000 I'm sure molp and crew have 10 ideas that pop into mind to alleviate the root cause. [14-Jan-20 11:38 AM] thegravycompanygc#0000 @rain9441 , I completely agree with you. It again discourages starting off CX (which I maintain does give more entertainment value) [14-Jan-20 11:41 AM] sharlindra#0000 yeah, I think you should be just able to cancel the sell order and it should turn into contract, just like when you buy things, I really dont see why these two events should be treated differently [14-Jan-20 11:43 AM] rain9441#0000 Even if it turns into a contract, you have to deliver it to a ship to reset the sell. [14-Jan-20 11:44 AM] rain9441#0000 CXs as orbital bodies would be nice. This nerf's the S tier planets (prom/montem) so they aren't so OP and also you could allow playesr to construct modules onto it (maybe this was prdg's idea?) [14-Jan-20 11:45 AM] sharlindra#0000 I mean, yeah, you cant re-sell it, but at least you have some chance to react to a change in circumstances [14-Jan-20 11:46 AM] nreif#0000 @sharlindra True. [14-Jan-20 12:03 PM] rain9441#0000 I'd love to see the CX's in main space off of the starting planets. I really like the idea of 2 promising planets w/ synergy in the starting systems. If the CX was floating out in space, it'd be more fair to other planets and would also change the dynamics of prices a bit. CX to CX trade would have less SF usage and more FF usage, while planet to CX trade would be all SF and no FF. [14-Jan-20 12:03 PM] rain9441#0000 Then you could give each player a free 100 m3 or space, but they'd haev to build storage on the CX to sell more. [14-Jan-20 02:56 PM] waitingtocompile#0000 ugh I just realised why I was so low on funds. I forgot to actually *sell* the BSE I'd shipped to the CX and have now shipped it back [14-Jan-20 02:57 PM] obsidianpick#0000 lol [14-Jan-20 02:57 PM] obsidianpick#0000 Oof [14-Jan-20 02:58 PM] nreif#0000 @waitingtocompile Well that's a bummer. [14-Jan-20 03:03 PM] originalskullbearer#0000 ouch, and BSE is a good seller too [14-Jan-20 03:03 PM] originalskullbearer#0000 How much BSE? [14-Jan-20 03:08 PM] waitingtocompile#0000 30 [14-Jan-20 03:11 PM] nreif#0000 @waitingtocompile How much are you charging for it? [14-Jan-20 03:22 PM] waitingtocompile#0000 I mean I was just gonna sell it at market rate. Somewhere around 1.3k ICA [14-Jan-20 04:35 PM] nreif#0000 Okay. [14-Jan-20 04:46 PM] arsenyzvonar#0000 Made a quick spreadsheet for calculating cost of production per hour for every building. All numbers are in CIS. "Total" field shows how much you'll be paying every day for the specified number of workers. Yellow cells are for luxury consumables. Their cost will not be included into total if you type "0" in there, and will if you type "1" accordingly. I didn't add them for technicians, cuz... Well, some of those consumables I didn't even find in the market. But I think the current functionality should be more than enough. Hope you'll find this thing useful https://drive.google.com/open?id=1uA1_cCQZY5uQkjLTb5yRkioxkOu4CWs0 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/666775170521759781/unknown.png?ex=6814a284&is=68135104&hm=2fe70c5a5adf300a03199be959cad6d90d65bb569f02938b5b30f0c6e1a1513e& [14-Jan-20 04:54 PM] originalskullbearer#0000 Thank you! [14-Jan-20 04:54 PM] originalskullbearer#0000 FYI there is a similar function in the Illumilite, but not with a table output like this [14-Jan-20 04:55 PM] originalskullbearer#0000 It's part of the recipe analysis [14-Jan-20 06:48 PM] r3xd3l0r14n#0000 jsut want to say that i just got the game and i'm super excited to be playing [14-Jan-20 07:02 PM] originalskullbearer#0000 Welcome @r3xd3l0r14n [14-Jan-20 09:08 PM] weaselslider#0000 tl;dr update your windows {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/666841206269149184/unknown.png?ex=6814e004&is=68138e84&hm=30fd4da1f92eaf0a0ecc27284aa79fe07c52674b4c3725cc14cbc4d5d48f451c& [14-Jan-20 09:26 PM] defenestrator1235#0000 damn [14-Jan-20 09:39 PM] kovus#0000 Getting used to reading `STL` for Steel, and then finding an LM ad that says `STL Fuel` really throws me off. [14-Jan-20 09:52 PM] originalskullbearer#0000 You never heard of Steel Fuel? [14-Jan-20 09:52 PM] originalskullbearer#0000 It's the new leaded gasoline [14-Jan-20 09:53 PM] obsidianpick#0000 Everyoneโ€™s heard of steel fuel [14-Jan-20 09:53 PM] obsidianpick#0000 Itโ€™s designed for the hard working Everyman [14-Jan-20 09:53 PM] originalskullbearer#0000 Right [14-Jan-20 09:53 PM] originalskullbearer#0000 Who pumps iron [14-Jan-20 09:53 PM] originalskullbearer#0000 When you can pump STL [14-Jan-20 09:53 PM] obsidianpick#0000 The kind of man who works a 8-11 shift riveting large bits of stuff together [15-Jan-20 04:15 AM] mafi_#0000 Question; where does C and O come from? Because... these prices seem nuts [15-Jan-20 04:15 AM] mafi_#0000 (Admittedly it's cheaper than LST and FE, but... not by a huge amount, unfortunately) [15-Jan-20 04:22 AM] waitingtocompile#0000 O can be pulled out of the atmosphere of certain planets. C is made by burning biological products [15-Jan-20 04:34 AM] prdgi#0000 @mafi_ O is a Raw Material that may be harvested from planets with an O deposit (usually atmospheric) C is produced in an INC using agricultural products as an input. You can type ``` MAT C ``` into a new buffer to see the ways you can make C. [15-Jan-20 04:36 AM] prdgi#0000 You can use this spreadsheet to find deposits of O https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit?usp=sharing GDP - Illumilite (www.GDPPrUn.com) stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,42,11.96,4.78%,47.45%,28.47%,10.40% AMM,55,11.34,4.53%,59.84%,20.62%,1.27% AR,4,0.29,0.12%,9.97%,7.30%,5.07% AUO,4,0.52,0.21%,17.59%,12.89%,6.67% BER,14,2... https://images-ext-1.discordapp.net/external/Cqpe0HT2pgI-E74ht6HcTHX7B55pz9_rjXToh4xGCww/https/lh4.googleusercontent.com/67aBLdDLBQDL2rzuOX3JuIJgMFh-SK77Je0-ueu--zJw8uXHNJ-GHYoEet7bwXu1CfYnlA%3Dw1200-h630-p [15-Jan-20 04:37 AM] mafi_#0000 Cool, thank you ๐Ÿ™‚ [15-Jan-20 04:37 AM] mafi_#0000 Extractors get O I guess then? [15-Jan-20 05:23 AM] prdgi#0000 Nope. @mafi_ Extractors (EXT) are used for "Mineral" deposits. Collectors (COL) are used for "Atmospheric" deposits. Rigs (RIG) are used for "Liquid" deposits. [15-Jan-20 05:24 AM] mafi_#0000 Got it, thanks {Reactions} ๐Ÿ‘Œ [15-Jan-20 05:24 AM] mafi_#0000 It seems going full stack in reverse from being a constructor is... surprisingly tricky [15-Jan-20 05:25 AM] prdgi#0000 yes, it can be expensive. Where did you start? [15-Jan-20 05:25 AM] mafi_#0000 Although you get the benefit of making the expensive stuff and getting the larger profit margins early, so you can very quickly vertically integrate later [15-Jan-20 05:26 AM] aandersen#0000 I guess you get a bit more committed towards that kind of products when doing so, rather than being light-footed in changing what you're producing. However, it seems like prefabs etc are something everybody will be needing, pretty much all the time [15-Jan-20 05:27 AM] mafi_#0000 Constructor - started mostly with prefabs, demolished my BMP after discovering I basically never use it, replaced it with an extractor, I'm building a smelter tomorrow night, and that cuts my production costs by 25% once that's in place (because while the materials are 66% cheaper, I spend longer getting to that point, which costs me in supplying the populace...) [15-Jan-20 05:27 AM] aandersen#0000 BMP is for making plastic (PE) right? [15-Jan-20 05:28 AM] mafi_#0000 Yeah, amongst other things (like OVE, for example) [15-Jan-20 05:29 AM] aandersen#0000 so with prefabs, u're not focusing on products consisting of Poly-Ethylene materials, or u just buy those instead? [15-Jan-20 05:30 AM] mafi_#0000 I can buy PE cheap enough, it's really not very expensive and not worth worrying about [15-Jan-20 05:30 AM] mafi_#0000 Plus the majority of prefabs that actually sell are BSE [15-Jan-20 05:30 AM] prdgi#0000 @mafi_ Here's my Montem Constructor setup. The EXT, PP1, SME are roughly in balance. I have a colony on Promitor just producing GRN which I use to feed INC across a few colonies. All up, my out of pocket expenses on Montem are around 8-10k per day. From this, I get around 20 B* prefabs per day with a little excess C, FE, PE. I'm not trying to show off, just showing a build that works reasonably well for Montem. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/666967466076799006/unknown.png?ex=6814acdb&is=68135b5b&hm=cffc6e940d290f4e9ada0eac949452e8d64e450e5764bc269f7735e360011ecf& [15-Jan-20 05:30 AM] mafi_#0000 BBH and BDE have much smaller margins, from what I've seen [15-Jan-20 05:31 AM] prdgi#0000 @aandersen you can type ``` BUI BMP ``` into a new buffer to see the recipes it can use [15-Jan-20 05:31 AM] aandersen#0000 aware, but thanks. i was more thinking about his current choices, and the economics [15-Jan-20 05:32 AM] prdgi#0000 I've just refurbished my Montem colony, so it hasn't ramped up to production runs. [15-Jan-20 05:32 AM] prdgi#0000 PE is fairly cheap and you don't really want to bother with making it unless you can get cheap H and C. OVE is also pretty cheap. Outside of that, there isn't much for a BMP to be doing on Montem. [15-Jan-20 05:33 AM] mafi_#0000 I noticed this early on [15-Jan-20 05:34 AM] mafi_#0000 My BMP didn't run at all, other than to utilise the resources that were in my ship's starting inventory [15-Jan-20 05:34 AM] mafi_#0000 So I eventually broke it down and I'm converting it into a smelter ๐Ÿ™‚ [15-Jan-20 05:34 AM] prdgi#0000 My cost to produce C on Montem comes in at about 100 NCC. I'm ignoring opportunity cost on both Promitor and Montem in order to get it that low. Sure, I could sell the GRN or C for more, but this feeds my B* prefab chain and I'd rather use those prefabs. I get H from a corpmate for 35/each [15-Jan-20 05:35 AM] mafi_#0000 The incinerator is where it gets interesting - an INC on Montem doesn't run much cheaper than a smelter does, so for the cost of buying the C and O, it's not really worth trying to produce them yourself [15-Jan-20 05:35 AM] mafi_#0000 Also, I'm seeing you can run multiple concurrent jobs; is this because you have multiple of that building type? [15-Jan-20 05:35 AM] mafi_#0000 (I'm fairly new - about 3 weeks in at this point) [15-Jan-20 05:45 AM] prdgi#0000 Yes, I have 2x BMP, 4x EXT etc... For me, its not so much about determining the profitability of this operation. It has an opportunity cost, but I'd rather avoid the fluctuating prefab market. The cost of this operation is about 10k / day, and from this I'll be able to expand to new colonies and refurbish my existing ones. I make enough prefabs from this to fit out a full colony roughly every 2 weeks (280 prefabs), so in theory on a 90 day refurbishment cycle I could support around 6-8 colonies. It took me around 6-8 months to get to that point, though, my first colony was not super profitable. [15-Jan-20 06:25 AM] mafi_#0000 See this is another interesting point I see; this game is largely about profit and trading. Yet... most people treat it like an RTS, building and expanding bases/colonies, as if they don't actually have or need to sell anything... and I'm just curious how that's possible, given you have running costs and requirements [15-Jan-20 06:25 AM] mafi_#0000 The language they use when describing their operation, at least, makes it sound like they're just playing Star Craft: the Peace Years, moreso than running a profit-driven organisation [15-Jan-20 06:39 AM] obsidianpick#0000 You can sell excess, fully integrate etc [15-Jan-20 07:13 AM] thuar#0000 Hi all, is it possible to Start your first base on Etherwind, when you Coliq? Or do you need extra building mats? [15-Jan-20 07:16 AM] slomes#0000 Etherwind is Tier 1, so you can settle right away :) [15-Jan-20 07:19 AM] thuar#0000 nice, ty. I'm still in doubt about using coliq or not.... Currently I'm out of basic consumables ( besides basic overals ), out of funds, en my production is really slow. [15-Jan-20 07:19 AM] thuar#0000 But I finally have extra buildings, so I could produce more, so I'm not quiet sure if I want to try to get out of this financial mess, or just give up. ๐Ÿ™‚ [15-Jan-20 07:33 AM] nreif#0000 @thuar I have been in the same position. [15-Jan-20 07:36 AM] corlis#0000 @thuar Etherwind is a decent spot, because its next to Prom. Rig Water out of the ground for easy cash [15-Jan-20 07:36 AM] thuar#0000 I took the dive, recreating the company at the moment ๐Ÿ™‚ [15-Jan-20 07:37 AM] thuar#0000 I previously was a manufacter @ Gibson, but too little H on the planet for instance [15-Jan-20 07:37 AM] corlis#0000 maybe one of the Etherwind producers would be willing to give you offers [15-Jan-20 07:37 AM] corlis#0000 that you can help him ship from Etherwind to Prom [15-Jan-20 07:37 AM] corlis#0000 some simple easy cash options [15-Jan-20 07:38 AM] thuar#0000 yeah, that was one mistake I made, I did not use my ships to earn money [15-Jan-20 07:44 AM] nreif#0000 I am going to start doing that. [15-Jan-20 09:05 AM] prdgi#0000 @mafi_ We definitely treat it competitively. There is a handful of people who have been active since the start of the test. Most of us have found a niche that is profitable. Sure, we do a lot of building and expanding our bases, but its not because we're not competitive. Its part of the competition. Its part of a 4-5 colony chain that is all geared to keeping our niche. For me, I'm pretty much the only main producer of FF, at least near Promitor and Montem. Its profitable for me, and funds everything else I do. Once you are completely established, money just comes in. I don't need to run figures on whether a certain venture is profitable. If it feels right, its working. Can I make something cheaper than someone else? Maybe not. Can I get the quantity I want, on a schedule I want? Yes. That's all it is. For a lot of us, wealth is not the value in our liquid assets. Its what, and in what quantities, we can produce. [15-Jan-20 09:07 AM] nreif#0000 @prdgi You just took the words out of my mouth. {Reactions} ๐Ÿ‘Œ [15-Jan-20 09:08 AM] mafi_#0000 Makes sense [15-Jan-20 09:10 AM] mafi_#0000 I guess as a new company, I have no niche, I'm in competition, and I need to be good at judging the market [15-Jan-20 09:13 AM] prdgi#0000 yeah, but it becomes more natural over time. Its all new for you now. Give it time and you'll be a grizzled old vet like the rest of us. [15-Jan-20 09:15 AM] prdgi#0000 When a reset finally happens, we'll all be back in the same competition. Except us older players now need to change our instincts. [15-Jan-20 09:16 AM] aandersen#0000 I think economy resets can be healthy for the game. [15-Jan-20 09:16 AM] aandersen#0000 potentially have two environments, one permanent and one which resets. [15-Jan-20 09:17 AM] mafi_#0000 I think there's perhaps a better approach [15-Jan-20 09:17 AM] mafi_#0000 Rather than resetting, add new industries [15-Jan-20 09:17 AM] mafi_#0000 As reality would [15-Jan-20 09:18 AM] mafi_#0000 Add more facets; actual government, for example [15-Jan-20 09:19 AM] mafi_#0000 Who decide taxation, laws (that might affect production capabilities) [15-Jan-20 09:19 AM] mafi_#0000 That kind of thing [15-Jan-20 09:19 AM] aandersen#0000 Well, need to also consider that it's supposed to be a game. [15-Jan-20 09:19 AM] aandersen#0000 There are players, and a permanent economy make things stale, and new players feel it's going to be hard to 'compete' [15-Jan-20 09:20 AM] aandersen#0000 Which is the reason why so many games have seasons/leagues [15-Jan-20 09:20 AM] originalskullbearer#0000 yes [15-Jan-20 09:20 AM] originalskullbearer#0000 Alternately you need to have progressively more low tier opportunity opened by higher and higher tier product [15-Jan-20 09:20 AM] mafi_#0000 I mean this all relies on there being an endgame, a position from which there is no ascension {Reactions} ๐Ÿ‘ [15-Jan-20 09:21 AM] aandersen#0000 the game i played the most, poe, has this as well, among others. 90-95% of the player activity is in the temporary environment for this reason. [15-Jan-20 09:21 AM] originalskullbearer#0000 Maybe tier 3 can profitably sell to tier 1 players and input that is viable to tier 1 and 2 consumption markets [15-Jan-20 09:21 AM] originalskullbearer#0000 We must never stop our growth and ascension..... [15-Jan-20 09:21 AM] aandersen#0000 compare it with sim city-esque games. [15-Jan-20 09:21 AM] originalskullbearer#0000 Geeky moment aside, I think that the game needs to grow continuously in diversity [15-Jan-20 09:22 AM] originalskullbearer#0000 Not just restart [15-Jan-20 09:22 AM] aandersen#0000 there's no endgame really, but at some point, there's nothing new to do [15-Jan-20 09:22 AM] aandersen#0000 you get bored, and stop [15-Jan-20 09:22 AM] originalskullbearer#0000 When a new player comes in a year they should have more opportunity not less [15-Jan-20 09:22 AM] originalskullbearer#0000 It's a race though to develop new stuff [15-Jan-20 09:22 AM] originalskullbearer#0000 That's rough on devs [15-Jan-20 09:22 AM] originalskullbearer#0000 And a balancing nightmare [15-Jan-20 09:22 AM] aandersen#0000 yeah, it's what they chose to do ๐Ÿ˜‰ [15-Jan-20 09:22 AM] corlis#0000 its also almost impossible [15-Jan-20 09:23 AM] corlis#0000 keeping old players interested is a very feeble task [15-Jan-20 09:23 AM] mafi_#0000 Indeed, a way of making "research and development" a reality in a game is a really difficult one to do, but anybody that achieves it reasonably opens up an excellent game with no real endgame [15-Jan-20 09:23 AM] aandersen#0000 i played poe for almost 4 years, with more than 4k hours put into it, i still play it, but less now due to having kids and going back to regular job schedule [15-Jan-20 09:24 AM] aandersen#0000 it kept me interested, because they really put an effort in to create new mechanics and content. [15-Jan-20 09:24 AM] aandersen#0000 it's not impossible, you just need to invest in it [15-Jan-20 09:25 AM] aandersen#0000 the endgame in this, is when you stop getting the sense of achievement, and it just becomes a chore. [15-Jan-20 09:27 AM] sharlindra#0000 lets not forget the game is officially in *alpha* stage and has no late-game features yet {Reactions} ๐Ÿ‘ (2) [15-Jan-20 09:29 AM] aandersen#0000 uhu... [15-Jan-20 09:30 AM] aandersen#0000 I suppose we'd call this ideation ๐Ÿ˜‰ [15-Jan-20 09:31 AM] aandersen#0000 I hope nobody takes these as complaints, they're merely debate, ideas and opinions. I think we're all fully aware the game is in a 'pre-production' stage, so to speak. [15-Jan-20 09:35 AM] mafi_#0000 For example, R&D for new technologies can be run by simply funnelling profits into an R&D building focused on researching one area, with a handful of possible outcomes; you can influence it slightly by buying in types of expert, and all said and done there is a chance for failure... but when the new technology appears; you can't just produce it. There needs to be further R&D for testing, safety, materials limits, this kind of thing. Sure, you can just start producing it, but it'll have a high failure rate in players' usage, and that'll kill your sales and reputation... it'll also be expensive to produce because you don't know the best materials, you don't know the best production methods, which is a separate R&D project in itself. You have, in essence, an alpha product to refine. You can announce the discovery and watch the markets react, but... [15-Jan-20 09:37 AM] sharlindra#0000 yeah, I am also excited about all the possibilities :-) [15-Jan-20 09:38 AM] mafi_#0000 But nobody, yet, for any game, has produced a decent R&D system, or technology enhancement. You just need whatever it is to take long enough for devs to come up with new material on the fly, and for the technology itself to not jump the game's tech too far beyond the imagination of the devs [15-Jan-20 09:42 AM] mafi_#0000 A planetary government would work work, too, actually... their income comes from whatever taxation is in place, and whatever fundraising they do, and whatever donations they take (which allows for corruption - just like real life!), and they need to manage the planetary infrastructure, which should have a direct impact on efficiency in an area (because bad roads/unclean water/slow Internet access, etc... can all hamper a company's ability to manufacture products.) Government also cannot benefit from any new technologies unless they're researched by players - this pushes the R&D angle quite well, and is probably the first steps to removing the possibility of "endgame" [15-Jan-20 09:44 AM] mafi_#0000 Of course, the elected Government also has access to something nobody else does - interplanetary war. What benefits the economy more than war? Literally nothing. So war is good. Or is it? [15-Jan-20 09:46 AM] mafi_#0000 Would a popular government who lowered taxation across the board, but went to war, causing player's buildings to be damaged still stay in power? Would they be impeached, or suffer a vote of no confidence? [15-Jan-20 09:47 AM] mafi_#0000 Just some expansions to consider that might be fun ๐Ÿ˜‰ (unless you suffer directly from a war. That would suck. thank God for insurance companies, right?) [15-Jan-20 09:47 AM] aandersen#0000 aren't force majeur in effect for war as well? [15-Jan-20 09:47 AM] aandersen#0000 let's add natural disasters if you output too much co2 ๐Ÿ˜„ [15-Jan-20 09:48 AM] nreif#0000 I think this is very complicated to implement, but if implemented will make the game way better. [15-Jan-20 09:49 AM] mafi_#0000 Oh, super-complicated, but this is when games like this do get REALLY good; when there's no end-game, when nobody can actually become the defacto leader of the everything [15-Jan-20 09:49 AM] mafi_#0000 Amusingly, the entire game then becomes a seriously useful tool for psychological study ๐Ÿ˜‚ [15-Jan-20 09:55 AM] nreif#0000 True. [15-Jan-20 09:59 AM] nreif#0000 What is the smallest commodity in the game? (in terms of weight and size) [15-Jan-20 10:00 AM] mafi_#0000 One would hope H [15-Jan-20 10:02 AM] sharlindra#0000 H is very light, but has the typical 1 cbm volume... smallest, I would check PG or PE [15-Jan-20 10:02 AM] mike21259656#0000 PE I think [15-Jan-20 10:03 AM] mike21259656#0000 Nope, other one, PG [15-Jan-20 10:41 AM] nreif#0000 I thought it was one of the plastics. [15-Jan-20 10:42 AM] nreif#0000 Thanks guys. [15-Jan-20 11:09 AM] originalskullbearer#0000 EPO? [15-Jan-20 11:09 AM] originalskullbearer#0000 Might be smaller [15-Jan-20 11:09 AM] originalskullbearer#0000 Not in front of PrUn [15-Jan-20 11:25 AM] esabab_00#0000 I'm getting close to the end of my first version of planetary project leaderboard...I've got to work out a point value for the projects. I'm looking at 8 points for a LM, 100 for COGCs and ADM...total input value to them look kind of even. I'm interested in hearing other ideas and also thoughts on corporate HQs and projects [15-Jan-20 11:25 AM] esabab_00#0000 The corporate projects present a bit of an issue in that the contributions are not public [15-Jan-20 12:08 PM] esabab_00#0000 Maybe 150 for corp HQ, 225 for FTL and Immortality and 275 for Terraforming [15-Jan-20 12:37 PM] originalskullbearer#0000 Has anyone built either of those last two? [15-Jan-20 12:38 PM] esabab_00#0000 I've never seen a FTL, Immortality Center or Terraforming [15-Jan-20 12:40 PM] esabab_00#0000 I'm not sure if they are visible outside of the corp or not. I assume they would take up a plot and be visible on the planet but that may be the only way for out of corp people to see it [15-Jan-20 12:40 PM] esabab_00#0000 Would need someone from GDP to investigate it [15-Jan-20 12:46 PM] originalskullbearer#0000 They literally say they do nothing [15-Jan-20 12:46 PM] originalskullbearer#0000 So they are prestige buildings [15-Jan-20 12:51 PM] obsidianpick#0000 What are the BUI commands to see them? As I can't find them in the construct menu [15-Jan-20 12:53 PM] obsidianpick#0000 BUI CIM is for the Immortality Centre [15-Jan-20 12:57 PM] esabab_00#0000 They exist in a separate space from buildings I think as corporate projects [15-Jan-20 12:58 PM] originalskullbearer#0000 He's asking for BUI command [15-Jan-20 12:59 PM] originalskullbearer#0000 They have them [15-Jan-20 12:59 PM] originalskullbearer#0000 But you will need to open them through Corp projects to see it [15-Jan-20 01:00 PM] esabab_00#0000 Ah yeah, CFL is the FTL one [15-Jan-20 01:01 PM] esabab_00#0000 CTE for terraforming [15-Jan-20 01:04 PM] originalskullbearer#0000 ๐Ÿ‘ [15-Jan-20 01:05 PM] obsidianpick#0000 Interesting, I wonder if they will ever get a mechanic [15-Jan-20 03:37 PM] mrwashingtoad#0000 just build an ASM [15-Jan-20 03:37 PM] mrwashingtoad#0000 best building ever [15-Jan-20 03:44 PM] originalskullbearer#0000 You work for ASM Inc or something? [15-Jan-20 03:44 PM] originalskullbearer#0000 ๐Ÿ™‚ [15-Jan-20 03:46 PM] slomes#0000 @mrwashingtoad you did? damn, I wanted to be the first :D [15-Jan-20 03:47 PM] slomes#0000 not that it was high priority tho [15-Jan-20 03:47 PM] mrwashingtoad#0000 no, didn't build one - it's completely useless [15-Jan-20 03:48 PM] mrwashingtoad#0000 but you could buy whatever L-series stuff i have on market to make the building that makes things that aren't used in any other material fabrication at all lol [15-Jan-20 09:26 PM] prdgi#0000 NPM is doing my head in. I'm trying to pick up webdev (after not touching anything for >10 years) again to develop the next iteration of Illuminate. NPM / Babel / Webpack / React / Redux. I'm surprised @molp manages to remain so calm most of the time. [15-Jan-20 10:56 PM] prdgi#0000 nevermind, I was lazy and tried to find a beginners guide to setting up a dev environment for node etc.. Turns out the tutorial I followed was kinda crap, so I'm back to the proper way of reading the documentation [16-Jan-20 12:09 AM] molp#0000 The whole new webdev experience can be pretty intimidating.. and no, I do not always stay calm, ask Martin about it :p [16-Jan-20 01:33 AM] lunikon#0000 no comment ๐Ÿ˜„ {Reactions} ๐Ÿ˜„ (4) prun (2) [16-Jan-20 02:48 AM] corlis#0000 :com: [16-Jan-20 08:37 AM] kovus#0000 I'm looking forward to webassembly being able to do more interaction with the dom, and thus not have to write any more javascript. :P [16-Jan-20 10:36 AM] sharlindra#0000 oh come on, dont keep us wondering! :D [16-Jan-20 10:48 AM] rubicate#0000 uhm, does the game fail to load for anybody else? [16-Jan-20 10:49 AM] rubicate#0000 ah was prob just my internet [16-Jan-20 10:56 AM] originalskullbearer#0000 yeah, running better right now than it has for a week [16-Jan-20 10:56 AM] originalskullbearer#0000 for me [16-Jan-20 02:54 PM] aandersen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/667471656142503956/vu4h6o8blxajz1dqj48u.png?ex=6814882b&is=681336ab&hm=a074f573fc03c6bea4d2d4e936b2ab4582cab681cee60b10031d2c5ebde41ff8& {Reactions} ๐Ÿ˜‚ (2) [16-Jan-20 02:54 PM] aandersen#0000 mandatory npm joke [16-Jan-20 04:15 PM] acebaron#0000 npm is a pain but I could never go back to manually loading libs and dependencies and crossing fingers and hoping everything works [16-Jan-20 04:15 PM] acebaron#0000 also, typescript FTW!!! ๐Ÿ˜€ [16-Jan-20 05:05 PM] aandersen#0000 I'm gonna take Blazor for a spin [17-Jan-20 06:10 PM] grenademagnet#0000 https://techcrunch.com/2020/01/17/digitalocean-layoffs/ {Embed} Ingrid Lunden https://techcrunch.com/2020/01/17/digitalocean-layoffs/ DigitalOcean is laying off staff, sources say 30-50 affected โ€“ T... After appointing a new CEO and CFO last summer, cloud infrastructure provider DigitalOcean is embarking on a wider reorganisation: the startup has announced a round of layoffs, with potentially between 30 and 50 people affected. DigitalOcean has confirmed the news with the fo... https://images-ext-1.discordapp.net/external/S2-j2yv30ZoAoHIV1wkQdiRjt3siTlkp4Q4kGnSvQuk/%3Fw%3D600/https/techcrunch.com/wp-content/uploads/2019/12/GettyImages-1160181732.jpg [17-Jan-20 07:20 PM] aandersen#0000 Difficult to compete with the big 3 [17-Jan-20 08:39 PM] obsidianpick#0000 Amazon alone is insane [17-Jan-20 08:39 PM] obsidianpick#0000 Last I checked 48% market share, bigger than the next 5 combined [17-Jan-20 08:46 PM] aandersen#0000 Meanwhile, Azure's the one growing the fastest. Some predict it'll take over the throne. [17-Jan-20 08:48 PM] aandersen#0000 I doubt it will soon, but it also depends on which customer segment you're looking at, and how you measure it [17-Jan-20 08:52 PM] aandersen#0000 i.e. https://www.forbes.com/sites/sergeiklebnikov/2020/01/07/microsoft-is-winning-the-cloud-war-against-amazon-report {Embed} https://www.forbes.com/sites/sergeiklebnikov/2020/01/07/microsoft-is-winning-the-cloud-war-against-amazon-report Microsoft Is Winning The โ€˜Cloud Warโ€™ Against Amazon: Report Microsoft Azure is ascendant, even though AWS remains the most profitable cloud service. https://images-ext-1.discordapp.net/external/lddCyivLZ7IlWXMWrowwa1xllTlMPbsaT3BbnCesJO0/https/thumbor.forbes.com/thumbor/600x315/https%253A%252F%252Fspecials-images.forbesimg.com%252Fimageserve%252F5e15027f9318b80006937995%252F960x0.jpg%253FcropX1%253D0%2526cropX2%253D3767%2526cropY1%253D61%2526cropY2%253D2182 [17-Jan-20 11:37 PM] rain9441#0000 Just an FYI @prdgi your data for recipe PG-POL says duration 8:00:00 when it's actually 8:24:00 ๐Ÿ˜‰ [18-Jan-20 12:12 AM] prdgi#0000 @rain9441 thanks. I'll make some changes when I can [18-Jan-20 11:31 AM] esabab_00#0000 I rolled out the bulk of my new version of http://prun.basedesigner.com/ {Reactions} ๐Ÿ‘ (2) [18-Jan-20 11:31 AM] esabab_00#0000 I have not done much data entry yet so there's not a lot there but if anyone wants to poke at it...there it is [18-Jan-20 11:32 AM] esabab_00#0000 All the new stuff has nothing to do with base designing...all about tracking companies, corporations and planetary project contributions [18-Jan-20 11:46 AM] esabab_00#0000 The LM list seemed to be the most popular part of it...the legacy list is still there but all of the new activity will happen at: http://basedesigner.com/projects/LOCM [18-Jan-20 12:02 PM] rain9441#0000 Not to compete with Esabab, but I also did a base designer in google sheets yesterday that I thought people might be interested in. It used a bunch of data from Illuminati (so i didn't have to manually enter it, yay). https://docs.google.com/spreadsheets/d/1CO9w3CWgMiQDBpYO5pwsl1I7xJy6DC5DaIobgQncK3Q/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1CO9w3CWgMiQDBpYO5pwsl1I7xJy6DC5DaIobgQncK3Q/edit?usp=sharing Umbra Colony Base Planner Planet,XK-745c,Buildings,Expert Bonus Count,Habitation,Area,Pioneers,Settlers,Technicians,Engineers,Scientists,Total,Category Agriculture Chemistry Construction RESOURCES,Planet,Resource,Type,Rate,1,CM,25,0,Electronics XK-745c,H,Atmospheric,0.17,3,HBB,15,-75,-75... https://images-ext-1.discordapp.net/external/EpPLwKB7qMxEutfA8r8ixFdEtNbD-wD8wGPvEnYzHpQ/https/lh6.googleusercontent.com/ZRoiEusFQlMc0iLk5xkIO_nY1yyp-AHsop19ZyqC3ucVUngzPuBzWJhyTccLdVPpw5j5Dw%3Dw1200-h630-p [18-Jan-20 12:02 PM] rain9441#0000 ^^ This sample is my Umbra colony atm and it shows you all sorts of data. Just wanted to leave it as a resource if anyone wants to use it or customize it etc [18-Jan-20 02:50 PM] halavus#0000 @rain9441 nice sheet, thanks for sharing! [18-Jan-20 05:49 PM] prdgi#0000 @molp @mjeno can we please get a link to the community tools dev discord in the friends channel? https://discord.gg/tbFDwka {Reactions} ๐Ÿ‘ [18-Jan-20 05:50 PM] prdgi#0000 It would also be great to have a link to the community logistics discord https://discord.gg/upRBPHS [18-Jan-20 09:31 PM] esabab_00#0000 I was able to put in all of the LMs so this should now be current for all of the planetary projects I know about: http://prun.basedesigner.com/leaderboards/projects/company [18-Jan-20 09:34 PM] prdgi#0000 nice! #12 for me. [18-Jan-20 09:35 PM] prdgi#0000 with < 10% of the leaders [18-Jan-20 09:35 PM] prdgi#0000 ๐Ÿ˜ฆ [18-Jan-20 09:40 PM] esabab_00#0000 Well, plenty of time to catch up [18-Jan-20 09:41 PM] prdgi#0000 For sure. [18-Jan-20 09:41 PM] prdgi#0000 Trouble is that you need to have a colony somewhere in order to put down an LM right? [18-Jan-20 09:43 PM] esabab_00#0000 Yeah, it would be nice to be able to contribute from a ship then you could just fly around seeding them. I think that if a planet has no bases on it there's not even anything in the planetary projects menu [18-Jan-20 09:44 PM] prdgi#0000 I've added a category for released tools and linked your base designer. If you would like to write up your official blurb and post it there it would look better [18-Jan-20 09:45 PM] prdgi#0000 * in the PrUn Community Tools Server [18-Jan-20 09:52 PM] prdgi#0000 Ugh, I think I need to write a script to get my head around the FX stuff [18-Jan-20 09:55 PM] esabab_00#0000 What about it? [18-Jan-20 09:56 PM] prdgi#0000 The pairings, and chain transaction analysis. I think I've almost got it, but the caffeine deficiency is hurting [18-Jan-20 09:56 PM] esabab_00#0000 I haven't touched anything but CIS for at least 6 months [18-Jan-20 09:58 PM] prdgi#0000 So, i figure if the red part (sells) of CIS / NCC + the red part (sells of NCC / CIS is < 1.995 then there is profit to be made. [18-Jan-20 09:59 PM] prdgi#0000 so CIS/NCC is 0.8333 and NCC/CIS is 1.2900 and fee is 0.5% which adds to 2.1283 which means no profit to be made [18-Jan-20 10:01 PM] esabab_00#0000 so you're just trying to hold more currency that you started with? or are you working with the viewpoint that the currencies are not actually worth the same? [18-Jan-20 10:01 PM] prdgi#0000 get more currency than I started with [18-Jan-20 10:01 PM] prdgi#0000 for fun [18-Jan-20 10:02 PM] hq_#0000 is there any kind of API for PU yet? [18-Jan-20 10:02 PM] esabab_00#0000 I've heard people say that Promitor money is worth more than CIS but I don't really see it [18-Jan-20 10:02 PM] hq_#0000 I noticed that's listed as future [18-Jan-20 10:02 PM] esabab_00#0000 there's no current API [18-Jan-20 10:02 PM] hq_#0000 ok thanks [18-Jan-20 10:09 PM] hq_#0000 oh hmm, we're not allowed to automate retrieval of data at all [18-Jan-20 10:09 PM] hq_#0000 that kinda sucks [18-Jan-20 10:10 PM] hq_#0000 I was wanting to build a Discord bot to ask prices on exchanges [18-Jan-20 10:20 PM] rain9441#0000 ICA is worth more the CIS right now because of what I believe is a trade deficiency. It is easy to buy something from prom and sell it on Katoa but it is not easy to buy from Katoa and sell on prom. The only thing substantially exported to my knowledge is SF. So many of us buy SF from Katoa and sell to prom at "about the same" and convert at 20% on FX [18-Jan-20 10:23 PM] rain9441#0000 It's all relative though. Some things you can buy at Katoa for the same relative cost as prom (20% more than prom prices). In the end the reason for the imbalance is likely to do with the disproportionate about of trade on prom vs Katoa. If there wasn't massive currency faucets from MM buys you'd probably see a wayyy bigger difference [18-Jan-20 10:23 PM] prdgi#0000 true, thats all it boils down to atm [18-Jan-20 10:24 PM] prdgi#0000 NCC and ICA are 1:1 atm [18-Jan-20 10:24 PM] prdgi#0000 Thats really only because prefabs are being moved. Without the prefab trade from Montem to Promitor, NCC will slip [18-Jan-20 10:24 PM] rain9441#0000 Yeah. Ncc is slipping now [18-Jan-20 10:25 PM] rain9441#0000 I would trade ncc and Ica at a 5-8% difference. Ica is just reealllly strong and you can buy so much at good prices with it [18-Jan-20 10:26 PM] esabab_00#0000 There's only one Montem starter in the 10 top project contributors 6 are from Promitor and 3 from Katoa [18-Jan-20 10:26 PM] rain9441#0000 Montem is uniquely strong because Montem and Vallis are BSE factories for the universe [18-Jan-20 10:27 PM] prdgi#0000 An insider tip for you @rain9441 , GDP is aiming to greatly increase the BSE supply. Montem will need to move towards BBH if our predictions are correct [18-Jan-20 10:28 PM] rain9441#0000 You can crush the market all you want, but Montem will only ever make bfabs and they will not stop! We will flood the universe with BBH! [18-Jan-20 10:28 PM] esabab_00#0000 Promitor starters out moneyed everyone by far. The top Katoa players also happen to be the people who cooperated most with Imp [18-Jan-20 10:29 PM] rain9441#0000 Prom was lucrative because of the MM buys being stacked in their favor [18-Jan-20 10:29 PM] prdgi#0000 nah, Prom had a slight headstart with the ability to produce more Consumables. Then, everyone on Prom got a Montem colony. [18-Jan-20 10:30 PM] esabab_00#0000 and a Katoa colony [18-Jan-20 10:31 PM] prdgi#0000 there are some exceptions, @sharlindra never got a Montem colony, and I'm not on Katoa yet [18-Jan-20 10:33 PM] prdgi#0000 @rain9441, the takeaway from the tip I gave you is that you should look at increasing FE availability. Vallis could dominate the BBH market because BBH needs half the LST that BSE does [18-Jan-20 10:36 PM] esabab_00#0000 Anyone looked at the numbers for BSE or BBH? How much money per day is going into them? [18-Jan-20 10:38 PM] esabab_00#0000 just curious how it compares to daily income off WR and NAVs [18-Jan-20 10:44 PM] prdgi#0000 WR wins out [18-Jan-20 10:47 PM] prdgi#0000 about 640k spent on BSE yesterday [18-Jan-20 10:47 PM] prdgi#0000 which appears to be around the 500 BSE mark [18-Jan-20 10:49 PM] prdgi#0000 huh, pretty much what we are aiming to produce each day [18-Jan-20 11:18 PM] rain9441#0000 Montem make whatever bfab makes them the most profit. If you sell cheap bse and BBH becomes the best one to make they will make that. I would caution older players against entering in the t1 market. Doing so really hurts the newer players and also optimal play is to focus on the wr/nv1. Best thing for everyone is for older players to buy DW and bfabs in masse off the market. [18-Jan-20 11:19 PM] prdgi#0000 yeah, we are aiming for our own use, but any excess will hit the market @ 500 [18-Jan-20 11:19 PM] rain9441#0000 Making 500 bse a day doesn't really help anyone once the new player surge dies off. I'd expect those bses to not sell if I were you [18-Jan-20 11:24 PM] rain9441#0000 The f2p surge is currently focusing on labs and other t3 structures. We are aiming for things like FIM and epo and rfabs. But we lack things that older players probably have while maybe we can make things that older players can use. [18-Jan-20 11:25 PM] rain9441#0000 The new players are just doing DW and RAT and bfabs and all that garbage [18-Jan-20 11:25 PM] prdgi#0000 to make the 500 BSE will only cost around 140k per day. Its a large-scale GDP project designed to stimulate multiple sections of the economy. Our impact on things like O (130 / day), GRN (130 / day), HE (~36 / day) and consumables (including luxuries) is somewhat negligible, the advantages come in other aspects. We need about 400 HSE and 60k INF total for this, with 400 HSE and 25k INF every 2-3 months after for maintenance. We'll be producing 25-36 MHL as well in order to stimulate the HYF marketplace (and by extension, NS). The greater demand for HSE and INF should help drive down these prices (longer term) as they are already highly profitable. If we were to sell all our BSE production on the CXs, then we could expect FE / C / FLX to be in higher demand. [18-Jan-20 11:25 PM] rain9441#0000 If each tier of player buys from the tier below them, it works out super well [18-Jan-20 11:26 PM] prdgi#0000 True. And we are starting to get to the point where (especially if we can drive down HSE and INF prices, or greatly increase availability) we can start optimizing the T1 worlds [18-Jan-20 11:27 PM] prdgi#0000 Eventually, every fertile world should be producing GRN, and enough H2O to supply the FRMS [18-Jan-20 11:27 PM] rain9441#0000 Careful with that as optiming t1 may have negative effects on new players [18-Jan-20 11:27 PM] prdgi#0000 we have unlimited production potential for most things, but GRN can only be made on fertile worlds (and they are finite) [18-Jan-20 11:28 PM] prdgi#0000 by optimizing I mean global production. Higher level industries should move off promitor and grow GRN there [18-Jan-20 11:29 PM] prdgi#0000 ALG + VEG can be grown in HYF, so we can produce RAT with that [18-Jan-20 11:30 PM] rain9441#0000 I feel like you are trying to micromanage the universe and control economic forces that are uncontrollable [18-Jan-20 11:31 PM] rain9441#0000 I am still hoping for someone or some group to really mass produce wr and nv1 and whatever other high end to really pull the economy up [18-Jan-20 11:31 PM] viligans#0000 Itโ€™s a thing people do. You can do some interesting things at a macro scale, which it sounds like the production flow can be moving more towards โ€œmacroโ€ level stuff. [18-Jan-20 11:32 PM] rain9441#0000 It's going to be tough to sell 500 bse a day. It's interesting for sure. And Montem can always just sell BTA to MM like we did in the past [18-Jan-20 11:33 PM] viligans#0000 I just got in on this about a week ago and thereโ€™s still a ton of profitable low tier stuff I can work on. I think once thereโ€™s more worlds expanded onto, making things too optimized for new players to break in is going to be a non issue [18-Jan-20 11:33 PM] rain9441#0000 My hope is that I can get a group doing one part of the electronics that is the bottleneck so we can sell that to Esa and frostcor or gdp or whoever for a good chunk and they just make another wr [18-Jan-20 11:35 PM] prdgi#0000 @rain9441 its not so much micromanaging. Its the same thing as realizing in 203x we are going to have the 32bit integer overflow for timestamps. Theres a fundamental limitation to the universe - fertile planets. [18-Jan-20 11:35 PM] rain9441#0000 For that we need CU related stuff, and hse, and INF, and rfabs. Stuff we can buy [18-Jan-20 11:36 PM] rain9441#0000 Oh yeah for sure we need way more fertile water planets [18-Jan-20 11:37 PM] rain9441#0000 Im deeply saddened that there are so few [18-Jan-20 11:37 PM] rain9441#0000 And even more so that they are mostly in one small area of the universe [18-Jan-20 11:38 PM] prdgi#0000 yea. You can find themall on Illumilite if you search for H2O and O in the resource deposits [18-Jan-20 11:38 PM] rain9441#0000 They need to be super abundant [18-Jan-20 11:39 PM] prdgi#0000 well, in order to meet our needs we are looking at our options for planting 10 TNP and 40 PP1 with probably another 16 LAB supporting that. That should help with the technician consumables market [18-Jan-20 11:39 PM] prdgi#0000 and in terms of the BSE production, our 100% rate is 360 / day [18-Jan-20 11:40 PM] rain9441#0000 Pp2 running AL I assume [18-Jan-20 11:40 PM] prdgi#0000 Nop. PP1 [18-Jan-20 11:40 PM] prdgi#0000 SW-829c. 15 Colonies. [18-Jan-20 11:41 PM] rain9441#0000 Just a big o blob of people smelting and producing bfabs eh [18-Jan-20 11:41 PM] originalskullbearer#0000 Jesus 15 colonies?? [18-Jan-20 11:41 PM] prdgi#0000 Importing consumables, O, GRN, HE. About 1 ship in, 1 ship out per day. [18-Jan-20 11:42 PM] originalskullbearer#0000 Not too shabby [18-Jan-20 11:42 PM] prdgi#0000 yep. We are making a sick looking G there too. [18-Jan-20 11:42 PM] originalskullbearer#0000 ?? [18-Jan-20 11:42 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/668329395894616074/unknown.png?ex=68150400&is=6813b280&hm=90fd7230b56cd1cdbb044ce31770dfdb27a1145dd52cf62b53964bccbfbe08a0& [18-Jan-20 11:42 PM] originalskullbearer#0000 Lol [18-Jan-20 11:43 PM] rain9441#0000 Is that a t4 planet or t3? [18-Jan-20 11:43 PM] prdgi#0000 T3, INF, HSE, MCG [18-Jan-20 11:43 PM] rain9441#0000 I still think Montem will make bse cheaper [18-Jan-20 11:44 PM] prdgi#0000 @slomes has unofficially named it Mario. Its a better Moria [18-Jan-20 11:45 PM] prdgi#0000 Its not so much about beating Montem. We need more prefabs within GDP, and we'd also like to see an increase in the total supply of BSE. Everyone will need to expand, and everyone will need to refurb again soon. We'd rather avoid the price spikes [18-Jan-20 11:45 PM] prdgi#0000 The system is unofficially named "Itsame" [18-Jan-20 11:45 PM] prdgi#0000 And now we can refer to the planet as "Itsame, Mario" [18-Jan-20 11:46 PM] viligans#0000 Oh my *god* [18-Jan-20 11:47 PM] prdgi#0000 @rain9441 @originalskullbearer The price we are paying for consumables, imports and shipping is as follows: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/668330643314311178/unknown.png?ex=6815052a&is=6813b3aa&hm=613881eb1d648794780a2f23021dde08cdb102b32927144adc0eee0981527e34& [18-Jan-20 11:48 PM] prdgi#0000 The shipping price is each way, and is factored into the prices we pay for consumables and imports. [18-Jan-20 11:48 PM] prdgi#0000 So we are not doing some dodgy stuff running our own supply lines for cheaper effect [18-Jan-20 11:49 PM] prdgi#0000 If we make BSE plentiful (at a decent price), and HSE and INF are readily available (and hopefully cheaper due to economy of scale) then we can help to stimulate off-world resource harvesting [18-Jan-20 11:50 PM] prdgi#0000 Everyone has ships, and lots of people either are not using or are not using them fully. [18-Jan-20 11:50 PM] prdgi#0000 That should be getting @originalskullbearer excited. [19-Jan-20 03:30 AM] prdgi#0000 UY-922b Is an interesting planet. There is NO atmosphere at all. BUT, if we filled all the space of every plot (except 2 for the COGC and Corp HQ obviously), we'd be able to collect 351,310 m3 of H2O _from the atmosphere_ every day. That is 351.3 megalitres. 140.5 Olympic swimming pools. [19-Jan-20 03:34 AM] sharlindra#0000 right, the devs might want to take a look at the planet generating algorithm, it is kinda funny to see a planet with no atmospheric pressure at all having a pretty rich deposit of a gas :D [19-Jan-20 03:37 AM] prdgi#0000 yeah. [19-Jan-20 03:37 AM] prdgi#0000 The coldest planet (with resources) is a balmy 14.15 C above absolute 0. [19-Jan-20 03:38 AM] prdgi#0000 wait, I screwed the math on the atmospheric planet. [19-Jan-20 03:41 AM] prdgi#0000 I did it assuming 1 RIG on each plot. Iv'e fixed it to represent 23 COL on each plot. 140.5 pools! [19-Jan-20 04:50 AM] Deleted User#0000 Your engineers look old and wrinkled ? All they can talk about is how everything used to be so much better in the old days ? You just canยดt stand it anymore. You tried everything, youยดre even giving every one of them a bottle of gin every day, hoping that would shut them up, but that made things even worse. Donยดt despair, help is coming your way. We at Vroomfondel and Majikthise took three different kinds of artificial intelligence, lots of other stuff we found lying around in the electronics department and some chemicals, just threw everything in to an invitro fertilizer and produced something that we now call VITA GEL. We tried it on our engineers and they do look younger and they do work harder. They still talk only nonsense but itยดs a different kind of nonsense. Get your VITA GEL at your local drugstore on Promitor prescription free. VG.IC1 Quinten Essentials, Sustenance Line {Reactions} ๐Ÿ‘Œ (2) prun (2) ๐ŸŽ† (2) ๐Ÿ† (2) ๐Ÿ’› (2) [19-Jan-20 04:56 AM] prdgi#0000 Huge shout out to @Deleted User for introducing Vita Gel to the market! This is a massive accomplishment, and requires production of LIS (the single most expensive item in the game!!!!!!) before using it as the sole ingredient to make VG. You can find VG on the Promitor CX for only 5k a piece. VG is used as a luxury consumable for Engineers. MHK has completed this impressive task using entirely (except for an IVP. hey, gotta share the love, right?) their own infrastructure. Not only have they done it, they are potentially missing out on 10m in profit too! LIS can be sold for 15m to the MM, or turned into 1000 VG. They have listed the VG for sale at 5000 each and stand to only make 5m from these sales (missing out on 10m!!!!!!) As the leader of GDP, I'd like to extend our most sincere congratulations to MHK. You're not a GDP member, but we are all so very proud of what you have done! @dev WE NEED FIREWORKS!!!! @Deleted User has won the game! {Reactions} ๐ŸŽ† (5) prun (3) ๐Ÿ† (3) ๐Ÿ‘ (3) [19-Jan-20 05:00 AM] prdgi#0000 @rain9441 @esabab_00 @slomes @petertaylortx @originalskullbearer Check it out! MHK wins PrUn!! [19-Jan-20 05:02 AM] prdgi#0000 @mjeno where's your twitter pwd? [19-Jan-20 06:25 AM] petertaylortx#0000 woo, nice work there :Clap: [19-Jan-20 08:19 AM] emperoroverlordjoker#0000 I can only applaud all of these fancy things that I don't yet fully understand. :jecjokLook: [19-Jan-20 08:21 AM] prdgi#0000 Go on to a market ( CX ) and then the Electronic Systems category. LIS is 15m if sold to the market maker (NPC buyer). Its the most expensive item in the game at this point [19-Jan-20 08:22 AM] emperoroverlordjoker#0000 Oh, I see! I can tell that I have some catching up to do. [19-Jan-20 08:22 AM] emperoroverlordjoker#0000 Still dealing with my first strike due to negligence on my part. ๐Ÿคฃ [19-Jan-20 08:25 AM] emperoroverlordjoker#0000 That is indeed a crowning achievement though, and thanks for the simple navigation instructions. ๐Ÿ‘ {Reactions} prun [19-Jan-20 08:31 AM] slomes#0000 We are very proud to have super industrialist @Deleted User in our ranks. We will celebrate with GIN and WIN in our corporate Space Jet. {Reactions} ๐Ÿ‘ (2) [19-Jan-20 08:37 AM] weaselslider#0000 ooh, montem's oxygen price just shot up.... [19-Jan-20 08:38 AM] weaselslider#0000 thanks, @prdgi ;p [19-Jan-20 08:57 AM] prdgi#0000 Aww man, this is the second market this week I've hurt [19-Jan-20 09:00 AM] slomes#0000 MF Prdgi, the mad villain [19-Jan-20 09:07 AM] lunikon#0000 Letโ€™s see whether that spacex IFA test is happening today [19-Jan-20 09:08 AM] lunikon#0000 Stream just came online...I take that as a good sign [19-Jan-20 09:08 AM] slomes#0000 you got a link :) [19-Jan-20 09:09 AM] lunikon#0000 Just go to spacex.com [19-Jan-20 09:10 AM] lunikon#0000 Pretty sure they have it right up there... I subscribed on YouTube ๐Ÿ˜‰ [19-Jan-20 09:10 AM] slomes#0000 got it, thanks martin [19-Jan-20 09:13 AM] lunikon#0000 Go for launch in 17m right now [19-Jan-20 09:13 AM] lunikon#0000 This is going to be fun ๐Ÿ˜ƒ [19-Jan-20 09:13 AM] slomes#0000 stream started just now! [19-Jan-20 09:14 AM] slomes#0000 good timing :D [19-Jan-20 09:20 AM] slomes#0000 ooh, they are wearing the fancy new space suits [19-Jan-20 09:25 AM] prdgi#0000 This is going to be just like most of my KSP missions [19-Jan-20 09:32 AM] prdgi#0000 gnarly explosion [19-Jan-20 09:32 AM] lunikon#0000 Boom! [19-Jan-20 09:34 AM] prdgi#0000 i want to see what theyre talking about [19-Jan-20 09:34 AM] originalskullbearer#0000 I woke up just too late [19-Jan-20 09:35 AM] originalskullbearer#0000 They were successful with the simulated failure? [19-Jan-20 09:35 AM] prdgi#0000 so far [19-Jan-20 09:35 AM] prdgi#0000 waiting for splashdown [19-Jan-20 09:35 AM] originalskullbearer#0000 I see they are going to splashdown [19-Jan-20 09:35 AM] originalskullbearer#0000 Yeah [19-Jan-20 09:35 AM] prdgi#0000 https://www.youtube.com/watch?v=JmTVn_pKeTQ {Embed} NASASpaceflight https://www.youtube.com/watch?v=JmTVn_pKeTQ SpaceX In-Flight Abort Test Live Jan 19 2020 Join the NASASpaceflight team to watch the launch of the SpaceX Falcon 9 rocket carrying Crew Dragon during its In Flight Abort test. Real-Time Status Updates: https://forum.nasaspaceflight.com/index.php?topic=49807.0 https://images-ext-1.discordapp.net/external/jXRKV8BCuTdVATJ4kV0bPC7I6OWhk3WcUq1aZKS9y5E/https/i.ytimg.com/vi/JmTVn_pKeTQ/maxresdefault_live.jpg [19-Jan-20 09:35 AM] originalskullbearer#0000 So it's an aborted mission test? [19-Jan-20 09:35 AM] prdgi#0000 yep [19-Jan-20 09:39 AM] prdgi#0000 fantastic [19-Jan-20 09:40 AM] lunikon#0000 Looking good [19-Jan-20 09:57 AM] slomes#0000 the chutes bouncing off each other was nice to look at [19-Jan-20 10:00 AM] sharlindra#0000 oh damn it I missed it! [19-Jan-20 10:03 AM] prdgi#0000 ๐Ÿš€ -----> ๐Ÿ”ฅ ๐ŸŽ† ----->๐Ÿช‚-----> ๐Ÿฆบ ๐ŸŒŠ ๐Ÿ‘Œ @sharlindra {Reactions} ๐Ÿ’ฏ (3) [19-Jan-20 10:17 AM] sharlindra#0000 do they have replay? (cant check youtube atm) [19-Jan-20 10:19 AM] esabab_00#0000 Congrats @Deleted User on the LIS [19-Jan-20 10:34 AM] esabab_00#0000 Already some movement on the project tracker: http://prun.basedesigner.com/leaderboards/projects/company If anyone has updates send me an in game message [19-Jan-20 12:18 PM] __iridium__#0000 anyone else had the thought that they'd like the ability to sell contracts themselves? [19-Jan-20 12:19 PM] waitingtocompile#0000 The topic has come up a couple of times [19-Jan-20 12:20 PM] __iridium__#0000 say i buy something on a far away exchange or LM, if i could sell the contract that i accepted to a shipping partner, and enter into a corresponding delivery contract with the shipper, that prevents me from needing to actually go to the far away place myself to receive the goods [19-Jan-20 12:21 PM] __iridium__#0000 likewise with selling into faraway places, i could sell the material sale contract to the shipper, and contract with the shipper to deliver the goods to him [19-Jan-20 12:23 PM] __iridium__#0000 and when contracts are bought/sold, nothing about the contract terms change, only the party whose portion of the contract changed hands [19-Jan-20 12:25 PM] waitingtocompile#0000 TBH the contract system generally needs some work [19-Jan-20 12:26 PM] waitingtocompile#0000 Like IMO we need explicit transport contracts rather than the odd shuffle of a buy contract at one end and a sell at the other [19-Jan-20 02:35 PM] name_dunno9952#0000 @esabab_00. I am tempted not to contribute to anything anymore just to keep my decimal [19-Jan-20 02:55 PM] esabab_00#0000 Yeah I need to add some rounding [19-Jan-20 03:47 PM] lunikon#0000 there's a non-zero chance that I might get proper broadband at my place soon...if that happens, I'll do a celebratory dev livestream ๐Ÿ˜„ [19-Jan-20 03:49 PM] obsidianpick#0000 Nice! [19-Jan-20 03:49 PM] obsidianpick#0000 Good internet is such a nice thing to have [19-Jan-20 03:55 PM] aandersen#0000 yet, here I just complained to my ISP that they're not delivering my 1gbps properly [19-Jan-20 03:59 PM] lunikon#0000 show-off... ๐Ÿ˜› [19-Jan-20 04:17 PM] aandersen#0000 are you in some remote town, or just moved, @lunikon? [19-Jan-20 08:13 PM] esabab_00#0000 Alright Katoa area haulers. The day has finally arrived. NLT is looking to move C, SIO, O, N, HAL, LST, TIO, MAG, FE, PE, H, HE3, GAL, AMM and EPO....our system is completely zero trust. Everything is cash on delivery and provision on payment. Almost all of the contracts are sized as 1/4th of a ship's cargo. This should hopefully allow you to mix and match payloads at your discretion and reserve some space for additional fuel if needed. The primary LMs involved are: XK-194b aka Hotei B (exporting SIO, TIO, MAG, HAL), FJ-982C (importing), BE-796C (importing), SM-748A aka Electronica (importing), SM-607B aka Centrality B (import GAL, AMM, H, HE3, selling fuel contact @_frostwood_), MO-643G (exporting), XK-194e aka Hotei E (exporting H). There is also a hauling leg from PU-390G for nitrogen with full cargo sized buy contract at BE-796C I am working with hotdrop inc to get the sell orders for the N online as soon as possible. {Reactions} ๐Ÿ‘ (2) [19-Jan-20 08:17 PM] prdgi#0000 @originalskullbearer NLT with the hauling contracts [19-Jan-20 08:20 PM] _frostwood_#0000 @mjeno NTL's WR is sold, more on the way. {Reactions} ๐Ÿฅ‚ [19-Jan-20 08:22 PM] mrwashingtoad#0000 Just .. # helping all the people trying to understand the FIN pages ... ๐Ÿ˜„ enjoy https://www.youtube.com/watch?v=YtMyDS7FGW0 {Embed} George McLeod https://www.youtube.com/watch?v=YtMyDS7FGW0 Left Out Right? Young Einstein Scene https://images-ext-1.discordapp.net/external/Wolw3NnMHE4GCIWZfWYoxtLhqYEFfc00ap7zGpiOgl0/https/i.ytimg.com/vi/YtMyDS7FGW0/sddefault.jpg [19-Jan-20 09:09 PM] originalskullbearer#0000 @esabab_00 @prdgi GOT works with newbie shippers who mostly cannot afford to obtain goods for COD, fyi. I will need to work something out to cover the escrow for new shippers on these routes if GOT provides shippers. [19-Jan-20 09:11 PM] esabab_00#0000 They could buy loads of SIO, TIO, MAG or HAL at Hotei B for <6k and then turn it into 4x the initial investment so hopefully that is an entry way [19-Jan-20 09:12 PM] originalskullbearer#0000 Deeply saddened to be out of the running for the open position due to the funding source, however I have dealt with grant funded programs in the past and I understand completely. Let us work with you and your eventual hire to get PrUn to a point of player funding ASAP, so that I might re-apply! [19-Jan-20 09:12 PM] originalskullbearer#0000 @esabab_00 good to know the initial buys are that low, I think that can definitely be arranged. [19-Jan-20 09:13 PM] originalskullbearer#0000 It would be ideal if you provided fuel at a fixed cost at one end for the runs. [19-Jan-20 09:13 PM] esabab_00#0000 tell them not to try to buy SIO at Hotei and fly it to Katoa because we are sitting on a pile of SIO in Katoa to undercut with [19-Jan-20 09:13 PM] originalskullbearer#0000 Ok [19-Jan-20 09:13 PM] esabab_00#0000 haul it out to BE-796C [19-Jan-20 09:14 PM] esabab_00#0000 Frostwood is doing fuel at Centrality B so will have to hit him up for those details [19-Jan-20 09:14 PM] originalskullbearer#0000 Yes, our guys are already sometimes hauling for him [19-Jan-20 09:14 PM] originalskullbearer#0000 For that fuel depot [19-Jan-20 09:15 PM] esabab_00#0000 ah yeah then they should be good [19-Jan-20 09:15 PM] esabab_00#0000 just a lot more work out there now [19-Jan-20 09:15 PM] esabab_00#0000 there's a good back end leg moving N out of PU-390G up to BE-796C too [19-Jan-20 09:15 PM] esabab_00#0000 or they could haul it all the way back out to Katoa [19-Jan-20 09:23 PM] esabab_00#0000 My contract menus are already turning into a nightmare [19-Jan-20 09:25 PM] originalskullbearer#0000 I bet, I've not had more than 13 open at once [19-Jan-20 09:25 PM] originalskullbearer#0000 And that was already a headache [19-Jan-20 09:26 PM] catfiz#0000 Nah, contracts are fun [19-Jan-20 09:26 PM] catfiz#0000 I think my record is 40+ contracts open at the same time [19-Jan-20 09:27 PM] catfiz#0000 But yeah, it does become a little difficult [19-Jan-20 09:28 PM] esabab_00#0000 here's one of the planets I put contracts on {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/668658167349116978/unknown.png?ex=6814e4b2&is=68139332&hm=ceec8ea22a25525cff83d3f4e7b6a3edf352215a8792a7e4b7bdf2604a6d5762& [19-Jan-20 09:29 PM] catfiz#0000 Why? [19-Jan-20 09:29 PM] catfiz#0000 The numbers are oddly specific [19-Jan-20 09:32 PM] esabab_00#0000 had to break full load contracts into smaller units [19-Jan-20 09:32 PM] esabab_00#0000 now people can mix and match cargos based on supply and also have room for fuel if needed...the planets are pretty far out [19-Jan-20 09:33 PM] catfiz#0000 Ah [19-Jan-20 09:34 PM] catfiz#0000 @originalskullbearer How many ships will your corp have in 5 days? [19-Jan-20 10:09 PM] originalskullbearer#0000 You mean, how many can be available in 5 days? [19-Jan-20 10:10 PM] catfiz#0000 Umm, yeah [19-Jan-20 10:52 PM] originalskullbearer#0000 I'll ping people tomorrow, depending on where at somewhere between 2 and 10 [19-Jan-20 10:52 PM] catfiz#0000 Wow, you have more haulers than I thought [19-Jan-20 10:53 PM] originalskullbearer#0000 Most of them work independently and I just direct them to stuff [19-Jan-20 10:53 PM] originalskullbearer#0000 I don't have any means of sub-contracting without having bases on at least one end of a run [19-Jan-20 10:53 PM] originalskullbearer#0000 So I mostly do it as a charity service to newbies [19-Jan-20 10:53 PM] originalskullbearer#0000 I only pass on profitable routes [19-Jan-20 10:54 PM] catfiz#0000 I see [19-Jan-20 10:54 PM] catfiz#0000 Will you personally have any ships? [19-Jan-20 10:57 PM] originalskullbearer#0000 2 [19-Jan-20 10:57 PM] catfiz#0000 Ooo [19-Jan-20 10:57 PM] originalskullbearer#0000 I have one on Umbra and 1 on Prom right now [19-Jan-20 10:58 PM] originalskullbearer#0000 During that time I might have one landing at Montem doing a regular run for Sintheras [19-Jan-20 10:58 PM] originalskullbearer#0000 Finishing it [19-Jan-20 10:59 PM] catfiz#0000 I think I will only need one, maybe 2 [19-Jan-20 10:59 PM] catfiz#0000 But it will be for a while [19-Jan-20 11:45 PM] sharlindra#0000 such a beautiful mind map in the dev log :3 too bad it is so low resolution, but I guess thats on purpose :D {Reactions} ๐Ÿ‘ (2) [20-Jan-20 12:53 AM] prdgi#0000 @ludokultur and so we start complaining ๐Ÿ˜ [20-Jan-20 12:54 AM] sintheras#0000 I totally want to see the high-res version ๐Ÿ˜„ [20-Jan-20 01:31 AM] ludokultur#0000 https://tenor.com/view/im-aman-of-mystery-mystery-mysterious-gif-4709339 {Embed} https://tenor.com/view/im-aman-of-mystery-mystery-mysterious-gif-4709339 mystery https://images-ext-1.discordapp.net/external/Qhs1UGKnd1kY0Vfu5HYJ3qzV6eSk3oQ76PIAig7vaIk/https/media.tenor.co/images/f107edcb1493a3ef67a7e443e049cfaa/raw [20-Jan-20 01:43 AM] catfiz#0000 You underestimate the playerbase, we will find you in no time. ;) {Reactions} ๐Ÿ”ช (2) [20-Jan-20 01:50 AM] jmac_420#0000 just got a free key [20-Jan-20 01:50 AM] jmac_420#0000 i am no a prop player [20-Jan-20 01:50 AM] jmac_420#0000 i am now a pro player [20-Jan-20 01:51 AM] jmac_420#0000 now to go back doing computer science proofs [20-Jan-20 01:51 AM] catfiz#0000 Congrats [20-Jan-20 01:51 AM] jmac_420#0000 took me three hours to finish one proof [20-Jan-20 01:51 AM] jmac_420#0000 i hate this school [20-Jan-20 01:54 AM] catfiz#0000 Ah yes, proofs, the good old days [20-Jan-20 06:46 AM] molp#0000 I added the the PrUn Logistics and PrUn Community Tools discords to our #friends list (@prdgi ) {Reactions} ๐ŸŽ‰ [20-Jan-20 06:46 AM] prdgi#0000 Thanks mate, I appreciate it. {Reactions} ๐Ÿ‘ (2) [20-Jan-20 06:23 PM] arsenyzvonar#0000 Oh well, this was unexpected. Just recently I was struggling to sell BDE for 1k, cuz there was SO much of it in Katoa, I thought I'll have better chances trading in Montem. But now I checked prices again only to realize there's almost no BDE left in Katoa and people are willing to pay 1.8k to get some, while in Montem nobody really needs it ๐Ÿ˜… [20-Jan-20 06:23 PM] arsenyzvonar#0000 Just 5 days... There's still so much I have to learn [20-Jan-20 06:24 PM] obsidianpick#0000 Its because in Montem either A. someone just dumped a ton on the market [20-Jan-20 06:25 PM] obsidianpick#0000 Or B. The newbies who stuck around from PC Gamer and related articles just started producing it in a decent quantity [20-Jan-20 06:25 PM] alacris2804#0000 Unless you have the size and capital to be able to spray fuel everywhere like a fire hose, things generally move too slowly to try to time the market in my opinion. [20-Jan-20 06:25 PM] obsidianpick#0000 Best options IMO are to wait it out [20-Jan-20 06:25 PM] obsidianpick#0000 BDE is always needed [20-Jan-20 06:26 PM] alacris2804#0000 Mhm. Time in the market beats timing the market. Set a price you're comfy with and walk away. [20-Jan-20 06:26 PM] obsidianpick#0000 ATM its 100 over the MM [20-Jan-20 06:26 PM] obsidianpick#0000 For bid price [20-Jan-20 06:26 PM] obsidianpick#0000 Sell prices are 1165 [20-Jan-20 06:27 PM] arsenyzvonar#0000 Is it? I thought people only need a couple when building something, and they prolly don't build stuff that often? [20-Jan-20 06:28 PM] obsidianpick#0000 You need a couple but there are 150 people online right now [20-Jan-20 06:28 PM] obsidianpick#0000 113 was sold in the last 24 hours [20-Jan-20 06:29 PM] obsidianpick#0000 For a total of 128k NCC [20-Jan-20 06:29 PM] alacris2804#0000 Yeah you're not gonna get huge order sizes normally, but it's something that is universally required to do a thing every player presumably wants to do - expand and grow. [20-Jan-20 06:29 PM] obsidianpick#0000 BBH/BDE are going to be pretty consistent markets [20-Jan-20 06:29 PM] alacris2804#0000 Volume can happen on the installment plan. [20-Jan-20 06:30 PM] obsidianpick#0000 It dipped massively at mid day today [20-Jan-20 06:30 PM] arsenyzvonar#0000 How do you check how many been sold? [20-Jan-20 06:30 PM] obsidianpick#0000 CXP [Ticker] [20-Jan-20 06:30 PM] obsidianpick#0000 So for BDE in Montem: CXP BDE.NC1 [20-Jan-20 06:31 PM] obsidianpick#0000 If we get an API first thing someone should do is make a ticker bot for here [20-Jan-20 06:31 PM] arsenyzvonar#0000 That's handy [20-Jan-20 06:32 PM] obsidianpick#0000 Its an info dump [20-Jan-20 06:32 PM] obsidianpick#0000 For long term price changes you can look at the CXPC [Ticker] [20-Jan-20 06:32 PM] obsidianpick#0000 Gives you a graph of prices over time [20-Jan-20 06:33 PM] jonbolds#0000 Feature Request: Planetary orbital periods visible somewhere. I'd like to know how often I can expect two planets to be in ideal orbits for transfers. [20-Jan-20 06:35 PM] obsidianpick#0000 Also, man am I glad to be rid of buying C [20-Jan-20 06:35 PM] obsidianpick#0000 Shits expensive man [20-Jan-20 06:36 PM] obsidianpick#0000 Instead I buy :grn: for half the price and make my own [20-Jan-20 06:36 PM] arsenyzvonar#0000 I wish I was more familiar with programming. Would be nice to make some kind of tool where one could plan whole production lines. Something like material editors in 3d modeling software. You place buildings, link production inputs and outputs and then it shows if something produces more stuff than needed or not enough so you need to build more of those buildings. Also costs, total run time etc etc. Kinda like this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/668977208634638379/e93648ad250f764cb409372d17991de2e100305a.png?ex=6814bc53&is=68136ad3&hm=c9abab97c4a2b496bb9419adc1b4bb01cca5ce9be2aaa0a8b3635e0660ba7231& [20-Jan-20 06:37 PM] arsenyzvonar#0000 Hopefully I can find some time to study it [20-Jan-20 06:37 PM] obsidianpick#0000 I think the base designer does that? [20-Jan-20 06:38 PM] arsenyzvonar#0000 Which base designer? [20-Jan-20 06:38 PM] obsidianpick#0000 Wait, nope [20-Jan-20 06:38 PM] arsenyzvonar#0000 I only know that one where you can check how much space all of the buildings will take [20-Jan-20 06:38 PM] obsidianpick#0000 Yeah [20-Jan-20 06:38 PM] obsidianpick#0000 http://prun.basedesigner.com/ [20-Jan-20 06:38 PM] obsidianpick#0000 That one [20-Jan-20 06:39 PM] obsidianpick#0000 I think there is a spreadsheet by someone that does that [20-Jan-20 06:39 PM] obsidianpick#0000 IDK where it is though [20-Jan-20 06:41 PM] arsenyzvonar#0000 I assume it was this one https://docs.google.com/spreadsheets/d/1CO9w3CWgMiQDBpYO5pwsl1I7xJy6DC5DaIobgQncK3Q/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1CO9w3CWgMiQDBpYO5pwsl1I7xJy6DC5DaIobgQncK3Q/edit?usp=sharing Umbra Colony Base Planner Planet,XK-745c,Buildings,Expert Bonus Count,Habitation,Area,Pioneers,Settlers,Technicians,Engineers,Scientists,Total,Category Agriculture Chemistry Construction RESOURCES,Planet,Resource,Type,Rate,1,CM,25,0,Electronics XK-745c,H,Atmospheric,0.17,3,HBB,15,-75,-75... https://images-ext-1.discordapp.net/external/EpPLwKB7qMxEutfA8r8ixFdEtNbD-wD8wGPvEnYzHpQ/https/lh6.googleusercontent.com/ZRoiEusFQlMc0iLk5xkIO_nY1yyp-AHsop19ZyqC3ucVUngzPuBzWJhyTccLdVPpw5j5Dw%3Dw1200-h630-p [20-Jan-20 06:44 PM] arsenyzvonar#0000 Imagine developing some extremely handy toolset that can do pretty much all the things and more, and only giving access to it to your corporation members ( อกยฐ อœส– อกยฐ) [20-Jan-20 06:45 PM] obsidianpick#0000 Just make a copy [20-Jan-20 06:46 PM] obsidianpick#0000 Or make your own [20-Jan-20 06:46 PM] obsidianpick#0000 I did [20-Jan-20 06:48 PM] arsenyzvonar#0000 I mean like some kind of terminal with nice UI and lots of features which would maybe require an account to use so you can't really steal it or use it if you're not a member [20-Jan-20 06:48 PM] arsenyzvonar#0000 Prolly not worth the effort tho [20-Jan-20 06:49 PM] obsidianpick#0000 If there was an API? [20-Jan-20 06:49 PM] obsidianpick#0000 Sure [20-Jan-20 06:49 PM] obsidianpick#0000 Now? No [20-Jan-20 06:49 PM] arsenyzvonar#0000 With API, yeah [20-Jan-20 06:49 PM] obsidianpick#0000 API is in the roadmap [20-Jan-20 06:49 PM] obsidianpick#0000 Just a long way off [20-Jan-20 06:49 PM] obsidianpick#0000 (Gib API) [20-Jan-20 06:50 PM] obsidianpick#0000 And when there is an API, give it about 24-48 hours before an alpha build of a base-optimiser/planner is out [20-Jan-20 06:51 PM] alacris2804#0000 Probably not even that long. [20-Jan-20 06:51 PM] obsidianpick#0000 Recipe input is the big slowdown [20-Jan-20 06:51 PM] obsidianpick#0000 As I doubt they will give us recipes as well [20-Jan-20 06:52 PM] obsidianpick#0000 So for PE you would need the full chain from H20 extraction to output to really be able to do it [20-Jan-20 06:54 PM] obsidianpick#0000 PE = (Hydrogen = Extractor, Carbon = Incinerator + GRN/HCP/MAI = Farmstead + H20 = Rig) [20-Jan-20 06:55 PM] 777ishardcore#0000 There's an existing tool that will manage supply chains, built for a different game named Factorio [20-Jan-20 06:55 PM] prdgi#0000 @arsenyzvonar You could join the community team developing an app rather than just complaining about it. https://discord.gg/zRkFmA [20-Jan-20 06:55 PM] 777ishardcore#0000 but I think the recipe info is in simple text files, and so you can just create whats needed for it to work with PrUn [20-Jan-20 06:56 PM] prdgi#0000 We have only just started a proper collaboration though, and a lot of us are quite busy in RL too [20-Jan-20 06:57 PM] arsenyzvonar#0000 Yea, I'm aware of that server, but I don't think I would be able to help [20-Jan-20 06:58 PM] obsidianpick#0000 Huh, interesting its 32 byte IDs [20-Jan-20 06:58 PM] obsidianpick#0000 Thats a lot of data [20-Jan-20 06:59 PM] obsidianpick#0000 Then again [20-Jan-20 06:59 PM] obsidianpick#0000 It could also not be [20-Jan-20 07:00 PM] obsidianpick#0000 I see maybe 6 IDs per base, and 2 for the ships. Though I could also be very wrong [20-Jan-20 07:01 PM] obsidianpick#0000 + Common ones [20-Jan-20 07:02 PM] obsidianpick#0000 .2 ish KB per base [20-Jan-20 07:03 PM] obsidianpick#0000 But there are what, 300 bases on CX planets [20-Jan-20 07:03 PM] obsidianpick#0000 So 60kb per CX [20-Jan-20 07:03 PM] obsidianpick#0000 For the IDs alone [20-Jan-20 07:29 PM] aandersen#0000 those are GUIDs. A GUID is 16 bytes when stored [20-Jan-20 07:29 PM] aandersen#0000 unless stored as strings [20-Jan-20 08:32 PM] esabab_00#0000 https://kirkmcdonald.github.io/calc.html#tab=graph&items=advanced-circuit:f:1 [20-Jan-20 08:32 PM] esabab_00#0000 I got about 30% of the way done converting that for PrUn but gave up on it [20-Jan-20 08:33 PM] esabab_00#0000 to do the production calculation stuff people were talking about earlier [21-Jan-20 01:22 AM] jmac_420#0000 spot the weird number {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/669079383646011398/unknown.png?ex=68151b7b&is=6813c9fb&hm=c0ed028ecffa33978f9918b30a14cd4301056c0acd0cfeff17cdb325609293bf& [21-Jan-20 01:23 AM] catfiz#0000 -7%, that's quite strange [21-Jan-20 01:23 AM] jmac_420#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/669079645974429706/unknown.png?ex=68151bba&is=6813ca3a&hm=ed3f74a934bd0c6e11aaf6df9031740c08d2f1f78f2c2fb815460d6ea9af280c& [21-Jan-20 01:24 AM] jmac_420#0000 truly a graceful way that PU handles liquidated companies [21-Jan-20 01:25 AM] catfiz#0000 What's the buffer code for the one on the left? [21-Jan-20 01:25 AM] catfiz#0000 I don't think I've seen that one before [21-Jan-20 01:53 AM] molp#0000 There is nothing wrong with the company with the company code `NULL`. That is a valid company. The only thing that is not correct is that clicking on a liquidated company opens the company info of that `NULL` company. That will be fixed with the next maintenance update [21-Jan-20 04:10 AM] mafi_#0000 Holy shit, what's going on with Montem's personnel consumables?! A single day just jumped to 300NCC more than it was a few days ago! Please send relief aid, apparently Montem is a third world country! ๐Ÿ˜‚ [21-Jan-20 04:17 AM] obsidianpick#0000 My shopping for the week at Montem was below expected price. I think :rat: went up a bit but :dw: is lower and they balance out ish [21-Jan-20 04:17 AM] obsidianpick#0000 That was about 1.5 days ago [21-Jan-20 04:17 AM] mafi_#0000 :cof: has skyrocketed since I last looked [21-Jan-20 04:18 AM] mafi_#0000 449NCC right now, just a few days ago it was a mere 290 [21-Jan-20 04:18 AM] obsidianpick#0000 Ah, I donโ€™t use that, I use PWO only [21-Jan-20 04:19 AM] obsidianpick#0000 I think the COF baron has been supplanted or something [21-Jan-20 04:21 AM] mafi_#0000 I use both COF and PWO because I'm a benevolent dictator... [21-Jan-20 04:22 AM] mafi_#0000 Comfort and luxury for everybody!... so long as we're turning a profit [21-Jan-20 06:14 AM] obsidianpick#0000 Might want to redo your calculations [21-Jan-20 08:28 AM] originalskullbearer#0000 @catfiz my ship is free on Umbra now, if you want to message me about your shipments [21-Jan-20 08:58 AM] rubicate#0000 @mafi_ @obsidianpick COF prices rocketed because flippers and shippers bought up my entire Montem stock. Don't worry, I got a new huge batch incoming, and a plan for how to avoid this in the future. [21-Jan-20 09:00 AM] mafi_#0000 Fair ๐Ÿ™‚ [21-Jan-20 09:01 AM] mafi_#0000 In fairness, partly my fault for trying to run stockless/extremely low excess [21-Jan-20 09:01 AM] mafi_#0000 But I was certainly surprised to see such a large jump, with only a day's worth of resources left and still 20-odd hours before my next batch of profit comes in [21-Jan-20 09:26 AM] lunikon#0000 "Flippers and Shippers - the daily news report from the universe" [21-Jan-20 09:26 AM] lunikon#0000 no idea where that came from ๐Ÿ˜„ [21-Jan-20 09:43 AM] mad2092#0000 Hey let me sell my cof before puttig more up rubi thx ๐Ÿ™ƒ [21-Jan-20 11:08 AM] rubicate#0000 hah, you have 2-3 days Mad [21-Jan-20 12:27 PM] obsidianpick#0000 My C production is 1 hour faster than my PE production that consumes it ๐Ÿ‘Œ๐Ÿผ [21-Jan-20 08:43 PM] grenademagnet#0000 there's no COF to be found on Katoa ๐Ÿ˜ข [21-Jan-20 09:57 PM] grenademagnet#0000 no CAF, COF, COT, or PWO on Katoa ๐Ÿ˜ข ๐Ÿ˜ข [21-Jan-20 09:57 PM] grenademagnet#0000 no luxury items for me tomorrow lol [21-Jan-20 11:10 PM] thegravycompanygc#0000 And the orders keep piling on with higher and higher bids [21-Jan-20 11:11 PM] thegravycompanygc#0000 FLX is sold out again too [21-Jan-20 11:12 PM] alacris2804#0000 I got a small amount of it to hold me over before it sold out again. Feeling more and more fortunate now. [22-Jan-20 01:27 AM] prdgi#0000 @esabab_00 I've just solo built an LM on FJ-990c [22-Jan-20 02:29 AM] lemonsoup#0000 No AL on Katoa either [22-Jan-20 02:29 AM] lemonsoup#0000 Scrounged a whole two units [22-Jan-20 04:31 AM] mafi_#0000 So what you're saying is [22-Jan-20 04:31 AM] mafi_#0000 There's room for somebody to buy up all the COF on Montem and ship it out to Katoa and sell it at eyewatering prices? [22-Jan-20 04:32 AM] mafi_#0000 Coffee Mafia sounds like a reasonable business venture [22-Jan-20 04:32 AM] prdgi#0000 @rubicate mafi here with a business idea for you [22-Jan-20 04:33 AM] mafi_#0000 Or @mad2092, if Rubi decides to be a more ethical Coffee Don ๐Ÿ˜‚ [22-Jan-20 05:04 AM] rubicate#0000 hah, two issues with that plan 1) COF isn't like RAT or DW where people need to buy it no matter the cost. Expensive COF doesn't sell, people simply operate without it 2) Over my dead body, I've created measures to ensure the COF can't be shipped from Montem. [22-Jan-20 05:09 AM] alacris2804#0000 I like how "Over my dead body" somehow slipped to #2 on that list. [22-Jan-20 05:10 AM] rubicate#0000 business before emotions [22-Jan-20 05:11 AM] rubicate#0000 I've listed my emergency cache of COF for Katoa in the meanwhile [22-Jan-20 05:11 AM] alacris2804#0000 "Here are the logistical reasons that won't work. And also I will destroy you all." [22-Jan-20 05:18 AM] prdgi#0000 Eh, I do that with FF. It works. People are after a quick buck, but the economy needs cheap COF and cheap fuels. [22-Jan-20 06:27 AM] mad2092#0000 Katoa no thx [22-Jan-20 06:27 AM] mad2092#0000 Dont wanna be stuck with another currency [22-Jan-20 07:19 AM] arsenyzvonar#0000 How often do new experts, well, appear? [22-Jan-20 07:37 AM] mad2092#0000 Its on the wiki somewhere one sec [22-Jan-20 07:37 AM] mad2092#0000 https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/#experts @arsenyzvonar {Embed} https://handbook.apex.prosperousuniverse.com/wiki/efficiency-factors/ Efficiency factors :: Prosperous Universe Wiki Prosperous Universe Wiki [22-Jan-20 07:38 AM] arsenyzvonar#0000 Thanks [22-Jan-20 08:17 AM] mrwashingtoad#0000 there's some PWO on Kat cx [22-Jan-20 08:17 AM] mrwashingtoad#0000 what spare I had till I can replenish my own stock [22-Jan-20 12:46 PM] molp#0000 https://me.cmdr2.org/starlink/ This is a pretty handy tool to see the starlink satellite trains {Embed} https://me.cmdr2.org/starlink/ SpaceX Starlink Satellites Tracker Calculate when you can see the SpaceX Starlink satellites above your location [22-Jan-20 06:34 PM] defenestrator1235#0000 yo dudes we need some dw and rat on montem [22-Jan-20 06:47 PM] caiolan#0000 And this happens as I have both of my ships in transit not heading to Montem. [22-Jan-20 06:48 PM] caiolan#0000 I just dropped off a decent amount of DW a couple days ago. [22-Jan-20 06:58 PM] defenestrator1235#0000 ouch [22-Jan-20 07:02 PM] thegravycompanygc#0000 This being the next phase of the PCgamer influx? All the new players are expanding, probably doubling or tripling their base populations. Prefab market went nuts, now consumables [22-Jan-20 07:11 PM] sintheras#0000 It's nice to see that there are still 150+ players online at the same time. Looks like retention rate isn't as bad as thought after the CX worlds all filled up [22-Jan-20 07:55 PM] grenademagnet#0000 unfortunately, i had a friend drop it due to the length of time for things with the carbon farming. i cant even get him to log back in to liquidate and try something else :\ [22-Jan-20 11:35 PM] sharlindra#0000 eh, all industries are slow and it is on purpose, too... its jsut not for everyone I guess [22-Jan-20 11:48 PM] originalskullbearer#0000 Carbon Farming is particularly rough [22-Jan-20 11:49 PM] catfiz#0000 Yeah, that's what I started with, but I couldn't do it and switched to something else. [22-Jan-20 11:57 PM] catfiz#0000 @originalskullbearer Sorry for the late response about your hauling business. Basically I'm going to give you 100k to buy things on Prom/Montem and sell them for the same price you bought them at on the other planet. Ex. Buy RAT on Prom for 60 and sell it on montem at 60. You should probably only use half of the money on each planet, so the product has a day or two to sell, and by the time you get back you have enough to buy more. Take part of the money as payment everytime you ship until it isn't viable to do that anymore. Then use the last of the money to help prom in some way. Sorry that this is such a complicated task, but I want to establish a trade route between Montem and Prom so both can benefit from cheaper consumables/prefabs. [23-Jan-20 12:04 AM] catfiz#0000 Not sure what @rubicate is doing with Montem's taxes, but maybe they have some extra to add to this little endeavor. [23-Jan-20 02:37 AM] rubicate#0000 It's unfortunately not enough to make a real difference, but I've used it to buy Montem-specific products that I know Montem players construct on the planet, selling that on other planets, and then buying RAT and DW to sell again on Montem significantly under market price to try to force the price down. However, with low taxation there isn't much I can do, and I refuse to raise taxes to have more of an impact, that's too big government for my tastes. [23-Jan-20 02:39 AM] catfiz#0000 Yeah, you're right, the amount of money the taxes bring in can't do all that much, but I will at least use all of them to help a little bit. [23-Jan-20 02:40 AM] jmac_420#0000 nah man, just jack up all the prices [23-Jan-20 02:41 AM] catfiz#0000 I already promised minimum taxes, I won't raise them unless the people of Prom truly want something like that. [23-Jan-20 02:42 AM] jmac_420#0000 why r u so democratic man [23-Jan-20 02:42 AM] jmac_420#0000 what good is an economy simulator if you can't occasionally destroy the economy [23-Jan-20 02:43 AM] prdgi#0000 Because he's not in power yet ๐Ÿค” [23-Jan-20 02:43 AM] catfiz#0000 Why would I want to destroy the economy? [23-Jan-20 02:43 AM] prdgi#0000 Why not? [23-Jan-20 02:43 AM] catfiz#0000 Leave it to GDP to say something like that [23-Jan-20 02:44 AM] prdgi#0000 Haha, good comeback. I enjoy bantering with you. [23-Jan-20 02:44 AM] catfiz#0000 Yes, it's quite fun [23-Jan-20 02:45 AM] prdgi#0000 Someone tried to keep H prices artificially high, GDP stopped that. Unfortunately that player stopped playing for now. [23-Jan-20 02:45 AM] prdgi#0000 It's seriously hard to destroy the economy here [23-Jan-20 02:46 AM] catfiz#0000 It is, but GDP does it every once in a while when buying out the entire market. [23-Jan-20 02:46 AM] prdgi#0000 There's so many ways to circumvent monopolies and attempts to break the market. [23-Jan-20 02:46 AM] prdgi#0000 I need to feed my peeps [23-Jan-20 02:47 AM] prdgi#0000 Can't help it eats everything on the market. My pioneers are teenagers [23-Jan-20 02:47 AM] catfiz#0000 You only hire teenagers? Is there some fetish we should know about? :P [23-Jan-20 02:48 AM] prdgi#0000 Cheaper rates. [23-Jan-20 02:48 AM] catfiz#0000 Why not just go with child labor then? [23-Jan-20 02:49 AM] prdgi#0000 In aus, a 15 yr old working for one of the major supermarkets earns 40% adult rate increasing to full adult rate at age 21. [23-Jan-20 02:49 AM] catfiz#0000 Ah, I see [23-Jan-20 02:50 AM] catfiz#0000 Makes a bit more sense [23-Jan-20 03:08 AM] mafi_#0000 @rubicate You any closer to dropping that :cof: like it's hot? Need to buy supplies and Montem prices are still a bit... unfavourable [23-Jan-20 03:09 AM] catfiz#0000 There's something about that in montem chat [23-Jan-20 03:09 AM] mafi_#0000 2d 3h... [23-Jan-20 03:10 AM] mafi_#0000 Eh... I have less than a day... I suppose I can wait [23-Jan-20 03:10 AM] mafi_#0000 What's a little withdrawal amongst the ~~sla~~ workers? [23-Jan-20 03:11 AM] jmac_420#0000 im debating whether its a good idea to just have entire bases where there are no workers [23-Jan-20 03:33 AM] prdgi#0000 I think you still need some workers [23-Jan-20 03:39 AM] letsgo2u#0000 Server just died or on my end? [23-Jan-20 03:39 AM] rubicate#0000 yes [23-Jan-20 03:39 AM] rubicate#0000 503 Service Temporarily Unavailable [23-Jan-20 03:39 AM] letsgo2u#0000 I hope my fuel test didn't kill the server [23-Jan-20 03:39 AM] rubicate#0000 @mafi_ The ship is on route with 2k coffee, about 2 days trip [23-Jan-20 03:39 AM] rubicate#0000 lol [23-Jan-20 03:40 AM] grenademagnet#0000 What'd you do.... Lol [23-Jan-20 03:40 AM] rubicate#0000 back up now [23-Jan-20 03:40 AM] rubicate#0000 ...maybe [23-Jan-20 03:40 AM] letsgo2u#0000 Even crashed my chrome [23-Jan-20 03:41 AM] rubicate#0000 it's just loading for me [23-Jan-20 03:41 AM] grenademagnet#0000 Same [23-Jan-20 03:41 AM] rubicate#0000 @dev The servers are down/crashing/unstable [23-Jan-20 03:42 AM] grenademagnet#0000 I'm in [23-Jan-20 03:43 AM] moretto1314#0000 it's back ๐Ÿ™‚ [23-Jan-20 03:44 AM] grenademagnet#0000 Just died again [23-Jan-20 03:44 AM] rubicate#0000 glad I had time to queue up my prod orders [23-Jan-20 03:44 AM] grenademagnet#0000 Oh well... My kid fell asleep anyway so I should so the same lol [23-Jan-20 03:44 AM] grenademagnet#0000 Yeah I rearranged it quickly too lol [23-Jan-20 03:53 AM] molp#0000 huh? That was strange! [23-Jan-20 03:54 AM] molp#0000 But the game seems to be back! [23-Jan-20 05:19 AM] deveth0#0000 @molp do you have any guidelines on your companies behavior regarding bug-hunting? I mean what is allowed, what should I skip? My main point of interest would be the websocket communication between the client / server and if there are any interesting things to do with ... [23-Jan-20 05:22 AM] deveth0#0000 and another question: do you have any restrictions on the usage of the websockets? i mean it seems to be quite easy to get e.g. exchange prices using a few lines of code, this could be used to build a small serivce which e.g. sends push notifications on telegram or discord if prices change or alarms are triggerd, would be quite fun I think... [23-Jan-20 05:49 AM] molp#0000 @deveth0 We have the community guidelines that explicitly forbid to retrieve data in an automatic way (see https://hub.prosperousuniverse.com/guidelines point 4). There is an API on the roadmap, but it is not yet planned for any immediate release. While it would be pretty simple to write a custom client for the game it is not allowed currently. [23-Jan-20 05:51 AM] deveth0#0000 @molp a great, i missed this. should answer my second question, thanks! [23-Jan-20 05:51 AM] molp#0000 Concerning bug-hunting: We are immensenly happy for every reported bug and are eager to fix them quickly. So far we haven't had someone to go deliberately on a bug hunt as far as I know. If you want to do so, please go ahead, but keep in mind to report the bugs and don't use them for your personal (or corporations) benefit {Reactions} ๐Ÿ‘ [23-Jan-20 05:53 AM] rubicate#0000 So as long as I use them to somebody else's benefit I am following molp's rules [23-Jan-20 05:54 AM] molp#0000 It's as if everyone on this channel studied boolean logic [23-Jan-20 05:55 AM] rubicate#0000 true {Reactions} ๐Ÿ˜„ (5) [23-Jan-20 07:19 AM] mafi_#0000 Well it gets more complex [23-Jan-20 07:19 AM] mafi_#0000 We can use them either for our company and personal benefit, or for somebody else's company or personal benefit, but not our individual benefit, or our company benefit individually [23-Jan-20 07:22 AM] mafi_#0000 I believe Molp needs to use a NOR function instead [23-Jan-20 10:23 AM] grenademagnet#0000 @molp does that go for application security type kind of issues as well? [23-Jan-20 11:02 AM] deveth0#0000 oh it's always fun to build applications which have a clearly nerdy target group ๐Ÿ˜„ {Reactions} ๐Ÿ˜‚ [23-Jan-20 12:58 PM] grenademagnet#0000 Ummm I was able to buy something with basic math in the form lol [23-Jan-20 12:59 PM] grenademagnet#0000 Using the Max of int64 lol [23-Jan-20 01:05 PM] grenademagnet#0000 Ahh ok so it allows addition/subtraction of a smaller number from a larger but you can post something for above the max allowed price [24-Jan-20 02:36 AM] jmac_420#0000 fml I have two weeks to make a digital simulation of a cpu from scratch [24-Jan-20 03:00 AM] rubicate#0000 Is the design/opcodes up to you? [24-Jan-20 06:11 AM] obsidianpick#0000 OOF [24-Jan-20 06:11 AM] obsidianpick#0000 I remember having to do that for a microprocessor [24-Jan-20 07:52 AM] prdgi#0000 If anyone is interested, the maximum daily GRN production is around 926k for the galaxy. This is enough GRN to support 231.5m pioneers - our theoretical population cap. ``` 10 Fertile planets 4100 Plots 33 Plots taken up by CX, LM, COGC, CorpHQ Every player on a planet in a single Corp with a HQ bonus. Shipping all water in, and growing GRN with the fastest recipe. 5 Experts, 25% COGC bonus 13 FRM per plot. ``` [24-Jan-20 07:55 AM] esabab_00#0000 I'd still like to see some census data for the galaxy or at least the major planets [24-Jan-20 07:56 AM] prdgi#0000 I would like to see that too [24-Jan-20 08:13 AM] Deleted User#0000 no HQs on starting planets ๐Ÿ˜ฆ [24-Jan-20 09:02 AM] letsgo2u#0000 Maybe the ADM can provide that info? GOV can set it to public or private? [24-Jan-20 11:09 AM] obsidianpick#0000 Probably a MM or there is another method? [24-Jan-20 11:13 AM] esabab_00#0000 Not colonized now... [24-Jan-20 11:13 AM] mrwashingtoad#0000 easily [24-Jan-20 11:14 AM] mrwashingtoad#0000 check ```PLI RL-716e ``` [24-Jan-20 11:14 AM] esabab_00#0000 I think a GDP person was on the easier TCO planet initially and they quit and got culled. I bought original TC from GDP in Promitor and added a TCO colony later on. Recently @prdgi added a new TCO colony out past Katoa I think [24-Jan-20 11:14 AM] mrwashingtoad#0000 requires INF [24-Jan-20 11:14 AM] mrwashingtoad#0000 that's it [24-Jan-20 11:18 AM] mrwashingtoad#0000 or XE-326d (INF & SEA) [24-Jan-20 11:26 AM] sharlindra#0000 yeah Bart I think settled the TCO planet [24-Jan-20 03:10 PM] mafi_#0000 @rubicate What's this COF at 390NCC business? I was expecting rock-bottom prices, my friend! My Montem Coffee baron has let me down ๐Ÿ˜‚ [24-Jan-20 03:14 PM] prdgi#0000 There is s single planet with tco very far away that only needed inf [24-Jan-20 03:17 PM] defenestrator1235#0000 rubicate is fulfilling the 275 orders [24-Jan-20 03:17 PM] defenestrator1235#0000 he is preventing flippers from looting montem [24-Jan-20 03:17 PM] defenestrator1235#0000 because dirk diggler did that and then cof went up to 600 [24-Jan-20 03:17 PM] defenestrator1235#0000 all flippers have to pay a premium on monemian coffee [24-Jan-20 03:59 PM] rain9441#0000 And what if a flipper sets a buy up at 325 for 2000 units? [24-Jan-20 04:03 PM] esabab_00#0000 https://www.youtube.com/watch?v=CO7-YVEhM9g {Embed} kuyalenard99 https://www.youtube.com/watch?v=CO7-YVEhM9g flipper intro 1964 intros https://images-ext-1.discordapp.net/external/kabqmV5NeBzRVguz9Bo70u3GZBcbrB9SqjFAmj6hdE4/https/i.ytimg.com/vi/CO7-YVEhM9g/hqdefault.jpg {Reactions} ๐Ÿ˜ [24-Jan-20 04:04 PM] esabab_00#0000 Flipper works hard for the money [24-Jan-20 04:06 PM] aandersen#0000 Dirk Diggler died of a cocaine overdose though, no? [24-Jan-20 04:19 PM] prdgi#0000 Why does Dirk Diggler seem like a villain name from the power puff girls? [24-Jan-20 04:23 PM] aandersen#0000 It [24-Jan-20 04:23 PM] aandersen#0000 is a porn star name, his real name was Eddie Adams. You probably seen the movie Boogie Nights with Mark Wahlberg? [24-Jan-20 04:46 PM] prdgi#0000 nope. I'm uncultured swine. It does sound like a porno name though [24-Jan-20 06:38 PM] slomes#0000 I love that we have a villain now [24-Jan-20 06:58 PM] defenestrator1235#0000 big shoutout to @catfiz for being elected as promitor's governor [24-Jan-20 07:14 PM] catfiz#0000 Thank you all for your vote [25-Jan-20 01:00 AM] jmac_420#0000 rip overall prices on katoa : ( [25-Jan-20 09:07 AM] rain9441#0000 Katoa's economy has always been a little weaker than prom/montem. [25-Jan-20 09:07 AM] rain9441#0000 It's a tougher start for sure [25-Jan-20 09:08 AM] rain9441#0000 I haven't done the math on my SS in while, but I'm pretty sure that a great path for Katoa atm is to make SF in masse and export it directly to prom/montem. This way you can get the most bang for your buck and also buy the cheap consumables/bfabs from prom/montem respectively. [25-Jan-20 09:09 AM] rain9441#0000 One of the problems with the Katoa exchange is that there isn't a whole lot of good high volume/heavy T1 products to build so the currency isn't as strong. I have a few opinions/tidbits of info on how to remedy that in the next reset - the devs are probably already aware though. [25-Jan-20 09:34 AM] thegravycompanygc#0000 Gibson/Proxion combined really works out nicely for both FE and LST [25-Jan-20 09:36 AM] thegravycompanygc#0000 But yes, consumables make everything expensive [25-Jan-20 09:40 AM] thegravycompanygc#0000 My worst case cost for making a prefab on Gibson is the market price on Montem for some items [25-Jan-20 09:41 AM] rain9441#0000 Gibson/Proxion may be decent for FE/LST, but Montem/Vallis is much better. And then prom is better for H2O/Fertility. [25-Jan-20 09:42 AM] rain9441#0000 When the universe first started, SF was REALLY heavy so it was hard to haul. The devs made SF much lighter which helped a lot. [25-Jan-20 09:42 AM] rain9441#0000 But the biggest export, SF, is still not used as much as BSE/DW/RAT [25-Jan-20 09:42 AM] thegravycompanygc#0000 That's the problem. When you make consumables that cheap, it makes everything that much cheaper. You just can't compete when high consumable cost drags each step down [25-Jan-20 09:43 AM] rain9441#0000 Yeap [25-Jan-20 09:43 AM] rain9441#0000 The best place to start is the s-tier Promitor [25-Jan-20 09:43 AM] rain9441#0000 Or if you are in a corp, you could fly out to Etherwind or Boucher and settle there to start. [25-Jan-20 09:53 AM] sharlindra#0000 being in a corp is not a requirement, having PRO to use LM is more important [25-Jan-20 10:17 AM] thegravycompanygc#0000 Just need more ships and bigger ones. You just can't haul enough far enough cheap enough to really see a market shift [25-Jan-20 10:27 AM] sharlindra#0000 indeed, I am so much looking forward to shipbuiding [25-Jan-20 10:36 AM] letsgo2u#0000 on the topic of fuel usage, let me show you something.. I dont understand why the fuel usage is tied to the amount i have in my tank and not to the engine output. A Engine running on minimum settings, should use the same amount on a full or almost empty tank.. [25-Jan-20 10:37 AM] letsgo2u#0000 almost full tank, min settings.. now let me empty my tank to only 200 units of SF [25-Jan-20 10:37 AM] letsgo2u#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/670668613971214396/unknown.png?ex=6814f4d1&is=6813a351&hm=d177294415f01d68c23e5f52decc7501d3206ce6766c037636c5f7d3b2de575b& [25-Jan-20 10:38 AM] letsgo2u#0000 Calculation takes super long and now it takes between 3 and 7 days (i guess the ship is so slow that it actually runs after the planet) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/670668877381894154/unknown.png?ex=6814f510&is=6813a390&hm=b372232d5b6256b1087b623714e6e7f2a9aefddc33d0200b3e853ea2b05867fb& [25-Jan-20 10:38 AM] letsgo2u#0000 this makes no sense to be honest [25-Jan-20 10:39 AM] letsgo2u#0000 I mean it allows me to do this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/670669139865763861/unknown.png?ex=6814f54f&is=6813a3cf&hm=80e715147463aa095c93a826d31fe656828fac2f6441d756bc3811a83ff7e120& [25-Jan-20 10:40 AM] letsgo2u#0000 put in the amount of fuel i want to use, set to max and fly off - rest of the fuel is as cargo in the ship [25-Jan-20 10:40 AM] sharlindra#0000 well the slider is (something like, not exactly, really) % of fuel you have... so having less fuel allows for finer control, you gotta look at the absolute amount of SF used [25-Jan-20 10:41 AM] letsgo2u#0000 In all fairness, I just realized, the slider does say "fuel usage" [25-Jan-20 10:42 AM] letsgo2u#0000 so we set the amount of fuel we want to use.. - guess i have been, for some reason, using the slider under a different impression [25-Jan-20 10:44 AM] sharlindra#0000 yeah exactly, it is how much fuel you want to use, not % of max speed or something [25-Jan-20 11:03 AM] sharlindra#0000 uhhh SF? really? I have enver seen that, thats indeed weird... it happens with FF, because it actually is Reactor usage, not fuel usage... but with SF it shouldnt 0.o [25-Jan-20 12:10 PM] lemonsoup#0000 oh damn I had absolutely no idea that was how the slider worked [25-Jan-20 12:10 PM] lemonsoup#0000 I assumed it was like... a speed vs. efficiency tradeoff [25-Jan-20 12:11 PM] lemonsoup#0000 as in, calculated more directly [25-Jan-20 01:01 PM] rubicate#0000 @dev The Sibyl bot dude is still doing his thing, people are wondering why he isn't dealt with ๐Ÿ™€ [25-Jan-20 01:02 PM] mjeno#0000 Because I'm on a three-day vacation for the first time in forever. ๐Ÿ˜… [25-Jan-20 01:03 PM] mjeno#0000 Aka weekend, as other people call it. [25-Jan-20 01:03 PM] rubicate#0000 Haha, no worries, I actually thought you had already moved on to your new job Mjeno [25-Jan-20 01:03 PM] mjeno#0000 No, no, still kicking it! [25-Jan-20 01:03 PM] rubicate#0000 alright, no worries, it's not like the bot is doing any real harm right now, people were just wondering [25-Jan-20 02:10 PM] 777ishardcore#0000 he's in chat openly declaring he's using a bot, the guidelines do not prohibit him from doing so, and that its a good thing [25-Jan-20 02:11 PM] 777ishardcore#0000 while he's not directly impacting the game's economy, I wouldnt say he's not doing any "real harm" [25-Jan-20 02:11 PM] letsgo2u#0000 Why cant the other devs take care of this Mjeno? [25-Jan-20 02:11 PM] 777ishardcore#0000 not sure why a temporary ban is not in order, if there are no devs available for a full investigation & determination [25-Jan-20 02:11 PM] rubicate#0000 @molp can you weight in? [25-Jan-20 02:15 PM] rubicate#0000 thanks molp โค๏ธ [25-Jan-20 02:15 PM] molp#0000 We are going to discuss the topic in the team meeting monday morning {Reactions} ๐Ÿ‘ [25-Jan-20 02:16 PM] molp#0000 If you notice that they don't stop using the bot, please let us know [25-Jan-20 02:19 PM] 777ishardcore#0000 I appreciate you guys are a small team, and this is Pre-First-Early-Alpha Release, but I encourage you guys to take these things super seriously. I don't pretend to know what kind of tech you have, or will have, to detect bots, but even if you catch 100% of them, just the appearance, the *hint* that bots exist, would likely be very damaging to the playerbase. The game relies heavily on players feeling the market is fair. Getting a whiff of secret bots, and it may take a very long time to correct, if ever. What's the point of playing the game if you "know" at least some of your adversaries have an advantage you could never overcome? [25-Jan-20 02:20 PM] corlis#0000 yes completly agree [25-Jan-20 02:20 PM] corlis#0000 backslash effects can be severe [25-Jan-20 02:21 PM] molp#0000 I agree as well. [25-Jan-20 02:21 PM] rubicate#0000 It's sad because stuff like that eats into dev time for other features :/ I really hope bots doesn't become a bigger problem, we have dodged it pretty well so far [25-Jan-20 02:21 PM] 777ishardcore#0000 I agree, which is also part of why I think how this first major event is handled is critical. [25-Jan-20 02:22 PM] molp#0000 I do think though that we should give them a chance to change their behavior. Just blindly banning someone will just result in another account from the same person doing the same thing again [25-Jan-20 02:22 PM] 777ishardcore#0000 Allowing that guy to just have fun for over a day has already, IMO, been pretty bad. [25-Jan-20 02:22 PM] 777ishardcore#0000 This is not the guys first account [25-Jan-20 02:23 PM] rubicate#0000 molp, for the monday meeting, if you are gonna talk about this, I have a quick suggestion. Simply adding a cooldown to deleting/recreating market orders would severely cripple the effectiveness of bots. If you are feeling spicy, maybe even some sort of growing cooldown timer like iPhone's pin attempts lol {Reactions} ๐Ÿ‘ (3) [25-Jan-20 02:24 PM] 777ishardcore#0000 Yeah, there are in-game mechanics you could use to defeat a lot of typical bot use-cases. [25-Jan-20 02:24 PM] 777ishardcore#0000 A tiny posting fee on exchanges, 0.01 or 0.05 for example, could work, tho that could have other econ effects that I can't model in my head lol [25-Jan-20 02:25 PM] 777ishardcore#0000 Just be aware that it appears he's "corrected" his bot to implement its own cooldown period [25-Jan-20 02:25 PM] 777ishardcore#0000 it doesnt react instantly all the time now. Often it takes 30-200 seconds [25-Jan-20 02:25 PM] 777ishardcore#0000 not sure if a cooldown could defeat that [25-Jan-20 02:25 PM] rubicate#0000 detecting bots is ultimately a cat and mouse problem that the dev always loses (if games like WOW has bots, PU has no chance of being clean of them) but a lot of small adjustments can make it so that PU inherently isn't that tempting to use a bot for. Bots are great at stupid tasks like repeatedly relisting at a deterministic price, but they aren't that good at making macro business decisions. No bot will tell you how the market will behave tomorrow. [25-Jan-20 02:26 PM] 777ishardcore#0000 right [25-Jan-20 02:27 PM] molp#0000 Right, all good ideas! Will let you know what we'll do {Reactions} ๐Ÿ‘ (4) [25-Jan-20 02:28 PM] rubicate#0000 right now in PU relisting at +1 cent is actually a pretty powerful strategy even in human vs human bidding wars. And that's the sort of task bots easily win at. Another powerful strategy is to opt to save your commodities in base and sell them a week later if you think prices will be higher. That's the sort of task bots are terrible at. By putting limiters on bot-favored elements, I think bots can become a non-issue in PU eventually as even if you make one it hardly helps you. [25-Jan-20 02:31 PM] 777ishardcore#0000 Maybe. With the current activity levels, there's not enough volume that truly high frequency trading is necessary. If you set the bot to not react instantly, but with 30-200 seconds, but around the clock, that is a real advantage that will be hard to defeat with cooldowns alone. [25-Jan-20 02:31 PM] 777ishardcore#0000 On an event by event basis, it looks indistinguishable from legit human activity. [25-Jan-20 02:32 PM] 777ishardcore#0000 Which, btw, is exactly what this guy has indirectly admitted to doing already [25-Jan-20 02:32 PM] 777ishardcore#0000 Its the dev's decision, but I don't know how you don't ban the account [25-Jan-20 02:32 PM] 777ishardcore#0000 how can I ever see Sybil as the top bid by one penny, and not think "bot" [25-Jan-20 02:32 PM] rubicate#0000 based on his last comment it might be that the bot player is backing off though [25-Jan-20 02:33 PM] rubicate#0000 a bot doing something every 200 seconds would be 432 market orders a day. Most I've done in one day is problaby 40 when I was shopping around for a new base? [25-Jan-20 02:35 PM] 777ishardcore#0000 So maybe cooldowns with long lookback periods could be helpful. But keep in mind he doesnt need to react every 200 seconds, just 200 second periods in which someone beat his bid [25-Jan-20 02:35 PM] rubicate#0000 just imagine this: Placing orders have a 1 second cooldown. Deleting an order doubles that cooldown. The cooldown is reset every 24 hours. Would you be affected by that rule? I don't think I would, I've deleted a few orders here and there, and when I did, I wouldn't even have noticed if my new order cooldown was 2 or 4 seconds.But that growth pattern would be devastating to a bot, he could relist maybe 10-20 times before it is paralyzed by cooldown. [25-Jan-20 02:37 PM] rubicate#0000 Then all a bot would be able to do is "adjust your prices a handful of times thoughout the day" which is something a human can easily do as well, the bot hardly helps over personal handywork [25-Jan-20 02:37 PM] 777ishardcore#0000 I would be affected by such a scheme [25-Jan-20 02:37 PM] 777ishardcore#0000 anyone penny-warring would be [25-Jan-20 02:37 PM] rubicate#0000 maybe penny-warring isn't such a good idea :D [25-Jan-20 02:37 PM] rubicate#0000 or maybe the cooldown could even become an interesting factor with penny-warring [25-Jan-20 02:37 PM] 777ishardcore#0000 ah ok [25-Jan-20 02:37 PM] 777ishardcore#0000 I'm not opposed to that [25-Jan-20 02:37 PM] 777ishardcore#0000 a small exchange listing fee could also work [25-Jan-20 02:38 PM] rubicate#0000 yeah maybe [25-Jan-20 02:38 PM] 777ishardcore#0000 dont really get why exchanges are completely free, but local markets have a fairly high fee often [25-Jan-20 02:38 PM] rubicate#0000 that would sap the money the bot is trying to save [25-Jan-20 02:38 PM] 777ishardcore#0000 right [25-Jan-20 02:38 PM] 777ishardcore#0000 at 0.01, or 0.05, it would be immaterial to reg players [25-Jan-20 02:38 PM] rubicate#0000 I'm guessing that player-made exchanges might have a tax rate in the future [25-Jan-20 02:38 PM] 777ishardcore#0000 but penny-warrers or bots would be hamstrung [25-Jan-20 02:41 PM] kovus#0000 I like the idea of having the CXs offworld. In order to trade there, you'd have to have your ship there then. Need to curb a bot? Limit their docked time. :) {Reactions} ๐Ÿ‘ [25-Jan-20 02:42 PM] kovus#0000 I might just be jealous of people who have bases on planets with a CX, though. [25-Jan-20 02:46 PM] esabab_00#0000 I'd like to see CX player built and with configurable options for whoever controls it. Players could decide about fees, cooldowns and whatever other options can be added {Reactions} ๐Ÿ‘ (2) [25-Jan-20 02:49 PM] esabab_00#0000 Price banding as well [25-Jan-20 02:50 PM] sharlindra#0000 indeed, but I believe that is more or less the plan already, no? [25-Jan-20 03:53 PM] rain9441#0000 Has there been talks w/ dev about FF vs SF usage when comparing intra-system travel vs travel 1 jump away? [25-Jan-20 05:11 PM] aandersen#0000 > right now in PU relisting at +1 cent is actually a pretty powerful strategy even in human vs human bidding wars. And that's the sort of task bots easily win at. Another powerful strategy is to opt to save your commodities in base and sell them a week later if you think prices will be higher. That's the sort of task bots are terrible at. By putting limiters on bot-favored elements, I think bots can become a non-issue in PU eventually as even if you make one it hardly helps you. @rubicate linear regression / machine learning may actually achieve this [25-Jan-20 06:35 PM] arsenyzvonar#0000 I wonder if there will be a land trade feature in the future [25-Jan-20 06:36 PM] arsenyzvonar#0000 Like when there's no more available plots, someone may decide to sell theirs for good money [25-Jan-20 11:13 PM] waitingtocompile#0000 damn, what happened to all the RCO at prom? [25-Jan-20 11:30 PM] prdgi#0000 https://www.gdpprun.com/?p=2805 {Embed} prdgi https://www.gdpprun.com/?p=2805 GDP back on track to destroy the galaxy. {Reactions} ๐Ÿ‘ [26-Jan-20 02:08 AM] mafi_#0000 If it helps at all, you can basically make botting worthless by monitoring the activity of the player. No player is ever active 24 hours a day, seven days a week. They have at least 8 hours of sleep, and need to do things like working, eating, etc... [26-Jan-20 02:09 AM] mafi_#0000 So any player with activity that spans across an entire 24hr period is either botting, or account sharing - neither of which are fair gaming tactics [26-Jan-20 02:10 AM] mafi_#0000 Simply setting up a watcher that alerts devs to players that don't go at least 7 hours between actions in any 24 hour period for a number of consecutive days is the first step to detecting bots [26-Jan-20 02:11 AM] mafi_#0000 As soon as a bot has to be down for a number of hours, that's lost sales... including a listing tax (while abhorrent) also makes it expensive to do so, and combined, the act of botting at that point simply becomes worthless [26-Jan-20 02:13 AM] mafi_#0000 By asking players to list their geographic location (by nothing but timezone so as to not be intrusive), you can also help pin down the period where sleep should be without being unfair [26-Jan-20 02:49 AM] waitingtocompile#0000 Or we have unreliable sleep schedules [26-Jan-20 03:46 AM] obsidianpick#0000 I think just having a timer on market changes and having a small non-refundable fee would work best [26-Jan-20 03:47 AM] obsidianpick#0000 As when you start to try and work out if a player has been on for X hours you might just find they left the window open or something and occasionally check it enough to stop the clock on inactiveness for a long time [26-Jan-20 04:08 AM] aandersen#0000 I know people who sleep 4 hours and naps 20 minutes, especially in Asia [26-Jan-20 04:27 AM] deveth0#0000 i would also not recommend to use a timezone to define the period, where somebody should be asleep. How about nightshifts then? [26-Jan-20 09:01 AM] jakeknight_#0000 It's hard to manage that kind of thing, I suffer from insomnia, and so my activity is probably constant throughout the day, and i never really go more than an hour without checking prices, except for maybe when i sleep about 2 or 3. With your plan, I'd be flagged as a bot lol [26-Jan-20 09:32 AM] arsenyzvonar#0000 Tbh I'm not even sure if bots would be of any use in this kind of game [26-Jan-20 09:39 AM] kovus#0000 With the right rules, you can treat the CX like a stock market. [26-Jan-20 09:04 PM] esabab_00#0000 Rolled out a leaderboard by corporation if anyone is interested: http://prun.basedesigner.com/leaderboards/projects/corporation {Reactions} ๐Ÿ‘ (2) [26-Jan-20 11:55 PM] catfiz#0000 Well, that was unexpected [27-Jan-20 12:36 AM] slomes#0000 Woops [27-Jan-20 02:05 AM] eattacos88#0000 So brand new to the game. Looks cool but crazy complicated. Trying to stick to basics. Read a good portion of the handbook and watched the tutorials. Couple questions: what should be my main objective this early in the game? What buildings should I build after the recommended ones, or should I be focusing on something else? [27-Jan-20 02:07 AM] eattacos88#0000 Oh and I'm a carbon farmer [27-Jan-20 02:08 AM] arsenyzvonar#0000 Your main objective as a company is growing. To define what buildings to build next you'll have to do some research and see what would be profitable [27-Jan-20 02:09 AM] deveth0#0000 It also greatly depends on the place where you start and the requirements around you [27-Jan-20 02:10 AM] arsenyzvonar#0000 If there's plenty of water on the planet for example, it may worth it building a rig and food processor (or whatever turns H2O into DW) [27-Jan-20 03:08 AM] mafi_#0000 @eattacos88 Depends what you started as ๐Ÿ™‚ I started as construction and realised very early on that my main goals were vertical expansion - removing my need to buy materials in to produce goods, and instead being able to extract those materials myself and refine them, allowing me to drop my production overheads significantly [27-Jan-20 03:08 AM] mafi_#0000 (But that's largely because I'm on a planet where I can afford to do so - the same manoeuvre may not be the best for your company on your planet) [27-Jan-20 04:40 AM] mafi_#0000 So I have a question... if I produce more materials than I have weight/volume for... what happens? [27-Jan-20 05:51 AM] molp#0000 If I remember correctly the production simply halts [27-Jan-20 05:53 AM] obsidianpick#0000 Is it a continuous check or at start/end? [27-Jan-20 05:54 AM] molp#0000 Whenever something changes (for example you add or remove sth to/from the inventory) the check is performed [27-Jan-20 06:07 AM] obsidianpick#0000 Ah [27-Jan-20 06:18 AM] lunikon#0000 Finally! Dev livestream incoming some time soon! ๐Ÿฅณ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/671328208360177691/unknown.png?ex=6814b81d&is=6813669d&hm=5dda7f41e66a3d19562f6bb53891b4982616292d0a8552eb172d7ff02be3db77& {Reactions} ๐Ÿš€ (3) [27-Jan-20 06:19 AM] prdgi#0000 dang, thats fast [27-Jan-20 06:21 AM] lunikon#0000 that's more upload bandwidth than I previously had for download ๐Ÿ˜‰ [27-Jan-20 06:23 AM] molp#0000 about time ๐Ÿ™‚ [27-Jan-20 06:23 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/671329505939554304/unknown.png?ex=6814b952&is=681367d2&hm=1afe115c561e62fa892c8c71538e59e80aae6c576d0341f4e07776187ef6a1cd& [27-Jan-20 08:41 AM] mafi_#0000 *cough* https://i.imgur.com/cBPIUud.png *cough* {Embed} https://imgur.com/cBPIUud https://images-ext-1.discordapp.net/external/cPvGviL50L8ACcx3hyCGJtrzLVzfto5NhDh6_vw0xYc/https/i.imgur.com/cBPIUud.png [27-Jan-20 08:41 AM] thuar#0000 lol, that's whay you call fast ๐Ÿ™‚ [27-Jan-20 08:42 AM] thuar#0000 mine is at 286 DL, 24 UL [27-Jan-20 08:49 AM] mafi_#0000 Ahh I found a more pressing issue than running out of space for produced materials! [27-Jan-20 08:49 AM] mafi_#0000 Having only 19NCC and no saleable material for over 11d while there are 3 other prod runs to start in that time! Bloody production fees... why am I being taxed on working?! [27-Jan-20 08:57 AM] rain9441#0000 martin - can you give us a heads up before you stream like an hour or so? Don't want to miss it! [27-Jan-20 09:03 AM] molp#0000 We will announce any livestream well ahead of time {Reactions} ๐Ÿ™‚ [27-Jan-20 09:12 AM] letsgo2u#0000 I wanne join on the FAST {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/671371998743756801/unknown.png?ex=6814e0e5&is=68138f65&hm=140f3f38d80f46feff86d90d14736e32f7ae4fe205bf9e18ebcaa82b5d56d2e8& [27-Jan-20 12:21 PM] socotis#0000 Hello, I use VPNs (EG Norde) often. Is this going to black mark my account in any way? [27-Jan-20 01:49 PM] molp#0000 No, that is fine [27-Jan-20 02:05 PM] socotis#0000 @molp Thank you [27-Jan-20 02:06 PM] catfiz#0000 *Everyone starts using VPNs* [27-Jan-20 04:00 PM] aandersen#0000 ๐Ÿ˜Ž {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/671474641436672025/unknown.png?ex=681497bd&is=6813463d&hm=4455f05e20a8481b2f0cf08967f4fd0514dab210af894d5ddd9c79bf70119b55& [27-Jan-20 04:12 PM] arsenyzvonar#0000 You dare oppose me mortal {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/671477746798428175/unknown.png?ex=68149aa2&is=68134922&hm=baeac716adfd2a5c064ec14ef53c711f05b2c98f5b32d38e5382fe24cdd45d9d& [27-Jan-20 04:13 PM] aandersen#0000 lol [27-Jan-20 04:14 PM] arsenyzvonar#0000 My internet is so fast, it receives packages before they're being sent [27-Jan-20 04:16 PM] aandersen#0000 quite hilarious, i always have more upload than download though [27-Jan-20 04:17 PM] aandersen#0000 right now is a good hour, sometimes it's down in the 650s, but upload is always up in the 900s [27-Jan-20 04:25 PM] 777ishardcore#0000 So, the new policy is one free bot use per player? [27-Jan-20 04:37 PM] arsenyzvonar#0000 The policy is not to use bots at all. That was an act of kindness. The guy would've been banned if he didn't acknowledge he messed up (I guess that's what he did) [27-Jan-20 04:52 PM] 777ishardcore#0000 I had a good amount of interaction with him. I have yet to see him acknowledge he messed up. He said the words that he wouldnt use bots any more, but if that's all it takes, then it seems the policy is everyone gets one free use [27-Jan-20 04:54 PM] 777ishardcore#0000 he verbally fought me on A) the idea that bots were not good for the game, B) whether the rules actually existed, or were enforceable, or mattered. Both of this after multiple people had pointed out to him that what he was doing was against the rules, they were recording evidence of it, and reported it to the devs [27-Jan-20 04:55 PM] 777ishardcore#0000 It then looked like he spent the next couple of days improving the bot to look less obvious. Can I prove that? No, of course not. But his in chat comments, trolling or otherwise, suggest that's what he was doing. [27-Jan-20 04:56 PM] 777ishardcore#0000 It just seems extremely lax. [27-Jan-20 04:57 PM] 777ishardcore#0000 If the bar to prevent bot usage is so low... why even have the rule? Its just honor system at this point [27-Jan-20 04:58 PM] defenestrator1235#0000 honestly, penny bidding is fun to do, you post, then the other dude posts and hopefully someone on the other end also plays, then eventually the 2 meet up [27-Jan-20 04:58 PM] defenestrator1235#0000 it's really fun to watch [27-Jan-20 04:58 PM] defenestrator1235#0000 don't understand why anyone would use a bot for something they can get the satisfaction of doing something by hand [27-Jan-20 05:10 PM] catfiz#0000 Lol, true, but it can get a bit painstaking. [27-Jan-20 05:39 PM] catfiz#0000 It seems mhk needs to stop making ale [27-Jan-20 05:39 PM] catfiz#0000 People here apparently can't be trusted with it. [27-Jan-20 07:28 PM] rain9441#0000 I have to say... This game grows on you... This is one of the most satisfying little screenshots I can honestly show... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/671526890787438602/unknown.png?ex=6814c867&is=681376e7&hm=d1dc790709a22cc15c801be06d61cbe72f3e7eb31941b6656007b223be95ab3d& {Reactions} prun (2) [27-Jan-20 07:28 PM] rain9441#0000 I've never played an online game like this b4 where soooo much planning and thought can go into such a basic task like Outpost Maintenance. [27-Jan-20 07:29 PM] rain9441#0000 Not a humblebrag or flex or anything, this is something most players have or will experience when they get past their 2nd base. It's just so cool to send a ship fully loaded out to a far out planet with all sorts of weird things that are counted up meticulously and w/ great spreadsheet-itis. {Reactions} ๐Ÿ‘ (5) [27-Jan-20 07:47 PM] defenestrator1235#0000 @saganaki check #deleted-channel [27-Jan-20 07:59 PM] catfiz#0000 Thanks for that pencil [27-Jan-20 08:16 PM] prdgi#0000 Congratz @rain9441 [27-Jan-20 08:19 PM] sintheras#0000 Nice! @rain9441 :) [27-Jan-20 08:20 PM] sintheras#0000 Also, I really love that screenshot in #deleted-channel [27-Jan-20 10:42 PM] defenestrator1235#0000 yo dudes i got you with nearly 500 T of lst in the market rn [27-Jan-20 10:42 PM] defenestrator1235#0000 my base is overflowing only 70 ncc apiece [28-Jan-20 06:20 AM] __iridium__#0000 getting a bunch of hydration timeouts and connection failures right now FYI [28-Jan-20 06:21 AM] __iridium__#0000 oh sorry, i should have checked the server status channel, sounds like an update was deployed [28-Jan-20 09:33 AM] esabab_00#0000 For anyone interested I've posted new contracts at these LMs: FJ-982C, SM-748A, BE-796C [28-Jan-20 01:23 PM] deveth0#0000 I have serious doubt about the Bot, I posted two SELL orders on Montem right now and the Account did again react within 1 minuted and posted a Order which was 1 cent below mine. [28-Jan-20 01:24 PM] deveth0#0000 My orders were for RAT, probably somebody could give it a try wiht something else? [29-Jan-20 06:00 AM] socotis#0000 !rank [29-Jan-20 06:00 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672048509070868519/card.png?ex=6814b3f2&is=68136272&hm=19955b69bfe90d122ae2909c64c75a13e8b2a99ee69c2ee754ea31acba639e71& [29-Jan-20 06:01 AM] socotis#0000 Cool. Just checking that out. Sorry for the spam [29-Jan-20 06:02 AM] obsidianpick#0000 !rank [29-Jan-20 06:02 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672048819654885405/card.png?ex=6814b43c&is=681362bc&hm=6902206fc6ad512c46e2d31ac90204b1e6dd4ca9720bd3d787f4f929d21c7e6d& [29-Jan-20 06:02 AM] obsidianpick#0000 Wait [29-Jan-20 06:02 AM] obsidianpick#0000 I have been more inactive than usual [29-Jan-20 06:02 AM] obsidianpick#0000 How have I gone up [29-Jan-20 06:13 AM] prdgi#0000 !levels [29-Jan-20 06:13 AM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [29-Jan-20 06:14 AM] prdgi#0000 @originalskullbearer 1.3k messages. mate. [29-Jan-20 06:19 AM] corlis#0000 xD [29-Jan-20 06:20 AM] corlis#0000 i have to work myself up to rank 2 [29-Jan-20 06:20 AM] corlis#0000 only rank 27, thats completly inacceptible [29-Jan-20 06:20 AM] mafi_#0000 ...Oh I'm apparently rank 23, that's come as a surprise [29-Jan-20 06:21 AM] sharlindra#0000 !rank [29-Jan-20 06:21 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672053666160836628/card.png?ex=6814b8c0&is=68136740&hm=509c965b07a02729aab7b600bf9d903b9f3e78f44f0b55977808bc699b73de3d& [29-Jan-20 06:21 AM] sharlindra#0000 I am slacking, jeez [29-Jan-20 06:26 AM] corlis#0000 !rank [29-Jan-20 06:26 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672054914545090570/card.png?ex=6814b9e9&is=68136869&hm=a57234dee7af5091c559ff7fbf2d379b0bbdc9fe9eed0287d87cbadb17f176bc& [29-Jan-20 07:38 AM] originalskullbearer#0000 !rank [29-Jan-20 07:38 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672073198266744881/card.png?ex=6814caf0&is=68137970&hm=9c3b790f35223f98f913ec7188782aa52dd218b63dae1d3628781f94ce1c74c8& [29-Jan-20 07:39 AM] originalskullbearer#0000 Hehe [29-Jan-20 07:39 AM] originalskullbearer#0000 Nah nah nah nah, nah, nah, can't touch this. {Reactions} ๐ŸŽต [29-Jan-20 08:05 AM] mrwashingtoad#0000 https://www.youtube.com/watch?v=1KmBDCiL7MU {Embed} SpaceX https://www.youtube.com/watch?v=1KmBDCiL7MU Starlink Mission SpaceX is targeting Wednesday, January 29 at 9:09 a.m. EST, or 14:09 UTC, for its fourth launch of Starlink satellites from Space Launch Complex 40 (SLC-40) at Cape Canaveral Air Force Station, Florida. Falcon 9โ€™s first stage previously launched Crew Dragon on its first d... https://images-ext-1.discordapp.net/external/MSMPwr_Go_Q6LiRZNwdi6KOXoh9Fw6Pj8fZNMYKe-m4/https/i.ytimg.com/vi/1KmBDCiL7MU/maxresdefault_live.jpg [29-Jan-20 08:05 AM] mrwashingtoad#0000 launch in ~1 min [29-Jan-20 08:06 AM] mrwashingtoad#0000 I'mma walk out my front door and watch it [29-Jan-20 08:07 AM] mrwashingtoad#0000 aww too cloudy to video it [29-Jan-20 08:08 AM] originalskullbearer#0000 too bad [29-Jan-20 08:09 AM] mrwashingtoad#0000 yep i need a better long range camera [29-Jan-20 08:09 AM] mrwashingtoad#0000 i had a really nice one [29-Jan-20 08:09 AM] originalskullbearer#0000 They are about to be at MECO [29-Jan-20 08:09 AM] mrwashingtoad#0000 but my whole kit got stolen 2008 or so [29-Jan-20 08:09 AM] originalskullbearer#0000 That sucks [29-Jan-20 08:10 AM] mrwashingtoad#0000 yeah about $5-8k worth of gear [29-Jan-20 08:10 AM] originalskullbearer#0000 Ouch [29-Jan-20 08:10 AM] mrwashingtoad#0000 now I have to record via a cruddy iphone 6 camera [29-Jan-20 08:10 AM] mrwashingtoad#0000 which sucks at long range [29-Jan-20 08:10 AM] mrwashingtoad#0000 but i'm approx 35 miles from launch site [29-Jan-20 08:10 AM] originalskullbearer#0000 Nice [29-Jan-20 08:10 AM] originalskullbearer#0000 Bet you hear it then [29-Jan-20 08:11 AM] mrwashingtoad#0000 when it's really quiet, yah [29-Jan-20 08:11 AM] mrwashingtoad#0000 about 3-5 min after launch we can [29-Jan-20 08:11 AM] mrwashingtoad#0000 at night / early morn you can even feel it [29-Jan-20 08:11 AM] originalskullbearer#0000 When it breaks the sound barrier? [29-Jan-20 08:12 AM] mrwashingtoad#0000 the engine rumble from liftoff [29-Jan-20 08:12 AM] originalskullbearer#0000 Ah [29-Jan-20 08:12 AM] mrwashingtoad#0000 takes 3-5 min or so to reach here from site [29-Jan-20 08:12 AM] originalskullbearer#0000 Sound being slow and all [29-Jan-20 08:12 AM] mrwashingtoad#0000 we can hear the sonic boom on landing re-entry when they bring the boosters back [29-Jan-20 08:12 AM] mrwashingtoad#0000 or when old shuttle used to figure 8 over us, we'd get the double sonic boom from that [29-Jan-20 08:13 AM] mrwashingtoad#0000 which - funny story - i'd brought a box of snap-pops to school once, and tied like 4 of the little snap pops together and stuck in the door frame [29-Jan-20 08:13 AM] mrwashingtoad#0000 someone came out, door closed [29-Jan-20 08:13 AM] mrwashingtoad#0000 and right as it closed shuttle went over w/ double sonic boom [29-Jan-20 08:13 AM] mrwashingtoad#0000 we were like OMG the door blew off and ran around and nothing wrong [29-Jan-20 08:14 AM] mrwashingtoad#0000 took like 5 min of trying to figure out what it was lol [29-Jan-20 08:14 AM] originalskullbearer#0000 you are trouble, I can tell [29-Jan-20 08:14 AM] mrwashingtoad#0000 then we were :hrpgInappropriate: [29-Jan-20 08:14 AM] mrwashingtoad#0000 but perfect timing [29-Jan-20 08:14 AM] mrwashingtoad#0000 :MrTrollingToad: for a very, very long time [29-Jan-20 08:15 AM] mrwashingtoad#0000 nice - 3rd landing good [29-Jan-20 08:15 AM] originalskullbearer#0000 Everytime I watch these perfect landings I am blown away [29-Jan-20 08:16 AM] originalskullbearer#0000 I wanna see them catch the fairings [29-Jan-20 08:16 AM] mrwashingtoad#0000 helluva engineering feat [29-Jan-20 08:16 AM] originalskullbearer#0000 oh yeah [29-Jan-20 08:16 AM] originalskullbearer#0000 Blue Origin has beautiful landings to, but they come in so slow and hover, that SpaceX with their smooth deceleration that always seems just shy of crashing is way more of a feat [29-Jan-20 08:16 AM] mrwashingtoad#0000 successful fairing recovery [29-Jan-20 08:17 AM] originalskullbearer#0000 I wanna see them catch *these* fairings, both of them [29-Jan-20 08:17 AM] mrwashingtoad#0000 ahh yah [29-Jan-20 08:17 AM] originalskullbearer#0000 Anyway, 30 minutes before video feed is back [29-Jan-20 08:17 AM] originalskullbearer#0000 just coasting now [29-Jan-20 08:18 AM] originalskullbearer#0000 They don't mention when the fairings will come down [29-Jan-20 08:18 AM] originalskullbearer#0000 Maybe you caught it? [29-Jan-20 08:20 AM] mrwashingtoad#0000 i didn't catch it [29-Jan-20 08:20 AM] mrwashingtoad#0000 had a work call [29-Jan-20 08:26 AM] defenestrator1235#0000 server is offline rn? [29-Jan-20 08:27 AM] djmater#0000 @mrwashingtoad you could have tagged me earlier ๐Ÿ˜ฆ [29-Jan-20 08:28 AM] djmater#0000 @defenestrator1235 check #server-status ๐Ÿ™‚ [29-Jan-20 08:30 AM] mrwashingtoad#0000 I would have but I tagged everyone w: SpaceX tag in Peterโ€™s Discord right as I saw it myself [29-Jan-20 08:30 AM] djmater#0000 true [29-Jan-20 09:08 AM] originalskullbearer#0000 They caught one of the fairings at least, I am scrolling through the video to see if they caught both [29-Jan-20 09:08 AM] originalskullbearer#0000 Only the one so far [29-Jan-20 09:09 AM] originalskullbearer#0000 They are deploying the satellites now [29-Jan-20 09:11 AM] originalskullbearer#0000 Successful deployment, and the stream is ended [29-Jan-20 09:11 AM] originalskullbearer#0000 Caught 1 fairing, the other no news [29-Jan-20 09:26 AM] letsgo2u#0000 What the satellite for? [29-Jan-20 09:29 AM] originalskullbearer#0000 internet everywhere [29-Jan-20 09:29 AM] originalskullbearer#0000 Pissing off astronomers [29-Jan-20 09:29 AM] originalskullbearer#0000 One or both [29-Jan-20 09:57 AM] letsgo2u#0000 Unregulated internet everywhere? EVERYWHERE..?? [29-Jan-20 09:58 AM] fagenthegreen#0000 I grew up in Titusville [29-Jan-20 09:58 AM] fagenthegreen#0000 man I miss launches [29-Jan-20 10:00 AM] fagenthegreen#0000 never saw a spacex launch unfortunately but I did see a delta IV heavy night launch which was pretty spectacular {Reactions} ๐Ÿš€ (2) [29-Jan-20 12:03 PM] sharlindra#0000 the game is not really loading at all [29-Jan-20 12:35 PM] ghezra#0000 Is there a way to have this across multiple monitors? Anyone tinkered with ways? [29-Jan-20 12:38 PM] catfiz#0000 I've never done it, but theoretically you could have a different screen for each monitor. [29-Jan-20 12:38 PM] originalskullbearer#0000 Oh, open two different browser tabs? [29-Jan-20 12:40 PM] sharlindra#0000 yeah, I think it works, sometimes I had it open in FF and Chrome at the same time (when GUI was bugged or something) and it worked ok [29-Jan-20 01:03 PM] fagenthegreen#0000 lol ultra hacker solution [29-Jan-20 02:02 PM] arsenyzvonar#0000 Some fcker just placed BDE sell order with price lower than mine [29-Jan-20 02:02 PM] arsenyzvonar#0000 And his name is Hydration Timeout! [29-Jan-20 02:02 PM] arsenyzvonar#0000 Hydration Timeout, you're now my mortal enemy! [29-Jan-20 02:04 PM] arsenyzvonar#0000 Oof, I'll make sure he never hydrates [29-Jan-20 02:05 PM] alacris2804#0000 Not sure that kind of business model can really hold water in the long run. [29-Jan-20 02:06 PM] alacris2804#0000 They might soon find their profits all washed up. [29-Jan-20 02:06 PM] alacris2804#0000 ...I'll show myself out. {Reactions} ๐Ÿ˜„ (4) [29-Jan-20 02:06 PM] arsenyzvonar#0000 lol [29-Jan-20 03:33 PM] carepanda_2544#0000 Its hard to be hydrated with current DW prices. ^.^ [29-Jan-20 03:34 PM] carepanda_2544#0000 Even server suffering. [29-Jan-20 03:43 PM] jmac_420#0000 if DW is expensive, then go produce some DW ๐Ÿ˜‰ [29-Jan-20 03:49 PM] carepanda_2544#0000 ๐Ÿ˜‹ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672196550964936704/1.jpg?ex=68149512&is=68134392&hm=68805eb2c573127f39bf507124dd8360b301f12dbdd6bda2935f090ca79a305c& [29-Jan-20 03:49 PM] mafi_#0000 I would, but I'm not sure the floor of my warehouse would hold water, it's quite a dense material... {Reactions} ๐Ÿ˜‚ [29-Jan-20 03:50 PM] prdgi#0000 @carepanda_2544 .1t wasted space in that trip. its inefficient ๐Ÿ˜„ [29-Jan-20 03:51 PM] carepanda_2544#0000 idk how this happened. i guess its a pilot drink some cof on the way ๐Ÿ™‚ [29-Jan-20 03:52 PM] carepanda_2544#0000 its hard to drive for a day without cof ๐Ÿ™‚ [29-Jan-20 03:53 PM] carepanda_2544#0000 sad fact, not a lot of this DW come to the market. its a for Montem and 2 closest colonies for 2 weeks. -_- [29-Jan-20 06:27 PM] __iridium__#0000 BTW i am still getting hydration timeouts in the Contracts views [29-Jan-20 06:36 PM] rain9441#0000 Overall slowness is a thing these days. I also noticed that the amount of data being sent down to the client is growing with the amount of players that exist as well as the amount of time the server has been active. [29-Jan-20 06:37 PM] rain9441#0000 In some cases like market history it sends down every transaction that has ever taken place to make the graph. [29-Jan-20 06:38 PM] rain9441#0000 The pains of scaling web apps are real. Despite some slowness, it's still very playable though. [29-Jan-20 07:33 PM] lthreethree#0000 Anyone want to voice? [29-Jan-20 07:34 PM] viligans#0000 Triple digit of any resource and I drool in envy [29-Jan-20 09:15 PM] defenestrator1235#0000 wdym? [29-Jan-20 10:00 PM] viligans#0000 I've only been playing for about 2 weeks, so I'm kinda going "one day...one day" [29-Jan-20 10:00 PM] defenestrator1235#0000 ah [29-Jan-20 10:01 PM] defenestrator1235#0000 i'm older [29-Jan-20 10:01 PM] defenestrator1235#0000 so i have orders that are like 150 [30-Jan-20 12:41 AM] deveth0#0000 Am I the only one who finished a trip and has not used any FF/SF? My ship made a trip from Katoa which was calculated at 250/250 but my tank is still completely full... [30-Jan-20 12:46 AM] jmac_420#0000 if its 250/250, then you're probably only looking at FTL fuel. If you travel within a single system, you don't use any FTL fuel irc [30-Jan-20 12:49 AM] deveth0#0000 No it was a bigger jump (8 jumps to be exactly). I selected to burn nearly 100% ff for that to empty the tank. Now I'm at my destination with a full tank and ff on cargobay, so I can't pickup a LM contract ๐Ÿ˜ฎ [30-Jan-20 12:50 AM] deveth0#0000 Ps: 250 SF / 250 FF was my rough plan [30-Jan-20 03:07 AM] arsenyzvonar#0000 Finally, I've got to the point of building PP2, my first building that uses settlers as workforce [30-Jan-20 03:08 AM] arsenyzvonar#0000 Tbh I didn't even know it was *that* efficient at producing BDE before I went to check its building costs [30-Jan-20 03:08 AM] arsenyzvonar#0000 It's time to set up BDE monopoly >:3 [30-Jan-20 03:08 AM] arsenyzvonar#0000 Someday... [30-Jan-20 03:10 AM] arsenyzvonar#0000 Man, I'm so excited. So glad that I didn't fail and went bankrupt at my first try. One month in so far [30-Jan-20 03:15 AM] letsgo2u#0000 @deveth0 I noticed that on two flights as well. Was your flight while they patched ? [30-Jan-20 04:05 AM] deveth0#0000 @letsgo2u yepp, started before the patches, ended a few hours ago [30-Jan-20 04:17 AM] aldin39#0000 BDE from PG? [30-Jan-20 04:17 AM] aldin39#0000 sounds like path to bankrupcy [30-Jan-20 04:27 AM] arsenyzvonar#0000 Oh, wait [30-Jan-20 04:27 AM] arsenyzvonar#0000 WAIT [30-Jan-20 04:27 AM] arsenyzvonar#0000 Why'd I think it was PE [30-Jan-20 04:29 AM] arsenyzvonar#0000 No way, how did this even happen... I somehow thought it was 75 PE [30-Jan-20 04:36 AM] arsenyzvonar#0000 Well, guess I'll be producing PG then. Still quite a good deal since production of one unit only costs roughly 12 CIS [30-Jan-20 04:42 AM] arsenyzvonar#0000 Hmm, if I only have part of required workforce will the facility still work? [30-Jan-20 04:43 AM] arsenyzvonar#0000 In my case I have enough settlers, but only 20 pioneers out of 25 required [30-Jan-20 05:08 AM] lemonsoup#0000 Yes, it will still work [30-Jan-20 05:09 AM] lemonsoup#0000 Any population deficit is divided across all your buildings and proportionally reduces efficiency [30-Jan-20 05:09 AM] lemonsoup#0000 So being 5 PIO short won't do much [30-Jan-20 05:18 AM] arsenyzvonar#0000 Ah, that's great! [30-Jan-20 08:13 AM] originalskullbearer#0000 Do the math on PG, even self producing it I don't make BDE at a PP2. [30-Jan-20 08:14 AM] originalskullbearer#0000 I use the PG for L-fabs where there is no alternative [30-Jan-20 09:12 AM] arsenyzvonar#0000 Yeah, I figured that. I mean producing PG for selling it as it is and using PE for BDE [30-Jan-20 09:13 AM] arsenyzvonar#0000 Cuz I've already bought all resources needed for construction and they're on the way back [30-Jan-20 09:14 AM] arsenyzvonar#0000 Also, I wonder who named system "Grimdark" ๐Ÿค” [30-Jan-20 09:16 AM] arsenyzvonar#0000 I bet that dude is a fan of Immortal [30-Jan-20 09:17 AM] molp#0000 which one was the Grimdark system again? [30-Jan-20 09:18 AM] catfiz#0000 The one with Etherwind [30-Jan-20 09:18 AM] catfiz#0000 Below Hortus [30-Jan-20 09:18 AM] molp#0000 thx! [30-Jan-20 09:20 AM] wikdwarlock#0000 Is there currently some big with satisfaction? I have a small second base on Prom with 340 pioneers, plenty of RAT DW OVE PWO and COF but still have low satisfaction [30-Jan-20 09:20 AM] wikdwarlock#0000 ~bug [30-Jan-20 09:21 AM] molp#0000 What is your in-game name? [30-Jan-20 09:22 AM] wikdwarlock#0000 @molp ABHARTMAN [30-Jan-20 09:23 AM] catfiz#0000 Do you have 4 HB1's? [30-Jan-20 09:23 AM] wikdwarlock#0000 Yes [30-Jan-20 09:23 AM] wikdwarlock#0000 Just built the 4th one [30-Jan-20 09:23 AM] wikdwarlock#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672462010650198017/Screenshot_20200130-092350.jpg?ex=6814e38d&is=6813920d&hm=872815c8da55de374b2e8fef8deb1daa47b150f3ac8077a511a582cc744c05ac& [30-Jan-20 09:24 AM] wikdwarlock#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672462102484484139/Screenshot_20200130-092411.jpg?ex=6814e3a2&is=68139222&hm=f3805644b0b9e5b3ce898d4f0a9748e5f449f2998659265b3c1ae6e004ebf6a6& [30-Jan-20 09:24 AM] wikdwarlock#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672462199876354088/Screenshot_20200130-092435.jpg?ex=6814e3ba&is=6813923a&hm=cac22742680c88c130a519b9f89d1377d5d70786283e522b085a0aacbdee153d& [30-Jan-20 09:25 AM] catfiz#0000 Try a refresh maybe? [30-Jan-20 09:25 AM] catfiz#0000 It's clearly just not filling [30-Jan-20 09:26 AM] wikdwarlock#0000 Tried just now, no change [30-Jan-20 09:27 AM] catfiz#0000 Hmm, yeah, it seems like it's truly a bug :P [30-Jan-20 12:38 PM] esabab_00#0000 Has anyone been working on creating a bank? Or at least thinking about interest in the game? What kind of rate of return would deposits need to pay out for people to be happy? [30-Jan-20 12:41 PM] catfiz#0000 Hmm, would you add player to player loans? Or would it all go through a centralized bank? Who would manage the bank? Could there be a new type of business for loans? [30-Jan-20 12:42 PM] esabab_00#0000 It is easy to transfer money to people without interference through LM sell orders [30-Jan-20 12:42 PM] catfiz#0000 But would you add some law abiding contract? [30-Jan-20 12:42 PM] catfiz#0000 Garnished wages :P [30-Jan-20 12:42 PM] esabab_00#0000 And since the game doesn't have any built in tools for doing banking the heavy lifting would have to be done outside of the game [30-Jan-20 12:43 PM] esabab_00#0000 There would not be any enforcement mechanisms within the game so it would be complicated [30-Jan-20 12:43 PM] esabab_00#0000 Other than forcing people to carry a repayment contract with threat of breach but that is not much of a punishment [30-Jan-20 12:44 PM] catfiz#0000 But at least some way to keep track of it? [30-Jan-20 12:44 PM] catfiz#0000 Like right now it is a pain to see what you owe people/what they owe you [30-Jan-20 12:44 PM] esabab_00#0000 Yeah there would be a whole system built on my website and some major upgrades if I tried to do it [30-Jan-20 12:45 PM] catfiz#0000 Hmm [30-Jan-20 12:45 PM] catfiz#0000 Cool [30-Jan-20 12:46 PM] esabab_00#0000 I just don't have a feel for what people would want in terms of returns on deposits. If you have huge stacks of money it is pretty easy to get big returns on it [30-Jan-20 12:48 PM] letsgo2u#0000 how would you generate the returns anyway? [30-Jan-20 12:48 PM] catfiz#0000 True, I just want a place where you can show what they owe you, and what "terms" that were decided apon by both parties. [30-Jan-20 12:48 PM] letsgo2u#0000 and how long would the money be "locked" in [30-Jan-20 12:48 PM] catfiz#0000 I'm pretty sure it would just be a verbal agreement [30-Jan-20 12:49 PM] esabab_00#0000 For depositors it is easy. You put money in and you get a percentage on it. You can take it out when you want. Maybe some limits on number of withdrawals since getting them the money out would be completely manual. [30-Jan-20 12:50 PM] esabab_00#0000 Getting the actual returns is the harder part especially if you are lending it out to people [30-Jan-20 12:53 PM] catfiz#0000 So you have to make sure they are trustworthy first. Too bad Shar, no loans for you :P [30-Jan-20 12:53 PM] catfiz#0000 Who could trust the ice queen? [30-Jan-20 12:58 PM] letsgo2u#0000 Well... you would get in real trouble if everyone who put a deposit in, would want their money back at the same time [30-Jan-20 01:15 PM] esabab_00#0000 Yeah, that is a threat to all banking. I'd be keeping a reserve of cash way bigger than real world banks do since there's a lot of unknowns. You'd be surprised how low the reserve ratios are in the real world if you don't already know [30-Jan-20 01:34 PM] letsgo2u#0000 do i want to know? [30-Jan-20 01:36 PM] rubicate#0000 several people bought PRO licenses to be able to take my Prefabs For Limestoneโ„ข๏ธ deal. Maybe the devs should make PU into a pyramid multi level marketing scheme {Reactions} ๐Ÿ”บ (3) [30-Jan-20 01:36 PM] rubicate#0000 I'd love some kickbacks [30-Jan-20 01:50 PM] rain9441#0000 I would love to be a bank long term. I've had big ideas for market investments and using $ to make $, but it's really difficult to use capital effectively in this game to make money since trade is not incentivized much. [30-Jan-20 01:56 PM] slomes#0000 well I gave Skullbearer a private loan when he started, and he used his capital effectively to make money :D [30-Jan-20 01:57 PM] originalskullbearer#0000 I can pay back with interest too [30-Jan-20 01:57 PM] originalskullbearer#0000 Say, 100% interest? Sounds fair. Give me 2 weeks. {Reactions} ๐Ÿ˜„ [30-Jan-20 01:58 PM] slomes#0000 sure [30-Jan-20 01:59 PM] slomes#0000 I wrote you a pm ingame :D [30-Jan-20 02:00 PM] originalskullbearer#0000 ๐Ÿ˜จ [30-Jan-20 02:00 PM] originalskullbearer#0000 Oh no, he's gonna break my EXT if I don't pay.... [30-Jan-20 02:00 PM] originalskullbearer#0000 But me and my mouth [30-Jan-20 02:01 PM] thuar#0000 Don't they break legs or arms anymore when someone doesn't pay anymore? ๐Ÿ™‚ [30-Jan-20 02:01 PM] originalskullbearer#0000 Not in PrUn [30-Jan-20 02:01 PM] originalskullbearer#0000 EXT hurt way more [30-Jan-20 02:01 PM] originalskullbearer#0000 You wait until BSE is high [30-Jan-20 02:01 PM] originalskullbearer#0000 Then POW [30-Jan-20 02:01 PM] thuar#0000 hehe [30-Jan-20 02:01 PM] originalskullbearer#0000 The bank of Slomes can drain all three CX of BSE too, drive the price up [30-Jan-20 02:02 PM] thuar#0000 he probably could do that yes. hope he does not ๐Ÿ™‚ [30-Jan-20 02:04 PM] rain9441#0000 I would be surprised if any individual player could buy up all the BSE. The amount of liquid cash in the universe is pretty low due to deflationary economy. Maybe if they saved up a few WR/NV1 they could. [30-Jan-20 02:05 PM] rain9441#0000 The 20-40 million liquid that was added during the pcgamer surge was enough to squeeze the T1 market. But overall not an overwhelming amount of liquid. Most is in assets. [30-Jan-20 02:06 PM] rain9441#0000 Should be now feeling that heavy deflation [30-Jan-20 02:07 PM] rain9441#0000 I know i'm feeling it. [30-Jan-20 02:11 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672534267284422697/unknown.png?ex=681526d8&is=6813d558&hm=6d40465f7a6d7ba1559ffdd3751a20565976ba314ed38905ad57c9348eda96be& [30-Jan-20 02:12 PM] rain9441#0000 Loans right now would be very painful. What is worth 100k tomorrow will be worth 50k in a month. [30-Jan-20 02:16 PM] esabab_00#0000 Someone only needs 1,487,267.60 to buy every RAT on the market in Promitor right now. There are few, if any, markets that are safe from people producing WR and other high end components [30-Jan-20 02:18 PM] rain9441#0000 Yeah but the production of those is insane, within hours they'll be back [30-Jan-20 02:18 PM] rain9441#0000 Sooo many stockpiles everywhere. [30-Jan-20 02:19 PM] esabab_00#0000 All the BSE on Montem would only be 340,758.21 NCC [30-Jan-20 02:22 PM] rain9441#0000 You could inflate the price for a few days sure [30-Jan-20 02:23 PM] rain9441#0000 There is just so much BSE production on montem. How much do you think is traded vs used internally? If price goes up a little bit, people can react immediately and sell theirs. [30-Jan-20 02:23 PM] rain9441#0000 How many players have 100k NCC worth of BSE sitting in their storage? [30-Jan-20 02:25 PM] esabab_00#0000 Everything is getting used up especially L-types [30-Jan-20 02:26 PM] esabab_00#0000 well in Katoa [30-Jan-20 02:28 PM] esabab_00#0000 someone was asking for inventory filtering recently [30-Jan-20 02:28 PM] esabab_00#0000 look at this mess [30-Jan-20 02:29 PM] originalskullbearer#0000 lol [30-Jan-20 02:30 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672539073419673604/unknown.png?ex=68152b52&is=6813d9d2&hm=e127fa203fee0b593a53a1998eb2b2e1f003c3e540efca08d5e38fd1d719b311& [30-Jan-20 02:30 PM] esabab_00#0000 there now I can fit it all [30-Jan-20 02:31 PM] rain9441#0000 hoarder [30-Jan-20 02:44 PM] esabab_00#0000 Hey someone has to buy stuff and pay all these haulers [30-Jan-20 02:46 PM] esabab_00#0000 I miscalculated the other day and paid someone 492 CIS per unit for a load of Oxygen so I imagine that money is doing some work somewhere right now [30-Jan-20 03:43 PM] originalskullbearer#0000 Hey I have some O if you're buying [30-Jan-20 03:43 PM] originalskullbearer#0000 At 492/ea [30-Jan-20 03:44 PM] originalskullbearer#0000 I'll give you free shipping for a full load [30-Jan-20 06:44 PM] vadio#0000 this AL in Montem sound like thief [30-Jan-20 07:25 PM] defenestrator1235#0000 lol that's great [30-Jan-20 09:32 PM] rain9441#0000 @vadio I've been raising awareness to Montem to begin moving towards using XT-992d for ALO. This can be done by having an older player settle XT-992d with only EXT and use LM sells to allow all players to haul ALO to montem. [30-Jan-20 09:32 PM] rain9441#0000 I'm going to continue to try and spread this awareness. [30-Jan-20 09:34 PM] vadio#0000 well maybe expand my bussines to there since i think i done with all my space in moten [30-Jan-20 09:34 PM] defenestrator1235#0000 right, to combat project blackjack [30-Jan-20 09:35 PM] rain9441#0000 If you are newer and have only one base on Montem, I would strongly recommend settling on Promitor or another T1 planet like it. [30-Jan-20 09:35 PM] defenestrator1235#0000 yea [30-Jan-20 09:35 PM] rain9441#0000 XT-992d is very expensive and is a good option for older players who already have established colonies on the S-tier planets (Promitor, Etherwind, Montem) [30-Jan-20 09:36 PM] defenestrator1235#0000 it is a sort of project blackjack for montem, hse, inf except not as complicated [30-Jan-20 09:37 PM] vadio#0000 i alred have mats to expand i just think if want keep micromangment this game anymore [30-Jan-20 10:05 PM] rain9441#0000 Where does one have to go to get some HSE right now? [30-Jan-20 10:35 PM] defenestrator1235#0000 offworld [30-Jan-20 10:35 PM] defenestrator1235#0000 nevermind [30-Jan-20 10:35 PM] defenestrator1235#0000 offuniverse [31-Jan-20 12:16 AM] strykersnow#0000 o/ [31-Jan-20 12:16 AM] strykersnow#0000 Hey folks {Reactions} ๐Ÿ‘‹ [31-Jan-20 01:34 AM] strykersnow#0000 Yo, this picture in a video on the channel had me holding my sides laughing so hard [31-Jan-20 01:34 AM] strykersnow#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/672706300685189120/Screenshot_20200130-233354_YouTube.jpg?ex=68151e50&is=6813ccd0&hm=11b8929fc32555a792c0a070e201a3e7698209358bc394c99e654757078d8d3a& [31-Jan-20 01:34 AM] strykersnow#0000 I love the excel logo [31-Jan-20 01:36 AM] caiolan#0000 The Honest Trailer is great. [31-Jan-20 01:46 AM] molp#0000 @mjeno deserves all the credit for it ๐Ÿ™‚ [31-Jan-20 02:40 AM] lemonsoup#0000 Can't argue with that [31-Jan-20 02:40 AM] lemonsoup#0000 My partner told me off for bringing work home [31-Jan-20 02:56 AM] mjeno#0000 Glad you guys enjoy the Honest Trailer. ๐Ÿ˜… It was pretty much my first attemt at comedy. {Reactions} ๐Ÿ‘Œ (4) [31-Jan-20 03:17 AM] prdgi#0000 It was particularly hard with you guys being German and not having a sense of humour too.๐Ÿ˜„ {Reactions} ๐Ÿ˜„ (2) ๐Ÿ‡ฉ๐Ÿ‡ช [31-Jan-20 03:19 AM] prdgi#0000 ห™ษนวpษนษษฅ ส‡ฤฑq ษ sวษฏษฦƒ ฦƒuฤฑสŽษืŸd sวสžษษฏ วษนวษฅdsฤฑษฏวษฅ uษนวษฅส‡nos วษฅส‡ uฤฑ ฦƒuฤฑวq 'ษฅฦƒnoษฅส‡ uฤฑษืŸdษฏoษ” ส‡uษษ” ฤฑ [31-Jan-20 03:20 AM] prdgi#0000 ษŸษŸnส‡s pษวษน oส‡ ส‡ษq ษ วสžฤฑืŸ ฦƒuษษฅ oส‡ pววu ฤฑ ห™uสop วpฤฑsdn sฤฑ ฦƒuฤฑษฅส‡สŽษนวสŒว ส‡soษฏ [31-Jan-20 03:23 AM] molp#0000 Once I get a free minute I will write CSS transform that flips APEX upside down for you people from the second most important hemisphere ๐Ÿ˜‰ {Reactions} ๐Ÿ˜„ [31-Jan-20 03:23 AM] prdgi#0000 That would be awesome. You could advertise it as Australian localization. {Reactions} ๐Ÿ˜„ (3) [31-Jan-20 03:24 AM] prdgi#0000 I think I'll need to write a chrome plugin to parse everything I type into Apex into upside down [31-Jan-20 03:24 AM] prdgi#0000 https://www.whatsmyip.org/upside-down-text-flipper/ {Embed} https://www.whatsmyip.org/upside-down-text-flipper/ Upside-Down Text / WhatsMyIP.org Type real text upside down. English letters rotated 180 degrees [31-Jan-20 03:55 AM] corlis#0000 @strykersnow which video are you talking about? [31-Jan-20 03:56 AM] molp#0000 https://www.youtube.com/watch?v=ODecu2voAh8 {Embed} Prosperous Universe https://www.youtube.com/watch?v=ODecu2voAh8 Prosperous Universe Honest Trailer Some people called our cinematic trailer "dIsInGeNuOuS". We hope you're happy now!!1! PS: Play now at https://prosperousuniverse.com/ PPS: April fools! https://images-ext-1.discordapp.net/external/fGmYf6B8Fmpalj0K-qUsQNEAO6jN_OM7WXf8_nL3EJU/https/i.ytimg.com/vi/ODecu2voAh8/maxresdefault.jpg [31-Jan-20 03:59 AM] corlis#0000 haha great. Reminds me of my customer case yesterday ๐Ÿ˜„ where we faced that same internet explorer issue ๐Ÿ˜„ [31-Jan-20 03:59 AM] corlis#0000 "uhh well we never checked that apparently" [31-Jan-20 04:11 AM] mjeno#0000 No, no, guys. Australia's that country with the lakes and the mountains. ๐Ÿ‡ฆ๐Ÿ‡น Austria is where the kangaroos are at. ๐Ÿฆ˜ Common mistake. {Reactions} ๐Ÿ˜„ (2) [31-Jan-20 04:30 AM] corlis#0000 Little Germany. [31-Jan-20 04:43 AM] letsgo2u#0000 Did apex go down for anyone else? [31-Jan-20 04:43 AM] letsgo2u#0000 Ahhh #server-status [31-Jan-20 04:45 AM] arsenyzvonar#0000 Yep [31-Jan-20 04:46 AM] letsgo2u#0000 Its back [31-Jan-20 08:49 AM] kovus#0000 @dev Would it be possible to have the LM "post" operation provide feedback on when it fails to post because you have a bad entry in something like the Commodity Name? I have a bad habit it seems of using the short (ticker?) name of commodities, and then hitting tab instead of clicking on the full name. [31-Jan-20 11:14 AM] esabab_00#0000 looks like http://prun.1019.net/ has died ๐Ÿ˜ฆ {Reactions} ๐Ÿ˜• (3) [31-Jan-20 11:20 AM] molp#0000 @kovus good idea! [31-Jan-20 11:21 AM] mike21259656#0000 @esabab_00 what was that website? [31-Jan-20 11:21 AM] esabab_00#0000 Had a graph type viewer for items in the game [31-Jan-20 11:22 AM] esabab_00#0000 so you could see all of the input materials and their input materials [31-Jan-20 11:51 AM] mike21259656#0000 ah, that sounds incredibly useful [31-Jan-20 12:15 PM] letsgo2u#0000 Hey how do you want to receive feedback/ideas, here on discord or on the forum? [31-Jan-20 01:03 PM] molp#0000 Chances are that it might be overlooked here, especially on weekends [31-Jan-20 01:04 PM] kovus#0000 @mike21259656 It was useful. Except on the ones that were out of date. [01-Feb-20 01:08 AM] strykersnow#0000 !rank [01-Feb-20 01:08 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/673062204815179796/card.png?ex=68151846&is=6813c6c6&hm=ed2b9d5360b0277b455e5f5b18bbd066b8a70c2378aa676cfd26cba4be2a9c94& [01-Feb-20 03:10 AM] arsenyzvonar#0000 !rank [01-Feb-20 03:10 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/673092908303515648/card.png?ex=68148c1e&is=68133a9e&hm=b68804f856bf8281c5fc1b17447a8f87901f559876f10bfde18c440df458891b& [01-Feb-20 04:20 AM] prdgi#0000 https://www.gdpprun.com/?p=2830 {Embed} prdgi https://www.gdpprun.com/?p=2830 GDP explorers discover ideal planet for fuel production [01-Feb-20 04:38 AM] mafi_#0000 That's a great trailer, I love it [01-Feb-20 04:38 AM] mafi_#0000 BUT [01-Feb-20 04:39 AM] mafi_#0000 "Make other nerds cry in jealousy" is wrong; you'd make other nerds cry in **envy**. Jealousy is the feeling you get when you're worried that somebody else wants to take away from you something that you already have [01-Feb-20 06:16 AM] obsidianpick#0000 Did you learn that from the simpsons [01-Feb-20 10:01 AM] broot024#0000 !rank [01-Feb-20 10:01 AM] MEE6#4876 :XMARK6: You aren't ranked yet. Send some messages first, then try again [01-Feb-20 10:03 AM] mad2092#0000 !rank [01-Feb-20 10:03 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/673196654001913866/card.png?ex=6814ecbd&is=68139b3d&hm=4e2c35cabaea393ff19b581a4affe995c58476bdc53bbd364e8cdd22cbc047c9& [01-Feb-20 10:03 AM] mad2092#0000 clearly need to keep talking heh [01-Feb-20 10:03 AM] broot024#0000 Yeah I've never really posted in here yet lol [01-Feb-20 10:14 AM] nreif#0000 Anybody want to sell COF in the CX in Moria- Montem? The price is currently 500 NCC. It's too expensive. [01-Feb-20 10:15 AM] mad2092#0000 buy my cof thx [01-Feb-20 10:16 AM] nreif#0000 It's too expensive. [01-Feb-20 10:16 AM] nreif#0000 It was 275 NCC. [01-Feb-20 10:44 AM] broot024#0000 Rubicate is the one who sells COF at 275, gotta wait for his next shipment [01-Feb-20 11:26 AM] broot024#0000 He said he was gonna part it out while he was online to reduce the flippers, but people always find a way [01-Feb-20 11:42 AM] mad2092#0000 rubi flips it from prom probably [01-Feb-20 11:42 AM] mad2092#0000 so ๐Ÿคท [01-Feb-20 11:42 AM] defenestrator1235#0000 no [01-Feb-20 11:42 AM] defenestrator1235#0000 rubi makes it himself [01-Feb-20 11:44 AM] defenestrator1235#0000 notice how the price change on prom is 349 and the price change on montem is 275 [01-Feb-20 11:44 AM] defenestrator1235#0000 if he was flipping, then it would be losses not profits [01-Feb-20 11:44 AM] defenestrator1235#0000 rubi is a good person and montem is a good place, we get cof and we like him as governor [01-Feb-20 11:46 AM] mad2092#0000 this is basicly why he sells it to you at that price [01-Feb-20 11:46 AM] mad2092#0000 gets the profit off the montem taxes ๐Ÿ˜‰ [01-Feb-20 11:46 AM] defenestrator1235#0000 eventually, when corp kicking is allowed, [01-Feb-20 11:46 AM] defenestrator1235#0000 montem union will be open to all of montem [01-Feb-20 11:46 AM] defenestrator1235#0000 then we get tax rebates [01-Feb-20 11:47 AM] defenestrator1235#0000 so rubi's not about that stuff, he's cool, and he makes montem cool. [01-Feb-20 12:28 PM] vadio#0000 someone link me decent planet to mine AL this abuse prices in monten grind my gear ,going create smelting/mine complex ๐Ÿ™‚ [01-Feb-20 01:09 PM] prdgi#0000 Berthier - SW-926c [01-Feb-20 01:20 PM] lemonsoup#0000 Bring some AL to katoa please [01-Feb-20 01:20 PM] lemonsoup#0000 There has been almost no supply for ages [01-Feb-20 01:21 PM] lemonsoup#0000 I'll pay 850 a unit and be happy about it [01-Feb-20 02:08 PM] corlis#0000 I wish I could supply xD [01-Feb-20 02:10 PM] slomes#0000 Yippy has plopped down a bunch of ext on Berthier and is pumping out ALO into the LM [01-Feb-20 02:10 PM] corlis#0000 Yea but ALO is shitty to transport [01-Feb-20 02:11 PM] arsenyzvonar#0000 I wish there was more INF on Katoa [01-Feb-20 02:11 PM] mad2092#0000 ALO is more space efficient than AL [01-Feb-20 02:12 PM] arsenyzvonar#0000 ~~some at least~~ [01-Feb-20 02:56 PM] vadio#0000 ๐Ÿ˜ฆ all i want build my shipyards [01-Feb-20 02:56 PM] vadio#0000 and sell ships ; [01-Feb-20 09:37 PM] originalskullbearer#0000 !rank [01-Feb-20 09:37 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/673371342447312896/card.png?ex=6814e6ae&is=6813952e&hm=9f1ad45fbc3cd7f298a689f3133ba548e5d995c87c85f404f45519e2ea8bbd8c& [01-Feb-20 09:37 PM] originalskullbearer#0000 Just gotta remind y'all who keep checking ๐Ÿ˜‰ [01-Feb-20 09:38 PM] sintheras#0000 ๐Ÿ˜ฎ [01-Feb-20 10:11 PM] slomes#0000 @catfiz dethroned [01-Feb-20 10:33 PM] catfiz#0000 Oh, I thought you were talking about prom, you scared me. I was supposed to have five days left :P [01-Feb-20 10:33 PM] esabab_00#0000 The Administration Center (ADM) is now complete on Katoa. You can access it with the buffer command: ADM XK-745b The leader of Katoa should serve the interests of all Castillo-Ito Mercantile space. I am currently running for Governor on Katoa and hope to garner the support of companies across the faction planets from Hotei to Ice Station Alpha. I look forward to establishing new partnerships with companies and corporations that might want to serve as leaders on Umbra, Proxion, Gibson and beyond! The election period runs for the next 14 days and my term would cover the 14 days after that. My current plan is to minimize taxes and LM fees on Katoa. I will continue to support haulers looking for work in the regions past Katoa and to subsidize CoGC expenses. I along with members of the NLT consortium will continue construction of infratructure throughout faction space. Current plans are to construct ADMs on Umbra, Gibson and Proxion in that order along with a CoGC at Ice Station Alpha. Expansion of water access is needed for Katoa to break the chains of the Promitorian agriculture lords and Ice Station Alpha is the key to that effort. If you have feedback on these plans or would like to collaborate on construction projects please contact me. {Reactions} ๐Ÿ‘ [01-Feb-20 10:37 PM] catfiz#0000 Hmm, you seem to have plans, but who are you? What is your backstory? What makes you want to lead the people of Katoa? [01-Feb-20 10:43 PM] catfiz#0000 *crafts the perfect backstory* [01-Feb-20 10:44 PM] esabab_00#0000 I was born poor and destitute on the backwater Castillo world of XK-590D. On my 17th birthday I inherited a small fortune in insurance money from the death of a space faring uncle and started my fuel refinery company. I was forced to purchase max price prefabs and market maker RATs to survive. While on Katoa spending the last of my cash reserves I met @ada.catlace the Great Trader. The Great Trader had forsaken all planets and intended to float forever through the spacelanes. The Great Trader helped me see the true promise of Katoa and how it would eventually dominate all trade in the galaxy. As the years have passed the Great Trader's vision has only became clearer even tho we have lost them to the spacelanes. {Reactions} ๐Ÿ‘Œ [01-Feb-20 10:46 PM] catfiz#0000 Lol, that was unexpected, you completely focused your backstory on someone else. [01-Feb-20 10:47 PM] catfiz#0000 While they can't run against you, it's still a bit strange if you ask me :P [01-Feb-20 10:48 PM] _frostwood_#0000 The Great Trader made Kat what is was and what will be. [01-Feb-20 10:48 PM] _frostwood_#0000 We carry his vision. [01-Feb-20 10:49 PM] catfiz#0000 Lol, but you can never be him. [01-Feb-20 10:50 PM] catfiz#0000 Try as you may, you can never be someone else. You must find yourself through their image if you wish to be truly happy. [02-Feb-20 05:56 AM] nreif#0000 Does anyone know the commodity with the biggest price difference between Benten- Katoa and Moria- Montem? ( I want to buy in Katoa and sell in Montem. ) [02-Feb-20 06:42 AM] arsenyzvonar#0000 If somebody knew, I don't think they would be willing to just share it like that [02-Feb-20 08:15 AM] thegravycompanygc#0000 It isn't a secret - you can open both markets from CXL and compare prices. Just make sure you consider how much volume and weight per item too. [02-Feb-20 08:45 AM] arsenyzvonar#0000 It isn't, yeah, but it can take a considerable amount of time to find something that works, considering that prices can be unstable. [02-Feb-20 11:17 AM] slomes#0000 @esabab_00 You receive the Slomes Inc. Stamp of approval for the backstory. May your governing endeavours bear fruits of sucess [02-Feb-20 11:24 AM] catfiz#0000 I was under the impression he was merely a low level mage. [02-Feb-20 12:27 PM] vadio#0000 ๐Ÿ™‚ if you need BSE , i just dropoff large stack in CX-Monten [02-Feb-20 02:16 PM] slomes#0000 a continuous influx of new players with starting money would bring new currency to the table [02-Feb-20 02:16 PM] slomes#0000 not sure if enough [02-Feb-20 02:20 PM] thegravycompanygc#0000 And don't forget all the money disappearing the other way too. Everytime you buy from the MMs the money is gone too (you know, say in Katoa for DW some days, or Prefabs). [02-Feb-20 02:20 PM] thegravycompanygc#0000 We definitely need money coming somewhere into the system [02-Feb-20 02:21 PM] sharlindra#0000 and we need more resources going out [02-Feb-20 02:23 PM] rain9441#0000 With players selling NV1 and WR to market, the incoming cash flow should be there. When people say a "MM-less game" they mean removing MMs for T1 products only. [02-Feb-20 02:23 PM] rain9441#0000 Until we get some sort of late game thing and some counter balance to the deflationary economy, that's the best we cando. [02-Feb-20 02:24 PM] slomes#0000 I wonder if NPC tax will be a thing in the future [02-Feb-20 02:24 PM] slomes#0000 if Its all player managed, there would be no loss, no? [02-Feb-20 02:24 PM] rain9441#0000 Yeah but because productivity is ever increasing, not adding cash to the system results in heavy deflation [02-Feb-20 02:24 PM] slomes#0000 true hmm [02-Feb-20 02:25 PM] slomes#0000 This is probably out of my range of knowledge ^^ [02-Feb-20 02:25 PM] rain9441#0000 The MM for DW, RAT, Bfabs, agriculture, etc, is the problematic MMs [02-Feb-20 02:26 PM] rain9441#0000 I could go on an hour long rant about this but I will refrain ๐Ÿ™‚ [02-Feb-20 02:31 PM] thegravycompanygc#0000 I just think a limit on how much you can sell to the MM would do wonders [02-Feb-20 02:32 PM] thegravycompanygc#0000 Supports new players of the markets crashes but prevents abuse by large scale players [02-Feb-20 02:34 PM] rain9441#0000 Well, there is more to it than that [02-Feb-20 02:34 PM] rain9441#0000 What usually happens is deflation brings prices down over time until some item becomes profitable to sell to the MM [02-Feb-20 02:34 PM] rain9441#0000 Once that happens, players build that specific item, sell to MM, and get cash. [02-Feb-20 02:35 PM] rain9441#0000 That in effect adds cash to the system, stablizing the economy, and deflation stops. [02-Feb-20 02:36 PM] rain9441#0000 If you remove the ability to sell to the MM in mass, then the deflation will keep going and you'll have other problems (or another MM buy will turn profitable) [02-Feb-20 02:43 PM] rain9441#0000 Yes, sorry - I worded that last line very poorly. [02-Feb-20 02:48 PM] rain9441#0000 Well the MMs for T1 products shouldn't be needed now because the market is stable and new cash comes in through sale of WR and NV1 [02-Feb-20 02:48 PM] rain9441#0000 All it is doing is making trade not worth it [02-Feb-20 02:55 PM] thegravycompanygc#0000 We are at a weird confluence of game mechanics, game balancing, micro and macro economics [02-Feb-20 02:59 PM] drinthap#0000 I can give some insight into a universe without market maker, as the first few tests were exactly that [02-Feb-20 03:00 PM] drinthap#0000 What happens is all currency is accumulated in the hands of a few people, and new players are price gouged on necessary starting items [02-Feb-20 03:00 PM] drinthap#0000 Market trade goes down as a result [02-Feb-20 03:01 PM] drinthap#0000 Also turns out, even if you have millions of currency, it's useless if you can't buy anything with it ๐Ÿ‘€ [02-Feb-20 03:05 PM] drinthap#0000 Imo market maker is kind of a janky workaround to the problem though. Especially since they're being manually controlled, which just isn't feasible to keep up with given so many different market conditions [02-Feb-20 03:14 PM] rain9441#0000 Without any MMs I would imagine the first week or 2 would be realllly rough [02-Feb-20 03:15 PM] rain9441#0000 I'm sure the devs are aware and have had discussions, I'm excited to hear about what they come up with for next reset. It'll be good - they've done a really great job at everything thus far. [02-Feb-20 03:43 PM] originalskullbearer#0000 I think MMs need to be tied to a fixed amount of money though, perhaps with 100k "printed" for MM use with each new corp [02-Feb-20 03:43 PM] originalskullbearer#0000 Then the tier 1 MMs would be limited and tied to new players [02-Feb-20 04:32 PM] obsidianpick#0000 Maybe there is an MM until buy/sell is past a certain volume over a certain period? [02-Feb-20 04:33 PM] mad2092#0000 Imho MM with dynamicnprices could be interesting, higher sells lower the price [02-Feb-20 04:33 PM] obsidianpick#0000 Each one being independent so for instance, to lose the MM for say, BDE you need 100 bought per day and the bid MM goes away [02-Feb-20 04:34 PM] obsidianpick#0000 And if there are a minimum quantity being put on the ask, say 150 per day the ask MM goes away [02-Feb-20 04:34 PM] obsidianpick#0000 The numbers are tallied over a week or something [02-Feb-20 04:55 PM] originalskullbearer#0000 It is truthfully a situation where as the average value of corps goes up, there needs to be matched increase in available funds in the galaxy [02-Feb-20 04:55 PM] originalskullbearer#0000 Perhaps the MM total bank can be tied to average galactic Corp value x number of corps [02-Feb-20 04:55 PM] originalskullbearer#0000 Plus and minus the transaction history [02-Feb-20 04:56 PM] originalskullbearer#0000 With dynamic pricing [02-Feb-20 05:13 PM] originalskullbearer#0000 It says you have to have a base at the LM ad site [02-Feb-20 05:13 PM] originalskullbearer#0000 But maybe the pickup can be at the rental is what you're asking? [02-Feb-20 05:21 PM] corlis#0000 not wanting to annoy anyone here, but where does money leave the system right now? [02-Feb-20 05:22 PM] corlis#0000 MMs are money creators, but we dont have many Money "destroyers", therefore we inevitably have inflation. No deflation at all. [02-Feb-20 05:25 PM] thegravycompanygc#0000 Unless your buying from the MM, then you buy something and the money leaves the system [02-Feb-20 05:25 PM] thegravycompanygc#0000 And if we only have the 30k we start with there wouldn't be enough money to keep growing unless prices all dropped - ie deflation [02-Feb-20 05:30 PM] corlis#0000 i dont think there isnt enough money in the system [02-Feb-20 05:31 PM] corlis#0000 alot of old players are raking up cash in the millions [02-Feb-20 05:33 PM] corlis#0000 i know [02-Feb-20 05:33 PM] corlis#0000 so the MMs in high end are the problem [02-Feb-20 05:33 PM] corlis#0000 not the tier 1 ones ๐Ÿ˜‰ [02-Feb-20 06:17 PM] rain9441#0000 There is definitely not enough cash in the system atm [02-Feb-20 06:19 PM] corlis#0000 how do you come to that conclusion? [02-Feb-20 06:21 PM] rain9441#0000 Many players have millions upon millions of assets built up and can produce crazy amounts of product. Every day people produce more stuff than the day before. And the RCO MM is still fully active. [02-Feb-20 06:24 PM] corlis#0000 and how, is then not enough cash in the system? [02-Feb-20 06:24 PM] corlis#0000 doesnt make sense to me [02-Feb-20 06:25 PM] rain9441#0000 If there was enough cash, then prices would steadily go up very slightly and lift off of being stablized by the MM buys (RCO and other agriculture atm) [02-Feb-20 06:25 PM] rain9441#0000 But every day many thousands of ICA are added to the system by farmers on prom selling agriculture products to MM [02-Feb-20 06:33 PM] esabab_00#0000 It would be cool if the shipping contracts mentioned in the dev log and the regular contracts would have the option to to "cash on delivery" and "provision on payment" where the issuer could set up payment to go off automatically when things are delivered with cash out of escrow. This would make things a lot better for haulers as they would not have to wait for people to log in and pay and could keep moving along [02-Feb-20 06:33 PM] corlis#0000 yes [02-Feb-20 06:34 PM] esabab_00#0000 there's flexibility in the game that lets you skip a couple of days if you're producing but if you're doing shipping you have to be looking constantly to pay people [02-Feb-20 07:28 PM] weaselslider#0000 hmmm, orbital elevators would be cool.... and space stations, but anyways... [02-Feb-20 07:43 PM] vadio#0000 \o/ Shipyards fix all economy problem [02-Feb-20 07:44 PM] vadio#0000 or guys never play X4 - Foundation? [02-Feb-20 08:00 PM] weaselslider#0000 i think it's kinda neat to have it as a kinda cap [02-Feb-20 08:02 PM] weaselslider#0000 makes shipping profitable *enough* for smaller players [02-Feb-20 08:08 PM] weaselslider#0000 upgrading of current ships'd be cool [02-Feb-20 08:08 PM] weaselslider#0000 i mean, take an idordinant amount of resources to do it, so as too keep it balanced and a late game thing, but [02-Feb-20 08:09 PM] weaselslider#0000 i dunno, im kinda excited for more space structures [02-Feb-20 08:09 PM] weaselslider#0000 than anything else [02-Feb-20 09:46 PM] rain9441#0000 The problem w/ limited ships is you then design colonies around ship efficiency and nothing else, which isn't a fun way to play. [02-Feb-20 09:47 PM] rain9441#0000 We definitely need more diverse types of ships, and bigger ships which can haul large payloads so that high tonnage items aren't as problematic as they are. [02-Feb-20 09:47 PM] weaselslider#0000 This is true [02-Feb-20 09:56 PM] obsidianpick#0000 One thing that would be cool is make a high-mass, low space cargo ship [02-Feb-20 09:56 PM] defenestrator1235#0000 yea [02-Feb-20 09:56 PM] defenestrator1235#0000 cuz then it could be totally full [02-Feb-20 09:56 PM] obsidianpick#0000 So it has 2000 tons of weight, but only 250 m^3 of space [02-Feb-20 09:56 PM] defenestrator1235#0000 great for hauling ores [02-Feb-20 09:57 PM] obsidianpick#0000 Or whatever ratio is best [02-Feb-20 09:57 PM] defenestrator1235#0000 yea [03-Feb-20 01:00 AM] vadio#0000 ๐Ÿ™‚ as i said give me shipyard , and sure whole economy going flow again [03-Feb-20 01:01 AM] vadio#0000 also give combat ships , peacefull universe be boring as f [03-Feb-20 01:02 AM] prdgi#0000 With the new hauling contracts, will we be able to group items together under the same contract? It would be better to have a single contract with 50x RAT and 50x DW together than for 2 individual contracts [03-Feb-20 02:19 AM] mafi_#0000 Honestly, this is just the worst thing. Paper floor warehouses are just completely unusable... https://i.imgur.com/2dnPLIO.png {Embed} https://imgur.com/2dnPLIO https://images-ext-1.discordapp.net/external/EeSz6j735sTxIzr_Hnw4M0eKkfuU_bkQp3mqDoHiOFE/https/i.imgur.com/2dnPLIO.png [03-Feb-20 02:20 AM] mafi_#0000 "I'll just set up this month long build", I thought, "It'll be easy!" I thought. Well along came my warehouse designer, tutting away, "ooh I wouldn't put that there matey!" [03-Feb-20 02:22 AM] mafi_#0000 "Why?" I asked. "Ahh well you see we skimped on that bit. It's not actually concrete there, but a load of sheets of paper with a concrete image printed on them all glued together." He said, a smug grin on his face as he drives away in his solid gold drop-top planet-crawler. [03-Feb-20 02:52 AM] ludokultur#0000 Hey @mafi_! Rest assured that this topic is on my list for future discussion and reconsideration with the team. ๐Ÿ™‚ [03-Feb-20 03:00 AM] mafi_#0000 โค๏ธ [03-Feb-20 03:00 AM] mafi_#0000 I'm still going to moan about it in the mean time if that's okay? [03-Feb-20 03:00 AM] mafi_#0000 (Because it really does wind me up something chronic ๐Ÿ˜ฆ ) [03-Feb-20 03:01 AM] aldin39#0000 used to be 5k and nobody built storehouses [03-Feb-20 03:02 AM] aldin39#0000 they changed it and now you have to build them, don't plan bases without [03-Feb-20 03:03 AM] aldin39#0000 but probably starting bases should be 5k and any subsequent 1.5k [03-Feb-20 03:05 AM] mafi_#0000 Ahh, it's not the storehouse that's the problem - to shorten it down, it's the weird issue of a terrestrial warehouse (I.E. a solid structure, resting upon a very, very large rock) having a weight limit. Like, when you put stuff on the floor in your driveway, on the bottom floor of your house, etc... do you look at the ground you're putting it on and think "Shit, can't put too much weight there!"? No, you just... put stuff there, because it's the floor. It holds an infinite amount of weight, and is the very reason we can do ridiculous things like building castles, and skyscrapers, which I'm pretty sure weigh more than 1,500t (given that I did the calculations the other day and found that even racking in a warehouse can hold literal hundreds of tons...) [03-Feb-20 03:10 AM] aldin39#0000 Ah, I see, then weight/volume ratio is not accurate proportionate [03-Feb-20 03:10 AM] aldin39#0000 it would make more sense to limit the volume on habitable planets not tonnage ๐Ÿ™‚ [03-Feb-20 03:11 AM] lunikon#0000 @mafi_ you can continue moaning about it, but every time you to, it slides down one position on the list ๐Ÿ˜› {Reactions} ๐Ÿ˜‚ (4) ๐Ÿคฃ [03-Feb-20 03:11 AM] aldin39#0000 rofl [03-Feb-20 03:12 AM] mafi_#0000 Oh... well... eventually it'll hit a paper floor and drop through, so that's a good reason to stop ๐Ÿ˜‚ [03-Feb-20 03:12 AM] aldin39#0000 I don't suppose anyone read about my MEA bug, right? [03-Feb-20 03:13 AM] aldin39#0000 or should I report it somewhere else? [03-Feb-20 03:14 AM] aldin39#0000 aaa , I probably figured what happened [03-Feb-20 03:15 AM] aldin39#0000 the cycle of scientists is linked to cycle of engineers [03-Feb-20 03:15 AM] aldin39#0000 thus they ate same time with the engineers and % of demand readjusted [03-Feb-20 03:16 AM] aldin39#0000 but I thought everyone eats whenever the hell they want not just every 24 hrs [03-Feb-20 03:16 AM] lemonsoup#0000 The weight limit of racking isn't based on ground strength, its based on how much you trust your drivers not to knock them over ;) [03-Feb-20 03:22 AM] molp#0000 @saganaki Having rented a storage unit won't allow to use the LM at that location. You will have to accept a selling ad from a local company. The storage unit can be used to "pick-up" the goods though! {Reactions} ๐Ÿ‘ (2) [03-Feb-20 03:26 AM] mafi_#0000 @lemonsoup We lost *an entire warehouse* to that many years ago... driver was okay, but... six full rows gone. Complete cascade failure. Product loss estimated in the hundreds of thousands [03-Feb-20 03:27 AM] mafi_#0000 Worst part was that he was the most senior *and* longest serving driver, so it was especially difficult to discipline him for it [03-Feb-20 03:30 AM] lemonsoup#0000 Maybe space FLT drivers are really bad, so you need a very space inefficient warehouse [03-Feb-20 03:52 AM] molp#0000 The rented storage units will most likely be usable like the storage building of bases, so yes, you can use them to trade at the CX without having a base or ship present [03-Feb-20 04:41 AM] mafi_#0000 @lunikon @ludokultur Might be damaging my own chances here, but a friend of mine just came up with an excellent counter to my problem... ```The tectonically active nature of the planet requires that warehouses be built on actively damped foundations to ensure the safety of their contents, and those have weight limits.``` Obviously, there's nothing said about Montem's tectonics, but... hey, it's a good explanation, or alternatively, a great little gameplay mechanic for other planets - so that some planets actually do need weight limit considerations, while others don't. The difference between "Easy" mode and "Nightmarish Hellscape" mode, I guess? ๐Ÿ˜‚ [03-Feb-20 05:17 AM] obsidianpick#0000 Have CoGC upkeep numbers changed? [03-Feb-20 05:18 AM] obsidianpick#0000 As the Vallis (XT-699b) CoGC has jumped from 400ish to 1k upkeep [03-Feb-20 07:54 AM] mafi_#0000 I'll die fighting before I accept that explanation. Especially in a hard-sci game like this... balance is one thing, but if you break the immersion, you break the game, and that pushes players away - standard game rules [03-Feb-20 07:54 AM] mafi_#0000 And it's immersion-breakingly unrealistic for a terrestrial warehouse to have a weight limit. Or even a space station... it only matters on a transport ship, because that's the only time mass changes anything [03-Feb-20 08:00 AM] aldin39#0000 that's the good thing about democracy, you can talk and nobody can listen ๐Ÿ˜„ [03-Feb-20 08:01 AM] molp#0000 Space stations need to do station-keeping (https://en.wikipedia.org/wiki/Orbital_station-keeping) so mass matters a lot [03-Feb-20 08:19 AM] aldin39#0000 build a storage, problem solved [03-Feb-20 08:24 AM] mafi_#0000 @aldin39 That's what I'm trying to get to, but I'm being limited by my capacity to get there ๐Ÿ˜‚ [03-Feb-20 08:26 AM] mafi_#0000 @molp That's true, I had forgotten we're not dealing with perfect orbits [03-Feb-20 08:34 AM] mafi_#0000 (Although that only counts for low orbits... stations in much higher orbits don't need to do station keeping... for Earth, just moving to 1000km rather than 100km reduces it to essentially nil) [03-Feb-20 08:41 AM] mafi_#0000 ...And actually, in thinking further, at low alts you still need to only really overcome drag. An orbit is just falling towards the planet, but missing - a heavier station will need less correction than a lighter one because it's less affected by drag and misses the floor more effectively, so you still want to max out your volume regardless of mass (unless you're storing your mass on a centripetal ring and reaching structural strength limits...) [03-Feb-20 08:43 AM] corlis#0000 besides that orbital station keeping discussion (which is really very different depending on where and what you want to keep in orbit...) [03-Feb-20 08:43 AM] corlis#0000 the first immersion break happens, that a transport ship has a limitation of "tons" [03-Feb-20 08:43 AM] corlis#0000 which is a earth value, measured at earth gravity [03-Feb-20 08:44 AM] corlis#0000 so if you transport 1500 tons of goods from planet to planet, it definetly isnt 1500 tons anymore. [03-Feb-20 08:45 AM] corlis#0000 Therefore, if you drop down a 1500 "ton" object on a planet with high gravity, you have completly different structual integrity problems, compared to when you try to drop off "1500 tons" on Mars. Where the surface just says, weight? which weight? [03-Feb-20 08:46 AM] lemonsoup#0000 To be pedantic, a ton is a unit of mass with remains constant [03-Feb-20 08:46 AM] corlis#0000 there is no "weight" in space [03-Feb-20 08:46 AM] molp#0000 what @lemonsoup says. It is a SI unit for mass. [03-Feb-20 08:47 AM] corlis#0000 not for long anymore [03-Feb-20 08:47 AM] molp#0000 A ton is a ton, just its weight is different in different environments [03-Feb-20 08:47 AM] corlis#0000 because it is a artifical value [03-Feb-20 08:47 AM] corlis#0000 to quote wiki [03-Feb-20 08:47 AM] corlis#0000 It is expected that the re-definition of the kilogram and several other units will occur on May 20, 2019, following a final vote by the CGPM in November 2018.[3] The new definition will use only invariant quantities of nature: the speed of light, the caesium hyperfine frequency, and the Planck constant.[4] [03-Feb-20 08:48 AM] lemonsoup#0000 That's just changing how they're defined, not the units themselves [03-Feb-20 08:48 AM] corlis#0000 yes, but this game defines it as "weight" [03-Feb-20 08:48 AM] corlis#0000 not as mass [03-Feb-20 08:48 AM] corlis#0000 and so then you have to change the UX ๐Ÿ˜› [03-Feb-20 08:48 AM] molp#0000 ok ๐Ÿ™‚ [03-Feb-20 08:48 AM] lemonsoup#0000 Currently a kilogram is 'the mass equal to the universal kilogram object stored in a vault somewhere' [03-Feb-20 08:48 AM] mafi_#0000 Seems like an issue of semantics which should be fairly easy to fix [03-Feb-20 08:48 AM] corlis#0000 no it isnt @mafi_ [03-Feb-20 08:49 AM] corlis#0000 because dropping of 1500t of weight cant be the same on for example montem, as on Prom ๐Ÿ˜‰ [03-Feb-20 08:50 AM] mafi_#0000 This is true, but a ton is also defined by an area; 100 cubic feet [03-Feb-20 08:50 AM] corlis#0000 and that has implications, if we arbitraty define STOs to be 1500 tons, thats very strange. because if it is a weight. then that STO could store on a heavy gravity planet alot less than on another planet ๐Ÿ˜‰ [03-Feb-20 08:54 AM] corlis#0000 > Personally, i would only use volume as a determining factor for transport ships (and then in the ship update introduce different kind of ships), and additionally put mass into the Fuel consumption. {Reactions} ๐Ÿ‘ (2) [03-Feb-20 08:55 AM] corlis#0000 because then its just very expensive to fly a super "heavy" load of ores from A to B , which is not necessarily super much volume. [03-Feb-20 08:55 AM] corlis#0000 all values necessary are all ready present in the game [03-Feb-20 08:55 AM] corlis#0000 its just a question of mathematical integration [03-Feb-20 08:55 AM] mafi_#0000 Nah, FTL travel's fine so long as it follows its own rules [03-Feb-20 08:56 AM] mafi_#0000 We're all pretty in tune with it [03-Feb-20 08:56 AM] corlis#0000 (expect for the Prom Etherwind connection nightmare, which is overlapping) [03-Feb-20 08:56 AM] mafi_#0000 Plus if you didn't use FTL travel, then... well, you'd have no interplanetary trade [03-Feb-20 09:01 AM] corlis#0000 just for those who are interested how the orbit changes for the ISS look like [03-Feb-20 09:01 AM] corlis#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/673905851085488148/CtOSV.png?ex=6814de3b&is=68138cbb&hm=f8545792e4e57c35fa46bc79e1c2d235e0a3442f36af7bbc578942784596e622& [03-Feb-20 09:09 AM] letsgo2u#0000 What am I looking at? [03-Feb-20 09:10 AM] corlis#0000 Orbit of the ISS space station [03-Feb-20 09:11 AM] corlis#0000 it goes down over time from fro example 412,6 km to 412,1 km right of the middle over time of some weeks. [03-Feb-20 09:11 AM] corlis#0000 so they have to do small engine burns, to move it up again [03-Feb-20 09:12 AM] corlis#0000 and the red bars only try to show, that there is a steady decline coming from the atmosphere, which is a small but steady drag. [03-Feb-20 09:13 AM] corlis#0000 and then there are other things, which happen from time to time. Which can be docking maneuvers or maneuvers to dodge other sattelites or debris. but then there are also fluctuations coming from other reasons like ripple effects from the moons gravity or increased solar wind activity. [03-Feb-20 09:38 AM] slomes#0000 ayy warehouse incoming! cool addition, looking forward to it & the new contracts [03-Feb-20 10:34 AM] slomes#0000 can we get casinos? :D [03-Feb-20 11:12 AM] jakeknight_#0000 Ooh yes, build a casino and watch as you set your slot machines to never return any money, and make an easy profit! [03-Feb-20 11:12 AM] mafi_#0000 To spend your company profits in, or... to make a profit from? [03-Feb-20 11:12 AM] jakeknight_#0000 Though, tbf casinos which were player funded could be a nice addition [03-Feb-20 11:13 AM] jakeknight_#0000 Bet 500 NCC, make 50000 kinda thing [03-Feb-20 11:13 AM] mad2092#0000 Send me all your NCC and 50% chance I will double it ๐Ÿ˜ [03-Feb-20 11:14 AM] jakeknight_#0000 ouch [03-Feb-20 11:14 AM] jakeknight_#0000 I dont want to lose the 500k NCC I have sitting around [03-Feb-20 11:17 AM] esabab_00#0000 You can build a casino right now if you want to. The only issue is manually handling deposits and withdrawals [03-Feb-20 11:18 AM] mafi_#0000 I mean, just like to point out that, technically, the entire game is a casino right now... [03-Feb-20 11:18 AM] sharlindra#0000 oooohhh a casino, now thats an idea... [03-Feb-20 11:22 AM] kovus#0000 The hard part about building a casino, is that you have to get some fiscal backing, in case your players start winning. [03-Feb-20 11:28 AM] sharlindra#0000 one thing about casinos is that, well... they always manage to run profit, you see, otherwise you are not doing it right :D [03-Feb-20 12:00 PM] obsidianpick#0000 Wait, are we becoming Jita local? [03-Feb-20 02:45 PM] obsidianpick#0000 Wait, we doing some IP theft? [03-Feb-20 03:09 PM] slomes#0000 haha [03-Feb-20 03:23 PM] rmgr#0000 Y'know what would be cool? A relay between the in game chat and a discord channel... [03-Feb-20 03:52 PM] jmac_420#0000 custom PU servers with different rule sets [03-Feb-20 03:53 PM] lemonsoup#0000 PU but all planets are Katoa [03-Feb-20 03:54 PM] rain9441#0000 I'd thought of doing seasons like PoE where every 90 days a new "server" starts with a tiny universe that gets merged into the main universe as a wormhole destination after 90 days [03-Feb-20 04:01 PM] originalskullbearer#0000 That would only be for established players since 90 days is not a lot of time in PrUn [03-Feb-20 04:02 PM] originalskullbearer#0000 Well, unless new players started in the tiny server and then it was merged in at which point the established players eat the new players [03-Feb-20 04:02 PM] originalskullbearer#0000 Hmmmmmmm [03-Feb-20 04:03 PM] rain9441#0000 :nom: [03-Feb-20 04:03 PM] rain9441#0000 I did not spend more than 3 seconds on the details of the idea, just satisfied myself with the concept ๐Ÿ™‚ [03-Feb-20 04:13 PM] thegravycompanygc#0000 Their airline game runs on seasons. [03-Feb-20 04:14 PM] thegravycompanygc#0000 I think both ways would be interesting, but so very different (and how much buy in do you get in the last week?) [03-Feb-20 04:26 PM] rubicate#0000 how about this: new starting planets available every couple of months. But get this, they appear in a new uncharted part of space, and they are so far away from existing starting planets that it would take weeks to travel there manually. The isolation would in it's own way be a little "mini-restart" as players starting there would have to start from scratch with only each other. {Reactions} ๐Ÿ‘ [03-Feb-20 04:27 PM] rubicate#0000 devs, you can have that idea for free. I transfer copyright over to you. ๐Ÿฅจ [03-Feb-20 04:34 PM] thegravycompanygc#0000 But how much easier to start now. You can haul on the side to build up income and catch up (till you need haulers yourself) [03-Feb-20 04:39 PM] prdgi#0000 @rubicate i like that idea. It needs refining, but the core idea has merit [03-Feb-20 04:40 PM] prdgi#0000 Perhaps in combination with "jump lane construction" so they're relatively close, just without jump infrastructure back to established space. It could take a couple months for jump lanes to be established [03-Feb-20 04:40 PM] prdgi#0000 Like a new reset, but with integration potential [03-Feb-20 04:41 PM] nreif#0000 Exactly. [03-Feb-20 04:43 PM] hoogalish#0000 o7 [03-Feb-20 04:47 PM] nreif#0000 Thank god @rubicate came to my rescue and started selling COF at a fair price. [03-Feb-20 04:53 PM] hoogalish#0000 @mjeno Has it been suggested for some way to sell a package of items in a grouping? What do you think about that in contracts multiple items? [03-Feb-20 05:53 PM] thegravycompanygc#0000 Like a base in a combo box? Or an extractor in a box kit? I would like that a lot, both to buy and sell {Reactions} ๐Ÿ’ฏ [03-Feb-20 09:30 PM] slomes#0000 Im still rooting for something like Shipping containers and crates, which are smaller inventories with a certain size, and you can fit those in either your warehouse, or your ships via a graphic interface (maybe a simple 2d grid with minimalistic graphics, or even 3d) [03-Feb-20 09:31 PM] slomes#0000 you could pack for example CM materials into one crate, and then sell the crate [03-Feb-20 09:34 PM] slomes#0000 They would be packaged (think .zip file), and then labeled with your company name, and then available to sell. People buy the crate, then open it up, and get access to the inventory, but can't close them up again. So if you pack a crate it has a company seal of origin/authenticity. (im just brainstorming here) [03-Feb-20 09:36 PM] slomes#0000 The crates content is disclosed ofc. Maybe you can even misslabel them, like say it contains 1000 DW, but there is only 100 DW inside. To make opportunity for foul play (like breaching contracts we have already) {Reactions} ๐Ÿ‘ [04-Feb-20 12:19 AM] broot024#0000 could people sell unopened crates they bought? [04-Feb-20 01:54 AM] prdgi#0000 @slomes yes! And MRE style packs. 7 day, 500 pioneer supply pack contains rat, DW, OVE, pwo, cof. [04-Feb-20 02:03 AM] caiolan#0000 There's a lot of possibilities with packages crates. One could probably even make base expansion template crates. [04-Feb-20 02:25 AM] obsidianpick#0000 Are we sure you guys don't just want EVE with better planetary management, longer flight times, and none of the combat? [04-Feb-20 02:26 AM] obsidianpick#0000 As said in the honest trailer [04-Feb-20 02:26 AM] caiolan#0000 No comment. :> [04-Feb-20 02:27 AM] obsidianpick#0000 Because having sealed crates was a scam in EVE [04-Feb-20 02:27 AM] caiolan#0000 I heard EVE really clamped down on scamming since I played like 10 years ago. [04-Feb-20 02:28 AM] obsidianpick#0000 Really? Last I played was 2016/7 [04-Feb-20 02:29 AM] caiolan#0000 Back when I played the big scams I remember navigating were contract scams. [04-Feb-20 02:29 AM] caiolan#0000 Or margin selling scams. [04-Feb-20 02:35 AM] caiolan#0000 To be serious about what I want, though, I don't mind transactions off the CX having risk (like contracts) or possibly other stuff, but I like it tied to the company rating system so I can have some idea of the risk I'm taking on dealing with a particular other player. [04-Feb-20 02:48 AM] prdgi#0000 It would be nice to have the sealed packages, but with viewable contents. Perhaps there would be room for a "Packaging Facility" where we could design a package and run the 'packaging' as a recipe. This way, people can do what they like, but for convenience of not having to calculate things all the time, they could use a pack. make them tradable only via LM and you have another perk for pro users. {Reactions} ๐Ÿ‘ (2) [04-Feb-20 07:29 AM] obsidianpick#0000 So, after calculating it including my expansion I have made... 1112 NCC profit in the last week. [04-Feb-20 07:30 AM] obsidianpick#0000 Though, my total balance ATM is -1,214 (Finance screen income statement) [04-Feb-20 07:36 AM] obsidianpick#0000 Though next week I will be able to see my actual profits without purchasing items for expansion [04-Feb-20 07:36 AM] obsidianpick#0000 And with 100% worker count [04-Feb-20 07:49 AM] obsidianpick#0000 And I forgot to bring my excess PE [04-Feb-20 07:59 AM] mafi_#0000 Quick diversion from the normal topics... you guys willing to help a friend of mine with her psychology study? If so, please click the link to fill in a questionnaire, and then if you're super awesome, perform a 5-10 minute action before and after you sleep tonight; [04-Feb-20 10:47 AM] mcganksta#0000 Hello everyone, just now watching some of the handbook videos, and trying to get an idea of how to get started. Looks like a pretty fun game! {Reactions} ๐Ÿ‘ (3) [04-Feb-20 10:58 AM] mcganksta#0000 thanks, just looking over the starting packages, leaning toward Fuel Engineer....not sure yet however [04-Feb-20 11:14 AM] mcganksta#0000 sounds like a plan! [04-Feb-20 11:15 AM] mcganksta#0000 yeah I am seeing that.....scrolling through them now...... [04-Feb-20 11:16 AM] mcganksta#0000 is there a place to see what mats are needed for different things? [04-Feb-20 11:18 AM] lemonsoup#0000 the command MAT [material] will bring up info incuding any recipes to make it [04-Feb-20 11:18 AM] mcganksta#0000 i have not made it there yet, I still have to create my company [04-Feb-20 11:18 AM] mcganksta#0000 thanks...lol [04-Feb-20 11:19 AM] mcganksta#0000 well, like you said, think I am gonna stop over-thinking and start playing {Reactions} ๐Ÿ‘ (3) [04-Feb-20 01:48 PM] jakeknight_#0000 I mean, my starting package was the manufacturer one, and I'm exclusively working in prefabs and consumables now, having also had a stint producing fuel so it really doesn't have a bearing on your gameplay after a few months [04-Feb-20 02:03 PM] mad2092#0000 Mine was the one for C, not been producing any for like 2 months now v0v [04-Feb-20 02:09 PM] corlis#0000 I went for food processing on prom. Best choice of my life ๐Ÿ˜‰ [04-Feb-20 02:19 PM] mad2092#0000 Yea i luckly got a spot on prom [04-Feb-20 02:19 PM] mad2092#0000 Had 1 left [04-Feb-20 02:19 PM] mad2092#0000 Took like 20 mins to find it [04-Feb-20 02:49 PM] arsenyzvonar#0000 I was wondering here, there are two more currencies now that aren't in use [04-Feb-20 02:50 PM] arsenyzvonar#0000 Does this mean that in the future there will be two more planets with CE? [04-Feb-20 02:50 PM] molp#0000 Probably, see the factions -> https://prosperousuniverse.com/story/#factions [04-Feb-20 02:56 PM] arsenyzvonar#0000 Rip Earth [04-Feb-20 02:57 PM] arsenyzvonar#0000 Really like the lore [04-Feb-20 03:00 PM] arsenyzvonar#0000 I also wonder how many people will actually play this game after full release and how will it affect the market [04-Feb-20 03:01 PM] arsenyzvonar#0000 If enough people will be playing PrUn, we may even get PrUn: Valkyrie sometime in the future [04-Feb-20 03:01 PM] arsenyzvonar#0000 Then PrUn: Space Truck Simulator [04-Feb-20 03:01 PM] nreif#0000 Hahaha. [04-Feb-20 03:02 PM] arsenyzvonar#0000 You just sit in the ship and accelerate for couple hours, then wait, then decelerate [04-Feb-20 03:37 PM] arsenyzvonar#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/674368003134980116/unknown.png?ex=68149265&is=681340e5&hm=1efcde413635e9ac72a559d90802c84a20d68fb1ed01d0bf7dacd5a082f7a09e& {Reactions} ๐Ÿ‘ ๐Ÿ˜„ [04-Feb-20 03:55 PM] obsidianpick#0000 What the hell are graphics doing near my spreadsheet game [04-Feb-20 04:07 PM] mafi_#0000 Space trucks ๐Ÿ˜‚ [04-Feb-20 05:10 PM] vadio#0000 Shipyards + Spacestation [04-Feb-20 05:10 PM] vadio#0000 "dream" [04-Feb-20 06:03 PM] arsenyzvonar#0000 What about space trucks and spacesuits with trucker hats? [04-Feb-20 07:48 PM] mcganksta#0000 I picked Fuel.....and my base site, but I have to figure out how to build my stuff's now [04-Feb-20 09:03 PM] mcganksta#0000 @saganaki Time and know how.....had some issues pop up at the house today..... should figure it out tomorrow [04-Feb-20 10:30 PM] sintheras#0000 Oh no.... Someone broke the RG price band on Katoa CX... [04-Feb-20 10:30 PM] sintheras#0000 can't place any reasonable order [05-Feb-20 03:32 AM] mafi_#0000 Hmm... I enjoy seeing how the player that said he definitely wouldn't do it again (Sybil) seems to have some strange activity going on - like his own Market Maker positions... https://i.imgur.com/SF4pmMg.png {Embed} https://imgur.com/SF4pmMg https://images-ext-1.discordapp.net/external/a3-7JthPlHhAI_9oT8tSvSbudECr3WnV8KLztP-nfgI/https/i.imgur.com/SF4pmMg.png [05-Feb-20 03:32 AM] mafi_#0000 Note how in each of those order books, Sybil has a buy AND sell order [05-Feb-20 03:33 AM] mafi_#0000 Now, why would a human player need anything like that? If one is selling items, why would one need to buy them also? [05-Feb-20 03:36 AM] mafi_#0000 He's definitely not botting again though, right? He said he wouldn't, and humans are absolutely known for being trustworthy... ๐Ÿ˜‚ [05-Feb-20 03:41 AM] mafi_#0000 Oh my mistake, he only has buy *and* sell in BSE and BTA. He has sell in BDE and nothing in BBH... still, mildly suspicious [05-Feb-20 04:35 AM] sharlindra#0000 its called "flipping" and its generally hated way of making money... buy low, sell high, make moneyzz off people who are in rush... sure, you generally use higher volumes of goods for that, so maaaaybe they jsut forgot they had one of the ads up, or maybe misclicked, humans are also known for remembering everything they have always done and never making any mistakes :-) [05-Feb-20 04:43 AM] arsenyzvonar#0000 Oh, was it this dude that was mentioned in #announcements ? [05-Feb-20 04:44 AM] sharlindra#0000 yes [05-Feb-20 05:20 AM] arsenyzvonar#0000 If he's using a bot again, hang him high! [05-Feb-20 05:28 AM] arsenyzvonar#0000 That's actually part of the reason why I'm wondering how the market will look like after full release and how hard will it be to sell anything [05-Feb-20 05:29 AM] arsenyzvonar#0000 A couple more CIS/whatever doesn't make that much of a difference [05-Feb-20 05:29 AM] arsenyzvonar#0000 Anyone can just lower the price a tiny bit and you'll end up at the very end [05-Feb-20 05:30 AM] arsenyzvonar#0000 Now, say, there are thousands of people playing and trying to sell certain commodity [05-Feb-20 05:31 AM] arsenyzvonar#0000 Each and every one of which desiring to sell stuff and get their money asap [05-Feb-20 05:31 AM] arsenyzvonar#0000 And so I was thinking how could it be prevented [05-Feb-20 05:32 AM] arsenyzvonar#0000 Could there be some kind of fee for placing orders? Or maybe specifically for removing them [05-Feb-20 05:33 AM] arsenyzvonar#0000 50 CIS for example [05-Feb-20 05:34 AM] arsenyzvonar#0000 It ain't much, but it's still something [05-Feb-20 05:34 AM] arsenyzvonar#0000 I believe this way people would actually try and do some research before deciding on price {Reactions} ๐Ÿ‘ [05-Feb-20 05:37 AM] arsenyzvonar#0000 Another way would be to let people decide who they want to buy from. Although there would also need to be a reason to do so [05-Feb-20 05:39 AM] arsenyzvonar#0000 What's your thoughts on this? [05-Feb-20 05:41 AM] caiolan#0000 Flipping's ability to make tons of money will be mitigated if there's many more players than there are now and it'd likely close the gap between ask and bid. [05-Feb-20 05:46 AM] mafi_#0000 Side note; amusing how the rating system means nothing when the player's trust has been breached? Sybil might not be botting anymore, but... I'll be damned before I trust him [05-Feb-20 06:05 AM] ludokultur#0000 It's a very reasonable idea @arsenyzvonar! A similar suggestions was made on the forums the other day. It's not just a protection against "market maker" bots, but also against the whole thing of the last player that was online and lowered their price by 2 cents having an advantage, which just creates pressure to be online all the time and works against the whole concept of a "slow game". [05-Feb-20 06:49 AM] esabab_00#0000 If you add a fee for removing orders there will be a whole two player minigame around breaking price bands... dump a bunch of an item to a friend to drop the band lower than the orders that are posted making them unusable. People's items would be locked in unless they paid to remove the orders or rebuilt the band up with their own fake trades [05-Feb-20 08:22 AM] idontknow198#0000 How long does it take for a pro license purchase to result in a P rating? [05-Feb-20 08:31 AM] arsenyzvonar#0000 I'm not sure I get what you mean, Esabab [05-Feb-20 08:46 AM] mafi_#0000 Side note; I'm against the idea of a charge to place orders/sales. It punishes mistyping, and has a significant impact against the new/starter players, who will already have a difficult time getting some locomotion [05-Feb-20 08:47 AM] mafi_#0000 If it could be made proportionate, it would probably help, but then how do you measure that proportion? [05-Feb-20 08:47 AM] mafi_#0000 What does the order-placement tax go towards? [05-Feb-20 08:48 AM] arsenyzvonar#0000 Not the placement, but removal. If you got everything right, there's no need to pay anything [05-Feb-20 08:48 AM] arsenyzvonar#0000 Only if you wish to remove the order [05-Feb-20 08:49 AM] mcganksta#0000 I want to say that this is the most interesting game I haven't started playing yet.....come on work shift, end already....ibgor a base to build [05-Feb-20 08:49 AM] arsenyzvonar#0000 Dunno about mistyping, I personally always check everything like ten times to be sure [05-Feb-20 08:51 AM] arsenyzvonar#0000 Proportional fees sounds good tho, but defining them can be tricky [05-Feb-20 09:05 AM] esabab_00#0000 @arsenyzvonar price banding is easily manipulated for any low volume items. Say you have BE listed for 5000 and that is within the price band and there are no buy orders. If I have a friend who will help I can have them place an order for 1 and then sell them a large volume of BE which will drop the price band below 5000 which means no one can buy from you at 5000 even if they want to as the 5000 is out of the maximum band and our group has not lost control of the BE that we used to do it. So you would have to cancel your BE order and take the fee hit for cancelling or you would have to get a friend and do the same thing in reverse to "fix" the band. [05-Feb-20 09:05 AM] esabab_00#0000 but breaking them is easier than fixing them, you have to walk the price up multiple times to get it back to the real market value [05-Feb-20 09:06 AM] esabab_00#0000 this happens naturally for NA for example. You can never sell it for more than the base max band price as people are naturally dumping it for 1 to the MM all the time just to get rid of the weight/volume [05-Feb-20 09:13 AM] ludokultur#0000 What if cancelling was free for orders outside the price band? [05-Feb-20 09:14 AM] arsenyzvonar#0000 Tbh it's the first time I hear of such thing [05-Feb-20 09:14 AM] mad2092#0000 What if remove price band? They dont seem to do much [05-Feb-20 09:15 AM] arsenyzvonar#0000 Where's price band displayed? [05-Feb-20 09:15 AM] arsenyzvonar#0000 Ah [05-Feb-20 09:15 AM] arsenyzvonar#0000 Nah, my bad [05-Feb-20 09:15 AM] arsenyzvonar#0000 Found it [05-Feb-20 09:17 AM] arsenyzvonar#0000 I'd agree with Mad [05-Feb-20 09:23 AM] esabab_00#0000 Price banding can make sense on some markets but not on anything low volume or rare [05-Feb-20 09:23 AM] mafi_#0000 @esabab_00 But the band wouldn't drop below the orders, because the orders exist? [05-Feb-20 09:23 AM] esabab_00#0000 no the band does not care about what orders are on the books [05-Feb-20 09:24 AM] esabab_00#0000 if the bands looked at orders on the books for the min and max you could game the bands by setting extreme value orders noone would fill on the sell side [05-Feb-20 09:25 AM] esabab_00#0000 I'm hoping that when player built and controlled CX are a thing that price banding is an option that could be enabled and disabled and hopefully it would be a granular control all the way down to the per item level [05-Feb-20 09:26 AM] esabab_00#0000 @ludokultur cancelling for free would help I guess but I would prefer if players could control the CX settings and they could decide if they want the cancellation fee to exist or not and if it does exist how much it should cost {Reactions} ๐Ÿ‘ [05-Feb-20 10:31 AM] mcganksta#0000 lol...so many acronyms........its almost like you guys are speaking English.....almost๐Ÿ˜‹ ๐Ÿ˜‹ [05-Feb-20 10:58 AM] mcganksta#0000 ok, so today is the day I make something, i am starting over at the beginning and picking a package...I was going with fuel, but I think I want either carbon or food.....back to reading....lol [05-Feb-20 10:59 AM] catfiz#0000 Yep, choose wisely [05-Feb-20 11:00 AM] mcganksta#0000 my question is this: in the recommended buildings for Vic it list rig for water for the farm, but in Carbon it is not listed, and it also has a farm [05-Feb-20 11:01 AM] catfiz#0000 Yeah, Vic makes food not Carbon [05-Feb-20 11:01 AM] catfiz#0000 Rations and Drinking water mostly [05-Feb-20 11:02 AM] catfiz#0000 Oh, carbon doesn't have a rig? [05-Feb-20 11:02 AM] catfiz#0000 Not I'm confused :P [05-Feb-20 11:02 AM] mad2092#0000 Carbon doesnt start with a rig [05-Feb-20 11:02 AM] catfiz#0000 Oh, strange [05-Feb-20 11:02 AM] mad2092#0000 Frm and inc [05-Feb-20 11:02 AM] mad2092#0000 But you eventually need a rig :p [05-Feb-20 11:02 AM] mcganksta#0000 i get that, but they both need a farm Vic for the food Carbon for the plants....both use farms for that so shouldn't they both need the rig for water [05-Feb-20 11:02 AM] catfiz#0000 Yeah, I would suggest building a rig :P [05-Feb-20 11:02 AM] mad2092#0000 Yea [05-Feb-20 11:03 AM] catfiz#0000 You should have enough starting money to afford one [05-Feb-20 11:03 AM] catfiz#0000 That's what I did [05-Feb-20 11:03 AM] catfiz#0000 I think [05-Feb-20 11:03 AM] mad2092#0000 Tbh vic starter pack is much better than the carbon farmer one too [05-Feb-20 11:03 AM] mcganksta#0000 so, in all likelihood I will have to purchase the mats for the rig if I go carbon [05-Feb-20 11:03 AM] catfiz#0000 Yeah, it's a way better industry [05-Feb-20 11:03 AM] catfiz#0000 Yeah [05-Feb-20 11:03 AM] catfiz#0000 Pretty much [05-Feb-20 11:04 AM] mcganksta#0000 or, i could get the vic starter pac and still make carbon [05-Feb-20 11:04 AM] catfiz#0000 Yep [05-Feb-20 11:04 AM] catfiz#0000 You just need to build the inc [05-Feb-20 11:04 AM] mcganksta#0000 i dont always like to take the easy road....lol [05-Feb-20 11:04 AM] catfiz#0000 Nah, it's for the best this time :P [05-Feb-20 11:05 AM] mcganksta#0000 ok, so start vic and transition to carbon.....seems legit [05-Feb-20 11:05 AM] catfiz#0000 Or both [05-Feb-20 11:05 AM] mcganksta#0000 true enuff [05-Feb-20 11:06 AM] mcganksta#0000 i have never played so...need to figure out the ins/outs of crafting, selling, buying, transport......you know the small stuff LOL [05-Feb-20 11:06 AM] catfiz#0000 Yeah, once you get it it's really easy [05-Feb-20 11:07 AM] mcganksta#0000 cool, thanks for letting me talk that through [05-Feb-20 11:07 AM] mad2092#0000 Ive started with the carbon one [05-Feb-20 11:07 AM] mad2092#0000 And there is just no money [05-Feb-20 11:07 AM] catfiz#0000 Sure, and as a Vic you should start on Prom [05-Feb-20 11:07 AM] mad2092#0000 Unless you do a full INC base fueled by the outside [05-Feb-20 11:07 AM] mad2092#0000 Which you cant do as a beginner [05-Feb-20 11:07 AM] mcganksta#0000 INC??? [05-Feb-20 11:07 AM] mad2092#0000 Incenirator [05-Feb-20 11:07 AM] mcganksta#0000 ahh ok [05-Feb-20 11:07 AM] mad2092#0000 The building doing C [05-Feb-20 11:08 AM] mcganksta#0000 i will catch on fast, i promise...lol [05-Feb-20 11:08 AM] mad2092#0000 Basicly, C farming is just not early game friendly or efficient [05-Feb-20 11:08 AM] catfiz#0000 Yeah, it's mid game in my opinion [05-Feb-20 11:08 AM] mad2092#0000 While everyone needs RAT and DW at all time, so its a much better industry in general [05-Feb-20 11:09 AM] catfiz#0000 A very stable industry [05-Feb-20 11:09 AM] mad2092#0000 And once you get to mid-late game, you can get up to HYF and/or export rat/dw to increase profit [05-Feb-20 11:09 AM] mcganksta#0000 ok, now to find and pick a name.......my stand-by name for such things seems to not fit.... [05-Feb-20 11:10 AM] mcganksta#0000 ok...HYF? [05-Feb-20 11:11 AM] catfiz#0000 Hydroponics Farm {Reactions} ๐Ÿ‘Œ [05-Feb-20 11:12 AM] catfiz#0000 It doesn't need soil, but it uses a ton of water [05-Feb-20 11:12 AM] mad2092#0000 Hyf are basicly late game farms with some disanvantages [05-Feb-20 11:12 AM] mad2092#0000 Dont worry about those until later [05-Feb-20 11:12 AM] mad2092#0000 They are 3-4x the price of an frm so really nothing to worry about [05-Feb-20 11:13 AM] mcganksta#0000 thank you! [05-Feb-20 11:13 AM] catfiz#0000 Make sure you pick Prom as your starting planet [05-Feb-20 11:13 AM] mcganksta#0000 will do! [05-Feb-20 11:14 AM] catfiz#0000 Otherwise farming will be a bit difficult :P [05-Feb-20 11:31 AM] mad2092#0000 I realized I posted in the wrong discord, but also VIC is a decent starter package since you have less things to worry about to not deadlock yourself, only need to worry about a few consumables, rest is produced from scratch [05-Feb-20 11:32 AM] mcganksta#0000 yeah, I am sold on Vic, just looking for a name now..... [05-Feb-20 11:56 AM] mcganksta#0000 https://tenor.com/view/dr-evil-mike-meyers-austin-powers-hehe-lol-gif-3659267 {Embed} https://tenor.com/view/dr-evil-mike-meyers-austin-powers-hehe-lol-gif-3659267 Dr. Evil https://images-ext-1.discordapp.net/external/QR7Jy5UcCST83SnJd9ZusbwZ9FXa1Y0rY9ld2to8LsQ/https/media.tenor.co/images/e82515d1b9efbc753ca9f1c14e2b9302/raw [05-Feb-20 11:56 AM] catfiz#0000 Oh no [05-Feb-20 11:56 AM] mcganksta#0000 Time to build an EMPIRE [05-Feb-20 11:56 AM] catfiz#0000 Run! [05-Feb-20 12:09 PM] molp#0000 @idontknow198 please try again, you should now have a P rating [05-Feb-20 12:12 PM] idontknow198#0000 > @idontknow198 please try again, you should now have a P rating @molp I do not [05-Feb-20 12:12 PM] idontknow198#0000 Sorry for the misquote [05-Feb-20 12:12 PM] molp#0000 Then you must tell me your in-game name so I can check ๐Ÿ™‚ [05-Feb-20 12:12 PM] idontknow198#0000 Gatoratlaw [05-Feb-20 12:14 PM] molp#0000 You should see the PRO licence at the upper right corner now, the rating should be updated by tomorrow [05-Feb-20 12:14 PM] idontknow198#0000 Huh. Iโ€™ve had PRO since yesterday. [05-Feb-20 12:14 PM] idontknow198#0000 Weird [05-Feb-20 12:15 PM] molp#0000 It's a technical issue, we have a message queue that regularly gets stuck and we haven't figured out exactly why yet. So if that happens these updates are not processed correctly and it takes a while longer [05-Feb-20 12:15 PM] molp#0000 Sorry :/ [05-Feb-20 12:15 PM] idontknow198#0000 Fair enough. Thanks for the help! [05-Feb-20 12:19 PM] catfiz#0000 @mcganksta You should talk in prom chat instead of global. No offense to global, but stuff tends to get lost there. :P [05-Feb-20 12:20 PM] mcganksta#0000 allright...got my basic buildings done.....now to learn how to make stuffs...then sell stuffs...then buy stuffs..... [05-Feb-20 12:20 PM] mcganksta#0000 ok....i assume you mean in game....let me figure that out [05-Feb-20 12:20 PM] catfiz#0000 Click COM on the sidebar [05-Feb-20 12:21 PM] catfiz#0000 You can replace the global chat on your main screen with other chats if you wanted too, up to you. [05-Feb-20 12:23 PM] mcganksta#0000 got it [05-Feb-20 12:23 PM] catfiz#0000 Nice [05-Feb-20 12:31 PM] mcganksta#0000 silly question, where do I see how much money I have [05-Feb-20 12:32 PM] catfiz#0000 Go to the left sidebar and click SDBR [05-Feb-20 12:32 PM] mcganksta#0000 ok, there it is [05-Feb-20 12:38 PM] mcganksta#0000 ok next silly question, where is the current price for stuffs shown [05-Feb-20 12:39 PM] catfiz#0000 CXL -> Prom community exchange [05-Feb-20 12:40 PM] mcganksta#0000 i am there, i have the place order buffer open, and want to buy DW..... [05-Feb-20 12:40 PM] catfiz#0000 Click the drop down [05-Feb-20 12:40 PM] catfiz#0000 Then basic consumables [05-Feb-20 12:41 PM] arsenyzvonar#0000 I would strongly recommend creating separate screen with all markets shown. Kinda like this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/674685979956609053/unknown.png?ex=681511c8&is=6813c048&hm=12c88d957369ec2f2ba2e1cbd438975d93db70126c83e3d7e856ef3447015aa6& [05-Feb-20 12:41 PM] arsenyzvonar#0000 Very useful when comparing prices {Reactions} ๐Ÿ‘Œ [05-Feb-20 12:41 PM] catfiz#0000 Wow, so much stuff [05-Feb-20 12:41 PM] catfiz#0000 I still only use 1 screen [05-Feb-20 12:43 PM] mcganksta#0000 is the current price the top number in the price change column [05-Feb-20 12:43 PM] arsenyzvonar#0000 To the right side of each commodity there are four buttons [05-Feb-20 12:43 PM] arsenyzvonar#0000 The one you'll be using the most is Orders [05-Feb-20 12:44 PM] arsenyzvonar#0000 It shows you the list of, well, currently placed orders [05-Feb-20 12:44 PM] arsenyzvonar#0000 The price you see in the column is average [05-Feb-20 12:45 PM] esabab_00#0000 I use screens covered in order books [05-Feb-20 12:45 PM] arsenyzvonar#0000 Ah, wait, no average [05-Feb-20 12:45 PM] arsenyzvonar#0000 It's the lowest buy price of all placed orders [05-Feb-20 12:46 PM] arsenyzvonar#0000 I personally don't look at those numbers often, cuz there might be 1 unit selling for X and then a whole lot for X+100 let's say [05-Feb-20 12:47 PM] mcganksta#0000 ok, i see that now..... [05-Feb-20 12:48 PM] arsenyzvonar#0000 Info is also very important. Took me a while to figure why [05-Feb-20 12:48 PM] arsenyzvonar#0000 There you can see how many units were sold this day and so define actual commodity demand [05-Feb-20 12:50 PM] arsenyzvonar#0000 Specifically it's useful when you plan on producing something "rare" for which not buy/sell orders are present [05-Feb-20 12:50 PM] arsenyzvonar#0000 For example in case of PSM there are no orders present currently {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/674688410790658060/unknown.png?ex=6815140c&is=6813c28c&hm=2a3d78a0b1d96911d863bb0f0bc85bab0b460f6d3e53e0cf4eb3dff9cf4bd25f& [05-Feb-20 12:51 PM] arsenyzvonar#0000 But in fact, at least 10 units were traded today {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/674688540067627057/unknown.png?ex=6815142b&is=6813c2ab&hm=31bc99f76cb18c8875f29560751c92b40101e79fb5dce703d39004682182fe02& [05-Feb-20 12:51 PM] mcganksta#0000 that is good information [05-Feb-20 12:51 PM] arsenyzvonar#0000 Indeed [05-Feb-20 12:52 PM] mcganksta#0000 so, i want to get 100 units of DW, i put that in the quanity of the place order buffer, correct? [05-Feb-20 12:52 PM] arsenyzvonar#0000 Right [05-Feb-20 12:52 PM] mcganksta#0000 price limit I put what I am willing to pay per unit? [05-Feb-20 12:52 PM] arsenyzvonar#0000 Yep [05-Feb-20 12:53 PM] mcganksta#0000 the info buffer shows 48.32 avg / 57.99 high 75 all time high and 57.97 as current asking [05-Feb-20 12:54 PM] mcganksta#0000 so, then somewhere between 48.32 and 57.97 then? [05-Feb-20 12:55 PM] arsenyzvonar#0000 No matter what price you set, it will buy for the lowest possible first [05-Feb-20 12:55 PM] mcganksta#0000 a lot of the request are 42 and under...do I use that as my price point [05-Feb-20 12:56 PM] arsenyzvonar#0000 If you need it now, you'd need to set at least 57.97 [05-Feb-20 12:56 PM] arsenyzvonar#0000 Imma ask just in case, did you watch transmissions yet? [05-Feb-20 12:57 PM] mcganksta#0000 i am in the process, but some of the interface has changed, and could not figure out where the "current" price was that he was talking about [05-Feb-20 12:57 PM] arsenyzvonar#0000 This is why it's useful to have Orders opened when buying something [05-Feb-20 12:57 PM] arsenyzvonar#0000 Here [05-Feb-20 12:57 PM] arsenyzvonar#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/674690164580155405/unknown.png?ex=681515ae&is=6813c42e&hm=c26ffb1dbca48363a1da587ea04dd222aa0d50d0a49f5f19c1999d9682fb447e& [05-Feb-20 12:58 PM] arsenyzvonar#0000 Let's say you want to buy 40 units of DW [05-Feb-20 12:58 PM] mcganksta#0000 i have those open [05-Feb-20 12:58 PM] arsenyzvonar#0000 Price limit would be 57.97 in this case [05-Feb-20 12:58 PM] arsenyzvonar#0000 Assuming you don't want to wait [05-Feb-20 12:59 PM] arsenyzvonar#0000 If you needed 50 units, the price limit would be 57.98 [05-Feb-20 12:59 PM] arsenyzvonar#0000 Well, in fact you can type almost any number if you're not buying much [05-Feb-20 01:00 PM] arsenyzvonar#0000 But if, say, those 40 units were selling for 55 and then there would be 200 units for 70 [05-Feb-20 01:00 PM] mcganksta#0000 ok so ask price is the "buy it now" price [05-Feb-20 01:01 PM] arsenyzvonar#0000 And you didn't want to pay 70, you could set price limit to 60 for example. It would only buy 40 units for 55 and then another 10 units would be shown in queue [05-Feb-20 01:01 PM] arsenyzvonar#0000 Yeah, almost [05-Feb-20 01:01 PM] arsenyzvonar#0000 It's the maximum price you set for your order [05-Feb-20 01:01 PM] arsenyzvonar#0000 But because it's the same as the lowest sell price, your order fulfills instantly [05-Feb-20 01:01 PM] mcganksta#0000 ok, i think i got it...kinda [05-Feb-20 01:05 PM] mcganksta#0000 ok, question....in the req list they top out at about 42....if i jump that upper limit by 1.00 not 0.01 like it seems is the norm....am i playing "wrong" breaking the market or something? [05-Feb-20 01:06 PM] arsenyzvonar#0000 Nothing wrong about that [05-Feb-20 01:06 PM] arsenyzvonar#0000 It's just that you'll be paying 1.00 more per unit [05-Feb-20 01:06 PM] catfiz#0000 No, some people go way over just 1 [05-Feb-20 01:07 PM] catfiz#0000 *cough* *cough* @Deleted User *cough* {Reactions} ๐Ÿ˜ˆ [05-Feb-20 01:07 PM] mcganksta#0000 ok....i am gonna try and put an order in for 75@42.17, that is 0.10 over the current high [05-Feb-20 01:08 PM] mcganksta#0000 i dont need them just yet, but will [05-Feb-20 01:09 PM] mad2092#0000 Heh sometimes im too lazy to put .05 or something I just jump up [05-Feb-20 01:09 PM] mad2092#0000 Habits from placing 100s of orders in eve where I screwed with .01ers [05-Feb-20 01:10 PM] mcganksta#0000 ok, i think i got it....back to the videos, and a few more orders for the basic stuff [05-Feb-20 01:44 PM] mcganksta#0000 ok, gotta write a paper....my DW order was fulfilled(go team) and I got some stuff in the production pipeline. {Reactions} ๐Ÿค˜ (3) [05-Feb-20 03:59 PM] jmac_420#0000 are you in college @mcganksta McGanksta [05-Feb-20 04:00 PM] mcganksta#0000 I am, but I am super old.... retired military, back in school {Reactions} ๐Ÿ‘ (2) [05-Feb-20 04:02 PM] jmac_420#0000 mad respect to you man [05-Feb-20 04:02 PM] jmac_420#0000 whatcha studying [05-Feb-20 04:04 PM] mcganksta#0000 Cyber security {Reactions} ๐Ÿž [05-Feb-20 04:22 PM] catfiz#0000 Interesting [05-Feb-20 04:23 PM] mcganksta#0000 What is the deal with going pro? [05-Feb-20 04:24 PM] catfiz#0000 It lets you use the local market [05-Feb-20 04:24 PM] catfiz#0000 And the fx [05-Feb-20 04:24 PM] catfiz#0000 That's about it [05-Feb-20 04:24 PM] jmac_420#0000 local markets are important if you ever want to settle more than one planet that's kinda far away [05-Feb-20 04:25 PM] catfiz#0000 Yeah, it's almost necessary on planets that don't have an exchange [05-Feb-20 04:26 PM] mcganksta#0000 Trying to figure out the game time aspect [05-Feb-20 04:26 PM] arsenyzvonar#0000 Woah, what a coincidence. I'm also studying cyber security :D [05-Feb-20 04:26 PM] arsenyzvonar#0000 First year [05-Feb-20 04:26 PM] catfiz#0000 Nice [05-Feb-20 04:27 PM] mcganksta#0000 I am second-ish year [05-Feb-20 04:27 PM] catfiz#0000 I'm a first year also, but I'm trash at coding, it's not something for me :P [05-Feb-20 04:28 PM] mcganksta#0000 I am doing all mine in C++, I enjoy it [05-Feb-20 05:09 PM] jmac_420#0000 second/third year cs major weeeeeee [05-Feb-20 05:10 PM] jmac_420#0000 c++ is a language that tries to be too many things at once > : ( [05-Feb-20 05:10 PM] obsidianpick#0000 C [05-Feb-20 05:10 PM] obsidianpick#0000 Just C [05-Feb-20 05:11 PM] jmac_420#0000 not many job openings for C sadly : ( [05-Feb-20 05:11 PM] jmac_420#0000 whats PU programmed with [05-Feb-20 05:15 PM] originalskullbearer#0000 Client is JavaScript I think [05-Feb-20 05:15 PM] originalskullbearer#0000 Don't know what they run on the server side [05-Feb-20 05:15 PM] originalskullbearer#0000 Could be JS or Python or something else [05-Feb-20 05:15 PM] fagenthegreen#0000 client is definitely js [05-Feb-20 05:18 PM] jmac_420#0000 they could be using typescript and compiling to JS [05-Feb-20 05:45 PM] rain9441#0000 Client is a typical react webapp built using webpack. It looks to be transpiled from ES6 jsx files, but I cannot be certain. If you open chrome dev tools and go to Sources you can see the source code for the client inside the Webpack:// node. [05-Feb-20 05:46 PM] rain9441#0000 I don't see any indication of typescript there, but that may be because of the way they transpile too - I can't be certain simply because I've never tried to answer the Typescript vs ES6 source? question before. [05-Feb-20 05:49 PM] rain9441#0000 The back end is a mystery. It just says nginx and I don't see any asp.net core related functionality in place (cookies or session or anything) so it's not something I've worked with. Possibly just a node backend [05-Feb-20 05:51 PM] rain9441#0000 They're using socket.io for communication it seems, so that strongly suggests node backend [05-Feb-20 09:15 PM] Deleted User#0000 Katoa's CoGC vote is neck and neck between 25% Fuel Refining and 10% Pioneers. 12 hours to go. If you are on Katoa be sure to vote. It looks like it will make a difference. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/674815432603074560/unknown.png?ex=6814e198&is=68139018&hm=7a46d1871d9197d9fcfbf8ff8e2083071163b7687fa4332d29d520cdd7dff7c2& {Reactions} ๐Ÿ˜ฎ (4) [05-Feb-20 11:54 PM] broot024#0000 I've been teaching myself Android for the last few years [05-Feb-20 11:55 PM] broot024#0000 Made a couple apps so far, nothing crazy successful tho [06-Feb-20 06:54 AM] mcganksta#0000 So, after a few wrong turns, I think I am moving forward, wish I could COLIQ and restart.... really wish I would have stuck with carbon farmer....but I will build that way moving forward [06-Feb-20 07:00 AM] caiolan#0000 Why can't you COLIQ? Cooldown? [06-Feb-20 07:24 AM] mcganksta#0000 Yes...I did COLIQ yesterday before I did any building or trade....but I think I can recover and Be in a good place [06-Feb-20 07:27 AM] caiolan#0000 Ah, good! I made some weird decisions after my first coliq and eventually figured enough out to do okay. [06-Feb-20 08:53 AM] mafi_#0000 What is "COLIQ"? [06-Feb-20 08:56 AM] mafi_#0000 I can't imagine what it stands for as an acronym [06-Feb-20 08:58 AM] lunikon#0000 Company Liquidation [06-Feb-20 08:58 AM] mcganksta#0000 It's a way to start over [06-Feb-20 10:45 AM] rain9441#0000 Is there really a need to push Katoa to Fuel Refining so quickly? I don't feel as though there is any good reason to take away the 10% pioneer bonus for newer players just so older veteran players can get a boost to their SF production. I get that eventually Katoa should definitely swap their CoGC but it's already pretty terrible there for anyone who isn't making fuel. [06-Feb-20 10:50 AM] rain9441#0000 Furthermore, isn't the ratio for SF nearly 1 EXT to 1 COL to 1 REF with imported H? If so, then its 170 pioneers to 20 settlers and 10% pioneer bonus is probably better than 25% refinery bonus? [06-Feb-20 10:50 AM] rain9441#0000 I may be overthinking this, but if you really want more fuel from katoa, you're probably better off with resource extraction as a cogc than fuel refining. [06-Feb-20 10:51 AM] rain9441#0000 This would also benefit everyone else and not just throw a huge chunk of the player base into the "you get nothing" category. [06-Feb-20 11:06 AM] rain9441#0000 Yeah, Pioneers seem to me like the best choice for everyone. [06-Feb-20 11:07 AM] rain9441#0000 Pushing for a CX planet COGC change is pretty serious. {Reactions} ๐Ÿ‘Œ (2) [06-Feb-20 11:21 AM] mad2092#0000 Wtb farming push for prom [06-Feb-20 12:25 PM] mrwashingtoad#0000 well, you can vote for it [06-Feb-20 12:28 PM] defenestrator1235#0000 might be a need to switch to chemistry on montem... not soon tho... ns is a good alternative to when project blackjack becomes active [06-Feb-20 12:28 PM] defenestrator1235#0000 montem is pretty unified... [06-Feb-20 01:02 PM] mcganksta#0000 I am assuming it is possible to have more than 2 ships, right [06-Feb-20 01:03 PM] catfiz#0000 Not yet [06-Feb-20 01:03 PM] catfiz#0000 But the devs are working on it [06-Feb-20 01:07 PM] mcganksta#0000 Ahh ok [06-Feb-20 06:05 PM] Deleted User#0000 Can you vote to change the current CoGC program? [06-Feb-20 06:06 PM] Deleted User#0000 It looks like Katoa is now Pioneers. I could have sworn Fuel Refining won. [06-Feb-20 06:07 PM] Deleted User#0000 did anyone get the final tally? [06-Feb-20 06:51 PM] _frostwood_#0000 Hehe {Reactions} ๐Ÿค” [06-Feb-20 07:33 PM] mcganksta#0000 I went out on a limb, and put in some buy orders today, a radical revamp and upgrade to my production..and now I have 88 bucks left, and a hope that some one fills my orders [06-Feb-20 07:41 PM] esabab_00#0000 Someone changed their vote in the last 5 minutes and Fuel Refining lost by 500 or so [06-Feb-20 07:53 PM] mcganksta#0000 As a newbie, I don't understand this vote thing [06-Feb-20 07:56 PM] esabab_00#0000 If a planet has a chamber of global commerce (COGC) players with bases on that planet can vote for a bonus to production [06-Feb-20 07:56 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675157934984134676/unknown.png?ex=6814cf13&is=68137d93&hm=3ad786965d90c0fc053d8619ab1c9f80975d9e2e556fc022efc7b74c1939ae8e& [06-Feb-20 07:56 PM] esabab_00#0000 there's a big list to pick from [06-Feb-20 07:57 PM] mcganksta#0000 Oh....I got a notification about that, wasn't sure what it was about [06-Feb-20 07:58 PM] mcganksta#0000 No wait....it is something different I think [06-Feb-20 07:59 PM] mcganksta#0000 I will talk with Catfiz about it [06-Feb-20 09:17 PM] catfiz#0000 Lol [06-Feb-20 10:00 PM] weaselslider#0000 Ive never been able to vote, except for governor [07-Feb-20 06:56 AM] mcganksta#0000 I couldn't vote last night from my phone.... [07-Feb-20 06:59 AM] corlis#0000 > I will talk with Catfiz about it @mcganksta All hail Catfiz ๐Ÿ˜„ [07-Feb-20 07:00 AM] mcganksta#0000 Lol [07-Feb-20 07:00 AM] mcganksta#0000 Maybe it's because I am only a day or two in [07-Feb-20 07:06 AM] prdgi#0000 If you have a trial license you may not be able to vote in the COGC [07-Feb-20 07:12 AM] mcganksta#0000 That may be it........ [07-Feb-20 07:22 AM] slomes#0000 In case you are unsure, ask your Governor. I like it :D {Reactions} ๐Ÿ‘ (2) [07-Feb-20 08:01 AM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675340353431273514/JPEG_20200207_070057.jpg?ex=6814d037&is=68137eb7&hm=6ece8a4f03a946ab316e61f170d48f8a29b91bc9850ea383bceea3b047a6a731& [07-Feb-20 08:05 AM] letsgo2u#0000 It seems the weirdos reached PrUn {Reactions} ๐Ÿคจ [07-Feb-20 08:07 AM] letsgo2u#0000 Look at main chat 13:53 utc till 13:58 utc [07-Feb-20 08:38 AM] originalskullbearer#0000 If you're not weird, then you just aren't [07-Feb-20 08:39 AM] originalskullbearer#0000 To be [weird] or not to be, that is the question. [07-Feb-20 08:47 AM] thuar#0000 well, I send them to the tutorial videos, they have been quiet for a while ๐Ÿ˜‰ [07-Feb-20 10:17 AM] slomes#0000 what do you mean they reached PrUn, I've been here for 9 months [07-Feb-20 12:25 PM] corlis#0000 who is weird? [07-Feb-20 12:28 PM] catfiz#0000 All of us [07-Feb-20 12:35 PM] rubicate#0000 Some of us just hide it well [07-Feb-20 12:35 PM] catfiz#0000 True [07-Feb-20 12:36 PM] catfiz#0000 Unlike Slomes [07-Feb-20 12:39 PM] corlis#0000 vote for Catfiz? ๐Ÿ˜„ [07-Feb-20 12:39 PM] defenestrator1235#0000 yes [07-Feb-20 12:40 PM] catfiz#0000 That was a bit random :P [07-Feb-20 12:47 PM] eattacos88#0000 Curiosity question... How long did it take some of you to get from just using pioneers to using settlers and making more advanced products? [07-Feb-20 12:48 PM] eattacos88#0000 I'm a victualler with 2 farms and 2 food processors selling mostly DW and RAT. The jump to settler looks fun but expensive. Just curious how long it took others. [07-Feb-20 12:50 PM] lemonsoup#0000 I built my first PP2 maybe 3 weeks in? [07-Feb-20 12:50 PM] lemonsoup#0000 Turned out to be a bit lame because the AL on katoa dried up a couple weeks after [07-Feb-20 12:51 PM] catfiz#0000 It took me 2 months to build a HYF, it depends on what your going for. [07-Feb-20 12:51 PM] catfiz#0000 And how fast you need it [07-Feb-20 12:51 PM] lemonsoup#0000 Yeah, everything I've built since has been pioneers [07-Feb-20 12:51 PM] lemonsoup#0000 Just gotta adapt to the market [07-Feb-20 12:51 PM] lemonsoup#0000 Higher tier is not necessarily better [07-Feb-20 12:52 PM] eattacos88#0000 I'm thinking I'll build one more farmstead so I can create all three ingredients for RAT at the same time. That will increase my production (and therefore sales) significantly. [07-Feb-20 12:53 PM] eattacos88#0000 Looks like there's a couple HYF products that seem worth it to make, but I'm estimating it will cost 60-75k ICA to build. [07-Feb-20 12:53 PM] catfiz#0000 Yeah, that seems about right [07-Feb-20 01:02 PM] letsgo2u#0000 first base is full Pioneers [07-Feb-20 01:02 PM] letsgo2u#0000 2nd or 3rd base will be some settlers [07-Feb-20 02:59 PM] mcganksta#0000 I have learned a lot over the few days I have been playing, I now have a good idea of what I actually want to do.....have a 20 hour cool down on my COLIQ.... would like to start over so everything is clean, but not sure I want to lose what I have built......when I get home I will have to do a cost benefit analysis and see where to go [07-Feb-20 03:01 PM] catfiz#0000 Good idea [07-Feb-20 03:01 PM] catfiz#0000 But to be honest, you wouldn't lose that much if you coliqed [07-Feb-20 03:09 PM] mcganksta#0000 Nope, just time [07-Feb-20 03:09 PM] catfiz#0000 True [07-Feb-20 03:10 PM] catfiz#0000 But some people on here have been playing for 11 months [07-Feb-20 03:10 PM] catfiz#0000 In the scheme of things it's not very much :P [07-Feb-20 03:11 PM] catfiz#0000 But yeah, time is precious [07-Feb-20 03:15 PM] mcganksta#0000 I need 2 farms and an Incenerator [07-Feb-20 03:15 PM] catfiz#0000 Oof, a carbon farmer [07-Feb-20 03:16 PM] mcganksta#0000 Vic/carbon [07-Feb-20 03:16 PM] catfiz#0000 Ah [07-Feb-20 03:16 PM] mcganksta#0000 Or will be [07-Feb-20 03:16 PM] mcganksta#0000 I need to look at what I got and need..... [07-Feb-20 03:17 PM] mcganksta#0000 I have bids for 2 farms and a HB1 mats I need, just not the INC [07-Feb-20 03:17 PM] mcganksta#0000 But I also Hate my Company name...so there is that [07-Feb-20 03:18 PM] catfiz#0000 Hmm, it is a bit long [07-Feb-20 03:19 PM] mcganksta#0000 Yup [07-Feb-20 03:26 PM] originalskullbearer#0000 @esabab_00 I built the LM on CR-911i [07-Feb-20 03:26 PM] originalskullbearer#0000 All by myself [07-Feb-20 03:26 PM] originalskullbearer#0000 Gimme the points [07-Feb-20 03:26 PM] catfiz#0000 ๐Ÿ‘ [07-Feb-20 03:50 PM] originalskullbearer#0000 Hot ALO served up fresh at CR-911i by Chef @rubicate {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675458516991082527/unknown.png?ex=68149583&is=68134403&hm=b00d8311a1a72657eff1bd3c7cabfe98459dc16fe3870a3b64a99053c9d62aa5& [07-Feb-20 04:44 PM] rain9441#0000 if only it was on xt-992d ๐Ÿ˜ฆ [07-Feb-20 04:44 PM] rain9441#0000 Montem would devour that. [07-Feb-20 04:45 PM] rubicate#0000 Montem can still devour this :D [07-Feb-20 04:45 PM] rubicate#0000 the trip isn't long when you consider how much ALO you get in one cargo [07-Feb-20 04:45 PM] rain9441#0000 Too far away, way too expensive for that haul [07-Feb-20 04:45 PM] rubicate#0000 hmmm [07-Feb-20 04:46 PM] rubicate#0000 My calculations told me it would be the cheapest ALO in the universe no matter what exchange you came from [07-Feb-20 04:46 PM] rain9441#0000 xt-992d is a 24 hr round trip for montem. [07-Feb-20 04:46 PM] rubicate#0000 what's your view? [07-Feb-20 04:46 PM] rubicate#0000 hmmm [07-Feb-20 04:46 PM] rain9441#0000 depends on how much you value ship time [07-Feb-20 04:46 PM] rubicate#0000 there is no orders on the LM, what do they sell the ALO there for? [07-Feb-20 04:47 PM] rain9441#0000 ideally 65, but nobody is there selling it [07-Feb-20 04:47 PM] rubicate#0000 I'm not against dropping my ALO price, but I'll give this price point a spin first, already have some buyers [07-Feb-20 04:48 PM] rain9441#0000 Only way ALO moves is if you price it to make BSE [07-Feb-20 04:48 PM] rain9441#0000 if it aint cheaper than FEO, you ain't sellin [07-Feb-20 04:48 PM] rain9441#0000 and you have about +30-45 above FEO price to work with [07-Feb-20 04:49 PM] rain9441#0000 I believe if ALO is at FEO+45, it is still cheaper to use for bfabs than FEO [07-Feb-20 04:49 PM] originalskullbearer#0000 You aren't considering shipping [07-Feb-20 04:49 PM] originalskullbearer#0000 Shipping costs are dramatically less for ALO [07-Feb-20 04:49 PM] originalskullbearer#0000 When you account for the shipping price the ALO is not more expensive than FEO also shipped [07-Feb-20 04:50 PM] rubicate#0000 1.35t vs 5.9t [07-Feb-20 04:50 PM] rain9441#0000 There are no shipping costs for FEO, it's already on Montem. [07-Feb-20 04:52 PM] rubicate#0000 either way, we'll get there rain, I promise. It's just that it's foolish for me to lower the price if people are willing to buy it at this pricepoint. But if I keep scaling up the number of extractors (I'm getting 164 ALO a day from just 5 EXT with 2 experts) I'll eventually be able to sell it at close to giveaway price [07-Feb-20 04:52 PM] rain9441#0000 Don't get me wrong, it's great for prom, but Montem needs XT-992d [07-Feb-20 04:53 PM] rain9441#0000 If I didn't have plans for the prom system, i'd throw up a PP2/SME combo on CR-409c asap. [07-Feb-20 04:55 PM] rain9441#0000 I may even drop by cr-911i just to pick up a load here and there if i'm traveling down the montem/prom belt. [07-Feb-20 06:43 PM] mcganksta#0000 Yeah, so I got to change my CO name, so in 16 hours I am gonna COLIQ.....it's gotta happen [07-Feb-20 07:06 PM] mcganksta#0000 And I will go pro [07-Feb-20 07:06 PM] originalskullbearer#0000 awesome [07-Feb-20 07:06 PM] originalskullbearer#0000 Welcome to the ~~obsession~~ club [07-Feb-20 07:07 PM] originalskullbearer#0000 I'm partial to the corp name Terra-Fi Inc myself [07-Feb-20 07:07 PM] kovus#0000 So, based on terrifying, or terrific? [07-Feb-20 07:09 PM] originalskullbearer#0000 terrifying [07-Feb-20 07:09 PM] originalskullbearer#0000 terrific would be a stretch for that I think [07-Feb-20 07:09 PM] originalskullbearer#0000 Terra-Fix Inc maybe? [07-Feb-20 07:09 PM] originalskullbearer#0000 still a stretch [07-Feb-20 07:10 PM] mcganksta#0000 Pho-king-great [07-Feb-20 07:10 PM] mcganksta#0000 Next name [07-Feb-20 07:10 PM] originalskullbearer#0000 hmmmm [07-Feb-20 07:10 PM] defenestrator1235#0000 !rank [07-Feb-20 07:10 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675508842338975774/card.png?ex=6814c462&is=681372e2&hm=0bca097bcc8dc449d450ac5e354eb77f7eb0d1199bc454a4fdade4b70fcd72b9& [07-Feb-20 07:11 PM] defenestrator1235#0000 dang i'm still far behind [07-Feb-20 07:11 PM] originalskullbearer#0000 oh, don't start this business [07-Feb-20 07:11 PM] originalskullbearer#0000 I'ma put you in your place [07-Feb-20 07:11 PM] defenestrator1235#0000 skull is first right? [07-Feb-20 07:11 PM] originalskullbearer#0000 !rank [07-Feb-20 07:11 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675508927810764870/card.png?ex=6814c476&is=681372f6&hm=54a419f63a090cbaebbfc9e1457a3db9f7f5458e4cd7c6ff61af6fd23f7f8f81& [07-Feb-20 07:11 PM] defenestrator1235#0000 yea [07-Feb-20 07:11 PM] catfiz#0000 You talk too much :P [07-Feb-20 07:11 PM] mcganksta#0000 !rank [07-Feb-20 07:11 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675509063336853524/card.png?ex=6814c497&is=68137317&hm=90d92815ff8e50f4f9eecb8eb1285893f32e91a87e92be69d57ed9361964bb47& [07-Feb-20 07:11 PM] originalskullbearer#0000 There [07-Feb-20 07:11 PM] originalskullbearer#0000 is [07-Feb-20 07:11 PM] originalskullbearer#0000 an [07-Feb-20 07:11 PM] originalskullbearer#0000 art [07-Feb-20 07:11 PM] originalskullbearer#0000 to [07-Feb-20 07:11 PM] originalskullbearer#0000 it [07-Feb-20 07:11 PM] defenestrator1235#0000 a [07-Feb-20 07:11 PM] defenestrator1235#0000 h [07-Feb-20 07:12 PM] defenestrator1235#0000 i [07-Feb-20 07:12 PM] defenestrator1235#0000 see [07-Feb-20 07:12 PM] catfiz#0000 Stop [07-Feb-20 07:12 PM] originalskullbearer#0000 lol [07-Feb-20 07:12 PM] catfiz#0000 This [07-Feb-20 07:12 PM] catfiz#0000 At [07-Feb-20 07:12 PM] catfiz#0000 Once [07-Feb-20 07:12 PM] defenestrator1235#0000 n [07-Feb-20 07:12 PM] defenestrator1235#0000 o [07-Feb-20 07:12 PM] defenestrator1235#0000 i [07-Feb-20 07:12 PM] defenestrator1235#0000 ref [07-Feb-20 07:12 PM] defenestrator1235#0000 use [07-Feb-20 07:13 PM] originalskullbearer#0000 Refining and Uncanny Space Exploration corporation, RefUSE. There's a name [07-Feb-20 07:14 PM] defenestrator1235#0000 shippin and fuel [07-Feb-20 07:14 PM] defenestrator1235#0000 get it cheap [07-Feb-20 07:18 PM] originalskullbearer#0000 How about Ship and Haul Any Thing [07-Feb-20 07:18 PM] defenestrator1235#0000 SAHAT [07-Feb-20 07:18 PM] originalskullbearer#0000 sure [07-Feb-20 07:19 PM] originalskullbearer#0000 I'm out, peace y'all [07-Feb-20 07:19 PM] defenestrator1235#0000 cya later [07-Feb-20 07:21 PM] slomes#0000 "Shipping Hauling Intel Trade" Corp [07-Feb-20 07:21 PM] defenestrator1235#0000 ah [07-Feb-20 07:21 PM] defenestrator1235#0000 ||SH1T|| [07-Feb-20 07:22 PM] originalskullbearer#0000 Someone Help I'm Terrible corp [07-Feb-20 07:22 PM] slomes#0000 ๐Ÿ’ฉ [07-Feb-20 07:22 PM] defenestrator1235#0000 we have to use a number [07-Feb-20 07:22 PM] defenestrator1235#0000 ||SH1T|| [07-Feb-20 07:22 PM] defenestrator1235#0000 5H1T [07-Feb-20 07:23 PM] defenestrator1235#0000 there we go [07-Feb-20 07:23 PM] slomes#0000 Safety Helicopter Infrared Transmission corp [07-Feb-20 07:23 PM] slomes#0000 electronics specialty [07-Feb-20 07:23 PM] slomes#0000 we do small component assembly for your safety helicopters! [07-Feb-20 07:24 PM] defenestrator1235#0000 Stay Happy in Transit [07-Feb-20 07:24 PM] defenestrator1235#0000 bring cof on the ships [07-Feb-20 07:24 PM] mcganksta#0000 Carbon Refining and Production {Reactions} ๐Ÿ… (2) [07-Feb-20 07:24 PM] slomes#0000 oooh [07-Feb-20 07:24 PM] slomes#0000 very good [07-Feb-20 07:24 PM] slomes#0000 and actually on point [07-Feb-20 07:24 PM] defenestrator1235#0000 yes [07-Feb-20 07:25 PM] mcganksta#0000 If it available at 9am it's mine [07-Feb-20 07:25 PM] slomes#0000 we have a winner [07-Feb-20 07:25 PM] defenestrator1235#0000 someone gonna take it now [07-Feb-20 07:25 PM] defenestrator1235#0000 it's 630 rn so you will have 3 hours of anxious waiting [07-Feb-20 07:26 PM] mcganksta#0000 No.... about 15 for me [07-Feb-20 07:26 PM] defenestrator1235#0000 oh [07-Feb-20 07:26 PM] defenestrator1235#0000 9 in the mornin [07-Feb-20 07:26 PM] mcganksta#0000 Yup [07-Feb-20 07:26 PM] slomes#0000 ๐Ÿคž for you {Reactions} ๐Ÿคž [07-Feb-20 08:48 PM] esabab_00#0000 Looking for CIS on FX...orders listed on ICA/CIS and CIS/ICA [07-Feb-20 08:51 PM] catfiz#0000 How strange [07-Feb-20 08:52 PM] catfiz#0000 I know mhk has some, I'll ask him about it [07-Feb-20 08:52 PM] catfiz#0000 Is it 1:1? [07-Feb-20 08:53 PM] esabab_00#0000 Nope, people have been complaining for months about all their worthless CIS [07-Feb-20 08:53 PM] esabab_00#0000 I'm ready to find out if its really true [07-Feb-20 08:54 PM] catfiz#0000 Hmm, a interesting experiment [07-Feb-20 08:54 PM] catfiz#0000 Tell me how it works out :P [07-Feb-20 08:55 PM] rain9441#0000 You can buy DW from katoa and sell it on prom at that exchange rate [07-Feb-20 08:56 PM] esabab_00#0000 well people were talking about 2:1 just yesterday and I'm offering much better than that [07-Feb-20 08:56 PM] rain9441#0000 hah, 2:1 is a bit of a hyperbole [07-Feb-20 08:56 PM] rain9441#0000 i was pretty comfortable at 1.2:1 [07-Feb-20 08:57 PM] catfiz#0000 Hmm, sounds fun [07-Feb-20 08:57 PM] esabab_00#0000 well there's almost two million ICA tied up in those orders lets see if they really think CIS is so worthless [07-Feb-20 08:57 PM] catfiz#0000 And did you just build a base on prom? [07-Feb-20 08:58 PM] catfiz#0000 After 11 months :P [07-Feb-20 08:58 PM] esabab_00#0000 Time to cash in on this free agriculture money train [07-Feb-20 08:59 PM] catfiz#0000 Well, as governor I welcome you to prom :) [07-Feb-20 09:14 PM] caiolan#0000 A bit late, but as far as pioneer costs are concerned, adjusted for FX Katoa is reasonably competitive, at the more extreme exchange rates Katoa has the cheapest pioneers anywhere. [07-Feb-20 09:15 PM] esabab_00#0000 https://tenor.com/view/lebron-james-wow-smh-gif-11419437 {Embed} https://tenor.com/view/lebron-james-wow-smh-gif-11419437 https://images-ext-1.discordapp.net/external/_WH-TWLJ9FV7gUp86hU1TcFdbSRNYwqOcMSwGPgt9-E/https/media.tenor.co/images/6abd667ea1525b97226f7b4a140e0fb0/tenor.png [07-Feb-20 10:24 PM] prdgi#0000 @esabab_00 welcome to promitor [07-Feb-20 10:25 PM] prdgi#0000 @catfiz @petertaylortx we are getting beat by in the Promitor governorship race [07-Feb-20 10:26 PM] catfiz#0000 Yeah, I don't think we'll have too much of an issue passing him :P [07-Feb-20 10:29 PM] catfiz#0000 But right there are so many candidates that our votes are being split, so it's a bit harder on us older folks :P [07-Feb-20 10:43 PM] prdgi#0000 Are you going to take one for the team then? ;) [07-Feb-20 10:44 PM] catfiz#0000 If I'm below top 4 in a couple days [07-Feb-20 10:44 PM] prdgi#0000 We'll be good mate, there's heaps of people left to vote [07-Feb-20 10:46 PM] catfiz#0000 The real question is who do I vote for if I lose [07-Feb-20 10:47 PM] prdgi#0000 We vote for ourselves. We don't want to be seen as "playing the political game" to keep newer players out of governorship. [07-Feb-20 10:47 PM] catfiz#0000 I mean if I drop out [07-Feb-20 10:48 PM] prdgi#0000 Ah [07-Feb-20 10:49 PM] catfiz#0000 I might vote for GDP, as long as it's not Shar, I don't want her to build a massive government run torture dungeon. [07-Feb-20 10:50 PM] prdgi#0000 On another note, the galaxy needs lots more TNP and pp3. Umbra is perfect for tnp, pp3 on the sulfur planet next to Prom to make hse. Labs 1 jump towards Katoa from prom on a T1 planet. Pp3 on FO-705d. [07-Feb-20 10:51 PM] catfiz#0000 That's too high level for me, I'm still a t2 :P [07-Feb-20 10:53 PM] kovus#0000 Anyone know if buildings & materials (and others?) get localized names from the JS file? [07-Feb-20 10:53 PM] prdgi#0000 Katoa should get on with making a lot more gl and rg. @esabab_00 [07-Feb-20 10:53 PM] prdgi#0000 @catfiz hse needs lse, so we need a lot more lse production in the galaxy [07-Feb-20 10:54 PM] rain9441#0000 There is no market for lfabs, everyone makes there own [07-Feb-20 10:54 PM] prdgi#0000 @rubicate and @originalskullbearer doing magic with alo near prom on Cr-911i [07-Feb-20 10:55 PM] kovus#0000 Perhaps those of us able to sell Lfabs should just start posting them on the CXes and create a market. [07-Feb-20 10:55 PM] prdgi#0000 Actually, there's not a public market right now. Production is so low that people use what they produce or fill private dealings. [07-Feb-20 10:55 PM] rain9441#0000 I leave lfabs on the market for 2 weeks and none sell [07-Feb-20 10:55 PM] prdgi#0000 At what price? [07-Feb-20 10:55 PM] kovus#0000 Maybe you're asking too much. :P [07-Feb-20 10:55 PM] rain9441#0000 Here, let me invest 200k in product and leave it on the shelf for two weeks to make 20 cents on it. [07-Feb-20 10:56 PM] rain9441#0000 I set a competative price that was worth my time [07-Feb-20 10:56 PM] prdgi#0000 Yeah, lfabs are expensive to keep a stockpile of [07-Feb-20 10:56 PM] kovus#0000 Well, yeah. That's obviously what everyone wants. [07-Feb-20 10:56 PM] rain9441#0000 But this game suffers from a lack of barriers to entry, so *everyone* makes their own *everything*. [07-Feb-20 10:56 PM] prdgi#0000 Mmm..maybe we need more buy orders then. [07-Feb-20 10:57 PM] kovus#0000 I haven't. I run my company as a constructor, and rely on my corpmates. [07-Feb-20 10:58 PM] prdgi#0000 It's more efficient and cost effective if we specialize and work together, but that also drives prices up as we seek profits on all parts of the production chain. [07-Feb-20 10:58 PM] rain9441#0000 It's not though [07-Feb-20 10:58 PM] prdgi#0000 It's far more sustainable to work together [07-Feb-20 10:58 PM] rain9441#0000 It's more efficient to not work together [07-Feb-20 10:58 PM] kovus#0000 But, I don't really turn a profit on anything. I sell excess product on the CX for a corpmate, and that's that. [07-Feb-20 10:58 PM] rain9441#0000 Easier to just make what you need at the rate you need it, with making your own inputs, so you keep a low material footprint and input/output cash flow [07-Feb-20 10:59 PM] kovus#0000 I make & spend everything. [07-Feb-20 10:59 PM] rain9441#0000 The lower your i/o cash flow, the better. [07-Feb-20 10:59 PM] prdgi#0000 We really need to keep money circulating and not being tied up in large orders [07-Feb-20 10:59 PM] rain9441#0000 Gotta fix the lack of money problem then ๐Ÿ™‚ [07-Feb-20 10:59 PM] rain9441#0000 make those WRs and inflate this economy [07-Feb-20 11:00 PM] prdgi#0000 Well, we need to build up a stronger industrial base then. [07-Feb-20 11:00 PM] kovus#0000 WRs? [07-Feb-20 11:01 PM] rain9441#0000 let the scrubs do that, you focus on WR [07-Feb-20 11:01 PM] prdgi#0000 Nah, we are all in it together. [07-Feb-20 11:01 PM] rain9441#0000 Well, maybe mhk will save us then [07-Feb-20 11:01 PM] kovus#0000 I'm not in it with you. I'm only here for the ice cream. [07-Feb-20 11:01 PM] rain9441#0000 vanilla or chocolate [07-Feb-20 11:02 PM] prdgi#0000 Strawberry, like a real man [07-Feb-20 11:02 PM] kovus#0000 vanilla, with chocolate syrup, sprinkles, and enough whip cream to hide it. [07-Feb-20 11:02 PM] catfiz#0000 We should put a NV1 on the market soon if aldin hasn't already [07-Feb-20 11:05 PM] prdgi#0000 Bse is vital for rapid industrial growth. It will give us greater access to a lot more raw material. We'll need lots of gl, b* and l* prefabs, then we launch wholesale into T3 and build up our remaining infrastructure. [07-Feb-20 11:05 PM] rain9441#0000 Then i look to esabab and frostcor to save us [07-Feb-20 11:05 PM] rain9441#0000 They're smart, so smart they sell WR for ICA and use that to buy CIS instead of selling WR for CIS directly. [07-Feb-20 11:05 PM] prdgi#0000 We know the final price for things, we can design a robust supply chain that distributes the profits along the chain. [07-Feb-20 11:06 PM] prdgi#0000 That's cool man, you have ideas, we have ideas. Our ideas are different [07-Feb-20 11:07 PM] rain9441#0000 Just need that sweet sweet trickle down raegenomics action [07-Feb-20 11:07 PM] sintheras#0000 Hyperion Industries' fuel: Whenever you are stuck near a black hole's event horizon {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675568370799869962/Screen_Shot_2020-02-08_at_14.01.31.png?ex=6814fbd3&is=6813aa53&hm=415289040c0df504611f14caef55d6bb1530630f3fa3327965f54f89e43174c0& [07-Feb-20 11:08 PM] prdgi#0000 Oh wow. Nice value there. [07-Feb-20 11:09 PM] catfiz#0000 Lol, I also have a 100k+ SF [07-Feb-20 11:09 PM] sintheras#0000 lovely stuff [07-Feb-20 11:09 PM] catfiz#0000 Apparently they're common [07-Feb-20 11:09 PM] prdgi#0000 Trickle down economics would be more "I'll sell WR then give you all some more pay" rather than, we'll all pay fairly throughout the chain and not try to dick each other [07-Feb-20 11:11 PM] catfiz#0000 I have my SF on my ship though, so months from now it will be used up and I will instantly go -100k and be super confused. [07-Feb-20 11:12 PM] sintheras#0000 Since it's somewhat on-topic, M-KM finally made this milestone as well, although we are a bit late to the party: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675569641896280073/soon.jpg?ex=6814fd02&is=6813ab82&hm=3a94ff922de07c69bfb4f5783d321029a94aec3e8557894de554d161d7ba9eb5& [07-Feb-20 11:12 PM] rain9441#0000 I'll give you a dollar for it [07-Feb-20 11:12 PM] catfiz#0000 Ooo, nice [07-Feb-20 11:12 PM] catfiz#0000 I'll give you 2 [07-Feb-20 11:13 PM] rain9441#0000 mmm, not worth, i'm out. [07-Feb-20 11:13 PM] rain9441#0000 Nice with Sintheras [07-Feb-20 11:13 PM] catfiz#0000 Good, stay away from my WR! [07-Feb-20 11:13 PM] rain9441#0000 All these WR sales - we need to start making you something you can buy! [07-Feb-20 11:14 PM] catfiz#0000 Racoons? [07-Feb-20 11:14 PM] catfiz#0000 Can you buy a pet racoon? [07-Feb-20 11:14 PM] catfiz#0000 *slows down workers by 1%* [07-Feb-20 11:15 PM] jmac_420#0000 yes [07-Feb-20 11:15 PM] catfiz#0000 Someone better get to breeding them [07-Feb-20 11:16 PM] catfiz#0000 I don't care how much it would slow down my workers, I'm buying one. [07-Feb-20 11:21 PM] sharlindra#0000 I want to buy some Tribbles, so cute and cuddly... [07-Feb-20 11:22 PM] catfiz#0000 *disregardes earlier message* [07-Feb-20 11:47 PM] caiolan#0000 I know I'm playing a spreadsheet game when I feel good after altering my spreadsheet's format just a tad to save a couple minutes a day on inputs. [07-Feb-20 11:47 PM] defenestrator1235#0000 me too cai me too [08-Feb-20 12:01 AM] catfiz#0000 *spends 10 hours coding just to make it more organized* [08-Feb-20 12:03 AM] defenestrator1235#0000 don't even get started [08-Feb-20 08:22 AM] mcganksta#0000 So have name narrowed down to Carbon[Refining and Production] Or Atlas Carbon Co-op [08-Feb-20 08:23 AM] originalskullbearer#0000 I don't get the second one tbh [08-Feb-20 08:24 AM] originalskullbearer#0000 Does it have actual *meaning* or something? [08-Feb-20 08:26 AM] originalskullbearer#0000 OMG I managed to sleep 7 hours last night, 5 of them in a Poang chair (which is like, almost as comfortable as a bed), due to my durned coughing [08-Feb-20 08:26 AM] originalskullbearer#0000 Stupid Flu [08-Feb-20 08:26 AM] originalskullbearer#0000 I haven't been able to sleep more than 3-4 hours in a day for the last 4 days [08-Feb-20 08:27 AM] originalskullbearer#0000 I feel like I got beat up in a back alley somewhere, but much better overall [08-Feb-20 08:27 AM] originalskullbearer#0000 Jeez, I think I clenched my jaw so tight in my sleep one of my molars is a tiny bit loose [08-Feb-20 08:28 AM] originalskullbearer#0000 That's not good [08-Feb-20 08:41 AM] mcganksta#0000 Happy to hear that you got some sleep ๐Ÿ’ค sorry about the tooth [08-Feb-20 08:44 AM] mcganksta#0000 Atlas is a reference to the Greek God and Co-op just makes it sound like an actual business [08-Feb-20 08:48 AM] sharlindra#0000 have you been to China recently? - *moves to the other side of the room* [08-Feb-20 09:43 AM] originalskullbearer#0000 I have not, but damn it makes you think [08-Feb-20 09:59 AM] defenestrator1235#0000 gonna move to greenland... always the last place that's infected in plague [08-Feb-20 10:21 AM] mcganksta#0000 Why is Greenland so icy, and Iceland do green? [08-Feb-20 10:21 AM] mcganksta#0000 And I can officially COLIQ now....but I am at work [08-Feb-20 10:33 AM] defenestrator1235#0000 no idea bout those 2 [08-Feb-20 10:34 AM] defenestrator1235#0000 but now you can be Carbon Refining and Production [08-Feb-20 10:44 AM] mcganksta#0000 Indeed, think that is what I am going with [08-Feb-20 10:45 AM] mcganksta#0000 Or Food, unearthed Carbon Korp [08-Feb-20 10:45 AM] defenestrator1235#0000 that's a good one... [08-Feb-20 10:46 AM] mcganksta#0000 finding unearthed Carbon korp [08-Feb-20 12:51 PM] originalskullbearer#0000 Post Earth Navigational Instrument Servicers [08-Feb-20 12:52 PM] originalskullbearer#0000 Carbon, Oxygen, Calcium and Kombucha corp [08-Feb-20 12:53 PM] originalskullbearer#0000 Better Assembly Line Logistics Support corp [08-Feb-20 12:54 PM] originalskullbearer#0000 Curios and Abnormal Technologies corp [08-Feb-20 12:54 PM] originalskullbearer#0000 That one is for @catfiz [08-Feb-20 12:56 PM] originalskullbearer#0000 Food Association of Promitor [08-Feb-20 12:58 PM] originalskullbearer#0000 Ok nice ones now {Reactions} ๐Ÿ‘Œ [08-Feb-20 12:59 PM] originalskullbearer#0000 Gosh this is so much harder [08-Feb-20 01:00 PM] catfiz#0000 ? [08-Feb-20 01:00 PM] catfiz#0000 I'm confused [08-Feb-20 01:00 PM] catfiz#0000 Is that some poem format? [08-Feb-20 01:01 PM] originalskullbearer#0000 CAT corp [08-Feb-20 01:01 PM] originalskullbearer#0000 Corp names [08-Feb-20 01:01 PM] catfiz#0000 Ah, the way you wrote them was strange [08-Feb-20 01:03 PM] originalskullbearer#0000 ๐Ÿค” ๐Ÿคจ [08-Feb-20 01:03 PM] catfiz#0000 And why are all of them so long? [08-Feb-20 01:03 PM] catfiz#0000 Can't they just be normal :P [08-Feb-20 01:39 PM] mcganksta#0000 just look at the first letters.....Post Earth Navigational Instrument Servicers = P E N I S [08-Feb-20 01:41 PM] catfiz#0000 Ah, all of them have something [08-Feb-20 01:42 PM] catfiz#0000 That explains why they sounded so weird [08-Feb-20 01:42 PM] mcganksta#0000 most yes...it is a carryover from last night [08-Feb-20 01:42 PM] catfiz#0000 Ah, I must have missed it [08-Feb-20 01:42 PM] mcganksta#0000 about to login and COLIQ.....woot woot [08-Feb-20 01:49 PM] corlis#0000 ๐Ÿ˜„ [08-Feb-20 01:49 PM] corlis#0000 why would you COLIQ? [08-Feb-20 01:49 PM] corlis#0000 and where do you go? [08-Feb-20 01:49 PM] corlis#0000 Chu? [08-Feb-20 01:50 PM] mcganksta#0000 in the end.....because I dont like my company name, and I am only a few days in....think I figured out a good starting path...a path that leads to WORLD DOMINATION!!!!! [08-Feb-20 01:51 PM] mcganksta#0000 https://tenor.com/view/the-same-thing-we-do-every-night-take-over-the-world-mad-pissed-angry-gif-4596927 {Embed} https://tenor.com/view/the-same-thing-we-do-every-night-take-over-the-world-mad-pissed-angry-gif-4596927 https://images-ext-1.discordapp.net/external/FGxz_wLaMr0kGSdjElBVICrWGoB-xvquMe4NGc4S9K4/https/media.tenor.co/images/37337cbf4bcf9a94efb79e41730c5137/raw [08-Feb-20 01:52 PM] corlis#0000 https://tenor.com/view/nyan-nyantank-gif-5515163 {Embed} https://tenor.com/view/nyan-nyantank-gif-5515163 https://images-ext-1.discordapp.net/external/vmqan4qjXzh8n43ZgXIHdJtEcp_FYNRrUJYNYmz0io8/https/media.tenor.co/images/240303161926da10001fa52a5cb35bd7/raw [08-Feb-20 01:52 PM] corlis#0000 vote for me and join me! [08-Feb-20 01:53 PM] mcganksta#0000 gotta go pro before i can vote for antone [08-Feb-20 01:53 PM] mcganksta#0000 anyone [08-Feb-20 01:53 PM] corlis#0000 ๐Ÿ˜„ [08-Feb-20 01:53 PM] corlis#0000 true! [08-Feb-20 01:53 PM] corlis#0000 you got 1,5 weeks [08-Feb-20 01:54 PM] corlis#0000 ๐Ÿ˜‰ [08-Feb-20 01:56 PM] mcganksta#0000 indeed [08-Feb-20 02:21 PM] deveth0#0000 Just a thought: when using a ticker symbol in chat, the price is also updated over the time. Wouldn't it be more useful, if the price stays as it was, when the post was made? I mean, a chat message is usually a snapshot in time and I usually want to use the ticket to show the current price. [08-Feb-20 02:39 PM] mcganksta#0000 Ok new Company is up and running [08-Feb-20 02:39 PM] catfiz#0000 Nice [08-Feb-20 02:45 PM] originalskullbearer#0000 Coffee Reclaimation And Processing corp? [08-Feb-20 02:45 PM] mcganksta#0000 Close.... [08-Feb-20 02:46 PM] originalskullbearer#0000 Calico Repatriation Association of Promitor [08-Feb-20 02:46 PM] originalskullbearer#0000 COLIQ Repeatededly As Planned [08-Feb-20 02:47 PM] mcganksta#0000 That's the one.... [08-Feb-20 02:48 PM] corlis#0000 xD [08-Feb-20 02:48 PM] catfiz#0000 Service engineer's xylophone :P {Reactions} ๐Ÿ‘ (2) [08-Feb-20 02:48 PM] originalskullbearer#0000 Carbon Really is All Profit [08-Feb-20 02:48 PM] corlis#0000 i know some jokes into that direction which i dont want to write, ebcause that might get me kicked ๐Ÿ˜„ [08-Feb-20 02:48 PM] corlis#0000 too dark to evil, especially as a german ^^ [08-Feb-20 02:49 PM] originalskullbearer#0000 Is it too soon to make Nazi references? [08-Feb-20 02:49 PM] corlis#0000 ๐Ÿ˜„ ๐Ÿ˜„ [08-Feb-20 02:50 PM] corlis#0000 as a german the answer is always, yes too early^^ [08-Feb-20 02:52 PM] deveth0#0000 Godwin, is it you? [08-Feb-20 02:56 PM] arsenyzvonar#0000 Tfw you place an order, then someone places another one with the price 0.01 lower than yours, so you do the same and they lower the price by 0.01 again {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675807152916529175/unknown.png?ex=681488b5&is=68133735&hm=4b0bbc908e508b41e490f5aa9fc8af28d658741b456a0f7e78c66841120615d1& [08-Feb-20 02:58 PM] originalskullbearer#0000 Do what I do then [08-Feb-20 02:58 PM] originalskullbearer#0000 Lower the price by .25 [08-Feb-20 02:58 PM] originalskullbearer#0000 Or sit on it [08-Feb-20 02:58 PM] originalskullbearer#0000 You're playing a game a chicken [08-Feb-20 02:59 PM] deveth0#0000 or buy the stuff the other is offering and post it again for a higher price ... [08-Feb-20 02:59 PM] arsenyzvonar#0000 You... [08-Feb-20 02:59 PM] arsenyzvonar#0000 How did I not think about this [08-Feb-20 03:01 PM] arsenyzvonar#0000 I fear no businessman. But this dude... He scares me [08-Feb-20 03:01 PM] originalskullbearer#0000 Yes, deveth has a great suggestion [08-Feb-20 03:02 PM] originalskullbearer#0000 Get him to go as low as possible and then clear him out [08-Feb-20 03:02 PM] originalskullbearer#0000 We all have a couple million ICA sitting around so what the hey [08-Feb-20 03:02 PM] originalskullbearer#0000 ๐Ÿ˜€ [08-Feb-20 03:02 PM] arsenyzvonar#0000 Yea, I'd definitely do that if I had enough cash [08-Feb-20 03:04 PM] deveth0#0000 you don't take a knife to a gun-fight, so be prepared when selling on an exchange ๐Ÿ˜‰ [08-Feb-20 10:12 PM] obsidianpick#0000 Its called flipping [08-Feb-20 10:12 PM] obsidianpick#0000 And people generally don't like it [08-Feb-20 11:48 PM] rain9441#0000 I did a little bit of spreadsheeting today and found that on a gas giant making AR it is not actually worth it to rebuild your RIGs. Because degredation costs are so expensive (INF + HSE), they actually are a wash compared to the efficiency loss. [08-Feb-20 11:48 PM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/675941192332214272/20200206_152130.jpg?ex=6815058a&is=6813b40a&hm=1468c693c3ce6b2b73480da60fcd7abd63d8665cb081d4c0c87347529b168663& [08-Feb-20 11:50 PM] rain9441#0000 Overall any INF+HSE planets seem to have degredation costs that outweigh the labor costs. [08-Feb-20 11:57 PM] caiolan#0000 What concentration of argon, out of curiosity, since I figure that'd factor in. [09-Feb-20 12:11 AM] rain9441#0000 XT-695e, it's the highest concentration of AR in the universe [09-Feb-20 12:11 AM] prdgi#0000 Construction cost for a COL on a INF+HSE gas giant is approximately 42k to 50k. Refurbishment cost is approximately 28k to 32k [09-Feb-20 12:13 AM] prdgi#0000 FO-705d is the best place for AR though. There is no point adding additional costs for INF and HSE when we are only getting an additional .18 / facility. Granted, we can get more from a RIG colony than from a COL colony. [09-Feb-20 12:15 AM] rain9441#0000 That was kind of my point, INF+HSE degradation costs are pretty devastatingly high [09-Feb-20 12:18 AM] prdgi#0000 For AR, most definitely. [09-Feb-20 12:19 AM] prdgi#0000 A full colony of COL on FO-705d can support 3 full PP3 colonies there. [09-Feb-20 12:22 AM] prdgi#0000 which could put out around 3480 INF / day which is almost enough to plant a full colony on an INF+HSE planet. Need 5k for that. I think we will need at least 12 full PP3 colonies dedicated to INF in order to meet the galaxy's needs. [09-Feb-20 12:24 AM] prdgi#0000 Which will need 5 full LAB colonies on that nice T1 you found for chem [09-Feb-20 04:20 AM] arsenyzvonar#0000 What happened to LBH price in Prom? It was more or less stable for 3 months and now suddenly increased {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/676009572187766784/unknown.png?ex=68149c79&is=68134af9&hm=0472d72ac05b3fd37fd1d2a819c7ee2f2a0a713b4fd59feb8f2e92538a1ace8a& [09-Feb-20 04:22 AM] arsenyzvonar#0000 Was hoping to buy some since in Katoa LBH is very expensive to buy and there aren't many people selling it [09-Feb-20 06:17 AM] letsgo2u#0000 deprication and new player expansion [09-Feb-20 06:38 AM] irem_isle#0000 from the volume, just looks like someone bought a huge amount. couldn't say why [09-Feb-20 07:14 AM] sharlindra#0000 yeah I had one person buy 60 LBH just from me in one go, they probably bought some from higher offers too [09-Feb-20 07:29 AM] jakeknight_#0000 wew, that's a lot of LBH [09-Feb-20 08:01 AM] _frostwood_#0000 Probably someone who has a PG farm and it's degrading. [09-Feb-20 08:26 AM] jakeknight_#0000 yup [09-Feb-20 08:30 AM] caiolan#0000 Is there any guide or post that really explains the concept of, "Ships are a new player's best money maker," for new players? Trying to see if there's someone who has gone more in depth than the general explanations. [09-Feb-20 08:42 AM] arsenyzvonar#0000 Wish I could offer more than 2150 per unit. Currently all out of money [09-Feb-20 08:43 AM] arsenyzvonar#0000 Got resources and supplies for 6 days of production, but those include resources for POL which I can't really build because of this whole situation [09-Feb-20 08:43 AM] arsenyzvonar#0000 Seems that it will take a while [09-Feb-20 10:06 AM] mcganksta#0000 i am in that scary period of starting out, and needing just a bit moer capitol to get to where i want to be, running a fine line of cash on hand, and needing to buy stuff [09-Feb-20 10:08 AM] caiolan#0000 I've been around for a month and I still have no concept of "liquidity." [09-Feb-20 10:21 AM] mcganksta#0000 I have a bit of cash tied up in buy orders....but I need to make a few sales to get the last prefab I need [09-Feb-20 10:38 AM] irem_isle#0000 @arsenyzvonar how many LBH do you need? [09-Feb-20 10:38 AM] arsenyzvonar#0000 8 [09-Feb-20 10:40 AM] arsenyzvonar#0000 Why are you asking? [09-Feb-20 10:41 AM] irem_isle#0000 been thinking about a trip to katoa region sometime [09-Feb-20 10:42 AM] arsenyzvonar#0000 Oh [09-Feb-20 10:58 AM] irem_isle#0000 yeah, that's some bad luck, I was musing if I could help you out somehow once I'm done with something.. anyway, don't want to clutter the chat [09-Feb-20 11:10 AM] arsenyzvonar#0000 Just in case, I don't have a license, so I can't use local market [09-Feb-20 11:10 AM] arsenyzvonar#0000 Unless you were planning to dump some LBH to CE [09-Feb-20 01:00 PM] rain9441#0000 @prdgi The AR colony for sure is an example where degredation costs are so high it nullifies the value of the higher concentration. Maybe we could share some stories to the devs about degredation and its effect now that it has run its course for 3+ months. [09-Feb-20 01:11 PM] arsenyzvonar#0000 Do buildings there degrade faster? [09-Feb-20 01:14 PM] prdgi#0000 No, just that HSE and INF requirements add a lot of expense. 35k extra for a EXT that needs INF + HSE. With AR, there is a planet that needs only SEA (relatively cheap) and its not worth producing AR on more expensive planets. [09-Feb-20 01:15 PM] rain9441#0000 This can also be said potentially about other planets as well. For example, nobody settles a planet that has MG to make PG on a T3+ planet. This seems not inline with the idea of higher concentration yields on more expensive planets. [09-Feb-20 01:18 PM] arsenyzvonar#0000 I feel like it's not really that big of a deal if the planet is further away and you have to spend more fuel {Reactions} ๐Ÿ’ฏ [09-Feb-20 01:19 PM] arsenyzvonar#0000 Tho if there are lots of extractors... Idk [09-Feb-20 01:26 PM] arsenyzvonar#0000 Ok yeah, now that I did some math it does make sense [09-Feb-20 01:27 PM] arsenyzvonar#0000 Spending a bit more fuel I mean [09-Feb-20 01:32 PM] rain9441#0000 There is a cost associated with using a ship too - a non-insignificant cost. [09-Feb-20 01:32 PM] rain9441#0000 Sending a ship for 5 days to pick up some materials - better be worth. [09-Feb-20 01:33 PM] arsenyzvonar#0000 It would be great if buildings could be repaired [09-Feb-20 02:20 PM] sharlindra#0000 it would not change much, really, it would only save you a few clicks [09-Feb-20 02:30 PM] arsenyzvonar#0000 When would you usually demolish the building? Like, on what building condition? [09-Feb-20 02:30 PM] catfiz#0000 I say it depends on if you still make profit [09-Feb-20 02:31 PM] catfiz#0000 But that's just me :P [09-Feb-20 02:32 PM] arsenyzvonar#0000 So, would it not make a difference if you only had to, say, buy materials needed to fix those 20% instead of demolishing it and building again for the full cost? [09-Feb-20 02:35 PM] catfiz#0000 I'm a bit confused, can you reword that? [09-Feb-20 02:35 PM] catfiz#0000 Are the buildings at 20%? Are 20% of the buildings depreciated? [09-Feb-20 02:36 PM] originalskullbearer#0000 When you demolish @arsenyzvonar you get back the non-depreciated materials [09-Feb-20 02:36 PM] arsenyzvonar#0000 Oh! I didn't know that [09-Feb-20 02:36 PM] arsenyzvonar#0000 20% depreciated [09-Feb-20 02:36 PM] originalskullbearer#0000 It is just like a "repair" except that it takes more clicks [09-Feb-20 02:37 PM] arsenyzvonar#0000 That's nice then [09-Feb-20 02:37 PM] catfiz#0000 Ah, so you're at 80%, I think you should be fine until like 60% [09-Feb-20 02:37 PM] catfiz#0000 But yeah, you will get some stuff back, you can see that in the buildings page [09-Feb-20 03:00 PM] obsidianpick#0000 Nice, we got a shoutout in the dev blog [09-Feb-20 04:55 PM] vadio#0000 cheap BSE on Molten have fun boys [09-Feb-20 05:14 PM] catfiz#0000 Hmm, molten bde [09-Feb-20 05:14 PM] catfiz#0000 Sounds hard to build with [09-Feb-20 05:15 PM] kovus#0000 Anyone know if Corporations and the factions can overlap? Could I be a jerk and name a corporation "NEO Charter Exploration" and/or use the code "NC" just like it? [09-Feb-20 05:16 PM] mcganksta#0000 Buy CRAP Carbon... More Carbon per Carbon than other Carbon [09-Feb-20 05:30 PM] zenchess#0000 Hi, was wondering is there any kind of api for accessing game data? [09-Feb-20 05:36 PM] kovus#0000 Not at current. The developers are trying to get most of the game completed before building an API. [09-Feb-20 05:36 PM] kovus#0000 It is on the roadmap, though. [09-Feb-20 05:42 PM] kovus#0000 If you do decide to try and work with the data, please make sure you adhere to the guidelines, specifically #4: https://hub.prosperousuniverse.com/guidelines [09-Feb-20 06:01 PM] zenchess#0000 Ah, thanks for linking that @kovus [09-Feb-20 06:03 PM] kovus#0000 The dev responses to questions have basically lead to: - Copy & paste into parser from screens/browser dev console is ok; and - Talking directly to the websocket or other webservers is not ok and violates rule 4. [09-Feb-20 09:39 PM] mcganksta#0000 My internet just went down [09-Feb-20 10:07 PM] mcganksta#0000 its back now [10-Feb-20 06:57 AM] mcganksta#0000 Good morning PU....am now a pro licensee, and would like to know how access the local market.... {Reactions} ๐Ÿ‘ [10-Feb-20 07:05 AM] arsenyzvonar#0000 Open your planet info [10-Feb-20 07:06 AM] arsenyzvonar#0000 There you'll find it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/676413563111342090/unknown.png?ex=6814c338&is=681371b8&hm=58e509e5bb4f1853141abe1080063ef2de26ca91cdfef81f1deb4b6475bce7ae& [10-Feb-20 07:13 AM] mcganksta#0000 Yep! Thanks [10-Feb-20 07:42 AM] mcganksta#0000 I am happy to be a supporter, even if a small one! {Reactions} prun [10-Feb-20 07:55 AM] mcganksta#0000 How do I increase my CO rating so I can post an ad on the local market? [10-Feb-20 08:10 AM] kovus#0000 It's a 3-part rating, along the lines of historical data. I thought you could still post on the LM even with a P rating. I don't think you can demand a rating higher than your own, but I thought you could still post. [10-Feb-20 08:53 AM] mcganksta#0000 Yes, maybe I did it wrong [10-Feb-20 08:53 AM] mcganksta#0000 I will look again later [10-Feb-20 08:59 AM] letsgo2u#0000 @mcganksta if you just recently got the pro license, then your company rating will take 12-24 hours to change. [10-Feb-20 09:00 AM] kovus#0000 Ahh, all these time delays I don't remember. [10-Feb-20 09:02 AM] mcganksta#0000 ok, no worries! I was just going to test the mechanic of it is all [10-Feb-20 09:03 AM] mcganksta#0000 anyone know off hand how many INC a Farm will support [10-Feb-20 09:05 AM] letsgo2u#0000 Depends what recipe in the inc [10-Feb-20 09:06 AM] mcganksta#0000 GRN>Carbon [10-Feb-20 09:07 AM] letsgo2u#0000 I think 1 from 2 inc. Iam on break so cant check. Let me comeback in a few [10-Feb-20 09:07 AM] mcganksta#0000 looks like 2, maybe 3 [10-Feb-20 09:07 AM] mcganksta#0000 no worries, i man looking at the numbers, just wanted a sanity check is all, but thanks a lot! [10-Feb-20 09:08 AM] mcganksta#0000 FRM is on Prom [10-Feb-20 09:09 AM] letsgo2u#0000 I always crunch the numbers based on the BUI info for the building. It shows the time at 100% [10-Feb-20 09:09 AM] mcganksta#0000 it looks like 8 GRN every 20-ish hours, and and use 4 every 23ish [10-Feb-20 09:09 AM] mcganksta#0000 so 2 for sure, and 3 after a cycle or 2 [10-Feb-20 09:10 AM] letsgo2u#0000 Just do output amount / cycle time and compare that to input amount/ cycle time [10-Feb-20 09:11 AM] letsgo2u#0000 Then you get a nice ratio number you can work with [10-Feb-20 09:12 AM] mcganksta#0000 yep, thanks! [10-Feb-20 09:13 AM] mcganksta#0000 i am coming up a 50% complete on my INC, and want to start a 2nd one so that every 1/2 cycle time I am getting carbon [10-Feb-20 09:20 AM] thegravycompanygc#0000 I know it's been mentioned many times before. But I really would like to see the flight timings fixed. {Reactions} ๐Ÿ‘ (2) ๐Ÿ‘ (2) ๐Ÿ‡น (2) ๐Ÿ‡ญ (2) ๐Ÿ‡ฎ (2) ๐Ÿ‡ธ (2) ff (2) sf prun [10-Feb-20 08:36 PM] mcganksta#0000 https://mixer.com/McGangsta {Embed} https://mixer.com/McGangsta McGangsta - Mixer McGangsta https://images-ext-1.discordapp.net/external/EwLAvJzDqoEV9H4NMNgTalRxdPzYQ4uwUcc90ZWZNKM/http/static.mixer.com/img/social/mixer-social-share.png {Reactions} ๐Ÿ‘ [10-Feb-20 08:52 PM] mcganksta#0000 Of course, do it in stream [10-Feb-20 09:20 PM] mcganksta#0000 for those that tuned in, thanks....... [10-Feb-20 10:25 PM] defenestrator1235#0000 if i was there i would've tuned in... [10-Feb-20 10:26 PM] defenestrator1235#0000 but i was doing stuff [10-Feb-20 11:33 PM] jmac_420#0000 anybody here browse r/wallstreetbets [11-Feb-20 12:00 PM] obsidianpick#0000 Tesla Call dude [11-Feb-20 12:00 PM] obsidianpick#0000 6.8 mil to 2.2 mil in one day [11-Feb-20 12:00 PM] obsidianpick#0000 lol [11-Feb-20 12:37 PM] fagenthegreen#0000 Attention Promitor Rig Owners: Esabab is paying 75 ICA per H2O in a misguided attempt to corner the market [11-Feb-20 12:57 PM] fagenthegreen#0000 82.5 now [11-Feb-20 01:02 PM] fagenthegreen#0000 https://imgur.com/a/qR0doGQ ๐Ÿคฃ {Embed} https://imgur.com/a/qR0doGQ https://images-ext-1.discordapp.net/external/ImPTOETc6Go8qcGS9yPbS2isst56L448t4DZyJ4qKNA/https/i.imgur.com/UbPWE8th.jpg [11-Feb-20 01:03 PM] catfiz#0000 Do a 24 hour so people can see it better :P [11-Feb-20 01:03 PM] mcganksta#0000 85 now [11-Feb-20 01:05 PM] fagenthegreen#0000 100 now [11-Feb-20 01:06 PM] fagenthegreen#0000 https://imgur.com/jj7NAhC {Embed} https://imgur.com/jj7NAhC https://images-ext-1.discordapp.net/external/e0VTt_jc_nXQvbzSGXo3WoM4agtBR7J69n_Dq94yvZE/https/i.imgur.com/jj7NAhC.png [11-Feb-20 01:06 PM] catfiz#0000 Much better [11-Feb-20 01:07 PM] mcganksta#0000 sold all i had, stopped production on everything.....small profit, but profit non the less [11-Feb-20 01:07 PM] rain9441#0000 Hey, that looks like the graph i saw when i bought a bunch of crypto! I should buy H2o! {Reactions} ๐Ÿ˜‚ (2) [11-Feb-20 01:08 PM] originalskullbearer#0000 This will spike the value of RAT and DW [11-Feb-20 01:08 PM] mcganksta#0000 i was thinking that as well [11-Feb-20 01:09 PM] catfiz#0000 Probably, but I would like to think that most people have a few rigs [11-Feb-20 01:09 PM] originalskullbearer#0000 But they will start to deconstruct FP and FRM for RIGs [11-Feb-20 01:09 PM] originalskullbearer#0000 BSE will explode [11-Feb-20 01:09 PM] catfiz#0000 No, this wont last long [11-Feb-20 01:10 PM] catfiz#0000 And yeah, BSE will always be a problem :P [11-Feb-20 01:11 PM] rubicate#0000 Strange times in berry club [11-Feb-20 01:12 PM] catfiz#0000 @esabab_00 Can you tell us how much money you've spent once the day is over? [11-Feb-20 01:13 PM] rubicate#0000 well he bought water from me for 300k just now [11-Feb-20 01:13 PM] catfiz#0000 Geez [11-Feb-20 01:13 PM] rubicate#0000 And I used 300k to buy INF [11-Feb-20 01:13 PM] rubicate#0000 it's the circle of life [11-Feb-20 01:13 PM] rain9441#0000 If people jump on the RIG train, BSE will all sell out quick and be hard to find, which will make FE/AL higher in demand, which will make SME, PP1, and EXT more lucrative as well. [11-Feb-20 01:13 PM] fagenthegreen#0000 if this is sustained [11-Feb-20 01:13 PM] fagenthegreen#0000 I'd be shocked if he can hold out for 24 hours [11-Feb-20 01:13 PM] rain9441#0000 It should just propagate everywhere in time, but only if the buffers on the market + individual storages run dry, which i dont imagine happening [11-Feb-20 01:13 PM] catfiz#0000 No was Estabab can do that :P [11-Feb-20 01:13 PM] fagenthegreen#0000 but RAT will inevitably spike too [11-Feb-20 01:14 PM] catfiz#0000 Maybe an hour or two more [11-Feb-20 01:14 PM] fagenthegreen#0000 or I mean drop [11-Feb-20 01:14 PM] fagenthegreen#0000 because FPs will sit idle without DW production [11-Feb-20 01:14 PM] fagenthegreen#0000 I guess it depends on how many people buy H2O for RAT ingredient production but I am guessing not many on Prom [11-Feb-20 01:15 PM] catfiz#0000 But how many people actually buy water? [11-Feb-20 01:15 PM] catfiz#0000 Maybe 20%? [11-Feb-20 01:15 PM] fagenthegreen#0000 yeah that's what I mean [11-Feb-20 01:15 PM] rain9441#0000 When H2O was in the 10-18 range, i know of a few players who built HYF w/o RIG because it was more cost effective. [11-Feb-20 01:16 PM] rain9441#0000 But when H2O went back to 25ish, they had to build RIG [11-Feb-20 01:16 PM] rain9441#0000 But i'd say a vast majority of H2O is made from RIG and put right into a FP, FRM, or HYF in the same base. [11-Feb-20 01:16 PM] rain9441#0000 Only the excess/deficit from non-perfect ratios was traded {Reactions} ๐Ÿค˜ [11-Feb-20 01:16 PM] catfiz#0000 I build everything so that it can run without anyone else supplying anything, I dont trust the market :P {Reactions} ๐ŸคŸ [11-Feb-20 01:16 PM] fagenthegreen#0000 yeah [11-Feb-20 01:17 PM] fagenthegreen#0000 haha [11-Feb-20 01:17 PM] catfiz#0000 Except ddt, LABs are expensive [11-Feb-20 01:18 PM] mcganksta#0000 this is what I should have been streaming......lol [11-Feb-20 01:19 PM] catfiz#0000 You've got to keep up with Peter [11-Feb-20 01:19 PM] caiolan#0000 If only there was a button to just boil away all that water. [11-Feb-20 01:20 PM] catfiz#0000 But... It's worth so much [11-Feb-20 01:23 PM] caiolan#0000 It's no longer mere H2O, it is now in sufficient quantities to be a reactor meltdown emergency procedure. [11-Feb-20 01:24 PM] catfiz#0000 Hmm, I see [11-Feb-20 01:27 PM] esabab_00#0000 Yeah, I'm not going to be able to hold out for long but I'm mainly testing the waters. There's a lot of talk about how many RAT and DW are stockpiled in Promitor so trying to see what happens when some volume hits. The other issue is having proper storage to deal with these big numbers of RAT, DW and H2O... [11-Feb-20 01:28 PM] mcganksta#0000 so, you are altering the laws of the supply/demand universe...well played [11-Feb-20 01:29 PM] fagenthegreen#0000 not so much altering as gaming [11-Feb-20 01:30 PM] esabab_00#0000 Yeah I don't know if it is even possible to have enough storage to really try to move this much stuff without just dumping some of it to MM orders to delete it [11-Feb-20 01:30 PM] esabab_00#0000 if I have to take a big sell order down I have to have storage to hold it while it is being repriced [11-Feb-20 01:31 PM] catfiz#0000 So... Why??? [11-Feb-20 01:34 PM] fagenthegreen#0000 "making it rain" I guess lol [11-Feb-20 01:34 PM] esabab_00#0000 Cause my life is dope, and I do dope shit [11-Feb-20 01:35 PM] catfiz#0000 Just wanted to make sure you're not actually using it for something [11-Feb-20 01:35 PM] catfiz#0000 You actually just wanted to mess with the market :P [11-Feb-20 01:35 PM] eattacos88#0000 Hahaha. So if I make my living off of selling RAT and DW I should hold off selling for a day or so?? [11-Feb-20 01:36 PM] catfiz#0000 Well, it looks like he's no longer buying water, but definitely don't buy his either [11-Feb-20 01:37 PM] caiolan#0000 Sell it all to the MM and it'll be like the rain that washed Promitor's water clean! [11-Feb-20 01:37 PM] eattacos88#0000 I sold a few h20 to him, but my 1 rig is enough sustain my production. [11-Feb-20 01:37 PM] eattacos88#0000 I'm just a little guy ๐Ÿ˜‚๐Ÿ˜‚ [11-Feb-20 01:38 PM] mcganksta#0000 me too [11-Feb-20 01:38 PM] catfiz#0000 *looks away, having sold 1200 to him* [11-Feb-20 01:40 PM] esabab_00#0000 Yeah, the best I can do is about 160k storage [11-Feb-20 01:47 PM] rain9441#0000 It's a little late now, but I would recommend DW, RAT, and BSE as the assets to store. Those are much much more dense in value/weight ratio [11-Feb-20 01:48 PM] rain9441#0000 and even more dense would be HSE and INF ๐Ÿ™‚ [11-Feb-20 01:49 PM] rain9441#0000 maybe even PG, a staple in many consumable recipes that we really cannot live without (full disclosure i'm a big supplier of PG) [11-Feb-20 01:50 PM] corlis#0000 always good to be self sufficient nowadays ๐Ÿ˜„ [11-Feb-20 01:51 PM] corlis#0000 but i think the only people who will suffer from that action [11-Feb-20 01:51 PM] corlis#0000 are the small ones [11-Feb-20 01:51 PM] corlis#0000 because they cant afford to keep more then 24-72h of water for productions around [11-Feb-20 01:51 PM] prdgi#0000 1) you sold a WR, and 2) price band fixing, or 3) subsidising materials to katoa [11-Feb-20 02:11 PM] sharlindra#0000 the price band for MM stuff is locked at the MM I think, so you can not make water un-purschaseable... ridiculously expansive yes though [11-Feb-20 02:36 PM] nreif#0000 I have a ship empty going from montem to benten f, does anyone want me to ship anything? [11-Feb-20 02:37 PM] nreif#0000 @dev We have a problem. [11-Feb-20 02:38 PM] nreif#0000 I bought my license and the game shows LIC : PRO but my rating is U. [11-Feb-20 02:39 PM] nreif#0000 How will I be able to use LM's? [11-Feb-20 02:40 PM] esabab_00#0000 Your status should change from U to P within about 24 hours of going PRO if not you may need to contact the devs for assistance as stuck status is a common issue [11-Feb-20 02:41 PM] mafi_#0000 That was a fun moment. Tried to load something into my ships for the first time in... well, ever. I had *COMPLETELY* forgotten that you moved stuff between inventories by drag and drop. The rest of the UI/interface is so hard-set with buttons, specific sections/areas to click, the commandline aspect... ...dragging and dropping for inventory swapping just seemed bizarrely alien and impossible to remember ๐Ÿ˜‚ [11-Feb-20 02:42 PM] rain9441#0000 Drag 'n drop is becoming less intuitive in modern UIs due to phones and tablets [11-Feb-20 02:42 PM] rain9441#0000 You're not alone! [11-Feb-20 02:44 PM] nreif#0000 But in status it says completed. [11-Feb-20 02:49 PM] nreif#0000 @mjeno Can you please check it out? [11-Feb-20 02:55 PM] mad2092#0000 Is there still dank h2o orders i got 5k to sell thx [11-Feb-20 03:03 PM] fagenthegreen#0000 We need long press [11-Feb-20 03:03 PM] fagenthegreen#0000 Long press on inventory item -> move quantities appear on other open inv buffers [11-Feb-20 03:31 PM] slomes#0000 @rubicate Ah, thats where the 2k INF buy order came from lol :D [11-Feb-20 03:31 PM] slomes#0000 thank you for your patronage [11-Feb-20 03:32 PM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/676903368756559872/unknown.png?ex=68149123&is=68133fa3&hm=93b12f8b0218b6e37bf4526acecb103b49098ef29441c4ecf3e20cd60dc6dcaa& [11-Feb-20 03:32 PM] arsenyzvonar#0000 Yee [11-Feb-20 03:33 PM] nreif#0000 Wow! [11-Feb-20 03:33 PM] arsenyzvonar#0000 This thing doesn't work in Discord tho [11-Feb-20 03:33 PM] arsenyzvonar#0000 เธเนŽเนŽเนŽเธเนŽเนŽเนŽเธเนŽเนŽเนŽ [11-Feb-20 03:33 PM] fagenthegreen#0000 Pอจอฆฬ†hฬอ†ฬ‡'ฬ„อ‘ฬ’nอญฬอฏgฬฟอญองlฬ‡อ‘ฬuฬฬˆฬiอŒฬˆอ‚ อƒอซอฃmฬฬ‰อชา‰ฬกฬกฬตgฬšฬ…ฬšlอซฬ’ฬwอ‘อ‘อฃา‰ฬดอ€อ‰'ฬŠองฬ…nอ›ฬŒฬŠaฬ‹ฬ‰ฬา‰อฬญฬณfอฏอคฬŽhฬอ’ฬ… ฬอฃอ†า‰ฬ›ฬทฬขCอฆฬŽอคtอ’อฏอฃhอ’ฬอŒuอ†ฬ„อจlอ’ฬ„อชhอŠฬˆอ—uอฏฬšอค ฬพอฅอฉRอฅฬพอฆ'ฬอชอ‘lฬ“ฬ‹ฬ”yอฎอฅอ„eฬฝฬŠอŒhฬ…อ„อคา‰า‰อ อœอ” อ‹ฬ’ฬŽwฬ‰องอ„gฬ”อŒอซaอ„ฬ“ฬ…า‰ฬ•ฬฎอ™hอจองฬ„'อ‘อ›ฬƒnฬ€ฬ‹ฬaอ‘อ’ฬฟา‰ฬฏฬ ฬปgอ‚ฬˆฬŠlฬŽอา‰ fhา‰tagn. [11-Feb-20 03:34 PM] arsenyzvonar#0000 These do... [11-Feb-20 03:34 PM] fagenthegreen#0000 it truncates the downward ones [11-Feb-20 03:34 PM] arsenyzvonar#0000 Shit's weird [11-Feb-20 05:58 PM] mcganksta#0000 da'faq.... [11-Feb-20 06:22 PM] obsidianpick#0000 Ah, Zalgo text [11-Feb-20 06:35 PM] prdgi#0000 @petertaylortx are you the leader of mkm? [11-Feb-20 06:36 PM] petertaylortx#0000 Nope, that would be @blackmilos or @sintheras [11-Feb-20 08:36 PM] mcganksta#0000 @petertaylortx I think your video helped me decide to come aboard [11-Feb-20 08:36 PM] petertaylortx#0000 All aboard [11-Feb-20 08:36 PM] petertaylortx#0000 :shiny: [11-Feb-20 08:37 PM] petertaylortx#0000 I'm glad you liked the video, and that it helped to come aboard this fine game [11-Feb-20 08:37 PM] mcganksta#0000 Me too [11-Feb-20 09:00 PM] mjeno#0000 @nreif PRO takes effect gradually. It's 4 in the morning and I happened to see your message in bed, but I can't help you unfortunately. If the problem persists in a few hours, please contact @lunikon. He should be back at the desk in a few hours. ๐Ÿ™‚ [11-Feb-20 09:10 PM] mcganksta#0000 @nreif mine took a while to change, not sure where the devs are, but because I paid in euro, that leads me to believe they are not based in the US like me....I was having an issue with the LM, then I changed the rating at the bottom and was able to make ads....hope it helps [11-Feb-20 09:16 PM] fagenthegreen#0000 Been missing the Promitor Market Updates? Fill the hole left inside you with a new blog series from the Promitorian Trade Union: Bird Money. https://promitor.space/bird-money-01/ {Embed} https://promitor.space/bird-money-01/ Bird Money with Lord Scrubjay: Promitor Trade Review 2/11/20- UTTER... Iโ€™ve heard a lot of players lamenting the lack of Promitor Market Updates from the Galactic Development Project. Well, presumably they are busy with developing the rest of the galaxy, but feaโ€ฆ https://images-ext-1.discordapp.net/external/rnCb5vPcKja8U_EetW9XtQ175Y6PAe6CSbAkd441QFw/https/promitor.space/wp-content/uploads/2020/02/carbonnc1.png {Reactions} ๐Ÿ‘ (3) [11-Feb-20 09:47 PM] mcganksta#0000 Nice read... it is the CNN of PrUn.... Kidding, very entertaining [11-Feb-20 09:47 PM] catfiz#0000 I agree with that :) {Reactions} ๐Ÿง‚ [11-Feb-20 09:48 PM] fagenthegreen#0000 I'd like to be something closer to the Hunter S. Thompson of PrUn [11-Feb-20 09:48 PM] mcganksta#0000 Ha ha [11-Feb-20 09:50 PM] fagenthegreen#0000 also mad money is on CNBC [11-Feb-20 09:50 PM] fagenthegreen#0000 I MEAN THE LOGO IS TOTALLY ORIGINAL WHAT ARE YOU TALKING ABOUT [11-Feb-20 10:16 PM] originalskullbearer#0000 The C price increase I bet is related to few new players in the C market due to long single recipe time and low margins combined with huge increase in prefab demand by new player consumers and producers. [11-Feb-20 10:17 PM] fagenthegreen#0000 I am a carbon producer and trader, I feel like the market has been kind of slow the past few weeks. Me and mastergerund basically were dominating it [11-Feb-20 10:17 PM] fagenthegreen#0000 so I think you are dead on [11-Feb-20 10:17 PM] fagenthegreen#0000 but, i think demand is increasing [11-Feb-20 10:17 PM] fagenthegreen#0000 it's a fragile supply though [11-Feb-20 10:18 PM] fagenthegreen#0000 I feel like I can probably name most of the small carbon producers because they are typically the ones selling to me [11-Feb-20 10:18 PM] fagenthegreen#0000 so its a small market and maybe some of them have dropped off. [11-Feb-20 10:19 PM] fagenthegreen#0000 I need a way to track supply and demand on the daily...๐Ÿค” [11-Feb-20 10:26 PM] rain9441#0000 Carbon is a weird trade. I prefer to buy and sell HCP and make C on the spot [11-Feb-20 10:26 PM] rain9441#0000 I would imagine a lot of the C that is made is made on site next to the SME - it's much easier logistically to do this. [11-Feb-20 10:38 PM] fagenthegreen#0000 I mostly buy low and ship to montem [11-Feb-20 10:38 PM] fagenthegreen#0000 not happening currently obviously lol [11-Feb-20 10:55 PM] originalskullbearer#0000 GRN is better than HCP for C [11-Feb-20 10:55 PM] originalskullbearer#0000 Despite the misleading name [11-Feb-20 10:55 PM] originalskullbearer#0000 Less water to grow [11-Feb-20 10:55 PM] originalskullbearer#0000 Same recipe time [11-Feb-20 10:56 PM] originalskullbearer#0000 Ships 400/ship [11-Feb-20 10:56 PM] originalskullbearer#0000 GRN is the C plant [11-Feb-20 10:57 PM] originalskullbearer#0000 A balancing issue to be addressed [11-Feb-20 10:58 PM] originalskullbearer#0000 I started as a Carbon Farmer and I pivoted within a week [11-Feb-20 11:07 PM] originalskullbearer#0000 So SME and INC are similar cost to build and staff, though you can fit a lot of INC in a base. INC takes a single input and SME takes 3-4. It goes to reason that INC would make less margin per area (including housing), but the margin on SME right now is massive and the INC isn't worth it until it hits 350+ from my perspective [11-Feb-20 11:26 PM] fagenthegreen#0000 yeah took me a little to figure out the GRN thing too [11-Feb-20 11:52 PM] rain9441#0000 HCP in a HYF is pretty good, no need for FRM then [12-Feb-20 12:09 AM] rain9441#0000 Also, there is a lot to say about buying HCP and JIT converting it into C and JIT converting ore into metal and JIT making bfabs. It's much easier on the cash flow than buying C. [12-Feb-20 12:10 AM] rain9441#0000 Doing long chains like that is most definitely the optimal play because there is no barrier to entry in anything in this game [12-Feb-20 12:10 AM] catfiz#0000 Yeah, just make everything :P [12-Feb-20 12:11 AM] rain9441#0000 Generally speaking that is what most players do [12-Feb-20 12:15 AM] fagenthegreen#0000 vertical integration is the way to go [12-Feb-20 01:39 AM] blackmilos#0000 > > @petertaylortx are you the leader of mkm? > @prdgi Founders of MKM are @thomas.wellington, @gamgee4841 and @blackmilos. But MKM now is represented by all of members who are working hard for our corporation. You can always find us on our Discord server https://discord.gg/VnvxGJ [12-Feb-20 02:39 AM] sharlindra#0000 I just thought it might be fun to share with everyone... :D {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677071208142995456/unknown.png?ex=68152d73&is=6813dbf3&hm=e34ccd45c64a49753854e6d73d1f342fca2746cd9d5d1f0bc14a55f74803caa9& {Reactions} ๐Ÿ˜‚ (2) ๐Ÿ‘ (2) ๐Ÿ˜€ [12-Feb-20 02:46 AM] tycoonbarnaby#0000 anyone else getting login errors? [12-Feb-20 02:56 AM] lunikon#0000 works for me [12-Feb-20 02:56 AM] lunikon#0000 what kind of error do you see? [12-Feb-20 03:30 AM] tycoonbarnaby#0000 alright, it is working [12-Feb-20 03:30 AM] tycoonbarnaby#0000 i was getting an error like: login failed due to an unexpected technical error, try again later [12-Feb-20 03:33 AM] lunikon#0000 sounds like network issues [12-Feb-20 03:33 AM] lunikon#0000 (on our end) [12-Feb-20 04:14 AM] nreif#0000 Going to Moria d empty. Anyone want anything? [12-Feb-20 07:30 AM] mcganksta#0000 @fagenthegreen I am on of the new C-Farmers, but I am stubborn enough to make it work...as I was falling asleep I had a thought... C-Farmers need an entity like OPEC....control the supply and price...and keep price the same from market to market {Reactions} prun [12-Feb-20 07:33 AM] mcganksta#0000 It shall be called: The Royal Society of Carbon Producers.... [12-Feb-20 07:33 AM] sharlindra#0000 do that and ramp the hell production up! [12-Feb-20 07:51 AM] letsgo2u#0000 @mcganksta TRSoCP ? [12-Feb-20 07:51 AM] mcganksta#0000 not sure how it would work, but there would have to be a way to ensure that it was only C-Farms in the group. I wish I cold sit on my C, but right now I can't to young in the game and still need to build up production...spend money to make money...but like I said, I am stubborn, and wilmake my idea work [12-Feb-20 07:51 AM] mcganksta#0000 I was 1/2 asleep on Nyquil....so the name is open for debate...lol [12-Feb-20 08:02 AM] mcganksta#0000 gotta take my sweet angle to school....yip yip awwe fudge [12-Feb-20 11:28 AM] fagenthegreen#0000 Why sit on it!? Sell it! [12-Feb-20 11:28 AM] fagenthegreen#0000 It's burnt plants not bitcoin [12-Feb-20 11:45 AM] mafi_#0000 Sit on it 'til the price gets better, I think is what he means [12-Feb-20 11:48 AM] fagenthegreen#0000 Price is booming [12-Feb-20 12:29 PM] mcganksta#0000 I am not sitting on it...it's on the market [12-Feb-20 12:30 PM] mcganksta#0000 Buy CRAP Carbon - More Carbon per Carbon than other Carbon [12-Feb-20 01:15 PM] _colonial_#0000 Haha, I just launched a ship off an Exchange world without buying everything I need... AGAIN I would gladly expend 80 units of STL fuel to turn-and-burn back to Montem, tbh, but I'm stuck waiting a day ๐Ÿฅด [12-Feb-20 01:45 PM] nreif#0000 Is Aldin from moondust here? [12-Feb-20 01:45 PM] nreif#0000 Does he have discord? [12-Feb-20 01:45 PM] catfiz#0000 @aldin39 why not tag him? [12-Feb-20 01:49 PM] _colonial_#0000 @saganaki I did, but it already boosted onto interplanetary. Gotta wait! [12-Feb-20 01:49 PM] _colonial_#0000 It's just Montem->Vallis, no FTL. [12-Feb-20 01:50 PM] _colonial_#0000 I'm praying someone on the Vallis LM can sell me some H, but that's... Unlikely [12-Feb-20 01:52 PM] _colonial_#0000 Does the market hold them until my ship lands or something? [12-Feb-20 01:52 PM] _colonial_#0000 That's good to know. [12-Feb-20 01:54 PM] aldin39#0000 @nreif sometimes [12-Feb-20 01:56 PM] nreif#0000 @aldin39 I have sent you a private message. [12-Feb-20 01:56 PM] nreif#0000 In discord. [12-Feb-20 02:13 PM] esabab_00#0000 Did someone have a parsing website for cut and paste market data? [12-Feb-20 02:16 PM] catfiz#0000 http://tokmor.rf.gd/loadpriceform.php?i=1 http://tokmor.rf.gd/PriceDump.php [12-Feb-20 02:16 PM] catfiz#0000 Like this? [12-Feb-20 02:17 PM] catfiz#0000 It's what I use for my cost calculations [12-Feb-20 02:19 PM] esabab_00#0000 nah I was hoping for something that just cleaned up the data into csv or something like that [12-Feb-20 02:19 PM] esabab_00#0000 maybe totaled the volumes [12-Feb-20 02:19 PM] catfiz#0000 Ah, I see [12-Feb-20 02:20 PM] esabab_00#0000 wanting total ask amount and total bid amounts without having to eyeball [12-Feb-20 02:22 PM] rain9441#0000 If I told you i had your solution but it costs you 300,000 ICA would you buy it? :mojodThink: [12-Feb-20 02:24 PM] sharlindra#0000 do the community guidelines include irl trading? :D [12-Feb-20 02:25 PM] sharlindra#0000 inb4 "selling ICA, 10 euro for 100K ICA!" [12-Feb-20 02:29 PM] rain9441#0000 Send me 100k ICA Iโ€™ll send back double. [12-Feb-20 02:29 PM] catfiz#0000 Send me 100k ICA I'll send back 10 ICA [12-Feb-20 02:29 PM] arsenyzvonar#0000 Send me 100k [12-Feb-20 02:29 PM] arsenyzvonar#0000 Send anything [12-Feb-20 02:29 PM] arsenyzvonar#0000 Please... [12-Feb-20 02:29 PM] arsenyzvonar#0000 ...send help [12-Feb-20 02:29 PM] catfiz#0000 Lol, the pay scale is getting smaller [12-Feb-20 02:30 PM] sharlindra#0000 as long as nothing gets stuck in the fan, its all good [12-Feb-20 02:30 PM] lemonsoup#0000 Send me your rune armour and I'll trim it [12-Feb-20 02:30 PM] sharlindra#0000 buying gf? [12-Feb-20 02:31 PM] sharlindra#0000 you made me miss RUneScape, damn it :( [12-Feb-20 02:36 PM] jmac_420#0000 stop reminding me that im single on valentine's day again [12-Feb-20 02:47 PM] arsenyzvonar#0000 You're not single [12-Feb-20 02:47 PM] arsenyzvonar#0000 You have at very least hundreds of pioneers [12-Feb-20 03:17 PM] fagenthegreen#0000 It's not a threat. It's the *implication* [12-Feb-20 04:54 PM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677286478421950479/Presentation1.png?ex=6814a46f&is=681352ef&hm=36cfa4da8c6fe984bcb8e91979f719fc6c8409a41e56b54d4ddbbc3bf0de43b4& {Reactions} ๐Ÿ˜ฎ ๐Ÿ‘ (2) [12-Feb-20 05:15 PM] obsidianpick#0000 I am now a total of 26,303 profitable overall. Time to fuck this up. [12-Feb-20 05:15 PM] mcganksta#0000 lol [12-Feb-20 05:16 PM] obsidianpick#0000 I have gotten to the point where I can afford to have an entire weeks supply in market orders ready before I get there [12-Feb-20 05:16 PM] obsidianpick#0000 Its glorious [12-Feb-20 05:16 PM] mcganksta#0000 that is a dream worth dreaming [12-Feb-20 05:18 PM] obsidianpick#0000 Only took about 6 weeks too. [12-Feb-20 05:19 PM] mcganksta#0000 nice [12-Feb-20 06:52 PM] fagenthegreen#0000 Or carbon fiber texture [12-Feb-20 07:27 PM] obsidianpick#0000 Logos should be recognisable in black and white [12-Feb-20 07:28 PM] obsidianpick#0000 Carbon fibre texture also just looks meh half the time [12-Feb-20 07:54 PM] prdgi#0000 Pfft, ya'll got nothing on GDP's logo {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677331849915269140/GDP_Logo.png?ex=6814ceb1&is=68137d31&hm=fbc6491377137034da6034d00d820db6c57b3fac8ad5b33ed444ba256a5e4c11& {Reactions} gdp (2) [12-Feb-20 07:55 PM] slomes#0000 :qwne: [12-Feb-20 07:55 PM] slomes#0000 ^^ {Reactions} qwne [12-Feb-20 07:55 PM] prdgi#0000 Old school corp logos ftw [12-Feb-20 07:55 PM] originalskullbearer#0000 GOT has the best [12-Feb-20 07:55 PM] originalskullbearer#0000 ๐Ÿ’ฐ {Reactions} ๐Ÿ˜ [12-Feb-20 07:55 PM] slomes#0000 the QWNE logo also got called the deathstar before [12-Feb-20 08:05 PM] prdgi#0000 Remember this beautiful piece for asteroid day? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677334516200898570/asteroid-day-2019-logo.jpg?ex=6814d12c&is=68137fac&hm=f54c73230d64ce7c4a8728a73725d37bb19bcb2c7a6087a6f5d466ee9be34215& [12-Feb-20 08:06 PM] obsidianpick#0000 Who dares to let graphics into my spreadsheets [12-Feb-20 08:07 PM] obsidianpick#0000 Shoo [12-Feb-20 08:07 PM] obsidianpick#0000 Only spreadsheets here [12-Feb-20 08:07 PM] obsidianpick#0000 No graphics allowed [12-Feb-20 08:08 PM] catfiz#0000 *adds lines to make it look like a spreadsheet with a background* [12-Feb-20 08:08 PM] obsidianpick#0000 Hmmmm [12-Feb-20 08:08 PM] obsidianpick#0000 Something is fishy here [12-Feb-20 08:08 PM] obsidianpick#0000 Too many pictures [12-Feb-20 08:09 PM] prdgi#0000 https://www.youtube.com/watch?v=UBX2QQHlQ_I {Embed} standupmaths https://www.youtube.com/watch?v=UBX2QQHlQ_I Stand-up comedy routine about Spreadsheets Matt Parkerโ€™s comedy routine about spreadsheets. From the Festival of the Spoken Nerd DVD: Full Frontal Nerdity Buy Full Frontal Nerdity as a DVD or Download: http://shop.festivalofthespokennerd.com/ See where Festival of the Spoken Nerd are performing live: http://festivalo... https://images-ext-1.discordapp.net/external/-XvpWZQeyv_43ydi-2ULzJZf7ed2BOzCwKrF8JRojUc/https/i.ytimg.com/vi/UBX2QQHlQ_I/maxresdefault.jpg [12-Feb-20 08:09 PM] obsidianpick#0000 Lets just get rid of the graphics [12-Feb-20 08:09 PM] obsidianpick#0000 All of them [12-Feb-20 08:09 PM] obsidianpick#0000 No graphical outputs at all [12-Feb-20 08:10 PM] obsidianpick#0000 Pure maths [12-Feb-20 08:10 PM] catfiz#0000 All we do is math, I want something more [12-Feb-20 08:10 PM] obsidianpick#0000 No [12-Feb-20 08:10 PM] catfiz#0000 You're not enough for me euphemios [12-Feb-20 08:10 PM] catfiz#0000 I need more [12-Feb-20 08:10 PM] catfiz#0000 I'm leaving you [12-Feb-20 08:11 PM] obsidianpick#0000 And if you keep asking we will revoke your maths privileges [12-Feb-20 08:11 PM] catfiz#0000 I have found a better man, I don't need your maths [12-Feb-20 08:11 PM] obsidianpick#0000 :'| [12-Feb-20 08:12 PM] obsidianpick#0000 SQRT(0) [12-Feb-20 08:19 PM] prdgi#0000 no, no roots [12-Feb-20 08:19 PM] obsidianpick#0000 Go DIV(1,0) [12-Feb-20 08:28 PM] prdgi#0000 aww man, I tried it and accidently COLIQd [12-Feb-20 08:29 PM] obsidianpick#0000 lol [12-Feb-20 08:30 PM] obsidianpick#0000 I am just waiting for someone to pull the old "Alt + f4 for free money/better performance/cheat mode" trick [12-Feb-20 08:31 PM] prdgi#0000 haha, yeah. The hunter2 trick could work too [12-Feb-20 08:31 PM] obsidianpick#0000 Sorry, all I can see is \*\*\*\*\*\*\* [12-Feb-20 08:32 PM] obsidianpick#0000 (Goddamn escape characters) [12-Feb-20 10:55 PM] prdgi#0000 @mjeno We need to know roughly what year this is in PrUn. [12-Feb-20 11:02 PM] weaselslider#0000 hmm, time might be irrelevant, call launch year 0 ๐Ÿ˜› [12-Feb-20 11:09 PM] _colonial_#0000 @prdgi In PrUn, humanity left Earth in slower-than-light generation ships due to an inbound planetkiller asteroid. (Why they didn't just strap some boosters onto it and drop it into the sun is beyond me.) The FTL engines we utilize were only translated from theory into reality after the generation ships founded planetary colonies. My guess is that it's several centuries in the future; probably the 2800s. [12-Feb-20 11:17 PM] prdgi#0000 That was around my best guess too. [12-Feb-20 11:28 PM] originalskullbearer#0000 Obviously they didn't bring any cats with them because now we're all eating RATs [12-Feb-20 11:30 PM] originalskullbearer#0000 We have the technology to settle on Gas Giants as well as high temperatures worlds. This, FTL, and the probable distance from Earth I'm throwing my hat in the year 3500+ ring [12-Feb-20 11:32 PM] originalskullbearer#0000 That kind of a mass move would likely result in a massive slow down of technological advancement, during the long trip (lack of spare resources for research) or in the need to bootstrap a colony for survival upon arrival at habitable planet(s). [12-Feb-20 11:32 PM] originalskullbearer#0000 When your challenge is feeding yourself you can let things like space flight degrade [12-Feb-20 11:33 PM] originalskullbearer#0000 I'm with Asimov in this [12-Feb-20 11:42 PM] mcganksta#0000 logo...lol {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677389215243436069/carbon.png?ex=6815041e&is=6813b29e&hm=021dae295dae820e19932a26131d3f8de96e10349851673a8bcfb304efa7d4b1& [12-Feb-20 11:44 PM] fagenthegreen#0000 why are you hammering carbon [12-Feb-20 11:45 PM] mcganksta#0000 everyone is a critic [12-Feb-20 11:45 PM] mcganksta#0000 lol [12-Feb-20 11:45 PM] mcganksta#0000 its just a mining graphic [12-Feb-20 11:45 PM] mcganksta#0000 maybe, 3500 years in the future we are still clinging to heritage [12-Feb-20 11:57 PM] prdgi#0000 @fagenthegreen They need 2 hammers because a sickle would make even less sense [13-Feb-20 12:00 AM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677393633275805699/carbon2.png?ex=6815083b&is=6813b6bb&hm=8b886e3b83f0f905b0c0316b0d5854db808277c7e04634d80f9cbd174e369005& [13-Feb-20 12:00 AM] mcganksta#0000 and thats all for tonight [13-Feb-20 12:01 AM] sharlindra#0000 eee the first one is... methane molecule? doesnt make sense, really [13-Feb-20 12:02 AM] mcganksta#0000 well I did a search for carbon molecule...I dont really farm carbon..... [13-Feb-20 12:02 AM] weaselslider#0000 right one almost looks like a single... hexagram of graphene [13-Feb-20 12:02 AM] weaselslider#0000 anyways... [13-Feb-20 12:02 AM] weaselslider#0000 perhaps a bucky ball? [13-Feb-20 12:03 AM] mcganksta#0000 its just a matrix of Hexagons..... [13-Feb-20 12:03 AM] sharlindra#0000 trust me, I am a chemist, the first one is methane :D the right one, yeah, I was thinking if it was supposed to be graphene but its weird [13-Feb-20 12:03 AM] weaselslider#0000 a hexagram of hexagrams [13-Feb-20 12:04 AM] mcganksta#0000 i do trust ya, i am a retired cop...so i dont know these things [13-Feb-20 12:04 AM] weaselslider#0000 AP chem things... :V [13-Feb-20 12:04 AM] weaselslider#0000 well, actually i guess i shoulda known methane from 8th grade science, but [13-Feb-20 12:05 AM] weaselslider#0000 i barely paid any attention in that class [13-Feb-20 12:05 AM] sharlindra#0000 carbon is funny, carbon does not really have one simple molecule like methane or water or whatever, it does all sorts of weird things like graphite, graphene, diamonds... [13-Feb-20 12:05 AM] fagenthegreen#0000 OH I'VE GOT IT @mcganksta [13-Feb-20 12:05 AM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677395009535868933/CNX_Chem_20_01_notiso2_img.png?ex=68150983&is=6813b803&hm=9bd0b5c6bcea02468afb2c9236155f471c31cf33011c5296939b1f269427be33& [13-Feb-20 12:05 AM] mcganksta#0000 anyway...it was just a fun project to keep me busy for a few min [13-Feb-20 12:06 AM] fagenthegreen#0000 use a hydrocarbon chain as your logo [13-Feb-20 12:06 AM] fagenthegreen#0000 replace 'C' with your cartel name [13-Feb-20 12:06 AM] weaselslider#0000 whatchamacallit, benzene [13-Feb-20 12:06 AM] fagenthegreen#0000 that would be a very clever logo [13-Feb-20 12:06 AM] weaselslider#0000 shorthand oraganic chem for a logo, perhaps [13-Feb-20 12:07 AM] weaselslider#0000 i could try doing that tomorrow, during a study hall or smth [13-Feb-20 12:07 AM] weaselslider#0000 actually, idr what its called [13-Feb-20 12:07 AM] weaselslider#0000 shorthand carbon chains is what i will call it though... [13-Feb-20 12:09 AM] fagenthegreen#0000 this is what I have been workin on this evening... [13-Feb-20 12:09 AM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677395925651423243/PTU-Certified-300x293.png?ex=68150a5e&is=6813b8de&hm=d69b4adae8dd62d5615f27674f59016b5179deff93b00115a1ec6ac10522b3a0& {Reactions} ๐Ÿ‘Œ (2) ๐Ÿ˜‚ [13-Feb-20 12:09 AM] mcganksta#0000 on sec [13-Feb-20 12:09 AM] mcganksta#0000 sweet [13-Feb-20 12:09 AM] sharlindra#0000 looks nice! [13-Feb-20 12:09 AM] fagenthegreen#0000 it's gettin' academic [13-Feb-20 12:10 AM] weaselslider#0000 bah, imma draw a thing tomorrow... perhaps for my own pfp at least [13-Feb-20 12:26 AM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677400257558085632/Picture3.png?ex=68150e66&is=6813bce6&hm=f728f319782010ef11276736b3a80c5aeecbaf01ad9df547f8845ac158f6ebcd& {Reactions} bro [13-Feb-20 12:29 AM] sharlindra#0000 rofl [13-Feb-20 12:29 AM] mcganksta#0000 what did i screw up now [13-Feb-20 12:30 AM] sharlindra#0000 its technically right, juuust... dunno, not too aesthetic to my taste :D [13-Feb-20 12:34 AM] mcganksta#0000 i agree actually....TBH, i like the one at the very top [13-Feb-20 12:34 AM] mcganksta#0000 has nothing to do with farming or carbon [13-Feb-20 12:35 AM] mcganksta#0000 just has a bad as winged thing and some cool circles [13-Feb-20 12:36 AM] mcganksta#0000 or even this one with out the wings...and this is the last picture [13-Feb-20 12:36 AM] mcganksta#0000 for tonight [13-Feb-20 12:36 AM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677402706914050068/Presentation2.png?ex=681510ae&is=6813bf2e&hm=91e4d7e6acc060560e9d92264a0740f026ef732c2e6aa9ba5949383352d358dc& {Reactions} โšซ ๐Ÿ”ต ๐Ÿ”ด [13-Feb-20 12:38 AM] mcganksta#0000 i am off to bed in 3 min...after this GRN finishes up [13-Feb-20 01:16 AM] slomes#0000 Black Blue Green? what does that mean? {Reactions} ๐Ÿค” [13-Feb-20 01:59 AM] arsenyzvonar#0000 Oh, I also made a logo some time ago. It's simple, but I really like how it came out {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677423693932003328/KeyShot_Render_Juice.9.jpg?ex=6815243a&is=6813d2ba&hm=ad8d69b75f52739459d0d157967dbb98c7a712fe6bd0050fb15e6b10c98f54fa& {Reactions} prun (2) ๐Ÿ”ฅ [13-Feb-20 02:10 AM] lunikon#0000 uuhh, things are getting real (again) in Boca Chica: https://forum.nasaspaceflight.com/index.php?action=dlattach;topic=48895.0;attach=1613531;image {Embed} https://forum.nasaspaceflight.com/index.php?action=dlattach;topic=48895.0;attach=1613531;image https://images-ext-1.discordapp.net/external/yYkHL_NSiNfwRefwPZgMhnJx6nKX5dddHzsGcB1bpzw/%3Faction%3Ddlattach%3Btopic%3D48895.0%3Battach%3D1613531%3Bimage/https/forum.nasaspaceflight.com/index.php {Reactions} ๐Ÿš€ [13-Feb-20 02:11 AM] lunikon#0000 Starship SN1 in the making ๐Ÿ™‚ [13-Feb-20 02:11 AM] lunikon#0000 first time in months that they are installing "actual" hardware, not just steel rings and bulkheads [13-Feb-20 03:46 AM] slomes#0000 nice logo! [13-Feb-20 03:46 AM] slomes#0000 y'all be flexing your pc graphic skills [13-Feb-20 11:17 AM] fagenthegreen#0000 here is one of my corp mate's new logo: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677563962417741884/00f5c4733a14f6b7912840f8eb75609304f59e6e.png?ex=6814fe1d&is=6813ac9d&hm=88e2447a8ff876396302dd79cad691245f4350b6404c6e599c74693272100dc8& [13-Feb-20 11:18 AM] mjeno#0000 ๐Ÿ’ฏ ๐Ÿ”ฅ [13-Feb-20 03:05 PM] groblehroble#0000 Hi, thanks. I think we can close the contest, it's been fun. {Reactions} ๐ŸŒญ (7) [13-Feb-20 03:50 PM] originalskullbearer#0000 What tools did everyone use? [13-Feb-20 04:28 PM] arsenyzvonar#0000 Modeled in 3dsMax, rendered in KeyShot [13-Feb-20 04:54 PM] jakeknight_#0000 Man I don't have my computer on me, I made posters and everything for when I decide to get into the political side of the game lol [13-Feb-20 04:55 PM] jakeknight_#0000 Propaganda and such [13-Feb-20 05:05 PM] nreif#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677651664815259671/facebook_profile_image.png?ex=6814a70b&is=6813558b&hm=3fd021cccbefbda69a2bfa89b0ef8d0217c49c9ed6cd0b13c00f401daf90e3ce& {Reactions} ๐Ÿ‘ [13-Feb-20 05:05 PM] nreif#0000 My logo. [13-Feb-20 05:07 PM] nreif#0000 What do you guys think? [13-Feb-20 05:09 PM] caiolan#0000 It makes me envious I didn't snag the company code of CCCP to make my own logo! - Seriously though, it looks like brilliantly generic if you were going for that vague corporatespeak thing. [13-Feb-20 05:10 PM] nreif#0000 Thanks for being honest. [13-Feb-20 05:10 PM] caiolan#0000 I actually like it, but I didn't know what you were going for. [13-Feb-20 05:11 PM] nreif#0000 That is great. [13-Feb-20 05:17 PM] fagenthegreen#0000 Work It, Make It, Do It, Makes Us, Faster, Better, Cheaper, Stronger [13-Feb-20 05:22 PM] nreif#0000 That could be the TheReifโ„ข๏ธ song. [13-Feb-20 05:23 PM] jakeknight_#0000 That hurts my head lol [13-Feb-20 05:24 PM] jakeknight_#0000 But cool logo [13-Feb-20 05:24 PM] nreif#0000 Thanks. [13-Feb-20 05:51 PM] originalskullbearer#0000 Continuing the song... G O T will ship it Faster, if you ship it, takes much longer [13-Feb-20 05:52 PM] nreif#0000 That is not true. [13-Feb-20 05:56 PM] nreif#0000 What makes you Up your activity score? [13-Feb-20 05:57 PM] nreif#0000 @mjeno The time you spend online? [13-Feb-20 09:50 PM] rain9441#0000 I want to just throw this out there for devs and Counterpoint but don't really want to debate it too much... Currently it is far more effective to **NOT** use technicians in structures that are split between settlers and technicians. The strategy is to build structures like LABs and PP3s on planets with CoGC specializing in chemistry and construction, respectively, and then not employing technicians and running them at 60-70% efficiency. {Reactions} prun [13-Feb-20 09:52 PM] rain9441#0000 I would assume this follows true for hybrid structures in later tiers (tech/engy, and engy/sci) as well. It may even hold true for pure sci if players opt to under staff and underfeed (just DW) their scientists and bank on a 45% efficiency from experts+cogc. [13-Feb-20 09:53 PM] rain9441#0000 Note that I calculated this not only for profit per day, but also total cost including degredation and initial upfront costs. Technicians require Rfab structures, settlers do not, so avoiding technicians also greatly reduces the *cost of structures* too. [14-Feb-20 02:22 AM] prdgi#0000 Actually, that's wrong. If you buy technician consumables for 100% on promitor, facilities like the tnp and pp3 can make a lot of money. For example, technicians cost about 36.1 per tech for all consumables including luxuries. A tnp has 80 techs, for a cost of 2,888 per day. From this (with no other bonuses whatsoever) you can make 2.55 TCS per day. Tco costs around 500 and you use about 0.85 per day. Total cost is 3313, giving cost to produce TCS at 1300. In a pp3, you spend about 1,684 on consumables per day for 100%. You get 1.53 hse cycles, and spend 4k on lse. Your cost to produce hse is 5100. Standard price is 10k for hse. There is a lot of daily profit there mate. The way you've said is viable, and needs to be done in the early stages of technician facilities in the galaxy. By no means is it optimal. {Reactions} prun [14-Feb-20 02:29 AM] prdgi#0000 Just remember that unless you have higher tier facilities, the only tech facilities you should be considering are tnp, lab, and pp3. There is currently no open market for most everything else. The large corps control the higher tier chains they need for endgame production because of the capital requirements to set up these chains. [14-Feb-20 02:32 AM] prdgi#0000 @name_dunno9952 @sharlindra how profitable are you tech facilities using tech consumables? [14-Feb-20 03:16 AM] sharlindra#0000 shoo, dont tell anyone TNP makes so much money! {Reactions} ๐Ÿ˜ [14-Feb-20 03:17 AM] sharlindra#0000 and I never even treid buying ale, SC is ok at aroud 1500 each mark, at least for a LAB... how profitable are my facilities? I honestly have no clue anymore, profitable enough to keep my stupidly big pile of ICA grow even bigger [14-Feb-20 03:26 AM] sharlindra#0000 lets see, case study of LAB... I have a LAB on Promitor with 1.17 efficiency, that is 99% line, 100% settlers, 87% technicians (no ALE) and 28% experts... so if there was CoGC, hypothetical maximum would be 1.43 eff (without ALE, lets just forget ALE, its ridiculous)... at 1.43 eff with average prices of inputs and consumables, producing TCL that I can sell for 900 each, maaaaaakes 2390 ICA/day [14-Feb-20 03:29 AM] sharlindra#0000 with 100% settlers and 0% technicians, the workforce would be at 0.22, + experts and CoGC makes it 0.75 efficiency. And that turns into some 1949 ICA a day (yes, I removed technician consumable from the equation) [14-Feb-20 03:33 AM] sharlindra#0000 for engineers and scientists though, the consumables are definitely more annoying [14-Feb-20 03:54 AM] corlis#0000 _notes down TNP_ [14-Feb-20 04:23 AM] nreif#0000 What's the name of yippy's company. [14-Feb-20 05:15 AM] sharlindra#0000 somehing with Sewage and Cremation :D [14-Feb-20 09:41 AM] obsidianpick#0000 Yes [14-Feb-20 09:42 AM] obsidianpick#0000 You can get up to something like 50% production with no workers at all [14-Feb-20 10:12 AM] rain9441#0000 Prdgi, I appreciate that you countered immediately with, "Actually, that's wrong." I won't debate it, because I don't care to, but I want Devs to be aware of the imbalance of additive efficiency bonuses from experts and COGC and their effects on cost as well as the cost savings of using only HB2 for workforce rather than HBC or HB3. [14-Feb-20 10:12 AM] rain9441#0000 Additive efficiency modifiers for % based game values become significantly more powerful as % approaches 0. [14-Feb-20 10:24 AM] esabab_00#0000 People were talking about bonuses earlier too saying you could get CoGC and expert bonuses and produce with no workers. But I thought you had to have workers and at least one consumable to get the bonuses but maybe I'm wrong? [14-Feb-20 10:28 AM] rain9441#0000 I thought I remember testing this within the corp and found they did not work if they had 0 consumables, but would work with just 1 consumable. [14-Feb-20 10:29 AM] rain9441#0000 I'm a bit foggy on that though [14-Feb-20 10:29 AM] sharlindra#0000 I am actually a little confused about this, I remember that when the server started, we rushed to have a LAB with settlers only... but when I built it, we found out experts did NOT apply, which obviously was a big unexpected problem and I remember discussing it with molp, who eventually confirmed that this was intended behaviour and buildings were supposed to get expert and CoGC bonus only when all applicable workforces had some efficiency... but this does not seem to be the case anymore? I cant check with my buildings atm, but I have no idea when it changes... or if I am going crazy and remembering nonsense... @molp could you clarify, please? [14-Feb-20 10:33 AM] rain9441#0000 What I'm specifically talking about is only feeding one of the workforce groups (the cheaper one) and avoiding the higher tier workforce housing. Both of these have substantial cost savings. [14-Feb-20 10:36 AM] sharlindra#0000 yeah, its kinda obvious, but I was under the impression that it should *not* work this way and i swear it DID NOT when the server was young :/ I agree it is a little too good [14-Feb-20 10:36 AM] thegravycompanygc#0000 But maybe we need that. The higher tier production facilities cost a lot. If you run out of rare consumables, they're being able to limp along at least allows for early production [14-Feb-20 10:39 AM] kovus#0000 Anyone know what buildings a fuel-manufacturer starts with? REFineries demand both pioneers & settlers. I'd be a little jealous if those companies started with an HBB or HB2. [14-Feb-20 10:39 AM] sharlindra#0000 no, they start with 2 HB1 like anyone else [14-Feb-20 11:05 AM] jpm6469#0000 I have no engineers on APF and WR build is one hour under base time {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677923401796419597/unknown.png?ex=6814fb5e&is=6813a9de&hm=261d73ef968dc19b35d2af44cca2b0120c99d04cf701cf1752c7e65bbcba620a& [14-Feb-20 11:06 AM] jpm6469#0000 APF is sixty / twenty split between techs and engineers [14-Feb-20 11:15 AM] kovus#0000 So, without the experts, you'd basically be at 75%? [14-Feb-20 11:18 AM] jpm6469#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/677926540285313040/unknown.png?ex=6814fe4a&is=6813acca&hm=942316a387c1f479ee8fa61a0f90030e1bfdca54e3a6a7483f1131b8678ab4c3& [14-Feb-20 11:20 AM] esabab_00#0000 so 76k per hour without the experts, 105k with the experts no engineers involved... [14-Feb-20 11:26 AM] jpm6469#0000 The real saving is in not building any engineering housing [14-Feb-20 11:26 AM] rain9441#0000 ^^ this. Underhousing is extraordinarily effective. [14-Feb-20 11:27 AM] rain9441#0000 I think a lot of the cost, correct me if i'm wrong, in a WR is in the housing for high tier workforces. [14-Feb-20 11:27 AM] rain9441#0000 There is also building costs for the SD/SL/etc, which are expensive AFabs [14-Feb-20 11:28 AM] jpm6469#0000 Housing cost is essentially nothing on a long enough time frame because it does not depreciate [14-Feb-20 11:29 AM] jpm6469#0000 When you are rushing to build out WR production chain the real time consumer is building A types if there are no sellers [14-Feb-20 11:29 AM] thegravycompanygc#0000 I think REF is a good example of why we need to be able to run on just pioneers. [14-Feb-20 11:30 AM] jpm6469#0000 not building engineering housing saves time in not building A types for it [14-Feb-20 11:31 AM] esabab_00#0000 We could build engineering housing now to speed up WR, PDF, WS but the markets already can't handle the cash that is produced {Reactions} ๐Ÿ’ฏ [14-Feb-20 11:34 AM] esabab_00#0000 Similar issue for electronics...I could build more SP, BMF and BWS but the market for them is finite...once the planets have COGCs and ADMs there's no need for more except corporate HQs...so building them faster is not really a help [14-Feb-20 11:44 AM] rain9441#0000 Yeah, the development of the universe requires running buildings on partial workforces. I believe scientists are needed to make consumables for scientists (correct me if i'm wrong here) so the first scientists operated at greatly reduced efficiency w/o their LC. Similarly, REF and LAB and maybe PP3 (?) need to run on partial workforces for awhile until the proper consumables are able to be made. This doesn't mean that running them without higher tier workforces should be optimal though. An easy solution (and I really dont want to solution here, the devs are very capable of solutioning) would be to apply the expert/cogc bonus as a multiplier instead of an additive. This way if you are running a LAB using 4 experts, a Chemistry CoGC, 20 settlers at 79% efficiency and 0 technicians, you'd have (20/(20+70)) x 79% x 1.1974 x 1.25 = 26.3% efficiency rather than ((20/(20 + 70) * 79%) + 0.1974 + 0.25 = 62.3% efficiency. [14-Feb-20 11:48 AM] rain9441#0000 There is much more to it than just the efficiency that I want to highlight though. It's not just as simple as efficiency%. A lot of what determines whether something is good is its ROI - how long does it take to recoup the investment. That's really the true value that everyone cares about. Given the cost of all the housing, buildings, CM, consumables, and **hauling** compared to the profit per day, where do you stand? [14-Feb-20 11:54 AM] rain9441#0000 Additionally there is the factor of how much input material buffer is required for the base to function. A colony that consumes 120k NCC worth of materials a day to produce 140k NCC worth of output is significantly worse than a colony that consumes 20k NCC worth of materials a day to produce 40k NCC of output. An input buffer of 6 days (probably reasonable) means that the first colony requires 720k NCC worth of materials sitting around the base whereas the second colony requires only 120k worth of materials. The 600k NCC difference is an additional most players don't take into consideration. Running those T3 buildings real hot requires more materials and less profit per output but more profit per day - at the cost of more upfront capital to keep those buffers in line. Just so many different aspects of the builds that play into why understaffing and minimizing costs maximizes profit. [14-Feb-20 11:56 AM] esabab_00#0000 Its not worth the time to change the current system. The future of the game hangs on shipbuilding and how it is implemented. Not much is worth adjusting until the shipbuilding is in. We are depending on it to be the entire "end game" so there's a lot of pressure on it to solve a lot of the game's problems and not to create any new ones so there's a lot of pressure on it [14-Feb-20 11:58 AM] rain9441#0000 100% agreed, I speak of concepts that I believe are low priority and would just be something to consider for the next reset. [14-Feb-20 01:08 PM] thegravycompanygc#0000 Starting to play on the FX market (and by play I mean having to buy another currency), and I am amazed by the size of the occasional gap between buy/sell and sell/buy of a currency pair. [14-Feb-20 01:09 PM] thegravycompanygc#0000 Are there many people playing the FX markets for profit? It's a very cool feature, but the size of the gaps in pricing (occasionally) suggests that not many people are playing the margins [14-Feb-20 01:13 PM] catfiz#0000 Yeah, it's not really worth it to play for money, unless you have a couple hundred thousand that you don't plan to use. The FX is used so rarely it would probably take months for it to go through. [14-Feb-20 01:18 PM] thegravycompanygc#0000 I guess. It does look like some people just park money there at an aggressive rate hoping to cash in on someone needing the money now [14-Feb-20 01:18 PM] thegravycompanygc#0000 Which is smart [14-Feb-20 01:19 PM] catfiz#0000 Very true, but most of those people have been playing for 10+ months, they can afford to have their money sit there. [14-Feb-20 01:22 PM] esabab_00#0000 Part of the problem is also that the currencies are really worth the roughly the same despite what people say [14-Feb-20 01:24 PM] catfiz#0000 Yeah, at most there is a .2 difference [14-Feb-20 01:24 PM] catfiz#0000 *cough* CIS [14-Feb-20 01:25 PM] esabab_00#0000 people said for weeks that they wanted to get rid of their "millions" of "worthless" CIS for ICA at 2:1 or 1.5:1 and when I had two million worth sitting there at work 1.3:1 no one touched it [14-Feb-20 01:29 PM] thegravycompanygc#0000 I remember seeing that discussion. It's amazing how many "truths" we all believe to be true (mine was the unbearable consumable cost on Katoa.... Until the GDP reports started pumping out) [14-Feb-20 01:30 PM] thegravycompanygc#0000 With the higher tier production I think all the three hubs are seeing more interest [14-Feb-20 01:30 PM] thegravycompanygc#0000 Or better put, more equal interest [14-Feb-20 01:31 PM] prdgi#0000 It is cheaper to run only on a single population, and you end up having a lower cost per unit. However, you gain a higher daily profit from using the higher population. Of course, there are now counter examples for other end-game facilities but this is due to the unbalanced costing of housing facilities and the lack of public supply chain for engineer and scientist consumables. [14-Feb-20 01:33 PM] esabab_00#0000 There's probably 2x as many ICA as CIS in circulation [14-Feb-20 01:33 PM] esabab_00#0000 if not more [14-Feb-20 01:47 PM] catfiz#0000 That's because people would rather sell items to the Prom MM than katoa's [14-Feb-20 01:47 PM] catfiz#0000 Like NV1's [14-Feb-20 01:50 PM] sharlindra#0000 in actual circulation or quietly piling in a few bank accounts though? [14-Feb-20 01:50 PM] catfiz#0000 Both? [14-Feb-20 01:55 PM] vadio#0000 i tried for fews week push t2 prefab supply and guess what none buy [14-Feb-20 01:56 PM] catfiz#0000 Yeah, L-fabs don't sell well [14-Feb-20 01:56 PM] catfiz#0000 Most people make their own [14-Feb-20 01:59 PM] vadio#0000 also give me combat ships to can raid this "rich" corporation [14-Feb-20 02:00 PM] catfiz#0000 You think none of us will add defenses? [14-Feb-20 02:01 PM] vadio#0000 depend how they going desing combat system [14-Feb-20 02:01 PM] vadio#0000 if even this going exist ,. otherwise its just dead game [14-Feb-20 02:02 PM] catfiz#0000 Hmm, so it's a dead game without fighting? [14-Feb-20 02:02 PM] catfiz#0000 I don't think many people will agree with you [14-Feb-20 02:02 PM] esabab_00#0000 If this game had combat Hasi would have killed everyone 6 months ago [14-Feb-20 02:03 PM] catfiz#0000 Lol, were they really that powerful? [14-Feb-20 02:03 PM] catfiz#0000 I have heard they were super rich though :P [14-Feb-20 02:03 PM] esabab_00#0000 For a while they were selling most of the H out there [14-Feb-20 02:03 PM] catfiz#0000 Ah, I see [14-Feb-20 02:04 PM] catfiz#0000 We need to bring back strong solo players! [14-Feb-20 02:04 PM] catfiz#0000 Right now I cant even think of a single one [14-Feb-20 02:04 PM] esabab_00#0000 In the end everyone is a solo player [14-Feb-20 02:05 PM] catfiz#0000 yeah, I guess [14-Feb-20 02:06 PM] esabab_00#0000 In my understanding the original GDP HE3 producer that was making HE3 off TS got destroyed by other GDP people collecting HE3 off gas giants [14-Feb-20 02:06 PM] esabab_00#0000 Given that there's not even a way to kick people out of your corp there's not really any tools for doing or managing corp member practices [14-Feb-20 02:19 PM] catfiz#0000 Yeah, it would be nice if there was a way to kick/vote people off {Reactions} ๐Ÿ˜ง [14-Feb-20 02:59 PM] rain9441#0000 Esabab - just because there is twice as much ICA as CIS in circulation doesn't mean CIS is more valuable. It depends on how much production there is within that economy. There is significantly more production in the prom area than the Katoa area. Prom's market is pretty heavily stocked and the volume is really high on a lot of goods. [14-Feb-20 03:01 PM] rain9441#0000 I have a base on both Umbra and Katoa, and my output on those planets actually goes to Montem/Promitor to sell/trade. ๐Ÿ˜ฆ I'm definitely part of the problem there. [14-Feb-20 03:14 PM] esabab_00#0000 Guess we will have to see how things are looking in another week [14-Feb-20 03:15 PM] rain9441#0000 More currency will definitely make ICA worth less [14-Feb-20 03:53 PM] prdgi#0000 Hasi was only rich because he set the price for H, and valued his company at those prices. He lost his monopoly because he tried to milk the market. [14-Feb-20 05:06 PM] Deleted User#0000 Katoa's production is ramping up. Fuel is affordable now and its attracting trade and encouraging ships to transport raw materials from the nearby resource faucets. [14-Feb-20 05:07 PM] Deleted User#0000 I'm seeing more interest in my Katoan resource faucets [14-Feb-20 05:09 PM] Deleted User#0000 Cheap fuel, galaxy-wide + Presence shipping game updates = trade renaissance. ๐Ÿค‘ [14-Feb-20 05:23 PM] nreif#0000 Does anyone know what Prom's biggest export to montem is? [14-Feb-20 05:27 PM] prdgi#0000 Grief {Reactions} ๐Ÿ˜† (2) [14-Feb-20 05:28 PM] rain9441#0000 DW, RAT, C or C inputs. [14-Feb-20 05:38 PM] nreif#0000 @rain9441 Thanks. [14-Feb-20 05:38 PM] nreif#0000 https://tenor.com/view/anchorman-steve-carell-laugh-good-one-banana-gif-4958026 {Embed} https://tenor.com/view/anchorman-steve-carell-laugh-good-one-banana-gif-4958026 good one good one https://images-ext-1.discordapp.net/external/xt06LsYB2U_JbG8ey5XQ0JVO3ihUPIImrX6eJqUHwDY/https/media.tenor.co/images/2d99411974f06701bd807e23709998d7/raw [15-Feb-20 01:33 AM] jmac_420#0000 i just spent 5 hours on a school project implementing interrupts into a CPU [15-Feb-20 01:33 AM] jmac_420#0000 and i forgot to eat dinner {Reactions} ๐Ÿ‘Œ [15-Feb-20 01:33 AM] jmac_420#0000 its 2:33 am now [15-Feb-20 01:33 AM] jmac_420#0000 time to play PU [15-Feb-20 04:28 AM] rag3578#0000 yeah rain let me pay you in CIS and you deal with it [15-Feb-20 10:32 AM] mcganksta#0000 so, i am not the best at maths...but is there a cost benefit to using the order size slider [15-Feb-20 10:37 AM] lemonsoup#0000 No [15-Feb-20 10:37 AM] mcganksta#0000 thx [15-Feb-20 10:37 AM] mcganksta#0000 there should be [15-Feb-20 10:43 AM] nreif#0000 Rubicate's cheap SIO isn't that cheap anymore. [15-Feb-20 10:44 AM] nreif#0000 Vote TheEconomist. [15-Feb-20 10:44 AM] nreif#0000 I will always sell the cheapest carbon. [15-Feb-20 10:48 AM] nreif#0000 And I will always buy consumables at a fair price, fueling the Economy. [15-Feb-20 10:50 AM] nreif#0000 Join me: #TheEconomist1 for governor. [15-Feb-20 10:50 AM] nreif#0000 #Payfairchargefair [15-Feb-20 10:53 AM] nreif#0000 A fresh face for the fresh players. [15-Feb-20 12:46 PM] deveth0#0000 @molp do you know, when the first inactive accounts will be removed? [15-Feb-20 02:32 PM] molp#0000 Inactive accounts are deleted all the time, I am not sure what you mean? [15-Feb-20 02:52 PM] deveth0#0000 ah ok, cause we still have 126/400 free plots on Proxion but the feeling, that most of them are simply not active (which makes the CoGC quite useless for the whole planet right now) [15-Feb-20 02:53 PM] catfiz#0000 Isn't it like 42 days? [15-Feb-20 02:55 PM] deveth0#0000 or was it 23? ๐Ÿ˜‰ [15-Feb-20 04:01 PM] mcganksta#0000 does cargo weight/vol impact fuel use when shipping? [15-Feb-20 04:02 PM] originalskullbearer#0000 Not currently [15-Feb-20 04:02 PM] mcganksta#0000 ok, thx [15-Feb-20 04:14 PM] mcganksta#0000 are there any planets that provide all the resorces needed to make fuel [15-Feb-20 04:28 PM] deveth0#0000 Katoa has all the stuff on it (or nearby). [15-Feb-20 04:28 PM] deveth0#0000 If you look at the current price that also reflects :-D [15-Feb-20 04:29 PM] catfiz#0000 Though any exchange will have the necessary items [15-Feb-20 04:29 PM] catfiz#0000 Probably at a higher price though [15-Feb-20 04:31 PM] deveth0#0000 Not everything is available at every exchange... Mg for example is completely sold out on Katoa right now [15-Feb-20 04:47 PM] catfiz#0000 Yikes [15-Feb-20 04:50 PM] originalskullbearer#0000 Yes and GAL is scarce on Prom [15-Feb-20 04:50 PM] originalskullbearer#0000 Even though Boucher is a great GAL spot for early vertical integration almost nobody EXT GAL there [15-Feb-20 04:51 PM] catfiz#0000 Is just so good for farming :P [15-Feb-20 04:51 PM] originalskullbearer#0000 True dat, but it's also great as a low tier hub for fuel [15-Feb-20 04:52 PM] catfiz#0000 Yeah, but you would have to ship stuff in/out [15-Feb-20 04:52 PM] originalskullbearer#0000 Like all fuel operations [15-Feb-20 04:52 PM] originalskullbearer#0000 Someone had to ship that Mg to the CX [15-Feb-20 04:52 PM] originalskullbearer#0000 Just horizontal vs vertical integration [15-Feb-20 04:53 PM] catfiz#0000 Yeah [15-Feb-20 05:40 PM] mcganksta#0000 I have a friend that wants to start playing, and wants to be fuel [15-Feb-20 05:41 PM] catfiz#0000 Ah, definitely start on katoa then [15-Feb-20 05:42 PM] mcganksta#0000 So no matter what, something will have to be purchased for production, correct [15-Feb-20 05:42 PM] catfiz#0000 Yes [15-Feb-20 05:43 PM] catfiz#0000 For something like SF, katoa has 2 of the 3 needed items [15-Feb-20 05:43 PM] mcganksta#0000 Ok, I will look at the planet and see if collected or extraction is best and let him know [15-Feb-20 05:43 PM] catfiz#0000 And the last one is like 2-3 planets away [15-Feb-20 05:44 PM] catfiz#0000 Okay [15-Feb-20 05:45 PM] catfiz#0000 Katoa has AMM and GAL Xk-745f(same system) has H [15-Feb-20 05:46 PM] catfiz#0000 That's why Benten is known as the Fuel system :P [15-Feb-20 06:47 PM] mcganksta#0000 So, how do you get H to start...buy [15-Feb-20 06:47 PM] catfiz#0000 Yeah [15-Feb-20 06:47 PM] catfiz#0000 I think you start with a bit also [15-Feb-20 06:48 PM] catfiz#0000 Don't quote no on that though :P [15-Feb-20 06:48 PM] mcganksta#0000 Ok.....so ref and extractor on Katoa [15-Feb-20 06:48 PM] catfiz#0000 Yep [15-Feb-20 06:48 PM] mcganksta#0000 Kk [15-Feb-20 06:49 PM] catfiz#0000 There are a ton of bases on the H giant also, you should be able to get it in bulk for cheaper over there. [15-Feb-20 06:56 PM] mcganksta#0000 Ok [15-Feb-20 09:56 PM] fagenthegreen#0000 The second lesson in the Promitorian Trade Union Space Truckin' University has been posted, an advanced tutorial series that helps teach the strategies and information not included in the APEX user manual: https://promitor.space/lesson-2-routes/ [15-Feb-20 10:19 PM] mcganksta#0000 I like it [15-Feb-20 10:20 PM] fagenthegreen#0000 Thanks! [15-Feb-20 10:57 PM] originalskullbearer#0000 Ah, I'll definitely give it a read. My first reaction at a glance is it's not friendly to new players without capital, no alllowance for a large economy with trickle down of profits to lower tier players. I think @fagenthegreen will find that you will want megacorps to put other players in the profit loop for universal market benefit and not have them continue a policy of isolating their supply chains in which nobody gets a cut except they and their corpmates. [15-Feb-20 11:18 PM] fagenthegreen#0000 In regards to new players, the first class covers arbitrage, and given a few weeks I think you can, in several markets, get enough inventory to start running trade routes [15-Feb-20 11:19 PM] fagenthegreen#0000 I'm certainly not at a place where I can make prescriptions about galactic macroeconomics, just sharing what I know and what has worked for me thus far. [15-Feb-20 11:22 PM] originalskullbearer#0000 I'll have to read the first one, I like the info in this one now that I had a chance to read it in full. [15-Feb-20 11:22 PM] originalskullbearer#0000 You and I think very much alike in terms of managing profits I think [15-Feb-20 11:23 PM] fagenthegreen#0000 Thanks! My main focus is to make markets more active and efficient [15-Feb-20 11:23 PM] originalskullbearer#0000 I see the biggest difference as I make anhuge amount of profit shipping for other players. The scarcest product in the universe with the highest demand is ship time [15-Feb-20 11:23 PM] fagenthegreen#0000 there's quite a bit of money to be made right now in irrational price discrepancies [15-Feb-20 11:23 PM] originalskullbearer#0000 Yes [15-Feb-20 11:24 PM] fagenthegreen#0000 Yeah, I hope to write a future one about contract work, but I have been mostly shipping my own stuff so I need to think about it and do it some. [15-Feb-20 11:24 PM] originalskullbearer#0000 Typically for a CX to CX trade to be worth not taking a shipping contract I have to dump at least 100k ICA into buying goods [15-Feb-20 11:24 PM] originalskullbearer#0000 That's pretty unobtainable for a rapidly self investing player [15-Feb-20 11:24 PM] fagenthegreen#0000 yeah, that's about what I do on a normal run [15-Feb-20 11:24 PM] fagenthegreen#0000 I have been playing for 6 weeks though [15-Feb-20 11:25 PM] fagenthegreen#0000 so not a ton of time [15-Feb-20 11:25 PM] caiolan#0000 Not necessarily. Sell your starting base stuff and you can get to 100k pretty quick, but that has a risk. [15-Feb-20 11:25 PM] originalskullbearer#0000 I have been playing for about... Maybe twice that? [15-Feb-20 11:25 PM] originalskullbearer#0000 But I've made around 300-400k in profits in shipping contracts [15-Feb-20 11:25 PM] originalskullbearer#0000 Maybe about half that with CX plays [15-Feb-20 11:25 PM] originalskullbearer#0000 And about as much with base outputs [15-Feb-20 11:25 PM] fagenthegreen#0000 that's pretty good. I have pulled down 76k profit so far this week doing them and I have quite a bit of goods just waiting to find a partner right now [15-Feb-20 11:26 PM] originalskullbearer#0000 Put everything into my base [15-Feb-20 11:26 PM] caiolan#0000 Ah, yes, put everything into my base. That's made me feel perpetually broke for weeks now. {Reactions} ๐Ÿ‘ [15-Feb-20 11:26 PM] fagenthegreen#0000 I have put NOTHING into my base... pop is 280 [15-Feb-20 11:26 PM] fagenthegreen#0000 ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต ๐Ÿ’ต [15-Feb-20 11:26 PM] fagenthegreen#0000 I only have to buy OVE [15-Feb-20 11:27 PM] fagenthegreen#0000 my overheads are basically nonexistant [15-Feb-20 11:27 PM] originalskullbearer#0000 I make Prefabs on Prom [15-Feb-20 11:27 PM] originalskullbearer#0000 I don't make any consumables [15-Feb-20 11:27 PM] originalskullbearer#0000 I make money [15-Feb-20 11:27 PM] originalskullbearer#0000 And I eat all the ALO in the Prom CX [15-Feb-20 11:28 PM] caiolan#0000 That Prom ALO drop must be nice for you. [15-Feb-20 11:29 PM] originalskullbearer#0000 It's dropped because Rubicate and I started bases on CR-911i [15-Feb-20 11:29 PM] originalskullbearer#0000 Other players need access to ALO [15-Feb-20 11:29 PM] originalskullbearer#0000 Prom is a PP2 heaven [15-Feb-20 11:30 PM] originalskullbearer#0000 Yippy is outputting ALO from Berthier too, I hear, but his contracts seem to be consumed by Berthier PP2 players [15-Feb-20 11:30 PM] originalskullbearer#0000 So not really touching Prom [15-Feb-20 11:31 PM] caiolan#0000 Yeah, I knew about CR-911i since I ran an order or two out of there. [15-Feb-20 11:33 PM] originalskullbearer#0000 GOT is planning a large infrastructure that relies heavily on using players for shipping [15-Feb-20 11:33 PM] originalskullbearer#0000 We intend to substantially involve newbie players in the profit loop, not rely on our two ships per player to run our network [15-Feb-20 11:34 PM] originalskullbearer#0000 Even after about 3 months and maxing out my Prom base very expensively, i basically don't need either ship [15-Feb-20 11:34 PM] originalskullbearer#0000 I figure it takes about 6 months for a well planned multi-base player to utilize their own ships fully [15-Feb-20 11:35 PM] originalskullbearer#0000 Many players like Rubicate manage almost a dozen bases entirely on their lonesome [15-Feb-20 11:35 PM] fagenthegreen#0000 the hope of the PTU is to put newbie ships in the position to be ready and engaged to take those sorts of contracts [15-Feb-20 11:35 PM] originalskullbearer#0000 Oh we GOT ourselves a small army [15-Feb-20 11:35 PM] originalskullbearer#0000 All are welcome [15-Feb-20 11:36 PM] originalskullbearer#0000 Leave the hostility towards customers at the door though ๐Ÿ˜‰ [15-Feb-20 11:36 PM] fagenthegreen#0000 you mean the gubmint? [15-Feb-20 11:37 PM] originalskullbearer#0000 Sometimes [15-Feb-20 11:37 PM] originalskullbearer#0000 The "megacorps" are humans, who are more responsible for player retention than the devs [15-Feb-20 11:38 PM] originalskullbearer#0000 They have ideas, make mistakes, with the best of intentions [15-Feb-20 11:38 PM] originalskullbearer#0000 Doesn't make them right [15-Feb-20 11:38 PM] fagenthegreen#0000 I'm trying to do my fair share there, I think by reaching out to newer players we'll retain them better than just shortsighted market intervention will [15-Feb-20 11:39 PM] originalskullbearer#0000 But it doesn't make them any more wrong than little guys, they just have more weight [15-Feb-20 11:39 PM] fagenthegreen#0000 sure, absolutely, and let the best ideas win, that's the beauty of the free market and democracy [15-Feb-20 11:39 PM] originalskullbearer#0000 Yep [15-Feb-20 11:39 PM] fagenthegreen#0000 oh gosh [15-Feb-20 11:39 PM] fagenthegreen#0000 here comes slomes [15-Feb-20 11:40 PM] fagenthegreen#0000 *sweaty palms* [15-Feb-20 11:40 PM] originalskullbearer#0000 My feeling is that they have and do, for the most part, reach out with extreme generosity [15-Feb-20 11:40 PM] slomes#0000 Just to chip in, I think we older players did a very good job this lets call it 2nd wave. The first one we were not prepared at all for so many new players, but after the second wave we already knew the drill mostly, and everyone did their best to help all the newbies get a grip on the game, understand mechanics, and keep the community friendly. I am very proud of everyone ^^ [15-Feb-20 11:40 PM] slomes#0000 first wave had a looot of salt [15-Feb-20 11:41 PM] slomes#0000 this one I see so many new players with a positive mindset, and im happy for it [15-Feb-20 11:42 PM] slomes#0000 (First wave being the TRIAL and PRO launch, which made game free to play, 2nd wave being the PCG article) [15-Feb-20 11:43 PM] slomes#0000 Since the second wave came out of nowhere, we didnt have time to prepare for the market change though, lots of shortcomings there [15-Feb-20 11:43 PM] slomes#0000 but it worked out fairly well I'd say [15-Feb-20 11:44 PM] fagenthegreen#0000 is the game sputtering along for anyone else? [15-Feb-20 11:44 PM] slomes#0000 ye, just dc'd [15-Feb-20 11:44 PM] rmgr#0000 Yeah right as I was about to start messing with arbitrage after reading your article ๐Ÿ˜‰ [15-Feb-20 11:45 PM] fagenthegreen#0000 why hath the gods forsaken us!? [15-Feb-20 11:45 PM] slomes#0000 Did we forget the weekly sacrifices? [15-Feb-20 11:45 PM] originalskullbearer#0000 Starting to have to step up their dev game with so much more server load [15-Feb-20 11:46 PM] originalskullbearer#0000 Did you take the WR to market??? [15-Feb-20 11:46 PM] originalskullbearer#0000 They require 1/day [15-Feb-20 11:46 PM] originalskullbearer#0000 To keep the server running [15-Feb-20 11:46 PM] slomes#0000 oh damn, we dont do these [15-Feb-20 11:46 PM] slomes#0000 might be that then [15-Feb-20 11:46 PM] originalskullbearer#0000 WR = Well Running [15-Feb-20 11:47 PM] slomes#0000 we only give them NV [15-Feb-20 11:47 PM] slomes#0000 new vetos [15-Feb-20 11:47 PM] slomes#0000 might be a holdup because of it [15-Feb-20 11:48 PM] slomes#0000 arf, I cant send my ships. I need to send my ships >.< [15-Feb-20 11:48 PM] originalskullbearer#0000 Hope everyone had a good Commercialized Forced Expression of Romance Day [15-Feb-20 11:49 PM] originalskullbearer#0000 That's the name, right? [15-Feb-20 11:50 PM] slomes#0000 I always forget about it ^^ [15-Feb-20 11:51 PM] slomes#0000 but yea i was out having fun at a smallish party coincidentally [15-Feb-20 11:51 PM] originalskullbearer#0000 The big day for me is the 23rd instead, anniversary of the first date [15-Feb-20 11:51 PM] slomes#0000 ooh, with reenactment of sorts? [15-Feb-20 11:51 PM] originalskullbearer#0000 The plan this year is to go to the same Starbucks, so yeah [15-Feb-20 11:51 PM] originalskullbearer#0000 But with three kids in tow [15-Feb-20 11:52 PM] slomes#0000 nice [15-Feb-20 11:52 PM] originalskullbearer#0000 We saw Jumper [15-Feb-20 11:53 PM] originalskullbearer#0000 Not gonna do that [15-Feb-20 11:53 PM] slomes#0000 the one with the pyramids and teleporting people? [15-Feb-20 11:53 PM] originalskullbearer#0000 Yes [15-Feb-20 11:53 PM] originalskullbearer#0000 I'm not actually sure if the book or movie is better [15-Feb-20 11:53 PM] slomes#0000 Its a fun movie imo [15-Feb-20 11:54 PM] slomes#0000 sadly no sequel [15-Feb-20 11:54 PM] originalskullbearer#0000 I think I approve less of the book characters [15-Feb-20 11:54 PM] originalskullbearer#0000 Yeah it was fun [15-Feb-20 11:54 PM] originalskullbearer#0000 I watched it three more times since [15-Feb-20 11:54 PM] slomes#0000 but there was a tv show that I concider successor [15-Feb-20 11:54 PM] originalskullbearer#0000 Oh? [15-Feb-20 11:54 PM] slomes#0000 a recent one [15-Feb-20 11:54 PM] slomes#0000 lemme see [15-Feb-20 11:54 PM] slomes#0000 Impulse [15-Feb-20 11:55 PM] originalskullbearer#0000 If it's got Samuel L. Jackson you know it's probably gonna be fun [15-Feb-20 11:55 PM] originalskullbearer#0000 But terrible too [15-Feb-20 11:55 PM] slomes#0000 its more about the mc, and trauma etc. [15-Feb-20 11:55 PM] slomes#0000 but shes got jumper abilities, and i enjoyed the show [15-Feb-20 11:56 PM] slomes#0000 its kinda a "year one" style [15-Feb-20 11:56 PM] originalskullbearer#0000 I don't really do TV or movies since the second kid [15-Feb-20 11:56 PM] originalskullbearer#0000 Gotta be something I can do while working [15-Feb-20 11:56 PM] originalskullbearer#0000 My wife won't sit for anything anymore [15-Feb-20 11:56 PM] slomes#0000 aww [15-Feb-20 11:56 PM] originalskullbearer#0000 Just too much to do [15-Feb-20 11:57 PM] slomes#0000 I probably watch too many ^^ [15-Feb-20 11:57 PM] slomes#0000 Im kind of an omnivore of media lol [15-Feb-20 11:58 PM] originalskullbearer#0000 OMG I have worked with so many people who had as many kids and worked even more hours but just watch TV instead of sleeping basically [15-Feb-20 11:58 PM] slomes#0000 reading a bunch of web comics, mangas, manwhas, tv shows, ocassional movies and books [15-Feb-20 11:58 PM] slomes#0000 also games [15-Feb-20 11:59 PM] originalskullbearer#0000 I read a small selection of webcomics and read some light novels [15-Feb-20 11:59 PM] slomes#0000 But im still young enough to have so much time for it ^^ [15-Feb-20 11:59 PM] originalskullbearer#0000 I used to read about 80 webcomics [15-Feb-20 11:59 PM] originalskullbearer#0000 Now it's like 6 [15-Feb-20 11:59 PM] slomes#0000 I tried cropping it down on multiple ocassions [16-Feb-20 12:00 AM] slomes#0000 because i noticed eventually i dont follow them with full attention [16-Feb-20 12:00 AM] slomes#0000 too many paralel story lines [16-Feb-20 12:00 AM] originalskullbearer#0000 El goonish shive, outsider, grrlpower, lovenotfound, neversatisfied [16-Feb-20 12:00 AM] originalskullbearer#0000 Empowered [16-Feb-20 12:00 AM] originalskullbearer#0000 Those are my core right now [16-Feb-20 12:00 AM] originalskullbearer#0000 Pretty light [16-Feb-20 12:01 AM] slomes#0000 dont know any of em, gonna check em out [16-Feb-20 12:01 AM] slomes#0000 which platform do you use? [16-Feb-20 12:28 AM] originalskullbearer#0000 Hmmm? [16-Feb-20 12:28 AM] originalskullbearer#0000 Hiveworks is a great place [16-Feb-20 12:28 AM] originalskullbearer#0000 I used to use 4-5 grouping sites but no more [16-Feb-20 12:34 AM] originalskullbearer#0000 https://hiveworkscomics.com/ {Embed} https://hiveworkscomics.com/ Hiveworks Comics [16-Feb-20 12:35 AM] originalskullbearer#0000 Daughter of the Lily's is very good, great art [16-Feb-20 12:35 AM] originalskullbearer#0000 Ten Earth Shattering Blows too [16-Feb-20 12:37 AM] caiolan#0000 This reminds me I have some manga to catch up on... if I can remember where I left off. [16-Feb-20 12:47 AM] catfiz#0000 What manga? :P [16-Feb-20 12:48 AM] caiolan#0000 The big one I am way behind on is Space Brothers/Uchuu Kyodai and that's always the one I insist I need to catch up on. The rest is my embarrassing appreciation of romance manga. [16-Feb-20 12:49 AM] catfiz#0000 Lol [16-Feb-20 08:01 AM] mcganksta#0000 Good morning all..... I just caught up on the readings from last night.... I want to go back and respond to the new player topic I can't thank you guys enough for helping me, and for the continued help in this game.....I spend much more time in game than needed because of the social aspect.....you all have been awesome {Reactions} ๐Ÿ˜ (5) prun (6) ๐Ÿ’› [16-Feb-20 11:39 AM] letsgo2u#0000 Game slow for anyone else as well? [16-Feb-20 11:41 AM] slomes#0000 yep [16-Feb-20 11:53 AM] irem_isle#0000 very [16-Feb-20 01:07 PM] Deleted User#0000 PrUn is unplayable right now [16-Feb-20 01:14 PM] wikdwarlock#0000 @Deleted User that just means you can't keep undercutting my FE prices on Montem ๐Ÿ˜‚ [16-Feb-20 01:14 PM] weaselslider#0000 ๐Ÿ” [16-Feb-20 01:15 PM] wikdwarlock#0000 <--- ABHartman | Universal Assemblers Inc. [16-Feb-20 01:20 PM] rubicate#0000 Is it just me or are there major server instability? [16-Feb-20 01:20 PM] prdgi#0000 @esabab_00 bought a heap more of Prom's water and flooded the server room [16-Feb-20 01:21 PM] rubicate#0000 lol [16-Feb-20 01:21 PM] prdgi#0000 The potato server floated away [16-Feb-20 01:23 PM] rubicate#0000 @molp @lunikon @mjeno There are some major server stability issues, I can't get my screens to load their tiles [16-Feb-20 01:24 PM] aldin39#0000 yup, APEX is dying [16-Feb-20 01:25 PM] molp#0000 hmm {Reactions} thinkingface com [16-Feb-20 01:25 PM] prdgi#0000 mjeno was playing minesweeper on the server again {Reactions} ๐Ÿ’ฃ [16-Feb-20 01:37 PM] aesonhyacinth9059#0000 okay who broke it [16-Feb-20 01:45 PM] fagenthegreen#0000 โšฐ๏ธ [16-Feb-20 01:47 PM] fagenthegreen#0000 i've seen this before. [16-Feb-20 01:47 PM] fagenthegreen#0000 it's a warp storm. [16-Feb-20 01:47 PM] fagenthegreen#0000 turbulence in the fabric of spacetime. [16-Feb-20 01:47 PM] fagenthegreen#0000 the chaos gods are stirring. [16-Feb-20 01:48 PM] sharlindra#0000 my APEX is reeeeeaaaaaally sluuuugiiiish nd I seem to have hydration timeouts all over the place :/ [16-Feb-20 01:49 PM] aldin39#0000 mine is dead [16-Feb-20 01:49 PM] fagenthegreen#0000 it is Tzeentch, changer of ways. [16-Feb-20 01:49 PM] fagenthegreen#0000 he is screaming across the warp [16-Feb-20 01:49 PM] sharlindra#0000 yeeah dead seems to be a better description [16-Feb-20 01:55 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/678690884409360384/unknown.png?ex=68152324&is=6813d1a4&hm=2078488669a280e27c4e8e3885fd412f2beb6eb0868a70dd04cd12a662ceedee& [16-Feb-20 01:55 PM] rubicate#0000 Don't freak out, but there is a high chance we are all gonna die! [16-Feb-20 02:01 PM] lunikon#0000 I just rebooted the server...the thing you do when you have no clue what's wrong [16-Feb-20 02:01 PM] lunikon#0000 doesn't seem to be helping much, though [16-Feb-20 02:02 PM] fagenthegreen#0000 ...to the logs! [16-Feb-20 02:02 PM] rubicate#0000 it helped enough for me to fill my prod lines :D [16-Feb-20 02:02 PM] rain9441#0000 It's the DevOps guys' fault [16-Feb-20 02:02 PM] fagenthegreen#0000 its never the devops guys fault [16-Feb-20 02:03 PM] rain9441#0000 They didnt prime the kubernetes cluster before containerizing the agile docker microservices. [16-Feb-20 02:04 PM] fagenthegreen#0000 JENKINS!? WHERE ARE YOU!? [16-Feb-20 02:06 PM] tex4356#0000 Hey now, sometimes we reboot the server when we have a vague idea what is going wrong! [16-Feb-20 02:06 PM] fagenthegreen#0000 sometimes when i try to reboot a server i realize that it's rebooting which is the problem [16-Feb-20 02:06 PM] fagenthegreen#0000 case closed [16-Feb-20 02:07 PM] rain9441#0000 Seems fine now Martin [16-Feb-20 02:07 PM] rain9441#0000 $10 says it was windows update (even if it is run on a linux box) [16-Feb-20 02:08 PM] rain9441#0000 Thanks for droppin in on Sunday night! [16-Feb-20 02:08 PM] fagenthegreen#0000 that's usually my excuse, too! [16-Feb-20 02:08 PM] tex4356#0000 We even blame our network outages on Windows Update [16-Feb-20 02:09 PM] rain9441#0000 I blame windows update when the coffee pot is empty at 9:45am at the office. [16-Feb-20 02:09 PM] fagenthegreen#0000 heh heh definitely microsoft not me changing the default route and screwing up the subnet mask [16-Feb-20 02:09 PM] tex4356#0000 I mean, usually windows update is the cause of our network outages [16-Feb-20 02:09 PM] tex4356#0000 Wouldnโ€™t falsely blame something [16-Feb-20 02:10 PM] fagenthegreen#0000 ...but that's why you pay vendors!? [16-Feb-20 02:17 PM] esabab_00#0000 If what I was doing was gonna blow the server up it would have blown up like seven hours ago...unless everyone got all their sale notifications and logged in and have since flooded the server... [16-Feb-20 02:18 PM] esabab_00#0000 I probably did give the FX more work than it has ever seen [16-Feb-20 04:03 PM] prdgi#0000 Ugh @rubicate Mushrooms in the hyf. A hydroponics recipe without water. Oh man. This could change the meta substantially if it's used for RAT. [16-Feb-20 04:19 PM] mafi_#0000 Sounds like free food? [16-Feb-20 04:40 PM] esabab_00#0000 Kind of sucks to be the first cluster backer and DM all of the devs about the design a commodity multiple times and then have someone else get their thing in but congrats to Rubicate on getting what you paid for [16-Feb-20 04:40 PM] mafi_#0000 Bitterness always makes things move faster [16-Feb-20 06:05 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/678753933707182092/unknown.png?ex=6814b51c&is=6813639c&hm=a87698069bdf4116e85696fdaa47f234171193adccffcf04203460f5a63e89c0& [16-Feb-20 06:06 PM] catfiz#0000 Amazing [16-Feb-20 06:08 PM] obsidianpick#0000 I almost screwed myself over [16-Feb-20 06:08 PM] esabab_00#0000 Needed a spot to post an image to link in Katoa chat...side benefit is the link might drive players who are not in Discord to Discord [16-Feb-20 06:08 PM] obsidianpick#0000 Sent a ship to a CX with nothing on it, caught it before it left atmosphere [16-Feb-20 06:30 PM] obsidianpick#0000 Is there a countdown until our next expert anywhere? [16-Feb-20 06:54 PM] rain9441#0000 No there is not - and if you are waiting for your 5th, it doesn't seem to exist. [16-Feb-20 06:54 PM] rain9441#0000 No player I've talked to has gotten a 5th expert [16-Feb-20 06:55 PM] wikdwarlock#0000 I'm confused by that statement @rain9441 . I've got 7 experts on Montem... [16-Feb-20 06:55 PM] rain9441#0000 In one field? [16-Feb-20 06:55 PM] wikdwarlock#0000 no, overall [16-Feb-20 06:57 PM] rain9441#0000 I'm referring to 5th expert in a specific field [16-Feb-20 06:57 PM] kovus#0000 What's the time supposed to be for the 5th anyway? [16-Feb-20 06:57 PM] wikdwarlock#0000 oh, not that then [16-Feb-20 06:58 PM] _frostwood_#0000 1 year [16-Feb-20 06:58 PM] rain9441#0000 Wiki says 915.10 production-days [16-Feb-20 06:58 PM] rain9441#0000 But a lot of players with 10+ of one type of building for 5 months straight do not have the 5th expert. [16-Feb-20 06:58 PM] _frostwood_#0000 3 years(real-time) [16-Feb-20 06:58 PM] _frostwood_#0000 Which is kinda excessive [16-Feb-20 07:00 PM] kovus#0000 Well, you know what they say about programming. There's 2 hard things in programming: cache invalidation and naming things and off-by-one errors. [16-Feb-20 07:00 PM] wikdwarlock#0000 haha ๐Ÿ™‚ [16-Feb-20 07:44 PM] obsidianpick#0000 There are 2 kinds of people: 1. those who can extrapolate from incomplete data [16-Feb-20 07:46 PM] catfiz#0000 ... what's the second kind??? [16-Feb-20 07:46 PM] catfiz#0000 :P [16-Feb-20 08:11 PM] fagenthegreen#0000 I've always heard there are 10 types of people: people who understand binary and people who don't. {Reactions} ๐Ÿ‘Œ [16-Feb-20 08:41 PM] mcganksta#0000 https://mixer.com/McGangsta {Embed} https://mixer.com/McGangsta McGangsta - Mixer McGangsta https://images-ext-1.discordapp.net/external/EwLAvJzDqoEV9H4NMNgTalRxdPzYQ4uwUcc90ZWZNKM/http/static.mixer.com/img/social/mixer-social-share.png [16-Feb-20 08:41 PM] catfiz#0000 Oh no [16-Feb-20 08:41 PM] mcganksta#0000 Going to live stream all the transmissions...lol [16-Feb-20 08:41 PM] catfiz#0000 Run [16-Feb-20 08:49 PM] mcganksta#0000 oh yes, it is happening [16-Feb-20 08:50 PM] fagenthegreen#0000 oh god the audio feedback [16-Feb-20 08:51 PM] fagenthegreen#0000 its kinda trippy [16-Feb-20 08:52 PM] mcganksta#0000 is it playing 2 tracks, with a delay [16-Feb-20 08:55 PM] mcganksta#0000 is it better now [16-Feb-20 08:55 PM] mcganksta#0000 @fagenthegreen [16-Feb-20 08:56 PM] fagenthegreen#0000 now I can't hear anything [16-Feb-20 08:56 PM] mcganksta#0000 crap [16-Feb-20 08:56 PM] fagenthegreen#0000 are you using headphones? [16-Feb-20 08:56 PM] fagenthegreen#0000 loop is back [16-Feb-20 08:56 PM] fagenthegreen#0000 so just do desktop capture and mic capture [16-Feb-20 08:57 PM] fagenthegreen#0000 but don't monitor the desktop capture [16-Feb-20 08:57 PM] fagenthegreen#0000 you can also capture output to a specific device or from a specific window and then you shouldn't get a loop. and if you're using speakers and a mic you'll need to play with a noise gate [16-Feb-20 08:58 PM] mcganksta#0000 maybe later then [16-Feb-20 08:58 PM] mcganksta#0000 lol [16-Feb-20 08:58 PM] fagenthegreen#0000 heh ok [16-Feb-20 08:58 PM] fagenthegreen#0000 in OBS you can record instead of broadcast so you can get an idea of I/O issues [16-Feb-20 08:58 PM] mcganksta#0000 i muted the Desktop, but not sure if ther eis audio anymore [16-Feb-20 08:59 PM] fagenthegreen#0000 none [16-Feb-20 08:59 PM] fagenthegreen#0000 do a window capture and set it to chrome [16-Feb-20 08:59 PM] mcganksta#0000 i will try later [16-Feb-20 08:59 PM] fagenthegreen#0000 window audio capture [16-Feb-20 09:00 PM] mcganksta#0000 i am totally new, so I will mess with it tomorrow, find a tutorial....just screwing around right now [16-Feb-20 09:00 PM] fagenthegreen#0000 fair enough! [16-Feb-20 09:00 PM] fagenthegreen#0000 I am going to start streaming maybe tomorrow night [16-Feb-20 09:01 PM] fagenthegreen#0000 I'll run through my OBS settings [16-Feb-20 09:01 PM] mcganksta#0000 cool [16-Feb-20 09:01 PM] fagenthegreen#0000 it definitely takes a bit of work to get it right [17-Feb-20 01:04 AM] prdgi#0000 @rain9441 im going to check my colonies. I'm sure I've got quite a few 5th experts after they made the times longer. [17-Feb-20 04:54 AM] prdgi#0000 I have 5 Fuel Refining Experts on FO-412c, 5 Resource Extraction Experts on FO-452g and 5 Agriculture Experts on Promitor all gained after the devs lengthened the expert collection time [17-Feb-20 06:52 AM] slomes#0000 nice [17-Feb-20 06:52 AM] slomes#0000 im still waiting for expert 5 on the Ice Station [17-Feb-20 06:52 AM] slomes#0000 should be coming in the next month [17-Feb-20 07:30 AM] arsenyzvonar#0000 Not sure if this is actually a problem, maybe it's good that it's possible, but I just did something which I'd consider evil. Some dude were selling 18 units of LST for 60, while the next order had a price of 75 iirc. I had some money left while I was waiting for my buy order to be fulfilled, so I though why not try that thing someone has mentioned here before as a way to counter flipping. I bought those 18 units and placed a new order right away. Same 18 units, but for 70. I didn't make much money on this, just 180 CIS, but imagine if I had more money at the time? Say, enough money to buy whole market. Well, even part of it would be enough. What are your thoughts on this? [17-Feb-20 07:37 AM] arsenyzvonar#0000 Now that we can rent storage units this could be a nice way of making some extra money [17-Feb-20 07:59 AM] mcganksta#0000 So you bought low and sold high? [17-Feb-20 08:00 AM] rain9441#0000 Totally legit and I applaud you for your trading efforts [17-Feb-20 08:01 AM] mcganksta#0000 I did the same thing with C [17-Feb-20 08:02 AM] rain9441#0000 If someone wants to sell quickly for a lower price and someone else wants to buy and hold to sell later for more profit that is an essential need in the universe [17-Feb-20 08:02 AM] rain9441#0000 Traders who buy low, hold, and sell high often create market stability through reducing spread and adding stockpile buffers [17-Feb-20 08:07 AM] arsenyzvonar#0000 Ah, ok then [17-Feb-20 08:19 AM] slomes#0000 Isn't that flipping? xD [17-Feb-20 08:20 AM] arsenyzvonar#0000 Nah, flipping is when you place an order with the price 0.01 lower [17-Feb-20 08:28 AM] rain9441#0000 That is flipping, which is the term used to negatively describe it among the prun community [17-Feb-20 08:28 AM] rain9441#0000 โ€œTradingโ€ is what we call it when we see the value and respect it [17-Feb-20 08:42 AM] slomes#0000 which one now [17-Feb-20 08:44 AM] slomes#0000 0.01 lower is undercutting for me, and flipping is if you buy lower priced orders, and then relist it higher. A fight where you keep undercutting each other, and when you get pretty damn low, one of the two buys out the others stock, and then puts it high. Thats the nasty stuff. [17-Feb-20 08:46 AM] slomes#0000 Like: I have 10 BSE, someone has 10 too. I start at 1500, he lists 1400, I list 1300 etc etc. and nobody budges. Then at 800 I swoop up his 10 BSE for 8000$, and relist my now 20 BSE at 1500 for 7k$ profit [17-Feb-20 08:46 AM] slomes#0000 thats flipping for me [17-Feb-20 08:46 AM] slomes#0000 but combined with undercutting [17-Feb-20 08:46 AM] arsenyzvonar#0000 So it's not nasty if it's being sold low initially? [17-Feb-20 08:47 AM] slomes#0000 I mean its a legit tactic, but it feels bad if you are the one getting flipped xD [17-Feb-20 08:47 AM] slomes#0000 (happened to me once) [17-Feb-20 08:47 AM] arsenyzvonar#0000 Fair enough [17-Feb-20 08:47 AM] slomes#0000 Another thing would be making MMs, where you have a low buy and a high sell order standing simultaneously. Same principle, but not a surprise move [17-Feb-20 08:48 AM] slomes#0000 Its all in good spirits, as long as you uphold somewhat fair pricing imo. But thats subjective i guess [17-Feb-20 08:48 AM] slomes#0000 Like for the past couple weeks I had buy LDE LSE at 3k and sell at 4k [17-Feb-20 08:49 AM] slomes#0000 this way people got rid of LSE LDE at 3k or higher, and people also had access to them at 4k or below [17-Feb-20 08:49 AM] slomes#0000 But yea, if you see a really low out of place sell ad, dont feel bad buying and reselling [17-Feb-20 08:50 AM] slomes#0000 they might even just wanna get rid off their stuff [17-Feb-20 08:51 AM] slomes#0000 Just experiment and try stuff out! [17-Feb-20 08:51 AM] slomes#0000 Its a game after all [17-Feb-20 08:51 AM] slomes#0000 I learned this all via ingame too [17-Feb-20 09:01 AM] molp#0000 There is a SpaceX launch in ~5 minutes https://www.youtube.com/watch?v=8xeX62mLcf8 [17-Feb-20 09:01 AM] arsenyzvonar#0000 Ah, thanks Molp! [17-Feb-20 09:16 AM] lunikon#0000 huh, they lost a booster [17-Feb-20 09:16 AM] lunikon#0000 not used to that anymore ๐Ÿ™‚ [17-Feb-20 09:59 AM] rain9441#0000 @slomes 0.01'ing someone is Collusion. That is two people agreeing that they don't want to sell for less than some price point and they are willing to accept that they only get a portion of the sales during the time period where they have the lowest sell order. This is a sign that the sell price is higher than where it should be. Lowering your price to bait another player to 0.01 you so you can buy out their order and resell higher is exercising your market power. I doubt most players would drop their price so low if both of you were selling 10 BDE. Now if your order was 1000 BDE and theirs was only 10 BDE, you have way more leverage to bring down the price temporarily to buy out other players' supply for cheap. But at the same time it's a risk for you because they may be goading you to go lower to buy cheap BDE. [17-Feb-20 10:01 AM] rain9441#0000 Using Market Power i believe is seen as negative from economists [17-Feb-20 10:03 AM] rain9441#0000 I'm of the mindset that if molp comes in and sets a buy order up for PE at 4.5 and a sell order at 5.1, then molp is helping the PE market because buyers get a better deal and sellers (straight to market) get a better deal. Only the colluders are upset. [17-Feb-20 10:05 AM] rain9441#0000 On top of that, the amount of PE molp holds on to (whether it be 10,000, or 100,000) is a nice buffer to help deal with market fluctuations like a spike in C. [17-Feb-20 10:12 AM] thegravycompanygc#0000 To add to your scenario, Molp gets a nice profit - which ofsets his risk. If Charlie dumps PE on the market, Molps stash of PE is now worth a lot less [17-Feb-20 10:12 AM] thegravycompanygc#0000 But more people playing the market this way would really help level a lot of prices out [17-Feb-20 10:14 AM] rain9441#0000 We are a bit short on traders on a lot of the basic stuff that has high volume. I'd really love to see a much bigger stockpile of DW on the market. [17-Feb-20 10:16 AM] rain9441#0000 Through my spreadsheeting I've found that an ROI of 40-45 days is respectable for settling an additional T1/T2 colony. That means that with 1,000,000 NCC I can make 1,000,000 NCC of profit in 40-45 days (or about 22-25k profit per day). A trader needs to get about 18-19% ROI per week on their trades to be better off than settling another base. [17-Feb-20 10:18 AM] rain9441#0000 I'm not of the mindset that it is the best thing for me yet, but after I setup my next 3 colonies (all T1/T2) I'm thinking I will move into more trader-space [17-Feb-20 10:26 AM] esabab_00#0000 Anyone have any thoughts on the Promitor water market? After some experimentation it seems like most water users are either sitting on large stockpiles or are self sufficient for water. Even after huge purchases at high prices to try to lure people to dump their stockpiles water appears back in quantity within about 1-1.5 days and prices get to mid 20s. [17-Feb-20 10:28 AM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/679001142344024095/unknown.png?ex=6814f297&is=6813a117&hm=053180245f1dc6593b7ea600c6f5ce48816e087c106dddcba9621b91539bf132& [17-Feb-20 10:29 AM] esabab_00#0000 Yeah, but isn't the profit per area a lot higher off buildings using water rather than running the rigs? [17-Feb-20 10:30 AM] rain9441#0000 Don't know, I dare not rely on 1000 units of water a day from the market. [17-Feb-20 10:31 AM] rain9441#0000 I honestly treat RIG and HYF as one unit. You build both or none. Similarly I treat my POL+EXT+COL on Umbra as one unit. [17-Feb-20 10:33 AM] rain9441#0000 In my corp, Madnewy (Bob Industries) decided to build HYF w/o RIG support because he was not thrilled with the profit/day on RIG. Not long after he indicated regret and AFAIK is moving towards self sustained H2O supply [17-Feb-20 10:34 AM] esabab_00#0000 I'd say having one person focus on HYF and the other RIG would be better with the experts but having had someone I was dependent on disappear I'd be hesitant to do it again [17-Feb-20 10:35 AM] esabab_00#0000 So I guess my feeling that most people are pumping their own water and just selling off excess is probably true [17-Feb-20 10:36 AM] rain9441#0000 This would be true if Experts had reasonable affect on anything, but they generally do not give enough bonus to matter - it would also be true if there were significant barriers to entry in a market, which there are none of. [17-Feb-20 10:36 AM] caiolan#0000 I run a small shortfall (about 10%) between my rigs production and my consumption. I'm okay with buying that off the market but I wouldn't want to buy all of it off the market. [17-Feb-20 10:45 AM] sharlindra#0000 what, is almost 30% bonus not enough to matter? thats HUGE in my eyes [17-Feb-20 10:46 AM] esabab_00#0000 Yeah I always try to specialize since the first depreciation replacement [17-Feb-20 10:46 AM] sharlindra#0000 ad H2O reliance - I took my RIGs down quite a while ago, but then again I dont need much water... I make NS and THF a lot, but when water spikes, I can easily switch for other stuff for days so idc much - I was very surprised it bounced back this fast though [17-Feb-20 10:48 AM] esabab_00#0000 Yeah over production and stockpiling must be huge [17-Feb-20 10:49 AM] sharlindra#0000 I *think* it might be due to people making DW self-sufficiently, there is usually enough agri stuff on market to switch for RAT for a day or two and that gives you a huge surplus of H2O [17-Feb-20 10:54 AM] sharlindra#0000 or even switching to the slow recipe [17-Feb-20 10:56 AM] rain9441#0000 H2O is the most heavily used core resource in the game. It is also an invisible price imho. While it may seem like only a small amount of h2o is traded, there is a ton of it that is instantly used to produce something else (RAT, DW, COF, HCP, C, and so on). The price of H2O is tied directly to those products prices. So even if h2o is traded at 14 vs 28, it doesnโ€™t necessarily reflect the actual value of it [17-Feb-20 10:57 AM] rain9441#0000 Now if DW went up by 30%, that would have a significantly greater effect than messing with the h2o price [17-Feb-20 11:03 AM] esabab_00#0000 I also bought up like 10000 units of DW and DW also popped right back in volume [17-Feb-20 11:04 AM] sharlindra#0000 oh wow, I dont follow DW much since I make my own (ofc :D) but it always felt quite unstable [17-Feb-20 11:40 AM] slomes#0000 @rain9441 ah good explanation, yea that seems right. the 0.01 wasnt meant as a specific, just as a "set a lower offer than the other" type of thing, although a bad example here, as 0.01ing each other takes forever if you would want to buy out and resell someone. exercising your market power seems like a fitting description. Yea I figured the simultaneous buy and sell was productive, I tried it myself like mentioned, and It felt like I was doing something useful to the market. Thanks! [17-Feb-20 11:43 AM] slomes#0000 I think I remember jkomut doing the undercut battle and then flipping my stuff once, and also doing it myself once with INF, just to test out how it plays out if I do something like buying out everything and relisting it (I also had majority of product on the market, so I guess I was doing exercising in market power :D). {Reactions} ๐Ÿค” [17-Feb-20 11:45 AM] originalskullbearer#0000 [SELL 296 ALO | CR-911i | 23680 ICA] x 2, Material Filled On Payment, 7 day contract [17-Feb-20 11:50 AM] originalskullbearer#0000 oh, let me update that to a full load [17-Feb-20 11:51 AM] originalskullbearer#0000 256 was in my brain but it's 296 [17-Feb-20 12:44 PM] catfiz#0000 @esabab_00 I have a question about the point values in your leaderboard. How do you calculate out of the 100 points you get for let's say an ADM? What is an electronic worth compared to a L-fab? [17-Feb-20 12:45 PM] esabab_00#0000 That is a tough problem to solve primarily, I think, to the fact that all of the items are variable in value through time. For example an LSE right now is hard to find and might be worth 6k but 10 months ago it was even worse and worth 10k. [17-Feb-20 12:47 PM] esabab_00#0000 So I don't have anything to really account for the fact that an ADM today might not really be worth what an ADM was in the past or might be worth in the future [17-Feb-20 12:47 PM] catfiz#0000 Hmm, so it it just what they're worth at the time? [17-Feb-20 12:48 PM] esabab_00#0000 So I'm looking at the contributions and working them back to what I think the percentage of contribution to the total ADM is at the time I'm entering them [17-Feb-20 12:50 PM] esabab_00#0000 To simplify it a bit for myself I am limiting the options to the categories I created instead of trying to just eyeball it on a percentage for each contribution [17-Feb-20 12:50 PM] esabab_00#0000 and making sure that none of the constructions award more than the total possible point value [17-Feb-20 12:50 PM] catfiz#0000 I see, sounds tough [17-Feb-20 12:52 PM] esabab_00#0000 Yeah, there's better ways to do it but it would take a lot longer to implement them [17-Feb-20 12:57 PM] esabab_00#0000 If I created a database to hold all of the materials in then I could store the input items for a project. I would then have to hand enter the amount of each item in each contribution and store the date. If I was also pulling market data I could then calculate the the value of all its contributions at the point in time they were made and when the project is complete calculate the total cost of the project. Which would be better but there's still a choice being made somewhere about the value of items and then beyond that the value of the currency the item is bought and sold in [17-Feb-20 12:58 PM] esabab_00#0000 If you can get an LSE for 6k CIS at Katoa and 4k ICA on Promitor then what is a LSE really worth when added to a project? Its complicated [17-Feb-20 01:14 PM] esabab_00#0000 I'm also not dealing with corporation membership over time. Say someone contributed a lot to some CoGCs while they were a member of GDP. If they changed corps to Quinten Essentials then the leaderboard would give all those points to Quinten Essentials...so if someone wanted to they could game the system... [17-Feb-20 01:22 PM] thegravycompanygc#0000 So did carbon go crazy on all the CXs because of a market shift - or did people talking about carbon going crazy make people buy carbon now to avoid the higher price? [17-Feb-20 01:23 PM] thegravycompanygc#0000 I kinda like the idea of the latter actually happening :D [17-Feb-20 01:23 PM] rain9441#0000 Too many people probably build BMP or SME without their own INC [17-Feb-20 01:24 PM] rain9441#0000 INC often looks "not very profitable per day" to many who don't consider area/building cost/workforce costs [17-Feb-20 01:24 PM] thegravycompanygc#0000 It does look like just a slow climb outside of Katoa. I ripped down my INC.... [17-Feb-20 01:25 PM] thegravycompanygc#0000 Time for the invisible hand to help us along [17-Feb-20 03:03 PM] nreif#0000 Why the hell is NCC the most valued currency? [17-Feb-20 03:03 PM] catfiz#0000 Who said that? [17-Feb-20 03:04 PM] nreif#0000 Check out the FX. [17-Feb-20 03:04 PM] catfiz#0000 Lol, don't listen to FX [17-Feb-20 03:04 PM] catfiz#0000 She is lying to you [17-Feb-20 03:04 PM] nreif#0000 No, it is the FX that matters. [17-Feb-20 03:05 PM] nreif#0000 It there that currencies are exchanged. [17-Feb-20 03:05 PM] rain9441#0000 You get a lot more BSE for your buck with NCC [17-Feb-20 03:05 PM] catfiz#0000 Well, I trade there occasionally, you're always gonna get a bad deal [17-Feb-20 03:05 PM] rain9441#0000 So people like NCC [17-Feb-20 03:06 PM] catfiz#0000 I only make ICA, so sometimes I buy NCC for a terrible price :P [17-Feb-20 03:06 PM] catfiz#0000 But I don't think anyone would agree that NCC is worth more [17-Feb-20 03:07 PM] catfiz#0000 Honestly that was probably me buying stuff that made the FX look like that [17-Feb-20 03:07 PM] fagenthegreen#0000 Thank you! Purchasing Power Parity! [17-Feb-20 03:07 PM] fagenthegreen#0000 NCC is worth more because more people want it, not necessarily because it is more valuable [17-Feb-20 03:07 PM] irem_isle#0000 if you have NCC, you can buy BSE at Montem for example and trade it for quite a bit more ICA on Prom. vice versa is currently rather trickier [17-Feb-20 03:08 PM] nreif#0000 @fagenthegreen Exactly. Supply and demand. [17-Feb-20 03:08 PM] catfiz#0000 I'm way too lazy for that [17-Feb-20 03:08 PM] nreif#0000 The are floating currencies. [17-Feb-20 03:08 PM] fagenthegreen#0000 I talk about it here: https://promitor.space/university/lesson-2-routes/ [17-Feb-20 03:08 PM] fagenthegreen#0000 there's even a nice informative video [17-Feb-20 03:09 PM] fagenthegreen#0000 god those galleries are so ugly I need to fix that [17-Feb-20 03:20 PM] originalskullbearer#0000 Yes even on Prom the great C producing planet, C has started to skyrocket [17-Feb-20 03:20 PM] originalskullbearer#0000 I think that prices on the order of 350-450/C are healthy, but it hurts when it happens so fast [17-Feb-20 03:34 PM] rain9441#0000 they should even out when someone takes a WR to montem and just buys the entire BSE stock [17-Feb-20 03:34 PM] rain9441#0000 :mojodThink: [17-Feb-20 03:34 PM] wafflesofmassdeliciousness7025#0000 BBH is better atm [18-Feb-20 04:00 AM] mafi_#0000 I've got BBH and BSE churning out constantly at Montem... [18-Feb-20 04:00 AM] mafi_#0000 So we won't be running out any time soon [18-Feb-20 04:03 AM] mafi_#0000 In fact, 20 units of BBH due in 21 hours ๐Ÿ™‚ [18-Feb-20 04:34 AM] mafi_#0000 (I'm still only a tiny producer... bear with me) [18-Feb-20 04:35 AM] slomes#0000 tiny producers are just as good :) [18-Feb-20 04:36 AM] mafi_#0000 I also operate differently to literally everyone else, apparently. I work only in bulk, rather than an agile 24hr schedule... but then, I feel that's fitting with the name - Mass Fabrication Industries. We only do large orders. [18-Feb-20 04:37 AM] prdgi#0000 I do both. I do 20 cycle orders, but with facilities staggered to finish in roughly daily increments. [18-Feb-20 05:06 AM] obsidianpick#0000 I have upgraded to 2.6 day chunks of 10 BDE [18-Feb-20 05:08 AM] jakeknight_#0000 I just day daily bse [18-Feb-20 06:45 AM] slomes#0000 Well it really depends on how you feel like playing ^^ You can do large bulks, and go online once a week, or do daily business. The game is flexible enough which is cool [18-Feb-20 06:47 AM] slomes#0000 Eventually when you have multiple bases, you usually do both. Some in bulk some in daily cycles. [18-Feb-20 07:16 AM] Deleted User#0000 NCC is more valuable than ICA at the moment because there is more ICA in the game than NCC I think. Just looking at NV1 and WR sold to the MM in the last 180 days: On Promitor 6 NV1 and 8 WR, on Montem 6 NV1 and 1 WR. That is 51.6m ICA and 22.2m NCC that came into the universe that way. [18-Feb-20 09:29 AM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/679348784282468362/unknown.png?ex=6814e4db&is=6813935b&hm=cb6c1af7d994906211df8dcb43865701fec7c09f04872a6a5e90bc22889bd3c8& [18-Feb-20 09:30 AM] rain9441#0000 Hey all, I just want to draw awareness to the AL market on Montem. It is currently coming back down and is back to a healthy state. This allows for us to consider PP2's instead of PP1's for our BSE, BBH, and BTA production. On top of that it gives flexibility to make AEF and Lfabs. [18-Feb-20 09:31 AM] rain9441#0000 My hope is that with the recent projects on two planets in the solar system (XT-992d and CR-911i) we can begin to start the aluminium revolution. [18-Feb-20 09:31 AM] rain9441#0000 I will be endlessly buying ALO on Montem at 95 and i intend to resell at 105 to stabilize the market. That's all ๐Ÿ™‚ [18-Feb-20 09:32 AM] rain9441#0000 I do not wish to be a long term ALO broker - this position seems necessary only to stabilize the initial prices to alleviate the "140+" ALO syndrome. ALO is unique because it is only valuable if it is used for BFabs as well as Lfabs and can only be valuable if it is competitive with FE prices. [18-Feb-20 09:34 AM] rain9441#0000 I would recommen that promitor uses CR-409c for their PP2 production. CR-409e's fertility and H2O supply seems far too valuable to use for SME/PP2. However, entrepreneurs on Prom could very well profit from ALO SME. {Reactions} ๐Ÿ‘ (3) [18-Feb-20 10:46 AM] __jerm__#0000 Any suggestions on starting out? A lot of different stuff, and not really sure what any of it means ๐Ÿ™‚ [18-Feb-20 10:50 AM] esabab_00#0000 Where did you start? [18-Feb-20 10:52 AM] __jerm__#0000 No where yet, I haven't even gotten into the game, just reading all the stuff in character creation [18-Feb-20 10:53 AM] __jerm__#0000 Thinking of starting >Hortus - Promitor (CR-409e) [18-Feb-20 10:53 AM] esabab_00#0000 Yeah it is easier to explore the markets and all of that once you have picked your starting spot and launched into the game [18-Feb-20 10:53 AM] esabab_00#0000 Promitor is a good starting spot for doing agriculture [18-Feb-20 10:53 AM] __jerm__#0000 I was planning on being a carbon farmer to start [18-Feb-20 10:54 AM] esabab_00#0000 Carbon is in an upswing right now so that might work out well [18-Feb-20 10:54 AM] __jerm__#0000 Oh, just my luck then, okay! I'll start things up and see if I have questions after that [18-Feb-20 11:05 AM] slomes#0000 Yes, Carbon is very good atm! {Reactions} โ˜๏ธ [18-Feb-20 11:23 AM] rain9441#0000 You could not pick a better starting profession right now than Carbon Farmer on Prom. [18-Feb-20 11:23 AM] rain9441#0000 (Assuming the H2O Shenanigans are on hold) [18-Feb-20 11:42 AM] __jerm__#0000 Wow, just begginer's luck then I guess, still going through all the tutorial videos anyways to try and figure things out... heh glad to hear I did 1 thing right! [18-Feb-20 12:04 PM] __jerm__#0000 So, okay I followed things, seems like now I've started production I just need to wait like, 24 hours and then come back? [18-Feb-20 12:12 PM] caiolan#0000 You can, it depends how much time you want to spend with the game today. The actual gameplay is pretty slow early on, but you can learn quite a bit by clicking on stuff to see how it's made and such. I spent my first few days just going through lots of stuff getting my bearings. [18-Feb-20 12:12 PM] mafi_#0000 24 hours? Man... https://i.imgur.com/pPv5ebm.png {Embed} https://imgur.com/pPv5ebm https://images-ext-1.discordapp.net/external/W_R2CdRyKt9650CIcm-tN-4_ZJbgbgHGIKebFSxoBos/https/i.imgur.com/pPv5ebm.png [18-Feb-20 12:16 PM] __jerm__#0000 lmao oof... well I guess that's the whole point of the game [18-Feb-20 12:18 PM] caiolan#0000 If you want to be more active you can also try looking for trading opportunities. Spaceflight is slow, but starting out you can sink lots of time into looking for profit outside of your bases. [18-Feb-20 12:19 PM] __jerm__#0000 Good point, buy low sell high ๐Ÿ‘ [18-Feb-20 12:20 PM] caiolan#0000 If you have Pro (or are waiting for it to activate) you also have access to local markets which can offer some great shipping opportunities. There's an axiom about how early game ships are your best resource, and they can bring in some solid money. [18-Feb-20 12:26 PM] rain9441#0000 Using your ships to haul resources from external T3/Gas giants to trade hubs is an extraordinarily lucrative path to take on day 1. [18-Feb-20 12:28 PM] rain9441#0000 If you'd like to find out more information on that, @originalskullbearer is a good resource as he is setting the bar on early game hauling business. [18-Feb-20 12:34 PM] mcganksta#0000 i need a down and dirty lesson on how to use my ships as freight haulers [18-Feb-20 12:35 PM] rain9441#0000 A) find the LM hubs and join the out-of-game logistics discord for latest info B) learn what products are important and have high volume C) get some starting capital D) find and accept contracts to haul resources from t3/gas giants and bring them back to market for profit. [18-Feb-20 12:36 PM] rain9441#0000 There are also simple opportunities for hauling to and from the 3 exchanges [18-Feb-20 12:38 PM] mcganksta#0000 i mean contract hauling, i get paid to fly [18-Feb-20 12:41 PM] rain9441#0000 I'm not sure how that differs from buying materials from LM sells and hauling them to market [18-Feb-20 12:42 PM] mcganksta#0000 i dont need capital [18-Feb-20 12:42 PM] rain9441#0000 Do you mean accepting two contracts such that one is a buy and another is a sell of the same goods from different planets? [18-Feb-20 12:42 PM] mcganksta#0000 i mean...your ships are tied up, but you need DW moved to Monty....I got a free ship, you pay me to get it there [18-Feb-20 12:43 PM] rain9441#0000 I would require collateral personally, but if you want collateral-free hauling there are a few players who seemed to be doing this. [18-Feb-20 12:44 PM] mcganksta#0000 yeah, i get where there would need to be some trust, maybe split payments or COD, not sure how it would work, but I have to think someone is doing it [18-Feb-20 12:44 PM] rain9441#0000 You will be hard pressed to find a player willing to let you ship 6,000 DW from etherwind to prom without collateral [18-Feb-20 12:45 PM] rain9441#0000 You could just walk away with 360k worth of product [18-Feb-20 12:45 PM] mcganksta#0000 no, i get it...lol [18-Feb-20 12:46 PM] rain9441#0000 Thats why the T3 planets are nice. They are very low risk, low value goods. [18-Feb-20 12:46 PM] rain9441#0000 Buy a load of ALO for 20k, sell it for 28k at market that day. Easy money. [18-Feb-20 12:46 PM] mcganksta#0000 true enough [18-Feb-20 12:47 PM] caiolan#0000 And 20k really isn't that bad for collateral. If you're having trouble assembling that much it may indicate deeper issues. [18-Feb-20 12:47 PM] irem_isle#0000 it makes sense. the newest players benefit most from hiring out their ships [18-Feb-20 12:47 PM] mcganksta#0000 my deeper issue is i spend free $$$ on buildingd [18-Feb-20 12:48 PM] caiolan#0000 Yeah, I spend a lot of buildings too, so my liquidity is always in a rough spot. [18-Feb-20 12:49 PM] rain9441#0000 Buildings net you like 3-5% return on your investment each day. Picking up a load of ALO for 20k and selling for 28k (-1.5k in fuel) is 32% roi in one day. [18-Feb-20 12:50 PM] rain9441#0000 Some players have chosen to not even settle a base, they take their starting resources, cash out for NCC/ICA/CIS, and then haul [18-Feb-20 12:50 PM] mcganksta#0000 again, I get it lol...looking into it now [18-Feb-20 01:11 PM] thegravycompanygc#0000 Some contactors will take the risk hiring haulers [18-Feb-20 01:12 PM] thegravycompanygc#0000 Ie, sell you 400H for one dollar and buy at other end for 7000 [18-Feb-20 01:14 PM] kovus#0000 Which of course is part of why the upcoming patch is interesting; since it allows you to actually contract the shipping services, regardless of payload. [18-Feb-20 01:15 PM] mcganksta#0000 that sounds amazing [18-Feb-20 01:15 PM] thegravycompanygc#0000 And saves on having to be both online at the same time to grab the LM offers [18-Feb-20 01:15 PM] mcganksta#0000 if /when ship building comes online, it will be a whole new industry [18-Feb-20 01:23 PM] rain9441#0000 That would be awesome if it could be an industry [18-Feb-20 01:24 PM] rain9441#0000 That will be a tough game design mechanic to implement. [18-Feb-20 01:24 PM] rubicate#0000 which mechanic? [18-Feb-20 01:25 PM] mcganksta#0000 if the build in shipping contracts, it will take care of its self [18-Feb-20 01:25 PM] mcganksta#0000 if they...even [18-Feb-20 01:27 PM] rain9441#0000 having ships be an industry [18-Feb-20 01:27 PM] rain9441#0000 The default will be that once ship building is in, players will just have "their own ships" and hauling industry will be ended. [18-Feb-20 01:27 PM] mcganksta#0000 there will always be the risk of having a shipment stolen, but those players will self-eliminate from the game I am sure not ships, shipping after they add shipbuilding [18-Feb-20 01:28 PM] rain9441#0000 It will take clever game design to make the shipping industry a thing with ship production [18-Feb-20 01:28 PM] rubicate#0000 one thing to remember that each ship you buy/build means you haven't bought/built another base producing valuable commodities [18-Feb-20 01:28 PM] rubicate#0000 all players with ships are "fighting" over the limited cargoing, while with a brand new base you can just create value out of the ground [18-Feb-20 01:28 PM] mcganksta#0000 1 or more dependaing on the cost [18-Feb-20 01:29 PM] rain9441#0000 Yeah, but this game absolutely rewards players for not relying on others for running things, which means everyone will buy their own ships if they need additional ones. [18-Feb-20 01:29 PM] thegravycompanygc#0000 Based on the MM cost of high level items, I'm pretty sure more ships will be incredibly expensive [18-Feb-20 01:29 PM] rubicate#0000 if cargo contracts are easy and convenient I wouldn't mind using them [18-Feb-20 01:30 PM] rain9441#0000 If ships are too expensive, nobody will make them and they'll rely on others helping with shipping. If ships are too cheap, nobody will contract out shipping because they'll just buy more ships. ๐Ÿคท [18-Feb-20 01:31 PM] mcganksta#0000 what if.......Transportation was a starting package.....3 ships instead of 2, enough mats to build some storage, and a little bit of cash to get going [18-Feb-20 01:31 PM] rain9441#0000 need barrier to entry and other mechanics in place to make it interesting enough that it isn't just an all or nothing "yes or no" choice [18-Feb-20 01:32 PM] rain9441#0000 I personally would probably just always take Transportation if the 3rd ship would otherwise cost 12,000,000 NCC. [18-Feb-20 01:32 PM] rain9441#0000 Seems like an obvious choice. [18-Feb-20 01:32 PM] rubicate#0000 I think ship condition degradation will be implemented at the same time as ship building [18-Feb-20 01:33 PM] fagenthegreen#0000 my guess is starter ships in the future will be pretty small and crappy and cheap [18-Feb-20 01:33 PM] mcganksta#0000 ...but with no way to produce consumables....and each ship would still need a workforce [18-Feb-20 01:33 PM] fagenthegreen#0000 and there will be a spectrum of ships [18-Feb-20 01:34 PM] mcganksta#0000 maybe shipping specific building to operate, [18-Feb-20 01:34 PM] rubicate#0000 maybe cargoing will be real attractive because people can make these tiny fast ships to bring emergency supplies [18-Feb-20 01:34 PM] rain9441#0000 Sounds interesting, yes, but like I said above, it will take clever game mechanics to allow for that to be an industry rather than every player just having enough ships to do what they need to do. [18-Feb-20 01:34 PM] rubicate#0000 sure you can make your own ship but is it at the right place at the right time always? [18-Feb-20 01:36 PM] rain9441#0000 Most players these days make as much as they possibly can for themselves - from Bfabs to Lfabs to consumables - and don't rely on others. It is the most optimal play. There are almost no forces working against that. By default it'll be the same for ships unless there is **some reason** that would make buying one ship and one base less optimal than 2 ships or 2 bases. [18-Feb-20 01:37 PM] slomes#0000 Scrubjay send the link for your tutorials! [18-Feb-20 01:38 PM] slomes#0000 havent bookmarked your page yet [18-Feb-20 01:38 PM] rain9441#0000 That could be as simple as a barrier to entry. It costs you 1,000,000 for the access to multiple ships, then 200,000 for each ship after that. Similar thing applying to bases/buildings. That would help create a hauling / ship "market" or service market. [18-Feb-20 01:40 PM] mcganksta#0000 ok, Cargo as a starting package: 3 ships - require Pioneers to operate - maybe different than the ones we get now smaller but use less fuel - not sure Base: CM, HB1, and one or 2 building that also require workers - Ground Control and maintenance bay - again just spit-balling so now they a way to make money, like the rest of the packages and consumable expenses as well [18-Feb-20 01:43 PM] rain9441#0000 Love the idea and concept [18-Feb-20 01:45 PM] rain9441#0000 I would just like to see more depth in separating out these things into different players. It's one thing to start out with X as a package, it's a whole differnet thing after 3 months when players have built themselves up into a beastly productivity machine. [18-Feb-20 01:46 PM] fagenthegreen#0000 @slomes http://promitor.space/university/ {Reactions} ๐Ÿ‘Œ [18-Feb-20 01:54 PM] esabab_00#0000 I agree with the idea that with more or larger ships there would be almost no need to interact with anyone in the game. If we had more/larger ships and were able to increase base area or have multiple bases on a single planet would completely eliminate the need to interact with anyone [18-Feb-20 01:55 PM] prdgi#0000 @rain9441 gdp had for the most part reached our logistics capacity long ago. We are rolling out logistically efficient projects going forward and relying on 'contract ' hauling almost entirely. A lot of hauling is done internally by our newer members, but even they can't do everything. [18-Feb-20 01:57 PM] prdgi#0000 We are currently trialling a new model for planetary production profile designs with colony clusters. We hope to minimise the overhead logistics and the user time input required to keep these clusters functional. [18-Feb-20 01:59 PM] prdgi#0000 If we deem the trial a success, we'll roll it out for future projects. It should result in more organised logistics and much more contract hauling jobs. [18-Feb-20 01:59 PM] fagenthegreen#0000 additionally a mid-term goal for PTU is to set up our own framework for finding contract pilots [18-Feb-20 01:59 PM] fagenthegreen#0000 ideally for recurring jobs [18-Feb-20 02:00 PM] mcganksta#0000 @prdgi you need an empty ship let me know [18-Feb-20 02:01 PM] esabab_00#0000 Automatic "cash on delivery" and "provision on payment" contracts would be helpful as well...so I don't have to worry about leaving haulers sitting around waiting for stuff to happen on my end {Reactions} ๐Ÿ’ฏ (2) [18-Feb-20 02:05 PM] rain9441#0000 Maybe even multi-party contracts not limited to two people ๐Ÿค” [18-Feb-20 02:38 PM] irem_isle#0000 you know what'd be cool? a planetary project that let ships arrive and depart faster, something like air traffic control but in space. that's often the bulk of the travel time [18-Feb-20 02:58 PM] thegravycompanygc#0000 A space elevator was mentioned elsewhere - get rid of the entire landing/take off portion all together [18-Feb-20 03:54 PM] mafi_#0000 "altogether"; space elevators are not free, they don't run on magic and unicorn farts. There'll still be an energy cost, which utilises resources ๐Ÿ˜› [18-Feb-20 03:55 PM] mafi_#0000 That said, a sufficiently fast space elevator could double up as a weapons platform for launching containers of iron at neighbouring hostile planets, and pesky pirates... [18-Feb-20 04:05 PM] fagenthegreen#0000 a space elevator would have to be extremely fast to not take days [18-Feb-20 04:06 PM] fagenthegreen#0000 and once it's in geosynchronus orbit you still need propulsion to actually launch it at the pirates [18-Feb-20 04:39 PM] thegravycompanygc#0000 Given the time scaling of other items, I think our elevators could be considered instantaneous. But yes, a maintenance fee would be realistic [18-Feb-20 04:43 PM] slomes#0000 I like those slingshots more [18-Feb-20 04:43 PM] slomes#0000 https://www.youtube.com/watch?v=dqwpQarrDwk {Embed} Kurzgesagt โ€“ In a Nutshell https://www.youtube.com/watch?v=dqwpQarrDwk 1,000km Cable to the Stars - The Skyhook To support Kurzgesagt and learn more about Brilliant, go to https://www.brilliant.org/nutshell and sign up for free. The first 688 people that go to that link will get 20% off the annual Premium subscription. Sources: https://sites.google.com/view/sources-skyhooks/ Get your ... https://images-ext-1.discordapp.net/external/0NQkxV7cpi0DRnv4zPn5LIHlx_TpPccEwBpm6fSuyNI/https/i.ytimg.com/vi/dqwpQarrDwk/maxresdefault.jpg [18-Feb-20 04:44 PM] slomes#0000 this could be a planetary/space project [18-Feb-20 04:44 PM] slomes#0000 thx for the link scrubjay! {Reactions} ๐Ÿšš [18-Feb-20 05:28 PM] irem_isle#0000 space elevator is very cool [18-Feb-20 06:54 PM] jmac_420#0000 both space elevator an skyhook need some god tier rope [18-Feb-20 07:21 PM] thegravycompanygc#0000 Carbon nanotubes... Or graphene ... Or ... Diamonds? [18-Feb-20 07:21 PM] thegravycompanygc#0000 Material science will get there [18-Feb-20 07:54 PM] esabab_00#0000 You could build a space elevator tether on the moon with existing materials due to the smaller size and much slower rate of rotation [18-Feb-20 08:55 PM] esabab_00#0000 Ship stuff comes up from time to time and there have not been any recent updates from devs on details. Just FYI for anyone reading the dev logs that talk most about ships are 70, 72-75. 75 especially is worth a look as it contained a ship designer prototype (the image below is animated in the dev blog which you can find in the index here: https://prosperousuniverse.com/category/devlog/) [18-Feb-20 08:55 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/679521452071845959/20170420-ship-editor.png?ex=6814dceb&is=68138b6b&hm=10e16b1340e9b8b0b92e09e211a90c666b90e094c75267f4e92558c7775b7db6& [18-Feb-20 08:56 PM] defenestrator1235#0000 cool [18-Feb-20 09:14 PM] thegravycompanygc#0000 Very cool [18-Feb-20 11:40 PM] Deleted User#0000 Promitor election is in a dead heat between @fagenthegreen and @catfiz https://www.gdpprun.com/?p=2939 [19-Feb-20 12:04 AM] fagenthegreen#0000 hanging out in the chat and streaming [19-Feb-20 01:19 AM] sibg#0000 Whelp time to check my pu and see if my account got purged again [19-Feb-20 01:19 AM] sibg#0000 oh good it isnt purged [19-Feb-20 02:23 AM] lunikon#0000 I just learned that Discord allows streaming...so I guess that's what I'll be using to do my promised dev stream some time soon ๐Ÿ™‚ [19-Feb-20 02:23 AM] lunikon#0000 easier for this purpose than a full-blown Twitch/YouTube stream [19-Feb-20 04:53 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/679641711303327785/unknown.png?ex=6814a42b&is=681352ab&hm=6effa113421d854dc1a87cdd8985a1f09f60eede8709855ada3de9f67addfb95& [19-Feb-20 08:44 AM] weaselslider#0000 Discord streaming only goes to one channel, and max like 10 people i think? [19-Feb-20 08:45 AM] lunikon#0000 ah, indeed [19-Feb-20 08:45 AM] lunikon#0000 drat ๐Ÿ™‚ [19-Feb-20 08:45 AM] letsgo2u#0000 It's a try for starting [19-Feb-20 09:25 AM] rain9441#0000 Twitch has the vods too so we can watch later if we miss it [19-Feb-20 09:26 AM] rain9441#0000 I so highly recommend twitch, but of course I'm biased as ever. [19-Feb-20 10:29 AM] lunikon#0000 isn't every second user on here a developer? [19-Feb-20 10:29 AM] lunikon#0000 we have a bit of a situation...our new frontend developer quit on us, which means we are back to square one {Reactions} ๐Ÿ˜Ÿ (3) ๐Ÿ˜ญ [19-Feb-20 10:30 AM] lunikon#0000 so if you are interested: find all the details at https://simulogics.net/jobs/ {Embed} https://simulogics.net/jobs/ Jobs Expert games https://images-ext-1.discordapp.net/external/BphVxWaTl0DYTTYX18WAQkRqJcZ41NBGLFRk83LtF9c/https/simulogics.net/assets/img/logo-name.jpg [19-Feb-20 10:30 AM] lunikon#0000 if you have any questions: let me/us know! [19-Feb-20 10:30 AM] esabab_00#0000 Still limited to German only? [19-Feb-20 10:31 AM] lunikon#0000 and if you know of anyone who might be remotely interested and/or a good fit, please let them know! [19-Feb-20 10:31 AM] lunikon#0000 yes, unfortunately [19-Feb-20 10:31 AM] catfiz#0000 Wow, that's quite the turnover [19-Feb-20 10:31 AM] lunikon#0000 I'll be posting this on social media as well, so spread this as far and wide as you can [19-Feb-20 10:50 AM] slomes#0000 aww man, sorry to hear [19-Feb-20 10:54 AM] lunikon#0000 yeah, sucks...pretty much left us hanging before even getting started [19-Feb-20 10:55 AM] catfiz#0000 Is there a reason that you can share? [19-Feb-20 10:58 AM] lunikon#0000 I wish I could [19-Feb-20 10:59 AM] lunikon#0000 that's the frustrating bit [19-Feb-20 10:59 AM] catfiz#0000 Ah, I see [19-Feb-20 11:03 AM] mcganksta#0000 Guys best of luck!! [19-Feb-20 11:04 AM] lunikon#0000 finding devs is near impossible at the moment [19-Feb-20 11:04 AM] lunikon#0000 especially when you got to work with constraints like we do [19-Feb-20 11:06 AM] esabab_00#0000 Everyone I know is stacking money up doing payment processor integrations and e-commerce frontends [19-Feb-20 11:12 AM] rain9441#0000 Sorry to hear that the new developer left. ๐Ÿ˜ฆ [19-Feb-20 11:14 AM] sharlindra#0000 awww that sucks, poor you :( good luck you find someone suitable and reliable soon! [19-Feb-20 11:19 AM] lunikon#0000 "reliable" would be the key attribute I'd value higher than any other skill by now ๐Ÿ˜‰ [19-Feb-20 11:23 AM] sharlindra#0000 yeah, figured :D :( [19-Feb-20 11:27 AM] rain9441#0000 Germany could be a cool place to live ๐Ÿค” [19-Feb-20 11:28 AM] slomes#0000 it is [19-Feb-20 11:28 AM] slomes#0000 ^^ [19-Feb-20 11:29 AM] sharlindra#0000 I forgot all the (very little) German I knew when I started learning Dutch, I think Germans would think I was having a stroke if I started talking there :D [19-Feb-20 11:30 AM] rain9441#0000 Something tells me though that a US citizen with an EU Blue card (?? not sure if that is what is actually needed) wouldn't be something that the grant money would be able to be allocated to [19-Feb-20 11:31 AM] sharlindra#0000 I think? they said it had t be a German contract, I dont think that neccessairly mans you have to have german nationality or whatnot? [19-Feb-20 11:48 AM] catfiz#0000 *moves to Germany and becomes a programmer* [19-Feb-20 11:54 AM] rain9441#0000 It'd be a blast to work on prun. Seems 1000x more interesting than the typical web app projects that come around where I work. [19-Feb-20 11:54 AM] catfiz#0000 The only issue is I don't speak German [19-Feb-20 11:55 AM] catfiz#0000 Or program :P [19-Feb-20 11:56 AM] rain9441#0000 German can't be that hard - and also it is self documenting code so you don't have to talk about it ๐Ÿ™‚ [19-Feb-20 12:10 PM] lunikon#0000 German is a plus, not a requirement. But unless you already have some kind of work permit for the EU/Germany, it's going to be hard to impossible for us to hire you {Reactions} ๐Ÿ˜ญ (2) [19-Feb-20 12:12 PM] originalskullbearer#0000 I would learn the skills for you but I can't meet the Germany requirement [19-Feb-20 12:20 PM] catfiz#0000 Oh no, Shar as a god [19-Feb-20 12:20 PM] sharlindra#0000 Shar just cannot read :D [19-Feb-20 12:20 PM] catfiz#0000 *torture dungeons pop up on every populated planet* [19-Feb-20 12:21 PM] sharlindra#0000 hmmmm thats an idea [19-Feb-20 12:22 PM] originalskullbearer#0000 Vote @catfiz ! [19-Feb-20 12:28 PM] rubicate#0000 I'd love to help, but I already have a job, and I'm a backend guy anyways :/ [19-Feb-20 12:29 PM] originalskullbearer#0000 I think the front end is much more interesting to me, I do semi-bsck end stuff that just uses Excel as the UI or .txt files, and I am frankly getting sick of it [19-Feb-20 12:30 PM] originalskullbearer#0000 Even though without the back end the front end is worthless [19-Feb-20 12:30 PM] rubicate#0000 nah Skullbearer, you don't understand, the front-end isn't for the likes of you and me, the front-end is yucky and slimy [19-Feb-20 12:30 PM] originalskullbearer#0000 ? [19-Feb-20 12:31 PM] rubicate#0000 backend is pure and data-driven, the land of milk and honey. frontend is css, death and despair [19-Feb-20 12:36 PM] lunikon#0000 I kinda agree with Rubicate ๐Ÿ˜„ [19-Feb-20 12:37 PM] molp#0000 I agree that a sentence that mentions CSS should also mention death and despair [19-Feb-20 12:38 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/679758801888477257/Screenshot-2019-03-18-09.png?ex=68151137&is=6813bfb7&hm=2383a4282da0236c3b5288190fb70a8d6cd914990593cdf0f76a7b20df12ca9d& {Reactions} ๐Ÿ˜„ (2) ๐Ÿ‘ [19-Feb-20 12:40 PM] rubicate#0000 just add a telnet interface for PU and life will be so much easier [19-Feb-20 12:41 PM] rain9441#0000 Forget the UI, half of us are devs and we'll enjoy playing using curl as much as apex. [19-Feb-20 01:01 PM] kovus#0000 Curl could be a little brutal. :) [19-Feb-20 01:03 PM] kovus#0000 Have to wait for the API before contemplating "playing using curl", though :) [19-Feb-20 01:04 PM] rain9441#0000 I always thought it'd be fun to see a game out there that had no UI, was purely API based, but had a form of currency in it that you had to spend for each API request. [19-Feb-20 01:05 PM] rain9441#0000 Kind of like the concept behind screeps [19-Feb-20 01:15 PM] obsidianpick#0000 You would need a healthy wiki behind it to do anything [19-Feb-20 01:20 PM] kovus#0000 Just build a GraphQL interface. Standard includes documentation. (Or I misunderstood that bit.) :) [19-Feb-20 01:41 PM] fagenthegreen#0000 @rain9441 I was thinking about making a shell for this when they release the API [19-Feb-20 01:41 PM] fagenthegreen#0000 AS/400 style [19-Feb-20 01:42 PM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/679774841947291800/maxresdefault.png?ex=68152027&is=6813cea7&hm=749e68d4caac67925bfee20381698cf466ba74331afb94d572197948c50f0daf& [19-Feb-20 01:42 PM] rain9441#0000 GraphQL the game. [19-Feb-20 01:43 PM] rain9441#0000 oh my, that console app, ๐Ÿ˜ฑ [19-Feb-20 01:43 PM] fagenthegreen#0000 i'd do it in powershell, too [19-Feb-20 01:43 PM] rain9441#0000 nodejs is all the rage man [19-Feb-20 01:44 PM] fagenthegreen#0000 the setup for powershell for most users would be trivial [19-Feb-20 01:44 PM] fagenthegreen#0000 plus that is my specialty [19-Feb-20 01:45 PM] fagenthegreen#0000 but maybe C++ [19-Feb-20 02:03 PM] jmac_420#0000 are devs hard to find in germany? [19-Feb-20 02:04 PM] lunikon#0000 yes [19-Feb-20 02:04 PM] jmac_420#0000 in the US, you could probably just pick one off the street of any major city ๐Ÿ˜‚ [19-Feb-20 02:05 PM] lunikon#0000 that's not what I hear ๐Ÿ™‚ [19-Feb-20 02:06 PM] rain9441#0000 It is pretty hard to find good devs in US [19-Feb-20 02:06 PM] jmac_420#0000 I'm a cs major, and so many of us are desperate to look for a job [19-Feb-20 02:06 PM] jmac_420#0000 yeah good is a uhhh different [19-Feb-20 02:06 PM] jmac_420#0000 its easy to find a d dev [19-Feb-20 02:06 PM] jmac_420#0000 whether they're good is another story [19-Feb-20 02:07 PM] nreif#0000 @jmac_420 What is a " d dev" ? [19-Feb-20 02:07 PM] rain9441#0000 Junior devs are not so rare. But Jr devs require Sr to work with them - so you still need Sr dev. [19-Feb-20 02:08 PM] jmac_420#0000 i just hit d twice [19-Feb-20 02:08 PM] lunikon#0000 we're at the point where we'd hire a junior as well...even though we really don't have a plan for that scenario yet ๐Ÿ™‚ [19-Feb-20 02:10 PM] jmac_420#0000 hire a junior dev and promote to senior dev [19-Feb-20 02:10 PM] jmac_420#0000 now you have a senior dev [19-Feb-20 02:10 PM] rain9441#0000 ๐Ÿ˜ฑ [19-Feb-20 02:10 PM] sharlindra#0000 yeah, I hear devs of all kinds are rare in whole Europe, definitely high on demand both in Czechia and in the Netherlands too [19-Feb-20 02:10 PM] lunikon#0000 I think I understand why you say "one can pick devs off the street" ๐Ÿ˜› [19-Feb-20 02:12 PM] jmac_420#0000 How do you screen developers? [19-Feb-20 02:12 PM] jmac_420#0000 do you guys give hacker rank tests and then two to four interviews? [19-Feb-20 02:13 PM] sharlindra#0000 maybe... maaaaybe... my husband has been thinking about moving to Germany, maybe I could become a dev myself... I know nothing of coding or anything but I am a woman and we have to work on gender equality in IT, right?! [19-Feb-20 02:14 PM] fagenthegreen#0000 just say "I know python" [19-Feb-20 02:14 PM] fagenthegreen#0000 1+1 [19-Feb-20 02:14 PM] fagenthegreen#0000 ^legit python code [19-Feb-20 02:15 PM] rain9441#0000 Python is so 2019, just say Kubernetes. [19-Feb-20 02:16 PM] fagenthegreen#0000 yeah but kubernetes people dont know kubernetes [19-Feb-20 02:16 PM] jmac_420#0000 I'm hoping I get project matched by google [19-Feb-20 02:16 PM] jmac_420#0000 i have a phone call with them on friday [19-Feb-20 02:16 PM] jmac_420#0000 I already have an internship lined up with Roblox though [19-Feb-20 02:17 PM] jmac_420#0000 The pay disparity between the two is pretty high though, and Google project matching has got a 30% acceptance rate [19-Feb-20 02:17 PM] lunikon#0000 if you say "kubernetes", you sound like devops ๐Ÿ˜‰ [19-Feb-20 02:18 PM] lunikon#0000 but we're currently looking for a frontend dev/designer [19-Feb-20 02:18 PM] lunikon#0000 quite different ends of the spectrum ๐Ÿ™‚ [19-Feb-20 02:18 PM] jmac_420#0000 Hi, I can do [19-Feb-20 02:18 PM] weaselslider#0000 Hi i can do basically nothing [19-Feb-20 02:18 PM] weaselslider#0000 :P [19-Feb-20 02:18 PM] sharlindra#0000 Roblox, my sister is crazy after that :D [19-Feb-20 02:18 PM] lunikon#0000 sorry to disappoint you, but we are not a big corp (yet), so that tactic wont't work ๐Ÿ˜„ [19-Feb-20 02:18 PM] jmac_420#0000 what front end frameworks do you guys use [19-Feb-20 02:18 PM] jmac_420#0000 @sharlindra do you want a roblox employee token [19-Feb-20 02:18 PM] jmac_420#0000 i worked for them last year [19-Feb-20 02:18 PM] jmac_420#0000 i still have 2-3 left [19-Feb-20 02:19 PM] jmac_420#0000 i try to give them out to kids that actually play the game [19-Feb-20 02:19 PM] jmac_420#0000 you can redeem them for a golden bowler hat [19-Feb-20 02:19 PM] sharlindra#0000 I can quickly check if she still plays it but I think shes been at it for like a year and still loved it [19-Feb-20 02:19 PM] jmac_420#0000 its so weird to see children still play roblox [19-Feb-20 02:20 PM] jmac_420#0000 I used to play it over a decade ago [19-Feb-20 02:20 PM] jmac_420#0000 and now i work for the company [19-Feb-20 02:20 PM] jmac_420#0000 its so weird [19-Feb-20 02:20 PM] lunikon#0000 anyway, getting late here. I'm off for today. Don't forget to tell your dev friend we're hiring! [19-Feb-20 02:20 PM] rain9441#0000 I have experience in Microserviceing [19-Feb-20 02:20 PM] rain9441#0000 that might work well [19-Feb-20 02:20 PM] sharlindra#0000 I have seen only very little of it, i am not into this kind of games, really... I am a RPG person myself... and my lil sis lives in a different country so I cant look over her shoulder :( [19-Feb-20 02:21 PM] rain9441#0000 That is kind of front-endy right? [19-Feb-20 02:21 PM] rain9441#0000 Good night martin, and ๐Ÿคž on some good networking for the dev position {Reactions} ๐Ÿ‘ [19-Feb-20 02:21 PM] sharlindra#0000 yep, nighty night, I should go too :D [19-Feb-20 03:32 PM] obsidianpick#0000 Time for another player boom? [19-Feb-20 03:32 PM] catfiz#0000 Oh no [19-Feb-20 03:32 PM] nreif#0000 Yes!!!!!!! [19-Feb-20 03:33 PM] catfiz#0000 the market just started stabilizing [19-Feb-20 03:33 PM] nreif#0000 I sell MCG so the more new players the better. [19-Feb-20 03:33 PM] nreif#0000 @catfiz True. [19-Feb-20 03:33 PM] catfiz#0000 Eeek [19-Feb-20 03:33 PM] catfiz#0000 *retreats into cave for two months* [19-Feb-20 03:34 PM] catfiz#0000 Anyone know if they are big? I've never heard of them [19-Feb-20 03:35 PM] nreif#0000 I have. [19-Feb-20 03:35 PM] catfiz#0000 Hmm, so at least moderately sized [19-Feb-20 03:35 PM] catfiz#0000 This could be an issue [19-Feb-20 03:35 PM] nreif#0000 Yes. [19-Feb-20 03:35 PM] nreif#0000 Basic commodity prices will skyrocket. [19-Feb-20 03:36 PM] nreif#0000 Time for flipping. [19-Feb-20 03:36 PM] nreif#0000 *buys half of all Dw's* [19-Feb-20 03:37 PM] catfiz#0000 I'm honestly contemplating that [19-Feb-20 03:41 PM] fagenthegreen#0000 wait [19-Feb-20 03:41 PM] fagenthegreen#0000 did I miss something? [19-Feb-20 03:41 PM] catfiz#0000 Look at tweets [19-Feb-20 03:41 PM] fagenthegreen#0000 oh [19-Feb-20 03:41 PM] catfiz#0000 Sorry, wrong one :P [19-Feb-20 03:42 PM] fagenthegreen#0000 to save the curious a click: [19-Feb-20 03:42 PM] fagenthegreen#0000 https://twitter.com/prosp_universe/status/1230238396636958723 {Embed} Glitch Free Gaming (@GlitchFreeGame) https://twitter.com/prosp_universe/status/1230238396636958723 We sit down with Martin from @simulogics to discuss their new game Prosperous Universe @prosp_universe https://t.co/Z1yridK7cc https://images-ext-1.discordapp.net/external/4x6tTxHL8DmNKlZAdKbHGfxnE4NM1IzK7nlmnJkGEa0/https/pbs.twimg.com/media/EQ-1A70WsAAhtW_.jpg%3Alarge Twitter [19-Feb-20 03:42 PM] fagenthegreen#0000 they have 372 followers so [19-Feb-20 03:42 PM] nreif#0000 Is there a way to see how many players PrUn has? [19-Feb-20 03:43 PM] catfiz#0000 @devs you have the stats? [19-Feb-20 03:43 PM] fagenthegreen#0000 looking at global chat's user list? [19-Feb-20 03:43 PM] fagenthegreen#0000 that's not 100% i think because people can leave [19-Feb-20 03:43 PM] catfiz#0000 I think he meant unique users [19-Feb-20 03:43 PM] fagenthegreen#0000 but I think 90% of people should be there [19-Feb-20 03:43 PM] catfiz#0000 Like over a week/month timeframe [19-Feb-20 03:44 PM] catfiz#0000 At least 1k [19-Feb-20 03:44 PM] fagenthegreen#0000 well you can see how many people are connected at any moment [19-Feb-20 03:44 PM] fagenthegreen#0000 normally between 100 and 200 [19-Feb-20 03:44 PM] fagenthegreen#0000 who knows the churn on that though [19-Feb-20 03:44 PM] fagenthegreen#0000 I basically stay connected, I know a lot of people connect for a few minutes a day [19-Feb-20 03:44 PM] obsidianpick#0000 I am happy that I just did a resupply run and that I sell BDE [19-Feb-20 03:45 PM] obsidianpick#0000 Prices are going up == More $$$ for me [19-Feb-20 03:51 PM] mcganksta#0000 Here am sitting on tens of DW, but at the Doctor [19-Feb-20 03:51 PM] catfiz#0000 Hold on to it [19-Feb-20 03:51 PM] catfiz#0000 It might spike [19-Feb-20 03:53 PM] mcganksta#0000 I am, not really selling anything but carbon....these long cook times have my water usage out of whack....but I think 12-24 hours and I will have it worked out [19-Feb-20 03:54 PM] mcganksta#0000 But I like the 50 RAT orders [19-Feb-20 03:55 PM] catfiz#0000 I sold like 400 earlier today, though I didn't make much of a dent [19-Feb-20 03:55 PM] mcganksta#0000 The 50 RAT production order in the FP [19-Feb-20 03:55 PM] catfiz#0000 Oh [19-Feb-20 03:56 PM] catfiz#0000 I always do 200 [19-Feb-20 03:56 PM] mcganksta#0000 I will then next run [19-Feb-20 03:57 PM] catfiz#0000 It's just way easier, you don't need to do anything for like 5 days [19-Feb-20 03:57 PM] mcganksta#0000 Yup [19-Feb-20 04:38 PM] thegravycompanygc#0000 I wonder how much the PCgamer influx was the article vs the Google feeds and equivalent services picking it up. I haven't read PCgamer in a decade - but my Google feed got me to read the article [19-Feb-20 04:47 PM] fagenthegreen#0000 yeah I read it on google news [19-Feb-20 04:52 PM] caiolan#0000 Same. [19-Feb-20 05:28 PM] obsidianpick#0000 I got here via a discord server talking about the game after the PC gamer article [19-Feb-20 05:33 PM] mcganksta#0000 i dont even know how i got here...i think i was just googling MMOs and it came up in a list [19-Feb-20 05:38 PM] jmac_420#0000 i guess this game counts as an mmo [19-Feb-20 05:41 PM] mcganksta#0000 i am glad i found it, that is all that matters...... [19-Feb-20 06:48 PM] mad2092#0000 @rain9441 got me here, tho I did see the game before, he reminded me as it got in f2p iirc [20-Feb-20 12:44 AM] fagenthegreen#0000 hmmm gdp appears to be down, A record not resolving [20-Feb-20 12:44 AM] fagenthegreen#0000 gdpprun.com [20-Feb-20 01:49 AM] halavus#0000 Hello, I made a little online tool to "quickly" beeing able to copy/paste an inventory from the console into a spreadsheet: http://prun.halavus.com/ [20-Feb-20 02:20 AM] prdgi#0000 @Deleted User gdpprun is down? [20-Feb-20 02:22 AM] Deleted User#0000 Oh, my registrar might have finally transferred over. Great. [20-Feb-20 02:22 AM] prdgi#0000 Over to Tucows? [20-Feb-20 02:37 AM] Deleted User#0000 Amazon Web Services. [20-Feb-20 02:38 AM] lunikon#0000 ah, PrUn tooling going web scale ๐Ÿ˜› [20-Feb-20 02:38 AM] Deleted User#0000 GDP doesn't mess around. [20-Feb-20 02:42 AM] prdgi#0000 Well, we do, but just with markets and stuff. "Break things and make devs angry" is our motto. [20-Feb-20 02:44 AM] Deleted User#0000 I like to make a list of bugs I found and submit them to the devs friday afternoon. They love that. {Reactions} prun gdp ๐Ÿ”ฅ [20-Feb-20 02:45 AM] prdgi#0000 Coincidentally, you should probably change the way in which production efficiency bonuses are applied. The additive bonuses (corp HQ, experts, COGC, fertility) should be applied before multiplicative bonuses (satisfaction, staffing ratio, degradation). The question you must ask is "Should we do this before, or after GDP breaks our stuff?" [20-Feb-20 04:25 AM] deveth0#0000 @devs : do you mind if the community starts to registers domains using planet names etc? Seems like a decent case for `.space` domains... [20-Feb-20 04:28 AM] lunikon#0000 don't see why you shouldn't...it's not like we have or want copyright on those names and I don't see us using them in such a way anytime soon [20-Feb-20 04:28 AM] lunikon#0000 just keep resets of the game world in mind ๐Ÿ˜‰ [20-Feb-20 04:29 AM] deveth0#0000 oh, thats a great business case... i'd assume, that those planets named by early-access tier whatever people keep their name? So we could sell the domains to the next generation if we start somewhere else ๐Ÿ˜„ [20-Feb-20 04:30 AM] deveth0#0000 (just kiddin) [20-Feb-20 04:45 AM] slomes#0000 Afaik, after universe reset in early access everything gets wiped and you can rename another planet in the new universe, if you have the Support Tier for it. [20-Feb-20 05:01 AM] molp#0000 That is correct [20-Feb-20 05:07 AM] deveth0#0000 ahhh damn... i was already checking tesla.com for a car to buy with the money ๐Ÿ˜„ [20-Feb-20 05:08 AM] lunikon#0000 huh, that's our inofficial company goal as well [20-Feb-20 05:08 AM] lunikon#0000 mission statement: "Buy everyone a Tesla" {Reactions} ๐Ÿ‘ (2) [20-Feb-20 05:09 AM] deveth0#0000 i should really apply for your open job ... [20-Feb-20 05:14 AM] lunikon#0000 but now I'd have to question your motives ๐Ÿ˜› [20-Feb-20 05:19 AM] deveth0#0000 isn't a tesla a good motive? I'd even settle with a model3... [20-Feb-20 05:19 AM] slomes#0000 I think its a good motive haha [20-Feb-20 05:30 AM] deveth0#0000 at least it's an honest motive! [20-Feb-20 06:15 AM] mafi_#0000 Personal goal: buy Simulogic Games, have ALL the Teslas! [20-Feb-20 06:16 AM] mafi_#0000 Think about the experiments you could run with all those Teslas... you could put one upside down on top of another, and you'd wind up with a car that can drive on the roof of tunnels! Or you could put two back to back and never have to reverse anywhere... [20-Feb-20 09:55 AM] deveth0#0000 as soon as PrUn is touch-compatible, you can even play it on ALL your Teslas!! [20-Feb-20 09:57 AM] catfiz#0000 Oh no [20-Feb-20 09:58 AM] catfiz#0000 This person will die trying to play PrUn in their Tesla [20-Feb-20 10:03 AM] slomes#0000 Naw, the car drives itself, while you lean back, and manage your company simulation :D [20-Feb-20 10:04 AM] lunikon#0000 famous last words... {Reactions} ๐Ÿ˜„ ๐Ÿ‘ [20-Feb-20 10:04 AM] slomes#0000 One hand on the wheel! [20-Feb-20 10:04 AM] slomes#0000 the other on APEX [20-Feb-20 10:04 AM] slomes#0000 ^^ [20-Feb-20 10:05 AM] catfiz#0000 *Swerves and hits Martin* [20-Feb-20 10:46 AM] obsidianpick#0000 I mean... playing PrUn on a Tesla would be awesome [20-Feb-20 11:18 AM] fagenthegreen#0000 actually you'd be surprised [20-Feb-20 11:19 AM] fagenthegreen#0000 doom can run on anything because it's so simple, a modern browser requires far more resources. [20-Feb-20 11:20 AM] mafi_#0000 And doesn't that worry you? [20-Feb-20 11:21 AM] mafi_#0000 That a *web browser*, something doing as simple as displaying text, colour, still images, and sometimes playing embedded videos, cannot run on fewer resources than a 2.5 dimensional game? [20-Feb-20 11:22 AM] mafi_#0000 That there are more lines of code in a browser than there are in the Unreal 3 game engine, or even Windows 3.1? [20-Feb-20 11:22 AM] kovus#0000 Brings up all sorts of questions about how horrible everything about the web is, huh? :) [20-Feb-20 11:24 AM] mafi_#0000 At what point did the knowledge of good coding practise disappear? When did we as a complete society become so horribly inept at writing optimised code? {Reactions} ๐Ÿ˜ [20-Feb-20 11:24 AM] kovus#0000 About the point that processors became fast, and memory cheap. [20-Feb-20 11:24 AM] lemonsoup#0000 I mean, the browser is only *displaying* those things but I suspect there's a hell of a lot more complicated things happening in the backend to access and interpret that information from a web source [20-Feb-20 11:24 AM] kovus#0000 Btw, the doom code isn't that optimized, nor it is very maintainable. [20-Feb-20 11:26 AM] mafi_#0000 Which is *even worse* [20-Feb-20 11:26 AM] mafi_#0000 @lemonsoup surf.suckless.org is a browser that uses 850 lines of code. Not the 6.7 million in Chrome [20-Feb-20 11:26 AM] mafi_#0000 For a fully featured browser, you'd want uzbl, which comes in at about 5K [20-Feb-20 11:27 AM] mafi_#0000 There is *no reason* for Chrome to take up a hundred thousand, or even a million - much less what it does [20-Feb-20 11:29 AM] mafi_#0000 Coders, in general, are deeply, deeply unskilled, because somewhere along the way, very early on, we started teaching all the wrong things. We started teaching shortcuts by loading in packages, and how to make coding "easy" and "accessible" by taking the least optimised approach, but the easiest to abstractly consider. We're so hung up on dependencies that environments like Node are just a clusterfuck of bad ideas implemented horribly [20-Feb-20 11:30 AM] mafi_#0000 At some point, we reasoned that "fuck it, bad code will be okay in a few years" was an acceptable cop-out, and we allowed the constant increase in hardware performance to attempt to outstrip *laziness* [20-Feb-20 11:31 AM] mafi_#0000 Software is shit. Coders are crap. And we still won't do anything about it [20-Feb-20 11:34 AM] mafi_#0000 ...Sorry I'm a bit worked up by how software development has evolved over the last 30 years ๐Ÿ˜„ [20-Feb-20 11:46 AM] rain9441#0000 Start the rebellion [20-Feb-20 11:46 AM] rain9441#0000 "hell no, we wont code - hell no, we wont code - hell no, we won't code" (continues chant...) [20-Feb-20 11:49 AM] obsidianpick#0000 Thing is [20-Feb-20 11:49 AM] obsidianpick#0000 Right now processor time is cheap, programmer time is expensive [20-Feb-20 11:49 AM] obsidianpick#0000 It used to be programmer time is cheap while processor time was expensive [20-Feb-20 11:51 AM] obsidianpick#0000 (these are relative to each other, not in general) [20-Feb-20 11:51 AM] obsidianpick#0000 An iPhone charger has more processing power than the Apollo 11 Flight Computer [20-Feb-20 11:53 AM] obsidianpick#0000 (This is because it was cheaper to use the more powerful chip than get a worse one and write efficient code for it) [20-Feb-20 12:02 PM] esabab_00#0000 Are all those tiny browsers doing real-time ? [20-Feb-20 12:14 PM] fagenthegreen#0000 @mafi_ I think that's a rather limited way to look at it [20-Feb-20 12:15 PM] fagenthegreen#0000 packages are not bad, they allow modern development to exist [20-Feb-20 12:15 PM] fagenthegreen#0000 Sure it sounds idealistic to say everything should be coded from scratch in assembly but that's not practical in terms of economics [20-Feb-20 12:15 PM] obsidianpick#0000 EVERYTHING IN C [20-Feb-20 12:15 PM] obsidianpick#0000 No exceptions [20-Feb-20 12:16 PM] obsidianpick#0000 No external headers [20-Feb-20 12:17 PM] obsidianpick#0000 You code like a real man (ignore the toxic masculinity/sexism) [20-Feb-20 12:17 PM] mafi_#0000 That's not at all what I'm saying [20-Feb-20 12:22 PM] mafi_#0000 Most languages are fine (Not you JS, or you, PHP.), we're just not using them very well, and we aren't being the best coders we can be. We're not solving problems in efficient manners - just "near enough" and "that'll do" manners [20-Feb-20 12:25 PM] lemonsoup#0000 Isn't that how everyone solves problems at work [20-Feb-20 12:28 PM] esabab_00#0000 Is part of the reason software is shit is that it is pretty much unregulated? [20-Feb-20 12:44 PM] fagenthegreen#0000 That all sounds great, but a small company like the devs of this game wouldn't be able to make software products if they had to rebuild everything from the ground up with the sole aim of improving resource efficiency. [20-Feb-20 12:44 PM] fagenthegreen#0000 In fact, I'd say packages make software far less shit, compared to the old days. [20-Feb-20 12:45 PM] fagenthegreen#0000 Things are much stabler and more secure than they used to be, and open source packages and libraries are a big part of that [20-Feb-20 01:07 PM] mafi_#0000 That's... categorically not true. Software is vastly less stable, because so much of a given codebase is imported from other people. You can have more secure, but just barely, and only because we used to code security like everybody was a decent person and wouldn't willingly harm another for shits and giggles [20-Feb-20 01:07 PM] fagenthegreen#0000 I completely disagree with that assesment. [20-Feb-20 01:07 PM] fagenthegreen#0000 I find it shocking to hear someone claim that software was more stable in the 90s. [20-Feb-20 01:10 PM] fagenthegreen#0000 the abstraction layers you mention have the effect of reducing complexity, not increasing it, as you're working with a modular codebase rather than a monolithic one. [20-Feb-20 01:18 PM] mafi_#0000 The implies that a team can only code products in a monolithic manner - that they can't make their own codebase modular, and I'm not sure that's a true statement. You can still be modular within yourself without using somebody else's very probably badly written code [20-Feb-20 01:19 PM] mafi_#0000 Which still allows you to refine your own product easier [20-Feb-20 01:19 PM] fagenthegreen#0000 Sure, with 10x the time investment maybe. [20-Feb-20 01:19 PM] mafi_#0000 I'm not sure it's a good justification for premade packages [20-Feb-20 01:20 PM] fagenthegreen#0000 Most of these premade packages are open source and on github, available for anyone to inspect or fork or modify. If you think it's poorly written there's nothing stopping you from looking. [20-Feb-20 01:20 PM] fagenthegreen#0000 But is the problem bloat, or incompetence? [20-Feb-20 01:20 PM] mafi_#0000 Yes [20-Feb-20 01:20 PM] mafi_#0000 That is to say, it is both - not one or the other [20-Feb-20 01:20 PM] mafi_#0000 Often they are the result of each other [20-Feb-20 01:20 PM] fagenthegreen#0000 I disagree. [20-Feb-20 01:20 PM] fagenthegreen#0000 Chrome is not bloated because google developers are idiots. [20-Feb-20 01:21 PM] fagenthegreen#0000 It's an extremely feature rich browser, something like uzbl has a fraction of the features. [20-Feb-20 01:21 PM] fagenthegreen#0000 It's like comparing a bow and arrow to a stealth bomber [20-Feb-20 01:22 PM] fagenthegreen#0000 I understand where you're coming from, I was a CS student once and told myself that I'd make everything from scratch. But that is idealism and it does not scale well. [20-Feb-20 01:23 PM] fagenthegreen#0000 in fact, when Microsoft tried to write a modern browser from the ground up specifically for windows, they failed and just forked chrome. [20-Feb-20 01:23 PM] esabab_00#0000 PrUn and other small projects wouldn't exist without frameworks like React. The cost of building things out would be too high {Reactions} ๐Ÿ’ฏ [20-Feb-20 01:24 PM] mafi_#0000 If it helps, I'm not a CS student - I'm a 33 year old Operations Manager for an IT Managed Service Provider ๐Ÿ™‚ I'm not idealistic, I'm bitter, and disillusioned ๐Ÿ˜‚ [20-Feb-20 01:24 PM] fagenthegreen#0000 I'm a 34 year old senior systems admin for a multimillion dollar company and former MSP thrall. I'm bitter and disillusioned too! [20-Feb-20 01:25 PM] esabab_00#0000 I've spent like 40 hours on my planetary project tracking site. If I didn't have a framework to handle 90% of the stuff for me it just wouldn't exist [20-Feb-20 01:25 PM] fagenthegreen#0000 and seriously, when was the last time you had a BSoD on a server? [20-Feb-20 01:25 PM] fagenthegreen#0000 Definitely, my wordpress site is SLOOOW AF and bloated because I used wordpress, but by god, it is functional. [20-Feb-20 01:26 PM] mafi_#0000 On 2016 and 2019 servers, only a handful of times across 200+ clients, which is a good thing, and I will admit that Windows is becoming very good [20-Feb-20 01:26 PM] fagenthegreen#0000 It's becoming so good because Nadella embraced open source! [20-Feb-20 01:26 PM] fagenthegreen#0000 Involving the community has made things much better [20-Feb-20 01:27 PM] fagenthegreen#0000 Ballmer's Microsoft did everything the Microsoft way - and as a result it was closed off and poorly built. [20-Feb-20 01:27 PM] fagenthegreen#0000 Openness and modularity are the keys to stability, in my opinion. Complexity is a complex topic. [20-Feb-20 01:27 PM] mafi_#0000 Don't get me wrong - I love open source and think it's the best thing since sliced bread, but I'm not convinced that by itself it's making all software development and SD education better - I'm genuinely worried we're losing the knowledge and will, one day, run out of those opensource Gods that fix the supposedly unfixable... (and this is ignoring the enormous mass of crap that doesn't get that treatment) [20-Feb-20 01:28 PM] fagenthegreen#0000 That might be true [20-Feb-20 01:28 PM] fagenthegreen#0000 everything is becoming more specialized [20-Feb-20 01:28 PM] fagenthegreen#0000 but I think that's true for civilization generally, over time [20-Feb-20 01:28 PM] fagenthegreen#0000 I mean NASA is having a hard time finding people to work on their old systems that were written in things like FORTRAN [20-Feb-20 01:29 PM] fagenthegreen#0000 Which was, in a way, simpler. A monolithic codebase, very small resource usage or processing requirements. [20-Feb-20 01:29 PM] fagenthegreen#0000 The language's syntax is tougher and less human friendly, but what it's actually doing is far simpler than something like the chrome browser [20-Feb-20 01:30 PM] fagenthegreen#0000 BTW, @mafi_ , if I may make a suggestion [20-Feb-20 01:30 PM] fagenthegreen#0000 leave MSPs forever and go private label [20-Feb-20 01:30 PM] fagenthegreen#0000 best choice of my life [20-Feb-20 01:31 PM] fagenthegreen#0000 ...some hair might even be growing back! {Reactions} woofwave [20-Feb-20 01:32 PM] Deleted User#0000 hello fellow licensees {Reactions} ๐Ÿ‘‹ [20-Feb-20 01:33 PM] Deleted User#0000 hows it going [20-Feb-20 01:33 PM] Deleted User#0000 whats hot atm [20-Feb-20 01:33 PM] Deleted User#0000 water? [20-Feb-20 01:34 PM] fagenthegreen#0000 water can't get too hot [20-Feb-20 01:34 PM] fagenthegreen#0000 or it will boil away [20-Feb-20 01:34 PM] Deleted User#0000 ๐Ÿ™‚ [20-Feb-20 01:45 PM] mcganksta#0000 https://youtu.be/2z9XTeeA43o {Embed} Balgosa https://www.youtube.com/watch?v=2z9XTeeA43o Fett's Vette (Original) featuring mc chris Fett's Vette music video. Song by mc chris http://www.mcchris.com Remix by Baddd Spellah Filmed in the game Star Wars Galaxies by SOE. Scylla Server https://images-ext-1.discordapp.net/external/FZ8zI9Cp3szFQzRHlA5PcXwVFkWLb3EhVWNEF-pXhhY/https/i.ytimg.com/vi/2z9XTeeA43o/hqdefault.jpg [20-Feb-20 01:45 PM] fagenthegreen#0000 oh hell yeah haven't heard MC Chris in a long time. [20-Feb-20 01:45 PM] rain9441#0000 boiling water turns the water into a gas, but it is still water. But you are right, if the water does get hot enough, it will turn into something very different (see Nuclear Fusion) [20-Feb-20 01:47 PM] fagenthegreen#0000 If I asked someone for a glass of water and they handed me a glass of steam, I'd ask again for a glass of water. [20-Feb-20 01:47 PM] fagenthegreen#0000 OMG that video isn't just MC Chris, it's Star Wars Galaxies too! [20-Feb-20 01:48 PM] mcganksta#0000 YUP! [20-Feb-20 01:48 PM] fagenthegreen#0000 I miss that game. [20-Feb-20 01:48 PM] fagenthegreen#0000 When WoW came out I was so disappointed because after playing SWG it was so...basic. [20-Feb-20 01:49 PM] mcganksta#0000 i never played SWG....I feel like i was robbed [20-Feb-20 01:49 PM] fagenthegreen#0000 you were... there was a small window of maybe 2-3 years when it was amazing [20-Feb-20 01:49 PM] fagenthegreen#0000 but then the devs fucked it all up [20-Feb-20 01:49 PM] mcganksta#0000 yeah, I was doing Army stuff, and missed it [20-Feb-20 01:49 PM] fagenthegreen#0000 yeah... it was a bit of a time sink... [20-Feb-20 01:54 PM] mcganksta#0000 I do play SWTOR [20-Feb-20 01:55 PM] esabab_00#0000 Project Gorgon has a little bit of SWG feel to it {Reactions} ๐Ÿ’ฏ (2) [20-Feb-20 01:55 PM] esabab_00#0000 There's dancing and music [20-Feb-20 01:58 PM] fagenthegreen#0000 hmm I hadn't heard of project gorgon [20-Feb-20 01:58 PM] fagenthegreen#0000 It's been a long time since I played anything grindy though [20-Feb-20 02:00 PM] kovus#0000 Ok, how does one remove a reaction? New f'ing discord buttons get in the way. {Reactions} ๐Ÿ’ฏ [20-Feb-20 02:01 PM] rain9441#0000 click it again [20-Feb-20 02:02 PM] mcganksta#0000 i got your back Kovus [20-Feb-20 02:02 PM] kovus#0000 Ahh, gotcha. [20-Feb-20 02:02 PM] mcganksta#0000 or, did [20-Feb-20 02:02 PM] kovus#0000 Heh. [20-Feb-20 03:00 PM] caiolan#0000 Because everyone here has a spreadsheet: Does Excel 2013 have a feature which allows you to make several different charts all at once, or if I want 25 charts am I going to have to make them one at a time? [20-Feb-20 03:01 PM] fagenthegreen#0000 ...use powerBI! [20-Feb-20 03:04 PM] caiolan#0000 *laughs* I actually looked it up. [20-Feb-20 03:06 PM] caiolan#0000 I was mostly just curious because I'm going through the labor cost data and wondering about a couple other things now and was like, "A bunch of charts would be very helpful right about now." [20-Feb-20 03:06 PM] fagenthegreen#0000 and with powerbi a bunch of charts are dead simple [20-Feb-20 03:06 PM] fagenthegreen#0000 you just use your spreadsheet as the data for it [20-Feb-20 03:07 PM] fagenthegreen#0000 DAX, the language powerbi queries are written in, is extremely similar to spreadsheet formulas and functions with a few additional features [20-Feb-20 03:09 PM] fagenthegreen#0000 the really nice thing about PowerBI visuals are how interactive they are once you have them done. Clicking on part of the visualization can drill down or filter all the other visualizations [20-Feb-20 03:09 PM] fagenthegreen#0000 so it's definitely more labor intensive to learn but way less once you actually know it [20-Feb-20 03:12 PM] caiolan#0000 *nods* Question I'm trying to look up is cost. I already have excel and am willing to look into this, but if I want to pour more money into PrUn I should probably up my membership tier instead. :> [20-Feb-20 03:13 PM] fagenthegreen#0000 It's free? [20-Feb-20 03:13 PM] fagenthegreen#0000 https://powerbi.microsoft.com/en-us/get-started/ {Embed} https://powerbi.microsoft.com/en-us/get-started/ How to Get Started | Microsoft Power BI Getting started with Power BI is easy. Use Power BI Desktop now for free, get a free trial of Power BI Pro, or request a Power BI Premium consultation. https://images-ext-1.discordapp.net/external/nK29Z92v7iyrxoi0Aqqem_JYVaEt09py9NW7541EShA/https/powerbi.microsoft.com/pictures/shared/social/social-default-image.png [20-Feb-20 03:13 PM] rain9441#0000 Don't forget to use Scrub's referral code ๐Ÿ˜‰ [20-Feb-20 03:14 PM] fagenthegreen#0000 pfffffffffffffffftttt this is microsoft, I wish [20-Feb-20 03:14 PM] rain9441#0000 I've heard powerbi a lot in my career, i'd actually be interested in checkign that out at some point just to understand what all the business people mean when they talk about it. [20-Feb-20 03:14 PM] fagenthegreen#0000 data science, yo [20-Feb-20 03:15 PM] rain9441#0000 I've gone pretty far while staying far away from it, but at some point it'll bite me. [20-Feb-20 03:57 PM] rubicate#0000 ugh [20-Feb-20 03:57 PM] rubicate#0000 we use powerbi at my job [20-Feb-20 03:57 PM] rubicate#0000 not very fond of it [20-Feb-20 03:58 PM] rubicate#0000 it's always provides like 85% of what we need so we gotta sit there scratching our heads about the other 15% but it's not bad enough that we just toss it out [20-Feb-20 04:09 PM] fagenthegreen#0000 Well I mean, you can use python or R inside of PowerBI [20-Feb-20 04:09 PM] lemonsoup#0000 I quite like powerBI, but definitely agree that 80% is really nice and intuitive and 20% is a massive trial-and-error ballache [20-Feb-20 04:13 PM] lemonsoup#0000 that said it goes down a treat with less tech savvy people [20-Feb-20 04:13 PM] lemonsoup#0000 graphs! colours! clicky buttons!! [20-Feb-20 05:33 PM] mcganksta#0000 I have an empty ship....if anyone wants a contract hauler DM me [20-Feb-20 07:47 PM] esabab_00#0000 I set up the plot usage data from my site to include the planet codes if anyone wants to do anything with it: http://prun.basedesigner.com/api/v1/plots?format=json you can also filter it with the planet code http://prun.basedesigner.com/api/v1/plots?planet__code=XK-745b [20-Feb-20 09:18 PM] fagenthegreen#0000 very nice [21-Feb-20 01:13 AM] deveth0#0000 > I set up the plot usage data from my site to include the planet codes if anyone wants to do anything with it: http://prun.basedesigner.com/api/v1/plots?format=json you can also filter it with the planet code http://prun.basedesigner.com/api/v1/plots?planet__code=XK-745b @esabab_00 how do you load this data? I checked one example and the data is not 100% correct (probably some accounts got deleted in the last 24h?) http://prun.basedesigner.com/api/v1/plots?format=json&planet__code=WN-506a (currently 150 / 400 available) [21-Feb-20 03:24 AM] prdgi#0000 What a time to be alive! https://www.wired.com/story/malware-dna-hack/ {Embed} https://www.wired.com/story/malware-dna-hack/ Biohackers Encoded Malware in a Strand of DNA Researchers planted a working hacker exploit in a physical strand of DNA. https://images-ext-1.discordapp.net/external/d903vMqcnQPkBxVGCHKv_J0QXheos5172U2enHycG-Q/https/media.wired.com/photos/5988d5aa2b5c9d564887b766/191%3A100/w_1280%2Cc_limit/wired-headers2400-B6.png [21-Feb-20 03:26 AM] mafi_#0000 Holy shit, I was literally writing a novel about exactly that [21-Feb-20 03:27 AM] sharlindra#0000 too bad, not sci-fi anymore :D [21-Feb-20 03:31 AM] mafi_#0000 I mean mine was a bit more extensive than that - a human designed from scratch with an artificially intelligence malware package encoded into her DNA as a way of breaching the technological defences of the imperialistic alien invaders... [21-Feb-20 03:37 AM] slomes#0000 I like it [21-Feb-20 03:39 AM] slomes#0000 also @prdgi that is so cool lol {Reactions} prun [21-Feb-20 03:45 AM] mafi_#0000 Oh wait, that article is from 2017, that's literally the one that inspired my novel, I thought it was sounding familiar as I was reading through it... [21-Feb-20 04:48 AM] prdgi#0000 @mjeno Can I use a proxy to show me as being based on Germany for the job? [21-Feb-20 05:03 AM] mjeno#0000 If you can use that on employment contracts and laws, yes! {Reactions} prun [21-Feb-20 06:11 AM] sharlindra#0000 what is the d in the m/f/d? I always see it in ads in germany, havent seen it anywhere else I think lol [21-Feb-20 06:15 AM] molp#0000 It stands for "divers" meaning that everyone can apply, no matter what the sex is [21-Feb-20 06:16 AM] molp#0000 It is a legal thing in Germany. Until recently you had to add "m/w" (e.g. male/female) to make it clear that anybody can apply [21-Feb-20 06:18 AM] molp#0000 It seems that now everyone is adding the "/d" as well [21-Feb-20 06:30 AM] mafi_#0000 I read "divers" in English, rather than Deutsch, and I had to spend a few minutes trying to work out why people who recreationally strap tanks of air to their back and swim in deep waters would be excluded in the first place... [21-Feb-20 06:48 AM] sharlindra#0000 roflmao XD [21-Feb-20 06:48 AM] sharlindra#0000 yeah I figured it would be some inclusive word like that, I just could not think of what it might be [21-Feb-20 06:49 AM] sharlindra#0000 I live quite close to German borders now so linked in throws me ads from Germany quite often and I swear it is always there, I have never seen it in Dutch ads though [21-Feb-20 06:55 AM] slomes#0000 "We don't exclude divers!" [21-Feb-20 06:55 AM] slomes#0000 haha [21-Feb-20 07:01 AM] prdgi#0000 Can Underwater Software Development be a thing? [21-Feb-20 07:03 AM] slomes#0000 I heard its the newest trend [21-Feb-20 07:03 AM] slomes#0000 Subnautica style dev facilities [21-Feb-20 07:04 AM] esabab_00#0000 @deveth0 All the data in my site is entered by hand so there is no loading the data from anywhere. The number of plots goes up and down based on people adding bases and inactives getting culled [21-Feb-20 07:05 AM] rubicate#0000 it's really hard to be Agile under water [21-Feb-20 07:06 AM] slomes#0000 thats where the uber dolphins come in [21-Feb-20 07:06 AM] prdgi#0000 To be clear, this doesn't involve the three seashells method right? [21-Feb-20 07:06 AM] prdgi#0000 But that also gives new meaning to "Shell commands" [21-Feb-20 07:07 AM] deveth0#0000 > @deveth0 All the data in my site is entered by hand so there is no loading the data from anywhere. The number of plots goes up and down based on people adding bases and inactives getting culled @esabab_00 ok, thanks!! [21-Feb-20 07:07 AM] slomes#0000 shell company {Reactions} ๐Ÿ˜‚ (3) [21-Feb-20 07:10 AM] mafi_#0000 This is my favourite conversation [21-Feb-20 09:13 AM] esabab_00#0000 I'm contemplating using my plot and project data to create a summary page about the population of bases across the universe based on my observations....what kind of information would be useful to people and get you to visit the page? Data by region? Faction affinity? Just curious before I put much significant work into it [21-Feb-20 09:37 AM] caiolan#0000 Pioneer/settler/etc would be super useful, especially if it can be broken down by sector or system. I don't know if you can do that though. [21-Feb-20 09:38 AM] esabab_00#0000 Nah I can't break down the bases by population type [21-Feb-20 09:39 AM] esabab_00#0000 Well I could but I would have to get people to self submit their data [21-Feb-20 09:39 AM] esabab_00#0000 Which would probably end up being fake and whatnot [21-Feb-20 09:42 AM] caiolan#0000 Yeah, I figured that was the case. [21-Feb-20 10:33 AM] letsgo2u#0000 Production focus? [21-Feb-20 11:22 AM] esabab_00#0000 Who has the highest STL and FTL operating time? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/680464320563380275/unknown.png?ex=6814ff48&is=6813adc8&hm=59ee03eb463b0a4759340c88b7c50d19b24f384c38721da488702252a0b72083& [21-Feb-20 11:22 AM] nreif#0000 Good question. [21-Feb-20 01:16 PM] _frostwood_#0000 I've enjoyed my time on PRun, but I've been getting burned out on the game, so I'm going to take a leave of absence until the next test. [21-Feb-20 01:16 PM] _frostwood_#0000 Managing all those bases with just two ships became too time consuming. [21-Feb-20 01:16 PM] nreif#0000 That's a shame. [21-Feb-20 01:17 PM] esabab_00#0000 Thanks for working together Frostwood. Hope to see you in the next run. {Reactions} ๐Ÿค› [21-Feb-20 01:17 PM] _frostwood_#0000 Yes ^ and we accomplish NTL's goals was the other reason {Reactions} medal (2) ๐ŸŽ–๏ธ (2) ๐Ÿ… (2) [21-Feb-20 01:17 PM] _frostwood_#0000 there was nowhere really to go. [21-Feb-20 01:30 PM] slomes#0000 I noticed you've grown quiet. Farewell Frostwood, I hope to see you back next test! ๐Ÿคž ๐Ÿ’› {Reactions} ๐Ÿ‘ (2) [21-Feb-20 01:45 PM] deveth0#0000 Godspeed @_frostwood_ , you posted the first transport contract I ever did and that gave a quick boost for me! Good to choose your private life over a game! [21-Feb-20 02:26 PM] rain9441#0000 What's going on with Prom's current market state? Prices seem high and availability low. [21-Feb-20 02:36 PM] rain9441#0000 Anyone else here steering clear of prom's expensive stuff right now? Usually it's the bees knees [21-Feb-20 02:45 PM] slomes#0000 ye its curious [21-Feb-20 02:46 PM] caiolan#0000 The consumables seem fine, but I looked at prefabs and wow. [21-Feb-20 02:47 PM] rain9441#0000 Is this the aftershock of the great H2O cornering attempt? ๐Ÿค” [21-Feb-20 03:02 PM] slomes#0000 I suspect CI players cleared the market [21-Feb-20 03:02 PM] slomes#0000 for bringing stuff to Kat&co [21-Feb-20 03:03 PM] slomes#0000 I will bring a bit Lfabs in next 2 days [21-Feb-20 04:53 PM] tex4356#0000 Farewell @_frostwood_ , it was a pleasure doing business with kind sir. Look forward to your return. [21-Feb-20 06:05 PM] fagenthegreen#0000 hanging out in the voicechat and streaming the promitor election [21-Feb-20 06:40 PM] caiolan#0000 Congratulations. [21-Feb-20 06:41 PM] catfiz#0000 Congrats [21-Feb-20 06:50 PM] fagenthegreen#0000 Thanks! [21-Feb-20 07:17 PM] prdgi#0000 Congratz Scrubjay [21-Feb-20 07:26 PM] fagenthegreen#0000 Thank you! And I got a raise\bonus today at work. It's been a good day, gonna go have a nice dinner. [21-Feb-20 07:27 PM] fagenthegreen#0000 And then I'll head down to the administrative center afterwards and see what shape Catfiz left the place in. [21-Feb-20 07:29 PM] prdgi#0000 BREAKING: Massive leak of Confidential Insitor documents https://www.gdpprun.com/?p=2973 {Embed} GDP Media Group https://www.gdpprun.com/?p=2973 Leaked Insitor documents show unethical practices, violation of hum... {Reactions} prun (2) [21-Feb-20 07:53 PM] mcganksta#0000 too funny [21-Feb-20 09:38 PM] esabab_00#0000 Added several new LMs and a simple summary page for my plot use observations: http://prun.basedesigner.com/bases [21-Feb-20 09:40 PM] thegravycompanygc#0000 Wow! Look at the XK count... And Katoa was the poor man CX... [21-Feb-20 09:45 PM] esabab_00#0000 Well the data is based off the planets I have entered into my system so a lot of the stuff around Promitor and Montem has not been entered [21-Feb-20 09:46 PM] thegravycompanygc#0000 Ah, well I'll still take it as a plus. Based on the activity on the CX, it's definitely a lot more lively than it was two months ago [21-Feb-20 09:55 PM] esabab_00#0000 Yeah, seems like a lot more activity for sure [22-Feb-20 03:29 AM] eattacos88#0000 So I've heard over and over thaty ships are the best asset I have. I don't have the capacity/capital to fill them and move product myself. Sounds like if I have a pro license I can ship other people's goods for them for a fee? Is there a way that I can basically just rent out my ship and not need the capital to buy specific products and ship them for people, but to ship products they've already purchased/produced for a fee? Can anyone share an example of what that may look like? Just looking for ways to build some more capital. [22-Feb-20 04:20 AM] slomes#0000 congrats Scrubjay! {Reactions} prun [22-Feb-20 04:24 AM] slomes#0000 on both real life and ingame achievments ^^ [22-Feb-20 04:57 AM] prdgi#0000 @eattacos88 some players want payment on pickup so you'd need capital for that. I'm much more trusting, so I typically pay for delivery and provide goods at the same time. Generally, the hauler will immediately pay for delivery at that point so it's pretty much square. Not everyone is like me, but there are a few more that do this. [22-Feb-20 07:17 AM] eattacos88#0000 And that's all done through the LMs? [22-Feb-20 07:17 AM] nreif#0000 Yes. [22-Feb-20 07:44 AM] eattacos88#0000 Maybe I'll have to actually dish out that $15 and join a corp. [22-Feb-20 08:11 AM] franss22#0000 hey [22-Feb-20 08:11 AM] franss22#0000 been a while [22-Feb-20 08:13 AM] catfiz#0000 Are you talking about another person? Or is it the fact that you disappeared for a few weeks? {Reactions} ๐Ÿ˜„ [22-Feb-20 08:16 AM] franss22#0000 yeah [22-Feb-20 08:17 AM] catfiz#0000 That wasn't a yes or no question :P [22-Feb-20 08:17 AM] franss22#0000 what [22-Feb-20 08:17 AM] franss22#0000 is it a or b? yes, it is one of those [22-Feb-20 08:17 AM] catfiz#0000 Ah, very helpful [22-Feb-20 08:18 AM] franss22#0000 but yeah, i mean cause i havent been very active here lately [22-Feb-20 08:19 AM] catfiz#0000 You're still ranked relatively high, other people need to step up their discord game! [22-Feb-20 08:19 AM] franss22#0000 wut [22-Feb-20 08:19 AM] franss22#0000 ive barely talked in like a month and still rank high? [22-Feb-20 08:19 AM] catfiz#0000 #10 [22-Feb-20 08:20 AM] franss22#0000 lol [22-Feb-20 08:21 AM] franss22#0000 imma be your neighbor in boucher ๐Ÿ˜„ [22-Feb-20 08:21 AM] catfiz#0000 Oh no [22-Feb-20 08:21 AM] franss22#0000 ill take your water [22-Feb-20 08:21 AM] catfiz#0000 It's oppressed by Shar, I'm not sure if it's safe [22-Feb-20 08:23 AM] catfiz#0000 Keep a low profile and you might be safe [22-Feb-20 10:27 AM] quantumqq#0000 Here's something I'm wondering.. if I demolish a building, do I get construction mats back? [22-Feb-20 10:28 AM] mcganksta#0000 some, it will tell you in the building info [22-Feb-20 10:29 AM] quantumqq#0000 ah.. so the mats in the buildings info window are what I would get back [22-Feb-20 10:29 AM] quantumqq#0000 thanks [22-Feb-20 10:29 AM] mcganksta#0000 the amount in the boxes is what you get back {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/680813417153691759/Capture.PNG?ex=6814f2e7&is=6813a167&hm=afa9e5a9c4c26db8abb4d01acb4a5856e2e302665aa1f3bf6a0463852bd0c8af& [22-Feb-20 10:30 AM] mcganksta#0000 the reclaimable mat line [22-Feb-20 04:59 PM] mcganksta#0000 ATTN: PROM Carbon Farmers: Vote CoGC Program: Advertising Campaign: Resource Extraction Boosts the planet-wide production output of all facilities in the resource extraction sector by 25% for a week through a recruiting ad campaign titled FROM THE GROUND UP [22-Feb-20 05:25 PM] originalskullbearer#0000 Heh [22-Feb-20 05:25 PM] originalskullbearer#0000 Vote construction [22-Feb-20 05:25 PM] originalskullbearer#0000 It will make me more money {Reactions} com [22-Feb-20 05:33 PM] mcganksta#0000 I just wanted to let my fellow Carbs know there is another way [22-Feb-20 06:26 PM] eattacos88#0000 Agriculture and pioneers seem to be what makes most sense for the majority of Prom. [22-Feb-20 06:27 PM] catfiz#0000 Yeah, unless you have an exigent circumstance [22-Feb-20 06:49 PM] mcganksta#0000 Why does it have to be what's best for Prom....it sure isn't what is best for my company [22-Feb-20 06:51 PM] mcganksta#0000 Every one needs to vote how they want, I am trying to change anyone's mind...just wanted C Farmers to know their options [22-Feb-20 06:55 PM] originalskullbearer#0000 Vote Skullbearer [22-Feb-20 06:55 PM] originalskullbearer#0000 Vote money [22-Feb-20 06:55 PM] originalskullbearer#0000 For me [22-Feb-20 08:29 PM] mcganksta#0000 How is influence determined for the project voting [22-Feb-20 11:00 PM] fagenthegreen#0000 pop cap [22-Feb-20 11:00 PM] fagenthegreen#0000 higher tier workers are worth more votes [22-Feb-20 11:00 PM] originalskullbearer#0000 Exactly [22-Feb-20 11:00 PM] originalskullbearer#0000 It is in the wiki somewhere [22-Feb-20 11:01 PM] originalskullbearer#0000 So as a PP2 and POL heavy player on Prom I have some of the higher vote influence for COGC [22-Feb-20 11:01 PM] originalskullbearer#0000 I rarely remember to vote [22-Feb-20 11:01 PM] originalskullbearer#0000 I always go "Oh shoot!" when I get the NOTS [22-Feb-20 11:05 PM] mcganksta#0000 Ok, thanks [23-Feb-20 02:16 PM] fagenthegreen#0000 guys, I have to share this with someone who will appreciate it. my gaming computer is ancient, first gen i7 which is now 11 years old and a 1060. I just bought a new build with a i9-9900k, 2080 S, 32 gb of ram and a curved 32" 4k monitor [23-Feb-20 02:17 PM] fagenthegreen#0000 I'm like giddy right now [23-Feb-20 02:19 PM] deveth0#0000 https://media.giphy.com/media/6kvVGhp7bp2WA/giphy.gif {Embed} https://media.giphy.com/media/6kvVGhp7bp2WA/giphy.gif https://images-ext-1.discordapp.net/external/vAJfWzzsaO9sEZBgkbMEE1FdlodHSPcq3-IC-VVg8qA/%3Fcid%3D73b8f7b11f94bca7eb662b17b97251c6c5838afa29e77e7c%26rid%3Dgiphy_s.gif/https/media3.giphy.com/media/6kvVGhp7bp2WA/giphy_s.gif [23-Feb-20 02:20 PM] fagenthegreen#0000 ๐Ÿ˜ฆ [23-Feb-20 02:20 PM] fagenthegreen#0000 wait is that a sarcastic sloth or a genuinely interested sloth [23-Feb-20 02:20 PM] fagenthegreen#0000 hard to read it's expression [23-Feb-20 02:24 PM] defenestrator1235#0000 beautiful scrubjay, my friend has an i7 and he was tryna play a game and got 0 fps one time [23-Feb-20 02:24 PM] fagenthegreen#0000 lol [23-Feb-20 02:25 PM] fagenthegreen#0000 you know its bad when it switches to frames per minute [23-Feb-20 02:25 PM] defenestrator1235#0000 yea lol [23-Feb-20 02:28 PM] fagenthegreen#0000 https://www.amazon.com/gp/product/B07J6Z9KJ2/ [23-Feb-20 02:28 PM] fagenthegreen#0000 that's my mobo... no lights at all. [23-Feb-20 02:28 PM] fagenthegreen#0000 not even going to have a window on my case, everything blacked out and silent [23-Feb-20 02:34 PM] groblehroble#0000 No rgb lazers and discoball inside the case? Pfft [23-Feb-20 02:34 PM] fagenthegreen#0000 it's a sleeper [23-Feb-20 03:00 PM] mcganksta#0000 i just upgrade my 2010 Mac Mini to a AMD 3 gen R5 3600.....loveit [23-Feb-20 04:16 PM] originalskullbearer#0000 Oh man, my machine is ridiculous bad [23-Feb-20 04:17 PM] originalskullbearer#0000 Dual AMD EPYC 32 cores with 1TB of ECC RAM and a 1 TB solid state drive, not to mention a monster CAD oriented graphics card and a TESLA co-processor for physics [23-Feb-20 04:17 PM] originalskullbearer#0000 Plus these two shitty high end BenQ monitors lookin all new and shiny [23-Feb-20 04:17 PM] originalskullbearer#0000 Not really a gaming machine, but I can theoretically load an entire Factorio map and play [23-Feb-20 04:18 PM] originalskullbearer#0000 fully revealed [23-Feb-20 04:18 PM] originalskullbearer#0000 Or my laptop which is a solid Ryzen Pro which clocks right up there with an i9, I'm happy with that. This one actually runs game things very nicely. [23-Feb-20 04:19 PM] originalskullbearer#0000 But neither is for gaming [23-Feb-20 04:19 PM] originalskullbearer#0000 Just PrUn and Factorio get played [23-Feb-20 04:20 PM] originalskullbearer#0000 If only that server machine wasn't running FEA non-stop and using 980GB of RAM to do it. 24/7, 2-3 weeks at a time. [23-Feb-20 04:20 PM] originalskullbearer#0000 Keeps my kitties warm. Had to put empty kombucha bottles on their side on the top vent to stop them sleeping on it and causing a thermal throttle-down [23-Feb-20 04:31 PM] fagenthegreen#0000 oh i bought the i9 for prun {Reactions} ๐Ÿ‘ (2) prun [23-Feb-20 04:38 PM] originalskullbearer#0000 Also Factorio [23-Feb-20 04:38 PM] originalskullbearer#0000 The factories must grow [23-Feb-20 04:38 PM] originalskullbearer#0000 Say it with me [23-Feb-20 04:41 PM] obsidianpick#0000 THE FACTORY MUST GROW {Reactions} ๐Ÿ‘ [23-Feb-20 04:41 PM] originalskullbearer#0000 Factories [23-Feb-20 04:41 PM] originalskullbearer#0000 Plural [23-Feb-20 04:42 PM] originalskullbearer#0000 PrUn must not die [23-Feb-20 04:43 PM] originalskullbearer#0000 If you have time to work you are wasting time you could be growing the factor**ies** [23-Feb-20 04:44 PM] originalskullbearer#0000 I think of emails from my boss as like the Biters of PrUn [23-Feb-20 04:53 PM] obsidianpick#0000 Anyone here play Rimworld [23-Feb-20 04:53 PM] obsidianpick#0000 Like Factorio but a lot less robots and even less labour laws [23-Feb-20 05:26 PM] mafi_#0000 Labour laws? Sorry I thought it was a hat production facility? [23-Feb-20 05:37 PM] mafi_#0000 Fun related fact; in the latest changelog, the stomach is no longer a vital organ... [23-Feb-20 05:39 PM] obsidianpick#0000 Have they fixed the annoying issue where you can only remove **one** lung before they die? [23-Feb-20 05:40 PM] obsidianpick#0000 You have two [23-Feb-20 05:40 PM] obsidianpick#0000 I should be able to take two [23-Feb-20 05:41 PM] obsidianpick#0000 After surgery issues aren't my problem. Chances are they are a prisoner or a drug addict. [23-Feb-20 05:41 PM] obsidianpick#0000 Onto the pile they go [23-Feb-20 05:42 PM] catfiz#0000 From what you have said, this game seems great! [23-Feb-20 05:42 PM] obsidianpick#0000 Its fun [23-Feb-20 05:42 PM] obsidianpick#0000 Difficult at first [23-Feb-20 05:42 PM] obsidianpick#0000 But fun [23-Feb-20 05:43 PM] obsidianpick#0000 Its like Dwarf Fortress but with a UI that doesn't make you want to rip out your eyeballs and strangle the dev with them [23-Feb-20 05:43 PM] obsidianpick#0000 And a few less features [23-Feb-20 05:44 PM] obsidianpick#0000 It does have a lot of mods though [23-Feb-20 05:45 PM] obsidianpick#0000 I like to add the toilets mod, wall lights, some extra weapons mods, some extra materials, some QoL mods, and a few others that make some bits more interesting to me. I do need to find a production line mod though [23-Feb-20 06:00 PM] originalskullbearer#0000 @petertaylortx streams Rimworld [23-Feb-20 06:00 PM] originalskullbearer#0000 Really not selling it to me though with the organ stuff [23-Feb-20 07:42 PM] obsidianpick#0000 I only really do it when I need an organ for a colonist who got injured [23-Feb-20 08:15 PM] petertaylortx#0000 **RimWorld** is a really fun game. The organ thing is something I very rarely do, so 90% of the time it's not needed. The stories the game makes are interesting and never the same. Then the amount of mods available is great, including ones to change the storytellers [23-Feb-20 08:19 PM] fagenthegreen#0000 yeah I think I am going to stream it some, I must have 2,000 hours in that game [23-Feb-20 08:19 PM] fagenthegreen#0000 i just keep coming back [23-Feb-20 08:26 PM] rain9441#0000 I really should give rimworld another shot - I was unable to get past the early game for some reason [23-Feb-20 08:26 PM] rain9441#0000 Perhaps part of me just got enough out of DF to satisfy that itch forever, perhaps I just need to give rimworld another chance [23-Feb-20 08:30 PM] fagenthegreen#0000 play it on hard, with commitment mode [23-Feb-20 08:31 PM] fagenthegreen#0000 you may die, but it will be a wild ride [23-Feb-20 08:31 PM] fagenthegreen#0000 it's ok as a base builder but it's a little tedious... but as a survival game it's amazing [23-Feb-20 08:31 PM] rain9441#0000 I remember having trouble with just local animals going berserk [23-Feb-20 08:31 PM] fagenthegreen#0000 oh yeah lmao [23-Feb-20 08:31 PM] fagenthegreen#0000 I usually disable that event [23-Feb-20 08:31 PM] rain9441#0000 IDK if i can do "hard" [23-Feb-20 08:31 PM] fagenthegreen#0000 it's so lame [23-Feb-20 08:31 PM] fagenthegreen#0000 no that one just sucks [23-Feb-20 08:32 PM] rain9441#0000 good to know [23-Feb-20 08:32 PM] fagenthegreen#0000 i have ragequit because of that one so it is like the only event I disable [23-Feb-20 08:32 PM] fagenthegreen#0000 so dumb to have a colony ruined because a herd of muffalo randomly decided to attack you [23-Feb-20 09:23 PM] obsidianpick#0000 My colony that escaped ended up just having a ton of turrets for that reason [23-Feb-20 09:23 PM] obsidianpick#0000 Just shooting the animals before they can even get to me [23-Feb-20 11:57 PM] thegravycompanygc#0000 Anyone elses finding half the fun just figuring out what to do next? {Reactions} ๐Ÿ’ฏ [23-Feb-20 11:58 PM] thegravycompanygc#0000 I've run numbers on 7 different base scenarios trying to figure out my next base [24-Feb-20 03:54 AM] mafi_#0000 @originalskullbearer The organ harvesting is largely just an amusing meme because it's quite horrifying you can actually do it... but then, at the same time, shows the depth to which the devs have gone to ensure you have the most freedom you can get [24-Feb-20 04:00 AM] mafi_#0000 As a general rule, my Rimworld playthroughs tend to consist of turtling like fuck with granite walls several layers thick, and having a sectioned out farmland inside the walls far bigger than my colonists would ever need, alternating between food farming (and an storing it all in an enormous walk-in freezer that would make your house seem small) and growing huge amounts of drugs to sell the planetary populace because it it's extremely valuable and so cheap to manufacture [24-Feb-20 06:02 AM] slomes#0000 Rimworld is great fun! Had some great story moments too. My last big game obsession was Oxygen Not Included, 991h on steam atm but I took a break from it because it was eating too much of my time.. [24-Feb-20 06:13 AM] mafi_#0000 ...Also, speaking of illicit materials... ...black market possibility in PrUn? ๐Ÿ˜„ {Reactions} ๐Ÿ‘ (2) [24-Feb-20 06:13 AM] nreif#0000 Good idea. [24-Feb-20 06:52 AM] obsidianpick#0000 How would you make it a black market though? [24-Feb-20 06:53 AM] obsidianpick#0000 As from a players PoV there should be a difference. One option would be to add narcotics, illegal activities and other things in but to me that would then need a way of checking if they are illegal [24-Feb-20 06:55 AM] obsidianpick#0000 One option for that is a "customs fleet" that moves around and scans vessels for illegal cargo, providing a cost in that you may need to fly around the system the long way to avoid them, while also making it clear that its illegal with a fine or something if caught [24-Feb-20 07:18 AM] mafi_#0000 Customs fleet and local police. It would be a huge mechanic to make it operate properly. You'd need a way of building smugglers warehouses full of hidden areas for illicit goods to avoid factory checks. Same thing with ships - you'd need to be able to build smuggler's ships to hide parts from physical inspections. You'd also need a sort of dirty APEX, one that is meant for underhanded, illegal trading. Your company rating would have no baring, and any actions undertook there wouldn't affect your rating in any way - even if you fail to complete contracts. It would work well with the whole "prepackaged goods" conversation from a while ago where you can have a branded package that contains a list of items that can only be unpackaged after buying. You'd be able to make unbranded packages, and they might not contain what they say they contain... would also be a way of avoiding customs inspections - provided they don't open a crate. You'd also need to change how fees work; illicit goods couldn't have production fees or listing fees, as they're illicit and shouldn't be on the books... but you couldn't trade them on the regular ComEx at all. (Unless they were packaged items... and the manifesto was false...) [24-Feb-20 07:19 AM] mafi_#0000 You'd also need a system for reporting other players to customs and police authorities [24-Feb-20 08:19 AM] mcganksta#0000 i have an idle ship if anyone needs a hauler [24-Feb-20 09:22 AM] originalskullbearer#0000 @mcganksta @sintheras has a bunch of hauling right now [24-Feb-20 09:23 AM] originalskullbearer#0000 I am getting close to needing some hauling myself, but not right this moment [24-Feb-20 09:23 AM] originalskullbearer#0000 I did get your message [24-Feb-20 09:24 AM] mcganksta#0000 Ok thx [24-Feb-20 09:24 AM] mcganksta#0000 Hit me up [24-Feb-20 01:01 PM] fagenthegreen#0000 @slomes I've been eyeballing that one for a while, but if you can put ~1k hours into it, it must be worth the few bucks [24-Feb-20 01:01 PM] fagenthegreen#0000 my problem is I keep putting off buying factorio {Reactions} ๐Ÿ’ฏ [24-Feb-20 01:39 PM] prdgi#0000 Factorio is also like crack to people who think like us @fagenthegreen [24-Feb-20 01:41 PM] fagenthegreen#0000 @prdgi you ever play TIS-100? [24-Feb-20 01:41 PM] fagenthegreen#0000 https://store.steampowered.com/app/370360/TIS100/ {Embed} https://store.steampowered.com/app/370360/TIS100/ TIS-100 TIS-100 is an open-ended programming game by Zachtronics, the creators of SpaceChem and Infinifactory, in which you rewrite corrupted code segments to repair the TIS-100 and unlock its secrets. Itโ€™s the assembly language programming game you never asked for!The Tessellated Int... Price $6.99 Recommendations 2379 https://images-ext-1.discordapp.net/external/Hi-Nr_a3epp8Utqtxcy2zCGJq7U-ihOblop9OtAIxt4/%3Ft%3D1573783086/https/steamcdn-a.akamaihd.net/steam/apps/370360/header.jpg [24-Feb-20 01:51 PM] slomes#0000 @fagenthegreen Yea the ONI (Oxygen Not Included) Community has a lot of Factorio players too [24-Feb-20 01:51 PM] slomes#0000 because you build intricate systems and its very sandbox [24-Feb-20 01:51 PM] slomes#0000 Its hands down my favorite game of the last years [24-Feb-20 01:52 PM] slomes#0000 I highly recommend it [24-Feb-20 01:53 PM] slomes#0000 but if you do get it, try not to get any tips and solutions off the internet [24-Feb-20 01:53 PM] esabab_00#0000 fun times {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/681589625889751040/unknown.png?ex=681522ce&is=6813d14e&hm=5c5b163aa65e50861248c9a2068e513bcadc60d509c62f03b3ecc7e8e3faa3b9& [24-Feb-20 01:53 PM] slomes#0000 most of the fun in the game comes from learning ways to unfuck stuff, or how to get something you need [24-Feb-20 01:54 PM] mafi_#0000 The grain madness is over, by the looks of it [24-Feb-20 01:54 PM] esabab_00#0000 I bought all of the grain and destroyed it with the MM and the Great Trader returned [24-Feb-20 01:54 PM] esabab_00#0000 maybe sacrifices do work [24-Feb-20 01:58 PM] ada.catlace#0000 hello [24-Feb-20 01:59 PM] ada.catlace#0000 I was summoned [24-Feb-20 02:07 PM] thegravycompanygc#0000 @fagenthegreen, have you played SpaceChem? [24-Feb-20 02:11 PM] obsidianpick#0000 @fagenthegreen I haven't played that one of their games, though I did get sucked into playing Shenzhen I/O by them for a while [24-Feb-20 02:11 PM] catfiz#0000 Is that the legendary Imp? [24-Feb-20 02:12 PM] catfiz#0000 I though you were just a rumour :P [24-Feb-20 02:13 PM] obsidianpick#0000 SpaceChem is interesting [24-Feb-20 02:14 PM] fagenthegreen#0000 Somebody just recounted the story about @ada.catlace the other day [24-Feb-20 02:15 PM] fagenthegreen#0000 jkomut maybe [24-Feb-20 02:15 PM] catfiz#0000 Yeah, imp has been a legend for months [24-Feb-20 02:15 PM] rain9441#0000 Tell us about your legendary space trading endeavors [24-Feb-20 02:15 PM] catfiz#0000 Who knew he was actually real [24-Feb-20 02:15 PM] originalskullbearer#0000 lol [24-Feb-20 02:16 PM] rain9441#0000 We heard you once shipped a load of RAT to the outer N9 sector. [24-Feb-20 02:16 PM] originalskullbearer#0000 he is descended from the long lost Earth company Two Guys and a Truck? [24-Feb-20 02:59 PM] ada.catlace#0000 I am real [24-Feb-20 02:59 PM] catfiz#0000 *eek* it's a ghost! [24-Feb-20 03:00 PM] ada.catlace#0000 I came to PRUN a week before the end of the previous cycle [24-Feb-20 03:00 PM] ada.catlace#0000 Played around a bit, and befriended the heads of the two main corps which merged to form GDP. [24-Feb-20 03:01 PM] catfiz#0000 Ah, right, Illuminati and umm... [24-Feb-20 03:01 PM] ada.catlace#0000 I came to the realization that building bases was optional [24-Feb-20 03:05 PM] ada.catlace#0000 And that, to get the market somewhat healthy, someone needed to be shipping stuff. [24-Feb-20 03:05 PM] ada.catlace#0000 No one had enough liquid capital to fill a ship enough to make it profitable to ship between Prom and Montem without a 100% markup. [24-Feb-20 03:07 PM] ada.catlace#0000 So I sold everything I started with except my PSLs, and became the galaxy's only trader for awhile. [24-Feb-20 03:07 PM] rain9441#0000 ๐Ÿป {Reactions} ๐Ÿป [24-Feb-20 03:08 PM] rain9441#0000 Bringin the universe together [24-Feb-20 03:08 PM] ada.catlace#0000 I coordinated transport for every new tech of buildings made up to AEFs, I think. I single-handedly made Katoa a viable place to live. [24-Feb-20 03:09 PM] catfiz#0000 Lol, it's still pretty terrible to live there [24-Feb-20 03:10 PM] rain9441#0000 I've talked within my corp about doing this same thing on next reset - anything you'd do differently now that you've done it once before? ๐Ÿค” [24-Feb-20 03:10 PM] ada.catlace#0000 don't invest too heavily in the carbon bubble [24-Feb-20 03:10 PM] rain9441#0000 lol [24-Feb-20 03:11 PM] ada.catlace#0000 lost a massive amount of money when everyone realized the profits the Prom->Montem carbon trade was making me all at once [24-Feb-20 03:11 PM] ada.catlace#0000 crashed carbon from MM sell to MM buy overnight [24-Feb-20 03:12 PM] ada.catlace#0000 Use your PSLs as bond certificates [24-Feb-20 03:12 PM] ada.catlace#0000 They are great for transferring funds between players. [24-Feb-20 03:13 PM] originalskullbearer#0000 why is that? [24-Feb-20 03:13 PM] originalskullbearer#0000 Normally I use 1 SF [24-Feb-20 03:13 PM] originalskullbearer#0000 or 1 PE [24-Feb-20 03:13 PM] ada.catlace#0000 They are useless unless you have 12, and the only ones that exist in the early game are from people who don't build a base. [24-Feb-20 03:14 PM] ada.catlace#0000 So if you sell someone 1 for 50k, they know you will want it back so you have the 12 to build a base. Also, no MM price. [24-Feb-20 03:14 PM] originalskullbearer#0000 mmmmmm makes sense in that early game period [24-Feb-20 03:16 PM] ada.catlace#0000 Tip 3: figure out where things need to be and where they're being produced beforehand [24-Feb-20 03:17 PM] ada.catlace#0000 build relationships with players by bringing them what they need, and they'll reciprocate by giving good prices [24-Feb-20 03:18 PM] rain9441#0000 I would imagine the trade business is lucrative at the start, but becomes more competitive over time. Eventually people wise up and ship their own C to the other planet for enough $. [24-Feb-20 03:19 PM] rain9441#0000 I don't get the bond certificate - why would anyone want to buy a PSL until they need it? Seems like it is worth 0 on day 1 and (whatever value of PSL) on day 75 when someone wants to settle [24-Feb-20 03:21 PM] rain9441#0000 I'm not saying it wouldn't work, I'm inquiring more about it* [24-Feb-20 03:27 PM] ada.catlace#0000 It was used as a store of value for loaning money. [24-Feb-20 03:27 PM] ada.catlace#0000 Shipping early on is very capital- constrained. Later it becomes size- constrained. [24-Feb-20 03:28 PM] originalskullbearer#0000 It is collateral because before you can make PSL it is incredibly valuable to the player who sold it [24-Feb-20 03:29 PM] ada.catlace#0000 Building up capital was very important for making trading more profitable [24-Feb-20 03:31 PM] rain9441#0000 If I'm the Trader. I can sell one of my initial PSL for say... 1500 to Skullbearer, then use that 1500 to buy 1500 worth of DW. This kind of makes sense, but what I don't understand is why Skullbearer would ever bother to agree to buy 1 PSL? [24-Feb-20 03:32 PM] rain9441#0000 Aside from corp agreement to support the trader* [24-Feb-20 03:35 PM] originalskullbearer#0000 It's a loan [24-Feb-20 03:35 PM] originalskullbearer#0000 And I know you will pay me back [24-Feb-20 03:35 PM] originalskullbearer#0000 Maybe with interest [24-Feb-20 03:35 PM] originalskullbearer#0000 Because I'm holding your base hostage [24-Feb-20 03:36 PM] letsgo2u#0000 you you are not selling it, you pawning it [24-Feb-20 03:37 PM] ada.catlace#0000 tip #4: Montem is a black hole from which nothing of value will emerge for months [24-Feb-20 03:38 PM] rain9441#0000 ๐Ÿค” that is surprising [24-Feb-20 03:39 PM] rain9441#0000 I would've thought it'd be a good place to dump DW/RAT and pick up BSE to haul back [24-Feb-20 03:40 PM] ada.catlace#0000 oh they'll buy limitless amounts of stuff from Prom [24-Feb-20 03:41 PM] rain9441#0000 Was the BSE price just 0.01 below MM sell the whole time? [24-Feb-20 03:41 PM] rain9441#0000 If so, that seems not like a montem issue, but a MM price issue [24-Feb-20 03:42 PM] rain9441#0000 And what I mean by that is: Next reset will likely have a different universe, with different combinations of resources, concentrations, and MM buys/sells - it's all about where it stands relative to the MM buy/sell [24-Feb-20 03:42 PM] ada.catlace#0000 yep [24-Feb-20 03:43 PM] rain9441#0000 Yep to BSE price or yep to compare-goods-to-MM-buy-sell [24-Feb-20 03:43 PM] rain9441#0000 Sounds super gross that montem BSE's sold for same price as prom. That further explains why players who started on promitor had such outrageous advantages. [24-Feb-20 03:49 PM] ada.catlace#0000 BSEs were nearly priceless, and many constructors used their own [24-Feb-20 03:52 PM] rain9441#0000 So did most people just make RCO and sell it to MM and buy BSE from MM - effectively infinitely trading 3x RCO for 1 BSE? [24-Feb-20 03:59 PM] originalskullbearer#0000 oh that makes a lot of sense [24-Feb-20 03:59 PM] originalskullbearer#0000 That ratio is quite favorable [24-Feb-20 04:01 PM] ada.catlace#0000 I just remember that it was impossible to profit on a Montem->Prom trip for months [24-Feb-20 04:06 PM] originalskullbearer#0000 You gonna be around with the next reset? [24-Feb-20 04:06 PM] rain9441#0000 If promitor could make BSE, BBH, BDE, and BTA by selling crops to the MM and buying the Bfab at MM sell and Montem's Bfabs were not able to sell at or below MM sell, then it would be as you say. Also means prom didn't need to bother with LST, PE, FEO, FE, etc. [24-Feb-20 04:06 PM] rain9441#0000 I wish I were around then to know what was really going on, it's a great mystery [24-Feb-20 04:07 PM] originalskullbearer#0000 Well, once you start expanding Prom turns out to be an incredible spot for all Prefabs B through R [24-Feb-20 04:07 PM] originalskullbearer#0000 Montem can compete one BSE, but Prom had an edge otherwise [24-Feb-20 04:08 PM] originalskullbearer#0000 But you need at least a 4 planet system on Prom to compete like that [24-Feb-20 04:08 PM] originalskullbearer#0000 So that delay gave enough time that Montem got cheap prefabs and I think Prom never really developed that full system until just the last few weeks [24-Feb-20 04:09 PM] originalskullbearer#0000 But AL prefabs are rocking it on Prom [24-Feb-20 04:09 PM] originalskullbearer#0000 As are plastics [24-Feb-20 04:09 PM] rain9441#0000 Well I don't think many people build bfabs on prom, and they can be built anywhere really due to being able to be shipped so easily [24-Feb-20 04:09 PM] originalskullbearer#0000 That is absolutely true [24-Feb-20 04:09 PM] originalskullbearer#0000 But I find my numbers actually favor Prom [24-Feb-20 04:09 PM] rain9441#0000 The surrounding areas of prom are pretty dope tho for sure [24-Feb-20 04:10 PM] rain9441#0000 I make bfabs and lfabs on montem, but at this stage I dont sell them, so I'm not really sure where it is ideal to make/sell them [24-Feb-20 04:10 PM] rain9441#0000 However, if I did sell them, i'd sell them on Montem. [24-Feb-20 04:20 PM] ada.catlace#0000 I'm sure the dynamics will be different on the next reset [24-Feb-20 04:22 PM] ada.catlace#0000 I probably won't be around for the next reset [24-Feb-20 04:23 PM] ada.catlace#0000 MM prices were changed at some point [24-Feb-20 04:24 PM] rain9441#0000 ๐Ÿคž no MMs ๐Ÿ™‚ (only M&Ms) [24-Feb-20 04:29 PM] ada.catlace#0000 with no MM, I would owned the entire galaxy within a few months [24-Feb-20 04:30 PM] rain9441#0000 Thank you for the info Imp - super helpful. I appreciate it a lot. [24-Feb-20 04:33 PM] ada.catlace#0000 Also, don't be too greedy. People who can profit by buying your stuff will grow to buy more of your stuff. [24-Feb-20 04:34 PM] rain9441#0000 Honestly, that invites a wall of text Saganaki. I don't wish to go into solutions even if I can think of them. [24-Feb-20 04:35 PM] ada.catlace#0000 no MM at all, Montem starves until the first shipment from Prom arrives and they tear each other apart trying to get drinking water [24-Feb-20 04:35 PM] ada.catlace#0000 Katoa has no survivors [24-Feb-20 04:36 PM] ada.catlace#0000 The traders end up with every NCC in the galaxy [24-Feb-20 04:36 PM] rain9441#0000 Someone recommended a few days ago (skull or scrubJ) - have "Trader" be a starting profession. [24-Feb-20 04:37 PM] rain9441#0000 Early game MM, as far as i'm concerned, is merely an avenue to circumvent trade similar to the 4:1 trade in Settlers of Catan. [24-Feb-20 04:40 PM] mcganksta#0000 i was talking about it with a few others [24-Feb-20 04:44 PM] originalskullbearer#0000 Yeah it wasn't me, but I have talked about this in the past [24-Feb-20 04:45 PM] originalskullbearer#0000 I delayed expansion of my base for about a month doing trading instead [24-Feb-20 04:45 PM] originalskullbearer#0000 Then I was able to triple the starting base while having money in my wallet [24-Feb-20 04:45 PM] originalskullbearer#0000 But since then I have been pulled by real life, Factorio (let's be honest), and the increasing needs of my base(s) [24-Feb-20 04:46 PM] originalskullbearer#0000 When I expanded quickly I did so at the expense of the ALO market on Prom [24-Feb-20 04:47 PM] originalskullbearer#0000 I surmised correctly I believe that there was sufficient ALO available via Berthier players, however nobody would add an EXT or two to export [24-Feb-20 04:47 PM] originalskullbearer#0000 So I completely drained the Prom CX of FE, AL, and FEO/ALO [24-Feb-20 04:47 PM] originalskullbearer#0000 Literally to nothing [24-Feb-20 04:48 PM] originalskullbearer#0000 Now I and others have scrambled to actually treat ALO as a viable product [24-Feb-20 04:48 PM] originalskullbearer#0000 And viable it is! $$$$ to be had for everyone buying and selling [24-Feb-20 04:49 PM] rain9441#0000 With people like Esabab and mhl selling WR and NV1 to market for more currency we are in an age of inflation. It's quite nice compared to 5 months ago [24-Feb-20 04:49 PM] originalskullbearer#0000 I keep 7 SME running full time on Prom with 5 PP2 [24-Feb-20 04:49 PM] rain9441#0000 Everything is much more feasible and profits are to be made [24-Feb-20 04:49 PM] originalskullbearer#0000 I was making much more profits just 2 months ago in terms of trading [24-Feb-20 04:49 PM] rain9441#0000 Back then, everything was dropping in price everywhere all the time. Misery. [24-Feb-20 04:50 PM] originalskullbearer#0000 The influx of players has destroyed my personal shipping opportunities, which is fantastic really {Reactions} ๐Ÿ‘ [24-Feb-20 04:50 PM] originalskullbearer#0000 It has also cause my base product value to sky rocket [24-Feb-20 04:50 PM] originalskullbearer#0000 Now I am starting to employ the new players for shipping and I still do high value shipping that requires trust [24-Feb-20 04:51 PM] originalskullbearer#0000 The biggest challenge right now is that the markets are super unstable [24-Feb-20 04:51 PM] originalskullbearer#0000 There are so many players frantically pivoting to track markets [24-Feb-20 04:51 PM] originalskullbearer#0000 Prefabs spike to MM sell or nearly [24-Feb-20 04:51 PM] originalskullbearer#0000 Then they crash to buy MM or nearly [24-Feb-20 04:52 PM] originalskullbearer#0000 As players try to pivot and say, add 8 RIG [24-Feb-20 04:52 PM] originalskullbearer#0000 Then H20 drops to MM buy [24-Feb-20 04:52 PM] originalskullbearer#0000 Now it's stabilized again but look at BSE [24-Feb-20 04:52 PM] originalskullbearer#0000 The demand drove a huge production and import of BSE [24-Feb-20 04:52 PM] esabab_00#0000 Chaos on Promitor? Who would have imagined it {Reactions} ๐Ÿ•ต๏ธโ€โ™‚๏ธ ๐Ÿ•ต๏ธโ€โ™€๏ธ ๐Ÿ•ต๏ธ ๐Ÿ™€ [24-Feb-20 04:53 PM] originalskullbearer#0000 The one good thing is Montem is becoming a more stable supply partner [24-Feb-20 04:54 PM] originalskullbearer#0000 The huge imports and @catfiz promotion of DW/RAT trade to Montem has resulted partially in the establishment of sufficient prefab production in Montem again {Reactions} ๐Ÿ™„ [24-Feb-20 04:54 PM] rain9441#0000 Montem's been a supplier for a long time. Many many many people ship their Bfabs to prom to sell [24-Feb-20 04:55 PM] originalskullbearer#0000 But many of the new constructor players were not really selling except for survival, rather self expanding [24-Feb-20 04:55 PM] rain9441#0000 The DW/RAT -> BSE route is well traversed ๐Ÿ™‚ [24-Feb-20 04:55 PM] originalskullbearer#0000 I was actually exporting BSE and BBH to Montem [24-Feb-20 04:55 PM] originalskullbearer#0000 And making great returns [24-Feb-20 04:55 PM] rain9441#0000 Hah [24-Feb-20 04:56 PM] rain9441#0000 I can't remember a day where that would've been crossing my mind [24-Feb-20 04:56 PM] originalskullbearer#0000 Now that players are producing enough to get past that initial panicked expansion we see stabilization [24-Feb-20 04:56 PM] originalskullbearer#0000 I've shipped SF from Prom to Katoa [24-Feb-20 04:56 PM] originalskullbearer#0000 DW from Katoa to Prom [24-Feb-20 04:56 PM] originalskullbearer#0000 PE from Prom to Katoa [24-Feb-20 04:57 PM] originalskullbearer#0000 Instability is risk and profit [24-Feb-20 04:57 PM] rain9441#0000 You didnt see the (wrong way) signs? [24-Feb-20 04:57 PM] rain9441#0000 ๐Ÿ™‚ [24-Feb-20 04:57 PM] originalskullbearer#0000 Loo [24-Feb-20 04:57 PM] originalskullbearer#0000 Lol [24-Feb-20 04:57 PM] rain9441#0000 You drive on the Left side of the road don't you [24-Feb-20 04:57 PM] originalskullbearer#0000 Sure, the left side of the lane I'm in [24-Feb-20 04:58 PM] rain9441#0000 ๐Ÿฅ badump tss ๐Ÿฅ [24-Feb-20 04:58 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/681636012941901834/JPEG_20200224_145803.jpg?ex=6814a541&is=681353c1&hm=572764f2298c84da934e2d1c5ee849e24ab6a0c4383a68e421bf43f82257568f& [24-Feb-20 04:58 PM] originalskullbearer#0000 Sitting in the left side right now [24-Feb-20 04:58 PM] rain9441#0000 Texting and driving! [24-Feb-20 04:58 PM] rain9441#0000 ๐Ÿš“ [24-Feb-20 04:58 PM] originalskullbearer#0000 Parked [24-Feb-20 04:58 PM] originalskullbearer#0000 At a law office [24-Feb-20 04:59 PM] originalskullbearer#0000 Not following that air conditioner on the freeway [24-Feb-20 04:59 PM] originalskullbearer#0000 Lamenting burning gas and not driving my EV [24-Feb-20 05:00 PM] originalskullbearer#0000 But dropped the fam at the library, the EV only seats 4 and I have 3 offsprings [25-Feb-20 03:02 AM] mafi_#0000 Oh that's easy. Stick one offspring in CX until you get there [25-Feb-20 06:13 AM] grenademagnet#0000 So what actually changed in the TOS? Is there a TLDR version? [25-Feb-20 06:19 AM] molp#0000 Martin answered that here: https://com.prosperousuniverse.com/t/new-terms-of-service/2027/2?u=molp {Embed} https://com.prosperousuniverse.com/t/new-terms-of-service/2027/2?u=molp New Terms of Service It is pretty much a 100% rewrite of the old terms. We essentially โ€œcopied and pastedโ€ a German version of the TOS back in 2007 that I am sure would never have passed any legal test and we had a really, really bad English translation of that. So a while back we got a lawyer to... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [25-Feb-20 06:20 AM] grenademagnet#0000 Thanks [25-Feb-20 09:36 AM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/681887133002235904/unknown.png?ex=6814e661&is=681394e1&hm=bf38832484cce10862957dc32c6881ade6326e9e6ce1aa44614868860515e918& {Reactions} ๐Ÿ‘ [25-Feb-20 09:37 AM] djmater#0000 lol [25-Feb-20 09:39 AM] mcganksta#0000 oh, thats just my C-Farm.....noting to see....move along [25-Feb-20 09:41 AM] esabab_00#0000 there was an incident in the RCO market {Reactions} ๐Ÿ‘ ๐Ÿคฃ [25-Feb-20 09:58 AM] originalskullbearer#0000 LOL [25-Feb-20 10:09 AM] grenademagnet#0000 For the HYF balancing, is the amount of MHL required going to be decreased? [25-Feb-20 10:09 AM] catfiz#0000 *phew* good thing I make my own rco [25-Feb-20 10:09 AM] catfiz#0000 Hmm, probably [25-Feb-20 10:09 AM] grenademagnet#0000 It's currently 16 and cheapest price is at Montem for 2750 [25-Feb-20 10:10 AM] grenademagnet#0000 Aka 44k NCC [25-Feb-20 10:10 AM] catfiz#0000 Yeah, that is a bit high [25-Feb-20 10:10 AM] esabab_00#0000 I think it was just adjusting water and NS usage to make it cheaper to run [25-Feb-20 10:11 AM] grenademagnet#0000 That's a lot of RCO to sell at the exchange's offer of 585 lol [25-Feb-20 10:11 AM] esabab_00#0000 I destroyed around 1600 units for <8k ICA [25-Feb-20 10:13 AM] grenademagnet#0000 I have 3 rigs so I'm relatively ok with the water cost but a decrease of 5-7 per commodity would be nice so I wouldn't have to wait a day to make something in it [25-Feb-20 10:33 AM] originalskullbearer#0000 HYF in real life are high investment, low cost per yield [25-Feb-20 10:33 AM] jmac_420#0000 imagine not waiting a week to queue up an order [25-Feb-20 10:34 AM] jmac_420#0000 brought to you by katoa [25-Feb-20 10:34 AM] originalskullbearer#0000 A 100k system usually nets about 60k/year in profits in real life right now, USD [25-Feb-20 10:34 AM] originalskullbearer#0000 So it makes sense that the MHL would be a barrier to entry as it's a higher tier, the issue is if it isn't actually more profitable to run than FRM [25-Feb-20 10:37 AM] esabab_00#0000 I had heard GDP was doing a MHL factory to produce them in bulk but never saw it happen [25-Feb-20 10:49 AM] mad2092#0000 Never saw it on market ;) [25-Feb-20 11:18 AM] originalskullbearer#0000 So there was a long standing MHL buy on Prom CX for about 3 months+ that was there when I joined the game [25-Feb-20 11:18 AM] originalskullbearer#0000 I started to fill it because it was an excellent margin [25-Feb-20 11:19 AM] originalskullbearer#0000 As soon as I sold 5 MHL to it they took the order down [25-Feb-20 11:19 AM] originalskullbearer#0000 I haven't really seen much activity otherwise [25-Feb-20 11:19 AM] originalskullbearer#0000 The buy orders on CX are always below material cost to produce [25-Feb-20 11:19 AM] originalskullbearer#0000 so nobody is going to produce [25-Feb-20 11:19 AM] originalskullbearer#0000 My MHL that didn't catch that old order sat for 3 weeks before I managed to sell the *1* extra unit [25-Feb-20 11:20 AM] originalskullbearer#0000 To get suppliers going you either need to contract a supplier or you need to place a large standing and fair margin order on the CX [25-Feb-20 11:20 AM] originalskullbearer#0000 MHL is a SLOW SLOW product to produce compared to TRU or other things [25-Feb-20 11:20 AM] originalskullbearer#0000 and I is not always readily available [25-Feb-20 11:21 AM] originalskullbearer#0000 So it needs to be enough of an order to get someone(s) to actually setup a supply chain [25-Feb-20 11:21 AM] originalskullbearer#0000 MHL demand increases I demand increases the CLI demand [25-Feb-20 11:22 AM] originalskullbearer#0000 as a 2 step process requiring an uncommonly available mineral (even if it is easily produced on existing supply planets) you need to really put up a market for it [25-Feb-20 11:22 AM] originalskullbearer#0000 Then once the suppliers establish the MHL will be available as a SELL order past your demand [25-Feb-20 11:22 AM] originalskullbearer#0000 But then we need players to *keep buying* or the MHL supply chain will just die again [25-Feb-20 11:23 AM] originalskullbearer#0000 This is the key weakness of in-corp vertical integration. Yes, for the corp it is cheaper and secure, but the CX does not then show the actual opportunities [25-Feb-20 11:23 AM] originalskullbearer#0000 This is why every time GOT adds a planet because of low CX availability, we are making excess on purpose to make available on CX [25-Feb-20 11:24 AM] originalskullbearer#0000 For example, I added CR-911i to address a lack of supply of ALO to Prom CX, even though the ALO supply exists and is just not being made available on the CX [25-Feb-20 11:24 AM] originalskullbearer#0000 Now ALO is becoming a healthy market and PP2s are taking root on Prom [25-Feb-20 11:24 AM] originalskullbearer#0000 AS THEY SHOULD, it is a fantastic SME world [25-Feb-20 11:25 AM] originalskullbearer#0000 So AL market is growing, BBH is a healthy price, Montem and GDP are providing cheap BSE which can just be avoided by constructors [25-Feb-20 11:25 AM] originalskullbearer#0000 l-fabs are going to start to be readily available on Prom [25-Feb-20 11:25 AM] originalskullbearer#0000 And I would point out, there is tremendous l-fab production in the Prom region and you barely see it on the CX [25-Feb-20 11:26 AM] originalskullbearer#0000 If players knew there was demand they would produce and sell, but by hiding all activity in-corp and inter-corp, on LMs, we have no way to establish an open market supply [25-Feb-20 11:27 AM] originalskullbearer#0000 Again, it makes tremendous sense for the corp to vertically and internally integrate, it's stable, you get better prices, but you also lack flexibility and the market cannot support when someone leaves or is sick or real life otherwise takes them away [25-Feb-20 11:27 AM] originalskullbearer#0000 Also nobody else has access to these things and you often sit with excess supply [25-Feb-20 11:27 AM] originalskullbearer#0000 Thinking, "There's no market for that on the CX" [25-Feb-20 11:30 AM] esabab_00#0000 I started on a CLI planet. Would be nice to see Iodine have another use or two [25-Feb-20 11:34 AM] mcganksta#0000 I am looking forward to starting a Carbon Corp in the future, [25-Feb-20 11:34 AM] carepanda_2544#0000 What the lack of flexibility are you talking? If you can get everything in corp, there are no things you need to adjust for. Game just too small(by players) to make normal market. [25-Feb-20 11:34 AM] carepanda_2544#0000 By normal I mean something Jita-like. [25-Feb-20 11:35 AM] esabab_00#0000 I can confirm people leaving the game/Corp is painful if you rely on them [25-Feb-20 11:35 AM] rain9441#0000 You started on XK-590d Esabab? Ouch [25-Feb-20 11:35 AM] rain9441#0000 That must have been miserably painful [25-Feb-20 11:35 AM] esabab_00#0000 Nah, I made out pretty well [25-Feb-20 11:36 AM] esabab_00#0000 But only because the other people that started there didn't really do anything much [25-Feb-20 11:37 AM] esabab_00#0000 Neon was an early currency exchanger for trade out of Katoa. I was involved in a brief monopoly on MHLs [25-Feb-20 01:50 PM] captainfahq#0000 Whats the deal with this? Just starting asking me this a few days ago... is there actually VR integration or what the hell? [25-Feb-20 01:50 PM] captainfahq#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/681951144389640375/unknown.png?ex=681521fe&is=6813d07e&hm=c6989490fc409c583f41b805ea1f8ed9c881c67afcc09e90b6e63f231514b498& [25-Feb-20 02:24 PM] arsenyzvonar#0000 VR spreadsheets {Reactions} ๐Ÿคค (3) pio (2) [25-Feb-20 02:24 PM] arsenyzvonar#0000 Gimme [25-Feb-20 04:04 PM] wikdwarlock#0000 Can someone please share the base planner link? I lost it ๐Ÿ˜ซ [25-Feb-20 04:12 PM] kovus#0000 http://prun.basedesigner.com << this one? {Reactions} ๐Ÿ‘ [25-Feb-20 05:08 PM] prdgi#0000 Is there any interest in publishing a Top 20 or Top 50 of corps ranked by Total Equity from FINBS? [25-Feb-20 05:09 PM] catfiz#0000 Ooo, that sounds fun [25-Feb-20 05:09 PM] prdgi#0000 Or failing that, a threshold value? "this is what you need to beat to get top 50" [25-Feb-20 05:34 PM] kovus#0000 Given the calculation for building value, I'm going to go with "yes, but it's broken." [25-Feb-20 07:01 PM] mcganksta#0000 People of Montem prepare for awesome About to show up with 180 H20, and 96 Carbon [25-Feb-20 07:02 PM] catfiz#0000 Should I sell 97 C :P [25-Feb-20 07:03 PM] mcganksta#0000 Lol [25-Feb-20 07:05 PM] originalskullbearer#0000 lol [25-Feb-20 07:05 PM] originalskullbearer#0000 Glad you got the haul going, congrats @mcganksta [25-Feb-20 07:05 PM] mcganksta#0000 Indeed [25-Feb-20 07:06 PM] prdgi#0000 Hey guys, if you want to buy some votes to win an election, theeconomis1 and TheReif are offering votes for cash. We can beat rubicate and lord scrub now. Who's got money? Are we going to jump on this farce? Get nicked guys, go money grub elsewhere. [25-Feb-20 07:06 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682030665411067923/unknown-2.png?ex=6814c34e&is=681371ce&hm=ae5fb4b44c3affeed6ad2d5e549d247cc86a0b06470dfe93ce75aab0569d39bf& [25-Feb-20 07:06 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682030681269993472/Screenshot_20200225-1757512.png?ex=6814c351&is=681371d1&hm=b1fa54b436826bac71545a13fe8b1609f74621253dd78c77e599350649abee95& [25-Feb-20 07:08 PM] esabab_00#0000 People were talking about Finace summaries earlier? My Equity and Current assets don't feel like they are correct to me but there's not really any way to figure out how it gets those numbers [25-Feb-20 07:09 PM] catfiz#0000 Yeah, I don't think they will ever be right [25-Feb-20 07:10 PM] prdgi#0000 Nah, the values are not right. It does some screwy thing that doesn't give a value to materials you produce yourself. [25-Feb-20 07:11 PM] esabab_00#0000 Equity is much higher than everything else. What's supposed to be equity? [25-Feb-20 07:11 PM] prdgi#0000 Equity is basically assets less liabilities. [25-Feb-20 07:11 PM] esabab_00#0000 oh wait I found it in my balance statement [25-Feb-20 07:12 PM] esabab_00#0000 I've got huge "profit carried forward" [25-Feb-20 07:12 PM] fagenthegreen#0000 lool [25-Feb-20 07:12 PM] esabab_00#0000 what is that meant to be? [25-Feb-20 07:12 PM] prdgi#0000 It's the difference between your assets + income and liabilities +expenses [25-Feb-20 07:12 PM] mad2092#0000 @prdgi theeconomist acts surprisingly a lot like a rubicate alt acc just saying v0v [25-Feb-20 07:12 PM] mcganksta#0000 My Financial just shows a long list of red production fees [25-Feb-20 07:12 PM] esabab_00#0000 and I'm carrying 25k of "fixed capital" every period [25-Feb-20 07:13 PM] prdgi#0000 @mad2092 thats some big smack talk you're throwing out with that statement. You got some evidence for that? [25-Feb-20 07:14 PM] prdgi#0000 @esabab_00 im at 3.8m profit carried forward. Had no sales from any high end stuff. [25-Feb-20 07:14 PM] esabab_00#0000 Ah, its saying I have 8 million in inventory so the system must be valuing something I have super high. I'm not holding any WR or NV1 so I'm not sure what it would be [25-Feb-20 07:14 PM] prdgi#0000 Water? [25-Feb-20 07:14 PM] esabab_00#0000 I currently own 97 water [25-Feb-20 07:15 PM] prdgi#0000 Wow. [25-Feb-20 07:15 PM] prdgi#0000 You got rid of that quick [25-Feb-20 07:15 PM] esabab_00#0000 I've got like 40 A-types so maybe it is using the price band values for them if so that would explain it [25-Feb-20 07:15 PM] prdgi#0000 Yeah, that could do it. [25-Feb-20 07:16 PM] prdgi#0000 I'm at 1.5m inventory [25-Feb-20 07:16 PM] esabab_00#0000 Would anyone really pay 31.5k for an ASE? [25-Feb-20 07:17 PM] prdgi#0000 Well rse is 16k, it wouldn't be too much of a stretch to charge 31k I think [25-Feb-20 07:18 PM] esabab_00#0000 I guess it makes more sense than I thought. Would be nice to be able to expand the inventory line on the balance sheet and get an itemized list [25-Feb-20 07:19 PM] prdgi#0000 I mean, 16k for lse and about 5k in consumables, plus cost of TI (1k?) and profit could easily reach 30k [25-Feb-20 07:19 PM] esabab_00#0000 Just in case anyone thinks I'm making big money off being Governor of Katoa {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682034027813011540/unknown.png?ex=6814c66f&is=681374ef&hm=fb40ada8a3f90ce5283928df0ca802128038d333f23953d313e860953ac4f7c9& [25-Feb-20 07:20 PM] prdgi#0000 You would need an economy to tax first right? ๐Ÿ‘‰ ๐Ÿ‘“ ๐Ÿ‘‰ [25-Feb-20 07:21 PM] nreif#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682034472174223388/Screen_Shot_2020-02-25_at_10.18.49_PM.png?ex=6814c6d9&is=68137559&hm=f616fb56f8673d109072de4e608a566926f07e648da496dc612723c75cab9754& [25-Feb-20 07:21 PM] nreif#0000 Someone is starting to sound like Rupert Murdoch. [25-Feb-20 07:21 PM] nreif#0000 @prdgi [25-Feb-20 07:22 PM] prdgi#0000 Ouch, my heart. I think you got me. ;๐Ÿคค [25-Feb-20 07:22 PM] nreif#0000 I hope this never happens again. [25-Feb-20 07:22 PM] prdgi#0000 What, you messaging people for cash? {Reactions} ๐Ÿ‘ ๐Ÿ˜‚ (2) [25-Feb-20 07:22 PM] esabab_00#0000 depending on base culling over the next couple of days Katoa may be bigger than Montem {Reactions} ๐Ÿ‘ (2) [25-Feb-20 07:22 PM] esabab_00#0000 http://prun.basedesigner.com/planets/XT-699c [25-Feb-20 07:23 PM] fagenthegreen#0000 lol yes I recieved the pay-off attempt too [25-Feb-20 07:23 PM] fagenthegreen#0000 he mentioned somoene else had reached out [25-Feb-20 07:24 PM] fagenthegreen#0000 I would like to say, for the record, I am only interested in INCOMING bribery attempts. [25-Feb-20 07:24 PM] originalskullbearer#0000 @nreif = TheEconomist1 in game? {Reactions} ๐Ÿ‘ (2) [25-Feb-20 07:24 PM] prdgi#0000 Cmon reif, getting up in here making implicit threats. Let's talk about it. Why is the wording very similar between attempts? [25-Feb-20 07:24 PM] originalskullbearer#0000 Not just similar [25-Feb-20 07:25 PM] prdgi#0000 Probably is, just copy paste. [25-Feb-20 07:25 PM] originalskullbearer#0000 It's an interesting product, much like shipping, which is unregulated and off CX [25-Feb-20 07:25 PM] prdgi#0000 Yeah, it is. Same player. [25-Feb-20 07:26 PM] originalskullbearer#0000 Is there multi accounts or just hasn't matched his Discord nickname for the server? [25-Feb-20 07:26 PM] prdgi#0000 Nah, he had used the economist tag on here before. [25-Feb-20 07:27 PM] originalskullbearer#0000 Tag isn't working so he changed under same account [25-Feb-20 07:28 PM] prdgi#0000 You just change your nickname. I remember because the economist asked for LM channels in the logistics server, now the tag there is reif. [25-Feb-20 07:28 PM] originalskullbearer#0000 Good catch, it slipped past me [25-Feb-20 07:28 PM] originalskullbearer#0000 Why not match your game name in the game Discords? [25-Feb-20 07:29 PM] originalskullbearer#0000 Especially if it already matched [25-Feb-20 07:29 PM] prdgi#0000 I want to know what mad was trying to get at with his statement about economist == @rubicate [25-Feb-20 07:29 PM] prdgi#0000 @originalskullbearer its easier to message people about bribery then. [25-Feb-20 07:30 PM] originalskullbearer#0000 I'm trying to give him the benefit of the doubt [25-Feb-20 07:30 PM] originalskullbearer#0000 He did call you Rupert afterall [25-Feb-20 07:30 PM] originalskullbearer#0000 Since he's pulling some Trump stuff* he must be your pal [25-Feb-20 07:30 PM] prdgi#0000 > I would like to say, for the record, I am only interested in INCOMING bribery attempts. @fagenthegreen rubbish. I know your bribery policy ;) [25-Feb-20 07:31 PM] originalskullbearer#0000 His is open [25-Feb-20 07:31 PM] originalskullbearer#0000 Engaging with the Democratic process [25-Feb-20 07:31 PM] originalskullbearer#0000 Vote for bribery [25-Feb-20 07:31 PM] originalskullbearer#0000 I approve [25-Feb-20 07:31 PM] originalskullbearer#0000 I approve of the openness [25-Feb-20 07:31 PM] prdgi#0000 Well to be fair, my offer was with no strings because I like to see people building community within PrUn. {Reactions} ๐Ÿ‘ [25-Feb-20 07:32 PM] originalskullbearer#0000 I voted @catfiz [25-Feb-20 07:32 PM] prdgi#0000 The offer was rejected, and I respect @fagenthegreen for sticking to his policy. That's integrity there. {Reactions} ๐Ÿ‘ [25-Feb-20 07:33 PM] originalskullbearer#0000 Gotta give the guy cred [25-Feb-20 07:33 PM] prdgi#0000 Absolutely [25-Feb-20 07:33 PM] originalskullbearer#0000 Want to see how it works out when the tax income doesn't turn out to be lies as he thought [25-Feb-20 07:34 PM] originalskullbearer#0000 After this round I will entertain his ideas more seriously [25-Feb-20 07:34 PM] prdgi#0000 Haha, we'll see. I think he'll do alright. He's set himself as the rally point for anti-large-corp stuff. It's a niche that needs filling. [25-Feb-20 07:34 PM] originalskullbearer#0000 I pulled out of the previous election because the taxes were too little [25-Feb-20 07:34 PM] originalskullbearer#0000 Sure sure [25-Feb-20 07:35 PM] originalskullbearer#0000 I'm anti-large corp too [25-Feb-20 07:35 PM] originalskullbearer#0000 But I'm pro profits [25-Feb-20 07:35 PM] prdgi#0000 The larger corps have a very different mindset to newer players. The early game now is so different to when this test started. [25-Feb-20 07:35 PM] originalskullbearer#0000 For me and my shippers whom I make no profit from [25-Feb-20 07:35 PM] originalskullbearer#0000 I'm happy to be in your profit loop [25-Feb-20 07:35 PM] originalskullbearer#0000 Make us little guys necessary for your profits [25-Feb-20 07:36 PM] fagenthegreen#0000 @prdgi just to clarify, my policy is about receipt of bribery [25-Feb-20 07:36 PM] originalskullbearer#0000 Get things on CX and give us a chance to grow [25-Feb-20 07:36 PM] originalskullbearer#0000 No no, your governor policy [25-Feb-20 07:36 PM] fagenthegreen#0000 my policy on /paying/ bribes is; go pound sand [25-Feb-20 07:36 PM] originalskullbearer#0000 The vote me and get money [25-Feb-20 07:36 PM] prdgi#0000 ๐Ÿ˜‚ [25-Feb-20 07:36 PM] originalskullbearer#0000 It's not unethical because it was honest [25-Feb-20 07:37 PM] prdgi#0000 That's some Nuremberg level justification [25-Feb-20 07:37 PM] fagenthegreen#0000 you guys [25-Feb-20 07:37 PM] fagenthegreen#0000 I have a brand new computer sitting on the table behind me and you are distracting me [25-Feb-20 07:37 PM] fagenthegreen#0000 it needs to be assembled [25-Feb-20 07:37 PM] prdgi#0000 Send pics [25-Feb-20 07:37 PM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682038582839345260/MVIMG_20200225_162318.png?ex=6814caad&is=6813792d&hm=15947aceb590c2d8d8baa92cb284a1a5230821843694576853b7d27b18916ee5& [25-Feb-20 07:38 PM] magistercoeruleus#0000 nice [25-Feb-20 07:38 PM] esabab_00#0000 I thought "its not a crime because they found out before it actually happened" was the latest trend in defenses [25-Feb-20 07:38 PM] prdgi#0000 Spreadsheetporn on a 4k monitor ๐Ÿคค nice parts [25-Feb-20 07:38 PM] fagenthegreen#0000 awwwww yeeeeeeah I got a 32" monitor [25-Feb-20 07:38 PM] fagenthegreen#0000 soooo mannny bufffers [25-Feb-20 07:39 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682039038785486916/20191214_120919.jpg?ex=6814cb1a&is=6813799a&hm=748ab7b13144dccbc324b969ddc8ceeeb2b740bb2246976ac5159282f3b70ae4& [25-Feb-20 07:39 PM] fagenthegreen#0000 nice, his and hers? [25-Feb-20 07:39 PM] prdgi#0000 My new pc on left, old pc on right. The old one is now my wife's for her phd. [25-Feb-20 07:40 PM] fagenthegreen#0000 similar to my setup actually [25-Feb-20 07:40 PM] obsidianpick#0000 Noice [25-Feb-20 07:40 PM] prdgi#0000 Only FHD monitors though, cbf paying a whole lot more for 4k [25-Feb-20 07:40 PM] fagenthegreen#0000 mine was $350 [25-Feb-20 07:40 PM] fagenthegreen#0000 4k 32" curved screen philips [25-Feb-20 07:40 PM] prdgi#0000 Mine was 650 each. Aussie dollars though [25-Feb-20 07:41 PM] fagenthegreen#0000 ow [25-Feb-20 07:41 PM] magistercoeruleus#0000 Can confirm, trying to do research on anything less then 2 monitors is not ideal [25-Feb-20 07:41 PM] mad2092#0000 @prdgi sorry kinda busy, what I should have said is giving this dude's attitute (completly sucking off, good knowledge since he showed up and ive actually tried to catch both logged at the same time on discord and was unable), in a game where multiboxing was allowed, he would have been a very high likelyhood of being an alt. Since it's not, better give him the benefit of the doubt of being just a fan ๐Ÿ˜‰ [25-Feb-20 07:42 PM] prdgi#0000 Ok. Thanks for clarifying @mad2092 sorry, I got cranky. The rubicate I know wouldn't consider multi accounting. [25-Feb-20 07:43 PM] fagenthegreen#0000 def not Rubi [25-Feb-20 07:43 PM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682040055254089760/unknown.png?ex=6814cc0c&is=68137a8c&hm=c8cf3f178affc57a5970cc1e2eda269ddac5992170771ecb400518d09a9f1e04& [25-Feb-20 07:43 PM] fagenthegreen#0000 Rubi would bring a bit more to the table than that lol [25-Feb-20 07:44 PM] mad2092#0000 there is a dead giveaway that they work together, seeing him around here praising everything rubi does was getting lousy lol [25-Feb-20 07:45 PM] mad2092#0000 anyway I hope for rubi he isint wanting this, seeing how bad of a "threat" theeconomist has become ๐Ÿ˜‚ [25-Feb-20 07:47 PM] prdgi#0000 Haha. Rubi has fans because they're awesome and are doing good things for the community. [25-Feb-20 07:47 PM] fagenthegreen#0000 no it's because they're hopped up on COF [25-Feb-20 07:48 PM] fagenthegreen#0000 "Yeah Yeah I'll vote for you whatever can i have some more of that stuff?" [25-Feb-20 07:48 PM] prdgi#0000 I'll be one of the first in line to praise rubi though, doesn't mean I'm them. Or am I? Maybe I'm you? [25-Feb-20 07:48 PM] fagenthegreen#0000 I'm actually one of @prdgi 's alt accounts [25-Feb-20 07:48 PM] prdgi#0000 Maybe you are all bots [25-Feb-20 07:48 PM] fagenthegreen#0000 Let me tell you it is a PITA to type on two keyboards at the same time [25-Feb-20 07:48 PM] prdgi#0000 @fagenthegreen shhh,dont give it away [25-Feb-20 07:49 PM] prdgi#0000 You just need a kvm or macros. Record the conversation in advance.... [25-Feb-20 07:49 PM] fagenthegreen#0000 Yeah. I knew that. Thanks, me. [25-Feb-20 07:50 PM] prdgi#0000 No worries, me. [25-Feb-20 07:50 PM] fagenthegreen#0000 The best thing about having multiple personalities is you always have someone to chat with. [25-Feb-20 07:51 PM] mad2092#0000 good talk [25-Feb-20 07:51 PM] prdgi#0000 For sure. It's the only way to get an intelligent conversation [25-Feb-20 07:53 PM] originalskullbearer#0000 Nobody seems to do the math on COF [25-Feb-20 07:53 PM] originalskullbearer#0000 Rubi loses money on the COF, but he still profits on the inputs because he's fully integrated [25-Feb-20 07:57 PM] mcganksta#0000 Think I will just sell my h20 to buy fuel and bring the carbon back to prom.....no harm no foul, my pilot needed the training [25-Feb-20 08:13 PM] prdgi#0000 @originalskullbearer he also owns the market entirely. It's not just numeric profit, he's basically guaranteed himself that profit going forward through positioning himself with a monopoly [25-Feb-20 08:25 PM] originalskullbearer#0000 Yes but now @prdgi he can't actually supply the market demand and you may notice more people are seeking MHL.... [25-Feb-20 08:26 PM] originalskullbearer#0000 Rubi works to keep the COF prices affordable to keep the economic boost going [25-Feb-20 08:26 PM] originalskullbearer#0000 But he simply can't supply now [25-Feb-20 08:26 PM] originalskullbearer#0000 He isn't even supplying himself with COF except on his COF chain [25-Feb-20 08:27 PM] originalskullbearer#0000 I think of Rubi as an excellent player who's only weakness in his goal for community support is his paranoia about relying on any other player for any part of his system, including shipping [25-Feb-20 08:28 PM] originalskullbearer#0000 He literally does it all with his two ships and full vertical integration [25-Feb-20 08:28 PM] originalskullbearer#0000 Which I think is pure madness [25-Feb-20 08:28 PM] originalskullbearer#0000 I got him to go forward with his plans to settle CR-911i though, bringing ALO to the Prom CX [25-Feb-20 08:29 PM] originalskullbearer#0000 But.... I had to put my own base because he has such a long ship cycle and he forgot the LM parts [25-Feb-20 08:29 PM] originalskullbearer#0000 Thus is Rubi [25-Feb-20 08:30 PM] originalskullbearer#0000 My goal with GOT is to never expand any production without putting surplus on the market [25-Feb-20 08:30 PM] originalskullbearer#0000 So every step requiring an off CX planet [25-Feb-20 08:31 PM] originalskullbearer#0000 Thus my ALO goes to CX [25-Feb-20 08:31 PM] originalskullbearer#0000 And soon HE and MG will go to CX thanks to GOT [25-Feb-20 08:32 PM] originalskullbearer#0000 I want to put enough surplus out there to make it possible for players to single base a wider range of things [25-Feb-20 08:32 PM] originalskullbearer#0000 They will need to expand bases when they get bigger, but they can say, do REF on Montem sort of thing [25-Feb-20 08:33 PM] originalskullbearer#0000 Not with the same margin as a Katoa guy, but with the margin to justify it [25-Feb-20 09:10 PM] prdgi#0000 I feel we have similar goals @originalskullbearer. {Reactions} ๐Ÿ‘ [25-Feb-20 09:10 PM] Deleted User#0000 holy damn wall of text [25-Feb-20 09:10 PM] Deleted User#0000 btw does anyone wants catering service on promi [25-Feb-20 09:10 PM] Deleted User#0000 dw and rat monthly [25-Feb-20 09:11 PM] Deleted User#0000 u pay the initial factories, u get the catering forever minus 10% of whatever it produces [25-Feb-20 09:11 PM] Deleted User#0000 contact me its all good food if ur interested [25-Feb-20 09:12 PM] catfiz#0000 Lol, I've done similar deals, except they keep roughly 25% and it only lasts 5 weeks :P [25-Feb-20 09:21 PM] Deleted User#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682064612283121713/unknown.png?ex=6814e2eb&is=6813916b&hm=bf16e547d65001e6f0029512dd03e3de007936b26b2ca452e270692550ff2ae5& [25-Feb-20 09:26 PM] Deleted User#0000 mine last forever until unsubscribed and you get the factories cost back [25-Feb-20 09:26 PM] catfiz#0000 Oh, thats a pretty bad deal for you [25-Feb-20 09:26 PM] Deleted User#0000 but you gotta trust me with my spreadsheet and montly delivery i guess [25-Feb-20 09:27 PM] originalskullbearer#0000 You mean unsubscribed OR you get the factories cost + interest back [25-Feb-20 09:27 PM] Deleted User#0000 oh forgot to mention, the employee is fed ur dw and ration [25-Feb-20 09:27 PM] originalskullbearer#0000 Then it works for both parties [25-Feb-20 09:27 PM] originalskullbearer#0000 So we can unsubscribe and you keep the factories [25-Feb-20 09:27 PM] originalskullbearer#0000 Or you go until you pay the debt [25-Feb-20 09:29 PM] originalskullbearer#0000 I'm interested, send me the proposal on a per FP basis {Reactions} yes [25-Feb-20 09:29 PM] Deleted User#0000 shit ill get back to you after i do the math [25-Feb-20 09:38 PM] originalskullbearer#0000 Yep. I want to know your output and your assumed pricing since that will be fixed for the duration of the contract or how you intend to managed dynamic pricing. [25-Feb-20 09:39 PM] originalskullbearer#0000 Go ahead and give me everything based on zero experts, so the base recipe speeds [25-Feb-20 09:39 PM] originalskullbearer#0000 You can keep your percentage plus the extra you make due to experts [25-Feb-20 09:43 PM] mcganksta#0000 I can hear the spreadsheet math from here [25-Feb-20 09:50 PM] originalskullbearer#0000 I want to see what your planned "module" of buildings is and to make sure you are keeping enough production to even cover your costs [25-Feb-20 09:52 PM] originalskullbearer#0000 Pictures of the 30d chart for each input you will buy is good too [25-Feb-20 09:53 PM] originalskullbearer#0000 You will find the last thing we want is to screw *you* over [25-Feb-20 09:53 PM] originalskullbearer#0000 That is a guarantee you'll walk way from the deal before we recoup our investment and also that you potentially leave PrUn [25-Feb-20 09:54 PM] originalskullbearer#0000 So I *want* you to profit [25-Feb-20 09:55 PM] originalskullbearer#0000 Also I will make my investment in prrfabs [25-Feb-20 09:55 PM] originalskullbearer#0000 Prefabs* [25-Feb-20 09:55 PM] originalskullbearer#0000 I can print you a fully loaded RAT base in a week or about that [25-Feb-20 09:55 PM] mcganksta#0000 Prefabs for RAT... That sounds familiar [25-Feb-20 09:55 PM] originalskullbearer#0000 Little known fact [25-Feb-20 09:56 PM] Deleted User#0000 sounds good, ill find some time later to figure it out more indepth [25-Feb-20 09:56 PM] originalskullbearer#0000 The prefabs come with complimentary RATs [25-Feb-20 09:56 PM] originalskullbearer#0000 They breed so fast the little.... [25-Feb-20 10:14 PM] mcganksta#0000 Indeed [25-Feb-20 10:32 PM] mrtcsmith#0000 Does anyone have a way to plan flights so I can estimate flight time without needing an idle ship? [25-Feb-20 10:36 PM] originalskullbearer#0000 You can guestimate pretty well [25-Feb-20 10:36 PM] originalskullbearer#0000 Also if you do know or estimate an STL tume [25-Feb-20 10:36 PM] originalskullbearer#0000 Time [25-Feb-20 10:36 PM] originalskullbearer#0000 The STL TRA/DEP/ARR segments scale linearly with SF usage [25-Feb-20 10:37 PM] originalskullbearer#0000 So for those segments (not the whole flight) you double SF to halve time [25-Feb-20 10:38 PM] originalskullbearer#0000 The TO and LND scale with planet gravity and radius but do not change for said planet [25-Feb-20 10:38 PM] originalskullbearer#0000 More radius is more fuel, more gravity is more fuel [25-Feb-20 10:57 PM] mrtcsmith#0000 Cool, thanks, I will give it a go [26-Feb-20 04:33 AM] lunikon#0000 crazy photos: https://twitter.com/artsimage/status/1232592988708253697 {Embed} Art Galvan (@artsimage) https://twitter.com/artsimage/status/1232592988708253697 Starship SN1 tank casting shadow puppets at Boca Chica, TX @SpaceX #BocaChica #StarShip #Starhopper #SpaceX #rockets #ElonMusk @elonmusk (๐Ÿ“ธยฉ @artsimage) https://images-ext-1.discordapp.net/external/B_XnLkkljYzvn6H2naRYYu5m9yXYit7jeiXxAYN0ymY/https/pbs.twimg.com/media/ERsMyNtWoAAnzVy.jpg%3Alarge Twitter {Embed} https://twitter.com/artsimage/status/1232592988708253697 https://images-ext-1.discordapp.net/external/9qusb4gANlUqS7IKMCe4XhGCAaZ0a7ZjDtUb_Fdn_XY/https/pbs.twimg.com/media/ERsMyOdWAAAEqUD.jpg%3Alarge {Embed} https://twitter.com/artsimage/status/1232592988708253697 https://images-ext-1.discordapp.net/external/IXbbugZqxvw-RfRCkbeooAIc9qRxQdCm_N88DUbAyxo/https/pbs.twimg.com/media/ERsMyR3XYAAdip_.jpg%3Alarge {Reactions} prun [26-Feb-20 04:40 AM] prdgi#0000 Daring raid on Promitor ADM recovers two GDP operatives https://www.gdpprun.com/?p=3012 {Embed} GDP Media Group https://www.gdpprun.com/?p=3012 Daring raid on Promitor ADM recovers two GDP operatives {Reactions} ๐Ÿคจ ๐Ÿ‘Œ ๐Ÿ˜„ ๐Ÿค” [26-Feb-20 05:04 AM] nreif#0000 I am the economist. [26-Feb-20 05:04 AM] nreif#0000 TheReif is just my company name. [26-Feb-20 08:56 AM] mcganksta#0000 Good morning Licensees [26-Feb-20 09:03 AM] obsidianpick#0000 Got to love how clean the new Starship looks when its next to the old one [26-Feb-20 11:25 AM] fagenthegreen#0000 It appears we have a bit of a deep state problem... ๐Ÿค” [26-Feb-20 11:26 AM] fagenthegreen#0000 Have no fear, I've ordered the entire Administrative Center to be fumigated, if there are any more spies hiding in there, that should flush 'em out! {Reactions} ๐Ÿ˜ (2) ๐Ÿ•ต๏ธโ€โ™‚๏ธ [26-Feb-20 03:31 PM] prdgi#0000 Throw back to when I joined. https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221 I think only myself, @Deleted User, and @castinar are still around from that list. @drinthap wafts in occasionally like a cool summer breeze. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682339062266200073/unknown.png?ex=68149105&is=68133f85&hm=91504a8c5c27e041aab5a16484e1812516668c72a44b0eac045e96c8066b034b& {Embed} https://com.prosperousuniverse.com/t/join-the-alpha-test-sign-up-here/221 Join the alpha test, sign-up here! The fifth (closed) alpha test started on March 8th 2018 and you can join now! Signing up is easy, just follow these simple steps: Comment this topic or send me a private message Wait until I add access rights to your account Read through the โ€œgetting startedโ€ topic and watc... https://images-ext-1.discordapp.net/external/x0Lcv9Tc0WstLZAut1pc9Cply1Z-ZpDJ_X3qJLQ4S_k/https/com.prosperousuniverse.com/uploads/default/original/1X/9637dadda95e302d05ebee320ec8473189637a64.jpg [26-Feb-20 03:32 PM] catfiz#0000 Wish I could have been around back then [26-Feb-20 03:35 PM] prdgi#0000 It was so difficult to get into T2 during the test I joined. @rubicate was the main ALO provider and took a week to bring the ore from its source to Montem. @lunikon joined in on that bandwagon too I think. [26-Feb-20 03:36 PM] prdgi#0000 @drinthap was king of the market, buying from people trying to clear to the MM, then selling to people trying to buy from the MM. [26-Feb-20 03:37 PM] prdgi#0000 They were the most successful market trader until they could no longer afford to buy all the production everyone made. [26-Feb-20 04:23 PM] drinthap#0000 I am a refreshing summer breeze {Reactions} prun (2) ๐Ÿ’จ [26-Feb-20 08:37 PM] originalskullbearer#0000 I need a proposal from someone to deliver GRN, HCP, or MAI (does not need to be the same every shipment) to CR-911b at a rate of 160/day for the foreseeable future. GOT is able to provide some or all Prefabs for your base expansion. We will go with the lowest bid we determine legitimate and trustworthy, not to exceed 160 ICA/unit delivered. We recommend a 5 HYF setup running HCP for maximum profits. If your delivery* is on Prom we will offer a maximum of 135 ICA/unit. [26-Feb-20 08:40 PM] catfiz#0000 Just how many inc's do you have??? [26-Feb-20 08:59 PM] originalskullbearer#0000 Will have [26-Feb-20 08:59 PM] originalskullbearer#0000 30 [26-Feb-20 09:00 PM] originalskullbearer#0000 Running up to 168C/day [26-Feb-20 09:00 PM] originalskullbearer#0000 ๐Ÿค” ๐Ÿคจ ๐Ÿ‘ [26-Feb-20 09:00 PM] originalskullbearer#0000 And we will use all of it [26-Feb-20 09:00 PM] originalskullbearer#0000 Nom nom nom [26-Feb-20 09:01 PM] originalskullbearer#0000 Plus about 57/day more on Prom so ouch ouch ouch [26-Feb-20 09:10 PM] rain9441#0000 Your payment depends on where the material is sourced from? Is Prom HCP laced with something I'm not aware of? If so, I may reroute my HCP to ... erm.. "other industries..." ๐Ÿ™‚ [26-Feb-20 09:20 PM] originalskullbearer#0000 No no [26-Feb-20 09:20 PM] originalskullbearer#0000 Delivery location [26-Feb-20 09:21 PM] originalskullbearer#0000 Edited the request [26-Feb-20 09:21 PM] originalskullbearer#0000 Good catch there [26-Feb-20 09:22 PM] rain9441#0000 Awww, so you're telling me there are no special features with prom crops - I was really hoping for some unique "additional features" to the plant ๐Ÿšฌ [26-Feb-20 09:24 PM] rain9441#0000 So just a word of warning in case... If you're planning on doing PG or EPO on CR-911b, ๐Ÿ‘ . If you are planning on smeling CR-911i ALO on CR-911b with that C, just be mindful that intra-system travel long distances is abysmal compared to adjacent systems - i think you know this already... but just want to make sure. [26-Feb-20 09:35 PM] originalskullbearer#0000 Nope [26-Feb-20 09:35 PM] originalskullbearer#0000 Purely PG supply [26-Feb-20 09:37 PM] originalskullbearer#0000 Wait let me calculate this again to triple check [26-Feb-20 09:39 PM] rain9441#0000 PG is close to 1:1 INC/POL iirc [26-Feb-20 09:39 PM] rain9441#0000 Depends on expert distribution and all that jazz [26-Feb-20 09:39 PM] originalskullbearer#0000 Yeah how did I get this number? [26-Feb-20 09:39 PM] rain9441#0000 If you are pairing w/ someone, 160 does seem a little bit high - maybe at 5 experts? [26-Feb-20 09:39 PM] rain9441#0000 my umbra base only uses like 25 C/day [26-Feb-20 09:39 PM] rain9441#0000 with 7 POL [26-Feb-20 09:40 PM] rain9441#0000 160 sounds like maybe 4-6 people worth [26-Feb-20 09:40 PM] originalskullbearer#0000 I'll be running 11 POL [26-Feb-20 09:40 PM] originalskullbearer#0000 Ok I only need 54/day for my needs and 10 INC [26-Feb-20 09:40 PM] rain9441#0000 Hmm, just 11? [26-Feb-20 09:41 PM] rain9441#0000 ah, split base, yes. [26-Feb-20 09:46 PM] rain9441#0000 https://docs.google.com/spreadsheets/d/1Pebi1o-9n-wgWMtikamwGb3xUafaXCt2JUTd42xUCKc/edit?usp=sharing Looks to me like you can get 12 INC and 12 POL ๐Ÿค” {Embed} https://docs.google.com/spreadsheets/d/1Pebi1o-9n-wgWMtikamwGb3xUafaXCt2JUTd42xUCKc/edit?usp=sharing CR-911b Split PG Base Planner Planet,CR-911b,Buildings,Expert Bonus Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total,Category Fertility Bonus,AGRICULTURE CHEMISTRY CONSTRUCTION RESOURCES,Planet,Resource,Type,Rate,1,CM,25,0,ELECTRONICS CR-911b,HAL,MINERAL,0.22,HBB,15,7... https://images-ext-1.discordapp.net/external/OZh23tP2mCWRvKlKqsT9E3EGG9nHCuE68yZu5moISSA/https/lh6.googleusercontent.com/8Qrqqy1UqiL9mp-B_Qpws0lYZ1VvHGdXPmTvCn69Rt09_5UYdwAJUAUhqOrO4KwY_nzwiaeMag%3Dw1200-h630-p [26-Feb-20 09:46 PM] rain9441#0000 And that'd be 50.29 HCP/day [26-Feb-20 10:07 PM] prdgi#0000 Mmm. Etherwind hyf will be great for hcp farming. Until then, grn from prom works well. I've got 11 frm that makes approx 150 grn [26-Feb-20 10:10 PM] prdgi#0000 By memory, a full INC colony can support just under 2 POL colonies. [26-Feb-20 10:11 PM] prdgi#0000 @originalskullbearer what is your target price for pg? Would it be worth collaborative efforts from a few corps to massively increase pg production? [26-Feb-20 10:21 PM] originalskullbearer#0000 Huh, I guess I just had a 12:1 ratio in mind if POL to EXT for TK-258b and you can't fit twice that so my brain thought full base [26-Feb-20 10:21 PM] originalskullbearer#0000 The target price was around 22/ea shipped to Prom [26-Feb-20 10:22 PM] originalskullbearer#0000 Since you can ship a GOTdamned huge amount the shipping cost on PG *can* be negligible [26-Feb-20 10:22 PM] originalskullbearer#0000 Anyways shipping to Prom is easy and cheap too [26-Feb-20 10:23 PM] originalskullbearer#0000 Could have it hauled out with the same ship bringing in the plants [26-Feb-20 10:23 PM] originalskullbearer#0000 So we already have a guy on CR-911b with 3 POL [26-Feb-20 10:23 PM] originalskullbearer#0000 We can just up to that full base [26-Feb-20 10:23 PM] originalskullbearer#0000 Still need the plants [26-Feb-20 10:24 PM] originalskullbearer#0000 I might replicate the base myself and again without the INC on TK-258b [26-Feb-20 10:24 PM] originalskullbearer#0000 But that one we work it cheaper to pay a premium to ship the C from Prom even, or from Montem [26-Feb-20 10:25 PM] originalskullbearer#0000 The INC won't pay for the HSE cost fast enough [26-Feb-20 10:26 PM] originalskullbearer#0000 Ok, so revised [26-Feb-20 10:26 PM] originalskullbearer#0000 Need someone to do that proposal at around 50 units/day or 1 shipment every 8 days [26-Feb-20 10:27 PM] originalskullbearer#0000 Man this got a lot less exciting in scale [26-Feb-20 10:27 PM] originalskullbearer#0000 Stupid math [26-Feb-20 10:28 PM] rain9441#0000 INC on T3 planet probably a tough investment to work [26-Feb-20 10:28 PM] rain9441#0000 I think most T3 planets are just EXT/COL/RIG still [26-Feb-20 10:30 PM] rain9441#0000 Hard to beat the cheapness of T1 planets - HSE really needs granularity for the degredation {Reactions} ๐Ÿ‘ (2) [26-Feb-20 10:57 PM] originalskullbearer#0000 I'm gonna bet on EXT+POL [26-Feb-20 10:58 PM] originalskullbearer#0000 Enough margin on the PG to be worth it [26-Feb-20 10:59 PM] originalskullbearer#0000 But unless C hits a steady 475/ea on Prom and 500/ea on Montem I won't be building INC on an HSE planet [26-Feb-20 11:54 PM] originalskullbearer#0000 @prdgi what's your duration you need that LSE for? [26-Feb-20 11:54 PM] originalskullbearer#0000 Like total LSE over the life of the project at that rate? [27-Feb-20 12:25 AM] prdgi#0000 Its going to be ongoing, my colony on CR-409c has 8 PP3 dedicated to HSE production. Its fairly well balanced with my 5 TNP on Umbra [27-Feb-20 12:46 AM] prdgi#0000 @originalskullbearer With the following profiles ``` INC: 30x INC 12x HB1 3x STO EXT: 14x EXT 9x HB1 2x STO POL: 24x POL 4x HBB 3x HB2 2x STO ``` The ratios are 1 EXT : 6.27 POL : 3.58 INC Allowing a slight over-production of requisite materials gives 1 EXT : 6 POL : 4 INC This will eat up 480 GRN/HCP, 412 H, 412 MG per day. Nett production will be 68 C, 18 MG, ~20,500 PG. On average, it would need approximately 3 ships bringing materials and consumables in each day. The aim is not necessarily to get super cheap PG to market, its about quantity now. [27-Feb-20 12:49 AM] prdgi#0000 All that said, the excess C can be used to power CL production too. The above over-produces C by 68 units, and a EXT profile could provide 214 HAL which would break down to 71 CL. Easily balanced. [27-Feb-20 12:53 AM] prdgi#0000 That would then need another 3 POL profiles to make EPO, and 3 CHP colonies consisting of ``` CHP: 15x CHP 3x HB1 9x HB2 4x STO ``` We'd thus need to ship in an additional 70 odd H2O and H per day. We'd also need to ship out 143 NA each day. [27-Feb-20 12:57 AM] prdgi#0000 18 colonies on CR-911b all working together to make 20k+ PG and 3.5k+ EPO. All maths is at 100% and peak production would be on the order of 120% [27-Feb-20 12:57 AM] prdgi#0000 @Deleted User this is starting to sound like a GDP project [27-Feb-20 01:01 AM] Deleted User#0000 With 18 colonies, we can draw an incredibly big penis on the planet. [27-Feb-20 01:02 AM] prdgi#0000 maybe even the balls too [27-Feb-20 01:04 AM] prdgi#0000 We could get skull to be the project manager using our latest project model ๐Ÿ˜‰ He'd have the shipping and logistics down pat [27-Feb-20 01:07 AM] prdgi#0000 For anyone else who reads this, the galaxy has lots of funds available and floating around. The economy is not so much about driving prices down anymore, its about stabilising prices and increasing production. Going forward, the quantity available of any given material is going to be more important that pricing. Of course, pricing can't rise too far, but a reasonable increase in price is generally worthwhile. [27-Feb-20 01:10 AM] Deleted User#0000 We are going through a boomer phase with the influx players. They are now demanding Tier 2 construction materials and more advanced goods like PG. [27-Feb-20 01:15 AM] prdgi#0000 absolutely, and most of the above mentioned profiles are fairly cheap on Lfabs to build [27-Feb-20 01:18 AM] prdgi#0000 @rain9441 @originalskullbearer @slomes Want to collaborate on this one? We've got a working, scalable system that is designed to greatly reduce the logistics and management processes for each colony. [27-Feb-20 02:27 AM] sooibot#0000 @prdgi - sent a pvt msg. [27-Feb-20 02:39 AM] sooibot#0000 I love how you guys try to engineer the problem away [27-Feb-20 02:39 AM] sooibot#0000 with specialist base designs and optimal blends [27-Feb-20 05:09 AM] obsidianpick#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682544957269213219/image0.jpg?ex=6814a806&is=68135686&hm=d3b00a400b9fd80bddf68573e2ba5da27b23ed7657a2440c6a5e71ce962367ba& {Reactions} prun (2) [27-Feb-20 07:41 AM] originalskullbearer#0000 Let me math it. [27-Feb-20 07:42 AM] originalskullbearer#0000 If I can ratio this in a single base I prefer to stamp down 18 functional modules which will guarantee a more robust supply. I don't think the shipping logistics would be an issue at all [27-Feb-20 07:42 AM] originalskullbearer#0000 There are at least a dozen players who could dedicate a ship to it by tomorrow [27-Feb-20 07:43 AM] originalskullbearer#0000 Ultimately I was attracted to the profit of selling LSE [27-Feb-20 07:43 AM] originalskullbearer#0000 And also we are working towards our own HSE production [27-Feb-20 07:43 AM] originalskullbearer#0000 So either way it's a win [27-Feb-20 08:52 AM] rain9441#0000 @prdgi No, I have no interest in collaboration on planets at that scale. I would much rather settle CR-911b and put my own INC, EXT, and POL down to make a small amount of PG than to try to be a part of a larger effort that requires many parties to be active at a time. It is simply not worth the extra coordination and effort to transfer materials between players when you can work by yourself and achieve similar results. [27-Feb-20 08:52 AM] rain9441#0000 Quite frankly, the risk of the other players not fulfilling their end of the bargain and/or quitting abruptly far far far outweighs the small benefit of a few extra % efficiency from experts. [27-Feb-20 08:53 AM] rain9441#0000 PrUN meta = self sustained solo bases, the less you trade the better you do. [27-Feb-20 08:54 AM] rain9441#0000 I'm all for other people trying it, but for me and my corp we have discussed a lot of opportunities for collaboration and the extent of what we found to be possible and remotely useful is a single pair of people on CR-911b (one doing INC, the other doing POL) or having a bunch of people setup FRM on a remote crap planet like katoa to grow HER for a DDT maker. [27-Feb-20 10:53 AM] originalskullbearer#0000 While I'm not totally in @rain9441's camp on the not being willing to participate, GOT has worked out a full base module that we can stamp down that doesn't rely on other bases on the same planet [27-Feb-20 10:54 AM] originalskullbearer#0000 Our philosophy is not to avoid the grand scale, but to build in parallel and not series production [27-Feb-20 10:55 AM] originalskullbearer#0000 all vertical integration is within a player, then replicated across multiple players to increase supply [27-Feb-20 10:55 AM] originalskullbearer#0000 ie GOT Base Modulesโ„ข๏ธ [27-Feb-20 10:55 AM] originalskullbearer#0000 hehehe [27-Feb-20 10:55 AM] originalskullbearer#0000 we GOT Base Modulesโ„ข๏ธ [27-Feb-20 10:55 AM] originalskullbearer#0000 sorry: @prdgi so you will see that [27-Feb-20 10:56 AM] originalskullbearer#0000 We will have.... 1.39 C/day excess [27-Feb-20 10:56 AM] originalskullbearer#0000 so you will be free to consume that ๐Ÿ‘ no sarcasm [27-Feb-20 10:56 AM] originalskullbearer#0000 also awesome calculator @rain9441 [27-Feb-20 10:56 AM] originalskullbearer#0000 mucho kudos [27-Feb-20 10:56 AM] mcganksta#0000 What does your Carbon farm model look like [27-Feb-20 10:57 AM] originalskullbearer#0000 ๐Ÿ•ต๏ธ [27-Feb-20 10:57 AM] mcganksta#0000 Trade secret [27-Feb-20 10:57 AM] originalskullbearer#0000 We designed a high profit, high output POL/INC module [27-Feb-20 10:57 AM] originalskullbearer#0000 good news for you, it takes a lot of shipping! [27-Feb-20 11:00 AM] mcganksta#0000 I suck at figuring out efficient models....that is why I contract that stuff out [27-Feb-20 11:01 AM] originalskullbearer#0000 ahhhh but that's the fun part [27-Feb-20 11:02 AM] originalskullbearer#0000 A+B+C = $$$$$$ [27-Feb-20 11:02 AM] originalskullbearer#0000 Then invest and feel so poor [27-Feb-20 11:02 AM] mcganksta#0000 The dream is a C-Farm that maximizes C output, and supports itself with DW and RAT [27-Feb-20 11:02 AM] originalskullbearer#0000 Then you go "Why am I so poor?!?" [27-Feb-20 11:02 AM] originalskullbearer#0000 The answer is you started building another investment [27-Feb-20 11:02 AM] originalskullbearer#0000 But the investment pace accelerates as you build them [27-Feb-20 11:02 AM] mcganksta#0000 I am all about spending on my base [27-Feb-20 11:03 AM] originalskullbearer#0000 Oh yeah [27-Feb-20 11:03 AM] originalskullbearer#0000 bling that suckah up [27-Feb-20 11:03 AM] originalskullbearer#0000 flames spouting out of the walls [27-Feb-20 11:03 AM] originalskullbearer#0000 the dying screams of GRN echoing in the distance [27-Feb-20 11:03 AM] mcganksta#0000 I don't think that money in my account is doing much for me [27-Feb-20 11:03 AM] originalskullbearer#0000 Keto never liked that GRN guy [27-Feb-20 11:04 AM] mcganksta#0000 So, I am all about reinvesting in my production [27-Feb-20 11:04 AM] originalskullbearer#0000 yes [27-Feb-20 12:23 PM] rubicate#0000 @slomes When are you going to make more of that cheap INF you beautiful person you [27-Feb-20 12:24 PM] slomes#0000 Im actually on it as my next plan, you beautiful person you [27-Feb-20 12:25 PM] slomes#0000 can't bear the shame of being out of INF all the time no more [27-Feb-20 12:25 PM] slomes#0000 ๐Ÿ˜” [27-Feb-20 12:25 PM] sharlindra#0000 right, you really should do something about that... whip your workers more or something [27-Feb-20 12:31 PM] slomes#0000 I will ~2.5x my output, if everything works out [27-Feb-20 12:36 PM] sharlindra#0000 thaaaat does not really sounds sufficient! (โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป [27-Feb-20 12:37 PM] slomes#0000 xD [27-Feb-20 12:37 PM] slomes#0000 1200 INF/d [27-Feb-20 12:38 PM] slomes#0000 no good? [27-Feb-20 12:38 PM] sharlindra#0000 we shall see, maybe... maaaybe... probably not really though [27-Feb-20 12:39 PM] slomes#0000 its all i can do [27-Feb-20 12:39 PM] slomes#0000 otherwise I will get a headache [27-Feb-20 12:39 PM] slomes#0000 if I have multiple PP3 bases [27-Feb-20 12:39 PM] slomes#0000 *shrugs* [27-Feb-20 12:42 PM] sharlindra#0000 what are all the newbs doing? shouldnt they be building t3 stuff by now? [27-Feb-20 12:48 PM] catfiz#0000 *still hasn't made a t3* :( [27-Feb-20 12:50 PM] rain9441#0000 We are setting up t3 at large scale now. Some of us t4 [27-Feb-20 12:50 PM] synfulwrath#0000 ill throw down another PP3, but its probably gonna be making HSE not INF for now. [27-Feb-20 12:51 PM] rain9441#0000 I would imagine most corps with people who are making inf or other rare t3 stuff will exclusively trade in Corp for awhile though [27-Feb-20 12:53 PM] synfulwrath#0000 i would be interested in purchasing Ale if there is a supplier out there [27-Feb-20 12:53 PM] catfiz#0000 Mhk makes some [27-Feb-20 12:54 PM] synfulwrath#0000 is that a person or a corp? sorry im new to this discord. more of a lurker really. [27-Feb-20 12:55 PM] slomes#0000 Honestly I couldve used a headsup on sudden INF rise lol [27-Feb-20 12:55 PM] slomes#0000 that way I couldve preactively upped my output ^^ [27-Feb-20 12:56 PM] slomes#0000 but then again, kinda came out of the blue and now so many want it [27-Feb-20 12:56 PM] slomes#0000 @synfulwrath mhk is a player from our corp QWNE [27-Feb-20 12:56 PM] slomes#0000 @Deleted User this one [27-Feb-20 12:57 PM] synfulwrath#0000 oic [27-Feb-20 12:57 PM] catfiz#0000 *Gives random people his tag* [27-Feb-20 12:57 PM] catfiz#0000 :P [27-Feb-20 12:59 PM] slomes#0000 @catfiz [27-Feb-20 12:59 PM] catfiz#0000 Noooo [27-Feb-20 01:00 PM] catfiz#0000 Well, they can just find it by clicking on my name [27-Feb-20 01:28 PM] rain9441#0000 INF demand was speculated by frostcor months and months ago [27-Feb-20 01:29 PM] rain9441#0000 It's a repeating pattern that i've seen where people are great at foreseeing the future demands but horrible at timing it! [27-Feb-20 01:30 PM] synfulwrath#0000 yah but... thats the easy part right? like... eventually people will need Afabs... im not wrong lol [27-Feb-20 01:30 PM] rain9441#0000 Hah [27-Feb-20 01:31 PM] synfulwrath#0000 *places prove me wrong meme* [27-Feb-20 01:31 PM] rain9441#0000 Well a lot of it comes down to magnitude of demand, not necessarily direction [27-Feb-20 01:32 PM] synfulwrath#0000 ( อกยฐ อœส– อกยฐ) [27-Feb-20 01:32 PM] synfulwrath#0000 sorry, i just like that face, has nothing to do with the current conversation [27-Feb-20 01:33 PM] rain9441#0000 T1 planets are super cheap, players settle them very quickly and can plop a new T1 base down very often. Primary cost there is just BSE in many cases. But older players diving into T3 planets like XT-992d or gas giants or lucrative concentrations of other random elements... Significant cost is just INF - so need huge infrastructure around INF and HSE now. [27-Feb-20 01:34 PM] rain9441#0000 Cost is in building. So much cost in building. And then add degredation. [27-Feb-20 01:34 PM] slomes#0000 you are right, Frost did work on the CI INF plan [27-Feb-20 01:35 PM] slomes#0000 but it seems that wasn't enough tho [27-Feb-20 01:35 PM] rain9441#0000 For each player entering the T3 zone, need some portion of them just dedicated to INF/HSE production... [27-Feb-20 01:35 PM] slomes#0000 I mean I covered most of proms INF demands, they did Katoa, and Montem I dont know tbh [27-Feb-20 01:35 PM] rain9441#0000 Frost had good intentions but trying to guide people to expand INF like crazy when it is sitting at 80 on prom for sale was mistimed. [27-Feb-20 01:36 PM] slomes#0000 Yea sorry about pushing price down artificially xD [27-Feb-20 01:36 PM] slomes#0000 I just wanted to make it more acessible to smaller players too [27-Feb-20 01:36 PM] slomes#0000 I kinda forgot about multi market dynamics [27-Feb-20 01:36 PM] rain9441#0000 You have to build a little extra to handle the demand that increases over time [27-Feb-20 01:37 PM] rain9441#0000 No idea if you flooded the market, i wasnt really paying attention [27-Feb-20 01:37 PM] rain9441#0000 But it is a common thing we've seen in the market - old corps overproducing and trying to sell on market [27-Feb-20 01:37 PM] rain9441#0000 EPO is this way [27-Feb-20 01:37 PM] slomes#0000 I always had a couple thousand INF standing on prom, and no competitors [27-Feb-20 01:37 PM] synfulwrath#0000 i think part of the problem is that people arent putting up buy orders to indicate demand. or like... really low balling them [27-Feb-20 01:37 PM] rain9441#0000 This is why I bought up as much EPO as I could, and am continuing to do so, because the EPO demand will kick in eventually and I don't want to be w/o EPO ๐Ÿ™‚ [27-Feb-20 01:37 PM] slomes#0000 yea, I realised later on that every INF bought will increase future demand [27-Feb-20 01:38 PM] slomes#0000 and I my output has been either the same, or less [27-Feb-20 01:38 PM] slomes#0000 not good! [27-Feb-20 01:38 PM] rain9441#0000 Yep - and its pretty easy to see competition for INF [27-Feb-20 01:38 PM] rain9441#0000 you know who is going to enter the market [27-Feb-20 01:38 PM] originalskullbearer#0000 ๐Ÿ•ต๏ธ [27-Feb-20 01:39 PM] rain9441#0000 There is basically one AR planet... [27-Feb-20 01:39 PM] originalskullbearer#0000 Good point [27-Feb-20 01:39 PM] originalskullbearer#0000 Doesn't take a lot of AR though [27-Feb-20 01:39 PM] synfulwrath#0000 oh? and where might this.... AR planet be...? [27-Feb-20 01:39 PM] rain9441#0000 Time and time again though, there has been overproduction by older players just due to the syndrome of... "everyone makes just a little bit more than they need, and sells excess on market" - over time those excesses stack up until the newer wave of players busts into that domain. [27-Feb-20 01:40 PM] originalskullbearer#0000 FO-705d [27-Feb-20 01:40 PM] rain9441#0000 FO-705d [27-Feb-20 01:40 PM] originalskullbearer#0000 best tier 3 and under source and it's only tier 2 [27-Feb-20 01:40 PM] originalskullbearer#0000 only takes SEA [27-Feb-20 01:40 PM] slomes#0000 yep [27-Feb-20 01:40 PM] slomes#0000 just joined there too ^^ [27-Feb-20 01:40 PM] originalskullbearer#0000 extraction rate is 5.98 AR/day for an EXT with no bonuses [27-Feb-20 01:40 PM] rain9441#0000 LDE and LSE - i think MOST of us knew that those would explode at some point because LAB/PP3 requirements... and now it happened. [27-Feb-20 01:40 PM] rain9441#0000 But a month ago, people were selling LDE/LSE at cost. [27-Feb-20 01:41 PM] originalskullbearer#0000 yeah LSE used to be a garbage market [27-Feb-20 01:41 PM] slomes#0000 yea, I flipped like 50 LDE 3000 -> 4000 [27-Feb-20 01:41 PM] slomes#0000 similar for LSE too [27-Feb-20 01:41 PM] rain9441#0000 We had people in corp w/ WPL making NL - they took them all down [27-Feb-20 01:41 PM] synfulwrath#0000 @rain9441 yikes i know, was holding on to a bunch of them [27-Feb-20 01:41 PM] rain9441#0000 And now we have a guy with a base dedicated to WPL. [27-Feb-20 01:41 PM] slomes#0000 funny enough I might have caused the prom NL spike [27-Feb-20 01:42 PM] slomes#0000 I bought 160 NL a while ago, and the market hasnt recovered yet. It overlapped with the PG problem [27-Feb-20 01:42 PM] slomes#0000 xD [27-Feb-20 01:42 PM] slomes#0000 got them all at 1500 [27-Feb-20 01:42 PM] slomes#0000 haha [27-Feb-20 01:42 PM] rain9441#0000 I have 10 PP3s and 5 LABs on my todo list. That's 140 LDEs i need in the short term. It's not any individual person, it's just everyone growing. [27-Feb-20 01:42 PM] synfulwrath#0000 well the NL that was being sold and still is, is way over priced imo. my partner makes them for me at 1k [27-Feb-20 01:42 PM] rain9441#0000 a LOT of people are getting into LAB/PP3. [27-Feb-20 01:43 PM] slomes#0000 yep [27-Feb-20 01:43 PM] slomes#0000 its all the 3-5 month players i think [27-Feb-20 01:43 PM] rain9441#0000 F2p surge [27-Feb-20 01:43 PM] slomes#0000 yea [27-Feb-20 01:43 PM] synfulwrath#0000 that surge actually slowed me down [27-Feb-20 01:43 PM] slomes#0000 which includes IL [27-Feb-20 01:44 PM] synfulwrath#0000 because i was half and half producer and trader [27-Feb-20 01:44 PM] originalskullbearer#0000 I came between surges [27-Feb-20 01:44 PM] slomes#0000 hihi [27-Feb-20 01:44 PM] synfulwrath#0000 when those f2p came in it destroyed the market. had to stop trading, was too volatile [27-Feb-20 01:44 PM] originalskullbearer#0000 but we are adding WPL now because of our own needs [27-Feb-20 01:44 PM] rain9441#0000 So we'll continue to see these breakthroughs in market where there exists a "huge buffer" of high end mats for cheap, they get sucked down by prospecting entrepreneurs (I'm buying up all of the THF on montem for example), and then a spike and "omg we must expand this right meow" [27-Feb-20 01:44 PM] originalskullbearer#0000 ๐Ÿ˜ผ [27-Feb-20 01:45 PM] synfulwrath#0000 on a side note, after some aggressive expansion, im gonna brag a moment. i did just hit my first million ๐Ÿ™‚ [27-Feb-20 01:45 PM] rain9441#0000 I remember not too long ago HSE on the market in piles and piles and piles at 12k... [27-Feb-20 01:45 PM] slomes#0000 ayy congrats [27-Feb-20 01:45 PM] originalskullbearer#0000 very nice [27-Feb-20 01:45 PM] originalskullbearer#0000 1st million in the bank? [27-Feb-20 01:45 PM] synfulwrath#0000 yup [27-Feb-20 01:45 PM] rain9441#0000 ๐Ÿ˜ฑ [27-Feb-20 01:45 PM] slomes#0000 *high fives* [27-Feb-20 01:45 PM] originalskullbearer#0000 ๐Ÿ™€ [27-Feb-20 01:45 PM] slomes#0000 welcome to the club [27-Feb-20 01:45 PM] synfulwrath#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682674725805490184/unknown.png?ex=681520e2&is=6813cf62&hm=38b37583e05948812762380303798d4b43e30e7b6a3128c760957abe518a893c& [27-Feb-20 01:45 PM] originalskullbearer#0000 oh oh [27-Feb-20 01:45 PM] originalskullbearer#0000 it's in real money too [27-Feb-20 01:45 PM] rain9441#0000 And here I am on 27k [27-Feb-20 01:45 PM] rain9441#0000 :sadpanda: [27-Feb-20 01:46 PM] synfulwrath#0000 if your referring to NCC, its actually not >.> [27-Feb-20 01:46 PM] originalskullbearer#0000 yes it is [27-Feb-20 01:46 PM] synfulwrath#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682674877655941180/unknown.png?ex=68152106&is=6813cf86&hm=e2a15f0f5263cec570967e36620b9ab8e1bc9bdb5beff57704d49fc4e328192c& [27-Feb-20 01:46 PM] synfulwrath#0000 LOL [27-Feb-20 01:46 PM] slomes#0000 You probs always reinvest, right rain? [27-Feb-20 01:46 PM] originalskullbearer#0000 oh I see what you mean [27-Feb-20 01:46 PM] originalskullbearer#0000 ok ok, equity checks [27-Feb-20 01:46 PM] synfulwrath#0000 we dont speak of CIS [27-Feb-20 01:46 PM] rain9441#0000 In inflationary period, I do not hold any liquid - only asset. [27-Feb-20 01:46 PM] originalskullbearer#0000 what does the dubious Finances screen say? [27-Feb-20 01:46 PM] synfulwrath#0000 1.545m for my equity [27-Feb-20 01:47 PM] originalskullbearer#0000 how do you produce without H2O @rain9441 ? {Reactions} mojodLol [27-Feb-20 01:47 PM] slomes#0000 I usually just amass cash, and then dump it into a prospecting player for an investment [27-Feb-20 01:47 PM] rain9441#0000 :cl0wnLOL: [27-Feb-20 01:47 PM] originalskullbearer#0000 ๐Ÿ˜„ [27-Feb-20 01:47 PM] originalskullbearer#0000 ๐Ÿ•ต๏ธ [27-Feb-20 01:47 PM] synfulwrath#0000 i would like to reinvest im just not sure what to do thats not just throwing it away [27-Feb-20 01:48 PM] originalskullbearer#0000 Something happened to that last investment [27-Feb-20 01:48 PM] originalskullbearer#0000 it went somewhere [27-Feb-20 01:48 PM] caiolan#0000 Invest in spreadsheets. [27-Feb-20 01:48 PM] rain9441#0000 You ever watch what Yippy does? [27-Feb-20 01:48 PM] rain9441#0000 Sometimes Yippy just setup a buy order for 1000 BSE [27-Feb-20 01:48 PM] slomes#0000 ye [27-Feb-20 01:48 PM] rain9441#0000 and then sell them later [27-Feb-20 01:48 PM] rain9441#0000 Very simple, very easy, makes some money [27-Feb-20 01:48 PM] rain9441#0000 Very low risk - everyone always needs BSE. [27-Feb-20 01:48 PM] rain9441#0000 I think he also has moutnains of RCO [27-Feb-20 01:49 PM] rain9441#0000 Right now he sets up buy orders for RCO on Prom [27-Feb-20 01:49 PM] rain9441#0000 ships them to Montem [27-Feb-20 01:49 PM] originalskullbearer#0000 no they burned the other day [27-Feb-20 01:49 PM] slomes#0000 yea Yippy is going big in the T1 sector [27-Feb-20 01:49 PM] rain9441#0000 and sells them to flip currency [27-Feb-20 01:49 PM] slomes#0000 kinda always has [27-Feb-20 01:49 PM] originalskullbearer#0000 Yippy is a funny guy [27-Feb-20 01:49 PM] originalskullbearer#0000 for me, I catch such profits off of his odd plays [27-Feb-20 01:49 PM] originalskullbearer#0000 practically pays me to take money from him [27-Feb-20 01:49 PM] originalskullbearer#0000 I love it [27-Feb-20 01:49 PM] slomes#0000 ^^ [27-Feb-20 01:50 PM] rain9441#0000 I dont think yippy loses money on these [27-Feb-20 01:50 PM] originalskullbearer#0000 he plays like I would have played like 10-15 years ago [27-Feb-20 01:50 PM] slomes#0000 Since I started playing, Yippy always had some resource faucets he sprung out [27-Feb-20 01:50 PM] originalskullbearer#0000 make too much of something [27-Feb-20 01:50 PM] originalskullbearer#0000 dump it impatiently [27-Feb-20 01:50 PM] originalskullbearer#0000 keep making it [27-Feb-20 01:50 PM] slomes#0000 sometimes ALO, sometimes LST. N. you name it [27-Feb-20 01:50 PM] originalskullbearer#0000 yeah [27-Feb-20 01:50 PM] slomes#0000 its always funny [27-Feb-20 01:50 PM] originalskullbearer#0000 he is the LST faucet like woah [27-Feb-20 01:50 PM] synfulwrath#0000 thats not bad actually. i usually put up larger than usual buys for the stuff i use, but because of how the market was this past 2 months i handnt thought to put more trade buys up [27-Feb-20 01:50 PM] originalskullbearer#0000 he and jkomut [27-Feb-20 01:51 PM] rain9441#0000 If you really want to invest your ICA into something and make that investment count [27-Feb-20 01:51 PM] rain9441#0000 IF you truly want to use that money to gain money [27-Feb-20 01:51 PM] synfulwrath#0000 by bonds? [27-Feb-20 01:51 PM] rain9441#0000 Consider a market ripe with opportunity for stability and setup a band of buy and sells in it [27-Feb-20 01:51 PM] synfulwrath#0000 :p [27-Feb-20 01:51 PM] rain9441#0000 ALO on prom - setup a buy at N, sell at N+10 [27-Feb-20 01:52 PM] synfulwrath#0000 thats what jkomut used to do when i first started playing. dunno if he still is [27-Feb-20 01:52 PM] synfulwrath#0000 used to be so frustrated to see his 10 or 100 ncc spread on his buy/sell on like, everything i ever looked at on the exchange [27-Feb-20 01:53 PM] obsidianpick#0000 At the moment I have gotten a stable profit line, now I just need to work out where I want to expand into [27-Feb-20 01:53 PM] rain9441#0000 Otherwise take that 1m currency and add another base [27-Feb-20 01:53 PM] synfulwrath#0000 i have 4 bases, any more than that feels like being spread way way to thin with only 2 ship >.< [27-Feb-20 01:54 PM] synfulwrath#0000 especially when my TCO base is way out in the boonies [27-Feb-20 01:54 PM] originalskullbearer#0000 which boonies [27-Feb-20 01:54 PM] rain9441#0000 when max bases, deconstruct t1 structures and build t3/t4 structures instead [27-Feb-20 01:54 PM] synfulwrath#0000 FJ-990c [27-Feb-20 01:55 PM] synfulwrath#0000 wait, wth lol [27-Feb-20 01:55 PM] synfulwrath#0000 Prdgi is out here with me now too [27-Feb-20 01:55 PM] originalskullbearer#0000 what [27-Feb-20 01:55 PM] originalskullbearer#0000 that's not boonies [27-Feb-20 01:55 PM] originalskullbearer#0000 that's like backyard [27-Feb-20 01:55 PM] synfulwrath#0000 2 day flight feels like the boonies [27-Feb-20 01:56 PM] synfulwrath#0000 oh and CHIPSK is here too... i thought when i made a base out here i was the only one [27-Feb-20 01:57 PM] synfulwrath#0000 @rain9441 thats what ive been doing actually [27-Feb-20 01:57 PM] rain9441#0000 If you don't have bases on the 3 CX, those don't require shipping! [27-Feb-20 01:58 PM] synfulwrath#0000 true but... Katoa smells.... [27-Feb-20 01:58 PM] synfulwrath#0000 must be all that Ammonia [27-Feb-20 01:58 PM] rain9441#0000 CX planets are S tier, absolute best systems in the universe. All players should strive to settle all 3 first [27-Feb-20 01:59 PM] rain9441#0000 Well, I should say A tier, as promitor is the real S tier [27-Feb-20 01:59 PM] synfulwrath#0000 facts [27-Feb-20 01:59 PM] rain9441#0000 I'm a bit โ˜• 'd up and rambling, but I hope that next universe has more level playing field for starting planets. [27-Feb-20 02:00 PM] synfulwrath#0000 im gonna be sad when the next wipe happens ๐Ÿ˜ฆ [27-Feb-20 02:00 PM] rain9441#0000 Idk if they can do queries, but I would wager that the retention rate of players was directly correlated to the usefulness of the random planet they picked [27-Feb-20 02:05 PM] caiolan#0000 For all the discussions on the virtues of starting off a CX, I don't really want new players to be denied that option. [27-Feb-20 02:05 PM] caiolan#0000 Though those conversations come up much less since the CX plot doubling. [27-Feb-20 02:06 PM] slomes#0000 I also hope for a more exciting universe [27-Feb-20 02:06 PM] slomes#0000 with a better spread [27-Feb-20 02:07 PM] synfulwrath#0000 i just need bigger and/or faster ships [27-Feb-20 02:07 PM] synfulwrath#0000 or more plot area. after looking at tier 2 and 3 bases... that space goes really fast [27-Feb-20 02:07 PM] slomes#0000 I hope reset only happens when we get exploration (and or asteroid stuff) though [27-Feb-20 02:08 PM] synfulwrath#0000 same, ive worked pretty hard these past 6 months. id hate to see it all disappear so quickly [27-Feb-20 02:09 PM] slomes#0000 I personally wouldnt mind loosing my progress, if the new universe has some fundamental changes compared to our current one. So i can test out new things etc. [27-Feb-20 02:09 PM] slomes#0000 The company progress might be lost, but the communal stuff stays ^^ [27-Feb-20 02:09 PM] esabab_00#0000 Plenty of space on CX planets these days: http://prun.basedesigner.com/planets/XK-745b http://prun.basedesigner.com/planets/XT-699c http://prun.basedesigner.com/planets/CR-409e [27-Feb-20 02:11 PM] synfulwrath#0000 as someone not part of a large corp, i feel like it was a struggle to get where im at. i also dont mind a reset if it came with a lot of new content. i would just be... wistful? {Reactions} ๐Ÿ‘ [27-Feb-20 02:12 PM] rain9441#0000 Exploration I'm a bit meh about. It's going to be cool for the 4-5 rich people who explore the galaxy and make a spreadsheet with all the data that the other 99% consume... [27-Feb-20 02:12 PM] rain9441#0000 But new universe ๐Ÿ‘ [27-Feb-20 02:12 PM] slomes#0000 depends on how they will implement it [27-Feb-20 02:13 PM] slomes#0000 I imagine finding a new planet with interesting properties, nobody else has stumbled upon yet would be a fun experience [27-Feb-20 02:13 PM] rain9441#0000 infinite procedurally generated universe exploration? [27-Feb-20 02:14 PM] slomes#0000 yes please! But probs not in the alpha, I suspect first testing is with a limited universe [27-Feb-20 02:14 PM] synfulwrath#0000 i wouldnt mind seeing more materials per planet, some of these planets are like... duds with a single important material [27-Feb-20 02:15 PM] synfulwrath#0000 pretty sure most CUO planets are like that [27-Feb-20 02:17 PM] esabab_00#0000 I've been on a CUO planet for a long time...the optimum use of a planet sometimes takes some living there to figure out [27-Feb-20 02:17 PM] slomes#0000 true [27-Feb-20 02:18 PM] synfulwrath#0000 well i guess specifically tier 3/4. especially now with degradation [27-Feb-20 02:18 PM] rain9441#0000 I would love to see more "clusters" that have capabilities of remote T1 foundation (namely H2O, fertility, H, FEO, LST, etc) [27-Feb-20 02:18 PM] slomes#0000 I was just thinking the same [27-Feb-20 02:18 PM] synfulwrath#0000 yah, where all the earth likes at? [27-Feb-20 02:18 PM] rain9441#0000 Even if they are low concentration. We have the one in the way NW and one in the way NE [27-Feb-20 02:18 PM] rain9441#0000 But they don't have enough to do a local T1 production system [27-Feb-20 02:19 PM] slomes#0000 That would honestly be the most interesting scenario [27-Feb-20 02:19 PM] esabab_00#0000 The orbits and the distances between systems can play a lot into remote planets. I'm surprised by how close together some of the planets I am on are even if they don't seem that way on the map [27-Feb-20 02:19 PM] synfulwrath#0000 and maybe next time... throw katoa a bone [27-Feb-20 02:19 PM] slomes#0000 Maybe Terraforming will allow making fertility [27-Feb-20 02:19 PM] slomes#0000 Corporate Terraforming [27-Feb-20 02:20 PM] slomes#0000 that could lead to interesting new cluster building [27-Feb-20 02:20 PM] synfulwrath#0000 thath would be awesome [27-Feb-20 02:20 PM] synfulwrath#0000 makes me think of surviving mars [27-Feb-20 02:20 PM] rain9441#0000 The other thing would be to add some distance between them such that to get to Chu would **require** a refueling base halfway between for FF. [27-Feb-20 02:20 PM] rain9441#0000 (maybe that is the case already?) [27-Feb-20 02:20 PM] slomes#0000 That game I wish I could love, but the way population is handled just makes me cringe when I try to play it for extended amounts [27-Feb-20 02:21 PM] slomes#0000 super unintuitive and annoying [27-Feb-20 02:21 PM] synfulwrath#0000 i wish there were more games in that genre, because its very entertaining, just not very much depth [27-Feb-20 02:22 PM] synfulwrath#0000 (to population) [27-Feb-20 02:22 PM] esabab_00#0000 To go to the far regions past Katoa you have to carry additional FF or stop somewhere to make a round trip back to Katoa {Reactions} ๐Ÿ‘ (2) [27-Feb-20 02:23 PM] rain9441#0000 It's a cool dynamic, probably not optimal due to the relative unimportance of material extraction rates [27-Feb-20 02:23 PM] rain9441#0000 Maybe shipbuilding / interesting universe would remedy that though [27-Feb-20 02:24 PM] rain9441#0000 The design of the universe has a dramatic influence on the potential trade opportunities. [27-Feb-20 02:38 PM] caiolan#0000 One thing with games like this is we have a handful of devs, but hundreds (if not thousands, I don't know how many are active) of players seeking out solutions to whatever in universe issues come up when it comes to what is and isn't possible. [27-Feb-20 02:49 PM] synfulwrath#0000 im looking to buy a large order (at least 100) of Ale, @Deleted User or anyone else selling, if you send me a DM maybe we can work something out. [27-Feb-20 02:51 PM] synfulwrath#0000 doesnt have to be all at once. but i am willing to put up money for a large order. [27-Feb-20 02:53 PM] thegravycompanygc#0000 I wonder how the planet list was generated. Randomly assignment or did they aim for a natural B Prefab plant, a natural MCG planet and then higher tier high efficiency planets [27-Feb-20 02:55 PM] slomes#0000 I suspect random gen, and then handselected fine tuning [27-Feb-20 02:56 PM] slomes#0000 The Montem Kat Prom areas are planned I think [27-Feb-20 02:57 PM] slomes#0000 but then again im just guessing [27-Feb-20 03:12 PM] originalskullbearer#0000 I would definitely like to see planets which are almost exclusively one material in any real concentration, and others which are multi-regioned [27-Feb-20 03:12 PM] rain9441#0000 Montem kat prom are *definitely* hand crafted. They are far too "ideal" to be random [27-Feb-20 03:12 PM] originalskullbearer#0000 so you can pick say, the FE region or the LST region or the H2O region [27-Feb-20 03:13 PM] originalskullbearer#0000 Like 3 partial planets in 1 [27-Feb-20 03:13 PM] originalskullbearer#0000 Do that for CX and 'high potential for player made CX' worlds [27-Feb-20 03:13 PM] originalskullbearer#0000 Still require off-planet work or trade for tier 2, on tier 1 planets at first [27-Feb-20 03:13 PM] originalskullbearer#0000 then require tier 2 planets for tier 3 tech [27-Feb-20 03:14 PM] originalskullbearer#0000 so on up the chain [27-Feb-20 03:14 PM] originalskullbearer#0000 with advantages for most materials on at least 1 tier higher planet than they are first accessible at [27-Feb-20 03:14 PM] originalskullbearer#0000 We mostly have that last one right now [27-Feb-20 03:14 PM] originalskullbearer#0000 But you need to be able to produce prefabs on a world, but poorly, where the world is really about agriculture [27-Feb-20 03:15 PM] originalskullbearer#0000 Montem can produce prefabs well and agriculture fine for example [27-Feb-20 03:15 PM] originalskullbearer#0000 still imports a lot of agricultural sub-products [27-Feb-20 03:15 PM] originalskullbearer#0000 But Prom can't prefab at all until higher tiers or with CX to CX trade [27-Feb-20 03:16 PM] rain9441#0000 Just gotta be careful of the idea of the universe "teching up" because of new player experience [27-Feb-20 03:16 PM] originalskullbearer#0000 Need an incentive (ie Montem CX has cheaper prefabs in later early game) but the ability to actually make to some degree [27-Feb-20 03:16 PM] originalskullbearer#0000 ? [27-Feb-20 03:16 PM] originalskullbearer#0000 oh yes, you mean ruining the new player experience [27-Feb-20 03:17 PM] irem_isle#0000 I would like to see it easier to make new colonies. The game really opens up once you can get off the starter planet [27-Feb-20 03:17 PM] originalskullbearer#0000 I think something like, I can grow ALG in HYF on Etherwind, but I still need FRM produced element(s) works out [27-Feb-20 03:17 PM] rain9441#0000 if t3 planets make same things as t2 planets, but better, then first person to settle t3 planet "nullifies the existnce of t2" making new player experience pretty tough [27-Feb-20 03:18 PM] originalskullbearer#0000 not of the cost requires the scale to be more than a player can consume [27-Feb-20 03:18 PM] originalskullbearer#0000 Like CM is very costly on a tier 3 world [27-Feb-20 03:18 PM] originalskullbearer#0000 maybe like on a gas giant you have to essentially drop super expensive infrastructure [27-Feb-20 03:18 PM] originalskullbearer#0000 then the follow on structures are not a major added expense [27-Feb-20 03:19 PM] originalskullbearer#0000 With maintenance required, accelerated maintenance perhaps, on the CM infrastructure system [27-Feb-20 03:19 PM] originalskullbearer#0000 Produce more than say, 3 bases could consume, or you can't justify the Tier 3 planet [27-Feb-20 03:19 PM] originalskullbearer#0000 But can produce 8 bases worth [27-Feb-20 03:20 PM] originalskullbearer#0000 So this way you have to then provide the materials for the tech level 1-2 buildings the newer players can access on starter planet, now for less. They may not RIG as much, but they now FRM and FP more [27-Feb-20 03:20 PM] originalskullbearer#0000 and you NEED them to or you can't support the tier 3 world [27-Feb-20 03:21 PM] originalskullbearer#0000 I want to see way more activity go through the CX [27-Feb-20 03:21 PM] originalskullbearer#0000 or perhaps a more open direct contract framework [27-Feb-20 03:21 PM] originalskullbearer#0000 with a contract marketplace [27-Feb-20 03:22 PM] rain9441#0000 more trade requires just more barrier to entry i think {Reactions} ๐Ÿ‘ [27-Feb-20 03:23 PM] rain9441#0000 more trade across the universe = specialized clusters [27-Feb-20 03:23 PM] rain9441#0000 and highly compressed goods being transported long distances w/ ships that can support it (eg Fabs or PG) [27-Feb-20 03:23 PM] originalskullbearer#0000 Agreed. I just want to see less reliance on MMs, maybe 'weak' MMs that can't maintain unlimited supply. [27-Feb-20 03:24 PM] originalskullbearer#0000 So early game NEEDS some capacity on all starter worlds for all tier 1 consumed goods, but the capacity can be very poor. [27-Feb-20 03:24 PM] rain9441#0000 Yes x1000 [27-Feb-20 03:24 PM] originalskullbearer#0000 Also barrier to entry for extended space flight perhaps? Incentive to develop it and the early achievers have a trade advantage between specialized nodes? [27-Feb-20 03:25 PM] rain9441#0000 Starter world like prom should have 3% FEO rate and 2.4% LST rate in addition to current resources. [27-Feb-20 03:25 PM] originalskullbearer#0000 yes [27-Feb-20 03:25 PM] originalskullbearer#0000 YES [27-Feb-20 03:25 PM] rain9441#0000 Yes, you CAN build there. But it is costly. [27-Feb-20 03:26 PM] rain9441#0000 This would remove need for MMs entirely [27-Feb-20 03:27 PM] rain9441#0000 And I just like to agree, I don't mean to presume this is the solution devs should take. I just like the thought process - no reason to believe devs haven't been thonking on this type of stuff *a lot* in the past 12 months. [27-Feb-20 03:30 PM] synfulwrath#0000 i dont think MM should ever go away. we dont have the playerbase to have demand across all goods all the time. i mean, we dont even have a supply of tier 4 goods on the CX yet and tier 1 stuff is still frequently out of supply or too much demand [27-Feb-20 03:31 PM] synfulwrath#0000 sorry that last line was basically the same thing said two different ways lol [27-Feb-20 03:32 PM] slomes#0000 But taking MM away could shift focus, and let players handle it themselves to keep supply available, no? [27-Feb-20 03:33 PM] synfulwrath#0000 i would hope that as people tech up that demand for tier 1 would drop a bit and so supply could handle it better but that doesnt even seem to be working right now [27-Feb-20 03:33 PM] slomes#0000 regarding the "not ever go away" [27-Feb-20 03:34 PM] synfulwrath#0000 as someone that doesnt deal in raw materials (the most common way to make money off MM?) its an interesting idea. i think im referring to more to MM buy orders. [27-Feb-20 03:36 PM] rain9441#0000 T4 requires a lot of T1 infrastructure. So adding one 'unit' of T4 requires the support of 10 'units' of T1 infrastructure so to speak. [27-Feb-20 03:36 PM] synfulwrath#0000 i think i get what your saying now. after thinking about it. there must be tons of people dumping raw material into the MM. if that instead went to the player demand they would have to stop overproducing. so what step would that force them to take? [27-Feb-20 03:36 PM] synfulwrath#0000 ^serious question, no snarkyness btw [27-Feb-20 03:37 PM] synfulwrath#0000 would it force people to tech up themselves? [27-Feb-20 03:38 PM] originalskullbearer#0000 There is a real limit though due to base and shipping limits as to how much raw material you can dump [27-Feb-20 03:38 PM] originalskullbearer#0000 Though it is quite a limit [27-Feb-20 03:38 PM] slomes#0000 not a real answerto that, but there are also buy MM for stuff that has no use case yet and needs to be dumped somewhere [27-Feb-20 03:38 PM] originalskullbearer#0000 quite high* [27-Feb-20 03:38 PM] slomes#0000 like NA [27-Feb-20 03:38 PM] originalskullbearer#0000 yes [27-Feb-20 03:38 PM] slomes#0000 we need that atm [27-Feb-20 03:38 PM] synfulwrath#0000 @slomes but i think thats a stop-gap. since there isnt any more content to be aiming for [27-Feb-20 03:39 PM] slomes#0000 definitely ^^ [27-Feb-20 03:39 PM] rain9441#0000 NA MM still needed for sho [27-Feb-20 03:39 PM] slomes#0000 I am no fan of money printing via MM buy orders [27-Feb-20 03:39 PM] originalskullbearer#0000 I personally also don't want to heavily incentivize full vertical integratin [27-Feb-20 03:39 PM] slomes#0000 Except maybe once before BBH was nerfed because FOMO, I havent done that at all [27-Feb-20 03:39 PM] synfulwrath#0000 neither am i, although i admit i had to do that before this past f2p surge [27-Feb-20 03:39 PM] synfulwrath#0000 id rather we all got rich together [27-Feb-20 03:40 PM] originalskullbearer#0000 yes [27-Feb-20 03:40 PM] slomes#0000 I like that when I make stuff, it gets used somewhere [27-Feb-20 03:40 PM] slomes#0000 Or more specifically I make things for players who need it [27-Feb-20 03:40 PM] rain9441#0000 MM buys were essential prior to WR/NV1 sales because it was the only way to combat death spiral deflation* [27-Feb-20 03:40 PM] caiolan#0000 I figure a slow decrease in MM buys over time is probably the safest way to handle things. [27-Feb-20 03:40 PM] rain9441#0000 It wasn't until WR/NV1 sales came into play that we saw any inflation [27-Feb-20 03:41 PM] slomes#0000 rain what about montem living off of BTA for weeks? [27-Feb-20 03:41 PM] slomes#0000 I would say that was unhealthy [27-Feb-20 03:41 PM] rain9441#0000 That was unhealthy and very unproductive - but we did so only due to deflation [27-Feb-20 03:41 PM] slomes#0000 hmm [27-Feb-20 03:41 PM] synfulwrath#0000 i did that as well. probably for a month i sold BTA to the MM [27-Feb-20 03:42 PM] rain9441#0000 We had no choice, those were... "the dark months" [27-Feb-20 03:42 PM] synfulwrath#0000 but all the market prices on everything were rock bottom. i couldnt figure out how to get out of the hole i was in [27-Feb-20 03:42 PM] slomes#0000 on that note im pretty excited about montems current course of action [27-Feb-20 03:42 PM] synfulwrath#0000 i finally made money by trading in addition to BTA's [27-Feb-20 03:42 PM] slomes#0000 newest wave brought a lot of engaged players [27-Feb-20 03:42 PM] synfulwrath#0000 then the f2p guys came in and i had to figure out something new [27-Feb-20 03:42 PM] slomes#0000 and the Unification under Coffee is fun too [27-Feb-20 03:43 PM] synfulwrath#0000 actually the f2p guys and the degradation system revived the need for Bfabs making them profitable again [27-Feb-20 03:43 PM] rain9441#0000 Aren't you the F2p surge Synful? [27-Feb-20 03:44 PM] synfulwrath#0000 the first one, 6 months ago at beta [27-Feb-20 03:44 PM] synfulwrath#0000 not this newest one from pcgamer articlew [27-Feb-20 03:44 PM] rain9441#0000 Ah, yes. [27-Feb-20 03:45 PM] slomes#0000 thats the F2P wave ^^ [27-Feb-20 03:45 PM] rain9441#0000 Was it the PCGamer surge that brought the BTA MM sells to a halt? I dont recall [27-Feb-20 03:45 PM] slomes#0000 not sure [27-Feb-20 03:45 PM] synfulwrath#0000 oh oh oh your right, i keep saying that even though i know that thats what it is [27-Feb-20 03:46 PM] slomes#0000 F2P wave lived off of BTA [27-Feb-20 03:46 PM] slomes#0000 might be why there was low spirits [27-Feb-20 03:46 PM] synfulwrath#0000 ok so at f2p wave (labeled correctly) BSE was like 1.5-1.7k [27-Feb-20 03:46 PM] rain9441#0000 We had a lot of trouble on Montem because Promitor wasn't exporting anything to montem. They were just making RCO and/or C and vendoring [27-Feb-20 03:46 PM] rain9441#0000 The 325 C MM buy was absolutely horrible for montem [27-Feb-20 03:46 PM] synfulwrath#0000 thats when i started. i rode that as long as i could till it went down to like 800 or so. which was maybe 2 months [27-Feb-20 03:47 PM] synfulwrath#0000 after that i had to swap over to BTA because i couldnt make money off my PP1's anymore [27-Feb-20 03:47 PM] slomes#0000 We were utterly unprepared for that player influx [27-Feb-20 03:47 PM] rain9441#0000 A vast majority of prom players were setting up FRM and INC and dumping to MM to get cash to buy Bfabs that montem players hauled to prom [27-Feb-20 03:48 PM] rain9441#0000 OR they were making RCO, hauling that to montem, selling RCO on montem and buying super cheap bfabs. Both of those were just really bad for montem [27-Feb-20 03:48 PM] slomes#0000 makes sense [27-Feb-20 03:49 PM] slomes#0000 I think it turned pretty healthy atm [27-Feb-20 03:49 PM] slomes#0000 trade is active [27-Feb-20 03:49 PM] slomes#0000 PCG wave is full of haulers :D [27-Feb-20 03:49 PM] rain9441#0000 Yeah, and they swarm over LM sells on remote planets that are just EXTs [27-Feb-20 03:50 PM] rain9441#0000 owning a gas giant - dont even have to haul your stuff [27-Feb-20 03:50 PM] synfulwrath#0000 yah that bummed me out though [27-Feb-20 03:50 PM] slomes#0000 As it should be imo [27-Feb-20 03:50 PM] slomes#0000 (not having to haul yourself) [27-Feb-20 03:50 PM] synfulwrath#0000 cuz thats what i was doing before they came lol. now all the planets are picked clean or prices have gone up [27-Feb-20 03:50 PM] slomes#0000 welp, adapt or die :D [27-Feb-20 03:51 PM] synfulwrath#0000 indeed. most indeededly [27-Feb-20 03:51 PM] slomes#0000 but given you are into T3 (correct?), you should be good [27-Feb-20 03:51 PM] synfulwrath#0000 yup, i make my own HSE chain [27-Feb-20 03:51 PM] rain9441#0000 I thought you said earlier your ships are too busy to expand another colony ๐Ÿ™‚ [27-Feb-20 03:52 PM] synfulwrath#0000 they are now, i had to adapt (make 2 more bases) [27-Feb-20 03:52 PM] slomes#0000 I manage 8 bases with 2 ships hmm [27-Feb-20 03:52 PM] slomes#0000 are your planets far away from each other? [27-Feb-20 03:52 PM] synfulwrath#0000 oh im not saying it cant be done. but its just too much micro for me ๐Ÿ˜œ [27-Feb-20 03:53 PM] synfulwrath#0000 naw, only 1 really is [27-Feb-20 03:53 PM] slomes#0000 Oh [27-Feb-20 03:53 PM] slomes#0000 are your bases maxed? [27-Feb-20 03:53 PM] slomes#0000 because mine arent [27-Feb-20 03:53 PM] slomes#0000 I keep them at a comfortable size [27-Feb-20 03:53 PM] rain9441#0000 500/500 or bust. [27-Feb-20 03:53 PM] slomes#0000 xD [27-Feb-20 03:53 PM] synfulwrath#0000 montem, vallis, prom, FJ-990c [27-Feb-20 03:53 PM] rain9441#0000 Perfect Ratios are a must [27-Feb-20 03:53 PM] synfulwrath#0000 and yes, the first 3 are maxed [27-Feb-20 03:54 PM] slomes#0000 500/500 I wish. when I base plan I always have 3-7 dead space [27-Feb-20 03:54 PM] rain9441#0000 Do you think we should be able to upgrade our bases to add more space? [27-Feb-20 03:54 PM] synfulwrath#0000 mine are 450+ except FJ-990c. because lol [27-Feb-20 03:54 PM] rain9441#0000 At steep increasing cost/area rates [27-Feb-20 03:55 PM] slomes#0000 My bases are all somewhere between 50-80% full [27-Feb-20 03:55 PM] slomes#0000 and some 25% [27-Feb-20 03:55 PM] synfulwrath#0000 the way my chain works for now is vallis is my PP1 workhorse. majority of profit there. montem is my PP2/PP3 base. and prom feeds everyone plus minor C production for vallis. then of course FJ-990c is my TCO base [27-Feb-20 03:55 PM] slomes#0000 Mostly because I cap at 5 buildings of a type (or go from 5 -> 10, if more) [27-Feb-20 03:55 PM] synfulwrath#0000 EXT only [27-Feb-20 03:56 PM] slomes#0000 having 6 or some annoying number would be the end of my sanity [27-Feb-20 03:56 PM] slomes#0000 I need my queues to be smooth [27-Feb-20 03:57 PM] synfulwrath#0000 yah i have some buildings that are 6 or 7 lol [27-Feb-20 03:57 PM] synfulwrath#0000 have to keep a cycle a bit longer than the rest to manage it [27-Feb-20 03:57 PM] rain9441#0000 I aim for multiples of 3 or 2 [27-Feb-20 03:57 PM] rain9441#0000 then I stagger the recipes by a multiple of that [27-Feb-20 03:58 PM] slomes#0000 Heading off, good talk! [27-Feb-20 03:58 PM] slomes#0000 ๐Ÿ‘‹ [27-Feb-20 03:58 PM] synfulwrath#0000 o/ [27-Feb-20 04:04 PM] synfulwrath#0000 oh hey look, i didnt realize it was a leap year [27-Feb-20 04:27 PM] letsgo2u#0000 I still think a simulated "supply/demand" MM system would sove the issue [27-Feb-20 04:27 PM] letsgo2u#0000 I really need to gather my ideas and make that forum post [27-Feb-20 04:53 PM] arsenyzvonar#0000 Pro tip to y'all. Drink more water and stay hydrated, this will help you avoid hydration timeout [27-Feb-20 04:55 PM] originalskullbearer#0000 I've got 2.2k water floating through the void towards Montem for you dry over-ironed players out there [27-Feb-20 04:56 PM] arsenyzvonar#0000 We appreciate your help very much, Skullbearer [27-Feb-20 04:59 PM] originalskullbearer#0000 thank @catfiz [27-Feb-20 04:59 PM] originalskullbearer#0000 Temporary Ex-Governor @catfiz [27-Feb-20 04:59 PM] originalskullbearer#0000 Unless I put my hat in [27-Feb-20 05:00 PM] originalskullbearer#0000 Then the reign of ~~terror~~ profits will be eternal. [27-Feb-20 05:01 PM] originalskullbearer#0000 Also Promitorians rejoice for you just sold me 600k in prefabs and building materials! Like not 'just now', but like an hour ago [27-Feb-20 05:01 PM] originalskullbearer#0000 And Montemians.. Montemers... Montemites... whatever you are, I will be needing BDE [27-Feb-20 05:01 PM] letsgo2u#0000 I did not sell you anything [27-Feb-20 05:01 PM] originalskullbearer#0000 by the 100 [27-Feb-20 05:02 PM] originalskullbearer#0000 ๐Ÿ˜ฆ I am truly saddened @letsgo2u [27-Feb-20 05:02 PM] originalskullbearer#0000 I bought a large bunch of BBH and BSE straight from sells [27-Feb-20 05:02 PM] originalskullbearer#0000 also LBH [27-Feb-20 05:09 PM] nreif#0000 Fuel in Montem 13.49! [27-Feb-20 05:09 PM] nreif#0000 https://tenor.com/view/profits-money-its-raining-money-excited-winning-gif-11508626 {Embed} https://tenor.com/view/profits-money-its-raining-money-excited-winning-gif-11508626 https://images-ext-1.discordapp.net/external/YAMgDYCnGkP03la5aCDuzg153d1hSpkoPtRQUce4Stc/https/media.tenor.co/images/4afd3365c3b5e758150f720bd856dcab/tenor.png [27-Feb-20 05:10 PM] synfulwrath#0000 think you mean montem [27-Feb-20 05:10 PM] synfulwrath#0000 that would be an outrageous price for katoa fuel lol [27-Feb-20 05:11 PM] nreif#0000 @synfulwrath True. [27-Feb-20 05:11 PM] nreif#0000 Sorry. [27-Feb-20 05:11 PM] nreif#0000 More than 100% to bring it from katoa. [27-Feb-20 05:12 PM] synfulwrath#0000 yah if you can get there before any of the other major refuelers. the race is on, good luck. [27-Feb-20 05:12 PM] nreif#0000 I am already there. [27-Feb-20 05:12 PM] synfulwrath#0000 that may sound snarky, but its not mean to be [27-Feb-20 05:13 PM] nreif#0000 https://tenor.com/view/fosters-home-for-imaginary-friends-blue-one-step-ahead-winner-gif-14328727 {Embed} https://tenor.com/view/fosters-home-for-imaginary-friends-blue-one-step-ahead-winner-gif-14328727 https://images-ext-1.discordapp.net/external/y8h-Mt2ZGoqMkQrTKEzTb7YNEM67juU5aX8KM_xsHhw/https/media.tenor.co/images/177eb4ef187108752f11096aac5ab34a/tenor.png [27-Feb-20 05:13 PM] synfulwrath#0000 im actually out of SF in montem too lol. prices always spike when i run out of something [27-Feb-20 05:15 PM] nreif#0000 https://tenor.com/view/good-luck-my-friend-wish-goodluck-gif-14462107 {Embed} https://tenor.com/view/good-luck-my-friend-wish-goodluck-gif-14462107 https://images-ext-1.discordapp.net/external/Slx_R705qJfNudgBdfnil_WVo2HS13-yFu6PzOT-XQM/https/media.tenor.co/images/525f8218919b119c65d59e72474f9056/tenor.png [27-Feb-20 05:23 PM] nreif#0000 Buying about 16k Sf in Katoa. I can negotiate the price. ( DM me.) I can pay in NCC and CIS. [27-Feb-20 05:25 PM] originalskullbearer#0000 Hard part about moving SF to Montem is every time I do it sits for a week or more [27-Feb-20 05:25 PM] originalskullbearer#0000 But for some reason in Prom it will go in days [27-Feb-20 05:26 PM] originalskullbearer#0000 Less margin per run but the funds become available faster [27-Feb-20 05:26 PM] originalskullbearer#0000 Not much buy volume up on Montem CX for SF at my last check [27-Feb-20 05:29 PM] nreif#0000 @originalskullbearer That isn't a problem to me. I am based in Montem. {Reactions} ๐Ÿ‘ [27-Feb-20 07:04 PM] rain9441#0000 Looks like SF ask is 13.49 on montem? [27-Feb-20 07:04 PM] rain9441#0000 Maybe it doesn't move because no one going to pay that when they can go pick it up nearly half the price from katoa. [27-Feb-20 07:05 PM] rain9441#0000 selling SF on montem to MM is a good deal, montem currency is strong. [27-Feb-20 07:26 PM] originalskullbearer#0000 It's only strong if you can convert it at the value difference [27-Feb-20 08:28 PM] thegravycompanygc#0000 Purchase parity, bring something if equal value back and cash in the difference {Reactions} ๐Ÿ’ต [27-Feb-20 08:28 PM] thegravycompanygc#0000 The MMs I think help keep the FX market at least close [27-Feb-20 08:32 PM] originalskullbearer#0000 Very good point in the MMs [27-Feb-20 08:32 PM] originalskullbearer#0000 When a disparity exists they favor the more valuable currency on the buys and the weaker on the sells [27-Feb-20 08:33 PM] originalskullbearer#0000 Which I guess *could* encourage shipping to sell to a different MM as a fixed rate FX exchange [27-Feb-20 11:07 PM] thegravycompanygc#0000 Doesn't even have to hit MM prices. The MM guides the market even when you don't hit the floor. [28-Feb-20 07:50 AM] arsenyzvonar#0000 lol someone just bought all BDE at Montem [28-Feb-20 07:52 AM] arsenyzvonar#0000 Not only that but also almost all L-fabs [28-Feb-20 07:54 AM] arsenyzvonar#0000 Now all [28-Feb-20 07:55 AM] arsenyzvonar#0000 I wonder why [28-Feb-20 08:19 AM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/682955041312866323/unknown.png?ex=6814d472&is=681382f2&hm=0350de739477acd03980194cdf655e37625d76e417945f79e925361039c7a1db& [28-Feb-20 08:46 AM] letsgo2u#0000 @esabab_00 sings *oops I did it again* [28-Feb-20 09:18 AM] kovus#0000 So, is there a "relative" date for the events in Prosperous Universe? [28-Feb-20 10:12 AM] esabab_00#0000 Maybe in the story page on the website [28-Feb-20 10:20 AM] kovus#0000 It's very vague. [28-Feb-20 10:21 AM] esabab_00#0000 Some people were discussing timeline in here recently [28-Feb-20 10:21 AM] esabab_00#0000 I think they came up with like 2800s [28-Feb-20 10:24 AM] esabab_00#0000 I found the messages here but can't link to it on my phone [28-Feb-20 10:24 AM] esabab_00#0000 If you search for 2800 it comes up [28-Feb-20 10:30 AM] kovus#0000 Oh. [28-Feb-20 10:35 AM] originalskullbearer#0000 Rejoice Montemites, for you have been instantly fed 700 RAT and there are now 1000 units of cheap DW available to you! [28-Feb-20 10:49 AM] originalskullbearer#0000 Ok, so are we in agreement on Promitorians, Katoans? [28-Feb-20 10:50 AM] originalskullbearer#0000 What do we call the Montem/Berthier/Boucher/Etherwind/Proxion/Vallis folks? [28-Feb-20 10:50 AM] originalskullbearer#0000 Umbra? [28-Feb-20 10:50 AM] originalskullbearer#0000 Umbrans? [28-Feb-20 10:50 AM] catfiz#0000 Just add "ians" to the end of everything [28-Feb-20 10:51 AM] rain9441#0000 Montemanites [28-Feb-20 11:04 AM] originalskullbearer#0000 oooh Children of Vallis sounds hard core [28-Feb-20 11:04 AM] originalskullbearer#0000 cultish [28-Feb-20 11:05 AM] originalskullbearer#0000 Etherwinders sounds... impolite and smelly [28-Feb-20 11:05 AM] originalskullbearer#0000 Ewww, who broke Etherwind? [28-Feb-20 11:05 AM] sintheras#0000 Katoanese [28-Feb-20 11:05 AM] originalskullbearer#0000 Katoans makes the most sense I think [28-Feb-20 11:05 AM] originalskullbearer#0000 Umbran and Katoan [28-Feb-20 11:06 AM] originalskullbearer#0000 that implies they are not a slave planet though [28-Feb-20 11:06 AM] originalskullbearer#0000 it's too lofty [28-Feb-20 11:06 AM] originalskullbearer#0000 they might get ideas [28-Feb-20 11:06 AM] originalskullbearer#0000 no that's changing the planet name [28-Feb-20 11:06 AM] sintheras#0000 Umbran sounds cool [28-Feb-20 11:06 AM] originalskullbearer#0000 Umbralian would be possible {Reactions} prun [28-Feb-20 11:07 AM] originalskullbearer#0000 must rain a lot there... [28-Feb-20 11:11 AM] letsgo2u#0000 Umbras [28-Feb-20 11:11 AM] letsgo2u#0000 Spawns of Etherwind [28-Feb-20 11:12 AM] catfiz#0000 Why not just get it over with and call them slaves [28-Feb-20 11:13 AM] letsgo2u#0000 Boucherites sounds like something you don't want [28-Feb-20 11:30 AM] originalskullbearer#0000 so true @letsgo2u [28-Feb-20 11:30 AM] originalskullbearer#0000 But they have the GAL to call themselves Boucherites [28-Feb-20 11:39 AM] esabab_00#0000 @originalskullbearer {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/683005432649744421/unknown.png?ex=68150360&is=6813b1e0&hm=04ce9473d2d4933152bfab6977d5b1cab0e6d74af285e663af7ec69bb386efcc& [28-Feb-20 11:40 AM] originalskullbearer#0000 ๐Ÿ˜ข [28-Feb-20 11:43 AM] esabab_00#0000 they told me to come to montem and spend money what was I supposed to do? [28-Feb-20 11:57 AM] originalskullbearer#0000 Are you gonna use the prefabs? [28-Feb-20 11:58 AM] originalskullbearer#0000 Wish you had bought BSE, it's got way too much supply [28-Feb-20 11:58 AM] originalskullbearer#0000 the margins are awful but because it moves fast people are supplying it the most [28-Feb-20 11:58 AM] originalskullbearer#0000 BSE at 1k on Prom is probably part of the issue, too many people making BSE now in Prom [28-Feb-20 11:59 AM] originalskullbearer#0000 also a few really big imports happened [28-Feb-20 11:59 AM] thegravycompanygc#0000 So my base is on Gibson, I can set up the LM for you. Say 1 CIS each? [28-Feb-20 11:59 AM] originalskullbearer#0000 what? [28-Feb-20 12:00 PM] thegravycompanygc#0000 For @esabab_00 to get rid of all his stock [28-Feb-20 12:00 PM] thegravycompanygc#0000 I can help [28-Feb-20 12:00 PM] originalskullbearer#0000 ahhhhh [28-Feb-20 12:01 PM] esabab_00#0000 I bought all the BSEs that were on the market at the time [28-Feb-20 12:01 PM] originalskullbearer#0000 Well I'll pay real money [28-Feb-20 12:01 PM] esabab_00#0000 all the BDEs, BSE and BBH on the montem market are relists [28-Feb-20 12:01 PM] originalskullbearer#0000 This is where I wanna see the market, above that line on Montem {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/683010960876765196/unknown.png?ex=68150886&is=6813b706&hm=22995cbbec29e7036a7fc2de953f3537349abe63ef4df9aff5e176cb078e1695& [28-Feb-20 12:01 PM] esabab_00#0000 Thats not even enough BSEs for a full extractor base somewhere [28-Feb-20 12:02 PM] esabab_00#0000 in my cargo I mean [28-Feb-20 12:02 PM] originalskullbearer#0000 yeah true [28-Feb-20 12:02 PM] originalskullbearer#0000 how much did you pay for the BDE? [28-Feb-20 12:02 PM] esabab_00#0000 I bought BDEs all the way up to the MM [28-Feb-20 12:02 PM] esabab_00#0000 I cut off BBH at some price...maybe 1850 I can't remember [28-Feb-20 12:02 PM] originalskullbearer#0000 ok [28-Feb-20 12:02 PM] originalskullbearer#0000 market is rapidly repopulating then [28-Feb-20 12:03 PM] esabab_00#0000 yeah, overproduction is huge in almost everything I've discovered [28-Feb-20 12:03 PM] esabab_00#0000 people have a ton of stuff sitting on the sidelines of almost every market for T1 items [28-Feb-20 12:03 PM] originalskullbearer#0000 I mean look at this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/683011490126757938/unknown.png?ex=68150904&is=6813b784&hm=15f9cd274615c831db405d44f56b54cdbc3decb29eb7c6c3e5656b36b7f3bf78& [28-Feb-20 12:03 PM] esabab_00#0000 at least in promitor and montem [28-Feb-20 12:04 PM] originalskullbearer#0000 I'm guessing that was you on the 11th [28-Feb-20 12:04 PM] originalskullbearer#0000 if not then you didn't even register [28-Feb-20 12:04 PM] esabab_00#0000 I've never bought BDEs in Promitor other than what I needed to build a base there [28-Feb-20 12:04 PM] originalskullbearer#0000 oh wrong market [28-Feb-20 12:05 PM] esabab_00#0000 I built a base there to see if currency farming on promitor was as easy as I imagined and it is [28-Feb-20 12:05 PM] originalskullbearer#0000 ah damn so you beat me by literally a few hours [28-Feb-20 12:05 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/683011998874992670/unknown.png?ex=6815097e&is=6813b7fe&hm=92402058728ca6c8fdfa83014c3779cb25aa596dd23a4d32e4b4bfccbfc96e50& [28-Feb-20 12:06 PM] originalskullbearer#0000 Look at that though, it's already got supply almost right back to where it was [28-Feb-20 12:06 PM] originalskullbearer#0000 you bought 260k of BDE [28-Feb-20 12:06 PM] esabab_00#0000 yeah, I don't know if the montem markets could hang on to multi day buying at this level [28-Feb-20 12:06 PM] esabab_00#0000 but theres so much water and RAT in Promitor you can't really clear it out [28-Feb-20 12:07 PM] esabab_00#0000 I literally destroyed 10,000 RATs into the MM on promitor [28-Feb-20 12:07 PM] esabab_00#0000 and the list was back to normal in a few hours [28-Feb-20 12:08 PM] originalskullbearer#0000 oh sure [28-Feb-20 12:09 PM] originalskullbearer#0000 well don't put it into the MM [28-Feb-20 12:09 PM] originalskullbearer#0000 next time put it to 0.1 above [28-Feb-20 12:09 PM] originalskullbearer#0000 see how long before it gets eaten [28-Feb-20 12:09 PM] originalskullbearer#0000 I would bet just a day [28-Feb-20 12:09 PM] esabab_00#0000 nah you want it to disappear [28-Feb-20 12:09 PM] esabab_00#0000 if you're a producer [28-Feb-20 12:09 PM] originalskullbearer#0000 well if you are trying to get the market high again for some profit on your next dump [28-Feb-20 12:09 PM] originalskullbearer#0000 But not for the sake of a market test [28-Feb-20 12:10 PM] esabab_00#0000 I've destroyed massive amounts of stuff in the past few weeks [28-Feb-20 12:10 PM] esabab_00#0000 GRN and RCO especially [28-Feb-20 12:10 PM] esabab_00#0000 anything selling near MM with no buy order blockers [28-Feb-20 12:12 PM] sharlindra#0000 hmmm... I could put up some MM blocking orders, but... a) cba and b) no inv space anyway :( [28-Feb-20 12:14 PM] esabab_00#0000 is my favorite {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/683014088791556204/unknown.png?ex=68150b70&is=6813b9f0&hm=10d37ddbb56b57519a5955f20b23edbb8dd263dfc7e336873d7b9b931378ff91& [28-Feb-20 12:15 PM] originalskullbearer#0000 is that a buy to like 280 that just didn't phase the market at all? [28-Feb-20 12:15 PM] originalskullbearer#0000 oh I see [28-Feb-20 12:16 PM] originalskullbearer#0000 the sells are all at 289/ea right now [28-Feb-20 12:16 PM] originalskullbearer#0000 yeah AG on Prom has taken a huge hit in supply lately [28-Feb-20 12:16 PM] originalskullbearer#0000 I think it's because C got so pricey [28-Feb-20 12:16 PM] originalskullbearer#0000 everybody is burning anything that burns [28-Feb-20 12:16 PM] esabab_00#0000 that huge volume spike is when I was able to burn almost 6000 GRN into the MM [28-Feb-20 12:16 PM] originalskullbearer#0000 isn't a green spike a buy spike though? [28-Feb-20 12:17 PM] esabab_00#0000 I may have got some more today [28-Feb-20 12:17 PM] esabab_00#0000 I got RCO piles for sure [28-Feb-20 12:17 PM] originalskullbearer#0000 ๐Ÿ˜› [28-Feb-20 12:18 PM] originalskullbearer#0000 may have... MAI is at 195, GRN at 289, HCP at 165 [28-Feb-20 12:18 PM] originalskullbearer#0000 ON PROM [28-Feb-20 12:18 PM] esabab_00#0000 all from repeatedly liquidating the big stockpiles at a little over MM [28-Feb-20 12:18 PM] originalskullbearer#0000 C is moderately supplied at under 400/ea so that means you haven't yet managed to destroy the market [28-Feb-20 12:19 PM] originalskullbearer#0000 ๐Ÿ”ฅ [28-Feb-20 12:19 PM] esabab_00#0000 well now smaller producers can make more [28-Feb-20 12:19 PM] originalskullbearer#0000 I think a lot of C producers self-grow, which is the only way to survive @esabab_00 [28-Feb-20 12:19 PM] originalskullbearer#0000 yes, and AL and prefab prices will rocket back up [28-Feb-20 12:20 PM] originalskullbearer#0000 only wait.... somebody destroyed our import supply [28-Feb-20 12:20 PM] originalskullbearer#0000 ๐Ÿ˜ฑ [28-Feb-20 12:20 PM] esabab_00#0000 someone out there has way more money than I do so we are all waiting for the zero day attack [28-Feb-20 12:20 PM] originalskullbearer#0000 Cause I'll eat all the reasonably priced <400 C in a day if I get it from the market [28-Feb-20 12:44 PM] rain9441#0000 The price of trade is not the actual price though. Because so many people handle their own everything, prices of C fluctuating may not significantly affect price of things like LBH much. I make my own everything, and just because of a temp shortage on the market of one material doesnโ€™t mean Iโ€™m going to start selling the end product in a long chain for significantly more [28-Feb-20 12:44 PM] rain9441#0000 The short spikes and such have a major effect on players who do not build out entire chains, crippling them. [28-Feb-20 12:45 PM] rain9441#0000 I run 10+ INC and will soon double them. But Iโ€™ve not sold INC to the market or bought INC from the market in 4 months [28-Feb-20 12:45 PM] rain9441#0000 So to me price of C still at 225-275 [28-Feb-20 12:47 PM] rain9441#0000 Grn similar story. I make all my own GRN, so no need to fret about someone buying the market out. I would guess only 2-4% of actual universal product is traded and 96% is self used. [28-Feb-20 12:49 PM] rain9441#0000 This is very evident in h2o price, which fluctuates a lot lately and is used in everything yet the trade price seldom affects any other product prices. [28-Feb-20 12:56 PM] originalskullbearer#0000 I live on opportunity costs [28-Feb-20 12:56 PM] originalskullbearer#0000 Sometimes you need to lose out on say, C profit opportunity because it would reduce a larger downstream opportunity [28-Feb-20 12:57 PM] originalskullbearer#0000 Prefabs for self consumption are an excellent case of that since the cost of producing vs making the profit to buy from market may still net you far more base expansion per day than the profit focused route [28-Feb-20 12:58 PM] esabab_00#0000 Yeah that is the truth of it. Most markets are just overflow markets. Everyone is trading their excess and few people are depending on the markets to produce. The MMs end up making the entire economy fake because most producers would have gave up and moved on to another product if say RCOs were trading at their real price and not to the MM. [28-Feb-20 12:58 PM] originalskullbearer#0000 But if you are flexible and can say, make less pure PG and still occupy your POLs with less C input, then selling the C for margin vs consuming at a loss is something to be considered [28-Feb-20 12:59 PM] originalskullbearer#0000 Sure, but I think the biggest issues with RCO are not just that MM makes it a bit too profitable and so removes goods from the market by MM focused suppliers, but that OVE and other product consumption volumes are so low [28-Feb-20 12:59 PM] esabab_00#0000 The best testing we could do before a reset would be to kill all of the MMs and let the game keep running to see what happens [28-Feb-20 12:59 PM] originalskullbearer#0000 Yeah that's true [28-Feb-20 12:59 PM] originalskullbearer#0000 It would be total chaos [28-Feb-20 01:00 PM] rain9441#0000 ~~MMs~~ ๐Ÿ’ฅ <~~~๐Ÿ”ซ [28-Feb-20 01:00 PM] originalskullbearer#0000 The RCO value would floor and then OVE would skyrocket after RCO market dries up [28-Feb-20 01:00 PM] originalskullbearer#0000 All kinds of crazy stuff [28-Feb-20 01:00 PM] rain9441#0000 (i failed there, wrong boom emote!) [28-Feb-20 01:00 PM] originalskullbearer#0000 DW would probably drop to 40-45 on Prom [28-Feb-20 01:01 PM] originalskullbearer#0000 RAT might drop a little sub MM too [28-Feb-20 01:01 PM] originalskullbearer#0000 I bet some prefabs would go really high [28-Feb-20 01:01 PM] originalskullbearer#0000 The low demand ones that just have spikes [28-Feb-20 01:02 PM] originalskullbearer#0000 But most products outside of the AG and fuel sector seem to run without hitting MMs [28-Feb-20 01:02 PM] originalskullbearer#0000 I think the low tier MMs need to be gradually crept back and back [28-Feb-20 01:03 PM] originalskullbearer#0000 Until essentially they are just a garbage chute [28-Feb-20 01:03 PM] originalskullbearer#0000 Like for NA [28-Feb-20 01:03 PM] originalskullbearer#0000 A gradual creep would let markets stabilize [28-Feb-20 01:04 PM] originalskullbearer#0000 I think an every other week creep over 3-6 months of no more than 10% change in a single step would be not too market shocking [28-Feb-20 01:04 PM] originalskullbearer#0000 Long cycle players won't log in and panic [28-Feb-20 01:05 PM] originalskullbearer#0000 But they will also not have a chance to just flood the MM while it's good [28-Feb-20 01:44 PM] rain9441#0000 I have a different perspective. Current worst MM's are the MM sells. With players selling the electronics to the MM for mass cash, we're inflating the economy. I would not, at this point, dare sell any high tier / high end product on the market at a low price - we're going to hike everything up because we know that a few select individuals can and will buy everything they need at any price because they are rich AF. This will in time result in DW going up to MM sell price, maybe even RAT too. [28-Feb-20 02:23 PM] kovus#0000 I'd like to announce the re-emergence Prosperous Turnip, your premier universe news! We're totally committed to being the most accurate, very best, and totally true source for events around the stars. https://prosperousturnip.com *(PT is not responsible for ~~mis~~representing any facts. All references to persons, companies, and corporations living or dead/COLIQ'd are purely coincidental, and should not be considered an actual portrayal of, well, anything.)* {Embed} https://prosperousturnip.com/ Latest News Latest news from around the galaxy https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} prun (11) [28-Feb-20 02:35 PM] originalskullbearer#0000 @rain9441 the potential issue with no MM sell stopping inflation at low tiers at a certain level is that new players will not be able to purchase enough consumables to really last more than a couple of days with starting cash [28-Feb-20 02:42 PM] irem_isle#0000 game needs a macroeconomic policy imho [28-Feb-20 02:42 PM] rain9441#0000 Yes, more money devalues the starting currency. [28-Feb-20 02:44 PM] kovus#0000 I look forward to what the devs will do; since this game gets to play at being an experiment in economies. [28-Feb-20 02:45 PM] irem_isle#0000 well, I said as much in a long post several months ago, not sure what if anything was taken seriously since then [28-Feb-20 02:46 PM] irem_isle#0000 the microeconomics is excellent, the macroeconomic side pretty wonky since the only realistic way of adding money is selling to MM [28-Feb-20 02:51 PM] irem_isle#0000 the root problem is that you start with 1 base, you're limited in what you can produce given where that base is, and players actually going bankrupt is an unacceptable outcome for simulogics [28-Feb-20 02:51 PM] irem_isle#0000 combined with the lack of any other mechanism to create money [28-Feb-20 02:54 PM] irem_isle#0000 the MM is partially there to guarantee people don't go bankrupt [28-Feb-20 03:08 PM] irem_isle#0000 my wishlist for an experiment would be to implement something very simple like friedman's k-percent rule to increase the money supply, rig up something resembling a banking system (bonds and loans), and gradually remove the lower-level MMs [28-Feb-20 03:21 PM] slomes#0000 Berthians* [28-Feb-20 03:26 PM] slomes#0000 just scrolled through all the new messages, after jumping to the top and commenting on it....im a bit late xD [28-Feb-20 03:30 PM] slomes#0000 Montermites [28-Feb-20 03:31 PM] slomes#0000 Proxies [28-Feb-20 04:49 PM] nreif#0000 Anyone want to sell CIS? [28-Feb-20 04:49 PM] nreif#0000 I pay 1 NCC. [28-Feb-20 06:47 PM] Deleted User#0000 @saganaki itยดs Umbrallas, it has to be Umbrallas {Reactions} ๐Ÿ‘ [01-Mar-20 10:43 AM] esabab_00#0000 Think we will get many WAR details or a release date in the dev blog today? [01-Mar-20 10:53 AM] qi.ht#0000 Love how no one has mentioned Gibsonites as of yet... The true backwater of PrUn starting planets. [01-Mar-20 10:55 AM] alacris2804#0000 We're the lovable bumpkins of the galaxy. [01-Mar-20 11:22 AM] esabab_00#0000 Gibson is great. It has had the most active LM for the longest time [01-Mar-20 11:23 AM] alacris2804#0000 Surprisingly wide variety of stuff there too. [01-Mar-20 01:13 PM] thegravycompanygc#0000 I think the entire Katoa region will only grow as higher tier items come along [01-Mar-20 01:14 PM] thegravycompanygc#0000 Especially with shipping coming online [01-Mar-20 07:11 PM] rmgr#0000 What does the Katoa region export? I never really go out that way [01-Mar-20 07:23 PM] thegravycompanygc#0000 There's quite a few planets that are natural producers of X. For example, there's a perfect MCG planet a few jumps past Katoa [01-Mar-20 07:27 PM] thegravycompanygc#0000 And a TRU planet and a system pair for L prefabs... [01-Mar-20 07:27 PM] thegravycompanygc#0000 The GDP spreadsheet really shows a lot of good combos in the area [01-Mar-20 08:15 PM] kovus#0000 I feel like adjusting taxes on a planet (as governor) needs to have some more tradeoffs. Perhaps something like "lower construction fees = higher cost for COGC upkeep." [01-Mar-20 08:17 PM] kovus#0000 But of course, something like that would have to be documented easily for players. Unfortunately there's enough min/max players that they'd probably find the golden medium between the two. [01-Mar-20 08:22 PM] rain9441#0000 Ideally taxes are used to purchase things for the governing entity regardless of governor, this would allow governors to buy COGC upkeep components from the market with government wallet and fund COGC. [01-Mar-20 08:23 PM] kovus#0000 Are there records of governors doing that sort of thing? Or is it just them saying they do it? [01-Mar-20 08:23 PM] rain9441#0000 It's missing societal purpose atm, other than lining a few people's wallets quite nicely. [01-Mar-20 08:23 PM] rain9441#0000 You can see who contributes to COGC [01-Mar-20 08:25 PM] esabab_00#0000 There's not historic record of COGC contributions unless there's a window I've missed. Can only see contributions to the next pending cycle {Reactions} โ˜๏ธ [01-Mar-20 08:26 PM] esabab_00#0000 The past week was the biggest week for fees in Katoa at roughly 72k. Which does not cover the COGC cost I've been paying out [01-Mar-20 08:26 PM] esabab_00#0000 but the COGC cost is going to drop a lot on the next cycle which hits in an hour [01-Mar-20 08:27 PM] esabab_00#0000 http://prun.basedesigner.com/exchanges [01-Mar-20 08:27 PM] esabab_00#0000 plot usage dropping on all planets with Promitor drop being the smallest {Reactions} ๐Ÿ˜Ÿ [01-Mar-20 08:44 PM] esabab_00#0000 Promitor retention rate is really good so nothing to worry too much about I guess [01-Mar-20 08:46 PM] caiolan#0000 Promitor is also the easiest start. [01-Mar-20 08:46 PM] rain9441#0000 Probably most players who want to contineu to play past day 1 COLIQ to prom. [01-Mar-20 08:47 PM] caiolan#0000 Yeah, coliqs to Prom make lots of sense. [01-Mar-20 08:47 PM] rain9441#0000 I tell everyone who is interested "start on prom" - not even debated. [01-Mar-20 08:48 PM] esabab_00#0000 anyone familiar with this window? What is the traded part? Is that 24 hours or since the previous server midnight or ? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/683868359321845818/unknown.png?ex=6814db4a&is=681389ca&hm=9c6943aab62dba9f95847d25795517a8e79987a2b8f2d6e344efff72325e5988& [01-Mar-20 09:05 PM] rain9441#0000 Since midnight of current day [01-Mar-20 09:09 PM] esabab_00#0000 thats what I thought, thanks [02-Mar-20 04:03 AM] letsgo2u#0000 @rain9441 based on what timezone? [02-Mar-20 04:39 AM] nreif#0000 I started on Montem, and it went pretty well. [02-Mar-20 07:46 AM] lunikon#0000 UTC [02-Mar-20 07:55 AM] kovus#0000 Hey devs, what's the general opinion on me posting some sort of "daily news" type of link (for either here and/or in-game)? Largely in this sort of style: https://prosperousturnip.com/post/3020/03/02-senate-agrees-on-katoa-ruling/ Short story, meant to be amusing, never harmful. {Embed} https://prosperousturnip.com/post/3020/03/02-senate-agrees-on-katoa-ruling/ Galactic Senate Now in Session The first day of discussions occurred today behind closed doors at the beautiful Galactic Senate building. Reporters were only permitted into the press-room and entryway - even being forbidden from using the restrooms due to secretive talks amongst senators taking place within. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [02-Mar-20 08:13 AM] rubicate#0000 perfectly fine [02-Mar-20 08:45 AM] slomes#0000 Its called quality content, Kovus [02-Mar-20 08:45 AM] slomes#0000 ;) [02-Mar-20 08:52 AM] kovus#0000 I dunno about quality... It's hopefully entertaining. :) [02-Mar-20 09:50 AM] molp#0000 @kovus Go for it! I almost spilled my coffee the other day when I read about how I solved the plot limit problem ๐Ÿ˜„ {Reactions} prun [02-Mar-20 09:56 AM] kovus#0000 Excellent! I'm glad to hear that there's a sense of humor we can play with! {Reactions} prun [02-Mar-20 09:58 AM] kovus#0000 Our goal is to have a new one every weekday. Though we're in the US, so it might be a bit later for some of you. Plus someone has to go click "publish" every day. [02-Mar-20 10:07 AM] esabab_00#0000 I'm looking to do some FX trading later on...if anyone is looking to move cash on FX add your offers [02-Mar-20 10:16 AM] esabab_00#0000 I'm also still on the hunt for planetary projects...if anyone knows of hidden away projects that are not on my lists please let me know: http://prun.basedesigner.com/projects/ [02-Mar-20 10:58 AM] slomes#0000 Nice try [02-Mar-20 11:29 AM] sharlindra#0000 where is our Dev Diary?! its monday afternoon already! [02-Mar-20 11:34 AM] kovus#0000 It's still Monday morning here. :P [02-Mar-20 11:35 AM] sharlindra#0000 but they are in the same timezone I am so thats not a valid excuse :D [02-Mar-20 11:39 AM] molp#0000 https://prosperousuniverse.com/blog/2020/03/01/locked-storage-224/ there you go :) {Embed} https://prosperousuniverse.com/blog/2020/03/01/locked-storage-224/ Locked Storage โ€“ Development Log #224 | Prosperous Universe In todayโ€™s development log, you can catch a glimpse at what happens when the rental fees for your storage unit are late. Also, simulogics is still looking for a UI/UX designer and a frontend web de... {Reactions} โค๏ธ (2) [02-Mar-20 12:01 PM] slomes#0000 looks awesome already [02-Mar-20 12:09 PM] letsgo2u#0000 @molp what does "Updates left" mean? the amount of times the warehouse can be upgraded? It is a bit ambigious as the button below is also called "Update" - one might think that the fee for the warehouse can only be updated 4 more times [02-Mar-20 12:16 PM] molp#0000 Are you referring to this screenshot? The UI is a bit confusing, I agree. It basically means that you can update the fees (all three of them together) only a limited amount of times. This is so the inhabitants of a planet don't have new fees every 5minutes {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684101896931246080/20200228-001.png?ex=68150c0a&is=6813ba8a&hm=9b36a2e1c4048fcd65840edc01e22c6942fe06cdd096d0f94762f93c5eaba1ee& [02-Mar-20 12:24 PM] letsgo2u#0000 ohhh [02-Mar-20 12:24 PM] letsgo2u#0000 thats nice [02-Mar-20 12:41 PM] originalskullbearer#0000 Why limit the rent to 3000/week [02-Mar-20 12:41 PM] originalskullbearer#0000 At 1/3rd the inventory space of a base it could easily be worth more [02-Mar-20 12:43 PM] originalskullbearer#0000 Though I guess renting 3 units would make the ROI on a base around 1 month [02-Mar-20 12:43 PM] originalskullbearer#0000 so that's reasonable [02-Mar-20 12:45 PM] molp#0000 This is just for faction planets, in faction space the limitation is 500-5000 and everywhere else 100-9999 [02-Mar-20 12:56 PM] molp#0000 It opens the corresponding inventory tile {Reactions} ๐Ÿ‘ [02-Mar-20 12:57 PM] originalskullbearer#0000 awesome, makes sense [02-Mar-20 12:57 PM] originalskullbearer#0000 @molp +10 pts! [02-Mar-20 12:57 PM] originalskullbearer#0000 Thank you for this planned update [02-Mar-20 12:58 PM] originalskullbearer#0000 I wouldn't @ you except I see you are on ๐Ÿ˜‰ [02-Mar-20 12:58 PM] molp#0000 hehe [02-Mar-20 12:58 PM] molp#0000 You are welcome, I am really looking forward to release the next update [02-Mar-20 12:59 PM] originalskullbearer#0000 I know you are trying to see if you can get the shipping contracts in, what's the expectation that will happen? Any juicy screenshots? [02-Mar-20 01:02 PM] molp#0000 No screenshots yet, but the next update will have shipping contracts [02-Mar-20 01:03 PM] kovus#0000 So we get two awesome features in the next update? Sweet. [02-Mar-20 01:13 PM] originalskullbearer#0000 Two intricately involved and awesome features [02-Mar-20 01:14 PM] originalskullbearer#0000 They are part of the @molp custom line of Awesome Featuresโ„ข๏ธ [02-Mar-20 01:14 PM] rain9441#0000 With that new feature, I'm excited to make a contract to ship my pants! [02-Mar-20 01:14 PM] rain9441#0000 Much OVE needs to move. [02-Mar-20 01:14 PM] originalskullbearer#0000 I run a nudist colony over here [02-Mar-20 01:14 PM] originalskullbearer#0000 You keep your OVE [02-Mar-20 01:15 PM] originalskullbearer#0000 But this will be fantastic for sure [02-Mar-20 01:16 PM] originalskullbearer#0000 Will we be able to ship a multi-item package? [02-Mar-20 01:16 PM] molp#0000 No, not yet, I'm happy if the feature works with single items ๐Ÿ˜‰ [02-Mar-20 01:16 PM] prdgi#0000 51 HSE inbound to Promitor. ETA 12 hours. [02-Mar-20 01:17 PM] originalskullbearer#0000 Um, are you selling? I thought you needed all this LSE for HSE for use [02-Mar-20 01:17 PM] originalskullbearer#0000 You trying to cut @slomes and @sintheras out as the majority HSE suppliers to the universe? [02-Mar-20 01:18 PM] originalskullbearer#0000 You dare to engage in.... *gasp* competition!?! [02-Mar-20 01:20 PM] prdgi#0000 We are still limited by INF, so my HSE is currently slightly over-produced. There is a little bit to share around. I make 12-13 HSE per day. [02-Mar-20 01:20 PM] kovus#0000 Quite a bit of HSE. [02-Mar-20 01:21 PM] prdgi#0000 Yes. I estimate there will be room for another 1-2 of the setup I have. The galaxy will be hungry for HSE very soon [02-Mar-20 01:22 PM] kovus#0000 I'm just getting my first PP3 up today. :( [02-Mar-20 01:23 PM] prdgi#0000 Nothing wrong with that. I only got my first one up about a week ago [02-Mar-20 01:25 PM] originalskullbearer#0000 I am selling 12-13 LSE/day to you so keep it up ๐Ÿ‘ [02-Mar-20 01:25 PM] originalskullbearer#0000 Also I have drained the PG market on Prom doing it [02-Mar-20 01:25 PM] originalskullbearer#0000 Sorry [02-Mar-20 01:26 PM] prdgi#0000 My production only meets 0.5 colonies / day. [02-Mar-20 01:26 PM] originalskullbearer#0000 tomorrow ship flies with our 3.3k PG/day GOT Monster PG Base Moduleโ„ข๏ธ to CR-911b [02-Mar-20 01:26 PM] originalskullbearer#0000 what are you selling the HSE for? [02-Mar-20 01:26 PM] prdgi#0000 12k [02-Mar-20 01:26 PM] originalskullbearer#0000 bleh [02-Mar-20 01:26 PM] prdgi#0000 is where the orders are atm [02-Mar-20 01:26 PM] originalskullbearer#0000 bleh bleh [02-Mar-20 01:26 PM] originalskullbearer#0000 I want your money not your logic [02-Mar-20 01:27 PM] prdgi#0000 I'm not a cut-throat capitalist like you [02-Mar-20 01:27 PM] originalskullbearer#0000 ๐Ÿ˜„ [02-Mar-20 01:27 PM] originalskullbearer#0000 Yes you are [02-Mar-20 01:27 PM] prdgi#0000 maybe just a little [02-Mar-20 01:27 PM] originalskullbearer#0000 ๐Ÿ‘ [02-Mar-20 01:27 PM] originalskullbearer#0000 You play PrUn [02-Mar-20 01:27 PM] originalskullbearer#0000 So of course you are [02-Mar-20 01:28 PM] prdgi#0000 Neh, we're building up to seize the means of production ^-^ [02-Mar-20 01:29 PM] kovus#0000 I'd say Prdgi's a cut-throat capitalist. Took him weeks to re-supply his miners with food & water because it wasn't profitable enough. I read it in the news. :) [02-Mar-20 01:30 PM] prdgi#0000 Oh yeah, I forgot about that... incident... I can't believe I caved in to their demands [02-Mar-20 01:30 PM] originalskullbearer#0000 I ruthlessly demolish habitations [02-Mar-20 01:31 PM] originalskullbearer#0000 Then demand they rebuild them in different configurations to squeeze one more building in [02-Mar-20 01:31 PM] prdgi#0000 Speaking of re-supply, I really need to rebuild my HE3 and REF colonies. And supply the REF colony with consumables (my bad, right?). FF is going to be a little turbulent for a week or so [02-Mar-20 01:31 PM] originalskullbearer#0000 Thanks for the heads up [02-Mar-20 01:31 PM] originalskullbearer#0000 @sintheras raise your prices! [02-Mar-20 01:32 PM] prdgi#0000 Pretty much, everyone is flipping my FF [02-Mar-20 01:32 PM] originalskullbearer#0000 What I love is watching someone haul in FF [02-Mar-20 01:32 PM] originalskullbearer#0000 have it bought entirely and reposted for 0.25 higher/ea [02-Mar-20 01:32 PM] prdgi#0000 haha [02-Mar-20 01:32 PM] originalskullbearer#0000 Then that is bought entirely and reposted again [02-Mar-20 01:32 PM] originalskullbearer#0000 until 5-6 reposts later it's like 1.25 higher than the first post [02-Mar-20 01:33 PM] originalskullbearer#0000 Then someone dumps another load again at the original lower price [02-Mar-20 01:33 PM] prdgi#0000 Volume beats that. With my REF colony running at peak, I can supply the entire market no worries. [02-Mar-20 01:33 PM] originalskullbearer#0000 And I imagine that last guy is like "Oh !$%@" [02-Mar-20 01:33 PM] originalskullbearer#0000 yeah it's why I don't try to sell FF [02-Mar-20 01:33 PM] originalskullbearer#0000 unless it's dump to MM [02-Mar-20 01:33 PM] originalskullbearer#0000 No worries though GOT is gonna try and fix your FF demand issue [02-Mar-20 01:34 PM] kovus#0000 I don't have an FF issue. I have an SF issue. [02-Mar-20 01:34 PM] originalskullbearer#0000 yes we'll try to fix that too [02-Mar-20 01:34 PM] kovus#0000 But I'm on Katoa.... [02-Mar-20 01:34 PM] originalskullbearer#0000 Unfortunately adding demand is easier than adding supply [02-Mar-20 01:34 PM] prdgi#0000 @sharlindra makes SF on FO-412d [02-Mar-20 01:35 PM] originalskullbearer#0000 We have no intent to compete with the Prom or Katoa SF [02-Mar-20 01:35 PM] originalskullbearer#0000 We are just going to add so much demand that we will have to supply out of necessity [02-Mar-20 01:36 PM] originalskullbearer#0000 Actually we haven't done the math, we might need more than 1 SF producer to supply our own demand.... [02-Mar-20 01:36 PM] originalskullbearer#0000 Eh, we'll cross that road when we get there [02-Mar-20 01:36 PM] originalskullbearer#0000 The GOT goal is to always overproduce and run excess through the CX, thus building the market accessibility for horizontal integration by smaller players [02-Mar-20 01:37 PM] originalskullbearer#0000 These 1-2 base players can pivot and plug holes in the CX due to having base area available and constantly seeking profits [02-Mar-20 01:37 PM] originalskullbearer#0000 But they lack the vertical integration to say, meet their PG needs for LSE or PSL [02-Mar-20 01:38 PM] originalskullbearer#0000 So we will overproduce PG on purpose to make that a possibility you know? [02-Mar-20 01:38 PM] originalskullbearer#0000 Even if a bigger player is just buying the PG it will show a healthy market activity and they may pivot to be PG producers instead of consumers [02-Mar-20 01:39 PM] originalskullbearer#0000 Sadly until @molp gives us player made CXs in his Awesome Updatesโ„ข๏ธ our long term plan will involve a very large amount of LM trading [02-Mar-20 01:39 PM] originalskullbearer#0000 So it won't be necessarily tracking via the CX like we would prefer [02-Mar-20 01:39 PM] originalskullbearer#0000 Not because it wouldn't be on a CX but rather the CX will not be accessible [02-Mar-20 01:40 PM] originalskullbearer#0000 Just not on a CX world [02-Mar-20 01:42 PM] prdgi#0000 @originalskullbearer Would you be producing enough PG at a reasonable price to support a full colony of PP2 making AEF? [02-Mar-20 01:45 PM] originalskullbearer#0000 define full colony [02-Mar-20 01:46 PM] originalskullbearer#0000 Define your input needs I should say [02-Mar-20 01:46 PM] prdgi#0000 ~1500 / day [02-Mar-20 01:46 PM] originalskullbearer#0000 1500 PG/day required? [02-Mar-20 01:46 PM] originalskullbearer#0000 units man [02-Mar-20 01:46 PM] prdgi#0000 yes [02-Mar-20 01:47 PM] prdgi#0000 I'm considering retaking control of the AEF market [02-Mar-20 01:47 PM] originalskullbearer#0000 in around 24 days we will have an excess between 1100-1400 PG/day [02-Mar-20 01:47 PM] originalskullbearer#0000 at the one base [02-Mar-20 01:48 PM] originalskullbearer#0000 Um, we would potentially print a second full base in about 2-3 weeks [02-Mar-20 01:48 PM] prdgi#0000 What is your estimated price point on the Prom CX? [02-Mar-20 01:48 PM] originalskullbearer#0000 22/PG [02-Mar-20 01:48 PM] originalskullbearer#0000 It costs us around 6-7/PG to produce [02-Mar-20 01:49 PM] originalskullbearer#0000 We figure 45k+/day in profits for the base is reasonable [02-Mar-20 01:49 PM] prdgi#0000 Ok, that fits with my target price of 2k -> 2.5k for AEF [02-Mar-20 01:49 PM] prdgi#0000 Would put my production cost around 1.5k [02-Mar-20 01:49 PM] originalskullbearer#0000 yeah that gives us a less than 30day ROI on a new base [02-Mar-20 01:50 PM] originalskullbearer#0000 Our goal is always a 14-30day ROI [02-Mar-20 01:50 PM] originalskullbearer#0000 It's nice to be able to cover the degradation costs in about 4 days [02-Mar-20 01:50 PM] prdgi#0000 I tend to use 28 days. But I calculate at 80% expected production capacity to account for degradation and a 90 day refurb cycle [02-Mar-20 01:51 PM] originalskullbearer#0000 hmmmm [02-Mar-20 01:51 PM] originalskullbearer#0000 Given that we will need around 20 HSE for a refurb [02-Mar-20 01:51 PM] originalskullbearer#0000 no wait, strike that [02-Mar-20 01:51 PM] originalskullbearer#0000 just SEA on 911b [02-Mar-20 01:51 PM] prdgi#0000 correct. [02-Mar-20 01:52 PM] originalskullbearer#0000 So yeah, for me the refurb will probably be done such at we will maintain around 90-95% average [02-Mar-20 01:52 PM] originalskullbearer#0000 We pay for the refurb in just 2-3 days actually [02-Mar-20 01:52 PM] prdgi#0000 yeah, refurbs are cheap tbh [02-Mar-20 01:52 PM] prdgi#0000 anyhow, gym and work time [02-Mar-20 01:53 PM] originalskullbearer#0000 We plan an identical base on TK-258 as well and that will still pay for it's HSE in just another 2-3 days, so we probably won't wait 90 days to refurb either [02-Mar-20 02:00 PM] mike21259656#0000 @originalskullbearer you know how much SF you're going to need? I'm just about to put down a SF base on Katoa [02-Mar-20 02:31 PM] originalskullbearer#0000 Oh we GOT our own plans that work better for our development system target [02-Mar-20 02:32 PM] originalskullbearer#0000 It's mostly to supply our own shippers so we will be selling below 6/SF likely [02-Mar-20 02:40 PM] originalskullbearer#0000 We won't be doing 95% of our activity anywhere near Katoa [02-Mar-20 02:40 PM] originalskullbearer#0000 Thank you much @mike21259656 for the offer [02-Mar-20 03:37 PM] rain9441#0000 Didn't want to buy those 5 figure LDEs on montem Esabab? [02-Mar-20 03:37 PM] rain9441#0000 The sooner we get that price band up to 15k the sooner i can sell em at 15k ๐Ÿ˜‰ [02-Mar-20 03:38 PM] rain9441#0000 oh wait it is up to 16k now! [02-Mar-20 04:34 PM] nreif#0000 Anybody want to loan money? [02-Mar-20 04:36 PM] nreif#0000 @rubicate [02-Mar-20 04:41 PM] catfiz#0000 Beggars are a thing in every game [02-Mar-20 04:41 PM] catfiz#0000 It's the rule of mmo's [02-Mar-20 04:46 PM] originalskullbearer#0000 True true, but yeah not terribly inclined after that. [02-Mar-20 04:47 PM] originalskullbearer#0000 Not showing an ethic that makes me feel like repayment is reliable. [02-Mar-20 04:54 PM] slomes#0000 @prdgi will you drop the HSE as a ceiling, or undercut current market? [02-Mar-20 04:56 PM] prdgi#0000 I'd like to see hse stay around 12k. I could get a lot more, but what's the point. [02-Mar-20 04:57 PM] prdgi#0000 Same as I'd like to see inf stay around 120 tops. [02-Mar-20 04:57 PM] prdgi#0000 It's kinda like FF. If it's not urgent, just put up orders for my prices. Ignore these flippers. [02-Mar-20 05:01 PM] slomes#0000 yea i have the same position, but atm if I drop stuff at that price, it just gets resold off planet. So im taking racer129's advice and sell high for now [02-Mar-20 05:02 PM] slomes#0000 I dont have enough production power to press INF price to 100 anymore, because demand has risen so much [02-Mar-20 05:07 PM] nreif#0000 @originalskullbearer I feel so sorry for you guys that question my ethics. What is interesting is that you do not question the ethics of sending others players messages without their permisson. ( Part of the conversation was cut out ) [02-Mar-20 05:08 PM] nreif#0000 @catfiz I have already explained that it was a partnership offer, not a beg. [02-Mar-20 05:11 PM] nreif#0000 You guys can talk to everybody I ever traded with to see if I ever breached anything. [02-Mar-20 05:11 PM] originalskullbearer#0000 Trading and loans are very different levels of trust [02-Mar-20 05:11 PM] nreif#0000 Talk to @sintheras and @aldin39 . [02-Mar-20 05:12 PM] nreif#0000 It is less than 10k. [02-Mar-20 05:12 PM] originalskullbearer#0000 However I think @catfiz @fagenthegreen and others would be fine with the full story being posted by you [02-Mar-20 05:12 PM] originalskullbearer#0000 screenshots of the full chat conversation [02-Mar-20 05:12 PM] originalskullbearer#0000 I'll trade with you @nreif and eventually might trust at the level of a loan [02-Mar-20 05:12 PM] nreif#0000 I traded way more than that with @sintheras . [02-Mar-20 05:13 PM] originalskullbearer#0000 Again trading and loans are not equatable in PrUn [02-Mar-20 05:13 PM] esabab_00#0000 What currency are you looking for the loan in? [02-Mar-20 05:13 PM] nreif#0000 NCC. [02-Mar-20 05:13 PM] esabab_00#0000 How much do you want? [02-Mar-20 05:13 PM] rubicate#0000 Guys is there a limit to how many times you can extend a contract? [02-Mar-20 05:14 PM] rubicate#0000 One I was extending repeatedly suddenly got breached with no warning [02-Mar-20 05:14 PM] esabab_00#0000 I'm suspicious it auto breaches after 3 extensions @rubicate but I have not tested it to be sure [02-Mar-20 05:14 PM] rubicate#0000 yeah 3 times [02-Mar-20 05:14 PM] rubicate#0000 man [02-Mar-20 05:14 PM] rubicate#0000 I wish the game TOLD me that [02-Mar-20 05:14 PM] rubicate#0000 I was using extending on purpose [02-Mar-20 05:15 PM] esabab_00#0000 yeah its a problem for trying to do loans on a pending contract [02-Mar-20 05:17 PM] nreif#0000 @esabab_00 7k. [02-Mar-20 05:17 PM] esabab_00#0000 put up a sell contract for anything in montem for 10k, lets make it 2% per week and you can let me know when you're ready to pay it off [02-Mar-20 05:17 PM] esabab_00#0000 like 1 water [02-Mar-20 05:18 PM] esabab_00#0000 or whatever [02-Mar-20 05:18 PM] nreif#0000 Ok. [02-Mar-20 05:18 PM] nreif#0000 Sorry I meant CIS. [02-Mar-20 05:18 PM] nreif#0000 But I can only post in montem. [02-Mar-20 05:18 PM] esabab_00#0000 Oh, I can only do NCCs [02-Mar-20 05:18 PM] esabab_00#0000 or ICAs [02-Mar-20 05:18 PM] esabab_00#0000 any form of monopoly cash [02-Mar-20 05:19 PM] nreif#0000 Ok than, I am going to post the sell order. [02-Mar-20 05:21 PM] nreif#0000 Done. [02-Mar-20 05:21 PM] nreif#0000 @esabab_00 [02-Mar-20 05:22 PM] esabab_00#0000 There you go. Don't spend it all on coffee [02-Mar-20 05:24 PM] nreif#0000 Ok thanks. [02-Mar-20 05:24 PM] rubicate#0000 lol [02-Mar-20 05:24 PM] rubicate#0000 :thonkang: [02-Mar-20 05:27 PM] catfiz#0000 Breaking news! All orders of COF on montem have stopped [02-Mar-20 05:27 PM] catfiz#0000 Rubicate will soon need to shut down his businesses [02-Mar-20 05:28 PM] catfiz#0000 Esabab is to blame! [02-Mar-20 05:28 PM] esabab_00#0000 @rain9441 Nah, those 16k LDEs are too much...I have to make strategic moves now money is getting tight [02-Mar-20 05:29 PM] esabab_00#0000 Rubicate coffee is always sold out when I look at COF [02-Mar-20 05:30 PM] rubicate#0000 I'm making as much as before, it's demand that has gone up [02-Mar-20 05:31 PM] rubicate#0000 but to scale up production, I first had to scale up production of N, LST, H2O -> NS, build ten HYFs, and now 20 FPs [02-Mar-20 05:31 PM] rubicate#0000 and I also gotta source 600 DW daily from somewhere [02-Mar-20 05:31 PM] rubicate#0000 crazy times [02-Mar-20 05:33 PM] caiolan#0000 600 DW/day is about my production after personal use. [02-Mar-20 05:33 PM] rubicate#0000 each COF needs 1 DW, so making 600 COF a day means using up 600 DW a day, plus the DW the base itself uses [02-Mar-20 05:35 PM] caiolan#0000 Just yesterday I ran the numbers to try and see if making COF was viable for me and I just couldn't make the numbers work for me in any short term timeframe. [02-Mar-20 05:42 PM] nreif#0000 Feel free to fill my order. Sf in Katoa. [02-Mar-20 05:43 PM] mcganksta#0000 did you dbl post this? [02-Mar-20 05:50 PM] catfiz#0000 3? I only saw 2 [02-Mar-20 05:50 PM] catfiz#0000 Where's the last one? [02-Mar-20 05:55 PM] catfiz#0000 PL? [02-Mar-20 05:59 PM] catfiz#0000 Oh, it was logistics [02-Mar-20 05:59 PM] catfiz#0000 Forgot about that one [02-Mar-20 06:30 PM] originalskullbearer#0000 ๐Ÿ‘ Glad that you remembered GOT over PL ๐Ÿ˜‰ [02-Mar-20 06:30 PM] catfiz#0000 Lol [02-Mar-20 06:30 PM] catfiz#0000 Sure my friend [02-Mar-20 06:30 PM] originalskullbearer#0000 Also big BBH shipment coming in to Prom thanks to TEGoP @catfiz [03-Mar-20 07:52 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/03-montem-method-performers-do-the-inquisition/ {Embed} https://prosperousturnip.com/post/3020/03/03-montem-method-performers-do-the-inquisition/ Montem Method Troupe Performs The Exodus Inquisition Photograph courtesy of Montem Method Certain documentation from the history behind the evacuation had been thought lost forever Corporations were leading the charge in building huge ships for evacuation of the Earth, and a group of politicians emerged as a leader in ship de... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜„ (2) [03-Mar-20 08:41 AM] esabab_00#0000 people were asking about RG sources...I'd sell some in Katoa but I can't sell it for the real value due to price bands {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684410114094137519/unknown.png?ex=6814d996&is=68138816&hm=ffbf2140efe479acc7033691b10f2555aea52c8bbf5eb366ed7adf2cdc5d10dc& [03-Mar-20 08:43 AM] catfiz#0000 Why not play some tennis with Hyperion? :P [03-Mar-20 08:44 AM] catfiz#0000 I would help but I don't have a Katoa base [03-Mar-20 08:48 AM] sintheras#0000 yeah, it really sucks that the price bands are broken ๐Ÿ˜ฆ [03-Mar-20 08:48 AM] sintheras#0000 @esabab_00 We can trade around 1 RG to fix the price band [03-Mar-20 08:49 AM] esabab_00#0000 ok I posted one [03-Mar-20 08:50 AM] esabab_00#0000 cool, thanks [03-Mar-20 08:51 AM] sintheras#0000 looks like it's fixed, yay ๐Ÿ˜„ [03-Mar-20 08:51 AM] sintheras#0000 that was quick [03-Mar-20 08:51 AM] sintheras#0000 just 2 trades [03-Mar-20 08:52 AM] catfiz#0000 So... How much glass did you break trying to play tennis with it? [03-Mar-20 08:52 AM] esabab_00#0000 yeah, price banding wouldn't be too terrible if it had some kind of carve out for low volume items [03-Mar-20 08:52 AM] esabab_00#0000 but I'd prefer price banding to just be a political choice on player controlled CXs...and for it to be granular enough that it can be enabled item by item [03-Mar-20 08:53 AM] esabab_00#0000 No glass broken! [03-Mar-20 08:53 AM] sintheras#0000 @catfiz It was "reinforced" [03-Mar-20 08:53 AM] esabab_00#0000 I didn't realize everyone was wanting glass and RTAs so much [03-Mar-20 08:54 AM] sintheras#0000 RG is really hard to come by unfortunately. Production times on GL and RG are really high [03-Mar-20 08:57 AM] esabab_00#0000 Yeah, I have been making and using a decent amount of GL and have considered making more for the market but I'm trying not to make everything [03-Mar-20 08:57 AM] esabab_00#0000 but I guess people have had plenty of time to get into glass if they wanted to [03-Mar-20 08:58 AM] esabab_00#0000 NG is super easy at least...you can produce it way faster than you can use it [03-Mar-20 09:02 AM] sintheras#0000 yeah [03-Mar-20 10:55 AM] drinthap#0000 Remember the times of wild west economy when there was no controls and everyone was poor except for 2-3 people [03-Mar-20 10:55 AM] drinthap#0000 Those were some fun times [03-Mar-20 10:55 AM] originalskullbearer#0000 The reason RG is hard to come by is not difficulty of production but poor market [03-Mar-20 10:55 AM] originalskullbearer#0000 At the prices that go around on the market I can sell the constituent parts for equal or more than the RG [03-Mar-20 10:56 AM] originalskullbearer#0000 If I were to setup to produce RG, that's a major investment (though not really any more challenging than making GL), but I would be taking a huge risk on RG demand [03-Mar-20 10:56 AM] originalskullbearer#0000 As it is when I have proposed a fair price for RG it has been met with 'I'll just see what I can get from the CX' [03-Mar-20 10:57 AM] originalskullbearer#0000 So clearly the demand has not risen to such a level that you guys [established players] see a profitable value point in RG. Particularly since many of you [established players] will produce things at a large opportunity cost for yourself and dramatically undervalue them when you need to clear off stock or someone wants some of your excess [03-Mar-20 10:58 AM] originalskullbearer#0000 If you want RG I can makes you plenty of RG within 2 weeks, no problem [03-Mar-20 10:58 AM] originalskullbearer#0000 I already had it planned out [03-Mar-20 10:58 AM] originalskullbearer#0000 But it's gotta be worth it [03-Mar-20 10:58 AM] originalskullbearer#0000 Not to scrape your for every penny, but a fair price [03-Mar-20 10:58 AM] originalskullbearer#0000 ๐Ÿ‘ [03-Mar-20 11:00 AM] catfiz#0000 So you're making a full RG base? [03-Mar-20 11:00 AM] catfiz#0000 Like nothing but RG? [03-Mar-20 11:04 AM] originalskullbearer#0000 I *can* [03-Mar-20 11:04 AM] originalskullbearer#0000 I *would* [03-Mar-20 11:04 AM] originalskullbearer#0000 But nobody has been willing to pay more than equal to or less than the market value of the PG and GL [03-Mar-20 11:05 AM] originalskullbearer#0000 Why would I build a building to decrease the cost of the materials? [03-Mar-20 11:05 AM] catfiz#0000 Hmm, true [03-Mar-20 11:05 AM] originalskullbearer#0000 especially now with PG getting more expensive [03-Mar-20 11:05 AM] catfiz#0000 But if you own the base sio only costs like 5 per :P [03-Mar-20 11:05 AM] originalskullbearer#0000 no no no [03-Mar-20 11:06 AM] originalskullbearer#0000 I'm losing money not selling the GL and PG [03-Mar-20 11:06 AM] originalskullbearer#0000 so again I ask, why would I decrease the value of the materials? [03-Mar-20 11:06 AM] originalskullbearer#0000 If the GL won't sell then GL is overpriced on the CX [03-Mar-20 11:06 AM] originalskullbearer#0000 but clearly it sells [03-Mar-20 11:06 AM] originalskullbearer#0000 price stays consistent and I buy big chunks of it here and there without impact on the CX price [03-Mar-20 11:07 AM] originalskullbearer#0000 PG is undersupplied and price keeps going up [03-Mar-20 11:07 AM] originalskullbearer#0000 So they are not inflated in value on the CX [03-Mar-20 11:07 AM] originalskullbearer#0000 GF is big, takes 80 Settlers [03-Mar-20 11:09 AM] originalskullbearer#0000 not pulling up my spreadsheet for this I made previously, you could make something like 32 RG/day in a full dedicated base [03-Mar-20 11:09 AM] originalskullbearer#0000 before experts* [03-Mar-20 11:09 AM] originalskullbearer#0000 and the ones I see that support that easily are Etherwind or a tier 3 planet [03-Mar-20 11:10 AM] catfiz#0000 Lol, of course you have a planned base [03-Mar-20 11:10 AM] originalskullbearer#0000 ๐Ÿ‘ [03-Mar-20 11:10 AM] originalskullbearer#0000 I typically end the day with >120 instances of Calculator open [03-Mar-20 11:10 AM] catfiz#0000 Wow [03-Mar-20 11:10 AM] originalskullbearer#0000 right click close all is like a fireworks display on my monitors [03-Mar-20 11:10 AM] originalskullbearer#0000 I have a key on my keyboard to open it so I just spam that suckah [03-Mar-20 11:10 AM] catfiz#0000 I wonder how complex your spreadsheets are :P [03-Mar-20 11:11 AM] originalskullbearer#0000 only as complex as they need to be [03-Mar-20 11:11 AM] originalskullbearer#0000 I'm an Engineer not a Physicist [03-Mar-20 11:11 AM] originalskullbearer#0000 Engineers are Physicists who hate math and want to make money [03-Mar-20 11:11 AM] originalskullbearer#0000 It's like how you hate your hammer cause it hurts your thumb, but you still use it [03-Mar-20 11:12 AM] catfiz#0000 Sounds fun [03-Mar-20 11:12 AM] originalskullbearer#0000 Math is a tool and not a passion [03-Mar-20 11:12 AM] originalskullbearer#0000 for me [03-Mar-20 11:12 AM] originalskullbearer#0000 So yeah, anyways, I would want to make a minimum 100 profit on each RG, preferably 1-150 [03-Mar-20 11:12 AM] originalskullbearer#0000 That would be totally fair I think [03-Mar-20 11:13 AM] originalskullbearer#0000 Since I am intending to supply PG to the CX eventually at around 22/ea and GL is very stable at 200-220/ea [03-Mar-20 11:13 AM] catfiz#0000 I see [03-Mar-20 11:14 AM] originalskullbearer#0000 so let's see.... that's like 350-400/RG [03-Mar-20 11:14 AM] esabab_00#0000 1k profit on each RG? [03-Mar-20 11:14 AM] originalskullbearer#0000 For a full Settler base? [03-Mar-20 11:15 AM] originalskullbearer#0000 10 GF to run it [03-Mar-20 11:15 AM] originalskullbearer#0000 at least 2.5k/day/GF in profit I feel [03-Mar-20 11:15 AM] originalskullbearer#0000 I guess that's less than 1k/RG [03-Mar-20 11:15 AM] originalskullbearer#0000 ok recalculate [03-Mar-20 11:15 AM] originalskullbearer#0000 780-1170/RG in profit then [03-Mar-20 11:16 AM] originalskullbearer#0000 no wait, forgot consumables [03-Mar-20 11:16 AM] esabab_00#0000 I guess that is the root of most issues in the game...no good way to feel out what a good rate of return is across the board [03-Mar-20 11:16 AM] originalskullbearer#0000 yeah with the consumables 100-150/RG over materials is fair I think [03-Mar-20 11:16 AM] originalskullbearer#0000 that's less than 2.5k/GF/day in margin before experts [03-Mar-20 11:17 AM] esabab_00#0000 If you get 10% a year on USD that feels pretty good but 10% a year on your CIS not so much [03-Mar-20 11:17 AM] esabab_00#0000 And year time-frames for PrUn loans are way too long [03-Mar-20 11:18 AM] originalskullbearer#0000 yes [03-Mar-20 11:18 AM] originalskullbearer#0000 forgot RG is a 10 per recipe [03-Mar-20 11:18 AM] originalskullbearer#0000 so editing all my values by 10 ๐Ÿ˜› [03-Mar-20 11:19 AM] originalskullbearer#0000 So yeah market may have caught up [03-Mar-20 11:19 AM] originalskullbearer#0000 when I was last looking at RG it was going for the 200's [03-Mar-20 11:19 AM] originalskullbearer#0000 Now it's up at 420/RG [03-Mar-20 11:19 AM] originalskullbearer#0000 So that's a decent return [03-Mar-20 11:20 AM] originalskullbearer#0000 I'll consider it [03-Mar-20 11:20 AM] originalskullbearer#0000 ๐Ÿ’ธ [03-Mar-20 11:21 AM] esabab_00#0000 But for the larger question of figuring out what a "good" return is... [03-Mar-20 11:21 AM] esabab_00#0000 What would be the ideal time period to look at? Week? [03-Mar-20 11:22 AM] originalskullbearer#0000 I like Pioneer setups on a tier 1 to have an ROI of 14-21 days [03-Mar-20 11:22 AM] originalskullbearer#0000 Mixed setups like PP2 to be 14-30 days [03-Mar-20 11:22 AM] originalskullbearer#0000 full settlers in the 14-44 days [03-Mar-20 11:22 AM] originalskullbearer#0000 I'm not sure I'd be willing to make any base with more than a 60 day ROI [03-Mar-20 11:22 AM] originalskullbearer#0000 at any tech level [03-Mar-20 11:23 AM] esabab_00#0000 So a week wouldn't be bad. Like 30k loan at 1% weekly interest with a 6 week repayment period? [03-Mar-20 11:23 AM] originalskullbearer#0000 yeah as an increment of time you mean? [03-Mar-20 11:23 AM] originalskullbearer#0000 I think a week is about the increment of time people react to the market in [03-Mar-20 11:24 AM] originalskullbearer#0000 because of real life and also production times [03-Mar-20 11:24 AM] esabab_00#0000 Well the interest would accrue daily [03-Mar-20 11:24 AM] originalskullbearer#0000 daily at what time? [03-Mar-20 11:24 AM] originalskullbearer#0000 Or continuously compounding? [03-Mar-20 11:25 AM] originalskullbearer#0000 Fixed 1 week payment intervals so the interest is pre-calculated? [03-Mar-20 11:25 AM] originalskullbearer#0000 Or can they pay the equity early? [03-Mar-20 11:25 AM] originalskullbearer#0000 Is there an early repayment penalty? [03-Mar-20 11:25 AM] esabab_00#0000 You could pay at any time, no prepayment penalty [03-Mar-20 11:25 AM] originalskullbearer#0000 Loan generation fee? [03-Mar-20 11:25 AM] esabab_00#0000 Well you could get any options you want I guess and it could be priced in [03-Mar-20 11:25 AM] originalskullbearer#0000 Like a leather dashboard and heated seats? [03-Mar-20 11:26 AM] esabab_00#0000 I would do a system for it but the real problem is getting payments in and out [03-Mar-20 11:26 AM] originalskullbearer#0000 Indentured servitude? Reduced or free shipping as repayment? [03-Mar-20 11:27 AM] esabab_00#0000 Need a direct transfer of money like Eve wallets or the contract system needs a loan contract where the terms can be input and the contract generates the payments as actions to fulfill [03-Mar-20 11:29 AM] esabab_00#0000 With the wallet transactions you had that description box...so I could run a website and issue people deposit codes a then just read my wallet transactions from the API and have a whole bank website [03-Mar-20 11:30 AM] esabab_00#0000 I was building an options market years ago but then they broke the API too many times and I just quit EVE [03-Mar-20 11:41 AM] originalskullbearer#0000 yes agreed [03-Mar-20 11:41 AM] originalskullbearer#0000 I ran the numbers on the RG again and Settlers just cost too much [03-Mar-20 11:41 AM] originalskullbearer#0000 I need RG to be at 750/ea to make what I consider a reasonable profit [03-Mar-20 11:42 AM] originalskullbearer#0000 that would only break even with the profit of a DW base on Etherwind for example [03-Mar-20 11:42 AM] originalskullbearer#0000 theoretically it should make more since it's an all Settlers base [03-Mar-20 11:42 AM] originalskullbearer#0000 instead of all Pioneers [03-Mar-20 11:42 AM] originalskullbearer#0000 So 750/RG is a minimum price I'd even consider [03-Mar-20 11:43 AM] originalskullbearer#0000 for example again, at 420/RG I'm losing 5k profits vs just selling GL from the exact same base [03-Mar-20 11:43 AM] originalskullbearer#0000 I would then never produce the RG unless I needed it and it simply wasn't on the CX [03-Mar-20 11:44 AM] originalskullbearer#0000 And actually by my numbers GL is undervalued [03-Mar-20 11:44 AM] originalskullbearer#0000 no wonder BTA is so near MM.... [03-Mar-20 11:44 AM] originalskullbearer#0000 GL should be at 250-300 I think [03-Mar-20 11:45 AM] originalskullbearer#0000 and RG should be at 1k/RG [03-Mar-20 11:45 AM] originalskullbearer#0000 so more than double the current price [03-Mar-20 11:45 AM] originalskullbearer#0000 GL is close but RG is nowhere near that [03-Mar-20 11:45 AM] originalskullbearer#0000 If RG was over 800/RG then it would be a mildly interesting idea [03-Mar-20 11:46 AM] originalskullbearer#0000 but not 420/ea, Settlers eat too much [03-Mar-20 11:46 AM] originalskullbearer#0000 FYI at 800/RG or 250/GL they both have a 24 day ROI by my calculations [03-Mar-20 11:47 AM] originalskullbearer#0000 At 1000/RG that's a 14 day ROI, but you have to secure PG [03-Mar-20 11:49 AM] esabab_00#0000 The original GDP guidance was 1k profit per day per building which I think usually led to a 1 month payoff [03-Mar-20 11:53 AM] esabab_00#0000 Well for pioneer stuff [03-Mar-20 11:54 AM] sharlindra#0000 yeah, it was not really working well for higher tiers and it got pretty difficult to mantain all over the production chain [03-Mar-20 11:55 AM] sharlindra#0000 apparently it lead to quite some interesting linear algebra excercises too :D {Reactions} brain (2) [03-Mar-20 12:48 PM] corlis#0000 haha [03-Mar-20 12:49 PM] corlis#0000 i imagine [03-Mar-20 02:16 PM] esabab_00#0000 posting this for in game discussion reasons {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684494547031818243/SPOILER_unknown.png?ex=68152839&is=6813d6b9&hm=4afe6c3c3bcd14cd97daae9c490df256db86bf537755f9263c00226ed1ccd228& [03-Mar-20 05:51 PM] prdgi#0000 Australia is panic buying toilet paper because of corona virus {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684548634481655829/20200304_104740.jpg?ex=6814b1d8&is=68136058&hm=ba2568bb037895c68fad57ee9be7077f182919a3526f2f2d708d5a8d4a61a3bf& [03-Mar-20 06:49 PM] mcganksta#0000 lol [03-Mar-20 09:37 PM] rain9441#0000 @originalskullbearer GF is a strange building, and GL/RG is too easy to make to get good profits from it. Since you only need 1 SIO to make 10 RG, attempting to sell any sort of RG to the market at a premium price will just make people say "Well, guess i'll make my own RG." [03-Mar-20 09:40 PM] rain9441#0000 I bought GL from the market for a little bit, but the first spike / price gouge attempt resulted in me just making a GF and never buying GL again. If you throw 4 experts on metallurgy and get a cogc for metallurgy and run GF at 140% efficiency in masse on TK-575c then you could make a pretty penny selling GL due to price advantage... But honestly you'll never get volume at a price that is above "neglidgable interest." [03-Mar-20 09:45 PM] caiolan#0000 I'm curious if an open market for GL/RG can be made... but building costs, 80 settlers, and 27 area each is awfully expensive for me to try with when there's clearer profits with less risk elsewhere. [03-Mar-20 09:46 PM] rain9441#0000 Rfab production use RG, and RG takes forever to make. [03-Mar-20 09:47 PM] rain9441#0000 I'd say if you do try it, elect for the AL / COF way. If it isnt competitive, nobody will buy it. [03-Mar-20 09:48 PM] rain9441#0000 It's worth noting that HBC is one of the most important and basic Rfab facilities, but it doesn't degrade, and that requires RTA and RSE. [03-Mar-20 10:03 PM] caiolan#0000 Big issue I have with trying to scale GF is, well... it has near zero agility. [03-Mar-20 10:05 PM] caiolan#0000 BMP, PP1, PP2, PP3, POL, WEL, and so on can switch markets real quickly. GF is really challenged there. [03-Mar-20 10:08 PM] rain9441#0000 Yep [03-Mar-20 10:09 PM] rain9441#0000 POL not really agile, just makes PG or EPO your pick [03-Mar-20 10:09 PM] rain9441#0000 PP# requires intense input capital alone or massive support otherwise. [03-Mar-20 10:09 PM] rain9441#0000 GF is "buy some SIO and dump it there and come back next year" [03-Mar-20 10:13 PM] rain9441#0000 1 GF is enough for 6-8 PP2s, so not many GF required in T2 era. More GF required for PP3 though. And players running PP3 and beyond actually need decent GF quantity which is both annoying and inconvenient. Experts/cogc can make a huge dent in the cost to produce. I'd 100% buy GL and RG if the price was fair. [03-Mar-20 10:14 PM] caiolan#0000 I promise nothing, but out of curiosity: What price for GL and RG would you consider fair? [03-Mar-20 10:16 PM] rain9441#0000 GL - 180-200 range. At 225+ i just flat out will not buy. RG 550-600. [03-Mar-20 10:17 PM] rain9441#0000 Anything beyond that, better to just make your own GF. [03-Mar-20 10:21 PM] rain9441#0000 If you can get 4 metallurgy experts and a metallurgy cogc (not sure if one exists atm, doubtful if one does) you can nearly double your profit/day just from specialization there. [03-Mar-20 10:24 PM] caiolan#0000 I just ran some numbers. Those numbers are reasonably profitable, but the capital needed to try it is just far beyond my capabilities. Might be an interesting longer term goal if there's still a demand. [03-Mar-20 10:24 PM] kovus#0000 Glass Factory has an unfortunate abbreviation. "Make your own GF." Dangerous out of context. [03-Mar-20 10:25 PM] rain9441#0000 Ah, well - if you are unsure about the capital requirements of GF i think you may still be best off swimming in the T1 sea. It can be quite profitable. Pretty sure INC these days are like lint rollers picking up cash. [03-Mar-20 10:26 PM] rain9441#0000 just roll it around and you make a ton of money? [03-Mar-20 10:28 PM] caiolan#0000 Yeah, I'm in that awkward phase where I'm moving away from T1 but it's still the core of my operations. [03-Mar-20 10:28 PM] sintheras#0000 About RG demand: Hit me up and we could arrange some supply agreement to reduce your risk when producing it. [03-Mar-20 10:30 PM] caiolan#0000 I'll keep that in mind if I see an opening anytime soon. [03-Mar-20 10:30 PM] rain9441#0000 I did T2 for my 2nd base (POL) and it was a bad investment. My 3rd and 4th base were T1 bases. Don't be afraid of multiple full T1 bases. [03-Mar-20 10:30 PM] rain9441#0000 I'm actually settling two more full T1 bases to support a T3 base [03-Mar-20 10:34 PM] caiolan#0000 *ponders* That gives me an idea. [03-Mar-20 10:41 PM] rain9441#0000 ๐Ÿค” whats that [03-Mar-20 10:43 PM] caiolan#0000 Nothing too special or big, just me running some agriculture numbers. I keep thinking about another base but I waffle over which direction to go with it. My operations are all separated out weirdly and barely support each other and I've been trying to see if I can do better there. {Reactions} ๐Ÿ‘ [03-Mar-20 11:31 PM] originalskullbearer#0000 I still contend that the GL and RG prices you are staying for CX are just not a reasonable profit given the size of the building and the cost of it's population. [03-Mar-20 11:32 PM] originalskullbearer#0000 They are a profit, yes, but I think it is unreasonable [03-Mar-20 11:32 PM] originalskullbearer#0000 Given that almost any other building and including most pioneer buildings will make much higher profit density [03-Mar-20 11:33 PM] originalskullbearer#0000 So the GF then is an unwelcome necessity and not a boon. [03-Mar-20 11:33 PM] originalskullbearer#0000 Yes yes, I see the GF jokes here {Reactions} ๐Ÿ˜„ [03-Mar-20 11:34 PM] esabab_00#0000 Wait till people figure out that production fees are higher per area on the small T1 buildings than they are on giant buildings like EEPs and SLs [04-Mar-20 03:11 AM] halavus#0000 Producing your own GF is like beeig PuRn movies director... [04-Mar-20 08:35 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/04-ship-found-after-3-weeks/ {Embed} https://prosperousturnip.com/post/3020/03/04-ship-found-after-3-weeks/ Missing ship found after 3 weeks Floating point precision blamed for delay. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ‘ (2) [04-Mar-20 08:49 AM] molp#0000 Just a quick poll: What if planets had a public com channel that everyone could freely join besides the globe site owners channel. Good idea? Not necessary? Let us know {Reactions} ๐Ÿ‘Ž (7) ๐Ÿ‘ (3) ๐Ÿคทโ€โ™‚๏ธ (2) [04-Mar-20 08:51 AM] slomes#0000 2 much channels [04-Mar-20 08:51 AM] slomes#0000 maybe if COMs get more organized ^^ {Reactions} ๐Ÿ‘ (5) [04-Mar-20 08:51 AM] slomes#0000 imo [04-Mar-20 08:54 AM] sharlindra#0000 yeeeah, it could be pretty useful but the chat is chaotic as it is [04-Mar-20 08:54 AM] halavus#0000 Same opinion [04-Mar-20 08:54 AM] molp#0000 let's assume the channels had proper names ๐Ÿ™‚ {Reactions} ๐Ÿ‘ [04-Mar-20 08:55 AM] halavus#0000 But then I don't see the point in having private AND public chan. [04-Mar-20 08:56 AM] halavus#0000 It's not like big secret strategic discussions on market war happen there. [04-Mar-20 08:58 AM] alacris2804#0000 Pfft. Maybe not on *your* planet. {Reactions} ๐Ÿ˜„ (3) [04-Mar-20 08:59 AM] halavus#0000 Or maybe if the public chan is reserved for buy, sell, offers and LM discussions... [04-Mar-20 09:07 AM] slomes#0000 even if they had proper names, the current coms list is too unorganized, it wouldn't fare well I think [04-Mar-20 09:07 AM] slomes#0000 there is already a long line of chats, no need to double up on some ^^ [04-Mar-20 09:08 AM] slomes#0000 also I kinda like that you need to settle a planet to gain access to the chat for intel {Reactions} ๐Ÿ‘ (4) [04-Mar-20 09:10 AM] slomes#0000 also we kinda got Apex Global, where you can just shout out like @ChildrenOfVallis and fingers crossed someone answers ^^ [04-Mar-20 09:10 AM] slomes#0000 (with an inquiry ofc, not just tagging) [04-Mar-20 10:13 AM] mcganksta#0000 I kinda just want to delete old direct messages that are in my com buffer [04-Mar-20 10:13 AM] esabab_00#0000 Yeah, my com window takes a really long time to open now when I first log in [04-Mar-20 10:15 AM] esabab_00#0000 It would also be cool if planetary com capabilities were tied to a planetary project somehow. Like you had to build a com relay to allow the public planet channel anyone can join {Reactions} ๐Ÿ‘ [04-Mar-20 10:22 AM] slomes#0000 that would be interesting [04-Mar-20 03:41 PM] esabab_00#0000 thanks for all the great work @mjeno {Reactions} โค๏ธ (7) [04-Mar-20 04:12 PM] prdgi#0000 I agree with @esabab_00. Thank you for everything you have done for the community here and the support you have given us. I wish you success with your game-dev aspirations! Also, want to join GDP? ๐Ÿ˜‰ [04-Mar-20 04:14 PM] slomes#0000 https://tenor.com/view/4th-of-july-salute-yes-sir-gif-11903099 {Embed} https://tenor.com/view/4th-of-july-salute-yes-sir-gif-11903099 https://images-ext-1.discordapp.net/external/udiMAaWnN-iWb23zXDjIBR3qLe1rlKYdiKlVTHJBIYg/https/media.tenor.co/images/1a44292cc9b29420912a107c2d405fa4/tenor.png {Reactions} ๐Ÿ‡ซ (2) [04-Mar-20 04:14 PM] slomes#0000 :,) [04-Mar-20 04:21 PM] arsenyzvonar#0000 Good luck with your future projects, Mjeno! [04-Mar-20 04:24 PM] mjeno#0000 https://tenor.com/view/star-wars-han-solo-salute-goodluck-confidence-gif-4826494 {Embed} https://tenor.com/view/star-wars-han-solo-salute-goodluck-confidence-gif-4826494 https://images-ext-1.discordapp.net/external/CKSFWHjeJtp8jJF9ZHLTE_NZsGF4gbI4aKdZrz1tY-g/https/media.tenor.co/images/ecb7fd230b2f172eb2f975a0ccec5cf3/raw [04-Mar-20 04:25 PM] prdgi#0000 i seen that, @mjeno ! [04-Mar-20 04:25 PM] mjeno#0000 Haha. ๐Ÿ˜„ Misclicked. Thank you, guys! {Reactions} prun (3) gdp (3) qwne (3) ๐ŸŽ† (3) [04-Mar-20 04:25 PM] mjeno#0000 And yeah. Joining a corporation no longer constitutes a conflict of interest. Millex will gladly join the highest bidder. [04-Mar-20 05:25 PM] rain9441#0000 Thanks for the great times @mjeno Mjeno and the very warm welcome to Prun (Both in regards to the streaming as well as the intro videos I watched - and i did watch all of them!) [04-Mar-20 05:29 PM] mjeno#0000 Thank you, @rain9441! For your PrUn streams and for taking part in the community. ๐Ÿ™‚ [04-Mar-20 05:30 PM] mjeno#0000 I'm thinking about getting into streaming myself. If all goes as planned, I will have only one single job soon, which might actually leave time for... a hobby. ๐Ÿ˜ฑ [04-Mar-20 05:31 PM] rain9441#0000 I saw you were streaming a few weeks ago and had a few minutes so I tuned in - I don't think you saw me lurking though ๐Ÿ™‚ [04-Mar-20 05:32 PM] rain9441#0000 It showed up in Discord next to your name as "Streaming ...." - I think it was that newer BR game but I don't recall [04-Mar-20 05:32 PM] rain9441#0000 Apex legends (not to be confused with the legendary APEX of Prun) [04-Mar-20 05:37 PM] mjeno#0000 Oh yeah, I've been practicing a little. ๐Ÿ˜… [04-Mar-20 05:37 PM] mjeno#0000 If it was a few weeks ago, it was probably still pretty bad. I only got the sufficient hardware to stream gaming last week. [04-Mar-20 05:38 PM] mjeno#0000 The stream became super choppy because my hardware couldn't handle the game and the encoding. [04-Mar-20 05:38 PM] mjeno#0000 Upgraded to a 1660 Super now, it's fantastic. [04-Mar-20 05:41 PM] prdgi#0000 heh we can stream Prun in voice general channel [04-Mar-20 05:42 PM] mjeno#0000 Is it possible to, uh... co-stream? [04-Mar-20 05:42 PM] prdgi#0000 I don't know [04-Mar-20 05:42 PM] prdgi#0000 join my stream, its choppy [04-Mar-20 05:42 PM] prdgi#0000 we can test the costream [04-Mar-20 05:42 PM] mjeno#0000 ๐Ÿ˜„ [04-Mar-20 05:42 PM] mjeno#0000 Let me set my stuff up real quick. [04-Mar-20 05:44 PM] prdgi#0000 so the stream resizes with screen size which is nice [04-Mar-20 05:52 PM] mjeno#0000 Did you stop streaming? Discord doesn't say. [04-Mar-20 05:53 PM] prdgi#0000 try it [04-Mar-20 05:53 PM] mjeno#0000 Okay, on it! [04-Mar-20 05:53 PM] prdgi#0000 I've not go mic on atm. [04-Mar-20 05:54 PM] mjeno#0000 Oh. ๐Ÿ˜… [04-Mar-20 05:54 PM] mjeno#0000 So you're streaming without audio? [04-Mar-20 05:54 PM] prdgi#0000 How do we co-stream? [04-Mar-20 05:54 PM] mjeno#0000 Lemme click that link... [04-Mar-20 05:54 PM] prdgi#0000 yeah [04-Mar-20 05:55 PM] prdgi#0000 ah ok [04-Mar-20 05:55 PM] prdgi#0000 I think the discord audio just broadcasts to everyone, and people can stream individually [04-Mar-20 05:56 PM] prdgi#0000 mmm. It would be nice if we could overlay streams / split screen [04-Mar-20 05:57 PM] prdgi#0000 Nope, straight from discord [04-Mar-20 05:58 PM] prdgi#0000 where it says "Voice Connected" ion bottom left, click "Go Live" [04-Mar-20 05:58 PM] prdgi#0000 fairly simple stream [04-Mar-20 05:58 PM] prdgi#0000 hahaha [04-Mar-20 05:58 PM] prdgi#0000 sounds similar [04-Mar-20 05:59 PM] prdgi#0000 it would provide a way to chain streams [04-Mar-20 05:59 PM] prdgi#0000 its streams all the way down [04-Mar-20 06:00 PM] prdgi#0000 that could be cool [04-Mar-20 06:00 PM] prdgi#0000 it streams the browser window [04-Mar-20 06:00 PM] prdgi#0000 no, changes tabs [04-Mar-20 06:00 PM] prdgi#0000 I have no idea [04-Mar-20 06:01 PM] prdgi#0000 yeah, can select each window, but not tab specific [04-Mar-20 06:01 PM] prdgi#0000 yeah, mic off atm. [04-Mar-20 06:02 PM] prdgi#0000 well, good chat. I need to go feed my kids now. Discord stream seems very basic, there is not much config options to play with [04-Mar-20 06:03 PM] prdgi#0000 thats clever [04-Mar-20 06:03 PM] prdgi#0000 have fun. haha. join GDP. ๐Ÿ™‚ [04-Mar-20 06:20 PM] rain9441#0000 I should probably stream some more prun stuff, there are a bunch of spreadsheets i've been meaning to walk through and make available, plus talk about the progress made towards t3/t4/t5/t6 goals {Reactions} prun (2) [04-Mar-20 06:20 PM] rain9441#0000 (ultimately our goal is ofc t1000) [04-Mar-20 06:22 PM] wikdwarlock#0000 That would be awesome [04-Mar-20 06:25 PM] originalskullbearer#0000 Your spreadsheet is great rain though it's not totally how I'd arrange it and there are a few missing functions that your UI implies @rain9441 [04-Mar-20 06:26 PM] originalskullbearer#0000 I am using it with gusto though, as it has a nicer feel than my own [04-Mar-20 06:26 PM] originalskullbearer#0000 I will make some modifications for my further laziness and share back likely [04-Mar-20 06:27 PM] originalskullbearer#0000 I had to update prices in the price list quite a bit though [04-Mar-20 06:27 PM] originalskullbearer#0000 And I want to tie multi-base setups together in it [04-Mar-20 06:28 PM] originalskullbearer#0000 With a summary page to view your multi-base combined profits [04-Mar-20 06:33 PM] rain9441#0000 I rearranged it this week [04-Mar-20 06:34 PM] rain9441#0000 I got really annoyed with having to keep track of which buildings were there on both page 1 and page 2 and keep those #'s in sync, so I changed the allocation screen to use % of total buildings instead of just "total buildings" [04-Mar-20 06:35 PM] rain9441#0000 I also merged recipe selection and quick price changer into one page with an overview of the different recipes which includes profit/day, building cost, and ROI [04-Mar-20 06:35 PM] originalskullbearer#0000 Exactly [04-Mar-20 06:35 PM] originalskullbearer#0000 Fantastic [04-Mar-20 06:35 PM] originalskullbearer#0000 Gimme gimme [04-Mar-20 06:36 PM] rain9441#0000 https://docs.google.com/spreadsheets/d/1-mOtWkq4W7iDWcMc1VH3EajHjCqB7rqW3g6AgWq_ChQ/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1-mOtWkq4W7iDWcMc1VH3EajHjCqB7rqW3g6AgWq_ChQ/edit?usp=sharing New Base Planner (skullbearer export) Base Planner Planet,FO-705c,Buildings,Expert Bonus Fertility Bonus,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total,Category AGRICULTURE RESOURCES,Planet,Resource,Type,Rate,/day,CHEMISTRY EXT,FO-705c,HAL,MINERAL,0.24,17.14,CONSTRUCTION EXT,FO-705c,LS... https://images-ext-1.discordapp.net/external/DUPjCeyX1WTxkSDIHJox7A8qJ20EZCj7JD330cyIDRU/https/lh6.googleusercontent.com/YUz2RHeK8QURKNkYHuCdVDKSZR6dzvUAobgxcdcqfASZaQCG32tHM4uE0_8gwJTR6Txib6qANQ%3Dw1200-h630-p [04-Mar-20 06:36 PM] rain9441#0000 With baed in EPO colony example because that was what was there ๐Ÿคท [04-Mar-20 06:37 PM] rain9441#0000 and No, i'm not planning on making an EPO colony ๐Ÿ™‚ [04-Mar-20 06:37 PM] originalskullbearer#0000 Lol [04-Mar-20 06:37 PM] originalskullbearer#0000 Ok, I stole it [04-Mar-20 06:38 PM] originalskullbearer#0000 ๐Ÿ‘ ๐Ÿ˜€ [04-Mar-20 06:38 PM] originalskullbearer#0000 I'll see if I can get a chance to make the multi-base modification I want [04-Mar-20 06:38 PM] rain9441#0000 Multi base is interesting, I would definitely have a use for that [04-Mar-20 06:39 PM] rain9441#0000 I'm not to the point of having enoug google sheet energy to dive into that yet [04-Mar-20 06:39 PM] originalskullbearer#0000 It's not a big issue though, just linking multiple Sheets together with the option to "import" goods from a base [04-Mar-20 06:39 PM] rain9441#0000 How do you link sheets together? [04-Mar-20 06:40 PM] originalskullbearer#0000 It's similar to cross Excel document linking but you have to select the other Sheet via a Drive menu [04-Mar-20 06:40 PM] rain9441#0000 btw, there is a sheet there for RO-Resource Price Chart. That sheet is intended to abstract price lookups into a table so that you can change the InputPrice formula and/or values to *whatever you want* [04-Mar-20 06:40 PM] originalskullbearer#0000 So not quite as simple as opening the other doc and clicking while putting a formula in [04-Mar-20 06:40 PM] originalskullbearer#0000 Nice [04-Mar-20 06:40 PM] rain9441#0000 Price is so subjective, everyone will want to use their own pricing systems [04-Mar-20 06:41 PM] originalskullbearer#0000 I ultimately want to be able to start with an end base, then back work to the lower tier bases [04-Mar-20 06:41 PM] rain9441#0000 It defaults to my market dump sheet which i think is out of date [04-Mar-20 06:41 PM] originalskullbearer#0000 I want to always break profits down by base even in a fully vertical chain [04-Mar-20 06:41 PM] originalskullbearer#0000 So for example your EPO base you're not building would need H and C or plants [04-Mar-20 06:42 PM] originalskullbearer#0000 Some of that would be off-site [04-Mar-20 06:42 PM] rain9441#0000 Yep, and that is quite difficult to manage [04-Mar-20 06:42 PM] rain9441#0000 need that multi-base sheet [04-Mar-20 06:42 PM] originalskullbearer#0000 So I would setup another base by copying the Sheet and link the production from that base to the end one [04-Mar-20 06:42 PM] originalskullbearer#0000 But only the needed amount [04-Mar-20 06:42 PM] rain9441#0000 so i can manage the whole thing... the PE base, the AR base, the THF base, and the PP3-INF base. [04-Mar-20 06:42 PM] originalskullbearer#0000 Right .... [04-Mar-20 06:42 PM] originalskullbearer#0000 Oddly familiar.... [04-Mar-20 06:43 PM] rain9441#0000 And the H gas giant + HCP HYF on prom [04-Mar-20 06:43 PM] rain9441#0000 (for the PE) [04-Mar-20 06:43 PM] originalskullbearer#0000 Right [04-Mar-20 06:43 PM] originalskullbearer#0000 INF is a great example [04-Mar-20 06:43 PM] rain9441#0000 DDT->HER chain another great example [04-Mar-20 06:43 PM] originalskullbearer#0000 Yes [04-Mar-20 06:44 PM] originalskullbearer#0000 And ultimately you are back tracking to the total raw ingredients needed [04-Mar-20 06:44 PM] rain9441#0000 1 base of LAB-DDT, 4 bases of FRM-HER, 1 base of ORC, one base of FP/FF for FIM/KOM.... ๐Ÿคท [04-Mar-20 06:45 PM] originalskullbearer#0000 I want it setup so that if you need H for say, PG to LSE and PE to INF, the H base will see all of that demand [04-Mar-20 06:45 PM] rain9441#0000 Martin probably reading this and getting excited about how all the players are eventually going to make their own logistics software just to play the game. [04-Mar-20 06:45 PM] originalskullbearer#0000 Ok, gotta drive, o7 [04-Mar-20 06:45 PM] originalskullbearer#0000 Lol [04-Mar-20 06:45 PM] rain9441#0000 :mojodWave: [04-Mar-20 06:45 PM] originalskullbearer#0000 When he gives me API [04-Mar-20 06:45 PM] rain9441#0000 I have a github that scrapes a lot of the data too if you are looking for that [04-Mar-20 06:45 PM] originalskullbearer#0000 DM me [04-Mar-20 06:46 PM] originalskullbearer#0000 Don't break the community [04-Mar-20 06:46 PM] originalskullbearer#0000 ๐Ÿ˜€ [04-Mar-20 06:56 PM] thegravycompanygc#0000 I use a different method. Each sheet is it's own base. So multiple bases just reference other sheets and a cost sheet for each CX [04-Mar-20 06:57 PM] thegravycompanygc#0000 Mind you, I don't have nearly the functionality that your sheet has. It's all manually done each time [04-Mar-20 07:05 PM] esabab_00#0000 I'm debating the loans idea again. Is anyone on the hunt for loans in NCC? [04-Mar-20 07:38 PM] prdgi#0000 What's your tally on high-end sales now @esabab_00 ? [04-Mar-20 07:39 PM] esabab_00#0000 What do you mean high end? [04-Mar-20 07:39 PM] prdgi#0000 Ship Parts & Electronic Systems [04-Mar-20 07:40 PM] esabab_00#0000 think we've done 1 NV1 and 1 WR at Montem and Promitor and 1 NV1 at Katoa [04-Mar-20 07:41 PM] prdgi#0000 I think you have more infrastructure for that now than we do [04-Mar-20 07:41 PM] esabab_00#0000 Well Frostwood quit so can't get any MEA without building a bunch of buildings for it [04-Mar-20 07:42 PM] prdgi#0000 yeah, having team drop out really kills the progress [04-Mar-20 07:43 PM] esabab_00#0000 yeah Frostwood was doing a lot [04-Mar-20 07:44 PM] esabab_00#0000 HAL supplying, Hydrogen supplying, MEA/FIM, Centrality B fuel base, etc etc [04-Mar-20 07:45 PM] prdgi#0000 Bartorex and gpetersen dropped out for us. name_dunno is basically inactive due to family commitments. Thats 3 of 5 from our WR chain [04-Mar-20 07:45 PM] prdgi#0000 The galaxy still hasn't recovered from Frost leaving - H prices are still ridiculous. [04-Mar-20 07:47 PM] esabab_00#0000 Yeah, I was going to build a H gas giant base after I built the HE one a long time ago but never did bc I started working with Frostwood [04-Mar-20 07:48 PM] esabab_00#0000 self sufficiency too stronk [04-Mar-20 07:48 PM] prdgi#0000 haha [04-Mar-20 07:48 PM] prdgi#0000 I think I may end up just spamming gas giant colonies [04-Mar-20 07:49 PM] esabab_00#0000 the real setback in the game was when the original FJ-982C AL guy quit after helping them build up [04-Mar-20 07:49 PM] prdgi#0000 I'll maintain a few higher level production colonies like PP3s LABs etc.., but I'm considering just pushing out resources [04-Mar-20 07:49 PM] prdgi#0000 Yeah, I remember when that happened. It put you guys back a fair bit [04-Mar-20 07:51 PM] esabab_00#0000 at one point we had 4 PP3s and 2 PP4s on FJ-982C but they decayed out and never got built back to full [04-Mar-20 07:51 PM] prdgi#0000 Its a good ALO planet [04-Mar-20 07:52 PM] prdgi#0000 Do you still make TSH? [04-Mar-20 07:53 PM] esabab_00#0000 JPM makes them but I am supplying the BE [04-Mar-20 07:53 PM] prdgi#0000 What price do they normally sell for? [04-Mar-20 07:54 PM] esabab_00#0000 they've been selling for 23k [04-Mar-20 07:57 PM] esabab_00#0000 can I put you down for 100? [04-Mar-20 07:58 PM] prdgi#0000 Haha. Screw it. Lets do 26. [04-Mar-20 07:59 PM] prdgi#0000 What would be the ETA for that then? [04-Mar-20 07:59 PM] esabab_00#0000 I think they take like 14 hours each [04-Mar-20 07:59 PM] prdgi#0000 how many pp4s? [04-Mar-20 07:59 PM] prdgi#0000 Its about 2 weeks prod time i think [04-Mar-20 08:00 PM] prdgi#0000 Now I'm on the hook for a 1m+ colony [04-Mar-20 08:00 PM] esabab_00#0000 I'll have to talk to JPM and let you know but we have been wanting to build the PP4s back out [04-Mar-20 08:04 PM] esabab_00#0000 I can make enough TA for 3 TSH per day [04-Mar-20 08:13 PM] prdgi#0000 Sure. So around 10 - 14 days. [04-Mar-20 08:13 PM] prdgi#0000 Delivery to Prom? I assume ICA is good. [04-Mar-20 08:16 PM] prdgi#0000 hrm, there is already 23 available on Prom market [04-Mar-20 08:18 PM] prdgi#0000 whelp, I'm gonna buy em. Sorry esabab [04-Mar-20 08:52 PM] esabab_00#0000 So I guess you're also not looking for a loan? [04-Mar-20 08:56 PM] prdgi#0000 nah, but I'm beginning to suspect I may have been too impulsive [04-Mar-20 08:57 PM] prdgi#0000 I need 3 more TSH, and about 110 BSE in order to have enough materials for a full EXT colony. [04-Mar-20 08:58 PM] prdgi#0000 And there is only 1 planet worth settling with TSH in faction space - WN-716a. [04-Mar-20 08:58 PM] prdgi#0000 but hey, its gonna be 400 ALO / day for any exchange [04-Mar-20 08:59 PM] esabab_00#0000 Looks like someone beat you to it [04-Mar-20 08:59 PM] prdgi#0000 they don't have full colonies though [04-Mar-20 08:59 PM] prdgi#0000 Its a revival of a plan I made with @slomes at one point to increase ALO production [04-Mar-20 09:00 PM] prdgi#0000 The full colony actually ends up costing less than @rubicate and @originalskullbearer would spend on CR-911i [04-Mar-20 09:01 PM] esabab_00#0000 All of it seems a lot more expensive than FJ-982C [04-Mar-20 09:01 PM] prdgi#0000 yeah, it is. But now I've got to use the 23 TSH I purchased [04-Mar-20 09:01 PM] prdgi#0000 So I may as well go all in [04-Mar-20 09:01 PM] prdgi#0000 I'm located a little better than they are [04-Mar-20 09:02 PM] prdgi#0000 And there is so little INF available right now that its worth so much more [04-Mar-20 09:03 PM] esabab_00#0000 INF is overrated [04-Mar-20 09:03 PM] prdgi#0000 to be fair, almost all the best deposits are located on INF / HSE planets. [04-Mar-20 09:03 PM] prdgi#0000 I'll be planting a LAB and a PP3 (INF) colony soon [04-Mar-20 09:04 PM] prdgi#0000 Already got the TNP and PP3 (HSE) colonies maxed out [04-Mar-20 09:05 PM] esabab_00#0000 Well be sure to come to Katoa for all your Tech supplies [04-Mar-20 09:06 PM] prdgi#0000 I'll need to I think. There is almost nothing on Prom [04-Mar-20 09:07 PM] prdgi#0000 I'm putting out just over 12 HSE per day atm. [04-Mar-20 09:08 PM] prdgi#0000 The chain to produce that costs me around 32k per day [04-Mar-20 09:10 PM] esabab_00#0000 How many labs and pp3s will it have? [04-Mar-20 09:10 PM] originalskullbearer#0000 If you need more ALO I can drop 10 more EXT on CR-911i [04-Mar-20 09:10 PM] originalskullbearer#0000 We could also drop a CoGC if even more throughput is needed [04-Mar-20 09:11 PM] originalskullbearer#0000 Get some SME colonies going with newer players on Prom [04-Mar-20 09:11 PM] prdgi#0000 I want to help support Katoa with ALO too [04-Mar-20 09:11 PM] esabab_00#0000 man, even 5 labs+6 PP3s only burns 0.59 SCN and SC [04-Mar-20 09:12 PM] prdgi#0000 @esabab_00 I have 5 TNP and 8 PP3 currently which gives me a slight excess of TCS. The INF colony will be 10 PP3 on FO-705d, and the LAB will be 10 LAB on CR-534c [04-Mar-20 09:12 PM] esabab_00#0000 There are several people making ALO on FJ-982C but I think most of them are just hauling ALO to Katoa to smelt self sufficiently [04-Mar-20 09:13 PM] prdgi#0000 yeah, I want to move away from the processing part to make more room for other players. [04-Mar-20 09:13 PM] prdgi#0000 It simplifies my supply chains [04-Mar-20 09:13 PM] originalskullbearer#0000 If you need more H I need more H [04-Mar-20 09:13 PM] prdgi#0000 yeah, gonna drop a H colony soon too [04-Mar-20 09:13 PM] prdgi#0000 and refurb my HE3 [04-Mar-20 09:14 PM] originalskullbearer#0000 If you can supply the specialty materials I can do that for you if you want [04-Mar-20 09:14 PM] prdgi#0000 no need right now, I have excess AEF production, and plenty of HSE. I can make some INF whenever needed too [04-Mar-20 09:14 PM] esabab_00#0000 So you'll be burning 1.1 SCN and SC off LAB/PP3...at my rate of production I could supply way more than is needed by the whole universe [04-Mar-20 09:15 PM] originalskullbearer#0000 No I mean I can put the colony down [04-Mar-20 09:15 PM] originalskullbearer#0000 Not if you can't supply, if you can supply.... [04-Mar-20 09:16 PM] originalskullbearer#0000 Basically I'm offering to be your H guy in exchange for the AEF, HSE, and INF [04-Mar-20 09:17 PM] originalskullbearer#0000 Take me about a week to raise the prefabs [04-Mar-20 09:19 PM] esabab_00#0000 I can get you on some financing [04-Mar-20 09:20 PM] originalskullbearer#0000 I know Esabank [04-Mar-20 09:20 PM] esabab_00#0000 What are you in the mood for? About an 8 week repayment plan? [04-Mar-20 09:21 PM] originalskullbearer#0000 What kind of payment schedule? [04-Mar-20 09:21 PM] originalskullbearer#0000 Oh you beat me [04-Mar-20 09:21 PM] prdgi#0000 The payoff time will be too long for resource extraction on t3s [04-Mar-20 09:21 PM] originalskullbearer#0000 Let me look at it, if I can repay comfortably in 8 weeks then I'll take it [04-Mar-20 09:22 PM] esabab_00#0000 This is probably too generous but.... [04-Mar-20 09:22 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684964056054235140/unknown.png?ex=6814e33c&is=681391bc&hm=5efc292dab93cd9987488a8a5536ee2de60b42abcaf8eed24c5f8aa464d30343& [04-Mar-20 09:23 PM] prdgi#0000 eh, thats pretty decent and in line with market standards [04-Mar-20 09:24 PM] prdgi#0000 well, its much better for the recipient than you [04-Mar-20 09:24 PM] esabab_00#0000 Market standards? Who else is cutting loans? [04-Mar-20 09:24 PM] prdgi#0000 A lot of people do. Rubicate, myself, slomes... [04-Mar-20 09:24 PM] esabab_00#0000 What rates are you using? [04-Mar-20 09:24 PM] originalskullbearer#0000 Oh yeah I have to push Slomes to take a return [04-Mar-20 09:25 PM] prdgi#0000 I financed a colony for a player with a 4 week payoff time taking about 60% of production over that time [04-Mar-20 09:25 PM] originalskullbearer#0000 I know that player [04-Mar-20 09:25 PM] originalskullbearer#0000 We are trying to work with him too [04-Mar-20 09:25 PM] esabab_00#0000 I don't want to get into taking goods from people [04-Mar-20 09:25 PM] originalskullbearer#0000 Good guy [04-Mar-20 09:27 PM] prdgi#0000 @esabab_00 Each arrangement is currently unique but I'd make about 160k off that loan due to ability to source materials below market rates. Taking materials is fine if it fits in your logistics network [04-Mar-20 09:28 PM] prdgi#0000 @originalskullbearer He's received a lot of investment actually [04-Mar-20 09:29 PM] prdgi#0000 @esabab_00 You should create a financial stimulus package to encourage domestic C production on Katoa to go along with my ALO [04-Mar-20 09:30 PM] prdgi#0000 My ALO colony would support 2x [20x SME] colonies on Katoa. Each SME colony would use up 200 ALO / day [04-Mar-20 09:31 PM] prdgi#0000 It would be stimulus for domestic manufacturing and hauling [04-Mar-20 09:31 PM] esabab_00#0000 We're already buying a lot of C [04-Mar-20 09:33 PM] originalskullbearer#0000 Yeah GOT is creating packages for C production on Prom [04-Mar-20 09:35 PM] prdgi#0000 If you have excess cash to splash, fund some colonies to get them up to speed. You could invest in 2 SME colonies, 0.5 INC colony, 1 FRM (GRN) colony, and source O + FLX. There is 4 players you could immediately invest in. From that you end up with 250+ AL per day available for use on Katoa. [04-Mar-20 09:38 PM] esabab_00#0000 I've only got NCC to loan [04-Mar-20 09:40 PM] prdgi#0000 You could use that to purchase BFabs cheaper on Montem and get them hauled over. [04-Mar-20 09:41 PM] prdgi#0000 Humant may take NCC in exchange for BSE on SW-829c. [04-Mar-20 09:42 PM] prdgi#0000 If you want to do that, I'll commit to a max price for ALO on WN [04-Mar-20 09:42 PM] prdgi#0000 as in, if you fund the people to use my ALO, i'll cap my price [04-Mar-20 09:42 PM] esabab_00#0000 I've already done that too...I will have 780 BSEs listed in Katoa by this time tomorrow but I'm just using them to back fill against the market maker. I don't want to push out all of the small B type makers on Katoa [04-Mar-20 09:47 PM] prdgi#0000 Use it to fund expansion. I've got 10x RIG on katoa to ensure your H20 stays around 40ish and makes frms slightly more viable [04-Mar-20 09:50 PM] prdgi#0000 As bigger players we need to consider the practicallity of moving entirely towards higher tier production and resource harvesting whilst funding other groups to process our materials. Realistically, we are starting to hit against the upper limit of empire complexity when we control our own chains. It's far more effective to fund other people and focus on the harder stuff. I need to transition to much lower maintenance colonies. I'm tired of balancing a complex supply chain. {Reactions} ๐Ÿ‘ [04-Mar-20 09:51 PM] mcganksta#0000 Holy wall of txt [04-Mar-20 09:52 PM] prdgi#0000 I'm specialising my colonies 1-2 main outputs. Everything else takes too much time right now. [04-Mar-20 09:54 PM] originalskullbearer#0000 Yes this is the GOT strategy as well [04-Mar-20 09:54 PM] mcganksta#0000 FYI I sit here and be lurk, while you guys empire build, trying to formulate a plan where, in time, I can bring Carbon Farmers under my wings, and possibly plug them directly into existing supply chains [04-Mar-20 09:54 PM] originalskullbearer#0000 We will gradually dismantle base material planets for example and transition at least 3 players into that role each time [04-Mar-20 09:55 PM] originalskullbearer#0000 As our consumption moves up the tech chain more other players will do the same and require more base material [04-Mar-20 09:56 PM] prdgi#0000 For sure. It's all about specialisation now, even if @rain9441 feels otherwise. We need a massive increase in our production. [04-Mar-20 09:56 PM] prdgi#0000 It's the next step in trying to break prun [04-Mar-20 09:57 PM] esabab_00#0000 I'm trying to do a few things in Katoa with the help of NLT members: 1) decrease the cost of settler and tech supplies while increasing their availability (depth of ask order book) 2) increase the depth of B and L type prefabs ask 3) Shore up the value of CIS where possible 4) do 1-3 without crushing smaller players that produce in Katoa [04-Mar-20 09:58 PM] esabab_00#0000 I could give out cheap BSEs I bring from Montem but the only thing it really accomplishes is all the people who were making B types around Katoa just quit the game [04-Mar-20 10:02 PM] prdgi#0000 Those goals align with mine. And I believe @originalskullbearer woud also agree. [04-Mar-20 10:02 PM] thegravycompanygc#0000 As a B Prefab producer I thank you [04-Mar-20 10:02 PM] alacris2804#0000 As another B fab producer in the K area I too appreciate the consideration. [04-Mar-20 10:02 PM] originalskullbearer#0000 Yes the best thing is to put large asks that are above MM but a little below a worthwhile profit on the item [04-Mar-20 10:02 PM] originalskullbearer#0000 Low enough people won't build to dump to you [04-Mar-20 10:03 PM] originalskullbearer#0000 Well let me rephrase a little [04-Mar-20 10:03 PM] esabab_00#0000 I don't buy the b types in Katoa either because I don't want to push up the price for Katoans [04-Mar-20 10:03 PM] originalskullbearer#0000 I want the CX chart to show real demand [04-Mar-20 10:03 PM] originalskullbearer#0000 So for example GOT has been forced to do some vertical integration because we are draining the CX [04-Mar-20 10:04 PM] esabab_00#0000 the b type prices have naturally went up to my asks a few times without me buying anything so it seems to be balaced out [04-Mar-20 10:04 PM] originalskullbearer#0000 I still put really heavy demand on the CX though on purpose [04-Mar-20 10:04 PM] originalskullbearer#0000 Sometimes we use the CX to make our internal transactions [04-Mar-20 10:04 PM] originalskullbearer#0000 I want pivoting players to see the opportunity [04-Mar-20 10:04 PM] esabab_00#0000 I'm selling BSE at 1501, BBH at 2250, BDE 2250 and I don't even touch BTAs [04-Mar-20 10:05 PM] originalskullbearer#0000 Yeah BTA has too little demand [04-Mar-20 10:06 PM] prdgi#0000 Be mindful that you cannot protect some industries from competition. Some planets are just more suitable for particular industries. NLT is basically the custodian of Katoa. As such, it will fall to you to assist in transitioning industries as other areas begin to develop. Realistically, there are only 2-3 planets which can be competitive with bse production : montem and sw-829c are 2 of them. They can produce and ship prefabs for much cheaper and in greater volume than everywhere else. [04-Mar-20 10:06 PM] esabab_00#0000 they could add a BTA or two to all the pioneer buildings imo {Reactions} ๐Ÿ‘ [04-Mar-20 10:06 PM] esabab_00#0000 and TRU to all of the higher level buildings {Reactions} ๐Ÿ‘ (2) [04-Mar-20 10:06 PM] prdgi#0000 That's a good idea honestly. [04-Mar-20 10:07 PM] originalskullbearer#0000 Yeah TRU produces so fast [04-Mar-20 10:07 PM] originalskullbearer#0000 Just a few people can supply the galaxy [04-Mar-20 10:07 PM] prdgi#0000 Harvesters should have more than just bse as a requirement {Reactions} ๐Ÿ‘ [04-Mar-20 10:07 PM] originalskullbearer#0000 Or harvesters need to be more specialized [04-Mar-20 10:07 PM] esabab_00#0000 I still like my beautiful sulfide smelter design [04-Mar-20 10:08 PM] originalskullbearer#0000 Anyways, right now I think the biggest risk to building supply from newer players is that they don't see the needs [04-Mar-20 10:08 PM] originalskullbearer#0000 You have to go out and ask for people [04-Mar-20 10:09 PM] esabab_00#0000 guess I should follow my own suggestion and add a couple BTA to it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684975800055103518/unknown.png?ex=6814ee2c&is=68139cac&hm=ac7c9e7a851528ee51bd45d487c6e6f362a9b8bd90c29a526f0f10c9a60b5159& {Reactions} ๐Ÿ‘ [04-Mar-20 10:09 PM] originalskullbearer#0000 But PG is an excellent mid tier case where the CX is working properly [04-Mar-20 10:09 PM] originalskullbearer#0000 The PG is getting drained and now mid tier players are building bases [04-Mar-20 10:10 PM] originalskullbearer#0000 But we need the same for tier 1 stuff [04-Mar-20 10:10 PM] prdgi#0000 Addressing market orders.. It's inefficient to have a lot of orders listed. We do not really have the capital capacity to store large amounts of capital on the CX in the form deposits of resources. We need to keep goods and money moving, otherwise it may as well not exist [04-Mar-20 10:10 PM] prdgi#0000 I like your design @esabab_00 [04-Mar-20 10:10 PM] originalskullbearer#0000 We don't need huge orders, we just need visible demand [04-Mar-20 10:10 PM] originalskullbearer#0000 That can be doing transactions via CX rather than LM [04-Mar-20 10:10 PM] originalskullbearer#0000 Shows on chart [04-Mar-20 10:10 PM] mcganksta#0000 I think there is a group of new players that are simply overwhelmed by PrUn....I was not prepared for the complexity {Reactions} ๐Ÿ‘ [04-Mar-20 10:11 PM] mcganksta#0000 It for sure ain't Farmville [04-Mar-20 10:11 PM] originalskullbearer#0000 No it's not, but for two reasons imho [04-Mar-20 10:11 PM] originalskullbearer#0000 Logistics are slow [04-Mar-20 10:11 PM] prdgi#0000 We've been trained by games like eve to view the presence of market orders as demand. We need to be drawing attention to price and quantity traded. {Reactions} ๐Ÿ‘ [04-Mar-20 10:11 PM] originalskullbearer#0000 And you need other players [04-Mar-20 10:12 PM] originalskullbearer#0000 Easier to educate players with using the chart rather than out up big orders [04-Mar-20 10:12 PM] mcganksta#0000 That was going to be my second point, this game is paced way off of the mainstream [04-Mar-20 10:12 PM] originalskullbearer#0000 But if you don't transact on CX the chart shows nothing [04-Mar-20 10:12 PM] originalskullbearer#0000 Yeah the pace is slow for the mainstream at start but right on par with mainstream pay to play games once you are a month in [04-Mar-20 10:12 PM] esabab_00#0000 yeah speaking of price and quantity traded...am I the only one that would like to see the volume thing change from what it is to just raw units traded? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/684976701859561502/unknown.png?ex=6814ef03&is=68139d83&hm=6e0cfa9cdad262dd382afbc3f40a095b6233bc6e40cde0c8f29f8829989393ab& {Reactions} ๐Ÿ‘ (4) [04-Mar-20 10:12 PM] originalskullbearer#0000 Like Clash of Clans without buying packages [04-Mar-20 10:13 PM] originalskullbearer#0000 You get a month in and it slows way way down [04-Mar-20 10:13 PM] originalskullbearer#0000 @esabab_00 I'm with you [04-Mar-20 10:14 PM] mcganksta#0000 I am talking with a new player almost daily, every dm starts with how slow it is [04-Mar-20 10:14 PM] caiolan#0000 It somewhat sounds like there's space for a supplemental handbook to PrUn. The official one teaches how to interact with the system, a supplemental can cover all the wisdom that new players are repeatedly told about but is kind of scattered about. Unless such a guide exists and I missed it. Stuff like talking about how to check more than the price for demand. [04-Mar-20 10:14 PM] esabab_00#0000 if the game was faster you'd have to quit after a few months once you load on more bases and all [04-Mar-20 10:15 PM] mcganksta#0000 I am not complaining at all about the pace, but I lucked into an expansion deal that helped me out....this guy is still struggling with 1 rig and 1 inc [04-Mar-20 10:16 PM] mcganksta#0000 And I am not in a place to help....yet [04-Mar-20 10:16 PM] esabab_00#0000 things are a better for new starters now since you can make some money off a haul early if you go pro {Reactions} prun (2) [04-Mar-20 10:17 PM] esabab_00#0000 I think the shipping contracts will make it even easier [04-Mar-20 10:17 PM] mcganksta#0000 I agree, that was the best choice I made game wise [04-Mar-20 10:17 PM] esabab_00#0000 but the first couple of months out of the original launch....all you could do is wait [04-Mar-20 10:17 PM] thegravycompanygc#0000 I really like the pace, but after the next reset, I don't think shipping will be in much demand for a while [04-Mar-20 10:18 PM] mcganksta#0000 I am not looking fwd to a reset [04-Mar-20 10:18 PM] esabab_00#0000 yeah the shipbuilding implementation will be critical too, if it is too easy to get more or bigger ships there will not be any demand for people to haul for you [04-Mar-20 10:18 PM] mcganksta#0000 Of course, my experience of a reset has been total wipe and loss of everything [04-Mar-20 10:19 PM] thegravycompanygc#0000 @esabab_00 exactly. Suddenly that perfect planet to make X can haul to every CX no problem [04-Mar-20 10:20 PM] mcganksta#0000 I think shipbuilding needs to be cost prohibited....and there is rooms for a cargo hauler starting package [04-Mar-20 10:20 PM] prdgi#0000 @thegravycompanygc We've been playing this galaxy for a year, we've only just started doing more hauling. [04-Mar-20 10:21 PM] esabab_00#0000 I did an extension to the current tech tree to produce ships based on how the existing tech tree looked and the starter ships would end up being 50+ million and the tech tree would be really complex [04-Mar-20 10:21 PM] esabab_00#0000 but I went out of my way to try to tie in as many low demand items as I could too so maybe it wouldn't be that bad [04-Mar-20 10:21 PM] prdgi#0000 that would actually be pretty cool though. [04-Mar-20 10:22 PM] prdgi#0000 we need far more inter-connected recipes {Reactions} ๐Ÿ‘ (2) [04-Mar-20 10:22 PM] thegravycompanygc#0000 As long as they are stupid expensive ships will be great. [04-Mar-20 10:22 PM] prdgi#0000 I'd love to be able to trade ships, or at the very least, lease them [04-Mar-20 10:23 PM] thegravycompanygc#0000 For the interconnected recipes we need exactly what you guys were talking about, less vertical and more cx based [04-Mar-20 10:23 PM] thegravycompanygc#0000 Let the ol invisible hand run things [04-Mar-20 10:23 PM] prdgi#0000 we are the invisible hand [04-Mar-20 10:24 PM] caiolan#0000 I'd be fine with cheaper than 50mil ships if there's maintenance fees and such, though that does put an implicit upper limit on what paying haulers is worth. [04-Mar-20 10:26 PM] esabab_00#0000 well theoretically the ships can be whatever you design them to be based on the dev blogs so the prices and uses will vary [04-Mar-20 10:26 PM] mcganksta#0000 I think if you make hauling its own profession,and give them access to ships that move more and use less fuel, you can preserve it [04-Mar-20 10:27 PM] esabab_00#0000 another chance to plug dev blog #75 [04-Mar-20 10:27 PM] esabab_00#0000 https://prosperousuniverse.com/blog/2017/04/23/devlog-week-75/ {Embed} https://prosperousuniverse.com/blog/2017/04/23/devlog-week-75/ Development Log Week 75 | Prosperous Universe A picture says more than a thousand words, so without much ado, enjoy our development log number 75, including a first (animated) peek at the ship editor and a brief insight into currency pairs. https://images-ext-1.discordapp.net/external/ZxwImrJxDYgEssKKAMX_XJB1BQjpGjHLTYqb5bMIvyk/https/prosperousuniverse.com/img/blog/20170420-ship-editor.gif [04-Mar-20 10:27 PM] mcganksta#0000 I saw that..... [04-Mar-20 10:27 PM] thegravycompanygc#0000 There are some items in the mat list that suggest ships will be special purpose [04-Mar-20 10:28 PM] thegravycompanygc#0000 So ya, you build you big ship to H, but that's all it can do [04-Mar-20 10:28 PM] thegravycompanygc#0000 Keeps us haulers in business for general purpose running around [04-Mar-20 10:29 PM] mcganksta#0000 And it cost 65 million and takes 8 days to build [04-Mar-20 10:29 PM] mcganksta#0000 Then...2 days to fly it to you [04-Mar-20 10:30 PM] esabab_00#0000 I think there could be a lot of variation. For example if we can build space stations a ship specialized for saving fuel on launch and reentry would be handy for shuttling your H or whatever up to a space station [04-Mar-20 10:30 PM] mcganksta#0000 On sub light autopilot [04-Mar-20 10:31 PM] thegravycompanygc#0000 System shuttles too - no FTL drive at all {Reactions} ๐Ÿ‘ (2) prun [04-Mar-20 10:31 PM] esabab_00#0000 yeah I'm sure people would have ships just to go between Umbra and Katoa [04-Mar-20 10:32 PM] mcganksta#0000 Ok Gents....offnto bed to dream of how I can unite the Carbon Clans [04-Mar-20 10:32 PM] esabab_00#0000 see ya [04-Mar-20 10:33 PM] mcganksta#0000 One last check of the Production queue [04-Mar-20 10:39 PM] mcganksta#0000 Later [04-Mar-20 11:27 PM] rain9441#0000 ships are going to turn the meta upside down [04-Mar-20 11:28 PM] rain9441#0000 it'll be super fun to transition [04-Mar-20 11:29 PM] rain9441#0000 also in regards to the above, ALO... I really think we should push for xt-992d ALO. It i 1 jump from montem which has a really great foundation of LST and it is a CX. There are already tons of SME there, and players can also SME on Vallis too if needed. [04-Mar-20 11:29 PM] rain9441#0000 Someone even built a COGC there for resource extraction [04-Mar-20 11:29 PM] rain9441#0000 Using decent SF you can do a round trip to montem in less than a day [04-Mar-20 11:29 PM] mrtcsmith#0000 You could have ship licenses that increase exponentially in value and give one ship per license. The license would only be for a base ship, you would have to pay for upgrades and could be equivalent to car/light truck/big rig licenses [05-Mar-20 12:05 AM] prdgi#0000 @rain9441 WN-716a is only 2 jumps from Montem, but is closer to Katoa and Prom. [05-Mar-20 02:37 AM] prdgi#0000 Ok, the first 2 shipments of materials are underway to WN-716a. I'll need to take a further 350 RAT, 350 DW, and 8 HSE to the colony. Estimated time for completion of this colony construction is 72 hours. Y'all better get ready to buy 400 ALO / day! [05-Mar-20 02:38 AM] prdgi#0000 @esabab_00 I'll be dropping a LM there too, 22 hours until its built. [05-Mar-20 06:35 AM] mcganksta#0000 This place is so active when I am going to bed, and so very quiet when I wake up [05-Mar-20 07:47 AM] kovus#0000 When is each of those? [05-Mar-20 07:48 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/05_minor-miners/ {Embed} https://prosperousturnip.com/post/3020/03/05_minor-miners/ Minor Miners - The Real Truth Most corporations respect their mines; itโ€™s their bread & butter after all. Sometimes, you just need that extra edge on your competition. Euphemios from Temple Wraiths and Catfiz of Catfish Inc. have been super-helpful and participated in an interview about their experime... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [05-Mar-20 07:56 AM] mcganksta#0000 well, i am up now...will be in bed in about 14 hours [05-Mar-20 08:05 AM] kovus#0000 Fair 'nuff. Figure that most european players are getting towards the end of their workday currently, and the N/S-america players are just getting up. [05-Mar-20 08:05 AM] mcganksta#0000 yup [05-Mar-20 08:34 AM] thegravycompanygc#0000 You make one typo on a feature request... Then the news stories come out [05-Mar-20 08:45 AM] kovus#0000 Yeah, but t he conversation following that typo was amusing. I couldn't help myself. I did delay it a couple days. :) [05-Mar-20 08:50 AM] kovus#0000 @thegravycompanygc On the flip side, just note that you're a source of inspiration for bullshit news. :) {Reactions} ๐Ÿ‘ [05-Mar-20 08:52 AM] mcganksta#0000 the spin-off sites for PrUn are really awesome [05-Mar-20 08:58 AM] mcganksta#0000 so I am trying to build better screens for my APEX, anyone mind sharing what they use for their bases? [05-Mar-20 08:59 AM] mcganksta#0000 feel free to DM it to m if you dont want the whole universe seeing it [05-Mar-20 08:59 AM] catfiz#0000 You don't want mine, I have a single screen :P [05-Mar-20 09:00 AM] mcganksta#0000 that is kinda where i am...i have 9 screens, but all my base/production/ships/inventory is on 1 that I use most of the time...like 90% [05-Mar-20 09:01 AM] catfiz#0000 I guarantee you, mine is worse [05-Mar-20 09:01 AM] mcganksta#0000 lol, not if it works for you [05-Mar-20 09:01 AM] catfiz#0000 All 6 bases on the same screen [05-Mar-20 09:01 AM] catfiz#0000 It's terrible [05-Mar-20 09:59 AM] rain9441#0000 XT-992d to Montem = much more shipping efficient. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/685154499249438844/unknown.png?ex=6814ebda&is=68139a5a&hm=42ac44203820a24ed620f6fd399372ebb5250e9004d01e633bfea0d2471cb70b& [05-Mar-20 09:59 AM] rain9441#0000 Picking a planet that sucks for two exchanges vs picking a planet that is fantastic for one exchange and useless for another. Much prefer the latter. [05-Mar-20 10:00 AM] rain9441#0000 You can haul a lot of ALO from XT to Montem without sacrificing too much on ships [05-Mar-20 10:00 AM] rain9441#0000 one jump = prun ideal [05-Mar-20 10:00 AM] rain9441#0000 two jumps = "meh" [05-Mar-20 10:00 AM] slomes#0000 Ive been saying go settle XT-992d like 3-5 months ago lol [05-Mar-20 10:00 AM] rain9441#0000 Yeah... [05-Mar-20 10:00 AM] slomes#0000 so i support your campaign to get montemians there [05-Mar-20 10:00 AM] rain9441#0000 Someone did, but they made AL there... [05-Mar-20 10:00 AM] slomes#0000 its a wonder planet [05-Mar-20 10:01 AM] slomes#0000 so [05-Mar-20 10:01 AM] slomes#0000 much [05-Mar-20 10:01 AM] rain9441#0000 Just make ALO and LM it like it is a gas giant - would be so good for montem [05-Mar-20 10:01 AM] slomes#0000 potential [05-Mar-20 05:49 PM] rain9441#0000 TFW basic plastic PE is being sold 10k units at a time. The universe has come a long way... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/685272860213772314/unknown.png?ex=6814b155&is=68135fd5&hm=c2d8771267a12653a85505f6718bb6499d6c941842af451cb7f42e42e1d166b5& [05-Mar-20 05:50 PM] rain9441#0000 It's really cool to see the market grow and players trading in quantities so large we couldn't even fathom them months ago. [05-Mar-20 06:02 PM] obsidianpick#0000 People buy that at 6.5? [05-Mar-20 06:06 PM] slomes#0000 tbh there used to be way more [05-Mar-20 06:07 PM] slomes#0000 when I used to buy PE for my INF, I would buy similar amounts [05-Mar-20 06:13 PM] obsidianpick#0000 Just seems surprising to me [05-Mar-20 06:14 PM] obsidianpick#0000 PE is a byproduct for me [05-Mar-20 06:17 PM] caiolan#0000 6.5 isn't really that bad of a price for it. It's about 1-1.2k/day/BMP profit so it's not like it's outrageously priced at current C and H prices. [05-Mar-20 06:18 PM] alacris2804#0000 Must be more profitable where you are. I don't see it at nearly those profits in my neck of the woods ๐Ÿ˜ฆ [05-Mar-20 06:19 PM] caiolan#0000 I don't know where you are, but I'm on Montem. [05-Mar-20 06:20 PM] alacris2804#0000 Katoa here. I'm looking at about 793/day/BMP on it is all from my numbers. [05-Mar-20 06:20 PM] alacris2804#0000 I do think it's much more helpful to be passed up a production line rather than sell it outright. [05-Mar-20 06:22 PM] caiolan#0000 I use a decent amount of it for BDEs. [05-Mar-20 06:23 PM] alacris2804#0000 It's great if you make it for that. On Katoa, making it yourself gives you almost a 25% discount on it per unit versus buying from cx. For something PE-heavy or PE-exclusive like BDEs it can boost your profits considerably. [05-Mar-20 06:23 PM] obsidianpick#0000 I made PE and sold it to fund my BDE operation [05-Mar-20 06:28 PM] rain9441#0000 I think racer has a PE base with upwards of 10k PE/day production. At those volumes, decent to strong buy orders start to look appealing. [05-Mar-20 06:32 PM] rain9441#0000 I will fully admit that on Montem I have been in situations where I have large quantities of BSE that I'ev produced and didn't need and have sold to aggressive buys 100 at a time. There are quite a lot of opportunities to get large quantities of cheap materials for your expansions by setting aggressive buys. [05-Mar-20 06:32 PM] obsidianpick#0000 TBH, I sell at anything above 1k for BDE [05-Mar-20 06:33 PM] obsidianpick#0000 I never have to wait longer than a day to move a minimum of 30 [05-Mar-20 06:34 PM] caiolan#0000 10k PE/day isn't too hard with 8 BMPs, pioneer program, and 4 experts. That and it's not like you can go too wrong with a BMP other than not running it. [05-Mar-20 06:36 PM] rain9441#0000 The accepted ROI for a base is about 25 days. So your base line for growth is about 2.8% per day. If it takes you 5 days to sell something for 100 profit vs 1 day to sell it for 90 profit, you are better off selling it for 90. [05-Mar-20 06:37 PM] rain9441#0000 I got that using rule of 72. 72/25 is your interest rate, 2.88%. You can validate that with 1.0288^25 to verify that the growth rate will in fact double your money. [05-Mar-20 06:38 PM] rain9441#0000 On the flip side of this coin, if you can buy something for 90 and sell it for 100 in 4 days... you are better off doing it than building more structures. [05-Mar-20 06:39 PM] esabab_00#0000 I figured there would have been a.big debate in here about the MM changes by now [05-Mar-20 06:39 PM] rain9441#0000 Should we start one? [05-Mar-20 06:40 PM] rain9441#0000 It was missing the critical one... "remove all non electronics MMs" ๐Ÿ˜‰ ๐ŸŒถ๏ธ [05-Mar-20 06:40 PM] esabab_00#0000 Yeah all the changes were good except increases [05-Mar-20 06:41 PM] esabab_00#0000 2.15 mil for a WR is still pretty solid [05-Mar-20 06:41 PM] caiolan#0000 I suspect there'll be more to say when the final numbers are known. [05-Mar-20 06:42 PM] esabab_00#0000 Yeah I have not logged in to see if someone has bought out my LST stack on spec [05-Mar-20 06:42 PM] rain9441#0000 The MM nerfs are kinda irrelevant to me now that we have electronics cash finally trickling through and igniting the T2-T4 markets. [05-Mar-20 06:43 PM] esabab_00#0000 Well I like to believe noone spent money harder than I [05-Mar-20 06:44 PM] esabab_00#0000 I guess the real speculation is which parts are in a warehouse [05-Mar-20 06:47 PM] rain9441#0000 yes your spending was akin to throwing gasoline on burning kindling and making a bonfire [05-Mar-20 06:49 PM] originalskullbearer#0000 I don't follow the calcs on PE [05-Mar-20 06:49 PM] originalskullbearer#0000 I see huge margin at 5/ea [05-Mar-20 06:50 PM] rain9441#0000 what's your price point for C and H? [05-Mar-20 06:50 PM] originalskullbearer#0000 400/C at CX and 450/C shipped [05-Mar-20 06:50 PM] originalskullbearer#0000 95/H [05-Mar-20 06:51 PM] originalskullbearer#0000 I updated the pricing for consumables too on your own sheet and it tells me to dance on my money at 5/ea [05-Mar-20 06:51 PM] caiolan#0000 Ah, I use current lowest ask price as my input rate which would explain the difference. [05-Mar-20 06:51 PM] originalskullbearer#0000 Maybe swim in my money is a more clear expression [05-Mar-20 06:52 PM] originalskullbearer#0000 I think with the current BDE and INF markets that 6/PE might be for a while and 5/PE is definitely sustainable [05-Mar-20 06:53 PM] originalskullbearer#0000 Just INF demand on the Prom region would support about 10-13k PE/day alone [05-Mar-20 06:54 PM] originalskullbearer#0000 I think that when you add in OVE and BDE and all theyriad consumers then 30k/PE/day might even be a low number for the total PE demand in the greater Prom area [05-Mar-20 06:56 PM] originalskullbearer#0000 Anyways, it's a challenge to run a full BMP base easier to do INC with slow recipe on site [05-Mar-20 06:56 PM] originalskullbearer#0000 Get 400C/shipment that way [05-Mar-20 06:57 PM] rain9441#0000 Yes, i'd go with a 12 BMP 12 INC split. [05-Mar-20 06:57 PM] rain9441#0000 Ideally 1 jump from an H gas giant [05-Mar-20 07:05 PM] prdgi#0000 FO-412c can take grn from Boucher and there's sf and H production in system [05-Mar-20 07:06 PM] prdgi#0000 It's T1 also [05-Mar-20 07:06 PM] originalskullbearer#0000 I infinitely prefer a 1 jump separation [05-Mar-20 07:06 PM] rain9441#0000 I still like the location [05-Mar-20 07:06 PM] originalskullbearer#0000 In system gets real rough, especially for big distances like that [05-Mar-20 07:07 PM] rain9441#0000 CR-311d is my spot {Reactions} ๐Ÿ‘ [05-Mar-20 07:07 PM] rain9441#0000 But I think FO-412c is strong too [05-Mar-20 07:07 PM] rain9441#0000 Depending on the flight distance, i cannot say w/o going there. [05-Mar-20 07:07 PM] originalskullbearer#0000 Best to pick somewhere tier 1 and useless or that needs only a very small EXT base for something [05-Mar-20 07:07 PM] originalskullbearer#0000 So you get almost full base space for the PE and aren't losing something as a result [05-Mar-20 07:08 PM] originalskullbearer#0000 But not paying for exotic conditions [05-Mar-20 07:08 PM] originalskullbearer#0000 Now one moment though [05-Mar-20 07:08 PM] originalskullbearer#0000 This is a good project for a smaller player [05-Mar-20 07:08 PM] originalskullbearer#0000 Don't need to @rain9441 on their parade you know [05-Mar-20 07:08 PM] rain9441#0000 It'd be in pruns best interest to make 311d a Manufacturing COGC (or maybe even FO-412c) eventually, but i cannot make cogc yet. [05-Mar-20 07:09 PM] rain9441#0000 I think a lot of older players would appreciate a good home to their WPLs along side a great PE spot [05-Mar-20 07:09 PM] originalskullbearer#0000 Could do CR-740d [05-Mar-20 07:09 PM] originalskullbearer#0000 I hear there may be a CoGC for Manufacturing there soon [05-Mar-20 07:10 PM] rain9441#0000 HSE/INF planets only suitable for EXT/RIG/COL imho [05-Mar-20 07:15 PM] prdgi#0000 There is another T1 next system over. Can't remember it's code. It forms a triangle with fo-452 and fo-412 [05-Mar-20 07:16 PM] prdgi#0000 @originalskullbearer cr-740d is where we plan to drop a few wpl colonies. [05-Mar-20 07:17 PM] rain9441#0000 do you mean CR-740b? [05-Mar-20 07:17 PM] rain9441#0000 We are using 740b for WPL atm... not sure why you would do d [05-Mar-20 07:17 PM] prdgi#0000 Maybe. It's t2 [05-Mar-20 07:17 PM] rain9441#0000 Yes, thats b [05-Mar-20 07:17 PM] rain9441#0000 there are 3 people there, 2 of which have 90% manufacturing bases [05-Mar-20 07:17 PM] prdgi#0000 Yeah, b [05-Mar-20 07:18 PM] rain9441#0000 I think it'd be good for prun to try and brainstorm on best uses for COGC long term on these places. [05-Mar-20 07:19 PM] rain9441#0000 I'd REALLY like to see cogc for specific needs other than construction/chemistry [05-Mar-20 07:19 PM] prdgi#0000 @rain9441 now your thinking like the galactic senate [05-Mar-20 07:19 PM] rain9441#0000 Sure, but I have no ability to make COGC yet, so not going to start singing a tune ๐Ÿ™‚ [05-Mar-20 07:19 PM] prdgi#0000 Skull and I were talking about that a day or so ago [05-Mar-20 07:21 PM] rain9441#0000 We've been talking about ORC internally a bit and came to the conclusion that Boucher would be the ideal ORC planet, and making it Food Industries COGC would be highly beneificial in saving money on Afabs. [05-Mar-20 07:22 PM] originalskullbearer#0000 ORC? [05-Mar-20 07:22 PM] rain9441#0000 Orchards [05-Mar-20 07:22 PM] originalskullbearer#0000 Ahhhh [05-Mar-20 07:22 PM] rain9441#0000 For T3/T4 luxuries [05-Mar-20 07:22 PM] originalskullbearer#0000 Yes [05-Mar-20 07:22 PM] originalskullbearer#0000 Yes doing that would be very good [05-Mar-20 07:23 PM] rain9441#0000 So... I thin maybe if i propose to galactic senate "hey GDP your hometown i want to make it my backyard hops farm...." maybe i wont win too many points ๐Ÿ™‚ [05-Mar-20 07:23 PM] originalskullbearer#0000 Or run ag [05-Mar-20 07:23 PM] originalskullbearer#0000 Lol [05-Mar-20 07:23 PM] rain9441#0000 But for the universe, it is best [05-Mar-20 07:23 PM] originalskullbearer#0000 Boucher should be a HYF/ORC planet with RAT and tier 3/4 lux on site [05-Mar-20 07:23 PM] rain9441#0000 It'd get upwards of 70% efficiency bonus or something [05-Mar-20 07:24 PM] originalskullbearer#0000 Import GRN or something from Ether and Prom [05-Mar-20 07:24 PM] rain9441#0000 Not sure why HYF, remember ORC is Food Industries, not Agriculture. [05-Mar-20 07:24 PM] originalskullbearer#0000 Because Boucher is a perfect HYF planet [05-Mar-20 07:25 PM] esabab_00#0000 I know the perfect HYF planet but I will never tell [05-Mar-20 07:25 PM] originalskullbearer#0000 And isn't FP also food industry? [05-Mar-20 07:25 PM] originalskullbearer#0000 Yes I know at least 2 others [05-Mar-20 07:26 PM] rain9441#0000 HYF is agriculture [05-Mar-20 07:26 PM] rain9441#0000 FF and FP are food industries [05-Mar-20 07:26 PM] originalskullbearer#0000 Sorry edited, phone had autocorrected [05-Mar-20 07:26 PM] rain9441#0000 Can do FP sure, but not really saving a lot by doing that. True gain is having ORC be 25% more productive since it costs an obnoxious amount of Afabs to setup [05-Mar-20 07:27 PM] prdgi#0000 Eh, we've become used to the idea that it's gonna go to pioneers eventually. Boucher is the best place to be making dw in bulk. Etherwind should have the hyf [05-Mar-20 07:27 PM] rain9441#0000 Anything else boucher does can be done on prom, or it can support other stuff in the area. [05-Mar-20 07:28 PM] rain9441#0000 But impossible to muscle boucher into FP COGC just so that one person can throw a kegger. [05-Mar-20 07:28 PM] prdgi#0000 Etherwind is perfect for hyf because we should be doing hcp in them for our c production. Dw is much lighter and can be shipped around the galaxy fairly cheaply from Boucher. {Reactions} ๐Ÿ˜€ [05-Mar-20 07:29 PM] originalskullbearer#0000 Yes good point [05-Mar-20 07:30 PM] originalskullbearer#0000 And way more need for HYF to run HCP and food parts than GF [05-Mar-20 07:30 PM] prdgi#0000 That said, anywhere with lots of water is good for orc [05-Mar-20 07:30 PM] rain9441#0000 next reset i hope for many many more H2O planets that are t1/t2 [05-Mar-20 07:30 PM] prdgi#0000 For sure [05-Mar-20 07:30 PM] rain9441#0000 Need more CHU planets. [05-Mar-20 07:30 PM] jmac_420#0000 i would prefer a single planet with h20 so we can all fight over it [05-Mar-20 07:30 PM] originalskullbearer#0000 Shhhhhhh [05-Mar-20 07:30 PM] originalskullbearer#0000 Yes [05-Mar-20 07:30 PM] originalskullbearer#0000 To rain [05-Mar-20 07:31 PM] rain9441#0000 yeac Chu looks super interesting, but can't deviate from prom. No CX and no eden of t1/t2 planets nearby [05-Mar-20 07:31 PM] prdgi#0000 Well actually, orc is 120 area with hefty pop requirements. [05-Mar-20 07:31 PM] prdgi#0000 Does it need fertility? [05-Mar-20 07:31 PM] rain9441#0000 ORC is Afabs. [05-Mar-20 07:31 PM] rain9441#0000 it needs fertility. [05-Mar-20 07:31 PM] rain9441#0000 (and also benefits from it) [05-Mar-20 07:32 PM] rain9441#0000 If there is any reason at all to ever consider why to put ORC on Boucher it is because the efficiency bonus means you **dont have to build as many afabs** [05-Mar-20 07:32 PM] esabab_00#0000 is the fertility bonus going to be very meaningful if they fix the additive/multiplicative thing anyways? [05-Mar-20 07:32 PM] rain9441#0000 It's settlers, so yes - you'll feed them {Reactions} ๐Ÿ‘ [05-Mar-20 07:33 PM] prdgi#0000 So, we can fit 3 orc to a colony. That needs 90 H2O at 100% [05-Mar-20 07:33 PM] esabab_00#0000 but the fertility bonus is kind of a trick..the fertility number is a big +/- but the actual bonus is clamped to +10 at best -10 at worst [05-Mar-20 07:33 PM] rain9441#0000 You should have 100% base (both luxuries) +25% cogc, +20% experts (build tons of FP a month ahead of time to train experts), +15% fertility. [05-Mar-20 07:34 PM] prdgi#0000 Nah, it's fertility / 3 @esabab_00 [05-Mar-20 07:34 PM] rain9441#0000 Thats' +60% efficiency for a structure that requires who knows how much in Afabs to build. [05-Mar-20 07:34 PM] rain9441#0000 Forget the settler costs, it's the degredation costs. [05-Mar-20 07:36 PM] prdgi#0000 We could be putting orcs on lower fertility planets and ship in H2O if we were desperate. At most a colony would need a shipment of H2O every 2 days. [05-Mar-20 07:36 PM] esabab_00#0000 Proxion is a good ship in water planet, short trip from Ice Station Alpha [05-Mar-20 07:37 PM] rain9441#0000 You're missing the calcs. The amount you pay in extra Afabs will never be more efficient than hauling H2O to another planet. [05-Mar-20 07:37 PM] prdgi#0000 Hell even vallis could support orc with water from etherwind [05-Mar-20 07:37 PM] prdgi#0000 @rain9441 what extra afabs? [05-Mar-20 07:37 PM] rain9441#0000 It costs 8 ASE and 4 ATA to make an ORC. [05-Mar-20 07:38 PM] rain9441#0000 Running on boucher vs vallis - 3 vallis ORCs = 2 boucher ORCs. [05-Mar-20 07:38 PM] rain9441#0000 That's an extra 8 ASE and 4 ATA upfront, plus degredation costs. [05-Mar-20 07:38 PM] prdgi#0000 Ah, production wise. [05-Mar-20 07:38 PM] rain9441#0000 You will never recoup that on vallis [05-Mar-20 07:39 PM] esabab_00#0000 someone should do the math on running Afab based buildings at 30% vs the cost of rebuilding [05-Mar-20 07:39 PM] rain9441#0000 One sec [05-Mar-20 07:39 PM] rain9441#0000 What is the price point of Afabs? [05-Mar-20 07:39 PM] rain9441#0000 ASE/ATA costs - ballpark [05-Mar-20 07:39 PM] prdgi#0000 Maybe just not charging enough for the products [05-Mar-20 07:39 PM] esabab_00#0000 if you paid the actual price on an ASE it would be at least 30k [05-Mar-20 07:40 PM] prdgi#0000 Ase 30k, ata 18k [05-Mar-20 07:40 PM] prdgi#0000 Wait, maybe closer to 14k for ata [05-Mar-20 07:44 PM] rain9441#0000 working on it [05-Mar-20 07:46 PM] rain9441#0000 https://docs.google.com/spreadsheets/d/19Um7OiyC_JXl_fFuYJQLHyPKYWQKk0CdskvtLALwddg/edit?usp=sharing ^^ Boucher ORC https://docs.google.com/spreadsheets/d/10K_iUA22RKyLOIl7vFEKg-1w3oYkUvZObW3g13WzlPI/edit?usp=sharing ^^ Vallis ORC {Embed} https://docs.google.com/spreadsheets/d/19Um7OiyC_JXl_fFuYJQLHyPKYWQKk0CdskvtLALwddg/edit?usp=sharing ORC Boucher Base Planner Planet,FO-250a,Buildings,Expert Bonus Fertility Bonus,13.44%,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total,Category AGRICULTURE RESOURCES,Planet,Resource,Type,Conc,u/day,CHEMISTRY EXT,FO-250a,GAL,MINERAL,29%,20.59,CONSTRUCTION RIG,FO-... https://images-ext-1.discordapp.net/external/-vJkp8oe1_6oYrkZOK3Yl5YH4bL9_uKamL2607HXLTQ/https/lh4.googleusercontent.com/0iv1qwuCWCuSKCjZ_GcSGgy_v6hIKseSmHsL6Rm101D-QNmUZxBkqyT8sB_7ZpBsP67LMyNIDw%3Dw1200-h630-p {Embed} https://docs.google.com/spreadsheets/d/10K_iUA22RKyLOIl7vFEKg-1w3oYkUvZObW3g13WzlPI/edit?usp=sharing Copy of ORC Vallis Base Planner Planet,XT-699b,Buildings,Expert Bonus Fertility Bonus,-10.80%,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total,Category AGRICULTURE RESOURCES,Planet,Resource,Type,Conc,u/day,CHEMISTRY EXT,XT-699b,FEO,MINERAL,40%,28.00,CONSTRUCTION COL,XT... https://images-ext-1.discordapp.net/external/4k9kkhgOZ9-7-dj_s6VzDik-HyDiJDgkqWlqKFV7TMU/https/lh6.googleusercontent.com/FjXrc8SDO1qSu3gOIf9lrKIp8Vso3DP4GEeaqcGiiLtkoIbk3SCCBE2AyfeNxMNyx2y_tgwaLQ%3Dw1200-h630-p [05-Mar-20 07:47 PM] rain9441#0000 Boucher can make and sell HOP at 1555 each with an ROI of 25 days on the ORC and 34 days for the entire base. [05-Mar-20 07:47 PM] rain9441#0000 Vallis must sell HOP at 1780 each with an ROI of 25 days. It also has a 37 day ROI at the 1780 value. [05-Mar-20 07:48 PM] rain9441#0000 Each base is about 1.2 million to build [05-Mar-20 07:48 PM] rain9441#0000 Degredation costs are 5500 a day (rebuild every 90 days) [05-Mar-20 07:48 PM] rain9441#0000 Labor cost only 4660 [05-Mar-20 07:48 PM] esabab_00#0000 but whats the cost for HOP at fully degraded building? [05-Mar-20 07:49 PM] rain9441#0000 (This is also accounting for vallis having a FOOD Industries COGC) [05-Mar-20 07:49 PM] rain9441#0000 Fully degraded is 50%? [05-Mar-20 07:49 PM] esabab_00#0000 30 or 32% [05-Mar-20 07:49 PM] rain9441#0000 I don't have that factor in my SS, but if it is *0.5 it is bad, if it is -0.5, then... [05-Mar-20 07:50 PM] rain9441#0000 You also have to haul 110t/day to vallis in water [05-Mar-20 07:53 PM] rain9441#0000 if vallis ORC doesn't have food industries COGC, it has to sell HOP at 2111 to have the same ROI as boucher. [05-Mar-20 07:53 PM] rain9441#0000 Effective HOP/day difference is 35 vs 24. [05-Mar-20 07:56 PM] originalskullbearer#0000 That's a significant difference [05-Mar-20 07:57 PM] originalskullbearer#0000 What about running ORC on Ice Station or on Etherwind? [05-Mar-20 07:57 PM] originalskullbearer#0000 The DW and RAT players on Ether might not fight a Food Industries [05-Mar-20 07:57 PM] catfiz#0000 An ORC needs fertility, ice station alpha wouldn't work [05-Mar-20 07:57 PM] originalskullbearer#0000 Wait you need fert [05-Mar-20 07:58 PM] rain9441#0000 Yes [05-Mar-20 07:58 PM] catfiz#0000 Ether would work great though [05-Mar-20 07:58 PM] rain9441#0000 And it gets fertility bonus [05-Mar-20 07:58 PM] rain9441#0000 Planet Fertility Chart ``` CR-409e 0.56 FO-250a 0.45 KH-552b 0.26 WN-506a 0.22 CR-385b 0.12 XK-745b -0.16 XT-699c -0.20 XK-632a -0.24 SM-748a -0.27 XT-699b -0.36 ``` [05-Mar-20 07:58 PM] originalskullbearer#0000 So I don't think there is a lot of GL output from Ether compared to DW and RAT [05-Mar-20 07:59 PM] caiolan#0000 The initial conversations about COGC on Etherwind seemed to be some wanted their ratios between RIG/FRM/FP to be maintained rather than lopsided, which was one reason I remember there was some resistance to food industries. [05-Mar-20 07:59 PM] originalskullbearer#0000 I get that [05-Mar-20 07:59 PM] originalskullbearer#0000 We would need to possibly offer some subsidy or incentive to get people to rearrange a bit [05-Mar-20 08:00 PM] rain9441#0000 Yeah but saving money on afabs for T4 is crazy significant compared to slightly reducing pioneer efficiency in t1 market [05-Mar-20 08:00 PM] originalskullbearer#0000 Hmmm yes from a ROI perspective [05-Mar-20 08:01 PM] originalskullbearer#0000 Is it reasonable to expect a sub 30 day ROI at this tier? [05-Mar-20 08:01 PM] rain9441#0000 a single ORC is a 320k resources to build [05-Mar-20 08:01 PM] rain9441#0000 I would expect better ROI for higher tiers [05-Mar-20 08:01 PM] originalskullbearer#0000 What population would it support? [05-Mar-20 08:01 PM] rain9441#0000 Why would anyone build anything but RCO if high tier was worse? [05-Mar-20 08:02 PM] originalskullbearer#0000 Hmmm that's an interesting perspective [05-Mar-20 08:02 PM] originalskullbearer#0000 Because the higher tier make more profit density [05-Mar-20 08:02 PM] originalskullbearer#0000 You can't build infinite RCO bases [05-Mar-20 08:02 PM] originalskullbearer#0000 But it's a good point [05-Mar-20 08:02 PM] originalskullbearer#0000 Ok, I'm out for the day [05-Mar-20 08:02 PM] rain9441#0000 :mojodWave: [05-Mar-20 08:16 PM] mcganksta#0000 Is there any reasoning for what the flight / fuel defaults too [05-Mar-20 09:08 PM] rain9441#0000 Wanted to give this an official share here. This is my base planner spreadsheet I'm using which has loads of functionality. It's preloaded with an example of an EPO base on FO-705c, but can be used to help plan any base. https://docs.google.com/spreadsheets/d/1x1oz1X0CdLefnf1GYPERtnMiJTSKstMZ7m2KfAeQ8Cg/edit?usp=sharing Feel free to make a copy, share, customize, and so on. {Embed} https://docs.google.com/spreadsheets/d/1x1oz1X0CdLefnf1GYPERtnMiJTSKstMZ7m2KfAeQ8Cg/edit?usp=sharing Master Base Planner v1.0 Base Planner Planet,FO-705c,HELP / INFO - HOVER HERE,Buildings,INFO,Expert Bonus Fertility Bonus,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total,Category AGRICULTURE RESOURCES,Planet,Resource,Type,Conc,u/day,INFO,CHEMISTRY EXT,FO-705c,HAL,MINERAL,24... https://images-ext-1.discordapp.net/external/WbFwBupqYTAHOdeDnyA2MYF4-MAAC4e9kKXLI1Zs7Jw/https/lh6.googleusercontent.com/KXjcmLMv4dP0Sai-M2tjImH9q-lIMUFaU_K6i6lEDE-ceJwEfoEBnE_7NiClC6cFWEwi7LvZ0Q%3Dw1200-h630-p {Reactions} ๐Ÿ‘ (5) [05-Mar-20 09:08 PM] rain9441#0000 There have been a lot of refinements on the sheet and it should be able to handle a really good chunk of the things you'd need to help you understand expansion in PrUn. [05-Mar-20 10:39 PM] mcganksta#0000 @rain, if I save a copy, I should be able to edit it, right? [05-Mar-20 10:39 PM] mcganksta#0000 @rain9441 [05-Mar-20 10:49 PM] rain9441#0000 Ya [05-Mar-20 10:58 PM] originalskullbearer#0000 Yes do a copy [05-Mar-20 10:58 PM] originalskullbearer#0000 That will put it into your personal Drive as an independent file [05-Mar-20 10:58 PM] originalskullbearer#0000 @mcganksta [05-Mar-20 11:22 PM] mcganksta#0000 Word [06-Mar-20 02:05 AM] slomes#0000 thanks for sharing! [06-Mar-20 07:52 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/06-apex-servers-moved/ {Embed} https://prosperousturnip.com/post/3020/03/06-apex-servers-moved/ In Act of Desperation, APEX Servers Moved Working through the night, APEX developers ran cabling & power conduits, purchased additional network switches, and expanded doorways in order to migrate the APEX servers. โ€œWe just want our users to have a better experienceโ€, said Molp, one of the original developers of APEX. ... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜€ (7) ๐Ÿšฝ (2) ๐Ÿ˜ (2) hrpgThis [06-Mar-20 09:01 AM] kovus#0000 I think my favorite about this story is the server restart coming. See! Migrating to the repositioned servers! [06-Mar-20 09:07 AM] letsgo2u#0000 @rain9441 maybe add mass/volume for all base materials needed? [06-Mar-20 09:09 AM] rain9441#0000 That's a good idea, I've been just kind of spitballing what is possible for a shipload of construction materials, but an exact count would be ๐Ÿ‘ [06-Mar-20 09:33 AM] letsgo2u#0000 @rain9441 sheet doesnt work for a pure extraction base [06-Mar-20 09:34 AM] letsgo2u#0000 The recipe screen shows #value [06-Mar-20 09:35 AM] letsgo2u#0000 Cause no buildings beside ext/col/rig are on the planner [06-Mar-20 09:38 AM] rain9441#0000 Hmmm, i thought i fixed that... [06-Mar-20 09:39 AM] rain9441#0000 Can add a building like BMP with count of 0 to fix it for now, good catch [06-Mar-20 09:40 AM] letsgo2u#0000 Yeah figured that it needs a production building to show some recipes [06-Mar-20 09:40 AM] letsgo2u#0000 Even if count 0 [06-Mar-20 10:09 AM] rain9441#0000 Needs an IFNA(...,{"",""}) around the 2nd filter set in the two sheets. [06-Mar-20 10:09 AM] rain9441#0000 Probably will update sheet and indicate v1.1 [06-Mar-20 10:15 AM] mcganksta#0000 You are the ๐Ÿ’ฉ poop...thanks for sharing your hard work [06-Mar-20 10:16 AM] rain9441#0000 Someone told me there was a way to link spreadsheets which I may explore to see if I can get some sort of master price data sheet that updates and then people can leverage that. Maybe a 2.0 feature. [06-Mar-20 10:16 AM] rain9441#0000 The prices get stale very quick [06-Mar-20 10:40 AM] originalskullbearer#0000 yeah I don't know if it works cross Drive though [06-Mar-20 10:40 AM] originalskullbearer#0000 each player would need to maintain their own Master Price sheet I think [06-Mar-20 10:45 AM] originalskullbearer#0000 @slomes @sintheras @prdgi how much RG do you guys need on a daily basis? [06-Mar-20 10:45 AM] originalskullbearer#0000 I think I'm going to move forward with a split PG/GL/RG base on TK-258b [06-Mar-20 10:45 AM] originalskullbearer#0000 the PG portion is in plan anyways [06-Mar-20 10:46 AM] originalskullbearer#0000 But the GL/RG are a loss vs PG for me so I want to minimize the output [06-Mar-20 10:46 AM] originalskullbearer#0000 hmmm actually the GL is more profitable if PG prices come back down.... [06-Mar-20 10:46 AM] originalskullbearer#0000 but again not enough demand, I don't want to flood the market [06-Mar-20 10:47 AM] originalskullbearer#0000 I want enough on the CX that smaller players can make stuff with it [06-Mar-20 10:47 AM] rain9441#0000 @letsgo2u its fixed in the sheet and updated to reflect it is v1.1. [06-Mar-20 10:47 AM] originalskullbearer#0000 @rain9441 the update to the sheet is beautiful btw [06-Mar-20 10:47 AM] originalskullbearer#0000 The Mkt? check boxes don't work, FYI [06-Mar-20 10:48 AM] originalskullbearer#0000 but moving the EXT/RIG/COLs to the recipe page was something I had planned to do for myself, as well as the % basis [06-Mar-20 10:48 AM] rain9441#0000 They work, you may be thinking they do something different - they only adjust the incoming / outgoing shipping volume and tonnage [06-Mar-20 10:48 AM] originalskullbearer#0000 AHHHHH [06-Mar-20 10:48 AM] originalskullbearer#0000 gotcha [06-Mar-20 10:48 AM] originalskullbearer#0000 fantastic [06-Mar-20 10:49 AM] originalskullbearer#0000 I like that the shopping cart auto-populates [06-Mar-20 10:49 AM] rain9441#0000 That is just to help you balance your input/output shipping needs and determine the feasibility of the planet from a ship scheduling perspective. [06-Mar-20 10:49 AM] originalskullbearer#0000 gotcha [06-Mar-20 10:49 AM] originalskullbearer#0000 I will try to confirm the sheet linking and put an option to link materials to another sheet resource I/O [06-Mar-20 10:50 AM] originalskullbearer#0000 got too many things on my plate right now though [06-Mar-20 10:50 AM] originalskullbearer#0000 and I'm not on over the weekends [06-Mar-20 10:50 AM] originalskullbearer#0000 so we'll see [06-Mar-20 10:50 AM] originalskullbearer#0000 I see you note the requirement for HSE and the like but it's not included in the shopping cart total cost? [06-Mar-20 10:51 AM] esabab_00#0000 Does anyone know of a way to get the distances between stars along a jump lane? [06-Mar-20 10:52 AM] rain9441#0000 I have X/Y/Z coordinates in my universe sheet, it *might* get you distance [06-Mar-20 10:52 AM] originalskullbearer#0000 in the json for the MU NAV the galactic coordinates are given [06-Mar-20 10:52 AM] originalskullbearer#0000 yeah or get it from @rain9441 [06-Mar-20 10:52 AM] originalskullbearer#0000 @saganaki has the conversion for Parsecs [06-Mar-20 10:52 AM] originalskullbearer#0000 I think it was *12 or something? [06-Mar-20 10:53 AM] esabab_00#0000 I'm trying to get a distance that can be worked back to jump time along the path at a given fuel level [06-Mar-20 10:53 AM] rain9441#0000 There is a hidden sheet in the base planner that has Systems which includes X/Y/Z coordinates. [06-Mar-20 10:53 AM] rain9441#0000 I don't have anything to offer beyond the data [06-Mar-20 10:53 AM] originalskullbearer#0000 I have the FTL fuel usage calc in my old flight sheethttps://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1k_Dd6nd-Trgx6wVjUQZkO82Jn4JJ5JpAV0_lK5MXGBc/edit?usp=sharing STL Usage and Time Data Data Collection Please enter 3 data points per planet if you can. Alpha is the angle (in degrees) between the DEP path and a straight line to the star. Please estimate to the best of your ability, or orient the system map in 3D so that the DEP path is in the same plane as the... https://images-ext-1.discordapp.net/external/0_a5ncwU4ARcWxnyHx4FWUJH5FTF4sGK4GLVhUFHXdc/https/lh4.googleusercontent.com/-FGw_HmyPWP-NEVsd06hmzAUo71GoihVkXGxA2FAMxoyfrM0aun478flmm2kPs4vEujd2fDb-Q%3Dw1200-h630-p [06-Mar-20 10:54 AM] esabab_00#0000 Other people may have looked harder at it but I don't think that the jump time changes based on the planets orbital position? [06-Mar-20 10:54 AM] originalskullbearer#0000 ๐Ÿ‘ [06-Mar-20 10:54 AM] originalskullbearer#0000 no [06-Mar-20 10:54 AM] originalskullbearer#0000 jump time does not [06-Mar-20 10:54 AM] originalskullbearer#0000 it is fixed by parsecs rounded up [06-Mar-20 10:54 AM] originalskullbearer#0000 rounded down [06-Mar-20 10:55 AM] originalskullbearer#0000 FF usage is floor(7.214217931\*Parsecs\*Reactor%) [06-Mar-20 10:55 AM] originalskullbearer#0000 oh did you update it? [06-Mar-20 10:55 AM] originalskullbearer#0000 found out it was 7.5 with a generic round()? [06-Mar-20 10:55 AM] esabab_00#0000 Ah, I guess you already have a working shipping calculator then? Was looking at putting together a tool to calculate the cost of a route for people to use in order to make shipping contracts easier to price [06-Mar-20 10:56 AM] originalskullbearer#0000 yes [06-Mar-20 10:56 AM] originalskullbearer#0000 the 7.2142 works very accurately for me [06-Mar-20 10:57 AM] esabab_00#0000 but what all are you plugging into your FF calculation? [06-Mar-20 10:57 AM] originalskullbearer#0000 the parsecs [06-Mar-20 10:57 AM] originalskullbearer#0000 manually [06-Mar-20 10:57 AM] esabab_00#0000 for the average user it needs to be just start planet, end planet [06-Mar-20 10:58 AM] esabab_00#0000 if I could get the parsec distance of all the jump legs we could put together a tool that worked off start and end [06-Mar-20 11:01 AM] kovus#0000 XYZ coords + connections between systems. [06-Mar-20 11:03 AM] kovus#0000 Snips from the bot Saganaki mentioned: ```elixir # Gets parsec-distance between two systems. def distance(sys1 = %System{}, sys2 = %System{}) do rawdist = :math.sqrt( :math.pow(sys2.pos_x - sys1.pos_x, 2) + :math.pow(sys2.pos_y - sys1.pos_y, 2) + :math.pow(sys2.pos_z - sys1.pos_z, 2) ) rawdist / 12.0 # parsecs end ``` ```elixir # Builds a list of systems you need to pass through (shortest path) from system1 to system2 def parsec_list(graph = %Graph{}, systems, system1 = %System{}, system2 = %System{}) do graph |> Graph.dijkstra(system1.system_id, system2.system_id) |> Enum.chunk_every(2, 1, :discard) |> Enum.map(fn [a | [b | _]] -> distance(systems, a, b) end) end ``` ```elixir # determine FTL usage based on reactor % between system1 & system2 rp = ftl_reactor_value(reactor) fuel = FioData.Universe.parsec_list(systems, sys1, sys2) |> Enum.map(fn x -> trunc(7.214217931 * x * rp) end) ``` [06-Mar-20 11:06 AM] originalskullbearer#0000 nice [06-Mar-20 11:08 AM] kovus#0000 It gave me a reason to do a project in Elixir. Neat language. Love parts of it. Not big on deployment design. [06-Mar-20 11:12 AM] originalskullbearer#0000 @rain9441 you do incorporate HSE cost in your sheet, it's staring at me in the face [06-Mar-20 11:12 AM] originalskullbearer#0000 glaring even [06-Mar-20 11:13 AM] rain9441#0000 Yes [06-Mar-20 11:13 AM] rain9441#0000 It is included in both the structure cost and degredation costs (with correct integer rounding that screws you so bad) if the planet selected requires HSE. [06-Mar-20 11:14 AM] originalskullbearer#0000 the rebuild rate should be controlled on the Recipe Options tab [06-Mar-20 11:14 AM] originalskullbearer#0000 it needs to be included in the Spending/Day or as a second Maintenance/Day [06-Mar-20 11:14 AM] originalskullbearer#0000 Otherwise the profit/day will be inflated for HSE and INF planets [06-Mar-20 11:15 AM] redeyemist#0000 How do we play it won't let me : ( [06-Mar-20 11:15 AM] originalskullbearer#0000 Also often a 90 day rate is not beneficial, sometimes a 30 or 45 day rate is better [06-Mar-20 11:15 AM] rain9441#0000 I didn't want to calculate degredation per day per building [06-Mar-20 11:15 AM] rain9441#0000 You can change the 90 to 30-45 [06-Mar-20 11:15 AM] originalskullbearer#0000 I get that, we really need the function curve [06-Mar-20 11:16 AM] rain9441#0000 Out of scope ๐Ÿ™‰ [06-Mar-20 11:16 AM] originalskullbearer#0000 and to apply as a profit/day average [06-Mar-20 11:16 AM] originalskullbearer#0000 YES [06-Mar-20 11:16 AM] originalskullbearer#0000 apologies [06-Mar-20 11:16 AM] rain9441#0000 hehehehe [06-Mar-20 11:16 AM] esabab_00#0000 @redeyemist is it giving you an error? [06-Mar-20 11:16 AM] redeyemist#0000 I'm not shure [06-Mar-20 11:16 AM] redeyemist#0000 I will try again [06-Mar-20 11:25 AM] redeyemist#0000 I got it working : ) [06-Mar-20 11:25 AM] redeyemist#0000 Yay! [06-Mar-20 11:34 AM] esabab_00#0000 Awesome! Feel free to ask question here or in game. People usually jump in quick to help [06-Mar-20 11:38 AM] nreif#0000 What is the planet that produces the cheapest PE? [06-Mar-20 12:09 PM] rain9441#0000 Probably Promitor, basically everything is cheapest when built on promitor. But aside from that you can leverage Umbra/Katoa or any planet near an H gas giant [06-Mar-20 12:09 PM] rain9441#0000 There is no planet to my knowledge where it is "best to build it" because the biggest input, H, is usually sourced from gas giants. [06-Mar-20 12:16 PM] originalskullbearer#0000 yes PE is tough, because right now we are starting to see a dramatic rise in H consumption for PE and PG, but we have lost several H producers who stopped or nearly stopped playing [06-Mar-20 12:16 PM] originalskullbearer#0000 and H is not a tremendously lucrative thing to pop a base for given the cost of settling a gas giant and that it's a raw material [06-Mar-20 12:36 PM] esabab_00#0000 Be sure to visit Katoa and see the largest collection of BSEs ever assembled {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/685556331331190843/unknown.png?ex=68151096&is=6813bf16&hm=11d7114cd9fe08b3c29551ae20be27ee89a0026e2b6f15dc5c152e276999cf54& [06-Mar-20 12:41 PM] thegravycompanygc#0000 Are those the remnants of your Montem test? [06-Mar-20 12:47 PM] esabab_00#0000 yeah most of them came from Montem [06-Mar-20 01:13 PM] originalskullbearer#0000 BSE is a fortune at Katoa [06-Mar-20 01:15 PM] thegravycompanygc#0000 Theres no equivalent to Montem or GDPs LST/FE planet by Prom. No matter where you make your Prefabs you hauling something heavy [06-Mar-20 01:19 PM] xk37#0000 @rain9441 I've been poking at your base planning sheet and it's a fantastic tool! Thanks a bunch! One question: are the material prices built-in or are they pulled from an outside source? In other words, if I make a copy to my own GDrive, will I need to periodically update the price list? (I guess that's two questions. Haha!) [06-Mar-20 01:42 PM] mcganksta#0000 @everyone Please read this carefully: A fair warning, Look out for a Discord user by the name of "K$AY" with the tag #3002. He is going around sending friend requests to random Discord users, and those who accept his friend requests will have their accounts DDoSed and their groups exposed with the members inside it becoming a victim as well. Spread the word and send this to as many discord servers as you can. If you see this user, DO NOT accept his friend request and immediately block him. Our team is currently working very hard to remove this user from our database, please stay safe. -Discord team Copy and paste this to all the servers you are in [06-Mar-20 02:08 PM] sharlindra#0000 let me guess, if I dont send it to at least ten servers, I will be run over by a car tomorrow? :D [06-Mar-20 02:14 PM] alacris2804#0000 1 prayer = 10 servers [06-Mar-20 03:09 PM] catfiz#0000 The political campaign on prom is heating up, the candidates are currently tied 28-28, make sure to vote for your favorite candidate! {Reactions} ๐Ÿ‘ [06-Mar-20 03:10 PM] catfiz#0000 But let's keep the war to prom chat, I don't want to annoy everyone here :P {Reactions} ๐Ÿ‘ [06-Mar-20 05:15 PM] redeyemist#0000 Any one selling fuel? [06-Mar-20 05:28 PM] redeyemist#0000 Ok [06-Mar-20 06:46 PM] defenestrator1235#0000 who won? [06-Mar-20 06:46 PM] defenestrator1235#0000 i don't wanna open prun rn cuz i'm running lol [06-Mar-20 06:46 PM] defenestrator1235#0000 my computer sucks so... [06-Mar-20 06:48 PM] esabab_00#0000 Scrub [06-Mar-20 06:49 PM] defenestrator1235#0000 how close was it? [06-Mar-20 06:49 PM] catfiz#0000 I thank all of you who voted for me, I hope you will vote for me once more :) [06-Mar-20 06:49 PM] catfiz#0000 4 I think [06-Mar-20 06:51 PM] rmgr#0000 So this morning I went for a run, got home and proceeded to spend 45 minutes adjusting my spreadsheet because I realised I was calculating the cost of running all of my buildings for each item instead of the cost of that particular building [06-Mar-20 06:51 PM] rmgr#0000 I'm going to call that a productive Saturday morning so far [06-Mar-20 06:55 PM] esabab_00#0000 final totals {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/685651787856085045/unknown.png?ex=6814c0bd&is=68136f3d&hm=c49419174e61648938fa6e3c117478d3dadd94ffedc24ea2e65d586401a3b923& {Reactions} โค๏ธ [06-Mar-20 06:55 PM] catfiz#0000 Oof, a full 5 [06-Mar-20 06:56 PM] defenestrator1235#0000 very close [06-Mar-20 06:58 PM] rmgr#0000 Congratulations to LordScrubJay! [06-Mar-20 06:58 PM] catfiz#0000 Yeah, congrats [06-Mar-20 07:09 PM] rain9441#0000 Wheres my free health care that was promised? [06-Mar-20 07:13 PM] caiolan#0000 Oh, Rain, I started using that spreadsheet. It's pretty great and I really liked how it separates out income by building assuming a given rate for an intermediate product. [06-Mar-20 07:13 PM] rain9441#0000 ๐Ÿ‘ [06-Mar-20 07:14 PM] rain9441#0000 It's hopefully a tool to have casuals get ahead w/ their planning and experts to find some inspiration to build a better spreadsheet [06-Mar-20 07:21 PM] caiolan#0000 Only thing I'd criticize is how under the building section where you say to avoid putting resource buildings, it still has the option to put in EXT/COL/RIG as of 16 hours ago when I copied it. I don't know if that was intentional or not, but it was easy enough to figure out. [06-Mar-20 07:21 PM] rain9441#0000 Hah, yeah... [06-Mar-20 07:22 PM] rain9441#0000 Need to find a way to stop that, but not sure how [06-Mar-20 07:22 PM] rain9441#0000 technically you can put i COGC in there if you want. [06-Mar-20 07:23 PM] caiolan#0000 Ah! Known issue. [06-Mar-20 07:23 PM] rain9441#0000 Sorta [06-Mar-20 07:24 PM] rain9441#0000 One of those "I hope people dont try this, because it is a pain to try and stop them and im lazy" [06-Mar-20 07:24 PM] caiolan#0000 Yeah, I tried it at first, saw the errors, looked over things and figured it out in two minutes. [06-Mar-20 07:32 PM] rain9441#0000 I'm probably going to focus more efforts on my storage sheet for awhile [06-Mar-20 07:32 PM] rain9441#0000 So not really any big changes to base planner [06-Mar-20 07:41 PM] originalskullbearer#0000 You can lock cells [06-Mar-20 07:42 PM] originalskullbearer#0000 They can unlock them but it takes intentional effort then [06-Mar-20 07:52 PM] rain9441#0000 Someone is selling 78 PSL for 1611 on montem. Just an FYI. That's below cost. [06-Mar-20 07:53 PM] rain9441#0000 (Just in case someone wants to scoop em up and restore that market ๐Ÿ˜‰) [06-Mar-20 10:09 PM] redeyemist#0000 Any one Recruiting for there corp? [06-Mar-20 10:10 PM] catfiz#0000 Well... Scrub is always recruiting people on prom, but the corp is more of a union. {Reactions} prun [06-Mar-20 10:10 PM] redeyemist#0000 Oh ok.. [06-Mar-20 10:11 PM] catfiz#0000 Why are you looking for a corp? [06-Mar-20 10:11 PM] catfiz#0000 Out of curiosity [06-Mar-20 10:11 PM] redeyemist#0000 Just cus I want people to talk to ingame [06-Mar-20 10:11 PM] catfiz#0000 Ah, corps are good for that [06-Mar-20 10:11 PM] redeyemist#0000 Yes [06-Mar-20 10:12 PM] catfiz#0000 Some more than others [06-Mar-20 10:12 PM] redeyemist#0000 Oh ok [06-Mar-20 10:12 PM] redeyemist#0000 Can I join your corp? [06-Mar-20 10:13 PM] redeyemist#0000 Well I put it out there lolz. [06-Mar-20 10:13 PM] catfiz#0000 Well, we tend to invite people after we've known them for a while [06-Mar-20 10:13 PM] redeyemist#0000 Ok [06-Mar-20 10:14 PM] catfiz#0000 Maybe if I talk to you a lot in game :) [06-Mar-20 10:14 PM] redeyemist#0000 K [07-Mar-20 11:36 AM] esabab_00#0000 I made this page on my PrUn site: http://prun.basedesigner.com/exchanges After I made it I thought it might be useful for people to be able to define their own planet groups to graph based on the data available...anyone see any utility there and might potentially use it? (migrated this message from the help channel...trying to do my part to keep it help oriented there and I always post in the wrong channel) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/685903700589543440/unknown.png?ex=68150299&is=6813b119&hm=8e75614fc47be30f1e857913a2401bcf23e9961b701be1e266b0a28f188ec22e& [07-Mar-20 12:34 PM] slomes#0000 wow, brutal drop on Katoa [07-Mar-20 03:05 PM] esabab_00#0000 It only looks that way because I built the tool to handle the plot data a day or two prior to the plot cap increase so there's no data prior to the PCGamer rush. All the planets are net positive compared to where they were prior to the rush [07-Mar-20 03:47 PM] slomes#0000 ah i see {Reactions} ๐Ÿคฃ [07-Mar-20 03:48 PM] slomes#0000 but that shouldnt impact the graph? [07-Mar-20 03:48 PM] slomes#0000 given the Y axis goes to ~400 [07-Mar-20 03:48 PM] slomes#0000 or am i missing something [07-Mar-20 04:14 PM] esabab_00#0000 If I had data going back further there would be a big run up to 400 then a taper down to where it is now. But where it is now is above where it was before the run to 400 [07-Mar-20 04:15 PM] slomes#0000 ah, ok that makes sense [08-Mar-20 11:09 AM] esabab_00#0000 Just added another COGC: http://prun.basedesigner.com/projects/ Approaching 10 ADMs, 25 COGCs and 70 LMs...if you see any I'm missing please let me know [08-Mar-20 11:14 AM] esabab_00#0000 I need to work on a view of it that shows changes over time to the leaderboards but MAKW moved up there [08-Mar-20 02:14 PM] prdgi#0000 @esabab_00 Construction on the the LM and EXT colony on WN-716a is complete. It will take 12 days for production to ramp up just under 400 ALO / day. [08-Mar-20 03:39 PM] esabab_00#0000 Added it [08-Mar-20 07:06 PM] rain9441#0000 Well, that makes XT-992c a pretty fantabulous spot to place a dozen AL SME. [08-Mar-20 07:46 PM] slomes#0000 oh wow, an MGC planet [08-Mar-20 08:03 PM] rain9441#0000 should be able to import alo from next door, smelt ALO->AL, and make bfabs there really efficiently [08-Mar-20 08:26 PM] prdgi#0000 @rain9441 probably better to turn it into lfabs now. With HSE readily available, it's only inf holding us back on the bulk bse. Montem/vallis will be killing it on the bbh side of things. We're going to need establish a good production base of lfabs to meet the growing demand for t2/T3 productions. [08-Mar-20 08:52 PM] originalskullbearer#0000 Keep in mind that many F2P and even more recent pre-PCG players are moving into a T2/T3 prefabs [08-Mar-20 08:53 PM] originalskullbearer#0000 They see a growing demand and are responding [08-Mar-20 08:53 PM] originalskullbearer#0000 I recommend taking a Permaculture approach [08-Mar-20 08:54 PM] originalskullbearer#0000 Observe, make small changes, observe the results [08-Mar-20 08:54 PM] originalskullbearer#0000 If you throw a boulder into the pond it will cover the beautiful ripples of all the raindrops [08-Mar-20 08:56 PM] originalskullbearer#0000 All these smaller players are building up on the prefab demand of the other players now moving into T2/T3 consumption. Much as their customers grow so do the suppliers. I imagine if you left it the demand would be met with a supply reaction [08-Mar-20 08:56 PM] originalskullbearer#0000 Better to make small changes in supply and demand and leave the market pressure there and just not an empty market [08-Mar-20 08:57 PM] originalskullbearer#0000 For example GOT resolved our C issues with several small players rather than drop a C base [08-Mar-20 09:13 PM] esabab_00#0000 I don't think anyone's C issues are truly resolved [08-Mar-20 09:22 PM] mcganksta#0000 Mine are.... [08-Mar-20 09:23 PM] mcganksta#0000 I am selling all I make.... [08-Mar-20 09:23 PM] originalskullbearer#0000 Ours are ๐Ÿ‘ [08-Mar-20 09:23 PM] catfiz#0000 I sell everything I make also, but selling it at 300 will do that :P [08-Mar-20 09:23 PM] mcganksta#0000 Lol [08-Mar-20 09:23 PM] originalskullbearer#0000 Also the investments we are making are intended to get more C on the market too [08-Mar-20 09:24 PM] originalskullbearer#0000 Well we are buying at 400/ea on Prom so :P [08-Mar-20 09:27 PM] esabab_00#0000 Katoa is at 700+ [08-Mar-20 09:27 PM] catfiz#0000 I sold like 300 this week, I'm all out [08-Mar-20 09:28 PM] catfiz#0000 I only sell excess [08-Mar-20 09:28 PM] esabab_00#0000 and I'd like to be burning 2-3x more than I am but it just can't be found [08-Mar-20 09:29 PM] originalskullbearer#0000 We have upped our consumption to around 100/day and had an issue [08-Mar-20 09:29 PM] catfiz#0000 Yikes [08-Mar-20 09:29 PM] originalskullbearer#0000 So we are investing in several players [08-Mar-20 09:30 PM] catfiz#0000 If you need some fabs for the investment I can help [08-Mar-20 09:30 PM] originalskullbearer#0000 10-20/day for each of them in capacity plus a bit extra [08-Mar-20 09:30 PM] mcganksta#0000 I am hoping to be up to 52 a day in a week or so [08-Mar-20 09:30 PM] originalskullbearer#0000 I think we got it but maybe @catfiz [08-Mar-20 09:30 PM] catfiz#0000 Ooo [08-Mar-20 09:30 PM] originalskullbearer#0000 Awesome @mcganksta [08-Mar-20 09:31 PM] mcganksta#0000 That will Max out the prom base [08-Mar-20 09:31 PM] catfiz#0000 Next goal is 500/d [08-Mar-20 09:31 PM] catfiz#0000 Right gank :P [08-Mar-20 09:31 PM] mcganksta#0000 Yup [08-Mar-20 09:31 PM] originalskullbearer#0000 Ugh gank sounds terrible [08-Mar-20 09:31 PM] catfiz#0000 I always called him gang [08-Mar-20 09:31 PM] mcganksta#0000 Usually go by Mc G [08-Mar-20 09:31 PM] originalskullbearer#0000 Lol [08-Mar-20 09:31 PM] originalskullbearer#0000 MCG [08-Mar-20 09:31 PM] catfiz#0000 Don't know how I messed up so bad [08-Mar-20 09:32 PM] catfiz#0000 Oh no [08-Mar-20 09:32 PM] catfiz#0000 No [08-Mar-20 09:32 PM] originalskullbearer#0000 The Notorious MCG [08-Mar-20 09:32 PM] catfiz#0000 Can only live in rocks [08-Mar-20 09:32 PM] catfiz#0000 Bad PrUn pun [08-Mar-20 09:32 PM] catfiz#0000 Sorry bout that [08-Mar-20 09:34 PM] mcganksta#0000 I have been toying with what I wanna do next.....think I am just going to stay Carbon Find a T1 planet within a jump or 2 and work to set up COGC, and turn it into a RE bonus planet, and ship in GRN [08-Mar-20 09:34 PM] catfiz#0000 Hmm, shipping GRN is hard [08-Mar-20 09:34 PM] catfiz#0000 It's super heavy [08-Mar-20 09:34 PM] originalskullbearer#0000 What? [08-Mar-20 09:34 PM] originalskullbearer#0000 Not vs C [08-Mar-20 09:35 PM] mcganksta#0000 Not as hard as moving C [08-Mar-20 09:35 PM] catfiz#0000 True [08-Mar-20 09:35 PM] mcganksta#0000 Then LM the C [08-Mar-20 09:35 PM] originalskullbearer#0000 @catfiz clearly hasn't heard of the Law of PrUnservation of Mass [08-Mar-20 09:35 PM] catfiz#0000 Lol [08-Mar-20 09:35 PM] catfiz#0000 I've definitely heard of its discrepancies [08-Mar-20 09:36 PM] originalskullbearer#0000 Take moisture filled plants [08-Mar-20 09:36 PM] originalskullbearer#0000 Burn them [08-Mar-20 09:36 PM] originalskullbearer#0000 Get more dry C [08-Mar-20 09:36 PM] mcganksta#0000 and some c too [08-Mar-20 09:37 PM] catfiz#0000 you're free to join me at cr-740b [08-Mar-20 09:37 PM] originalskullbearer#0000 Lol I can edit faster with my thumbs than you can type [08-Mar-20 09:37 PM] catfiz#0000 There are only 3 people there [08-Mar-20 09:37 PM] originalskullbearer#0000 Ether is a good INC planet, make the GRN on site [08-Mar-20 09:37 PM] mcganksta#0000 I could move the Prom Base to a more frm setup to supply the INC base [08-Mar-20 09:38 PM] originalskullbearer#0000 Cost of shipping C is about 50/C [08-Mar-20 09:38 PM] mcganksta#0000 I have not looked into planets yet, well not for a new CFarm [08-Mar-20 09:38 PM] catfiz#0000 Hmm, I would make 2 bases at the same time, don't waste the materials you put into prom [08-Mar-20 09:38 PM] originalskullbearer#0000 For the GRN it's about 25/GRN [08-Mar-20 09:39 PM] mcganksta#0000 Still need to plan it out, I have just this afternoon decided on my new plan [08-Mar-20 09:40 PM] mcganksta#0000 Or concept of a plan [08-Mar-20 09:41 PM] catfiz#0000 Yeah, good idea [08-Mar-20 09:41 PM] catfiz#0000 I have like 5 or 6 bases planned out [08-Mar-20 09:41 PM] slomes#0000 You could set up shop on planets where C usually gets consumed, and build dedicated C bases there, which you ship agri mats to from prom [08-Mar-20 09:41 PM] slomes#0000 @mcganksta [08-Mar-20 09:41 PM] catfiz#0000 *Cough* berthier [08-Mar-20 09:41 PM] mcganksta#0000 You are the one that first put the idea in my head @slomes [08-Mar-20 09:41 PM] slomes#0000 :D [08-Mar-20 09:42 PM] catfiz#0000 The problem with that is that most people on planets like that make their own [08-Mar-20 09:42 PM] slomes#0000 maybe [08-Mar-20 09:42 PM] catfiz#0000 C is currently unreliable so we need to make our own [08-Mar-20 09:42 PM] slomes#0000 but the newer players joining the planet will have local C [08-Mar-20 09:42 PM] catfiz#0000 Maybe that will change [08-Mar-20 09:43 PM] slomes#0000 and when there is solid supply, maybe people feel like they can rely on it ^^ [08-Mar-20 09:43 PM] mcganksta#0000 I want to fix the C output [08-Mar-20 09:43 PM] mcganksta#0000 I want to be in a position to help set up new C farms like I was helped [08-Mar-20 09:43 PM] slomes#0000 I mean people come and buy my LST on SW-012c for their berthier bases, instead of just settling there themselves too [08-Mar-20 09:43 PM] esabab_00#0000 Bring C to Katoa and haul off all of our excellent exports [08-Mar-20 09:44 PM] slomes#0000 you mean the ones you ~~stole~~bought on prom? :D [08-Mar-20 09:44 PM] mcganksta#0000 The c market in Crazy there [08-Mar-20 09:45 PM] slomes#0000 for katoa maybe build low H2O farms on proxion, ship the stuff to katoa, where there are INCs [08-Mar-20 09:45 PM] slomes#0000 just spitballing here [08-Mar-20 09:46 PM] mcganksta#0000 H20 kinda sucks to ship [08-Mar-20 09:46 PM] slomes#0000 you can get 400 H2O for 6000 CIS on Ice Station, move em to Proxion and make 1600 GRN, ship those to katoa, and make 1600 C {Reactions} ๐Ÿ‘Ž [08-Mar-20 09:47 PM] mcganksta#0000 How does 1600 grn maken1600 c [08-Mar-20 09:47 PM] slomes#0000 its 1:1? [08-Mar-20 09:47 PM] catfiz#0000 Umm [08-Mar-20 09:47 PM] slomes#0000 4 GRN 4 C [08-Mar-20 09:47 PM] catfiz#0000 Yeah, 4:4 [08-Mar-20 09:47 PM] catfiz#0000 Damnit slomes [08-Mar-20 09:47 PM] slomes#0000 FASTER [08-Mar-20 09:47 PM] mcganksta#0000 It's late [08-Mar-20 09:47 PM] slomes#0000 *personal achievment completed* [08-Mar-20 09:47 PM] esabab_00#0000 PSL, SC, PWO, LTA, GL, RG...Katoa has lot of stuff that is in stock compared to out of stock on other CX or just cheaper [08-Mar-20 09:47 PM] mcganksta#0000 Sorry [08-Mar-20 09:48 PM] slomes#0000 so this...this is what it feels like to be fast [08-Mar-20 09:48 PM] catfiz#0000 Lol, you've always been slightly faster [08-Mar-20 09:48 PM] catfiz#0000 I'm gonna change that [08-Mar-20 09:48 PM] slomes#0000 huh? I feel like I usually end up 2nd on responding [08-Mar-20 09:49 PM] slomes#0000 but fine, its on [08-Mar-20 09:49 PM] catfiz#0000 Some *friendly* competition [08-Mar-20 09:50 PM] originalskullbearer#0000 So shipping that H2O costs you around 25-35/ea from Ice Station Alpha [08-Mar-20 09:50 PM] originalskullbearer#0000 The shipping costs more than the value of th H2O on the CX [08-Mar-20 09:51 PM] catfiz#0000 Depends on the CX [08-Mar-20 09:51 PM] originalskullbearer#0000 Slap down a STO or two on Prom and just buy up H2O when the CX drops low [08-Mar-20 09:51 PM] catfiz#0000 Lol, definitely not doing that [08-Mar-20 09:52 PM] catfiz#0000 Almost 3k h20 on prom :P [08-Mar-20 09:52 PM] esabab_00#0000 If you're moving H2O more than a jump you should reevaluate...ship time is more profitable moving almost anything else [08-Mar-20 09:52 PM] originalskullbearer#0000 But CX needs to exceed at least 40/ea to break even [08-Mar-20 09:52 PM] catfiz#0000 Hmm, maybe [08-Mar-20 09:52 PM] slomes#0000 ISA -> Proxion is 1 jump [08-Mar-20 09:52 PM] originalskullbearer#0000 Even so, the bulk of shipping cost is time and SF [08-Mar-20 09:53 PM] slomes#0000 and there are at least a dozen people there making consumables for the CI region with my H2O [08-Mar-20 09:53 PM] originalskullbearer#0000 Even at 1 jump you save 5k or less in time [08-Mar-20 09:53 PM] originalskullbearer#0000 So 12-20/H2O shipping cost [08-Mar-20 09:53 PM] slomes#0000 +15/H2O cost [08-Mar-20 09:53 PM] originalskullbearer#0000 At Prox you gotta ship anyways so there is a case [08-Mar-20 09:54 PM] originalskullbearer#0000 Right, that's why I said shipping cost [08-Mar-20 09:54 PM] originalskullbearer#0000 Units man [08-Mar-20 09:54 PM] slomes#0000 yep [08-Mar-20 09:54 PM] slomes#0000 just wanted to add {Reactions} ๐Ÿ‘ (2) [08-Mar-20 09:54 PM] slomes#0000 ^^ [08-Mar-20 09:54 PM] slomes#0000 thats why + [08-Mar-20 09:55 PM] originalskullbearer#0000 But shipping H2O as a standard practice to Prom is stupid 99% of the time [08-Mar-20 09:55 PM] slomes#0000 who would ship to Prom tho [08-Mar-20 09:55 PM] slomes#0000 when did that came up xD [08-Mar-20 09:55 PM] originalskullbearer#0000 Ether is a GREAT GRN planet [08-Mar-20 09:55 PM] originalskullbearer#0000 He's talking about a GRN base on Prom [08-Mar-20 09:55 PM] mcganksta#0000 @originalskullbearer Ether is a fine choice [08-Mar-20 09:55 PM] originalskullbearer#0000 Ether is even better for HCP in HYF [08-Mar-20 09:55 PM] slomes#0000 that would use H2O from prom [08-Mar-20 09:55 PM] slomes#0000 obvs [08-Mar-20 09:55 PM] esabab_00#0000 If you embrace the Katoan lifestyle shipping in Katoa space is extra cheap {Reactions} ๐Ÿ‘† (2) [08-Mar-20 09:56 PM] caiolan#0000 I keep saying the tragedy of Etherwind is it's great for too many things. [08-Mar-20 09:56 PM] originalskullbearer#0000 Which is a bit cheaper than GRN to produce [08-Mar-20 09:56 PM] originalskullbearer#0000 @caiolan it is great for two or three many things [08-Mar-20 09:56 PM] esabab_00#0000 Katoa->Umbra->Ice Station -> Proxion ->Katoa [08-Mar-20 09:56 PM] esabab_00#0000 make your own fuel [08-Mar-20 09:56 PM] originalskullbearer#0000 HYF, DW, GL/RG [08-Mar-20 09:57 PM] originalskullbearer#0000 That is a great base arrangement @esabab_00 [08-Mar-20 09:57 PM] mcganksta#0000 I could just re print the prom base there and not have to worry about DW/Rat {Reactions} ๐Ÿ‘ [08-Mar-20 09:57 PM] originalskullbearer#0000 Probably the cheapest full fuel base system you could do [08-Mar-20 09:57 PM] esabab_00#0000 you can also hit gibson, XK-590d and Hotei going the other way [08-Mar-20 09:58 PM] originalskullbearer#0000 Hmmmm [08-Mar-20 09:58 PM] originalskullbearer#0000 Boucher is a fantastic low tier fuel planet too, buying H from gas giant producers [08-Mar-20 09:58 PM] originalskullbearer#0000 AMM same [08-Mar-20 09:59 PM] originalskullbearer#0000 But the @esabab_00 suggestion is fully resourced [08-Mar-20 09:59 PM] mcganksta#0000 Time to start saving [08-Mar-20 09:59 PM] originalskullbearer#0000 Yes [08-Mar-20 10:00 PM] esabab_00#0000 I'd be a lot richer if I has just set up all my stuff on the Katoa planets instead of going way out to those far regions [08-Mar-20 10:00 PM] originalskullbearer#0000 Certainly that base string is a fantastic strategy for someone who wants to get really moving on fuel profits [08-Mar-20 10:01 PM] originalskullbearer#0000 Not maximizing them, but probably minimizing ROI [08-Mar-20 10:01 PM] originalskullbearer#0000 So they have the ability to spread faster [08-Mar-20 10:01 PM] originalskullbearer#0000 Despite lower daily margin [08-Mar-20 10:01 PM] originalskullbearer#0000 ROI is a great tool [08-Mar-20 10:01 PM] esabab_00#0000 Umbra has made more money than anything else [08-Mar-20 10:01 PM] originalskullbearer#0000 Right now LSE is my gold mine [08-Mar-20 10:02 PM] originalskullbearer#0000 And CR-911b/i and Prom are my mining rigs [08-Mar-20 10:02 PM] esabab_00#0000 I have a gold mine they are not very profitable {Reactions} ๐Ÿ’ฏ (2) [08-Mar-20 10:02 PM] originalskullbearer#0000 Lol [08-Mar-20 10:03 PM] originalskullbearer#0000 Excellent interjection [08-Mar-20 10:04 PM] originalskullbearer#0000 It's hilarious though, it takes 3 planets to meet the LSE demand [08-Mar-20 10:05 PM] catfiz#0000 Well, before your generation LST wasn't wanted [08-Mar-20 10:05 PM] catfiz#0000 Everyone wanted it gone :P [08-Mar-20 10:05 PM] esabab_00#0000 LST was almost always hard to get in Katoa [08-Mar-20 10:06 PM] originalskullbearer#0000 But now it's the LST of our problems [08-Mar-20 10:06 PM] originalskullbearer#0000 Unless @Deleted User quit suddenly [08-Mar-20 10:06 PM] esabab_00#0000 its 2x promitor price in Katoa [08-Mar-20 10:06 PM] originalskullbearer#0000 Then we are all doomed for 3-5 days [08-Mar-20 10:07 PM] esabab_00#0000 but I think everyone is speculating on the MM increases [08-Mar-20 10:07 PM] originalskullbearer#0000 LST is terrible to ship, that's about the cost of shipping added to the Prom price [08-Mar-20 10:07 PM] catfiz#0000 Does he do anything important? [08-Mar-20 10:07 PM] originalskullbearer#0000 Any less than that is an unreasonable difference [08-Mar-20 10:08 PM] esabab_00#0000 just one jump to move LST from Proxion to Katoa [08-Mar-20 10:08 PM] originalskullbearer#0000 Yeah Jkomut almost single-handedly provides the LST for Prom [08-Mar-20 10:08 PM] catfiz#0000 Oh, I didn't know that [08-Mar-20 10:08 PM] originalskullbearer#0000 FO-705c [08-Mar-20 10:08 PM] originalskullbearer#0000 He doesn't move much himself [08-Mar-20 10:08 PM] catfiz#0000 Ah, I used to buy from there [08-Mar-20 10:08 PM] originalskullbearer#0000 Let's the vultures get it [08-Mar-20 10:08 PM] originalskullbearer#0000 He sells it for like.... dirt and a kiss [08-Mar-20 10:09 PM] catfiz#0000 That was like 3 months ago though [08-Mar-20 10:09 PM] mcganksta#0000 Iv do e a few hauls from there [08-Mar-20 10:09 PM] originalskullbearer#0000 Sometimes hold the kiss [08-Mar-20 10:09 PM] catfiz#0000 And it was mostly Yippy [08-Mar-20 10:09 PM] catfiz#0000 Back then anyways [08-Mar-20 10:09 PM] originalskullbearer#0000 Yippy does too but he seems to build up his Prom supply and then dump a huge sell onto th CX [08-Mar-20 10:09 PM] originalskullbearer#0000 Most of the LM ads are Jkomut afaik [08-Mar-20 10:11 PM] thegravycompanygc#0000 LST on Katoa is a never ending yo-yo [08-Mar-20 10:11 PM] originalskullbearer#0000 My favorite yo-yo is RAT [08-Mar-20 10:12 PM] originalskullbearer#0000 Once shipped a load of RAT from Katoa to Prom at a nice margin [08-Mar-20 10:12 PM] originalskullbearer#0000 Soon after I joined [08-Mar-20 10:12 PM] catfiz#0000 But what did you bring back? Everything is cheaper on prom [08-Mar-20 10:13 PM] originalskullbearer#0000 I didn't realize why that would be odd to people, I was told buy DW and go to Katoa, buy SF and fly back [08-Mar-20 10:13 PM] originalskullbearer#0000 I brought DW to Katoa and sold it at a margin, but SF was higher all of a sudden on Katoa... So I looked around the CX and RAT was cheaper at Katoa [08-Mar-20 10:13 PM] originalskullbearer#0000 Bought that and shipped to Prom [08-Mar-20 10:13 PM] originalskullbearer#0000 Sold for a nice margin [08-Mar-20 10:14 PM] catfiz#0000 Rat cheaper on Kat? [08-Mar-20 10:14 PM] originalskullbearer#0000 Yeah at the time [08-Mar-20 10:14 PM] catfiz#0000 *visible confusion* [08-Mar-20 10:14 PM] originalskullbearer#0000 Someone was trying to clear out anhuge shipment I think [08-Mar-20 10:15 PM] originalskullbearer#0000 And RAT is volatile on Prom too because people clear it out, then someone dumps a huge load, etc [08-Mar-20 10:15 PM] originalskullbearer#0000 So I lucked out and caught the right lows and highs [08-Mar-20 10:15 PM] originalskullbearer#0000 Now I would never risk it [08-Mar-20 10:15 PM] catfiz#0000 "Huh" *stares at anyone who makes electronics* [08-Mar-20 10:16 PM] originalskullbearer#0000 @esabab_00 is like a mountain falling into a pond [08-Mar-20 10:16 PM] originalskullbearer#0000 Except randomly the pond turns out to be deeper than the mountains [08-Mar-20 10:16 PM] esabab_00#0000 I experimented with the Promitor RAT market in my youth {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686412114604195901/unknown.png?ex=6814e1d9&is=68139059&hm=e6516440200b7e3fe0cdf938deca79c227d30d309462eb34502f676c6f93dc30& [08-Mar-20 10:16 PM] originalskullbearer#0000 Lol [08-Mar-20 10:17 PM] catfiz#0000 That's at least 1.5m [08-Mar-20 10:17 PM] originalskullbearer#0000 What I just love is the recovery [08-Mar-20 10:17 PM] esabab_00#0000 I built a base with 25,000 storage [08-Mar-20 10:17 PM] catfiz#0000 And what do you mean by youth? [08-Mar-20 10:17 PM] originalskullbearer#0000 I mean, this market is ridiculous [08-Mar-20 10:17 PM] catfiz#0000 That was a month ago [08-Mar-20 10:18 PM] esabab_00#0000 then bought up all the rats on the market, like 20-30k RATs [08-Mar-20 10:18 PM] originalskullbearer#0000 You blow it up and 10 minutes later it's like nothing happened [08-Mar-20 10:18 PM] esabab_00#0000 then plowed them into the buy orders till I hit the MM and deleted 10,000 RAT just to see how long the market would take to come back, then bought up like 10k of the relisted RATs from the people I had sold the RAT to to hit the MM [08-Mar-20 10:18 PM] originalskullbearer#0000 Whereas I spent 2 weeks slamming. BBH. Down. To. The. Ground. [08-Mar-20 10:19 PM] originalskullbearer#0000 Now days later still not recovered [08-Mar-20 10:19 PM] esabab_00#0000 From my experiments any market that is connected to basic consumables is primarily an excess market [08-Mar-20 10:20 PM] mcganksta#0000 Ok, well today was productive, increased C output, developed a plan for future growth, now it is time to sleep on the events of this day and then make a plane to make my carbon dreams come true {Reactions} ๐Ÿ‘ (4) [08-Mar-20 10:20 PM] esabab_00#0000 most people are just selling their excess...what they produce over their self sufficiency production [08-Mar-20 10:20 PM] originalskullbearer#0000 Gnight Notorious MCG [08-Mar-20 10:20 PM] esabab_00#0000 so you can't ever really corner or really alter those markets unless you have infinite money to just keep buying forever [08-Mar-20 10:20 PM] esabab_00#0000 see ya @mcganksta [08-Mar-20 10:21 PM] originalskullbearer#0000 I think a lot of us rely on the CX for obtaining RAT and DW [08-Mar-20 10:21 PM] originalskullbearer#0000 Though truth that I can just barely self supply with 1 FP a packed Pioneer/Settler base [08-Mar-20 10:22 PM] rain9441#0000 I know of a few people who have DW bases on etherwind [08-Mar-20 10:22 PM] esabab_00#0000 You can buy out the entire supply of anything Technician or higher [08-Mar-20 10:22 PM] rain9441#0000 so not entirely just excess [08-Mar-20 10:22 PM] rain9441#0000 There are massive suppliers for consumables [08-Mar-20 10:22 PM] esabab_00#0000 settler supplies are on the edge of being dominatable [08-Mar-20 10:22 PM] esabab_00#0000 but moving toward massive oversupply [08-Mar-20 10:22 PM] originalskullbearer#0000 I think that there is a huge ramp up of Settlers though [08-Mar-20 10:23 PM] originalskullbearer#0000 I think the CX consumables for them will start to lack supply rather than have excesses [08-Mar-20 10:23 PM] originalskullbearer#0000 The consumable producers are shifting a little into Settlers and only slightly ahead of the consumers [08-Mar-20 10:23 PM] esabab_00#0000 you can buy all the EXO and PT on Promitor right now for 460k ICA [08-Mar-20 10:23 PM] thegravycompanygc#0000 I'm leaning towards at least making DW/RAT. A first go at the numbers make it just too much money to be saved [08-Mar-20 10:24 PM] originalskullbearer#0000 Yes but EXO and PT are so slowly consumed [08-Mar-20 10:24 PM] originalskullbearer#0000 It doesn't even remotely compare to RAT and DW costs [08-Mar-20 10:25 PM] originalskullbearer#0000 Which is hilarious cause PT takes STL [08-Mar-20 10:25 PM] originalskullbearer#0000 It really is way under priced on Prom [08-Mar-20 10:25 PM] originalskullbearer#0000 Just shippable I guess [08-Mar-20 10:25 PM] esabab_00#0000 I'm just talking about the size of the order book, DW alone on promitor is 530k...bigger than the entire core settler supply market [08-Mar-20 10:25 PM] rain9441#0000 EXO and PT are comparable to OVE, not DW/RAT {Reactions} ๐Ÿ‘ [08-Mar-20 10:25 PM] rain9441#0000 Settlers consume DW/RAT [08-Mar-20 10:26 PM] originalskullbearer#0000 Good point @esabab_00 but again RAT and DW are a big part of Settler consumables too [08-Mar-20 10:27 PM] esabab_00#0000 RAT list on promitor is also 530k, so someone could buy out the entire RAT+DW market for only 1.06 million [08-Mar-20 10:28 PM] rain9441#0000 Its unhealthy that we leave so much there [08-Mar-20 10:28 PM] rain9441#0000 IMHO, and take this with a grain of salt, RAT and DW would be great things for older, richer players to invest in. Buy up a lot of DW and store it as an asset that grows in value [08-Mar-20 10:29 PM] esabab_00#0000 I would have moved it all to Katoa but it was impossible to get it moved [08-Mar-20 10:29 PM] rain9441#0000 Then sell it on the market at 8% markup and really bolster those quantities [08-Mar-20 10:29 PM] rain9441#0000 Buy up and resell 500k DW at a margin. Makes everyone better off. [08-Mar-20 10:30 PM] esabab_00#0000 DW was easier to try to move than RAT for sure but only because the mass is rigged [08-Mar-20 10:31 PM] esabab_00#0000 its hard to say really but I don't think anyone was hurt in the end from all my weird buying and selling on Promitor [08-Mar-20 10:32 PM] esabab_00#0000 probably led to more engagement and more use of that cash overall [08-Mar-20 10:33 PM] caiolan#0000 I'm confident to say it didn't have a material impact on DW/RAT prices on Prom, at a minimum, within 24 hours of that. [08-Mar-20 10:34 PM] esabab_00#0000 yeah that's what makes me willing to bet that most bases on promitor are self sufficiency setups [08-Mar-20 10:34 PM] esabab_00#0000 would be interesting to see if that was true or not [08-Mar-20 10:38 PM] rain9441#0000 It'll have affected players who are new with only 1 or 2 structures who can manage 1-2 days worth of dw/rat at a time [08-Mar-20 10:42 PM] esabab_00#0000 whole market was back in < 24 hours tho [08-Mar-20 11:26 PM] originalskullbearer#0000 Yes [08-Mar-20 11:26 PM] originalskullbearer#0000 Like H2O [08-Mar-20 11:27 PM] originalskullbearer#0000 You couldn't even budge the average price for more than half a day [09-Mar-20 04:58 AM] prdgi#0000 @originalskullbearer Whats the go with LSE? Is my palty 6k each not enough profit for you? [09-Mar-20 06:19 AM] prdgi#0000 Starting with 50 pushups in the first week of this year, I'm incrementing my weekly target by 50 for each subsequent week. I just finished my 10th week. I put a bit much strain on my left shoulder (clavicle is a bit tender) so I'll probably miss this week's target though I'll catch up later on. 2750 pushups done so far, with 64850 left for the year. Is anyone else doing any stupid challenges this year? [09-Mar-20 06:48 AM] lemonsoup#0000 Does that mean in the final week you'll do 2600 press-ups, that is 370 a day? [09-Mar-20 06:48 AM] lemonsoup#0000 Are you prepared to have the upper body of Adonis atop tiny chicken legs? [09-Mar-20 06:56 AM] prdgi#0000 Webcams don't see legs.... I walk alot for work, and am also trying to do other strength training so I don't end up with chicken legs haha [09-Mar-20 06:56 AM] prdgi#0000 Yes, final week is 2600. [09-Mar-20 06:59 AM] mafi_#0000 ...if you can average 3 seconds per pressup, that's two HOURS of pressups [09-Mar-20 06:59 AM] mafi_#0000 Although I suppose spread over a week, that's fine... but... trying to do that in a day would be madness [09-Mar-20 07:00 AM] mafi_#0000 You'd get so bored... [09-Mar-20 07:53 AM] originalskullbearer#0000 @prdgi whachu talking about, people are just blocking your buy {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686557399934435328/unknown.png?ex=6814c067&is=68136ee7&hm=5469b7520dcdaae1cfb57e0faaf36d76c1d69b823c6a4c8fca405b057cb59c35& [09-Mar-20 07:54 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686557497418580048/unknown.png?ex=6814c07f&is=68136eff&hm=ed79b93be614803582a51b9eb07a4d8a12337d1339b3500b7a0def30288080d1& [09-Mar-20 07:54 AM] originalskullbearer#0000 Also I'm going as fast as I can feed PG to these hungry PP2 [09-Mar-20 08:09 AM] mafi_#0000 "5 units, 1 day 2h" [09-Mar-20 08:09 AM] mafi_#0000 I have no idea how to operate on that level [09-Mar-20 08:09 AM] mafi_#0000 What even is agile operation? https://i.imgur.com/XxURoAD.png {Embed} https://imgur.com/XxURoAD https://images-ext-1.discordapp.net/external/bjPjFovCpWBjZbj8S6jc6vYiLk7JyJSFTU7WsQ76uy0/https/i.imgur.com/XxURoAD.png [09-Mar-20 08:25 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/09-lordscrubjay-promitor-more-powerful/ {Embed} https://prosperousturnip.com/post/3020/03/09-lordscrubjay-promitor-more-powerful/ โ€Under my direction, Promitor will grow more powerful than everโ€ , ... At a rally yesterday evening, newly elected governor of Promitor, LordScrubjay, announced his promises to crowds of Promitorians. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [09-Mar-20 08:48 AM] originalskullbearer#0000 @mafi_ I'm working with a much bigger production right now, so you'll get there: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686571238130581562/unknown.png?ex=6814cd4b&is=68137bcb&hm=3d7bb4f34798b8bf84f9a43bc1c36bb5d9d935ad6543e75edc251757be310864& [09-Mar-20 08:49 AM] originalskullbearer#0000 y'all can sell me some ALO for 120/ea btw [09-Mar-20 08:49 AM] mafi_#0000 Oh, yeah I'm still teenytiny [09-Mar-20 08:49 AM] originalskullbearer#0000 I got a buy order for 500 at that price on the CX [09-Mar-20 08:49 AM] originalskullbearer#0000 you can pick it up from me on CR-911i for 80/ea [09-Mar-20 08:49 AM] mafi_#0000 https://i.imgur.com/tODPwFj.png {Embed} https://imgur.com/tODPwFj https://images-ext-1.discordapp.net/external/H6827wQwkuPBXQId_tz6nXHmDl53FgznehckXkVQubQ/https/i.imgur.com/tODPwFj.png [09-Mar-20 08:49 AM] mafi_#0000 I am smรถl [09-Mar-20 08:49 AM] originalskullbearer#0000 very nice start [09-Mar-20 08:50 AM] mafi_#0000 Once that BBH comes out, another smelter goes up [09-Mar-20 08:50 AM] mafi_#0000 ...But I completely forgot to plan for a second PP1 [09-Mar-20 08:50 AM] originalskullbearer#0000 being a constructor is nice for self-expansion [09-Mar-20 08:50 AM] mafi_#0000 So, cheap iron! Cheap iron for everyone! [09-Mar-20 08:50 AM] originalskullbearer#0000 lol [09-Mar-20 08:50 AM] originalskullbearer#0000 pass [09-Mar-20 08:50 AM] originalskullbearer#0000 too heavy [09-Mar-20 08:51 AM] originalskullbearer#0000 someone will eat it though where you are [09-Mar-20 08:51 AM] mafi_#0000 Yup [09-Mar-20 08:51 AM] mafi_#0000 I hope so, because this is all being done at maximum risk [09-Mar-20 08:51 AM] mafi_#0000 I have gone big, and I do not intend to go home {Reactions} ๐Ÿ‘ (2) ๐Ÿ’ธ (2) [09-Mar-20 08:51 AM] catfiz#0000 @originalskullbearer never leave a building idle ;) [09-Mar-20 08:51 AM] originalskullbearer#0000 I wouldn't if I could [09-Mar-20 08:52 AM] originalskullbearer#0000 over the weekend I didn't have a chance to check [09-Mar-20 08:52 AM] originalskullbearer#0000 didn't have the cash to post the buy for the ALO either [09-Mar-20 08:52 AM] originalskullbearer#0000 all my open contracts got paid this morning and I sold a bunch of LSE [09-Mar-20 08:53 AM] originalskullbearer#0000 Where did that 220k go @catfiz ? WHERE???? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686572339231850497/unknown.png?ex=6814ce51&is=68137cd1&hm=f36bc8e219c67e445c14185e069480a3d20c91a63e6e3399438163b8fd97af92& [09-Mar-20 08:53 AM] letsgo2u#0000 Interesting prom base [09-Mar-20 08:53 AM] originalskullbearer#0000 @fagenthegreen claims you are paying me so much money! {Reactions} ๐Ÿ’ต (3) [09-Mar-20 08:53 AM] catfiz#0000 The buy order [09-Mar-20 08:53 AM] originalskullbearer#0000 Where is it?!? [09-Mar-20 08:53 AM] originalskullbearer#0000 oh [09-Mar-20 08:53 AM] catfiz#0000 Lol [09-Mar-20 08:53 AM] originalskullbearer#0000 oh and also all these new players I keep investing in [09-Mar-20 08:54 AM] originalskullbearer#0000 Wait, does the Governor allow us to say that? Can we invest in players if it's not in his name? ๐Ÿ˜› [09-Mar-20 08:54 AM] catfiz#0000 Want it a bit lower than 120? [09-Mar-20 08:54 AM] originalskullbearer#0000 You have no idea how happy my account sheets are for my SME at 120 [09-Mar-20 08:54 AM] originalskullbearer#0000 and I'm not trying to buy from you [09-Mar-20 08:55 AM] originalskullbearer#0000 I'm trying to give profits to smaller players [09-Mar-20 08:55 AM] letsgo2u#0000 @originalskullbearer I think in that case its called bribe/indebted servitude? [09-Mar-20 08:55 AM] catfiz#0000 But you're idling [09-Mar-20 08:55 AM] originalskullbearer#0000 then fill my order at 120 [09-Mar-20 08:55 AM] originalskullbearer#0000 sooth your soul [09-Mar-20 08:55 AM] originalskullbearer#0000 It's for 500 units [09-Mar-20 08:55 AM] originalskullbearer#0000 ๐Ÿ˜› [09-Mar-20 08:56 AM] originalskullbearer#0000 ooooooh [09-Mar-20 08:56 AM] catfiz#0000 There [09-Mar-20 08:56 AM] catfiz#0000 Only 150 [09-Mar-20 08:56 AM] catfiz#0000 But should be enough [09-Mar-20 08:56 AM] catfiz#0000 For now [09-Mar-20 08:56 AM] originalskullbearer#0000 pffft [09-Mar-20 08:56 AM] originalskullbearer#0000 only if I had C! [09-Mar-20 08:56 AM] originalskullbearer#0000 jokes on you! [09-Mar-20 08:56 AM] originalskullbearer#0000 no jokes on me [09-Mar-20 08:56 AM] originalskullbearer#0000 ๐Ÿ˜ญ [09-Mar-20 08:57 AM] originalskullbearer#0000 now I have ALO and no C [09-Mar-20 08:57 AM] catfiz#0000 Lol, I just took all mine to montem [09-Mar-20 08:57 AM] originalskullbearer#0000 why did I ship all my C out to our PG operation 20 mins ago? [09-Mar-20 08:58 AM] kovus#0000 Because it seemed like a good idea at the time? [09-Mar-20 08:58 AM] originalskullbearer#0000 yes, and I forget how much C goes into the SME [09-Mar-20 08:58 AM] originalskullbearer#0000 so what seemed like 'enough' was actually 11 short [09-Mar-20 08:58 AM] kovus#0000 "whoops" [09-Mar-20 08:58 AM] originalskullbearer#0000 1C for 4 AL [09-Mar-20 08:58 AM] originalskullbearer#0000 so my 40 unit runs take 10 C [09-Mar-20 08:59 AM] originalskullbearer#0000 ok, queued up in smaller amounts, SME no longer idle [09-Mar-20 08:59 AM] originalskullbearer#0000 thank you @catfiz [09-Mar-20 08:59 AM] catfiz#0000 Yay [09-Mar-20 08:59 AM] letsgo2u#0000 @rain9441 when I use v1.2 and select a building in the 6th slot, I get a ref error two fields to the left of that. [09-Mar-20 08:59 AM] kovus#0000 Ahh, the "excess C".... I was thinking "what the hell does AL have to do with PG production?" [09-Mar-20 09:00 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686574113481031700/unknown.png?ex=6814cff8&is=68137e78&hm=c0ad50bf7a35bb90dbf0a697d70c309c38b50427bce97a7a25037dd1af576a87& [09-Mar-20 09:00 AM] originalskullbearer#0000 AL and PG together as one [09-Mar-20 09:00 AM] originalskullbearer#0000 sold to @prdgi at Prdgious profits (for me) [09-Mar-20 09:01 AM] kovus#0000 true, but the creation of PG doesn't require AL at any step. [09-Mar-20 09:01 AM] originalskullbearer#0000 sure it does [09-Mar-20 09:01 AM] letsgo2u#0000 What are TRU made of? [09-Mar-20 09:01 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686574460144582706/unknown.png?ex=6814d04b&is=68137ecb&hm=b4536e97536462d879916107c9ad13bea03981dbe0565c2a1dda6e0df920e8d1& [09-Mar-20 09:01 AM] originalskullbearer#0000 @letsgo2u high five! [09-Mar-20 09:02 AM] originalskullbearer#0000 @kovus ๐Ÿ˜› [09-Mar-20 09:02 AM] letsgo2u#0000 ๐Ÿคš [09-Mar-20 09:02 AM] originalskullbearer#0000 ouch [09-Mar-20 09:02 AM] originalskullbearer#0000 why you hit me like that @letsgo2u ? [09-Mar-20 09:02 AM] originalskullbearer#0000 oh. ohhhhhh [09-Mar-20 09:02 AM] letsgo2u#0000 I gave you 5 [09-Mar-20 09:03 AM] kovus#0000 Eh, point. [09-Mar-20 09:06 AM] letsgo2u#0000 @rain9441 on your sheet i35 has a formula in it - is that correct? Other cells in that column dont. [09-Mar-20 09:08 AM] mafi_#0000 Is this corpchat in PrUn general? How exciting! [09-Mar-20 09:16 AM] catfiz#0000 ? [09-Mar-20 09:16 AM] catfiz#0000 I don't think any of them are in there same corp [09-Mar-20 09:17 AM] catfiz#0000 Tbh, I did think this was a different chat though [09-Mar-20 09:18 AM] catfiz#0000 Oops [09-Mar-20 09:27 AM] mafi_#0000 I have no idea. I don't do corps. I'm just a little guy trying to make it in a big world ๐Ÿ˜„ [09-Mar-20 09:29 AM] catfiz#0000 Lol, you'll get there [09-Mar-20 09:29 AM] catfiz#0000 Or Esabab will destroy it, who really knows [09-Mar-20 09:56 AM] rain9441#0000 I'll check it out Gladi [09-Mar-20 09:57 AM] rain9441#0000 oh wow, yeah, just a random formula in a random cell. Woops! [09-Mar-20 10:06 AM] rain9441#0000 it begins {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/686590733452574720/unknown.png?ex=6814df73&is=68138df3&hm=399fed0553ca9e8574ab2a06056f8ea1f508a1d46b3bc6b7735a6978a7ac830d& [09-Mar-20 10:06 AM] catfiz#0000 Oh no [09-Mar-20 10:06 AM] catfiz#0000 @slomes prepare for war [09-Mar-20 10:07 AM] rain9441#0000 Slomes and I have agreed to collude and raise the price to 400/unit. [09-Mar-20 10:08 AM] rain9441#0000 :muahahahahaha: [09-Mar-20 10:08 AM] rain9441#0000 It's fun to see the production finally take place after what seems like a month of building out the chain [09-Mar-20 10:08 AM] catfiz#0000 Wow, that's quite expensive [09-Mar-20 10:08 AM] sintheras#0000 nice! [09-Mar-20 10:09 AM] catfiz#0000 Don't encourage him, what if he decides to raise the price even more? [09-Mar-20 10:10 AM] rain9441#0000 Well, like most things in prun, it'll be awhile before it hits the market in full force. [09-Mar-20 10:10 AM] rain9441#0000 A lot of corp members have been itching for INF [09-Mar-20 10:10 AM] catfiz#0000 Not that it applies to me, I get corp price :P [09-Mar-20 10:11 AM] esabab_00#0000 damn someone bought out my settler supply walls causing me a painful profit I'm not sure what to do now [09-Mar-20 10:11 AM] catfiz#0000 Mess with montem instead of prom [09-Mar-20 10:11 AM] sintheras#0000 I was referring to the production chain, not the pricing ๐Ÿ˜› [09-Mar-20 10:12 AM] catfiz#0000 Yeah, but it still goes to both [09-Mar-20 10:12 AM] catfiz#0000 The chain = price [09-Mar-20 10:14 AM] rain9441#0000 THF isn't completed yet, but that is right around the corner [09-Mar-20 10:14 AM] catfiz#0000 All you high level players [09-Mar-20 10:14 AM] catfiz#0000 I will get there one day [09-Mar-20 10:15 AM] rain9441#0000 Just waiting on the LDE/NL and don't want to raise the production of those temporarily just to pump out a few extra LAB [09-Mar-20 10:15 AM] rain9441#0000 I'm the same age as you Catfiz ๐Ÿ™‚ [09-Mar-20 10:17 AM] catfiz#0000 And? You still seem a ways ahead [09-Mar-20 10:18 AM] rain9441#0000 Nah, this is all i got [09-Mar-20 10:18 AM] rain9441#0000 I have the 3 CX's + umbra, sure, but those aren't lucrative, this is my big project [09-Mar-20 10:19 AM] catfiz#0000 I'm still a t2, you seem like you at least have 1 t3 currently [09-Mar-20 10:19 AM] catfiz#0000 Give me a month to pass you :P [09-Mar-20 10:19 AM] rain9441#0000 Just got my foot into T3 [09-Mar-20 10:19 AM] rain9441#0000 You're probably doing well and making a lot of assumptions about other people ๐Ÿ™‚ [09-Mar-20 10:20 AM] rain9441#0000 I was an absolute mess in first 3 months, so i fell way behind [09-Mar-20 10:20 AM] catfiz#0000 Ah, I see [09-Mar-20 10:20 AM] catfiz#0000 I started on a non-exchange planet [09-Mar-20 10:20 AM] catfiz#0000 So I was also a bit of a mess [09-Mar-20 10:21 AM] rain9441#0000 Ouch, yeah, those are killers [09-Mar-20 10:21 AM] rain9441#0000 I started on montem and at 50% area I settled a non-exchange planet. [09-Mar-20 10:21 AM] catfiz#0000 That was quick [09-Mar-20 10:22 AM] rain9441#0000 Nope, it was not quick, it took forever, and it was a horrible decision. [09-Mar-20 10:22 AM] catfiz#0000 Lol, but the settling itself was fast [09-Mar-20 10:23 AM] catfiz#0000 I didn't get my second base for over 2 months [09-Mar-20 10:24 AM] rain9441#0000 i had the right idea. Umbra is an A tier planet that is probably the best non-CX planet that you can settle. The biggest problem was that I did it out of fear that Montem was going to collapse (and also I didn't want to play the game and just settle prom to sell RCO to the MM) [09-Mar-20 10:24 AM] rain9441#0000 Then I ended up selling BTA to the MM anyway [09-Mar-20 10:24 AM] catfiz#0000 Ah, one of those [09-Mar-20 10:26 AM] rain9441#0000 To this day, Umbra has been a fantastic money maker tho - PG picked up after a bit and I was able to come back. The nice thing about PG is it seems to increase in demand over time naturally whereas BSE and FE goes down in demand. [09-Mar-20 10:35 AM] mafi_#0000 What I'm hearing is; max out your starting base first, then expand to another exchange planet, and then the remaining one. THEN settle non-exchange... [09-Mar-20 10:36 AM] catfiz#0000 Absolutely [09-Mar-20 10:36 AM] catfiz#0000 Don't follow his path [09-Mar-20 10:36 AM] esabab_00#0000 It really depends on the state of the game when you start [09-Mar-20 10:37 AM] esabab_00#0000 Early Umbra settlers printed money off H before the gas giants got settled [09-Mar-20 10:38 AM] catfiz#0000 Yeah, but as of now we have gas giants and other things that can prevent things like that [09-Mar-20 10:53 AM] mafi_#0000 I made an initial boon off the influx of players following the PC Gamer review... doubled my net worth in a week... but things have progressed at a much slower rate since then [09-Mar-20 11:02 AM] catfiz#0000 Well yeah, everything became more expensive :P [09-Mar-20 11:15 AM] thegravycompanygc#0000 I started off CX on Gibson, then Umbra, only now have I built on CX. [09-Mar-20 11:15 AM] thegravycompanygc#0000 With degredation I really wonder if the B Prefab demand will ever drop [09-Mar-20 11:15 AM] kovus#0000 Theory is: "no." [09-Mar-20 11:15 AM] thegravycompanygc#0000 I think as the prices creep down it just encourages more building [09-Mar-20 11:58 AM] rain9441#0000 IDK the best way to start on a new server, but for the F2P surge the new players were stuck in T1 MM selling roles to generate money for the older players. This made CX planets absurdly powerful (prom especially). [09-Mar-20 11:59 AM] rain9441#0000 It really all depends on the market maker buys and sells and gets rather lengthy to describe [09-Mar-20 12:00 PM] originalskullbearer#0000 *rain waves his hands loftily* [09-Mar-20 12:14 PM] rain9441#0000 Hah [09-Mar-20 12:15 PM] rain9441#0000 That was my "I will not bore you with a wall of text" clause [09-Mar-20 12:15 PM] rain9441#0000 Of which none is factual and all my subjective opinion. [09-Mar-20 12:27 PM] esabab_00#0000 https://tenor.com/view/drawing-board-back-to-the-drawing-board-doc-brown-chalkboard-gif-14723628 {Embed} https://tenor.com/view/drawing-board-back-to-the-drawing-board-doc-brown-chalkboard-gif-14723628 https://images-ext-1.discordapp.net/external/OpA3xp9XmeYECMKn8rePIPfJfHAnAe9kf20Zwg6wQiw/https/media.tenor.co/images/77d6036e1d28ae689ec11665deedcff0/tenor.png [09-Mar-20 02:10 PM] mcganksta#0000 My 2nd will be on a non CX plane9 [09-Mar-20 02:10 PM] mcganksta#0000 Planet [09-Mar-20 03:05 PM] nreif#0000 Anyone want to give me a loan? [09-Mar-20 03:18 PM] nreif#0000 @molp @spezialist212 Apex is super slow and I couldn't access prom cx. [09-Mar-20 03:18 PM] nreif#0000 It said there was an error. [09-Mar-20 03:21 PM] molp#0000 The log indicates a bit of a hiccup, but should be gone now, can you confirm? [09-Mar-20 03:26 PM] nreif#0000 Yes. [09-Mar-20 07:58 PM] originalskullbearer#0000 How many loans do you have concurrently @nreif ? [09-Mar-20 07:59 PM] franss22#0000 hey, quick question [09-Mar-20 07:59 PM] franss22#0000 what are the usual market price for hauling around stuff? [09-Mar-20 08:11 PM] thegravycompanygc#0000 I don't think there is so much a market price as a case by case basis. Once the shipping contracts come out we might see a consensus [09-Mar-20 08:14 PM] thegravycompanygc#0000 I know I've done hauling for a lesser rate then what I've seen posted on here, but it was regular hauling instead of one off specials [09-Mar-20 08:15 PM] thegravycompanygc#0000 (just don't forget to factor fuel into the cost :) [09-Mar-20 08:33 PM] originalskullbearer#0000 I demand 5k/day profit mins for all shippers and personally I target 10-20k/day profit [09-Mar-20 08:34 PM] originalskullbearer#0000 I figure that each ship is worth a full tier 1 base [09-Mar-20 08:39 PM] slomes#0000 seems reasonable [09-Mar-20 09:23 PM] prdgi#0000 I generally pay out 10-12k per trip, with 20k for a round trip to one of my further out colonies. [09-Mar-20 09:23 PM] prdgi#0000 But from what I hear, I pay better than most. [09-Mar-20 09:25 PM] slomes#0000 As a total? [09-Mar-20 09:27 PM] prdgi#0000 Yeah, they pay their own fuel [09-Mar-20 09:27 PM] slomes#0000 Also @originalskullbearer its a bit tough to find a good $point because if you aim for 5k/d min in profit, if the shippers fly faster to get multiple jobs done on 1 day, how is the seller supposed to know how much they would have to pay in fuel+bonus (because fuel heavily changes depending on where the flight goes etcetc. and reactor usage) [09-Mar-20 09:27 PM] slomes#0000 Ah yea that could work good [09-Mar-20 09:28 PM] slomes#0000 but its basically paying for fuel too [09-Mar-20 09:33 PM] originalskullbearer#0000 Yeah it's tricky [09-Mar-20 09:34 PM] originalskullbearer#0000 If you have recently checked the route though you can use the linear scale of STL travel to dial in the lowest reasonable total rate [09-Mar-20 09:35 PM] originalskullbearer#0000 Or have a shipper snap a min STL setting screenshot for you to revalidate [09-Mar-20 10:35 PM] thegravycompanygc#0000 I've always aimed for 10hrs runs, that way I turn a boat every morning and evening with time to spare. [09-Mar-20 10:36 PM] thegravycompanygc#0000 For multi system hauls, a spreadsheet with FTL and STL vs time quickly shows where the breaking point is [10-Mar-20 12:02 AM] originalskullbearer#0000 Yes I typically assume 1, 2, or 3 runs daily, corresponding to a 22h, 10h, and <4h trip [10-Mar-20 12:03 AM] originalskullbearer#0000 Otherwise 1.5, 2, 2.5, 3..... day long runs [10-Mar-20 02:24 AM] prdgi#0000 It's easier to just do a set payment I find. I tried messing around with time based payments but it's just not worth it for me. A fuel allowance of about 400-500 sf and FF allowance around 20-30 / jump and profit on top generally gets to about whatyi pay. I considered running 9k + 1k/jump but have never tested it. Id rather overpay to minimise risk of being screwed. It's just too profitable to risk not doing business properly, especially when you can get blacklisted. [10-Mar-20 02:26 AM] prdgi#0000 Ultimately, I think we need to settle on a decent payment and just factor that into our prices going forward. We need to move away from the idea of always minimising costs. We need to embrace the idea that the pricing doesn't matter too much so long as we can keep the money moving around. Stockpiled money is dead money. [10-Mar-20 04:32 AM] sooibot#0000 Everyone debating shipping - revealing a lot of *real world* considerations. @prdgi correctly identifies good working relationships as a priority. @originalskullbearer wants to be paid the most, and pay out the least, trying to math it out. I can guarantee you - that the people I work with mostly, are the ones that... *gasp* are in my timezone... and pay properly. But the fun bit? Soon with Shipping Contracts - we're gonna have a proper market (and won't need face to face interaction that much) - which will remove some inefficiency, and might finally get to what the "real" price is. Especially with SF being spiked - might be very interesting that a market is going to exist. {Reactions} ๐Ÿ’ฏ [10-Mar-20 04:45 AM] caiolan#0000 Depending on the exact implementation the warehouses might make it so larger than 400/400 things can be shipped. [10-Mar-20 04:51 AM] nreif#0000 @originalskullbearer I have done 1 loan and I have already payed back. [10-Mar-20 06:52 AM] prdgi#0000 I want to see a lot more SF production going on at FO-412d. I'm going to move my FF operations there. @sharlindra is already there. The supply lines are already present, though require expansion and refurbishment. The planet has GAL on site. It unfortunately requires HSE, but that is far more readily available nowadays. Cost to produce SF there is under 5 ica atm. Its far more logistically efficient to be producing at the GAL harvesting site rather than shipping GAL. And the amount we'd be spending on hse would be saved on gal hauling. Inbound ships are roughly balanced with outbound ships. It would be s good place to trial the new warehouse too. [10-Mar-20 06:58 AM] prdgi#0000 It's a nice intermediary between faction space and Boucher. Bring supplies from prom, move h/He3 to FO-412d, take fuel to Boucher, bring grn to fo-whatever (the system forms a triangle with fo-452 and fo-412 where we can make pe) then take pe to FO-705d, then take inf somewhere else. [10-Mar-20 06:59 AM] prdgi#0000 Ugh, logistics complexity. @originalskullbearer fix my logistics network. [10-Mar-20 07:04 AM] thegravycompanygc#0000 You just need a new wave of players to haul for you... [10-Mar-20 07:11 AM] prdgi#0000 Nah, we need production for the current players to haul. [10-Mar-20 07:12 AM] prdgi#0000 Most players have idle ships. [10-Mar-20 07:33 AM] mafi_#0000 o/ [10-Mar-20 07:33 AM] mafi_#0000 That's me [10-Mar-20 07:33 AM] mafi_#0000 I have ships doubling as temporary storage [10-Mar-20 07:34 AM] mafi_#0000 Because I haven't done the math on fuel so don't want to fly them anywhere in case I make a horrible miscalculation and strand my crew forever in the middle of nowhere [10-Mar-20 07:35 AM] mafi_#0000 (We've all seen Firefly, we know how that ends) [10-Mar-20 07:39 AM] prdgi#0000 Just keep sf usage under 500,and ff usage under 100. Try to keep a full tank before each trip (can go 3 legs with the above rule). [10-Mar-20 09:09 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/10-investigation-ship-computers-no-blame/ {Embed} https://prosperousturnip.com/post/3020/03/10-investigation-ship-computers-no-blame/ Investigation - Ship Computer not to Blame for Inaccurate Flight Times As developers for APEX work around the clock to resolve flight time inaccuracies, the ProsperousTurnip has discovered the blame lies with cargo hauler operators. Speaking under promise of anonymity, the ProsperousTurnip has interviewed a number of the operators. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [10-Mar-20 09:21 AM] slomes#0000 Will the shipping contract ads on the LM also not include the specific material, and only the volume/weight of the cargo to be moved? [10-Mar-20 09:22 AM] slomes#0000 Im digging the approach in the contracts, just wondering if its completely unclear for the hauler what they are transporting, or if they will still see it when picking out an ad on the LM list. [10-Mar-20 09:26 AM] ludokultur#0000 The hauler will always only see volume/weight, never the exact material. [10-Mar-20 09:28 AM] esabab_00#0000 Will they see it in their cargo if they take the contract? [10-Mar-20 09:32 AM] slomes#0000 good question Is there a placeholder for whats actually shipped, which fills the inventory, or will they still have the goods appear [10-Mar-20 09:33 AM] slomes#0000 maybe a box with a "?", that weights however much the contract takes [10-Mar-20 09:33 AM] ludokultur#0000 They'll be the generic "items" Martin mentioned here: https://prosperousuniverse.com/blog/2020/02/09/this-is-war-221/ {Embed} https://prosperousuniverse.com/blog/2020/02/09/this-is-war-221/ This is WAR โ€“ Development Log #221 | Prosperous Universe Work on the Presence update has officially kicked into gear. Have a first look at the upcoming upgradable warehouses in todayโ€™s devlog! [10-Mar-20 09:33 AM] ludokultur#0000 Yeah, something like that @slomes ๐Ÿ™‚ [10-Mar-20 09:33 AM] slomes#0000 cool! [10-Mar-20 09:33 AM] slomes#0000 could be called shipping crate ^^ [10-Mar-20 09:35 AM] esabab_00#0000 So essentially we will have shipping that is safe from theft? The only way for it to go wrong is for them to just never show up and if they do that they're stuck with a useless lump forever? [10-Mar-20 09:36 AM] ludokultur#0000 _For now_ [10-Mar-20 09:37 AM] mcganksta#0000 i like this, i like it a lot not alot http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html {Embed} http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html The Alot is Better Than You at Everything As a grammatically conscientious person who frequents internet forums and YouTube, I have found it necessary to develop a few coping mechani... https://images-ext-1.discordapp.net/external/zTYHQTHOwxdZXKqRkV8FJGR1ZFsAARDqgb-HAnYH5yc/http/2.bp.blogspot.com/_D_Z-D2tzi14/S8TE6VFyd_I/AAAAAAAACvo/Ki1d_7YPbAk/w1200-h630-p-k-no-nu/ALOT10.png [10-Mar-20 09:37 AM] slomes#0000 And then we will get black market, and the ability to trade and open the lumps of mystery [10-Mar-20 09:37 AM] mcganksta#0000 is it planned for the relese on the 12th? [10-Mar-20 09:37 AM] caiolan#0000 The shipping container also provides shippers plausible deniability when they're rum running stellar pale ale. [10-Mar-20 09:37 AM] ludokultur#0000 Finally a way to put lootboxes in the game ๐Ÿ˜„ {Reactions} ๐Ÿ’ฏ [10-Mar-20 09:37 AM] mcganksta#0000 ha ha [10-Mar-20 09:38 AM] esabab_00#0000 Well shipping is probably going to really get busy when it comes out since it will be pretty safe for a while [10-Mar-20 09:38 AM] esabab_00#0000 Did the requirements for warehouse construction ever get shown anywhere? I've been keeping up with the blogs but I don't think I've seen it [10-Mar-20 09:38 AM] ludokultur#0000 Molp will give an update on the release when he knows more. Status is still unchanged right now, i.e. "planned, but likely delayed". [10-Mar-20 09:39 AM] mcganksta#0000 sounds good!, thanks [10-Mar-20 09:41 AM] mcganksta#0000 I always look fwd to the new DevLog [10-Mar-20 09:42 AM] slomes#0000 Thanks for answering our questions! {Reactions} ๐Ÿ‘ (2) [10-Mar-20 09:42 AM] ludokultur#0000 You're welcome! ๐Ÿ™‚ {Reactions} medal (2) [10-Mar-20 10:06 AM] esabab_00#0000 It will be interesting to see how the expansions of the warehouse work. Hopefully my project tracking will be able to work with the new mechanic [10-Mar-20 10:16 AM] mafi_#0000 Unmarked mystery shipping containers you say ๐Ÿค” I'm looking forward to when we actually need to manage a workforce and don't just automatically get them with the buildings... what's that? One container of grade D pioneers? I'll have it lithobrake outside your facility by the afternoon... {Reactions} OOF [10-Mar-20 10:48 AM] letsgo2u#0000 Hi @nickitynax looking foward to your posts. {Reactions} ๐Ÿ‘ [10-Mar-20 10:49 AM] letsgo2u#0000 @molp is a escrow planned? Can a 3rd party collect shipments and put them all into 1 shipment? [10-Mar-20 10:51 AM] letsgo2u#0000 Will the crates have distinct names for identification? Maybe even open the relevant contract? [10-Mar-20 10:55 AM] originalskullbearer#0000 Can the crate be removed manually or only via contract fulfilment is an important one [10-Mar-20 10:56 AM] originalskullbearer#0000 Ie can I free up my ship and just hold your possibly critical shipment to spite you or is my ship stuck with it until I deliver? [10-Mar-20 11:11 AM] rain9441#0000 :mojodWave: @nickitynax Congratulations on being a part of the Simulogics team! Can't wait to dig into the devlog about :rainnBot: bots :rainnBot: - really looking forward to entering the Electronics marketplace to build robot workforces that reduce my consumables cost! ๐Ÿ˜„ [10-Mar-20 11:20 AM] rain9441#0000 Was there any talk of including a Collateral in the shipping contracts? While it is nice to have shipping contracts, I would love to be able to ship high priced goods like PG or INF with a collateral. I would not dare trust 500k worth of INF to a player (which you can fit in one ship) and I most certainly would reward them significantly more for their services when hauling a high-collateral product. {Reactions} ๐Ÿ‘ [10-Mar-20 11:37 AM] grenademagnet#0000 It's been a while since I've checked here... Anything on production line condition repairs in our near future? [10-Mar-20 11:40 AM] esabab_00#0000 Not in the near future. They want to put in the skeleton of all the major game features that are remaining then loop back to polish things like that up. Tear down and rebuild is still the only method right now [10-Mar-20 11:42 AM] grenademagnet#0000 Ok, just wasn't sure if I needed to start budgeting funds for that or can spend willy nilly. [10-Mar-20 11:48 AM] slomes#0000 @rain9441 they wouldnt know its high value shipment tho [10-Mar-20 11:49 AM] slomes#0000 could be a bunch of H2O for all they know [10-Mar-20 11:49 AM] slomes#0000 collateral would be interesting though [10-Mar-20 11:52 AM] grenademagnet#0000 There wouldn't be much of a use for it though right? The shipper doesn't know what they're moving so they can't bring it back home and resell/use it [10-Mar-20 12:26 PM] rain9441#0000 Of course there is a use for it, if they breach the contract they are out 500k (and should get the product) [10-Mar-20 12:27 PM] rain9441#0000 I suppose it doesn't really matter because there is no contigency / smart contract behavior built in. [10-Mar-20 12:27 PM] rain9441#0000 I may start a contracting service to be the third party collateral holder... ๐Ÿค” [10-Mar-20 02:00 PM] slomes#0000 the product is not actual mats tho, its a useless item sitting in their inventory then [10-Mar-20 02:17 PM] prdgi#0000 @nickitynax Welcome to PrUn! [10-Mar-20 02:21 PM] prdgi#0000 I hope that the code for shipping contracts can be easily modified to allow for multiple items to be provisioned into a single contract. With regards to provisioning, it could be displayed as multiple provision conditions. It would really simplify hauling and logistics. [10-Mar-20 02:46 PM] djmater#0000 ^thats something i wish too, a conract that can accepet multiple items at once [10-Mar-20 04:39 PM] originalskullbearer#0000 Anyone charted the degradation on a curve yet? I know a few people have been tracking it [10-Mar-20 04:45 PM] Deleted User#0000 ask @sharlindra. She may have some info on it. [11-Mar-20 01:01 AM] sharlindra#0000 I have data between day 73 (89.8%) and day 117 (46.0%) that cover the steepest part of the logistic curve... havent charted the part before and after, but it is relatively uninteresting compared to this part I guess [11-Mar-20 09:13 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/11-settler-poll-no-more-kom/ {Embed} https://prosperousturnip.com/post/3020/03/11-settler-poll-no-more-kom/ 32% of Settlers Polled Claim They Will No Longer Use Their KOM Prov... Due to Dr. Jacob Komโ€™s recent discovery of the contagious pathogen, many settlers are passing on their kombucha rations (widely called KOM rations). https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜‚ (3) [12-Mar-20 12:47 AM] sharlindra#0000 here are the depreciation data https://docs.google.com/spreadsheets/d/1TMOqHw3j4eIxarBriJefV03KQWFDqraqkNrEz5jY-QA/edit?usp=sharing {Reactions} ๐Ÿ‘ (2) [12-Mar-20 04:50 AM] letsgo2u#0000 @rain9441 will the update to your base planner have new features or just the adjustment for game update? [12-Mar-20 05:11 AM] rubicate#0000 Thanks for the 3 new warehouses devs! [12-Mar-20 06:18 AM] prdgi#0000 @rubicate I don't see the current implementation of MUS being effective anywhere with the exception of potentially Montem. MUS would need to be cheaper than BEA. [12-Mar-20 06:19 AM] prdgi#0000 @ludokultur When choosing the current implementation of MUS how did you envisage its impact on the current meta? [12-Mar-20 06:20 AM] rubicate#0000 Montem and Proxion, but I think NS in general is expensive because there are few producers becasue there has been few uses for it. [12-Mar-20 06:20 AM] rubicate#0000 but there are two advantages you might be overlooking [12-Mar-20 06:20 AM] rubicate#0000 using the same amount of water, you produce MUS twice as fast as BEA [12-Mar-20 06:20 AM] rubicate#0000 and a HYF takes half the space of a FRM [12-Mar-20 06:21 AM] ludokultur#0000 (NS got somewhat cheaper with the update btw.) [12-Mar-20 06:22 AM] rubicate#0000 so if you are just maxing output (which is generally what rich players tend to do) MUS has a 1:4 advantage over BEA in output for a full base [12-Mar-20 06:22 AM] rubicate#0000 in low water conditions, that is [12-Mar-20 06:23 AM] rubicate#0000 even on other planets outside of Montem and Proxion I think one cargo full of NS will basically last you forever [12-Mar-20 06:24 AM] letsgo2u#0000 Why are the MUS recipes backwards? [12-Mar-20 06:25 AM] letsgo2u#0000 Look at MAT RAT all except MUS start with GRN or MAI [12-Mar-20 06:27 AM] letsgo2u#0000 Then BEA or ALG , then NUT or VEG [12-Mar-20 06:27 AM] rubicate#0000 haha, your inner OCD coming out? [12-Mar-20 06:27 AM] letsgo2u#0000 The MUS are not matching [12-Mar-20 06:27 AM] letsgo2u#0000 Yes [12-Mar-20 06:28 AM] prdgi#0000 mmmm, @rubicate they are valid points, however I would posit that MUS is far more logistically inefficient. From a logistics point of view, it makes more sense to simply grow GRN/BEA/NUT on fertile worlds and produce RAT there to ship out to the galaxy. If we slightly compromise this in order to allow for greater production, we would import ALG from high water worlds (1 ship in to make 4k RAT) If we try to make RAT on production worlds shipping in NS / GRN / VEG then we can make 1810 RAT per ship . Remember we need to beat 1904 to be better than importing RAT directly. I want to think through a water world. [12-Mar-20 06:29 AM] rubicate#0000 there are few water worlds though [12-Mar-20 06:29 AM] prdgi#0000 and all the T1 water worlds are fertile anyway [12-Mar-20 06:29 AM] rubicate#0000 also FRM takes up so crazy much space, on these valuable water worlds [12-Mar-20 06:29 AM] prdgi#0000 yes, but we need a carb (which can only be made on a fertile world) [12-Mar-20 06:31 AM] rubicate#0000 for sure [12-Mar-20 06:31 AM] rubicate#0000 MUS isn't meant to steal the show entirely though [12-Mar-20 06:31 AM] rubicate#0000 hmmm [12-Mar-20 06:31 AM] rubicate#0000 we'll just have to wait and see if it needs adjustments [12-Mar-20 06:32 AM] rubicate#0000 but it's primary "boon" is that it's so different from other plants that it unlocks new options, HYFs on a planet like vallis for instance, since it's easy enough to cargo 400 MUS to Montem regularly [12-Mar-20 06:39 AM] prdgi#0000 That would only be effective for vertical integration, but vertical integration has more strict logistics capacity [12-Mar-20 06:40 AM] prdgi#0000 GRN ALG MUS would work on worlds with H2O [12-Mar-20 06:40 AM] prdgi#0000 but that recipe does not exist. [12-Mar-20 06:40 AM] prdgi#0000 It would give 3k RAT per ship in [12-Mar-20 06:41 AM] prdgi#0000 VEG is less efficient, 2.85k RAT from 1 ship in on a water world (double the H2O usage) [12-Mar-20 06:44 AM] Deleted User#0000 but if you make GRN NUT BEA on low water planets like Vallis for own use only, I think (not sure, havenยดt done any calculations) GRN NUT MUS is an option. Needs less water and you save some area but you need NS ... [12-Mar-20 06:58 AM] prdgi#0000 That is a good point. Thanks for pointing that out. I feel the best compromise between logistically efficient and production efficient RAT production is now MUS (local prod) GRN (local prod) VEG (imported) on fertile worlds. My position has been changed. Deltas to @rubicate and @Deleted User . MUS VEG GRN is the new meta. [12-Mar-20 07:00 AM] prdgi#0000 All fertile worlds could be balanced to produce RAT with a rough 1 in 1 out shipping ratio. @rubicate , thank you for suggesting MUS. [12-Mar-20 07:02 AM] letsgo2u#0000 New base module coming up for GDPs new system? [12-Mar-20 07:02 AM] prdgi#0000 We are going to need a LOT more WEL. [12-Mar-20 07:03 AM] letsgo2u#0000 Mean MHLs [12-Mar-20 07:03 AM] letsgo2u#0000 HYF reborn? [12-Mar-20 07:05 AM] prdgi#0000 Both. A single WEL can produce 1.428 MHL / day. We need 16 for a HYF. If we refurb just before 3 months, need 8 MHL. Thus, in 90 days a single WEL can produce enough MHL to keep ~16 HYF in operation. [12-Mar-20 07:06 AM] prdgi#0000 so 2/3 HYF colonies [12-Mar-20 07:06 AM] prdgi#0000 well, 4/5s [12-Mar-20 07:08 AM] prdgi#0000 17 WEL to a colony, so about 1 WEL colony per 12.5ish HYF colonies. We need around 30-50 WEL colonies making MHL then. [12-Mar-20 07:08 AM] rubicate#0000 haha :D [12-Mar-20 07:08 AM] caiolan#0000 A minor thing unrelated but I want to say this before I forget: For those who read the labor cost charts, I know I haven't been keeping up the past couple days. This isn't me not doing it anymore, I injured myself and my computer time is limited so. Hopefully should be back to keeping up to date properly by the end of the week. {Reactions} ๐Ÿฉน (6) [12-Mar-20 07:16 AM] prdgi#0000 I propose we use FJ-078 as the MHL production system. There is CLI (T3, FJ-078d), FEO (T2, FJ-078b), HE (T3, FJ-078e) FJ-078b Would be the HUB of operations there and contain INC, SME, WEL, REF (SF production). In fact, I feel this system is so good for MHL production that GDP could almost abandon the MHL component of our SW-829c project. [12-Mar-20 07:18 AM] prdgi#0000 @originalskullbearer Thoughts? [12-Mar-20 07:18 AM] prdgi#0000 @esabab_00 Time for Katoa to SHINE! [12-Mar-20 07:52 AM] originalskullbearer#0000 @prdgi I will look at it momentarily. I try to avoid fully in-system like the plague unless the orbits are ALL low [12-Mar-20 07:52 AM] prdgi#0000 Ok, here's the profile plans without ratios, we can do that later. We need the following: ``` HE3: MO-643g, (22 COL, 11 HB1, 2 STO) H: XK-194e, (22 COL, 11 HB1, 2 STO) AMM: FJ-990e, (22 COL, 11 HB1, 2 STO) GAL: FJ-079a, (14 EXT, 9 HB1, 2 STO) REF: FJ-078b, (13 REF, 4 HBB, 5 HB1, 2x STO) MHL: FJ-078b, (17 WEL, 12 HB1, 2 STO) HE: FJ-078e, (22 COL, 11 HB1, 2 STO) INC: FJ-078b, (30x INC, 12x HB1, 1x STO) SME: FJ-078b, (20x SME, 10x HB1, 2x STO) FEO: FJ-078b, (14 EXT, 9 HB1, 2 STO) CLI: FJ-078d, (14 EXT, 9 HB1, 2 STO) I: FJ-078b, (20 BMP, 20 HB1, 2 STO) O: Katoa HCP: Etherwind FLX: FJ-561a, (16 CHP, 3 HB1, 9 HB2, 1 HBB, 2 STO) LST: FJ-561a, (14 EXT, 9 HB1, 2 STO) ``` [12-Mar-20 07:52 AM] prdgi#0000 @originalskullbearer we can make SF on site [12-Mar-20 07:53 AM] prdgi#0000 Its a seriously good system imo [12-Mar-20 07:53 AM] prdgi#0000 for mhl* [12-Mar-20 07:53 AM] prdgi#0000 and fuel really [12-Mar-20 07:53 AM] originalskullbearer#0000 Yes in the South arm I had planned out this fuel setup previously [12-Mar-20 07:54 AM] originalskullbearer#0000 Although I typically want to REF on the GAL planet [12-Mar-20 07:54 AM] originalskullbearer#0000 Mostly cause shipping the GAL sucks [12-Mar-20 07:54 AM] prdgi#0000 We'd add a warehouser/project manager to FJ-078b to coordinate imports and exports. [12-Mar-20 07:54 AM] originalskullbearer#0000 But this maximizes your throughput if you can manage the shipping [12-Mar-20 07:55 AM] originalskullbearer#0000 The biggest issue is going to be shipping the HE, maybe the CLI, however the build rate on MHL is so slow you won't be shipping frequently so that works out [12-Mar-20 07:56 AM] originalskullbearer#0000 But you might be in a situation where jumping out into the neighboring sun and jumping back is way faster/cheaper [12-Mar-20 07:56 AM] originalskullbearer#0000 Since the rest is all located on site that works out neatly [12-Mar-20 07:57 AM] prdgi#0000 We could also make the NS on JF-561a (really just for katoa area use, though its likely cheaper to make nearer to where it can be used more effectively. (Etherwind, Prom, Boucher, so make on FO-705d). But bring h2o from SM-945c, and N from FJ-561h [12-Mar-20 07:58 AM] originalskullbearer#0000 One other thing to consider, can you come up with a nicely ratiod base that incorporates the full setup on site so that instead of 3-4 specialists you get the same throughput with 3-4 integrated bases? [12-Mar-20 07:58 AM] prdgi#0000 it would be far better to specialize so we can take advantage of experts to a greater extend. [12-Mar-20 07:58 AM] originalskullbearer#0000 NS is shippable so you don't have to aggressively restrict, but shipment frequency needs to be considered [12-Mar-20 07:59 AM] originalskullbearer#0000 Fair point [12-Mar-20 07:59 AM] prdgi#0000 Most T1 water worlds are in prom space, so it makes more sense to make NS there for them to minimise hauling time. [12-Mar-20 07:59 AM] originalskullbearer#0000 It just puts a potential weakness of rl into your chain [12-Mar-20 08:00 AM] originalskullbearer#0000 What's Rubi's NS chain? [12-Mar-20 08:00 AM] prdgi#0000 with the warehouser model new producers and supplies can be slotted in efficiently and cheaply [12-Mar-20 08:00 AM] prdgi#0000 he makes it on Montem [12-Mar-20 08:00 AM] prdgi#0000 which is not ideal, but hes completely vertically integtrated [12-Mar-20 08:00 AM] originalskullbearer#0000 Does MHL take FE or STL? [12-Mar-20 08:00 AM] prdgi#0000 FE [12-Mar-20 08:00 AM] originalskullbearer#0000 Ok [12-Mar-20 08:00 AM] originalskullbearer#0000 It's TRU that's AL [12-Mar-20 08:00 AM] prdgi#0000 THough we could use excess O to make STL for PT [12-Mar-20 08:01 AM] originalskullbearer#0000 ๐Ÿค” [12-Mar-20 08:01 AM] originalskullbearer#0000 Yeah, that needs to be considered [12-Mar-20 08:02 AM] prdgi#0000 And RAT could be made on SM-748a Electronica [12-Mar-20 08:03 AM] prdgi#0000 GRN MUS NUT [12-Mar-20 08:03 AM] originalskullbearer#0000 Sounds inappropriate [12-Mar-20 08:03 AM] originalskullbearer#0000 Who is this green fellow and why must he...? [12-Mar-20 08:03 AM] prdgi#0000 OVE could be made on FJ-078b from the C and H [12-Mar-20 08:04 AM] originalskullbearer#0000 Anyway I love MUS irl so I'm excited to see the change [12-Mar-20 08:04 AM] caiolan#0000 I used to love MUS... then I discovered I'm allergic. Now I imagine RAT comes with an allergy risk. Wait, no, it had NUT already. [12-Mar-20 08:04 AM] prdgi#0000 well, PE first [12-Mar-20 08:05 AM] prdgi#0000 DW import from Boucher/Ether [12-Mar-20 08:05 AM] originalskullbearer#0000 Consumables ship so well that only the heavy ones really need to be made more local unless you are going with my suggestion to make a mid-tier player infrastructure in the South arm... [12-Mar-20 08:05 AM] prdgi#0000 EXO on site importing ALO from WN-716a [12-Mar-20 08:05 AM] originalskullbearer#0000 But I just want to make sure you are planning for reasons [12-Mar-20 08:05 AM] prdgi#0000 PT from STL [12-Mar-20 08:06 AM] prdgi#0000 REP if we import INF and build a FS [12-Mar-20 08:06 AM] originalskullbearer#0000 There is an excellent pair of planets for AL production out there near FJ, I haven't looked for so long tho [12-Mar-20 08:06 AM] prdgi#0000 So pretty much we can make all consumables nearby to it [12-Mar-20 08:06 AM] prdgi#0000 with very few imports [12-Mar-20 08:07 AM] letsgo2u#0000 Only restricted by ships [12-Mar-20 08:07 AM] originalskullbearer#0000 I mean, I love the South arm, if you are mid-tier+ it's a beautiful set of systems with just the right amount of spread to really feel like a space empire game should I think [12-Mar-20 08:07 AM] prdgi#0000 South being Prom arm? [12-Mar-20 08:07 AM] originalskullbearer#0000 Yes [12-Mar-20 08:07 AM] originalskullbearer#0000 Cardinal by default MU NAV orientation [12-Mar-20 08:07 AM] prdgi#0000 Centered around Boucher, the GDP empire [12-Mar-20 08:08 AM] originalskullbearer#0000 Yes [12-Mar-20 08:08 AM] prdgi#0000 join us [12-Mar-20 08:08 AM] prdgi#0000 give in to the dark side ~~anakin~~ skullbearer [12-Mar-20 08:09 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/687648360228061185/1ftyeu.jpg?ex=6814c3f0&is=68137270&hm=9fad0d50d11c9a4ba4d7c339185fb7fc78f725f7082033153d77c7d2a53512dd& [12-Mar-20 08:09 AM] prdgi#0000 ๐Ÿ™‚ [12-Mar-20 08:09 AM] originalskullbearer#0000 That's you @prdgi btw [12-Mar-20 08:09 AM] prdgi#0000 jkomut calls me palpatine [12-Mar-20 08:09 AM] originalskullbearer#0000 Ahhhh [12-Mar-20 08:09 AM] originalskullbearer#0000 Just knew you when you were younger [12-Mar-20 08:10 AM] originalskullbearer#0000 Autocorrect be killing me today [12-Mar-20 08:10 AM] prdgi#0000 heh [12-Mar-20 08:10 AM] prdgi#0000 So anyway, this would be a fantastic project for the major corps to collaborate on [12-Mar-20 08:10 AM] originalskullbearer#0000 I can still type faster on my phone than most of y'all can with all 10 fingers [12-Mar-20 08:10 AM] prdgi#0000 We should put it to the senate [12-Mar-20 08:10 AM] originalskullbearer#0000 Yes [12-Mar-20 08:10 AM] originalskullbearer#0000 ๐Ÿ‘ โœ… [12-Mar-20 08:11 AM] originalskullbearer#0000 I'm all in favor of realling testing HYF to the limit [12-Mar-20 08:11 AM] prdgi#0000 for sure, lets do it. [12-Mar-20 08:11 AM] originalskullbearer#0000 Though I want to see AQP Aquaponics with a fish by-product every 7 production days [12-Mar-20 08:12 AM] originalskullbearer#0000 Same as HYF otherwise [12-Mar-20 08:12 AM] prdgi#0000 @molp is blissfully unaware of the senate's power [12-Mar-20 08:12 AM] originalskullbearer#0000 Little bigger, more cost [12-Mar-20 08:12 AM] originalskullbearer#0000 ๐Ÿ•ต๏ธโ€โ™‚๏ธ [12-Mar-20 08:12 AM] prdgi#0000 I don't think anyone has explained it to the devs actually [12-Mar-20 08:13 AM] originalskullbearer#0000 ๐Ÿ•ต๏ธโ€โ™‚๏ธ ๐Ÿ•ต๏ธโ€โ™‚๏ธ [12-Mar-20 08:13 AM] prdgi#0000 maybe we could add @nickitynax to @sharlindra's dungeon {Reactions} ๐Ÿ‘ [12-Mar-20 08:13 AM] originalskullbearer#0000 Pffft [12-Mar-20 08:13 AM] originalskullbearer#0000 Just there tho [12-Mar-20 08:13 AM] originalskullbearer#0000 Can't see naught else [12-Mar-20 08:14 AM] prdgi#0000 fo sho [12-Mar-20 08:14 AM] molp#0000 I think I made myself clear today.. rebellions and pseudo-governments will not be tolerated ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/687649673443409920/unknown.png?ex=6814c52a&is=681373aa&hm=4388b255969182734ec34bf609ac5dca6a18f64632b7f03a4c86b3efed0d3bb9& {Reactions} ๐Ÿ˜‚ (2) [12-Mar-20 08:14 AM] prdgi#0000 Tomorrows headlines: "Devs react with disproportionate force" {Reactions} ๐Ÿค” [12-Mar-20 08:15 AM] originalskullbearer#0000 @prdgi never seen again [12-Mar-20 08:15 AM] prdgi#0000 "Help! Help! I'm being repressed!" [12-Mar-20 08:15 AM] originalskullbearer#0000 ๐Ÿคฃ [12-Mar-20 08:15 AM] originalskullbearer#0000 Oh I see the writer has noticed [12-Mar-20 08:30 AM] franss22#0000 anyone else hyped for aurora c#? [12-Mar-20 08:31 AM] prdgi#0000 yes, ofc [12-Mar-20 08:32 AM] prdgi#0000 anyways, I need to sleep. gnite all [12-Mar-20 08:32 AM] prdgi#0000 !levels [12-Mar-20 08:32 AM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [12-Mar-20 08:33 AM] prdgi#0000 still on top @originalskullbearer [12-Mar-20 08:34 AM] mcganksta#0000 I made the top 20 [12-Mar-20 08:34 AM] originalskullbearer#0000 At this point I don't think anyone is even close to me [12-Mar-20 08:34 AM] originalskullbearer#0000 !rank [12-Mar-20 08:34 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/687654741999616026/card.png?ex=6814c9e2&is=68137862&hm=fc266aa5594a7072ad41b4d9c925b15b87ea9deae1f3397961bb15e59f77a511& [12-Mar-20 08:34 AM] franss22#0000 lmao im 10th [12-Mar-20 08:34 AM] franss22#0000 and i havent talked almost at all here for like a month [12-Mar-20 08:34 AM] originalskullbearer#0000 !rank @catfiz [12-Mar-20 08:34 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/687654829757300812/card.png?ex=6814c9f7&is=68137877&hm=4e62e8480261d80d4a67766a2ce3e1d3e100590a766f6f25a5ce5b2accfa5373& [12-Mar-20 08:34 AM] originalskullbearer#0000 Oh it worked [12-Mar-20 08:35 AM] kovus#0000 @saganaki Now seems good: https://prosperousturnip.com/post/3020/03/12-breaking-katoa-quarantined/ {Embed} https://prosperousturnip.com/post/3020/03/12-breaking-katoa-quarantined/ Breaking - Katoa Quarantined After much deliberation in the Galactic Senate, the measure passed with a super majority. Katoa is to be quarantined, effective immediately. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [12-Mar-20 08:36 AM] originalskullbearer#0000 Pfffft LOL harsh [12-Mar-20 08:36 AM] originalskullbearer#0000 Harsh me, for saying such a thing [12-Mar-20 08:37 AM] mcganksta#0000 That made me chuckle [12-Mar-20 08:37 AM] originalskullbearer#0000 I did volunteer [12-Mar-20 08:37 AM] mcganksta#0000 ....to be quarnantined [12-Mar-20 08:38 AM] franss22#0000 katoa's got corona? [12-Mar-20 08:38 AM] originalskullbearer#0000 Almost there @mcganksta ..... [12-Mar-20 08:38 AM] originalskullbearer#0000 Still rocking an extra n [12-Mar-20 08:38 AM] kovus#0000 @franss22 No, it's "just a shithole." [12-Mar-20 08:39 AM] originalskullbearer#0000 Pffft hahahaha [12-Mar-20 08:39 AM] mcganksta#0000 I am from Texas...don't judge me [12-Mar-20 08:39 AM] kovus#0000 @originalskullbearer told us all so. :) [12-Mar-20 08:39 AM] originalskullbearer#0000 It's terrible and I can't stop laughing [12-Mar-20 08:39 AM] franss22#0000 lol [12-Mar-20 08:39 AM] franss22#0000 katoa gonna commit katoxit [12-Mar-20 08:40 AM] franss22#0000 katout, montexit, promaway [12-Mar-20 08:41 AM] originalskullbearer#0000 katoagone works {Reactions} ๐Ÿ‘ [12-Mar-20 08:41 AM] franss22#0000 yeah [12-Mar-20 08:41 AM] originalskullbearer#0000 Montexit for sure [12-Mar-20 08:41 AM] franss22#0000 im not sold on promaway tho [12-Mar-20 08:41 AM] originalskullbearer#0000 Promitakeoff? [12-Mar-20 08:41 AM] originalskullbearer#0000 Hmmm [12-Mar-20 08:42 AM] mcganksta#0000 Just Non-Prom [12-Mar-20 08:42 AM] mafi_#0000 I'm alarmed I'm in the top 20 for that leaderboard... [12-Mar-20 08:42 AM] franss22#0000 maybe promitout [12-Mar-20 08:43 AM] franss22#0000 and katoagone [12-Mar-20 08:45 AM] originalskullbearer#0000 Yeah Promitout [12-Mar-20 08:47 AM] prdgi#0000 Katitulate - when they surrender to us. [12-Mar-20 09:44 AM] rubicate#0000 @molp I'm trying to do an FX trade on NCC/ICA, but it appears that the FX is a bit broken, the backend isn't matching the offers and requests so we are stuck in a negative spread. [12-Mar-20 09:44 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/687672426019946526/unknown.png?ex=6814da5a&is=681388da&hm=79aee017f513115bd88ab7f7aeea57d0f82ccdc7250b9795b8aeedc5ca30d0f9& [12-Mar-20 09:44 AM] rubicate#0000 been like that for a minute now though a browser refresh [12-Mar-20 09:45 AM] rain9441#0000 So just curious - who sold the NV2 last week? ๐Ÿค” [12-Mar-20 09:56 AM] franss22#0000 ive lost the game [12-Mar-20 10:14 AM] mafi_#0000 Did... did you just make all of us lose The Game? [12-Mar-20 10:34 AM] esabab_00#0000 As always on the hunt for new planetary projects. WAR are included now: http://prun.basedesigner.com/projects/ [12-Mar-20 10:40 AM] franss22#0000 yes [12-Mar-20 11:53 AM] originalskullbearer#0000 What happens if you build a WAR with no ADM? [12-Mar-20 11:53 AM] originalskullbearer#0000 who manages the prices? [12-Mar-20 11:56 AM] esabab_00#0000 price is stuck at default until someone builds ADM [12-Mar-20 02:55 PM] slomes#0000 Is there a link to the actual patch notes with MM changes and all? [12-Mar-20 04:17 PM] ludokultur#0000 https://com.prosperousuniverse.com/t/release-notes-presence/2011 [12-Mar-20 04:23 PM] letsgo2u#0000 @slomes did you want hard numbers? ๐Ÿ˜„ [12-Mar-20 04:24 PM] slomes#0000 yes [12-Mar-20 04:26 PM] slomes#0000 I like reading patch notes with the actual number changes etc. It's both entertaining, and informative. [12-Mar-20 04:27 PM] letsgo2u#0000 @molp is it possible to provide content of a shipment before it got accepted by the other party? [12-Mar-20 04:33 PM] prdgi#0000 @ludokultur Can we get a Corporate Warehouse corp project? Ability to build on multiple planets, and ability to expand. All corp members have access to the inventory {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/687775389702946890/unknown.png?ex=6814917f&is=68133fff&hm=e62f00725b662529331979000cf113ccacf49e506e744e36df2cc2dff0553f28& [12-Mar-20 04:34 PM] slomes#0000 that would be lit [12-Mar-20 04:35 PM] catfiz#0000 *Randomly quotes me* [12-Mar-20 04:39 PM] rain9441#0000 If anyone is interested in an updated base planner spreadsheet I've got v1.3 of my base planner here: https://docs.google.com/spreadsheets/d/1kwCCI94wwb68tryu4jYZS9wNxDL7nAsvl-k61JvkZTc/edit?usp=sharing It has been updated with the recipe changes, new features, and a snapshot of the market today. {Embed} https://docs.google.com/spreadsheets/d/1kwCCI94wwb68tryu4jYZS9wNxDL7nAsvl-k61JvkZTc/edit?usp=sharing Master Base Planner v1.3 Base Planner Planet,FO-705c,VERSION 1.3,HELP / INFO - HOVER HERE,Habitation,INFO Fertility Bonus,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total INFO RESOURCES,Planet,Resource,Type,Conc,u/day EXT,FO-705c,HAL,MINERAL,24%,17.14,1,CM,25,0 EXT,FO-705c,L... https://images-ext-1.discordapp.net/external/byz9dHwNhnrwiC0oRDfmtyaX__rmsRAbpvPBmaCxIJ0/https/lh4.googleusercontent.com/IbG-oVtrkKLQ6JViTgtC1qsiCtFK-Uz7rU6ie0fwNV6Jv-bBSOmWNBJPUgdZv1toNmp7uk2Emg%3Dw1200-h630-p [12-Mar-20 04:43 PM] thegravycompanygc#0000 @rain9441 I started using your spreadsheet last night, what an amazing tool (and makes my spreadsheet efforts, while epic in their own right, seem so inefficient) {Reactions} rainnThumbsup [12-Mar-20 04:50 PM] prdgi#0000 @rain9441 Thats a nice spreadsheet. Good job. [12-Mar-20 05:01 PM] mcganksta#0000 question, where is the total land usage..... [12-Mar-20 05:02 PM] letsgo2u#0000 @rain9441 i know you looking into that sheet linking thing to improve further. For the mean time can you maybe add a export import section where we set by hand what gets exporter (material left over after any usage on base) and what gets imported (set by hand on a units/day) basis [12-Mar-20 05:03 PM] letsgo2u#0000 maybe add a "destination" field as well either drop down or text field [12-Mar-20 05:03 PM] letsgo2u#0000 we could enter or select what planet it comes from and where it wouild gfo [12-Mar-20 05:05 PM] rain9441#0000 Total land usage is actually by the population [12-Mar-20 05:05 PM] rain9441#0000 Not sure why it is there, but thats where it is... [12-Mar-20 05:05 PM] rain9441#0000 @slomes - MM buy/sell changes: https://docs.google.com/spreadsheets/d/19omr453MooJPUFIKN-eas7Icp6QS9ZmIUQdpV068mIQ/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/19omr453MooJPUFIKN-eas7Icp6QS9ZmIUQdpV068mIQ/edit?usp=sharing MM Changes - Presence MM Changes - Presence Ticker,Old MM Buy,New MM Buy,Change,Change (%),Old MM Sell,New MM Sell,Change,Change (%) SF,6,6,,,16,16,, FF,9,9,,,24,24,, H2O,10,10,,,, MCG,12,12,,,36,36,, NA,25,25,,,, DW,31,31,,,75,75,, FEO,16,32,16,100.0%,, O,32,32,,,, LST,25,34,9,36.0%,, SIO,14,38,2... https://images-ext-1.discordapp.net/external/EVWN2cYiSym2I91oqm-Fhy5Cl-Z0M5r2kdhmLK99RDo/https/lh5.googleusercontent.com/Lrbs2LpwK2SZs3k0d20PGeLmcRw_ysEyaH__BiWHRUbhWwLQDk42ToLrPCQyDngXqAlhK0zjHg%3Dw1200-h630-p [12-Mar-20 05:06 PM] rain9441#0000 SIO with an astounding 170% increase in MM buy value, FEO w/ a 100%, CUO, ALO, and TIO w/ 100% increases as well [12-Mar-20 05:06 PM] rain9441#0000 Agriculture seeing a 20% reduction [12-Mar-20 05:07 PM] rain9441#0000 BSE with a surprise buff, 58% higher now [12-Mar-20 05:07 PM] rain9441#0000 BTA with a surprise nerf! ๐Ÿ‘Ž [12-Mar-20 05:07 PM] letsgo2u#0000 not suprise was announced in release notes ๐Ÿ˜› [12-Mar-20 05:08 PM] rain9441#0000 true [12-Mar-20 05:08 PM] rain9441#0000 But a bigger nerf than Agriculture, big surprise to me [12-Mar-20 05:10 PM] rain9441#0000 The FEO at 32 is a bit awkward but interesting ๐Ÿ™‚ [12-Mar-20 05:11 PM] rain9441#0000 ๐ŸŒถ๏ธ stuff! [12-Mar-20 05:11 PM] slomes#0000 thx! [12-Mar-20 05:39 PM] rain9441#0000 @letsgo2u i think i'd need to understand more what you are looking for, as export/importing is more of a multi-base feature. [12-Mar-20 05:41 PM] letsgo2u#0000 let me make a copy and show you [12-Mar-20 05:51 PM] letsgo2u#0000 send you a dm [12-Mar-20 06:51 PM] rain9441#0000 Gladi - you looking for setting up the import/export or seeing the imports/exports? Feels like the former, but i dont know what that would actually do since it is computing imports/exports on the right hand side [12-Mar-20 07:07 PM] mcganksta#0000 So how long do you think the fuel price gouging will last..... [12-Mar-20 07:08 PM] prdgi#0000 @mcganksta The FF situation will remain unchanged until I can refurbish both my HE3 and REF colonies [12-Mar-20 07:08 PM] prdgi#0000 I'm waiting on INF. [12-Mar-20 07:09 PM] mcganksta#0000 That was actually a tongue in cheek comment ๐Ÿ˜‚ [12-Mar-20 07:09 PM] mrtcsmith#0000 I was holding onto SF until the price went up to match the input cost of H [12-Mar-20 07:15 PM] rain9441#0000 Possible problem w/ shipping contracts. If you take on a shipping contract and the person simply fulfills the payment but never provisions, will the shipper get a breach? [12-Mar-20 07:15 PM] rain9441#0000 I accidently made a bad LM to ship goods and cant fulfill the provisioning, but i fulfilled the payment, and i'm pretty sure the other person is going to breach and there is nothing they can do [12-Mar-20 07:25 PM] mcganksta#0000 In unrelated news: they closed my college and my daughter's entire school district [12-Mar-20 07:29 PM] letsgo2u#0000 @rain9441 it would simply be a easier overview instead in the heap of information [12-Mar-20 07:30 PM] rain9441#0000 Ah [12-Mar-20 07:31 PM] rain9441#0000 Might be able to fit it in, i left the input areas super large for maximum flexibility (you could just use this w/ all t1 buildings to find profitable ventures). [12-Mar-20 07:31 PM] rain9441#0000 Maybe color coded input/output rows would be beneficial as a way to see it? [12-Mar-20 07:39 PM] letsgo2u#0000 but not all inputs are imported and not all outputs are exported [12-Mar-20 07:39 PM] letsgo2u#0000 or planned to be [12-Mar-20 09:19 PM] mcganksta#0000 anyone got a base on YO-312e [12-Mar-20 09:25 PM] defenestrator1235#0000 lol no [12-Mar-20 09:26 PM] mcganksta#0000 man, that was almost bad, doing a haul from there to Monty, and the ship flight calculator screwed me, and i had to much extra FF, so cold not load the cargo [12-Mar-20 10:23 PM] kovus#0000 Are the faction names & codes reserved, or is it possible for a corporation to imitate them? [12-Mar-20 10:24 PM] defenestrator1235#0000 good question [12-Mar-20 10:25 PM] kovus#0000 Hopefully noone gets any evil ideas to do so, but I figure I'd ask. [12-Mar-20 10:25 PM] defenestrator1235#0000 renames to Neo Charter Exploration [12-Mar-20 10:26 PM] defenestrator1235#0000 company name: Neo Charter Exploration [12-Mar-20 10:26 PM] defenestrator1235#0000 code: NCC [13-Mar-20 03:58 AM] rubicate#0000 just name your new company Hydration Timeout {Reactions} ๐Ÿ˜ (3) [13-Mar-20 04:12 AM] prdgi#0000 They allow a whole heap of characters in account names. You could use "moIp" with an upper i instead of l. [13-Mar-20 04:12 AM] prdgi#0000 The letters that look all matrix like [13-Mar-20 04:12 AM] prdgi#0000 Emojis work too [13-Mar-20 04:13 AM] prdgi#0000 Well, in comp names [13-Mar-20 04:57 AM] ausecko#0000 > anyone got a base on YO-312e @mcganksta I'd say Kaihatsu, Food&Fabric, Bob Industries, Starlifters Ltd. and Shake 'n' Bake do? [13-Mar-20 08:01 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/13-zytkow-mechanicals-new-passenger-ship/ {Embed} https://prosperousturnip.com/post/3020/03/13-zytkow-mechanicals-new-passenger-ship/ Zytkow Mechanicals Announces New Executive Starship Artist rendering Zytkow Mechanicals presents the Vogoltic P5700! https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [13-Mar-20 09:41 AM] rain9441#0000 Another issue came up for me in shipping yesterday. I made a shipping contract for LSE from montem to prom and everything went well. I changed the LSE to LDE, but I didn't select the full name (Lightweight structural element) from the dropdown. It still let me create the shipping order, and even though it said LSE as the item type, the contract was for LDE. [13-Mar-20 09:41 AM] rain9441#0000 So the UI had a validation error but the backing component still had the old value and was able to submit [13-Mar-20 09:45 AM] molp#0000 Yeah, the autocomplete inputs are kind of broken at the moment. There exists a ticket for that but we haven't had the time to fix it yet. [13-Mar-20 11:50 AM] esabab_00#0000 I am on the hunt for a few things:. 1) anyone with unused planet or system naming rights they are interested in selling in game (no RMT) 2) a player with at least one ship they want to make money off hauling 24/7 in the Centrality system area (SM-607). 3) someone with a deep interest in pricing things and data visualization (especially if you have some data visualization experience) [13-Mar-20 11:55 AM] esabab_00#0000 Contact me if you are interested or have any leads [13-Mar-20 01:53 PM] letsgo2u#0000 @esabab_00 naming option is with every run of PrUn, right? [13-Mar-20 01:54 PM] esabab_00#0000 Yes, if the game is reset your naming rights are available again. [13-Mar-20 01:55 PM] esabab_00#0000 If the test server is in your backer level you can also go and name things on the test server...but not many people log in to the test server [13-Mar-20 02:01 PM] thegravycompanygc#0000 @esabab_00did you get an email for that access? [13-Mar-20 02:04 PM] letsgo2u#0000 ๐Ÿ‘‹ [13-Mar-20 02:04 PM] esabab_00#0000 if the test server is in your backer package you can access it with no extra steps. Just go to apex.staging.prosperousuniverse.com [13-Mar-20 02:16 PM] thegravycompanygc#0000 Sweet, thanks! I know what I'm doing tonight :) [13-Mar-20 02:16 PM] esabab_00#0000 Thanks to @letsgo2u for a planet name. If anyone else has one they wanna part with I'm willing to pick up two more [13-Mar-20 05:44 PM] name_dunno9952#0000 Didnt know people were giving those away. I am willing to buy naming rights also (for in game currency) [13-Mar-20 06:33 PM] slomes#0000 SAME [13-Mar-20 06:49 PM] catfiz#0000 I feel like the devs would frown apon that :P [13-Mar-20 06:52 PM] mcganksta#0000 way way WAY off topic....anyone play space engineers [13-Mar-20 06:54 PM] catfiz#0000 I gave it like 30 minutes and deemed it too complicated, no one else I knew played it so I didn't bother spending time learning it. [13-Mar-20 06:57 PM] mcganksta#0000 i need a game to tide me over until CP 2077 [13-Mar-20 06:58 PM] mcganksta#0000 i am over Ark....more so Wildcard Studios, I just cant get back into SWTOR...... [13-Mar-20 06:58 PM] rain9441#0000 Factorio :rainnBot: [13-Mar-20 06:58 PM] rain9441#0000 But i'm a bit biased [13-Mar-20 07:04 PM] mcganksta#0000 i will try the demo [13-Mar-20 07:09 PM] slomes#0000 play Oxygen Not Included [13-Mar-20 07:17 PM] slomes#0000 Here are a couple of my favorites: Oxygen Not Included, Long Dark, Cultist Simulator, Rimworld, Heat Signature, Hyper Light Drifter, Neo Scavenger, Reassembly, Prey, Witcher 3, Frostpunk, Xcom 2, and Don't Starve [13-Mar-20 07:17 PM] slomes#0000 all solo player games tho [13-Mar-20 07:17 PM] catfiz#0000 Well, Don't Starve has a multiplayer [13-Mar-20 07:18 PM] catfiz#0000 Xcom does too [13-Mar-20 07:18 PM] catfiz#0000 Kinda [13-Mar-20 07:18 PM] slomes#0000 well yea, Don't Starve Together ^^ I wouldnt count Xcom as multiplayer [13-Mar-20 07:19 PM] catfiz#0000 Well, you can fight each other, I would still count it [13-Mar-20 07:20 PM] catfiz#0000 But it will take 8 hours to find someone to match with :P [13-Mar-20 08:09 PM] originalskullbearer#0000 I'm enjoying Factorio, Avorion, and now Oxygen Not Included [13-Mar-20 08:18 PM] slomes#0000 as an engineer ONI should be great for you [13-Mar-20 08:19 PM] slomes#0000 given it throws one problem after another at you to solve [13-Mar-20 08:19 PM] slomes#0000 and sciency math plays a role [13-Mar-20 08:25 PM] lemonsoup#0000 I'm an engineer and I find ONI finicky and annoying [13-Mar-20 08:43 PM] mcganksta#0000 @originalskullbearer I think I looked at avorion...not sure [13-Mar-20 10:40 PM] slomes#0000 its messy, true [14-Mar-20 12:57 AM] jmac_420#0000 i found that an interesting consequence of the warehouse and shipping contracts update is that big/medium sized players have near 0 reasons to put up profitable buy and sell contracts [14-Mar-20 01:02 AM] jmac_420#0000 new players have trouble sniping good LM contracts to resell on exchane worlds [14-Mar-20 01:36 AM] mrtcsmith#0000 I have noticed that too, the resources I usually pick up have dried up [14-Mar-20 05:58 AM] prdgi#0000 People spending heaps on money in Aust atm. I've been working 12hr days trying to keep our shelves full. Not enough time for PrUn! [14-Mar-20 06:09 AM] prdgi#0000 Sales up nation wide > 60%! JIT inventories are not designed for this sustained growth in demand. Consistent 20% growth above normal projected growth for at least 2 weeks. [14-Mar-20 06:20 AM] prdgi#0000 I can't wait for everyone just to slow down their purchasing. It's not like there's any production shortage. [14-Mar-20 06:21 AM] nreif#0000 @prdgi Noooooo. A lot of purchasing is great for the new players. The prices go : [14-Mar-20 06:22 AM] nreif#0000 https://tenor.com/view/to-infinity-and-beyond-toy-story-buzz-light-year-woody-gif-4104435 {Embed} https://tenor.com/view/to-infinity-and-beyond-toy-story-buzz-light-year-woody-gif-4104435 2 infinity https://images-ext-1.discordapp.net/external/BMZkCkKZAFkkgZXPx5OPY52NdTEpyuH5Tr--c7qtp64/https/media.tenor.co/images/3f4a7f84e31271d4d317b86f6426eb5a/raw [14-Mar-20 06:22 AM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/688346364043984938/card.png?ex=6814ab02&is=68135982&hm=2ce0b36304e07d62a64ca9308d7451baa8620c6c77325d5d2e48843e1b0ca8b5& [14-Mar-20 06:23 AM] nreif#0000 Some prices would be higher if price bands didn't exist. [14-Mar-20 07:00 AM] prdgi#0000 Nah, see in Australia we generally have integrity and oppose price hikes during a crisis. PrUn price gouging is an entirely different matter. I get the sentiment I suppose, I'm just exhausted. [14-Mar-20 07:05 AM] nreif#0000 @prdgi That is why you guys haven't had a recession in the last 29 years. [14-Mar-20 07:06 AM] prdgi#0000 Hold up a minute, I said nothing about our politicians having integrity and accurately reporting things. We haven't had a recession because mining. [14-Mar-20 07:07 AM] nreif#0000 And because of your government's good economic policy. [14-Mar-20 07:07 AM] prdgi#0000 During the major downturns over that time they've made some good decisions for sure. [14-Mar-20 07:08 AM] prdgi#0000 Things will calm down now with the ban on non-essential gatherings [14-Mar-20 07:09 AM] prdgi#0000 https://7news.com.au/lifestyle/health-wellbeing/coronavirus-australia-mass-gatherings-of-more-than-500-banned-c-743464 {Embed} https://7news.com.au/lifestyle/health-wellbeing/coronavirus-australia-mass-gatherings-of-more-than-500-banned-c-743464 Australia shuts down: Non-essential mass gatherings banned Prime Minister Scott Morrison announced the ban on Friday, after meeting with state premiers, senior ministers and health authorities. https://images-ext-1.discordapp.net/external/GEpVuoyxN_od8HEMl6oP_-1CJQHugVsnf4EOqJaECCw/%3Fimwidth%3D1024/https/images.7news.com.au/publication/C-743464/a19a0b66361e20430e7222b2cd33315cd58d9478-16x9-x0y0w1920h1080.jpg [14-Mar-20 12:32 PM] esabab_00#0000 We need a building that takes 1 area. Can be completely without any kind of use. Just so I don't have to look at 499/500 area and be sad [14-Mar-20 12:33 PM] esabab_00#0000 "White Elephant Barn" [14-Mar-20 12:34 PM] catfiz#0000 *Has 8 space left* [14-Mar-20 12:35 PM] catfiz#0000 *Builds 8 shrines* [14-Mar-20 12:35 PM] esabab_00#0000 Plenty of Room for 8 white elephant barns [14-Mar-20 12:35 PM] esabab_00#0000 Oh new idea [14-Mar-20 12:35 PM] esabab_00#0000 We can have multiple shrines. One named for each dev [14-Mar-20 12:35 PM] catfiz#0000 A cat shrine? [14-Mar-20 12:35 PM] esabab_00#0000 Then we can see who people want to shrine [14-Mar-20 12:36 PM] catfiz#0000 Hmm, good idea [14-Mar-20 12:36 PM] esabab_00#0000 I'm sure there are some Molp cultists already [14-Mar-20 12:36 PM] catfiz#0000 Oh yeah, molp will get the most I think [14-Mar-20 12:37 PM] esabab_00#0000 Maybe a general purpose Shrine to the Faceless Dev as well [14-Mar-20 12:38 PM] catfiz#0000 What about a 5 area shrine with all the stone devs in a circle around you? [14-Mar-20 05:23 PM] rain9441#0000 I have another fun spreadsheet to share if people are interested in helping manage consumables and imports/exports across multiple colonies. This one is a bit more advanced tho and requires fancy javascript snippets in the console: https://docs.google.com/spreadsheets/d/1x-cPtr4DE5OCTQB2qero-CAsIuuSnO3t5Biiv3ivI_s/edit#gid=992135889 {Embed} https://docs.google.com/spreadsheets/d/1x-cPtr4DE5OCTQB2qero-CAsIuuSnO3t5Biiv3ivI_s/edit Master Storage and Consumables 1.0 Input VERSION 1.0,HELP / INFO - HOVER HERE First visit all of your colonies by clicking on each one with the BS menu. Next, copy this and paste it in the browser console. It will display an encoded string and automatically copy it to the clipboard if you are using Chrome.,... https://images-ext-1.discordapp.net/external/ybcHWXImbAY8uR682GFqd5DngvsSbl86gaZDSf6oGME/https/lh5.googleusercontent.com/limdWG-CJdVIRrtIubiN06aTKHct3CxPmVb0J7sqM6H8l3Z0tibvVzwR73WR3QyuERHOFicG4A%3Dw1200-h630-p [14-Mar-20 05:23 PM] rain9441#0000 ^^ That is a sample run against my account [14-Mar-20 06:34 PM] defenestrator1235#0000 can someone do something about sybil [14-Mar-20 07:01 PM] defenestrator1235#0000 yea [14-Mar-20 07:09 PM] rain9441#0000 I would much prefer they don't do that, as that would affect players who aren't Sybil [14-Mar-20 07:09 PM] rain9441#0000 You can already manipulate Sybil's price by lowering the sell order a bit and then buying his order up. [14-Mar-20 07:50 PM] mcganksta#0000 Do you think it would be an issue if I created a Reddit page for PrUn [14-Mar-20 07:53 PM] mcganksta#0000 in the meantime: [14-Mar-20 07:53 PM] mcganksta#0000 https://www.reddit.com/r/gamingsuggestions/comments/fiswmy/prosperous_universe/?utm_source=share&utm_medium=web2x {Embed} https://www.reddit.com/r/gamingsuggestions/comments/fiswmy/prosperous_universe/?utm_source=share&utm_medium=web2x r/gamingsuggestions - Prosperous Universe 0 votes and 0 comments so far on Reddit https://images-ext-1.discordapp.net/external/so9YIWImP6a4ID6kc1p8m7PP3qwqua-LQ7nBEZo9NMk/%3Fauto%3Dwebp%26s%3D1bc2a518c217c37ea1a49cdc23cbf849e41629a8/https/external-preview.redd.it/2BXNnCJP1ieFpITmuK_s7F7wzGaFnROcUf_aphSmjis.jpg [14-Mar-20 07:54 PM] mcganksta#0000 upvote that Shizz [14-Mar-20 08:01 PM] irem_isle#0000 I dislike penny warring but I'm also not wild about most of the proposed solutions {Reactions} medal ๐Ÿ‘ (2) [14-Mar-20 08:23 PM] mcganksta#0000 a daily limit per item maybe?....although I would have gone over it today, listing/relisting bids for B / L fabs [14-Mar-20 09:15 PM] originalskullbearer#0000 Probably a fee for relisting within 1% of the price of a just closed order [14-Mar-20 09:17 PM] originalskullbearer#0000 If you sell and then list more then no fee [14-Mar-20 09:17 PM] originalskullbearer#0000 If you need to make a gross price change no fee [14-Mar-20 09:18 PM] esabab_00#0000 If anyone is a logging in type of user over on my site I am experimenting with some new stuff. If you hit the market groups link you can create groups of items and do a prototype market depth heatmap plot for the past few days. Data in the system is limited right now to pioneer and settler supplies on the Katoa CX {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/688571739432550444/unknown.png?ex=6814d427&is=681382a7&hm=8d8f1597e11c7d05a850dbd36093d2c374bdb5c400409c257091ca889ae6a405& [14-Mar-20 09:25 PM] mcganksta#0000 So, it is coming down to Off World Trading Company or Avorion...for my next game [15-Mar-20 12:52 AM] sintheras#0000 Bought Avorion just yesterday. Join the hypetrain! [15-Mar-20 01:48 AM] jmac_420#0000 can we please get some choatic people elected on the CX worlds [15-Mar-20 01:48 AM] jmac_420#0000 these governors are too rational [15-Mar-20 01:48 AM] jmac_420#0000 too logical and stable [15-Mar-20 02:00 AM] catfiz#0000 *sad* [15-Mar-20 03:25 AM] szedalt#0000 I have some spare cash and thinking about starting a corporation. I have quite blur idea about what it really is. Will I get two corporate ships to operate or I have to manage it with the existing ones? I guess the corp is more like a separate user isn't it? [15-Mar-20 03:26 AM] catfiz#0000 The corp doesn't really do anything, you get a chat option, that's about it. [15-Mar-20 03:27 AM] szedalt#0000 Hm... I leave it be then ๐Ÿ™‚ Thx! [15-Mar-20 03:27 AM] catfiz#0000 Lol, sure [15-Mar-20 05:16 AM] corlis#0000 i left my 3 cents in reddit too ๐Ÿ˜„ [15-Mar-20 05:19 AM] corlis#0000 is Avorion singleplayer or multiplayer? [15-Mar-20 07:03 AM] originalskullbearer#0000 both [15-Mar-20 07:04 AM] originalskullbearer#0000 The multiplayer isn't going to be like an epic difference, though later in the game players can build entire systems of infrastructure if they choose to [15-Mar-20 07:04 AM] originalskullbearer#0000 though it's hardly necessary [15-Mar-20 07:04 AM] originalskullbearer#0000 You will mostly find that some of the easy cash options have been claimed by other players and such [15-Mar-20 07:04 AM] originalskullbearer#0000 There is the opportunity to form an alliance and share ships/infrastructure [15-Mar-20 07:06 AM] originalskullbearer#0000 When you play single player you can have a massive AI controlled fleet doing things like mining, trading, even combat. In multiplayer it's limited to activity in 5-6 sectors of space, which can still be inclusive of a massive set of ships and stations, but does really prevent you from making a huge independent empire. [15-Mar-20 07:06 AM] originalskullbearer#0000 Ship building can be both tedious and fun. The documentation is not... awesome [15-Mar-20 07:07 AM] originalskullbearer#0000 Definitely watch some ship building tutorials [15-Mar-20 07:08 AM] originalskullbearer#0000 Some of the controls for ship building though you will see in tutorials were removed, to my great sadness as an Engineer who uses CAD frequently, as they made it a bit more annoying imho [15-Mar-20 07:09 AM] originalskullbearer#0000 You can be extremely creative or you can do it like me and build space efficient ships :)https://cdn.discordapp.com/attachments/682224420525309988/687761093421957223/unknown.png {Embed} https://cdn.discordapp.com/attachments/682224420525309988/687761093421957223/unknown.png https://media.discordapp.net/attachments/682224420525309988/687761093421957223/unknown.png?ex=68152cee&is=6813db6e&hm=b30390aea12ec9f5bf22663812972d161ad5df354ed49942d030cc6fa6df4634& [15-Mar-20 07:10 AM] originalskullbearer#0000 Here's a ship of another guy on the same server who seems to play 16 hours a day.... he achieved this massive ship with easily 100 times the value of mine in like 2 dayshttps://cdn.discordapp.com/attachments/682224420525309988/687335714542714897/20200311162625_1.jpg {Embed} https://cdn.discordapp.com/attachments/682224420525309988/687335714542714897/20200311162625_1.jpg https://media.discordapp.net/attachments/682224420525309988/687335714542714897/20200311162625_1.jpg?ex=6814f244&is=6813a0c4&hm=218f4a2a3b4fc2c036c085fc0a19b66ed4e4227eaf2430b5d6d99790452ecccd& [15-Mar-20 07:10 AM] originalskullbearer#0000 As far as ship designs his is still very simple, but you can download other player's designs. Everything from Star Wars and Star Trek ships to Firefly and just crazy creations [15-Mar-20 07:11 AM] originalskullbearer#0000 A lot of people I think never bother to make a ship all on their own, just download them and use those, make modifications as you go. [15-Mar-20 07:11 AM] originalskullbearer#0000 Pretty is not necessarily functional in the game so it's all about personal preference. [15-Mar-20 07:20 AM] mcganksta#0000 Just can't decide [15-Mar-20 07:21 AM] mcganksta#0000 But I am leaning towards Avorion [15-Mar-20 08:12 AM] lunikon#0000 SpaceX livestream time [15-Mar-20 08:15 AM] lunikon#0000 One of those boring Starlink launches ๐Ÿ˜ƒ [15-Mar-20 08:15 AM] prdgi#0000 no bed time, please , i need to sleep not distract on awesome space stuff [15-Mar-20 08:15 AM] lunikon#0000 But first time a booster flies a fifth time [15-Mar-20 08:15 AM] prdgi#0000 link? [15-Mar-20 08:16 AM] prdgi#0000 I'll compromise, I'll watch on my phone in bed [15-Mar-20 08:16 AM] lunikon#0000 SpaceX.com I guess ๐Ÿ™‚ [15-Mar-20 08:18 AM] prdgi#0000 The fog off the rocket is awesome [15-Mar-20 08:24 AM] lunikon#0000 Abort, thatโ€™s exciting ๐Ÿ˜‰ [15-Mar-20 08:24 AM] prdgi#0000 Oh snap [15-Mar-20 08:30 AM] lunikon#0000 Well, better than a fireball I guess [15-Mar-20 09:20 AM] rain9441#0000 What are the chances we can get an "Autoprovision" checkbox on our shipping contracts? [15-Mar-20 09:20 AM] rain9441#0000 I'd hate to think that someone wants to haul some of my stuff from montem to prom because they just "happen to be strolling through that area," and then I dont fulfill the provision for 2 days. {Reactions} ๐Ÿ’ฏ (4) medal ๐Ÿ‘€ [15-Mar-20 09:31 AM] letsgo2u#0000 Or preprovision [15-Mar-20 09:32 AM] rain9441#0000 Secondly, since there is now support for unique inventory items as opposed to type+count combos, perhaps we could make and use disposable storage containers that can hold multiple goods for easier shipping of bulk assorted items :mojodThink: [15-Mar-20 09:32 AM] rain9441#0000 (Give them an inch, they ask for 34 miles) {Reactions} ๐Ÿ˜ฎ [15-Mar-20 09:33 AM] rain9441#0000 I wonder, can I contract a shipment of SHPT#76059? [15-Mar-20 09:45 AM] rain9441#0000 And since I'm on the topic of random feature requests... I think that the CX is one of the most powerful things in the universe as it is a gathering point and trade hub for a lot of goods. The fact that it resides ON the planet Promitor makes it so every transaction requires an additional dropoff/pickup step that goes through the CX (Inefficient). I really think that the best case for a CX is for it to be an orbital body in some system and allow for upgrades and/or features added on to the CX later to reduce the safe distance in which you can drop in via FTL (Thus allowing ships to use minimal amounts of SF and time to approach and dock the CX). Taking the CX off prom also greatly reduces the S-tier overpowered nature of the planet. {Reactions} pla [15-Mar-20 09:47 AM] rain9441#0000 That's not to say Prom shouldn't also have a CX... I think the CXs are critical to gameplay experience. Without a CX on the planet, I would've just quit due to boredom. The CX is a both a mechanic and the UI in which we play the game, so it is fundamentally required for players to be able to trade on planets with a CX like experience (as opposed to LMs, which are not a good user experience). {Reactions} h_ [15-Mar-20 09:53 AM] corlis#0000 couldnt agree more. The whole micromanagment nightmare this game is draining on my fun quite alot. LMs, CXs and how to sell and use goods needs an overhaul. [15-Mar-20 09:59 AM] rain9441#0000 I have a lot of strong recommendations for what I would love to see in the next universe (as does dozens of people in this channel). I don't want to list them out as requests, but rather just summarize them with one powerful statement. If the server is reset, or we start fresh w/ a new universe, I will pick a planet that has a CX and the basic resources (H2O and H, maybe FE/O as well if they are there) so that we can support basic DW, RAT, and OVE production. No interest in playing on any other planet. ๐Ÿ˜ฆ [15-Mar-20 10:01 AM] rain9441#0000 Vallis may have been the most ideal planet, but since it didn't have a CX, it was not successful. [15-Mar-20 10:03 AM] rain9441#0000 Prom seems like it was successful even though it didn't have H because it could just buy OVE from MM (and ignore the H resource entirely). They could also buy Bfabs w/o FEO/LST/H [15-Mar-20 10:46 AM] mcganksta#0000 I think, if resources are better grouped by system, and the STL between same system planets is looked at, then maybe it will work. Also, maybe a second starter planet within each major system, 2 Proms, 2 Monty ....well no one wants to Kotoa's (lol) each with a CX or maybe a orbital CX that feeds two starter planets and we allow transactions from the surface of each planet or orbit of the station....i know this bends the rules of planetary movement/orbit...but it is a game [15-Mar-20 10:47 AM] mcganksta#0000 of course this is just talking out loud, and in no way is to say that I don't thoroughly enjoy the game as is [15-Mar-20 10:48 AM] lunikon#0000 we're way ahead of you but I'm not sure what I can disclose yet ๐Ÿ™‚ {Reactions} prun (5) [15-Mar-20 10:48 AM] mcganksta#0000 of course you are!!!! [15-Mar-20 10:48 AM] lunikon#0000 (with that I refer to the general idea of CX on planets being too powerful) [15-Mar-20 10:54 AM] rain9441#0000 Oh for sure [15-Mar-20 10:55 AM] rain9441#0000 I'm of the belief you are not short of plans! {Reactions} ๐Ÿค˜ (2) [15-Mar-20 11:06 AM] thegravycompanygc#0000 I actually prefered starting off CX - it's a space game :) [15-Mar-20 11:26 AM] thegravycompanygc#0000 @rain9441 take a look at my PKG idea I posted, I know provisioning my T3 base is a pain [15-Mar-20 11:41 AM] thegravycompanygc#0000 I really enjoy the elaborate supply chains, but we need a way to make it easier to maintain once the complexity grows [15-Mar-20 11:45 AM] esabab_00#0000 What do you think the #1 change would be to help make it easier? [15-Mar-20 12:06 PM] thegravycompanygc#0000 For my own spreadsheet, I've started rounding up to the nearest 100 or 10 (depending on item and price, SC does not get rounded) as loading a boat is just too tedious with long lists. I really think an easier interface to move cargo [15-Mar-20 12:08 PM] thegravycompanygc#0000 It was actually easier when I was off CX, I could just fulfil the orders into my boat. But now, I need to pull over the right amount of each SKu with a rather clunky interface [15-Mar-20 12:14 PM] thegravycompanygc#0000 Especially when trying to not overfill a ship, it's tough. I'm running a prefab base, so getting the most per ship is important. But loading 91 LST, 12 COF, 32 FLX etc is annoying [15-Mar-20 12:14 PM] esabab_00#0000 Yeah I know what you mean. An unload all would be nice too [15-Mar-20 12:16 PM] thegravycompanygc#0000 Especially on mobile [15-Mar-20 12:22 PM] corlis#0000 which mobile [15-Mar-20 12:23 PM] corlis#0000 iphone users cant play the game ๐Ÿ˜‰ [15-Mar-20 12:23 PM] thegravycompanygc#0000 I only have time on a PC at night, so all my ships are time to hit the CX at night, then I do my planets in the morning [15-Mar-20 12:24 PM] thegravycompanygc#0000 android, I use Puffin [15-Mar-20 12:25 PM] esabab_00#0000 I used to do more on my phone but eventually just did the same thing you did and timed everything out to land at the right times [15-Mar-20 12:26 PM] thegravycompanygc#0000 When the flight time changes by three hours after clicking accept is really screws things up [15-Mar-20 12:27 PM] thegravycompanygc#0000 As an aside, while i make these big lists of things I complain about, this game is a blast with a great community [15-Mar-20 12:29 PM] corlis#0000 > When the flight time changes by three hours after clicking accept is really screws things up @thegravycompanygc A Bug i have been complaining about since. Uhm December the least ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ [15-Mar-20 04:52 PM] originalskullbearer#0000 Yes indeed [15-Mar-20 05:57 PM] rain9441#0000 ~~anyone have 6 RG on prom?~~ Good now! [15-Mar-20 05:57 PM] rain9441#0000 ~~๐Ÿ™‚~~ [15-Mar-20 07:50 PM] esabab_00#0000 Anyone interested in working on some data collection of planet base counts? Hopefully someone interested in the Promitor and/or Montem areas of the Universe? I could offer a modest weekly stipend. Training on how to do it would not take more than 10 minutes [15-Mar-20 07:58 PM] sirtylerm#0000 What exactly do you mean by planet base counts? Just the number of bases on a planet? [15-Mar-20 08:00 PM] esabab_00#0000 Yeah tracking the number of bases on planets over time [15-Mar-20 08:03 PM] sirtylerm#0000 Just out of curiosity, what do you plan on using this data for? Trying to monitor player population? [15-Mar-20 08:04 PM] mcganksta#0000 esabab it the keeper of Data..... [15-Mar-20 08:05 PM] esabab_00#0000 http://prun.basedesigner.com/exchanges [15-Mar-20 08:05 PM] esabab_00#0000 you can plot it out over time [15-Mar-20 08:05 PM] esabab_00#0000 there's a tool built into the site that lets you make whatever planet groups you want and it uses the site's data to plot them but you have to be logged in to create and save a group [15-Mar-20 09:13 PM] jmac_420#0000 as usual katoa is dead last [15-Mar-20 09:28 PM] rain9441#0000 Is there any way to forgive a contract instead of making another player breach it? [15-Mar-20 09:29 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/688936863800623169/unknown.png?ex=6814d6b4&is=68138534&hm=f58885ad7f5a978a9955eb309f5b886decca4c37a0598b8445ba453815fd0126& [15-Mar-20 09:29 PM] rain9441#0000 This hardly seems fair for the other player... [15-Mar-20 09:29 PM] rain9441#0000 Or is that a breach against me? It is unclear [15-Mar-20 10:15 PM] originalskullbearer#0000 Put the wrong amount in? [15-Mar-20 10:15 PM] originalskullbearer#0000 I've asked this before and the answer was not at this time [15-Mar-20 10:16 PM] originalskullbearer#0000 On the list but not a priority since a few breaches is a small impact to rating [15-Mar-20 10:18 PM] originalskullbearer#0000 I don't like it as I feel that the back end should likely already be 98% there for a forgive, as they already have a partial fill mechanism and an closing mechanism for unfilled contracts. I would think it would be as simple as a button which would close the contract with no breach and create a new contract where the breaching player must fulfill any money or goods back or face the actual breach [15-Mar-20 10:20 PM] originalskullbearer#0000 Maybe require the cancellation to be confirmed by both players? Both players must click the "end contract with return of all goods or money" or the option for the compliant player to "end contract with no fault" which would not require return of goods or money. [15-Mar-20 10:20 PM] originalskullbearer#0000 If both players choose to end and return it creates any contract(s) to set obligation to return the goods just using a normal contract. [15-Mar-20 10:21 PM] rain9441#0000 Honestly i'm not too worried about returning anything, just a "hey, both parties agree to just void the contract and dont do anything else" [15-Mar-20 10:21 PM] rain9441#0000 Was the wrong product [15-Mar-20 10:22 PM] rain9441#0000 If I'm the one getting the breach, i'm good with it. I just dont want to put it a hit on Mumbo's rating because I gave him money and got nothing out of it [15-Mar-20 10:30 PM] mcganksta#0000 I hate penny price wars....be bold, make a jump or wait in line [15-Mar-20 10:31 PM] mcganksta#0000 With that...I am off to ๐Ÿ›๏ธ [15-Mar-20 10:32 PM] mcganksta#0000 ๐Ÿ’ค ๐Ÿ’ค ๐Ÿ’ค [16-Mar-20 06:21 AM] prdgi#0000 The first 4 batches of my ALO are listed on WN-716a 80 per ALO. 1 batch listed in each of NCC and ICA, and 2 listed in CIS. [16-Mar-20 08:29 AM] rain9441#0000 Penny wars are just a symptom of collusion. If you and your competition are over supplying and the price is not falling, then you are accepting that you will only sell a portion of what you should be selling. [16-Mar-20 08:40 AM] mcganksta#0000 No,I mean on buy orders [16-Mar-20 08:41 AM] mcganksta#0000 Buying x+0.01. Frustrating [16-Mar-20 09:27 AM] sooibot#0000 Penny wars are one thing (if you have a sell price in mind, and want to be "first in line") - but bracketing is another thing (trying to arbitrage within a market). Don't conflate the two - although both are utterly stupid [16-Mar-20 09:56 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/16-slave-master-blessed-hobby-to-career/ {Embed} https://prosperousturnip.com/post/3020/03/16-slave-master-blessed-hobby-to-career/ Slave Master Feels Blessed That She Was Able to Turn Her Hobby Into... Speaking with reporters about how lucky she is to be pursuing her lifeโ€™s passion, Sharlinda of Shared Drinks Ltd said yesterday she would always feel grateful for the turn of events. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [16-Mar-20 10:15 AM] letsgo2u#0000 My chat messages are not going through ๐Ÿ˜ซ [16-Mar-20 10:15 AM] defenestrator1235#0000 uh oh [16-Mar-20 10:16 AM] letsgo2u#0000 Ingame [16-Mar-20 10:16 AM] letsgo2u#0000 I see others [16-Mar-20 10:16 AM] letsgo2u#0000 But mine wont send [16-Mar-20 10:16 AM] defenestrator1235#0000 reload? [16-Mar-20 10:16 AM] letsgo2u#0000 Tried [16-Mar-20 10:17 AM] letsgo2u#0000 Even logged in on a incognito session on chrome. No dice [16-Mar-20 10:18 AM] defenestrator1235#0000 tell devs [16-Mar-20 10:18 AM] letsgo2u#0000 @gopheratl get her 4% promitor 17% [16-Mar-20 10:19 AM] letsgo2u#0000 4% Etherwind [16-Mar-20 10:21 AM] mcganksta#0000 Meanwhile, I made this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689131294042357846/05grqoa2v4f31.jpg?ex=6814e307&is=68139187&hm=d584a90e6e32733c87b13f2c18ac9f872f859efe1092dba5ef9fbe439da39925& [16-Mar-20 10:22 AM] letsgo2u#0000 Someone give gopher etherwinds % [16-Mar-20 10:28 AM] corlis#0000 Done ๐Ÿ˜‰ [16-Mar-20 10:42 AM] letsgo2u#0000 Thanks. Still cant send messages ๐Ÿ˜ซ [16-Mar-20 12:27 PM] thegravycompanygc#0000 Reacting to the dev notes, the biggest thing I'm seeing is the potential hard or soft base limit. I completely understand why to encourage trading, but at the same time multiple bases encourage shipping, which is a great boost to new players. Be curious what the limit would be [16-Mar-20 12:27 PM] thegravycompanygc#0000 I really don't know what the answer is, but it is a great question [16-Mar-20 12:30 PM] djmater#0000 @petertaylortx someone is trying to steal my business!! [16-Mar-20 12:33 PM] caiolan#0000 A lot of the soft/hard cap stuff depends on implementation. If, say, after 5 bases building more bases starts requiring, say, "Command Support Modules" in addition to the CM, the soft cap is 5, but it can be exceeded by paying more. A hard cap really depends on the numbers. [16-Mar-20 12:39 PM] esabab_00#0000 Ships need similar thinking. Once ships are out if you can get as many as you want then you run into similar problems. [16-Mar-20 12:42 PM] rain9441#0000 The Civilization series has all sorts of game mechanics in place (different in each one) that add flavor to the "tall vs wide" and dimishing returns of expansion. As do a lot of the 4x strategy games [16-Mar-20 12:43 PM] esabab_00#0000 Something like communications infrastructure might be a way to add more used products to the economy and it could be a limiter for both bases and ships. Put them on some kind of cost growth curve so you can grow as big as you want but the costs increase a lot. That may just encourage account smurfing tho [16-Mar-20 12:44 PM] sharlindra#0000 I dont know, I thought everyone knew I was coined the Ice Queen, suggesting I am a simple slave driver is quite regrettable... *looks for her special whip* [16-Mar-20 12:45 PM] thegravycompanygc#0000 Maybe once the higher teirs get more developed thatll help too. Why bother maintaining that consumables base when you making all this money on X [16-Mar-20 12:46 PM] rain9441#0000 That is definitely a thing. [16-Mar-20 12:47 PM] thegravycompanygc#0000 And (to counter my earlier rant), the current inventory transfer system makes sense too. If your only running 5 bases it's not too hard to move inventory around. But at 15 bases it's just too much hassle [16-Mar-20 12:49 PM] esabab_00#0000 that all depends on the kind of bases you're running. If you are doing electronics or something that requires trading a bunch of small parts around even with a small number of bases it can be less than fun. Multi item contracting would be nice to deal with that [16-Mar-20 12:56 PM] thegravycompanygc#0000 @esabab_00 very true, just loading up supplies for technicians is a pain, let alone engineers [16-Mar-20 12:58 PM] thegravycompanygc#0000 But ironically, higher teirs shipping is so much less volume and weight that you can leave bases alone for days no problem [16-Mar-20 01:00 PM] thegravycompanygc#0000 Again, proving very good game balancing. Can't run 10 T1 bases, but you can go big at T2 and T3 [16-Mar-20 01:04 PM] rain9441#0000 I still run the T1 and T2 counterparts of the T3 base myself, there is no reason to add risk by not producing the entire chain yourself [16-Mar-20 01:06 PM] rain9441#0000 EG, if you are making ALE, you want the FP, the ORC, the LAB for DDT, the CHP for CL, and the INC for C. Otherwise a shortage of C on the market destroys you. [16-Mar-20 01:59 PM] thegravycompanygc#0000 And that absolutely makes sense. Im running my LAB without HMS. Once there's more players (and the current group moves up) maybe it will become more stable [16-Mar-20 03:11 PM] esabab_00#0000 Sticking all my money in the mattress instead of the stock market is paying some serious returns right now [16-Mar-20 03:24 PM] rubicate#0000 50 cargo contracts issued! :radgob: [16-Mar-20 03:35 PM] corlis#0000 btw a just general question [16-Mar-20 03:35 PM] corlis#0000 do buildings detoriate even when not used? [16-Mar-20 03:36 PM] kovus#0000 Yes. [16-Mar-20 03:49 PM] mcganksta#0000 is anyone making N? [16-Mar-20 03:59 PM] rubicate#0000 I am [16-Mar-20 03:59 PM] rubicate#0000 there are also two other players on another N planet [16-Mar-20 03:59 PM] rubicate#0000 not sure if there are more than us 3 [16-Mar-20 04:00 PM] rubicate#0000 (obviously there are players making small amounts of N on low-N planets as well) [16-Mar-20 04:01 PM] mcganksta#0000 are you using all you make? [16-Mar-20 04:01 PM] mcganksta#0000 in the near future, I will need some [16-Mar-20 04:01 PM] esabab_00#0000 Anyone looking for small business loans in CIS? [16-Mar-20 04:01 PM] nreif#0000 Me. [16-Mar-20 04:01 PM] esabab_00#0000 I just did a loan with you. Need to diversify [16-Mar-20 04:01 PM] nreif#0000 OK. [16-Mar-20 04:02 PM] rubicate#0000 McGanksta I used a lot of N but not all of it, I'm cargoing it to Montem in mass now to sell my excess [16-Mar-20 04:03 PM] rain9441#0000 Esabab - I'm in the same position, my mattress is turning more into gold each day - so quick I wonder if I've got the midas touch. [16-Mar-20 04:03 PM] rain9441#0000 But not in prun! Here it is invest invest invest invest! [16-Mar-20 04:03 PM] mcganksta#0000 @rubicate I will reach out to you soon, see if we can make a deal [16-Mar-20 04:04 PM] rubicate#0000 how about investing in some prefab producers, BSE is criminally expensive for a good while now [16-Mar-20 04:04 PM] esabab_00#0000 I recently spent 3 million NCC on prefabs so I've done my part [16-Mar-20 04:05 PM] thegravycompanygc#0000 Prefabs limit all expansion [16-Mar-20 04:05 PM] rain9441#0000 So much is expensive. [16-Mar-20 04:05 PM] rain9441#0000 What *isnt* expensive these days? [16-Mar-20 04:06 PM] thegravycompanygc#0000 (and consumables and C and ...) [16-Mar-20 04:07 PM] rubicate#0000 RAT is usually only 15 - 20 bucks above MM buy so it's pretty acceptable [16-Mar-20 04:07 PM] mcganksta#0000 C is all over the place..some days up above 400, other days , not so much [16-Mar-20 04:08 PM] esabab_00#0000 do you want to C something? [16-Mar-20 04:09 PM] esabab_00#0000 behold the glory of shipping contracts {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689218720647741531/unknown.png?ex=68148bb4&is=68133a34&hm=c6c529c729fb024700603ec06c12315b0ee1bfc1f88d7890334449953ca1effb& [16-Mar-20 04:09 PM] rain9441#0000 ๐Ÿ™ [16-Mar-20 04:09 PM] rain9441#0000 The C god has arrived to save us! [16-Mar-20 04:09 PM] esabab_00#0000 Nah I bought up all that C, not selling it [16-Mar-20 04:09 PM] esabab_00#0000 gonna use it all [16-Mar-20 04:14 PM] rain9441#0000 C is one of those things that you kind of want to make yourself. Shouldn't be that much traded. I have 16 INC myself across 3 planets. [16-Mar-20 04:14 PM] rain9441#0000 But perhaps that means it *should* be specialized for expert bonus at the same time? ๐Ÿค” [16-Mar-20 04:15 PM] nreif#0000 I have 2 and I am going to build 1 more, all thanks to @esabab_00 's loan. [16-Mar-20 04:25 PM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689222906470727700/700_1893.jpg?ex=68148f9a&is=68133e1a&hm=0e0cc21cbd24fb739268feced39d5ba9ff8fd40d2fa1c6bccae244bea31160c7& [16-Mar-20 04:35 PM] nreif#0000 Part of discord is down. [16-Mar-20 04:35 PM] nreif#0000 I lost a sever. [16-Mar-20 04:36 PM] nreif#0000 The problem is I can't remember which one. [16-Mar-20 04:36 PM] nreif#0000 I just remembered. [16-Mar-20 04:38 PM] nreif#0000 That's what you get when you are in too many servers. [16-Mar-20 04:58 PM] nreif#0000 Test. [16-Mar-20 04:59 PM] nreif#0000 Yay! [16-Mar-20 04:59 PM] nreif#0000 We are one of the lucky few servers. [16-Mar-20 05:04 PM] rubicate#0000 classic [16-Mar-20 05:10 PM] lulw6061#0000 Discord is back pog [16-Mar-20 05:10 PM] nreif#0000 Yay! [16-Mar-20 08:44 PM] ianvg#0000 Hey question. Do you guys know why Vallis and Motem seem to have aprox the same CoGC requirements even though Montem has nearly 3x as many bases (128 vs 320) [16-Mar-20 08:44 PM] ianvg#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689288015017017376/unknown.png?ex=6814cc3d&is=68137abd&hm=ed963f1fbc16aa005811f92306fc72f8bdb14733ac5bdabea20e71a4e13d8c3c& [16-Mar-20 08:45 PM] catfiz#0000 Hmm, is it making up for the last upkeep phases? [16-Mar-20 08:46 PM] ianvg#0000 That I don't know. Vallis had a huge number of new players who ended up getting purged so our CoGC has been on strike for weeks (if not over a month) [16-Mar-20 08:46 PM] irem_isle#0000 I'm guessing it's because they doubled the available plots for CX planets [16-Mar-20 08:46 PM] irem_isle#0000 and it's done in proportion to the plots or something like that [16-Mar-20 08:47 PM] ianvg#0000 Yeah I'm thinking that it just hasnt recalculated since the inactive purges [16-Mar-20 08:47 PM] irem_isle#0000 but I don't actually know [16-Mar-20 08:47 PM] ianvg#0000 But yeah, I'm trying to figure out if its an intended feature of if this is a bug of somesort. [16-Mar-20 08:48 PM] catfiz#0000 Lol, I wanna see them try to double to cost [16-Mar-20 08:48 PM] catfiz#0000 People will revolt! [16-Mar-20 08:48 PM] ianvg#0000 No one on Vallis has put anything towards the CoGC due to the really massive number of resources required [16-Mar-20 08:49 PM] catfiz#0000 Yeah, and it's Vallis [16-Mar-20 08:50 PM] esabab_00#0000 if vallis went on strike when the player base was bigger the bill due wont drop until it hits the next upkeep cycle [16-Mar-20 08:50 PM] esabab_00#0000 so you have to pay that big bill off to get it to drop on the next round [16-Mar-20 08:53 PM] ianvg#0000 I understand why its like that, but thats a little silly [16-Mar-20 08:53 PM] ianvg#0000 The population on Vallis is like half what it was when the strike happened due to inactive purges [16-Mar-20 09:01 PM] esabab_00#0000 Fixed a few bugs in this thing I'm working on and added a bit more data. Would this type of tool be useful or interesting to anyone? The data entry for it is kind of annoying so debating on how far to go with it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689292195164848204/unknown.png?ex=6814d021&is=68137ea1&hm=287aeb4d9f7422d2b24789ce44fabd5c3a225171ec5ce8e8acca1a24db64137d& [17-Mar-20 02:26 AM] arsenyzvonar#0000 This is insane. How the hell Katoa PG market went from zero to one hundred so darn quick? Can't sell any at all. Orders are being placed quicker than they're being sold. Invested so much, now had to demolish POL because of its uselessness [17-Mar-20 02:29 AM] arsenyzvonar#0000 Shit happens, I know, it was a mistake to build one, but man... Now I don't even have money to keep my BMP and PP1s operational [17-Mar-20 02:30 AM] sharlindra#0000 but PG is still at 30 CIS? thats crazy expensive [17-Mar-20 02:35 AM] arsenyzvonar#0000 On average, selling PG at 30 CIS would be making you ~1400 CIS per day per POL, if you would even be able to sell it [17-Mar-20 02:37 AM] arsenyzvonar#0000 Even a single PP1 that produces BDE gives me like 2.4k a day [17-Mar-20 02:37 AM] sharlindra#0000 I guess prices on Katoa are slightly different, but my POLs on Prom should be makin gover 2400 ICA/day with PG for 30 ICA each... and it never goes that cheap on Prom [17-Mar-20 02:39 AM] sharlindra#0000 but I guess Umbra woul be a much better place for POLs anyway [17-Mar-20 02:39 AM] arsenyzvonar#0000 Not sure how would you get these numbers [17-Mar-20 02:40 AM] sharlindra#0000 I forgot POL was Chemistry, its my experts bumping the numbers up, for some reason I thought it was Manufacturing [17-Mar-20 02:40 AM] arsenyzvonar#0000 Ah [17-Mar-20 02:41 AM] arsenyzvonar#0000 Do you buy all the stuff or do you produce some of the resources needed? [17-Mar-20 02:45 AM] arsenyzvonar#0000 Because according to the tool that I use, if you're buying all the res, even with, say, 110% efficiency there's no way you'd be making more than 1.8k a day [17-Mar-20 02:46 AM] arsenyzvonar#0000 Ah, wait, I think I got you [17-Mar-20 02:46 AM] arsenyzvonar#0000 By those numbers I mean not the money you get from selling everything, but profit only [17-Mar-20 02:48 AM] arsenyzvonar#0000 On Prom, you indeed would be producing roughly 2.5k worth of PG every day, but only 1.4k would turn into profit with 30 CIS pricing [17-Mar-20 02:55 AM] sharlindra#0000 yeeah I did not check the CIS prices and Id have 128% eff with pristine lines... should repair them again, sigh [17-Mar-20 04:54 AM] mrtcsmith#0000 I think you are priced too high? I took 600 PG from sell orders before your first message about the price and the price is still exactly the same now from the same seller. [17-Mar-20 04:59 AM] sharlindra#0000 before the New Year surge, PG went for 15-20 each so yeah, I think it is terribly expensive :D [17-Mar-20 06:24 AM] slomes#0000 Does this make anyone else happy too? ^^ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689434086158106655/Hortus_500.png?ex=6814ab87&is=68135a07&hm=c5df0478a3bb02a10ceab9ec3e69576dc94f4d3481087fca58063eabff00ac21& [17-Mar-20 06:25 AM] letsgo2u#0000 100% [17-Mar-20 06:26 AM] slomes#0000 eh, You can't have it all [17-Mar-20 06:26 AM] slomes#0000 :P [17-Mar-20 06:26 AM] slomes#0000 500/500 > clean population numbers imo [17-Mar-20 06:27 AM] slomes#0000 Gladi go eat :D [17-Mar-20 06:27 AM] letsgo2u#0000 Someone got rains latest Google sheet? [17-Mar-20 06:27 AM] slomes#0000 yep [17-Mar-20 06:27 AM] letsgo2u#0000 Iam eating [17-Mar-20 06:28 AM] slomes#0000 https://docs.google.com/spreadsheets/d/1kwCCI94wwb68tryu4jYZS9wNxDL7nAsvl-k61JvkZTc/edit#gid=1884208544 {Embed} https://docs.google.com/spreadsheets/d/1kwCCI94wwb68tryu4jYZS9wNxDL7nAsvl-k61JvkZTc/edit Master Base Planner v1.3 Base Planner Planet,FO-705c,VERSION 1.3,HELP / INFO - HOVER HERE,Habitation,INFO Fertility Bonus,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total INFO RESOURCES,Planet,Resource,Type,Conc,u/day EXT,FO-705c,HAL,MINERAL,24%,17.14,1,CM,25,0 EXT,FO-705c,L... https://images-ext-1.discordapp.net/external/byz9dHwNhnrwiC0oRDfmtyaX__rmsRAbpvPBmaCxIJ0/https/lh4.googleusercontent.com/IbG-oVtrkKLQ6JViTgtC1qsiCtFK-Uz7rU6ie0fwNV6Jv-bBSOmWNBJPUgdZv1toNmp7uk2Emg%3Dw1200-h630-p [17-Mar-20 06:28 AM] letsgo2u#0000 ๐Ÿฅ ๐Ÿฅ [17-Mar-20 06:28 AM] slomes#0000 ๐Ÿ‘Œ [17-Mar-20 06:55 AM] nreif#0000 > before the New Year surge, PG went for 15-20 each so yeah, I think it is terribly expensive :D @sharlindra After the new year surge I bought a bunch of it for 22 NCC. [17-Mar-20 09:01 AM] rain9441#0000 @arsenyzvonar It's hard to make PG competitively when you aren't on the MG planet. Building POL on Katoa is fine for personal use, but the actual material - H and MG - are going to come from Umbra or the gas giant. Ask yourself this, if everyone else is making PG on Umbra, why would they sell you MG at a reasonable rate? You're getting gouged. [17-Mar-20 09:02 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/17-study-apex-update-increase-gdp/ {Embed} https://prosperousturnip.com/post/3020/03/17-study-apex-update-increase-gdp/ Study - New APEX Update Increased GDPโ€™s Stranglehold on the Economy... After days of in-depth analysis, Frederick VonHaughnโ€™s team of statisticians from the University of Prima-Etherwind have determined that corporation GDPโ€™s stranglehold has tightened significantly on the economy. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [17-Mar-20 09:03 AM] rain9441#0000 The truth is that Umbra POL is quite lucrative, but Katoa POL is not due to the fact that MG is not shipped to Katoa and sold at a reasonable rate. You should also be making your own GRN and C to support your POL, otherwise you'll get gouged there too. [17-Mar-20 09:04 AM] mcganksta#0000 that moment when you go to drop a shipment, and you realize somehow it was taken out of the cargo hold and put in your base inventory........ [17-Mar-20 09:04 AM] rain9441#0000 (Umbra and CR-911b also have a chemistry CoGC, which adds a free 25% efficiency...) [17-Mar-20 09:11 AM] rain9441#0000 @letsgo2u were you referring to the base planner or the storage and consumables sheet? [17-Mar-20 10:30 AM] letsgo2u#0000 Base planner. Have not looked at the other one [17-Mar-20 10:31 AM] rain9441#0000 k - you got it then, 1.3 is latest [17-Mar-20 10:31 AM] letsgo2u#0000 Yeah [17-Mar-20 10:34 AM] sharlindra#0000 @nreif well I only ever follow Promitor so it could have been slightly more expensive on Montem, but nowhere near current 35 each :( [17-Mar-20 10:34 AM] sharlindra#0000 the surge came a little later when people started needing PG and C ran out [17-Mar-20 10:36 AM] mcganksta#0000 Who is in the PG business, I have a few questions, if you could DM me that would be great [17-Mar-20 12:43 PM] thegravycompanygc#0000 pM sent [17-Mar-20 03:20 PM] wafflesofmassdeliciousness7025#0000 anyone else having issues with APEX not loading? [17-Mar-20 05:00 PM] mcganksta#0000 it has been a bit slow, but it givers me time to see if I can build a 80 C a day base [17-Mar-20 05:25 PM] tex4356#0000 It is really slow for me. Think it might need a reboot [17-Mar-20 05:30 PM] mcganksta#0000 looks like the best I can do is 73 C a day [17-Mar-20 05:31 PM] caiolan#0000 Ah, is money a constraint? Because I have a base planned which should be able to pump out 140 C/day. [17-Mar-20 05:32 PM] mcganksta#0000 no, looks like self-production is the issue for me, growing my own inputs and ext my own h20 [17-Mar-20 05:33 PM] mcganksta#0000 i cold maybe re-build the prom base as a FRM/FP base, and ship the inputs ot somewhere else with the INC [17-Mar-20 05:34 PM] caiolan#0000 Oh, right, some people actually make their own inputs! I'm, uh, bad about that. [17-Mar-20 05:35 PM] mcganksta#0000 h ah a [17-Mar-20 05:35 PM] mcganksta#0000 just going to stay with the curent plan [17-Mar-20 05:35 PM] mcganksta#0000 stop over thinking [17-Mar-20 05:35 PM] rain9441#0000 Ever wanted to know how much repair debt you owe? ๐Ÿ˜ญ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689602849654571023/unknown.png?ex=68149ff3&is=68134e73&hm=fed8bc238ac2ce0ea062f3df616454ff6b69ebbcb72bb1cec5eff99a272b4d85& [17-Mar-20 05:36 PM] rain9441#0000 Lost in spreadsheetitus the past few days, will share more soon. [17-Mar-20 05:36 PM] mcganksta#0000 i did not want to see that [17-Mar-20 05:45 PM] rubicate#0000 for just a moment I thought that was bases not buildings [17-Mar-20 06:01 PM] falsebit#0000 So the total repair costs is the sum of the degraded values of checked boxes? [17-Mar-20 06:05 PM] rain9441#0000 sum of the difference between original value and degraded value (which is calculated by cost to build - reclaimable material) [17-Mar-20 06:11 PM] tex4356#0000 Cost when you built it? Or cost of the parts now? [17-Mar-20 06:12 PM] rain9441#0000 thats cost as per market at the present moment [17-Mar-20 06:12 PM] slomes#0000 but thats the *actual cost*.... [17-Mar-20 06:12 PM] slomes#0000 I think I will stick with blissful ignorance :D [17-Mar-20 06:12 PM] rain9441#0000 I make no claim that column headings correctly indicate the associated data values ๐Ÿ˜„ [17-Mar-20 06:13 PM] rain9441#0000 But i owe 250k in repairs right now ๐Ÿ™„ [17-Mar-20 06:13 PM] slomes#0000 nono I meant its legit the actual cost as in everything included [17-Mar-20 06:13 PM] slomes#0000 xD [17-Mar-20 06:13 PM] rain9441#0000 yeah [17-Mar-20 06:13 PM] slomes#0000 Im having trouble getting used to it tbh [17-Mar-20 06:13 PM] slomes#0000 especially the opportunity cost (?) [17-Mar-20 06:14 PM] rain9441#0000 of repairing? i know. Why repair an old SME when you can add more PP3 [17-Mar-20 06:14 PM] tex4356#0000 My view - All my buildings are working, so I owe zero in repair cost. They might have room for efficiency improvements, but thatโ€™s a different question. [17-Mar-20 06:16 PM] tex4356#0000 I might have a different view if the efficiency went all the way to zero [17-Mar-20 06:21 PM] tex4356#0000 Apex, on the other hand, has gone all the way to zero and has an associated repair cost [17-Mar-20 06:36 PM] slomes#0000 of actual price data, and material worth/costs. Given I've been estimating and approximating my way to richhood, and now things suddenly have hard cold numbers that tell me things are expensive, even if I make stuff myself, and that the acual profit is less ^^ [17-Mar-20 06:36 PM] slomes#0000 @rain9441 [17-Mar-20 06:39 PM] slomes#0000 I used to ignore the current market prices for materials I make myself which I further refine [17-Mar-20 06:45 PM] slomes#0000 (but we already talked about this before. It still feels odd is all im saying) [17-Mar-20 07:02 PM] caiolan#0000 It's counterintuitive to do it that way if you've never been introduced to the idea. [17-Mar-20 07:32 PM] slomes#0000 yea [17-Mar-20 07:32 PM] slomes#0000 But on the other hand its fun learning all these new things [17-Mar-20 07:39 PM] caiolan#0000 Oh, I just play this game to improve my spreadsheet skills! - In all seriousness though, making the shift in how you think about that is in many ways so simple but back when I was in accounting school I saw cost accounting break a few students. [17-Mar-20 08:00 PM] slomes#0000 Numerous players here have an IT background, I don't, and neither do I have any prior touch points with logistics, finance, accounting, etc. before this game. I also have never made a legit spreadsheet before. I played nearly a year without making a real spreadsheet, only tried once for planning base layouts. I still haven't made a proper one to this day, im using rains instead :D Learning lots of new things from both the game, and this spreadsheet of his, its fun! [17-Mar-20 08:03 PM] caiolan#0000 I'm rather optimistic that some of these player developed tools will do a lot to make the game more accessible. Not because of the interface, but because the tutorial can't give a detailed primer on how to run your company like getting to play with a base builder or spreadsheet does. [17-Mar-20 08:12 PM] slomes#0000 Maybe, but thats also where the community plays a major role. [17-Mar-20 08:12 PM] slomes#0000 Lots of ropes have been taught over the months [17-Mar-20 08:15 PM] mcganksta#0000 The community is the best part of the game [17-Mar-20 08:15 PM] catfiz#0000 Hmm [17-Mar-20 08:16 PM] slomes#0000 Yea its why im still playing [17-Mar-20 08:16 PM] catfiz#0000 Mostly :P [17-Mar-20 08:16 PM] slomes#0000 if I was solo only, or the community was shit, I wouldve left sooner or later [17-Mar-20 08:17 PM] catfiz#0000 For sure [17-Mar-20 08:17 PM] catfiz#0000 Well, there is no way a game like this could be successful as a solo [17-Mar-20 08:17 PM] slomes#0000 I mean it could, with sick AI, but I dunno [17-Mar-20 08:17 PM] slomes#0000 the mmo part is the special sauce in this friendly little simulation :D [17-Mar-20 08:18 PM] catfiz#0000 *friendly* [17-Mar-20 08:18 PM] slomes#0000 ugh *unfriends Catfiz* [17-Mar-20 08:19 PM] catfiz#0000 I did that long ago [17-Mar-20 08:19 PM] slomes#0000 You have offended me personally. I will now commence 0.01 all your orders with a strict regime [17-Mar-20 08:19 PM] slomes#0000 :D [17-Mar-20 08:20 PM] catfiz#0000 *pushes button* [17-Mar-20 08:20 PM] slomes#0000 0.01s go accross screen matrix style [17-Mar-20 08:21 PM] slomes#0000 Which reminds me, I don't recall if I saw all 3, I should rewatch that some time [17-Mar-20 09:43 PM] jmac_420#0000 is this even possible? Can governors arbitrarily change taxes everyday? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689665300068827143/unknown.png?ex=6814da1c&is=6813889c&hm=e2fcb3cc6a8cf7753bc8d13647c6b75d747a6e2cc8f00c58908647b2caabc529& [17-Mar-20 09:44 PM] catfiz#0000 5 times over the 14 day period [17-Mar-20 09:44 PM] jmac_420#0000 every three days lol, not as crazy [17-Mar-20 09:44 PM] catfiz#0000 Well, you can use them all at once if you wanted :P [17-Mar-20 09:49 PM] jmac_420#0000 has any governor pulled off a trolling set of taxes [17-Mar-20 09:49 PM] catfiz#0000 Slomes made the taxes 5k for electronics on berthier [17-Mar-20 09:50 PM] jmac_420#0000 do people even make electronics in this game [17-Mar-20 09:50 PM] catfiz#0000 But no one made electronics on berthier [17-Mar-20 09:50 PM] catfiz#0000 Yeah, plenty [17-Mar-20 09:50 PM] jmac_420#0000 i never see any sold on the exchanges [17-Mar-20 09:51 PM] catfiz#0000 There have been a bunch sold to prom [17-Mar-20 09:52 PM] catfiz#0000 Mostly NV1's and WR's [18-Mar-20 02:53 AM] xood#0000 Where are the game serves hosted? @molp ? [18-Mar-20 03:53 AM] sibg#0000 what the hell. [18-Mar-20 03:53 AM] catfiz#0000 ? [18-Mar-20 03:54 AM] sibg#0000 all my stuff is gone, what the shit... [18-Mar-20 03:54 AM] catfiz#0000 Refresh? [18-Mar-20 03:54 AM] catfiz#0000 *unaware of what to try in a predicament like this* [18-Mar-20 07:47 AM] mcganksta#0000 @sibg get it sorted? [18-Mar-20 07:48 AM] mcganksta#0000 I got to clear up these contracts...lol [18-Mar-20 08:36 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/18-billy-the-server-hampster/ {Embed} https://prosperousturnip.com/post/3020/03/18-billy-the-server-hampster/ Billy Injured on the Job APEX underperforming as Billy's tasks are handled by his backup https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} prun (2) [18-Mar-20 11:26 AM] esabab_00#0000 did anyone know how the volume number is calculated on the price charts? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689872406327721989/unknown.png?ex=6814f23e&is=6813a0be&hm=907c5e06bbbb5491aba32e2f91164c8a6528239f76d2a0ddd5cafc00974e09f4& [18-Mar-20 11:38 AM] rain9441#0000 Yes, it is currency moved. There is backing data to support calculation of exact quantity though [18-Mar-20 12:45 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689892210409472199/IMG_20200318_1342561212.jpg?ex=681504b0&is=6813b330&hm=934b0b8693d1e206aaa8e623aef59b80b00da98369d6ad4294e57e2cf8e23933& {Reactions} ๐Ÿค‘ (2) [18-Mar-20 12:45 PM] esabab_00#0000 For Katoa chat purposes [18-Mar-20 12:52 PM] thegravycompanygc#0000 I would suggest that for most production, it's cheaper just to COL O on Gibson [18-Mar-20 01:01 PM] Deleted User#0000 I always felt Katoa would make a good manufacturing center. [18-Mar-20 01:31 PM] jmac_420#0000 katoa will always be PU's version of the middle east [18-Mar-20 01:32 PM] jmac_420#0000 just a gigantic gas station [18-Mar-20 02:28 PM] thegravycompanygc#0000 The higher teir items support more development in the Katoa area I think [18-Mar-20 04:16 PM] rain9441#0000 I'm with Jmac, i've tried thought very hard about the katoa region and have come up with only one simple plan for it. Lots and lots of FRM/ORC on their fertile planets (Katoa, Gibson, Proxion), SF from Katoa, and PG from Umbra. [18-Mar-20 04:17 PM] rain9441#0000 Montem and Vallis are the Mining Colonies on the outskirts of the main land, a great place to send consumables and bring back construction material like Lfabs and Bfabs. [18-Mar-20 04:17 PM] rain9441#0000 And the prom region, being so ridiculously rich with great T1/T2 planets, is the gaea. [18-Mar-20 05:16 PM] ianvg#0000 WOAH. I'm offended that you think Motem and Vallis are just mining colonies [18-Mar-20 05:16 PM] ianvg#0000 We make... things? I think? [18-Mar-20 05:17 PM] catfiz#0000 You do? [18-Mar-20 05:17 PM] catfiz#0000 Please elaborate [18-Mar-20 06:56 PM] thegravycompanygc#0000 It really depends how cheap stuff like INF and SEA gets, the T2 T3 planets might change it all. Look at GDPs b Prefabs planet by Prom. Ditto for the ALO/ LST planets just by Katoa. [18-Mar-20 06:57 PM] thegravycompanygc#0000 I think once shipbuilding getting going we will see how the higher tiers really look and what resources are needed (see much CUO lately? It's all really far out but needed for HMS) [18-Mar-20 07:15 PM] jpm6469#0000 you need CUO? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/689990349032259687/unknown.png?ex=6814b756&is=681365d6&hm=75341c5cbca9addfb2150775d8e14900b5358d125d7364fa528f5471d8c5cd74& {Reactions} ๐Ÿ’ฏ [18-Mar-20 07:17 PM] catfiz#0000 *JPM appears out of nowhere dropping CU from the sky* {Reactions} ๐Ÿ‘ [18-Mar-20 07:24 PM] esabab_00#0000 Fun times at BE-796C [18-Mar-20 08:17 PM] thegravycompanygc#0000 Lol, well done [18-Mar-20 08:18 PM] thegravycompanygc#0000 I'm not planning on HMS production, but I'm hoping someone is grabbing it off you to make HMs and sell to me an exoberant price [18-Mar-20 08:46 PM] jmac_420#0000 once the ship making update comes out, the big guys will have 0 need to make shipping contracts for us peasants : ( [18-Mar-20 09:02 PM] mcganksta#0000 Maybe a universal reset with ship building [18-Mar-20 09:02 PM] catfiz#0000 Nah, they need to get the kinks out first [18-Mar-20 09:03 PM] catfiz#0000 Ship building will probably come before the reset [18-Mar-20 09:12 PM] thegravycompanygc#0000 I'm also hoping for exploration [18-Mar-20 09:12 PM] thegravycompanygc#0000 There's a big spot in the middle... [18-Mar-20 09:13 PM] thegravycompanygc#0000 Scientists have finally found how to look into the gasous center of this Galaxy... [18-Mar-20 09:13 PM] thegravycompanygc#0000 And to quote Picard, I just don't want this game to end [19-Mar-20 08:54 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/19-carbon-buyers-statue/ {Embed} https://prosperousturnip.com/post/3020/03/19-carbon-buyers-statue/ Carbon Buyers Association Erects Statue Prosperous Turnip finally responded to a news announcement from the Carbon Buyers Association. We almost missed it, as the Montem Method performance The Inquisition was just so much more spectacular. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [19-Mar-20 11:54 AM] chargain#0000 When is the next reset if ever? [19-Mar-20 11:57 AM] sharlindra#0000 there definitely will be reset(s) but no date is known yet [19-Mar-20 01:05 PM] deveth0#0000 Is it just me or does the game start to lag again? [19-Mar-20 01:09 PM] mrwashingtoad#0000 what lag? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690260792116772920/unknown.png?ex=68150a75&is=6813b8f5&hm=3f5b1599acb68a71c6b5e13957f6b97308c0b824d33aee400cfed51ffaf4ff9c& [19-Mar-20 01:10 PM] mrwashingtoad#0000 this screen is perfect. [19-Mar-20 01:10 PM] mrwashingtoad#0000 no lights, etc [19-Mar-20 01:13 PM] djmater#0000 same here, only navigation is blinking, the rest is ok {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690261733201281103/unknown.png?ex=68150b55&is=6813b9d5&hm=db6fbdb02c5174113b0b7e5ebf84c6bbed63ce9cc09744c118eb90e9e1a17e54& [19-Mar-20 01:14 PM] rubicate#0000 :/ [19-Mar-20 01:15 PM] delcato_#0000 Gone to hell, again. [19-Mar-20 01:32 PM] mcganksta#0000 omg...omg...omg.....what shall I do!!!!!! [19-Mar-20 01:35 PM] deveth0#0000 Oh noez [19-Mar-20 01:37 PM] tex4356#0000 Do I have to actually work now? [19-Mar-20 01:38 PM] prdgi#0000 potato needs a boot {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690268046547484732/unknown.png?ex=68151136&is=6813bfb6&hm=4227b4e9dd5294417a5caa5c016254012cea462151efe2bfac52519cccbfa5d9& [19-Mar-20 01:39 PM] dr.dragonfruit.#0000 What am i supposed to do with my life now [19-Mar-20 01:39 PM] chargain#0000 the reason I asked for the reset is I dont wanna join when there might be potential 1%ers :(( [19-Mar-20 01:39 PM] chargain#0000 but meh should hop in anyways [19-Mar-20 01:39 PM] prdgi#0000 https://www.reddit.com/r/outside/ just launched a new 'pandemic' dlc {Embed} https://www.reddit.com/r/outside/ r/outside [19-Mar-20 01:40 PM] chargain#0000 Yes surprise launch [19-Mar-20 01:40 PM] chargain#0000 I hear the playerbase is not taking it too well [19-Mar-20 01:40 PM] prdgi#0000 They've borrowed the plot line (and most of the code probably) from the SARS pandemic dlc. likely just reskinned. [19-Mar-20 01:41 PM] prdgi#0000 There's lots of complaining because it affects higher level chars more than lower level. [19-Mar-20 01:42 PM] chargain#0000 What sucks is that now because of the DLC im stuck leveling from a private server [19-Mar-20 01:42 PM] mcganksta#0000 @chargain look at the looming reset they way I do. I am using this as a time to experiment with different strategies....like the 2 Base COF chain I am currently designing [19-Mar-20 01:43 PM] chargain#0000 Well last time I played (dunno if Prdgi remmebers me) i was too lazy to learn basic ecnomics lol but i wanna give it another shot [19-Mar-20 01:43 PM] molp#0000 .. looking into the server issues {Reactions} ๐Ÿ‘€ (4) [19-Mar-20 01:43 PM] prdgi#0000 yeah, there's not so much 1%ers in the game. There's lots of newer players who are raking in the cash because of the economy the older players built. [19-Mar-20 01:43 PM] chargain#0000 the 99% rises up! [19-Mar-20 01:44 PM] prdgi#0000 Keep your ships active and moving stuff around for the older players, you'll make lots of cash [19-Mar-20 01:44 PM] chargain#0000 Pretty sure my Free APEX prob ran out time to buy i guess ;D [19-Mar-20 01:45 PM] mcganksta#0000 who has 2 thumbs and is one of those players...๐Ÿ‘ˆ this guy [19-Mar-20 01:45 PM] chargain#0000 Oh the hamster taking a break? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690269697198915674/unknown.png?ex=681512c0&is=6813c140&hm=c615cda0d4a50644337aaed81468e59e84b6cf000728342f5f0e522aa996e51f& [19-Mar-20 01:45 PM] mcganksta#0000 dev is looking into it [19-Mar-20 01:45 PM] chargain#0000 Gotcha [19-Mar-20 01:45 PM] chargain#0000 Guess that means im gonna READ up on stuff [19-Mar-20 01:45 PM] prdgi#0000 https://prosperousturnip.com/post/3020/03/18-billy-the-server-hampster/ {Embed} https://prosperousturnip.com/post/3020/03/18-billy-the-server-hampster/ Billy Injured on the Job APEX underperforming as Billy's tasks are handled by his backup https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [19-Mar-20 01:46 PM] chargain#0000 Are all the starts still on a level playing field? [19-Mar-20 01:46 PM] chargain#0000 poor billy ๐Ÿ˜ฆ [19-Mar-20 01:46 PM] prdgi#0000 @chargain Victualler on Prom can't go wrong. [19-Mar-20 01:46 PM] prdgi#0000 Thats still the easy mode start [19-Mar-20 01:46 PM] prdgi#0000 or make DW on Boucher / Etherwind [19-Mar-20 01:47 PM] chargain#0000 I always take the easy way out thank you very much [19-Mar-20 01:47 PM] delcato_#0000 field is level, but some are clear over to the otherside [19-Mar-20 01:47 PM] prdgi#0000 You don't need to follow the recommended buildings [19-Mar-20 01:47 PM] mcganksta#0000 what is the planet ID for Montem\ [19-Mar-20 01:48 PM] esabab_00#0000 XT-699C [19-Mar-20 01:48 PM] mcganksta#0000 thx [19-Mar-20 01:48 PM] prdgi#0000 I wake up early before work just to fiddle with my empire. [19-Mar-20 01:49 PM] chargain#0000 With the way work is right now i wake up late to plop on my computer to go to work lol [19-Mar-20 01:49 PM] prdgi#0000 now, I'm going to be late for work ^-^ gotta get PrUn in [19-Mar-20 01:49 PM] prdgi#0000 I'm a supermarket dept manager, this thing just has me working harder. [19-Mar-20 01:50 PM] mcganksta#0000 i am retired....so there is that [19-Mar-20 01:51 PM] chargain#0000 I do technical support for a certain HDD manufacturer (l2 support) so its been a mix for me. Lower volume calls but usually more niche issues with no documentation Dx [19-Mar-20 01:51 PM] Deleted User#0000 @prdgi Can you hook me up with some toilet paper? [19-Mar-20 01:51 PM] chargain#0000 People going to work physically i feel for them [19-Mar-20 01:51 PM] chargain#0000 Yall are the real MVPs [19-Mar-20 01:51 PM] Deleted User#0000 I used to go to work physically, but never mentally. [19-Mar-20 01:52 PM] delcato_#0000 retired and glad of it. [19-Mar-20 01:52 PM] chargain#0000 ^ FEEEEEEL that one @Deleted User [19-Mar-20 01:53 PM] delcato_#0000 I'm in! [19-Mar-20 01:55 PM] chargain#0000 ๐Ÿ˜„ [19-Mar-20 01:56 PM] chargain#0000 im in [19-Mar-20 01:58 PM] Deleted User#0000 Thank you @molp This game makes living in lockdown so much easier. {Reactions} ๐Ÿ‘ (3) [19-Mar-20 01:58 PM] molp#0000 You're welcome! {Reactions} ๐Ÿ‘ (3) [19-Mar-20 01:59 PM] chargain#0000 Where are you Jkomout? if you dont mind me asking [19-Mar-20 01:59 PM] chargain#0000 Im officially a comet tier ๐Ÿฅณ [19-Mar-20 02:02 PM] Deleted User#0000 Los Angeles [19-Mar-20 02:08 PM] prdgi#0000 @Deleted User i got a roll here for you fam [19-Mar-20 02:09 PM] prdgi#0000 Is anyone taking a ship from Melbourne to LA? [19-Mar-20 02:09 PM] Deleted User#0000 The strippers here have started to accept toilet paper. [19-Mar-20 02:10 PM] Deleted User#0000 Also the taco joints have a promotion. Free roll of toilet paper with every family sized order of tacos. [19-Mar-20 02:10 PM] prdgi#0000 I would have ordered Tacos without that tbh [19-Mar-20 02:10 PM] Deleted User#0000 You'll need the toilet paper if you order that many tacos [19-Mar-20 02:11 PM] prdgi#0000 Pfft, I'll just wash my undies tonight [19-Mar-20 02:11 PM] slomes#0000 haha [19-Mar-20 03:02 PM] sharlindra#0000 right, I am glad to know it is not only the Dutch being obsessed with toilet paper atm... [19-Mar-20 03:08 PM] delcato_#0000 kilts not a bad idea after 'taco tuesday' [19-Mar-20 03:38 PM] chargain#0000 Bidets are the way to go no? [19-Mar-20 03:39 PM] Deleted User#0000 I haven't used toilet paper in years since I discovered bidets from my trip to Japan. [19-Mar-20 03:40 PM] chargain#0000 ^ minus the japan bit can relate [19-Mar-20 03:40 PM] sharlindra#0000 well women generally need toilet paper more I guess [19-Mar-20 03:41 PM] Deleted User#0000 I upped the pressure in my house water system. My bidet acts like a little pressure washer gun. Some of us need a little extra cleaning power. [19-Mar-20 03:44 PM] Deleted User#0000 @sharlindra The Japanese toilets have a man button and a woman button. [19-Mar-20 03:45 PM] sharlindra#0000 well we prefer to dry certain parts after any visit to toilet, not just the big one... getting them completely wet instead does not sound like much of an improvement, really :D [19-Mar-20 04:07 PM] chargain#0000 _Sigh_ [19-Mar-20 04:07 PM] chargain#0000 Kilts it is [19-Mar-20 04:16 PM] thegravycompanygc#0000 Literally toilet humor these days... [19-Mar-20 05:00 PM] delcato_#0000 The lowest common denominator [19-Mar-20 05:11 PM] jmac_420#0000 my stock market portfolio has finally recovered from the corona dip [19-Mar-20 05:14 PM] alacris2804#0000 Give it a day. [19-Mar-20 06:09 PM] mcganksta#0000 I have a plan It is an epic plan It will be an epic success Or epic failure Bit it will be epic [19-Mar-20 06:10 PM] catfiz#0000 Ooo, can't wait for the day it spectacularly fails [19-Mar-20 06:10 PM] catfiz#0000 It will be like a firework show :P [19-Mar-20 06:10 PM] mcganksta#0000 Indeed [19-Mar-20 06:11 PM] mcganksta#0000 FYI, I am typing on and IPad2...I can't believe it still works [19-Mar-20 06:29 PM] thegravycompanygc#0000 If your not constantly on the verge of bankruptcy, your not expanding hard enough:) {Reactions} ๐Ÿ‘ (6) [19-Mar-20 06:43 PM] delcato_#0000 words of wisdom [19-Mar-20 07:02 PM] mcganksta#0000 @esabab_00 your base designer no longer calculates the consumables? [19-Mar-20 07:07 PM] esabab_00#0000 It will again soon, I am making some changes [19-Mar-20 07:12 PM] esabab_00#0000 @mcganksta should be working now [19-Mar-20 07:12 PM] mcganksta#0000 Sweet, thx [19-Mar-20 07:13 PM] mcganksta#0000 perfect [19-Mar-20 07:15 PM] esabab_00#0000 I'm going to take another look at adding the building requirements in the near future as well [19-Mar-20 07:16 PM] mcganksta#0000 OMG that wold be the tits [19-Mar-20 07:16 PM] esabab_00#0000 I got caught up with all this market and planet graphing stuff but the data entry is too big so I'm not sure if I will do much more with it [19-Mar-20 07:17 PM] mcganksta#0000 would you have to have a planet drop down then to list building req [19-Mar-20 07:18 PM] esabab_00#0000 probably in the long run [19-Mar-20 07:18 PM] esabab_00#0000 when I first made the site I didnt have any of the planet data involved so none of that was in there [19-Mar-20 07:21 PM] mcganksta#0000 well, Thnak you for all the work [19-Mar-20 07:21 PM] esabab_00#0000 no problem, I've just been adding stuff randomly and see what gets used [19-Mar-20 07:26 PM] esabab_00#0000 Local Market list is the most used thing. No one clicks through on any of the lists to the planet or local market detail pages at all [19-Mar-20 07:27 PM] mcganksta#0000 I do, to see if I am on there [19-Mar-20 07:27 PM] mcganksta#0000 Lol, but haven't in a week or so [19-Mar-20 07:29 PM] mcganksta#0000 I am now waiting on someone to provision a shipment....then I get stuff moving and start base 2 [19-Mar-20 07:40 PM] .addison#0000 Hi! [19-Mar-20 07:41 PM] .addison#0000 Just wondering, is it known when the final wipe will be? [19-Mar-20 07:42 PM] esabab_00#0000 there will be a wipe before the official launch of the game but that is not set yet [19-Mar-20 07:44 PM] delcato_#0000 I've looked the LM list for potential purchase sites, but never knew there was so much more info there, quite cool [19-Mar-20 08:15 PM] mcganksta#0000 auto provision......just sayin [20-Mar-20 02:06 AM] originalskullbearer#0000 auto provision on payment [20-Mar-20 06:59 AM] mcganksta#0000 That would not work for shipments [20-Mar-20 07:02 AM] thegravycompanygc#0000 Why not? Or have it as a different class of contract, you make the order and your goods are bundled up already [20-Mar-20 07:12 AM] mcganksta#0000 Auto provision on payment for shipping would only work if the cargo owner pays up front.....auto provision upon hauler accepting the contracts keeps the ship from waiting in port for someone in a drastically different time zone to click a button [20-Mar-20 07:13 AM] mcganksta#0000 Or, at least that is how i see it from my foxhole [20-Mar-20 07:20 AM] thegravycompanygc#0000 Though I suspect from a balancing view, the current way is better. This keeps making running too many bases too much of a hassle (opening up space for new players to take tier 1 production) [20-Mar-20 07:23 AM] mcganksta#0000 Possible, but for young players, ships are money and a ship sitting waiting is not earning... [20-Mar-20 07:57 AM] thegravycompanygc#0000 I've been trying to give myself 24hrs room. If my ship lands tomorrow night at Katoa, I'll start grabbing orders tonight [20-Mar-20 09:13 AM] nreif#0000 I am all about helping new and small players. TheEconomist1 for governor of Katoa : " Together we shall rise". I think every plot owner in Katoa should exercise their right to vote. [20-Mar-20 10:01 AM] mafi_#0000 A complete sidenote here - anybody feeling a little miffed with the whole quarantine thing and wanting a little fun... a friend of mine is hosting a Pub Quiz for everybody, for free, which they can join from the safety of their own homes. Due to start 8pm GMT; https://www.theukquarantinequiz.co.uk/ {Embed} https://www.theukquarantinequiz.co.uk/ Quarantine Quiz Whilst we are all locked up at home, why not come do a pub quiz with your mates... from a distance... [20-Mar-20 10:07 AM] sharlindra#0000 we are the gamers master race, we were born for quarantine! [20-Mar-20 10:46 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/20-now-music/ {Embed} https://prosperousturnip.com/post/3020/03/20-now-music/ Now! That's What I Call Music 11,142! A big hello to all intelligent lifeforms everywhere and to everyone else on Katoa, the secret is to bang the rocks together, guys. Itโ€™s here! Fifty-two massive hits. Fourteen number ones! The original and still the best: NOW! Thatโ€™s What I Call Music! https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [20-Mar-20 11:00 AM] rain9441#0000 Would anyone be interested in a prun twitch stream this evening? With quarantine in effect I'm a little stir crazy and ended up making some big investments into the google sheets world - could talk a lot about state of the game and/or colony management in the mid tier playbase [20-Mar-20 11:00 AM] rain9441#0000 I've not really had enough content to stream prun in the past, but could have enough now [20-Mar-20 11:01 AM] esabab_00#0000 what time is this evening? [20-Mar-20 11:01 AM] rain9441#0000 (This evening being 6 hours from now) [20-Mar-20 11:01 AM] rain9441#0000 I'm in GMT-5:00 atm, so after work is more US friendly and a late night for EU [20-Mar-20 11:02 AM] mcganksta#0000 drop the link, I dont have twitch,but wiil get it, if it helps build player base [20-Mar-20 11:04 AM] rain9441#0000 I would drop the link when I go live, but not prior (avoiding self promotion b4 going live) [20-Mar-20 11:04 AM] rain9441#0000 So long as that is agreeable to @nickitynax {Reactions} ๐Ÿ˜ป [20-Mar-20 11:11 AM] wikdwarlock#0000 I'd be down, though I may have to catch the VOD instead of the livestream [20-Mar-20 11:15 AM] mcganksta#0000 I will set up a twitch account to rebroadcast.... [20-Mar-20 11:15 AM] mcganksta#0000 I have a Mixer account... because Xbox [20-Mar-20 11:17 AM] nreif#0000 https://media.giphy.com/media/Thvx0qYdm9PYQpK5FZ/source.mov {Embed} https://media.giphy.com/media/Thvx0qYdm9PYQpK5FZ/source.mov https://images-ext-1.discordapp.net/external/XDQvtbo-Vzj-FQvg_izB_2KXT-1TNoLSY2RN9RaxpKk/%3Fcid%3D73b8f7b108c590304da7f1109a98124f7324490ae72617be%26rid%3Dgiphy_s.gif/https/media2.giphy.com/media/Thvx0qYdm9PYQpK5FZ/giphy_s.gif {Reactions} ๐Ÿค’ (2) [20-Mar-20 05:22 PM] rain9441#0000 Hey everyone - i'm throwing up a PRUN stream tonight right now (starts shortly). Going to talk about the mid game (6 month account), some of my google sheets and scripts, as well as maybe have some conversations around the game if a few other players want to join in. https://www.twitch.tv/rain9441 if you'd like to check it out (Shameful self-promotion, but really want to spread awareness about some spreadsheets that are available to all). {Embed} https://www.twitch.tv/rain9441 rain9441 - Twitch Economic simulation in progress - !prun - exploring the prosperous universe / google sheets game (Lots of google sheeting) https://images-ext-1.discordapp.net/external/b7kQfOI_SviZz_YA2f07Kab8ol_CbxfMzo9tGJExKhc/https/static-cdn.jtvnw.net/jtv_user_pictures/79a14784-f231-4079-a127-46065a0383df-profile_image-300x300.png {Reactions} PogChamp ๐Ÿ‘ (3) [20-Mar-20 05:42 PM] nreif#0000 !rank [20-Mar-20 05:42 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690691760975904858/card.png?ex=6814a194&is=68135014&hm=ceb892c4a44785879b35ed1f032635a30f4e3e9dcf8d274ba6bdeac27056559e& [20-Mar-20 06:56 PM] nreif#0000 @everyone I created a sever for Montem exclusively for politics. [20-Mar-20 06:57 PM] nreif#0000 https://discord.gg/TpmdaeN [20-Mar-20 08:46 PM] rain9441#0000 Had fun w/ the stream, thanks for all the people who stopped by to chat about the universe and p sure i owe jkomut a mad props for goading me into selling him cheap INF ๐Ÿ™‚ {Reactions} medal (7) [20-Mar-20 08:53 PM] rain9441#0000 Anyone here want to second a motion to declare Electronica a starter planet and add an exchange there? [20-Mar-20 08:53 PM] rain9441#0000 ๐Ÿค” [20-Mar-20 08:58 PM] rain9441#0000 Or maybe instead of a starter planet... it has an exchange with one of the two unused currencies (AIC or ECD) and no MM buys or sells ๐Ÿ˜ฑ [20-Mar-20 08:59 PM] esabab_00#0000 The KH planet would actually be a better starter, that system and a system two jumps away are hubs, like 10+ systems are connected there within a jump or two. Its the most connected spot [20-Mar-20 09:01 PM] rain9441#0000 ๐Ÿคค new area to exploit [20-Mar-20 09:02 PM] rain9441#0000 I need to make a area overview spreadsheet now ๐Ÿ“Š ๐Ÿ“ˆ [20-Mar-20 09:03 PM] rain9441#0000 show all planets, their tier, and their materials within X jumps of system Y ordered by distance. [20-Mar-20 09:03 PM] rain9441#0000 (Really need a lot of T1/T2 planets to realistically support the area tho) [20-Mar-20 09:07 PM] esabab_00#0000 KH-552 connects to 5 systems and YO-381 connects to 5 and they are 2 jumps apart [20-Mar-20 09:15 PM] mcganksta#0000 I'm moving on up...to the East side..... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690745295826583562/SPOILER_Capture3.PNG?ex=6814d36f&is=681381ef&hm=1545313ab5873dae3e8ed346641537ff1546124b5a0c2ec36207059954e2b371& [20-Mar-20 09:23 PM] slomes#0000 nice! [20-Mar-20 09:23 PM] slomes#0000 tapping the montem C market, eh? [20-Mar-20 09:38 PM] mcganksta#0000 nope [20-Mar-20 09:38 PM] mcganksta#0000 I am trying out an experiment, to see if it works [20-Mar-20 09:40 PM] mcganksta#0000 Step 1: get LST/H2O from base Step 2: well I have not thought that far ahead yet [20-Mar-20 09:57 PM] slomes#0000 Step 1 sounds good [20-Mar-20 10:11 PM] mcganksta#0000 The rest of the steps are there, but I don't want some better financed player to take my idea and get it off the ground first #paranoid [20-Mar-20 10:14 PM] slomes#0000 Grind the LST, mix with H2O, ad some sprinkles of FEO, and sell as a revolutionary new beverage for pioneers? [20-Mar-20 10:14 PM] slomes#0000 The most Montem drink ever [20-Mar-20 10:25 PM] delcato_#0000 Throw in a little rat, you got bse [20-Mar-20 10:25 PM] sibg#0000 remember when server wipes were a thing? what a time [21-Mar-20 05:03 AM] rubicate#0000 is PU working for anybody else? [21-Mar-20 05:05 AM] rubicate#0000 oh I think I just had internet issues [21-Mar-20 09:50 AM] rain9441#0000 I know that one of the big KOM suppliers has stopped playing, but anyone have any insight as to if/when KOM might bounce back? [21-Mar-20 10:10 AM] rain9441#0000 If people are interested, perhaps we could coordinate a large scale HER effort. There is near infinite demand for HER it seems. [21-Mar-20 10:23 AM] thegravycompanygc#0000 I will be listing a small amount of DDT on all three CXs within 24hrs [21-Mar-20 10:40 AM] thegravycompanygc#0000 (well, when my haulers get there anyways) [21-Mar-20 10:59 AM] mcganksta#0000 I was going to set up a base on Monty to make NS, that I shipped to Etherwind to make COF, would it serve the game better if I looked at KOM instead? [21-Mar-20 11:35 AM] originalskullbearer#0000 What does KOM take again? [21-Mar-20 11:35 AM] defenestrator1235#0000 dw and her [21-Mar-20 11:36 AM] defenestrator1235#0000 4 dw + 1 her >> 4 kom [21-Mar-20 11:36 AM] originalskullbearer#0000 Ahhh, so HER is a stand in for tea and sugar [21-Mar-20 11:37 AM] defenestrator1235#0000 yep [21-Mar-20 11:37 AM] defenestrator1235#0000 they make chai [21-Mar-20 11:42 AM] originalskullbearer#0000 Chai is usually black tea and spices, right? [21-Mar-20 11:42 AM] defenestrator1235#0000 yea [21-Mar-20 11:43 AM] originalskullbearer#0000 I make Kombucha at home with black and green tea and sugar, add in fruit juice for the second ferment if I want, or a tad more sugar [21-Mar-20 11:43 AM] defenestrator1235#0000 cool [21-Mar-20 11:43 AM] originalskullbearer#0000 Super easy actually [21-Mar-20 11:43 AM] originalskullbearer#0000 Way easier than making coffee [21-Mar-20 11:44 AM] defenestrator1235#0000 i don't drink coffee... [21-Mar-20 11:44 AM] originalskullbearer#0000 I mean total industrial process [21-Mar-20 11:45 AM] originalskullbearer#0000 kombucha costs more IRL because of the novelty and that it requires temperature regulation, but the total process is much easier than coffee [21-Mar-20 11:45 AM] originalskullbearer#0000 The truth is that toe to toe kombucha is a lower cost manufactured good [21-Mar-20 11:46 AM] originalskullbearer#0000 Also TBH I always get irritated at DDT in this game. Why is it there? It is not more effective than good management practices. [21-Mar-20 11:47 AM] originalskullbearer#0000 FRMer, FRMer, put away your DDT.... Don't care what's incinerated, just give me your HCP [21-Mar-20 12:06 PM] sharlindra#0000 haha yeah, I always pretended DDT was just a tag that would most people recognize and it was not the actual compound :D [21-Mar-20 12:14 PM] mcganksta#0000 I will look at HER in the HYF when I get home [21-Mar-20 01:04 PM] catfiz#0000 I don't believe HER can be made in the HYF [21-Mar-20 01:29 PM] nreif#0000 Making threats is not acceptable. [21-Mar-20 01:29 PM] nreif#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690990538945724446/Screen_Shot_2020-03-21_at_3.29.09_PM.png?ex=68150f16&is=6813bd96&hm=270eeab60a022f0239d383e1aed570ecb82eb04af9c6fdc1e0f08d6641c40d23& [21-Mar-20 01:38 PM] nreif#0000 Just so you get what happened, Lord Scrubjay broke the server rules and I warned everyone that when you break the rules you get banned, I banned him. [21-Mar-20 01:39 PM] nreif#0000 @saganaki Just because you don't like someone doesn't give you the right to threaten them. [21-Mar-20 01:40 PM] catfiz#0000 Was it even a threat? [21-Mar-20 01:40 PM] catfiz#0000 You've done the same thing [21-Mar-20 01:41 PM] nreif#0000 The devs said it wasn't. [21-Mar-20 01:42 PM] catfiz#0000 Cool, no one thought it was [21-Mar-20 01:42 PM] catfiz#0000 If they agreed it was a threat I would question their judgement [21-Mar-20 01:43 PM] nreif#0000 @catfiz I have never done that to anyone, I explicitly said it wasn't a threat. [21-Mar-20 01:46 PM] catfiz#0000 > Making threats is not acceptable. @nreif [21-Mar-20 01:47 PM] nreif#0000 I meant my partnership offer. [21-Mar-20 01:48 PM] mcganksta#0000 Ok, back to KOM....with the the base I just dropped on Montem, I am not sure it would support KOM, I would have to rethink my whole new plan [21-Mar-20 01:48 PM] mcganksta#0000 Well, I know it won't support KOM [21-Mar-20 01:48 PM] catfiz#0000 Yeah, maybe not montem :P [21-Mar-20 01:48 PM] rubicate#0000 then you problaby shouldn't go for KOM :D [21-Mar-20 01:48 PM] rubicate#0000 or at least make something useful with your Montem base and THEN go for KOM [21-Mar-20 01:49 PM] catfiz#0000 Yeah, make b-fabs [21-Mar-20 01:49 PM] mcganksta#0000 The Montem base is solely support for COF [21-Mar-20 01:49 PM] rubicate#0000 It's gonna take a lot of time to get your entire COF train operational, you could easily put something else in the Montem base and have it's condition down and ready to be replaced by the time you need it for your COF plans [21-Mar-20 01:50 PM] mcganksta#0000 Will only be big enuff to support the NS needed [21-Mar-20 01:50 PM] rubicate#0000 most buildings in PU pay for themselves pretty fast so don't leave your base empty [21-Mar-20 01:50 PM] rubicate#0000 another tactic could be to make a mini-industry of one step of your COF train in the meanwhile, make Montem produce NS and sell it rather than using it yourself, for now [21-Mar-20 01:51 PM] mcganksta#0000 Yes....that has been a thought [21-Mar-20 01:51 PM] rubicate#0000 NS demand should slowly be rising with people trying out the new MUS [21-Mar-20 01:51 PM] rubicate#0000 (and lots of our newbies are starting to earn big bucks and eyeing the HYF in general) [21-Mar-20 01:52 PM] caiolan#0000 I'm not making the big bucks, it's just 10k went from "lots of money" to "oh I'm broke again" [21-Mar-20 01:52 PM] mcganksta#0000 Ok, I will spreadsheet a NS project see what it needs [21-Mar-20 01:53 PM] rubicate#0000 fair enough, most people are earning big bucks, except Cai who is going broke faster than ever before [21-Mar-20 01:54 PM] jmac_420#0000 what is NS? [21-Mar-20 01:55 PM] rubicate#0000 Nutrient Solution [21-Mar-20 01:55 PM] mcganksta#0000 But my general thought is that unless I scrap the Monty project, KOM is a non starter [21-Mar-20 01:55 PM] rubicate#0000 it's used for these fancy farms called Hydroponic Farm, which don't use the soil to grow stuff but rather grows them in a huge glass dome or something [21-Mar-20 01:56 PM] mcganksta#0000 Not that I have a ton invested....HAB/RIG/EXT [21-Mar-20 01:56 PM] rubicate#0000 it grows food a lot faster than a regular farm but needs NS and they are crazy expensive [21-Mar-20 01:56 PM] rubicate#0000 McGanksta, making COF or KOM are both long term projects, so either way you'd have to slowly build your way there [21-Mar-20 01:56 PM] rubicate#0000 just find the most realistic goal and the most profitable stepping stones there [21-Mar-20 01:56 PM] mcganksta#0000 Indeed [21-Mar-20 01:57 PM] mcganksta#0000 I am just going to stick with COF, I have that planned for the most part [21-Mar-20 01:57 PM] rubicate#0000 โ˜• [21-Mar-20 01:58 PM] mcganksta#0000 I might look at seeing if there is a way to split production between NS and anything else on Monty [21-Mar-20 01:58 PM] mcganksta#0000 Because COF will not take a base worth of NS [21-Mar-20 01:58 PM] rubicate#0000 oh there is [21-Mar-20 01:58 PM] rubicate#0000 FLX for instance [21-Mar-20 01:59 PM] mcganksta#0000 Remember that "blunt object " comment....this is where it comes to play [21-Mar-20 02:00 PM] mcganksta#0000 I have to look into FLX....never needed it so know nothing about it [21-Mar-20 02:00 PM] rubicate#0000 it's a super useful material, used by smelters to gain some extra iron and aluminum out of each smelting cycle [21-Mar-20 02:01 PM] jmac_420#0000 flux is almost always worth it if you're smelting [21-Mar-20 02:01 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690998459947286548/unknown.png?ex=68151676&is=6813c4f6&hm=4ed9a1f23c33f04e832c27391f4d05fe80c6b57d95ae21d22ee0e91e202582cf& [21-Mar-20 02:01 PM] rubicate#0000 here are the two variants, with and without FLX [21-Mar-20 02:01 PM] rubicate#0000 as you can see, the FLX variant makes 4 iron rather than 3, but without using more carbon or ore [21-Mar-20 02:01 PM] mcganksta#0000 What I meant was how to build it into the base [21-Mar-20 02:02 PM] rubicate#0000 you make FLX with the same stuff you use to make NS [21-Mar-20 02:02 PM] mcganksta#0000 I a not near the game right now [21-Mar-20 02:02 PM] mcganksta#0000 Well ok [21-Mar-20 02:02 PM] jmac_420#0000 I think if NS turns out to be unprofitable, switching to flux is a good idea [21-Mar-20 02:03 PM] jmac_420#0000 i don't see many people buying NS anyway [21-Mar-20 02:03 PM] mcganksta#0000 The NS will be for a different project on Etherwind [21-Mar-20 02:03 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/690999050975051826/unknown.png?ex=68151703&is=6813c583&hm=6b29832410605c7e06244d15bb6a4d6d4615748a39377919dd1015f68f3fd405& [21-Mar-20 02:03 PM] rubicate#0000 both are made in the Chemical Plant [21-Mar-20 02:04 PM] mcganksta#0000 Well, things are making sense now [21-Mar-20 02:04 PM] mcganksta#0000 Looks like a full CHP base is coming [21-Mar-20 02:04 PM] rubicate#0000 CHP is extremely good on Montem [21-Mar-20 02:04 PM] jmac_420#0000 CHP is pretty bad on Katoa [21-Mar-20 02:04 PM] jmac_420#0000 : ( [21-Mar-20 02:05 PM] jmac_420#0000 *cries in katoan sand [21-Mar-20 02:05 PM] mcganksta#0000 Ok, plan COF v2 [21-Mar-20 02:06 PM] mcganksta#0000 And if the flux pays for the N....COF is more cost effective [21-Mar-20 02:06 PM] rubicate#0000 vertical integration profit transfer is a secret superweapon tactic :D [21-Mar-20 02:07 PM] mcganksta#0000 I am gonna be middle class in no time [21-Mar-20 02:07 PM] jmac_420#0000 what's middle class in PU [21-Mar-20 02:07 PM] jmac_420#0000 ๐Ÿค” [21-Mar-20 02:07 PM] rubicate#0000 hmm [21-Mar-20 02:07 PM] rubicate#0000 honestly I'd call anybody with more than one base middleclass [21-Mar-20 02:08 PM] mcganksta#0000 Enuff to pay taxes in the bank The rest in expansion [21-Mar-20 02:08 PM] caiolan#0000 In a historical context anyone is, given middle class initially referred to non-nobility who owned factories and such. [21-Mar-20 02:08 PM] caiolan#0000 Oh, wait, probably answering the wrong question. [21-Mar-20 02:08 PM] jmac_420#0000 i believe most people in PU own a factory [21-Mar-20 02:08 PM] jmac_420#0000 ๐Ÿ˜‚ [21-Mar-20 02:09 PM] jmac_420#0000 i guess im still lower class with my one base [21-Mar-20 02:09 PM] mcganksta#0000 I would love to start a second CO, build only a CM and STO, and live off shipping, or see if I could [21-Mar-20 02:10 PM] caiolan#0000 I'm working on seeing if a warehouse can be used to pop open a base. [21-Mar-20 02:10 PM] caiolan#0000 By which I mean I'm too lazy to simply send a ship to Prom. [21-Mar-20 02:11 PM] rubicate#0000 oh lol hadn't thought about that [21-Mar-20 02:11 PM] rubicate#0000 keep us updated [21-Mar-20 02:12 PM] caiolan#0000 I saw someone ask in help and suddenly became curious since I'm making a new base anyway. [21-Mar-20 02:12 PM] mcganksta#0000 I don't think it let me use my warehouse to build the CM last night [21-Mar-20 02:13 PM] mcganksta#0000 But I was tired and drinking [21-Mar-20 02:15 PM] caiolan#0000 I suspect it probably doesn't work right now, but sometimes I'm willing to play a little suboptimally for curiosity. [21-Mar-20 02:16 PM] djmater#0000 did the servers poop out for a second or? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/691002438500483132/unknown.png?ex=68151a2b&is=6813c8ab&hm=5ec6f7d6acd71237825de9cf968475ab53793cba830f794931af856e496af115& [21-Mar-20 02:18 PM] caiolan#0000 I'm having trouble, but discord is giving me trouble too. [21-Mar-20 02:36 PM] sharlindra#0000 too many people watching Netflix I guess [21-Mar-20 02:39 PM] caiolan#0000 That was my guess too. [21-Mar-20 02:42 PM] sharlindra#0000 it is pretty sluggish for me too tbh and there are some Hydration Timeouts [21-Mar-20 02:45 PM] sharlindra#0000 and, worst of all, my ship is stuck at Calculation so I wont be able to send it otnight probably :( [21-Mar-20 02:47 PM] mcganksta#0000 what DW formula is h20 only 1 or 2 [21-Mar-20 02:49 PM] delcato_#0000 so slowwwww.... [21-Mar-20 02:49 PM] fagenthegreen#0000 chug chug chug [21-Mar-20 02:53 PM] originalskullbearer#0000 Poor Billy [21-Mar-20 02:54 PM] originalskullbearer#0000 He's never been the same since the injury [21-Mar-20 02:56 PM] molp#0000 looking into it right now {Reactions} prun (2) ๐Ÿ‘€ (3) ๐Ÿน (3) [21-Mar-20 03:08 PM] thegravycompanygc#0000 I was the one asking about a warehouse base, I'm curious to see the results [21-Mar-20 03:09 PM] originalskullbearer#0000 Yes [21-Mar-20 03:12 PM] rain9441#0000 KOM itself is easy, it's the HER/DDT that is hard. [21-Mar-20 03:13 PM] rain9441#0000 When i say "make kom"i mean make the entire chain. [21-Mar-20 03:13 PM] molp#0000 Servers seem to be back, we'll have to look in to these issues next week {Reactions} ๐Ÿ™‡ (3) [21-Mar-20 03:14 PM] rain9441#0000 But the chain iis all the way up to HER, which is also used for T3+ consumables (FIM, MEA, and MED). So it makes sense to mass produce and trade HER on the market [21-Mar-20 03:14 PM] rain9441#0000 Then let people w/ FP anywhere handle the production of the end product KOM/FIM [21-Mar-20 03:15 PM] rain9441#0000 So would need a place to make DDT in masse and distribute to other players to FRM all over the place. Like GRN, it is absolutely necessary to make HER and it can only be done on a fertile planet, so doing it in the Katoa region may make a lot of sense (as those planets don't have any other specific specialty) [21-Mar-20 03:17 PM] rain9441#0000 I was hoping that MUS would have a RAT recipe that allowed for pure HYF -> RAT production, but it does not, so we're still stuck with just GRN and HER being very large industries necessary and only a small finite number of planets to place FRM on (many of which are also doubling as sources of DW and various other H2O products) [21-Mar-20 03:19 PM] rain9441#0000 One thought I have is to use Umbra to make DDT by placing LAB there and possibly CHP-NACL to support it. There is a HAL planet in the Umbra/Katoa system which would need to be hauled to Umbra, but that just requires SF and SF is cheap in Katoa, so there is some synergy there. [21-Mar-20 03:21 PM] rain9441#0000 With umbra making DDT via multiple labs from multiple players, it could just be sold at Katoa. Players would very easily be able to buy DDT and sell HER (including new players!) for a good profit, and breathe some interesting life into the katoa economy. [21-Mar-20 03:21 PM] rain9441#0000 ๐Ÿฅซ for ๐Ÿค” [21-Mar-20 03:23 PM] rain9441#0000 It is true that there are more fertile planets near promitor, but IMHO the promitor area is much better suited to make DW and COF. [21-Mar-20 03:29 PM] rubicate#0000 IMO there are only 3 planets in the entire universe suitable to grow CAF [21-Mar-20 03:30 PM] nreif#0000 Wow. [21-Mar-20 03:31 PM] rain9441#0000 KQ-257a, Etherwind, Promitor, Boucher seem like the big ones to me [21-Mar-20 03:32 PM] rubicate#0000 KQ-257a is like...halfway acceptable [21-Mar-20 03:32 PM] rubicate#0000 it's water in mineral form [21-Mar-20 03:32 PM] rubicate#0000 so you almost have to /2 the concentration to get the realistic number [21-Mar-20 03:32 PM] esabab_00#0000 How much DDT do you want? [21-Mar-20 03:32 PM] rain9441#0000 You don't like iced covfefe? [21-Mar-20 03:32 PM] rubicate#0000 turns out sawblading ice into portable chunks is more work that a dumb pipe into the sea [21-Mar-20 03:32 PM] rain9441#0000 Premium COF ๐Ÿ˜„ - You are right tho, you cant fit as many RIG there. [21-Mar-20 03:33 PM] rain9441#0000 Esabab - How much FIM do you want? [21-Mar-20 03:33 PM] rubicate#0000 you can't use rigs, you have to use extractors [21-Mar-20 03:33 PM] rubicate#0000 since it's not liquid, but mineral [21-Mar-20 03:33 PM] rain9441#0000 Rgiht [21-Mar-20 03:33 PM] mcganksta#0000 right as Rain? [21-Mar-20 03:33 PM] rain9441#0000 My words not good word placement skills thing. [21-Mar-20 03:33 PM] rubicate#0000 Rig is 10 area and 30 pioneers, extractors are 25 area and 60 pioneers [21-Mar-20 03:33 PM] rubicate#0000 scratch that you have to like /3 the concentration [21-Mar-20 03:34 PM] rubicate#0000 it's problaby going to be less than half as effective at growing CAF as the 3 prime water planets [21-Mar-20 03:34 PM] rubicate#0000 so there really only are 3 good planets for growing CAF [21-Mar-20 03:36 PM] rain9441#0000 true [21-Mar-20 03:38 PM] rubicate#0000 right now I'm growing CAF on Etherwind and Promitor, and DW on Boucher. Gonna have to make Boucher into a CAF factory as well soon though, and somehow get my DW elsewhere [21-Mar-20 03:38 PM] rain9441#0000 Esabab - do you understand where i'm going with the DDT/HER katoa region example tho? Idk for sure, but it seems to me that making CHP-NACL + LAB-DDT on umbra (Chemistry COGC!!!) using HAL from XK-745d (best HAL planet in universe) and selling it on Katoa CX will result in every random person buying it up and making HER and creating a market for HER (for more kom, more fim, and more med) [21-Mar-20 03:39 PM] esabab_00#0000 Yeah I'm already where you are going. I may or may not have a lot of DDT [21-Mar-20 03:39 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/691023275220009060/unknown.png?ex=68152d93&is=6813dc13&hm=7f1e7536be0f4fcc83e3b517321127436ccf7979759ebf6a33e436248c35b53c& [21-Mar-20 03:39 PM] rain9441#0000 Rag (from my corp) was making DDT in the region and i was making HER on katoa for him because he couldn't build enough FRM but he went inactive [21-Mar-20 03:40 PM] rain9441#0000 I think that there is room for multiple people going down this adventure making DDT [21-Mar-20 03:40 PM] esabab_00#0000 well if you want it post up buy orders and they will get filled in the near future [21-Mar-20 03:41 PM] rain9441#0000 Where do you get the CL from? [21-Mar-20 03:41 PM] esabab_00#0000 Do you mean the HAL? [21-Mar-20 03:42 PM] rain9441#0000 Either or [21-Mar-20 03:42 PM] rain9441#0000 I'm wondering if you bring it from FO-705 or CR-911 systems [21-Mar-20 03:42 PM] esabab_00#0000 Frostwood used to do HAL out of the Benten HAL planet but since they are gone it is now coming from Hotei B [21-Mar-20 03:43 PM] rain9441#0000 Smart move [21-Mar-20 03:43 PM] rubicate#0000 I'm planning on making resource extraction base getting HAL from FO-705c to ship to the exchanges so it will be a little more affordable [21-Mar-20 03:43 PM] rubicate#0000 if that helps your plan along [21-Mar-20 03:44 PM] rain9441#0000 I am thinking of ship optimization to allow for larger scale production of CL [21-Mar-20 03:44 PM] rain9441#0000 But I don't think a little HAL on the market would hurt [21-Mar-20 03:56 PM] rubicate#0000 People who have a base on Montem, I implore you to vote for extraction, it's so much better for Montem [21-Mar-20 04:01 PM] mcganksta#0000 @rubicate i copied your message from Montem chat to the MP discord [21-Mar-20 04:02 PM] rubicate#0000 I saw, thanks [21-Mar-20 04:02 PM] mcganksta#0000 totally self serving [21-Mar-20 04:02 PM] rubicate#0000 haha, actually, I'd really like it to be chemical processing [21-Mar-20 04:03 PM] rubicate#0000 but extraction problaby helps more players on Montem [21-Mar-20 04:04 PM] esabab_00#0000 Is anyone working on making more MEA? It would be bought if it could be found I'm sure [21-Mar-20 04:04 PM] mcganksta#0000 serves me...my self....h aha [21-Mar-20 04:05 PM] rubicate#0000 oh lol [21-Mar-20 04:07 PM] rain9441#0000 i dont have any resource extractors on montem ๐Ÿ˜ฆ [21-Mar-20 04:07 PM] rubicate#0000 no LST, no FEO, no H2O, no incinerators? [21-Mar-20 04:07 PM] rain9441#0000 just the 3x INC. [21-Mar-20 04:07 PM] rubicate#0000 those will get the 25% boost [21-Mar-20 04:07 PM] rain9441#0000 Yeah, but they already get 10% as does the PP1s and SME [21-Mar-20 04:08 PM] rubicate#0000 hmmm, but on the flipside, if you are buying ore for your SME those ores will become cheaper [21-Mar-20 04:08 PM] rain9441#0000 but i smelt AL ๐Ÿ™‚ [21-Mar-20 04:08 PM] rubicate#0000 ah lol [21-Mar-20 04:08 PM] rain9441#0000 (Your ALO to be more precise!) [21-Mar-20 04:09 PM] rubicate#0000 So if I stop selling you ALO you'll have to vote for resource extraction? :thonk: [21-Mar-20 04:09 PM] rain9441#0000 resource extraction isnt terrible tbh, the INC could use the boost to recover [21-Mar-20 04:09 PM] rain9441#0000 I got corpmates who have ALO production next door :rainnThumbsup: [21-Mar-20 04:09 PM] rubicate#0000 :caveBob: [21-Mar-20 04:09 PM] rain9441#0000 montem such a hodge podge these days, i'd be indifferent for its COGC [21-Mar-20 04:13 PM] mcganksta#0000 well then if you are indifferent Vote RE....... [21-Mar-20 04:14 PM] mcganksta#0000 LOL [21-Mar-20 04:38 PM] rubicate#0000 oh no, server down again? [21-Mar-20 05:12 PM] rubicate#0000 I think my internet is just really bad today lol [21-Mar-20 05:19 PM] defenestrator1235#0000 mine's been fine all day... [21-Mar-20 05:20 PM] nreif#0000 Mine has been horible. [21-Mar-20 05:25 PM] defenestrator1235#0000 dunno man [21-Mar-20 05:28 PM] delcato_#0000 been slow for me today, not a problem, just their difficulties here. [21-Mar-20 05:30 PM] originalskullbearer#0000 Nobody watches Netflix where @defenestrator1235 lives [21-Mar-20 05:32 PM] defenestrator1235#0000 i mean yes [21-Mar-20 05:44 PM] jmac_420#0000 i still have to watch youtube videos on 480p, even without the quarantine [21-Mar-20 05:44 PM] defenestrator1235#0000 oof [21-Mar-20 05:44 PM] defenestrator1235#0000 i always take 1080 p... [21-Mar-20 07:42 PM] prdgi#0000 @ludokultur is there a chance to increase the production cycle cap from 20 to 50? It's difficult when you have 35 RIG. {Reactions} ๐Ÿค” (2) [21-Mar-20 07:54 PM] jmac_420#0000 what is the production cycle cap? [21-Mar-20 07:55 PM] thegravycompanygc#0000 With that many prolly at 4+ experts [21-Mar-20 08:00 PM] jmac_420#0000 i guess a better way to phrase my question is what is a production cycle [21-Mar-20 08:30 PM] thegravycompanygc#0000 One order for any building on a base [21-Mar-20 10:22 PM] esabab_00#0000 Gibson may overtake Proxion in number of bases in the very near future {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/691124686087520336/unknown.png?ex=6814e345&is=681391c5&hm=06314549385c477b2bc03b5e5749e2a24387d6423e9a74dd10b977320fac26ce& [21-Mar-20 10:45 PM] thegravycompanygc#0000 I wouldn't have suspected that at all - I would think that Proxion would be growing more as L Prefab production rises [22-Mar-20 12:22 AM] mrtcsmith#0000 What is the benefit of Proxion for L-fabs? Closer to big ALO producers? Carbon? [22-Mar-20 12:24 AM] mrtcsmith#0000 Or do you mean more second bases because more L-fabs? [22-Mar-20 07:35 AM] thegravycompanygc#0000 Close to ALo ( but Teir 1), water and fertile (for C) [22-Mar-20 07:35 AM] thegravycompanygc#0000 Obviously I've not read the future trends correctly :) [22-Mar-20 10:03 AM] caiolan#0000 For everyone who was interested @thegravycompanygc - You *can* build a base from a WAR. It works. I just did it. No ship nearby either. +1 to the devs on that! {Reactions} ๐ŸŽ‰ (3) [22-Mar-20 10:03 AM] nreif#0000 Great. [22-Mar-20 10:09 AM] delcato_#0000 good news, and a surprise to me. [22-Mar-20 10:15 AM] thegravycompanygc#0000 Thanks for checking that! [22-Mar-20 11:04 AM] thegravycompanygc#0000 Next will have to be an off CX build with all shipped in, like to Berthier :) [22-Mar-20 11:22 AM] sansemin#0000 @caiolan what's a WAR? sorry if it's a stupid question, i'm still pretty new [22-Mar-20 11:25 AM] caiolan#0000 Warehouse. [22-Mar-20 11:26 AM] caiolan#0000 I wanted to build a base on Prom, and GravyCorp asked if it was possible to do this, so I bought a warehouse unit, got all the stuff off the CX there, then managed to build a base from the warehouse storage. [22-Mar-20 11:26 AM] sansemin#0000 ahh i get it [22-Mar-20 11:26 AM] sansemin#0000 thanks! [22-Mar-20 11:45 AM] mcganksta#0000 That is awesome news [22-Mar-20 02:11 PM] irem_isle#0000 A tentative proposal for penny warring. If you make a new ask order that is lower than the current lowest (excluding yours), it must be lower by at least some %, say 1% for discussion. Also, bids are matched evenly across all ask orders of a particular price instead of just the most recent. Vice versa for bids. [22-Mar-20 02:15 PM] caiolan#0000 I think what the dev diary said was the idea was to allow so many free cancellations per week and after that you get charged a fee I *think* based on order size. [22-Mar-20 02:15 PM] irem_isle#0000 Might be something wonky I've missed, and I'm not sure 1% is right, but it's an idea [22-Mar-20 02:16 PM] irem_isle#0000 yeah, I remember seeing that - I'm not sure if they're definitely going with that. I don't like the idea of fees or restrictions on cancelling orders on the CX [22-Mar-20 02:19 PM] caiolan#0000 Because anything that restricts penny warring is going to restrict what you're allowed to do on the CX. It's just a matter of the mechanism. If it's 50 free cancels a week and then .5% fee to cancel, well, that isn't too bad. If it's 10 free cancels and 1% fee after that it's a different reaction. [22-Mar-20 02:22 PM] originalskullbearer#0000 I pretty rarely cancel orders [22-Mar-20 02:23 PM] originalskullbearer#0000 Only if I post mistakenly or a friend wants something I posted a large sell of [22-Mar-20 02:25 PM] irem_isle#0000 yes, that's true, it does depend on the numbers / how it's implemented, I just prefer my restriction ๐Ÿ™‚ I don't like the stuff about cancelling orders because I think it'll be harder to find a good balance and I kinda want the price to be shifted in this kind of way [22-Mar-20 02:27 PM] irem_isle#0000 for some commodities I cancel orders pretty frequently, it's not easy to figure out what the right price is, so imho it has to move over time [22-Mar-20 02:30 PM] irem_isle#0000 I think a lot of penny warring is because people feel uncertain about the 'right' price and feel like they might regret selling much lower than someone else in case they're giving up money - a number of times I've put an ask up quite a bit lower than the current one, having to summon up a little bit of courage to do so [22-Mar-20 02:30 PM] delcato_#0000 If I post 50 cx orders a day, I likely cancel 20 of them. NEVER play pennies. [22-Mar-20 02:31 PM] caiolan#0000 Closest I get to fighting penny wars at this point is PE. [22-Mar-20 02:32 PM] originalskullbearer#0000 I do well over 40 CX buy/sell in a week and rarely cance any [22-Mar-20 02:33 PM] delcato_#0000 About the only pennies I use is when I'm undecided and go with last price or average [22-Mar-20 02:37 PM] caiolan#0000 And if it's data driven and designed only hit a small percentage of players with the free cancel limit at all, I'm willing to wait and see. Just because specifics are a huge thing here. [22-Mar-20 02:40 PM] delcato_#0000 Most of what Dev's do has worked pretty good, and if it don't their quick to change it. [22-Mar-20 03:06 PM] nickitynax#0000 > So long as that is agreeable to @nickitynax @rain9441 Sorry I missed the streaming session! Let me know next time and I will make sure to join in! [22-Mar-20 03:15 PM] jmac_420#0000 is there a real profit incentive to expand beyond tier 1 production [22-Mar-20 03:15 PM] defenestrator1235#0000 wr [22-Mar-20 03:15 PM] jmac_420#0000 i feel like a lot of tier 2 stuff isn't really sold on global exchanges [22-Mar-20 03:26 PM] thegravycompanygc#0000 I thing T2 consumables are pretty dependable markets now. PG is still going strong too. [22-Mar-20 03:29 PM] thegravycompanygc#0000 But to your point, there is a definite chicken and egg problem. No one sees anything listed so they all make their own. When someone does start to list some there is no demand (already making it in house) so that withers away again {Reactions} ๐Ÿ‘† [22-Mar-20 03:31 PM] jmac_420#0000 yeah i got the feeling a lot of t2 stuff is made in house [22-Mar-20 03:32 PM] caiolan#0000 I've been doing some experimental production runs of T3 consumables. Slowly. They're selling okay enough. [22-Mar-20 03:32 PM] thegravycompanygc#0000 Oddly enough, shipping might help with this. Now when I can't find HMS where I need it, I buy it on another CX and get it hauled to me. Much better than spinning a base jsut to make it [22-Mar-20 03:34 PM] delcato_#0000 Large block of players moving up the ladder, more demand for those goods everyday. A lot of that consumption is generated and traded intra Corp. Lots of invisible market there. [22-Mar-20 03:43 PM] thegravycompanygc#0000 Each Corp is turning into a Keiretsu [22-Mar-20 03:44 PM] thegravycompanygc#0000 Mitsubishi is it's own bank, steel supplier everything [22-Mar-20 03:45 PM] thegravycompanygc#0000 Workers at Hyundai ship builders live in Hyundai apartments [22-Mar-20 03:49 PM] jmac_420#0000 all these corps vertically integrating, all to build what exactly? [22-Mar-20 03:49 PM] jmac_420#0000 to sell some expensive t3 t4 product to the MM? [22-Mar-20 03:51 PM] caiolan#0000 Oh ouch. My plan for my Montem base is 1 area short. [22-Mar-20 03:52 PM] caiolan#0000 ...nevermind, I found an inefficiency. Sadness averted. [22-Mar-20 03:53 PM] grenademagnet#0000 not sure if this has been created already, but i had my own desire to make a tool for myself and a couple of friends... i figured i'd share it here in case anyone else was interested. its a simple tool that helps convert a list of production times and outputs the date/time it'll be finished at https://github.com/clairmont32/goPrUn_Calc {Embed} https://github.com/clairmont32/goPrUn_Calc clairmont32/goPrUn_Calc Input production times, output completion date/time - clairmont32/goPrUn_Calc https://images-ext-1.discordapp.net/external/0O5483ikHQrgXoD8dNuluLqcSwK94DDyAsTpNETuK68/%3Fs%3D400%26v%3D4/https/avatars1.githubusercontent.com/u/6239004 [22-Mar-20 03:59 PM] thegravycompanygc#0000 For now NVs and WRs are the only feasable high level products. [22-Mar-20 04:00 PM] thegravycompanygc#0000 Presumably ship building and exploration will replace these with many more high level products [22-Mar-20 04:24 PM] irem_isle#0000 one of my corpmates is selling T3 consumables now, it's not as open as it should be but it can be expanded gradually [22-Mar-20 04:31 PM] prdgi#0000 Nice. We need much more T3 consumables [22-Mar-20 04:44 PM] esabab_00#0000 I've mostly added the core components calculations (B-types, L-types, etc) to http://prun.basedesigner.com/ I just need to enter some data for the Pioneer through Engineer buildings. For those who were asking about it. Environmental calculations (MCG, SEA, INF, TSH, etc) will come later [22-Mar-20 05:20 PM] slomes#0000 nice new layout, Esabab! [22-Mar-20 05:49 PM] esabab_00#0000 Thanks! [22-Mar-20 05:55 PM] slomes#0000 everything in one column is way more smooth, and clearer to read [22-Mar-20 05:58 PM] esabab_00#0000 yeah I'm going to replace the whole drag and drop thing eventually [22-Mar-20 09:02 PM] thegravycompanygc#0000 To Jmacs points above, how does the game encourage higher tier production outside of corps? I think the only reason consumables are still partially open market is because there are too many with too many supply chain requirements, but what would the solution be for the rest of the items? [22-Mar-20 09:06 PM] caiolan#0000 Part of it is people needing to take the calculated risk of making stuff and putting it up for sale. [22-Mar-20 09:53 PM] jmac_420#0000 i think we just need more people in this game [22-Mar-20 09:54 PM] jmac_420#0000 i get the feeling like we get a pyramid going where like 50% of the playerbase is always T1 anyway, 25% of the player base ends up selling T2 stuff publicly, etc. et.c [22-Mar-20 10:14 PM] rain9441#0000 I think the incentive for teching up to higher tiers is to make more money on items than you would making lower tier items. This is partially driven by access to planets and materials that make resources cheaper (eg ALO EXT on planet that requires HSE+INF). It is also partially driven by luxury consumables (Making COF requires HYF/CHP, making KOM requires LAB, making ALE requires ORC, making GIN requires EEP) and luxury consumables have seemingly been well designed to be deep, but optional, wells of demand and faucets for profit. [22-Mar-20 10:15 PM] rain9441#0000 The obvious one is that the ship parts and WR have incentivized MM buys which just "are worth a lot" so getting to that level has immediate fiscal benefits. [22-Mar-20 10:45 PM] thegravycompanygc#0000 I absolutely agree with the great consumables design especially with the increasing number and complexity going up the chain. [22-Mar-20 10:47 PM] drinthap#0000 Incentives to go to higher tiers are still relatively new, i.e. this is the first test where anything higher than t1 provided an economic advantage over a guy just staying at t1 ๐Ÿ‘€ [22-Mar-20 10:47 PM] drinthap#0000 Previously anything t2 and up were money sinks, so I'd say they're on a right track [22-Mar-20 10:49 PM] rain9441#0000 player constructed cogc, warehouse, and administion centers are nice bonus high tier things to strive for, but i dont think they qualify as reasons to tech up (because they are not selfish). [22-Mar-20 10:49 PM] rain9441#0000 Just needs some sort of monetary reward for high tier items to make it all work [22-Mar-20 10:50 PM] rain9441#0000 but withot the WR/NV MM buys, i dont think we'd have made it beyond T2 or T3. [22-Mar-20 10:53 PM] esabab_00#0000 If ship and base limits were tied to something you had to build and maintain in game it would create a lot of demand for higher tier items. For example building out communications infrastructure for your ships and bases to operate. [22-Mar-20 10:54 PM] esabab_00#0000 Also things like building space stations in addition to ships [22-Mar-20 10:54 PM] thegravycompanygc#0000 I guess the question is, how do you open it up to more players. You look at all the WR/NV sales most of that supply chain is not traded at all. It's all in house with each big Corp [22-Mar-20 10:55 PM] thegravycompanygc#0000 I guess to Esababs point, that creates a demand outside of major projects [22-Mar-20 10:57 PM] esabab_00#0000 We have not output any electronics (WR, NV1, NV2, etc) since Frostwood quit. Frostwood was doing MEA and we have not been able to buy any MEA and no one has wanted to expand into another big chain of buildings [22-Mar-20 10:57 PM] esabab_00#0000 so have been more focused on Settler and Technician consumables [22-Mar-20 11:06 PM] thegravycompanygc#0000 And to Drinthap's point, the whole ecosystem is amazing. And there should be a reason for corps to form. So maybe that is the solution. If you want to get bigger and explore higher tiers get some buddies together and find that niche as a group. On your own, T1 makes money, maybe find some t2 business, but really you need a team to succeed [22-Mar-20 11:23 PM] rain9441#0000 I think many players do fine on their own with minimal corp interaction. Not a whole lot of "large corp efforts" in this game due to the fact that there is small amounts of benefits to doing so [22-Mar-20 11:24 PM] rain9441#0000 You'd need company traits of some sort to help companies specialize on a company level instead of a base level, because there is no difference between settling a base and having a corpmate settle a base, it's the exact same result. [22-Mar-20 11:26 PM] rain9441#0000 But I will say essbab is right on, allowing growth soft caps to be alleviated through higher tech is a good way to incentivize higher tech without awkward "you cannot do this" type invisible-wall mechanics (eg 500 area maximum). [23-Mar-20 09:48 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/21-ptu-pledge-for-sufferers/ {Embed} https://prosperousturnip.com/post/3020/03/21-ptu-pledge-for-sufferers/ PTU Pledges 10 Million ICA to Eradicate Komvirus Sufferers ProsperousTurnip Promitor - Promitorian Trade Union members announced today that they have committed 10 Million ICA of their vast fortunes to completely eradicate the threat of komvirus sufferers. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [23-Mar-20 01:41 PM] kovus#0000 So, any chance of private trades becoming a thing? Sorta sucks having someone snipe a sell that you've been planning to have sniped by an individual. [23-Mar-20 02:07 PM] jmac_420#0000 Kovus, you're supposed to have the other guy create a buy contract for 1 unit of currency [23-Mar-20 02:07 PM] jmac_420#0000 nobody will want to snipe that [23-Mar-20 02:25 PM] sharlindra#0000 sometimes it is not possible because the other person does not have a base on that planet... I guess it could be fixed by WAR, but it is not cheap and not readily available everywhere [23-Mar-20 02:50 PM] prdgi#0000 Nice, the GDP artwork is used for the latest tweet. {Reactions} ๐ŸŽ‰ (2) [23-Mar-20 02:52 PM] kovus#0000 Warehouses don't let you post buys. [23-Mar-20 03:48 PM] molp#0000 No they don't. You need a base to post to the local market [23-Mar-20 03:56 PM] mcganksta#0000 but yo can buy from and not have a ship there.... [23-Mar-20 03:56 PM] kovus#0000 Doesn't help when trying to sell things to a particular individual. [23-Mar-20 09:29 PM] rain9441#0000 Hey, if anyone is interested in the SS i was showing off in my stream last Friday, I have a final version of it here: https://docs.google.com/spreadsheets/d/1-O7Qe3SyMqWvTnoWk20jMlrzUMXwikM9l6x9L19C3zc/edit?usp=sharing It's a storage / cojnsumables spreadsheet that has a little JS snippet to use in the ingame console to get some data out and it shows you a lot of data about your company and consumables across all your colonies. Any feedback is welcome, just wanted to share another tool to help people out if they need some help managing their empire. {Embed} https://docs.google.com/spreadsheets/d/1-O7Qe3SyMqWvTnoWk20jMlrzUMXwikM9l6x9L19C3zc/edit?usp=sharing Master Storage and Consumables 1.1 Input VERSION 1.0,HELP / INFO - HOVER HERE,What is this? First visit all of your colonies by clicking on each one with the BS menu. Open up the CXOS screen to read your market orders. After that, copy this and paste it in the browser console. It will display an encoded str... https://images-ext-1.discordapp.net/external/V2v-ZikgvAbCgG1abLxbtULnrV-psuBoYzCE_kKUQhw/https/lh6.googleusercontent.com/hr5sVyGmUfoxRjP-Kj_xTQTlR55bE7Y8ywAQpLT4pGJS6jG7bipb24rlPIaoCGa7OwpN4vPrhA%3Dw1200-h630-p [23-Mar-20 09:29 PM] rain9441#0000 (It has a snapshot of my account in it right now just as an example) [23-Mar-20 10:05 PM] rain9441#0000 For fun, here is another one i've been using to analyze the universe a bit. https://docs.google.com/spreadsheets/d/1ScxnPtL71GdRE-kXma7KNhX4OLF9YjKYgqRxXdlQ_o4/edit?usp=sharing It's a tool to find planets in a clustered area for feasibility of certain projects. Example is setup to show all "Tier 4" (Alternative representation of tiers for planets which are based on cost instead of tech level) or cheaper planets within 4 jumps of Chu. {Embed} https://docs.google.com/spreadsheets/d/1ScxnPtL71GdRE-kXma7KNhX4OLF9YjKYgqRxXdlQ_o4/edit?usp=sharing System Overview (Preview) Overview Select Star System,KH-552 Max Distance,4 Maximum Tier,4 Planets by distance,Resources,Resources by Tier and Concentration Distance,Planet,Fertility,Surface,AP,Grav,Temp,Tier,Mat,%,Mat,%,Mat,%,Mat,%,Mat 0,KH-552b,7.71%,MCG,,,,1,H2O,12%,O,19%,ALO 1,KH-133b,,MCG,HSE,,,... https://images-ext-1.discordapp.net/external/4LXE9Mdy0Gd-2beWdgj1Crn4E1Fn_NagZzp9YThzXp4/https/lh6.googleusercontent.com/Ek07YxleMZr-bnUasqAdPCBXGAHFOeF5LjnfTWlHl22CzLQTgc7Qf7xwnm08u0nn0_JO0QR24g%3Dw1200-h630-p [24-Mar-20 03:00 AM] deveth0#0000 > Hey, if anyone is interested in the SS i was showing off in my stream last Friday, I have a final version of it here: https://docs.google.com/spreadsheets/d/1-O7Qe3SyMqWvTnoWk20jMlrzUMXwikM9l6x9L19C3zc/edit?usp=sharing > > It's a storage / cojnsumables spreadsheet that has a little JS snippet to use in the ingame console to get some data out and it shows you a lot of data about your company and consumables across all your colonies. Any feedback is welcome, just wanted to share another tool to help people out if they need some help managing their empire. @rain9441 how does that work together with the "Humans only - Do not use external tools for the automatic retrieval of data from the game world or to automate actions in the game world." guideline? Aside from that, I'm always more than impressed by your skills, you do think's I never thought possible with google spreadsheets oO {Embed} https://docs.google.com/spreadsheets/d/1-O7Qe3SyMqWvTnoWk20jMlrzUMXwikM9l6x9L19C3zc/edit?usp=sharing Master Storage and Consumables 1.1 Input VERSION 1.0,HELP / INFO - HOVER HERE,What is this? First visit all of your colonies by clicking on each one with the BS menu. Open up the CXOS screen to read your market orders. After that, copy this and paste it in the browser console. It will display an encoded str... https://images-ext-1.discordapp.net/external/V2v-ZikgvAbCgG1abLxbtULnrV-psuBoYzCE_kKUQhw/https/lh6.googleusercontent.com/hr5sVyGmUfoxRjP-Kj_xTQTlR55bE7Y8ywAQpLT4pGJS6jG7bipb24rlPIaoCGa7OwpN4vPrhA%3Dw1200-h630-p [24-Mar-20 04:41 AM] slomes#0000 ikr [24-Mar-20 04:44 AM] slomes#0000 maybe im wrong but I assume the JS snippet is a tool you use manually, which helps scrape data, but doesn't do so automatically. Like a shovel to dig up a lot of earth instead of using your bare hands to get some lumps after another. Does that make sense lol [24-Mar-20 05:05 AM] deveth0#0000 that's a really thin line ๐Ÿ˜„ [24-Mar-20 05:06 AM] deveth0#0000 my tv does not play movies automatically, i need to start it [24-Mar-20 05:22 AM] gopheratl#0000 it is a fairly thin line. I think manually copying and pasting data into a spreadsheet or program to be parsed out and interpreted would be regarded as safely on the fair game side of the line; if the js is just doing a slightly more sophisticated version of that, it seems probably fine? If the js is crawling data in a more active way, i.e.,throwing multiple queries to pull the equivalent of many separate panels worth of data at once, that's at least leaning into the line fairly hard. Actively polling at an interval is the point I feel like would explicitly cross the line, though in a tame way compared to anything which automates *action* [24-Mar-20 05:49 AM] benbuckton#0000 Hi, abregado here. Ive been working on this Factorio mod project for a while now and I'm looking for a few people to test out its current state, which is "functional but buggy". If you are interested, and own a copy of Factorio, please PM me or at-mention me here. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/691961865076736020/2020-03-24-114128_665x633_scrot.png?ex=6814a334&is=681351b4&hm=bf134d66171c4fb478a31b921b3f062fed49a924ab704d0359247c4f9e83c2f4& [24-Mar-20 05:49 AM] benbuckton#0000 from the look of their avatar, @rain9441 is probably going to be interested ๐Ÿ˜„ [24-Mar-20 06:22 AM] mcganksta#0000 How does server downtown affect production timing and flight times/fuel usage [24-Mar-20 06:26 AM] lunikon#0000 should not affect it at all [24-Mar-20 06:26 AM] mcganksta#0000 Ok, thx [24-Mar-20 08:27 AM] rain9441#0000 @deveth0 in regards to "Humans only" - The devs have in the past commented that using the JS console to retrieve data from the system is okay (so if you go into the JS console and click on one of the `next state > Object` lines you can see all the data available). I have drawn a line there for myself in that I only touch **that object** and nothing else. I won't try and trigger some UI clicks or hit up the API directly to automate anything, and I will always require the users to do some sort of manual steps to make sure they have the data from the server downloaded. Those manual steps will always be by hand until the devs make an API. [24-Mar-20 08:28 AM] rain9441#0000 Honestly, I think it's good that the the line is there because it just lets people make smarter decisions without having to do tedious steps [24-Mar-20 08:30 AM] deveth0#0000 @rain9441 thanks for explaining that! I was not aware of this clarification! rock on mate! [24-Mar-20 08:36 AM] rain9441#0000 ๐Ÿ‘ [24-Mar-20 09:29 AM] slomes#0000 sooooo, was that shovel analogy right? xD [24-Mar-20 09:32 AM] kovus#0000 Prdgi joins Turnip with his first article! https://prosperousturnip.com/post/3020/03/24-controversial-company-headed-by-darpa-ai/ {Embed} https://prosperousturnip.com/post/3020/03/24-controversial-company-headed-by-darpa-ai/ Controversial Company Sybil Revealed to be Headed by Sentient Old E... Initially developed as part of an old earth governmental defense program, kiwaa has evolved sentience and enjoys spending its downtime playing the markets of Montem and Promitor. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ‘ (7) ๐Ÿค– (5) [24-Mar-20 10:37 AM] originalskullbearer#0000 @benbuckton I'll try it [24-Mar-20 12:22 PM] mafi_#0000 That Sybil bot is a complete wanker. Just sayin'. I'm a little frustrated we're letting him ruin the game like this {Reactions} ๐Ÿ˜’ (4) [24-Mar-20 03:47 PM] prdgi#0000 I just shaved with hair styling mousse. I had to get 3 lots because it didn't foam. Now my face is all cut up. I realize when I caught myself about to put shaving cream on my hair. #fatiguekills [24-Mar-20 03:48 PM] catfiz#0000 Lol, that's how it's done :P [24-Mar-20 03:49 PM] slomes#0000 oof [24-Mar-20 03:50 PM] slomes#0000 At least you are rocking slick cut facial hair now :P [24-Mar-20 03:50 PM] catfiz#0000 He was for about 3 minutes [24-Mar-20 08:01 PM] originalskullbearer#0000 Stirling Shave Company [24-Mar-20 08:01 PM] originalskullbearer#0000 Invented shaving soap [24-Mar-20 08:02 PM] originalskullbearer#0000 Best shit ever [24-Mar-20 08:02 PM] catfiz#0000 I feel like everyone is so particular about the shaving cream/razor, am I the only one who doesn't care? [24-Mar-20 08:02 PM] originalskullbearer#0000 That plus a good safety razor or straight razor is the most comfortable shave you will ever have, but it's great with disposables [24-Mar-20 08:03 PM] originalskullbearer#0000 Yes @catfiz , it means you haven't found a good one yet [24-Mar-20 08:04 PM] catfiz#0000 Lol, if I run out I just use water, I like that I can do that :P [24-Mar-20 08:04 PM] originalskullbearer#0000 Just to confirm I have facial hair to know [24-Mar-20 08:04 PM] catfiz#0000 Wow, not what I was expecting [24-Mar-20 08:04 PM] catfiz#0000 Though none of you probably are [24-Mar-20 08:05 PM] originalskullbearer#0000 Got more face than my camera app was showing [24-Mar-20 08:05 PM] originalskullbearer#0000 ๐Ÿค”๐Ÿ˜’ [24-Mar-20 08:05 PM] catfiz#0000 Oof [24-Mar-20 08:05 PM] catfiz#0000 You might want to just delete it [24-Mar-20 08:06 PM] originalskullbearer#0000 Way to call me ugly [24-Mar-20 08:06 PM] catfiz#0000 Well... You have cold dead eyes [24-Mar-20 08:06 PM] catfiz#0000 But other than that [24-Mar-20 08:06 PM] catfiz#0000 Fairly normal [24-Mar-20 08:08 PM] originalskullbearer#0000 ๐Ÿคฃ [24-Mar-20 08:09 PM] originalskullbearer#0000 Wtf camera [24-Mar-20 08:09 PM] originalskullbearer#0000 I give up [24-Mar-20 08:09 PM] _bostova#0000 Nice jacket {Reactions} ๐Ÿ‘ [24-Mar-20 08:09 PM] catfiz#0000 Why not edit it beforehand? [24-Mar-20 08:09 PM] originalskullbearer#0000 Ugh, later [24-Mar-20 08:09 PM] originalskullbearer#0000 That takes more effort [24-Mar-20 08:11 PM] originalskullbearer#0000 Got that jacket at the thrift store [24-Mar-20 08:12 PM] originalskullbearer#0000 Perfect fit just nicely constructed [24-Mar-20 08:12 PM] originalskullbearer#0000 Hell my collection of silk shirts are all from thrift store too [24-Mar-20 08:12 PM] _bostova#0000 I've been wearing hoodies [24-Mar-20 09:42 PM] mcganksta#0000 i just went on an Archer binge.... [24-Mar-20 09:45 PM] _bostova#0000 The animated series? [24-Mar-20 09:46 PM] mcganksta#0000 indeed [24-Mar-20 09:47 PM] _bostova#0000 Tis where I learned Ocelots existed [24-Mar-20 09:47 PM] mcganksta#0000 OMG YES! [24-Mar-20 09:49 PM] mcganksta#0000 https://tenor.com/view/archer-ocelot-drunk-going-hallucinating-gif-5754721 {Embed} https://tenor.com/view/archer-ocelot-drunk-going-hallucinating-gif-5754721 https://images-ext-1.discordapp.net/external/uTyuuvec3w8XouoWdvQPPY9mP_ZV5QqdRvW__f2hG54/https/media.tenor.co/images/fbe411aa6c327bf8c2f0dd31fb7249e3/raw [24-Mar-20 09:49 PM] _bostova#0000 https://tenor.com/view/dangerzone-archer-gif-5145266 {Embed} https://tenor.com/view/dangerzone-archer-gif-5145266 lana lana lana danger zone https://images-ext-1.discordapp.net/external/gd4oR2ruUMuW4RqmQHbTgYj97MpdTI6U7mUQ2uFUBaE/https/media.tenor.co/images/eb11b47b7efb10c366ccccb91c79dcfd/raw [25-Mar-20 12:56 AM] prdgi#0000 Aww man, I missed out on seeing if @originalskullbearer is ugly.. [25-Mar-20 01:05 AM] catfiz#0000 Don't worry, you didn't miss much [25-Mar-20 02:32 AM] slomes#0000 @mcganksta lmao me too [25-Mar-20 02:32 AM] slomes#0000 I started a couple days ago lol [25-Mar-20 02:32 AM] slomes#0000 because I saw it has like 10 seasons, and I watched the first one when it came out, but nothing more afterwards [25-Mar-20 02:33 AM] slomes#0000 I watched the ocelot episode yesterday night haha [25-Mar-20 02:35 AM] slomes#0000 @originalskullbearer @catfiz I just use a simple 4 blade razor and heat it up with very hot water, then put some water on my face, and shave. works well. [25-Mar-20 02:49 AM] catfiz#0000 I love how random and off topic this chat gets [25-Mar-20 03:47 AM] prdgi#0000 @slomes do you know how to titillate an ocelot? [25-Mar-20 04:00 AM] slomes#0000 sorry I found the punchline while googling what titillate means x) [25-Mar-20 05:17 AM] prdgi#0000 ๐Ÿ˜ฆ [25-Mar-20 07:35 AM] mcganksta#0000 Yes Gen Chat can go off the rails [25-Mar-20 08:14 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/25-hydration-timeouts-linked-to-flps/ {Embed} https://prosperousturnip.com/post/3020/03/25-hydration-timeouts-linked-to-flps/ Exclusive - Hydration Timeouts Linked to Substandard FLPs Katoa - An investigation by the Prosperous Turnip team has exclusively revealed the cause of frequent Hydration Timeouts in APEX consoles galaxy-wide. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿคฉ (2) [25-Mar-20 08:15 AM] mcganksta#0000 https://media.tenor.com/images/ceb0dfebbbdda3cc511f272091ab0df4/tenor.gif {Embed} https://media.tenor.com/images/ceb0dfebbbdda3cc511f272091ab0df4/tenor.gif https://images-ext-1.discordapp.net/external/tGefVhVWurO1v897e7O9jt6rkH7wMTHcy0ui25yIs5E/https/media.tenor.com/images/ceb0dfebbbdda3cc511f272091ab0df4/tenor.gif [25-Mar-20 09:42 AM] letsgo2u#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/692382911177031730/Screenshot_20200325-152345__01.jpg?ex=6814d9d5&is=68138855&hm=ee735909e7f39f39e4fb171170aa3e96c98f2aeccb837fb8b09365b49da8da70& {Reactions} ๐Ÿ‘€ [25-Mar-20 10:54 AM] qi.ht#0000 Classic safety Razer, apply heated water immediately after shower to both face and water, clean shave, low cost. {Reactions} ๐Ÿ™Œ [25-Mar-20 11:03 AM] delcato_#0000 Allow to grow, warm in winter, using scissors cut to 1 inch in spring, repeat annually, no shower needed. {Reactions} ๐Ÿ‘ [25-Mar-20 11:18 AM] letsgo2u#0000 You are supposed to cut that thing I have been dragging around for few years now? [25-Mar-20 11:44 AM] delcato_#0000 NOooo. ๐Ÿ˜ฑ [25-Mar-20 02:25 PM] molp#0000 @mjeno is playing some Half Life Alyx at the moment ๐Ÿ™‚ https://www.twitch.tv/mjeno {Embed} https://www.twitch.tv/mjeno Mjeno - Twitch Half Life Alyx Playthrough III https://images-ext-1.discordapp.net/external/3gDXatWdoydybc4r-TL704ex5CZ1CfMN7Gt5XNOVbr0/https/static-cdn.jtvnw.net/jtv_user_pictures/0664c76e-5560-426b-9b07-b888ffea132e-profile_image-300x300.png [25-Mar-20 04:40 PM] mjeno#0000 Hey, thanks for the plug, @molp. ๐Ÿ˜… And thanks for watching. [25-Mar-20 08:54 PM] mcganksta#0000 https://store.steampowered.com/app/282070/This_War_of_Mine/ {Embed} https://store.steampowered.com/app/282070/This_War_of_Mine/ This War of Mine Recently updated with This War of Mine: Final Cut!This War of Mine: Final Cut is the conclusive, remastered edition of the game that contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the loca... Price $5.00 Recommendations 49827 Metacritic 83 https://images-ext-1.discordapp.net/external/1GcAiuxynU7RibbOO1T4xhyblAvDm739WsF-VTTrMAM/%3Ft%3D1583743851/https/steamcdn-a.akamaihd.net/steam/apps/282070/header.jpg [25-Mar-20 08:54 PM] mcganksta#0000 Same Studio that does FrostPunk [26-Mar-20 07:22 AM] nreif#0000 I have a empty ship from Montem to Moria D. Anyone want me to bring anything? [26-Mar-20 08:39 AM] molp#0000 The servers feel way more stable than in the past. Has anyone seen some Hydration Timeouts in the last 18 hours or so? [26-Mar-20 08:39 AM] nreif#0000 I have. [26-Mar-20 08:40 AM] molp#0000 How many? Did the go away fast or not? [26-Mar-20 09:00 AM] prdgi#0000 I've got one for a COLIQ user I had a contract with. Other than that all good. [26-Mar-20 09:01 AM] prdgi#0000 The coliq user time out is unrelated to server stability [26-Mar-20 09:01 AM] prdgi#0000 I included it in case reif is seeing similar {Reactions} ๐Ÿ‘ (2) [26-Mar-20 09:11 AM] prdgi#0000 Nevermind, it's #liquidation not a time out [26-Mar-20 09:15 AM] nreif#0000 > How many? Did the go away fast or not? A bunch, as soon as I refreshed. [26-Mar-20 09:18 AM] jmac_420#0000 tfw, no more flux on katoa [26-Mar-20 09:44 AM] thegravycompanygc#0000 It's been so long since weve run out of FLX, it was nice having a steady supply [26-Mar-20 09:45 AM] mcganksta#0000 i can make FLX on monty in a few days,,,need bde to build first [26-Mar-20 09:54 AM] delcato_#0000 Decent supply fair price on mon. Good supply cheap price on prom. Kat has no commerce [26-Mar-20 10:04 AM] thegravycompanygc#0000 With shipping I think we are starting to see a lot more movement between markets [26-Mar-20 10:29 AM] mcganksta#0000 ok, started FLX production.... [26-Mar-20 12:48 PM] mrwashingtoad#0000 Reminder 01hours 08 minutes 30 seconds for ULA launch of AEHF-6 satellite https://www.ulalaunch.com/missions/atlas-v-aehf-6 {Embed} https://www.ulalaunch.com/missions/atlas-v-aehf-6 Atlas V AEHF-6 - United Launch Alliance (ULA) Rocket Launch A ULA Atlas V rocket will launch Advanced Extremely High Frequency-6 (AEHF)-6 for the U.S. Space Force Space and Missile Systems Center. [26-Mar-20 09:51 PM] enjgine#0000 Hey guys, I'm not trying to be nosy or anything, but do we have any idea of the companies financial health? After COE collapse, I think I'm less trusting of companies taking money and not reporting their finances now. [26-Mar-20 10:00 PM] originalskullbearer#0000 Oh as in the game company's health? They received a grant just a couple of months ago [26-Mar-20 10:00 PM] originalskullbearer#0000 They are hiring [26-Mar-20 10:00 PM] originalskullbearer#0000 @enjgine [26-Mar-20 10:01 PM] enjgine#0000 Okay, just getting more skeptical as devs take investment for unreleased games and never tell us how much money they have [26-Mar-20 10:02 PM] enjgine#0000 Until Bankruptcy* [26-Mar-20 10:02 PM] originalskullbearer#0000 Avorion just released, so you can check one off the list [26-Mar-20 10:02 PM] originalskullbearer#0000 Factorio about to release too [26-Mar-20 10:03 PM] originalskullbearer#0000 They have been clear we are approaching beta on PrUn [26-Mar-20 10:03 PM] originalskullbearer#0000 Not release [26-Mar-20 10:03 PM] enjgine#0000 Yeah [26-Mar-20 10:52 PM] jmac_420#0000 video game companies usually make more money when unemployment goes up [26-Mar-20 10:52 PM] jmac_420#0000 in the short term anyway [26-Mar-20 10:58 PM] thegravycompanygc#0000 Very true, a little advertising and work of mouth could create PC Gamer 2.0 [27-Mar-20 12:29 AM] jmac_420#0000 COD and FIFA sales went up in the 2008 recession [27-Mar-20 04:46 AM] slomes#0000 I dont think we can handle PCG2 [27-Mar-20 04:46 AM] slomes#0000 atm [27-Mar-20 09:41 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/27-stone-tablet-found/ {Embed} https://prosperousturnip.com/post/3020/03/27-stone-tablet-found/ Historic stone tablets found Ancient stone tablets were found, that seem to reveal some historic significance about the universe. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [27-Mar-20 12:47 PM] ic34457#0000 @enjgine COE? [27-Mar-20 12:49 PM] slomes#0000 Chronicles of Elyria [27-Mar-20 12:50 PM] letsgo2u#0000 ๐Ÿ˜– [27-Mar-20 01:05 PM] franss22#0000 i hate this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/693158733135609946/unknown.png?ex=68150960&is=6813b7e0&hm=308bfd7db4c0ad3eead64b940a93cb8506b6684e4c8c7456811ae031dccea824& [27-Mar-20 01:05 PM] franss22#0000 why is finances down there >:V [27-Mar-20 01:11 PM] slomes#0000 0-9, a-z priority [27-Mar-20 01:12 PM] slomes#0000 ah nvm saw what you mean [27-Mar-20 01:28 PM] letsgo2u#0000 a-zA-Z priority [27-Mar-20 01:29 PM] letsgo2u#0000 capital letters matter [27-Mar-20 01:29 PM] letsgo2u#0000 so its a difference if you type it all capital or all lower case [27-Mar-20 01:29 PM] letsgo2u#0000 but it gets displayed as all uppercase anyway - fun times [27-Mar-20 01:46 PM] caiolan#0000 Observations that might be useful to newer players or older players who want to explain things to newer players: First base: Grew very slowly, took about a month to fill out. Second base: Grew faster, most of the slow growth was due to poor planning on my part. Filled out in about 3 weeks. Third base: Planned out in advance, production buildings done in the time it took me to get a ship with construction prefabs on site. {Reactions} ๐Ÿ‘ (2) [27-Mar-20 01:51 PM] thegravycompanygc#0000 @letsgo2u, you've solved the mystery of my screens! [27-Mar-20 02:28 PM] ic34457#0000 @caiolan That's very illuminating. [27-Mar-20 02:28 PM] slomes#0000 *Cai made it to 3rd base! Great Success.* {Reactions} ๐Ÿ˜† (3) [27-Mar-20 02:51 PM] esabab_00#0000 I added an api endpoint to my website for all of the projects I have for the people who had asked me about it. You can find it at http://prun.basedesigner.com/api/v1/projects You can do some filtering on it by planet code , structure code and a few other things as well. Here's an example: http://prun.basedesigner.com/api/v1/projects?structure__code=LOCM For those of you that are spreadsheet inclined you may not be aware but it is pretty easy to bring data in JSON format into a spreadsheet (especially a google sheet). Here's the best way to get JSON data into your google sheet with some examples: https://github.com/bradjasper/ImportJSON {Embed} https://github.com/bradjasper/ImportJSON bradjasper/ImportJSON Import JSON into Google Sheets, this library adds various ImportJSON functions to your spreadsheet - bradjasper/ImportJSON https://images-ext-1.discordapp.net/external/UGZG4A8Gk0zJhHMOJ1mHDeQ21aN6EKa2uJNyTv035Qs/%3Fs%3D400%26v%3D4/https/avatars1.githubusercontent.com/u/28421 {Reactions} ๐Ÿ‘Œ (2) [27-Mar-20 02:52 PM] esabab_00#0000 There are a few other endpoints that might be useful on the site as well, for example: http://prun.basedesigner.com/api/v1/buildings/ [27-Mar-20 02:55 PM] mcganksta#0000 > it's not a bot > I'm AI > I'm just super fast and smart > didn't you read artile? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/693186464774619196/SPOILER_5809594_keep_calm_i_am_not_a_bot.png?ex=68152333&is=6813d1b3&hm=992edcd91316a7f8481f2d5c9338c924f2e1a3c30bb24ce0e6d4771ea1ecdc22& {Reactions} ๐Ÿค– (3) ๐Ÿ‡ง (2) ๐Ÿ‡ด (2) โญ• (2) ๐Ÿ‡ต (2) [27-Mar-20 03:31 PM] ic34457#0000 Is what I see in the Universe Map all there is in PU? [27-Mar-20 03:34 PM] prdgi#0000 Currently, yes. [27-Mar-20 08:24 PM] originalskullbearer#0000 Believe me there are not enough players to occupy what we have [27-Mar-20 08:39 PM] ic34457#0000 Hmmm. Would not starting with a smaller universe that the players can expand is a good idea? [27-Mar-20 08:40 PM] ic34457#0000 Like, require players to spend serious money to explore the map fog. [27-Mar-20 08:40 PM] defenestrator1235#0000 ship exploration? [27-Mar-20 08:41 PM] ic34457#0000 Or higher risks: a chance of losing your ships... [27-Mar-20 08:41 PM] ic34457#0000 Yes. [27-Mar-20 08:41 PM] ic34457#0000 Smaller universe --> more interaction --> more efficient markets. [27-Mar-20 09:50 PM] jmac_420#0000 > Observations that might be useful to newer players or older players who want to explain things to newer players: > First base: Grew very slowly, took about a month to fill out. > Second base: Grew faster, most of the slow growth was due to poor planning on my part. Filled out in about 3 weeks. > Third base: Planned out in advance, production buildings done in the time it took me to get a ship with construction prefabs on site. @caiolan Its been three months and I'm still on my first base lol [27-Mar-20 09:50 PM] caiolan#0000 I'm at about 3 months myself. [27-Mar-20 09:50 PM] kovus#0000 All depends how much of an expansionist you want to be. [27-Mar-20 09:51 PM] caiolan#0000 Though yeah it's good to note my observations aren't universal. [27-Mar-20 09:52 PM] catfiz#0000 Once you hit 3 bases everything speeds up [27-Mar-20 09:53 PM] kovus#0000 I dunno, I quite enjoy the relaxing pace of 2 bases. [27-Mar-20 09:53 PM] catfiz#0000 3 is nice though [27-Mar-20 09:55 PM] jmac_420#0000 i find it more fun and profitable to just go around with my two ships and shuttle around market excess [27-Mar-20 09:56 PM] jmac_420#0000 usually net 20K-60K cis every three days depending on whether both my ships are doing the run and certain market prices [27-Mar-20 09:56 PM] jmac_420#0000 it does tie up like 150K CIS though lmao [27-Mar-20 09:56 PM] catfiz#0000 Nice [27-Mar-20 09:57 PM] catfiz#0000 Well, I bet your expenses are lower [27-Mar-20 09:57 PM] jmac_420#0000 honestly, i should just sell all my katoa stuff and just move to another planet where i can just spam resource extractors [27-Mar-20 09:57 PM] jmac_420#0000 and just shuttle that around [27-Mar-20 09:58 PM] esabab_00#0000 What do you have in Katoa? [27-Mar-20 09:58 PM] catfiz#0000 Lol, I was expecting you to pop up [27-Mar-20 09:58 PM] catfiz#0000 We slightly insulted kat [27-Mar-20 09:59 PM] jmac_420#0000 i didn't specialize in much, i got a BMP, Collector, Smelter, Prefab factory mk 1, and uh that thing that makes plants into carbon [27-Mar-20 09:59 PM] jmac_420#0000 i just wanted the prefab setup to turn the cheap iron ore into prefabs so i can expand at low cost lol [27-Mar-20 09:59 PM] jmac_420#0000 very very slowly though [27-Mar-20 09:59 PM] jmac_420#0000 takes like 1.5 weeks to make prefabs for a new building [27-Mar-20 09:59 PM] catfiz#0000 Montem [27-Mar-20 10:00 PM] catfiz#0000 Or a few t3s? [27-Mar-20 10:00 PM] jmac_420#0000 I couldn't justify taking my ships off the normal trade route to go to montem [27-Mar-20 10:00 PM] jmac_420#0000 math just didn't work out [27-Mar-20 10:00 PM] catfiz#0000 I see [27-Mar-20 10:00 PM] esabab_00#0000 AL, LST and plastics very accessible in Katoa now so PP2 might be a good option if you add more [27-Mar-20 10:00 PM] jmac_420#0000 i'm currently hoarding CIS for a gas planet base [27-Mar-20 10:01 PM] jmac_420#0000 gonna be another month though [27-Mar-20 10:01 PM] jmac_420#0000 i try to maintain a 1:1 ratio of fixed assets to liquid CIS [27-Mar-20 10:01 PM] esabab_00#0000 H going to 50 so don't build for that unless you're gonna burn the H [27-Mar-20 10:01 PM] jmac_420#0000 why 50? [27-Mar-20 10:01 PM] esabab_00#0000 thats the MM limit [27-Mar-20 10:01 PM] jmac_420#0000 im still using my supply of H i got a month ago lol [27-Mar-20 10:01 PM] jmac_420#0000 i got it for 20 CIS each [27-Mar-20 10:01 PM] catfiz#0000 Wow [27-Mar-20 10:02 PM] catfiz#0000 H is at 120 on montem and prom [27-Mar-20 10:02 PM] esabab_00#0000 the H price only went up so much due to Frostwood quitting. Oversupply will be back in force soon enough [27-Mar-20 10:03 PM] jmac_420#0000 i dont anticipate anyone reaching Frostwood's level soon though [27-Mar-20 10:04 PM] jmac_420#0000 like that man was raking hundred of thousands of CIS per day [27-Mar-20 10:04 PM] esabab_00#0000 Jkomut and the other people that replaced him like to try to make more profit than Frostwood did. Someone will be giving the H away to sell under them soon enough [27-Mar-20 10:06 PM] kovus#0000 I could make decent money by selling off excess H? [27-Mar-20 10:07 PM] esabab_00#0000 yeah right now you can probably get over 100 per unit [27-Mar-20 10:09 PM] kovus#0000 Would probably need to ship a decent chunk to make it worthwhile. [27-Mar-20 10:15 PM] jmac_420#0000 if your ship isn't at max capacity, don't ship [27-Mar-20 10:15 PM] jmac_420#0000 gotta amortize that fuel cost ๐Ÿ‘๏ธ {Reactions} ๐Ÿ‘ (2) [27-Mar-20 10:16 PM] jmac_420#0000 some of you guys need to move to katoa pls [27-Mar-20 10:17 PM] jmac_420#0000 we are so underpopulated ๐Ÿ˜ฆ [27-Mar-20 10:17 PM] kovus#0000 Eh, I'm already moving other product, so it'll just go into a ship with that. [27-Mar-20 10:51 PM] rain9441#0000 Hey I posted a long thing in Montem chat, but thought I'd throw it in here too. Montem's ALO supply is going very strong thanks to a few people who have settled EXT-ALO bases nearby (specifically on XT-992d). This is great as very nearby ALO means easy to ship to montem which means low prices (due to high concentration). [27-Mar-20 10:51 PM] rain9441#0000 I'd like to push for Montem to begin switching from Vertical integration to horizontal slices. This can be done by having older players who are more stable transform their bases into pure SME, or pure INC, and sell those products on the market for much more aggressive rates. [27-Mar-20 10:52 PM] rain9441#0000 The idea behind the pure SME is to run 5 metallurgy experts and smelt as much SME-ALO-FLX as we possibly can to supply as much AL to the market that is hyper efficient in terms of building efficiency (SME running at 140% greatly reduces cost of output). [27-Mar-20 10:53 PM] rain9441#0000 Similarly, players with pure INC bases on montem would drive the efficiency forward on LST (EXT) and C (LST), which are both very much reliant on RE experts (again, up to 140% efficiency is really good for both industries). [27-Mar-20 10:54 PM] rain9441#0000 New players would be able to contribute by filling their bases with FRM and selling GRN that is not otherwise shipped in from Proxion or Promitor. [27-Mar-20 10:55 PM] rain9441#0000 Each player on montem would then benefit from just having 1 or 2 PP2s for themselves to make Lfabs. [27-Mar-20 10:55 PM] rain9441#0000 Those do not need construction efficiency as they are more specialized [27-Mar-20 10:55 PM] rain9441#0000 This will further establish Montem as the prefab capital of the universe [27-Mar-20 10:56 PM] rain9441#0000 To lead this initiative I am going to move towards a full INC/SME base and demo my WPL, GF, and PP2s. I'll be set up to smelt 200 ALO/day into 147 AL/day and offer that on the market [27-Mar-20 10:57 PM] rain9441#0000 In order to make sure ALO flows, I am happy to sell INF to anyone who wishes to plant an EXT focused base on XT-992d at the absolute most competitive price. [27-Mar-20 10:59 PM] rain9441#0000 I've done the math, and IMHO the future of Montem is ALO from XT-992d to supply LFab and BBH/BSE production while leaving FE to be used mostly just for STL and maybe BSE. {Reactions} ๐Ÿ‘ (2) [28-Mar-20 01:46 AM] Deleted User#0000 If you pull this off Promitor's dominance is over!๐Ÿ˜ญ [28-Mar-20 05:15 AM] prdgi#0000 > Believe me there are not enough players to occupy what we have @originalskullbearer Watch me. [28-Mar-20 05:33 AM] prdgi#0000 @Deleted User @rain9441 is literally following our project methodology. I agree with you rain, Montem's future lies away from Pp1. Unfortunately, Montem will have near-peer competitors for ALO processing in Berthier and Katoa (maybe not Katoa itself, but it will happen.). The main advantage Montem will have is local LST for FLX. Please ensure that you include Vallis in your plans. Vallis is perfect for STL (then processing the STL), BBH, and BTA. Montem and Vallis are a package deal, they've got a lot of potential when designed to work together on an industrial level. In our (GDP) experience when developing new markets or driving change, it is best to work with predetermined prices (at least for a while). This ensures that each colony "profile" is equally attractive and you can keep production balanced. With regards to FRMs, GRN works well but be mindful that HCP from Etherwind HYFs will likely be more competitive for making C. Montem can easily make good quantities of NS which makes domestic RAT production via MUS NUT GRN viable. We need a lot more AL based production in the galaxy, but be aware that it is far more effective long term to process on non-fertile worlds. Fertile worlds are finite and we need to greatly increase our RAT production. GRN and HER can only be made in FRMs, and both the FRM and ORC require fertile worlds. GDP supports your initiative to bring Montem to modernity. {Reactions} gdp [28-Mar-20 09:55 AM] rain9441#0000 The reason I like Montem for Fabs is because it has LST and it has literally nothing else to do. Promitor is too good for COF, DW, and RAT to be used for Fabs. Katoa/Proxion/Gibson have potential for RAT across all 3 as well. [28-Mar-20 09:56 AM] rain9441#0000 Due to HYF-HCP being so nerfed I have removed all my plans of building HYF for anything except CAF [28-Mar-20 09:57 AM] rain9441#0000 Currently the FRM is so good that players should be incentivized to lay bases on various fertile planets to make GRN/RAT. It's just so profitable right now [28-Mar-20 09:58 AM] rain9441#0000 I dont care much about prom tbh because it is just jita of prun and whatever works, but there is room for improvement there in terms of horizontal slicing of RE focused players + rigs, AG+FRM, FI+FP, and so on. [28-Mar-20 09:58 AM] rain9441#0000 T1 market is as stable as it has ever been which means it is finally ripe for that sweet sweet universal adoption of horizontal base layout strategies coming in ahead by pure economics alone. [28-Mar-20 12:52 PM] __iridium__#0000 quality of life feature request: an "auto-fulfill" checkbox that you could set in order to fulfill a contract term as soon as the conditions were fulfillable, e.g. once a ship gets to its destination for transport, once resources are available in an inventory, etc. [28-Mar-20 12:53 PM] __iridium__#0000 unless that is against the spirit of the game [28-Mar-20 12:55 PM] sharlindra#0000 it was brought up a gazillion times already and iirc Counterpoint said something like it was on his priority list even [28-Mar-20 01:04 PM] __iridium__#0000 ya makes sense [28-Mar-20 01:32 PM] thegravycompanygc#0000 I think rain is dead on, the markets are really allowing for mass production, and dedicated bases really pay off with experts. [28-Mar-20 01:41 PM] caiolan#0000 I was saying last night the barrier to wide spread specialization is having reliable markets for buying mats and selling products. The temptations of self sufficiency are strong when you fear supply disruptions. [28-Mar-20 01:46 PM] thegravycompanygc#0000 I think once big PC gamer influx sees the cost to replace buildings after degredation it will help encourage people to not go full vertical. It's too much to maintain and kills the expert boosts [28-Mar-20 01:46 PM] thegravycompanygc#0000 Ironically, the more people go vertical, the more need there is to go vertical [28-Mar-20 01:49 PM] caiolan#0000 While the opposite applies, the more who specialize, the more others need to specialize to keep up. [28-Mar-20 01:57 PM] originalskullbearer#0000 true true [28-Mar-20 01:57 PM] originalskullbearer#0000 Such is a healthy market [28-Mar-20 01:57 PM] originalskullbearer#0000 It's unhealthy when everyone goes vertical [28-Mar-20 01:57 PM] originalskullbearer#0000 Only the end consumers (electronics MM?) benefits from a full vertical market [28-Mar-20 02:00 PM] delcato_#0000 I'll remain diverse and adaptable, luck to ya'll. [28-Mar-20 02:02 PM] caiolan#0000 Diverse? Yeah, my Montem base is dangerously underfocused. [28-Mar-20 02:02 PM] rain9441#0000 I'm for horizontal only for basic T1 stuff. Beyond T1, i still strongly encourage full vertical chains [28-Mar-20 02:08 PM] caiolan#0000 I've done some exploratory production runs for higher tier stuff on the open market but the reaction is, well... not such that I'd want to commit to it full tilt like my T1 specialized facilities. [28-Mar-20 02:09 PM] rain9441#0000 Honestly my reasoning is split two ways - It's more efficient overall to leverage 5 experts in horizontal bases in markets that are stable enough to support it (very few fit this bill). Secondly, as I expand to 10+ bases I favor simplicity and micro-managemet requirements into the "cost" [28-Mar-20 02:09 PM] rain9441#0000 It is much easier to make and sell AL on montem and **buy** the number of Lfabs I need for any givens ituation than it is to meticulously make each and every Lfab. [28-Mar-20 02:10 PM] rain9441#0000 I've long ago stopped BBH/BDE/BTA production and buy all BBH/BDE/BTA from the market. I make a lot of BSE, but I also buy a lot. [28-Mar-20 02:16 PM] caiolan#0000 At 10 bases I can't say I blame you. I only have one really flexible base (Montem) and I just end up checking to see if a given production run is still profitable and queuing it up. [28-Mar-20 02:49 PM] thegravycompanygc#0000 It's a nice balancing built in to the game. The lower tier stuff is (mostly) high weight volume, while the higher stuff drops quickly. So if you want to expand you have to slowly drop or retool lower tiered bases [28-Mar-20 02:54 PM] __iridium__#0000 yeah there isn't really enough liquidity of goods in the CXs above T1 to go vertical there... and attempts to do so in the past have resulted in price volatility [28-Mar-20 02:54 PM] __iridium__#0000 AL a month ago in particular [28-Mar-20 02:55 PM] rain9441#0000 Vertical = having every piece of the chain. Horizontal = focus on just one product of a long chain [28-Mar-20 02:55 PM] rain9441#0000 Do you mean that there isnt enough liquidity of goods in the CXs above T1 to go *horizontal?* [28-Mar-20 02:57 PM] __iridium__#0000 yes that's what i mean [28-Mar-20 02:57 PM] __iridium__#0000 L-fab production for example [28-Mar-20 02:57 PM] __iridium__#0000 still encourages vertical integration among small groups of players [28-Mar-20 02:57 PM] __iridium__#0000 at least that's been the experience on Proxion [28-Mar-20 02:57 PM] rain9441#0000 Yeah, Lfab is definitely still a vertical integration market right now [28-Mar-20 02:58 PM] rain9441#0000 But my thoughts are that Montem is close to the point where we can have readily available PG and AL on the market to support horizontal integration. [28-Mar-20 02:58 PM] __iridium__#0000 ya that's a good sign [28-Mar-20 02:58 PM] rain9441#0000 I dont think any other CX planet has that [28-Mar-20 02:58 PM] __iridium__#0000 agreed [28-Mar-20 02:59 PM] rain9441#0000 I want us to push to make montem AL/PG abundant and economically viable for anyone to plop a PP2 down to make their own lfabs w/o having to do the whole chain. [28-Mar-20 02:59 PM] rain9441#0000 Similar to setting up a PP1 and buying PE/FE/LST [28-Mar-20 02:59 PM] thegravycompanygc#0000 PG has a nice second benifit of being easy to haul, just buy it in any CX and get it shipped to any location [28-Mar-20 03:00 PM] rain9441#0000 I'm going to do 16 SME build on montem to support it (all AL) with a full WPL base next door for NL [28-Mar-20 03:01 PM] __iridium__#0000 in the Katoa area, to get L-fabs working I had to (with corporate backing and in extremely tight coordination with @tucsonloaf) establish a new ALO source (WN-476b) since there really wasn't any supply in abundance [28-Mar-20 03:02 PM] __iridium__#0000 so it's a bit weird to have to get a base on a T3 planet in order to establish T2 L-fab production [28-Mar-20 03:02 PM] rain9441#0000 Yeah, i get that, it's nice to have local supplies of ALO. I'm at the point tho where I'm starting to try and guide people to treat Montem as the prefab capital so that they repurpose their katoa/prom bases from SME/PP2/INC to be more focused on RAT or other optimal local products which encourages trade [28-Mar-20 03:03 PM] __iridium__#0000 montem is for sure establishing itself as that, particularly B-fabs [28-Mar-20 03:03 PM] rain9441#0000 atm Aldin has made XT-992d the ALO/N supermarket because it has an RE COGC. [28-Mar-20 03:03 PM] __iridium__#0000 the problem with katoa is the lack of bulk H2O.... Etherwind is just a much more compelling choice for T1 consumables [28-Mar-20 03:03 PM] rain9441#0000 So huge SO for Aldin for pushing this forward [28-Mar-20 03:04 PM] sastopher#0000 Yes definitely that ^ [28-Mar-20 03:04 PM] __iridium__#0000 Ice station alpha goes a huge way to closing that gap though, it's just extra ship time burned though [28-Mar-20 03:04 PM] rain9441#0000 And you can do a round trip of ALO from XT-992d t Montem in under a day. [28-Mar-20 03:04 PM] __iridium__#0000 so props to the folks on ISA {Reactions} ๐Ÿšฐ (2) [28-Mar-20 03:04 PM] rain9441#0000 The katoa region has huge potential to be DDT/HER focused to make KOM and FIM [28-Mar-20 03:05 PM] rain9441#0000 Esabab is pushing that forward. [28-Mar-20 03:05 PM] __iridium__#0000 that's interesting, my next move is an Etherwind base to do exactly that [28-Mar-20 03:05 PM] __iridium__#0000 and ship them back to the katoa area [28-Mar-20 03:05 PM] rain9441#0000 I could see one of those planets turned into food industries cogc to support IVP, FIM, and MEA production. [28-Mar-20 03:06 PM] __iridium__#0000 which is where vertical integration comes in, I can easily justify the shipping since I also make SF and Loaf is getting into FF, so shipping is massively more economical [28-Mar-20 03:06 PM] rain9441#0000 Etherwind has a lot of DW bases [28-Mar-20 03:06 PM] __iridium__#0000 i'm looking to do HYF on Etherwind since H2O is so abundant [28-Mar-20 03:06 PM] __iridium__#0000 which is kinda silly since it's also so fertile [28-Mar-20 03:07 PM] rain9441#0000 Yep, there are no good T1/T2 non-fertile water planets in the area that are best suited for HYF. [28-Mar-20 03:07 PM] rain9441#0000 And T3+ in this current reset are not viable for anything but EXT/RIG/COL with some very few exceptions [28-Mar-20 03:08 PM] __iridium__#0000 exactly [28-Mar-20 03:09 PM] __iridium__#0000 but i think it's all coming along [28-Mar-20 03:13 PM] thegravycompanygc#0000 How do you figure DDT in the Katoa area? (Sorry for the delayed question, playing with kids) [28-Mar-20 03:19 PM] thegravycompanygc#0000 I would think Apothecary and FO-705C would be the main candiates [28-Mar-20 03:20 PM] rain9441#0000 Nee dsomeone to settle XK-745d and create a LM for HAL. HAL is shipped to Umbra to make DDT there. Many many players can settle Umbra and make CHP/LAB (even without technicians this will work) to make DDT [28-Mar-20 03:20 PM] rain9441#0000 There is a gas giant for H that can be used instead of Umbra's H as well, if that makes sense, but i'd still use umbra H for the DDT [28-Mar-20 03:21 PM] rain9441#0000 HER requires FRM - lots of FRM. There are three planets in the katoa area that are suitable for FRM-HER, the big one being Proxion. [28-Mar-20 03:21 PM] rain9441#0000 But players could in theory make DDT on umbra and HER on Proxion, Gibson, and Katoa. [28-Mar-20 03:22 PM] rain9441#0000 You can make DDT on FO-705C/Apothecary, yes, and transport the DDT over. But Apothecary is an S tier planet that is also best suited for EPO and PG, which makes it difficult to also use it for DDT. [28-Mar-20 03:23 PM] rain9441#0000 There are fertile planets in the prom area, ofc, with Promitor being one, Etherwind and Boucher are also great. The problem with making HER on those planets is just that they are soooo much better suited for HYF-CAF, DW, and ORC. [28-Mar-20 03:25 PM] rain9441#0000 CR-409c is currently the best place to build PP3s as it has a CoGC-Construction. This further incentivizes FO-705 and Apothecary as well suited for EPO, and not DDT. [28-Mar-20 03:26 PM] rain9441#0000 So in short, ideally Umbra = DDT/PG, Apothecary = PG/EPO/DDT, and FO-705c = EPO [28-Mar-20 03:31 PM] thegravycompanygc#0000 Ahh that makes sense. One T3 planet, but just making HaL pays off. (Full disclosure, I make DDT on Apothecary, but ya, the money is in EPo and PG) [28-Mar-20 03:32 PM] thegravycompanygc#0000 With the growth in T2, T3 and T4 production the need for DDT is huge [28-Mar-20 03:33 PM] rain9441#0000 DDT is required for FIM/MEA, and it's 1 HER per FIM, and you need like 7 FIM/day per 100 eng/sci [28-Mar-20 03:33 PM] rain9441#0000 Those players will buy up as much FIM as we can make. [28-Mar-20 03:38 PM] thegravycompanygc#0000 And not just the FIM chain, also for ALE and WIN [28-Mar-20 08:58 PM] jmac_420#0000 I realize now that if a corporation is 100% vertically integrated, this game is just a coop idle game {Reactions} gdp (2) โ” [28-Mar-20 09:24 PM] esabab_00#0000 Within a corporation? Or as a company? [29-Mar-20 03:08 AM] mafi_#0000 Within corp would still mean needing to trade goods [29-Mar-20 03:08 AM] mafi_#0000 Within company would still mean needing to ship goods [29-Mar-20 03:08 AM] mafi_#0000 At no point can you fully idle ๐Ÿ˜„ [29-Mar-20 03:26 AM] djmater#0000 ^ [29-Mar-20 03:26 AM] djmater#0000 1 day idle can mess things up quite alot [29-Mar-20 07:07 AM] nreif#0000 Is it just me or is prom more expensive now? What should I buy to take to montem? [29-Mar-20 08:57 AM] rain9441#0000 3 WR were sold on prom yesterday, 6 mil infused [29-Mar-20 08:57 AM] rain9441#0000 cash quickly becomes watered down [29-Mar-20 08:57 AM] rain9441#0000 still always good to ship GRN to montem. [29-Mar-20 09:19 AM] mcganksta#0000 Wide Recievers? [29-Mar-20 09:19 AM] catfiz#0000 Absolutely [29-Mar-20 09:21 AM] catfiz#0000 *Sells Emmanuel Sanders to the void for 2 million ICA* [29-Mar-20 09:23 AM] mcganksta#0000 he would barley make MM [29-Mar-20 09:24 AM] catfiz#0000 Ouch [29-Mar-20 09:27 AM] delcato_#0000 HATE Brady, void the pair of them. [29-Mar-20 09:27 AM] catfiz#0000 Oh no, what have we started [29-Mar-20 09:27 AM] catfiz#0000 Let's not start a war over football [29-Mar-20 09:29 AM] delcato_#0000 discord football Channel, the dogs are waiting [29-Mar-20 12:27 PM] defenestrator1235#0000 just wonderin, but what's a good price to pay for sf and ff? without it biting into your profits [29-Mar-20 12:29 PM] defenestrator1235#0000 i mean ideally you would want to buy at mm, but what is a realistic price for it? [29-Mar-20 12:33 PM] caiolan#0000 I'd argue to look at it from the other direction: At what point does using SF/FF stop being profitable for you? Especially if you're doing shipping contracts. [29-Mar-20 12:59 PM] delcato_#0000 This morning I paid top dollar to fill my tanks. I'll earn less than I used to, but I'll still make a profit [29-Mar-20 01:42 PM] Deleted User#0000 where did you buy fuel? [29-Mar-20 01:48 PM] delcato_#0000 I filled up at Montem, no bargains anywhere. Hold your nose and dive right in, $1000 more or less is irrelavent [29-Mar-20 06:06 PM] thegravycompanygc#0000 Even if you only make 2k on a run, it's still more than the ship not moving [29-Mar-20 06:08 PM] caiolan#0000 Well, the one thing you're missing out on in the opportunity cost of a more profitable run becoming available there. [29-Mar-20 06:12 PM] caiolan#0000 I don't really view "ships should always be moving" as literal, but more a mindset that I should always be looking to put my ships to work making money rather than just take anything. [29-Mar-20 06:16 PM] delcato_#0000 Multiple times I've seen a marginal load available, I've decided I'll check these other half dozen LM for something better, a couple times [29-Mar-20 06:18 PM] delcato_#0000 I've found something, more often I go back to the first offer, it is gone. Serious competition for loads. [29-Mar-20 06:22 PM] caiolan#0000 Yeah, I get it. I mostly do partial loads to places I was going anyway and $8k+ trips. But it's good that there's a healthy market for shipping. [29-Mar-20 06:49 PM] thegravycompanygc#0000 I'm mostly on Cai's type of situation, but if I know I'll have a gap in three days for a haul, I'll wait for a good one and take it. I run more on a schedule (for personal reasons), so in the end a haul is a haul [29-Mar-20 07:00 PM] delcato_#0000 My schedule is one load from etherwind to montem per week. I'm always looking for loads or bargains. Still got a B for stability, so I guess I'm not very successful. [29-Mar-20 07:52 PM] thegravycompanygc#0000 Wear that B with pride. If your money is sitting in an account it's doing nothing for you {Reactions} ๐Ÿ‘ (3) [29-Mar-20 08:03 PM] originalskullbearer#0000 I have never not paid my bills but I am a B [29-Mar-20 08:04 PM] originalskullbearer#0000 I move... oh man it's weird to say, but I move close to 500k in and out of my wallet every week [29-Mar-20 08:04 PM] originalskullbearer#0000 I usually log in in the morning with somewhere between 60-140k from sales since logging off and then it's down to 5-10k within minutes [30-Mar-20 01:04 AM] prdgi#0000 Dat cash flow ๐Ÿคค [30-Mar-20 01:05 AM] originalskullbearer#0000 Whachu talkin about [30-Mar-20 01:06 AM] originalskullbearer#0000 I bet that easily 5 times as much flows through you [30-Mar-20 01:06 AM] originalskullbearer#0000 Just ridiculous, Mr. Owner of the Galactic Economy {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694065058019540992/unknown.png?ex=681509b4&is=6813b834&hm=b1727d09ce5a099e2f6e60c98a12cd59866a9e5e59a7c9e1e2f984062be7364c& [30-Mar-20 01:07 AM] catfiz#0000 I think you're slightly overestimating him [30-Mar-20 02:06 AM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694079968895828008/unknown.png?ex=68151797&is=6813c617&hm=589f5f57d5e00333581a901e57d41cf01ea695334d509bd6a55e228f7da418fd& [30-Mar-20 02:07 AM] catfiz#0000 Wow, 3-4 times mine [30-Mar-20 02:55 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694092493821575218/Screenshot_20200330-185804_Chrome.jpg?ex=68152342&is=6813d1c2&hm=a5304419ebe271440272906b29be051fa6464c9914016c4b208e825358521af4& [30-Mar-20 02:57 AM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694092871401340948/Screenshot_20200330-185942_Chrome.jpg?ex=6815239c&is=6813d21c&hm=e90420e837ac400534aa66aa3ac4997fc5798fa9f6ea1a1f41880ff727271205& [30-Mar-20 02:57 AM] prdgi#0000 @catfiz @originalskullbearer [30-Mar-20 02:58 AM] prdgi#0000 I'm not even top 4 in GDP [30-Mar-20 03:02 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694094067419709520/unknown.png?ex=681524b9&is=6813d339&hm=71d1c52b51aa9c1a19cde7e605b165f807e1b1c3acce1e88a76f8b9ef320f0c9& [30-Mar-20 03:02 AM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694094136969527306/unknown.png?ex=681524c9&is=6813d349&hm=2d79db81d07f5a99c726376d5047fa26eed14059381fab6e5ac584a3cc483700& [30-Mar-20 03:02 AM] originalskullbearer#0000 Still a long way past me [30-Mar-20 03:02 AM] originalskullbearer#0000 But now I've paid off my 700k debt for the CR-911b expansion [30-Mar-20 03:02 AM] prdgi#0000 Nice [30-Mar-20 03:03 AM] originalskullbearer#0000 My sheets look funny cause I've been getting boatloads of PG cheap from 911b expansion player Ranuk and I've been delivering it for free to the loan holder [30-Mar-20 03:03 AM] prdgi#0000 I've not seen any profit from electronic systems or ship parts yet. [30-Mar-20 03:04 AM] originalskullbearer#0000 31818 PG delivered and now I can get back to not having money because I'm spending it on more base development [30-Mar-20 03:05 AM] originalskullbearer#0000 I think when @corlis joined me in GOT we were about on par with each other, but now he's rocking 2 full bases and a well developed 3rd and I have 1.3 bases [30-Mar-20 03:05 AM] originalskullbearer#0000 ๐Ÿ˜“ [30-Mar-20 03:06 AM] prdgi#0000 Nice. I'm analysing a supply chain for my next project, but it's complex enough that attempting to solve a most efficient galactic production profile is looking easier [30-Mar-20 03:06 AM] originalskullbearer#0000 Granted my prefab base was ridiculously pricey in comparison [30-Mar-20 03:06 AM] prdgi#0000 Help develop katoas lfab industry with me [30-Mar-20 03:07 AM] originalskullbearer#0000 Nope [30-Mar-20 03:07 AM] originalskullbearer#0000 We got our plan remember? [30-Mar-20 03:07 AM] prdgi#0000 Why not both? [30-Mar-20 03:07 AM] originalskullbearer#0000 Because delays [30-Mar-20 03:07 AM] originalskullbearer#0000 Because I was thinking about spitting out 50+ l-fabs/day on Berthier with Prom as an SME support base [30-Mar-20 03:08 AM] prdgi#0000 I'm already shipping just under 400 alo/day to katoa [30-Mar-20 03:08 AM] originalskullbearer#0000 Because I need an H base really badly [30-Mar-20 03:08 AM] originalskullbearer#0000 Eh, I'll just add more EXT to 911i [30-Mar-20 03:08 AM] originalskullbearer#0000 ship more [30-Mar-20 03:08 AM] originalskullbearer#0000 ๐Ÿ‘ ๐Ÿ’ธ [30-Mar-20 03:08 AM] prdgi#0000 Yes [30-Mar-20 03:09 AM] originalskullbearer#0000 I'm going to add 5 more EXT there and open an H base on our GOT expansion route.... eh, maybe this next week, if I can? [30-Mar-20 03:09 AM] originalskullbearer#0000 Within 2 weeks for sure [30-Mar-20 03:09 AM] prdgi#0000 Let me know when you need HSE [30-Mar-20 03:09 AM] originalskullbearer#0000 I have like 3 sources of HSE it's ridiculous [30-Mar-20 03:09 AM] prdgi#0000 Yeah, that's pretty much all of us [30-Mar-20 03:10 AM] prdgi#0000 I need to get FF sorted out. [30-Mar-20 03:10 AM] originalskullbearer#0000 Eh, not going to mess with our plans so you do you [30-Mar-20 03:10 AM] originalskullbearer#0000 We'll fire up FF afore too long [30-Mar-20 03:10 AM] prdgi#0000 I'm not happy with the pricing atm. INF is the hold up atm [30-Mar-20 03:11 AM] prdgi#0000 I want to keep FF at 10 [30-Mar-20 03:11 AM] originalskullbearer#0000 I think you'll find INF becomes much more available real soon [30-Mar-20 03:11 AM] prdgi#0000 Yeah, GDP will expand up to 30 Pp3 on inf shortly [30-Mar-20 03:11 AM] originalskullbearer#0000 I hear the target from the producer is 150/ea [30-Mar-20 03:11 AM] prdgi#0000 Ugh, that's too high [30-Mar-20 03:11 AM] originalskullbearer#0000 Well they sell it to me at 120/ea.... [30-Mar-20 03:12 AM] prdgi#0000 Inf should top out around 100 [30-Mar-20 03:12 AM] prdgi#0000 120 Max [30-Mar-20 03:12 AM] prdgi#0000 Depending on consumables [30-Mar-20 03:12 AM] originalskullbearer#0000 Having helped to plan the supply chain for said 150/ea INF, I caution you strongly from underpricing the market because you think it should be a lower price and so preventing any other player from developing supply [30-Mar-20 03:13 AM] originalskullbearer#0000 At 120/ea the ROI is already around 60 days for the bases [30-Mar-20 03:13 AM] originalskullbearer#0000 If you subsidy your production on a mass scale like that you are just preventing supply from existing outside of you [30-Mar-20 03:14 AM] originalskullbearer#0000 If you are selling things to yourself at below market cost then it's a subsidy [30-Mar-20 03:14 AM] prdgi#0000 Nah, we won't subsidise production. And pretty much all our higher production is used in house [30-Mar-20 03:14 AM] originalskullbearer#0000 Ok, I have to keep working [30-Mar-20 03:14 AM] prdgi#0000 Haha [30-Mar-20 03:14 AM] originalskullbearer#0000 It's 1:14AM and I have a contract close-out meeting at 8AM [30-Mar-20 03:15 AM] originalskullbearer#0000 Probably get about 3 hours of sleep so I don't pass out during the meeting [30-Mar-20 03:15 AM] originalskullbearer#0000 Then I have to take our old dog to the vet to be euthanized [30-Mar-20 03:17 AM] originalskullbearer#0000 I'm gonna delete that bit so as not to scar people... [30-Mar-20 03:17 AM] originalskullbearer#0000 That's taken care of [30-Mar-20 03:18 AM] originalskullbearer#0000 Anyways if you missed it, then be thankful, it's 1:17AM and I'm not filtering too well [30-Mar-20 03:18 AM] originalskullbearer#0000 ๐Ÿ˜ช [30-Mar-20 03:46 AM] prdgi#0000 โ™ฅ [30-Mar-20 06:52 AM] letsgo2u#0000 Oh wow we hit FF MM on Promitor [30-Mar-20 06:54 AM] prdgi#0000 I'm gonna try to fix it [30-Mar-20 09:15 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/30-butterflies-of-war/ {Embed} https://prosperousturnip.com/post/3020/03/30-butterflies-of-war/ Aggressive Butterflies Destroy Crops, Prices Skyrocket on Promitor Prosperous Turnip, Promitor - Markets are in turmoil today after nearly twenty thousand tons of crops were destroyed due to an invasive species of butterfly which was discovered early Friday afternoon. Photograph courtesy of Charles J Sharp 1 https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [30-Mar-20 03:10 PM] name_dunno9952#0000 @esabab_00. I have challenge for you, I've hidden a new LM can you find it? ( p.s. no travel in the last 3 days so you can't find the ftl trail) [30-Mar-20 03:24 PM] defenestrator1235#0000 what happened to lst on mont? [30-Mar-20 03:26 PM] rubicate#0000 somebody filled every buy order down to 34 in one fell swoop [30-Mar-20 03:26 PM] rubicate#0000 (not me) [30-Mar-20 03:27 PM] defenestrator1235#0000 catfiz? [30-Mar-20 03:28 PM] kovus#0000 Hah. Yeah, that's rude. :P [30-Mar-20 03:28 PM] catfiz#0000 Wasn't me [30-Mar-20 03:28 PM] defenestrator1235#0000 hmmmm [30-Mar-20 03:28 PM] defenestrator1235#0000 who could it be [30-Mar-20 03:29 PM] catfiz#0000 Why was I your first suspicion? [30-Mar-20 03:29 PM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694282123871256586/Bot_the_MM.PNG?ex=68152b1d&is=6813d99d&hm=ca4f4369304991c3d9dc90084912da44f199bac1f12538d949d8d593648db687& [30-Mar-20 03:29 PM] defenestrator1235#0000 because you did that once before [30-Mar-20 03:30 PM] defenestrator1235#0000 but i had an order that was like 2000 so you asked me to remove it [30-Mar-20 03:30 PM] catfiz#0000 Ah, I remember that [30-Mar-20 03:30 PM] catfiz#0000 I did that a few other times but you weren't in the way :P [30-Mar-20 03:39 PM] mcganksta#0000 i like when we Bot the MM [30-Mar-20 03:54 PM] esabab_00#0000 @name_dunno9952 was it KH-552c? [30-Mar-20 03:57 PM] esabab_00#0000 figured it would be an H planet near KH-552 but looking over the list that whole cluster of regions there is pretty H deficient [30-Mar-20 05:10 PM] name_dunno9952#0000 Not kh 552c [30-Mar-20 05:10 PM] name_dunno9952#0000 You will know it's the right one when you see I built it [30-Mar-20 05:38 PM] .addison#0000 So I haven't been on in a good while, and I'm really in a tough spot. Is there a way to reset completely? [30-Mar-20 05:38 PM] mcganksta#0000 COLIQ [30-Mar-20 05:39 PM] mcganksta#0000 COLIQ No possible parameter Allows you to liquidate your company. It will be scrapped and you get to start over entirely with the same account. Refresh APEX after using it. The following cooldown times apply to the COLIQ command: The first COLIQ becomes available immediately after company creation, the second one 3 days after using the first one. The wait time for the third COLIQ is 21 days, and every following cooldown is 60 days long. If there have not been any commodity or local market trades and no contributions to planetary or corporation projects an immediate COLIQ might be possible. Please note that misusing the COLIQ command may result in your account being (temporarily) banned! [30-Mar-20 06:17 PM] rain9441#0000 In the populous expansion, am i the only one hoping for the ability to raise one tile of land up to bring the castle down to a fort in order to create more pioneers (and then of course reducing the land to bring back the castle)? [30-Mar-20 06:26 PM] slomes#0000 You lost me. What castle?? [30-Mar-20 09:06 PM] originalskullbearer#0000 He's referencing the original Populous game [30-Mar-20 09:06 PM] originalskullbearer#0000 Peter Molyneux first endeavor iirc [30-Mar-20 09:07 PM] originalskullbearer#0000 It's a god game that spawned later into Black&White and what is it... Godus or something? [30-Mar-20 09:07 PM] originalskullbearer#0000 You can raise and lower land tiles and that's pretty much it. Cast calamities as you get enough belief [30-Mar-20 09:08 PM] originalskullbearer#0000 You use your powers to aid your people to victory over other people and gods [30-Mar-20 09:09 PM] originalskullbearer#0000 https://en.m.wikipedia.org/wiki/Populous_(video_game) {Embed} https://en.m.wikipedia.org/wiki/Populous_(video_game) Populous (video game) Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first God game. With over four million copies sold, Populous is one of the best-selling PC games of all time. ... https://images-ext-1.discordapp.net/external/Jcrsuf3EpUMTd6LwIB2c-_OsKRQf6uHNYjR520FY2fw/https/upload.wikimedia.org/wikipedia/en/7/7e/Populous_cover.jpg [30-Mar-20 09:09 PM] originalskullbearer#0000 Good stuff [30-Mar-20 09:15 PM] slomes#0000 oh ok, nice one [30-Mar-20 09:15 PM] slomes#0000 I think I played Black & White once ages ago [30-Mar-20 09:17 PM] thegravycompanygc#0000 OMG - I remember that game. The key was making your land all flat so your people could prosper then ruin that land of your enemies... so much fun [31-Mar-20 05:50 AM] prdgi#0000 Isolation and lockdown can be terrible for your health. Get up, get active: https://open.spotify.com/track/1Kb3Kxl7geQQhuW1Simwoy?si=uSHEpq5IRgqNm0xvQYV01Q {Embed} https://open.spotify.com/track/1Kb3Kxl7geQQhuW1Simwoy?si=uSHEpq5IRgqNm0xvQYV01Q If You're Happy and You Know It (Metal Version) If You're Happy and You Know It (Metal Version), a song by Leo on Spotify https://images-ext-1.discordapp.net/external/Oxfdt6G9xefwrNswJrimhDzqrwYgePHcUGIK8uabHJ8/https/i.scdn.co/image/ab67616d0000b27343e8a75505cba58276511731 [31-Mar-20 06:29 AM] prdgi#0000 ok, thats going on next. Got one to share? [31-Mar-20 06:29 AM] prdgi#0000 https://open.spotify.com/track/7DkgBzZEKPxWScqUkFzZrR?si=nZX_OZ3pQ1SW5TKkijlnSg is done fairly well. I still love the intro {Embed} https://open.spotify.com/track/7DkgBzZEKPxWScqUkFzZrR?si=nZX_OZ3pQ1SW5TKkijlnSg Sultans of Swing (Metal Version) Sultans of Swing (Metal Version), a song by Leo, Mary Spender on Spotify https://images-ext-1.discordapp.net/external/SKzAJypg4Z8keirmZ_AX3ivkzgowyl1cy_fZ6-2wOV0/https/i.scdn.co/image/ab67616d0000b2738e6c580b9ff6be57cb22059c [31-Mar-20 06:45 AM] prdgi#0000 a lot more growl than I normally listen to, but its good. [31-Mar-20 07:01 AM] prdgi#0000 Beautiful [31-Mar-20 08:38 AM] rain9441#0000 @originalskullbearer I'm so glad someone got the reference! ๐Ÿ˜„ TY! {Reactions} ๐Ÿ‘ [31-Mar-20 09:05 AM] sintheras#0000 Forget Bordeaux, Etherwind has the galaxy's finest vineyards. [31-Mar-20 09:05 AM] sintheras#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694548045114900540/Screen_Shot_2020-03-31_at_22.48.47.png?ex=6814d146&is=68137fc6&hm=85c2c4c88e495d9c96c99e239d41106f6108856dbf3a97b0552bc65813e175f0& [31-Mar-20 09:15 AM] letsgo2u#0000 3 orcs its an invasion! [31-Mar-20 09:17 AM] catfiz#0000 Should we try and stop this so called invasion? [31-Mar-20 10:44 AM] slomes#0000 Should we? [31-Mar-20 10:44 AM] slomes#0000 more Ale is good for everyone! [31-Mar-20 10:46 AM] kovus#0000 https://prosperousturnip.com/post/3020/03/31-neo-feudalism-movement/ {Embed} https://prosperousturnip.com/post/3020/03/31-neo-feudalism-movement/ Fears of Recession Loom as a New โ€˜Neo-Feudalismโ€™ Movement has Citiz... Financial experts are closely monitoring prices as a staggering amount of the universeโ€™s populace begin to adopt a unique system of government prevalent to ancient old Earth. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿช“ (2) ๐Ÿ›ก๏ธ (2) ๐Ÿฆ™ (2) [31-Mar-20 11:36 AM] fagenthegreen#0000 I want it to be known that my title of 'Lord' is not self-proclaimed, it was granted to me by the Galactic Order of Space Wizards which is the most widely accepted space wizard accreditation body in the galaxy. [31-Mar-20 11:37 AM] fagenthegreen#0000 With that said, I do require all able bodied men capable of riding a llama to report to the field outside the Administrative Center for cavalry drill. [31-Mar-20 11:37 AM] slomes#0000 senile madmen on the fringes of the universe! [31-Mar-20 11:37 AM] kovus#0000 Sure it is. Uh huh. Right. [31-Mar-20 11:37 AM] defenestrator1235#0000 it's true [31-Mar-20 11:37 AM] defenestrator1235#0000 it is not self-proclaimed [31-Mar-20 11:37 AM] fagenthegreen#0000 Also...is anyone selling Llama armor? [31-Mar-20 11:38 AM] slomes#0000 I need all my Llama armor for my own troops, sorry [31-Mar-20 11:50 AM] jmac_420#0000 Populous update is gonna have katoa become a third world country {Reactions} ๐Ÿ˜ [31-Mar-20 11:51 AM] fagenthegreen#0000 you can just call it a third world [31-Mar-20 11:52 AM] jmac_420#0000 in order to prevent katoa from become a third world [31-Mar-20 11:52 AM] mcganksta#0000 Become? Is not already [31-Mar-20 11:52 AM] jmac_420#0000 we have to ruin the economy of promitor and montem [31-Mar-20 11:54 AM] thegravycompanygc#0000 Resource sink for population - might work out the other way depending on what's being needed. The grovelling masses on Promitor begging Katoa for fuel and L Prefabs to house their populations [31-Mar-20 11:55 AM] jmac_420#0000 katoa masses grovelling for food and clothes ๐Ÿ˜‚ [31-Mar-20 11:56 AM] jmac_420#0000 thats the problem [31-Mar-20 11:56 AM] jmac_420#0000 they share overalls [31-Mar-20 11:56 AM] esabab_00#0000 Technically clothes are cheaper in Katoa right now than Promitor [31-Mar-20 12:08 PM] thegravycompanygc#0000 And so it begins. The decline of the old worlds and the emergence of the new [31-Mar-20 12:11 PM] slomes#0000 im just excited I can build some mayorish stuff for Berthier lol [31-Mar-20 12:12 PM] slomes#0000 I hope they add domed parks or something else people would want on space colonies [31-Mar-20 12:13 PM] esabab_00#0000 Yeah hopefully they have some choice trees or something. Would be cool if planets can diverge in their own directions and really differentiate [31-Mar-20 12:14 PM] slomes#0000 yee [31-Mar-20 12:14 PM] slomes#0000 I also really hope this doesnt completely disturb the current production, since my bases are finetuned [31-Mar-20 12:15 PM] thegravycompanygc#0000 My read will be to make t3 and t4 so tough that you want to ramp up off the main world's [31-Mar-20 12:16 PM] rain9441#0000 My read is all t1 planets that are highly settles will lose major efficiencies to promote settling of more expensive planets. [31-Mar-20 12:17 PM] thegravycompanygc#0000 Your probably right there too [31-Mar-20 12:17 PM] thegravycompanygc#0000 Might be the final nail on the general constructor based on a CX planet [31-Mar-20 12:18 PM] slomes#0000 I only have 40 settlers on Prom, rest is pioneers [31-Mar-20 12:19 PM] slomes#0000 my techies are on berthier [31-Mar-20 12:19 PM] slomes#0000 and settlers [31-Mar-20 12:21 PM] esabab_00#0000 I think this is my highest influence base {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694597355256807464/unknown.png?ex=6814ff32&is=6813adb2&hm=32727e71e7acb4599946f8ec3d40f5cb6ef29796d95c2e420a5d0f8098d31015& [31-Mar-20 12:23 PM] thegravycompanygc#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694597850184548362/Screenshot_20200331-1123032.png?ex=6814ffa8&is=6813ae28&hm=e5d49e0ee5a6131753908c6c93d197f5ca5861d33dca010424af6ce9856c685a& [31-Mar-20 12:24 PM] esabab_00#0000 I think the highest influence I've seen is 1700 [31-Mar-20 12:25 PM] thegravycompanygc#0000 The higher level buildings are just too big [31-Mar-20 12:26 PM] esabab_00#0000 yeah with the way fees work the lower tier buildings actually pay more fees too. Would be interesting if there were both area based tax system and per building based tax system and government could pick [31-Mar-20 12:27 PM] thegravycompanygc#0000 Make Berthier ag again! [31-Mar-20 12:27 PM] thegravycompanygc#0000 For example [31-Mar-20 12:27 PM] esabab_00#0000 its kind of funny to see 200 area EEP paying the same daily fee as a 10 area building [31-Mar-20 12:28 PM] thegravycompanygc#0000 And I'm pretty sure the former can handle the fee much easier too [31-Mar-20 12:59 PM] slomes#0000 ag? agri? xDD [31-Mar-20 03:23 PM] diogenes4768#0000 Hello ๐Ÿ™‚ {Reactions} ๐Ÿ‘‹ (2) [31-Mar-20 03:23 PM] diogenes4768#0000 I've just got the game last night [31-Mar-20 03:24 PM] catfiz#0000 Welcome [31-Mar-20 03:28 PM] diogenes4768#0000 Quick question for y'all. Is it possible to take out loans? I see on my balance sheet "libabilities" [31-Mar-20 03:28 PM] fagenthegreen#0000 "libabilities" are how drunk your pioneers are from libations [31-Mar-20 03:29 PM] catfiz#0000 Well... it's not a game mechanic, but loans are technically possible [31-Mar-20 03:29 PM] diogenes4768#0000 P2P loans? [31-Mar-20 03:29 PM] catfiz#0000 Yeah [31-Mar-20 03:29 PM] diogenes4768#0000 Awesome [31-Mar-20 03:29 PM] diogenes4768#0000 Someone tryna loan me ๐Ÿ˜† [31-Mar-20 03:29 PM] catfiz#0000 Relatively rare though [31-Mar-20 03:30 PM] diogenes4768#0000 How many players are in this game? It looks relatively quiet [31-Mar-20 03:30 PM] fagenthegreen#0000 ~1000ish active I think? [31-Mar-20 03:30 PM] fagenthegreen#0000 usually around 150 connected at any given moment [31-Mar-20 03:30 PM] diogenes4768#0000 Oh that's not bad for a browser game [31-Mar-20 03:30 PM] fagenthegreen#0000 it's definitely got a more hardcore fanbase than 99% of browser games [31-Mar-20 03:31 PM] catfiz#0000 Yeah, if you like it you tend to stay [31-Mar-20 03:31 PM] fagenthegreen#0000 there is a particular subset of the population that this game is like crack for [31-Mar-20 03:31 PM] catfiz#0000 I feel targeted [31-Mar-20 03:31 PM] fagenthegreen#0000 and then several other particular subsets that get one look at it and run away [31-Mar-20 03:33 PM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694645653451833354/3uu53b.png?ex=68152c2d&is=6813daad&hm=f7f6c9c5f84b6d80f0d9faff12c20e8360b2cc7865af91b3fc1f25c940a8e97a& [31-Mar-20 03:34 PM] catfiz#0000 Shhhh, we'll tell them eventually [31-Mar-20 03:34 PM] catfiz#0000 For now let's keep that on the down low [31-Mar-20 03:35 PM] catfiz#0000 I don't want to scare people away [31-Mar-20 03:40 PM] diogenes4768#0000 Hey [31-Mar-20 03:40 PM] diogenes4768#0000 I love it bc it's a better spreadsheet simulator than EVE [31-Mar-20 03:40 PM] catfiz#0000 Hmm, we have a unique one here [31-Mar-20 03:41 PM] catfiz#0000 This might be a good fit [31-Mar-20 03:42 PM] diogenes4768#0000 I stumbled onto this game yesterday and I was taken away [31-Mar-20 03:42 PM] catfiz#0000 How did you find it? [31-Mar-20 03:42 PM] diogenes4768#0000 I literally typed in Browser games like EVE [31-Mar-20 03:42 PM] diogenes4768#0000 lmao [31-Mar-20 03:42 PM] mcganksta#0000 Archer: Season 4 - Kinda a lot of yelling....not impressed [31-Mar-20 03:42 PM] diogenes4768#0000 Ozarks: Season 3 - Kinda amazing [31-Mar-20 03:43 PM] fagenthegreen#0000 Tiger King: Kinda THAT BITCH CAROLE BASKIN [31-Mar-20 03:43 PM] catfiz#0000 Got: Season 8 - Not all that bad [31-Mar-20 03:43 PM] fagenthegreen#0000 what [31-Mar-20 03:43 PM] fagenthegreen#0000 by god man [31-Mar-20 03:44 PM] fagenthegreen#0000 listen to what you are saying here [31-Mar-20 03:44 PM] catfiz#0000 Lol [31-Mar-20 03:44 PM] diogenes4768#0000 GOT: Season 8 - Dumpster Fire [31-Mar-20 03:45 PM] diogenes4768#0000 Tiger King: FEED HIM TO THE TIGERS [31-Mar-20 03:45 PM] catfiz#0000 It was unexpected for sure, and it ruined basically any character development for the entire cast, but it had its moments :P [31-Mar-20 03:45 PM] diogenes4768#0000 I single-handedly made the price of Padded Overalls drop 20% today [31-Mar-20 03:46 PM] diogenes4768#0000 I am a god [31-Mar-20 03:46 PM] fagenthegreen#0000 TBH, I quit the show part way through the second season because I am a pretty hardcore fan of the books and they were just butchering them [31-Mar-20 03:46 PM] fagenthegreen#0000 prior to season 8 that was anathema to say, people would give me so much shit [31-Mar-20 03:46 PM] fagenthegreen#0000 now everybody seems to agree with me lol [31-Mar-20 03:46 PM] diogenes4768#0000 It's not the writer's faults idk why ppl were blaming them [31-Mar-20 03:46 PM] diogenes4768#0000 The producers were rushing tf outa them [31-Mar-20 03:46 PM] diogenes4768#0000 they wanted the show to be over with [31-Mar-20 03:47 PM] catfiz#0000 Oh no, what have I started [31-Mar-20 03:48 PM] fagenthegreen#0000 I gave up after the scene where they introduced Oberyn Martell. In the books, it is such a great scene, he and Tyrion ride out with the banners and knights and have this long conversation where they find common ground due to both being licentious black-sheep outsiders which is a huge plot point later explaining why Oberyn chose to fight the Mountain for Tyrion [31-Mar-20 03:48 PM] fagenthegreen#0000 but in the show it was a 3 minute scene in a whore house with 6 pairs of boobs present and no subtext [31-Mar-20 03:48 PM] fagenthegreen#0000 and Oberyn instead of being some grizzled old warrior was some 20 something underwear model [31-Mar-20 03:48 PM] fagenthegreen#0000 and I was like "okay, that's enough of this shit" [31-Mar-20 03:49 PM] fagenthegreen#0000 anyway, I'm done. [31-Mar-20 03:51 PM] diogenes4768#0000 I'm Gen-Z, I have never read a book and base all my opinions off memes [31-Mar-20 03:51 PM] catfiz#0000 Oh good, it's not just me [31-Mar-20 03:52 PM] fagenthegreen#0000 well maybe don't start with a song of ice and fire... [31-Mar-20 03:52 PM] fagenthegreen#0000 the books released so far are over a million words [31-Mar-20 03:52 PM] diogenes4768#0000 idk man.. mr beast has counted to 1mil [31-Mar-20 03:53 PM] fagenthegreen#0000 I was too old for that reference, I had to google it [31-Mar-20 03:53 PM] diogenes4768#0000 lmao [31-Mar-20 03:53 PM] diogenes4768#0000 im dead [31-Mar-20 03:54 PM] catfiz#0000 I don't suggest watching him, old people don't quite enjoy it as much [31-Mar-20 03:54 PM] diogenes4768#0000 agreed [31-Mar-20 03:54 PM] fagenthegreen#0000 old!? [31-Mar-20 03:54 PM] catfiz#0000 Anyone over 25 is old for a gen-z [31-Mar-20 03:54 PM] diogenes4768#0000 if you dont know who mr beast is, yes ur old [31-Mar-20 03:55 PM] diogenes4768#0000 22+ is old to me if ima keep it a bean [31-Mar-20 03:55 PM] fagenthegreen#0000 to be honest I started avoiding pop culture when I was 14 so [31-Mar-20 03:55 PM] fagenthegreen#0000 I was out of touch when I was a teenager [31-Mar-20 03:55 PM] nreif#0000 I prefer Verasatium. [31-Mar-20 03:55 PM] fagenthegreen#0000 I know him, I'm not so old [31-Mar-20 03:55 PM] catfiz#0000 I don't [31-Mar-20 03:56 PM] catfiz#0000 Am I too young? [31-Mar-20 03:56 PM] diogenes4768#0000 same [31-Mar-20 03:56 PM] defenestrator1235#0000 Verasatium? [31-Mar-20 03:56 PM] nreif#0000 No. [31-Mar-20 03:56 PM] fagenthegreen#0000 though @nreif butchered his name [31-Mar-20 03:56 PM] fagenthegreen#0000 Veritasium [31-Mar-20 03:56 PM] nreif#0000 Yes. [31-Mar-20 03:56 PM] defenestrator1235#0000 Veritasium????? [31-Mar-20 03:57 PM] catfiz#0000 Ah, nothing similar to Mr. Beast, he just named a random youtuber [31-Mar-20 03:57 PM] defenestrator1235#0000 oh [31-Mar-20 03:58 PM] catfiz#0000 The way you said it made them seem like the same type [31-Mar-20 03:59 PM] catfiz#0000 Though 7m subscribers is quite something [31-Mar-20 03:59 PM] fagenthegreen#0000 my god mrbeast is some low brow crap lol [31-Mar-20 03:59 PM] catfiz#0000 Yeah, pretty much [31-Mar-20 03:59 PM] defenestrator1235#0000 yea [31-Mar-20 04:00 PM] diogenes4768#0000 mr beast is the best youtuber [31-Mar-20 04:00 PM] catfiz#0000 That's why we enjoy it [31-Mar-20 04:00 PM] defenestrator1235#0000 exactly [31-Mar-20 04:00 PM] fagenthegreen#0000 earth is doomed [31-Mar-20 04:00 PM] diogenes4768#0000 the only yt'er that puts 100% of all of his revenue back into his yt channel [31-Mar-20 04:00 PM] diogenes4768#0000 And he actually cares abt ppl [31-Mar-20 04:04 PM] defenestrator1235#0000 all millenials are older than 25 [31-Mar-20 04:04 PM] defenestrator1235#0000 all millennials are old [31-Mar-20 04:04 PM] fagenthegreen#0000 34 is not old [31-Mar-20 04:04 PM] defenestrator1235#0000 sure it is [31-Mar-20 04:04 PM] fagenthegreen#0000 >:-O [31-Mar-20 04:04 PM] catfiz#0000 To you [31-Mar-20 04:04 PM] fagenthegreen#0000 just wait [31-Mar-20 04:04 PM] caiolan#0000 Are you getting AARP mailings yet? [31-Mar-20 04:05 PM] fagenthegreen#0000 juuuust wait [31-Mar-20 04:05 PM] catfiz#0000 Senior discount? [31-Mar-20 04:05 PM] defenestrator1235#0000 grocery delivery? [31-Mar-20 04:05 PM] caiolan#0000 Oh, AARP mailings have almost nothing to do with age. [31-Mar-20 04:05 PM] caiolan#0000 I've been getting them since my mid-20s. [31-Mar-20 04:06 PM] catfiz#0000 Assisted living? [31-Mar-20 04:06 PM] defenestrator1235#0000 nursing home? [31-Mar-20 04:06 PM] fagenthegreen#0000 https://www.youtube.com/watch?v=LV0wTtiJygY {Embed} I Got Dibz Gaming https://www.youtube.com/watch?v=LV0wTtiJygY I used to be with "it" But then they changed what "it" was https://images-ext-1.discordapp.net/external/eG9nqwhn8aCJKrWO3hoCwdvD5Zsuv9YuuNnMtIVf9QY/https/i.ytimg.com/vi/LV0wTtiJygY/maxresdefault.jpg [31-Mar-20 04:06 PM] defenestrator1235#0000 i'd hate to live in a nursing home C___ID19 first canadian death was in a nursing home [31-Mar-20 04:07 PM] catfiz#0000 Well, people over 80 are 6x more likely to die if they get it [31-Mar-20 04:07 PM] defenestrator1235#0000 exactly [31-Mar-20 04:08 PM] defenestrator1235#0000 old = high risk [31-Mar-20 04:08 PM] catfiz#0000 Though that statistic also means they are less likely to spread it :P [31-Mar-20 04:08 PM] fagenthegreen#0000 ehhh [31-Mar-20 04:08 PM] defenestrator1235#0000 but if they live in nursing homes risk of spreading is higher [31-Mar-20 04:08 PM] fagenthegreen#0000 that's not true actually [31-Mar-20 04:09 PM] catfiz#0000 No one gets the joke, how sad [31-Mar-20 04:09 PM] fagenthegreen#0000 the damned thing about this virus is you shed it before you are symptomatic [31-Mar-20 04:09 PM] defenestrator1235#0000 more dead = less spread [31-Mar-20 04:09 PM] fagenthegreen#0000 I get that but it's not true [31-Mar-20 04:09 PM] fagenthegreen#0000 in most cases by the time you are in ICU you have had it from 3 weeks and it's actually not the virus killing you, it's the resulting pneumonia [31-Mar-20 04:09 PM] defenestrator1235#0000 yea [31-Mar-20 04:09 PM] defenestrator1235#0000 immunodeficiency stuff [31-Mar-20 04:09 PM] fagenthegreen#0000 so you are still spreading it during the normal time that you are infected...and then you just die [31-Mar-20 04:09 PM] defenestrator1235#0000 so if you have hiv or had cancer recently also high risk [31-Mar-20 04:10 PM] fagenthegreen#0000 or smoke or have diabeetus [31-Mar-20 04:10 PM] defenestrator1235#0000 yea [31-Mar-20 04:10 PM] fagenthegreen#0000 or are overweight [31-Mar-20 04:10 PM] catfiz#0000 Yeah, people with heart disease are the most likely to die [31-Mar-20 04:11 PM] defenestrator1235#0000 aye [31-Mar-20 04:11 PM] catfiz#0000 I believe it raises your chance by 4 or 5% [31-Mar-20 04:13 PM] defenestrator1235#0000 well death rates are still low ish [31-Mar-20 04:15 PM] originalskullbearer#0000 I think infected people are the most likely to die of resulting complications [31-Mar-20 04:15 PM] originalskullbearer#0000 I hear uninfected people have better chances [31-Mar-20 04:23 PM] fagenthegreen#0000 I have read that 100% of people who have died of covid-19 had extremely high levels of dihydrogen monoxide in their body. [31-Mar-20 04:23 PM] defenestrator1235#0000 yea over 70% [31-Mar-20 04:23 PM] catfiz#0000 Ah yes, like what 80%? [31-Mar-20 04:23 PM] catfiz#0000 Oh, same joke [31-Mar-20 04:23 PM] catfiz#0000 Oops {Reactions} h2o (3) [31-Mar-20 08:26 PM] prdgi#0000 Aww man, with everthing going to crap, GDP is gonna need to step in and get fixing. [31-Mar-20 08:28 PM] prdgi#0000 @slomes @originalskullbearer you guys want in on the fixing? [31-Mar-20 08:46 PM] prdgi#0000 Well, if everyone is reverting to feudalism and the economy is tanking... [31-Mar-20 08:47 PM] defenestrator1235#0000 stimulation [31-Mar-20 08:47 PM] defenestrator1235#0000 of the economy [31-Mar-20 08:47 PM] prdgi#0000 Yes, let's get stimulating. [31-Mar-20 08:48 PM] prdgi#0000 We got some ideas ๐Ÿ’ก. [31-Mar-20 08:48 PM] defenestrator1235#0000 you should use an LED they are more efficient [31-Mar-20 08:48 PM] defenestrator1235#0000 crashing carbon and rat? [31-Mar-20 08:49 PM] defenestrator1235#0000 and buying all the bfabs and selling for cheaper? [31-Mar-20 08:50 PM] defenestrator1235#0000 that would be wonderful for me XD [31-Mar-20 08:52 PM] prdgi#0000 No, it will be along the lines of optimising production chains and logistics networks. We need something scalable, the PCG group are looking to expand and we don't have enough production to support that atm. Things will just get worse unless we start acting now. [31-Mar-20 08:52 PM] defenestrator1235#0000 i see [31-Mar-20 08:54 PM] prdgi#0000 I'm running some ideas around in my head that calls for approximately 40 full FP colonies. [31-Mar-20 08:54 PM] defenestrator1235#0000 whoa [31-Mar-20 09:03 PM] esabab_00#0000 What happened to the economy? [31-Mar-20 09:04 PM] defenestrator1235#0000 we went to the dark ages [31-Mar-20 09:04 PM] defenestrator1235#0000 or the middle ages [31-Mar-20 09:05 PM] defenestrator1235#0000 not to be confused with middle aged, like @fagenthegreen {Reactions} ๐Ÿ˜’ [31-Mar-20 09:05 PM] defenestrator1235#0000 even though they both started long ago [31-Mar-20 09:06 PM] delcato_#0000 Europa universalis [31-Mar-20 09:07 PM] caiolan#0000 You say that just as I finished the latest EUIV dev diary. [31-Mar-20 09:23 PM] slomes#0000 I will start another round of funding sometime in the next few weeks @prdgi [31-Mar-20 09:23 PM] slomes#0000 now that my business is up and running again [31-Mar-20 10:57 PM] thegravycompanygc#0000 @esabab_00 to the far earlier in the day discussion, i did some digging - your 1700 looks right. Found one on Gibson. [31-Mar-20 10:58 PM] prdgi#0000 Mmm. I'll be busying myself trying to work scalable mass production. It's time for PrUn to move away from our backyard manufacturing into industrial scale stuff. [31-Mar-20 10:58 PM] rain9441#0000 if only we werent limited by 500 area [31-Mar-20 10:59 PM] thegravycompanygc#0000 Rain hit it on the head earlier, horizontal based [31-Mar-20 10:59 PM] thegravycompanygc#0000 And there he is [31-Mar-20 10:59 PM] prdgi#0000 We're only limited by our willingness to work together [31-Mar-20 10:59 PM] rain9441#0000 i'm limited by our ability to buy muh stuff [31-Mar-20 10:59 PM] rain9441#0000 need more buy muh stuff [31-Mar-20 11:00 PM] rain9441#0000 i'm still listening even with the d- attempts at humor [31-Mar-20 11:01 PM] prdgi#0000 @thegravycompanygc GDP, QWNE, NLT have been using 'horizontal integration' for a long time. We've all been trying to convince the galaxy to get on board, but the last 2 surges of new players are somewhat anti-establishment. [31-Mar-20 11:01 PM] prdgi#0000 Rain has only recently come around to that viewpoint. [31-Mar-20 11:02 PM] rain9441#0000 qualifier - only for markets which show high potential for stability [31-Mar-20 11:02 PM] thegravycompanygc#0000 It's tough for new players to avoid the temptation to go vertical - one market spike in C or RAT or DW and suddenly making your own grows in appeal [31-Mar-20 11:02 PM] thegravycompanygc#0000 Only when people realize the hidden cost of degredation does the real cost of vertical kick back [31-Mar-20 11:03 PM] prdgi#0000 *the markets you can afford to have a full base of now that you have cash. At our stage, everything is horizontal. The hardest part with horizontal is the cost of the cm. And that is especially difficult for new players. [31-Mar-20 11:05 PM] prdgi#0000 @thegravycompanygc it's very tough to go horizontal from the start. This is why the older corps were putting a lot of effort into making hauling profitable for new players. Contrary to anti-establishment views, we want new players to be successful. [31-Mar-20 11:07 PM] thegravycompanygc#0000 Hauling is amazing for new players. Even with the old LM system it was still a boon [31-Mar-20 11:08 PM] thegravycompanygc#0000 Depending on how the base limits get worked in, that will also open space up for new players too. [31-Mar-20 11:08 PM] prdgi#0000 GDP has a project in the planning stages where we are aiming to stabilise production and prices of the basic essentials for the economy. We are working to identify scalable colony profiles and production plans that minimise logistics requirements. [31-Mar-20 11:09 PM] thegravycompanygc#0000 Horizontal has another risk too - your tied to one market. It crashes so do you. Only really grows in appeal past the first base [31-Mar-20 11:09 PM] thegravycompanygc#0000 Logistics really is the key. Both in war and PrUn :) [31-Mar-20 11:09 PM] prdgi#0000 This is not a project we will do alone, we will act as support and oversight [31-Mar-20 11:10 PM] rain9441#0000 Need an army of proxion rat bases [31-Mar-20 11:10 PM] thegravycompanygc#0000 Market forces will help too. And as Rain mentioned last time this topic came up, experts. A huge bonus to specialize [31-Mar-20 11:11 PM] rain9441#0000 players on proxion can just build all FRM and sell bea/nut/mai to LM in units of 400 or 1000 or something like that and players w/ FP bases can buy em up as needed to make RAT and deliver that to katoa CX [31-Mar-20 11:13 PM] prdgi#0000 I'd like to stabilise RAT and DW prices initially. Even if the average price of these 2 lines stays high, that's OK. We need to move away from producing stuff for a target price, towards producing stuff for a target quantity. [31-Mar-20 11:14 PM] thegravycompanygc#0000 I know I calculate my cost to produce X. That way I know what I can still make money with (I next need to put my bases in Rains sheet so I can factor in a depreciation cost as well) [31-Mar-20 11:15 PM] thegravycompanygc#0000 Consumables are the big cost in the end for anything [31-Mar-20 11:15 PM] thegravycompanygc#0000 Lock that in and your cost certainty is set [31-Mar-20 11:16 PM] prdgi#0000 For sure. [31-Mar-20 11:17 PM] caiolan#0000 One issue I see which makes it tempting to vertically integrate is just the size of the markets doesn't appear large enough to sustain mass production outside of a few small areas. [31-Mar-20 11:19 PM] prdgi#0000 Yes, but that's just appearances. The markets for higher end stuff appear empty (appears to have no demand/supply) but people don't realise that after a certain point, everything is basically running as a JIT system and the established players have a strong network of suppliers/purchasers that generally bypasses the CX. It's rare to have excess stock or finances to keep things listed on the CX, there are far more effective uses of assets. [31-Mar-20 11:20 PM] thegravycompanygc#0000 I would say we are pretty close to a functional market for T1-T3 consumables [31-Mar-20 11:20 PM] rain9441#0000 I think most of the reason to go vertical in our side is that you can't reliably build out pieces deep in a chain without having a majority of the chain done yourself. It's just unreliable in most markets. [31-Mar-20 11:21 PM] rain9441#0000 That and wherever there is a small market, players gouge so hard that it is often cheaper to build the building yourself, make what you want, and demo it, than it is to buy someone else's overpriced product. [31-Mar-20 11:21 PM] rain9441#0000 see GL. [31-Mar-20 11:21 PM] prdgi#0000 Nah, T2 is yet to fully stabilise and T1 is still somewhat price turbulent, though supply is fine. T3 is really lacking. [31-Mar-20 11:21 PM] prdgi#0000 Yeah, GL is an area we need significant investment in. [31-Mar-20 11:21 PM] rain9441#0000 The only real reason to not vertical is when you hit T3 consumables. [31-Mar-20 11:22 PM] rain9441#0000 It's just too annoying to try and make all the T3 consumables yourself just to run a few labs [31-Mar-20 11:22 PM] thegravycompanygc#0000 I've been buying all my T2 and T3 on the market - albiet with shipping from all CXs. I don't want to make HMS. I want to keep buying it enough that more people make it :) [31-Mar-20 11:22 PM] thegravycompanygc#0000 The T3 ones are beautifully structured [31-Mar-20 11:23 PM] caiolan#0000 I'm at the point where I'm finally able to invest in a GL operation and have been wanting to for a bit. Thing is I need to know how big that market actually is. [31-Mar-20 11:23 PM] rain9441#0000 If you don't price your GL aggressively, people wont buy it because the inputs are trivial AF [31-Mar-20 11:23 PM] prdgi#0000 I can't reliably get enough T3 for my 8x Pp3 and 5x TNP. I'm planning to add 10 lab and another 10 pp3. GDP has needed to significantly invest in consumables production just to meet our own needs because the market is so slow to react. [31-Mar-20 11:24 PM] thegravycompanygc#0000 (I should mention that I pay through the nose for some consumables...) [31-Mar-20 11:24 PM] prdgi#0000 @caiolan build it on the SIO planet near montem (with he on it) [31-Mar-20 11:24 PM] prdgi#0000 For sure, T3 cons are crazy because supply is so low. [31-Mar-20 11:25 PM] prdgi#0000 Our target is cons for 16k techs. [31-Mar-20 11:25 PM] prdgi#0000 Even then, we'll need to expand it. I need a shipment of cuo every day. [31-Mar-20 11:26 PM] caiolan#0000 I'm running the spreadsheets on that planet right now. [31-Mar-20 11:26 PM] rain9441#0000 horizontal for T3 is not likely viable for a long time [31-Mar-20 11:27 PM] thegravycompanygc#0000 I guess for both T3 and GL it's the same argument. But I would argue that if you can make a lot of it - for cheap, you would make a market [31-Mar-20 11:27 PM] rain9441#0000 GL argument totally different. Anyone can put a GF anywhere and make GL. [31-Mar-20 11:28 PM] rain9441#0000 Making T3 consumables atm is impossible if you do not have a large chunk of the chain setup [31-Mar-20 11:29 PM] thegravycompanygc#0000 True, that might be a bad comparison. But holding to it for a moment longer. If you pump out cheap (ish) GL, all the bases with just a small glasss line just demo them and buy it off the market [31-Mar-20 11:30 PM] thegravycompanygc#0000 T3 is tougher, especially HMS. But some of the intermediates are getting a better market presence [31-Mar-20 11:30 PM] rain9441#0000 Yeah [31-Mar-20 11:30 PM] rain9441#0000 I know of a couple players who are making T3 consumables and sharing them, but they prioritize players within corp so sometimes the market doesnt see them [31-Mar-20 11:31 PM] rain9441#0000 It's pretty good to be with a corp of people who build a variety of things when you are working in markets that are underdeveloped. [31-Mar-20 11:32 PM] thegravycompanygc#0000 It true, and really makes Corps a worth while part of the gameplay. [31-Mar-20 11:32 PM] rain9441#0000 Got a little off topic, but prdgi is right - the RAT situation is out of control atm. [31-Mar-20 11:32 PM] rain9441#0000 There is a shortage of RAT, the price is going up, and it's unfortunately not solving itself [31-Mar-20 11:32 PM] thegravycompanygc#0000 The problem is all of us [31-Mar-20 11:33 PM] rain9441#0000 We keep progressing, adding more, but nobody adds more FRM/FP to make more RAT [31-Mar-20 11:33 PM] thegravycompanygc#0000 If you look at how much space (even with horizontal bases) you need for Rat production, a goodly portion of all bases needs to be RAT production [31-Mar-20 11:34 PM] rain9441#0000 Either we build it out w/ a plan and stabilize the market... or... we let the price keep rising until people deem it worthwhile to build RAT and then suffer from the inevitable correction spike when supply runs dry. {Reactions} ๐Ÿ‘ (2) [31-Mar-20 11:35 PM] thegravycompanygc#0000 I ran some numbers a while ago, and even my modest operation would used a full RAT bases production output (yes, I was tempted by vertical thoughts) [31-Mar-20 11:35 PM] rain9441#0000 Probably need to spread awareness in prom area to have people settle Etherwind and Boucher and drop a dozen FRMs there + FPs to export RAT if they arent doing so already. [31-Mar-20 11:35 PM] thegravycompanygc#0000 I have an idea on that, weve already been discussing in our Corp [31-Mar-20 11:36 PM] thegravycompanygc#0000 Cornucopia [31-Mar-20 11:36 PM] rain9441#0000 Can do HYF for VEG too i think [31-Mar-20 11:37 PM] thegravycompanygc#0000 Make CR-740B a FP planet with COGC to suport it [31-Mar-20 11:37 PM] thegravycompanygc#0000 One jump from Prom, one jump from Etherwind [31-Mar-20 11:37 PM] catfiz#0000 Shhhh [31-Mar-20 11:38 PM] rain9441#0000 Just make RAT on site w/ the FRM [31-Mar-20 11:38 PM] catfiz#0000 I like the peace and quiet there [31-Mar-20 11:38 PM] rain9441#0000 no need to haul so much [31-Mar-20 11:38 PM] catfiz#0000 I have it as a FIM base, it's way less shipments that way [31-Mar-20 11:39 PM] thegravycompanygc#0000 Lol, that's my next FIM bases as well [31-Mar-20 11:39 PM] catfiz#0000 Stay away! [31-Mar-20 11:39 PM] catfiz#0000 This is my cash cow [31-Mar-20 11:39 PM] thegravycompanygc#0000 Don't worry, all my FIM is spoken for [31-Mar-20 11:40 PM] catfiz#0000 Oh, I'm safe [31-Mar-20 11:40 PM] rain9441#0000 i dont think you'll have a hard time finding a FIM buyer [31-Mar-20 11:40 PM] thegravycompanygc#0000 But really, why waste fertile space for FP [31-Mar-20 11:41 PM] catfiz#0000 Because AG is super heavy [31-Mar-20 11:41 PM] catfiz#0000 You we need a ship like every 2 days [31-Mar-20 11:41 PM] thegravycompanygc#0000 Can you imagine the boost if COGC on Etherwind was Ag? [31-Mar-20 11:41 PM] rain9441#0000 Yeah, DW price would go way up. [31-Mar-20 11:41 PM] catfiz#0000 I'm fine with pio [31-Mar-20 11:42 PM] catfiz#0000 But I do have 10 FRMs there [31-Mar-20 11:42 PM] catfiz#0000 It would be nice [31-Mar-20 11:43 PM] originalskullbearer#0000 @prdgi you guys are messing with C and PG markets? [31-Mar-20 11:44 PM] originalskullbearer#0000 PG I can almost understand, but the C market is small player accessible and really shouldn't be touched by the big guys [31-Mar-20 11:44 PM] prdgi#0000 @rain9441 we need to come up with an optimal strategy for RAT as it will be the most used resource in the galaxy. We need to balance the logistics concerns too. Let's take some time to identify and discuss what a viable solution would look like. It needs to minimise logistics concerns, and allow for optimised production of other products too. [31-Mar-20 11:44 PM] originalskullbearer#0000 PG though is not even a huge barrier to get into. [31-Mar-20 11:44 PM] prdgi#0000 @originalskullbearer no messing so far as I know. [31-Mar-20 11:45 PM] originalskullbearer#0000 Ok [31-Mar-20 11:45 PM] originalskullbearer#0000 Just a lot of GDP sells well below normal market, crashed the prices and hurting a lot of smaller guys, maybe it's not anything coordinated [31-Mar-20 11:45 PM] thegravycompanygc#0000 Long term I think Umbra will take PG away from Apothecary [31-Mar-20 11:46 PM] rain9441#0000 The C market was way too profitable for way too long - many people setup tons of INC and overcompensated. [31-Mar-20 11:46 PM] thegravycompanygc#0000 (I'm still scaling up my PG :) [31-Mar-20 11:46 PM] rain9441#0000 Same thing happened to PG [31-Mar-20 11:46 PM] originalskullbearer#0000 Yeah that's expected, I just expect a lot of smaller sells not huge ones [31-Mar-20 11:46 PM] rain9441#0000 there was a medium length shortage and 30 days later 9 people have full PG bases [31-Mar-20 11:47 PM] originalskullbearer#0000 I mean, GOT went from 0 to 3k PG per day production almost overnight, but we're self consuming 2k/day ourselves [31-Mar-20 11:47 PM] rain9441#0000 yeah, i'd expect PG market to keep going down [31-Mar-20 11:47 PM] rain9441#0000 It's not a pivotable market, so it's "whatever you get is what you get" [31-Mar-20 11:48 PM] originalskullbearer#0000 In fact I'm dropping 8 PP2 on Berthier tomorrow and I'll eventually go to 15 and consume 3-4k PG/day there [31-Mar-20 11:48 PM] thegravycompanygc#0000 I wonder if PG is more closely linked to DW [31-Mar-20 11:48 PM] originalskullbearer#0000 Eh, the PG recipe is not worth it on any water planet [31-Mar-20 11:48 PM] thegravycompanygc#0000 When PG drops, the second recipe is more viable [31-Mar-20 11:48 PM] originalskullbearer#0000 That's a Montem recipe [31-Mar-20 11:49 PM] thegravycompanygc#0000 And a Katoa recipe [31-Mar-20 11:49 PM] originalskullbearer#0000 Yeah [31-Mar-20 11:49 PM] thegravycompanygc#0000 And a proxion [31-Mar-20 11:50 PM] originalskullbearer#0000 But on Ether or Boucher PG recipe is just a waste of profits [31-Mar-20 11:51 PM] rain9441#0000 i think people use PG recipe because it is slower {Reactions} ๐Ÿ’ฏ [31-Mar-20 11:51 PM] originalskullbearer#0000 Anyways I interrupted your discussion of how RAT is out of control [31-Mar-20 11:51 PM] rain9441#0000 too difficult to keep the queue full even at 20x DW recipe {Reactions} ๐Ÿ‘ (2) [31-Mar-20 11:51 PM] originalskullbearer#0000 Prdgi before you fire up a million HYF can you first flood the Prom CX with cheap MHL with a parked sell order? [31-Mar-20 11:52 PM] originalskullbearer#0000 Then go and do your thing, but give smaller players some flexibility? [31-Mar-20 11:52 PM] originalskullbearer#0000 MHL is such a pain to make that almost nobody does it [31-Mar-20 11:52 PM] prdgi#0000 @ludokultur can you add an item to each starter pack "New Business Token". New players should start with 5. It should be CX tradable with no MM. This would provide a way that older players could directly invest in new starts. It should have no way to be produced, but would also serve as a material financial store whilst keeping funds circulating. [31-Mar-20 11:53 PM] catfiz#0000 So... A valueless token [31-Mar-20 11:53 PM] originalskullbearer#0000 Umm but why? If it is worthless there is not function [31-Mar-20 11:54 PM] originalskullbearer#0000 Can just use 1 SF instead [31-Mar-20 11:54 PM] catfiz#0000 Like a place holder kinda? [31-Mar-20 11:54 PM] prdgi#0000 It should be limited to 5 per player Max, so you can't sell your 5,then coliq for another 5. If you coliq with 3 unsold, you have 3 for the next run. [31-Mar-20 11:54 PM] originalskullbearer#0000 Not like when PSL was used at the start by that legendary guy [31-Mar-20 11:55 PM] catfiz#0000 I still don't see what the point of it is [31-Mar-20 11:55 PM] rain9441#0000 I feel as though investing in new players is kind of against the spirit of the game - isn't the point of the game to progress naturally? [31-Mar-20 11:55 PM] catfiz#0000 Meh, look at skull [31-Mar-20 11:55 PM] rain9441#0000 When frost tried to give me a LAB, i refused, because why would I accept a lab? Then all that I've built cannot be accredited to myself? [31-Mar-20 11:55 PM] originalskullbearer#0000 No the spirit of the game is to do business [31-Mar-20 11:55 PM] catfiz#0000 He turned out fine [31-Mar-20 11:56 PM] catfiz#0000 Kinda [31-Mar-20 11:56 PM] originalskullbearer#0000 ๐Ÿฅบ [31-Mar-20 11:56 PM] catfiz#0000 Couldn't fix his face [31-Mar-20 11:56 PM] catfiz#0000 But his business is thriving [31-Mar-20 11:56 PM] originalskullbearer#0000 ๐Ÿคจ [31-Mar-20 11:56 PM] sharlindra#0000 it is perfectly common for big companies to invest into startups, isnt it [31-Mar-20 11:57 PM] originalskullbearer#0000 We select the players that show our interpretation of the spirit of the game [31-Mar-20 11:57 PM] rain9441#0000 I'm all for loans, but investing a 300k loan into a player worth 50k seems more like an act of patronization than investment [31-Mar-20 11:57 PM] originalskullbearer#0000 It is incredibly human [31-Mar-20 11:58 PM] originalskullbearer#0000 It's like farming [31-Mar-20 11:59 PM] originalskullbearer#0000 Heck it's like everything humans do to modify their environment [31-Mar-20 11:59 PM] originalskullbearer#0000 So the RAT issue [31-Mar-20 11:59 PM] sharlindra#0000 I was told banks did that all the time - come with a brilliant idea and they throw money at your startup even while you are living in your mother's cellar... but I dont know if that actually happens :D [01-Apr-20 12:00 AM] originalskullbearer#0000 Too many FRM bases are needed to support non ag players [01-Apr-20 12:00 AM] esabab_00#0000 So this whole long thread started because people are worried about paying MM for RAT? [01-Apr-20 12:00 AM] originalskullbearer#0000 We must begin shifting to more HYF [01-Apr-20 12:00 AM] rain9441#0000 Yeah, in the era where startups in technology can go from an idea to a billion dollar company in 2 years, it makes sense to invest in startups as it is a 100k lottery ticket for companies with 100s of millions of dollars [01-Apr-20 12:00 AM] rain9441#0000 I digress [01-Apr-20 12:01 AM] originalskullbearer#0000 I jumped in like 500 blocks of text in and injected a random unrelated thing [01-Apr-20 12:01 AM] rain9441#0000 To bring it back to RAT - I think there is the possibility of investing in new players, for sure, to build on critical planets (prom, etherwind, boucher, proxion, and so on) to have them do FRM bases. [01-Apr-20 12:01 AM] rain9441#0000 A lot of those bases are already settled by older players, and we just cannot settle them again. [01-Apr-20 12:02 AM] rain9441#0000 The other school of thought is to take a more carrot approach and start setting up buy orders for RAT in super large quantities. [01-Apr-20 12:02 AM] thegravycompanygc#0000 Presumably, people looking at a second base (or base x) would be looking at RAT right now [01-Apr-20 12:02 AM] originalskullbearer#0000 Yeah, for sure [01-Apr-20 12:02 AM] thegravycompanygc#0000 The old invisible hand (no, not you GDP) might just solve it [01-Apr-20 12:02 AM] originalskullbearer#0000 ? [01-Apr-20 12:03 AM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/694773828047339530/unknown.png?ex=6814facc&is=6813a94c&hm=65ee4a0185bfcdc246fd343a0198f2e16efa51649d2fab4c51343c176888cd09& [01-Apr-20 12:03 AM] thegravycompanygc#0000 Adam Smith [01-Apr-20 12:03 AM] rain9441#0000 Yippy is already doing this across RAT and AG [01-Apr-20 12:03 AM] rain9441#0000 But still maybe not high enough, not sure [01-Apr-20 12:03 AM] esabab_00#0000 If they are not destroying RAT they will show back up somewhere [01-Apr-20 12:04 AM] thegravycompanygc#0000 People acting in their best interest cause social benifit [01-Apr-20 12:04 AM] rain9441#0000 Yeah, the point is to raise the price and buy up stock that you intend to resell later. Slowly introduce more suppliers [01-Apr-20 12:04 AM] rain9441#0000 If you setup a buy order right now for 30,000 RAT at 80, you will probably see a lot of players start making more RAT [01-Apr-20 12:05 AM] rain9441#0000 x10 it, 300,000 RAT at 80/ea [01-Apr-20 12:05 AM] rain9441#0000 and you'll get a lot of people looking to settle Etherwind/Boucher [01-Apr-20 12:05 AM] thegravycompanygc#0000 But at the same time, you kill the margin on existing operations [01-Apr-20 12:05 AM] originalskullbearer#0000 None of this though, Lord God of Prom ScrubJub will get upset ๐Ÿ˜‰ [01-Apr-20 12:06 AM] rain9441#0000 But it's easier to just setup a buy order for rat than it is to try and wrangle players to do your bidding [01-Apr-20 12:07 AM] originalskullbearer#0000 Yeah I mean that 300k RAT at 80/ea is only **24M ICA** [01-Apr-20 12:07 AM] thegravycompanygc#0000 Any player buying consumables will see the rat prices and make their own choices [01-Apr-20 12:08 AM] esabab_00#0000 I'm from Katoa as long as RAT is .01 under MM it's a good day {Reactions} ๐Ÿ˜„ (5) [01-Apr-20 12:08 AM] rain9441#0000 I think 24M ICA is probably a bit much, but i think my point is conveyed - carrots can work [01-Apr-20 12:08 AM] originalskullbearer#0000 There you go, there's no crisis [01-Apr-20 12:09 AM] thegravycompanygc#0000 But why add a carrot. The market is already high. Let the market work it's magic [01-Apr-20 12:09 AM] originalskullbearer#0000 Yeah I agree [01-Apr-20 12:09 AM] originalskullbearer#0000 I personally don't see an issue [01-Apr-20 12:09 AM] originalskullbearer#0000 Excepting that perhaps MHL is inaccessible [01-Apr-20 12:10 AM] rain9441#0000 First issue - when the supply drains out and people are bored of RAT that isn't as profitable as COF, you'll get the big spike in price. [01-Apr-20 12:10 AM] thegravycompanygc#0000 If we really want to fix RAT, we need the price of a CM to drop [01-Apr-20 12:10 AM] rain9441#0000 Second issue - when the spike happens, you aren't there to sell at top dollar. [01-Apr-20 12:10 AM] thegravycompanygc#0000 That's the barrier to more RAT [01-Apr-20 12:10 AM] rain9441#0000 ๐Ÿ˜ [01-Apr-20 12:10 AM] originalskullbearer#0000 What's the cost barrier on the CM? [01-Apr-20 12:11 AM] originalskullbearer#0000 I make the parts for myself now so I get a bit disconnected [01-Apr-20 12:11 AM] thegravycompanygc#0000 Roughly 70k [01-Apr-20 12:11 AM] rain9441#0000 Actually, the reason I dont make RAT is because the profit margin on FRM is still too low to make me want to build it [01-Apr-20 12:11 AM] sharlindra#0000 CMs are pretty cheap already 0.o [01-Apr-20 12:11 AM] originalskullbearer#0000 No I mean what is the part of it [01-Apr-20 12:11 AM] originalskullbearer#0000 4 LBH, 4 LTA, 4 LSE, 12 PSL [01-Apr-20 12:11 AM] originalskullbearer#0000 Right? [01-Apr-20 12:11 AM] esabab_00#0000 I've got a agriculture related project going if anyone is looking for something to do. My infrastructure investments in SM/BE/MO area are almost where I can put details out [01-Apr-20 12:12 AM] rain9441#0000 FRM is neat and all, but i can make more on prom by making and selling COF, then buying RAT, than i can making RAT directly. [01-Apr-20 12:12 AM] thegravycompanygc#0000 Oh, I'm not saying CMs see too high. But new players won't just casually drop one Nilly willy [01-Apr-20 12:12 AM] originalskullbearer#0000 LBH is selling on Prom under input costs, LSE is a tad high, likely to drop now PG dropped [01-Apr-20 12:12 AM] originalskullbearer#0000 LTA is not that high [01-Apr-20 12:12 AM] originalskullbearer#0000 Wait takes LDE [01-Apr-20 12:13 AM] thegravycompanygc#0000 PSL should be dropping now too [01-Apr-20 12:13 AM] originalskullbearer#0000 What's it at? [01-Apr-20 12:13 AM] originalskullbearer#0000 Less than 2k/ea and my PPF will get torn down for parts [01-Apr-20 12:14 AM] rain9441#0000 i'm still posting mine at 2700 or so [01-Apr-20 12:14 AM] rain9441#0000 i'd rather sit on them than sell for less [01-Apr-20 12:14 AM] thegravycompanygc#0000 Where were you earlier for the horizontal base bit [01-Apr-20 12:14 AM] originalskullbearer#0000 Too far back in chat to read it [01-Apr-20 12:15 AM] originalskullbearer#0000 Repeat the entire thing for my convenience [01-Apr-20 12:15 AM] esabab_00#0000 I'm selling PSL in Katoa down to 1700 but output isn't high enough to meet demand [01-Apr-20 12:16 AM] originalskullbearer#0000 Yeah for me when I fired up the PPF it was at like 2200/PSL on Prom [01-Apr-20 12:16 AM] originalskullbearer#0000 But PE was 4 [01-Apr-20 12:17 AM] originalskullbearer#0000 I make my own PE and there is enough margin in that it would be worth almost a full base, just not a hurt area for me [01-Apr-20 12:18 AM] esabab_00#0000 PSL uses PG? [01-Apr-20 12:18 AM] originalskullbearer#0000 Oj [01-Apr-20 12:18 AM] originalskullbearer#0000 Oh yeah [01-Apr-20 12:18 AM] originalskullbearer#0000 It's just so little I forget [01-Apr-20 12:19 AM] originalskullbearer#0000 I use 1500/day making LSE [01-Apr-20 12:19 AM] originalskullbearer#0000 It's just my PP1 using the PE [01-Apr-20 12:20 AM] diogenes4768#0000 Jesus christ, LSE's cost 33k [01-Apr-20 12:20 AM] diogenes4768#0000 I'ma kms no Weaving Factory for me [01-Apr-20 12:20 AM] originalskullbearer#0000 What are you talking about [01-Apr-20 12:21 AM] originalskullbearer#0000 LSE cost 6k [01-Apr-20 12:21 AM] thegravycompanygc#0000 Let the market chart tell you the price, not the current list price [01-Apr-20 12:21 AM] originalskullbearer#0000 @prdgi I am going ti spit out another big batch of LSE over the next 3 days [01-Apr-20 12:22 AM] originalskullbearer#0000 70 will be available for you [01-Apr-20 12:23 AM] diogenes4768#0000 LSe is 30k CIS [01-Apr-20 12:23 AM] originalskullbearer#0000 Well if you want to buy LSE, come to Prom [01-Apr-20 12:24 AM] originalskullbearer#0000 I have 5 on CR-911i that's a backup too [01-Apr-20 12:24 AM] originalskullbearer#0000 But I sell them day and night for 6k/LSE on Prom [01-Apr-20 12:24 AM] originalskullbearer#0000 About 25/day the last week or two [01-Apr-20 12:25 AM] thegravycompanygc#0000 My second base was a treasure hunt of CX orders (and FX) to save money on the parts for a CM. Shipping makes it so much easier now [01-Apr-20 12:26 AM] thegravycompanygc#0000 The rent for a warehouse pays off in one purchase [01-Apr-20 12:27 AM] originalskullbearer#0000 Yes [01-Apr-20 12:27 AM] diogenes4768#0000 Can anyone send me an example of their spread sheet? I want to improve mine [01-Apr-20 12:28 AM] thegravycompanygc#0000 @diogenes4768, go to the GDP website, they have a bunch linked to it [01-Apr-20 12:29 AM] thegravycompanygc#0000 https://www.gdpprun.com/ [01-Apr-20 12:29 AM] thegravycompanygc#0000 Rains is probably the most powerful (and really slick too) [01-Apr-20 12:30 AM] thegravycompanygc#0000 My personal one is obivously a masterpiece, but only works if you know how the convoluted design works :) [01-Apr-20 12:33 AM] thegravycompanygc#0000 The Illuminati sheet also is great. Has all the planet info in it [01-Apr-20 12:33 AM] thegravycompanygc#0000 Great for planning out bases [01-Apr-20 12:33 AM] originalskullbearer#0000 I strongly recommend the rain sheet [01-Apr-20 12:33 AM] sharlindra#0000 my spreadsheet is a jewel, I made it a point to make a fully working sheet that uses no magical flying unicorn-like functions... so it only uses basic mathematical operations, SUM and linking to different cells is the only "magic" in there :D [01-Apr-20 12:34 AM] originalskullbearer#0000 His help hovers are very good for new players [01-Apr-20 12:34 AM] thegravycompanygc#0000 @sharlindra yours is the Illuminati sheet? [01-Apr-20 12:34 AM] diogenes4768#0000 Wtf [01-Apr-20 12:35 AM] diogenes4768#0000 I thought my sheet was good, Rain's sheet looks like it took 10,000 hours and made by an alien [01-Apr-20 12:36 AM] originalskullbearer#0000 Right? [01-Apr-20 12:36 AM] originalskullbearer#0000 My sheet in true Engineering fashion is only easy to use for me [01-Apr-20 12:36 AM] originalskullbearer#0000 I still use it some, but rain's Sheet does all mine does plus some extra little niceties [01-Apr-20 12:37 AM] caiolan#0000 My main spreadsheet is just scratch paper. [01-Apr-20 12:37 AM] catfiz#0000 Same, mine is confusing to anyone but me :P [01-Apr-20 12:37 AM] originalskullbearer#0000 Mine is one giant page but his is so readable [01-Apr-20 12:37 AM] sharlindra#0000 Illuminate is far too complex for my undrestanding lol [01-Apr-20 12:37 AM] catfiz#0000 Ah, I have like 15 screens [01-Apr-20 12:37 AM] originalskullbearer#0000 Eh, I had to fix a bunch of things on the Illuminate [01-Apr-20 12:37 AM] diogenes4768#0000 Mine is only one page, as I started yesterday [01-Apr-20 12:37 AM] diogenes4768#0000 I'm slowly building it [01-Apr-20 12:37 AM] originalskullbearer#0000 And then Corlis fixed some of my fixes [01-Apr-20 12:37 AM] originalskullbearer#0000 I think we get much better use of the data [01-Apr-20 12:38 AM] originalskullbearer#0000 But our sheet is such a mess we don't share it [01-Apr-20 12:38 AM] diogenes4768#0000 I'm gonna work on it for awhile. Once I'm done could someone look at it and critique it? [01-Apr-20 12:38 AM] thegravycompanygc#0000 I use the Illuminat to scope base locations then rain for quickly determine viability then my own to tie it into my network [01-Apr-20 12:38 AM] originalskullbearer#0000 Rain has another one for using the Illuminate data for system analysis that does mostly what Corlis and I setup for ourselves [01-Apr-20 12:38 AM] sharlindra#0000 yeah the planet database was a huge effort [01-Apr-20 12:39 AM] originalskullbearer#0000 Much more valuable to have 1 jump planets than in system planets [01-Apr-20 12:40 AM] originalskullbearer#0000 Your FTL time on one jump is usually like 4-8h but in system can be really rough [01-Apr-20 12:40 AM] originalskullbearer#0000 Unless they are small orbit [01-Apr-20 12:40 AM] sharlindra#0000 well it depends, I think neighbouring planets are ok but yeah, something like g to d planet can be awful [01-Apr-20 12:40 AM] originalskullbearer#0000 Oh God yeah [01-Apr-20 12:41 AM] thegravycompanygc#0000 Two jumps are feasable for 12hr hops {Reactions} ๐Ÿ‘ (2) [01-Apr-20 12:41 AM] originalskullbearer#0000 g to e too, fluctuate wildly depending on the time of the flight [01-Apr-20 12:41 AM] sharlindra#0000 true, the outer planets can drift crazily apart [01-Apr-20 12:41 AM] originalskullbearer#0000 For me, I usually don't micro manage enough to do more than 1, maybe two flight inputs a day [01-Apr-20 12:42 AM] originalskullbearer#0000 So if I have planets 8h or 22h apart they are the same for me [01-Apr-20 12:42 AM] originalskullbearer#0000 Now when I first started I shipped like a madman [01-Apr-20 12:42 AM] thegravycompanygc#0000 I plan all my logistics around 12hr flights. [01-Apr-20 12:42 AM] originalskullbearer#0000 I was doing 3 round trips if the trip was only 2-3h [01-Apr-20 12:42 AM] thegravycompanygc#0000 Yikes [01-Apr-20 12:43 AM] originalskullbearer#0000 A couple of times I was so excited to make such profits I woke up at like 3am to set a flight and went back to bed [01-Apr-20 12:43 AM] originalskullbearer#0000 Now I stick to my longer intervals [01-Apr-20 12:44 AM] thegravycompanygc#0000 Even when I was hauling with both full time, one AM one PM flight. Set to 10hrs so I never have to wait for a flight [01-Apr-20 12:44 AM] sharlindra#0000 i have been in maintenance mode for ages, i will start a new base this week... only the 7th and its been months since the last [01-Apr-20 12:45 AM] originalskullbearer#0000 I stick to a 10am to 5pm interaction window now, so every flight is a day for me [01-Apr-20 12:45 AM] originalskullbearer#0000 Ugh, I'm just starting my third tomorrow and my 2nd is only at 1/3 built [01-Apr-20 12:45 AM] originalskullbearer#0000 I'm becoming the Mad Constructor of Prom [01-Apr-20 12:46 AM] sharlindra#0000 I should fill in my H base too, gotta see if some IMF exists [01-Apr-20 12:46 AM] originalskullbearer#0000 ALO on CR-911i, SME on Prom, now PP2 on Berthier [01-Apr-20 12:46 AM] originalskullbearer#0000 I'm going to be consuming 22 SME worth of AL on Berthier [01-Apr-20 12:47 AM] originalskullbearer#0000 This will be like when I fired up my 7 SME and 5 PP2 and crashed the ALO/AL market on Prom two months ago [01-Apr-20 12:47 AM] originalskullbearer#0000 Now Rubi and I supply the ALO [01-Apr-20 12:47 AM] originalskullbearer#0000 And I need to up that supply [01-Apr-20 12:48 AM] originalskullbearer#0000 ALO hovers around 120 right now because I buy it at that price in large lots [01-Apr-20 12:48 AM] originalskullbearer#0000 But there won't be enough supply once I fire up Berthier [01-Apr-20 12:48 AM] originalskullbearer#0000 So 5-10 more EXT for 911i [01-Apr-20 12:49 AM] originalskullbearer#0000 FYI Berthier peeps, I'm gonna pay top local dollar for AL [01-Apr-20 12:49 AM] originalskullbearer#0000 ๐Ÿ’ธ [01-Apr-20 12:49 AM] originalskullbearer#0000 I'll be needing around 230/day, I'll make around 160/day on Prom, but that's obviously falling short [01-Apr-20 12:49 AM] originalskullbearer#0000 Yes, AL [01-Apr-20 12:50 AM] thegravycompanygc#0000 What we need next reset is more t1 planets with nothing on them [01-Apr-20 12:50 AM] thegravycompanygc#0000 It's a shame to put SME on Prom. [01-Apr-20 12:51 AM] originalskullbearer#0000 Hmmm good point [01-Apr-20 12:52 AM] originalskullbearer#0000 I will likely move the SME [01-Apr-20 12:52 AM] originalskullbearer#0000 But I have to drop an H base up north too [01-Apr-20 12:52 AM] originalskullbearer#0000 So I'm gonna be stretched thin [01-Apr-20 12:52 AM] diogenes4768#0000 Y'all complaining abt only having 7 bases. Homie, I got one [01-Apr-20 12:52 AM] sharlindra#0000 yeah, when I was charting galaxy for Illuminate we never realized how valuable might empty planets be so to save time and energy, we did not chart the conditions... a lot of them are probably still missing... but there definitely arent many t1 planets [01-Apr-20 12:52 AM] originalskullbearer#0000 Managing on a CX is easier [01-Apr-20 12:52 AM] originalskullbearer#0000 @diogenes4768 once you max that one out you will start to go really fast [01-Apr-20 12:53 AM] originalskullbearer#0000 I only got the 2nd base about 3 weeks ago [01-Apr-20 12:53 AM] sharlindra#0000 but then again, I guess the real universe does not have that amny Earth-like planets either, it kinda makes sense [01-Apr-20 12:53 AM] originalskullbearer#0000 I make almost 80k profit/day [01-Apr-20 12:53 AM] originalskullbearer#0000 With 1.33 bases [01-Apr-20 12:53 AM] originalskullbearer#0000 You'll get there [01-Apr-20 12:53 AM] thegravycompanygc#0000 We don't need Earth's, we need Mars [01-Apr-20 12:53 AM] originalskullbearer#0000 I'm still a baby compared to these others [01-Apr-20 12:53 AM] diogenes4768#0000 I'm making abt 5k / day rn [01-Apr-20 12:54 AM] originalskullbearer#0000 It's not bad. Target making at least 25k/day margins in a full base [01-Apr-20 12:54 AM] thegravycompanygc#0000 We all started there. Keep an eye on the markets, this Skull guy really shows howing shipping can make money [01-Apr-20 12:54 AM] originalskullbearer#0000 I'm in an undersupplied market so I'm making big money [01-Apr-20 12:54 AM] originalskullbearer#0000 Yes [01-Apr-20 12:54 AM] originalskullbearer#0000 Shipping is huge [01-Apr-20 12:54 AM] originalskullbearer#0000 Should make you an extra 5-10k/day/ship [01-Apr-20 12:55 AM] originalskullbearer#0000 So that's 10-20k/day+base [01-Apr-20 12:55 AM] diogenes4768#0000 I'm trying Vertical Integration [01-Apr-20 12:55 AM] originalskullbearer#0000 I only go vertical when the market can't react quickly [01-Apr-20 12:55 AM] diogenes4768#0000 To produce the stuff that makes my stuff [01-Apr-20 12:56 AM] originalskullbearer#0000 So right now I'm supplying ALO and consuming it a little slower than I supply [01-Apr-20 12:56 AM] diogenes4768#0000 It's going to make my margins 5x bigger haha [01-Apr-20 12:56 AM] originalskullbearer#0000 Slowly seeing the AL market build [01-Apr-20 12:56 AM] thegravycompanygc#0000 Lol, we all go vertical then realize horizontal wins in the end [01-Apr-20 12:56 AM] diogenes4768#0000 But it's gonna cost me $150k CIS [01-Apr-20 12:56 AM] diogenes4768#0000 And I only got $50k [01-Apr-20 12:56 AM] originalskullbearer#0000 Now I'm gonna jump AL demand but I will also jump my ALO supply to CX a lot [01-Apr-20 12:56 AM] diogenes4768#0000 ๐Ÿ˜ฆ [01-Apr-20 12:56 AM] originalskullbearer#0000 Everybody is there all the time [01-Apr-20 12:56 AM] originalskullbearer#0000 Until you are slomes [01-Apr-20 12:57 AM] originalskullbearer#0000 Then you don't have enough to spend your money on [01-Apr-20 12:57 AM] originalskullbearer#0000 I seriously have to argue that guy up in prices or he'll never make a profit on me [01-Apr-20 12:59 AM] thegravycompanygc#0000 I'm on base 6 and I'm still out of money with plans to spend more money [01-Apr-20 01:01 AM] catfiz#0000 Yeah, QE tends to lower our prices quite a bit when doing trades [01-Apr-20 01:01 AM] catfiz#0000 It's kinda our thing [01-Apr-20 01:36 AM] diogenes4768#0000 What building makes steel? [01-Apr-20 01:37 AM] catfiz#0000 I believe it's the smelter [01-Apr-20 01:38 AM] diogenes4768#0000 If I chose the manufacturing package, can I still build it? [01-Apr-20 01:38 AM] originalskullbearer#0000 Oh yeah [01-Apr-20 01:38 AM] originalskullbearer#0000 No class restrictions [01-Apr-20 01:38 AM] originalskullbearer#0000 It's just a starting packet [01-Apr-20 01:38 AM] diogenes4768#0000 Oh awesome {Reactions} ๐Ÿ‘ (2) [01-Apr-20 01:40 AM] originalskullbearer#0000 If you really muck it up at the start, use the COLIQ command to restart from comp creation [01-Apr-20 01:42 AM] catfiz#0000 *Comp [01-Apr-20 01:42 AM] catfiz#0000 And don't worry too much about a couple days of progress, a bad start can make it much harder {Reactions} ๐Ÿ‘ [01-Apr-20 01:53 AM] sharlindra#0000 true, a few days are nothing in the grand scheme of things [01-Apr-20 02:22 AM] diogenes4768#0000 Anyone wanna give me a loan? I'll pay 10% interest and pay it off in a week. I really just need starting capital [01-Apr-20 03:08 AM] prdgi#0000 Great, all this talk about spreadsheets has got me itching. I'll probably need to make an illuminate 3.5 now. Thanks a lot guys. [01-Apr-20 04:13 AM] prdgi#0000 Whelp, its time I reclaim my spreadsheet throne. [01-Apr-20 04:59 AM] letsgo2u#0000 ๐Ÿ‘‘ [01-Apr-20 05:11 AM] prdgi#0000 ๐Ÿ‘‘ Prdgi ๐Ÿ‘‘ [01-Apr-20 09:05 AM] rain9441#0000 You ever going to add the missing planets ๐Ÿ˜ [01-Apr-20 09:06 AM] rain9441#0000 There is conveniently a HE3 gas giant near montem that is not in Illuminate... ๐Ÿค” Coincidence that the maker has a full HE3 gas giant further away? [01-Apr-20 09:12 AM] rain9441#0000 btw prdgi, i dont know if you are interested in changing the Tier system. But I came up w/ a spreadsheet here (https://docs.google.com/spreadsheets/d/1ScxnPtL71GdRE-kXma7KNhX4OLF9YjKYgqRxXdlQ_o4/edit#gid=1088718272) that does a search for systems within a certain range of a star, ordered by distance from that star and came up with an alternative tier system. I found that t1/t2/t3/t4 were interesting but did not reflect the cost of settling. Instead I came up with T1 = base, then +1 for SEA, +2 for HSE, +1 for BL, +1 for MGC, +3 for INF, and +4 for TSH, giving a potential 1-7 range (suffix of G added for gas giants). {Embed} https://docs.google.com/spreadsheets/d/1ScxnPtL71GdRE-kXma7KNhX4OLF9YjKYgqRxXdlQ_o4/edit System Overview (Preview) Overview Select Star System,KH-552 Max Distance,4 Maximum Tier,4 Planets by distance,Resources,Resources by Tier and Concentration Distance,Planet,Fertility,Surface,AP,Grav,Temp,Tier,Mat,%,Mat,%,Mat,%,Mat,%,Mat 0,KH-552b,7.71%,MCG,,,,1,H2O,12%,O,19%,ALO 1,KH-133b,,MCG,HSE,,,... https://images-ext-1.discordapp.net/external/4LXE9Mdy0Gd-2beWdgj1Crn4E1Fn_NagZzp9YThzXp4/https/lh6.googleusercontent.com/Ek07YxleMZr-bnUasqAdPCBXGAHFOeF5LjnfTWlHl22CzLQTgc7Qf7xwnm08u0nn0_JO0QR24g%3Dw1200-h630-p [01-Apr-20 09:13 AM] rain9441#0000 This let me search for planets that were reasonable. T3 would capture INF, HSE, or INF+HSE, but INF+HSE is ludicrously expensive. This lets you search for just HSE planets, or HSE OR INF, or even consider TSH planets as cheaper than HSE+INF. [01-Apr-20 09:16 AM] prdgi#0000 > There is conveniently a HE3 gas giant near montem that is not in Illuminate... ๐Ÿค” Coincidence that the maker has a full HE3 gas giant further away? @rain9441 I would love to add it in. Could you please provide the planet code? Our planetary data was fairly hastily collected during the first week after the reset. [01-Apr-20 09:17 AM] prdgi#0000 The tier system is a relic of the early galaxy. We needed a way to quickly identify the production requirements of settling a particular planet. The T3 and T4 correspond to the level of Prefab Plant required. [01-Apr-20 09:21 AM] delcato_#0000 xt-695h [01-Apr-20 09:25 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/01-dirt-on-gdp-coliq/ {Embed} https://prosperousturnip.com/post/3020/04/01-dirt-on-gdp-coliq/ Study - Owners with Dirt on GDP Have 642% Greater Risk of COLIQ A study of COLIQโ€™ing businesses has revealed that quite a few of them ended it all because they had dirt on GDP. Prosperous Turnip has hired an โ€œexpertโ€ to do an analysis on the cause. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [01-Apr-20 09:28 AM] prdgi#0000 damnit mate, you missed the opportunity to use the "The executives were found slumped over their keyboards with their hands tied behind their back." line which would be a play on the "suicide by 2 gunshots to back of head" [01-Apr-20 09:31 AM] prdgi#0000 I love it though [01-Apr-20 09:31 AM] delcato_#0000 black helicopters headed your way. [01-Apr-20 09:31 AM] prdgi#0000 and the chart should extend to "over 9000" [01-Apr-20 09:37 AM] rain9441#0000 Yeah, delcat nailed the planet [01-Apr-20 09:39 AM] delcato_#0000 someone mentioned it a while back,virtually useless supply lvl. [01-Apr-20 09:50 AM] rain9441#0000 Yeah, I have deemed it to be unusable due to the TS supply next door [01-Apr-20 09:51 AM] rain9441#0000 But it is still there, and has potential for someone to plant a 5 expert RE base ignoring degradation for small ROI value [01-Apr-20 10:04 AM] rubicate#0000 People of Montem, I have a very important announcement to make. For the next election, I will no longer be running for govenor for my own benefit. While the tax income was very modest when I won my first govenorship, it's actually grown rather substantial as of late, and I don't think it's my right, or anybody's right, to take all that money, good intentions or not. That's why I'm launching Tax Return Initiative for the next election. It's a shell corp anybody can join to reclaim their taxes. https://rubicate.net/tax-return-initiative.html [01-Apr-20 10:28 AM] prdgi#0000 Interesting concept, I'm intrigued to see it play out. Are you just limiting this to Montem? [01-Apr-20 10:28 AM] rubicate#0000 For the first election, then we'll see [01-Apr-20 10:29 AM] prdgi#0000 Haha, could be a lot of funds redistributed if you got all three CX planets. [01-Apr-20 10:32 AM] prdgi#0000 Just stay away from Boucher ๐Ÿ˜‚, we hide our dirt there. Thanks to @kovus everyone now knows what happens to people with our dirt. [01-Apr-20 10:51 AM] mcganksta#0000 What was the ne HE3 planet [01-Apr-20 11:02 AM] slomes#0000 So A montemian PTU? @rubicate [01-Apr-20 11:02 AM] slomes#0000 also wasnt that your original plan when you started running? [01-Apr-20 11:03 AM] rubicate#0000 yeah but the devs didn't provide a way to kick members acting in bad faith, but I decided to just go ahead and let it be, good with the bad [01-Apr-20 11:04 AM] rubicate#0000 PTU is cool but still has leadership, plans, community and all that. Those are great things but I don't want to tie it to this tax rebate scheme. You don't have to be friendly with me to get your tax rebate [01-Apr-20 11:06 AM] slomes#0000 great, I never liked you anyways! Now give me my 0 taxes from my empty base! [01-Apr-20 11:06 AM] defenestrator1235#0000 ouch [01-Apr-20 11:07 AM] defenestrator1235#0000 slomes is cold [01-Apr-20 11:07 AM] nreif#0000 https://tenor.com/view/damn-shookt-shocked-gif-5580082 {Embed} https://tenor.com/view/damn-shookt-shocked-gif-5580082 Daaaaamn https://images-ext-1.discordapp.net/external/matzPt1nyc_a9En-IdoQUPkqiK85OTsXB7biXVDuLD0/https/media.tenor.co/images/16f0c237f0aaecb91cef0436c8c2e4ec/raw [01-Apr-20 11:07 AM] slomes#0000 ๐Ÿ˜‰ [01-Apr-20 11:07 AM] rubicate#0000 I welcome Slomes, his slaps and bites are met with hugs and kisses [01-Apr-20 11:08 AM] slomes#0000 *accepts hug reluctantly, like always* [01-Apr-20 11:10 AM] slomes#0000 but in seriousness, I think its a good idea, and its nice you are moving forward with your original plan after all ^^ [01-Apr-20 11:10 AM] defenestrator1235#0000 yea [01-Apr-20 11:10 AM] catfiz#0000 Tbh, I'm fine as long as Dirk doesn't win :P [01-Apr-20 11:10 AM] defenestrator1235#0000 MTU. Montemian Tax Union [01-Apr-20 11:10 AM] defenestrator1235#0000 wait why dirk? [01-Apr-20 11:10 AM] catfiz#0000 He's a trashy player [01-Apr-20 11:10 AM] defenestrator1235#0000 why? [01-Apr-20 11:11 AM] rubicate#0000 I actually wish I hadn't waited, lots of new players have gotten settled with existing corps now. But I had so many other plans going on that this got put on the backburner [01-Apr-20 11:11 AM] slomes#0000 if "*Promitorian* Trade Union" governs Montem, something is wrong ^^ [01-Apr-20 11:11 AM] defenestrator1235#0000 lol [01-Apr-20 11:11 AM] catfiz#0000 I'm gonna tell you in a dm pen [01-Apr-20 11:11 AM] nreif#0000 He is horrible. [01-Apr-20 11:12 AM] slomes#0000 Montem should be governed by someone from Montem [01-Apr-20 11:12 AM] slomes#0000 a corp from montem [01-Apr-20 11:12 AM] slomes#0000 ngl I think PTU running for Montem elections is pure greed ^^ [01-Apr-20 11:13 AM] defenestrator1235#0000 What if PTU doesn't stand for promitorian trade union? [01-Apr-20 11:13 AM] slomes#0000 not to mention it collides with the image of the corp, which is about promitor [01-Apr-20 11:13 AM] rain9441#0000 most of my corp started on montem and i dont think any of us are really interested in running [01-Apr-20 11:13 AM] defenestrator1235#0000 what if it stands for Prosperous Trade Union? [01-Apr-20 11:13 AM] slomes#0000 Well it doesnt ;) [01-Apr-20 11:14 AM] slomes#0000 I was there as LSJs villain of choice, when it was birthed lol [01-Apr-20 11:15 AM] defenestrator1235#0000 ah [01-Apr-20 11:15 AM] defenestrator1235#0000 so it's a personal thing [01-Apr-20 11:16 AM] slomes#0000 Naw ^^ I just think people should stick to their image they build [01-Apr-20 11:16 AM] defenestrator1235#0000 ok then [01-Apr-20 11:18 AM] slomes#0000 The last entry on the PTU blog site: "INTRODUCING THE INSITOR SPACE ECONOMIC DEVELOPMENT COUNCIL Posted on March 6, 2020 When I started this journey, my path was clear. I wanted to end trade interventionism and keep Promitorโ€™s markets free. Beyond that, I wanted to provide a good place for startup companies to receive training and guidance, and more than that, I wanted to provide every Promitorian with Free Space Beer*. I think I have achieved both of these tasks. But thatโ€™s not enough for me, Promitor. We must now set our sites on conquering the galaxy. That is why I am launching the Insitor Space Economic Development Council. This new site will serve as a public forum for discussions of developing Promitorโ€™s markets via the planets in Insitor space. The council will work to identify strategic priorities, which is to say, needed commodities on the Promitor exchange, and will guide new startups to produce these, advertising potential planets for development. I think itโ€™s important that the economy develop organically, rather than by dictation, so thatโ€™s why I need your help. I want the discussion to be robust, because I think we will all benefit from it. What do YOU think Promitor needs? " [01-Apr-20 11:19 AM] slomes#0000 Montem isnt Insitor space ^^ [01-Apr-20 11:19 AM] defenestrator1235#0000 except that idea got scrapped [01-Apr-20 11:19 AM] slomes#0000 hmm [01-Apr-20 11:33 AM] slomes#0000 Guess im out of the loop then, apologies. [01-Apr-20 11:34 AM] defenestrator1235#0000 np man [01-Apr-20 11:36 AM] prdgi#0000 Oh wow, anti-establishment ptu seeks to become establishment [01-Apr-20 11:37 AM] prdgi#0000 Can't take over the galaxy if it's already taken though [01-Apr-20 11:38 AM] slomes#0000 Im sure PTU will become a fine evil megacorp in time ;,) [01-Apr-20 11:38 AM] defenestrator1235#0000 we aren't evil [01-Apr-20 11:38 AM] defenestrator1235#0000 we are good [01-Apr-20 11:39 AM] catfiz#0000 For now [01-Apr-20 11:39 AM] defenestrator1235#0000 ||something you'd expect an evil person to say|| [01-Apr-20 11:39 AM] defenestrator1235#0000 for always [01-Apr-20 11:39 AM] catfiz#0000 You will soon become the next GDP [01-Apr-20 11:39 AM] catfiz#0000 I can see it [01-Apr-20 11:39 AM] slomes#0000 or...*gasps* as evil as QWNE! [01-Apr-20 11:39 AM] catfiz#0000 No, never [01-Apr-20 11:40 AM] defenestrator1235#0000 we are kind and compassionate ||soldiers|| working for ||@fagenthegreen soon to be lord of all planets|| [01-Apr-20 11:40 AM] slomes#0000 xD [01-Apr-20 11:40 AM] defenestrator1235#0000 don't worry about it [01-Apr-20 11:40 AM] catfiz#0000 Ready for ~~war~~ Slomes? [01-Apr-20 11:41 AM] slomes#0000 all the spoiler markings remind me of blacked out classified government documents from [01-Apr-20 11:41 AM] slomes#0000 movies [01-Apr-20 11:41 AM] defenestrator1235#0000 lol [01-Apr-20 11:41 AM] fagenthegreen#0000 I didn't get buy in from the megacorps. [01-Apr-20 11:41 AM] slomes#0000 oh hey scrub :D [01-Apr-20 11:41 AM] fagenthegreen#0000 The only people interested in developing Insitor space turned out to be the PTU itself [01-Apr-20 11:41 AM] fagenthegreen#0000 Hello there. [01-Apr-20 11:42 AM] catfiz#0000 They're multiplying [01-Apr-20 11:42 AM] catfiz#0000 These ptu bugs [01-Apr-20 11:42 AM] slomes#0000 *starts collecting rocks for his trebuchets* [01-Apr-20 11:42 AM] defenestrator1235#0000 we aren't bugs we are ||paid|| volunteers [01-Apr-20 11:42 AM] slomes#0000 *also starts collecting wood for his trebuchets* [01-Apr-20 11:42 AM] fagenthegreen#0000 Again, more interested in llama riding than actually governing. [01-Apr-20 11:42 AM] catfiz#0000 *oil* [01-Apr-20 11:43 AM] slomes#0000 Catfiz, we have a castle to raise [01-Apr-20 11:43 AM] fagenthegreen#0000 That's how you lost the planet [01-Apr-20 11:43 AM] defenestrator1235#0000 LSJ, we have a castle to raze [01-Apr-20 11:43 AM] fagenthegreen#0000 Picking fights with the populace [01-Apr-20 11:43 AM] catfiz#0000 Wow [01-Apr-20 11:43 AM] slomes#0000 but we got the oil before loosing it [01-Apr-20 11:43 AM] catfiz#0000 Yeah, we have taken all the oil [01-Apr-20 11:43 AM] catfiz#0000 And blueberries [01-Apr-20 11:43 AM] fagenthegreen#0000 I have enough space beer to not care [01-Apr-20 11:43 AM] defenestrator1235#0000 aye [01-Apr-20 11:44 AM] fagenthegreen#0000 we converted the oil derricks to beer derricks [01-Apr-20 11:44 AM] slomes#0000 a fine repurpousing indeed [01-Apr-20 11:44 AM] fagenthegreen#0000 the reservoirs now store the promitorian strategic beer reserves [01-Apr-20 11:44 AM] defenestrator1235#0000 actually, i'm a ||yes man|| [01-Apr-20 11:44 AM] defenestrator1235#0000 i have ||no ideas of my own|| {Reactions} ๐Ÿ˜ (2) [01-Apr-20 11:44 AM] fagenthegreen#0000 lol [01-Apr-20 11:45 AM] slomes#0000 *unearthes the old oil drilling map, and places it on the strategic war table* Ok boys, this is where we will strike them [01-Apr-20 11:45 AM] catfiz#0000 *Realizes they there is oil under PTUs headquarters* [01-Apr-20 11:45 AM] slomes#0000 used to be [01-Apr-20 11:45 AM] defenestrator1235#0000 no sireee [01-Apr-20 11:45 AM] defenestrator1235#0000 no way [01-Apr-20 11:46 AM] defenestrator1235#0000 just space beer and fun [01-Apr-20 11:46 AM] slomes#0000 it is now the largest reserve of their space beer [01-Apr-20 11:46 AM] defenestrator1235#0000 yes sir [01-Apr-20 11:46 AM] catfiz#0000 Is beer also flammable? [01-Apr-20 11:46 AM] slomes#0000 you are a good man, pencil [01-Apr-20 11:46 AM] catfiz#0000 I can improvise my original plans [01-Apr-20 11:46 AM] slomes#0000 I dont think so ^^ [01-Apr-20 11:46 AM] slomes#0000 too much water [01-Apr-20 11:46 AM] catfiz#0000 Darn [01-Apr-20 11:46 AM] slomes#0000 not enough alcohol [01-Apr-20 11:47 AM] defenestrator1235#0000 we don't have any vodka either [01-Apr-20 11:47 AM] defenestrator1235#0000 no 90 proof here [01-Apr-20 11:47 AM] fagenthegreen#0000 yeah that was a hell of a party [01-Apr-20 11:47 AM] slomes#0000 vodka is eh anyways [01-Apr-20 11:47 AM] defenestrator1235#0000 i've never had vodka [01-Apr-20 11:47 AM] fagenthegreen#0000 vodka is just what you add when you want to make something non-alcoholic have alcohol in it [01-Apr-20 11:47 AM] slomes#0000 yea [01-Apr-20 11:47 AM] slomes#0000 pretty much [01-Apr-20 11:47 AM] defenestrator1235#0000 i see [01-Apr-20 11:48 AM] catfiz#0000 It's nothing special, just potatoes [01-Apr-20 11:48 AM] fagenthegreen#0000 actually most isnt [01-Apr-20 11:48 AM] fagenthegreen#0000 common misconception [01-Apr-20 11:48 AM] defenestrator1235#0000 yes sir [01-Apr-20 11:48 AM] catfiz#0000 What's vodka without potatoes? [01-Apr-20 11:48 AM] fagenthegreen#0000 sorghum generally, believe it or not [01-Apr-20 11:48 AM] slomes#0000 whats that [01-Apr-20 11:48 AM] slomes#0000 dont know the word [01-Apr-20 11:49 AM] defenestrator1235#0000 it's a ||grain|| [01-Apr-20 11:49 AM] fagenthegreen#0000 you are enjoying the spoiler thing way too much [01-Apr-20 11:49 AM] defenestrator1235#0000 yes sir [01-Apr-20 11:49 AM] slomes#0000 haha [01-Apr-20 11:49 AM] defenestrator1235#0000 is it also a misconception that beer is made of wheat [01-Apr-20 11:50 AM] defenestrator1235#0000 ||barley is real|| [01-Apr-20 11:50 AM] catfiz#0000 Is it? [01-Apr-20 11:50 AM] defenestrator1235#0000 i dunno i'm wondering [01-Apr-20 11:50 AM] slomes#0000 there really is || || [01-Apr-20 11:50 AM] defenestrator1235#0000 whoaa [01-Apr-20 11:50 AM] slomes#0000 BAMBOOZLED [01-Apr-20 11:51 AM] defenestrator1235#0000 space beer is made of space [01-Apr-20 11:51 AM] defenestrator1235#0000 i never would have thought [01-Apr-20 02:46 PM] diogenes4768#0000 Are there any corps working out of Katoa that are recruiting? [01-Apr-20 03:10 PM] slomes#0000 The corps i know act in that or around that area are : NLTC - NLT Consortium ~~FNAR - FNAR Industries~~ PCC - Proxion Community College GC - Gibson Enrichment Consortium AHI - Yellow Fin, Inc. if you type "CORPS NLTC" for example into an empty buffer, you will get to the corps buffer of them [01-Apr-20 04:30 PM] prdgi#0000 Is there oil in prom? I hear there's not much freedom there this time of year. [01-Apr-20 04:32 PM] prdgi#0000 > The only people interested in developing Insitor space turned out to be the PTU itself @fagenthegreen correction, the only people interested in developing insitor space at the expense of other areas turned out to be ptu. [01-Apr-20 04:33 PM] fagenthegreen#0000 That's a rather silly charge considering we just announced an alliance with Rubicate in support of his efforts on Montem. [01-Apr-20 04:33 PM] fagenthegreen#0000 The economy is a zero sum game @prdgi , you'd do well to recognize that. [01-Apr-20 04:40 PM] name_dunno9952#0000 so..... Anyone have that fertile world list [01-Apr-20 04:41 PM] prdgi#0000 Nah, it's not zero sum. That's a very common misconception among capitalists. [01-Apr-20 04:42 PM] prdgi#0000 @name_dunno9952 check illuminate, filter data_planets to remove all -1 values in fertility [01-Apr-20 05:21 PM] originalskullbearer#0000 Yeah zero sum is a logical fallacy [01-Apr-20 05:22 PM] originalskullbearer#0000 An agreement with Rubicate... Which is so hilarious since @fagenthegreen criticized @catfiz for doing such a thing with the evil coffee magnate [01-Apr-20 05:22 PM] fagenthegreen#0000 What? [01-Apr-20 05:22 PM] fagenthegreen#0000 I did not. [01-Apr-20 05:22 PM] originalskullbearer#0000 @fagenthegreen is firmly rooting himself as the Trump of PrUn [01-Apr-20 05:22 PM] fagenthegreen#0000 Wow, that's low. [01-Apr-20 05:23 PM] fagenthegreen#0000 Those are fighting words, @originalskullbearer [01-Apr-20 05:23 PM] nreif#0000 @originalskullbearer So true. [01-Apr-20 05:23 PM] originalskullbearer#0000 ๐Ÿ˜€ [01-Apr-20 05:23 PM] fagenthegreen#0000 the PTU model was literally Rubi's idea [01-Apr-20 05:23 PM] fagenthegreen#0000 and I credited him with it at the time, even. [01-Apr-20 05:23 PM] originalskullbearer#0000 Hmmm yes, it's the "What everyone was already doing without using it to trash talk others" model [01-Apr-20 05:24 PM] fagenthegreen#0000 My only problem was Quinten paying YOU to fix prices with tax money. [01-Apr-20 05:24 PM] originalskullbearer#0000 Hmmmm yes.... The fictional price fix [01-Apr-20 05:24 PM] fagenthegreen#0000 exactly, it only existed in Catfiz's campaign promises [01-Apr-20 05:24 PM] originalskullbearer#0000 Now he contradicts himself one sentence later... [01-Apr-20 05:25 PM] nreif#0000 https://tenor.com/view/ryan-gosling-laugh-laughing-lol-giggle-gif-4925536 {Embed} https://tenor.com/view/ryan-gosling-laugh-laughing-lol-giggle-gif-4925536 https://images-ext-1.discordapp.net/external/4Z8m84LDXhcTyH8Z9c5TiKxeImQwPWBWPTFlztf9f4Y/https/media.tenor.co/images/a807f6d9ec4acd68e2de3f8526eec771/raw {Reactions} ๐Ÿฉน [01-Apr-20 05:25 PM] fagenthegreen#0000 Sorry, is it, or is it not true, that Catfiz paid you in an attempt to fix prices? [01-Apr-20 05:25 PM] fagenthegreen#0000 I am just saying it didn't actually work. [01-Apr-20 05:25 PM] fagenthegreen#0000 but that didn't stop it from being his primary campaign promise [01-Apr-20 05:26 PM] fagenthegreen#0000 Funny how only the people directly benefitting from it seemed to want it. [01-Apr-20 05:26 PM] originalskullbearer#0000 No it is not true [01-Apr-20 05:26 PM] fagenthegreen#0000 What? [01-Apr-20 05:26 PM] originalskullbearer#0000 No Catfiz paid me to trade goods that were not adequately traded [01-Apr-20 05:26 PM] fagenthegreen#0000 Catfiz did pay you to transport prefabs with tax money for artificially low prices, right? [01-Apr-20 05:26 PM] fagenthegreen#0000 Yes but not at fair market value [01-Apr-20 05:26 PM] fagenthegreen#0000 at a subsidized, lower price [01-Apr-20 05:27 PM] originalskullbearer#0000 Catfiz introduced a shipping cost subsidy that reduced the cost of an instant buy and sell method by less than 5%, which was less than the added cost by not letting buy and sell sit for longer [01-Apr-20 05:27 PM] prdgi#0000 I guess my listing FF for 10 all the time was trade subsidies that no one wanted to complain about though. [01-Apr-20 05:28 PM] originalskullbearer#0000 And in the end I even made profits and so made the buys and sells increasingly large [01-Apr-20 05:28 PM] originalskullbearer#0000 So in the end there was no subsidy [01-Apr-20 05:28 PM] originalskullbearer#0000 I literally couldn't subsidy it [01-Apr-20 05:28 PM] fagenthegreen#0000 so then it was just normal shipping. [01-Apr-20 05:28 PM] fagenthegreen#0000 like I do every single day [01-Apr-20 05:28 PM] originalskullbearer#0000 Just instigated with a 100k investment [01-Apr-20 05:28 PM] originalskullbearer#0000 Of which only half was taxes [01-Apr-20 05:28 PM] fagenthegreen#0000 Well I hope you enjoyed it while it lasted lol [01-Apr-20 05:29 PM] originalskullbearer#0000 The other half was Catfiz personal funds [01-Apr-20 05:30 PM] fagenthegreen#0000 I've stuck to my guns this whole time. It seems to have ruffled some powerful feathers, I understand that. [01-Apr-20 05:30 PM] originalskullbearer#0000 Oh now I enjoy the markets that Catfiz, Slomes, GOT, Sintheras, and Prdgi made by strategic investment in several dozen small players [01-Apr-20 05:30 PM] originalskullbearer#0000 Several million ICA [01-Apr-20 05:30 PM] nreif#0000 Don't forget Esabab. {Reactions} ๐Ÿ‘ (3) [01-Apr-20 05:35 PM] originalskullbearer#0000 How could I? @esabab_00 is awesome [01-Apr-20 05:37 PM] rain9441#0000 speaking of paying people to move things that arent moved, has anyone else started to go down the route of setting up buy orders on CXs, shipping LMs between CXs, and selling those products to other exchanges yet? [01-Apr-20 05:37 PM] rain9441#0000 I'm pretty sure @Yippy has been doing it for awhile, but i'm hoping that Yippy isnt the only one [01-Apr-20 05:38 PM] fagenthegreen#0000 I have thought about it but there has been some...volatility... lately in the markets I am mostly in. [01-Apr-20 05:38 PM] fagenthegreen#0000 but it is still a gold mine, just high risk [01-Apr-20 05:39 PM] fagenthegreen#0000 I almost got burned with a hull full of carbon [01-Apr-20 05:39 PM] mcganksta#0000 to do that you would need a base or WAR at each CX, correct? [01-Apr-20 05:39 PM] rain9441#0000 Yeah [01-Apr-20 05:39 PM] rain9441#0000 a full base on each CX, possibly multiple storage [01-Apr-20 05:40 PM] mcganksta#0000 not sure I am ready to build a base on Kat [01-Apr-20 05:40 PM] rain9441#0000 my katoa base is just all FRM [01-Apr-20 05:40 PM] rain9441#0000 doesn't need to be spectacular. a cheap FRM base is still profitable + you get utility [01-Apr-20 05:41 PM] mcganksta#0000 yes, but I have a CHP base to build on Montem, a HYF base to build on Etherwind, and a ### base to build on #### [01-Apr-20 05:42 PM] rain9441#0000 Aye [01-Apr-20 05:43 PM] rain9441#0000 I've just been thinking about all the people who haul random things from each exchange. Seems like it'd be easy to pay 2k or so to ride 200m3/t of cargo along with those players. [01-Apr-20 05:43 PM] fagenthegreen#0000 I am focued on my REDACTED until the REDACTED and we dispose of REDACTED's body [01-Apr-20 05:43 PM] rain9441#0000 So hauling 200 GRN for 2000 ICA out from prom to montem - just need to get about 40 or so on each GRN to make a pretty easy profit [01-Apr-20 05:43 PM] mcganksta#0000 indeed, i have been shipping 10-ish tons for 750 [01-Apr-20 05:49 PM] prdgi#0000 > I am focued on my pride until the wounds heal and we dispose of strawman's body @fagenthegreen [01-Apr-20 05:57 PM] fagenthegreen#0000 how did you decode that @prdgi ? plz respond this is of immediate consequence to planetary security [01-Apr-20 05:58 PM] fagenthegreen#0000 ALL PTU AGENTS YOU ARE BURNED I REPEAT YOU ARE BURNED, ABORT MISSIONS. [01-Apr-20 05:58 PM] fagenthegreen#0000 self termination pills are authorized [01-Apr-20 06:00 PM] prdgi#0000 I had our Polish and British intelligence agents working on it. Turns out it was just black highlighter [01-Apr-20 06:01 PM] prdgi#0000 https://politics.theonion.com/cia-realizes-its-been-using-black-highlighters-all-thes-1819568147 {Embed} https://politics.theonion.com/cia-realizes-its-been-using-black-highlighters-all-thes-1819568147 CIA Realizes It's Been Using Black Highlighters All These Years LANGLEY, VAโ€”A report released Tuesday by the CIA's Office of the Inspector General revealed that the CIA has mistakenly obscured hundreds of thousands of pages of critical intelligence information with black highlighters. https://images-ext-1.discordapp.net/external/b5sTlY1gAtDKhm8oOw60JaRegqFoJMs7WWMOCLF9oYI/https/i.kinja-img.com/gawker-media/image/upload/c_fill%2Cf_auto%2Cfl_progressive%2Cg_center%2Ch_675%2Cpg_1%2Cq_80%2Cw_1200/zuzaejhbyctibbyvoz8h.jpg [01-Apr-20 06:06 PM] fagenthegreen#0000 But the guy at the office supply store said it was REALLY black [01-Apr-20 06:07 PM] fagenthegreen#0000 in other news... anybody know where I can hire...diplomatic...agents? [01-Apr-20 06:08 PM] prdgi#0000 Maybe he assumed you were Italian? "vantablack" - > want a black [01-Apr-20 06:08 PM] fagenthegreen#0000 Nah, I'm not Anish Kapoor [01-Apr-20 06:09 PM] fagenthegreen#0000 it was sharpie [01-Apr-20 06:11 PM] prdgi#0000 If you're after diplomatic agents, I hear jkomut and catfiz are looking for work... [01-Apr-20 06:12 PM] nreif#0000 https://tenor.com/view/anchorman-funny-good-one-haha-steve-carrell-gif-13980253 {Embed} https://tenor.com/view/anchorman-funny-good-one-haha-steve-carrell-gif-13980253 https://images-ext-1.discordapp.net/external/mB_bXLQXj_5wu9QLu4MZe9UJnAmGegoTMESRJT7U5mg/https/media.tenor.co/images/6f41050d449034315de4efdb515465a0/tenor.png [01-Apr-20 06:12 PM] fagenthegreen#0000 No I mean like...special...*"diplomatic"* agents. [01-Apr-20 06:12 PM] prdgi#0000 Brothels are closed due to coronavirus [01-Apr-20 06:13 PM] nreif#0000 Yosef "Yossi" Meir Cohen [01-Apr-20 06:14 PM] nreif#0000 https://en.wikipedia.org/wiki/Yossi_Cohen {Embed} https://en.wikipedia.org/wiki/Yossi_Cohen Yossi Cohen Yosef "Yossi" Meir Cohen (Hebrew: ื™ื•ืกืฃ ืžืื™ืจ ื›ื”ืŸโ€Ž; born 10 September 1961) is the current Director of Mossad, the national intelligence agency of Israel. https://images-ext-1.discordapp.net/external/TsadyE-Ooz0r6H4cSh61ezUoL3xrLIYQHzVfXIRXptU/https/upload.wikimedia.org/wikipedia/commons/b/b7/Yossi_Cohen_%2528cropped%2529.jpg [01-Apr-20 06:15 PM] prdgi#0000 /whisper catfiz he didn't fall for the trick. Go put on a hat and moustache [01-Apr-20 06:17 PM] prdgi#0000 This Israeli agent almost got massive influence in Syrian government https://en.m.wikipedia.org/wiki/Eli_Cohen {Embed} https://en.m.wikipedia.org/wiki/Eli_Cohen Eli Cohen Eliyahu Ben-Shaul Cohen (Hebrew: ืึฑืœึดื™ึธึผื”ื•ึผ ื‘ึตึผืŸ ืฉึธืืื•ึผืœ ื›ึนึผื”ึตืŸโ€Ž, Arabic: ุฅูŠู„ูŠุงู‡ูˆ ุจู† ุดุงุคูˆู„ ูƒูˆู‡ูŠู†โ€Žโ€Ž; 6 December 1924 โ€“ 18 May 1965), commonly known as Eli Cohen, was an Israeli spy. He is best known for his espionage work in 1961โ€“1965 in Syria, where he developed close relati... https://images-ext-1.discordapp.net/external/iVIQ_DRx99-OoIslK8P3DKmLY4zbf6n2e5GvyAjWVgQ/https/upload.wikimedia.org/wikipedia/commons/1/10/EliCohen.jpg [01-Apr-20 06:19 PM] mcganksta#0000 Off topic , I spent 5 years guarding a high level American 3 Star officer who was part of the NATO committee {Reactions} ๐Ÿ‘ (2) [01-Apr-20 06:20 PM] prdgi#0000 Nice [01-Apr-20 06:21 PM] nreif#0000 Wow! [01-Apr-20 06:26 PM] mcganksta#0000 I was the Army version of the US Secret Service [01-Apr-20 06:29 PM] defenestrator1235#0000 cool [01-Apr-20 06:53 PM] mcganksta#0000 About to level up {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/695058345786212413/JPEG_20200401_175340.jpg?ex=6814b247&is=681360c7&hm=4a3f7320ba23625d1f89d7b823622923f3dd13c49480c2559bf9e95bb04532ab& [01-Apr-20 06:54 PM] defenestrator1235#0000 cool [01-Apr-20 07:01 PM] kovus#0000 To what? Post the collection? [01-Apr-20 07:17 PM] mcganksta#0000 Oh that is just one of many Scotches [01-Apr-20 08:19 PM] kovus#0000 It's a good scotch. I don't blame you. [01-Apr-20 08:20 PM] kovus#0000 I've found a appreciation for bourbon and tequila. [01-Apr-20 08:20 PM] defenestrator1235#0000 i don't drink... [01-Apr-20 08:21 PM] kovus#0000 To each their own. [01-Apr-20 08:38 PM] slomes#0000 *hides bottle of cheap red wine* [01-Apr-20 08:41 PM] delcato_#0000 ripple.. mmm.mm. [01-Apr-20 09:22 PM] mcganksta#0000 Me: umm the bottle is empty Wife: I think you might have a problem Me: no crap, did you not hear me say the bottle is gone [01-Apr-20 09:23 PM] catfiz#0000 Grab another! [01-Apr-20 09:24 PM] mcganksta#0000 That was about $30 worth of Scotch...1/2 ish bottle.....I am done for the night....now to drunk post buy ads for MHL [01-Apr-20 09:26 PM] delcato_#0000 just add an extra '0' [01-Apr-20 09:35 PM] catfiz#0000 You should sell C at 200 [01-Apr-20 09:36 PM] mcganksta#0000 Not that drunk ๐Ÿ˜‚ [01-Apr-20 09:36 PM] caiolan#0000 Buy GRN for 200! [01-Apr-20 09:37 PM] mcganksta#0000 Lol [01-Apr-20 09:37 PM] mcganksta#0000 I am about to start NS production [01-Apr-20 10:38 PM] kovus#0000 Drank the rest of the bottle? That's unfortunate. What's on the menu for tomorrow then? [01-Apr-20 11:04 PM] prdgi#0000 @molp would we be able to get client-side sorting for LMs? Our recent project on etherwind has somewhat overwhelmed the LM. It would be nice to have some more filters and sorting on lm ads. It would be particularly nice to have some expanders for each materials category. And filters for rating. Or ability to add tags to ads, then people could search by tag. Because for now, the LM cannot suffice if more than 20-30 people are actively using it. [01-Apr-20 11:10 PM] thegravycompanygc#0000 I think LMs are supposed to be a mess. They work, but for real trade, go to a CX [01-Apr-20 11:11 PM] thegravycompanygc#0000 (or someday build a CX) [01-Apr-20 11:12 PM] rain9441#0000 Need miniature CXs on each planet {Reactions} ๐Ÿ’ฏ (3) [01-Apr-20 11:15 PM] rain9441#0000 Probably a next-reset thing [01-Apr-20 11:17 PM] originalskullbearer#0000 Hmmmmmm [01-Apr-20 11:17 PM] originalskullbearer#0000 I vote they give it a shot pre-reset [01-Apr-20 11:17 PM] originalskullbearer#0000 Important to observe the mechanic while people have the funds to throw them down [01-Apr-20 11:18 PM] rain9441#0000 That'd work too [01-Apr-20 11:25 PM] thegravycompanygc#0000 We also need to test ship building, exploration... [01-Apr-20 11:26 PM] thegravycompanygc#0000 I'd also like a Corp CX thing [01-Apr-20 11:33 PM] catfiz#0000 A corp CX might be a stretch, at most it will probably be a LM(or an option inside of the already existing LM) [01-Apr-20 11:42 PM] sharlindra#0000 ye LM is perfectly ok for Corp purposes, perhaps unless the corp grows really huge... but buildable CXs would be a nice thing indeed, although I think it would be a total mess if we had one CX on every planet [01-Apr-20 11:44 PM] sharlindra#0000 I think trading hubs are necessary, otherwise the market actualyl urns into one big galactic LM more or less lol... there were rumours of CXs becoming space stations (i.e. not on surface), that might help preventing building too many CXs [01-Apr-20 11:46 PM] caiolan#0000 It also depends a lot on what it'd take to make a player made CX. There's a world of difference between one which costs 250k in stuff to build and 5Mil to build. [01-Apr-20 11:46 PM] catfiz#0000 Lol, I would pay the 5m to have one [01-Apr-20 11:46 PM] catfiz#0000 Though it would be wasted money it would be easier :P [01-Apr-20 11:48 PM] zenchess#0000 Is there a reset coming? [01-Apr-20 11:48 PM] catfiz#0000 Eventually [01-Apr-20 11:49 PM] zenchess#0000 What opportunities are there to expand your business? I remember a while back you couldn't build more ships - can you do that now? Do you just build more factories, on different locations? [01-Apr-20 11:49 PM] catfiz#0000 Many many planets [01-Apr-20 11:49 PM] catfiz#0000 The most I've seen one person have is 24 [01-Apr-20 11:49 PM] sharlindra#0000 no ships yet :( but local markets, Administration centre for Governor elections and a big part of the universe is settled and thriving with shipping contracts [01-Apr-20 11:50 PM] zenchess#0000 Are shipping contracts worth it? Wasn't fuel really expensive? [01-Apr-20 11:50 PM] catfiz#0000 Most of the time they pay for fuel [01-Apr-20 11:50 PM] rain9441#0000 Fuel is expensive but we make tons of it now [01-Apr-20 11:50 PM] rain9441#0000 It's just a small line item in the expense sheet [01-Apr-20 11:50 PM] catfiz#0000 But if it's a contract for 10k, 2k in fuel costs isn't bad [01-Apr-20 11:51 PM] rain9441#0000 Some groups have spreadsheets to calculate how much extra SF to use for optimal profit/day [01-Apr-20 11:51 PM] zenchess#0000 I think i'm going to stick around for real now, in the past i've bounced off the interface but the idea of spreadsheets in space with no combat is extremely appealing to me ๐Ÿ™‚ [01-Apr-20 11:51 PM] sharlindra#0000 I mean, if you want people to run your ship contract, you usually need to cover (part of) the fuel cost (depending on the size of the cargo), thats common sense :D [01-Apr-20 11:51 PM] zenchess#0000 oh one more thing , is there any api you can legally use to get data from the game? [01-Apr-20 11:51 PM] rain9441#0000 Just the redux store directly [01-Apr-20 11:52 PM] rain9441#0000 But no interaction with the existing prun api is allowed autonomously [01-Apr-20 11:52 PM] zenchess#0000 ok ty [02-Apr-20 12:09 AM] zenchess#0000 Is there a page with a tech tree/what resources feed into what businesses etc.? [02-Apr-20 12:10 AM] catfiz#0000 Well, generally we distribute them into "tiers" [02-Apr-20 12:10 AM] catfiz#0000 T1 - T5 [02-Apr-20 12:10 AM] catfiz#0000 The level of the building generally delegates the tier, but not always [02-Apr-20 12:11 AM] originalskullbearer#0000 We split them by the population they require [02-Apr-20 12:12 AM] originalskullbearer#0000 Pioneers are Tier 1 and Technicians are Tier 3 for example [02-Apr-20 12:12 AM] zenchess#0000 is there any documentation for this stuff? like i'd just like to see a spreadsheet even of which factories produce which goods and what they consume [02-Apr-20 12:13 AM] catfiz#0000 Hmm, I can think of one, but that site went down a month or two ago [02-Apr-20 12:14 AM] catfiz#0000 You can look up the buildings individually in game [02-Apr-20 12:14 AM] zenchess#0000 ok i'll check it out [02-Apr-20 12:35 AM] originalskullbearer#0000 Also in rain's spreadsheet you can see all the recipes, just not in a nice visual format [02-Apr-20 12:35 AM] originalskullbearer#0000 The Illuminate sheet has them too [02-Apr-20 12:35 AM] zenchess#0000 tried to google rain's - where can i find these sheets? [02-Apr-20 12:35 AM] originalskullbearer#0000 Gotta dig around in the normally hidden data sheets [02-Apr-20 12:35 AM] originalskullbearer#0000 The GDP website has links to basically all the public ones [02-Apr-20 12:36 AM] originalskullbearer#0000 GDP PrUn will come up with the site on a Google [02-Apr-20 12:37 AM] zenchess#0000 ooh thanks [02-Apr-20 12:37 AM] originalskullbearer#0000 Of course! [02-Apr-20 12:40 AM] originalskullbearer#0000 Don't let anyone tell you otherwise, the players in this game that get established and have some real virtual wealth almost universally spend huge amounts of their real life play time (and some work time) helping new players. In the PC Gamer rush there came a lot of players that either out of a feeling of being months behind or something else, are extremely hostile and belittling of the extraordinary personal efforts that established players have made. [02-Apr-20 12:41 AM] zenchess#0000 well everywhere I have seen mention of the game I have seen noted how good the community is [02-Apr-20 12:41 AM] originalskullbearer#0000 The community is incredible and the angry arguments that occasionally happen revolve almost exclusively over this misdirected frustration [02-Apr-20 12:41 AM] originalskullbearer#0000 Both sides of the argument will be very helpful you'll find [02-Apr-20 12:42 AM] originalskullbearer#0000 We're all lovers of Spreadsheets in Space {Reactions} prun (2) [02-Apr-20 12:43 AM] zenchess#0000 I've actually been a paid supporter for a while but i just never got into the game and played more than a few minutes [02-Apr-20 12:43 AM] originalskullbearer#0000 We don't all agree on how to direct our wealth, whether our choices will help or hurt player retention, but everyone for the most part really try [02-Apr-20 12:43 AM] originalskullbearer#0000 Oh awesome [02-Apr-20 12:43 AM] sharlindra#0000 <3 indeed, we have a great community {Reactions} ๐Ÿ‘ [02-Apr-20 12:43 AM] originalskullbearer#0000 Maybe we can convince you to go up a tier [02-Apr-20 12:43 AM] originalskullbearer#0000 ๐Ÿ’ธ [02-Apr-20 12:44 AM] catfiz#0000 It's a bit soon for that [02-Apr-20 12:44 AM] zenchess#0000 I think I started production on hydrocarbon plants and carbon and now i have 22 hydrocarbon plants and 4 carbon on promitor....at least its something ๐Ÿ™‚ [02-Apr-20 12:44 AM] originalskullbearer#0000 If I can get my contract employer to stop thinking I'm a staff engineer and pay me for completed milestones I'm gonna get me a planet naming right [02-Apr-20 12:45 AM] originalskullbearer#0000 Pro tip, GRN burns the same as HCP [02-Apr-20 12:45 AM] originalskullbearer#0000 Do you all read that as Green too like I do? [02-Apr-20 12:46 AM] originalskullbearer#0000 Three letters is tough for recognizable item codes [02-Apr-20 12:46 AM] originalskullbearer#0000 I think when the game resets they need to dramatically broaden the item variation and go to at least 4 letter codes [02-Apr-20 12:46 AM] originalskullbearer#0000 Needs to be more than one way to skin a CAF so to speak [02-Apr-20 12:46 AM] zenchess#0000 GREN [02-Apr-20 12:47 AM] originalskullbearer#0000 GRAN? [02-Apr-20 12:47 AM] originalskullbearer#0000 Burn your GRAN in the INC [02-Apr-20 12:47 AM] originalskullbearer#0000 Fail [02-Apr-20 12:47 AM] catfiz#0000 GRIN? [02-Apr-20 12:47 AM] catfiz#0000 At that point you may as well just say grain [02-Apr-20 12:52 AM] originalskullbearer#0000 Right [02-Apr-20 12:53 AM] originalskullbearer#0000 Or GRAI [02-Apr-20 12:53 AM] catfiz#0000 Oh no [02-Apr-20 12:53 AM] originalskullbearer#0000 Oh ye [02-Apr-20 12:53 AM] originalskullbearer#0000 I went ther [02-Apr-20 12:54 AM] catfiz#0000 Skul? Slbr? Skbr? [02-Apr-20 12:54 AM] catfiz#0000 Hmm, it's hard to shorten your name to 4 [02-Apr-20 12:56 AM] zenchess#0000 SKUL [02-Apr-20 12:56 AM] catfiz#0000 *disregards the rest of his name* [02-Apr-20 12:56 AM] prdgi#0000 ๐Ÿ’€๐Ÿปr {Reactions} ๐Ÿ‘ (2) ๐Ÿคฃ (2) [02-Apr-20 12:56 AM] zenchess#0000 woah [02-Apr-20 12:56 AM] catfiz#0000 Ooo, nice [02-Apr-20 01:24 AM] letsgo2u#0000 player build CX only possible after ADM and WAR have been build [02-Apr-20 01:24 AM] letsgo2u#0000 Question is, what faction does it belong to once the ADM is build? [02-Apr-20 01:24 AM] letsgo2u#0000 does it change with who is governor? [02-Apr-20 01:38 AM] originalskullbearer#0000 I think if you have a player built CX you need a few levels of it, all the way up to an extremely expensive to get to full CX that works the same as the big three [02-Apr-20 01:38 AM] originalskullbearer#0000 But to answer the question of who it belongs to I think yes, any fees/taxes/controls belong to the government [02-Apr-20 01:39 AM] originalskullbearer#0000 I think something missing from ADM and governor controls is the ability (on player settled non-starter worlds) to set a fee for building a CM [02-Apr-20 01:40 AM] originalskullbearer#0000 It shouldn't be waived for your corp, but be universal, but reasonable to say get your corp mostly on site then build ADM and set a (max limited) fee for CM build [02-Apr-20 01:40 AM] originalskullbearer#0000 Can't stop players from building but can get say, an extra 10k for it [02-Apr-20 01:48 AM] prdgi#0000 Thats a good idea [02-Apr-20 01:49 AM] prdgi#0000 but if I was the only colony, and built an adm then I could set the CM build fee high enough that I could prevent other people from settling [02-Apr-20 06:18 AM] letsgo2u#0000 Lets say we put a ADM on a planet in the outer rim - what faction would it join? [02-Apr-20 06:18 AM] letsgo2u#0000 For example Boucher - it has a ADM, right? is it factionless? Can it join a faction? [02-Apr-20 06:28 AM] molp#0000 If it's outside faction space it is outside.. A governor can select where the fees go to: either their corporation or their own faction. The ADM will not have the stricter ruleset of a ADM in faction space [02-Apr-20 06:35 AM] prdgi#0000 Right, so a group could plant a heap of empty colonies on a planet, take control of the ADM and cripple players who are already there. [02-Apr-20 06:36 AM] molp#0000 I think that would be considered .. mean [02-Apr-20 06:40 AM] prdgi#0000 yes it would, but not illegal, not in breach of user guidelines, and a valid form of economic warfare. For the cost of 20-30 cms, a large group could nullify a place like Boucher for at least 2 weeks. [02-Apr-20 06:40 AM] molp#0000 Exactly [02-Apr-20 06:42 AM] mcganksta#0000 https://media.tenor.com/images/e42e441608c68b4deb9d5853acdc0a74/tenor.gif {Embed} https://media.tenor.com/images/e42e441608c68b4deb9d5853acdc0a74/tenor.gif https://images-ext-1.discordapp.net/external/UywPlDJTDbowXg3cw__pCao_0AILzPbCYybkkpAhU2k/https/media.tenor.com/images/e42e441608c68b4deb9d5853acdc0a74/tenor.gif [02-Apr-20 06:42 AM] prdgi#0000 Haha, like ptu has enough money to do something like that. {Reactions} ๐Ÿคฃ ๐Ÿ”ฅ ๐Ÿ•™ [02-Apr-20 06:45 AM] mcganksta#0000 Why you gotta hate [02-Apr-20 06:45 AM] mcganksta#0000 Lol [02-Apr-20 07:32 AM] prdgi#0000 โ™ฅ [02-Apr-20 07:50 AM] nreif#0000 Can someone please give me the link to the SF/day calculator? [02-Apr-20 08:31 AM] __iridium__#0000 request: in the CONTS page, can we get a tooltip pop up with the contract details on mouseover of the contract ID? would make it a lot easier to find the contract you're looking for in a sea of contracts with the same person [02-Apr-20 10:28 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/02-promitorian-depressed-by-katoan-base/ {Embed} https://prosperousturnip.com/post/3020/04/02-promitorian-depressed-by-katoan-base/ Local Promitorian Starts Base on Katoa Depression and suffering ensue. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜ (3) [02-Apr-20 12:31 PM] name_dunno9952#0000 @esabab_00. Find the LM yet? [02-Apr-20 12:31 PM] esabab_00#0000 Nope [02-Apr-20 12:35 PM] esabab_00#0000 It will turn up eventually [02-Apr-20 01:00 PM] originalskullbearer#0000 @esabab_00 any CoGC running Metallurgy that you know of? [02-Apr-20 01:00 PM] esabab_00#0000 XK-590d [02-Apr-20 01:00 PM] originalskullbearer#0000 Any thing in useful space? {Reactions} ๐Ÿ‘ (2) [02-Apr-20 01:01 PM] originalskullbearer#0000 By that I mean Prom [02-Apr-20 01:01 PM] originalskullbearer#0000 near Prom [02-Apr-20 01:01 PM] esabab_00#0000 I don't look at any of the COGCs near Promitor or Montem...you'd have to go through my list and look at them [02-Apr-20 01:01 PM] originalskullbearer#0000 ok [02-Apr-20 01:01 PM] originalskullbearer#0000 oh does your list show the program? [02-Apr-20 01:01 PM] originalskullbearer#0000 or I have to check them manually [02-Apr-20 01:02 PM] esabab_00#0000 no you have to look at it in the game [02-Apr-20 01:02 PM] originalskullbearer#0000 ๐Ÿ‘ [02-Apr-20 01:02 PM] esabab_00#0000 there's no way to get the info out of the game without doing it manually [02-Apr-20 01:02 PM] originalskullbearer#0000 @rubicate what's it gonna take to get you to supply half of a CoGC on CR-911i? [02-Apr-20 01:03 PM] originalskullbearer#0000 Oh I got a question, CR-911i is one jump from CR-409e, does the governor of Prom set the WAR prices on CR-911i like they set taxes? [02-Apr-20 01:05 PM] originalskullbearer#0000 Cause we can't put an ADM on it 1 jump away, right? [02-Apr-20 01:06 PM] esabab_00#0000 Governor stuff is limited to the planet it is on only [02-Apr-20 01:06 PM] esabab_00#0000 There's no regional government at all [02-Apr-20 01:06 PM] originalskullbearer#0000 ok thanks [02-Apr-20 01:06 PM] esabab_00#0000 WAR price will be stuck at default 2000 until you build an ADM [02-Apr-20 01:06 PM] originalskullbearer#0000 @esabab_00 you are always awesome ๐Ÿ‘ {Reactions} medal [02-Apr-20 01:06 PM] esabab_00#0000 There's a WAR on Lachesis for reference [02-Apr-20 01:23 PM] letsgo2u#0000 SW-829b (the one next to ironforge) has metallurgy [02-Apr-20 01:27 PM] originalskullbearer#0000 oh, good catch @letsgo2u thanks! [02-Apr-20 01:28 PM] originalskullbearer#0000 I'm thinking of dropping an SME base on CR-740c [02-Apr-20 01:29 PM] originalskullbearer#0000 or CR-740b [02-Apr-20 01:33 PM] letsgo2u#0000 Or was it construction? I dont remember [02-Apr-20 01:34 PM] originalskullbearer#0000 they are running and have always run Construction it would seem [02-Apr-20 01:35 PM] letsgo2u#0000 Ironforge? i meant the neighbor on B - we are running construction [02-Apr-20 01:37 PM] esabab_00#0000 Here's the COGCs I know about. If one is missing let me know: http://prun.basedesigner.com/projects/COGC [02-Apr-20 01:37 PM] esabab_00#0000 Two more are about to be completed just waiting for BWS to build [02-Apr-20 01:51 PM] originalskullbearer#0000 @slomes wake up! [02-Apr-20 02:54 PM] nreif#0000 Who can do a loan? [02-Apr-20 03:01 PM] delcato_#0000 ๐Ÿคฃ [02-Apr-20 03:02 PM] nreif#0000 What? [02-Apr-20 03:04 PM] kovus#0000 We don't have banks; and nothing to offer as collateral. [02-Apr-20 03:04 PM] nreif#0000 I have. [02-Apr-20 03:04 PM] nreif#0000 Lot's of MCG. [02-Apr-20 03:04 PM] kovus#0000 So, sell the MCG? [02-Apr-20 03:04 PM] nreif#0000 More than 5000. [02-Apr-20 03:06 PM] nreif#0000 I am, but I sell in other CX's and it takes time. [02-Apr-20 11:21 PM] thegravycompanygc#0000 So with all this fuss about the warehouses (which I personally quite enjoy), only about 30 are rented on each of the CX planets. Perhaps most trading companies already established bases on these worlds, but I really thought more would be used [02-Apr-20 11:23 PM] caiolan#0000 I think part of it is they're relatively small compared to what 15 base area can get you with a STO. [02-Apr-20 11:27 PM] thegravycompanygc#0000 I would never augment an existing base with one, but the opportunity to ship to another planet for a modest rent and list CX orders (or to buy from a foreign CX and get something hauled back) is just such an appeal, I really thought it would get more use [02-Apr-20 11:29 PM] caiolan#0000 Also great for popping a base without sending a ship! [02-Apr-20 11:30 PM] thegravycompanygc#0000 I still quite enjoy that you did it. [02-Apr-20 11:31 PM] caiolan#0000 In terms of being practical, the honest answer is "not really." But with a good FX and plenty of cash on hand it's great. [02-Apr-20 11:34 PM] thegravycompanygc#0000 I've been using a fair bit of FX, but also sending small high value shipments to another CX then use that liquidity to pay for whatever i need to ship back. [02-Apr-20 11:34 PM] thegravycompanygc#0000 Based on how quick my CX hauls get picked up, there are more than enough people going between CXs to keep up with demand [02-Apr-20 11:36 PM] caiolan#0000 Yeah, I'm starting to experiment with paying haulers. Sure, I only have 3 bases but for small loads it's cheaper to pay for a bit of space on someone else's ship than send a whole ship out myself. [02-Apr-20 11:37 PM] thegravycompanygc#0000 Absolutely, I can usually make a few K in 24hrs of hauling, while a CX trip is a minimum of 48hrs round trip [03-Apr-20 03:01 AM] letsgo2u#0000 I dont keep the warehouse rented constantly [03-Apr-20 03:01 AM] letsgo2u#0000 only when I need it [03-Apr-20 07:08 AM] prdgi#0000 Wooo. Just finished 15 hours at work. Got to survive the drive home now. [03-Apr-20 07:28 AM] lunikon#0000 aw man, Starship prototype SN3 popped as well... [03-Apr-20 07:55 AM] prdgi#0000 i live {Reactions} ๐Ÿ‘ (5) [03-Apr-20 08:21 AM] mcganksta#0000 be safe [03-Apr-20 08:22 AM] lunikon#0000 fun fact: if your boss in Germany doesn't prevent you from working more than 10 hours and something happens to you on your way home, he/she is responsible [03-Apr-20 08:44 AM] prdgi#0000 That's pretty cool. [03-Apr-20 08:44 AM] delcato_#0000 6 [03-Apr-20 08:45 AM] prdgi#0000 Ugh, 5? [03-Apr-20 08:45 AM] mafi_#0000 4. [03-Apr-20 08:46 AM] prdgi#0000 Oh no, it's the final countdown ๐ŸŽบ ๐ŸŽบ ๐ŸŽบ ๐ŸŽบ 3 [03-Apr-20 08:46 AM] delcato_#0000 ;;;;;;;;;;;;;;;;;;;;;;;;2za577777777b yk87 [03-Apr-20 08:46 AM] prdgi#0000 Are you having a stroke? [03-Apr-20 08:46 AM] prdgi#0000 Or kids? [03-Apr-20 08:46 AM] delcato_#0000 43'8999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 [03-Apr-20 08:47 AM] delcato_#0000 sorry, cat on keyboard while away [03-Apr-20 08:47 AM] prdgi#0000 ๐Ÿ˜‚ Nice [03-Apr-20 08:50 AM] lunikon#0000 classic [03-Apr-20 08:59 AM] mafi_#0000 I appreciate your cat, even if they don't ๐Ÿ˜„ {Reactions} ๐Ÿ‘ [03-Apr-20 08:59 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/03-proposed-use-for-carbon/ {Embed} https://prosperousturnip.com/post/3020/04/03-proposed-use-for-carbon/ New Use for Carbon Proposed Over the past few days there has been a significant fall in the price of Carbon across all markets. During the relative recent Carbon boom, many companies retooled their production lines to capitalize on the upswing in prices. However, now that prices have fallen, the carbon... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} prun (2) ๐Ÿ‡จ (4) ๐Ÿ‡ท (4) ๐Ÿ…ฐ๏ธ (4) ๐Ÿ…ฟ๏ธ (4) [03-Apr-20 09:06 AM] delcato_#0000 Not as smart as monkeys, no Shakespeare yet [03-Apr-20 09:37 AM] originalskullbearer#0000 Takes an infinite amount of time [03-Apr-20 09:58 AM] delcato_#0000 not quite that long, but probably not done before game reset [03-Apr-20 10:48 AM] carepanda_2544#0000 What happened with blocked mats if hauler doesn't take them in time? Voided or returned? [03-Apr-20 10:49 AM] defenestrator1235#0000 good question... [03-Apr-20 10:58 AM] nreif#0000 @nickitynax @spezialist212 I found out a pretty interesting bug, you can set a trip that consumes more fuel than you have. {Reactions} ๐Ÿ‘ [03-Apr-20 10:58 AM] nreif#0000 Let's see what happens when I finish it. [03-Apr-20 10:59 AM] defenestrator1235#0000 you end with 0 fuel [03-Apr-20 10:59 AM] defenestrator1235#0000 that's it [03-Apr-20 10:59 AM] defenestrator1235#0000 but it still works [03-Apr-20 10:59 AM] defenestrator1235#0000 you don't get negative fuel [03-Apr-20 10:59 AM] defenestrator1235#0000 something probably happens where the ship runs on fumes for the extra fuel [03-Apr-20 11:00 AM] nreif#0000 What? [03-Apr-20 11:00 AM] nreif#0000 Do you lose fuel in your inventory? [03-Apr-20 11:00 AM] defenestrator1235#0000 no [03-Apr-20 11:00 AM] defenestrator1235#0000 the fuel in the ships gets used [03-Apr-20 11:01 AM] defenestrator1235#0000 and you get "free" fuel [03-Apr-20 11:01 AM] nreif#0000 Wow! [03-Apr-20 11:01 AM] defenestrator1235#0000 the extra fuel is not worth it [03-Apr-20 11:01 AM] defenestrator1235#0000 i would much rather pay 100 sf to get a ship to montem from vallis in a day [03-Apr-20 11:02 AM] defenestrator1235#0000 then spend 500 sf and get an extra 1 for a 2 hour trip [03-Apr-20 11:02 AM] carepanda_2544#0000 @saganaki Tnx. [03-Apr-20 11:02 AM] nreif#0000 No, I had very little fuel. [03-Apr-20 11:03 AM] defenestrator1235#0000 ah [03-Apr-20 11:03 AM] defenestrator1235#0000 well then [03-Apr-20 11:03 AM] defenestrator1235#0000 that makes more sense [03-Apr-20 11:04 AM] nreif#0000 I had 147 and used 149. [03-Apr-20 11:12 AM] originalskullbearer#0000 A free 24 money units doesn't hurt anyone [04-Apr-20 11:22 AM] originalskullbearer#0000 I need AL on Prom or Berthier [04-Apr-20 11:22 AM] originalskullbearer#0000 Name your price [04-Apr-20 11:23 AM] originalskullbearer#0000 I need ~128/day so let me know what you can provide [04-Apr-20 11:23 AM] originalskullbearer#0000 If ALO is an issue I can provide or sell you the ALO, I just don't have enough SME space for my needs [04-Apr-20 02:51 PM] rain9441#0000 I make 130/day on montem [04-Apr-20 02:51 PM] rain9441#0000 Great spot for making fabs ๐Ÿ˜‰ [04-Apr-20 02:59 PM] originalskullbearer#0000 I currently make 73/day on Prom but I need an additional 128/day [04-Apr-20 02:59 PM] originalskullbearer#0000 On Berthier [04-Apr-20 02:59 PM] originalskullbearer#0000 Soon to be 240/day [04-Apr-20 02:59 PM] originalskullbearer#0000 But I'm going to put 15 SME down on CR-740b to offset some of it [04-Apr-20 03:00 PM] originalskullbearer#0000 Just in the meantime I went ahead of any vertical infrastructure [04-Apr-20 03:00 PM] originalskullbearer#0000 And really if someone will sell me AL at say, 450-550/ea I would happily not build the SME at all [04-Apr-20 03:01 PM] originalskullbearer#0000 But with prices around 650/ea it's worth building eventually [04-Apr-20 03:38 PM] letsgo2u#0000 240/day is quite a lot [04-Apr-20 03:42 PM] originalskullbearer#0000 15 PP2 with experts and CoGC running L-fabs [04-Apr-20 03:42 PM] originalskullbearer#0000 About the most one base can consume [04-Apr-20 04:12 PM] letsgo2u#0000 how many SME and C bases would that need? [04-Apr-20 04:15 PM] catfiz#0000 They are generally all equal, so roughly 15 of each? [04-Apr-20 04:17 PM] catfiz#0000 So about a single base [04-Apr-20 04:19 PM] catfiz#0000 A base with 14 SMEs and 13 INCs should be enough [04-Apr-20 04:22 PM] originalskullbearer#0000 About 20 I think [04-Apr-20 04:22 PM] originalskullbearer#0000 I run 7 SME and 5 PP2 on Prom and that works [04-Apr-20 04:23 PM] catfiz#0000 Oh, right, L-fabs are a bit more expensive [04-Apr-20 04:23 PM] catfiz#0000 Hmm, I don't think a single base would be enough for both [04-Apr-20 04:54 PM] originalskullbearer#0000 No it takes 2 [04-Apr-20 04:55 PM] originalskullbearer#0000 But I can supply some for myself and then buy most from someone or the reverse of that [04-Apr-20 10:46 PM] originalskullbearer#0000 Anyone notice the prefab markets are just collapsing and yet the metals market are still high? [04-Apr-20 10:47 PM] originalskullbearer#0000 I'm hitting a situation where I can make Prefabs like crazy and I can provide the ALO for the AL production and I could provide it cheap, but the margin on SME right now is nuts, people are actually buying AL at 650/ea which is crazy for ALO getting down to 88/ea on the Prom CX [04-Apr-20 10:48 PM] originalskullbearer#0000 And given that it puts the cost of LBH at around 2200/LBH with consumables, and it's near 1800/ea on the CX [04-Apr-20 10:50 PM] originalskullbearer#0000 I'm going to be forced to cut out the CX in my AL chain only because there is a hole in supply there, which should be easier to fill given that we have pushed prefab prices way way down [04-Apr-20 10:58 PM] originalskullbearer#0000 I'd much much prefer to make a home for several metallurgist players on or near Prom [04-Apr-20 11:00 PM] thegravycompanygc#0000 I wonder what the proportion of the metal production actually hits the CX. FE is too heavy, so I'm pretty confident most goes straight into B prefabs, but the lighter weight of AL makes an AL base less of a logistic burden [04-Apr-20 11:08 PM] originalskullbearer#0000 Yeah it's totally feasible for me to SME and ship the AL [04-Apr-20 11:09 PM] originalskullbearer#0000 It adds about 50/AL to the cost, which is only 50-150/prefab [05-Apr-20 09:27 AM] mcganksta#0000 So,with all the projects we all get into, does anyone have a task tracker they used to keep it all straight.... currently I have 2 personal and 1 Corporate project I am trying to manage, and not doing well with it [05-Apr-20 10:52 AM] nreif#0000 @nickitynax With the whole disease that must not be named stuff going on will you guys maintain the deadline for Early Access? [05-Apr-20 10:55 AM] nickitynax#0000 @nreif at this time there are no delays to announce but I will keep you posted if things change ๐Ÿ™‚ [05-Apr-20 10:56 AM] nreif#0000 Ok. [05-Apr-20 10:57 AM] nreif#0000 It the Early Release going to be in the end of this year? [05-Apr-20 10:58 AM] slomes#0000 Then we dont have time for another reset [05-Apr-20 10:58 AM] slomes#0000 unless EA will still get reset [05-Apr-20 10:59 AM] slomes#0000 unless unless we get to exploration before reset, and test that out for a couple months before EA [05-Apr-20 10:59 AM] sharlindra#0000 and shipbuilding!! [05-Apr-20 10:59 AM] nreif#0000 Yessssssssss [05-Apr-20 10:59 AM] slomes#0000 shipbuilding is in this universe [05-Apr-20 10:59 AM] slomes#0000 has to [05-Apr-20 10:59 AM] slomes#0000 ^^ [05-Apr-20 10:59 AM] slomes#0000 but exploration will probably need a reset [05-Apr-20 11:01 AM] originalskullbearer#0000 Unless they just reset the data on existing planets so we can try the exploration out, or perhaps open new "discoverable" planets [05-Apr-20 11:07 AM] thegravycompanygc#0000 There is still the large gap in the middle of the universe... And the center of most universes are the most crowded. [05-Apr-20 11:09 AM] thegravycompanygc#0000 "scientists have figured out how to explore areas clouded by higher densities of interstellar gases. However, speciality made probes must actually enter system to determine the planetary systems with separate probes sent to each planet..." {Reactions} ๐Ÿ’ฏ [05-Apr-20 11:10 AM] slomes#0000 hmm, good idea! [05-Apr-20 11:13 AM] originalskullbearer#0000 There it is, molp has his marching orders [05-Apr-20 11:13 AM] thegravycompanygc#0000 If exploration is done first, the probes could be "light" versions of the ships. [05-Apr-20 11:13 AM] thegravycompanygc#0000 Starting making something other than NVs and WRs [05-Apr-20 11:14 AM] thegravycompanygc#0000 (ignoring the macro economic issues that would ensue) [05-Apr-20 11:21 AM] originalskullbearer#0000 ๐Ÿค” ๐Ÿ‘ [05-Apr-20 02:22 PM] letsgo2u#0000 Or we get a 2nd server with double time speed for exploration and keep the current one for shipbuilding? [05-Apr-20 02:23 PM] letsgo2u#0000 But really would like to see a lategame or even early game server with dynamic (buy/sell amount/price depending on planetary population - CX is a full NPC planet no players able to settle on it) MM or no MM at all [05-Apr-20 02:26 PM] rain9441#0000 Multiple servers has the unfortunate side effect of splitting the player base ๐Ÿ˜ซ [05-Apr-20 03:07 PM] letsgo2u#0000 just for testing purpose imho [05-Apr-20 03:15 PM] catfiz#0000 Well, there is a test server [05-Apr-20 03:15 PM] catfiz#0000 Though I hear not many people actually play on it [05-Apr-20 03:55 PM] the_n8iv#0000 Are we currently only able to have 2 ships? [05-Apr-20 03:56 PM] defenestrator1235#0000 yea [05-Apr-20 05:19 PM] mcganksta#0000 what is this test server you speak of [05-Apr-20 05:20 PM] nreif#0000 Yesss. [05-Apr-20 05:20 PM] catfiz#0000 Nothing [05-Apr-20 05:20 PM] catfiz#0000 It doesn't exist [05-Apr-20 05:20 PM] catfiz#0000 Forget I said anything [05-Apr-20 05:20 PM] nreif#0000 Can anyone play? [05-Apr-20 05:21 PM] delcato_#0000 no [05-Apr-20 05:23 PM] thegravycompanygc#0000 If you look up the perks for different pro accounts you can see what tier can access it [05-Apr-20 05:23 PM] mcganksta#0000 ahh ok [05-Apr-20 05:24 PM] mcganksta#0000 thx [06-Apr-20 03:45 AM] benbuckton#0000 Where should we post bug reports? [06-Apr-20 04:01 AM] molp#0000 https://com.prosperousuniverse.com/t/bugs-and-improvements/151/460 [06-Apr-20 04:07 AM] benbuckton#0000 thanks [06-Apr-20 09:34 AM] mrwashingtoad#0000 "And what do we have on this thing, a quezinart?" {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/696729660670607430/unknown.png?ex=6814d80f&is=6813868f&hm=fddc1f5aa4ed8f0f578dd90e57aeb8b4059c98d8d197743b4083d2da93dcde06& [06-Apr-20 09:36 AM] mrwashingtoad#0000 We shall launch from Hortus C from a large rubber band, with just enough power to break orbit, and slowly drift over to Hortus E, where we shall then use all available power to de-orbit. [06-Apr-20 09:41 AM] ianvg#0000 LOL [06-Apr-20 09:45 AM] originalskullbearer#0000 Min settings are always using rubber bands [06-Apr-20 09:46 AM] originalskullbearer#0000 Max settings uses bungee cords [06-Apr-20 10:01 AM] mrwashingtoad#0000 time beat fuel savings this time - was faster to spend a ton of SF than to hop out system and back in to Prom [06-Apr-20 10:01 AM] mrwashingtoad#0000 Gonna get me some EVA suits and cut some holes in the sides of the ship and hire some colonists to row us to our next destinations [06-Apr-20 10:09 AM] originalskullbearer#0000 Recall that id you double SF used on the TRA you have the time [06-Apr-20 10:10 AM] originalskullbearer#0000 So if you wanted to do it in say, 12h, the SF used would be 377 for your full trip [06-Apr-20 10:31 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/06-boucher-governor-turnover/ {Embed} https://prosperousturnip.com/post/3020/04/06-boucher-governor-turnover/ Governorship Turned Over to QWNE After Previous Governor Overstayed... Prosperous Turnip, Boucher - In a first, Governorship of Boucher has changed hands to that of QWNE after Sharlinda overstayed a visit to LH-786a. Artist work by Hernik Tamm 1 https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜ (2) [06-Apr-20 10:36 AM] prdgi#0000 ๐Ÿ˜‚ Another quality piece [06-Apr-20 10:36 AM] prdgi#0000 @sharlindra [06-Apr-20 10:37 AM] catfiz#0000 It's wonderful [06-Apr-20 10:57 AM] slomes#0000 turned out great! :D [06-Apr-20 10:59 AM] slomes#0000 the artwork was a great pick btw {Reactions} ๐Ÿ‘ [06-Apr-20 10:59 AM] slomes#0000 fits great [06-Apr-20 11:47 AM] sharlindra#0000 dunno, just one tiger? really? [06-Apr-20 11:48 AM] slomes#0000 they are rare in the 3000s [06-Apr-20 11:48 AM] defenestrator1235#0000 hmm [06-Apr-20 11:48 AM] slomes#0000 the future doesnt have thousands of tigers like us spoiled people do [06-Apr-20 11:48 AM] slomes#0000 ;) [06-Apr-20 11:49 AM] defenestrator1235#0000 surprising [06-Apr-20 11:49 AM] defenestrator1235#0000 i'd have thought that medicine for pets would be more advanced [06-Apr-20 11:49 AM] defenestrator1235#0000 maybe there should also be a robotic tiger ;) [06-Apr-20 11:49 AM] slomes#0000 robotiger? [06-Apr-20 11:51 AM] defenestrator1235#0000 yes [06-Apr-20 11:52 AM] delcato_#0000 I think the problem is feeding them, worn out slaves aren't very nourishing, most go to the rat vats anyway. [06-Apr-20 11:53 AM] slomes#0000 TIGER FOOD IS PEOPLE [06-Apr-20 11:53 AM] slomes#0000 wake up sheeple [06-Apr-20 11:53 AM] defenestrator1235#0000 we can always feed them our MEAs [06-Apr-20 11:54 AM] defenestrator1235#0000 but maybe feeding our pioneers to the tigers is why they use so many oves... [06-Apr-20 11:54 AM] slomes#0000 not if you withold ove from your pioneers.. *taps temple* {Reactions} ๐Ÿ’ก [06-Apr-20 11:59 AM] defenestrator1235#0000 then they won't work [06-Apr-20 11:59 AM] defenestrator1235#0000 as quickly [06-Apr-20 12:45 PM] slomes#0000 That is correct, as long as you don't use the tiger as incentive for them to work faster... [06-Apr-20 01:10 PM] originalskullbearer#0000 https://youtu.be/viJluEXV7QA {Embed} D W https://www.youtube.com/watch?v=viJluEXV7QA Lion wants to eat baby Lion tries to eat baby through glass at Oregon Zoo https://images-ext-1.discordapp.net/external/4YvULp9OugAXHgYARy2rY4i20M6QxGkYZH7mCOZJBVw/https/i.ytimg.com/vi/viJluEXV7QA/hqdefault.jpg [06-Apr-20 01:10 PM] originalskullbearer#0000 @slomes [06-Apr-20 01:18 PM] delcato_#0000 I see on news, tiger at Bronx zoo has corona, could be bad news [06-Apr-20 01:51 PM] originalskullbearer#0000 @nickitynax looking good on the 'Populous' update, we're looking forward to seeing the demand for prefabs... er, the options for established players expand dramatically. {Reactions} ๐Ÿ‘ (2) [06-Apr-20 01:55 PM] caiolan#0000 Populous is actually just based on Maslow. Pioneers: Need sustenance. Settlers: Need security. Technicians: Need belonging. Engineers: Need respect. Scientists: Need self-actualization. [06-Apr-20 02:01 PM] mcganksta#0000 I Like where the game is headed, as long as upkeep means I do not have to raze buildings and rebuild them. I think a contribute action like the COGC upkeep would be nifty for building maintenance [06-Apr-20 02:02 PM] delcato_#0000 Tech's get a brothel.... [06-Apr-20 02:06 PM] caiolan#0000 In all seriousness, I'm looking forward to seeing more about this. Unfortunately I try to joke but my comedy career died the more accounting I learned. [06-Apr-20 02:08 PM] molp#0000 Wrong channel, so here again: Here is some interesting research on the Fermi Paradox. I didn't even know that is was actively researched! https://youtu.be/c7OeeGcMFMc?t=437 {Embed} Cool Worlds https://www.youtube.com/watch?v=c7OeeGcMFMc&start=437 Galactic Colonization Have you ever wondered if thereโ€™s a Galactic Empire out there? How long would it take a space faring civilization to colonize the entire galaxy? Remarkably even traveling at sub-light speeds this should be possible within a fraction of our galaxyโ€™s lifetime. Which raises the q... https://images-ext-1.discordapp.net/external/7TnVGO-1UOheFvAieUD3ldFGFmcUIHGwAQaT_VJZcFI/https/i.ytimg.com/vi/c7OeeGcMFMc/maxresdefault.jpg [06-Apr-20 02:09 PM] molp#0000 Regarding populous, yes we aim for a 24h building, demolition, re-build cycle of all buildings! We need to keep you busy! [06-Apr-20 02:14 PM] molp#0000 Haha ๐Ÿ˜„ [06-Apr-20 02:14 PM] originalskullbearer#0000 Whack-A-Molp [06-Apr-20 02:25 PM] slomes#0000 Please support our petition for #CasinosOnVallis [06-Apr-20 02:27 PM] slomes#0000 "One notable point of contention was the design of Michiโ€™s hair which went through three different edits before being approved by the Turnip staff." Perfection takes time [06-Apr-20 02:27 PM] slomes#0000 :D [06-Apr-20 02:28 PM] kovus#0000 @molp That just reminds me (course having the movie clip didn't help) of the quote from Contact: "The universe is a pretty big place. If it's just us, seems like an awful waste of space." {Reactions} ๐Ÿ‘ (2) [06-Apr-20 03:48 PM] prdgi#0000 > So scientists for example will require some high-level educational infrastructure to spawn in the first place and also to want to stay on the planet long-term @ludokultur I feel this would incentivise older players to stay on CX worlds. [06-Apr-20 03:51 PM] originalskullbearer#0000 not if the projects take a lot of plot space, or maybe... maybe they can't be build on CX worlds? [06-Apr-20 03:51 PM] originalskullbearer#0000 OR maybe yes, maybe they will turn the CX worlds into the hubs for their high tier bases and let the new players do the low tier activities on CX worlds [06-Apr-20 03:52 PM] originalskullbearer#0000 With the established players doing their lower tier stuff off-CX [06-Apr-20 03:53 PM] slomes#0000 its planetary infrastructures as I understand it [06-Apr-20 03:54 PM] originalskullbearer#0000 @ludokultur please please please get at least a limited CX in this release as a planetary project. Prdgi has an excellent point, I think you will see very little incentive to venture out to specialist planets if there is a difficult and complex path to higher tier. I'm all for increasing the complexity and CX activity, but there needs to be incentive to not just concentrate all efforts on the CX planets as they are now. [06-Apr-20 03:54 PM] slomes#0000 y pls [06-Apr-20 03:54 PM] originalskullbearer#0000 We are about to start some pretty grand expansions into the outer reaches of the PrUn galaxy and this would contract all efforts back to the core 3 worlds [06-Apr-20 03:55 PM] slomes#0000 I would like to know what will happen with our current T2+ poulation [06-Apr-20 03:55 PM] originalskullbearer#0000 Good question [06-Apr-20 03:55 PM] slomes#0000 will all the T2+ industries break down before we raise the planetary projects? [06-Apr-20 03:55 PM] slomes#0000 that would crush us [06-Apr-20 03:56 PM] originalskullbearer#0000 Perhaps phase this in as a 2-3 part named release, giving us the ability to make the projects, then gradually phase Settlers and Techs, then Engineers and Scientists into the new system [06-Apr-20 03:56 PM] slomes#0000 yea that could work [06-Apr-20 04:01 PM] originalskullbearer#0000 I mean, I'm only running Settlers, but GOT is starting in on Techs [06-Apr-20 04:01 PM] originalskullbearer#0000 And all my customers are running Techs+ [06-Apr-20 04:01 PM] originalskullbearer#0000 So I'm sensitive to this issue ๐Ÿ‘ [06-Apr-20 04:11 PM] slomes#0000 my main biz is in techies! [06-Apr-20 04:16 PM] mcganksta#0000 Touchies??? [06-Apr-20 04:21 PM] slomes#0000 *knocks at door for HR* [06-Apr-20 04:28 PM] thegravycompanygc#0000 I am also very curious about the "extending and tweaking the material chain". Excited too, nervous as well. I know they let us know as early as possible, but I'm leery of investing too much right now in case of a shift... [06-Apr-20 04:33 PM] rain9441#0000 I'm excited about the universe getting shaken up. Scientists requiring water parks on the planet? Sounds cool! Engineers requiring eSports stadiums on the planet? :pogchamp: - It'll definitely be a tsunami on the economy, but it should be fun! [06-Apr-20 04:34 PM] rain9441#0000 I think we all know that there is going to be a reset at some point and the closer we get the more comfortable the devs will be in adding game changing features (they are, after all, still making the game) [06-Apr-20 05:23 PM] slomes#0000 yea totally [06-Apr-20 05:38 PM] thegravycompanygc#0000 Very true, and now is a perfect time to test higher teir changes [06-Apr-20 05:42 PM] rain9441#0000 just ๐Ÿคž they don't change pioneer consumable requirements on us and remove all MMs. "What, we now need to feed our pioneers sparkling water, vegan rations, and they wear cotton hoodies.... i dont have any of that!!!" [06-Apr-20 06:34 PM] originalskullbearer#0000 Beyond Organicโ„ข๏ธ Cotton Hoodies [06-Apr-20 06:34 PM] originalskullbearer#0000 They are CO2 negative Cotton products [06-Apr-20 06:35 PM] originalskullbearer#0000 And increase the fertility of the planet by 1E-15% every production day [06-Apr-20 06:37 PM] originalskullbearer#0000 Ok, back to seriousness. We have a major problem on our hands everyone [06-Apr-20 06:37 PM] originalskullbearer#0000 I have ~70 LSE and GDP has suddenly halted their unstoppable march [06-Apr-20 06:37 PM] nreif#0000 What? [06-Apr-20 06:37 PM] originalskullbearer#0000 Thus I am left with a big load of LSE [06-Apr-20 06:37 PM] originalskullbearer#0000 if you want to go into Settler/Technicians it is your TIME [06-Apr-20 06:38 PM] originalskullbearer#0000 I will cut deals [06-Apr-20 06:38 PM] originalskullbearer#0000 I need to raise some monies by tomorrow and I am desperate [06-Apr-20 06:38 PM] nreif#0000 Ok. [06-Apr-20 06:38 PM] rain9441#0000 Lfab production is tough, can always drop back to BSE tho [06-Apr-20 06:56 PM] originalskullbearer#0000 I am, but BSE and BBH are 1/3 the margin and I don't have a week of production built up on those either [06-Apr-20 07:00 PM] prdgi#0000 Not halted. Just tech consumables are low supply [06-Apr-20 07:00 PM] prdgi#0000 I've got lots of lse in backlog because myy pp3s had no consumables for 3-5 days [06-Apr-20 07:02 PM] originalskullbearer#0000 paused for a moment [06-Apr-20 07:02 PM] originalskullbearer#0000 Anyways, LSE bonanza has started [06-Apr-20 07:02 PM] originalskullbearer#0000 Get your LSE for just 5k/ea on the Prom CX [06-Apr-20 07:02 PM] originalskullbearer#0000 If you're feeling like that's a few hundred out of your price range, cross your fingers and see if they are still there tomorrow [06-Apr-20 07:02 PM] originalskullbearer#0000 They'll drop if they are [06-Apr-20 07:03 PM] originalskullbearer#0000 But not much, I'm already at B-fab margins at this level [06-Apr-20 07:03 PM] originalskullbearer#0000 I had to make a 700k investment to secure the PG to make these so yeah, I'm gonna expect some more margin than just buying LST from the CX ๐Ÿ˜‰ [06-Apr-20 07:04 PM] originalskullbearer#0000 Y'all can partially thank GOT for your cheap PG too [06-Apr-20 07:04 PM] originalskullbearer#0000 ๐Ÿ˜ญ we are bleeding monies [06-Apr-20 07:05 PM] slomes#0000 ๐Ÿ˜… [06-Apr-20 07:05 PM] originalskullbearer#0000 Actually I'm bleeding monies, my corp-mate is only complaining cause they are making less ridiculous profits on PG [06-Apr-20 07:05 PM] originalskullbearer#0000 ๐Ÿ™„ [06-Apr-20 07:05 PM] originalskullbearer#0000 They know who they are [06-Apr-20 07:09 PM] esabab_00#0000 What tech consumables? SCN? [06-Apr-20 07:11 PM] slomes#0000 *Esabab asked while drooling* [06-Apr-20 07:12 PM] esabab_00#0000 I'm just curious because in several places people are complaining about lack of tech consumables and there are more tech consumables than there have ever been [06-Apr-20 07:12 PM] originalskullbearer#0000 yeah I noticed that [06-Apr-20 07:12 PM] slomes#0000 just kidding [06-Apr-20 07:12 PM] slomes#0000 yea I noticed that too [06-Apr-20 07:12 PM] originalskullbearer#0000 and according to market prices SCN is a huge loss leader right now [06-Apr-20 07:12 PM] originalskullbearer#0000 GOT isn't having any tech consumable supply issues at all [06-Apr-20 07:13 PM] slomes#0000 neither does QWNE [06-Apr-20 07:13 PM] originalskullbearer#0000 this seems to be an obsession with vertical integration issue and not a real issue [06-Apr-20 07:13 PM] esabab_00#0000 the sad part is more and more people are not buying them off the market and building out their own vertical stack which makes the whole thing pointless [06-Apr-20 07:14 PM] originalskullbearer#0000 yes, not to mention that the goods they then produce with techs are devalued because they forgot their supply bases need to pay for themselves too [06-Apr-20 07:14 PM] esabab_00#0000 I'm about to introduce communism to the game and crash everything starting with H since trade is kind of pointless [06-Apr-20 07:14 PM] slomes#0000 im buying from my midgame corpies we recruited from the PCG wave back then (i think) [06-Apr-20 07:14 PM] originalskullbearer#0000 H in Katoa or H everywhere [06-Apr-20 07:15 PM] originalskullbearer#0000 cause we were delayed by this whole crisis in dropping an H base and I don't want you to make it worthless [06-Apr-20 07:15 PM] originalskullbearer#0000 *glares at Esabab* [06-Apr-20 07:16 PM] esabab_00#0000 ok I'll just make FF worthless [06-Apr-20 07:16 PM] esabab_00#0000 as long as you pick it up at Lachesis [06-Apr-20 07:16 PM] originalskullbearer#0000 ๐Ÿ‘ [06-Apr-20 07:16 PM] originalskullbearer#0000 oh wait ๐Ÿ‘Ž [06-Apr-20 07:17 PM] esabab_00#0000 I saw somewhere that someone had calculated SCN was profitable up to a price of like 9250 so I really thought my price was a bargain [06-Apr-20 07:20 PM] prdgi#0000 @esabab_00 everything on prom atm is pretty light. We're right in the middle of dropping the chain for hms, scn. Med to follow shortly. We're planning big expansion of our pp3/lab and the market was too slow to react to my 8 pp3 expansion, so we've needed to source and process our own cuo supply. [06-Apr-20 07:20 PM] esabab_00#0000 so as I thought vertical integration wins again [06-Apr-20 07:21 PM] prdgi#0000 That said, the worst of the shortages seems to have passed, but we are balls deep in developing that infrastructure so we kinda need to keep it going. [06-Apr-20 07:21 PM] prdgi#0000 It took about 6 weeks for supply to boost up, but I hit shortages after a week. [06-Apr-20 07:22 PM] prdgi#0000 INF is the shortage for our BSE project, and the market still is not providing enough. [06-Apr-20 07:23 PM] originalskullbearer#0000 vertical integration wins when you expand your demand really fast [06-Apr-20 07:24 PM] originalskullbearer#0000 So like, what GOT did when we were dropping a >3k PG/day base in the midst of the C shortage was to proactively and repeatedly announce our need for C, invest in a handful of small expansions for players already doing some C or moving into it anyways, and now we were able to secure the C prior to the market responding fully [06-Apr-20 07:24 PM] esabab_00#0000 the problem is that spreadsheet lords won't buy anything off the market unless it is being sold for a loss or almost a loss. They see that margin and go for the vertical stack 9 times out of 10 in my experience [06-Apr-20 07:25 PM] originalskullbearer#0000 I think there is a few issues, there is expecting too much profit from a base (ie 5 day ROI type stuff) and there is not counting the cost of the goods you supply yourself internally [06-Apr-20 07:25 PM] originalskullbearer#0000 You see a total profit, but that profit may be less than selling the lower tier material to the CX [06-Apr-20 07:26 PM] originalskullbearer#0000 So no market balancing occurs [06-Apr-20 07:30 PM] prdgi#0000 We've spent a lot of time talking about the needs of the bse project. Inf is very capital intensive to get into so the market cannot react. We've taken a while to build up the INF and consumables infrastructure because we are trying to build it in a sustainable, scalable, repeatable manner. We'd like to get the infrastructure and supply chains set up so that others can follow. With regards to vertical stack, we design our colonies to be independently profitable. Sure, they all work together, but we don't run things at a loss. Some items are cheaper than market rates because the relative supply/demand ratio is closer within GDP [06-Apr-20 07:31 PM] prdgi#0000 And I've been overpaying @originalskullbearer for lse because I wanted to help promote lfab supply. [06-Apr-20 07:31 PM] originalskullbearer#0000 Well thank you ๐Ÿ˜„ [06-Apr-20 07:31 PM] prdgi#0000 It's worked. Now there's more materials available for expansion [06-Apr-20 07:31 PM] originalskullbearer#0000 yes, but now the margins are 0 [06-Apr-20 07:31 PM] prdgi#0000 Rubbish, lse makes bank at 5k [06-Apr-20 07:33 PM] esabab_00#0000 has anyone seen a corporate HQ other than the GDP HQ? [06-Apr-20 07:37 PM] prdgi#0000 AL makes 1k/day at 500, lse makes 1k/day at 5k [06-Apr-20 07:37 PM] prdgi#0000 I'm not aware of any others @esabab_00 [06-Apr-20 07:38 PM] originalskullbearer#0000 1k/day is not sufficient when BSE makes 1.2k/day even at the low low price of 1100/ea [06-Apr-20 07:38 PM] originalskullbearer#0000 Given the higher structure cost, higher cost of inputs (ie more supply risk), it should make more [06-Apr-20 07:39 PM] prdgi#0000 That's well and truly overpriced though [06-Apr-20 07:39 PM] originalskullbearer#0000 6k is overpriced, agreed [06-Apr-20 07:39 PM] originalskullbearer#0000 I think 5200 is fair [06-Apr-20 07:39 PM] originalskullbearer#0000 truthfully I break even with BSE at 4650 [06-Apr-20 07:39 PM] prdgi#0000 1.1k for bse is overpriced [06-Apr-20 07:39 PM] originalskullbearer#0000 But that's only cause PG is dropping [06-Apr-20 07:40 PM] originalskullbearer#0000 ah hmmmm perhaps, I think we fundamentally disagree on the ROI rate that players should expect [06-Apr-20 07:40 PM] originalskullbearer#0000 Almost universally ROI will be faster on a CX planet than it would be on a targeted world [06-Apr-20 07:40 PM] originalskullbearer#0000 My Berthier base running BSE has about a 25 day ROI on PP2, which could be fairly argued as a bit fast [06-Apr-20 07:41 PM] originalskullbearer#0000 If LSE is 5200/ea then after shipping I make an ROI of about 14 days which is decidely fast [06-Apr-20 07:41 PM] originalskullbearer#0000 so yeah, agreed [06-Apr-20 07:41 PM] originalskullbearer#0000 But the ALO base has a 50- day ROI [06-Apr-20 07:41 PM] originalskullbearer#0000 so there is a shift of ROI with the material base hoisting the bulk of the risk [06-Apr-20 07:41 PM] originalskullbearer#0000 granted though material is usually lower risk [06-Apr-20 07:41 PM] originalskullbearer#0000 so you can take a longer ROI [06-Apr-20 07:42 PM] originalskullbearer#0000 I don't really know the answer [06-Apr-20 07:43 PM] originalskullbearer#0000 I think a PP2 should reasonably make a 30 day ROI on a tier 1 planet, with Berthier running CoGC Construction it should be around 24 days by that arbitrary metric [06-Apr-20 07:43 PM] prdgi#0000 Yeah, but we built very expensive colonies for ALO [06-Apr-20 07:44 PM] originalskullbearer#0000 well my ROI is faster on CR-911i than on a Berthier extraction base, which is why I went there [06-Apr-20 07:44 PM] originalskullbearer#0000 The up-front is a bit higher, but it outputs so much more [06-Apr-20 07:44 PM] originalskullbearer#0000 Even with degradation 911i wins [06-Apr-20 07:45 PM] originalskullbearer#0000 Like, the sad part maybe is that Berthier runs Construction when it should have run Extraction [06-Apr-20 07:45 PM] prdgi#0000 I use price of 75 onsite for ALO, which is about 50 day roi. But 1.5m for an ALO base is very expensive. That said, the kickbacks we get via higher availability of cheaper lfabs offsets the roi [06-Apr-20 07:45 PM] originalskullbearer#0000 yeah [06-Apr-20 07:45 PM] originalskullbearer#0000 yeah I expected 65/ALO but the market until recently bore 80/ALO [06-Apr-20 07:46 PM] prdgi#0000 With our alo prices, we're paying 1k less for lse which is an extra 12k minimum per day saving for me [06-Apr-20 07:46 PM] originalskullbearer#0000 hmmm yes [06-Apr-20 07:46 PM] originalskullbearer#0000 Well ALO prices are now dropping to 88/ALO delivered on Prom, though I am ramping up consumption and supply at the same time [06-Apr-20 07:46 PM] originalskullbearer#0000 anyways, I gotta run for dinner, out for the day [06-Apr-20 07:46 PM] originalskullbearer#0000 XD [06-Apr-20 07:46 PM] originalskullbearer#0000 Love having the back and forth [06-Apr-20 07:46 PM] originalskullbearer#0000 ๐Ÿ’Ÿ {Reactions} โค๏ธ [06-Apr-20 07:47 PM] prdgi#0000 Mmm, that's where I have a bit of an advantage being closer to the centre [06-Apr-20 07:49 PM] slomes#0000 Heathen! Berthier Construction 4 life [06-Apr-20 07:50 PM] originalskullbearer#0000 Berthier has become a tier 1 resourceless planet by that choice [06-Apr-20 07:50 PM] originalskullbearer#0000 Those already exist 1 jump away [06-Apr-20 07:50 PM] originalskullbearer#0000 ๐Ÿ˜€ [06-Apr-20 07:50 PM] slomes#0000 Hortus is 2 jumps ^^ [06-Apr-20 07:51 PM] originalskullbearer#0000 CR-740b should have been the Construction planet [06-Apr-20 07:51 PM] slomes#0000 and back in the days you didnt have the luxury of deciding what lifeless planet you wanna build a cogc on, Berthier had a COGC, and it had ALO which players (myself included) worked their way on towards PP2 construction :P [06-Apr-20 07:53 PM] prdgi#0000 Actually berthier will find new life making exo, fc, fan, tru, gv. [06-Apr-20 07:53 PM] slomes#0000 CR-740b is gonna be manufacturing ^^ [06-Apr-20 07:54 PM] prdgi#0000 It's also smack between prom and montem as a T1, which makes it perfect for ppf [06-Apr-20 07:55 PM] prdgi#0000 Nah, cr-740b should be FP making fim/mea the low area facilities need to go on the cheaper planets. Wpls can got on cr-901b. [06-Apr-20 07:57 PM] slomes#0000 Im just saying thats what people are making there [06-Apr-20 07:57 PM] prdgi#0000 Cr-534b should be FP making rat with local mus, prom grn, ether veg [06-Apr-20 07:57 PM] slomes#0000 so unless bullied off planet, they will vote for it if you build a cogc there [06-Apr-20 07:57 PM] esabab_00#0000 finally got around to finishing it {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/696886390046064690/unknown.png?ex=6814c146&is=68136fc6&hm=3ad1ef65f58bbf358cb326942424331fae9cf6e38b57f93f677ef774d6fa1ab3& [06-Apr-20 07:58 PM] prdgi#0000 Yeah, but it's short sighted. It's what people are doing now, but when they refurb they should move wpl. [06-Apr-20 07:58 PM] prdgi#0000 @esabab_00 congrats to you and NLT! It's a massive investment. [06-Apr-20 07:58 PM] slomes#0000 nice [06-Apr-20 07:58 PM] slomes#0000 we cant finish our unless we can relocate it xD [06-Apr-20 07:59 PM] slomes#0000 at least we govern the planet where its at now [06-Apr-20 07:59 PM] prdgi#0000 Why can't you finish it? 1 hq per planet? [06-Apr-20 07:59 PM] esabab_00#0000 plenty of work left... established FTL lab on Lachesis, Immortality Center on Electronica and Terraforming center on SM-945c [06-Apr-20 08:00 PM] slomes#0000 naw, its wasted there [06-Apr-20 08:00 PM] slomes#0000 we can build it, but we dont wanna on Boucher [06-Apr-20 08:00 PM] slomes#0000 its a waste of our 10% there ^^ [06-Apr-20 08:00 PM] prdgi#0000 Yeah, may as well join GDP ingame of you needed the boost on Boucher [06-Apr-20 08:00 PM] slomes#0000 in retrospect a costly prank [06-Apr-20 08:00 PM] prdgi#0000 Saves a lot of money for you [06-Apr-20 08:01 PM] slomes#0000 heh, i dont even have a boucher base [06-Apr-20 08:01 PM] prdgi#0000 ๐Ÿ˜‚ [06-Apr-20 08:01 PM] prdgi#0000 Nor do I [06-Apr-20 08:01 PM] slomes#0000 haha [06-Apr-20 08:01 PM] prdgi#0000 Not yet anyway. [06-Apr-20 08:02 PM] prdgi#0000 @esabab_00 if you need bts I've got a colony making bts our past montem. It's got enough consumables for 400+ units bts [06-Apr-20 08:02 PM] esabab_00#0000 Anyone think the far from CX stuff will take off very much? I have not had much luck with my projects [06-Apr-20 08:03 PM] slomes#0000 I can't say yet tbh [06-Apr-20 08:03 PM] prdgi#0000 Ours didn't take off. The CXs are too useful right now without a strongly defined logistics net [06-Apr-20 08:03 PM] slomes#0000 yea [06-Apr-20 08:03 PM] slomes#0000 LMs just suck for larger organization [06-Apr-20 08:03 PM] prdgi#0000 For it to really take off, things need to be traded in whole ship volumes. [06-Apr-20 08:03 PM] esabab_00#0000 I'm laying out fuel and water and the location is good but LM is just too hard to use once it gets loaded with offers [06-Apr-20 08:04 PM] slomes#0000 it gets painful [06-Apr-20 08:04 PM] prdgi#0000 NLT, GDP, QWNE, MKM are almost at that point for most things [06-Apr-20 08:04 PM] slomes#0000 I would love some kind of bazaar [06-Apr-20 08:04 PM] slomes#0000 a smaller cx [06-Apr-20 08:04 PM] slomes#0000 just to kick things off [06-Apr-20 08:04 PM] slomes#0000 maybe to be improved upon later [06-Apr-20 08:04 PM] prdgi#0000 Filters on the LM would suffice in the short term. It could be implemented entirely client side [06-Apr-20 08:05 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/696888236303319186/unknown.png?ex=6814c2ff&is=6813717f&hm=34ee59553386c2d075738c3ea7e5abe6f11d4931803b13b200a36b77f43dddde& [06-Apr-20 08:06 PM] prdgi#0000 I've been thinking ff in 200 and sf in 1k on all planets would reduce the number of orders and be more practical. 100ff and 500 sf is generally enough to get to a refuelling point. [06-Apr-20 08:06 PM] prdgi#0000 Etherwind lm is the same. [06-Apr-20 08:32 PM] originalskullbearer#0000 GOT is going to give it a shot to go to the outer reaches [06-Apr-20 08:33 PM] esabab_00#0000 Which outer reaches? [06-Apr-20 08:41 PM] rain9441#0000 Chu! [06-Apr-20 08:41 PM] rain9441#0000 I asked my corp about settling the far reaches of space for the fun of it, but they were far less than interested [06-Apr-20 08:41 PM] rain9441#0000 maybe if their were CXs out there [06-Apr-20 08:54 PM] originalskullbearer#0000 I lament a space game where nobody goes into deep space [06-Apr-20 08:55 PM] originalskullbearer#0000 Way back when I played EVE (up until shortly after they added planet bases) I was one of the few loan players way the heck out there, dodging the pirate player groups and drone mining with my battle cruiser armed to the gills for that sweet sweet high yield stuff [06-Apr-20 08:59 PM] originalskullbearer#0000 So the first thing I did when I joined this was seek to open up shipping opportunities for me and others. The next was to address weird issues where Montem was treated as "The Prefab Planet for All Prefabs" when I could make every prefab with more margin Prom. The next was planning a long distance expansion for a total game infrastructure that would be an alternate to the starting planets and far enough to really test the limits of shipping. All things since then have been in the name of this last goal, plugging holes in the supply of goods we expected to get exclusively from CX, investing where our own demand was collapsing other goods markets, etc. [06-Apr-20 09:01 PM] originalskullbearer#0000 But the March to Chuโ„ข๏ธ has been and remains our goal, to create a tier1+ New Prontemoa where we think the planet arrangement is much more like how the starter systems should have been. [06-Apr-20 09:08 PM] thegravycompanygc#0000 Late to this topic, but a few observations: the spreadsheeters are missing out going vertical - they are building more to have to maintain, both of which are an opportunity cost (you build the infrastructure to make your own C instead of going into new markets and items) {Reactions} ๐Ÿ‘ [06-Apr-20 09:09 PM] originalskullbearer#0000 Yeah like we make a lot of PG but we don't make C or O or H [06-Apr-20 09:09 PM] thegravycompanygc#0000 The vertical guys win making a product cheaper - until the dedicated horizontal bases from off CX kick them down a notch [06-Apr-20 09:09 PM] originalskullbearer#0000 Hmmmm a vertical base system is just horizontal with yourself [06-Apr-20 09:10 PM] originalskullbearer#0000 But the issue I have is vertical base players often cut their total profits a lot by not counting the profit loss of their support bases [06-Apr-20 09:10 PM] thegravycompanygc#0000 And hopefully once a few people get big into C (for example) they make it super efficient and cheap :) [06-Apr-20 09:10 PM] originalskullbearer#0000 They sell the end product too cheaply and then block out horizontal or properly valued vertical bases [06-Apr-20 09:11 PM] originalskullbearer#0000 Now C and AL are falling right into where a healthy profit balance should put them, with players leaning toward about 20-25k/day profit/full tier1 base [06-Apr-20 09:12 PM] thegravycompanygc#0000 The expert system should help balance this [06-Apr-20 09:12 PM] thegravycompanygc#0000 Pick the right planet, with the right COGC and blast the market [06-Apr-20 09:13 PM] slomes#0000 "Hmmmm a vertical base system is just horizontal with yourself" A beautiful sentence [06-Apr-20 09:13 PM] thegravycompanygc#0000 (as an asside, I am making my own C for my PG... I have no problem being a hypocrite, I just can't stand others being hypocrites) [06-Apr-20 09:13 PM] originalskullbearer#0000 Recognize that and realize you lose so much money ripping yourself off Slomes ๐Ÿ˜€ [06-Apr-20 09:14 PM] slomes#0000 Im only semi vertical [06-Apr-20 09:14 PM] slomes#0000 ^^ [06-Apr-20 09:14 PM] originalskullbearer#0000 ๐Ÿค” ๐Ÿคจ ๐Ÿ˜„ [06-Apr-20 09:14 PM] slomes#0000 as in I buy some of my inputs, and make some [06-Apr-20 09:14 PM] originalskullbearer#0000 You're hunchly integrated [06-Apr-20 09:15 PM] slomes#0000 I prefer diagonally integrated, ty {Reactions} ๐Ÿ’ฏ [06-Apr-20 09:15 PM] originalskullbearer#0000 Much catchier [06-Apr-20 09:15 PM] slomes#0000 ^^ [06-Apr-20 09:15 PM] slomes#0000 I feel its a fine approach [06-Apr-20 09:15 PM] originalskullbearer#0000 Yes [06-Apr-20 09:15 PM] slomes#0000 im not subject to the whims of the market, but also not purely self contained [06-Apr-20 09:16 PM] slomes#0000 I could give it a refresh though tbh, and check what I could allocate to market sourcing [06-Apr-20 09:16 PM] originalskullbearer#0000 This is my ideal for lfabs, as an example, I run PP2, I make ALO only because I crashed the ALO market [06-Apr-20 09:16 PM] originalskullbearer#0000 I make AL but I try to phase SME players in to take over that [06-Apr-20 09:17 PM] originalskullbearer#0000 Which is almost as profitable as the LSE was btw @prdgi [06-Apr-20 09:17 PM] originalskullbearer#0000 So I'm intentionally handing that off to less established players so I can go up tiers and they profit [06-Apr-20 09:17 PM] slomes#0000 seems good [06-Apr-20 09:18 PM] slomes#0000 Im not willing to rely 100% on others for my inputs yet though [06-Apr-20 09:19 PM] slomes#0000 vertical or diagonal allows me to go without sales for a while if I wanna use my inputs myself without having to worry about cash [06-Apr-20 09:25 PM] originalskullbearer#0000 Yeah this is an issue we run into, but mostly because we are building demand too fast by making focused bases [06-Apr-20 09:25 PM] originalskullbearer#0000 So an all PG base was taking too much H [06-Apr-20 09:25 PM] originalskullbearer#0000 Now we have a partner for that [06-Apr-20 09:26 PM] originalskullbearer#0000 We have another base way remote that needs H so that's going to be our investment in the H for that one [06-Apr-20 09:26 PM] originalskullbearer#0000 Later to be shut down if we are able [06-Apr-20 09:36 PM] slomes#0000 its because people have enough cash or options to get a full base up and running ^^ [06-Apr-20 09:36 PM] slomes#0000 organic growth is slower but steady [06-Apr-20 09:37 PM] slomes#0000 forcing full horizontal end product bases in a short span of time will ofc lead to issues [06-Apr-20 09:37 PM] slomes#0000 you can start multi planet vertical, and slowly phase out in steps instead [06-Apr-20 09:38 PM] slomes#0000 as an idea [06-Apr-20 09:47 PM] thegravycompanygc#0000 I guess what is the desired ecosystem. Let's keep picking on PG. Do we get one or two players that go big on PG (and inputs) that just supply the market or aim for the large group of people that also make PG? [06-Apr-20 09:50 PM] thegravycompanygc#0000 To @slomes, the problem I see is that outside of T1 planets, you kinda have to commit. If you go big into an outer system good, your not doing it idly. [06-Apr-20 09:50 PM] thegravycompanygc#0000 Shipping helps, but there are limits [06-Apr-20 09:59 PM] originalskullbearer#0000 Yes, we don't see any way to avoid going vertical to some degree when going to the outer systems, but the idea is less that we will go vertical for us and more that we go vertical to lay infrastructure for the other non-corp players that follow us out there [06-Apr-20 09:59 PM] originalskullbearer#0000 We vertical things that are unreasonable to ship and don't vertical the shippable things [06-Apr-20 10:00 PM] slomes#0000 I find Carbon unreasonable to ship [06-Apr-20 10:00 PM] originalskullbearer#0000 We will stockpile supplies to provide a basis for other players but we will put demand that makes profitable sense for a local player [06-Apr-20 10:00 PM] originalskullbearer#0000 Yes C, FE, even AL [06-Apr-20 10:00 PM] slomes#0000 HCP on the other hand i might just buy from market tbh [06-Apr-20 10:00 PM] originalskullbearer#0000 LST is unreasonable to ship that far [06-Apr-20 10:00 PM] originalskullbearer#0000 Not enough inherent value [06-Apr-20 10:01 PM] originalskullbearer#0000 But RAT, fuel, DW, basically all consumables really [06-Apr-20 10:01 PM] originalskullbearer#0000 H2O can ship locally [06-Apr-20 10:01 PM] slomes#0000 HCP market supply on prom is a joke {Reactions} ๐Ÿ‘ [06-Apr-20 10:01 PM] originalskullbearer#0000 C ingredients we can make or ship locally [06-Apr-20 10:01 PM] slomes#0000 scratch that I keep making my own [06-Apr-20 10:01 PM] slomes#0000 lol [06-Apr-20 10:02 PM] originalskullbearer#0000 I hear the complaint that MHL is too expensive for why players don't hyf [06-Apr-20 10:02 PM] originalskullbearer#0000 But HYF makes up for it if done carefully [06-Apr-20 10:02 PM] originalskullbearer#0000 And MHL is actually too cheap to be worth making, so chicken and egg issue [06-Apr-20 10:02 PM] originalskullbearer#0000 Have to go very big or give it up [06-Apr-20 10:03 PM] originalskullbearer#0000 Not a lot of MHL supply means no customers [06-Apr-20 10:03 PM] originalskullbearer#0000 Some of the necessary chains like this are hard [06-Apr-20 10:04 PM] originalskullbearer#0000 Btw dropping a full MHL base near Prom in 2 weeks [06-Apr-20 10:04 PM] originalskullbearer#0000 We'll test the egg first [06-Apr-20 10:06 PM] slomes#0000 nice [06-Apr-20 10:06 PM] slomes#0000 dm [06-Apr-20 10:07 PM] originalskullbearer#0000 Gotta pay you and do two investments first [06-Apr-20 11:21 PM] rain9441#0000 vertical's value is correlated with the instability of that market. The more stable the market, the more viable horziontal is. [06-Apr-20 11:22 PM] rain9441#0000 Most of us who delve into vertical do so simply because the market cannot support a horizontal build. [06-Apr-20 11:22 PM] rain9441#0000 Nobody is going to go horizontal into Rfab production without a source of EPO when the EPO market is bone dry [06-Apr-20 11:23 PM] rain9441#0000 similarly, it is not likely that anyone who owns a SL is going to do so without their own IVP. [06-Apr-20 11:24 PM] rain9441#0000 To make any blanket statement on horizontal vs vertical builds is not giving it due respect in regards to what is stable enough in the marketplace to support a player dedicating their entire base to it [06-Apr-20 11:25 PM] rain9441#0000 IMHO, vertical still reigns supreme for top players because they tend to exist in areas where there is no market support, and players who reach into self sufficient vertical builds are the ones who are making ship parts and electronics [06-Apr-20 11:26 PM] rain9441#0000 Horizontal on a CX is becoming more and more appealing for T1 and T2 due to the amount of currency that is now invested into those markets. [06-Apr-20 11:26 PM] rain9441#0000 Horizontal off CX is still annoying enough that it isnt really worth the time to bother due to the LM interface being extraordinarily limiting and annoying. [06-Apr-20 11:27 PM] rain9441#0000 Yes, you can do it... But only the most dedicated players bother. [06-Apr-20 11:29 PM] thegravycompanygc#0000 I think you've just stated very nicely what we've all been dancing around. [06-Apr-20 11:30 PM] thegravycompanygc#0000 (oh great master of the spreadsheet) [06-Apr-20 11:31 PM] rain9441#0000 I should qualify that what i mean by horizontal off CX is really more of a "one person makes C, the other PG, and they run RE and Chemistry experts, respectively" [06-Apr-20 11:32 PM] rain9441#0000 making your own WPL planet on a manufacturing CoGC one jump from a CX is definitely worth it. [06-Apr-20 11:44 PM] rain9441#0000 As a universe, we can start stabilizing more and more markets. I'm trying to stabilize AL/ALO on montem to add support to lfab production. Meanwhile I'm moving all of my CX planets to be horizontal. [07-Apr-20 12:32 AM] esabab_00#0000 @name_dunno9952 UY-538b told you it would turn up eventually [07-Apr-20 12:37 AM] name_dunno9952#0000 How'd you find it? [07-Apr-20 12:37 AM] name_dunno9952#0000 Someone flew through so you ftl trail? [07-Apr-20 12:37 AM] esabab_00#0000 Usual method. Bothan spies. [07-Apr-20 01:04 AM] originalskullbearer#0000 @rain9441 AL buddy! [07-Apr-20 01:04 AM] originalskullbearer#0000 I'm trying to stabilize ALO/AL on Prom [07-Apr-20 01:41 AM] deveth0#0000 Is there any up-to-date list of planets available? I'm using a quite old spreadsheet where a lot of the current names are missing. Probably somebody ( @esabab_00 ? ) has a new version? [07-Apr-20 01:43 AM] sharlindra#0000 were you looking Illumilite? all the planets are in there, they are just not named... but you can easily search them by code [07-Apr-20 01:45 AM] deveth0#0000 yes right. probably somebody else has already gone through that? I've got no overview, which of the planets have been named right now ๐Ÿ˜ฆ [07-Apr-20 01:48 AM] sharlindra#0000 dunno, I dont think that is something many people find that important, but I might be wrong, it might be just me being used to work with codes [07-Apr-20 01:49 AM] deveth0#0000 I'm sometimes a bit lost if the ppl talk about a planet's name I never heard of, that's why I try to build some kind of searchable version of this [07-Apr-20 01:50 AM] sharlindra#0000 oh right, that is a good point! it would be nice if you could search PLI by name too indeed [07-Apr-20 01:55 AM] originalskullbearer#0000 Use the secret GDP codes to find hidden planets with 100% concentrations within just 2 jumps from Boucher [07-Apr-20 01:55 AM] originalskullbearer#0000 But also if you have a ship that is not flying you can use the flight planner to match names to codes. Not the same I know, but it works. [07-Apr-20 02:05 AM] prdgi#0000 Shh, not the secret codes... [07-Apr-20 02:45 AM] letsgo2u#0000 you can search PLI by name - just open a BFR with PLI only [07-Apr-20 02:46 AM] letsgo2u#0000 that was implemented a few updates back [07-Apr-20 02:50 AM] sharlindra#0000 oh, right, weird, I tried it minuts ago and it was not cooperating, maybe I mistyped or something [07-Apr-20 02:51 AM] sharlindra#0000 I did think it should work, maybe the GUI just had an attack of sluggishness, it has been happening lately :( [07-Apr-20 04:45 AM] deveth0#0000 @letsgo2u true, but what if i want to do this outside of apex? ๐Ÿ˜„ [07-Apr-20 06:19 AM] molp#0000 @deveth0 > CR-911b Apothecary > SW-926c Berthier > FO-250a Boucher > KH-552b Chu > WN-506b Distys > SM-748a Electronica > CR-385b Etherwind > XK-632a Gibson > WN-476d Ice Station Alpha > SW-829c Ironforge > XK-745b Katoa > SM-607a Lachesis > XT-699c Montem > CR-409e Promitor > WN-506a Proxion > XK-745c Umbra > XT-699b Vallis [07-Apr-20 06:19 AM] molp#0000 Not sure if I forgot one ๐Ÿ™‚ [07-Apr-20 06:19 AM] deveth0#0000 awesome thanks!! [07-Apr-20 06:45 AM] slomes#0000 Didnt know Distys and Lachesis yet! [07-Apr-20 06:58 AM] slomes#0000 Did GDP start with another catalogueing round of planets for the empty ones? I recall you skipped those or many of thsoe back then because you didnt expect them to be relevant back then? [07-Apr-20 08:08 AM] slomes#0000 Illuminati [07-Apr-20 08:09 AM] slomes#0000 Empty planets gained uses and purpouse since we achieved COGC construction capabilities ^^ [07-Apr-20 08:09 AM] slomes#0000 but I recall them not being listed in Illuminati [07-Apr-20 08:20 AM] slomes#0000 Im lost ^^ [07-Apr-20 08:22 AM] slomes#0000 GDP has catalogued nearly the whole universe back then, and put it in the Illuminate spreadsheet. They however did not fill in data about empty planets, so if you want to find empty planets of specific tier or distance to main hubs, you have to do it in a manual manner. I was asking if they started their empty planet catalogueing already, because they mentioned they might do that. [07-Apr-20 08:23 AM] slomes#0000 Esababs page deals with colonized planets and infrastructure present [07-Apr-20 08:23 AM] slomes#0000 they fill 2 different niches [07-Apr-20 08:23 AM] slomes#0000 ^^ [07-Apr-20 08:26 AM] prdgi#0000 we didn't collect details on every planet. We collected all details on planets with resources though. There was someone else who collected details on every planet. Its been melded in to the GDP version of Illuminate. I have not yet update Illumilite {Reactions} ๐Ÿ‘ [07-Apr-20 08:34 AM] slomes#0000 that neat space map website someone made where you can also find resources is unaccessible for me [07-Apr-20 08:34 AM] slomes#0000 http://ausecko.com/prun.html [07-Apr-20 08:38 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/07-chicken-to-space/ {Embed} https://prosperousturnip.com/post/3020/04/07-chicken-to-space/ Why Did the Chicken Cross the Galaxy? Prosperous Turnip, Boucher. Police are on-scene and baffled by an event at Tykson Ranch. 5 of their 7 massive chicken coops have been completely removed from the property! https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [07-Apr-20 08:39 AM] delcato_#0000 http://ausecko.com/prun_base.html [07-Apr-20 08:47 AM] prdgi#0000 @slomes I just modified Illumilite https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit#gid=1154779733 Changes: - Updated planet data. I presume it is pretty much complete. Credit to USR GopherAtl - Made sure @rain9441 is happy by including the HE3 planet that was missed somehow. - Added "System Overview" tab to display planets and resources within a system - Added "Deposits by Tier" tab to search for deposits and planets by environment factors Have at it guys, the galaxy is our playground. {Embed} https://docs.google.com/spreadsheets/d/1vHTkTgSvt6EEnkZGamcxciNvae4mcNuNXhzkJsBTHFk/edit GDP - Illumilite (www.GDPPrUn.com) stats_resource_deposits Natural Resource Deposit Statistics ticker,#dep,sum conc,rel conc,max conc,avg conc,min conc ALO,42,11.96,4.78%,47.45%,28.47%,10.40% AMM,55,11.34,4.53%,59.84%,20.62%,1.27% AR,4,0.29,0.12%,9.97%,7.30%,5.07% AUO,3,0.45,0.18%,17.59%,14.97%,13.07% BER,14,2... https://images-ext-1.discordapp.net/external/4Bgh7FoqpxkDfztKD825OE3e7RDPpwJqlKJji54_fdI/https/lh5.googleusercontent.com/I6C9LB5HiKrHVFM5Xv2kptY_TrJBj01G0Fn89_pRIz0_aXRXZ5lbQEoxcFIfd2voWjC2lwJ_3w%3Dw1200-h630-p [07-Apr-20 09:06 AM] thegravycompanygc#0000 Me and this sheet have spent many hours together, can't wait to play with the new one! {Reactions} ๐Ÿ˜ [07-Apr-20 09:16 AM] prdgi#0000 @thegravycompanygc thoughts so far? [07-Apr-20 09:30 AM] prdgi#0000 Yeah, easier that way. [07-Apr-20 09:31 AM] thegravycompanygc#0000 Just a quick glance on mobile so far - need some time with a proper computer. You really have no idea how much time I've spent scheming with different material searches [07-Apr-20 09:37 AM] rain9441#0000 @originalskullbearer ๐Ÿ˜„ AL powers the universe! It's a long time dream of mine to convert the universe to ALO over FEO. And supplying INF and HSE to entrepreneurs with T3 ALO planets + shipping constracts has made that happen. {Reactions} ๐Ÿ‘ [07-Apr-20 10:17 AM] slomes#0000 nice one @prdgi! @delcato_ thx for the link! "Welcome to Proxion" haha [07-Apr-20 10:28 AM] originalskullbearer#0000 Ugh Sheets on Android keeps crashing because there is so much activity on that sheet {Reactions} ๐Ÿ˜‚ [07-Apr-20 10:29 AM] originalskullbearer#0000 Can't even make a copy ๐Ÿคฃ [07-Apr-20 11:25 AM] ianvg#0000 Woo! Thanks for the new GDP update [07-Apr-20 12:11 PM] mrwashingtoad#0000 Remember - new episode of the S2 series is out from @petertaylortx 's YT series of :prun: {Reactions} prun (4) [07-Apr-20 01:55 PM] kovus#0000 Is building area supposed to be "km?" [07-Apr-20 02:07 PM] molp#0000 no [07-Apr-20 02:13 PM] kovus#0000 Just arbitrary? [07-Apr-20 02:13 PM] molp#0000 yes [07-Apr-20 02:14 PM] kovus#0000 Ok. [07-Apr-20 11:57 PM] molp#0000 Why, if I don't like the rules, I create new ones ๐Ÿ˜‰ [08-Apr-20 04:25 AM] deveth0#0000 Assuming, that there is an API which provides the following features (json-based): ``` * List all Planets / filter Planets by Resource(s) * List all Buildings & Recipes * Calculate the facts for a Base (similar to Rain's Sheet), including consumption, production etc ``` Would anybody be interested to build a frontend for that? Right now I don't have the time for a frontend but a working API ๐Ÿ˜‰ [08-Apr-20 07:41 AM] rubicate#0000 Devs, allowing players to write a little 100 character message along with LM orders would really help out the industry, right now there is no good way to offer context or info to shipping contracts. I would write a simple thing like "there is a return cargo contract on the other side" or "part of a triangle route" or even "this contract pays nothing but ill give you fuel" [08-Apr-20 07:45 AM] rubicate#0000 you can also simply announce your intention in the PU planet chat of the LM [08-Apr-20 07:45 AM] rubicate#0000 but the downside is that after I go to bed and leave the LM orders most players won't see either of those things [08-Apr-20 07:45 AM] rubicate#0000 so there is usually no context [08-Apr-20 07:45 AM] rubicate#0000 true, but most players aren't on discord either :p [08-Apr-20 07:47 AM] rubicate#0000 either way, I make shippping orders daily on like 10 planets now, I can't just spam up discord with every little hint [08-Apr-20 07:48 AM] rubicate#0000 lol [08-Apr-20 07:54 AM] delcato_#0000 The standard discord listing is kinda cryptic, it makes total sense, but I had to look at it a couple minutes to realize how it works [08-Apr-20 08:00 AM] delcato_#0000 Actually thinking about sell listings, not shipping, [08-Apr-20 10:16 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/08-hauler-captain-miraculous-refuel/ {Embed} https://prosperousturnip.com/post/3020/04/08-hauler-captain-miraculous-refuel/ Hauler Captain Claims Ship Miraculously Refuelled by Image of Molp! Every captain has a little bit of worry when they fly through the black. Did you plan the route correctly to avoid flying through a supernova? Did you get enough rations for your crew? Did you remember to load enough fuel into the ship? https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [08-Apr-20 10:49 AM] originalskullbearer#0000 Praise molp! [08-Apr-20 11:41 AM] rubicate#0000 hold on, rations for my crew? :eyes: [08-Apr-20 11:42 AM] rubicate#0000 I wonder how much magic FF we could extract from molp, is it a renewable resource? [08-Apr-20 11:43 AM] nreif#0000 Can we kidnap him and take him to our bse and extract all the precious FF? [08-Apr-20 12:01 PM] slomes#0000 the legendary molp will only appear to those pure of heart and in need, stranded in the endless void. [08-Apr-20 12:01 PM] catfiz#0000 He wasn't there when I was trapped inside the sun [08-Apr-20 12:02 PM] catfiz#0000 I'm not sure if I can believe after that [08-Apr-20 01:06 PM] molp#0000 It's a miracle! [08-Apr-20 01:44 PM] originalskullbearer#0000 Truly it is, @catfiz survived the interior of a star! [08-Apr-20 01:45 PM] originalskullbearer#0000 I've been milking the molp FF cow ever since I discovered Holovangelism [08-Apr-20 01:45 PM] originalskullbearer#0000 That's old miracle news [08-Apr-20 01:46 PM] catfiz#0000 That was my own doing, god had nothing to do with it [08-Apr-20 02:10 PM] originalskullbearer#0000 You dare to speak the name of a false idol? molp is the one true molp [08-Apr-20 02:11 PM] catfiz#0000 But I have yet to see him [08-Apr-20 05:47 PM] rain9441#0000 Hey all just want to give an update on Montem's AL situation. There are a lot of ALO providers now and there has been a reasonable shift in ALO, but the market isn't quite "crazy" yet. However, the AL price is pretty competitive now. There are 616 units of AL sitting at a sweet juicy price point of 475. This is lower than Prom (currently 638) and Katoa (currently 499) with a nice sturdy quantity. PG has come down quite a bit as well, with prices at 18, 19, and 18.69 right now - very similar in all 3 CXs. I am going to strongly encourage any player who is interested in getting into higher tech buildings (POL, LAB, and PP3 in particular being the hottest ones) to consider building your own PP2 on montem to make cheap Lfabs as you need them. I'd also like for Montem players to consider swapping some of their PP1s to PP2s. They are, at this point, more efficient (25 pioneers and 25 settlers are cheaper to run than 80 pioneers) and actually make BBH faster (6h per BBH vs 7h55m per BBH) on top of having the flexibility to make Lfabs [08-Apr-20 05:51 PM] rain9441#0000 I don't recommend people build PP2s in order to make and sell Lfabs to the montem market. My understanding is that most players who want to make a POL, LAB, or PP3 are likely going to be better off **making their own LBH, LSE, and LDE** than buying from the market at this point due to how much margin Lfab sellers expect. It's simply not realistic to expect people to buy your LBH at stupid high prices when they can buy the AL, PE, and PG from the market and make it themselves. This is especially true for PP2s because A) they are a T1 prefab requirement building, B) they are cheap to make, C) they are flexible in that they can make BSE and BBH for profit when needed, D) Everyone on montem has construction experts. [08-Apr-20 05:53 PM] originalskullbearer#0000 One thing to consider is even at these reduced prices LBH is typically sold on CX **below material cost** (why, beats me), so making your own LBH is something that should be considered carefully as it may literally **cost you more** [08-Apr-20 05:54 PM] rain9441#0000 LBH is made off site on Berthier by players who ship PE in and ship LBH out. It is probably best to buy that if it is below material cost. This is just a shipping thing. [08-Apr-20 05:54 PM] originalskullbearer#0000 To tag though onto the @rain9441's post, AL is about to begin supply into the Prom CX at previously unheard of numbers for a similar price reduction goal. [08-Apr-20 05:54 PM] rain9441#0000 which post? [08-Apr-20 05:55 PM] originalskullbearer#0000 it grabbed the wrong name, hold on [08-Apr-20 05:55 PM] originalskullbearer#0000 very odd [08-Apr-20 05:56 PM] originalskullbearer#0000 how did it get Toad from rain fully spelled out? [08-Apr-20 05:56 PM] originalskullbearer#0000 I didn't bother to check [08-Apr-20 05:56 PM] originalskullbearer#0000 apologies to you @mrwashingtoad for the @mrwashingtoad tag, I didn't mean to tag @mrwashingtoad but it did when I typed in rain. [08-Apr-20 05:57 PM] rain9441#0000 mRwAshINgtoad [08-Apr-20 05:57 PM] originalskullbearer#0000 LOL [08-Apr-20 05:57 PM] originalskullbearer#0000 it's still doing it too, if I type in rain it puts the autofill on toad [08-Apr-20 05:57 PM] originalskullbearer#0000 whacky [08-Apr-20 05:58 PM] rain9441#0000 combination of autocorrection algorithms being meh as well as ML based on your previous ats I'm sure. [08-Apr-20 05:58 PM] rain9441#0000 If only my iPhone would learn that I don't really want to type in Duck.... [08-Apr-20 06:05 PM] originalskullbearer#0000 lol [08-Apr-20 06:06 PM] originalskullbearer#0000 I've got a big fat duck, wanna see it? [08-Apr-20 06:06 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697583283298631740/JPEG_20200315_140152.jpg?ex=6814a74f&is=681355cf&hm=645e7013ce9ae501608d802641b3fc05cb09c318cd8772deb761666858107abf& [08-Apr-20 06:07 PM] originalskullbearer#0000 Wait, what were you trying to type in? [08-Apr-20 06:07 PM] originalskullbearer#0000 ๐Ÿคจ [08-Apr-20 06:16 PM] mrwashingtoad#0000 ? [08-Apr-20 06:16 PM] mrwashingtoad#0000 well i guess i'm not getting that nap [08-Apr-20 06:16 PM] originalskullbearer#0000 ๐Ÿ˜ญ [08-Apr-20 06:23 PM] thegravycompanygc#0000 I wonder how the PG market will play out. A lot of people jumped in, and it hauls nicely. [08-Apr-20 06:32 PM] rain9441#0000 Stability is nice, it was kind of lame when it spiked up to 30+ here and there. Prior to that it was a nice cushy 25 for a long time which I didn't mind because I made a lot of it. I'll probably dismantle my PG base soon enough. [08-Apr-20 06:34 PM] delcato_#0000 I hope to build a nice stockpile while it's cheap, too easy to be 30 again. [08-Apr-20 06:37 PM] mrwashingtoad#0000 I'm working on a massive PG base [08-Apr-20 06:37 PM] mrwashingtoad#0000 but I mean.. I'm easily using 20k PG/week [08-Apr-20 06:37 PM] mrwashingtoad#0000 so not sure how much will be market avail [08-Apr-20 06:37 PM] mrwashingtoad#0000 but looking at producing nearly 3k/day [08-Apr-20 06:38 PM] mrwashingtoad#0000 making 3 other bases at the same time to help supply that base tho lol [08-Apr-20 06:39 PM] originalskullbearer#0000 lol, GOT has a >3k/day PG base, but we were thinking that 20-22/PG was a solid price [08-Apr-20 06:40 PM] originalskullbearer#0000 If the universe consumed more LSE I could eat about 5k PG/day making that [08-Apr-20 06:40 PM] originalskullbearer#0000 but alas [08-Apr-20 06:50 PM] delcato_#0000 I use maybe 1K pg a week, don't make the stuff, lots of people like me, lots of buyers out there [08-Apr-20 06:52 PM] defenestrator1235#0000 Hello. If you have a base on Vallis and want to have some fun, the first event from the Vallis Culture Fund is here! We want to find the perfect slogan for Vallis and take our first steps to having a unified cultural identity. There is a 10,000 NCC grand prize for the winner, and several participation prizes. For all details go to https://docs.google.com/document/d/1YUoYuZPHnl1eUkULL4jbgpyUixRUR6_BczRK0739bUs/edit. Entry submission is at https://forms.gle/5NuVhKtHV6W7YX398, and if you want to contribute to the Vallis Culture Fund contact @ianvg. [08-Apr-20 06:56 PM] delcato_#0000 good idea... I'm out. [08-Apr-20 06:56 PM] caiolan#0000 Am I the only one that gets last minute doubts before plopping down a new base? Especially when it's the first dedicated T2 base? [08-Apr-20 06:57 PM] originalskullbearer#0000 definitely not [08-Apr-20 06:57 PM] originalskullbearer#0000 I hesitated a long time before doing a second base, well after I had maxed out my 1st base [08-Apr-20 06:58 PM] defenestrator1235#0000 i did as well [08-Apr-20 06:58 PM] originalskullbearer#0000 But now I'm plopping them down so fast my head spins (ie, PrUn equivalent of this rate of expansion is 2-4 weeks between bases) [08-Apr-20 06:58 PM] defenestrator1235#0000 then i realized that i should make lots of plans [08-Apr-20 06:58 PM] defenestrator1235#0000 so i have plans to the 10th base set [08-Apr-20 06:58 PM] defenestrator1235#0000 i have 3 bases now [08-Apr-20 06:59 PM] caiolan#0000 I'm about to put down my GF base and I'm reaally hesitant. I have all the stuff I need, it's just "this is way more expensive than I thought." [08-Apr-20 06:59 PM] defenestrator1235#0000 i feel you man [08-Apr-20 06:59 PM] defenestrator1235#0000 t3 is gonna be even worse :P [08-Apr-20 07:02 PM] caiolan#0000 Part of the fear is I know what T1 feels like and what its markets feel like by now. T2 I understand the theory of why it's all a good idea to make a T2 base but it's a leap into the unknown. [08-Apr-20 07:02 PM] defenestrator1235#0000 maybe lay down a few pp2s first to get more comfortable with it? [08-Apr-20 07:04 PM] caiolan#0000 I think it's specifically a problem with GF. I know people need GF for T2, especially for the PP2s. Thing is, I don't know of anyone else outside of a corp that makes GL/RG in large quantities instead of just for their own use. [08-Apr-20 07:33 PM] rain9441#0000 gl has been so marked up for so long im sure the big overcompensation is coming [08-Apr-20 07:48 PM] caiolan#0000 I was using your spreadsheet to calculate and part of the difficulty is to get a passable 20-25 day ROI GL is roughly 250 while RG is 700, at which point most people who need them consistently can just make their own. [08-Apr-20 08:43 PM] thegravycompanygc#0000 I wonder if part of the PG boom and bust is the DW drop. As PG kept dropping the ability to make cheaper (depending on planet) water scaled up, but now that water got too cheap PG demand dried up (there's a pun there...) [08-Apr-20 08:54 PM] caiolan#0000 The other issue is when PG was super expensive a lot of people (me included) just started making their own. [08-Apr-20 08:59 PM] originalskullbearer#0000 Non PG recipe is cheaper on Prom, Boucher, Etherwind which are the big producers [08-Apr-20 09:00 PM] originalskullbearer#0000 The PG recipe is really only suitable for low water planets for self use, the water planets will always make much more massive margin by shear quantities per day [08-Apr-20 09:01 PM] originalskullbearer#0000 Even at MM price it's more profitable on Prom to use the non-PG recipe [08-Apr-20 09:01 PM] originalskullbearer#0000 On the GL note, 250/ea is not an absurd margin at all {Reactions} ๐Ÿ‘ [08-Apr-20 09:01 PM] originalskullbearer#0000 400/ea is [08-Apr-20 09:02 PM] originalskullbearer#0000 RG is just ridiculously under valued [08-Apr-20 09:02 PM] esabab_00#0000 if they ever change the magicness of water -> DW the PG recipe will be used on all the low water planets and imported DW will be much more costly {Reactions} ๐Ÿ‘ [08-Apr-20 09:02 PM] originalskullbearer#0000 It should be [08-Apr-20 09:03 PM] esabab_00#0000 started a write up on it last year {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697627656971223110/Liquidity_Crisis.pdf?ex=6814d0a2&is=68137f22&hm=48c53279cbea3a81de20a8539aec8b8833b97bb00dc01388273a64414405f781& [08-Apr-20 09:50 PM] thegravycompanygc#0000 That's a great write up, the weight does skew production to T1 planets. Ice station and similar planets just don't work as well when competing due to shipping [08-Apr-20 09:51 PM] thegravycompanygc#0000 I think even now there's a lot of production on low water planets [09-Apr-20 04:46 AM] spellingtonb.wordsworth#0000 I'm having trouble getting started haha a little intimidated when I first launch up. I did notice that you can shut up shop and start anew though which is cool [09-Apr-20 04:48 AM] caiolan#0000 Good luck! There's a lot of resources available to players and plenty of people are willing to answer questions and such, so don't be afraid to ask. [09-Apr-20 10:17 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/09-vallis-slogan-contest/ {Embed} https://prosperousturnip.com/post/3020/04/09-vallis-slogan-contest/ Vallis Slogan Contest Begins; Casino Head Thrilled At Increased Tra... According to an anonymously sent recording sent to the Prosperous Turnip, the Vallis Slogan Contest appears to be a ruse to drum up casino traffic. The scheme, created by casino head & governor of Vallis IanVG, is providing him with almost ten-fold profits. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [09-Apr-20 10:25 AM] slomes#0000 I use the PG -> DW recipe simply because its slower and more similar in time with RAT production [09-Apr-20 10:26 AM] slomes#0000 and I got enough PG on site to run the recipe for a year lol [09-Apr-20 10:26 AM] slomes#0000 @originalskullbearer [09-Apr-20 10:26 AM] slomes#0000 ;) [09-Apr-20 10:36 AM] louis5859#0000 Is there a "I hate this start and know better now, let me try again" button? [09-Apr-20 10:37 AM] esabab_00#0000 COLIQ command in a buffer window [09-Apr-20 10:37 AM] sharlindra#0000 but beware - coliq has cooldown! [09-Apr-20 10:37 AM] louis5859#0000 Thanks guys [09-Apr-20 11:41 AM] mcganksta#0000 use the community.....we are a resource {Reactions} ๐Ÿ‘ [09-Apr-20 04:36 PM] .macsea#0000 will pro-license features be available to all users after first access? [09-Apr-20 04:37 PM] originalskullbearer#0000 No, it will then be monthly [09-Apr-20 04:38 PM] catfiz#0000 I swear skull, you're too quick [09-Apr-20 04:38 PM] originalskullbearer#0000 ๐Ÿ˜€ [09-Apr-20 04:38 PM] catfiz#0000 This is why you're number 1 I guess [09-Apr-20 04:38 PM] originalskullbearer#0000 My thumbs are like lightening [09-Apr-20 04:38 PM] originalskullbearer#0000 I can thumb faster than you can type [09-Apr-20 04:39 PM] originalskullbearer#0000 And I can type easily 5x faster than I thumb [09-Apr-20 04:39 PM] originalskullbearer#0000 !rank [09-Apr-20 04:39 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697923604863516732/card.png?ex=681492c2&is=68134142&hm=9b2919d3386bde899ab1a1cfd6e5518ed89e1a439cd60c91de69054b59aad406& [09-Apr-20 04:39 PM] originalskullbearer#0000 !rank @Catfiz [09-Apr-20 04:39 PM] originalskullbearer#0000 !rank @catfiz [09-Apr-20 04:39 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697923730923585568/card.png?ex=681492e0&is=68134160&hm=5d5bc2f065ab455d60ba4d0bd6e58cae45361963ad889cf0770ac525a88b3ab9& [09-Apr-20 04:39 PM] catfiz#0000 3 whole levels [09-Apr-20 04:39 PM] catfiz#0000 Geez [09-Apr-20 04:40 PM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [09-Apr-20 04:40 PM] catfiz#0000 You talk too much [09-Apr-20 04:40 PM] originalskullbearer#0000 For sure [09-Apr-20 04:41 PM] originalskullbearer#0000 You could say with confidence I am the most active player in the Discord [09-Apr-20 04:41 PM] catfiz#0000 Absolutely [09-Apr-20 04:42 PM] catfiz#0000 I'm not as active as I once was [09-Apr-20 04:42 PM] catfiz#0000 You've taken my place :P [09-Apr-20 04:42 PM] originalskullbearer#0000 It happens to those of a certain age [09-Apr-20 04:42 PM] catfiz#0000 Lol, I'm not that old! [09-Apr-20 04:42 PM] rain9441#0000 It's golf rules, the least number of messages is the winner. {Reactions} ๐Ÿ’ธ [09-Apr-20 04:43 PM] catfiz#0000 Hmm, I see [09-Apr-20 04:43 PM] originalskullbearer#0000 Nobody has out as much work in as rain tho [09-Apr-20 04:43 PM] originalskullbearer#0000 Those spreadsheets are art [09-Apr-20 04:43 PM] rain9441#0000 I think illuminate and some of the other projects out there are still probably towering in terms of effort level put forth [09-Apr-20 04:44 PM] rain9441#0000 The esabab site with all the rankings and planetary projects and base planner is pretty amazing [09-Apr-20 04:45 PM] originalskullbearer#0000 You are comparing brute force data entry with a *solution* [09-Apr-20 04:45 PM] originalskullbearer#0000 You made a solution [09-Apr-20 04:45 PM] rain9441#0000 and that map of the planets with resource indicators and searching... ๐Ÿ‘Œ [09-Apr-20 04:45 PM] originalskullbearer#0000 Oh where is that one? [09-Apr-20 04:52 PM] rain9441#0000 the one on gdpprun.com [09-Apr-20 05:56 PM] mcganksta#0000 !rank [09-Apr-20 05:56 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697943033492013076/card.png?ex=6814a4da&is=6813535a&hm=04adf2b1fe4666391b67f27ef83bf8070a56e57a7f92e65563651ea79d46c468& [09-Apr-20 05:56 PM] catfiz#0000 Not bad [09-Apr-20 05:57 PM] catfiz#0000 I like the 1.59k/1.59k [09-Apr-20 05:57 PM] mcganksta#0000 For a youngster [09-Apr-20 05:57 PM] nreif#0000 !rank [09-Apr-20 05:57 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697943385016631316/card.png?ex=6814a52e&is=681353ae&hm=c759cc700af1201a9efb087a4c9e67b4f81531ae93b21cadbd4abed44d7c6108& [09-Apr-20 05:58 PM] mcganksta#0000 I bet I can level up [09-Apr-20 05:58 PM] catfiz#0000 !rank @mcganksta [09-Apr-20 05:58 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697943558757285940/card.png?ex=6814a557&is=681353d7&hm=6b7115211255240069ad5374145b47bc1866bb0a9d0688608adb22cd06f794d0& [09-Apr-20 05:58 PM] catfiz#0000 Nice [09-Apr-20 05:59 PM] nreif#0000 Good, I should talk more. [09-Apr-20 05:59 PM] catfiz#0000 Maybe not, you already post everything you say in 3 channels at once [09-Apr-20 06:00 PM] nreif#0000 Not anymore. [09-Apr-20 06:00 PM] catfiz#0000 Ooo, upgrades [09-Apr-20 06:00 PM] nreif#0000 The guys from PL are very helpful. [09-Apr-20 06:00 PM] nreif#0000 It has been 3 months since I started using Discord. [09-Apr-20 06:01 PM] catfiz#0000 Lol, did they finally call you on it? [09-Apr-20 06:01 PM] catfiz#0000 It's been an ongoing meme for a while now [09-Apr-20 06:01 PM] nreif#0000 Send me the MEMES. [09-Apr-20 06:02 PM] nreif#0000 Did anyone make a proper one? [09-Apr-20 06:02 PM] catfiz#0000 I don't think so [09-Apr-20 06:02 PM] catfiz#0000 I'm sure some of them though about it [09-Apr-20 06:03 PM] nreif#0000 At least I made memes about katoa. [09-Apr-20 06:03 PM] nreif#0000 There are a lot of jokes about katoa. [09-Apr-20 06:03 PM] catfiz#0000 Yeah, katoa itself is a meme [09-Apr-20 06:04 PM] nreif#0000 Is anyone ever going to fix Katoa. [09-Apr-20 06:04 PM] nreif#0000 The only thing Esabab was able to fix is the currency. [09-Apr-20 06:04 PM] catfiz#0000 The legendary Guy tried it 10 months ago [09-Apr-20 06:05 PM] catfiz#0000 It was somewhat successful [09-Apr-20 06:05 PM] nreif#0000 Who is the legendary guy? [09-Apr-20 06:06 PM] catfiz#0000 @ada.catlace [09-Apr-20 06:06 PM] nreif#0000 Ohh. [09-Apr-20 06:06 PM] nreif#0000 Was katoa worse? [09-Apr-20 06:06 PM] catfiz#0000 Much [09-Apr-20 06:07 PM] nreif#0000 Wow! [09-Apr-20 06:07 PM] nreif#0000 How could it be worse? [09-Apr-20 06:07 PM] nreif#0000 Did people steal your STL? [09-Apr-20 06:07 PM] catfiz#0000 No food, water, or prefabs, or so I've heard [09-Apr-20 06:07 PM] nreif#0000 Ohhh. [09-Apr-20 06:08 PM] nreif#0000 People drank fuel? [09-Apr-20 06:08 PM] catfiz#0000 Imp single handedly shipped everything to Kat [09-Apr-20 06:08 PM] catfiz#0000 Yeah, pretty much [09-Apr-20 06:08 PM] nreif#0000 With 2 Ships? [09-Apr-20 06:08 PM] nreif#0000 !rank [09-Apr-20 06:08 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697946067261587546/card.png?ex=6814a7ad&is=6813562d&hm=3d15d27b3a80dc795a2d0a7509eed57d3cd980dd68c3ee363765457ca889c807& [09-Apr-20 06:08 PM] catfiz#0000 Yep, this was back when the universe was new [09-Apr-20 06:08 PM] nreif#0000 Ohhh. [09-Apr-20 06:09 PM] catfiz#0000 He sold all of his belongings to be able to afford the start up costs of shipping [09-Apr-20 06:09 PM] catfiz#0000 He never even built a base [09-Apr-20 06:09 PM] nreif#0000 Wow! [09-Apr-20 06:09 PM] nreif#0000 How altruistic. [09-Apr-20 06:09 PM] catfiz#0000 That's why we call him a legend [09-Apr-20 06:09 PM] nreif#0000 I didn't know that there was a player of such pure heart. [09-Apr-20 06:10 PM] nreif#0000 Besides @rubicate . [09-Apr-20 06:10 PM] catfiz#0000 Nah, Rubi is no one special [09-Apr-20 06:10 PM] catfiz#0000 He's just someone with a lot of COF [09-Apr-20 06:11 PM] ada.catlace#0000 Katoa was really rough at the beginning. [09-Apr-20 06:11 PM] catfiz#0000 Oh, a story from the legend himself [09-Apr-20 06:11 PM] nreif#0000 @ada.catlace Do you have a base now? [09-Apr-20 06:11 PM] catfiz#0000 *sits lack and listens intently* [09-Apr-20 06:12 PM] ada.catlace#0000 I did eventually build a base: the first high pressure base to be the first making FTL fuel [09-Apr-20 06:12 PM] nreif#0000 Wow! [09-Apr-20 06:12 PM] nreif#0000 What do you sell besides FTL. [09-Apr-20 06:12 PM] nreif#0000 I am just amazed by your story. [09-Apr-20 06:13 PM] ada.catlace#0000 I never had a base making anything but FF and SF [09-Apr-20 06:13 PM] nreif#0000 How many do you have? [09-Apr-20 06:13 PM] ada.catlace#0000 I just figured out what people needed and delivered it [09-Apr-20 06:13 PM] nreif#0000 Wow! [09-Apr-20 06:13 PM] nreif#0000 Do you even make a profit? [09-Apr-20 06:14 PM] ada.catlace#0000 I quit shortly after getting my FF base built up. [09-Apr-20 06:14 PM] ada.catlace#0000 Oh, I made plenty of profit. [09-Apr-20 06:14 PM] nreif#0000 So you don't play anymore? [09-Apr-20 06:15 PM] ada.catlace#0000 Was probably in the top 10 richest players at the end of my run. No, I haven't played for awhile now. Not enough time to devote to the game, and I'm not capable if playing casually. [09-Apr-20 06:16 PM] nreif#0000 Ok,hope to see you back soon. [09-Apr-20 06:16 PM] ada.catlace#0000 I'll likely jump in for awhile if there is a reset [09-Apr-20 06:17 PM] ada.catlace#0000 the start of the galaxy was a fun time [09-Apr-20 06:20 PM] rain9441#0000 I think a reset would attract a lot of people. I know 2 individuals who would jump in if there was a reset [09-Apr-20 06:21 PM] caiolan#0000 What is the beginning like? It sounds like it'd be frustrating in several ways, especially since I've only ever known a more developed universe. [09-Apr-20 06:21 PM] rubicate#0000 Imp was the one who convinced me to setup my FIRST base on Etherwind [09-Apr-20 06:21 PM] esabab_00#0000 the first weeks are slow [09-Apr-20 06:22 PM] rain9441#0000 It's great, you spawn 3 or 4 accounts and just transfer tons of mats to your main and stomp noobs w/ production flexes! [09-Apr-20 06:22 PM] rubicate#0000 lol [09-Apr-20 06:22 PM] thegravycompanygc#0000 Why wait for a reset? Now's the time to see how it plays out. And with hauling you can build up fast [09-Apr-20 06:22 PM] rubicate#0000 I earned my first few thousands of bucks cargoing water to Montem, then I upgraded to cargoing DW to Montem, then I made the amazing milestone of getting one HYF up and running [09-Apr-20 06:22 PM] tooslider#0000 what they dont want to be a tiny cog with no profit? but its so realistic ๐Ÿ™‚ [09-Apr-20 06:23 PM] esabab_00#0000 if the dev logs are true there will be some more complexity in the material tree so it will be a lot more complicated on the next go around. Might hit all the verticalness if it is tied to a grow limiting mechanic [09-Apr-20 06:24 PM] rubicate#0000 no player can make everything if everything is just big enough [09-Apr-20 06:24 PM] rain9441#0000 Yeah i think a lot of people like the idea just waiting for that next round of enhancements thats all [09-Apr-20 06:24 PM] caiolan#0000 It's like how I play Path of Exile. I figure I might as well start at the beginning of the league when the standards for "doing well" are lower for the first few days. [09-Apr-20 06:25 PM] caiolan#0000 Difference is, PoE leagues are 3 months long, unlike here. [09-Apr-20 06:25 PM] rubicate#0000 I spent like two weeks theorycrafting my PoE build and then 2 days playing it [09-Apr-20 06:26 PM] caiolan#0000 Ah, Path of Building, the best way to not play PoE. [09-Apr-20 06:26 PM] rain9441#0000 Sounds like how I played factorio for a long time. [09-Apr-20 06:27 PM] rubicate#0000 the real question is how I'm gonna get used to being just a regular person after the reset [09-Apr-20 06:27 PM] rubicate#0000 I've tasted fame and power and I'm not sure I can go back [09-Apr-20 06:28 PM] caiolan#0000 Momento Mori, Rubicate. [09-Apr-20 06:28 PM] rain9441#0000 Fame, trust, and rapport are the actual stats that DO carry over. [09-Apr-20 06:28 PM] rain9441#0000 You'll be one of the few irregular people Rubicate. [09-Apr-20 06:29 PM] rubicate#0000 daw, and here I've been building my reputation as an untrustworthy cutthroat for the last year [09-Apr-20 06:29 PM] rubicate#0000 what am I gonna doooo [09-Apr-20 06:29 PM] rain9441#0000 If there is a montem, and that montem starts with an administrative center, you may end up governer on day 1 [09-Apr-20 06:30 PM] rubicate#0000 but yeah, very true [09-Apr-20 06:30 PM] rubicate#0000 I've also worked quite a bit on my own internal secret sauce tooling [09-Apr-20 06:30 PM] rubicate#0000 so when I have to start over I'll be a lot more efficient this time around [09-Apr-20 06:31 PM] esabab_00#0000 Hopefully we'll get some decent notice ahead of a relaunch date...will need the time to rush through all of my website projects to prepare for the launch! [09-Apr-20 06:31 PM] rain9441#0000 Yeah, secret sauce spreadsheets vs open source spreadsheets are a dilemma - do you hoard knowledge and power or share it? [09-Apr-20 06:31 PM] caiolan#0000 I feel like that's one thing people who want to wait until the reset are missing. Jumping in now, getting the newbie mistakes out of your system and some intermediate mistakes out of the system you'll play better. [09-Apr-20 06:32 PM] rubicate#0000 I help out people with making decisions, but the decision tools stay with me, they are too powerful, like handing nukes to babies [09-Apr-20 06:35 PM] rain9441#0000 you don't plan on just making COF again next reset? ๐Ÿค” [09-Apr-20 06:35 PM] mcganksta#0000 Almost everything I do right now are playtesting the reset [09-Apr-20 06:35 PM] rubicate#0000 What to do next reset weight heavily on my soul, I honestly don't know [09-Apr-20 06:36 PM] rain9441#0000 For us in IL it all depends on the MMs [09-Apr-20 06:36 PM] rubicate#0000 will depend on tech tree changes and planet alignments [09-Apr-20 06:36 PM] rain9441#0000 I think most players like us already have matrix solvers for optimal MM dumping materials [09-Apr-20 06:36 PM] rubicate#0000 I really really hope the devs make MM less of a force [09-Apr-20 06:36 PM] rain9441#0000 We all know the optimal path is to just hammer MMs [09-Apr-20 06:36 PM] mcganksta#0000 I do want to allign with like minded people [09-Apr-20 06:36 PM] rubicate#0000 player driven economy kinda loses it's shine if the strongest strategy is to hammer the MM [09-Apr-20 06:37 PM] rain9441#0000 Yeah, it does, and I have a story about how I chose not to hammer the MM and instead do the player driven economy. And because of that choice, the player who joined me on my right at the same day is making NV1 solo while I'm sitting on 8 bases making chump change on INF ๐Ÿคท [09-Apr-20 06:38 PM] esabab_00#0000 definitely need to remove all the MMs at some point in the current run and see how it flies [09-Apr-20 06:38 PM] rubicate#0000 rain, you forge your soul in the fires of the economy, rather than being a cold dead husk of a man [09-Apr-20 06:38 PM] rubicate#0000 I can respect that [09-Apr-20 06:39 PM] rain9441#0000 We won't talk about the dark ages of the BTA then... [09-Apr-20 06:39 PM] rubicate#0000 but as for the reset [09-Apr-20 06:39 PM] rubicate#0000 it's real tempting to go with DW [09-Apr-20 06:40 PM] caiolan#0000 There needs to be a spoiler season when new planets are teased out. [09-Apr-20 06:40 PM] rubicate#0000 if you can wait out the "price waves" the profit can be insane and it's easy enough to transport to another exchange in large quantities [09-Apr-20 06:40 PM] mcganksta#0000 I want a massive C empire.... [09-Apr-20 06:40 PM] rain9441#0000 I've a couple of plans [09-Apr-20 06:40 PM] rubicate#0000 but ultimately the best choice is simply "whatever the least other people are doing" [09-Apr-20 06:40 PM] rain9441#0000 We are potentially going to have 2 full time traders and use their starting resources for ... "special bonuses" [09-Apr-20 06:40 PM] caiolan#0000 So you're going to be a FX trader. [09-Apr-20 06:41 PM] esabab_00#0000 I'm hoping they make some adjustment to the magic H2O -> DW mass/volume. Hopefully the new universe will have bigger distance between at least one of the CXs and all the rest [09-Apr-20 06:41 PM] mcganksta#0000 Or, no base just ship [09-Apr-20 06:41 PM] rain9441#0000 If exploration isnt a thing, we will be recording the universe in a SS before we settle to see if we can find a T1 planet that isnt starting world that is "more lucrative" [09-Apr-20 06:41 PM] rubicate#0000 I kinda like that H2O is so difficult to cargo though [09-Apr-20 06:41 PM] rubicate#0000 the universe is just too darn small [09-Apr-20 06:41 PM] rubicate#0000 there is never any DW shortage because you can dump 8000 DW with two ships in two days to pretty much any planet in the game [09-Apr-20 06:42 PM] rain9441#0000 Cai - i think CX-trader you mean? [09-Apr-20 06:42 PM] rubicate#0000 while H2O due to it's bulkiness is very much a "local product" [09-Apr-20 06:42 PM] mcganksta#0000 And a base full of STO and charge less than a WAR [09-Apr-20 06:42 PM] esabab_00#0000 I mean that DW and H2O should have almost the same mass/volume...shouldn't be able to move so much more DW [09-Apr-20 06:42 PM] rain9441#0000 The idea there is to just buy different specialty products from each of the planets and sell them on other exchanges for profit while also being a "trade host" for incorp players who are distributed among those planets. [09-Apr-20 06:42 PM] rubicate#0000 I'm pretty sure that the exchanges will be much futher apart in the next reset though [09-Apr-20 06:42 PM] caiolan#0000 Nah, I meant FX when Rubicate said, "Whatever the least amount of players are doing." [09-Apr-20 06:42 PM] rubicate#0000 that will affect traders [09-Apr-20 06:43 PM] rain9441#0000 Probably [09-Apr-20 06:43 PM] rain9441#0000 Trader value is decided by MM buys/sells really [09-Apr-20 06:43 PM] rain9441#0000 if mm buys/sells are too tight, we wont have traders and will just buy from MM [09-Apr-20 06:43 PM] rain9441#0000 if distance is far enough apart, that *may* affect us, but the idea of the trader role was to make that FF/SF fuel usage more "distributed" [09-Apr-20 06:44 PM] rain9441#0000 In that one person in corp is doing all the hauling for everyone [09-Apr-20 06:44 PM] rubicate#0000 back when this universe was generated the only trading was between exchanges [09-Apr-20 06:44 PM] caiolan#0000 Also the plans to mitigate the power of penny warring will determine a lot about how player market makers will work. [09-Apr-20 06:44 PM] rubicate#0000 now trading happens with cargo contracts to planets as well [09-Apr-20 06:44 PM] rubicate#0000 I just dumped 2500 N on Proxion and changed my mind so I ended up selling it to the locals, which is also a legit type of trading [09-Apr-20 06:45 PM] nreif#0000 Yeah, I started doing that. [09-Apr-20 06:45 PM] rain9441#0000 With trading contracts, it may eb the case that people are shipping to/from CX's for cheap, then we wouldn't bother with a full time trader. [09-Apr-20 06:46 PM] rain9441#0000 Usually roles that are more extreme on the end of "not many needed" are overpopulated, so we'd focus on the other end of the spectrum where roles "are needed in super large numbers" and sit in that space. AKA MM dumpers ๐Ÿ™‚ [09-Apr-20 06:48 PM] nreif#0000 As I learned today, it makes absolutely no sense to use shippers on long voyages. I wish there was a way to tie one contract to another. [09-Apr-20 06:48 PM] rubicate#0000 in the universe before this one, ALO was really hard, there was only one tier 1 ALO planet and it was like 4 days away from any exchange. ALO is a lot easier this reset around, but I'm curious if any resources will be "accidentally" hard to get like that in the next universe [09-Apr-20 06:49 PM] nreif#0000 The good thing about MM duping is that when someone needs that commodity it is super cheap. [09-Apr-20 06:49 PM] nreif#0000 What commodities are currently MM dumping? [09-Apr-20 06:49 PM] rubicate#0000 that's true [09-Apr-20 06:49 PM] rubicate#0000 you can swoop in 1 cent above the MM [09-Apr-20 06:49 PM] nreif#0000 Yeah. [09-Apr-20 06:50 PM] rain9441#0000 I dont understand, what is MM duping? [09-Apr-20 06:50 PM] rain9441#0000 You mean buyin from MM sells? [09-Apr-20 06:50 PM] nreif#0000 When you sell in high quantities to the MM. [09-Apr-20 06:51 PM] rain9441#0000 Meh, when that happens typically there is absolutely no reason to build anything that *uses* that material, which is far worse. [09-Apr-20 06:51 PM] rubicate#0000 hmm [09-Apr-20 06:51 PM] rubicate#0000 I vote for increasing/reducing all MM prices by a factor of 2 :D [09-Apr-20 06:51 PM] rain9441#0000 when the universe was selling mountains of RCO per day, the richest players were farmers who never thought to build anything but RCO [09-Apr-20 06:52 PM] rain9441#0000 Those who bought RCOs were the plebs doing the labor of love [09-Apr-20 06:52 PM] nreif#0000 I agree. [09-Apr-20 06:53 PM] rain9441#0000 Remove the MMs, the strong corps will regulate the markets. {Reactions} ๐Ÿ‘ (4) gdp (2) [09-Apr-20 06:54 PM] rain9441#0000 The people who play now are **very different** than the people who started this reset. [09-Apr-20 06:54 PM] rain9441#0000 We are min maxers, power players, and well seasoned. {Reactions} ๐Ÿ˜ˆ (2) [09-Apr-20 06:54 PM] rain9441#0000 We have spreadsheets. We have mother *$*#%ing spreadsheets for days. [09-Apr-20 06:54 PM] rain9441#0000 open source github projects [09-Apr-20 06:54 PM] nreif#0000 What is a Min maxer? [09-Apr-20 06:54 PM] delcato_#0000 I been dumping he at mm on mon. It dribbles out at 120, but mm gobbles it up at 112 [09-Apr-20 06:55 PM] rain9441#0000 governers, galactic senates, and universal police {Reactions} ๐Ÿ™Œ (2) [09-Apr-20 06:55 PM] nreif#0000 True. [09-Apr-20 06:55 PM] rubicate#0000 the MMs also prevents true inflation or deflation from affecting the economy since there is an eternal baseline {Reactions} ๐Ÿ‘ [09-Apr-20 06:55 PM] rain9441#0000 we even have propaganda - errr i mean News! {Reactions} ๐Ÿ˜ˆ [09-Apr-20 06:55 PM] nreif#0000 Yeah. [09-Apr-20 06:55 PM] nreif#0000 At least it stops Stagflation. [09-Apr-20 06:59 PM] rain9441#0000 The only thing we don't have which we need is a money faucet, which is why i suggest a simple building... a CR - Casino Resort - which does nothing but generate liquid currency. [09-Apr-20 06:59 PM] rubicate#0000 lol [09-Apr-20 07:00 PM] rubicate#0000 I say just let inflation happen. We have tons of game mechanics that breaks the rules, like Water Reclaimers creating millions of bucks out of thin air. Everybody seems to think that's acceptable but the moment I suggest we just let inflation happen without intervention nobody seems to be onboard like it would be the death of PU. [09-Apr-20 07:01 PM] delcato_#0000 lot of games use the old slot machine, one free spin a day, pay for more [09-Apr-20 07:01 PM] nreif#0000 The real problem is stagflation. [09-Apr-20 07:02 PM] nreif#0000 The thing is it will hurt small players and communities which don't grow as fast. [09-Apr-20 07:04 PM] nreif#0000 It would become Venezuela. [09-Apr-20 07:04 PM] nreif#0000 Money would become worthless. [09-Apr-20 07:04 PM] mrwashingtoad#0000 and TP would be reused [09-Apr-20 07:05 PM] nreif#0000 Everything would be Bartering. [09-Apr-20 07:05 PM] mrwashingtoad#0000 and gas would be free [09-Apr-20 07:05 PM] nreif#0000 So would RAT. [09-Apr-20 07:05 PM] mrwashingtoad#0000 and they would have ham on their burgers... [09-Apr-20 07:05 PM] rubicate#0000 hmm, in my mind the potential problem you are exploring here is legit, but likewise, veteran players can just create WR farms that gives them millions of ICA and NCC every day, and they can just buy every basic commodity and prefab in the millions and screw over new players that way [09-Apr-20 07:05 PM] nreif#0000 PR- Poop Recycler. [09-Apr-20 07:05 PM] rubicate#0000 the game already has glaring "holes" in it's economic system like that [09-Apr-20 07:06 PM] mrwashingtoad#0000 and the only thing worth drinking is coca-cola brand orange soda called naranja [09-Apr-20 07:06 PM] rubicate#0000 but this one particular hole, inflation, people are too afraid to unseal [09-Apr-20 07:06 PM] nreif#0000 But the WR problem happens because they are big. [09-Apr-20 07:06 PM] nreif#0000 That is inevitable. [09-Apr-20 07:07 PM] mrwashingtoad#0000 and the only thing worth eating is rotisserie chicken and fried plantains [09-Apr-20 07:07 PM] rubicate#0000 MrWashingToad I'm not sure waht you are talking about but I'm scared [09-Apr-20 07:07 PM] esabab_00#0000 Don't blame NLT we have not made any high level electronics in over 6 weeks [09-Apr-20 07:07 PM] rubicate#0000 "I-I can quit anytime!" [09-Apr-20 07:07 PM] mrwashingtoad#0000 _has been to Venezuela_ [09-Apr-20 07:07 PM] nreif#0000 Bezos could buy all the TP in the world and resell it for a 200% profit. [09-Apr-20 07:08 PM] mrwashingtoad#0000 not like 'tourist capital section' - but deep in-country [09-Apr-20 07:08 PM] mrwashingtoad#0000 8 hours on that little 2 lane road w/ random speed bumps for no reason whatsoever [09-Apr-20 07:09 PM] nreif#0000 *country he resides is impacted by Venezuela.* [09-Apr-20 07:10 PM] mrwashingtoad#0000 well.. then you'd get a laugh at [09-Apr-20 07:10 PM] esabab_00#0000 A common misconception about the super wealthy like Bezos is that they can actually access all or even a significant portion of their listed worth at any given moment. Most of it is tied up in Amazon stock which if sold would create big problems for Bezos unless he was just getting out of the game [09-Apr-20 07:11 PM] mrwashingtoad#0000 that time VZ decided to harass an ice-rated cruise ship and sank their own coast guard patrol vessel in international waters [09-Apr-20 07:11 PM] mrwashingtoad#0000 omg that was just a few days ago too [09-Apr-20 07:11 PM] mrwashingtoad#0000 feels like years [09-Apr-20 07:11 PM] mrwashingtoad#0000 2020 - worst leap year ever [09-Apr-20 07:12 PM] mrwashingtoad#0000 29 days in Feb, 40 days in March, and like 5 years of April -_- [09-Apr-20 07:12 PM] rubicate#0000 lol [09-Apr-20 07:12 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697962219861835846/EVHkhliU0AAYiXT.png?ex=6814b6b8&is=68136538&hm=56176ce9cb87e1267b19a8467eefcb3946fea5ed44db7c8bc82950cdee49fdeb& [09-Apr-20 07:12 PM] nreif#0000 @esabab_00 He has access to a bunch of super cheap credit. [09-Apr-20 07:12 PM] mrwashingtoad#0000 dunno who let her stream that ^^ but... ffs close the dang box [09-Apr-20 07:13 PM] rubicate#0000 loot boxes have been trouble for a long long time [09-Apr-20 07:13 PM] mrwashingtoad#0000 _looks about_ [09-Apr-20 07:13 PM] mrwashingtoad#0000 #BlameEA [09-Apr-20 07:14 PM] mrwashingtoad#0000 was prolly them making an denarii off Pandora [09-Apr-20 07:17 PM] rubicate#0000 Prom's water market is way too slow to recover [09-Apr-20 07:17 PM] nreif#0000 How much is H20 there? [09-Apr-20 07:17 PM] nreif#0000 DW in Montem is cheaper than making it. [09-Apr-20 07:18 PM] rubicate#0000 H2O was down at 17 ICA so I bought it all up to 25 ICA, but it's still at 25 ICA several days later [09-Apr-20 07:18 PM] rubicate#0000 I have a bunch of HYFs on Prom and I'd rather buy water in bulk when it's cheaper [09-Apr-20 07:18 PM] rubicate#0000 but at this rate I'll be forced to buy at this new higher price [09-Apr-20 07:20 PM] esabab_00#0000 more bases on Promitor than ever: http://prun.basedesigner.com/exchanges [09-Apr-20 07:20 PM] rubicate#0000 interesting [09-Apr-20 07:20 PM] rubicate#0000 352 plots left [09-Apr-20 07:20 PM] rubicate#0000 although I don't think we will run out unless there is another PCGamer level incident {Reactions} ๐Ÿ˜† [09-Apr-20 07:21 PM] caiolan#0000 There does seem to be a steady flow coming in now, though, but that's purely anecdotal. [09-Apr-20 07:22 PM] rubicate#0000 yeah but it's not just about new players [09-Apr-20 07:22 PM] rubicate#0000 you also have to keep them active [09-Apr-20 07:22 PM] rubicate#0000 the number of plots on Prom is so high that I don't think it will manage to keep that many active players at once [09-Apr-20 07:22 PM] rubicate#0000 so there will always be some available plots [09-Apr-20 07:24 PM] caiolan#0000 Right. Which is why I'm skeptical to make judgments based on those observations. [09-Apr-20 07:26 PM] esabab_00#0000 I don't have time to track all of the other planets. Catfiz did a big data entry once to get some baseline data for things in Promitor space [09-Apr-20 07:27 PM] esabab_00#0000 if you log into the site you can go to the planet section under data visualization and create whatever groups of planets you want to track {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/697965835444289646/unknown.png?ex=6814ba16&is=68136896&hm=52cdd87f84641f699fa40f2e04b697517e4452407229cf594622fff94d61809d& [09-Apr-20 07:35 PM] rubicate#0000 hi Esabab I'd like to GDPR my base data thank you [09-Apr-20 07:36 PM] nreif#0000 What is the biggest non-cx planet? [09-Apr-20 07:36 PM] rubicate#0000 Etherwind or Boucher maybe? [09-Apr-20 07:36 PM] rubicate#0000 oh no it's gotta be one of the starter planets like vallis [09-Apr-20 07:37 PM] esabab_00#0000 I'll move my hosting to russia and you can email Putin about your data [09-Apr-20 07:38 PM] rubicate#0000 in soviet russia, data results in you being deleted [09-Apr-20 07:39 PM] nreif#0000 https://tenor.com/view/putin-danse-gif-5512101 {Embed} https://tenor.com/view/putin-danse-gif-5512101 https://images-ext-1.discordapp.net/external/Iat6_l5_8TAvUHnIEICcUx2K-2d0q4lf0OXY4RKa7G8/https/media.tenor.co/images/fce36a311136289774cd01bbb3c48aea/raw [09-Apr-20 07:39 PM] nreif#0000 @esabab_00 Do you know? [09-Apr-20 07:39 PM] esabab_00#0000 if you want to have fun register a domain name with the word "bank" in it and wait to see if you get hammered by computers from Russia or China first [09-Apr-20 07:40 PM] nreif#0000 Can you sort the planets by base numbers? [09-Apr-20 07:41 PM] esabab_00#0000 you can get the data here: http://prun.basedesigner.com/api/v1/plots [09-Apr-20 07:41 PM] esabab_00#0000 but you have to do your own sorting and all [09-Apr-20 07:42 PM] esabab_00#0000 unless you are used to working with JSON the easiest way to do it is to pull the data into a google sheet using: https://github.com/bradjasper/ImportJSON {Embed} https://github.com/bradjasper/ImportJSON bradjasper/ImportJSON Import JSON into Google Sheets, this library adds various ImportJSON functions to your spreadsheet - bradjasper/ImportJSON https://images-ext-1.discordapp.net/external/UGZG4A8Gk0zJhHMOJ1mHDeQ21aN6EKa2uJNyTv035Qs/%3Fs%3D400%26v%3D4/https/avatars1.githubusercontent.com/u/28421 [09-Apr-20 07:42 PM] esabab_00#0000 then you can sort and filter with the columns [09-Apr-20 09:09 PM] thegravycompanygc#0000 Late to the conversation - but my pet reset theory is all CXs are stations (maybe not even in orbit of a viable planet). But all players get a WAR at the nearest CX. So hauling can kick in right away. Do you burn your precious first tank of fuel or save it for when you need it and burn cash for shipping [09-Apr-20 09:10 PM] thegravycompanygc#0000 Part 2 of my theory is that we can pick ship types. One type being just a system sailer and another being interstellar. (This would really depend on how ship building pans out this round) [09-Apr-20 09:11 PM] thegravycompanygc#0000 Thus a hauler startup might get the interstellar ship but no base stuff while others get system sailer [09-Apr-20 10:30 PM] originalskullbearer#0000 ๐Ÿค” [09-Apr-20 10:30 PM] originalskullbearer#0000 ๐Ÿ‘ ๐Ÿ˜€ [09-Apr-20 10:39 PM] ada.catlace#0000 @rubicate I remember finding water world in the GD survey database and deciding that if I wasn't going to settle it, someone needed to [09-Apr-20 10:41 PM] ada.catlace#0000 in the next reset, I plan to make prefabs [09-Apr-20 10:43 PM] ada.catlace#0000 Just get high on my own supply until I max out my colony. That's how most of the people richer than me got that way, and it looks way easier than trading. [09-Apr-20 10:44 PM] originalskullbearer#0000 Oh I love making prefabs [09-Apr-20 10:45 PM] originalskullbearer#0000 I don't necessarily make more profit per day than other types of bases, but my self expansion costs are much lower so my ROI is shorter [09-Apr-20 10:45 PM] originalskullbearer#0000 This allows me to pivot quickly and on little more than input stockpiles [09-Apr-20 10:45 PM] originalskullbearer#0000 So sometimes I do a half or full base pivot within 4-5 days without having to sell or buy anything [09-Apr-20 10:46 PM] originalskullbearer#0000 Let's me adapt [09-Apr-20 11:08 PM] thegravycompanygc#0000 I very fondly recall building my second PP1 with only prefabs that I made, so glorious (and cheap!) [09-Apr-20 11:15 PM] rain9441#0000 I remember making bfabs when i was string out and having a lot of trouble with cash flow because of how much FE i had to buy to keep the Bfabs running and then it took days to sell the Bfabs. [09-Apr-20 11:15 PM] rain9441#0000 Also there was a very depressing massive black hole of an economic spiral in progress on montem due to the RCO and AG MM's on prom [09-Apr-20 11:16 PM] originalskullbearer#0000 Hmmm yes [09-Apr-20 11:17 PM] originalskullbearer#0000 If not for your AL heroics Prom could do the same since we can make BBH, BSE, BDE, and BTA cheaper [09-Apr-20 11:17 PM] rain9441#0000 In retrospect now I have much better tools to analyze cash flow value and I can pretty easily identify which product on any given day is the most profitable. {Reactions} ๐Ÿ‘ (2) [09-Apr-20 11:18 PM] rain9441#0000 Oh this was before AL was a thing [09-Apr-20 11:18 PM] rain9441#0000 I could see my self deconstructing and reconstructing buildings every day to avoid degradation in order to pivot daily for maximum growth in the next reset [09-Apr-20 11:18 PM] originalskullbearer#0000 Yes I'm saying could have happened again very soon [10-Apr-20 12:03 AM] prdgi#0000 > My thumbs are like lightening @originalskullbearer heh [10-Apr-20 12:24 AM] originalskullbearer#0000 Lightning [10-Apr-20 12:25 AM] originalskullbearer#0000 Lol [10-Apr-20 12:25 AM] originalskullbearer#0000 Thumbs and autocorrect are no match to typed [10-Apr-20 02:15 AM] sintheras#0000 Ouch [10-Apr-20 02:15 AM] sintheras#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/698068559536062544/liquidation.jpg?ex=681519c2&is=6813c842&hm=824aa55b4066ae218b966c19ffa5062f9250e8dc96ef2ad0e2d7f2eab39d68bf& {Reactions} ๐Ÿฉน (6) [10-Apr-20 02:33 AM] jikim21#0000 ooof [10-Apr-20 04:33 AM] prdgi#0000 > Thumbs and autocorrect are no match to typed @originalskullbearer i didn't even notice the typo tbh. Just giggling at the joke "not what your missus says". Didn't want to be too overt, we are supposed to be semi-functional adults at least. [10-Apr-20 07:34 AM] nreif#0000 There could be a mechanism to pay back the provisioner when the other party coliq, instead of putting all the money in the space void repay his contracts. [10-Apr-20 07:36 AM] nreif#0000 Can anybody do a loan? [10-Apr-20 08:06 AM] mcganksta#0000 Did someone take your stuff [10-Apr-20 09:01 AM] jikim21#0000 what is up with BEA prices on promitor, [10-Apr-20 09:02 AM] nreif#0000 What? [10-Apr-20 09:02 AM] jikim21#0000 jumped from 200 selling to like 150 and 140 and back up again and down in the space of like two or three days [10-Apr-20 09:03 AM] nreif#0000 WOW! [10-Apr-20 09:03 AM] catfiz#0000 That's because no one is selling it [10-Apr-20 09:03 AM] catfiz#0000 Only 3 people currently [10-Apr-20 09:03 AM] jikim21#0000 yeah was loving it at 200 then it dropped and i was mad someone dropped it to like 150 or 140 [10-Apr-20 09:03 AM] mcganksta#0000 i use it to help me play the butt flute for al lmy workers [10-Apr-20 09:03 AM] jikim21#0000 hahahaha [10-Apr-20 09:04 AM] catfiz#0000 Things without many suppliers tend to jump around [10-Apr-20 09:05 AM] jikim21#0000 grrrr [10-Apr-20 09:05 AM] jikim21#0000 just wanted to sell at 200 managed to get a good profit off it though [10-Apr-20 09:06 AM] mcganksta#0000 just to be clear, CM and HABs do not deteriorate correct? [10-Apr-20 09:07 AM] mcganksta#0000 sweet, I am gonna drop all the living qtrs down first then, and save up A billion dollars.....so I can afford the MHL [10-Apr-20 09:08 AM] mcganksta#0000 https://tenor.com/view/austinpowers-drevil-mike-myers-evil-laugh-ohhh-gif-5624378 {Embed} https://tenor.com/view/austinpowers-drevil-mike-myers-evil-laugh-ohhh-gif-5624378 https://images-ext-1.discordapp.net/external/3ZC0Q7EKxkH_NQ8CMYoNdO2ZwoVDHkvlusr1WiZtEwA/https/media.tenor.co/images/2f48917b2d2e85bed7ee5fd552f4c8c4/raw [10-Apr-20 09:20 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/10-decent-friday/ {Embed} https://prosperousturnip.com/post/3020/04/10-decent-friday/ The Prosperous Turnip Offices are Closed for Decent Friday Nothing of interest has happened today, anyways. We are hiring1. Hereโ€™s a picture of the Universe. We pay in exposure. โ†ฉ๏ธŽ https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [10-Apr-20 09:34 AM] mcganksta#0000 Lolz [10-Apr-20 10:14 AM] letsgo2u#0000 With summer around the corner, a mobile app would really help when out in the schrebergarten ๐Ÿคฃ growing BEA for real [10-Apr-20 10:17 AM] thegravycompanygc#0000 Not even a mobile app, just a mobile friendly site would do wonders [10-Apr-20 10:17 AM] letsgo2u#0000 Actually, iam going to grow different types of tomatoe, cucumber and potato, as well as carrots, salad, yacon and pumpkin [10-Apr-20 11:58 AM] originalskullbearer#0000 I need to source some yacon [10-Apr-20 11:58 AM] originalskullbearer#0000 I've planted the first of 3-4 rounds of 4 kinds of pumpkins [10-Apr-20 11:59 AM] originalskullbearer#0000 Tomatoes are already going [10-Apr-20 11:59 AM] originalskullbearer#0000 too late for potato but I could do sweet potato [10-Apr-20 12:07 PM] molp#0000 Wow, not only a lot of software engineers playing PrUn, but also a lot of gardeners ๐Ÿ™‚ I like that! ๐Ÿก [10-Apr-20 12:08 PM] esabab_00#0000 When does the PrUn branded hydroponics supply store open? {Reactions} ๐Ÿ˜„ (2) [10-Apr-20 12:27 PM] originalskullbearer#0000 Permaculturalist [10-Apr-20 12:27 PM] originalskullbearer#0000 Gardening doesn't do it justice [10-Apr-20 12:27 PM] originalskullbearer#0000 Gardening is a hobby and Permaculture is a design system.... didn't you read my job application? [10-Apr-20 12:28 PM] originalskullbearer#0000 ๐Ÿ˜ [10-Apr-20 12:29 PM] originalskullbearer#0000 Like... like @ludokultur is a Permaculturalist and he just calls it something different.... [10-Apr-20 12:30 PM] originalskullbearer#0000 Y'all need an unhealthy insatiable curiosity like me, it's like Alice never stopped falling down the rabbit hole [10-Apr-20 12:33 PM] originalskullbearer#0000 How odd.... when I type in or edit my message it shows Counterpoint but after posting it shows his base account Nachtfischer..... [10-Apr-20 12:33 PM] originalskullbearer#0000 Last Discord update messed up nicknames? [10-Apr-20 12:33 PM] esabab_00#0000 shows as counterpoint to me [10-Apr-20 12:41 PM] originalskullbearer#0000 huh, after reloading it shows correctly now [10-Apr-20 12:42 PM] originalskullbearer#0000 ๐Ÿคจ [10-Apr-20 01:38 PM] molp#0000 @originalskullbearer I agree, just thinking that the term permaculture is a bit muddy and overused. Maybe we find a place and time to discuss that properly :) [10-Apr-20 01:43 PM] originalskullbearer#0000 ๐Ÿ‘ [10-Apr-20 02:27 PM] slomes#0000 I see "Nachtfischer" [10-Apr-20 03:15 PM] prdgi#0000 > Y'all need an unhealthy insatiable curiosity like me, it's like Alice never stopped falling down the rabbit hole @originalskullbearer ADHD means everything is an insatiable curiosity, whilst also being boring. [10-Apr-20 06:30 PM] nreif#0000 Oh the joy! Just maxed out my first base. Prom here I come! [10-Apr-20 06:31 PM] nreif#0000 What should I do in Prom? [10-Apr-20 06:32 PM] nreif#0000 Agriculture? [10-Apr-20 06:32 PM] nreif#0000 Food processing? [10-Apr-20 06:32 PM] nreif#0000 Both? [10-Apr-20 06:33 PM] catfiz#0000 I suggest AG, the 23% boost is nice [10-Apr-20 06:33 PM] nreif#0000 Yeah. [11-Apr-20 03:59 AM] sooibot#0000 @nreif No. Search your inner contrarian and figure out which way all the fish AIN'T swimming. [11-Apr-20 06:09 AM] prdgi#0000 @originalskullbearer I'm going to purchase 94 LSE on Prom when I wake up in around 8-9 hours. [11-Apr-20 07:35 AM] slomes#0000 @sooibot ...katoa? [11-Apr-20 07:47 AM] sooibot#0000 @slomes ๐Ÿ˜› [11-Apr-20 10:21 AM] originalskullbearer#0000 Have fun with that @prdgi , I ain't gonna be selling you any ๐Ÿ˜’ ๐Ÿ˜ญ [11-Apr-20 10:21 AM] catfiz#0000 *grabs some popcorn* [11-Apr-20 10:21 AM] originalskullbearer#0000 It's good though, market is too saturated [11-Apr-20 10:22 AM] originalskullbearer#0000 Seriously autocorrect? I'm pretty sure daturated is not more of a word than saturated [11-Apr-20 10:22 AM] catfiz#0000 It is of it's something you commonly misspell :P [11-Apr-20 10:23 AM] originalskullbearer#0000 Now that I don't run PP2 on Prom my reaction speed is slower, but my output is so much more [11-Apr-20 10:24 AM] originalskullbearer#0000 Heat ye, hear ye Promitorians thougj [11-Apr-20 10:24 AM] originalskullbearer#0000 Rubicate and I are pumping ALO into the Prom region and I am pumping AL in very soon [11-Apr-20 10:25 AM] originalskullbearer#0000 Expect AL prices at or below 550/ea with adequate supply [11-Apr-20 10:25 AM] originalskullbearer#0000 PP2 enterprises are now sustainable via CX [11-Apr-20 10:25 AM] originalskullbearer#0000 ๐Ÿ‘ [11-Apr-20 10:56 AM] mcganksta#0000 How much neon for an AEF [11-Apr-20 10:57 AM] catfiz#0000 1 [11-Apr-20 11:01 AM] mcganksta#0000 Cool, I made enuff to double my COL [11-Apr-20 11:02 AM] catfiz#0000 Wait, did you mean cost or recipe? [11-Apr-20 11:02 AM] originalskullbearer#0000 He used the unit neon [11-Apr-20 11:02 AM] mcganksta#0000 How many used to produce [11-Apr-20 11:03 AM] catfiz#0000 Okay, good then [11-Apr-20 11:03 AM] mcganksta#0000 I have a few COL pulling Neon right now [11-Apr-20 11:03 AM] catfiz#0000 Hmm, maybe I should buy some [11-Apr-20 11:03 AM] originalskullbearer#0000 Ganksta, GOT will buy it all [11-Apr-20 11:03 AM] mcganksta#0000 So, I have enuff neon, to send to my guy, to make the AEF [11-Apr-20 11:03 AM] originalskullbearer#0000 For now [11-Apr-20 11:04 AM] mcganksta#0000 I have like 20..mright now [11-Apr-20 11:04 AM] catfiz#0000 I'll beat skulls price by 1 [11-Apr-20 11:04 AM] mcganksta#0000 But let me get the COLs built and we can talk [11-Apr-20 11:05 AM] originalskullbearer#0000 Ok [11-Apr-20 04:00 PM] jmac_420#0000 why is FF cheaper on montem than it is on katoa [11-Apr-20 04:01 PM] kovus#0000 Because katoa's market is more expensive in general? [11-Apr-20 04:02 PM] jmac_420#0000 isn't katoa supposed to be the fuel tank planet [11-Apr-20 04:05 PM] prdgi#0000 I've still got a little FF coming out of Fo-412c in prom space. It never makes its way to katoa. I'll be refurbing my ref's as soon as I can get enough INF to refurb my he3 planet [11-Apr-20 04:20 PM] nreif#0000 I thought Katoa was only for SF. [11-Apr-20 04:20 PM] nreif#0000 Katoa is suuuuuuper expensive. [11-Apr-20 04:20 PM] nreif#0000 It is a paradise to sell things there. [11-Apr-20 04:21 PM] catfiz#0000 Though the currency can only be used to buy more "suuuuuuper expensive" stuff :P [11-Apr-20 04:22 PM] nreif#0000 You can by SF. [11-Apr-20 04:22 PM] nreif#0000 I use SF as Katoa currency, not CIS. [11-Apr-20 04:22 PM] nreif#0000 All my CIS is in SF. [11-Apr-20 04:23 PM] nreif#0000 The place with the most expensive FF is Katoa now. [11-Apr-20 04:24 PM] nreif#0000 It is at 1 cent less than MM. [11-Apr-20 04:28 PM] catfiz#0000 Meh, most of the other ones are in a similar situation [11-Apr-20 04:28 PM] catfiz#0000 *blames Frost* [11-Apr-20 04:28 PM] nreif#0000 One player left and then [11-Apr-20 04:29 PM] nreif#0000 https://tenor.com/view/hell-yeah-destruction-chaos-gif-8718346 {Embed} https://tenor.com/view/hell-yeah-destruction-chaos-gif-8718346 https://images-ext-1.discordapp.net/external/vQVua5aJTFxfSvp6Sqg1_VYPEyX_6WhABsagLZiIz20/https/media.tenor.co/images/354ae1c973d37ee1848bb6badd88d683/tenor.png [11-Apr-20 04:29 PM] catfiz#0000 I'm sure he's out there somewhere watching the ~~world~~ universe burn to the ground. [11-Apr-20 06:56 PM] caiolan#0000 Did I miss the memo about experts/cogc now being multiplicative with worker satisfaction rather than additive? [11-Apr-20 07:07 PM] originalskullbearer#0000 If you did then I missed it too [11-Apr-20 07:09 PM] caiolan#0000 For reference. Since PP2 is 25/25 pioneers/settlers that means average satisfaction is 85%. If the bonus were additive the total would be 115%, however, it's only 110%. However, .85*1.3 *is* 110%. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/698686180073537596/prunworkermath.PNG?ex=6814b5f6&is=68136476&hm=da4d473d11619ed95d065ff051a67e30bbad9b00be1251ea10ce3c3280fb94c4& [11-Apr-20 07:15 PM] nreif#0000 Interesting. [11-Apr-20 07:20 PM] originalskullbearer#0000 Secret change? [11-Apr-20 07:21 PM] caiolan#0000 Maybe, but I just wanted to make sure this wasn't something I should have known but missed. [11-Apr-20 07:22 PM] caiolan#0000 Wait. [11-Apr-20 07:23 PM] caiolan#0000 A FRM, where it is additive. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/698689614415659038/prunworkermath02.PNG?ex=6814b929&is=681367a9&hm=2b3062b437eff1b96ca28454d828bb3a056b3de90010aa07b99fbd63ecb6958c& [11-Apr-20 07:24 PM] caiolan#0000 I don't think this is a stealth change, but rather I'm suspecting it's a weird interaction. Because right now I'm running pioneers slightly over my habitation limit in the first one, but my FRM on Prom has enough habitation. [11-Apr-20 07:42 PM] rain9441#0000 PP2s are 50% settlers and 50% pioneers [11-Apr-20 07:42 PM] rain9441#0000 The COGC is pioneers [11-Apr-20 07:42 PM] rain9441#0000 So it only applies +5% [11-Apr-20 07:42 PM] rain9441#0000 (87+83)/2 + 20 + 5 = 110 [11-Apr-20 07:42 PM] rain9441#0000 (somehow) [11-Apr-20 07:42 PM] caiolan#0000 Yup, you're right. [11-Apr-20 07:42 PM] originalskullbearer#0000 Ah yes [11-Apr-20 07:42 PM] caiolan#0000 I can't believe I messed that up. [11-Apr-20 07:42 PM] rain9441#0000 Yeah it's not intuitve [11-Apr-20 07:43 PM] rain9441#0000 The CoGC program bonus is not completely accurate there, but it isnt wrong either [11-Apr-20 07:43 PM] caiolan#0000 I *knew* better, too, it's just weird the multiplication came out on a different calculation that I ran first. [12-Apr-20 03:31 AM] 777ishardcore#0000 @molp Given the announcement of Populous, you should prolly update https://prosperousuniverse.com/about/#roadmap {Embed} https://prosperousuniverse.com/about/ About | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessibl... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg {Reactions} ๐Ÿ‘ [12-Apr-20 06:40 AM] prdgi#0000 @esabab_00 I just constructed LM on CR-901a, and LM, WAR on CR-901b [12-Apr-20 07:01 AM] prdgi#0000 @ludokultur Could we get extra highlighting/links in in-game chat? Something to link a BFR would be very nice. Maybe stuff in [ ] like {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/698865477325291550/unknown.png?ex=6814b432&is=681362b2&hm=d78f3368ea8f9e8370709cfaf3a7ed4d3547c827682c34d6f0a934735ae2a74f& [12-Apr-20 09:17 AM] ludokultur#0000 Consider it on the list ;D [12-Apr-20 10:01 AM] rain9441#0000 The old "Phase 2" list as I call it [12-Apr-20 10:35 AM] esabab_00#0000 @prdgi I added them...moved you up to company rank #10! {Reactions} prun [12-Apr-20 11:36 AM] franss22#0000 aaaaaaahhhhhhhhhhhh [12-Apr-20 11:36 AM] franss22#0000 C# Aurora is out! [12-Apr-20 01:00 PM] rain9441#0000 That game... I told myself i should play it a long time ago and just could not... [12-Apr-20 01:58 PM] thegravycompanygc#0000 I have starbase orion on an iPad when ever I crave 4x fun (little more user friendly, and all space games should be played on a touch screen) [12-Apr-20 01:58 PM] thegravycompanygc#0000 See FTL [12-Apr-20 03:12 PM] prdgi#0000 @franss22 nice, thanks for the heads up [12-Apr-20 06:24 PM] rain9441#0000 Montem 90d graph (3d intervals) - shows that despite dropping in price by 20%, the volume over the past 6 days is at higher than it's ever been, indicating a huge increase in AL trade in the past 10 days. ๐Ÿ˜„ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/699037191778730044/unknown.png?ex=6814ab5e&is=681359de&hm=c643c9a1736aeeb8054a04c9a7080295feaeda7eeb7295aa9712c60db1cab097& [12-Apr-20 06:44 PM] nreif#0000 That is great, people have accepted the new price. [12-Apr-20 08:53 PM] originalskullbearer#0000 Awesome! [12-Apr-20 08:54 PM] originalskullbearer#0000 Hoping to accomplish this on Prom too [12-Apr-20 09:25 PM] prdgi#0000 What is your target alo price? [12-Apr-20 09:27 PM] rain9441#0000 Prom well suited to make RAT/COF right now, i converted my prom base to 5x FRM and 5x HYF making GRN and CAF. [12-Apr-20 10:22 PM] originalskullbearer#0000 Right now I'm happily clearing at 65/ea on 911i [12-Apr-20 10:23 PM] originalskullbearer#0000 88/ea at CX [12-Apr-20 11:13 PM] ic34457#0000 Hi guys! New player here! (less than 1 month old) [12-Apr-20 11:13 PM] ic34457#0000 I have been making slow progress and wanted to check if I have the wrong goals. [12-Apr-20 11:14 PM] ic34457#0000 I have a 2 farmstead, 1 incinerator, 1 rig + 10k cis in cash. [12-Apr-20 11:15 PM] ic34457#0000 Is this ok for this time frame? [12-Apr-20 11:16 PM] esabab_00#0000 Seems like you're on the right track. If you pick up some hauling jobs you can up your income and speed up your growth [12-Apr-20 11:20 PM] catfiz#0000 If we're being honest, you probably started on the wrong planet. Everything still works, but you'll probably be just a bit slower than your prom counterparts. [12-Apr-20 11:20 PM] rain9441#0000 yeah your building count seems low for being a few weeks in, starting on promitor would accelerate you quite a bit [12-Apr-20 11:21 PM] catfiz#0000 Yeah, isn't that pretty much just the starter buildings? [12-Apr-20 11:22 PM] rain9441#0000 thats the carbon farmer start with an additional bonus rig [12-Apr-20 11:22 PM] rain9441#0000 which is 16 BSEs which is no joke [12-Apr-20 11:22 PM] catfiz#0000 Ah, true [12-Apr-20 11:23 PM] catfiz#0000 But it's on Kat, so probably not as useful as others [12-Apr-20 11:27 PM] ic34457#0000 > Seems like you're on the right track. If you pick up some hauling jobs you can up your income and speed up your growth @esabab_00 Ah, makes sense. I did not know that you could do hauling jobs. Thanks! [12-Apr-20 11:28 PM] catfiz#0000 Yeah, highly suggest hauling jobs, that can get you 10k-20k a day if you find the right ones. [12-Apr-20 11:29 PM] rain9441#0000 what are the odds that someone here has med they can sell on prom [12-Apr-20 11:29 PM] rain9441#0000 There was a ton of them here yesterday, but someone bought the entire market out for some reaosn [12-Apr-20 11:29 PM] catfiz#0000 How many do you need? [12-Apr-20 11:30 PM] rain9441#0000 37 would be nice [12-Apr-20 11:30 PM] catfiz#0000 That's very specific [12-Apr-20 11:30 PM] rain9441#0000 My OCD itch gets rather compelling when my HMS and MED aren't equal quantities [12-Apr-20 11:33 PM] catfiz#0000 Put up a buy order and I'll fill it, max is 100 just in case you wanted to buy an extra 63 HMS :P [12-Apr-20 11:33 PM] rain9441#0000 juicy buy order up [12-Apr-20 11:35 PM] rain9441#0000 tyvm [12-Apr-20 11:35 PM] catfiz#0000 *clears the market* [12-Apr-20 11:35 PM] catfiz#0000 Sure, anytime [13-Apr-20 02:48 AM] kingpenguin560#0000 Hey all! New to the game so wanted to come in and say hi [13-Apr-20 02:48 AM] kingpenguin560#0000 so - Hi! ๐Ÿ™‚ [13-Apr-20 02:48 AM] irem_isle#0000 hi and welcome ๐Ÿ™‚ [13-Apr-20 02:49 AM] kingpenguin560#0000 thanks ๐Ÿ˜„ [13-Apr-20 02:55 AM] kingpenguin560#0000 wanted a browser game I could casually drop in 5 - 10 mins a day into, slightly concerned I've stumbled into something else as this could be a real time sink ๐Ÿ˜… [13-Apr-20 03:06 AM] irem_isle#0000 I put a lot of time into it when I started out, but I've been kinda hibernating for the last month or so, it's quite nice since it can be played either way [13-Apr-20 03:06 AM] irem_isle#0000 it does suck you in though.... ๐Ÿ˜ [13-Apr-20 04:14 AM] prdgi#0000 It's the game that you will play for 5-10 minutes twice a day, chat for a hour or two, and spend the remainder thinking about it. [13-Apr-20 07:46 AM] mcganksta#0000 Or in Discord [13-Apr-20 07:58 AM] prdgi#0000 yeah, its all discord now [13-Apr-20 07:58 AM] prdgi#0000 Just realised I passed 5k pushups for the year a week ago [13-Apr-20 08:02 AM] prdgi#0000 If I follow the schedule I'll complete 68,900 push-ups this year. I'm hoping to hit 70k though. ``` 15 weeks into my push-up challenge. Finally passed 5k push-ups! Weeks completed: 13/15 (catching up on weeks 11, 12) Push-ups completed: 5,460 Push-ups remaining for 2020: 63,440 Catch-up push-ups remaining: - Week 11: 140 - Week 12: 400 Push-ups for week 16: 800 Daily push-ups for this week: 115 Starting with 50 push-ups for the first week of the year, I'm increasing each subsequent week's target by 50. ``` [13-Apr-20 08:14 AM] rubicate#0000 You really should put your expert bonus towards pushups, you should have 2 experts by now [13-Apr-20 08:18 AM] sharlindra#0000 ewww, excercise [13-Apr-20 08:20 AM] prdgi#0000 @rubicate good point about the experts. I could get 6% more done each day. [13-Apr-20 08:37 AM] mcganksta#0000 I used to do some thing similar, but I did it by the minute... minute 1, 1 PU, then rest, min 2 2 PU, then rest....until you can not complete the number of PU in that min...my best was 17 [13-Apr-20 08:37 AM] prdgi#0000 o.O might try that. [13-Apr-20 08:38 AM] prdgi#0000 What is the rest time? [13-Apr-20 08:40 AM] prdgi#0000 Its late, so I'm going to skip ahead and start at 10 [13-Apr-20 08:44 AM] prdgi#0000 oh, this burns [13-Apr-20 08:46 AM] prdgi#0000 10-14, doing the set, then resting the remainder of the minute. [13-Apr-20 08:47 AM] prdgi#0000 I'm going to keep testing on that one until I beat your score @mcganksta [13-Apr-20 08:53 AM] mcganksta#0000 You rest for the remainder of the minute you have left from the set [13-Apr-20 08:53 AM] mcganksta#0000 So first set approximately 58 seconds, then shorter and shorter [13-Apr-20 08:54 AM] mcganksta#0000 @prdgi I call it the infinite push up ladder {Reactions} prun [13-Apr-20 08:56 AM] nreif#0000 Yeah, I do a weird fitness challenge 2 times per week. [13-Apr-20 08:56 AM] nreif#0000 During quarantine. [13-Apr-20 09:20 AM] sharlindra#0000 guys, stop this, this is a discord channel about a *computer game*, reading this might cause some people mental damage! :D {Reactions} hrpgThis (2) [13-Apr-20 09:28 AM] sharlindra#0000 ikr? even thinking about this makes me unwell [13-Apr-20 10:38 AM] thegravycompanygc#0000 Randomly, how many screens do people have set up? I'm at 24 and actually do use most of them. [13-Apr-20 10:39 AM] catfiz#0000 1 [13-Apr-20 10:40 AM] thegravycompanygc#0000 Just a lot of buffers then? Or one hell of a big screen? [13-Apr-20 10:40 AM] catfiz#0000 Both I guess [13-Apr-20 11:03 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/13-plowing-improvements/ {Embed} https://prosperousturnip.com/post/3020/04/13-plowing-improvements/ Montem, Katoa could solve agriculture woes via plowing fields According to an article in Promitorโ€™s Agriculture Daily, NCE and CI faction planets could benefit from higher crop yields if plowing could be implemented across all planets. The authors suggest that Promitor, Etherwind, and Boucher each have highly successful agricultural sect... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ‘Ž ๐Ÿ‘ (2) [13-Apr-20 11:24 AM] nreif#0000 I have 8. [13-Apr-20 11:25 AM] nreif#0000 But I will make more. [13-Apr-20 11:25 AM] catfiz#0000 Everyone seems to really love their screens :P [13-Apr-20 11:25 AM] nreif#0000 Yeah. [13-Apr-20 11:32 AM] originalskullbearer#0000 Boo actually destructive agricultural practices [13-Apr-20 11:32 AM] originalskullbearer#0000 This is why I don't farm on Prom [13-Apr-20 11:33 AM] nreif#0000 I will. [13-Apr-20 11:33 AM] nreif#0000 Because of the CoGC. [13-Apr-20 11:33 AM] originalskullbearer#0000 CoGC [13-Apr-20 11:34 AM] originalskullbearer#0000 The GOGC is a sea monster that sometimes clogs the RIGs [13-Apr-20 11:34 AM] originalskullbearer#0000 Seafood for days after you clean it out though [13-Apr-20 11:35 AM] nreif#0000 Can you make RATs with it? [13-Apr-20 11:36 AM] originalskullbearer#0000 Yes, but they hunger for so much more that they eat twice as much RAT for a time afterwards and it's no noticeable difference [13-Apr-20 12:18 PM] slomes#0000 https://imgur.com/a/4lPGL1O make sure to check your contractors for LM biz, there is at least one pirate around {Embed} https://imgur.com/a/4lPGL1O https://images-ext-1.discordapp.net/external/snpwqr3q6uEe62VJM8_ce6SrraXZc8O5gs2uaK-uV7I/https/i.imgur.com/3GCPviXh.jpg [13-Apr-20 12:31 PM] rain9441#0000 I also have Trump Transporters on my list of people who have taken LMs and not delivered. [13-Apr-20 12:31 PM] rain9441#0000 I will extend indefinitely to make sure he/she does not get my product. [13-Apr-20 12:31 PM] rain9441#0000 I also require a B rating for all my shipments now due to that [13-Apr-20 12:31 PM] slomes#0000 I stopped after 3 Extensions, and switched to C minimum ^^ [13-Apr-20 12:32 PM] slomes#0000 mildly annoying, because now I have to exlude newer shippers and less stable companies from profiting of my ads, which I ususally price with a decent payoff [13-Apr-20 12:35 PM] name_dunno9952#0000 As an a fyi we tested it and shipments breached do not actually pop open at this time. Sent bug to molp [13-Apr-20 12:36 PM] name_dunno9952#0000 Has anyone had one open? [13-Apr-20 12:36 PM] rain9441#0000 Still recommend everyone sets their minimum contract rating to B. [13-Apr-20 12:37 PM] rain9441#0000 Trump Transporters has taken 112k worth of AR from slomes and I, and got paid 25k ICA to do it. [13-Apr-20 12:53 PM] esabab_00#0000 Whitelisting and Blacklisting for contracts would be handy {Reactions} ๐Ÿ’ฏ (2) [13-Apr-20 12:53 PM] nreif#0000 Yeah. [13-Apr-20 12:53 PM] nreif#0000 I could make a list. [13-Apr-20 12:53 PM] originalskullbearer#0000 In game he means [13-Apr-20 12:54 PM] originalskullbearer#0000 so that they can't take contracts [13-Apr-20 01:34 PM] thegravycompanygc#0000 Both lists would be handy. That way we can still leave contracts open for newer players [13-Apr-20 01:46 PM] catfiz#0000 I know this doesn't really add anything to the game, but I would love a screen that would show you exactly how much you've spent/made on specific items. I've probably spent at least 1m on RAT alone while I've made a couple million selling other items. [13-Apr-20 01:50 PM] originalskullbearer#0000 lol YES [13-Apr-20 02:02 PM] catfiz#0000 We already know all of your money has gone to AL skull, you don't need this [13-Apr-20 02:31 PM] sharlindra#0000 I wanted to make a silly joke about trustworthiness and Trump but I guess i'd better not ๐Ÿค” [13-Apr-20 02:31 PM] catfiz#0000 Lol, everyone makes fun of him, why wouldn't you? [13-Apr-20 02:33 PM] sharlindra#0000 apparently there is a significant amount of people that zealously love him... I have never ever met any of them but I guess they must actually exist since he was elected and whatnot ๐Ÿคทโ€โ™€๏ธ [13-Apr-20 02:34 PM] catfiz#0000 We kinda just pretend they don't exist, if we see one we avert our eyes and keep walking. [13-Apr-20 02:34 PM] nreif#0000 Yeah. [13-Apr-20 02:35 PM] catfiz#0000 Not that I think he's all that much worse than the previous ones though, his character is what annoys people. [13-Apr-20 02:36 PM] sharlindra#0000 maybe he should drink some aquarium cleaners to protect himself from the exaggerated common cold [13-Apr-20 02:36 PM] sharlindra#0000 I hear it got popular in the states [13-Apr-20 02:36 PM] catfiz#0000 Or just eat a tide pod [13-Apr-20 02:36 PM] catfiz#0000 Yeah, not uncommon [13-Apr-20 03:42 PM] nreif#0000 Yeah. [13-Apr-20 04:23 PM] rain9441#0000 `Whitelisting and Blacklisting for contracts would be handy` -- corp contracts as a whitelist would be amazing. I know GDP probably would like this too. I'm pretty sure some people went to Ironforge and just accepted some of those juicy contracts and got all sorts of interesting things from GDP over the past few months. [13-Apr-20 04:23 PM] nreif#0000 Yessss. [13-Apr-20 04:23 PM] nreif#0000 I would to set my ads at P but without as much risk. [13-Apr-20 04:58 PM] nreif#0000 I wish you could filter by sub-rating. [13-Apr-20 06:53 PM] thegravycompanygc#0000 Corp contracts would be ideal. A nice way to make corps more functional [13-Apr-20 08:10 PM] mcganksta#0000 indeed [13-Apr-20 09:06 PM] prdgi#0000 Contract visibility rules would be the best. Simple things like my Corp, allied corps, public etc.. Having a contract blacklist you can add people too would be nice, kinda like a friends list, but for enemies. Going further, a contacts book (like friends list) would allow you add personalised tags to companies. Then you'd be able to make a contract visible based on your tags on contract creation. [13-Apr-20 09:06 PM] defenestrator1235#0000 that would be super useful [13-Apr-20 09:08 PM] slomes#0000 Hmm, If its so easy to rebound your rating I might just start stealing @rain9441s AR loads for my own production hohoho [13-Apr-20 10:15 PM] mcganksta#0000 Umm, If anyone has any MHL, HSE, and INF for me to steal....I mean transport...let me know [13-Apr-20 10:16 PM] catfiz#0000 Yeah, as long as it's expensive I'll ~~steal~~ transport it for you :P [13-Apr-20 10:30 PM] rain9441#0000 @slomes I haul my own AR. Unfortunately it was AR headed to Katoa for JPM that got hijacked so poor JPM is out of AR for a week ๐Ÿ˜ฆ [13-Apr-20 10:31 PM] rain9441#0000 I don't let other players haul my stuff [13-Apr-20 11:08 PM] rain9441#0000 Has anyone here noticed that the flight fuel usage issue seems to have gone away? [13-Apr-20 11:08 PM] rain9441#0000 Thanks devs! [13-Apr-20 11:13 PM] esabab_00#0000 which one? [13-Apr-20 11:20 PM] rain9441#0000 Last week and prior it was a 50/50 gamble on whether you were going to make it in 11 hours or 17 hours [13-Apr-20 11:20 PM] rain9441#0000 and now the fuel gauge is pinpoint accurate for flying [13-Apr-20 11:22 PM] thegravycompanygc#0000 Maybe just wait for another tricky alignment - I had a good stretch for a while that was unfortunately broken [13-Apr-20 11:22 PM] thegravycompanygc#0000 But if fixed, thanks be to the Devs [13-Apr-20 11:22 PM] slomes#0000 @rain9441 poor JPM! yea thats probably smart [13-Apr-20 11:43 PM] sharlindra#0000 I think they would have boasted about fixing it (intentionally) :D [14-Apr-20 06:05 AM] nreif#0000 It is not fixed. [14-Apr-20 06:05 AM] nreif#0000 I had a huge problem yesterday. [14-Apr-20 08:29 AM] rain9441#0000 oh... it hasnt happened to me in awhile... i wonder if it's just my upgraded ship model that i got from mhk [14-Apr-20 08:29 AM] rain9441#0000 I got it from that orbital station in the hotei area [14-Apr-20 11:44 AM] corlis#0000 https://www.vanityfair.com/hollywood/2020/04/behold-dune-an-exclusive-look-at-timothee-chalamet-zendaya-oscar-isaac {Embed} https://www.vanityfair.com/hollywood/2020/04/behold-dune-an-exclusive-look-at-timothee-chalamet-zendaya-oscar-isaac Behold Dune: A New Look at Timothรฉe Chalamet, Zendaya, and More Feuding royals. A deadly planet. Before Star Wars or Game of Thrones, there was this legendary story. https://images-ext-1.discordapp.net/external/tZ6YVZsK7CbE4dhy5JDJa1k0OgZVbecumwvDSMHl-V4/https/media.vanityfair.com/photos/5e94b116d5aded0008264f3d/16%3A9/w_1280%2Cc_limit/0520-Dune-Tout-Lede.jpg [14-Apr-20 11:46 AM] corlis#0000 for all the old school nerds out here ๐Ÿ˜‰ [14-Apr-20 11:50 AM] rubicate#0000 The hype is real [14-Apr-20 11:51 AM] rubicate#0000 Dune is my favorite book series [14-Apr-20 11:51 AM] rubicate#0000 Thinking Machines comes from Dune [14-Apr-20 11:51 AM] originalskullbearer#0000 ah hmmmmm [14-Apr-20 11:51 AM] originalskullbearer#0000 I haven't read the Dune series for a very long time [14-Apr-20 11:51 AM] originalskullbearer#0000 Guess what book series my name comes from? [14-Apr-20 11:51 AM] originalskullbearer#0000 I've been rocking this username since I was 13 [14-Apr-20 11:51 AM] rubicate#0000 My Little Pony [14-Apr-20 11:51 AM] originalskullbearer#0000 pfffft [14-Apr-20 11:51 AM] rubicate#0000 not the new one, the old one [14-Apr-20 11:52 AM] nreif#0000 hahahahahaha. [14-Apr-20 11:52 AM] defenestrator1235#0000 makes sense [14-Apr-20 11:52 AM] nreif#0000 Compatible. [14-Apr-20 11:52 AM] originalskullbearer#0000 Wouldn't the Care-Bears be more in line with Skull-Bearer [14-Apr-20 11:52 AM] defenestrator1235#0000 hmmm [14-Apr-20 11:52 AM] originalskullbearer#0000 Anyways, book series was the question [14-Apr-20 11:52 AM] rubicate#0000 It always worried me that all the bears could shoot deadly lasers arbitrarily [14-Apr-20 11:52 AM] defenestrator1235#0000 yes [14-Apr-20 11:52 AM] originalskullbearer#0000 seriously, that should have been terrifying [14-Apr-20 11:53 AM] originalskullbearer#0000 And yet it was not [14-Apr-20 11:53 AM] originalskullbearer#0000 Go back and watch The Brave Little Toaster as an adult [14-Apr-20 11:53 AM] originalskullbearer#0000 did that... it will give you nightmares [14-Apr-20 11:53 AM] rubicate#0000 also the first time I even saw Carebears it was this [14-Apr-20 11:53 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/699663625966846032/hqdefault.png?ex=6814f887&is=6813a707&hm=5d7327faf71d358146cb96a55c1e9d0ef1907f8d9add276a42edfd65f8f0a4c4& [14-Apr-20 11:53 AM] rubicate#0000 and my mind went into overdrive with THAT CAREBEAR IS A LION [14-Apr-20 11:53 AM] defenestrator1235#0000 yes [14-Apr-20 11:53 AM] originalskullbearer#0000 lol [14-Apr-20 11:53 AM] defenestrator1235#0000 lionbear [14-Apr-20 11:53 AM] nreif#0000 Wow! [14-Apr-20 11:53 AM] originalskullbearer#0000 It must be German [14-Apr-20 11:53 AM] defenestrator1235#0000 lionbearer [14-Apr-20 11:53 AM] originalskullbearer#0000 everything is a bear [14-Apr-20 11:53 AM] defenestrator1235#0000 i see [14-Apr-20 11:54 AM] nreif#0000 Carebears inspired Tiger King. [14-Apr-20 11:54 AM] ludokultur#0000 Pretty sure the Care Bears aren't German ๐Ÿ˜ฎ [14-Apr-20 11:54 AM] defenestrator1235#0000 unfortunate [14-Apr-20 11:55 AM] originalskullbearer#0000 I'm just saying, half of the animal kingdom is some kind of bear in Deutsch [14-Apr-20 11:55 AM] defenestrator1235#0000 is that true? [14-Apr-20 11:55 AM] originalskullbearer#0000 Raccoon = Wash Bear [14-Apr-20 11:55 AM] originalskullbearer#0000 as an example [14-Apr-20 11:55 AM] ludokultur#0000 haha true ๐Ÿ˜„ [14-Apr-20 11:55 AM] defenestrator1235#0000 hmmm [14-Apr-20 11:55 AM] defenestrator1235#0000 interesting [14-Apr-20 11:55 AM] defenestrator1235#0000 human = thinking bear? [14-Apr-20 11:55 AM] rubicate#0000 = bear food [14-Apr-20 11:56 AM] defenestrator1235#0000 oh [14-Apr-20 11:56 AM] defenestrator1235#0000 right [14-Apr-20 11:57 AM] rubicate#0000 hmm, you were too slow with your base nerf @ludokultur, I've already grabbed everything now [14-Apr-20 11:58 AM] mrwashingtoad#0000 we've got photo's! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/699664794562723870/spiffohatchet.gif?ex=6814f99e&is=6813a81e&hm=a7610b6d13b36fadeeb422b4938cb9811d0641a21e8d070715060afdebe34288& [14-Apr-20 11:58 AM] nreif#0000 I finally went to one of the far away systems. [14-Apr-20 11:58 AM] rubicate#0000 that raccoon is gonna steal your trash and you better not get in the way [14-Apr-20 11:59 AM] nreif#0000 https://tenor.com/view/america-war-guns-gif-4926140 {Embed} https://tenor.com/view/america-war-guns-gif-4926140 https://images-ext-1.discordapp.net/external/rmCMwtAnAZs-3CNaZmwfRLB8DUddGMGhOvuv2C6Ckls/https/media.tenor.co/images/205e4c0fb34df4e2692071f507a5f9c0/raw [14-Apr-20 11:59 AM] nreif#0000 Murica. [14-Apr-20 11:59 AM] rubicate#0000 >Rick May, the voice of Peppy Hare and Andross in Star Fox 64, passed away from coronavirus ๐Ÿธ NOOOOOOOOOOOOOOOOOOOOOOOOOOO!! [14-Apr-20 11:59 AM] defenestrator1235#0000 :( [14-Apr-20 12:00 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/699665465160499240/Fizzgig_The_Dark_Crystal.gif?ex=6814fa3e&is=6813a8be&hm=9b536c7454fb65914be6669ebd92312824788e9ab1775bbd6b78324fad0b606c& [14-Apr-20 12:04 PM] originalskullbearer#0000 so no guesses on wear Skullbearer was ripped from though [14-Apr-20 12:04 PM] originalskullbearer#0000 Nobody a fantasy novel reader? [14-Apr-20 12:04 PM] rubicate#0000 only skull bearers I know is from Shannara [14-Apr-20 12:04 PM] originalskullbearer#0000 BINGO! [14-Apr-20 12:05 PM] rubicate#0000 oh [14-Apr-20 12:05 PM] originalskullbearer#0000 My man [14-Apr-20 12:05 PM] rubicate#0000 I thought it was different since you wrote it as one word [14-Apr-20 12:05 PM] originalskullbearer#0000 You got it [14-Apr-20 12:05 PM] originalskullbearer#0000 I get that [14-Apr-20 12:05 PM] originalskullbearer#0000 Skullbearer vs Skull Bearer [14-Apr-20 12:06 PM] originalskullbearer#0000 what can I say, iirc the first forum I signed up for, for Tribes 2, didn't allow a space and I didn't want an underscore [14-Apr-20 12:06 PM] rubicate#0000 hm [14-Apr-20 12:06 PM] originalskullbearer#0000 I still use my original e-mail from Gmail Beta too, for all my junk mail and e-mail receipts [14-Apr-20 12:06 PM] rubicate#0000 these days you can solve that with an Unicodeโ€ƒWhitspace [14-Apr-20 12:07 PM] originalskullbearer#0000 Eh, why change something that, on a Google search, is exclusively me for the last 21 years? [14-Apr-20 12:08 PM] rubicate#0000 Because one day 17 years after you use your nickname some idiot troublemaker fool decides he is going to use that nickname as well and even if you contact him to clarify he sticks with his idiot plan to be a complete bother [14-Apr-20 12:08 PM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [14-Apr-20 12:08 PM] originalskullbearer#0000 I'm not running for President as Skullbearer [14-Apr-20 12:08 PM] originalskullbearer#0000 anyways we've learned you can do that no matter what your behavior [14-Apr-20 12:08 PM] originalskullbearer#0000 And I don't apply for jobs as Skullbearer [14-Apr-20 12:09 PM] originalskullbearer#0000 Except for the jobs I applied for here.... [14-Apr-20 12:09 PM] rubicate#0000 (I was whining over my own experience mostly :D) [14-Apr-20 12:09 PM] originalskullbearer#0000 sure sure [14-Apr-20 12:09 PM] originalskullbearer#0000 You always have your backup name Rubicafe [14-Apr-20 12:09 PM] rubicate#0000 Rubicate is my new switcharo [14-Apr-20 12:09 PM] originalskullbearer#0000 Ah I see [14-Apr-20 12:09 PM] rubicate#0000 although [14-Apr-20 12:09 PM] rubicate#0000 when I registered rubicate.net for my PU ads [14-Apr-20 12:10 PM] rubicate#0000 INSTANTLY somebody registered rubicate.com rubicate.biz rubicate.co.uk and rubicate.org and offered to resell them to me for 500$ each [14-Apr-20 12:10 PM] rubicate#0000 I also got like 30 emails from indian developer teams offering to "create your new rubicate mobile app" [14-Apr-20 12:11 PM] originalskullbearer#0000 same thing happened when I registered NoMagMotors.com about 10 variations worth [14-Apr-20 12:11 PM] originalskullbearer#0000 I still get contacted with them trying to sell me domains I let go of [14-Apr-20 12:11 PM] nreif#0000 That never happened to me. [14-Apr-20 12:11 PM] mrwashingtoad#0000 i get offers like that all the time [14-Apr-20 12:11 PM] defenestrator1235#0000 lol [14-Apr-20 12:11 PM] originalskullbearer#0000 @nreif how much is it worth to you to get spam offers? [14-Apr-20 12:11 PM] originalskullbearer#0000 I can promote you for a fee [14-Apr-20 12:11 PM] rubicate#0000 lol [14-Apr-20 12:12 PM] originalskullbearer#0000 I've already gotten offers from other people who don't get spammed [14-Apr-20 12:12 PM] mrwashingtoad#0000 I mean.. Skull would even sign you up for free ๐Ÿ˜› [14-Apr-20 12:12 PM] originalskullbearer#0000 ๐Ÿ˜„ [14-Apr-20 12:12 PM] mrwashingtoad#0000 then charge to have you removed [14-Apr-20 12:12 PM] mrwashingtoad#0000 :CrazedDevil: [14-Apr-20 12:13 PM] rubicate#0000 did anybody ever figure out why PU tries to connect to a VR headset? [14-Apr-20 12:13 PM] rubicate#0000 I wouldn't mind getting market data directly fed to my brain [14-Apr-20 12:14 PM] originalskullbearer#0000 @ludokultur when can we get that brain interface completed? [14-Apr-20 12:14 PM] originalskullbearer#0000 You can call it... The Brain-Bear [14-Apr-20 12:15 PM] rubicate#0000 German has so many words, it problaby already exists like nachdemhรถhle or something [14-Apr-20 12:19 PM] slomes#0000 the great thing about german is that you can make up words on the fly by combining others [14-Apr-20 12:19 PM] slomes#0000 my life saver ngl [14-Apr-20 12:19 PM] originalskullbearer#0000 lol [14-Apr-20 12:20 PM] slomes#0000 you just add them together [14-Apr-20 12:20 PM] mrwashingtoad#0000 I already have [14-Apr-20 12:20 PM] slomes#0000 Im patiently waiting for the IWBUMS multiplayer [14-Apr-20 12:20 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/699670552364974120/unknown.png?ex=6814fefa&is=6813ad7a&hm=f943ec8f8ac98ea59f6503974dd0e26c97bdca3b983d56a3d099c0734d615b63& [14-Apr-20 12:21 PM] mrwashingtoad#0000 i have 22 of them [14-Apr-20 12:21 PM] rubicate#0000 another base goes up <3 [14-Apr-20 12:21 PM] slomes#0000 I recently got it and was super amazed [14-Apr-20 12:21 PM] nreif#0000 What is PZ? [14-Apr-20 12:21 PM] slomes#0000 but it made me feel real lonely because the atmosphere is brilliantly conveyed [14-Apr-20 12:21 PM] mrwashingtoad#0000 PZ = ProjectZomboid [14-Apr-20 12:21 PM] slomes#0000 so im waiting for the multiplayer to play it with my friends :D [14-Apr-20 12:22 PM] mrwashingtoad#0000 it's a multiplayer zombie survival sim [14-Apr-20 12:22 PM] slomes#0000 being lone survivor in that suburban landscape is too desolate to bear [14-Apr-20 12:23 PM] esabab_00#0000 @ludokultur linked https://store.steampowered.com/app/1003090/Through_the_Darkest_of_Times/ on twitter and it is interesting and good for a few playthroughs but it puts you in a real down mood {Embed} https://store.steampowered.com/app/1003090/Through_the_Darkest_of_Times/ Through the Darkest of Times Dark times mean fear and risks. The risk to be caught by patrolling National Socialists, looking for people who publicly stand against their point of view. The risk of being beaten up or even killed by the German military because weโ€˜re opposing the regime. The risk of losing e... Price $14.99 Recommendations 245 Metacritic 72 https://images-ext-1.discordapp.net/external/GlMBq9xw4vAvTGr4f7vXjfW50ruduZSjzd_obD3mRTI/%3Ft%3D1585581044/https/steamcdn-a.akamaihd.net/steam/apps/1003090/header.jpg [14-Apr-20 12:24 PM] mrwashingtoad#0000 which is why you should play RimWorld instead . [14-Apr-20 12:24 PM] mrwashingtoad#0000 RimWorld: The Pyschopathic Cannibalistic Fantasy Sci-Fi Colony Simulator [14-Apr-20 12:24 PM] mrwashingtoad#0000 which also has a multiplayer mod [14-Apr-20 12:25 PM] rubicate#0000 conversations like this always end up moving backwards and backwards until it ends at DF [14-Apr-20 12:26 PM] mrwashingtoad#0000 _looks around_ [14-Apr-20 12:26 PM] esabab_00#0000 I tried both Rimworld and DF but they felt kind of like work, probably need more than a few hours of trying them [14-Apr-20 12:26 PM] mrwashingtoad#0000 or .. Trade Wars 2002 [14-Apr-20 12:26 PM] esabab_00#0000 TradeWars 2002 is the bomb yo [14-Apr-20 12:26 PM] rubicate#0000 lol [14-Apr-20 12:26 PM] rubicate#0000 my soft spot personally is Dungeon Keeper [14-Apr-20 12:26 PM] mrwashingtoad#0000 tbh I like the TW2002 universe generator [14-Apr-20 12:26 PM] nreif#0000 I like Fornite. [14-Apr-20 12:26 PM] mrwashingtoad#0000 seems like smth PrUn could use [14-Apr-20 12:26 PM] esabab_00#0000 Tradewars was like a whole other world when playing it on a BBS in 1998 [14-Apr-20 12:27 PM] nreif#0000 I am more of a Nintendo guy. [14-Apr-20 12:27 PM] defenestrator1235#0000 i like riot [14-Apr-20 12:27 PM] defenestrator1235#0000 and LoL [14-Apr-20 12:28 PM] nreif#0000 PrUn is the best of them all. [14-Apr-20 12:28 PM] rubicate#0000 TheReif woot woot [14-Apr-20 12:28 PM] defenestrator1235#0000 aye [14-Apr-20 12:28 PM] esabab_00#0000 The crazy part about TradeWars for me is that I played it in like 1998 and it had been out for a really long time prior to that...must have been really mindblowing in like 1991 [14-Apr-20 12:28 PM] defenestrator1235#0000 prun is superior to all [14-Apr-20 12:28 PM] mrwashingtoad#0000 I still have my Planets: The Exploration of Space BBS server license from Seth Able Robinson [14-Apr-20 12:29 PM] esabab_00#0000 yeah the local BBS had planets too but TradeWars was the thing everyone played hard [14-Apr-20 12:38 PM] mrwashingtoad#0000 I used to run it, TW:2002, LoRD, Falcon's Eye, Barren Realms Elite, Solar Realms Elite, and ArrowBridge ][ [14-Apr-20 12:42 PM] slomes#0000 Rimworld is great I also play LoL (even though the community is caustic, its still a game i keep going back to) [14-Apr-20 04:27 PM] mcganksta#0000 OH NO-----MONTY on Strike!!!! [14-Apr-20 04:27 PM] defenestrator1235#0000 oh no [14-Apr-20 04:27 PM] catfiz#0000 Oh no, what's it missing? [14-Apr-20 04:28 PM] defenestrator1235#0000 i think it's missing everything [14-Apr-20 04:28 PM] mcganksta#0000 i think it got filled, it just started a new upkeep [14-Apr-20 04:28 PM] defenestrator1235#0000 ah [14-Apr-20 04:28 PM] catfiz#0000 Wow, people are quick [14-Apr-20 04:36 PM] defenestrator1235#0000 aye [14-Apr-20 04:51 PM] nreif#0000 Loans? [14-Apr-20 04:53 PM] mcganksta#0000 i think i will see if I can ge a loan to set up 1/4 of my COF base [14-Apr-20 04:54 PM] mcganksta#0000 just about 300K [14-Apr-20 05:04 PM] Deleted User#0000 I'm wondering if this is a concern for anyone other than me. My Com list is really long and it only seems to get longer and longer and it takes longer and longer to load. As more people message me they slow down my interface. Its not bad yet but its gradually getting there. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/699741868597968926/Long-ComList.mp4?ex=681498a6&is=68134726&hm=b33b134809c2840aabab73002f29e1c2204ac12c4bc5e33d33e817b47b11c73d& [14-Apr-20 05:05 PM] catfiz#0000 Yeah, I know how you feel [14-Apr-20 05:05 PM] catfiz#0000 It probably takes 5-6 seconds for mine to load [14-Apr-20 05:06 PM] nreif#0000 Yes. [14-Apr-20 05:07 PM] mcganksta#0000 Sorry I added to it @Deleted User [14-Apr-20 05:07 PM] slomes#0000 @nreif check your ingame messages [14-Apr-20 05:07 PM] esabab_00#0000 Mine is very painful to use [14-Apr-20 05:08 PM] esabab_00#0000 probably 2-3x the time in your video [14-Apr-20 05:25 PM] rain9441#0000 Yeah jkomut there are a couple of screens that have been getting slower with server age. And getting the data from the server also has shown to be delayed in big datasets. [14-Apr-20 05:25 PM] rain9441#0000 I know that the price chart history is one where there is immense amounts of unnecessary data (it actually has a list of every transaction that has taken place over the past 6 months if you use the 6mo graph) that bogs things down [14-Apr-20 05:41 PM] nreif#0000 Yes. [14-Apr-20 05:43 PM] rubicate#0000 My COM is starting to reach a minute on first open [14-Apr-20 05:43 PM] rubicate#0000 I talk to a lot of random people to give them lotto tickets [14-Apr-20 05:46 PM] rain9441#0000 Yikes, that is way more than i would've anticipated [14-Apr-20 06:48 PM] fagenthegreen#0000 Hey everybody, I am doing some streaming tonight to raise money for Feeding America foodbanks, will be streaming some PrUn while I do my own space truckin. Hanging out in the General Chat on this server if you want to join the discussion. https://twitch.tv/lordscrubjay {Embed} https://twitch.tv/lordscrubjay LordScrubjay - Twitch SPACE TRUCKIN' ~ PROSPEROUS UNIVERSE ~ Charity Stream ~ Feeding America Foodbanks ~ CHILLIN AND CHARITY ~ SCRUBS ONLY https://images-ext-1.discordapp.net/external/bvj_IRFhhgMih1o-d45nN6qioVKzbYe8HbjXe-4katw/https/static-cdn.jtvnw.net/jtv_user_pictures/66b4b0ef-9a1b-43eb-961f-60a909ff6e61-profile_image-300x300.png [14-Apr-20 07:45 PM] snowyumby#0000 what is this game [14-Apr-20 07:45 PM] snowyumby#0000 space-sim? [14-Apr-20 07:45 PM] fagenthegreen#0000 economics sim [14-Apr-20 07:45 PM] snowyumby#0000 ah [14-Apr-20 07:46 PM] catfiz#0000 Space economics :P [14-Apr-20 07:46 PM] snowyumby#0000 so like eve [14-Apr-20 07:46 PM] snowyumby#0000 dont rlly like that game tbh [14-Apr-20 07:46 PM] catfiz#0000 Meh, no fighting [14-Apr-20 07:46 PM] catfiz#0000 Pure economics [14-Apr-20 07:46 PM] snowyumby#0000 ah [14-Apr-20 07:52 PM] mcganksta#0000 It is a build produce sell build game [14-Apr-20 07:52 PM] defenestrator1235#0000 yes [14-Apr-20 07:53 PM] esabab_00#0000 you forgot move [14-Apr-20 07:55 PM] snowyumby#0000 can i sell people [14-Apr-20 07:55 PM] defenestrator1235#0000 i mean [14-Apr-20 07:55 PM] defenestrator1235#0000 you can starve people [14-Apr-20 07:55 PM] snowyumby#0000 good enough [14-Apr-20 07:55 PM] mcganksta#0000 And make them work nekkid [14-Apr-20 07:55 PM] defenestrator1235#0000 yes [14-Apr-20 07:56 PM] snowyumby#0000 is this game free or nah [14-Apr-20 07:56 PM] defenestrator1235#0000 yes [14-Apr-20 07:56 PM] defenestrator1235#0000 it's free [14-Apr-20 07:56 PM] defenestrator1235#0000 you only pay if you want to [14-Apr-20 07:58 PM] snowyumby#0000 but free is so expensive [14-Apr-20 08:03 PM] defenestrator1235#0000 ok [14-Apr-20 08:28 PM] mcganksta#0000 Spreadsheets? [14-Apr-20 08:29 PM] defenestrator1235#0000 it's ok @mcganksta you just need to copy rain's spreadsheet and the illumite {Reactions} ๐Ÿ‘ (3) [15-Apr-20 03:03 AM] kingpenguin560#0000 hey all! I had a question on shipping contracts. If the contract is advertised as delivery in 5 days, does that mean you have 5 days to pick up the goods and then fly to the destination and deliver them, or does it mean 5 days to pick up the goods, and then 5 days from pick up to make the delivery? [15-Apr-20 03:03 AM] kingpenguin560#0000 I thought it would be the former, however when you pick up the goods, the deadline timer resets to 5 days again [15-Apr-20 03:08 AM] deveth0#0000 @kingpenguin560 that's a bit weird, yeah. you have 5d to pick it up and then again 5d to do the delivery. So you can't really rely on the "Delivery in X days" sadly ๐Ÿ˜• [15-Apr-20 03:09 AM] kingpenguin560#0000 thanks, good to know - so that means if you really need something in 4 days, then it would need to be a 2 day delivery contract, or shipped by a trusted party you could confirm timings with! [15-Apr-20 03:18 AM] deveth0#0000 yes [15-Apr-20 06:14 AM] nreif#0000 I did not know, thanks. [15-Apr-20 09:45 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/15-promitor-fashion-show/ {Embed} https://prosperousturnip.com/post/3020/04/15-promitor-fashion-show/ Promitor Hosts 17th Annual PNP Fashion Show Promitor - Time to watch the models parade down the runway again, as Lord Scrubjay hosts this years Promitorian No Pants (PNP) Fashion Show! This is just a stand-in photo, as we got tired of paying our laywers to fight off the Promitorian Chamber of Commerce 1 and the Galatic... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ‘ (3) [15-Apr-20 12:59 PM] tooslider#0000 psssh on katoa every day is no pants day [15-Apr-20 01:00 PM] tooslider#0000 you classy glitter worlds and your "trends" [15-Apr-20 02:35 PM] rain9441#0000 I'm getting the sense that a P rating for contracts is between a C and a B now [15-Apr-20 02:36 PM] rain9441#0000 Anyone C or below should never be trusted, and P has potential to prove their worth [15-Apr-20 02:36 PM] rain9441#0000 I'd like to be able to allow contracts for P, B, and A but not C or below [15-Apr-20 02:36 PM] catfiz#0000 Yeah, i'd say P is usually about a B [15-Apr-20 02:36 PM] rain9441#0000 It feels as though contract breaching is rampant and players are just stealing cargo [15-Apr-20 02:36 PM] rain9441#0000 But new players with P should not be penalized for this. [15-Apr-20 02:37 PM] catfiz#0000 Keeping track of the names? [15-Apr-20 02:37 PM] defenestrator1235#0000 on the other hand, a c could be an a in contracts [15-Apr-20 02:37 PM] defenestrator1235#0000 but a d or something in profits [15-Apr-20 02:37 PM] catfiz#0000 We're just looking at reliability [15-Apr-20 02:37 PM] rain9441#0000 I was under the impression this requirement was specifically related to Contract rating (Reliability) [15-Apr-20 02:37 PM] defenestrator1235#0000 and an e or something in how much they're online [15-Apr-20 02:38 PM] rain9441#0000 If it is the case that players with an E reliability rating and A activity/stability rating end up with a B, i would love to know so i can immediately stop all contracts. [15-Apr-20 02:38 PM] defenestrator1235#0000 yea that would make sense [15-Apr-20 02:38 PM] defenestrator1235#0000 because then it'll be like uh oh [15-Apr-20 02:38 PM] defenestrator1235#0000 i got an e rated guy taking my c contracts [15-Apr-20 02:39 PM] catfiz#0000 Yeah, maybe we should just start people at C? [15-Apr-20 02:39 PM] defenestrator1235#0000 yea [15-Apr-20 02:39 PM] defenestrator1235#0000 cuz the p is just like... [15-Apr-20 02:39 PM] defenestrator1235#0000 i don't know what you are [15-Apr-20 02:39 PM] defenestrator1235#0000 so it's ok [15-Apr-20 02:39 PM] catfiz#0000 Then they can work their way up/down from there [15-Apr-20 02:39 PM] defenestrator1235#0000 or p should be inbetween b and c [15-Apr-20 02:39 PM] catfiz#0000 Scrub is still a P, not 100% sure if that can be trusted [15-Apr-20 02:39 PM] catfiz#0000 :P [15-Apr-20 02:39 PM] defenestrator1235#0000 lol [15-Apr-20 02:39 PM] defenestrator1235#0000 exactly [15-Apr-20 02:40 PM] defenestrator1235#0000 i trust him with my life, but he's still rated p [15-Apr-20 02:40 PM] catfiz#0000 Ah, not exactly the direction I was headed, but sure :) [15-Apr-20 02:40 PM] defenestrator1235#0000 :) [15-Apr-20 02:41 PM] defenestrator1235#0000 i think it's cuz he doesn't do shipping contracts and such very often, cuz he's more about exploiting market spreads [15-Apr-20 02:42 PM] defenestrator1235#0000 it's a different business, only for the strong willed, willing to undercut sybil at every turn [15-Apr-20 02:42 PM] catfiz#0000 Ah yes, sybil [15-Apr-20 02:42 PM] catfiz#0000 Truly a wonderous person [15-Apr-20 02:43 PM] defenestrator1235#0000 aye [15-Apr-20 02:43 PM] rain9441#0000 I've never had an issue with sybil [15-Apr-20 02:43 PM] catfiz#0000 Still trust them more than Dirk, Lord maybe slightly above Sybil [15-Apr-20 02:43 PM] rain9441#0000 Idk why people are so upset with sybil, he was trading AL for awhile and then when i entered the market he disappeared [15-Apr-20 02:45 PM] defenestrator1235#0000 i initially didn't like him, then i stopped trading in those markets and realized huge profits, and now i think that he merely incentivizes people to be smarter [15-Apr-20 03:49 PM] rain9441#0000 He trades in areas where people are artificially holding their prices super high rather than coming down to realistic price points [15-Apr-20 03:49 PM] nreif#0000 Yes. [15-Apr-20 03:49 PM] rain9441#0000 as soon as the margin is actually healthy, he stops [15-Apr-20 03:50 PM] rain9441#0000 if you just setup a sell order that has a chance of actually selling, you don't really have to worry about being 0.01'd by sybil [15-Apr-20 03:52 PM] thegravycompanygc#0000 Healthy playing in the markets would help stabilize prices a lot (not saying boting btw). So many of the goods bounce a lot. There are a quite a few corps doing limited plays in some markets and does help stablize the price and smooth out the market [15-Apr-20 03:52 PM] nreif#0000 I am worried about the Prom RAT situation. [15-Apr-20 03:52 PM] defenestrator1235#0000 me too [15-Apr-20 03:52 PM] nreif#0000 RAT is the new C. [15-Apr-20 03:52 PM] catfiz#0000 Give me a few days I'm working on it [15-Apr-20 03:53 PM] defenestrator1235#0000 that day when you ship rat montem--> prom [15-Apr-20 03:53 PM] nreif#0000 The thing is, people will stop making DW. [15-Apr-20 03:53 PM] nreif#0000 It will take time to balance. [15-Apr-20 03:53 PM] rain9441#0000 RAT is a universe problem, not a prom problem [15-Apr-20 03:53 PM] rain9441#0000 we've got the MM sells tho [15-Apr-20 03:54 PM] nreif#0000 Sybil is in action. [15-Apr-20 03:54 PM] esabab_00#0000 I am looking for people that want to work around Centrality. I have a water and a fuel base going already. One person has became a resident of electronica. Potential for massive food output between SM-945 and Electronica if anyone is interested. [15-Apr-20 03:57 PM] nreif#0000 There is a penny war in RAT. [15-Apr-20 03:57 PM] nreif#0000 May the fastest clicker win. [15-Apr-20 03:58 PM] defenestrator1235#0000 aye [15-Apr-20 03:58 PM] nreif#0000 Vote Agriculture on Prom CoGC. [15-Apr-20 03:59 PM] defenestrator1235#0000 Vote ||Food Industries|| on Prom CoGC [15-Apr-20 04:00 PM] defenestrator1235#0000 make dw cheap to offset rat [15-Apr-20 04:00 PM] nreif#0000 Or just make cheap RAT. [15-Apr-20 04:01 PM] defenestrator1235#0000 if we buy DW at 32 ICA, and rat at 70/ it's 102 for both [15-Apr-20 04:01 PM] defenestrator1235#0000 if we push up dw by making rat cheaper, 42/62 split, it's the same end result [15-Apr-20 04:02 PM] defenestrator1235#0000 and for those with engineers/scientists, it's even better because they don't need rat [15-Apr-20 04:16 PM] nreif#0000 Where can I buy cheap FE? [15-Apr-20 04:17 PM] defenestrator1235#0000 vallis [15-Apr-20 04:17 PM] defenestrator1235#0000 and possibly montem [15-Apr-20 04:17 PM] defenestrator1235#0000 or ironforge [15-Apr-20 04:18 PM] nreif#0000 Which is cheapest? [15-Apr-20 04:20 PM] catfiz#0000 Seems Montem is currently the lowest [15-Apr-20 04:22 PM] defenestrator1235#0000 although, it's cheaper to ship/buy feo and make it yourself [15-Apr-20 04:22 PM] defenestrator1235#0000 usually [15-Apr-20 04:23 PM] catfiz#0000 Obviously :P [15-Apr-20 04:38 PM] thegravycompanygc#0000 Fe is so heavy its just not a good commodity [15-Apr-20 04:38 PM] thegravycompanygc#0000 (except on Montem of course) [15-Apr-20 04:39 PM] defenestrator1235#0000 yea [15-Apr-20 04:39 PM] defenestrator1235#0000 or on vallis [15-Apr-20 04:39 PM] defenestrator1235#0000 if you make bse/bbh there [15-Apr-20 04:40 PM] defenestrator1235#0000 it really only makes sense to buy FE if you need to supplement your own pp1 needs on montem [15-Apr-20 04:40 PM] defenestrator1235#0000 if you don't have enough smes [15-Apr-20 04:40 PM] nreif#0000 Yes. [15-Apr-20 04:41 PM] thegravycompanygc#0000 The starting package metallurgist is code for constructor in progress [15-Apr-20 04:42 PM] defenestrator1235#0000 yes [15-Apr-20 04:45 PM] nreif#0000 I never thought I would ship RAT from Montem to Promitor. [15-Apr-20 04:49 PM] defenestrator1235#0000 i never thought... in the first place [15-Apr-20 04:49 PM] defenestrator1235#0000 i'm just a humble yes-man from humble beginnings [15-Apr-20 04:59 PM] rain9441#0000 Why are you shipping RAT from montem to promitor? [15-Apr-20 04:59 PM] nreif#0000 It is more expensive. [15-Apr-20 04:59 PM] rain9441#0000 You realize that probably all of the RAT on montem is shipped in **from** promitor right? [15-Apr-20 05:00 PM] nreif#0000 No. [15-Apr-20 05:00 PM] rubicate#0000 Montem does have it's own little farming community [15-Apr-20 05:00 PM] nreif#0000 https://tenor.com/view/cat-banjo-life-on-the-farm-thank-god-im-acountry-cat-gif-14277865 {Embed} https://tenor.com/view/cat-banjo-life-on-the-farm-thank-god-im-acountry-cat-gif-14277865 https://images-ext-1.discordapp.net/external/-QpgGtrTAJB5jNt3s1VjstG_h6miVYsZq-lVB6sV30A/https/media.tenor.co/images/e9fb562c5f4b2757727eb9ccbb3e7513/tenor.png [15-Apr-20 05:01 PM] nreif#0000 A simple life. [15-Apr-20 05:01 PM] rain9441#0000 If you want I can buy up all the RAT on montem right now and make it so that it is no longer profitable to ship out RAT from montem [15-Apr-20 05:01 PM] rain9441#0000 If that keeps you from removing RAT from montem, i'll do that [15-Apr-20 05:02 PM] rubicate#0000 I sponsored 12 Montem players to have farms which produce enough agriculture to make 580 RAT each a week, for a total of about 7k RAT. It's not much, but the idea was that Montem wouldn't be completely at the mercy of Promitor's exports [15-Apr-20 05:02 PM] rain9441#0000 But if that won't help, I will gladly just wait for the price to go up on montem (which should take about 24 hours or less) and that'll work too. [15-Apr-20 05:02 PM] nreif#0000 Do it. [15-Apr-20 05:02 PM] rubicate#0000 nah hold on [15-Apr-20 05:02 PM] rubicate#0000 let's not do anything we'll regret now boys [15-Apr-20 05:02 PM] rubicate#0000 economic acts of war shouldn't be made because somebody taunted you into it [15-Apr-20 05:03 PM] rain9441#0000 I bought 1000s of RAT when it was 78 [15-Apr-20 05:03 PM] rain9441#0000 I'm happy to buy again knowing it'll jump to 102 soon [15-Apr-20 05:04 PM] catfiz#0000 102? [15-Apr-20 05:04 PM] catfiz#0000 When exactly [15-Apr-20 05:05 PM] rain9441#0000 Electronics money has been inflating all economies steadily [15-Apr-20 05:05 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700104518771408956/unknown.png?ex=681498e4&is=68134764&hm=3366dd4a4ee9ce7a1396616d76a53afd759340e7f69bc8d08dc51c2cac29c06b& [15-Apr-20 05:05 PM] rubicate#0000 I'm putting some RAT for sale on Montem to keep it stable for longer, please don't hurt the newbies rain :( [15-Apr-20 05:05 PM] rain9441#0000 That looks like a pretty clear trajectory to me [15-Apr-20 05:05 PM] rubicate#0000 it will naturally rise but there is no reason to spike it like a volleyball [15-Apr-20 05:05 PM] rain9441#0000 I give it 3-4 weeks before it hits 100 [15-Apr-20 05:06 PM] nreif#0000 Try out-buying @rubicate, [15-Apr-20 05:06 PM] nreif#0000 ||It is impossible|| [15-Apr-20 05:06 PM] rubicate#0000 nah hold on [15-Apr-20 05:06 PM] catfiz#0000 *Esabab walks in* [15-Apr-20 05:07 PM] rain9441#0000 Can't buy anything due to full storage ๐Ÿคท {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700104939002658879/unknown.png?ex=68149948&is=681347c8&hm=9644d6c1ccbb1d8598be5fa46c893ccc4815e18c7953809b4c7f97cb7b6385e4& [15-Apr-20 05:07 PM] rubicate#0000 rain knows I'm not the confrontational type [15-Apr-20 05:07 PM] rubicate#0000 and he could easily outbuy me, I spend my money constantly [15-Apr-20 05:09 PM] rain9441#0000 But I still think we should not be considering shipping RAT from montem to prom for any reason [15-Apr-20 05:09 PM] rain9441#0000 Even if the price difference *appears* to be profitable, it isn't because the value of NCC is higher than ICA. [15-Apr-20 05:09 PM] rubicate#0000 I don't think it's wise either but one trader can't have much of an effect [15-Apr-20 05:10 PM] rain9441#0000 RAT at 90 NCC is imo equal to RAT at 82 ICA. [15-Apr-20 05:10 PM] rubicate#0000 I've been buying ICA for NCC 1:1 pretty stably for weeks now [15-Apr-20 05:11 PM] rubicate#0000 I think it's more likely that Promitor just exported RAT really intensely and failed to notice the sudden shift [15-Apr-20 05:11 PM] rubicate#0000 while RAT that arrives at Montem tends to sit there until sold [15-Apr-20 05:12 PM] slomes#0000 lmao shipping rat montem -> prom [15-Apr-20 07:21 PM] esabab_00#0000 Anyone looking to buy shiploads of Iodine? [15-Apr-20 07:42 PM] prdgi#0000 @originalskullbearer esabab has iodine for you [15-Apr-20 07:43 PM] prdgi#0000 @rain9441 I'm more inclined to argue that populations are growing faster that rat production. Most high end sales goes back into high end production rather than pioneer consumables. [15-Apr-20 07:46 PM] originalskullbearer#0000 @Esabab I will eat your iodine [15-Apr-20 07:46 PM] originalskullbearer#0000 @esabab_00 [15-Apr-20 07:46 PM] esabab_00#0000 How much per unit? [15-Apr-20 07:50 PM] originalskullbearer#0000 Price? [15-Apr-20 07:50 PM] originalskullbearer#0000 I would look at 400-500/I [15-Apr-20 07:51 PM] originalskullbearer#0000 That's my sales price if make the I base myself [15-Apr-20 07:51 PM] originalskullbearer#0000 The MHL will be around 2k/ea [15-Apr-20 07:59 PM] esabab_00#0000 Shipload for sale at XK-590d at 450 each [15-Apr-20 08:08 PM] esabab_00#0000 I had another contract idea...figured I would throw it out there before I forgot [15-Apr-20 08:09 PM] esabab_00#0000 One contract...multiple currency choices. So I could put up a sell offer and they could pay in any currency I select but would also need to be able to specify a different cost for each currency [15-Apr-20 09:45 PM] rain9441#0000 @prdgi I 100% agree, we are all making more interesting things but not making RAT. But since HYF are not profitable to make ALG and VEG due to CAF being so high priced, we are in a situation where players are unlikely going to increase RAT production ๐Ÿ˜ฆ [15-Apr-20 09:45 PM] rain9441#0000 This is ultimately due to electronics money being entered into the system and an era of inflation coming to it's conclusion - the equilibrium where older players sell electronics, and buy RAT off the market instead of making it (the great money sink of RAT begins). [15-Apr-20 09:56 PM] originalskullbearer#0000 Hmmmmm [15-Apr-20 09:56 PM] prdgi#0000 It's far more likely that newer players from the last few surges are better able to expand into higher level production than us oldies were. This means that they are skipping straight from a small agribase to pg/lfab production. [15-Apr-20 09:56 PM] originalskullbearer#0000 No, RAT with HYF on VEG and MUS is definitely profitable [15-Apr-20 09:57 PM] prdgi#0000 True, it's very profitable [15-Apr-20 09:57 PM] originalskullbearer#0000 I don't know that it falls into my "bet profitable" category [15-Apr-20 09:57 PM] prdgi#0000 Just that mhl availability prohibits mass expansion into hyf based production [15-Apr-20 09:57 PM] originalskullbearer#0000 But it is worth it [15-Apr-20 09:57 PM] originalskullbearer#0000 The Senate can fund that MHL expansion [15-Apr-20 09:58 PM] originalskullbearer#0000 ๐Ÿ˜€ [15-Apr-20 09:58 PM] originalskullbearer#0000 With funding it can start next week [15-Apr-20 09:58 PM] spellingtonb.wordsworth#0000 Hey is there a roadmap or something for the game? [15-Apr-20 09:58 PM] catfiz#0000 Yeah [15-Apr-20 09:58 PM] originalskullbearer#0000 Yes [15-Apr-20 09:59 PM] originalskullbearer#0000 Go to the About tab on the prodperousuniverse.com site [15-Apr-20 09:59 PM] originalskullbearer#0000 It's in there [15-Apr-20 09:59 PM] spellingtonb.wordsworth#0000 Ah perfect [15-Apr-20 09:59 PM] spellingtonb.wordsworth#0000 Found it thanks! {Reactions} ๐Ÿ‘ (3) [15-Apr-20 09:59 PM] originalskullbearer#0000 ๐Ÿ‘ [15-Apr-20 10:03 PM] originalskullbearer#0000 If I manage to snag that load of I from Esabab I can make a solid chunk, but I have to re-tool my base or drop another base [15-Apr-20 10:06 PM] originalskullbearer#0000 Yes, don't remember off the top of my head [15-Apr-20 10:06 PM] originalskullbearer#0000 I will check tomorrow [15-Apr-20 10:23 PM] rain9441#0000 the problem isnt that HYF is not profitable, its that if you have a HYF you are better off making COF than you are using them to make RAT. [15-Apr-20 10:24 PM] rain9441#0000 The HYF nerf to HCP, ALG, and VEG made it basically just a COF machine [15-Apr-20 11:26 PM] spellingtonb.wordsworth#0000 Hey my account page says asteroid but then when I launch the game it still says trial license [15-Apr-20 11:29 PM] esabab_00#0000 If you just got the license it usually takes a while for it to process through all the systems [15-Apr-20 11:35 PM] spellingtonb.wordsworth#0000 Ahh ok [16-Apr-20 06:14 AM] prdgi#0000 First time I've had to wait in a queue for an online store: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700303182449999942/unknown.png?ex=6814a929&is=681357a9&hm=e60532cee0717a34cdea666ba03b6b717c9db9262c450469a9727d7b9fc055c1& [16-Apr-20 06:20 AM] rubicate#0000 lol [16-Apr-20 06:20 AM] rubicate#0000 lazy man's load balancing [16-Apr-20 07:24 AM] sharlindra#0000 well I guess a lot of these eshops dont want to invest much to infrastructure that will likely be total overkill half a year later [16-Apr-20 08:06 AM] nreif#0000 I now have a base on Prom! [16-Apr-20 08:06 AM] nreif#0000 Thanks to @slomes . [16-Apr-20 08:32 AM] nreif#0000 The first round of funding for my RAT base on Prom is up. [16-Apr-20 08:33 AM] nreif#0000 @slomes has made the creation of my base possible. {Reactions} โœŒ๏ธ [16-Apr-20 08:33 AM] nreif#0000 You too can make a difference in the RAT market. [16-Apr-20 08:36 AM] nreif#0000 @sintheras Check your DM's. [16-Apr-20 08:40 AM] nreif#0000 If anyone is interested please DM me. [16-Apr-20 09:13 AM] rain9441#0000 Welcome to the rock. [16-Apr-20 09:51 AM] mcganksta#0000 So, I wonder if I demo everything and move to just Neon and HE3 could I thrive [16-Apr-20 09:53 AM] rain9441#0000 I dont think gas giants are better ROI than T1 planets making T1 products [16-Apr-20 09:53 AM] rain9441#0000 They are more dense investments with less upkeep [16-Apr-20 09:54 AM] rain9441#0000 This is especially true because players on gas giants are artificially keeping prices lower to deter other players from settling their gas giants. [16-Apr-20 10:00 AM] mcganksta#0000 I am getting stagnant and want to shake things up [16-Apr-20 10:00 AM] mcganksta#0000 I also want to get a feel for production of new stuff [16-Apr-20 10:02 AM] mcganksta#0000 I can drop my INCs 12 of them. Add a few FRM and move into something new [16-Apr-20 10:03 AM] mcganksta#0000 Move into GRN to sell until I find the next thing [16-Apr-20 10:04 AM] mcganksta#0000 And I have a small COL base on a Ne/HE3 planet already [16-Apr-20 11:16 AM] originalskullbearer#0000 @rain9441 I do and don't agree on the pricing statement [16-Apr-20 11:16 AM] originalskullbearer#0000 Part of the issue is that with things that require gas giants as a heavy part of the cost players don't value the outputs [16-Apr-20 11:51 AM] originalskullbearer#0000 This comes around because of a push by established players, often, to reduce the cost of things like shipping so the galactic economy will expand faster, but this requires establishing very very long ROI on gas giants [16-Apr-20 11:52 AM] mcganksta#0000 I am just board And want to do something new [16-Apr-20 11:54 AM] mcganksta#0000 I really want to drop my COF base but the carbon price drop has hurt me and my Monte base is a money pit right now [16-Apr-20 11:54 AM] esabab_00#0000 I'm getting so many notificatios I dont think NOTS is showing them all to me any m ore [16-Apr-20 12:17 PM] tooslider#0000 maybe nots ๐Ÿ™‚ {Reactions} ๐Ÿ‘€ [16-Apr-20 07:06 PM] prdgi#0000 @rain9441 for high tier resource planets, the roi is more difficult to calculate. @Skullbearer and I each have expensive alo colonies (1.5m each to set up). We make around 400 alo/day. If we were to go for direct roi over 30 days our sales on site (excluding shipping) need to cover: 1.5m capital Approx 200k consumables. This means our desired price is about 142 on site. Add shipping and you get a cx price of 176. This absolutely cannot compete with berthier. However, adding in other market affects can decrease that price. More available alo means more AL means more lfabs. I consume 12 lse per day in making HSE. Due to low production, I'd been paying 6k per lse. With more production, lse is down to around 5k (which is 1k/day profit). Thus, I save 12k /day on lse. Plus 12k every time I plant a cm, but we'll ignore that for now. Thus,by factoring this in, the alo price I can offer on site is a much more respectable 112 for the same roi period. Being a well established player, I can afford to have a longer roi period on some planets. Thus, with a 60 day roi I can have a price as low as 49.1 on site. This makes means a cx price around 83. I imagine skull is in the same boat. In order to be competitive on high tier resource planets you need to be reasonably well established or be filling a massive shortfall in supply. [16-Apr-20 07:07 PM] prdgi#0000 @originalskullbearer [16-Apr-20 07:11 PM] originalskullbearer#0000 I worked out a 65/ea price for a 90d ROI I including CM [16-Apr-20 07:11 PM] originalskullbearer#0000 A full base for me can make almost 550/day [16-Apr-20 07:11 PM] originalskullbearer#0000 Without CoGC [16-Apr-20 07:14 PM] originalskullbearer#0000 I add about 20/ea allowance for shipping to Prom and 30/ea for shipping to Berthier [16-Apr-20 07:20 PM] mcganksta#0000 My statement about moving to a gas giant was from a point of stagnation....wanting to try something new....I have a small base on one already....but those out puts are committed to my CORP. I am willing to offer neon at a lower price on the LM and avoid shipping [16-Apr-20 07:48 PM] prdgi#0000 @mcganksta there is a senate project in preparation in which you could participle. We'll be making rat on Cr-534c, importing grn from prom, nut from vallis Gibson proxion, and growing mus on site. There is a whole host of chains that need building up for this - mhl, sea, NS etc.. Speak with @catfiz about getting involved, they are the project lead. [16-Apr-20 07:49 PM] prdgi#0000 @originalskullbearer 400 is a rough average daily production over 90 days. [16-Apr-20 07:50 PM] mcganksta#0000 Sounds good [16-Apr-20 08:00 PM] mcganksta#0000 I will shot him a message [16-Apr-20 08:00 PM] mcganksta#0000 I am totally willing to have a all FRM base [17-Apr-20 08:37 AM] mcganksta#0000 @prdgi @catfiz I am down...after you guys iron out the details let me know. I think either way I am going to take down my INC and move to AGRI anyway [17-Apr-20 08:39 AM] prdgi#0000 Great! We're designing it to be scalable, so hopefully we can get a lot of people in. we are gonna stress test the LM ๐Ÿ™‚ [17-Apr-20 09:58 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/17-heated-promitor-gov-race/ {Embed} https://prosperousturnip.com/post/3020/04/17-heated-promitor-gov-race/ Promitor Governor Race Heats Up; GDP Dismayed Prosperous Turnip, Promitor - The race for the next governor of Promitor is coming to its final hours, and the candidates are neck and neck. Theyโ€™re also apparently at each others throats! https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [17-Apr-20 10:00 AM] catfiz#0000 That made me sound particularly harsh [17-Apr-20 10:00 AM] kovus#0000 Sorry? [17-Apr-20 10:01 AM] catfiz#0000 Lol, it's fine, it makes me seem more agressive than I am :P [17-Apr-20 10:02 AM] prdgi#0000 i love it [17-Apr-20 10:28 AM] prdgi#0000 "it gets along or it gets the hose" [17-Apr-20 10:29 AM] catfiz#0000 Seems I will drown [17-Apr-20 10:55 AM] slomes#0000 Hosรฉ [17-Apr-20 11:08 AM] originalskullbearer#0000 Jose? [17-Apr-20 11:08 AM] originalskullbearer#0000 Ahhh now I want tacos [17-Apr-20 11:08 AM] originalskullbearer#0000 Stupid lockdowns [17-Apr-20 11:08 AM] originalskullbearer#0000 Keeping me all alive [17-Apr-20 11:09 AM] catfiz#0000 Hรตsรช [17-Apr-20 11:09 AM] catfiz#0000 Wow, I like the link between Jose and tacos [17-Apr-20 11:09 AM] originalskullbearer#0000 I'm in Cali [17-Apr-20 11:09 AM] originalskullbearer#0000 Everything links to tacos [17-Apr-20 11:10 AM] originalskullbearer#0000 Also half my neighbors are Mexican [17-Apr-20 11:10 AM] originalskullbearer#0000 Lot of Joses [17-Apr-20 11:10 AM] originalskullbearer#0000 ๐Ÿ‘ [17-Apr-20 11:10 AM] originalskullbearer#0000 I love it [17-Apr-20 11:10 AM] originalskullbearer#0000 Smells... Amazing [17-Apr-20 11:10 AM] catfiz#0000 Well, Cali is the melting pot [17-Apr-20 11:12 AM] slomes#0000 stop sniffing Jose [17-Apr-20 11:12 AM] slomes#0000 there have been complains [17-Apr-20 11:33 AM] esabab_00#0000 anyone beating me for the week? @rubicate ? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700745789185720352/unknown.png?ex=6814f3df&is=6813a25f&hm=29f31fd7832e0fe8d39b56021b1615015a533c6dc0b3de78a70a9ba49a85afa5& [17-Apr-20 11:35 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700746335518851106/unknown.png?ex=6814f461&is=6813a2e1&hm=bb0a3f52d7ffdfa053d3accc13efbf2403d28cab1c99cdd8f40e4022c5eb7659& [17-Apr-20 11:35 AM] rubicate#0000 been able to cut down on my addiction this week [17-Apr-20 11:38 AM] esabab_00#0000 I wonder what the weekly payout for shipping is universe wide [17-Apr-20 11:38 AM] esabab_00#0000 gotta be at least 1.5 million? [17-Apr-20 11:38 AM] rubicate#0000 prob [17-Apr-20 11:38 AM] esabab_00#0000 I also wonder how it totals it if I'm paying out in ICA and NCC in some places instead of my wallet currency CIS [17-Apr-20 11:38 AM] rubicate#0000 I think it just converts it 1:1 [17-Apr-20 05:15 PM] Deleted User#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700831856513515601/te.PNG?ex=68149b47&is=681349c7&hm=01740d5ef8b7e37f9c0ceffe4adad6c9d0c49869090948ff3a3311fc540b7170& [17-Apr-20 05:20 PM] originalskullbearer#0000 just a little bit of transport expense [17-Apr-20 06:09 PM] rain9441#0000 Yeah it's not too hard to accumulate a huge transport expense when can make ships ๐Ÿ˜ [17-Apr-20 06:09 PM] rain9441#0000 I'm so glad I bought a ship from MHK [17-Apr-20 06:20 PM] prdgi#0000 rookies {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700848088763465828/unknown.png?ex=6814aa65&is=681358e5&hm=3f1012dd262f43ec265322ffc3e0321222bc2ce28895fd3b6283897ddc0f9ea6& [17-Apr-20 06:25 PM] rain9441#0000 what does that number even mean, do we know? [17-Apr-20 06:25 PM] rain9441#0000 there is also Fuel Consumption, no idea what each one consists of [17-Apr-20 06:26 PM] mcganksta#0000 i dont belive any of those...after my first cycle of making money...i stopped looking at it [17-Apr-20 06:26 PM] rain9441#0000 IIRC, if you make your own fuel the value is 0 [17-Apr-20 06:28 PM] prdgi#0000 Transport expenses is entirely composed of what you pay in shipping contracts I think [17-Apr-20 06:31 PM] rubicate#0000 bravo, I genuinely thought I would have the highest, I am impressed [17-Apr-20 06:31 PM] rubicate#0000 I even had my "but I also had the lottery" card ready to inch my way to victory but you blow me out of the water even then [17-Apr-20 06:35 PM] prdgi#0000 It's my cuo, tco, and alo colonies primarily. On average 30k, 15k, 14k daily respectively. [17-Apr-20 06:35 PM] rubicate#0000 hmmm [17-Apr-20 06:36 PM] rubicate#0000 I should have prioritized more resource taps like that [17-Apr-20 06:36 PM] rubicate#0000 I only had my alo [17-Apr-20 06:36 PM] rubicate#0000 speaking of which, stock on Montem is starting to look pretty good [17-Apr-20 06:36 PM] prdgi#0000 Just remember that you and I have not got any money from high end mm sales either. [17-Apr-20 06:37 PM] prdgi#0000 Our expenses are entirely covered by traditional cash flow [17-Apr-20 07:24 PM] fagenthegreen#0000 streaming the election at https://twitch.tv/lordscrubjay {Embed} https://twitch.tv/lordscrubjay LordScrubjay - Twitch Scrubjay Manor ~ Bannerlord ~ Charity Stream ~ Feeding America Foodbanks ~ Chillin' And Charity ~ SCRUBS ONLY https://images-ext-1.discordapp.net/external/bvj_IRFhhgMih1o-d45nN6qioVKzbYe8HbjXe-4katw/https/static-cdn.jtvnw.net/jtv_user_pictures/66b4b0ef-9a1b-43eb-961f-60a909ff6e61-profile_image-300x300.png [17-Apr-20 08:19 PM] originalskullbearer#0000 Who won? [17-Apr-20 08:25 PM] kovus#0000 Scrub did. [17-Apr-20 08:25 PM] originalskullbearer#0000 Final vote? [17-Apr-20 08:25 PM] catfiz#0000 56-52 [17-Apr-20 08:26 PM] originalskullbearer#0000 Hmmm [17-Apr-20 08:26 PM] originalskullbearer#0000 The Livestream was clever [17-Apr-20 08:26 PM] originalskullbearer#0000 Not sure I can watch it [17-Apr-20 09:29 PM] prdgi#0000 Social isolation day whatever. Entertaining my 5 yr old. Health is rolled from d20, speed from d20, attack from d12, defense from d6. Roll d20 for attack to equal or beat speed. Damage is attack less target defense. His dinosaur beat my crocodile thanks to his lucky roll when generating. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700895645300555776/JPEG_20200418_123101.jpg?ex=6814d6af&is=6813852f&hm=7d7c9908b6840dbc58d4913f2c291fe3f092aa2a74c774321e17fc448f76622d& {Reactions} ๐Ÿ˜‡ [17-Apr-20 09:33 PM] thegravycompanygc#0000 That's fantastic! [17-Apr-20 10:00 PM] mcganksta#0000 That is amazing [17-Apr-20 11:06 PM] originalskullbearer#0000 Nerd! [17-Apr-20 11:06 PM] originalskullbearer#0000 ๐Ÿ‘ ๐Ÿ’ฏ ๐ŸŽ‰ [17-Apr-20 11:23 PM] esabab_00#0000 the shipping is stacked deep at Katoa [18-Apr-20 12:44 AM] jmac_420#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/700944763565768724/unknown.png?ex=6815046e&is=6813b2ee&hm=e755558e58a68c975c8050c3222c220612a1cf981beb6e179f245e8f55b89ca4& [18-Apr-20 12:44 AM] jmac_420#0000 dead group chat [18-Apr-20 12:45 AM] catfiz#0000 Oof [18-Apr-20 12:46 AM] catfiz#0000 Where? [18-Apr-20 08:31 AM] mcganksta#0000 It is a sad day: CRAP will make its last lot of Carbon in a few short hours. In good news there will be no lay-off or jobs lost. All those not moved to the new production lines will be ground up for fertilizer for the new FRM {Reactions} ๐Ÿ˜‚ (2) [18-Apr-20 09:09 AM] sooibot#0000 A real political THRILLER {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/701071996619980891/unknown.png?ex=6814d22d&is=681380ad&hm=c809cbd1c9dc5223075c2a7362dcadc367b209e3c56cb3af8c10434ab5f54478& {Reactions} ๐Ÿ˜„ (2) [18-Apr-20 09:11 AM] catfiz#0000 We shall win! [18-Apr-20 01:05 PM] rubicate#0000 is the server down for anybody else? [18-Apr-20 01:05 PM] nreif#0000 For me. [18-Apr-20 01:18 PM] nreif#0000 I have seen and heard that commodities are getting more expensive. But as one player put it: " it is inflation created by electronics". I agree with this player. I think there are two courses of action the devs should take: Make MMs go lower Create a central bank and have more control over inflation What do you think? [18-Apr-20 01:21 PM] rubicate#0000 nerf electronics :D {Reactions} ๐ŸŽ‰ (2) [18-Apr-20 01:22 PM] rubicate#0000 people who make electronics for millions of cash, and then buy prefabs and food from the economy are leeches that are destroying us all {Reactions} ๐Ÿคฃ [18-Apr-20 01:22 PM] nreif#0000 True. [18-Apr-20 01:22 PM] nreif#0000 But if you destroy electronics how are players going to go up the tech ladder? [18-Apr-20 01:23 PM] nreif#0000 I think electronics will be very important when shipbuilding comes. [18-Apr-20 01:25 PM] rubicate#0000 I dislike the existance of electronics, but I understand they need to be there for an industry of making ships to exist once the patch arrives. But it shouldn't be crazy profitable like this [18-Apr-20 01:26 PM] nreif#0000 Yes, maybe lower the MMs like I suggested. [18-Apr-20 01:27 PM] slomes#0000 the electronic MMs have already been nerfed by counterpoint ^^ [18-Apr-20 01:27 PM] slomes#0000 maybe not strong enough [18-Apr-20 01:28 PM] nreif#0000 @ludokultur Push them down more! [18-Apr-20 01:28 PM] rubicate#0000 selling to the MM should generally be a terrible choice. It should be like selling agriculture to the MM instead of making RAT [18-Apr-20 01:28 PM] rubicate#0000 if it's MORE profitable to not engage with the organic economy at all then the point of the game is kinda ruined :D [18-Apr-20 01:29 PM] slomes#0000 well tbh the Electronics MM was a goal to work towards for many [18-Apr-20 01:29 PM] nreif#0000 Yeah, but in their defense there is nothing to engage with. [18-Apr-20 01:29 PM] slomes#0000 it has served its purpouse as incentive now though [18-Apr-20 01:29 PM] slomes#0000 so it should still be viable to sell, but not produce too much cash [18-Apr-20 01:30 PM] nreif#0000 Slowly destroying our economy. [18-Apr-20 01:30 PM] slomes#0000 naw, just inflating it [18-Apr-20 01:33 PM] rubicate#0000 Slomes has a major inflation fetish so he is fine with it [18-Apr-20 01:33 PM] slomes#0000 *inflates balloon* [18-Apr-20 01:33 PM] slomes#0000 Hey! [18-Apr-20 01:34 PM] originalskullbearer#0000 Lol [18-Apr-20 01:35 PM] originalskullbearer#0000 Not since Tribes 2 have I ever seen such a wonderful and fun community [18-Apr-20 01:35 PM] originalskullbearer#0000 I love it [18-Apr-20 01:35 PM] originalskullbearer#0000 @ludokultur don't need electronics MM, just get rid of them and add ship building [18-Apr-20 01:36 PM] nreif#0000 Yess. [18-Apr-20 01:36 PM] nreif#0000 > I love it @originalskullbearer Me too. [18-Apr-20 01:38 PM] originalskullbearer#0000 Maybe do the customization later, just give us 3 set ship variants with no graphics and make 1 cheap shorter range and smaller hold (less fuel usage), 1 the same as starter ships and should take about 6 months for ROI on at 10k/day profit, and one really expensive long range super cargo vessel that makes no financial sense so Rubi and mhk and GDP have something to brag about. [18-Apr-20 01:38 PM] originalskullbearer#0000 Then for or pre-beta try the way you want to do it [18-Apr-20 01:38 PM] originalskullbearer#0000 We want it too [18-Apr-20 01:38 PM] nreif#0000 > Maybe do the customization later, just give us 3 set ship variants with no graphics and make 1 cheap shorter range and smaller hold (less fuel usage), 1 the same as starter ships and should take about 6 months for ROI on at 10k/day profit, and one really expensive long range super cargo vessel that makes no financial sense so Rubi and mhk and GDP have something to brag about. @originalskullbearer I want the big one. [18-Apr-20 01:39 PM] nreif#0000 It makes sense for me and for miners, high weight. [18-Apr-20 01:40 PM] nreif#0000 And maybe just a normal range big cargo ship. [18-Apr-20 01:40 PM] originalskullbearer#0000 Yes an ore frigate would be very practical [18-Apr-20 01:41 PM] nreif#0000 Like this one: [18-Apr-20 01:41 PM] originalskullbearer#0000 Make it a 1500 size unit cargo and half or quarter the FTL speed, high STL cost (double?) With about twice the STL and 4x the FTL fuel capacity. So expensive up front but bigger payoff per shipment and you can go far [18-Apr-20 01:41 PM] nreif#0000 https://en.wikipedia.org/wiki/Seawise_Giant {Embed} https://en.wikipedia.org/wiki/Seawise_Giant Seawise Giant Seawise Giant, later Happy Giant, Jahre Viking, Knock Nevis, Oppama, and Mont, was a ULCC supertanker that was the longest ship ever, built by Sumitomo Heavy Industries in Yokosuka, Kanagawa, Japan. It possessed the greatest deadweight tonnage ever recorded. Fully loaded, its ... https://images-ext-1.discordapp.net/external/c97XSoPxLCNaPBgzx89oHnWcL2lHQIcRolkGDBI_MeM/https/upload.wikimedia.org/wikipedia/en/d/da/Knock_Nevis.jpg [18-Apr-20 01:42 PM] originalskullbearer#0000 Also setup ships so they can have production go straight into their cargo hold. You can lock them out of flying or auto-cancel (with warning) the production order that's going to it if they are launched. [18-Apr-20 01:42 PM] originalskullbearer#0000 Then remote bases can just load a ship directly [18-Apr-20 01:43 PM] originalskullbearer#0000 No need for a bunch of STO, just load the ship [18-Apr-20 01:43 PM] originalskullbearer#0000 It's very authentic to real world conditions [18-Apr-20 01:51 PM] slomes#0000 dont remove electronics MMs lol [18-Apr-20 01:51 PM] slomes#0000 its keeping the people with electronics entertained, while ships are in the works [18-Apr-20 01:51 PM] slomes#0000 it can be removed after there is an usecase [18-Apr-20 01:54 PM] rubicate#0000 their entertainment is reking t1 :D [18-Apr-20 01:54 PM] rubicate#0000 they get lots of money there, and spend it on buying t1 commodities, but don't actually make any commodities other players can use [18-Apr-20 01:56 PM] letsgo2u#0000 But we need Cash Generators else the universe will run out of Cash [18-Apr-20 01:56 PM] slomes#0000 yea fine. Then lets just take away what makes building Electronics sensible, and let the most advanced players quit the game because they've done it all [18-Apr-20 01:56 PM] slomes#0000 :P [18-Apr-20 01:57 PM] slomes#0000 MM nerf? sure MM removal? only when there is a usecase [18-Apr-20 02:05 PM] thegravycompanygc#0000 If shipbuilding isn't fully realized yet, maybe start creating the production chain with MMs? Ie, build a FF drive for the MM. [18-Apr-20 02:12 PM] esabab_00#0000 At least I was able to complain a lot and get the electronics MM buys reduced or we would already be at the point of no return for this run of the game [18-Apr-20 02:17 PM] nreif#0000 Yeah. [18-Apr-20 02:20 PM] rubicate#0000 for sure [18-Apr-20 02:20 PM] rubicate#0000 I dread to think what would have happened if your little water attack was for something that's harder to quickly mass produce, like carbon or RAT [18-Apr-20 02:24 PM] esabab_00#0000 NLT has not finished any electronics since Frostwood quit {Reactions} ๐Ÿ˜ฒ (2) [18-Apr-20 02:24 PM] nreif#0000 Wow! [18-Apr-20 04:36 PM] nreif#0000 I would like to announce that the first round of funding for my prom base is over. Players such as Slomes, Rubicate and Skuld have invested in my base. Do not miss out on the opportunity to invest when the second round goes live. {Reactions} ๐Ÿ˜† [18-Apr-20 04:40 PM] originalskullbearer#0000 Thanks for the opportunity? [18-Apr-20 04:41 PM] originalskullbearer#0000 Slomes and Rubicate help players largely without expectations of profitable return on the investment so not sure this is an argument for other investors [18-Apr-20 04:41 PM] originalskullbearer#0000 But glad to have growth in the galaxy! [18-Apr-20 05:10 PM] rain9441#0000 I may be a minority, but i still believe that players mass-selling electronics to MM is what saved this game. [18-Apr-20 05:11 PM] rain9441#0000 Without that MM money, the depression spiral was horrifying [18-Apr-20 05:11 PM] rain9441#0000 If you weren't part of that, imagine prices dropping for every product by 5% every day without it ever ending [18-Apr-20 05:11 PM] rain9441#0000 then suddenly all you do is make BTA and sell it to MM because nothing else sells. [18-Apr-20 05:12 PM] rain9441#0000 At this point reducing MM buy for electronics just de-incentivizes new players from entering that market and ensures those who have been in that market are slodified as extraordinarily rich {Reactions} ๐Ÿ’ช [18-Apr-20 05:19 PM] thegravycompanygc#0000 While I never experienced the deflation problem, I'm glad to not be in it now. All the markets are seeing growth and stability. When shipbuilding does come online, there still will need to be a money tap to keep deflation from kicking in. [18-Apr-20 05:21 PM] rubicate#0000 just introduce some basic universal income or whatever [18-Apr-20 05:22 PM] rubicate#0000 I just don't think dropping millions in one or two player's lap is the best way to combat deflation {Reactions} ๐Ÿ‘ [18-Apr-20 05:26 PM] esabab_00#0000 I'd like to see another 20% cut to electronics MMs and the introduction of some moderate MM buys for ASM outputs [18-Apr-20 05:27 PM] rain9441#0000 It's only important that an MM buy exists and that the MM buy that is responsible for adding the most currency into the system (or all the currency) encapsulate as much of the tech tree as possible to ensure all parts of the game are incentivized. [18-Apr-20 05:28 PM] rain9441#0000 And as Rubicate has correctly pointed out, it's not the best way to combat deflation. [18-Apr-20 05:28 PM] rain9441#0000 I support universal basic income! {Reactions} ๐Ÿ‘ [18-Apr-20 05:30 PM] rubicate#0000 They should simply take all the money that the factions collection from non-govenored taxes, FX fees, and all that jazz, and divided it weekly as UBI to all players. Not per base, but per player. That way it helps new players a lot more compared to veteran players, it's "fair" since it's based on what we are all giving to the factions already. {Reactions} ๐Ÿ‘ [18-Apr-20 05:31 PM] rain9441#0000 Still need to add more currency into the game each day to account for increased GDP [18-Apr-20 05:31 PM] thegravycompanygc#0000 Until shipbuilding comes, MM buys are the only reason to build up - and the only thing to build towards. To @rubicate , good point,all the money sinks are just removing money from the economy at this point [18-Apr-20 05:31 PM] rain9441#0000 But that is an insignificant problem [18-Apr-20 05:31 PM] rubicate#0000 the devs could always print money for the UBI account at a certain rate {Reactions} ๐Ÿ‘ (2) [18-Apr-20 05:32 PM] rubicate#0000 so take like incoming cash+set rate = UBI [18-Apr-20 05:32 PM] thegravycompanygc#0000 I would love to see what the devs can see for money in the system right now [18-Apr-20 05:32 PM] thegravycompanygc#0000 (they have shown some of the data before) [18-Apr-20 05:32 PM] rubicate#0000 OH, actually [18-Apr-20 05:32 PM] rubicate#0000 the blog was talking about how they wanted to make having more bases a rising cost since players were getting too many [18-Apr-20 05:33 PM] rubicate#0000 maybe make it so you get less UBI per base you have {Reactions} ๐Ÿ‘ (2) [18-Apr-20 05:33 PM] rubicate#0000 until you have like 5 and you get nothing {Reactions} ๐Ÿ˜ญ [18-Apr-20 05:34 PM] thegravycompanygc#0000 It was mentioned elsewhere need higher teir items to build base X+1. That would also encourage the higher tiers [18-Apr-20 05:35 PM] thegravycompanygc#0000 Imagine Rfabs for base 6, a WR for base 10? [18-Apr-20 05:37 PM] thegravycompanygc#0000 Maybe even landmark structures. A communication array for every 5 bases, logistics hub for every 10. [18-Apr-20 05:37 PM] thegravycompanygc#0000 (doesn't solve the money problem, but helps grown the higher teir market outside of MM sells) [18-Apr-20 05:46 PM] rain9441#0000 logarithmic multpliers on player growth is one of the hardest game mechanics to solve [18-Apr-20 05:46 PM] rain9441#0000 Players want to feel like they are growing, and reducing that growth arbitrarily on an account tends to make multi-accounting very inticing [18-Apr-20 05:46 PM] rain9441#0000 and it's really tough to design a game where multi-accounting isn't the best way [18-Apr-20 05:48 PM] originalskullbearer#0000 Agreed, adding arbitrary additional materials is just an irritation mechanic [18-Apr-20 05:48 PM] originalskullbearer#0000 But the idea of adding fees makes sense, or an efficiency reduction, it slower expert growth [18-Apr-20 05:48 PM] rain9441#0000 adding company HQ (one building you make) that allows for more planets is great, and then adding depth to that is awesome too {Reactions} ๐Ÿ‘ [18-Apr-20 05:49 PM] originalskullbearer#0000 Or even a max total experts for a given firld [18-Apr-20 05:49 PM] originalskullbearer#0000 Field [18-Apr-20 05:49 PM] originalskullbearer#0000 Maybe we aren't humans [18-Apr-20 05:49 PM] originalskullbearer#0000 Maybe we are evil AI taskmasters [18-Apr-20 05:49 PM] originalskullbearer#0000 We need more processing capacity for more bases, more ships, etc [18-Apr-20 05:49 PM] rain9441#0000 The trick is to somehow create the illusion that players are growing exponentially -- but increase the complexity factor so much that it ends up being linear growth. [18-Apr-20 05:50 PM] originalskullbearer#0000 Yes [18-Apr-20 05:50 PM] originalskullbearer#0000 Exponential growth reduces your desire to play after a point [18-Apr-20 05:50 PM] originalskullbearer#0000 Exponential growth decay also [18-Apr-20 05:50 PM] originalskullbearer#0000 Need an S curve [18-Apr-20 05:50 PM] rain9441#0000 Yeah, there is nothing worse than grinding the same raid 100 times to get one piece of gear ๐Ÿ™„ [18-Apr-20 05:51 PM] originalskullbearer#0000 Initial exponential growth then exponential decay down to a very very low gain exponential decay at linear [18-Apr-20 05:51 PM] originalskullbearer#0000 So eventually Rubicate and mhk just won't make more than base 98 [18-Apr-20 05:51 PM] originalskullbearer#0000 But the mechanic for that already exists in human time [18-Apr-20 05:52 PM] rubicate#0000 for every base you have your production queues can multiply orders one less [18-Apr-20 05:52 PM] rubicate#0000 so first it's x20, then x19, then x18 [18-Apr-20 05:52 PM] rubicate#0000 gets real hard to live around 19 bases [18-Apr-20 05:52 PM] rain9441#0000 There is soooo much you can pull from the Civ series [18-Apr-20 05:53 PM] rain9441#0000 Allow bases to construct special buildings that boost output by some % or something - but are very costly. Or maybe buildings that increase area. Or buildings that increase efficiency in one type. [18-Apr-20 05:53 PM] rain9441#0000 Reduce the "just one more base" to a horizontal vs vertical question on every decision [18-Apr-20 05:53 PM] rubicate#0000 if you use the negative MCG you get from sneaky CoGC contributions you can make negative buildings that plusses on area available [18-Apr-20 05:54 PM] rain9441#0000 the upside down [18-Apr-20 05:54 PM] rubicate#0000 be VERY careful not to make any commodity production orders on these buildings though, you won't like the result [18-Apr-20 06:01 PM] originalskullbearer#0000 Make things like RG that have negative margin [18-Apr-20 06:01 PM] originalskullbearer#0000 Make it positive [18-Apr-20 06:01 PM] originalskullbearer#0000 ๐Ÿค” [18-Apr-20 06:03 PM] originalskullbearer#0000 Wait, that's not true for RG anymore [18-Apr-20 06:03 PM] originalskullbearer#0000 ๐Ÿค” ๐Ÿค” ๐Ÿค” ๐Ÿค” [18-Apr-20 10:50 PM] jmac_420#0000 I feel like the pain of running more than a few bases is already a good limiting factor [18-Apr-20 10:50 PM] jmac_420#0000 i mean this game is a space capitalism simulator, if you can't grow super big, there's no point {Reactions} ๐Ÿ’ธ ๐Ÿ‘ [19-Apr-20 04:11 AM] slomes#0000 agree with Jmac [19-Apr-20 04:11 AM] slomes#0000 not everyone can pull off the mhk/rubicate [19-Apr-20 04:11 AM] slomes#0000 I know I couldnt [19-Apr-20 04:12 AM] slomes#0000 also I feel like UBI is silly, because we are all companies, and not citizens [19-Apr-20 04:12 AM] slomes#0000 feels like trading one crutch for another [19-Apr-20 06:51 AM] letsgo2u#0000 Subsidies? [19-Apr-20 06:53 AM] rubicate#0000 we already get free starting money from the factions [19-Apr-20 06:53 AM] rubicate#0000 and honestly the factions buying commodites above production cost is a de facto subsidity with extra steps [19-Apr-20 06:53 AM] letsgo2u#0000 But there needs to be some sort of money tap to counter the money sinks. They need to be balanced. MM is also needed in some areas to provide common commodities. [19-Apr-20 06:54 AM] letsgo2u#0000 Yes we get free starting money. But this requires a constant influx of new players. [19-Apr-20 06:54 AM] rubicate#0000 yeah, I was just saying that the factions handing out money to players isn't a new thing [19-Apr-20 06:55 AM] letsgo2u#0000 I would love it if the MM would be dynamic in price and quantity [19-Apr-20 06:56 AM] rubicate#0000 pfff, I just wanna see the MM's be gone, see the economic market in action, what will happen to RAT and DW prices when there aren't artificial limits? [19-Apr-20 06:58 AM] slomes#0000 I wouldnt mind MMs going away for things that have use cases [19-Apr-20 06:58 AM] slomes#0000 I would also like some more MMs for things that dont have any [19-Apr-20 06:59 AM] slomes#0000 like ZR [19-Apr-20 06:59 AM] slomes#0000 etc [19-Apr-20 06:59 AM] slomes#0000 and the ASM products [19-Apr-20 07:01 AM] rubicate#0000 actually what I truly want is just for MM buy orders to disappear or be universally cut by 75% [19-Apr-20 07:02 AM] rubicate#0000 PU just isn't the sorta game where you should be able to sell DW to the MM at a profit, even if it's smaller than the player profit [19-Apr-20 07:02 AM] rubicate#0000 like, fiiiine, the first few weeks after a univere reset back when the player base was 50 people, I get it, but now?! [19-Apr-20 07:02 AM] rubicate#0000 all it does now is really set an artificial price band, not secure supply and demand [19-Apr-20 07:33 AM] letsgo2u#0000 That's why MM price and quantity should be dynamic [19-Apr-20 07:34 AM] letsgo2u#0000 Insistor needs x dw each day and posts a buy ad each day [19-Apr-20 07:35 AM] letsgo2u#0000 When its filled the ad is gone. No MM for the day anymore [19-Apr-20 07:36 AM] letsgo2u#0000 The buy demand could vary and could be basis for the materials provided in sell ads [19-Apr-20 07:40 AM] thegravycompanygc#0000 I had suggested a daily personal limit. That way a new guy can sell to it for a while to fund a transition away from it. Help with player rentention while still allowing the market to float. [19-Apr-20 07:41 AM] thegravycompanygc#0000 Would really need a rewrite of the CX coding, but would let us see how cheap DW can get [19-Apr-20 07:56 AM] mcganksta#0000 Maybe a MM based on trade volume? RAT/DW/H2O items of that nature that are always being traded have no or low MM. Other items that have a much lower traded volume have a MM that adjust accordingly so that if people move into an industry to take advantage of the MM it goes away [19-Apr-20 08:00 AM] thegravycompanygc#0000 Only one exception. Na needs a dark hole to drop it into. Even if it is at price zero [19-Apr-20 08:01 AM] thegravycompanygc#0000 Or a new service to dispose of it for a price: hauling NA into the Sun [19-Apr-20 09:16 AM] prdgi#0000 @saganaki you may remember old-timey discussion about dynamic mm pricing where the MM buy lowers if people are trading to it, and the MM sell rises if people keep buying [19-Apr-20 09:17 AM] mcganksta#0000 I have sold the Last of CRAP Carbon....now into a greener tomorrow [19-Apr-20 09:17 AM] prdgi#0000 I bet you feel... Crap. ๐Ÿ˜Ž Yeeeaaaaahhhhh [19-Apr-20 09:19 AM] mcganksta#0000 C.R.A.P Consolidate Renewable Agricultural Processing {Reactions} ๐Ÿ‘Œ [19-Apr-20 09:19 AM] mcganksta#0000 And strip mining on Montem [19-Apr-20 09:19 AM] caiolan#0000 So what's your new motto? More nut per nut? [19-Apr-20 09:20 AM] mcganksta#0000 More NUT per load [19-Apr-20 09:20 AM] prdgi#0000 I've done that pushup ladder of yours a few times. I like it. I'm considering putting it into my morning routine. If like more focused training towards it, rather than kinda ad-hoc sets of 20 or so. Especially now I'm getting closer towards 1k/week [19-Apr-20 09:20 AM] prdgi#0000 He's the nutcrapper [19-Apr-20 09:21 AM] prdgi#0000 #1 (or is it #2?) for nutting [19-Apr-20 09:21 AM] mcganksta#0000 Awesome. My shoulder rehab 3 years in the works is in a great place..I am swinging kettle bells again. So it might be time for the ladder once more [19-Apr-20 09:24 AM] prdgi#0000 I can reliably do up to 12, but I'm doing pushups every day so I'm not giving it much rest time. I'm always sore, but a good sore. My 2yo daughter has a thing for getting carried around on my days off. She loves sitting on my shoulders. It's a good core workout carrying another 15kg around all day. [19-Apr-20 09:27 AM] mcganksta#0000 My daughter saw Europe from 1 Gelato stand to the next on my shoulders for almost 5 years {Reactions} ๐Ÿฅ‡ (2) [19-Apr-20 09:45 AM] thegravycompanygc#0000 I have also picked up the push up ladder. {Reactions} ๐Ÿ‘ [19-Apr-20 09:45 AM] thegravycompanygc#0000 Except I'm doing every other day with horizontal pull ups in between. I really like the system [19-Apr-20 10:57 AM] nreif#0000 Who owns the prun. domain? [19-Apr-20 10:57 AM] nreif#0000 I wanted to make a site. [19-Apr-20 10:58 AM] nreif#0000 Like @halavus and @esabab_00 . [19-Apr-20 11:02 AM] letsgo2u#0000 What do you mean? [19-Apr-20 11:03 AM] nreif#0000 Yeah, both Halvus's site and Esabab's site are in the same domain. [19-Apr-20 11:03 AM] nreif#0000 I wanted to know who owns it. [19-Apr-20 11:05 AM] letsgo2u#0000 Are they? I am on mobile can you link them again? [19-Apr-20 11:05 AM] nreif#0000 http://prun.basedesigner.com/ and http://prun.halavus.com/ [19-Apr-20 11:07 AM] letsgo2u#0000 They are different domains [19-Apr-20 11:07 AM] letsgo2u#0000 Domains are read right to left to see who owns them [19-Apr-20 11:07 AM] originalskullbearer#0000 Yes [19-Apr-20 11:08 AM] nreif#0000 Ohhh, forgot. [19-Apr-20 11:08 AM] originalskullbearer#0000 You can put prun. on any domain [19-Apr-20 11:41 AM] nreif#0000 Should my base on Prom just be FPs or should I have FRMs and HYFs? [19-Apr-20 11:54 AM] rain9441#0000 If your cash flow is good and you feel comfortable with buying and selling a lot of stuff, you can go all FPs at this point. [19-Apr-20 11:55 AM] nreif#0000 Ok. [19-Apr-20 11:55 AM] rain9441#0000 I think just buying CAF+DW from market at this point and making COF is simple in a FP and very profitable. Disclaimer i sell CAF. [19-Apr-20 12:10 PM] mcganksta#0000 So on Prom CAF is let's say 700 a unit that is 233 per COF that sells at 400 that is 167 profit before consumables and DW [19-Apr-20 12:10 PM] mcganksta#0000 Unless I did something wrong [19-Apr-20 12:11 PM] rain9441#0000 273 per COF if you count the DW [19-Apr-20 12:13 PM] mcganksta#0000 Then slice out the COF that will be taken off the top for workers [19-Apr-20 12:13 PM] mcganksta#0000 So 127 profit. Minus RATS to feed [19-Apr-20 12:20 PM] rain9441#0000 Any devs know - are LM contracts that require a B rating able to be satisfied based on players overall rating or their Reliability rating? [19-Apr-20 12:20 PM] rain9441#0000 EG can a player with A activity and A stability but E reliability and B overall take a LM contract that requires a B rating? [19-Apr-20 12:25 PM] rubicate#0000 huh TIL [19-Apr-20 12:26 PM] rain9441#0000 ty! [19-Apr-20 12:37 PM] caiolan#0000 Reliability is the one that really matters for everything I know about. Activity can be useful but if you're around regularly you know who is active. Stability is... stability is a black box that I've never used to determine if I enter into a contract with another player. [19-Apr-20 01:27 PM] thegravycompanygc#0000 Stability should be a challenge. I'm saddened by reaching A, as I took being a B meaning that I'm pushing hard enough {Reactions} ๐Ÿ‘ [19-Apr-20 05:21 PM] originalskullbearer#0000 iirc I'm a C on activity though which is so odd [19-Apr-20 05:21 PM] originalskullbearer#0000 I'm very active [19-Apr-20 05:58 PM] gehn#0000 I would like to invest heavily into this game. Do they accept ISK? I have billions from this other game I used to play that has some similarities. :-p [19-Apr-20 05:59 PM] nreif#0000 This is way better than EVE. [19-Apr-20 06:12 PM] unique_user_names_are_stupid#0000 I'm not going to use any wiki or tutorials ๐Ÿ™‚ lets see how far I can get {Reactions} ๐Ÿ˜‚ [19-Apr-20 06:14 PM] nreif#0000 I did not use any of them. [19-Apr-20 06:14 PM] nreif#0000 And I went pretty well. [19-Apr-20 06:15 PM] nreif#0000 I make money (MCG). [19-Apr-20 06:46 PM] unique_user_names_are_stupid#0000 Cheers! [19-Apr-20 08:14 PM] gehn#0000 Trying to figure out how to make decent money in this game. [19-Apr-20 08:14 PM] gehn#0000 Is there a way to buy more ships? [19-Apr-20 08:15 PM] mcganksta#0000 not yet [19-Apr-20 08:15 PM] catfiz#0000 It's on the roadmap [19-Apr-20 08:15 PM] gehn#0000 I saw customized ships were on the roadmap, must have missed just ships in general [19-Apr-20 08:15 PM] catfiz#0000 Though it would cost at least 5m for a single ship [19-Apr-20 08:16 PM] catfiz#0000 Based off the cost of current items that would theoretically go into it [19-Apr-20 08:16 PM] mcganksta#0000 5 m at the current exchange rate is 097-02357-094=---3-0589=8 dollars [19-Apr-20 08:17 PM] mcganksta#0000 needed to make myself smile [19-Apr-20 08:17 PM] catfiz#0000 I hurt myself reading that equation [19-Apr-20 08:18 PM] mcganksta#0000 *back to the books* [19-Apr-20 08:18 PM] catfiz#0000 I'll pass if I need to learn whatever that is [19-Apr-20 10:51 PM] prdgi#0000 > iirc I'm a C on activity though which is so odd @originalskullbearer if you only log in once per day.... All day.... [19-Apr-20 11:06 PM] originalskullbearer#0000 Ahhhhhhhh [20-Apr-20 07:29 AM] prdgi#0000 https://www.gdpprun.com/?p=3144 {Embed} prdgi https://www.gdpprun.com/?p=3144 Hero Player Hoogalish Saves Galaxy {Reactions} ๐Ÿ˜„ (2) ๐Ÿ˜ข (2) [20-Apr-20 07:29 AM] prdgi#0000 @hoogalish you sly devil you [20-Apr-20 07:32 AM] prdgi#0000 @esabab_00 nice prank, we'll get you back ๐Ÿ™‚ [20-Apr-20 08:17 AM] slomes#0000 I guess he hit the G spot {Reactions} ๐Ÿ‘ (4) ๐Ÿ‡ฌ (3) [20-Apr-20 08:43 AM] prdgi#0000 This guy gets jokes [20-Apr-20 09:54 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/20-heated-promitor-election-result/ {Embed} https://prosperousturnip.com/post/3020/04/20-heated-promitor-election-result/ LordScrubjay Wins Promitor Election with Record Turnout Prosperous Turnip, Promitor - Promitor reported more than 100 company representives casting a vote, making this heated mudslinging event a record. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [20-Apr-20 10:20 AM] slomes#0000 Hoogalish MCHoogs on one final deep dive for the sake of the galaxy [20-Apr-20 10:25 AM] slomes#0000 I kinda missed it that you did that joke when I read it the first time, had to reread again :/ [20-Apr-20 10:28 AM] esabab_00#0000 Hoogalish is his is own guy. I was not involved at all [20-Apr-20 10:28 AM] esabab_00#0000 coloring plots by corporation on a globe would be cool tho [20-Apr-20 10:28 AM] esabab_00#0000 now that I think about it [20-Apr-20 10:28 AM] esabab_00#0000 or faction [20-Apr-20 10:49 AM] kovus#0000 Anyone know what the formula is for determining FTL time based on reactor %? [20-Apr-20 10:50 AM] hoogalish#0000 I accepted a bunch of contracts without the money too ๐Ÿ˜› [20-Apr-20 10:51 AM] hoogalish#0000 all but one paid out tho so no harm to anyone other than my noob self [20-Apr-20 10:52 AM] defenestrator1235#0000 wait hoogalish... aren't you the guy who single handedly took down the gdp conglomerate? [20-Apr-20 10:52 AM] hoogalish#0000 what happened? [20-Apr-20 10:52 AM] hoogalish#0000 All i did was build on SW and i wasnt quite ready for it. . . what did i miss? [20-Apr-20 10:52 AM] defenestrator1235#0000 https://www.gdpprun.com/?p=3144 {Embed} prdgi https://www.gdpprun.com/?p=3144 Hero Player Hoogalish Saves Galaxy [20-Apr-20 10:52 AM] defenestrator1235#0000 this [20-Apr-20 10:54 AM] hoogalish#0000 ahh interesting [20-Apr-20 10:54 AM] hoogalish#0000 No worries im here for BTA not BSE ๐Ÿ˜› [20-Apr-20 10:54 AM] defenestrator1235#0000 whyL [20-Apr-20 10:54 AM] defenestrator1235#0000 ? [20-Apr-20 10:54 AM] defenestrator1235#0000 no pe there... [20-Apr-20 10:54 AM] hoogalish#0000 why not? [20-Apr-20 10:54 AM] hoogalish#0000 Well im from katoa [20-Apr-20 10:54 AM] hoogalish#0000 and gibson [20-Apr-20 10:54 AM] defenestrator1235#0000 ah [20-Apr-20 10:54 AM] defenestrator1235#0000 i see [20-Apr-20 10:55 AM] hoogalish#0000 so i used to do all my iron there now its all platics and im pushing for PSL INF ect [20-Apr-20 10:57 AM] hoogalish#0000 before they hacked the MM BTA price my plans were great but even still BTA to the MM is pretty good when you can build em so fast [20-Apr-20 10:57 AM] defenestrator1235#0000 i mean yae [20-Apr-20 10:57 AM] defenestrator1235#0000 yea [20-Apr-20 10:58 AM] hoogalish#0000 we need more plastics : D feed ME !!!!! [20-Apr-20 12:19 PM] tooslider#0000 just setup a plastic farm in earths ocean..its basically half the content now [20-Apr-20 01:57 PM] esabab_00#0000 When are we gonna get negative prices in game? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/701869134820147340/unknown.png?ex=68151591&is=6813c411&hm=9ce4173189a25a5aa60bbc9c9e0ba30d2938a6941f5f464344bc9b005d17e4a9& [20-Apr-20 02:00 PM] thegravycompanygc#0000 Remove the MM for NA, I bet it would go negative in a heartbeat [20-Apr-20 02:00 PM] mrwashingtoad#0000 lol yup [20-Apr-20 02:07 PM] jmac_420#0000 damn that populous update looks like its going to ruin all the fringe mining planets [20-Apr-20 02:11 PM] esabab_00#0000 Might be rough for non-CX Tech, Engineer and Scientists too [20-Apr-20 02:18 PM] Deleted User#0000 I could be misunderstanding the diagram. There could be unemployed pioneers and they can hurt your production efficiency? [20-Apr-20 02:19 PM] Deleted User#0000 no wait, unemployed pioneers affect population growth and decline [20-Apr-20 02:20 PM] rubicate#0000 it's sorta a shared resource on the planet [20-Apr-20 02:20 PM] Deleted User#0000 but unemployed pioneers make planet population of pioneers unhappy [20-Apr-20 02:21 PM] rubicate#0000 population is split among the players, and the players can work together to increase the pop increase as well [20-Apr-20 02:21 PM] Deleted User#0000 the planet population of pioneers is not the same as your colony's population of pioneers. [20-Apr-20 02:21 PM] esabab_00#0000 Maybe we will be able to control buildings being open or closed individually as well. In case we need to lay people off [20-Apr-20 02:21 PM] esabab_00#0000 lol [20-Apr-20 02:21 PM] rubicate#0000 JKomut the short version of the happiness is "if nobody is using the workers, they disappear over time, if people are overusing them, they increase over time, and planatary projects also give bonuses to their growth" [20-Apr-20 02:22 PM] rubicate#0000 so the happiness makes sense, the pop basically adjusts to what they are needed to be [20-Apr-20 02:22 PM] Deleted User#0000 So could I planet bomb some place with unemployed pioneers? [20-Apr-20 02:22 PM] rubicate#0000 no because you can't cause unemployed pioneers [20-Apr-20 02:22 PM] rubicate#0000 hmmmmm [20-Apr-20 02:22 PM] Deleted User#0000 Yes you can [20-Apr-20 02:22 PM] rubicate#0000 the planet has it's OWN pioneers count separate from your habs [20-Apr-20 02:22 PM] rubicate#0000 there is a common pool [20-Apr-20 02:22 PM] esabab_00#0000 wonder if we can build housing a business in this new system [20-Apr-20 02:23 PM] rubicate#0000 imagine there are 1 million pioneers on Montem, if too few are used by players we will see a slow decrease in population, and if too many are hired (so there isn't enough to go around) then we will see a slow increase in population [20-Apr-20 02:23 PM] Deleted User#0000 So its seperate population right? planet pioneers and colony pioneers. [20-Apr-20 02:23 PM] Deleted User#0000 Its a gradual change, not instant [20-Apr-20 02:23 PM] rubicate#0000 most likely after this mechanic arrives your habs won't "spawn" pioneers like they do today [20-Apr-20 02:23 PM] rubicate#0000 they will draw from the common pool of the planet [20-Apr-20 02:23 PM] Deleted User#0000 ahh, ok, makes sense. [20-Apr-20 02:24 PM] Deleted User#0000 So ... that means, spam habs now while you. [20-Apr-20 02:24 PM] rubicate#0000 habs don't mean employed though [20-Apr-20 02:24 PM] rubicate#0000 you actually need to give them work I think [20-Apr-20 02:24 PM] Deleted User#0000 I'll have them counting dogs. [20-Apr-20 02:24 PM] rubicate#0000 although the question of how the devs will assign population to currently existing planets is up in the air [20-Apr-20 02:25 PM] Deleted User#0000 What is a low cost, but high employment industry? [20-Apr-20 02:25 PM] rubicate#0000 maybe they will just "cheat" and make populations be 1:1 to today's habs as a starting point [20-Apr-20 02:25 PM] jmac_420#0000 that seems the best low effort solution [20-Apr-20 02:25 PM] rubicate#0000 but think about this implication: players hopping onto the most popular planet like Promitor might mean a (temporary) worker shortage [20-Apr-20 02:25 PM] esabab_00#0000 Would be interesting to housing and storage turn into viable businesses [20-Apr-20 02:26 PM] Deleted User#0000 Tier 1 Rigs? I'll colonize all the T1 planets with H2O, spam RIGs, make work and population. [20-Apr-20 02:26 PM] jmac_420#0000 how to destroy water market in 1 easy step [20-Apr-20 02:26 PM] Deleted User#0000 yes [20-Apr-20 02:26 PM] rubicate#0000 so not just your building condition, but you might end up seeing 80% or 60% "employment rate effectivity" on your exchanges bases :D [20-Apr-20 02:26 PM] rubicate#0000 sounds like we will have plantary projects to solve it though [20-Apr-20 02:27 PM] Deleted User#0000 There will have to be planetary projects that can speed up the population growth. [20-Apr-20 02:27 PM] rubicate#0000 yeah [20-Apr-20 02:27 PM] Deleted User#0000 cloning vats [20-Apr-20 02:27 PM] rubicate#0000 might also be a plantary project to "seed" a starting population to desolate planets [20-Apr-20 02:27 PM] Deleted User#0000 droids [20-Apr-20 02:27 PM] esabab_00#0000 TradeWars 2002 style... have to fly to a populated planet and pick them up if you want colonists fast lol [20-Apr-20 02:28 PM] Deleted User#0000 slavers [20-Apr-20 02:28 PM] rubicate#0000 cargoing population would be cool, but I doubt we'll have that [20-Apr-20 02:28 PM] rain9441#0000 5% deletion fee, ouch [20-Apr-20 02:28 PM] rubicate#0000 yeah lol [20-Apr-20 02:28 PM] rain9441#0000 that's incredibly high [20-Apr-20 02:28 PM] rain9441#0000 accidently cancel my INF sell and lose 40k for it, woops. [20-Apr-20 02:28 PM] rubicate#0000 (eyes his commodites that are "stored" in exchanges in their thousands) [20-Apr-20 02:28 PM] caiolan#0000 Yeah, worried about what the limit is but I suspect it's being kept secret for anti-botting. [20-Apr-20 02:28 PM] rubicate#0000 it will prob give you a big fat warning [20-Apr-20 02:28 PM] esabab_00#0000 see t here it is, storage as a business [20-Apr-20 02:28 PM] esabab_00#0000 lol [20-Apr-20 02:29 PM] rubicate#0000 the Warehouse lobby is killing us [20-Apr-20 02:30 PM] Deleted User#0000 The deletion fee is such a good idea, I love it. A posting deletion fee is something I suggested nearly a year ago. {Reactions} ๐Ÿ‘Ž [20-Apr-20 02:30 PM] esabab_00#0000 Deletion fee should be governor configurable [20-Apr-20 02:30 PM] Deleted User#0000 Its an anti-bot move [20-Apr-20 02:30 PM] rain9441#0000 i'm the minority, but i am strongly in opposition of deletion fee ๐Ÿ˜ฆ [20-Apr-20 02:31 PM] rubicate#0000 I don't care that much about bots, I like the anti-cent flipping aspect of it [20-Apr-20 02:31 PM] Deleted User#0000 5% seems steep. *A* posting fee is necessary. Big difference between free and almost free. Its going to change the behavior of the markets in a good way. [20-Apr-20 02:32 PM] rain9441#0000 I have a lot of market orders up, i'd hate to get hit with fees for deleting them and recreating them once per day when i have to do it 40 times for the various things i supply to the market [20-Apr-20 02:32 PM] caiolan#0000 As long as there's a warning I can deal with it. I'm scared of there being no warning. [20-Apr-20 02:32 PM] rubicate#0000 oh Saganaki? that's not how I read it, gonna reread it now [20-Apr-20 02:33 PM] rubicate#0000 oh yeah, you might be right [20-Apr-20 02:33 PM] Deleted User#0000 @caiolan I have made a few fat-fingered orders before. not fun. [20-Apr-20 02:33 PM] rain9441#0000 Also, what if my corpmate says "Hey rain, got any extra HER to trade?" and i have to reply with "Yeah, but i cant take them off the market to LM them to you for another 30 minutes because deletion fees" [20-Apr-20 02:33 PM] caiolan#0000 Yeah, I've fat fingered to. [20-Apr-20 02:33 PM] rubicate#0000 rain as long as you haven't been actively canceling multiple times "recently" you'll be able to cancel that HER listing [20-Apr-20 02:33 PM] rain9441#0000 ๐Ÿ˜ฆ [20-Apr-20 02:34 PM] rain9441#0000 My stuff "locked" in the market, ๐Ÿ˜ญ [20-Apr-20 02:34 PM] rubicate#0000 Saganaki convinced me that it's basically "you can cancel to free, but do it too much in a short time and it starts costing 5%, until a time has passed, and it returns to free" [20-Apr-20 02:34 PM] esabab_00#0000 We should organize around a 0.5%-5% range on the fee and have it as part of the political system [20-Apr-20 02:34 PM] Deleted User#0000 deletion cooldown [20-Apr-20 02:34 PM] rain9441#0000 I lobby to remove it entirely, 0% fee ๐Ÿ˜ฆ {Reactions} ๐Ÿ‘Ž (2) [20-Apr-20 02:34 PM] rubicate#0000 I vote for 110% cancelation fee [20-Apr-20 02:35 PM] defenestrator1235#0000 and how would non cx planets such as vallis be impacted by this? [20-Apr-20 02:35 PM] defenestrator1235#0000 or would it just not apply? [20-Apr-20 02:35 PM] esabab_00#0000 I'd be open to 0-5% range if it was configurable [20-Apr-20 02:35 PM] rubicate#0000 it just wouldn't apply [20-Apr-20 02:35 PM] rubicate#0000 LM does not have this [20-Apr-20 02:36 PM] Deleted User#0000 How about a deletion fee for that item if done more than once an hour? [20-Apr-20 02:36 PM] Deleted User#0000 BSE.NC1 for instance [20-Apr-20 02:36 PM] rubicate#0000 let's just see how Martin's system plays out first {Reactions} ๐Ÿ‘ [20-Apr-20 02:36 PM] rain9441#0000 sybil laughing at all of us [20-Apr-20 02:36 PM] Deleted User#0000 Sybil crying [20-Apr-20 02:37 PM] esabab_00#0000 Pricebanding didn't playout well imo and yet it remains [20-Apr-20 02:37 PM] Deleted User#0000 I think pricebanding is ok [20-Apr-20 02:37 PM] Deleted User#0000 not great, ok [20-Apr-20 02:38 PM] rubicate#0000 I've gotten burned exactly once by it since it was implemented [20-Apr-20 02:38 PM] esabab_00#0000 its only ok for items that have a lot of volume on the market and a lot of trading. For anything low quantity it is a trash mechanic [20-Apr-20 02:38 PM] defenestrator1235#0000 i did pricebanding a while back with lst on montem [20-Apr-20 02:38 PM] defenestrator1235#0000 it worked out pretty well for me [20-Apr-20 02:38 PM] Deleted User#0000 Its more of a problem on Katoa. There were weird prices before price banding came into effect and it polluted the initial data. [20-Apr-20 02:38 PM] esabab_00#0000 no its based off the trading [20-Apr-20 02:39 PM] esabab_00#0000 so when people come and use the CX to pass something like ASE off to their friends buy order for nothing it breaks the bands [20-Apr-20 02:39 PM] defenestrator1235#0000 i made an extra 30k a week from smallish volumes [20-Apr-20 02:39 PM] defenestrator1235#0000 yea [20-Apr-20 02:39 PM] Deleted User#0000 @esabab_00 That is exactly the data pollution I'm talking about. [20-Apr-20 02:40 PM] esabab_00#0000 well however it is working on the backend it doesn't work for low quanity or rare materials [20-Apr-20 02:40 PM] rubicate#0000 plantary projects don't seem to need planet special materials so I don't think it will be a biggie [20-Apr-20 02:40 PM] Deleted User#0000 @esabab_00 agreed [20-Apr-20 02:40 PM] rubicate#0000 pheew, 33 bases [20-Apr-20 02:40 PM] rubicate#0000 surely I have the most now [20-Apr-20 02:41 PM] rubicate#0000 or am I going to be thwarted yet again? [20-Apr-20 02:41 PM] esabab_00#0000 I only have 14 bases [20-Apr-20 02:42 PM] rubicate#0000 I thought I had already grabbed first place with 30, but turned out that mhk had 31 [20-Apr-20 02:43 PM] Deleted User#0000 12 bases [20-Apr-20 02:44 PM] Deleted User#0000 @rubicate actually owns more than 30. He funded a lot of players bases. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/701880930704556133/unknown.png?ex=6815208e&is=6813cf0e&hm=4fffbdb9a6f9021993dc0ef393f6c5365840663823f7efefacfaeebc4a4bd96a& [20-Apr-20 02:44 PM] rubicate#0000 that's not true, I've only funded the creamy insides, not the crispy shell [20-Apr-20 02:46 PM] esabab_00#0000 how many bases would you trade for another ship? [20-Apr-20 02:47 PM] defenestrator1235#0000 i would trade all my bases for another ship [20-Apr-20 02:47 PM] rubicate#0000 yeah I'd trade all of them just for the novelty of it [20-Apr-20 02:47 PM] defenestrator1235#0000 hey guys, i got a third ship [20-Apr-20 02:47 PM] rubicate#0000 but if you are asking what a "fair" economic trade would be for my bussiness, hmm, maybe 10 bases or so? [20-Apr-20 02:47 PM] defenestrator1235#0000 that would be so cool to say... [20-Apr-20 02:48 PM] esabab_00#0000 I've been thinking of making my Montem base into a white elephant [20-Apr-20 02:48 PM] esabab_00#0000 one ASM and all storages [20-Apr-20 02:48 PM] rubicate#0000 ASM? [20-Apr-20 02:48 PM] gehn#0000 I just have one base ๐Ÿ˜ฆ [20-Apr-20 02:49 PM] defenestrator1235#0000 i remember those days [20-Apr-20 02:49 PM] defenestrator1235#0000 simple lifestyle [20-Apr-20 02:49 PM] defenestrator1235#0000 in montem's hills and valley's, makin bfabs and smeltin iron [20-Apr-20 02:49 PM] rubicate#0000 you can fit 31 STOs in one base, that's what ill do right before the universe reset, build myself a huge pyramid planet to bring my riches into the next life [20-Apr-20 02:50 PM] esabab_00#0000 ASM is the blast furnace that makes only unusable alloys [20-Apr-20 02:50 PM] rubicate#0000 lol [20-Apr-20 02:50 PM] defenestrator1235#0000 31*5=155 [20-Apr-20 02:50 PM] defenestrator1235#0000 000 [20-Apr-20 02:50 PM] defenestrator1235#0000 ... [20-Apr-20 02:50 PM] defenestrator1235#0000 too much sto [20-Apr-20 02:50 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/701882548246151218/unknown.png?ex=6815220f&is=6813d08f&hm=6402b2755afad16fd59c7e1afc3184a27d4fb454cc814be887d1fd5cec38e010& [20-Apr-20 02:50 PM] rubicate#0000 I love how in PU you got some eager worker who says like "I managed to bond Iron and Gold!!!" and his CEO looks at him and facepalms because he basically just made a useless mix of ketchup and mayo [20-Apr-20 02:52 PM] gehn#0000 I'm American and I love mixed ketchup and mayo [20-Apr-20 02:52 PM] gehn#0000 only way to eat ketchup to be honest [20-Apr-20 02:52 PM] esabab_00#0000 they actually sell it premixed now [20-Apr-20 02:52 PM] rubicate#0000 ...I am speechless [20-Apr-20 02:52 PM] rubicate#0000 I just came up with mixing ketchup and mayo because iron is red and gold is yellow and it sounded like the most useless disgusting thing ever [20-Apr-20 02:52 PM] esabab_00#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/701883098387972196/unknown.png?ex=68152293&is=6813d113&hm=efc2edf278cad4c0d5b5cfc3708c03fd4f63ef5c8f0885a303128b31d7892afc& [20-Apr-20 02:52 PM] rubicate#0000 full stop. [20-Apr-20 02:53 PM] rubicate#0000 alright sorry fellas, we had a good run [20-Apr-20 02:53 PM] rubicate#0000 but no more, it ends here [20-Apr-20 02:54 PM] rubicate#0000 some lines just can't be crossed [20-Apr-20 02:54 PM] rubicate#0000 WHY WOULD THEY SELL IT PREMIXED [20-Apr-20 02:54 PM] rubicate#0000 What if I want...ketchup [20-Apr-20 02:54 PM] smack.#0000 Buy ketchup instead? [20-Apr-20 02:55 PM] rubicate#0000 small comfort when I'm at your grill party and the stores are closed [20-Apr-20 02:55 PM] gehn#0000 We who like it mixed seem to have no taste because it's been said that ketchup is the perfect food [20-Apr-20 02:55 PM] sharlindra#0000 you know, mayo and normal ketchup is... well, I am not a fan, but it is ok... BUT the silly dutch people, they love mixing mayo and CURRY ketchup and they dip their toasts in that... honestly... I guess I will never integrate properly :D [20-Apr-20 02:55 PM] rubicate#0000 just like, mix it yourself, you don't need to ruin a whole bottle D: [20-Apr-20 02:56 PM] gehn#0000 You could argue we are fixing the ketchup bottle [20-Apr-20 02:56 PM] rubicate#0000 honestly I've been shocked like this before though when I was given a shaker with mixed salt and pepper together [20-Apr-20 02:57 PM] sharlindra#0000 be glad it wasnt saltpeter XD [20-Apr-20 02:57 PM] Deleted User#0000 The mayo the europeans get and the Mayo americans get are different. Europeon Mayo is what Americans might call hollandaise sauce [20-Apr-20 02:58 PM] rubicate#0000 ``` Guidelines issued in September 1991 by Europe's Federation of the Condiment Sauce Industries recommend that oil and liquid egg yolk levels in mayonnaise should be at least 70% and 5%, respectively. The Netherlands incorporated this guideline in 1998 into the law Warenwetbesluit Gereserveerde aanduidingen in article 4 ``` [20-Apr-20 02:58 PM] rubicate#0000 you can't just go against article 4 [20-Apr-20 02:58 PM] rubicate#0000 mayo is set in stone [20-Apr-20 02:59 PM] Deleted User#0000 Yeah, They get egg yolk in their mayo, its better. egg yolk in American mayo is illegal. We'd have to refrigerate our mayo [20-Apr-20 02:59 PM] smack.#0000 But its written in Dutch so it doesn't count [20-Apr-20 02:59 PM] rubicate#0000 hold on [20-Apr-20 02:59 PM] rubicate#0000 american mayo doesn't have egg yolk? [20-Apr-20 02:59 PM] nreif#0000 Whaaaaaat? [20-Apr-20 02:59 PM] sharlindra#0000 and you dont refrigerate the mayo? 0.o [20-Apr-20 02:59 PM] rubicate#0000 is it even technically mayo at that point anymore [20-Apr-20 02:59 PM] Deleted User#0000 Have you tried their milk? It tastes different [20-Apr-20 03:00 PM] nreif#0000 https://tenor.com/view/yuck-gross-disgust-eww-steve-carell-gif-3556274 {Embed} https://tenor.com/view/yuck-gross-disgust-eww-steve-carell-gif-3556274 no https://images-ext-1.discordapp.net/external/UDyzwfxD6HcL44GQ_UVgIFpdlbtky6TZEdPrBNdpN94/https/media.tenor.co/images/f0eced8895d4f1462332c45776921564/raw [20-Apr-20 03:00 PM] nreif#0000 I have. [20-Apr-20 03:00 PM] gehn#0000 Japanese mayo is very different too [20-Apr-20 03:00 PM] sharlindra#0000 urgh, I hate you people, I wanted to go to bed, not gross over american food [20-Apr-20 03:01 PM] rubicate#0000 I don't know who to believe in anymore, what to believe in [20-Apr-20 03:01 PM] Deleted User#0000 American Mayo has egg but I think there's hardly any. I'm seeing egg-free versions of mayo too [20-Apr-20 03:01 PM] rubicate#0000 so like, does american ketchup have tomato? [20-Apr-20 03:01 PM] rubicate#0000 I need facts [20-Apr-20 03:02 PM] Deleted User#0000 American milk is tasteless. Europeon milk isn't ultra-pasteurized to the level the american FDA requires. something about enzymes gives euro milk flavor [20-Apr-20 03:02 PM] nreif#0000 Just rats. [20-Apr-20 03:02 PM] nreif#0000 Ketchup. [20-Apr-20 03:02 PM] Deleted User#0000 I've had it, tastes strong as hell, hard to get used to. [20-Apr-20 03:02 PM] sharlindra#0000 we can of coruse also get fresh milk that needs to be refrigerated and used in a week or so [20-Apr-20 03:03 PM] Deleted User#0000 American milk is flavorless. [20-Apr-20 03:03 PM] sharlindra#0000 I love the dutch milk, I can really tell the difference between dutch and czech milk [20-Apr-20 03:03 PM] smack.#0000 We remove flavor to make more room for margins [20-Apr-20 03:03 PM] rubicate#0000 next ill hear "american milk isn't white, doesn't have calcium and doesn't come from cows" [20-Apr-20 03:03 PM] Deleted User#0000 There are some things the Europeans do better. Milk, Mayo. [20-Apr-20 03:03 PM] rubicate#0000 "also we mix our milk with ketchup, it comes pre-mixed" [20-Apr-20 03:04 PM] esabab_00#0000 Well there is huge growth in non dairy "milk" sales in the US [20-Apr-20 03:04 PM] nreif#0000 This Discord should be re-named food. [20-Apr-20 03:04 PM] nreif#0000 Just Food. [20-Apr-20 03:04 PM] Deleted User#0000 I've had dutch milk and grew up drinking American milk. [20-Apr-20 03:04 PM] Deleted User#0000 the brand is called "dutch milk" [20-Apr-20 03:04 PM] smack.#0000 #spaceeconomics, members 0 #whatismayo, members 268 [20-Apr-20 03:04 PM] rubicate#0000 nothing wrong with almond or soy milk as long as as it's properly labeled [20-Apr-20 03:05 PM] rubicate#0000 man instead of MUS I should have made MAY as my commodity [20-Apr-20 03:05 PM] sharlindra#0000 its illegal to label vegetable "milk" as milk in europe even [20-Apr-20 03:05 PM] nreif#0000 They are smart. [20-Apr-20 03:06 PM] nreif#0000 Where I live it has to be labeled . [20-Apr-20 03:07 PM] sharlindra#0000 SOYBEAN oil? sigh {Reactions} ๐Ÿ˜† [20-Apr-20 03:07 PM] rubicate#0000 cage free eggs made me lol, the wording of that feels off [20-Apr-20 03:08 PM] sharlindra#0000 you... you... you dont have to have the content of egg on label? in EU, when you declare something is made with something "mayo with egg, soup with meat ,whatever", you MUST declare content of that ingredient... [20-Apr-20 03:08 PM] rain9441#0000 tissues to wipe my tears ๐Ÿ˜ญ [20-Apr-20 03:08 PM] Deleted User#0000 @sharlindra what? [20-Apr-20 03:09 PM] Deleted User#0000 A percentage? [20-Apr-20 03:09 PM] sharlindra#0000 yeah... like "yoghurt with strwberries", you have to explicitely write out the % of stwarberries i nthe list of ingredients [20-Apr-20 03:10 PM] sharlindra#0000 sorry too late to type properly [20-Apr-20 03:10 PM] Deleted User#0000 That would be good [20-Apr-20 03:10 PM] Deleted User#0000 The only requirement is the stuff there is more of gets listed first [20-Apr-20 03:10 PM] Deleted User#0000 tomato concentrate, distilled white vinegar, salt. Means more tomato than white vinegar [20-Apr-20 03:10 PM] rubicate#0000 that's a big deal over here as well because some companies were caught having like 0.001% of aloe vera in their body lotion just so they could brag about aloe vera [20-Apr-20 03:11 PM] sharlindra#0000 yeah indeed, it has to be in order.. and allergens have to be highlighted, usually in bold or capitals... the mayo packing would be illegal in EU in several ways >.> [20-Apr-20 03:11 PM] Deleted User#0000 Its a problem. Companies here have 56 different version of sugar, so they can add sugar but have it listed lower on the ingrediants list. https://www.virtahealth.com/blog/names-for-sugar {Embed} https://www.virtahealth.com/blog/names-for-sugar Secret Sugars: The 56 Different Names for Sugar Sugar goes by a slew of different names, making it easy for manufacturers to hide how much sugar is truly in a given product. Use this list when you shop! [20-Apr-20 03:12 PM] rubicate#0000 also they lobby to come up with new names for sugars yearly [20-Apr-20 03:12 PM] rubicate#0000 because consumers wise up to what to avoid [20-Apr-20 03:12 PM] sharlindra#0000 for reference - I worked for Nestle at food labeling a few years ago... so no, I am not an expert, but I have a bit of an idea about the EU labeling laws :D [20-Apr-20 03:13 PM] Deleted User#0000 The laws for food labeling in the US are probably behind europe's [20-Apr-20 03:13 PM] sharlindra#0000 ad sugar, you can always see the actual value per 100g in the nutrition table, no? but yes, you gotta pay more attention [20-Apr-20 03:13 PM] sharlindra#0000 or per whatever silly unit you use anyway [20-Apr-20 03:13 PM] rubicate#0000 Molp: Time to see what discord thinks about our new patch announcement, I'm sure they.....what [20-Apr-20 03:14 PM] sharlindra#0000 wait.... the mayo label has only values per serving? ok, thats the third "EU illegal" item :D [20-Apr-20 03:14 PM] rubicate#0000 per serving is such BS [20-Apr-20 03:14 PM] rubicate#0000 since they always make serving like [20-Apr-20 03:15 PM] rubicate#0000 bah [20-Apr-20 03:15 PM] rubicate#0000 I've seen bags of candy where each serving is like 2 candies [20-Apr-20 03:15 PM] rubicate#0000 because that's totally what I do, I eat two candies and put the bag back for tomorrow in my drawer {Reactions} ๐Ÿ˜† (2) [20-Apr-20 03:15 PM] sharlindra#0000 ikr? this 7days croisant, its one croisant with no way to split it in equal halves but it is 2 servings... [20-Apr-20 03:16 PM] rubicate#0000 or soda, where a serving is like a quarter of a bottle, but it would totally fizz out if you tired to spread it over 4 days [20-Apr-20 03:17 PM] sharlindra#0000 anyway, if anyone was actually interested in food labeling laws, they are welcome to throw me a pm... I am going to bed NOW! :D [20-Apr-20 03:17 PM] Deleted User#0000 The whole food labeling thing is a mess in the US. That's why I went 100% whole foods, plant based. no more process foods. I started out eating potatoes for 2 weeks. nothing but potatoes. [20-Apr-20 03:18 PM] rubicate#0000 boil em mash em [20-Apr-20 03:18 PM] rubicate#0000 something something [20-Apr-20 03:18 PM] Deleted User#0000 This video inspired me https://www.youtube.com/watch?v=NelIXCuuSZ0 {Embed} Big Think https://www.youtube.com/watch?v=NelIXCuuSZ0 How Penn Jillette Lost over 100 Lbs and Still Eats Whatever He Want... How Penn Jillette Lost over 100 Lbs and Still Eats Whatever He Wants New videos DAILY: https://bigth.ink Join Big Think Edge for exclusive video lessons from top thinkers and doers: https://bigth.ink/Edge ------------------------------------------------------------------------... https://images-ext-1.discordapp.net/external/NsmtsTnPRHGqHz2SJN919OK09-LzDzCVlpHz6W3B4XE/https/i.ytimg.com/vi/NelIXCuuSZ0/maxresdefault.jpg [20-Apr-20 03:19 PM] Deleted User#0000 The potato diet works so well. I'm eating so much healthier now. Mainly because none of my friends call me to eat out with them anymore. [20-Apr-20 03:20 PM] Deleted User#0000 Nobody ever calls me and says "Hey I'm in town, lets go get a potato!" [20-Apr-20 03:21 PM] rubicate#0000 they totally should, a good baked potato is great [20-Apr-20 03:31 PM] smack.#0000 "If you take diet advice from a juggler, you deserve to die" - Penn [20-Apr-20 03:32 PM] djmater#0000 Penn and Teller is so inspirational [20-Apr-20 03:32 PM] Deleted User#0000 Also in the video "I'm a happier person now" - Penn ๐Ÿ™‚ [20-Apr-20 03:46 PM] tooslider#0000 whole foods like live cows [20-Apr-20 03:46 PM] tooslider#0000 gotta eat it whole and all! no waste! [20-Apr-20 03:47 PM] tooslider#0000 "the potato diet"...it has a name [20-Apr-20 03:47 PM] tooslider#0000 its called the irish diet ๐Ÿ™‚ [20-Apr-20 03:47 PM] tooslider#0000 its an old one [20-Apr-20 04:22 PM] gehn#0000 Think I found a bug. If I open up a system then start looking at the resources on the various planets, one at a time, eventually the universe map goes blank and I have to refresh the view by Clicking the : in the top right and entering the map command again [20-Apr-20 04:30 PM] kovus#0000 I believe that is a known issue. [20-Apr-20 04:42 PM] hoogalish#0000 Thanks for the rite up @Deleted User sry about the G and the contrcts I dunno wth im doing ๐Ÿ˜› just bumbling thru the game [20-Apr-20 04:42 PM] hoogalish#0000 got the money for the last one in just a second [20-Apr-20 04:46 PM] prdgi#0000 Nah, it's more fun for us if we pretend it was a NLT conspiracy [20-Apr-20 04:46 PM] prdgi#0000 It's not fair that everony else in the galaxy gets a bogeyman, GDP needs one too. [20-Apr-20 04:51 PM] hoogalish#0000 well your stuck with me now [20-Apr-20 04:53 PM] hoogalish#0000 Make it a Q : D [20-Apr-20 04:53 PM] hoogalish#0000 Quality Domestic Products [20-Apr-20 04:54 PM] hoogalish#0000 : D [20-Apr-20 05:11 PM] Deleted User#0000 @hoogalish the person who wrote https://www.gdpprun.com/?p=3144 was @prdgi ๐Ÿ˜€ {Embed} prdgi https://www.gdpprun.com/?p=3144 Hero Player Hoogalish Saves Galaxy {Reactions} ๐Ÿ‘ [20-Apr-20 06:56 PM] prdgi#0000 > Make it a Q : D @hoogalish holy crap, it's a qwne conspiracy. NLT is in cahoots with QWNE! @slomes how could you! [20-Apr-20 06:56 PM] prdgi#0000 @Deleted User first Boucher, now IronForge! [20-Apr-20 06:57 PM] catfiz#0000 We're slowly making our way to the number one spot, we can't let you further yourselves. [20-Apr-20 07:00 PM] prdgi#0000 @sharlindra catfiz and slomes are acting out again... [20-Apr-20 07:02 PM] catfiz#0000 *Builds wall using 500 BSE to keep her out* {Reactions} ๐Ÿคฃ (3) [20-Apr-20 07:11 PM] prdgi#0000 No inf to stop the ice queen? Rookie. [20-Apr-20 07:13 PM] hoogalish#0000 in reality its a hostage plan. 25million and ill liquidate the base [20-Apr-20 07:30 PM] catfiz#0000 *uses TSH because I'm screwed no matter what* [20-Apr-20 07:30 PM] prdgi#0000 I'll just remind you of https://prosperousturnip.com/post/3020/04/01-dirt-on-gdp-coliq/ hoog {Embed} https://prosperousturnip.com/post/3020/04/01-dirt-on-gdp-coliq/ Study - Owners with Dirt on GDP Have 642% Greater Risk of COLIQ A study of COLIQโ€™ing businesses has revealed that quite a few of them ended it all because they had dirt on GDP. Prosperous Turnip has hired an โ€œexpertโ€ to do an analysis on the cause. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿคฃ [20-Apr-20 07:32 PM] catfiz#0000 ~~100%~~ 642% of that is because of Shar {Reactions} ๐Ÿคฃ [20-Apr-20 07:34 PM] catfiz#0000 Maybe I should leave 1% for JKomut [20-Apr-20 07:34 PM] catfiz#0000 He'll beat all your prices by 50% [20-Apr-20 07:35 PM] prdgi#0000 Heh, at 10 colonies you get a feat. Jkomut took that one. [20-Apr-20 07:36 PM] unique_user_names_are_stupid#0000 Lost his weight like Magic [20-Apr-20 07:36 PM] unique_user_names_are_stupid#0000 Poof [20-Apr-20 07:36 PM] catfiz#0000 Jk only has 10? I thought he would at least be at 20 [20-Apr-20 07:37 PM] prdgi#0000 Rubicafe took water manipulation at 10, infuse water at 20, and bountiful harvest at 30 [20-Apr-20 07:38 PM] prdgi#0000 I'm not sure how many he has exactly. Maybe he has a hidden feat [20-Apr-20 07:38 PM] catfiz#0000 Hmm, I see [20-Apr-20 07:39 PM] catfiz#0000 What's the most a GDP member has? I want to at least pass that, it's impossible to beat QE's record, so I need to settle for GDP. [20-Apr-20 07:40 PM] prdgi#0000 Depends how you define GDP... {Reactions} ๐Ÿ˜‚ [20-Apr-20 07:41 PM] catfiz#0000 You can count TRI [20-Apr-20 07:41 PM] prdgi#0000 I'm 20 [20-Apr-20 07:41 PM] prdgi#0000 Rubi is gaining on mhk [20-Apr-20 07:42 PM] catfiz#0000 Run mhk [20-Apr-20 07:42 PM] catfiz#0000 Run! [20-Apr-20 07:42 PM] prdgi#0000 I think rubi and mhk are top 2 in the galaxy [20-Apr-20 07:42 PM] prdgi#0000 But I think mhk has more money. Rubi hasn't sold any electronics systems [20-Apr-20 07:42 PM] catfiz#0000 Too 2? [20-Apr-20 07:43 PM] catfiz#0000 Ah [20-Apr-20 07:43 PM] prdgi#0000 Fat fingers [20-Apr-20 07:43 PM] catfiz#0000 I was reading that super hard to try and figure out if that was a saying or something [20-Apr-20 07:44 PM] prdgi#0000 Haha, nah I'm just retarded {Reactions} ๐Ÿ˜ [20-Apr-20 07:45 PM] catfiz#0000 Hmm, then I'll make it my goal to pass you, I'm just gonna say Rubi isn't in GDP so it's easier for me :P [20-Apr-20 07:46 PM] catfiz#0000 Though I have nothing but full bases, everyone else seems to like settling on a planet and putting up like 3 buildings. [20-Apr-20 07:47 PM] hoogalish#0000 turnip that kills me [20-Apr-20 07:48 PM] catfiz#0000 There's a turnip that kills people? [20-Apr-20 07:48 PM] hoogalish#0000 The url [20-Apr-20 07:48 PM] hoogalish#0000 im havin chest pains [20-Apr-20 07:48 PM] hoogalish#0000 ๐Ÿคฃ [20-Apr-20 07:49 PM] catfiz#0000 https://media.tenor.com/images/f02d401e5d06e5c6066779bd822b31ea/tenor.gif {Embed} https://media.tenor.com/images/f02d401e5d06e5c6066779bd822b31ea/tenor.gif https://images-ext-1.discordapp.net/external/7oSVChvUkTuHzcTChKZxUby1JN7JAVtGTbFor6qIBWY/https/media.tenor.com/images/f02d401e5d06e5c6066779bd822b31ea/tenor.gif [20-Apr-20 07:50 PM] hoogalish#0000 ๐Ÿ˜š [20-Apr-20 08:10 PM] prdgi#0000 @catfiz https://prosperousturnip.com/post/3020/04/01-dirt-on-gdp-coliq/ {Embed} https://prosperousturnip.com/post/3020/04/01-dirt-on-gdp-coliq/ Study - Owners with Dirt on GDP Have 642% Greater Risk of COLIQ A study of COLIQโ€™ing businesses has revealed that quite a few of them ended it all because they had dirt on GDP. Prosperous Turnip has hired an โ€œexpertโ€ to do an analysis on the cause. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [20-Apr-20 08:11 PM] catfiz#0000 I feel like you're taunting me [20-Apr-20 08:11 PM] catfiz#0000 Hmm [20-Apr-20 08:14 PM] prdgi#0000 Would there be much interest in a detailed writup of our project on sw-829c for bse? Detailed as in goals, planning, challenges, etc.. [20-Apr-20 08:15 PM] prdgi#0000 A detailed, honest, rip apart of the project [20-Apr-20 08:16 PM] mcganksta#0000 TBH I don't think you owe anyone that at all, it might be nice to read and understand the process and thought that goes into such an undertaking [20-Apr-20 08:26 PM] prdgi#0000 I don't feel we owe it anyone. I just feel like doing an analysis of what has and hasn't gone well. [20-Apr-20 08:28 PM] Deleted User#0000 I have 12 colonies. [20-Apr-20 08:28 PM] mcganksta#0000 owe, might have been a bad choice of words....reading something like that would help me understand big plays like that better [20-Apr-20 08:29 PM] prdgi#0000 If other people were also interested, I'd do it slightly different. There's a lot of assumed knowledge within GDP around data and processes. These would need to be detailed out in a public writing. [20-Apr-20 08:30 PM] mcganksta#0000 I have 1.75 ish colonies [20-Apr-20 08:31 PM] mcganksta#0000 lets say I have 3 CMs about to drop a 4th, but 3 buildings on one of those does not a base make....lol [20-Apr-20 08:31 PM] prdgi#0000 Is prom all grn frms now? Why not set up INC on katoa using your grn [20-Apr-20 08:32 PM] prdgi#0000 It makes a base if it meets design needs. My TCO colony is "complete" with 3 EXTs [20-Apr-20 08:32 PM] mcganksta#0000 Prom is all GRN, but not sure whre I am going with it just yet [20-Apr-20 08:32 PM] prdgi#0000 Come to katoa, make an INC base. [20-Apr-20 08:33 PM] prdgi#0000 I'll help. [20-Apr-20 08:33 PM] prdgi#0000 Alo processing out there is not growing fast enough. If I do sme, others can do the pp2s and wels [20-Apr-20 08:34 PM] mcganksta#0000 i will give it some thought, now, i have to check on my wife...she was exposed today {Reactions} ๐Ÿ˜จ [20-Apr-20 08:34 PM] mcganksta#0000 she now lives in a plastic tent [20-Apr-20 08:34 PM] prdgi#0000 Damn, hope she's fine mate. [20-Apr-20 08:34 PM] mcganksta#0000 thanks [20-Apr-20 11:39 PM] sharlindra#0000 what did I hear about @catfiz ? [20-Apr-20 11:42 PM] prdgi#0000 @sharlindra Qwne and NLT were conspiring to turn our IronForge G to a Q. Catfiz said him and slomes are coming for our #1 slot. [20-Apr-20 11:42 PM] catfiz#0000 That was brilliant prdgi :P {Reactions} โค๏ธ [20-Apr-20 11:42 PM] prdgi#0000 See what happens when you let your prisoners play with Lego! [20-Apr-20 11:43 PM] sharlindra#0000 tsk tsk tsk, someone has been a bad boy I see [20-Apr-20 11:44 PM] catfiz#0000 Hehehe, my fortress is made with 500 BSE, 2000 INF, and 40 TSH, you will never get in! [20-Apr-20 11:44 PM] prdgi#0000 Wait, you said no inf [20-Apr-20 11:44 PM] prdgi#0000 Cheeky bugger [20-Apr-20 11:44 PM] catfiz#0000 Not anymore, you convinced me otherwise [20-Apr-20 11:45 PM] prdgi#0000 Is it pressurised? She may just drop your fortress in a star [20-Apr-20 11:46 PM] catfiz#0000 Apparently stuff is immune to stars, I tested this a few months back [20-Apr-20 11:46 PM] sharlindra#0000 maybe I could not get in, but that means he can never go out, right? I guess that also works for your intents and purposes [20-Apr-20 11:46 PM] prdgi#0000 Oh dear what now @catfiz [20-Apr-20 11:46 PM] catfiz#0000 That's fine, I'll send my robot Fred to take my place [20-Apr-20 11:46 PM] prdgi#0000 Bad boys, bad boys... Watcha gunna do... [20-Apr-20 11:47 PM] catfiz#0000 I'll take control of Fred when needed, but he should work autonomously most of the time. [20-Apr-20 11:49 PM] sharlindra#0000 what makes you think Fred could leave though? [20-Apr-20 11:50 PM] catfiz#0000 I have multiple Freds on other planets already, you think I haven't spent months planning all of this? {Reactions} ๐Ÿ˜ [20-Apr-20 11:50 PM] catfiz#0000 Each ship also has a machine that produces them, about 2 a week. [20-Apr-20 11:53 PM] sharlindra#0000 well, that simplifies it... @prdgi they brought this upon themselves, I think our only option is to shoot down any and all QWNE ships we see [20-Apr-20 11:54 PM] catfiz#0000 That's why I have many scattered around different planets. [20-Apr-20 11:54 PM] catfiz#0000 No matter what there will always be a Fred [20-Apr-20 11:55 PM] sharlindra#0000 well we all know ships can not be built in the whole universe so it might take a while, but I still think mine is a reliable solution [20-Apr-20 11:56 PM] catfiz#0000 I'll have one of them hich a ride on someone else's ships [20-Apr-20 11:56 PM] catfiz#0000 And as long as I pay people to move stuff I don't need any ships [20-Apr-20 11:57 PM] catfiz#0000 Unless you want to destroy every single ship? [20-Apr-20 11:58 PM] sharlindra#0000 if you force me to, the guilt will be yours ยฏ\_(ใƒ„)_/ยฏ [20-Apr-20 11:59 PM] catfiz#0000 That's fine then, Fred is okay with it as long as everyone goes down with him. [21-Apr-20 12:02 AM] sharlindra#0000 ha, a consensus, very well [21-Apr-20 12:04 AM] catfiz#0000 Not too sure how everyone else feels about their soon to be destroyed ships though. [21-Apr-20 12:07 AM] sharlindra#0000 if anyone has problems with it, the solution is simple... they should declare their ships QWNE-free (and of course they would be under close scrutiny, we want no stowaways Freds of course) [21-Apr-20 12:07 AM] rain9441#0000 not too worried, i gotta door to float on [21-Apr-20 12:08 AM] catfiz#0000 My Fred's are masters of disguise *Looks over at my Shar Fred* Not a single thing out of place [21-Apr-20 12:09 AM] sharlindra#0000 you... you... do you really have a robot that looks like ME?! [21-Apr-20 12:10 AM] catfiz#0000 Yep, exactly like you, everything from the long eyelashes to the... ~~double chin~~ Nevermind [21-Apr-20 12:10 AM] sharlindra#0000 @saganaki this is some fertile soil for your turnips ^^ [21-Apr-20 12:12 AM] sharlindra#0000 riiiiiiight, but if the Fred was really properly made in my image, hed just slap you [21-Apr-20 12:13 AM] catfiz#0000 The personality is a bit different, I tried to copy yours but got attacked on multiple occasions. [21-Apr-20 12:14 AM] sharlindra#0000 a fake then, pfft [21-Apr-20 12:14 AM] catfiz#0000 Not many have met the elusive Ice Queen before, they wouldn't be able to tell if it's a fake or not. [21-Apr-20 12:15 AM] catfiz#0000 Fred could sneak in board saying "I'm making sure you're not smuggling Freds" [21-Apr-20 12:16 AM] sharlindra#0000 that would be very untrustworthy though, who would believe I do such menial labour? [21-Apr-20 12:19 AM] catfiz#0000 True, then I could say "I'm commandeering this ship, anyone who resists will die." While it is labor, it's most definitely something you would do for fun. [21-Apr-20 12:25 AM] sharlindra#0000 riiiiiiiight [21-Apr-20 12:26 AM] sharlindra#0000 well telling a robot form a human is easy anyway, all you need is a needle or a magnet or somehing [21-Apr-20 12:27 AM] catfiz#0000 Artificial skin and Aluminum, I've planned for everything already. [21-Apr-20 12:28 AM] sharlindra#0000 ha, that still does not cover for my brilliant, secret test! good, good [21-Apr-20 12:28 AM] catfiz#0000 And would you let someone poke you with a needle? [21-Apr-20 12:29 AM] catfiz#0000 I think murdering them would be sufficient to *prove* it's you [21-Apr-20 12:33 AM] prdgi#0000 You guys know that Fred stands for fucking rediculous entertainment drone right? It's his, eh, doll drone. [21-Apr-20 12:34 AM] prdgi#0000 @sharlindra maybe we should ready the CMbomb [21-Apr-20 12:34 AM] catfiz#0000 It can be used as a doll if needed [21-Apr-20 12:35 AM] catfiz#0000 But only in extreme circumstances [21-Apr-20 12:37 AM] sharlindra#0000 lets start, Prdgi! (โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป [21-Apr-20 12:37 AM] prdgi#0000 What's our target? [21-Apr-20 12:37 AM] prdgi#0000 And NLT or qwne first? [21-Apr-20 12:38 AM] catfiz#0000 We don't have an HQ [21-Apr-20 12:38 AM] catfiz#0000 Where are you sending this? [21-Apr-20 12:42 AM] sharlindra#0000 we are obviosly not telling you that, it would kid of defeat the idea of a surprise attack [21-Apr-20 12:43 AM] catfiz#0000 True, but only 5 of my bases are well known, good luck finding the other half. [21-Apr-20 12:45 AM] prdgi#0000 We'll get them. [21-Apr-20 12:47 AM] catfiz#0000 Good thing I sent some Freds to NTL, MKM, IL, and even a few snuck into the workers of well known GDP members. [21-Apr-20 12:48 AM] sharlindra#0000 right, PTU was not worth the effort XD [21-Apr-20 12:49 AM] catfiz#0000 At least I have spread hundreds of freds throughout the universe. [21-Apr-20 12:51 AM] prdgi#0000 "spread" them. Heh. Cheeky bugger. [21-Apr-20 12:52 AM] catfiz#0000 1/8th of them look like Shar, not the ones that snuck into GDP though, that would be a mess [21-Apr-20 12:53 AM] sharlindra#0000 I think youd better keep your kinks to yourself... [21-Apr-20 12:54 AM] catfiz#0000 Don't worry, I did keep quite a few in my fortress with me [21-Apr-20 12:59 AM] prdgi#0000 @slomes is upset they're not all mad in his image [21-Apr-20 12:59 AM] sharlindra#0000 hmm, Slomes Freds... do you perhaps take contracts, Catfiz? [21-Apr-20 01:00 AM] catfiz#0000 I have one or two, they didn't turn out right though. [21-Apr-20 01:00 AM] catfiz#0000 I just keep them in an empty white room [21-Apr-20 01:00 AM] catfiz#0000 I doubt I'll ever let them out [21-Apr-20 01:00 AM] sharlindra#0000 shame [21-Apr-20 01:01 AM] catfiz#0000 Then there are the scrub ones used for testing new weapons [21-Apr-20 01:01 AM] catfiz#0000 Something is just so satisfying about watching him be murdered in a bunch of different ways [21-Apr-20 01:03 AM] sharlindra#0000 right, those you can keep [21-Apr-20 01:04 AM] catfiz#0000 But about 90% of my fortresses Freds are made in your image [21-Apr-20 01:04 AM] catfiz#0000 You should feel proud [21-Apr-20 01:09 AM] sharlindra#0000 @prdgi is our nuke production chain ready? [21-Apr-20 01:10 AM] catfiz#0000 *Shoots Scrub Freds out of cannon at the nukes so they detonate before they land* [21-Apr-20 01:12 AM] catfiz#0000 Though I'll run out of them if you send more than 87 nukes, I'll finally have a use for those 3 slomes Freds though. Don't send more than 90, then I might need to start sending the Shar Freds. [21-Apr-20 01:18 AM] prdgi#0000 @sharlindra we've tested one. I think we could have a few ready to go fairly shortly. [21-Apr-20 06:43 AM] slomes#0000 I guess the cat is out of the sack now :P [21-Apr-20 06:43 AM] slomes#0000 Hoogalish beat us to it with his suprise landing [21-Apr-20 06:43 AM] slomes#0000 We were keeping it as a backup troll for sometime in the future, since we already trolled you on Boucher no too long ago [21-Apr-20 06:43 AM] hoogalish#0000 ohh some one had a plan? [21-Apr-20 06:44 AM] slomes#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702122526570184724/Ironforge_G.jpg?ex=6814b00f&is=68135e8f&hm=6ab64e3b7eb218a87901193333147e518711123238ec5b71c1396bfce5ddb988& [21-Apr-20 06:44 AM] slomes#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702122550339174450/Ironforge_Q.jpg?ex=6814b014&is=68135e94&hm=8e34072feccbe7cac1adfd84d28c731c6d1bc563f8a0d36f13af41d2cd61f5c8& [21-Apr-20 06:44 AM] slomes#0000 :D [21-Apr-20 06:44 AM] slomes#0000 made a mockup back then [21-Apr-20 06:44 AM] slomes#0000 you did unintentionally take exactly one of the 2 bases needed [21-Apr-20 06:44 AM] slomes#0000 haha [21-Apr-20 06:46 AM] prdgi#0000 Mmmmm... The conspiracy runs deep. [21-Apr-20 06:47 AM] slomes#0000 ๐Ÿ˜‰ [21-Apr-20 06:47 AM] prdgi#0000 Whelp I guess its time for a (prank) war [21-Apr-20 06:47 AM] prdgi#0000 Molp mit uns. [21-Apr-20 06:48 AM] prdgi#0000 I think this actually means that the old corps are bored. M-KM has been pretty quiet lately. I wonder what those sneaky fellows are up to. [21-Apr-20 06:53 AM] prdgi#0000 @fagenthegreen sit back, watch the galaxy burn (metaphorically). The precursor corps are going to (prank) war [21-Apr-20 07:11 AM] slomes#0000 We cant have a war after we already used up our ammo :< [21-Apr-20 07:22 AM] prdgi#0000 Shouldn't has wasted it all then, eh? [21-Apr-20 07:22 AM] nreif#0000 TRI has a pretty big arsenal. [21-Apr-20 07:23 AM] nreif#0000 But it is only used for defense. [21-Apr-20 07:23 AM] nreif#0000 ||A part is allocated to TRISF|| [21-Apr-20 07:27 AM] prdgi#0000 @slomes https://www.gdpprun.com/?p=3155 {Embed} prdgi https://www.gdpprun.com/?p=3155 Precursor Corps on (prank) war footing {Reactions} ๐Ÿ˜‚ [21-Apr-20 07:31 AM] nreif#0000 Should I have a rig on Prom or just FRM? [21-Apr-20 07:32 AM] prdgi#0000 There are already a lot of RIG on Prom. You could probably get away with just having FRMs. I have my own RIGs because its easier to queue them up and let it finish than to constantly purchase water on the market. [21-Apr-20 07:32 AM] nreif#0000 Ok. [21-Apr-20 07:33 AM] mcganksta#0000 what are you trying to do on Prom? @nreif [21-Apr-20 07:33 AM] djmater#0000 i would say have your own RIG's, its cheaper than buying H2O on the market [21-Apr-20 07:34 AM] nreif#0000 Maybe GRN. [21-Apr-20 07:34 AM] nreif#0000 Don't know yet. [21-Apr-20 07:34 AM] mcganksta#0000 do you read all my post, and decide that is what you want to do? [21-Apr-20 07:34 AM] mcganksta#0000 lol [21-Apr-20 07:35 AM] prdgi#0000 GRN on prom is a good move anyway [21-Apr-20 07:35 AM] mcganksta#0000 @djmater maybe not...rigs mean RAT/DW cost go up, unless you have a FP to turn H20 into DW [21-Apr-20 07:36 AM] mcganksta#0000 All of a sudden, everyone wants to stand on my corner...slingin GRN [21-Apr-20 07:36 AM] djmater#0000 its cheaper than to buy on the market [21-Apr-20 07:36 AM] prdgi#0000 @mcganksta We are gonna need a lot more GRN than you make [21-Apr-20 07:36 AM] djmater#0000 sure costs go up but its better than to buy overpriced H2O [21-Apr-20 07:36 AM] mcganksta#0000 no you are not...shut your mouth [21-Apr-20 07:38 AM] prdgi#0000 no [21-Apr-20 07:43 AM] mcganksta#0000 I also think, if I move my HYF base to boucher, I can get one extra HYF in there and make ALG [21-Apr-20 07:54 AM] slomes#0000 @prdgi great article haha [21-Apr-20 07:54 AM] prdgi#0000 haha thanks [21-Apr-20 07:55 AM] prdgi#0000 how much bbh do you need on ironforge? [21-Apr-20 07:55 AM] prdgi#0000 and mcg [21-Apr-20 07:55 AM] slomes#0000 lemme check [21-Apr-20 07:55 AM] prdgi#0000 and buy my HSE on Prom. I have too many [21-Apr-20 07:57 AM] slomes#0000 I got the HSE covered, had 44 backup ^^ [21-Apr-20 07:59 AM] slomes#0000 751 MCG, 74 BBH [21-Apr-20 07:59 AM] slomes#0000 need to completely rebuild the base xD [21-Apr-20 07:59 AM] slomes#0000 gonna cull the MHL buildings and keep it BSE streamlined [21-Apr-20 08:01 AM] mcganksta#0000 sheesh I still need 64 MHL, [21-Apr-20 08:01 AM] slomes#0000 Well there is MHL in the plans, so i figured its unneccessary to do a split base there [21-Apr-20 08:02 AM] prdgi#0000 I've got 15 MHL on prom you can take gank [21-Apr-20 08:02 AM] slomes#0000 I have 12 on prom you can also get [21-Apr-20 08:02 AM] mcganksta#0000 that is logical...... I got no money right now [21-Apr-20 08:02 AM] prdgi#0000 @slomes I've got the MCG, but only 36 bbh [21-Apr-20 08:02 AM] slomes#0000 nvm then, shoo shoo poor person! >:D [21-Apr-20 08:02 AM] mcganksta#0000 the BSE and HSE i need for the neon expansion tapped me out [21-Apr-20 08:03 AM] prdgi#0000 @mcganksta put the order on the LM with long delivery/payment period. I'll fill it now [21-Apr-20 08:03 AM] prdgi#0000 slomes put up orders [21-Apr-20 08:03 AM] slomes#0000 jk :P @prdgi I take them all then [21-Apr-20 08:03 AM] slomes#0000 $? [21-Apr-20 08:04 AM] mcganksta#0000 if you end up buying my GRN, it will just be money in a circle [21-Apr-20 08:04 AM] prdgi#0000 whatever, prom markek, idc [21-Apr-20 08:04 AM] slomes#0000 also im thinking I could skip the 3 EXT if there is sufficient LST FEO supply [21-Apr-20 08:04 AM] prdgi#0000 so you could join the gdp plan [21-Apr-20 08:04 AM] slomes#0000 FEO im not worried, but LST [21-Apr-20 08:04 AM] mcganksta#0000 i can wait a bit anyway, i dont have the CM down just yet [21-Apr-20 08:04 AM] prdgi#0000 I think we have lots of lst now [21-Apr-20 08:04 AM] slomes#0000 I guess, but I make the BSE for selfuse, so I dont wanna leech off your cheap mats ^^ [21-Apr-20 08:05 AM] prdgi#0000 fair call. If you were not selling bse on the LM for us to grab too then there isn't much point joining [21-Apr-20 08:05 AM] slomes#0000 ye [21-Apr-20 08:05 AM] slomes#0000 ^^ [21-Apr-20 08:05 AM] slomes#0000 it would just be onesided, so I dont feel like its a fair thing [21-Apr-20 08:06 AM] prdgi#0000 you could do something with @hoogalish now that you are working together [21-Apr-20 08:06 AM] slomes#0000 haha [21-Apr-20 08:07 AM] slomes#0000 that felt like a "Well why dont you play with x instead, you seem to be *such* great friends!" [21-Apr-20 08:07 AM] slomes#0000 *pout* [21-Apr-20 08:08 AM] prdgi#0000 haha, as intended then [21-Apr-20 08:08 AM] slomes#0000 haha [21-Apr-20 08:08 AM] prdgi#0000 put the orders up, I'm off to bed shortly [21-Apr-20 08:08 AM] slomes#0000 25/u MCG and 1750 BBH k? [21-Apr-20 08:08 AM] slomes#0000 prom price is wow [21-Apr-20 08:09 AM] prdgi#0000 sure [21-Apr-20 08:09 AM] nreif#0000 I am selling MCG on Prom. [21-Apr-20 08:10 AM] slomes#0000 ads up [21-Apr-20 08:10 AM] mcganksta#0000 @nreif just asking, not rushing, but when is the ship going to arrive at Montem [21-Apr-20 08:11 AM] slomes#0000 thx Prdgi! gnight [21-Apr-20 08:13 AM] prdgi#0000 gnite mate [21-Apr-20 08:30 AM] hoogalish#0000 ๐Ÿคฃ https://www.youtube.com/watch?v=EaGKxAgCguU {Embed} BloodhoundGangVEVO https://www.youtube.com/watch?v=EaGKxAgCguU Bloodhound Gang - Why's Everybody Always Pickin' On Me? Music video by Bloodhound Gang performing Why's Everybody Always Pickin' On Me?. (C) 1997 Geffen Records https://images-ext-1.discordapp.net/external/VysiUnl00qVFxaTK38GPhtz4Z8xc9yvgzNc834aJaEk/https/i.ytimg.com/vi/EaGKxAgCguU/maxresdefault.jpg [21-Apr-20 09:48 AM] slomes#0000 oh man havent heard that one in forever [21-Apr-20 09:49 AM] slomes#0000 now i feel like re-listening to the Blood hound gang :,) [21-Apr-20 10:22 AM] hoogalish#0000 Its a good trip down memory lane thats for sure [21-Apr-20 11:25 AM] tooslider#0000 haha amazing albums [21-Apr-20 11:26 AM] tooslider#0000 the totally PC era of the 90s ๐Ÿ™‚ [21-Apr-20 11:27 AM] wikdwarlock#0000 "looks like a cross between an uggnaught and Eugene Levy" [21-Apr-20 11:28 AM] wikdwarlock#0000 Bloodhound Gang is great nonsense for sure {Reactions} ๐Ÿ˜Ž [21-Apr-20 11:28 AM] nreif#0000 @nickitynax What is the certain timespan Martin mentioned? [21-Apr-20 11:31 AM] nreif#0000 I think it should be showed and every time you delete an order it shows `You have X orders remaining in the next Y hours.` [21-Apr-20 03:08 PM] mrwashingtoad#0000 If you like The Expanse - come watch actress Shohreh Aghdashloo live on Twitch over at [21-Apr-20 03:10 PM] slomes#0000 omg [21-Apr-20 03:10 PM] slomes#0000 nice [21-Apr-20 03:10 PM] slomes#0000 She has one of the best voices I ever heard [21-Apr-20 03:13 PM] mrwashingtoad#0000 she absolutely *nailed* her part [21-Apr-20 03:13 PM] mrwashingtoad#0000 she was sooo good [21-Apr-20 03:19 PM] slomes#0000 I was watching expanse with my brother whenever it was up, and it was funny because I watched the first two seasons without him, but then rewatched with him. At the start he hated her, but now he loves the character haha [21-Apr-20 04:07 PM] letsgo2u#0000 been a while that i watched who she play? [21-Apr-20 04:14 PM] mrwashingtoad#0000 Chrisjen Avasarala [21-Apr-20 04:16 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702266487397941370/NUP_174800_0041.png?ex=68148d62&is=68133be2&hm=c80de8e0ac9d096799fed0e8cf0a22ea90870a78d075c9587d3e2e7da9f1612d& [21-Apr-20 06:00 PM] Deleted User#0000 I think she has the sexiest accent I have ever heard. [21-Apr-20 07:58 PM] unique_user_names_are_stupid#0000 She'd look less ugly in a mask :3 [21-Apr-20 07:58 PM] unique_user_names_are_stupid#0000 *sees his way out* [21-Apr-20 08:34 PM] mcganksta#0000 So, I have watched the 1st episode of season 1 or parts of it 3 times....can't get to rhe end [21-Apr-20 09:46 PM] prdgi#0000 @unique_user_names_are_stupid that was... cold ๐Ÿ˜‚ [21-Apr-20 10:19 PM] rain9441#0000 The market overcompensation on PE is outstanding :rainnThumbsup: [21-Apr-20 10:20 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702358167891214416/unknown.png?ex=6814e2c4&is=68139144&hm=ddfbe38b7dacfc47098960d90f972784331220d22330ab2f5830b34577b175b8& [21-Apr-20 10:20 PM] rain9441#0000 This is what happens when people keep prices high for too long when demand doesn't exceed supply. [21-Apr-20 10:23 PM] thegravycompanygc#0000 A lot of markets seem to have that issue. People list at last weeks price, expecting to still get it. Meanwhile buyers look as the size of the list and keep lowering their bids. Finally more and more people break ranks and the market finds a new home price [21-Apr-20 10:23 PM] thegravycompanygc#0000 (and by break ranks, need the money) [21-Apr-20 10:26 PM] rain9441#0000 Maybe people will stop burning GRN for C and burning C and H to make PE and instead make us some RAT [21-Apr-20 10:26 PM] rain9441#0000 bith C and PE markets have been pummeled [21-Apr-20 10:28 PM] thegravycompanygc#0000 The dynamic for fertile base space is pretty nifty. Maybe it is time for another price yo-yo. The lag with rebuilding is almost a perfect way to generate cyclic behavior [21-Apr-20 10:31 PM] thegravycompanygc#0000 The charts for RAT vs C are pretty much inverse - I wish we could see units sold instead of price volume. Would make it a bit more intuitive for how much of each is selling. However the C charts show that people really are using a lot more market C. A good sign that people are finally stopping the whole I'll make it myself routine [21-Apr-20 10:34 PM] thegravycompanygc#0000 C really is a nice example ( I presume) of people going into it big, making it so cheap that they still make a tidy profit but make other users look at the price and pass on building their own INCs [21-Apr-20 10:35 PM] thegravycompanygc#0000 The only issue (which backwards in my mind) is that it is easier to haul GRN vs C. If that gets corrected, I bet we will see even more using of the market for C [21-Apr-20 10:36 PM] rain9441#0000 I think C is the same boat as PE. It was high for a long time for some reason that I cannot explain and it took forever to come down [21-Apr-20 10:36 PM] rain9441#0000 So it attracted a ton of people who just planted base loads of INC [21-Apr-20 10:38 PM] rain9441#0000 I have like 23 INC that I run personally across my colonies, have run them for months and never sold C to the market. I think most people make their own C and use it on the spot because, as you stated, it's easier to haul GRN than C. [21-Apr-20 10:39 PM] thegravycompanygc#0000 The C boom was partially the knock on effect (in my mind) of the PC gamer influx. Pretty much as everyone expanded (my self included) the C demand spiked. [21-Apr-20 10:40 PM] thegravycompanygc#0000 I too burn my own C (now) mostly for logistical purposes [21-Apr-20 10:41 PM] thegravycompanygc#0000 I think when I price gets too high or low, the market creates it's own lag. I know I bought extra COF after the great shortage. [21-Apr-20 10:42 PM] rain9441#0000 For sure [21-Apr-20 10:42 PM] rain9441#0000 The coffers must empty before people realize they can raise the price so to speak [21-Apr-20 10:42 PM] rain9441#0000 it's not until the last final RAT is sold that the price hikes up by 15 [21-Apr-20 10:43 PM] rain9441#0000 and furthermore, it's not until everyone's base is littered with C and their wallets are empty before they realize they have to sell at a lower price [21-Apr-20 10:43 PM] prdgi#0000 Thanks for the heads up rain, I need pe atm. [21-Apr-20 10:43 PM] rain9441#0000 It's an interesting lag effect [21-Apr-20 10:43 PM] rain9441#0000 Yeah NP [21-Apr-20 10:43 PM] rain9441#0000 Mine is the lowest sell, convenient eh? [21-Apr-20 10:44 PM] prdgi#0000 I've just got to sell some more hse first :) [21-Apr-20 10:44 PM] thegravycompanygc#0000 We really need more people that just play the market, they would help stabilize it. [21-Apr-20 10:45 PM] thegravycompanygc#0000 (I'm starting to see a lot of it in rare markets) [21-Apr-20 10:45 PM] rain9441#0000 One thing I've noticed is that the trick to success in this game is planning for and building up your output to meet the "dire needs" area of the universe **before** it arrives (where people pay anything to get what their product). [21-Apr-20 10:46 PM] rain9441#0000 Having that high throughput of PE just as it spikes will make you rich. Chasing the tail as it comes back down will be only frustrating. Anyone who is making FF right now is nodding. [21-Apr-20 10:46 PM] thegravycompanygc#0000 Just make sure you beat the rush - and can make it for cheap [21-Apr-20 10:47 PM] prdgi#0000 @rain9441 thats spot on. Predicting is always better than reacting. [21-Apr-20 10:47 PM] rain9441#0000 If only predicting was easy [21-Apr-20 10:47 PM] thegravycompanygc#0000 I know I jumped into the PG game, but I worked hard to ensure that my price per unit could handle a hard crash [21-Apr-20 10:48 PM] rain9441#0000 We all have our predictions, speculations, and "indicators" that we feel guide us. It's impossible to tell who will be right or wrong, but it's interesting that a lot of our views are *different*. [21-Apr-20 10:48 PM] prdgi#0000 Experience helps [21-Apr-20 10:48 PM] rain9441#0000 I was drinking Mai Tai's during the PG at 25+ era back in the day with a full base of POL on Umbra. Was real good. [21-Apr-20 10:48 PM] thegravycompanygc#0000 PrUn is at a beautiful interface between macro and micro economics that is just wonderful to watch [21-Apr-20 10:49 PM] prdgi#0000 Construction materials will spike soon. Big demand for good sea. It's easy to make, so price gouging will make people lose rep [21-Apr-20 10:49 PM] rain9441#0000 I can see SEA going way up. Lot of great T2 planets [21-Apr-20 10:49 PM] rain9441#0000 And not easy to make it [21-Apr-20 10:50 PM] thegravycompanygc#0000 The rise of the T2s (pun intended) will probably prove to be a spike in a lot of the botique producers [21-Apr-20 10:51 PM] rain9441#0000 Ever since the era of electronics, i feel that the higher tiers have opened up tons of opportunity [21-Apr-20 10:51 PM] rain9441#0000 I think ALE and KOM at this point (Anything HER based really) is just nuts. [21-Apr-20 10:51 PM] rain9441#0000 And judging by the fact that I have cheap HER for sale on Katoa (1250 per) and nobody buys it - I have to assume nobody realizes the potential. [21-Apr-20 10:53 PM] thegravycompanygc#0000 One HER plus one RAT = $$ [21-Apr-20 10:53 PM] thegravycompanygc#0000 As the higher tiers become more common the whole T3, T4 consumables will be a whole market [21-Apr-20 10:54 PM] thegravycompanygc#0000 And the chains are too convuluted for single companies to make all of them solo [21-Apr-20 10:54 PM] rain9441#0000 Nah [21-Apr-20 10:54 PM] thegravycompanygc#0000 (within reason) [21-Apr-20 10:54 PM] rain9441#0000 Single players do the entire chain these days [21-Apr-20 10:54 PM] rain9441#0000 But most players just aren't into that level of micromanagement and just want to do more focused things [21-Apr-20 10:59 PM] thegravycompanygc#0000 I honestly think more people need to use your sheet. That rebuild cost really adds up [21-Apr-20 10:59 PM] thegravycompanygc#0000 If you do run an entire chain your also rebuilding that entire chain [21-Apr-20 11:00 PM] thegravycompanygc#0000 So your cost to make item should include the cost not only to make each subitem but the degredation cost down the chain too [21-Apr-20 11:00 PM] rain9441#0000 Double edged sword, the more people who use it the less market opportunity there is [21-Apr-20 11:02 PM] thegravycompanygc#0000 I really wonder what the proportions are. How many people game things out in SS first or just jump in [21-Apr-20 11:04 PM] thegravycompanygc#0000 I personally bet DW will see a lot of small in house production drop out. It's at a good price and the degredation hit should be coming for all the smaller producers that built that as they built out their first bases [21-Apr-20 11:29 PM] rain9441#0000 my theory is that google had to add more data centers to handle google sheets after prun came online ๐Ÿ˜Ž {Reactions} ๐Ÿคฃ (4) [22-Apr-20 12:22 AM] originalskullbearer#0000 This would definitely be true if we grew the player base [22-Apr-20 12:22 AM] originalskullbearer#0000 I know I have no less than 31 copies of your sheet going [22-Apr-20 04:59 AM] sharlindra#0000 the sad feeling when you name a planet Ironforge and no one gets the WoW reference :( [22-Apr-20 06:16 AM] slomes#0000 The sad feeling when you dub a planet Mario, people actually start using the name, and then someone names it Ironforge and no one gets the WoW reference :< [22-Apr-20 06:47 AM] sharlindra#0000 pffft [22-Apr-20 06:52 AM] prdgi#0000 "Its just a prank bro" [22-Apr-20 06:57 AM] slomes#0000 Now that I think about it, GDP started the (prank) war! [22-Apr-20 06:57 AM] slomes#0000 :D [22-Apr-20 06:58 AM] slomes#0000 a cold first move [22-Apr-20 07:06 AM] prdgi#0000 It all started when you founded QWNE instead of joining us [22-Apr-20 07:10 AM] lunikon#0000 starlink satelites as seen from the ISS: https://eol.jsc.nasa.gov/DatabaseImages/ESC/large/ISS062/ISS062-E-148365.JPG ๐Ÿ˜ฒ {Embed} https://eol.jsc.nasa.gov/DatabaseImages/ESC/large/ISS062/ISS062-E-148365.JPG https://images-ext-1.discordapp.net/external/V525j9EkVNrKn3swRfa-Lt4DvMs698b0JhyuAPlljYg/https/eol.jsc.nasa.gov/DatabaseImages/ESC/large/ISS062/ISS062-E-148365.JPG {Reactions} ๐Ÿ‘ (3) [22-Apr-20 07:41 AM] slomes#0000 Damn that's cool [22-Apr-20 07:59 AM] prdgi#0000 @mcganksta Here is a quick writeup on project blackjack - probably causing more questions than answers provided https://www.gdpprun.com/?p=3160 {Embed} prdgi https://www.gdpprun.com/?p=3160 GDP Insights: Project Blackjack {Reactions} ๐Ÿ‘ [22-Apr-20 08:00 AM] mcganksta#0000 Thanks [22-Apr-20 08:56 AM] nreif#0000 Apex is still down for me. [22-Apr-20 09:06 AM] lunikon#0000 yep, doing another reboot [22-Apr-20 09:09 AM] rain9441#0000 its alliiiiveeeee! [22-Apr-20 09:12 AM] nreif#0000 It is super slow for me. [22-Apr-20 09:12 AM] molp#0000 Still booting up, allow some time please [22-Apr-20 09:13 AM] nreif#0000 Ok. [22-Apr-20 09:14 AM] nreif#0000 No more fuel consumption for me! [22-Apr-20 09:14 AM] nreif#0000 Yay! [22-Apr-20 09:17 AM] molp#0000 That is not implemented yet ๐Ÿ™‚ [22-Apr-20 09:18 AM] slomes#0000 "The term length of the administration center has been increased to four weeks, voting now begins eight days before a new term starts" [22-Apr-20 09:19 AM] slomes#0000 ayy, my suggestion passed the bill [22-Apr-20 09:19 AM] slomes#0000 nice! Thanks devs you are the best! {Reactions} prun (6) [22-Apr-20 09:20 AM] slomes#0000 will it kick in for currently ongoing elections, or only after these? [22-Apr-20 09:21 AM] slomes#0000 as in, people who are running right now, are they going into 4 or 2 week terms [22-Apr-20 09:21 AM] molp#0000 the current term is not effected [22-Apr-20 09:22 AM] slomes#0000 alrighty [22-Apr-20 09:32 AM] mcganksta#0000 This is awesomeness [22-Apr-20 09:34 AM] rain9441#0000 I experienced one bug where I couldn't drag anything from my ship to my base. There were console errors on each attempt (something was corrupted somehow) but have not been able to reproduce yet. Will try and reproduce it and let you know [22-Apr-20 09:36 AM] mcganksta#0000 The local rules now donโ€™t reset to defaults after an election ends. Shipping ads can now be auto-provisioned. [22-Apr-20 09:36 AM] mcganksta#0000 this for the win [22-Apr-20 09:41 AM] mcganksta#0000 yes yes and yes [22-Apr-20 09:42 AM] mcganksta#0000 and the new Admin term length...this is the best update ever, like christmas in July in April...... [22-Apr-20 10:25 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/22-statue-for-plot-space/ {Embed} https://prosperousturnip.com/post/3020/04/22-statue-for-plot-space/ Statues Erected on Unused Plot Space Attempts at flattery of APEX developers might be producing results. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜ณ (2) ๐Ÿ˜ (3) [22-Apr-20 10:54 AM] kovus#0000 I was contemplating making it sort of a "bobblehead" type statue... [22-Apr-20 10:54 AM] kovus#0000 But, that seemed like more work. [22-Apr-20 10:55 AM] slomes#0000 not to mention the material costs [22-Apr-20 10:55 AM] rubicate#0000 got better uses for MHLs [22-Apr-20 12:16 PM] mrwashingtoad#0000 ~ 2h 13min till launch link is for countdown to 15:30 ET launch https://twitter.com/SpaceX/status/1252959401901559808 {Embed} SpaceX (@SpaceX) https://twitter.com/SpaceX/status/1252959401901559808 New T-0 of 3:30 p.m. EDT, 19:30 UTC, for todayโ€™s launch of Starlink Retweets 997 Likes 7197 Twitter {Reactions} ๐Ÿ‘ (2) [22-Apr-20 04:24 PM] rubicate#0000 pretty sure it will work, at least according to how molp worded it [22-Apr-20 04:24 PM] rubicate#0000 wait no, I read what you said wrong [22-Apr-20 04:24 PM] rubicate#0000 hmmm [22-Apr-20 04:25 PM] rubicate#0000 I don't think it will auto-provision in that case [22-Apr-20 04:42 PM] originalskullbearer#0000 Pretty sure his wording suggests that when the mats pop out of your build orders they will auto-provision [22-Apr-20 04:42 PM] originalskullbearer#0000 Hey.... [22-Apr-20 04:42 PM] originalskullbearer#0000 HEY..... [22-Apr-20 04:42 PM] originalskullbearer#0000 Can you use this to deprive your workers of PWO and COF? [22-Apr-20 04:42 PM] originalskullbearer#0000 Get them to stop unpacking the goods as they roll down the line to the warehouse? [22-Apr-20 04:43 PM] originalskullbearer#0000 "No buddy, that one's already spoken for." [22-Apr-20 04:48 PM] tooslider#0000 padded PPE? not this in era! [22-Apr-20 04:48 PM] tooslider#0000 they are lucky to get one-ply [22-Apr-20 05:09 PM] jmac_420#0000 i was hoping for shorter terms so we can have more chaotic elections lol [22-Apr-20 05:10 PM] nreif#0000 Short terms are really annoying. [22-Apr-20 05:18 PM] jmac_420#0000 im kinda sad my joke campaign of setting random production fees every three days didnt get me elected [22-Apr-20 05:39 PM] originalskullbearer#0000 like COF is worth more or worth less? [22-Apr-20 05:39 PM] originalskullbearer#0000 @saganaki [22-Apr-20 05:47 PM] originalskullbearer#0000 Hmmmm all this business and GDP claimed plans to establish a 'highly profitable' 240-1y ROI as a standard for only the most optimized tier 1 prefab bases (everyone else can leave) does make me wonder if COF will become full chain profitable at a low price [22-Apr-20 05:47 PM] originalskullbearer#0000 MHL for example is a huge part of HYF cost and I can take a 90 day ROI and cut the pricing down to 2k/MHL, but GDP proposes taking an ~infinite ROI and doing it for 1200/MHL [22-Apr-20 05:48 PM] originalskullbearer#0000 Just saying anything over a 90 day ROI sends chills down my back [22-Apr-20 05:49 PM] originalskullbearer#0000 But my point is that COF never made full chain sense at 350/ea for me [22-Apr-20 05:49 PM] originalskullbearer#0000 At 450/ea it works [22-Apr-20 05:49 PM] originalskullbearer#0000 But 350/ea it was much like RG used to be, you literally ate profits to make it [22-Apr-20 05:50 PM] originalskullbearer#0000 Yeah, it made a profit, but less profit than the inputs [22-Apr-20 05:50 PM] originalskullbearer#0000 Some balancing on the recipes may be required. I actually think CAF doesn't belong in the HYF, but I also get the desire for tier 2 structure involvement [22-Apr-20 05:54 PM] thegravycompanygc#0000 Reading the old Dev notes that was the idea, to help spur T2 [22-Apr-20 05:57 PM] originalskullbearer#0000 hmmmm [22-Apr-20 06:14 PM] defenestrator1235#0000 that makes it too broken [22-Apr-20 06:14 PM] defenestrator1235#0000 making mus in a cheap hyf [22-Apr-20 06:14 PM] defenestrator1235#0000 ... [22-Apr-20 06:15 PM] defenestrator1235#0000 maybe a reduced cost but less durable [22-Apr-20 06:15 PM] defenestrator1235#0000 for all buildings [22-Apr-20 06:15 PM] defenestrator1235#0000 and the ability to repair buildings [22-Apr-20 06:15 PM] defenestrator1235#0000 that would be better imo [22-Apr-20 06:25 PM] rain9441#0000 I've made notes on feedback for the game and have included HYF as one of the most well positioned structures that exist [22-Apr-20 06:26 PM] rain9441#0000 Think of HYF vs FRM as two different ways to produce (roughly) the same thing, but HYF is more area efficient in a universe with limited area. This will, in time, promote HYF usage based on the fact that FRM will never be able to meet demand alone. [22-Apr-20 06:28 PM] rain9441#0000 Once FRM is no longer able to keep up with demand, the FRM will be more profitable than ever, but we simply cannot build more, so the HYF price point becomes the norm, RAT prices stay high, and FRMs are a thing that new players can build at will [22-Apr-20 06:28 PM] rain9441#0000 We just need to let this current future state come to us [22-Apr-20 06:29 PM] slomes#0000 I think HYFs are fine as is There just hasnt been much movement towards MHL production [22-Apr-20 06:29 PM] slomes#0000 yet [22-Apr-20 06:29 PM] defenestrator1235#0000 yea [22-Apr-20 06:29 PM] rain9441#0000 I have 5 HYF on prom, would gladly build more. [22-Apr-20 06:29 PM] slomes#0000 Also I like that they are like a mini goal [22-Apr-20 06:29 PM] rain9441#0000 I think a lot of the more established players have a large number of HYF [22-Apr-20 06:30 PM] slomes#0000 slightly exotic [22-Apr-20 06:30 PM] slomes#0000 building tree wise [22-Apr-20 06:30 PM] slomes#0000 since MHL has one usecase [22-Apr-20 06:30 PM] slomes#0000 so its a niche, which is always cool to have [22-Apr-20 06:30 PM] defenestrator1235#0000 yea [22-Apr-20 06:30 PM] defenestrator1235#0000 MUS, CAF and ALG [22-Apr-20 06:31 PM] slomes#0000 I run 5 HYF atm @rain9441 [22-Apr-20 06:31 PM] slomes#0000 2 on prom, 3 on ether [22-Apr-20 06:31 PM] slomes#0000 3 are making HCP, one MUS, one VEG [22-Apr-20 06:32 PM] esabab_00#0000 I've tried to talk people into building NS and HYF bases at SM-945 but noone will jump on it. I have a water base there [22-Apr-20 06:32 PM] rain9441#0000 Oh god not HCP, that is the worst [22-Apr-20 06:32 PM] rain9441#0000 That recipe was nerfed so hard, i'd highly encourage you to change it! [22-Apr-20 06:32 PM] slomes#0000 why? [22-Apr-20 06:32 PM] slomes#0000 I dont wanna build farms for INCs [22-Apr-20 06:32 PM] slomes#0000 its a pain [22-Apr-20 06:32 PM] slomes#0000 they are coarse and rough, and they get all over you [22-Apr-20 06:33 PM] rain9441#0000 SM-945 which letter? [22-Apr-20 06:33 PM] esabab_00#0000 there's 3 or 4 planets that are decent there so a lot of different ways you could arrange production. I'm just on SM-945c [22-Apr-20 06:34 PM] rain9441#0000 Would have much more interest if INF and HSE were toned down [22-Apr-20 06:34 PM] rain9441#0000 INF+HSE requirements are too much of a killer [22-Apr-20 06:35 PM] esabab_00#0000 looks like a couple of people have put a base here recently [22-Apr-20 06:35 PM] slomes#0000 INF is fine, HSE needs to be at least quartered [22-Apr-20 06:35 PM] defenestrator1235#0000 yea [22-Apr-20 06:35 PM] slomes#0000 xD [22-Apr-20 06:35 PM] rain9441#0000 I've done research on so many planets trying to find a justifyable reason to settle an HSE+INF planet. I've not found one that was worth it that wasn't a GG [22-Apr-20 06:35 PM] slomes#0000 pencil true to the yes man mode [22-Apr-20 06:36 PM] rain9441#0000 The only reason I think XT-992d is worth it is because it is one jump from montem, and that 1 jump synergy is very, very, very strong. [22-Apr-20 06:36 PM] slomes#0000 for me proximity is justification enough [22-Apr-20 06:37 PM] rain9441#0000 HSE cost such a pain on RIG and other cheap components [22-Apr-20 06:37 PM] slomes#0000 since I make INF/HSE myself, I dont have money issues, and also no problems using a bunch myself [22-Apr-20 06:38 PM] slomes#0000 since I dont want to eternally increase my base count, there is a stage were I can just go sandboxing stuff [22-Apr-20 06:38 PM] slomes#0000 Its by no means the most efficient what I do, but its fun for me and I make money, and I have a comfortable base setup [22-Apr-20 06:38 PM] slomes#0000 ^^ [22-Apr-20 06:39 PM] slomes#0000 I think I only have Ironforge as HSE+INF tho [22-Apr-20 06:39 PM] slomes#0000 the others are either INF+SEA or INF only [22-Apr-20 06:39 PM] slomes#0000 or T1/T2 planets [22-Apr-20 06:39 PM] slomes#0000 I feel like not using em and just going T1 T2 is a waste [22-Apr-20 06:39 PM] rain9441#0000 I've created a custom tier system for my own research and found HSE planets to be cheaper than INF planets [22-Apr-20 06:40 PM] rain9441#0000 I'd be willing to settle an HSE planet, or an INF planet, but not a HSE+INF [22-Apr-20 06:40 PM] slomes#0000 that probably depends on what you build there I assume? [22-Apr-20 06:40 PM] rain9441#0000 Yeah [22-Apr-20 06:40 PM] slomes#0000 big area buildings are fine with HSE [22-Apr-20 06:40 PM] rain9441#0000 Obviously if you build electronics then HSE means nothing [22-Apr-20 06:40 PM] slomes#0000 but chunking RIGs with HSE is probably ugh [22-Apr-20 06:44 PM] rain9441#0000 We need alternative EXT/COL/RIG structures. If we had a RIG that had 3x the extraction rate, 5x the cost, and the same area, it'd be cheaper overall to be used on INF+HSE bases, but more expensive on T1 bases. If it required Rfabs instead of Bfabs, it'd be ๐Ÿ‘ [22-Apr-20 06:44 PM] slomes#0000 hmm, fertility buff is a good + for GRN/MAI -> C now that you mention it [22-Apr-20 06:44 PM] rain9441#0000 Similarly, the high powered blast furnace could use some interesting high throughput recipes.... [22-Apr-20 06:45 PM] slomes#0000 oh, that would be cool yea [22-Apr-20 06:45 PM] slomes#0000 higher tier buildings [22-Apr-20 06:46 PM] rain9441#0000 Even if they aren't as efficient in temrs of profit/cost (ROI) for t1 planets, if they are there, they could make INF+HSE planets much more viable [22-Apr-20 06:46 PM] slomes#0000 but will probably widen the gap between rich and poor [22-Apr-20 06:47 PM] slomes#0000 If rich players can just pump out 3x mats [22-Apr-20 06:47 PM] rain9441#0000 Just needs to be slightly less efficient which would always allow SME to undercut the more advanced furnace [22-Apr-20 06:47 PM] slomes#0000 I think TI should be in the ASM [22-Apr-20 06:47 PM] esabab_00#0000 yeah the base SME is too good, does too much stuff [22-Apr-20 06:47 PM] slomes#0000 and maybe some of the TI ASM recipes could be used for Prefabs [22-Apr-20 06:48 PM] esabab_00#0000 I'm hoping they will add Nickel as a metal in the material tree rework then I can bug them again about the sulfide smelter [22-Apr-20 06:48 PM] slomes#0000 ||you can always design a commodity and force their hand with $$$ :D|| [22-Apr-20 06:49 PM] rain9441#0000 Nah, gotta just leave some breadcrumbs and seeds laying around [22-Apr-20 06:50 PM] rain9441#0000 this way you grow a forest, not just a single sapling [22-Apr-20 06:50 PM] esabab_00#0000 The part they see in this as the design a commodity is the SO2 which is not used for anything so can't do it. If they add some more chemistry like sulfuric acid and all of that it would fit in well {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702667655181500476/Flash_Smelting_Mar2020.pdf?ex=6814b17f&is=68135fff&hm=c4e8e304e0ea228b78b90bee3b7c4964b0e04725b480d9ed4e77cb7eb807f2cb& [22-Apr-20 06:50 PM] slomes#0000 That way you get a bunch of birds chasing you [22-Apr-20 06:50 PM] slomes#0000 a forest of birds [22-Apr-20 06:50 PM] rain9441#0000 ๐Ÿฆ {Reactions} ๐ŸŒฑ (2) [22-Apr-20 06:52 PM] rain9441#0000 lol Esabab, this looks like something out of an academic journal [22-Apr-20 06:52 PM] esabab_00#0000 its from The Interplanetary Journal of Industrial Processes [22-Apr-20 06:53 PM] slomes#0000 always love how dedicated this playerbase is lol [22-Apr-20 06:53 PM] rain9441#0000 this is gold [22-Apr-20 06:53 PM] slomes#0000 NO THIS IS COPPER [22-Apr-20 06:53 PM] rain9441#0000 Au [22-Apr-20 06:53 PM] defenestrator1235#0000 Nickel? [22-Apr-20 06:53 PM] rain9441#0000 Auuuuu! [22-Apr-20 06:54 PM] slomes#0000 :,) [22-Apr-20 06:54 PM] rain9441#0000 They have a lot of these metallurgy based recipes in the Factorio Angel's Industries modpack [22-Apr-20 06:54 PM] rain9441#0000 They are super interesting [22-Apr-20 06:56 PM] esabab_00#0000 Yeah I'd like to see a very true to life chemistry and smelting tree but I think it is going to stay more on the game end than the simulation end of things here [22-Apr-20 06:57 PM] rain9441#0000 I once had thoughts on game design many many years ago which would incorporate an ever changing set of recipes like you describe there which are infinitely procedurally generated and unlocked via a Technological Research component. [22-Apr-20 06:59 PM] esabab_00#0000 Yeah, I put together a database model that would handle a more complicated smelting process and things like milling and grain size. I wanted to model the real world and not have it procedural tho. I was working on how to do a technology research kind of thing like you're talking about but never came up with anything I liked [22-Apr-20 07:00 PM] rain9441#0000 I ended up with the conclusion that the only way may be to suspend reality and come up with a completely alternate physics model [22-Apr-20 07:00 PM] rain9441#0000 Once you attach it to our understanding of our physical universe, you've just made it finite. [22-Apr-20 07:01 PM] esabab_00#0000 Yeah, I didn't want to do that but I see why you'd want to. I was looking to make a game that would essentially teach you about the real world and let people do things they can't in real life. {Reactions} ๐Ÿ‘ (2) [22-Apr-20 07:01 PM] rain9441#0000 Keep material traits (liquid, gas, solid, hardness, and other physical properties), randomize the elements and their compounds, and comeup with weird rules to govern them that changes our thought processes from our standard model [22-Apr-20 07:03 PM] mcganksta#0000 @rain9441 have you had a chance to update your amazing spreadsheet to adjust for the new bonus math [22-Apr-20 07:03 PM] rain9441#0000 I have not, unfortunately [22-Apr-20 07:04 PM] rain9441#0000 soon(tm) [22-Apr-20 07:05 PM] mcganksta#0000 I want to thank you in advance for the update [22-Apr-20 07:14 PM] prdgi#0000 > Hmmmm all this business and GDP claimed plans to establish a 'highly profitable' 240-1y ROI as a standard for only the most optimized tier 1 prefab bases (everyone else can leave) does make me wonder if COF will become full chain profitable at a low price @originalskullbearer what's this? I'm not sure what you are referring to by this. [22-Apr-20 09:29 PM] Deleted User#0000 So shipping contracts get an auto-provision option but not basic buy/sell orders. [23-Apr-20 12:17 AM] sharlindra#0000 yes, they always said it would be hipping contracts, but I would of course like it with sell/buy too [23-Apr-20 12:42 AM] rain9441#0000 If anyone is interested in the base planner sheet with changes to account for the cogc/expert bonuses being multiplicative, you can find that here: https://docs.google.com/spreadsheets/d/1HGNbkLahDKJfJy8QHIlRxOnRAvzdu6B2bHnTO3Sp7i4/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1HGNbkLahDKJfJy8QHIlRxOnRAvzdu6B2bHnTO3Sp7i4/edit?usp=sharing Master Base Planner v1.4 Base Planner Planet,FO-705c,VERSION 1.4,HELP / INFO - HOVER HERE,Habitation,INFO Fertility Bonus,Count,Habitation,Area,Pioneer,Settler,Technician,Engineer,Scientist,Total INFO RESOURCES,Planet,Resource,Type,Conc,u/day EXT,FO-705c,HAL,MINERAL,24%,17.14,1,CM,25,0 EXT,FO-705c,L... https://images-ext-1.discordapp.net/external/mVkZ7cRvD-_CMePLzhcws6eqz7iOA0qGNecoLLga6PE/https/lh4.googleusercontent.com/QA4bZWvh547JgQWxUF6jIczgIoImM1_LYsfbr0MvDEbY8PFOP3jOqJEIonh5VLfNRdCsx_4eeg%3Dw1200-h630-p [23-Apr-20 12:43 AM] rain9441#0000 And the storage / consumables sheet has been updated to work again (Changes to the store data caused it to fail to extract data) - that's updated here: https://docs.google.com/spreadsheets/d/1-O7Qe3SyMqWvTnoWk20jMlrzUMXwikM9l6x9L19C3zc/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1-O7Qe3SyMqWvTnoWk20jMlrzUMXwikM9l6x9L19C3zc/edit?usp=sharing Master Storage and Consumables 1.2 Input VERSION 1.2,HELP / INFO - HOVER HERE,What is this? First visit all of your colonies by clicking on each one with the BS menu. Open up the CXOS screen to read your market orders. After that, copy this and paste it in the browser console. It will display an encoded str... https://images-ext-1.discordapp.net/external/V2v-ZikgvAbCgG1abLxbtULnrV-psuBoYzCE_kKUQhw/https/lh6.googleusercontent.com/hr5sVyGmUfoxRjP-Kj_xTQTlR55bE7Y8ywAQpLT4pGJS6jG7bipb24rlPIaoCGa7OwpN4vPrhA%3Dw1200-h630-p [23-Apr-20 01:53 AM] sharlindra#0000 everything has been loading sluggishly today and there are several hydration timeouts around :( [23-Apr-20 02:37 AM] rubicate#0000 yeah game client isn't loading for me [23-Apr-20 02:39 AM] sooibot#0000 But me neither, and I was about to just log in ๐Ÿ™‚ [23-Apr-20 02:43 AM] sooibot#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702786802590941214/unknown.png?ex=68152076&is=6813cef6&hm=ca926aad4e5bc8e7cdcf58d9636e91882f230e00b1939d19836e9dd4cb915c8a& [23-Apr-20 02:59 AM] letsgo2u#0000 Was there a rollback? [23-Apr-20 02:59 AM] letsgo2u#0000 I send a ship of to FO-705c yesterday but it is again on Promitor [23-Apr-20 02:59 AM] letsgo2u#0000 Its like its stuck?! [23-Apr-20 03:01 AM] rubicate#0000 timetravel wormholes :O [23-Apr-20 03:39 AM] thuar#0000 my ship arrived on fo-705c an hour ago [23-Apr-20 03:46 AM] thuar#0000 nut everything is slow. I contructed 8 buildings, took me 10 minutes ๐Ÿ™‚ [23-Apr-20 03:50 AM] rubicate#0000 managed to queue up my production just barely [23-Apr-20 03:53 AM] shorys_#0000 seems like i walk kneedeep in mud. first and foremost a game has to be performant. No new player will stay in the game when logging on and waiting for hours for the screen to build up. Please work on performance and stability and not on "beautifying" the UI. (its nice already) ... just my 2 cents [23-Apr-20 03:54 AM] thuar#0000 It was not an UI update, it was more than that. [23-Apr-20 03:55 AM] thuar#0000 btw, it still is a beta, not a finished product, like with every game, there will be bugs/crashes/lag etc while adding new things [23-Apr-20 03:55 AM] thuar#0000 Before the update everything was running smoothly for me [23-Apr-20 04:02 AM] rubicate#0000 yeah the update was more than UI-things, but I agree with Shorys, stability and performance is 98% of a user's first impression. Any player that joins right now is just gonna leave the game instantly [23-Apr-20 05:32 AM] slomes#0000 @rain9441 thanks! [23-Apr-20 07:01 AM] magisker#0000 hi [23-Apr-20 07:15 AM] sharlindra#0000 hi! [23-Apr-20 07:28 AM] mcganksta#0000 @rain9441 thanks for all your hard work [23-Apr-20 07:44 AM] nreif#0000 @molp The forum is not working for me. [23-Apr-20 08:10 AM] hoogalish#0000 contracts with multiple items coming about and or a way to trade multiple items at once with someone else whos online? seems like a bottle neck. [23-Apr-20 10:38 AM] rain9441#0000 Not bad promitor! Cheap crops incoming! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702906202417397882/unknown.png?ex=6814e6ea&is=6813956a&hm=7979743f8a5f2dac16bb59349b8789685e1946ac7c1f410ff360e7997825a0b6& [23-Apr-20 10:57 AM] Deleted User#0000 @rain9441 Are you referring to the CoGC going to Agriculture? [23-Apr-20 10:59 AM] thegravycompanygc#0000 Time for a food industry CoGC on another planet [23-Apr-20 11:00 AM] sharlindra#0000 like CR-740b, t2 planet one jump from Promitor? :) [23-Apr-20 11:00 AM] thegravycompanygc#0000 Something like that ๐Ÿ™‚ [23-Apr-20 11:00 AM] sharlindra#0000 good, because it happens to have CoGC with running Food program! [23-Apr-20 11:22 AM] carepanda_2544#0000 hauling crops for rats? don't make me laugh [23-Apr-20 11:25 AM] rain9441#0000 @Deleted User yes - it's cool to see a huge efficiency on farms. Even if it isn't the most optimal strategy for the universe (pioneers vs ag would be an interesting debate), it's still pretty awesome. [23-Apr-20 11:26 AM] rain9441#0000 I also agree with Carepanda, hauling crops out of prom to run FPs seems like a great way to add a ton of cost to the RAT. [23-Apr-20 11:26 AM] nreif#0000 We can make the RATs there. [23-Apr-20 11:28 AM] thegravycompanygc#0000 I think for the higher tier crops it will pay off nicely. [23-Apr-20 11:29 AM] rain9441#0000 You can haul 1333 RAT worth of crops to the nearby planet, and it costs a full round trip (3500 worth of fuel + a day of ship travel), which adds 5 or 6 to the cost ๐Ÿ˜ฆ [23-Apr-20 11:30 AM] Deleted User#0000 Long-term it makes sense. there are only** 6 fertile planets** with H2O. [23-Apr-20 11:30 AM] thegravycompanygc#0000 Exactly, the crunch will come [23-Apr-20 11:30 AM] thegravycompanygc#0000 And we still burn for C too [23-Apr-20 11:31 AM] thegravycompanygc#0000 You fill a promitor base with FRM, get the expert bonus see how much you can pump out [23-Apr-20 11:31 AM] rain9441#0000 Probably will hit MM sell soon enough and can just buy RAT [23-Apr-20 11:31 AM] carepanda_2544#0000 long-term it doesn't make sense at all, because ship limiter is bigger than fertile planets [23-Apr-20 11:31 AM] rain9441#0000 government issued MREs made out of ICA ๐Ÿ™‚ [23-Apr-20 11:32 AM] rain9441#0000 We're already buying BSE from MM ~~buys~~ sells in mass. Next is RAT I think [23-Apr-20 11:32 AM] Deleted User#0000 @carepanda_2544 That's true. We are just guessing the devs will increase the ship limit. I don't think they ever intended the game to only have 2 ships. [23-Apr-20 11:33 AM] Deleted User#0000 The 6 fertile planets look like they were hand-coded in, however. [23-Apr-20 11:33 AM] Deleted User#0000 I'm trying to decipher dev intent [23-Apr-20 11:33 AM] thegravycompanygc#0000 The limit of six planets is pretty nifty, it will force us to get more efficient as we grow [23-Apr-20 11:34 AM] defenestrator1235#0000 just have the entire playerbase make frms on there [23-Apr-20 11:34 AM] rain9441#0000 IMHO the planet limit is exceptionally not-nifty, as it forces every player to eventually plant basic FRM bases on every fertile planet eliminating any sort of player specialization ๐Ÿ˜ฆ [23-Apr-20 11:34 AM] rain9441#0000 We need more options for planets that are fertile. [23-Apr-20 11:34 AM] thegravycompanygc#0000 Rough (very rough) math says 6 bases per RAT base - with wildly different scenarios changing the numbers [23-Apr-20 11:35 AM] carepanda_2544#0000 you can now make 300 RAT/day from Katoa and 500/day from Prom. Its more than enough for 99% of players. Just 2 planets. And you can feed with 800 RATs more colonies than you can support with your 2 ships. [23-Apr-20 11:35 AM] slomes#0000 Im a little doubtful we will see fertile planets hitting caps in this universe [23-Apr-20 11:35 AM] Deleted User#0000 @rain9441 I think they made HYFs more viable as a almost as good as FRMs on fertile planets option [23-Apr-20 11:35 AM] rain9441#0000 They nerfed HYFs [23-Apr-20 11:36 AM] Deleted User#0000 @slomes I agree, imagine how big the playerbase will have to be. [23-Apr-20 11:37 AM] slomes#0000 insanely big [23-Apr-20 11:37 AM] Deleted User#0000 @rain9441 I don't think they nerfed HYFs, they buffed them. I think the market agrees, The MHL supply dried up. CLI is 200 or more on all the exchanges. there is a mad rush to make HYFs [23-Apr-20 11:37 AM] slomes#0000 i mean its fun you all are discussing this and coming up with solutions, but I dont see the problem ever happening in this run [23-Apr-20 11:37 AM] slomes#0000 we might see prom fill up, sure, but all 6? [23-Apr-20 11:38 AM] Deleted User#0000 We would need @jonbolds to publish another fluff piece on Prosperous Universe. {Reactions} ๐Ÿ˜› [23-Apr-20 11:38 AM] rain9441#0000 ``` It takes slightly longer to produce HCP, ALG and RCO in HYF. ``` [23-Apr-20 11:38 AM] Deleted User#0000 If you fill up Prom, you fill up all 6, because the people that fill prom will have a colony on all 6 [23-Apr-20 11:38 AM] nreif#0000 True. [23-Apr-20 11:38 AM] rain9441#0000 From patch notes, HYF nerf ^^ [23-Apr-20 11:39 AM] Deleted User#0000 @rain9441 NS is cheaper to make [23-Apr-20 11:39 AM] nreif#0000 It will be just like C. [23-Apr-20 11:39 AM] slomes#0000 dont think thats a 100% safeshot conclusion jko [23-Apr-20 11:39 AM] Deleted User#0000 @slomes I agree. {Reactions} ๐Ÿค” (3) [23-Apr-20 11:41 AM] Deleted User#0000 A player can have 1 colony on a planet. A player can potentially have 1 colony on all 6 fertile planets right? [23-Apr-20 11:41 AM] thegravycompanygc#0000 We say 6 fertile planets, but they are vastly different - 12hrs from CX is much different that 24hrs from a CX [23-Apr-20 11:41 AM] thegravycompanygc#0000 Especially with a 2 ship cap [23-Apr-20 11:42 AM] Deleted User#0000 @thegravycompanygc Totally agree, from how things look today, can't imagine ships traveling far. The devs would need to add fuel station planetary projects or something like that. [23-Apr-20 11:42 AM] nreif#0000 Corp-only fuel station. [23-Apr-20 11:42 AM] nreif#0000 That would be nice. [23-Apr-20 11:43 AM] Deleted User#0000 Is everyone here planning on a 2 ship limit lasting forever? [23-Apr-20 11:43 AM] nreif#0000 No. {Reactions} ๐Ÿ‘ [23-Apr-20 11:43 AM] rain9441#0000 There is one other thing that people are kind of not aware of yet that throws a mix on the whole RAT thing [23-Apr-20 11:44 AM] rain9441#0000 FRM are also the only way to produce HER, which is needed in mass for luxury consumables and FIM/MEA. {Reactions} ๐Ÿ‘ (2) [23-Apr-20 11:44 AM] thegravycompanygc#0000 Shipbuilding is still coming, but if they cost millions, it will only be a slight change [23-Apr-20 11:44 AM] rain9441#0000 And curerntly, you make more by doing HER than you do crops for RAT. [23-Apr-20 11:44 AM] rain9441#0000 When DDT hits the market, which it will, and people start really pumping out electronics with that FIM, then the RAT production will go way down [23-Apr-20 11:44 AM] rain9441#0000 You need outrageous amounts of FRM and FP for FIM production. [23-Apr-20 11:45 AM] Deleted User#0000 @thegravycompanygc It would be cheap if it cost 10 million. I think many of us can buy 2 right now if so [23-Apr-20 11:45 AM] rain9441#0000 When ship building comes in, which it will, and electronics demand goes up, whcih it will, FIM/HER/MEA will be required. Lots of players will switch their FRM over, and RAT will not be produced! {Reactions} ๐Ÿ‘ [23-Apr-20 11:46 AM] Deleted User#0000 You mean RAT agriculture like GRN BEA NUT [23-Apr-20 11:46 AM] rain9441#0000 GRN specifically [23-Apr-20 11:46 AM] rain9441#0000 But the entire industry as a whole will be burdened with too much responsibility [23-Apr-20 11:47 AM] Deleted User#0000 I expect a shift in percentage of production, not an entire elimination of all GRN BEA NUT production [23-Apr-20 11:47 AM] thegravycompanygc#0000 Need to raise the cap on RAT (but that will kill the cost of literally everything) {Reactions} ๐Ÿ‘ [23-Apr-20 11:48 AM] rain9441#0000 "kill the cost" - idk if it kills it. The rising tide raises all boats {Reactions} ๐Ÿ‘ [23-Apr-20 11:48 AM] Deleted User#0000 I agree with raise the cap. disagree with kill the cost. {Reactions} ๐Ÿ‘ (2) [23-Apr-20 11:48 AM] thegravycompanygc#0000 In the end, the cost of everything is consumables [23-Apr-20 11:48 AM] rain9441#0000 We're going to have to do a thumb war Jkomut with all these ๐Ÿ‘ trades [23-Apr-20 11:49 AM] Deleted User#0000 not really, its negligible actually [23-Apr-20 11:49 AM] rain9441#0000 :rainnThumbsup: [23-Apr-20 11:49 AM] Deleted User#0000 construction costs, especially in tier 3-4, pain in the ... [23-Apr-20 11:50 AM] thegravycompanygc#0000 But your construction costs are all the cost of making those items - which are consumables. [23-Apr-20 11:50 AM] Deleted User#0000 and opportunity costs, limited colony space [23-Apr-20 11:50 AM] rain9441#0000 The cost of everything is consumables in a way - it's a linear algebra function such that the cost of RAT is based on the cost of RAT, yes. And the only way to make the universe more efficient is to make those loops more efficient. But there isn't a whole lot we can do to make the loops more efficient as the only avenue for efficiency is specialized CoGCs which then require extra shipping which cancels off the bonus entirely. [23-Apr-20 11:51 AM] rain9441#0000 There is some argument to be made about specialization on CX planets right now (all FP and all AG bases are likely more profitable than mixed bases) [23-Apr-20 11:51 AM] rain9441#0000 But DW is already pretty optimized [23-Apr-20 11:52 AM] rain9441#0000 and RAT unfortunately has the drawback of being less profitable than COF/KOM production [23-Apr-20 11:53 AM] rain9441#0000 COF/KOM are actually the antithesis of universal productivity. [23-Apr-20 11:53 AM] rain9441#0000 They cause the universe's production to go down. [23-Apr-20 11:55 AM] Deleted User#0000 If there is any major production problems, the devs can fix it. It might be as simple as a recipe tweak in a maintenance update. [23-Apr-20 11:55 AM] Deleted User#0000 Rather than trying to predict the future based on the economics of the current setup, figure out what direction the devs are going. [23-Apr-20 11:55 AM] thegravycompanygc#0000 That is the big question [23-Apr-20 11:55 AM] Deleted User#0000 That's going to be a better predictor of the future [23-Apr-20 11:56 AM] Deleted User#0000 They would need to have some dev blog or something like that. [23-Apr-20 11:56 AM] Deleted User#0000 Or we could ask them. [23-Apr-20 11:56 AM] rain9441#0000 A dev blog would be amazing [23-Apr-20 11:56 AM] rain9441#0000 We could get insights as to what is coming in the future patches and hear about interesting ways they analyze systems and adjust recipes [23-Apr-20 11:57 AM] Deleted User#0000 Man, I wish they had a live webcast where we can ask questions. now would be the perfect time as we are all stuck in our homes. {Reactions} mojodThink (2) [23-Apr-20 11:58 AM] Deleted User#0000 Won't ever have an opportunity this good for years, A pandemic comes once in a 100 years {Reactions} ๐Ÿ’ฏ (2) [23-Apr-20 11:58 AM] thegravycompanygc#0000 They obviously read our comments here a lot - a minor issue I had when I started was cleaned up on a maintenance patch two weeks later [23-Apr-20 11:58 AM] rain9441#0000 They do read all of these [23-Apr-20 11:58 AM] rain9441#0000 Sometimes I feel bad because I get a little carried away [23-Apr-20 11:59 AM] thegravycompanygc#0000 Gaming out PrUn is a wonderful hobby [23-Apr-20 11:59 AM] rain9441#0000 Poor martin comes in at 8am with his COF and has to read 300+ mesages of rain and skullbearer and esabab and jkomut rambling about BSE prices [23-Apr-20 12:00 PM] Deleted User#0000 How can anyone read all the chats, do you see how much ๐Ÿ’ฉ there is in general chat? [23-Apr-20 12:00 PM] thegravycompanygc#0000 I really wonder what the timeline for shipbuilding is - the endgame is pretty sparse right now. [23-Apr-20 12:01 PM] thegravycompanygc#0000 And once it rolls out we can see the Macroeconomic havoc potential happen [23-Apr-20 12:01 PM] rain9441#0000 Hopefully the new dev position accelerates things [23-Apr-20 12:02 PM] rain9441#0000 I think the timeline got wrecked with the unexpected increase in HR/management related tasks that fell on Martin's lap [23-Apr-20 12:02 PM] Deleted User#0000 @thegravycompanygc I think they delayed shipbuilding because the 2 ship limit has done wonders for bringing up the newer players to speed through the shipping mechanic. I think its selling PRO accounts like hotcakes and its teaching new players to travel to other exchanges. [23-Apr-20 12:02 PM] thegravycompanygc#0000 I completely agree. If you could buy 2 ships right now, the money tap for new players goes dry [23-Apr-20 12:03 PM] rain9441#0000 Depends on whether ships cost 18 million or not [23-Apr-20 12:03 PM] thegravycompanygc#0000 But we need something more to aspire to than selling to a MM [23-Apr-20 12:03 PM] Deleted User#0000 @Deleted User money transfered to -> new players โ˜น๏ธ๐Ÿ˜‚ [23-Apr-20 12:03 PM] rain9441#0000 If ships cost 18 million, those new player ships are still ๐Ÿ’ฐ [23-Apr-20 12:04 PM] thegravycompanygc#0000 And the entire shipbuilding economy starts up [23-Apr-20 12:06 PM] grenademagnet#0000 Ship building is fine and all to me but I'm sitting over here wondering why a flux capacitor isn't something in already lol. Just need 10 flux and some electrical parts! [23-Apr-20 12:06 PM] grenademagnet#0000 If the commodity creation tier wasn't so expensive I would have bought that already for it [23-Apr-20 12:07 PM] Deleted User#0000 They need to fix the newbie company growth speed to be faster compared to the veteran company growth speed. A ship limit is not the best solution to that. [23-Apr-20 12:08 PM] grenademagnet#0000 > Ship building is fine and all to me but I'm sitting over here wondering why a flux capacitor isn't something in already lol. Just need 10 flux and some electrical parts! the ship builders could then use those capacitors! [23-Apr-20 12:12 PM] mcganksta#0000 If FLC (flux capacitor) was a thing I would make them because you know flux capacitor [23-Apr-20 12:12 PM] grenademagnet#0000 And I would gladly provide the FLX for it! [23-Apr-20 12:13 PM] mcganksta#0000 They would need 1.21 gigawatts worth of electronics [23-Apr-20 12:15 PM] thegravycompanygc#0000 Power for bases is on the roadmap [23-Apr-20 12:15 PM] grenademagnet#0000 If you set FTL to 88 with a ship containing a FLC component, it would take the next hour metric for say 90 FLT then deduct 2h from that for the 88 FTL as an easter egg! [23-Apr-20 01:03 PM] broot024#0000 Am I the only one having issues with the APEX? [23-Apr-20 01:04 PM] nreif#0000 Everyone is. [23-Apr-20 01:04 PM] broot024#0000 Ok [23-Apr-20 01:04 PM] broot024#0000 ๐Ÿ’ฉ ๐Ÿ‘ [23-Apr-20 01:06 PM] esabab_00#0000 Did anyone around Katoa ever decide to go in on making MEA? [23-Apr-20 01:13 PM] slomes#0000 that HER argument is a good one @rain9441 [23-Apr-20 01:18 PM] carepanda_2544#0000 @esabab_00 Me. I think Katoan space just ideal for this purpose. ๐Ÿ˜• [23-Apr-20 01:18 PM] lunikon#0000 let's kill some nodes to see whether that helps... [23-Apr-20 01:18 PM] carepanda_2544#0000 wohoo [23-Apr-20 01:18 PM] rain9441#0000 I never liked NodeJS either. ๐Ÿช“ [23-Apr-20 01:19 PM] deveth0#0000 Chaos monkey on da way \o/ ๐Ÿ’ [23-Apr-20 01:28 PM] lunikon#0000 ironically, the NodeJS part is doing just fine {Reactions} ๐Ÿ˜ฑ (2) [23-Apr-20 01:29 PM] rain9441#0000 What i wouldn't do to peak in under the hood to see what mysterious architecture lies within [23-Apr-20 01:30 PM] lunikon#0000 bit too mysterious for my taste, right now [23-Apr-20 01:33 PM] rain9441#0000 Perhaps their has been a few dev blogs about the infrastructure? i'd be interested in rereading them if someone remembers which ones they are [23-Apr-20 01:34 PM] rain9441#0000 I always tell my clients on projects I am on that "Infrastructure is a word I quite often nerd out on" {Reactions} ๐Ÿ’ฏ [23-Apr-20 01:35 PM] lunikon#0000 I'm sure you'll find bits and pieces throughout a lot of devlogs...but there are a lot of devlogs ๐Ÿ˜„ [23-Apr-20 01:36 PM] lunikon#0000 I still have to deliver on the promise to do a live stream about PrUn architecture some day [23-Apr-20 01:37 PM] lunikon#0000 the plan was to do it once I had better internet...and that's been the case for a while now [23-Apr-20 01:39 PM] rain9441#0000 If you do it right now, then you don't have to worry about doing it later [23-Apr-20 01:39 PM] rain9441#0000 :mojodHype2: [23-Apr-20 01:42 PM] lunikon#0000 sorry, migrane-level headaches...going to call it a day now that a reboot "fixed" the issue ๐Ÿ˜‰ {Reactions} medal (5) [23-Apr-20 01:42 PM] esabab_00#0000 @carepanda_2544 are you making MEA now? [23-Apr-20 01:42 PM] rain9441#0000 Rain check! {Reactions} ๐Ÿคฆ [23-Apr-20 01:43 PM] carepanda_2544#0000 @esabab_00 barely enough for my own needs. working on expansion [23-Apr-20 01:44 PM] esabab_00#0000 What do you need to go faster? [23-Apr-20 01:47 PM] carepanda_2544#0000 @esabab_00 DDT(should fix this very soon), R-fabs for IVPs. [23-Apr-20 01:50 PM] sharlindra#0000 I am really confused by the absolute non-existence of DDT on Promitor where people are offering absolutely ridiculous money for it... [23-Apr-20 01:51 PM] carepanda_2544#0000 Not a lot of LABs atm. [23-Apr-20 01:51 PM] esabab_00#0000 I sell a decent amount at Katoa but I guess it never makes it to Promitor [23-Apr-20 01:51 PM] rain9441#0000 There is HER for sale on Katoa right now at 1250 [23-Apr-20 01:51 PM] esabab_00#0000 I was going to take DDT to Promitor to make the money myself but there's nothing to buy that I want with ICA [23-Apr-20 01:51 PM] sharlindra#0000 I guess LDE are a bottleneck, there is never enough NL and/or LDE and they are utterly overpriced [23-Apr-20 01:51 PM] sharlindra#0000 and LABs need a lot of those [23-Apr-20 01:52 PM] rain9441#0000 The problem isn't that we cant build this up, it's people don't aggressively push it [23-Apr-20 01:54 PM] carepanda_2544#0000 Problem is its not that easy for new players. I remember how problematic was establishing my first LABs. Even cheapest HBC for LAB is very significant money. [23-Apr-20 01:54 PM] carepanda_2544#0000 And LABs itself not cheap. [23-Apr-20 01:54 PM] sharlindra#0000 dunno, for months I was the only supplier of KOM on Promitor, now for like two months I could not really sell any because of supply chain hiccups and increased internal consumptions... now I am finally resuming reasonable production... but NO ONE TOOK MY MONOPOLY, what the hell {Reactions} ๐Ÿง (3) [23-Apr-20 01:55 PM] rain9441#0000 Our KOM supplier quit, Rag, so it was double pull-out [23-Apr-20 01:55 PM] carepanda_2544#0000 Dont worry, we coming. ๐Ÿ™‚ [23-Apr-20 01:55 PM] thegravycompanygc#0000 Going T3 and above is a big commitment. Consumables are better now, but even a month ago was very tough to find [23-Apr-20 01:55 PM] sharlindra#0000 to reliably get R-fabs, I guess you need friends... and yes, LABs are one of the more annoying buildings due to LDE [23-Apr-20 01:56 PM] carepanda_2544#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702955990848503888/1.jpg?ex=68151548&is=6813c3c8&hm=65e599a0cb41e21aac60fe8732ca732cffde52a31063f9b9328ca98cfbf4a69e& [23-Apr-20 01:56 PM] sharlindra#0000 ha, finally [23-Apr-20 01:56 PM] sharlindra#0000 I only have 3 FFs so I would totaly not supply enough anyway and I am not planning another Food base now [23-Apr-20 01:57 PM] carepanda_2544#0000 just delivered first big HER harvest from my fresh plantations [23-Apr-20 01:58 PM] sharlindra#0000 that is quite some harvest indeed :D [23-Apr-20 01:58 PM] carepanda_2544#0000 full farm-covered Proxion and Gibson ๐Ÿ˜• [23-Apr-20 02:00 PM] grenademagnet#0000 If DDT wasn't so expensive to but on Katoa I'd gladly make HER [23-Apr-20 02:00 PM] grenademagnet#0000 I could use part of it for the MED [23-Apr-20 02:01 PM] grenademagnet#0000 As of now Katoa is the only one with a supply though [23-Apr-20 02:02 PM] grenademagnet#0000 And it's 1500/unit [23-Apr-20 02:04 PM] esabab_00#0000 What should the price per unit be? [23-Apr-20 02:04 PM] thegravycompanygc#0000 It costs just under 1000/unit to make (for me at least) [23-Apr-20 02:04 PM] sharlindra#0000 1500 is not too terrible [23-Apr-20 02:04 PM] carepanda_2544#0000 Agreed. Happily grabbed last 2 @esabab_00 orders from Katoa @1500. ๐Ÿ™‚ [23-Apr-20 02:08 PM] grenademagnet#0000 I can make CL easily for under 500 (GAL is 67 atm) and a friend produces C and H so just him and I could make the supply chain for it, which would easily put the production cost (minus RAT/DW needs to run the LAB) at less than 700 [23-Apr-20 02:08 PM] esabab_00#0000 Don't worry everyone will vertically integrate their whole thing after I bootstrap them and then I'll have a bunch of DDT noone wants [23-Apr-20 02:09 PM] grenademagnet#0000 Doubling your production costs isn't practical for every commodity [23-Apr-20 02:09 PM] thegravycompanygc#0000 CL, C, and H are cheap - its the HMS, SC, SCN, ALE etc [23-Apr-20 02:11 PM] sharlindra#0000 but CL for 500 means no profit whatsoever, you really dont want to run facilities with no profit... you need to cover at least depreciation [23-Apr-20 02:13 PM] grenademagnet#0000 500 is more than the cost to produce already with the current price of GAL [23-Apr-20 02:13 PM] grenademagnet#0000 Not doubling the margins either. If everything was that way we'd never get anywhere with the market lol [23-Apr-20 02:14 PM] grenademagnet#0000 Nor would new players be able to have an easier start to the game [23-Apr-20 02:16 PM] carepanda_2544#0000 Low prices kill motivation for new players to invest into new things. DDT@2500 and KOM @1k - amazing motivator to expand into LABs and HER production. ๐Ÿ™‚ [23-Apr-20 02:17 PM] carepanda_2544#0000 Its a silly to build full LABs colony and get less cash from it than from simple DW rig on Ether. [23-Apr-20 02:17 PM] grenademagnet#0000 Affording to get there with the total costs to build even the next 3 buildings to have a glimpse of building up to that level is a whole nother motivation killer [23-Apr-20 02:18 PM] sharlindra#0000 dunno, are you sure? even with 1.5 efficiency, which is close to theoretical max, with current Prom consumables prices I cannot see any margin for CL at 500... negative one maybe [23-Apr-20 02:18 PM] grenademagnet#0000 It was a hard enough swallow just for the HYF being 75k total [23-Apr-20 02:18 PM] grenademagnet#0000 I've only been playing for 3 months at that! [23-Apr-20 02:18 PM] grenademagnet#0000 Maybe 4 at the end of the month [23-Apr-20 02:19 PM] carepanda_2544#0000 I think at 3 months I didn't have anything advanced. Probably even HYFs. ๐Ÿ™‚ [23-Apr-20 02:20 PM] carepanda_2544#0000 But its easier to expand when you have more colonies. [23-Apr-20 02:20 PM] carepanda_2544#0000 So just time and moar, moar buildings. [23-Apr-20 02:20 PM] grenademagnet#0000 It took a lot of mental power of strategizing things for me to barely survive at the rate i have been. I have literally no financial cushion since whenever I get 7k I spend it on something towards the next upgrade [23-Apr-20 02:21 PM] grenademagnet#0000 It's not going to be sustainable long term though [23-Apr-20 02:24 PM] thegravycompanygc#0000 Oh, it depends, I'm still regularly below 10k all the time [23-Apr-20 02:25 PM] grenademagnet#0000 The highest I had was 19 for less than a few hours [23-Apr-20 02:25 PM] thegravycompanygc#0000 (I literally had to sell H2O yesterday to buy COF for a supply run) [23-Apr-20 02:25 PM] sharlindra#0000 I am still regularly above 7m, everyone has their problems I guess :D [23-Apr-20 02:26 PM] nreif#0000 Milllion? [23-Apr-20 02:27 PM] sharlindra#0000 million, yes [23-Apr-20 02:27 PM] grenademagnet#0000 I've thought about making a new budget in my budgeting site (YNAB) for PrUn because I spend money so fast on the rush to get to the next steps or rebuild [23-Apr-20 02:27 PM] carepanda_2544#0000 @esabab_00 What prices on MEA you expecting? [23-Apr-20 02:27 PM] nreif#0000 > million, yes @sharlindra Why do you not invest a small part of that in my base. [23-Apr-20 02:27 PM] carepanda_2544#0000 lol [23-Apr-20 02:28 PM] sharlindra#0000 :D [23-Apr-20 02:28 PM] esabab_00#0000 Seems like MEA should range from 2500-3500 [23-Apr-20 02:32 PM] esabab_00#0000 If you want to build a whole base of FPs making FIM and MEA I can get you the COGC votes for food industries on Electronica [23-Apr-20 02:34 PM] grenademagnet#0000 > @sharlindra Why do you not invest a small part of that in my base. @nreif too bad multi-corp shareholding isn't a thing yet. It wouldn't matter for me anyway because I'm still trying to get to a point where I can fund it with a friend who I've been playing this with [23-Apr-20 02:35 PM] carepanda_2544#0000 Electronica too far away. I have plans on multibase setup around Katoa, which missed proper bonuses, but should be very easy to maintain which is more important as for me. [23-Apr-20 02:36 PM] grenademagnet#0000 Same, im looking to go so somewhere within a few hops of Katoa. I can't afford to go farther out [23-Apr-20 02:39 PM] carepanda_2544#0000 Also i'm pretty sure even 3500 for MEA is too low. And question is not in production price but for potential money you can get from running SL and using MEA on you own. [23-Apr-20 02:39 PM] rain9441#0000 1500 for DDT is a no brainer for me, i don't buy the entire batch immediately for the sole reason of letting others **see** that DDT is on the market and letting them buy some to increase awareness. [23-Apr-20 02:40 PM] rain9441#0000 And IMO DDT is a great market item, as is HER, because older players can sell a lot of DDT to newer players, who make the HER in their FRM, and then sell the HER back to the rich player for them to make (whatever product they want goes here). [23-Apr-20 02:42 PM] esabab_00#0000 Well it is depreciation cycle time so I will have to see what I want to do at this point [23-Apr-20 02:48 PM] rain9441#0000 My spreadsheet'n shows that I would buy DDT at 2250, without question [23-Apr-20 02:50 PM] rain9441#0000 2xEXT + 1xSTO + 4xCHP + 6xLAB + 2xINC on CR-911b with 4 Chemistry experts costs 1.57kk and yields ~41.5k profit/day with an ROI of 34 days not counting buffer materials. [23-Apr-20 02:51 PM] rain9441#0000 thats an 88 LDE + 40LSE colony. Very expensive. Should be rewarded. [23-Apr-20 02:53 PM] rain9441#0000 Also Esabab, IDK if you are interested in this... but I still think it's feasible to drop a couple EXT on XK-745d to run HAL and sell it on LM on Umbra to make Umbra the DDT capital of the universe (which makes sense since the surrounding region has a ton of great fertile planets) [23-Apr-20 02:55 PM] rain9441#0000 It's 3 HAL per CL and 3 DDT per CL, so as far as hauling goes, every 1 HAL == 1 DDT. If DDT's price is 2250, i don't really think it's that much of an issue if the price of HAL is 90 vs 130, so the proximity of the resource being in-system with katoa+umbra would be very good. [23-Apr-20 03:10 PM] tooslider#0000 my spreadsheet says your spreadsheet is a nerd {Reactions} ๐Ÿ˜ญ [23-Apr-20 03:12 PM] slomes#0000 my spreadsheet says, dont bully daddy i got cloned from [23-Apr-20 03:30 PM] thegravycompanygc#0000 @rain9441 I understand the logic in the cheap HAL, but cost to product HAL on Apothecary is pretty low. I don't know if you can beat making it on site. To me the ultimate combination is HAL -> DDT on Apothecary and FO-705C (if demand required) and PG on Umbra. [23-Apr-20 03:30 PM] thegravycompanygc#0000 Theres a lot of PG being made on Apothecary and DDT on Umbra right now [23-Apr-20 03:30 PM] rain9441#0000 The benefit is that it is within system [23-Apr-20 03:31 PM] rain9441#0000 the NA can be dumped on Katoa very easily [23-Apr-20 03:31 PM] rain9441#0000 And hauling HCP/GRN and H2O to Umbra (or making the CL on katoa itself) greatly reduces hauling needs. [23-Apr-20 03:32 PM] thegravycompanygc#0000 Hauling to Umbra is cheap for inner system (not like going to an outer system) [23-Apr-20 03:33 PM] rain9441#0000 I haven't had a ship out in the katoa region to check the distances on the planets, but if it is anything like CR-409e (which it looks like it is), then being with the same system as Katoa (the SF capital of the universe) is extraordinarily synergetic. [23-Apr-20 03:33 PM] rain9441#0000 Cheap abundant SF, very quick travel times [23-Apr-20 03:34 PM] thegravycompanygc#0000 I haven't checked your HAL planet, but I know Katoa to Benton F is very expensive (used to do a lot of hauling that way). One system out is the quickest and cheapest. [23-Apr-20 03:35 PM] thegravycompanygc#0000 Katoa - Daikoku G is cheaper and faster [23-Apr-20 03:35 PM] thegravycompanygc#0000 (comparing H planets obviously) [23-Apr-20 03:37 PM] thegravycompanygc#0000 I haven't had a chance to try it myself, but I know Skullbearer was suggesting hoping out of system and back to the outer system was the cheapest (if not more labor intensive) [23-Apr-20 03:37 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/702981558071591013/unknown.png?ex=68152d18&is=6813db98&hm=8ca491135a23941b52de2a0675cccbc16f61c2411ed49cd01ac4b50c39215d87& [23-Apr-20 03:38 PM] rain9441#0000 F is waayyyy far away. D/Umbra are a tiny bit farther away than Katoa/Umbra [23-Apr-20 03:38 PM] nreif#0000 Probably true. [23-Apr-20 03:39 PM] rain9441#0000 Should be a few hours for a trip at high SF usage [23-Apr-20 03:40 PM] thegravycompanygc#0000 Nice, and if your gonna burn SF, Katoa is the place [23-Apr-20 03:41 PM] rain9441#0000 if the HAL planet is too far, you can haul the HAL over to gibson or proxion [23-Apr-20 03:42 PM] rain9441#0000 both of those planets have O and H2O, which would let you make EPO on site. [23-Apr-20 03:42 PM] rain9441#0000 (or just more DDT) [23-Apr-20 03:56 PM] thegravycompanygc#0000 Umbra is perfect with the Chemistry COGC [23-Apr-20 03:58 PM] prdgi#0000 > There is one other thing that people are kind of not aware of yet that throws a mix on the whole RAT thing @rain9441 no, we are very much aware of this. Frms are useful for her and grn. We also need to save fertile planets for orc. The low-water fertile planets should be used for nut, whilst mus can be made directly on the fp planet toysave shipping. [23-Apr-20 04:03 PM] prdgi#0000 @thegravycompanygc I'm setting up labs on cr-901a. It's close to prom, on the way to katoa, and close to h2o/amm etc. It's a good spot. [23-Apr-20 04:03 PM] prdgi#0000 And wpls on cr-901b right next to it [23-Apr-20 04:04 PM] prdgi#0000 Fp for rats on Cr-534 whatever the T2 planets is, then fp for fim/mea on cr-740 whatever the T2 planet is [23-Apr-20 04:09 PM] thegravycompanygc#0000 HSE vs SEA (really depends on your price to acquire). [23-Apr-20 04:11 PM] thegravycompanygc#0000 CR-740B does really look like the up and coming FP site. [23-Apr-20 04:12 PM] thegravycompanygc#0000 I know one of my next steps is to axe all my FP on Etherwind and Prom and rebuild them all on CR-740B. Especially if the COGC moves that way. Get most experts possible for FRM and FP [23-Apr-20 04:12 PM] thegravycompanygc#0000 Its really cool to see how many of the "unnamed" planets are all finding use (and already have COGC on them) [23-Apr-20 05:13 PM] grenademagnet#0000 > Umbra is perfect with the Chemistry COGC @thegravycompanygc what is this magic you speak of? [23-Apr-20 05:14 PM] rubicate#0000 it's a mysterious planet shrouded in shadows and darkness [23-Apr-20 05:14 PM] rubicate#0000 nobody truly knows what goes on there [23-Apr-20 05:17 PM] thegravycompanygc#0000 A mystical 25% boost - makes running chemistry buildings a lot more efficient [23-Apr-20 05:18 PM] thegravycompanygc#0000 That's why the big Promitor change to AG was so big, 25% for one industry is huge compared to 10% for all pioneers [23-Apr-20 05:18 PM] thegravycompanygc#0000 And now with multiplicative bonuses it really makes a big difference [23-Apr-20 05:19 PM] thegravycompanygc#0000 @rain9441 's big push for horizontal, it really makes a big difference now [23-Apr-20 05:52 PM] rain9441#0000 I'm only really pushing for horizontal in well established markets on the CXs [23-Apr-20 05:52 PM] rain9441#0000 I am fully integrated vertically on everything [23-Apr-20 05:53 PM] rain9441#0000 for my INF production, for example, I make my own GRN, C, PE, AR, H2O, THF, and INF. [23-Apr-20 05:53 PM] rain9441#0000 I import AMM and H from nearby gas giants, thats it [23-Apr-20 06:00 PM] tex4356#0000 Yuck, hydration timeouts all over again ๐Ÿ˜ข [23-Apr-20 06:06 PM] tex4356#0000 Jumping into the Umbra HAL discussion from earlier...a lot of my early shipping income was Frostwoodโ€™s HAL from 745d to multiple different buyers on Umbra. No one has filled that market niche since he retired. {Reactions} ๐Ÿค” (2) [23-Apr-20 06:28 PM] Deleted User#0000 I'll look into setting up a resource tap there. [23-Apr-20 06:28 PM] Deleted User#0000 Can't pli xk-745d right now. PrUn is slow [23-Apr-20 07:34 PM] spellingtonb.wordsworth#0000 The games down? [23-Apr-20 07:35 PM] spellingtonb.wordsworth#0000 I cant seem to find any official msg about it [23-Apr-20 07:40 PM] Deleted User#0000 Yes. [23-Apr-20 08:02 PM] espiya#0000 is APEX down or something? can't get in the game for around 2hrs now. [23-Apr-20 08:03 PM] jmac_420#0000 its down [23-Apr-20 08:13 PM] prdgi#0000 Post pics of _something_ [23-Apr-20 08:14 PM] prdgi#0000 Heres my boot {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703051126488170536/JPEG_20200424_111645.jpg?ex=6814c522&is=681373a2&hm=e93894bbfdaad6cef3f56ba56e99f099f5c56ca851ddd2cfd00975738b636150& [23-Apr-20 08:15 PM] espiya#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703051551517966406/unknown.png?ex=6814c587&is=68137407&hm=a1969f126259026bed91ecb61eb54a810b30df66037745f5db6b3e15fcfc99bc& [23-Apr-20 08:17 PM] prdgi#0000 That is kinda creepy. Creepy raccoon wants to cuddle [23-Apr-20 08:26 PM] mcganksta#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703054312384757770/image0.jpg?ex=6814c81a&is=6813769a&hm=45a1c114d9d23d84e84d6fffede9582924faf91940432990e9220739d0b80769& [23-Apr-20 08:32 PM] thegravycompanygc#0000 I'm so glad my daughter is scared to leave her room at night [23-Apr-20 08:32 PM] thegravycompanygc#0000 That would be so freaky [23-Apr-20 08:32 PM] Deleted User#0000 I caught a gopher about to dig up my lawn. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703055855053963283/image0.jpg?ex=6814c989&is=68137809&hm=5f595ae2d4b2ec4080cce5f33fa629cf29c972854852c5bfa465e4f2c82203dc& [23-Apr-20 08:33 PM] Deleted User#0000 I love my lawn. [23-Apr-20 08:33 PM] Deleted User#0000 So it had to die {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703056032288604160/image0.jpg?ex=6814c9b4&is=68137834&hm=16469223063bf471e28b20d1226f066b238cf3765b2bded18be86df690fba02b& [23-Apr-20 08:34 PM] Deleted User#0000 Calm down, thatโ€™s just ketchup๐Ÿคฃ [23-Apr-20 08:35 PM] Deleted User#0000 I found it a nice home. I released it onto my neighborโ€™s lawn. [23-Apr-20 08:37 PM] Deleted User#0000 This is where I play PrUn from. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703057017438470144/image0.jpg?ex=6814ca9f&is=6813791f&hm=ff5cb7b2d01cf3e434bbfc24fd92f016bcd9ec4efcd2d819ab8a05d169fb0569& [23-Apr-20 08:38 PM] Deleted User#0000 This is why Iโ€™m ok with lower profits. [23-Apr-20 08:38 PM] Deleted User#0000 Life is good [23-Apr-20 08:38 PM] mcganksta#0000 My yard is about to be in a state of disarray and upheaval [23-Apr-20 08:40 PM] Deleted User#0000 Yes. All sorts of animals have been coming around lately, frogs, rattlesnakes, coyotes, hawks. Only started happening a month ago. [23-Apr-20 08:40 PM] mcganksta#0000 I am about to drop som EXT in the back of my house....I think there may be LST there [23-Apr-20 08:53 PM] prdgi#0000 Anyone got some sea? I want to drop an ext on Luna for that he3 [23-Apr-20 08:55 PM] Deleted User#0000 Where is Luna? Did you name a planet? Donโ€™t tell me it was FO-705c [23-Apr-20 08:57 PM] prdgi#0000 Back at old earth, before it was destroyed. Largest sattelite of earth until the accident. {Reactions} ๐Ÿ‘ (2) [24-Apr-20 03:44 AM] letsgo2u#0000 on the topic of shipnames and flight screens {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703164543551143976/unknown.png?ex=68152ec3&is=6813dd43&hm=2ebd80fd55570618abec1d31e89bfb9b119b7744889f9f8e8001cbdc570e1f7f& [24-Apr-20 03:49 AM] caiolan#0000 I feel left out. I never named my ships! [24-Apr-20 03:59 AM] letsgo2u#0000 Space Storage was the CX ship for a long while ๐Ÿ˜„ [24-Apr-20 07:33 AM] mcganksta#0000 Is it down again [24-Apr-20 07:35 AM] carepanda_2544#0000 seems so -_- [24-Apr-20 07:51 AM] __iridium__#0000 yepp PrUn unhappy this morning [24-Apr-20 07:55 AM] jwfxpr#0000 Gawd, y'mean I have to actually work? [24-Apr-20 08:03 AM] prdgi#0000 google sheets is still up {Reactions} ๐Ÿคฃ [24-Apr-20 08:07 AM] altura16#0000 The game still doesn't appear to working. or at least not reliably. [24-Apr-20 08:08 AM] molp#0000 I am on it {Reactions} ๐Ÿ‘ (7) ๐Ÿฅฐ (4) [24-Apr-20 08:12 AM] prdgi#0000 @molp with the bonuses being multiplicative, you will need to supply consumables to the datacenter staff. You can't just rely on expert bonuses now. [24-Apr-20 08:13 AM] sharlindra#0000 especially coffee I tell you [24-Apr-20 08:13 AM] sharlindra#0000 or maybe ale? hmm ๐Ÿค” [24-Apr-20 08:13 AM] molp#0000 Thanks, I will keep that in mind! [24-Apr-20 08:13 AM] molp#0000 I guess both [24-Apr-20 08:13 AM] prdgi#0000 @fagenthegreen the fact that this song hasn't been made the theme song of your opposition speaks to their disorganisation https://youtu.be/FrLequ6dUdM {Embed} TLCVEVO https://www.youtube.com/watch?v=FrLequ6dUdM TLC - No Scrubs TLC's official music video for 'No Scrubs'. Click to listen to TLC on Spotify: http://smarturl.it/TLCSpotify?IQid=TL... As featured on Fanmail. Click to buy the track or album via iTunes: http://smarturl.it/TLCFnMliTunes?IQid... Google Play:http://smarturl.it/TLCNoScplay?IQid... https://images-ext-1.discordapp.net/external/lAIVwKP_kVTzpqtsGKbOQ75gUvVZkU94xxuod9t0GEY/https/i.ytimg.com/vi/FrLequ6dUdM/maxresdefault.jpg [24-Apr-20 08:14 AM] prdgi#0000 And pay the dang cogc molp. You get 25% extra bandwidth [24-Apr-20 08:15 AM] sharlindra#0000 maybe... we should invent a way to brew ale from coffee beans! [24-Apr-20 08:15 AM] turmith#0000 I have a solution! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703232736193675415/Generator.gif?ex=6814c585&is=68137405&hm=be58ba4919b0f92ba91bce2727e5e038c1e90cfc393ca0be0529a313a794afc7& [24-Apr-20 08:17 AM] prdgi#0000 @sharlindra we could brew ale _with_ coffee beans [24-Apr-20 08:18 AM] rubicate#0000 alcoholic fermented coffee [24-Apr-20 08:18 AM] rubicate#0000 a drink too dangerous to be kept alive [24-Apr-20 08:18 AM] sharlindra#0000 yeah, of course, thats easy... but imagine if we could replace the hops with the beans! [24-Apr-20 08:19 AM] prdgi#0000 Or breed a coffee to have a high sugar(?) Berry with lots of caffeine in the bean [24-Apr-20 08:20 AM] prdgi#0000 But, caffeine is a stimulant and alcohol is a depressant. Omg. It's the cure for depression. Feel happy, be productive! [24-Apr-20 08:20 AM] rubicate#0000 just just splice caffeine into other plants like tomatoes or potatoes. You haven't lived until you have had a heart attack from the doubly whammy of oily fries with extra caffeine [24-Apr-20 08:20 AM] sharlindra#0000 Prdgi, is redbull with vodka not popular in Australia? 0.o [24-Apr-20 08:20 AM] prdgi#0000 I think they banned it [24-Apr-20 08:20 AM] sharlindra#0000 yeah, well, yes, they banned it here too I think... it does not mean it is not popular though... [24-Apr-20 08:21 AM] prdgi#0000 Some dickhead had too much and died [24-Apr-20 08:21 AM] rubicate#0000 Ireland banned caffeine pills because teens were downing them with alochol. Not that you can't do it with coffee, but apparently teens think it's lame to have a cup alongside their liquor [24-Apr-20 08:22 AM] prdgi#0000 Makes the tidepods taste bad [24-Apr-20 08:22 AM] sharlindra#0000 I wish they stopped banning ridiculous things and started something totally crazy like... education... [24-Apr-20 08:22 AM] prdgi#0000 Pfft, don't be silly shar, that's not important [24-Apr-20 08:22 AM] rubicate#0000 fix underlying issues instead of smacking a bandaid on the problem? sounds short-term expensive. [24-Apr-20 08:22 AM] sharlindra#0000 true, I guess sheeple are easier to herd ยฏ\_(ใƒ„)_/ยฏ [24-Apr-20 08:23 AM] prdgi#0000 Yeah like a flock of cows [24-Apr-20 08:24 AM] tex4356#0000 Hey now, our Dear Leader informed yesterday evening that the TidePod challenge was a suspected cure for Corona Virus [24-Apr-20 08:24 AM] prdgi#0000 Only if injected right? [24-Apr-20 08:24 AM] sharlindra#0000 is it the same leader who proposed inhaling disinfectants? [24-Apr-20 08:24 AM] tex4356#0000 There is only one Dear Leader [24-Apr-20 08:25 AM] sharlindra#0000 maybe we should just shine a lot of UV light on him so he is... more enlightened? [24-Apr-20 08:25 AM] tex4356#0000 I think you use a UV lightbulb to deposit the tide pod into your lungs [24-Apr-20 08:25 AM] tex4356#0000 Maybe that is what Molp should try with the servers [24-Apr-20 08:25 AM] sharlindra#0000 oh wow 2in1, thats truly game changing [24-Apr-20 08:26 AM] prdgi#0000 Der fuhrer was already taken, so dear leader it is. [24-Apr-20 08:27 AM] tex4356#0000 So jumping back to education, could we start by educating that guy? [24-Apr-20 08:28 AM] sharlindra#0000 lost cause, id just ban him [24-Apr-20 08:31 AM] prdgi#0000 Can't teach him. He was vaccinated and caught the autism. Lots of vaccinations. The biggest. [24-Apr-20 08:31 AM] prdgi#0000 Do I need the /s? [24-Apr-20 08:37 AM] prdgi#0000 https://i.redd.it/ezh3njr5odt41.jpg {Embed} https://i.redd.it/ezh3njr5odt41.jpg https://images-ext-1.discordapp.net/external/sGT9wE24u9nxlf-NG0J9OoUx_dXpSamLZMhkjEdnDhE/https/i.redd.it/ezh3njr5odt41.jpg {Reactions} ๐Ÿ˜† [24-Apr-20 08:52 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/24-nancy-clutch-5/ {Embed} https://prosperousturnip.com/post/3020/04/24-nancy-clutch-5/ Nancy Gives Birth to Clutch of 5 APEX networking delays as Nancy does her best. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿฆ (2) ๐Ÿ’Œ [24-Apr-20 09:04 AM] prdgi#0000 Apex uses Twitter as a packet middle man? [24-Apr-20 09:11 AM] nreif#0000 @molp Ships are not working for me. [24-Apr-20 09:58 AM] thegravycompanygc#0000 I believe things are still being resolved, it was super slow then back to unable to log in again for me [24-Apr-20 10:06 AM] f0rkz#0000 I wonder if the userlist that is updated every N seconds will get a bit un-scalable in the future. [24-Apr-20 10:06 AM] f0rkz#0000 can you imagine pulling down 10k users every 30 or so seconds [24-Apr-20 10:07 AM] defenestrator1235#0000 jeez [24-Apr-20 10:07 AM] defenestrator1235#0000 that would be horrible [24-Apr-20 10:07 AM] f0rkz#0000 Unless they rework that system, its going to be that way [24-Apr-20 10:08 AM] f0rkz#0000 that's a bit of a problem with react applications, that and nosql json objects that require you to build every relationship bloating every object [24-Apr-20 10:08 AM] f0rkz#0000 nosql becomes relational database real quick [24-Apr-20 10:10 AM] esabab_00#0000 I like using postgres. Can throw a json field in if you need some nosql [24-Apr-20 10:10 AM] f0rkz#0000 I like relational databases, really cuts down on the object relationship bloat. But yeah, having a json blob capability in postgres is really nice [24-Apr-20 10:21 AM] jwfxpr#0000 Lost without your APEX console? Compulsive need to obsess over minutiae of your planning and costings? Three Wishes Unlimited's BusInt Services division (https://3wu.djonni.com) is here for you! The recently rebranded PrUn Construction and Satisfaction Calculator (formerly PrUn building age data) has been updated with additional notes on the condition curve covering some FAQs. https://docs.google.com/spreadsheets/d/12QBoifjynV0frAHymiMyUMc9evYm1VZXVLt5cNqPxJ4 {Embed} https://docs.google.com/spreadsheets/d/12QBoifjynV0frAHymiMyUMc9evYm1VZXVLt5cNqPxJ4 PrUn Construction and Satisfaction Calculator Replacement index Age (days),% Left,Reclaimable,Scaled Efficiency,Replacement Index,Inverse Delta,Select a building:,FP,This information brought to you by 3WU BusInt Services:,https://3wu.djonni.com/,MCG,BBH,BDE,BSE 0,100%,12930.93,12924.087,6.842997731,1.93... https://images-ext-1.discordapp.net/external/o-7oeMgAI45w35-ULwz6SOfN0YfjNqPaTqHYG4tFGDQ/https/lh3.googleusercontent.com/U73-gp5i5kt2HNUlwWLpI1VFCDmh1vCJnwqocsLdDnHDYoJD7-cO8KchXJ28uvnbEo23ziNSYg%3Dw1200-h630-p [24-Apr-20 10:22 AM] letsgo2u#0000 i mean it is warm weather in germany but causing hydration timeout? {Reactions} ๐Ÿคฃ [24-Apr-20 11:15 AM] carepanda_2544#0000 A little bit of advertisement - fresh CoGC constructed at FO-705c(LST/HAL T2 near Prom). Good spot for NS/DDT/EPO production if someone looking for it. I'm pretty sure it will be Chemistry focused. ๐Ÿ˜‰ {Reactions} ๐Ÿ‘ (2) [24-Apr-20 11:15 AM] carepanda_2544#0000 Btw, game is working for people who don't log out. Beside market interaction. [24-Apr-20 11:16 AM] nreif#0000 Not for me. [24-Apr-20 11:16 AM] Deleted User#0000 How many online @carepanda_2544? [24-Apr-20 11:17 AM] carepanda_2544#0000 76 [24-Apr-20 11:17 AM] carepanda_2544#0000 ship is flying, CoGC is building ๐Ÿ™‚ [24-Apr-20 11:18 AM] carepanda_2544#0000 just send ship to Boucher after 705c [24-Apr-20 11:18 AM] Deleted User#0000 > Until then, I'm afraid there will be more or less regular performance degradations about which we can do little more than reboot the servers. @lunikon Try demolishing and rebuilding the servers ๐Ÿ˜‚ {Reactions} ๐Ÿ˜† (3) [24-Apr-20 11:25 AM] letsgo2u#0000 game wont load for me ๐Ÿ˜ฆ lucky me i stocked up all bases [24-Apr-20 11:31 AM] Deleted User#0000 I stock up for 30 days at a time. [24-Apr-20 11:43 AM] nreif#0000 It is back up for me. [24-Apr-20 11:47 AM] carepanda_2544#0000 and down for me again [24-Apr-20 11:51 AM] carepanda_2544#0000 or just very slow [24-Apr-20 11:52 AM] nreif#0000 It is super slow for me. [24-Apr-20 11:58 AM] acebaron#0000 same here....seems to be timing out on prod lines and exchanges [24-Apr-20 12:05 PM] Deleted User#0000 I'm going to logout and not attempt to login for awhile. Maybe that will help with the server performance issues. [24-Apr-20 12:11 PM] acebaron#0000 ya i closed out too....but this seems to be the firtst big downtime since ive been playing so kudos to the devs for keeping things running stable for the most part [24-Apr-20 12:12 PM] nreif#0000 Me too. [24-Apr-20 12:12 PM] nreif#0000 I have had vey few problems. [24-Apr-20 12:14 PM] spellingtonb.wordsworth#0000 I'm a wee bit worried about a contract expiring but yeah no real complaints I'm sure the dev's are doing all they can [24-Apr-20 12:18 PM] tex4356#0000 I am constantly impressed by the uptime this dev team achieves. [24-Apr-20 12:19 PM] thegravycompanygc#0000 Better for us to experience this during first access then after going live [24-Apr-20 12:22 PM] originalskullbearer#0000 @jwfxpr that beautiful sheet of yours suggest that we should demolish and rebuild just before the 30 day mark [24-Apr-20 12:22 PM] originalskullbearer#0000 WONDERFUL [24-Apr-20 12:22 PM] originalskullbearer#0000 Well, for rocky tier 1 planets [24-Apr-20 12:23 PM] originalskullbearer#0000 hmmmm, so HSE/INF aren't lost until 79.5 days? [24-Apr-20 12:23 PM] originalskullbearer#0000 I'll have to check this out [24-Apr-20 12:23 PM] spellingtonb.wordsworth#0000 I have never seen such positivity and understanding towards a dev team in my life. [24-Apr-20 12:24 PM] __iridium__#0000 HSE are lost 2 hours after building the building [24-Apr-20 12:24 PM] originalskullbearer#0000 yeah that's what I though @__iridium__ [24-Apr-20 12:24 PM] __iridium__#0000 so for T3+, it's worth it to run into the ground a little more [24-Apr-20 12:24 PM] originalskullbearer#0000 It shows a drop on the Reclaimable 2h after start, but the critical value loss is not reflected [24-Apr-20 12:25 PM] __iridium__#0000 the 2 hour window appears to be a bit of a grace period where you get 100% of your resources back [24-Apr-20 12:25 PM] __iridium__#0000 in case you don't like what you built [24-Apr-20 12:26 PM] spellingtonb.wordsworth#0000 Yeah good point @saganaki [24-Apr-20 12:26 PM] esabab_00#0000 Short term contracts and ship movements are still painful if there's a downtime of more than 6 hours [24-Apr-20 12:29 PM] spellingtonb.wordsworth#0000 I'm expecting a 1200 ICA stimulus check post downtown {Reactions} ๐Ÿคฃ [24-Apr-20 12:29 PM] spellingtonb.wordsworth#0000 ๐Ÿคฃ๐Ÿคฃ [24-Apr-20 12:30 PM] jwfxpr#0000 @originalskullbearer best times to demolish and rebuild really depend on the building and planet, and how tolerant you are of decreasing condition... On T1 planets (and selected other conditions) there's a definitely viable strategy with rebuilding really early, 30ish-50ish days depending on building [24-Apr-20 12:31 PM] jwfxpr#0000 @__iridium__ is 100% right that builds on planets where buildings need 1 expensive material (magnetic flooring, breathable liquid) you really need to let them sit and earn their money's worth ๐Ÿ˜Š [24-Apr-20 12:31 PM] esabab_00#0000 I ran some collectors for about 9 months without rebuilding them on a gas giant [24-Apr-20 12:32 PM] jwfxpr#0000 Yeah, for high-tier planets that are just extracting resources, there's a totally reasonable strategy in never demolishing, just build more buildings [24-Apr-20 12:32 PM] jwfxpr#0000 Because the labour costs on Pioneers are *nothing* compared with the rebuilding cost [24-Apr-20 12:32 PM] originalskullbearer#0000 I'm just pointing out it's not reflected in the Critical Value Loss column [24-Apr-20 12:33 PM] esabab_00#0000 If housing depreciated at the rate of all the other stuff I'd probably have quit by now tho [24-Apr-20 12:34 PM] jwfxpr#0000 @originalskullbearer set it to the conditions of a T1 planet and it will [24-Apr-20 12:35 PM] jwfxpr#0000 *should, I'm interested if it doesn't [24-Apr-20 12:35 PM] originalskullbearer#0000 @jwfxpr maybe it's just not clear what the Critical Value Loss score even means [24-Apr-20 12:37 PM] jwfxpr#0000 It's a made up index, it's only comparable to itself... The number isn't important, just the scale of the number. It's a measure of how far the replacement index falls, when it falls [24-Apr-20 12:37 PM] originalskullbearer#0000 sure sure, but it if provides no insight into a real value then I don't understand what it's purpose is. Even a made up value references a real, and so should scale with something useful [24-Apr-20 12:38 PM] jwfxpr#0000 It's a product of the lost condition so far, and the lost reclaimable value. So, when condition is still high, replacing it isn't 'critical'. ๐Ÿ˜Š [24-Apr-20 12:38 PM] originalskullbearer#0000 GOTCHA [24-Apr-20 12:39 PM] originalskullbearer#0000 So perhaps a description and a name more like "Replacement Urgency Score" would be helpful [24-Apr-20 12:39 PM] originalskullbearer#0000 It shows me then, for example, it's a really BAD idea to replace an EXT on CR-911i at 79.5 days, but you color the more optimum replacement points in darker red, implying that's a worse time by color instinct [24-Apr-20 12:40 PM] jwfxpr#0000 Sure, if they names more sense to users, no problem. I wrote the won't thing for myself originally, so it all obviously 'made sense' to me, heh. It's good to know what's non-obvious ๐Ÿ˜Š [24-Apr-20 12:40 PM] originalskullbearer#0000 ๐Ÿ‘ [24-Apr-20 12:40 PM] jwfxpr#0000 Yeah, I'm trying to show that you want to replace just before that value loss [24-Apr-20 12:41 PM] originalskullbearer#0000 Yeah see, that is still confusing I think, because for example you show a low critical value loss very early, but actually it's a terrible time to replace [24-Apr-20 12:41 PM] jwfxpr#0000 While the replacement index is still high. [24-Apr-20 12:41 PM] originalskullbearer#0000 you actually mean 'when this is low, DON'T replace' [24-Apr-20 12:41 PM] originalskullbearer#0000 but the name value loss implies 'Don't replace it at this point!' [24-Apr-20 12:42 PM] jwfxpr#0000 Hmm, I see your point ๐Ÿค” it's only meant to track the falls in the graph, because it's hard to read off what days those falls actually are [24-Apr-20 12:42 PM] originalskullbearer#0000 So with it on tier 1 rocky, the suggestion is replace at 125 days for the EXT [24-Apr-20 12:42 PM] originalskullbearer#0000 but not later [24-Apr-20 12:42 PM] originalskullbearer#0000 so just before 125 days is ideal [24-Apr-20 12:42 PM] originalskullbearer#0000 or then just before 136.5 days [24-Apr-20 12:42 PM] jwfxpr#0000 Yeah, that's the right way to interpret it [24-Apr-20 12:43 PM] originalskullbearer#0000 But it reads like "Holy ----- whatever you do, don't replace it at 125 days!" [24-Apr-20 12:43 PM] originalskullbearer#0000 'You lose a ton of value!' [24-Apr-20 12:43 PM] originalskullbearer#0000 ๐Ÿ˜‰ [24-Apr-20 12:43 PM] jwfxpr#0000 I'll work on making those labels etc more self-explanatory ๐Ÿ‘ [24-Apr-20 12:43 PM] originalskullbearer#0000 It's just a pull handle on a push door {Reactions} ๐Ÿ‘ [24-Apr-20 12:44 PM] originalskullbearer#0000 adding a description is like putting a PUSH label on the door, but people will see the pull handle [24-Apr-20 12:44 PM] originalskullbearer#0000 So good labels are good ๐Ÿ˜„ [24-Apr-20 12:44 PM] originalskullbearer#0000 Also colors [24-Apr-20 12:44 PM] originalskullbearer#0000 Green for go [24-Apr-20 12:44 PM] jwfxpr#0000 Mmhmm. I attended Midvale School for the Gifted, no doubt about it ๐Ÿ˜‚ [24-Apr-20 12:44 PM] originalskullbearer#0000 ๐Ÿ‘ [24-Apr-20 12:45 PM] jwfxpr#0000 Mmm I'll keep the red, because you do need to make your replacement *before* that event, so urgency should be implied [24-Apr-20 12:45 PM] originalskullbearer#0000 Personally I would put low values red and high values green, in a gradient [24-Apr-20 12:45 PM] originalskullbearer#0000 Red = Don't and Green = Do [24-Apr-20 12:45 PM] originalskullbearer#0000 Then you see a sharp cliff there [24-Apr-20 12:45 PM] originalskullbearer#0000 miss the green, you are in deep red [24-Apr-20 12:45 PM] originalskullbearer#0000 that's me personally [24-Apr-20 12:46 PM] originalskullbearer#0000 So at 125 days my version would be deep Green and 129 deep red [24-Apr-20 12:46 PM] jwfxpr#0000 I see what you're saying, but those numbers track negative events, and the larger the scalar, the worse the event. [24-Apr-20 12:46 PM] originalskullbearer#0000 Ok, now I'm not following again [24-Apr-20 12:46 PM] jwfxpr#0000 It's the peak in the graph immediately before the drop that's 'green' [24-Apr-20 12:46 PM] originalskullbearer#0000 Cause your 125 day peak is "If you hit 125 days, then you lose the game" [24-Apr-20 12:47 PM] originalskullbearer#0000 So it's a "Replace me NOW, at 124.99 days" [24-Apr-20 12:47 PM] originalskullbearer#0000 But by higher number is worse even, I would replace at say, 22.5 days [24-Apr-20 12:47 PM] originalskullbearer#0000 when it's low, 1.54 [24-Apr-20 12:47 PM] originalskullbearer#0000 thinking, "Man, I really dodged a bullet" [24-Apr-20 12:48 PM] jwfxpr#0000 The critical value loss column just gives you the magnitude of the drops in the graph, and the days they occur. You want to replace just before those drops, not at them [24-Apr-20 12:48 PM] originalskullbearer#0000 gotcha [24-Apr-20 12:49 PM] originalskullbearer#0000 it's a slope [24-Apr-20 12:49 PM] jwfxpr#0000 Without that column, it's *very* hard to tell what day the falls happen [24-Apr-20 12:49 PM] jwfxpr#0000 (limitations of Google Sheets, mostly, it's not got distorted graphing options) [24-Apr-20 12:50 PM] jwfxpr#0000 I could implement a marker, like on the depreciation graph, but the 'value' of the index is meaningless, only the scale of it [24-Apr-20 12:50 PM] jwfxpr#0000 So they are events where you've lost a 'critical' fraction of your remaining value... How critical that loss is is how red it is [24-Apr-20 12:51 PM] jwfxpr#0000 You don't what to allow those events to occur, in most cases [24-Apr-20 12:51 PM] originalskullbearer#0000 So the way I approach it (and will after stealing your sheet) is to allow an input for the pre-fab and construction material prices, then graph the total cost of rebuilding, graph the productivity value cost (so also need to have profit of product calculations), then find the min/max events [24-Apr-20 12:51 PM] originalskullbearer#0000 With the combined values [24-Apr-20 12:51 PM] originalskullbearer#0000 So the integral of the curves summed is the useful data [24-Apr-20 12:51 PM] originalskullbearer#0000 But that's more involved [24-Apr-20 12:51 PM] jwfxpr#0000 Yeah, you can steal the sheet and change all the values of the commodities to anything you like [24-Apr-20 12:52 PM] originalskullbearer#0000 Thankfully I have @rain9441 sheet which I can then neatly incorporate your sheet into ti [24-Apr-20 12:52 PM] originalskullbearer#0000 Then calculate automatically the ideal replacement window [24-Apr-20 12:52 PM] originalskullbearer#0000 Incorporate that back into my actual base costs [24-Apr-20 12:52 PM] originalskullbearer#0000 Create a replacement schedule and have an accurate base profit [24-Apr-20 12:52 PM] originalskullbearer#0000 ๐Ÿ˜„ [24-Apr-20 12:52 PM] jwfxpr#0000 Hah, trying to do calculus in a sheet is annoying ๐Ÿ˜‰ [24-Apr-20 12:53 PM] originalskullbearer#0000 Uh-uh, you already chop up the discontinuous function and capture the start/stop values of the reclaimable goods [24-Apr-20 12:53 PM] originalskullbearer#0000 It's just multiply that by the stop time - start time and BAM, integral [24-Apr-20 12:53 PM] originalskullbearer#0000 The integral for the efficiency is a different story, but you can approximate it [24-Apr-20 12:54 PM] jwfxpr#0000 Mmm, close approximation of it yes, that's how the average work unit time is calculated on the satisfaction sheet [24-Apr-20 12:54 PM] originalskullbearer#0000 Also can just script it [24-Apr-20 12:54 PM] jwfxpr#0000 Yeah, I tried to avoid scripts in that sheet so there are no permissions issues for people who steal it [24-Apr-20 12:54 PM] originalskullbearer#0000 gotcha [24-Apr-20 12:54 PM] originalskullbearer#0000 makes sense [24-Apr-20 12:54 PM] originalskullbearer#0000 I'm surprised Sheets can't do area under curve though [24-Apr-20 12:55 PM] jwfxpr#0000 Toy can do it with plugins, but again... I intended the sheet to be portable [24-Apr-20 12:55 PM] jwfxpr#0000 *you [24-Apr-20 12:56 PM] originalskullbearer#0000 I still think that your "Replacement Criticality Score" or whatever you want to call it should be approximately the (Starting Value - Reclaimable)/(Efficiency) at the drop days [24-Apr-20 12:57 PM] originalskullbearer#0000 Gives a decent approximation of the major events and their real *cost* [24-Apr-20 12:57 PM] originalskullbearer#0000 Then if the player has determined the output is actually profitable, they already have a base-line daily profit for the building [24-Apr-20 12:57 PM] jwfxpr#0000 That... Off the top of my head I actually think that might be exactly what the value is [24-Apr-20 12:58 PM] originalskullbearer#0000 Ok, give me a moment to steal your sheet and unlock you columns [24-Apr-20 12:58 PM] originalskullbearer#0000 ๐Ÿ˜„ [24-Apr-20 12:58 PM] jwfxpr#0000 ๐Ÿค” I actually can't remember right now exactly how I constructed it... I did it and moved on, heh [24-Apr-20 01:00 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703304476316008458/unknown.png?ex=68150855&is=6813b6d5&hm=5bca698755ab654313667615f726fa17af68698a4f20db7d648d549ea4834906& [24-Apr-20 01:02 PM] originalskullbearer#0000 It looks like your equation is exactly that [24-Apr-20 01:02 PM] originalskullbearer#0000 Value*efficiency rather than Value_lost/efficiency [24-Apr-20 01:03 PM] jwfxpr#0000 Yeah, so. That 'value loss' is: (1 - condition) * (value remaining) [24-Apr-20 01:03 PM] jwfxpr#0000 Correction, it's the difference in that from the last moment (half a day granularity) [24-Apr-20 01:04 PM] jwfxpr#0000 So, it's a metric of how much value was just lost, scaled by how bad your efficiency is now [24-Apr-20 01:04 PM] jwfxpr#0000 So while efficiency is high, you don't care about the lost value so much. As efficiency degrades, every bit of cake you lose its more serious [24-Apr-20 01:05 PM] jwfxpr#0000 Hah. Cake -> *value, but every bit of cake matters too [24-Apr-20 01:05 PM] originalskullbearer#0000 oh-ho, the swap in your equation works perfectly, excepting the filter now just grabs all the data [24-Apr-20 01:06 PM] originalskullbearer#0000 But for example it shows me that the daily value loss reaches a minimum at 60 days, 90.5 days, 120.5 days, so on [24-Apr-20 01:06 PM] jwfxpr#0000 You're looking at the depreciation graph...? [24-Apr-20 01:06 PM] originalskullbearer#0000 And that there is a sharp RISE in value loss rate 0.5 days beyond these [24-Apr-20 01:06 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703306001922916442/unknown.png?ex=681509c1&is=6813b841&hm=d8e97779778b0fd05a835838f991e651b223f6bc7b674e8e211d0b0e86529a67& [24-Apr-20 01:07 PM] originalskullbearer#0000 hold on, let me make sure to reference the original value [24-Apr-20 01:08 PM] originalskullbearer#0000 ok, better [24-Apr-20 01:08 PM] jwfxpr#0000 I'm gonna have to be looking at the same graph to follow you, I think. [24-Apr-20 01:08 PM] originalskullbearer#0000 https://docs.google.com/spreadsheets/d/1B8g89loJtQnG0DEM_9vzR_FD6Hr4xVDCi6Hj3geteqk/edit?usp=sharing {Embed} https://docs.google.com/spreadsheets/d/1B8g89loJtQnG0DEM_9vzR_FD6Hr4xVDCi6Hj3geteqk/edit?usp=sharing Copy of PrUn Construction and Satisfaction Calculator Replacement index Age (days),% Left,Reclaimable,Scaled Efficiency,Replacement Index,Inverse Delta,Select a building:,CHP,This information brought to you by 3WU BusInt Services:,https://3wu.djonni.com/,MCG,BBH,BDE,BSE 0,100%,14665.41,14657.64912,0,-7797505.57... https://images-ext-1.discordapp.net/external/lFgK1-zhUa0dSiz58oEVENA5twmI5eDTYRlGI5msL7M/https/lh3.googleusercontent.com/kBuIHQBzEtCZXUi6_J-uBPnVRsq6rpCsOUw9hCFFYeqmPcwbOXiNLATVMvJxtX45Qqaj4y4bpg%3Dw1200-h630-p [24-Apr-20 01:11 PM] jwfxpr#0000 I can see how you've changed the function, you'll want to change the way it fingers so that it's capturing discontinuous positive events, target than negative ๐Ÿ‘ [24-Apr-20 01:11 PM] jwfxpr#0000 *rather [24-Apr-20 01:12 PM] jwfxpr#0000 Ugh. Change the way it *filters. Sorry, on mobile, heh [24-Apr-20 01:15 PM] fagenthegreen#0000 @prdgi that's our theme song {Reactions} โ™ฅ๏ธ [24-Apr-20 01:17 PM] originalskullbearer#0000 It's close to what I want, just some finagling, maybe another column to catch the discontinuous [24-Apr-20 01:19 PM] jwfxpr#0000 Happy you've been able to make it make sense to you! I know the way we all think of these things can be idiosyncratic, I'm very aware that the way I visualise/frame this won't be intuitive to everybody ๐Ÿ˜… [24-Apr-20 01:20 PM] originalskullbearer#0000 There, now it's where I want it [24-Apr-20 01:20 PM] originalskullbearer#0000 I adjusted the filter to only show when the F is < -0.025 and it gives me just 4 replacement before dates [24-Apr-20 01:20 PM] originalskullbearer#0000 With relative total value loss [24-Apr-20 01:20 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703309530259259472/unknown.png?ex=68150d0a&is=6813bb8a&hm=5fdd2d7c4b64b3007b1d9c24da284b3cfb8266647e2e4826aec1d4144d120238& [24-Apr-20 01:21 PM] jwfxpr#0000 If others find that analysis method helpful, I can make it an option to switch between the two [24-Apr-20 01:21 PM] originalskullbearer#0000 This is the index {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703309633992916992/unknown.png?ex=68150d23&is=6813bba3&hm=26ed27eac016f6829193dbf5e2e144b49cf49dffcc49d2301362730ac0b0b24b& [24-Apr-20 01:21 PM] originalskullbearer#0000 The (1-(L...... is your efficiency [24-Apr-20 01:21 PM] originalskullbearer#0000 C2 is where the original 100% reclaimable value is [24-Apr-20 01:22 PM] originalskullbearer#0000 And the scaling C2 just captures the current reclaimable value [24-Apr-20 01:22 PM] originalskullbearer#0000 Here's the adjusted filter, calling E rather than F {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703309931155030106/unknown.png?ex=68150d6a&is=6813bbea&hm=ac70a7df4fb00a213c78a411d1a0b0de610a4bd27d4435c701f6042462fbbc95& [24-Apr-20 01:22 PM] originalskullbearer#0000 and with the updated F target since F is negative by my altered index [24-Apr-20 01:23 PM] originalskullbearer#0000 The index is the %value loss divided by the efficiency [24-Apr-20 01:23 PM] jwfxpr#0000 Over the weekend I'll implement the 'Skullbearer method's either as a switch or as a sheet ๐Ÿ˜Š๐Ÿ‘ [24-Apr-20 01:24 PM] originalskullbearer#0000 So it creates a discontinuous event at the sharp efficiency drop slope around 60 days and then also for the reclaimable losses [24-Apr-20 01:24 PM] originalskullbearer#0000 Awesome! [24-Apr-20 01:24 PM] originalskullbearer#0000 Here is for a tier 1 rocky planet {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703310455799545946/unknown.png?ex=68150de7&is=6813bc67&hm=9d3f06c2015f17c9fd508a0cc3747f941465c40b9506a3997df945fd0f1b8220& [24-Apr-20 01:24 PM] jwfxpr#0000 I'd suggest make sure you're happy with it using a variety of planetary conditions [24-Apr-20 01:25 PM] originalskullbearer#0000 @rubicate here is our CR-911i replacement schedule {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703310625237106698/unknown.png?ex=68150e0f&is=6813bc8f&hm=8b9d65cf5774dd9618467e8e6794b1ec5e0a4b236b7847f72c5d208b45a9f574& [24-Apr-20 01:25 PM] originalskullbearer#0000 Yeah this is looking very good [24-Apr-20 01:26 PM] originalskullbearer#0000 The confluence of output efficiency and building value loos should converge for CR-911i right around 90 days, so this is an excellent correlation [24-Apr-20 01:27 PM] originalskullbearer#0000 The great thing about this is that this method can be easily incorporated into @rain9441's sheet so that a replacement target date can be intentionally selected on the main page, then the average efficiency of the building may be used for a side-by-side compairson [24-Apr-20 01:27 PM] originalskullbearer#0000 yes, true [24-Apr-20 01:27 PM] originalskullbearer#0000 thank you @saganaki [24-Apr-20 01:28 PM] rain9441#0000 My sheet only has a single value for duration before replacement, so it wont be accurate [24-Apr-20 01:28 PM] rain9441#0000 Each building has a different value [24-Apr-20 01:29 PM] rain9441#0000 I've ideas to allow this to be incorporated into the storage/consumables sheet to allow you to configure your bases rebuild times to show you upcoming opportunities for rebuilding [24-Apr-20 01:29 PM] rain9441#0000 However, I find that optimal rebuild points are often more difficult to hit from a logistical perspective (buying materials, shipping them) than their optimization pays off. [24-Apr-20 01:30 PM] rain9441#0000 Would still be good to add tho [24-Apr-20 01:30 PM] jwfxpr#0000 Exactly @rain9441 , trying too hard to automate this may not pay off [24-Apr-20 01:30 PM] originalskullbearer#0000 booooh [24-Apr-20 01:31 PM] originalskullbearer#0000 automate everything [24-Apr-20 01:31 PM] jwfxpr#0000 It still needs quite a lot of judgement, but having something which just flags "consider reconstructing within this time frame" would probably be useful [24-Apr-20 01:31 PM] originalskullbearer#0000 My highly specialized job as an electrical machine designer can be 90% automated [24-Apr-20 01:31 PM] rain9441#0000 Don't tell your boss that [24-Apr-20 01:31 PM] originalskullbearer#0000 Oh I always tell them that I can automate it and license the automation to them [24-Apr-20 01:32 PM] originalskullbearer#0000 But that I won't let them own it [24-Apr-20 01:32 PM] originalskullbearer#0000 ๐Ÿ˜„ [24-Apr-20 01:32 PM] originalskullbearer#0000 ๐Ÿ’ธ [24-Apr-20 01:32 PM] jwfxpr#0000 I read just typing that @originalskullbearer hahaha [24-Apr-20 01:32 PM] jwfxpr#0000 *was [24-Apr-20 01:32 PM] rain9441#0000 I keep telling my boss that he could automate my job by just implementing a machine learning setup which scraped stack overflow and put it into the codebase. Eventually this would work... and we wouldn't need developers anymore. [24-Apr-20 01:32 PM] jwfxpr#0000 Haah. A thousand monkeys with a thousand stack overflow accounts? [24-Apr-20 01:32 PM] rain9441#0000 But for now i continue to be the assembly line worker of just picking up code from stackoverflow and putting it into these apps. [24-Apr-20 01:32 PM] originalskullbearer#0000 Don't tell that to Elon Musk [24-Apr-20 01:33 PM] originalskullbearer#0000 Once the AI is freely coding it will eventually start the bot-pocalypse [24-Apr-20 01:33 PM] jwfxpr#0000 AI writing AI. [24-Apr-20 01:33 PM] originalskullbearer#0000 right [24-Apr-20 01:34 PM] originalskullbearer#0000 I mean, it will only write to the input objectives, but how it gets there might be far more flexible than it's original version [24-Apr-20 01:34 PM] originalskullbearer#0000 Such is the case with random determination based systems [24-Apr-20 01:34 PM] jwfxpr#0000 Good to know that Roko's Basilisk will have its own Basilisk to deal with! [24-Apr-20 01:35 PM] originalskullbearer#0000 It would accidentally 'evolve', potentially. You would instead have to train the AI against an efficiency score and have it constantly best itself by stripping code down to only the most minimal stable functional elements [24-Apr-20 01:35 PM] originalskullbearer#0000 Then it could never program an AI because you could never reasonably test that [24-Apr-20 01:35 PM] originalskullbearer#0000 But man it could code 99% of everything [24-Apr-20 01:35 PM] originalskullbearer#0000 hmmmmmmmmmmmmm [24-Apr-20 01:35 PM] originalskullbearer#0000 @rain9441 , you me, billionaires [24-Apr-20 01:36 PM] originalskullbearer#0000 until Musk has us assassinated [24-Apr-20 01:36 PM] originalskullbearer#0000 There are some industries that would really benefit from AI coders, such as motor controllers/inverters [24-Apr-20 01:36 PM] originalskullbearer#0000 Circuit board design [24-Apr-20 01:37 PM] rain9441#0000 The fascinating thing about software development in general is that there is basically no end to the work we **could** do to optimize. [24-Apr-20 01:37 PM] originalskullbearer#0000 Hardware is still as much of an art as a science because the human element is so slow and has to make too many 'gut' and 'rule of thumb' decisions [24-Apr-20 01:37 PM] rain9441#0000 It's just that there is only so many engineers in the world, and those engineers need to prioritize things that improve our society on a larger scale first [24-Apr-20 01:37 PM] rain9441#0000 So things like the cutestpaw dot com website. [24-Apr-20 01:37 PM] rain9441#0000 and youtube videos of cats [24-Apr-20 01:38 PM] originalskullbearer#0000 right [24-Apr-20 01:38 PM] originalskullbearer#0000 obviously [24-Apr-20 01:38 PM] jwfxpr#0000 @rain, yup. You start optimising the project, then realise that it would be easier to optimise your toolchain... Then realise that you could just make some changes to the compiler... Then... [24-Apr-20 01:38 PM] originalskullbearer#0000 heh, this happens in the hardware side too, but the iteration is much slower and more expensive [24-Apr-20 01:38 PM] originalskullbearer#0000 In the 50's they wrote 'the books' on motor design [24-Apr-20 01:38 PM] originalskullbearer#0000 That are still used by 95% of motor designers [24-Apr-20 01:38 PM] rain9441#0000 Yep, it's in a lot of areas of our society [24-Apr-20 01:38 PM] originalskullbearer#0000 Like nothing new has happened [24-Apr-20 01:39 PM] originalskullbearer#0000 But there are easy and now obvious ways to double or triple motor performance density [24-Apr-20 01:39 PM] originalskullbearer#0000 and not-obvious ways to double it again [24-Apr-20 01:39 PM] rain9441#0000 And then you start getting into long term vision and planning and realize... it's actually better to take your current software devs and have them TEACH rather than DO, so that you ramp up your engineering capabilities. [24-Apr-20 01:39 PM] rain9441#0000 And that's hard for us engys [24-Apr-20 01:39 PM] originalskullbearer#0000 But the tech is still not reliant on anything that couldn't have been built in the 50s [24-Apr-20 01:39 PM] originalskullbearer#0000 yeah [24-Apr-20 01:40 PM] rain9441#0000 Meanwhile, people like martin, molp, and so on, who are super smart and obviously have their shit together on modern development practices, are more interested in making badass economic space simulation games than improving "society" ๐Ÿ˜Ž [24-Apr-20 01:40 PM] originalskullbearer#0000 I constantly try to code myself out of a job because just 2 motor designs in I've already saved time on the total project by automating 90% of the FEA model build [24-Apr-20 01:40 PM] rain9441#0000 So they are the ones doing luxury consumables, so to speak, for the SD/SL ๐Ÿ˜„ [24-Apr-20 01:41 PM] originalskullbearer#0000 It takes 2 weeks to build a full model by click-click-click process and about 3 weeks to script it to build in 5 minutes [24-Apr-20 01:41 PM] originalskullbearer#0000 Sadly my script is always owned by my employer so I have to do it from scratch every time, often with 1+ year of separation from the last time... [24-Apr-20 01:41 PM] originalskullbearer#0000 ๐Ÿ˜ญ [24-Apr-20 01:42 PM] originalskullbearer#0000 Recoding the same thing from scratch and running into the same problems is so irritating [24-Apr-20 01:42 PM] originalskullbearer#0000 At least I solve them faster [24-Apr-20 01:42 PM] rain9441#0000 Yeah, I get that a lot too [24-Apr-20 01:42 PM] rain9441#0000 I'm a consultant, so i work for different clients [24-Apr-20 01:42 PM] rain9441#0000 My code is owned by them [24-Apr-20 01:42 PM] originalskullbearer#0000 If I could just afford to pay 5k/month for the FEA software for like 3 months I could then make so much more money on contracts in the future by owning my scripts [24-Apr-20 01:43 PM] rain9441#0000 So when I go from one to the next and they say "we need a way to manage users..." I just ๐Ÿ™„ inside and make yet another user management system! [24-Apr-20 01:43 PM] originalskullbearer#0000 But that whole living in a house and feeding your kids thing gets in the way [24-Apr-20 03:06 PM] tooslider#0000 once they are 6 they should be getting a job anyway [24-Apr-20 03:07 PM] esabab_00#0000 Could maybe use some open source FEA to build out your tools? https://fenicsproject.org/ {Embed} logg https://fenicsproject.org/ FEniCS Project https://images-ext-1.discordapp.net/external/9qjWECudQbDzG0QSv7Of-JUS7Jwb4wLHUPpoKzZH2mM/%3Ffit%3D1200%252C692%26ssl%3D1/https/i1.wp.com/fenicsproject.org/wp-content/uploads/2016/10/design.jpg [24-Apr-20 03:24 PM] originalskullbearer#0000 Was not aware of that, thank you [24-Apr-20 03:26 PM] originalskullbearer#0000 Looks like I would have to put the physics in myself, so it might not have any of the efficiency shortcuts in the physics that an established FEA would have, but definitely even ANSYS doesn't quite have that dedicated parallel processing thing down for electromagnetic physics. [24-Apr-20 03:30 PM] esabab_00#0000 NumFocus people are doing a pretty good job bringing in money to support open source science and engineering software so hopefully all their projects will continue to improve [24-Apr-20 04:51 PM] rain9441#0000 Food for thought - if one building is profitable to use COF on, and another building is not profitable to use COF on, then the one using COF has a market that is suffering from overpriced goods ๐Ÿ˜ [24-Apr-20 05:21 PM] _latro#0000 is the game down atm? [24-Apr-20 05:21 PM] sunkiller.#0000 yeah [24-Apr-20 05:21 PM] _latro#0000 related: is there some standard server status thing? [24-Apr-20 05:21 PM] sunkiller.#0000 donยดt think so [24-Apr-20 05:22 PM] _latro#0000 alrighty. I'll go watch the tutorials on youtube proper then ๐Ÿ™‚ [24-Apr-20 05:32 PM] Deleted User#0000 Uptime is very good for the game [24-Apr-20 05:33 PM] Deleted User#0000 @_latro The running joke for this game is half the game is in spreadsheets. you can check out gdpprun.com for some links to tools [24-Apr-20 05:34 PM] _latro#0000 I get that, but I am literally just starting, and was watching the tutorials in a buffer while skipping back to the screen to look at the ui elements being discussed [24-Apr-20 05:34 PM] _latro#0000 was mildly surprised to start seeing the rock spin [24-Apr-20 05:35 PM] Deleted User#0000 The tutorials may be a little out of date. [24-Apr-20 05:36 PM] Deleted User#0000 The game has developed significantly since the tutorial has been made. [24-Apr-20 05:36 PM] _latro#0000 some of the ui does look different [24-Apr-20 05:36 PM] sunkiller.#0000 i think they still give you the basics to navigate the game [24-Apr-20 05:36 PM] sunkiller.#0000 current server problems are related to the last update hopefully fixed soon [24-Apr-20 05:37 PM] Deleted User#0000 Before you create your company its a good idea to ask established players where to start. You can get a good jump-start by picking the right planet or industry to start on. [24-Apr-20 05:38 PM] _latro#0000 already did create, though I hear there is some reset thing? [24-Apr-20 05:39 PM] sunkiller.#0000 what did you choose? [24-Apr-20 05:39 PM] _latro#0000 what profession? manufacturer [24-Apr-20 05:39 PM] sunkiller.#0000 planet? [24-Apr-20 05:39 PM] _latro#0000 don't remember exactly, would check but...yeah [24-Apr-20 05:40 PM] _latro#0000 it had two atmospheric resources [24-Apr-20 05:41 PM] sunkiller.#0000 vallis maybe? [24-Apr-20 05:41 PM] _latro#0000 I think it was like tenben or something like that [24-Apr-20 05:43 PM] Deleted User#0000 Benten system, Katoa. [24-Apr-20 05:43 PM] _latro#0000 that's right [24-Apr-20 05:44 PM] Deleted User#0000 1 of the 3 commodity exchanges. Good choice. Recently the CoGC nearly went to manufacturing. I think it has a chance next time. [24-Apr-20 05:45 PM] _latro#0000 the selection ui was pretty clear "newbs pick a place with a commodity exchange" [24-Apr-20 05:45 PM] _latro#0000 I appreciate that [24-Apr-20 05:46 PM] Deleted User#0000 @_latro Thatโ€™s really good to get that kind of feedback. That was a recent tweak we asked the devs to do. Clarify that a CX was the easier/better planet to start on. [24-Apr-20 05:46 PM] Deleted User#0000 Nice to see its working and being used [24-Apr-20 05:48 PM] _latro#0000 nice to hear that the community makes actionable requests that actually get done [24-Apr-20 05:48 PM] Deleted User#0000 The devs are very responsive. [24-Apr-20 05:52 PM] _latro#0000 The flip side can be problematic too, though: communities making requests that deviate from the goals of the devs or are just really hard to implement. Small things like advice for newbs to avoid "advanced starts" are easily actionable suggestions that can make a big difference [24-Apr-20 05:54 PM] Deleted User#0000 The problem here is getting 15 different solutions from the community to solve a problem [24-Apr-20 05:54 PM] _latro#0000 I can see that being possible. [24-Apr-20 05:56 PM] Deleted User#0000 They publish a weekly blog that details what direction they are going. Its very transparant. https://prosperousuniverse.com/blog/ {Embed} https://prosperousuniverse.com/blog/ Blog | Prosperous Universe In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX, accessibl... https://images-ext-1.discordapp.net/external/Bd3UI4UGBaGNWA90JdLtyWPGlVk_Vb34GX7-yr4H7vo/https/prosperousuniverse.com/img/og.jpg [24-Apr-20 05:56 PM] mcganksta#0000 Only 15 different solutions, the wrong questions were asked [24-Apr-20 06:51 PM] skuldomg#0000 have the servers been completely down for the past hours? [24-Apr-20 06:55 PM] xk37#0000 Completely down? No. Mostly down? Yes. [24-Apr-20 06:55 PM] xk37#0000 They pop up occasionally [24-Apr-20 06:55 PM] skuldomg#0000 well apex has not been loading for me at least for an hour now [24-Apr-20 06:55 PM] xk37#0000 same [24-Apr-20 06:56 PM] skuldomg#0000 alright then [24-Apr-20 06:56 PM] tex4356#0000 Damn it, that โ€œthey pop up occasionally โ€œ is gonna keep me trying the rest of the evening [24-Apr-20 06:57 PM] xk37#0000 well to be fair I haven't seen them online for a while. Not sure when I last saw them come up. But yeah, it's annoying [24-Apr-20 06:58 PM] tex4356#0000 The good news is I didnโ€™t have to do anything this evening, unlike last night. My stuff will be fine til I wake up in the morning. [24-Apr-20 06:59 PM] spellingtonb.wordsworth#0000 With the servers down I'm not sure how to fill my spare spare-time [24-Apr-20 06:59 PM] xk37#0000 Also in the good news department: I got a large quantity of pre-mixed old-fashioned (bourbon & bitters) yesterday from a restaurant nearby., so I don't really mind Apex being down so much. Haha! {Reactions} ๐Ÿ‘ [24-Apr-20 07:00 PM] tex4356#0000 Nice!!! [24-Apr-20 07:00 PM] tex4356#0000 We took advantage of Margaritas to Go tonight [24-Apr-20 07:01 PM] xk37#0000 They had been offering a curb-side grocery service so I stopped by yesterday. Turns out the city shut them down for groceries, but they still could sell me drinks. Yay. [24-Apr-20 07:04 PM] esabab_00#0000 I can't get into the game to double check...do the currencies have custom symbols? I don't think so... [24-Apr-20 07:04 PM] skuldomg#0000 nope [24-Apr-20 07:04 PM] tex4356#0000 Not that I have ever seen [24-Apr-20 07:08 PM] sunkiller.#0000 server is up [24-Apr-20 07:08 PM] nreif#0000 Yay! [24-Apr-20 07:58 PM] mcganksta#0000 I got my ad to post [24-Apr-20 08:28 PM] prdgi#0000 > Only 15 different solutions, the wrong questions were asked @mcganksta yeah, 15 is rookie numbers. Most of us have formal training in one of finance, software dev, engineering, or other stem fields. We are a community of problem solvers. [24-Apr-20 08:29 PM] defenestrator1235#0000 ... not me :P [24-Apr-20 08:30 PM] mcganksta#0000 lol [24-Apr-20 09:44 PM] xk37#0000 @prdgi I prefer creating new problems rather than solving them. Job security. [25-Apr-20 09:10 AM] slomes#0000 Pencil same [25-Apr-20 09:21 AM] broot024#0000 Does anyone know if the game time is still ticking as normal while the server is down? I've got some open contacts that are getting close to being affected [25-Apr-20 09:21 AM] skuldomg#0000 afaik it is [25-Apr-20 09:21 AM] skuldomg#0000 my ships arrived at the scheduled time this morning [25-Apr-20 10:17 AM] scorus42#0000 Are the recent problem DDOS? [25-Apr-20 10:20 AM] sharlindra#0000 unlikely, something broke during last update probably [25-Apr-20 11:25 AM] lunikon#0000 Never assume malice for something that can be explained by stupidity ๐Ÿ˜‰ [25-Apr-20 11:36 AM] sunkiller.#0000 found the problem? server seems to be online again [25-Apr-20 11:39 AM] lunikon#0000 we found the problem the caused the downtime, which in turn was caused by me looking for the problem that causes the performance issues ๐Ÿ˜‰ [25-Apr-20 11:46 AM] sunkiller.#0000 ah, so no overall fix but we can reach the game again [25-Apr-20 11:48 AM] rubicate#0000 martin left behind a ``` while(true) {console.log('Why is this part so slow?!');} ``` [25-Apr-20 12:10 PM] sunkiller.#0000 this could end in a very long sleep lol [25-Apr-20 12:13 PM] tooslider#0000 https://giphy.com/gifs/office-space-s-that-needed-to-be-made-nothing-see-here-motherfucker-KaNODrTwkVmNi {Embed} https://giphy.com/gifs/office-space-s-that-needed-to-be-made-nothing-see-here-motherfucker-KaNODrTwkVmNi https://images-ext-1.discordapp.net/external/cuxGaU2Kxz7sX6qZft8NoTkf9-fe15_-7OllvrJrp2M/%3Fcid%3D73b8f7b10d9f9215d17c55c831b50d742b4e46066d915cbf%26rid%3Dgiphy_s.gif/https/media1.giphy.com/media/KaNODrTwkVmNi/giphy_s.gif [25-Apr-20 01:48 PM] lunikon#0000 aaawww...congrats to Nancy the Networking Nightingale ๐Ÿคฃ {Reactions} ๐Ÿฆ [25-Apr-20 01:49 PM] mrwashingtoad#0000 the mp4 - b/c you need the sound ๐Ÿ˜„ [25-Apr-20 01:49 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703679052937953411/this_is_fine.mp4?ex=681513af&is=6813c22f&hm=dd01e4d8f53e2bebe5c79efe71e9309711494a2084389fdd450e262ac263f4e3& [25-Apr-20 01:49 PM] mrwashingtoad#0000 It's fine โ„ข๏ธ [25-Apr-20 01:54 PM] defenestrator1235#0000 press x to doubt [25-Apr-20 02:27 PM] nreif#0000 I would like to announce that the second round of funding for my Prom base is open. [25-Apr-20 03:15 PM] mcganksta#0000 have you used any of your own money to expand? [25-Apr-20 03:20 PM] defenestrator1235#0000 do investors get repaid? or is it a black hole of losses? [25-Apr-20 03:24 PM] skuldomg#0000 I can vouch for investors getting repaid [25-Apr-20 03:25 PM] nreif#0000 > have you used any of your own money to expand? @mcganksta Yes. [25-Apr-20 03:25 PM] nreif#0000 All of it. [25-Apr-20 03:25 PM] nreif#0000 > do investors get repaid? or is it a black hole of losses? @defenestrator1235 They do. [25-Apr-20 03:27 PM] sunkiller.#0000 @defenestrator1235 do not give the Devs an bad ideas like black holes that swallow ships [25-Apr-20 03:28 PM] thuar#0000 @sunkiller. that's a great idea! that would make the shipbuilding bussiness keep rolling out ships ๐Ÿ˜„ [25-Apr-20 03:28 PM] sunkiller.#0000 i think for that we will have war in the future [25-Apr-20 03:29 PM] rubicate#0000 Black hole economics {Reactions} ๐Ÿ’ฏ [25-Apr-20 03:29 PM] thuar#0000 well, not sure about that. Not player controlled wars i think [25-Apr-20 03:30 PM] thuar#0000 wormhole exploration. It might be a shortcut on your route, or your ship will be torn to pieces. 50/50 odds ๐Ÿ™‚ {Reactions} ๐Ÿ‘ [25-Apr-20 03:32 PM] sunkiller.#0000 anybody have any problems with the server? [25-Apr-20 03:32 PM] nreif#0000 No. [25-Apr-20 03:33 PM] sunkiller.#0000 seems they were successfull in removing the problem [25-Apr-20 03:33 PM] rubicate#0000 I'm not sure, I think they fixed the "downtime" problem but not the "slowness" problem [25-Apr-20 03:33 PM] rubicate#0000 it was two separate issues [25-Apr-20 03:33 PM] sunkiller.#0000 yeah but no slowdowns since the downtime [25-Apr-20 03:34 PM] rubicate#0000 it slowly builds up [25-Apr-20 03:34 PM] rubicate#0000 and then they restart the server and it's fast again [25-Apr-20 03:34 PM] rubicate#0000 at least in my experience before the downtime [25-Apr-20 03:34 PM] sunkiller.#0000 was my experince too [25-Apr-20 03:35 PM] sunkiller.#0000 but it runs for several hours now and it seems to be still going at full speed [25-Apr-20 03:36 PM] rubicate#0000 might be because the downtime means not many of the regulars are connected right now [25-Apr-20 03:36 PM] nreif#0000 @lunikon You could restart in regular intervals when no-one is playing and tell people when you will restart. [25-Apr-20 03:37 PM] rubicate#0000 ``` setInterval(function() { reboot(); },5000); ``` [25-Apr-20 03:54 PM] mcganksta#0000 just let me know first so I can send my ships out [25-Apr-20 03:54 PM] carepanda_2544#0000 seems like everything is ok with performance after last downtime [25-Apr-20 03:59 PM] nreif#0000 Who sells h20 on prom? [25-Apr-20 04:00 PM] defenestrator1235#0000 who doesn't sell H2O on prom [25-Apr-20 04:00 PM] mcganksta#0000 > who doesn't sell H2O on prom @defenestrator1235 my Mom [25-Apr-20 04:02 PM] defenestrator1235#0000 very unexpected... {Reactions} ๐Ÿ˜† [25-Apr-20 04:19 PM] mcganksta#0000 > Who sells h20 on prom? @nreif How much you need [25-Apr-20 04:23 PM] defenestrator1235#0000 i can get you 100 H2O at 25 ICA apiece :) [25-Apr-20 04:23 PM] nreif#0000 Ok. [25-Apr-20 04:25 PM] defenestrator1235#0000 k ad is on the Promitor LM [25-Apr-20 04:33 PM] nreif#0000 Nooo, I meant ok ok not ok I want to buy. [25-Apr-20 04:33 PM] nreif#0000 Sorry. [25-Apr-20 04:33 PM] sunkiller.#0000 ??? [25-Apr-20 04:36 PM] defenestrator1235#0000 yes i have an ad on the promitor LM that is selling h2o so that you can get it [25-Apr-20 04:38 PM] mcganksta#0000 Bro @nreif it looks like you agreed to buy, and now the ad is posted and you back out? [25-Apr-20 04:43 PM] nreif#0000 He said he could get it to me for 25 ICA apiece and I just said ok. [25-Apr-20 04:44 PM] nreif#0000 I did not say I wanted to buy. [25-Apr-20 04:44 PM] sunkiller.#0000 pencil111111111|PENCO|PTUheute um 23:23 Uhr i can get you 100 H2O at 25 ICA apiece :) TheReif | TheEconomist1heute um 23:23 Uhr Ok. [25-Apr-20 04:45 PM] nreif#0000 I just said OK. [25-Apr-20 04:45 PM] nreif#0000 I already said I said that. [25-Apr-20 04:45 PM] sunkiller.#0000 ah that is what you meant with the ok ok not ok [25-Apr-20 04:45 PM] defenestrator1235#0000 wait so is it Ok. or ok [25-Apr-20 04:46 PM] defenestrator1235#0000 i'm confused [25-Apr-20 04:46 PM] nreif#0000 I do not want to buy. [25-Apr-20 04:46 PM] sunkiller.#0000 not only you [25-Apr-20 04:46 PM] nreif#0000 I am sorry if you understood that. [25-Apr-20 04:46 PM] mcganksta#0000 That is what you should have said to start with [25-Apr-20 04:47 PM] skuldomg#0000 you guys crack me up [25-Apr-20 04:47 PM] sunkiller.#0000 more fun is good [25-Apr-20 04:50 PM] defenestrator1235#0000 Having fun is always good [25-Apr-20 04:51 PM] mcganksta#0000 So this is how it read to me A: I need product X on planet Y B: I will sell you X for $ A: OK B: Okay. I spent money placing an ad for product X for $ A: No thanks [25-Apr-20 04:51 PM] skuldomg#0000 "spent money" ๐Ÿ˜‚ [25-Apr-20 04:51 PM] skuldomg#0000 it's like 50 bucks isn't it? [25-Apr-20 04:52 PM] defenestrator1235#0000 53 to be exact [25-Apr-20 04:52 PM] rubicate#0000 game is stable, production queues are full, life is good [25-Apr-20 04:52 PM] skuldomg#0000 \o/ [25-Apr-20 04:52 PM] sunkiller.#0000 true [25-Apr-20 04:53 PM] defenestrator1235#0000 yes, i did not have to wait for 5 minutes for the lm ad to post [25-Apr-20 04:53 PM] defenestrator1235#0000 i can corroborate Rubicate's statement. The devs saved us again :) [25-Apr-20 04:54 PM] mcganksta#0000 If @nreif does not buy the H20 I will [25-Apr-20 04:54 PM] mcganksta#0000 Even though I didnโ€™t agree in principle to the transaction [25-Apr-20 04:54 PM] defenestrator1235#0000 *shrug* ad's still up [25-Apr-20 04:55 PM] rubicate#0000 Downtime made me fire up Mario Maker for a bit, why can't people make sane and reasonable levels [25-Apr-20 04:55 PM] caiolan#0000 Because Mario Maker is about Kaizo fantasies. [25-Apr-20 04:56 PM] rubicate#0000 I much prefer Kaizo Sci-Fi [25-Apr-20 04:59 PM] mcganksta#0000 ...maybe a loan to help pay for the H20? [25-Apr-20 05:01 PM] thegravycompanygc#0000 Now that the game is stable, can we discuss the ridiculous strength of CIS these days. Turns out people need SF? [25-Apr-20 05:02 PM] sunkiller.#0000 could be [25-Apr-20 05:03 PM] defenestrator1235#0000 I used to think that katoa was just a faraway place with an unstable economy... [25-Apr-20 05:03 PM] rubicate#0000 since Montem isn't out of COF for once I'm shipping some over to Kat now [25-Apr-20 05:04 PM] defenestrator1235#0000 it is clear that there is an error in my calculations [25-Apr-20 05:05 PM] skuldomg#0000 took a look today and turns out it's cheaper to buy the prefabs for a new base on katoa instead of montem [25-Apr-20 05:05 PM] skuldomg#0000 katoa will some day rise to rule surpreme [25-Apr-20 05:05 PM] rain9441#0000 Montem is really struggling to provide Bfabs [25-Apr-20 05:06 PM] rain9441#0000 Every market is struggling to support itself [25-Apr-20 05:06 PM] rain9441#0000 except maybe PE [25-Apr-20 05:07 PM] rain9441#0000 Need to start cutting out more EXT on montem and replace them with SME and PPE2 to utilize that sweet juicy ALO on the market [25-Apr-20 05:08 PM] sunkiller.#0000 where is the alo coming from? [25-Apr-20 05:08 PM] rain9441#0000 XT-992d and CR-911i [25-Apr-20 05:08 PM] defenestrator1235#0000 xt-992d [25-Apr-20 05:08 PM] rain9441#0000 EXT-FEO is not worth running on montem anymore due to the cheap ALO [25-Apr-20 05:08 PM] defenestrator1235#0000 especially since the cost of FEO is so high [25-Apr-20 05:08 PM] rain9441#0000 Vallis can take over as FEO capital [25-Apr-20 05:08 PM] sunkiller.#0000 i run my ex 50/50 LST FEo [25-Apr-20 05:09 PM] sunkiller.#0000 yeah second base will be vallis [25-Apr-20 05:09 PM] rubicate#0000 all in on the rust bussiness eh? [25-Apr-20 05:09 PM] sunkiller.#0000 yeah [25-Apr-20 05:13 PM] mcganksta#0000 so, I currently have a small LST operation going on, on Montem. It needs to make money so I can feed the N to the CHP for NS, currently I push about a shipload of LST to the LM a day, what would be the best way to go about expanding on Montem? [25-Apr-20 05:18 PM] rubicate#0000 well [25-Apr-20 05:18 PM] rubicate#0000 you could either try to get your own N to cut down on costs, or scale up NS production for more profit, or try to use your NS for something yourself [25-Apr-20 05:20 PM] mcganksta#0000 the NS is for self use, it will go to Boucher [25-Apr-20 05:21 PM] rain9441#0000 I'm thinking about setting up a PP2 base on XT-992c [25-Apr-20 05:21 PM] mcganksta#0000 the base makes money, not tons of money, but it supports itself, and provides a MAT for other needs [25-Apr-20 05:21 PM] rain9441#0000 It's a SEA+MGC planet, which isnt so bad, and has incredible LST [25-Apr-20 05:21 PM] rain9441#0000 Would make a bitchen PP2-BSE farm [25-Apr-20 05:22 PM] mcganksta#0000 maybe a EXT or 2, turn over LST a bit faster, use that cash to by ALO and make fabs? [25-Apr-20 05:22 PM] rain9441#0000 ship AL to it and just make BSE [25-Apr-20 05:22 PM] rain9441#0000 make AL on montem [25-Apr-20 05:23 PM] mcganksta#0000 i ment AL not ALO [25-Apr-20 05:24 PM] mcganksta#0000 if I was still in the Carbon game I might think about making the AL [25-Apr-20 05:29 PM] mcganksta#0000 so need to look for an AL LM that might make it worth shipping it in [25-Apr-20 05:47 PM] mcganksta#0000 @nreif did you buy your H20? [25-Apr-20 05:48 PM] sunkiller.#0000 is 20k profit a day got for full base? [25-Apr-20 05:56 PM] sunkiller.#0000 yeah [25-Apr-20 05:56 PM] sunkiller.#0000 all expense only degrading effince of the production isnยดt calculated [25-Apr-20 05:59 PM] mcganksta#0000 I have bases that make less and I do OK [25-Apr-20 06:00 PM] mcganksta#0000 My Full carbon farm made less than that. And it let me build a new base on Montem [25-Apr-20 06:13 PM] rubicate#0000 there are other factors too [25-Apr-20 06:14 PM] rubicate#0000 how much money you earn daily is a good metric, but will that profit stay stable? [25-Apr-20 06:14 PM] rubicate#0000 for instance, if you buy rigs on Promitor and keep buying nothing else, you might eventually start pushing the water price down a bit [25-Apr-20 06:21 PM] sunkiller.#0000 that is a FE base think FE price is pretty stable or not? [25-Apr-20 06:32 PM] sunkiller.#0000 little downward trend [25-Apr-20 06:35 PM] sunkiller.#0000 yeah, but FE has no direct MM [25-Apr-20 06:43 PM] _latro#0000 kinda sounds like folks might switch over to AL fabs? [25-Apr-20 06:44 PM] thegravycompanygc#0000 Another base design factor is shipping. If you need to haul to it every day that ties up a ship. So less profitable but less logistically burdened is a plus too [25-Apr-20 06:55 PM] prdgi#0000 A ship is worth at least 10k per cargo hold. Factor this value into your calculations. You might get it cheaper, but don't make plans on best case. Use 80% to worst case {Reactions} ๐Ÿ‘ [25-Apr-20 07:12 PM] _latro#0000 that's regardless of distance? [25-Apr-20 07:12 PM] _latro#0000 maybe I'm misunderstanding what you meant [25-Apr-20 07:12 PM] _latro#0000 seems like shuttling back and forth between, say, montem and vallis is a lot cheaper than interstellar shipping [25-Apr-20 07:31 PM] rain9441#0000 It scales with distance, so bases that require hauling frequently over long distances are a drain. [25-Apr-20 07:31 PM] rain9441#0000 There is a lot of value of clustering around a CX [25-Apr-20 07:35 PM] prdgi#0000 Yeah, intrasystem can be cheaper. But remember you're not just paying for fuel. If people can earn a higher rate for inter-system you may struggle to find haulers. Allowances also need to be made for lack of back-loads (do they travel back empty?), long distance..do they need to refuel? All sorts of things [25-Apr-20 07:49 PM] originalskullbearer#0000 @sunkiller. I always aim for 20k+/day/full base including degradation, but tier 1 might only bet 15k/day/base [25-Apr-20 07:59 PM] skuldomg#0000 my bases net 15k and 22k, my next one will prospect only 10k but in turn supply my second base with most of the materials it needs to cut costs...that translate into more profit ๐Ÿ˜„ [25-Apr-20 07:59 PM] skuldomg#0000 all T1 products [25-Apr-20 08:38 PM] esabab_00#0000 shipping lots of small items blowing up my notifications {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703782053308792852/unknown.png?ex=6814cadd&is=6813795d&hm=af0eefc9a3f27092513f69dac0b9b133a887bdc7fee7b1dcd5dfe5a4bbbd650a& [25-Apr-20 08:40 PM] esabab_00#0000 They probably made a mint off that one load of small items [25-Apr-20 08:40 PM] esabab_00#0000 no time to math it all out and get the per meter even [25-Apr-20 08:53 PM] esabab_00#0000 what are contract write offs? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703785764818780191/unknown.png?ex=6814ce52&is=68137cd2&hm=ea674b37a0721574ff1416873cb524b34023845514661b28da823e02bc1be00f& [25-Apr-20 09:05 PM] tex4356#0000 Did you have some contracts breached? That might be the goods that werenโ€™t delivered [25-Apr-20 09:07 PM] esabab_00#0000 I had several that got extended [25-Apr-20 09:50 PM] prdgi#0000 @originalskullbearer ive got an engineering question. If I have a valve that can support x pressure on one side, and 2x pressure on another, and a container that can handle the same pressure difference, can I nest them such that container A has x/2x, and inside that is container B which also supports pressure difference at the same ration for 2x/4x? Could I then safely chain the together repeatedly? [25-Apr-20 10:01 PM] originalskullbearer#0000 The container having two chambers separated by the valve? [25-Apr-20 10:02 PM] originalskullbearer#0000 If so, then yes [25-Apr-20 10:05 PM] originalskullbearer#0000 Building a bomb? [25-Apr-20 10:05 PM] originalskullbearer#0000 @prdgi [25-Apr-20 10:06 PM] originalskullbearer#0000 Keep in mind that if two valves were open allowing flow of pressure from say, chamber B2 to A2, then you will apply a volume averaged pressure of the A2, B1, and B2 chambers, potentially exceeding the A contain pressure limits and causing a failure mode [25-Apr-20 10:07 PM] originalskullbearer#0000 ๐Ÿ’ฃ [25-Apr-20 10:08 PM] originalskullbearer#0000 But this is done with voltage, gas pressure, etc in real world cases [25-Apr-20 10:08 PM] originalskullbearer#0000 If not designed carefully failure modes can be horrifically catastrophic [25-Apr-20 10:09 PM] originalskullbearer#0000 Multi-level inverters are commonly built this way to provide voltages of 15-120kV for long range transmission lines [25-Apr-20 10:17 PM] originalskullbearer#0000 Switches are the "valves" [25-Apr-20 10:27 PM] originalskullbearer#0000 Oh, uh, by switches I mean solid state switches like IGBTs and FETs generally, though mechanical switches could technically do it [25-Apr-20 10:29 PM] originalskullbearer#0000 And capacitors are the "containers" [25-Apr-20 10:29 PM] prdgi#0000 If I had a pump for each layer, contained within the parent container (wireless recharging?) could I use generate very high pressures? [25-Apr-20 10:30 PM] originalskullbearer#0000 Yes... You could just have sealed electrical connections through each chamber wall that the valves are in [25-Apr-20 10:30 PM] originalskullbearer#0000 No need for wireless [25-Apr-20 10:30 PM] prdgi#0000 I seen a mechanical thing kinda like a double headed piston with one side has double face area to regulate pressure. Could a mechanical solution be made? [25-Apr-20 10:30 PM] originalskullbearer#0000 Yes that is like gearing from a pressure perspective [25-Apr-20 10:30 PM] prdgi#0000 Can I make a submarine? [25-Apr-20 10:31 PM] originalskullbearer#0000 No, you definitely can't [25-Apr-20 10:31 PM] originalskullbearer#0000 But other people could [25-Apr-20 10:31 PM] originalskullbearer#0000 ๐Ÿ˜‰ [25-Apr-20 10:31 PM] prdgi#0000 Damn you, had me going [25-Apr-20 10:31 PM] prdgi#0000 Ok, so a series of pressure hulls could safely sustain normal atmosphere at depth? [25-Apr-20 10:32 PM] originalskullbearer#0000 Yes, but their are far more failure modes for that kind of design than a really strong hull [25-Apr-20 10:32 PM] originalskullbearer#0000 With a really big pressure differential [25-Apr-20 10:33 PM] originalskullbearer#0000 More space and cost and safety effective to make say, 3 hull layers which can each individually hold the full pressure [25-Apr-20 10:33 PM] prdgi#0000 And could I chain them together the other way to generate high pressure? [25-Apr-20 10:34 PM] rain9441#0000 Yowzer, someone rage liquidated ๐Ÿ˜ฆ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/703811094858170378/unknown.png?ex=6814e5e9&is=68139469&hm=46f06acd2cf5ae0c6a0241668c894280526ffc192d5d043fd1597940617915a6& [25-Apr-20 10:34 PM] prdgi#0000 With a pump to increase pressure at each layer? Say 4-16x pressure difference? [25-Apr-20 10:35 PM] prdgi#0000 So 5 layers with pressure difference of 16x to generate 1mx totally pressure difference? [25-Apr-20 10:37 PM] prdgi#0000 Then, could I trigger a fusion reaction with enough layers? [25-Apr-20 10:38 PM] prdgi#0000 But the plasma could screw it. Could I put the reactor inside the chain of containers? [25-Apr-20 10:38 PM] originalskullbearer#0000 Ahhhhhhhh I see where you are going [25-Apr-20 10:38 PM] originalskullbearer#0000 Takes heat yoo [25-Apr-20 10:38 PM] originalskullbearer#0000 Too [25-Apr-20 10:39 PM] prdgi#0000 Lasers, if we can get energy inside we can run lasers [25-Apr-20 10:39 PM] prdgi#0000 But pressure would generate heat too [25-Apr-20 10:39 PM] prdgi#0000 And chow severe would the diminishing returns be on the pumps? [25-Apr-20 10:40 PM] prdgi#0000 Can I make metallic hydrogen with this system? [25-Apr-20 10:40 PM] originalskullbearer#0000 Oh, the total pressure increase would create ridiculous waste [25-Apr-20 10:40 PM] originalskullbearer#0000 I have no idea about the Hydrogen [25-Apr-20 10:40 PM] prdgi#0000 It would leak pretty bad with hydrogen [25-Apr-20 10:40 PM] originalskullbearer#0000 I think the issue is that Hydrogen would need to be under pressure and be cold enough [25-Apr-20 10:41 PM] originalskullbearer#0000 Does Hydrogen have a freezing point? [25-Apr-20 10:41 PM] originalskullbearer#0000 Getting it liquid is already pretty dang cold [25-Apr-20 10:41 PM] prdgi#0000 No, but metallic hydrogen may be possible with enough pressure [25-Apr-20 10:41 PM] prdgi#0000 Then might be shelf stable [25-Apr-20 10:41 PM] originalskullbearer#0000 LOL omg that is definitely a bomb [25-Apr-20 10:42 PM] prdgi#0000 Yeah, a pretty big failure if it does [25-Apr-20 10:42 PM] prdgi#0000 So, how would I go about testing this? [25-Apr-20 10:43 PM] prdgi#0000 Without going to gitmo [25-Apr-20 10:43 PM] originalskullbearer#0000 Well, consider the density of the solid would be almost identical to the liquid [25-Apr-20 10:43 PM] originalskullbearer#0000 So it's really only useful if you want the pressure for work to be done [25-Apr-20 10:43 PM] prdgi#0000 No, metallic hydrogen would be far more dense [25-Apr-20 10:43 PM] originalskullbearer#0000 Otherwise "shelf stable" liquid hydrogen would be easier [25-Apr-20 10:44 PM] originalskullbearer#0000 Oh God, I can't believe I typed shelf stable liquid Hydrogen [25-Apr-20 10:44 PM] prdgi#0000 Anyway, I'm getting very distracted by my thoughts and I really need to fill my dept but I just want to stay and talk [25-Apr-20 10:44 PM] originalskullbearer#0000 Like, you gonna sell it at your meat counter as a BBQ fuel? [25-Apr-20 10:45 PM] originalskullbearer#0000 "Probably won't level 7 blocks in your suburb!" [25-Apr-20 10:46 PM] originalskullbearer#0000 Anyways, easiest way to make high pressure is boil a liquid in a non-expandable container [25-Apr-20 10:46 PM] originalskullbearer#0000 Boiling is cheaper than pumping a compressible gas [25-Apr-20 10:47 PM] originalskullbearer#0000 Like, ambient temp will readily boil your liquid HE or H for your fusion reactor [25-Apr-20 10:47 PM] prdgi#0000 Put it in a gatorade bottle [25-Apr-20 10:47 PM] originalskullbearer#0000 ๐Ÿคฃ [25-Apr-20 10:47 PM] originalskullbearer#0000 That could be fun [25-Apr-20 10:48 PM] originalskullbearer#0000 Do that with some dry ice [25-Apr-20 10:48 PM] originalskullbearer#0000 Fill with water, cap, and throw [25-Apr-20 10:48 PM] originalskullbearer#0000 Preferably into a body of water like your annoying neighbor's pool [25-Apr-20 10:48 PM] originalskullbearer#0000 Nice and warm, great thermal transfer, nowhere for the CO2 to go as it sublimates [25-Apr-20 10:48 PM] originalskullbearer#0000 ๐ŸŽ‰ [25-Apr-20 10:49 PM] originalskullbearer#0000 Might blow up in your hand from the water melting the dry ice tho [25-Apr-20 10:49 PM] originalskullbearer#0000 Leave a little air to compress so that doesn't happen [25-Apr-20 10:51 PM] prdgi#0000 In a butt? {Reactions} ๐Ÿ‘ [25-Apr-20 11:14 PM] originalskullbearer#0000 What? [25-Apr-20 11:14 PM] prdgi#0000 Don't put it in a butt [25-Apr-20 11:15 PM] originalskullbearer#0000 Yes..... [25-Apr-20 11:15 PM] originalskullbearer#0000 Go home and get some sleep [25-Apr-20 11:15 PM] originalskullbearer#0000 I think you need it [25-Apr-20 11:15 PM] originalskullbearer#0000 Don't drive, get someone to get you [25-Apr-20 11:15 PM] originalskullbearer#0000 Be safe [25-Apr-20 11:16 PM] originalskullbearer#0000 Take the Gatorade bottle out of your butt too [25-Apr-20 11:16 PM] originalskullbearer#0000 ๐Ÿคจ [25-Apr-20 11:55 PM] prdgi#0000 Ok [26-Apr-20 04:02 AM] mafi_#0000 Question; does the production line order processing system care about which specific building is producing something, or just that one of that type is producing it? I.E. I have an old, knackered PP1. If I build a second (with no jobs queued) and demolish the original, will the current job continue processing? [26-Apr-20 04:17 AM] deveth0#0000 Afaik yes, you just need one empty building and can demolish others [26-Apr-20 07:59 AM] name_dunno9952#0000 Going to pose a question here that may spark some debate. [26-Apr-20 07:59 AM] name_dunno9952#0000 Shipping contracts: pay after delivery? Or before pickup? [26-Apr-20 08:22 AM] mcganksta#0000 when every you are comfortable paying [26-Apr-20 08:24 AM] name_dunno9952#0000 Personally I like to pays knowns before unknowns after. But I've had random people still demand payment upfront. Want to check that the standard is still upon delivery [26-Apr-20 08:24 AM] skuldomg#0000 there's no "standard", it's whatever you want to do [26-Apr-20 08:25 AM] skuldomg#0000 you are hiring, you set the terms [26-Apr-20 08:25 AM] skuldomg#0000 that said, a 50% up front, 50% upon delivery option would be nice [26-Apr-20 08:32 AM] rubicate#0000 I've been paying upfront, haven't been burned yet [26-Apr-20 08:33 AM] mcganksta#0000 i pay upfront too, but most of my contracts are small time [26-Apr-20 08:38 AM] _latro#0000 scratching my head a little bit at a company trying to sell 100 LST for 98 and buy 500 LST for 83 at the same CX... [26-Apr-20 08:38 AM] _latro#0000 lost track of their outstanding sell order, I guess? [26-Apr-20 08:39 AM] mcganksta#0000 they might be trying to bracket the market [26-Apr-20 08:39 AM] _latro#0000 they're not a big enough supplier to make that stick, at least not at this moment [26-Apr-20 08:40 AM] mcganksta#0000 new guy trying it out maybe, I a mnot sure [26-Apr-20 08:40 AM] _latro#0000 he probably knows what he's doing, he's been at this a few months [26-Apr-20 08:40 AM] mcganksta#0000 then no idea [26-Apr-20 08:40 AM] _latro#0000 either that or just lost track of an order and didn't realize he had 100 tied up in a sell order [26-Apr-20 08:52 AM] thegravycompanygc#0000 There's more than a few markets that could use some bracket players [26-Apr-20 09:30 AM] skuldomg#0000 can still work short term [26-Apr-20 10:11 AM] rain9441#0000 Hey all, when you take shipping contracts between the CXs, do you prefer that the shipping contracts be less than 400m3/t so that you can hold your own stuff as well as a large shipment? If so, is 380 ok? or maybe 350? [26-Apr-20 10:13 AM] skuldomg#0000 if it's between CX I don't mind a full hold, since you can resupply at both stops [26-Apr-20 10:19 AM] _latro#0000 that's a friendly way to do it [26-Apr-20 10:32 AM] originalskullbearer#0000 @saganaki that's a good idea, especially if you are going to utilize players hauling their own things. I generally try to do loops where a shipper can grab contracts starting at a CX and looping through one or more of my bases back to the starting CX, but now I'm on more populated off-CX locations I might try it your way [26-Apr-20 10:33 AM] originalskullbearer#0000 But going to CR-911i for example I wasn't getting action unless I built up a full shipment worth of value, round trip [26-Apr-20 10:50 AM] defenestrator1235#0000 which ove order is the best? [26-Apr-20 10:51 AM] skuldomg#0000 whichever is the cheapest for you [26-Apr-20 10:51 AM] skuldomg#0000 i make my own COT, so that one gives me the most profit [26-Apr-20 11:38 AM] originalskullbearer#0000 Good to have someplace to sleep, but can't we make BED instead of COT sometimes? [26-Apr-20 11:39 AM] originalskullbearer#0000 Upgraded accomodations and food should provide a bonus for workers [26-Apr-20 12:06 PM] _latro#0000 not sure to what extent you are joking, skull [26-Apr-20 12:16 PM] rubicate#0000 Skullbearer has never said a serious statement in his life {Reactions} ๐Ÿ‘ [26-Apr-20 12:22 PM] thegravycompanygc#0000 Talk like that leads to treating pioneers like settlers... Someday he'll want to give HMS to pioneers "oh the ammonia is toxic"... [26-Apr-20 12:32 PM] skuldomg#0000 yay, second base fully built, and 3rd base already completely planned out... the waiting game is the worst game [26-Apr-20 12:32 PM] esabab_00#0000 so much BLCK everywhere {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704022163308675122/unknown.png?ex=681501bb&is=6813b03b&hm=7426b1d3cdfb01adfcf77f4135d5781d35097d69f2553b8216c35f0c8dce819b& [26-Apr-20 12:32 PM] skuldomg#0000 heh [26-Apr-20 02:04 PM] deveth0#0000 @rain9441 i prefer 50% and 25% percent contracts so you can mix what matches your other cargo. [26-Apr-20 02:06 PM] caiolan#0000 I found I got better results for 50% cargo contracts (posting them) than 100%. [26-Apr-20 02:22 PM] sunkiller.#0000 what do you guys think. What is the SIO usage in the whole uni? [26-Apr-20 03:20 PM] prdgi#0000 > Skullbearer has never said a serious statement in his life @rubicate I beg to differ {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704064372175011940/unknown.png?ex=6815290b&is=6813d78b&hm=37e4ec18c9c6f4317c1f2134d78d98f841f6b70b9e5988caef6f9d2b450c2c7c& [26-Apr-20 03:20 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704064474935722054/unknown.png?ex=68152923&is=6813d7a3&hm=37091837b27c1f3cb1043d3c675353ec99ec20613fbeb5ab5888be36107b48c6& {Reactions} ๐Ÿ‘ [26-Apr-20 03:22 PM] nreif#0000 @spezialist212 I queued COF and RAT came out. [26-Apr-20 03:26 PM] prdgi#0000 Did you mix up your lunchbox with the facility output again? [26-Apr-20 03:33 PM] originalskullbearer#0000 Can we have a good with the code LOL? [26-Apr-20 03:34 PM] prdgi#0000 Only if it's some stupid hard to make expensive thing [26-Apr-20 03:34 PM] originalskullbearer#0000 Produced by a planetary project MeMe Distribution Center and boosts the efficiency of Engineer pop [26-Apr-20 03:34 PM] originalskullbearer#0000 But decreases Pioneer efficiency [26-Apr-20 03:35 PM] prdgi#0000 Seems about right {Reactions} โ˜๏ธ [26-Apr-20 03:48 PM] nreif#0000 What should I build on Katoa? [26-Apr-20 03:49 PM] skuldomg#0000 a base full of habitation only [26-Apr-20 03:49 PM] skuldomg#0000 do some good for the population [26-Apr-20 03:49 PM] rubicate#0000 TheReif, either look at the resources available on the planet, or look at what raw materials tend to be cheap on the exchange and make something out of those [26-Apr-20 03:52 PM] slomes#0000 Handle: RAIN Company: Rain Industries Director: rain9441 [26-Apr-20 03:52 PM] slomes#0000 anything for the PT {Reactions} ๐Ÿ˜„ [26-Apr-20 03:53 PM] rubicate#0000 Rain is buying suspicious amounts of coffee and aluminium ore from me, I'm worried he might have invented some sort of super drug by mixing the two [26-Apr-20 03:53 PM] slomes#0000 *anticipation* [26-Apr-20 03:54 PM] rain9441#0000 I'm merely combining the two and shipping out hot COF in thermases to all of my customers who are delving into the frigid planets. Complimentary with every INF purchase [26-Apr-20 03:56 PM] slomes#0000 *looks at his unsold pile of pet rocks* damn, i need to up my merch game [26-Apr-20 04:29 PM] esabab_00#0000 Anyone seen any new planetary projects completed? [26-Apr-20 04:29 PM] nreif#0000 No. [26-Apr-20 04:29 PM] defenestrator1235#0000 yes [26-Apr-20 04:30 PM] defenestrator1235#0000 the Warehouse on Vallis [26-Apr-20 04:30 PM] skuldomg#0000 maybe [26-Apr-20 04:30 PM] esabab_00#0000 I will check up and add the Vallis WAR if it is not already in my system in a couple hours. About to add a new COGC [26-Apr-20 04:38 PM] rain9441#0000 FO-705c by Carepanda i think [26-Apr-20 06:30 PM] name_dunno9952#0000 @esabab_00. Yes ๐Ÿค [26-Apr-20 06:35 PM] esabab_00#0000 Added the Vallis WAR...was all new corps and companies so really had to work on that one [26-Apr-20 06:52 PM] esabab_00#0000 QWNE still top corporation by far {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704117682542346370/unknown.png?ex=6814b1f1&is=68136071&hm=8277f492f097dc04f85558cec049106d07b73a795ee2a457aed6ceecd4ca3f94& [26-Apr-20 07:06 PM] mcganksta#0000 what is this number based on [26-Apr-20 07:15 PM] slomes#0000 contribution to planetary projects [26-Apr-20 07:15 PM] slomes#0000 as in building them [26-Apr-20 07:15 PM] slomes#0000 http://prun.basedesigner.com/leaderboards/explainer/ [26-Apr-20 07:15 PM] slomes#0000 heres the numbers explanation [26-Apr-20 07:15 PM] slomes#0000 http://prun.basedesigner.com/leaderboards/projects/corporation here is the leaderboard [26-Apr-20 07:41 PM] mcganksta#0000 Thank you [26-Apr-20 07:45 PM] defenestrator1235#0000 i'm on the leaderboard :) {Reactions} ๐Ÿ’ช (2) [26-Apr-20 08:16 PM] esabab_00#0000 I'm still working on my banking and finance things for the site but have a ways to go [26-Apr-20 08:33 PM] originalskullbearer#0000 It's our Esabawbsome score [26-Apr-20 09:11 PM] prdgi#0000 Would innovations in cardboard product packaging be the result of out of the box thinking, or in the box thinking? [26-Apr-20 09:52 PM] originalskullbearer#0000 It's just box thinking [26-Apr-20 09:52 PM] originalskullbearer#0000 @prdgi you are just incorrugatable [26-Apr-20 10:11 PM] prdgi#0000 @originalskullbearer nice little pun, but it's a new word. Only gets one result on Google ;) And the excerpt looks kinda weird [26-Apr-20 10:27 PM] originalskullbearer#0000 incorrigible + corrugated [26-Apr-20 10:27 PM] originalskullbearer#0000 incorrugable? [26-Apr-20 10:27 PM] prdgi#0000 Yes, I figured as much. [26-Apr-20 10:27 PM] originalskullbearer#0000 not clear [26-Apr-20 10:27 PM] originalskullbearer#0000 Incorrugatable [26-Apr-20 10:28 PM] originalskullbearer#0000 I'm going with that one [26-Apr-20 10:29 PM] originalskullbearer#0000 I know as an Australian that English is your second language, so it's ok ๐Ÿ˜‰ [26-Apr-20 10:30 PM] prdgi#0000 I don't have a first language [26-Apr-20 10:32 PM] prdgi#0000 Most kids in aus learn to make gatorade bottle bongs with a pieceyof garden hose {Reactions} ๐Ÿ˜ฑ (2) [26-Apr-20 10:32 PM] prdgi#0000 https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRDNc953iIbFojlvfm0iiXLsIh0y_WjgL6cu2qeL1HO2HPCja_1_STkXnDm&s=10 {Embed} https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRDNc953iIbFojlvfm0iiXLsIh0y_WjgL6cu2qeL1HO2HPCja_1_STkXnDm&s=10 https://images-ext-1.discordapp.net/external/d2SYroO3Xc7jfroMXMk3T0k0o5OhwR8Vh9IIbPgjvZY/%3Fq%3Dtbn%3AANd9GcRDNc953iIbFojlvfm0iiXLsIh0y_WjgL6cu2qeL1HO2HPCja_1_STkXnDm%26s%3D10/https/encrypted-tbn0.gstatic.com/images [27-Apr-20 12:09 AM] nanoreman#0000 I've been drawing a little map of the known systems. Practical? Hardly. Rewarding? Satisfyingly so! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704197506598436904/20200427_060233.jpg?ex=6814fc48&is=6813aac8&hm=7e2b164a68a77a32d0e1dd94dacab42fcd4a20e8b5184c049f25dea24f49f287& {Reactions} prun (10) โค๏ธ (6) [27-Apr-20 03:26 AM] rubicate#0000 gatorade bottle bongs? Kids shouldn't get involved in harmful stuff like that, it stunts their growth and damages their lungs. There might be leftover gatorade residue in the bottle [27-Apr-20 04:59 AM] rubicate#0000 Hmm, let me check, maybe the BBH and BDE market has recovered by now and I can buy some more...oof {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704270467350921236/unknown.png?ex=6814977c&is=681345fc&hm=07ca3310bfdcebc9c215125642d9be08abdea4986b09e6bbefe9816b436499e1& [27-Apr-20 05:01 AM] slomes#0000 yea ikr [27-Apr-20 05:01 AM] slomes#0000 BDE looks as stable as always tbh [27-Apr-20 05:01 AM] slomes#0000 but BBH lol [27-Apr-20 05:03 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704271378802540554/unknown.png?ex=68149855&is=681346d5&hm=3e01177d92ecf8e76cb8d7c93dc9a336ebeb031c2801323d1823231014ce9ac0& [27-Apr-20 05:03 AM] rubicate#0000 dat trio spike [27-Apr-20 05:03 AM] rubicate#0000 according to trend I just need to wait a few days for it to go down again [27-Apr-20 05:04 AM] slomes#0000 buy high sell low [27-Apr-20 05:04 AM] rubicate#0000 the ultimate reverse gambit [27-Apr-20 05:04 AM] slomes#0000 hehe [27-Apr-20 09:03 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/27-apex-downtime-additiction/ {Embed} https://prosperousturnip.com/post/3020/04/27-apex-downtime-additiction/ APEX Downtime Exposes Addiction Shared by Many CEOs Drug Baffles Scientists https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [27-Apr-20 10:00 AM] rubicate#0000 Random suggestion for the game: Make the Commodity Exchange behave like the production order buffer. So ALL commodities are listed regardless of category, but the dropdown filters the list down to only one category. Then enhance it with two things, a free-text search box that instantly filters away commodity entries as you type, and a checkbox that says "show empty" which hides commodites that don't have any buy or sell orders. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704346150693634159/unknown.png?ex=6814ddf8&is=68138c78&hm=8412b5dbf6725655eddbf7ea0d27ff3da7cf62dd4f5af08387c0af328151828c& [27-Apr-20 10:15 AM] lunikon#0000 just displaying all commodities might have some...err...performance implications ๐Ÿ˜„ [27-Apr-20 10:17 AM] rubicate#0000 curse you react :/ [27-Apr-20 10:18 AM] rubicate#0000 how about the thing I just suggested except only the top 10 results actually get their elements rendered? underneeth there can be a text saying "45 more results not shown" [27-Apr-20 10:19 AM] rubicate#0000 UI standpoint I assume, since there are so many interactive elements that live-update like the prices and such [27-Apr-20 10:38 AM] indexinfinity#0000 I think search would be the most helpful component, especially by acronym {Reactions} โฌ†๏ธ (2) [27-Apr-20 11:04 AM] hoogalish#0000 id still rather multiple item contracts [27-Apr-20 11:04 AM] hoogalish#0000 and MOAR cargo hold [27-Apr-20 11:05 AM] defenestrator1235#0000 bigger ships? [27-Apr-20 11:05 AM] defenestrator1235#0000 ||more expensive ships|| [27-Apr-20 11:09 AM] sunkiller.#0000 Yeah special cargo modules for, gas(huge volume, low tonnage, only gas aloud), normal( like right now), bulk(low colume, high tonnage, for ores and minerals maybe elements) [27-Apr-20 11:10 AM] sunkiller.#0000 and a few more [27-Apr-20 11:11 AM] _latro#0000 minor qol sort of thing, a general "I don't really care what the price is, just make the sale now if possible" button in the CXPO window might be handy [27-Apr-20 11:12 AM] _latro#0000 unlikely to really matter to me anytime soon as I'm small potatoes, but just as an example, if I wanted 300 LST on Montem and I wanted it all right now, I'd deplete the cheapest sell order and need to bleed into the next one [27-Apr-20 11:13 AM] rubicate#0000 you can kinda do that by just putting in a very high price [27-Apr-20 11:13 AM] rubicate#0000 it will automatically buy the cheapest first, then the next cheapest, etc [27-Apr-20 11:14 AM] _latro#0000 fair enough [27-Apr-20 11:15 AM] hoogalish#0000 The bottle neck of cargo hold is an issue [27-Apr-20 11:16 AM] sunkiller.#0000 atm i think it gives smaller players a chance to make some money with shipping [27-Apr-20 11:16 AM] hoogalish#0000 meh play the game and make more money than anyone offreing shipping [27-Apr-20 11:17 AM] hoogalish#0000 my hauls are regualrly 70k give or take [27-Apr-20 11:17 AM] _latro#0000 it's pretty lucrative as a newb, and for good reason, because people need it done since they can only move so much stuff [27-Apr-20 11:18 AM] _latro#0000 question is what will happen to the market when people can do their own shipping instead... [27-Apr-20 11:18 AM] hoogalish#0000 need an NPC shipping [27-Apr-20 11:18 AM] sunkiller.#0000 that will probs never happen [27-Apr-20 11:18 AM] hoogalish#0000 hardly lucrative as a newbie. may seem like it is but aside from leaving with 0 in your hold for what ever reason the money is not worth it [27-Apr-20 11:19 AM] hoogalish#0000 hauling for your self will always be where the money is not for some one else. even as a newbie again aside from an empty ship flying around [27-Apr-20 11:19 AM] _latro#0000 except you're not hauling anything for yourself at the very beginning [27-Apr-20 11:19 AM] _latro#0000 you have nothing to haul besides building materials for a new base, and plenty of space in your starter base [27-Apr-20 11:20 AM] rubicate#0000 the thing is that a newbie can often grab a cargo contract to a place they were already going [27-Apr-20 11:20 AM] hoogalish#0000 that is a big assumption [27-Apr-20 11:20 AM] _latro#0000 for a newbie how is that a big assumption? [27-Apr-20 11:20 AM] hoogalish#0000 just like not hauling anyhting for your self as a noob [27-Apr-20 11:20 AM] _latro#0000 how new is new to you, here? [27-Apr-20 11:20 AM] _latro#0000 maybe we are talking about different things [27-Apr-20 11:20 AM] rain9441#0000 ``` question is what will happen to the market when people can do their own shipping instead... ``` The game will be more focused on base building, as it was in the first 6 months. [27-Apr-20 11:21 AM] hoogalish#0000 new reguardless. shipping contracts are NOT lucrative [27-Apr-20 11:21 AM] hoogalish#0000 they are [27-Apr-20 11:21 AM] rain9441#0000 Don't forget that the game existed without any serious ship movement for many, many months prior to the state it is in now and it was fine [27-Apr-20 11:21 AM] hoogalish#0000 lucrative would be making more on a shipping contract than i can haul for my self [27-Apr-20 11:21 AM] _latro#0000 I meant the shipping market, not the general market [27-Apr-20 11:21 AM] rain9441#0000 The question to ask yourself is, "Do we want the new player experience to be exclusively based on hauling contracts?" [27-Apr-20 11:21 AM] rain9441#0000 And I think the answer to that is probably no. [27-Apr-20 11:21 AM] hoogalish#0000 and aside from flying around empty for what ever reason is not worth it [27-Apr-20 11:22 AM] hoogalish#0000 NOT at all [27-Apr-20 11:22 AM] rain9441#0000 I get that people have accelerated growth by using their ships for money early on now, but that is probably something that makes the game much worse off. [27-Apr-20 11:22 AM] sunkiller.#0000 i think when you have mor ships it will end in a micromanagment nightmare if you have to control all the ships [27-Apr-20 11:22 AM] hoogalish#0000 Shipping contracts are nice dont get me wrong but they are few far and they need to line up [27-Apr-20 11:22 AM] rain9441#0000 There are people with 32 bases (33 now? 34?) - micromanagement seems fine. [27-Apr-20 11:22 AM] hoogalish#0000 NPC shipper would be very nice. then you can easily manage the more high end [27-Apr-20 11:23 AM] rain9441#0000 There are no NPCs in prosperous universe are there? [27-Apr-20 11:23 AM] _latro#0000 market makers [27-Apr-20 11:23 AM] hoogalish#0000 then if you wanna do shipping for some lewt go to the NPC shipper grab a contract [27-Apr-20 11:23 AM] rain9441#0000 Oh yeah, MMs. ๐Ÿ™„ I'll refrain from doing my usual speech ๐Ÿ˜„ [27-Apr-20 11:23 AM] hoogalish#0000 the opportunity cost is so high [27-Apr-20 11:24 AM] hoogalish#0000 the problem is the game is on the micro level but the market and production lines are a macro level and there arnt enough people to fill in the need on the upper level of the game [27-Apr-20 11:25 AM] hoogalish#0000 either more cargo or NPC shippers could be a solution [27-Apr-20 11:25 AM] rubicate#0000 The game is supposed to be a player driven economy, NPCs will be removed, not added, as the development advances [27-Apr-20 11:25 AM] hoogalish#0000 or more ships shit what ever [27-Apr-20 11:25 AM] rubicate#0000 the NPCs we have now were just a hack to prevent food from running out and the like [27-Apr-20 11:26 AM] _latro#0000 I mean...something along those lines is required for flow of currency [27-Apr-20 11:26 AM] _latro#0000 right? [27-Apr-20 11:26 AM] hoogalish#0000 well to have a player run economy you gonna need many more players [27-Apr-20 11:26 AM] rubicate#0000 indeed, which is why the NPCs haven't been removed yet [27-Apr-20 11:26 AM] sunkiller.#0000 i think that it is possible to do everything yourself would kill the game. Thna you can play singleplayer too. No need for server [27-Apr-20 11:26 AM] rubicate#0000 but they aren't going to add more unless something is so broken that it's destroying the game [27-Apr-20 11:27 AM] hoogalish#0000 cargo hold and shipping is a broken bottle neck [27-Apr-20 11:27 AM] _latro#0000 when each player only has 2 ships and they're the relatively modest size that they are, then that's for sure [27-Apr-20 11:27 AM] hoogalish#0000 i mean hell game says i hve 10 days of fuel and i can barely fly 2 days out on a full load [27-Apr-20 11:27 AM] rubicate#0000 I mean, cargo shipping is a rather new feature, PU chugged along for almost a year without cargoing, with about 60% of the playerbase we have right now [27-Apr-20 11:27 AM] rain9441#0000 Remember that we are in an pre-early access alpha period. This isn't even early access. Be mindful that bandaiding and ~~making~~ fixing existing small issues may be a way to make it more fun for you, but the big picture is ... quite frankly... the entire road map which is going to be much more dramatic in the way it alters our experience. [27-Apr-20 11:28 AM] rain9441#0000 So solving one small issue regarding ships right now by adding NPCs vs doing big feature sets which blow our mind... Probably expect the latter. [27-Apr-20 11:28 AM] rubicate#0000 I built my entire player strategy around making do with only my 2 ships because there was no cargoing, and was doing very well for myself [27-Apr-20 11:28 AM] hoogalish#0000 ive been plaing a year the only thing i care about is more cargo or more ships so "small issue" I think not [27-Apr-20 11:29 AM] rain9441#0000 I like to think big [27-Apr-20 11:29 AM] rain9441#0000 and zoom out [27-Apr-20 11:30 AM] rain9441#0000 And i am of the mindset that my ability to play right now is merely a luxury, and a way to let the devs see how things play out. [27-Apr-20 11:30 AM] hoogalish#0000 well if your not interested whats the point of trying to down play it by saying I think big and zoom out. . . .like a i know better than you just listen to me, kinda rude no? [27-Apr-20 11:31 AM] defenestrator1235#0000 no [27-Apr-20 11:31 AM] rubicate#0000 rain isn't saying he knows better than you, he is just offering his own perspective [27-Apr-20 11:31 AM] defenestrator1235#0000 he's trying to get us to think big as well [27-Apr-20 11:31 AM] defenestrator1235#0000 so we see each angle of the problem [27-Apr-20 11:31 AM] rain9441#0000 My MO is to raise awareness and bring alternate perspectives, thats all [27-Apr-20 11:32 AM] _latro#0000 basically flaws in a sufficiently early access form of the game are best addressed according to the overarching plan rather than spending dev time on bandaid fixes. unless the bandaid fixes are *really* easy to implement, perhaps [27-Apr-20 11:32 AM] hoogalish#0000 that is not what he did but what ever makes you feel better. Doesnt take major thought to see that the game needs a fix to shipping/ships/cargo hold yeah shipping contracts are nice but that only added as much cargo as was once not being used. Its not enough. [27-Apr-20 11:33 AM] sunkiller.#0000 still think there should be something that prohbits you in specialiasing in everything. SO other players are needed. [27-Apr-20 11:33 AM] rubicate#0000 the solution is to make "everything" too big :D [27-Apr-20 11:33 AM] hoogalish#0000 resreticing the game will jsut push people away [27-Apr-20 11:34 AM] sunkiller.#0000 not really if i hear of players that have 30+ bases [27-Apr-20 11:34 AM] rain9441#0000 SunKiller do you mean to say "rewards you for specializing" rather than prohibits you from specializing? I feel like you're saying two different things there [27-Apr-20 11:34 AM] hoogalish#0000 well they could put a bit more thought into cargo hold only being 400 and or some of the size and weight of some of the commodities [27-Apr-20 11:34 AM] rubicate#0000 that's always going to happen SunKiller, two bases earn twice as much as one base, four bases earn twice as much as two bases. Expotential growth [27-Apr-20 11:34 AM] hoogalish#0000 or just add more ships [27-Apr-20 11:34 AM] hoogalish#0000 hell plenty of easy fixes [27-Apr-20 11:34 AM] defenestrator1235#0000 they are going to that eventualyy [27-Apr-20 11:35 AM] sunkiller.#0000 the better system is rewarding you for specializing [27-Apr-20 11:35 AM] hoogalish#0000 sunkiller no its not [27-Apr-20 11:35 AM] defenestrator1235#0000 you are already rewarded for specialization through the experts and profitability [27-Apr-20 11:35 AM] hoogalish#0000 if you "reward" specializing you have tons of market failure based on people entering and exiting. thats not stable [27-Apr-20 11:36 AM] defenestrator1235#0000 each base can specialize in something else [27-Apr-20 11:36 AM] hoogalish#0000 if you can't vertically integrate why play. [27-Apr-20 11:36 AM] sunkiller.#0000 @defenestrator1235 that is the problem you can play singleplayer if you want [27-Apr-20 11:36 AM] rubicate#0000 in my highly personal opinion, sometimes having holes or weak points in an economic system can be fun for a game like this, learn to exploit them, become the master of the market movement [27-Apr-20 11:37 AM] defenestrator1235#0000 just like how you can place buy and sell orders for the same commodity in an exchange and profit off of the spread [27-Apr-20 11:37 AM] hoogalish#0000 its not like one guy is making Nav 1 . . . . . so [27-Apr-20 11:37 AM] rain9441#0000 The lack of ability to specialize is definitely hurting interest on my end. [27-Apr-20 11:37 AM] hoogalish#0000 lack? [27-Apr-20 11:37 AM] rain9441#0000 As you get more bases, you tend to just do everything because the planets are generally only able to be used in one way [27-Apr-20 11:38 AM] hoogalish#0000 nothing stopping you from "specializing" [27-Apr-20 11:38 AM] _latro#0000 the lack of incentive, perhaps [27-Apr-20 11:38 AM] esabab_00#0000 Material tree needs more complexity to stave off all the vertical integration [27-Apr-20 11:38 AM] defenestrator1235#0000 i agree [27-Apr-20 11:38 AM] sunkiller.#0000 yeah but if everbody is specializing in everything nobody is specializing [27-Apr-20 11:38 AM] defenestrator1235#0000 true, but each indidual specializes [27-Apr-20 11:38 AM] rubicate#0000 There is definitely a "universal soft specialization" in the game though. I make Coffee, and I grow my own coffee beans, and I make my own nutrient solution, so I've specialized in this "branch" of the economy rather than doing "everything" like making prefabs and fuel, and I think I've come out ahead because of it. [27-Apr-20 11:38 AM] rain9441#0000 I have specialized in something, but my next few bases are just rounding out my production to do a little of everything since I cannot specialize further in one area after 4 bases are dedicated to it [27-Apr-20 11:38 AM] rain9441#0000 Exactly what Rubicate says ^^ [27-Apr-20 11:39 AM] defenestrator1235#0000 this makes corps more and more powerful [27-Apr-20 11:39 AM] rain9441#0000 But Rubicate has hit that soft cap [27-Apr-20 11:39 AM] defenestrator1235#0000 collections of entities that support each other [27-Apr-20 11:39 AM] hoogalish#0000 I would argue the majority of vertical integration is solely based on consumables to keep production lines alive and specialization happens after that into specialized ares where time is preventing anyone person from doing everything. [27-Apr-20 11:39 AM] rubicate#0000 although people are getting mad at me for buying the prefabs I need because I'm destroying the prices :D [27-Apr-20 11:39 AM] sunkiller.#0000 not destryoing [27-Apr-20 11:39 AM] rain9441#0000 You aren't the only one buying prefabs in masse rubicate. [27-Apr-20 11:39 AM] rubicate#0000 *enhancing the prices [27-Apr-20 11:39 AM] defenestrator1235#0000 on the other hand, i would willingly sacrifice the ability to make my own dw for higher profits [27-Apr-20 11:39 AM] hoogalish#0000 surely not and im not the only one selling them [27-Apr-20 11:40 AM] rain9441#0000 There are a bunch of people putting a lot of opressure on that T1 prefab market Rubicate, it could be a problem soon! [27-Apr-20 11:40 AM] hoogalish#0000 I make my own rat and DW because aquisiton and hauking it around is much too much of a pain in the ass. when you make your own and over supply an area and move on. [27-Apr-20 11:41 AM] rubicate#0000 in theory we veteran players injecting this much cash into prefabs should booster prefab production though? [27-Apr-20 11:41 AM] rain9441#0000 In theory. [27-Apr-20 11:41 AM] hoogalish#0000 i've not seen much of a change in profits [27-Apr-20 11:41 AM] rain9441#0000 And we are doing our part by injecting 1000 AL into the system at cheap prices, but.... [27-Apr-20 11:41 AM] sunkiller.#0000 i think the problem atm is that with the prices that high smaller players donยดt have the cash to create that production [27-Apr-20 11:42 AM] rubicate#0000 I've been putting about 200k NCC into BBH, BDE and MCG every three-four days now for two weeks, and at SOME POINT the producing players gotta be upgrading their output with all that money [27-Apr-20 11:42 AM] sunkiller.#0000 i think only a handful are producing and their bases are full [27-Apr-20 11:42 AM] rain9441#0000 ^^ that [27-Apr-20 11:42 AM] rubicate#0000 hmm, that might be the case [27-Apr-20 11:42 AM] rain9441#0000 And those who produce are likely expanding themselves and potentially using all of what they make [27-Apr-20 11:43 AM] sunkiller.#0000 i actually are about to kill my PPยดs and switch to EXT [27-Apr-20 11:43 AM] rain9441#0000 We need a second source of Bfabs in the universe... [27-Apr-20 11:43 AM] rubicate#0000 the solution is simple, double the amount of prefabs I'm buying so I bypass the rich fat prefab producers [27-Apr-20 11:43 AM] rain9441#0000 Now if only someone thought about this months ago... [27-Apr-20 11:43 AM] rain9441#0000 Perhaps there were people who were big thinkers, zoomed out, and saw... "a need for BSE" {Reactions} ๐Ÿ˜ [27-Apr-20 11:43 AM] caiolan#0000 If you're talking about Montem the effective cap for most bfabs is about 60/day/base. [27-Apr-20 11:44 AM] sunkiller.#0000 you set up vallis preety easy to pump out 15 BBH and 19 BSE a day [27-Apr-20 11:44 AM] rain9441#0000 BSE/BBH has to be done on a LST planet I think [27-Apr-20 11:44 AM] rubicate#0000 PU is pretty crazy compared to RL in that your investments pay for themselves in days rather than years [27-Apr-20 11:45 AM] sunkiller.#0000 only needs half a ship a day of LST [27-Apr-20 11:45 AM] rubicate#0000 the dreaded situation in PU is having a high profit margin but slow market movement [27-Apr-20 11:45 AM] hoogalish#0000 doesnt take a big thinker to zoom out to see that BSE has the highest demand in building [27-Apr-20 11:45 AM] sunkiller.#0000 yeah because of the extratction structures [27-Apr-20 11:45 AM] rain9441#0000 Yeah [27-Apr-20 11:46 AM] rain9441#0000 But currently we are on track to get to a point where people sell electronics and buy BSE from MM [27-Apr-20 11:46 AM] rain9441#0000 this is way more efficient than actually making BSE. [27-Apr-20 11:46 AM] rain9441#0000 This has been happening here and there [27-Apr-20 11:46 AM] rain9441#0000 Yippy and MHK i believe have done this [27-Apr-20 11:46 AM] sunkiller.#0000 need to up the MM price for BSE and lower MM price for electronics [27-Apr-20 11:46 AM] rubicate#0000 yeah [27-Apr-20 11:47 AM] rubicate#0000 it's real dumb to play PU with NPC money [27-Apr-20 11:47 AM] rubicate#0000 it will pacman'd all the other economical aspects of the game [27-Apr-20 11:47 AM] rain9441#0000 The MM price on electronics doesn't matter now. Changing that will only reduce or increase the relative richness of those who are and/or have produced electronics. Removnig the BSE sell is critical. [27-Apr-20 11:48 AM] rubicate#0000 or just making it absurd high if the devs are worried [27-Apr-20 11:48 AM] sunkiller.#0000 true [27-Apr-20 11:48 AM] rain9441#0000 The Electronics MM price is going to set the "resting point for the economy", or the equilibrium point. [27-Apr-20 11:48 AM] rain9441#0000 Once we get there, everything will be the same, relative, and electronics will not produce as much money, relatively speaking. [27-Apr-20 11:49 AM] hoogalish#0000 wait what? removeing the MM purchasing BSE is that what you saying? @rain9441 [27-Apr-20 11:49 AM] sunkiller.#0000 selling [27-Apr-20 11:49 AM] _latro#0000 selling it, I think [27-Apr-20 11:49 AM] rain9441#0000 The BSE sell [27-Apr-20 11:49 AM] rain9441#0000 the BSE buy isn't doing anything. [27-Apr-20 11:49 AM] hoogalish#0000 so people can't buy em from the MM? [27-Apr-20 11:49 AM] rain9441#0000 Right [27-Apr-20 11:49 AM] rain9441#0000 Same for RAT, which is also approaching MM sell [27-Apr-20 11:50 AM] rubicate#0000 I scaled up my internal RAT production so I would be a boon rather than bane to the RAT supply [27-Apr-20 11:51 AM] rain9441#0000 I've laid out plans to make RAT on etherwind, proxion, gibson, and katoa [27-Apr-20 11:51 AM] hoogalish#0000 I can't disagree whole heartily The MM BSe supply is keeping the BSe price low. the supply for BSe is low becasue the MM doesnt pay shit. So the ceiling is too low the production time and cost are high. Most people i think that produce prefabs have taken advantage of BTA to the MM. BTA builds so fast and is cheep [27-Apr-20 11:51 AM] rain9441#0000 Small FRM bases to help support overall RAT production. [27-Apr-20 11:52 AM] rubicate#0000 so few things require BTA :/ [27-Apr-20 11:52 AM] hoogalish#0000 doesnt matter the MM buys em [27-Apr-20 11:52 AM] rubicate#0000 it's like ONE for a HB1 [27-Apr-20 11:52 AM] hoogalish#0000 they take 4h [27-Apr-20 11:52 AM] originalskullbearer#0000 I disagree on the BSE, I'm reasonably happy with 1100/ea [27-Apr-20 11:52 AM] hoogalish#0000 and cost practicaly nothing to make [27-Apr-20 11:52 AM] originalskullbearer#0000 BTA margin is lower [27-Apr-20 11:52 AM] rain9441#0000 I dont think BTA MM is profitable anymore. [27-Apr-20 11:52 AM] originalskullbearer#0000 Per day [27-Apr-20 11:53 AM] hoogalish#0000 Skull if you are happy with BSE being sold for 1100 you missing the gold rush [27-Apr-20 11:53 AM] rain9441#0000 That was changed awhile back [27-Apr-20 11:53 AM] hoogalish#0000 It was 700 [27-Apr-20 11:53 AM] hoogalish#0000 its now 500 [27-Apr-20 11:53 AM] rubicate#0000 I remember when BSEs were selling for 650 just like four months ago, I didn't buy em back then, it's like bitcoin all over again [27-Apr-20 11:53 AM] hoogalish#0000 and its still worth more than any other prefab [27-Apr-20 11:53 AM] originalskullbearer#0000 I sell to the available orders [27-Apr-20 11:53 AM] hoogalish#0000 only take 4h to make em [27-Apr-20 11:53 AM] hoogalish#0000 its about how many you can produce MMP [27-Apr-20 11:53 AM] originalskullbearer#0000 Can't even get it down to 1100/BSE [27-Apr-20 11:53 AM] hoogalish#0000 MPP sry [27-Apr-20 11:54 AM] hoogalish#0000 Skull you making the wrong thing for lewt [27-Apr-20 11:54 AM] originalskullbearer#0000 I just sold 134 BBH well above my target yesterday [27-Apr-20 11:54 AM] originalskullbearer#0000 Was an easy 220k [27-Apr-20 11:54 AM] rubicate#0000 ๐Ÿ‘€ [27-Apr-20 11:54 AM] originalskullbearer#0000 Rain got some [27-Apr-20 11:55 AM] rain9441#0000 I think that BSE MM sell is not actually causing significant harm yet, but if inflation continues (which I have reason to believe it will), prices will continue to creep up and eventually players may not be able to make BSE for profit. [27-Apr-20 11:55 AM] originalskullbearer#0000 7 iirc [27-Apr-20 11:55 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704375136844906496/unknown.png?ex=6814f8f7&is=6813a777&hm=efe0dbb0aff357e3ae4259516877d74f4d44f239dd316a73c1d43f18ebaa5091& [27-Apr-20 11:55 AM] rubicate#0000 I haven't even gotten them off the planet yet [27-Apr-20 11:55 AM] originalskullbearer#0000 Anyways GDP is currently selling BSE on Ironforge for 1k/ea [27-Apr-20 11:55 AM] hoogalish#0000 okay @originalskullbearer 134 BBH @ 8h took you 1072h [27-Apr-20 11:56 AM] originalskullbearer#0000 So I use Rain's sheet primarily, I sold the BBh for an average of 1700/ea [27-Apr-20 11:56 AM] originalskullbearer#0000 Worked out to about 2k/day/PP2 [27-Apr-20 11:57 AM] originalskullbearer#0000 Whereas at 750/ea BTA I about 500/day [27-Apr-20 11:57 AM] originalskullbearer#0000 BSE at 1100 is around 1-1.2k/day [27-Apr-20 11:57 AM] originalskullbearer#0000 1550 is my target for BBH [27-Apr-20 11:57 AM] originalskullbearer#0000 My min target [27-Apr-20 11:58 AM] hoogalish#0000 its not aweful [27-Apr-20 11:58 AM] rubicate#0000 Plus Skullbearer gets the privilege of knowing he helped me expand just a little more โค๏ธ [27-Apr-20 11:58 AM] originalskullbearer#0000 Yes [27-Apr-20 11:58 AM] originalskullbearer#0000 As you did for me [27-Apr-20 11:58 AM] rain9441#0000 what is ROI on BBH in PP2 Skull? [27-Apr-20 11:58 AM] hoogalish#0000 it still not better [27-Apr-20 11:58 AM] originalskullbearer#0000 LSE is better [27-Apr-20 11:58 AM] hoogalish#0000 yeah but there is no demand so its not [27-Apr-20 11:58 AM] originalskullbearer#0000 But I cann easily oversaturate the market so I don't make it constantly [27-Apr-20 11:59 AM] originalskullbearer#0000 At 5k/ea it's around 2-2.5k/day/PP2 [27-Apr-20 11:59 AM] hoogalish#0000 skull you got lucky offloading that much bbh there is rarely 50 orders [27-Apr-20 11:59 AM] originalskullbearer#0000 Yes it's true, typically I just park it [27-Apr-20 11:59 AM] rain9441#0000 I would happily setup LSE buy contracts on Montem at 5k/ea in large quantities with a 14-20 day window [27-Apr-20 11:59 AM] hoogalish#0000 you dont gotta park bta [27-Apr-20 11:59 AM] originalskullbearer#0000 But I rarely move less than 100/day [27-Apr-20 11:59 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704376308347437086/9k.png?ex=6814fa0e&is=6813a88e&hm=b0e7ead1df1fd3133d13dc5db548b538f31c6a55df26faae8c2fdc9685e104b3& [27-Apr-20 12:00 PM] originalskullbearer#0000 Yeah but not parking for 24h at a sacrifice of half my profit or more is not worth it [27-Apr-20 12:00 PM] rubicate#0000 got 3 more fertile planets to go [27-Apr-20 12:00 PM] hoogalish#0000 yeah you are in another area its diffrent for you by a lot. im in katoa [27-Apr-20 12:00 PM] originalskullbearer#0000 I can't double the value of the money overnight [27-Apr-20 12:00 PM] originalskullbearer#0000 Yes I'm on Prom [27-Apr-20 12:00 PM] hoogalish#0000 im on prom too and ironforge [27-Apr-20 12:01 PM] hoogalish#0000 im hauling down PE i dont care. untill they remove that MM for BTA im gonna load it down [27-Apr-20 12:01 PM] originalskullbearer#0000 Just no margin in it for me [27-Apr-20 12:01 PM] rain9441#0000 If you're selling BTA for 500 somehwere I'll gladly setup a buy order for 500.01 [27-Apr-20 12:02 PM] originalskullbearer#0000 You knock yourself out ๐Ÿ‘ [27-Apr-20 12:02 PM] hoogalish#0000 go for it [27-Apr-20 12:02 PM] hoogalish#0000 that does you absolutly no good [27-Apr-20 12:02 PM] hoogalish#0000 buy all my BTA for a penny more [27-Apr-20 12:03 PM] hoogalish#0000 its all about MPP how many i can produce in a time with an infinate pocets buyer [27-Apr-20 12:03 PM] hoogalish#0000 you keep playing your market games with people on BBH BSE ๐Ÿ˜› [27-Apr-20 12:03 PM] hoogalish#0000 with volitile demand [27-Apr-20 12:03 PM] originalskullbearer#0000 I happily snatch BTA off CX for <900 so it's good to know we can just park penny over MM [27-Apr-20 12:04 PM] originalskullbearer#0000 Above 900 I'll bother making it [27-Apr-20 12:04 PM] originalskullbearer#0000 For me [27-Apr-20 12:04 PM] originalskullbearer#0000 All my glass goes to LTA [27-Apr-20 12:04 PM] originalskullbearer#0000 Much much more margin [27-Apr-20 12:05 PM] hoogalish#0000 well yeah no shit you make it with expesive stuff [27-Apr-20 12:05 PM] hoogalish#0000 1 fe 50 PE [27-Apr-20 12:05 PM] hoogalish#0000 4h [27-Apr-20 12:05 PM] originalskullbearer#0000 About the same cost on the PE and the GL [27-Apr-20 12:05 PM] originalskullbearer#0000 But for me AL is much cheaper [27-Apr-20 12:05 PM] hoogalish#0000 ill be honest last few weeks i've been getting 700 800 for iron and ive not been making shit lawl [27-Apr-20 12:06 PM] rubicate#0000 well somebody is buying that iron to make stuff so it works out [27-Apr-20 12:06 PM] hoogalish#0000 saves me all kinda time [27-Apr-20 12:06 PM] hoogalish#0000 fine by me [27-Apr-20 12:06 PM] hoogalish#0000 some one willing to take them slim to 0 [27-Apr-20 12:06 PM] originalskullbearer#0000 I only use PP1 for BDE [27-Apr-20 12:07 PM] hoogalish#0000 you on an AL LST? [27-Apr-20 12:07 PM] originalskullbearer#0000 No [27-Apr-20 12:07 PM] hoogalish#0000 where you build your pp1 prefabs with a pp2? [27-Apr-20 12:07 PM] originalskullbearer#0000 I import AL and LST to Berthier [27-Apr-20 12:07 PM] rubicate#0000 Both me and Skullbearer are extracting ALO like crazy [27-Apr-20 12:07 PM] hoogalish#0000 yeah okay so you doing a whole lot [27-Apr-20 12:07 PM] hoogalish#0000 holy fuck [27-Apr-20 12:07 PM] originalskullbearer#0000 My PP1 are on Prom [27-Apr-20 12:07 PM] hoogalish#0000 you work so hard for that [27-Apr-20 12:08 PM] originalskullbearer#0000 Not really [27-Apr-20 12:08 PM] hoogalish#0000 hell i dont even work that hard on gibson [27-Apr-20 12:08 PM] hoogalish#0000 you haul AL and LST that is CRAZY [27-Apr-20 12:08 PM] originalskullbearer#0000 I don't haul it [27-Apr-20 12:09 PM] originalskullbearer#0000 Shipping contractors do [27-Apr-20 12:09 PM] rubicate#0000 > Hauling your own cargo in 2020 [27-Apr-20 12:09 PM] originalskullbearer#0000 Sooooo easy [27-Apr-20 12:09 PM] hoogalish#0000 yeah i don't believe that works for you most of the time [27-Apr-20 12:09 PM] hoogalish#0000 unless you paying out the ass [27-Apr-20 12:10 PM] originalskullbearer#0000 Oh yeah it do [27-Apr-20 12:10 PM] hoogalish#0000 and then your margins are even less [27-Apr-20 12:10 PM] hoogalish#0000 so you do all this extra spending [27-Apr-20 12:10 PM] originalskullbearer#0000 I make more money on my ship time than I pay [27-Apr-20 12:10 PM] sunkiller.#0000 just did a quick calculation. can a whole base with farms and FP on Prom really only supply about 10 other bases it`s size with RAT? [27-Apr-20 12:10 PM] originalskullbearer#0000 So shipping my stuff loses me money [27-Apr-20 12:10 PM] rubicate#0000 SunKiller at that scale you don't want the FPs on Promitor [27-Apr-20 12:10 PM] rain9441#0000 10 other bases seems like more than what I thought was the #. I thought it was 6. [27-Apr-20 12:10 PM] rubicate#0000 they take up valuable space {Reactions} ๐Ÿ‘ [27-Apr-20 12:11 PM] sunkiller.#0000 producing 370 RATS a day consuming 34 [27-Apr-20 12:11 PM] rubicate#0000 there is another easy planet in Promitor's solar system you could put the FPs on, bringing 400 plants per trip in rapid succession where each trip only takes 2-3 hours [27-Apr-20 12:11 PM] rain9441#0000 It depends on the workforce tho. Electronics bases require a lot more FRM/FP I think. [27-Apr-20 12:11 PM] hoogalish#0000 I thought some how you were on an AL LST or somthing but you hauling in all your junk @originalskullbearer there no way you make more money than you would if you had a BTA set up [27-Apr-20 12:12 PM] rubicate#0000 I have this exact setup except my farms are on Kat and my FPs on Umbra [27-Apr-20 12:12 PM] rubicate#0000 Kat only provides about half of what I need though so I have more farming planets around [27-Apr-20 12:12 PM] originalskullbearer#0000 @hoogalish perhaps for 1 base, yes [27-Apr-20 12:12 PM] originalskullbearer#0000 But I make >35j/day/base on 3 bases [27-Apr-20 12:13 PM] indexinfinity#0000 Noob question, is there an additional cost to having a base on promitor/katoa? [27-Apr-20 12:13 PM] hoogalish#0000 35j? [27-Apr-20 12:13 PM] originalskullbearer#0000 As an average [27-Apr-20 12:13 PM] originalskullbearer#0000 35k [27-Apr-20 12:13 PM] originalskullbearer#0000 Walking dog, sorry [27-Apr-20 12:13 PM] hoogalish#0000 ohh [27-Apr-20 12:13 PM] sunkiller.#0000 is there a list of planets for fertility? [27-Apr-20 12:13 PM] originalskullbearer#0000 That's my after degradation margin [27-Apr-20 12:13 PM] rubicate#0000 I can provide one, one sec [27-Apr-20 12:14 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704379913033220136/unknown.png?ex=6814fd6a&is=6813abea&hm=b81b1e3dddc76a8a68d7868b32d463088703e953e73bffe6fc4c1a7aaf2307b2& [27-Apr-20 12:14 PM] hoogalish#0000 @originalskullbearer so you got 3 pp2 bases pounding out pp1 prefabs? [27-Apr-20 12:14 PM] originalskullbearer#0000 No [27-Apr-20 12:14 PM] hoogalish#0000 hauling in all the LSt and AL you need? [27-Apr-20 12:14 PM] originalskullbearer#0000 Just one PP2 base on Berthier [27-Apr-20 12:15 PM] originalskullbearer#0000 BMP, PP1, and SME on Prom [27-Apr-20 12:15 PM] rain9441#0000 I recommend considering putting FRM and FP on the same planet on all fertile planets prior to setting up FP on a secondary planet. [27-Apr-20 12:15 PM] hoogalish#0000 you said you got 3 bases 35k each or you have diversified then? [27-Apr-20 12:15 PM] originalskullbearer#0000 EXT on CR-911i [27-Apr-20 12:15 PM] originalskullbearer#0000 The average margin is 35k/base [27-Apr-20 12:15 PM] rain9441#0000 There is little reason to add extra hauling requirements if you do not already have all the fertile planets colonized. [27-Apr-20 12:15 PM] hoogalish#0000 assuming a perfect market wheere you can sell everyting you produce? [27-Apr-20 12:15 PM] sunkiller.#0000 makes sense [27-Apr-20 12:16 PM] originalskullbearer#0000 I make about 45-50k/day doing mixed b and l fabs in Berthier, 35k/day from BDE and AL on Prom, and the smaller amount on 911i [27-Apr-20 12:16 PM] rubicate#0000 true rain, but for me personally it's easier to just put down all 12 farms at once so I can get their condition deterioration in sync [27-Apr-20 12:16 PM] originalskullbearer#0000 But Rubi and I needed to make ALO for the market to even exist [27-Apr-20 12:16 PM] originalskullbearer#0000 I had just 5 PP2 and 7 SME on Prom and I destroyed the ALO and AL supply totally [27-Apr-20 12:16 PM] hoogalish#0000 do you smelt then? [27-Apr-20 12:16 PM] originalskullbearer#0000 Yep [27-Apr-20 12:17 PM] rubicate#0000 Skullbearer smelts, I just sell the ore [27-Apr-20 12:17 PM] originalskullbearer#0000 I largely sell the AL on CX though [27-Apr-20 12:17 PM] rubicate#0000 I've sold about 12k ALO now [27-Apr-20 12:17 PM] rain9441#0000 Yeah rubi, for you i think you're an exception but for most players who aren't putting down a base a day they can get by with a little different strat to get more RAT quicker ๐Ÿ™‚ [27-Apr-20 12:17 PM] hoogalish#0000 yeh i have stopped extracting FEO for more pp1s [27-Apr-20 12:17 PM] originalskullbearer#0000 I just post buys on Berthier and they get filled [27-Apr-20 12:17 PM] hoogalish#0000 i do 6 and 6 [27-Apr-20 12:17 PM] originalskullbearer#0000 So I sell the extra AL on CX [27-Apr-20 12:17 PM] hoogalish#0000 but im trying to get it all to ironforge [27-Apr-20 12:17 PM] originalskullbearer#0000 At 500/ea it's a great margin and it sells way faster than I can produce [27-Apr-20 12:17 PM] originalskullbearer#0000 I'm building a consumer base [27-Apr-20 12:18 PM] originalskullbearer#0000 Which drives AL up [27-Apr-20 12:18 PM] hoogalish#0000 thats decent [27-Apr-20 12:18 PM] originalskullbearer#0000 Which drives ALO up [27-Apr-20 12:18 PM] hoogalish#0000 Al is going up the game is advancing [27-Apr-20 12:18 PM] originalskullbearer#0000 Then I can eventually stop smelting and move to higher tier [27-Apr-20 12:18 PM] rubicate#0000 The previous universe before the reset was really brutal when it came to AL [27-Apr-20 12:18 PM] originalskullbearer#0000 AL beats FE for all b-fabs unless GL supply is thin [27-Apr-20 12:19 PM] nreif#0000 What do you guys have on Katoa? [27-Apr-20 12:19 PM] rubicate#0000 I grow NUTs in 12 farms [27-Apr-20 12:19 PM] hoogalish#0000 if you buy it [27-Apr-20 12:19 PM] originalskullbearer#0000 The PP2 is faster and takes less space with pop than PP1 [27-Apr-20 12:19 PM] hoogalish#0000 if you don't buy your FE its as good better [27-Apr-20 12:19 PM] originalskullbearer#0000 No, it just means you are selling FE to yourself [27-Apr-20 12:19 PM] rubicate#0000 PP2 is 25/25 pop, PP1 is 80 pop [27-Apr-20 12:20 PM] originalskullbearer#0000 I sell AL to myself at market price, the way I calc it [27-Apr-20 12:20 PM] hoogalish#0000 faster? [27-Apr-20 12:20 PM] hoogalish#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704381559678959696/unknown.png?ex=6814fef2&is=6813ad72&hm=d080cc65399d5abf66c8a9065ad34f01d4602732421018d8a5847d9fe49b8552& [27-Apr-20 12:20 PM] originalskullbearer#0000 That way I tailor my PP2 orders for max actual profit [27-Apr-20 12:20 PM] hoogalish#0000 kinda neglegible no? [27-Apr-20 12:21 PM] sunkiller.#0000 are there problems if i have somebody else in my house playing PU. Cheating wise. Connection dection? [27-Apr-20 12:21 PM] originalskullbearer#0000 Not negligible [27-Apr-20 12:21 PM] originalskullbearer#0000 Smaller footprint [27-Apr-20 12:21 PM] hoogalish#0000 ahhh yeah [27-Apr-20 12:21 PM] originalskullbearer#0000 Cheaper inputs for BBH and BSE [27-Apr-20 12:21 PM] originalskullbearer#0000 Not negligible [27-Apr-20 12:21 PM] rubicate#0000 SunKiller nope that's totally okay [27-Apr-20 12:21 PM] nreif#0000 Should I put a PP2 on Katoa? [27-Apr-20 12:21 PM] originalskullbearer#0000 More margin per bfab more bfab per day more building per base [27-Apr-20 12:22 PM] originalskullbearer#0000 More margin per day per base [27-Apr-20 12:22 PM] rubicate#0000 do you have access to cheap metal TheReif? [27-Apr-20 12:22 PM] hoogalish#0000 cheeper is relative to purchasing [27-Apr-20 12:22 PM] originalskullbearer#0000 No [27-Apr-20 12:22 PM] hoogalish#0000 its not cheeper if you make it your self [27-Apr-20 12:22 PM] originalskullbearer#0000 Opportunity cost [27-Apr-20 12:22 PM] hoogalish#0000 okay im listening [27-Apr-20 12:22 PM] originalskullbearer#0000 If you can sell FE for 800 and buy AL for 500 [27-Apr-20 12:22 PM] originalskullbearer#0000 Sell the FE and buy AL for prefabs [27-Apr-20 12:23 PM] hoogalish#0000 them are assumptions tho [27-Apr-20 12:23 PM] originalskullbearer#0000 More margin [27-Apr-20 12:23 PM] originalskullbearer#0000 Using the FE is a profit loss [27-Apr-20 12:23 PM] hoogalish#0000 you not selling FE for 800 often [27-Apr-20 12:23 PM] sunkiller.#0000 i am really sorry for the guy who gets online i an hour and wants to read the whole chat [27-Apr-20 12:23 PM] originalskullbearer#0000 An opportunity cost [27-Apr-20 12:23 PM] sunkiller.#0000 ^^ [27-Apr-20 12:23 PM] hoogalish#0000 and again based on purchasing [27-Apr-20 12:23 PM] originalskullbearer#0000 Right it's dynamic [27-Apr-20 12:23 PM] hoogalish#0000 if you dont buy it [27-Apr-20 12:23 PM] originalskullbearer#0000 But when you self produce inputs you are selling it to yourself [27-Apr-20 12:23 PM] hoogalish#0000 true [27-Apr-20 12:23 PM] hoogalish#0000 very true [27-Apr-20 12:23 PM] originalskullbearer#0000 Don't short change yourself, makes no cents [27-Apr-20 12:23 PM] originalskullbearer#0000 Pun intended [27-Apr-20 12:24 PM] hoogalish#0000 exactly why ive been selling iron not making bta [27-Apr-20 12:24 PM] hoogalish#0000 no you 100% right [27-Apr-20 12:24 PM] hoogalish#0000 but there are some other factors to consider [27-Apr-20 12:24 PM] rubicate#0000 when you buy your own production as inputs, you can collude with yourself and sell our final product way below production cost and still make a profit, destroying your rivals. ...or so I've heard [27-Apr-20 12:24 PM] originalskullbearer#0000 Always [27-Apr-20 12:24 PM] hoogalish#0000 that makes you not so right [27-Apr-20 12:24 PM] hoogalish#0000 location and shipping [27-Apr-20 12:24 PM] originalskullbearer#0000 Yes [27-Apr-20 12:25 PM] rain9441#0000 Rubicate - that only works if your rivals are making the same thing. If they aren't, then you are likely just making them grow faster than you. [27-Apr-20 12:25 PM] originalskullbearer#0000 Berthier CoGC is the only reason I'm there [27-Apr-20 12:25 PM] originalskullbearer#0000 Also people sell me AL for 450/ea [27-Apr-20 12:25 PM] hoogalish#0000 thats like umbra for plastics [27-Apr-20 12:25 PM] originalskullbearer#0000 On site [27-Apr-20 12:25 PM] rain9441#0000 And in many conditions, helping others grow faster than you is optimal for you if you want to buy their future products. [27-Apr-20 12:25 PM] originalskullbearer#0000 It's tier 1, short ship to Prom [27-Apr-20 12:25 PM] originalskullbearer#0000 Cheap AL and LST [27-Apr-20 12:25 PM] hoogalish#0000 yeah thats time tho [27-Apr-20 12:26 PM] hoogalish#0000 ideal y produce and sell in same place [27-Apr-20 12:26 PM] hoogalish#0000 cutes into profits [27-Apr-20 12:26 PM] originalskullbearer#0000 That's why I ran PP2 on Prom originally [27-Apr-20 12:26 PM] originalskullbearer#0000 It was glorious [27-Apr-20 12:26 PM] hoogalish#0000 i run my pp2 on katoa [27-Apr-20 12:27 PM] hoogalish#0000 but i just use it for L fabs [27-Apr-20 12:27 PM] hoogalish#0000 not for money [27-Apr-20 12:27 PM] originalskullbearer#0000 Prom is like an AL/LST planet [27-Apr-20 12:27 PM] originalskullbearer#0000 The CX works out [27-Apr-20 12:27 PM] rubicate#0000 CX makes strange bedfellows [27-Apr-20 12:27 PM] hoogalish#0000 prom i do FRM FP RIG [27-Apr-20 12:27 PM] originalskullbearer#0000 ๐Ÿ˜‰ [27-Apr-20 12:27 PM] hoogalish#0000 max food production [27-Apr-20 12:28 PM] rubicate#0000 I also discovered a cool little lifehack with Promitor [27-Apr-20 12:28 PM] originalskullbearer#0000 I'll probably do that sometime, but I have no need [27-Apr-20 12:28 PM] rubicate#0000 I deleted my rigs and started treating other players as my rigs [27-Apr-20 12:28 PM] rubicate#0000 works 100% of the time {Reactions} ๐Ÿ‘ [27-Apr-20 12:28 PM] hoogalish#0000 Good talks thanks guys gotta jet for a bit {Reactions} ๐Ÿ’ธ [27-Apr-20 12:29 PM] rain9441#0000 Careful w/ that Rubicate, we tried that and the player struggled to feed 10 HYF. [27-Apr-20 12:29 PM] rain9441#0000 I would've been happy to be a full RIG base for you if I didn't already have prom setup [27-Apr-20 12:29 PM] rubicate#0000 I gotta admit I'm a bit nervous with the H2O price climbing to 25 [27-Apr-20 12:30 PM] rain9441#0000 The amount of H2O traded is 0.01% of the amount created, so the price will go up real quick. [27-Apr-20 12:30 PM] hoogalish#0000 im just now working on HYF im interested in it [27-Apr-20 12:30 PM] rubicate#0000 yeah [27-Apr-20 12:30 PM] rubicate#0000 oh actually I have exactly 10 HYFs on Prom [27-Apr-20 12:30 PM] rain9441#0000 It's definitely the smart play, for sure, but you need a supporting player to go all RIG-H2O with 4 experts. [27-Apr-20 12:30 PM] rubicate#0000 so I'm guess ill be your double blind test [27-Apr-20 12:30 PM] rubicate#0000 for science [27-Apr-20 12:30 PM] hoogalish#0000 that much huh? [27-Apr-20 12:30 PM] hoogalish#0000 maybe just 1 or 2 then [27-Apr-20 12:30 PM] rain9441#0000 Just one player should be enough [27-Apr-20 12:31 PM] hoogalish#0000 i ment just 1 or 2 HYF [27-Apr-20 12:31 PM] hoogalish#0000 hehehe [27-Apr-20 12:31 PM] rain9441#0000 Oh [27-Apr-20 12:31 PM] rain9441#0000 Yeah, 1-2 is good. [27-Apr-20 12:31 PM] rubicate#0000 I was one of the first players to go hard on HYFs so I have a bunch [27-Apr-20 12:31 PM] hoogalish#0000 6 rigs is a lot of water [27-Apr-20 12:31 PM] hoogalish#0000 i got more than i use so ill start with 1 go from there [27-Apr-20 12:31 PM] sunkiller.#0000 should i creat a second base on Prom with 36 RIG ? [27-Apr-20 12:32 PM] rubicate#0000 I would wuv you for that, water price is rather high [27-Apr-20 12:32 PM] hoogalish#0000 im making 2k rat a week more than i need but why not more [27-Apr-20 12:32 PM] hoogalish#0000 you can have more than 1 base on an planet [27-Apr-20 12:32 PM] hoogalish#0000 ? [27-Apr-20 12:32 PM] rubicate#0000 nope [27-Apr-20 12:32 PM] hoogalish#0000 didnt think so [27-Apr-20 12:32 PM] sunkiller.#0000 i meant my second base [27-Apr-20 12:32 PM] rain9441#0000 I think 24 RIG is enough for 10 HYF [27-Apr-20 12:32 PM] rain9441#0000 depends on whether or not Rubi is making CAF or ALG tho [27-Apr-20 12:32 PM] rubicate#0000 CAF [27-Apr-20 12:33 PM] rain9441#0000 CAF requires full base of RIG to support 10 HYF I would guess [27-Apr-20 12:33 PM] rubicate#0000 but you are forgetting rain [27-Apr-20 12:33 PM] rubicate#0000 CoGC is now agriculture [27-Apr-20 12:33 PM] rain9441#0000 That... [27-Apr-20 12:33 PM] rubicate#0000 so my HYFs are 25% faster [27-Apr-20 12:33 PM] rain9441#0000 Is a tremendous mistake. [27-Apr-20 12:33 PM] rain9441#0000 and hopefully stops. [27-Apr-20 12:33 PM] rubicate#0000 Where we are going we don't need mistakes [27-Apr-20 12:33 PM] sunkiller.#0000 full rig base would still make something like 10-15k profit a day at 15 H20 [27-Apr-20 12:34 PM] sunkiller.#0000 on prom [27-Apr-20 12:34 PM] rain9441#0000 20 is where you want to land on your RIG [27-Apr-20 12:34 PM] rubicate#0000 H2O is currently 25 though [27-Apr-20 12:34 PM] rain9441#0000 23-25 if AG COGC continues. [27-Apr-20 12:34 PM] rain9441#0000 anything less than 20 and you're handing HYF all your profit. [27-Apr-20 12:35 PM] sunkiller.#0000 this base would but out 1700 H20 a day [27-Apr-20 12:36 PM] rubicate#0000 My Promitor base is currently drinking 909 H2O a day [27-Apr-20 12:36 PM] sunkiller.#0000 but with the current BSE prices not really in my price range [27-Apr-20 12:36 PM] rubicate#0000 but 10 HYFs isn't the max you can fit in [27-Apr-20 12:36 PM] rubicate#0000 but I gotta secure more NS production before I dare soar even higher [27-Apr-20 12:36 PM] sunkiller.#0000 SOme CHP on Mon [27-Apr-20 12:36 PM] rubicate#0000 already full of CHP [27-Apr-20 12:37 PM] sunkiller.#0000 lol [27-Apr-20 12:37 PM] rubicate#0000 If you are still around in a month SunKiller I'll proxy-buy your Promitor RIG base in exchange for enough water to cover the BSE costs retroactively [27-Apr-20 12:37 PM] sunkiller.#0000 would do that [27-Apr-20 12:38 PM] rain9441#0000 If we had contracts that spanned more than 20 days, (say 2 months), you could sell BSE for a set cost with an expectation of being paid in 60 days too.. ๐Ÿ™‚ [27-Apr-20 12:38 PM] rubicate#0000 yeah [27-Apr-20 12:38 PM] rubicate#0000 the devs talked about a contract editor [27-Apr-20 12:38 PM] sunkiller.#0000 is on the roadmap [27-Apr-20 12:38 PM] rubicate#0000 so you could actually set conditions for BSE -> and H2O <- [27-Apr-20 12:38 PM] sunkiller.#0000 with loans and everything [27-Apr-20 12:39 PM] rain9441#0000 However, unfortunately a breach in such a contract is just as much of a wrist slap as not paying 2000 NCC for a small purchase of RAT on a planet ๐Ÿ˜ฆ [27-Apr-20 12:39 PM] rubicate#0000 I have an idea for that rain [27-Apr-20 12:39 PM] rubicate#0000 when there is a full contract editor [27-Apr-20 12:39 PM] rain9441#0000 Set the severity? [27-Apr-20 12:39 PM] rubicate#0000 add a breach section [27-Apr-20 12:39 PM] rain9441#0000 Like, "200000 negative credit points if you breach" [27-Apr-20 12:39 PM] rubicate#0000 "upon breach, X must do Y" [27-Apr-20 12:39 PM] rubicate#0000 then, if there is a breach-breach, add a breach-breach section [27-Apr-20 12:40 PM] rubicate#0000 nah but like hmm [27-Apr-20 12:40 PM] rubicate#0000 here is what I think [27-Apr-20 12:40 PM] rubicate#0000 the company rating system is kinda bunk [27-Apr-20 12:41 PM] rubicate#0000 it feels a bit like the MM, a NPC mechanic right? [27-Apr-20 12:41 PM] rubicate#0000 "the NPC thinks you are this trustworthy" [27-Apr-20 12:41 PM] rubicate#0000 here is what I would rather want [27-Apr-20 12:41 PM] rubicate#0000 a player tribunal [27-Apr-20 12:41 PM] rubicate#0000 where players on that planet can vote on legal matters like a jury [27-Apr-20 12:42 PM] rubicate#0000 ``` "rain stands accused of fulfilling this contract: " "rubicate accusation: " "rains defense: " "Rubicate is demanding X funds be transfered from rain to rubicate" vote yes/no ``` [27-Apr-20 12:43 PM] defenestrator1235#0000 `yes` [27-Apr-20 12:43 PM] rubicate#0000 lol thanks [27-Apr-20 12:43 PM] rubicate#0000 obvs with private arbitration being an option first [27-Apr-20 12:43 PM] sunkiller.#0000 lol full HYF base running CAF on Prom with 5 experts and CoGC Agri needs 3100 water a day lol [27-Apr-20 12:43 PM] rubicate#0000 yjr esyrt epi;fm [27-Apr-20 12:43 PM] defenestrator1235#0000 what's to prevent a band of people purposefully dropping a players rating [27-Apr-20 12:43 PM] rubicate#0000 lol how did I type that [27-Apr-20 12:44 PM] rubicate#0000 my keyboard was slightly in the wrong position [27-Apr-20 12:44 PM] sunkiller.#0000 no idea [27-Apr-20 12:44 PM] rubicate#0000 the worst part wouldn't even be the H2O, but the NS input [27-Apr-20 12:44 PM] sunkiller.#0000 423 a day [27-Apr-20 12:44 PM] rubicate#0000 good point pencil [27-Apr-20 12:44 PM] defenestrator1235#0000 i think that the matter should be solved privately at first [27-Apr-20 12:44 PM] rubicate#0000 not sure, so my idea is rather flawed, but I like the idea of the law system being more player driven than NPC driven [27-Apr-20 12:45 PM] rubicate#0000 My Montem base makes 200 NS a day SunKiller [27-Apr-20 12:45 PM] defenestrator1235#0000 and if neither player cooperates, there should be a group of Judges, 3 from each CX with no corp having more than 1 judge [27-Apr-20 12:45 PM] rubicate#0000 I think I could turbo it up to 250 max [27-Apr-20 12:45 PM] defenestrator1235#0000 the judges are selected through a voting process similar to the adm [27-Apr-20 12:45 PM] rubicate#0000 or the govenor might act as the judge [27-Apr-20 12:45 PM] rubicate#0000 would be a very govermental task [27-Apr-20 12:46 PM] rain9441#0000 two man enter, one man leave! [27-Apr-20 12:46 PM] rubicate#0000 lol [27-Apr-20 12:46 PM] defenestrator1235#0000 true, but that would basically place PTU and TRI in charge of everything, with Esabab off to the side [27-Apr-20 12:46 PM] defenestrator1235#0000 and maybe QWNe [27-Apr-20 12:46 PM] sunkiller.#0000 two whole planets only CHp to supply one planet with HYF nice [27-Apr-20 12:46 PM] rubicate#0000 if the govenor had important work to do I wouldn't have created TRI [27-Apr-20 12:46 PM] defenestrator1235#0000 it centralizes the power too much [27-Apr-20 12:46 PM] rubicate#0000 and I won't continue promoting TRI when we need an effective goverment [27-Apr-20 12:47 PM] defenestrator1235#0000 i suspect that since PTU is already in a position where it can serve as an effective government --> funding cogc and such, it will stay in place [27-Apr-20 12:47 PM] rain9441#0000 Government needs a government wallet where taxes go to that is protected which can then be spent on material to improve infrastructure on the planet. [27-Apr-20 12:47 PM] rain9441#0000 Until then, it's just a bit fluffy [27-Apr-20 12:47 PM] sunkiller.#0000 my base planne says 545 NS a day is possible [27-Apr-20 12:48 PM] rubicate#0000 production? [27-Apr-20 12:48 PM] rubicate#0000 how?! [27-Apr-20 12:48 PM] sunkiller.#0000 17 CHP [27-Apr-20 12:48 PM] sunkiller.#0000 5 experts and CoGC [27-Apr-20 12:48 PM] rubicate#0000 ah [27-Apr-20 12:48 PM] rubicate#0000 I have 82% condition, 4 experts and no CoGC [27-Apr-20 12:49 PM] sunkiller.#0000 without CoGc it drops to 436 [27-Apr-20 12:49 PM] rubicate#0000 and 10 CHP instead of 17 because I need some extractors for LST and STO [27-Apr-20 12:49 PM] rain9441#0000 Not likely going to get montem to Chemistry ๐Ÿ™‚ [27-Apr-20 12:49 PM] rubicate#0000 yeah.. [27-Apr-20 12:49 PM] sunkiller.#0000 cannยดt you just buy LSt [27-Apr-20 12:49 PM] rubicate#0000 I grabbed planets FJ-561a and CT-189c specifically to be NS factories in the future though [27-Apr-20 12:50 PM] rubicate#0000 LST has been really really expensive on Montem for a while [27-Apr-20 12:50 PM] rubicate#0000 so I figured some temporary extractors was better [27-Apr-20 12:50 PM] sunkiller.#0000 maybe my switch will lower the price a bit [27-Apr-20 12:51 PM] rubicate#0000 FJ-561a and CT-189c are super high LST, so hopefully just one or two extractors will be enough LST to cover my needs, but I'll still have to ship in H2O and N [27-Apr-20 12:52 PM] sunkiller.#0000 final base should but out 430 LST a day at 100% building condition [27-Apr-20 12:53 PM] rubicate#0000 *NS [27-Apr-20 12:53 PM] sunkiller.#0000 nope LST [27-Apr-20 12:53 PM] sunkiller.#0000 my Base on mon [27-Apr-20 12:53 PM] rubicate#0000 oh I thought you were talking about your theoretical NS output [27-Apr-20 12:53 PM] rubicate#0000 fair enough [27-Apr-20 12:53 PM] rubicate#0000 that's good [27-Apr-20 12:54 PM] rubicate#0000 :'D {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704390040825888889/unknown.png?ex=681506d8&is=6813b558&hm=cdc62d77c1d886f8b2ed1b785ad870f8cbd6c673d0699627ef62c3eff20db552& [27-Apr-20 12:54 PM] sunkiller.#0000 should be very profitable in the beginning and should go down to something like 15-20k profit a day for the base [27-Apr-20 12:54 PM] sunkiller.#0000 nice [27-Apr-20 01:29 PM] hoogalish#0000 h6+ [27-Apr-20 01:29 PM] hoogalish#0000 6 [27-Apr-20 01:30 PM] sunkiller.#0000 ? [27-Apr-20 01:41 PM] rain9441#0000 Strange location for a base Rubicate - may i ask what your next steps are with that? Very curious [27-Apr-20 01:41 PM] sunkiller.#0000 NS i think [27-Apr-20 01:42 PM] rain9441#0000 But no great source of H2O or N nearby [27-Apr-20 01:42 PM] sunkiller.#0000 Rubicate | Thinking Machinesheute um 19:49 Uhr I grabbed planets FJ-561a and CT-189c specifically to be NS factories in the future though LST has been really really expensive on Montem for a while so I figured some temporary extractors was better [27-Apr-20 02:31 PM] rubicate#0000 rain it's a high LST concentration planet, so I'll need very few extractors to meet my LST needs. LST is the heaviest thing to transport, so it's preferable to transport compared to H2O and N. I couldn't find any high-LST planet which also had H2O or N closer than this. [27-Apr-20 02:33 PM] sunkiller.#0000 have you looked at KQ-364a [27-Apr-20 02:34 PM] sunkiller.#0000 ? [27-Apr-20 02:36 PM] sunkiller.#0000 true [27-Apr-20 02:36 PM] rain9441#0000 Interesting [27-Apr-20 02:36 PM] sunkiller.#0000 gut MCG planet [27-Apr-20 02:36 PM] sunkiller.#0000 good [27-Apr-20 02:36 PM] rain9441#0000 I know that once all the plain MCG and SEA planets are settled, you have to be willing to accept some level of inefficiency and it'll be interesting to see how that plays out Rubi [27-Apr-20 02:37 PM] rain9441#0000 I'm worried that attempting to make NS out there may result in an inability to actually reap profits from it due to players on the prom cluster being too aggressive in their pricing [27-Apr-20 02:37 PM] rain9441#0000 But I dont know... [27-Apr-20 02:41 PM] sunkiller.#0000 which planet is that? [27-Apr-20 02:41 PM] rain9441#0000 CT-189c [27-Apr-20 02:41 PM] rain9441#0000 Need a CX for a remote economy to flare up [27-Apr-20 02:42 PM] sunkiller.#0000 that planet is fertile? [27-Apr-20 02:42 PM] rain9441#0000 Boucher is fertile and is 3 jumps away [27-Apr-20 02:43 PM] rain9441#0000 Oh [27-Apr-20 02:43 PM] rain9441#0000 Still need a CX out there ๐Ÿ™‚ [27-Apr-20 02:43 PM] rain9441#0000 Chu [27-Apr-20 02:46 PM] rain9441#0000 There is one northeast in the Centrality area called Electronica IIRC [27-Apr-20 02:47 PM] rubicate#0000 @rain9441 it's not all about profits, it's also about quantity and reliability. Rubicate will never double cross Rubicate, or squeeze him for pennies, or price him out of the market [27-Apr-20 02:48 PM] rubicate#0000 And frankly planets like Promitor and Montem are proving too valuable for me to make NS on them [27-Apr-20 02:48 PM] rain9441#0000 And if it costs you 250 to make a single NS and the market is selling for 140? [27-Apr-20 02:48 PM] rain9441#0000 That's the concern i have ๐Ÿ˜ฆ [27-Apr-20 02:48 PM] rubicate#0000 if it turns out that bad I've clearly made a mistake :D [27-Apr-20 02:48 PM] rubicate#0000 but hopefully it won't come to that [27-Apr-20 02:48 PM] rain9441#0000 I may not 100% agree [27-Apr-20 02:49 PM] rain9441#0000 I think you are doing the corect thing, I worry that the game mechanics have a mistake in them [27-Apr-20 02:49 PM] rubicate#0000 I have my own N planet so it's pretty much only H2O I gotta pay for [27-Apr-20 02:49 PM] rubicate#0000 I even have my own RAT and DW planet, so the N doesn't cost me money, only effort (and time) [27-Apr-20 02:50 PM] rubicate#0000 so I can never outright lose money on NS, I think, I can only lose opportunity and time [27-Apr-20 02:51 PM] sunkiller.#0000 HYF can be built anywhere right? [27-Apr-20 02:51 PM] rain9441#0000 Yep [27-Apr-20 02:51 PM] rain9441#0000 But it is unlikely that a HYF will do well without a 50+% concentration H2O source on the planet [27-Apr-20 02:51 PM] rain9441#0000 unless you are making MUS ofc [27-Apr-20 02:51 PM] rubicate#0000 unless you are growing MUS [27-Apr-20 02:51 PM] rubicate#0000 yeah [27-Apr-20 02:51 PM] originalskullbearer#0000 You gotta remember @rain9441 that Rubi doesn't do things by the profit numbers, he only cares that he can make more RAT and COF [27-Apr-20 02:52 PM] originalskullbearer#0000 Quantity over quality [27-Apr-20 02:52 PM] rubicate#0000 Falling down the stairs is just another mode of transport [27-Apr-20 02:52 PM] rubicate#0000 (I'm trademarking that btw, I amaze myself) [27-Apr-20 02:53 PM] rain9441#0000 Yeah i get that, but again - if there is no outlet for expansion that doesn't just *cost* him resources at this stage, there are problems with the game mechanics. [27-Apr-20 02:53 PM] rain9441#0000 If you consider your own consumables free, you are changing the math equation to alter your hypothesis to be correct [27-Apr-20 02:53 PM] rain9441#0000 That doesn't mean it isn't still borken [27-Apr-20 02:54 PM] sunkiller.#0000 @rubicate you H2O source is KQ-257a i guess? [27-Apr-20 02:55 PM] rubicate#0000 I do think you are right at some level rain, but like, for every minute of gain in PU, I'm spending an hour of planning, analyzing, and theorizing until my ears bleed. It's real hard to run 30 bases smoothly without taking major losses from constant screwups and forgetfulness and market movement that I can't react to [27-Apr-20 02:55 PM] rubicate#0000 SunKiller, correct, although I might also just buy cheap water on Promitor to cargo out regularly [27-Apr-20 02:55 PM] sunkiller.#0000 that was why i asked saw you there [27-Apr-20 02:56 PM] rubicate#0000 lots of places need water so one base might not be able to supply [27-Apr-20 02:56 PM] rubicate#0000 and some distances will be rather long [27-Apr-20 02:56 PM] rubicate#0000 I try to build these "coverage zones" where I imagine a planet can realistically cover others with resources as needed [27-Apr-20 02:56 PM] rubicate#0000 but my end profit will in large part depend on how much pay cargoers demand [27-Apr-20 02:57 PM] rubicate#0000 so there is a bit of a leap of faith there [27-Apr-20 02:57 PM] rubicate#0000 on a different topic how come RayKowalchuk has been talking to himself in PU's voice chat all day? [27-Apr-20 02:58 PM] sunkiller.#0000 KQ-257a can easily produce 1081 H2O a day that is 2.5 ships quiet a lot of shipping needed [27-Apr-20 02:59 PM] rubicate#0000 SunKiller it might be better for me to add some FPs so it makes less water per day, and then conscript a second water planet down south on the map so it's shorter travel distance to my other bases [27-Apr-20 02:59 PM] rubicate#0000 but it's hard since I can't just force a good water planet to exist in the right spot [27-Apr-20 02:59 PM] sunkiller.#0000 true [27-Apr-20 03:00 PM] sunkiller.#0000 we need asteroid mining going to catch some ice clumbs [27-Apr-20 03:00 PM] rubicate#0000 hah [27-Apr-20 03:00 PM] sunkiller.#0000 asteroid mining is actually on the roadmap [27-Apr-20 03:01 PM] rubicate#0000 hmmm yeah actually KQ is way too up north SunKiller, I think my orginal plan was just to supply Chu with H2O and make full cargos of DW to be fetched occationally [27-Apr-20 03:01 PM] rubicate#0000 it's a good water planet but badly positioned [27-Apr-20 03:01 PM] sunkiller.#0000 rubi is already cluster i think [27-Apr-20 03:02 PM] rubicate#0000 how in the world did you find me on KQ btw? [27-Apr-20 03:02 PM] sunkiller.#0000 look up in the chat [27-Apr-20 03:02 PM] rubicate#0000 > SunKiller | SunTech: that was why i asked saw you there [27-Apr-20 03:02 PM] sunkiller.#0000 where talking about KQ-364a [27-Apr-20 03:02 PM] rubicate#0000 ah, I see! [27-Apr-20 03:03 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704422412405702706/unknown.png?ex=681524fe&is=6813d37e&hm=e5decb6f2412f37203d94640f0b57426b6cb4703ee9777b93cc456eec8145666& [27-Apr-20 03:03 PM] rubicate#0000 I'm all a lonesome cowboy there [27-Apr-20 03:03 PM] sunkiller.#0000 yeah [27-Apr-20 03:03 PM] sunkiller.#0000 i thought KQ-364a would be a good planet too for your NS [27-Apr-20 03:03 PM] rubicate#0000 let me have a look [27-Apr-20 03:04 PM] rubicate#0000 ah it's low temp [27-Apr-20 03:04 PM] rubicate#0000 that means you gotta use INF [27-Apr-20 03:04 PM] rubicate#0000 which like x7 the base cost [27-Apr-20 03:04 PM] sunkiller.#0000 ah ok [27-Apr-20 03:05 PM] sunkiller.#0000 but you have the money anyway. no? [27-Apr-20 03:10 PM] rubicate#0000 Despite my constant bragging I'm actually rather poor because I constantly spend my money [27-Apr-20 03:10 PM] rubicate#0000 I would rather build 7 new regular bases [27-Apr-20 03:10 PM] sunkiller.#0000 what makes the INF so expensive anyway [27-Apr-20 03:10 PM] rubicate#0000 you need a LOT of it per inch of base and it's very slow to make, and few people make it [27-Apr-20 03:10 PM] sunkiller.#0000 ah ok [27-Apr-20 03:11 PM] sunkiller.#0000 design problem or wanted? [27-Apr-20 03:11 PM] rubicate#0000 not sure, but it's kinda like real life you know? not every challenge is "equal and fair" some stuff is just harder to deal with [27-Apr-20 03:12 PM] rain9441#0000 INF being expensive is fine, but it may be a design problem that bases require *so much INF* [27-Apr-20 03:12 PM] rain9441#0000 5000 INF per base is a pretty heavy requirement [27-Apr-20 03:12 PM] sunkiller.#0000 true [27-Apr-20 03:12 PM] rubicate#0000 yeah [27-Apr-20 03:12 PM] rubicate#0000 especially if you wanna replace the buildings regularly [27-Apr-20 03:13 PM] thegravycompanygc#0000 And the more settlers we get the more of a regular INF burn we have too [27-Apr-20 03:13 PM] sunkiller.#0000 4000-3000 replacement every 3 months nice [27-Apr-20 03:13 PM] rubicate#0000 so I'm going with the tier 1/2 NS bases instead :D [27-Apr-20 03:13 PM] rain9441#0000 Nah, it's more like 1500 per 3 months because you don't have to replace the habitation [27-Apr-20 03:13 PM] rubicate#0000 poor pioneers [27-Apr-20 03:13 PM] sunkiller.#0000 true my calc was off had the settlers forgot you get something back [27-Apr-20 03:13 PM] rain9441#0000 They'll grow fur through natural selection in time. [27-Apr-20 03:14 PM] rubicate#0000 sparking new factories, home hasn't been rebuilt since 1545 and the ceiling flew off in 1678 [27-Apr-20 03:14 PM] rain9441#0000 I have a note on INF/HSE mechanics being a little out of proportion with the gains of the planet [27-Apr-20 03:15 PM] rubicate#0000 just need terraforming plantary projects to raise the temp of the planet [27-Apr-20 03:15 PM] sunkiller.#0000 i think the high INF price is a holdover from before degradation. Maybe need to lower that a bit now [27-Apr-20 03:15 PM] rain9441#0000 Can easily just ask molp or martin to do a query on amount of area used and what type of planet it is. This'll paint that picture real well in that many of the richest players have only 1 or 2 planets that require INF or HSE. [27-Apr-20 03:15 PM] sunkiller.#0000 not price need [27-Apr-20 03:15 PM] rain9441#0000 Everyone seems to just spam MCG bases [27-Apr-20 03:15 PM] rubicate#0000 > (instead uses terraforming to freeze Promitor into an icy prison) [27-Apr-20 03:15 PM] rain9441#0000 I wouldn't complain, but i'm also one of the two primary suppliers of INF.... [27-Apr-20 03:15 PM] sunkiller.#0000 lol [27-Apr-20 03:16 PM] rubicate#0000 you and Slomes right? [27-Apr-20 03:17 PM] rubicate#0000 man rain [27-Apr-20 03:17 PM] rubicate#0000 you and RESM [27-Apr-20 03:17 PM] rubicate#0000 are buying all my ALO [27-Apr-20 03:17 PM] rubicate#0000 despite that I'm shipping it in by the thousands [27-Apr-20 03:17 PM] rubicate#0000 I guess I could increase prices but I don't wanna >: [27-Apr-20 03:18 PM] rubicate#0000 I'm gonna drown you in the shiny rocks instead until you never wanna see them again [27-Apr-20 03:18 PM] rain9441#0000 I'm buying 300/day average i think [27-Apr-20 03:18 PM] rain9441#0000 And i'm trying to convert more people into ALO every week [27-Apr-20 03:18 PM] rubicate#0000 RESM bought 890 two hours ago [27-Apr-20 03:18 PM] nreif#0000 Do you sell rocks on Katoa? [27-Apr-20 03:18 PM] rubicate#0000 I asked but they didn't want any [27-Apr-20 03:18 PM] rain9441#0000 The sooner people convert over to AL, the better Montem will be for profits on Bfabs and Lfabs [27-Apr-20 03:18 PM] nreif#0000 > I asked but they didn't want any @rubicate I do. [27-Apr-20 03:19 PM] rain9441#0000 I'm keeping a supply of AL available at whatever FE price is [27-Apr-20 03:19 PM] nreif#0000 Can you sell to me? [27-Apr-20 03:19 PM] rubicate#0000 ill be sure to send over some then [27-Apr-20 03:19 PM] rain9441#0000 Eventually people will begin to see and value that stability and migrate over during their degradation rebuilds [27-Apr-20 03:22 PM] rain9441#0000 As long as you can hold out during that transition, financially, we should be good actively converting. Once critical mass is hit, we can let it naturally "float away into its own destiny" like the final scene from a cliche movie. [27-Apr-20 03:25 PM] originalskullbearer#0000 I just cleared out your ALO Rubi [27-Apr-20 03:25 PM] originalskullbearer#0000 also the next seller up [27-Apr-20 03:25 PM] originalskullbearer#0000 price is back to 100/ALO on CX [27-Apr-20 03:25 PM] originalskullbearer#0000 I put up shipping contracts to haul 1k ALO from 911i for me [27-Apr-20 03:25 PM] originalskullbearer#0000 That will get smelted and a bunch of it will be AL on the Prom CX [27-Apr-20 03:25 PM] rain9441#0000 And that's fine, really anything that is in the area of 95-115 is amazing for Montem. Any lower should just be temporary to pull more buyers in [27-Apr-20 03:26 PM] originalskullbearer#0000 I sell at 65/ea on CR-911i, which shipping to Montem that's about right to compete and be worth shipping for the buyer/seller or for me to have it shipped [27-Apr-20 03:26 PM] originalskullbearer#0000 But right now I haven't fully populated my consumption bases and so the ALO market here is not dropping much [27-Apr-20 03:26 PM] originalskullbearer#0000 As ALO drops, I just add more SME [27-Apr-20 03:26 PM] originalskullbearer#0000 and more PP2 [27-Apr-20 03:27 PM] originalskullbearer#0000 @carepanda_2544 that shipment will auto-prov within the hour [27-Apr-20 03:27 PM] originalskullbearer#0000 thanks for snagging it [27-Apr-20 03:28 PM] sunkiller.#0000 short intercourse. Why is nobody seting up a full INF base, should produce about 1100 INF per day. Or are there not enough ressources in the CXยดs to build that standalone? [27-Apr-20 03:29 PM] originalskullbearer#0000 Slomes has one [27-Apr-20 03:29 PM] originalskullbearer#0000 it produces much more than 1100/day [27-Apr-20 03:29 PM] sunkiller.#0000 not in the base planner [27-Apr-20 03:29 PM] sunkiller.#0000 with full bonuses [27-Apr-20 03:30 PM] originalskullbearer#0000 with CoGC? [27-Apr-20 03:30 PM] sunkiller.#0000 yeah [27-Apr-20 03:30 PM] sunkiller.#0000 than it is 1400 [27-Apr-20 03:30 PM] originalskullbearer#0000 ๐Ÿ‘ [27-Apr-20 03:30 PM] originalskullbearer#0000 Slomes can poop a CoGC in like a day [27-Apr-20 03:30 PM] rain9441#0000 SunKiller, there are two full INF bases between slomes and I [27-Apr-20 03:30 PM] rubicate#0000 lol [27-Apr-20 03:30 PM] letsgo2u#0000 thanks for buying my ALO on CX ๐Ÿ˜„ [27-Apr-20 03:30 PM] rain9441#0000 which include 4 supporting bases as well [27-Apr-20 03:30 PM] rubicate#0000 that's it, I've had it ๐Ÿ’ข [27-Apr-20 03:30 PM] originalskullbearer#0000 Yeah, and these guys aren't coming close to meeting demand [27-Apr-20 03:31 PM] rubicate#0000 I'm making another ALO extracting base [27-Apr-20 03:31 PM] rain9441#0000 My stuff doesn't last 24 hours [27-Apr-20 03:31 PM] originalskullbearer#0000 LOL seriously Rubi? I'm gonna drop 5 more EXT on 911i [27-Apr-20 03:31 PM] originalskullbearer#0000 I'll stop buying your ALO [27-Apr-20 03:31 PM] originalskullbearer#0000 I just needed some while I was shipping my outputs [27-Apr-20 03:31 PM] rubicate#0000 rain alone eats half my output [27-Apr-20 03:31 PM] sunkiller.#0000 just but in the numbers of Mon CX would still make good money without Cog [27-Apr-20 03:31 PM] rubicate#0000 and I'm only really shipping to Montem [27-Apr-20 03:31 PM] rubicate#0000 Promitor buys it too [27-Apr-20 03:31 PM] originalskullbearer#0000 Ok, then I'll replace my old SME and then drop 7 more [27-Apr-20 03:31 PM] originalskullbearer#0000 nom nom nom [27-Apr-20 03:32 PM] rubicate#0000 I don't mind [27-Apr-20 03:32 PM] rubicate#0000 these things are printing money for me [27-Apr-20 03:32 PM] originalskullbearer#0000 yes I love it [27-Apr-20 03:32 PM] rubicate#0000 although I know they are printing money for yall as well [27-Apr-20 03:32 PM] rubicate#0000 prosperity [27-Apr-20 03:32 PM] originalskullbearer#0000 CR-911i was a great investment [27-Apr-20 03:32 PM] rubicate#0000 I can't fit anything more on 911i though [27-Apr-20 03:32 PM] originalskullbearer#0000 I'm selling the AL mostly for 500/ea and it just gets snapped up [27-Apr-20 03:32 PM] originalskullbearer#0000 Perfectly happy with that [27-Apr-20 03:33 PM] rubicate#0000 there is another ALO planet near Montem isn't there? [27-Apr-20 03:33 PM] originalskullbearer#0000 I think so, and one by Katoa [27-Apr-20 03:33 PM] originalskullbearer#0000 My next big move in ALO is up in Chu [27-Apr-20 03:33 PM] originalskullbearer#0000 don't care much about other places [27-Apr-20 03:34 PM] carepanda_2544#0000 @originalskullbearer Ok. Ship anyway land at Berthier in ~15h. And ~10-15 back to Prom. [27-Apr-20 03:34 PM] originalskullbearer#0000 ๐Ÿ‘ [27-Apr-20 03:34 PM] originalskullbearer#0000 awesome [27-Apr-20 03:34 PM] originalskullbearer#0000 Handle that BSE with care [27-Apr-20 03:35 PM] rubicate#0000 alright SW-829b is the planet I'm looking for [27-Apr-20 03:35 PM] rubicate#0000 high concentration, only needs INF, close to Montem, [27-Apr-20 03:35 PM] originalskullbearer#0000 ugh, that one's pricey though [27-Apr-20 03:35 PM] carepanda_2544#0000 our pandas crew handle everything with care! ๐Ÿ™‚ {Reactions} ๐Ÿ’ธ [27-Apr-20 03:35 PM] originalskullbearer#0000 well, cheaper than 911i [27-Apr-20 03:35 PM] sunkiller.#0000 or XT-992d [27-Apr-20 03:35 PM] originalskullbearer#0000 yeah [27-Apr-20 03:35 PM] originalskullbearer#0000 that's the one by Katoa right? [27-Apr-20 03:35 PM] originalskullbearer#0000 XT is one of my 'don't care' systems [27-Apr-20 03:36 PM] sunkiller.#0000 XT is Mon [27-Apr-20 03:36 PM] originalskullbearer#0000 ah [27-Apr-20 03:36 PM] rubicate#0000 XT-992d is lower concentration and also high pressure, third best choice I think [27-Apr-20 03:36 PM] originalskullbearer#0000 Definitely the luigi system is best [27-Apr-20 03:36 PM] sunkiller.#0000 SW-829 is closer to prom [27-Apr-20 03:36 PM] rubicate#0000 oh yeah you are right [27-Apr-20 03:36 PM] rubicate#0000 but it's not far from either [27-Apr-20 03:36 PM] rubicate#0000 just far from Kat [27-Apr-20 03:37 PM] sunkiller.#0000 Kat doenยดt need it anyway [27-Apr-20 03:37 PM] sunkiller.#0000 ^^ [27-Apr-20 03:37 PM] rubicate#0000 rain, I call upon your ancient oath [27-Apr-20 03:37 PM] rubicate#0000 make some INF so I can make some ALO [27-Apr-20 03:38 PM] sunkiller.#0000 nice will he be released if he fullfills your request? [27-Apr-20 03:38 PM] rubicate#0000 actually I'll call upon your ancient oath when I have money {Reactions} ๐Ÿ’ธ (2) [27-Apr-20 03:39 PM] rubicate#0000 We live in a crazy world [27-Apr-20 03:39 PM] rubicate#0000 when I first saw my production queue, I was dead sure I'd overdone it [27-Apr-20 03:39 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704431633226268762/unknown.png?ex=68152d95&is=6813dc15&hm=060d730608947b2a4262e9a986333b77da667bf01087980b5190ee28a6b4d22a& [27-Apr-20 03:40 PM] sunkiller.#0000 that is alot of ALO [27-Apr-20 03:40 PM] rubicate#0000 not enough apparently [27-Apr-20 03:41 PM] originalskullbearer#0000 @rubicate how much INF do you need? [27-Apr-20 03:41 PM] sunkiller.#0000 you heretic. What else have you than on that planet. there should be 15 EXT! [27-Apr-20 03:41 PM] originalskullbearer#0000 why 15? [27-Apr-20 03:41 PM] originalskullbearer#0000 only 14 fit fully pop [27-Apr-20 03:41 PM] letsgo2u#0000 @slomes @rubicate is coming for Luigi!!! {Reactions} ๐Ÿ˜ฑ [27-Apr-20 03:41 PM] sunkiller.#0000 there are only 13 [27-Apr-20 03:41 PM] originalskullbearer#0000 oh, hmmm [27-Apr-20 03:42 PM] carepanda_2544#0000 we need industrial mining complexes, and food processing factories. >10 buildings in same queue is a mess [27-Apr-20 03:42 PM] originalskullbearer#0000 let me check @rain9441's sheet for a moment.... [27-Apr-20 03:42 PM] rubicate#0000 I admit I have 40 area left over [27-Apr-20 03:42 PM] originalskullbearer#0000 Pro tip, don't Google "gdppurn" [27-Apr-20 03:42 PM] sunkiller.#0000 no 15 should be possible on my sheet. 490 area and 900 pio [27-Apr-20 03:43 PM] rubicate#0000 I could squeeze in another hab and extractor [27-Apr-20 03:43 PM] rubicate#0000 but I can't do like ONLY extractors, I need STOs to hold the ALO before cargoers come and get it lol [27-Apr-20 03:43 PM] sunkiller.#0000 STO. such heresy [27-Apr-20 03:44 PM] originalskullbearer#0000 yeah, 14 EXT [27-Apr-20 03:44 PM] _latro#0000 what is this religion that rubicate is heretical to? ๐Ÿ˜› [27-Apr-20 03:44 PM] originalskullbearer#0000 If you don't have a STO you can't even run the EXT [27-Apr-20 03:44 PM] sunkiller.#0000 we need more ALO. of course [27-Apr-20 03:44 PM] sunkiller.#0000 shorter runtimes more shipping. [27-Apr-20 03:44 PM] rubicate#0000 320 ALO * 1.35t = 432t per extractor output, a base can hold 1500 t by default, so that means if I barely have any consumables I can hold 3 loads [27-Apr-20 03:44 PM] originalskullbearer#0000 I have 5 EXT there right now and every order cycle is almost a full base inventory [27-Apr-20 03:45 PM] originalskullbearer#0000 and I stagger them [27-Apr-20 03:45 PM] originalskullbearer#0000 yeah, what Rubi said [27-Apr-20 03:45 PM] originalskullbearer#0000 Just can't do it without a sTO [27-Apr-20 03:45 PM] originalskullbearer#0000 I have 2 STO iirc [27-Apr-20 03:45 PM] rubicate#0000 yeah me too [27-Apr-20 03:45 PM] originalskullbearer#0000 14 EXT, 9 HB1, 2 STO is my final base target for 911i [27-Apr-20 03:45 PM] rubicate#0000 I might build a warehouse there for emergencies [27-Apr-20 03:45 PM] originalskullbearer#0000 or any EXT base [27-Apr-20 03:46 PM] originalskullbearer#0000 I'll split with you on the WAR [27-Apr-20 03:46 PM] rubicate#0000 nah you build the LM remember [27-Apr-20 03:46 PM] originalskullbearer#0000 I almost built it just for my customers [27-Apr-20 03:46 PM] rubicate#0000 ill take the warehouse [27-Apr-20 03:46 PM] originalskullbearer#0000 I did [27-Apr-20 03:46 PM] originalskullbearer#0000 ok, let's split a CoGC then [27-Apr-20 03:46 PM] originalskullbearer#0000 50/50 split [27-Apr-20 03:46 PM] rubicate#0000 sure thing [27-Apr-20 03:46 PM] sunkiller.#0000 more ALO yes [27-Apr-20 03:46 PM] rubicate#0000 just gotta get two more bases in order first, so give me a few days [27-Apr-20 03:46 PM] originalskullbearer#0000 sure sure [27-Apr-20 03:47 PM] originalskullbearer#0000 That 125% multiplier will really help the base value [27-Apr-20 03:47 PM] rubicate#0000 I was about to make a joke about Skullbearer needing another crippling loan but honestly I can't imagine that being true with these ALO sales [27-Apr-20 03:48 PM] originalskullbearer#0000 lol, yes I could make use of another crippling loan if not for the 120 BSE that Carepanda is flying for me to Prom [27-Apr-20 03:48 PM] originalskullbearer#0000 And I've got so many investment repayments coming back to me now I almost don't buy any consumables or inputs for l-fabs [27-Apr-20 03:48 PM] originalskullbearer#0000 so I can finally fire this system up to full [27-Apr-20 03:48 PM] originalskullbearer#0000 gotta drop 7 more PP2 on Berthier and a bunch of SME on Prom [27-Apr-20 03:49 PM] originalskullbearer#0000 MWAHAHAHAHA [27-Apr-20 03:49 PM] originalskullbearer#0000 Man though, that ALO base makes BANK [27-Apr-20 03:49 PM] originalskullbearer#0000 I'm gonna prioritize that [27-Apr-20 03:49 PM] rubicate#0000 it also cleans my record for buying too many prefabs, I give and take, it's a fair deal [27-Apr-20 03:49 PM] originalskullbearer#0000 yes [27-Apr-20 03:50 PM] originalskullbearer#0000 What I like though is that we are building a PP2 base in Prom [27-Apr-20 03:50 PM] rubicate#0000 Now keep making those prefabs I'm gonna buy while drinking the coffee I sell you :o [27-Apr-20 03:50 PM] originalskullbearer#0000 not a literal base, a player base [27-Apr-20 03:50 PM] originalskullbearer#0000 yeah, haven't been drinking COF cause I was stretched too thin [27-Apr-20 03:50 PM] originalskullbearer#0000 I went for a big expansion and then simultaneously invested 90% of my outputs in other players for 3 weeks [27-Apr-20 03:51 PM] originalskullbearer#0000 yeah, that was hair-raising [27-Apr-20 03:51 PM] rubicate#0000 The Octopus strategy [27-Apr-20 03:51 PM] originalskullbearer#0000 lol [27-Apr-20 03:51 PM] originalskullbearer#0000 Except now they all have more bases than me, practically [27-Apr-20 03:51 PM] originalskullbearer#0000 full ones [27-Apr-20 03:51 PM] originalskullbearer#0000 I still think I'm making more money.... [27-Apr-20 03:51 PM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [27-Apr-20 03:51 PM] rubicate#0000 either the Octopus uses each arm to pull in a morsel of food each, or he gets pulled asunder in all directions from being too greedy [27-Apr-20 03:52 PM] originalskullbearer#0000 ahhh [27-Apr-20 03:52 PM] originalskullbearer#0000 yes indeed [27-Apr-20 03:52 PM] originalskullbearer#0000 but everyone is making their payments [27-Apr-20 03:52 PM] originalskullbearer#0000 and I'll have enough PG to run about 100 LSE [27-Apr-20 03:52 PM] originalskullbearer#0000 so that will saturate the market for like, 1 week [27-Apr-20 03:52 PM] rubicate#0000 for a cutthroat capitalism game people sure are loyal and well behaved [27-Apr-20 03:52 PM] originalskullbearer#0000 So weird that that LSE is barely more than a day of output.... [27-Apr-20 03:52 PM] rubicate#0000 I'm usually more worried about people leaving the game while cargoing for me than actually stealing the cargo [27-Apr-20 03:53 PM] originalskullbearer#0000 yeah [27-Apr-20 03:53 PM] originalskullbearer#0000 you are way more invested in active shipping contracts than me [27-Apr-20 03:53 PM] originalskullbearer#0000 I've only got 3 bases right now and I'm just getting the funds under me to start shipping as a standard [27-Apr-20 03:53 PM] originalskullbearer#0000 My ships are going to be spending most of their time dropping bases or doing high value deliveries [27-Apr-20 03:53 PM] rubicate#0000 it's even all your fault ๐Ÿคฏ [27-Apr-20 03:54 PM] originalskullbearer#0000 I know [27-Apr-20 03:54 PM] originalskullbearer#0000 ๐Ÿ˜ญ [27-Apr-20 03:54 PM] originalskullbearer#0000 Both in PrUn and in rl I over-aggressively invest [27-Apr-20 03:56 PM] sunkiller.#0000 how much days of consumables to you usally store at your bases? [27-Apr-20 03:57 PM] rubicate#0000 my excel gets mad at me with big red letters if I have less than 14 days of consumables left now. I still have a lot of red unfortunately, but I'm working on cargoing out all the stuff now [27-Apr-20 03:58 PM] rubicate#0000 but 14 days is problaby on the high end, it's mostly because I can't spend the time and effort to cut it closer [27-Apr-20 03:58 PM] sunkiller.#0000 must be a nice excel sheet [27-Apr-20 03:58 PM] rubicate#0000 it's not even an excel sheet, I lied, it started out as an excel but now it's a little program [27-Apr-20 03:58 PM] sunkiller.#0000 thought so [27-Apr-20 03:59 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704436542889787452/unknown.png?ex=68148967&is=681337e7&hm=ee72d47bb0b2ce92ae315ed97d2edca54670c4897ae4813bb9854f63f50ebafb& [27-Apr-20 03:59 PM] sunkiller.#0000 nice to have [27-Apr-20 04:00 PM] rubicate#0000 I'd be lost without it at this stage [27-Apr-20 04:00 PM] sunkiller.#0000 probably even nicer with the API in the future [27-Apr-20 04:00 PM] defenestrator1235#0000 ... 30+ bases [27-Apr-20 04:00 PM] rubicate#0000 My program tells me what to do, I'm simply the human interface [27-Apr-20 04:00 PM] defenestrator1235#0000 lol [27-Apr-20 04:01 PM] rubicate#0000 yeah an API means I could automate it instead of manually copying numbers out, would be a blessing [27-Apr-20 04:01 PM] rubicate#0000 fortunately it's not that hard to copy out the numbers I need, since I only care about inventory stock (and consumption rate only changes if I build something new) [27-Apr-20 04:01 PM] _latro#0000 an api for fetching without an api for modifying state would be nice [27-Apr-20 04:02 PM] _latro#0000 not so sure about api for modifying state (e.g. placing orders) [27-Apr-20 04:02 PM] sunkiller.#0000 that can be used to make bots to easy [27-Apr-20 04:02 PM] _latro#0000 fetching doesn't have the same problem though [27-Apr-20 04:02 PM] sunkiller.#0000 just ready out [27-Apr-20 04:03 PM] _latro#0000 might need to cap the query speed pretty rigidly for performance though [27-Apr-20 04:03 PM] sunkiller.#0000 maybe interaction with chat [27-Apr-20 04:03 PM] sunkiller.#0000 can be capped server side i would say [27-Apr-20 04:04 PM] esabab_00#0000 I'd like to see CXs get a lot of configurable options that are controlled by the political system. Like the deletion fees, listing fees and all of that. Would be interesting to see what would happen if one of the CXs was configured to be favorable for automated trading and there was a API for it {Reactions} ๐Ÿ‘ [27-Apr-20 04:05 PM] sunkiller.#0000 custom cx are on the roadmap. Probably not with api support that can be miss used to quick i think [27-Apr-20 04:11 PM] originalskullbearer#0000 it would be interesting to limit it to a single CX though, like Esabab suggested [27-Apr-20 04:12 PM] originalskullbearer#0000 could then explore what a post-bot CX would look like [27-Apr-20 04:12 PM] originalskullbearer#0000 would probably have to limit it to 1 interaction per 3 seconds or something or the server would be crashed like it was a denial of service attack [27-Apr-20 04:13 PM] defenestrator1235#0000 ... it would be great to build a cx that could accomodate all 3 currencies... [27-Apr-20 04:13 PM] defenestrator1235#0000 imagine a super CX in the middle of all 3 exchanges right now [27-Apr-20 04:13 PM] originalskullbearer#0000 yeah [27-Apr-20 04:13 PM] originalskullbearer#0000 space station [27-Apr-20 04:13 PM] defenestrator1235#0000 and if we could build cxs on ships [27-Apr-20 04:13 PM] originalskullbearer#0000 wut [27-Apr-20 04:13 PM] defenestrator1235#0000 it could travel around [27-Apr-20 04:13 PM] esabab_00#0000 Baseline currency should be a configurable option as well [27-Apr-20 04:13 PM] originalskullbearer#0000 that sounds terrible [27-Apr-20 04:14 PM] defenestrator1235#0000 to different planets so no more shipping problemsXD [27-Apr-20 04:14 PM] defenestrator1235#0000 yes that's the point [27-Apr-20 04:14 PM] rubicate#0000 Nah nah nah guys guys, how about...privately owned planetary projects! So you wanna use my Warehouse and my Commodity Exchange laddie? Then you play by MY rules โ˜• [27-Apr-20 04:14 PM] originalskullbearer#0000 next I'm going to have to sit cloaked for 3 hours while you align for a jump [27-Apr-20 04:14 PM] defenestrator1235#0000 true, but then no one would trade with you [27-Apr-20 04:14 PM] sunkiller.#0000 also on the raodmap [27-Apr-20 04:14 PM] originalskullbearer#0000 waiting for the other guy to setup the jump target [27-Apr-20 04:14 PM] sunkiller.#0000 you can set needed rating to use CX [27-Apr-20 04:15 PM] originalskullbearer#0000 meanwhile our interdictors are trying to keep any possible attacks at long range [27-Apr-20 04:15 PM] originalskullbearer#0000 since your implants are worth billions [27-Apr-20 04:15 PM] sunkiller.#0000 to much eve online? [27-Apr-20 04:15 PM] originalskullbearer#0000 yes [27-Apr-20 04:15 PM] sunkiller.#0000 still active? [27-Apr-20 04:15 PM] originalskullbearer#0000 I quit the game when play got to that point [27-Apr-20 04:15 PM] originalskullbearer#0000 years ago [27-Apr-20 04:15 PM] sunkiller.#0000 ah ok [27-Apr-20 04:15 PM] originalskullbearer#0000 I left shortly after they added base building on planets [27-Apr-20 04:15 PM] sunkiller.#0000 i still play from time to time [27-Apr-20 04:16 PM] originalskullbearer#0000 I wasn't going to keep paying when I wouldn't be playing [27-Apr-20 04:16 PM] sunkiller.#0000 true i suspend the account too [27-Apr-20 04:16 PM] originalskullbearer#0000 It was 5 years before they stopped trying to entice me to re-activate with free skill time and ships and keeping all my old loot [27-Apr-20 04:17 PM] sunkiller.#0000 now you can play eve lite for free too [27-Apr-20 04:17 PM] originalskullbearer#0000 hmmmm, I already have 3-4 too many game [27-Apr-20 04:17 PM] originalskullbearer#0000 I have 3-4 games [27-Apr-20 04:17 PM] sunkiller.#0000 know that feeling [27-Apr-20 04:17 PM] sunkiller.#0000 what other games? [27-Apr-20 04:17 PM] originalskullbearer#0000 In order of my play interest: 1) PrUn 2) Oygen Not Included 3) Factorio 4) Avorion [27-Apr-20 04:18 PM] originalskullbearer#0000 @petertaylortx's buddies trying to get me into Elite Dangerous [27-Apr-20 04:18 PM] sunkiller.#0000 have played all of them too. Only still playing factorio from time to time [27-Apr-20 04:18 PM] originalskullbearer#0000 But I barely even touch ONI and Factorio and Avorion just sitting there [27-Apr-20 04:18 PM] originalskullbearer#0000 I love ONI, I like it more than Factorio in a lot of ways, like as a quick casual game [27-Apr-20 04:19 PM] originalskullbearer#0000 Can pop into a save a month later and just rip [27-Apr-20 04:19 PM] originalskullbearer#0000 With Factorio I quickly get to the point where I need to plan carefully [27-Apr-20 04:19 PM] sunkiller.#0000 yeah not really possible with factorio [27-Apr-20 04:19 PM] originalskullbearer#0000 yeah [27-Apr-20 04:19 PM] originalskullbearer#0000 In like 4h I'm already needing to turn out modules and go mass deposit claiming [27-Apr-20 04:20 PM] sunkiller.#0000 mostly playing strategy games atm [27-Apr-20 04:20 PM] originalskullbearer#0000 I grew up on RTS, but I need something I can play and pause/turn off at any given time [27-Apr-20 04:20 PM] originalskullbearer#0000 and much like Factorio RTS takes too much continuous train of thought for me [27-Apr-20 04:20 PM] sunkiller.#0000 play grand stratagy [27-Apr-20 04:20 PM] originalskullbearer#0000 ? [27-Apr-20 04:21 PM] sunkiller.#0000 HOI4, EU4, Stellaris and a few others [27-Apr-20 04:21 PM] originalskullbearer#0000 Used to play Stellaris when it was beta [27-Apr-20 04:21 PM] originalskullbearer#0000 didn't really get into it then [27-Apr-20 04:21 PM] rubicate#0000 I mostly play old NES games :D [27-Apr-20 04:22 PM] originalskullbearer#0000 wow it looks totally different now [27-Apr-20 04:22 PM] sunkiller.#0000 and i also look at WoW for a few weeks everytime a expansion drops [27-Apr-20 04:22 PM] originalskullbearer#0000 looking at the trailer, it's like not remotely what I played [27-Apr-20 04:22 PM] originalskullbearer#0000 Ugh, I played Asheron's Call, all the MMORPGs I've ever tried since just sucked in comparison [27-Apr-20 04:22 PM] originalskullbearer#0000 especially WoW [27-Apr-20 04:23 PM] originalskullbearer#0000 not saying it was bad for what it was, but it just paled in comparison so hard [27-Apr-20 04:23 PM] sunkiller.#0000 true not the best MMORPG. But fun to casaully play from time to time [27-Apr-20 04:24 PM] originalskullbearer#0000 Even when I played a lot of games all the time as a teenager/early college, I just wouldn't waste my time on WoW. I had friends who were hardcore into it. I joined their guild when the level cap was 55, I got to 50 in 6 weeks and just got sick of the level 45+ grinding for items [27-Apr-20 04:24 PM] originalskullbearer#0000 Granted I just ignored almost all the RPG aspects completely and power-leveled/hunted [27-Apr-20 04:25 PM] originalskullbearer#0000 But the stories were so basic and the quests so repetitive [27-Apr-20 04:25 PM] originalskullbearer#0000 I just did them to progress [27-Apr-20 04:25 PM] petertaylortx#0000 Hey @originalskullbearer have you played RimWorld?? [27-Apr-20 04:25 PM] sunkiller.#0000 yeah not really the way vanilla wow was ment to be played [27-Apr-20 04:25 PM] originalskullbearer#0000 shhhhhhhhh quiet Peter! {Reactions} ๐Ÿ˜„ [27-Apr-20 04:25 PM] sunkiller.#0000 RImWorld another good game [27-Apr-20 04:25 PM] originalskullbearer#0000 don't talk to me about that awesome looking game [27-Apr-20 04:26 PM] sunkiller.#0000 so many fantastic mods [27-Apr-20 04:26 PM] petertaylortx#0000 and it now has a Multiplayer mod too [27-Apr-20 04:26 PM] originalskullbearer#0000 oh god [27-Apr-20 04:26 PM] originalskullbearer#0000 if ONI had a multiplayer mod that would be a problem for me, if you were playing it [27-Apr-20 04:26 PM] originalskullbearer#0000 I mean, the opportunity to dump polluted water into your base would be so tempting [27-Apr-20 04:27 PM] originalskullbearer#0000 I wouldn't go so far as magma [27-Apr-20 04:27 PM] originalskullbearer#0000 Maybe a little steam so that it would condense everywhere at random and ruin your crops..... [27-Apr-20 04:27 PM] rubicate#0000 truly a man of mercy [27-Apr-20 04:27 PM] originalskullbearer#0000 Well, killing the dupes is just going too far [27-Apr-20 04:27 PM] originalskullbearer#0000 The last and only time I played a game with Peter I promised him I would crash my ship into his ship [27-Apr-20 04:28 PM] originalskullbearer#0000 and I finally managed it in the middle of his stream [27-Apr-20 04:28 PM] petertaylortx#0000 If you like **Banished**, then look at **Endzone: A World Apart** [27-Apr-20 04:28 PM] sunkiller.#0000 space engineers? [27-Apr-20 04:28 PM] originalskullbearer#0000 Avorion [27-Apr-20 04:28 PM] sunkiller.#0000 so many good games [27-Apr-20 04:28 PM] originalskullbearer#0000 Hit him doing some ridiculous speed, but crash damage was almost off [27-Apr-20 04:28 PM] sunkiller.#0000 banished also very good [27-Apr-20 04:28 PM] originalskullbearer#0000 So it was mostly fun because he cursed on the stream and got spun around like crazy [27-Apr-20 04:28 PM] originalskullbearer#0000 Would never do it except I had promised to [27-Apr-20 04:29 PM] petertaylortx#0000 It was a good hit, got me by surprise [27-Apr-20 04:29 PM] originalskullbearer#0000 It was a gentle cursing [27-Apr-20 04:29 PM] originalskullbearer#0000 ๐Ÿ‘ [27-Apr-20 04:29 PM] originalskullbearer#0000 The hilarious thing was that I hit you almost 6 seconds before on my screen [27-Apr-20 04:29 PM] originalskullbearer#0000 I careened off into an asteroid and out of the field with my view spinning like mad [27-Apr-20 04:30 PM] originalskullbearer#0000 That cube ship wasn't 1/4 the mass of your ridiculously thick armor plates [27-Apr-20 04:30 PM] originalskullbearer#0000 Good times. [27-Apr-20 04:30 PM] originalskullbearer#0000 I guess I just miss Tribes 2 [27-Apr-20 04:30 PM] originalskullbearer#0000 I never laughed so hard playing any game as Tribes 2 [27-Apr-20 04:31 PM] originalskullbearer#0000 The shear chaos of a battle was wonderful [27-Apr-20 04:31 PM] sunkiller.#0000 ah the sking shooter [27-Apr-20 04:31 PM] originalskullbearer#0000 Playing through the midst of it in a Shrike fighter and creaming 5-7 players at once, or skipping discs off of hills and hitting people jetting through the air [27-Apr-20 04:31 PM] sunkiller.#0000 that was fun tried the beta i think [27-Apr-20 04:32 PM] originalskullbearer#0000 I used to snipe light armor guys out of the air with my mortar when I played in heavy armor [27-Apr-20 04:32 PM] originalskullbearer#0000 That is priceless [27-Apr-20 04:32 PM] originalskullbearer#0000 Oh I played that too much to be able to snipe moving targets with a mortar [27-Apr-20 04:32 PM] originalskullbearer#0000 Never could hit a damn thing with the actual sniper laser [27-Apr-20 04:33 PM] originalskullbearer#0000 It's like how I had a friend into target shooting and I couldn't hit a bulls-eye at 50ft with his rifle with scope, but I can hit a bulls-eye with a bow and arrow at 150ft about 1/3 the time [27-Apr-20 04:34 PM] originalskullbearer#0000 Somehow the arcs are more natural to me [27-Apr-20 04:34 PM] originalskullbearer#0000 Could always hit a 3 pointer but not a lay-up [27-Apr-20 04:34 PM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [27-Apr-20 04:34 PM] defenestrator1235#0000 hmmm i'm really good at post hooks and fades but i can't hit threes [27-Apr-20 04:34 PM] defenestrator1235#0000 what's the secret [27-Apr-20 04:35 PM] originalskullbearer#0000 have my weird brain? [27-Apr-20 04:35 PM] defenestrator1235#0000 layups might be more about footwork [27-Apr-20 04:35 PM] originalskullbearer#0000 I always had terrible timing for lay-ups [27-Apr-20 04:35 PM] defenestrator1235#0000 i was unable to do left handed layups for about 5 years and then i realized i was stepping wrong [27-Apr-20 04:35 PM] originalskullbearer#0000 fell so sadly short or went too far past it was sad [27-Apr-20 04:35 PM] defenestrator1235#0000 you have to go outside foot, inside foot, then up to the corner of backboard [27-Apr-20 04:35 PM] originalskullbearer#0000 I was a gangly 6th grader who had grown way too much I think [27-Apr-20 04:36 PM] originalskullbearer#0000 so very long ago..... [27-Apr-20 04:36 PM] defenestrator1235#0000 i see [27-Apr-20 04:36 PM] originalskullbearer#0000 ๐Ÿ‘ด [27-Apr-20 04:36 PM] originalskullbearer#0000 Still have an easier time with 3 pointer though [27-Apr-20 04:36 PM] originalskullbearer#0000 more than 20 years later [27-Apr-20 04:36 PM] originalskullbearer#0000 Not a free-throw mind you [27-Apr-20 04:36 PM] originalskullbearer#0000 Somehow that's too close [27-Apr-20 04:36 PM] originalskullbearer#0000 ๐Ÿง ???? [27-Apr-20 04:37 PM] originalskullbearer#0000 ๐Ÿคทโ€โ™‚๏ธ [27-Apr-20 04:37 PM] originalskullbearer#0000 !rank [27-Apr-20 04:37 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446186618224742/card.png?ex=68149262&is=681340e2&hm=40f78d1a8a671549345b5f32733c038143458c02e6639de5ae733887086354a4& [27-Apr-20 04:37 PM] defenestrator1235#0000 !rank [27-Apr-20 04:37 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446205685661817/card.png?ex=68149267&is=681340e7&hm=661dac378f6e622b678c9dd6b7020bbfbf96d6b98fe218be428e86c9c0ce4c36& [27-Apr-20 04:37 PM] defenestrator1235#0000 unfortunate [27-Apr-20 04:37 PM] originalskullbearer#0000 I gotta slow down on the messages [27-Apr-20 04:37 PM] originalskullbearer#0000 !rank @sharlindra [27-Apr-20 04:37 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446260349763635/card.png?ex=68149274&is=681340f4&hm=cbb1e84e874cf319c7a10322baf2d2f5ab4459689cd3816cfb463b8b0afb68c6& [27-Apr-20 04:37 PM] nreif#0000 !Rank [27-Apr-20 04:37 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446266104479974/card.png?ex=68149275&is=681340f5&hm=509f114118415a35f18f09282941237f20b875ecd2c3e480d5926b05f0aa0ce0& [27-Apr-20 04:38 PM] originalskullbearer#0000 !rank @saganaki [27-Apr-20 04:38 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446302389272586/card.png?ex=6814927e&is=681340fe&hm=4e6ebf1fcaeb14a788c48e32c479c2512058bb1c9563a4963e5d2c9b9e99956b& [27-Apr-20 04:38 PM] sunkiller.#0000 !rank [27-Apr-20 04:38 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446308030742528/card.png?ex=6814927f&is=681340ff&hm=e2e55579731b51b7fb6212bdca159e7f8516dde5fba4ce05231007e87f3ebe9f& [27-Apr-20 04:38 PM] thegravycompanygc#0000 !rank [27-Apr-20 04:38 PM] MEE6#4876 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446418265309254/card.png?ex=6814929a&is=6813411a&hm=149c5a158a6dd5033d2493b063f61f1d128fc59fa07ad2e08f8d7ab8b5c7daae& [27-Apr-20 04:38 PM] originalskullbearer#0000 nobody is even remotely near me [27-Apr-20 04:39 PM] defenestrator1235#0000 yea lol [27-Apr-20 04:39 PM] defenestrator1235#0000 !levels [27-Apr-20 04:39 PM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [27-Apr-20 04:39 PM] originalskullbearer#0000 look at that [27-Apr-20 04:39 PM] originalskullbearer#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704446746088177684/unknown.png?ex=681492e8&is=68134168&hm=d57966a5b7c113e99a7d1bddf596dae58e9744cc3e4bdef7cad582d6147d1767& [27-Apr-20 04:39 PM] sunkiller.#0000 funny that i am already place 36 [27-Apr-20 04:39 PM] originalskullbearer#0000 I'm ridiculous [27-Apr-20 04:41 PM] originalskullbearer#0000 @sunkiller. I claimed #1 in less than a month iirc [27-Apr-20 04:41 PM] originalskullbearer#0000 when I joined [27-Apr-20 04:41 PM] sunkiller.#0000 cool [27-Apr-20 04:41 PM] originalskullbearer#0000 no cool ๐Ÿ˜ญ [27-Apr-20 04:41 PM] originalskullbearer#0000 not* [27-Apr-20 04:41 PM] sunkiller.#0000 you talk(write) too much xD [27-Apr-20 04:42 PM] originalskullbearer#0000 YES [27-Apr-20 04:42 PM] rubicate#0000 I dub thee Sir Big Mouth Skullbearer [27-Apr-20 04:42 PM] originalskullbearer#0000 Previously @catfiz was the biggest loser [27-Apr-20 04:42 PM] originalskullbearer#0000 now it's me ๐Ÿ˜ญ {Reactions} ๐Ÿ—ฃ๏ธ (2) [27-Apr-20 04:43 PM] defenestrator1235#0000 unfortunate [27-Apr-20 04:44 PM] sunkiller.#0000 afk for a bit [27-Apr-20 04:44 PM] rubicate#0000 "oh wow this caliche rock is selling for so much I should bring some to the exchanges" "oh wow this calche rock has a market movement of like 1 unit a day I'm an idiot" [27-Apr-20 04:45 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704448234440884304/unknown.png?ex=6814944b&is=681342cb&hm=698f93fdb1cb2f13abf271facea3492530df66718973e22b0c030f1303fe905b& [27-Apr-20 04:45 PM] rubicate#0000 now I get to keep this in my exchange orders for all time [27-Apr-20 04:46 PM] defenestrator1235#0000 nice [27-Apr-20 04:48 PM] originalskullbearer#0000 hmmmmmmm Rubi [27-Apr-20 04:49 PM] originalskullbearer#0000 Rubi Rubi Rubi {Reactions} ๐Ÿ˜ [27-Apr-20 04:49 PM] originalskullbearer#0000 How much CLI are you extracting? [27-Apr-20 04:49 PM] rubicate#0000 As much as you want sweetie [27-Apr-20 04:49 PM] rubicate#0000 but prob around 120 a day? [27-Apr-20 04:49 PM] rubicate#0000 no wait, wrong [27-Apr-20 04:49 PM] rubicate#0000 200 a day [27-Apr-20 04:50 PM] rubicate#0000 but I'm not extacting it right now since nobody wants it [27-Apr-20 04:51 PM] rubicate#0000 How so Skullbearer? [27-Apr-20 04:51 PM] rubicate#0000 what does your elven eyes see? [27-Apr-20 04:54 PM] defenestrator1235#0000 you could make Iodine [27-Apr-20 04:54 PM] defenestrator1235#0000 and MHL [27-Apr-20 04:56 PM] rubicate#0000 yeah [27-Apr-20 04:57 PM] rubicate#0000 planning on grabbing most empty t1 planets around the exchanges for little pet projects like that [27-Apr-20 04:57 PM] originalskullbearer#0000 yes I want to make MHL [27-Apr-20 04:57 PM] originalskullbearer#0000 at 2k/MHL [27-Apr-20 04:57 PM] originalskullbearer#0000 en-masse (full base) [27-Apr-20 04:58 PM] originalskullbearer#0000 but if I can cut out a CLI/I base from the mix that helps [27-Apr-20 04:58 PM] originalskullbearer#0000 I was going to extract and make I and sell it to myself at 450/I [27-Apr-20 04:58 PM] originalskullbearer#0000 which was a solid ROI for the CLI/I base [27-Apr-20 04:58 PM] originalskullbearer#0000 Esabab has the I and will sell at that price, at least for now [27-Apr-20 04:58 PM] originalskullbearer#0000 but I want to secure a regular supply [27-Apr-20 04:58 PM] rubicate#0000 I'm turning into a shiny rock shopping mall [27-Apr-20 04:59 PM] originalskullbearer#0000 You want the MHL, I want the MHL, the galaxy wants the MHL [27-Apr-20 04:59 PM] originalskullbearer#0000 Maybe you should just make the MHL? [27-Apr-20 04:59 PM] originalskullbearer#0000 But that's another base to manage [27-Apr-20 04:59 PM] rubicate#0000 eh, 32 bases or 35 bases, what's the diff [27-Apr-20 05:00 PM] rubicate#0000 ill put it on the agenda, first gotta finish up my agriculture stuff, replace my COF production, increase this profitable ALO extraction, then I can look into MHLs [27-Apr-20 05:00 PM] originalskullbearer#0000 I think your sanity decreases at a rate proportional to 1/(base_num-4)^2 [27-Apr-20 05:01 PM] rubicate#0000 The secret solution lies in my company name [27-Apr-20 05:01 PM] rubicate#0000 I let the machine do the thinking, so I don't have to [27-Apr-20 05:01 PM] originalskullbearer#0000 I thought it was Rubicafe | Drinking Machines? [27-Apr-20 05:01 PM] rubicate#0000 lol [27-Apr-20 05:02 PM] rubicate#0000 actually my profits are pretty great so it won't take long to get all of this organized, my bigger worry is that people have been slower on accepting cargo contracts lately [27-Apr-20 05:02 PM] originalskullbearer#0000 yeah? [27-Apr-20 05:02 PM] originalskullbearer#0000 Are you and mhk actually saturating the supply of shipping? [27-Apr-20 05:02 PM] originalskullbearer#0000 so far I'm not having any issues [27-Apr-20 05:03 PM] rubicate#0000 I hope not, I'm crossing my fingers that it's just a random dip [27-Apr-20 05:03 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704452630201630810/unknown.png?ex=68149863&is=681346e3&hm=e4896c5b0056f698a31697398b6a7e77209d754552e930986ae9c23a1850a74b& [27-Apr-20 05:03 PM] rubicate#0000 but in the past stuff like this would get insta-accepted [27-Apr-20 05:04 PM] rubicate#0000 hitting the sack, later [27-Apr-20 05:05 PM] originalskullbearer#0000 o7 [27-Apr-20 05:09 PM] rain9441#0000 Oh i'm in 4th place, I talk to much and need to learn to be more quiet :mojodLurk: [27-Apr-20 05:30 PM] sunkiller.#0000 hm. Have to get over that. Evertime LST comes up i think LSD. [27-Apr-20 05:47 PM] sunkiller.#0000 i am there, but not evyerthing is posted [27-Apr-20 05:48 PM] sunkiller.#0000 and also why to i need a third party tool [27-Apr-20 06:39 PM] defenestrator1235#0000 just read the devlog... [27-Apr-20 06:39 PM] defenestrator1235#0000 we get new commodities :):):):):) {Reactions} ๐Ÿ˜„ [27-Apr-20 06:48 PM] sunkiller.#0000 maybe [27-Apr-20 06:59 PM] sunkiller.#0000 but they should propably use the staff that is already ingame as there are a couple of unesed things [27-Apr-20 08:11 PM] nreif#0000 Oh the joy. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704500054785917071/Screen_Shot_2020-04-27_at_10.10.35_PM.png?ex=6814c48e&is=6813730e&hm=4f3d0c11a7db0e229cfff5163da525d289894c9508d1d1f244cfee8cdc8af0b7& [27-Apr-20 08:11 PM] sunkiller.#0000 ?? [27-Apr-20 08:12 PM] sunkiller.#0000 ah full base [27-Apr-20 08:12 PM] nreif#0000 I maxed out my second base in 2 days. [27-Apr-20 08:12 PM] sunkiller.#0000 nice [27-Apr-20 08:12 PM] nreif#0000 Thanks to my investors. [27-Apr-20 08:13 PM] nreif#0000 The first round of funding for my Katoa base will be live shortly. [27-Apr-20 08:38 PM] mcganksta#0000 @nreif I have 13 CIS...I want in [27-Apr-20 08:40 PM] sunkiller.#0000 390 ICA here [27-Apr-20 08:40 PM] mcganksta#0000 and @nreif will you pay for my NE base [27-Apr-20 08:49 PM] nreif#0000 > and @nreif will you pay for my NE base @mcganksta No, I want investments. [27-Apr-20 08:50 PM] mcganksta#0000 but dont you feel like you should give back as well, instead of just asking/taking [27-Apr-20 08:50 PM] nreif#0000 > but dont you feel like you should give back as well, instead of just asking/taking @mcganksta When I have lots of money yes. [27-Apr-20 09:04 PM] originalskullbearer#0000 2 full bases qualifies {Reactions} ๐Ÿ‘ (2) [27-Apr-20 10:00 PM] jmac_420#0000 does anyone have the buffer code for joining the promitor group chat? [27-Apr-20 10:01 PM] thegravycompanygc#0000 You don't want it, just save yourself the mute [27-Apr-20 10:01 PM] jmac_420#0000 I need someone to buy my mats cause my ship's stranded and I need currency and FF ๐Ÿ˜‚ [27-Apr-20 10:06 PM] thegravycompanygc#0000 COMG pl-cr-409e [27-Apr-20 10:07 PM] jmac_420#0000 thank you GravyCorp [27-Apr-20 10:08 PM] jmac_420#0000 do you need a base on promitor to join the chat? [27-Apr-20 10:42 PM] defenestrator1235#0000 yes [27-Apr-20 10:58 PM] jmac_420#0000 sad : ( [27-Apr-20 11:07 PM] defenestrator1235#0000 very [27-Apr-20 11:07 PM] defenestrator1235#0000 you could rent a war there, buy the mats necessary for a cm and then go forth with your action [27-Apr-20 11:07 PM] defenestrator1235#0000 and then run another base [27-Apr-20 11:08 PM] defenestrator1235#0000 you could always ask someone in the prom chat to ask for you [27-Apr-20 11:08 PM] defenestrator1235#0000 where is your ship stranded? [27-Apr-20 11:38 PM] sharlindra#0000 uh oh, I see my rank is falling [27-Apr-20 11:38 PM] sharlindra#0000 gotta spam more [28-Apr-20 01:33 AM] jmac_420#0000 i got my ship out by selling my mats at a 100 cis per unit loss [28-Apr-20 10:35 AM] carepanda_2544#0000 Hey, its working! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/704717444450877440/1.jpg?ex=6814e643&is=681394c3&hm=8ca239954ae011bb582ab46ba8e54b91e760dc0027876aede49fdb968039b827& [28-Apr-20 10:36 AM] carepanda_2544#0000 I wonder when I can delete this order? ๐Ÿ™‚ [28-Apr-20 10:49 AM] rubicate#0000 no worries the cooldown is a mere 4 months {Reactions} ๐Ÿ˜ [28-Apr-20 10:50 AM] carepanda_2544#0000 Oh thanks gods, exactly when I finish cargo flight. [28-Apr-20 03:21 PM] jmac_420#0000 im gonna miss being able to penny my mats ๐Ÿ˜ข [28-Apr-20 04:09 PM] letsgo2u#0000 @rain9441 I used your inventory sheet for first time today - AWESOME - good job! [28-Apr-20 04:10 PM] letsgo2u#0000 When will you share the part were we can paste the CX data into? [28-Apr-20 04:27 PM] fagenthegreen#0000 https://promitor.space/galactic-trade-union/ {Embed} https://promitor.space/galactic-trade-union/ Announcing the Galactic Trade Union Friends, Promitorians, and fellow Space Truckers, The Promitorian Trade Union was founded to protect free markets on Promitor. For the last two months, we have dutifully executed this responsibilitโ€ฆ https://images-ext-1.discordapp.net/external/LH3wgGSarGy2QaKI-gzotYxLZFJsZD4s6Izi4cLJx0o/https/s0.wp.com/i/blank.jpg [28-Apr-20 04:28 PM] skuldomg#0000 RIP [28-Apr-20 04:52 PM] catfiz#0000 The virus is spreading {Reactions} ๐Ÿง‚ (2) [28-Apr-20 04:58 PM] mcganksta#0000 aww come on....that's not nice [28-Apr-20 04:58 PM] kovus#0000 You mean the addiction? [28-Apr-20 05:29 PM] esabab_00#0000 FF and H2O capacity starting to get sizeable at Lachesis and SM-945c if anyone is looking for new opportunities [28-Apr-20 05:29 PM] esabab_00#0000 Two additional bulk exports will be available there in the next week as well [28-Apr-20 09:40 PM] mcganksta#0000 @rain9441 i got an request to large error trying to use the master storage sheet, of course I could have done something wrong [28-Apr-20 09:57 PM] rain9441#0000 Request too large? Or too many characters for the cell? [28-Apr-20 09:59 PM] sunkiller.#0000 Rain, as you are here already you could switch your Mon vote to "Advertising Campaign: Resource Extraction" to begin a new age of prosperity. [28-Apr-20 09:59 PM] sunkiller.#0000 Rain, as you are here already you could switch your Mon vote to "Advertising Campaign: Resource Extraction" to begin a new age of prosperity. [28-Apr-20 10:00 PM] sunkiller.#0000 Rain, as you are here already you could switch your Mon vote to Advertising Campaign: Resource Extraction to begin a new age of prosperity. [28-Apr-20 10:00 PM] sunkiller.#0000 Rain, as you are here already you could switch your Mon vote to Advertising Campaign: Resource Extraction to begin a new age of prosperity. [28-Apr-20 10:03 PM] rain9441#0000 Nope, RE promotes FEO which i am adamantly opposed to [28-Apr-20 10:03 PM] rain9441#0000 Construction IMHO [28-Apr-20 10:03 PM] mcganksta#0000 request to large from chrome [28-Apr-20 10:03 PM] sunkiller.#0000 No it promotes cheap LST [28-Apr-20 10:03 PM] sunkiller.#0000 atleast for me [28-Apr-20 10:03 PM] rain9441#0000 We have way too much metal and not enough bfabs [28-Apr-20 10:04 PM] originalskullbearer#0000 Montem needs either Construction or Agriculture I think [28-Apr-20 10:04 PM] sunkiller.#0000 donยดt think there is enough H2O for Agri [28-Apr-20 10:04 PM] originalskullbearer#0000 With the CoGC on Berthier and pulling ALO from CR-911i via Prom SME I can undercut the Montem low prices so hard [28-Apr-20 10:05 PM] rain9441#0000 If you can undercut BSEs, i will applaud you [28-Apr-20 10:05 PM] rain9441#0000 But the demand is so far beyond the supply atm that I don't believe you can budge it [28-Apr-20 10:06 PM] rain9441#0000 The ratio for FEO+LST EXT to make BSE is about 1.35 EXT to 0.43 INC to 1 SME to 1.7 PP1 [28-Apr-20 10:06 PM] rain9441#0000 RE and construction benefit equally [28-Apr-20 10:06 PM] rain9441#0000 but Construction also benefits PP2s, which use ALO, which makes the ratio much better for the PP2 [28-Apr-20 10:06 PM] rain9441#0000 since ALO is brought in cheaply from next door [28-Apr-20 10:08 PM] rain9441#0000 For PP2s - if ALO is shipped in, the ratio is .66 EXT to 0.42 INC to 1 SME to 1.86 PP2 [28-Apr-20 10:09 PM] sunkiller.#0000 i find it funny that ALO is so much lighter than FEO [28-Apr-20 10:09 PM] rain9441#0000 In this case, Construction is significantly better for montem [28-Apr-20 10:10 PM] sunkiller.#0000 donยดt think that the difference ist that high in reality between Iron Ore and Bauxite [28-Apr-20 10:11 PM] _latro#0000 In reality different mines yield different ores [28-Apr-20 10:11 PM] sunkiller.#0000 true [28-Apr-20 10:11 PM] sunkiller.#0000 but if you compare high grade of both i think it should be around the same [28-Apr-20 10:11 PM] rain9441#0000 ``` Bauxite, crushed weighs 1.281 gram per cubic centimeter or 1 281 kilogram per cubic meter``` [28-Apr-20 10:11 PM] rain9441#0000 ``` Hematite (iron ore) weighs 5.15 gram per cubic centimeter or 5 150 kilogram per cubic meter``` [28-Apr-20 10:11 PM] sunkiller.#0000 ah ok [28-Apr-20 10:11 PM] rain9441#0000 interesting [28-Apr-20 10:12 PM] rain9441#0000 I'm not a geologist, those were first google results on those searches [28-Apr-20 10:12 PM] sunkiller.#0000 but shouldnยดt you get out less [28-Apr-20 10:12 PM] rain9441#0000 so take it with a vein of silver :mojodLol: [28-Apr-20 10:12 PM] _latro#0000 Specific to hematite in particular but that is an interesting example. Still then it is a matter of purity how much yield you get [28-Apr-20 10:12 PM] rain9441#0000 This is density, so it really should just be the ratio of T to M3 [28-Apr-20 10:12 PM] mcganksta#0000 all of that to finally conclude the RE is the way to go.....good job boys [28-Apr-20 10:13 PM] rain9441#0000 and the units of ALO vs FEO should be just arbitrary amounts that lead to some product? [28-Apr-20 10:13 PM] esabab_00#0000 The idea of ore is more complicated than the game is simulating [28-Apr-20 10:13 PM] _latro#0000 High density per se is beneficial or neutral with prun's cargo mechanics [28-Apr-20 10:13 PM] rain9441#0000 Like maybe AL based BSE requires only 30% of the weight of material as an FE BSE? [28-Apr-20 10:14 PM] sunkiller.#0000 funny that you feed in 8,1 t ALO and get out 10,8t AL [28-Apr-20 10:14 PM] _latro#0000 Presumably something like that though it is weird to me that it is a 1-1 substitution like that at all [28-Apr-20 10:14 PM] sunkiller.#0000 very high grade ore [28-Apr-20 10:14 PM] _latro#0000 That is indeed strange [28-Apr-20 10:14 PM] rain9441#0000 It is an enrichment process [28-Apr-20 10:14 PM] _latro#0000 Volume increase maybe [28-Apr-20 10:15 PM] rain9441#0000 you just add some pioneer erm.. waste.. and it just.. becomes more AL [28-Apr-20 10:15 PM] _latro#0000 Weight increase makes little sense [28-Apr-20 10:15 PM] sunkiller.#0000 what with the 2t C ? [28-Apr-20 10:15 PM] rain9441#0000 We don't talk about the C here. [28-Apr-20 10:15 PM] _latro#0000 Except the C is mostly used to soak up the O lol [28-Apr-20 10:15 PM] _latro#0000 And to supply heat perhaps [28-Apr-20 10:15 PM] sunkiller.#0000 that is why i said the C [28-Apr-20 10:16 PM] _latro#0000 So the C actually "leaves" irl [28-Apr-20 10:16 PM] _latro#0000 Mostly [28-Apr-20 10:16 PM] sunkiller.#0000 yeah RL AL has Al2O3 [28-Apr-20 10:16 PM] _latro#0000 Iirc irl when you make steel from iron ore you actually lower the carbon content [28-Apr-20 10:17 PM] sunkiller.#0000 yeah but you use coke in the furnace [28-Apr-20 10:17 PM] sunkiller.#0000 so the iron process is ok [28-Apr-20 10:17 PM] _latro#0000 More for heat than anything though [28-Apr-20 10:17 PM] _latro#0000 Right [28-Apr-20 10:17 PM] sunkiller.#0000 no you want to get the oxide out of the ore too [28-Apr-20 10:17 PM] _latro#0000 Well FE into STL is not really how that actually works [28-Apr-20 10:17 PM] sunkiller.#0000 no that is ok [28-Apr-20 10:18 PM] _latro#0000 That would involve taking C out and then putting it back in which is pointless [28-Apr-20 10:18 PM] sunkiller.#0000 https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking {Embed} https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking Basic oxygen steelmaking Basic oxygen steelmaking (BOS, BOP, BOF, or OSM), also known as Linzโ€“Donawitz-steelmaking or the oxygen converter process is a method of primary steelmaking in which carbon-rich molten pig iron is made into steel. Blowing oxygen through molten pig iron lowers the carbon conten... https://images-ext-1.discordapp.net/external/GDVTA0_H8VGQdd_foswNH2JY3f66DeyRGZ8PqmlUI8Y/https/upload.wikimedia.org/wikipedia/commons/thumb/1/18/ThyssenKrupp_Duisburg_016.jpg/1200px-ThyssenKrupp_Duisburg_016.jpg [28-Apr-20 10:19 PM] _latro#0000 Yeah you start with pig iron rather than metallic iron and take some but nowhere near all of the carbon out [28-Apr-20 10:19 PM] sunkiller.#0000 yeah but what we are using in PU is pig iron [28-Apr-20 10:20 PM] sunkiller.#0000 at least if you look at the recipe [28-Apr-20 10:20 PM] _latro#0000 Except afaik pig iron as a building material is basically useless? Anyway, it's fine. [28-Apr-20 10:20 PM] sunkiller.#0000 yeah very useless [28-Apr-20 10:20 PM] mcganksta#0000 this rabbit hole ends with the RE program right [28-Apr-20 10:21 PM] _latro#0000 Lol [28-Apr-20 10:21 PM] esabab_00#0000 That process you linked is performed on the metal after it comes out of the blast furnace which is where all the carbon is burned [28-Apr-20 10:21 PM] sunkiller.#0000 maybe the PP1 casts parts with it [28-Apr-20 10:22 PM] sunkiller.#0000 that is what the LST is for. [28-Apr-20 10:22 PM] mcganksta#0000 which needs RE [28-Apr-20 10:23 PM] sunkiller.#0000 true [28-Apr-20 10:23 PM] mcganksta#0000 boom full circle [28-Apr-20 10:23 PM] mcganksta#0000 @rain9441 i will hit you up tomorrow about how I am using your sheet wrong, time for bed [28-Apr-20 10:26 PM] sunkiller.#0000 for me too as it is 05:30 AM [28-Apr-20 10:31 PM] mcganksta#0000 i am on the other side of the clock, but still I am old [28-Apr-20 11:50 PM] rain9441#0000 For anyone interested in the details of montem right now (in an effort to raise awareness on how CoGC might look)... Assuming 4 experts in each category (specialized bases) EXT-FEO makes 1180/day in profit for an ROI of 19 days. EXT-LST makes 1613.21 profit/day for an ROI of 14 days. FRM-GRN makes 800 profit/day for an ROI of 18 days. INC-C (GRN) makes 706 profit/day for an ROI of 21 days. PP1-BSE makes 3080 profit/day for an ROI of 5 days. PP2-BSE makes 2770 profit/day for an ROI of 9 days. SME-FE makes 1035 profit/day for an ROI of 20 days. SME-AL makes 1205 profit/day for an ROI of 17 days. I'd tend to think that the biggest issue right now is that we don't have enough PP1s and they aren't working hard enough to fill the BSE demand. [28-Apr-20 11:51 PM] rain9441#0000 An ROI of 5 days is absolutely incredible. A new player starting on montem will have a fullly decked out base of PP1s in about 2 weeks {Reactions} ๐Ÿ‘ [29-Apr-20 01:14 AM] originalskullbearer#0000 !sellhigh BSE [29-Apr-20 01:14 AM] originalskullbearer#0000 Oh, wrong channel [29-Apr-20 01:25 AM] originalskullbearer#0000 @rain9441, BSE on Mont is only selling for like 1200/ea? [29-Apr-20 01:26 AM] originalskullbearer#0000 So there is like zero cost on FE and LST then? Cause I don't get nearly that profit on PP1 or PP2 by any calcs [29-Apr-20 02:57 AM] sunkiller.#0000 His calc is good have nearly the same [29-Apr-20 02:57 AM] sunkiller.#0000 but i am still for Extraction [29-Apr-20 02:57 AM] sunkiller.#0000 i want an revolution [29-Apr-20 02:58 AM] sunkiller.#0000 maybe next cycle we can push it to construction [29-Apr-20 02:59 AM] sunkiller.#0000 @rain9441 what is the reason for only 4 experts? [29-Apr-20 03:03 AM] prdgi#0000 To get 4 experts is pretty easy. 5 is a lot harder [29-Apr-20 03:04 AM] sunkiller.#0000 donยดt play for 9 months and you have all the experts you need^^ [29-Apr-20 03:51 AM] letsgo2u#0000 you wont [29-Apr-20 03:51 AM] letsgo2u#0000 experts ony pop when your production is producing [29-Apr-20 03:51 AM] letsgo2u#0000 if you do nothiong you get no experts [29-Apr-20 05:53 AM] mafi_#0000 Shifted my production line to *just* BSE then, given this chat {Reactions} ๐Ÿ‘ [29-Apr-20 05:54 AM] mafi_#0000 Struggling to generate enough profit to expand, though ๐Ÿ™‚ Survival costs are high [29-Apr-20 05:54 AM] mafi_#0000 Would love a second PP1, but lack enough supplies to support it [29-Apr-20 06:20 AM] letsgo2u#0000 @rain9441 I love your storage sheet. thank you so much for it! [29-Apr-20 06:20 AM] letsgo2u#0000 why is this kind of functionality not in APEX itself? [29-Apr-20 06:50 AM] sunkiller.#0000 @letsgo2u actually i got experts while not playing the game [29-Apr-20 06:55 AM] letsgo2u#0000 Did you have productions running? Cause they only generate when you buildings are busy [29-Apr-20 06:59 AM] sunkiller.#0000 left with something like 3 or 4 in COnstraction. 2 in Chem. 3 Manufacturing. Now after coming back i have. 5 Chem, 3 Manufacturing, 3 Metallurgy, 5 Extraction [29-Apr-20 07:30 AM] prdgi#0000 @originalskullbearer this commenter reminds me of you https://www.reddit.com/r/boottoobig/comments/g9j5zs/roses_are_red_when_i_go_out_side_i_feel_shy/fou2jpy/ {Embed} https://www.reddit.com/r/boottoobig/comments/g9j5zs/roses_are_red_when_i_go_out_side_i_feel_shy/fou2jpy/ r/boottoobig - Comment by u/Suuperdad on โ€Roses are red when I go o... 29,494 votes and 520 comments so far on Reddit https://images-ext-1.discordapp.net/external/DNUB3DJHDJvM196SXudWSqHw_BvW31m1EuP0zxdDpLs/%3Fauto%3Dwebp%26s%3Dbffc5760fb9189000c839f8fb91a7d2f28e16043/https/preview.redd.it/ybm6ot9wniv41.jpg {Reactions} ๐Ÿ’š (2) [29-Apr-20 08:58 AM] slomes#0000 that was great to read [29-Apr-20 09:02 AM] slomes#0000 dunno, the plant guy has that same hype energy for stuff hes really into [29-Apr-20 09:08 AM] originalskullbearer#0000 Yeah that was me [29-Apr-20 09:09 AM] originalskullbearer#0000 (not really) [29-Apr-20 09:09 AM] originalskullbearer#0000 But I agree [29-Apr-20 09:17 AM] __iridium__#0000 I'm sure this has been beat up in the past, but where in the pipeline for development is figuring out the mechanisms for increasing ship count? I do feel like there is an elegance to having to optimize ship usage with just two ships, and the lack of personal ship count expansion helps provide revenue for newer players with idle ships, but it feels like there's less and less "fresh meat" to utilize for shipping since many of the PC Gamer rush players are now pushing the shipping demand much harder... see Etherwind LM for example [29-Apr-20 09:20 AM] _latro#0000 my understanding is that shipbuilding is the next big release essentially [29-Apr-20 09:21 AM] _latro#0000 but that they're not planning to put out some "bridge" form of shipbuilding beforehand [29-Apr-20 09:21 AM] _latro#0000 like no simply making copies of the ships we already have until they're done making the full ship system [29-Apr-20 09:57 AM] kovus#0000 https://prosperousturnip.com/post/3020/04/29-cogc-corruption/ {Embed} https://prosperousturnip.com/post/3020/04/29-cogc-corruption/ Corrupt COGC Workers Extort and Pocket Extra DW From Suppliers Prosperous Turnip, Etherwind - Contributors to the COGC upkeep on Etherwind were shocked to discover that the COGC workers continued to accept DW even after they received enough. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜„ (3) ๐Ÿ‘Œ [29-Apr-20 10:37 AM] __iridium__#0000 another CoGC related issue, at CR-740b {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/705080378326515792/unknown.png?ex=6814e6c5&is=68139545&hm=cc897bc7ddc619ad44bf0e113f2817cd8dea4cc532f33ddaa50aa74e5e8daaed& [29-Apr-20 10:37 AM] __iridium__#0000 not sure if this is indication only [29-Apr-20 10:47 AM] __iridium__#0000 Also, I want to reinforce how much of a positive game-changer shipping contracts are. Nice work, it really opens up the possibilities {Reactions} ๐Ÿ‘ (3) [29-Apr-20 11:08 AM] sharlindra#0000 it is a known bug, apparently it is only display bug and the real winner (ie. program with most votes) will trigger correctly [29-Apr-20 11:30 AM] __iridium__#0000 sweet [29-Apr-20 08:48 PM] nreif#0000 Is it worth buying FE on Vallis and then shipping it or should I just buy it on Montem? [29-Apr-20 08:53 PM] sunkiller.#0000 Shipping FE in costs around 100 per FE. when you ship it with a 5000$ Contract [29-Apr-20 09:02 PM] _latro#0000 what are you doing with the FE @nreif [29-Apr-20 09:02 PM] _latro#0000 might be that you should be trying to pivot over to AL instead [29-Apr-20 09:02 PM] _latro#0000 rather than saving money on FE [29-Apr-20 10:17 PM] nanoreman#0000 Guys I have a moral dilemma. My BMP will finish it's current production exactly 5 minutes before the resupply ship lands. I can do one lot of PE, to bridge the time but I don't want to. Is it forgivable to give the pioneers 5 minutes of recreational time? Am I a bad CEO for even asking this? [29-Apr-20 10:18 PM] catfiz#0000 You need to give them a little free time, otherwise they will come to hate you :P [29-Apr-20 10:19 PM] mcganksta#0000 give it to them...then take it away without warning {Reactions} ๐Ÿ˜ผ (3) [29-Apr-20 10:26 PM] nanoreman#0000 @catfiz I don't understand? Is that an undesirable outcome for some reason? I haven't taken pure hatred into account on any of my spreadsheets! [29-Apr-20 10:27 PM] catfiz#0000 Ah, hatred can be used, but it is a very unreliable method [29-Apr-20 10:28 PM] catfiz#0000 I tend to avoid it, I make up for it by not feeding them for a few days at a time, I just pretend that I'm hungry too and my company isn't doing well at the time [29-Apr-20 10:29 PM] catfiz#0000 They all fall for it and their trust in me rises :P [29-Apr-20 10:52 PM] mcganksta#0000 a true leader of the people [29-Apr-20 11:05 PM] mcganksta#0000 i have a new to the FX question, I have ICA and want to get CIS...is the ICA the base? [29-Apr-20 11:12 PM] jmac_420#0000 i think CIS is the base [29-Apr-20 11:12 PM] jmac_420#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/705270336077299722/unknown.png?ex=6814eeef&is=68139d6f&hm=c5f0256fd045e41d38b0c35da56344bb386eb091111a1e44f95d2b7b4b506bf9& [29-Apr-20 11:12 PM] jmac_420#0000 what i clicked on is circled in red [29-Apr-20 11:13 PM] mcganksta#0000 ok, never dne this before...dont want to get it wrong [29-Apr-20 11:13 PM] jmac_420#0000 staring at the order book can never lead you astray : ' ) [29-Apr-20 11:14 PM] jmac_420#0000 why do you want to use the exchange though? [29-Apr-20 11:14 PM] jmac_420#0000 its almost always cheaper just to load up on a planet's specialty mats and unload it at a different CXOS [29-Apr-20 11:15 PM] jmac_420#0000 cause there's no % cut from the exchange [29-Apr-20 11:16 PM] mcganksta#0000 i need some CIS and the fee cost less than the shipping [29-Apr-20 11:16 PM] mcganksta#0000 lol, and I want to try it out....it is a feature I should understand [29-Apr-20 11:30 PM] jmac_420#0000 ahhh, so emergency liquidity needed [30-Apr-20 03:20 AM] skuldomg#0000 the mid-week slump is real... no-one buying atm while people have been snitching up my stuff fresh from the factory in previous days ๐Ÿ˜„ [30-Apr-20 04:50 AM] Deleted User#0000 @mcganksta if you want to buy CIS with ICA there are two ways: [30-Apr-20 04:51 AM] Deleted User#0000 1. go to the ICA/CIS ORDER BOOK and sell ICA [30-Apr-20 04:51 AM] Deleted User#0000 2. go to the CIS/ICA ORDER BOOK and buy CIS [30-Apr-20 07:03 AM] mcganksta#0000 thanks, i got it [30-Apr-20 08:03 AM] Deleted User#0000 FYI, Collector was reset to NCE in Montem. I believe the release notes mentioned that was fixed. [30-Apr-20 08:03 AM] Deleted User#0000 Or maybe was just the WAR fees ... That didnt change [30-Apr-20 01:45 PM] mcganksta#0000 anyone got a Take-off / landing fuel chart? [30-Apr-20 01:59 PM] Deleted User#0000 omg, that would useful [30-Apr-20 02:09 PM] kovus#0000 That would be hard to create, since STL usage depends on the amount of SF in the tank. [30-Apr-20 02:14 PM] mcganksta#0000 Darn, I was thinking the fuel was hard coded like the times are....sorry, not enough sleeeeep [30-Apr-20 02:20 PM] mcganksta#0000 true, i wonder, if i could make a google form, post it here and other places and get people to fill it out with default numbers and create a large spread sheet [30-Apr-20 02:33 PM] rain9441#0000 `STL usage depends on the amount of SF in the tank.` wat? [30-Apr-20 02:33 PM] rain9441#0000 The slider is a % based input field yes, but i dont think you consume more SF just because you have more SF in your tank [30-Apr-20 02:35 PM] rain9441#0000 Yeah, so just the user input field is dependent, the formula is still the same [30-Apr-20 02:36 PM] rain9441#0000 you can change the field via right click inspect for maximum granularity [30-Apr-20 08:52 PM] letsgo2u#0000 I found that the SF slider is to set how much SF of whats left in the tank, will be used while the FTL slider is how much te reactor will use, regardless of whats in the tank [30-Apr-20 08:52 PM] letsgo2u#0000 you can do the test yourself very easy. Max the SF tank, set the slider to 50% - click a few times on the slider to see what times you get [30-Apr-20 08:53 PM] letsgo2u#0000 now remove half or more from the SF tank, click again on the SF slider but keep it in same position [30-Apr-20 08:53 PM] letsgo2u#0000 you will get different times [01-May-20 04:06 AM] rubicate#0000 huh [01-May-20 08:35 AM] sunkiller.#0000 makes sense as you can always go faster up to lightspeed in STL so there is no limit for fuel usage until you reach lightspeed [01-May-20 10:55 AM] nreif#0000 Who here wants some MCG? [01-May-20 10:55 AM] nreif#0000 As a loan. [01-May-20 02:31 PM] rubicate#0000 Mirror mirror on the wall, when will I be able to buy KOM again? [01-May-20 02:31 PM] defenestrator1235#0000 never [01-May-20 02:50 PM] carepanda_2544#0000 Have no clue, all my HERbs going to FIMs again. ๐Ÿ™‚ [01-May-20 02:58 PM] sharlindra#0000 @rubicate when you PM me for private deals XD [01-May-20 02:59 PM] rubicate#0000 pppssssshhh @sharlindra can you get me some KOM? [01-May-20 03:00 PM] sharlindra#0000 depends... you are rich, right? [01-May-20 03:00 PM] rubicate#0000 I got a feeling, maybe not for very much longer [01-May-20 03:00 PM] sharlindra#0000 I can sell KOM to other people, no worries ยฏ\_(ใƒ„)_/ยฏ [01-May-20 03:05 PM] slomes#0000 Shar has 5 dead ex-husbands, watch out mister black gold [01-May-20 03:08 PM] rubicate#0000 With enough caffeine in your bloodstream you become physically unable to die {Reactions} ๐Ÿ’ธ [01-May-20 03:57 PM] name_dunno9952#0000 Nope... Its just your corpse still moving from the caffeine boost [01-May-20 04:24 PM] letsgo2u#0000 KOM shortage ALE oversupply. what a age to be alive in [01-May-20 04:44 PM] kovus#0000 Really late in publishing today, sorry! https://prosperousturnip.com/post/3020/05/01-ptu-to-gtu/ {Embed} https://prosperousturnip.com/post/3020/05/01-ptu-to-gtu/ Adopting a G, PTU Starts to Emulate GDP Success by Becoming 33% Mor... ProsperousTurnip, Promitor - In a published notice, leadership of the GTU (previously PTU) announced their intent to slowly turn into GDP over the coming months. Leader of PTU, LordScrubjay remarked, What we tried didnโ€™t work and what GDP is doing obviously does, so weโ€™re goi... https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [01-May-20 04:48 PM] slomes#0000 good, I was worried im pushing it xD [01-May-20 04:50 PM] slomes#0000 phrasing {Reactions} ๐Ÿ˜ฆ [01-May-20 04:50 PM] slomes#0000 ๐Ÿ˜ณ [01-May-20 06:02 PM] fagenthegreen#0000 @kovus I am not stepping down from GTU [01-May-20 06:02 PM] fagenthegreen#0000 I am just not running for Governor on Promitor anymore. [01-May-20 06:03 PM] fagenthegreen#0000 now more focused on coordinating our Galactic Campaign of Great Freedom and Prosperity [01-May-20 06:08 PM] fagenthegreen#0000 also we aren't adopting the D, which stands for Domination, we are going to be GLP, the galactic liberation project. [01-May-20 06:08 PM] rubicate#0000 Sure sure, but can you confirm or deny whether you are a type of Jay bird? {Reactions} ๐Ÿ˜ [01-May-20 06:08 PM] fagenthegreen#0000 What do you mean by that? [01-May-20 06:08 PM] fagenthegreen#0000 do you mean Jay as it's definition as an ignorant person? [01-May-20 06:08 PM] rubicate#0000 Jays are several species of medium-sized, usually colorful and noisy, passerine birds in the crow family, Corvidae. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/705918669708066836/800px-Garrulus_glandarius_1_Luc_Viatour.png?ex=6814a7be&is=6813563e&hm=fe3054457263f48492124b97a126e476f4ba42dbbdc3c147dab0ef67e3d86bed& [01-May-20 06:09 PM] rubicate#0000 Old World jays, Grey jays, American jays [01-May-20 06:09 PM] fagenthegreen#0000 have you never looked at my icon? [01-May-20 06:09 PM] rubicate#0000 rofl [01-May-20 06:09 PM] rubicate#0000 well played [01-May-20 06:10 PM] mcganksta#0000 Lol [01-May-20 06:10 PM] rubicate#0000 I'll take that as CONFIRMATION then [01-May-20 06:10 PM] fagenthegreen#0000 this is a picture of me when I was a teenager: [01-May-20 06:10 PM] fagenthegreen#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/705919092300710028/1920px-Aphelocoma_californica_-Santa_Cruz2C_California2C_USA-8.png?ex=6814a822&is=681356a2&hm=d55787b741159e8326b1b799a2b24a45b5cc019fe4a8585f765237bab54d0d49& [01-May-20 06:10 PM] fagenthegreen#0000 here's me with my favorite acorn {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/705919202011250708/Western_Scrub_Jay_holding_an_Acorn_at_Waterfront_Park_in_Portland2C_OR.png?ex=6814a83d&is=681356bd&hm=e2a378da0e3b16df2514e4b92a03089dda1962818a74e60ee1d61f42ede7c8ec& {Reactions} ๐Ÿ˜‚ [01-May-20 06:11 PM] fagenthegreen#0000 sometimes I use astral projection to appear as a human being in the year 2020 [01-May-20 06:12 PM] fagenthegreen#0000 it was fun at first but things have started going down hill recently [01-May-20 06:12 PM] fagenthegreen#0000 turns out some plague hit earth in 2020 [01-May-20 06:12 PM] rubicate#0000 ah yeah I remember 2020, that was the first year of quarantine right? [01-May-20 06:13 PM] mcganksta#0000 https://images.app.goo.gl/3KgKbcEj4gYbutyH9 This is him now [01-May-20 06:13 PM] mcganksta#0000 Well that was a let down [01-May-20 06:21 PM] skuldomg#0000 working on the KOM problem, but it'll take a while because i need to renew old buildings first :< [01-May-20 07:19 PM] fagenthegreen#0000 Ah [01-May-20 07:19 PM] fagenthegreen#0000 Sorry just saw the message {Reactions} ๐Ÿ™‚ (2) [01-May-20 07:42 PM] letsgo2u#0000 @mcganksta you might want to update the Local Rules on Promitor? [01-May-20 07:44 PM] mcganksta#0000 i did [01-May-20 07:44 PM] letsgo2u#0000 PTU not wanting the money anymore? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/705942777724272650/unknown.png?ex=6814be31&is=68136cb1&hm=3ca9e666cffb336b9bdb639616e3bc4c57d1961e6809b89fd399cfa86998e8c7& [01-May-20 07:45 PM] letsgo2u#0000 I think you need to update each change, cant change everything at once. only one section at a time iirc [01-May-20 07:48 PM] mcganksta#0000 got it now, thx [01-May-20 09:11 PM] kovus#0000 @fagenthegreen I figure I took the idea of creating Prosperous Turnip and brought it to life, so I guess I get to take the blame for it. That, and the discord embed for articles doesn't mention the writer. :P [01-May-20 09:37 PM] kovus#0000 I suppose if someone wants us to keep them out of Turnip articles, we could probably accommodate that. {Reactions} ๐Ÿ‡ซ (3) ๐Ÿ…ฐ๏ธ (3) ๐Ÿ‡ฐ (3) ๐Ÿ‡ช (3) ๐Ÿ†• (3) ๐Ÿ‡ธ (3) [01-May-20 10:35 PM] fagenthegreen#0000 @kovus so shall I be dueling you or Saganaki for the affront to my honor? [01-May-20 10:37 PM] kovus#0000 What affront to your honor? Everything we've published is unequivocally completely accurate and true. {Reactions} ๐Ÿ‡ฑ (3) ๐Ÿ‡ฎ (3) ๐Ÿ‡ช (3) ๐Ÿ‡ธ (3) ๐Ÿ˜€ (3) [02-May-20 04:25 PM] argoncalate#0000 Hi guys new of the game. greetings form ๐Ÿ‡ฎ๐Ÿ‡น {Reactions} ๐Ÿ‘‹ (3) [02-May-20 04:30 PM] mcganksta#0000 Hi [02-May-20 04:31 PM] tex4356#0000 Welcome! [02-May-20 07:29 PM] jethroboey1997#0000 Hello, is this technically EVE online without the visuals? [02-May-20 07:29 PM] catfiz#0000 No war either [02-May-20 07:29 PM] catfiz#0000 Just pure economics [02-May-20 07:34 PM] jethroboey1997#0000 first time playing. what do yu recomend i start with? [02-May-20 07:50 PM] letsgo2u#0000 hey @rain9441 is it possible to get a "total" consumtion row on the "storage & consumable" goggle sheet of yours? [02-May-20 07:51 PM] letsgo2u#0000 oh wait there is on under "accounting" nevermind ๐Ÿ˜„ [02-May-20 07:53 PM] rain9441#0000 :nomnom: [02-May-20 08:28 PM] argoncalate#0000 hi guys, sorry for asking, someone told me that there are some pious veterans that have free pro, it's true?๐Ÿ˜“ [02-May-20 08:49 PM] Deleted User#0000 I donโ€™t give out my keys, because I want to encourage players to support the devs [02-May-20 09:06 PM] rain9441#0000 I don't give out my keys because I don't want people stealing my car. [02-May-20 09:21 PM] mcganksta#0000 I donโ€™t give my keys because whatโ€™s a key [02-May-20 09:23 PM] rain9441#0000 its that thing in your ~/.ssh folder [02-May-20 09:57 PM] mcganksta#0000 I have a like 6 or 4 [02-May-20 10:01 PM] originalskullbearer#0000 I gave out my keys already to friends who weren't going to play unless I gave them the drugs [02-May-20 10:01 PM] originalskullbearer#0000 Got 5 new players but not paying [02-May-20 10:38 PM] argoncalate#0000 np guys, thanks for the answer, so after all it'was true that saomthink like that exist [02-May-20 10:40 PM] Deleted User#0000 Months ago you could buy a comet account and get 4 keys to give to your friends. I donโ€™t think you get the 4 keys anymore. [02-May-20 10:41 PM] Deleted User#0000 Those extra keys are rare now. Wonโ€™t be easy to get a freebie nowadays. [02-May-20 10:46 PM] argoncalate#0000 i asked because one friend invited me for a new start and he texed in the local for some DW and don't know how but he recived a key from a random i think and then he tell me to try, but it wasn't the first time he talks bullshit so i wanted to check out [02-May-20 10:48 PM] Deleted User#0000 It wasnโ€™t BS. Some players gave them away early on to help build a player base. [02-May-20 10:49 PM] Deleted User#0000 You can always get a PRO account. 15 euros. [02-May-20 10:54 PM] argoncalate#0000 yeah alredy know, so after the FA fase it will need like an monthly subscription? [02-May-20 11:19 PM] jmac_420#0000 when the testing phase is over, this game will need a monthly subscription [02-May-20 11:34 PM] argoncalate#0000 thanks [03-May-20 07:35 AM] nreif#0000 @rubicate Check your DMs. [03-May-20 08:36 AM] slomes#0000 how would you stagger 20 HYF so they push out products once a day? [03-May-20 08:36 AM] slomes#0000 @rubicate [03-May-20 08:37 AM] slomes#0000 or maybe 15 [03-May-20 08:37 AM] slomes#0000 and or are there H2O sellers on Boucher who would allow the possibility of 20 HYF bases [03-May-20 08:38 AM] slomes#0000 @rain9441 where can I find HQ bonus in your Base planner 1.4? [03-May-20 08:39 AM] rain9441#0000 :iseewhatyoudidthere: [03-May-20 08:39 AM] rain9441#0000 nice work [03-May-20 08:39 AM] slomes#0000 ? :D [03-May-20 08:39 AM] slomes#0000 :whatdididooo: [03-May-20 08:39 AM] rain9441#0000 There is no HQ bonus checkbox in the sheet [03-May-20 08:39 AM] slomes#0000 ah [03-May-20 08:40 AM] slomes#0000 yay, contributing hehe [03-May-20 08:40 AM] slomes#0000 Its such an edgecase, i get why you forgot about it lol [03-May-20 08:40 AM] rubicate#0000 Slomes no one man should hold that much power {Reactions} ๐Ÿ˜ (2) [03-May-20 08:41 AM] slomes#0000 I thought you had full HYF bases? [03-May-20 08:41 AM] rubicate#0000 I do HYF+RIG [03-May-20 08:41 AM] slomes#0000 ah ok [03-May-20 08:41 AM] slomes#0000 I just did a mockup to see and was surprised how many you can actually cram in [03-May-20 08:41 AM] rubicate#0000 I honestly think 20 HYFs is unrealistic, there will be times when nobody sells enough water and your operation stops [03-May-20 08:41 AM] rubicate#0000 but here is what you COULD do [03-May-20 08:42 AM] rubicate#0000 15 HYFs plus a few RIGs [03-May-20 08:42 AM] slomes#0000 (unless I find a buddy i guess) [03-May-20 08:42 AM] rubicate#0000 that way you slowly lose water but not instantly [03-May-20 08:42 AM] rubicate#0000 so you buy that shortage from others [03-May-20 08:42 AM] slomes#0000 makes sense [03-May-20 08:42 AM] rubicate#0000 but you aren't like "if nobody sells any water in 2 days I die" [03-May-20 08:42 AM] slomes#0000 classic human [03-May-20 08:43 AM] rubicate#0000 also 20 HYFs would need a LOT of NS [03-May-20 08:43 AM] rubicate#0000 You'd prob not be able to support it with only one NS base [03-May-20 08:43 AM] slomes#0000 ye, just doing theoretical experimenting here atm ^^ [03-May-20 08:43 AM] rubicate#0000 you'd need like 1.2 NS bases I think [03-May-20 08:43 AM] rubicate#0000 at least for CAF [03-May-20 08:43 AM] slomes#0000 good points [03-May-20 08:44 AM] slomes#0000 ok, lets say 15 HYF, how do you stagger it? I only staggered 10 bui so far and half the time i make a thinking error and fk it up haha [03-May-20 08:45 AM] rubicate#0000 staggering doesn't need any specific thinking, there is one superior straggering tactic that always wins [03-May-20 08:46 AM] rubicate#0000 buildings divided by 20 = staggering spacing [03-May-20 08:46 AM] slomes#0000 (most common fail is I go 5 and 15, then settle on 10, which means the 5 size orders will be done same time as the 15 after the first 10 batch) [03-May-20 08:46 AM] slomes#0000 and then I facepalm [03-May-20 08:46 AM] slomes#0000 haha [03-May-20 08:46 AM] slomes#0000 so atm i go 5, 10 and then 10 [03-May-20 08:46 AM] slomes#0000 that way there is always 5 difference [03-May-20 08:47 AM] rubicate#0000 so if you have 5 buildings divided by 20 = 0.25 staggering spacing, which means you do x4, x8, x12, x16, x20, and then the queued up ones as x20 x20 x20 x20 x20 [03-May-20 08:47 AM] slomes#0000 ah that seems good [03-May-20 08:48 AM] rain9441#0000 It's not unrealistic unless you think it is unrealistic - 20 HYFs is fine. [03-May-20 08:48 AM] rubicate#0000 15/20 = 0.75, which means x1, x2, x3, x5, x6, x7, x9 and so on, I think [03-May-20 08:48 AM] slomes#0000 hm I dont get how you get to th 1x 2x etc. [03-May-20 08:48 AM] slomes#0000 what do you multiply the 0.75 with? [03-May-20 08:49 AM] rain9441#0000 Whether 10 people have 12 RIG + 5 HYF each or 5 people have 10 HYF and 5 people have 24 RIG or 8 people have 30 RIG and 2 people have 20 HYF - all the same. [03-May-20 08:49 AM] rain9441#0000 It's just way more micromanage to do the latter rather than the former. [03-May-20 08:51 AM] slomes#0000 yea, I think I will just do 10 [03-May-20 08:51 AM] slomes#0000 everything higher is just a headache [03-May-20 08:52 AM] slomes#0000 btw @rain9441 you said dont to HCP, what is the best current INC fuel then? [03-May-20 08:52 AM] slomes#0000 from what I recollect the HCP nerf isnt that harsh [03-May-20 08:53 AM] slomes#0000 given quantity possible compared to FRMs [03-May-20 08:53 AM] rain9441#0000 GRN [03-May-20 08:53 AM] rain9441#0000 I burn GRN everywhere [03-May-20 08:53 AM] slomes#0000 but isnt burning GRN a waste compared to using it in RAT? [03-May-20 08:54 AM] rain9441#0000 I can't make RAT in an INC. I don't cook like my mom ๐Ÿ˜ [03-May-20 08:54 AM] slomes#0000 heh [03-May-20 08:54 AM] rain9441#0000 I dont know what you mean tho, GRN is easy to make and can be used for RAT and C. [03-May-20 08:55 AM] rain9441#0000 It's the most cost effective crop for INC as HCP has significantly worse profit [03-May-20 08:55 AM] slomes#0000 I guess what i was meaning is irrelevant atm because production capability growth base wise is overall still open [03-May-20 08:56 AM] rain9441#0000 yep [03-May-20 08:56 AM] rain9441#0000 I dont even have a colony on etherwind yet [03-May-20 08:56 AM] slomes#0000 I have prom ether atm [03-May-20 08:56 AM] slomes#0000 i was thinking either going chu or boucher, or both [03-May-20 08:56 AM] slomes#0000 I'd kinda love setting up on Chu [03-May-20 08:56 AM] rain9441#0000 Theoretical limits to the universe say that we can only have so many bases due to fertility being rare - I however don't plan on making that many bases. [03-May-20 08:57 AM] rubicate#0000 oh Slomes, you are right I didn't really explain that step [03-May-20 08:59 AM] slomes#0000 hm boucher is still electronics, what a waste ^^ [03-May-20 08:59 AM] rubicate#0000 basically, a value of 1.0 means it 1:1 maps up with the ordering sizes, so if you have 20 buildings, you do x1, x2, x3, x4 .... x20 as orders and it fits perfectly right? While 10 buildings have a value of 0.5 which means it only maps up "halfway" so you'd do x2, x4, x6, x8 skipping every other, while if you have 40 buildings you'd get a value of 2.0 which means you do x1 x1 x2 x2 x3 x3 x4 x4 .... x20. Basically the number that you asked about is the "multiplication factor" you apply to the order sizes [03-May-20 08:59 AM] slomes#0000 ah okay, that makes sense now [03-May-20 08:59 AM] slomes#0000 thanks for elaborating again :) [03-May-20 08:59 AM] rubicate#0000 no problem [03-May-20 09:00 AM] slomes#0000 sooo, COGC flipping when? ๐Ÿ˜ [03-May-20 09:00 AM] rubicate#0000 flipping? [03-May-20 09:00 AM] slomes#0000 switch from electronics [03-May-20 09:00 AM] rubicate#0000 oh lol [03-May-20 09:01 AM] rubicate#0000 it's real weird that we get to vote on behalf of our population [03-May-20 09:01 AM] rubicate#0000 that's some capitalist CEO's wet dream that if his employees work for him, he obviously gets to decide their vote [03-May-20 09:02 AM] slomes#0000 this game is a capitalist CEOs wet dream one might argue :P [03-May-20 09:02 AM] rubicate#0000 well, you can't buy planets [03-May-20 09:02 AM] slomes#0000 yet [03-May-20 09:02 AM] rubicate#0000 big governmental dev regulations are everywhere [03-May-20 09:02 AM] rubicate#0000 price ceilings and floors on basic commodities [03-May-20 09:02 AM] rubicate#0000 max 1 base per planet [03-May-20 09:02 AM] rubicate#0000 no slavery [03-May-20 09:02 AM] slomes#0000 its only a slightly humid dream then [03-May-20 09:05 AM] slomes#0000 @rain9441 just a quick backstretch, HCP might be a bit more expensive to burn, but I dont see any space to put FRMs in to produce the same quantity of fuel compared to the few HYFs i was able to fit into my compact bases without dedicating a whole planet to it [03-May-20 09:05 AM] slomes#0000 so I think that has value in itself [03-May-20 09:18 AM] rain9441#0000 Yes, absolutely, 100% agreed. [03-May-20 09:18 AM] rain9441#0000 Using HYF-HCP increases throughput as well as increases cost per unit. This is proper economies of scale. [03-May-20 09:18 AM] rain9441#0000 This is how I wish EXPERTS operated. [03-May-20 09:19 AM] rain9441#0000 (Instead of reducing cost per unit and increasing speed, increase cost per unit and speed dramatically). [03-May-20 09:27 AM] rain9441#0000 By my quick calcs - FRM-HCP (including habitation and supporting RIG on prom) is 0.32 HCP per day per area. FRM-GRN is 0.39, and HYF-HCP is 0.75. [03-May-20 09:28 AM] rain9441#0000 so you get 92% more HCP per base if you use HYF over FRM [03-May-20 09:30 AM] slomes#0000 good quick math, yea that puts it into perspective well [03-May-20 09:30 AM] slomes#0000 I prefer the space efficiency over unit costs [03-May-20 09:33 AM] sharlindra#0000 sigh, the game is totally sluggish again :/ {Reactions} โฌ†๏ธ [03-May-20 09:33 AM] nreif#0000 Yeah. [03-May-20 09:37 AM] rubicate#0000 must....reorder....queue...so...slow [03-May-20 09:37 AM] rain9441#0000 Slomes i dont think we are at the point where it's an economically wise decision to use HYF for HCP though. Due to the high input requirements (HYF requires 14 H2O and 1 NS) vs HCP (4 H2O) you end up in a situation where you are building a very expensive set of buildings and getting marginal benefit from it. [03-May-20 09:38 AM] slomes#0000 the thing is I can afford it, and it saves me strain on the side of logistics, allowing me to operate with a tighter setup [03-May-20 09:39 AM] slomes#0000 I would need to settler Boucher for it, which is 5 jumps out or more [03-May-20 09:39 AM] rain9441#0000 Is the market not even a consideration for sourcing material like GRN? [03-May-20 09:39 AM] slomes#0000 not really [03-May-20 09:39 AM] rain9441#0000 That is unfortunate. [03-May-20 09:39 AM] slomes#0000 numbers are always low [03-May-20 09:40 AM] slomes#0000 availability wise, proms agri market is a disgrace imo [03-May-20 09:40 AM] rain9441#0000 How do I change that mentality? [03-May-20 09:40 AM] rain9441#0000 That question is not to sway you, individually, but rather to learn how to sway many people. [03-May-20 09:40 AM] slomes#0000 if I see enough GRN on the market to buy 4 shipholds, without wiping the orderbook I wouldnt mind switching [03-May-20 09:40 AM] thegravycompanygc#0000 It's back to the if no one buys, no one sells [03-May-20 09:40 AM] slomes#0000 I dont want to clean out the order books [03-May-20 09:40 AM] rain9441#0000 I have 2000 GRN for sale on Montem [03-May-20 09:41 AM] rain9441#0000 The GRN sits there, chirping at birds, waiting for someone to buy. [03-May-20 09:41 AM] rain9441#0000 This is how I attempt to move people to use AG from market. [03-May-20 09:41 AM] slomes#0000 I havent yet fully incorporated dual market into my thought process [03-May-20 09:41 AM] rain9441#0000 Doesn't seem effective yet [03-May-20 09:41 AM] slomes#0000 my main go to is prom atm [03-May-20 09:41 AM] rain9441#0000 Oh i dont anticipate you ship it in from Montem, this is a clear example of just an attempt in another space* [03-May-20 09:41 AM] slomes#0000 im slowly trying to include montem cx too, and put up my LST base there for now [03-May-20 09:42 AM] slomes#0000 well lets see for interests sake [03-May-20 09:43 AM] slomes#0000 I make C on prom, SW-829b, SW-829c, SW-926a [03-May-20 09:43 AM] thegravycompanygc#0000 Maybe I'm just not looking in the right commodities, but for promising areas, it seems like the Promitor and Katoa regions have the best base potentials [03-May-20 09:43 AM] thegravycompanygc#0000 Thus, two ships, two CXs [03-May-20 09:43 AM] thegravycompanygc#0000 (for me anyways) [03-May-20 09:43 AM] slomes#0000 19 INCs in total [03-May-20 09:44 AM] slomes#0000 10 INC at 105%, 4 INC at 102%, 2 INC at 110%, 3 INC at 112% [03-May-20 09:45 AM] slomes#0000 and dedicated to HCP I have 2 HYF on prom, 1 HYF on Ether [03-May-20 09:46 AM] slomes#0000 I do sometimes buy shiploads when opportunity arises, to make buffers on planets [03-May-20 09:46 AM] rain9441#0000 If there was 40,000 GRN on the market at prom, would you buy that instead of making your own HCP? [03-May-20 09:46 AM] slomes#0000 Ether 1 HYF at 119%, Prom 2 HYF at 123% [03-May-20 09:46 AM] rain9441#0000 assuming reasonable prices* [03-May-20 09:46 AM] slomes#0000 yes [03-May-20 09:47 AM] slomes#0000 yes I would [03-May-20 09:47 AM] rain9441#0000 How do we get players to put 40,000 GRN on the market? [03-May-20 09:48 AM] slomes#0000 we can either run a similar vocal campaign like you did for ALO AL monty, or directly invest into full FARM bases with MAT taxing of GRN as payback [03-May-20 09:48 AM] rain9441#0000 btw i have 31 INC total ๐Ÿ™‚ [03-May-20 09:48 AM] slomes#0000 I did the later one successfully with other mats a couple times [03-May-20 09:48 AM] rain9441#0000 The AL campaign is mostly a disaster. I make and sell AL on montem but only KIWI corp is buying in bulk [03-May-20 09:48 AM] rain9441#0000 (and a few corp mates buy here and there) [03-May-20 09:49 AM] slomes#0000 give it time I think and keep it up [03-May-20 09:49 AM] slomes#0000 you could also spread some PP2 around [03-May-20 09:49 AM] rain9441#0000 PP1 and PP2 still print gold on montem and nobody cares [03-May-20 09:49 AM] slomes#0000 as a future investment into infrastructure of the planet [03-May-20 09:49 AM] slomes#0000 build people the PP2s [03-May-20 09:49 AM] slomes#0000 if they dont go at it themselves [03-May-20 09:49 AM] slomes#0000 ^^ [03-May-20 09:50 AM] slomes#0000 if you arent pressed hard for money you can use your playmoney to build a couple PP2 for players [03-May-20 09:50 AM] rain9441#0000 I'm out of cash completely atm [03-May-20 09:50 AM] slomes#0000 which might convince them its superior after they run it [03-May-20 09:50 AM] slomes#0000 oh well [03-May-20 09:50 AM] rain9441#0000 INF sales are down ๐Ÿ™‚ [03-May-20 09:51 AM] slomes#0000 do you have prefabs? [03-May-20 09:51 AM] slomes#0000 you dont need cash per se [03-May-20 09:51 AM] rain9441#0000 nope [03-May-20 09:51 AM] slomes#0000 I did the base sponsoring with prefabs instead of cash [03-May-20 09:51 AM] slomes#0000 since I make those [03-May-20 09:51 AM] rain9441#0000 I dont have any PP1s or PP2s [03-May-20 09:51 AM] slomes#0000 ah i see [03-May-20 09:51 AM] rain9441#0000 I make AL, PG, GRN, and INF. Nothing else [03-May-20 09:52 AM] rain9441#0000 well technically DCM too [03-May-20 09:52 AM] slomes#0000 if you want I can pitch in and sponsor some PP2s to people [03-May-20 09:52 AM] rain9441#0000 That's brute force [03-May-20 09:52 AM] slomes#0000 sure [03-May-20 09:52 AM] slomes#0000 xD [03-May-20 09:52 AM] slomes#0000 I mean I would ask for repayment [03-May-20 09:52 AM] slomes#0000 in wrought product [03-May-20 09:52 AM] slomes#0000 in reasonable amounts [03-May-20 09:53 AM] slomes#0000 so people can pay back the PP2s, but also make cash [03-May-20 09:55 AM] kingpenguin560#0000 As a new player I've looked at trying to get a PP1 out on my starter planet of proxy but it churns through AL so quickly, I think I'd struggle to run it! [03-May-20 09:55 AM] kingpenguin560#0000 PP2 sorry [03-May-20 09:55 AM] slomes#0000 are you in the Prox discord? [03-May-20 09:55 AM] kingpenguin560#0000 Yup [03-May-20 09:55 AM] slomes#0000 aight [03-May-20 09:55 AM] slomes#0000 have you talked with the others about the AL supply? [03-May-20 09:56 AM] slomes#0000 afaik Proxion has probably the best knit local planetary community in the game [03-May-20 09:56 AM] alacris2804#0000 Uh, Gibson would like a word with you about that. [03-May-20 09:56 AM] kingpenguin560#0000 Haven't raised it, but can look into it when I'm close to making a PP2 work [03-May-20 09:56 AM] slomes#0000 I havent had contact with Gibsonites yet, so thats why "afaik" :P [03-May-20 09:57 AM] alacris2804#0000 It's Gibsonites, not Gibsonians. We had a very long and surprisingly bloody debate over that one. [03-May-20 09:57 AM] slomes#0000 very well! [03-May-20 09:57 AM] alacris2804#0000 ๐Ÿ™‚ [03-May-20 05:53 PM] nreif#0000 Yeah! [03-May-20 06:12 PM] slomes#0000 2000 [03-May-20 06:12 PM] slomes#0000 oh right, out of faction space [03-May-20 06:12 PM] slomes#0000 if its in faction space, then its 2000$ [03-May-20 06:13 PM] esabab_00#0000 Lachesis has non faction WAR with no ADM you can check there [03-May-20 06:14 PM] esabab_00#0000 I would build an ADM there but it would just hurt me in the end I'm sure [03-May-20 06:15 PM] slomes#0000 Local Rules now carry over to the next term, sweet [03-May-20 06:24 PM] sunkiller.#0000 Could it be that there is a FLX undersupply on the CX? More then double the volume in Requests than in Offers. Or is that normal market situation? [03-May-20 06:51 PM] sunkiller.#0000 all [04-May-20 08:08 AM] humants#0000 I hope, that nobody mind, that I will brag a little bit: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/706854683980857484/unknown.png?ex=6814c3b9&is=68137239&hm=66e53f34328be3f2e76cad11699f110442c345713b6d8379df13c64177949e04& [04-May-20 08:09 AM] humants#0000 @lunikon @molp is it the first CIM in the game? [04-May-20 08:17 AM] lunikon#0000 actually, I'm not sure ๐Ÿ™‚ [04-May-20 08:17 AM] molp#0000 Definately the first one I've heard of! [04-May-20 08:18 AM] molp#0000 Congratulations on this achievment ๐Ÿ™‚ ๐Ÿš€ ๐Ÿ† {Reactions} ๐Ÿ‘ (2) [04-May-20 08:19 AM] sharlindra#0000 inb4 mhk has been hiding an IMM for a month XD {Reactions} ๐Ÿคฃ (2) [04-May-20 08:56 AM] slomes#0000 QWNE refuses to comment. [04-May-20 08:56 AM] slomes#0000 Nice one tho @humants ! [04-May-20 08:59 AM] humants#0000 thank you ๐Ÿ™‚ [04-May-20 09:00 AM] lunikon#0000 one of these days I want to add some sort of news channel to the game where stuff like this gets posted for everyone to see (same for systems/planets being named etc), but it has very low priority and I ain't got the time ๐Ÿ™‚ [04-May-20 09:00 AM] humants#0000 I had a help from my Corp, in that they kept the COGC bonus on electronics, and thanks to this, I could finish at least a month earlier. [04-May-20 09:00 AM] lunikon#0000 but might work as a "dev livestream special" or something ๐Ÿค” {Reactions} ๐Ÿ‘ (6) [04-May-20 09:04 AM] rain9441#0000 Dev livestream special is happening! :mojodHype2: [04-May-20 09:07 AM] rain9441#0000 I know I may be pressing into uncomfy territory - but have you by chance gotten any progress on that developer position? [04-May-20 09:14 AM] lunikon#0000 which one? ๐Ÿ˜„ [04-May-20 09:37 AM] lunikon#0000 if you're referring to the front-end position: It's been filled, contract is signed. If everything goes according to plan, the new guy will start in July. {Reactions} ๐Ÿฆพ (2) [04-May-20 09:37 AM] lunikon#0000 he's more of a design type, though. Development will stay largely with @molp and myself {Reactions} ๐Ÿ‘ [04-May-20 09:55 AM] rain9441#0000 Awesome! [04-May-20 09:56 AM] rain9441#0000 Even someone more focused on front end html/css can help share the big plate and increase velocity [04-May-20 11:00 AM] mad2092#0000 Quick FYI, cdm014, company GALAXY FINEST has been breaching my contract and been trying to DM multiple time in game without success, would watch out! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/706897998847672340/unknown.png?ex=6814ec10&is=68139a90&hm=1360c914329e90343226858a339bd0f67ed1035f6d7aa91b7bee5c4b080ab0de& [04-May-20 11:02 AM] slomes#0000 Had me worried there for a sec, because "Galactic solutions" just accepted my ad, but its a trusty M-KM player so all good. Sry to hear! [04-May-20 11:03 AM] slomes#0000 it looks like its an 8 month old player with low activity rating of D [04-May-20 11:03 AM] slomes#0000 but reliability A [04-May-20 11:03 AM] mad2092#0000 yea woudnt have been worried most ppl I extand end up filling it or DM me, but this was prom to hortus C in 3 days... [04-May-20 11:04 AM] slomes#0000 I would suggesting extending a couple times, I suspect they are either online unregularily, or recently quit [04-May-20 11:04 AM] mad2092#0000 yea what I am gonna do [04-May-20 11:05 AM] slomes#0000 you could also reach out to @mcganksta @fagenthegreen or someone else from GTU, and ask them about the activity of the player, sicne they seem to be a member of the now obsolete PTU corp [04-May-20 11:05 AM] mad2092#0000 hopeful its just an error ๐Ÿ˜› [04-May-20 11:05 AM] slomes#0000 so they might know if the player has quit, or is on some times [04-May-20 11:05 AM] slomes#0000 ๐Ÿคž [04-May-20 11:08 AM] fagenthegreen#0000 Unfortunately I am not familiar with that one, likely a relatively new member. [04-May-20 11:08 AM] fagenthegreen#0000 anyone still in PTU has missed a memo, probably not active [04-May-20 11:15 AM] kovus#0000 https://prosperousturnip.com/post/3020/05/04-apex-new-companies/ {Embed} https://prosperousturnip.com/post/3020/05/04-apex-new-companies/ APEX Searches for Support Stories to Pass on to New Companies APEX Promoter and Public Relations Manager, NickNack, has started a new campaign to help new CEOs in their operations to take their companies from small startups to massive industry giants. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [04-May-20 11:29 AM] mcganksta#0000 I will look and see if I can run them down @mad2092 [04-May-20 11:32 AM] mad2092#0000 thanks much appreciated @mcganksta ๐Ÿ™ [04-May-20 02:23 PM] thuar#0000 I must say that I haven't heard anything of him either. [04-May-20 02:25 PM] thuar#0000 hmm, my company name is too long for discord.... [04-May-20 02:31 PM] mad2092#0000 He ended up answering and delivering with an apology [04-May-20 02:31 PM] mad2092#0000 So I guess he is alive :) [04-May-20 02:31 PM] thuar#0000 well, that's good news, I think... ๐Ÿ˜„ [04-May-20 02:32 PM] mad2092#0000 Well I get to finish my production so yes :p [04-May-20 02:36 PM] slomes#0000 great! happy it all worked out [04-May-20 02:39 PM] mad2092#0000 ๐Ÿ™ƒ [04-May-20 02:40 PM] mad2092#0000 Back to only panick and never had a contract failed so far :p [04-May-20 02:49 PM] mcganksta#0000 @mad2092 can you send DM me his player name, i need to get in touch with him anyway [04-May-20 03:32 PM] letsgo2u#0000 Are you using a type of "Game of Life" to test the populus mechanic? [04-May-20 04:23 PM] skuldomg#0000 that feel when you forget to supply your base and it stands still for the next ~18 hours [04-May-20 04:33 PM] mcganksta#0000 been there [04-May-20 05:22 PM] visinvictus#0000 do structures degrade even when not in use? [04-May-20 05:22 PM] caiolan#0000 The ones that degrade do, yes. [04-May-20 06:21 PM] rain9441#0000 Was there a rollback earlier? I seemed to have lost all of my stuff [04-May-20 06:21 PM] rain9441#0000 An entire ship load of material is no longer at the planet I dropped it off at [04-May-20 06:25 PM] rain9441#0000 Nvrmind, i'm dumb [04-May-20 06:26 PM] rain9441#0000 Somewhere in the middle of my work day I built the structures those materials were for and I forgot I'm a hardcore slacker at work. {Reactions} bro (4) ๐Ÿ’ฏ (3) [04-May-20 06:27 PM] sunkiller.#0000 nice [04-May-20 06:47 PM] mcganksta#0000 when do you get the notice that a contract may default? I have a shipper that has less than an hour and no word that it will be delivered [04-May-20 06:54 PM] rain9441#0000 I thought that it happens at the end of the contract and gives you the option of extending by 24 hrs after breach [04-May-20 06:54 PM] rain9441#0000 That's what i remember happening [04-May-20 06:55 PM] mcganksta#0000 ok, never been there before....so was not sure [04-May-20 06:56 PM] mcganksta#0000 i reached out, they thought they had dropped it already, all good now [05-May-20 10:59 AM] nreif#0000 Made some donations to the CoGC for the first time. [05-May-20 10:59 AM] defenestrator1235#0000 ... [05-May-20 11:00 AM] defenestrator1235#0000 i mean i helped build a WAR on Vallis. [05-May-20 11:00 AM] defenestrator1235#0000 it's the same feeling [05-May-20 11:00 AM] nreif#0000 Yes. [05-May-20 11:00 AM] nreif#0000 It is great. [05-May-20 11:09 AM] defenestrator1235#0000 which CoGC? [05-May-20 11:10 AM] nreif#0000 Montem. [05-May-20 11:11 AM] ranuk#0000 is there a list of the roadmap for populous [05-May-20 05:50 PM] prdgi#0000 My 9x wpl colony on cr-901b cost about 700k to setup. 20 days of consumable costs around 150k (no KOM), each 20 cycle production run needs 25k worth of pg, for 225k in active production. With that, I need to maintain at least 20 days of production material worth 550k. Setting up the colony is the cheap part. Always ensure you have enough capital to purchase your production materials before you invest in a new facility. May be useful for someone planning a wpl colony or just wondering how older players run colonies. We need to keep larger buffers due to shipping/logistics constraints. [05-May-20 07:46 PM] prdgi#0000 https://v.redd.it/ay69ly5lryw41 {Embed} https://v.redd.it/ay69ly5lryw41 WCGW trying to prove that the Earth is flat Posted in r/Whatcouldgowrong by u/euygnij โ€ข 10,909 points and 603 comments https://images-ext-1.discordapp.net/external/Adi6ic6C-BbQHIbTp3qlLlRwDK0vdUn4hU6qqbVUX7s/https/b.thumbs.redditmedia.com/bL1mQPDlZuw6UGfavASILbFjS2-e0aA2qvGjFBDci-g.jpg [05-May-20 11:24 PM] prdgi#0000 Yeah, it's powered by 5g networks [06-May-20 01:19 AM] lunikon#0000 uh, seems like Starship SN4 passed static fire [06-May-20 01:27 AM] djmater#0000 it did, elon posted it on twitter ๐Ÿ˜„ [06-May-20 01:28 AM] djmater#0000 Here the video of the static fire test https://twitter.com/elonmusk/status/1257874406484795392 https://twitter.com/NASASpaceflight/status/1257852299826823175 {Embed} Elon Musk (@elonmusk) https://twitter.com/elonmusk/status/1257874406484795392 Starship SN4 passed static fire Retweets 423 Likes 7011 Twitter {Embed} Chris B - NSF (@NASASpaceflight) https://twitter.com/NASASpaceflight/status/1257852299826823175 Starship SN4 STATIC FIRE! First time a Raptor has fired up on a SpaceX Starship. They'll be reviewing, so let's hope the data shows it was a good test! LIVE: https://t.co/aWoB55kubG Clip: https://t.co/y2yLVxtwok Retweets 553 Likes 2193 https://images-ext-1.discordapp.net/external/O_fj399VHcNiAOotKTN2SMuvrhWAj_uXTjBMmkI26CY/https/pbs.twimg.com/ext_tw_video_thumb/1257852240473227265/pu/img/1DNae91ltP79ausz.jpg Twitter [06-May-20 01:31 AM] lunikon#0000 it's going to quite the sight when this metal cylinder does a hop with a single, off-center engine ๐Ÿ˜„ [06-May-20 01:34 AM] djmater#0000 ye, i remember when starhopper did the hop, that was a sight aswel. looked like a water tower flying [06-May-20 01:36 AM] sharlindra#0000 gotta love spaceships <3 {Reactions} ๐Ÿš€ [06-May-20 08:17 AM] prdgi#0000 Guys, listen up. Grampy Prdgi is gonna tell a story. True story. In my meat department yesterday, I overheard the following conversation snippet between two middle-aged women: ``` Customer A: You should get the (chicken) thigh fillets, they have more flavour than the breast. Customer B: Nah, they have blood in them. See, look.. Its gross, I feel like I'm cooking an animal. ``` I was legitimately confused about whether I should have said something. I didn't say anything to them. As soon as they were out of earshot, I was on the radio relaying the snippet to the rest of store leadership. WTF Australia. [06-May-20 08:17 AM] prdgi#0000 She got the breast fillets. [06-May-20 08:19 AM] slomes#0000 lol [06-May-20 08:19 AM] slomes#0000 ignorance is bliss I guess [06-May-20 08:20 AM] prdgi#0000 I was tempted to start screaming in confusion "Wait, meat is animals?!??!?" [06-May-20 08:20 AM] slomes#0000 haha that wouldve been gold [06-May-20 08:20 AM] sharlindra#0000 you know, I am afraid it is not just austtralia :( [06-May-20 08:20 AM] prdgi#0000 we don't need to talk about M'urica [06-May-20 08:21 AM] kovus#0000 Mmmm.. tasty animals. [06-May-20 08:22 AM] prdgi#0000 American literacy is low, USA ranked 187 / 195 alphabetically [06-May-20 08:22 AM] sharlindra#0000 right, I was going to mention this story about an au-pair in america finding out the boys the was babysitting (7 and 10 yo) though milk was made in a factory from a powder and when she took them to a farm to see cows, they were so grossed out they refused to drink milk ever again... buuut you dont want to tallk about america :D [06-May-20 08:23 AM] prdgi#0000 I can understand ignorance in children much easier than in adults [06-May-20 08:24 AM] sharlindra#0000 dunno, my 3yo knows cows make the milk, but yeah ยฏ\_(ใƒ„)_/ยฏ [06-May-20 08:25 AM] sharlindra#0000 but people have no idea what they are eating in general :D [06-May-20 08:25 AM] slomes#0000 SOLID EGG IS CHICKEN PEOPLE [06-May-20 08:26 AM] prdgi#0000 wtf? seriously? omg, I'm gonna be sick [06-May-20 08:27 AM] sharlindra#0000 are you saying my vegetarian snack is actually a chicken baby? oh dear [06-May-20 08:28 AM] slomes#0000 *watches as Sharlindra proceeds eating raw eggs with shell like it was nuffin* [06-May-20 08:29 AM] sharlindra#0000 at least I am not boiling it alive, you barbarians! [06-May-20 08:31 AM] prdgi#0000 she gently smothers it with a pillow prior to consumption [06-May-20 08:31 AM] sharlindra#0000 actually, my husband used to love mussels... and once I complained about a batch, like "there were a lot of spoiled ones, they did not want to close" and he was like "how could dead mussels move, eh?" nad I was like "honey, but they are alive... if they are not, you should not boil them..." and then he stopped asking for mussels :D {Reactions} ๐Ÿ˜† (4) [06-May-20 08:31 AM] prdgi#0000 haha [06-May-20 08:34 AM] letsgo2u#0000 oh dear [06-May-20 08:53 AM] prdgi#0000 Finally finished the tutorial. I think I'm ready for the main game now. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/707590939543077004/unknown.png?ex=6814ce6a&is=68137cea&hm=f39bf0b49cd8c38854c844a15ae83b0f2ca93a9f11a4c8725d4dbfce31cf06da& {Reactions} ๐Ÿ˜„ (2) ๐Ÿ‘ (6) ๐Ÿ˜‚ (2) [06-May-20 09:18 AM] slomes#0000 If you need any help, just ask around! The community is very helpful and open. [06-May-20 09:18 AM] slomes#0000 Good luck! [06-May-20 10:30 AM] kovus#0000 https://prosperousturnip.com/post/3020/05/06-molp-breakdown-create-galaxy/ -- Sorry, molp! {Embed} https://prosperousturnip.com/post/3020/05/06-molp-breakdown-create-galaxy/ Sheepish Molp breaks down on camera; "I didn't really create the un... Prosperous Turnip tagged along for an interview1 between Prdgi from GDP and molp, one of the premier APEX developers. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ˜† [06-May-20 10:32 AM] molp#0000 Loool ๐Ÿ˜ [06-May-20 10:32 AM] kovus#0000 Eh. Not sorry enough that I wasn't going to publish!@ [06-May-20 11:49 AM] lunikon#0000 but...but...does that mean...you lied to me that whole time @molp ?!? How could you?! And I even paid you while you betrayed my trust! ๐Ÿ˜ญ [06-May-20 11:49 AM] kovus#0000 Hah! [06-May-20 11:49 AM] lunikon#0000 but that's what you get from trusting people who claim to be god-like...pfff {Reactions} ๐Ÿ˜ข [06-May-20 12:11 PM] molp#0000 What can I say.. it is a campaign! Fake News! [06-May-20 12:11 PM] tex4356#0000 @kovus Yeah, publish that story in a place his boss can see it....look what has happened now [06-May-20 12:12 PM] tex4356#0000 @molp Be careful, I am pretty sure shouting โ€œFake Newsโ€ means it is absolutely 100% true [06-May-20 12:15 PM] sharlindra#0000 also it sounds very much like you were the Czech PM, especially the "campaign" part... You havent been stealing millions from EU donations, have you?! [06-May-20 01:18 PM] kovus#0000 @tex4356 Just remember, Prosperous Turnip brings complete, real, unedited news to you all from the happenings in the Prosperous Universe. :) {Reactions} ๐Ÿ˜‚ (5) [06-May-20 02:42 PM] originalskullbearer#0000 On the children and animals note, both of my boys told me our hens looked delicious at around 2 [06-May-20 02:42 PM] originalskullbearer#0000 They often call pork 'pig meat' [06-May-20 02:43 PM] originalskullbearer#0000 And we use meat like a seasoning and not a meal, so it's extra funny since they hardly notice when the meal is vegetarian [06-May-20 02:43 PM] originalskullbearer#0000 The pig meat thing creeps my mom out like crazy though [06-May-20 02:44 PM] sharlindra#0000 lol why, does she pretend it has nothing to do with living things? (I know a few people who do that) [06-May-20 02:45 PM] sharlindra#0000 jeez, I need to go to bed apparently, my brain is fallign asleep [06-May-20 04:26 PM] rubicate#0000 step up your game, call it pig muscle tissue [06-May-20 05:28 PM] catfiz#0000 I... Don't like that [06-May-20 05:34 PM] mcganksta#0000 hey.....there you are....... [06-May-20 05:35 PM] catfiz#0000 I'm only here for a second, I'll dissapear again until finals are over :P [06-May-20 05:35 PM] mcganksta#0000 best of luck! [06-May-20 05:36 PM] catfiz#0000 Thanks, don't you have them too? [06-May-20 05:36 PM] mcganksta#0000 no, i am at mid of my term [06-May-20 05:36 PM] catfiz#0000 That's... [06-May-20 05:36 PM] catfiz#0000 Strange [06-May-20 05:36 PM] mcganksta#0000 my school runs on 10 week terms [06-May-20 05:36 PM] catfiz#0000 I see [06-May-20 05:37 PM] mcganksta#0000 nextweek is week 5 [06-May-20 05:37 PM] mcganksta#0000 but no exams...this cycle..woohoo [06-May-20 05:37 PM] catfiz#0000 How lucky [06-May-20 06:46 PM] slomes#0000 good luck! [06-May-20 11:03 PM] ray_kowalchuk.homo_ahimsa#0000 Are there server issues right now? [06-May-20 11:03 PM] defenestrator1235#0000 yes [06-May-20 11:03 PM] rain9441#0000 They are deiceing the ships [06-May-20 11:04 PM] rain9441#0000 The InsuFoam has malfunctioned [06-May-20 11:04 PM] rain9441#0000 Everything is frozen and locked in place [06-May-20 11:04 PM] prdgi#0000 molp forgot to do the COGC contributions [06-May-20 11:04 PM] ray_kowalchuk.homo_ahimsa#0000 Have they tried to cut the hardline to the mainframe? [06-May-20 11:04 PM] rain9441#0000 Somebody execute the kubernetes deployment cluster! [06-May-20 11:06 PM] prdgi#0000 _emphasis?_ [06-May-20 11:06 PM] prdgi#0000 ugh, just italics [06-May-20 11:07 PM] prdgi#0000 looking at the / commands [06-May-20 11:07 PM] prdgi#0000 text to speech? [06-May-20 11:07 PM] prdgi#0000 no [06-May-20 11:07 PM] prdgi#0000 ยฏ\_(ใƒ„)_/ยฏ [06-May-20 11:57 PM] originalskullbearer#0000 Anyone here into Space Engineers? [07-May-20 12:37 AM] lunikon#0000 no, but I am pretty sure I am going to be into Space Force...that looks great: https://www.youtube.com/watch?v=bdpYpulGCKc ๐Ÿ˜„ {Embed} Netflix https://www.youtube.com/watch?v=bdpYpulGCKc Space Force | Official Teaser | Netflix Steve Carell, welcome to Space Force. From the crew that brought you The Office, Space Force is coming soon to Netflix. SUBSCRIBE: http://bit.ly/29qBUt7 About Netflix: Netflix is the world's leading streaming entertainment service with 183 million paid memberships in over 19... https://images-ext-1.discordapp.net/external/UPVaq8hhQCkUpD0TgADWFyUXN8_nuLCgDJGupcDjJ5o/https/i.ytimg.com/vi/bdpYpulGCKc/maxresdefault.jpg {Reactions} ๐Ÿ‘ (5) [07-May-20 08:03 AM] thegravycompanygc#0000 And apparently Tom Cruise is really going into space to film a movie [07-May-20 08:03 AM] thegravycompanygc#0000 https://www.bbc.com/news/entertainment-arts-52556699 {Embed} https://www.bbc.com/news/entertainment-arts-52556699 Tom Cruise and Nasa join forces to film in space The actor is well known for his daring stunts, but this takes things to another level. https://images-ext-1.discordapp.net/external/4bWrqFdhhMDvyzFLSvQP02IM-TZCfqZTa91-oG5IJbw/https/ichef.bbci.co.uk/news/1024/branded_news/943A/production/_112164973_cruiseget.jpg [07-May-20 09:37 AM] prdgi#0000 The radio to xenu doesn't work in atmosphere {Reactions} ๐Ÿคฃ (3) [07-May-20 10:36 AM] nreif#0000 Who has PP2 on Katoa? [07-May-20 01:56 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/708029449211478039/unknown.png?ex=6815154f&is=6813c3cf&hm=3d08ce43c7e985ed1a39983b335c116f9685e0f2c9b1a1e3583887f6bd31ad95& [07-May-20 01:56 PM] rain9441#0000 I've noticed this more and more, only because every time i come from the right hand side of "Local Market" i end up seeing that, which covers up the link i'm trying to click on. [07-May-20 01:57 PM] defenestrator1235#0000 i think you can disable that [07-May-20 01:57 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/708029840191651960/unknown.png?ex=681515ac&is=6813c42c&hm=923ced3ba728341f28408ab52d6c9ab081bbd43654f5ab32f9f2f66331d321ab& [07-May-20 01:57 PM] rain9441#0000 Possible solution? [07-May-20 01:59 PM] catfiz#0000 I think it was a help thing in the top right corner [07-May-20 02:00 PM] sharlindra#0000 well we can hope the new interface designed will, well, properly design the interface :D [07-May-20 06:43 PM] nreif#0000 @ishomatic Check your DMs. {Reactions} ๐Ÿ‘Œ [08-May-20 11:10 AM] letsgo2u#0000 Just tried Puffin to move DDT from ship to planet. Works surprisingly good. [08-May-20 11:15 AM] letsgo2u#0000 HER can grow again [08-May-20 11:25 AM] mad2092#0000 Puffin? [08-May-20 11:28 AM] mad2092#0000 For mobile I guess? [08-May-20 12:01 PM] mcganksta#0000 Ahh I was wondering why I can not open APEX on my iPhone [08-May-20 12:24 PM] mad2092#0000 Yea ive given up an rdped for moving stuff or pulled my laptop out [08-May-20 01:31 PM] esabab_00#0000 Really need the sorting tabs on the LM offer list.... {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/708385646502477904/unknown.png?ex=68150f8b&is=6813be0b&hm=ec16d8267919033cba785bca9f38e63920701005b371054b165d502075c467dd& [08-May-20 01:35 PM] thegravycompanygc#0000 I want to agree, but I think this will help push for the eventual private exchanges on the roadmap. The LMs need to suck to make them more worthwhile [08-May-20 01:35 PM] thegravycompanygc#0000 Especially for far from CX hubs that will develop [08-May-20 04:37 PM] mcganksta#0000 anyone have the flight info from FO-452g > Boucher SF, TO, LND, FF and time? [08-May-20 06:13 PM] jmac_420#0000 I see we have both colonized the same planet [08-May-20 11:24 PM] Deleted User#0000 server died again? [08-May-20 11:30 PM] Deleted User#0000 (that moment when you spend extra fuel to get the ship b4 going to sleep ... late in the night ... and the server is not responding) [08-May-20 11:44 PM] noah.zev#0000 The server is also down for me as well. [09-May-20 12:50 AM] f0rkz#0000 yep, its dead [09-May-20 05:49 AM] letsgo2u#0000 It's dead, molp. [09-May-20 05:49 AM] sunkiller.#0000 what is dead? [09-May-20 05:50 AM] sunkiller.#0000 server seems to be good for me [09-May-20 06:16 AM] letsgo2u#0000 It's a star trek reference [09-May-20 07:30 AM] molp#0000 https://www.youtube.com/watch?v=w8QAbm687wU {Embed} Reel Kiwi Memories https://www.youtube.com/watch?v=w8QAbm687wU "He's Dead Jim" - Star Trek TOS Deathly Moments Delve into the dark side of Star Trek - The Original Series, in this fast paced but light hearted compilation of deathly moments, timed to music. McCoy is kept busy with the constant myriad of not just red shirt deaths, but yellow shirt, blue shirt and other poor souls deaths ... https://images-ext-1.discordapp.net/external/TQZ90TARy-4XsDAXWj_b3TyGEAXitripb1w1fo7sPTA/https/i.ytimg.com/vi/w8QAbm687wU/maxresdefault.jpg [09-May-20 09:55 PM] prdgi#0000 https://v.redd.it/61skq2zpgtx41 {Embed} https://v.redd.it/61skq2zpgtx41 Losing My Corona - Trump Posted in r/facepalm by u/WITCHFlNDER-GENERAL โ€ข 420 points and 39 comments https://images-ext-1.discordapp.net/external/04L7JI5Le7RYYJHuqNrxb0EVPjhzPwXp_cldxWm6oZk/%3Foverlay-align%3Dbottom%2Cleft%26crop%3D827%3A432.984293194%2Csmart%26overlay-height%3D15p%26overlay%3D%252Fwatermark%252Ft5_2r5rp.png%253Fs%253Dc0ef59cfe3410ff6c0cbe9fc6eccb60cab2c31de%26width%3D827%26height%3D432.984293194%26auto%3Dwebp%26s%3Dad970a2362d0c8bf6759c3cb2ed2dc3c2287308b/https/external-preview.redd.it/kHlXXN6BX0O7ZdBxvGBDf9pTd9roPygYMRW9NYenc5I.png [09-May-20 11:26 PM] ic34457#0000 New player here. I have been eyeballing things and doing OK. However, I want to start doing things super efficiently and do not know where to start. [09-May-20 11:27 PM] ic34457#0000 What should I be googling/learning to optimize my process? [09-May-20 11:41 PM] prdgi#0000 Spreadsheets. Google sheets or Excel. {Reactions} ๐Ÿ‘ (3) [09-May-20 11:43 PM] defenestrator1235#0000 yes {Reactions} ๐Ÿ‘ (4) [10-May-20 07:26 AM] originalskullbearer#0000 PrUn is a table with two legs. The other two legs that make it stand are Spreadsheets and Way Too Many Discords [10-May-20 07:28 AM] originalskullbearer#0000 The table will stand on 3 legs, but to stand on just two you must constantly adjust it's balance and standing on three will make you always a bit nervous.... [10-May-20 07:39 AM] sharlindra#0000 so its not only me with over half of my Discord servers PrUn-related? :D [10-May-20 07:40 AM] nreif#0000 I have 1 discord server that is not PrUn-related. [10-May-20 07:40 AM] sharlindra#0000 ok fair enough, I have two but one is completely dead and I should just leave it... [10-May-20 07:51 AM] letsgo2u#0000 Well it depends what else you do with discord [10-May-20 07:52 AM] letsgo2u#0000 If you dont use it for anything else, then yes PrUn will be a lot of servers. [10-May-20 08:49 AM] slomes#0000 i got 4 non prun, and 9 prun xD [10-May-20 08:49 AM] slomes#0000 eventually the PrUn servers just took over the discord [10-May-20 08:50 AM] slomes#0000 out of those 4, im only active in 2 [10-May-20 09:01 AM] letsgo2u#0000 I had like 15 for just one game. The game is now dead and I cut those down to 4 (communities) [10-May-20 09:02 AM] letsgo2u#0000 So PrUn with it 5 that I have is a small fraction [10-May-20 09:05 AM] slomes#0000 CoE? :P [10-May-20 09:28 AM] letsgo2u#0000 ๐Ÿ˜… ๐Ÿ˜ณ ๐Ÿ˜ญ ๐Ÿ˜“ ๐Ÿ˜‘ {Reactions} ๐Ÿ˜† (2) [10-May-20 12:05 PM] originalskullbearer#0000 I just added my second non-PrUn one yesterday [10-May-20 12:05 PM] originalskullbearer#0000 Feels weird since I'm in "only 5" PrUn ones ... [10-May-20 12:11 PM] caiolan#0000 PrUn servers have taken over my discord too. So I put them all in a folder to keep separate from my non-PrUn. [10-May-20 12:14 PM] sharlindra#0000 whats CoE? [10-May-20 12:26 PM] slomes#0000 was a game in the works but studio was broke and shut down [10-May-20 12:27 PM] sharlindra#0000 wht does it stand for though?! [10-May-20 12:32 PM] letsgo2u#0000 Chronicles of Elyria [10-May-20 01:54 PM] wozdane#0000 this is overwhelming, where in the hell do i start. I may not be nerd enough , or at least not nerd in the right way [10-May-20 01:54 PM] sharlindra#0000 haha dont worry, it IS overwhelming at first, but if you follow the tutorial transmissions, you will learn the ropes quickly enough [10-May-20 01:55 PM] wozdane#0000 i dont feel they are (visually ) clear so far [10-May-20 01:55 PM] wozdane#0000 like the video seems blurred where i want to see what the tut. is showing [10-May-20 01:56 PM] sharlindra#0000 hmm I dont recall that, but maybe check the tutorials https://handbook.apex.prosperousuniverse.com/tutorials/ then? content is the same and it might be easier to follow than video {Embed} https://handbook.apex.prosperousuniverse.com/tutorials/ Tutorials :: Prosperous Universe Wiki Prosperous Universe Wiki [10-May-20 01:57 PM] caiolan#0000 I only ever used the written tutorial and it's a lot faster than the videos since you go at your own pace. [10-May-20 01:58 PM] sharlindra#0000 I found the videos ok but yeah, I remember having to pause and roll back a few times [10-May-20 03:18 PM] _latro#0000 I did like the handbook better. there's also a bunch of useful info in there that's not in the transmissions. just...ignore the advice in the handbook about the starting planets that don't have commodity exchanges (Vallis, Gibson, ...) [10-May-20 07:25 PM] tooslider#0000 @sharlindra learning anything via video is tough for me. But these videos were fun, in character and clear atleast [10-May-20 07:26 PM] tooslider#0000 just put em on repeat heh [10-May-20 07:47 PM] wozdane#0000 thanks sag [10-May-20 08:31 PM] technowill#0000 hi :seal: [10-May-20 08:32 PM] originalskullbearer#0000 'allo! [10-May-20 08:33 PM] originalskullbearer#0000 https://images.app.goo.gl/r96z68ioAXe9XLFx6 [10-May-20 08:43 PM] mcganksta#0000 why in the heck are RAT almost 100 NCC on Montem CX [10-May-20 08:44 PM] rain9441#0000 You want the long version or the short version [10-May-20 08:51 PM] slomes#0000 the creative version [10-May-20 08:53 PM] rain9441#0000 Trump's requires rat hair for his toupee and so the USA has been buying up massive amounts of RATs {Reactions} ๐Ÿ‘ (4) rat [10-May-20 08:54 PM] slomes#0000 I am satisfied with that explanation [10-May-20 09:01 PM] tex4356#0000 Makes sense to me [10-May-20 09:03 PM] mcganksta#0000 What is the short version [10-May-20 09:03 PM] tex4356#0000 Demand > Supply [10-May-20 09:04 PM] mcganksta#0000 Ahh geez never thought of that [10-May-20 09:04 PM] tex4356#0000 You probably want the medium version [10-May-20 09:04 PM] mcganksta#0000 Lol [10-May-20 09:05 PM] mcganksta#0000 Well something has to change or I might have to take down my base [10-May-20 09:05 PM] tex4356#0000 But the creative version is better than the medium version [10-May-20 09:06 PM] rain9441#0000 The medium answer is that players are not interested in making RAT since it is annoying and requires a lot of settling for very little profit margin even still. [10-May-20 09:06 PM] rain9441#0000 Easier to use electronics money to just keep buying more RAT off market. [10-May-20 09:06 PM] rain9441#0000 Unless RAT goes up higher, won't be tons of interest to make it [10-May-20 09:07 PM] mcganksta#0000 Well LST money ain't cutting it [10-May-20 09:07 PM] rain9441#0000 Yeah, LST too low to bother [10-May-20 09:07 PM] mcganksta#0000 Gonna half to come up with something [10-May-20 09:08 PM] mcganksta#0000 Retool my Prom base to support Monty [10-May-20 09:11 PM] mad2092#0000 What ive experimented with base design, was that a full base on etherwind or boucher (which are two decent h2o planets), would need to have RAT cost 2.5x more than DW to be worth (as raw profit, not as ROI). In practice I think Katoa might be the place to get cheap rats with the low h2o planets around that arent worth doing DW on, or HYF [10-May-20 09:11 PM] mcganksta#0000 Or make more NS on Montem [10-May-20 09:12 PM] mad2092#0000 I did NS on montem for a long time [10-May-20 09:13 PM] mcganksta#0000 I need it for HYF on Boucher [10-May-20 09:13 PM] mad2092#0000 Just the H2O got expensive [10-May-20 09:13 PM] mad2092#0000 How many HYF? Locak CHP arent too too bad [10-May-20 09:13 PM] rain9441#0000 Any reason why you don't just build FRM? they are super cheap and have great output [10-May-20 09:13 PM] mcganksta#0000 4 [10-May-20 09:14 PM] mcganksta#0000 FRM donโ€™t make CAF [10-May-20 09:14 PM] mad2092#0000 Montem is far from boucher too [10-May-20 09:15 PM] mcganksta#0000 Anyway I wish figure it out lol [11-May-20 06:25 AM] lunikon#0000 ??crate [11-May-20 06:25 AM] WidgetBot#0142 The HTML code below can be pasted into the bottom of your websites body tag to embed crate into your website. ```html ``` [11-May-20 07:42 AM] letsgo2u#0000 whats that? ๐Ÿ‘€ [11-May-20 07:42 AM] molp#0000 just a bot to show a discord widget on the website [11-May-20 07:47 AM] letsgo2u#0000 Oh since I got here molp, are you considering the impact the populus update has on a new universe as well? For example, to get HER, which is needed in quite a lof of consumables, you need technicians, cause of the DDT. But to get technicians you need higher education on the planet (at least thats what I understood) so in a new universe everything related to HER is behind a big hurdle. [11-May-20 07:52 AM] molp#0000 I am aware of the problem, but finding a solution for this fits better to @ludokultur's job description ๐Ÿ˜‰ [11-May-20 08:00 AM] letsgo2u#0000 Just wanted to know if you are aware and considering it. [11-May-20 08:05 AM] ludokultur#0000 We are. Actually that's literally what I'm looking into right now ๐Ÿ˜„ {Reactions} ๐Ÿฆพ ๐Ÿ‘ (2) [11-May-20 08:17 AM] rubicate#0000 easy peasy, just implement astroid mining for HER [11-May-20 08:17 AM] slomes#0000 heh [11-May-20 08:17 AM] slomes#0000 oh yea [11-May-20 08:17 AM] slomes#0000 omg [11-May-20 08:17 AM] slomes#0000 yes [11-May-20 08:18 AM] slomes#0000 we can have first access to high tier raw mats you cant access yet because planet restrictions get unlocked first time through asteroid mining [11-May-20 08:18 AM] slomes#0000 in new universe [11-May-20 08:19 AM] sharlindra#0000 omg that sounds cool [11-May-20 08:19 AM] rubicate#0000 I too would like to mine Spicy Herbs from astroids [11-May-20 08:19 AM] letsgo2u#0000 For asteroid mining we would need ship building [11-May-20 08:20 AM] letsgo2u#0000 but i like the idea [11-May-20 08:20 AM] slomes#0000 well its on the road map [11-May-20 08:20 AM] slomes#0000 asteroid mining [11-May-20 08:20 AM] letsgo2u#0000 would the ship then also need consumables? [11-May-20 08:20 AM] slomes#0000 ^^ [11-May-20 08:20 AM] sunkiller.#0000 or you start with a mining ship next uni [11-May-20 08:20 AM] slomes#0000 i hope so [11-May-20 08:20 AM] slomes#0000 like an alternative to base building you got a crew instead [11-May-20 08:20 AM] slomes#0000 the shiplife playstyle [11-May-20 08:21 AM] slomes#0000 Do we have a loose ETA when Populous will hit? [11-May-20 08:22 AM] molp#0000 not yet [11-May-20 08:22 AM] slomes#0000 oke! [11-May-20 08:22 AM] slomes#0000 just asking because corp kick feature^^ [11-May-20 08:22 AM] letsgo2u#0000 But you know what Slomes? [11-May-20 08:22 AM] letsgo2u#0000 We get a new Blog today! [11-May-20 08:22 AM] slomes#0000 *looks at gladi threateningly* [11-May-20 08:23 AM] slomes#0000 huh, new blog? where [11-May-20 08:23 AM] sunkiller.#0000 should come out today he means [11-May-20 08:23 AM] slomes#0000 ah [11-May-20 08:23 AM] slomes#0000 nice! [11-May-20 08:37 AM] kovus#0000 https://prosperousturnip.com/post/3020/05/11-promitor-casino-experiment/ {Embed} https://prosperousturnip.com/post/3020/05/11-promitor-casino-experiment/ Promitor Casino Announces Psychic Readings Prosperous Turnip, Promitor - Easy Street Casino announced today that theyโ€™ve added psychic performances to their lineup. โ€œMirandaโ€ has a new show there where she does her psychic readings amongst the audience several nights a week. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png {Reactions} ๐Ÿ‘ (2) [11-May-20 09:08 AM] slomes#0000 The Casinos canon is my favorite [11-May-20 09:25 AM] kovus#0000 It stuck, what can I say? :) {Reactions} ๐ŸŽฐ [11-May-20 10:32 AM] letsgo2u#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/709427798460071976/unknown.png?ex=6814e59f&is=6813941f&hm=14e5c3cf66d058eed8d952e3c7d10a1c8ddb86d331d55ee8c8e8c956f927df02& [11-May-20 11:44 AM] ranuk#0000 anyone else think its backwards, that you have to be a pro license to do shipping.. when shipping is very much a newbie game? [11-May-20 11:46 AM] _latro#0000 otherwise you could cheese the system without paying the devs [11-May-20 11:46 AM] _latro#0000 similar to how you already can technically cheese the system with COLIQ abuse [11-May-20 11:47 AM] rubicate#0000 Ranuk I think it's simply because Local Markets are restricted to PRO only to combat cheating, and shipping is currently done in the Local Market [11-May-20 11:47 AM] rubicate#0000 there might very well be non-Local Market shipping available evetually [11-May-20 11:47 AM] ranuk#0000 not sure what cheating you can do with LM access ๐Ÿ˜‰ [11-May-20 11:47 AM] ranuk#0000 but okay [11-May-20 11:48 AM] ranuk#0000 but maybe i am naive ๐Ÿ˜‰ [11-May-20 11:48 AM] rubicate#0000 well, basically, if you wanna cheat in the Commodity Exchange, say transfer from one account to another, it's hard because other people might buy your stuff instead [11-May-20 11:48 AM] rubicate#0000 in the Local Market you can "safely" sell stuff for 1 buck [11-May-20 11:50 AM] _latro#0000 part of the point of price bands is actually this, I guess [11-May-20 11:51 AM] _latro#0000 because if you set a buy order for $1 for 100k of stuff and then a buy order for $1 for 100k of other stuff, no one will participate even on the cx. so it's important that the cx not let you do that [11-May-20 11:52 AM] _latro#0000 on a LM you can do this since there's no price banding involved [11-May-20 11:53 AM] _latro#0000 but I think the biggest thing is that you straight up get two ships, so they need to do something to make it at least inconvenient to make numerous accounts that you use as haulers [11-May-20 11:55 AM] slomes#0000 yea, pricebands were implemented as anti cheat [11-May-20 12:05 PM] ranuk#0000 i didnt' think about making an account and stripping it togive yourself an edge. or extra ships [11-May-20 12:05 PM] ranuk#0000 yeah [11-May-20 12:15 PM] mcganksta#0000 is APEX down/slow? [11-May-20 12:17 PM] rubicate#0000 yes [11-May-20 12:17 PM] mcganksta#0000 ok, I have been having switch issues at my house, so I wasnt sure [11-May-20 02:27 PM] sharlindra#0000 I read the dev diary and I really have to wonder... why is Nick trying to figure out the psychology of the "perfect player" when he could just simply ask me? ๐Ÿค” {Reactions} ๐Ÿ˜ฑ [11-May-20 02:45 PM] slomes#0000 Such boldness [11-May-20 02:45 PM] slomes#0000 x) [11-May-20 02:45 PM] slomes#0000 maybe hes worried about the rumoured dungeon [11-May-20 02:45 PM] nreif#0000 > I read the dev diary and I really have to wonder... why is Nick trying to figure out the psychology of the "perfect player" when he could just simply ask me? ๐Ÿค” @sharlindra Because a perfect player would never disclose that. {Reactions} ๐Ÿง‚ [11-May-20 05:33 PM] technowill#0000 Is PrUn Log a company? [11-May-20 07:30 PM] _latro#0000 "selling 1 MCG for 1 mil NCC" [11-May-20 07:30 PM] _latro#0000 that's not suspicious at all [11-May-20 07:31 PM] nreif#0000 > that's not suspicious at all @_latro It is the only way to do loans. [11-May-20 07:32 PM] _latro#0000 sure, I get why you would do it, just not sure such handoffs are actually smiled upon? [11-May-20 07:33 PM] kovus#0000 They're not exactly frowned upon either. [11-May-20 08:12 PM] jakeknight_#0000 @_latro Don't worry... definitely no suspicious activity here... [11-May-20 08:13 PM] jakeknight_#0000 ๐Ÿ™‚ Simply some nice loans [11-May-20 09:10 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/709588270027112518/20200512_120439.jpg?ex=6814d253&is=681380d3&hm=8d0030c29b8388165d7a20dbfe18d8666725e687531cd851530f1d60400d5d97& [11-May-20 09:10 PM] prdgi#0000 Must be installing the coronavirus dispenser on our 5g tower. ๐Ÿ˜‚ Whelp, I guess this is it guys. It's been fun! {Reactions} ๐Ÿ˜‚ [11-May-20 09:17 PM] prdgi#0000 Haha, that's gold [11-May-20 09:32 PM] esabab_00#0000 From monitoring my local community through facebook I can say with a certainty that in my area the number of conspiracy theory spewing anti science types have multiplied by at least a factor of two [11-May-20 11:34 PM] sharlindra#0000 here in the Netherlands, there was at least one case of people burning 4G tower because they did not even know 5G did not even exist yet in their area... so yeah... [12-May-20 12:20 AM] jmac_420#0000 reminds of a story in the US where people were protesting that a radio tower was causing headaches, but it was revealed at the protest that the radio tower hadn't even been turned on yet [12-May-20 12:34 AM] sharlindra#0000 radio, 5G, witches, its all the same, really - burning them definitely solves all the problems [12-May-20 02:20 AM] mrtcsmith#0000 Someone just needs to spread a new theory that burning them lets out all the 5G at once and that so many 5G turns into a 6G [12-May-20 03:43 AM] prdgi#0000 @4chan get on it [12-May-20 08:34 AM] mrwashingtoad#0000 obligatory {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/709760360709750865/5g_coronavirus.png?ex=6814c9d8&is=68137858&hm=7e5575b56c9d32c9adf849008cfbf4089f31338ad659825ea1051e143ae51672& [12-May-20 08:34 AM] mrwashingtoad#0000 ๐Ÿคฃ [12-May-20 08:52 AM] jakeknight_#0000 Now thats the real conspiracy theory there ๐Ÿ™‚ [12-May-20 08:53 AM] rain9441#0000 Random feature suggestion: Pain point - LM shipping orders are hard to get the public to take when they are shipping to and from off CXplanets like FO-705c or FO-705b. Nobody knows those LM exist in game. Idea - Regional LMs for faction space contracts, or some way to "view by region." Note that this idea doesn't just apply to LMs, but applies to all sorts of things like potentially chat as well. {Reactions} ๐Ÿ‘ (2) [12-May-20 08:54 AM] rain9441#0000 I fully accept this goes to the dreaded "phase 2" part of the backlog immediately, but still thought it was a good way to highlight the pain point. [12-May-20 08:55 AM] slomes#0000 workaround: Prun Logistics discord! {Reactions} ๐Ÿ‘ (4) [12-May-20 09:01 AM] rain9441#0000 Aye [12-May-20 09:21 AM] mcganksta#0000 https://www.politicalcartoonsdonaldtrump.com/wp-content/uploads/2020/03/FB_IMG_1584050915029-810x457.jpg {Embed} https://www.politicalcartoonsdonaldtrump.com/wp-content/uploads/2020/03/FB_IMG_1584050915029-810x457.jpg https://images-ext-1.discordapp.net/external/3MDDJDdE9pMXdhdbnVRchPHO5xW5RVU25iPzX1wIhtM/https/www.politicalcartoonsdonaldtrump.com/wp-content/uploads/2020/03/FB_IMG_1584050915029-810x457.jpg [12-May-20 09:21 AM] slomes#0000 :D [12-May-20 09:24 AM] mcganksta#0000 i may have dated myself there [12-May-20 09:25 AM] slomes#0000 > i may have dated myself there @mcganksta what does that mean? [12-May-20 09:25 AM] mcganksta#0000 i may have revealed a hint as to my age in Real life [12-May-20 09:29 AM] ranuk#0000 dating yourself is the beginning of a life long relationship {Reactions} ๐Ÿคฃ [12-May-20 09:29 AM] slomes#0000 ah [12-May-20 09:30 AM] slomes#0000 dunno, revealing you like Bach doesn't reveal you are from the 17th century either [12-May-20 09:30 AM] ranuk#0000 Johan or sebastian? [12-May-20 09:31 AM] slomes#0000 xD [12-May-20 09:31 AM] slomes#0000 depends [12-May-20 09:31 AM] slomes#0000 are you on first or middle name basis [12-May-20 09:31 AM] ranuk#0000 Sebastian Bach is the lead singer from Skid Row [12-May-20 09:32 AM] ranuk#0000 ๐Ÿ™‚ {Reactions} ๐Ÿค˜ [12-May-20 09:32 AM] slomes#0000 *goes off to reasearch it* [12-May-20 09:32 AM] ranuk#0000 https://tenor.com/view/skid-row-sebastian-bach-lovely-gif-3536847 {Embed} https://tenor.com/view/skid-row-sebastian-bach-lovely-gif-3536847 Beautiful Seb https://images-ext-1.discordapp.net/external/mTvyE6c34JzKQ8SFpCJ-01fAd8RhhSEsCqVglAlZYKQ/https/media.tenor.co/images/c4c851c090cdfebe5d3c713ae0ee6796/raw {Reactions} ๐Ÿค˜ [12-May-20 09:32 AM] slomes#0000 i meant the classical Bach tho :P [12-May-20 09:32 AM] ranuk#0000 I know [12-May-20 09:35 AM] slomes#0000 nice voice [12-May-20 09:49 AM] dk.ties1988#0000 Hello everybody. A few days ago there was a few of you that talk about discord server that was focused on PrUn. Do you have Any Channel that focus on spreadsheet/vba code and PrUn??? [12-May-20 09:49 AM] nreif#0000 Hello. [12-May-20 09:53 AM] thegravycompanygc#0000 @rain9441 , how about posting the shipping order on a CX planet? You don't have to (I'm pretty sure) [12-May-20 09:56 AM] sharlindra#0000 I think you can only post on a place that is either origin or destination [12-May-20 10:00 AM] slomes#0000 correct [12-May-20 10:16 AM] thegravycompanygc#0000 Ah, I knew you could post at the destination (you can't post if you only have a warehouse not a base at the origin). [12-May-20 11:07 AM] dk.ties1988#0000 @saganaki thanks ill check it out. If anyobe have other Channel to check let me know [12-May-20 11:37 AM] originalskullbearer#0000 Space related, but not the same game, streaming Space Engineers if y'all are interested. Same name on Twitch. [12-May-20 02:58 PM] molp#0000 There is a really cool ISS docking simulation game made by SpaceX https://iss-sim.spacex.com/ {Embed} https://iss-sim.spacex.com/ SPACEX - ISS Docking Simulator This simulator will familiarize you with the controls of actual interface used by NASA Astronauts to manually pilot the SpaceX Dragon 2 vehicle to the International Space Station. https://images-ext-1.discordapp.net/external/IHOIGgVbxCDdivOnfcQKx06ZWGgrrRet7GZ2IRNWOQg/https/iss-sim.spacex.com/img/share.jpg [12-May-20 02:58 PM] molp#0000 you can play it in the browser and the best part is that you can switch to flat earth mode! [12-May-20 03:48 PM] nreif#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/709869623440572506/Screen_Shot_2020-05-12_at_5.45.06_PM.png?ex=68152f9a&is=6813de1a&hm=acadb9badd5a3e740c681a67ea232b7b0df499c0628d88706770c0f125701a47& [12-May-20 03:48 PM] nreif#0000 Took me a few minutes. [12-May-20 07:01 PM] nreif#0000 Are you a player with lots of money and nothing to do? If yes we have a solution for you, invest your money in players that are expanding, invest in Centralized Loan Provision Service (CLPS). Are you a player with lots of lucrative business ideas but that doesn't have the resources? If yes we also have a solution for you. Get a loan with low rates a CLPS before the money runs out. Message me for more information. [12-May-20 07:15 PM] mad2092#0000 will you fund my NV setup? [12-May-20 08:13 PM] rain9441#0000 Hey all, I updated the base planner spreadsheet here (https://docs.google.com/spreadsheets/d/1HGNbkLahDKJfJy8QHIlRxOnRAvzdu6B2bHnTO3Sp7i4/edit#gid=1884208544) to be version 1.4b. ``` v1.4b - 05/12/2020 Use formatting for numbers instead of TEXT() conversion for "#k" format in shopping list. Fix issue where Fertility Bonus was not applying to FRM. Added the ability to handle recipes which have more than 5 inputs or more than 2 outputs (much more friendly for APF and AML). Fix issue where ROI was #N/A or #DIV/0. Remove Fertitlity bonus from ORC (Possible bug, ORC does not get fertility bonuses as of right now). Updated Price Table. ``` {Reactions} ๐Ÿ’ช (5) [13-May-20 12:48 AM] letsgo2u#0000 yay - nooooo - now i got to port all my sheets over to 1.4b [13-May-20 01:21 AM] thegravycompanygc#0000 I wonder if the ORC fertility glitch is actually on purpose. So well tended that they are independent of soil fertility. Another knock effect would be lower fertility world's being better suited. Thus maybe Proxion, Katoa and Gibson might become the future France, Germany and California of brewing [13-May-20 01:22 AM] sharlindra#0000 its weird that ORC is Food industry though, maybe its connected? [13-May-20 06:34 AM] technowill#0000 ORC.. *food industry* ... my company is named Waaagh Foods.. :orkfacepalm: [13-May-20 06:59 AM] nreif#0000 > will you fund my NV setup? @mad2092 Sent you a DM. [13-May-20 08:26 AM] thuar#0000 Do you even know that when you DM someone, they also do get a notification. Why bother with pinging them in other chats as well.... [13-May-20 08:42 AM] nreif#0000 So that people know I didn't ignore him. [13-May-20 09:06 AM] rain9441#0000 I think ORC not getting fertility bonus is a bug simply because they are so slow to begin with and take up so much space. [13-May-20 09:07 AM] rain9441#0000 And honestly, we need WAY more fertility mechanics in place. You could have similar types of bonuses for manufacturing, smelting, construction, and so on, to really help personalize the planets. {Reactions} ๐Ÿ‘ (2) [13-May-20 09:08 AM] rain9441#0000 A SME on a freezing planet could be more efficient (Why would a SME even need INF at all to be honest?), it can use the outside atmosphere to cool everything. [13-May-20 09:17 AM] _latro#0000 an interesting twist on what you just said about SME could be dynamic degradation: a SME can be constructed without INF on a freezing planet, but if you build it that way then it degrades dramatically faster if it's ever off [13-May-20 09:17 AM] sharlindra#0000 eeee but you need to heat the SME up a lot? you would need a lot more fuel on a freezing planet? :D [13-May-20 09:17 AM] _latro#0000 you spend energy to get the heat away in smelting [13-May-20 09:19 AM] thegravycompanygc#0000 Energy is on the roadmap... [13-May-20 09:19 AM] _latro#0000 good point! [13-May-20 09:47 AM] rain9441#0000 I could get carried away with a long wish list, but I think I ๐Ÿค and just sit tight and wait for ship building ๐Ÿ˜„ [13-May-20 09:49 AM] sharlindra#0000 I am curious about the Populous update, logistics will still be a hassle but some high-tier buildings might get more of a use [13-May-20 10:00 AM] slomes#0000 i hope it adds some needs for TI and or its further refined mats [13-May-20 10:00 AM] slomes#0000 such a nice metal, yet so little usecase :/ [13-May-20 10:36 AM] ranuk#0000 is there a road map for the populous update somewhere [13-May-20 10:36 AM] ranuk#0000 i cant find it [13-May-20 10:40 AM] letsgo2u#0000 nope [13-May-20 10:40 AM] letsgo2u#0000 just the basic idea in the last 3 or 4 dev blogs i think? [13-May-20 11:11 AM] rubicate#0000 it's definitely the next big update, but it's problaby a handful of weeks away [13-May-20 11:39 AM] letsgo2u#0000 @rain9441 I fond a error in your base planer [13-May-20 11:39 AM] rain9441#0000 Nooooo [13-May-20 11:39 AM] letsgo2u#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710169362925092955/unknown.png?ex=6814f542&is=6813a3c2&hm=78adac0ce3174d74a3073b1011d9823c5016302973549d80d3e79e477ff408e7& [13-May-20 11:39 AM] letsgo2u#0000 Techs should still have 0 eff [13-May-20 11:39 AM] letsgo2u#0000 cause they are not present [13-May-20 11:39 AM] letsgo2u#0000 even if LUX1 and LUX2 is checked [13-May-20 11:41 AM] rain9441#0000 Oh [13-May-20 11:41 AM] rain9441#0000 Meh, just uncheck them ๐Ÿ™‚ [13-May-20 11:45 AM] rain9441#0000 Good find tho [13-May-20 11:47 AM] rain9441#0000 Fixed in master sheet* [13-May-20 11:49 AM] letsgo2u#0000 sure? [13-May-20 11:50 AM] letsgo2u#0000 can you add a LAB and remove the HBC from the mastersheet? [13-May-20 11:51 AM] letsgo2u#0000 ahh you did it that way [13-May-20 11:52 AM] letsgo2u#0000 I added a AND in the front to check that capacity is not empty [13-May-20 11:59 AM] rain9441#0000 I believe the fix I did also covers potential efficiency calculations where you are partially housing a workforce and using consumables. [13-May-20 12:00 PM] rain9441#0000 (Why you would do this, idk). [13-May-20 12:05 PM] mrwashingtoad#0000 New Prosperous Universe video by @petertaylortx is live! [13-May-20 12:21 PM] slomes#0000 huh, i thought I sent you that bug before @rain9441 ^^ [13-May-20 12:34 PM] rain9441#0000 Maybe, i got a lot of bugs and am not good at tracking them [13-May-20 12:48 PM] letsgo2u#0000 ๐Ÿ› ๐Ÿž [13-May-20 01:10 PM] slomes#0000 fair enough ^^ [13-May-20 03:56 PM] rain9441#0000 This voting system is a scam. Voter suppression is unconstitutional! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710233932641337474/unknown.png?ex=681488a5&is=68133725&hm=f719205cd6b4ca5df5689cca12d189d82ec5178cb611d6781a91fc2cb387e71c& [13-May-20 03:57 PM] rain9441#0000 All companies are created equal, for what reason does the system need to discriminate against me... Just because I don't provide housing for my workers? Is such a reason adequate to deny my vote? Gather arms my fellow PrUnians, we must tell them that we will not stand for such oppressions! [13-May-20 04:42 PM] _latro#0000 how do you have workers without housing [13-May-20 04:42 PM] _latro#0000 or did you just start that base? [13-May-20 04:46 PM] thuar#0000 @rain9441 not sure if this counts as a bug also, but BER has 3 outputs , being BE / AL and also SI . But there are only 2 output columns. So it doesn't take the SI in the calculation. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710246519244062810/unknown.png?ex=6814945d&is=681342dd&hm=8075062c405638b8ac27faa9299800b60610328780579994c6367156f20d8c62& [13-May-20 04:46 PM] rain9441#0000 That's fixed in 1.4b [13-May-20 04:46 PM] rain9441#0000 Now it handles 12 inputs and 6 outputs [13-May-20 04:47 PM] thuar#0000 ah, I still got 1.4a. Is the 1.4b already available? ๐Ÿ™‚ [13-May-20 04:47 PM] rain9441#0000 There shouldn't be any recipes (at this time) that need that much, and Counterpoint will get a ๐Ÿ‘Š if he decides to make a recipe with 13 inputs! {Reactions} ๐Ÿ˜† (2) [13-May-20 04:47 PM] thuar#0000 haha [13-May-20 04:47 PM] rain9441#0000 Yeah, 1.4c is out [13-May-20 04:47 PM] rain9441#0000 same link [13-May-20 04:48 PM] thuar#0000 I just made a copy of it I think, can you give the link please? [13-May-20 04:50 PM] thuar#0000 oh wait, got it ๐Ÿ™‚ [13-May-20 10:38 PM] mcganksta#0000 where is the link tot he new base planner sheet? [13-May-20 10:39 PM] rain9441#0000 You should be able to always find it through the gdpprun website [13-May-20 10:39 PM] rain9441#0000 I think it is linked there [13-May-20 11:50 PM] thegravycompanygc#0000 It is, just have to click through the versions [14-May-20 02:36 AM] cwimmer#0000 Is anyone else having trouble connecting right now? [14-May-20 02:37 AM] sharlindra#0000 martin is rebooting the server, see help channel [14-May-20 02:43 AM] lunikon#0000 I should make it a habit to post more on #server-status ๐Ÿ™‚ [14-May-20 07:18 AM] sansemin#0000 does anyone else still have the 0 seconds issue for ships? [14-May-20 07:52 AM] molp#0000 I am currently looking into such an issue, what is your in-game name? [14-May-20 08:18 AM] sansemin#0000 Sansemin [14-May-20 08:21 AM] molp#0000 Can you please check again? I think I might have solved it [14-May-20 08:21 AM] molp#0000 @777ishardcore your production lines are running again {Reactions} ๐Ÿ™ [14-May-20 08:39 AM] sansemin#0000 it's working now [14-May-20 11:55 AM] wozdane#0000 is the game lagging or is problem on my side [14-May-20 11:55 AM] wozdane#0000 oh good at least not me! [14-May-20 12:11 PM] kovus#0000 https://prosperousturnip.com/post/3020/05/14-underrepresentation-poor-conditions/ {Embed} https://prosperousturnip.com/post/3020/05/14-underrepresentation-poor-conditions/ Rain Industries Votes Ignored Rain Industries went to vote in Etherwindโ€™s CoGC upcoming program, and found that they were completely uninfluential. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [14-May-20 12:40 PM] mad2092#0000 :bigthonk: [14-May-20 01:23 PM] 777ishardcore#0000 @molp So, contract expirations were not processing either. I saw some sitting at 0s Duration last night, not sure if I mentioned it. This is mostly not a problem, but contract W086K82 is now breached; I never got a chance to extend. (I paid, and they had attempted delivery but my inventory was full! How embarrassing...) I'm not sure its actually important to correct this in game, but thought you should know, since it's odd I got no chance to extend. Were my contract expirations not processing for over 24h? [14-May-20 01:25 PM] molp#0000 Yep, the problem was that specific contract. I made some changes so that this exact situation should not happen again [14-May-20 01:26 PM] letsgo2u#0000 So we can blame 777 for the broken server? yay [14-May-20 01:29 PM] molp#0000 No ๐Ÿ™‚ It just affected his company [14-May-20 01:39 PM] tex4356#0000 I had a fulfillment attempted contract from like 3 months ago breach with the server restart earlier [14-May-20 01:54 PM] 777ishardcore#0000 @molp My FO-412 ship was also stuck in the star there. [14-May-20 01:54 PM] 777ishardcore#0000 Unable to travel to the planet in the system, or any planet in the system. Have to JMP out to another system and try to JMP back I guess [14-May-20 01:55 PM] molp#0000 You guys have to stop sending me bug reports for a while, I can't keep up fixing them and create new ones for you to discover! This is hard work! ๐Ÿ˜‰ {Reactions} ๐Ÿ› (2) ๐Ÿฆ‹ (2) [14-May-20 01:55 PM] 777ishardcore#0000 Haha we appreciate it all tho! [14-May-20 01:56 PM] 777ishardcore#0000 Seems like the ship will be able to JMP out normally, at least [14-May-20 01:56 PM] 777ishardcore#0000 I guess gravity too strong to TRA away from the center of a star. [14-May-20 02:30 PM] tex4356#0000 Do you want us to help you out by suggesting some bugs you can create? [14-May-20 09:00 PM] ray_kowalchuk.homo_ahimsa#0000 What are the most fertile planets? [14-May-20 09:02 PM] thegravycompanygc#0000 Planet Fertility Chart CR-409e 0.56 FO-250a 0.45 KH-552b 0.26 WN-506a 0.22 CR-385b 0.12 XK-745b -0.16 XT-699c -0.20 XK-632a -0.24 SM-748a -0.27 XT-699b -0.36 [14-May-20 09:03 PM] ray_kowalchuk.homo_ahimsa#0000 Thanks! What do the negative figures represent? [14-May-20 09:05 PM] thegravycompanygc#0000 It's fertile, but you don't get a boost but instead a penalty [14-May-20 09:05 PM] thegravycompanygc#0000 On on the top you would get a 56% bonus, bottom 36% hit against production [14-May-20 09:06 PM] ray_kowalchuk.homo_ahimsa#0000 Are all +/- relative to Earth as a standard? (For pressure, gravity...though temperature seems to be in degrees but charted as above or below a standard) [14-May-20 09:07 PM] ray_kowalchuk.homo_ahimsa#0000 You can only create one base per planet? [14-May-20 09:13 PM] tex4356#0000 You can only create one base per planet [14-May-20 09:13 PM] ray_kowalchuk.homo_ahimsa#0000 Does a hydroponic farm need a fertile planet? [14-May-20 09:14 PM] tex4356#0000 I believe 1 Gravity and 1 Pressure are the same as earth. I have interpreted temperature as Celsius. But I am not certain of either of those answers [14-May-20 09:14 PM] tex4356#0000 Hydroponic farms do not require fertile planets [14-May-20 09:19 PM] ray_kowalchuk.homo_ahimsa#0000 Ah, it's in the description under "construction." Hydroponics requires a lot of water though. I presume an orchard needs fertile soil [14-May-20 09:20 PM] ray_kowalchuk.homo_ahimsa#0000 Lore: meteor detected around 2050, impact around 2150, current date around 3050? [14-May-20 09:23 PM] ray_kowalchuk.homo_ahimsa#0000 That must be where I saw it, on the byline [14-May-20 09:24 PM] ray_kowalchuk.homo_ahimsa#0000 And we've forgotten where we left that blue marble? Never go back for shits 'n' giggles? [14-May-20 09:26 PM] ray_kowalchuk.homo_ahimsa#0000 Damn that Otto Pilot... [14-May-20 09:31 PM] ray_kowalchuk.homo_ahimsa#0000 I'm a victualler based on Promitor; I get the impression that this is more recently developed area of the galaxy. Is there an area that has more development that requires technicians, engineers, and scientists, and the higher expectations of food and drink that go with it? Or is "proximity" overrated in space? [14-May-20 09:38 PM] ray_kowalchuk.homo_ahimsa#0000 No, whether there's a market for MTP or MEA [14-May-20 11:07 PM] originalskullbearer#0000 Corn time? [15-May-20 09:02 AM] sansemin#0000 Hi devs, contract TC5XEIF looks screwy, says some stuff about hydration timeout. Is that a bug or something else? [15-May-20 09:05 AM] prdgi#0000 @mcganksta i just passed 10k pushups for the year. Haven't tested myself on the pushup ladder for a while though. Should get around to that. [15-May-20 09:06 AM] mcganksta#0000 indeed..i keep saying I need to start, and one day i will [15-May-20 09:08 AM] thegravycompanygc#0000 I've hopped on the pushup ladder routine, alternating with horizontal pullups with the same ladder. Pretty happy with the results [15-May-20 09:09 AM] prdgi#0000 I've thought of another way to use your ladder in combination with an increasing weekly target. The steps in the ladder correspond to levels. Each week you add a level. At week 10 you must get to level 10 throughout the day (abandon the 1 minute timer, just spread it out) and do so each day. At the last week of the year, you'd do to level 52 throughout the day, though you can complete levels together. Levels 1-4 are 10 pushups total, so knock them out easily.. Etc.. [15-May-20 09:10 AM] prdgi#0000 I need to find somewhere to do horizontal pull ups. [15-May-20 09:10 AM] prdgi#0000 Was thinking of finding some railing somewhere to use. [15-May-20 09:10 AM] prdgi#0000 Gyms are still closed in aus. [15-May-20 09:12 AM] thegravycompanygc#0000 Our gyms are closed too. I have a table with a weird bar running under the perimeter that is perfect for horizontal pull-ups [15-May-20 09:13 AM] prdgi#0000 My kids love to try climbing on me during pushups. I'm not strong enough to do many with them on my back yet. My daughter sometimes tries to crawl under my chest to do her own pushups. She's 2,so her pushups are kinda funny. [15-May-20 09:19 AM] mrwashingtoad#0000 and some places here - protestors went (unmasked) to city hall to work out in front .... proving they didn't need a gym to work out - protesting to... open gyms.. [15-May-20 09:20 AM] mrwashingtoad#0000 just one of those ... scratch your head moments, like.. I don't think you've thought this all the way thru [15-May-20 09:53 AM] rain9441#0000 I love your prom base Toad. [15-May-20 09:53 AM] rain9441#0000 I'm jealous from a completionists standpoint. [15-May-20 10:31 AM] mrwashingtoad#0000 well it's changed a lot [15-May-20 10:32 AM] mrwashingtoad#0000 now it just has a single BMP, 6 FRM, 8 FP, 1 PPF, 5 RIG, and 2 STO [15-May-20 10:32 AM] mrwashingtoad#0000 and even then w/ a 5k CM base start and 2 STO... [15-May-20 10:32 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710877278086889483/unknown.png?ex=6814e58e&is=6813940e&hm=de9358bc6dfd04c8c56503bad44c51ce79f4b77a3c179d10dfeb3422b786747c& [15-May-20 10:33 AM] rain9441#0000 Riding that Agriculture cogc i see [15-May-20 10:33 AM] rain9441#0000 ๐Ÿ™‚ [15-May-20 10:33 AM] rain9441#0000 (that was sarcastic, i'm still a little bitter about that :D) [15-May-20 10:33 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710877600289128630/unknown.png?ex=6814e5db&is=6813945b&hm=700ce1c5493e5f92f7a1ea826b4a5ec36eab151205bf454d1b0527206eb85671& [15-May-20 10:34 AM] mad2092#0000 5k CM? didnt they change all of them to 1.5k? or old screen? [15-May-20 10:34 AM] mrwashingtoad#0000 nope, grandfathered in the old ones [15-May-20 10:34 AM] mrwashingtoad#0000 if you had a 5k CM base prior to change, it stayed [15-May-20 10:34 AM] mrwashingtoad#0000 and Boucher is the one i'm making tons of agri on {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710877885543743518/unknown.png?ex=6814e61f&is=6813949f&hm=f234955445be2df653ff694058e97a782d672d2c34b03654a39face09ef6830d& [15-May-20 10:35 AM] mad2092#0000 hum weird, thaugh I started before 1.5k CM yet my prom is 1.5k :/ [15-May-20 10:38 AM] mrwashingtoad#0000 about to drop a ton of weight on pre-fabs tho [15-May-20 10:38 AM] mrwashingtoad#0000 gotta rebuild most my bases [15-May-20 10:38 AM] mrwashingtoad#0000 and then drop some stuff on 3 [15-May-20 10:39 AM] mrwashingtoad#0000 after i get some more C and stuff over to XT-992e [15-May-20 10:39 AM] mrwashingtoad#0000 it kinda chews thru C {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710879077187190894/unknown.png?ex=6814e73b&is=681395bb&hm=1251d6424f5aa343153136dbb395011faa5e22cb2448d32c01f8418cfac1da2c& [15-May-20 10:40 AM] mad2092#0000 muh PG [15-May-20 10:40 AM] mrwashingtoad#0000 and figured since PG weighs so little, i might as well colonize the other 2 decent planets in that system.. so i did lol [15-May-20 10:40 AM] mad2092#0000 thats the one thing I still need to get lol [15-May-20 10:40 AM] mrwashingtoad#0000 well soon โ„ข๏ธ to a CX [15-May-20 10:41 AM] mrwashingtoad#0000 though i do use up the full amount + some from my 8 POL on Umbra [15-May-20 10:41 AM] mrwashingtoad#0000 but i made the cogc here too for 25% chemistry bonus [15-May-20 10:42 AM] mad2092#0000 jeez thats an HSE + INF planet must have costed an arm lol [15-May-20 10:42 AM] mrwashingtoad#0000 and awaiting more experts [15-May-20 10:42 AM] mrwashingtoad#0000 look at the planetary projects [15-May-20 10:42 AM] mrwashingtoad#0000 i have the BWS onsite [15-May-20 10:42 AM] mrwashingtoad#0000 but they changed gov-ship, so i'm stuck as gov on hortus-c [15-May-20 10:42 AM] mad2092#0000 [[ [15-May-20 10:42 AM] mrwashingtoad#0000 which i wasn't planning on being there a month lol [15-May-20 10:42 AM] mad2092#0000 ^^ [15-May-20 10:43 AM] mrwashingtoad#0000 was just switching from Umbra to there [15-May-20 10:43 AM] mrwashingtoad#0000 then to xt-992e [15-May-20 10:43 AM] mrwashingtoad#0000 but they changed it w/ like 2 days left [15-May-20 10:43 AM] mrwashingtoad#0000 and so i'm stuck [15-May-20 10:43 AM] mrwashingtoad#0000 i've got the BWS onsite to finish it, just waiting till i can make and run it [15-May-20 10:43 AM] mrwashingtoad#0000 but built the cogc, war, lm there, and already dropped all the adm stuff except the last 10 bws [15-May-20 10:44 AM] slomes#0000 Thats the Toad i know alright. [15-May-20 10:44 AM] mad2092#0000 worth to build the ADM to drop the fees? [15-May-20 10:44 AM] mrwashingtoad#0000 so that base if i bought everything current market price is around 5mil [15-May-20 10:44 AM] slomes#0000 nice prom experts! [15-May-20 10:44 AM] mrwashingtoad#0000 for me, ya [15-May-20 10:45 AM] mrwashingtoad#0000 i got bws to build the cogc way the heck out on ct-443b as well - just need to schedule a trip there where i make AUO and ZIR for sale [15-May-20 10:45 AM] mrwashingtoad#0000 built the lm and war there as well [15-May-20 10:45 AM] mrwashingtoad#0000 and the cogc is almost done except i need to drag the bws there [15-May-20 10:45 AM] mrwashingtoad#0000 i should probably annoy esabab to get my internet points on his sheet [15-May-20 10:45 AM] mrwashingtoad#0000 but i'll do it once they are done [15-May-20 10:50 AM] slomes#0000 whos buying ZIR tho [15-May-20 10:50 AM] mrwashingtoad#0000 i got bored [15-May-20 10:50 AM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710881890160083085/unknown.png?ex=6814e9da&is=6813985a&hm=2a5441d8e07eb0e83a3545907c3ac67f0ddb43c45aa404848a8936b8dd827c53& [15-May-20 10:51 AM] mrwashingtoad#0000 originally had 5 EXT pumping out AUO [15-May-20 10:51 AM] slomes#0000 when gold is not enough anymore, huh [15-May-20 10:51 AM] mrwashingtoad#0000 but then base filled up, so i built a few STO and rebuilt the EXT's and went w/ 3 [15-May-20 10:51 AM] mrwashingtoad#0000 well that's after selling 6x 103 unit lots of AUO today [15-May-20 10:52 AM] slomes#0000 but still, ZIR has no usecase [15-May-20 10:52 AM] mrwashingtoad#0000 so there should be some AUO / AU on markets in about 2-5 days i'd guess [15-May-20 10:52 AM] slomes#0000 why would you clogg your inventory like that [15-May-20 10:52 AM] slomes#0000 *ZR [15-May-20 10:52 AM] mrwashingtoad#0000 b/c this was when :prun: was saying "ships soon โ„ข๏ธ" [15-May-20 10:53 AM] mrwashingtoad#0000 so i figured at that point i had 3000+ AUO [15-May-20 10:53 AM] mrwashingtoad#0000 might as well set some ZIR up in case i needed it one day [15-May-20 10:53 AM] mrwashingtoad#0000 so ran 2 full runs of ZIR [15-May-20 10:53 AM] mrwashingtoad#0000 then shuttered the base for a month [15-May-20 10:53 AM] mrwashingtoad#0000 b/c roundtrip time from Prom to there is about 3 days [15-May-20 10:54 AM] mrwashingtoad#0000 from Montem is 4-5 [15-May-20 10:54 AM] mrwashingtoad#0000 about same for Katoa [15-May-20 10:54 AM] mrwashingtoad#0000 for bringing to market [15-May-20 10:54 AM] mrwashingtoad#0000 which i used to keep 100+ on market at all time [15-May-20 10:54 AM] mrwashingtoad#0000 but w/ all the bases i've got, i don't get out there much anymore [15-May-20 10:54 AM] mrwashingtoad#0000 and very low AUO use [15-May-20 10:57 AM] slomes#0000 ah yea that makes sense [15-May-20 10:58 AM] slomes#0000 you could hire a bunch of ships to unload that stuff somewhere else [15-May-20 11:06 AM] mad2092#0000 I could use a load of AUO tbh ๐Ÿ˜› just dont wanna pick it up [15-May-20 11:08 AM] mad2092#0000 can you public ship from a WAR? [15-May-20 11:11 AM] mad2092#0000 guess ill try [15-May-20 11:15 AM] slomes#0000 you can ship from a war, if the one with AUO makes sell ads, you pick em, and store it in the WAR, and then make shipping ads on the destination planet you got a base on. [15-May-20 11:16 AM] slomes#0000 I moved 6k+ Hydrogen that way [15-May-20 11:16 AM] mad2092#0000 perf ill do that than ๐Ÿ˜› [15-May-20 11:17 AM] mad2092#0000 I guess the opposite is true? you can ship to a warehouse? [15-May-20 11:17 AM] slomes#0000 yes [15-May-20 11:18 AM] mad2092#0000 good to know [15-May-20 11:18 AM] slomes#0000 what I would be more curious about is if you can ship to a landed ship on a planet without base or WAR [15-May-20 11:18 AM] slomes#0000 sounds stupid, but im still curious [15-May-20 11:19 AM] mad2092#0000 could be useful [15-May-20 11:19 AM] mad2092#0000 if yuo could like subcontract shipping ads this way [15-May-20 11:24 AM] nreif#0000 > what I would be more curious about is if you can ship to a landed ship on a planet without base or WAR @slomes You can't. [15-May-20 11:29 AM] slomes#0000 hmm oke thanks ^^ [15-May-20 12:13 PM] rubicate#0000 anybody else struggling with PU being slow? [15-May-20 12:15 PM] slomes#0000 yep [15-May-20 12:17 PM] lunikon#0000 oh, I'm on kicking-the-server's-butt duty today. Will attend to it shortly, after delivering a bottle of milk to the little one's room [15-May-20 12:18 PM] ludokultur#0000 Hope you got yourself a good shipping contract there! ๐Ÿผ {Reactions} ๐Ÿ˜„ [15-May-20 12:19 PM] rain9441#0000 Should've implemented that cronjob ๐Ÿ˜ [15-May-20 12:21 PM] mrwashingtoad#0000 it's getting a lot of hydration timeouts, and refresh finally went thru - the only ones not blinking were: (pic for my memory) {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710904643919544330/unknown.png?ex=6814ff0b&is=6813ad8b&hm=35f3767aed82f936c3ba8fb60e9f478e0133380b6f02dd940bffb5324a221dc5& [15-May-20 12:21 PM] mrwashingtoad#0000 Apex subsystem, commo, config, navigation, sectors [15-May-20 12:21 PM] mrwashingtoad#0000 everything else blinked for a good 20-30 sec before finally latching [15-May-20 12:21 PM] defenestrator1235#0000 it seems to be working fine for me [15-May-20 12:22 PM] mrwashingtoad#0000 running a tracert [15-May-20 12:23 PM] lunikon#0000 > Hope you got yourself a good shipping contract there! ๐Ÿผ @ludokultur haha, no, lousy deal {Reactions} ๐Ÿ™ˆ [15-May-20 12:23 PM] mrwashingtoad#0000 issue somewhere between us then on the telia.net network [15-May-20 12:23 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710905301142077490/unknown.png?ex=6814ffa7&is=6813ae27&hm=d8285f3c0ec129d9bf07179d46110e2bb3db5e381f7fce4bfb7d0a764257aaa5& [15-May-20 12:23 PM] lunikon#0000 but @molp beat me to it anyway [15-May-20 12:24 PM] mrwashingtoad#0000 not sure if that helps find out what keeps breaking - but somewhere out there someone's {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710905495157866558/airplane_unplugged_lights_oops_giggle_laugh.gif?ex=6814ffd6&is=6813ae56&hm=481cf5aee59d747d5b57f265d4073c1241b762684f1783e4ab56ff8b9e1a584f& {Reactions} ๐Ÿ‘ [15-May-20 12:39 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710909188879941632/have_you_tried_turning_it_off_and_back_on_again_chernobyl.gif?ex=68150346&is=6813b1c6&hm=1affab71f2325a8cd58bcbc4eb1110fdcfe29f622ec03a02b532f682d27ee956& [15-May-20 12:39 PM] mrwashingtoad#0000 just gotta hit the button {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710909360598941716/chernobyl_a35_az-5_azedfive_button.gif?ex=6815036f&is=6813b1ef&hm=b39b907634ea21f4562d2d9116f4741f68fef767cfb82401b2c27f4719cbd6c9& [15-May-20 01:03 PM] rubicate#0000 Stop holding back on the luxury commodities for the servers Martin, with the latest change in production efficiency multiplication it's more important than ever [15-May-20 02:27 PM] sharlindra#0000 we already discussed it and we all agreed that the server admins should be provided both COF and ALE in unlimited quantities [15-May-20 03:50 PM] rain9441#0000 They're good enough for WIN. [15-May-20 03:51 PM] rain9441#0000 We can get them some pinot [15-May-20 03:51 PM] rain9441#0000 ๐Ÿ˜ [15-May-20 04:48 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710971793090936842/unknown.png?ex=681494d4&is=68134354&hm=e81565c9e27afd075a8d19fe404cea2ffef7e1a517604e523e4e6ab30f6199d4& [15-May-20 04:48 PM] rubicate#0000 that's quite the cycle output size [15-May-20 04:49 PM] rubicate#0000 ...I believe I've made some erroneous assumptions about extractors vs rigs [15-May-20 04:49 PM] slomes#0000 how so? [15-May-20 04:49 PM] rubicate#0000 ah! but the duration is twice as much [15-May-20 04:50 PM] slomes#0000 you monologueing again? [15-May-20 04:50 PM] slomes#0000 x) [15-May-20 04:50 PM] rubicate#0000 haha [15-May-20 04:50 PM] rubicate#0000 well, Boucher has 10 H2O per cycle, while KQ-257 has 29 H2O per cycle [15-May-20 04:50 PM] rubicate#0000 which is a bigger difference than I was counting on [15-May-20 04:50 PM] slomes#0000 ah yeah that ^^ [15-May-20 04:50 PM] rubicate#0000 but I forgot to account for the timers, boucher is 6 hours, HQ is 12 hours [15-May-20 04:51 PM] rubicate#0000 so it's more like 20 vs 29 [15-May-20 04:51 PM] slomes#0000 thats x20 queue, right? [15-May-20 04:51 PM] rubicate#0000 yeah [15-May-20 04:51 PM] rubicate#0000 still though, Boucher's water concentration isn't THAT much weaker [15-May-20 04:51 PM] rubicate#0000 Boucher is 0.70, while HQ is 0.80 [15-May-20 04:51 PM] rubicate#0000 does that really mean a 1/3 difference? [15-May-20 04:52 PM] slomes#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710972883865698314/ISAoutput.jpg?ex=681495d8&is=68134458&hm=6c58680c8a53e7bf29c28db1a451c9830d71b7cad4a5698920a4242b4b3347b4& [15-May-20 04:52 PM] slomes#0000 dunno [15-May-20 04:52 PM] slomes#0000 did you account for more or less than 100%? [15-May-20 04:53 PM] rubicate#0000 ah, good point, Boucher is at 79% [15-May-20 04:53 PM] slomes#0000 ;) [15-May-20 04:53 PM] rubicate#0000 yup then it adds up [15-May-20 04:53 PM] rubicate#0000 if I had another planet name thingy I'd named this Ice Station Beta [15-May-20 04:54 PM] slomes#0000 not cool enough to settle an alpha planet? [15-May-20 04:54 PM] rubicate#0000 the planet is too cool for me {Reactions} ๐Ÿ˜› [15-May-20 04:55 PM] rubicate#0000 I'm basically just putting up 9 extractors and 9 FPs [15-May-20 04:55 PM] rubicate#0000 with experts on extractors it syncs up perfectly [15-May-20 04:55 PM] rubicate#0000 and will give me regular full DW cargos [15-May-20 04:55 PM] slomes#0000 -24.96 vs -144.38 [15-May-20 04:56 PM] slomes#0000 yea ISA is much cooler [15-May-20 04:56 PM] rubicate#0000 oh yeah you have to actually use INF [15-May-20 04:56 PM] rubicate#0000 mine is just SEA for the pressure [15-May-20 04:56 PM] slomes#0000 lool nice [15-May-20 04:56 PM] slomes#0000 that 0.04 [15-May-20 04:56 PM] slomes#0000 lucky [15-May-20 04:57 PM] slomes#0000 thats funny [15-May-20 04:57 PM] rubicate#0000 I like to think the workers are promised something like "the planet is not one of those icy cold places where you need special materials just to survive" [15-May-20 04:57 PM] slomes#0000 its mineral, but no INF [15-May-20 04:57 PM] rubicate#0000 naive worker: oh nice, I might hit the beach then [15-May-20 04:57 PM] slomes#0000 haha yea [15-May-20 04:57 PM] slomes#0000 they got fooled [15-May-20 04:58 PM] rubicate#0000 I have another planet lined up too, SM-945B, it's also BARELY not cold enough [15-May-20 04:58 PM] slomes#0000 i hope you give them PWO at least [15-May-20 04:58 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710974367433097228/unknown.png?ex=6814973a&is=681345ba&hm=252d51dc6f07a78d182a641dcb9ce5915c6f5cbb25ec2879a4bd41fd7694e94f& [15-May-20 04:58 PM] rubicate#0000 plus a surprising amount of FEO [15-May-20 04:58 PM] rubicate#0000 although I'm just there for the water [15-May-20 04:58 PM] slomes#0000 I wish there was a liquid metal planet [15-May-20 04:58 PM] slomes#0000 at least one [15-May-20 04:58 PM] slomes#0000 ONE IS ALL I ASK [15-May-20 04:58 PM] rubicate#0000 lol rigs pumping iron [15-May-20 04:58 PM] slomes#0000 yea [15-May-20 04:58 PM] slomes#0000 imagine [15-May-20 04:58 PM] slomes#0000 that would be so cool [15-May-20 04:59 PM] slomes#0000 but not FEO, ALO! [15-May-20 04:59 PM] slomes#0000 who needs liquid FEO [15-May-20 04:59 PM] rubicate#0000 You aren't dreaming big enough, I want a planet hot enough to vaporize the iron so that you use Collectors to gatehr it [15-May-20 04:59 PM] slomes#0000 eh, medium sized dreams seem better to me [15-May-20 04:59 PM] slomes#0000 liquid supreme [15-May-20 04:59 PM] rubicate#0000 Be that way, go though your entire life being medium, Slomes [15-May-20 05:00 PM] esabab_00#0000 I still like SM-945c {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710974805301526668/unknown.png?ex=681497a2&is=68134622&hm=2c2f1f33a8b361742ad233f1778ac57c4b4e08b265b2ef7b614232c4ffd47d6d& [15-May-20 05:00 PM] slomes#0000 flow like the watah [15-May-20 05:00 PM] rubicate#0000 hmm [15-May-20 05:00 PM] rubicate#0000 I'm not so sure Esabab [15-May-20 05:00 PM] rubicate#0000 it's mineral water AND needs INF? [15-May-20 05:00 PM] esabab_00#0000 and HSE [15-May-20 05:00 PM] slomes#0000 ah [15-May-20 05:01 PM] slomes#0000 the deluxe package [15-May-20 05:01 PM] rubicate#0000 if you are gonna splurge with expensive planets couldn't you grab a liquid planet at least? [15-May-20 05:01 PM] slomes#0000 I see you are a man of distinguished taste, Esabab [15-May-20 05:01 PM] slomes#0000 not a cheap heathen like Rubicate [15-May-20 05:01 PM] rubicate#0000 I like to think of myself as Great Value [15-May-20 05:02 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710975327903678515/unknown.png?ex=6814981f&is=6813469f&hm=56cd8e8db0d892cf923f904dfa84e43ad3c6e909c5bf609807e2dfea5bc9e57b& [15-May-20 05:02 PM] slomes#0000 ๐Ÿ˜ [15-May-20 05:02 PM] rubicate#0000 HK-477a has liquid water in super high concentration [15-May-20 05:02 PM] slomes#0000 yea, i saw that one [15-May-20 05:02 PM] _latro#0000 TIL you mine ice with extractors [15-May-20 05:02 PM] rubicate#0000 need a HSE and TSH per rig though, I'd actually prefer INF for rigs [15-May-20 05:02 PM] slomes#0000 was thinking about making a super ALG base there months ago [15-May-20 05:02 PM] _latro#0000 that's neat [15-May-20 05:02 PM] slomes#0000 just for fun [15-May-20 05:03 PM] slomes#0000 to supply Katoa [15-May-20 05:03 PM] slomes#0000 I called it "Project ALGor" [15-May-20 05:03 PM] esabab_00#0000 JPM was making ALG but noone bought it very often [15-May-20 05:04 PM] slomes#0000 bummer [15-May-20 05:04 PM] rubicate#0000 unlike MUS you need a bunch of water to make ALG so it's hard to justify it [15-May-20 05:05 PM] rubicate#0000 planets that can support high water HYF options are few and usable for so much [15-May-20 05:05 PM] rubicate#0000 using it to make some RAT inputs feels...wasteful [15-May-20 05:05 PM] slomes#0000 extravagant you mean [15-May-20 05:06 PM] rubicate#0000 not sure I'd call a ration meal based on Algae extravagant, the stuff makes you fart all day [15-May-20 05:06 PM] slomes#0000 haven't tried yet [15-May-20 05:06 PM] slomes#0000 so a nono? [15-May-20 05:06 PM] rubicate#0000 (I know nothing about Algae, don't take my word for anything) [15-May-20 05:06 PM] slomes#0000 (ah oke) [15-May-20 05:08 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/710976935487995924/unknown.png?ex=6814999e&is=6813481e&hm=f539372b9430c3bb4c7e04c7e1cb8a9052a74d4dd801dcdd3f9552ab15bcde93& [15-May-20 05:08 PM] rubicate#0000 distances are starting to get long [15-May-20 05:09 PM] slomes#0000 https://www.youtube.com/watch?v=cno20onK9dY {Embed} slaid12345 https://www.youtube.com/watch?v=cno20onK9dY Cake-The Distance Band: Cake Album: Fashion Nugget(1996) Song: The Distance Status: Bitchin' https://images-ext-1.discordapp.net/external/cswLbEuz6oTeqNZkKWhUFyURGrUrddihLjRHbtrUqFE/https/i.ytimg.com/vi/cno20onK9dY/hqdefault.jpg [15-May-20 06:05 PM] tex4356#0000 Here is the planet yโ€™all requested: https://www.bbc.com/news/science-environment-51828871 {Embed} https://www.bbc.com/news/science-environment-51828871 The inferno planet where it 'rains metal' Astronomers study an exotic planet where they suspect iron droplets fall through the atmosphere. https://images-ext-1.discordapp.net/external/apPl9J5S-Snz6Fr9fE5JocIUSV-ZdjgjoxA_QUY4rlA/https/ichef.bbci.co.uk/news/1024/branded_news/17607/production/_111215759_eso-m-kornmesser.jpg [15-May-20 06:06 PM] tex4356#0000 Gaseous iron on the side facing the star, liquid iron on the dark side. So you get both forms {Reactions} ๐Ÿ‘Œ (2) [15-May-20 07:01 PM] nreif#0000 Is APEX still slow? [15-May-20 08:04 PM] jmac_420#0000 the first company that mines asteroids or collects from a weird planet like the one above is probably gonna be the richest company for a long time [15-May-20 10:05 PM] mrwashingtoad#0000 EDT is currently summer time so it is UTC-4 here right now: launch info for 2 launches this weekend [15-May-20 10:05 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711051700856815737/image0.png?ex=6814df40&is=68138dc0&hm=b681bc7be16ef43e5e2529718bcfd5f2011cdfeedda5cbc7fba9149f12e00a7d& [16-May-20 06:15 AM] prdgi#0000 @slomes @catfiz @originalskullbearer @esabab_00 are you guys getting bored with PrUn? Want to arrange a mass coliq day for teh lulz? See how long it takes to get back our status as the big guys? The devs won't give us a reset anytime soon haha. [16-May-20 06:20 AM] lunikon#0000 oh, I can give you a reset ๐Ÿ˜› {Reactions} ๐Ÿ˜† [16-May-20 06:21 AM] prdgi#0000 Tie me up with Ethernet cables first [16-May-20 06:23 AM] lunikon#0000 I'll leave that to @sharlindra ... {Reactions} ๐Ÿ‘ (3) [16-May-20 06:24 AM] sharlindra#0000 I am working on it... [16-May-20 06:24 AM] prdgi#0000 @saganaki watch as the next turnip article appears before you [16-May-20 06:25 AM] prdgi#0000 @catfiz they're coming for me, tell me where to hide [16-May-20 06:25 AM] lunikon#0000 ...naked [16-May-20 06:26 AM] djmater#0000 i think you guys might need this 1 too {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711177760705609798/ethernet-whip-6.png?ex=6814abe7&is=68135a67&hm=56c127d119ed7ede5cfb3ac036cb0e1f12a20d5788beb450b5d6a3312e86192e& [16-May-20 06:26 AM] prdgi#0000 @nickitynax the prospective turnip article wants to be painted like one of your French girls {Reactions} ๐Ÿ˜‚ [16-May-20 06:26 AM] sharlindra#0000 @prdgi I know a cozy dungeon or five... {Reactions} ๐Ÿ‘ [16-May-20 06:26 AM] prdgi#0000 O.o a cat-5 tails {Reactions} ๐Ÿคฃ (2) [16-May-20 06:27 AM] sunkiller.#0000 jkormut also needs a fire sale turnip article [16-May-20 06:27 AM] prdgi#0000 Yeah, a fitting send off. [16-May-20 06:27 AM] prdgi#0000 Let's each stockpile then sell a shipload of feo to the MM in his honour. [16-May-20 06:28 AM] sunkiller.#0000 offerings to the MM gods? [16-May-20 06:29 AM] prdgi#0000 Yes, like the shuttle sacrifice to Bob. [16-May-20 06:38 AM] prdgi#0000 @lunikon are you guys able to "lock" a company so that facilities don't produce anything, but also don't degrade? So instead of a COLIQ, the big players can "reset" to experience and test early game again without losing everything we've already got? It would allow us to return to the game if the "reset" royally screwed things up. [16-May-20 06:39 AM] lunikon#0000 not really, no [16-May-20 06:53 AM] sharlindra#0000 we just figured that jkomut's COLIQ screwed up supply chains for half of the universe or so XD [16-May-20 06:56 AM] lunikon#0000 oh, that explains the deletion-frenzy in the logs ๐Ÿ˜„ [16-May-20 06:56 AM] lunikon#0000 I was wondering about that [16-May-20 07:00 AM] prdgi#0000 yeah, its going to be interesting to see how the galaxy responds. [16-May-20 07:00 AM] prdgi#0000 We'll need to scramble to fill gaps in our production chains. [16-May-20 07:01 AM] lunikon#0000 a welcome challenge ๐Ÿ˜‰ [16-May-20 07:03 AM] prdgi#0000 its like cleaning up a relatives house after they pass. [16-May-20 07:04 AM] lunikon#0000 uhm...okay ๐Ÿ˜„ [16-May-20 07:07 AM] prdgi#0000 As far as we know, he's quit PrUn too. He may come back under a pseudonym, we don't know. [16-May-20 07:12 AM] mad2092#0000 Why did he quit? [16-May-20 07:13 AM] prdgi#0000 He wasn't enjoying PrUn in the way he had been playing it. [16-May-20 07:18 AM] letsgo2u#0000 After the great influx, comes the great void [16-May-20 07:19 AM] sharlindra#0000 only jkomut (so far anyway) [16-May-20 07:20 AM] sharlindra#0000 I for one refuse to coliq, I am not willing to think about what I spend my treasure on... [16-May-20 07:26 AM] lunikon#0000 if you guys stopped finding bugs, @molp would have more time to work on new features ๐Ÿ˜› [16-May-20 07:28 AM] sharlindra#0000 maybe you guys should stop creating the bugs in the first place ๐Ÿ˜Ž [16-May-20 07:29 AM] prdgi#0000 thats right, maybe write good code @lunikon ๐Ÿ™‚ {Reactions} ๐Ÿ”ฅ [16-May-20 07:31 AM] prdgi#0000 "I don't plan to COLIQ" https://www.vice.com/en_in/article/7kzpa4/hong-kong-protesters-declaring-not-suicide {Embed} https://www.vice.com/en_in/article/7kzpa4/hong-kong-protesters-declaring-not-suicide Hong Kong Protesters Are Declaring 'I Won't Kill Myself' Just in Ca... Authorities can't credibly claim protester deaths are suicides when people state "I will not commit suicide" on video. https://images-ext-1.discordapp.net/external/Oz8OFS6Q58G8u4RP_sfBkUlAA2_IfzEp0h5TwY5Klg8/%3Fcrop%3D1xw%3A0.8432xh%3B0xw%2C0.1365xh%26resize%3D1200%3A%2A/https/video-images.vice.com/articles/5dfc681c274a4200990cdb8e/lede/1576828340250-FUJI2773_ix.jpeg [16-May-20 07:34 AM] prdgi#0000 There are many ways you could spin jkomut leaving for the turnip. "Had too much dirt on GDP", "High ranking GDP executive assassinated by Insitor", "His cat stepped on the emergency COLIQ button" [16-May-20 07:35 AM] prdgi#0000 "Warehouse full of monkeys with radio transponders send COLIQ request" [16-May-20 07:39 AM] lunikon#0000 create bugs?! me? Never! My code is bug free! [16-May-20 07:40 AM] prdgi#0000 it doesn't count if you disable warnings [16-May-20 07:40 AM] lunikon#0000 (a more realistic view: I hardly get to write any code for PrUn itself recently, so the chances that my code is causing issues drops with every day :-D) [16-May-20 07:42 AM] lunikon#0000 not at all ๐Ÿ™‚ [16-May-20 07:42 AM] prdgi#0000 yeah, your roll must be moving more towards management and overhead each day [16-May-20 07:42 AM] lunikon#0000 yes, unfortunately...and backend dev [16-May-20 07:43 AM] lunikon#0000 but I'm positive it'll pay off over the coming year or so [16-May-20 07:44 AM] prdgi#0000 "One day, one day, I'll write some bugs for PrUn" [16-May-20 07:45 AM] lunikon#0000 well, backend code can have plenty of bugs as well, so I'm not worried. [16-May-20 07:45 AM] lunikon#0000 That thing that keeps PRO purchases from showing up in the game? Definitely on my tab ๐Ÿ˜„ [16-May-20 07:46 AM] prdgi#0000 heh, just trying to get people to try buying again right? [16-May-20 07:47 AM] lunikon#0000 ssshhh! [16-May-20 07:54 AM] prdgi#0000 thats where the mouth is [16-May-20 07:54 AM] prdgi#0000 oh, programming. [16-May-20 07:55 AM] lunikon#0000 I was referring to "backend" in the business sense...like all the auxiliary systems we need (accounting, payment, account management, email and whatnot) [16-May-20 07:55 AM] lunikon#0000 in purely technical terms, I am also a lot more fond of server-side stuff ๐Ÿ˜‰ [16-May-20 08:06 AM] prdgi#0000 UI/UX not your forte? [16-May-20 08:10 AM] prdgi#0000 each eye going a different direction level weirdo? [16-May-20 08:41 AM] lunikon#0000 anything visual/creative in general is not my forte...that's why I make business sims and not games that are actually fun ๐Ÿ˜› [16-May-20 08:41 AM] sunkiller.#0000 lol [16-May-20 08:41 AM] prdgi#0000 I have fun [16-May-20 08:42 AM] lunikon#0000 I was kidding ๐Ÿ˜‰ [16-May-20 08:42 AM] lunikon#0000 well...kinda ๐Ÿ˜› [16-May-20 08:42 AM] prdgi#0000 me too [16-May-20 08:42 AM] _latro#0000 "traditionally" fun, perhaps [16-May-20 08:43 AM] _latro#0000 PrUn is fun, don't get yourself thinking otherwise [16-May-20 08:43 AM] prdgi#0000 I do have fun, but not so much in the production stuff now, PrUn sets the context but in the current end-game there isn't much to do outside of "make moar stuff" [16-May-20 08:44 AM] lunikon#0000 that's because we're actually stuck between early- and mid-game content-wise with the end-game not even touched yet ๐Ÿ˜‰ [16-May-20 08:45 AM] prdgi#0000 yeah, I understand, and I hope I'm not coming across harshly. [16-May-20 08:45 AM] lunikon#0000 you're not [16-May-20 08:46 AM] prdgi#0000 we need new ways to ~~screw over the newbies~~ make stuff and optimise production [16-May-20 08:48 AM] prdgi#0000 tech question though, partly because of my own game plans, would it be better to have the backend of a game like PrUn be written in something like c# rather than node? [16-May-20 08:49 AM] prdgi#0000 Does anyone know if hosting for a C# app is about as easy to find as a node app? [16-May-20 08:50 AM] prdgi#0000 What regrets do you have about the backend stack? Any major pitfalls to avoid? [16-May-20 08:55 AM] lunikon#0000 our actual server is Java [16-May-20 08:56 AM] lunikon#0000 Node just delivers frontend assets and mediates the connection to the backend [16-May-20 08:56 AM] prdgi#0000 ah, my bad. I got that one mixed up. Thanks. Any regrets with that? [16-May-20 08:57 AM] lunikon#0000 plenty, but both Michi and myself are familiar with Java, as are many other devs, so from a PM point of view, it was and is a sensible choice [16-May-20 08:58 AM] lunikon#0000 anything that's strongly typed should work, though ๐Ÿ˜‰ [16-May-20 08:59 AM] prdgi#0000 Do you run the "server" in multiple parts, like auth, chat, etc.. separated from market stuff etc..? [16-May-20 08:59 AM] lunikon#0000 no, it's all one big thing [16-May-20 08:59 AM] lunikon#0000 in a sense [16-May-20 08:59 AM] lunikon#0000 obviously, account management ("hub") is another app [16-May-20 09:00 AM] lunikon#0000 but anything that's part of the game (and goes away with a reset) lives in the same app [16-May-20 09:02 AM] prdgi#0000 Have you run into any scalability issues using a single app? [16-May-20 09:13 AM] prdgi#0000 I'm currently tossing up between c# and cpp [16-May-20 09:13 AM] prdgi#0000 realistically not much with anything tbh, just hobby stuff with limited free time. [16-May-20 09:14 AM] lunikon#0000 Use C/C++ if you want to shoot yourself in the foot with a shotgun ๐Ÿ˜‰ [16-May-20 09:14 AM] prdgi#0000 that sounds fun, I might do that [16-May-20 09:15 AM] prdgi#0000 The concerns I'm having are around the rollout platform. Is it better to dev with linux hosting in mind, or is windows hosting price comparable? [16-May-20 09:17 AM] prdgi#0000 I'd also wanted to have multi-platform support as a singleplayer with bots / integrated internal server / shareable game. [16-May-20 09:18 AM] lunikon#0000 I have zero insight into the MS ecosystem. Have been using Linux on servers since forever and Mac for my desktops [16-May-20 09:19 AM] lunikon#0000 anyway, gotta go [16-May-20 09:19 AM] prdgi#0000 grand strategy [16-May-20 09:19 AM] lunikon#0000 talk to you later [16-May-20 09:19 AM] prdgi#0000 thanks @lunikon I appreciate your time. [16-May-20 09:20 AM] prdgi#0000 its very processing intensive, slow paced [16-May-20 09:21 AM] prdgi#0000 The closest game I've found is https://discord.gg/tNft9Nm , which is quite similar tbh [16-May-20 09:50 AM] prdgi#0000 I have been planning towards an API style interface with JSON objects as data transfer. I'm undecided on the client / UI because I would like to be able to support a variety of styles. I really like the APEX interface as a concept, particularly the customizable buffers. I am also leaning favourably towards bots running as a headless client. I don't think I thus be opposed to the possibility that someone would write their own bot or even client. Hence, I've settled on the API style interface. [16-May-20 09:52 AM] prdgi#0000 It also makes it much easier to playtest in early development because I can technically play it saving state as JSON objects and reviewing that [16-May-20 09:56 AM] prdgi#0000 I've done quite a few prototypes over the years, ranging from mysql/php, c#, c++ etc.. I was diagnosed with ADHD about a year and a half ago. This provided a lot of answers and explanations (particularly being so fond of starting over because I learnt something new). I've not done much with coding at all since getting treatment, rather focussing on actually patching executive functioning issues. I feel its time to start getting back into coding because I really enjoy it. I've been putting it off because I wanted to avoid my old pitfalls of rushing headlong into new projects. [16-May-20 09:57 AM] prdgi#0000 My most recent prototype had a basic simulation of the game cycle with flora growth and spread over tiles. wrote it in cpp. was very proud of it, but it still kinda sucked [16-May-20 10:22 AM] rain9441#0000 @prdgi C# and the .NET Core framework are solid for server side development. There is a very healthy community and you can host on any server (Windows, Linux, Mac, whatever), any cloud provider, etc. It is very performant and extraordinarily feature rich. I highly highly recommend .NET core for your API or back end needs. However... When it comes to making a system like PRUN work, where you have clusters of servers, you may look to leverage some of the cloud specific functionality like lambdas in some cases - those can also run C# code. You can of course write it all in node as well using typescript and what not, but I don't recommend it as much as I recommend C#. [16-May-20 10:23 AM] rain9441#0000 Node is still a very viable and highly regarded path to the same result. It can just be very dangerous if you have inexperienced developers who are writing sloppy Javascript. [16-May-20 10:23 AM] rain9441#0000 (not like Molp, of course!) [16-May-20 10:26 AM] rain9441#0000 If you ever want some pointers or suggestions on paths forward, I'd always be happy to provide some direction on ideas or frameworks. My guess is though that you'd need very little guidance on picking up and running with development. [16-May-20 10:37 AM] slomes#0000 @prdgi I'd definitely be down for a potential mass exodus some time before next reset ^^ [16-May-20 10:38 AM] slomes#0000 ||after we form an evil ultra mega corp before reset that is|| {Reactions} ๐Ÿ‘ ๐Ÿคฃ [16-May-20 10:43 AM] prdgi#0000 > If you ever want some pointers or suggestions on paths forward, I'd always be happy to provide some direction on ideas or frameworks. My guess is though that you'd need very little guidance on picking up and running with development. @rain9441 I've got no professional experience with anything IT related outside of s few months of casual webdev. I like to think myself humble enough to accept and mull over any knowledgeable feedback. Thanks for the offer, if I have any questions I'll be sure to ask. My main issue atm is time, especially without massive mental fatigue, so I can't estimate when I may be asking. [16-May-20 11:26 AM] prdgi#0000 > @prdgi I'd definitely be down for a potential mass exodus some time before next reset ^^ @slomes we're a year into this test. I think with a reasonably sized group we could run some fun challenges. How long for the big 4 to get back to the top? Coliq, but don't trade anything on the CX that doesn't have a mm. Coliq, but 1 facility per colony (multiple instances of that facility allowed). Hyper-specialization. Coliq, but dont trade with anyone outside the challenge group. For any challenge, the goal should be to make a Corp hq, and sacrifice a LIS to the devs. [16-May-20 11:28 AM] prdgi#0000 Coliq, but only 1 instance of s facility in any 1 colony. Hyper inefficiency. [16-May-20 11:35 AM] _latro#0000 full spec colonies would work fine if shipping were easier [16-May-20 11:36 AM] _latro#0000 and they kinda already do work fine on the mining end of things [16-May-20 11:39 AM] prdgi#0000 The start would be difficult, especially if no interaction with non challenge players was allowed. We'd need like 30-40 players just to have a hope of success [16-May-20 11:40 AM] _latro#0000 roughly when is the next reset anyway? [16-May-20 11:40 AM] sharlindra#0000 no info on that yet [16-May-20 11:42 AM] prdgi#0000 I suspect we'll only get a week or two notice of a reset. We got a month last time, and it killed the game. [16-May-20 11:45 AM] mad2092#0000 did they change the map layout on the last reset? [16-May-20 11:47 AM] letsgo2u#0000 Coliq and start on the outer cluster? [16-May-20 11:48 AM] letsgo2u#0000 Coliq and no cx base allowed [16-May-20 11:48 AM] letsgo2u#0000 Coliq and only one t1 base allowed [16-May-20 11:49 AM] letsgo2u#0000 Coliq and only trading on one cx allowed [16-May-20 11:50 AM] rubicate#0000 I will miss everybody. You may be returning to insignificant little ants, but you shall live on in my memories [16-May-20 11:50 AM] sharlindra#0000 @letsgo2u I actually never traded on Montem or Katoa XD [16-May-20 11:51 AM] _latro#0000 honestly the starter packages do get you to a state where you feel like a company, not an ant [16-May-20 11:51 AM] _latro#0000 imo [16-May-20 11:52 AM] rubicate#0000 Don't let anybody take away that hope and optimism Latro ๐Ÿ‘ [16-May-20 11:52 AM] _latro#0000 it's not like they give you a hab and an ext and 1000 bucks for production fees and tell you to wait [16-May-20 11:52 AM] _latro#0000 lol [16-May-20 11:52 AM] _latro#0000 then again, I joined with an already-lively CX in place for me to buy stuff from [16-May-20 11:53 AM] _latro#0000 and prices mostly far away from MM rates [16-May-20 11:53 AM] _latro#0000 so the provided cash meant more than it would in a fresh server [16-May-20 11:54 AM] _latro#0000 was deflation due to buying MM items a serious issue early on? [16-May-20 11:54 AM] rubicate#0000 honestly deflation or inflation wasn't on anybody's mind early on [16-May-20 11:54 AM] rubicate#0000 it's not just that players were smaller, it's also the fact that there were NO big players at all, that changes the landscape quite a lot [16-May-20 11:55 AM] rubicate#0000 nobody could tell you about the great planets, or how luxury commodities helped you and how much, or be a reliable source of ALO [16-May-20 11:55 AM] _latro#0000 well a lot of that is info, not infrastructure [16-May-20 11:55 AM] rubicate#0000 it was just a whole bunch of eager players making basic stuff like RAT and DW trying to grow bigger [16-May-20 11:55 AM] _latro#0000 a lot of info will stick across a subsequent reset [16-May-20 11:56 AM] rubicate#0000 yeah for sure [16-May-20 11:56 AM] _latro#0000 I'm just imagining an early liquidity crisis from people buying MM fabs and consumables [16-May-20 11:57 AM] rubicate#0000 don't forget after a new reset there will be a much bigger influx of "starting player money" every day [16-May-20 11:57 AM] _latro#0000 but maybe with a large enough number of players there's enough currency to avoid that [16-May-20 11:57 AM] _latro#0000 right [16-May-20 11:57 AM] rubicate#0000 hmmmm [16-May-20 11:57 AM] rubicate#0000 here is my prediction [16-May-20 11:57 AM] rubicate#0000 the biggest worry is going to be "market swings" [16-May-20 11:57 AM] rubicate#0000 it will be very common to suddently run out of DW on some planet [16-May-20 11:58 AM] rubicate#0000 and have to buy from the MM [16-May-20 11:58 AM] defenestrator1235#0000 especially low h2o planets [16-May-20 11:58 AM] rubicate#0000 even if people scramble to bring DW there to sell at that high price their output will be very small [16-May-20 11:58 AM] rubicate#0000 nobody can make a 4k DW delivery that early [16-May-20 11:58 AM] _latro#0000 well, MM DW is not so crazy expensive...montem's price is >90% of MM [16-May-20 11:58 AM] _latro#0000 rn [16-May-20 11:58 AM] rubicate#0000 while these days shortages are fixed within a day [16-May-20 11:58 AM] rubicate#0000 well... [16-May-20 11:58 AM] rubicate#0000 in my opinion it's mostly because DW is mad expensive and has been mad expensive for months now [16-May-20 11:58 AM] rubicate#0000 stuff used to be cheap like 3-4 months ago! [16-May-20 11:59 AM] mad2092#0000 DW kinda went from 60 to high 30s until the RAT shortage [16-May-20 11:59 AM] mad2092#0000 than a lot of ppl seem to have switched to RAT so DW is backup [16-May-20 11:59 AM] rubicate#0000 I remember regularly buying DW at 45 bucks when the universe was "medium old" [16-May-20 11:59 AM] mad2092#0000 I sold DW to MM like 2-3 months ago cuz I had too much lol [16-May-20 11:59 AM] rubicate#0000 then the PCgamer article happened and we haven't recovered since then [16-May-20 12:00 PM] mad2092#0000 yea that was great for the economy tho [16-May-20 12:00 PM] rubicate#0000 hmmm [16-May-20 12:00 PM] rubicate#0000 maybe [16-May-20 12:00 PM] _latro#0000 I don't think there's necessarily a good balance of starting profession selection [16-May-20 12:00 PM] rubicate#0000 it's hard to say [16-May-20 12:00 PM] mad2092#0000 BSE were at like 850 back than or something [16-May-20 12:00 PM] _latro#0000 like...there should be so many prom victuallers [16-May-20 12:00 PM] _latro#0000 in principle [16-May-20 12:00 PM] _latro#0000 to feed a universe swarming with pioneers [16-May-20 12:00 PM] rubicate#0000 in an absolute sense cheaper commodities is objectively better for mankind for obvious reasons, more abundance is inherently a good thing [16-May-20 12:01 PM] mad2092#0000 and you will need the snowflakes starter on berthier or umbra for PG to PSL and Lfabs to expand [16-May-20 12:01 PM] _latro#0000 but if you're like me, you look at victualler and either conclude it sounds boring *per se* or that it sounds fine and like it would fill a niche that is probably already full, so you go a different way [16-May-20 12:01 PM] rubicate#0000 if DW became free overnight we'd get a lot of hurt DW producers but ultimately the player base would no longer have to waste time, energy and effort on producing DW, you know? [16-May-20 12:01 PM] mad2092#0000 fair enough [16-May-20 12:01 PM] mad2092#0000 tho tbf, everything went up, so similar profit/expenses ratio [16-May-20 12:01 PM] mad2092#0000 just more market moving [16-May-20 12:01 PM] rubicate#0000 yeah [16-May-20 12:01 PM] rubicate#0000 so profit-wise it's pretty fair [16-May-20 12:02 PM] rubicate#0000 but the overall expansion of mankind in PU slowed [16-May-20 12:02 PM] rubicate#0000 since it costs more to create new bases, feed those bases, etc [16-May-20 12:02 PM] rubicate#0000 Also it took a lot longer for newer players to expand from their starting position with their starting cash [16-May-20 12:03 PM] mad2092#0000 yea forsure [16-May-20 12:03 PM] mad2092#0000 I started in a good time, took me 3 weeks to expand to a 2nd base [16-May-20 12:03 PM] jmac_420#0000 i didn't expand until 4 months in lol [16-May-20 12:04 PM] _latro#0000 if you have friends of some sort, you can really get a lot of expansion done faster with some leverage [16-May-20 12:04 PM] _latro#0000 and I don't mean like donation, I mean loans [16-May-20 12:05 PM] _latro#0000 like if someone needs metal for their construction business, they might churn out fabs for you to build smelters and then just take your metal at half price for a couple weeks. as long as they're willing to front you, you advance faster, and it's still worthwhile for them unless you blow them off [16-May-20 12:05 PM] jmac_420#0000 ahh yes, my corpmates loaning me CIS in exchange for HE3 [16-May-20 12:06 PM] _latro#0000 the expert system makes this even more true, since it gives a benefit of those machine cycles besides the actual product [16-May-20 01:46 PM] letsgo2u#0000 oh no, it happend the CX closed down due to KOMvirus {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711288534081732629/unknown.png?ex=68151311&is=6813c191&hm=c87c1608a6870023b2912e4f6d3501651609ec49e0ff99471d570ef5157e8540& {Reactions} ๐Ÿคท๐Ÿปโ€โ™‚๏ธ [16-May-20 01:56 PM] letsgo2u#0000 Its broken {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711291042531377212/unknown.png?ex=68151567&is=6813c3e7&hm=f11615e5c257c700d78e6da52f06def325eaecef9a4b55f16dba553df20df260& [16-May-20 01:59 PM] rubicate#0000 man, if only we had been a little more lucky the coliq could have FIXED the G {Reactions} ๐Ÿ˜€ (2) [16-May-20 02:40 PM] lovieq2939#0000 Hi I'm new to the game, just started, and I wanted to check but what kind of restrictions will I have if I don't pay? [16-May-20 02:49 PM] lovieq2939#0000 Thank you [16-May-20 02:49 PM] humants#0000 does anybody (like @devs?) know when APEX will start to work again? For now it takes "forever" to load.... ๐Ÿ˜ฆ [16-May-20 02:50 PM] humants#0000 "forever" in this case is longer than 17 minutes.... [16-May-20 03:15 PM] humants#0000 well, since it is one hour already, I am givin up. At least for today. [16-May-20 04:02 PM] skuldomg#0000 It's Saturday night in Germany and the devs are just them, no maintenance/monitoring team or anything, so I wouldn't bet on it being back anytime soon if it's a serious issue that doesn't fix itself ๐Ÿ™‚ [16-May-20 04:12 PM] mcganksta#0000 It shows that the Devs are in this channel so that is a good sign, but more likely to be a few hours if it is more than a restart issue [16-May-20 04:36 PM] lunikon#0000 see #server-status [16-May-20 04:37 PM] lunikon#0000 23:37 here, but we're in the last round of Terraforming Mars game ๐Ÿ˜‰ [16-May-20 04:37 PM] mrwashingtoad#0000 I see it's molp's fault he forgot to feed the server-hamsters again [16-May-20 04:37 PM] letsgo2u#0000 ohhj thats a nice game [16-May-20 04:38 PM] letsgo2u#0000 Which version you playing? [16-May-20 04:38 PM] lunikon#0000 all expansions ๐Ÿ˜‰ [16-May-20 04:41 PM] skuldomg#0000 no worries, thanks for the late night fix, we understand ๐Ÿ˜„ [16-May-20 04:47 PM] lunikon#0000 just a general netiquette advice (is netiquette still a thing?): On IRC we used to ask people before we DMed them ๐Ÿ˜› {Reactions} ๐Ÿ‘Œ [16-May-20 04:48 PM] lunikon#0000 does that make me old-fashioned if I like that rule? ๐Ÿ˜‰ [16-May-20 04:48 PM] mrwashingtoad#0000 and.. it's dead again [16-May-20 04:52 PM] carepanda_2544#0000 yeah, 3 minutes of normal work and rip [16-May-20 04:55 PM] lunikon#0000 trying something, will take a few minutes [16-May-20 04:57 PM] mcganksta#0000 you guys are the best [16-May-20 04:58 PM] lunikon#0000 apparently not ๐Ÿ˜„ [16-May-20 04:58 PM] skuldomg#0000 ๐Ÿ˜‚ [16-May-20 05:01 PM] mrwashingtoad#0000 i have a great meme for you if it works [16-May-20 05:06 PM] lunikon#0000 ok, back online with a bit more breathing room. But I have to call it a day now...best of look to us all! [16-May-20 05:06 PM] lunikon#0000 and good night ๐Ÿ˜‰ [16-May-20 05:10 PM] skuldomg#0000 good night and thanks so much! {Reactions} ๐Ÿ‘ [16-May-20 05:16 PM] mrwashingtoad#0000 martin right now: {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711341362133598228/are_you_not_entertained_pope_francis_shows_off_skills.gif?ex=68149b84&is=68134a04&hm=5249a1141df2e16a23800ff6cd21710b80828188de344b9d54ed838b9cb75b6f& [16-May-20 05:49 PM] letsgo2u#0000 Ah martin, i meant what version as in : the boardgame, the digital version or the tabeltop simulator version [16-May-20 06:15 PM] slomes#0000 Lol is that real pope footage [16-May-20 06:17 PM] letsgo2u#0000 @slomes you got BDE on Etherwind? [16-May-20 06:23 PM] mrwashingtoad#0000 from what i could gather, Slomes... yes. [16-May-20 06:23 PM] mrwashingtoad#0000 and yes, it's amazing [16-May-20 08:48 PM] thegravycompanygc#0000 https://www.snopes.com/fact-check/pope-magic-trick/ {Embed} Dan Evon https://www.snopes.com/fact-check/pope-magic-trick/ Did Pope Francis Perform the Tablecloth Trick? Pope Francis seemingly pulled off a popular trick and whisked a tablecloth from atop a table without disturbing the latter's contents. https://images-ext-1.discordapp.net/external/3ff5ewOHVFHBTeOC_Z3lHDBIhDhOdDo9ip8paZ9wkCk/https/www.snopes.com/tachyon/2015/10/Pope-Francis-Tablecloth-Trick.jpg [16-May-20 09:38 PM] mrwashingtoad#0000 aww [16-May-20 09:38 PM] mrwashingtoad#0000 well.. still whoever mocked it up did a helluva job [16-May-20 09:39 PM] mrwashingtoad#0000 but they usually have why it's rated false w/ no further info - which is kinda odd [16-May-20 10:03 PM] thegravycompanygc#0000 Apparently it was Helen DeGeneres [16-May-20 10:50 PM] mrwashingtoad#0000 possible [16-May-20 10:50 PM] mrwashingtoad#0000 but i'm on pc [16-May-20 10:50 PM] mrwashingtoad#0000 but it just says "false" [16-May-20 10:51 PM] mrwashingtoad#0000 and no further info [16-May-20 10:51 PM] mrwashingtoad#0000 so ๐Ÿคทโ€โ™‚๏ธ [17-May-20 08:30 AM] tex4356#0000 Mine said โ€œFalse,โ€ had a whole bunch of ads, and then the explanation. Not what I normally expect from Snopes. [17-May-20 08:40 AM] lunikon#0000 Howโ€™s the gameโ€™s performance for everyone today? Seems a bit better to me, but i donโ€™t want to jinx it ๐Ÿ™‚ [17-May-20 08:47 AM] mad2092#0000 been fine so far [17-May-20 09:57 AM] Deleted User#0000 so far everythingยดs running quite nicely [17-May-20 10:10 AM] rubicate#0000 yeah been good so far [17-May-20 10:40 AM] sharlindra#0000 so far so good indeed [17-May-20 11:28 AM] esabab_00#0000 So I have this breached contract. I'm not sure what actually happens in the end. Can the person still do the pickup on the 2000 FTL or has it returned to my inventory or ? {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711616191042420776/unknown.png?ex=6814f2b9&is=6813a139&hm=f5bd1aff29bbb1151b0886b55e0b1724641f76bc86f328eec1767de5324e2a2c& [17-May-20 11:30 AM] sharlindra#0000 hmm it should have sat in your inventory as BLCK when the contract was breached, if I understand the system correctly, it went back to you [17-May-20 11:32 AM] esabab_00#0000 I don't have any BLCK for sure. Im making and moving so much FTL I can't tell if it went back to inventory or what [17-May-20 11:50 AM] letsgo2u#0000 The blck unpacked [17-May-20 04:19 PM] thegravycompanygc#0000 A while ago there was a discussion about the most votes (influence in the parlance of COGC voting) - I think I found a new high point on Katoa with "Thereif" having 2100 {Reactions} ๐Ÿ˜Ž [17-May-20 04:20 PM] prdgi#0000 @slomes It appears the coliq idea has caught on, are there others who may also be interested? [17-May-20 04:21 PM] _.mufasa._#0000 so.. how do i go about finding shipping contracts? got two ships sitting at planet but not in use. can i get paid to use them? [17-May-20 04:21 PM] thegravycompanygc#0000 The Local market has the listings [17-May-20 04:21 PM] esabab_00#0000 Where are your ships? [17-May-20 04:21 PM] thegravycompanygc#0000 You can access it by clicking the planet screen [17-May-20 04:21 PM] thegravycompanygc#0000 or type LM XK-590d (place holder planet name) [17-May-20 04:22 PM] thegravycompanygc#0000 And yes, you can get paid. [17-May-20 04:22 PM] thegravycompanygc#0000 Very well (ish) once you get an A rating [17-May-20 04:23 PM] _.mufasa._#0000 my ships are at CR-409e Promitor [17-May-20 04:24 PM] esabab_00#0000 Ah, I can't help you there. I can keep your ships running 24/7 at Lachesis if you wanted to go there [17-May-20 04:24 PM] thegravycompanygc#0000 https://discord.gg/A6PMVW [17-May-20 04:24 PM] _.mufasa._#0000 ^ yep i joined [17-May-20 04:25 PM] thegravycompanygc#0000 When I hauled, I just had screens for all the busy LMs near my hub points [17-May-20 04:42 PM] slomes#0000 @prdgi to be clear im not willing to COLIQ right now x) Im just open to the idea sometime in the ***Future*** [17-May-20 07:23 PM] _latro#0000 one of those aleutian arc planets or whatever they called them? [18-May-20 01:16 AM] lunikon#0000 servers still up? I'll be damned... [18-May-20 01:21 AM] carepanda_2544#0000 yep. everything is fine [18-May-20 02:24 AM] slomes#0000 ๐Ÿ‘ [18-May-20 02:30 AM] rubicate#0000 what did you change martin? [18-May-20 02:36 AM] djmater#0000 mayybe the watercooling? [18-May-20 02:39 AM] slomes#0000 Hint: server doesn't stand *next* to the toilet anymore [18-May-20 02:40 AM] djmater#0000 ah i see [18-May-20 02:40 AM] lunikon#0000 I had these magic stones that soak up bad energy, but seems like I hadn't watered them in too long. So did that and voila! Going to put them into the sunlight for recharging today as well [18-May-20 02:40 AM] djmater#0000 ah very nice ๐Ÿ˜„ [18-May-20 03:08 AM] sharlindra#0000 dont forget to put them under a pyramid, I hear it helps concentrate the energy [18-May-20 03:08 AM] lunikon#0000 pretty sure THEY put up a 5G tower next to our data center as well!!1 [18-May-20 04:00 AM] djmater#0000 oh no thats very bad ๐Ÿ˜ฆ [18-May-20 04:51 AM] prdgi#0000 THe sErVEr HaS TEh RoNA [18-May-20 04:58 AM] sharlindra#0000 I think we should spray the server with UV light... or are we supposed to inject that? I always forget [18-May-20 05:13 AM] prdgi#0000 We inject the UV light. If Martin was clever he could have got RAM with UV instead of RGB. [18-May-20 05:59 AM] sharlindra#0000 right, bleach is the thing we are supposed to spray around, somehow I always mess the two up [18-May-20 06:41 AM] prdgi#0000 no, we drink the bleach. We spray confusion. [18-May-20 07:00 AM] skuldomg#0000 Gonna drop this here as well. I wrote a little tool that shows you how many consumables / days you have left until you need to resupply your bases: https://skuldomg.shinyapps.io/resupply/ All you need to do is paste your presence list object into the text field (see the link for instructions) and click load. Seems to work best with Firefox. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711910985392455762/unknown.png?ex=6814b3c5&is=68136245&hm=c0b0105714c69b3622cd04238c5aec61f07129d19d101d1491cf6fb7bdcb8ba5& {Reactions} ๐Ÿ‘ [18-May-20 07:22 AM] Deleted User#0000 Server brokey no worky โ˜ ๏ธ [18-May-20 07:24 AM] thuar#0000 "Despite the servers running well today, I need to do a reboot soon to install some instrumentation. Expect some downtime." I suppose the announced reboot is going on right now ๐Ÿ™‚ [18-May-20 07:46 AM] carepanda_2544#0000 doesn't look like reboot. everything just slow as hell. like it was before Martin magic [18-May-20 07:48 AM] molp#0000 Yeah, he really knows how to work the magic stones [18-May-20 07:49 AM] tex4356#0000 Did he take the magic stones out of the server room to recharge them in sunlight? [18-May-20 07:49 AM] molp#0000 I am not sure, I will ask! [18-May-20 07:52 AM] __iridium__#0000 yeahh lots of dehydration this morning, server must be quite hung over from the reboot [18-May-20 07:57 AM] molp#0000 It is ๐Ÿ™‚ and I will reboot shortly, working on the dreaded performance issue :/ [18-May-20 08:00 AM] tex4356#0000 The best way to balance the need to recharge the magic stones in sunlight and their need to be in physical contact with the server is installation of a skylight {Reactions} ๐Ÿ‘ [18-May-20 08:10 AM] seiwynd#0000 Found a wormhole [18-May-20 08:12 AM] ranuk#0000 so.. is the game ever up these days ๐Ÿ™‚ [18-May-20 08:17 AM] thuar#0000 up, but slowish with the CX [18-May-20 08:18 AM] thuar#0000 some things loading very slow {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/711930620586098779/unknown.png?ex=6814c60e&is=6813748e&hm=e75b8cd37635ecbd63bf0a2a7e9377d085a346e1d03961963b8e0c84f5e823ef& [18-May-20 08:19 AM] thuar#0000 seems fixed now. Server just had a rough start ๐Ÿ˜„ [18-May-20 08:29 AM] mad2092#0000 comms are pretty slow to load up [18-May-20 08:29 AM] ranuk#0000 i got in, finally but cx is superslow [18-May-20 08:31 AM] thuar#0000 queing production also [18-May-20 08:32 AM] thuar#0000 ah, let's wait until molp finished extraction on the server ๐Ÿ™‚ [18-May-20 08:32 AM] carepanda_2544#0000 extracting magic stones to the sunlight ๐Ÿ™‚ [18-May-20 08:33 AM] thuar#0000 yeah, I doubt it's h2o he's extracting. although, if the watercooling broke down.... [18-May-20 08:47 AM] tex4356#0000 I have nightmares about watercooling breaking down {Reactions} h2o [18-May-20 09:06 AM] Deleted User#0000 Interesting ... Vallis seems to be empty ... PLI XT-699b available 393/393 .... Weird. (took a while to answer, though) [18-May-20 09:06 AM] Deleted User#0000 oh ... took a while to update! [18-May-20 09:08 AM] Deleted User#0000 yeah ... Planet info is VERY sluggish [18-May-20 09:09 AM] systemmage#0000 Hello everyone [18-May-20 10:04 AM] wozdane#0000 dang i had a few minutes this morning to sort things [18-May-20 10:16 AM] dan_x_1213#0000 @skuldomg That tool sounds pretty cool. I'll give it a go as soon as I get a chance. [18-May-20 10:55 AM] dan_x_1213#0000 When someone finds that the servers are working again please report back here right away. I'm just stuck on page loading ๐Ÿ˜ฉ and want to make sure I'm not stuck while it works for everyone else. [18-May-20 11:08 AM] mad2092#0000 out of curiosity, can we have an insight on which eve site agreed to write about PRUN? ๐Ÿ™‚ [18-May-20 11:15 AM] __iridium__#0000 yeah it will not load for me either, i'm pretty sure they are aware though and are trying to diagnose [18-May-20 11:30 AM] pbs.hollander020#0000 hey all, new to the game [18-May-20 11:31 AM] mad2092#0000 hey, welcome [18-May-20 11:35 AM] wozdane#0000 hey there [18-May-20 11:37 AM] sharlindra#0000 welcome! :) [18-May-20 11:40 AM] wozdane#0000 man i need in !! i got contract commitments tic toc [18-May-20 11:41 AM] mad2092#0000 ๐Ÿค” [18-May-20 11:45 AM] kovus#0000 https://prosperousturnip.com/post/3020/05/18-loans-outside-apex/ {Embed} https://prosperousturnip.com/post/3020/05/18-loans-outside-apex/ Loans Outside of APEX; Sharks or Saviors? The Centralized Load Provision Service (CLPS for short) has opened its doors publicly to both financiers and borrowers. https://images-ext-1.discordapp.net/external/TLnXuqdK0qgpBM9U5ILfeogxjSFxNYCXkYFCyG7m9kQ/https/prosperousturnip.com/img/pturnip.png [18-May-20 11:48 AM] wozdane#0000 how could a loan work here, i guess its all an honor system [18-May-20 11:50 AM] wozdane#0000 thanks [18-May-20 11:51 AM] sharlindra#0000 yeah, I need to fill my queues too, oh well [18-May-20 11:52 AM] wozdane#0000 good news is i found out you can do limited things on a smartphone to save yourself [18-May-20 12:02 PM] pbs.hollander020#0000 my guess is that this game isn't really playable on a smartphone is it? [18-May-20 12:02 PM] rubicate#0000 baaarely [18-May-20 12:03 PM] rubicate#0000 you can't move items between inventories (there is one mobile browser that can do it I think but most can't) [18-May-20 12:03 PM] visinvictus#0000 if you know the commands that you need you can open the specific buffers to do what you want [18-May-20 12:03 PM] pbs.hollander020#0000 ah yes i thought as much [18-May-20 12:03 PM] visinvictus#0000 most of the screens that you setup will probably be useless on smartphone though [18-May-20 12:03 PM] pbs.hollander020#0000 still trying to make my way through all the screens [18-May-20 12:04 PM] pbs.hollander020#0000 trying to setup my first production line but the game keeps crashing on me [18-May-20 12:04 PM] visinvictus#0000 it might be better to come back to it in a few hours [18-May-20 12:04 PM] pbs.hollander020#0000 or won't start at all like right now [18-May-20 12:04 PM] pbs.hollander020#0000 are they testing something> [18-May-20 12:05 PM] pbs.hollander020#0000 ? [18-May-20 12:05 PM] visinvictus#0000 supposedly [18-May-20 12:05 PM] pbs.hollander020#0000 Hmm [18-May-20 12:05 PM] sharlindra#0000 youd better wait before the server is stable tbh, no point in trying now :( [18-May-20 12:05 PM] pbs.hollander020#0000 shouldn't they have announced it beforehand? [18-May-20 12:06 PM] sharlindra#0000 they actually did announce they were messing with the server [18-May-20 12:06 PM] rubicate#0000 yeah I don't think your phone is the issue, molp attached some monitoring code and it seems to have hit the performance harder than they expected [18-May-20 12:07 PM] pbs.hollander020#0000 ah oke [18-May-20 12:07 PM] pbs.hollander020#0000 Is it possible for new players to join a corporation? [18-May-20 12:08 PM] rubicate#0000 yes for sure [18-May-20 12:08 PM] letsgo2u#0000 #server-status [18-May-20 12:08 PM] rubicate#0000 lots of corps would love to have you [18-May-20 12:08 PM] pbs.hollander020#0000 that's very nice to hear [18-May-20 12:08 PM] pbs.hollander020#0000 I'm eager to play together with people instead of solo [18-May-20 12:09 PM] rubicate#0000 well, just be aware that corps don't fundementally change the gameplay much [18-May-20 12:09 PM] rubicate#0000 you'll have allies to plot and plan with, but it's not like there are co-ed bases [18-May-20 12:10 PM] pbs.hollander020#0000 ah so it's not like you trade within the corporation, and sell to a specific set of people all time around? [18-May-20 12:10 PM] _latro#0000 I mean...you could [18-May-20 12:10 PM] _latro#0000 but you generally don't [18-May-20 12:10 PM] pbs.hollander020#0000 i have no clue haha [18-May-20 12:11 PM] _latro#0000 at the moment it's basically chat, the production benefit of the HQ structure, and dividends [18-May-20 12:11 PM] pbs.hollander020#0000 mhm okay [18-May-20 12:11 PM] pbs.hollander020#0000 well, let's hope the servers are back on later tonight so i can get my first production line up and running [18-May-20 12:12 PM] pbs.hollander020#0000 then i will have a look on the corporation thing, see if anybody wants a newb ๐Ÿ™‚ [18-May-20 12:17 PM] eattacos88#0000 Depends on the Corp and the Corp members. For example, I like selling my stuff at a discount to the Corp despite it costing me significantly. Other coros really focus on group projects. Others really have no structure. [18-May-20 12:18 PM] pbs.hollander020#0000 i don't really have a preferance... [18-May-20 12:45 PM] systemmage#0000 Still having server issues? [18-May-20 12:47 PM] pbs.hollander020#0000 yeah, just tried to logon [18-May-20 12:47 PM] pbs.hollander020#0000 didn't work [18-May-20 12:49 PM] pbs.hollander020#0000 ๐Ÿ˜ฆ [18-May-20 12:53 PM] pbs.hollander020#0000 seems to be working now [18-May-20 01:02 PM] mrwashingtoad#0000 They've fired the hamsters powering the servers for taking breaks. This is the new server cat powering the servers. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712002129262411776/lazy_cat_rolling_ball.gif?ex=681508a7&is=6813b727&hm=f73391a896180117ac6e31f860e6b925a212239e37807b3423d67d505689c22b& [18-May-20 01:03 PM] pbs.hollander020#0000 hahaha [18-May-20 01:04 PM] pbs.hollander020#0000 when looking at the commodity exchange, i see that the price of the buy order and the price of sell orders are way apart.. [18-May-20 01:05 PM] pbs.hollander020#0000 how is one able to make a profit if those numbers are that far apart? [18-May-20 01:06 PM] rubicate#0000 hold on did all ships get teleported? [18-May-20 01:07 PM] carepanda_2544#0000 no [18-May-20 01:08 PM] rubicate#0000 I was under the impression that mine still had a lot of time to travel [18-May-20 01:08 PM] rubicate#0000 I guess I remembered wrongly [18-May-20 01:09 PM] carepanda_2544#0000 one of mine still flying from Berthier to Prom, second was parked [18-May-20 01:11 PM] systemmage#0000 Mine are still in space [18-May-20 01:17 PM] _latro#0000 @pbs.hollander020 if you mean by arbitrage, you buy on a buy order and sell on a sell order [18-May-20 01:17 PM] tooslider#0000 I accepted a contract and it lagged out...apologies it advance to somone ๐Ÿ™‚ [18-May-20 01:18 PM] _latro#0000 bigger spread means bigger chance for arbitrage profit...provided both types of orders are actually being filled [18-May-20 01:18 PM] _latro#0000 which is not always the case [18-May-20 02:03 PM] sharlindra#0000 well, my buildings are going idle it seems :( [18-May-20 02:03 PM] mrwashingtoad#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712017475352526891/unknown.png?ex=681516f2&is=6813c572&hm=4a253491d7935e3530c86424eb036ad9a0c51ebe8147a718ec8b083f6d2373a8& [18-May-20 02:03 PM] mrwashingtoad#0000 well got in enough to finish my cogc [18-May-20 02:03 PM] mrwashingtoad#0000 then back to the swirls of lag [18-May-20 02:22 PM] __iridium__#0000 yeah various components are quite laggy still [18-May-20 02:22 PM] tooslider#0000 just avoid contracts ๐Ÿ™‚ [18-May-20 02:22 PM] tooslider#0000 and flight [18-May-20 02:23 PM] __iridium__#0000 and queueing production' [18-May-20 02:23 PM] __iridium__#0000 and chat [18-May-20 02:23 PM] tooslider#0000 or loading anything web related [18-May-20 02:23 PM] __iridium__#0000 actually i sometimes experience stuttering with youtube video playback while Apex is open, even in a background tab [18-May-20 02:24 PM] __iridium__#0000 and i have a relative beast of a system and would not expect that [18-May-20 02:24 PM] tooslider#0000 did you feed your internet hamster? [18-May-20 02:24 PM] __iridium__#0000 he's awful hungry but i left some scraps out [18-May-20 02:24 PM] tooslider#0000 yea you dont want them getting overfed [18-May-20 02:25 PM] tooslider#0000 it can slow down the cpu wheel cycles [18-May-20 02:25 PM] __iridium__#0000 8700K OC'd, RTX 2070, NVMe storage, and 32 GB of RAM means i almost never experience slowdowns [18-May-20 02:25 PM] tooslider#0000 32? cute :p [18-May-20 02:25 PM] tooslider#0000 I thought you said best! [18-May-20 02:25 PM] tooslider#0000 beast! [18-May-20 02:25 PM] __iridium__#0000 hence the "relative" qualifier ๐Ÿ™‚ [18-May-20 02:26 PM] tooslider#0000 hes got huuuuge fangs [18-May-20 02:26 PM] tooslider#0000 https://giphy.com/gifs/funny-cute-python-nAvEgCUFXeN4A {Embed} Cheezburger https://giphy.com/gifs/funny-cute-python-nAvEgCUFXeN4A https://images-ext-1.discordapp.net/external/1NmfnWM_Ru2LYWCDWzarl7mdfxdcR3dCrCOXAjRmzC8/%3Fcid%3D73b8f7b189781b1c1ea0bbb8f52bb2977634335887acc4b2%26rid%3Dgiphy_s.gif/https/media3.giphy.com/media/nAvEgCUFXeN4A/giphy_s.gif [18-May-20 02:26 PM] __iridium__#0000 but normal-sized paws though [18-May-20 02:28 PM] mrwashingtoad#0000 watch out talking about RAM - I hear that calls @originalskullbearer [18-May-20 02:29 PM] __iridium__#0000 lol so does shouting out to him [18-May-20 02:30 PM] __iridium__#0000 maybe we should create a discussion thread solely for @originalskullbearer to bitch about RAM [18-May-20 02:30 PM] mrwashingtoad#0000 that's just heresay ๐Ÿ˜„ [18-May-20 02:30 PM] sharlindra#0000 yesss my queues are full! [18-May-20 02:33 PM] __iridium__#0000 also my thoughts are with the PrUn devops in these trying times {Reactions} ๐Ÿ™ (4) [18-May-20 02:45 PM] letsgo2u#0000 guess i check in on my operations tomorrow *crossfingers* everything should be good if i remember my timers [18-May-20 03:08 PM] mcganksta#0000 i was gonna expand today......damn the luck!......I do wish the devs the best in finding the ghost in the shell that is causing the glitch in the matrix [18-May-20 03:11 PM] carepanda_2544#0000 > actually i sometimes experience stuttering with youtube video playback while Apex is open, even in a background tab @__iridium__ Same thing. [18-May-20 03:21 PM] originalskullbearer#0000 Oh I don't complain about RAM [18-May-20 03:21 PM] originalskullbearer#0000 I have 1 TB [18-May-20 03:21 PM] originalskullbearer#0000 Well, when I run FEA I complain about RAM [18-May-20 03:21 PM] originalskullbearer#0000 that's why I have 1 TB [18-May-20 03:22 PM] originalskullbearer#0000 I once had the map issue with PrUn result in 720GB of RAM usage by Chrome.... and I still didn't notice it [18-May-20 03:22 PM] originalskullbearer#0000 ๐Ÿ˜„ {Reactions} ๐Ÿ˜„ [18-May-20 03:38 PM] eattacos88#0000 anyone able to see what the ask/bid spread is on TRU.NC1? [18-May-20 03:41 PM] mad2092#0000 !CX TRU [18-May-20 03:41 PM] mad2092#0000 wait wrong discord [18-May-20 03:42 PM] mad2092#0000 FIO BOT Today at 4:41 PM (TRU.IC1) 225.00 /ea for 83 Available (585 total) 176.00 /ea for 20 Requested (158 total) Last updated 2020-05-15 15:44:37 (3d:4h:57m ago) by SAGANAKI (TRU.NC1) 239.00 /ea for 42 Available (510 total) 220.00 /ea for 8 Requested (70 total) Last updated 2020-05-15 15:44:37 (3d:4h:57m ago) by SAGANAKI Truss (TRU.CI1) 230.00 CIS/ea for 21 Available (630 total) 200.00 CIS/ea for 7 Requested (17 total) Last updated 2020-05-15 15:44:37 (3d:4h:57m ago) by SAGANAKI [18-May-20 03:42 PM] mad2092#0000 bit old datsa unfortunatly [18-May-20 03:42 PM] eattacos88#0000 Thanks. [18-May-20 03:50 PM] thewipyk#0000 Yo. Is the Apex down? [18-May-20 03:50 PM] thewipyk#0000 no problem [18-May-20 03:54 PM] rubicate#0000 Question! If there is no room to deliver a cargo shipment, who gets the blame, what happens? [18-May-20 03:55 PM] rubicate#0000 I know the game says "fulfillment attempted" or something similar [18-May-20 03:55 PM] rubicate#0000 can the shipper simply keep the cargo at that point? [18-May-20 03:58 PM] skuldomg#0000 nothing happens, the timer keeps ticking and you have to try again [18-May-20 03:58 PM] skuldomg#0000 talk to the dude you want to deliver to and tell him to make room and then attempt to deliver again [18-May-20 03:59 PM] rubicate#0000 I'm the one with the full base unfortunately, but I can't fix that with the servers down :D [18-May-20 04:00 PM] skuldomg#0000 haha [18-May-20 04:00 PM] skuldomg#0000 yeah in that case, fix it and tell your delivery guy to try again once your base has enough space [18-May-20 04:00 PM] rubicate#0000 I gotta head to bed and by tomorrow morning I bet I'll have several angry shippers unable to deliver [18-May-20 04:00 PM] skuldomg#0000 ๐Ÿ˜„ [18-May-20 04:01 PM] wozdane#0000 it is what it is! [18-May-20 04:09 PM] rubicate#0000 Yeah, but that means in theory, even if I create empty space, the other party can opt to simply take my cargo after one failed delivery [18-May-20 04:09 PM] deveth0#0000 Tempting... What do I ship there for you? ;) [18-May-20 04:09 PM] rubicate#0000 haha [18-May-20 04:10 PM] rubicate#0000 For all and any shippers who see this, if my screwup ends up stranding your ship, ill pay 1000 bucks an hour for the time you have to wait extra {Reactions} ๐Ÿ˜ป (2) [18-May-20 04:11 PM] mad2092#0000 name and shame after a screw up doesnt work well usually ๐Ÿ˜› [18-May-20 04:11 PM] rubicate#0000 yeah sure but as Madnewmy points out, this is my mistake [18-May-20 04:12 PM] rubicate#0000 it's not quite fair to name and shame somebody for not being willing to bend backwards to fix my mistakes [18-May-20 04:12 PM] deveth0#0000 Not really your screw up right now, bad coincidence that the server is down [18-May-20 04:12 PM] deveth0#0000 And we can leave either, so no real harm done... [18-May-20 04:12 PM] rubicate#0000 either way, cargo is worth about a million (across several players) so I'll be happy to pay a waiting fee for those affected, both parties win [18-May-20 04:13 PM] mad2092#0000 1 million of COF incoming to market pliz [18-May-20 04:13 PM] deveth0#0000 Might be beans, it's etherwind to somewhere ;) [18-May-20 04:13 PM] rubicate#0000 yeah it's beans [18-May-20 04:14 PM] rubicate#0000 *coffee beans [18-May-20 04:14 PM] deveth0#0000 Bought a new grinder few days ago... [18-May-20 04:14 PM] mad2092#0000 https://giphy.com/gifs/cool-beans-rTWd6D0iTsgc8 {Embed} https://giphy.com/gifs/cool-beans-rTWd6D0iTsgc8 https://images-ext-1.discordapp.net/external/q1Z1Wysctxb5HcCzQP91qPFBpbrt2GBOBb6eKnf27Xk/%3Fcid%3D73b8f7b12acec87cf4a65de13aec791a0bda9a3f26465e76%26rid%3Dgiphy_s.gif/https/media1.giphy.com/media/rTWd6D0iTsgc8/giphy_s.gif [18-May-20 04:15 PM] rubicate#0000 either way deveth, somebody on the planet made LM orders to take my inventory to free up space, but I can't get in to accept them. I'll do so first thing tomorrow morning and then message you [18-May-20 04:15 PM] deveth0#0000 Perfectly fine with that, I'm going to bed now too. Good night mate! [18-May-20 04:15 PM] rubicate#0000 later [18-May-20 05:41 PM] ranuk#0000 That's not worth shaming over. Things happen [18-May-20 05:51 PM] naptime#0000 i havent been able to get in all day, apex just loads continuously [18-May-20 05:51 PM] naptime#0000 is anyone else having this issue? [18-May-20 05:52 PM] carepanda_2544#0000 everyone [18-May-20 05:58 PM] naptime#0000 okay thanks, i thought that someone else mentioned that they got in so i got confused [18-May-20 06:21 PM] craseder#0000 I eventually broke through with my f5 battering ram, but it's still slow going [18-May-20 06:21 PM] craseder#0000 Don't expect to do anything effective [18-May-20 06:50 PM] recessivefivesixp3367#0000 Goes on much longer I'm gonna have to buy half my production inputs for next cycle ::sigh:: [18-May-20 07:26 PM] __iridium__#0000 yep, however the remainder of everyone's queues will also be done or much closer to being done so the total disruption should be relatively temporary [18-May-20 07:56 PM] Deleted User#0000 The game has been down the entire day !! There are other people in my house talking to me like I know them !! Im scared !! [18-May-20 07:57 PM] carepanda_2544#0000 Crazy world! Probably their game down too? So you are doomed talk to each other. ๐Ÿ˜• [18-May-20 07:58 PM] Deleted User#0000 Well ... at least the large lady is feeding me ๐Ÿ˜„ [18-May-20 07:58 PM] espiya#0000 my people are starving now for sure because I can't make my ship carrying supplies travel to that system since last night [18-May-20 07:58 PM] Deleted User#0000 (if she ever read this Im a goner) {Reactions} ๐Ÿ˜† (3) [18-May-20 08:02 PM] carepanda_2544#0000 well, I'm definitely not running out of supplies at any of my 27 colonies, but queues... especially at Etherwind with fancy new FI CoGC and 5 experts... [18-May-20 08:02 PM] carepanda_2544#0000 1d 6h for x20 DW production is awful [18-May-20 08:04 PM] thegravycompanygc#0000 Ive been painfully increasing my queues to longer cycles, but much longer and I'll be running out too [18-May-20 08:12 PM] mad2092#0000 I am still logged in somehow on one of my computer [18-May-20 08:12 PM] mad2092#0000 Just slow as ballz [18-May-20 08:18 PM] wozdane#0000 27 colonies, wow [18-May-20 08:18 PM] rain9441#0000 #goals [18-May-20 08:22 PM] tooslider#0000 my crew has been landed for hours [18-May-20 08:22 PM] tooslider#0000 theyre probably hammered by now! [18-May-20 08:22 PM] tooslider#0000 gotta keep a tight leash or they get lost at port [18-May-20 08:24 PM] tooslider#0000 I mean its umbra...not much happenin there :p [18-May-20 08:24 PM] tooslider#0000 they go to a bar and get offered some death sticks [18-May-20 08:24 PM] visinvictus#0000 Probably going to fail some shipping contracts as a result of this ๐Ÿ˜ฆ [18-May-20 08:24 PM] tooslider#0000 and you dont wanna buy death sticks! [18-May-20 08:24 PM] tooslider#0000 slaves..such a nasty word....unpaid workers? [18-May-20 08:24 PM] tooslider#0000 marooned humans working for oxygen? [18-May-20 08:25 PM] turmith#0000 i think the word is indentured servants [18-May-20 08:25 PM] tooslider#0000 if I ever complete this leg of my flight ill have a ship in prom headed back to benten katoa/umbra [18-May-20 08:25 PM] tooslider#0000 since I can search for work ๐Ÿ™‚ [18-May-20 08:25 PM] tooslider#0000 ill just state it here [18-May-20 08:27 PM] carepanda_2544#0000 should be a plenty of hauling work after server returned to normal state ๐Ÿ™‚ [18-May-20 08:27 PM] carepanda_2544#0000 one day without hauling is painful ^.^ [18-May-20 08:27 PM] tooslider#0000 roger that! we got a convoy forming!! [18-May-20 08:29 PM] rain9441#0000 Someone kicked the server just now [18-May-20 08:29 PM] tooslider#0000 dont jynx it [18-May-20 08:29 PM] carepanda_2544#0000 such a troll move, game {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712114706802016327/1.jpg?ex=6814c8c0&is=68137740&hm=e16d72a7285efd1c476f9c8b380ed1d31dd24a86149fae4a194fc09d0f5dfd13& [18-May-20 08:29 PM] tooslider#0000 let us get our work done and clear!1 [18-May-20 08:34 PM] mad2092#0000 3h30 AM server reboot [18-May-20 08:41 PM] carepanda_2544#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712117579736678400/1.jpg?ex=6814cb6d&is=681379ed&hm=d646490cd479a1c67ad94a230cf5191821a9e275ef780ace9a882314d9990bc8& [18-May-20 08:41 PM] carepanda_2544#0000 nice news [18-May-20 08:41 PM] carepanda_2544#0000 tnx unknown dude for delivery [18-May-20 08:41 PM] carepanda_2544#0000 tnx and eternal gratitude [18-May-20 08:42 PM] mad2092#0000 rip [18-May-20 08:45 PM] carepanda_2544#0000 very tempting to stop using P in hauling contracts [18-May-20 08:45 PM] carepanda_2544#0000 ๐Ÿ˜ฆ [18-May-20 08:48 PM] turmith#0000 @carepanda_2544 ouch, they should prevent coliq if there are outstanding contracts {Reactions} prun [18-May-20 09:02 PM] wozdane#0000 why !!! [18-May-20 09:02 PM] __iridium__#0000 why oh why did i press F5 [18-May-20 09:02 PM] __iridium__#0000 i was loaded fine and now no dice [18-May-20 09:02 PM] carepanda_2544#0000 same. forgot to load prefabs, returned ship and press f5 ๐Ÿ˜ฆ [18-May-20 09:03 PM] mad2092#0000 @carepanda_2544 lol I got the same guy I think [18-May-20 09:03 PM] mad2092#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712123262838243429/unknown.png?ex=6814d0b8&is=68137f38&hm=ae16a4c53b2efc1f79950fec4eaa8f973f734758a70ef6cc401790b0485b923e& [18-May-20 09:04 PM] wozdane#0000 how will a P get to B or A if all shipments are higher [18-May-20 09:05 PM] carepanda_2544#0000 yeah, I wish coliq blocked for guys with active contracts [18-May-20 09:05 PM] mad2092#0000 other contract stuff? [18-May-20 09:05 PM] mad2092#0000 I got to A before shipping existed [18-May-20 09:09 PM] carepanda_2544#0000 well, rating system not doing their work. need something different [18-May-20 09:09 PM] tooslider#0000 I give the rating system a P for pending [18-May-20 11:38 PM] prdgi#0000 Has anyone tried turning to server off and on again? [18-May-20 11:48 PM] velrithia#0000 they asleep I think [19-May-20 12:07 AM] wozdane#0000 any news [19-May-20 12:32 AM] velrithia#0000 first news here would come up in #server-status [19-May-20 12:33 AM] jmac_420#0000 discord people should be able to reset the servers themselves with the power of poorly implemented democracy / s [19-May-20 12:55 AM] elibarry#0000 It's sorta almost kinda working. Main interface won't open, but I can open some things in buffers? Can't do much of anything though. Luckily I don't have anything too time sensitive, hoping it's back up tomorrow. [19-May-20 12:59 AM] skuldomg#0000 it's 8AM in Germany, they're gonna start on it within the hour probably ๐Ÿ™‚ [19-May-20 01:05 AM] djmater#0000 i think the cat running the server fell asleep [19-May-20 01:09 AM] deveth0#0000 Hope it's not a cat, my cats sleep 22h a day :-D [19-May-20 01:27 AM] _ob3ron_#0000 https://tenor.com/view/server-maintenance-heroes-evolved-gif-13493033 {Embed} https://tenor.com/view/server-maintenance-heroes-evolved-gif-13493033 https://images-ext-1.discordapp.net/external/Bo7E2A478rT5-L590NY5xOWdiUttvCDsDcIWexIzSok/https/media.tenor.co/images/0289ef2c07248cd07d1f4abe35172b04/tenor.png [19-May-20 02:22 AM] djmater#0000 i have experienced giving it a punch helps sometimes [19-May-20 02:25 AM] velrithia#0000 I looked at my screen loading and considered punching the monitor [19-May-20 02:25 AM] velrithia#0000 then i decided to *re-read what you said* [19-May-20 02:27 AM] velrithia#0000 it'd be cool to have a roles selection so we can show what planet we started on [19-May-20 03:26 AM] pbs.hollander020#0000 still server issues? [19-May-20 03:29 AM] pbs.hollander020#0000 meh..๐Ÿ˜• [19-May-20 03:31 AM] sircornedbeef#0000 seems still [19-May-20 03:32 AM] sircornedbeef#0000 I can't get apex to load ๐Ÿ˜ฆ [19-May-20 03:32 AM] pbs.hollander020#0000 same here [19-May-20 03:32 AM] sircornedbeef#0000 all my shipping is a mess now ๐Ÿ˜ฆ [19-May-20 03:33 AM] pbs.hollander020#0000 glad i haven't got to shipping yuet [19-May-20 03:33 AM] pbs.hollander020#0000 yet* [19-May-20 03:33 AM] sircornedbeef#0000 I love that part of the game. Looking forward to be able to build own ships [19-May-20 03:34 AM] pbs.hollander020#0000 is it possible to build your own ships as of yet? [19-May-20 03:34 AM] sircornedbeef#0000 nope [19-May-20 03:34 AM] sircornedbeef#0000 unfortunately not [19-May-20 03:35 AM] pbs.hollander020#0000 mhm, so 2 ships max right now [19-May-20 03:35 AM] sircornedbeef#0000 yes [19-May-20 03:35 AM] pbs.hollander020#0000 makes it easier for me (a total newb) to get a grasp of things [19-May-20 03:36 AM] sircornedbeef#0000 yeah it is a little intimidating at the start. but shipping is a good way to get a little extra cash at the beginning [19-May-20 03:36 AM] pbs.hollander020#0000 it sure is intimidating [19-May-20 03:36 AM] sircornedbeef#0000 its not hard to figure out, suggest you watch the tutorial video for it [19-May-20 03:36 AM] pbs.hollander020#0000 when i first logged on yesterday and looked at the screen i was like, WTF is all this... [19-May-20 03:37 AM] pbs.hollander020#0000 who came up with all this... [19-May-20 03:37 AM] pbs.hollander020#0000 lol [19-May-20 03:37 AM] pbs.hollander020#0000 yeah i watched and followed the tutorials untill the "commands" video [19-May-20 03:38 AM] sircornedbeef#0000 well it helps if you organize the screens with just the things you need right nw [19-May-20 03:38 AM] pbs.hollander020#0000 yeah i added a few things [19-May-20 03:38 AM] pbs.hollander020#0000 will remove the TRA screen as soon as i've seen them all [19-May-20 03:39 AM] sircornedbeef#0000 well no need to remove it, but make a new screen and put your transport stuff there [19-May-20 03:40 AM] sircornedbeef#0000 I have the fleet on there, and the contracts exchange, inventory and then any contracts I am currently runnning. [19-May-20 03:40 AM] pbs.hollander020#0000 hmm [19-May-20 03:41 AM] pbs.hollander020#0000 i am not into contracts yet.. might need pro license for that [19-May-20 03:41 AM] sircornedbeef#0000 well worth it [19-May-20 03:41 AM] pbs.hollander020#0000 yeah i recon [19-May-20 03:43 AM] pbs.hollander020#0000 does this server thing happen very often? [19-May-20 03:44 AM] espiya#0000 yeah, it happens very often [19-May-20 03:44 AM] pbs.hollander020#0000 meh.. [19-May-20 03:44 AM] espiya#0000 now I'm regretting why I paid for it [19-May-20 03:45 AM] yarekt#0000 It was ok a few months ago, they are going through a rough patch. Give them time, this is an alpha [19-May-20 03:45 AM] espiya#0000 this happens very frequently, like 3 times within a month [19-May-20 03:45 AM] espiya#0000 or in 30days [19-May-20 03:45 AM] pbs.hollander020#0000 this might keep me from getting a pro license soon, might hold off untill its stable [19-May-20 03:46 AM] yarekt#0000 A few month ago the downtime was limited to a few hours, perhaps an evening, etc [19-May-20 03:46 AM] espiya#0000 hold it off until it became stable for a whole 3 months [19-May-20 03:46 AM] espiya#0000 their evening is day for me [19-May-20 03:46 AM] pbs.hollander020#0000 well that might be a bit much to ask for an alpha [19-May-20 03:46 AM] pbs.hollander020#0000 but i play this since yesterday [19-May-20 03:46 AM] espiya#0000 so if the server acted up while they're asleep, there's nothing I can do about the game [19-May-20 03:46 AM] pbs.hollander020#0000 havent been able to play a decent hour or two [19-May-20 03:47 AM] espiya#0000 I missed quite a few things because of these down times [19-May-20 03:47 AM] pbs.hollander020#0000 but as yarek states, give em some time [19-May-20 03:47 AM] yarekt#0000 Keep in mind that during alpha you pay once. Though its money non the less, so hold off until you are sure [19-May-20 03:47 AM] espiya#0000 it is still money [19-May-20 03:47 AM] sircornedbeef#0000 yeah the downtime is a frustration [19-May-20 03:47 AM] espiya#0000 good thing I only bought the lowest tier [19-May-20 03:47 AM] pbs.hollander020#0000 yeah but if nobody pays, the game will shutdown nonetheless [19-May-20 03:48 AM] pbs.hollander020#0000 this feels like some sort of crowd funding [19-May-20 03:48 AM] skuldomg#0000 it's not really frequently, the server issues have been a new thing over the past week or so [19-May-20 03:48 AM] yarekt#0000 Meh, I doubt they get their main revenue from first access. They did have another successful game before this [19-May-20 03:48 AM] humants#0000 yeah, and still APEX is loading forever (over 2 hours now) [19-May-20 03:49 AM] skuldomg#0000 the 4 months i've played before, there were maybe server issues for 1 hour every two weeks at best [19-May-20 03:49 AM] humants#0000 even less problems--I play sonce January 2019 [19-May-20 03:49 AM] pbs.hollander020#0000 > Meh, I doubt they get their main revenue from first access. They did have another successful game before this @yarekt which one? [19-May-20 03:49 AM] skuldomg#0000 devs are sitting in Germany, so they've been working on it for the past 2.5 hours max now (10:49 AM right now) [19-May-20 03:49 AM] sharlindra#0000 actually I think they even said the money they made off the licences was jsut a token, absolutely not livable... so yeah, they have other revenue (and a grant) while they make close to no money from the players [19-May-20 03:50 AM] pbs.hollander020#0000 hmm then i am lucky, i live in the Netherlands.. next to germany [19-May-20 03:50 AM] yarekt#0000 @pbs.hollander020 Something to do with airplanes / airport simulation [19-May-20 03:50 AM] pbs.hollander020#0000 times align then [19-May-20 03:50 AM] sircornedbeef#0000 indeed the probelms are not so common. but the new updates seem to be causing a little trouble. it would be good to get a bit more info form devs about whats happening. [19-May-20 03:50 AM] pbs.hollander020#0000 ah oke @yarekt airlinesim i recon [19-May-20 03:51 AM] skuldomg#0000 they have said a lot about the server issues over the last week. yesterday they had a tool running all day to collect logs in order to identify the problem better [19-May-20 03:51 AM] skuldomg#0000 (also for me APEX just loaded up) [19-May-20 03:51 AM] sircornedbeef#0000 imagine if it were Star Citizen. You are lucky to get the damn thing running in the fist place [19-May-20 03:51 AM] humants#0000 last stament on the #server-status was from last evening, about removig diagnostics, which should result in the severe back to full speed [19-May-20 03:51 AM] yarekt#0000 I must be on another shard, I've got empty PP1s that are eating through my freshly bought upkeep :'( [19-May-20 03:52 AM] pbs.hollander020#0000 yep loaded up indeed [19-May-20 03:53 AM] sircornedbeef#0000 well it is working again now for me [19-May-20 03:53 AM] humants#0000 up to recently, there were almost no time-lag problems, APEX was loading quickly. Olny sometimes you had to re-load it. But last week is becoming worse and worse, and now it is practically inaccessible [19-May-20 03:54 AM] humants#0000 then I re-load it, and see [19-May-20 03:54 AM] humants#0000 it is loading buffers! finally [19-May-20 04:08 AM] yarekt#0000 What they should do is stop the clock when this sort of thing happens. That would be quite a bit more friendly to the people [19-May-20 04:08 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712230221386088508/unknown.png?ex=68148b95&is=68133a15&hm=8e24582c81092548251a696056662ed3203b2938ac2077599866df5b7d724465& [19-May-20 04:08 AM] rubicate#0000 I still can't get in but I can see people chat ingame [19-May-20 04:09 AM] yarekt#0000 Its not running as a single instance, so bits of it load it seems even though rest of it doesn't work [19-May-20 04:14 AM] prdgi#0000 Question for all the smart devs here: if I want to leave open the possibility of commercially operating a game, is this mutually exclusive with publicly sharing a git repo? [19-May-20 04:17 AM] yarekt#0000 Thats a very large topic, may not be the best forum for this. Short answer no: You just have to figure out how to charge for developing and operating it. Releasing the source is ok when the source is not the most valuable thing in the company/project (most of the time its expertise and customer relationships) [19-May-20 04:18 AM] yarekt#0000 Its also fine to release the engine, but keep all the assets private [19-May-20 04:25 AM] prdgi#0000 Ah, better clarify. It's just me as a dev, and I'm pretty crap. [19-May-20 04:26 AM] rubicate#0000 Yeah, Yarek has the right idea of it. You can open source the engine yet not license out any graphics, sounds or any other assets. In theory somebody could create a "reskin" of your game but that's pretty high effort [19-May-20 04:26 AM] yarekt#0000 Then no, not at all. License will prevent someone else taking it outright, but really releasing it might attract other devs who share same vision [19-May-20 04:27 AM] yarekt#0000 Thats right Rubi, and a reskin would benefit you, because they will be using your engine, and might contribute back as they fix issues they find [19-May-20 04:29 AM] yarekt#0000 I for one am curious (I've been thinking of making one myself, actually finding PU was a fluke, as I was researching other games that implemented a market simulator that _wasnt_ simulation of the real (earth) one) [19-May-20 04:31 AM] prdgi#0000 My reasoning is that by actually talking about it publicly I'd be able to keep motivation to 1) actually keep coding it, and 2) actually reflect more on what I'm doing. I'm almost entirely self-taught, and I'm considering coding in conjunction with more extensive blogging as a form of "rubber ducky debugging" and reflection. [19-May-20 04:32 AM] prdgi#0000 I do a lot of reflection, but it generally gets lost to the ether unless I wrote it down. [19-May-20 04:33 AM] prdgi#0000 Sort of like a "bumbledev bumbles through making a game" [19-May-20 04:34 AM] yarekt#0000 If it helps you, definitely do it. there are a few devlogs that are really fun to read (Factorio's FFF, Children of a dead earth, etc) [19-May-20 04:35 AM] rubicate#0000 One thing you can do to up your game Prdgi is to learn to use git regularly while developing, separating new features into branches, keeping commit history straightforward and organized, and all that stuff [19-May-20 04:36 AM] prdgi#0000 I think it would definitely help me, especially with code quality. I'm just concerned that if the the game then ever progressed enough to make any form of money (even donations only like Aurora4x), or subscription ala PrUn, that I'd not gone and shot myself in the foot [19-May-20 04:36 AM] rubicate#0000 even if you end up being the only one working on the project, it creates a organized spiderweb of talking to yourself in the past and the future in terms of what you are doing [19-May-20 04:37 AM] rubicate#0000 it's kinda sad to say this but honestly the profitability of a game is like 90% marketing and 10% actual gameplay [19-May-20 04:37 AM] rubicate#0000 for taking off, I mean [19-May-20 04:37 AM] rubicate#0000 obviously you need a compelling experience to keep players [19-May-20 04:38 AM] yarekt#0000 You can always un-publish it, older versions of the source code are almost worthless unless you really do no work on it afterwards [19-May-20 04:39 AM] yarekt#0000 But anyway, I should get back to work. Prdgi, do you have a link where i can read about what you are trying to create? I'm curious [19-May-20 04:41 AM] prdgi#0000 Yeah, I don't expect to make any money, but I don't want to rule it out. I tried doing more involved git stuff, but I've found it doesn't positively affect my motivation. I still strive to write quality code, but without sharing it with people who can say "here's what's shit about your code" I struggle to grow. All my off line friends know bugger all about coding. [19-May-20 04:42 AM] prdgi#0000 Yarek, I've got some old blogs and some prototype code, but I'm looking at trying (again) to get something more substantial done. [19-May-20 04:47 AM] rubicate#0000 the thing about git is that it allows you to not merely write organized code, but it helps you organize that code "over time". Without git, if you discover a nasty bug that wasn't there before, like the game crashing, you just kinda have to wildly guess and debug what it might be, while with git you can "time travel" your codebase in neat incremental steps, find exactly when the bug started happening, and get an overview over what code changed to cause this change. [19-May-20 04:47 AM] rubicate#0000 before I used git I just made copies of my code folder regularly as backup [19-May-20 04:47 AM] rubicate#0000 but I had no good way to know what I had done between each copy [19-May-20 04:48 AM] rubicate#0000 so I highly recommend it. I admit it was a pain to get started when I was so used to just coding and adding stuff without a care in the world [19-May-20 06:12 AM] prdgi#0000 > the thing about git is that it allows you to not merely write organized code, but it helps you organize that code "over time". Without git, if you discover a nasty bug that wasn't there before, like the game crashing, you just kinda have to wildly guess and debug what it might be, while with git you can "time travel" your codebase in neat incremental steps, find exactly when the bug started happening, and get an overview over what code changed to cause this change. @rubicate I definitely still use git, just not for the same as what i could use a devblog [19-May-20 06:28 AM] prdgi#0000 I (naively?) feel comfortable with branching. I've never needed to use much further than that. I usually test and debug fairly close to when I write the code, so I've also never done a rollback. [19-May-20 06:51 AM] __iridium__#0000 man these server issues are persistent huh, poor devs ๐Ÿ˜ฆ [19-May-20 06:56 AM] nreif#0000 Yeah. [19-May-20 06:58 AM] prdgi#0000 Molp likely forgot to turn off his lag switch. He uses it to snipe LM orders. {Reactions} ๐Ÿ˜„ [19-May-20 07:06 AM] __iridium__#0000 i wish there was something we could do to help bring the game back up [19-May-20 07:06 AM] mcganksta#0000 With APEX being down for almost 48 consecutive hours now, this must have been a harder issue to resolve. Everytime I start to get super frustrated, I have to remind myself that it is not real money (wish it was) not real indentured servants (wish it was) and that it is a game still under development. ๐Ÿป ๐Ÿป to the Dev team for all the time spent so we can enjoy PrUn {Reactions} ๐Ÿ‘ (6) [19-May-20 07:07 AM] sircornedbeef#0000 Yeah game development isn't easy. And all things considering, keeping things running on live, developing new features and debugging when shit breaks is a hard enough thing. [19-May-20 07:08 AM] __iridium__#0000 especially in a clustered environment [19-May-20 07:24 AM] systemmage#0000 Good luck to the dev team, hope you got some sleep; [19-May-20 07:29 AM] systemmage#0000 ๐Ÿ˜„ [19-May-20 07:46 AM] prdgi#0000 The dev team need coffee? Better call rubicate! [19-May-20 07:51 AM] Deleted User#0000 I would love to know what triggered the bug once the problem is fixed. [19-May-20 07:52 AM] __iridium__#0000 yeah def, some transparency goes a long way with things like this, plus we're all pretty technically inclined so we find that stuff interesting anyways [19-May-20 08:06 AM] visinvictus#0000 If I was betting on it, I would say that the liquidation of a very large corporation had something to do with it [19-May-20 08:09 AM] __iridium__#0000 interesting, it does seem correlated, but how would that actually impact the back-end? [19-May-20 08:09 AM] ranuk#0000 what corp got liquidated.. I've been not paying attention last couple of days [19-May-20 08:09 AM] __iridium__#0000 jkomut COLIQ'd [19-May-20 08:09 AM] ranuk#0000 oh wow [19-May-20 08:10 AM] ranuk#0000 did he say why [19-May-20 08:10 AM] __iridium__#0000 i personally didn't see whether he wrote up a reason [19-May-20 08:12 AM] visinvictus#0000 he was annoyed at the way corporations were trying to set up planned economies [19-May-20 08:12 AM] visinvictus#0000 instead of trading on the open market [19-May-20 08:13 AM] visinvictus#0000 at least that was the conversation I had with him in Promitor local chat [19-May-20 08:13 AM] __iridium__#0000 one thing about this game is that there really aren't any protections against monopolistic behavior [19-May-20 08:13 AM] visinvictus#0000 it doesn't seem like a very good reason though [19-May-20 08:14 AM] prdgi#0000 He wasn't having fun with his current playstyle. [19-May-20 08:15 AM] visinvictus#0000 yeah I can imagine if you build too many bases the game becomes more of a job than something fun to log into every now and then [19-May-20 08:15 AM] prdgi#0000 Same reason a few other big players are considering it. Just not enough stuff to do atm besides "make moar" [19-May-20 08:15 AM] __iridium__#0000 populous should fix that [19-May-20 08:15 AM] __iridium__#0000 but even then it does start to feel like a job, but in a way that feels productive at least [19-May-20 08:16 AM] prdgi#0000 Yeah, but how long? Then what? Is it even going to be much of a challenge for a player worth many million? [19-May-20 08:16 AM] __iridium__#0000 yeah the game does lack a "conflict" component [19-May-20 08:16 AM] prdgi#0000 I'm definitely considering a COLIQ. I've still got active plans though, so not for a little while. [19-May-20 08:17 AM] prdgi#0000 21 colonies. Need to login twice a day. Almost need scheduling software for consumables [19-May-20 08:18 AM] Deleted User#0000 I guess the fun is in scaling up ... once you get to the top is not fun anymore, huh ... [19-May-20 08:19 AM] __iridium__#0000 it's kinda similar to my experience with Factorio... once you've launched several thousand rockets, it stagnates a bit... of course the difference there is the massive ecosystem of mods [19-May-20 08:19 AM] prdgi#0000 I'm barely top 10 in wealth. Definitely top 20. A new colony is not a challenge anymore, it's just 3 weeks of work to get orders scaled and scheduled correctly. [19-May-20 08:20 AM] Deleted User#0000 yeah ... since I started playing I focus in slowly moving forward, dreading the "I dont know what to do anymore" moment [19-May-20 08:21 AM] mcganksta#0000 Rich people problems [19-May-20 08:21 AM] visinvictus#0000 my goal is going to be just building a base on every world [19-May-20 08:21 AM] prdgi#0000 My wpl colony was a quick setup (instant) but it's hyper focussed, and needed 3x to colony cost in inputs/buffer materials and consumables. My vallis colony will take a total of 3 weeks to get setup and scheduled, all to make 200 gc /day [19-May-20 08:22 AM] visinvictus#0000 not planning to put any production lines on the vast majority of those bases so it should simplify logistics ๐Ÿ˜› [19-May-20 08:22 AM] mcganksta#0000 the GTU just has a player give notice to leave because of the server outage [19-May-20 08:23 AM] mad2092#0000 200 gc [19-May-20 08:23 AM] mad2092#0000 but why [19-May-20 08:23 AM] __iridium__#0000 yeah that's the problem with sustained downtime, it has the potential to drive players off unfortunately [19-May-20 08:23 AM] mad2092#0000 time to firesale all HMS heh [19-May-20 08:23 AM] mcganksta#0000 It happens [19-May-20 08:24 AM] mad2092#0000 tbf, its still a game in alpha, and its more stable than some released game i've seen [19-May-20 08:24 AM] __iridium__#0000 no for sure [19-May-20 08:24 AM] mcganksta#0000 That is what I told them [19-May-20 08:24 AM] __iridium__#0000 but the effect is still present [19-May-20 08:25 AM] visinvictus#0000 it's really not more stable than some released games... I have never seen a released game with close to 24 hours downtime [19-May-20 08:25 AM] mad2092#0000 its annoying in a different way tho, some games you dont play, nothing changes, but here since everything is time sensitive it can be a bit irritating I guess [19-May-20 08:25 AM] prdgi#0000 Nah, don't firesale. GDP only have plans to make scn/hms for 16k techs. I'll save the rest of the gc. It's light af [19-May-20 08:25 AM] __iridium__#0000 looks like they rebooted the servers, fingers crossed! [19-May-20 08:26 AM] mad2092#0000 @visinvictus I've seen eve been basicly unplayable for 3-4 days in a row before, and it messes up 2-3 times every month if not more often (tho lately it wasn't so bad) [19-May-20 08:26 AM] mcganksta#0000 I tried to get into Eve....too much [19-May-20 08:26 AM] visinvictus#0000 I played eve off and on for years and never encountered extended downtime for more than a few hours. {Reactions} ๐Ÿ‘ [19-May-20 08:26 AM] __iridium__#0000 Rocket league had complete server outage for 2 days a few weeks ago [19-May-20 08:27 AM] mcganksta#0000 Ark has been notorious for server down time [19-May-20 08:27 AM] visinvictus#0000 I play rocket league regularly (PC) and I don't remember that server outage either [19-May-20 08:27 AM] mad2092#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712295413650292797/unknown.png?ex=6814c84c&is=681376cc&hm=b7a90248d7c4f1f2b29e6a70ca025d25faf50bba041245cb27d743341656feb4& [19-May-20 08:27 AM] mad2092#0000 thats the last one I recall [19-May-20 08:27 AM] mad2092#0000 yea its not extended down time, its broken game once you login kinda thing [19-May-20 08:28 AM] mad2092#0000 anyway point is, downtime is still a normal thing [19-May-20 08:28 AM] visinvictus#0000 anyways its alpha so I cut them some slack, but its still frustrating [19-May-20 08:29 AM] Deleted User#0000 There is always the option of going back to the investopedia simulator ... ๐Ÿ˜„ [19-May-20 08:30 AM] mad2092#0000 ow I loaded in, tabbed in and DCed ๐Ÿ˜ฆ [19-May-20 08:30 AM] deveth0#0000 > back online \o/ [19-May-20 08:30 AM] mad2092#0000 now watch this server quiet down as the game goes back up ๐Ÿ˜‚ [19-May-20 08:31 AM] __iridium__#0000 looking a lot more up than down now though! [19-May-20 08:32 AM] visinvictus#0000 I actually worked on the server side of an indie MMO years ago and I know how much time, effort and frustration goes into getting a server running relatively smoothly with consistent uptime. [19-May-20 08:34 AM] Deleted User#0000 Its bouncing up and down [19-May-20 08:34 AM] __iridium__#0000 yeah at least while it is loaded the game is functional, but it's a continuous connect/disconnect cycle [19-May-20 08:34 AM] mad2092#0000 guess its not helping that 100 nerds are trying to reconnect at once ๐Ÿ˜› {Reactions} ๐Ÿ‘ [19-May-20 08:40 AM] thegravycompanygc#0000 We really do need more middle and endgame stuff. Populous sounds promising and hopefully shipbuilding after that. Might also need a mechanism (alluded to in one of the devlogs) soft or hard capping base numbers. That would encourage specialization instead of "I will making everything" [19-May-20 08:40 AM] Deleted User#0000 Well ... I have a contract that will be delivered in 7h but cant find the user HydrationTimeout ... [19-May-20 08:45 AM] __iridium__#0000 much much improved by now though, thank you @dev for your hard work! {Reactions} ๐Ÿ‘ [19-May-20 08:45 AM] molp#0000 Thanks, but it is not over yet, I am afraid [19-May-20 08:46 AM] hoogalish#0000 im getting booted everynow and again but reconnecting [19-May-20 08:46 AM] hoogalish#0000 hanging up on contracts but then loading [19-May-20 08:46 AM] carepanda_2544#0000 managed to extend one contract ๐Ÿ™‚ [19-May-20 08:47 AM] molp#0000 I am getting random reconnects as well. That is new.. [19-May-20 08:48 AM] mcganksta#0000 me too, but i i am dealing (drinking) through them [19-May-20 08:48 AM] hoogalish#0000 ironforge local market not loading but i have ads in my LMOS [19-May-20 08:48 AM] hoogalish#0000 never mind [19-May-20 08:49 AM] hoogalish#0000 seems to be really running optimaly never had chats load that fast before [19-May-20 08:49 AM] hoogalish#0000 less the booting [19-May-20 08:50 AM] __iridium__#0000 yeah when it's connected, it seems really quick, but those disconnects do seem to occur [19-May-20 08:50 AM] Deleted User#0000 LOL ... "That is new" If I could only remember how many times I uttered those words after fixing a bug to find another .... [19-May-20 08:56 AM] __iridium__#0000 still a few contracts hydration timeouts on usernames [19-May-20 08:56 AM] __iridium__#0000 but overall quite playable [19-May-20 08:58 AM] mcganksta#0000 at least when if reloads from the DC it is on the same screen.... [19-May-20 09:01 AM] deveth0#0000 Aside from the problems a big thank you for working on it, I'm confident that you'll find the problem @devs [19-May-20 09:02 AM] deveth0#0000 (no pressure, ya know? ๐Ÿ˜‰) [19-May-20 09:05 AM] mcganksta#0000 ok,i am now good for at least 8 hours, when NS lands at Boucher that is now out of NS.....after that, good for 24 hours at a min [19-May-20 09:22 AM] sharlindra#0000 dang, I connected and almost managed my planets, only 3 did not make it :( [19-May-20 09:25 AM] rubicate#0000 it's working now maybe? [19-May-20 09:26 AM] slomes#0000 @mad2092 contract runs out in 45min [19-May-20 09:26 AM] slomes#0000 :/ [19-May-20 09:27 AM] slomes#0000 i rented a war on Hortus C to drop of the package there, so if you can extend i can fill it. Ship is en route to prom for the other parcels [19-May-20 09:27 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712310428729868348/unknown.png?ex=6814d648&is=681384c8&hm=f07fde4e24db746eda519080654b89d69dca666a34dd3a4d2c08c15b55f6321d& [19-May-20 09:27 AM] rubicate#0000 uh, if this guy liquidated, it means I get to keep my cargo right? [19-May-20 09:29 AM] sharlindra#0000 seems like it was still in your inv, you should keep it, yeah [19-May-20 09:36 AM] mad2092#0000 @slomes im logged in ill extand [19-May-20 09:38 AM] mad2092#0000 it didnt notify me so did it manually should be good @slomes let me know the extra fuel/WAR cost ill reinburse you ๐Ÿ™‚ [19-May-20 09:39 AM] rain9441#0000 Oh man, the trust to allow some random person to ship 1kk worth of goods... [19-May-20 09:40 AM] sharlindra#0000 ikr? when I need to ship 200 DDT or something, I already ask clannies :D [19-May-20 09:42 AM] mad2092#0000 @rubicate me and @carepanda_2544 are in the same boat... maybe one of the dev has an answer? [19-May-20 09:48 AM] slomes#0000 @mad2092 thanks mate! Naw all good, got the war covered [19-May-20 09:49 AM] mad2092#0000 rgr, thanks again for the shipping ๐Ÿ™‚ [19-May-20 09:49 AM] slomes#0000 Filled! [19-May-20 09:50 AM] slomes#0000 Expect the rest on prom in ~6h [19-May-20 09:50 AM] mad2092#0000 ๐Ÿ™‚ {Reactions} โœŒ๏ธ [19-May-20 11:51 AM] rain9441#0000 Some general feedback spurred from comments from MHK and Sharlindra... CR-534h is a gas giant with AMM on it. However, due to the frigid cold temperatures of gas giants (Every single gas giant in the universe is so cold that it requires INF), the AMM is in solid form and thus needs an EXT... Perhaps in the next universe we could change the randomization algorithm to only allow AMM on gas giants that are warm enough for the AMM to exist in gaseous form. [19-May-20 11:53 AM] visinvictus#0000 also mining a gas giant for solid ammonia makes zero sense [19-May-20 11:54 AM] visinvictus#0000 the only resources you should be able to extract from gas giants should be gases [19-May-20 11:54 AM] rain9441#0000 Well, i think that there may be a case for mining a core of a gas giant? But that is where my expertise ends unfortunately. I dare not speak too much about physics without reading about it [19-May-20 11:54 AM] sharlindra#0000 well, I am not sure if such gas giants can reasonably exist though... Ammonia has melting point of -77 ยฐC at normal pressure... considering gas giants are likely to have huge pressure, cba look up real data, but I would be not surprised if the melting point went well over zero. And gas giants tend to be pretty far from the star making it very likely their temperature is much less than that [19-May-20 11:55 AM] sharlindra#0000 I fancy it is just ammonia crystals floating in certain layer of the planet/atmosphere [19-May-20 11:55 AM] visinvictus#0000 any equipment you send down to the actual surface would be crushed under the atmospheric pressure, and bringing it back up through the atmosphere would be extraordinarily difficult [19-May-20 11:55 AM] rain9441#0000 Challenge accepted. [19-May-20 11:55 AM] rain9441#0000 hold my beer [19-May-20 11:57 AM] esabab_00#0000 If you are looking for some realism the first step would be getting rid of the magic water to drinking water mass/volume reduction {Reactions} ๐Ÿ‘ [19-May-20 11:58 AM] sharlindra#0000 sooo apparently Jupiter has ammonia in its atmosphere... wiki claims Jupiter's temperature is about -100 to -160 ยฐC and pressure 20 to 200 kPa (0.2 to 2 atm)... I will see if I can find some nice charts, but I dont think ammonia could possibly be gaseous under these conditions [19-May-20 11:59 AM] rain9441#0000 I'd imagine at that point it's just Ammonia-humidity [19-May-20 12:00 PM] rain9441#0000 We have some water in our air, and it sure as heck isn't 100 C [19-May-20 12:02 PM] sharlindra#0000 right, it is an equilibrium and yes, ammonia is quite volatile so if there is ammonia ice present, it is pretty likely there is some ammonia gas anyway... but I think we have a LOT more water in liquid/solid state [19-May-20 12:02 PM] rain9441#0000 I think I have to stop venturing into massive guess-work. I have probably crossed the line of "sounding really dumb" already which happens VERY quickly when I talk about physics and universe stuff that I dont know. [19-May-20 12:03 PM] rain9441#0000 "So this guy said Ammonia humidity, like there was some concept of humidity that wasn't water, what an IDIOT!" ๐Ÿ‘ˆ [19-May-20 12:04 PM] rain9441#0000 "What a humidiot!" [19-May-20 12:04 PM] sharlindra#0000 ok, wiki claims there is ammonia ice on Jupiter :D I have a day off tomorrow so I will look into it, I am quite curious myself, but I think the idea of ammonia crystals floating somewhere is just fine from physics point of view... but I almost failed my physics classes, so what do I know :D [19-May-20 12:10 PM] visinvictus#0000 but would you use a mining drill to get to it? [19-May-20 12:11 PM] sharlindra#0000 weeeeell yeeeaaah, it would have to be a pretty big chunk of ice I guess [19-May-20 12:15 PM] visinvictus#0000 Also the description of extractor is "Extracts ores and minerals from the **surface**" [19-May-20 12:18 PM] esabab_00#0000 I imagine that one day we will get a revamp of resource extraction with more building types and details [19-May-20 12:18 PM] sharlindra#0000 yeah, this boils to two different questions, really... 1) Can there be solid ammonia on gas giants or in their atmosphere? - definitely yes 2) Can it be mined the same way we mine iron ore? - uhhh, nope [19-May-20 12:21 PM] visinvictus#0000 At the end of the day it's just a game so it doesn't have to make sense ๐Ÿ˜› [19-May-20 12:23 PM] sharlindra#0000 been there, discussed that :D [19-May-20 12:25 PM] visinvictus#0000 does STO increase potential storage weight as well? or only volume [19-May-20 12:25 PM] visinvictus#0000 ok that's what I assumed [19-May-20 01:04 PM] originalskullbearer#0000 Oh man, after 4 days I get in and every base is totally dry on consumables [19-May-20 01:04 PM] originalskullbearer#0000 all production halted for like 2 days I think [19-May-20 01:05 PM] carepanda_2544#0000 now you know what to do :0 [19-May-20 01:05 PM] originalskullbearer#0000 heh [19-May-20 01:05 PM] originalskullbearer#0000 Send my starving ship's crew with a big batch of prefabs to market so I can buy the consumables? [19-May-20 01:05 PM] originalskullbearer#0000 ๐Ÿ˜ญ [19-May-20 01:05 PM] originalskullbearer#0000 and another 2 days of no production [19-May-20 01:06 PM] carepanda_2544#0000 yea. many many tons of consumables [19-May-20 01:06 PM] originalskullbearer#0000 yes indeed [19-May-20 01:06 PM] originalskullbearer#0000 I'm gonna go for a 30 day supply this time instead of 10 [19-May-20 01:06 PM] originalskullbearer#0000 I was cutting it close this last time.... [19-May-20 01:06 PM] originalskullbearer#0000 and it BIT me [19-May-20 01:09 PM] carepanda_2544#0000 my main complain against horizontal integration - need to keep too much stuff to run bases smoothly [19-May-20 01:10 PM] carepanda_2544#0000 and storages eat too much useful area, and inputs required too much cash you can spend on other stuff [19-May-20 01:17 PM] rain9441#0000 I second Carepanda's thoughts - efficiencies don't outweigh costs. [19-May-20 01:26 PM] dan_x_1213#0000 The frequent disconnects are brutal. [19-May-20 01:48 PM] rubicate#0000 By random chance I had been working on dumping a thousand of everything in every base I have [19-May-20 01:49 PM] rubicate#0000 like I've been surfing on 5 hours of consumables in most of my bases for months [19-May-20 01:49 PM] rubicate#0000 and then RIGHT after I stock up there is downtime [19-May-20 01:49 PM] rubicate#0000 it must be a sign from the heavens [19-May-20 02:01 PM] originalskullbearer#0000 for sure [19-May-20 02:11 PM] rain9441#0000 5 hours of consumables, so like... 16 cups of COF? [19-May-20 02:11 PM] rain9441#0000 Quite an upgrade to go from 16 to 1000 ๐Ÿ™‚ [19-May-20 02:12 PM] _latro#0000 huh, spooky to see a ship in space next to a planet with no plots on it, operated by a liquidated company [19-May-20 02:13 PM] _latro#0000 (might be on the surface, can't tell) [19-May-20 02:13 PM] _latro#0000 this is on WN-506f [19-May-20 02:14 PM] rain9441#0000 Sounds like something out of Event Horizon [19-May-20 02:20 PM] slomes#0000 I do love that we got those abandoned husks scattered around the galaxy [19-May-20 02:21 PM] slomes#0000 they often tell the tale of a bad idea [19-May-20 03:39 PM] mrwashingtoad#0000 Is this enough STO space? ๐Ÿค” {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712404143771222035/unknown.png?ex=68152d8f&is=6813dc0f&hm=5b5d2b746a47faec1cdd0b8ee9a92924ead8d7093a5c3e60f2f6dc5693620b12& [19-May-20 03:44 PM] prdgi#0000 You could do more. 150k is the max I think [19-May-20 03:44 PM] mrwashingtoad#0000 well it's the 5 EXT's and housing onsite [19-May-20 03:44 PM] prdgi#0000 What resource? [19-May-20 03:44 PM] mrwashingtoad#0000 AUO / ZIR [19-May-20 03:44 PM] mrwashingtoad#0000 b/c everyone needs so much of it ๐Ÿ˜„ [19-May-20 03:47 PM] prdgi#0000 good idea to have so much sto [19-May-20 03:48 PM] prdgi#0000 I wish I'd splurged for a couple more sto for cuo {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712406308111777802/unknown.png?ex=68152f93&is=6813de13&hm=26a6bb29729f83b72a20ad4a6b0cac6df007673b7da64b9e3b3eb2d5e7255dc3& [19-May-20 03:49 PM] mrwashingtoad#0000 just fill it up and remove the EXT's and let the workers be idle [19-May-20 03:49 PM] mrwashingtoad#0000 fixes that degradation issue [19-May-20 03:49 PM] prdgi#0000 I'll also have a full hold of BTS in 5 days. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712406637432012910/unknown.png?ex=68152fe2&is=6813de62&hm=692377e61397d0b94a899033df68216c246dcfc03094de007d38959ef0e6f5db& [19-May-20 03:49 PM] mrwashingtoad#0000 i mean.. i had a LOT more stuff there [19-May-20 03:49 PM] mrwashingtoad#0000 but a couple new people decided they wanted to buy all my AUO [19-May-20 03:50 PM] mrwashingtoad#0000 so.. that helped [19-May-20 03:50 PM] mrwashingtoad#0000 so expect AUO on the markets again soon โ„ข๏ธ [19-May-20 03:50 PM] thuar#0000 I also just rented 3 WAR because my 6.5k storage was near full hehe [19-May-20 03:50 PM] mrwashingtoad#0000 or maybe they'll smelt it to AU [19-May-20 03:51 PM] mrwashingtoad#0000 I mean I have 3 rented WAR on Promitor b/c my prom place w/ 15k storage is ALWAYS full of junk [19-May-20 03:52 PM] thuar#0000 there is no such as junk! it's stock :p [19-May-20 03:56 PM] mrwashingtoad#0000 ๐Ÿ˜ข mostly it's building materials to rebuild all the bases, and this is a good hub for transporting out of [19-May-20 03:56 PM] mrwashingtoad#0000 11 bases sucks for rebuilding [19-May-20 04:05 PM] letsgo2u#0000 you know there is a quick command to rebuild all bases [19-May-20 04:05 PM] letsgo2u#0000 its called COLIQ [19-May-20 04:09 PM] skuldomg#0000 :^) [19-May-20 04:10 PM] thuar#0000 aw [19-May-20 04:27 PM] eattacos88#0000 They seriously need to implement that "repair" option. [19-May-20 04:35 PM] velrithia#0000 or a resource to be made and purchased by others to permit pioneers to maintain buildings [19-May-20 04:35 PM] velrithia#0000 maybe it takes more of the product to repair a building, and once repaired it takes a little less to keep it maintained? [19-May-20 04:36 PM] velrithia#0000 and perhaps for balancing the product can only go so far, to say, highest efficiency would be 80% or something like that [19-May-20 04:49 PM] rain9441#0000 Nanites! [19-May-20 04:49 PM] rain9441#0000 One thing I really liked about some of the factorio mods that were full conversion mods is they often had production chains that included not only loops, but loops with balanced inputs and outputs (catalysts). [19-May-20 04:51 PM] rain9441#0000 So you could for example have a recipe that took "Repair Paste" and "Nanites" (RP+ NAN) and output "Nanites" (NAN) to "Repair a structure by some marginal amount." [19-May-20 04:51 PM] rain9441#0000 eg 10x RP + 1x NAN => 1x NAN with duration 72 hours. [19-May-20 04:51 PM] rain9441#0000 Then RP can be relatively cheap and you can make NAN extraordinarily expensive. [19-May-20 04:53 PM] rain9441#0000 Or go another level deeper... 10xRP + 1x NAN => 1x UN (Unpowered Nanites) with a secondary recipe for 1x UN + 1x C => 1x NAN (in a NRF - Nanite Recharging Facility). [19-May-20 05:29 PM] slomes#0000 I feel like Nanites are too futuristic, but then again maybe not [19-May-20 05:29 PM] slomes#0000 cheap RP always sounds good to me [19-May-20 08:21 PM] velrithia#0000 Repair/maintenance packs seems just reasonable [19-May-20 08:28 PM] slomes#0000 how about 6 different tiers of Repair packs, depending on type of building as in Extraction, T1 (pioneer)-T5 (scientist), which use their respective prefab tiers. Extraction and T1 would share Bfabs, but EXT could be BSE only as it is now, while T1 has others too. Or maybe 5 tiers, and Engineer+Scientist share same kits {Reactions} ๐Ÿ‘ [19-May-20 08:38 PM] velrithia#0000 True [19-May-20 08:41 PM] thegravycompanygc#0000 Even just allowing repairs with the current rate of recovery loss would be huge. And implement the previously suggested 10x HSE [19-May-20 08:41 PM] thegravycompanygc#0000 So it still makes sense to run a building down a little, but you don't have to literally knock it down to rebuild [19-May-20 08:42 PM] thegravycompanygc#0000 (is literally the correct term for a virtual actual?) [19-May-20 08:54 PM] tooslider#0000 tell that to space detroit [19-May-20 08:57 PM] mcganksta#0000 Americans must stop eating cheese {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712484209444520040/Screenshot_5.png?ex=6814cf60&is=68137de0&hm=141214bdbce719bc0afdec527986b58bd482597b19663ff57c488f60c994bbb7& [19-May-20 09:26 PM] slomes#0000 great, I didn't know that was a way to go [19-May-20 09:59 PM] tooslider#0000 thats why I eat swiss cheese...more holes to escape from [20-May-20 09:28 AM] _latro#0000 why is montem DW at MM? [20-May-20 09:28 AM] _latro#0000 ๐Ÿ˜ฆ [20-May-20 09:56 AM] mad2092#0000 Because people are capitalist ๐Ÿ’ธ ๐Ÿ’ธ ๐Ÿ’ธ [20-May-20 09:56 AM] mad2092#0000 I can sell you some on prom for NCC if needed :p [20-May-20 10:00 AM] _latro#0000 I mean, it's sorta reverse-capitalism [20-May-20 10:00 AM] _latro#0000 kind of [20-May-20 10:01 AM] _latro#0000 ymrilix is being a capitalist, trying to put out 9438 DW at 0.01 from MM, and no one else is [20-May-20 10:02 AM] mad2092#0000 He probs bough it out and relisted [20-May-20 10:03 AM] mad2092#0000 Not easy to get DW produced close to montem [20-May-20 10:06 AM] slomes#0000 its easy to ship DW to montem tho [20-May-20 10:06 AM] slomes#0000 4k/shipload [20-May-20 10:07 AM] mad2092#0000 True [20-May-20 10:07 AM] sunkiller.#0000 donยดt think he bought it out. not a lot of volume moved [20-May-20 10:14 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712684764812804096/unknown.png?ex=6814e168&is=68138fe8&hm=afd590b96d00cf4353645c6c30d10c219cb03225edab00b7a5618ce41a8f9974& [20-May-20 10:15 AM] rubicate#0000 while there are some spikes the overall trend shows that we were moving towards the MM price for a while [20-May-20 10:17 AM] tex4356#0000 Katoa DW has been at high MM a lot lately. Not many people making supply for the market unfortunately. [20-May-20 10:17 AM] mad2092#0000 ah yeap def didnt buy out [20-May-20 10:17 AM] mad2092#0000 well most of the DW comes from EW and boucher I assume [20-May-20 10:21 AM] rubicate#0000 the market will correct, but it will take some time [20-May-20 10:21 AM] rubicate#0000 here is a graph with a longer time perspective [20-May-20 10:21 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712686543717924864/unknown.png?ex=6814e311&is=68139191&hm=1d47507be608e412f0ebaf820a642940033d5a11614843e7890a862e9d54aa42& [20-May-20 10:22 AM] rubicate#0000 price surges like this always comes and goes in waves [20-May-20 10:23 AM] sunkiller.#0000 problem of the small player base i think. Producers move in make a killing, than destroy the price and move out again [20-May-20 10:24 AM] sunkiller.#0000 Not enough stable players [20-May-20 10:24 AM] rubicate#0000 I don't think anybody intentionally destroyed the price, it's just been low for a while and few people were motivated to create DW for low profits [20-May-20 10:24 AM] rubicate#0000 by the time the profits are acceptable the price train can't be stopped as demand grows faster than production growth [20-May-20 10:24 AM] sunkiller.#0000 yeah [20-May-20 10:25 AM] sunkiller.#0000 have to look. But has water the same graph? [20-May-20 10:25 AM] rubicate#0000 hm yeah [20-May-20 10:25 AM] rubicate#0000 I bet a lot of people are gearing up to make DW to earn profits on this [20-May-20 10:25 AM] rubicate#0000 in a week or two we'll see the graph start to go downwards again [20-May-20 10:26 AM] sunkiller.#0000 at least the Mon water price is stable on a high niveau [20-May-20 10:26 AM] rubicate#0000 I actually created a DW base a week ago but it's taking time to make output, no experts yet [20-May-20 10:27 AM] sunkiller.#0000 Hm the Prom H20 behaves like the Montem DW it is the same graph [20-May-20 10:27 AM] rubicate#0000 lots of trade happening between Prom and Montem [20-May-20 10:27 AM] rubicate#0000 it's not too hard to load up on 4k DW on Promitor and fly it to Montem [20-May-20 10:28 AM] rubicate#0000 and lots of players with FP on Promitor are ready to buy H2O to make DW [20-May-20 10:29 AM] sunkiller.#0000 so, you think the H20 price on Prom follows the DW price on Mon as producers switch there FPs to DW and ship it to Mon? [20-May-20 10:29 AM] rubicate#0000 exactly [20-May-20 10:29 AM] rubicate#0000 Promitor is a very popular farming planet, and thus it also has a lot of FPs making RAT [20-May-20 10:29 AM] rubicate#0000 those FPs can be switched to make DW in the blink of an eye [20-May-20 10:29 AM] rubicate#0000 which happens when there are good profits to be made [20-May-20 10:30 AM] rubicate#0000 I think the price of RAT and DW are somewhat linked because of this [20-May-20 10:31 AM] sunkiller.#0000 yeah, but currently both are high, shouldnยดt there be an up and down between the two? [20-May-20 10:31 AM] rubicate#0000 RAT is high, so lots of those making RAT keep making RAT instead of switching to DW when the price of DW was steadily climbing [20-May-20 10:32 AM] rubicate#0000 if RAT was low, I think those switching to DW production would have done so faster and in greater numbers [20-May-20 10:32 AM] rubicate#0000 that's my theory at least [20-May-20 10:32 AM] rubicate#0000 High DW and RAT go together, and low DW and RAT go together. If they are out of sync it will be matched up within a few days [20-May-20 10:33 AM] sunkiller.#0000 so overall there is not enough supply to shrink the price? [20-May-20 10:33 AM] rubicate#0000 the various prefabs share a similar relationship [20-May-20 10:33 AM] rubicate#0000 there hasn't been enough supply since the PCGamer article :D [20-May-20 10:33 AM] rubicate#0000 and it's not just the influx of new players, but those players are becoming bigger [20-May-20 10:34 AM] tex4356#0000 Itโ€™s an opportunity cost issue with the FP time. Is FP more profitable making DW or RAT? Currently it is RAT [20-May-20 10:34 AM] rubicate#0000 the current online player count is 152, and that's roughly what it was two months ago as well, but I bet the pioneer count has doubled [20-May-20 10:34 AM] rubicate#0000 RAT is usually more profitable, but DW is easier to transport [20-May-20 10:35 AM] rubicate#0000 that's why Boucher and Etherwind are great for DW, high water concentrations there [20-May-20 10:35 AM] _latro#0000 isn't it also relevant what planet you mean? there are places with a lot of water and not great fertility for instance [20-May-20 10:35 AM] rubicate#0000 Latro, I think only Etherwind fits that definition [20-May-20 10:35 AM] rubicate#0000 Boucher has great fertility [20-May-20 10:35 AM] rubicate#0000 Promitor has great fertility [20-May-20 10:36 AM] rubicate#0000 Etherwind has great water but low fertility [20-May-20 10:36 AM] rubicate#0000 4th planet doesn't have good water, there are only 3 good water planets [20-May-20 10:36 AM] _latro#0000 fair [20-May-20 10:36 AM] _latro#0000 still, etherwind is a happening place [20-May-20 10:37 AM] _latro#0000 also that doesn't appear to be totally true? [20-May-20 10:37 AM] rubicate#0000 which part? [20-May-20 10:37 AM] _latro#0000 well hold on, looking more carefully now [20-May-20 10:38 AM] rubicate#0000 the 4th planet is actually Kat [20-May-20 10:38 AM] rubicate#0000 Kat has the 4th best water in the universe [20-May-20 10:38 AM] rubicate#0000 I'm not counting planets that need expensive special materials [20-May-20 10:38 AM] _latro#0000 is t2 in that too? [20-May-20 10:39 AM] rubicate#0000 t2 is fine [20-May-20 10:39 AM] sunkiller.#0000 will be interesting in the future with energy if there will be the option to use H and O as power source and get H20 as waste product. [20-May-20 10:39 AM] rubicate#0000 ill pull up the data, one sec [20-May-20 10:39 AM] _latro#0000 if t2 is fine then what about KQ-257a? [20-May-20 10:39 AM] rubicate#0000 oh wait I'm wrong, KQ-257a is slightly better than Kat [20-May-20 10:40 AM] rubicate#0000 but not by much [20-May-20 10:40 AM] _latro#0000 why is it only slightly better? you mean after taking into account the need for...uh...SEA I guess it is? [20-May-20 10:40 AM] rubicate#0000 it's mineral water [20-May-20 10:40 AM] rubicate#0000 meaning you need extractors instead of rigs [20-May-20 10:40 AM] rubicate#0000 you pretty much only get one third of the water due to that [20-May-20 10:41 AM] rubicate#0000 because extractors are so much bigger [20-May-20 10:41 AM] _latro#0000 and take more staff [20-May-20 10:41 AM] rubicate#0000 yeah [20-May-20 10:41 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712691411975143474/unknown.png?ex=6814e799&is=68139619&hm=e4299be93288296fe0c0a4de6e60e288636da0ca94b739c9895b5dd25d031eee& [20-May-20 10:41 AM] _latro#0000 I see [20-May-20 10:41 AM] rubicate#0000 I've filtered out all planets that aren't t1 or t2 [20-May-20 10:41 AM] rubicate#0000 and ordered them by concentration [20-May-20 10:41 AM] rubicate#0000 the ones that are mineral you gotta / 3 to get the "realistic" value [20-May-20 10:41 AM] rubicate#0000 so it's pretty much Boucher, Etherwind, Promitor, KQ, Kat, Gibson, and so on [20-May-20 10:42 AM] rubicate#0000 Kat and Gibson are seen as "low water planets" [20-May-20 10:42 AM] rubicate#0000 so my evaluation is that there are 3 good water planets, 1 medium planet, and a bunch of low water planets [20-May-20 10:43 AM] rubicate#0000 There does exist some great t4 planets but the practical value of that water is dubious [20-May-20 10:43 AM] rubicate#0000 invest a couple of millions and you'll get cargo after cargo of DW out, but you gotta divide those millions over the DW price to reclaim your losses [20-May-20 10:43 AM] _latro#0000 hm, full EXT is 16/10, full RIG is 38/12. so that's like 2.5 rather than 3 [20-May-20 10:43 AM] rubicate#0000 it ends up working out to be roughly on par with a player setting up on Kat to make DW [20-May-20 10:43 AM] _latro#0000 and cheaper to build (unless planetary materials dominate) [20-May-20 10:44 AM] rubicate#0000 16/10? [20-May-20 10:44 AM] _latro#0000 16 EXTs 10 HB1s [20-May-20 10:44 AM] _latro#0000 vs 38 RIGs 12 HB1s [20-May-20 10:44 AM] rubicate#0000 ah [20-May-20 10:44 AM] _latro#0000 or did I derp [20-May-20 10:44 AM] rubicate#0000 remember you have to fit in some STOs at those scales [20-May-20 10:44 AM] _latro#0000 ah [20-May-20 10:44 AM] rubicate#0000 otherwise the base is full in an hour [20-May-20 10:45 AM] sunkiller.#0000 you forgot CM too [20-May-20 10:45 AM] tex4356#0000 And FPs if you want to ship it as DW and not H2O [20-May-20 10:45 AM] sunkiller.#0000 full RIG is 36/11 [20-May-20 10:45 AM] rubicate#0000 the price difference between extractors and rigs don't really matter at this scale as well [20-May-20 10:45 AM] rubicate#0000 yeah you can't really transport H2O effectively so you also need FPs [20-May-20 10:46 AM] rubicate#0000 I actually built up my KQ base just a few days ago so let's compare numbers there [20-May-20 10:46 AM] rubicate#0000 let's see.. [20-May-20 10:46 AM] rubicate#0000 I could fit in 9 extractors, 9 fps, 9 HB1s and 3 STOs [20-May-20 10:46 AM] rubicate#0000 experts are on extractors [20-May-20 10:46 AM] rubicate#0000 the FPs consume water at almost a perfect rate [20-May-20 10:47 AM] rubicate#0000 and that results in... [20-May-20 10:48 AM] rubicate#0000 about 630 daily DW I think? [20-May-20 10:49 AM] rubicate#0000 I'm pretty sure a planet like Etherwind can push 1k+ DW [20-May-20 10:57 AM] sunkiller.#0000 Boucher can but out 780 DW/d with 20 RIG(4Ex), 11FP(2Ex), 11HB1 and 2 STO [20-May-20 10:58 AM] rubicate#0000 sounds correct, my Boucher base is only outputting 520 DW a day but the condition is somewhat low [20-May-20 11:00 AM] mad2092#0000 Hum [20-May-20 11:00 AM] mad2092#0000 I did a 23x rig 10x fp setup on EW and it was 880 DW per day, iirc boucher is similar [20-May-20 11:00 AM] mad2092#0000 Unless it doesnt have a pio COGC? never checked [20-May-20 11:03 AM] rubicate#0000 my KQ base is newly minted so it means everything has 100% condition [20-May-20 11:03 AM] sunkiller.#0000 So one DW base can supply 10-20 other bases. similar with RAT. So in an average 2 out of 15 bases are requiered to supply RAT and DW and that is if RAT and DW are produced on very good planets. So about 13-14% bases are requiered only for DW and RAT. Seems high [20-May-20 11:04 AM] rubicate#0000 not only that, you use up DW to make COF [20-May-20 11:04 AM] mad2092#0000 1 RAT base cant supply 10 bases [20-May-20 11:04 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712697221178458203/unknown.png?ex=6814ed02&is=68139b82&hm=688907f4a7a12d6a2720f219047884baaa6a69012bce5fd6223afa7db46eaef2& [20-May-20 11:04 AM] mad2092#0000 unless you buy the crops [20-May-20 11:04 AM] rubicate#0000 so if you want luxurity commodities (which have become really important since that patch) you need even more DW production [20-May-20 11:05 AM] sunkiller.#0000 yeah only talked about basic [20-May-20 11:05 AM] mad2092#0000 KOM needs DW too [20-May-20 11:05 AM] mad2092#0000 and IIRC ALE? [20-May-20 11:05 AM] rubicate#0000 ah good point [20-May-20 11:05 AM] sunkiller.#0000 and as mad said 10 bases is a stretch for one RAT base [20-May-20 11:05 AM] rubicate#0000 and naturally your DW producing bases need DW as well [20-May-20 11:06 AM] rubicate#0000 (same for RAT) [20-May-20 11:06 AM] mad2092#0000 I mean, I dont play on doing RATs long term either [20-May-20 11:06 AM] _latro#0000 I wonder if shipping straight up H2O will be a thing when shipbuilding is out [20-May-20 11:06 AM] mad2092#0000 with MM at 102 its a given compared to setting up more useful bases [20-May-20 11:06 AM] sunkiller.#0000 so basically if you factor in KOM and KOF some 20% of all bases are in that sector? [20-May-20 11:07 AM] rubicate#0000 it kinda make sense though [20-May-20 11:07 AM] _latro#0000 unless supplemented by MM, I suppose [20-May-20 11:07 AM] rubicate#0000 that a huge part of production is used to fuel production [20-May-20 11:07 AM] rubicate#0000 otherwise humanity would exponentially grow too fast [20-May-20 11:07 AM] mad2092#0000 I mean consumables are kinda the name of the game atm, I counted it out yesterday and for FIM/MEA its almost 1 base of consus for 1 base of building [20-May-20 11:07 AM] rubicate#0000 if we all just made prefabs and made new bases with those with no need for upkeep costs we'd fill the universe in a few months [20-May-20 11:07 AM] sunkiller.#0000 Yeah but look at modern society we have what, maybe 1-2% of Workforce in Food and Water production [20-May-20 11:08 AM] rubicate#0000 OVE is clothes, that's a pretty big industry in RL as well [20-May-20 11:09 AM] sunkiller.#0000 Yeah, but we havenยดt even talked about OVE and other clothings yet and we end up a some 20% of all industry [20-May-20 11:09 AM] rubicate#0000 PU doesn't need stuff like plastic wrapping for food, that's a boon [20-May-20 11:09 AM] rubicate#0000 how much of RL's industries are meta-food related [20-May-20 11:09 AM] rubicate#0000 trucks driving food to stores [20-May-20 11:09 AM] rubicate#0000 employees in supermarkets [20-May-20 11:09 AM] rubicate#0000 cans for baked beans [20-May-20 11:10 AM] sunkiller.#0000 Still not nearly 20% i think [20-May-20 11:10 AM] rubicate#0000 it's obviously because PU doesn't have vidya games industry [20-May-20 11:10 AM] sunkiller.#0000 Off for a bit [20-May-20 11:23 AM] mad2092#0000 @rubicate did you ever got feedback from the devs for the contract that got COLIQ? [20-May-20 11:23 AM] _latro#0000 it does seem a bit weird that the notion of not working in the consumables sector at least partially seems to just not be a thing you can do [20-May-20 11:25 AM] _latro#0000 though...hm. have the devs said that the MMs are explicitly a band-aid to make the current game playable? [20-May-20 11:25 AM] _latro#0000 or should we expect some flavor of them to stick? [20-May-20 11:25 AM] rubicate#0000 Madnewmy, I didn't ask the devs? I was assuming it was working as intended [20-May-20 11:25 AM] mad2092#0000 hum I thaugh someone was [20-May-20 11:25 AM] rubicate#0000 dude accepted a contract, but decided to liquidate his company, not much I can do about that [20-May-20 11:25 AM] mad2092#0000 yea got the same situation [20-May-20 11:26 AM] rubicate#0000 it's really my fault for setting the contract rating to P [20-May-20 11:26 AM] rubicate#0000 people above P don't randomly coliq [20-May-20 11:26 AM] rubicate#0000 (as often) [20-May-20 11:26 AM] mad2092#0000 yea fair enough [20-May-20 11:26 AM] _latro#0000 I'm just curious if maybe the *intention* is to just inject currency from selling expensive products to MM and spend it on some of these cheap consumables [20-May-20 11:26 AM] mad2092#0000 I am just glad I aint loosing much ^^ [20-May-20 11:36 AM] thegravycompanygc#0000 Another knock on effect of buying from the MM is draining money out of they economy [20-May-20 11:37 AM] thegravycompanygc#0000 A while ago the devs had some graphs on money spent by the MMs, be curious about how it balances out if we keep bumping into MM buys over a sustained period [20-May-20 11:39 AM] _latro#0000 that's really the interesting part, if the intention is in fact for players to use MMs to some degree: what are the properties of the resulting currency flow? [20-May-20 11:40 AM] _latro#0000 do we basically turn DW that came from nowhere into electronics that we then send to nowhere? [20-May-20 11:40 AM] rubicate#0000 some people sell to the MM, and the devs think it roughly adds up based on their stats [20-May-20 11:40 AM] rubicate#0000 the MMs are supposed to be gone eventually though [20-May-20 11:41 AM] _latro#0000 I wonder how that goes in the early days of a reset [20-May-20 11:41 AM] _latro#0000 I heard the early days of this reset were painful even with MMs [20-May-20 11:41 AM] rubicate#0000 early days were so incredibly different [20-May-20 11:42 AM] rubicate#0000 the economical landscape is so different when there are a whole lot of small players and no big ones [20-May-20 11:42 AM] rubicate#0000 when there is a shortage, there was nobody who could afford to dump a full cargo of DW, because nobody could afford or make that [20-May-20 11:42 AM] _latro#0000 related: any chance of barter on LMs? [20-May-20 11:42 AM] rubicate#0000 only manually by chat [20-May-20 11:43 AM] _latro#0000 wait, what? [20-May-20 11:43 AM] _latro#0000 how do you do that [20-May-20 11:43 AM] rubicate#0000 or what are you asking [20-May-20 11:43 AM] rubicate#0000 OH [20-May-20 11:43 AM] rubicate#0000 lol I thought you meant bartering as in, haggling [20-May-20 11:43 AM] rubicate#0000 my bad [20-May-20 11:43 AM] _latro#0000 no, I mean items for items [20-May-20 11:43 AM] rubicate#0000 bartering items would be cool [20-May-20 11:43 AM] _latro#0000 "WTS 50 RAT for 10 FE" or something [20-May-20 11:43 AM] rubicate#0000 never heard any talk about it before though [20-May-20 11:44 AM] _latro#0000 of course, you can effectively use two contracts to barter [20-May-20 11:45 AM] thegravycompanygc#0000 After a reset we would have to build the LMs too - I don't think any were pre-existing [20-May-20 11:45 AM] _latro#0000 even the CX LMs? [20-May-20 11:45 AM] _latro#0000 that's rough if so [20-May-20 11:45 AM] _latro#0000 but I dunno, I feel like the preexisting map is not done [20-May-20 11:45 AM] rubicate#0000 yeah all the LMs on the map now are player built [20-May-20 11:45 AM] _latro#0000 there are some lines in the handbook that make no sense with the existing map [20-May-20 11:46 AM] _latro#0000 for example, there's a line that says vallis has a CX [20-May-20 11:46 AM] rubicate#0000 LMs haven't been around for that long [20-May-20 11:46 AM] _latro#0000 (just to clarify for any confused newbies, vallis does NOT have a CX) [20-May-20 11:46 AM] rubicate#0000 huh [20-May-20 11:46 AM] rubicate#0000 must be based on a prior universe layout [20-May-20 11:46 AM] rubicate#0000 I can't recall if vallis had a CX way back [20-May-20 11:47 AM] rubicate#0000 there used to be 5 CX but like three of them were ghosts towns [20-May-20 11:47 AM] rubicate#0000 in the previous universe I mean [20-May-20 11:47 AM] _latro#0000 This was in the faction description of NCE I think [20-May-20 11:47 AM] _latro#0000 So it might be forthcoming? [20-May-20 11:48 AM] rubicate#0000 depends on the player base next time the universe resets I assume [20-May-20 11:48 AM] rubicate#0000 by then we might be able to build CXs though [20-May-20 11:49 AM] thegravycompanygc#0000 I wonder once the new materials are released if they might activate the station or a far end CX to open more space up [20-May-20 11:50 AM] rubicate#0000 I wouldn't mind a CX on Boucher or Chu [20-May-20 11:51 AM] thegravycompanygc#0000 And of course exploration could clear up the hole in the middle of the map.... [20-May-20 11:52 AM] sharlindra#0000 vallis certainly did not have CX 0.o [20-May-20 11:57 AM] _latro#0000 NEO Charter Exploration NEO Charter Exploration has two colonies with commodity exchanges in the Moria System, which is known for its mineral-rich planets. [20-May-20 11:57 AM] _latro#0000 technically didn't say vallis [20-May-20 12:09 PM] thegravycompanygc#0000 Another factor we should include when talking DW and RAT production is the competition from C production. That also takes quite a bit of fertility base space [20-May-20 12:10 PM] thegravycompanygc#0000 At least these days most people are just buying the GRN (or making it) but still a factor in using up FRM for INC instead of FP [20-May-20 01:12 PM] molp#0000 Heh, yeah, we need to go over the descriptions.. there are more discrepancies ๐Ÿ™‚ [20-May-20 02:09 PM] sharlindra#0000 yeah, like Castillo having three CXs :D [20-May-20 02:59 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712756419195043890/unknown.png?ex=68152424&is=6813d2a4&hm=6fc2865bb31d4999c6e9b74158411a23a1c28ea502d5181009575a07742192e5& [20-May-20 02:59 PM] rain9441#0000 As pointed out to me by Juzek [20-May-20 03:00 PM] nreif#0000 https://tenor.com/view/judge-judy-face-palm-stressed-ugh-annoyed-gif-12091335 {Embed} https://tenor.com/view/judge-judy-face-palm-stressed-ugh-annoyed-gif-12091335 https://images-ext-1.discordapp.net/external/VGR_SttQpWu4MWJCNtug-swXa81jtzfDkfryXiOzz9g/https/media.tenor.co/images/ae0be1ac5129484a353f550a7e7053c5/tenor.png [20-May-20 03:03 PM] rain9441#0000 An unfortunate side effect of a product being logistlcally "easy" and then overproduced. [20-May-20 03:04 PM] rain9441#0000 It's exceptionally easy to build LBH on Berthier by shipping in consumables, PE, GRN, O, and FLX and shipping out LBH. [20-May-20 03:14 PM] slomes#0000 It's easy to make BBH too tho. Either Montem or Ironforge can spew out lots of BBH if they chose to [20-May-20 03:17 PM] rain9441#0000 My rule of thumb is that the further away a product is from an equal, average distribution of universal requirements, the more likely it is over or under produced. [20-May-20 03:17 PM] rain9441#0000 Things that are needed in very small quantities are always overproduced. Things that are needed in massive quantities are always underproduced. [20-May-20 04:03 PM] _latro#0000 isn't that partially because people specialize into various sectors more or less evenly despite the universal demand not being anywhere near even? [20-May-20 04:04 PM] _latro#0000 like, how many people really opened up as victuallers on prom? was it really the, like, 10+% that it should be to keep us from drinking MM DW? [20-May-20 04:04 PM] _latro#0000 (incidentally, montem is 0.01 from MM on DW, halp pls) [20-May-20 04:04 PM] 777ishardcore#0000 Katoa is 500 units from the MM [20-May-20 04:25 PM] thegravycompanygc#0000 Prefabs are a bit different than DW. If you have some extra money around you might build that extra INC, but if the prices are too high you'll hold off. DW and RAT are far less descretionary. If anything, the higher consumables cost should be leading to a slight glut in the prefab market (me thinks) [20-May-20 04:33 PM] _latro#0000 it's a bit more complicated because the older folks are causing demand spikes from degradation [20-May-20 04:34 PM] _latro#0000 rather than from expansion [20-May-20 04:34 PM] thegravycompanygc#0000 Very true, but still at least a little descretionary. [20-May-20 04:34 PM] nreif#0000 > it's a bit more complicated because the older folks are causing demand spikes from degradation @_latro Yeah, this is starting to happen to me. [20-May-20 04:35 PM] _latro#0000 that is true, though, if the prefabs are getting too rich for your blood, you could just knock your old building down and not replace it [20-May-20 04:36 PM] _latro#0000 of course, the same is true of consumables, sort of [20-May-20 04:36 PM] _latro#0000 if you're really overextended on consumables, you could reduce your pop [20-May-20 04:36 PM] _latro#0000 but unless you're somehow in a sector that's losing money, that shouldn't happen [20-May-20 04:39 PM] thegravycompanygc#0000 Presumably the luxury consumables market would the the first indicator that people are cutting back (all things being equal) [20-May-20 04:39 PM] _latro#0000 the 2nd tier one, anyway [20-May-20 04:39 PM] _latro#0000 PWO/REP are almost essential [20-May-20 04:40 PM] _latro#0000 COF is generally beneficial nowadays, but not by a ton [20-May-20 04:40 PM] thegravycompanygc#0000 Months ago I ran the numbers for COF and FLX for my first base, it was a pretty high value before I lost money (but that was all on a hot market for Prefabs) [20-May-20 04:41 PM] mad2092#0000 I mean look at KOM [20-May-20 04:41 PM] mad2092#0000 barely anyone uses it except for high profit stuff [20-May-20 04:41 PM] _latro#0000 KOM is not economical...yet [20-May-20 04:41 PM] mad2092#0000 even on mass CL prod, I was breaking even at KOM being at 622 [20-May-20 04:42 PM] _latro#0000 keep in mind, KOM needs technicians somewhere along the line [20-May-20 04:42 PM] mad2092#0000 DDT [20-May-20 04:42 PM] _latro#0000 right [20-May-20 04:42 PM] tooslider#0000 i just serve the fizzy water and tell them its kombucha [20-May-20 04:42 PM] mad2092#0000 tech aren't that bad anymore [20-May-20 04:43 PM] mad2092#0000 market is supplied well enough (usually) to run without your own consumables production [20-May-20 04:43 PM] thegravycompanygc#0000 The T3 market has really grown since I've start buying from it [20-May-20 04:43 PM] _latro#0000 at least they eat rat [20-May-20 04:44 PM] thegravycompanygc#0000 It definitely used to be a haul X from A and Y from B to keep them running remotely close to 100% [20-May-20 04:44 PM] _latro#0000 tagline: RAT: it's definitely not made of rat [20-May-20 04:50 PM] rain9441#0000 I don't think KOM or COF is economical, ever. [20-May-20 04:51 PM] nreif#0000 Sometimes COF is. [20-May-20 04:51 PM] rain9441#0000 The problem with those is that it if you treat the entire game as single player and optimize it, you'd never build KOM or COF. [20-May-20 04:51 PM] rain9441#0000 The only place to use COF would be at gas giants [20-May-20 04:51 PM] rain9441#0000 They add cost to the overall cost/unit. Their true value comes in later when you factor in the cost of the *building*, not the cost of the *material output* [20-May-20 04:52 PM] rain9441#0000 The only reason we use COF now in T1 planets is because of supply/demand fluctuations which create "high demand, high profit goods" and COF helps improve that throughput. [20-May-20 04:54 PM] mad2092#0000 I use KOM for EPO/LAB/CL exclusively now [20-May-20 04:54 PM] mad2092#0000 simply because I dont want to buy it off market [20-May-20 04:54 PM] mad2092#0000 or not available (DDT) [20-May-20 04:58 PM] thegravycompanygc#0000 Problem with DDT is that if you make it, it's pretty easy to start using it all your self to make even higher profits [20-May-20 04:59 PM] mad2092#0000 exactly [20-May-20 04:59 PM] mad2092#0000 no reason to sell DDT [20-May-20 04:59 PM] mad2092#0000 I've tested market for the fun of it and managed to sell some at 3900 tho ๐Ÿ™‚ [20-May-20 05:00 PM] thegravycompanygc#0000 To rains point above. I fully agree that a lot of Luxury consumables aren't really needed, but I know that I buy a lot of them out of sheer habit. Might be time to get another spreadsheet going.... [20-May-20 05:02 PM] thegravycompanygc#0000 Actually, someone did make a spreadsheet for exactly this (well that can do this) :) [20-May-20 05:02 PM] thegravycompanygc#0000 Time to uncheck some boxes [20-May-20 05:03 PM] esabab_00#0000 the biggest problem with degradation is that it was introduced after the run started. So there were a lot of bases in place that started degrading on the same day. So there's still a huge number of bases that are stuck in that cycle together [20-May-20 05:04 PM] thegravycompanygc#0000 Didn't you guys all hit at the same time as the PC gamer wave? [20-May-20 05:04 PM] esabab_00#0000 PC Gamer wave was right about the same time as the big degradation wave too so it compounded the problem [20-May-20 05:39 PM] rubicate#0000 yeah, uncanny timing [20-May-20 06:13 PM] nreif#0000 Is it just me or is APEX slow? [20-May-20 06:13 PM] sunkiller.#0000 ok for me [20-May-20 06:53 PM] prdgi#0000 @rubicate @originalskullbearer People are buying ALO from me on Prom [20-May-20 07:08 PM] originalskullbearer#0000 Awesome [20-May-20 07:56 PM] velrithia#0000 apex is going good for me [20-May-20 08:15 PM] prdgi#0000 Sorry, should have clarified, this means that the both of you do not have standing orders. I make enough for katoa with some spare, but I can't take on montem and prom outside of acting as a last backup to have prices at 100 [20-May-20 10:04 PM] tooslider#0000 can we get a katoa channel in here? they dont understand us in general chat [20-May-20 10:17 PM] originalskullbearer#0000 Gotcha @prdgi , I have a huge buildup that I will start to move later this week [20-May-20 10:17 PM] originalskullbearer#0000 Due to the server issues and Space Engineers I have not been on top of it [20-May-20 10:18 PM] originalskullbearer#0000 I think I have 6-8 shipments on 911i [20-May-20 10:18 PM] originalskullbearer#0000 I started to unload AL onto the CX today, but that's just bypassing the SME players and I'm hesitant to do that very much [21-May-20 01:58 AM] prdgi#0000 Does anybody know if an adult living concurrently to the current dalai lama can be named his successor? Can they name Xi jinping the successor? Would China disappear him? [21-May-20 02:04 AM] sharlindra#0000 I am afraid the dalai lama must die and be reborn, spirits dont just float around, possessing random people... not sure though [21-May-20 02:10 AM] prdgi#0000 That's what I have always thought, but I read at some point they were considering an adult. Then I read something that triggered that memory for some reason. https://asia.nikkei.com/Editor-s-Picks/Interview/Dalai-Lama-says-high-priests-to-discuss-adult-successor Idk, I guess I try to find loopholes in things I learn. Maybe it's part of exploring the impacts of what I'm learning. Maybe I'm just going full retard. {Embed} https://asia.nikkei.com/Editor-s-Picks/Interview/Dalai-Lama-says-high-priests-to-discuss-adult-successor Dalai Lama says high priests to discuss adult successor 83-year-old brushes off terminal cancer rumor but reveals 2016 treatment https://images-ext-1.discordapp.net/external/VybkjuWAkkjfMjrJcXucqc9AF2prtFiojkep6oo5AZU/%3Fsource%3Dnar-cms%26width%3D1024%26height%3D512%26fit%3Dcover%26gravity%3Dfaces/https/www.ft.com/__origami/service/image/v2/images/raw/https%253A%252F%252Fs3-ap-northeast-1.amazonaws.com%252Fpsh-ex-ftnikkei-3937bb4%252Fimages%252F9%252F2%252F5%252F2%252F16512529-1-eng-GB%252F%25E3%2583%2580%25E3%2583%25A9%25E3%2582%25A4%25E3%2583%25BB%25E3%2583%25A9%25E3%2583%259E%25E3%2580%2581%25E8%2587%25AA%25E7%25A4%25BE%25E3%2582%25A4%25E3%2583%25B3%25E3%2582%25BF%25E3%2583%2593%25E3%2583%25A5%25E3%2583%25BC%25E5%2586%2599%25E7%259C%259F%25E3%2580%2581%25E3%2581%259D%25E3%2581%25AE%25EF%25BC%259220181105184625895_Data_2048x1152.jpg [21-May-20 04:43 AM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/712963784301609110/unknown.png?ex=681493c4&is=68134244&hm=56b7a1247c5f45b5117bcf29105db6334b3b5139919ac9fb71141d56159d75b9& [21-May-20 04:43 AM] rubicate#0000 I like the little spaceship rainbow between Vallis and Montem {Reactions} ๐Ÿ‘ (9) [21-May-20 09:21 AM] velrithia#0000 Iโ€™m in there somewhere [21-May-20 09:21 AM] velrithia#0000 Lol [21-May-20 09:31 AM] rain9441#0000 I wish I could see it. I had to turn off hardware acceleration in chrome so I don't see the Doritos anymore ๐Ÿ˜ฆ [21-May-20 09:46 AM] slomes#0000 same :/ [21-May-20 09:47 AM] slomes#0000 cant see the planet circles either, have to click around where the planet name is on the circle, to get it with a bit of luck [21-May-20 10:21 AM] rain9441#0000 I've gotten pretty good at clicking on invisible planets since then. [21-May-20 10:21 AM] rain9441#0000 But yeah, hardware acceleration in chrome is pretty terrible [21-May-20 12:13 PM] ranuk#0000 i eally wish you could search the galactic map [21-May-20 12:13 PM] ranuk#0000 so you could put a planet name in, and see where it is on the galactic map {Reactions} ๐Ÿ’ฏ (2) [21-May-20 12:21 PM] rain9441#0000 There are maps outside the game. There is definitely an interesting line to draw between game provided "features" vs community provided "features" - games often thrive on the latter [21-May-20 12:33 PM] rain9441#0000 I sent a ship yesterday from Promitor to Katoa [21-May-20 12:33 PM] rain9441#0000 It had 1500 SF and 300 FF in it when I sent it (it was fully loaded on fuel) [21-May-20 12:33 PM] rain9441#0000 When I send the ship back from Katoa to Promitor, without refuelling, I see this: [21-May-20 12:33 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/713082164165607544/unknown.png?ex=68150204&is=6813b084&hm=a10511a89bdea94cfb73f83d55b1416a0380cb9f7c531382ee4b42dfe7b6ef42& [21-May-20 12:34 PM] rain9441#0000 Now I'm no expert, but I feel like it is very unlikely that the trip from Prom to Katoa only took 29 FF while the return trip requires 189 FF. [21-May-20 12:34 PM] originalskullbearer#0000 Yes [21-May-20 12:34 PM] originalskullbearer#0000 Agree [21-May-20 12:34 PM] originalskullbearer#0000 You got a few free jumps [21-May-20 12:36 PM] rain9441#0000 Prdgi is going to be very sad when he finds out there is a bug that is providing free long distance FTL trips [21-May-20 12:36 PM] rain9441#0000 He relies on that FF money [21-May-20 12:39 PM] tex4356#0000 Every server reboot does that. No fuel usage for any subsequent legs of the flight. And yes, as a fuel manufacturer, I really hate that bug. Made me jump to Chemistry as my main income [21-May-20 12:47 PM] rain9441#0000 Interesting [21-May-20 12:47 PM] rain9441#0000 next reboot i'm settling Chu then [21-May-20 12:47 PM] rain9441#0000 No idea how i'm going to get back.... [21-May-20 01:36 PM] tex4356#0000 Just come back on the subsequent reboot [21-May-20 03:09 PM] prdgi#0000 > Prdgi is going to be very sad when he finds out there is a bug that is providing free long distance FTL trips @rain9441 I've not made any ff for months. Just about to restart it though [21-May-20 05:15 PM] jmac_420#0000 do not restart FF production [21-May-20 05:15 PM] jmac_420#0000 the margins are too thin now [21-May-20 05:20 PM] rubicate#0000 So if I wanna launch a nuke to lower a planet's populous after the new update, is that nuke a planetary project or something I can make in my own base? [21-May-20 05:20 PM] prdgi#0000 I made lots of money selling it for 7 on FO-412c. [21-May-20 05:21 PM] rain9441#0000 Ideally you make it at your base and courier contract it to the target. Probably 7k ICA is enough to cover hauling cost. [21-May-20 05:22 PM] rain9441#0000 completing the planetary project seems like it puts you at too much danger. Better to let the newer players haul the nukes for you [21-May-20 05:29 PM] prdgi#0000 ๐Ÿ˜‚ Great idea rain. "12k to haul this to Centrality" "what can I haul back?" "won't be a problem" {Reactions} ๐Ÿ˜† (2) ๐Ÿคฃ (2) [21-May-20 08:37 PM] slomes#0000 Do i hear disappointment? [21-May-20 08:42 PM] prdgi#0000 Yes [21-May-20 09:27 PM] velrithia#0000 :yes: [21-May-20 10:45 PM] amaraistardust#0000 In regards to the planned obsolescence of buildings, does the condition decrease at the same speed across all types of buildings? And is there a specific percentage when reached that I should think about replacing a building? Or is it different for each type (or level) of building? Not sure if I should be nestling away funds for this eventuality. [21-May-20 10:53 PM] craseder#0000 There's an interesting tool that calculates the efficiency curve (rebuild price/efficiency) for each building and spits out a nice graph of what value you gain from tearing your buildings down [21-May-20 10:53 PM] craseder#0000 https://docs.google.com/spreadsheets/d/12QBoifjynV0frAHymiMyUMc9evYm1VZXVLt5cNqPxJ4/edit#gid=1893362332 {Embed} https://docs.google.com/spreadsheets/d/12QBoifjynV0frAHymiMyUMc9evYm1VZXVLt5cNqPxJ4/edit PrUn Construction and Satisfaction Calculator Replacement index Age (days),% Left,Reclaimable,Scaled Efficiency,Replacement Index,Inverse Delta,Select a building:,RIG,This information brought to you by 3WU BusInt Services:,https://3wu.djonni.com/,AEF,BL,TSH,BSE 0,100%,53880,53851.47248,28.52752386,15.35... https://images-ext-1.discordapp.net/external/o-7oeMgAI45w35-ULwz6SOfN0YfjNqPaTqHYG4tFGDQ/https/lh3.googleusercontent.com/U73-gp5i5kt2HNUlwWLpI1VFCDmh1vCJnwqocsLdDnHDYoJD7-cO8KchXJ28uvnbEo23ziNSYg%3Dw1200-h630-p [21-May-20 11:01 PM] amaraistardust#0000 Wow. Just wow. Thank you very much. @craseder [21-May-20 11:02 PM] craseder#0000 Thank @jwfxpr he's the creator {Reactions} ๐Ÿ‘ (2) [21-May-20 11:05 PM] amaraistardust#0000 Done. Sent a private ty. {Reactions} ๐Ÿ‘ (2) [22-May-20 08:23 AM] prdgi#0000 @molp The shenanigans have only just begun on [ LM CR-385b ] [22-May-20 08:42 AM] molp#0000 You're flooding the established planets? ๐Ÿ™‚ [22-May-20 09:13 AM] rain9441#0000 prdgi has some crazy plans sometimes, but I can't believe he'd go as far as trying to flood the most water abundant oceanic planet in the universe [22-May-20 09:14 AM] sharlindra#0000 I mean, I guess it is easier than flooding a gas giant or something... [22-May-20 11:08 AM] .dho#0000 n00b question - so is there any way to get more ships? [22-May-20 11:10 AM] mad2092#0000 not atm [22-May-20 11:10 AM] mad2092#0000 its on the roadmap tho so one day {Reactions} ๐Ÿ‘ (2) [22-May-20 01:18 PM] tooslider#0000 ugh I musta lagged when onboarding some contracts..I left one behind ๐Ÿ˜ฆ [22-May-20 01:18 PM] tooslider#0000 https://giphy.com/gifs/kevin-homealone-home-alone-J1G7rIvoyz4cwaqXWo {Embed} https://giphy.com/gifs/kevin-homealone-home-alone-J1G7rIvoyz4cwaqXWo https://images-ext-1.discordapp.net/external/g4aHWlX1LRcFRaEbsF1ElAZHvccv5O4ruQW36TncNJ8/%3Fcid%3D73b8f7b18fbad7ede26cecfb233af057a00bdd11ed9f7517%26rid%3Dgiphy_s.gif/https/media0.giphy.com/media/J1G7rIvoyz4cwaqXWo/giphy_s.gif [22-May-20 01:36 PM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/713460258063777792/unknown.png?ex=681510a4&is=6813bf24&hm=195e9e15af823a582287cc9bef2480edceb2ddf7b69288608d6fbd941433a86c& {Reactions} ๐Ÿ’ฏ (2) [22-May-20 01:37 PM] rain9441#0000 Even more ideal - put Consumables and Luxury Consumables in same list and throw related consumables next to their workforce counterparts. [22-May-20 01:37 PM] rain9441#0000 Construction Prefabs ideal - Bfabs, Lfabs, Rfabs, Afabs, HSE last. [22-May-20 01:38 PM] rain9441#0000 AG products grouped by RAT category (carbs, protein, veggies), then CAF, HCP and RCO, then meat products and then RSI last [22-May-20 01:39 PM] rain9441#0000 Chemicals ordered by tier - FLX, NS, DDT, THF, and then the rest [22-May-20 01:41 PM] rain9441#0000 The rest - if not ordered alphabetically by ticker (AL, AU, CU, FE, SI, STL, TI), then ideally ordered by Tier (FE, STL, AL, SI, CU, AU, TI) [22-May-20 01:41 PM] thegravycompanygc#0000 Can we discuss the difference between an element and a gas and a mineral [22-May-20 01:42 PM] thegravycompanygc#0000 Hydrogen and Oxygen are Elements (and also gases) [22-May-20 01:42 PM] thegravycompanygc#0000 Magnesium is also an element (and I don't think exists in pure mineral form) [22-May-20 01:43 PM] thegravycompanygc#0000 Silicon is also an element (and a transition metal, but definitely not in the same class as iron) [22-May-20 01:44 PM] thegravycompanygc#0000 Iron is of course both a metal and an element [22-May-20 01:44 PM] thegravycompanygc#0000 As someone with chemistry training (long ago), the classification system is irksome. [22-May-20 01:45 PM] thegravycompanygc#0000 But at the same time, I understand that you probably can't put all the "elements" together... I don't have an answer. And could very well be that in German this grouping is more logical too [22-May-20 01:46 PM] thegravycompanygc#0000 From my exposure to it, German has enough "false friends" that the transliteration of these classifications could be completely logical [22-May-20 01:46 PM] thegravycompanygc#0000 *Rant over* [22-May-20 02:03 PM] sunkiller.#0000 As a german speaker, i can assure you, it isnยดt more logical. {Reactions} ๐Ÿ’ฏ [22-May-20 02:13 PM] sharlindra#0000 haha Gravy I mentioned this like ages ago, about a week after I started :D also, back then there were "gases" and "fluids" (=liquid now) categories nad I complained that gases actually were fluids too - I only just noticed they actually fixed it <3 [22-May-20 02:36 PM] tex4356#0000 I would like the consumables menus to be โ€œPioneer Consumablesโ€ โ€œSettler Consumablesโ€ etc. [22-May-20 02:36 PM] tex4356#0000 And collapse some of the stuff that Gravy mentioned to make room for the new categories [22-May-20 02:47 PM] slomes#0000 I recall devs mentioning they plan to overhaul this, and assign materials multiple traits, for example "O"xygen would be Element AND Gas [22-May-20 02:47 PM] slomes#0000 but generally you can expect a complete overhaul over time ^^ [22-May-20 02:48 PM] slomes#0000 with counterpoint on board, and UI guy in sight [22-May-20 03:04 PM] letsgo2u#0000 well lets see how the 50 new items fit in [22-May-20 03:07 PM] prdgi#0000 They go into category "new" {Reactions} ๐Ÿ˜ˆ ๐Ÿ˜จ [22-May-20 03:18 PM] slomes#0000 ๐Ÿคž ASM and alloys get some love [22-May-20 05:04 PM] rain9441#0000 If we're going to true ideal, forget the UI and just give me an API ๐Ÿ˜ [22-May-20 05:04 PM] rain9441#0000 Advanced Programmer Interface (API) ๐Ÿ™‚ [22-May-20 05:08 PM] prdgi#0000 Direct connection at the base of the skull [22-May-20 05:40 PM] rubicate#0000 not to "rain" on your parade, but true programmers use image recognition software to extract data from the PU client [22-May-20 05:50 PM] rain9441#0000 brilliant [22-May-20 06:10 PM] prdgi#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/713529283112599632/20200523_090221.jpg?ex=6814a82d&is=681356ad&hm=b970ceefb13269a879b317306851cc774fc4a4dca3fec60694dfd28128299065& [22-May-20 06:10 PM] prdgi#0000 These sweet potatoes were delivered to my store today. [22-May-20 06:12 PM] velrithia#0000 Quite phallic, huh? [22-May-20 06:12 PM] velrithia#0000 Lol [22-May-20 06:21 PM] slomes#0000 @hoogalish sending you a dm, dont wanna have yet another discord server ^^ [22-May-20 06:24 PM] hoogalish#0000 fair enough i get it [22-May-20 08:36 PM] jmac_420#0000 we should abandon ategories all together [22-May-20 08:36 PM] jmac_420#0000 and have a search box [22-May-20 11:11 PM] thegravycompanygc#0000 Missed out on a bit there, but I like the multiple categories idea. [22-May-20 11:20 PM] prdgi#0000 I'm partial to a property tagging system rather than rote categories. Like oxygen tags as gas, element, raw material, etc.. {Reactions} ๐Ÿ‘ (3) [23-May-20 08:38 AM] rubicate#0000 that would be pretty great actually [23-May-20 08:39 AM] rubicate#0000 A lot of commodites makes practical sense to have under multiple categories [23-May-20 08:47 AM] mad2092#0000 I would love a favorite tab [23-May-20 09:51 AM] sunkiller.#0000 who bought out the Mon BSE market again? [23-May-20 09:51 AM] rubicate#0000 not me this time, I've been good, I promise [23-May-20 09:51 AM] slomes#0000 't was ***not*** I, Slomes [23-May-20 09:51 AM] slomes#0000 all along [23-May-20 09:59 AM] rain9441#0000 Need more BSE producers [23-May-20 09:59 AM] rain9441#0000 need more everything producers [23-May-20 10:03 AM] sharlindra#0000 pffft, he buys up all BSE but did not want any of my iron? preposterous [23-May-20 10:05 AM] slomes#0000 I did nawt, in fact buy up all BSE [23-May-20 10:06 AM] rubicate#0000 Slimy Slomes is at it again [23-May-20 10:06 AM] slomes#0000 O: [23-May-20 10:10 AM] rubicate#0000 Slippery Slimy Slomes Slavish Slapstick Sleaziness [23-May-20 10:10 AM] rubicate#0000 The words wouldn't synergize so well together if there wasn't some truth to it [23-May-20 10:19 AM] slomes#0000 now you're just being mean rubi I told you I didn't take your toys, so I can't give them back! [23-May-20 10:21 AM] rubicate#0000 Slomes is like the younger brother I never had [23-May-20 10:21 AM] rubicate#0000 (I do have younger brothers already though, Slomes is just the one I never had) [23-May-20 10:28 AM] slomes#0000 Rubi is like the older brother I never had (I do have an older brother already though, Rubi is just the one I never had) [23-May-20 10:28 AM] slomes#0000 ๐Ÿ˜ [23-May-20 10:29 AM] slomes#0000 must be nice to have younger brothers [23-May-20 12:04 PM] thuar#0000 I only bought 60, was plenty left after me ๐Ÿ˜ [23-May-20 01:55 PM] velrithia#0000 @mad2092 that would be an amazing thing, a tab for frequent purchases... would make things easier for streamline productions [23-May-20 02:42 PM] _latro#0000 @saganaki yes [23-May-20 02:42 PM] _latro#0000 it is a very different game [23-May-20 02:43 PM] _latro#0000 fondness for factorio probably does not correlate all that well with fondness for ITC [23-May-20 02:43 PM] _latro#0000 fondness for prun probably does [23-May-20 02:43 PM] _latro#0000 a thing I really don't like about ITC is that it is truly a competitive game [23-May-20 02:45 PM] _latro#0000 on the standard map, you make your initial money shipping back and forth between earth and luna quickly, which also develops luna as a place that you can operate. then you start shipping out to new colonies as demand for supplies there emerges. depending on how you and the other players ship things, colonies grow and shrink at various rates, which affects the profitability of various routes [23-May-20 02:45 PM] _latro#0000 a few hours into a playthrough, FTL travel is invented, and then you start servicing colonies not in the same system [23-May-20 02:45 PM] _latro#0000 it's not coop at all [23-May-20 02:45 PM] _latro#0000 it's pure competitive [23-May-20 02:46 PM] _latro#0000 elimination is a major component [23-May-20 02:46 PM] _latro#0000 unless that is a new mode that wasn't there when I played [23-May-20 02:46 PM] _latro#0000 I haven't played it in almost three years [23-May-20 02:46 PM] _latro#0000 so that wasn't there when I last played [23-May-20 02:47 PM] _latro#0000 then again, not sure if that's actually a mode or if it's just you playing two companies "nicely" [23-May-20 02:48 PM] _latro#0000 one real flaw when I played is that the AI is really good at the default map and really bad at literally every other map [23-May-20 02:48 PM] _latro#0000 like it clearly either trained on the default map or has hardcoded heuristics that happen to work well on the default map [23-May-20 02:50 PM] _latro#0000 I mean, if you can gather up a group of at least 4 humans to play, I'm sure that's a blast [23-May-20 02:50 PM] _latro#0000 but it's one of those games that like factorio is no fun for half an hour [23-May-20 02:50 PM] _latro#0000 so it seems hard to schedule that out [23-May-20 02:51 PM] _latro#0000 I have just 6 hours logged but I'm pretty sure that was almost entirely one session [23-May-20 02:51 PM] _latro#0000 maybe close to evenly split between two, something like that though [23-May-20 02:52 PM] _latro#0000 other problem is that again, it's a competitive game, and elimination is a very real aspect of it [23-May-20 02:52 PM] _latro#0000 so if you jump in on 4 way FFA, you might be out in 2 hours and the other players are still at it for 6 more [23-May-20 02:53 PM] _latro#0000 you could have some kind of gentleman's agreement to end upon an elimination, but you don't necessarily get eliminated because your opponents screwed you [23-May-20 02:53 PM] _latro#0000 you might get eliminated because you just played badly {Reactions} ๐Ÿ‘ [23-May-20 02:54 PM] _latro#0000 it's REALLY easy to keep on mindlessly running a route that is actively losing money because you just aren't checking the balance sheet [23-May-20 02:58 PM] prdgi#0000 > Need more BSE producers @rain9441 GDP makes bse [23-May-20 03:39 PM] prdgi#0000 I would really like a "Clear all fulfilled" button on LMOS and CXOS. {Reactions} ๐Ÿ‘ (4) [23-May-20 03:41 PM] _latro#0000 what is even going on with AL prices on montem rn [23-May-20 03:41 PM] _latro#0000 they totally don't match up with the price of fabs [23-May-20 04:05 PM] slomes#0000 must be Rubicate or rains fault! [23-May-20 04:06 PM] sunkiller.#0000 iron isnยดt far behind [23-May-20 04:19 PM] 777ishardcore#0000 > Silicon is also an element (and a transition metal, but definitely not in the same class as iron) @thegravycompanygc I am pretty sure the "Metals" category would be better called "Commodities That Are Made In A SME" [23-May-20 04:20 PM] 777ishardcore#0000 > @molp The shenanigans have only just begun on [ LM CR-385b ] @prdgi Heey.... what are you planning to do?! I work there, I'd like you to know! [23-May-20 04:21 PM] 777ishardcore#0000 Finally, @ludokultur could the grapes ticker please be `GRP` and not the confusing `GRA`? ๐Ÿ˜„ [23-May-20 04:56 PM] _latro#0000 iron is far behind in relative terms [23-May-20 04:56 PM] _latro#0000 basically lfabs are negative and PP2 bfabs are under 1k profit/day, with BSE being best just because it uses up so little AL [23-May-20 04:56 PM] _latro#0000 and are barely not much above breaking even on everything else [24-May-20 01:23 AM] sharlindra#0000 guys, I am a shipping noob, whats a good rate for a round trip to a gas giant that takes 2 days? [24-May-20 01:55 AM] prdgi#0000 I'd pay 16-20k.but I think I overpay normally [24-May-20 07:26 AM] ranuk#0000 @sharlindra depends, ar you shipping to a gas giant, or from or both [24-May-20 10:16 AM] rain9441#0000 I did 10k for a gas gaint round trip 1 jump from prom. [24-May-20 10:16 AM] rain9441#0000 Most new players do not understand that gas giants require 280 or so SF to land/depart and will often take contracts that are unprofitable [24-May-20 10:16 AM] rain9441#0000 I wouldn't recommend abusing that though, it's kind of a jerk move [24-May-20 10:17 AM] rain9441#0000 But I'm guessing 10k-13k is fine for a 2 day round trip. I try to pay like 3-4k/day [24-May-20 10:38 AM] slomes#0000 you can slap 5k onto your regular price and it should be fine usually [24-May-20 10:56 AM] tex4356#0000 I think fuel + 4K per day is fair. I see new players taking less than that, and am usually disappointed in the player who offered the contract. [24-May-20 11:05 AM] rain9441#0000 4k/day per ship is 8k/day profit. That's half a base worth of profit without any investment. [24-May-20 11:05 AM] rain9441#0000 IMO, that is high. [24-May-20 11:13 AM] thegravycompanygc#0000 I go with the 4k per day profit margin. But to Rains point, the market will decide in the end [24-May-20 11:15 AM] sharlindra#0000 ok, thanks guys :) [24-May-20 12:58 PM] velrithia#0000 May I ask how to receive the VIP role? Do I need proof of purchase? [24-May-20 01:00 PM] velrithia#0000 Or is that something separate from in game [24-May-20 01:01 PM] sunkiller.#0000 it is here for discord [24-May-20 01:02 PM] sunkiller.#0000 just write the devs a pm and say that you have a package with VIP and that you want the status. Tell them your username ingame . They will look it it up and if it is ok they will give you the role here on discord [24-May-20 01:53 PM] letsgo2u#0000 @777ishardcore yo when is the warehouse on etherwind going to push those water tanks around? ๐Ÿ˜‚ please check your contracts - thank you [24-May-20 02:19 PM] letsgo2u#0000 nevermind the NOTS didnt show up that you fullfillled [24-May-20 02:19 PM] letsgo2u#0000 thanks [24-May-20 06:53 PM] 777ishardcore#0000 _Coughs politely and smiles. You notice the smile has a lot of teeth, but doesn't quite reach his eyes..._ [24-May-20 09:44 PM] thegravycompanygc#0000 https://www.eveonline.com/article/q624rx/monthly-economic-report-january-2020 {Embed} https://www.eveonline.com/article/q624rx/monthly-economic-report-january-2020 Monthly Economic Report - January 2020 | EVE Online Economic Report for January 2020 is now available! https://images-ext-1.discordapp.net/external/nRLd5b-BXdXdEUh7GTz5XhCl53aVGG_nvXHRkrtTrdo/%3Ffm%3Djpg%26w%3D1200%26h%3D630%26fit%3Dfill/https/images.ctfassets.net/7lhcm73ukv5p/m54ICjNKxKm7gj7yFGpr2/a3850b14e4567f0fe01a1e66ebff3a2a/monthly-economic-report.jpg [24-May-20 09:45 PM] thegravycompanygc#0000 I want this for PrUn [24-May-20 11:32 PM] molp#0000 Me too :) [24-May-20 11:45 PM] prdgi#0000 @molp have you tried posting it on the forums? The devs read the forums, they may like it. [24-May-20 11:56 PM] _latro#0000 Molp is a dev lol {Reactions} ๐Ÿ™€ (5) [24-May-20 11:56 PM] sharlindra#0000 that was a joke [25-May-20 12:11 AM] molp#0000 ๐Ÿ˜„ [25-May-20 12:15 AM] thegravycompanygc#0000 The data in there is perfect for some of the discussions here. Money flux, consume price indexing etc. [25-May-20 12:22 AM] velrithia#0000 Yay thanks for the role @molp [25-May-20 11:00 AM] mcganksta#0000 This is funny on so many levels [25-May-20 02:30 PM] slomes#0000 @molp ```Good news everyone!``` Is that you, Farnsworth? {Reactions} ๐Ÿ˜ (3) [25-May-20 10:25 PM] thegravycompanygc#0000 While I know we have all complained about the rebuild mechanic, wow is it a great game balancer {Reactions} ๐Ÿ‘ (2) [25-May-20 10:26 PM] thegravycompanygc#0000 Oh, I think I'm ready to pop base X and complete my build out on Y and Z. Nope, lets do a big rebuild cycle instead [25-May-20 10:26 PM] thegravycompanygc#0000 While I hates it, so well done. Sure you can ignore it for while, but you will pay (in so many little ways) [25-May-20 10:32 PM] eattacos88#0000 I like the idea of the mechanic, just would love it to be a repair options instead of replace option. [25-May-20 10:34 PM] thegravycompanygc#0000 Absolutely. I was going to ship some rebuild stuff to another base, but I dare not try to do a rebuild on mobile at work (during coffee break) [25-May-20 11:32 PM] sharlindra#0000 I think molp said they wanted to try the mechanic first to see if they are going to keep it so they did not spend time on fancy buttons and such [25-May-20 11:36 PM] molp#0000 Yes, that's correct. I really like the mechanic, now @ludokultur and I need to discuss how a repair/maintenance could look like {Reactions} ๐Ÿ‘ (5) [26-May-20 01:45 AM] djmater#0000 the idea is good, it balances out so people dont just build bases all the time but repair mechanic would be hte best instead of rebuilding the buildings [26-May-20 04:24 AM] .denda#0000 There could be repair contracts. You click repair and other people would be able to offer a contract. You would pay more but get your new buildings without much trouble. More active people could keep their ships busy fulfilling those contracts [26-May-20 08:11 AM] _latro#0000 forgot how much more TO takes than LND on a gas giant :/ [26-May-20 08:26 AM] rain9441#0000 I don't think that the mechanic stops us from planting more bases... [26-May-20 08:26 AM] rain9441#0000 There are many with over 30 bases, and I'm still regularly stamping down more and more bases. [26-May-20 08:27 AM] rain9441#0000 I also don't agree that it balances anything, it just adds more "average daily costs" to each building [26-May-20 08:28 AM] djmater#0000 ^ true [26-May-20 08:28 AM] _latro#0000 at steady state it just adds cost, but when you're not quite stable the cost is deferred, in contrast to consumables [26-May-20 08:29 AM] djmater#0000 i just feel personaly its harder to stomp down bases because you have to rebuild already existing bases [26-May-20 08:29 AM] _latro#0000 it also adds a further sink for fabs, which will keep that market from crashing [26-May-20 08:29 AM] _latro#0000 (in theory) [26-May-20 08:30 AM] rain9441#0000 Any market can crash and that is regardless of the use of that product. Markets crash due to overproduction [26-May-20 08:30 AM] djmater#0000 true but i feel like the best way is to have a restart of the game [26-May-20 08:31 AM] _latro#0000 sure, it *can* crash, but it reduces the risk. without an ongoing sink for fabs, vets stopping their expansion would just lock up that whole market [26-May-20 08:31 AM] _latro#0000 it'd just be newbs trading fabs with newbs [26-May-20 08:32 AM] prdgi#0000 I'm not seeing many posts from @catfiz @originalskullbearer @fagenthegreen @petertaylortx I miss you guys. [26-May-20 08:32 AM] prdgi#0000 !levels [26-May-20 08:32 AM] MEE6#4876 Here is **Prosperous Universe**'s leaderboard: [26-May-20 08:33 AM] djmater#0000 i think after a while it becomes like that either way where the new people are the only ones buying from the market because either people trade internaly in corps or they produce it them self [26-May-20 08:33 AM] rain9441#0000 That is speculation. Why would vets stop expanding? I'd stop expanding because the annoyance of rebuilding my structures everywhere gets to me... I'm not trying to be difficult, but I am trying to make sure that the reasonings for people liking the system are actual byproducts of the system itself. [26-May-20 08:33 AM] djmater#0000 ^agree there [26-May-20 08:34 AM] _latro#0000 vets would stop expanding because it's getting too fiddly to manage their bases [26-May-20 08:34 AM] _latro#0000 same reason why groups other than mega-coalitions stop expanding in eve online essentially (that and getting rekt by said mega-coalitions) [26-May-20 08:34 AM] djmater#0000 i want to expand but it will cost me time and effort with rebuilding bases and also ship management of only 2 ships aint easy [26-May-20 08:34 AM] prdgi#0000 for me, its time. And boredom. [26-May-20 08:35 AM] djmater#0000 ye [26-May-20 08:35 AM] djmater#0000 im not against the deteriation of bases but im sorta against how its done at the moment [26-May-20 08:36 AM] rain9441#0000 I'm with Djmater. [26-May-20 08:36 AM] rain9441#0000 I really like the idea that unkept bases, after 3-6 months, are rusted old inefficient factories beyond repair. [26-May-20 08:36 AM] rain9441#0000 (But still repairable) [26-May-20 08:37 AM] _latro#0000 it's fussy to need to do a full teardown and reconstruction. I'd rather have some kind of configurable system somewhat like consumables, where you have dues of fabs at regular intervals which get bigger in overall scale the lower frequency you set them to [26-May-20 08:37 AM] _latro#0000 effectively the same thing, but more automated [26-May-20 08:37 AM] djmater#0000 also i feel the time it takes before it reaches 70% for example is quite quick [26-May-20 08:38 AM] djmater#0000 from what i have observed that is accelerating as time goes on [26-May-20 08:38 AM] rain9441#0000 How do you feel about an S curve? [26-May-20 08:38 AM] djmater#0000 s curve? [26-May-20 08:38 AM] _latro#0000 presumably he means it starts flat and accelerates in the middle before flattening again [26-May-20 08:38 AM] rain9441#0000 It deteriorates down to 90% after 28 days. Then 60 days later it will be at 85%. Then after that it deteriorates quickly again [26-May-20 08:39 AM] _latro#0000 huh, ok, that's not what I thought you meant [26-May-20 08:39 AM] _latro#0000 I thought you meant what we call a sigmoid, similar to a logistic curve [26-May-20 08:39 AM] djmater#0000 ah kinda inconsistent acceleration and deseleration [26-May-20 08:39 AM] _latro#0000 but that doesn't bend like that [26-May-20 08:40 AM] _latro#0000 it accelerates then decelerates, just one sign change in the second derivative [26-May-20 08:40 AM] _latro#0000 you seem to be describing two sign changes in the second derivative if I'm not mistaken? [26-May-20 08:40 AM] mrwashingtoad#0000 it also imo, skews the markets towards prefab builders. if you're not in that industry, you're dependent on them to a huge degree, and pretty much any chance of you expanding is to basically get yourself in to the pre-fab business to recoup / lessen costs of rebuilds [26-May-20 08:41 AM] _latro#0000 I guess the point of that is to give two strategies, a "tip-top shape" strategy and a "prevent catastrophic deterioration" strategy [26-May-20 08:41 AM] djmater#0000 from what i understood, its just its not a constant acceleration but rather an inconsistent [26-May-20 08:41 AM] _latro#0000 also at least the bfab market is not really all that great of money [26-May-20 08:41 AM] _latro#0000 my impression is that it's sigmoid, but the slowdown on the tail end is sort of irrelevant because by the time you're at 50% the building is garbage [26-May-20 08:42 AM] rain9441#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/714835783294517308/unknown.png?ex=6814cbb3&is=68137a33&hm=a3180ffb36ac074a6c7302b43bd44494a309c37b3ead008947d2b7ae3b7a6cec& [26-May-20 08:42 AM] _latro#0000 does it actually reach 0? [26-May-20 08:42 AM] _latro#0000 like the building just explodes by itself? [26-May-20 08:42 AM] djmater#0000 > it also imo, skews the markets towards prefab builders. if you're not in that industry, you're dependent on them to a huge degree, and pretty much any chance of you expanding is to basically get yourself in to the pre-fab business to recoup / lessen costs of rebuilds agree there, im not in the prefab market and im dependant on you and Pete [26-May-20 08:42 AM] rain9441#0000 This is where I ask you to think of it conceptually - my paint skills are pretty rough and that was a chore ๐Ÿ™‚ [26-May-20 08:43 AM] djmater#0000 i think everyone has just rebuilt it by that time [26-May-20 08:43 AM] _latro#0000 well, that's why I was asking, because this is a qualitative feature of that graph [26-May-20 08:43 AM] _latro#0000 the curve hits the horizontal axis [26-May-20 08:49 AM] mad2092#0000 it stops at 33% [26-May-20 08:51 AM] djmater#0000 i feel bad for that person figuring that out [26-May-20 08:51 AM] rain9441#0000 more representitive {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/714838103101014076/unknown.png?ex=6814cddc&is=68137c5c&hm=2a29318b1ca0e5406a85e9c940e8aa172012455326e4e9c5f148f01a7fa799c4& [26-May-20 08:51 AM] rain9441#0000 I guess it doesn't really matter though, you still have to rebuild... [26-May-20 08:51 AM] prdgi#0000 This is the current degredation curve {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/714838182838927512/unknown.png?ex=6814cdef&is=68137c6f&hm=329e1d1892f5e3f84460c6d443b7dde8cd11dd1a4585476be9ffab78f89c7af9& [26-May-20 08:52 AM] prdgi#0000 it degrades over 180 days [26-May-20 08:52 AM] prdgi#0000 peak degradation rate occurs at 90 days [26-May-20 08:52 AM] prdgi#0000 which is also when the facility is 50% depreciated [26-May-20 08:53 AM] rain9441#0000 Yep, currently the meta is to simply rebuild at 82-89 day duration [26-May-20 08:53 AM] prdgi#0000 yep [26-May-20 09:01 AM] originalskullbearer#0000 @prdgi sorry man, I've had my focus pulled a ton of ways [26-May-20 09:01 AM] originalskullbearer#0000 Miss u too โค๏ธ {Reactions} ๐Ÿ’› (2) [26-May-20 09:02 AM] prdgi#0000 I know what thats like. Just want to make sure you are all ok. xo [26-May-20 09:02 AM] originalskullbearer#0000 ๐Ÿ‘ [26-May-20 09:02 AM] originalskullbearer#0000 Don't know about the others, but I'm fine. [26-May-20 09:11 AM] petertaylortx#0000 @prdgi Yeah, I'm not that big of a social person, so once a chat gets busy I tend to pull away. As for the buildings, As a prefab builder it's good for business, but it's bad for everyone else. And even then, I'm using more than half of my own prefabs just rebuilding my own bases, it's got to the point where I have a big project in mind, but can't do it b/c I'm always having to move prefabs around to rebuild already existing bases {Reactions} โค๏ธ [26-May-20 09:39 AM] slomes#0000 loving those wonky handdrawn curves, people [26-May-20 09:39 AM] slomes#0000 ๐Ÿ˜„ ๐Ÿ‘ [26-May-20 09:49 AM] prdgi#0000 @molp "The server she told you not to worry about..." https://i.redd.it/fz62pjgbv3151.jpg {Embed} https://i.redd.it/fz62pjgbv3151.jpg https://images-ext-1.discordapp.net/external/wwGLZaA9Xl5SM1APw2rNszOLdtFeOJxX-cGYx90CAiQ/https/i.redd.it/fz62pjgbv3151.jpg {Reactions} ๐Ÿ˜ณ [26-May-20 09:50 AM] thegravycompanygc#0000 I do have to agree that the current rebuild system does required a lot of Prefabs. I know I have two Prefabs bases (not full ones) that pretty much just handle my own rebuilds and expansion. [26-May-20 09:50 AM] thegravycompanygc#0000 I fully agree the mechanism is clunky, but I like the idea (as said above) of neglected bases slowly degreding {Reactions} ๐Ÿ‘ [26-May-20 09:51 AM] molp#0000 @prdgi Looking forward to the time when we need to hire a cable porn artist! {Reactions} ๐Ÿ‘ (2) [26-May-20 09:52 AM] molp#0000 (https://www.reddit.com/r/cableporn/, SFW, if anyone is unaware of the term ๐Ÿ˜‰ ) {Reactions} ๐Ÿ‘ (3) [26-May-20 10:21 AM] slomes#0000 holy shit lmao [26-May-20 10:23 AM] slomes#0000 the 5 min i spent there made me very uncomfortable [26-May-20 11:27 AM] fagenthegreen#0000 I have been super busy lately @prdgi {Reactions} ๐Ÿ‘ [26-May-20 11:28 AM] fagenthegreen#0000 moving to San Francisco bay area in about a month ๐Ÿ˜ [26-May-20 12:21 PM] slomes#0000 nice! ๐Ÿคž everything goes as you plan :) [26-May-20 12:33 PM] lunikon#0000 sounds nice and also doesn't ๐Ÿ˜„ [26-May-20 12:34 PM] lunikon#0000 hope the move comes with a rise matching the real-estate prices ๐Ÿ˜‰ [26-May-20 12:48 PM] kovus#0000 I worked at a facility that looked like this one (same color cable, but black racks). I spent a week or two cleaning it up, repatching it all (after hours) to make it look clean. https://www.reddit.com/r/cablefail/comments/ghriee/cut_the_lemon_cable_not_the_amber_one_the_lemon/ {Embed} https://www.reddit.com/r/cablefail/comments/ghriee/cut_the_lemon_cable_not_the_amber_one_the_lemon/ r/cablefail - Cut the lemon cable. Not the amber one, the lemon one... 192 votes and 7 comments so far on Reddit https://images-ext-1.discordapp.net/external/TLmLXtuVgpKpYv8dqMlln7FPFVtwd0pAa6v28Th-V3A/%3Fauto%3Dwebp%26s%3D68036512eb08be4e06a279460dc55eebb8334a92/https/preview.redd.it/odgr1ivah3y41.jpg [26-May-20 01:37 PM] rubicate#0000 I can't remember, is there a way to plot out fuel use and distance without one of your ships being available? [26-May-20 01:49 PM] _latro#0000 for FF there is in theory, jumps are fixed [26-May-20 01:49 PM] _latro#0000 for SF the costs aren't fixed [26-May-20 02:37 PM] fagenthegreen#0000 well I am an IT guy and my wife is getting a job at Stanford, so we will be just fine ๐Ÿ˜‰ [26-May-20 02:39 PM] fagenthegreen#0000 also: When I was young and idealistic, I once spent 8 hours cleaning up a rack to make it nice and organized [26-May-20 02:39 PM] fagenthegreen#0000 key word: once [26-May-20 02:39 PM] fagenthegreen#0000 my installs look nice but I will never again atone for the sins of those who came before me [26-May-20 02:41 PM] rubicate#0000 need both bits though [26-May-20 02:41 PM] rubicate#0000 Anybody here got a ship on Promitor or Etherwind? [26-May-20 02:42 PM] rubicate#0000 ah found help in PU chat [26-May-20 02:56 PM] rubicate#0000 posted some 25k ICA shipment contracts in etherwind [26-May-20 02:59 PM] mad2092#0000 out of curiosity, what are you doing down there? [26-May-20 02:59 PM] mad2092#0000 I assume COF but ๐Ÿค” [26-May-20 03:02 PM] _latro#0000 ignore me, I am bad at scrolling down [26-May-20 03:03 PM] rubicate#0000 @mad2092 KQ-257a is the 4th best water planet in the universe, after Boucher, Etherwind, and Promitor [26-May-20 03:03 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/714931832839208991/unknown.png?ex=68152527&is=6813d3a7&hm=be0dde05e8966c2b60171322eed2550019c02f075aa9716dc825fa79983ab04c& [26-May-20 03:03 PM] rubicate#0000 and it's only t2 [26-May-20 03:04 PM] mad2092#0000 yea I could see DW or even THF, but taking stuff from etherwind makes me curious ๐Ÿ˜› [26-May-20 03:04 PM] velrithia#0000 Heโ€™s a man with a plan, thatโ€™s what [26-May-20 03:04 PM] rubicate#0000 it's just a tactical move, I'm making DW on KQ-257a, but to make CAF into COF you need FPs and DW, which I already have on this planet (since it's using FPs to make DW) so I've tilted it so that it uses up it's H2O faster than it ought to, which I can then offset by temporarily making some COF in the FPs instead [26-May-20 03:05 PM] mad2092#0000 humm [26-May-20 03:05 PM] mad2092#0000 interesting [26-May-20 03:05 PM] rubicate#0000 the planet is far away, but both DW and COF are products that take up very little cargo space [26-May-20 03:06 PM] mad2092#0000 yea exactly, saw you link it and was I was thinking of it being another perfect DW planet [26-May-20 03:06 PM] mad2092#0000 could feed the montem hole in DW too, just still gonna be a pain to move [26-May-20 08:09 PM] velrithia#0000 god this shipping money is so helpful... I did a few weeks of just trying to get by with my own production sales... this is gonna boost me up so quickly [26-May-20 08:14 PM] _latro#0000 it pretty much pays the bills while I make fabs for myself tbh [26-May-20 08:15 PM] _latro#0000 it's nice [26-May-20 08:15 PM] velrithia#0000 yea that's where im at right now [26-May-20 08:15 PM] velrithia#0000 and plus i can maybe make a few friends and permanent shipping buddies [27-May-20 02:13 AM] sintheras#0000 Oh noes, I am a bot now [27-May-20 02:13 AM] sintheras#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/715100338734235688/Screen_Shot_2020-05-27_at_16.12.45.png?ex=68151956&is=6813c7d6&hm=40db15f69910c23d75b6ea7ff1d47476c8ee70131323e4dd120779074cc7e121& [27-May-20 02:14 AM] sharlindra#0000 I have no clue how you guys manage, I almost never have more than 1 sell order per commodity... sooometimes 2, but thats it [27-May-20 02:16 AM] sintheras#0000 my SF base is full of H/GAL/AMM which is quite heavy, so I need to place multiple batches of SF (or H) on the CX to not run out of storage space. [27-May-20 02:17 AM] sintheras#0000 I am selling SF cheaper for people who help me with transports, or corp mates, so I have to occasionally take an order off the CX to fill LM ads [27-May-20 02:18 AM] sharlindra#0000 hmm right, SF is problematic that way, it is the commodity where I usually have to work with more orders too... now nowadays though, people eat it for 11+ ICA each faster than I can supply lol [27-May-20 02:37 AM] sintheras#0000 I am really surprised about the price difference of SF between Promitor and Katoa. Really thought more people would start shipping... [27-May-20 02:40 AM] sharlindra#0000 it is what, some 30k difference for a full cargo? [27-May-20 02:56 AM] velrithia#0000 that's some advertising y'all got going on [27-May-20 02:56 AM] velrithia#0000 plus you can pay people to ship it for you and then you sell it for easy money [27-May-20 05:07 AM] prdgi#0000 @molp what would happen if I were to create a shipping contract with > 400 m3 or t? [27-May-20 05:07 AM] molp#0000 It could not be picked up [27-May-20 05:08 AM] prdgi#0000 It doesn't support part pickup like contracts when you buy stuff on the CX with no inventory present? [27-May-20 05:08 AM] molp#0000 no [27-May-20 05:08 AM] prdgi#0000 Can LM order creation fail if contents will be greater than shipping capacity? [27-May-20 05:09 AM] molp#0000 Not yet, but it is on the list ๐Ÿ™‚ [27-May-20 05:09 AM] prdgi#0000 Ok. Thanks. [27-May-20 11:23 AM] rubicate#0000 @molp May I suggest a simple money transfer (pro only) feature in PU? Money is already being transferred left and right by using the LM (selling 1 commodity), for stuff like loans, payments for non-good services, and lotteries. It would be nice if the game simply supported a feature like that. [27-May-20 11:29 AM] esabab_00#0000 I need to get back on my bank project. Have been tied up for a couple of weeks and unable to do anything [27-May-20 11:33 AM] eattacos88#0000 I've heard a few people talking about bank projects. Are you guys mostly thinking loans? [27-May-20 11:33 AM] rubicate#0000 Loans, accounts with interest rate, and even insurance deposits [27-May-20 11:34 AM] eattacos88#0000 insurance deposits? [27-May-20 11:37 AM] rubicate#0000 Insurance for cargo contracts (or other similar deals), so that a shipping contract issuer can be assured that he won't be ripped off by cargo piracy, as the deposit would be used to reimburse him. It would be a lot more relevant if PU had a genuine piracy problem. But who knows what happens when the player base grows [27-May-20 11:39 AM] velrithia#0000 May as well post this [27-May-20 11:39 AM] velrithia#0000 https://m.youtube.com/watch?feature=youtu.be&v=Aymrnzianf0 {Embed} NASA https://www.youtube.com/watch?v=Aymrnzianf0 Making History: NASA and SpaceX Launch Astronauts to Space! Watch history unfold on Wednesday, May 27, as NASA and SpaceX launch astronauts Robert Behnken and Douglas Hurley to the International Space Station. This mission marks the first time since the retirement of the space shuttle in 2011 that humans will fly to the space station f... https://images-ext-1.discordapp.net/external/AwXWDytQkXrJ0EHY1xOl1YhOUsRtYxDHRlSxBMfkaa4/https/i.ytimg.com/vi/Aymrnzianf0/maxresdefault_live.jpg [27-May-20 11:40 AM] velrithia#0000 T - minus 4 hours until launch of two astronauts [27-May-20 11:42 AM] sharlindra#0000 ikr?! I just wish it was a little sooner, its 10:40 pm in CEST :( guess I will have to watch replay tomorrow [27-May-20 11:53 AM] velrithia#0000 Ah launch is set for about 4:30 pm EST [27-May-20 11:54 AM] velrithia#0000 Perfect for Americans because, well, itโ€™s *launching from US soil* lol [27-May-20 11:54 AM] sharlindra#0000 yeeeeah, obviously, oh well... I just hope there wont me many spoilers around, especially not flashy, fiery, exploding ones [27-May-20 11:55 AM] velrithia#0000 It seems theyโ€™ve done adequate testing plus the fact that itโ€™s a corporate launch... itโ€™s prob less likely to fail due to commercial funding [27-May-20 11:56 AM] velrithia#0000 Kind of like health care, if itโ€™s a company then it is very likely has a higher quality [27-May-20 11:56 AM] velrithia#0000 Due to competition [27-May-20 12:08 PM] rento247#0000 well, woudln't go that far and say companies automaticly translate to higher quality though. Like for elderly care side in healthcare, companies can lean more on the cost efficency than in the quality of service ๐Ÿ™‚ [27-May-20 12:08 PM] esabab_00#0000 People asked about the bank thing earlier...I'm intending to do all kinds of financial instruments and to make my system more of a platform so anyone could offer those instruments instead of the website being just a front end for only my own offers [27-May-20 12:10 PM] sharlindra#0000 I think healthcare is a poor example, but yeah, government-run institutions have a long history of being inefficient [27-May-20 12:11 PM] rubicate#0000 Definitely gonna have to open up a rival bank to break up your bank monopoly Esabab [27-May-20 12:15 PM] rento247#0000 i suppose shar, although don't think it's that obvios though as first seems. Like, i'd imagine quality of service is generally more regulated and better supervised on the goverment-side. But that also depends on the goverment too as well. [27-May-20 12:17 PM] rubicate#0000 while government-run institutions can be very inefficient, privately-run institutions can often have misplaced motives. Like insurance companies doing their best to disqualify you from the insurance you have paid for by technicalities [27-May-20 12:17 PM] esabab_00#0000 you would have to create a rival financial platform. Anyone can open a "bank" through my site in the end [27-May-20 12:17 PM] rubicate#0000 "Everybody is free to thrive under my iron grasp" {Reactions} โค๏ธ (3) [27-May-20 12:23 PM] lunikon#0000 what's the current weather prediction for the launch? favorable? [27-May-20 12:33 PM] mrwashingtoad#0000 so far [27-May-20 12:33 PM] mrwashingtoad#0000 it's still really nasty in my area about 35 miles from the pad tho [27-May-20 01:20 PM] rain9441#0000 Someone tripped over the power cable connecting to the cloud again... [27-May-20 01:20 PM] rain9441#0000 Looks like it is fixing itself, must've been a windows update [27-May-20 02:05 PM] sharlindra#0000 @mrwashingtoad you can watch the rocket IN REAL LIFE?!?!!! [27-May-20 02:09 PM] mrwashingtoad#0000 Yup [27-May-20 02:09 PM] mrwashingtoad#0000 When itโ€™s not cloudy and stormy as it is today, at least [27-May-20 02:10 PM] mrwashingtoad#0000 When itโ€™s dark and quiet about 3-4 min after launch you can sometimes hear launch as well deep rumble [27-May-20 02:13 PM] mrwashingtoad#0000 This was: STS-115 Space Shuttle Discovery - ISS assembly flight 12A - P3&P4 Truss & solar arrays. Launch 2006-Sep-09 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/715281602506391562/STS-115_Space_Shuttle_Discovery_-_ISS_assembly_flight_12A_-_P3P4_Truss__solar_arrays._Launch_2006-Se.jpg?ex=68151967&is=6813c7e7&hm=0eb1b2e5a0103af35dad774bca6fa6d0195fbda752c3a437aac329e6b8fe76e9& {Reactions} ๐Ÿ˜ (3) [27-May-20 02:14 PM] mrwashingtoad#0000 I've got crappy cell phone videos of some of the other launches I've seen [27-May-20 02:14 PM] mrwashingtoad#0000 they're over on YT [27-May-20 02:14 PM] mrwashingtoad#0000 it's pretty bad [27-May-20 02:14 PM] mrwashingtoad#0000 in person is a much better than camera can do tho [27-May-20 02:36 PM] molp#0000 @rubicate I'll make sure to bring this up to the team [27-May-20 03:25 PM] velrithia#0000 The flight has been canceled due to suboptimal weather conditions, and a second attempt shall be made Saturday [27-May-20 03:26 PM] inevitable28649#0000 really [27-May-20 03:27 PM] tex4356#0000 Darn lightning potential. [27-May-20 03:47 PM] velrithia#0000 Yea [27-May-20 03:47 PM] velrithia#0000 Better delayed than canceled [27-May-20 03:48 PM] velrithia#0000 If it had gotten damaged theyโ€™d scrub it and it would cost a lot of money, and longer delay [27-May-20 04:13 PM] originalskullbearer#0000 It seems I'm pecking the BBH and BSE markets down on Prom [27-May-20 04:13 PM] originalskullbearer#0000 Now that my 15 PP2 on Berthier are running full steam with luxury goods and 3 experts, it's starting to budge the market {Reactions} ๐Ÿ‘ [27-May-20 05:59 PM] rain9441#0000 That sounds like a lot of LST hauling ๐Ÿ™‚ [27-May-20 06:05 PM] slomes#0000 afaik our good Vercc is doing the LST hauling for that [28-May-20 01:21 AM] djmater#0000 i just hope on saturday they come back with the ninjas for the launch {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/715449607101874246/unknown.png?ex=68150d1e&is=6813bb9e&hm=4a6672f9da7c081573c668cd084cd23e27500e8f8dddd40873b2796380c9b5ff& [28-May-20 01:40 AM] letsgo2u#0000 @rain9441 hey sorry for the ping - is it possible to integrate degradation or a field for production line efficency on your base planer sheet? [28-May-20 02:09 AM] prdgi#0000 I'm confused. There are two "worlds best cat litter". There can onlyyne one! {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/715461717747957880/JPEG_20200528_171158.jpg?ex=68151866&is=6813c6e6&hm=f824a76cf569ccfc41006fa7c358dd1d8bd362404b1e3e7b43bdf0e458a76fa4& [28-May-20 02:10 AM] djmater#0000 give them a sword each and let them fight it out and see who is the worlds best [28-May-20 08:13 AM] hoogalish#0000 Who needs more cargo room when you can spam the LM : P {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/715553243631190046/unknown.png?ex=6814c4e3&is=68137363&hm=47e8242118b333d5221f4b41a56f2fc7419ae06895d80e2c96e670260211f645& [28-May-20 08:23 AM] djmater#0000 ^ [28-May-20 09:05 AM] rain9441#0000 Random request for molp - would be fun if we could link directly to a buffer command from outside prun: eg (url)/#bfr=PLI%20FO-705c [28-May-20 09:23 AM] mcganksta#0000 > I'm confused. There are two "worlds best cat litter". There can onlyyne one! @prdgi [28-May-20 09:23 AM] mcganksta#0000 https://tenor.com/view/rucoy-highlander-bees-knees-gif-13863171 {Embed} https://tenor.com/view/rucoy-highlander-bees-knees-gif-13863171 https://images-ext-1.discordapp.net/external/JrF6gH1gpMrylPlXbdNkfz6cPyJ1WWJKasH6690Iul8/https/media.tenor.co/images/4ebe56d5129896edb389dd1c686bcd9d/tenor.png {Reactions} ๐Ÿ˜‚ [28-May-20 09:43 AM] rain9441#0000 @letsgo2u I'll consider it. It should be possible to set it up as I am breaking efficiency out by building already. [28-May-20 11:20 AM] esabab_00#0000 I'm going to build a new LM in a day or two so I will be doing a data entry session on my website. If anyone has planetary projects they want added to the site let me know. I've already got the WAR on FO-705c, COGC on YO-312e and the Proxion WAR on the list. I've been falling way behind on everything lately but will hopefully be getting back to normal soon [28-May-20 11:21 AM] esabab_00#0000 better to message me here as the in game COM buffer loading crushes my soul [28-May-20 04:27 PM] _latro#0000 getting stuck in a fulfillment attempted situation [28-May-20 04:35 PM] _latro#0000 ah [28-May-20 08:37 PM] mrwashingtoad#0000 Esabab - have you checked out improvements to CT-443b and XT-992e ? [28-May-20 08:38 PM] esabab_00#0000 not yet I will add them to the list of new items to be entered {Reactions} ๐Ÿ‘ (2) [29-May-20 02:35 AM] sharlindra#0000 total offtopic but... I am looking for (active) friends (that open and send gifts) in Pokemon GO, if anyone is interested, pm me :D [29-May-20 08:20 AM] _latro#0000 very sudden onset of server issues [29-May-20 08:21 AM] tex4356#0000 Sigh, did the servers run out of DW? Probably inevitable give the low levels of DW on the Exchanges. [29-May-20 08:24 AM] sharlindra#0000 or maybe martin forgot to announce restart again? :D [29-May-20 08:25 AM] slomes#0000 just be thankful its friday, not sat/sunday :,) [29-May-20 08:25 AM] _latro#0000 seems to be getting better [29-May-20 08:34 AM] humants#0000 were there problems? I haven't notice, and have APEX constatnly open since 7 hrs... [29-May-20 08:34 AM] humants#0000 but I'm on fibre-optic, so maybe I missed the moment [29-May-20 08:35 AM] velrithia#0000 i think he just tossed your internet in the trash Tex [29-May-20 08:35 AM] velrithia#0000 im still running good on copper over here [29-May-20 08:51 AM] tex4356#0000 I know this is hard for a lot of people to digest, but we do actually have fiber in Texas. And we donโ€™t ride horses to the office (if the office ever reopens again). [29-May-20 08:54 AM] prdgi#0000 Mate, you can't count your clothes as "fiber". Fiber in clothes are different to fiber for internet. fiber for clothes grows on cotton plants. fiber for internet grows in rocks. Storm chasers go out after the lightning to find new fiber deposits where the lightning hits the ground. You need to be quick before the lightning runs away. Thats why internet fiber is so expensive. {Reactions} ๐Ÿคฃ (2) [29-May-20 08:56 AM] tex4356#0000 Internet fiber isnโ€™t woven horsehair?!? [29-May-20 08:58 AM] velrithia#0000 lol [29-May-20 09:00 AM] prdgi#0000 sorry, my bad. woven horsehair fiber is the amish method of making internet fiber. first you get a snake egg and cut it in half. Then you gotta bake it. Thread the woven horsehair through each half and pull taught. give one end to your neighbour, and you take the other. put a parrot in front of each egg to act as a modem [29-May-20 09:00 AM] tex4356#0000 Yup, that is what we do here. How do you know about that in Australia? [29-May-20 09:01 AM] tex4356#0000 It was supposed to be a Texas secret!! {Reactions} ๐Ÿ‘ [29-May-20 09:03 AM] prdgi#0000 I had a mate come over. we'd developed a similar system using plaited platypus whiskers {Reactions} ๐Ÿ‘ ๐Ÿคฃ [29-May-20 09:05 AM] humants#0000 when needs drive, people can get reeeaaaaaly inventive ๐Ÿ™‚ [29-May-20 09:07 AM] humants#0000 I've just got an idea why mammoths (the woolly ones) went extinct--you needed a lot of hair to get connected to another vilage back then.... {Reactions} ๐Ÿ‘ [29-May-20 09:26 AM] prdgi#0000 Mammoth tusk telegraph poles [29-May-20 09:44 AM] humants#0000 nah, the tusks were too precious as hut-building material. normal trees striped of branches were better for tele-mamoth-hair-voice poles... [29-May-20 09:44 AM] humants#0000 except for steppe...., well [30-May-20 10:30 AM] prdgi#0000 @slomes I got a joke for you [30-May-20 10:30 AM] prdgi#0000 Knock Knock [30-May-20 11:17 AM] slomes#0000 who dis [30-May-20 12:08 PM] grenademagnet#0000 Anyone else wish the LM posts had separate tabs for buy/sell and shipping? That way you could only see the contracts you want to look at in that instant instead of having to read around the shipments for buy/sells [30-May-20 01:09 PM] slomes#0000 yea would be nice [30-May-20 01:09 PM] slomes#0000 or just the often requested filters ^^ [30-May-20 01:10 PM] slomes#0000 I'd pref filters [30-May-20 01:52 PM] amaraistardust#0000 both? [30-May-20 01:56 PM] slomes#0000 would be redundant, as filters would do the same as tabs, and more [30-May-20 02:01 PM] esabab_00#0000 I'm for something more than what is there now [30-May-20 02:01 PM] esabab_00#0000 https://discord.com/channels/350171287785701388/350171288267915277/708385646879965254 [30-May-20 02:35 PM] sharlindra#0000 oh fml I missed the launch by 10 minutes [30-May-20 02:39 PM] sharlindra#0000 why did no one announce the launch here ayway?!??! [30-May-20 02:42 PM] thegravycompanygc#0000 Just watched it with my daughter. Don't think she quite appreciated what happened. [30-May-20 02:42 PM] thegravycompanygc#0000 Also let her watch the Hatchfield space oddity video to understand where they were going [30-May-20 02:44 PM] lunikon#0000 And now on to propaganda ๐Ÿ˜ƒ [30-May-20 02:47 PM] sharlindra#0000 damn it, I had seen they were safely in orbit already but I still cried when I saw the replay-rocket take off {Reactions} ๐Ÿ™‚ [30-May-20 02:50 PM] tex4356#0000 I am waiting for Toad to post a picture of what he saw [30-May-20 03:08 PM] mrwashingtoad#0000 it was super cloudy [30-May-20 03:08 PM] mrwashingtoad#0000 but this is straight line distance from my driveway to Pad 39A {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/716382608363094036/unknown.png?ex=6815264b&is=6813d4cb&hm=1d940c0966078712834887820f1092d9f4057f7749f136a087ebc096507b7aa6& [30-May-20 03:09 PM] mrwashingtoad#0000 whole street was out looking tho [30-May-20 03:09 PM] mrwashingtoad#0000 so w/ a successful (i.e. when they land safely) completion, I expect to have a lot more opportunity to watch [30-May-20 05:56 PM] espiya#0000 when will the ship-building industry be added? [30-May-20 06:35 PM] grenademagnet#0000 > https://discord.com/channels/350171287785701388/350171288267915277/708385646879965254 @esabab_00 unfortunately, that's not what im talking about. i was referencing the embedded windows since the LMP show the tabs. with embedded windows there is no way to sort or filter. {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/716434690004877312/unknown.png?ex=6814ae0c&is=68135c8c&hm=52da454fe98f0fc72ab8f5bf51da66247dd25a54e53e62492012e0d7fa80694a& [30-May-20 06:36 PM] esabab_00#0000 Yeah my picture was that window but I added the tabs [30-May-20 06:36 PM] grenademagnet#0000 ohhhh gotcha [30-May-20 06:37 PM] grenademagnet#0000 that's exactly what i was talking about and recommending lol [30-May-20 06:51 PM] esabab_00#0000 One of the nice things about the clean UI is that it makes it really easy to mock up how a new menu should look [30-May-20 07:40 PM] Deleted User#0000 Wonderful ... I think I hit a bug [30-May-20 07:40 PM] Deleted User#0000 fml [30-May-20 07:41 PM] Deleted User#0000 In "theory" im orbiting Hortus BUT from my current orbit it will take 22h at maximum speed. When Im open the map the ship is outside the system. [30-May-20 07:42 PM] Deleted User#0000 Now Im forced to jump out and back again, this is SO annoying ... [30-May-20 07:54 PM] Deleted User#0000 22h to reach Promitor that is [30-May-20 07:54 PM] Deleted User#0000 Why if im "orbiting Hortus" Im not even in the system? [30-May-20 08:24 PM] saganaki#0000 Canceled a jump? [30-May-20 08:49 PM] letsgo2u#0000 Did the Booster make it back safe and sound? [30-May-20 09:03 PM] Deleted User#0000 yeah, aborted from cr-740 to Prom [31-May-20 08:11 AM] prdgi#0000 > who dis @slomes I eat mop [31-May-20 09:17 AM] _latro#0000 is warehouse time supposed to cost a full week's fee when you just have it for a few minutes? [31-May-20 09:18 AM] _latro#0000 slightly salty to lose 1k just because I picked up my shipment before buying fuel... [31-May-20 09:19 AM] _latro#0000 especially since I *could* have fixed it by just moving it into the fuel tank 20 at a time :/ [31-May-20 12:52 PM] _latro#0000 katoa, I'm based on montem [31-May-20 12:53 PM] _latro#0000 it's not a big deal, I already left katoa so I wouldn't have use for the CIS for a few days at least [31-May-20 12:53 PM] _latro#0000 really the issue IMO is that you should be able to buy fuel directly into a fuel tank [31-May-20 12:53 PM] _latro#0000 but that will probably get sorted out when shipbuilding drops anyway [31-May-20 01:07 PM] _latro#0000 can't do that when it's a SHPT [31-May-20 10:31 PM] prdgi#0000 @ludokultur any sneak peeks at new infrastructure projects and infrastructure requirements? [31-May-20 10:31 PM] prdgi#0000 #gottabudget {Reactions} ๐Ÿค” (2) ๐Ÿ’ฐ (2) [01-Jun-20 02:35 AM] ludokultur#0000 Not yet but might be an idea for an upcoming devlog ๐Ÿ˜ {Reactions} ๐Ÿ’ฏ (2) [01-Jun-20 10:31 AM] mad2092#0000 Anyone got the galaxy map from GDP(I think?) Around? Site is down and cant seem to find a copy [01-Jun-20 10:31 AM] mad2092#0000 Oh its in the tweets heh [01-Jun-20 12:28 PM] _latro#0000 is PG just massively overpriced on montem or something? I'm trying to understand why my spreadsheet says PP2-LSE bleeds 2600 NCC a day... [01-Jun-20 12:29 PM] nreif#0000 LSE is super cheap. [01-Jun-20 12:30 PM] _latro#0000 but why would it be so cheap that it's -2600/d? why are people still making it? [01-Jun-20 12:30 PM] _latro#0000 or are they just struggling to sell old inventory? [01-Jun-20 12:30 PM] mad2092#0000 ppl build their own AL/PG [01-Jun-20 12:30 PM] mad2092#0000 probably easier to sell LSE than AL/PG [01-Jun-20 12:30 PM] _latro#0000 so it's a matter of volume; 23.50/PG and 550/AL are "fake" prices? [01-Jun-20 12:31 PM] _latro#0000 i.e. you can't consistently get that price? [01-Jun-20 12:32 PM] _latro#0000 because if you could consistently get that price and sell it on montem (and at least for PG the shipping part is pretty trivial), then you'd be better off just selling it than making LSE to sell [01-Jun-20 12:33 PM] mad2092#0000 nan those look regular [01-Jun-20 12:33 PM] rain9441#0000 PP2-LSE is something that may be produced off site and shipped in to reduce the overhead of shipping from Berthier. [01-Jun-20 12:33 PM] mad2092#0000 but moving AL to montem vs PG to berthier, but than again LSE are way too low [01-Jun-20 12:34 PM] rain9441#0000 To further make things odd, AL jumped in price by 20% and PG fluctuates a lot [01-Jun-20 12:34 PM] rain9441#0000 At the time those LSE were made, it may have been profitable to sell at 4100. [01-Jun-20 12:34 PM] _latro#0000 like...the LSE price seems so low compared to the PG and AL price that it almost seems like vets are subsidizing newbs who are trying to do t2 stuff [01-Jun-20 12:34 PM] rain9441#0000 Unlikely. More likely is that vets made too many LSE and are liquidating [01-Jun-20 12:34 PM] mad2092#0000 ^^ [01-Jun-20 12:35 PM] _latro#0000 or that, that was one of the explanations I proposed further up [01-Jun-20 12:35 PM] rain9441#0000 This is typically what has happened in the past too, older players destroy middle tier markets due to excessive overproduction [01-Jun-20 12:58 PM] thegravycompanygc#0000 Doesn't take much to shift a market. Especially as you move up the tiers [01-Jun-20 01:10 PM] grenademagnet#0000 Is there an idea of how the populous update is going to impact sparsely colonized planets such as those with less than 5 bases on them? [01-Jun-20 02:11 PM] _latro#0000 I'd expect "painfully" [01-Jun-20 02:13 PM] _latro#0000 or maybe "very happily", depending on how the initialization and the update works. probably painfully, though [01-Jun-20 02:14 PM] _latro#0000 labor is probably abundant on the CX planets, and probably on the planets that are "supposed" to be well-colonized according to flavor like Vallis and Gibson [01-Jun-20 02:21 PM] rain9441#0000 Hopefully it will be a challenge to colonize a distant planet - just enough of a challenge to make it feel rewarding. Not sure there will be economic rewards, but a little challenge is nice! [01-Jun-20 02:22 PM] _latro#0000 another thing that might be interesting is some shakeup in the meta of what we view as "tiers" [01-Jun-20 02:22 PM] _latro#0000 if there's a place with a lot of labor and not a lot of bases, but it isn't tier 1 to build on, what do you call that? [01-Jun-20 02:23 PM] thegravycompanygc#0000 I just hope the upkeep isn't too crazy - its hard enough running a base not on a CX now [01-Jun-20 02:24 PM] _latro#0000 I think being at like 498/499 or something might just not be an option if you're not stupidly rich [01-Jun-20 02:25 PM] _latro#0000 so the first bunch of folks to go to some new planet might need to coordinate to avoid showing up somewhere that soon has no pioneers for them to ~~exploit~~ hire [01-Jun-20 02:25 PM] _latro#0000 also, will populous have a reset? [01-Jun-20 02:26 PM] _latro#0000 seems like kind of a weird feature to deploy live, as it will likely turn a lot of non-CX bases into rust piles for at least a few days [01-Jun-20 02:26 PM] rain9441#0000 They said that on release the populations will reflect the current workforces across all players [01-Jun-20 02:27 PM] rain9441#0000 So there is no indication of a reset happening [01-Jun-20 02:27 PM] _latro#0000 I see, so things will function for now [01-Jun-20 02:27 PM] _latro#0000 might need to scramble to get upkeep going, though [01-Jun-20 02:27 PM] rain9441#0000 non-CX bases will just be first colonized by the richest of players before being colonized later by more individuals [01-Jun-20 02:27 PM] rain9441#0000 If it requires some sort of initial investment to get started anyway [01-Jun-20 02:27 PM] _latro#0000 I wonder if they have any detailed initialization plan for the full game in mind [01-Jun-20 02:28 PM] _latro#0000 and I'm not sure about that, because it's a collaborative thing like a COGC [01-Jun-20 02:28 PM] sharlindra#0000 well it is mostly the case already anyway, not that many people make their second on third base on some obscuce, uninhabited world [01-Jun-20 02:28 PM] rain9441#0000 Yeah, it won't change much [01-Jun-20 02:28 PM] rain9441#0000 MHK and Rubicate will still be the ones setting up the first bases... *everywhere*.... ๐Ÿ˜† [01-Jun-20 02:29 PM] _latro#0000 I still think most folks will probably do at *least* two CX bases before moving out [01-Jun-20 02:29 PM] rain9441#0000 Yeah, should do all three [01-Jun-20 02:29 PM] rain9441#0000 There is a pretty obvious development meta strategy atm [01-Jun-20 02:30 PM] _latro#0000 it still feels totally bizarre to me that, say, XT-992d is closer to Montem than Vallis is, btw. Which seems relevant to an initialization scheme for a reset taking place after (but apparently not immediately after) Populous [01-Jun-20 02:30 PM] _latro#0000 Since at least according to the currently existing handbook, Vallis has a CX -_- [01-Jun-20 02:31 PM] _latro#0000 so Vallis is "supposed" to have a meaningful NCE presence rather than just being 100 people's iron mine [01-Jun-20 02:31 PM] rain9441#0000 XT-992d won't be able to be colonized on the reset, it is an INF+HSE planet [01-Jun-20 02:32 PM] _latro#0000 bad example. point is that it's weird thematically that 1 jump is closer than 0 jumps most of the time [01-Jun-20 02:32 PM] _latro#0000 Vallis is "right there" and yet actually it's not [01-Jun-20 02:32 PM] rain9441#0000 Yeah ๐Ÿ™‚ [01-Jun-20 02:32 PM] rain9441#0000 Every once in awhile though, vallis and montem align! [01-Jun-20 02:32 PM] _latro#0000 yeah it was that way when I first started flying a few weeks ago [01-Jun-20 02:33 PM] _latro#0000 which made me envision being a little moria shuttle pilot [01-Jun-20 02:33 PM] _latro#0000 then I started seeing 1d 12h, then 2d, then ... [01-Jun-20 02:33 PM] sharlindra#0000 little bit of extra SF makes a huge change though [01-Jun-20 02:33 PM] _latro#0000 true [01-Jun-20 02:34 PM] _latro#0000 montem and vallis are actually coming into alignment again now [01-Jun-20 02:34 PM] rain9441#0000 ๐ŸŒ‘ [01-Jun-20 02:35 PM] rain9441#0000 every 1000 years, montem and vallis align [01-Jun-20 02:35 PM] rain9441#0000 and you get the valliclipse [01-Jun-20 02:35 PM] _latro#0000 XD [01-Jun-20 02:40 PM] slomes#0000 xD [01-Jun-20 02:40 PM] slomes#0000 let the seasonal goods exchange commence [01-Jun-20 02:52 PM] thuar#0000 hmmm, I did wrong than, I started on EW, than moved up to prom :p [01-Jun-20 02:53 PM] _latro#0000 I think in a reset, some folks need to at the very least temporarily start on other planets [01-Jun-20 02:54 PM] thuar#0000 People always need RAT and DW [01-Jun-20 02:54 PM] _latro#0000 just as an example, there's no MG on any CX planet, which means no PG, which is a problem [01-Jun-20 02:54 PM] _latro#0000 and the MMs don't sell MG, PG, or LSE, so you can't make CMs without someone having already built a base on a planet with MG [01-Jun-20 02:55 PM] nreif#0000 Yeah. [01-Jun-20 02:56 PM] _latro#0000 actually, where *is* there MG that you can start on? [01-Jun-20 02:56 PM] _latro#0000 idk the full list of possible starter planets [01-Jun-20 02:57 PM] _latro#0000 Umbra [01-Jun-20 03:15 PM] mad2092#0000 Umbra for MG > PG > PSL, Berthier for AL > Lfabs, I guess tk-575c for HE for TRU? [01-Jun-20 03:16 PM] rain9441#0000 I'd recommend starting on the CXs over the off world CXs. It's true that *someone* has to be off-cx, but it's better for you if it is *someone else*. [01-Jun-20 03:16 PM] nreif#0000 Depends. [01-Jun-20 03:16 PM] rain9441#0000 That is operating under the assumption that you enjoy progressing faster than others though, which may or may not be your ๐Ÿต [01-Jun-20 03:16 PM] nreif#0000 No, it depends on your profits. [01-Jun-20 03:17 PM] rain9441#0000 ๐Ÿค” [01-Jun-20 03:18 PM] mad2092#0000 lets be honest, it will probably be someone who wont play much that teams up with a big player [01-Jun-20 03:18 PM] mad2092#0000 and if they dont sell they keep the monopoly vs more casual players [01-Jun-20 03:19 PM] rain9441#0000 Instant access to MMs is too powerful. Players on CXs can sell their basic materials to MM and buy whatever they need. This allows them to set the price of MG by "agreeing to" or "not agreeing to" the price the person trying to sell the MG is offering. [01-Jun-20 03:20 PM] rain9441#0000 Person selling MG is forced to sell, they have no choice. [01-Jun-20 03:20 PM] rain9441#0000 Unless there is a wild change in resource abundancy on off-cx's i dont see that changing [01-Jun-20 03:25 PM] mad2092#0000 ppl on prom and montem start are gonna be selling their outputs at .01 below MM, while the off-CX are specialized into something that will probably be dumped at MM buy for a while [01-Jun-20 03:25 PM] mad2092#0000 gonna create a huge cash gap [01-Jun-20 03:27 PM] _latro#0000 when things are still tiny, "profits" are a bit weirdly defined, because you're still establishing the value of the currency and commodities [01-Jun-20 03:28 PM] rain9441#0000 You can run the different materials through a matrix solver to determine which is most profitable through the MMs [01-Jun-20 03:28 PM] _latro#0000 for example, someone starting on Umbra has a resource that is *infinitely valuable* to someone starting anywhere else, in that it is *literally not possible* for them to go get it themselves without COLIQing [01-Jun-20 03:28 PM] rain9441#0000 Off CX will be at a huge disadvantage though because they have to ship it to sell it [01-Jun-20 03:29 PM] mad2092#0000 but thing is [01-Jun-20 03:29 PM] mad2092#0000 if you wanna grow [01-Jun-20 03:29 PM] mad2092#0000 gonna have to sell [01-Jun-20 03:29 PM] rain9441#0000 Why is Umbra's stuff infinitely valuable though? [01-Jun-20 03:29 PM] mad2092#0000 source of MG for PG [01-Jun-20 03:29 PM] rain9441#0000 Can just sell RCO, a basic crop, to MM, and buy OVE [01-Jun-20 03:29 PM] _latro#0000 can't settle without MG, can't get MG without being on Umbra, at the beginning [01-Jun-20 03:30 PM] rain9441#0000 Right, but it's only infinitely valuable 3 months after the start when people need PG [01-Jun-20 03:30 PM] _latro#0000 it doesn't stay that way, for sure, but you see the problem. the only downward pressure on the price of MG at the very beginning is the fact that other Umbra-ites exist and might break the cartel [01-Jun-20 03:31 PM] _latro#0000 (and have a good reason to do so since they won't actually be able to colonize without making some money, thus preserving the cartel forever will just lock people on their starter planets forever) [01-Jun-20 03:32 PM] mad2092#0000 you can just buy enough MG/ALo a month ish in, when you have a bit of cash to spare and the producer are still dumping on MM? [01-Jun-20 03:32 PM] rain9441#0000 I think that someone is going to cave. [01-Jun-20 03:32 PM] _latro#0000 now that I think about it, the starter packages are a bit weird, considering that they create items that the MM doesn't create [01-Jun-20 03:33 PM] _latro#0000 I'm just saying that the economy can get weird if there are resources that you have no way to say "screw you man, that price is too high, I'm just gonna make it myself" [01-Jun-20 03:34 PM] mad2092#0000 imho it should be the opposite, planets like umbra, hortus C and vallis (maybe not) should have the CX with meh ressources, and the OP planet dont have CXs [01-Jun-20 03:34 PM] mad2092#0000 would make a better distribution [01-Jun-20 03:34 PM] _latro#0000 as it is, the high tier planets really do tend to be pretty dominant in theory as sources of raw materials, but the material cost to build and also to maintain there is just prohibitive [01-Jun-20 03:35 PM] _latro#0000 for most materials [01-Jun-20 03:35 PM] _latro#0000 (ALO being an exception that comes to mind, where mining it on T3 planets seems to be worth the trouble) [01-Jun-20 03:45 PM] rain9441#0000 I think next reset the CXs will be orbital bodies or something like that. Martin has indicated he is "way ahead of us" on this conversation in the past. [01-Jun-20 03:47 PM] tex4356#0000 What I would do in a reset is: Faction Corporation has exclusivity for production on the CX planet. If you want to produce something, you MUST go to another planet. But, the faction Corp gives their members a free warehouse on the CX world. And you rent warehouses on the other CX worlds if/when you need them. [01-Jun-20 03:48 PM] tex4356#0000 That eliminates the advantage of starting on a cx world but gives everyone local storage on their faction cx [01-Jun-20 03:52 PM] rubicate#0000 just give us the ability to make CXs as a planetary project :D [01-Jun-20 03:55 PM] kovus#0000 @rubicate After that, we'll want the ability to make space stations... :) [01-Jun-20 03:55 PM] kovus#0000 (With a CX) [01-Jun-20 03:55 PM] kovus#0000 Because landing on a planet is expensive. [01-Jun-20 03:55 PM] rubicate#0000 arbitrary space stations with warehouses and LMs... ๐Ÿคค [01-Jun-20 03:56 PM] kovus#0000 I think you got a little over there. *hands Rubicate a napkin.* [01-Jun-20 03:56 PM] rain9441#0000 space stations with CXs to reduce SF usage is absolutely critical [01-Jun-20 03:56 PM] rubicate#0000 I'm not saying that I would trade your life Kovus for those things, I'm just saying the margin isn't big [01-Jun-20 03:56 PM] nreif#0000 Or just space elevators. [01-Jun-20 03:56 PM] rain9441#0000 :whynotboth: [01-Jun-20 03:57 PM] kovus#0000 This isn't Satisfactory. There's no space elevators. :P [01-Jun-20 03:58 PM] tex4356#0000 Why would we want to reduce SF usage? [01-Jun-20 03:58 PM] nreif#0000 You have a biased view about that. [01-Jun-20 03:58 PM] tex4356#0000 I mean WHY WOULD WE WANT TO REDUCE MY MAIN PRODUCTS USAGE? [01-Jun-20 03:59 PM] rain9441#0000 To reduce the overhead cost of hauling goods and stop location / geographical concerns from dominating the price on everything. [01-Jun-20 03:59 PM] nreif#0000 It might make it cheaper to produce and since people will use less they will be able to pay more, thus more margins. [01-Jun-20 04:00 PM] rain9441#0000 ATM to trade something on prom means to add significant SF overhead on each transaction for bringing it down and then pushing it back up into space. This makes those items untradeable. [01-Jun-20 04:00 PM] esabab_00#0000 I've been selling SF for like 3 and FF for 6 and people are still on about fuel costs? [01-Jun-20 04:00 PM] nreif#0000 > I've been selling SF for like 3 and FF for 6 and people are still on about fuel costs? @esabab_00 Where? [01-Jun-20 04:00 PM] tex4356#0000 But location/geographical concerns are a huge component of real world pricing [01-Jun-20 04:00 PM] esabab_00#0000 Lachesis [01-Jun-20 04:00 PM] tex4356#0000 And legitimately so [01-Jun-20 04:00 PM] nreif#0000 > Lachesis @esabab_00 I thought so. [01-Jun-20 04:01 PM] esabab_00#0000 buying AMM and GAL there by the shipload as well so you can work going both ways [01-Jun-20 04:02 PM] esabab_00#0000 whole NLT operation going on [01-Jun-20 04:02 PM] tex4356#0000 Farmers learned they could get better pricing by taking their products to the city. We should have the same mechanisms and drivers. [01-Jun-20 04:02 PM] rain9441#0000 Then that means reducing SF usage to trade at the city [01-Jun-20 04:03 PM] rain9441#0000 Because right now, if you want to trade in the city it costs you extra, and you make less money [01-Jun-20 04:03 PM] esabab_00#0000 the vast majority of people are just printing money on CX planets anyways [01-Jun-20 04:03 PM] esabab_00#0000 promitor base is a huge yawn free money machine all day [01-Jun-20 04:03 PM] tex4356#0000 The farmers didnโ€™t get their stuff to the city for free. It was a great expense. [01-Jun-20 04:04 PM] rain9441#0000 it's a great expense to ship crop anywhere, but it shouldn't be a significantly greater expense to ship from the farm to the city Plus the city to the consumer's facility than it is to ship directly to the consumer's facility [01-Jun-20 04:04 PM] nreif#0000 Yeah. [01-Jun-20 04:05 PM] tex4356#0000 (My proposal above did prevent people from producing on exchange planets to stop that money printing press) [01-Jun-20 04:05 PM] rain9441#0000 ๐Ÿ™‚ [01-Jun-20 04:05 PM] rain9441#0000 I think we are on the same page and want the same thing [01-Jun-20 04:05 PM] rain9441#0000 central CX floating in space [01-Jun-20 04:06 PM] tex4356#0000 And high SF usage ๐Ÿ˜ฌ [01-Jun-20 04:06 PM] esabab_00#0000 its a pretty moot point given that we are already year+ down the road but the MMs should have been reduced and it would have made things a lot better for gameplay and realism [01-Jun-20 04:06 PM] esabab_00#0000 the biggest events in the game now are people quitting and the average daily CON is dropping lower [01-Jun-20 04:07 PM] tex4356#0000 Yeah, that is problematic and concerning [01-Jun-20 04:10 PM] rubicate#0000 How about ya'll use your big heads to solve the Promitor water crisis for me [01-Jun-20 04:10 PM] rain9441#0000 Ask Esabab for some of his old stash [01-Jun-20 04:10 PM] kovus#0000 Water crisis? I don't seem to have any problems getting water there. [01-Jun-20 04:11 PM] rain9441#0000 also, build rig. [01-Jun-20 04:11 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/717123111048445953/unknown.png?ex=68148c31&is=68133ab1&hm=f0da4f2cf788fed60eb23a91a43f9dc29ad7167544508fdd4ca5e64aeab55601& [01-Jun-20 04:11 PM] esabab_00#0000 All that water was sold a couple of days after I bought it [01-Jun-20 04:11 PM] rubicate#0000 I'm trying to run HYFs on the planet, I don't have room for rigs [01-Jun-20 04:11 PM] rain9441#0000 maybe i demo my HYF quick and add more RIG [01-Jun-20 04:12 PM] kovus#0000 Am I reading that right? I could make more money with RIGs doing H2O than with RIG+FP doing DW? [01-Jun-20 04:12 PM] esabab_00#0000 I just tore down and rebuilt my entire base there yesterday {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/717123388694462464/unknown.png?ex=68148c73&is=68133af3&hm=0b11a53ed2ff646ab6412a35ed8208a71c5af6b7bcf44b573bd90b90c8cb1352& [01-Jun-20 04:12 PM] rubicate#0000 My daily H2O consumption on Promitor is 914 and this price point is tastes like orange juice and brushing your teeth [01-Jun-20 04:12 PM] rain9441#0000 You can make a lot with RIG right now yeah [01-Jun-20 04:13 PM] rain9441#0000 but i wouldn't base long term profits on a small temporary spike [01-Jun-20 04:13 PM] rubicate#0000 (I even have a few rigs temporarily because some of my HYFs were low condition) [01-Jun-20 04:13 PM] esabab_00#0000 I had even more rigs before I rebuilt it [01-Jun-20 04:13 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/717123787316920401/unknown.png?ex=68148cd2&is=68133b52&hm=4276b168e5f0634fafabd4e40d3525898c14807f15078e581960629ef2bf4a82& [01-Jun-20 04:13 PM] rain9441#0000 H2O prices went up when it was swapped from pioneers to AG [01-Jun-20 04:14 PM] rubicate#0000 but I honestly just want to destroy the rigs and go full HYF [01-Jun-20 04:14 PM] rain9441#0000 Because if AG is cheaper, then H2O is more expensive. [01-Jun-20 04:14 PM] rain9441#0000 Doeet [01-Jun-20 04:14 PM] kovus#0000 Well, I think I'm going to have to build more RIGs. [01-Jun-20 04:14 PM] esabab_00#0000 I'd do all rigs but its too annoying when it gets bigger than the screen and all [01-Jun-20 04:14 PM] rain9441#0000 The market will correct, just have to weather the storm Ruby {Reactions} cloud1 (2) ๐ŸŒง๏ธ [01-Jun-20 04:17 PM] kovus#0000 I'm sort of entertained that someone named "rain" is telling someone else to "weather the storm." {Reactions} ๐Ÿ‘† [01-Jun-20 04:21 PM] _latro#0000 I think it was pretty clearly spelled out that CXs will be on space stations. Reading between the lines a bit, I conclude that you'll have little TO/LND shuttles to ferry your goods between base and the CX [01-Jun-20 04:21 PM] rubicate#0000 let's hope those space stations gets warehouses [01-Jun-20 04:21 PM] _latro#0000 presumably this will shave off some of the benefit of actually *operating* on a CX planet [01-Jun-20 04:21 PM] _latro#0000 since there will still be a short-but-expensive flight to move your stuff to the CX [01-Jun-20 04:22 PM] rain9441#0000 I hope those space stations require warehouses to be built by the playerbase [01-Jun-20 04:22 PM] rain9441#0000 and also CX personnel need RAT and DW and so on [01-Jun-20 04:22 PM] rain9441#0000 we'll also need CX administrative structures to support organization, taxes, and so on. [01-Jun-20 04:22 PM] rain9441#0000 CX benefits institutions and training centers to facilitate workplace happiness and training [01-Jun-20 04:23 PM] thegravycompanygc#0000 I'm hoping for a WAR on starting planets and CX stations. Maybe for the first month people just pool shipping [01-Jun-20 04:23 PM] rain9441#0000 All of those governed by a local CX elected official who can set sales taxes and/or broker's fees on individual items in the CX [01-Jun-20 04:23 PM] rubicate#0000 I'm a bit uneasy about so much of the NPC infrastructure requiring work from the players [01-Jun-20 04:23 PM] rain9441#0000 ... and so on and so forth ... [01-Jun-20 04:24 PM] rain9441#0000 The idea of 'moochers' vs collaboration excites me. [01-Jun-20 04:24 PM] rubicate#0000 hah [01-Jun-20 04:24 PM] rain9441#0000 Because it is a dynamic seldom seen in any online MMO. [01-Jun-20 04:24 PM] rain9441#0000 It's uncomfortably interesting. [01-Jun-20 04:24 PM] thegravycompanygc#0000 Such a pain to plan for. Do you just stash mass amounts of stuff for planet maintenance? [01-Jun-20 04:25 PM] rain9441#0000 Nah, you just let prdgi do it all and say "looks good" [01-Jun-20 04:25 PM] rubicate#0000 sure sure rain, let's do a quick round of prisoner's dilemma then. You and me. Reward matrix is BB 1/1, CC 3/3, BC 5/0 [01-Jun-20 04:25 PM] rain9441#0000 Exactly [01-Jun-20 04:26 PM] thegravycompanygc#0000 Maybe the Prdgi route is best [01-Jun-20 04:26 PM] rubicate#0000 I've encoded my answer here: YmV0cmF5 [01-Jun-20 04:26 PM] thegravycompanygc#0000 Select a government that will tax you and supply your needs [01-Jun-20 04:27 PM] rain9441#0000 Where it gets intresteing is where you have groups of people work together to come up with an agreement that is better than chaos, and that is the birth of society [01-Jun-20 04:28 PM] thegravycompanygc#0000 Its very cool. [01-Jun-20 04:28 PM] rain9441#0000 And society will always have moochers [01-Jun-20 04:28 PM] rain9441#0000 (or looters, whatever) [01-Jun-20 04:28 PM] rain9441#0000 It'll always have that element of chaos and anarchy embedded in it [01-Jun-20 04:28 PM] rubicate#0000 Or when an intelligent, charismatic and handsome individual unites the people though an act of sheer force of will [01-Jun-20 04:28 PM] rain9441#0000 But it accepts it and pushes through it [01-Jun-20 04:29 PM] thegravycompanygc#0000 Maybe this Populus update will be the right push [01-Jun-20 04:29 PM] thegravycompanygc#0000 Can't always hope for someone to just build all the next infrastructures (like all the WARs the popped up in a few hours on release). [01-Jun-20 04:30 PM] thegravycompanygc#0000 Real elections with real results [01-Jun-20 04:30 PM] thegravycompanygc#0000 I will tax so and so for a better tomorrow [01-Jun-20 04:30 PM] thegravycompanygc#0000 Vote for me and I will drop the taxes on this but still build This [01-Jun-20 04:30 PM] rubicate#0000 Ya'll are too happy with big goverment taxing and "helping" [01-Jun-20 04:30 PM] rain9441#0000 Vote for me and I will establish the fundamental buildings required to house scientists. [01-Jun-20 04:31 PM] rubicate#0000 When that time comes, I'll offer a market alternative: private government [01-Jun-20 04:31 PM] tex4356#0000 So you would rather rely solely on philanthropy? [01-Jun-20 04:31 PM] rain9441#0000 Private government ๐Ÿ˜„ [01-Jun-20 04:31 PM] rain9441#0000 Would that work ๐Ÿค” [01-Jun-20 04:31 PM] rubicate#0000 well [01-Jun-20 04:32 PM] tex4356#0000 I think we tried that. It is now called the dark ages [01-Jun-20 04:32 PM] rubicate#0000 you know how some companies release products on April 1st and everybody thinks it's a joke but then it turns out to be real? [01-Jun-20 04:32 PM] rubicate#0000 Might just be that I have something brewing and I just couldn't resist making some casual jokes about it [01-Jun-20 04:33 PM] rubicate#0000 (also dark ages is more serfdom, divine right of kings kinda deal?) [01-Jun-20 04:33 PM] rain9441#0000 You're brewing COF? [01-Jun-20 04:33 PM] rubicate#0000 lol, always [01-Jun-20 04:33 PM] rubicate#0000 on multiple planets [01-Jun-20 04:33 PM] rain9441#0000 one pike place roast black please. [01-Jun-20 04:34 PM] tex4356#0000 Serfdom is kind of private government to me. The local landowner is called โ€œyour lordshipโ€ and doubles as the government [01-Jun-20 04:34 PM] rubicate#0000 I even make exclusive and expensive coffee now on KQ-257A where the water used is in mineral form so it's extracted by extractors rather than rigs [01-Jun-20 04:34 PM] rubicate#0000 Tex I'm struggling to see how that's private in any way [01-Jun-20 04:34 PM] rain9441#0000 i didn't like rigged water anyway, i like the extract stuff ๐Ÿ™‚ [01-Jun-20 04:34 PM] tex4356#0000 Does that taste like the coffee where a bat ate the beans first? [01-Jun-20 04:35 PM] rubicate#0000 lol bat coffee, I've read about that [01-Jun-20 04:35 PM] rubicate#0000 never touching that [01-Jun-20 04:35 PM] rubicate#0000 but nah, when I think private government, I'm thinking more like the mob. Minus the breaking of bones, since PU doesn't have violence. [01-Jun-20 04:35 PM] tex4356#0000 I was gonna take your word that it tasted like that, cause I am not trying it either [01-Jun-20 04:36 PM] tex4356#0000 Ok, that is a more modern private government. Also not sure it is one I want [01-Jun-20 04:37 PM] rubicate#0000 And I don't want high water prices, but as rain says, sometimes we gotta weather the storm [01-Jun-20 04:37 PM] rain9441#0000 The one drawback to your idea Rubicate is that your government is powerless due to the fact that the form of government is static in PRUN. It is a democracy, and it is based entirely on who votes for you. [01-Jun-20 04:37 PM] tex4356#0000 But my real world democratically elected one is effing things up pretty bad right now, so maybe I should shut up and listen to you [01-Jun-20 04:37 PM] rain9441#0000 I'm hoping that at some level there could be ways to disable that [01-Jun-20 04:38 PM] rubicate#0000 not entirely true rain, the voting is only for the tax income [01-Jun-20 04:38 PM] rubicate#0000 when govenors use that tax to pay for the CoGC, it's not actually a govenor mechanic, anybody can fill the CoGC [01-Jun-20 04:38 PM] rubicate#0000 and other planetary projects as well [01-Jun-20 04:38 PM] rubicate#0000 a private government not operating on taxes is entirely possible [01-Jun-20 04:38 PM] rain9441#0000 Yeah, but you can't effectively operate as a government if you don't have any mechanism to interact with the game [01-Jun-20 04:39 PM] rubicate#0000 a very good point, and I'm working to fix that [01-Jun-20 04:40 PM] rain9441#0000 Taxes, standing up government entities (government wallet, government warehouses), having mechanics related to the government baked into CXs or workforces - that's how it becomes meaningful [01-Jun-20 04:40 PM] rubicate#0000 if there aren't any mechanics to interact with the private government, I'll make privatized game mechanics [01-Jun-20 04:41 PM] rain9441#0000 And if I get together with 8 people to create a CX in the distant universe and then people who come there have the opportuntiy to "vote me out" to replace me, then it's not really meaningful [01-Jun-20 04:41 PM] rubicate#0000 but I gotta hit the sack, later [01-Jun-20 04:41 PM] rain9441#0000 adieu [01-Jun-20 04:43 PM] tex4356#0000 I totally hate the way government currently works in the game. I also absolutely think taxes are the right way to pay upkeep of planetary projects. [01-Jun-20 05:03 PM] esabab_00#0000 There's no point to build an ADM currently on a low pop planet it just opens you up to getting griefed in my opinion [01-Jun-20 07:34 PM] slomes#0000 dunno, we have not that many griefers, and 0 tax is better than 20 tax [01-Jun-20 07:34 PM] slomes#0000 also you can make LM fees 0, which is nice for outback shipping planets and 30 day expiry ads etc. [01-Jun-20 08:12 PM] tex4356#0000 Outside of CX influence I believe it is 0 until you build an ADM [01-Jun-20 08:15 PM] tex4356#0000 Isnโ€™t the Ironforge warehouse free? [01-Jun-20 08:16 PM] mad2092#0000 one of the CT one is free [01-Jun-20 08:16 PM] mad2092#0000 no ADM I think [01-Jun-20 09:55 PM] slomes#0000 anything in a 2 jump radius from starters got 20 fees when they added tax, so yea ur right its not all outback planets mb, its only planets near starters [01-Jun-20 09:55 PM] slomes#0000 Warehouse cant be made 0 fees [02-Jun-20 12:04 AM] prdgi#0000 But etherwind has no taxes [02-Jun-20 12:04 AM] prdgi#0000 nor berthier [02-Jun-20 02:28 AM] slomes#0000 I tax construction ^^ [02-Jun-20 02:28 AM] slomes#0000 but the rest is 0 yea [02-Jun-20 02:30 AM] slomes#0000 Berthier got baseline tax when the feature was added, so I rushed for ADM (didn't build it alone tho cause others pitched in), and lowered taxes to 0 again. Berthier has fee range from 0-9999 [02-Jun-20 06:34 AM] mafi_#0000 If I need 1,010 pioneers, but I only have 1,000... what's the impact I'm likely to see? [02-Jun-20 06:39 AM] mafi_#0000 Logic says a 1% reduction in production speed? [02-Jun-20 06:42 AM] mafi_#0000 (Or conversely, a 1% increase in production time) [02-Jun-20 07:12 AM] thegravycompanygc#0000 Your logic is correct. The population impact to your efficiency will be 99% (assuming fully satisfied) [02-Jun-20 02:42 PM] mafi_#0000 1% doesn't seem like a lot, but... that's nearly 2.5h on a full load from an EXT... [02-Jun-20 02:42 PM] mafi_#0000 (9d 10h -> 9d 12h) [02-Jun-20 02:43 PM] rubicate#0000 another more objective way to look at it is that if you had 100 EXT, it would be as if you had 99 EXT [02-Jun-20 02:43 PM] rubicate#0000 "2.5h" doesn't really capture the scope of your productivity loss, it just sounds nasty [02-Jun-20 02:43 PM] mafi_#0000 I only have 500 area, I could not have 100 EXT ๐Ÿ˜„ [02-Jun-20 02:43 PM] rubicate#0000 > I could not have 100 EXT Not with that attitude :D [02-Jun-20 02:44 PM] mafi_#0000 I am not sure it is possible to get more area ๐Ÿ˜› [02-Jun-20 02:44 PM] mafi_#0000 Or is it? [02-Jun-20 02:44 PM] rubicate#0000 it's not [02-Jun-20 02:44 PM] mafi_#0000 Then my attitude is justified ๐Ÿ˜‚ [02-Jun-20 02:44 PM] rubicate#0000 but fair enough, you could think of it as having 50 EXT and losing a half EXT [02-Jun-20 02:44 PM] mafi_#0000 Aye, I get what you're saying. The loss isn't huge, realistically speaking [02-Jun-20 02:44 PM] mafi_#0000 And what I gain out of it is... huge [02-Jun-20 02:45 PM] rubicate#0000 yeah hmm [02-Jun-20 02:45 PM] rubicate#0000 I suspect that a lot of people have some unused base area [02-Jun-20 02:45 PM] rubicate#0000 maybe 9 area here, 5 area there, etc [02-Jun-20 02:45 PM] mafi_#0000 Given that this is the expansion I'm planning (On Montem, I might add): https://i.imgur.com/TcNvvNe.png {Embed} https://imgur.com/TcNvvNe https://images-ext-1.discordapp.net/external/ZeivWy827I3HFpGfofY2lLLFkv5OxV5f3NzzQRY6qps/https/i.imgur.com/TcNvvNe.png [02-Jun-20 02:45 PM] rubicate#0000 in theory that's also a productivity loss [02-Jun-20 02:45 PM] mafi_#0000 This leaves me with 2 area, which... sucks. [02-Jun-20 02:45 PM] rubicate#0000 hm [02-Jun-20 02:45 PM] rubicate#0000 no STO? [02-Jun-20 02:45 PM] mafi_#0000 Already have one [02-Jun-20 02:45 PM] rubicate#0000 ah [02-Jun-20 02:46 PM] mafi_#0000 Late joiner, my base doesn't have 5K storage by default ๐Ÿ˜› [02-Jun-20 02:46 PM] mafi_#0000 1.5K only, I needed the STO to begin with, way earlier [02-Jun-20 02:46 PM] rubicate#0000 I got that on 3 of my bases, and the other 36 doesn't have it [02-Jun-20 02:46 PM] rubicate#0000 I really really wish I was just a tiny bit faster and more effective [02-Jun-20 02:46 PM] mafi_#0000 39 bases?! [02-Jun-20 02:47 PM] mafi_#0000 ...This is still my first [02-Jun-20 02:47 PM] rubicate#0000 just one month of extra productivity would have gotten me that storage bonuses on practically all of them [02-Jun-20 02:47 PM] rubicate#0000 don't feel bad Mafi, few people can measure up to me, I'm kinda a big deal [02-Jun-20 02:47 PM] mafi_#0000 Yeah, I figured as much ๐Ÿ˜› [02-Jun-20 02:48 PM] rubicate#0000 (Imagine I said that in an overdone brooklyn accent) [02-Jun-20 02:48 PM] mafi_#0000 I was planning on being the BSE/BBH/BDE/BTA baron, but... that expansion up there takes up all remaining space I have - and I only have 6x HB1, 1x STO, 3x EXT, 3x PP1 and 3x SME at the moment. So... to be self sufficient, you sacrifice a LOT... [02-Jun-20 02:49 PM] rubicate#0000 while you obviously can't do this from the very start, being self-sufficient works out much better when you have multiple bases working together [02-Jun-20 02:49 PM] rubicate#0000 you even get the full expert bonus on each specialized base [02-Jun-20 03:13 PM] thegravycompanygc#0000 I know myself (and many others) hopscotched between production and Habs. When your first starting you can maybe afford to buy that extra PP1, but not quite enough Habs. So you still end up ahead building it and using the extra production to help fund the Habs later on [02-Jun-20 03:14 PM] thegravycompanygc#0000 And to echo Rubicate (and I'm sure rain will pop in to the same note), experts really help with efficiency. Once you get to 3 or 4 experts your saving a lot of money. [02-Jun-20 03:14 PM] mad2092#0000 im pretty sure the word expert pings Rain [02-Jun-20 03:18 PM] rubicate#0000 Gravy, one downside though is that while experts boost your profits, transport between bases eats into it [02-Jun-20 03:18 PM] rubicate#0000 I'm not sure you get out on top profit wise [02-Jun-20 03:18 PM] rubicate#0000 but you definitely get out on top quantity wise [02-Jun-20 03:18 PM] rubicate#0000 which ultimately is more important than squeezing every commodity for an extra cent [02-Jun-20 03:19 PM] thegravycompanygc#0000 I always run a cost per unit calculation (including depreciation) then factor a shipping cost [02-Jun-20 03:19 PM] thegravycompanygc#0000 I started off CX so shipping has been a constant for me [02-Jun-20 03:19 PM] thegravycompanygc#0000 But yes, the volume part helps a lot too [02-Jun-20 03:20 PM] rubicate#0000 yeah but with many bases working together you also have to factor in shipping costs for raw materials [02-Jun-20 03:20 PM] thegravycompanygc#0000 Transportation of T1 really isn't that practical at large scale [02-Jun-20 03:20 PM] rubicate#0000 all my shipping is done with contracts which I vary based on fuel prices [02-Jun-20 03:20 PM] rubicate#0000 sure it is Gravy! [02-Jun-20 03:20 PM] rubicate#0000 4000 DW in one cargo works neatly [02-Jun-20 03:20 PM] thegravycompanygc#0000 Ah. My little network is all based on my hauling on my own (with a few exceptions) [02-Jun-20 03:21 PM] thegravycompanygc#0000 But I factor in shipping to my cycle [02-Jun-20 03:22 PM] thegravycompanygc#0000 Each bases needs to be able to last long enough between replenishment cycles for me to get back to it and haul away the production [02-Jun-20 03:22 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/717473218251980911/unknown.png?ex=68152981&is=6813d801&hm=c72c2b82f07724102b67ef72883fb4e846b11d6c9a8c4d5e6014fdd6e1746af7& [02-Jun-20 03:22 PM] rubicate#0000 doing the shipping myself would be madness at this point [02-Jun-20 03:22 PM] rubicate#0000 although I did hold out very long, I had picked out planets specifically to ease travel [02-Jun-20 03:22 PM] thegravycompanygc#0000 Wow! [02-Jun-20 03:22 PM] rubicate#0000 this was way before cargo contracts were a thing so travel speed was vital [02-Jun-20 03:23 PM] thegravycompanygc#0000 I figure on 1 or 2 jumps per 12hrs. [02-Jun-20 03:23 PM] thegravycompanygc#0000 So each CX hub (for me) can only have bases one or two jumps away [02-Jun-20 03:24 PM] thegravycompanygc#0000 Boucher might be a contract base if I go that way (so much water and fertility....) [02-Jun-20 03:24 PM] thegravycompanygc#0000 But I'm only at 11 bases [02-Jun-20 03:24 PM] rubicate#0000 the water on boucher is worth a whole lot more than it's fertility [02-Jun-20 03:25 PM] mad2092#0000 DW army on boucher is decent ๐Ÿ˜› [02-Jun-20 03:25 PM] rubicate#0000 you have planets like Proxion that farms maybe 10% slower while Boucher gets water like 6000% faster [02-Jun-20 03:26 PM] rubicate#0000 it's just a waste to use Boucher for it's fertility when there are other planets almost just as good but with reasonable amounts of water for that farming purpose [02-Jun-20 03:26 PM] rubicate#0000 while Boucher can do crazy things like produce a cargo full of DW every second day [02-Jun-20 03:26 PM] rubicate#0000 farming on Boucher is like using a nuke on a mosqito, it gets the job done but it's a resource waste [02-Jun-20 03:27 PM] thegravycompanygc#0000 I was actually trying to run the numbers for a self sufficient COF base on Boucher that would only need NS in and COF out. But its too much prefabs to maintain [02-Jun-20 03:27 PM] rubicate#0000 hmmmm [02-Jun-20 03:27 PM] mad2092#0000 on one hand tho, fertile planets are limited. you can in theory go do DW on a T3 [02-Jun-20 03:27 PM] rubicate#0000 my motto has been to not put FPs on valuable planets, I cargo my CAF out somewhere else [02-Jun-20 03:27 PM] thegravycompanygc#0000 Long run, my Katoa and Gibsons will go to FRM. [02-Jun-20 03:27 PM] rubicate#0000 Madnewmy, only in theory, that DW will be so expensive [02-Jun-20 03:27 PM] thegravycompanygc#0000 CR-740B [02-Jun-20 03:28 PM] thegravycompanygc#0000 Home of the food processor [02-Jun-20 03:28 PM] rubicate#0000 there are 10 fertile planets, and 3 great water planets (and they overlap) [02-Jun-20 03:28 PM] rubicate#0000 this means if you use the 3 water planets for water purposes, you still have 7 fertile planets to use for food [02-Jun-20 03:29 PM] thegravycompanygc#0000 Planet Fertility Chart CR-409e 0.56 FO-250a 0.45 KH-552b 0.26 WN-506a 0.22 CR-385b 0.12 XK-745b -0.16 XT-699c -0.20 XK-632a -0.24 SM-748a -0.27 XT-699b -0.36 [02-Jun-20 03:29 PM] thegravycompanygc#0000 (just throw that in here to clarify) [02-Jun-20 03:29 PM] mad2092#0000 7 isint that much tho, especially considering most are used for something else [02-Jun-20 03:29 PM] rubicate#0000 very true [02-Jun-20 03:29 PM] rubicate#0000 but we need DW [02-Jun-20 03:30 PM] mad2092#0000 fair enough [02-Jun-20 03:30 PM] rubicate#0000 DW is used by not only pioneers, ALL workers drink DW, plus, you need DW to make CAF into COF, and for other drinks as well [02-Jun-20 03:30 PM] thegravycompanygc#0000 Gibson is worst example. So many competing uses for it. Katoa is a refinery base. Proxion is LST and Prefab production.... [02-Jun-20 03:30 PM] mad2092#0000 Proxion has a lot of farmers too [02-Jun-20 03:30 PM] rubicate#0000 you can put a refinery base anywhere, doesn't need to be on Kat [02-Jun-20 03:30 PM] mad2092#0000 montem and vallis are just meh [02-Jun-20 03:30 PM] mad2092#0000 a big of ORC on vallis [02-Jun-20 03:31 PM] mad2092#0000 bit of* [02-Jun-20 03:31 PM] rubicate#0000 The best farming planet, if you don't count Boucher and Promitor since you need their water for DW and HYFs, is actually Chu [02-Jun-20 03:31 PM] rubicate#0000 It's really far away though [02-Jun-20 03:32 PM] rubicate#0000 I'm hoping we can start a lively LM there [02-Jun-20 03:32 PM] thegravycompanygc#0000 Competing against Promitor with a CX right there to offload [02-Jun-20 03:32 PM] mad2092#0000 Chu would be nice to double up [02-Jun-20 03:32 PM] thegravycompanygc#0000 Once we get ships a lot of the outer rim will become more feasable. Or build your own CX [02-Jun-20 03:32 PM] mad2092#0000 one feeds agri to someone who does mass RAT [02-Jun-20 03:32 PM] rubicate#0000 yeah [02-Jun-20 03:32 PM] rubicate#0000 as for the food problem [02-Jun-20 03:33 PM] rubicate#0000 my long term strategy is to fill a bunch of "naked" T1 planets with HYFs that grow MUS [02-Jun-20 03:33 PM] mad2092#0000 Prom is not only the CX, its that 3/4 of the good planets are there [02-Jun-20 03:33 PM] rubicate#0000 that way I can maximize how much RAT I make despite limited fertility planets [02-Jun-20 03:33 PM] thegravycompanygc#0000 There are too many good planets around it - all T1 or T2 and easy to get to [02-Jun-20 03:33 PM] rubicate#0000 Slowly been expanding to viable NS planets to fuel it all [02-Jun-20 03:34 PM] thegravycompanygc#0000 HYFs need MHL, and MHL is pricy. Especially with 16 per HYF [02-Jun-20 03:34 PM] rubicate#0000 Money isn't an issue, the biggest challenges for me now is logistics and planning [02-Jun-20 03:34 PM] thegravycompanygc#0000 (but as I make MHL - please people, build more ๐Ÿ™‚ [02-Jun-20 03:35 PM] thegravycompanygc#0000 Logistics is the real barrier [02-Jun-20 03:35 PM] thegravycompanygc#0000 isn't that the army phrase [02-Jun-20 03:35 PM] thegravycompanygc#0000 Amateurs talk tactics, generals speak logistics [02-Jun-20 03:35 PM] rubicate#0000 haha [02-Jun-20 03:35 PM] rubicate#0000 in fact [02-Jun-20 03:35 PM] mad2092#0000 brb making a chu design [02-Jun-20 03:35 PM] mad2092#0000 I often dump MHL on NC buy orders [02-Jun-20 03:35 PM] rain9441#0000 Chu is such an interesting concept, unfortuantely it would fail as of now due to the fact that there is nothing that can be built there to export back to faction space [02-Jun-20 03:35 PM] mad2092#0000 I make like 1 per day from old I [02-Jun-20 03:35 PM] rubicate#0000 logistics is such a big problem I made a program to tell me what to do in PU since my human mind can't keep up anymore [02-Jun-20 03:36 PM] rubicate#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/717476665768280174/unknown.png?ex=68152cb7&is=6813db37&hm=338d42c0290fc2633a8a13f7fb5f20a75c177c02625a66797fcf56aad4299784& [02-Jun-20 03:36 PM] thegravycompanygc#0000 Oh thats fancy [02-Jun-20 03:36 PM] rubicate#0000 I just tell it my inventory and buildings, bam, instant nag list [02-Jun-20 03:37 PM] thegravycompanygc#0000 my spreadsheet just tells me which day is zero day, and i just putter away moving those days down the calender [02-Jun-20 03:37 PM] rain9441#0000 I think anyone above 15 bases is running serious spreadsheets/app to manage [02-Jun-20 03:37 PM] rubicate#0000 ...the list used to be a lot shorter [02-Jun-20 03:37 PM] rubicate#0000 I think it's growing faster than I can shrink it [02-Jun-20 03:38 PM] thegravycompanygc#0000 I have vacation coming in a couple weeks (without internet), either I will masterfully stock the world, or my little web will crash for a period of time [02-Jun-20 03:38 PM] rain9441#0000 Gotta start growing taller instead of wider Ruby {Reactions} ๐Ÿ˜„ [02-Jun-20 03:38 PM] rubicate#0000 lol [02-Jun-20 03:55 PM] mad2092#0000 Chu is only 5 from montem its not that bad [02-Jun-20 03:56 PM] thegravycompanygc#0000 Thats not so bad - one day out, one day back [02-Jun-20 04:00 PM] mad2092#0000 No COGC there yet tho ๐Ÿ˜ฆ [02-Jun-20 04:01 PM] thegravycompanygc#0000 I'm actually really like the populus update / real government idea a lot. [02-Jun-20 04:02 PM] thegravycompanygc#0000 Maybe a rush to get a ADM, vote some one in that will tax enough to make things happen [02-Jun-20 04:02 PM] thegravycompanygc#0000 No more benevolent governments or tax return initiatives [02-Jun-20 04:02 PM] rubicate#0000 not so sure that it will give us "real government" [02-Jun-20 04:02 PM] rubicate#0000 growing the populous with tax money wouldn't be any different from paying for the CoGC with tax money [02-Jun-20 04:02 PM] thegravycompanygc#0000 Well, I don't want labour codes ๐Ÿ™‚ [02-Jun-20 04:03 PM] rubicate#0000 it can be done, but it can also be done without [02-Jun-20 04:03 PM] thegravycompanygc#0000 I guess from a lazy man's point of view, I'd rather pay taxes and let someone else take care of it ๐Ÿ˜‰ [02-Jun-20 04:05 PM] thegravycompanygc#0000 (not intending to slag the tax return initiative or other similar endevors) [02-Jun-20 04:05 PM] thegravycompanygc#0000 Just that this could make the entire system more meaningful [02-Jun-20 04:25 PM] tex4356#0000 Paying it from taxes ensures that everyone contributes. The limitations of the tax system means I canโ€™t quite say everyone contributes fairly, but it is better than a bunch of freeloaders riding the coattails of a few generous people. [02-Jun-20 04:26 PM] tex4356#0000 I forget which of my planets I looked at the other day, but it was a little over 100 bases, and 7 people paid the entire COGC. [02-Jun-20 04:26 PM] thegravycompanygc#0000 The Promitor experiment might prove useful. Especially if we can start seeing how much each industry pays in. Might lead to a tax the rich industries... [02-Jun-20 04:28 PM] tex4356#0000 I donโ€™t want to knock what Prdgi is doing, but every planet around Katoa has been using that model for months [02-Jun-20 04:28 PM] esabab_00#0000 You can't really see how much each industry generates. You will just see the total amount of money coming in from fees [02-Jun-20 04:29 PM] esabab_00#0000 Supposedly they are making a new governor data window tho so who knows in the future [02-Jun-20 04:30 PM] thegravycompanygc#0000 @tex4356 yes, but paying in extra to cover it all (or at least in some cases) [02-Jun-20 04:30 PM] thegravycompanygc#0000 And with populus coming, the default taxes definitely won't cover all the costs [02-Jun-20 04:31 PM] tex4356#0000 On Umbra, minimum taxes greatly exceeded COGC cost. GREATLY exceeded [02-Jun-20 04:32 PM] tex4356#0000 I donโ€™t know on Katoa yet, but Esababโ€™s number suggest taxes at minimum exceed COGC cost. [02-Jun-20 04:32 PM] thegravycompanygc#0000 Hmmm. I wonder if the number I saw (not my own) for Gibson were from before the cull [02-Jun-20 04:32 PM] esabab_00#0000 Katoa was only making over the COGC cost due to the warehouse fees [02-Jun-20 04:32 PM] tex4356#0000 Agree that Populous will drive that up....the question in my mind is how far ahead of time do you raise the taxes relative to the Populous release. [02-Jun-20 04:33 PM] esabab_00#0000 there's really no way to know what is going to happen with populous. They are introducing so many new items that it may be weeks before people can even get all of the items producing [02-Jun-20 04:34 PM] thegravycompanygc#0000 True, building up funds for a update without a known date or cost. But if its too much too soon, so long as the money is kept tucked away its still there [02-Jun-20 04:34 PM] rubicate#0000 How about people get to keep their own darn money :D [02-Jun-20 04:34 PM] tex4356#0000 Agree, if it is kept tucked away. [02-Jun-20 04:34 PM] rubicate#0000 heading to bed, peace out {Reactions} ๐Ÿ˜ด [02-Jun-20 04:34 PM] tex4356#0000 Sleep well friend! [02-Jun-20 05:33 PM] letsgo2u#0000 @777ishardcore hey sorry to ping - one of your contracts on etherwind did not auto provision [02-Jun-20 10:05 PM] 777ishardcore#0000 @letsgo2u Ah, wish I saw this before. It's provisioned now. [02-Jun-20 10:09 PM] 777ishardcore#0000 So, here's a suggestion @molp: batch LM ads, specifically Shipping ones. Post a number of identical copies at once, but have them all appear on the LM tile as a single line. So, you might see something like this: `P [13 of 20 Remaining] SHIPPING 100.00t / 100.00mยณ @ 1,000.00 ICA from Grimdark - Etherwind (CR-385b) to Hortus - Promitor (CR-409e) for delivery within 3 days` Where the `13 of 20 Remaining` indicates that a batch of 20 identical shipping ads were created, and 13 remain. When clicked on, the normal LMA tile for a single Shipping ad would pop up, and everything works the same from there. Would make a big improvement to LM spam until we can get the UI updates we know are still a ways away. ๐Ÿ™‚ {Reactions} ๐Ÿคฉ ๐Ÿ‘ (2) [03-Jun-20 01:56 AM] molp#0000 I'm putting it on the list {Reactions} ๐Ÿ‘ [03-Jun-20 02:03 AM] whitehorn#0000 hello, new to the game.. trying to figure out how I can get started [03-Jun-20 02:03 AM] whitehorn#0000 or any tips [03-Jun-20 02:25 AM] sharlindra#0000 watch the tutorial transmissions! (or read the tutorial in the handbook, if you prefer written form) [03-Jun-20 02:48 AM] slomes#0000 great idea 777 [03-Jun-20 02:50 AM] whitehorn#0000 isn't the handbook accessible only if I purchase a license? [03-Jun-20 03:12 AM] velrithia#0000 No itโ€™s those videos but in text form [03-Jun-20 03:14 AM] whitehorn#0000 oh, I see now, thanks [03-Jun-20 04:23 AM] whitehorn#0000 are there different types of ships, such as freighter or tankers? [03-Jun-20 04:30 AM] sharlindra#0000 not yet {Reactions} ๐Ÿ‘ (3) [03-Jun-20 09:11 AM] prdgi#0000 @ludokultur Can we get a way to rate player trustworthyness? like yelp, but for prun. 10-stars or something, can only give 1 rating per player but can update it. Hell, you could then put in a page-rank style ranking system to get a final score. {Reactions} ๐Ÿค” [03-Jun-20 09:12 AM] arcell7201#0000 I cant play if Im goin in TRIAL right? [03-Jun-20 09:16 AM] nreif#0000 > @ludokultur Can we get a way to rate player trustworthyness? like yelp, but for prun. 10-stars or something, can only give 1 rating per player but can update it. Hell, you could then put in a page-rank style ranking system to get a final score. @prdgi Maybe the importance on the rating could depend on your trustworthiness. [03-Jun-20 09:17 AM] prdgi#0000 > page-rank style ranking system @nreif https://en.wikipedia.org/wiki/PageRank {Embed} https://en.wikipedia.org/wiki/PageRank PageRank PageRank (PR) is an algorithm used by Google Search to rank web pages in their search engine results. PageRank was named after Larry Page, one of the founders of Google. PageRank is a way of measuring the importance of website pages. According to Google: PageRank works by coun... https://images-ext-1.discordapp.net/external/wrKY--qxEtWgrtrS7_u5QzcHqkzYonHZ0_uclLL_lmU/https/upload.wikimedia.org/wikipedia/en/thumb/8/8b/PageRanks-Example.jpg/1200px-PageRanks-Example.jpg [03-Jun-20 09:27 AM] velrithia#0000 @arcell7201 you can still play but you miss out on some features [03-Jun-20 09:28 AM] arcell7201#0000 Im to poor to play [03-Jun-20 09:31 AM] velrithia#0000 Well the game still works [03-Jun-20 09:38 AM] rubicate#0000 Hardes the game is totally legit even as a free player [03-Jun-20 09:38 AM] rubicate#0000 it's not one of those mobile games where you can buy resources and troops with RL money [03-Jun-20 09:39 AM] rubicate#0000 the features that are locked away from free players is mostly to prevent cheating from somebody making duplicate accounts [03-Jun-20 09:50 AM] _latro#0000 shipping is really handy for people in bootstrap period [03-Jun-20 09:50 AM] _latro#0000 but yeah [03-Jun-20 09:50 AM] _latro#0000 you can get by otherwise [03-Jun-20 09:51 AM] _latro#0000 you might wind up liquidating once if you pick a non-viable starting enterprise though [03-Jun-20 09:51 AM] _latro#0000 (victualler on either promitor or katoa is a pretty straightforward way to not do that) [03-Jun-20 08:27 PM] mrwashingtoad#0000 https://www.youtube.com/watch?v=y4xBFHjkUvw {Embed} SpaceX https://www.youtube.com/watch?v=y4xBFHjkUvw Starlink Mission SpaceX is targeting Wednesday June 3 at 9:25 p.m. EDT, 1:25 UTC on June 4, for its eighth launch of Starlink satellites. Falcon 9 will lift off from Space Launch Complex 40 (SLC-40) at Cape Canaveral Air Force Station. A backup opportunity is available on Thursday, June 4 at 9... https://images-ext-1.discordapp.net/external/KdDrKM4XIXyxsbBXETyqmqYHD25ycqSUBWhQYGhPiz8/https/i.ytimg.com/vi/y4xBFHjkUvw/maxresdefault_live.jpg [03-Jun-20 08:27 PM] mrwashingtoad#0000 ya'll missing launch [03-Jun-20 08:27 PM] mrwashingtoad#0000 was rainy in my area, too cloudy to see launch from front yard [03-Jun-20 08:28 PM] mrwashingtoad#0000 ๐Ÿ˜ฟ [03-Jun-20 10:55 PM] whitehorn#0000 this game does not consider coffee an essential item... I protest [03-Jun-20 10:57 PM] thegravycompanygc#0000 But you work far less efficient without it. Your alive, but really, are you without it? [03-Jun-20 11:02 PM] whitehorn#0000 currently I am without it, thus I want it [03-Jun-20 11:03 PM] whitehorn#0000 seriously, though, it's right. coffee isn't a need [03-Jun-20 11:04 PM] thegravycompanygc#0000 Until the headache kicks in ๐Ÿ™‚ [03-Jun-20 11:08 PM] whitehorn#0000 right! [03-Jun-20 11:08 PM] whitehorn#0000 I am just starting my buildings, totally new to the game, but I cannot find the incinerator [03-Jun-20 11:09 PM] whitehorn#0000 never mind, I guess I am blind [03-Jun-20 11:16 PM] whitehorn#0000 OK, so I have built everything in the tutorial. I chose to be a manufacturer. When I go to the collector, there is only the option for oxygen. [03-Jun-20 11:17 PM] whitehorn#0000 but I need hydrogen. Did I choose the wrong planet, Montem? [03-Jun-20 11:19 PM] _latro#0000 To make PE on montem you will need to either buy H on the CX or ship it in [03-Jun-20 11:19 PM] _latro#0000 I buy it [03-Jun-20 11:19 PM] _latro#0000 @whitehorn [03-Jun-20 11:20 PM] _latro#0000 Iirc none of the CX planets have hydrogen [03-Jun-20 11:21 PM] _latro#0000 (And as the game tells you it is a lot easier to start off on a CX planet) [03-Jun-20 11:26 PM] _latro#0000 This is not a game about self-sufficiency, certainly not at the beginning. You will need a lot of stuff that you can't easily make yourself [03-Jun-20 11:27 PM] _latro#0000 Thankfully, the galaxy is pretty mature, so a wide variety of stuff is available on the commodity exchanges for mostly affordable prices [03-Jun-20 11:27 PM] whitehorn#0000 Sure, I understand [03-Jun-20 11:28 PM] whitehorn#0000 So if I am smart, I can just start using the collector to stockpile oxygen and sell that [03-Jun-20 11:28 PM] _latro#0000 Sadly the margin on that is really low on montem because the oxygen yield is not that high. But yes you can make a little money that way [03-Jun-20 11:29 PM] _latro#0000 Probably better to do that than it would be to demolish the collector [03-Jun-20 11:29 PM] drinthap#0000 It's not a game about self sufficiency, until it totally is ๐Ÿ‘€ [03-Jun-20 11:30 PM] _latro#0000 (Note that there is a margin, it is not just pure profit, because you have to pay for consumables and eventually have to rebuild the structure) [03-Jun-20 11:31 PM] _latro#0000 The bad thing for you is that running incinerators on montem is kind of difficult at the moment [03-Jun-20 11:31 PM] _latro#0000 Since burnable crops are expensive whereas C and PE are not really very expensive currently [03-Jun-20 11:32 PM] drinthap#0000 wow, cheap carbon [03-Jun-20 11:32 PM] drinthap#0000 Never thought I'd see the day [03-Jun-20 11:32 PM] _latro#0000 This....might improve? I dunno. I am planning to import burnable from promitor for my own use [03-Jun-20 11:33 PM] whitehorn#0000 Hmm. Hmm. [03-Jun-20 11:34 PM] _latro#0000 Not saying you should, but just so you know it is an option, there is a command COLIQ that you can use to liquidate your company and start over [03-Jun-20 11:34 PM] _latro#0000 I did that after about a day [03-Jun-20 11:40 PM] whitehorn#0000 All right, I'll consider that... I didn't think I would do everything right this first go haha [04-Jun-20 12:21 AM] djmater#0000 coffee is indeed an essential consumeables ๐Ÿ˜› cant work without it, i need it otherwise im asleep on the desk or almost punching my monitor in {Reactions} ๐Ÿ‘ [04-Jun-20 01:28 AM] lunikon#0000 > https://www.youtube.com/watch?v=y4xBFHjkUvw @mrwashingtoad this is so normal now...totally forgot about the launch and just saw this morning that there was a livestream. I wonder when they'll stop bothering their employees to do these...it starts to feel like someone commenting on a scheduled passenger flight ๐Ÿ˜„ {Embed} SpaceX https://www.youtube.com/watch?v=y4xBFHjkUvw Starlink Mission SpaceX is targeting Wednesday June 3 at 9:25 p.m. EDT, 1:25 UTC on June 4, for its eighth launch of Starlink satellites. Falcon 9 will lift off from Space Launch Complex 40 (SLC-40) at Cape Canaveral Air Force Station. A backup opportunity is available on Thursday, June 4 at 9... https://images-ext-1.discordapp.net/external/A3atvl7FuNFmEjTZ75O7C1EoklyJXyZ76KN1Sm5N7kE/https/i.ytimg.com/vi/y4xBFHjkUvw/maxresdefault.jpg [04-Jun-20 01:31 AM] sharlindra#0000 yeah, Starlink is cool but not nearly as exciting as a real space rocket with people :3 [04-Jun-20 04:48 AM] .topkack#0000 okay what features have been added since a year? [04-Jun-20 05:17 AM] whitehorn#0000 would be great if this worked on tablets [04-Jun-20 05:18 AM] whitehorn#0000 I canโ€™t transfer cargo ๐Ÿ˜ญ [04-Jun-20 05:23 AM] whitehorn#0000 is there a way to see what is actually on the market ready to be bought? [04-Jun-20 05:25 AM] whitehorn#0000 for instance if I want to buy water, can i see all lots of water on the market and manually choose the price/lot I want to buy? [04-Jun-20 05:25 AM] sharlindra#0000 CXOB? (CXOB H2O.IC1 for example) [04-Jun-20 05:29 AM] whitehorn#0000 oh cheers, iโ€™ll give it a go [04-Jun-20 05:30 AM] whitehorn#0000 what is IC1, for posterityโ€˜s sake? [04-Jun-20 05:30 AM] sharlindra#0000 the exchange tag, IC1 for Promitor, NC1 for Montem and CI1 for Katoa [04-Jun-20 05:40 AM] whitehorn#0000 Oh, good to know [04-Jun-20 09:10 AM] franss22#0000 im not sure when it was added, but i think CX price bands were added a bit before the article [04-Jun-20 09:11 AM] franss22#0000 no [04-Jun-20 09:11 AM] franss22#0000 a bit before f2p [04-Jun-20 11:33 AM] mafi_#0000 Question; what determines whether or not a commodity gets Market Makers? [04-Jun-20 11:35 AM] ada.catlace#0000 they are manually set by the devs [05-Jun-20 02:16 AM] whitehorn#0000 are there any tutorials on how to participate in shipping contracts? [05-Jun-20 02:16 AM] whitehorn#0000 both STL and FTL? [05-Jun-20 04:58 AM] djmater#0000 @whitehorn what do you need help with? [05-Jun-20 06:33 AM] whitehorn#0000 Thanks! Where can I find open contracts waiting to be accepted? [05-Jun-20 06:35 AM] mad2092#0000 you can check on LM [05-Jun-20 06:35 AM] mad2092#0000 LM CR-409e, LM XT-699c etc.. [05-Jun-20 06:36 AM] mad2092#0000 take into account your shipping needs to cover fuel cost and more, a lot of the ads are the type of "pickup if you have space going there" [05-Jun-20 06:36 AM] mad2092#0000 also watch out for anything heading to a high gravity/gas giant, they take a lot more fuel to land and to deport [05-Jun-20 06:37 AM] tex4356#0000 Many of us have screens built showing the LMs of the planets we frequent so we can glance through them very quickly. [05-Jun-20 06:38 AM] mad2092#0000 yeap [05-Jun-20 06:38 AM] mad2092#0000 also join the prun logistics discord a lot of people post their "out of the way" route there [05-Jun-20 06:39 AM] mad2092#0000 if you are more of a business type of person, you can check neighbourghing planet for "export deals" [05-Jun-20 06:39 AM] mad2092#0000 example since I am on the SCRN is FO-705c has cheap MCG and LST [05-Jun-20 06:40 AM] mad2092#0000 Berthier, CR-911i and one of the XT has cheap ALO [05-Jun-20 06:40 AM] mad2092#0000 etc... [05-Jun-20 06:40 AM] tex4356#0000 FO412G has cheap H if you are near Promitor [05-Jun-20 06:41 AM] tex4356#0000 If near Katoa....XK194E has cheap H [05-Jun-20 06:41 AM] tex4356#0000 And so forth [05-Jun-20 07:46 AM] whitehorn#0000 Thanks for that... so many acronyms hah [05-Jun-20 07:46 AM] mad2092#0000 most you can find with the MAT or BUI command [05-Jun-20 07:47 AM] mad2092#0000 its a simple yet complicated game [05-Jun-20 07:48 AM] _latro#0000 to be fair, those planets that are given with numbers and letters? that is literally their name, at the moment [05-Jun-20 07:48 AM] _latro#0000 not an abbreviation of anything [05-Jun-20 07:48 AM] whitehorn#0000 cheers, also FYI, I am in Taiwan, so there's a bit of time difference built into my replies, I think. [05-Jun-20 07:48 AM] whitehorn#0000 Yeah, the planet names are one thing, but I was more pointing out the others [05-Jun-20 07:49 AM] _latro#0000 ah. yeah, people kinda talk about materials and buildings in terms of the abbreviation, mostly [05-Jun-20 07:51 AM] whitehorn#0000 It makes it easier to type and talk about, but harder for the newb like myself. That's OK, it's a bit of a litmus test [05-Jun-20 07:58 AM] _latro#0000 nice thing is that when people use an acronym, like madnewmy said, you can go in game and try either MAT or BUI and then find it [05-Jun-20 07:58 AM] _latro#0000 unless they don't use exactly the right acronym, I had this confusion when someone was saying "NV" and meant "NV1" [05-Jun-20 07:59 AM] _latro#0000 besides that most common acronyms are just commands...first exception that comes to mind is CX [05-Jun-20 08:04 AM] whitehorn#0000 thanks for the help! [05-Jun-20 08:04 AM] whitehorn#0000 what can I do to increase my rating so I can actually do shipping? [05-Jun-20 08:05 AM] _latro#0000 are you P now (as opposed to U)? [05-Jun-20 08:05 AM] _latro#0000 if so, P shipping jobs are out there, and you can take those [05-Jun-20 08:06 AM] _latro#0000 if you are still U and have paid for pro, then you just need to wait for it to update your status [05-Jun-20 08:07 AM] whitehorn#0000 I am not sure, but I am trial version at the moment [05-Jun-20 08:07 AM] _latro#0000 if you are on the trial then you are U rated and cannot use LMs [05-Jun-20 08:08 AM] whitehorn#0000 roger [05-Jun-20 08:09 AM] whitehorn#0000 the game seems cool, but it is quite intimidating ... I am not an economist, nor is my math any good really. [05-Jun-20 08:10 AM] whitehorn#0000 I come from the experience I had with the X series games.. having not really been satisfied with that experience because of dumb AI and the focus on combat, I was looking for something more [05-Jun-20 08:13 AM] _latro#0000 I have been trying to find the public link to rain's base planner sheet but gdpprun.com is not letting me access it [05-Jun-20 08:14 AM] whitehorn#0000 for me, at the moment, 60 euros is a tall order in Taiwan... the wages here are pretty low.. I'll continue playing on asteroid and see what's up [05-Jun-20 08:14 AM] _latro#0000 60? [05-Jun-20 08:14 AM] _latro#0000 the lowest tier of pro license should be 10 [05-Jun-20 08:15 AM] whitehorn#0000 Ohhh, I misunderstood that [05-Jun-20 08:15 AM] whitehorn#0000 Is there a fee per month associated once the game launches? [05-Jun-20 08:15 AM] _latro#0000 I think that's expected but the exact pricing structure isn't clear [05-Jun-20 08:22 AM] whitehorn#0000 Gotcha [05-Jun-20 08:23 AM] _latro#0000 For some context, these guys also run AirlineSim which is also a real time economic game and it has a credits system, x credits deducted per day that your account is active. So it's basically subscription except without automatic payment (so you opt in to play rather than opting out to quit). PrUn will probably be roughly along the same lines. [05-Jun-20 08:27 AM] whitehorn#0000 Wow, that's a great idea [05-Jun-20 08:27 AM] whitehorn#0000 makes more sense [05-Jun-20 11:18 AM] franss22#0000 about the abreviations convo [05-Jun-20 11:18 AM] franss22#0000 sadly th player given names dont really help when searching for planet :_) [05-Jun-20 11:18 AM] franss22#0000 you cant write the command PLI Berthier, for exmple [05-Jun-20 11:23 AM] rubicate#0000 you can! [05-Jun-20 11:23 AM] sharlindra#0000 actually, just type PLI, it gives yu search bar that works with names {Reactions} ๐Ÿ‘ ๐Ÿ˜ฏ [05-Jun-20 11:23 AM] rubicate#0000 you just have to do it slightly differently, first use the command "PLI" [05-Jun-20 11:27 AM] franss22#0000 oh, i didnt know that [05-Jun-20 11:27 AM] franss22#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/718501241155747860/2Q.png?ex=6814f26c&is=6813a0ec&hm=48edb033cd61f059951cd54acf2fbe03275842ccf5922da514d4d0ecf2d1551f& [05-Jun-20 11:27 AM] franss22#0000 btw, Ctrl+Space opens a new buffer [05-Jun-20 11:42 AM] slomes#0000 yea they added that feature couple weeks back [05-Jun-20 11:42 AM] slomes#0000 pretty nifty [05-Jun-20 11:43 AM] slomes#0000 ctrl+space is fairly broken for me [05-Jun-20 11:43 AM] slomes#0000 it only works rarely [05-Jun-20 01:42 PM] franss22#0000 yeah, me too [05-Jun-20 01:42 PM] franss22#0000 im not sure why [05-Jun-20 01:43 PM] franss22#0000 @devs any idea why Ctrl+Space works super inconsistently? [05-Jun-20 01:51 PM] dk.ties1988#0000 So can anyone explain for me The power of corporation in this game? Why to join? When to join? [05-Jun-20 01:57 PM] _latro#0000 mechanically, the only real benefit is dividends and the corp hq [05-Jun-20 01:58 PM] _latro#0000 at the moment [05-Jun-20 01:58 PM] _latro#0000 functionally, corpies tend to help each other out in lots of ways [05-Jun-20 01:58 PM] _latro#0000 loans, collaborative interdependent projects (like one base of RIGs and another of FPs), etc. [05-Jun-20 01:58 PM] _latro#0000 discount sales [05-Jun-20 01:59 PM] franss22#0000 also its more fun playing in a corp [05-Jun-20 01:59 PM] franss22#0000 subjectively [05-Jun-20 02:12 PM] molp#0000 @franss22 It's because the implementation is not good enough ๐Ÿ™‚ I haven't had time to look at it [05-Jun-20 02:12 PM] franss22#0000 :_) [05-Jun-20 02:19 PM] dk.ties1988#0000 Ahh okay So its more like a mini comunity for The game? I must look out for one then. Thanks {Reactions} ๐Ÿ‘ (2) [05-Jun-20 05:54 PM] craseder#0000 Idea: Selling plots/bases as-is. As in, I can set up a CM on a planet, and build the base as much as I want, then turn around and sell the base to someone. Sample ad: "Turnkey prefabs base on Vallis. Buildings include 2 EXT, 3PP1, 5 SME (etc.). Asking 450,000." [05-Jun-20 05:54 PM] craseder#0000 I wanna be a space Real Estate Developer xD [05-Jun-20 06:48 PM] slomes#0000 afaik that is on the list of future stuff, no immediate relevance yet tho [05-Jun-20 06:48 PM] slomes#0000 but im there with ya, would love to both sell bases and or get rid of CMs i dont need anymore [05-Jun-20 06:48 PM] slomes#0000 alternatively, renting bases could be fun too [05-Jun-20 06:48 PM] slomes#0000 if you are plot owner [05-Jun-20 06:49 PM] slomes#0000 but I think that potentially conflicts with the "one base/planet" rule [05-Jun-20 07:24 PM] thegravycompanygc#0000 There was talk about a hard or soft base number limit. If that comes it would be nice to offload a base or two [05-Jun-20 07:33 PM] prdgi#0000 There already is a soft limit tied to the amount of time you have to put into the game. {Reactions} ๐Ÿ’ฏ [05-Jun-20 07:41 PM] craseder#0000 and a less-soft limit based on the actual ability to secure shipping [05-Jun-20 07:41 PM] thegravycompanygc#0000 That is the truth [05-Jun-20 07:43 PM] prdgi#0000 With regards to selling colonies etc, I'd love to see an overhaul of the ownership system. I feel players should be distinct from their companies. A player could then own multiple companies via share acquisitions. Companies can be bought or sold via trading of shares. Each month, an election is held for the position of ceo (unless a single entity controls >50% of a company's shares. Everything should be ownable by a company, and ownership should be transferable. Corporations are companies too, but would allow for a greater capital raising capacity. Perhaps there could be distinct company types delineated by "constitution". That is, a company's actions, bonuses, and governance rules could be determined by its founding document. If a large group of players want to invest in new iron mining operation, a new company could be founded to raise capital, a ceo (and other positions) appointed, and a constitution created. It could be that the company is thus restricted to resource extraction operations (tacitly, enforced through modifiers). Non-RE operations could suffer a penalty modifier (corporate focus?) whilst RE would gain a bonus. {Reactions} ๐Ÿ‘ [05-Jun-20 07:46 PM] prdgi#0000 I'd also love to see a "nested" expertise system. Expertise could be gained on a particular recipe, but have effects on the wider group. For example, if you always mine iron ore, the iron ore recipe should gain x expertise, but the general "extractor" specialisation should gain 1/x expertise, and the overall "resource harvesting" expertise should gain 1/(10*x) expertise. [05-Jun-20 07:49 PM] prdgi#0000 The above company ownership model would allow for a far greater GDP as more wealthy players would be encouraged to keep investing their cash. [05-Jun-20 07:52 PM] prdgi#0000 Perhaps a foundation/initial capital raising period could be used to allow for investors to vote on constitutional rules. Say, I'd be happy to invest 1m,with the provision that "only feo can be listed for sale on lm/CX" [05-Jun-20 07:56 PM] prdgi#0000 Obviously, for someone trying to "steal" capital, such a restriction would prevent them from buying up some expensive materials and selling it cheaply. In combination with a "player rating" system where players can rate other players (using a basic weighted vote system like pagerank), we'd be somewhat protected from illicit dealings, but wouldn't be explicitly preventing them. {Reactions} ๐Ÿ‘ [05-Jun-20 09:04 PM] slomes#0000 what about griefing via organized player voting. Like all of QWNE will vote bad marks for Prdgi to grief him [05-Jun-20 09:06 PM] slomes#0000 also I like the idea, we did talk about it before after all. It does add more underlying complexity which could be tricky for noobs. So it should be kept somewhat simple to manage your company you create when you start, but there could be room for further ventures when you learn the ropes, as you mentioned. [05-Jun-20 09:56 PM] prdgi#0000 That's already kinda possible, you could arrange a heap of people to trash talk me. Maybe ratings should be public [05-Jun-20 10:14 PM] esabab_00#0000 You can build your own ratings site right now if you want to. The registration code on the company detail buffer is a unique id for a company so you could use it in your own system [05-Jun-20 10:40 PM] prdgi#0000 Yeah, but that would require me doing work. [05-Jun-20 10:42 PM] 777ishardcore#0000 > I'm putting it on the list @molp While I spam my daily batch of identical buy & sell ads on the Etherwind LM today, I realized that the batch ad feature would be just as useful for buy and sell ads, not just shipping ads. I often have a very large amount of product to list, but then have to balance how spammy I want to make the LM look vs how large an order my expected customer would actually like to accept. Batch would fix that nicely ๐Ÿ™‚ [05-Jun-20 11:17 PM] rain9441#0000 Sounds like devs should add a CX on etherwind! [05-Jun-20 11:42 PM] rain9441#0000 Woops, wrong channel sorry! [05-Jun-20 11:43 PM] prdgi#0000 Haha, I didn't notice. [05-Jun-20 11:43 PM] prdgi#0000 And I'm not sure it was the wrong channel [05-Jun-20 11:44 PM] rain9441#0000 It was a photo of some political stuff related to the protests in USA [05-Jun-20 11:44 PM] rain9441#0000 I meant to post it to a private channel with my brother - it wasn't anything extreme or opinionated but surely doesn't belong here! [05-Jun-20 11:47 PM] sharlindra#0000 right, keep your american politics away from his nice, friendly, calm universe :D [05-Jun-20 11:49 PM] rain9441#0000 Absolutely, Probably should start poking at slomes for his greedy tax grab on berthier! [05-Jun-20 11:50 PM] sharlindra#0000 ikr? whats up with that, why the hell tax RE and Metallurgy and not Construction? 0.o [05-Jun-20 11:50 PM] prdgi#0000 Oh, he let's me take the politics on prom then low key dupes berthier [05-Jun-20 11:51 PM] prdgi#0000 @slomes what's this berthier shenanigans? [05-Jun-20 11:52 PM] rain9441#0000 we demand economic justice! [06-Jun-20 01:26 AM] carepanda_2544#0000 its a revenge for somehow shifted from construction to pio cogc ^.^ [06-Jun-20 01:52 AM] slomes#0000 it was Construction COGC, and construction 25 tax. now its pio cogc, so i switched to EXT SME 25 tax. I thought it was a pretty simple approach [06-Jun-20 01:52 AM] slomes#0000 since taxing construction when they don't get cogc buff would be unfair [06-Jun-20 01:53 AM] slomes#0000 @prdgi @rain9441 [06-Jun-20 01:54 AM] slomes#0000 current votes are 6k vs 1k towards construction again, so when that goes through i reverse to the usual taxation [06-Jun-20 06:07 AM] whitehorn#0000 I wonder if there is a character limit to the name of a planet if I were to order the Star tier [06-Jun-20 06:21 AM] slomes#0000 dev supervision i guess [06-Jun-20 06:21 AM] slomes#0000 x) [06-Jun-20 11:22 AM] velrithia#0000 Planet name: The girl who got away that one time but she came back for 2 months then left again and I havenโ€™t seen her for a few years {Reactions} ๐Ÿ˜„ [06-Jun-20 04:03 PM] thegravycompanygc#0000 Alternatively, we could go with AI names from the Culture series "Prosthetic Conscience", "Synchronize Your Dogmas" and so on [06-Jun-20 06:46 PM] slomes#0000 maybe she comes back again if she finds out you named a planet after her. Probably not [06-Jun-20 07:03 PM] slomes#0000 refresh? [06-Jun-20 07:36 PM] slomes#0000 I doubt a dev comes along 2:30 am on a sunday [06-Jun-20 07:37 PM] slomes#0000 maybe it goes away by itself! [06-Jun-20 07:37 PM] slomes#0000 ๐Ÿคž [07-Jun-20 10:18 AM] 0blue1#0000 what is the APEX PRO Licence [07-Jun-20 10:19 AM] 0blue1#0000 will the game be pay to play in the future? [07-Jun-20 10:20 AM] 0blue1#0000 nevermind [07-Jun-20 10:24 AM] prdgi#0000 nice username, made me take a second look [07-Jun-20 01:34 PM] velrithia#0000 {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/719257891751723078/image0-15-1.png?ex=6815101c&is=6813be9c&hm=4cb3cbeed0e76af89d611c7c99b3a0837fb13ce40352b05df9c14e062c3de6b4& [07-Jun-20 01:59 PM] _latro#0000 what's you guys' typical number of distinct types of production buildings in a base? [07-Jun-20 02:00 PM] _latro#0000 also number of expert categories that you have actual buildings constructed for (don't count experts that showed up for buildings that no longer exist) [07-Jun-20 02:01 PM] _latro#0000 my starter base (on montem) is at 8 and 4 respectively and I think that might be too much diversity [07-Jun-20 02:06 PM] mad2092#0000 My montem is kind of a mess too have like 7 or 8 [07-Jun-20 02:48 PM] franss22#0000 depends [07-Jun-20 02:48 PM] franss22#0000 i usually make bases with a bunch of different buildings [07-Jun-20 02:49 PM] franss22#0000 but my berthier base is just: 30 INC [07-Jun-20 09:27 PM] 777ishardcore#0000 > my starter base (on montem) is at 8 and 4 respectively and I think that might be too much diversity @_latro I started on Montem, and had something exactly like that once the base was fully built out. Actually think I had more expert categories. I'm now down to 3 and 3, and very happy for it. I've also been consolidating other bases as much as possible. [07-Jun-20 09:35 PM] tex4356#0000 The one comment I would make is what is important is what works for you, not what works for someone else. Yes, the expert system gives an advantage to specialized bases. But if trying to leverage that advantage makes the game harder for you....then you can/should not worry about it and do what works for you. {Reactions} ๐Ÿ’ฏ [07-Jun-20 09:39 PM] _latro#0000 I think it matters less with CX bases than elsewhere, perhaps [07-Jun-20 09:42 PM] _latro#0000 particularly with shipping contracts working the way they do (i.e. getting multiple item types bundled into the same shipment can be difficult) [07-Jun-20 09:42 PM] _latro#0000 so if you import/export many different types of things then logistics can be really bumpy [07-Jun-20 09:43 PM] 777ishardcore#0000 @tex4356 Excellent advice. [07-Jun-20 09:43 PM] _latro#0000 but yeah, I appreciate the reassurance that there isn't exactly a way to "do it wrong" if you're not finding yourself going broke [07-Jun-20 09:43 PM] _latro#0000 worst case scenario you grow more slowly [07-Jun-20 09:43 PM] 777ishardcore#0000 On non-CX bases, having multiple production lines would typically be to reduce the amount of import/export required [07-Jun-20 09:43 PM] _latro#0000 right [07-Jun-20 09:43 PM] 777ishardcore#0000 which has real value [07-Jun-20 09:44 PM] _latro#0000 but if you're exporting a variety of products at a non-CX base, that can be a problem [07-Jun-20 09:44 PM] 777ishardcore#0000 I've been trying to build specialized bases as much as possible lately, but even so my last two bases have 3 and 2 lines, intentionally [07-Jun-20 09:44 PM] _latro#0000 in which case you should probably try to trim it down, particularly if it's spreading your experts out [07-Jun-20 09:44 PM] 777ishardcore#0000 right. Those two bases export 1.5ish and 1 items [07-Jun-20 09:44 PM] _latro#0000 but just as an example of something nominally inefficient: I built a COL on montem for my smelters [07-Jun-20 09:44 PM] 777ishardcore#0000 ๐Ÿ™‚ [07-Jun-20 09:45 PM] _latro#0000 this is really bad on paper, the oxygen yield on montem is bad and the price is usually quite low [07-Jun-20 09:45 PM] 777ishardcore#0000 yeah, I feel like the oxygen concentration on Montem is almost a newbie trap [07-Jun-20 09:45 PM] _latro#0000 but just...now that's a thing I don't have to fuss about [07-Jun-20 09:45 PM] _latro#0000 1 COL and all 5 smelters are fine [07-Jun-20 09:45 PM] 777ishardcore#0000 can you profitably sell it on the CX? [07-Jun-20 09:45 PM] _latro#0000 barely [07-Jun-20 09:46 PM] 777ishardcore#0000 that's what makes it questionable, and maybe even fall into newbie trap zone IMO [07-Jun-20 09:46 PM] _latro#0000 it makes like 500/day or something [07-Jun-20 09:46 PM] 777ishardcore#0000 oh, that's not horrible [07-Jun-20 09:46 PM] 777ishardcore#0000 given that's just for whatever excess over your SME you end up with after a few weeks [07-Jun-20 09:46 PM] _latro#0000 500/day at full tilt I mean [07-Jun-20 09:46 PM] _latro#0000 the excess *maybe* feeds the pioneers that work it, lol [07-Jun-20 09:46 PM] 777ishardcore#0000 if it was something like 100/day, that'd be very questionable. A lil degradation, and you're likely actually losing money [07-Jun-20 09:47 PM] 777ishardcore#0000 oh, 500/day is not including consumables? [07-Jun-20 09:47 PM] _latro#0000 I meant 500 profit/day if I was selling it all [07-Jun-20 09:47 PM] 777ishardcore#0000 sure [07-Jun-20 09:47 PM] 777ishardcore#0000 that's good, it means your break even is well below the CX price [07-Jun-20 09:47 PM] _latro#0000 when actually I sell 10% or some such [07-Jun-20 09:47 PM] 777ishardcore#0000 so you are indeed saving money not buying off the CX [07-Jun-20 09:47 PM] _latro#0000 a little, yes [07-Jun-20 09:47 PM] 777ishardcore#0000 right, so you make a lil pocket change at that time [07-Jun-20 09:48 PM] 777ishardcore#0000 when you're building your first base, and area has no value to you, this makes a lot of sense [07-Jun-20 09:49 PM] _latro#0000 well, the COL at least fits into a corner that nothing else would fit in [07-Jun-20 09:49 PM] _latro#0000 besides a second STO or something [07-Jun-20 09:49 PM] _latro#0000 but in principle I could trim other stuff too and expand something to compensate [07-Jun-20 09:50 PM] _latro#0000 but just...having one fewer input to remember to keep topped up is nice, and although it's not the best use of *area*, it does still save some money to have it [07-Jun-20 09:51 PM] 777ishardcore#0000 yes, simplified logistics has intangible value, but that value is very much non-zero [07-Jun-20 10:57 PM] mrwashingtoad#0000 just me, or is all the LM's having issues [07-Jun-20 10:57 PM] mrwashingtoad#0000 it's been for hours {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/719399625941057637/unknown.png?ex=6814eb5c&is=681399dc&hm=55766c72f897e1f05ec633e5eb9f7839ae32dd5cc0f492e42bc90ae406b0f739& [07-Jun-20 11:07 PM] __iridium__#0000 yeah pretty much nothing is working right now [07-Jun-20 11:07 PM] __iridium__#0000 can't send ships [07-Jun-20 11:11 PM] prdgi#0000 @molp I've got a solution for the slowdowns. Count the number of characters in each player's name. Those with an even number of characters can play on even dates. Those with odd, play on odd dates. {Reactions} ๐Ÿ˜„ (2) [07-Jun-20 11:11 PM] __iridium__#0000 loooool [07-Jun-20 11:18 PM] __iridium__#0000 shipping still not working [08-Jun-20 01:54 AM] whitehorn#0000 if I am on Montem, can I post on other planets' commodity exchanges? [08-Jun-20 01:54 AM] molp#0000 I am back in the office. Let's see what is going on [08-Jun-20 01:58 AM] thewipyk#0000 Sup guys. Ther seems to be an issue with flying the ships [08-Jun-20 01:59 AM] thewipyk#0000 After opening the ship flight screen and setting a destination, it stucks in a "Status-Calculating" infinite loop. [08-Jun-20 02:09 AM] molp#0000 Calculating flights is working again. Can anyone confirm? [08-Jun-20 02:15 AM] carepanda_2544#0000 Yep. Just send a ship. [08-Jun-20 08:08 AM] prdgi#0000 @molp I found a new bug. When you cancel a completed production job showing "no capacity", no materials are refunded, but the job still cancels. [08-Jun-20 08:09 AM] molp#0000 Oh, that is not good! Do you want me to reimburse the lost materials? [08-Jun-20 08:10 AM] prdgi#0000 Into what inventory capacity? haha. I don't care about the materials too much. [08-Jun-20 08:10 AM] prdgi#0000 It was *only* 840 CUO, but I sacrificed it to see what would happen. [08-Jun-20 08:10 AM] prdgi#0000 3 lines [08-Jun-20 08:11 AM] prdgi#0000 no need to reimburse [08-Jun-20 08:11 AM] mad2092#0000 "only" ๐Ÿ‘€ [08-Jun-20 08:11 AM] molp#0000 ok then, I created a ticket for that bug [08-Jun-20 08:11 AM] prdgi#0000 maybe just look upon my sacrifice with favour and grant me +3 LCK until the end of the encounter [08-Jun-20 08:12 AM] prdgi#0000 Btw, are you looking for paladins? [08-Jun-20 08:13 AM] molp#0000 +3 LCK is granted, an epic item will be named after you. {Reactions} ๐Ÿ˜† (2) [08-Jun-20 08:13 AM] molp#0000 I am not looking for paladins, I am looking for day-care for the kids, do you have that skilled? [08-Jun-20 08:14 AM] prdgi#0000 If you fly them out to Australia each morning, and back in the evening then I'll do it ๐Ÿ™‚ [08-Jun-20 08:14 AM] molp#0000 ๐Ÿ˜‰ [08-Jun-20 08:16 AM] prdgi#0000 > "only" ๐Ÿ‘€ @mad2092 Yeah, not worth much way out on LH-786b where I'd need to pay at least 170k to get the lot hauled back to promitor. [08-Jun-20 08:17 AM] mad2092#0000 yea I figured, CUO is a pita to move [08-Jun-20 08:17 AM] prdgi#0000 for sure. I get it hauled to Etherwind where I don't need to haul O [08-Jun-20 08:17 AM] mad2092#0000 I get mine up in yo-312e to montem, so trip isint too too bad I guess [08-Jun-20 08:21 AM] prdgi#0000 @nickitynax I've invented a min-game for PrUn. I call it "Tap Tap Galaxy". I'm transitioning towards providing primarily resource taps. I'll keep some selected industries / gdp projects, but pretty much everything will be resource extraction. I can fit about 30 days (on average) of consumables for a full resource harvesting colony. Should allow me to maintain 30 colonies with just my two ships. {Reactions} ๐Ÿš€ (2) [08-Jun-20 09:06 AM] prdgi#0000 Is there any chance we can get multi-item shipping LM ads? Perhaps with a customisable name? [08-Jun-20 10:55 AM] rubicate#0000 I'm hoping that after the populous update the next big thing could be "contract update" [08-Jun-20 11:11 AM] prdgi#0000 Content update? [08-Jun-20 11:30 AM] rain9441#0000 Multi item shipping LM could also be done by implementing shipping containers. ๐Ÿ˜„ [08-Jun-20 11:59 AM] rubicate#0000 I want arbitrary contract editors, so stuff like repeating deliveries could be done [08-Jun-20 11:59 AM] rubicate#0000 "sell me water at price X for the next five weeks" [08-Jun-20 12:00 PM] rubicate#0000 seller gets surety in sales, buyer gets surety in price ceiling [08-Jun-20 12:01 PM] rubicate#0000 or a contract like "X BSEs, 30 days, X BSEs returned" for micro-loans [08-Jun-20 12:01 PM] franss22#0000 tbh the update im waiting the most for is ship construction [08-Jun-20 12:02 PM] franss22#0000 but yeah shipping containers sound like a good idea [08-Jun-20 12:03 PM] franss22#0000 something like a warehouse, you fill it with the stuff you wanna ship, and post an ad with "ship this container from x to y" [08-Jun-20 12:04 PM] franss22#0000 instead of "ship some amount of A from x to y" "ship some amount of B from x to y" "ship some amount of C from x to y" "ship some amount of D from x to y" "ship some amount of E from x to y" [08-Jun-20 12:04 PM] rubicate#0000 yeah, with a CX building except for the containers, listed by price [08-Jun-20 12:05 PM] franss22#0000 i recently shipped a full base around with contracts and it was a huge pain in the ass [08-Jun-20 12:06 PM] franss22#0000 not only posting each contract, making sure each one had a price proportinal to the space it used, but also keeping track of each contract once they were accepted, paying each one separately, etc [08-Jun-20 12:07 PM] franss22#0000 on an unrelated note, i hate chemistry and thermodynamics [08-Jun-20 12:07 PM] franss22#0000 please, someone end them [08-Jun-20 12:08 PM] sharlindra#0000 whyyyyyy? [08-Jun-20 12:09 PM] franss22#0000 cause they're confusing as fuck, the formulas are all butt ugly (except PV = RTn), and the answers to questions are usually very inelegant [08-Jun-20 12:09 PM] franss22#0000 and i have to study it for computer engineering for some unknowable reason [08-Jun-20 12:09 PM] sharlindra#0000 why ok, physical chemistry is living hell, but for example organic chemistry is beautiful :3 [08-Jun-20 12:10 PM] franss22#0000 oh yeah [08-Jun-20 12:11 PM] franss22#0000 if ou mean just the mix stuff together and figure out the output stuff [08-Jun-20 12:12 PM] franss22#0000 but once you go a bit deeper and start asking "why do these two elements stick together like this?" it becomes hell again [08-Jun-20 12:12 PM] _latro#0000 it's actually worse from the point of view of those that like the physical chemistry side, because a bunch of our known tricks aren't well mapped out from the physics side [08-Jun-20 12:13 PM] _latro#0000 they just work (tm) [08-Jun-20 12:13 PM] franss22#0000 yeah, i hate that so many of the laws and formula's feel like someone just pulled them out of their ass [08-Jun-20 12:13 PM] franss22#0000 and then made a huuuuge list of specific cases [08-Jun-20 12:14 PM] _latro#0000 the way I've seen physical chemistry taught is usually by posing an experiment (albeit in some cases a hypothetical experiment) that could be used to trace out the curve of the formula [08-Jun-20 12:14 PM] _latro#0000 which isn't super arbitrary [08-Jun-20 12:14 PM] _latro#0000 you might consider picking up a copy of Atkins if you're really finding it unmotivated [08-Jun-20 12:14 PM] franss22#0000 yeah, i dont mean it like the field is wrong or anything [08-Jun-20 12:14 PM] sharlindra#0000 well a lot of the physical chemistry is empirical formulas that approximate stuff more or less precisely so yeah, you end up with a lot of very weird equations with a gazillion of fancy constants [08-Jun-20 12:14 PM] franss22#0000 i have atkins open in a chrome tab ac6tually hahahahha [08-Jun-20 12:15 PM] franss22#0000 but i feel like that field of the universe was just like "fuck it, we'll just hardcode a huge if else block, nobody will understand" [08-Jun-20 12:16 PM] franss22#0000 for example, heat capacity [08-Jun-20 12:16 PM] franss22#0000 why couldnt it just be proportional to the molar mass or something, ffs [08-Jun-20 12:16 PM] sharlindra#0000 because that would make no sense? :D [08-Jun-20 12:17 PM] _latro#0000 that one is actually very important, and there's a lot of interesting statistical mechanics around predicting heat capacity variation among reasonably simple molecules [08-Jun-20 12:17 PM] _latro#0000 also some interesting quantum mechanics in there, since a big part of it has to do with the size of the gap between the lowest and second-lowest vibrational energy levels [08-Jun-20 12:17 PM] franss22#0000 instead we have to have a not one, not two, but 3 or more constants for each molecule [08-Jun-20 12:17 PM] franss22#0000 makes me angery [08-Jun-20 12:18 PM] _latro#0000 you mean like C_V and C_P? [08-Jun-20 12:18 PM] franss22#0000 yeah [08-Jun-20 12:18 PM] _latro#0000 that's a macroscopic thing [08-Jun-20 12:18 PM] franss22#0000 this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/719601237716107394/unknown.png?ex=6814fe60&is=6813ace0&hm=98cd0284500e341698360e584f461c3fd7a4849783fe72f6d58e8e15c461f0a5& [08-Jun-20 12:18 PM] _latro#0000 partial derivatives depend on what's held constant [08-Jun-20 12:18 PM] _latro#0000 ah yeah now that's empirical, the a,b,c thing [08-Jun-20 12:19 PM] _latro#0000 it's a fit of data, it's not exact [08-Jun-20 12:19 PM] _latro#0000 empirical stuff is where things are just messy because that's how the universe is [08-Jun-20 12:19 PM] sharlindra#0000 indeed, you measure a fancy curve (thats relatively easily) and then you try your best to make simple-yet-precise equation... and, well, you always gotta strike a compromise [08-Jun-20 12:20 PM] franss22#0000 and now, ive got a test on it [08-Jun-20 12:20 PM] _latro#0000 I'd be surprised if stuff like temperature variation of heat capacity was emphasized much [08-Jun-20 12:20 PM] sharlindra#0000 but they dont want you to memorize these constants, surely? we were allowed to use a huge sheet of formulas and physical-chemical table for all the tests [08-Jun-20 12:21 PM] franss22#0000 no, they dont [08-Jun-20 12:21 PM] franss22#0000 thankfully [08-Jun-20 12:22 PM] franss22#0000 tehy want me to find the uhh "standard formation entalpy" of CO2 at 125 Cยฐ [08-Jun-20 12:22 PM] franss22#0000 quotations because the test is in spanish and im not sure if that was an accurate translation [08-Jun-20 12:23 PM] _latro#0000 standard enthalpy of formation is how we'd normally say it in english, so good enough [08-Jun-20 12:23 PM] franss22#0000 so yeah i need the abc of C, CO2, and O2 [08-Jun-20 12:23 PM] franss22#0000 and then do the integral and the stuff [08-Jun-20 12:24 PM] franss22#0000 idk im not a chemist i just wanna write code and have it fail to even compile {Reactions} ๐Ÿ‘ [08-Jun-20 12:25 PM] sharlindra#0000 I would absolutely fail such a test today, it has not been all too long since I had the classes but maths and physical chemistry were the worst nightmare :D but then it definitely was a littme more relevant for someone studying medicinal chemistry than computer science lol [08-Jun-20 12:26 PM] sharlindra#0000 I might manage simple derivations still but I have no clue how to integrate anymore, sigh [08-Jun-20 12:26 PM] _latro#0000 matters more that you know what the operation means than being able to do hand calculations [08-Jun-20 12:27 PM] _latro#0000 still not sure what heat capacity has to do with enthalpy of formation though [08-Jun-20 12:28 PM] franss22#0000 you need it for finding the enthalpy of formation for a given temperature [08-Jun-20 12:30 PM] franss22#0000 with this {Attachments} https://cdn.discordapp.com/attachments/350171288267915277/719604227487301672/unknown.png?ex=68150129&is=6813afa9&hm=449eb0ce7a65d32a3386da68c16c246c164cc6144280e8f29a5c312d6b355247& [08-Jun-20 12:31 PM] _latro#0000 I see [08-Jun-20 12:32 PM] _latro#0000 unless the reference value is already at the temperature you want, which I guess it isn't in this case [08-Jun-20 12:40 PM] franss22#0000 nope [08-Jun-20 12:41 PM] franss22#0000 to be honest, im lucky the epidemic hit when i had to go through this course, because with this at least i can check books and look online the stuff i need in a test [08-Jun-20 12:42 PM] franss22#0000 instead of having to take the test and memorize every law [08-Jun-20 12:49 PM] _latro#0000 usually these classes give a formula sheet but without super clear labeling, so you need to at least vaguely recall each equation [08-Jun-20 01:12 PM] franss22#0000 oh yea [08-Jun-20 02:40 PM] rain9441#0000 Just want to give a big shoutout to whoever is responsible for the animated gifs on the blog of the visuals. Those are such a nice touch! Do you use any specific tool to capture that? [08-Jun-20 03:00 PM] esabab_00#0000 I've enjoyed using https://www.screentogif.com/ if you're on the hunt for tools to try {Embed} https://www.screentogif.com/ ScreenToGif - Record your screen, edit and save as a Gif or video Free screen recorder tool. Record, edit and save as a Gif or video. [09-Jun-20 01:59 AM] molp#0000 @rain9441: I am on Linux using https://www.maartenbaert.be/simplescreenrecorder/. It captures videos and sometimes I convert them to gif using ffmpeg. This time I just added a